Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Widely regarded as the single most deranged ork in existence, Sir Lanzloota considers himself a heroic knight, on a never ending quest to slay dragons and rescue damsels (gretchin)
in distress. the fact that what he thinks is a dragon is in reality a rampaging squiggoth and his trusty steed is in fact a very fat boar is lost on him.
Powa Lance: is a melee weapon with the following profile:
Powa Lance Range- Strength+2 AP1, Armorbane,
Special Rules: Waaagh, Furious Charge, Crusader, Eternal Warrior, Feel No Pain (5+), Honorable Knight, Rage, IWND, Hammer of wrath
Honorable Knight: as a self proclaimed knight, lanzloota insist on engaging in honorable combat. Lanzloota must always issue and accept challenges when possible
I believe what you have here is Orkish Don Quixote. Which is awesome. Now he just needs a fat little Gretchin sidekick to be Sancho Panza.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
Beriel served with the DeathWatch before his time as a Vitrue Prince. Where he served against the Tyranid Hive Fleet Naga. Though it was short lived, as a decade in service he and his squadmates were attacked by a Lictor while on reconnaissance, and being one of the few to make it out alive. After which he was sent back to the Wanderers Chapter. Though no reasoning was given by the Watch Commander for Beriel being sent back to the chapter. After he returned to the chapter he was given the Rank of Angel (Veteran Sergeant).
Beriel is one of the Angel Princes of the Space Marine Chapter the Wanderers. He is famed for ending the Shifter War. This war pitted the Wanderers and the Doom Legion against a shapeshifting race that could assume any form they had seen. Beriel was elevated to the position of Virtue Prince (Captain) and given a Knight Host (Company). Though his chapter is spread across the gaxaly he leads his Host with Distinction fighting with excellent precision. Only fighting in situations that favor his chapter's doctrine. By fighting from afar from the shadows. The Wanderers have excelled in gruellia warfare, and under Beriel and his experience as a former DeathWatch Marine have allowed his chapter to further excel his battle-brothers abilities.
Seen in his chapter as a shining example of what it means to be a wanderer. Though the beginning of the 42nd Millenia spelled doom for the Imperium. Though far from the Imperiums the Wanderers had gathered for the purposes of defending the Ghoul Star's and its human colonies from the prediations of the Denizens of the Ghoul Stars. Beriel in those final days stood among his brothers as legends, fighting for the first time on the frontlines of battle. Dare say no man expected the Great Beriel of the Wanderers Chapter to have a change of heart.....
Points Cost: 195
There can only be one!: There can only ever be one Beriel in an entire army!
Power Armor Bionics Iron Halo Bolt Pistol Widow Maker Bolter- Widow Maker Bolters were originally created by the Wanderer's Techmarines as a drastic step to defeat the necron menace, who destroyed their homeworld. The Widow Maker Bolter has since only been used by the Wanderers, who are the only known modifiers and creators of the Widow Maker Bolter. The Widow Maker Bolters have perplexed both foe and ally alike as being deadly and expensive. As many chapters have tried to trade for the Wanderers weapons and have only recieved silence from the wanderers. S AP RANGE TYPE 5 3 36" Heavy 2 Rending*
*can overload and fire 4 shots, but cannot fire the next turn. Relic Sword- A one handed Relic Blade given to Beriel by the Angel of Flame, though Beriel rarely has need of it only if his enemy is foolish enough to come to him. Special Rules: And they Shall Know No Fear Rentless Inspiring- All members of his squad that he is attached to may use his leadership instead of their own for moral check Trait:
Chapter Trait- Stealth Masters- Every unit in the wanderers army, (Excluding superheavies and other chapter special characters) gain stealth, Move through cover and infiltrate. Defecenies All space marines excluding Elite and Head Quarters choices suffer -1 strength. Combat Hatred Wanderers cannot take Vanguard Veterans. Hatred Every Wanderer has a deep hatred of the Necrons, they gain perfered enemy against Necrons. Standard Equipment Wanderers (From Tactical, Devastator, Veterans, and any HQ choice) May replace their weapon with a Widow Maker for 10 points per a model. Their Widow Makers are less powerful than Beriels and cannot overload. S AP RANGE TYPE 5 3 36" Heavy 2 Rending
This message was edited 1 time. Last update was at 2015/01/17 14:47:05
From whom are unforgiven we bring the mercy of war.
OnlyWar wrote: Widely regarded as the single most deranged ork in existence, Sir Lanzloota considers himself a heroic knight, on a never ending quest to slay dragons and rescue damsels (gretchin)
in distress. the fact that what he thinks is a dragon is in reality a rampaging squiggoth and his trusty steed is in fact a very fat boar is lost on him.
Powa Lance: is a melee weapon with the following profile:
Powa Lance Range- Strength+2 AP1, Armorbane,
Special Rules: Waaagh, Furious Charge, Crusader, Eternal Warrior, Feel No Pain (5+), Honorable Knight, Rage, IWND, Hammer of wrath
Honorable Knight: as a self proclaimed knight, lanzloota insist on engaging in honorable combat. Lanzloota must always issue and accept challenges when possible
Just to clarify. 7 Str10 Ap1 Armourbane attacks on the charge at initiative???
Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex
I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios Email: Basilisk.Studios@yahoo.co.uk
OnlyWar wrote: Widely regarded as the single most deranged ork in .....
Honorable Knight: as a self proclaimed knight, lanzloota insist on engaging in honorable combat. Lanzloota must always issue and accept challenges when possible
Just to clarify. 7 Str10 Ap1 Armourbane attacks on the charge at initiative???
For less points than Abbadon, Typhus, Ahriman, or even a partially kitted demon prince!
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
Daryth Stormbringer, a former Brother-Captain in Horus' Luna Wolves, has fought his way to the top. After the HH, Abaddon encouraged him to go to another chapter, the Angels of Osmodoro, to corrupt them and turn them to chaos. As a powerful psyker, he managed to influence the chapters homeplanet Osmodoro so much that both the Astartes and Cadians living there were corrupted, crippled and weakened. Soon, witha force of thousands, Daryth could quickly seize the planet, and use it for his own needs.
Going to battle in his personally modified Rhino, he always leads the attack towards his enemies.
Daryth Stormbringer - 100 Pts
WSBS S T W I A LdSv 7 6 4 4 3 4 3 10 3+
Wargear: Storm Bolter, Power Sword, Combi-Bolt Pistol (TL Bolt Pistol), Power Armour, Aura of Dark Glory, Combat Familiar Psyker Mastery Level 1 May take one mark
May take a Rhino, which is a dedicated transport for Daryth and 9 Chosen (Optional) - 40 Pts
Normal Rhino, with Aura of Dark Glory, Combi-Bolter, Combi-Flamer and Havoc Launcher
This message was edited 1 time. Last update was at 2015/01/17 17:04:36
Composition: 1 (unique)
Unit type: Monsterous creature
Weapons and biomorphs: Bonded exoskeleton, 2 sets of scything talons, regeneration.
Special rules: Instinctive behavior-feed, fearless, Living battering ram, 'I'm gonna stomp you all into space bitz!!!'
'I'm gonna stomp you all into space bitz!!!': Once every two turns, the Good Old Carnifex can turn to an enemy squad (maximum distance is up to 18 inches). The Good old Carnifex runs towards that enemy squad as fast as it possibly can, trampling everything, even other enemy squads, in its path. However, if the Good old Carnifex hits a vehicle (including walker vehicles), it must roll a D6. On a result of 1-3, it stops and the vehicle automatically suffers a penetrating hit. On a result of 4-6, it obliterates the vehicle and it continues on until it reaches 18 inches or the squad it was trying to reach (provided the squad it was trying to reach was behind the vehicle). If it hits the squad, the squad is automatically killed. The Good old Carnifex cannot move next turn, but may use its weapons if an enemy squad dares to go near it.
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
Asdrubael Vect: 200pts
WS 8, BS 8, S 3 T 3, W 4, I 8, A 5, Ld 10, Sv 3+.
Unit Type: Infantry (Character)
Wargear: Shadow Field, Splinter Pistol, Plasma Grenades, Haywire Grenades.
Wraithplate Armour: Vect wears an ancient and advanced suit of Ghostplate that grants a 3+ armour save and a 4+ Invulnerable save.
Obsidian Orbs: 12", S 10, AP 3, Assault 1, Blast. Roll to Wound against the target's Ld instead of their T but use the target's Toughness for purposes of Instant Death. If Vect is below his starting Wounds each Wound inflicted restores one Wound to him. He cannot exceed his starting Wounds this way.
Blade of the Damned: This deceptively light broadsword traps the souls of those it slays within it. The Blade is S User, AP2, Melee. At the end of every close combat phase in which Vect inflicts one or more Wounds the Blade's Strength increases by one for the rest of the battle, to a maximum Strength of 10.
Special Rules: Fleet, Night Vision, Power from Pain, Independent Character, Eternal Warrior, Fearless, Adamantium Will.
Master Tactician: Vect seizes the Initiative on a 4+.
Ancient Nemesis: Vect has studied and battled everything in the galaxy extensively, he has Preferred Enemy against all targets.
Master of the Dark City: Vect has d3 Warlord Traits instead of one. At least one of these must be chosen from the table in the Dark Eldar book. If Vect is in your army he must be your Warlord.
Vect may ride the Dais of Destruction for 250pts.
The Dais of Destruction
BS 5, AV 13-13-13, HP 4
Type: Chariot, Fast, Open-Topped, Skimmer, Tank.
Wargear: Three Dark Lances, Enhanced Aethersails, Gristly Trophies.
Ancient Flickerfield: The Dais does not benefit from Vect's Shadowfield but it has a 4+ Invulnerable save.
Special Rules: Night Vision, Deep Strike.
Elusive: If the Dais of Destruction is destroyed Vect is not killed, instead place his infantry model anywhere within 6" of the Dais. The rest of the passengers and crew are, alas, not so lucky. If Vect is killed the Dais remains in play, it loses the Chariot rule but otherwise remains unchanged.
Bodyguards: Vect is accompanied aboard the Dais by two Incubi bodyguards. They are treated as normal Incubi for all purposes and may make attacks when the Dais is in close combat. The controlling player may choose to allocate shooting hits to them and in close combat the attacking player must allocate hits to the Incubi before he can allocate them to Vect.
There. Big, scary, and worthy of a Lord of War slot.
This message was edited 1 time. Last update was at 2015/01/17 18:20:19
(I thought I would tke another shot at this and throw out the ideas I had for my namesake, and leader of my warband.)
Lord Blackscale - 230 points
WS - 7
BS - 5
S - 5
T - 4
W - 3
I - 5
A - 4
LD - 10
Save - 2+ 4++
Champion of Chaos: Reroll results of Spawnhood or Dark Apotheosis
Fearless
Wargear: Ancient Runic Armor: 2+ armor Save, Eternal Warrior
Blades of Guilt: +1 S, AP 3
Sigil of Corruption
Warlord Trait: Hatred Incarnate
Spoiler:
Lord Blackscale leads his Night Lords war band on lightning raids on Imperial and alien planets, snatching supplies and fresh slaves/future renegades. Lord Blackscale bears on his shoulders both the failure of his Legion, and the sorrow of his Primarch. In combat he leads from the front, trusting his armor to keep him on his feet while he slashes his foes with his twin blades. He wears a set of ancient armor with built in nano machines that keep him alive after even the most grevious wounds. The armor can even repair itself with time. His twin swords are a pair of crusade era relics he calles The Blades of Guilt. The have an unusualy strong power field, and are made of an unknown composite. Dispite many years in the Eye of Terror he has somehow managed to avoid any outward sign of chaos taint. His followers believe it is a sign of his strength of will. Hs rivals, however, tend to believe it is a sign of ill favor with the higher powers. Whatever the truth may be, he is a force to be reckoned with, and woe be those whom he choses for his next target.
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
These are some cool ideas but I'd love to see a costing breakdown, however rough.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Wargear:
Blades of Chaos: Armor Bane, Flesh Bane, Instant Death, Daemon Weapon, Counts as 2 specialist weapons to grant +1 attacks.
Chains of Guilt: Treat this unit as if it had Jump Infantry mobility with out having Jump infantry rule. Also allows the ability to use a Lash of Submission power without psychic abilities to pull a unit closer to him. Yes he can pull a freaking titan to him after failing to charge. And grants rule to melee a flyer!
Lone Wolf, Rampage, Monster Hunter, Preferred enemy (Super Heavies),Eternal Warrior because he bitch smacks Hades.
It will not die because he climbs his way back out of hell. Feel No Pain because he just doesn't!
SisterSydney wrote: These are some cool ideas but I'd love to see a costing breakdown, however rough.
Here's how I came up with the cost;
Chaos Lord - 65
Sigil of Corruption - 25
Ancient Runic Armor - 60
Increased attacks and WS - 20
Champion of Chaos change - 10
Blades of Guilt - 50
total = 230
Maybe the his unique Champion of Chaos rule should be a little more. I just don't think that he is worth more than say Typhus or Ahriman.
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
What is Knightly Armor and why is it worse than power armor?
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
Mister Trygon...240 points
Unit Composition: 1 trygon
Weapons and biomorphs: 6 scything talons (3 sets), adrenal glands, regeneration, large maw
Stats same as Regular Trygon, except Mister Trygon has 7 wounds.
Special Rules:
Normal Trygon Rules
'I'm gonna eat you and you'll be digested into space bitz!'
'I'm gonna eat you and you'll be digested into space bitz!': Once per game, Mr. Trygon can move to the nearest infantry unit, pick the unit up with his maw, and swallow them. To survive being chewed and swallowed, they must roll a D6 for however many people are in the unit (like if there is 6 people in the unit, they must roll 6D6). They must get a 4 or better. In Mr. Trygon's digestive tract, the infantry unit tries to fight out, if they survived the maw. They must roll one D6 for every person in the unit. On a 5 or better, they break out and Mr. Trygon loses a wound. If they get a 4 or lower, they are digested and cannot do anything else this game.
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
So. I've been skimming through this thread in my down time over the past few days and it made me curious for opinions on a character I've been brewing up to fit my custom Ordo Malleus Inquisitor model in Terminator armor. He's more of a kitbash than anything, but I came up with a few rules ideas for him shortly after I put him together and would love a bit of input. I haven't put a ton of work into the fluff as of yet, but there is some in the special rules descriptions.
Lord Inquisitor Harkness Nadir 190 Points
WSBS S T W I A LdSv 4 4 3 4 3 4 3 10 2+/5++
Unit Type: Infantry (Character)
Unit Composition: 1 (Unique)
Wargear: Terminator Armor, Psycannon, Swift Retribution, Psyk-out Grenades
Special Rules: Stubborn, Independent Character, Auspex Interface, Bionic Reinforcement, Psyker (Level 2), Wrath of the God-Emperor
Auspex Interface: Harkness' Auspex Interface is a fully integrated auspex scanner combined with an advanced targeting cogitator that continually scans his surroundings and feeds its telemetry directly into a data port in his neo-cortex, allowing the Inquisitor to see targets at close proximity no matter where they try to hide or how fast they move. He has the Ignores Cover universal special rule against all targets within 12”.
Bionic Reinforcement: Harkness has suffered a number of grievous wounds during his time with the Ordo Malleus. His left leg was severed below the knee by the power sword of a particularly brutal champion of the World Eater's chapter of Chaos Space Marines, had six ribs broken from a single backhanded blow from a Maulerfiend and lost his right hand to the ravenous blood thirst of a Khorne Bloodletter. As such he has been outfitted with significant bionic and augmetic enhancements in order to strengthen and rebuild his shattered body. He has +1 Toughness (indicated in the chart above) and the Feel No Pain special rule on a 6+.
Psyker (Mastery Level 2): Harkness can choose to generate his powers from the Divination, Pyromancy, or Telekinesis disciplines.
Final Retribution: An imposing Nemesis weapon of his own unique design, Final Retribution is Harkness' final answer to a Daemon's threat. It is a massive, triple headed, spiked flail that crackles with azure energy and is imbued with runes that focus his psychic might.
S AP Type
+1 3 Melee, Specialist Weapon, Concussive, Force, Daemonbane, Zealous Strength
Zealous Strength: Final Retribution gains in striking power as it gains more and more momentum, giving Harkness a distinct advantage in drawn out conflicts. For every turn after the first Harkness gains an additional +1 Strength, to a maximum of 6, and when he reaches this maximum strength (on the 3rd consecutive turn of combat) Final Retribution improves to AP 2.
Wrath of the God-Emperor: Harkness is a stalwart champion of the Ordo Malleus and has spent over one hundred years hunting down the Daemons of Chaos and their Warp-tainted servants. As such he has come into close contact with the Grey Knights Chapter of the Space Marines on numerous occasions and as a result has been allowed to study some of their formidable psychic disciplines. He automatically knows the Hammerhand psychic power and may choose to freely swap one of his two randomly generated powers for either Banishment or Sanctuary, but never both. If he chooses to swap a power in this way, he may not generate Psychic Focus.
I decided on just shy of 200 points based on what I added up from the Inquisiton Codex and a general ballpark for the USRs his special rules grant. Here is the Points Breakdown as I see it:
Lots of good color to his character, yet without making the rules over the top. I'd actually take the range limit off the Auspex thingy and let him have unrestricted Ignores Cover for the 10 points.
Automatically Appended Next Post: But you could probably cost the Flail a bit higher, given all its special rules. I really like the progressively increasing strength bit, it's colorful and unlikely to come into play so often as to be unbalancing.
This message was edited 1 time. Last update was at 2015/01/26 04:15:15
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
I was initially going to make his Auspex Interface a flat Ignores Cover but I thought it might be a little broken, though I guess with only 24" on his Psycannon isn't super OP.
So maybe go with 20 total points for Final Retribution for a total of 190? And yeah, I figured the progressive strength thing would work well with his Bionic Reinforcement rule and Terminator Armor. Gives him good resilience and the opportunity to deal some damage if a combat drags on. If it gets to the 3rd round that makes 3 S6 AP2 attacks coming in at I4, which is pretty strong, but the chances of getting there are pretty slim.
Warsmith Garash, of the Iron Warriors 8th Grand Battalion
WS: 6 BS: 6 S: 4 T: 4 W: 3 I: 5 A: 3Ld: 10 Sv: 2+
Unit Type: Infantry (Character)
Wargear: Fleshmetal, Bolt Pistol, Power Axe, Combi Bolter, Frag Grenades, Krak Grenades, Melta Bombs, Sigil of Corruption.
Warlord Trait:
Siege-breaker: After deployment, but before Scout redeployments and Infiltrate deployment, nominate D3 pieces of terrain in your opponent's deployment zone (these may be the ones that he has purchased as a part of his army). The terrains' cover saves are decreased by one for the duration of the game. For example, a ruin (4+ cover save) would instead offer a 5+ cover save. A piece of terrain can only be affected by this once.
Special Rules: Champion of Chaos, Fearless, Independent Character
Scion of the Apolakreon: Maulerfiends, Forgefiends and Defilers chosen from Codex: Chaos Space Marines can be taken as Elites choices as well as Heavy Support choices in any detachment that includes Garash.
The Supply-master: After deployment, but before Scout redeployments and Infiltrate deployment, the player controlling Garash can place D3 Ammunition Dumps anywhere within his deployment zone. These follow the rules for Ammunition Dumps presented under the Battlefield Debris section of the Warhammer 40,000 rulebook.
Points: Chaos Lord (65) + Combi Bolter (5) + Power Axe (15) + Sigil of Corruption (25) + Fleshmetal (20) + Melta Bombs (5) + Gift of Mutation (10) + 2 x Ammunition Dump (50) = 195pts.
I like them both! I want to field Garash along with my Lord!
This message was edited 1 time. Last update was at 2015/01/26 12:22:51
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
cbteom wrote: Warsmith Garash, of the Iron Warriors 8th Grand Battalion
WS: 6 BS: 6 S: 4 T: 4 W: 3 I: 5 A: 3Ld: 10 Sv: 2+
Unit Type: Infantry (Character)
Wargear: Fleshmetal, Bolt Pistol, Power Axe, Combi Bolter, Frag Grenades, Krak Grenades, Melta Bombs, Sigil of Corruption.
Warlord Trait:
Siege-breaker: After deployment, but before Scout redeployments and Infiltrate deployment, nominate D3 pieces of terrain in your opponent's deployment zone (these may be the ones that he has purchased as a part of his army). The terrains' cover saves are decreased by one for the duration of the game. For example, a ruin (4+ cover save) would instead offer a 5+ cover save. A piece of terrain can only be affected by this once.
Special Rules: Champion of Chaos, Fearless, Independent Character
Scion of the Apolakreon: Maulerfiends, Forgefiends and Defilers chosen from Codex: Chaos Space Marines can be taken as Elites choices as well as Heavy Support choices in any detachment that includes Garash.
The Supply-master: After deployment, but before Scout redeployments and Infiltrate deployment, the player controlling Garash can place D3 Ammunition Dumps anywhere within his deployment zone. These follow the rules for Ammunition Dumps presented under the Battlefield Debris section of the Warhammer 40,000 rulebook.
Points: Chaos Lord (65) + Combi Bolter (5) + Power Axe (15) + Sigil of Corruption (25) + Fleshmetal (20) + Melta Bombs (5) + Gift of Mutation (10) + 2 x Ammunition Dump (50) = 195pts.
I'd add that he counts as a Warpsmith for the purposes of Infernal Relics (fire raptors, sicarians etc) since it fits both what you've got for him and the concept of Iron Warriors
Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex
I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios Email: Basilisk.Studios@yahoo.co.uk
I'd add that he counts as a Warpsmith for the purposes of Infernal Relics (fire raptors, sicarians etc) since it fits both what you've got for him and the concept of Iron Warriors
Excellent idea. I hardly ever play FW so obviously that did not cross my mind. Thanks!
Legion of The Damned HQ Captain template stats with ability to deepstrike or arrive from reserves with out use of terminator armor or anything. Has eternal warrior, rage, preferred enemy (Super Heavies) special rule.
Upgrade options
Can replace his bolt pistol and ccw with one of the following:
25pts Blades of Exile: +1STR +4Attack +1 Initiative AP4, Rending, Counts as having 2 speacialist ccw weapons, can pull enemy units 18" away 2d6 closer to him or propel him 2d6 into them ignoring difficult and dangerous terrain modifiers.
40pts Blade of Olympus: +3 STR, +1Attack, AP3, Counts as a single 2 handed great sword ccw.
30pts Claws of Hades: Flesh Bane, AP6, +2A, counts as 2 ccw, can pull enemy units 18" away 2d6 closer to him or propel him 2d6 into them ignoring difficult and dangerous terrain modifiers.
30pts Nemian Cestus: +2 STR, -2I, AP2 Armorbane, Concussive, Counts as having 2 specialist unwieldly weapons.
So for 25 points you gain:
+1 Str +4 Attack
+1 Init AP4
Rending
+1 attack more for 2 specialist weapons
And the ability to essentially charge double distance (pull, charge)
Just to qualify this, Captains have... 4 attacks base maybe? So on the charge this is giving 11 attacks (4+2rage+4weapon+1specialist weapons)
The 40 p
Claws... again pulling and charging seems wrong, bad mechanic
Cestus... seems OKish, its not unwielding if its only -2 init though
Puny bolt gun/lascannon relic just seems wrong. especially on a model that can gain relentless.
Fleece is fine, you pay storm shield prices for a worse invul and lose your power armour in doing so
This message was edited 1 time. Last update was at 2015/01/27 15:10:37
Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex
I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios Email: Basilisk.Studios@yahoo.co.uk