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Made in us
Confessor Of Sins




WA, USA

No he CAN'T be instakilled because like every other broken new character you slapped Eternal Warrior on him for no reason other than you want him invincible.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

I thought that allowed him to resurrect

Well anyway, its surely fairly priced now.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Crazed Spirit of the Defiler






Thats a lot better. And he can't be instakilled as you gave him eternal warrior. As a LoW he is still really powerfull, but not so much when compared to some superheavy tanks lol.

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
Preacher of the Emperor






"Lush" is a neat character, but I worry a wee bit about a non-Astartes with Strength and Toughness set at freaking 5. Even with a lot of cybernetics, that's a long way from a baseline human S:3 T:3. Do you really want this guy to arm-wrestle Space Marines and win every time?

Also, is "Lush" a comment on his drinking habits, or - -something?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

 SisterSydney wrote:
"Lush" is a neat character, but I worry a wee bit about a non-Astartes with Strength and Toughness set at freaking 5. Even with a lot of cybernetics, that's a long way from a baseline human S:3 T:3. Do you really want this guy to arm-wrestle Space Marines and win every time?

Also, is "Lush" a comment on his drinking habits, or - -something?


Err, that's actually my surname, because I want to personalise the character as mine. A lot of people do a double take when they hear my name, so if you do, I won't take offence.

Also, the point is you don't really want your 300 point model just dying to everything. Straken is S6 T4, and he only has one cybernetic arm.

This message was edited 1 time. Last update was at 2015/02/09 19:18:29


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Icarus, Hierarch of the Eerie.

To rule the Eerie is to be be on top of the universe. Raised to power by the subtle work of Vect himself, Icarus rules over the Eerie with iron talons and an eagle eye. No Scourge can call himself such without the pilgrimage to kneel before his bone-stricken throne. While his throne was the work of Vect, only his quick-witted reflexes have kept him there. It is these wits, and his overly expensive weapons of course, that he uses upon the battlefield.

Ws 6 Bs 7 S 3 T 3 W 3 I 6 A 4 Ld 9 Sv 4+/6++. 160pts.

Unit Type: Jump Pack Infantry (Character)

Special Rules: Independent Character, Night Vision, Power from Pain,

Wargear: Ghostplate armour, Plasma Grenades, Haywire Grenades.

2xPremium Blast Pistol. Icarus carries two of these exquisitely crafted but exorbitantly expensive Blast Pistols on him at all times.

Rng 12 S 8 Ap 2, Pistol, Mastercrafted.

''Take Wing Brothers'': Icarus may only join units of Scourges. Furthermore on the turn they are Deepstruck, Icarus and and his unit re-roll to hit and may opt to Skyfire.

This message was edited 1 time. Last update was at 2015/02/09 19:15:31


 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

 ALEXisAWESOME wrote:
Icarus, Hierarch of the Eerie.

To rule the Eerie is to be be on top of the universe. Raised to power by the subtle work of Vect himself, Icarus rules over the Eerie with iron talons and an eagle eye. No Scourge can call himself such without the pilgrimage to kneel before his bone-stricken throne. While his throne was the work of Vect, only his quick-witted reflexes have kept him there. It is these wits, and his overly expensive weapons of course, that he uses upon the battlefield.

Ws 6 Bs 7 S 3 T 3 W 3 I 6 A 4 Ld 9 Sv 4+/6++. 160pts.

Unit Type: Jump Pack Infantry (Character)

Special Rules: Independent Character, Night Vision, Power from Pain,

Wargear: Ghostplate armour, Plasma Grenades, Haywire Grenades.

2xPremium Blast Pistol. Icarus carries two of these exquisitely crafted but exorbitantly expensive Blast Pistols on him at all times.

Rng 12 S 8 Ap 2, Pistol, Mastercrafted.

''Take Wing Brothers'': Icarus may only join units of Scourges. Furthermore on the turn they are Deepstruck, Icarus and and his unit re-roll to hit and may opt to Skyfire.


Maybe only 100 points, IMO.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Always better to be over costed then undercosted. A Succubus is 60pts, a Blast Pistol is 15, for 130pts might be a nice little package for Dark Eldar to FINALLY get some Skyfire.

 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

 ALEXisAWESOME wrote:
Always better to be over costed then undercosted. A Succubus is 60pts, a Blast Pistol is 15, for 130pts might be a nice little package for Dark Eldar to FINALLY get some Skyfire.

Fair enough

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Pyromaniac Hellhound Pilot





In the warp, searching for Marbo

Based on my Dark Heresy Character, who my avatar pic is also based on.

95pt

Fral 'Bob' Leman (Independent Character, Infantry)
Man of Legend
WS BS S T W I A LD Sv
4- 5- 3- 4- 3- 4- 3- 10- 4+/4++

Equipment: Custom Combat Shotgun, Frag and Krak Grenades, Carapace Armor, CCW

Optional Equipment:

May replace his Custom Combat Shotgun with
-Meltagun 10pts
or
-Custom Grenade Launcher 15pt
May Take
-Up to 3 Democharges - 20pt each
-Meltabombs - 10pt
May take 2 Wrist Mounted Boltpistols for 15pt
May replace CCW with Powerfist - 20pt

Special Rules:

The Emperor Protects - The Emperor seems to always have his eye on Leman. This confers a 4++.
Fearless, but not Stupid - Fral is considered fearless, but may still go to ground. Can confer this rule to his unit if it numbers 12 or less. Does not work on Space Marines.
Deep Strike - Whether scaling a building with a chimera and tow hook, or useing a Grav-chute off a space craft, Leman has a way of getting where he needs to go.
Fate Point - Once per turn, you may expend the fate point to grant one of the following: Eternal Warrior, re-roll all failed to-hit/wounds, or re-roll all failed armor and invuln saves.
Burn Fate Point - Should Fral Leman suffer Removed from Play, or Killed, you Lose the Fate Point special rule, and Leman is returned to One Wound.
Gun Kata - Leman may expend all his attacks to use ANY one of his weapons, for one attack in Melee combat. Use BS in place of WS for this attack.

Weapon Rules:

Custom Combat Shotgun - S 3 Assault 3, Rending

Custom Grenade Launcher - Assault
-Frag S 3, Large Blast
-Krak S 6, Ap4
-Incendiary S2, Ap4 Large Blast, Ignores Cover

This message was edited 5 times. Last update was at 2015/02/17 04:07:21


After all these years of searching for Marbo...he found me. Heretics beware! He's back! 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

I tried to convert my OW character into a TT character. But I struggle, with all the talents and ability stats he's got, it'd be pretty crazy.

Stuff like BS8 and a hellgun does as much damage as a heavy bolter, it would be weird.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

 Guardsmen Bob wrote:

Gun Kata - Leman may expend all his attacks to use ANY one of his weapons, for one attack in Melee combat.


If he uses a demo. charge, does it's blast rule count?


Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in us
Pyromaniac Hellhound Pilot





In the warp, searching for Marbo

 Hawky wrote:
 Guardsmen Bob wrote:

Gun Kata - Leman may expend all his attacks to use ANY one of his weapons, for one attack in Melee combat.


If he uses a demo. charge, does it's blast rule count?


Yes.

After all these years of searching for Marbo...he found me. Heretics beware! He's back! 
   
Made in us
Masculine Male Wych





I'm not so good at balancing and pricing, so it's just for fun! Here's my Ecclesiarchy HQ for my WIP Sisters army. I will be running her as a Jacobus counts-as.

Firebrand Adelaide, Ecclesiarchy High Priestess
- Adelaide enjoys a freedom to pursue her own ends at the fringes of the galaxy, if only because she is as feared by her would-be cohorts as she is by her enemies. Her odd, distant and often distracted behavior belies her ruthlessness and fervor on the field of battle. The records of her assignment to her post are mysteriously absent, although her superiors turn a blind eye to such a minor issue with the consistent results Adelaide sees on the battlefield. However, this did not stop them from sending her as far away from Terra as possible, and placing her in the charge of a relatively new Adepta Sororitas Minor Order, the Roses Ardentia. Even at the edge of the galaxy, there is plenty of heresy to purge.

WS 3 / BS 3 / S 3 / T 3 / I 4/ A 1/ Ld 11/ Sv - / 250 pts.

Unit Type: Independent Character (Infantry)

Special Rules: Independent Character, Shield of Faith, Battle Hymns, Zealot, Fearless, Bodyguard

Warlord Trait: Indomitable Belief

Wargear: The Archangel's Radiance, Finger of the Mountain

The Archangels Radiance: Functions as a Simulacrum Imperialis, with these additional effects: Any units which can draw LOS to the beacon at the top of the Archangel's Radiance are Fearless, and may use Adelaide's Ld for AoF. Additionally, enemy units that within 12" of Adelaide must past an initiative test at the beginning of their turn or are Blinded (WS and BS reduced to one)
- The Archangel's Radiance is a staff which channels the bearers furious passion into a holy light that rivals the rising sun. Carried high and shining with brilliance as Adelaide enters the field of battle, it is a signal for which all of her allies may rally to.

Finger of the Mountain: /Range: Template/ S 6 / AP 2 / Assault, Instant Death
- Implanted into Adelaide's right hand, The Finger of the Mountain is said to be a channel through which Adelaide can enact the will of the Emperor himself. It is said that those who are bathed in it's glow are judged by the Emperor, and while those that are righteous and holy are spared, those with heresy in their blood are suitably condemned. No one can recall anyone having been spared thus far. In actuality, the weapon is a relic from the Dark of Age of technology. It functions by generating a conical field that rapidly excites any molecular compound it touches, causing it's constructing atoms to violently tear themselves away from each other. Potentially, anything that remains in the field for long enough will be turned to dust, however the force with which the victims 'deconstruct' is so aggressive that they often 'explode', as their body is literally pulled in every direction at once.

Bodyguard: For 150 pts, Adelaide may add her Vindicare bodyguard, Adagio, to her squad. This ignores the normal rules restricting assassins from joining squads.

This message was edited 5 times. Last update was at 2015/02/10 08:29:14


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Veteran Sergeant Dramorian
Slot: Replaces Veteran Sergeant for Sternguard Veterans
Points: 75

Background: Within the Death Angels decimated 1st Company, there is a Space Marine who stands out from his brothers. Veteran Sergeant Dramorian has commanded his squad of Sternguard Veterans for over two centuries with peerless skill and dedication. Personally, Dramorian has tested his skill at arms again nearly every creature the galaxy has thrown at him and has no been found wanting. His squad formed the lynchpin of Utopia's defensive line during the invasion of Hive Fleet Manticore, under his experience. Indeed, the only reason he is not a Captain is his passion of being a Sternguard.

Type: Infantry (character)

Stats:
WS: 4
BS: 5
S: 4
T: 4
W: 1
I: 4
A: 2
Ld: 9
Sv: 3+

Wargear: Master-crafted boltgun, power sword, power armour, frag and krak grenades, special issue ammunition

Special Rules: ATSKNF, Combat Tactics, Utopia's Finest, Battle Tactics, Preferred Enemy

Utopia's Finest:
Dramorian's squad of Sternguard Veterans are some of the best Space Marines in the Chapter, trained and honed by the sergeant himself.
Veteran Sergeant Dramorian's squad has Objective Secured.

Battle Tactics:
A master of warfare, Dramorian can manoeuvre his squad to be at maximum effectiveness to fight any foe.
In the controlling player's shooting phase, before the squad does anything, decide which Battle Tactic Dramorian will use.
Rapid Approach: Dramorian's squad may run and shoot in the same phase. It must be done in this order. Heavy weapons count as having moved.

Shadows of Death: Dramorian and his squad immediately gain +2 to their cover save. This gives them 5+ cover in the open.

Unyielding Advance: Dramorian's squad gains Relentless.

Defensive Fire: The unit may not shoot this turn. If Dramorian's squad is charged in the subsequent Assault Phase, all shots fired in Overwatch hit on a 5+. Template Weapons instead roll 1d6 for Wall of Fire.


They/them

 
   
Made in fi
Dark Angels Neophyte Undergoing Surgeries




Here is few of my own design:

Colonel Gino Serpico, Commander of the Corinthe 20th ´Blue Scales` - 100pts upgrade for Company Command Squad.
WS 4 / BS 4 / S 3 / T3 / W 3 / I 4 / A 3 / Ld 9 /Sv 4+/4++

Unit type: Infantry, Character (Unique).
Warlord Trait: Bellowing Voice.
Wargear: Caparace armor, hot-shot laspistol. power sword, Snake helm of Corinthe.
Special Rules: Senior Officer, Voice of Command, "Improvise, adapt and overcome!"

"Improvise, adapt and overcome!"
Corinthean 20th has shown amazing tactical flexibility under Colonel Serpico, quickly adapting fightning in the jungles and cities alike.
If Colonel Gino Serpico is your warlord, Platoon Command Squads, Infantry Squads, Heavy Weapons Squads and Special Weapons Squads have following options:
- Caparace Armor 2pts per model (4 for heavy weapon team).
- Camo Gear 2pts per model (4 for heavy weapon team).

Snake helm of Corinthe
The bearer gains 4+ Invunerable save and has It Will Not Die and Fear special rule.


Ukko, Captain of Steel Confessors 3rd Company - 225pts
WS 6 / BS 5 / S 4 / T 4 / W 3 / I 5 / A 3 / Ld 10 / Sv 2+/4++

Unit type: Jump Infantry, Character
Warlord trait: The Imperium's Sword
Wargear: The Praefuctus armor, Thunderbolt of Kalevala, Iron halo, Jump pack, krak & frag grenades, pair of lightning claws
Special rules: And They Shall Know No Fear, Independent Character, Chapter Tactics: Iron Hands, Grudge Keeper.

Grudge Keeper
Captain Ukko still remembers the epic battle for survival against never-ending waves of Tyrannids from Hive Fleet Leviathan which left
8th and 10th companies of Steel Confessors chapter totally destroyed and each other company barely on operational strenght.

Ukko, and a unit he joins has Hatred(Tyrannids) special rule.

The Praefuctus armor Prototype armor of unknown origin from the vaults of AdMech
The Praefuctus armor is an artificer armor which gives user Relentless special rule.

Thunderbolt of Kalevala An ornate wrist-mounted stormbolter crafted by most renowned Steel Confessors weaponsmith
and the current Master of the Forge, Ilmarinen.

Thunderbolt of Kalevala has the following profile: range 18" / S 4 / AP 4 Salvo 3/5 Shred, Master-crafted.

This message was edited 1 time. Last update was at 2015/02/10 15:12:49


 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

Morrslieb wrote:
"Improvise, adapt and overcome!"
Corinthean 20th has shown amazing tactical flexibility under Colonel Serpico, quickly adapting fightning in the jungles and cities alike.
If Colonel Gino Serpico is your warlord, Platoon Command Squads, Infantry Squads, Heavy Weapons Squads and Special Weapons Squads have following options:
- Caparace Armor 2pts per model (4 for heavy weapon team).
- Camo Gear 2pts per model (4 for heavy weapon team).


Seems a bit OP, given it's 3 points a model for vets to get that equipment, and they are more likely to have it, being vets.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in se
Dakka Veteran




Stockholm

 CREEEEEEEEED wrote:
Morrslieb wrote:
"Improvise, adapt and overcome!"
Corinthean 20th has shown amazing tactical flexibility under Colonel Serpico, quickly adapting fightning in the jungles and cities alike.
If Colonel Gino Serpico is your warlord, Platoon Command Squads, Infantry Squads, Heavy Weapons Squads and Special Weapons Squads have following options:
- Caparace Armor 2pts per model (4 for heavy weapon team).
- Camo Gear 2pts per model (4 for heavy weapon team).


Seems a bit OP, given it's 3 points a model for vets to get that equipment, and they are more likely to have it, being vets.


What? Veterans pay 15 points for Carapace Armour and/or 10 points for Camo Gear, for the entire squad (10 men).

~5000 points of IG and DKoK

I'm awful at reading private messages, so just reply to the threads I'm visiting.  
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

Oh, sorry, I'm remembering how it was before. I really shouldn't make that mistake given how many times I've read the Astra Millitarum codex, and also I use Vets in all my games.

*I quietly back off with a sheepish grin plastered over my face.*

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Preacher of the Emperor






 SweaterKittens wrote:

I'm not so good at balancing and pricing, so it's just for fun! Here's my Ecclesiarchy HQ for my WIP Sisters army. I will be running her as a Jacobus counts-as.

Firebrand Adelaide, Ecclesiarchy High Priestess
- Adelaide enjoys a freedom to pursue her own ends at the fringes of the galaxy, if only because she is as feared by her would-be cohorts as she is by her enemies. Her odd, distant and often distracted behavior belies her ruthlessness and fervor on the field of battle. The records of her assignment to her post are mysteriously absent, although her superiors turn a blind eye to such a minor issue with the consistent results Adelaide sees on the battlefield. However, this did not stop them from sending her as far away from Terra as possible, and placing her in the charge of a relatively new Adepta Sororitas Minor Order, the Roses Ardentia. Even at the edge of the galaxy, there is plenty of heresy to purge.

WS 3 / BS 3 / S 3 / T 3 / I 4/ A 1/ Ld 11/ Sv - / 250 pts.
Spoiler:

Unit Type: Independent Character (Infantry)

Special Rules: Independent Character, Shield of Faith, Battle Hymns, Zealot, Fearless, Bodyguard

Warlord Trait: Indomitable Belief

Wargear: The Archangel's Radiance, Finger of the Mountain

The Archangels Radiance: Functions as a Simulacrum Imperialis, with these additional effects: Any units which can draw LOS to the beacon at the top of the Archangel's Radiance are Fearless, and may use Adelaide's Ld for AoF. Additionally, enemy units that within 12" of Adelaide must past an initiative test at the beginning of their turn or are Blinded (WS and BS reduced to one)
- The Archangel's Radiance is a staff which channels the bearers furious passion into a holy light that rivals the rising sun. Carried high and shining with brilliance as Adelaide enters the field of battle, it is a signal for which all of her allies may rally to.

Finger of the Mountain: /Range: Template/ S 6 / AP 2 / Assault, Instant Death
- Implanted into Adelaide's right hand, The Finger of the Mountain is said to be a channel through which Adelaide can enact the will of the Emperor himself. It is said that those who are bathed in it's glow are judged by the Emperor, and while those that are righteous and holy are spared, those with heresy in their blood are suitably condemned. No one can recall anyone having been spared thus far. In actuality, the weapon is a relic from the Dark of Age of technology. It functions by generating a conical field that rapidly excites any molecular compound it touches, causing it's constructing atoms to violently tear themselves away from each other. Potentially, anything that remains in the field for long enough will be turned to dust, however the force with which the victims 'deconstruct' is so aggressive that they often 'explode', as their body is literally pulled in every direction at once.

Bodyguard: For 150 pts, Adelaide may add her Vindicare bodyguard, Adagio, to her squad. This ignores the normal rules restricting assassins from joining squads.


Yay, Ecclesiarchy characters who aren't dirty old men! I heartily approve. (Like, really really heartily). I also like leaders who buff their armies rather than just beating on enemies in melee.

I don't have time right now to reverse-engineer the costing, but I suspect you've actually OVER-costed her (rare for this thread!). It's hard to tell because there's no Wounds stat (and an illegal Leadership stat -- "this one goes up to 11.") But she's basically a Ministorum Priest with (presumably) extra Wounds and some awesome wargear. Even with I:4, she's going to go down fast once targeted unless well-protected -- and I'm not sure the Vindicare is the best bet for a bodyguard, since he's not a close-combat specialist.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Masculine Male Wych





 SisterSydney wrote:
Yay, Ecclesiarchy characters who aren't dirty old men! I heartily approve. (Like, really really heartily). I also like leaders who buff their armies rather than just beating on enemies in melee.

I don't have time right now to reverse-engineer the costing, but I suspect you've actually OVER-costed her (rare for this thread!). It's hard to tell because there's no Wounds stat (and an illegal Leadership stat -- "this one goes up to 11.") But she's basically a Ministorum Priest with (presumably) extra Wounds and some awesome wargear. Even with I:4, she's going to go down fast once targeted unless well-protected -- and I'm not sure the Vindicare is the best bet for a bodyguard, since he's not a close-combat specialist.


I was hoping you might weigh on this! But oh emprah, I forgot wounds AND had an illegal Ld? I thought my rookie would show but that's just embarrassing, haha. I've been painting and modeling and following the fluff for a long time, but I only just started on the tabletop... But I like the idea of just a normal, mortal human (aside from the whole 'shield of faith' thing) whose goal is to run into the middle of the battlefield as a massive morale boost and shining beacon of determination for all of the Sisters to rally around. Ideally, she'd run with some sort of Conclave or Command Squad who could provide tanking wounds and covering fire whilst she maintains LOS to as many friendly Sisters models as possible, using the Finger of the Mountain as a deterrent for assault squads.

As for Adagio, in the fluff for my army, he is Adelaide's guardian, and aside from her yet-to-be-determined retinue/conclave, her only real companion at the fringe of the galaxy. I wanted to work that into her profile, because feasible he could be in her squad, although you would never take him because it would be fairly silly. WITH THAT IN MIND. I've made some changes ->

Firebrand Adelaide, Ecclesiarchy High Priestess
- Adelaide enjoys a freedom to pursue her own ends at the fringes of the galaxy, if only because she is as feared by her would-be cohorts as she is by her enemies. Her odd, distant and often distracted behavior belies her ruthlessness and fervor on the field of battle. The records of her assignment to her post are mysteriously absent, although her superiors turn a blind eye to such a minor issue with the consistent results Adelaide sees on the battlefield. However, this did not stop them from sending her as far away from Terra as possible, and placing her in the charge of a relatively new Adepta Sororitas Minor Order, the Roses Ardentia. Even at the edge of the galaxy, there is plenty of heresy to purge.

WS 3 / BS 3 / S 3 / T 3 / W 3 / I 4 / A 1/ Ld 10 Sv - / 200 pts.

Unit Type: Independent Character (Infantry)

Special Rules: Independent Character, Shield of Faith, Battle Hymns, Zealot, Fearless, Watchdog
Warlord Trait: Indomitable Belief

Wargear: The Archangel's Radiance, Finger of the Mountain

The Archangels Radiance: Functions as a Simulacrum Imperialis, with these additional effects: Any units which can draw LOS to the beacon at the top of the Archangel's Radiance are Fearless, and may use Adelaide's Ld for AoF. Additionally, enemy units that within 12" of Adelaide must past an initiative test at the beginning of their turn or are Blinded (WS and BS reduced to one)
- The Archangel's Radiance is a staff which channels the bearers furious passion into a holy light that rivals the rising sun. Carried high and shining with brilliance as Adelaide enters the field of battle, it is a signal for which all of her allies may rally to.

Finger of the Mountain: /Range: Template/ S 6 / AP 2 / Assault, Instant Death
- Implanted into Adelaide's right hand, The Finger of the Mountain is said to be a channel through which Adelaide can enact the will of the Emperor himself. It is said that those who are bathed in it's glow are judged by the Emperor, and while those that are righteous and holy are spared, those with heresy in their blood are suitably condemned. No one can recall anyone having been spared thus far. In actuality, the weapon is a relic from the Dark of Age of technology. It functions by generating a conical field that rapidly excites any molecular compound it touches, causing it's constructing atoms to violently tear themselves away from each other. Potentially, anything that remains in the field for long enough will be turned to dust, however the force with which the victims 'deconstruct' is so aggressive that they often 'explode', as their body is literally pulled in every direction at once.

Watchdog: Adelaide's bodyguard and companion, the Vindicare assassin Adagio, may be included as an allied detachment to an army that includes Adelaide. Adagio functions as a standard Vindicare, with these additional changes: The points cost to include Adagio is 140 instead of 150. Adagio may fire at enemies who are locked in combat with Adelaide's squad, but on a to-hit roll of 1 (after any re-rolls have been taken), the hit is allocated to Adelaide's squad instead of the target enemy model.
- In high contrast to Adelaide's quirky, eccentric behavior, Adagio is ever silent, ever focused, and always watching. It is unknown how Adagio was placed in the charge of Adelaide, as much like her own records, Adagio's are mysteriously absent. He may not exhibit the same passion and righteous fury that she herself shows on the battlefield, but one can be certain - if Adelaide is on the frontlines of a charge, there is a poised Vindicare with a watchful eye on her nearby.
   
Made in us
Longtime Dakkanaut




Northridge, CA

My first try making a unique chaos lord that fits my rush down strat. My friend is getting tired of me using a Kyribdis(?) filled with Noise Marines aaaaand nothing else because nothing else can get close to him before he blows up my marines ( after they take out a sizable chunk of his army ).

Lore (not great)
Spoiler:
Son of Shadows

Some follows of Slaanesh seek out the loudest sound, the greatest pleasure, or the cruelest torture. One company, however, sought that which was darker than black: the nightmares of god made manifest. Those who wished for this prize eventually found it and allowed it to infest them.

Their leader became the first Son of Shadows, his very form becoming almost intangible. From touching the nightmares his hands became deformed and unable to wield a weapon. The nightmare stuck up to his wrists, cursing anyone or anything he touched.

Those insane enough to follow him into the darkness were not strong enough to withstand it. They became Writhing Shadows, perverse images of their former selves that live only to spread their corruption.

These shadow beings are deadly in the daylight, but become monsters in the night.


Chaos Lord breakdown
Spoiler:
Chaos Lord - Son of Shadows - 225 points (independent character, infantry)
WS BS S T W I A LD SAVE
6 1 6 5 4 6 3 10 3+

65 - base cost
30 - Let There Be Night
40 - Shadow Form
20 - Shadow Strike
30 - Touch of Nightmares
15 - Mark of Slaanesh
20 - Nightcrawler
15 - +1 initiative
15 - +1 wound
15 - +1 toughness
30 - +2 strength
10 - Warlord Trait
0 - power armour 3+
0 - Independent Character
0 - May take Noise Marines as troops.
0 - May take Writhing Shadows instead of Cultists for +10 per unit
-5 - Champion of Chaos
-5 - cannot take any other HQs in this detachment if taken
-10 - must be the warlord if taken
-60 - Minus 4 BS

Warlord Trait - Master of Deception
D3 units may infiltrate.

Chaos Artifact - Armour of Shadows - Shadow Form
Dark shadows surround the lord. These shadows offer great, but limited, protection. Invulnerable save begins at 2++ every shooting phase. Every successful save increases the invul by 1, up to 5++. Recovers by 1- after every shooting or overwatch attack against the lord and his unit. Recovers completely at the end of the assault phase. Melee weapons are not swift enough to reduce the shadows, but the shadows cannot recover during the fight sub-phase. Becomes locked at 4++ if Let There Be Night activates.

Shadow Strike
All shadows are the lord's to do with as he pleases. In the first round melee combat the lord is involved in, he may consume any number of Writhing Shadow models within 12 inches to increase his number of attacks by +1 per model consumed and his AP of ToN by +1 per two models consumed. Writhing Shadows consumed in this way must roll 1D6. On a 4+ they are removed from play. May activate once per assault phase.

Touch of Nightmares
The lord's hands drip with the darkest matter in existence: the nightmares of the gods of chaos.

Touch of Nightmares S AP SR
8 7 Nightmare
Nightmare - Any unit wounded by ToN must take a strength test. If failed, they lash out at the nearest friendly model with one attack. If a model is removed from play from Nightmare, Son of Shadows regains 1 wound.

Let There Be Night
The lord may disperse the shadows surrounding him to blanket the battlefield in darkness. Once every turn the Son of Shadows may attempt to turn day to night. Roll a D6. On a 4+ Night Fighting comes into effect for the remainder of the game. If successful, Shadow Form becomes locked at 4++ for the remainder of the game as well.

Nightcrawler
A model with this special rule is considered Beast when effected by Night Fighting. In addition, confers Stealth(2) (5+ innate cover save, stacking) at all times.


Writhing Shadow unit (cultists)
Spoiler:
Chaos Cultists - Writhing Shadows - 60 (5/model, 10/champion) (infantry, troop)
Shadow
WS BS S T W I A LD SAVE
3 3 3 3 1 4 1 7 6+

Shadow Champion
WS BS S T W I A LD SAVE
3 3 3 3 1 4 1 8 6+

20 - Nightcrawler
15 - Mark of Slaanesh ( +1 Initiative )
0 - no armour
-25 - no ranged/special weapons

Nightcrawler
A model with this special rule is considered Beast when effected by Night Fighting. In addition, confers Stealth(2) (5+ innate cover save, stacking) at all times.


I'd like advice/criticism on this because I have no idea if this is good or bad or overpowered or what. Thoughts?
   
Made in us
Confessor Of Sins




WA, USA

AP7? Huh?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Longtime Dakkanaut




Northridge, CA

The idea is the weapon's AP is "nothing" unless you consume Writhing Shadows to lower it. I wasn't sure if I should make it something ridiculous like 7 or make it so you have to consume more shadows per AP reduction.
   
Made in us
Confessor Of Sins




WA, USA

There's a lot of things that bother me about this character, as well as a lot of things that confuse me.

First off, he is undercosted, and I can point out where. You slash his cost by 60 by tanking his BS. The problem is that lowering his BS in no way negatively effects him. He has no gun, so why is BS1 worth 60 points to lower? You can't just cut out the stats you don't use and claim their points back because it doesn't change him in the slightest. And just slapping a bolt pistol on him won't change that, as he is clearly a melee character. WS and S have far, FAR more value to him than BS.

Shadow Strike is confusingly written and overpowered. It is broken in that there's a 50/50 chance that he consumes a guy yet...doesn't consume them. You can't have your Shadow Cake and eat it too, I'm afraid.

Touch of Nightmares. I mentioned this already, but it is confusingly written. Start it at AP- and then say "for every 2 shadows consumed, improve the AP by 1". Also, S8? How do you justify that?

Nightcrawler. While nothing about this screams overpowered to me, it is still very confusingly written.

The same problem I had with your character applies to your cultists. You can't just take away something they will never do or use and claim points savings on that.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Starting with the cultists: if you look at Zombies you'll notice they lose their ranged weapons and gain fearless and feel no pain. I went off this when pricing them. It's not so much saving points in this instance as much as replacing something they do with something else, like the Zombies.

It is a bit of a cop out to try manipulating stats like I did, you're right. The 60 points came from a 15 points per BS drop, but looking over some other characters I see that that is a pointless point reduction. I could reduce it to 4 maybe but beyond that is silly.

Seeing as Champion of Chaos forces him to fight in melee over the cultists you're right again: it should just kill the consumed shadow cultists. I'll work on rewording it so it isn't as confusing.

For touch of nightmares: if it is AP- and improves by 1 does that mean it then equals AP6? S8 is pretty much a number out of a hat. I'm realizing it should be S4 or S5 due to the number of attacks you can gain from Shadow Strike.

Not sure whats confusing about Nightcrawler. Units with it become Beast when Night Fighting and at all times they get Stealth(2). Should it be written Stealth(5) to represent the cover save they get?

Quick edit: you said he's generally underpriced. If I fixed the above the price would go up due to the BS change but what about how everything else is priced?

This message was edited 1 time. Last update was at 2015/02/11 21:20:41


 
   
Made in us
Crazed Spirit of the Defiler






Why is Champion of Chaos -5 points? It is already figured into the price of a base Lord, or Champion. Taking off points of a unit for a rules it already has is kinda gak.

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Lord Blackscale wrote:
Why is Champion of Chaos -5 points? It is already figured into the price of a base Lord, or Champion. Taking off points of a unit for a rules it already has is kinda gak.


That was a slip-up on my part.
   
Made in us
Painlord Titan Princeps of Slaanesh





 curran12 wrote:
There's a lot of things that bother me about this character, as well as a lot of things that confuse me.

First off, he is undercosted, and I can point out where. You slash his cost by 60 by tanking his BS. The problem is that lowering his BS in no way negatively effects him. He has no gun, so why is BS1 worth 60 points to lower? You can't just cut out the stats you don't use and claim their points back because it doesn't change him in the slightest. And just slapping a bolt pistol on him won't change that, as he is clearly a melee character. WS and S have far, FAR more value to him than BS.

Shadow Strike is confusingly written and overpowered. It is broken in that there's a 50/50 chance that he consumes a guy yet...doesn't consume them. You can't have your Shadow Cake and eat it too, I'm afraid.

Touch of Nightmares. I mentioned this already, but it is confusingly written. Start it at AP- and then say "for every 2 shadows consumed, improve the AP by 1". Also, S8? How do you justify that?

Nightcrawler. While nothing about this screams overpowered to me, it is still very confusingly written.

The same problem I had with your character applies to your cultists. You can't just take away something they will never do or use and claim points savings on that.


...damn, I have been doing that with the BS on melee characters I been trying to homebrew.
   
Made in us
Preacher of the Emperor






 SweaterKittens wrote:
I was hoping you might weigh on this!....


I'm glad, even gleeful, to help. So let's cost out Adelaide Mk. 2! Based on this rough calculation, she's actually slightly under-costed, to my surprise: With all the wargear, she comes to 205 points. (Note I'm using Ovion's method and probably overcosting things to be on the safe side).

And I'd-give her a Rosarius, or make the Radiance standard impart an invulnerable save. She desperately, desperately needs a decent save to survive. This would add 15 points.
But I'd recommend getting 25 back by
a) replacing Shield of Faith (15 pts) with Adamantium Will (10 pts), since you don't need SOF's 6++ once you have a Rosarius.
b) changing her Warlord Trait to "Beacon of Faith" and removing the Radiance's power of every unit in LOS being able to roll AOF on her Ld (20 pts).

If you do that, she'd end up at a mere 195 points.

*

Adelaide herself:

WS 3 / BS 3 / S 3 / T 3 / W 3 / I 4 / A 1/ Ld 10 Sv - / 200 pts.
Special Rules: Independent Character, Shield of Faith, Battle Hymns, Zealot, Fearless, Watchdog


So she's basically a super-priest. Note that "Fearless" is redundant since Zealot is effectively Hatred + Fearless already. And I'm very uncertain about Watchdog (see below), so I'm not costing it here.

Start with Ministorum Priest: 25 points
Add +2 Wounds @ 10 pts each (per Ovion): +20 pts
Add +3 Leadership @ 5 pts each (per Ovion): +15 pts
Add Shield of Faith, which priests don't normally get, which means
A 6++ save: +5 pts
Adamantium Will: +10 pt
TOTAL: 75 points

*

The Archangels Radiance:

- Functions as a Simulacrum Imperialis,
10 points

- Any units which can draw LOS to the beacon at the top of the Archangel's Radiance are Fearless,
Probably should specify "any friendly units."
Making the very rough assumption that four units can draw LOS on average at any given time, that's 40 points.

- and may use Adelaide's Ld for AoF.
Let's assume the typical Sororitas unit has Leadership 9 (from a Veteran Superior) and thus gains only +1 Leadership from this rule. Assuming again that 4 units are in LOS, and using Ovion's valuation that +1 Ld = +5 points, that's 20 points.
Note this is a version of the "Beacon of Faith" Warlord trait; you might just want to

- enemy units that within 12" of Adelaide must past an initiative test at the beginning of their turn or are Blinded (WS and BS reduced to one)
Ovion rates adding Blind to a weapon as 10 points, but this happens at the very beginning of turn, so that's worth double: 20 points per enemy unit attacked.
Assume one enemy unit is in 12" on average -- some turns it'll be more but some it'll be less -- that's 20 points.

TOTAL for Archangel's Radiance: 90 points

*

Finger of the Mountain: /Range: Template/ S 6 / AP 2 / Assault, Instant Death
Start with a Heavy Flamer (Template, S:5, AP:4, Assault 1): 10
+1 Strength: +10
+2 AP: +10
Instant Freaking Death: +10
TOTAL: 40 points


*

Watchdog.... The points cost to include Adagio is 140 instead of 150. Adagio may fire at enemies who are locked in combat with Adelaide's squad, but on a to-hit roll of 1 (after any re-rolls have been taken), the hit is allocated to Adelaide's squad instead of the target enemy model.

The ability to shoot into melee is VERY powerful -- so powerful it's arguably game-breaking: You can tarpit an enemy, then shoot it to death without it being able to move out of range or shoot back. If you give that ability to a model, you need to up that model's cost, not decrease it! I'd guesstimate this is worth 25 points at least and many people will refuse to play against it.
As an alternative, may I suggest giving Adagio a version of Tau "supporting fire," allowing him to fire Overwatch (perhaps even at full BS?) at any unit charging Adelaide? That'd be worth 10 points for Snap Shots or 20 points for full BS, I think (added to Adagio's cost, not Adelaide's). The ability to have a Vindicare drop a bad guy charging you is pretty powerful -- and dramatic -- but doesn't break the paradigm of the game that once in close combat you cant be shot at.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
 
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