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2014/01/28 13:12:45
Subject: Sisters of Escalation, Ladies of War: BS4, Sv6++ Sororitas Baneblades, PENITENT TITAN, and CHURCHTANK!
A Frateris Gorgon is definitely a thing I'd like to do... though it would have an invulnerable save (6++) with the Shield of Faith. Pack it full of Frateris and the Sisters can snarkily call it the "dump truck" or "bucket o'martyrs." (In my headcanon, Battle Sisters don't have a lot of respect for untrained militia who consider themselves warriors for the faith...).
The Hussite is more along the lines of an Ork Trukk -- in fact big enough Frateris mobs can take it as a Dedicated Transport -- but there's no reason not to have a super-heavy equivalent.
I was thinking of just letting the Frateris have, basically, decommissioned Imperial Guard Gorgons. But now that I read your post, I realize that really they'd be much more likely to have some godawful thing jury-rigged out of an ore transporter or the like, so AV 14/14/10 just ain't happening.
Dropping the Gorgon's 5++ on the prow but adding Shield of Faith's 6++ all around is probably a wash in terms of points cost, but dropping AV down to 12/11/10 is losing 8 points of AV, at least -80 points by Ovion's rules of thumb and probably more since this is a superheavy. You'd also lose Amphibious and the option to carry a mortar....but maybe you could pack in even more bodies, I mean passengers.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
On Frateris, way not run them as Boyz? Citizen militia hopped up on prayer using makeshift weapons and vehicles while fighting in big blobs is very much an Ork thing, and nets you Stompas, Meks, Trukks, Fightas/Bombas, all with a Gorka Morka Human theme. Get your ramshackle on with a steam powered "Punknought" filled with Frateris Boyz and wielding a Mega Eviserator while "Stompa-ing" across the battlefield being chased by Frateris in "Redneck Tank" Trukks and "Hillbilly Homebrew" Dreds. Remember, Frateris are the dudes that didn't get drafted into the Guard.
Personally, I always wanted to run a bunch of "Thunder Warrior" Nobs supported by "Frateris" Boyz as an Orkish Humie Armie.
SJ
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
2014/01/28 14:20:55
Subject: Sisters of Escalation, Ladies of War: BS4, Sv6++ Sororitas Baneblades, PENITENT TITAN, and CHURCHTANK!
That's definitely the easiest way to run "Mad Max" Frateris -- all you have to do is convince someone to let your Sororitas and Orks be Battle Brothers.....
But either you use a LOT of Gretchin or you make up something about how your Frateris Boyz are hopped up on combat drugs & fanaticism enough to have such good stats.
I personally see Frateris as not good enough for Guard or the WAAAGH! They're more like human Skaven, numerous, disposable, barely competent, and cowardly without the right leadership (read: Priests). I even homebrewed up an "improvised weapons" rule that lets their heavy weapons explode on them... very Skavenish.
I'll definitely have to redo those units next, since my original Mad Max Frateris homebrew predates the current Codex:Adepta Sororitas.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
No need for Sisters to be Battle Bros with Frateris, AoC is fine.
SJ
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
2014/01/28 19:49:08
Subject: Sisters of Escalation, Ladies of War: BS4, Sv6++ Sororitas Baneblades, PENITENT TITAN, and CHURCHTANK!
If they're Battle Brothers (Sisters) with the Guard, it would be very strange for them to be Allies of Convenience with the other half of the Ecclesiarchy's military force. I guess you could run your Frateris Boyz as "gee these guys are a little weak on church doctrine and basic hygiene but we can work with them for now."
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
SisterSydney wrote: If they're Battle Brothers (Sisters) with the Guard, it would be very strange for them to be Allies of Convenience with the other half of the Ecclesiarchy's military force. I guess you could run your Frateris Boyz as "gee these guys are a little weak on church doctrine and basic hygiene but we can work with them for now."
Frateris Militia are not an arm of the Ecclesiarchy military, as the Ecclesiarchy is restricted from having men under arms. They are, however, a self-funded, self-organized citizen militia formed by non-Guardsmen and lead by evangelical street preachers in the name of the God-Emperor of Humanity, making them a potential for trouble in the eyes of the Emperor's Daughters. If you want them as BBs, take them as IG blobs. Personally, I like the Humie Armie angle.
SJ
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
2014/01/29 02:56:56
Subject: Re:Sisters of Escalation, Ladies of War: BS4, Sv6++ Sororitas Baneblades, PENITENT TITAN, and CHURCHTANK!
Legally the Frateris militia aren't a military arm of the Ecclesiarchy, no, you're quite right. Practically they are. They're a diverse and disorganized mass consisting of everything from ordinary faithful citizens, to pious gangsters (comparable to the Sicilian Mafia's attitude towards the Catholic Church), to crazed fringe cultists that the local Cardinal plans to burn at the stake as soon as they stop being useful, to the Cardinal's clerks and personal servants who got guns shoved in their hands. I'd imagine the Sisters of Battle find many of them suspect, a handful of them inspiring, and all of them frustrating. But they are always at least nominally following the Ecclesiarchy's orders and often formally get incorporated into the forces prosecuting a War of Faith. In terms of US history in the 19th century -- there's no modern equivalent that comes to mind -- the Sisters of Battle are the Ecclesiarchy's regular soldiers, professionally trained and always on duty, while the Frateris are the state militia who show up in a crisis with various levels of discipline, training, and sobriety.
But enough fluff! Let's homebrew a nice big transport to pack Frateris into like highly disposable sardines bent on martyrdom!
Unit Composition: 1 Cortege Transport Unit Type: Super-heavy vehicle
Wargear: Four heavy stubbers
Special Rules: Open-Topped Shield of Faith
Can't Shoot Out: Even though the vehicle is open-topped, the troop bay is so deep that passengers may not shoot out of the Cortege Transport.
Fire Points: None
Transport capacity: 50 models
Options: Replace any heavy stubbier with a heavy flamer: +5 points per weapon.
Design notes
Spoiler:
Based on the Imperial Guard Gorgon from Imperial Armour:Apocalypse, which costs 400 points. -3 AV for a vehicle 3 times normal size = -90 points Remove Amphibious: -10 points. The weapons load out is simply one of the free options for the Gorgon. Shield of Faith: Swapping 5++ on front only (Armoured Prow) for 6++ on all four sides (Shield of Faith) means you go from a 1/3 chance of a save on the area you'll be hit 50% of the time (scientific wild-ass guess here) to a 1/6 chance 100% of the time. I call that a wash. +/- 0 points.
I'd like to make this more ramshackle and awful, but I'm not sure how. I had an idea for a "Pack 'em in" rule whereby you could overload the transport with more than 50 passengers at the risk of them trampeling each other, but that seemed unduly complicated to implement. Ideas?
This message was edited 1 time. Last update was at 2014/01/29 02:57:56
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Your Destroyer post ignores my armour save and causes 3D6 bad pun damage.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
A black steel cathedral on massive treads, the Battle Chapel uplifts the spirits of the faithful and crushes the bodies of the unclean. From each of its three towers fires a Titan-sized exemplar of the Adepta Sororitas' "holy trinity": a Melta Cannon and an Inferno Gun in the two front towers, a Vulcan-Mega Bolter equipped to sweep the sky of enemy aircraft in the lofty central tower. Sixty Battle Sisters can fire out from its galleries, while its capacious nave can hold 60 more Sisters or two normal-sized tanks, ready to roar out when the sacramental assault ramp drops down between the two forward towards. Choirs of Progena sing sweet hymns of hatred that, vastly magnified, emanate from the Battle Chapel in all directions, while a vast cloud of black exhaust pours constantly from the massive engines in back, where the altar of an ordinary church would be.
BS:4 Armour:14/14/13 HP:27
Unit type: Super-heavy vehicle (Lord of War)
Wargear: Vulcan Mega-Bolter (main tower) Inferno Gun (left front tower) Melta Cannon (right front tower) Three Twin-Linked Heavy Bolters (one each left, right, and rear) Holy Light* Icons of Courage* Vox Dei*
Auspex Maximus: The Battle Chapel's highest tower bristles with arcane sacramental sensors that can detect enemies on an elaborate swiveling mount, the Adventus's Vulcan Mega-Bolter can engage enemy aircraft and ground troops alike. The Battle Chapel's Vulcan Mega-Bolter has the Interceptor and Skyfire special rules.
Choirs of Thunder: Songs of praise and pealing bells ring out from the Battle Chapel, clearly audible over the roar of battle. As long as they are within 12" of the Battle Chapel, any units from Codex:Adepta Sororitas and allied detachments that are Battle Brothers with the Sororitas gain the War Hymns special rule. However, they may only use the "The Emperor Protects" and "Righteousness of the Emperor" hymns. Any other units lack the faith in the divinity of the Emperor required to benefit from these rules.
Ponderous Beyond Belief: During its Movement phase, the Adventus Battle Chapel may either move 6" directly forward or pivot up to 45 degrees, but not both. The Chapel may never move in the Shooting phase.
Transport: Transport capacity: 120 models. The Battle Chapel may carry Bulky, Very Bulky, and Extremely Bulky models. In addition, it may carry one or two smaller vehicles (but not super-heavy vehicles!), which count as 30 models each; vehicles that are transports may carry models inside without taking up additional room in the Battle Chapel. Fire Points: 20 on each side, 10 front, and 10 rear. Access points: One at the front and one on each side.
Options: May add up to four pairs of side sponsons, each armed with one of the following: - Exorcist Missile Launcher: 65 points - Flamestorm Cannon and twin-linked heavy bolter: 50 points - Magna-Melta: 70 points
Design notes:
Spoiler:
Places where I've revised costing are in italics.
a) To start with, I kludged together three of Storm Queen tanks (Stormlord variants) that we costed up earlier: That's 3 Titan-scale weapons (remember they're all equal in cost, bizarrely), 3x40 = 120 passengers with half of them able to shoot out, and 3x9 = 27 Hull Points, for the cost of 3x550 = +1,650 points.
[EDITED: I removed the Stormlord's Heavy Stubbers from the Storm Queen and dropped point cost by -10 per tank accordingly]
a1) But none of the three Titan weapons has the Storm Lord/Queen's "All Power to Weapons!" rule, which we just paid for above and is worth at least -15 points per weapon: -45 points
b) A Storm Queen (i.e. a modified Stormlord) counts as open-topped for embarking and disembarking. Making this an Assault Vehicle with three access points seems almost[ equivalent, except that you lose the ability to dismount from any part of the vehicle. Let's say that was 10 points of the price of each of the Stormlords we're buying: -30 points.
c) But this thing's maneuverability is fething terrible: It's half as fast as a Baneblade and less than half as maneuverable, but let's just call that a 25% discount off the abovewhich Ovion argues is worth at most 50 points: --50 points.
d) Now those Baneblade-derived tanks are only Armour 14/13/12; to get 14/14/13, you need +3 AV (+1 to each side and +1 to the back). Ovion costs +1 AV as +10 points for a normal vehicle, but, measuring in HP, this thing is three times the size of a Blaneblade, which is three times the size of a regular tank, so it's 3x3x3x10 = +270 points.
e) The Vulcan Mega-Bolter gets the equivalent of much better than the Tau Velocity Tracker, but on a Titan-scale weapon I think that's worth a little more skyfire and interceptor. Normally 20 points for all the weapons on a regular/vehicle unit, so for a single Titan-scale weapon, say +30 points.
f) Choirs of Thunder = Kriegsminaret = 90 points (more than on the Storm Queen because it doesn't take away passenger capacity), +10 because you can't shoot it off like the Kriegsminaret = +100 points.
g) From the Rolling Chapel Equipment List, Holy Light = 25 points, Icons of Courage = 20 points, Vox Dei = 25 Points, total = +70 points
h) Sponson options are based on Ovion's cost for the Exorcist Missile launcher by itself and for Flamestorm +TLHB sponsons; then the Predator Infernus counts a Magna-Melta as a +30 upgrade from the Flamestorm Cannon, but I figured taking away the TLHB would be worth -10 points (sponsons seem to get their TLHBs at a discount....).
So with all the changes, the net difference is +270 points to the original costing Grand Total: 1,990 points but let's get real, this is imprecise, so let's round up to a tidy 2,000 points [i]exactly. [/i].
[EDIT: I couldn't resist restoring Interceptor to the Vulcan Mega-Bolter....]
This message was edited 7 times. Last update was at 2014/02/03 15:18:49
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Now that the Battle Chapel has swollen to 2,000 points (err, unless Ovion tells me I've screwed up the costing again, always possible), I think the Ecclesiarchy needs something a little lighter to fill the gap between the 2,000 point Chapel and the 750-point Penitent Titan, something roughly equivalent to the Reaver Titan -- and something much less devoted to troop transport than the Battle Chapel: a super-super-heavy tank designed to take on Titans FOR THE GOD-EMPEROR! and win.
So, instead of squashing three Storm Queens together as I did to make the Battle Chapel, I'm squashing a Flameblade and Sword of Light together to make the Saint Jehanne:
Saint Jehanne Ultra-Heavy Assault Tank: 1,140 points
Spoiler:
The arcane STC that serves as the basis for the Saint Jehanne is named for some ancient saint unmentioned except in the print-out's marginalia: a heroine revered for her crusades to defend humanity against Abominable Intelligence and the Men of Iron in the Age of Strife before even the Imperium. St. Jehanne struck the Ministorum as a worthy icon of fury, purity, and distrust of the machine. Indeed, the reason the Adepta Sororitas fields such a massive tank, rather than rely on the Titan Legions for firepower on this scale as other Imperial forces do, is that the Imperial Cult can never entirely trust the Machine Cult to have its back. The Jehanne is a super-superheavy tank twice the size of an Imperial Guard Baneblade and comparable to a Reaver Titan. It carries a Titan-scale Melta Cannon in its massive turret to take down other juggernauts and an Inferno Gun in its prow to scour the target area before the assault ramp drops and a picked force of foot troops charge out. Heavily armed, highly mobile, and adorned with icons of holy hate, the Jehanne is the offensive spearhead of the greatest Wars of Faith.
Transport capacity: 20 models Fire points: none. Access points: one front.
Options: May add up to two pairs of side sponsons, each armed with one of the following: - Exorcist Missile Launcher: 65 points - Flamestorm Cannon and twin-linked heavy bolter: 50 points - Magna-Melta: 70 points
Edited 30 Jan. to change the name because "assault basilica" just sounded too silly, even for me
This message was edited 1 time. Last update was at 2014/01/31 03:12:32
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
I edited the Battle Chapel because couldn't resist restoring Interceptor to the Vulcan Mega-Bolter. My justification is that the highest tower of the Chapel bristles with "arcane sacramental sensors" that can see all sorts of enemies coming.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
The burning pits of Hades, also known as Sweden in summer
SisterSydney wrote: I edited the Battle Chapel because couldn't resist restoring Interceptor to the Vulcan Mega-Bolter. My justification is that the highest tower of the Chapel bristles with "arcane sacramental sensors" that can see all sorts of enemies coming.
hng
I should think of a new signature... In the meantime, have a
2014/02/03 18:32:39
Subject: Sisters of Escalation, Ladies of War: BS4, Sv6++ Sororitas Baneblades, PENITENT TITAN, and CHURCHTANK!
Yes, I know you consider that OTT & OP. I consider it pure fething awesome. Bye-bye, Necron Croissants! Bye-bye, Vendetta Squadron! Bye-bye, Tyranid Harridan!
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
The burning pits of Hades, also known as Sweden in summer
SisterSydney wrote: Yes, I know you consider that OTT & OP. I consider it pure fething awesome. Bye-bye, Necron Croissants! Bye-bye, Vendetta Squadron! Bye-bye, Tyranid Harridan!
Nah, just joking.
I just thought the weapon would turn too slowly to do hunt superfast flyers effectively.
Even the mighty Phantom Titan only has small secondary missile launchers for AA.
Maybe just stick 4 or so Quadguns on it and call it a day?
I should think of a new signature... In the meantime, have a
2014/02/03 21:46:39
Subject: Sisters of Escalation, Ladies of War: BS4, Sv6++ Sororitas Baneblades, PENITENT TITAN, and CHURCHTANK!
Slow pivot is a potential problem -- which is why I justified it as saying not only is there a special mount but the VMB is cued by long range sensors, so it's not actually just noticing your aircraft when it comes on the board, it's been tracking you miles out and started slewing to track before you ever left Reserves....
Automatically Appended Next Post: And remember this very much is a Not A Titan. It is slow, unmaneuverable, and utterly without melee attacks, with its strengths in firepower, durability, and, oh yeah, having 120 fething Battle Sisters or four Penitent Engines onboard. Lots of GW rules talk about this vehicle or that being a mobile fortress, but the Battle Chapel really is one, in ways both good and bad. Its tactical role is to plow ahead, escorted by ordinary-sized units -- remember foot troops can walk fast enough to keep up with this thing! -- and providing long-range firepower in return, until it reaches what is hopefully now a weak point in the enemy line and the great front doors swing open so your shock troops can pour out.
This message was edited 1 time. Last update was at 2014/02/03 21:58:58
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
The burning pits of Hades, also known as Sweden in summer
So that your mighty SoB can charge in with their 2 WS3 S3 I3 attacks per model? Lethal stuff. But what do I know, they might get 2D6 S10 AP1 attacks in melee due to AoF SUPERPOWERS or whatever, I don't have the codex.
And remember that this is less than half the price of a Phantom!
This message was edited 1 time. Last update was at 2014/02/04 10:40:42
I should think of a new signature... In the meantime, have a
2014/02/04 11:21:28
Subject: Sisters of Escalation, Ladies of War: BS4, Sv6++ Sororitas Baneblades, PENITENT TITAN, and CHURCHTANK!
Standard Sisters will be attacking with the profile you describe, plus Preferred Enemy.
Repentia will be attacking at WS4, S6 AP2, 2d6 Armour Penetration with four attacks, a 6++ and a 3+ FnP. Admittedly, they will be striking at I1, but then... hmm. It needs something to make the victim of the charge I1.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2014/02/04 11:50:35
Subject: Sisters of Escalation, Ladies of War: BS4, Sv6++ Sororitas Baneblades, PENITENT TITAN, and CHURCHTANK!
The burning pits of Hades, also known as Sweden in summer
Furyou Miko wrote: Standard Sisters will be attacking with the profile you describe, plus Preferred Enemy.
Repentia will be attacking at WS4, S6 AP2, 2d6 Armour Penetration with four attacks, a 6++ and a 3+ FnP. Admittedly, they will be striking at I1, but then... hmm. It needs something to make the victim of the charge I1.
...That gak had better be expensive.
A squad of 10 Khorne chosen with 5 flamers, a combiflamer and power mauls should do the trick. 6D3 S4 hits when you charge them, and then 4 S6 I4 attacks per model, cancelling out FNP.
Might as well put Kharn in there for more S6 goodness and rerolls to hit for the whole squad.
Come, Repentia, I've got your repentance for you right here...
Fething expensive squad, but hey, it's apocalypse.
On the other hand, an octa-Destroyer Reaver would do the job just as well, and maul their transport to boot.
This message was edited 3 times. Last update was at 2014/02/04 11:57:01
I should think of a new signature... In the meantime, have a
2014/02/04 12:19:50
Subject: Sisters of Escalation, Ladies of War: BS4, Sv6++ Sororitas Baneblades, PENITENT TITAN, and CHURCHTANK!
Furyou Miko wrote: Standard Sisters will be attacking with the profile you describe, plus Preferred Enemy.
Repentia will be attacking at WS4, S6 AP2, 2d6 Armour Penetration with four attacks, a 6++ and a 3+ FnP. Admittedly, they will be striking at I1, but then... hmm. It needs something to make the victim of the charge I1.
...That gak had better be expensive.
A squad of 10 Khorne chosen with 5 flamers, a combiflamer and power mauls should do the trick. 6D3 S4 hits when you charge them, and then 4 S6 I4 attacks per model, cancelling out FNP.
Might as well put Kharn in there for more S6 goodness and rerolls to hit for the whole squad.
Come, Repentia, I've got your repentance for you right here...
Fething expensive squad, but hey, it's apocalypse.
On the other hand, an octa-Destroyer Reaver would do the job just as well, and maul their transport to boot.
Repentia are 14pts each, (with a Mistress required every 9), so each unit of 10 is 155, and 120 is 1820pts.
Also, if memory serves, smalle vehicles / walkers took up 15 transport cap each, so that would be up to 8 Penitent Engines. I would suggest making it that (Penitent take up 15 slots), and then you can have a mix of. Say 3-6 Penitent Engines, and 30-45 Repentia. Good times.
This message was edited 1 time. Last update was at 2014/02/04 12:20:08
The St. Jehanne tank is, yes; the Churchtank is about 20% less: Jehanne Tanl: 1,440 Reaver Titan: 1,450 Battle Chapel: 2,000 Phantom: 2,500
...an octa-Destroyer Reaver would do the job just as well, and maul their transport to boot.....
Probably. (Do you mean octa- or quad? I thought you could carry one double-barreled destructor per arm = 4 barrels). The range advantage the Reaver has with that load-out vs. the Sisters' melta-cannon would be brutal just by itself, plus it has Void Shields and the Sororitas vehicles don't. I'm mostly going for fluffiness at this point and really don't know how well these would work tactically.
Furyou Miko wrote: Repentia will be attacking at WS4, S6 AP2, 2d6 Armour Penetration with four attacks, a 6++ and a 3+ FnP. Admittedly, they will be striking at I1, but then... hmm. It needs something to make the victim of the charge I1.
But to actually think tactically for a moment, yes, the first wave out of a Battle Chapel would be Repentia and Penitent Engines. Say two Penitent Engines (taking up space for 30 models), two squads of 10 Repentia +1 Priest +1 independent character (24 models), plus 60 Retributors (or whatever) to fire out of the 60 fire points, plus a Canoness with her Sororitas Command Squad (6 models). The PEs and Repentia sweep what's left of the enemy after the preliminary bombardment, the Retributors etc. come out second and secure the position.
The St. Jehanne just carries 20 infantry, it's a "by the way" capability like the transport capacity on many Baneblade variants, so I'd either do all Repentia or 10 Repentia w/ Priest & IC (12 models) plus Canoness w/ SCS & Priest (7 models) and, uh, one other person: say an Inquisitor, an Assassin, a Palatine or something else I homebrew later.....
Automatically Appended Next Post: PS: When I say "Priest" I really mean Chorister.
This message was edited 2 times. Last update was at 2014/02/04 12:40:16
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
The burning pits of Hades, also known as Sweden in summer
Actually, you are thinking of Warhounds.
Reavers can take one Laser Blaster per arm and one twin Turbolaser on the back.
3+3+2=8
And I agree about tactics. Who gives a feth about that? I have a custom apocalypse High Command formation consisting of the Glacier Serpents leadership & bodyguard. 3000 points for a squad of 26 models that will be wiped in one turn by a Octa-Destroyer Reaver. But it's awesome and it's fun. Nobody with a shred of honour will attack that with D-weapons, they will use their own hardest Apocalypse melee deathstars and make an epic battle!
But otherwise I quite like your stuffs.
I should think of a new signature... In the meantime, have a
2014/02/04 13:51:03
Subject: Sisters of Escalation, Ladies of War: BS4, Sv6++ Sororitas Baneblades, PENITENT TITAN, and CHURCHTANK!
I enjoy making them and I enjoy the feedback even more -- all my homebrew threads have gotten consistently constructive (and occasionally hilarious) comments.
The Battle Chapel is just a terrible Titan killer: For 2,000 points you get one Destroyer weapon that doesn't even have great range by Titanic standards. But with the short-range firepower from Inferno gun, sponsons, and fire points, it should annihilate regular-sized units far more efficiently as it moves to its assault objective.
Moves slooooowly... four turns just to cross the 24" no-mans-land between deployment zones!
PS: My 4-year-old son, who is currently cuddling me half-naked in my home office chair, insists your avatar is a girl.....What.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Oh, you're right, Melta Cannon s S10. Ha! Not only is the Battle Chapel not a Titan killer, any Titan is a Battle Chapel Killer. And that makes the St. Jehanne pretty sad versus Titans too. Maybe I need to homebrow a giant Exorcist Missile Launcher that fires Destroyer missiles?
30 spaces per vehicle is what the IA:Apocalypse book says for the only vehicle in there that carries multiple vehicles, the Tau Manta mega-dropship.
SisterSydney wrote: Moves slooooowly... four turns just to cross the 24" no-mans-land between deployment zones!
Y'know, put like that, a 6" maximum move is pretty crippling. I think I'll cut the -50 point "Ponderous" disadvantage down to -20 or something and rewrite it as follows:
During its Movement phase, the Adventus Battle Chapel may either move up to 12" directly forward or pivot in place up to 90 degrees, but not both.
The Chapel may never move in the Shooting phase.
That gets you across no-man's-land in two turns instead of four and potentially across the entire table by the end of the game.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
The burning pits of Hades, also known as Sweden in summer
Agreed about the movement, but Tau vehicles take much more space than Imperial Rhino-sized vehicles do. Look at the models and tell me 20 doesn't make more sense!
TBH, it doesn't actually need a Titankiller weapon. To me it seems more like an 'anchor' for your advancing battleline. A big nasty foundation.
This message was edited 1 time. Last update was at 2014/02/04 14:19:09
I should think of a new signature... In the meantime, have a
2014/02/04 14:27:42
Subject: Sisters of Escalation, Ladies of War: BS4, Sv6++ Sororitas Baneblades, PENITENT TITAN, and CHURCHTANK!
BrotherHaraldus wrote: Also, I think you should change vehicle size to 20 models. They are not THAT big.
SisterSydney wrote:Oh, you're right, Melta Cannon s S10. Ha! Not only is the Battle Chapel not a Titan killer, any Titan is a Battle Chapel Killer. And that makes the St. Jehanne pretty sad versus Titans too. Maybe I need to homebrow a giant Exorcist Missile Launcher that fires Destroyer missiles?
30 spaces per vehicle is what the IA:Apocalypse book says for the only vehicle in there that carries multiple vehicles, the Tau Manta mega-dropship.
Large Vehicles, such as Tanks take up 30.
I remember it used to be (though for the life of me can't find it), that Large Vehicles / Tanks were 30, small vehicles (land speeders, pirahnas and such) and dreads, were 15.
This message was edited 1 time. Last update was at 2014/02/04 14:28:47
BrotherHaraldus wrote: I insist 20 for anything smaller than a Land Raider, because, well, just look at the model size!
But whatever keeps your watercraft on the surface.
To Math it out a bit, and have a sensible, logical way of doing it: Floorspace wise, a LR is about equivalent to about 23 25mm bases. A Predator, roughly 16. A rhino, is equivalent to 11. A Land Speeder is about equivalent to 7-8. A Dreadnought, about 5.
If we attempt to account for any extra height, weight and bulk, and just double and round it, you get about 45 a Land Raider (or equiv large vehicle), 30 A Predator (or equiv standard vehicle), 20 a Rhino (or equiv mid vehicle), 15 a Land Speeder (or equiv small vehicle) and about 10 per dread (or equiv 60mm base).
Centurions (50mm base) are 3, Terminators (40mm base) are 2, and regular guys (25mm base) are 1, so I feel the above spaces for vehicles would be about accurate.
This message was edited 2 times. Last update was at 2014/02/04 17:01:01