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Crimson wrote: I'm super annoyed that nothing can transport primaris marines.
Primaris Space Marine Repulsor carries Primaris marines, but we have not seen their upcoming transport(s) yet!
It's not so much that the tactical option isn't there, it's that a tank which should by all rights be able to transport Primaris cannot for purely marketing reasons. I understand the sales end of why GW is doing it but I think it's a bad move that damages community relations more than the potential profit is worth. After all, how many people who would not have bought a new Primaris transport will because of the rules restriction? I imagine most people who will buy a repulsor would have anyways even if Land Raiders could transport Primaris.
Wasn't going to buy a Repulsor, but now I'm not going to buy a Mastadon. A tank that can carry dreadnoughts, can't carry taller marines
So how exactly is this new Relic rule supposed to work with the Lord of Wars?
Reference:
The "Relic Spartan Assault Tank" is a Lord of War battlefield role, meaning it can only fit in 3 detachments. The Super Heavy Auxiliary Detachment, the Supreme Command Detachment, and the Super-Heavy Detachment. If I take it in the aux or supreme detachments, I have 1 LoW with the Relic rule, and 0 without, meaning I have violated the Relic rule at the start of the index. So this means the only valid place to take the Spartan is the Super-Heavy detachment, which would mean I need two other LoW just to take my Spartan in a Battle-forged list.
Am I reading and understanding this correctly? This rule seems fine for the Relics with normal roles, but absolutely bonkers for the Relics with the LoW battlefield role.
Mulletdude wrote: So how exactly is this new Relic rule supposed to work with the Lord of Wars?
Reference:
The "Relic Spartan Assault Tank" is a Lord of War battlefield role, meaning it can only fit in 3 detachments. The Super Heavy Auxiliary Detachment, the Supreme Command Detachment, and the Super-Heavy Detachment. If I take it in the aux or supreme detachments, I have 1 LoW with the Relic rule, and 0 without, meaning I have violated the Relic rule at the start of the index. So this means the only valid place to take the Spartan is the Super-Heavy detachment, which would mean I need two other LoW just to take my Spartan in a Battle-forged list.
Am I reading and understanding this correctly? This rule seems fine for the Relics with normal roles, but absolutely bonkers for the Relics with the LoW battlefield role.
You could take a non-relic LoW in the supreme command and the Spartan as an auxiliary. The rule only cares about count-per-role, not which detachments each one is in.
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
Mulletdude wrote: So how exactly is this new Relic rule supposed to work with the Lord of Wars?
Reference:
The "Relic Spartan Assault Tank" is a Lord of War battlefield role, meaning it can only fit in 3 detachments. The Super Heavy Auxiliary Detachment, the Supreme Command Detachment, and the Super-Heavy Detachment. If I take it in the aux or supreme detachments, I have 1 LoW with the Relic rule, and 0 without, meaning I have violated the Relic rule at the start of the index. So this means the only valid place to take the Spartan is the Super-Heavy detachment, which would mean I need two other LoW just to take my Spartan in a Battle-forged list.
Am I reading and understanding this correctly? This rule seems fine for the Relics with normal roles, but absolutely bonkers for the Relics with the LoW battlefield role.
You only have to take one non relic LOW from somewhere to take the relic LOW. It effectively makes it unrealistic to take any relic LOW in a 2k game because the cost will be astronomical.
Ironically the Chaos book as almost all those relic imperial units, like Spartan, Typhon, Fellblade, etc.. But for chaos they are NOT relics and have no restriction to take them like the loyalists have.
Mulletdude wrote: So how exactly is this new Relic rule supposed to work with the Lord of Wars?
Reference:
The "Relic Spartan Assault Tank" is a Lord of War battlefield role, meaning it can only fit in 3 detachments. The Super Heavy Auxiliary Detachment, the Supreme Command Detachment, and the Super-Heavy Detachment. If I take it in the aux or supreme detachments, I have 1 LoW with the Relic rule, and 0 without, meaning I have violated the Relic rule at the start of the index. So this means the only valid place to take the Spartan is the Super-Heavy detachment, which would mean I need two other LoW just to take my Spartan in a Battle-forged list.
Am I reading and understanding this correctly? This rule seems fine for the Relics with normal roles, but absolutely bonkers for the Relics with the LoW battlefield role.
You could take a non-relic LoW in the supreme command and the Spartan as an auxiliary. The rule only cares about count-per-role, not which detachments each one is in.
I'm reading it as a count-per-role, per-detachment because of the "no Detachment may contain" wording
Crimson wrote: I'm super annoyed that nothing can transport primaris marines.
Primaris Space Marine Repulsor carries Primaris marines, but we have not seen their upcoming transport(s) yet!
It's not so much that the tactical option isn't there, it's that a tank which should by all rights be able to transport Primaris cannot for purely marketing reasons. I understand the sales end of why GW is doing it but I think it's a bad move that damages community relations more than the potential profit is worth. After all, how many people who would not have bought a new Primaris transport will because of the rules restriction? I imagine most people who will buy a repulsor would have anyways even if Land Raiders could transport Primaris.
Wasn't going to buy a Repulsor, but now I'm not going to buy a Mastadon. A tank that can carry dreadnoughts, can't carry taller marines
Oddly, the leaked Stormbird rules I've seen has no such prohibitions on carrying Primaris marines. Allowing Primaris to use things like the Mastodon would have only increased sales of the Mastodon. I get not allowing Primaris in Rhinos and Land Raiders, since everybody already has Rhinos and Land Raiders so nobody would bother buying the new shiny Primaris vehicles, but the Mastodon isn't an old kit that everybody has already bought.
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One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
In a move that should surprise no one, Forgeworld seems to have forgotten that Contemptor Dreadnoughts and Contemptor Mortis Dreadnoughts can take Carapace mounted Cyclone Missile Launchers.
It is a good thing I hadn't glued mine on yet.
This message was edited 1 time. Last update was at 2017/06/19 04:53:36
casvalremdeikun wrote: In a move that should surprise no one, Forgeworld seems to have forgotten that Contemptor Dreadnoughts and Contemptor Mortis Dreadnoughts can take Carapace mounted Cyclone Missile Launchers.
Yet another reason to avoid these Index books like the plague.
casvalremdeikun wrote: In a move that should surprise no one, Forgeworld seems to have forgotten that Contemptor Dreadnoughts and Contemptor Mortis Dreadnoughts can take Carapace mounted Cyclone Missile Launchers.
Yet another reason to avoid these Index books like the plague.
May I ask the other reasons?
Because currently I cant rune my Vendetta W/O them
So the Titan from Forgeworld is the first model to ignore mortal wounds. Anyone else worried about this?
Arms race has already started and the game has hardly been released. Sure, it's on a Titan but it didn't take 7th edition a long time to stick armour save (useless), invuln save and FNP on every model they made.
Mayk0l wrote: So the Titan from Forgeworld is the first model to ignore mortal wounds. Anyone else worried about this?
Arms race has already started and the game has hardly been released. Sure, it's on a Titan but it didn't take 7th edition a long time to stick armour save (useless), invuln save and FNP on every model they made.
Mayk0l wrote: So the Titan from Forgeworld is the first model to ignore mortal wounds. Anyone else worried about this?
Arms race has already started and the game has hardly been released. Sure, it's on a Titan but it didn't take 7th edition a long time to stick armour save (useless), invuln save and FNP on every model they made.
It only ignores them if it passes a void shield save unless I have miss something? The number of models with a void shield has been reduced a little, the Thunderhawk variants no longer has them but the titans, mastodon, and stormbird all have void shields. Warlord & Reaver starts with a 3+, Warhound & Stormbird 4+, Mastodon 5+.
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It's 4,000 points. And £1,240.00.
I really don't see it being much of a problem in the real world, on account it's well out of the pocket of most gamers, and well outside the points of most games.
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Mayk0l wrote: So the Titan from Forgeworld is the first model to ignore mortal wounds. Anyone else worried about this?
Arms race has already started and the game has hardly been released. Sure, it's on a Titan but it didn't take 7th edition a long time to stick armour save (useless), invuln save and FNP on every model they made.
More worried about them giving BS 2+ and re-rolls to everything again.
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changemod wrote: Anyhow if you go to warhammer digital and check the previews for the books, you can get one unit from each book. Vindicator Laser Destroyer (looking really good, reliable damage instead of D6 rolls) Blood Slaughterer, Dimachaeron and some superheavy guard flyer.
Lol. Bespoke...Laser destroyer at vindicator works one way, another way with spartan.
Also, Void Shields do not work against close combat hits which, remarkably, is where an awful lot of Mortal Wounds get dealt. Aaaand they degenerate as the Titan loses wounds.
They give the thing an edge against psychic powers and snipers, that's about it.
P.S. The first thing to ignore mortal wounds was one of the "feel no pain" type things from the core GW indices, so the "arms race" has been running longer than you think.
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
changemod wrote: Anyhow if you go to warhammer digital and check the previews for the books, you can get one unit from each book. Vindicator Laser Destroyer (looking really good, reliable damage instead of D6 rolls) Blood Slaughterer, Dimachaeron and some superheavy guard flyer.
Lol. Bespoke...Laser destroyer at vindicator works one way, another way with spartan.
That was the case beforehand as well.
The Vindicator Laser Destroyer has worked differently from other other Laser Destroyer because it's a suped up array with extra power systems (which was previously represented by a special rule allowing it to fire more shots if you didn't move, and even more if you wanted to risk overheating and suffering damage).
changemod wrote: Anyhow if you go to warhammer digital and check the previews for the books, you can get one unit from each book. Vindicator Laser Destroyer (looking really good, reliable damage instead of D6 rolls) Blood Slaughterer, Dimachaeron and some superheavy guard flyer.
Lol. Bespoke...Laser destroyer at vindicator works one way, another way with spartan.
That was the case beforehand as well.
The Vindicator Laser Destroyer has worked differently from other other Laser Destroyer because it's a suped up array with extra power systems (which was previously represented by a special rule allowing it to fire more shots if you didn't move, and even more if you wanted to risk overheating and suffering damage).
Except now it's not a laser destroyer at all but something else entirely. Still gets to shoot twice when stationary but I'm not sure I like it.
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran