An Actual Englishman wrote: I'm somewhat annoyed they want to increase the base size of Boyz models but not give us a new kit. No problem with them increasing the base size of them if they release a new kit but it's lazy and stinks of money grabbing to ask for one without the other.
E - there's a rumour of the Mek shop too which will be another kit. So 4 kits I reckon. Yea a Megaboss and Deffkoptas wouldn't hurt.
Other than the press pictures, where are we learning that they want boyz to be on 32mm bases?
Vineheart01 wrote: given how drastically different they all are i could see them being single kits.
Only two of them look like they MIGHT be using the same frame but everything else is different.
The rumour from Hastings said the Buggies are all ONE KIT (!) and it's super customisable, which would be incredible. Some parts of the buggies are identical, the intake for the engine is the best example, it's the same for each Buggy. I'm sure the engine parts themselves are the same bits either turned around or with different intakes too.
On the other side of the coin I can't see any Buggy that shares wheels, the weapons are all different, the Orks all different, the Grots all different, the armour plating etc etc etc.
I don't know now! Maybe one kit that builds any 2 Buggies?
Either way, it's our month, no harm hoping for more than less. Daemons of Nurgle got a fairly substantial update, it looks like Slaanesh are next. It wouldn't hurt for us to have a nice slice of update pie before xenos are forgotten for another year (and us for 5).
The engine intakes are different on each buggy too. The red one is stepped, the yellow one is smooth and the blue one has a skull on top and a hose out the back.
That seems pretty clear from the models themselves. Far too many different shaped pieces for those to not be distinct kits.
Well as my previous post I half agree but as you and I know, it's not what the rumour stated and some of the bits are definitely re-used. Not many in fairness but I don't think it's set in stone. GW have been doing some incredible work with their sprue and modelling production lately, this might be their Mona Lisa.
An Actual Englishman wrote: I'm somewhat annoyed they want to increase the base size of Boyz models but not give us a new kit. No problem with them increasing the base size of them if they release a new kit but it's lazy and stinks of money grabbing to ask for one without the other.
E - there's a rumour of the Mek shop too which will be another kit. So 4 kits I reckon. Yea a Megaboss and Deffkoptas wouldn't hurt.
Other than the press pictures, where are we learning that they want boyz to be on 32mm bases?
FLG Reece. I think GW have said that Boyz will now be packaged with 32s.
rtb02 wrote: Anyone bemoaning what we're getting is bonkers.
We're getting more brand new stuff than many factions combined.
The seen models are stunning. Assuming etb style pair in Speed freaks would mean you'd need freaks, 2 buggy boxes and the trike box for full set.
Excited is a gross understatement for how I'm personally feeling!
Not everyone is a speed freek I guess? There are players who don't like or want to play with mechanised Orks. They are wrong and foolish, because we all know that Evil Sunz are the best except perhaps for Kult of Speed. But those oddboyz exist and I suspect they feel a little left out of this release.
ImAGeek wrote: The engine intakes are different on each buggy too. The red one is stepped, the yellow one is smooth and the blue one has a skull on top and a hose out the back.
Great spot! I wonder if they are the same core bit with additions though...the skull and the non-step I can imagine being additional bits we stick on to fill them out/differentiate them? Perhaps not though, I was going to say the front of them all looks identical but on closer inspection they aren't at all - there are chips on the front of the Dragster intake, the Snazzwagon is clean but has a rim and the Boosta Blasta is rimless.
Someone with better eyes than me tell me if they reckon any of the engine parts look reused, obviously the comparison is mostly between the Blasta and Snazzwagon.
Aren’t the sprues in “Speed freaks” the same, but the buggies on the back of the box are different?
I’ll bet on the rumor by Hastings about this kit being the most kustomizable.
SnotlingPimpWagon wrote: Aren’t the sprues in “Speed freaks” the same, but the buggies on the back of the box are different?
I’ll bet on the rumor by Hastings about this kit being the most kustomizable.
They might be separate kits with lots of interchangeable bits. A bit like the genestealer cult guys being interchangeable with the skitarii and cawdor, I think.
ImAGeek wrote: The engine intakes are different on each buggy too. The red one is stepped, the yellow one is smooth and the blue one has a skull on top and a hose out the back.
Great spot! I wonder if they are the same core bit with additions though...the skull and the non-step I can imagine being additional bits we stick on to fill them out/differentiate them? Perhaps not though, I was going to say the front of them all looks identical but on closer inspection they aren't at all - there are chips on the front of the Dragster intake, the Snazzwagon is clean but has a rim and the Boosta Blasta is rimless.
Someone with better eyes than me tell me if they reckon any of the engine parts look reused, obviously the comparison is mostly between the Blasta and Snazzwagon.
I can’t see any reused pieces on the engines, or anywhere else for that matter! If it is one kit, it’s gonna be huge, and really expensive for one model. I don’t see it.
Just chiming in on the number of new kits we'll see ...
On Warhammer community, they have now shown many new models (whether or not they are from the same kit does not matter much here, we got 5 new entries in the codex!): the buggies (4) and the boss on a trike.
But we are only at the very beginning of Orktober. Assuming the Speed Freaks is up for pre-order this coming Saturday, I do not see GW spreading the release of the individual buggies and the trike over three weeks without announcing any new model ...
Even with the rumored Mek terrain, it's still not going to keep GW and Warhammer community busy with Orks for the entire month. So color me hopeful or naively optimistic, but I think there might be something else for us Orks.
Now, on a slightly more pessimistic side: we've seen a few shots of Orks armies that show the new models ... but nothing that we did not know yet ... no hidden Prime-Ork or new tankbustas or new deffkoptas ... though we don't see either some of the current models.
I'm here referring to the army picture with the trike front and center and the warboss with squig slightly behind him. The army has Deff dread, Gitz, Kans, boyz, nobz, stormboyz, battlewagon, bikes, trukk, and burnaz ... but no tankbustas or deffkoptas ...
I understand the clamour for ghazkull. I'd rather have general units though over a special character.
Plastic tankbusters and kommandos would be nice granted.
A decent warboss kit/ model would be nice as the aobr boss and was-grukk are ok but could do with a megaboss.
It's time for the freaks' glory. We've had enough footsloggers. Dreads all good, flyboyz sorted too. Gw filling the most substantial gap and area of ancient kits
the_scotsman wrote: Seeing the gretchin on the back makes me hope they go super hard on WYSIWYG for the buggies and it's got a Grot Blasta in addition to all its other guns, "baneblade has a lasgun" style.
I actually hope they don't get too crazy specific, as that can make customizing/kitbashing/scratch building a lot more difficult. For instance, if the molotovs they have on the Snazzwagon have special rules that are different from stikkbombs that would make swapping crew between different buggies a lot more difficult.
I worry that if we get a bunch of new vehicles with extremely specific loadouts that end up being overpowered and a bunch of abusive bandwagoners start running loads of poorly done conversions, proxies and/or "counts-as" we'll get a backlash against the hobbying potential for kitbashing and scratch building that drew many of us to orks in the first place.
There's a really good chance my fear won't come to pass. Hopefully the new buggies will have decent but not over-powered rules. I think it's not an entirely unfounded fear to have though.
I wondered why the Kill Team Ork Burna/Loota box came with 32mm bases instead of the usual 25mm, but now it makes sense, as it looks like they are planning 32mm for Orks in general.
CthuluIsSpy wrote: Yeah, I don't see why people want new boyz. Why would you change something that's perfect?
I agree that the Boyz Kit is quite versatile and modular, but it does look very dated compared to the rest of the range. The earliest version of that exact sprue I have is trademarked 1997. So they're going on 21 years old and it shows. I was hoping for something a bit more updated with nicer sculpts and updated faces. I just can't imagine doing ANOTHER army of hunched over, squatting boyz, I was hoping for a revamp in line with the Ironjawz postures and level of detail. (Or at least at the same level of detail as the new orks.) Compare the newer orks here with the standard boy. Intricacy of clothing, armor, poses and especially faces is miles ahead.
Spoiler:
All the shots so far only show old boyz, but they are judicial about what is included in these shots so I'm guessing all the rest of the new models (if any are coming) are under wraps for now. I am still holding out hope fr new boyz.
H.B.M.C. wrote: Do we really think GW are going to add 6 SKU's to their Ork line for all those buggies?
That's weird yes but seeing how different kits are alternative is 1 kit that gives you like 4 buggies. Imagine the price...fun if you want just 1 and need to pay 100e!
Edit oh and note how castellan/valiant and warglaive/helverin are separate kits. Armigers are particularcy annoying as 1 has knight household pads, other mechanicum so if you want unified look you need to basically collect two houses...
CthuluIsSpy wrote: Yeah, I don't see why people want new boyz. Why would you change something that's perfect?
I agree that the Boyz Kit is quite versatile and modular, but it does look very dated compared to the rest of the range. The earliest version of that exact sprue I have is trademarked 1997. So they're going on 21 years old and it shows. I was hoping for something a bit more updated with nicer sculpts and updated faces. I just can't imagine doing ANOTHER army of hunched over, squatting boyz, I was hoping for a revamp in line with the Ironjawz postures and level of detail. (Or at least at the same level of detail as the new orks.) Compare the newer orks here with the standard boy. Intricacy of clothing, armor, poses and especially faces is miles ahead.
Spoiler:
All the shots so far only show old boyz, but they are judicial about what is included in these shots so I'm guessing all the rest of the new models (if any are coming) are under wraps for now. I am still holding out hope fr new boyz.
Stroooooooongly disagree. Ironjawz don't just have different posture, they have different, less-Orc/ky anatomy, and for my money the newer faces have overly-pronounced pignoses and not nearly enough jaw, as well as in some cases having features that are too rounded. They're not all bad, but I like pretty much all of the classic Nelson style heads, where for the newer stuff I have to pick out a handful of decent ones and discard the rest.
Literally all they have to do to "fix" Boys, assuming they were to do a new version, is give them Nob-sized bodies while keeping the heads and hands the same size.
Other than bad teeth on one head I think the Boyz kit looks good.
The noses on some of the new sculpts don't bother me, but I think the teeth look a bit off and I don't like the more rounded features as much. Overall they are pretty small differences though, not something to get all worked up over.
tneva82 wrote: Edit oh and note how castellan/valiant and warglaive/helverin are separate kits.
That's an excellent point. I hadn't considered that. Those kits certainly share parts, but they have unique aspects that aren't repeated between kits.
That could occur with these buggies - some universal "buggy" frame, and then another frame that makes each one unique.
In both cases arm weapons. In the bigger ones also top carapace though difference isn't huge. In case of smaller ones the shoulder pads etc and that's the infuriating situation as if you are strickler for looks you either need to buy 2 kits to get 1 kit in preferred style or have friend who collects the other look. Super annoying. I would gladly have payed bit more to have the both weapon/armour plate sprue in same box. Would allow magnetizing and give the household look of your preference for all armigers. Very player unfriendly decision by GW :-( Luckily orks shouldn't have THAT worry as they aren't as uniformed anyway.
With the buggies they are so different that pretty much only thing that looks might be shared would be the superstructure inside which would be covered by other parts. Would take players no time to figure how to get all buggies from one kit!
The Knights are 2 separate kits for money reasons alone. GW didn't want people to magnetise such an expensive kit so they split them into two. Its a purely commercial driven decision.
Souleater wrote: Anyway...what are the chances of a two-sided box set with Orks as one half? Or a battleforce?
Think for a while not much. Orks are getting heck of a lot stuff so yet another box set? We aren't marines!
Good news is the speed freak box will give you decent starter set anyway. If you can track down the kult of speed box that was on sale that would also be nice. And the start collecting orks COULD be good deal if the dreadnought gets help with the codex it needs(ATM dreads suck. Cool as hell, soft as paper, don't even hit that much)
Souleater wrote: I think Orktober could see me starting an Ork army.
I love the vibe of the Speedfreaks game.
I need the Underworld Grots warband.
I want to play Orks in KT because the Kommando Bob looks so cool.
...and Gretchin are just too cute!
Anyway...what are the chances of a two-sided box set with Orks as one half? Or a battleforce?
yeah, dont count on a 2side box set anytime soon, but heck, maybe when all codexs are out they will do more campaigns that focus on our forces and we might eventually get ghaz the primeork (rumors were unreliable for getting him with this release, the closest reliable rumor we had was unaware if ghaz got a new model or not).
anyway, back on topic. when i got into the hobby i was lucky with coming Across people who didnt want to continue their collections and i got a majority of my models from them for very cheap prices and some from sweet deals on ebay/amazon.
now that orks are about to get a codex those players who were selling their armies might try to "get them back", and so dont expect many online deals in the coming month or 2. if you can find them that is great, like i said, players have been selling their ork armies for a long while (treated poorly in 7th and waiting past a year for codex in 8th will do that).
if your thinking of doing speedfreeks themed lists then consider buying the speedfreak box 2 or 3 times (not only has new buggies but each box has 6 warbikers, and there's a good chance those could be good with the codex).
if you dont have any preference for a theme and want to be competitive with orks then wait till after the codex and see what is good or not then buy (though im not sure how long the speedfreeks box will be available).
The only real problem with the Boyz sprue is the lack of bits; The current sprue is contemporary with the Imperial Guard infantry squad sprues and the Space Marine tactical Squad kit from 3rd edition. Compare that Marine kit to the current Tactical Squad and that's the sort of improvement I'd like. Modular shootas, perhaps, so there's more variety there, or additional heads and bits of armour plate to make them look more Evil Sunzy (topknots, racing leathers), Goffy (scars, broken teef), Snakebitey (flamboyant hair squigs), etc.
AndrewGPaul wrote: The only real problem with the Boyz sprue is the lack of bits; The current sprue is contemporary with the Imperial Guard infantry squad sprues and the Space Marine tactical Squad kit from 3rd edition. Compare that Marine kit to the current Tactical Squad and that's the sort of improvement I'd like. Modular shootas, perhaps, so there's more variety there, or additional heads and bits of armour plate to make them look more Evil Sunzy (topknots, racing leathers), Goffy (scars, broken teef), Snakebitey (flamboyant hair squigs), etc.
Maybe compare them to actual new kits like Death Guard? If the kit gets redone, there will be less options, not more.
No matter how I look I can't figure how those could be combo kits...Even tyres are unique for each vehicle. Drivers are different. Guns different. Shared parts would be super light so pretty sure with very little effort one kit would give all...And that GW would hate unless price of combo 4 kit is like 4x of solo kit.
AndrewGPaul wrote: I said what I'd like. But fine, the Intercessors rather than the Tactical Squad if you insist.
Looking at the intercessors sprue, I'm pretty sure that the ork boyz kit has more options than that.
Custodians then. 2-3 weapon option per model and character. Seems about comparable. Especially as with orks the rokkits/big shootas aren't real options anyway.
Jidmah wrote: Since there seems to be a confusion about the number of kits:
Spoiler:
#1 Red buggy
[spoiler]
#2 Blue buggy
Spoiler:
#3 Yellow buggy
Spoiler:
#4 Silver buggy
Spoiler:
#5 Warboss on trike:
Spoiler:
#6 The rumor that called both the scrapjet and the snazzwagon also told us we would be getting Squig Buggies[/spoiler]
7# The youtube video with the klan traits claims that there will be a mek workshop
This doesn't confirm how many kits? The rumour is that all the Buggies can be built from one super customisable kit AFAIK. This is why there is confusion, we're trying to work out if any of the Buggies have re-used bits that back this up.
tneva82 wrote: Custodians then. 2-3 weapon option per model and character. Seems about comparable. Especially as with orks the rokkits/big shootas aren't real options anyway.
If you dig deep enough you will find a set that has more options, but not for a unit that has 11 model in the box and is fielded in unit sizes of up to 30.
Just the basic boyz sprues already have two options each, slugga&choppa or shoota, with one combination being left-handed. In addition there are some shoulder pads which used to be for 'ard boyz. You can combine shootas and choppas freeley.
The extra sprue has:
- a complete nob with two possible heads, klaw or choppa and something that might be a slugga or shoota, and a choice of two boss poles.
- two heavy weapon boyz with the choice of two torsos, two backpacks, three heads and either rokkit launcha or big shoota. Most commonly used to build tank bustas, so they are very "real options".
- Assorted bits for customization: Choppa, stikkbombs, tankbusta bombs, ammunition, glyphs, shoulder pads and a steel jaw to customize your boyz
In addition, the boyz kit is fully compatible with other plastic orks that are based on the very same models: burna/lootas, warbikers, crew from battlewagons, dakkajets and the runtherd. Heads, torsos and arms can freely be switched between all of them with no more effort than gluing them on..
I think the buggies are either all separate kits or it's a kit with two buggies that can build all three variants (meaning no more than one of each though). I think the scrapjet is an entirely different kit since it wasn't revealed in the same wave, same with the rumoured squig buggies.
You might be right; I was going by my experience of assembling the Orks from SW:A a few months ago. The sprues seemed emptier than the more modern kits. I suppose that could be because the torsos are big, solid lumps rather than the hollow pieces on Marines, and they can't increase the density without having flow issues.
Still, some clan-specific parts would be nice, as would making the hair squigs separate (and adding some hats for Blood Axes).
An Actual Englishman wrote: This doesn't confirm how many kits? The rumour is that all the Buggies can be built from one super customisable kit AFAIK. This is why there is confusion, we're trying to work out if any of the Buggies have re-used bits that back this up.
The rumor that called all the buggy names said there were three kits in addition to the four already spoiled by GW at that time.
The super-customizable buggy kit is from the same rumor that claimed Pime-ork Thrakka to be coming, which is getting increasingly unlikely at this point.
Also note that Hastings has been off in the past since he said himself that he sees models at very early stages, so they might have scrapped the original attempt, or have
Last, but not least, we have seen that the Boosta-Blasta (red buggy) and the Dragsta (yellow buggy) do not share a sprue at all in the speed freaks box.
Bottom line - expecting any more than squig buggies, a mek shop and maybe one more kit (because the mek shop might or might not be part of the 4+3 kits) is completely unreasonable if you take into account all data currently known.
An Actual Englishman wrote: This doesn't confirm how many kits? The rumour is that all the Buggies can be built from one super customisable kit AFAIK. This is why there is confusion, we're trying to work out if any of the Buggies have re-used bits that back this up.
The rumor that called all the buggy names said there were three kits in addition to the four already spoiled by GW at that time.
The super-customizable buggy kit is from the same rumor that claimed Pime-ork Thrakka to be coming, which is getting increasingly unlikely at this point.
Also note that Hastings has been off in the past since he said himself that he sees models at very early stages, so they might have scrapped the original attempt, or have
Last, but not least, we have seen that the Boosta-Blasta (red buggy) and the Dragsta (yellow buggy) do not share a sprue at all in the speed freaks box.
Bottom line - expecting any more than squig buggies, a mek shop and maybe one more kit (because the mek shop might or might not be part of the 4+3 kits) is completely unreasonable if you take into account all data currently known.
Exactly. The four buggies and the Warboss trike revealed so far don't share any common parts if you take a closer look. They are all separate kits. That means you already get five new kits, plus the squig buggy and the mek shop. I wouldn't count on anything else, especially not on a new Ghaz, as the old model has been shown in a new photo.
I don't get why they "waste" five to six kits for new mono-build vehicles, when they could have done say two or three vehicle kits with alternate builds and customization, and then some other stuff instead, but that's the way GW rolls nowadays. All of the recent releases are pretty much mono builds/poses (e.g. Nighthaunts, whose Grimghast Reapers and Bladegheist Revenants could have easily made into one kit, or Namarthi Thralls and Reavers). They seem to favour unique poses and gear over modularity nowadays.
We do have to consider the possibility that the two Speed Freeks buggies do not get a stand-alone kit, and are just board game pieces that happen to have 40k rules (like the Rogue Trader teams).
lord_blackfang wrote: We do have to consider the possibility that the two Speed Freeks buggies do not get a stand-alone kit, and are just board game pieces that happen to have 40k rules (like the Rogue Trader teams).
Sure, that's possible. But I think it's more akin to Forgebane and standalone Armigers. Meaning the standalone kit for those two buggies will get released like 6 months later
stahly wrote: They seem to favour unique poses and gear over modularity nowadays.
"Modularity leads to kitbashing. Kitbashing leads to 3rd parties. 3rd parties... leads to suffering!" - Yoda, GW Marketing Manager.
tneva82 wrote: No matter how I look I can't figure how those could be combo kits...Even tyres are unique for each vehicle. Drivers are different. Guns different. Shared parts would be super light so pretty sure with very little effort one kit would give all...And that GW would hate unless price of combo 4 kit is like 4x of solo kit.
I cannot find any repeats across them either, not even parts turned around or reversed.
So either they've completely hoodwinked us, of there really are 5 (or 6) unique kits.
lord_blackfang wrote: We do have to consider the possibility that the two Speed Freeks buggies do not get a stand-alone kit, and are just board game pieces that happen to have 40k rules (like the Rogue Trader teams).
Odds of that: Near zero. Why on earth GW would NOT use those for later to sell more models...If they were just for box set(which is likely simple one off game anyway...) the customer base would be lot smaller for those...
Also from community:
Next up is Codex: Orks itself. The book features bespoke rules for the six major Ork clans, dozens of powerful and thematic Stratagems to use in battle, a selection of wazzy psychic powers and updated datasheets – including all the new wagons that feature in Speed Freeks
lord_blackfang wrote: We do have to consider the possibility that the two Speed Freeks buggies do not get a stand-alone kit, and are just board game pieces that happen to have 40k rules (like the Rogue Trader teams).
Or, more likely, their initial release is in the boxed game and they get split out later on once that sells through, so that people will spend a chunk of cash in one go. Standard GWMO.
lord_blackfang wrote: We do have to consider the possibility that the two Speed Freeks buggies do not get a stand-alone kit, and are just board game pieces that happen to have 40k rules (like the Rogue Trader teams).
Sure, that's possible. But I think it's more akin to Forgebane and standalone Armigers. Meaning the standalone kit for those two buggies will get released like 6 months later
Not neccessarily that long. Warglaives came out in like 2-3 months on their own.
lord_blackfang wrote: We do have to consider the possibility that the two Speed Freeks buggies do not get a stand-alone kit, and are just board game pieces that happen to have 40k rules (like the Rogue Trader teams).
Sure, that's possible. But I think it's more akin to Forgebane and standalone Armigers. Meaning the standalone kit for those two buggies will get released like 6 months later
Not neccessarily that long. Warglaives came out in like 2-3 months on their own.
Yeah, it certainly could be sooner. I think in my mind I meant within 6 months but reading the sentence that's not at all what I said haha
Regardless of the kit layout, I don’t see many buggies remaining in the set format for long. Ork players being what they are, hacksaws will be wielded with gusto to produce ‘Frankenbuggies’ before you can say Waaaaaargh!
Jidmah wrote: The rumor that called all the buggy names said there were three kits in addition to the four already spoiled by GW at that time.
The super-customizable buggy kit is from the same rumor that claimed Pime-ork Thrakka to be coming, which is getting increasingly unlikely at this point.
Also note that Hastings has been off in the past since he said himself that he sees models at very early stages, so they might have scrapped the original attempt, or have
Last, but not least, we have seen that the Boosta-Blasta (red buggy) and the Dragsta (yellow buggy) do not share a sprue at all in the speed freaks box.
Bottom line - expecting any more than squig buggies, a mek shop and maybe one more kit (because the mek shop might or might not be part of the 4+3 kits) is completely unreasonable if you take into account all data currently known.
I know only of the Hastings rumour regarding kits. The rumour that gave us the names of the units did not mention how many kits we'd be getting AFAIK? I don't believe they've seen any new kits, they were guessing what would be a new model based on what has a new name in the codex.
I think those who would like more are green-tide and foot Ork players primarily. This release is quite literally perfect for me, but I still maintain it's a cheek for GW to expect us to use new bases on existing models for which we have hundreds of models. Either do new models (not that they're needed for Boys, I agree) and new bases or do neither. New bases without new models is bogus.
Ratius wrote: Do we think Ghaz getting a new kit is now a very long shot?
For now yes. There would be some inclinations if there was. For example if it would be noticably bigger than present model it would be represented by rules by having more wounds yet the rule leaks we have got mentions no super boosted Ghazz rules. Leakers would likely note if he had got significant stat change especially since that would be tell-tale sign of new model...
An Actual Englishman wrote: The rumour that gave us the names of the units did not mention how many kits we'd be getting AFAIK? I don't believe they've seen any new kits, they were guessing what would be a new model based on what has a new name in the codex.
True, but the point remains that more new pictures of old Thrakka keep popping up and hastings claimed that there would be a new kit for him. Maybe there will be, but not for this release.
Honestly, the only old kit remake that would not surprise me is a plastic kopta. Many other armies are still sitting on their metal to failcast units, so I don't think those are on high priority to be replaced at all.
I also noticed that the KFF mek will get its point updates even without a new model - the SAG big mek will be in the codex, and the point costs for KFF will stay with the MA big mek, the morkanaut and the wazzbom blastajet. Due to the flowchart, you'll still be able to buy a KFF for your non-MA big mek.
I think those who would like more are green-tide and foot Ork players primarily.
Footslogger players could get huge boosts for their armies by some tweaking of the rules. If nobz became a little cheaper, they could run on foot alongside boyz thanks to their ammo runts, the Waaagh! banner nob is a brand new entry from the index and the rumored gretchin stratagem could make units like flash gits, burnas or tank bustas into viable options for them.
Not to mention, I couldn't think of a footslogging unit that wouldn't be redundant with something we already have.
This release is quite literally perfect for me, but I still maintain it's a cheek for GW to expect us to use new bases on existing models for which we have hundreds of models.
How about not crying about the sky falling before it actually comes closer for once? If ITC really doesn't care for rebasing boyz (I don't take rvd's word for it), I doubt anyone else will. I have just played a against a tiny daemon prince of khorne on a square base this sunday, no one cared. Well, except we called him "little guy" and made calls to Khorne in squeaky voices all game and it was hilarious
Either do new models (not that they're needed for Boys, I agree) and new bases or do neither. New bases without new models is bogus.
To be fair, the bases have always been too small for most ork models. Especially for lootas, it's impossible to put them in base contact to each other, and burnas are little better. As long as you are in no way forced to rebase your army, it's a net gain. I hope GW is sensible enough about the issue of re-basing hundreds of orks to not make a dumb decision on this.
Jidmah wrote: How about not crying about the sky falling before it actually comes closer for once?
Flips table. Throws laptop in bin. Burns house down. Cries on street in ashes of once-house.
Jidmah wrote: To be fair, the bases have always been too small for most ork models. Especially for lootas, it's impossible to put them in base contact to each other, and burnas are little better. As long as you are in no way forced to rebase your army, it's a net gain. I hope GW is sensible enough about the issue of re-basing hundreds of orks to not make a dumb decision on this.
GW and sensible decisions are not to be used in the same sentence in an Ork thread!
Jidmah wrote: Since there seems to be a confusion about the number of kits:
Spoiler:
#1 Red buggy
[spoiler]
#2 Blue buggy
Spoiler:
#3 Yellow buggy
Spoiler:
#4 Silver buggy
Spoiler:
#5 Warboss on trike:
Spoiler:
#6 The rumor that called both the scrapjet and the snazzwagon also told us we would be getting Squig Buggies[/spoiler]
7# The youtube video with the klan traits claims that there will be a mek workshop
This doesn't confirm how many kits? The rumour is that all the Buggies can be built from one super customisable kit AFAIK. This is why there is confusion, we're trying to work out if any of the Buggies have re-used bits that back this up.
I guess the question I have on that is literally just "how"? It's not just the bits that look totally unique, it's the general size and shape of the buggies as well. The Scrapjet and the F1 racer looking one have COMPLETELY differing body shapes. I could buy maybe the snazzwagon and the other turreted one being a combo but just barely.
the_scotsman wrote: I guess the question I have on that is literally just "how"? It's not just the bits that look totally unique, it's the general size and shape of the buggies as well. The Scrapjet and the F1 racer looking one have COMPLETELY differing body shapes. I could buy maybe the snazzwagon and the other turreted one being a combo but just barely.
I don't know. Not really my job to know "how" but I've seen some pretty incredible kits come out of GW of late that it's not beyond the realms of possibility.
The Trukk has a chassis, perhaps the Buggies all have the same basic chassis to which plates, pipes and other bits can be added to make the Buggy of choice. We don't have full 360 pics of the models so there may be re-used bits we can't see. The pipework might be turned around or reorientated to suit another Buggy.
I agree it's highly unlikely though, none of the Buggies have the same tyres, drivers, grots or even guns by the looks so I'm very doubtful this is the case.
Maybe there's "easy to build" buggies and a more complex and customisable version?
We have pictures from all sides or even spinning videos of almost all those models. There is not a single bit anywhere that could be re-used. Even those that look almost the same are different. Just compare the air intake on both the yellow and the blue buggy - they are almost identical, but the bits seem to be altered for almost no reason but to make them look different. They are definitely not the same parts.
Which leaves only some structure inside which other bits are added. But in that case it would take no time for ork players to create 4 kits out of 1...Which GW would not like and likely would be smart enough to realize so they would price the kit up to match...
That would be like selling a box of nobz and printing "most customisable kit for one ork" on the box. If you can build all four buggies from the box, you will be able to build four buggies from it, period.
Hmmm, could these two wildly different looking kits POSSIBLY share a bit or two? maybe it's the clearly headswapped crewmen, or the fact that the entire body that makes up 85% of the model is shared, but I think if you look closely you can see that these are probably related kits.
I too held the opinion from looking at the first two buggies that there was probably a "skeleton" underneath that was shared, maybe the contents of one sprue worth, but the body shape of some of the buggies are completely different from others.
That would be like selling a box of nobz and printing "most customisable kit for one ork" on the box. If you can build all four buggies from the box, you will be able to build four buggies from it, period.
Could also be that they are indeed distinct kits, but have been designed to be mixed with each other to be able to make distinct looking vehicles if including multiple of the same kind.
They've done the same kind of kit bashing possibilities that aren't apparent at first glance in their recent scenery lines, like how the armorum containers fit on the servohaulers' carriage, or the floors of the sector mechanicus terrain fits with the new sector imperialis stuff.
That would be like selling a box of nobz and printing "most customisable kit for one ork" on the box. If you can build all four buggies from the box, you will be able to build four buggies from it, period.
How is the Mek Gun kit designed again?
First ten steps of building the gun is the same for all variants. Same gretchin, same trailer, only the gun itself changes.
Hmmm, could these two wildly different looking kits POSSIBLY share a bit or two? maybe it's the clearly headswapped crewmen, or the fact that the entire body that makes up 85% of the model is shared, but I think if you look closely you can see that these are probably related kits.
I too held the opinion from looking at the first two buggies that there was probably a "skeleton" underneath that was shared, maybe the contents of one sprue worth, but the body shape of some of the buggies are completely different from others.
As I said, I don't think it's likely but I find it incredible so many of you are 100% set on this. We'll know soon enough either way. The reason I bring up Mek Guns is because they are a recent release that go against what many of you believe is a certainty for this release and follow the Hastings rumour.
Personally I'd rather the kits be separate as if they followed the Mek Gun pattern I wouldn't be able to afford them without hefty kit bashing.
Feel free to circle a single bit that can be found on more than one buggy. I have found none, despite looking for a long time.
Since there is next to zero hidden parts on these things, there is no way that they could share a kit without being a large kit that builds into multiple vehicles.
That would be like selling a box of nobz and printing "most customisable kit for one ork" on the box. If you can build all four buggies from the box, you will be able to build four buggies from it, period.
How is the Mek Gun kit designed again?
How is tactical marine with flamer and plasma gun built? Same body, different gun. Same way for mek guns. New buggies even the body is different.
Apples and oranges. Mek guns are tactical boxes. New buggies predator and landraider
Well, actually the mek gun is just bits stuck to the gun. So, they are more like terminator's combi bolters where you glue a flamer. plasma, melta or bolter bit to the bolter.
Jidmah wrote: Feel free to circle a single bit that can be found on more than one buggy. I have found none, despite looking for a long time.
Since there is next to zero hidden parts on these things, there is no way that they could share a kit without being a large kit that builds into multiple vehicles.
I suspect it will be one box with three minis in it. Like the Killa Kans or Warbikes; three minis that build similarly but all the parts are unique (and interchangeable). It would have to be a pretty big box, but we’ve seen GW box together big minis before (Knight Armigers, for example).
There's really no more to say on this unless you want to argue for the sake or arguing. The kits don't share any outside parts, and there are not enough parts left that could be shared to justify a combined kit. Stop clinging to one rumour from years ago when we have heaps of observable evidence to the contrary.
Just quickly jumping in here with a query; is there any idea of when to expect more details/an actual release? It's probably been asked before many times but I'd have thought they would have at least told us a release date by now.
lord_blackfang wrote: There's really no more to say on this unless you want to argue for the sake or arguing. The kits don't share any outside parts, and there are not enough parts left that could be shared to justify a combined kit. Stop clinging to one rumour from years ago when we have heaps of observable evidence to the contrary.
When the grot vehicle gets shown (if real), it will be the rounded body like the jet thing.
Boom, dual kit!
The others, so much looks like it is similar, then a slight bit different in a small way as to not match bits.
I agree three in a box could make it so, but they are big, that kit would be too expensive surely.
Here’s a thing on number of kits that got touched on but no one took it to the end of the string.
The Speed Freeks models don’t get model releases (yet. And obviously they will, but let’s say it is 3-6 months down the line. After all they want you to buy the big box).
Following on from that -
Rumour of number of kits, we’ll take two buggy’s off, as they are in that box so aren’t on the list of 4-7 kits, whichever number it is, I’ve lost track by this point.
So maybe this whole 4+3 kits thing is the number of Orktober (a phrase which seems to have spawned so much hatred ), so more could be coming in the last week or two of it which are in that number, with the SF buggies not being in the number, as a separate Jan-April release..?
Warboss Trike.
Jet thing.
Buggy
+grot buggy (could be in jet or buggy kit)
That’s 3-4 kits, with spare numbers for the other things people think are coming, just food for thought.
I honestly don’t know what I think it will be now.
(If I was betting I’d go for Crazy Custom Buggy making 3 variants, Jet/Grot rounded/jet chassis buggy’s, warboss trike, one warboss/hq model whether Ghaz or something, one infantry kit as specialists of whatever. That’s 5. Then I’ll be happy )
Valkyrie wrote: Just quickly jumping in here with a query; is there any idea of when to expect more details/an actual release? It's probably been asked before many times but I'd have thought they would have at least told us a release date by now.
Neup sunday announcement for speed freak preorder mark my words. Q is is codex same time or week later.
Release dates are officially told sunday before preorder so this sunday is first time foi official word
Valkyrie wrote: Just quickly jumping in here with a query; is there any idea of when to expect more details/an actual release? It's probably been asked before many times but I'd have thought they would have at least told us a release date by now.
We basically now what's up for pre-order this week, and they have told us that afterwards we will be getting speed freaks and the codex after that.
So probably speed freaks is on the 13th and the codex on the 20th, with a very, very small chance of the codex coming out on the 13th as well because GW sucks announcing stuff properly.
lord_blackfang wrote: There's really no more to say on this unless you want to argue for the sake or arguing. The kits don't share any outside parts, and there are not enough parts left that could be shared to justify a combined kit. Stop clinging to one rumour from years ago when we have heaps of observable evidence to the contrary.
OK. Stop stating assumptions as if they're fact.
Stop denying obvious facts. They do not share outside parts. There are not enough inside parts that could be shared. These are facts known from the pictures.
My guess would be the 20th for the Codex, so that it can coincide with the 500th store celebration. I would love to see it come out with Speed Freeks on the 13th, but feel that the 20th is much more likely.
Jidmah wrote: Stop denying obvious facts. They do not share outside parts. There are not enough inside parts that could be shared. These are facts known from the pictures.
Which is still, regardless of how many times you state it; a) not a fact because we haven't seen the entirety of the buggies and b) does not prove without any doubt that the buggy kits are separate. You're making an assumption.
Jidmah wrote: Stop denying obvious facts. They do not share outside parts. There are not enough inside parts that could be shared. These are facts known from the pictures.
Which is still, regardless of how many times you state it; a) not a fact because we haven't seen the entirety of the buggies and b) does not prove without any doubt that the buggy kits are separate. You're making an assumption.
Assumption =/= fact.
You are basically claiming that lava won't burn you because no one has burned you with lava yet.
It is impossible for any of the four buggies to be a single kit unless they all come in one box that builds into at least four buggies. Because they don't share any visible parts. This is a fact. Because we have seen the sprues of two of them. This is a fact. Because we have seen the scale of the buggies compared to bikes and the battlewagon, telling us how very little plastic fits inside of the buggy. This is also a fact.
We have facts making the "most customiseable kit" impossible. Therefore, there won't be a single kit building into one out of 4-5 different buggies as a matter of fact.
You can continue to close your eyes from reality, but you will make a fool out of yourself.
To be honest guys, why do you love to arguee so much about something as irrelevant? It makes reading the "News and Rumours" thread a little tiresome with your back and fort.
I have a feeling you may be right. That way they can say everyone picked correctly no matter what options they go with to reveal the model. Plus, all the options together makes a lot of sense considering squigs are in fact a source of food, so options A and B especially go naturally together.
It's absolutely D, all of the above, in my mind. The food truck could be a small buff to a nearby unit/replenish ranks. It's obviously some way or another option B. And option C could be some sort of spore mine-esque mechanic where you chuck out "minesquigs"
Edit: Remember that the full name is supposedly the squig buggy rokkittrukk so you gotta wonder if the squigs are the ones shooting the rokkits or if they're strapped to the rokkits themselves?
PiñaColada wrote: It's absolutely D, all of the above, in my mind. The food truck could be a small buff to a nearby unit/replenish ranks. It's obviously some way or another option B. And option C could be some sort of spore mine-esque mechanic where you chuck out "minesquigs"
Exactly this. I think it'll be a combination of all three options, in some hilarious Orky manner
We know some squig leak due name but it's worth to consider squig are also food and weaponry for the orkz ( it can throw some Squigs that remain knocked down in the ground until something aproaches kind of oriy sporemine)
PiñaColada wrote: Edit: Remember that the full name is supposedly the squig buggy rokkittrukk so you gotta wonder if the squigs are the ones shooting the rokkits or if they're strapped to the rokkits themselves?
Wasn't the leaked name more like Rukkatrukk Squigbuggy? It might not have anything to do with rokkits, but I definitely can't say for sure.
I'm hopeful this new buggy will be a good source of bits. Squigs tend to be some of the most expensive bits because they are usually metal or finecast or come as part of a character. If this trukk has a few and we get a few in Nightvault they will hopefully become much cheaper.
But I wonder whether there’s built in interchangeability within them? Say, common wheel size, rear mounts set for wheels or Trakks?
Well if we assume the sprues from the Speed Freeks kit are the only ones for those vehicles obviously not. From what we saw the rear wheels for the dragster were fixed to the body.
Someone at GW had a field day making these. It isn't difficult to come up with vehicle designs for orks. Pretty much anything goes, however, if they are all separate kits (and they are) I have to wonder how willing GW is to keep these on the shelves when interest dries up. A more generic buggy kit would have consistently sold better than 5 different new "buggy" kits that non are really a direct replacement for the old.
It is definitely the squig one, probably not the other two. (Also an annoying way to "reveal" a model, but funny that GW thinks it can troll us like this.)
ceorron wrote: It is definitely the squig one, probably not the other two. (Also an annoying way to "reveal" a model, but funny that GW thinks it can troll us like this.)
If you have not realized that it is going to be all three then you do not understand Orks very well. Squigs are food for Orks, and squig-based mines are not too much of a stretch either...
ceorron wrote: It is definitely the squig one, probably not the other two. (Also an annoying way to "reveal" a model, but funny that GW thinks it can troll us like this.)
If you have not realized that it is going to be all three then you do not understand Orks very well. Squigs are food for Orks, and squig-based mines are not too much of a stretch either...
Indeed. Also the answer has to be flexible because GW aren't going to change the date of their preview of this buggy for something as simple as a Facebook poll.
We should all vote something that isn't even an option, but even then GW will claim that whatever option wins was 'all 3' and is the true correct answer.
blaktoof wrote: IIRc Orks don't need to eat, or deink, they are able to subsist on light alone- although they have mouths and may be able to taste things.
Which is why they don't need supply lines for war.
Oh they most definitely eat and drink! Squigs, the fallen, Fungus Beer.
blaktoof wrote: IIRc Orks don't need to eat, or deink, they are able to subsist on light alone- although they have mouths and may be able to taste things.
Which is why they don't need supply lines for war.
I don't think this is entirely accurate, they don't need conventional supply lines like other species do because they bring their own ecosystem with them whenever their land on a planet, due to their spores creating further orkoid species like squigs and grots. That, however, doesn't mean Orks don't need to eat or drink, given their penchant to eat an errant grot, snotling or squig when they get hungry. Plus fungus-beer is still a thing, and in the Beast Arises series they were literally farming humans as cattle. Why do these things if they can just praise the sun like Solaire of Astora?
Ork food and drink has long been a part of the lore. Two more modern series (The Beast Arises and Prophets of the Waaagh!) had orks in danger of starving.
Now I need to model up some Brewboyz and Slopperz.
Kap'n Krump wrote: I thought that orks could more or less photosynthesize energy (what with being part plant)- and that food/drink was more of a bonus.
Fungi aren't plants and don't photosynthesize light.
Kap'n Krump wrote: I thought that orks could more or less photosynthesize energy (what with being part plant)- and that food/drink was more of a bonus.
Fungi aren't plants and don't photosynthesize light.
ceorron wrote: Someone at GW had a field day making these. It isn't difficult to come up with vehicle designs for orks. Pretty much anything goes, however, if they are all separate kits (and they are) I have to wonder how willing GW is to keep these on the shelves when interest dries up. A more generic buggy kit would have consistently sold better than 5 different new "buggy" kits that non are really a direct replacement for the old.
Also consider that, at best, one buggy kit will sell well. The one with the best rules. The other 4 are already dead, before we even know which ones that are.
ceorron wrote: Someone at GW had a field day making these. It isn't difficult to come up with vehicle designs for orks. Pretty much anything goes, however, if they are all separate kits (and they are) I have to wonder how willing GW is to keep these on the shelves when interest dries up. A more generic buggy kit would have consistently sold better than 5 different new "buggy" kits that non are really a direct replacement for the old.
Also consider that, at best, one buggy kit will sell well. The one with the best rules. The other 4 are already dead, before we even know which ones that are.
Not if they manage to fill different niches, or make some kind of powerful combo when used together.
Kap'n Krump wrote: I thought that orks could more or less photosynthesize energy (what with being part plant)- and that food/drink was more of a bonus.
Fungi aren't plants and don't photosynthesize light.
Lichen, however, does, being fungi with symbiotic photosynthesizing algae or cyanobacteria.
ceorron wrote: Someone at GW had a field day making these. It isn't difficult to come up with vehicle designs for orks. Pretty much anything goes, however, if they are all separate kits (and they are) I have to wonder how willing GW is to keep these on the shelves when interest dries up. A more generic buggy kit would have consistently sold better than 5 different new "buggy" kits that non are really a direct replacement for the old.
Also consider that, at best, one buggy kit will sell well. The one with the best rules. The other 4 are already dead, before we even know which ones that are.
I was under the impression that a big fraction of sales are made in the month after a kit comes out and that a lot of the people who spend a lot on models do so in order to collect them, not for their value in play.
leopard wrote:Never did go with the whole Orks == Fungus stuff, they were more interesting before all that
Wasn't that introduced in Waaagh da Orks! though? Like the very first book aside from the WH40k Rogue Trader core rules to have any information on orks?
Graphite wrote: No, it's from Gorkamorka onwards. In Waaagh The Orks some of Da Boyz turned into Da Girlz if they lasted long enough. With marsupial pouches.
Yeah... I think i like the 'orks are fungi' fluff better
Graphite wrote: No, it's from Gorkamorka onwards. In Waaagh The Orks some of Da Boyz turned into Da Girlz if they lasted long enough. With marsupial pouches.
I seem to remember they were still part fungus though. Something about grots and snotlings turning back into mushrooms under some circumstances. Plenty of fungi reproduce sexually anyway.
ceorron wrote: Someone at GW had a field day making these. It isn't difficult to come up with vehicle designs for orks. Pretty much anything goes, however, if they are all separate kits (and they are) I have to wonder how willing GW is to keep these on the shelves when interest dries up. A more generic buggy kit would have consistently sold better than 5 different new "buggy" kits that non are really a direct replacement for the old.
Also consider that, at best, one buggy kit will sell well. The one with the best rules. The other 4 are already dead, before we even know which ones that are.
IDC about their rules, I must have them all anyway. I these models.
Kap'n Krump wrote: I thought that orks could more or less photosynthesize energy (what with being part plant)- and that food/drink was more of a bonus.
Fungi aren't plants and don't photosynthesize light.
Lichen, however, does, being fungi with symbiotic photosynthesizing algae or cyanobacteria.
That's technically still not the fungus itself though
I want the buggies for SpeedFreaks. I'll also use them in my 40k lists, as my mood strikes me.
The only way they won't sell well is if their rules are downright terrible. Even if 3 of them are meh and 1 is good, those 3 will still sell a lot of models.
I wonder how many loota/burna kits sell these days. Judging by their rules, I would guess zero, but I suspect it is slightly higher than zero.
The Wartrike preview reveal had those Squig rokkit looking things on the sides that everyone assumed were aestetic, but I'm betting it's a cage/casing to launch a Squig at people.
Nightlord1987 wrote: The Wartrike preview reveal had those Squig rokkit looking things on the sides that everyone assumed were aestetic, but I'm betting it's a cage/casing to launch a Squig at people.
Well done Mekboy, well done.
Hey, any way we can get more squigs on the table is a win in my book. It's a tragedy that we don't have any true squig units outside of the FW squiggoth.
ceorron wrote: Someone at GW had a field day making these. It isn't difficult to come up with vehicle designs for orks. Pretty much anything goes, however, if they are all separate kits (and they are) I have to wonder how willing GW is to keep these on the shelves when interest dries up. A more generic buggy kit would have consistently sold better than 5 different new "buggy" kits that non are really a direct replacement for the old.
Also consider that, at best, one buggy kit will sell well. The one with the best rules. The other 4 are already dead, before we even know which ones that are.
Eh, not really. One will probably sell better, but GW could still make a lot of money and have all the buggies be a worthwhile investment for them. Just because they didnt sell as well as one in particular doesnt mean they dont sell well.
Dakka Flakka Flame wrote: I would guess that even with kinda bad rules they'd sell a bunch, unless they turn out to be stupid expensive like Mek Gunz.
That's actually what I'm kind of expecting? Various flavors of mobile mek guns. They'll fill various niches, like vehicle hunting, infantry hunting, TEQ killing, MEQ killing, etc. That's honestly what I hope for the most, mostly so I can have an excuse to field a whole Mad Max army of buggies, trukks, bikes, and battlewagons. Seriously how fething cool will that look?
Nightlord1987 wrote: The Wartrike preview reveal had those Squig rokkit looking things on the sides that everyone assumed were aestetic, but I'm betting it's a cage/casing to launch a Squig at people.
Well done Mekboy, well done.
That's what is great about the Ork technology aesthetic: everything is just cobbled together and works like it should.
Dakka Flakka Flame wrote: I would guess that even with kinda bad rules they'd sell a bunch, unless they turn out to be stupid expensive like Mek Gunz.
That's actually what I'm kind of expecting? Various flavors of mobile mek guns. They'll fill various niches, like vehicle hunting, infantry hunting, TEQ killing, MEQ killing, etc. That's honestly what I hope for the most, mostly so I can have an excuse to field a whole Mad Max army of buggies, trukks, bikes, and battlewagons. Seriously how fething cool will that look?
Mek Gunz are a cool kit, don't get me wrong. I just think they cost too much in terms of money. Most ork players I know either bought few/none of them because of the high price or kitbashed and scratchbuilt them.
If the new buggies cost more in dollars than they do in points I think we'll see the same thing happen.
GW should make a "build your own ork vehicle" kit with pieces that can be assembled any way you want to build super customizable vehicle ... the ork way
nflagey wrote: GW should make a "build your own ork vehicle" kit with pieces that can be assembled any way you want to build super customizable vehicle ... the ork way
this is basically what i tried to do some custom rules for back in 7th when they initially took our looted wagon away.
"Build A Tank Workshop" lol basically it was just a mass of different chassis to base it off of (literally any vehicle) and then add crap to it.
JimOnMars wrote: I want the buggies for SpeedFreaks. I'll also use them in my 40k lists, as my mood strikes me.
The only way they won't sell well is if their rules are downright terrible. Even if 3 of them are meh and 1 is good, those 3 will still sell a lot of models.
I wonder how many loota/burna kits sell these days. Judging by their rules, I would guess zero, but I suspect it is slightly higher than zero.
I brought and built ten lootas and ten burnas ready for the new book.
Doubt I'm the only one. Lootas aren't terrible nor are burna Boyz. However, if you're playing competitively there's little point taking anything other than Boyz...
Regardless of rules I'll be snaffling all buggies and trike as they look amazing.
I think the mistake that quite a lot of people make is to assume that just because they're only interested in the most hyper-competitive, point-efficient method of choosing which units they want to play games with, that's the only way anyone else plays 40K too. "Bad" rules ≠ nobody buying the kit at all. Sure, there are going to be some outlying instances of competitive players buying multiples of the same kit because it's the "best" one, but this is far from the way most people play 40K. I think forums like this one skew people's perception of that quite heavily.
Nazrak wrote: I think the mistake that quite a lot of people make is to assume that just because they're only interested in the most hyper-competitive, point-efficient method of choosing which units they want to play games with, that's the only way anyone else plays 40K too. "Bad" rules ≠ nobody buying the kit at all. Sure, there are going to be some outlying instances of competitive players buying multiples of the same kit because it's the "best" one, but this is far from the way most people play 40K. I think forums like this one skew people's perception of that quite heavily.
Nazrak wrote: I think the mistake that quite a lot of people make is to assume that just because they're only interested in the most hyper-competitive, point-efficient method of choosing which units they want to play games with, that's the only way anyone else plays 40K too. "Bad" rules ≠ nobody buying the kit at all. Sure, there are going to be some outlying instances of competitive players buying multiples of the same kit because it's the "best" one, but this is far from the way most people play 40K. I think forums like this one skew people's perception of that quite heavily.
Can't agree enough
Thanks; good to know I'm not the only one on here. I think it's a useful thing to remember that some people are just doing this stuff for the sense of fun they derive from it, without necessarily worrying about how "good" they are at the game/hobby.
Of course if how you derive fun from it is by finding the most effective combos of units and grinding your opponent into a fine paste in a competitive environment, then good for you and I'm glad you're having a nice time. However I think it's important to remember that there are plenty of people out there who *don't* approach the hobby this way, so viewing everything through the lens of the competitive side of the hobby is a somewhat myopic approach. I'm not saying it's an entirely invalid approach, just that, by doing so, you're not looking at the entire picture.
Nazrak wrote: I think the mistake that quite a lot of people make is to assume that just because they're only interested in the most hyper-competitive, point-efficient method of choosing which units they want to play games with, that's the only way anyone else plays 40K too. "Bad" rules ≠ nobody buying the kit at all. Sure, there are going to be some outlying instances of competitive players buying multiples of the same kit because it's the "best" one, but this is far from the way most people play 40K. I think forums like this one skew people's perception of that quite heavily.
Can't agree enough
Thanks; good to know I'm not the only one on here. I think it's a useful thing to remember that some people are just doing this stuff for the sense of fun they derive from it, without necessarily worrying about how "good" they are at the game/hobby.
Of course if how you derive fun from it is by finding the most effective combos of units and grinding your opponent into a fine paste in a competitive environment, then good for you and I'm glad you're having a nice time. However I think it's important to remember that there are plenty of people out there who *don't* approach the hobby this way, so viewing everything through the lens of the competitive side of the hobby is a somewhat myopic approach. I'm not saying it's an entirely invalid approach, just that, by doing so, you're not looking at the entire picture.
100%
I don't think the majority of players are looking to win a ton of GTs with the best list possible and crush every opponent without mercy. I'm sure most of us want to be competitive with the army we have available and most importantly with what we think is cool.
If I posted some of my lists on here, you'd wonder how I ever won a game There is something to be said for eking a victory (or even a draw) when the odds are against you though. It's just about finding the combos that work well for your army and playstyle.
Nazrak wrote: I think the mistake that quite a lot of people make is to assume that just because they're only interested in the most hyper-competitive, point-efficient method of choosing which units they want to play games with, that's the only way anyone else plays 40K too. "Bad" rules ≠ nobody buying the kit at all. Sure, there are going to be some outlying instances of competitive players buying multiples of the same kit because it's the "best" one, but this is far from the way most people play 40K. I think forums like this one skew people's perception of that quite heavily.
I'm totally with you. I mainly buy the miniatures to convert and paint. I rarely play the actual games. So for me the main purpose of buying a miniature is if it looks fun to paint or if it has a cool aesthetic. I would guess a rather big chunk of GW sales are to people like me and we are usually an older segment with better than average economy.
Nazrak wrote: I think the mistake that quite a lot of people make is to assume that just because they're only interested in the most hyper-competitive, point-efficient method of choosing which units they want to play games with, that's the only way anyone else plays 40K too. "Bad" rules ≠ nobody buying the kit at all. Sure, there are going to be some outlying instances of competitive players buying multiples of the same kit because it's the "best" one, but this is far from the way most people play 40K. I think forums like this one skew people's perception of that quite heavily.
ill have to add my 2cents to this. a lot of people agreeing with you, and i partially do too...only partially.
i love my dreddmob, its the reason i got into the hobby, i bought so many kllkans that i can fill out the 3min limitation and then some (over 18 killakans). but nothing destroys my enthusiasm in the hobby more then losing almost all battles with my favorite army.
saying "get into the hoby aspect of the game" is all good and all, but not being able to have fun in the "game" aspect will and has hurt the ork player base. im not talking about running the cheese list that will win every tournament type of fun, im talking about the type of fun of having a close game with your opponent without having to beg them before hand to dumb down their list or to give you extra points because your a charity case in the rules department.
we NEED good rules. we need a GOOD codex.
getting awesome models with awesome rules helps on the path of solving the issue that has been debilitating the ork fanbase. you wonder why so few of us stay active (or stay at all)? because there always seems to be greener pastures in another army.
lets not sell ourselves into delusions that we can survive in the hobby with just "kool minis" alone, good rules sell models, GW does this often ( not everything gets good rules obviously, looking at the last big ork model release). hoping that all the new speed freek models will be great on the tabletop should also be our focus, not just getting cool stuff.
edit- strangly your line of thinking also lines up with old GW. the infamous "we are a models company, not a game company" saying that defined GW for at least a decade did more harm then anything else. we should expect more from the rules team. (so far they have been doing good compared to the past GW, but they could be doing better)
(note, im not comparing you to the old Dbag that ran GW, im just saying your viewpoint can lead to a slippery slope).
I'm with geargutz. If the buggies are all decent they will sell, even if not all of them are tournament-winning material.
If the rules flat-out suck, they will not sell. I mean, how many wazzbom blasta jets do you guys own? How many mega-armoured tellyporta blasta meks? How many mini-meks?
A rad model is not enough to sell a model in an army that has so many rad models
That said, I'm going to get at least one shockjump dragsta, no matter how bad it sucks
If all are decent choices, I'll probably get one of each... and the Mad Max: Road to Fury sound track.
People that believes competitive and tournament players will buy the legit thing if its very OP to spam it, instead of using proxies or going to recasters to have them cheap is kidding himself.
Galas wrote: People that believes competitive and tournament players will buy the legit thing if its very OP to spam it, instead of using proxies or going to recasters to have them cheap is kidding himself.
They might not have a choice moving forward if GW get more involved in tournaments. Not even allowing resin bases?! Damn.
I have a feeling you may be right. That way they can say everyone picked correctly no matter what options they go with to reveal the model. Plus, all the options together makes a lot of sense considering squigs are in fact a source of food, so options A and B especially go naturally together.
don't forget bomb squigs who are some sort of target seeking mines
Galas wrote: People that believes competitive and tournament players will buy the legit thing if its very OP to spam it, instead of using proxies or going to recasters to have them cheap is kidding himself.
arnt you being a little absolute?
can you prove this claim?
admittedly with GW getting more involved in tournaments, they arnt going to actively take pics of 3rd party models and etc to post online.
i just came back form a tournament where hobby scores are more important and the tournament score is only worth 1/3 of the final score, but all of my 5 opponents used official models (very few armies i saw used proxies, my army was only rivaled by 2 other armies for shear amount of "non GW" and this is out of 50).
now i use proxies in excess because i love the spirit of conversions and not being limited to a single model design, especially since i play orks (where it would be reasonable to assume that every truck would look different, orks arnt often known for uniformity...unless they are zoggin stormboy wierdos), and my army was not spamming da cheese (almost everything was either bikes or buggies)
Here the tournament's aren't run by GW and don't have strict GW only policy yet...what you see is GW models. Look at that.
Yeah some do cheap proxies etc. Funny that many tournaments are banning non-GW models to fight that syndrome. Especially for super competive one could see this seeing all the modeling for advantage to ensure silhouette and size are 100% official.
Galas wrote: People that believes competitive and tournament players will buy the legit thing if its very OP to spam it, instead of using proxies or going to recasters to have them cheap is kidding himself.
arnt you being a little absolute?
can you prove this claim?
admittedly with GW getting more involved in tournaments, they arnt going to actively take pics of 3rd party models and etc to post online.
i just came back form a tournament where hobby scores are more important and the tournament score is only worth 1/3 of the final score, but all of my 5 opponents used official models (very few armies i saw used proxies, my army was only rivaled by 2 other armies for shear amount of "non GW" and this is out of 50).
now i use proxies in excess because i love the spirit of conversions and not being limited to a single model design, especially since i play orks (where it would be reasonable to assume that every truck would look different, orks arnt often known for uniformity...unless they are zoggin stormboy wierdos), and my army was not spamming da cheese (almost everything was either bikes or buggies)
I'm not talking in absolutes, but the context of where I play should have been explained, my fault.
To put an example, the last big tournament where I live (In June) had 120 participants. When they announced that china recasts where forbidden, something like 20-25 players (And many of them, of the most competitive ones, that you see usually in the top tables with a completely different army every 4-5 months) began to complaint, and ask for models to their friends because they basically had no valid armies.
And I'll say that I'm a very fan of proxies, 3-rd party legit models, conversions, etc... but something rubs me the wrong way when you see someone spamming the new hotness with lazy proxies. And thats very common around here.
well i guess we both used anecdotal examples lol. man, that's kinda pathetic to hear about though (the tourney you talked about). youll find players of all stripes and the extreme can shine negative lights on the whole fanbase. those who only really care for the painting and models (while hard to find a negative aspect, they are the least likely to do games and were the preferred "customers" of old GW), and then those who only care for bragging rights (and maybe money if its in the prize pool).
Kap'n Krump wrote: I thought that orks could more or less photosynthesize energy (what with being part plant)- and that food/drink was more of a bonus.
Nope. Also technically this is accurate to Orks being a fungus, because fungus does not photosynthesize.
Kap'n Krump wrote: I thought that orks could more or less photosynthesize energy (what with being part plant)- and that food/drink was more of a bonus.
Nope. Also technically this is accurate to Orks being a fungus, because fungus does not photosynthesize.
Kap'n Krump wrote: I thought that orks could more or less photosynthesize energy (what with being part plant)- and that food/drink was more of a bonus.
Nope. Also technically this is accurate to Orks being a fungus, because fungus does not photosynthesize.
Fungus does not ingest food either. Orks do.
Fungus does not drive around in ramshackle vehicles and axe-murder human soldiers. Orks do.
Kap'n Krump wrote: I thought that orks could more or less photosynthesize energy (what with being part plant)- and that food/drink was more of a bonus.
Nope. Also technically this is accurate to Orks being a fungus, because fungus does not photosynthesize.
Why are we back to this? Orks have symbiotic green plants, like lichen.
Nazrak wrote: I think the mistake that quite a lot of people make is to assume that just because they're only interested in the most hyper-competitive, point-efficient method of choosing which units they want to play games with, that's the only way anyone else plays 40K too. "Bad" rules ≠ nobody buying the kit at all. Sure, there are going to be some outlying instances of competitive players buying multiples of the same kit because it's the "best" one, but this is far from the way most people play 40K. I think forums like this one skew people's perception of that quite heavily.
Yeah I agree 100 percent, I hardly know anyone who plays hard core optimised armies for tournaments. I just love painting and playing a fun semi competitive game
Agree. Give me solid performance across multiple builds. Doesn't have to be broken, op, or super strong. Just enjoyable. I got tabled by turn 2 in two games at nova open. Wasn't very fun just removing models. Died so fast one game, we setup a game of kill team and played that haha.
Matches my experience. My gaming group is very casual when it come to list building (cool stuff > good stuff), but orks didn't stand a chance unless you brought the tide, and then they weren't any fun. When trying to bring speed freaks I was tabled turn two by a 5th edition style wraith construct army - and that army didn't take a single casualty while doing so.
I build my Death Guard army solely for the reason to have fun playing Warhammer 40k again.
Galas wrote: When they announced that china recasts where forbidden, something like 20-25 players began to complaint...
Two points here:
1. How would they know they were recasts? Unless we're talking a resin version of a GW plastic kit, who would ever know? 2. The people who complained are very silly. Why draw attention to yourself that way? I half expect that's what the TO's were hoping for, "honest stupidity".
Galas wrote: When they announced that china recasts where forbidden, something like 20-25 players began to complaint...
Two points here:
1. How would they know they were recasts? Unless we're talking a resin version of a GW plastic kit, who would ever know?
2. The people who complained are very silly. Why draw attention to yourself that way? I half expect that's what the TO's were hoping for, "honest stupidity".
It's a bit silly, yes. Like putting up a sign " No spies" at the border actually making people turn back
You can often tell because edges and corners are not as sharp as they are on GW's models, flat surfaces have patterns on them, damage in places where excess material was removed and certain details are less defined.
A good paintjob can hide those flaws, but if you know what to look for, you can often tell whether the model is a GW plastic model or a recast.
tneva82 wrote: Would be nice then if orks got at least semi competive rules? As it is thev are super soft even in casual games
Oh yeah I don’t disagree with this; I think the better chance you have of jumping into a game and not immediately getting battered just because of what army you brought, the better. I was just saying it’s a bit daft to say that if some buggies are not as good as others, the former won’t sell at all.
I don't have any recasts (unless I got taken for a ride on ebay by buying DKoK models in FW plastic bags from an Euro seller), but I've read - on Dakka - several posts jokingly and seriously saying that recasts can have better quali than FW casts. Stuff like "if it's not bent it's probably a recast". I know my cousin's big Nid flyer was terrible warped.
And is it actually a problem right now? I got curious checked AliExpress (it was named as a source on Dakka) and all the stores I could find carrying FW and GW stuff had "no products are in this store" listings or "does not ship to Germany/US" disclaimers on those items.
Jidmah wrote: You can often tell because edges and corners are not as sharp as they are on GW's models, flat surfaces have patterns on them, damage in places where excess material was removed and certain details are less defined.
I've seen some blue-grey pewter recasts of old BattleTech miniatures. They were pretty awful. They were also made some 10+ years ago. Things have improved.
i cant think of any model made over 10 years ago that by todays standards still looks great.
Most of them look like a ton of shortcuts were made to make casting easier. Which on one hand makes sense but when the model looks like hot garbage as a result....
Jidmah wrote: You can often tell because edges and corners are not as sharp as they are on GW's models, flat surfaces have patterns on them, damage in places where excess material was removed and certain details are less defined.
I've seen some blue-grey pewter recasts of old BattleTech miniatures. They were pretty awful. They were also made some 10+ years ago. Things have improved.
I have a couple of friends using a high-end 3d printer to print eldar tanks and another casting daemons manually with some stuff specifically made for re-casting miniatures. You can't tell when they are sitting on the tabletop, but you can definitely tell when looking closely at the models or in the right lighting.
Vineheart01 wrote: i cant think of any model made over 10 years ago that by todays standards still looks great.
Most of them look like a ton of shortcuts were made to make casting easier. Which on one hand makes sense but when the model looks like hot garbage as a result....
my 25 year old farseer is far and away my favorite Eldar model ever made.
Most of the time for me when I'm looking at an older model what impresses me is the design, and I'm much more apt to forgive scale quirks or other small flaws than I am to forgive a shiny new model with a really lazy, uninspired design overall. Sure, there are old models that get very strange with age, but I think there are also gems hidden in the old stuff.
Vineheart01 wrote: i cant think of any model made over 10 years ago that by todays standards still looks great.
Most of them look like a ton of shortcuts were made to make casting easier. Which on one hand makes sense but when the model looks like hot garbage as a result....
my 25 year old farseer is far and away my favorite Eldar model ever made.
Most of the time for me when I'm looking at an older model what impresses me is the design, and I'm much more apt to forgive scale quirks or other small flaws than I am to forgive a shiny new model with a really lazy, uninspired design overall. Sure, there are old models that get very strange with age, but I think there are also gems hidden in the old stuff.
To be fair though, and I used to collect them so I think I'm relatively well informed, Eldar models have aged really well. Much to the chagrin of the player base because it's a large part of the reason so many of the sculpts haven't changed for so long. I was amazed they're still using the 2nd Ed Warp Spiders?! I still have the exarch and he looks awesome, despite his age and metal constitution.
I think a bunch of the older metal models look pretty good. Some of the early plastics look pretty bad. I think that the plastic ork boyz have aged well because orks have pretty blocky and exaggerated features in the art which translated well to the early plastics.
I also think that while there are a lot of new scultps that are extremely detailed and well done from a technical standpoint, they don't actually look that great to me. A lot of the new Death Guard stuff is that way for me. I can see how the models are very well done, but they're just not really my style.
To bring it back to orks/orcs/orruks, I've got some AoS Ironjawz sprues sitting next to me. The Brutes are newer than the 'Ardboyz, and much more detailed, but in some ways to me they feel a little overdone if that makes sense.
Nazrak wrote: I think the mistake that quite a lot of people make is to assume that just because they're only interested in the most hyper-competitive, point-efficient method of choosing which units they want to play games with, that's the only way anyone else plays 40K too. "Bad" rules ≠ nobody buying the kit at all. Sure, there are going to be some outlying instances of competitive players buying multiples of the same kit because it's the "best" one, but this is far from the way most people play 40K. I think forums like this one skew people's perception of that quite heavily.
This. Most people on dakka talk like theyre hyper competitive ITC only tournament meta players. Not everyone is, hell ill be those players overall are the minority. Most of the people talking about meta builds and units and such probably dont even play in tournaments.
An Actual Englishman wrote: Stop arguing about the biology of a made-up race of angry green fungus hooligans.
Daz "race of angry green lichen hooligans", ya git
Concerning the kit, I prefer the plastics of the boyz, lootas/burnas, and stormboyz. I think the goofiness suits the orks perfectly. Furthermore, as I am discovering building KTs for a 3rd party, they are highly interchangeable as marines used to be (and still are). If plastic Kommandos and Tankbustas come out I could be interested but I am not sold on the aesthetic of the orks in the new buggy/trakks, albeit the models as are whole are amazing.
I dislike the Ironjaws. Something is off with the proportions, I cannot put my finger on it.
Nazrak wrote: I think the mistake that quite a lot of people make is to assume that just because they're only interested in the most hyper-competitive, point-efficient method of choosing which units they want to play games with, that's the only way anyone else plays 40K too. "Bad" rules ≠ nobody buying the kit at all. Sure, there are going to be some outlying instances of competitive players buying multiples of the same kit because it's the "best" one, but this is far from the way most people play 40K. I think forums like this one skew people's perception of that quite heavily.
This. Most people on dakka talk like theyre hyper competitive ITC only tournament meta players. Not everyone is, hell ill be those players overall are the minority. Most of the people talking about meta builds and units and such probably dont even play in tournaments.
What I've found odd is that if you admit to not being a hyper competitive ITC only tournament meta player your opinion on balance for some reason is seen as null and void? In addition the discussion here seems to focus almost solely on statistics and mathematics that often serve very little comparison to in-game results.
Like I remember in the tactics thread trying to discuss the benefits of Warbikes but people wouldn't even entertain it. As if they were so shockingly bad that they had no place in a competitive discussion, which I find bizarre. Surely the worse the unit is, the more interesting the tactical discussion around it, as you try to find a particular niche for said unit?
Nazrak wrote: I think the mistake that quite a lot of people make is to assume that just because they're only interested in the most hyper-competitive, point-efficient method of choosing which units they want to play games with, that's the only way anyone else plays 40K too. "Bad" rules ≠ nobody buying the kit at all. Sure, there are going to be some outlying instances of competitive players buying multiples of the same kit because it's the "best" one, but this is far from the way most people play 40K. I think forums like this one skew people's perception of that quite heavily.
This. Most people on dakka talk like theyre hyper competitive ITC only tournament meta players. Not everyone is, hell ill be those players overall are the minority. Most of the people talking about meta builds and units and such probably dont even play in tournaments.
I remember my first time at LVO about three years ago. I was told by other players to prepare for a beat down, that the competition would be insane.
My first match was against Carnifexes and Hormagaunts. 7th Edition.
My third match was against a bunch of necron warriors and their moving pyramids. No bikes, no decurion.
So yeah, I think a lot of people blow it out of proportion.
Nazrak wrote: I think the mistake that quite a lot of people make is to assume that just because they're only interested in the most hyper-competitive, point-efficient method of choosing which units they want to play games with, that's the only way anyone else plays 40K too. "Bad" rules ≠ nobody buying the kit at all. Sure, there are going to be some outlying instances of competitive players buying multiples of the same kit because it's the "best" one, but this is far from the way most people play 40K. I think forums like this one skew people's perception of that quite heavily.
This. Most people on dakka talk like theyre hyper competitive ITC only tournament meta players. Not everyone is, hell ill be those players overall are the minority. Most of the people talking about meta builds and units and such probably dont even play in tournaments.
What I've found odd is that if you admit to not being a hyper competitive ITC only tournament meta player your opinion on balance for some reason is seen as null and void? In addition the discussion here seems to focus almost solely on statistics and mathematics that often serve very little comparison to in-game results.
Like I remember in the tactics thread trying to discuss the benefits of Warbikes but people wouldn't even entertain it. As if they were so shockingly bad that they had no place in a competitive discussion, which I find bizarre. Surely the worse the unit is, the more interesting the tactical discussion around it, as you try to find a particular niche for said unit?
Yeah its so weird. I fething love warbosses, but according to dakka I shouldnt take any HQ besides weirdboys. Too be fair units like warbikes probably are pretty terrible....if theyre up against a competitive tournament list....but not everyone plays against those in 100% of their games.
An Actual Englishman wrote: Like I remember in the tactics thread trying to discuss the benefits of Warbikes but people wouldn't even entertain it. As if they were so shockingly bad that they had no place in a competitive discussion, which I find bizarre. Surely the worse the unit is, the more interesting the tactical discussion around it, as you try to find a particular niche for said unit?
Eh, bad example. Warbikes in their current state are so shockingly bad that they have no place in a game you are trying to win, tactics would revolve around convincing your opponent to not shoot them. Not every unit has a niche - especially not if it's sub-par at everything it does. And yes, I have tried them.
A better analogy would have been ork boyz vs footslogging nobz or KMK vs dakkajets. At the very least a unit must be able to perform it's primary role, quite a few entries in the ork index cannot do that - which means they fail independently of your competitive level.
H.B.M.C. wrote: The 'Ardboyz are just the old Black Orc kit. They're nothing new.
The Brutes look great though. I have some of them. I always look at them as Snake Bites in 'Mega-Armour'.
Yeah, I said that Brutes are newer than 'Ardboyz. I guess I must have implied I thought they were new somehow. I probably shouldn't try to write anything before my morning coffee has kicked in.
I picked up the Brutes to convert into Meganobz. The 'Ardboyz I plan on mixing in with the more armored looking 40k nobz for Nobz units, while I'm going to use the less armored looking 40k nobz as Boss Nobz for Boyz to represent the 4+ and 6+ respectively. I'm waiting for the codex and the rest of the releases to come out before putting any more work into modelling though.
Jidmah wrote: You can often tell because edges and corners are not as sharp as they are on GW's models, flat surfaces have patterns on them, damage in places where excess material was removed and certain details are less defined.
A good paintjob can hide those flaws, but if you know what to look for, you can often tell whether the model is a GW plastic model or a recast.
This is technically true, in that I've seen some recasts people bought from the very, very, very cheapest and lowest quality sources, then did nothing to the model except a basic rattlecan & 3-colour job on it which are fairly obvious.
In reality, the vast, vast, utterly vast majority of the time anyone who looks at a prepped and normally painted model and says "I can tell that's a recast" is either lying or delusional. Hell the vast majority of the time when someone looks at an un-prepped, un-painted model and claims they can tell it's a recast they're spouting bollocks - I got accused of owning a recast Titan Techpriest from FW last year when I took it along to a painting thing a local group were doing, and the reality is the wee crawly-bumlick making the accusation was just too young to remember when FW sometimes used a cream coloured resin. And I've seen similar nonsense before, people donning their GW Volunteer Copyright Policeman uniform and getting out the handcuffs because they can apparently recall the exact hexidecimal colour value of the grey dye FW use in their resin and have spotted a model they insist is "too light" or "too dark", which is a farce given batches will naturally vary over time.
The only way you can ever conclusively know a model is a recast unless it's naked of paint and so hideously malformed it couldn't pass even FW's standards of quality control, is if the owner admits it's a recast, and this ludicrous McCarthyist attitude that's growing up around the issue in some circles is ridiculous. That's not an endorsement of recasting, just a condemnation of the kneejerk "That model has slightly more pronounced mold lines than I personally had on my model, BURN THE WITCH!" attitude that seems to be growing more commonplace.
Dakka Flakka Flame wrote: So it's getting pretty late in the UK. I guess no Orktober update today? I was looking forward to seeing what the new vehicle looked like.
Dakka Flakka Flame wrote: So it's getting pretty late in the UK. I guess no Orktober update today? I was looking forward to seeing what the new vehicle looked like.
I guess the Facebook crowd didn't guess correctly
Turns out to be a new Primaris Marines flying Trukk.
To pile more on more information, we’ve also been hearing that GW store employees reportedly aren’t allowed to take off October 13th and 20th. What could be happening on those days? Could Speed Freeks be dropping on the 13th and finally, the Ork codex on the 20th? We can make some educated guesses but for now, we don’t know for sure.
One thing to remember is that historically, GW doesn’t allow their store employees to take the day off on the days that big releases drop. It sounds like we’ve got some exciting things ahead in Orktober!
nflagey wrote: GW should make a "build your own ork vehicle" kit with pieces that can be assembled any way you want to build super customizable vehicle ... the ork way
this is basically what i tried to do some custom rules for back in 7th when they initially took our looted wagon away. "Build A Tank Workshop" lol basically it was just a mass of different chassis to base it off of (literally any vehicle) and then add crap to it.
That would be cool if it turns out to be true.
A make your own vehicle "buggy" everything from the standard buggy to these new ones in the single codex listing with full kustomisation. This would be cool if true. That would mean the names for these new buggies may be just for Speed Freeks, if true.
That might cover the rumour we heard earlier about most customisable kit, really incorrect most customisable listing, maybe????
To pile more on more information, we’ve also been hearing that GW store employees reportedly aren’t allowed to take off October 13th and 20th. What could be happening on those days? Could Speed Freeks be dropping on the 13th and finally, the Ork codex on the 20th? We can make some educated guesses but for now, we don’t know for sure.
One thing to remember is that historically, GW doesn’t allow their store employees to take the day off on the days that big releases drop. It sounds like we’ve got some exciting things ahead in Orktober!
We already know what releases are on the 13th because the pre-orders were announced on Sunday. Speed Freeks will probably be unveiled this Sunday though, and out on the 20th.
Looks like the buggies can be built with twin big-shottas (I think) so they are proper replacements for the normal buggies. Hopefully they have the options for skorchas/rokkits in the boxes too.
To pile more on more information, we’ve also been hearing that GW store employees reportedly aren’t allowed to take off October 13th and 20th. What could be happening on those days? Could Speed Freeks be dropping on the 13th and finally, the Ork codex on the 20th? We can make some educated guesses but for now, we don’t know for sure.
One thing to remember is that historically, GW doesn’t allow their store employees to take the day off on the days that big releases drop. It sounds like we’ve got some exciting things ahead in Orktober!
The 20th is the 500th Store Celebration and the 13th is Armies on Parade.
We got a couple of boxsets this year (Tooth and Claw and Wake the Dead) that relate to events happening on Vigilus, where we also know Orks Speed Freaks have been spotted.
"Wake the Dead" was just released while "Tooth and Claw" was released mid-August ... however, no rumors of any box set that would include Orks yet?
Wake the Dead is definitely not the end of the story, as stated on Warhammer-Community:
Wake the Dead is a new battlebox that continues the story of Vigilus
It seems logical to me that the factions Warhammer-Community mentioned in their posts about Vigilus would each be involved in some box set ... so are we going to see an Ork vs Black Legion box set in the near future? Or is Speed Freaks supposed to be developing the story on Vigilus from the viewpoint of the Orks?
Vigilus is both the gateway to the beleaguered “Imperium Nihilus” and a citadel against the Black Legion, Orks and all manner of threats from without.
One of the largest conflicts has emerged on Vigilus, with Warlord Krooldakka’s invasion giving rise to a Speedwaaagh!, a Genestealer Cult insurrection and, more recently, an Aeldari invasion as well. The escalating conflict has seen more and more Orks drawn to the sector in search of a good bust-up.
nflagey wrote: It seems logical to me that the factions Warhammer-Community mentioned in their posts about Vigilus would each be involved in some box set ... so are we going to see an Ork vs Black Legion box set in the near future? Or is Speed Freaks supposed to be developing the story on Vigilus from the viewpoint of the Orks?
The Speed Freeks box is supposed to be set on Vigilus. The narrative being that psychic forcefields are keeping the orks out of the cities, so they've started racing each other around the wastelands.
I wouldn't be surprised if Speed Freeks is the only* ork box for Vigilus for the time being. They might keep the planet around for a long time, making it a new major location like Cadia or Armageddon. I don't know for certain we won't get another box in the style of Forgebane or Wake the Dead with Orks vs X, but I'm not getting my hopes up either.
*Krogskull's Boyz for Kill Team is on Vigilus as well.
That said, we might get a new Start Collecting box.
nflagey wrote: GW should make a "build your own ork vehicle" kit with pieces that can be assembled any way you want to build super customizable vehicle ... the ork way
this is basically what i tried to do some custom rules for back in 7th when they initially took our looted wagon away.
"Build A Tank Workshop" lol basically it was just a mass of different chassis to base it off of (literally any vehicle) and then add crap to it.
That would be cool if it turns out to be true.
A make your own vehicle "buggy" everything from the standard buggy to these new ones in the single codex listing with full kustomisation. This would be cool if true. That would mean the names for these new buggies may be just for Speed Freeks, if true.
That might cover the rumour we heard earlier about most customisable kit, really incorrect most customisable listing, maybe????
Uuh community post already told these will be in codex...
Less wishlisting, more looking what gw officially tells please!
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Mr.Church13 wrote: I'd be super upset and also find it super hilarious if the whole month is just hyping up Orks only to have an "ambush" release of GSC instead.
The ones that are atm in development and thus coming next year?
no need for insults or overeations.
but i will agree its the same model and the same gun, its just the low resolution and the different angle makes it look different,
at this point i dont expect much or any at all custom weapons foe the new buggies. its the problem with current GW, they are doing more and more "single build" models, removing customization.
i think the main reason for this is to better balance the game. you dont need to consider what points all the guns on a model cost is they are common among the whole faction, if they are unique then the model can be pointed without fear of changing the balance of another model. it kinds sucks, but there is a hidden hobby benefit. if the war gear barely changes then doing "counts as" isnt held down so much with trying to keep the model wysiwug. do the buggy in question form the kit of a truck and attach a big dakka like gun on the back and call it the new buggy, and your opponent wont have to be afraid that your hiding what upgrades you did amoungst all the barrels since the load out never changes. (at least im forcing myself to look at the bright side of this situation, and i like customizing vehicles )
most of the recent models from GW are single builds with very few option, they separated the profiles of the warglaive and helverin mini knights though they have the exact same base body (the only option i think is the gun up top), but if they do this they can easily change the points of one without fearing the other gets changed as well.
Jidmah wrote: You can often tell because edges and corners are not as sharp as they are on GW's models, flat surfaces have patterns on them, damage in places where excess material was removed and certain details are less defined.
A good paintjob can hide those flaws, but if you know what to look for, you can often tell whether the model is a GW plastic model or a recast.
This is technically true, in that I've seen some recasts people bought from the very, very, very cheapest and lowest quality sources, then did nothing to the model except a basic rattlecan & 3-colour job on it which are fairly obvious.
In reality, the vast, vast, utterly vast majority of the time anyone who looks at a prepped and normally painted model and says "I can tell that's a recast" is either lying or delusional. Hell the vast majority of the time when someone looks at an un-prepped, un-painted model and claims they can tell it's a recast they're spouting bollocks - I got accused of owning a recast Titan Techpriest from FW last year when I took it along to a painting thing a local group were doing, and the reality is the wee crawly-bumlick making the accusation was just too young to remember when FW sometimes used a cream coloured resin. And I've seen similar nonsense before, people donning their GW Volunteer Copyright Policeman uniform and getting out the handcuffs because they can apparently recall the exact hexidecimal colour value of the grey dye FW use in their resin and have spotted a model they insist is "too light" or "too dark", which is a farce given batches will naturally vary over time.
The only way you can ever conclusively know a model is a recast unless it's naked of paint and so hideously malformed it couldn't pass even FW's standards of quality control, is if the owner admits it's a recast, and this ludicrous McCarthyist attitude that's growing up around the issue in some circles is ridiculous. That's not an endorsement of recasting, just a condemnation of the kneejerk "That model has slightly more pronounced mold lines than I personally had on my model, BURN THE WITCH!" attitude that seems to be growing more commonplace.
I'm pretty sure you can see tell plastic recasts reliably unless there has is a good paintjob done to them. You do need to know the legit model in order to spot the differences though.
Mind you, this does not apply to resign miniatures, especially not GW's finecast range. Some of the legit models look worse than the recasts.
As for FW: I have no experience with recasts, but I can guarantee that you can tell 3d printed models from legit FW models very, very easily - without caring for color at all.
Jidmah wrote: You can often tell because edges and corners are not as sharp as they are on GW's models, flat surfaces have patterns on them, damage in places where excess material was removed and certain details are less defined.
A good paintjob can hide those flaws, but if you know what to look for, you can often tell whether the model is a GW plastic model or a recast.
This is technically true, in that I've seen some recasts people bought from the very, very, very cheapest and lowest quality sources, then did nothing to the model except a basic rattlecan & 3-colour job on it which are fairly obvious.
In reality, the vast, vast, utterly vast majority of the time anyone who looks at a prepped and normally painted model and says "I can tell that's a recast" is either lying or delusional. Hell the vast majority of the time when someone looks at an un-prepped, un-painted model and claims they can tell it's a recast they're spouting bollocks - I got accused of owning a recast Titan Techpriest from FW last year when I took it along to a painting thing a local group were doing, and the reality is the wee crawly-bumlick making the accusation was just too young to remember when FW sometimes used a cream coloured resin. And I've seen similar nonsense before, people donning their GW Volunteer Copyright Policeman uniform and getting out the handcuffs because they can apparently recall the exact hexidecimal colour value of the grey dye FW use in their resin and have spotted a model they insist is "too light" or "too dark", which is a farce given batches will naturally vary over time.
The only way you can ever conclusively know a model is a recast unless it's naked of paint and so hideously malformed it couldn't pass even FW's standards of quality control, is if the owner admits it's a recast, and this ludicrous McCarthyist attitude that's growing up around the issue in some circles is ridiculous. That's not an endorsement of recasting, just a condemnation of the kneejerk "That model has slightly more pronounced mold lines than I personally had on my model, BURN THE WITCH!" attitude that seems to be growing more commonplace.
I'm pretty sure you can see tell plastic recasts reliably unless there has is a good paintjob done to them. You do need to know the legit model in order to spot the differences though.
You really can't. Someone taking crummy pressmolds with instamold and putty for their own use, maybe that's easy to tell, but the commercially available stuff that most people are talking about when they claim they've spotted recasts in someone's army, unless from the cheapest and nastiest of sources, are not distinguishable from the GW plastic kits once assembled, nevermind painted.
As for FW: I have no experience with recasts, but I can guarantee that you can tell 3d printed models from legit FW models very, very easily - without caring for color at all.
Also, and this one really biles ma pish - 3D printing is not recasting. It is not legally equivalent to recasting. It is not ethically equivalent to recasting. Recasting is, whatever someone might think of it, unlawful, unequivocally. Making fanart is not unlawful. Printing fanart(with the permission of the artist) is not unlawful. That doesn't suddenly change just because the fanart is three dimensional - so long as nobody is scanning GW models or ripping assets out of licensed videogames, and so long as nothing is being sold, there is no logical or legal basis for putting someone 3D printing a freely available fan-made miniature on the same level as someone taking a model GW have made and making a direct copy to sell for profit.
tneva82 wrote: One easy way for judge to distinguish recast from legit plastic. Lift ip
Hilarious. So now folk are claiming they can tell - by hand no less - the weight difference between plastic and...slightly different plastic. You should do that trick at parties.
Galas wrote: When they announced that china recasts where forbidden, something like 20-25 players began to complaint...
Two points here:
1. How would they know they were recasts? Unless we're talking a resin version of a GW plastic kit, who would ever know?
2. The people who complained are very silly. Why draw attention to yourself that way? I half expect that's what the TO's were hoping for, "honest stupidity".
Because the warhammer circle here is not that big, and everybody knows who buy from recasters. And people is very open about it. A couple of guys did make fun of me for buying a legit Stormsurged (from uk and with discount, so not like direct from gw), because for the same price they bought 2 from china, with spare for a commander.
Also, one of the organicers of the tournament is really an expert at lookibg for recasts. Because here people buy resin recasts of plastic kits. For exampke, I bought a bunch of primed Tau from ebay, from a spanish guy, and with them in hand the riptide and the broadsides are clearly recasts. They have bubbles (plastic has no bubbles) and the torso is a solidchunk... And plastic glue does not work.
I have kept them because I paid for them, and use them in friendlt games. But I wont take them to tournaments
To pile more on more information, we’ve also been hearing that GW store employees reportedly aren’t allowed to take off October 13th and 20th. What could be happening on those days? Could Speed Freeks be dropping on the 13th and finally, the Ork codex on the 20th? We can make some educated guesses but for now, we don’t know for sure.
One thing to remember is that historically, GW doesn’t allow their store employees to take the day off on the days that big releases drop. It sounds like we’ve got some exciting things ahead in Orktober!
I came into this thread looking for some talk about this clickbait rumor from Spikey Bits and so far I see people calling for the death penalty over plastic miniatures...
Anybody heard anything similar about these models being sent back? I can see why if they are changing the bases for the Boyz and Bikes, but what about Trukks and Wagons? Bases as well? I can only imagine they might be putting them on bases if they are serious about making Speed Freakz its own game that has to have bases.
Regards to employees not allowed to take a time off, isn't 20th of October their big 500th store opening celebration?
To pile more on more information, we’ve also been hearing that GW store employees reportedly aren’t allowed to take off October 13th and 20th. What could be happening on those days? Could Speed Freeks be dropping on the 13th and finally, the Ork codex on the 20th? We can make some educated guesses but for now, we don’t know for sure.
One thing to remember is that historically, GW doesn’t allow their store employees to take the day off on the days that big releases drop. It sounds like we’ve got some exciting things ahead in Orktober!
I came into this thread looking for some talk about this clickbait rumor from Spikey Bits and so far I see people calling for the death penalty over plastic miniatures...
Anybody heard anything similar about these models being sent back? I can see why if they are changing the bases for the Boyz and Bikes, but what about Trukks and Wagons? Bases as well? I can only imagine they might be putting them on bases if they are serious about making Speed Freakz its own game that has to have bases.
I commented on the dates earlier.
The 13th is Armies on Parade and the 20th is the 500th Store Opening Celebration thing.
A lot of the Ork range has been kinda/sorta "direct only" for awhile as far as I know. Models being sent back likely aren't for bases in the case of Trukks and Wagons but likely more for repackaging. They still were in the older style of box last I saw.
All the rumors about the ork vehicles ended up being spot on. Kirioth's channel on YouTube https://youtu.be/A0Om3NgWxEI for reference.
Same source gave all the Clan Stratagems and the Dakka Dakka Dakka army wide rule. The latter we know is true as GW themselves posted it.
Same source reported that Ghaz has amazing rules and is a monster on the table, but could not confirm there's a new model for him.
Given source has been credible on all counts, and unless GW want to make the old metal model their signature warlord, I think it's safe to at least hope for a new plastic Ghazgkul Thrakka on the way. The wait is driving me crazy.
Ive not read this thread for a while so i might have missed info, but i was half expecting Speed Freaks going up for pre-order this weekend based on the Orktober email we had the other day!
Original Timmy wrote: Ive not read this thread for a while so i might have missed info, but i was half expecting Speed Freaks going up for pre-order this weekend based on the Orktober email we had the other day!
Has a date been confirmed?
Sigh. We were told last sunday what preorders would be apart from it being open secret long before it.
Tomorrow will be told what comes preorder next saturday. Speed freak for sure. Question is is codex also or is that next week.
Original Timmy wrote: Ive not read this thread for a while so i might have missed info, but i was half expecting Speed Freaks going up for pre-order this weekend based on the Orktober email we had the other day!
Has a date been confirmed?
Sigh. We were told last sunday what preorders would be apart from it being open secret long before it.
Tomorrow will be told what comes preorder next saturday. Speed freak for sure. Question is is codex also or is that next week.
by Primaris Orks, I assume you mean some weird mashup of a Primaris Space Marine and an Ork? I can categorically tell you that is not happening.
playing on words ... does not rule out Prime Orks ...
Especially since Prime Ork is a play on words of Primarch, not Primaris. That said I think at this point the likelyhood of Prime Orks in the near future is low.
Perfect Organism wrote: Rumoured traits from 4chan:
Goffs: 6s in melee generate additionnal attack.
Bad Moons: Reroll 1s in shooting phase
Evil Sunz: +1" move, advance and charge. No -1 penalty when advancing and firing assault weapons
Death Skullz: 6+ invulnerable save army-wide. Some sort of reroll mechanic (à la Salamanders?) EDIT: clarified in the video as a re-roll to hit, wound or damage.
Snakebites: 6+ FNP Freebooterz: +1 to hit when a Freebooterz unit destroyed a unit earlier in the turn.
Blood Axes: Gain cover in the open. Can shoot or charge after falling back.
Dandelion wrote: The freebootaz one might be a stratagem. That or the list is bunk...
Then again, WC said Kill Team factions would have up to 6 units, but the max was 5. So maybe they're wrong.
I can definitely see the Freeboota one being a stratagem instead, though this does poke some doubt in these leaked clan traits. Which is a shame if it's not true- Deffskulls seemed great, which is what my entire army is painted as.
I suspect the gist might be correct. I remember when the knight traits leaked and taranis said "ignores mortal wounds on 6" when it was actually "ignores wounds on a 6, other than mortal wounds"
About statements specifying six clans; GW could just be using ‘clan’ pedantically to throw people off. There are, after all, only six ‘true’ Clans: freebootas are technically clanless.
Half expect the Blood Axe one to match the Tyranid one, cover in the open unless you charge or advance, which seems a lot more reasonable than basically a +1 save against virtually everything
An Actual Englishman wrote: Evil Sunz will probably be the go-to for competitive play, at least for one detachment.
+1 to charge is massive from DS/Da Jump and it helps with advancing the Boyz up-field.
It's just a shame it works best on footslogging units.
Codex Orkz comes out, You can deepstrike 3 units turn 2 for 3 CP, no restrictions, Gorkanauts become 250pts, gain a 4+ invuln and 2 attacks. Sorry i had to have an upbeat moment
leopard wrote: Half expect the Blood Axe one to match the Tyranid one, cover in the open unless you charge or advance, which seems a lot more reasonable than basically a +1 save against virtually everything
I'm hoping that it would be a hybrid between that one and -1 to hit stratagems. What I mean by that is that Blood Axe units count as being in in cover if they're outside of 12", but it doesn't matter if they advance or charge.
The reason why I would rather have it be that way is Kommandoz and Stormboyz will probably always be advancing and charging. I understand the narrative reason for losing the cover save when advancing or charging, but on the other hand it doesn't work that well with two units the Blood Axes are known for.
jhnbrg wrote: No codex in "orktober", they keep trolling ork players it seems...
Little early to call that, I think. There's still two more weeks they could reveal it. My bet is for Speed Freeks next week and the codex after that.
That still means no codex in october, with preorder on the 27:th? With the new base sizes this is turning into a pretty lousy release despite all the hyping.
Last time I checked, the only thing announced ahead of time was the Speed Freeks box. That’s it.
Every other thing after that has been internet people playing Chinese whispers starting with a capstone line in a video and turning it into a whole month of nothing but Ork releases with no more evidence to tie the two ends of the chain together than the coincidence of some semi-confirmed rumours (with no attached date, it should be said) appearing around the same time.
If anyone has been trolling Ork players, it’s been themselves. It’d be hilarious if it wasn’t so tragic.
Anyway, back to rebasing my boyz in time for Novembork.
leopard wrote: Half expect the Blood Axe one to match the Tyranid one, cover in the open unless you charge or advance, which seems a lot more reasonable than basically a +1 save against virtually everything
I'm hoping that it would be a hybrid between that one and -1 to hit stratagems. What I mean by that is that Blood Axe units count as being in in cover if they're outside of 12", but it doesn't matter if they advance or charge.
The reason why I would rather have it be that way is Kommandoz and Stormboyz will probably always be advancing and charging. I understand the narrative reason for losing the cover save when advancing or charging, but on the other hand it doesn't work that well with two units the Blood Axes are known for.
I'd certainly prefer it to be all the time, but its a lot easier to image orks moving slowly being harder to targte than the horde piling forwards at full tilt.
will have to wait and see but I expect this to be typical GW, done in a very simple style and a copy & paste of the nid one seems likely, you get cover but at a cost of speed - that helps kommados when they drop as they are now always in cover when they do so, but lose it for overwatch if they declare a charge - but boyz barrelling across the table don't get it unless they slow down a bit.
have to wait and see, not changing my army here, the vast bulk is Blood Axe regardless of the rules, with a Goff detachment for stormboyz and likely a snakebite one for more infantry as I have a bunch of old fantasy models I plan to convert
jhnbrg wrote: No codex in "orktober", they keep trolling ork players it seems...
Little early to call that, I think. There's still two more weeks they could reveal it. My bet is for Speed Freeks next week and the codex after that.
That still means no codex in october, with preorder on the 27:th? With the new base sizes this is turning into a pretty lousy release despite all the hyping.
With Commanders released next weekend, there’s still 2 weekends left in Oktober. So, in theory, release of Speed Freaks on 20 October, and the Codex on 27 October. In that case, Orktober still stands.
And even then, I don’t recall GW ever saying that 1) October would only be Ork releases and 2) Orks wouldn’t get any releases outside October. Orktober is clearly just a play on words thought up by the community team to indicate the October will see a major Ork release. Which it doubtlessly will.
Mr_Rose wrote: Last time I checked, the only thing announced ahead of time was the Speed Freeks box. That’s it.
Every other thing after that has been internet people playing Chinese whispers starting with a capstone line in a video and turning it into a whole month of nothing but Ork releases with no more evidence to tie the two ends of the chain together than the coincidence of some semi-confirmed rumours (with no attached date, it should be said) appearing around the same time.
If anyone has been trolling Ork players, it’s been themselves. It’d be hilarious if it wasn’t so tragic.
Anyway, back to rebasing my boyz in time for Novembork.
"To celebrate the return of everyone’s favourite green-skinned warmongering, barbaric xenos this Orktober, we’ve got an entire month’s worth of exciting content for you to help get you in the mood for Waaagh!"
"Orktober is going to be awesome, so don’t forget to check back each day to see what news and articles we have for you."
"Arriving first this month is the awesome new game all about kunnin’, speedin’ and shootin’"
"Next up is Codex: Orks itself. The book features bespoke rules for the six major Ork clans, dozens of powerful and thematic Stratagems to use in battle, a selection of wazzy psychic powers and updated datasheets – including all the new wagons that feature in Speed Freeks."
Mr_Rose wrote: Last time I checked, the only thing announced ahead of time was the Speed Freeks box. That’s it.
Every other thing after that has been internet people playing Chinese whispers starting with a capstone line in a video and turning it into a whole month of nothing but Ork releases with no more evidence to tie the two ends of the chain together than the coincidence of some semi-confirmed rumours (with no attached date, it should be said) appearing around the same time.
If anyone has been trolling Ork players, it’s been themselves. It’d be hilarious if it wasn’t so tragic.
Anyway, back to rebasing my boyz in time for Novembork.
GW themselves called it Orktober, and now we know there will be at most 1 week of Ork releases - preorders on the 20th and release on the 27th at the earliest.
jhnbrg wrote: No codex in "orktober", they keep trolling ork players it seems...
Little early to call that, I think. There's still two more weeks they could reveal it. My bet is for Speed Freeks next week and the codex after that.
That still means no codex in october, with preorder on the 27:th? With the new base sizes this is turning into a pretty lousy release despite all the hyping.
With Commanders released next weekend, there’s still 2 weekends left in Oktober. So, in theory, release of Speed Freaks on 20 October, and the Codex on 27 October. In that case, Orktober still stands.
And even then, I don’t recall GW ever saying that 1) October would only be Ork releases and 2) Orks wouldn’t get any releases outside October. Orktober is clearly just a play on words thought up by the community team to indicate the October will see a major Ork release. Which it doubtlessly will.
No, pre order on 20:th and 27:th means release in november for the codex.
Have they said that’s the only release up for preorder next week?
Maybe trolling us somewhat by not white announcing the rest of that preorder yet?
Wishful thinking probably. But I’ve got no rush for Ork things as i’m behind with loads of projects
orktober articles
5 actual ork related articles with only 1 with anything new in it.
20 non ork related articles.
despite the cool model they have shown this week, GW is dropping the ball. they deserve all the vitriol.when it comes to orks, GW is not a company of its word.
time to berate them everyday until they actually give us preorder dates.
Honestly at this point I could care less about the models. With out pre order dates and rules they may as well be showing off someones custom conversion. Yeah, its neat and all, but I can't buy it and there aren't rules for it.
Overread wrote: You do realise that after the last year orks are going to get the most new models of any 40K army that isn't a brand new army (ergo custodes)
you do realize that GW themselves called this month "orktober"
what models we are getting is alot, im not going to argue that, but GW has promised a month filled with ork related stuff, and so far we've been sidelined for every other release. GW has brought our hate upon them. time for them to bite the bullet of our waaaagh.
Mr_Rose wrote: Last time I checked, the only thing announced ahead of time was the Speed Freeks box. That’s it.
Every other thing after that has been internet people playing Chinese whispers starting with a capstone line in a video and turning it into a whole month of nothing but Ork releases with no more evidence to tie the two ends of the chain together than the coincidence of some semi-confirmed rumours (with no attached date, it should be said) appearing around the same time.
If anyone has been trolling Ork players, it’s been themselves. It’d be hilarious if it wasn’t so tragic.
Anyway, back to rebasing my boyz in time for Novembork.
"To celebrate the return of everyone’s favourite green-skinned warmongering, barbaric xenos this Orktober, we’ve got an entire month’s worth of exciting content for you to help get you in the mood for Waaagh!"
"Orktober is going to be awesome, so don’t forget to check back each day to see what news and articles we have for you."
"Arriving first this month is the awesome new game all about kunnin’, speedin’ and shootin’"
"Next up is Codex: Orks itself. The book features bespoke rules for the six major Ork clans, dozens of powerful and thematic Stratagems to use in battle, a selection of wazzy psychic powers and updated datasheets – including all the new wagons that feature in Speed Freeks."
what models we are getting is alot, im not going to argue that, but GW has promised a month filled with ork related stuff,
Show me where they promised that? All I seen was a single pun, if you decide to read into that thats your problem not anyone elses.
have you read any of the ork articles that GW has released?
"To celebrate the return of everyone’s favourite green-skinned warmongering, barbaric xenos this Orktober, we’ve got an entire month’s worth of exciting content for you to help get you in the mood for Waaagh!"
"Orktober is going to be awesome, so don’t forget to check back each day to see what news and articles we have for you."
if any of that sounds familiar, then it is because it came out of GW's mouth.
tneva82 wrote: Ok so they promise content, news and articles. No models or codex though.
This really sucks but as long as preorder is on 27th latest then it's still october release for GW.
careful there. your optimism is starting to crack.
Which is basically where we are right now. GW needs to sort this out or they will feel the full salty wrath of us nerds!
Need to be careful with this thread, the topic is going away from news and rumours towards dissatisfaction with GW for which the mods specifically warned us against. If people want to voice their dissatisfaction with GW there is the other thread (that's in the 40k general chat) which is better suited.
So to kinda bring it back to topic, the fact we don't have a pre-order for Orks this coming week might indicate we won't have anything beyond vehicles, right?
Some were saying/hoping we could have a new Ghaz but we've seen the older model on some pictures ...
nflagey wrote: So to kinda bring it back to topic, the fact we don't have a pre-order for Orks this coming week might indicate we won't have anything beyond vehicles, right?
Some were saying/hoping we could have a new Ghaz but we've seen the older model on some pictures ...
unfortunately the "new ghaz model" hasn't gotten much reliable rumors. the closest reliable rumor said they were unaware of a new ghaz but said his rules were good (the leak was most likely from a play tester who got to play with the test codex but not any of the new models).
nflagey wrote: So to kinda bring it back to topic, the fact we don't have a pre-order for Orks this coming week might indicate we won't have anything beyond vehicles, right?
Some were saying/hoping we could have a new Ghaz but we've seen the older model on some pictures ...
They are however old pictures already in production right?
There isn’t a picture of old Ghaz, with new vehicles or 32mm Orks all together.
(Unless there is and I missed that), it’s pictures from older publications being reused right?
I was watching the Instagram account of GW and was thinking ... did they have that many new drawings for other codices?
Might be a good indication we'll have plenty of new illustrations in the Ork codex ...
Gargskull wrote: They still have the squig truck to reveal at some point.
yeah, they did that whole "whos dat pokemon" thing with it, and many assumed that there was no wrong answer for it....and they still haven't talked about it since. i was thinking they would reveal it the next day or something. they even didn't let us know that we were wrong or anything, they just haven't mentioned anything at all about it. such a weird business practice. have they done this type of thing for any other model?
Maybe they just put it up on Friday, let it run for the weekend and will be back in work today? ;-)
Or we could ascribe to malice rather than staff having the weekend off, but it’s more likely the weekend off, with scheduled posts filling in whilst they’re not it. Ya know, like how businesses run their social media in general.
JohnnyHell wrote: Or we could ascribe to malice rather than staff having the weekend off, but it’s more likely the weekend off, with scheduled posts filling in whilst they’re not it. Ya know, like how businesses run their social media in general.
I hate when people apply logic to these things, makes me so angry!!
As for where is the plastic Ghaz, plastic Kommandos/tankbusters/deffkopters/warboss on bike/painboy on bike/mek on bike, looks like we aren't getting them!!
That's what we should be attributing to malice here. Orktober was always just a marketing thing for the social media/hype train. Don't think it implied that GW was to release only orks in Orktober.
JohnnyHell wrote: Maybe they just put it up on Friday, let it run for the weekend and will be back in work today? ;-)
Or we could ascribe to malice rather than staff having the weekend off, but it’s more likely the weekend off, with scheduled posts filling in whilst they’re not it. Ya know, like how businesses run their social media in general.
A reasonable explanation, except that their Facebook profiles were interacting with followers all weekend.
Is it just me or are the names for these buggies stupid. It’s like they’ve gone OTT on the orkyness. Like a five year old named them. ORK vehicles used have names like battle wagon and war buggy. No it’s all boom bang shalangalang and wazz splat apolooza. Do not like it at all. I also don’t like the draggsta ones look. Great for a racing game but it has 0 ground clearance and for seem reason that irks me more than other GW silly ness. The one that looks like a classic buggy weapons wise, I love. And the petrol bombs. The warboss trike is good too but I hope there are options for the boss. Will prob get speed freaks game but for the bikes and the terrain. Will prob sell at least the dragster.
Andykp wrote: Is it just me or are the names for these buggies stupid. It’s like they’ve gone OTT on the orkyness. Like a five year old named them. ORK vehicles used have names like battle wagon and war buggy. No it’s all boom bang shalangalang and wazz splat apolooza. Do not like it at all.
That's the result of the Chapterhouse lawsuit I believe. Because names like battlewagon or buggy aren't copyrightable, most new names are those weirder names. Just check all the weird primaris unit names, or that the Imperial Guard and Space Marine codexes are called Astra Militarum and Adeptus Astartes now.
Andykp wrote: Is it just me or are the names for these buggies stupid. It’s like they’ve gone OTT on the orkyness. Like a five year old named them. ORK vehicles used have names like battle wagon and war buggy. No it’s all boom bang shalangalang and wazz splat apolooza. Do not like it at all.
That's the result of the Chapterhouse lawsuit I believe. Because names like battlewagon or buggy aren't copyrightable, most new names are those weirder names. Just check all the weird primaris unit names, or that the Imperial Guard and Space Marine codexes are called Astra Militarum and Adeptus Astartes now.
Also if you played epic then these names are about what they used to be. Ultimately, what's in a name? Doesn't really matter.
hordrak wrote: Well, with the killer Team Camanders it looks like they renamed Grill and you can now but him separately. Not the most intriguing news, but yeah.
My google-fu is failing me miserably, where do you find this stuff? Any idea how much he costs?
hordrak wrote: Well, with the killer Team Camanders it looks like they renamed Grill and you can now but him separately. Not the most intriguing news, but yeah.
My google-fu is failing me miserably, where do you find this stuff? Any idea how much he costs?