Hm lets see a Grizzly for Bauhaus & a Death egg for cybertronic so far. Dark Legion has so many choices for the big toy gap- a Reaver, a drop pod, a Praetorian Behemoth or even one of the super sized Ezoghouls. Capitol could get the Great Grey or even *shudder* an Orca.
And that leaves a new popemobile for the brotherhood?
Announcement:
Mark will be doing a live interview and Q&A session at GMT (UK time) 19:00 on Sunday 17th March on templarcrusade01's YouTube channel, regarding Warzone Resurrection.
Please join TC01 and Mark
Automatically Appended Next Post: The New Cybertronic Everassur on CMON
AAN wrote: Very good painted mini, but the mini itself looks more like Warmachine than Cybertronic to me.
I prefer ALL of the other Cybertronic designs shown!
It's not exactly a beauty imo, and no it does not look very much cybertronic, maybe something on a prototype stadium though... The painting is nice and the level of details look's good, feels somewhat promising.
Okay, this looks good. Some issues I see with this version: a) the torso is to small making the armour look a little thin, b) the lower torso and waist are to thin. It's not just that there's no visible armour there, it's like they guy's running wearing just the dress. Either add more armour there or make sure it's padded from underneath.
Okay, this looks good. Some issues I see with this version: a) the torso is to small making the armour look a little thin, b) the lower torso and waist are to thin. It's not just that there's no visible armour there, it's like they guy's running wearing just the dress. Either add more armour there or make sure it's padded from underneath.
Regarding the renders for the V-ranger, I agree with those who have pointed out that the helmet should be bigger to avoid the fused to the head look. Also I would like to see the lower jaw of the helmet removed and more pronounced teeth.
On the kickstarter page I think someone suggested that we should have the option for a more classic mask design. I think this is a good Idea, let people choose between new “latest issue of the Bauhaus ranger gear” and classic “conservative V-ranger veterans” , then everyone will be happy (well…). I would be willing to pay for extra for this type of extra head options.
Bishop to B7 wrote: Regarding the renders for the V-ranger, I agree with those who have pointed out that the helmet should be bigger to avoid the fused to the head look. Also I would like to see the lower jaw of the helmet removed and more pronounced teeth.
On the kickstarter page I think someone suggested that we should have the option for a more classic mask design. I think this is a good Idea, let people choose between new “latest issue of the Bauhaus ranger gear” and classic “conservative V-ranger veterans” , then everyone will be happy (well…). I would be willing to pay for extra for this type of extra head options.
can't promise, but we might have it as a Squad Commander upgrade (so, you will have one in the squad pack), squad is still WIP.
Personally i prefer the new V-ranger helmet, the old one just looks stupid and always has.
And as for the Sacred warriors, i think you should just extend the "chain mail" on its sides al the way down to the waist and it would be fine, proportions on it is otherwise good.
Bishop to B7 wrote: Regarding the renders for the V-ranger, I agree with those who have pointed out that the helmet should be bigger to avoid the fused to the head look. Also I would like to see the lower jaw of the helmet removed and more pronounced teeth.
On the kickstarter page I think someone suggested that we should have the option for a more classic mask design. I think this is a good Idea, let people choose between new “latest issue of the Bauhaus ranger gear” and classic “conservative V-ranger veterans” , then everyone will be happy (well…). I would be willing to pay for extra for this type of extra head options.
can't promise, but we might have it as a Squad Commander upgrade (so, you will have one in the squad pack), squad is still WIP.
aw man. I love that face mask. I'm going to be so sad if that is only as a squad leader head. lol (This is also coming from someone who has no nostalgia for the old game if it matters.)
Bishop to B7 wrote: Regarding the renders for the V-ranger, I agree with those who have pointed out that the helmet should be bigger to avoid the fused to the head look. Also I would like to see the lower jaw of the helmet removed and more pronounced teeth.
On the kickstarter page I think someone suggested that we should have the option for a more classic mask design. I think this is a good Idea, let people choose between new “latest issue of the Bauhaus ranger gear” and classic “conservative V-ranger veterans” , then everyone will be happy (well…). I would be willing to pay for extra for this type of extra head options.
can't promise, but we might have it as a Squad Commander upgrade (so, you will have one in the squad pack), squad is still WIP.
Make that the style of mask/helmet for the squad and 90% of the complaining should go away.
Please. Stop using the word "complaining" so lightly. They are asking for constructive criticism and we are giving it.
Personally, I'm happy with either the new design or the old one, both have their appeal.
Lock these up, let's move on to other goodies. Prodos, I feel you're not getting enough of it, so I'll come out and state it. I think you're doing a good job.
Pleasing all of Dakka is like herding a bath full of kittens, sometimes.
the sacred warrior are incredible. They tempt me to choose brotherhood as my faction. And the second head version for the ranger is way better than the old one, wich was too necron-like
Carnuscaedes wrote: Someone fixed the colour of the Everasseur on the secret page
Sacred warrior looks like a Sacred Warrior Should - Now about those Necron/Venusian Rangers...
Nope I much prefer the green colours that artur done, this one was not "fixed" and was rather "ruined" IMO
This mini is really well done and looking at it I really want one in my collections, it makes such a huge difference in my perception when you compare a render against an actual nicely painted miniature... being the render an meh and the painted mini a SOLD!
Good job in all fronts on this Everasseur... I noticed its part of a starter deal but I hope it's sold individually on a blister later on.
Prodos - Are you planning to have some new art in the rulebook or just the old one from the previous versions? Paul Bonner is still in the business and maybe up for some work
Bishop to B7 wrote: Regarding the renders for the V-ranger, I agree with those who have pointed out that the helmet should be bigger to avoid the fused to the head look. Also I would like to see the lower jaw of the helmet removed and more pronounced teeth.
On the kickstarter page I think someone suggested that we should have the option for a more classic mask design. I think this is a good Idea, let people choose between new “latest issue of the Bauhaus ranger gear” and classic “conservative V-ranger veterans” , then everyone will be happy (well…). I would be willing to pay for extra for this type of extra head options.
can't promise, but we might have it as a Squad Commander upgrade (so, you will have one in the squad pack), squad is still WIP.
That squad commander looks great, love it. I hope we'll see options like this in the finished troop pack. Thanks Prodos for all the hard work you’re doing and for trying to please the fans (that frequently disagree and have very strong opinions about how things should/must be).
*the clothing clinging to her breasts as if she was wet doesn't help with this in my mind*
Edit: I'm also not going to lie, if I got that mini/was doing cybertronic I wouldn't put the backpack on, and would glue a holster on her hip from bit supplier. But that's a easy converstion so it's not hurting anyone to include the backpack. I'm not a fan, but it's kinda a optional bit anyway.
I like her but not the doctor octopus thing going on. Is this what she looked like in the original art? I think it fits with the cybertronic theme though, doesn't it? By that, I mean she looks like a messed up human.
You know, you can just not mount it on model and you have Diana like in Bonner art. But this backpack looks similar to Combat medkit from WZ mk I. I`m ok with it.
*the clothing clinging to her breasts as if she was wet doesn't help with this in my mind*
Edit: I'm also not going to lie, if I got that mini/was doing cybertronic I wouldn't put the backpack on, and would glue a holster on her hip from bit supplier. But that's a easy converstion so it's not hurting anyone to include the backpack. I'm not a fan, but it's kinda a optional bit anyway.
I had the same thought when I seen her for first at the facebook forum. Is her clothing wet, or what?
Nothing to do with either, the old auto medic unit had 6 limbs true, but were small and did not have a circular rotor saw, a grab arm, a drill and an impact hammer, seriously not seeing why this was necessary, is she a mechanic now? and how does she use such primitive repair tools on the field.
Nothing to do with either, the old auto medic unit had 6 limbs true, but were small and did not have a circular rotor saw, a grab arm, a drill and an impact hammer, seriously not seeing why this was necessary, is she a mechanic now? and how does she use such primitive repair tools on the field.
I'm guessing the thought process is because cybertronic is more cyborg-licious she need to be both a mechanic and a medic at the same time?
*Shrugs*
Nothing to do with either, the old auto medic unit had 6 limbs true, but were small and did not have a circular rotor saw, a grab arm, a drill and an impact hammer, seriously not seeing why this was necessary, is she a mechanic now? and how does she use such primitive repair tools on the field.
I'm guessing the thought process is because cybertronic is more cyborg-licious she need to be both a mechanic and a medic at the same time?
*Shrugs*
maybe you need those tools to repair a tank or take down a building, but i guess you need some more precise tools to repair/ heal a cyborg, android or whatever.
I'm not a fan of the backpack in it's current state. The model itself is nice, though. I imagine the coat painted glossy like made out of latex. With those tools on her back there will be a lot of blood on her when she "aids" her fellows, so it's convenient if she just can flush it away
maybe you need those tools to repair a tank or take down a building, but i guess you need some more precise tools to repair/ heal a cyborg, android or whatever.
I'm not a fan of the backpack in it's current state. The model itself is nice, though. I imagine the coat painted glossy like made out of latex. With those tools on her back there will be a lot of blood on her when she "aids" her fellows, so it's convenient if she just can flush it away
lol, fair enough. XD
Thow I will point out even if the materail was made of Latex, I don't think it would be clinging around her breasts that much, unless they speficly made her uniform to fit that way. O.o (Then I guess that would make Dr.D the "7 of 9" of the warzone universe. lol
also aigen. The way it's sticking to her breasts so much even implies she isn't wearing a bra under that uniform. XD The only reason it's not explicit, is because at-least they had the decency to not give her "nipple bumps" poking out from under her uniform.
I'm just so impressed and have mad respects for Prodos for not making any of their female models with "fan service" in mind.
Nothing to do with either, the old auto medic unit had 6 limbs true, but were small and did not have a circular rotor saw, a grab arm, a drill and an impact hammer, seriously not seeing why this was necessary, is she a mechanic now? and how does she use such primitive repair tools on the field.
Mr Storm. Thanks for sharing.
I agree that the new model doesn't compare to the old.
The new model was based on the lady that provided the inspiration for the DrDiana. She was very happy with the likeness.
Regarding the Bonner art. It was an interpriation of this woman's likeness. The fluff (old and new) states DrDiana is aloof and emotionaless And disarmingly beautiful. I think all of this has been covered by our 3D artist
And finally the field-repair pack would not be on the art shown as she is not in the field, rather the cloning/cyber enhancement lab.
Nobody complained about the face IIRC (somebody mentioned on KS that she looks quite happy, but that's about it).
People criticized about the harness that makes little sense.
People criticized about how form fitting the clothes are.
People criticized about the pose and how fragile it may actually be.
Nobody criticized at the boots, but I will, the bend is not natural.
Go away from Bonner art, sure, venture and modernize the designs, of course that's the way forward I support that.
But I will criticize the designs I find bad in my opinion, her harness makes no sense I was expecting her with a backpack as the old model, because what she has on her back (unsure on how it is supported) is something that does not seem to fit with her role or the universe.
PsychoticStorm wrote: Nobody complained about the face IIRC (somebody mentioned on KS that she looks quite happy, but that's about it).
People criticized about the harness that makes little sense.
People criticized about how form fitting the clothes are.
People criticized about the pose and how fragile it may actually be.
Nobody criticized at the boots, but I will, the bend is not natural.
Go away from Bonner art, sure, venture and modernize the designs, of course that's the way forward I support that.
But I will criticize the designs I find bad in my opinion, her harness makes no sense I was expecting her with a backpack as the old model, because what she has on her back (unsure on how it is supported) is something that does not seem to fit with her role or the universe.
Thank you!
Having reread the posts after and including your initial reveal of DrDiana (and attached comments) and the comments of others since on this Dakka Dakka thread, I think I would use the word 'comment' instead of 'complain' and 'criticise' in your above quote in all cases for the sculpt of Dr. Diana - Neoclone, (except your own regarding the boots, I would not be so bold. I thank you for it and explaining why they are not to your taste)
Please note my last post was a direct response to the one it quoted regarding the new model looked nothing like the old or the old art. And tried to give you the reasons why this was the case.
The field-repair pack is cybernetically attached to her via attachment ports in her back which allow her to control it mentally.
The fourth arm (you have described as 'an impact hammer') is actually a drug/steroid injection system
Nothing to do with either, the old auto medic unit had 6 limbs true, but were small and did not have a circular rotor saw, a grab arm, a drill and an impact hammer, seriously not seeing why this was necessary, is she a mechanic now? and how does she use such primitive repair tools on the field.
I'm guessing the thought process is because cybertronic is more cyborg-licious she need to be both a mechanic and a medic at the same time?
*Shrugs*
maybe you need those tools to repair a tank or take down a building, but i guess you need some more precise tools to repair/ heal a cyborg, android or whatever.
I'm not a fan of the backpack in it's current state. The model itself is nice, though. I imagine the coat painted glossy like made out of latex. With those tools on her back there will be a lot of blood on her when she "aids" her fellows, so it's convenient if she just can flush it away
Shush you, stop ruining my chance to get new conversion bitz for AdMech!
Honestly, I don't see it as a big issue; if you like the pack, leave it on, if you don't, put a bag over her shoulder instead and you have something quite close to the original artwork and model.
I really like the idea of the servo arms but I believe they would look better if they were thinner, more sinister looking and less tech marine. Somewhat like the ones these got (with other tools perhaps):
We've made the £75k stretched goal so have unlocked the 'extra packs' also!
And this might actually get me to order some stuff from this. You've finally shifted it enough that you guys are not actually more expensive for the US. I'm going to run some numbers an see what I might be joining for.
@Hulksmash - Top picture is Cryx - Cephalyx Overlords from Warmachine (Privateer Press) and bottom picture is Dirz - Skorize Warriors from Confrontation (Rackham).
Yeah, the additional 10% and the ablity to trade in the rulebook for other stuff means it's finally getting into not costing me more to pre-order and I do like a lot of the model's they've shown so far.
@c0un7_z3r0
He's saying it's actually the favorable one right now, not less favorable.
I really like Warzone's fluff and model range so far, I can not wait to see what they have in store for Capitol. I am hoping now that we hit 75k we will see some concepts to entice us to get to 80k.
Honestly, I had assumed the pack was attached to her back via ports of some kind, it is Cybertronic. I think her [Please don't try and circumvent the expletive filter - thanks! Alpharius] boots are amazing, I'd like something as bad-@$$ for my Étoiles, please!
Yes, that 10% has me seriously eyeing switching the hardcopy rulebook for more stuff, but keep the background book. I'm a sucker for fluff. I'm betting this announcement will push us along nicely too. Someone at Paradox must have been happy with the work Prodos is doing.
All in all, Warzone would make a fantastic gift to myself for having survived another year in that terrible school.
Mathieu Raymond wrote: Yes, that 10% has me seriously eyeing switching the hardcopy rulebook for more stuff, but keep the background book. I'm a sucker for fluff. I'm betting this announcement will push us along nicely too. Someone at Paradox must have been happy with the work Prodos is doing..
Isn't the rule book and the background book the same book?
Mathieu Raymond wrote: Yes, that 10% has me seriously eyeing switching the hardcopy rulebook for more stuff, but keep the background book. I'm a sucker for fluff. I'm betting this announcement will push us along nicely too. Someone at Paradox must have been happy with the work Prodos is doing..
Isn't the rule book and the background book the same book?
Great question, I was under the impression it is 2 separate books, time to look over the KS.
After rereading it looks like it is just one book.
Not a bad deal, the £75k bonus got me to drop an extra £9 on my pledge (Still deciding on Attilas or the Immortal) and grabbed me enough in extra credit to spring for another box of troops (Machinators here I come).
I was already doing pretty well on this one (I mean, the stuff I am in for is £143 before I even add in the exorbitant shipping fees I tend to get when ordering) so I am on cloud nine with this addition. When I add the Grizzly and Eradicator on near the end of the month I will get a few more bucks to play with as well (enough to grab either the Immortal or Attila III's, depending on which one I grab now).
I'll probably also spring for a couple of conversion packs as well since it sounds like they are coming with quite a bit more than we thought (i.e. more than just one weapon swap for heavies and specials). And with an extra few Attila coming my way I may want to swap some gear out.
The Cuirassiers, the Attila III's are one of the more common Cuirassier types. Their full title is Attila III Cuirassiers (and I think Prodos has mentioned them as Attila types in a few places).
Love the new deal but was hoping the big announcement would be capitol art. I'm sure I'm with a lot of people who are waiting to see what the redesign will look like.
Mathieu Raymond wrote: Ah, ok. I remember the Attila III being huge shouldered-simian faced monstrosities.
Yeah, the model was always just a little weird. It tried to go for the Bonner look but ended up kind of looking like a monkey with this flat, dumb expression plastered on its face. The Bonner art for it actually made it kind of look a little like a Mecha-razide (the same odd nose-bit) with a mouth (even holding its gun in the same manner). The Prodos version is more ABC Warrior which should be just fine, since the 2000AD aesthetic is pretty much the Mutant Chronicles aesthetic (Bisley was one of the more prolific artists for MC/Warzone after all).
I find that I actually like the new look a little more. The smiley mecha-razide never did it for me, and the original mini did even less for me. That said, there was some black and white art in the RPG sourcebook that had an Cuirassier that looks quite similar to the Prodos version (can't remember if it was specifically called an Attila III though).
Isoulle wrote: Love the new deal but was hoping the big announcement would be capitol art. I'm sure I'm with a lot of people who are waiting to see what the redesign will look like.
At this point in the campaign, they ought to focus on Capitol, to bring more people into pledging by dangling the new shiny in our face. Maybe it's because of time zones, it's only been a few hours since we went past 75K. And the Campaign usually takes a few days, and a few dips, before reaching a new goal.
Isoulle wrote: Love the new deal but was hoping the big announcement would be capitol art. I'm sure I'm with a lot of people who are waiting to see what the redesign will look like.
At this point in the campaign, they ought to focus on Capitol, to bring more people into pledging by dangling the new shiny in our face. Maybe it's because of time zones, it's only been a few hours since we went past 75K. And the Campaign usually takes a few days, and a few dips, before reaching a new goal.
I agree with you. More factions = more potential to get new players. Kind of surprised Imperial and Mishima are not going to be stretch goals. Putting them at like 110k and 140k or something would have been cool.
The do say "Much, much more" after the 100K goals. With the triffling speed of this one, it might not happen, but now that WWX is over, we might see more traffic coming this way.
Considering that Cap only appears at £80k, it would have to be a pretty hefty amount to fund Mishima and Imperial fully. Probably better to get the game to market and then use that money to fund the final factions.
Taking in to account the expected end run this thing will likely hit £100k, but not too much past (the end run should be pretty close to the opening day takes, so if we are sitting at £90k in the last week then it should come pretty quick).
And keep in mind that a downside to really successful Kickstarters is scope creep and the resulting delays that it brings. The higher a KS goes beyond expectations, the more it needs to do in order to satisfy people with stretch goals. The more that is added on the more work the company has to do. The more they have to do, the less likely it will be delivered on time (it is already a good idea that they were up front about Super Heavies not being ready until August; that is going to cost them a hell of a lot for shipping that stuff out though, since they are eating the cost of two separate international shipments rather than waiting for one in August).
So if Mishima and Imperial do fund, it will be in the last days anyways, and since Prodos wont actually start developing them until they are funded, the chances of them getting them out the door for launch are pretty low. As it is, Prodos have a lot on their plate to get done for release and even if Capitol funds, it may not be feasible to have them at launch.
Considering the time line on the project, I think they will be sitting pretty if they reach £100k and not much past. I find that delays tend to kick in hard core when a KS reaches the upper levels of its expectation and bowls passed them. That is when creators start grasping at random upgrades and have a better chance of biting off more than they can chew.
I would love to see the whole line rebooted in one go, but it is probably asking too much. Better that Prodos can focus on this stuff and pay Imperial and Mishima the full attention they deserve. That way they can do more than get a basic starter out for them. Then we can expect a starter, hero, a couple spare units and a super-heavy in each. That and I can let my wallet recover so that I can get some Mishima stuff to fill out my current collection.
Once this kickstarter is done, and the game is to market. I could see a follow up kickstarter for Imperal and Mishima, plus new units for the other factions that don't get done this time around.
I'm starting to like enough of the renders that I wish I could increase my pledge to Dark Legion, but I've spent too much and Arena Rex is where the majority of what's left will go. I would like to see the etoiles though.
Lockark wrote: Once this kickstarter is done, and the game is to market. I could see a follow up kickstarter for Imperal and Mishima, plus new units for the other factions that don't get done this time around.
That might be an idea. I wouldn't mind a new KS to launch Mishima and Imperial plus get some add-on units for the others.
'Course, some people really dislike second kickstarters as well (not that it seems to have slowed Zombicide Mk II ). So it may just be better to "go legit" after this and develop them out of pocket, the traditional way. They could probably make more money, quicker, by doing a straight pre-order than another Kickstarter (where they would have to wait until the end to access the funds).
I can see the upsides to doing both, myself. And I am always a sucker for a new Kickstarter. But Mishima and Imperial may be a good time to just go it on their own and use the profits of this KS (whatever may exist from them) alongside the pre-orders from the post KS push to fund the next wave.
Lockark wrote: Once this kickstarter is done, and the game is to market. I could see a follow up kickstarter for Imperal and Mishima, plus new units for the other factions that don't get done this time around.
That might be an idea. I wouldn't mind a new KS to launch Mishima and Imperial plus get some add-on units for the others.
'Course, some people really dislike second kickstarters as well (not that it seems to have slowed Zombicide Mk II ). So it may just be better to "go legit" after this and develop them out of pocket, the traditional way. They could probably make more money, quicker, by doing a straight pre-order than another Kickstarter (where they would have to wait until the end to access the funds).
I can see the upsides to doing both, myself. And I am always a sucker for a new Kickstarter. But Mishima and Imperial may be a good time to just go it on their own and use the profits of this KS (whatever may exist from them) alongside the pre-orders from the post KS push to fund the next wave.
I'm also going to throw out their, from what I understand their is a bunch of sub-factions for Dark Legion that could still be done also. Right now we got Algeroth and his crew.
But their is still Ilian, Demnogonis, Muwijhe, and Semai that can be adressed and expanded upon in a future kickstarter. A Kickstarter also helps ensure more plastic releases witch is only a good thing for this game.
(Also let's face it. Heretic Legionnaires and Screaming Legionnaires in plastic would be pretty appealing as alternative for chaos cultists fin 40k. Not that I'm saying they should designe them with this in mind. Just that they could make a suitable stand in due to their nature.)
I know some people are weary of the 2nd kickstarter. But if they put one up about a year from now after the goals of this one has been met, I would think that would be acceptable.
Once the core range is completed thow, I would expect them to start trying to move foreword under their own steam.
Mathieu Raymond wrote: Yes, that 10% has me seriously eyeing switching the hardcopy rulebook for more stuff, but keep the background book. I'm a sucker for fluff. I'm betting this announcement will push us along nicely too. Someone at Paradox must have been happy with the work Prodos is doing..
Isn't the rule book and the background book the same book?
Lockark wrote: Once this kickstarter is done, and the game is to market. I could see a follow up kickstarter for Imperal and Mishima, plus new units for the other factions that don't get done this time around.
Wow, go away for a week and look what you miss. Despite wanting to wait for Capital and hoping for a glimpse of Imperial(used to have a huge army of Imps, we are talking full Trencher platoons, almost two squads each of their special forces guys, multiple Hurricane walkers, jet pack dudes....) the newer pics of Cyber have me moving that direction. I prefer Dr Diana as a cute mousy chick but I guess leaving the backpack off will help in that respect. Those Chasseurs are awesome looking. Time for some Capital pics!
Ronin_eX wrote: Hmm, interesting, they went with the classic weapons on these guys. I wonder if the Machinators and Chasseurs are seeing an update as well?
And I really like this. The weapondesign was one of the major points that made me pick cybertronic back in the old days and I was a little bit disappointed to see the (normal) chasseurs with those bulky stormrifles or whatever they are. But those minis are absolute great. Loved them on first sight and the old weapondesign is the sugarcoat on the cake.
Prodos please please please stay with it. If the guy in the middle is carrying a rocketlauncher I'm fine with it, but if this is supposed to be the LMG the barrel should be thinner. Looking at the old artwork it could be both.
Is there any chance we get normal chasseurs with those stormrifles?
Prodos wrote: The Cybertronic MegaCorporation's Armoured Chasseurs are available on Kickstarter at the special Kickstarter price of £11.40 as an 'Add-on' option:
I just want to point out their is 1337 comments on the kickstarter page ATM.
That put a smile on my face.
=)
In other new only 3k out from capitol.
Now the only question I have left is... How to spend my Dark Legion level? Do I want Bauhaus and Dark Legion, Bauhaus and Capitol, or do I just want a really big Bauhaus army. lol XD
Well, still probably too early to tell whether it's a troll, but we may have just hit £80k. I think someone scooped up the Cardinal pledge level. Well, I get to sleep soon, hopefully I'll get to wake up and it wont have dropped down by a few thousand.
Today we unlocked Capitol! Big Bob Watts and his forces from the starter set are being 3D rendered as I write! We should be able to share in a couple of days.
So now we can announce that Mitch Hunter will be our £85k Stretched Goal! He is a Warzone favourite and we are really looking forward to seeing him in action very soon!
And finally, please see the image of the Undead Legionnaires below. The new guns and shoulder pads will now come in the starter sets and their Add-on boxes. We hope you like them (the additions for the other starters will be announced later today....
Prodos wrote: The Cybertronic MegaCorporation's Armoured Chasseurs are available on Kickstarter at the special Kickstarter price of £11.40 as an 'Add-on' option:
inqscott: would that by any chance be the Thon pledge?
Are there really trolls who pledge "just for giggles" on Kickstarter?
They said the Capitol were going onto the render phase as soon as it unlocked. I would expect to see at least Big Bob Watts by the end of the weekend. They must have had concept sketches ready (hence the teaser) this could go down quickly in the next few weeks as the campaign winds down.
Prodos wrote: Today we unlocked Capitol! Big Bob Watts and his forces from the starter set are being 3D rendered as I write! We should be able to share in a couple of days.
Ah, ok, at least there is a mechanism to curb their behaviour.
I can understand someone pulling a pledge as a project develops, because the aesthetics stop appealing to you, or RL hitting you with financial problems, but people using up big pledges just to "see what's next"... sounds exactly like the kind of stuff kids in school would do. Can't wait, want to see the goodies now!
Yeah, a week or two back there was a £5k bump that was pulled back almost immediately (I think it jumped the project from £65k to £75k). But considering that I think this pledge is the Cardinal level (and thus requires a modicum of communication between Prodos and the pledger) we are probably safe at this point.
But now that someone has taken on the Cardinal level, I wonder what extra unit we will see from that pledge level.
I don't think we'll even see it during the course of the kickstarter. Designing a unit from scratch, I assume, must take a long time. And they don't seem to have unlimited manpower.
Col. Dash wrote: YAY! Thank you whoever you are heheh. Now to see them. Come on Free Marines, the most iconic unit of Capital.
Sadly I do not think we will see Free Marines for awhile. They have teased Maritan Banshee's which will most likely be unlocked with the 90K stretch goal. The 100K vote is just a special character, I suppose we will see what 105 and 110 bring.
Automatically Appended Next Post: Who doesn't love a canine or two in their miniature game:
Col. Mitch Hunter of the MegaCorporation AND his faithful hound will be released when we hit £85k.
You know, with each new render I see, I find it harder and harder to figure out what I want to do with my second starter set. Do I get Dark Legion, or Cybertronic? With the latest Dark Legion renders, I'm really warming up to them. But Cybertronic's redesigns are really appealing to me as well. Granted, I think far cooler stuff is available as add-ons for Cybertronic than what's in the starter, but they're really cool looking. Or, do I ditch the second starter all together and expand my Bauhaus forces? Damn this is a tough choice.
Aside from the model itself not being near bulky enough, it is a nice model and the paint scheme is pretty accurate to what I remember razides are supposed to be colored. Red fading to blue on the hands. A real pain in the butt to do back in the day when I first started painting when first ed was out.
Looks plenty bulky compared to a Legionnaire. The angle on the UL is a bit high, but from this, the Razide's forearm is nearly the width of the Legionnaire. I think the main difference is it finally has legs in proportion to the rest of its body and it is actually tall now rather than having Vince's crippling mini-leg condition.
I like it, though is it me or do his legs seem too small/torso seem too long? It's a WIP, though. Glad they revamped the silly-looking shoulder cannons.
Looks plenty bulky compared to a Legionnaire. The angle on the UL is a bit high, but from this, the Razide's forearm is nearly the width of the Legionnaire. I think the main difference is it finally has legs in proportion to the rest of its body and it is actually tall now rather than having Vince's crippling mini-leg condition.
He feels like he is in proportion but i would have liked all the minis a little bigger a across the range.
I would make the Cigar bigger, and make it look like the bracers are a part of the minigun for support like in the concept art.
Optional shoulder pads might not be a bad thing? (For thows looking for a more classic look.)
Barzam wrote: You know, with each new render I see, I find it harder and harder to figure out what I want to do with my second starter set. Do I get Dark Legion, or Cybertronic? With the latest Dark Legion renders, I'm really warming up to them. But Cybertronic's redesigns are really appealing to me as well. Granted, I think far cooler stuff is available as add-ons for Cybertronic than what's in the starter, but they're really cool looking. Or, do I ditch the second starter all together and expand my Bauhaus forces? Damn this is a tough choice.
lol tell me about it. I'm doing the 3 starterset level so torn between Bauhaus+Dark legion with the 3rd set used as credit for add-ons, Bauhaus+Capitol with the 3rd set used for add ons, or just get a large Bauhaus force.
Looks like someone just grabbed the £5k Cardinal level now. So that is both high-level pledges down. Hopefully they stick with 'em. And with that we have blasted past the £85k stretch and are now in spitting distance of £90k (NEW UNITS!).
So we already know Martian Banshees are a shoe-in for Capitol's, but I wonder what everyone else is getting (*crosses fingers* Dragoons and Shock Troopers for me please!).
There seems to be a wave of enthusiasm as we hit the plastic pledge and capitol. I was shocked to see an almost 3K jump between this morning and tonight.
I'll be honest, I was tempted to pull out a while ago. I love Warzone, but I was wondering if this wasn't just one wargame too much. But since this is my first love, and 40K is going bonkers, I think I'll find myself much happier with this than "yet another space marine army."
primalexile wrote: The cardinal pledge is still taken wonder what is coming down the pipe.
I noticed the imagen for the Cardinal Level implies the backer could in theory choose to do a Imperial or Mishima unit. Thow I assume this unit would be in resin, so he would have to advoid any units being considered for plastic in the starter box for thows two armies.
Personaly at 90k, I'd love to see bauhaus get thows awesome dudes riding on dinosaurs. A updated/modren look for them would be awesome.
Still not sure what my feelings on Mounted Hussars are. They come from an era in Warzone I didn't like, but as a general concept they are pretty solid. I think a redesign of them with some Polish flare to them would be great. And dino-riders are pretty quintessentially pulp. They may be fun to see down the line. But I think focusing on the "classic" units early might be a good way to go.
The Dragoons and the Blitzers are then next few units that would round out the basic special forces of Bauhaus (and I am really interested in seeing the direction they go with Dragoons since they have had three different iterations throughout the history of Mutant Chronicles). For that matter, Blitzers saw a pretty fundamental re-design between editions as well.
Can't say I wouldn't be unhappy to see the return of the more armoured Blitzers as well as the shoulder-mounted Firefist missile system. The general design of the Blitzers was pretty cool, but their proportions were all wrong in 1st (possibly even more than the old V-Rangers). Their 2nd Edition design is pretty neat though they do kind of look like they are wearing dress uniforms on the field. But the hat and mask combo is pretty classy.
But I think they confirmed that there will be Mounted Hussars one day, so we will see them eventually. And with the right re-design they would have some interesting tactical ramifications for the early Bauhaus play style.
As another 2nd Edition unit I wouldn't mind seeing the return of, Jungle Kommandos were kind of funky. Rotary shotguns (and double-rotary-mega-shotguns-of-everything-slaying), I could see a modernization of them being cool. Though gatling-shotguns may need to go and they could probably stand to have new fluff if Prodos are going back to giving Venus multiple climate zones again (pleasepleasepleasepleaseplease).
Well, outside of odd character balance foibles in 1st Edition and the close combat weaknesses of 2nd Edition and Ultimate, there never was anything that was a "must take". For the most part you could do well with most forces you created and most things had a foil if you overdid them.
Characters were beaten by elite infantry and elite infantry could be swamped but hordes of cheap infantry.
In general terms you could split most old-school units in to a few different categories:
- Heroes
- Troops (basic infantry types)
- Special Forces (your elite guys)
- Walkers/Monsters/Vehicles (usually fielded in small numbers but with loads of firepower)
In these terms Martian Banshees were one of Capitol's special forces units. They were a mobile unit (they had jump packs) that specialized in getting in to good firing positions and pelting the enemy with fire. They could also work well in close quarters (though they were never really close combat troops).
Most armies had a wide variety of special forces guys, but they tended to be pricey so you only ever fielded a handful for the most part.
Captiol had a pretty wide variety of units. Free Marines were the general arse kickers that were made up of hardened criminals (basically a squad made up of Riddicks and Snake Pliskens), they were so dangerous that their mission gear was kept in timer-locked containers to give their transport time to escape. Sea Lions were kind of like sci-fi Navy SEALs. Desert Scorpions were heavily armed and armoured ground pounders. Sunset Strikers were close combat specialists. Any of them were great choices depending on what you were looking to do. And there were others, of course. But my mind can't remember what the Rangers and Assault Marines were like in play.
And of course, this is a new edition, so tactical advice based on the last three editions (which all had completely different tactical advice mind you) probably wont help much.
The one thing I didnt like about 1st ed was how OP the characters were to everyone else. I think 2nd and UWZ did that right having characters only slightly better than eveyone else. As far as the close combat weakness of the latter editions, I liked it. I dont play sci-fi troopers in space to have them fight each other with swords. An individual here and there is fine, whole units aside from zerg machinators is silly, this isnt 40k. Special forces guys were a few attribute points higher than normal guys, one on one they will win, over time they will usually get taken down by attrition from lesser troops, but on the whole they are more efficient. Characters should be on par with elites statwise with perhaps a slightly higher stat (LD for example) to set them apart(Legion is an exception for this, their characters are essentially daemons afterall).
As far as future units, I want to see Jungle Kommandos and Free Marines next. Be really awesome if they did up a unit of Cybertronic Reavers though, but that would be a departure from their redoing the old line up so I dont see that happening.
I want Hussars on Saurians I always liked them for my Venusian scenarios. The previous ones were OK but I think Prodos has improved their rendering skills so well and so quickly anything new they do with them will be better.
Everything I see from them recently I want so I won't be bothered if they do everything else first.
If they resculpt the Mounted Hussars, maybe the riders could be made to look like they are actually riding? Have the lance, fine, it's iconic, but how about reins in their other hand instead of a gun? Otherwise those are some strong inner thigh muscles...
Capitol did have lot of options, but I think the worse offender was the "berets" expansion of Imperial. You could basically buy blood berets and paint them in a slew of other colours and give them another set of special rules.
I think, ultimately, cavalry rules could be made to wait, and focus on infantry for the core release. Jungle Kommandos would look good... the accessory pack for DL has, essentially, a rotary shotgun that could also be given to the Doosmday Proclaimer. Which was an awesome mini.
I loved the berets expansion. Gear wise there wasnt much difference between the commandos except their guns. So having different paint schemes was a great way to have a large number of troop types with only one model type, and they looked cool. I had at my height of playing at least one squad of each type and a couple of my more commonly used ones like the Blood Berets and Gold Lions.
That's a lot of metal! You sir had more patience for this than I. Although I would have kept using metals for skirmishes like Warzone, having that much metal to lug around, and needing most of it for another-game, was out of the question in my case.
My entire Imperial army fit in a double layered pistol case. Included a Hurriane walker, the above squads and specialists, 2 or three of those crazy dudes with jet packs and miraculous non-flying berets, and 2 or three squads of trenchers. Yeah it weighed a good bit but its not like I was roadmarching with it. Pretty much from car into the store and back again heheh. The rest of my collection fit in a second pistol case.
Again, please, look at my country icon. I have no idea how big or small a pistol case is. Yes, I could look it up online, but come on, it's Friday night.
I do all of my commuting by bus, metro or walk (My BMW), so even the large GW carrycase is such a hassle.
Wasnt aware you guys couldnt have pistols up there. Pistol case I had was a waterproof case approx 6 inches tall by maybe 15 inches long and a foot wide. It had double layered foam in it thus two levels of mini's when I had it packed. I still use them to keep my more fragile models. You can drop them down a couple flights of stairs and hit them with a truck and nothing inside will have broken.
Sorry to go off topic, but you can in fact legaly own a pistol in Canada. A pistol license is a separate license from a normal Fire arms license. The way it works if after you get your Firearms license, you then take another course to get the pistol license. It's just most people don't take advantage of this.
You can own any pistol as long as the pistol's barrel isn't to short, or the pistol fires full-auto. Other wise it's a prohibited firearm, due to being to easy to conceal and ect.
As for pistol cases, their is even Canadian based baggage companies that make nice pistol cases.
Dr. Diana - Commander. A new hero choice for Cybertronic, the battled wearied and scarred veteran of a hundred Warzones.
As the battle wearied commander studied the warzone via her uplink, her orderly approached. He didn’t wait for acknowledgement before placing the tablet in her hand.
‘What’s this?’ the commander asked, as she rubbed her shaven head.
‘Ma’am, the new batch of Diana neoclones are online.’ he stated blandly.
‘How many?’
‘532, Ma’am.’
‘What happened to the other 68?’ she asked with surprise.
‘42 were lost to cloning issues, 23 to cyborg enhancement failures’
‘And the other three?’
‘They were kept back by Dr. Diana DB72 to assist her’ he explained.
‘This will not do!’ she said angrily.
The commander’s optic blinked as she connected directly to the Cybertronic cloning lab leader. A second or two of static was replaced by a tinny voice in the Commander’s aural implant.
‘Ma’am?’ queried a voice.
‘Dr. Diana, explain to me why you have kept three of my units. Explain it now!’ she commanded.
‘Ma’am, as you may have seen the last batch had a higher than acceptable failure rate, I need assistance to resolve this.’ Dr. Diana DB72 said.
‘In future obtain permission before such a decision is made. However your request is retrospectively authorised’ the commander chastised her junior.
She cut the link before Dr. Diana DB72 could reply. The commander returned her gaze to her orderly.
‘When will the new units be ready?’ she asked.
‘They’re here now, ma’am. Shall I get two sent up as discussed?’
‘Yes!’
After a few minutes two twin-like women entered the command room. The orderly lead them to the commander and instructed them to report. ‘Diana Neoclone XQ27’, stated the first in monotone as the second gave her designation as ‘Diana Neoclone XQ34’. The commander studied them for a while with disdain as she remembered back to her Neoclone days; days that seemed so long ago now. ‘Did I really used to look that beautiful?’ she asked herself, as she touched the long ugly scar on her age-wrinkled face.
‘I am Commander Dr. Diana B01’ the commander said ‘and you will assist me in the field tomorrow. If you survive you will be reassigned as Dr. Diana XQ27 and Dr. Diana XQ34 and become my permanent battlefield assistants. Report here for duty at 43:00 hours. You are dismissed!’.
According to the newly updated list of stretch goals on the KS page, Mishima will get unlocked when they hit £140k. There are some other interesting goals as well.
it looks like 90k goal is a big one, i mean 4 new units? Still, it looks like Capitol will be in disadvantaged position with only 1 additional unit at that point (banshees??) while other factions will get their 3rd extra unit?
Actually I'm thinking that unlocking Mishima would be a bad idea. I think Prodos already has too much on their hands and tho they have been up to the task I fear the typing point is closing and we might end up facing delays and a drop in the quality of the figures if they push it too hard.
I would have been happier if instead of Mishima some kind of Doomtrooper scheme of paired heroes for all factions would have been released as further goals but on the other hand I recognize that those goals would not be as atractive for additional supporters than another faction.
sevsterino: That's why two other stretch goals concern only Capitol, bringing them back to par, if we get that far. Will anyone be surprised if the Capitol vehicle is the Great Gray?
I agree with you, Miguelsan, a mixed doomtrooper scheme would have been great. If they were hard set on rolling out another megacorp, I think Imperial has a bigger following, doesn't it?
Mathieu Raymond wrote: sevsterino: That's why two other stretch goals concern only Capitol, bringing them back to par, if we get that far. Will anyone be surprised if the Capitol vehicle is the Great Gray?
It will be mutch bigger and in par with the Grizzly. Maby a hellicopter because its Capitol?
praetor24 wrote: According to the newly updated list of stretch goals on the KS page, Mishima will get unlocked when they hit £140k. There are some other interesting goals as well.
With my luck, Imperials will be unlocked at £2 Mio.
Mathieu Raymond wrote: sevsterino: That's why two other stretch goals concern only Capitol, bringing them back to par, if we get that far. Will anyone be surprised if the Capitol vehicle is the Great Gray?
I agree with you, Miguelsan, a mixed doomtrooper scheme would have been great. If they were hard set on rolling out another megacorp, I think Imperial has a bigger following, doesn't it?
They could always have the natural compliment to the Grizzly and do up a similarly sized AFV 114 Montana. Not much art of that one, so they can go wild with the look.
Or one of the attack helicopters like the H-7 Shrike or H-5 Thunderbolt.
I think any of those choices would make for a good super-heavy.
Prodos wrote: The first of the £90k Stretched Goals: The Capitol MegaCorporation's Martian Banshees. The other four units will be released each day from tomorrow.
And Mitch and his dog, Pride are released.
I don't think, you and me have the same understanding of the word "released" BTW the link in your sig is broken.
Mathieu Raymond wrote: sevsterino: That's why two other stretch goals concern only Capitol, bringing them back to par, if we get that far. Will anyone be surprised if the Capitol vehicle is the Great Gray?
Lets make a quit count, even if we get to 95k goal (120k is juts to far to count it just yet), Bauhaus will have 4 units, Brotherhood 4 units, Cybertronic will have 5 units, and Capitol will have 2 hmmmm even with 120k goal, the one additionl unit will not bring back Capitol to par with other factions. Anyway, I am happy with what we Capitolians get anyway
Mathieu Raymond wrote: sevsterino: That's why two other stretch goals concern only Capitol, bringing them back to par, if we get that far. Will anyone be surprised if the Capitol vehicle is the Great Gray?
I agree with you, Miguelsan, a mixed doomtrooper scheme would have been great. If they were hard set on rolling out another megacorp, I think Imperial has a bigger following, doesn't it?
Is this the Great Gray?
If so... I hope they're doing something else!
Fortunately for all Capitol lovers there is something better and Prodos probably will surprise us with a nice desing if the new Eggdroid redesign is to be taken as an example.
Does anyone have a list or good link to Capitol Hardware. Someone mentioned a helicopter like vehicle but I missed the name. The orca and great grey need MAJOR overhauls if they are the Capitol vehicle, but I was hoping for the "Apache" equivalent someone mentioned.
BDJV wrote: Here is the only pic I have of a Capitol chopper, it is a transport gunship I believe.
it is called AH/UH-64 Grapeshot/Guardian multirole helicopter, it is shown in the 1st ed rulebook on page 67. I think it is way too big to be featured in the game. In the 1st ed Capitol had special rule helicopter deployment that allows to deploy your squads anywhere on the board except your enemy's deployment zone. The drawback to that was a possibility of getting the helicopter shot down by the enemy. The same helicopter was also used to launch air stikes (the second special rule for the Capitol forces).
If there was an Orca included instead of the sharks the starter would be identical to the Bauhaus starter. The two sharks was the right way to go to for the starter to make i different, Orcas can come later as stand alone boxes.
Bubbalicious wrote: If there was an Orca included instead of the sharks the starter would be identical to the Bauhaus starter. The two sharks was the right way to go to for the starter to make i different, Orcas can come later as stand alone boxes.
I agree, some diversity straight out of the box is always good. Fast flying units are what Capitol is known for (air force)
Prodos wrote: The first of the £90k Stretched Goals: The Capitol MegaCorporation's Martian Banshees. The other four units will be released each day from tomorrow.
And Mitch and his dog, Pride are released.
I don't think, you and me have the same understanding of the word "released"
PsychoticStorm wrote: Speaking of Capitol am I the only one who would wish there was an Orca included and not two sharks?
Probably that's the case.
Purple Shark is the most emblematic vehicle of Capitol and It's been in the game since the beginning, unlike the Orca walker. I'm glad Prodos decided to go with them in the starter as this gives personality to the faction. Afterall Capitol are known for their air power.
Also keep in mind we don't know what plans have Prodos guys for the vehicle rules of their game. Maybe Purple Sharks are treated like bikes with profiles more similar to infantry in terms of resillience and firepower, therefore becoming far less powerful than they were in the original game.
Today's Update: Today we add the Brotherhood's Inquisitors to the £90k Stretched Goal units.
Yesterday we announced the Capitol Martian Banshees
More tomorrow!
Prodos wrote: Today's Update: Today we add the Brotherhood's Inquisitors to the £90k Stretched Goal units.
Yesterday we announced the Capitol Martian Banshees
More tomorrow!
So Inquisitors are units now and not heroes? Is that 40mm base thing a typo? Inquisitors were always my army commanders, not units.
As a Brotherhood player since 1st edition, this gives me a bit of pause- I'm sure the minis will be gorgeous, but why not Valkyries as the next unit, and do an Inquisitor as a hero instead?
I was sold on Capitol because of the sharks. You have to think, there are plenty of moves being made to draw additional players in, not just cater to older fans, where when you are dealing with nerds, it is extra hard to meet everyones expectations.
Luckily it looks easy enough to just not stick it on and pretend we never set eyes on it.
XP
mini looks fine with out it.
Its a no buy for me if I do not get a confirmation the backpack is not molded on the torso.
Um. Just look at were the backpack sits on the modle. That would be ONE HELL of a under cut to try and do on a mold resin or not.... Just look at were it's sitting in the top left image!
We don't need confirmation that it's a separate bit, because simple logic would dictate that would HAVE to be a separate bit.
Um. Just look at were the backpack sits on the modle. That would be ONE HELL of a under cut to try and do on a mold resin or not.... Just look at were it's sitting in the top left image!
We don't need confirmation that it's a separate bit, because simple logic would dictate that would HAVE to be a separate bit.
Maybe I should have worded it better, been separate without affecting the model without it, from the renders it may slot to the upper shoulders area.
Um. Just look at were the backpack sits on the modle. That would be ONE HELL of a under cut to try and do on a mold resin or not.... Just look at were it's sitting in the top left image!
We don't need confirmation that it's a separate bit, because simple logic would dictate that would HAVE to be a separate bit.
Maybe I should have worded it better, been separate without affecting the model without it, from the renders it may slot to the upper shoulders area.
Fair enough. Thow even if that's the case, it would be a simple task to fill/shave off said joint. It's just a smooth lab coat after all, so no odd details or anything one would have to rescuplt.
So I'm sorry if I don't see how the back-pack "ruins" the modle, when it looks easy to opt out of using it.
Even if you insist that this is out of your range of scope, swapping the back pack for some sort of medical bag bit like what the original model had would cover over said joint as well.
Prodos wrote: Today's Update: Today we add the Brotherhood's Inquisitors to the £90k Stretched Goal units.
Yesterday we announced the Capitol Martian Banshees
More tomorrow!
So Inquisitors are units now and not heroes? Is that 40mm base thing a typo? Inquisitors were always my army commanders, not units.
As a Brotherhood player since 1st edition, this gives me a bit of pause- I'm sure the minis will be gorgeous, but why not Valkyries as the next unit, and do an Inquisitor as a hero instead?
Inquisitors were always a multi-level position. Either Prodos is looking to make standard Inquisitors in to a squad (possibly even a unit of heroes like Enhanced Chasseurs and the like were in 1st Edition) while leaving Inquisitor Majores open for hero-level slots, or they have made a three-tier system for Inquisitors (Inquisitor Minors?).
But just because they are in a 3-man team doesn't mean much. And keep in mind that the 40mm base size carries some other mechanical weight with it for close combat purposes (though my guess is they will be pretty bulky and armoured). But there is almost certain to be hero-level Inquisitors, and I like that there may be more of a difference between Inquisitors and Majores outside of simply increased stats. If they aren't looking to have multi-tiered heroes as an assumption, then differentiating Inquisitors and Inquisitor Majores seems like an important step.
Inquisitors were always a multi-level position. Either Prodos is looking to make standard Inquisitors in to a squad (possibly even a unit of heroes like Enhanced Chasseurs and the like were in 1st Edition) while leaving Inquisitor Majores open for hero-level slots, or they have made a three-tier system for Inquisitors (Inquisitor Minors?).
But just because they are in a 3-man team doesn't mean much. And keep in mind that the 40mm base size carries some other mechanical weight with it for close combat purposes (though my guess is they will be pretty bulky and armoured). But there is almost certain to be hero-level Inquisitors, and I like that there may be more of a difference between Inquisitors and Majores outside of simply increased stats. If they aren't looking to have multi-tiered heroes as an assumption, then differentiating Inquisitors and Inquisitor Majores seems like an important step.
Ronin- All good points that I hadn't thought of. And if I remember right, I think the Bonner of Cardinal Dominic has him surrounded by a bodyguard of Inquisitors (which although cool, was a bit weird considering the background of the Fury Elite). An Inquisitorial Bodyguard for a Keeper or Majoris ? Confess and repent!
IF an individual Inquisitor is BA enough, a 40mm base does make sense. I was also thinking that maybe they'd be on some sort of bike- a new variation on the Death Angel go-cart.
Not a big fan of Dr. Diana. Her back rig seems like a knockoff of the 40k Fabius Bile/Dark Eldar Hæmonculus concept and it integrates with the design quite poorly.
Alpharius wrote: Nice picture, but it is still kind of hard to take those things seriously...!
I could imagine someone shouting RWAR! on the loud speakers
Yeah... I mean, seriously, who would put chainsaws on a scifi universe model! Pffft...
The concept art looks partly updated (especially the legs) but for some reason I feel like they'd look alot better without circular rocket pods. That part evokes the cheesy badly sculpted previous version a bit too much IMO.
I swear, I had a dream where Prodos revamped their stretch goals and the KS started turning a brisker pace of pledges... but I can't remember what the screen said.
I swear, I had a dream where Prodos revamped their stretch goals and the KS started turning a brisker pace of pledges... but I can't remember what the screen said.
That's one of the drawbacks behind a 45-day campaign...
Today's Update: Today we add the Bauhaus Vorreiters to the £90k Stretched Goal units. Previously, we announced the Capitol Martian Banshees and the Brotherhood's Inquisitors. More tomorrow!
I swear, I had a dream where Prodos revamped their stretch goals and the KS started turning a brisker pace of pledges... but I can't remember what the screen said.
That's one of the drawbacks behind a 45-day campaign...
Prodos wrote: Today's Update: Today we add the Bauhaus Vorreiters to the £90k Stretched Goal units. Previously, we announced the Capitol Martian Banshees and the Brotherhood's Inquisitors. More tomorrow!
Too silly, even for Warzone. The Mounted Hussars would have been much better in this role IMO.
It is definitely a lot more pulp than hard. I hope they can strike a balance.
Regarding the threadbike, Mad Robot Minis cited that Lehaitre picture as a source, it was always assumed. And I was going to buy Airfix kits of the 1/72 MkI tank to convert some, truth be told. It just seems weird that both get the idea concurrently.
I think the design is perfect for Bauhaus. Bauhaus are the tread-head faction, they have an entire miltary arm just for tanks (the Dragoons). Then consider the fact that Mutant Chronicles/Warzone is very much a dieselpunk setting in a similar way as a lot of Weird WW2/1 games. So taking a funky design straight from the late 30's and pressing it in to service is the kind of thing I would expect Prodos to do when designing new vehicles.
Besides all that, I love the overall look of the thing. I've been getting tired of Lawmaster rip-offs and remakes of Kaneda's bike from Akira. Things like this (including the other version done by Mad Robots) and the mono-wheel bikes in Infinity are a breath of fresh air. These tractor-bikes are pitch perfect for the aesthetics of Bauhaus and mesh well with the feel of the setting in general. These are keepers.
I can stomach these. I don't find them as "odd" as others do, though I feel the tread could have been broken up to look more like modern vehicles that are used to drive around Alaska and Siberia. Just something to consider.
That's kinda what I'm thinking. Since the bikes look to be armed with a heavy machine gun sort of weapon, well the Dinosaur riders are armed with melee weapons (Lance and pistols).
Fast moveing firebase unit vs. Fast moveing Assault unit. So not realy any over lap in roles.
Like I said. I just hope this is meant as a whole new unit, and not as a replacement for the dinosaur riders.
;D
(Actually just finished making a post about that on the kickstarter comment section, before reading your post. lol Great minds think alike!)
Mathieu Raymond wrote: And I can't see this kind of bike being so great in all terrains, so dinosaurs would be the default option in those cases, obviously.
The track bikes look like they sit kinda low to the ground, and has a pretty wide turning arc. I can't Imagen it would be to fun trying to navigate thick jungle with that thing. lol
Mathieu Raymond wrote: And I can't see this kind of bike being so great in all terrains, so dinosaurs would be the default option in those cases, obviously.
Yeah, these bikes (the actual ones) were originally meant to be used in rough terrain with a lot of inclines such as bombed-out trench-ridden terrain. Jungle-fighting would still be infantry and dinos (if they decide to double up on mounted units).
But just so they aren't overloading the mounted hussar angle, I'd love to see the close-combat dino-rider unit become a special forces unit since they would be a little more specialized than motorized troops. Maybe even fold them in to one of the house Guard Orders. Order of the Dragon might be fun. Either that or take the Jaegers from 2nd Edition and fold them together with the Mounted Hussars to form a single unit of guys with funky crested helmets riding dinosaurs.
Mathieu Raymond wrote: And I can't see this kind of bike being so great in all terrains, so dinosaurs would be the default option in those cases, obviously.
Yeah, these bikes (the actual ones) were originally meant to be used in rough terrain with a lot of inclines such as bombed-out trench-ridden terrain. Jungle-fighting would still be infantry and dinos (if they decide to double up on mounted units).
But just so they aren't overloading the mounted hussar angle, I'd love to see the close-combat dino-rider unit become a special forces unit since they would be a little more specialized than motorized troops. Maybe even fold them in to one of the house Guard Orders. Order of the Dragon might be fun. Either that or take the Jaegers from 2nd Edition and fold them together with the Mounted Hussars to form a single unit of guys with funky crested helmets riding dinosaurs.
I must say that I prefered the Dino riders more, tho Bauhaus are the thread heads I'm not digging this model at all for them, perhaps in the Sons of Rasputin but not in Bauhaus.
Nah, the design it is based off of was originally French (just like the Grizzly, actually) so it makes more sense in Bauhaus. Riding animals make more sense for SoR if anything, I mean, they have Cossacks.
Either way, by my reading these aren't bumping Dinos, but supplementing them. I love 'em as is and am definitely going to be grabbing some before the KS is out (assuming we hit £90k). So please Prodos, for the love of all that is holy, keep the tractor-bike look on these!
I do have to agree with the guy who sujested a front wheel for turning, and keeping the track as the rear wheel might look better. I would also make more sence to people who don't know the obscure IRL inspiration for this bike.
To me it looks like the IRL bike needed a mile and a half just to turn around, do to how little the front "wheel" could pivot. XD
Like some people on the kickstarter said. It looks like at 1st glance that it can only go foreword and reverse.
Eh, I don't see a reason to appease "realism buffs" on this one when we can simply link to the actual vehicle that existed and tell 'em it can turn just fine. It's like everyone who bitched about the mono-bike in Infinity. It is unique, interesting and based on a real-world design.
Who care's if it's obscure, it's freaking cool and backed up by sound engineering. And remember, this thing wasn't a speed demon, so its turning radius is probably better than you think. When your overland top speed is 25MPH you don't need much give to get a tight turn. Same basic principle as the A-10 Warthog, because it is so bloody slow, it can usually make a tighter and quicker turn than much faster planes.
But I would hate to see such an awesome vehicle reference lost to appease misplaced calls for realism (especially when reality backs up the weird-arse design). Just like it was easy to disprove how unrealistic the Infinity mono-bike was (had a Youtube video featuring an almost identical bike that moved just fine), this one is easy to back up with a simple link to a google image search.
The angle at witch you turn the front "wheel" dictates alot about your turning radius on a motercycle. Because of how that front tract works, it can not create a very shape angle for turning. A normal motorcycle going the same speed will turn sharper.
Also my point isn't so much realism, but relateabilitiy. At least alot of people saw Monowheels in the news and stuff, and I can look up videos of the thing in action. I've never seen that monotracked-cycle in my life, untill today. I can't even find a youtube video showing how this thing drove, only written descriptions. The only tracked cycles I've even seen before this had a wheel for steering.
http://www.youtube.com/watch?v=a5I8HGGjokA http://www.youtube.com/watch?feature=endscreen&v=TXKYFM93buY&NR=1
(Edit: Looking more into that vheclie, I found out that wheel actually wasn't for steering. lol So I will admit I fethed that up.)
It actually turns just like a motorcycle would. The drive belt isn't as solid a tread as you might think. The whole point is that it is flexible to allow for turning, but that it has more contact with the ground to improve traction.
A quick search shows the Hyanide and Baal currently have concept bikes that work on the same principle. The treads on these guys are hard plastic and linked by kevlar rope. And it sounds like their turning radius is just fine (and there top speed is much higher than the old ones).
And my analogy is more along the lines of "it corners well enough for its expected speeds" rather than anything deeper. I think assuming it takes a lot to corner that sucker is bordering a bit on hyperbole. It wont be doing a tight skid-turn like a motorcycle, but that it the price it pays for being able to cross rough terrain like a mofo. So while a motorcycle going down to its expected speeds may be able to turn a bit better (though probably not as much as you would think), the motorcycle wouldn't be doing great on half of the expected terrains the tracked bike can do, especially if it wanted to be as sturdy as that thing looks.
I would just hate to see a design revamped in the name of realism when it exists and actually does what it is meant to do. Whether people are used to it or not should have little to do with that. Not every player needs to like every single mini, and there are plenty around that seem to enjoy this design. Seems like appealing to realism or relative obscurity of a design is an odd reason not to do something. Especially when there is a definite faction of backers who are looking for new and novel additions. Give me another Lawmaster, crotch-rocket, harley or even a half-track trike and I will yawn and move along. I would rather have something I haven't seen a million times (for reference I am a Dark Angels player with a decent contingent of Ravenwing, I do not want another wheeled bike).
I had such high hopes for this model. But this looks ridiculous. It looks like a large spider from the earth with two gatling guns. I dont receive any Dark Legion vibs. I was hoping for a big tank filled with dark symmetry :(
@Prodos: The Black Widow is nice. Is it still WIP? I am asking because I think that the miniguns look a bit odd the way they are attached on its head. Would you consider a head design closer to the old model? Or maybe a second head option?
And I think that the model needs to be a bit tech-ed up. It looks too organic.
If you look at all the previous minis that Prodos have shown us they have indeed been able to develop a more realistic and dark DL. So i hope they would go away from the "ridiculous" minis like the Black Widdow, I really do not think that this spider will sell in any large quantities.
They had more good options such as, Hellhound, Ironclad or the Deathworms.
Not a fan of the bikers but the historic background makes sense so I will leave it alone. Are we doing tyrannids now? I hate the spider thing. It looks too much like a spider. Needs more biotech, bigger guns etc to make it look more than a spider with gun fangs. Nothing on that model says Dark Legion to me. Besides with all the cool large DL model references out there, why an obscure one that a lot of people wont get. How about a Mercurian Maculator or Praetorrian Behemoth?
Octopussy wrote: If you look at all the previous minis that Prodos have shown us they have indeed been able to develop a more realistic and dark DL. So i hope they would go away from the "ridiculous" minis like the Black Widdow, I really do not think that this spider will sell in any large quantities.
They had more good options such as, Hellhound, Ironclad or the Deathworms.
To be hones I'd choose The Widow.IMHO it fits more into Dark Legion aesthetic than Hellhound, Ironclad or the Deathworms.
I like Black Widow as it is, spot on for me, especially if you compare it to old one with ... tracks! LOL!
And big Hope (on my Xmas wish Mr. Santa ) to hit £140k! for Mishima.
Lockark wrote: I do have to agree with the guy who sujested a front wheel for turning, and keeping the track as the rear wheel might look better. I would also make more sence to people who don't know the obscure IRL inspiration for this bike.
To me it looks like the IRL bike needed a mile and a half just to turn around, do to how little the front "wheel" could pivot. XD
Like some people on the kickstarter said. It looks like at 1st glance that it can only go foreword and reverse.
I agree with the dislike for the Black Widow, I understand it was in the old game but the look of it just does not say menacing or awesome model. It is however, the first model I do not like from Prodos, so it's release will not influence my pledge level. I will simply ignore this model and act like it does not exist.
I honestly do not really have any suggestions on how to make it better, perhaps make it more mechanical than organic?
Alpharius wrote: Definitely starting to trend a bit more "Silly" now...
...starting to lean towards not pledging!
eheh that makes me funny
"Silly" word vs Sci-Fi Steampunk background with Daemons, Aliens, Habitable Solar System, Dino-Riders, Steam powered spaceships, does not work for some reason
Must admit the one track bikes sort of matching Bauhaus WW1/WW2 feel I had about them, well lets not judge by art, as they pumping out nice renders/models (from cr**y arts in some cases), looking at feedbacks we can assume that some changes are likely to happened.
Spider, well, I like it, but I think they said that is just WIP so we might see a bit updated version soon.
Alpharius wrote: Definitely starting to trend a bit more "Silly" now...
...starting to lean towards not pledging!
"Silly" word vs Sci-Fi Steampunk background with Daemons, Aliens, Habitable Solar System, Dino-Riders, Steam powered spaceships, does not work for some reason
It works quite well, actually.
If you stick within a certain set of rules and standards, and then start to deviate outside of them, well, it get to be Silly.
They started out great, updating the miniatures to move away from some of the inherent goofiness of the line and avoiding a lot of the outright farcical elements.
If they start to drift back into that... well, I don't think they'll end up doing as well as they could have done.
But you're right - we'll see what things look like in terms of actual models.
But again, they won't show up for a bit, if at all during this Kickstarter, so that might be a bit late for many...
Alpharius wrote: Definitely starting to trend a bit more "Silly" now...
...starting to lean towards not pledging!
"Silly" word vs Sci-Fi Steampunk background with Daemons, Aliens, Habitable Solar System, Dino-Riders, Steam powered spaceships, does not work for some reason
It works quite well, actually.
If you stick within a certain set of rules and standards, and then start to deviate outside of them, well, it get to be Silly.
They started out great, updating the miniatures to move away from some of the inherent goofiness of the line and avoiding a lot of the outright farcical elements.
If they start to drift back into that... well, I don't think they'll end up doing as well as they could have done.
But you're right - we'll see what things look like in terms of actual models.
But again, they won't show up for a bit, if at all during this Kickstarter, so that might be a bit late for many...
Agreed! 20 more days, I believe in Prodos!
btw something interesting they've posted on KS page:
Really glad I dropped from The Cartel to The Five. I would of though they would of sweetened up the Cartel pledge by now and given a lot more incentive for people to pledge higher.
Strange kickstarter but I am very glad it is happening.
Could someone explain this to me please, as FW is a GW company.
The first "Forge World" company was Forge World Models, a California based company (along with Armorcast and Epicast) that had licenses from GW to produce upscaled Epic 40K vehicles in resin. When Forge World Models' license contract with GW ended, they started doing licensed resin vehicle models for WarZone
Pics of their Bauhaus Grizzly, Bauhaus Cobra and Dark Legion Black Widow are here:
Alpharius wrote:Definitely starting to trend a bit more "Silly" now...
...starting to lean towards not pledging!
Oh well. Different strokes, yadda yadda. But seriously, every attempt to reboot Warzone/Mutant Chronicles that has come at it with the angle of "this is too silly" has kind of been a flop (and each time they have defined what they believed was too silly differently). The movie certainly seemed to be Mutant Chronicles with all the "silliness" removed, and despite great casting it blew in every way, shape and form. And we shouldn't even mention the vapourware RPG that seemed to have the exact same idea of removing all of the "silly" elements of the setting, that decision drew a lot of hate and it never even saw the light of day.
So sorry, but I want this game to be over the top, if I want level-headed and realistic them I'll be doing 15mm skirmishes with Tomorrow's War/Stargrunt II. Mutant Chronicles/Warzone is as close to 2000AD/Heavy Metal the Miniature Wargame as you are likely to see. Silly needs to be in its DNA somewhere (though what is silly and what isn't is obviously a deeply personal thing). If that turns some people off, then so be it. But at least it is being true to its core structure. And considering the popularity of games like 40k, Malifaux, Infinity and every other game with "silly" elements, I daresay they don't lose much by going down that path.
Because in the end, Mutant Chronicles is a Weird WW1/2 Dieselpunk Pulp Sci-fi setting that takes place IN SPAAAACE against inter-dimensional hordes of zombies and demons. Removing the silly element from that scales you back to... Well a WW1/2 game.
streetsamurai wrote:FOrgeworld did some Warzone model ???
Could someone explain this to me please, as FW is a GW company.
Forge World used to be an independent company. GW bought them and turned them in to their in-house resin guys.
Forge World used to be an independent company. GW bought them and turned them in to their in-house resin guys.
Forge World Models was a California based independent company, but was NOT bought by GW. Forge World Models closed down due to lack of sales and possibly some resin allergy issues. A few years after all of the external resin vehicle production licenses (Forge World Models, Epicast, Armorcast) were not renewed, GW started its own resin subcompany called Forge World.
There are no direct links between Forge World Models and GW's Forge World company. In 40K, a Forge World is a planet where tanks and Titans are build, so its an obvious name choice for a company making 40K Titans in resin, whether an independent company or later, a GW subsidiary.
Forge World used to be an independent company. GW bought them and turned them in to their in-house resin guys.
Forge World Models was a California based independent company, but was NOT bought by GW. Forge World Models closed down due to lack of sales and possibly some resin allergy issues. A few years after all of the external resin vehicle production licenses (Forge World Models, Epicast, Armorcast) were not renewed, GW started its own resin subcompany called Forge World.
There are no direct links between Forge World Models and GW's Forge World company. In 40K, a Forge World is a planet where tanks and Titans are build, so its an obvious name choice for a company making 40K Titans in resin, whether an independent company or later, a GW subsidiary.
The Forge World Models Black Widow was pretty horrendous, but did follow the illustration pretty well.
Would like to see Prados do a better rendition of the original illustration instead to the pretty boring spider that they have shown.
Its not easy to translate the original illustrations into cool models, but it can be done as Prodos has shown with a lot of their other renders.
So maybe this one is actually quite a bit less Silly!
Excellent!
Oh my goooooood. I didn't knew how the old one looks till now. This is just... I puked a little. What kind of a sick mind comes up with such an abomination?
Btw I'm not sold on the new one, too. But prodos proved that they listen to us and after all that negativ/neutral critic I think he will definetaly do something about it.
The bike is quite cool and unconventional and fits the dieselpunk setting and especially Bauhaus ww I/II-german aesthetics. Id say it's a good call.
But about the spider... I honestly hoped the spider thing was a bad joke... Of all the DL vehicles/huge monsters they choose this... Well, some of the things that died with warzone previously should perhaps have stayed dead...
Earth Dragon wrote: So are folks against a spider-type walker? Or a Walker that looks like a spider?
Don't think folks are against a spider-type walker per se, but not one like the old resin version and something a lot more interesting and more necrotechy than the WIP shown here. To make it work the design will really need to be pushed.
The kitbashed one shown in some of the 2nd edition books might be a good starting point.
Anyone know where (which book) the concept art for the black widow is shown? Was looking for it and could not find it.
Spiderwalkers are best kept small imo otherwise they tend to look more bulky and silly than scary death-machines. Why not make a bio giant, hellhound or an ionclad (and let the spider rest in it's grave)?
But sure the at-43 golgoth (the biiig version) was rather cool now that I think of it, so something along those lines maybe (with more bio-tech-goo)?
OK, it looks better than the old one which I am glad I didnt know existed at the time. But more importantly, Pret Behemoth! Hopefully its as giant size as it used to be!
To be honest I saw the original one years ago and thought it was the weirdest piece of resin I ever saw. After the new Eggdroid I'm hardly impressed by the Black Widow redux but I have high hopes for the Pretorian Behemoth.
The concept is solid but the Forge World execution was horrible. Here is a picture of the Doomtrooper card for the Black Widow. Looks very Dark Legioney to me.
A hellish giant mechanical spider can happen, it needs the correct amount of inorganic surfaces, and organic/ cyber organic surfaces.
I think that since their model is still WiP, Prodos should have a look on this image, which PsychoticStorm posted, to get some inspiration for possible changes in their version of the Black Widow.
Looks like that graph had the intended effect and moved thirty more people in to The Five level. Glad I did that a few days back or I would have been very disappointed upon waking up this morning.
People, please stop with the real spider pictures. Or at least put them in spoilers. I ask that as a personal favour. I know this sounds strange, but those are guaranteed bad dreams now.
1. Thanks for posting pictures of real spiders while I'm doing spring cleaning in the basement.
2. Dark Legion stuff tends to be bio/necro/mechano/magical, so a giant otherwordly spider fused with necrotech could be pretty cool/horrific.
3. The tarantula made me think- they could give it some DL version of the uricating hairs that a tarantula shoots off of it's abdomen when threatened. Maybe poisoned spikes or something for those trying to sneak up behind it. Just a thought.
4. I really dislike spiders, especially when cleaning the basement.
I would like to clarify that this is an image I linked as a reference and not an image I created as a point of reference, Image creator is Falcon and you can see more of his work here DeviantArt Link
On the subject, while the reference artwork may be "missing" a pair of legs, which the artist has transformed to the weapons, so not really missing, it keeps the overall shape and characteristic parts of a spider quite well, for example the abdomen is curved upwards, I believe its a nice illustration that demonstrates how it can be done right.
And new pledge level the Five Heroes, limited to 50:
Each Starter sets and five heroes of your choice and Kickstarter Special Edition Grand Strategy Cards Pack (30 cards), Limited Edition T-Shirt and Special Edition Signed Rules and Background Book. £200
And we have added a Starter set and hero to Pledge Level 'Cartel' and above.
And an addition 2 Monsters/Walkers (not heavies) to Pledge Level 'Brotherhood' and above.
Golghota will be approximately 37mm high and will have a RRP of £9.99 after Kickstarter.
We have also updated the main page with some tables to make it easier to work out all your extras and what each add-on is worth for the case of trade in.
BTW - She needs less clothing, a more demonic face and more "up front" to be closer to the original IMO.
To "nice" right now.
I agree with you about the face and clothes. It will be difficult to paint the legs with all these details. One is almost forced to use Drybrush. And maby a more fighting pose.
The old one looked like crap, the old art of it looked like crap, it was a waste of metall, the less it looks like the old one the better.
And this new version looks just perfect!
Doesn't need any change at all, well maybe less skulls on the base pleas! But you could always cut that piece of.
AAN wrote:
Absolutely NOT, the original Golgothat dated way BEFORE Starcraft!!!
BTW - She needs less clothing, a more demonic face and more "up front" to be closer to the original IMO.
To "nice" right now.
Well, here is a picture of the Kerrigan statue created for Blizzard:
I agree with Agis that she needs some changes. However, anyone saying that the new design is not inspired by Kerrigan is deluding themselves.
solkan wrote:Obligatory image search for the previous miniature:
and concept art:
Here is the concept art that didn't show in Solkan's post:
Bubbalicious wrote:The old one looked like crap, the old art of it looked like crap, it was a waste of metall, the less it looks like the old one the better.
And this new version looks just perfect!
Doesn't need any change at all, well maybe less skulls on the base pleas! But you could always cut that piece of.
In your opinion.
I think the new design could work, with some of the changes that Agis mentioned. Also, that pose is atrocious. I don't know if the sculptor is working on too much to bother but rather a lot of the renders shown so far have posing issues.
Not a fan, not going to be a buyer. Feel free to ignore what I have said/flame me for it.
Bubbalicious wrote: The old one looked like crap, the old art of it looked like crap, it was a waste of metall, the less it looks like the old one the better.
And this new version looks just perfect!
Doesn't need any change at all, well maybe less skulls on the base pleas! But you could always cut that piece of.
IMO the old one would have been OK with a resculpted head. Other than the head it works.
I quite like the sculpted textures on this one, but would like to see much more muscle mass and muscle definition on the new one. Currently it looks like a skinny supermodel in a costume (including the pose), not a demonic monstrosity. Perhaps not a muscular as the original concept, but much more muscular than the WIP. Also, this being WarZone, the shoulder pads need to be bigger.