Red_Ink_Cat wrote: Yay FW Xenos index... boo losing most of the Corsair army list. So much for my kitbashing plans
I don't think it's all gone: "Aeldari players are now spoilt for choice – as well as Drukhari, Craftworlders, Harlequins and Ynnari, Corsairs have been updated for the new edition."
Yeah, bit disappointed in this. Got a dispatch from a third party this morning for all my other books meaning they should arrive tomorrow, yet a book being sent from the heart of GWHQ with 2 weeks notice (I pre ordered the day they went up) won't be sent until tomorrow, will be sent 2nd class mail and so likely won't turn up until Tuesday, quite probably Weds.
While I really love everything FW does for the GW hobby, it's little things like this that just seem inexcusably amateur for a company as mature and well established as they are.
Yeah, I cancelled my physical book order when I realized I'd get it over a week earlier by getting the digital. Which I guess is their plan, since I'm paying them the same and they can sell that physical book to someone else now.
stormboy wrote: I can't find an entry for the Ork Mega-Dread.
I could run it as a Meka-Dread with 2 rippa klaws but that entry (shown on Community a while ago) didn't have options for the kannon.
Weird. Maybe I am missing it somewhere.
Unfortunately you are not.
We ork players lost a trukkload of models with this update.
The Mega-Dread is one of them.
Shame.
The model is still sold as well as the killkannon arm. I'm fairly certain it will have rules but likely in the same page as the meka dread varient. I don't know why it wasn't in the index but that is the way the new dataslates are done with each varient having its own dataslate. it is the same way for the killblasta/killbursta tanks all on one page but different dataslates.
skarsol wrote: Yeah, I cancelled my physical book order when I realized I'd get it over a week earlier by getting the digital. Which I guess is their plan, since I'm paying them the same and they can sell that physical book to someone else now.
Yeah. I'm keeping my physical order, but secretly hoping someone "shares" some "leaks" on the internet so I can still read the Marine Characters profiles for 8th.
BrookM wrote: Can we put the kibosh on the many requests for Fires of Cyraxis?
Oh thank god I'm not the only one. The fact it sounds like a bow-chica-bow-wow movie and the amount of people in so many threads salivating over this for the past year is mind numbing.
Does anyone know if these new indexes are going to be offered as pdfs or on the tablet? Do we know if tyranids are finally getting biotitans? Those are my unanswered questions. Do we know if FW are coming out with new models?
BrookM wrote: Can we put the kibosh on the many requests for Fires of Cyraxis?
Oh thank god I'm not the only one. The fact it sounds like a [MOD EDIT - Inappropriate! - Alpharius] and the amount of people in so many threads salivating over this for the past year is mind numbing.
...Lolwut?
Take it as a sign that when it drops, FW will make plenty of money, money to make plenty of new Space Marines (or whatever army you play) with. Fires is good for all of us.
Red_Ink_Cat wrote: Yay FW Xenos index... boo losing most of the Corsair army list. So much for my kitbashing plans
I don't think it's all gone: "Aeldari players are now spoilt for choice – as well as Drukhari, Craftworlders, Harlequins and Ynnari, Corsairs have been updated for the new edition."
That's all fine and dandy in concept, but with the table of contents for the IA Xenos Index showing Datasheets only for Reavers, Skyreavers (assuming Reavers with Jetpacks), and Clouddancers, that is a far cry less than what the Corsair list used to be. There might be some of them there still, but they no longer appear to be a viable pseudo-stand-alone army.
stormboy wrote: I can't find an entry for the Ork Mega-Dread.
I could run it as a Meka-Dread with 2 rippa klaws but that entry (shown on Community a while ago) didn't have options for the kannon.
Weird. Maybe I am missing it somewhere.
Unfortunately you are not.
We ork players lost a trukkload of models with this update.
The Mega-Dread is one of them.
Shame.
The model is still sold as well as the killkannon arm. I'm fairly certain it will have rules but likely in the same page as the meka dread varient. I don't know why it wasn't in the index but that is the way the new dataslates are done with each varient having its own dataslate. it is the same way for the killblasta/killbursta tanks all on one page but different dataslates.
stormboy wrote: I can't find an entry for the Ork Mega-Dread.
I could run it as a Meka-Dread with 2 rippa klaws but that entry (shown on Community a while ago) didn't have options for the kannon.
Weird. Maybe I am missing it somewhere.
Unfortunately you are not.
We ork players lost a trukkload of models with this update.
The Mega-Dread is one of them.
Shame.
The model is still sold as well as the killkannon arm. I'm fairly certain it will have rules but likely in the same page as the meka dread varient. I don't know why it wasn't in the index but that is the way the new dataslates are done with each varient having its own dataslate. it is the same way for the killblasta/killbursta tanks all on one page but different dataslates.
The only things being leaked today are the Chaos and Space marine models. Anything Xenos, Guard or Renegade isn't going to be up until next Friday unless someone can get their hands on a copy at warhammer world.
Admech won't be until Fires is out, whenever the hell that happens.
I have these books on order, but I must say this makes me feel MUCH better about putting my money on the table. These rules look consistent with the core Indexes and nothing shouts as being busted or too complex for its own good on a first read. An impressive effort from FW and their testers on this!
Edit: Ok I take some of that back. I just saw the uhh... special... rules for Giant Chaos Spawn.
Debilitate wrote: Am I just not seeing the fire raptor rules anywhere?
Fire Raptor has not been scanned yet but you can piece together the points cost with certainty except for the missiles. My guess at gear has it coming in at over 400 points...
I see the points now. Looks to be around 320ish points with two sets of twins heavy bolters? That's not too bad. Hoping we get a pile of dakka for that many points!!
Debilitate wrote: Am I just not seeing the fire raptor rules anywhere?
Fire Raptor has not been scanned yet but you can piece together the points cost with certainty except for the missiles. My guess at gear has it coming in at over 400 points...
My epub readers do odd things to the formatting.
Fire Raptor is armed with 2 quad heavy bolters, 2 twin hellstrike missiles, and twin avenger bolt cannon. Can swap hellstrikes for twin lascannons. No option for twin autocannons in place of the quad bolters :(
Debilitate wrote: Am I just not seeing the fire raptor rules anywhere?
Fire Raptor has not been scanned yet but you can piece together the points cost with certainty except for the missiles. My guess at gear has it coming in at over 400 points...
My epub readers do odd things to the formatting.
Fire Raptor is armed with 2 quad heavy bolters, 2 twin hellstrike missiles, and twin avenger bolt cannon. Can swap hellstrikes for twin lascannons. No option for twin autocannons in place of the quad bolters :(
Any chance you could post the Fire Raptor and Thunderhawk Gunship?
stormboy wrote: I can't find an entry for the Ork Mega-Dread.
I could run it as a Meka-Dread with 2 rippa klaws but that entry (shown on Community a while ago) didn't have options for the kannon.
Weird. Maybe I am missing it somewhere.
Unfortunately you are not.
We ork players lost a trukkload of models with this update.
The Mega-Dread is one of them.
Shame.
The model is still sold as well as the killkannon arm. I'm fairly certain it will have rules but likely in the same page as the meka dread varient. I don't know why it wasn't in the index but that is the way the new dataslates are done with each varient having its own dataslate. it is the same way for the killblasta/killbursta tanks all on one page but different dataslates.
Well, and orks still miss the following entries:
-Battlefortress
-GunWagon
-Figtha
-Figtha bomba
-bomba
-Grot-launcha battery
-Looted wagon
-Junka
and... Mega-dread.
isn't this it?
It is not.
Mega-dread and Meka-dread are two different ork dread-types,
which both have models in the FW range,
and actually quite different rules from the dread-mob list (IA 8).
The first (the MEGA-dread) is actually missing,
which is especially odd since it is the most common of the two.
Can be fitted with up to two rippa klaw(s) or kill kanon(s) and are used
as the ultimate shock troop in the warband: orks just WANT to pilot them in combat!
(but from now on, are pissed!)
The second (MEKA-dread) is a rarer version since each mek produce it
with various a kustom jobs and more exotic weapons (such as the shunta)
as a display of their skill.
What the people at FW were thinking when they axed so much ork entries is beyond me...
I noticed something interesting with Asterion Moloc. Chapter Masters in TDA have 7 wounds base, which I would assume is 6 + 1 due to Terminator Armour (as TDA seems to increase wound count by 1, see e.g. Captain vs Captain in Terminator Armour, Marneus Calgar with and without). However, Moloc only has 6. Same goes for Tyberos
Still think he'll beat most characters due to extra attacks and D3, but interesting nonetheless. Wonder if it's an intended or just a mistake.
you are pretty much forced to focus fire it down. It needs a limit on how many times it regenerates a phase. Especially at its cost.
Good thing rapier quad lascannons will take huge chunks out of it for 100 pts each.
Some of the melee weapon name for vehicles in those datasheets are kinda funny just because you don't expect them to be named that. "Eternal Hunger" for the Hellforged Fellblade had me legit in stitches.
I've emailed FW directly regarding the Mega Dred profile,and they are waiting for details back from the development team regarding if it has been combined with the Meka Dred, despite me telling them it was missing most of its weapon options. Altogether a disappointing response, but all we have for now.
warl0rdb0b wrote: I've emailed FW directly regarding the Mega Dred profile,and they are waiting for details back from the development team regarding if it has been combined with the Meka Dred, despite me telling them it was missing most of its weapon options. Altogether a disappointing response, but all we have for now.
I got the same kind of answer when I asked them about the ork losses as a whole a few days ago.
They passed the request to the developpement team but emphasize that there will not be probably
an update anytime soon.
warl0rdb0b wrote: I've emailed FW directly regarding the Mega Dred profile,and they are waiting for details back from the development team regarding if it has been combined with the Meka Dred, despite me telling them it was missing most of its weapon options. Altogether a disappointing response, but all we have for now.
I got the same kind of answer when I asked them about the ork losses as a whole a few days ago.
They passed the request to the developpement team but emphasize that there will not be probably
an update anytime soon.
Pretty disappointed also.
anything without a model is gone. It likely never sold well enough.
The mega dread i will put money doe. It still is in the book. As a model exists.
The actual preview stated orks have 19 dataslates and the index only listed 14.
The killlbursta and killblasta adds 1, the mega dread adds another, I have no clue what the other 3 dataslates are.
There is a model for a trukk w enclosed cab but it doesn't need rules, models for a halftrakk which could have rules but would be pretty blah if they followed the trakk vs buggy guideline of 2 less movement for 1 more wound.
But no models means no rules unless they plan to redo the mould.
warl0rdb0b wrote: I've emailed FW directly regarding the Mega Dred profile,and they are waiting for details back from the development team regarding if it has been combined with the Meka Dred, despite me telling them it was missing most of its weapon options. Altogether a disappointing response, but all we have for now.
I got the same kind of answer when I asked them about the ork losses as a whole a few days ago.
They passed the request to the developpement team but emphasize that there will not be probably
an update anytime soon.
Pretty disappointed also.
anything without a model is gone. It likely never sold well enough.
The mega dread i will put money doe. It still is in the book. As a model exists.
The actual preview stated orks have 19 dataslates and the index only listed 14.
The killlbursta and killblasta adds 1, the mega dread adds another, I have no clue what the other 3 dataslates are.
There is a model for a trukk w enclosed cab but it doesn't need rules, models for a halftrakk which could have rules but would be pretty blah if they followed the trakk vs buggy guideline of 2 less movement for 1 more wound.
But no models means no rules unless they plan to redo the mould.
Well, I will again take the "no model, no rule" thing as a joke
since the imperial book is full of rules for models that FW made oop years ago...
Do you see a lot of imperial forteresses? Atlas recovery vehicule?
These are nice models indeed, but I think you can see the point I am making here:
they did bother making rules for them, apparently not for the missing ork stuff.
Wait a minute,
for the hardback version, "13 datasheets for using your Ork miniatures",
for the digital version, "19 datasheets for using your Ork miniatures"
I think I will go for the later and cross fingers...
I want to be, but the only image I saw required me to squint and play a game of "Decoder".
Mind sharing what you learned?
BS 2+, 7" Move, 2+ Save, gets +2 from Cover, Reroll misses for Raptors around him, Gives +1 to move and advance to Raptors, and retains Master of Ambush for 3 Infantry.
Thank you but damn I was hoping otherwise. What would you recommend doing with mine from a gaming standpoint? Use it for my wolves for wulfen? It can carry wulfen right?
I want to be, but the only image I saw required me to squint and play a game of "Decoder".
Mind sharing what you learned?
BS 2+, 7" Move, 2+ Save, gets +2 from Cover, Reroll misses for Raptors around him, Gives +1 to move and advance to Raptors, and retains Master of Ambush for 3 Infantry.
I heard a 2nd-hand rumour via facebook that the WHW forgeworld store has all the indexes on display, including the ones out next weekend. Can anyone verify that (and leak Tyranid stats :p)?
So, does anyone else feel like the FW characters are pretty consistently overpriced? I haven't looked at all of them, but so far I've pretty regularly come up against feeling like a similar but vanilla character would get the job done for way less.
spiralingcadaver wrote: So, does anyone else feel like the FW characters are pretty consistently overpriced? I haven't looked at all of them, but so far I've pretty regularly come up against feeling like a similar but vanilla character would get the job done for way less.
Forge World has a history of overpricing their stuff. Not sure why.
spiralingcadaver wrote: So, does anyone else feel like the FW characters are pretty consistently overpriced? I haven't looked at all of them, but so far I've pretty regularly come up against feeling like a similar but vanilla character would get the job done for way less.
How are Tyberos and Asterion overpriced? One gives everyone +1S (Helloooooooo Scouts and Bikers!) And the other gives rerolls on charges (Helloooooooo Terminators and Vanguard!)
I haven't seen Lias or Vaylund, but Carab gives a cool Painboy benefit and Huron is literally the only AP-5 I've seen in a melee weapon. Which still has Ghost Razors, mind you.
The part where I said everything about that list not being categorical, with words like "pretty" and "pretty regularly" and "so far" and "feeling"? That was the part where I didn't say those specific instances were overpriced.
spiralingcadaver wrote: The part where I said everything about that list not being categorical, with words like "pretty" and "pretty regularly" and "so far" and "feeling"? That was the part where I didn't say those specific instances were overpriced.
Well, which ones are really overpriced? They pretty much all have neat wargear and do different things from the ones I saw. Well, except maybe the Arch centurion but I don't know what I'd do with him.
Crimson wrote: I'm super annoyed that nothing can transport primaris marines.
You think you deserve to use your $150 starter set purchase with your existing tanks? No, you need to buy 110% more spacemariney new tanks for that at 110% relative new prices. It's the kinder, gentler GW.
BrotherGecko wrote: Has anyone seen the rules for quad mortars and vindicator laser destroyers yet?
Quad Mortar Carriers seem limited to Heresy.
Vindicator has a Volley cannon. 2 shots, either lascannon fixed at 3 dam or overcharged S10 AP -5 6dam, 3 mortal wounds on an overheat.
BrotherGecko wrote: Has anyone seen the rules for quad mortars and vindicator laser destroyers yet?
Quad Mortar Carriers seem limited to Heresy.
Vindicator has a Volley cannon. 2 shots, either lascannon fixed at 3 dam or overcharged S10 AP -5 6dam, 3 mortal wounds on an overheat.
The Quad is a newer model and it's been hinted that the new IA was to come out shortly. My guess is that maybe they'll throw the rules in there?
Does anyone know the best way to get in contact with forge world for a rules question? Is it just email?
None of the contemptor variants can take a cyclone missile launcher despite the part being sold. I'd like to get confirmation it's a mistake if possible.
Well, which ones are really overpriced? They pretty much all have neat wargear and do different things from the ones I saw. Well, except maybe the Arch centurion but I don't know what I'd do with him.
Honestly, I just looked at any depth at the four astral claws ones enough to comment specifically:
Huron looks pretty nasty, not sure how much his signature claw is worth, bit IMHO it's pretty clear it has such a good AP is because anything less would make its invulnerable re-roll less relevant: a ton of 2+ have invulnerable saves so if it were AP 4, a 6+ would still be better than a re-roll 5+ inv. I'm not positive that, an improved heavy flamer, and orbital bombardment is worth 70 points or so. It might be, but I'd really need several games before I got a sense of its worth.
Sumatris (the captain) looks situational and his boosted offense (which is mostly what you're paying for) is highly dependent on number of opponent characters and to a lesser extent other light vehicles or heavy infantry- probably a little overpriced, this depends on how the meta around characters evolves, but if it isn't evenly high then he's probably not a good pick in an all-comers list for that high price.
Valthex (the tech) is paying a ton for +1 accuracy on the move (on a more predictable though not more powerful gun), mediocre melee weapons, and upgrading a weirdly narrow subset of bolters. It feels like the only justification for him would be building a bolter mob around him.
Comodus (the centurion... that isn't confusing) is just bizarrely priced: you get about the same offense as a captain with a power sword (situationally more, usually less), an equivalent buff in most circumstances, and a bunch worse defense, for a higher price.
...So, things felt high or overpriced. I haven't looked as closely at others, and haven't seen all options yet so can't comment in full.
Crimson wrote: I'm super annoyed that nothing can transport primaris marines.
Primaris Space Marine Repulsor carries Primaris marines, but we have not seen their upcoming transport(s) yet!
It's not so much that the tactical option isn't there, it's that a tank which should by all rights be able to transport Primaris cannot for purely marketing reasons. I understand the sales end of why GW is doing it but I think it's a bad move that damages community relations more than the potential profit is worth. After all, how many people who would not have bought a new Primaris transport will because of the rules restriction? I imagine most people who will buy a repulsor would have anyways even if Land Raiders could transport Primaris.
Crimson wrote: I'm super annoyed that nothing can transport primaris marines.
Primaris Space Marine Repulsor carries Primaris marines, but we have not seen their upcoming transport(s) yet!
It's not so much that the tactical option isn't there, it's that a tank which should by all rights be able to transport Primaris cannot for purely marketing reasons. I understand the sales end of why GW is doing it but I think it's a bad move that damages community relations more than the potential profit is worth. After all, how many people who would not have bought a new Primaris transport will because of the rules restriction? I imagine most people who will buy a repulsor would have anyways even if Land Raiders could transport Primaris.
Wasn't going to buy a Repulsor, but now I'm not going to buy a Mastadon. A tank that can carry dreadnoughts, can't carry taller marines
So how exactly is this new Relic rule supposed to work with the Lord of Wars?
Reference:
The "Relic Spartan Assault Tank" is a Lord of War battlefield role, meaning it can only fit in 3 detachments. The Super Heavy Auxiliary Detachment, the Supreme Command Detachment, and the Super-Heavy Detachment. If I take it in the aux or supreme detachments, I have 1 LoW with the Relic rule, and 0 without, meaning I have violated the Relic rule at the start of the index. So this means the only valid place to take the Spartan is the Super-Heavy detachment, which would mean I need two other LoW just to take my Spartan in a Battle-forged list.
Am I reading and understanding this correctly? This rule seems fine for the Relics with normal roles, but absolutely bonkers for the Relics with the LoW battlefield role.
Mulletdude wrote: So how exactly is this new Relic rule supposed to work with the Lord of Wars?
Reference:
The "Relic Spartan Assault Tank" is a Lord of War battlefield role, meaning it can only fit in 3 detachments. The Super Heavy Auxiliary Detachment, the Supreme Command Detachment, and the Super-Heavy Detachment. If I take it in the aux or supreme detachments, I have 1 LoW with the Relic rule, and 0 without, meaning I have violated the Relic rule at the start of the index. So this means the only valid place to take the Spartan is the Super-Heavy detachment, which would mean I need two other LoW just to take my Spartan in a Battle-forged list.
Am I reading and understanding this correctly? This rule seems fine for the Relics with normal roles, but absolutely bonkers for the Relics with the LoW battlefield role.
You could take a non-relic LoW in the supreme command and the Spartan as an auxiliary. The rule only cares about count-per-role, not which detachments each one is in.
Mulletdude wrote: So how exactly is this new Relic rule supposed to work with the Lord of Wars?
Reference:
The "Relic Spartan Assault Tank" is a Lord of War battlefield role, meaning it can only fit in 3 detachments. The Super Heavy Auxiliary Detachment, the Supreme Command Detachment, and the Super-Heavy Detachment. If I take it in the aux or supreme detachments, I have 1 LoW with the Relic rule, and 0 without, meaning I have violated the Relic rule at the start of the index. So this means the only valid place to take the Spartan is the Super-Heavy detachment, which would mean I need two other LoW just to take my Spartan in a Battle-forged list.
Am I reading and understanding this correctly? This rule seems fine for the Relics with normal roles, but absolutely bonkers for the Relics with the LoW battlefield role.
You only have to take one non relic LOW from somewhere to take the relic LOW. It effectively makes it unrealistic to take any relic LOW in a 2k game because the cost will be astronomical.
Ironically the Chaos book as almost all those relic imperial units, like Spartan, Typhon, Fellblade, etc.. But for chaos they are NOT relics and have no restriction to take them like the loyalists have.
Mulletdude wrote: So how exactly is this new Relic rule supposed to work with the Lord of Wars?
Reference:
The "Relic Spartan Assault Tank" is a Lord of War battlefield role, meaning it can only fit in 3 detachments. The Super Heavy Auxiliary Detachment, the Supreme Command Detachment, and the Super-Heavy Detachment. If I take it in the aux or supreme detachments, I have 1 LoW with the Relic rule, and 0 without, meaning I have violated the Relic rule at the start of the index. So this means the only valid place to take the Spartan is the Super-Heavy detachment, which would mean I need two other LoW just to take my Spartan in a Battle-forged list.
Am I reading and understanding this correctly? This rule seems fine for the Relics with normal roles, but absolutely bonkers for the Relics with the LoW battlefield role.
You could take a non-relic LoW in the supreme command and the Spartan as an auxiliary. The rule only cares about count-per-role, not which detachments each one is in.
I'm reading it as a count-per-role, per-detachment because of the "no Detachment may contain" wording
Crimson wrote: I'm super annoyed that nothing can transport primaris marines.
Primaris Space Marine Repulsor carries Primaris marines, but we have not seen their upcoming transport(s) yet!
It's not so much that the tactical option isn't there, it's that a tank which should by all rights be able to transport Primaris cannot for purely marketing reasons. I understand the sales end of why GW is doing it but I think it's a bad move that damages community relations more than the potential profit is worth. After all, how many people who would not have bought a new Primaris transport will because of the rules restriction? I imagine most people who will buy a repulsor would have anyways even if Land Raiders could transport Primaris.
Wasn't going to buy a Repulsor, but now I'm not going to buy a Mastadon. A tank that can carry dreadnoughts, can't carry taller marines
Oddly, the leaked Stormbird rules I've seen has no such prohibitions on carrying Primaris marines. Allowing Primaris to use things like the Mastodon would have only increased sales of the Mastodon. I get not allowing Primaris in Rhinos and Land Raiders, since everybody already has Rhinos and Land Raiders so nobody would bother buying the new shiny Primaris vehicles, but the Mastodon isn't an old kit that everybody has already bought.
In a move that should surprise no one, Forgeworld seems to have forgotten that Contemptor Dreadnoughts and Contemptor Mortis Dreadnoughts can take Carapace mounted Cyclone Missile Launchers.
casvalremdeikun wrote: In a move that should surprise no one, Forgeworld seems to have forgotten that Contemptor Dreadnoughts and Contemptor Mortis Dreadnoughts can take Carapace mounted Cyclone Missile Launchers.
Yet another reason to avoid these Index books like the plague.
casvalremdeikun wrote: In a move that should surprise no one, Forgeworld seems to have forgotten that Contemptor Dreadnoughts and Contemptor Mortis Dreadnoughts can take Carapace mounted Cyclone Missile Launchers.
Yet another reason to avoid these Index books like the plague.
May I ask the other reasons?
Because currently I cant rune my Vendetta W/O them
So the Titan from Forgeworld is the first model to ignore mortal wounds. Anyone else worried about this?
Arms race has already started and the game has hardly been released. Sure, it's on a Titan but it didn't take 7th edition a long time to stick armour save (useless), invuln save and FNP on every model they made.
Mayk0l wrote: So the Titan from Forgeworld is the first model to ignore mortal wounds. Anyone else worried about this?
Arms race has already started and the game has hardly been released. Sure, it's on a Titan but it didn't take 7th edition a long time to stick armour save (useless), invuln save and FNP on every model they made.
Mayk0l wrote: So the Titan from Forgeworld is the first model to ignore mortal wounds. Anyone else worried about this?
Arms race has already started and the game has hardly been released. Sure, it's on a Titan but it didn't take 7th edition a long time to stick armour save (useless), invuln save and FNP on every model they made.
It only ignores them if it passes a void shield save unless I have miss something? The number of models with a void shield has been reduced a little, the Thunderhawk variants no longer has them but the titans, mastodon, and stormbird all have void shields. Warlord & Reaver starts with a 3+, Warhound & Stormbird 4+, Mastodon 5+.
I really don't see it being much of a problem in the real world, on account it's well out of the pocket of most gamers, and well outside the points of most games.
Mayk0l wrote: So the Titan from Forgeworld is the first model to ignore mortal wounds. Anyone else worried about this?
Arms race has already started and the game has hardly been released. Sure, it's on a Titan but it didn't take 7th edition a long time to stick armour save (useless), invuln save and FNP on every model they made.
More worried about them giving BS 2+ and re-rolls to everything again.
changemod wrote: Anyhow if you go to warhammer digital and check the previews for the books, you can get one unit from each book. Vindicator Laser Destroyer (looking really good, reliable damage instead of D6 rolls) Blood Slaughterer, Dimachaeron and some superheavy guard flyer.
Lol. Bespoke...Laser destroyer at vindicator works one way, another way with spartan.
Also, Void Shields do not work against close combat hits which, remarkably, is where an awful lot of Mortal Wounds get dealt. Aaaand they degenerate as the Titan loses wounds.
They give the thing an edge against psychic powers and snipers, that's about it.
P.S. The first thing to ignore mortal wounds was one of the "feel no pain" type things from the core GW indices, so the "arms race" has been running longer than you think.
changemod wrote: Anyhow if you go to warhammer digital and check the previews for the books, you can get one unit from each book. Vindicator Laser Destroyer (looking really good, reliable damage instead of D6 rolls) Blood Slaughterer, Dimachaeron and some superheavy guard flyer.
Lol. Bespoke...Laser destroyer at vindicator works one way, another way with spartan.
That was the case beforehand as well.
The Vindicator Laser Destroyer has worked differently from other other Laser Destroyer because it's a suped up array with extra power systems (which was previously represented by a special rule allowing it to fire more shots if you didn't move, and even more if you wanted to risk overheating and suffering damage).
changemod wrote: Anyhow if you go to warhammer digital and check the previews for the books, you can get one unit from each book. Vindicator Laser Destroyer (looking really good, reliable damage instead of D6 rolls) Blood Slaughterer, Dimachaeron and some superheavy guard flyer.
Lol. Bespoke...Laser destroyer at vindicator works one way, another way with spartan.
That was the case beforehand as well.
The Vindicator Laser Destroyer has worked differently from other other Laser Destroyer because it's a suped up array with extra power systems (which was previously represented by a special rule allowing it to fire more shots if you didn't move, and even more if you wanted to risk overheating and suffering damage).
Except now it's not a laser destroyer at all but something else entirely. Still gets to shoot twice when stationary but I'm not sure I like it.
Death rider looks interesting, I really need to get started on putting my DKoK stuff together, though I wonder how the artillery in that list will fare. At least earthshakers are 2D6 pick highest for dmg instead of what normal large blast templates got translated to.
MoD_Legion wrote: Death rider looks interesting, I really need to get started on putting my DKoK stuff together, though I wonder how the artillery in that list will fare. At least earthshakers are 2D6 pick highest for dmg instead of what normal large blast templates got translated to.
The Heavy Artillery will most likely be cheaper Basilisks with crew, but can't move at all. It can only fire with crew nearby, the crew can only be chosen if they are the closest visible unit, if all crew are slain the model is useless. Bit like the Rapier in the Chaos Index.
Field Artillery probably the same but less wounds/toughness. Small blasts are usually a D3-dice from what I've seen.
spiralingcadaver wrote: Soooo... anyone else notice Cult of Sacrifice doesn't have actual rules?
Good ol' FW!
Looks like a sub faction / Regiment wide ability so will be in the section at the start of that Regiments entry - like Act of Faith or Shield of Faith - personally if there is room would prefer it on the data-card as well.
spiralingcadaver wrote: Soooo... anyone else notice Cult of Sacrifice doesn't have actual rules?
Good ol' FW!
Looks like a sub faction / Regiment wide ability so will be in the section at the start of that Regiments entry - like Act of Faith or Shield of Faith - personally if there is room would prefer it on the data-card as well.
It might also have been removed from the sheet before the posted it. The guys at Facebook said they couldn't reveal everything yet.
Does double Wounds against Bulding and Titanic keyword. Which is nice.
But, as my book is at home awaiting liberation of its packaging...does anyone reckon that doubling extends to bonus damage, such as Mortal Wounds inflicted by a Belicosa Volcano Cannon rolling a 6 to wound?
The Magma has had a small nerf against units of 10 and up, before you should be hitting 5-7 units with the BS5 and a reroll. Against armour it is much better as you'll get multiple hits now and all with 6 damage. I'm a fan of the 2d3 as it pushes the average hit to a 4 over a d6. The ironstorm is way down from 30k, d6 hits now vs. a 7" blast template, I can't see me ever taking that over the Helios.
So since I don't see any other text....it looks like the only way to get a Contemptor in with my Rubrics is to lose a CP and put it in it's own detachment? The initial page mentions an appendix, which seems like it has been omitted from the leaks?
Daedalus81 wrote: So since I don't see any other text....it looks like the only way to get a Contemptor in with my Rubrics is to lose a CP and put it in it's own detachment? The initial page mentions an appendix, which seems like it has been omitted from the leaks?
Why couldn't you put it in the same detatchment as your Rubrics? Everything will have the keyword Chaos. The bit about the appendix is just so you know their points/wargear costs.
Yup, space marines aren't angry or trained. It's still a horse tho. Ive already pretty much replaced all my marines with scions due to the imperium faction being the most important keyword.
I understand it's a very rare and expensive model.
But this is where it starts.
Just give it more wounds if you want more resilience. I don't get the need the create exceptions to every rule you make. Layers of saves lead to layers of damage systems. It's pointless.
Mayk0l wrote: I understand it's a very rare and expensive model.
But this is where it starts.
Just give it more wounds if you want more resilience. I don't get the need the create exceptions to every rule you make. Layers of saves lead to layers of damage systems. It's pointless.
So what you're saying is that a "special" invulnerable save that can save mortal wounds is somehow the even thinner end of the wedge than all the abilities that already exist which effectively add a second save that also works on mortal wounds?
Just seems like an odd position to take to me.
Daedalus81 wrote: So since I don't see any other text....it looks like the only way to get a Contemptor in with my Rubrics is to lose a CP and put it in it's own detachment? The initial page mentions an appendix, which seems like it has been omitted from the leaks?
Why couldn't you put it in the same detatchment as your Rubrics? Everything will have the keyword Chaos. The bit about the appendix is just so you know their points/wargear costs.
In the index is says the units to the right are the only ones eligible to get the Thousand Sons faction so the Contemptor is technically not able to get that faction.. Without a full Thousand Sons detachment the Rubrics would not be troops.
Daedalus81 wrote: So since I don't see any other text....it looks like the only way to get a Contemptor in with my Rubrics is to lose a CP and put it in it's own detachment? The initial page mentions an appendix, which seems like it has been omitted from the leaks?
Why couldn't you put it in the same detatchment as your Rubrics? Everything will have the keyword Chaos. The bit about the appendix is just so you know their points/wargear costs.
In the index is says the units to the right are the only ones eligible to get the Thousand Sons faction so the Contemptor is technically not able to get that faction.. Without a full Thousand Sons detachment the Rubrics would not be troops.
Incorrect. The Datasheet that makes Rubrics Troops has no requirements external to it. The only difference between it and the Elite datasheet is that it mandates they be Thousand Sons.
Yup, and nothing is stopping you from labeling them TS in a vanilla CSM detatchment, so they can be troops. Really, way too many people are seeing restrictions on Death Guard and Thousand sons that just aren't there.
Gordon Shumway wrote: Yup, and nothing is stopping you from labeling them TS in a vanilla CSM detatchment, so they can be troops. Really, way too many people are seeing restrictions on Death Guard and Thousand sons that just aren't there.
Oh, I see. So I can have Rubrics that are 'Yellow Duck' legion and those are elites. Otherwise I pick the datasheet that specifies them as 'Thousand Sons' (or pick it) and they're troops. Cool - thanks guys!
axisofentropy wrote: that Knight Prophyrion has two different Explodes rules heh
*sigh* yea tons of mistakes. I'm willing to give them a pass since they're scrambling to release a ton of changes in a short period of time. Let's hope they step their game up with the later books.
Loopstah wrote: Someone on the Hive said they had seen the hierophant rules. PL 90, macro cannons, can still carry troops or something like that.
Is that from leafing through a copy at warhammer world? I live in Nottingham and am thinking of going on Wednesday to have a look at the two unreleased indexes, but I don't want to go unless the books will actually be there and available. Could probably try to relay some information in this thread if it's there.
Matt.Kingsley wrote: That was the case beforehand as well.
The Vindicator Laser Destroyer has worked differently from other other Laser Destroyer because it's a suped up array with extra power systems (which was previously represented by a special rule allowing it to fire more shots if you didn't move, and even more if you wanted to risk overheating and suffering damage).
Which gave more shots. Each shot was still same whether it was spartan or vindicator.
Loopstah wrote: Someone on the Hive said they had seen the hierophant rules. PL 90, macro cannons, can still carry troops or something like that.
Is that from leafing through a copy at warhammer world? I live in Nottingham and am thinking of going on Wednesday to have a look at the two unreleased indexes, but I don't want to go unless the books will actually be there and available. Could probably try to relay some information in this thread if it's there.
Could you please try and look at Karis Venner and Combat Engineers if you manage?
If anyone can, could someone send me information on Moloc and Enkomi(image preferred, but text fine)? I might be in a game in about two hours ad have ordered them and want to see if I can test 'em out.
Matt.Kingsley wrote: That was the case beforehand as well.
The Vindicator Laser Destroyer has worked differently from other other Laser Destroyer because it's a suped up array with extra power systems (which was previously represented by a special rule allowing it to fire more shots if you didn't move, and even more if you wanted to risk overheating and suffering damage).
Which gave more shots. Each shot was still same whether it was spartan or vindicator.
Well, it also had a greater range and had a different name (Laser Destroyer Array on the Vindicator, Laser Destroyer on the Spartan).
Tbh I'm not really seeing the problem in having the weapon become slightly more different now that there's a Damage stat, AP 1 (AP-4) isn't the best AP value and Strength is no longer capped at 10.
Does double Wounds against Bulding and Titanic keyword. Which is nice.
But, as my book is at home awaiting liberation of its packaging...does anyone reckon that doubling extends to bonus damage, such as Mortal Wounds inflicted by a Belicosa Volcano Cannon rolling a 6 to wound?
I doubt it. But the BELICOSA is 12 damage base, so doing 24 damage if it goes through any inv saves.
Does anyone have the points for the various load-outs of Relic Deredeo Dreads? I've heard some people online gripping about it slipping through the cracks and being far too under-costed...
... which normally I would hate, but i'd love an excuse to finally use the model I spent all that money on, in a competitive setting. :-p
Sheesh, over half of the hellforged predators weapons are variable number of shots. What is so wrong with a static value, especially for something as simple as a twin autocannon which was simply 4 shots.
As for Moloc (whose image I found on 4chan and can't access on this computer):
His weapon in melee is +2S, -3AP, 3D, with +1A if attacking a character. Shooting it is range 12, Assault 1, S8, AP-3, 3D.
All Minotaur units within six inches re-roll all failed to hit rolls and all failed charge rolls. If he is killed, he immediately piles in and makes his attacks before being removed. He can teleport in.
Lias Issodon seems pretty amazing now. Deep Strike for 3 Infantry units in your army that aren't Terminators/Centurions/Primaris. And a sweet gun that most units in the game will fear.
Requizen wrote: Lias Issodon seems pretty amazing now. Deep Strike for 3 Infantry units in your army that aren't Terminators/Centurions/Primaris. And a sweet gun that most units in the game will fear.
Yuuuuuuuuuup. Plus he has a re-roll to-hit bubble and a +1" move (infantry) bubble and he himself is M7, a 2+ save and a buffed cover save. Also, he can shoot and move after falling back (no charging). The only main drawback I see with him is a lack of Invuln, which is absurd since he is a Chapter Master!
I think he is a pretty awesome support HQ though and he isn't too expensive. I am brainstorming lists with him right now!
Requizen wrote: Lias Issodon seems pretty amazing now. Deep Strike for 3 Infantry units in your army that aren't Terminators/Centurions/Primaris. And a sweet gun that most units in the game will fear.
Yuuuuuuuuuup. Plus he has a re-roll to-hit bubble and a +1" move (infantry) bubble and he himself is M7, a 2+ save and a buffed cover save. Also, he can shoot and move after falling back (no charging). The only main drawback I see with him is a lack of Invuln, which is absurd since he is a Chapter Master!
I think he is a pretty awesome support HQ though and he isn't too expensive. I am brainstorming lists with him right now!
He's never had an invuln though, so atleast they are being consistent. Gotta be sure to keep some Honor Guard near by.
I can't decide between using him to infiltrate Devastators, Sternguard or simply bringing apothecaries/ancients into the fray to buff other naturally deep striking units.
ShaneMarsh wrote: As for Moloc (whose image I found on 4chan and can't access on this computer):
His weapon in melee is +2S, -3AP, 3D, with +1A if attacking a character. Shooting it is range 12, Assault 1, S8, AP-3, 3D.
All Minotaur units within six inches re-roll all failed to hit rolls and all failed charge rolls. If he is killed, he immediately piles in and makes his attacks before being removed. He can teleport in.
ShaneMarsh wrote: As for Moloc (whose image I found on 4chan and can't access on this computer):
His weapon in melee is +2S, -3AP, 3D, with +1A if attacking a character. Shooting it is range 12, Assault 1, S8, AP-3, 3D.
All Minotaur units within six inches re-roll all failed to hit rolls and all failed charge rolls. If he is killed, he immediately piles in and makes his attacks before being removed. He can teleport in.
He looks pretty beastly against characters. (Posting so I can access info for a game tonight)
Wow. I might have to dust off my Minotaur army afterall! Is this info legit? Is there a pic of the data?
Info is legit and there is a pic on 4chan. I cannot access here on computer at work- but it does exist. The only thing I am not sure of is the Leadership.
So far, so middling. Not bad for polishing off or softening up Tanks, enough shots and damage output to worry/seriously concern most infantry.
But, it's golden ability? If it inflicts any casualties with that weapon, -2 Ld. And that's awesome. See, it knocks most units down to Ld 6, and will likely be taking down at least two infantry itself. So unless your opponent has a native way round Battleshock (Nids, Orks), they're either facing mass Battleshock Casualties, or having to spend 2 Command Points.
When you absolutely, positively need to get rid of one particular enemy unit, that's a cracking bit of Dakka to have on your side.
Spesh married with the Soulburner...2D3 shots, all hits become Mortal Wounds. Combine both of those with Battleshock, and you can pretty much delete MEQ units.....
Thank you, axisofentropy! I have a printer where I am. While I wait for my copy of the book to arrive I can print that out and rock and roll. Now I need is the Sicaran and the Repressor and I am complete!
If I was to take two Butcher Cannon Arrays. That'd make for a helluva support unit, especially for Thousand Sons.
Apologise if I sound condescending, but as a long term AoS player I'm mad keen to exploit any reliable way to fiddle with Ld/Bravery. I've seen Battleshock do horrible things to an army....
If I was to take two Butcher Cannon Arrays. That'd make for a helluva support unit, especially for Thousand Sons.
Apologise if I sound condescending, but as a long term AoS player I'm mad keen to exploit any reliable way to fiddle with Ld/Bravery. I've seen Battleshock do horrible things to an army....
Requizen wrote: Lias Issodon seems pretty amazing now. Deep Strike for 3 Infantry units in your army that aren't Terminators/Centurions/Primaris. And a sweet gun that most units in the game will fear.
Yuuuuuuuuuup. Plus he has a re-roll to-hit bubble and a +1" move (infantry) bubble and he himself is M7, a 2+ save and a buffed cover save. Also, he can shoot and move after falling back (no charging). The only main drawback I see with him is a lack of Invuln, which is absurd since he is a Chapter Master!
I think he is a pretty awesome support HQ though and he isn't too expensive. I am brainstorming lists with him right now!
I use Sternguard with him,
Chapter Elits with good boltguns popping out in rapid fire range?
Really freaking good, and Fluffy.
but the INV doesnt mtter because, behing a Char, you wont have issue hiding him.
Also, because the models are placed, they dont count as moving......so Devs are brutal with him
Requizen wrote: Lias Issodon seems pretty amazing now. Deep Strike for 3 Infantry units in your army that aren't Terminators/Centurions/Primaris. And a sweet gun that most units in the game will fear.
Yuuuuuuuuuup. Plus he has a re-roll to-hit bubble and a +1" move (infantry) bubble and he himself is M7, a 2+ save and a buffed cover save. Also, he can shoot and move after falling back (no charging). The only main drawback I see with him is a lack of Invuln, which is absurd since he is a Chapter Master!
I think he is a pretty awesome support HQ though and he isn't too expensive. I am brainstorming lists with him right now!
I use Sternguard with him,
Chapter Elits with good boltguns popping out in rapid fire range?
Really freaking good, and Fluffy.
but the INV doesnt mtter because, behing a Char, you wont have issue hiding him.
Also, because the models are placed, they dont count as moving......so Devs are brutal with him
Asterion sounds FUN! which is what i'd hoped for! you could move some decent units around then have him teleport in close to use his special rules then assault.
Nnnngh....so hard to be patient for the Astra Militarium index and its Renegades. Assuming (and its hard to see why they wouldn't) they have the Chaos keyword, I can finally do the Chaos Rabble list I've wanted to do since 2nd edition but didn't get around to before 3rd came out.
So when can we expect to see the books? It says the 23rd, so will that be tomorrow (since it's 8AM on the 22nd in New Zealand right now) or do they usually wait until the 23rd in BST?
As assaulting first is so much more important in 8th I'd say if you plan on having a couple of assault focused units that you want to deliver then yes as the Mastodon can move, wait a turn, survive a turn of shooting/assault, then disgorge it's cargo giving you first swing in assault.
One issue with the Mastodon is that it is a 'Relic', meaning in a battleforged force you have to take another Lord of War before you can take one. Very silly rule.
grahamdbailey wrote: One issue with the Mastodon is that it is a 'Relic', meaning in a battleforged force you have to take another Lord of War before you can take one. Very silly rule.
Agreed.
Where I'm at I get to disregard the "relic" rule since im using a heresy army as a regular BA 8th ed army, battlefroged using all the 8th ed rules with one other exception...
I get to use Cataphractii as well
grahamdbailey wrote: One issue with the Mastodon is that it is a 'Relic', meaning in a battleforged force you have to take another Lord of War before you can take one. Very silly rule.
So yo be battleforged you take 1 LoW then you get 1 Relic vehicle? So 1 for 1?
Yea... it is the largest 40k model you can field and the second largest Imperial Titan (I think). Pretty sure it needs to be stacked with wounds to reflect the absurd durability of it.
Plus, that seems like a lot, but it how many points again?
Yea... it is the largest 40k model you can field and the second largest Imperial Titan (I think). Pretty sure it needs to be stacked with wounds to reflect the absurd durability of it.
Plus, that seems like a lot, but it how many points again?
One can infer that its 4000 points, assuming that points = PL * 20. Without equipment.
Yea... it is the largest 40k model you can field and the second largest Imperial Titan (I think). Pretty sure it needs to be stacked with wounds to reflect the absurd durability of it.
Plus, that seems like a lot, but it how many points again?
One can infer that its 4000 points, assuming that points = PL * 20. Without equipment.
That would be a correct inference, except with the caveat that all its equipment costs 0, which is... weird... since it implies every option is equally good, but whatevs, I'll never use it.
Yea... it is the largest 40k model you can field and the second largest Imperial Titan (I think). Pretty sure it needs to be stacked with wounds to reflect the absurd durability of it.
Plus, that seems like a lot, but it how many points again?
One can infer that its 4000 points, assuming that points = PL * 20. Without equipment.
That would be a correct inference, except with the caveat that all its equipment costs 0, which is... weird... since it implies every option is equally good, but whatevs, I'll never use it.
Huh, that is weird. I guess they didn't want to make the titans more expensive.
More likely they're doing what they did in the past and left all the options as free rather than balance them because they don't expect it to matter at the points levels these things will be played at.
Thank you! fast attack choice as well? A good tax unit for a brigade detachment! Twin Lascannon may be a bit to many points for a T% four wound model though, think ill stick with the heavy bolters.
Yeah, they used to be able to boy deep strike and camo as kind of a forward turret/advance thing (so fast, which they were then too, kind of made sense). Now, yeah, fast doesn't make much sense.
They're pretty spectacularly cheap for their durability, and always have been.
I believe they are fast attack coices in the HH. It reduces the strain on the very crowded heavy support section. Lets face it, given the options in the heavy support section, would you ever choose a tarantula sentry gun?
Hey everyone, just got back from taking a brief look at both unreleased indices at Warhammer world. Happy to answer questions about anything I can remember if you guys are interested.
To start with some highlights - the Heirophant is 90 power, 50 wounds, toughness 9. It has two bio-cannons that are S10 AP-2 with six shots each and 2D6 damage. They're also macro weapons, so that damage is doubled vs titanic enemies.
Both Heirodules are T8 22W and around 21 power. I believe the barbed Heirodule has identical guns to the Heirophant except with only 1d6 damage - they might also not be macro, I'm not sure. Don't remember the details of their melee, but they have a special set of scything talons that are called 'gargantuan scything talons' or something similar.
The Phantom titan is T9 with 60 wounds. It's closer to the reaver than the Warlord in price, around 140ish power IIRC. The Revenant is more like 60 power, so cheaper than the Warhound now. Its pulsars get 2d6 S16 shots each. I didn't see the stats for the sonic lances, unfortunately.
The most detailed look I got was at the Dark Eldar stuff. Tantalus is 350 points w/ all gear. It's T7, has 18 wounds and 2 6-shot disintegrators. It's also S8 AP-2 in melee with 6 attacks. It can transport 16 models, and if your warlord is on board all Drukhari in LOS get to use his leadership as long as they aren't in cover. The reaper is 150 points all in. It has one gun that can fire either d6 darklance shots or 2d6 S6 AP0 shots - either way, if you hit the target can't advance. Also has a shock-prow equivalent by a different name for free.
I'm happy to see that 21 power is about 25% lower than a Wraithknight with only 2 fewer wounds.Looks like no more arbitrarily high points value for basically the same statline!
Do you remember anything about defensive abilities of the big Nids? Do they still get anything like FNP or an invuln?
I remember they had a bunch of extra biomorphs I didn't read up on, but not what those were. Fairly sure the Heirophant at least has a FnP of sorts and/or some kind of spore cloud, and all 3 can have bio-plasma. I think the big guy might have the option for a transport capacity as well.
Eldar Vampire Hunter wrote: Hey everyone, just got back from taking a brief look at both unreleased indices at Warhammer world. Happy to answer questions about anything I can remember if you guys are interested.
To start with some highlights - the Heirophant is 90 power, 50 wounds, toughness 9. It has two bio-cannons that are S10 AP-2 with six shots each and 2D6 damage. They're also macro weapons, so that damage is doubled vs titanic enemies.
Both Heirodules are T8 22W and around 21 power. I believe the barbed Heirodule has identical guns to the Heirophant except with only 1d6 damage - they might also not be macro, I'm not sure. Don't remember the details of their melee, but they have a special set of scything talons that are called 'gargantuan scything talons' or something similar.
The Phantom titan is T9 with 60 wounds. It's closer to the reaver than the Warlord in price, around 140ish power IIRC. The Revenant is more like 60 power, so cheaper than the Warhound now. Its pulsars get 2d6 S16 shots each. I didn't see the stats for the sonic lances, unfortunately.
The most detailed look I got was at the Dark Eldar stuff. Tantalus is 350 points w/ all gear. It's T7, has 18 wounds and 2 6-shot disintegrators. It's also S8 AP-2 in melee with 6 attacks. It can transport 16 models, and if your warlord is on board all Drukhari in LOS get to use his leadership as long as they aren't in cover. The reaper is 150 points all in. It has one gun that can fire either d6 darklance shots or 2d6 S6 AP0 shots - either way, if you hit the target can't advance. Also has a shock-prow equivalent by a different name for free.
Eldar Vampire Hunter wrote: Hey everyone, just got back from taking a brief look at both unreleased indices at Warhammer world. Happy to answer questions about anything I can remember if you guys are interested.
To start with some highlights - the Heirophant is 90 power, 50 wounds, toughness 9. It has two bio-cannons that are S10 AP-2 with six shots each and 2D6 damage. They're also macro weapons, so that damage is doubled vs titanic enemies.
Both Heirodules are T8 22W and around 21 power. I believe the barbed Heirodule has identical guns to the Heirophant except with only 1d6 damage - they might also not be macro, I'm not sure. Don't remember the details of their melee, but they have a special set of scything talons that are called 'gargantuan scything talons' or something similar.
The Phantom titan is T9 with 60 wounds. It's closer to the reaver than the Warlord in price, around 140ish power IIRC. The Revenant is more like 60 power, so cheaper than the Warhound now. Its pulsars get 2d6 S16 shots each. I didn't see the stats for the sonic lances, unfortunately.
The most detailed look I got was at the Dark Eldar stuff. Tantalus is 350 points w/ all gear. It's T7, has 18 wounds and 2 6-shot disintegrators. It's also S8 AP-2 in melee with 6 attacks. It can transport 16 models, and if your warlord is on board all Drukhari in LOS get to use his leadership as long as they aren't in cover. The reaper is 150 points all in. It has one gun that can fire either d6 darklance shots or 2d6 S6 AP0 shots - either way, if you hit the target can't advance. Also has a shock-prow equivalent by a different name for free.
Orks?
Gargatuan squiggoth
Kustom stompa
Zhardsnark
Buzzgrob
14 datasheets listed in index yet 19 listed on site any idea what the odd 5 are? mega dread? multiple killtanks? some long OOP model?
The Pylon has a great gun, but is -1 to hit versus grounded units. -.-
Aside from that, there were a bunch of cool anti-armour options (which I think is a weakness for the Necrons rn? Don't play them but that's what I've heard) but I don't recall a whole lot about them. Sentry pylons looked great.
Orks?
Gargatuan squiggoth
Kustom stompa
Zhardsnark
Buzzgrob
14 datasheets listed in index yet 19 listed on site any idea what the odd 5 are? mega dread? multiple killtanks? some long OOP model?
Gargantuan Squiggoth is relatively cheap, like 400ish points, and has a ton of wounds - something like 44 iirc. Mediocre armour/toughness to compensate, though. The Kustom Stompa is in there, but I didn't look at it long enough to remember anything else. Lifta-droppa wagon gets D6 autohit shots, roll over the opponents strength on 3D6 to do a mortal wound. I presume the Stompa's is the same, but I can't confirm. Chinork is a dedicated transport now. Unfortunately that's all I got time to look at, but we'll know the rest of the details in a few hours.
The Pylon has a great gun, but is -1 to hit versus grounded units. -.-
Aside from that, there were a bunch of cool anti-armour options (which I think is a weakness for the Necrons rn? Don't play them but that's what I've heard) but I don't recall a whole lot about them. Sentry pylons looked great.
I'm just mor3 curious on the Overlord character. Khutlakh I think is how the name is spelled?
Looks like a wording error, should be to hit rolls of 6+
What are FW like with shipping preorders? Will my book hit my doormat tomorrow or will someone slouch to the post office in Nottingham and pay for third class post tomorrow instead?
Eldar Vampire Hunter wrote: Hey everyone, just got back from taking a brief look at both unreleased indices at Warhammer world. Happy to answer questions about anything I can remember if you guys are interested.
To start with some highlights - the Heirophant is 90 power, 50 wounds, toughness 9. It has two bio-cannons that are S10 AP-2 with six shots each and 2D6 damage. They're also macro weapons, so that damage is doubled vs titanic enemies.
Both Heirodules are T8 22W and around 21 power. I believe the barbed Heirodule has identical guns to the Heirophant except with only 1d6 damage - they might also not be macro, I'm not sure. Don't remember the details of their melee, but they have a special set of scything talons that are called 'gargantuan scything talons' or something similar.
The Phantom titan is T9 with 60 wounds. It's closer to the reaver than the Warlord in price, around 140ish power IIRC. The Revenant is more like 60 power, so cheaper than the Warhound now. Its pulsars get 2d6 S16 shots each. I didn't see the stats for the sonic lances, unfortunately.
The most detailed look I got was at the Dark Eldar stuff. Tantalus is 350 points w/ all gear. It's T7, has 18 wounds and 2 6-shot disintegrators. It's also S8 AP-2 in melee with 6 attacks. It can transport 16 models, and if your warlord is on board all Drukhari in LOS get to use his leadership as long as they aren't in cover. The reaper is 150 points all in. It has one gun that can fire either d6 darklance shots or 2d6 S6 AP0 shots - either way, if you hit the target can't advance. Also has a shock-prow equivalent by a different name for free.
Eldar Vampire Hunter wrote: Hey everyone, just got back from taking a brief look at both unreleased indices at Warhammer world. Happy to answer questions about anything I can remember if you guys are interested.
Anything you remember of the Renegade Marauder squads?
Yup. They get army-wide ignore shooting casualties for morale. Grenadiers still exist and retain HS lasguns and 4+ armour. They have 7 different orders to choose from - one makes lasguns pistol 2, one makes them attack once in CC after dying and the other five are vanilla guard orders I think.
They come in squads of 5+ like normal, max 2 special weapons. Autopass morale on a 2+ regardless of modifiers, but if you roll a 1 the whole squad flees. Can take up to 2 brutes, but I don't remember the stats for them.
Yup. They get army-wide ignore shooting casualties for morale. Grenadiers still exist and retain HS lasguns and 4+ armour. They have 7 different orders to choose from - one makes lasguns pistol 2, one makes them attack once in CC after dying and the other five are vanilla guard orders I think.
They come in squads of 5+ like normal, max 2 special weapons. Autopass morale on a 2+ regardless of modifiers, but if you roll a 1 the whole squad flees. Can take up to 2 brutes, but I don't remember the stats for them.
They just ignore them?
1) GW lied
2) That's better than before. It was just ignoring 25% IIRC
Eldar Vampire Hunter wrote: Hey everyone, just got back from taking a brief look at both unreleased indices at Warhammer world. Happy to answer questions about anything I can remember if you guys are interested.
How about Eldar Shadow Spectre and their Phoenix Lord and Hornets?
Yup. They get army-wide ignore shooting casualties for morale. Grenadiers still exist and retain HS lasguns and 4+ armour. They have 7 different orders to choose from - one makes lasguns pistol 2, one makes them attack once in CC after dying and the other five are vanilla guard orders I think.
They come in squads of 5+ like normal, max 2 special weapons. Autopass morale on a 2+ regardless of modifiers, but if you roll a 1 the whole squad flees. Can take up to 2 brutes, but I don't remember the stats for them.
They just ignore them?
1) GW lied
2) That's better than before. It was just ignoring 25% IIRC
They used to just not recover, at least in the tyrant's legion version and I thought the renegades one was about the same. It was pretty terrible. The new version is kinda' lame in that one or two kills could lose the unit instead of 1/6 chance of losing one guy or maybe not any depending on their LD, but I guess it could be better if they take heavy casualties. A weird inverse risk thing where it's worse to lose fewer guys but better losing more.
Spectres, Hornets, Thunderer, Titan Holofields I didn't see unfortunately. Atropos is mechanicus, I'm 90% sure. Porphyron is for sure but I skipped most of the knight/titan stuff since the chaos index is a thing and I only had so long to look at both books.
JohnnyHell wrote: Looks like a wording error, should be to hit rolls of 6+
What are FW like with shipping preorders? Will my book hit my doormat tomorrow or will someone slouch to the post office in Nottingham and pay for third class post tomorrow instead?
I pre-ordered the Chaos and Astartes indices. Got a shipping notice on Saturday and by Wednesday it was on my doorstep (east coast USA, so that's probably a little optimistic for a time frame estimate but was still pretty good)
I saw a little, but it was the first thing I read so unfortunately I only remember fragments. The Pylon has a great gun, but annoyingly -1bs against non-flying targets. Sentry Pylons look like they'll be great anti-vehicle, but I'm not a Necron player so ymmv. Both characters are 10 power so expect them to be pretty powerful - I don't remember anything of the stats/abilities though, sorry.
I saw a little, but it was the first thing I read so unfortunately I only remember fragments. The Pylon has a great gun, but annoyingly -1bs against non-flying targets. Sentry Pylons look like they'll be great anti-vehicle, but I'm not a Necron player so ymmv. Both characters are 10 power so expect them to be pretty powerful - I don't remember anything of the stats/abilities though, sorry.
Not a problem, thank you for that information, it does give me an idea on power range
Arachnofiend wrote: The Maynarkh Dynasty used to have rules that let you take Flayed Ones as troops, I wonder if that has been preserved in the new keyword system.
I don't think they will, It looks like it's just going to be the rules for the models. My guess is that Kutlakh and Toholk will have abilities that affect Maynarkh units, but that's about it
Kutlakh will probably have a buff to Flayed Ones. His sword was Instant Death in the last edition, I wonder what that will translate to now.
Toholk's thing was that he gave vehicles IWND (and I think he had a slightly better gun or something?). If he buffs Doomsday Arks he might just become an auto-include.