On the thinking of no HQ, maybe the idea is that YOU are the Tech Priest working behind the scenes, not on the battlefield as the WD was saying. That is where the orders thing is coming from. Just a thought
Rippy wrote: On the thinking of no HQ, maybe the idea is that YOU are the Tech Priest working behind the scenes, not on the battlefield as the WD was saying. That is where the orders thing is coming from. Just a thought
Can I kill you? What's your toughness? How many wounds you got? Are you effected by instant death? If I can't kill you how do I get slay the warlord? haha
Since the player is a techpriest in orbit controlling them via the noosphere... probably AV 100 all-round with 1000HP, only targetable by infinite-range weapons with the skyfire special rule .
Rippy wrote: On the thinking of no HQ, maybe the idea is that YOU are the Tech Priest working behind the scenes, not on the battlefield as the WD was saying. That is where the orders thing is coming from. Just a thought
Well, at least you would get to use your red robes and voice box in a not-weird way.
Rippy wrote: On the thinking of no HQ, maybe the idea is that YOU are the Tech Priest working behind the scenes, not on the battlefield as the WD was saying. That is where the orders thing is coming from. Just a thought
Well, at least you would get to use your red robes and voice box in a not-weird way.
Matt.Kingsley wrote: Since the player is a techpriest in orbit controlling them via the noosphere... probably AV 100 all-round with 1000HP, only targetable by infinite-range weapons with the skyfire special rule .
Rippy wrote: On the thinking of no HQ, maybe the idea is that YOU are the Tech Priest working behind the scenes, not on the battlefield as the WD was saying. That is where the orders thing is coming from. Just a thought
Can I kill you? What's your toughness? How many wounds you got? Are you effected by instant death? If I can't kill you how do I get slay the warlord? haha
Also you still make a "Warlord" (general on the field)
OK so over in the Eldar thread, there are indications we'll be seeing them sooner rather than later(as in "right after the Dunewalker" sooner); what does that do to the Cult Mechanicus/AdMech book/army rumours? The order was supposed to be Skitarii > AdMech > Eldar, so if Eldar are next that's a bit of an issue.
Yodhrin wrote: OK so over in the Eldar thread, there are indications we'll be seeing them sooner rather than later(as in "right after the Dunewalker" sooner); what does that do to the Cult Mechanicus/AdMech book/army rumours? The order was supposed to be Skitarii > AdMech > Eldar, so if Eldar are next that's a bit of an issue.
Not really, time lines might have changed etc. stay faithful to the machine god, blessed be thy name.
Puscifer wrote: According to my FLGS, there is a clam pack being released for Skitarii.
He doesn't think it's a Tech Priest.
I've done a bit of digging in the lore and there is such a rank as Master of Skitarii or Skitarii Prime.
Could be a possibility of it being this as opposed to a Magos or Tech Priest.
Please, oh please, let this be true. LET THIS BE TRUE! With the quality of this release, with the AWESOME of the miniatures shown, a clam pack has to be mind-blowing!
I must admit he would have been much better off painting it in two parts with only the legs glued to the base, instead of trying to reach into every crevice. This convinced me to paint mine in parts when I get them.
Puscifer wrote: According to my FLGS, there is a clam pack being released for Skitarii.
He doesn't think it's a Tech Priest.
I've done a bit of digging in the lore and there is such a rank as Master of Skitarii or Skitarii Prime.
Could be a possibility of it being this as opposed to a Magos or Tech Priest.
Please, oh please, let this be true. LET THIS BE TRUE! With the quality of this release, with the AWESOME of the miniatures shown, a clam pack has to be mind-blowing!
Hive City Dweller wrote: Here's one of Duncan's classic "How to Paint" vids for Rangers. It gives you a good look at the unpainted min and the new technical paint.
I must admit he would have been much better off painting it in two parts with only the legs glued to the base, instead of trying to reach into every crevice. This convinced me to paint mine in parts when I get them.
That video really shows all the little details as well. I might actually have to pick a squad up just for that.
Hive City Dweller wrote: Here's one of Duncan's classic "How to Paint" vids for Rangers. It gives you a good look at the unpainted min and the new technical paint.
I must admit he would have been much better off painting it in two parts with only the legs glued to the base, instead of trying to reach into every crevice. This convinced me to paint mine in parts when I get them.
Hive City Dweller wrote: Here's one of Duncan's classic "How to Paint" vids for Rangers. It gives you a good look at the unpainted min and the new technical paint.
I must admit he would have been much better off painting it in two parts with only the legs glued to the base, instead of trying to reach into every crevice. This convinced me to paint mine in parts when I get them.
Awesome painting video. I love his videos but I never followed any of them because I don-t have the miniature and my space marines are a custom chapter but I think this one I'm gonna use. Love the "normal" look of anything Adeptus Mechanicus related.
I must admit he would have been much better off painting it in two parts with only the legs glued to the base, instead of trying to reach into every crevice. This convinced me to paint mine in parts when I get them.
I usually paint mine fully assembled, just to be able to give 'em a quick 3-color basecoat and run them on the table. Of course, this usually means that they may sit for months before I get around finishing them..
That martian paint that cracks when it dries sounds totally awesome. I really want to try that. I wonder if it scratches/flakes off easily if knicked with a fingernail or something? seems like it wouldn't be very strong but who knows.
I am just hoping we aren't required to take those walkers for the formation, I hate the way they look but have a feeling GW is going to add them as a formation tax, the part that makes me worry they might is
In Codex: Skitarii there's a detachment called the Skitarii Maniple
It does not give specifics but talks about scouting out the best positions on the battlefield.
Hulksmash wrote: It's thursday. Where are our english scans of the WD units?
I would post them but the best I could do is pictures from my phones camera.
If they aren't up in about an hour when I get done with work I will post them. I would have posted them yesterday but assumed somebody must have already.
Did notice something one of there tactical objectives is to kill an entire unit on their turn or lose and entire unit on your turn.
TheAvengingKnee wrote: If they aren't up in about an hour when I get done with work I will post them. I would have posted them yesterday but assumed somebody must have already.
Did notice something one of there tactical objectives is to kill an entire unit on their turn or lose and entire unit on your turn.
They are an Army of the Imperium (Battle brothers with the other imperial factions), no HQs, the book contains the already leaked units - not more - no surprises
Warlord traits:
Shrouded
Eternal warrior
Make a weapon master-crafted (except those from the Relics)
12″ reroll pinning, morale, fear
Overwatch using BS4
Reroll failed fnp + x
Doctrines
There is 6 of them. Use one of them at the beginning of the movement phase (each once per game).
Got the confirmation from 40kings.de. The Codex says the Doctrine effect is army-wide, each doctrine can be used once per game. All units with the Doctrina Imperatives SR are affected.
Also: No transport in this book
Relics:
Re-Roll mysterious objectives (not sure if that is meant)
Zealot USR Ini 1: Each enganged unit (melee) with bearer has to roll a toughness-test, failed = D6 wounds no armour
Phase Taser - after wounding an enemy -> initiative test, if failed the model is dead
A pistol - poison 3+, Illuminagen(?) and deals 3 (instead of one) S5 AP2 hits
Skull of Elder (no idea)
Eradication Beamer (Dunecrawler only, standard weapon): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast
Neutron Laser: 48″ 10/1 blast, concussive
There are some interesting wargear options, for example the Icarus Array (point costs: 9 melta bombs) can replace the standard Eradication Beamer or the Neutron Laser. The Walker now has shields (6++), which are cummulative, each Walker in the squadron in 4" adds +1 (max. 4++).
That's it for the moment - they haven't started posting in the comments - but they now do an AMA
shrouded
eternal warrior
make a weapon master-crafted (except those from the Relics)
12″ reroll pinning, morale, fear
overwatch using BS4
reroll failed fnp + x
As a design, I actually dig that; actual men have been so strong disencouraged as of late; scout, good movement and decent survivabiliy at low costs would make them pretty good overall.
feth it, I might just run my death korps as counts-as, as lord knows footguard won't have the faintest chance of keeping up with this.
Re-Roll mysterious objectives (not sure if that is meant)
Zealot USR Ini1: each enganged unit (melee) with bearer has to roll a toughness-test, failed = D6 wounds no armour
Phase Taser - after wounding an enemy -> initiative test, if failed the model is dead
Pistol (Gimmicks)
Skull of Elder…Effekt xx (no idea)
Eradication Beamer (Dunecrawler only, standard weapon): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast
Neutron Laser: 48″ 10/1 blast, concussive
There are some interesting wargear options, for example the Icarus Array (point costs: 9 melta bombs) can replace the standard Eradication Beamer or the Neutron Laser. The Walker now has shields (6++), which are cummulative, each Walker in the squadron in 4" adds +1 (max. 4++).
*Added the last part* * They continue in the comments now *
Der klassische Force-Org der Skitarii ist im Prinzip eine Formation, die allen Einheiten “scout” und “crusader” verleiht, satt! Außerdem bekommt der Warlord (und damit einer der Infantrie-Einheiten) “preferred enemy”. Liest sich so wie: “unsere normalen Einheiten sind nicht stark genug – lasst uns mal ein paar gute USR verteilen…”.
Wardlord Traits:
Die WLT sind mal wieder weniger spannend.
[*]shrouded
[*]eternal warrior
[*]eine Waffe master-crafted (aber kein Relikt)
[*]12″ reroll pinning, moral, fear
[*]overwatch mit BF4
[*]reroll failed fnp + x
Relikte:
[*]myteriöses Zeug rerollen
[*]zealot USR [*]Ini1: jede Einheit im Nahkampf mit Träger macht Widerstands-Test, verpatzt = W6 Wunden ohne Rüstung
[*]Phase Taser mit Initest bei Wunde oder tot
[*]Pistole mit Gimmicks
[*]Skull of Elder…Effekt xx
Waffen (Auswahl):
[*]Icarus Array (nur für Dunecrawler, aber SATT!): Deadalus missile launcher: heavy 1, 7/2 48″ skyfire + gatling rocket launcher: heavy 5, 6/4 48″ skyfire, ignores cover + twin icarus autocannon: heavy 2, 7/4 48″ skyfire, interceptor, twin-linked.
[*]Eradication Beamer (nur für Dunecrawler, Standarf-Bewaffnung): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast
[*]Neutron Laser: 48″ 10/1 blast, concussive
Doktrinen:
Es gibt insgesamt 6 Doktrinen. Zu Beginn der Bewegungsphase kann jeweils eine genutzt werden (one use). Die Doktrinen geben
[*]+1 BF [*]+1 KG
[*]+2 BF / -1 KG
[*]+2 KG / -1 BF [*]+3 BF / -2 KG
[*]+3 KG / -2 BF
Schmankerl: Dunecrawler
Dazu gibt’s ein paar spannende Ausrüstungsoptionen, u.a. das Icarus Array für stolze 45 Punkte als Ersatz für den normalen Eradication Beamer oder den Neutron Laser. Die Läufer verfügen außerdem über Schilde (6++), die sich mit weiteren Läufer der Schwadron in 4 Zoll um jeweils einen Punkt verbessern (max. 4++).
Und nun geht’s in den Kommentaren weiter!
And run through Google Translate:
The classic Force Org of Skitarii is basically a formation that all units "scout" and "crusader" confers full! In addition, the Warlord gets (and thus one of the infantry units) "preferred enemy". Reads as: "our normal units are not strong enough - let us to some good USR distribute ...".
Ward Lord Traits:
The WLT are again less exciting.
shrouded
eternal warrior
a weapon master-crafted (but not a relic)
12 "reroll pinning, morals, fear
watch over with BF4
reroll failed fnp + x
Relics:
rerollen myteriöses stuff
zealot USR InI1: every unit in close combat with carrier makes resistance test, marred = D6 wounds without armor
Phase with Taser Initest in wound or dead
Gun with gimmicks
Skull of Elder effect ... xx
Weapons (selection):
Icarus array (only for Dunecrawler, but NEED!): Daedalus missile launcher: heavy 1 7/2 48 "skyfire + gatling rocket launcher: heavy 5, 48 6/4" skyfire, ignores cover + icarus twin autocannon: heavy 2, 48 7/4 "skyfire, interceptor, twin-linked.
Eradication projector (for Dunecrawler, Stan May-Armament): 0 "- 9": 10/1, 9 "- 18": 8/3 blast, 18 "- 36": 6/5 large blast
Neutron Laser: 48 "10/1 blast, concussive
Doctrines:
There are a total of 6 doctrines. At the start of the movement phase can one be used (one use). Add the doctrines
+1 BF +1 KG
+2 BF / -1 KG
+2 KG / -1 BF +3 BF / -2 KG
+3 KG / -2 BF
Treat: Dunecrawler
Plus there's a couple of interesting equipment options, including The Icarus array for proud 45 points as a substitute for the normal Eradication projector or the neutron laser. The runners also have shields (6 ++) that deal with other runners in the squadron 4 inches to climb up a point (max. 4 ++).
And now it's in the comments section!
Edit: They have not yet posted info about the last two relics
Woh buddy 6++ invul that bumps up to 4++ with 2 more buddies?
Jesus this unit bonus is nuts. 3 of those firing out 36" anti troop death sounds awesome. or the shear amount of anti air dakka dakka that 3 can produce...
Woh buddy 6++ invul that bumps up to 4++ with 2 more buddies?
Jesus this unit bonus is nuts. 3 of those firing out 36" anti troop death sounds awesome. or the shear amount of anti air dakka dakka that 3 can produce...
The rumors did mention stacking invul saves a few months ago.
Woh buddy 6++ invul that bumps up to 4++ with 2 more buddies?
Exactly
Regarding the translation, I play 40k with the english rules, I double-checked what they posted, and they quote from the english book, so that should be the correct rules
Do they effect the whole army, or just units withing x" of a certain unit, or what? Because people complain about ine unit having everything that shoots it BS5 via markerlights, I can't wait to see how much hate this gets.
If you take a triple plasma culiver squad, and use a doctrine to bump your BS to 6 or higher, you're now re-rolling those ones from gets hot, and might even turn them into more hits.
So Ad-Mech will have some fun tricks in assault, using Vanguards Rad-Poisoning, and Infiltrator positioning to debuff opponents by a decent amount, but clearly they are meant to be a hell of a gun-line army.
And unlike Tau, they're a gunline with high-mobility meaning Maelstrom/Objectives are more in play.
They'll presumably be a HQ in the full Cult Mechanicus dex. I want to see exactly what the interceptor array looks like. it sounds interesting. *edit* Wait I think it's the tank in the background, would still like to see some more pics of the onager.
I really doubt that there will be an HQ in Codex Skitarii. If there were an HQ in the codex, it would have been available in the Skitarii Maniple Detachment
Ghaz wrote: I really doubt that there will be an HQ in Codex Skitarii. If there were an HQ in the codex, it would have been available in the Skitarii Maniple Detachment
He's probably talking about codex admech, not skitarii.
Ghaz wrote: I really doubt that there will be an HQ in Codex Skitarii. If there were an HQ in the codex, it would have been available in the Skitarii Maniple Detachment
He's probably talking about codex admech, not skitarii.
You can ally, you just can't use an Allied Detachment. Which is my whole point; to add Skitarii allies to my army, I need as little as 2 5-man infantry units and whatever else I want to add. To add Harlies in a similar way, I need 3 infantry units, jetbikes or skimmers and characters, about 400 points worth of stuff (not even getting into actual monetary cost) just to unlock anything else, or I have to use similarly restrictive formations.
haroon wrote: Seems to be a misprint in the dwarf, it says the codex is 33 USD ? That can't be right lol must be 49
It would have to be a misprint for more than just the US Its listed at ₤20 in the UK. Looking at the Grey Knights Purgation Squad, it is ₤20 in the UK and $33 in the US. So either all the prices listed for the codex are wrong, or all the prices are right
Got the confirmation from 40kings.de. The Codex says the Doctrine effect is army-wide, each doctrine can be used once per game. All units with the Doctrina Imperatives SR are affected.
If there is a transport it'd be a different entry (as originally rumored).
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Warhams-77 wrote: Got the confirmation from 40kings.de. The Codex says the Doctrine effect is army-wide, each doctrine can be used once per game. All units with the Doctrina Imperatives SR are affected.
No transport in this book
Good to know. Hope we see the full Ad Mech army at the end of the month.
Transports have 2 functions, getting your people there is only one of them. Protecting them is the other function. I would rather a 35 point rhino or 65 point chimera blow up on Turn 1 than take a ton of casualties on the actual squad.
I think rent-a-drop-pods and rent-a-rhinos from Blood Angels will be common. Can't get Chimeras as they aren't FA yet, but you can use Valkyries, I know I plan to.
You can ally, you just can't use an Allied Detachment. Which is my whole point; to add Skitarii allies to my army, I need as little as 2 5-man infantry units and whatever else I want to add. To add Harlies in a similar way, I need 3 infantry units, jetbikes or skimmers and characters, about 400 points worth of stuff (not even getting into actual monetary cost) just to unlock anything else, or I have to use similarly restrictive formations.
Thank you, finally, someone else who had a problem with this when the Harlequin stuff dropped. I was raising heck in that thread about how the detachment, and every formation, seemed calculated to force you to buy more models than you might otherwise want, and field them with less flexibility, when compared with a normal CAD or Allied detachment. The universal responses of "oh but at least there are 7 different formations, you can just pick one of those", and "yeah the minimum force you can field is one Troupe and one of every overpriced character, but I bet everyone already has those, or would be buying them anyway!" were sickening.
Credit where credit is due for not pulling the same dirty trick with this release.
RedFox wrote: So considering there won't be transports, what would be your optimal minimum 5-man squad for the two mandatory troop choices ?
If you just want to unlock Elite/FA/HS slots, I'd say either backfield sitters with a pair of the Armourbane Snipers, or suicide Scout troops with Plasma Culviers.
RedFox wrote: So considering there won't be transports, what would be your optimal minimum 5-man squad for the two mandatory troop choices ?
If you just want to unlock Elite/FA/HS slots, I'd say either backfield sitters with a pair of the Armourbane Snipers, or suicide Scout troops with Plasma Culviers.
yeah I was thinking of two rangers squads with two arquebus snipers each but then again, those arc rifles are very tempting....
Eradication Beamer (Dunecrawler only, standard weapon): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast
Neutron Laser: 48″ 10/1 blast, concussive
There are some interesting wargear options, for example the Icarus Array (point costs: 9 melta bombs) can replace the standard Eradication Beamer or the Neutron Laser. The Walker now has shields (6++), which are cummulative, each Walker in the squadron in 4" adds +1 (max. 4++).
Very interesting options indeed! I'm actually pleasantly surprised. And the Array costs 45 points, the game works on points cost, it isn't the barter system, we don't trade wheat or bananas or melta bombs to buy an Icarus Array.
RedFox wrote: So considering there won't be transports, what would be your optimal minimum 5-man squad for the two mandatory troop choices ?
If you just want to unlock Elite/FA/HS slots, I'd say either backfield sitters with a pair of the Armourbane Snipers, or suicide Scout troops with Plasma Culviers.
The Plasma is wayyyy too expensive on a suicide-squad though. Hell, i'd feel guilty about a suicide Haywire MSU, but at least they'd be more inclined to earn their points back before dying. :-p
Even with scout, how is this army supposed to get anywhere? Foot slogging troops and elites? This seems sadly to me an army that screams ally.
It's a smaller faction within the larger Ad Mech army overall, so likely that is the intent of the book: to be an allied force.
Though with it's toys, long range, Crusader (better run rolls) and Relentless it can definitely start putting the hurt on early in the game. I think a mix of Rangers (early game pain dealers) and Vanguard (late game pain dealers) is a good way to build the troops.
Skitarii might also show up in the meta as exceptional anti-air. I was already impressed with the Cognis special rule turning Balesteri into really solid, really cheap anti-air... but the new Tanks w/Icarus Array take it to a whole other level.
Where were these guys when Cron Air was brutalizing my meta? :-p
I'm not sure if that T3 breaks the army though... I hoped the Doctinres would help with that, but nope.
Everything is just so fragile in this codex... anything bigger than a bolter Instakills them...
The onager at least gets a invul save built in.
Flyrants going to be pretty scared of these guys showing up.
I really don't want to start a new army... but these guys just look so good. Agh.
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Thairne wrote: I'm not sure if that T3 breaks the army though... I hoped the Doctinres would help with that, but nope.
Everything is just so fragile in this codex... anything bigger than a bolter Instakills them...
The onager at least gets a invul save built in.
They're Tau without the Suits or MCs. But, thanks to being Army of the Imperium, getting heavy infantry or MCs is as easy as allying.
The thing is, an Alpha got Ld 9 base, and add on of the many gimmick that ads+1Ld, you still end up with a squad of Rangers that are Ld9 with an Alpha with Ld 10, which by itself is nothing to sneeze at.
The only downfall of the codex is, that despite having good armour, good WS/BS, invul saves, 2 wounds and FnP, still a T3 model.
got to have something to counter balance everything I suppose...
Inquisitor Jex wrote: The thing is, an Alpha got Ld 9 base, and add on of the many gimmick that ads+1Ld, you still end up with a squad of Rangers that are Ld9 with an Alpha with Ld 10, which by itself is nothing to sneeze at.
The only downfall of the codex is, that despite having good armour, good WS/BS, invul saves, 2 wounds and FnP, still a T3 model.
got to have something to counter balance everything I suppose...
Yeah, it's hard to justify making one of them the Warlord depending on what other detachment you stick to it. If you run them solo, you don't really have a choice :\
Clang wrote: My orks are totally looting one of those DuneCrawlers
I'm going the other way and making, going to have my Admech all ramshackle and each walker unique. One DuneCrawler Stock, one DuneCrawler mixed with KillaKan/Defdread bits, and another DuneCrawlerbits + Defiler bits for a squadron of 3.
Inquisitor Jex wrote: The thing is, an Alpha got Ld 9 base, and add on of the many gimmick that ads+1Ld, you still end up with a squad of Rangers that are Ld9 with an Alpha with Ld 10, which by itself is nothing to sneeze at.
The only downfall of the codex is, that despite having good armour, good WS/BS, invul saves, 2 wounds and FnP, still a T3 model.
got to have something to counter balance everything I suppose...
Yeah, it's hard to justify making one of them the Warlord depending on what other detachment you stick to it. If you run them solo, you don't really have a choice :\
and the warlord gets PE. Might be PE____ but PE would be awesome on a plasma squad.
Inquisitor Jex wrote: The thing is, an Alpha got Ld 9 base, and add on of the many gimmick that ads+1Ld, you still end up with a squad of Rangers that are Ld9 with an Alpha with Ld 10, which by itself is nothing to sneeze at.
The only downfall of the codex is, that despite having good armour, good WS/BS, invul saves, 2 wounds and FnP, still a T3 model.
got to have something to counter balance everything I suppose...
Yeah, it's hard to justify making one of them the Warlord depending on what other detachment you stick to it. If you run them solo, you don't really have a choice :\
I play Guard, so my Warlord is usually my commander, which is a T3, Ld9 model. Not too much of a stretch to me, but in terms of who's the Warlord, a simple Sgt seems odd...
Buuuut fluff wise,the real warlord is the Tech-Priest aboard the Mechanicus sensor ship in high orbit that Skitarii Sgt. is just the only one that's got his voice module activated to ease communication with the meatbag's, I mean valuable ally's, leader
Has anyone tried building pure Skitarii lists using all this?
I was just mucking around with Battlescribe, and playing to the strengths of these guys (namely their amazing Vanguard/Rangers with Haywire or Plasma), you can easily have 50 bodies on the table at 1500pts, plus a load of Walkers, and three Onagar tanks.
A few turns of all that at BS5/6/7 is just a gross gunline.
I'm definitely thinking of a major Grey Knight/Admech Skitarii army going forward... and frankly, my GK needed it.
Would fielding them on their own be somewhat viable?
In, say, a 1500pts game, you could put down a lot of troops (9 pts was it?) which in itself aren't that bad.. The striders could fill a heavy weapons support role and support the sicarians with the melee variant while the onagers either advance if you need the S10/1 or stay back for the blasts.
Pop the +3 BS doctrine in your first round and go to town with basically zero misses, follow up with an assault in t2, potentially with a WS of 7 vs WS of 3... A plan is forming in my mind.
Thairne wrote: Would fielding them on their own be somewhat viable? In, say, a 1500pts game, you could put down a lot of troops (9 pts was it?) which in itself aren't that bad.. The striders could fill a heavy weapons support role and support the sicarians with the melee variant while the onagers either advance if you need the S10/1 or stay back for the blasts. Pop the +3 BS doctrine in your first round and go to town with basically zero misses, follow up with an assault in t2, potentially with a WS of 7 vs WS of 3... A plan is forming in my mind.
Skitarii as solo. I can only think about one word, in relation to first two turns: Reliability.
Don't forget Inv saves, and +3" ... ...and possible overwatch on BS4 ...
I, 100% agree with you Thairne. Solo is the way to go.
Can someone tell me if Onager is on it's own or fielded in units?
Everyone scout moves, so everyone ends up at 12 inches from the other guys (or 18, let him work for his charge)
Turn 1: BS+3/WS-2
Gun everything down, hope that nothing will charge you.
The Sicarian Killclade formation is 3 units of Sicarian Ruststalkers and a unit of Sicarian Infiltrators.
The formation has a 12" range on the "Neurostatic Aura" which reduces WS, BS, I, and Ld.
The formation can also run AND assault once per game on any turn after the first.
Take just this as a Formation to ally with something
Infiltrate in, hide for a turn
Turn 2, pop +3WS/-2BS
Move 9", run d6+3", charge 2d6+3"
WS7 to enemy WS-1
Enjoy tears. They're still going to explode to anything with a dedicated CC weapon, but you can at least make mincemeat out of any shooting unit for a turn or two.
Oh man, those Onager Dunecrawlers, so beautiful! I wasn't sold on them with the first little picture we got, but now that we've gotten a better look, I think I'm in love. I'm tempted to buy some, even though I won't be starting a Skitarii army.
Thairne wrote: Would fielding them on their own be somewhat viable?
In, say, a 1500pts game, you could put down a lot of troops (9 pts was it?) which in itself aren't that bad.. The striders could fill a heavy weapons support role and support the sicarians with the melee variant while the onagers either advance if you need the S10/1 or stay back for the blasts.
Pop the +3 BS doctrine in your first round and go to town with basically zero misses, follow up with an assault in t2, potentially with a WS of 7 vs WS of 3... A plan is forming in my mind.
I was thinking, dam Str10 AP1, but blast. Who wants a blast, they scatter 2/3 of the time. But a BS7 str10 AP1 blast..... That could be nasty.
Co'tor Shas wrote: Railgun submuntions might have fun with them. It IDs them, so FNP isn't a problem and ignores their armour, so it forces them to resort to the 6++.
Yeah well, that's normal, the Tau Codex got so much ignore cover cheese in it, the whole of France are at their door recommending wines
Co'tor Shas wrote: Railgun submuntions might have fun with them. It IDs them, so FNP isn't a problem and ignores their armour, so it forces them to resort to the 6++.
Yeah well, that's normal, the Tau got some much cheese in it, the whole of France are at their door recommending wines
Wait, your seriously calling railgun submunitions cheese?
guess what army I will go against when I start Skitarii up as a 2nd army and my pal does too? Exactly.
The T3 makes the FNP way less useful than it normally would be. Without cover, these guys just drop dead. If you add ignore cover, they are deader than dead.
Well, that qualifies for almost anything, so that might not be a good point... Considering I could take of marines by the dozens against sonic weaponry and heldrakes, taking off skitarii in that amouunt is a netwin in points, comparatively, heh
Co'tor Shas wrote: Railgun submuntions might have fun with them. It IDs them, so FNP isn't a problem and ignores their armour, so it forces them to resort to the 6++.
yeah, but it's only the Infiltrators and CC guys that have 2 wounds a piece and those are on large bases so they can spread out.
Co'tor Shas wrote: Railgun submuntions might have fun with them. It IDs them, so FNP isn't a problem and ignores their armour, so it forces them to resort to the 6++.
Yeah well, that's normal, the Tau got some much cheese in it, the whole of France are at their door recommending wines
Wait, your seriously calling railgun submunitions cheese?
I was referring to the ignore cover rule actually.
I did games facing only SMS shooting in front of me, and it was as fun as letting paint dry and getting hot needles stuck in your eyes.
Co'tor Shas wrote: Railgun submuntions might have fun with them. It IDs them, so FNP isn't a problem and ignores their armour, so it forces them to resort to the 6++.
Yeah well, that's normal, the Tau got some much cheese in it, the whole of France are at their door recommending wines
Wait, your seriously calling railgun submunitions cheese?
I was referring to the ignore cover rule actually.
I did games facing only SMS shooting in front of me, and it was as fun as letting paint dry and getting hot needles stuck in your eyes.
SMS is 5 5 weapon, with 30". If that is what scares you, then you might want to look at your army.
You can ally, you just can't use an Allied Detachment. Which is my whole point; to add Skitarii allies to my army, I need as little as 2 5-man infantry units and whatever else I want to add. To add Harlies in a similar way, I need 3 infantry units, jetbikes or skimmers and characters, about 400 points worth of stuff (not even getting into actual monetary cost) just to unlock anything else, or I have to use similarly restrictive formations.
Low codex price, reasonably priced basic infantry, less restrictive requirements for inclusion...it's almost like GW really, really wants people to start this army.
Co'tor Shas wrote: Railgun submuntions might have fun with them. It IDs them, so FNP isn't a problem and ignores their armour, so it forces them to resort to the 6++.
Yeah well, that's normal, the Tau got some much cheese in it, the whole of France are at their door recommending wines
Wait, your seriously calling railgun submunitions cheese?
I was referring to the ignore cover rule actually.
I did games facing only SMS shooting in front of me, and it was as fun as letting paint dry and getting hot needles stuck in your eyes.
SMS is 5 5 weapon, with 30". If that is what scares you, then you might want to look at your army.
I got Guard, so I rely on cover. Any wound is a model off the table. Also, in this case, I was supposed to face off Blood angels and 'Nids, but had to fall back on the Tau and his rather tame and uninteresting one-trick pony list.
Really liking the look of the Onager. Honestly the only thing I don't like about it is the McDonald's paint scheme, but that's easy enough to change. Make the legs silver, the red parts black and white, and I'm in business.
Really impressed by the formation. For those on a budget, that means you could literally buy just one box of Skitarii doods and make your two troop units out of it. Two Vanguard or two Rangers or one of each. Two Vanguard units would be 100 points base, really small tax to bring in those anti-air Onagers if your army needs it.
I'll be using Stormtalons as my anti-air though. My Space Sharks lack anti-tank and anti-heavy infantry, so getting those S10 ap1 blasts are what I'm going to be after. Throw in a few Vanguard squads with Plasma and I'm all set.
Thairne wrote: I'm not sure if that T3 breaks the army though... I hoped the Doctinres would help with that, but nope.
Everything is just so fragile in this codex... anything bigger than a bolter Instakills them...
The onager at least gets a invul save built in.
Fragile, but cheaper than a lot of comparative units. I dig it.
drbored wrote: Really liking the look of the Onager. Honestly the only thing I don't like about it is the McDonald's paint scheme, but that's easy enough to change. Make the legs silver, the red parts black and white, and I'm in business.
Really impressed by the formation. For those on a budget, that means you could literally buy just one box of Skitarii doods and make your two troop units out of it. Two Vanguard or two Rangers or one of each. Two Vanguard units would be 100 points base, really small tax to bring in those anti-air Onagers if your army needs it.
I'll be using Stormtalons as my anti-air though. My Space Sharks lack anti-tank and anti-heavy infantry, so getting those S10 ap1 blasts are what I'm going to be after. Throw in a few Vanguard squads with Plasma and I'm all set.
I'm excited, but remember. These things are basically dreadnaughts. Dreadnaughts that are even more vunerable in close combat because they lack powerfists.
Dreadnaughts with nicer weapons, but how much nicer.
You can get 2 stalker/hunters for the price of one Onager in AA configuration.
drbored wrote: Really liking the look of the Onager. Honestly the only thing I don't like about it is the McDonald's paint scheme, but that's easy enough to change. Make the legs silver, the red parts black and white, and I'm in business.
Really impressed by the formation. For those on a budget, that means you could literally buy just one box of Skitarii doods and make your two troop units out of it. Two Vanguard or two Rangers or one of each. Two Vanguard units would be 100 points base, really small tax to bring in those anti-air Onagers if your army needs it.
I'll be using Stormtalons as my anti-air though. My Space Sharks lack anti-tank and anti-heavy infantry, so getting those S10 ap1 blasts are what I'm going to be after. Throw in a few Vanguard squads with Plasma and I'm all set.
I'm excited, but remember. These things are basically dreadnaughts. Dreadnaughts that are even more vunerable in close combat because they lack powerfists.
Dreadnaughts with nicer weapons, but how much nicer.
You can get 2 stalker/hunters for the price of one Onager in AA configuration.
Bolded to attract attention.
The Dreads melee weapons are Strx2 AP2 attacks AND attacks at initiative (I4 in this case)
Dreads are damn mortal in melee, at least in my experience.
EDIT; I reread your post, totally misread what you said, my mistake!
Thairne wrote: I'm not sure if that T3 breaks the army though... I hoped the Doctinres would help with that, but nope.
Everything is just so fragile in this codex... anything bigger than a bolter Instakills them...
The onager at least gets a invul save built in.
Fragile, but cheaper than a lot of comparative units. I dig it.
Compare it to Daemons. Daemonettes, Pink Horrors, Bloodletters, Seekers, and some Heralds are all T3, but they're fine. And they're all melee, so they have to run out through the open without cover saves!
Of course, in return they get summoning and lots of Psychic power, but they trade it for all those amazingly fancy guns that the AdMech get.
Probably been stated already, but Codex Skitarii is listed as £20 retail on my preferred seller - if that's true, that's an exciting turn of events. £20 would be my preferred price point for the codex books, so if the smaller supplement-like books are at least going that way that's exciting for me
Compare it to Daemons. Daemonettes, Pink Horrors, Bloodletters, Seekers, and some Heralds are all T3, but they're fine. And they're all melee, so they have to run out through the open without cover saves!
Of course, in return they get summoning and lots of Psychic power, but they trade it for all those amazingly fancy guns that the AdMech get.
True, I'm mostly worried about the Infiltrators and Ruststalkers. At 30/35pts a model at 4+ with T3 I'm really hesitant to field them.. fortunately, those are my least favoourite models, so I can deal.
Requizen wrote: Flyrants going to be pretty scared of these guys showing up.
[
this could spell the end of the 5 flyrant list, give you could get 3 of these anti-air suckers, and the required infantry for about 400 or so points.
I'm scared for my flyrants! already pea'd my pants 2 and a half times just thinking about it.
Why would you put peas in your pants?
because I ran out of pods to put them in, duh.
Lol!
Speaking of pods, between the BS enhancing doctrines and the relatively cheap troops it seems this little Ad Mech codex could help buff an alpha strike pod list.
5 Vanguard with 2 of those 3 shot plasma guns equals 115 points. Stick that in a pod. 6 plasma shots on the drop at BS 7. Not too shabby.
More than buffing Alpha Pod strikes, I think this might outright retire Melta Dominion Sisters. I have, and know people who take them so often for their devastating anti-vehicle/anti-Imperial Knight, etc...
But the cheap Haywire being rapid-fire... man... Its tough not recommend five guys with 4x haywire shots, in a Pod, for 110pts, especially with them potentially being BS7 for their suicide run.
Oh, and if even one lives, you run his Vanguard ass into combat, debuffing the enemy unit for something else in your list's benefit.
NewTruthNeomaxim wrote: More than buffing Alpha Pod strikes, I think this might outright retire Melta Dominion Sisters. I have, and know people who take them so often for their devastating anti-vehicle/anti-Imperial Knight, etc...
But the cheap Haywire being rapid-fire... man... Its tough not recommend five guys with 4x haywire shots, in a Pod, for 110pts, especially with them potentially being BS7 for their suicide run.
Oh, and if even one lives, you run his Vanguard ass into combat, debuffing the enemy unit for something else in your list's benefit.
Hmm good point, the haywire might make more sense, those arc rifles are half the cost of the crazy plasma guns.
The 6 plasma shot option is 150 points with the pod.
The 4 (if in rapid fire range) shot haywire option is I believe 120 with the pod.
Rippy wrote: I don't know why, but it bothers me not having a HQ. I love having an awesome HQ leading the army.
I do too, but given the way Skitarii was supposed to work I can get behind a lack of a HQ for this army, so long as it's not a sign of things to come. some armies make sense with an HQ (space Marines for example) but some I think almost make more sense WITHOUT a dedicates HQ
Rippy wrote: I don't know why, but it bothers me not having a HQ. I love having an awesome HQ leading the army.
I do too, but given the way Skitarii was supposed to work I can get behind a lack of a HQ for this army, so long as it's not a sign of things to come. some armies make sense with an HQ (space Marines for example) but some I think almost make more sense WITHOUT a dedicates HQ
I'm not sure how it applies here even in the fluff Alpha Primes are mentioned leading the Skitari . And I also think that no Magos would allow his toys to go un- monitored ( even if they are watching from above or something.)
Super Newb wrote: This may have been answered already but I didn't see it.
How many of each special weapon is included in the Rangers / Vanguard box?
1 of each
GW has sprue pictures already
have fun
Either get 3 boxes, or wait for bits stores to have the popular special weapons up for plenty of money
Such is the way of things.
Trade with other ad mech players
I intend on getting at least 1 unit of arc rifles and at least one unit with plasma. not sure what else i would trade around
True. I'm really torn on the Plasma.. I'm just not seeing the return on it. As soon as your opponent realizes what you have, that squad is going to disappear off the table. With no transport and a relatively short range, you're going to need to really be careful with that squad, and there's still the chance they'll roll lots of Gets Hot and kill themselves, for 30 points per gun.
The arc rifles are a no-brainer.
That just leaves the Arquebus, which I personally like, since it gives you some chances at Precision Shots, and you can leave them with Rangers at full range and snipe at light transports and special weapon squads, but even then...
I"m almost thinking that Vanguard might be best just bare or with Arc Rifles...
True. I'm really torn on the Plasma.. I'm just not seeing the return on it. As soon as your opponent realizes what you have, that squad is going to disappear off the table. With no transport and a relatively short range, you're going to need to really be careful with that squad, and there's still the chance they'll roll lots of Gets Hot and kill themselves, for 30 points per gun.
Yeah, the plasma vanguard option is expensive. The best use I can think of for it now is sticking a 5 man squad in a pod for a cheap 6 shot plasma alpha strike. With the doctrine making them BS7 they are a lot less likely to die from gets hot, but it can still happen.
True. I'm really torn on the Plasma.. I'm just not seeing the return on it. As soon as your opponent realizes what you have, that squad is going to disappear off the table. With no transport and a relatively short range, you're going to need to really be careful with that squad, and there's still the chance they'll roll lots of Gets Hot and kill themselves, for 30 points per gun.
The arc rifles are a no-brainer.
That just leaves the Arquebus, which I personally like, since it gives you some chances at Precision Shots, and you can leave them with Rangers at full range and snipe at light transports and special weapon squads, but even then...
I"m almost thinking that Vanguard might be best just bare or with Arc Rifles...
Well the advantage of being in the imperium gives you plenty of transport access.
Im feeling the urge to put the them in a vanilla raven or vendetta/valks (as i dont have BA codex for rent a pods :/ (personal thing about not using things from books i dont have))
i may end up just going the vendetta way and chucking in a unit of 5 with double plasma. if 6 plasma shots at bs high doesn't kill whatever im aiming at, then im probably already having problems.
This set up would leave for some nice MSU action. and with 2 boxes will make me a double plasma, double arc, and two single sniper units. just chuck the snipers back somewhere on an objective and watch the magic.
Has anyone already noticed that on the front page of GW's site, if you scroll down to the bundles, the Ironstrider Web Bundle is called "Disregard Mercy, Acquire Knowledge"?
Clang wrote: My orks are totally looting one of those DuneCrawlers
I'm going the other way and making, going to have my Admech all ramshackle and each walker unique. One DuneCrawler Stock, one DuneCrawler mixed with KillaKan/Defdread bits, and another DuneCrawlerbits + Defiler bits for a squadron of 3.
For people who like the rules more than the models (or also love the models but not their prices), this makes a lot of sense, pushing the diesel-punk side of things more than the steam-punk side. Fluff-wise, it could represent an AdMech force who've been cut off from their supply lines and so have been acquiring and improving any local tech they can find. The only thing to avoid would be models that look too orky - unless of course your Admech have been trading with or stealing from local orks (or you want a freeboota/loota ork army who count-as AdMech). Hmm, I have enough of an old Defiler to make a decent counts-as DuneCrawler...
Accolade wrote: Has anyone already noticed that on the front page of GW's site, if you scroll down to the bundles, the Ironstrider Web Bundle is called "Disregard Mercy, Acquire Knowledge"?
Sad to say, but these new AdMech models just aren't doing it for me. I loved the Skitarii, and I am on the fence with the walkers, but I don't like the Sicarians or the spidertanks. I'll definitely pick up three boxes of the Skitarii to use as an allied force, and as Tech Thralls in my 30K Mechanicum army.
Maybe that's why this release isn't working for me. FW already beat them to it with the Mechanicum. Perhaps, if not for the Mechanicum, I would like the AdMech more?
Tannhauser42 wrote: Sad to say, but these new AdMech models just aren't doing it for me. I loved the Skitarii, and I am on the fence with the walkers, but I don't like the Sicarians or the spidertanks. I'll definitely pick up three boxes of the Skitarii to use as an allied force, and as Tech Thralls in my 30K Mechanicum army.
Maybe that's why this release isn't working for me. FW already beat them to it with the Mechanicum. Perhaps, if not for the Mechanicum, I would like the AdMech more?
This is a problem I'm having too. FW's Mechanicum is just so glorious, the GW walkers look quite paltry by comparison. I think I like the Skitarii mainly because they don't have an exact analog in the Mechanicum line- there's servitor-esque fellows sure, but not what I would consider legitimate soldiers.
Accolade wrote: Has anyone already noticed that on the front page of GW's site, if you scroll down to the bundles, the Ironstrider Web Bundle is called "Disregard Mercy, Acquire Knowledge"?
If anyone wants to see the new sprues up close, I snapped some high res (5000x5000 px) of the front and backs of the vanguard and ironstrider sprues here:
Talys wrote: If anyone wants to see the new sprues up close, I snapped some high res (5000x5000 px) of the front and backs of the vanguard and ironstrider sprues here:
Talys wrote: If anyone wants to see the new sprues up close, I snapped some high res (5000x5000 px) of the front and backs of the vanguard and ironstrider sprues here:
I am falling behind on all these rumors so if someone could please help me.....what is the difference between the admech and Skitari? Is this like the Astra Militarium release where they dropped the elite small army first then the AM? I am thinking the walker tanks would work well with a Knight army to give the AA it needs but not sure how to include them at this point heh.
I'm very pleasantly surprised. I might be including some of these in my army now because it's not so restrictive. Would do well with my Astral Claws honestly. Scout is always helpful.
However, considering one of the most reputable sources (Lords of War) is saying we'll get an AdMech codex (In May, apparently) and the fact that the Skitarii are under the' Adeptus Mechanicus' tab and not a 'Skitarii' tab of the GW webstore points to it, I think it's safe to say it is coming.
ClockworkZion wrote: Fingers crossed for the full codex soon and getting HQs that way?
Do we even know that there's another book coming?
Yes, there are too many things pointing to it for it to be false at this point.
Take, for example, the Doctrina Imperatives released with the Skitarii. There are only six of them, all listed as being from the "Protector" discipline, meaning there are other disciplines of Doctrina Imperatives planned to come, which must be in the AdMech Codex proper.
Maybe they'll do it like a collection of mini codexes, and this one is just the first? So they can release a special collectors box with all of the books together plus a keychain for around $723?
ClockworkZion wrote: Fingers crossed for the full codex soon and getting HQs that way?
Do we even know that there's another book coming?
Lords of Wargaming has been on record saying that there is this mini book and a full-sized codex coming. Plus, you know, the whole "Adeptus Mechanicus" section on the GW site and not "Skitarri".
lord_blackfang wrote: I'm getting a bit tired of everything in this army getting 1-2 unique rules that do the same or similar to an existing USR.
It's the opposite for me. I really like that army has some unique special rules. Help to differenciate them
How does it differentiate them if they're the same?
Taser = Tesla
Tesla isn't a USR, and if they had just called it tesla people would be complaining about them having a Necron-only rule.
Neural Trauma = Poison (4+)
If they had just used poison a lot of people would be wondering why the hell a grenade that uses bio-electricity is poisonous and complaining about it.
Transonic = Rending + AP2 on all attacks after the first round
Except not really; the only similarity is that they both are AP2 on a To Wound of a 6. Transonic only auto-wounds on a To Hit of a 6 (making it worse than Rending in the first round).
Sure, I suppose they could have just said it Rends, but then they'd need a separate rule to give it AP2 on every round afterwards.
lord_blackfang wrote: I'm getting a bit tired of everything in this army getting 1-2 unique rules that do the same or similar to an existing USR.
It's the opposite for me. I really like that army has some unique special rules. Help to differenciate them
How does it differentiate them if they're the same?
Taser = Tesla
Tesla isn't a USR, and if they had just called it tesla people would be complaining about them having a Necron-only rule.
Not to mention Tesla does 2 extra wounds, but Taser does 2 wounds total. And Tesla weapons have no AP value, but Taser weapons have an AP value instead.
If they had just used poison a lot of people would be wondering why the hell a grenade that uses bio-electricity is poisonous and complaining about it.
Not to mention if the model being hit with it is resistant to poison it's not resistant to Neural Trauma (unless they are resistant to being wounded on a fixed number).
If one wanted a shooty army that complemented what Skitarii bring to the table and wanted it to be effective in the lower point spectrum, who should they ally Skitarii with (with $$$ also playing a factor)
Dmorktry wrote: If one wanted a shooty army that complemented what Skitarii bring to the table and wanted it to be effective in the lower point spectrum, who should they ally Skitarii with (with $$$ also playing a factor)
I'd say Space Marines. SM will give you some survivability in armor saves that the Skitarii just don't have, plus have plenty of good shooting options themselves. Tac squads being your basic troop, plus Sternguard, Centurions, and Thunderfire Cannons.
Dmorktry wrote: If one wanted a shooty army that complemented what Skitarii bring to the table and wanted it to be effective in the lower point spectrum, who should they ally Skitarii with (with $$$ also playing a factor)
well given Skitarii are an army of the Imperium, they're proably best allied with other IoM armies honestly, Skitarii are argueably the best gunline infantry the IoM has, where they lack is in durable assault and heavy vehicles. as you specified shooting, I'd go with Imperial guard as they have lots of armor. you could go with a command squad and vetern squads and then load up on lemen russes
... and bear some of the most esoteric and destructive tank-portable weaponry the Tech-Priests can devise.
Twin-Linked Autocannon.
Heavy Stubber.
And let's not forget the Stub Rifle on the Mech-Assassin guys.
Just screams "archeotech" to me.
it also can have a tank sized "conversion beamer" and a neutron laser. I dunno about neutron lasers (perhaps they're all over the place in the fiction or something) but conversion beamers are considered some pretty rare and esoteric arcanotech.
... and bear some of the most esoteric and destructive tank-portable weaponry the Tech-Priests can devise.
Twin-Linked Autocannon.
Heavy Stubber.
And let's not forget the Stub Rifle on the Mech-Assassin guys.
Just screams "archeotech" to me.
Way to cherrypick the few mundane weapons in the list and completely ignore all the awesome exotic stuff like Galvanic Rifles, Radium Jezzails, Phosphor Serpentas, molecular dissonance Chordaclaws, Transuranic Arquebus and the like.
I showed all this stuff to my FLGS manager and he showed me the order form and info for Skitarii from GW.
It does indeed say clampack.
So WTF is it?
We now know we're not getting a HQ, so this is leaving me at a quandary.
Edit: Hang on... This order list is for the entire month of April!!!
This weekend: Skitarii Rangers, Vanguard and the Ballistarius kit.
Next weekend: Codex and Rustwalkers.
Weekend after that: Dunewalker.
Weekend after that: Possible Clampack?
Could it be the HQ and preorder from the big AdMech Codex?
BrookM wrote: It's probably a Skitarii Alpha with some of the relic options.
If that's true ill still be happy honestly. But maybe there's a solo ??
Wait that clampack might be the Eldar guy then as they are rumoured to be next.
I thought Eldar were in May.
Possible but we don't have any other rumours between that and fantasy 9th sorry I mean Warhammer BE-HH ( before Emperor and Horus Heresy )
If it's skitari ill be pleasantly surprised but unless there's a solo or we have a guy with some of the relic options or we just have a " character / hq " from the am codex before it turns up its probably from another army
nflagey wrote: Isn't it supposed to come the week after??
No.
It's always released in the 2nd to last week. With Harlequins, Codex came with the Starweaver, then Shadowseer/Death Jester in the last week. Blood Angels, it came with the Tac Squad, then Terminators in the last week. Etc..
Basically to get you to pre-order something on top in the week you faithfully pick up the new Codex at full price at your local GW store.
I wonder if the onager will have the Dunestrider rule as well moving 3 more inches. If that's the case they will close the gap faster, but also it might end up being harder to follow them with a repair unit like a techpriest or MotF. They might have a 4++ in a squadron but they are still AV12.
Mr Morden wrote: Dune crawlers are the first models in this release I don't like at all.
Me too, glad I'm not the only one.
I think the Skitarii look really good, the Dunestriders look pretty good (if the servitor pilot is a bit goofy), the robot ninjas are okay (although they seem wildly popular, so maybe that's just me), and the Dunecrawler just looks like something out of the Advance Wars games, so really not to my liking.
Clang wrote: My orks are totally looting one of those DuneCrawlers
I'm going the other way and making, going to have my Admech all ramshackle and each walker unique. One DuneCrawler Stock, one DuneCrawler mixed with KillaKan/Defdread bits, and another DuneCrawlerbits + Defiler bits for a squadron of 3.
For people who like the rules more than the models (or also love the models but not their prices), this makes a lot of sense, pushing the diesel-punk side of things more than the steam-punk side. Fluff-wise, it could represent an AdMech force who've been cut off from their supply lines and so have been acquiring and improving any local tech they can find. The only thing to avoid would be models that look too orky - unless of course your Admech have been trading with or stealing from local orks (or you want a freeboota/loota ork army who count-as AdMech). Hmm, I have enough of an old Defiler to make a decent counts-as DuneCrawler...
I do Dark Mech so I want everything to look different, like they find joy in reinventing the wheel or something.
ultimentra wrote: I wonder if the onager will have the Dunestrider rule as well moving 3 more inches. If that's the case they will close the gap faster, but also it might end up being harder to follow them with a repair unit like a techpriest or MotF. They might have a 4++ in a squadron but they are still AV12.
Worth noting that the initial rumor which namedropped the Onager also said that they are unable to Run but had Dunestrider and Move through Cover(or something equivalent).
I showed all this stuff to my FLGS manager and he showed me the order form and info for Skitarii from GW.
It does indeed say clampack.
So WTF is it?
We now know we're not getting a HQ, so this is leaving me at a quandary.
Edit: Hang on... This order list is for the entire month of April!!!
This weekend: Skitarii Rangers, Vanguard and the Ballistarius kit.
Next weekend: Codex and Rustwalkers.
Weekend after that: Dunewalker.
Weekend after that: Possible Clampack?
Could it be the HQ and preorder from the big AdMech Codex?
Honestly, I don't think they look bad per say, just mediocre compared to the rest of the release and kinda under-worked. That said, I love converting, and this looks like it will be a neat base to work on. And I still really like the detail on the legs.
I personally love them and I also love huge bases as I can really do some cool terrain on them and show them moving through rubble.
Is the new base like a 100mm round?
Not a great fan of the fiddler crab and the ostriches before, though I can see why people like them. Will buy a box of the roadrunners for bits and conversions, two boxes of Skitarii and the codex - it's expensive enough if you consider there's another wave and a full-price codex next (and the fact I already have plenty of AdMech stuff).
I really thought the tall walkers looked cool and interesting. The square box with crab legs though... I think Warmachine already has a few. I think they could have done something a little more unique for those things.
Chopxsticks wrote: I really thought the tall walkers looked cool and interesting. The square box with crab legs though... I think Warmachine already has a few. I think they could have done something a little more unique for those things.[/quote
Crab walking is pretty unique compared to the rest of 40k! Unless I missed something lol
Chopxsticks wrote: I really thought the tall walkers looked cool and interesting. The square box with crab legs though... I think Warmachine already has a few. I think they could have done something a little more unique for those things.[/quote
Crab walking is pretty unique compared to the rest of 40k! Unless I missed something lol
Possible Dunewalker rules, from Natfka (so grain of salt)
Wargear
Eradication Beamer
Broad Spectrum Data-Tether
Emanatus Force Field
Searchlight
Special Rules
Doctrina Imperatives
Crawler-ignores diff terrain and auto passes dangerous
Field Harmonics-increases invul saves +1 for each model in the same squadron within 4"
Options
may include two more at 90pts each
can replace its main weapon with a twin linked heavy phosphor blaster 15pts, nuetron laser and cognis heavy stubber 25pts, icarus array 35pts
Can take any items from the Skitarii Vehicle equipment list.
If true, then a unit of 3 is a 4++ (at least, I don't know what Emanatus Force Field is), and has lots of shooting for a very reasonable price point. It's a bit slower than the others (not having Dunestrider), but being a shooty walker that ignore terrain is amazing.
Chopxsticks wrote: I really thought the tall walkers looked cool and interesting. The square box with crab legs though... I think Warmachine already has a few. I think they could have done something a little more unique for those things.[/quote
Crab walking is pretty unique compared to the rest of 40k! Unless I missed something lol
It looks like a defiler
Wrong legs, wrong leg connectors, and the body shape where the legs connect to is wrong.
Also no Battlecannon in the middle of it's torso, there is no top mounted sensor stack, there is an actual gunner, not a gun mounted on an arm, and finally there are no big crab claws.
The only thing this shares with a Defiler is that their both spider tanks (though with the claws one could argue that a Defiler is more of a Scorpion Tank).
I showed all this stuff to my FLGS manager and he showed me the order form and info for Skitarii from GW.
It does indeed say clampack.
So WTF is it?
We now know we're not getting a HQ, so this is leaving me at a quandary.
Edit: Hang on... This order list is for the entire month of April!!!
This weekend: Skitarii Rangers, Vanguard and the Ballistarius kit.
Next weekend: Codex and Rustwalkers.
Weekend after that: Dunewalker.
Weekend after that: Possible Clampack?
Could it be the HQ and preorder from the big AdMech Codex?
Can you provide a picture of this order list?
If it is for all of April it could be the plastic Autarch.
I showed all this stuff to my FLGS manager and he showed me the order form and info for Skitarii from GW.
It does indeed say clampack.
So WTF is it?
We now know we're not getting a HQ, so this is leaving me at a quandary.
Edit: Hang on... This order list is for the entire month of April!!!
This weekend: Skitarii Rangers, Vanguard and the Ballistarius kit.
Next weekend: Codex and Rustwalkers.
Weekend after that: Dunewalker.
Weekend after that: Possible Clampack?
Could it be the HQ and preorder from the big AdMech Codex?
Can you provide a picture of this order list?
If it is for all of April it could be the plastic Autarch.
The Clampack would be on the 25th as the dex and rustwalkers are on the 11 the dunewalker on the 18th
ultimentra wrote: I wonder if the crab walker would look a lot better with sentinel legs instead of crab legs. The body looks a lot like an Armored Sentinel anyways.
I think the problem would be that the crab walker turret is just too big- look at the size of the Skitarii gunner to get a comparison to the size of the driver in the sentinel and you can see that the crab walker is much bigger.
Everyone is so eager to compare these models to other things. I guess it makes sense. The brain likes to compartmentalize new information to put it alongside old information so that it makes sense.
To me, it doesn't look like a Defiler. It doesn't look like a Sentinel with more legs. It doesn't look Chaos, it doesn't look like much else that GW has put out. It shares design elements with the Imperial Knight in the form of some of the leg systems and joints, but otherwise, these kits are new and fresh and I love the look of them.
The only thing that I don't like is the color scheme of red and beige, but that's so easy to fix.
All I care about it is that it has pretty amazing rules if the leaks are to be believed. For the low, low tax of 2 Troops units (110 for two min Vanguard squads) you can have 4 HS slots, each with 3 Dunecrawlers in them for 90 ppm before upgrades.
Sick. I'm sure there's some Imperial armies that would cut off their legs (and replace them with cybernetics) to get that.
Requizen wrote: All I care about it is that it has pretty amazing rules if the leaks are to be believed. For the low, low tax of 2 Troops units (110 for two min Vanguard squads) you can have 4 HS slots, each with 3 Dunecrawlers in them for 90 ppm before upgrades.
Sick. I'm sure there's some Imperial armies that would cut off their legs (and replace them with cybernetics) to get that.
depends if those dunecrawlers are actually worht 90 points. Dreadnaughts are better in combat and about the same price. If the dunecrawlers cannot get neutron lasers for cheap i dont see them being too popular.
Automatically Appended Next Post:
NewTruthNeomaxim wrote: Does anyone else find it funny that Dunecrawlers make the much maligned Dreadnoughts and even worse looking proposition?
Three of 'em each have a 4++ save, at half the points, with some hardcore shooting.
dreadnaughts cost 180 points now? A dread is 100 points. Comes with Str10 AP2 and has better shooting abilities than a Eradicaiton Cannon.
Hawkeye888 wrote: I like how people are hung up on the dex price...instead of being excited about an affordable GW item.
I'm very happy to see the lower price point. Ghazghkull, Tempestus, Raukaan, Sentinels of Terra and others were the same size (80 pages) or smaller and still $50.
Thairne wrote: Time to vote with my vallet that I LIKE this pricing for the codex and show them that 10 models for 31€ is for my liking.
Indeed i might be spending a bit on this side project for sure.
First a new Case system with some actual innovation and competitive pricing
Then an army that isnt complete gak, and some how not creeping in $ price?!
Sweet jesus i feel like plastic sisters are a sure thing at this rate.
Thairne wrote: Time to vote with my vallet that I LIKE this pricing for the codex and show them that 10 models for 31€ is for my liking.
Indeed i might be spending a bit on this side project for sure.
First a new Case system with some actual innovation and competitive pricing
Then an army that isnt complete gak, and some how not creeping in $ price?!
Sweet jesus i feel like plastic sisters are a sure thing at this rate.
Knowledge Is Power.
Merciless and pure in their search for data, the Skitarii - soldiers of the Machine God - march without emotion across the galaxy, tearing the secrets of war from the cold, dead hands of their enemies. Armed with the most terrifyingly advanced weaponry the Imperium has ever known, and driven by data imperatives that enhance their abilities to almost supernatural levels, the Skitarii are a post-human nightmare rendered in metal and flesh, collecting and analysing every morsel of information they can in order to fuel their thirst for ever more powerful tools of destruction.
This 80-page, full-colour hardback book contains:
A detailed, full background on the Adeptus Mechanicus, with information on forge worlds, motivations and history of the Skitarii and timelines giving you the lowdown on their place within the universe;
Descriptions of the armed forces, vehicles and technologies of the Skitarii, with rules for each;
A stunning showcase of beautifully-painted Citadel miniatures, with colour and iconography guides for every forge world faction.
An Appendix detailing warlord traits, wargear and the Doctrina Imperative - a rule allowing Tech-Priests to remotely boost soldiers’ abilities from their observing scryships.
Ruststalker Edition Codex $165 USD
Knowledge Is Power.
This lavish, limited to 900 individually numbered Codex includes within its sumptuous box:
Codex Skitarii - an 80-page, full-colour hardback book containing everything you need to know about the Skitarii - rules, descriptions, background description and colour schemes/iconography for each forge world’s legion;
Thirty-six tactical objective cards;
Six metal tactical objective markers, in a brass finish;
Six Doctrina Imperative cards - special abilities bestowed by the observing Tech-priests;
An envelope containing a double-sided poster - a detailed realisation of Mars on one side, and concept sketches of the Skitarii on the other.
Merciless and pure in their search for data, the Skitarii - soldiers of the Machine God - march without emotion across the galaxy, tearing the secrets of war from the cold, dead hands of their enemies. Armed with the most terrifyingly advanced weaponry the Imperium has ever known, and driven by data imperatives that enhance their abilities to almost supernatural levels, the Skitarii are a post-human nightmare rendered in metal and flesh, collecting and analysing every morsel of information they can in order to fuel their thirst for ever more powerful tools of destruction.
Please note, this limited edition is available in English only.
Spoiler:
Adeptus Mechanicus Sicarian Infiltrators - $46 USD
Now more machine than man, the Sicarian Infiltrators are a hideous, frightening strike force - the height of Adeptus Mechanicus posthuman engineering. Enemies fall, deafened and blinded by the scree of a brutally disruptive audiovisual assault; battles are often decided before even a single kill is confirmed.
This multi-part plastic kit contains all the parts necessary to build five Adeptus Mechanicus Sicarians - either Sicarian Ruststalkers or Sicarian Infiltrators, including one princeps. Each model features extensive body modification - flesh has given way to machine, and what little remains is encased in pressurised armour. Sensors, pressure gauges and data arrays cover their surfaces, and an included five sets of legs add a variety of posing options, making your squad truly your own.
The Sicarian Infiltrators are the scout class; almost their entire human heads have been replaced with an intricate domed helm allowing a three-hundred and sixty degree view of the battlefield. Two weapon options are available to each model - ten sets of stubcarbine and power sword, or ten sets of taser goad and flechette blaster; a total of twenty weapons in the box. Their princeps carries a stubcarbine and power sword, with an included infoslave skull - every movement recorded and analysed for the optimisation of battle.
The box contains 117 components, and is supplied with five 40mm round bases.
Spoiler:
Adeptus Mechanicus Skitarian Ruststalkers - $46USD
Initially an elite assassination squad, the Sicarian Ruststalkers proved so effective at the art of killing that they were repurposed as front-line, physics-manipulating commandos. Their transonic weapons hum and resonate with sickening efficiency, passing through the strongest armour as if it simply didn’t exist.
The box contains 5 different, cybernetically augmented gasmask-clad Sicarian Ruststalker heads, covered in sensors and data-gathering devices to further the quest for knowledge. More machine than man now, their bodies are encased in pressurised armour. An impressive array of armament options include two transonic blades each, or a loadout of chordclaw, transonic razor and grenade pack, making a total of twenty-five included weapon parts. Their princeps includes a prehensile dataspike.
This 117-component, multi-part plastic kit contains all the parts necessary to make either five Sicarian Ruststalkers (including one princeps), or five Sicarian Infiltrators, and comes with five 40mm bases.
GW really needs to fix their wording "ten sets of stubcarbines and power swords" implies ten carbines, ten swords. On reality its five carbines and five swords.
I am still torn on running them shooty or assaulty, for those guys, they both seem pretty good. Having the assault 3 gun would be pretty handy but dual close combat weapons could be great as well.
Melcavuk wrote: GW really needs to fix their wording "ten sets of stubcarbines and power swords" implies ten carbines, ten swords. On reality its five carbines and five swords.
Yeah, it should be 5 sets, as I'm assuming that the sword is being used in tandem with the carbine.
I have to laugh about the special edition. Considering the regular Skitarii Codex is around $15 cheaper than normal Codexes, the special edition being the same price as previous SEs is really baffling.
$130 more for DI cards, tactical cards, a poster, and objective markers. Hahahahah no.
The weapons on the left side that look like little SMGs are the "Flechette Blaster"(Burst Pistol) and they go with the Taser Goads in the bottom left of the first image.
Weapons on the right side that look like crazy versions of a nailgun are the "Stubcarbines" and they go with the Power Swords(top left corner of image 2).
All of those parts go with the Sicarian Infiltrators.
The blockier looking sword length weapons are the Transsonic Blades for the Sicarian Ruststalkers. They trade their Transsonic Razors(the smaller looking weapons in picture 1) and Chordclaws(the parts of which you can see in picture 2) and Mindscrambler Grenades for the Transsonic Blades--and always get pairs of the things.
Melcavuk wrote: GW really needs to fix their wording "ten sets of stubcarbines and power swords" implies ten carbines, ten swords. On reality its five carbines and five swords.
Yeah, it should be 5 sets, as I'm assuming that the sword is being used in tandem with the carbine.
Power Sword goes with Carbine, Goad goes with the Flechette Blaster on Infiltrators.
Melcavuk wrote: GW really needs to fix their wording "ten sets of stubcarbines and power swords" implies ten carbines, ten swords. On reality its five carbines and five swords.
It's actually the ambiguity of the English language.
Walk into a Tim Horton's and say: "I'd like a dozen of the honey dip and chocolate coated donuts" -- is that 12 or 24 donuts? Most likely, the person at the register will believe you want 12 total, ask you, "just a mix, or how many of each?"
You can mean, "ten sets of (carbines and power swords)" or, "ten sets of (carbines) and [ten sets of] (power swords)"
I dedicate this thread to my wife, Laura, and Jason. Is my wife Laura, or, am I dedicating this thread to my unnamed wife as well as Laura (and Jason)?
Requizen wrote: I have to laugh about the special edition. Considering the regular Skitarii Codex is around $15 cheaper than normal Codexes, the special edition being the same price as previous SEs is really baffling.
$130 more for DI cards, tactical cards, a poster, and objective markers. Hahahahah no.
These special edition codicies sell out every time. They know there are people unlike you and me who would pay the extra buck for a pretty collectible. So they sell us the cheapest codex in a while, and they sell them the fanciest codex in a while. WIn-Win for everybody.