The weird thing is, we got a rumor engine pic back in december that was a servoskull scribe (or toilet paper servo skull ), that was quickly identified as nearly identical to inquisitor Solomon Lok´s hangaround skull.
We have still not seen that servoskull , so there should be some inquisitor model, or even Solomon Lok incoming. Just weird they have not announced him.
with everything else going on, she's flying under the radar, but the box for Aveline that they have on the website is oddly non-standard with recent GW packaging. the "1 citadel miniature" at the bottom in particular stands out
Maybe it's due to the link to Black Library? Normal boxes just say "x miniatures" in the place the Black Library symbold is. The Horus Heresy boxes I have say "x Citadel miniatures" in the same place.
Maybe GW wants to make sure that people who historically think of resin miniatures when they think of Black Library or Forge World models are made aware that it's plastic?
Scottywan82 wrote: Watching it again, I really want to see what that massive pair of cannons are for.
The marketing copy articles beforehand mentioned some sort of superweapon, so perhaps it's that?
Yeah, it is what that Ork kommando nob saw.
Not that I'm doubting you, mind, but embiggened twin-linked earthshaker that shoots things that are really far away doesn't sound like a super weapon fit for causing the hubbub human and Tau command center staff are all stressed out about.
Are we sensing some quality writing coming our way again?
StudentOfEtherium wrote: with everything else going on, she's flying under the radar, but the box for Aveline that they have on the website is oddly non-standard with recent GW packaging. the "1 citadel miniature" at the bottom in particular stands out
I noted that the product on the GW store also said "Whilst stocks last" so I grabbed one fast off firestorm
Fayric wrote: The weird thing is, we got a rumor engine pic back in december that was a servoskull scribe (or toilet paper servo skull ), that was quickly identified as nearly identical to inquisitor Solomon Lok´s hangaround skull.
We have still not seen that servoskull , so there should be some inquisitor model, or even Solomon Lok incoming. Just weird they have not announced him.
The latest store pre-order stuff has this piece of art which has a somewhat similar thing, I'm not quite sure if it's new or not but I really don't remember seeing it before:
Scottywan82 wrote: Watching it again, I really want to see what that massive pair of cannons are for.
the teaser 'excerpts' refer to a super-weapon that has been preventing the Tau from taking over a certain hiveworld system. with the Tau one talking about how brute forcing their way in would see the loss of a good chunk of their fleet. so i'd guess they're some sort of 'system defense guns', ground emplacements so big and powerful they can fire on warships across a whole solar system.
The Sanguinor is the closest the Blood Angels are getting to a Primarch (hopefully) and really needed a Primarch tier model, and that really isn't one. What happened to his mask?
The Guard are just a flat downgrade. At least they feel a bit more fluid than some other jump marines recently. But I think it's the bum bags on their waists that's actually worse than the wings, it makes them look bloated and fat.
Doesn't Jes do Marine proportionality checking any more?
Guard being units of 3 (presumably upgradeable to 6) hurts. Looks like weapon upgrades are 1/3 now too - no mention of the plasma pistol option but the unit leader has an inferno pistol in the photos.
Was hoping to be able to build around the golden boy theme but unless they have a detachment which gives sanguinary guard battleline that won't even be remotely possible now.
Warhammer Community wrote:... the Sanguinor is a mystery shrouded in an enigma, wrapped in gold armour, capped off with seraphic wings.
... very little is known about the Sanguinor…
Is that still true? I haven't followed anything Black Library did, but I believe he appeared in one or more stories. Did they steer clear of giving more information on him?
And if he's still so mysterious, who gave him Primaris juice?
Not keen on the helmets at all, they all look like they have baby faces. But with these reveals is this a possible indication that the army set will be the pre order announcement next Sunday?
The Sanguinor is fine, not going to win any awards for me but still fine.
The Sanguinary Guard on the other are even worse than I thought and I already came to terms with them losing their wings since that has been in the rumours for a while now. But they look like somebody just took Stormcast together with Jump Intercessor and called it a day, they are just missing any flavor for me. Just look at the Inner Circle Compansions as the DA equivalent and they scream DA to me. These do not do the same for BA
On top of the face being off (the "hair" in particular is gross), I dislike that the head isn't looking upwards like in the previous model. It was a nice posing touch that gave it a bit more air of divinity
Reg sanguinary guard heads aren't bad per se but are a downgrade from the current (and worse than stormcast heads). The wings are the biggest letdown. They coulda done a lot more than what they did, those little decorative wing finals are frankly lame and insulting.
These must've been sculpted by the sane intern who did coteaz.
The scrolls look so bad when compared to those of the original, it looks like whoever designed the model just couldn't be bothered to make them look in any way realistic.
Also, something undefinable has been lost in the transition from resin model to plastic model, the new one just looks so stiff, even though it's the same pose
I dont actually hate these ones as much as I thought, Especially the move that caps base SG unit size to 3 models. I absolutely detested the "BA lists" of yore which were nothing but SG spam. Good riddance
It's not quite the same pose. It's like someone glanced at the present and then resculpted it for memory, completely missing any of the specific details of the original pose that gave it character (upwards facing head, arms slightly turned up to the heavens, etc.). New model is just posed stiffly facing fully forward rather than capturing the feeling of something divinely descending from the heavens.
but i heard some very convincing arguments saying it wasn't vespids! how could "nuh uh" be wrong?
Clearly winged units that form part of the upcoming CODEX ZOATS!
Or or or huge winged warriors with multiple wings?
I mean its likely Vespids! Interesting that they get a video which might mean they are potentially more than 1 unit. So we might see a squad with one or two weapon options and a named hero character.
but i heard some very convincing arguments saying it wasn't vespids! how could "nuh uh" be wrong?
Clearly winged units that form part of the upcoming CODEX ZOATS!
Or or or huge winged warriors with multiple wings?
I mean its likely Vespids! Interesting that they get a video which might mean they are potentially more than 1 unit. So we might see a squad with one or two weapon options and a named hero character.
the rumor is for KT, so i wouldn't expect more than a single team for that... but in the same way that the kroot kill team was a prelude to the full range, maybe GW will have more in store
Oh man, I was chuckling at the Sanguinor and his silly T-posing at which point my girlfriend pointed out the old one also T-posed. Maybe in person they look better, but man both of them just look like someone dropped the asset in a videogame, ran out of time, and forgot to give it animations.
The Sanguinary Guard look ok, I prefer the old winged look by a lot, but outside the little wings they have pinned onto their jetpacks they look fine. Nothing amazing to write home about, but inoffensive. I kind of wonder what they'd look like with the old backpacks on them.
I actually like the look of the new Sanguinary Guard, but do not like the 3 for $60+ that they will be going for.
Sanguinor is OK, but doesn’t blow me away.
I don’t have BAs, but have always been in the cusp of buying them. Think Templars look better though and will stick with them.
New Sanguinary Guard are just worse than the old models. I like the spears, especially the banner spear, but that's about it. The spears are pretty close to actually being glaives too.
Something about the way the Sanguinor is holding the sword and chalice just seems to unenthusiastic compared to how the previous version was holding them.
The model itself is obviously higher quality, but overall it just seems like yet another copy that ends up looking a bit soulless and artificial.
Honestly if you asked a well-trained DALL-E equivalent to update the classic BA models for modern processes you'd probably get something like this release. They might even be playing around with something like that.
Having said that I kind of like the Guard, I find. I never liked the wings.
Fewer poses!
3 instead of 5 for some reason!
Fewer weapon options!
No wings!
Blood Angels are my main 40k army but I will be skipping those.
New Sanguinor is... fine, I guess? But as with the guard as an existing owner I see no need to get this new one. If they'd given him a dynamic pose instead I'd probably have bit.
ThirstySpaceMan wrote: The rhino in the new article has lots of Inq =I=s on it that I'm not sure the source. Upgrade sprue?
Automatically Appended Next Post: I should mention that the 5000 points of deathwatch painted marines are waiting with baited breath to.see how deeply the new codex feths my army
Sanguninor's mask looks off to me, and I feel the same for the helmets for the Sanguinary Guard, 40k seems to be really hitting misses compared to AoS so far.
Grimskul wrote: Sanguninor's mask looks off to me, and I feel the same for the helmets for the Sanguinary Guard, 40k seems to be really hitting misses compared to AoS so far.
They're so plain and flat. Totally lack character.
I don't blame the sculptor at all, this is pure GW homogenizing their SM line.
They're basically Jump Pack Intercessors with some arm and head options you can probably get from the new upgrade sprue, just like the "new" Death Company.
kurhanik wrote: Oh man, I was chuckling at the Sanguinor and his silly T-posing at which point my girlfriend pointed out the old one also T-posed. Maybe in person they look better, but man both of them just look like someone dropped the asset in a videogame, ran out of time, and forgot to give it animations.
The Sanguinary Guard look ok, I prefer the old winged look by a lot, but outside the little wings they have pinned onto their jetpacks they look fine. Nothing amazing to write home about, but inoffensive. I kind of wonder what they'd look like with the old backpacks on them.
Yeah, the Sanguinor is a complete disaster. What a horrible model with a silly pose and a lame way to make him "fly".
The guards are pretty nice, but the shrinking of their wings is ver very unfortunate
It is odd how even to the elite of a first-founding chapter, Relic equipment no longer seems to mean anything and they'll just eagerly swap it out for mass-produced Primaris gear. Makes the whole reverence and historal importance side of the lore Space Marines used to have seem hollow in retrospective.
Mentlegen324 wrote: It is odd how even to the elite of a first-founding chapter, Relic equipment no longer seems to mean anything and they'll just eagerly swap it out for mass-produced Primaris gear. Makes the whole reverence and historal importance lore they used to have seem hollow in retrospective.
Maybe it's, like, a commentary on how people who claim conviction of belief will easily put it aside for the sake of convenience?
GW Shills will tell you it's "Lore Accurate" because the all the SG, except 1, were killed during the Devastation of Baal. Therefore all their armor was lost as well. So they *had* to update to Primaris armor.
Because you know, not 1 single piece of that ultra-precious Artificer Armor was salvaged, scavenged, recovered, etc....
Mentlegen324 wrote: It is odd how even to the elite of a first-founding chapter, Relic equipment no longer seems to mean anything and they'll just eagerly swap it out for mass-produced Primaris gear. Makes the whole reverence and historal importance side of the lore Space Marines used to have seem hollow in retrospective.
They didn't just swap out their relic armour; they broke it up and converted it to Mk.X
These look like dog gak. Whoever approved these needs to be let go, the Death Masks look like generic CAD files for a blank human head with a teardrop and tubing hastily sculpted on top. They’re worse than the old minis, and the truly insane part is that we’re in the age of digital sculpting where all you have to do is copy paste a template and yet somehow they are completely different from the masks of Dante and the Sanguinor even though they’re all Death Masks made to capture the likeness of the same person. How?
Tamereth wrote: These new models are so good I immediately went and ordered two boxes of the old ones from somewhere that had them in stock.
Talk about suck all of the character out of them.
I've never played Blood Angels or had much interest in building an army and even I felt that compulsion.
I mean mine will probably get head swaps and see use in my 30K army. I already have one squad of them but felt the need to get a second while I still could. I've just lost all interest modern in 40k.
Looked at front on they’re nowt special (armour detailing aside).
Of course, during a game we see things from above. And that’s the when we’ll see the jump packs and wing detailing on the vanes. And so from a very different angle to what we’re seeing in the preview.
zend wrote: These look like dog gak. Whoever approved these needs to be let go, the Death Masks look like generic CAD files for a blank human head with a teardrop and tubing hastily sculpted on top. They’re worse than the old minis, and the truly insane part is that we’re in the age of digital sculpting where all you have to do is copy paste a template and yet somehow they are completely different from the masks of Dante and the Sanguinor even though they’re all Death Masks made to capture the likeness of the same person. How?
Sanguinary Guard death masks aren't of Sanguinius, only Dante's. Guard wear masks of their predecessors. It's why none of the current SG masks are the same either.
Honestly, I kinda like the Sanguinor. Just the right amount of bling. No 10,000 skulls, no tactical rock, no 2 dozen purity seals, and just enough "floating scrolls" to lift him with looking like a hurricane in a Greek library.
I am struggling to get excited about these new BA models. I had planned to get some in the hope of reviving my enthusiasm for my WiPBA, but there is definitely something 'off' about most of the new sculpts.
The Sanquinor is okay - the pose and detailing is actually pretty good. But his head looks like Cornelius from Planet of the Apes (the original movie). The Sanuinary Guard just look really bland. Their spears are like crappy WHFB elf spears, and the death masks look like shop mannequins (a problem that the early Stormcast - which these resemble - also suffered from). The little wings stuck on the jump packs look lame, and are bound to snap off when the model falls over. I think they could be made to look good, but they're not inspiring.
Kind of funny that they dont get that the purpose of the wrist mounted bolters is to be able to hold the encarine weapons in two hands.
I actually dont mind the new generation of Sang Guard. they would probably look cool with another painting style. I really like spears, and think it was a great idea to ditch the wings.
Fayric wrote: Kind of funny that they dont get that the purpose of the wrist mounted bolters is to be able to hold the encarine weapons in two hands.
I actually dont mind the new generation of Sang Guard. they would probably look cool with another painting style. I really like spears, and think it was a great idea to ditch the wings.
Why ditch the wings? I could see reducing them in size (or keeping them the same size but on the larger model), but they're a pretty iconic design.
Not really sure what's people's issue with the new sang guard is. Sure, they look corny as hell, but so did the old ones. At least these have better anatomy.
Though I think that BA muscle armour looks better with the sort of narrower lower legs that Dante and Sanguinor have, but the old guard had the wide lower legs as well. It also looks less cheesy if it is not painted gold.
Crimson wrote: Not really sure what's people's issue with the new sang guard is. Sure, they look corny as hell, but so did the old ones. At least these have better anatomy.
Though I think that BA muscle armour looks better with the sort of narrower lower legs that Dante and Sanguinor have, but the old guard had the wide lower legs as well. It also looks less cheesy if it is not painted gold.
Agreed, the old sanguinary guard are hideous even when completely disregarding their bad proportions. The new models aren't great, but are an improvement from the older ones.
Fayric wrote: Kind of funny that they dont get that the purpose of the wrist mounted bolters is to be able to hold the encarine weapons in two hands.
I actually dont mind the new generation of Sang Guard. they would probably look cool with another painting style. I really like spears, and think it was a great idea to ditch the wings.
Why ditch the wings? I could see reducing them in size (or keeping them the same size but on the larger model), but they're a pretty iconic design.
Just my personal preference. I personally like how the primaris models are less blinged out and more sensible. I know lots of people have left the wings off the old guys, because its not a great look (I got 15 sanguinary guard myself, but they actually have the wings on -most of the time).
I'm a little disappointed in these, but then I never really cared for the old ones either. Those wrist mounted bolters made the models look unbalanced then and it seems to have continued. In a weird way it seems like these ones are worse because otherwise in general I like the proportions of the primaris range, while the old range was goofier so the goofiness of the sanguinary guard didn't stick out so much.
Sanguinor is a bit of a nothing burger - old one seemed old at the time (that T-pose felt like it was an 80s mold) and the new one seems old now. I think this suffers for the same reason the new Teclis does, for me - the pose seems like what it's wanting to conveying is a model descending from the heavens limned in radiance, except we're both looking at the them on the table from above, and both 40k and AoS are drowned in large models so everything's competing for your attention.
I'll be honest and say the Sang Guard having wings while Dante didn't was always odd to me. So when the new Dante didn't start having wings I wasn't surprised the Sang guard were rumoured to be losing them. Lack of wings aside they are alright, though I think they should have kept their nipples like on a Greek cuirass.
New Sanguinor is alright, though I want to see a scale shot next to something. He should be "primarch" sized and as he is rumoured to be a manifestation of the warp at least that would explain why he is. Never been a fan of the Primarchs being oversized space marines, always seemed WoWish to me. But if Gulli and the Lion are going to be embiggend than he should be as well.
Next Kill Team box after the Vespids vs Scions is apparently Armoured Orks (Bombs squig etc)vs Ogryns and Ratlings so no flying theme for the whole season (Orks also on the ground) Both sides are new kits, no upgrade sprues.
If this is a replacement for the old Ogryns I don't think Nork Deddog will live through this
Otherwise just a lot of speculations and repeating old rumours so if you want to listen to that watch the video
If this is a replacement for the old Ogryns I don't think Nork Deddog will live through this
Well, he should be dead at the time of Indomitus anyway? Also GW may find the way to make some upgraded (by Cawl of course) version of him, with a new, very expensive, kit.
oh, a ratling kill team would be great. there's that really old rumor engine that people thought might be a ratling christmas model, which i don't think ever reappeared. i imagine it would be sniper-heavy, but and i suppose the ogryns could balance that (tho while i think this would replace the old metal ratlings, i don't think this would replace the existing ogryn plastic kit)
I haven't played Kill Team, but do they need a leader/commander/general model? If so, would one expect a human (either Guard officer or Commissar) to lead these otherwise unreliable abhumans?
KidCthulhu wrote: I haven't played Kill Team, but do they need a leader/commander/general model? If so, would one expect a human (either Guard officer or Commissar) to lead these otherwise unreliable abhumans?
They generally don't, beyond a sergeant or something, with exceptions.
KidCthulhu wrote: I haven't played Kill Team, but do they need a leader/commander/general model? If so, would one expect a human (either Guard officer or Commissar) to lead these otherwise unreliable abhumans?
They generally don't, beyond a sergeant or something, with exceptions.
KidCthulhu wrote: I haven't played Kill Team, but do they need a leader/commander/general model? If so, would one expect a human (either Guard officer or Commissar) to lead these otherwise unreliable abhumans?
They generally don't, beyond a sergeant or something, with exceptions.
But there are Ogryn sergeants.
True, but the assumption is also that the Kill Teams are specialist commandos which Ogryns aren't. It would make sense if there was a proper commander figure to lead the unit.
t. It would make sense if there was a proper commander figure to lead the unit.
Maybe it wil be abhuman team led by a commissar?
That's what I was thinking because it always seemed to me that the Bone'ead's role to was to make sure the big lads do what the little lad commands them to do.
t. It would make sense if there was a proper commander figure to lead the unit.
Maybe it wil be abhuman team led by a commissar?
I hope so because that would be quite thematic.
If that rumour is true, pricing for that team is going to be odd. 3 Ogryns are 40 quid right now. How many would you get in the KT box? I can't see you being able to field more than 2. Add the ratlings on top of that plus a potential commissar - it's going to have a high price point or it's a massive saving.
t. It would make sense if there was a proper commander figure to lead the unit.
Maybe it wil be abhuman team led by a commissar?
I hope so because that would be quite thematic.
If that rumour is true, pricing for that team is going to be odd. 3 Ogryns are 40 quid right now. How many would you get in the KT box? I can't see you being able to field more than 2. Add the ratlings on top of that plus a potential commissar - it's going to have a high price point or it's a massive saving.
have three ogryns, but give them weapons which are completely incompatible with the existing datasheet, or something like that
No no no, it'll be an 'Abhuman Squad' that incorporates Ogryns and Ratlings into one unit. After averaging out the stats and weapons for each, it'll be a T3 unit with 4+/4+ guns.
Wonder if the armored orks are actually tank bustas?
That's one of the last resin ork kits
And the Abhumans could be a unit of three ogryns and a unit of five ratlings, with both replacing the current kits (assuming ratling snipers still exist)
GaroRobe wrote: Wonder if the armored orks are actually tank bustas?
That's one of the last resin ork kits
And the Abhumans could be a unit of three ogryns and a unit of five ratlings, with both replacing the current kits (assuming ratling snipers still exist)
My guess is that it's the current Ogryn sprue plus a new ratling sprue.
GaroRobe wrote: Wonder if the armored orks are actually tank bustas?
That's one of the last resin ork kits
And the Abhumans could be a unit of three ogryns and a unit of five ratlings, with both replacing the current kits (assuming ratling snipers still exist)
My guess is that it's the current Ogryn sprue plus a new ratling sprue.
Yeah, the last Kill Team boxed set included the Broodcoven. The Brood Brothers squad will presumably be released on its own, without the Broodcoven, at a price comparable to other Kill Teams. They could do the same with a new squad of Ratlings plus the existing Ogryns as half of a boxed set, while still releasing the Ratlings on their own later on.
Prometheum5 wrote: No no no, it'll be an 'Abhuman Squad' that incorporates Ogryns and Ratlings into one unit. After averaging out the stats and weapons for each, it'll be a T3 unit with 4+/4+ guns.
but that's not how 10th edition works this edition? different weapons have different strengths and stats, and the Gretchin unit shows how it works to have a unit with varying toughnesses, so a combined unit would still, in fact. the chaos guard commissar and ogryn bodyguard also have varying stats. this strikes me as an ignorant comment that reflects a lack of experience with the edition and how it handles things like this
If it's 'abhumans' it could be something completely off the wall. Ogryn or two, couple of ratlings and then a small core of imperial beastmen led by a commissar.
Bit of a longshot but Valrak's rumour was that it contained Ogryns and ratlings.
FYI there is a chance these will disappear, they are directly linked from Warcom.
See, I'm on a private forum, and we direct link embed all the images from warcomm when there are new releases. I was looking back at the Skaven ones, and saw that two of the images had changed to something that is very much not Skaven (they used to be stormvermin). Best I can tell they changed two of the Stormvermin pictures in the little gallery thingy on Warcomm and re-uploaded them, but then these guys got the same file name for whatever reason, so us hotlinking the images made them pop up.
Gotthammer wrote: FYI there is a chance these will disappear, they are directly linked from Warcom.
See, I'm on a private forum, and we direct link embed all the images from warcomm when there are new releases. I was looking back at the Skaven ones, and saw that two of the images had changed to something that is very much not Skaven (they used to be stormvermin). Best I can tell they changed two of the Stormvermin pictures in the little gallery thingy on Warcomm and re-uploaded them, but then these guys got the same file name for whatever reason, so us hotlinking the images made them pop up.
Design wise they bridge the gap between Solar Auxilia and modern Imperial Guard.
Interested to note only one has the classic hotshot cables, the other three seem to have larger power packs. Whether that’s just a design flair or perhaps a sign of variant weapons time will tell.
I've been saying for a while now that the previous kit was showing its age, but now that we've seen these new models, the different is starke. these new models are just damn good
Personally I would have preferred to see updated aesthetics that move slightly further into the old 3rd Edition style, it's not that those are bad, just from my personal pov kinda underwhelming.
But I've never been a fan of the Scion aesthetics. The helmets just looks too comical, their armor is just weird, but happy for everyone who likes them. Probably end up using parts for kitbashing anyway
cuda1179 wrote: I there a faction that doesn't have access to jump packs anymore? I kind of liked that not everyone had everything.
Jump packs?
Those are grav-chutes, sci-fi parachutes. Last checked they slowed your fall to survivable and that’s it. Maybe giving a bit of control so you land as a squad.
Although I wouldn't be at all surprised if GW said that actually these special grav chutes let you fly back up for short distances, making them effectively jump packs; given that grav chutes in Killteam are going to be pretty pointless otherwise.
a_typical_hero wrote: What are the chances that these are going to be a double kit for regular Scions and replace the current models?
You mean double kit of Scions on foot and with packs?
Yes.
I think that tactical rocks kinda exclude that because they are made for flying models rather than foot ones.
they would also struggle in replacing the old kit in that the old kit also includes the command squad (granted, it could have bits for that, but then it's essentially fitting three kits in one which seems difficult)
a_typical_hero wrote: What are the chances that these are going to be a double kit for regular Scions and replace the current models?
You mean double kit of Scions on foot and with packs?
Yes.
I think that tactical rocks kinda exclude that because they are made for flying models rather than foot ones.
they would also struggle in replacing the old kit in that the old kit also includes the command squad (granted, it could have bits for that, but then it's essentially fitting three kits in one which seems difficult)
Or simply remove the command squad entry in the codex. Wouldn't really be surprising with todays GW
a_typical_hero wrote: What are the chances that these are going to be a double kit for regular Scions and replace the current models?
You mean double kit of Scions on foot and with packs?
Yes.
I think that tactical rocks kinda exclude that because they are made for flying models rather than foot ones.
Adding a tactical rock/alternative leg is how they did the jump-pack Votann in the Kill team set, so a set of 5 alternative legs to convert running guys into flying ones wouldn't be that much of a stretch for a dual kit.
I like them, their only flaw is that they aren't a redo of the old Inquisitorial Stormtrooper models from 3rd edition. Still, it gives me a bit of hope as that now makes 2 of the 4 sculpts for stormtroopers getting a glow up. And lucky for me, I rather like 3 of the 4 of them (only one not super keen on is the old 2nd edition ones).
a_typical_hero wrote: What are the chances that these are going to be a double kit for regular Scions and replace the current models?
You mean double kit of Scions on foot and with packs?
Yes.
Basic scions already have grav chutes, they are functionally the same unit - the only difference is the models we have today don't show the chutes. Either gw is going to change how basic MT function or this is just a cosmetic upgrade kit with no rules associated.
cuda1179 wrote: I there a faction that doesn't have access to jump packs anymore? I kind of liked that not everyone had everything.
Erm….
Been a while, but if they are jump packs, it’s not an IG first
Technically that is Imperial Army, and I think the retcon is that all the wacky Rogue Trader era gear was actually Great Crusade stuff that was either lost or forbidden tech by the time of the Imperial Guard in the 41st Millennium. Things like Land Raiders and jetbikes.
Automatically Appended Next Post:
Lord Damocles wrote: Although I wouldn't be at all surprised if GW said that actually these special grav chutes let you fly back up for short distances, making them effectively jump packs; given that grav chutes in Killteam are going to be pretty pointless otherwise.
I think there is already lore that grav chutes can be used as ersatz jump packs. Not really surprising, it would be like jumping on the moon if you reduced your gravity.
a_typical_hero wrote: What are the chances that these are going to be a double kit for regular Scions and replace the current models?
You mean double kit of Scions on foot and with packs?
Yes.
I think that tactical rocks kinda exclude that because they are made for flying models rather than foot ones.
They could be like the tactical rocks in the last version of the (40K) Assault Squad, which were optional. It does look like the poses of the 'flying' Scions would still work if they were on the ground.
a_typical_hero wrote: What are the chances that these are going to be a double kit for regular Scions and replace the current models?
You mean double kit of Scions on foot and with packs?
Yes.
I think that tactical rocks kinda exclude that because they are made for flying models rather than foot ones.
they would also struggle in replacing the old kit in that the old kit also includes the command squad (granted, it could have bits for that, but then it's essentially fitting three kits in one which seems difficult)
Or simply remove the command squad entry in the codex. Wouldn't really be surprising with todays GW
Maybe this box becomes the regular squad one (hopefully at 10 per!), while the current box just 'becomes' the command squad box.
Maybe this box becomes the regular squad one (hopefully at 10 per!), while the current box just 'becomes' the command squad box.
The extra straps on these models look like they’re connected to the grav chutes, so I think these are intended to be equipped with them in every case. I’d expect the other Scions kit to remain the basic squad.
Maybe this box becomes the regular squad one (hopefully at 10 per!), while the current box just 'becomes' the command squad box.
The extra straps on these models look like they’re connected to the grav chutes, so I think these are intended to be equipped with them in every case. I’d expect the other Scions kit to remain the basic squad.
Well, I remain hopeful that these new dudes may be 10 to a box, at least!
I hope for a full remake of tempestus footsloggers once the codex drop if they dont do a dual build from the start.
Would be great to see a separate Tempestor Prime and a more heavily armoured lord Commisar.
Also, weird that the Tempestus was not part of the Imperial Agents book. At least their own, old, codex had the Tempestus down as first choice for most Inquisitors.
Also, weird that the Tempestus was not part of the Imperial Agents book. At least their own, old, codex had the Tempestus down as first choice for most Inquisitors.
I agree that Inq Stormtroopers should be the default footsloggers for an Inq force. I'll be interested to see if the jump killteam gets an agents data sheet before / instead of appearing in the Guard codex.
Yeah, I be super surprised if those jump squats aren't in the next codex.
As World Eaters are basically half a codex as well I wouldn't be surprised if they got some too. Fast jump-assault units would pretty much fit them to a T.
cuda1179 wrote: Yeah, I be super surprised if those jump squats aren't in the next codex.
As World Eaters are basically half a codex as well I wouldn't be surprised if they got some too. Fast jump-assault units would pretty much fit them to a T.
I think it'd be a bit much for world eaters tbh, combine +2 move with advance and charge, a 6" advance strat and access to scout for infantry and it gets silly.
6" scout, 20" advance and 7" charge turn 1. Not sure they need jump packs or bikers as-is.
Tyranids technically have had shrikes for ages just only as a FW model and now only as a single character "warrior prime" which I'm convinced is just waiting for a new warrior kit to join it with wings.
Well BA is dropping next week and I am bothered by that transfer sheet includes 3 Succerssor chapters and 1 one them is wrong, Angel Encarmine which should have black wings and not white.
Well BA is dropping next week and I am bothered by that transfer sheet includes 3 Succerssor chapters and 1 one them is wrong, Angel Encarmine which should have black wings and not white.
That's the least upsetting thing about the new BA releases, lol
Well BA is dropping next week and I am bothered by that transfer sheet includes 3 Succerssor chapters and 1 one them is wrong, Angel Encarmine which should have black wings and not white.
It's a Death Company sheet. Looks like the icons have been modified to work on black armour. The Blood Angels symbol is white too.
Well BA is dropping next week and I am bothered by that transfer sheet includes 3 Succerssor chapters and 1 one them is wrong, Angel Encarmine which should have black wings and not white.
It's a Death Company sheet. Looks like the icons have been modified to work on black armour. The Blood Angels symbol is white too.
Well should be still be black. Angels Encarmine are unique in that their Sanguinary Guard and Death Company have White Armor.
IMO the real tragedy is none of the transfers are for the Lamenters, especially considering that the recent fluff is that they have started suffering from the Black Rage
chaos0xomega wrote: IMO the real tragedy is none of the transfers are for the Lamenters, especially considering that the recent fluff is that they have started suffering from the Black Rage
The real tragedy is all the newest BA art shows the SG with wings, even on this launch box, yet the SG have no wings....lol
Well BA is dropping next week and I am bothered by that transfer sheet includes 3 Succerssor chapters and 1 one them is wrong, Angel Encarmine which should have black wings and not white.
It's a Death Company sheet. Looks like the icons have been modified to work on black armour. The Blood Angels symbol is white too.
Well should be still be black. Angels Encarmine are unique in that their Sanguinary Guard and Death Company have White Armor.
Maybe this box becomes the regular squad one (hopefully at 10 per!), while the current box just 'becomes' the command squad box.
The extra straps on these models look like they’re connected to the grav chutes, so I think these are intended to be equipped with them in every case. I’d expect the other Scions kit to remain the basic squad.
I think between having the command squad and also being the obvious footsloggers to go in the Taurox Prime, the old kit will likely remain in production until it's redone, but I've been surprised before.
What do you guys think the probability of Death Company losing the ability to take all power fists is? I pray it won't happen, but the sinic in me says they'll go to having "Death Company Weapons". God I hate those generic catch-all weapon profiles.
I imagine the firstborn/primaris Death Company split wont' even be an option. It'll be DC and DC with jump packs, with options to match the primaris kits.
Honestly? That's what Death Company should be in my mind. Barely functional lunatics with bolt pistols and chainswords slicing up whoever they touch. Death Company Melee weapons: A4 S5 AP -1 D1 Lance
Honestly? That's what Death Company should be in my mind. Barely functional lunatics with bolt pistols and chainswords slicing up whoever they touch. Death Company Melee weapons: A4 S5 AP -1 D1 Lance
Nah. They should be like they were in 2nd ed. - choosing their most favoured weapons for their one last outing.
Polonius wrote: I imagine the firstborn/primaris Death Company split wont' even be an option. It'll be DC and DC with jump packs, with options to match the primaris kits.
They also have an Eviscerator, fwiw, but yes, 100% this.
So what do we think is happening with Death Company, Librarian, and Furioso Dreads? Are they all going to be Brutalis Dreads now with some extra rules?
Technically speaking the Furioso and Death Company Dreads are the same chassis and weapon load out more or less, so if Death Company are moving to brutalis I'd assume the furioso would too (also boo GW for not including Brutalis magna grapples in the upgrade kit). Librarian Dreads a bit more unique and wouldn't work so well as a Brutalis imo.
The book has 15 datasheets compared to the index's 19. I'd expect to lose both Tycho sheets, one Death Company sheet (leaving us with two Primaris versions), and the Jump Sanguinary Priest. That's four, leaving us with 15.
Given that it looks like they'll be adding a Blood Angels Captain (to account for the unique wargear), my next guess would be losing Corbulo to make up for it.
I think all three classic dreadnoughts will be safe.
So, Death Company in Jumppacks will be removed, but replaced with Death Company Jump Intercessors. Hm... Not the worste thing that could happen, but I hope they somehow still give them some goody weapons.
cuda1179 wrote: So, Death Company in Jumppacks will be removed, but replaced with Death Company Jump Intercessors. Hm... Not the worste thing that could happen, but I hope they somehow still give them some goody weapons.
They won't. It'll be 1 power fist per 5 (I think that's what's in the box) and the rest with chainswords. I at least hope they keep the rerolls to hit and FNP they currently have.
BA combat patrol, it has a full unit of 6 SG + Assault Intercessors + new BA captain. Absolutely wild they're putting all the new minis in a combat patrol on launch
Manfred von Drakken wrote: The book has 15 datasheets compared to the index's 19. I'd expect to lose both Tycho sheets, one Death Company sheet (leaving us with two Primaris versions), and the Jump Sanguinary Priest. That's four, leaving us with 15.
Given that it looks like they'll be adding a Blood Angels Captain (to account for the unique wargear), my next guess would be losing Corbulo to make up for it.
I think all three classic dreadnoughts will be safe.
iirc, the BA dreads are based off the venerable kit, and the venerable one has still stuck around in the main codex (although it's been renamed to just "Dreadnought"). so it's pretty reasonable to consider that the BA kits are going to stick around for a while more
BA combat patrol, it has a full unit of 6 SG + Assault Intercessors + new BA captain. Absolutely wild they're putting all the new minis in a combat patrol on launch
that does at least make it feel more properly BA-like than the DA box
The BA Boxnaughts are their own kit. I don't see how the venerable kit being around really impacts them one way or another (other than GW showing it is willing to keep at least some Boxnaughts around for one more edition).
I will say the new combat patrol does very much lessen my want of the launch box. Was going to get it as I could make use of most of it but I don't really need a second Brutalis, and I've gone with converting my primaris assault squads from normal assault intercessors and the old jump packs, so didn't overly need the Jump Assault intercessors. Happy to just get two of the new CPs and call it a day. One set of assault intercessors will be more jump dudes, while I'll use the body's of the other for some more aggressive normal intercessors.
It's wild how dull Combat Patrol boxes seem to be compared to Spearhead. Marines have so much cool variety of units to showcase with different types of armor and Dreads and Vehicles. What does BA get? Another 10 Assault Intercessors and a double set of the new SG. Could have easily been 5 Intercessors, 3 SG, and room for something else like a Dread or transport for the foot guys.
Prometheum5 wrote: It's wild how dull Combat Patrol boxes seem to be compared to Spearhead. Marines have so much cool variety of units to showcase with different types of armor and Dreads and Vehicles. What does BA get? Another 10 Assault Intercessors and a double set of the new SG. Could have easily been 5 Intercessors, 3 SG, and room for something else like a Dread or transport for the foot guys.
Pretty sure the issue is balancing those vehicles. They clearly made a concerted effort to prune them as CPs have come up for refresh.
I am (pleasantly) surprised by the double set of SG. I would have expected at most one set, and then another unit of something like BG or Aggressors. Compared to say the DA set I think it's better, at least as a BA combat patrol (which is the aim, though some are alright as generic SM ones). Where the DA one falls flat is complete lack of DA specific unit's. The DA equivalent would have been 10x Intercessors, 6x Inner circle companions, and Lazarus (effectively a multi part Captain).
I think there is room to improve both. 1x 10 battle line unit, 1x 3/5 special unit, 1x 3/5 chapter specific unit, Chapter specific character (ideally generic).
Unrelated it is interesting that GW went with 5 per box of Swordbrethren and Deathwing Knights, but only three for Inner circle companions and Sang Guard.
Dawnbringer wrote: Unrelated it is interesting that GW went with 5 per box of Swordbrethren and Deathwing Knights, but only three for Inner circle companions and Sang Guard.
Inner Circle Champions are half the sprues of Sword Breathen and Darkwing Knights, hence “half” the models. I’m going to go out on a limb and say the sprue budget on Sanginary Guard reduced both the model count and the size of their wings.
And for those who link some context with a link, rather than just it being air-dropped in, here we go.
- Three detachments in the BA 'dex
+ Liberator Assault Group (current BA detachment, if I'm reading the article right)
+ Lost Brethren (Death Company focus)
+ The Angelic Host (Jump Pack focus, not just Sang Guard)
Liberator Assault Group
- Keeps the +1A, +2S detachment rule
- Red Rampage strat - Add LANCE or LETHAL HITS to a unit's attacks for the phase. Can choose to make them Battle-Shocked to get both.
- Savage Echoes strat - Choose a unit that has been charged. Pick either the S or A characteristic of melee weapons in the unit, and increase by 1 until the end of the turn. Can choose to make them Battle-Shocked for both benefits.
Lost Brethren
- Death Company models get some melee To Wound re-rolls, depending on unit size.
- Death Company gain Battleline
- Strats may have downsides if not near a Chaplain
- Lost to Rage strat - Pick a DC unit that's below Starting Strength - Until end of phase, improve melee weapon S, A & AP by one, but gain HAZARDOUS if not within 12" of a Chaplain
- Final Retribution strat - Pick a DC unit that's just been targeted by enemy attacks in Fight phase - Can roll for each destroyed model that hasn't attacked this phase, needing a 4+, with +1 to roll if within 12" of a Chaplain. If pass roll, model gets to make its attacks before being removed, after attacking unit finishes its attacks.
The Angelic Host
- Redeploy Jump Pack units as detachment rule
- Descent of Angels strat - Jump Pack unit can Deep Strike 3" away from enemy units, but can't charge
- Gleaming Pinions enhancement - Once per turn, if enemy unit ends a Normal move, Advance or Fall Back within 9" of the bearer, the bearer's unit can make a Normal move up to 6" if not already engaged.
The angelic host seems more shooting orientated than I'd expected. Dropping in at short range but not being able to charge doesn't mesh well with aggressive BA tactics. Pick up and redeploy seems good for a number of reasons but helps interpose your jump pack guys in front of shooting units.
chaos0xomega wrote: IMO the real tragedy is none of the transfers are for the Lamenters, especially considering that the recent fluff is that they have started suffering from the Black Rage
"Recent". Badab just straight had them using the Blood Angels Codex in 5th.
The fluff about them falling to the Black Rage only popped up as of Indomitus Crusade era, has nothing to do with what codex they used or the Badab War.
chaos0xomega wrote: The fluff about them falling to the Black Rage only popped up as of Indomitus Crusade era, has nothing to do with what codex they used or the Badab War.
chaos0xomega wrote: The fluff about them falling to the Black Rage only popped up as of Indomitus Crusade era, has nothing to do with what codex they used or the Badab War.
They have a death company in the Badab Book.
Yup. They've been experiencing the curse for centuries.
LunarSol wrote: What part of army rankings? Blood Angels have been doing great. Vanilla marines have pretty much lost all their tricks and fallen pretty far behind.
Quick search shows on BoK that BA are 3rd from last and Astartes 8 spots above as of a month ago.
I'm guessing you're a Goonhammer fan, where they think this next book will be S+ Tier and meta defining?
So far, numbers, pre-codex, don't lie and predictions are like buttholes.
Fayric wrote: Whats the verdict on poor Corbulo? Is he still in the codex?
I notice the positively ancient and tiny man Huron Blackheart is still in the recent Chaos Dex, so I guess there is still hope.
i think there was a rumor a while back about Huron getting a new model at some point, and there's speculation about a Trazyn model at some point. both of them getting released as black library tie-ins would make sense
I guess Corbulo is like the sacrosanct chamber in AoS: retiered to their laboratories to continue their important work and fighting the good fight science style.
About Huron, it actually makes sense to keep him as a tiny marine, because he is supposed to run bike armies, and Chaos bikes are old and more or less match his size.
LunarSol wrote: What part of army rankings? Blood Angels have been doing great. Vanilla marines have pretty much lost all their tricks and fallen pretty far behind.
Quick search shows on BoK that BA are 3rd from last and Astartes 8 spots above as of a month ago.
I'm guessing you're a Goonhammer fan, where they think this next book will be S+ Tier and meta defining?
So far, numbers, pre-codex, don't lie and predictions are like buttholes.
[Edit] Corbulo isn't in the Codex
Not a Goonhammer or BoK fan really. Not even really a fan of overall win rates as popularity can skew that significantly and realistically a faction that reliably goes 3-2 has an above average win rate but isn't really doing well. I follow the lists of undefeated and X-1 mostly and there Blood Angels have been popping up quite regularly. Dark Angels tend to outpace them due to being the true "Space Marines+" option, but their units work quite well in either Gladius or SoS as a detachment option.
Manfred von Drakken wrote: The book has 15 datasheets compared to the index's 19. I'd expect to lose both Tycho sheets, one Death Company sheet (leaving us with two Primaris versions), and the Jump Sanguinary Priest. That's four, leaving us with 15.
Given that it looks like they'll be adding a Blood Angels Captain (to account for the unique wargear), my next guess would be losing Corbulo to make up for it.
I think all three classic dreadnoughts will be safe.
This post didn't age well, did it?
I guess I have to stop complaining about Thousands Sons not having a psychic dreadnought, now?
LunarSol wrote: What part of army rankings? Blood Angels have been doing great. Vanilla marines have pretty much lost all their tricks and fallen pretty far behind.
Quick search shows on BoK that BA are 3rd from last and Astartes 8 spots above as of a month ago.
I'm guessing you're a Goonhammer fan, where they think this next book will be S+ Tier and meta defining?
So far, numbers, pre-codex, don't lie and predictions are like buttholes.
[Edit] Corbulo isn't in the Codex
BA have actually been doing pretty well recently, certainly better than regular SM. In terms of pure winrate they're the 4th best army since the dataslate. They've won a couple of decent-sized tournaments and placed highly in quite a few more. Partially this is because the buff to their detachment was really powerful but it's also because any non-Codex SM chapter will be better than a SM army using the detachments from the SM Codex. UM will always be worse than DA, or BA or BT because they just have fewer units to choose from. The only time that wouldn't be the case is if their special characters were so good they outweighed the lack of options from other armies.
Losing unique units sucks, but I think the SM range is currently so bloated it was inevitable. I'm pleasantly surprised the DC have more weapon options than I was expecting. Librarian dreadnoughts were always a bit of a weird thing for BA. They came out of nowhere in 5th edition and raised a lot of questions about why they were the only chapter to have them. Yes, BA are supposedly a little more psychically powerful than the average chapter, but it just felt odd that no other chapter could take them. They have a lot of special characters and I think it makes sense to lose some. Personally, I'd have preferred to lose Astorath and keep Corbulo because I think the Sanguinary Priests are a more important part of the chapter's background as a whole than have a second Chaplain character.
I think the new Codex looks pretty decent. The detachments seem pretty flavourful. There's some decently powerful options available and a surprising amount of flexibility in how you can build your army even using only the detachments in the Codex.
Manfred von Drakken wrote: The book has 15 datasheets compared to the index's 19. I'd expect to lose both Tycho sheets, one Death Company sheet (leaving us with two Primaris versions), and the Jump Sanguinary Priest. That's four, leaving us with 15.
Given that it looks like they'll be adding a Blood Angels Captain (to account for the unique wargear), my next guess would be losing Corbulo to make up for it.
I think all three classic dreadnoughts will be safe.
This post didn't age well, did it?
I guess I have to stop complaining about Thousands Sons not having a psychic dreadnought, now?
Not sure how up to date I am on GW's crazy decision-making, but if the concept is no longer used to make a loyalist chapter feel super special, doesn't it make the concept more likely to reappear elsewhere?
Now you still have to get new models in the first place and dodge the daemon engine bullet, but in principle? A full on tin can would suit Thousand Sons better than using the normal, fleshy Helbrute model. And if GW were to go there, they might as well stick a sorcerer in it.
PenitentJake wrote: I'm not sure how performance rankings of Index BA indicate anything at all about what the new dex will play like.
Indeed, especially with the current detachment being 'broken up'. I will say, though, that the Death Company detachment looks kinda spicy. Also, expect Baal Predators to stay sold out for a while.
Huh the BA upgrade sprue is actually the same size as the DA one, just with less density for the bits. So it could be the same price as the DA one which would make the box and the CP of even better value (of course depending if you need that many upgrades sprues or if you even value it the same since it does have less bits than the DA one)
Just a minor correction, what you've called a heavy bolter part for the Brutalis Dreadnought on the upgrade sprue is a storm bolter for a Terminator Sergeant
Just a minor correction, what you've called a heavy bolter part for the Brutalis Dreadnought on the upgrade sprue is a storm bolter for a Terminator Sergeant
tauist wrote: So anyone with the dex can tell me what weapon options remain for the DC with jump pack?
If too many weapon options were cut, GW have completely lost me as a BA player for good
Plasma Pistol for Every 5 Models, Eviscerator for Every 5, 1 model can have a Fist/Power Weapon, for Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon. So a unit of 10 can have 2 Plasma Pistols, 2 Eviscerators, 3 Fists, 2 Inferno Pistols as an example.
tauist wrote: So anyone with the dex can tell me what weapon options remain for the DC with jump pack?
If too many weapon options were cut, GW have completely lost me as a BA player for good
Plasma Pistol for Every 5 Models, Eviscerator for Every 5, 1 model can have a Fist/Power Weapon, for Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon. So a unit of 10 can have 2 Plasma Pistols, 2 Eviscerators, 3 Fists, 2 Inferno Pistols as an example.
This feels sufficient, especially when combined with the Lost to Rage stratagem.
tauist wrote: So anyone with the dex can tell me what weapon options remain for the DC with jump pack?
If too many weapon options were cut, GW have completely lost me as a BA player for good
Plasma Pistol for Every 5 Models, Eviscerator for Every 5, 1 model can have a Fist/Power Weapon, for Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon. So a unit of 10 can have 2 Plasma Pistols, 2 Eviscerators, 3 Fists, 2 Inferno Pistols as an example.
Thanks for that. So aside from Thunder Hammers getting dropped, nothing else I deem important is missing. Hmm... I don't like it, but I might be able to live with it.. But, with the rate HH2 armour marks are releasing, recut MKV plastics are still a long time coming, 11th edition will probably be already out by then, further loadout changes might be coming by then as well..
Destrado wrote: Out of curiosity, as it’s been nagging me for a long time, and hopefully the codex settles it…
… what’s the bloody colour of Infernus Marines’ helmets??
From the Ultramarines pictures from the website, it shows VII on the shoulder. So squad 7 in a Battle Company. They must count as Close Support. So yellow helmets.
Destrado wrote: Out of curiosity, as it’s been nagging me for a long time, and hopefully the codex settles it…
… what’s the bloody colour of Infernus Marines’ helmets??
From the Ultramarines pictures from the website, it shows VII on the shoulder. So squad 7 in a Battle Company. They must count as Close Support. So yellow helmets.
The squad number isn't the relevant piece of info there. Primaris Marines using more 5-man squads and 3-man squads broke the 10x10-man squad company structure. They've got Fire Support chevrons on their shoulder.
tauist wrote: So anyone with the dex can tell me what weapon options remain for the DC with jump pack?
If too many weapon options were cut, GW have completely lost me as a BA player for good
Plasma Pistol for Every 5 Models, Eviscerator for Every 5, 1 model can have a Fist/Power Weapon, for Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon. So a unit of 10 can have 2 Plasma Pistols, 2 Eviscerators, 3 Fists, 2 Inferno Pistols as an example.
This feels sufficient, especially when combined with the Lost to Rage stratagem.
So, like a complete idiot about two months ago I converted up some Death Company in Jump Packs for my Blood Angels. All models in the army are Stormcast legs and torsos with Venerable Dreadnought heads, Mk3 backpacks, and Primaris arms and weapons. Anyway, I had 5 DC with powerfist/plasma Pistol. Looks like the easiest way to fix this is to make ANOTHER squad with attached leader. That will save three of the PP/PF guys. Two will have to have their plasma pistols cut off and replaced with Inferno pistols. Then add in 6 guys with bolt pistol and chainsword/evicerator.
(edit)
Okay, found a pic of the unit entry one reddit. Looks like one guy in the squad can have any combination of (Heavy bolt pistol, plasma pistol, Inferno pistol, flame pistol) and (chainsword, powersword, power fist). Original post forgot about the plasma here.
tauist wrote: So anyone with the dex can tell me what weapon options remain for the DC with jump pack?
If too many weapon options were cut, GW have completely lost me as a BA player for good
Plasma Pistol for Every 5 Models, Eviscerator for Every 5, 1 model can have a Fist/Power Weapon, for Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon. So a unit of 10 can have 2 Plasma Pistols, 2 Eviscerators, 3 Fists, 2 Inferno Pistols as an example.
This feels sufficient, especially when combined with the Lost to Rage stratagem.
So, like a complete idiot about two months ago I converted up some Death Company in Jump Packs for my Blood Angels. All models in the army are Stormcast legs and torsos with Venerable Dreadnought heads, Mk3 backpacks, and Primaris arms and weapons. Anyway, I had 5 DC with powerfist/plasma Pistol. Looks like the easiest way to fix this is to make ANOTHER squad with attached leader. That will save three of the PP/PF guys. Two will have to have their plasma pistols cut off and replaced with Inferno pistols. Then add in 6 guys with bolt pistol and chainsword/evicerator.
(edit)
Okay, found a pic of the unit entry one reddit. Looks like one guy in the squad can have any combination of (Heavy bolt pistol, plasma pistol, Inferno pistol, flame pistol) and (chainsword, powersword, power fist). Original post forgot about the plasma here.
Plasma is literally the first thing I listed. You'll also notice on the unit entry that it's separate from the guns that can be combined with a special melee.
tauist wrote: So anyone with the dex can tell me what weapon options remain for the DC with jump pack?
If too many weapon options were cut, GW have completely lost me as a BA player for good
Plasma Pistol for Every 5 Models, Eviscerator for Every 5, 1 model can have a Fist/Power Weapon, for Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon. So a unit of 10 can have 2 Plasma Pistols, 2 Eviscerators, 3 Fists, 2 Inferno Pistols as an example.
This feels sufficient, especially when combined with the Lost to Rage stratagem.
So, like a complete idiot about two months ago I converted up some Death Company in Jump Packs for my Blood Angels. All models in the army are Stormcast legs and torsos with Venerable Dreadnought heads, Mk3 backpacks, and Primaris arms and weapons. Anyway, I had 5 DC with powerfist/plasma Pistol. Looks like the easiest way to fix this is to make ANOTHER squad with attached leader. That will save three of the PP/PF guys. Two will have to have their plasma pistols cut off and replaced with Inferno pistols. Then add in 6 guys with bolt pistol and chainsword/evicerator.
(edit)
Okay, found a pic of the unit entry one reddit. Looks like one guy in the squad can have any combination of (Heavy bolt pistol, plasma pistol, Inferno pistol, flame pistol) and (chainsword, powersword, power fist). Original post forgot about the plasma here.
Plasma is literally the first thing I listed. You'll also notice on the unit entry that it's separate from the guns that can be combined with a special melee.
You missed the plasma in the other group. To quote you: "Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon" There is also the option of a plasma pistol here, which you omitted.
From the Dark Eldar perspective, I'd say that the deeper into the edition they go without a new book, the better the odds feel that you might get a chonky release this time.
Might be the copium talking, but until the book drops, there's a chance...
Dysartes wrote: From the Dark Eldar perspective, I'd say that the deeper into the edition they go without a new book, the better the odds feel that you might get a chonky release this time.
Might be the copium talking, but until the book drops, there's a chance...
The remaining chunky wave candidates by rumour or logical deduction now are:
- guard
- eldar
- space wolves
- votann
- emperors children
One more could sneak in there but pretty much all the remaining books need more than 1 model imo.
Dysartes wrote: From the Dark Eldar perspective, I'd say that the deeper into the edition they go without a new book, the better the odds feel that you might get a chonky release this time.
Might be the copium talking, but until the book drops, there's a chance...
The remaining chunky wave candidates by rumour or logical deduction now are:
- guard
- eldar
- space wolves
- votann
- emperors children
One more could sneak in there but pretty much all the remaining books need more than 1 model imo.
World Eaters as well could easily be filled out with a range of either current CSM kits and or some new ones....
cole1114 wrote: Hey though for real what's going on with no new codexes for at least four more months?
Likely production catching up on stock issues following the edition launch for AoS and needing to get ahead for Christmas boxes given the gak they got for last year's shortages.
cole1114 wrote: Hey though for real what's going on with no new codexes for at least four more months?
Likely production catching up on stock issues following the edition launch for AoS and needing to get ahead for Christmas boxes given the gak they got for last year's shortages.
I really wonder if they're rethinking the army box/battleforce-with-every-codex approach, and this slowdown is the result. There's been a glut of those massive boxed sets in recent months (not just for 40k) and some of them are no longer reliably selling out like they used to.
Also, calming the release pace across all game systems could mean they will trial a return to 1 week preorders. That would be neat.
And by riot, I mean start a letter writing campaign.
I'm not sure I'd expect them at this point. They'll need to do at least two Infantry kits plus and upgrade sprue and character I reckon and part of me thinks they went with the Attillian is so they don't have to do them each time.
And by riot, I mean start a letter writing campaign.
I'm not sure I'd expect them at this point. They'll need to do at least two Infantry kits plus and upgrade sprue and character I reckon and part of me thinks they went with the Attillian is so they don't have to do them each time.
They'll be a rules-distinct unit likely similiar how the infantry squad is now. They're iconic to the range, there's no way they'll leave them out and it's perfectly ok for some releases to be larger waves like they used to be.
And by riot, I mean start a letter writing campaign.
I'm not sure I'd expect them at this point. They'll need to do at least two Infantry kits plus and upgrade sprue and character I reckon and part of me thinks they went with the Attillian is so they don't have to do them each time.
They'll be a rules-distinct unit likely similiar how the infantry squad is now. They're iconic to the range, there's no way they'll leave them out and it's perfectly ok for some releases to be larger waves like they used to be.
You mean like Death Company? I'm happy to be proven wrong, I'm just not expecting it.
Destrado wrote: Out of curiosity, as it’s been nagging me for a long time, and hopefully the codex settles it…
… what’s the bloody colour of Infernus Marines’ helmets??
I've never seen Infernus Marines as anything except Fire Support. Even the new sergeant they showed off for the Hachette magazines has the Fire Support badge. Are they listed as Close Support somewhere?
Automatically Appended Next Post:
Mad Doc Grotsnik wrote: Well, we’ve already got Krieg infantry. So in just a handful of kits, they can do Heavy Weapons, Command and Rough Riders.
I agree, this seems to make the most sense. They can even incorporate things like tank crew models or artillery gunners into one of the kits if they wanted to keep the number of boxes to a minimum.
And by riot, I mean start a letter writing campaign.
I'm not sure I'd expect them at this point. They'll need to do at least two Infantry kits plus and upgrade sprue and character I reckon and part of me thinks they went with the Attillian is so they don't have to do them each time.
They'll be a rules-distinct unit likely similiar how the infantry squad is now. They're iconic to the range, there's no way they'll leave them out and it's perfectly ok for some releases to be larger waves like they used to be.
You mean like Death Company? I'm happy to be proven wrong, I'm just not expecting it.
Death company still exist as a unit and the BA upgrade sprue is basically the death company sprue at this point.
We generally only super rarely hear when things sell and that's typically only if they out-sell marines to an insane amount. We can guess bad-sellers when things get randomly dropped; but that's also a minefield of mistakes, problems, back end issues and sometimes just too many things and something has to give and so forth.
cole1114 wrote: Has anything ever come out about WHY they made an imperial agents codex, or how it's doing saleswise?
Because they can charge you for the allies content this way I'd imagine, being the main reason. Secondly probably a little of "you say I can build an army but there's no rules" complaints.
Well, I wouldn't expect a straight Death Korps reskin of the Cadian range, nor all the Forge World stuff converted into plastic. That's not how GW rolls these days. They want to give each regiment their own identity, plus they want you sell new stuff you don't already have.
The Death Korps transfer sheet gives a hint, there is a section for "trench and minefield markings". So I guess there will be a new trench system?
For actual kits I'd expect a Command Squad (but with different specialists than Cadians have), some Veteran-type unit like Engineers (minelayers?), perhaps an upgrade sprue like Cadians got that also has tank upgrades.
Wouldn't bet on Rough Riders as we got Attilans now. Kroot also didn't get plastic versions of their Forge World riders but something different. Instead I could see new artillery, flamer squads and a unique vehicle. And of course, lots of characters.
stahly wrote: Well, I wouldn't expect a straight Death Korps reskin of the Cadian range, nor all the Forge World stuff converted into plastic. That's not how GW rolls these days. They want to give each regiment their own identity, plus they want you sell new stuff you don't already have.
The Death Korps transfer sheet gives a hint, there is a section for "trench and minefield markings". So I guess there will be a new trench system?
For actual kits I'd expect a Command Squad (but with different specialists than Cadians have), some Veteran-type unit like Engineers (minelayers?), perhaps an upgrade sprue like Cadians got that also has tank upgrades.
Wouldn't bet on Rough Riders as we got Attilans now. Kroot also didn't get plastic versions of their Forge World riders but something different. Instead I could see new artillery, flamer squads and a unique vehicle. And of course, lots of characters.
Agreed. It's import to remember this isn't Codex Krieg, its Codex Imperial Guard (still not calling them Astra Militarum). Rough Riders will be in the Codex, I just doubt they will make a Krieg specific set at this point. Especially since the Arty / heavy weapons would need Kreig kits. I'd also I'd expect some sort of 'Elite' unit. I reckon between the Killteam kit and some parts on an upgrade sprue (needed for a tank commander, besides its just what GW do these days) a command sprue and basic inf can be covered off. (What else would be needed for a command squad, other than a banner arm?). Then a Castellan type character and it would be pretty much set, and also a substantial (as we get these days) release. Guard just got a big update last edition, and I suspect they will stick with more Regiments with a few options then fewer with everything. I was actually surprised they did they Arty for the Cadians, as it adds another non unique unit they need to do for other regts. (Though it looks like the crew are only on one of the sprues, only one sprue needed for a new Regt).
Krieg release is fantastic news in my book. The KT is nice in isolation but looks out of place compared to most of the current IG range, so I never committed to it. This may very well change things, depending on the quality and nature of that release.
cole1114 wrote: Has anything ever come out about WHY they made an imperial agents codex, or how it's doing saleswise?
well, you need a place to collect all these rules for disparate units which don't fit into other factions. and they've done the concept before, with the army list in 2nd, and the previous book in 7th. it's certainly a lot better than the distinctly different books for each little subsegment like agents, inquisitors, rogue traders, etc
Automatically Appended Next Post: oh and also, they've been called Astra Militarum for over 15 years at this point. i have no idea what the issue with that name is for some people
cole1114 wrote: Has anything ever come out about WHY they made an imperial agents codex, or how it's doing saleswise?
For what it's worth the Agents battleforce boxes are still fairly easily available in several UK independent retailers some time after release. It doesn't seem to be too popular.
Having said that there are smaller quantities of other battleforces still around too, such as Sisters or Custodes. Could be a factor in this sudden release slowdown.
oh and also, they've been called Astra Militarum for over 15 years at this point. i have no idea what the issue with that name is for some people
Shoulda been 'Militarum Astra', or 'Militarum Imperialis', to fit with the Latin-ish naming conventions of 40k. After all, it's the Adeptus Astates, not the Astartes Adeptus.
oh and also, they've been called Astra Militarum for over 15 years at this point. i have no idea what the issue with that name is for some people
Shoulda been 'Militarum Astra', or 'Militarum Imperialis', to fit with the Latin-ish naming conventions of 40k. After all, it's the Adeptus Astates, not the Astartes Adeptus.
MajorWesJanson wrote: Kreig focus would be a good time to redo the basilisk/medusa artillery tank.
While I agree the Basilisk need redoing, they've just done the SolarAux Basilisk / Medusa so it's an interesting one. I wonder if they'll bring back Bombards & Griffons, or something like their old Epic tanks (Ragnarok, etc.).
StudentOfEtherium wrote: oh and also, they've been called Astra Militarum for over 15 years at this point. i have no idea what the issue with that name is for some people
oh and also, they've been called Astra Militarum for over 15 years at this point. i have no idea what the issue with that name is for some people
Shoulda been 'Militarum Astra', or 'Militarum Imperialis', to fit with the Latin-ish naming conventions of 40k. After all, it's the Adeptus Astates, not the Astartes Adeptus.
Whats your point again?
I don't have one. Just my personal gripe over at least one way they coulda made the AM name (gah, choosing another name even would have meant its acronym doesn't clash with Adeptus Mechanicus!) less annoying. I'd still be no Imperial Guard - direct, and to the point - but it'd be better.
Yeah, I'd be surprised if we got a death riders kit - MAYBE an alternate head or two on a different sprue if they do something like the cadian upgrade sprue... but that'd be odd, perhaps, given that the Kill Team DK sprue is ALREADY a regular unit + an upgrade sprue.
MajorWesJanson wrote: Kreig focus would be a good time to redo the basilisk/medusa artillery tank.
While I agree the Basilisk need redoing, they've just done the SolarAux Basilisk / Medusa so it's an interesting one. I wonder if they'll bring back Bombards & Griffons, or something like their old Epic tanks (Ragnarok, etc.).
If GW wasn't so set against crossovers, the Malcador would have been ideal. But it is HH, and 40k has the Dorn now.
Death riders with a focus on special weapons could be a thing, and engineers with the hades drill are another potential.
Of course we'll get Death Riders, mark my words. A command squad is a given too as are some heavy weapon options. And a sprue for stuff like tank commanders and crew.
They won't revive the old FW Death Korps which was in fact a whole different guard army. But they'll surely make it possible to play a Codex army with them.
Death Riders, Command squads and grenadiers would make sense to me.
But I suppose based off the Kroot set, you'd be looking at two squads of regular Krieg, a command, cavalry and then perhaps another character (Commissar/quartermaster).
At a long shot, it might be interesting if they had a different set of heavy weapon teams, perhaps leaning either towards the heavier mortars or the lighter stubbers, heavy flamers and mole mortars that had previously been spread across different Krieg infantry types.
Give grenadiers and a choice in heads and perhaps hellguns vs shotguns and you could even have a Krieg split of the Kasrkin/Scion dynamic of scouts vs deep strike using Grenadiers vs Engineers.
DKoK have never had conscripts, funnily enough. They've had a slightly odd theme of elite cannon fodder where their basic troopers were better than the average Guard soldier, not worse.
I just want to mention that there is a high potential that the current weapon options for the DKoK infantry squad will change, as the current kit only comes with one part required for most special weapons (the right arm if I recall correct).
Brickfix wrote: I just want to mention that there is a high potential that the current weapon options for the DKoK infantry squad will change, as the current kit only comes with one part required for most special weapons (the right arm if I recall correct).
Melta, plasma and bolt gun all use the same left arm, but with a bit of wiggling others can be made to substitute.
Brickfix wrote: I just want to mention that there is a high potential that the current weapon options for the DKoK infantry squad will change, as the current kit only comes with one part required for most special weapons (the right arm if I recall correct).
Melta, plasma and bolt gun all use the same left arm, but with a bit of wiggling others can be made to substitute.
Isn't that the kit that let's you have either a radio guy or a plasma gunner, because they in theory use the same body?
Yes that's the kit. If kept some spare bodies to adjust for any typical adjustments that all recent codices have suffered from.
The question is, do they notice that the models that can be built do not really match what the instructions suggest as possible options? Because while the plasma gunner and vox caster can both be built (and the limitation makes little change), it might require new instructions, especially if they decide to sell the box with 40k branding and without the kill team specific upgrade sprue.
Brickfix wrote: I just want to mention that there is a high potential that the current weapon options for the DKoK infantry squad will change, as the current kit only comes with one part required for most special weapons (the right arm if I recall correct).
Melta, plasma and bolt gun all use the same left arm, but with a bit of wiggling others can be made to substitute.
Isn't that the kit that let's you have either a radio guy or a plasma gunner, because they in theory use the same body?
The instruction guide says they use the same body, but I somehow managed to build both form one box since the bodies are pretty interchangeable.
oh and also, they've been called Astra Militarum for over 15 years at this point. i have no idea what the issue with that name is for some people
Shoulda been 'Militarum Astra', or 'Militarum Imperialis', to fit with the Latin-ish naming conventions of 40k. After all, it's the Adeptus Astates, not the Astartes Adeptus.
Word order really isn't standardised in Latin like it is in English. Obviously that might not apply to 'High Gothic', but it's not a stretch to say that you could have adjectives either before or after the relevant noun.
oh and also, they've been called Astra Militarum for over 15 years at this point. i have no idea what the issue with that name is for some people
Shoulda been 'Militarum Astra', or 'Militarum Imperialis', to fit with the Latin-ish naming conventions of 40k. After all, it's the Adeptus Astates, not the Astartes Adeptus.
Word order really isn't standardised in Latin like it is in English. Obviously that might not apply to 'High Gothic', but it's not a stretch to say that you could have adjectives either before or after the relevant noun.
Yeah, that's the Latin-'ish'. Mainly though, it's the fact that Astra Mil has the same two-letter abbreviation as the Adept Mech. Not helpful!
I just plugged it into google translate. "Astra Militarum" comes out as "Star Wars". While "Militarum Astra" comes out "Military Stars".
"Soldiers of the Stars" comes out as "Milites stellarum".
Gert wrote: Almost like Gothic is basically pig Latin and not a real world language that follows real world rules.
But it almost has an internal consistency. Look, I just get needlessly triggered whenever someone write 'Adeptus Sororitas', it's a me problem.
Yea, agree its crazy to call the ladies Adeptus.
For what its worth, if you go back to medieval times you find the latin grammar is pretty bad, and the 40k variant could be an analogy to medieval clercs and monks getting by on old archives with inherrited gramatical errors.
Dysartes wrote: From the Dark Eldar perspective, I'd say that the deeper into the edition they go without a new book, the better the odds feel that you might get a chonky release this time.
Might be the copium talking, but until the book drops, there's a chance...
Calling it now - the "chonky release" will be:
- A new Lelith model (she's fat now).
- A new Drazhar model with an even bigger rock to stand on.
Oh and the Beastmaster, all three Beasts and all four Court of the Archon units have been deleted from the codex to streamline the army.