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Post by: Albertorius
Sarouan wrote:Technically just one. It's a civil war, both sides have more or less the same ressources at their disposal. There are "allied" factions within, but since everything can be taken in the same army, I'd tend to consider it as a whole.
There's two full lists you can take, astartes and auxilia. That'd be two armies, even if they were of the same faction.
Same for Adeptus Titanicus. In the end, it's a game with just one faction including all the titans and knights. I didn't hear their players say "feth off" when it was first released. That's simply how the game is designed.
Kind of a false equivalency, there, when the only thing that existed at the time that wasn't on the book were the Imperator titans, which had a good reason for not being there (being too fething big).
Thing is, that "there's not everything in the rulebook" is a fallacy of the mind. It's just the knowledge we have that there are further miniatures whose rules will be in an expansion that creates it. When Epic 2nd edition launched, all of these expansion armies weren't announced at all. Did players say "feth off" because not all these armies / extra units weren't in the starter box at release ? No. Mostly because they didn't know there would be that many.
But in the end, having an expansion with rules for drops pods / motojets doesn't invalidate the "core" game at all. It's just...an expansion. In a wargame like LI, you don't have to take everything to make a game / army, that's the thing.
After all, people who didn't want to play drop pods or motojets in their army will just shrug and say "don't care".
And the people that want to will say "well... feth", and maybe shrug and just don't.
It is cute how yo try to rationalize the fact that this game is going to give you a lot less bang for your buck than older editions, with smaller rulebooks, did manage to.
Real thing that feth it up is that information / previews come way too fast and in too big numbers. It's just ridiculous, people can't even project themselves with simply the "core set" and build their army gradually. No, now everyone must have everything at once (how will they build / paint everything at the same speed is still a mystery to behold).
Yeah, the fault is of the previews.
Sure.
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Post by: Ohman
xttz wrote:From the new WarCom WD article:
"A few of their units - jetbike squadrons and drop pods - can be found in the first supplement for the game: The Great Slaughter"
Guessing we'll find out more on that book in this Thursday's HH article.

Great to see something other than Death Guard! Those Blood Angels look really nice, the contrast between the red and the grey bases really make the infantry stand out. Perhaps the smaller scale just lends it self better to brighter colours?
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Post by: Sarouan
Albertorius wrote:
There's two full lists you can take, astartes and auxilia. That'd be two armies, even if they were of the same faction.
That's why I say it's a fallacy of the mind. If I wanted, I could take the titans / knights as a third army because they're also a faction on their own. Maybe 4 if you consider titans and knights separately...
In the end, both sides will have the same lists to use as base. That's why my own mind can see it as just one big army list both sides use (a bit like chess using exactly the same pieces, just with a different color). The main difference is loyalist / traitor faction rules, but the base profiles will stay mostly the same.
Kind of a false equivalency, there, when the only thing that existed at the time that wasn't on the book were the Imperator titans, which had a good reason for not being there (being too fething big).
See, that's actually a good example. At the time of the core set of AT, you didn't know which new titan / knight could appear (well...not exactly true, we had some ideas, especially for knights). Surprise surprise, the expansion books of AT did release rules for other miniatures of said titans / knights. Following your logic, I should be offended the same, because it's exactly the same situation ; I don't have "everything" in my core rulebook, in the end.
LI is not really different here. We just know it "early".
And the people that want to will say "well... feth", and maybe shrug and just don't.
Yes, that's the point. In the end, you look at the game as it is when it's released (which is funny, since it's not yet) and decide if it's worth buying it and investing time to build an army or not.
It is cute how yo try to rationalize the fact that this game is going to give you a lot less bang for your buck than older editions, with smaller rulebooks, did manage to.
I'm just an old player having seen countless editions of miniature games with the same pattern - and not just by GW. Rationalization comes from experience.
You can find it cute, but I find it funny you try to build an outrage out of the most natural thing in miniature game industry : they never release everything all at once. Because it's a nightmare in logistics first and also because players crave for new content : if everything is at their disposal right from the beginning, what new can be added ? That's why we have all these old games called "dead" : that's when nothing more is added to them. They are truly "complete". But the reason they are is because all these years of expansions, miniatures and rules being added during that journey 'till they stopped being supported. It's really a fascinating and ironic cycle, really ; most of their player base tend to leave when support ends (and thus "everything" is there), because they see it as meaningless to keep playing and investing in what they call "a dead game with no new stuff to come".
Of course this game at release will have "less content" than older editions. Because that's what all new games face in comparison to old, established games with years of existence and experience behind them. But all of these "old games"...when they were "new" at their time, they were in the exact same situation. You decide which game you play and invest your time into, that's the only difference.
In the end, I believe that a miniature wargame involving building and painting an army is more about the journey that the end. It takes time to do that : nothing like a video game when you just buy "the rules" and play instantly. Here, you have to build your miniature, paint them, find someone to play (and a place too), carry / prepare the table and only then you begin to play. Sure, you can appreciate to build your army depending of "the full army list with drop pods and jetbikes", but will you be able to build that big bad army you have in your mind in a snap of fingers just the day the expansion book will be available ? I believe not. And that's the point it's useless to be making a fuss about it.
It's not a "day-one DLC". It's not a video game, it's a hobby. That's why there are still people building armies out of these "old editions" for so long ; because it's also the journey, not just the end.
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Post by: Eumerin
In the end, both sides will have the same lists to use as base.
?
There are two distinct armies available for each side to use. Both armies are fully comprised of models that are unique to that army. The divide between the armies isn't loyalist vs. traitor. You can apparently add allies from the other army in small numbers (as well as titans and knights). But arguing that this makes them one army strikes me as similar to arguing that the ability to take Space Marine allies in a 40K Astra Militum list makes them both the same army.
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Post by: Sarouan
Eumerin wrote:In the end, both sides will have the same lists to use as base.
?
There are two distinct armies available for each side to use. Both armies are fully comprised of models that are unique to that army. The divide between the armies isn't loyalist vs. traitor. You can apparently add allies from the other army in small numbers (as well as titans and knights). But arguing that this makes them one army strikes me as similar to arguing that the ability to take Space Marine allies in a 40K Astra Militum list makes them both the same army.
It's all about how the game is designed. Horus Heresy (and LI in specifics) isn't like 40k, where you have a lot of varied factions outside of the Imperium : it's a civil war, and the tools at the disposal of both sides are essentially the same. Sure, you have a lot of variety still and you can have 2 lists not looking the same, but it's not the same like an aeldari player will have access to the same tools of a t'au army if they play as aeldari faction. In Horus Heresy, traitors and loyalists use the same profiles as base. That's why it feels "more balanced" and it's also easier to balance, because if you give the same tools to both sides, and if that tool is "slightly overpowered"...well, they do tend to neutralize each other, because both sides can take it.
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Post by: vadersson
From what I see we are going to have a lot of choices in units to start with. 70% of your force must be Legion or Auxilia and you can mix specific legions in that 70%. (I wonder if there will be specific Auxilia…). Then the other 30% is anything goes. More base force, the other base force, knights, and titans. Of course to make it more interesting you will have to use the formations provided in the books and I expect those to be heavily expanded via scenario books as the game grows. (I believe AT was similar with Maniples.)
So while there are two army lists, you really can us just about everything to start. (And hopefully we will get a Mechanicum expansion at some point.).
I don’t like them putting specific model rules like drop pods and such in huge expansion books, but I think the base game will have lots of options. And I remain hopeful that if there are just a few units in each expansion there will be alternative ways to get the official info.
Based on just the shear amount of miniatures shown and previewed, it seems like GW plans to have a lot of support to LI going forward. And as much as I hate spreading unit stats out, that is one way to keep a game fresh.
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Post by: lord_blackfang
Sarouan wrote:
See, that's actually a good example. At the time of the core set of AT, you didn't know which new titan / knight could appear (well...not exactly true, we had some ideas, especially for knights). Surprise surprise, the expansion books of AT did release rules for other miniatures of said titans / knights. Following your logic, I should be offended the same, because it's exactly the same situation ; I don't have "everything" in my core rulebook, in the end.
It's not the same situation at all. AT had all the titans that existed in the lore at the time, barring Imperator. So it was a full product at the time of release. New stuff was added later.
That's not the same as leaving units that are known to exist in the lore and have had models previewed out of one book to sell a second book. This is DLC and is exactly what happened to Necromunda, where a product was cut up into, what was it, 5 or 6 books in the first year.
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Post by: Albertorius
Sarouan wrote:
That's why I say it's a fallacy of the mind. If I wanted, I could take the titans / knights as a third army because they're also a faction on their own. Maybe 4 if you consider titans and knights separately...
Not with the rules on the box.
See, that's actually a good example. At the time of the core set of AT, you didn't know which new titan / knight could appear (well...not exactly true, we had some ideas, especially for knights). Surprise surprise, the expansion books of AT did release rules for other miniatures of said titans / knights. Following your logic, I should be offended the same, because it's exactly the same situation ; I don't have "everything" in my core rulebook, in the end.
Which is not the case for drop pods or jetbikes. The drop are a core tenets of space marines since last century, and the jetbikes are probably the main example of "thing that's eveywhere during the Crusade and HH but almost extinct in regular 40k". Meaning both have verygood reasons for being there.
The new titans? well, there's also a reason why I haven't even bothered to get any of them but I have multiples of the core ones  .
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Post by: SamusDrake
Sarouan wrote:
It wasn't. All former editions had expansions, nothing was "everything in a single book".
Difference is that there was a significantly longer amount of time between them being announced at the time. There was no Warhammer Community too...
I've trimmed your quote to save space and hope you don't mind.
I did use a poor choice of words about "everything", and yes, GW usually sells an ongoing product range to expand on a game and its models. But the thing is that Legions Imperialis will at least contain enough in the core rule book to get started with the game(even the tokens!). Quite a few of us will be coming into it with models from both Titanicus and Aeronautica, so we've at least got a 30% head start on getting an army together for what is a new(ish) game.
Not bad from just a core rule book.
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Post by: Albertorius
SamusDrake wrote:Sarouan wrote:
It wasn't. All former editions had expansions, nothing was "everything in a single book".
Difference is that there was a significantly longer amount of time between them being announced at the time. There was no Warhammer Community too...
I've trimmed your quote to save space and hope you don't mind.
I did use a poor choice of words about "everything", and yes, GW usually sells an ongoing product range to expand on a game and its models. But the thing is that Legions Imperialis will at least contain enough in the core rule book to get started with the game(even the tokens!). Quite a few of us will be coming into it with models from both Titanicus and Aeronautica, so we've at least got a 30% head start on getting an army together for what is a new(ish) game.
Not bad from just a core rule book.
Also, Epic 40k WAS "everything in the box"
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Post by: SamusDrake
LOL, the models were certainly small enough!
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Post by: lord_blackfang
Epic had a lot of overlapping product but I remember one sprue had like 40 dudes, 3 Rhinos and 2 Land Raiders... and was costed so you could get it with a week's pocket money.
Can anyone imagine a kid collecting Epic with today's prices?
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Post by: Pacific
I'll be honest, it makes no bones to me. If this game comes and goes in three years I will still have collections of miniatures and I assume NetEpic and the like will still be available
But I want this game to succeed, think Epic is a wonderful scale to experience the 30k/40k universe, and for that it needs people to buy and play the game. Announcing that there is effectively a day-one DLC is way too much 'Electronic Arts' for my liking, and despite what GW think people can detect greed and it will switch them off purchasing. I am not taking about people posting on forums, who would often gladly sacrifice their own grand mothers just to get their hands on a box of minis, but the wider and more casual gaming community who will start seeing the game as too high a buy-in price. I don't think comparisons to 2nd are fair, from memory that core game was around for a while before the expansions came along.
I have read rumours that it will also include Land Raiders, which I surely cannot believe because that would just be too hilarious.
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Post by: Sarouan
Comparing Electronic Arts to Games Workshop is like comparing a man to an ape : they look alike, but they're not alike.
And sure, invest in what you want. It's your money, your choice. So far we're still waiting for the actual prices to come out because, you know, game is delayed and still not released yet.
I simply remember when I bought epic models at the time the game was still well supported by GW (and I didn't know at that time what was coming after them !), and I can't help but reflect that a player of Legion Imperialis will be in the same condition than me at that time : building a collection piece by piece, expansions and books included, and certainly not having everything all at once from day one. Oh yes, those who start Epic 2nd edition today can enjoy all the rules and expansions released at that time preserved with care on fan community sites and can have the rules "for free"...but they still have to build their own collection nonetheless.
It's not a video game, will never be and rules are just the cherry on top to use our miniatures, don't forget that. And with time, one day, LI will be a "dead game" like the others, and maybe preserved the same way than Mordheim and Epic by their own fan communities. That's the fate of all games, in the end : we play dead games "for free" thanks to the sacrifice of all those players who bought all those expansions "full price" in the past .
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Post by: lord_blackfang
I didn't see anyone advocate for GW to dump the entire product line on us in one go and be done with the game. But you can't have the game to go through the exact same paces than in the 90s or even slower (like Necromunda is). You can't retread the same 30 years of development of the lore and setting and model range. You need to figure out how to keep the game interesting with new stuff that is actually new stuff, not by cutting stuff we already have and then drip feeding it back. It's not even hard - plastic Mechanicum would do nicely as an "expansion". Not freakin core units.
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Post by: H.B.M.C.
Something tells me that this expansion (and its models) wouldn't've been out for months after the initial release, but this game has been pushed back so much that the main release and this expansion are going to crash right into one another. So, it feels more like Day1 DLC than an actual expansion even though I doubt that's what was originally intended.
That said, holding off speeders and bikes for an expansion? That's taking the piss, GW.
Pacific wrote:I love how there are a bunch of people here coming back to GW are exclaiming "what on earth is this?!" Meanwhile the guys that came back with Necromunda, horribly scarred, their backs bowed from carrying 9 hardbacks to play a game, respond gruffly as they emerge from a trapdoor "this is how we exist now"  : D
I swear the box I own that holds all the gang tactics cards might be the heaviest thing I own outside of my TV and my car.
lord_blackfang wrote:Epic had a lot of overlapping product but I remember one sprue had like 40 dudes, 3 Rhinos and 2 Land Raiders... and was costed so you could get it with a week's pocket money.
Now we have a box with 4 drop pods. It's priced at a month's wages.
Sarouan wrote:Comparing Electronic Arts to Games Workshop is like comparing a man to an ape : they look alike, but they're not alike.
EA are professional evil. GW are wannabe evil. Far better to compare them Warner Brothers Interactive.
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Post by: vadersson
Boy, I really hope when LI comes out there are some other people here that are excited. This tread is really turning into a downer. :(
Keep in mind that GW is clearly supporting LI strongly. But no matter what they would not be able to have every unit ready when the core set releases. So some units were just going to have to wait until production time or budget was ready. For all we know drop pods and jet bike rules were not ready for when the core was ready to release (or so they thought).
Compare it to X-wing. There are tons of known Star Wars ships but when the core came out there were just something like 8 or 10 IIRC. They knew tons of other ships but did not include all the rules for them. (Larger ships, turrets, mines, etc.). GW only had so much budget for stuff at each release point so they had to pick and choose. Sure Drop Pods are iconic, but they are effectively a unit that does not move. I would rather have Predators in the core set if choices have to be made.
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Post by: drbored
vadersson wrote:Boy, I really hope when LI comes out there are some other people here that are excited. This tread is really turning into a downer. :(
Welcome to Dakkadakka. If it can be complained about, you can bet you'll find a complaint about it here.
Let's be real, the release for Epic has been fethed up big time. Whether it was a printing issue or whatever doesn't matter, the fact is they've tried to keep hype up by showing us stuff that wasn't even planned for the original release. We're already seeing the expansion, adding more units. If the choice is 'get everything in one book and then get no support for the game for another decade' or 'get steady flow of expansions that cost more money but show the company supporting the game regularly', I'll take the latter. Releases show interest. Interest gets the company to invest more in their product. More investment means more models, gameplay modes, factions, etc.
This stuff doesn't grow on trees. Frankly, GW's already taking a risk with Epic, thanks to the HEAVY 3rd party and 3d printing market. If you don't like it, then go play net-Epic, you won't miss out and you won't be missed.
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Post by: twentypence
Has anyone seen confirmation that the rules for units will or won’t be in the kit boxes?
I had assumed that it would be like Aeronautica and the last page of the instructions would have the detachment card printed on it, and the expansion book would just be a compilation of those.
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Post by: Lord Damocles
drbored wrote:
This stuff doesn't grow on trees. Frankly, GW's already taking a risk with Epic, thanks to the HEAVY 3rd party and 3d printing market. If you don't like it, then go play net-Epic, you won't miss out and you won't be missed.
But they will be missed.
If enough people 'don't like it' and choose to stick with net-Epic and 3d printing instead of investing in Legions Imperialis and GW's models, then the game will die off and not get any longer term support.
GW trying to nickel and dime (potential) players for things like Drop Pods, regardless of whether the expansion was intended to release several months after the initial game release or not, will ultimately harm even those who are enthusiasticly willing to to be gouged.
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Post by: kodos
buy the game in sympathy in hope that enough people do it so GW realise by the good sales numbers that they did something wrong and change their releases in future
I don't think that this is going to work
and the only reason it won't work this time is that they are missing the already invested people advertising the game and dragging others in
a sales models based on impulse buying and not thinking too much about that the release being a rip off, only works if people don't get the chance to think about it
PS: and GW somehow already confirmed that they are doing the same with TOW, but I guess that the release there will be without delay, people are going to praise it for how much GW cares about the fans
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Post by: SU-152
kodos wrote:
or people still think that this is just Epic in everything but the name?
It follows exactly the same path as old AT and Space marine (Titans in the HH, then infantry and vehicles, then the rest...), so yes, it is clearly Epic (and it is Epic scale too for God's sake).
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Post by: Albertorius
vadersson wrote:Boy, I really hope when LI comes out there are some other people here that are excited. This tread is really turning into a downer. :(
Keep in mind that GW is clearly supporting LI strongly. But no matter what they would not be able to have every unit ready when the core set releases. So some units were just going to have to wait until production time or budget was ready. For all we know drop pods and jet bike rules were not ready for when the core was ready to release (or so they thought).
Compare it to X-wing. There are tons of known Star Wars ships but when the core came out there were just something like 8 or 10 IIRC. They knew tons of other ships but did not include all the rules for them. (Larger ships, turrets, mines, etc.). GW only had so much budget for stuff at each release point so they had to pick and choose. Sure Drop Pods are iconic, but they are effectively a unit that does not move. I would rather have Predators in the core set if choices have to be made.
Given that the whole product is completely different, it kind of feels like a false equivalency, here (For one thing, X-Wing doesn't need you to buy anything except the core and the mini, because all the rules are there). But to each their own.
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Post by: Flinty
Albertorius wrote: vadersson wrote:Boy, I really hope when LI comes out there are some other people here that are excited. This tread is really turning into a downer. :(
Keep in mind that GW is clearly supporting LI strongly. But no matter what they would not be able to have every unit ready when the core set releases. So some units were just going to have to wait until production time or budget was ready. For all we know drop pods and jet bike rules were not ready for when the core was ready to release (or so they thought).
Compare it to X-wing. There are tons of known Star Wars ships but when the core came out there were just something like 8 or 10 IIRC. They knew tons of other ships but did not include all the rules for them. (Larger ships, turrets, mines, etc.). GW only had so much budget for stuff at each release point so they had to pick and choose. Sure Drop Pods are iconic, but they are effectively a unit that does not move. I would rather have Predators in the core set if choices have to be made.
Given that the whole product is completely different, it kind of feels like a false equivalency, here (For one thing, X-Wing doesn't need you to buy anything except the core and the mini, because all the rules are there). But to each their own.
Yeah, the big difference with X-wing is that the new mechanisms were not locked in additional expensive rule books you had to get, they were provided on handy reference cards included in with the ships they were relevant to.
Necromunda has been a painful experience of endless book releases that gradually invalidate certain parts of older books. The lack of clarity enhanced by the fact that they are incapable of properly proof reading their text so are some of the new books actually replacing old stuff, or is it just more and more new stuff with similar names?
Having a meta-game of "guess the rules today" is not that fun.
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Post by: leopard
necromunda also suffers from it not being made clear which books override which other books
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Post by: VAYASEN
Any indication of a release date/month yet?
Was hoping it to be well before XMAS but I have zero info.
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Post by: Tyranid Horde
VAYASEN wrote:Any indication of a release date/month yet? Was hoping it to be well before XMAS but I have zero info. Gonna go along the lines of end of October/start of November for pre-orders myself. Don't think GW do big releases around Christmas time as that impacts Christmas Battleforces. That being said, GW do wild things with their delayed products.
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Post by: lord_blackfang
To be completely honest, X-wing first edition absolutely had a predatory sales model that forced people to buy ships they didn't need because they came with cards clearly designed for other ships. I'd say the first season of Underworlds tried this too but I have mostly not felt pressured into buying other warbands just for cards since then.
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Post by: leopard
lord_blackfang wrote:To be completely honest, X-wing first edition absolutely had a predatory sales model that forced people to buy ships they didn't need because they came with cards clearly designed for other ships. I'd say the first season of Underworlds tried this too but I have mostly not felt pressured into buying other warbands just for cards since then.
net result of that locally was people playing it and not caring if you had the actual bit of car, just that what you had written down was correct
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Post by: stratigo
Lord Damocles wrote:drbored wrote:
This stuff doesn't grow on trees. Frankly, GW's already taking a risk with Epic, thanks to the HEAVY 3rd party and 3d printing market. If you don't like it, then go play net-Epic, you won't miss out and you won't be missed.
But they will be missed.
If enough people 'don't like it' and choose to stick with net-Epic and 3d printing instead of investing in Legions Imperialis and GW's models, then the game will die off and not get any longer term support.
GW trying to nickel and dime (potential) players for things like Drop Pods, regardless of whether the expansion was intended to release several months after the initial game release or not, will ultimately harm even those who are enthusiasticly willing to to be gouged.
Bet you 100 to 1 that people will play this far more than net epic, just like people play new necromunda way more than old necro, or new BB than old BB.
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Post by: Albertorius
stratigo wrote:Bet you 100 to 1 that people will play this far more than net epic, just like people play new necromunda way more than old necro, or new BB than old BB.
I'd like to see a side proof with that assertment, please. Because over here it's very much false. I've seen some people, not many, playing Nucromunda, but no one whatsoever playing new BB. And here in Madrid there's at least a BB tournament each month, for 50 participants.
At the end of the day, though, it doesn't matter much if you only play with friends.
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Post by: Stormonu
lord_blackfang wrote:To be completely honest, X-wing first edition absolutely had a predatory sales model that forced people to buy ships they didn't need because they came with cards clearly designed for other ships. I'd say the first season of Underworlds tried this too but I have mostly not felt pressured into buying other warbands just for cards since then.
Honestly, in X-Wing's case that was really only an issue for the tournament players. For us casuals, we just bought all the ships anyways  . Or you'd get a needed card off e-bay if you didn't want the ship it came with for some reason.
What really hurt X-Wing was when 2.0 rolled around and rather than buying that cardboard over time in small blocks, you had to buy it in one big, expensive lump. That stung. Though honestly, it was cheaper than buying one of GW's Codexes...
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Post by: Sarouan
vadersson wrote:Boy, I really hope when LI comes out there are some other people here that are excited. This tread is really turning into a downer. :(
Don't worry, the Hype will come back once it is finally previewed on one Sunday to be on pre-order next week. The delay frustrates a lot of people so far, that's all.
stratigo wrote:
Bet you 100 to 1 that people will play this far more than net epic, just like people play new necromunda way more than old necro, or new BB than old BB.
Easy bet. You forgot AI in your list, by the way.
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Post by: The_Real_Chris
Sarouan wrote:
You can find it cute, but I find it funny you try to build an outrage out of the most natural thing in miniature game industry : they never release everything all at once. Because it's a nightmare in logistics first and also because players crave for new content : if everything is at their disposal right from the beginning, what new can be added ? That's why we have all these old games called "dead" : that's when nothing more is added to them. They are truly "complete". But the reason they are is because all these years of expansions, miniatures and rules being added during that journey 'till they stopped being supported. It's really a fascinating and ironic cycle, really ; most of their player base tend to leave when support ends (and thus "everything" is there), because they see it as meaningless to keep playing and investing in what they call "a dead game with no new stuff to come".
But we are wargamers - wargames are characterised by having complete lists in supplements or rulebooks. Even for Epic we got complete lists with each iteration. It is an aberration for GW not too.
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Post by: kodos
than GW does not make wargames for a very long time now
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Post by: chaos0xomega
The_Real_Chris wrote:Sarouan wrote:
You can find it cute, but I find it funny you try to build an outrage out of the most natural thing in miniature game industry : they never release everything all at once. Because it's a nightmare in logistics first and also because players crave for new content : if everything is at their disposal right from the beginning, what new can be added ? That's why we have all these old games called "dead" : that's when nothing more is added to them. They are truly "complete". But the reason they are is because all these years of expansions, miniatures and rules being added during that journey 'till they stopped being supported. It's really a fascinating and ironic cycle, really ; most of their player base tend to leave when support ends (and thus "everything" is there), because they see it as meaningless to keep playing and investing in what they call "a dead game with no new stuff to come".
But we are wargamers - wargames are characterised by having complete lists in supplements or rulebooks. Even for Epic we got complete lists with each iteration. It is an aberration for GW not too.
Thats not even remotely true. Some wargames have that, many do not.
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Post by: Sarouan
It actually depends of what you consider "complete", but that's a way bigger debate than just LI or even GW.
Basically, you play the game with what you have at the time you play, not what you may have in the future. Would have it been great to have all units GW intended to release for LI from beginning to end ? Yes, sure. But that has a double edged sword : first people would not be happy to have all these miniatures at release (there's no miracle, here, GW is unable to do that even if they wanted to unless they do nothing but produce LI only for a while - and 40k and AoS players would then complain on their own) and second people would know there would be no more new miniature outside of that and once they released everything, players would complain the game is "dead" or has "no love from GW" (yeah, that's what happened with Specialist Games where they were in that weird limbo "still sold but nothing new to come ever"). Unless they release something that sparks interest for these games with...you guessed it, expansions.
Also, remember that time with Warhammer Battle releasing "complete army books" but with miniatures never released for some profiles ? It turned out so good for GW, with people simply having to use other miniatures to play them (and at that time, 3D sculpting / printing wasn't that advanced as today, with 3D sculptors litterally able to release a faithful miniature to the artwork in a matter of mere days).
It's a snake eating its own tail, with always someone complaining in the end no matter what is done.
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Post by: Pacific
Albertorius wrote:stratigo wrote:Bet you 100 to 1 that people will play this far more than net epic, just like people play new necromunda way more than old necro, or new BB than old BB.
I'd like to see a side proof with that assertment, please. Because over here it's very much false. I've seen some people, not many, playing Nucromunda, but no one whatsoever playing new BB. And here in Madrid there's at least a BB tournament each month, for 50 participants.
At the end of the day, though, it doesn't matter much if you only play with friends.
Yes I agree. I'm going to give the new game a go, hopefully the local club will get a load more players in giving Epic a go. If GW continue to go OTT with too many books and rules which start to resemble the Dead Sea Scrolls, I'm sure NetEpic or Armageddon will be appealing to them, especially with the prospect of alien races.
As for Blood Bowl, you can write down the meaningful differences between old and new versions on the back of a cigarette packet, so it doesn't really matter which version people are playing!
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Post by: Mad Doc Grotsnik
Pacific wrote: As for Blood Bowl, you can write down the meaningful differences between old and new versions on the back of a cigarette packet, so it doesn't really matter which version people are playing!
*Hugs his Star Players and Compendium book*
Hush children, hush. The man on the Internet can’t hurt you with his words!
But I agree with stratigo that whilst I don’t doubt having shiny models readily available on shelf, and presumably an influx of new blood will see more folks pick up NetEpic (particularly for Xenos), it’s still going to be niche once the game is out.
Simply because that’s Consumer Nature. When the “Real McCoy” is still on shelves, why would most want to play an unofficial version?
I can only advocate for Live And Let Live. Anyone especially invested in either take on the game achieves nothing by being all weird and puritan about their preference.
I could even make the argument that the NetEpic crowd may have a vested interest in buying Imperialis models, if only because the better it sells, the greater the chance we’ll see the ruleset expanded to what Epic once was, providing models and players for fans of older editions.
Remember Folks, gatekeeping* achieves nothing other than making you look like an Internet Weirdo!
*Not considering anyone in this thread to be gatekeeping, or even coming close.
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Post by: VAYASEN
Played a 40k Epic (Space Marine 2nd ed) game vs a friend who had never played it before at the weekend (still got Space Marine, IG and Eldar Armies) just to give him a taster and to see if he might like the idea of getting into IL.
He won...so he might get it haha.
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Post by: H.B.M.C.
Sarouan wrote:You can find it cute, but I find it funny you try to build an outrage out of the most natural thing in miniature game industry : they never release everything all at once.
But the rules for everything?
It's not as if the upcoming Space Marine Codex is just missing the Assault Terminator entry because the new models aren't ready yet. It's still in the book.
Leaving parts of a single army out is different to staggered releases.
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Post by: chaos0xomega
Primaris marines weren't in my 4th through 7th edition Space Marine codecies, ergo GW did not release the rules for everything at once. You can look at it on a smaller scale too, Space Marine Hunter/Stalkers were added when, 7th edition? They weren't in the codex the edition prior - again, GW did not release the rules for everything all at once.
The idea that thats a requirement or how wargames traditionally operate is myth.
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Post by: H.B.M.C.
"Things that did not exist yet weren't included in earlier rule!" is about as bad an argument as one can get. Seriously: What were you even attempting to argue there? This isn't GW inventing new units for Marines and releasing rules for them later down the line. This is GW taking the Marine army list and splitting up into different books. How do you not get that? Imagine if Hive War, the Tyranid expansion for Epic, had come out, but it had left out things that did exist (say, Carnifexes and Genestealers Broods), and then released their rules in a later supplement.
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Post by: drbored
Lord Damocles wrote:drbored wrote:
This stuff doesn't grow on trees. Frankly, GW's already taking a risk with Epic, thanks to the HEAVY 3rd party and 3d printing market. If you don't like it, then go play net-Epic, you won't miss out and you won't be missed.
But they will be missed.
If enough people 'don't like it' and choose to stick with net-Epic and 3d printing instead of investing in Legions Imperialis and GW's models, then the game will die off and not get any longer term support.
GW trying to nickel and dime (potential) players for things like Drop Pods, regardless of whether the expansion was intended to release several months after the initial game release or not, will ultimately harm even those who are enthusiasticly willing to to be gouged.
Thing is, those that know about and can source net-epic, and the older players that remember old epic, are MUCH FEWER in number than those that would see the game for the first time via warcom and give it a try.
I think there's a tendency to think that because the current fans don't like something, it shows GW being stupid... GW doesn't market things to older players. They market them to new players, because the cycle of recruiting new players keeps the company in business. Do they make games that cater to a niche audience? Yep. But what do you think happened with Warhammer 30k when it got it's 2nd edition? The market was flooded with new players and new interest, so much so that older players started trying to 'gatekeep' and all those dumb-as-feth arguments started popping up. Same thing will happen with Epic. The older players that have already decided not to buy into the new game aren't who GW is making this game for.
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Post by: Pacific
I guess there will always be consumers that were fine with companies like BMW that were planning to charge a subscription model for the heating systems in the car to work, just as there will be those who find that practice abhorrent and instead go to a competitor - not saying what GW is doing is even 1% as bad as that, but there is a sliding scale of how much milking of the cow/greed companies partake in, and to which we find unacceptable and tap out.
Mad Doc Grotsnik wrote:Pacific wrote: As for Blood Bowl, you can write down the meaningful differences between old and new versions on the back of a cigarette packet, so it doesn't really matter which version people are playing!
*Hugs his Star Players and Compendium book*
Hush children, hush. The man on the Internet can’t hurt you with his words!
Simply because that’s Consumer Nature. When the “Real McCoy” is still on shelves, why would most want to play an unofficial version?
Remember Folks, gatekeeping* achieves nothing other than making you look like an Internet Weirdo!
.
I don't view previous versions of the game as unofficial, but almost as previously released albums that you might still want to listen to, or a different flavour of the same thing. There will be players who love 2nd edition/NetEpic, Armageddon, Epic 40k or soon Legions, because they each offer a different flavour and gaming experience. And the great thing is you can have the same collection of minis and use them for all of them.
We ran a mega battle designed as an intro game using the 2nd edition rules, because the game is so simple to learn, uncluttered and fast to play, it was the right system to use. Armageddon is super popular in tournaments because of the strategic agency it gives to the player and the balance has been fine-tunes to a razor edge by the tournament community over the past decade. I am sure Legions will offer something else again, it's looking like a detailed replication of the Heresy setting, and something similar to 1st edition, where players can really get drawn into the detail. And of course the massive draw here is going to be the ubiquity of the new system, availability of the new miniatures and popularity of the system.
100% agree on the gatekeeping aspect, ultimately I just think 'Epic' is such a great scale for wargaming, it has given me such enjoyment over the years and I want as many people as possible to experience that - I've gone to some effort in maintaining the new player guide to Epic, participating in the community and organising events to get people playing, and I'll continue to do that when LI is released.
PS - on BB, I should have clarified that I was referring to the basic mechanics/structure of the game. I know a lot of bells and whistles have been added in the new edition, but the base structure of the rules would be immediately apparent to anyone who had only played Jervis Johnson's game back in the 90s. Contrast with something like Necromunda, which has some significant structural changes (with areas like turn order and close combat etc)
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Post by: Albertorius
H.B.M.C. wrote:Sarouan wrote:You can find it cute, but I find it funny you try to build an outrage out of the most natural thing in miniature game industry : they never release everything all at once.
But the rules for everything?
It's not as if the upcoming Space Marine Codex is just missing the Assault Terminator entry because the new models aren't ready yet. It's still in the book.
Leaving parts of a single army out is different to staggered releases.
Yeah, I mean... drop pods are a bit egregious. For starters, you don't really need minis for them, but it's also the fact that it's a very, VERY iconic thing for Warhammer Space Marines, you know? Hell, it was "their special thing" in Epic, the fact that they could all get in reserves and deploy via drop pod even if the scenario specifically didn't allow it...
Kinda like having a Halo ODST army and not having drop rules, you know? Automatically Appended Next Post: Pacific wrote:I don't view previous versions of the game as unofficial, but almost as previously released albums that you might still want to listen to, or a different flavour of the same thing. There will be players who love 2nd edition/NetEpic, Armageddon, Epic 40k or soon Legions, because they each offer a different flavour and gaming experience. And the great thing is you can have the same collection of minis and use them for all of them.
Yeah, I might prefer one or the other, but I have no problem playing any other, as long as I have the minis xD.
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Post by: Mallo
chaos0xomega wrote:Primaris marines weren't in my 4th through 7th edition Space Marine codecies, ergo GW did not release the rules for everything at once. You can look at it on a smaller scale too, Space Marine Hunter/Stalkers were added when, 7th edition? They weren't in the codex the edition prior - again, GW did not release the rules for everything all at once.
The idea that thats a requirement or how wargames traditionally operate is myth.
There is a huge difference to having a game add new units as it naturally progresses, to what they have done here which is to leave out the basic rules for an iconic space marine unit that they knew would be released only weeks after the rulebook (should have been) released.
Drop pods were one of the first units shown in the trailer for the game.
There is no issue in releasing book spam if the content is quality. Its not like there isn't a huge universe and a million ideas that could be turned into a new exciting campaign book to keep the game going. Taking simple unit profiles and forcing players to buy a 2nd book mere weeks after the intended release shows they didn't have enough quality to put into a new book so soon, so are using these piecemeal tactics to force more sales.
I doubt very are very few people here that would be hesitant to buy new books to support the game, if the content was actually worth it.
I suspect we will very quickly see a fan made compendium of rules and army lists just days after the actual release.
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Post by: His Master's Voice
You won't get one, but the assumption that more people play systems with widespread, and I do mean widespread availability of miniatures and rules over a niche rules only system that requires you to source physical components yourself isn't exactly unreasonable.
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Post by: Albertorius
His Master's Voice wrote:
You won't get one, but the assumption that more people play systems with widespread, and I do mean widespread availability of miniatures and rules over a niche rules only system that requires you to source physical components yourself isn't exactly unreasonable.
And still, the local empiric evidence and tournament scene is that people use the minis, but not the games.
Of course, it helps that GW did an even worse job with the translations, doing a very, very minimal translation and adding it to the main box as a handout... people simply decided that it that was the level at what the localized support was gonna be, they might as well keep doing what they already were.
I don't expect LI to get very popular here if they do the same.
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Post by: chaos0xomega
H.B.M.C. wrote:"Things that did not exist yet weren't included in earlier rule!" is about as bad an argument as one can get. Seriously: What were you even attempting to argue there?
This isn't GW inventing new units for Marines and releasing rules for them later down the line. This is GW taking the Marine army list and splitting up into different books. How do you not get that?
Imagine if Hive War, the Tyranid expansion for Epic, had come out, but it had left out things that did exist (say, Carnifexes and Genestealers Broods), and then released their rules in a later supplement.
Scroll back to one of my previous comments where I explain that things are often cut in development and moved to expansions as a result of page count limitations or it not fitting within the context of a minimum viable product, etc. In this case, it would seem that the launch set comes with a single rulebook which contains all the core rules + basic army lists for the Astartes and Solar Auxilia. Its not unreasonable to assume that they opted to go with a 2-faction launch over having just astartes in the box with a more comprehensive and better developed army list, and chose to move the cut content to a separate book as an expansion. I'm sure there was also a good amount of page count chewed up by the need to include the necessary rules for all the stuff that already exists via Adeptus Titanicus and Aeronatuica Imperialis, which is the type of content that would usually feature in an expansion rather than in a core game. Before you go on about how they could just make the book bigger, let me pre-empt you to say that they are releasing a product, not a ruleset. Page count goes hand-in-hand with the price point of the box set and the size of the box it comes in. GW knows the audiene for the product and how much money they can reasonably extort out of them for said product, that becomes the primary constraint in the design of the product and what you get in it.
As for "not existing yet" - we know from various insider statements that the design studio works years ahead of the production and release schedule and that when they are working on an update for any given faction or game many things are concepted and developed to some extent before being cut and shelved to be picked back up again in the future. Some of the Primaris marines we are getting now are things that they likely started working on ~3 editions ago. IE - They existed, you just didn't know it, but GW knew it and they had a choice to make as to whether or not they would include rules for them or not.
Also on the same vein, while drop pods and jetbikes exist in 28mm scale, nothing yet existed in epic scale outside of titans and flyers, so to say its rules for something which already exists which is owed to you isn't really accurate. Acting like you are owed rules for something because it exists in another game at another scale is childish. Your perspective on this is also pretty off - they are giving you rules for flyers, titans, knights, space marines, and solar auxilia on launch, which is actually quite a bit. Would you still be reacting this way if they had only given you rules for astartes in the book, and then sold you the rest as expansions? I'm inclined to think no - I don't see you complaining about the absence of mechanicum or custodes rules, for example, even though the mechanicum and custodes army list is something that "exists" in 28mm scale and which we all know will no doubt be released for LI in future expansions.
In fact, the whole damned thing is silly and just forced controversy and outrage. We had a pretty solid leak of what units were contained in the launch book for a few months now - we knew there were no drop pods or jetbikes in it, likewise we know that there are no stormhammers or what-have-you in the solar auxilia list. This wasn't a secret, there were a couple pages of discussion where almost every single one of you guys commented about the absence of certain units. You knew. It was obvious that these things would all come in a future expansion, it was even suggested and discussed as well. You knew. Now that you have confirmation that the expansion you all knew and expected to be coming is actually comign you're all clutching at your pearls and throwing a tantrum.
Please.
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Post by: Dudeface
chaos0xomega wrote:In fact, the whole damned thing is silly and just forced controversy and outrage. We had a pretty solid leak of what units were contained in the launch book for a few months now - we knew there were no drop pods or jetbikes in it, likewise we know that there are no stormhammers or what-have-you in the solar auxilia list. This wasn't a secret, there were a couple pages of discussion where almost every single one of you guys commented about the absence of certain units. You knew. It was obvious that these things would all come in a future expansion, it was even suggested and discussed as well. You knew. Now that you have confirmation that the expansion you all knew and expected to be coming is actually comign you're all clutching at your pearls and throwing a tantrum.
Please.
I don't think people expected to have to buy a campaign book to use staple units. They expected that there could be an expansion book for a new army, not that every time they release a few new marine models they likely have to buy a campaign book to field it.
Yes the contents was out in the wild, no that doesn't excuse deliberately excluding units rules that would have been greenlit for production from being included and charged for independently.
Now it's possible the rules do also get a free distribution, but that sort of thinking leads to "forced controversy" when it's proven wrong.
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Post by: Lord Damocles
We've now reached the point where knowing about a problem apparently should preclude complaining about said problem. Noice.
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Post by: kodos
Dudeface wrote:
I don't think people expected to have to buy a campaign book to use staple units.
so people expected GW to make things different "this time" because of what?
they did not even promise to make it different "this time" unlike with 40k, so why are people expecting this old SG game re-released being different to Necromunda?
because Necromunda does not sell well so GW needs a different business model?
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Post by: Sarouan
Albertorius wrote:
And still, the local empiric evidence and tournament scene is that people use the minis, but not the games.
"Local evidence" is nice and all, but only apply to local. Of course a local strong fan community pushing for old edition games and being very active will be inspiring more people to join them. But that's just a drop in the ocean in comparison to GW shops / affiliated clubs making demo games for the new release worldwide.
People play the last official game edition because it's the one that's sold and easily available everywhere, and moreover they have greater chances to find fellow players to play with them. That's how we all started, after all. And that's how an undeterminate number of new players will start as well with LI.
This is an assumption, sure, but a very logical one based on past experiences with GW (and also other companies) 's neverending cycle of new editions. Exceptions will always exist, obviously, but never forget they are exceptions.
I don't expect LI to get very popular here if they do the same.
It doesn't have to be popular in your area, just sold according to GW expectations worldwide. People enjoy what they want to enjoy, in the end.
I don't think people expected to have to buy a campaign book to use staple units. They expected that there could be an expansion book for a new army, not that every time they release a few new marine models they likely have to buy a campaign book to field it.
First : we don't know the full content of said expansion book. Maybe there's more than just "a few new marines models"
Second : we don't know when it will be available (nor when the said units will be, for that matter - some seem to assume everything will be released at the same time, but there's absolutely no guarantee nor GW confirmation that will be the case)
Third : just look at what GW did in the past. They exactly did that. Look at their "end of edition" campaign books for 40k and AoS. They also did it with Warhammer Battle (End Times did release new units that you could only play by buying the "campaign books" - and woe on you because they were limited and plenty of people weren't even able to get them  ). Hell, even with old editions of Epic they did that by releasing profiles for new units in the White Dwarf (it wasn't free in the past, mind you).
So sure, you can always expect a full new army with every expansion book. But acting like it's a "new thing" ? Now you're not believable.
Would it have been better to have these poor drop pods and jetbikes in the core rule ? Yes. Is it worth to build an outrage out of it ? Not really.
Otherwise, just wait for LI to be a dead game and have some angel fan player to upload all the rules ever edited "for free" on the internet to have your complete edition. Just need to wait for an unknown number of years for that to happen, but hey we are already waiting so far so why not "a bit more" ?
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Post by: Flinty
It’s not about outrage. It’s about trying to communicate to GW that their customers don’t like this approach because it feels underhanded, and is detrimental to people actually being able to play the game efficiently.
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Post by: Sarouan
Flinty wrote:It’s not about outrage. It’s about trying to communicate to GW that their customers don’t like this approach because it feels underhanded, and is detrimental to people actually being able to play the game efficiently.
Ha, "efficiently" ! As if people were using these big books to efficiently build their list.
It's just a niche game, it's not even meant for tournaments that one. I'll tell you, when the expansion book will be out, I'm very sure actual players of LI will find a very efficient way to build their army list.
It's called "the internet".
Let's be honest, these rules will be uploaded there in no time and it will be just a matter of using a smartphone / a printer and you'll have your "efficient way to play the game". If an army builder app doesn't exist / is made by fans meanwhile...or plainly just having the rules in the miniature boxes themselves. Hell, for what I know, it could even be on Warhammer Community as download like they did recently for AoS.
That's why I believe it's not worth it to build an outrage out of that right now, when the core game is (still !!) not released yet, not even talking about expansion material. You're just using a tiny sentence in previewed pages of the White Dwarf as source for all of this !
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Post by: chaos0xomega
Horus Heresy fans did fine for the first 15 years of that games existence, what with everything coming out slowly over the course of about 15 books (including red books) over the course of a decade. Hell, you had to wait years before you had the ability to really be able to play certain legions, and heres a short list of things that "existed" which didn't have rules until well after the first book dropped:
Mortis Dreadnoughts (both castaferrum and contemptor)
Tarantual Sentry Guns
Lightning Strike Fighters
Deathstorm Drop Pods
Dreadnought Drop Pods
Avenger Strike Fighters
Storm Eagles
Arvus Lighters
Vindicators
Quad Launchers
Didn't see a lot of complaints back then. Y'all are entitled.
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Post by: lord_blackfang
My dude, when Dudeface thinks a grievance against GW is valid, it's time to stop defending them
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Post by: Dudeface
lord_blackfang wrote:My dude, when Dudeface thinks a grievance against GW is valid, it's time to stop defending them
I know right!
To those taking issue, it's almost like GW pumped out cheaper/easy access rules for other smaller games like kill team, warcry and horus heresy, then compiled them into a book after a year. Can't be expecting that now can we! That would almost make sense and be consumer friendly.
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Post by: MajorWesJanson
Given the Epic community's large variety of 3rd party and printable files for various units, it seems like GW is holding back rules until plastic kits are ready to release in the hopes that people will get the new rules and the new kits when they release instead of getting all the rules up front, printer goes brr, and not bother to buy the kits when they come out.
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Post by: Mad Doc Grotsnik
Please see my earlier post about how this is nothing new, especially for Epic Scale.
I do get why folks don’t like it. But it does remain par for the course.
As I said when Necromunda got its redo? I genuinely don’t mind unit rules being tucked/locked away in different books if those books contain other, worthwhile content.
And I’m still not going to offer my opinion on what was or wasn’t to my taste in that regard, lest The Sad Git Brigade try to claim my thoughts as some kind of declared benchmark, and pick a fight because they’ve sod all better to do in their lives.
Would I prefer it all be in a single volume? Yes.
Am I surprised it’s not? Not especially.
Will I begrudge having to but multiple books? That depends on the overall content, and indeed entirely remains to be seen.
But I do understand any game put out needs to make its own money, or sink without trace. And that’s not unique to GW. This is GW’s approach to solve a few quandaries at the same time. And it always has been. So please, at least stop acting like it’s a surprise, yeah?
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Post by: ingtaer
Think we have done this tangent to death now, can we please move on before things start getting heated.
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Post by: H.B.M.C.
chaos0xomega wrote:Scroll back to one of my previous comments where I explain that things are often cut in development and moved to expansions as a result of page count limitations or it not fitting within the context of a minimum viable product, etc. In this case, it would seem that the launch set comes with a single rulebook which contains all the core rules + basic army lists for the Astartes and Solar Auxilia. Its not unreasonable to assume that they opted to go with a 2-faction launch over having just astartes in the box with a more comprehensive and better developed army list, and chose to move the cut content to a separate book as an expansion. I'm sure there was also a good amount of page count chewed up by the need to include the necessary rules for all the stuff that already exists via Adeptus Titanicus and Aeronatuica Imperialis, which is the type of content that would usually feature in an expansion rather than in a core game. Before you go on about how they could just make the book bigger, let me pre-empt you to say that they are releasing a product, not a ruleset. Page count goes hand-in-hand with the price point of the box set and the size of the box it comes in. GW knows the audiene for the product and how much money they can reasonably extort out of them for said product, that becomes the primary constraint in the design of the product and what you get in it.
Splitting the Marine list up is something they never should have done. Waffling on about page count and minimum viable products doesn't change that.
If you buy a Codex, you should get your whole army. You shouldn't have core units split out into supplements.
chaos0xomega wrote:As for "not existing yet" - we know from various insider statements that the design studio works years ahead of the production and release schedule and that when they are working on an update for any given faction or game many things are concepted and developed to some extent before being cut and shelved to be picked back up again in the future. Some of the Primaris marines we are getting now are things that they likely started working on ~3 editions ago. IE - They existed, you just didn't know it, but GW knew it and they had a choice to make as to whether or not they would include rules for them or not.
This is doubling down on a terrible argument.
"Primaris marines weren't in my 4th through 7th edition Space Marine codecies, ergo GW did not release the rules for everything at once."
That's what you said. This has nothing to do with production schedules or when they started working on something.
Primaris Marines simply weren't part of 40k prior to their reveal in 8th. They did not exist. Bikes, Speeders and Drop Pods, on the other hand, are intrinsic parts of the Marines, and leaving them out of the core Marine list for an expansion is bad.
Your attempt at a comparison with Primaris Marines is laughable.
chaos0xomega wrote:Acting like you are owed rules for something because it exists in another game at another scale is childish.
But they do exist. We've seen them. They've previewed them.
chaos0xomega wrote:Your perspective on this is also pretty off - they are giving you rules for flyers, titans, knights, space marines, and solar auxilia on launch, which is actually quite a bit.
"Giving". Like they're doing us a favour.
chaos0xomega wrote:Would you still be reacting this way if they had only given you rules for astartes in the book, and then sold you the rest as expansions?
I'd expect them to have the Marine list as the complete Marine list. What about that don't you get?
chaos0xomega wrote:I'm inclined to think no - I don't see you complaining about the absence of mechanicum or custodes rules...
What... what are you blithering about? This is about them splitting the Marine list between different books. That's the issue: turning core Marine units into Day1 DLC. Like putting Tactical Squads and Captains in the Codex, but putting Devastator Squads and Chaplains in a supplement.
chaos0xomega wrote:for example, even though the mechanicum and custodes army list is something that "exists" in 28mm scale and which we all know will no doubt be released for LI in future expansions.
None of this has anything to do with things existing in 28mm. There are no Custodes/Mechanicum Epic 30k minis yet. When they eventually come out, I'd expect their respective lists to be complete and not split over multiple books.
chaos0xomega wrote:In fact, the whole damned thing is silly and just forced controversy and outrage.
No it's not. Expecting Marines to have the rules for their units in one location isn't an unreasonable expectation.
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Post by: xttz
MajorWesJanson wrote:Given the Epic community's large variety of 3rd party and printable files for various units, it seems like GW is holding back rules until plastic kits are ready to release in the hopes that people will get the new rules and the new kits when they release instead of getting all the rules up front, printer goes brr, and not bother to buy the kits when they come out.
This is the main reason. The aim here isn't specifically to sell supplement books, if that was true then there wouldn't be any free digital downloads for games like KT, or no unit rules included in boxes for AT & Aeronautica kits.
With very few exceptions, GW's entire marketing approach since the Chapterhouse drama is to only reveal details if they have products ready to sell. Their goal here is to obfuscate the release schedule until a time that GW are ready to start unveiling each new Epic kit. If units such as Land Raiders or Stormbirds aren't due until say Summer 2024, there's very little incentive for GW to publish those rules now and encourage players to spend 9 months arranging their own proxies. The same applies to drop pods, which may have originally been intended to land(!) 3-6 months after the main game launch in August.
The big question is if the supplement books will be the only way to get these unit rules. We don't have any confirmation on that yet, and given recent GW actions it's literally a coin flip.
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Post by: chaos0xomega
HBMC, my guy, you are not owed a complete list in a single place. You are not "buying a codex", you're buying a core rulebook for a game, there is no expectation for it to contain a full army list, the fact that it contains any army list at all is a small miracle, most of the time you have to buy a second book to get those.
Like all specialist games to date, this will be a game largely driven by narrative supplements, same as Horus Heresy, same as Adeptus Titanicus, same as Necromunda, same as Aeronautica Imperialis, etc. None of them give you your full army list in one place either, at least not up front. You should have know what to expect, if you didn't that's on you.
I don't need to see drop pods, jetbikes, landspeeders or whatever to know they exist and will eventually be added to the game (and hell drop pods were only added to 40k proper in 5th edition despite them existing in lore for decades prior so calling them "intrinsic" parts of the marine army list is a real laugh riot, gw really screwed us over those first 25 years or so by giving us incomplete codexes I guess, huh?). The fact that these things may exist at some point in the future does not mean that they are owed to me now. The fact that they are shown to exist this close to release likewise does not mean that they are owed to me now i can tell you that there are minis and rules for things that wont release for another year sitting on someones desk in nottingham *right now*, and guess what? Youre not owed them either. It was clear from the get go that gw was only giving us a fraction of the possible units that exist on release, hell it's also clear that GW is open to creating whole new units we've never seen or heard of before (Heavy sentinel, anyone?) and adding them to the game. That was never going to happen all at once and every sensible reasonable person understood that from the word go and knew that they would be getting a slow drip of rules for years to come, as is the case with literally every other specialist game. There was always going to be supplements and expansions for this game, you knew it as well as I do, and you have no credibility with the sad git brigade routine here acting like you've been personally slighted by some evil charlatan peddling snake oil.
The rules for all armies are going to be released as they release models for them. That's how it's been for years consistently across every other GW product line, and that's how it will continue to be for the forseeable future - it is an unreasonable expectation to expect something different in this one specific circumstance. This is a specialist game. It does not get a new edition every 3 years for them to reissue you a new army list with a handful of new units in it each time. They will still be continuing to expand that army list with new releases 3 years from now, probably 5 years from now, maybe even 10 years from now. Get used to it, it's not going to change. We all know no models, no rules is a thing, and that's the case here as it is with every other GW game. Automatically Appended Next Post: xttz wrote: MajorWesJanson wrote:Given the Epic community's large variety of 3rd party and printable files for various units, it seems like GW is holding back rules until plastic kits are ready to release in the hopes that people will get the new rules and the new kits when they release instead of getting all the rules up front, printer goes brr, and not bother to buy the kits when they come out.
This is the main reason. The aim here isn't specifically to sell supplement books, if that was true then there wouldn't be any free digital downloads for games like KT, or no unit rules included in boxes for AT & Aeronautica kits.
With very few exceptions, GW's entire marketing approach since the Chapterhouse drama is to only reveal details if they have products ready to sell. Their goal here is to obfuscate the release schedule until a time that GW are ready to start unveiling each new Epic kit. If units such as Land Raiders or Stormbirds aren't due until say Summer 2024, there's very little incentive for GW to publish those rules now and encourage players to spend 9 months arranging their own proxies. The same applies to drop pods, which may have originally been intended to land(!) 3-6 months after the main game launch in August.
The big question is if the supplement books will be the only way to get these unit rules. We don't have any confirmation on that yet, and given recent GW actions it's literally a coin flip.
The trend with every other specialist game is to release a compilation book with a sort of rules update/errata every couple of years. Not a formal new edition per se, more like an incremental update.
494
Post by: H.B.M.C.
You keep using the word "owe". In fact, you're the only person using it. Stop attempting to counter arguments no one has made.
Anyway, after I made my post I saw ingtaer had made his, so I'll leave it.
87618
Post by: kodos
lord_blackfang wrote:My dude, when Dudeface thinks a grievance against GW is valid, it's time to stop defending them
it is not about defending GW, but why are the people grumbling with GW doing the same as always
nothing changed, everything the same, yet people are angry because they did not expect GW being GW
or maybe just because now they know they need to spend a lot more than "teased" to play the full game, while weeks ago the arguments was that "technically" all those things are optional with GW games and should not be accounted for the cost to start
people don't like what GW is doing, welcome to the club
but don't act like this is something new
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Post by: LordBlunt
Hey guys,
While I haven't read the entirety of this thread, when will Eldar and possibly Tau get released for Legions Imperialis you think?
Given that the game is just about to release in the coming months, would it be safe to think we might get Eldar (or additional races) by next summer?
87618
Post by: kodos
Never
this is HorusHeresy 8mm, not Epic 40k there won't be any Xenos
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Post by: Pacific
Never before has this thread needed some N&R so much
Thursday so maybe something today, is it usually the day new items come through the Warhammer community page?
LordBlunt wrote:Hey guys,
While I haven't read the entirety of this thread, when will Eldar and possibly Tau get released for Legions Imperialis you think?
Given that the game is just about to release in the coming months, would it be safe to think we might get Eldar (or additional races) by next summer?
Check out one of the existing rulesets. My personal favourite is 2nd edition/NetEpic as the rules for Eldar are quite a lot of fun; some of the Eldar tank weapons in particular and Eldar Titans, which have the most annoying (for your opponent) shield rules in the game
I have perversely (as LI is about to arrive) just started on an Eldar Epic army, these are Guardians from Vanguard miniatures (from their Eloi range) and some classic grav tanks, which are ten a penny on eBay
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Post by: Matrindur
Pacific wrote:
Thursday so maybe something today, is it usually the day new items come through the Warhammer community page?
Yes Thursdays are Heresy Thursdays with reveals for either Legions Imperialis or Horus Heresy but last week they already said today would be LI.
But its likely to be just the teased expansion book instead of a new model reveal
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Post by: xttz
Matrindur wrote: Pacific wrote:
Thursday so maybe something today, is it usually the day new items come through the Warhammer community page?
Yes Thursdays are Heresy Thursdays with reveals for either Legions Imperialis or Horus Heresy but last week they already said today would be LI.
But its likely to be just the teased expansion book instead of a new model reveal
Last week's article said:
Join us again next week for another Heresy Thursday, which the Warhammer Community reconnaissance squad tells us is more miniatures for the hotly awaited Legions Imperialis.
So we should definitely see another model at least, although they could reveal the expansion book too.
I'm hoping it's something more mundane like plastic Arvus or Shadowswords, to help fill a few gaps in the Solar range.
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Post by: lord_blackfang
kodos wrote:it is not about defending GW, but why are the people grumbling with GW doing the same as always nothing changed, everything the same, yet people are angry because they did not expect GW being GW GW sales models vary wildly game to game. They're not trying to sell you half a faction in Underworlds, BB, Warcy, Kill Team, HH... so let us just have our regret over Legions apparently going in the worst DLC treadmill tier along with Necromunda.
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Post by: Sureshot05
Initial release is Guard and Marines with titan legions support.
They have hinted there are some more factions that will be released. These could be different varietys of guard and marines, they could be custodes, mechanicus and daemons.
I also see an argument for Orks and Aeldari in the long term, particularly the latter as they took part in the Heresy a bit. It would make sense to me as I imagine the other 40K factions are not going to be big sellers in epic scale, whereas Orks and Aeldari have always been the classic other epic armies.
And Votaan could be a thing...
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Post by: Pacific
I am imagining an Ork faction with the granularity we have seen thus far for LI: an Ork battlewagon with a unit profile stretching to 3 pages with different weapon options, all named things like 'big gun' 'very big gun' 'very big shooty gun with extra dakka' and they all have different special rules
And everyone just goes back to playing the NetEpic Ork rules, which are probably one of the most fun to play faction-specific rules that GW has ever written!
122274
Post by: SamusDrake
LordBlunt wrote:Hey guys,
While I haven't read the entirety of this thread, when will Eldar and possibly Tau get released for Legions Imperialis you think?
Given that the game is just about to release in the coming months, would it be safe to think we might get Eldar (or additional races) by next summer?
Not for Legions Imperialis as it's set in the 30K era and not even released yet, but Titanicus is looking very stale these days with it's limited(shared) Imperial range. While there are still 30K era options left to explore, they're not enough to keep the game going in the long term and especially with Legions offering the same units.
And there is also the possibility of Aeronautica returning for a new edition. Even more so than Titanicus, Aeronautica had quickly exhausted it's 30K options. While Epic 40K is not likely to happen for a while yet, Aeronautica is still a good option for GW in the meantime. There is a player base out there between both previous editions, with many models still going to be available in the Legions range. If they look back to the original edition, and remove those bloody hexmaps, there's no reason 40K Aeronautica can't keep us entertained in the meantime...
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Post by: leopard
Xenos are possible, but don't hold your breath
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Post by: lord_blackfang
I expect western civilization to fall before we get xenos in Legions. We didn't even get chaos bits in 5 years of Titanicus.
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Post by: MarkNorfolk
lord_blackfang wrote:I expect western civilization to fall before we get xenos in Legions. We didn't even get chaos bits in 5 years of Titanicus.
The way things are going, I don't think that is as long as you think it is.
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Post by: leopard
MarkNorfolk wrote: lord_blackfang wrote:I expect western civilization to fall before we get xenos in Legions. We didn't even get chaos bits in 5 years of Titanicus.
The way things are going, I don't think that is as long as you think it is.
a week Tuesday, heck could even be before the game is released
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Post by: Tabletop_Magpie
lord_blackfang wrote:I expect western civilization to fall before we get xenos in Legions. We didn't even get chaos bits in 5 years of Titanicus.
Slightly off topic, and not aimed directly at you, certainly more of a general question: When DID traitor legions start getting all chaos-y though?
I'm working through the HH books but so far it all seems to have been a few weeks/months since Horus and co went off script and did the Istvaan operations. We've seen the Emperor's Children Noise marines get a dose of the Warp (with help of Bile), and Fulgrim and Angron are now Daemon princes but nothing suggests their legions are outwardly Chaos in the traditional sense.
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Post by: MajorWesJanson
Tabletop_Magpie wrote: lord_blackfang wrote:I expect western civilization to fall before we get xenos in Legions. We didn't even get chaos bits in 5 years of Titanicus.
Slightly off topic, and not aimed directly at you, certainly more of a general question: When DID traitor legions start getting all chaos-y though?
I'm working through the HH books but so far it all seems to have been a few weeks/months since Horus and co went off script and did the Istvaan operations. We've seen the Emperor's Children Noise marines get a dose of the Warp (with help of Bile), and Fulgrim and Angron are now Daemon princes but nothing suggests their legions are outwardly Chaos in the traditional sense.
By Terra many of the legions are pretty mutated.
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Post by: Albertorius
chaos0xomega wrote:HBMC, my guy, you are not owed a complete list in a single place. You are not "buying a codex", you're buying a core rulebook for a game, there is no expectation for it to contain a full army list, the fact that it contains any army list at all is a small miracle, most of the time you have to buy a second book to get those.
Like all specialist games to date, this will be a game largely driven by narrative supplements, same as Horus Heresy, same as Adeptus Titanicus, same as Necromunda, same as Aeronautica Imperialis, etc. None of them give you your full army list in one place either, at least not up front. You should have know what to expect, if you didn't that's on you.
I don't need to see drop pods, jetbikes, landspeeders or whatever to know they exist and will eventually be added to the game (and hell drop pods were only added to 40k proper in 5th edition despite them existing in lore for decades prior so calling them "intrinsic" parts of the marine army list is a real laugh riot, gw really screwed us over those first 25 years or so by giving us incomplete codexes I guess, huh?).
Funny thing about "need". I don't "need" LI either. What I need is vote with my moneys
I already suffered Newcromunda, and I don't want that. So if LI is going to be like that, wel... the internet will provide enough for me, I'm sure.
Automatically Appended Next Post:
LordBlunt wrote:Hey guys,
While I haven't read the entirety of this thread, when will Eldar and possibly Tau get released for Legions Imperialis you think?
Given that the game is just about to release in the coming months, would it be safe to think we might get Eldar (or additional races) by next summer?
According to GW, never.
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Post by: lord_blackfang
Lovely sculpts, but again, 4 to a box is rookie numbers.
100848
Post by: tneva82
Albertorius wrote:chaos0xomega wrote:HBMC, my guy, you are not owed a complete list in a single place. You are not "buying a codex", you're buying a core rulebook for a game, there is no expectation for it to contain a full army list, the fact that it contains any army list at all is a small miracle, most of the time you have to buy a second book to get those.
Like all specialist games to date, this will be a game largely driven by narrative supplements, same as Horus Heresy, same as Adeptus Titanicus, same as Necromunda, same as Aeronautica Imperialis, etc. None of them give you your full army list in one place either, at least not up front. You should have know what to expect, if you didn't that's on you.
I don't need to see drop pods, jetbikes, landspeeders or whatever to know they exist and will eventually be added to the game (and hell drop pods were only added to 40k proper in 5th edition despite them existing in lore for decades prior so calling them "intrinsic" parts of the marine army list is a real laugh riot, gw really screwed us over those first 25 years or so by giving us incomplete codexes I guess, huh?).
Funny thing about "need". I don't "need" LI either. What I need is vote with my moneys
I already suffered Newcromunda, and I don't want that. So if LI is going to be like that, wel... the internet will provide enough for me, I'm sure.
Automatically Appended Next Post:
LordBlunt wrote:Hey guys,
While I haven't read the entirety of this thread, when will Eldar and possibly Tau get released for Legions Imperialis you think?
Given that the game is just about to release in the coming months, would it be safe to think we might get Eldar (or additional races) by next summer?
According to GW, never.
Gw denies even planning something until they announce it next day. Not most reliable sources for never  if you believe their never then gw would never release anything.
82928
Post by: Albertorius
tneva82 wrote:Gw denies even planning something until they announce it next day. Not most reliable sources for never  if you believe their never then gw would never release anything.
Well, what I believe is that they've said the same for all the games set in 30k, and so far, no xenos in sight for any of them, so...
AI was specifically not set in 30k and had xenos from the start.
14316
Post by: Xirix
Interesting, they sculpted the Laser Destroyers.
85057
Post by: vadersson
I really wish there was a bit more meat to these previews. No stat line, no points, nothing about transport cap, etc. sigh, just pretty pictures. I want rules people!
126443
Post by: Matrindur
vadersson wrote:I really wish there was a bit more meat to these previews. No stat line, no points, nothing about transport cap, etc. sigh, just pretty pictures. I want rules people!

They are probably saving those up for when they need to build up hype and interest for the release again. Since they already released all those faction rules articles back with the original release they only have individual units left now
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Post by: lord_blackfang
Not previewing the rules eliminates the chance of previewing the wrong (recalled) book.
8617
Post by: Hulksmash
4 to a box is the number of standard landraiders you got to a box in Epic: Armageddon with the metal updates. Just sayin
82928
Post by: Albertorius
vadersson wrote:I really wish there was a bit more meat to these previews. No stat line, no points, nothing about transport cap, etc. sigh, just pretty pictures. I want rules people!

At this point one would suspect that means they ain't on the main book. Automatically Appended Next Post: Hulksmash wrote:
4 to a box is the number of standard landraiders you got to a box in Epic: Armageddon with the metal updates. Just sayin
One of the reasons E:A didn't sell well was because it was insanely expensive. Just sayin.
8617
Post by: Hulksmash
As a GW employee at the time Epic sold super well for us before they pulled it to a battle bunker only item along with BFG and the other specialist games. Granted this was the US so who knows.
Also EA was a different beast. Those 4 tanks were 400pts which is over 12%ish of a standard game.
Epic EA was actually cheaper than 40k to play even at that time.
82928
Post by: Albertorius
Hulksmash wrote:As a GW employee at the time Epic sold super well for us before they pulled it to a battle bunker only item along with BFG and the other specialist games. Granted this was the US so who knows.
Also EA was a different beast. Those 4 tanks were 400pts which is over 12%ish of a standard game.
Epic EA was actually cheaper than 40k to play even at that time.
As a GW employee at the time, Epic 40k sold very well here as well. Then came E:A, they moved everything to Specialist Games, stopped selling any plastics whatsoever and went full metal or FW resin, both coming with a hefty markup.
And overnight, it tanked. HARD.
8617
Post by: Hulksmash
Epic vs. E:A are completely different time frames. One was last big when I was 14 and the other came out when I was 20 or 21.
Also the main factions had recut plastic infantry boxsets. The vehicles went all metal and some specialist infantry but it was still cheaper to play than 40k even at the cheaper cost at the time that was 40k.
49827
Post by: MajorWesJanson
Xirix wrote:Interesting, they sculpted the Laser Destroyers.
Yeah, I like them. Maybe they could do a quick set of full size ones that people can use on the plastic kits if they want to run Laser Destroyer sponsons?
No HB nose though?
82928
Post by: Albertorius
Hulksmash wrote:Epic vs. E:A are completely different time frames. One was last big when I was 14 and the other came out when I was 20 or 21.
Yeah. And I was talking specifically about E:A, as my post states.
Also the main factions had recut plastic infantry boxsets. The vehicles went all metal and some specialist infantry but it was still cheaper to play than 40k even at the cheaper cost at the time that was 40k.
It was very much not, here in Spain, as you had to order to Specialist Games, which meant ordering directly from UK, as Direct Order Spain had already disbanded.
Over here at least E:A stuff more than doubled price from the E: 40k era, plus it came in bigger boxes (full detachments, IIRC), instead of blisters. So all the people that did impulse buys didn't buy anymore, for one, as it wasn't in the stores.
There was almost no new players either as, again, not sold in the store anymore.
A lot of the people that did play stopped doing it because many played in the Battle Bunkers and as, again, it wasn't sold in the stores anymore, we got told they couldn't play.
And well, the prices, which more than doubled from one day to the next, made you direct order it, made you buy more than you wanted (because to qualify for free shipping you had to buy a lot, and because they made bigger boxes)... E:A got killed dead pretty quick, here.
86045
Post by: leopard
the weird bit was when GW started to put out what were effectively metal recasts of the plastics
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Post by: Hulksmash
leopard wrote:the weird bit was when GW started to put out what were effectively metal recasts of the plastics
Yeah, the metal infantry were weird that way. Just recast plastic models they'd removed from the plastic sprues (Aspect Warriors, Terminators, Scouts, etc).
86045
Post by: leopard
Hulksmash wrote:leopard wrote:the weird bit was when GW started to put out what were effectively metal recasts of the plastics
Yeah, the metal infantry were weird that way. Just recast plastic models they'd removed from the plastic sprues (Aspect Warriors, Terminators, Scouts, etc).
and pretty low quality ones, that was I think the era though when GW had yet to bring plastic in house so this way was likely more profitable for them
20609
Post by: Tyranid Horde
xttz wrote:https://www.warhammer-community.com/2023/10/12/heresy-thursday-deliver-and-destroy-with-a-new-legions-imperialis-tank/
Join us next Thursday for another Heresy Thursday, which will reveal more for Legions Imperialis.
Love these.
7075
Post by: chaos0xomega
lord_blackfang wrote: kodos wrote:it is not about defending GW, but why are the people grumbling with GW doing the same as always
nothing changed, everything the same, yet people are angry because they did not expect GW being GW
GW sales models vary wildly game to game. They're not trying to sell you half a faction in Underworlds, BB, Warcy, Kill Team, HH... so let us just have our regret over Legions apparently going in the worst DLC treadmill tier along with Necromunda.
Underworlds, BB, Warcry, and Kill Team all require you to buy supplement books to keep up with additional wargear options, strategem, and other rules, etc. You don't technically "need" those rules, sure, but if thats the argument you are going to take, I will counter that you don't technically "need" drop pods either.
Including HH in that list though - lolwut? You want to field a Legion Inductii squad or Ducrions in your astartes list? You gotta buy the $60 Siege of Cthonia supplement. You want to field Fulgrim transfigured or corrupted Legiones Hereticus in your Emperors Children army, or Sanctifier squads in your Salamanders army, or Nemesis Destroyers in your Ultramarines, or Dominator Termies in your Iron Warriors, or Atramentars in your Night Lords, or Red Hand Destroyers in your World Eaters? Going to need to buy the Exemplary Battles Volume 1 book for probably another $60 when it launches for pre-order this weekend - and note that those Iron Warriors, Ultamarines, World Eaters, and Night Lords units existed in the previous edition of the game, so they aren't "new". GW has also stated that many of the units in the Legacies pdf's will eventually be revised/updated and published in forthcoming supplements - the Astartes legacy pdf alone contains 70-80 additional units, if I were to guess thats probably as many units as are currently in the supposedly "complete" Legiones Astartes army list published for the game so far - so yeah, they absolutely did sell you "half a faction".
SamusDrake wrote:LordBlunt wrote:Hey guys,
While I haven't read the entirety of this thread, when will Eldar and possibly Tau get released for Legions Imperialis you think?
Given that the game is just about to release in the coming months, would it be safe to think we might get Eldar (or additional races) by next summer?
Not for Legions Imperialis as it's set in the 30K era and not even released yet, but Titanicus is looking very stale these days with it's limited(shared) Imperial range. While there are still 30K era options left to explore, they're not enough to keep the game going in the long term and especially with Legions offering the same units.
Realistically they could go for another 2-3 years, at least, in Adeptus Titanicus just sticking to Horus Heresy Traitor/Imperium content before they need to consider xenos. Theres like a half dozen known titan variants (and a handful of known Knight/Armiger types) that can be added to the game, even before you get into variant designs and corrupted versions. They have a lot of tooth left before they would need to get into Xenos. The fact that it will pull double duty with the LI crowd makes it far more appealing to GW from an ROI standpoint than it does to add stompas or eldar titans, etc.
And there is also the possibility of Aeronautica returning for a new edition. Even more so than Titanicus, Aeronautica had quickly exhausted it's 30K options. While Epic 40K is not likely to happen for a while yet, Aeronautica is still a good option for GW in the meantime. There is a player base out there between both previous editions, with many models still going to be available in the Legions range. If they look back to the original edition, and remove those bloody hexmaps, there's no reason 40K Aeronautica can't keep us entertained in the meantime...
Theres still quite a bit of HH content that could be released for AI yet. The decision to discontinue all the xenos stuff at this stage honestly does not bode well for the game in the short/medium term. I think they will eventually relaunch a 2nd edition of AI in a 40k setting, but probably not for 3-5 years at least if I were to guess. When they do so though, I think it might be a good indication that 40k xenos might be getting added to AT or LI within another 3-5 years of that point.
Albertorius wrote:tneva82 wrote:Gw denies even planning something until they announce it next day. Not most reliable sources for never  if you believe their never then gw would never release anything.
Well, what I believe is that they've said the same for all the games set in 30k, and so far, no xenos in sight for any of them, so...
AI was specifically not set in 30k and had xenos from the start.
Indeed, and keep in mind that HH has been going for about 15 years with nary a xenos in sight.
82928
Post by: Albertorius
chaos0xomega wrote:Including HH in that list though - lolwut? You want to field a Legion Inductii squad or Ducrions in your astartes list? You gotta buy the $60 Siege of Cthonia supplement. You want to field Fulgrim transfigured or corrupted Legiones Hereticus in your Emperors Children army, or Sanctifier squads in your Salamanders army, or Nemesis Destroyers in your Ultramarines, or Dominator Termies in your Iron Warriors, or Atramentars in your Night Lords, or Red Hand Destroyers in your World Eaters? Going to need to buy the Exemplary Battles Volume 1 book for probably another $60 when it launches for pre-order this weekend - and note that those Iron Warriors, Ultamarines, World Eaters, and Night Lords units existed in the previous edition of the game, so they aren't "new". GW has also stated that many of the units in the Legacies pdf's will eventually be revised/updated and published in forthcoming supplements - the Astartes legacy pdf alone contains 70-80 additional units, if I were to guess thats probably as many units as are currently in the supposedly "complete" Legiones Astartes army list published for the game so far - so yeah, they absolutely did sell you "half a faction".
I must have missed the part where we were talking about legion-specific units instead of general stuff available to all of them.
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Post by: chaos0xomega
The Legacies list includes like 40 or so generic units so, yeah, thats included too.
82928
Post by: Albertorius
chaos0xomega wrote:The Legacies list includes like 40 or so generic units so, yeah, thats included too.
As generic as what, please? I'll admit nothing really jumped at me on the two Astartes books as being out from generic units.
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Post by: chaos0xomega
Its literally a free pdf you can download from Warcom, take a look for yourself. Off the top of my head, Legion Medusas and Basilisks, Caestus Assault Ram, Thunderhawk Transporter, Land Raider Achilles and Phobos, etc.
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Post by: Albertorius
chaos0xomega wrote:Its literally a free pdf you can download from Warcom, take a look for yourself. Off the top of my head, Legion Medusas and Basilisks, Caestus Assault Ram, Thunderhawk Transporter, Land Raider Achilles and Phobos, etc.
Ah, thanks, I must have forgotten about that file. If they do the same here, it would be kinda nice. Oher than the medusas it seems mostly variants of vehicles already included, right?
84689
Post by: ingtaer
Its also off topic so drop it.
34906
Post by: Pacific
White Dwarf leak of the battle report for LI:
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Post by: Sarouan
Cool, a 3000 points game. Size of armies is relevant to what you fielded on the battlefield in a "regular" old Epic edition game. Without surprise, it uses a lot of boxes. It will be interesting to read.
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Post by: Gimgamgoo
Sarouan wrote:Cool, a 3000 points game. Size of armies is relevant to what you fielded on the battlefield in a "regular" old Epic edition game. Without surprise, it uses a lot of boxes. It will be interesting to read.
Makes me wonder what the price of a 3000pt army is.
That BA army has 16 drop pods. Was it 4 in a box? Probably £30+. That's £120 just on tiny drop pods.
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Post by: Sarouan
Gimgamgoo wrote:
Makes me wonder what the price of a 3000pt army is.
That BA army has 16 drop pods. Was it 4 in a box? Probably £30+. That's £120 just on tiny drop pods.
4 in a box according to Warhammer Community preview. As for the price...that is still unknown.
This battle report shows a lot of variety in terms of unit types and rules. It should give a good feeling of what the game offers.
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Post by: Albertorius
Sarouan wrote: Gimgamgoo wrote:
Makes me wonder what the price of a 3000pt army is.
That BA army has 16 drop pods. Was it 4 in a box? Probably £30+. That's £120 just on tiny drop pods.
4 in a box according to Warhammer Community preview. As for the price...that is still unknown.
Yeah... £30 at this point is, I think, a conservative estimation.
The size of the armies seem properly Epic, particularly for Space Marines. Not sure that the rules leaked so far will be very conductive to play at that size within a feasible time frame...
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Post by: Matrindur
Gimgamgoo wrote:Sarouan wrote:Cool, a 3000 points game. Size of armies is relevant to what you fielded on the battlefield in a "regular" old Epic edition game. Without surprise, it uses a lot of boxes. It will be interesting to read.
Makes me wonder what the price of a 3000pt army is.
That BA army has 16 drop pods. Was it 4 in a box? Probably £30+. That's £120 just on tiny drop pods.
I'm guessing the boxes all have the same price as the aeronautica ones so £30.
For the launch box I'm guessing the Predators/Sicarans and the Malcadors/Leman Russes won't be in dual boxes but individual boxes instead with double the number of models. This way it would be 2 sprues per box which seems in line with Aeronautica. The SM infantry and the Contemptors are on the same sprue doubled up so likely to be the same number in their individual box. Guessing the same to be true for the SA infantry/sentinels/ogryns.
For the Blood Angels that would be:
2-3 boxes of Kratos depending if its true that there are 4 inside, I'll calculate with 4 per box here -- £60
2 boxes of Predators -- £60
3 boxes of Sicarans -- £90
1 box of Xiphons -- £30
2 boxes of SM fast attack -- £60
6 boxes of SM Infantry -- £180 (Mainly because the list has 12 Terminator stands and with the breakdown above there would only be 2 stands per infantry box. If there are double the miniatures inside this price halves)
4 boxes of Drop Pods -- £120
1 box of Fire Raptors -- £30
1 Reaver Titan -- £37.5
Sum -- £667.5
Opposing side:
3 boxes of SM Infantry -- £90 (Depending if those Tactical Detachments are only Tactical Squads or if there are also Missile/Plasma/Assault Marines in there this could be lower)
1 box of SM Support -- £30 (Dreads/Tarantulas/Rapiers)
1 box of Fire Raptors -- £30
1 box of Rhinos -- £30
1 box of Kratos -- £30
1 box of Sicaran -- £30
1 box of Storm Eagles -- £30
1 box of Xiphons -- £30
2 boxes of Predators -- £60
1 box of SA Infantry -- £30
1 box of Leman Russes -- £30
1 box of SA Support -- £30 (Rapiers)
1 Reaver Titan -- £37.5
Sum -- £487.5
The second list is cheaper as it took less models because multiple smaller units = less bulk discounts
So I would guess on average around £500 for 3000pts as the above lists also have a few stands left over (For example Xiphons are 6 per box but both lists only used 3)
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Post by: Sarouan
Of course, these are just guesses that don't take into account any kind of discount you may have, depending on where you buy or in case of "bundle boxes", and also assuming everything in that battle report will be actually available right at launch (given it involves at least one expansion book for the rules, it's not a given).
Still, we're talking about GW, we know it will be expensive and it is about building a collection over time.
I believe I'll start with 1000 points game first, personnally speaking.
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Post by: Tyranid Horde
I really hope we don't see £30 as a baseline for boxes. The game will be far too expensive although I think most of this will get sold as formations so may work out cheaper all bundled in?
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Post by: Sarouan
Tyranid Horde wrote:I really hope we don't see £30 as a baseline for boxes. The game will be far too expensive although I think most of this will get sold as formations so may work out cheaper all bundled in?
There will be people selling separate parts of the "starter box" second-handed for a bit cheaper than single boxes, as well.
It's not really worth it to worry about that now, when we are only left with guesses that try to use "standard prices" as if they actually meant anything when you really start building your collection once stuff is sold online.
And if everything is way too expensive for you, you still have 3D printing / 3rd party coming to your rescue (assuming you still want to invest in that game, of course).
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Post by: Albertorius
Tyranid Horde wrote:I really hope we don't see £30 as a baseline for boxes. The game will be far too expensive although I think most of this will get sold as formations so may work out cheaper all bundled in?
I actually think that it's plausible that it will be more... £30 as a baseline takes ito account AI boxes... but those were released a while ago already, and if GW is consistent on anything, is on "upgrading" price brackets with each new release.
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Post by: MajorWesJanson
Is it just the angle, or is the vmb on the reaver titan look different from the resin kit?
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Post by: kodos
Boxes might be more than for AI, but you buy with discount and core box content s cheaper so overall the calculation is fine as a first guess
Hopefully be cheaper but might be more as well
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Post by: Matrindur
MajorWesJanson wrote:Is it just the angle, or is the vmb on the reaver titan look different from the resin kit?
It looks the same to me. Here is a frontal shot of the resin version:
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Post by: Albertorius
kodos wrote:Boxes might be more than for AI, but you buy with discount and core box content s cheaper so overall the calculation is fine as a first guess
Hopefully be cheaper but might be more as well
I expect discounts will be the same as they always are, so the result would be a net increase (not taking into account the core box...did we have confirmation that it will be an evergreen product, or a limited run?)
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Post by: Pacific
On force size, worth bearing in mind that one of the first (possibly the first) battle report for 2nd edition SM was a 6000pt mega battle (marines against Eldar) - a force size way bigger than the 3000/4000 that most people used in regular games. So this might not be entirely indicative.
Also, GW can say "this is the standard games size", because they are trying to shift more boxes, but the community will decide on what a standard game is. Once the tournaments get going, if 3000pts takes 3-4 hours to play then I can tell you now it won't become the 'standard' game size. Especially with the level of granularity, weapons profiles and faction specific special rules we can see, all of which halt the flow of the game when you are looking up rules tables, the 'standard' size game will settle on what people can play in an evening, or the ability to fit 3 games into a day for a tournament.
So.. don't stress too much if you think you need to save £400-500 to play this game, is what I am saying.
Tyranid Horde wrote:I really hope we don't see £30 as a baseline for boxes. The game will be far too expensive although I think most of this will get sold as formations so may work out cheaper all bundled in?
I hope so too. I remember I got into Epic as a kid, rather than 40k, as it was much cheaper to play. My friends and I shared the same starter box set, and an extra box of plastics or so and you were ready to go. It is quite possible this game is now aimed at those kids now 'grown up' (haha) who have £300-400 to splurge on a force for this game, although I am not one of those lol.
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Post by: lord_blackfang
Interesting they couldn't even make the inaugural battle report without using expansion book content. Almost like the core book isn't enough to play the full game
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Post by: CorwinB
lord_blackfang wrote:Interesting they couldn't even make the inaugural battle report without using expansion book content. Almost like the core book isn't enough to play the full game
Could also be that since their plans for the game were messed up by the launch delay and they don't want to delay the first expansion by too long in order to regain some inventory space, this is a battle report showcasing the game with the expansion book, and not the launch box, but the launch box is definitely playable by itself as well.
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Post by: Sarouan
lord_blackfang wrote:Interesting they couldn't even make the inaugural battle report without using expansion book content. Almost like the core book isn't enough to play the full game
Actually, the White Dwarf nowadays doesn't exactly follows former editorial lines on that matter. "Inaugural" battle report of Warcry 2nd edition was on a custom-made terrain (beautifully converted, I must say) that's not really representative of the content of the box. But it was giving awesome pictures and still very inspiring.
I bet here the point was to make a report showing vastly different tactics / unit types. Both armies are also wildly different approaches based on how they're built and what units they have. That's the focus, I feel, more than just "selling the core box". It is here to show the game is still able to give you enough choice so that the enemy factions involved can be very different even though they basically both have the same tools / profiles / lists at their disposal.
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Post by: tneva82
Pacific wrote:On force size, worth bearing in mind that one of the first (possibly the first) battle report for 2nd edition SM was a 6000pt mega battle (marines against Eldar) - a force size way bigger than the 3000/4000 that most people used in regular games. So this might not be entirely indicative.
Also, GW can say "this is the standard games size", because they are trying to shift more boxes, but the community will decide on what a standard game is. Once the tournaments get going, if 3000pts takes 3-4 hours to play then I can tell you now it won't become the 'standard' game size. Especially with the level of granularity, weapons profiles and faction specific special rules we can see, all of which halt the flow of the game when you are looking up rules tables, the 'standard' size game will settle on what people can play in an evening, or the ability to fit 3 games into a day for a tournament.
So.. don't stress too much if you think you need to save £400-500 to play this game, is what I am saying.
Gw said 40k default is 2k. Players followed automatically while complaining armies got more expensive to collect. Idea of sticking previous sizes didn't occur.
Never underestimate people's desire to follow gw's decisions even when it's hurting players and only for gw's profit.
Gw says 3k is standard, that's where tournaments go even if half games are talked through in the end.
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Post by: lord_blackfang
tneva82 wrote:Gw said 40k default is 2k. Players followed automatically while complaining armies got more expensive to collect. Idea of sticking previous sizes didn't occur.
Never underestimate people's desire to follow gw's decisions even when it's hurting players and only for gw's profit.
Gw says 3k is standard, that's where tournaments go even if half games are talked through in the end.
Very true, but in large part this is probably based on the assumption that GW balances the game (kek) at their stated default level.
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Post by: Sarouan
It's more a question of exploiting the tools / list choices at your disposal. Too small in points = not enough units you'd like to include and less combos you can build. In short : you feel too restricted. That's the real reason why "small games" are less popular.
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Post by: Pacific
A massive part of wargame list building though is exactly that Sarouan - trying to optimise it, guess the good units to use against your opponent or scenario and having to compromise on what you choose.
That has been part of every GW game for as long as I can remember. Mega battle 'spaff everything onto the table' are also fun, but I don't think thats the general experience people have when playing, especially for pick up games, events or tournaments.
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Post by: Matrindur
More from White Dwarf:
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Post by: Tyranid Horde
Man, that just looks fun!
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Post by: lord_blackfang
First and foremost it looks insanely crowded. How large is that board?
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Post by: kodos
5x4 is the suggested standard size
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Post by: Tyranid Horde
It really isn't any more crowded than a game of 40k...
It's a 5x4 based on the mission map, and it looks to be 5x4 based on the images and generally looking at the page.
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Post by: Sarouan
Yeah, I don't see how's that "crowded". In fact, I find the middle quite empty and lacking of line of sight blocking terrain.
The double page is badly folded on the pictures, so you don't see the full battlefield in the middle.
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Post by: xttz
If you let a blood angel player drop a hundred trash cans all over your deployment zone it's gonna be a bit hard to move around
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Post by: Pacific
I would answer to that and say modern 40k games look insanely crowded too
It definitely does look more crowded than any other previous version of Epic (but that stands to reason as both the board size has become smaller and model count increased).
It will obviously take away some tactical agency from the players, for things like flanking attacks, but remember these are just recommended board size and points costs.. and even the most die-hard " GW has told me this so I must do durrrrr..." Is not going to saw a foot of length off their 6x4 gaming boards.
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Post by: tneva82
Saw no, cut felt yes. And soon n+1 5x4 felts available and you are looked badly if you don't play on that size.
Happens every time with gw games
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Post by: Sarouan
Pacific wrote:
It definitely does look more crowded than any other previous version of Epic (but that stands to reason as both the board size has become smaller and model count increased).
To be fair, previous versions of Epic typically didn't fill that many terrains in their official battle reports.
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Post by: chaos0xomega
The decision to opt for a 5x4 standard board is mind boggling to me. Everyone either has 6x4 or whatever the monstrosity of a size 40k and AoS use these days (66x44 I think?) sized tables these days. I think i'll stick to 6x4 thanks.
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Post by: lord_blackfang
chaos0xomega wrote:The decision to opt for a 5x4 standard board is mind boggling to me. Everyone either has 6x4 or whatever the monstrosity of a size 40k and AoS use these days (66x44 I think?) sized tables these days. I think i'll stick to 6x4 thanks. Yea introducing a third sizing standard is odd af. I guess 5x4 is sort of a middle ground that's just a few inches short of nu40k size and also easy to adapt from 6x4? A compromise to kinda sorta work for both current 40k players and Specialist Games grognards at a cost of not exactly matching for anyone?
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Post by: kodos
Are you not excited to buy not only new armies and terrain but also a new board?
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Post by: Matrindur
chaos0xomega wrote:The decision to opt for a 5x4 standard board is mind boggling to me. Everyone either has 6x4 or whatever the monstrosity of a size 40k and AoS use these days (66x44 I think?) sized tables these days. I think i'll stick to 6x4 thanks.
Especially since the tiles come in packs of 6. You would need 20 for a 5x4 so you'd have 4 left over. Even better is that the 24 you'd have then would be the correct number for 6x4
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Post by: Flinty
Sarouan wrote: Pacific wrote:
It definitely does look more crowded than any other previous version of Epic (but that stands to reason as both the board size has become smaller and model count increased).
To be fair, previous versions of Epic typically didn't fill that many terrains in their official battle reports.
I think Lord_Blackfang is referring to the model count over the given space. Previous versions of epic that I played had a lot more space, so that the player had to decide where to commit stuff. This looks like two shoulder to shoulder battle lines that will advance into the middle and grind against each other. Not trying to say there is no skill, but just trying to indicate that manoeuvre and objective control looks different to previous versions.
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Post by: Dudeface
lord_blackfang wrote:chaos0xomega wrote:The decision to opt for a 5x4 standard board is mind boggling to me. Everyone either has 6x4 or whatever the monstrosity of a size 40k and AoS use these days (66x44 I think?) sized tables these days. I think i'll stick to 6x4 thanks.
Yea introducing a third sizing standard is odd af. I guess 5x4 is sort of a middle ground that's just a few inches short of nu40k size and also easy to adapt from 6x4? A compromise to kinda sorta work for both current 40k players and Specialist Games grognards at a cost of not exactly matching for anyone?
Titanicus was 4x4 iirc so that makes 5x4 confusing again, as they could have stuck with that and a smaller game size.
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Post by: vadersson
It does not help that mins are now 8mm vs 6mm. Even if base sizes are similar they look like they take up more room now. Anyone else use 5x4 boars? SW:Armada is 3x6 I think. Bolt Action is still 4x6 IIRC. What is SW Legion using?
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Post by: NOLA Chris
Matrindur wrote:chaos0xomega wrote:The decision to opt for a 5x4 standard board is mind boggling to me. Everyone either has 6x4 or whatever the monstrosity of a size 40k and AoS use these days (66x44 I think?) sized tables these days. I think i'll stick to 6x4 thanks.
Especially since the tiles come in packs of 6. You would need 20 for a 5x4 so you'd have 4 left over. Even better is that the 24 you'd have then would be the correct number for 6x4
Yay! It's like old Epic again, where vehicles were sold in packs of 3 or 4, but units were 5! lol
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Post by: Sarouan
Flinty wrote:
I think Lord_Blackfang is referring to the model count over the given space. Previous versions of epic that I played had a lot more space, so that the player had to decide where to commit stuff. This looks like two shoulder to shoulder battle lines that will advance into the middle and grind against each other. Not trying to say there is no skill, but just trying to indicate that manoeuvre and objective control looks different to previous versions.
No, it's the victory conditions of the scenario that push people to do that. In this specific scenario, before the picture was removed, the objective was to hold in the middle and kill a priority target chosen by each player. Having a big board doesn't really do that in itself. I've played enough Warhammer Battle "pitched battle" scenarios to know that it's not the size of the board that matter for moving your units in one particular direction.
Besides, it's just one battle report at 3000 points. If you want to play 2000 points or on a bigger board, feel free to do it. No GW police will stop you from doing so.
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Post by: xttz
Sarouan wrote:
To be fair, previous versions of Epic typically didn't fill that many terrains in their official battle reports.
They also tended to be played on custom 8x4 boards, which many players aren't going to be able to aim for.
Dudeface wrote:
Titanicus was 4x4 iirc so that makes 5x4 confusing again, as they could have stuck with that and a smaller game size.
I liked how the AT table layout gave you plenty of spare room for game accessories with a standard 6x4 table. Epic obviously doesn't need quite as much of that space without the terminal cards, so I wonder if 5x4 was meant to bring Epic closer in line to 40k while still being compatible with tiles measured in full feet.
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Post by: SamusDrake
Dudeface wrote:
Titanicus was 4x4 iirc so that makes 5x4 confusing again, as they could have stuck with that and a smaller game size.
Titanicus was the smaller size to accommodate the terminals. But even still, there's no harm in playing smaller if thats preferred.
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Post by: Sarouan
xttz wrote:
They also tended to be played on custom 8x4 boards, which many players aren't going to be able to aim for.
Last version of Epic still played by fan communities tend to be played at 3000 points, true, but most fan battle reports I've seen give an empty feeling when you look at a vast board with scare terrain here and there. A bigger board isn't especially fully exploited on that matter : most of the time, battles focus around objectives and if a part of the battlefield is devoid of one, most units have no real reason to be deployed there. There's no purpose of having more room to manoeuver if there is no reason to manoeuver there at all.
The fact it's a smaller scale actually reinforces that feeling of emptiness in that case. That's why I don't feel like it's crowded in the White Dwarf battle report.
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Post by: leopard
seem to also remember that a lot of the time in 1st and also in 2nd edition infantry spent a lot of time in transports and only disembarked to actually "do" something
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Post by: Sarouan
leopard wrote:seem to also remember that a lot of the time in 1st and also in 2nd edition infantry spent a lot of time in transports and only disembarked to actually "do" something
Usually to capture an objective and trying not to die in the process.
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Post by: leopard
Sarouan wrote:leopard wrote:seem to also remember that a lot of the time in 1st and also in 2nd edition infantry spent a lot of time in transports and only disembarked to actually "do" something
Usually to capture an objective and trying not to die in the process. 
exactly, but the result of that was a lack of infantry walking across the board (except for Eldar aspect warriors because knife & fork them, they can walk)
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Post by: lord_blackfang
Well I seem to remember E:A was played with 6 objectives and maneuver was important enough that you sometimes spend your activation doing a triple move. Probably not gonna be a lot of triple moves in Legions.
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Post by: Sarouan
Actually, the main reason why infantry on foot wasn't that used in previous editions is precisely because of using bigger boards. Infantry on foot is slow, and vulnerable. Having to move through a wasteland under heavy enemy firepower (and the Emperor knows how deadly and long ranged firepower can be at Epic scale) is usually a death sentence.
Playing on smaller boards (and with buildings) is a whole another matter favoring this kind of infantry for sure. At least, that's what I learned from my experience of playing EA, even years after GW stopped official support.
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Post by: VladimirHerzog
kodos wrote:Are you not excited to buy not only new armies and terrain but also a new board?
What a dumb argument that people keep repeating ever since GW made the recommended tables smaller.
Just play with part of your existing board counting as "out of bounds"...
As for armies and terrain, well no gak, its a new game with a new scale....
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Post by: SamusDrake
Sarouan wrote:Actually, the main reason why infantry on foot wasn't that used in previous editions is precisely because of using bigger boards. Infantry on foot is slow, and vulnerable. Having to move through a wasteland under heavy enemy firepower (and the Emperor knows how deadly and long ranged firepower can be at Epic scale) is usually a death sentence.
Playing on smaller boards (and with buildings) is a whole another matter favoring this kind of infantry for sure. At least, that's what I learned from my experience of playing EA, even years after GW stopped official support.
Agreed. Its easy to forget that many enjoy wargaming on the kitchen table, as well as at the more advanced venue that affords multiple tables pushed together.
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Post by: The_Real_Chris
Albertorius wrote:
One of the reasons E:A didn't sell well was because it was insanely expensive. Just sayin.
Sold well compared to what? Sales were 400% of Warmaster, with Warmaster assumed to be the baseline it would sell as.
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Post by: Cyel
Somehow these tiny tanks don't evoke such positive response from me as the Epic ones.
They lack the cuteness.
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Post by: The_Real_Chris
Sarouan wrote:Cool, a 3000 points game. Size of armies is relevant to what you fielded on the battlefield in a "regular" old Epic edition game. Without surprise, it uses a lot of boxes. It will be interesting to read.
Which edition? Looks a bit smaller than 2nd, with a similar footprint due to model and base size, but significantly larger than E:A (top of my head comparison there would be
6 Kratos - call them Land Raiders 600
11 Preds 600
3 planes 225
11 Sicarans - call them pred annihilators 750
12 speeders 475
6 bikes 250
12 jetbikes (call 'em bikes) 450
1 command 50
22 Tacs 1100
8 Devs 500
12 Terminators 1050
2 Raptors (pretend they are 'Hawks) 400
Reaver 650
So it was roughly 7000, now it is 3000, on a smaller table. Automatically Appended Next Post: Sarouan wrote:
Last version of Epic still played by fan communities tend to be played at 3000 points, true, but most fan battle reports I've seen give an empty feeling when you look at a vast board with scare terrain here and there. A bigger board isn't especially fully exploited on that matter : most of the time, battles focus around objectives and if a part of the battlefield is devoid of one, most units have no real reason to be deployed there. There's no purpose of having more room to manoeuvre if there is no reason to manoeuvre there at all.
But that is a consequence of decisions made in game. Do you want to concentrate the enemy with objectives in the same place, or make him spread out. That would depend on his army and yours. Also that space allows you to have depth to defences, have vulnerable long range units out of harms way and also to be able to flank and get round the enemy without fighting through. You know, manoeuvre warfare. Its taken to an extreme with a game like Blutcher, but here was a nice balance. Automatically Appended Next Post: VladimirHerzog wrote: kodos wrote:Are you not excited to buy not only new armies and terrain but also a new board?
What a dumb argument that people keep repeating ever since GW made the recommended tables smaller.
Just play with part of your existing board counting as "out of bounds"...
As for armies and terrain, well no gak, its a new game with a new scale....
Well, if it has been properly playtested, changing the board size will make a big difference to balance.
E:A was tested extensively for playing long edges or corners - playing using the short sides made things go out of balance for some armies too much.
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Post by: Albertorius
...that is not the positive point you think it is. Current 40k looks horribly overcrowded, as if they were fighting on a small parking lot.
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Post by: vadersson
Am I only only one that finds this statement funny?
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Post by: Albertorius
chaos0xomega wrote:The decision to opt for a 5x4 standard board is mind boggling to me. Everyone either has 6x4 or whatever the monstrosity of a size 40k and AoS use these days (66x44 I think?) sized tables these days. I think i'll stick to 6x4 thanks.
Yeah, after seeing that I think I'd go 2000 points and 6x4, that should look less crowded. Automatically Appended Next Post: The_Real_Chris wrote: Albertorius wrote:
One of the reasons E:A didn't sell well was because it was insanely expensive. Just sayin.
Sold well compared to what? Sales were 400% of Warmaster, with Warmaster assumed to be the baseline it would sell as.
Compared to Epic: 40k. Which itself didn't sell so good in comparison with the previous edition.
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Post by: catbarf
Sarouan wrote:Last version of Epic still played by fan communities tend to be played at 3000 points, true, but most fan battle reports I've seen give an empty feeling when you look at a vast board with scare terrain here and there. A bigger board isn't especially fully exploited on that matter : most of the time, battles focus around objectives and if a part of the battlefield is devoid of one, most units have no real reason to be deployed there. There's no purpose of having more room to manoeuver if there is no reason to manoeuver there at all.
The fact it's a smaller scale actually reinforces that feeling of emptiness in that case. That's why I don't feel like it's crowded in the White Dwarf battle report.
E:A is a game so heavily focused on maneuver, mobility, and board control that to suggest the standard board size is too big just because it isn't packed wall-to-wall like a 40K parking lot is frankly baffling.
That empty space gives things like artillery and transports reasons to exist, allows for defense-in-depth and offensive tactics beyond target priority, and permits factions like Marines to be the surgical instruments of force concentration they are in the lore.
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Post by: VAYASEN
chaos0xomega wrote:The decision to opt for a 5x4 standard board is mind boggling to me. Everyone either has 6x4 or whatever the monstrosity of a size 40k and AoS use these days (66x44 I think?) sized tables these days. I think i'll stick to 6x4 thanks.
I thought those base tiles they showed a while back were 12" x 12" and you got 6 of them making 6x4?
https://www.warhammer-community.com/2023/07/26/the-new-legions-imperialis-terrain-is-the-perfect-backdrop-for-an-epic-throwdown/
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Post by: Albertorius
Yes to all but the last part. If you have 6 tiles, each one 1'x1', you have 6'x1' with a single pack. You'd need 4 packs for either 5'x4' or 6'x4'
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Post by: Pacific
Sarouan wrote:Actually, the main reason why infantry on foot wasn't that used in previous editions is precisely because of using bigger boards. Infantry on foot is slow, and vulnerable. Having to move through a wasteland under heavy enemy firepower (and the Emperor knows how deadly and long ranged firepower can be at Epic scale) is usually a death sentence.
Playing on smaller boards (and with buildings) is a whole another matter favoring this kind of infantry for sure. At least, that's what I learned from my experience of playing EA, even years after GW stopped official support.
This highlights what is one of the main advantages of marines in previous epic versions. Their stats are not really any better than most other armies (other than morale) but it's their ability to manoeuvre and relocate forces; this is why I used to find their win rate was a lot better than their stats would suggest.
Having massive chunks of infantry and tanks hammer each other within a parking lot board arrangement might make a cool visual appeal, but you're then losing some of the appeal from the previous games; a flank attack, trying to strike undefended artillery, moving units so they can get a cross-fire on approaching enemies. All previous Epic versions had this - actually, I will say all wargames worth their salt generally.
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Post by: VAYASEN
Albertorius wrote:
Yes to all but the last part. If you have 6 tiles, each one 1'x1', you have 6'x1' with a single pack. You'd need 4 packs for either 5'x4' or 6'x4'[/quote
Opps of course haha. I was half working while typing and had in my head they were 2x2 each.
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Post by: Albertorius
Happens to the best of us ^^
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Post by: AllSeeingSkink
If that's 3000pts, I'd suggest the "best" game size is going to be a lot less than 3000pts on a 5x4 table, because that just looks like the good old fashion 40k parking lot but in 8mm scale.
Having room to move by not overcrowding the table has always been one of the more appealing things about Epic for me. Forces you to think more about what troops if any you dedicate to protecting artillery, whether you want to go hard on a flank attack or stronger in the middle and compromise the flanks. If the board is too crowded it just ends up being an even spread of troops from one table edge to the other.
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Post by: xttz
VAYASEN wrote:I was half working while typing and had in my head they were 2x2 each.
To be fair the last version of tiles released for AT were 2x2 each. Only took a spare ~£500 to get a full table worth...
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Post by: RazorEdge
I'm not happy with that "A table full of Tanks" Batrep here....
Looks like the same overflooded Ghak like 40k to me.
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Post by: Bubbalicious
Pacific wrote:
This highlights what is one of the main advantages of marines in previous epic versions. Their stats are not really any better than most other armies (other than morale) but it's their ability to manoeuvre and relocate forces; this is why I used to find their win rate was a lot better than their stats would suggest.
Having massive chunks of infantry and tanks hammer each other within a parking lot board arrangement might make a cool visual appeal, but you're then losing some of the appeal from the previous games; a flank attack, trying to strike undefended artillery, moving units so they can get a cross-fire on approaching enemies. All previous Epic versions had this - actually, I will say all wargames worth their salt generally.
Then again having massiv chunks of infantry and tanks fits the 30k setting, marines isn't the same surgical strike force in that setting as they are in 40k.
That and we dont know the lethality of the game, if half of that is dead by the middle of the game the "manuvering" comes in later turns.
It might be split up in different phases, For example phase on is possitioning that then transitions into phase two that is target priority for what your goal is, then pase three which is manuvering, surgical strikes when there is less stuff and more space.
Personally im planing on playing this on a 6x4.
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Post by: The_Real_Chris
Bubbalicious wrote:
That and we dont know the lethality of the game, if half of that is dead by the middle of the game the "manuvering" comes in later turns.
That to me is a very grim thought!
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Post by: leopard
RazorEdge wrote:I'm not happy with that "A table full of Tanks" Batrep here....
Looks like the same overflooded Ghak like 40k to me.
Suspect once the game is in peoples hands it will quickly settle out to what size gives a decent game that takes only a reasonable amount of time. I suspect that and what GW think that is may not be quite the same
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Post by: Fugazi
We’ve seen the Solar Aux troops, but do we think that regular Imperial Guard will get a release down the line?
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Post by: Tastyfish
Fugazi wrote:We’ve seen the Solar Aux troops, but do we think that regular Imperial Guard will get a release down the line?
Militia? No. Probably not this edition.
You've got a variety of forms of Mechanicum first - Taghmata, Tech Guard and Skitarii (the old fashioned tribals rather than rangers and vanguard).
Regular army just seem like they would be counts as anyway.
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Post by: Matrindur
Mission from White Dwarf. It seem these are to connect LI with HH. So you first play a LI mission and the winner gets a bonus in the following HH mission:
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Post by: lord_blackfang
That's neat
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Post by: Tyranid Horde
Albertorius wrote:
...that is not the positive point you think it is. Current 40k looks horribly overcrowded, as if they were fighting on a small parking lot.
Don't know where you read I said it was positive. A table full of models is the spectacle GW want, whether you take issue with it or not, whether you think it is overcrowded or not. If you take issue with it, reduce the points or increase the size of the board, you aren't chained to GW.
Anyway, the missions are pretty cool
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Post by: tneva82
Sure. Makes finding opponents harder though
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Post by: kodos
leopard wrote:RazorEdge wrote:I'm not happy with that "A table full of Tanks" Batrep here....
Looks like the same overflooded Ghak like 40k to me.
Suspect once the game is in peoples hands it will quickly settle out to what size gives a decent game that takes only a reasonable amount of time. I suspect that and what GW think that is may not be quite the same
the same people that cut off their 6x4 gaming mats because the rulebook defined a new minimum(!!!) size?
as soon as 5x4 at 3k is given as recommended or preferred size somewhere in the rules, this is set in stone and changing that will be harder than getting them playing dropzone commander instead of LI Automatically Appended Next Post: why do you think GW cares if you play the game?
you bought a 3k army that looks impressive on the table and that is everything they think the people want
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Post by: Sarouan
As usual, people assume a lot of things from one battle report in the White Dwarf.
I see it as it is : a cool battle report with lot of varied units, simply showing the different tactics and strategies you can build with what LI offers, while not necessarily imposing you to have a huge table to fit the board.
Automatically Appended Next Post:
kodos wrote:why do you think GW cares if you play the game?
you bought a 3k army that looks impressive on the table and that is everything they think the people want
Ah, this conspiracy constantly shows up with GW haters. It's actually a question of customer goal and publicity : having an impressive painted collection is a bit like the "Saint Graal" for a lot of them (and it is also the most appropriate for GW as a company, since it means the customer will kept being engaged with GW for a long amount of time while trying to achieve said goal). In reality, it's far from being GW exclusive - you see that as well in other miniature wargame companies like Warlord Games, Privateer Press or Mantic Games. The more impressive a collection is, the more engaged in these companies the customer is - and the more publicity it attracts. When people see games with painted miniatures - doesn't have to be Golden Demon standard with awesomely custom-made conversions, mind you, even though when it does it's even more to the point -, that's often what gives the spark for other people to get invested too. Much more than when you use a plant pot as terrain on your table with grey plastic half built miniatures, that's for sure (that's how we started at our local club that was a bit too focused on the "rule part" of the games, and we had some problems to recruit new players for a while...it was totally our fault here).
But thinking people at GW don't care at all for the game part ? That's completely false. If that was the case, 40k and AoS wouldn't be so single-mindedly focused on the competitive scene these last editions. However, it is true it's not that important as a lot of people on Dakkadakka with unreasonnable demands believe, I feel. In miniature wargame business, rules are mostly the cherry on top who gives you another motivation to build your collection and keep following that company's products. And it's also true that when a company is too focused on the rule part...well, we saw what happened to Privateer Press being now just a shadow of its former self or the fate of Guild Ball. Whatever someone thinks of what makes a good game in miniature wargames... it's never enough in itself to sell. Because the goal of a miniature wargame customer is more than just the rules...otherwise, he would just play video or board games.
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Post by: tneva82
kodos wrote:leopard wrote:RazorEdge wrote:I'm not happy with that "A table full of Tanks" Batrep here....
Looks like the same overflooded Ghak like 40k to me.
Suspect once the game is in peoples hands it will quickly settle out to what size gives a decent game that takes only a reasonable amount of time. I suspect that and what GW think that is may not be quite the same
the same people that cut off their 6x4 gaming mats because the rulebook defined a new minimum(!!!) size?
as soon as 5x4 at 3k is given as recommended or preferred size somewhere in the rules, this is set in stone and changing that will be harder than getting them playing dropzone commander instead of LI
Doesn't even have to be preferred or recommended but minimum.
Cut cut cut.
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Post by: Pacific
I was actually just reading a White Dwarf article by Jervis Johnson (it was an old issue) and he was musing on the creativity and agency that each player of the game has in a friendly gaming setting; not in tournaments, as for those you must follow whatever guidelines the TO has set, but the rules in the book are very much a 'starting point', not an end point, for what players do with their games.
This is from Jervis Johnson - one of the principle authors of previous versions of Epic. So, you can have your eyes roll up into the back of your head and blindly follow all of these table size and point guidelines that GW *recommend*, but is entirely your own agency and decision of what you do and how you play the game. This is such a creative setting, originally created by a bunch of fantasy/sci-fi fans sat in the back room of a pub in the 80s, and there is so much enjoyment to be had from losing your water wings/bike stabilisers and going off piste (to use some terrible metaphors). Table size/points are such a minor thing and really you can go much further, your hobby will thank you for it.
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Post by: kodos
if GW would care about gaming at all, they would actually play test their games
that recommended board size, army size and play time don't fit together at all just tells me that they never played their own game
that marketing is targeting events because they make a lot of money does not change that at all
that GW write in the books that the rules are just guidelines as excuse to do proper rules writing and people taking them as hard facts simply because the only advantage the rules by themselves have is that everyone is using the same
if people would go the recommended "use more house rules" stuff, you get the complains about the "fragmentation of the community and just for the sake of a healthy community we should not do that"
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Post by: Sarouan
kodos wrote:if GW would care about gaming at all, they would actually play test their games
that recommended board size, army size and play time don't fit together at all just tells me that they never played their own game
They do test their games. They simply don't have necessarily all the time in the world, or the same view than you about what makes a game fun or not.
By the way, you seem to already know all LI rules to declare that recommanded board and army sizes as well as play time "don't fit together". Which is quite a feat, since you know, game is not released yet and we only have pictures of a single battle report in the White Dwarf so far. Maybe wait for more information and, well, actually reading the rules before making such a statement ?
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Post by: kodos
"playing 4 games per week during the design phase" is not testing a game
and not having the time and people to play the game with 2 factions involved is simply a lie for a big company like GW because they can find people that will play 20 games a week for free just to make sure it works
and "wit and see how good that game will be", I am happy to be proven wrong but the chance is very low that this will work as you think
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Post by: Sarouan
kodos wrote:"playing 4 games per week during the design phase" is not testing a game
You just don't know how game design works, that's all. Or maybe you'd rather believe Matt from Mantic Games when he says they tested Dungeon Saga Origins for 7 years and think they did play games of it daily ?
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Post by: chaos0xomega
I know, on a personal level, many published game designers. Both miniature war game and board game. Some of them will collect data from 1000-2000 playtest games before sending their games to publication. These are not short games either, often they are fairly complex games with 2+ hr play times.
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Post by: Matrindur
Sarouan wrote:
They do test their games. They simply don't have necessarily all the time in the world, or the same view than you about what makes a game fun or not.
Its completely fine if they have a different view of their games and test them with that view. But if they release erratas for their releases before they are even out then obviously something was missed that isn't just a different view as they wouldn't change it if it was irrelevant to them. And if it happens for every release its no longer just a mistake but their playtesting thats the problem
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Post by: Sarouan
Matrindur wrote:
Its completely fine if they have a different view of their games and test them with that view. But if they release erratas for their releases before they are even out then obviously something was missed that isn't just a different view as they wouldn't change it if it was irrelevant to them. And if it happens for every release its no longer just a mistake but their playtesting thats the problem
You're talking about Warhammer 40k 10th edition specifically here, and that's fine. But the LI team isn't the same than the 40k team, and they don't have to cover more than a hundred profiles spread around 20 factions with the imperative to balance everything and not make a mistake while being under pressure with a specific release time imperative (and certainly also working on other projects as well). The scale isn't the same, litterally.
Sometimes it should be good to remember that game designers / playtesters are only humans and they can do mistakes too. Mistakes don't invalidate the rest of work they've done so far and that is perfectly fine...and they can be corrected, as erratas show. If you can't accept that, just stop playing miniature wargames. The whole market is litterally full of them - and most players do tend to shrug and keep playing when they spot them while making their own corrections or roll a die to decide which version is better. It's just a game, in the end.
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Post by: lord_blackfang
I would put may hand into fire (local idiom) that GW played exactly 0 games of Necromunda 2017 before publication.
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Post by: Albertorius
Tyranid Horde wrote:Don't know where you read I said it was positive. A table full of models is the spectacle GW want, whether you take issue with it or not, whether you think it is overcrowded or not. If you take issue with it, reduce the points or increase the size of the board, you aren't chained to GW.
Anyway, the missions are pretty cool
Well, you said it as a counterpoint to some people sayng it was very overcrowded, so one would usually assume you were trying to refute the assertion.
As to the rest... yeah, no gak, I kinda know that already  . I can also even play some of the other Epic games that seem to cater more to tactics and maneuver instead of just slugging it out in the middle
But yeah, the missions are a nice touch.
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Post by: insaniak
The Topic is Legions Imperialis, folks. If you want to talk about the game design and/or playtesting process, Dakka Discussions would be more appropriate.
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Post by: VAYASEN
Getting a feeling that this isnt coming out before Xmas....or anytime soon...
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Post by: xttz
VAYASEN wrote:Getting a feeling that this isnt coming out before Xmas....or anytime soon...
Pretty sure Epic has taken the originally-rumoured November release slot for TOW, since that now been confirmed as 'early 2024'.
This series of LI-focused Thursday reveals seem like a way to restart the marketing hype again.
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Post by: Eumerin
VAYASEN wrote:Getting a feeling that this isnt coming out before Xmas....or anytime soon...
IIRC, there were some comments from GW shortly after the delay was announced that indicated that LI was expected out before the end of the year. Doesn't mean that it won't slip again, possibly without us being any the wiser this time. But at some point after the slip, GW had it slotted into the calendar for a release by the end of the year.
One possibility - they've slotted both the game and the first expansion into what would have been the release slot for just the first expansion.
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Post by: schoon
Why do both of the forces from the battle report seem so short on troops?
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Post by: Pacific
Eumerin wrote:VAYASEN wrote:Getting a feeling that this isnt coming out before Xmas....or anytime soon...
IIRC, there were some comments from GW shortly after the delay was announced that indicated that LI was expected out before the end of the year. Doesn't mean that it won't slip again, possibly without us being any the wiser this time. But at some point after the slip, GW had it slotted into the calendar for a release by the end of the year.
One possibility - they've slotted both the game and the first expansion into what would have been the release slot for just the first expansion.
This sounds like a logical thing to do. Surely the.battle report wouldn't have been published if the game was too far away? It would be making a sales pitch for something that customers then cannot buy.
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Post by: Vorian
schoon wrote:Why do both of the forces from the battle report seem so short on troops?
Because they're playing an advert to show off all the lovely things for sale.
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Post by: tneva82
Pacific wrote:Eumerin wrote:VAYASEN wrote:Getting a feeling that this isnt coming out before Xmas....or anytime soon...
IIRC, there were some comments from GW shortly after the delay was announced that indicated that LI was expected out before the end of the year. Doesn't mean that it won't slip again, possibly without us being any the wiser this time. But at some point after the slip, GW had it slotted into the calendar for a release by the end of the year.
One possibility - they've slotted both the game and the first expansion into what would have been the release slot for just the first expansion.
This sounds like a logical thing to do. Surely the.battle report wouldn't have been published if the game was too far away? It would be making a sales pitch for something that customers then cannot buy.
Assuming they would have been able to alter wd by then.
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Post by: Eumerin
tneva82 wrote:
Assuming they would have been able to alter wd by then.
The originally scheduled LI release was months ago. If the first scheduled battle report couldn't be pulled at the last minute, then we should have seen something before now. Further, this new LI battle report explicitly uses equipment that's only available in the first expansion, again suggesting that it's not the article that was supposed to herald the launch of the new game. This is a "game + expansion" article.
Also, it's been mentioned more than once in this thread that the WD staff is capable of swapping out an article at the last minute, and has done so from time to time in the past. That leads to the same point - that this battle report was released at this time because LI is on the way soon.
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Post by: leopard
Vorian wrote: schoon wrote:Why do both of the forces from the battle report seem so short on troops?
Because they're playing an advert to show off all the lovely things for sale.
and they are using the Evey Metal armies which won't be more than one box of anything for each faction generally
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Post by: AllSeeingSkink
Did we have any news in terms of why it was pulled and what they have to do to get it out again?
When they said they were delaying it from whatever it was (August?) I figured it would have been out by now, especially when we saw a reviewer with a nearly fully painted army.
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Post by: lord_blackfang
AllSeeingSkink wrote:Did we have any news in terms of why it was pulled and what they have to do to get it out again?
Like with Cursed City, we'll probably know in 30 years when it's declassified
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Post by: tneva82
AllSeeingSkink wrote:Did we have any news in terms of why it was pulled and what they have to do to get it out again?
When they said they were delaying it from whatever it was (August?) I figured it would have been out by now, especially when we saw a reviewer with a nearly fully painted army.
Word is reviewers had to return book so looks like they had to reprint it, repack all boxes and with time required to transport thjt takes time despite gw paying extra to get new print run from uk rather than china.
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Post by: VAYASEN
Wish they would just give us a clue.
You know- Hi everyone, we hope to have LI out for you before Xmas, so get writing those lists. Or
Sorry to say, we estimate LI will now be early in 2024.
Is it that hard to talk to customers rather than 'sooner than you think'?
I have Xmas money to allocate somewhere soon, it will go elsewhere if I think LI isnt coming out before Xmas. If I know its coming out, ill save it for that.
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Post by: Matrindur
VAYASEN wrote:Wish they would just give us a clue.
You know- Hi everyone, we hope to have LI out for you before Xmas, so get writing those lists. Or
Sorry to say, we estimate LI will now be early in 2024.
Is it that hard to talk to customers rather than 'sooner than you think'?
I have Xmas money to allocate somewhere soon, it will go elsewhere if I think LI isnt coming out before Xmas. If I know its coming out, ill save it for that.
When they said it would be delayed they also said it would be out this year so there is your "we hope to have LI out for you before Xmas"
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Post by: schoon
VAYASEN wrote:Is it that hard to talk to customers rather than 'sooner than you think'?
It's "harder than you think"
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Post by: tneva82
VAYASEN wrote:Wish they would just give us a clue.
You know- Hi everyone, we hope to have LI out for you before Xmas, so get writing those lists. Or
Sorry to say, we estimate LI will now be early in 2024.
Is it that hard to talk to customers rather than 'sooner than you think'?
I have Xmas money to allocate somewhere soon, it will go elsewhere if I think LI isnt coming out before Xmas. If I know its coming out, ill save it for that.
Umm if they say it comes before christmas how you plan to write lists any better than if they said early 2024?
And what stops you from building lists now? Please don't say lack of rules because you wouldn't have those if they said before christmas anyway.
And beside how different "before christmas" is to "before end of year"? Saturday's this year are 23.12 and 30.12. We can be PRETTY sure it's not going to be either of those so 16.12 pretty much latest I would expect and "before end of year" and "before christmas" both covers that anyway.
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Post by: Ohman
Christmas lists is what he meant. If we know it's coming for christmas we can put it on our christmas lists.
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Post by: tneva82
Well we know it comes before end of year(provlded nothing else goes wroing. Nobody can ever quarantee anything from future). Whether its november or december another thing.
We have known that since gw announced delay.
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Post by: VAYASEN
tneva82 wrote:Well we know it comes before end of year(provlded nothing else goes wroing. Nobody can ever quarantee anything from future). Whether its november or december another thing.
We have known that since gw announced delay.
We know its coming out this year? Local store told me they think it will be next year (although they had no real idea)
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Post by: Eumerin
The last word from GW is before the end of the year. They haven't said anything since then. Could they have secretly changed it? Of course. But chances are that they were pretty confident about the "before end of year" timing when they said it, given they've already embarrassed themselves once.
As for any other announcements - they always announce at a set amount of time before release. Since they haven't announced the release yet, the only thing we absolutely 100% know is that it's at least two weeks away.
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Post by: drbored
It's frustrating, but keeping people in the dark is just their hype-style. Speculation drives conversation, conversation drives discovery, discovery brings new people into the loop/hobby.
And ultimately, with how borked things have been shipping-wise, from global shipping issues to epic being delayed to 50% of all 40k kits being out of stock for MONTHS, trying to put down any sort of date, even an estimate, is a dangerous game to play. GW doesn't want to attract the kind of attention that video game devs get when they have to delay a video game and get death threats from grognards that have nothing better to do with their lives.
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Post by: Pacific
I honestly don't think they would have published a battle report if the game was only arriving next year.. what would be the point?
Also, I would much rather they do release previews than not know, as at least I can save some money and plan. Do you remember a decade ago or so when there was no marketing at all and you only found out about a release when you walked into a store? And GW used to sue fan or news sites that showed leaked images? It was awful.
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Post by: tneva82
VAYASEN wrote:tneva82 wrote:Well we know it comes before end of year(provlded nothing else goes wroing. Nobody can ever quarantee anything from future). Whether its november or december another thing.
We have known that since gw announced delay.
We know its coming out this year? Local store told me they think it will be next year (although they had no real idea)
That's what gw said they are aiming.
Of course no quarantees. As li shows nothing ever certain or it would be already out.
If you want certainty look for fantasy world. Real world nothing except death is certain(and timing of that too is uncertain) Automatically Appended Next Post: Pacific wrote:I honestly don't think they would have published a battle report if the game was only arriving next year.. what would be the point?
To not have to bin printed magazine and skip month of wd over 1 article that isn't even erroneous?
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Post by: Matrindur
xttz wrote:https://www.warhammer-community.com/2023/10/19/heresy-thursday-deliver-dreadnoughts-and-shield-generators-with-more-drop-pods/
Dreadnought drop pods!
4 per box same as the normal drop pods and also a new shield generator variant:
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Post by: tauist
These shield pods are new to me, and add an interesting tool for the rapid assault toolbox!
Have these shield pods ever had a 28mil version?
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Post by: lord_blackfang
There are no shield pods in 28mm HH
4 to a box
They say the Leviathan is a tight fit, but wouldn't the Deredeo's guns be more of an issue?
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Post by: Mad Doc Grotsnik
Interesting. Seems the Palisades only protect other Drop Pods from the wording.
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Post by: ImAGeek
Feel like they could’ve been in one article with the normal drop pods.
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Post by: Matrindur
Since it says "and their contents" it should also protect the units that are deployed and if thats the case I don't think they wouldn't protect other units just because they didn't arrive in a drop pod
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Post by: tauist
Oh? well that makes them a lot less interesting then
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Post by: Tyranid Horde
Look pretty good to me, would be interested to see if these shield pods are considered essential for infantry slogging up the board, if the wording is incorrect of course about protecting other pods and their content.
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Post by: Mad Doc Grotsnik
Matrindur wrote:
Since it says "and their contents" it should also protect the units that are deployed and if thats the case I don't think they wouldn't protect other units just because they didn't arrive in a drop pod
Depends if they’re “one and done” defences to protect the deployed units the turn after they’ve arrived, or if they’re a persistent effect.
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Post by: tauist
I was thinking these'd be a godsend for giving additional protection to vulnerable units mid battle, if they can only be protecting the deepstriking unit it drops with, its gonna be lot less useful
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Post by: Mad Doc Grotsnik
As others have said, I’d caution about putting too much stock in what WarCom puts in the wording. They’ve been off before, and it’s easy enough to read too much into a single sentence.
They could be mentioning the Intent of the rule, and not the Limitation of the rule
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Post by: Pacific
They look great, I am guessing they are pretty large actually, comparing to the size of a dreadnought. Might explain why they are relatively few to a box.
For the life of me I can't remember how drop pods of that sort worked in previous versions.. I remember there was one that launched templates, another that shot, another that was a troop transport, but I didn't ever field them.
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Post by: Mallo
Pacific wrote:They look great, I am guessing they are pretty large actually, comparing to the size of a dreadnought. Might explain why they are relatively few to a box.
For the life of me I can't remember how drop pods of that sort worked in previous versions.. I remember there was one that launched templates, another that shot, another that was a troop transport, but I didn't ever field them.
Didn't one edition have you drop scraps of paper and you deployed them were they landed? Maybe I'm misremembering a home brew rule to something official.
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Post by: Flinty
More GW units need some protection from the wording
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Post by: Mad Doc Grotsnik
Mallo wrote: Pacific wrote:They look great, I am guessing they are pretty large actually, comparing to the size of a dreadnought. Might explain why they are relatively few to a box.
For the life of me I can't remember how drop pods of that sort worked in previous versions.. I remember there was one that launched templates, another that shot, another that was a troop transport, but I didn't ever field them.
Didn't one edition have you drop scraps of paper and you deployed them were they landed? Maybe I'm misremembering a home brew rule to something official.
2nd Ed. Numbered Tokens, which you’d assign to each Pod being Dropped. Put the tokens on a blast template, hold it X cm above the board, and tip away! They land where they land.
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Post by: Albertorius
Mad Doc Grotsnik wrote: Mallo wrote: Pacific wrote:They look great, I am guessing they are pretty large actually, comparing to the size of a dreadnought. Might explain why they are relatively few to a box.
For the life of me I can't remember how drop pods of that sort worked in previous versions.. I remember there was one that launched templates, another that shot, another that was a troop transport, but I didn't ever field them.
Didn't one edition have you drop scraps of paper and you deployed them were they landed? Maybe I'm misremembering a home brew rule to something official.
2nd Ed. Numbered Tokens, which you’d assign to each Pod being Dropped. Put the tokens on a blast template, hold it X cm above the board, and tip away! They land where they land.
3rd does that too. It's really fun.
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Post by: SamusDrake
You see? Warhammer can be fun!
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Post by: Eumerin
INQUISITOR! I found the Slaaneshi cultist!
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Post by: SamusDrake
Cursessss, Eumerin! I would've gotten away with it if it hadn't been for you!
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Post by: Sotahullu
Well at the very least, I got interested in making White Scars.
I expected for bikes/jetbikes a lot later so I got bit more interested that these are just around the (at the moment, unknown) corner.
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Post by: Pacific
The problem is that for this version you will probably need three rulebooks open to carry out a drop-pod assault, and there will be an FAQ clarification on some contradictory arrival/reaction fire rule.. (I am only half joking here!)
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Post by: VAYASEN
Hope they do the heroes of the Heresy at some point. Tarvitz, Rylanor etc. Loved some of those characters.
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Post by: Piousservant
VAYASEN wrote:Hope they do the heroes of the Heresy at some point. Tarvitz, Rylanor etc. Loved some of those characters.
Definitely! 8mm ickle primarchs...
On that though, it's curious that none of the previews to date have been for FW stuff - it's all been plastic (correct me if ive missed something!). Don't get me wrong, I'm thrilled at how much is coming in hard plastic (depending on expensive it still ends up being...), but you'd have thought there would be some FW releases coming too; whether that's characters or primarchs, or just vehicles / units they aren't making in plastic.
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Post by: Mr_Rose
Primarchs on 25mm bases! Just like the old Avatar of Khaine…
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Post by: tauist
Pacific wrote:
The problem is that for this version you will probably need three rulebooks open to carry out a drop-pod assault, and there will be an FAQ clarification on some contradictory arrival/reaction fire rule.. (I am only half joking here!)
That's what Stage Manager on iPadOS 17 is for! Just tested and I can get 3 pdfs/epubs to fit on my screen simultaneously (tidal will be in the background providing atmo bgm as usual  )
Seriously, I stopped taking my books to games already around the turn of the twenties.. and I fully expect LI to be available also as epubs?
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Post by: xttz
tauist wrote:
Seriously, I stopped taking my books to games already around the turn of the twenties.. and I fully expect LI to be available also as epubs?
Most if not all recent books for AT / HH have been sold as epub, so I wouldn't be surprised.
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Post by: The Power Cosmic
lord_blackfang wrote:They say the Leviathan is a tight fit, but wouldn't the Deredeo's guns be more of an issue?
Telescoping barrels.
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Post by: SamusDrake
Pacific wrote:
The problem is that for this version you will probably need three rulebooks open to carry out a drop-pod assault, and there will be an FAQ clarification on some contradictory arrival/reaction fire rule.. (I am only half joking here!)
Ah-haaaaaaaaaaaaaa! You could take phone snaps of just the juicy bits and leave the books at home!
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Post by: Mallo
SamusDrake wrote: Pacific wrote:
The problem is that for this version you will probably need three rulebooks open to carry out a drop-pod assault, and there will be an FAQ clarification on some contradictory arrival/reaction fire rule.. (I am only half joking here!)
Ah-haaaaaaaaaaaaaa! You could take phone snaps of just the juicy bits and leave the books at home!
But I play at home, and don't have enough space for more GW rulebooks!
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Post by: twentypence
xttz wrote:
Most if not all recent books for AT / HH have been sold as epub, so I wouldn't be surprised.
I think it was only the AT rulebook and Matched Play Guide that never made it to epub, two of the books you’d really want as epubs.
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Post by: schoon
I wouldn't get too worked up over the wording of the WarCom article. They frequently take liberties with their language in ways that have nothing to do with the rules.
I would guess that shields will be a "within X inches" effect as opposed to "only unit type X."
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Post by: SamusDrake
Mallo wrote:
But I play at home, and don't have enough space for more GW rulebooks!
Well now! I would then suggest...ummm....well...that is to say...urrrhhhh...
...dont you have a study or library in your home? Come now, they're all the rage these days! Even Captain Nemo had them and he was in a cramped submarine!
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Post by: Sarouan
Mallo wrote:
But I play at home, and don't have enough space for more GW rulebooks!
If you don't have space for GW rulebooks, that means you have even less space for a GW army, even at 10mm scale. It's a very space stressing hobby.
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Post by: Albertorius
Sarouan wrote: Mallo wrote:
But I play at home, and don't have enough space for more GW rulebooks!
If you don't have space for GW rulebooks, that means you have even less space for a GW army, even at 10mm scale. It's a very space stressing hobby. 
Dunno what to tell you, I'm pretty sure the Newcromunda books take up a lot more space than an Epic army
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Post by: MajorWesJanson
Albertorius wrote:Sarouan wrote: Mallo wrote:
But I play at home, and don't have enough space for more GW rulebooks!
If you don't have space for GW rulebooks, that means you have even less space for a GW army, even at 10mm scale. It's a very space stressing hobby. 
Dunno what to tell you, I'm pretty sure the Newcromunda books take up a lot more space than an Epic army 
They should have made that new skirmish case look like a Necromunda rulebook, so it could fit in on a shelf.
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Post by: Pacific
Albertorius wrote:Sarouan wrote: Mallo wrote:
But I play at home, and don't have enough space for more GW rulebooks!
If you don't have space for GW rulebooks, that means you have even less space for a GW army, even at 10mm scale. It's a very space stressing hobby. 
Dunno what to tell you, I'm pretty sure the Newcromunda books take up a lot more space than an Epic army 
For sure - I can fit an entire 10k epic horde army in a relatively small, over the shoulder KR case
I put all of the Necromunda rulebooks into the original box for transport, which was a mistake as I almost put my back out lifting it out of the boot of the car
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Post by: Sarouan
Trying to carry all Necromunda books with you for a game is like trying to carry all battletomes of Warhammer Battle and the rulebook for a game ; it's stupid and useless.
But don't worry, with LI, you'll have just one big rulebook and the expansion book when it's out. It'll be a few more years at best before it gets to Necromunda level.
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Post by: Albertorius
Sarouan wrote:Trying to carry all Necromunda books with you for a game is like trying to carry all battletomes of Warhammer Battle and the rulebook for a game ; it's stupid and useless.
But don't worry, with LI, you'll have just one big rulebook and the expansion book when it's out. It'll be a few more years at best before it gets to Necromunda level.
Time will tell, I'm sure. For the moment, the only think we know for sure is that it's going to have an expansion book right away, just like Necromunda did.
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Post by: chaos0xomega
Sarouan wrote:Trying to carry all Necromunda books with you for a game is like trying to carry all battletomes of Warhammer Battle and the rulebook for a game ; it's stupid and useless.
But don't worry, with LI, you'll have just one big rulebook and the expansion book when it's out. It'll be a few more years at best before it gets to Necromunda level.
If Pacific is anything like some of the local guys here, he probably organizes games for his club. That means he's bringing a large collection of minis across different factions + terrain, and as such needs to bring the rules necessary to cover all the possibilities in that collection for his players as befits the nature of the gaming he has organized (pick up casual play/demos, campaign/league,etc.)
You *could* just go and photocopy relevant pages and make packets for people, but depending on what hes doing that might entail a substantial amount of work, especially if you need to cover all the campaign related rules and trading outpost stuff, etc.
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Post by: Pacific
Thanks yes that was it exactly
A campaign for four of us, I had to supply miniatures and terrain for everyone, even print-offs of gang rosters from YakTribe
I have since found One Page Rules a bit better in this regard, a bit of a misnomer as its about 25 pages but still much easier on the back!
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Post by: Mallo
SamusDrake wrote: Mallo wrote:
But I play at home, and don't have enough space for more GW rulebooks!
Well now! I would then suggest...ummm....well...that is to say...urrrhhhh...
...dont you have a study or library in your home? Come now, they're all the rage these days! Even Captain Nemo had them and he was in a cramped submarine!
Just endless corridors of book shelves, friends and relatives lost within them for days. Only this is just for the necromunda gang books.
Sarouan wrote:
But don't worry, with LI, you'll have just one big rulebook and the expansion book when it's out. It'll be a few more MONTHS at best before it gets to Necromunda level.
There, fixed that for you!
Pacific wrote:Thanks yes that was it exactly
A campaign for four of us, I had to supply miniatures and terrain for everyone, even print-offs of gang rosters from YakTribe
I have since found One Page Rules a bit better in this regard, a bit of a misnomer as its about 25 pages but still much easier on the back!
I love the fubar rules. They are what One page rules originated from. Almost all the variants were just a single page, plus a spreadsheet for army lists.
Used to play the 6mm version a lot for fantasy & Epic games. Not very crunchy at all, sure. But allowed us to get games played very quickly and just have some fun.
I think one page rules kind of pushed it too far in trying to keep up with the GW cycle. Took what was a fun set of narrative rules and turned it into another edition cycle, just with less rules/cost.
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Post by: Sarouan
chaos0xomega wrote:
If Pacific is anything like some of the local guys here, he probably organizes games for his club. That means he's bringing a large collection of minis across different factions + terrain, and as such needs to bring the rules necessary to cover all the possibilities in that collection for his players as befits the nature of the gaming he has organized (pick up casual play/demos, campaign/league,etc.)
You *could* just go and photocopy relevant pages and make packets for people, but depending on what hes doing that might entail a substantial amount of work, especially if you need to cover all the campaign related rules and trading outpost stuff, etc.
Then he does like me and all the logistics and transport shouldn't rely on one poor guy on foot. Locals should at least give him a ride for everything he does for them in return.
But that is hardly GW's fault to make big books with loads of rules and background inside. And sure, there are games with less rules that are certainly easy to carry (and play).
Mallo wrote:
Sarouan wrote:
But don't worry, with LI, you'll have just one big rulebook and the expansion book when it's out. It'll be a few more MONTHS at best before it gets to Necromunda level.
There, fixed that for you!
Hah, you wish. You forget LI is a specialist / FW game : it will have a strong launch, but then you will have to wait for a long, long time before having new stuff to keep playing. See Horus Heresy. See Blood Bowl. See Necromunda - yeah, I guess there are enough examples already.
This is nothing as core games like AoS and 40k. This is just a "niche" game to reach as many people as they can on the market and a "secondary team" to work on it.
Do you even know how much time Necromunda needed to reach that level they have now ? Years. It wasn't in a "mere months" they got that many books in the library as they are right now. I still remember the complaints of players for having to wait for their gang book to be finally released and "compete" with the others "properly". Here with LI, I wouldn't be surprised we get stuck with 2 books and miniatures they previewed so far for a long time already.
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Post by: SamusDrake
Mallo wrote:
Just endless corridors of book shelves, friends and relatives lost within them for days. Only this is just for the necromunda gang books.
LOL! There is a fair few of those Necro books, to be fair.
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Post by: VAYASEN
People still think its out before Xmas?. Im losing faith.
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Post by: xttz
I'm not.
The next announcement on Sunday will be for AOS, then Epic will be a November pre-order.
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Post by: RazorEdge
From 4chan:
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Post by: Malika2
The picture doesn’t load :(
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Post by: lord_blackfang
Mikhael says preorder Nov 4th
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Post by: Matrindur
Now just to see whether it will be a one or two week preorder
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Post by: Mallo
Everything seems to be two weeks pre-order now.
I don't see how this is helping with their supply/demand issues, and they are still making weekly pre-orders. Their pre-order system is the most useless thing in the world due to how they handle releases anyway.
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Post by: lord_blackfang
I've seen calculations that just the Blood Angels army from that battle report would cost 900€ if bought piecemeal (not from the starter set), yikes
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Post by: RexHavoc
lord_blackfang wrote:I've seen calculations that just the Blood Angels army from that battle report would cost 900€ if bought piecemeal (not from the starter set), yikes
oof.
I really don't think they will be able to compete against 3d printing & other 6mm companies at that price point.
With the constant delays its gotten to close to the old worlds release. I think a good portion of the target audience will now have to choose between this or the old world.
I think I'll stick to the plan of buying up starter sets, as many tiles as I can get my hands on, and some of the plastic sets of the most iconic 40k vehicles. Then only buy more when they bring out some sort of battleforce/budget set next christmas.
I know what €900 of stuff from vanguard would look like and it would fill a table with more than one army.
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Post by: xttz
Mallo wrote:Everything seems to be two weeks pre-order now.
I don't see how this is helping with their supply/demand issues, and they are still making weekly pre-orders. Their pre-order system is the most useless thing in the world due to how they handle releases anyway.
It provides more time to ship large orders to 3rd party retailers, which was something they were clearly having issues with. Several large UK stores recieved some of their Tyranid stock in split deliveries before and after the weekend they would normally ship.
If planned carefully weekly pre-orders still allow for peaks and troughs too; for example this week just has a couple of new Necromunda products. That won't produce anywhere close to the same volume of shipping as the previous HH boxed set, or upcoming Epic/ AOS stuff.
lord_blackfang wrote:I've seen calculations that just the Blood Angels army from that battle report would cost 900€ if bought piecemeal (not from the starter set), yikes
That's hardly a representative indication when it's based on buying multiple infantry boxes (assumed to be around €40) just to take two terminator stands from each, and effectively dumping most of the rest of the models. Drop pods are also a very poor points to cash ratio too.
However for likely the same price as a box of drop pods we'll also be able to get 300-400pts of super-heavy tanks, so the cost of an army really depends on what's in a specific list.
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Post by: chaos0xomega
Mikhael is a charlatan, why are we still talking about him? He went by Admiral_SKK on reddit. Most of the rumors he originated were bogus, but it's not immediately obvious because he reposted rumors from other sources and mixed them with his own to make his made up wishlistibg sound more legit.
He claimed we would get plastic death riders in addition to rough riders in 2021, hasn't happened yet.
In 2021 he claimed TOW would have a rules compendium for all the legacy factions to be playable, it seems we ate only getting pdf lists for them (or at least some of them).
Claimed that HH would be expanded through "Warzone" supplements, starting with battles in the Sol System featuring Imperial Fists, Blood Angels, SoH, World Eaters, and Imperial Army - hasn't happened yet, seems unlikely
Claimed that HH would have "eras" (Early and Late Great Crusade, Earlyand Late Horus Heresy, and the Scouring) similar to MESBG having the Hobbit and the LotR - nope.
Claimed HH black books would still be valid from day one - nope
Claimed missing special characters for HH were coming in plastic- nope (and it seems for the most part characters will continue to be resin only).
Claimed plastic Daemon peimarchs were to be used with HH - nope, separate sculpts
Claimed 2 years ago that KT2.0 was getting a new Commander expansion - nope.
Claimed HH2.0 would follow 3 ways to play - nope
Claimed HH would have it's own munitorum field manual points books Ala 40k - nope
Claimed there would be a Horus Heresy compendium with rules for all 18 legions and 200+ unit datasheets - nope, in fact 2 books
He claimed the Age of Darkness boxset would be a limited launch box (nope) called the Battle of Heta-Gladius (nope) and would be followed by three starter sets Ala 40k/ AoS (also nope)
Claimed that HH would handle units and formations the same way as 8th/9th - not clear what this means but also nope, basically follows the pre-8th force org system
Claimed the contemptor in Age of Darkness was the same from Calth - entirely wrong
Eventually Claimed there would be three rules compendium for HH - Loyalists, Traitors, and Armies of the Age of Darkness covering everyone else - basically wrong
Claimed there would be a Getting Started magazine set for HH - wrong
Claimed HH marines would come in boxes of 10 w similar weapon options to the CSM kit - wrong
Claimed we would get plastic upgrade sprues for each Legion- wrong
Claimed some vehicles like rhinos and predators would be sold in squadron boxes - wrong
But if you only skim through it it looks right, because he was taking other rumors or leaks from more reliable sources (ex - the leaked photos and contents of the Age of darkness box which we had for like a year prior to release) and pasting his own reasonable guesses and nonsense on top of that for attention.
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Post by: Pacific
Safe to assume that this may be BS as well then haha.
RexHavoc wrote: lord_blackfang wrote:I've seen calculations that just the Blood Angels army from that battle report would cost 900€ if bought piecemeal (not from the starter set), yikes
I know what €900 of stuff from vanguard would look like and it would fill a table with more than one army.
I think you could probably clear out Vanguard's entire stock for that much!
If an army is even half the cost of that, this game will be DoA.
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Post by: Gert
I mean, a 2k army for 40k, AoS, or HH would set you back about the same so I'm not sure where that logic stands.
In fact, I've calculated the cost for my current lists for my main armies for those 3 systems and will include the bundles to reduce the overall price:
Deathwatch - £372.50 with Combat Patrol box and not including DW upgrades for each unit.
Seraphon - £313.50 with Combat Patrol which gives a spare Big Dino.
Iron Warriors - £468 with AoD box included.
£300 isn't an unusual price level. It's not 1991 anymore.
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Post by: lord_blackfang
But they didn't say 300, they said 900?
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Post by: Gert
I was more responding to the "Less than half" part but even so £900 seems a bit sus to me.
GW makes mistakes but a little under a grand to play basic games? I find that hard to believe.
Kinda feels like people want this to fail before it's even out of the gate.
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Post by: xttz
Gert wrote:I was more responding to the "Less than half" part but even so £900 seems a bit sus to me.
GW makes mistakes but a little under a grand to play basic games? I find that hard to believe.
Kinda feels like people want this to fail before it's even out of the gate.
It was €900 rather than £900, but it's still a very skewed and non-typical example of a list.
To use a 40k analogy, I could go and spend almost £300 on Tyranid monsters and get myself over 1,600pts worth on the tabletop. Or I could spend the same amount of cash on Pyrovores (while leaving all the spore mines on sprues) to fill out just 270pts of my army. That's how cash-inefficient this showcase Blood Angel list is. For Epic realistic examples are going to trend closer to the former, especially once you start factoring in starter boxes and kits that we know are more points efficient like titans & super-heavy tanks.
We also still don't know for certain how Epic infantry will be sold. The assumption is a ~£30 box with two sprues, but it could just as easily be something else entirely, like a Combat Patrol equivalent or those double-size HHv2 core boxes of 20 marine bodies.
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Post by: deleted20250424
I posted earlier in the thread, I bought 12k points of NetEA pointed minis for less than $500.
That covered printing and shipping.
So €900/£900/$900 is a wild number no matter the currency.
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Post by: kodos
the Blood Angel list shown in the WD uses 18,5 Boxes + Reaver which puts it at 790€, and as buying half boxes is not a thing it will be 810€ MSRP
that calculation comes from people who got review material and know what the box content will be
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Post by: VAYASEN
So if you want to make a head start, can you buy any of the Titans from Adeptus Titanicus atm and they will be compatible with LI?
I dont really understand how it works.
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Post by: Flinty
I would imagine Warlord, reaver and Warhounds will have rules in LI straight away. The other more esoteric stuff might be in an expansion.
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Post by: Pacific
Gert wrote:I was more responding to the "Less than half" part but even so £900 seems a bit sus to me.
GW makes mistakes but a little under a grand to play basic games? I find that hard to believe.
Kinda feels like people want this to fail before it's even out of the gate.
I think it's more pointing out why it might fail, rather than wanting it to - I love the epic scale and want as many people playing as possible. So, any dumbass moves (such as a v high buy-in price, let's say £500 to play the game as GW intend), rules which require encyclopedic memory and multiple rulebooks full of little page markers and notes, I'm against because it means less people will play the game. And it will be seen as a failure, because GW was able to release Epic in the past and make it a massive success; so really have no excuse in not being able to make LI a success as well.
I honestly can't imagine GW would release a game with that high a buy-in price, until we know for sure I'll assume this was just a battle report/marketing exercise to show off the full range of minis, rather than a baseline standard.
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Post by: SamusDrake
VAYASEN wrote:So if you want to make a head start, can you buy any of the Titans from Adeptus Titanicus atm and they will be compatible with LI?
I dont really understand how it works.
At the moment we understand that 30% of your Space Marine or Solar Auxilia army can be made up of Titans or Knights, and their datasheets will be included in the core rule book. Rules for running Legio or House armies will probably turn up in an expansion, similar to Knight Houses in Doom of Molech for Titanicus.
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Post by: Albertorius
SamusDrake wrote:VAYASEN wrote:So if you want to make a head start, can you buy any of the Titans from Adeptus Titanicus atm and they will be compatible with LI?
I dont really understand how it works.
At the moment we understand that 30% of your Space Marine or Solar Auxilia army can be made up of Titans or Knights, and their datasheets will be included in the core rule book. Rules for running Legio or House armies will probably turn up in an expansion, similar to Knight Houses in Doom of Molech for Titanicus.
More specifically, you can have a main army (there's two in the core, marines and auxilia) and up to 30% of the points of the army might be spent in allied detachments, of which titan legions is one of them. If you also want to field, say, knight banners or leman russ companies in your legion army, you'll have less points for a titan.
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Post by: RazorEdge
Wouldn't be surprised when the bring rules for Titan or Knight Armies in the November or December White Dwarf until they get proper Lists in an Expansion.
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Post by: twentypence
kodos wrote:the Blood Angel list shown in the WD uses 18,5 Boxes + Reaver which puts it at 790€, and as buying half boxes is not a thing it will be 810€ MSRP
that calculation comes from people who got review material and know what the box content will be
We know enough from the previews to identify how many boxes that Blood Angels army needs.
Without starter boxes it’s 21 boxes plus Reaver.
If we assume £30 / €40 / $50 usd for those boxes (I have no insider info on price or any other aspect) then that’s where the almost €900 figure comes from.
About half the models you get in those boxes aren’t used, and it’s a low price efficiency army.
Savings can be had from using the starter contents, and buying from FLGS.
I estimate you could get a workable army with about 12 boxes of stuff. With starter contents and a discount it’ll probably be about €450 (again, a guess on price).
Edit: That £30 box price comes from AI stuff being £28 before it sold out, plus an increase being snuck in. GW could always surprise us with a lower per box price. Maybe.
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Post by: kodos
the entry price point is not different to the other GW games
2 times the core box to share, a 3rd core box to get some models for cheap and the rest for regular boxes
while the specific armies that don't use a lot of the core models will be much more expensive
and enough people play the game with 3D printed models to make it popular, being a popular game and enough people buy the GW models at the high price and over time the high price does not seem that much any more
not any different to Horus Heresy
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Post by: Albertorius
kodos wrote:the entry price point is not different to the other GW games
And that's the problem, innit
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Post by: xttz
While the battle report doesn't make the precise cost clear (it's possible they are a flat point cost to upgrade a detachment), it looks as though drop pods work out to around 5-6pts each.
Assuming a £30 cost for a box of four that's around 0.6pts per £1
For comparison we have these values towards the other end of the scale:
Thunderhawk (using AI price) = 5.4pts per £1
Baneblades (assuming £40 for four) = 9pts per £1
Reaver titans (using AT price) = 11pts per £1
LI Starter set (assuming £120) = ~ 14pts per £1
In terms of points efficiency, drop pods are barely more effective than buying cosmetic basing accessories for your army. That's the issue with the BA list.
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Post by: Sarouan
Hey look, the usual people are talking about prices again - even though the game is still not released and they're all theorical because no one received a price list so far.
I already said these kinds of "calculations" are pointless because of that reason I just wrote above...unless you want LI to fail / glee in GW bashing, in case it just adds fuel to your self made justifications to hate GW no matter what. Wait, no, actually it doesn't because you just look like fools to make up theories like this out of thin air..
Calculate the value of the armies in the battle report once prices are officially out, then you'll be more believable. Until then, it's not even worth the online space you're wasting to put it here.
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Post by: Pacific
OK well hopefully something that people might find a bit useful, I have started a thread down in the Specialist Games section discussing the battle report and inferences about the game and rules that can be made from it, if anyone is interested!
https://www.dakkadakka.com/dakkaforum/posts/list/0/811924.page#11602235
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Post by: Albertorius
Sarouan wrote:Hey look, the usual people are talking about prices again - even though the game is still not released and they're all theorical because no one received a price list so far.
You can always just not read it
Or remember this is a discussion forum and people... discuss things.
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Post by: Sarouan
Albertorius wrote:Sarouan wrote:Hey look, the usual people are talking about prices again - even though the game is still not released and they're all theorical because no one received a price list so far.
You can always just not read it
Or remember this is a discussion forum and people... discuss things.
It is not discussion when someone puts a price out of their ass and make it appear like it's an actual thing that will happen. It's delusion at best, intentionnal misinformation at worst.
Hating GW is ok as long as you have factual basis to justify that hate (don't like prices / find it an army to be expensive ? Calculate on real prices of concerned products in store - if said products don't exist yet, there's no factual basis). If not, then it's just irrationnal hate. And you're to be blamed for that.
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Post by: Albertorius
Cool story, bro
Thing is, people is "pricing stuff out of their ass" based on the amount of stuff GW has said it's going to be in the boxes (or assuming there's gonna be two sprues on the ones we don't know yet because the AI boxes had two) and the assumption that, hopefully, those boxes won't cost more than the AI ones. Which might be a stretch, GW being GW.
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Post by: kodos
"your poverty pisses me off" is good argument for every discussion about GW games
stop discussing the games you are interested in until you are rich enough so that the high prices don't mean anything to you anymore
and right, we don't know the price yet, might as well be 55€ per Box instead of 40€
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Post by: Sarouan
Albertorius wrote:Cool story, bro
Thing is, people is "pricing stuff out of their ass" based on the amount of stuff GW has said it's going to be in the boxes (or assuming there's gonna be two sprues on the ones we don't know yet because the AI boxes had two) and the assumption that, hopefully, those boxes won't cost more than the AI ones. Which might be a stretch, GW being GW.
And like I said, it's pointless to talk about the cost in € of an army showed in a White Dwarf battle report so long the game isn't officially released and we don't have at least retailer information on price list for when it hits pre-order.
Because it has no value, it's all theorical. The only thing it does is convince the convinced that it's not worth playing this game. That's the real purpose of the "discussion".
You said I didn't have to read your exchange. Well, you don't have to read my posts either. Trying to ignore the reality of this is the same as talking about a "900 € LI blood Angel army" : it's useless.
But understand that for those who are interested in LI, having to follow a tiresome "discussion" on "theorical prices" again in the "News and Rumors thread" (it's not even a "rumor" to talk about theorical prices, mind you, it's all made up) to actually find relevant information is as pointless as the whole thing is.
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