96209
Post by: MacPhail
Well, three for three... sounds like these girls are going to the back of the painting line and then back in the box for now. Bummer.
96209
Post by: MacPhail
Quick Sisters battle report from today... I fought a 1500-point pickup game against Tau at my local GW. Fun game, great opponent, and a solid victory. Also one of the oddest games I've fought in a while.
We played The Relic on a Hammer & Anvil board. I brought 2 small foot BSS squads, a BSS flamer squad with Jacobus in a Rhino, 2 Dominions with Immos, HF Rets in a Rhino, 2 Exos, and Celestine with a Seraphim squad. He had two squads of Fire Warriors, one of them with the Fire Cadre HQ, one squad of Pathfinders, a unit of drones, three Broadsides with railguns, a loaded Riptide, and a loaded Stormsurge. I think he had 14 markerlight drones total.
I chose my table edge and deployed, thinking that even in an objective game going first might give me the best shot at both the Relic and getting some flamers into his lines. My opponent anchored the Stormsurge in a corner, deployed the Riptide dead center, and arrayed the Broadsides on a flank. He successfully seized the initiative, so I scouted toward the Relic and crossed my fingers.
His rolling was awful on Turn 1 and I managed to get to the Relic with the Dominions. Over 4 Turns he ground away at my transports and gunned down all of my Relic carriers before they could move... the Relic only came my way as I fumbled it one inch closer each turn as I died. But I got the Riptide on Turn 1 with awesome rolling from the Exos, which bought me a little breathing room, and he chose staying at a distance over taking chances with my flamers and meltaguns.
The Stormsurge was devastating, but I eventually got a surviving priest back into a Rhino with the Relic and made a run for it. The surprising key was my success in castling up my transports in a gap between two ruins where they blocked the Tau LoS and pursuit. When my opponent glanced two of them to death, I had the cover I needed to hold the Relic through an entire turn in order to re-embark. I fired no specials or heavies other than Turn 1 melta Doms, and I didn't use a single AoF... the whole game was focused on extricating the Relic while the Exos and Immos tallied limited kills... the drones, a few Fire Warriors and Pathfinders, and most notably the Riptide.
Final score: 4 (Relic + First Blood) to 0. Main successes include, predictably, ignore the Lords of War and play the mission, and also deliberate use of transport carcasses to turn a neutral table to my advantage. Still, a super odd game given the lack of engagement and the degree to which the Sisters cornerstones of meltas, flamers, and AoFs did nothing at all.
3314
Post by: Jancoran
Go Sisters Go!
70567
Post by: deviantduck
I've got an upcoming ITC highlander tourney. 1 cad. 1 ally. No FW, no super heavies or gargantuans. All battle brothers are allies of convenience.
It's going to be hella fun.
3314
Post by: Jancoran
Git 'em. No quarter. No surrender.
96209
Post by: MacPhail
So, my second game vs. Tau in a week had a different opponent playing a very different army, but the same outcome: Sisters victory. I rarely get more than one game in a month, so I was pumped for two in a week. I might have hoped for a little more variety in my foes, but Tau were fresh in my mind, and my opponent was a great guy whose gameplay I enjoy and respect, so I was very excited for the game. I was even more pleased with a second win, especially after my opponent seized the initiative on me.
I played what may be shaping up to be my all-comers double- CAD army: Canoness with Quad Gun and ADL, 2 small Sisters squads (storm bolters on one, flamers on the other), three Dominions in MM Immolators, 2 Exorcists, Celestine, 2 small Sisters squads with flamers, 2 units of Seraphim, a squad of HB Retributers, a squad of HF Retributers in a Rhino, and an Inquisitor with Servo-skulls to help bring the Angels down on target.
My opponent ran a Hunter Contingent with a Battlesuit Commander, Cadre Fireblade, 1 unit of Fire Warriors, 2 units of Kroot, 1 unit of Pathfinders, and a unit of Sniper Drones. The Contingent Headquarters added Shadowsun to the Sniper Drones for an annoying 2+ cover save and Aun'va with bodyguard for his insane buff bubble. He had a Firebase Support Cadre of Riptide with Ion Accelerator and 2x3 Broadsides with Railguns, plus a Piranha Firestream Wing of 4 Piranhas with Fusion Blasters.
We played The Spoils of War on a Dawn of War table with terrain set up by a neutral party. There were three objectives in no man's land, two on his side, and one on mine... I threw an extra one of mine toward the center thinking I could get there and hoping to draw him out of his DZ. Although my opponent had no Flyers and no Lords of War, his HQ and formation buffs were potent, and I knew I needed a strong first turn. I deployed with my Scouting units in a position to sprint past the objectives for an alpha strike and then fall back to score VPs while the rest of the army advanced to join them. I brought the Servo-skulls to DS the Seraphim, but decided to deploy everything instead of facing his EWO fire, so the skulls just crowded his Kroot conga-line. My opponent strung every squad out in long screening lines radiating out from Aun'va (to claim his buffs essentially table-wide) with Battlesuits in the backfield and Piranhas on the flanks. Needing a potent alpha strike, I instead watched my opponent seize the initiative. I decided to Scout my dominions forward as planned rather than using the new FAQs to scout them out of LoS, a decision that saved the game for me.
His first turn dismounted two Dominion squads and immobilized the third, but the survivors were well-positioned for scoring midfield objectives. My first turn was a bleak affair of minimum rolls on the Heavy d6 Exos and all of my meltas had been unhorsed well out of critical range, but the bolters and HBs tore up the Kroot screen and the Quad Gun dropped a Piranha. His Turn 2 wiped the Dominions off all three midfield objectives, but I did better on my Exo rolls and got three Broadsides, Heavy Bolters and Quad Gun dropped 2 more Piranhas, and a Seraphim squad sacrificed themselves to overwatch to deliver Celestine into the Tau flank, where she defeated and swept the Kroot. On his turn 3 his dual-fusion Crisis suits dropped in alongside my Exos but failed to pop their side armor. Seeing that I'd probably finish off the Broadsides, nail both Crisis suits in my backfield, and get Celestine into the Pathfinders on my Turn 3, and that I was well up on objectives scored with more scoring units closing in on foot, my opponent conceded. Final score: 7-2.
I think what worked for me was to not abandon the Dominions' Scout move and to get into good scoring position early. I lost all those units and they did very little damage to the enemy, but they ran up the score in turns 1 and 2. The Quad Gun was a great investment, although the ADL didn't do much until he Nova-charged his Ion Accelerator. The Seraphim did their jobs, one squad as ablative wounds for Celestine and the other as objective grabbers. As in my previous game vs. Tau, ignoring the big tough stuff and focusing on the mission was the right call. Losing the initiative really impeded my damage output, but my mobility saved the day and got me the VPs anyway. If we'd had all night to play, and if we'd gone a full 6 or 7 turns, I'd have been hiding my last few models from his Riptide and hoping not to get tabled, but as it went, the Emprah's Justice was done!
Automatically Appended Next Post: Oops, forgot the photos:
Start of game, just after my Scout move. Each Immolator is parked next to an objective marker.
My host made these really cool vehicle destroyed markers... each one is a battery powered tea light surrounded by spray-painted pillow stuffing, so they actually flicker like they're on fire. This is one of my Dominion squads after they'd had their Immolator shot out from under them... they'd go on the score the objective on the gantry above them.
3314
Post by: Jancoran
This outcome pleases me. I will be taking the Sisters of Battle to war at the ordo Fanaticus Club Challenge. Should be pretty cool.
Good to hear things go well for the Adepta Sororitas.
There is also an ITC event the day BEFORE the OFCC and pumping up my standing wit hthe Sisters of Battle in the ITC standings might be cool. I'm currently ranked 70th overall (out of about 2800). I'm not bringing Seraphim though, nor Celestine. Been having a lot of success lately using the Canoness with my Sisters Repentia. I want to keep that rolling and see how far it takes me.
I am also happy to hear your opponent had Sniper Drones. Love those guys. I took a unit of 7 with three Firesight Marksmen to the Bay Area open and they were great performers. I think I only ever lost that unit in my last game. So this game report jazzed me all kinds of ways.
8733
Post by: konst80hummel
Jankoran you deploy the Cannoness with the Repentia? I had good results by using Jakobus and a priest with the unit. Now the Cannoness goes with the Ecclesiarchy Conclave to add some Eviscerator swings to the unit.
3314
Post by: Jancoran
konst80hummel wrote:Jankoran you deploy the Cannoness with the Repentia? I had good results by using Jakobus and a priest with the unit. Now the Cannoness goes with the Ecclesiarchy Conclave to add some Eviscerator swings to the unit.
The Canoness is perfect for the Sisters Repentia along with Uriah. I take an extra Priest that travels with the Sisters Repentia but splits out to join the Battle Conclave.
My Canoness comes with a meltabomb, a Rosarius, the Mantle of Ophelia, Combiflamer and the will to fight. She sucks up all the nasty incoming hits with the help of the Mistress of Pain and possibly Uriah a little bit. This leaves my Sisters Repentia intact and ready to annihilate that which displeases them. It works so well that I can take pretty much everything down with them except for maybe the WraithKnight. They average 6.9 unsaved wounds but the WraithKnigths Feel No Pain drops it to 4.6. If it has the shield its worse. having said that, a few meltas to the face usually put the WraithKnight in good position to die to them. It will get its stomps as it dies unfortunately, but that's no guarantee that we die so hey.
Unlike so many units like them, they actually have volume of attacks going for them so they arent really "specialized" for use against big targets. they can mix it up with an ork mob or any other kind of large group and be successful. So all in all, a very satisfying solution.
96209
Post by: MacPhail
Jancoran wrote:I am also happy to hear your opponent had Sniper Drones. Love those guys.
Yeah, I can see that they could be pretty devastating. With Shadowsun they were 2+ in cover and I didn't have much beyond the HB Rest that had the RoF to force as many saves as I'd need. That said, they were wounding on 4s, which was a nice break from the rest of his army wounding on 2s. I ignored them, but a lot of armies couldn't afford to.
40063
Post by: talljosh85
Fellow Sisters aficionados,
NOVA is fast approaching and after running War Convocation at ATC last weekend, I'm leaning more towards a fluffy/fun Sisters/Inquisition list. And it goes like this:
CAD
SoB
HQ
Jacobus (Warlord) (maybe just a cannoness instead?)
Celestine
Troops
BSS w/ Melta in Immolator
BSS w/ Melta in Immolator
BSS w/ Melta in Immolator
Fast Attack
Dominions in Repressor w/ 4x Meltas
Dominions in Repressor w/ 4x Meltas
Heavy
Retributers in Repressor w/ 4x Heavy Flamers
Retributers in Repressor w/ 4x Heavy Flamers
Assassinorum Detachment
Culexus Assassin
Inquisition Detachment
HQ
Coteaz
Ordo Hereticus Inquisitor w/Psyocculum & Power Armor
Elites
Henchmen Warband in a Chimera with:
2x Jokaeros (SPACE MONKEYS!)
2x Psykers
2x Acolytes
2x Acolytes w/Plasma Guns
The sisters will do sisters things, Celestine will wreck space marines for sport, the Inquisition lot all rides together and has BS10 against psykers, the Culexus will wander around and be a pain for psykers, whilst I drink happily at the Hyatt.
Thoughts?
58003
Post by: commander dante
Thinking of putting Celestine in a blob of 10 Death Company w/ Boltguns
Good Idea or Terrible Idea?
3314
Post by: Jancoran
commander dante wrote:Thinking of putting Celestine in a blob of 10 Death Company w/ Boltguns
Good Idea or Terrible Idea?
I think Celestine in a unit of {fill in the blank} duides rarely sucks. she is essentially kind of like your Company Champion type role of tank in the front who can pass back the truly heinous wounds she doesnt want with the added bonus that she will get back up again to tank again!
So, not a terrible idea.
3314
Post by: Jancoran
I wanted to post a follow up to my comments on the Sisters Repentia.
I played 8 games of Warhammer this weekend in two different tournament using the list I posted before. For reference and to save you scrolling, I'm posting it below.
Vs. Bullyboyz Formation list:
Very well painted. He was a trukk army with trukks filled with Meganobz and his commander trucking in a Battle Wagon with normal Nobz, plus a bunch of boyz on foot. The game was Kill Points, so he was very much favored in this one, as my army has about 21 and he had 13 or something. He shoved himself up my nose Ork Style and I let him have a mulligan when he forgot to move all his trucks in the shooting phase flat out. He swing ten of his meganobz to my right flank and started smashing on Rhinos I had placed there midfield on round 2. My Sisters Repentia and Assassins combined to butcher the first unit of Meganobz. His second unit of them took exception and crashed into the Sisters Repentia to rob them of their charge attacks and hopefully stomp them out, and he hit me plenty of times. The setup on my unit allowed me to weather it. I then spent his turn and my next killing them all. The left flank was under attack by his bikers and they can really shoot, killing a rhino on the come and then because I failed to kill them all, his Klaw got another one. That flank was kind of me pushing everything over there and waiting for his big ork blob to come on and when they did, they actually shot me pretty good, but then...the flames came and ended all that. I washed away the orks that showed up after their initial shock and awe attack. Final score was 12-7 Adepta Sororitas.
Vs. Lamenters Chapter w/ Forge World Land Raider and Death Company Deathstar w/ Characters
Mission was to control at least two objectives for 1 point and to control MORE than the opponet for an additional +1 or +2 depending on how many.
The general and I have known each other for quite a while but never played so it was GREAT to get to play him finally. He's won best painted at this tournament 3 straight years and he's quite a good fellow. This time he brought his Lamenters, the Successor Chapter, and he loaded a ton of Death Company, his Libby, his Commissar and Corbulo all into some kind of crazy Forge World Land Raider that has serious punch. His IG melta vets came in via pods (yes they are still allowing that until the FAQ's and such are approved) while scouts held the Rearguard and his Hydra prepared to scan the skies for trouble. Mission? roll forward and crush the enemy to take their things. he had two objectives in his deployment zone and he was camped on them. I had both of mine midfield and needed to go get them. Into the maw of madness we go.
As I was going first, i scouted up and stayed i nthe Rhinos, taking a hull Point off the big Land Raider but that was okay. My Sisters Repentia and Assassisn shifted around and waited for the inevitable Drop Pod landings while the Sisters of Battle jetter to midfield to get closer to them thar objective points.
His first drop went off perfectly and he attempted to assassinate the Exorcist but missed with all three attempts. While it was no guarantee that he was going to kill it anyways, that was kind of hard medicine to take. To make matters worse, his Land Raider rumbled forward and immobilized itself on terrain, grinding to a halt where it had started. Fortunately for him, I had come way forward. So he hopped out and started jetting towards my Dominion Rhinos intent on their destruction. They did in fact tear one into smithereens in melee making a pretty good charge. so he got First Strike at least. what was a real downer was the explosion caught a ton of his guys and he actually lost 5 of them! geeeeeez. It was maybe the worst first round ever?
In round two I got my retributors out who had swung out to the left flank at full speed, and between them and my dominions they did a ton of wounds but his commissatr of all things took like 18 wounds before dying! Good LORD that guy was a champ. That made up for a LOT the previous round but it still meant his unit was dwindling very quickly. I also shoved my assassins into his veterans and they got a bit lucky, surviving it and even getting away! More good rolls for him so his second round went about as well as it ever was going to go. The Sisters Repentia blew the Drop pod up and sent it to the great Scrap heap in the sky. the Lamenter responded by nuking more transports nad more of my dominion, but I made him go through those Rhinos first. I was not going to give ground on that objective any faster than i needed to.
Round three was the end of all but his Librarian and a couple of Death Company. Corbulo took ti to the face from an Exorcist and the Retributors actually did their job this time as did the remaining Dominion etc... Long story short his Librarian took soooooo many saves and made them that it was incredible but he protected his men from harm. My Assassins and Sisters Repentia chased after the fleeing Guardsmen while this was going on. His onslaught continued and he smacked into more Dominions and killed more tanks with that LandRaider of his. that thing hits hard. Anyways, the second pod came in and put two hull points on the Sisters of Battle Rhino I had far to the right on an objective and that was not what he wanted either.
The rest of the game was pretty much just Assassins chasing across the table and eventually (like i mean waaaay eventually) getting to his backfield and slaughtering the scouts by the Hydra..
In the end the game was much closer than the story suggests. We both held two objectives for most of the game and it was only at the end that I broke the gridlock points wise because he kept me from reaching his Objective the Land Raider was on and the other took me all game to get to with Assassins. Still, final score was 8-3. More importantly, he and i finally got a game in.
[b]Vs. Vs. Nurgle Chaos Marines with dual Princes[/b]
I have no anti-Air, it was hammer and Anvil and his Typhus and Terminator buddies went into deep strike. The idea was to bring up the Princes and the troops, sit on objectives and keep me pinned i nmy backfield to the extent that he could. he had a laspredator to shoot at my tanks which took me all game to kill (though cover was on my side so that was a saving grace).
His Nurgle Marines were incredibly resilient and took shooting like champs. It took me a long time to whittle them given that he used his rhinos like I do, to shield his men from harm and give them a home to hide in and plasma things to death. His Cultists were safely waaaaay far away from me and standing on an obIective doing their thing. I do not think he was ready for how good the Sisters Repentia were though. His Terminators swung first and I think with that many attacks and str and their FnP and all that jazz, he was confident he could end them. he could not and we ate him and all his friends as well as the Daemon Prince which alighted to the ground eventually to engage me. The Daemon Prince took two wounds from the Retributors as he killed them which was kinda cool and then it turned to kill more things before finally being stopped. My favorite moment was a brilliant move where i kind of managed to get all my rhinos JUST SO, and my Dominion JUST SO and then instead of shooting his Rhino, I charged it and killed the Rhino with grenades. the reason was because i needed to take an objective and the only possible way was not to shoot the rhino because if i did, it might explode and leave them sitting on it. But if i assaulted it, it would just force them in the only direction they could go which was away from the objective. It was a calculated risk since grenades arent nearly as sure as Meltas but it was the situation and I went for it and got it! In the end, he ended the game with exactly ONE Nurgle Marine on the table, and nothing else.
Vs. tool'd up Forge World Zombie Nurgle list using a Sicarian Tank, Forge World Cannons, HQ's and stuff
This was a tough game. the list had a Forge World Character and Forge World rule zombies with 4+ fnp and fearless and so on. He pushes the zombies outto keep you from ever getting close to his firing line which contained IMPRESSIVE STR 9 AP 1 TWIN LINKED lascannons (essentially) and then the Sicarian Tank which was insanely good at its job. He had a little extra zombie action to mill around the firing line and protect it as well. His force included a Plague Drone, which I am surprised I don't see more of and his commander in one Rhino with Plague Marines while his other character on bike accompanies the Spawn the streak forward and smash things. His 3 Obliterators were deep striking. I lost tank after tank. I couldn't make the saves when I even got them (mostly just Shield of Faith Saves since the Sicarian tank ignores cover). he lost a small melta Raptor squad jumping into my corner with no room for error and the Obliterators did the same albeit he didnt lose them and they came back to wreak havoc as usual. My defense was a good offense. I pushed the field HARD and made movement my priority.
the mission was 5 relics, the one on the middle and one in the middle of every sector. Table Quarters deployment (cool).
so we both started on one and were fighting over the other three. I decided to go for broke and reserved a lot in order not to lose tanks AS quickly and so i seized three of the objectives by turn two. His Spawnstar came to have a little say about that and assaulted my Sisters Repentia in the far corner after wrecking their rhino with his "Lascannons". this was a fatal error as he came to learn. In two rounds of combat there were no more spawn nor his character left. Here again he wanted the weight and superior initiative of his attacks to waste me. Again the build i described earlier paid off and I wrecked him. that objectives was safe for the rest of the game. I ran the Sisters repentia forthe rets of the game behind a Dominion Rhino, never getting them out because I needed the shielding and eventually made it to near the center where his Zombies had taken the objective. Took all my shooting to make them drop it and then we looked at the charge and it was like 12" to get the Repentia Sisters in there. I rolled Box cars. Wow. We both couldnt even beleive it because we spent a good five minutes bs'ing about how impossible it was and how he had seen it before and i was like "I dunno..." and then he's like "Well I have no overwatch" and so I went for it. Bayam. So those zombies are not zombies anymore. This in turn placed me next to his warlord as well and by this point he had seen enough ofthat unit and jumped in a rhino to avoid giving up the Warlord.
Final score was 14-2 Adepta Sororitas.
Vs. Dark Eldar venom spam with Eldar biker allies and Warp Spiders
Intense game . We were doing 3 hour rounds and we used literally every second to finish that game.
It was the Scouring but the twist was that Objectives explode on a 4+ when a unit moves within 3". He had a very well equipped force to deal with mine. Warwalkers to outflank (lances), Warp Spiders, venom spam, and of course Eldar allies for Scatterbike support and Objective stealing goodness and of course the Autarch. His beastpack was well built, and the Autarch on bike did a lot to bolster them. His Haywire Scourges were of course perfect for sniping out Exorcists. He had all the tools he needed there.
I chose to let him go first which threw him, but I REALLY needed to know where he was going to put everything. He ended up deciding to Deep Strike the Warp Spiders, outflank the War Walkers (which I expected) and to leave his Grotesque bomb with Webway portal in Deep Strike as well. Maximum flexibility to go after the objectives once they were revealed.
I decided to reserve everything except for the Sisters Repentia Squad, the Assassins and the two Exorcists.
His Talos and bikes all shot up the field, while hugging cover and his Scourges moved around the cvorner to make their shots. The shield of Faith saved my exorcist but ti took a hull point. His Scatterbikes hit the Rhino with the Repentia in it and stripped two points despite excellent cover and Night Fighting. Otherwise it was mostly movement and jockying for shots as i had given very little to him in that regard. My first priority was killing Scourges, so i shot and killed 4 with Exorcists and sent them running and they never regrouped. Repentias got out. I moved the Assassins around and made a mistake doing it which left a gap for him, which he did not miss. On his second turn he exploited it killing the two Crusaders attached to the unit, he killed the Repentia rhino as expected with his Stinger Pods on his Talos as it approached again. His War Walkers outflanked on me and shot at my Exorcists but they survived thanks to cover. His Spiders dropped in and put hull points on my Assassin Rhino. His Reaver bikes moved forward and got blown up by the sabotaged Objective and fled the rest of the game off the board. WOWA. He never saw that one coming but we BOTH got more careful about those things at that point. His only unit that didn't come in was a unit of Kabailites and his Grotesque bomb.
Reserves went poorly and i basically only got two units of Dominion in. The Assassins attacked the beastpack and it held, but would break in the bnext turn. Dominion attacked his War walkers and proceeded to kill one and put a hull point on each of the other two. Not good. His windshield save was on point all game and I never killed either of those things all game long. Thats how that went.
The Exorcists fired down on the Warp Spiders, causing them to move towards the Exorcists with their flicker jump, and away from my assassins who were down to like three dudes thanks to my positioning error. That made it a 9 inch charge. they made it and smashed up the Warp Spiders, leaving only two alive, who they then improbably failed to catch. Grrr. So they went a runnin and I had two Deathcult assassins left. The Sisters Repentia moved up and prepared to meet the Talos head on next turn if they could survive the enenmy shooting.
On his turn 3 he shot the crap out of my Canoness and her unit. Couldnt make a save no matter how hard we tried and his dice were near perfect. The Eldar eneded up slaughtering them all except my Warlord and one of the Sisters Repentia. Ouch. So much for that plan, and that was the only game where they never got to perform something cool. every other game they were MVP's. The Talos which moved forward, had nothing to charge so it just kinda stood there. His Warp Spiders kept running, but his WarWalkers smashed up another rhino and then got the Dominion inside charged by his Wyches from a Venom (that combat lasted to the end of the game but stopped me from shooting with them). His shooting otherwise was to rhinos and largely he therefore had nothing to do.
My reserves came in, but this time I only got the last Cominion squad and the Sisters of Battle. So i sent the Sisters to take over where the Sisters Repentia had been on the 2 point objective and had the Sister Repentia back up intio the cover and Uriah got into the Rhino with the Sisters. The Dominion came in to the enemy backfield to linebreak and start shooting war walkers. which bounced every single shot. Again. windshiled Saves. Gotta love it. The other Dominion tried again but...no. wow. windshild Saves everywhere! Not a single one got through. so....
turn 4 in came the Grotesquebomb. they annihilated the Dominion that were closest to my 3 point objective and that putthem right there to multi-charge the Exorcists out of existence the next round etc... i had to stop them. His Scatter bikes came up and killed my sisters of Battle Rhino on the other three point objective to my left where the Repentia sister was cowering in the shadows after their abject failure. The venoms shot up anything not in a rhino which was my assassins and i think they killed the other Dominion squad that was line breaking so i was down to just their rhino back there.
On my four i pushed my rhino up onto his backfield 2 point objective. Retributors came on and baked the insides of the Grotesque Raider, then blew the Raider up with Storm Bolters and they actually failed their morale and ran. No impending assaults which was good because even though I hit a lot with the Flamers, his FnP was insanely good and so it took all the shooting I had just to force that.. The sisters of Battle who came on from reserve in the center took the 2 point objective and shot up the Mandrakes that had been skulking among obscuring terrain for some time and i really had no way to get to them until then.
The 5th round he had to make his move and so he brought everything up and prepared to end me. He auto-regrouped the Grotesques, but they were nowhere near anything they could affect. The Mandrakes shot at the rhino just because and Jetbikes came up to fire but for once i didnt take it entirely in the shorts.
On my turn, I killed all six Scatter Bikes with fire from Exorcists and mostly Bolters and Storm Bolters. Uriah took two out on his own with a shotgun from 20" away. Hilarious. I tank shocked the Mandrakes but they held, and continuedtrying to hide my sisters of battle in their cubby hole. the objective didnt explode which was nice.
This left him with two venoms to move to objectives and a couple War walkers to try and save the day plus a single WarpSpider (he lost one to flicker jumping). His Mandrakes were there too but really in no position to help. So in the fastest round ever of 40K he flew to the objectives he needed to in order to hold them and killed the Rhino that was trying to take his 2 pointer in the backfield. That was all he could do.
final score 16-12 (because of Fast Attack kills he racked up quite a few points that way)
Vs. 5 Flyrant list with special pinpoint deep strike Formation using Lictors and Mucolid spores
Loved this list. shows that Tyranids are alive and well. this game is easily summarized. i backed away, he came at me and repeat only he dropped his pinpoint Lictor drops right in there and Mucolid spores gummed things up too so i spent a lot of time killing them before they could charge me but that meant his Flyrants were Psykering and running free, shooting me to death. I however did have superior position from an objective standpoint and eventually i got him out of good position because of his flying. I just needed his Warlord to die and I would win 7-6. I wounded his warlord three times in round one, and needed just one more wound I got a hit on him with no cover saves with meltas in rounds 3, 4 and 5. All three times, i rolled a 1 to wound. it made an enormous difference. Ended up losing 10-1 but even in the last round had he failed it, i win. So i felt like ultimately it was just "one of those games". Great game, and very skilled opponent. He has done very well at other tournaments that i have seen him in more locally so i know what he can do and it was good to face that kind of competitor.
Vs. Heavily Forge World special Terminator list with Storm Raven and Land Raider
nearly 100% Forge World goodness. He had a Contemptor and al kinds of fun stuff. he essentially only deployed 1 Land Raider and his thing that does Orbital blasts which is some kind of rhino chassis thing. I dunno frankly what it was. Everything else was in a Raven or dropping in.
His Contemptor got eaten after showing up to kill Exorcists, by Sisters Repentia. His land Raider was killed turn one by Scouting Dominions, and the rest of his units were chewed up over time by shooting. He rolled the worlds largest quantity of 1's, ever. i dont think it would have made a difference in this game, honestly because although I caught him flat footed by the Scouting Dominion, the real issue was that i just as easily could have waited for him to come to me and done the same thing. the sisters Repentia ate everything anywhere remotely close to them and the Exorcists threw almost no shots all game (it was as bad as his saves). I genuinely felt for the guy because i am not really certain there was ever a way for him to win that missions with what he was bringing. His whole command squad even managed to jump from the Storm Raven and crash into some stuff, destroying it and then... well... Uriah and his Repentias just worked him.
Vs. Battle Company with Grav spam
well... We had almost identical forces as far as mackeup goes: basically a lot of dudes in boxes. His boxes were free, his statline was better, his Grav Weapons were ideal for the task (two hits and the box dies. Dumb). He brought three Drop pods to the party just to keep you away from his tanks. he went first so there was that as well. Nowhere to hide, null deployment wasn't really an option in that scenario and yeah.
Despite this adversity... I did actually have a chance to win. he droppe in round one and obliterated most of the boxes i had to hide behind and after several rules arguments that he lost (as if bringing that list wasn't unfriendly enough?) we got around to my turn. I annihilated his drop units and showed him what Sisters Repentia do. this kind of weent on for some turns and my reserves seemed not to want to come in. Finally they did and i started hitting back. Way on my right flank, i smashed up a rhino there and sort of secured the objective on my far right from getting taken. and then I kept smashing with Dominion to keep the second one over there from him. So far so good. My dominions showed up finally in turn four way behind him, onto another objecitve andI was going second so he had to now mosey over. So despite the ridiculous mismatch, I had the chance to control three fo the four objectives in the last round! I just needed to smash up his vehicle without exploding it which would ensure the far one and kill a rhino and its guys in the near one. i did everything I needed to do win except i overdid it with the meltas and ended up exploding instead of wrecking the one on the far objective. That essentially gave him the game. but it was close and i think he was surprised that there was ANY path to victory for me at the end, Lol. He apologized afterwards for being a jerk but the game certainly was a tense affair and frankly when you sling that kinda army onto a table, a little magnanimity isn't too much to ask for i think. Maybe that's just me.
Anywho, all in all excellent. I felt like the one that got away was the Tyranid one and i really only felt outclassed in the battle Company fight.
Throughout all these games, the one commonality is: Sisters Repentia really are great performers for me.
Ordo Demry
: Combined Arms Detachment (Primary Detachment) (71#, 1999 pts)
6 Retributor Squad(Simulacrum Imperialis + Heavy Flamer x4)
1 Veteran Retributor Superior (Melta Bombs + Combi-Flamer x1)
1 Rhino(Dozer Blade)
1 Exorcist
1 Exorcist
4 Battle Sister Squad (Flamer + Flamer)
1 Sister Superior, (Melta Bombs)
1 Rhino (Hunter-killer Missile)
4 Battle Sister Squad (Flamer + Flamer)
1 Sister Superior, (Melta Bombs)
1 Rhino (Hunter-killer Missile)
7 Repentia Squad
1 Rhino (Hunter-killer Missile)
1 Ecclesiarchy Battle Conclave
2 Crusader, 8 Death Cult Assassin
1 Rhino (Hunter-killer Missile)
1 Uriah Jacobus
1 Canoness (Combi-Flamer x1+ Melta Bombs+ Rosarius, 1 Mantle of Ophelia)
1 Ministorum Priest (Melta Bombs, 1 Litanies of Faith)
7 Dominion Squad (Simulacrum Imperialis + Meltagun x4)
1 Veteran Dominion Superior (Melta Bombs + Combi-Meltagun x1)
1 Rhino
7 Dominion Squad (Simulacrum Imperialis + Meltagun x4)
1 Veteran Dominion Superior (Melta Bombs + Combi-Meltagun x1)
1 Rhino (Laud Hailer)
7 Dominion Squad (Simulacrum Imperialis + Meltagun x4)
1 Veteran Dominion Superior (Melta Bombs + Combi-Meltagun x1)
1 Rhino
49644
Post by: MrFlutterPie
Great write up! Sounds like the Sisters did well
3314
Post by: Jancoran
Cant do much better. Well other than not losing two games. But Battle Companies with Grav spam. what can ya do? I was showing up with 420 less points on the board than he was. The Tyranid game was just straight up dice. rolling three 1's to wound? come on! I needed one 2, and i win. ONE!
96209
Post by: MacPhail
Well done, that's fabulous! Could you add a little more detail on how you distribute those ICs among your units, and also how you approach the board/terrain to deliver a squishy assault unit without the advantage of an assault transport? Thanks, and cheers to the victor!
3314
Post by: Jancoran
I generally used Rhinos to obscure the Sisters. in one case i left Dominions in their Rhino and streaked it up the board from outflank with the Sister Repentia trailing behind going as fast as their pedals allowed. In another I simply knew he was coming and deployed outside the rhino but with rhinos blocking me so that all I had to do was "open the door" and let the bull out.
The essential mistake I could make is waiting one round too long to get them out. I have found out that if i go first, it is better to get them upfield at max speed to a piece of terrain if i can and allow for the possibility that they could be blown out in my thinking. So i make sure that I have them out by turn 2 at the absolute latest. More often i am finding that with the propensity for alpha strikes in enemy armies i am hardly having to go very far at all before I have a target to hit. Put two exorcists over yonder and prep the Repentias. when they drop to kill the Exorcist, its a party.
I did post earlier how its built:
Uriah (Warlord)
Canoness (Roasarius, Mantle of Ophelia, CombiFlamer)
Sisters Repentia with Mistress
Priest with Litanies of Faith.
Essentially you just put the canoness on the spear tip and allow her to take the wounds, passing one off to the Mistress of Pain if you want. You're getting a 3+ re-rollable save. or a 4+ re-rollable Invul save. Eternal Warrior. So. She can take the best a unit of meganobs has to offer and laug sometimes. And did.
this is backed up by both Uriah and the priest as well as the Mistress so the Sisters Repentia were hurt rarely. I essentially only lost them to shooting against the Dark Eldar when I just whiffed save after sad save. Even then I had a Repentia left plus Uriah by games end and the Repentia sister made a mad dash at the objective which forced him to use a precious ramaining unit of shooting to stop her and kill her. So all in all a pretty healthy return. that Talos thing was my only real bufffoon moment with them. Could zoomd a rhino in front of them...didnt. dumb.
Otherwise they were the unquestioned MVP's
96209
Post by: MacPhail
Thanks for the recap... Somehow I imagined they were spread around. Sounds like you've unlocked Repentia, despite their being so rarely seen due to their liabilities. Have you ever run the conclave with an inquisitor detachment, or only with pure sisters?
I've been developing my rhino castle tactics and have gotten just far enough to stop screwing myself with it. Definitely has some potential once I work out the bugs. I want to start using a rhino spearhead to escort my seraphim across the board, especially when tau ground my deep strikers. Need a few more hulls ultimately.
1124
Post by: Captain Brown
Excellent work Jancoran.
I was going to replace my Rhinos with Immolators...I might reconsider as I have the troops to field larger squads.
Cheers,
CB
3314
Post by: Jancoran
MacPhail wrote:Thanks for the recap... Somehow I imagined they were spread around. Sounds like you've unlocked Repentia, despite their being so rarely seen due to their liabilities. Have you ever run the conclave with an inquisitor detachment, or only with pure sisters?
I've been developing my rhino castle tactics and have gotten just far enough to stop screwing myself with it. Definitely has some potential once I work out the bugs. I want to start using a rhino spearhead to escort my seraphim across the board, especially when tau ground my deep strikers. Need a few more hulls ultimately.
Well my blog says it all i guess. I like finding the Easter Eggs, that's for sure. I have not used the Inquisition Detachment with a Battle Conclave but I have faced it before. I dislike that they separated the Inquisition from the Sisters. A lot.
Seraphim are pretty awesome, but they do nothing a Dominion Squad can't do other than after the drop (speed and all is cool). So if I have Celestine in there, then i like Seraphim. Natural unit for her. But I havent used Celestine in a while because the Canoness just does so much for me with the Sisters Repentia.
Sisters of Battle HAVE to play mech'd up it seems. They took away the cool way you could play all foot Sisters. it's near impossible now. I suppose i could try to unlock that though...
Anywho, the way to go currently is in Rhinos. Immolators don't suck, but I mean... I love being able to pop off a couple shots from inside if the cost of failure is too great.I like to hop in and out of Rhinos a lot during my games.
58003
Post by: commander dante
Its a shame that GW no longer allowed Allies units in transports during deployment
I bet 10 Repentia with a Canoness in a stormraven would be quite scary
Meanwhile i just gotta settle with Celestine Deepstriking with 10 Death Company
3314
Post by: Jancoran
Celestine in 10 death Company. Hilarious. havent seen that done yet but it makes some sense. her T3 is a bummer but you cant have everything I guess.
Dante is a beast though. a BEAST. So good.
20774
Post by: pretre
Jancoran wrote:Celestine in 10 death Company. Hilarious. havent seen that done yet but it makes some sense. her T3 is a bummer but you cant have everything I guess.
Dante is a beast though. a BEAST. So good.
Majority T. Put her in the front and shuffle the S6 wounds off on the DC.
1124
Post by: Captain Brown
Jancoran,
Is there any reason you went for 8 figure units rather than the full 10 that fit in a Rhino? Was it to save points or was there another reason? i.e. model count in your collection, etc.
Cheers,
CB
58003
Post by: commander dante
Jancoran wrote:Celestine in 10 death Company. Hilarious. havent seen that done yet but it makes some sense. her T3 is a bummer but you cant have everything I guess.
Dante is a beast though. a BEAST. So good.
Its just a shame he is Land Raider Priced and LoW
RIP the good old days where Dante's Axe, Wasnt an Axe (it never said it was an Axe) He had a -1 Modifier to some stats on an Enemy Character, and he Didnt Scatter While Deepstriking (and died when a lascannon looked at him funny)
103130
Post by: exliontamer
commander dante wrote:Its a shame that GW no longer allowed Allies units in transports during deployment
I bet 10 Repentia with a Canoness in a stormraven would be quite scary
Meanwhile i just gotta settle with Celestine Deepstriking with 10 Death Company
How do you run that? Allied detachment? What else do you take from BA to fill it out?
58003
Post by: commander dante
exliontamer wrote:commander dante wrote:Its a shame that GW no longer allowed Allies units in transports during deployment
I bet 10 Repentia with a Canoness in a stormraven would be quite scary
Meanwhile i just gotta settle with Celestine Deepstriking with 10 Death Company
How do you run that? Allied detachment? What else do you take from BA to fill it out?
I would Probably Run
Celestine
2x 5 Man Battle Sisters w/ Simulcarum in an Immolator (with Extra Armour and Laud Hailer)(Superior has Vet,Melta Bombs and Condemnor Boltgun and Power Sword)
3x 5 Man Dominions w/ 4x Meltaguns in Immolators(with Extra Armour and Laud Hailer and Storm Bolter)(Superior has Vet,Melta Bombs and Condemnor Boltgun and Power Sword)
3x Exorcists w/Laud Hailers and Storm Bolters
BA Allies (Flesh Tearer Options)
1x Librarian Dreadnought w/ Lvl2, Heavy Flamer and Bones of Baelsor(Confers Extra Armour and turns Tyranid Bio-Plasma Pens into Glances) (LoG:Icon Of Glory)
2x Scouts w/ Cloaks and Shotguns (Sgt has Vet and Meltabombs)
1x 10 Man Death Company w/Boltguns and Jump Packs
1x Stormraven w/Lascannons and Twin Linked Multimelta (and Extra Armour with Hurricane Bolters)
It works out at a Nice 2500 Points
(Probably Really Terrible tho)
40063
Post by: talljosh85
I've had pretty solid success running Celestine with Sanguinary Guard and Sanguinary Priest, all jump packs, buy the banner for +1 attack on the SG; Celestine runs up front, almost all 2+ plus FNP, although they lack the number of attacks of the Death Company, their armor matches Celestine's quite nicely in my army.
3314
Post by: Jancoran
Imagine the cool stuff you could do with the banner that the Sisters of battle have for +1 attack as well.
20774
Post by: pretre
So, DW have a flyer that takes Jump infantry now... Celestine can get a ride!
58003
Post by: commander dante
pretre wrote:So, DW have a flyer that takes Jump infantry now... Celestine can get a ride!
Just not during deployment....
88932
Post by: Sonsoftherock
Could you manage it if you used a landing pad?
70567
Post by: deviantduck
...when the FAQ goes live and people use it.
20774
Post by: pretre
Yeah, right now no one uses it.
86552
Post by: GoonBandito
pretre wrote:So, DW have a flyer that takes Jump infantry now... Celestine can get a ride!
Stormravens can carry Jump Infantry too, which everyone seems to forget about.
20774
Post by: pretre
GoonBandito wrote: pretre wrote:So, DW have a flyer that takes Jump infantry now... Celestine can get a ride!
Stormravens can carry Jump Infantry too, which everyone seems to forget about.
Spendy though...
70567
Post by: deviantduck
Which DW flyer is it? I just put forth a very cursory effort and didn't find it.
20774
Post by: pretre
deviantduck wrote:Which DW flyer is it? I just put forth a very cursory effort and didn't find it.
There's only one. It has missile systems and assault ramps.
79377
Post by: heracyangel
I am in middle of getting ready for a small ITC tournament in October. Was going to take a Knight list, but reading over this thread has me thinking i may try the sisters out again.
Given the story about success with Repentia i thought about trying out adding Inquisitor Hector Rex to squad of Repentia along with Uriah.
If things work out and Hector can keep Sanctuary up, that would give him 2+/2++ for tanking and all the Repentia would have a 4++. Sounds like a nice choppy unit. Anyone tried him before?
CAD:
St Celestine
Uriah
2 X 5 Battle Sister Squad in Repressors
2 X 5 Dominion (with Melta) in Immolator
Seraphim (2 Hand Flamers)
7 Repentia in Rhino
2 x Exorcists
Avenger Striker Fighter
Inquisitional Detachment
Lord-Inquisitor Hector Rex
3314
Post by: Jancoran
I avoid Forge World. Like pretty much always.
58003
Post by: commander dante
I like Hector Rex
He is a very good Daemon Bashing Machine and can Tank (thanks to 2+/3++)
Plus his set powers are also a bonus (of which FW STILL need to errata so he doesnt perils when he rolls ANY Double, as his powers are Daemonology)
Plus his Model is Badass
79377
Post by: heracyangel
commander dante wrote:
I like Hector Rex
He is a very good Daemon Bashing Machine and can Tank (thanks to 2+/3++)
Plus his set powers are also a bonus (of which FW STILL need to errata so he doesnt perils when he rolls ANY Double, as his powers are Daemonology)
Plus his Model is Badass
Oh, i had assumed he was immune to the perils issue, but good point. The main reason i considered him was keeping sanctuary up...hmmmm
58003
Post by: commander dante
heracyangel wrote:commander dante wrote:
I like Hector Rex
He is a very good Daemon Bashing Machine and can Tank (thanks to 2+/3++)
Plus his set powers are also a bonus (of which FW STILL need to errata so he doesnt perils when he rolls ANY Double, as his powers are Daemonology)
Plus his Model is Badass
Oh, i had assumed he was immune to the perils issue, but good point. The main reason i considered him was keeping sanctuary up...hmmmm
He SHOULD have the rule (Just ask your Opponent if you can do it)
But Him+9 Crusaders in a Land Raider is just a Death Sentence to anything without 2+ Armour
49644
Post by: MrFlutterPie
heracyangel wrote:I am in middle of getting ready for a small ITC tournament in October. Was going to take a Knight list, but reading over this thread has me thinking i may try the sisters out again.
Given the story about success with Repentia i thought about trying out adding Inquisitor Hector Rex to squad of Repentia along with Uriah.
If things work out and Hector can keep Sanctuary up, that would give him 2+/2++ for tanking and all the Repentia would have a 4++. Sounds like a nice choppy unit. Anyone tried him before?
CAD:
St Celestine
Uriah
2 X 5 Battle Sister Squad in Repressors
2 X 5 Dominion (with Melta) in Immolator
Seraphim (2 Hand Flamers)
7 Repentia in Rhino
2 x Exorcists
Avenger Striker Fighter
Inquisitional Detachment
Lord-Inquisitor Hector Rex
You might want to give the Domms the Repressors so they can fire all of their guns safely from inside their transport.
79377
Post by: heracyangel
On the BSS i was originally going to go with Flamer/HFlamer on both. But debating switching out one group for Melta/MM and leaving the other with flamers for some horde control.
3314
Post by: Jancoran
may as well do retributors at that point
49644
Post by: MrFlutterPie
The Domms are more valuable then the BSS so allowing them to fire 4 special weapons while being protected by their metal box is better then having to dismount them from Immos to fire all of their guns.
In fact I like rhino's for BSS because I fire my 2 special weapons and Repressors for Domms so I can fire 4 melta guns. The AV 13 also helps me because I am scouting/outflanking my Domms so being so up close to the other army helps with survivability a little bit more.
I also prefer to use my BSS as anti troops with a pair of flamers and Domms as anti tank.
She who bails fails...
However, I encourage you to play around with your list and find out what works best. At the end of the day it doesn't matter how the enemies of the Emperor are punished only that they are left as piles of ash from having the folly to challenge the Adepta Sororitas
1124
Post by: Captain Brown
An ascetic question rather than tactics…my Sister’s Army is almost completely painted now, but I only started drilling the barrels of Bolters and other Special Weapons with recent additions and most of the army did not receive that treatment. Asking you thoughts/opinions on whether or not I should go back and drill the barrels of the rest of the army (over seventy models)?
Sincerely,
CB
3314
Post by: Jancoran
I think its a fun little side project but I dont think it will be as appreciated as the paint itself so if time is ever an issue for you, then paint bfore drilling but if you have the time, drill away.
70567
Post by: deviantduck
I drilled all mine... But I also have a nice Dremel with a million attachments because I have a weakness for gadgets.
Hell.. my toothbrush has bluetooth. I need an intervention.
18698
Post by: kronk
Captain Brown wrote:An ascetic question rather than tactics…my Sister’s Army is almost completely painted now, but I only started drilling the barrels of Bolters and other Special Weapons with recent additions and most of the army did not receive that treatment. Asking you thoughts/opinions on whether or not I should go back and drill the barrels of the rest of the army (over seventy models)?
Sincerely,
CB
Do eet! You don't have to do it all at once, so take your time. Keep painting your current batch and maybe grab a few of the completed ones at a time. It shouldn't take long to touch up the paint jobs.
I use a pin vice with a small drill bit.
1124
Post by: Captain Brown
Jancoran wrote:I think its a fun little side project but I dont think it will be as appreciated as the paint itself so if time is ever an issue for you, then paint bfore drilling but if you have the time, drill away.
Well I am having trouble painting due to illness and it's treatment and have just started using reading glasses to compensate for the sudden change in vision, so this may be a side project that gets me back in the saddle.
deviantduck wrote:I drilled all mine... But I also have a nice Dremel with a million attachments because I have a weakness for gadgets.
Hell.. my toothbrush has bluetooth. I need an intervention.
deviantduck cannot help with the intervention...but I am certain there is a support group out there.
kronk wrote:Do eet! You don't have to do it all at once, so take your time. Keep painting your current batch and maybe grab a few of the completed ones at a time. It shouldn't take long to touch up the paint jobs.
I use a pin vice with a small drill bit.
Well the aye’s have it. I have started with the pin vice and have drilled 32 so far, mostly the special weapons as those Melta guns and Multi-Meltas have larger barrels.
Apologies on the deviation to modeling.
Cheers,
CB
104778
Post by: thatssoeffingcool
Has anyone had any success with adding in inquisition to the list? Or is there any other armies that you've had succes with sisters running with?
20774
Post by: pretre
thatssoeffingcool wrote:Has anyone had any success with adding in inquisition to the list? Or is there any other armies that you've had succes with sisters running with?
Sisters and wolves work well together.
Priests and Celestine are great with the SW heavy hitters and you can get drop pods for your nasty Dom and ret squads.
38817
Post by: dracpanzer
pretre wrote: thatssoeffingcool wrote:Has anyone had any success with adding in inquisition to the list? Or is there any other armies that you've had succes with sisters running with?
Sisters and wolves work well together.
Priests and Celestine are great with the SW heavy hitters and you can get drop pods for your nasty Dom and ret squads.
I agree with Pretre, but I just cant stand all the wolfiness in my lists. Of course the no battle brothers in transports thing from the FAQ is the one rule everyone wants to use before the FAQ's are official around here.
I do like Coteaz coupled up with retributors in a bastion. They can put out a lot of shots with his "I've been expecting you" shenannigans. A simple Hereticus Inquisitor with a null rod and servo skulls can really help out a priest blob. Kind of like poking psyker and infiltrate/scout players in the eye before the game starts. Thats if you like witch filth in your lists...
Of course inquisitorial Warbands can be entertaining as well.
70567
Post by: deviantduck
Sister wolves for the win! Celestine and a priest help make a good star a great one. Mine ate 23 Wraiths Saturday. It would have been 25, but I failed a 3" charge with snake eyes to end the game.
3314
Post by: Jancoran
of all the factions you migth want ot be a purists with, isnt this kind of at the top of that list? hehehe. The Witch Hunters codex allowed them to conscript other folks, but then that was when they were the Inquisition. Now that they F'd the fluff and separated it again, I feel a purist attitude is in order.
20774
Post by: pretre
Except they lack a lot of variety or tools to do a lot of things that other factions do. Hence, the popularity of allies. I've done it both ways.
40063
Post by: talljosh85
Ran the Sisters with some Inquisition Allies at NOVA this year, went 2-4, probably could have done a little better but Tau and un-nerfed invisibility plain hurt my feelings; and I'm also not all that good. Here is the write up:
http://blogfordabeergod.blogspot.com
3314
Post by: Jancoran
Yeah you need that little Culexus bastard in your list at a NOVA. at the pivotal moment he pops up and you unload. unmodified invis is ballz.
96209
Post by: MacPhail
Okay, Emperor's loyal servants, I have another Sororitas build in need of feedback. I recently bought three more transports (for a total of nine), allowing me to go almost fully mechanized. This list needs two CADs, and I've been getting good mileage out of a Canoness on a Quad Gun, so that's in here as well. I'm looking for guidance on how to spend my last few points... on Laud Hailers, combi-flamers, or extra bodies, or maybe on something I haven't thought of.
CAD1
Jacobus
BSS x5 w/ flamers x2
BSS x5 w/ flamers x2 & Rhino
Doms x5 w/ meltas x4 & MM Immo
Doms x5 w/ meltas x4 & MM Immo
Doms x5 w/ meltas x4 & MM Immo
Rets x7 w/ HBs x4 & Simulacrum
Rets x7 w/ HFs x4, Simulacrum, & Rhino
Rets x7 w/ HFs x4, Simulacrum, & Rhino
CAD2
Canoness
BSS x5 w/ flamers x2
BSS x5 w/ storm bolters x3
Exorcist
Exorcist
Exorcist
Aegis Line w/ Quad Gun
The basic approach is to leave the Canoness in the backfield on the quad gun, position the HB Rets with a good field of fire (should they be with her in the Aegis?), and use the small flamer and storm bolter squads to defend the Exorcists and home objectives. The Doms scout up and try to soften up the big stuff and maybe contest an objective. The next wave is three Rhinos, two full of rending heavy flamers (w/ Simulacra & extra bodies) and one with Jacobus and some BSS flamers.
I have about 60 points left. I could get Laud Hailers for the Ret Rhinos, a priest or some extra bodies for the Jacobus Rhino, or a bunch of combi flamers to spread around. Or something else? I could downgrade Jacobus to a Canoness and maybe dump Simulacra to squeeze extra points.
Thanks for the help! My meta has a tough time dealing with six hulls in my usual all-comers build, so I’m excited to see what I can do with nine.
20774
Post by: pretre
If you're going to take a canoness on Quad and Jacobus, take a Bastion with Quad and HB.
Put Jacobus and the Canoness with the Rets in the Bastion. It's hilarious.
Also, convert some Repressors.
40063
Post by: talljosh85
Jancoran,
Yeah, he was very necessary, that the summoned Screamers just straight hit him without having to roll 6's made Invisibility that much worse. If I play NOVA next year, it'll be fluffy events unless they nerf Invisibility.
3314
Post by: Jancoran
Yeah I probably wouldnt go to NOVA unles they fix that.
culexus is critically good though. My Tau force has learned this value at the Bay Area Open. Just one round of him would have won me my last game. His big Dawg star would have been exposed and all my stuff could have obliterated what was left. Invis made the difference, even with the ITC rules and saved him. he's also a good player so notto take anything away from him but I definitely should have gone with my gut on the Culexus. I took the Inquisitor with Servo Skulls instead and that also paid off but i want to now modify to take both.
40063
Post by: talljosh85
Agreed on all; I didn't run him at ATC with my WarCon and he would have been clutch there; if the Screamers didn't auto-hit, I think it would have been a much closer game. I do love servo skulls; I just wish I could buy them for Coteaz.
1124
Post by: Captain Brown
So I thought I would make this post for two purposes; first to stimulate the Tactica a little and to help me with organizing my Sisters of Battle Army as I add some new additions.
I recently start a http://www.dakkadakka.com/dakkaforum/posts/list/700674.page on DakkaDakka to get back into painting and have now posted all my painted Sisters of the Order of Our Martyred Lady.
Painted and ready for battle:
Canoness
Saint Celestine
Priests (x5)
Sisters Superior (x7)
Battle Sisters with Bolters (x37)
Battle Sisters with Melta Gun (x6)
Battle Sisters with Flamer (x4)
Battle Sister with Heavy Bolter (x4)
Battle Sisters with Storm Bolter (x3)
Battle Sisters with Multi-Melta (x2)
Sister with Simulacrum Imperialis (x2)
Seraphim Superior (x2)
Seraphim with Hand Flamers (x4)
Seraphim (x14)
Repentia (x7)
Hospitillar
Dialogus
Immolator
Rhino (x5)
Exorcists (x2)
To be painted:
Immolator (x2)
Sisters Superiors with Bolters and Icon (x3)
Repentia Mistress
Avenger Fighter Bomber
Battle Sisters with Melta Gun (x6)
Battle Sisters with Heavy Flamer (x6)
If you check out my PLOG you can see the current build of the units, mainly a mechanized force of Battle Sisters, supported by Exorcists backed up by Deep Striking Seraphim and a Scouting Dominion Squad. Suggestions on various types of builds in the 1000, 1500 and 1850 ranges would be appreciated…as well as some visits to my small PLOG would not go amiss.
Pure Sister's builds preferred.
Thank you in advance,
Captain Brown
PS: If anyone has old Mark I Rhinos they are looking to part/trade with I am still searching for three more to complete the mechanization of my Sisters.
20774
Post by: pretre
Very nice! Unfortunately, I sold/traded all my Mark Is and replaced them with the newer variants.
29408
Post by: Melissia
Looking good!
3314
Post by: Jancoran
I have the Mark I Rhinos but of course...they are in use. Lol. I dislike their height but love their distinctiveness!
70567
Post by: deviantduck
I think I have pieces of one. I'll look.
20774
Post by: pretre
I have a single Aquila door (metal) and two sets of extra armor (mark i metal NIB).
70567
Post by: deviantduck
Anyone going to Dragon-Fall GT in Chicago on Oct 15th?
104778
Post by: thatssoeffingcool
You may not need to run the rets as 7, an idea is run them as 5 and have a rhino for your 5 man walking bss squad, but thats up to you, having 3 bodies in the way of some specials can be useful.
3314
Post by: Jancoran
I use a rhino to get my Retributors to the party
20774
Post by: pretre
If you're going to run rets, you want a Repressor so all 4 can fire out the top and stay safe.
8733
Post by: konst80hummel
Repressors in general are the bee's knees and the cat's whiskers. They are such fire magnets that they allow other units to work uninhibited.
70567
Post by: deviantduck
Repressors really, really love grav spam. It's their favorite thing. They basically have big signs that say "Me Me! pick me!" They'll shrug off 15 lascannons and then 2 grav shots will double immobilize them for the fail.
3314
Post by: Jancoran
yeah Grav is pretty...i hate to say it but I mean does anyone find that rule to be kind of...stupid?
88012
Post by: locarno24
I get why it exists - the idea was "lets come up with a gun better against big things than small things" to counter the proliferation of giant stompy robots (dreadknight, riptide, wraithknight, etc) for marines, who shouldn't really have such things.
But it wasn't half done ham-fistedly; instead creating a gun which is just flat-out better than every other astartes heavy weapon.
And trust me, the 'auto-immobilize' is even more annoying if you try using assault-focused walkers.
43588
Post by: Anpu-adom
I just ordered some Sisters off Ebay to make a Kill Team.
Here's the list I'm thinking of running.
Celestian Squad
Celestian Superior, Bolt Pistol, Melta Bombs, Power Weapon (Leader)
2 Celestian Sisters w/ Bolters
Celestian with Multi-Melta (Weapon Specialist)
Celestian with Flamer (Guerilla Specialist)
Sister's Squad
Sister Superior, Bolt Pistol, Melta Bombs, Power Weapon (Combat Specialist)
2 Battle Sisters w/Bolters
Battle Sister with Multi-Melta
Battle Sister with Flamer
I also have a Melta Gun and 2 Sisters with Storm Bolters as well. Thoughts?
96209
Post by: MacPhail
I think the 7 Rets vs. 5 commentary was directed at my list posted above, and thanks for the responses. If I had another Rhino I'd have to consider squeezing one more transport in there, but I don't. The 7 vs. 5 dilemma stems from my wanting to have a couple of expendable bodies in each unit before I have to start pulling off heavy weapons. The heavy flamers could travel lighter since it's the tank and not (hopefully) the extra bodies that gets the flamers into range. Bringing them to 5 would save a few more points, but I'd have to spend cash in order to spend them on anaother transport. The heavy bolters are almost always posted up somewhere with good sight lines and tend to attract random long range fire from across the board... 2 extra sisters sometimes means a second round of full-strength shooting. If I need the points, though...
Thanks again. Any other thoughts on my mostly-mech'd list and what to spend an extra 40-60 points on?
85656
Post by: Oberron
*warning bells start ringing*
Hmmm those things haven't gone off in....ever.
SOB coming within the next "few months" Fingers crossed!
3314
Post by: Jancoran
GW confirmed it in their video. Yaya!
43588
Post by: Anpu-adom
Of course... this happens the day after I order two more squads of sisters off ebay...
6686
Post by: PanzerLeader
Go, go Penitent Engines!!
22863
Post by: Voldrak
Faced a white scar army this weekend with my 30k emperor's children. Got stomped, but was not looking at winning.
I want to re-face that army however using my sisters, but I am unsure as to how I would go about it.
The HQ was Khan + Chaplain + Veterans on bikes with Apothecary and stormshields + grav guns.
rest of the army was a slew of tactical squads with a single grav cannon in rhinos.
He won first turn so scouted everything to the middle of the table. With the tactical doctrines and grav amps, I was losing 1-3 units per turn.
I am unsure how a sister's army would be able to deal with this.
Do grav weapons affect void shields? The way I see it is they never cause a pen or glance, they simply immobility on a 6 VS army and you cannot immobilize a void shield. If that works, then I could see using a few exorcists protected by one to un-mech him.
49644
Post by: MrFlutterPie
Do White Scars get tactical doctrines?
I though only Ultra Marines get those?
3314
Post by: Jancoran
Voldrak wrote:Faced a white scar army this weekend with my 30k emperor's children. Got stomped, but was not looking at winning.
I want to re-face that army however using my sisters, but I am unsure as to how I would go about it.
The HQ was Khan + Chaplain + Veterans on bikes with Apothecary and stormshields + grav guns.
rest of the army was a slew of tactical squads with a single grav cannon in rhinos.
He won first turn so scouted everything to the middle of the table. With the tactical doctrines and grav amps, I was losing 1-3 units per turn.
I am unsure how a sister's army would be able to deal with this.
Do grav weapons affect void shields? The way I see it is they never cause a pen or glance, they simply immobility on a 6 VS army and you cannot immobilize a void shield. If that works, then I could see using a few exorcists protected by one to un-mech him.
grav affects void shields just like everything else.
6686
Post by: PanzerLeader
Voldrak wrote:Faced a white scar army this weekend with my 30k emperor's children. Got stomped, but was not looking at winning.
I want to re-face that army however using my sisters, but I am unsure as to how I would go about it.
The HQ was Khan + Chaplain + Veterans on bikes with Apothecary and stormshields + grav guns.
rest of the army was a slew of tactical squads with a single grav cannon in rhinos.
He won first turn so scouted everything to the middle of the table. With the tactical doctrines and grav amps, I was losing 1-3 units per turn.
I am unsure how a sister's army would be able to deal with this.
Do grav weapons affect void shields? The way I see it is they never cause a pen or glance, they simply immobility on a 6 VS army and you cannot immobilize a void shield. If that works, then I could see using a few exorcists protected by one to un-mech him.
Inqusitor + Skulls to block redeployment, then use your superior range weapons (like exorcists) to set conditions by hurting this mobility in key spots. Force him to fight you in waves. How do you normally run your sisters?
95410
Post by: ERJAK
Voldrak wrote:Faced a white scar army this weekend with my 30k emperor's children. Got stomped, but was not looking at winning.
I want to re-face that army however using my sisters, but I am unsure as to how I would go about it.
The HQ was Khan + Chaplain + Veterans on bikes with Apothecary and stormshields + grav guns.
rest of the army was a slew of tactical squads with a single grav cannon in rhinos.
He won first turn so scouted everything to the middle of the table. With the tactical doctrines and grav amps, I was losing 1-3 units per turn.
I am unsure how a sister's army would be able to deal with this.
Do grav weapons affect void shields? The way I see it is they never cause a pen or glance, they simply immobility on a 6 VS army and you cannot immobilize a void shield. If that works, then I could see using a few exorcists protected by one to un-mech him.
If he's running a Gladius, which it sounds like he is, You basically can't win with mech sisters. THey do the same thing you do only they have 2X as many models and grav guns. Your best bet is to get first turn or sieze and blow up as 6-10 rhinos, lose all of your immolators leaving your girls in position to return fire and pray to god he doesn't have drop pods. Also, ignore the bike squad, with sisters relying on high strength low AP low volume shots a bike semi-star like that is more shots thaan it's worth. At most it'll get 1 unit a turn if you play smart. If he's not running a gladius (Only using a single demi company) then same tactics but you have a much better shot.
81005
Post by: RabbitMaster
deviantduck wrote:Repressors really, really love grav spam. It's their favorite thing. They basically have big signs that say "Me Me! pick me!" They'll shrug off 15 lascannons and then 2 grav shots will double immobilize them for the fail.
Well... bring a giant grav decoy =) I recently brought my sister to the local monthly event with the following list:
Celestine
5x BSS with 2 flamers in dozer rhino
5x BSS with 2 meltas in dozer rhino
5x Dominions with 4x meltas in repressor
5x Dominions with 4x meltas in repressor
5x Dominions with 4x meltas in repressor
Exorcist
IK Gatling + D-slapper + Ironstorm missiles
IK Gatling + D-slapper + Ironstorm missiles
I was not inspired by any of my usual lists, so I decided to test the alliance with knights. Suddenly, all the gravs were ignoring my Repressors in favor of the two knights, leaving my Doms free to roam and kill =)
Anyway that list went 2-1, so not too bad, losing only in the final round top table to an Eldar/Corsair/ DE list that happened to be designed to kill 2 knights a turn (2 units of wraithguards deep striking with no scatter and each shooting D). That was not a fun pairing :-/
Automatically Appended Next Post:
Oberron wrote:*warning bells start ringing*
Hmmm those things haven't gone off in....ever.
SOB coming within the next "few months" Fingers crossed!
Or they trolled us pretty hard. PErsonnaly, I prefer to stay in the "there is no hope" state of mind, and maybe have a good surprise down the line.
Automatically Appended Next Post:
ERJAK wrote:If he's running a Gladius, which it sounds like he is, You basically can't win with mech sisters. THey do the same thing you do only they have 2X as many models and grav guns. Your best bet is to get first turn or sieze and blow up as 6-10 rhinos, lose all of your immolators leaving your girls in position to return fire and pray to god he doesn't have drop pods. Also, ignore the bike squad, with sisters relying on high strength low AP low volume shots a bike semi-star like that is more shots thaan it's worth. At most it'll get 1 unit a turn if you play smart. If he's not running a gladius (Only using a single demi company) then same tactics but you have a much better shot.
Nah you definitively have a shot at winning with mech sisters vs a full gladius. If there is a thing sisters are pretty good at, it's vaporizing light vehicles and killing small squads of elite soldiers.
Personnally, it's one of the army I love to face when playing sisters because my whole army is effective against my opponent. Just avoid spreading too much and shoot units until they're dead. Avoid leaving single marines moving freely because those bastards are still ObSec and will ruin your day in the end.
70567
Post by: deviantduck
Grav weapons don't affect void shields until the FAQ goes live across the community. Post FAQ, they do. Like you said, currently Grav doesn't glance or pen, and immobilize has no effect on the shield.
22863
Post by: Voldrak
ok so following the feedback given, here's my attempt at a list that will give this white scar list a run for it's money.
Celestine
3 x BSS (5) - Rhino, Flamer, heavy Flamer (objective taker / holder)
2 x Doms (5) - Repressor, 4 x meltaguns
1 x Seraph (7) - 2 x hand flamers
3x Exorcists
Inquisitor Coteaz
Ordo Hereticus Inquisitor - Servo Skulls x 3, Psyker upgrade
1 Inquisitorial Henchmen Warband
2 Jokaero Weaponsmith
3 Servitor with heavy bolters
Void Shield generator with 3 shields.
Core of the army stays within the void shields. Possible use of reserves on the repressor to hit the flanks or grab objectives after the opponent has been de-mech'ed with the BSS.
Servo skulls slow down the scouting and Coteaz in his squad is a deterrent to deep striking within the void shield.
I still have 150ish points to play with after this.
Any suggestions on what could be taken? I could add one more BSS squad for more ob sec or a culexus assassin to deal with the possible psyker showing up. They seem immune to grav given that they have no armor saves so that would play with my oponents mind and not make his choices when shooting so obvious.
86552
Post by: GoonBandito
MrFlutterPie wrote:Do White Scars get tactical doctrines?
I though only Ultra Marines get those?
Gladius Strike Force. You get two Tactical Doctrines (one from the Battle Demi-Company and one of each doctrine from the GSF). If it was Ultramarines you'd get 3 Tactical Doctrines (and 2 of the other two).
49644
Post by: MrFlutterPie
Ah I see. Thanks for the info
81005
Post by: RabbitMaster
Voldrak wrote:
Inquisitor Coteaz
Ordo Hereticus Inquisitor - Servo Skulls x 3, Psyker upgrade
1 Inquisitorial Henchmen Warband
2 Jokaero Weaponsmith
3 Servitor with heavy bolters
You should give the servitors either a multi-melta or a plasma canon instead of those heavy bolter. The first is free but has lower range, the other cost a bit but is worth it.
Also I usually field this kind of unit with 3 plasmagun acolytes. It makes Coteaz I've been expecting you rule a lot more impactful (almost nobody like being shot by plasma) and if you get the +12" range upgrade from the jokaero, suddenly those plasmagun are rapide fire 36", not bad.
Finally, a few ablative wounds (in the form of naked acolytes or crusaders) can never hurt if you have some points to spare.
6686
Post by: PanzerLeader
Voldrak wrote:ok so following the feedback given, here's my attempt at a list that will give this white scar list a run for it's money.
Celestine
3 x BSS (5) - Rhino, Flamer, heavy Flamer (objective taker / holder)
2 x Doms (5) - Repressor, 4 x meltaguns
1 x Seraph (7) - 2 x hand flamers
3x Exorcists
Inquisitor Coteaz
Ordo Hereticus Inquisitor - Servo Skulls x 3, Psyker upgrade
1 Inquisitorial Henchmen Warband
2 Jokaero Weaponsmith
3 Servitor with heavy bolters
Void Shield generator with 3 shields.
Core of the army stays within the void shields. Possible use of reserves on the repressor to hit the flanks or grab objectives after the opponent has been de-mech'ed with the BSS.
Servo skulls slow down the scouting and Coteaz in his squad is a deterrent to deep striking within the void shield.
I still have 150ish points to play with after this.
Any suggestions on what could be taken? I could add one more BSS squad for more ob sec or a culexus assassin to deal with the possible psyker showing up. They seem immune to grav given that they have no armor saves so that would play with my oponents mind and not make his choices when shooting so obvious.
I'd ditch the void shields, Coteaz, and the Inquisition fluff. Just the minimum single HQ plus three skulls.
I'd then replace them with some additional shooting. For the saved points I think your close to a Marine allied detachment with a cheap HQ, scouts and a TFC battery. You could also just buy an allied Raptorwing.
Gladius has so many units you want to maximize your own damage potential and not sink points into defensive buffs that are situational and can be avoided.
1768
Post by: AfrikProphet
Here is a question for you all. What is the most useful psychic discipline for Sisters? I'm working on a "do something in every phase" list with an inquisitor and payer henchmen.
82832
Post by: Inevitable_Faith
As a sisters player I can honestly say that "Purge it with fire" is the best way to discipline a psychic.
On a serious note telepathy is a very popular discipline (fishing for invisibility mostly). I've had good fun with lots of the biomancy powers, they're not really Op but are effective and fun for the most part.
85656
Post by: Oberron
So the codex is no longer on the GW site as well as several models just removed as well
82832
Post by: Inevitable_Faith
Oberron wrote:So the codex is no longer on the GW site as well as several models just removed as well
Similar things have happened before but with everything that's been going on could this be the Light of the Emperor finally reaching us? My heart yearns for plastic sisters but my wallet and unpainted model shelf shames me.
3314
Post by: Jancoran
I eagerly await the light.
22863
Post by: Voldrak
Divination for Prescience.
You can't go wrong with twin linking an exorcist.
It sucks when you only get 1 missile to go off, but it's doubly more important to get a hit when you only get 1 shot.
43588
Post by: Anpu-adom
I'm imagining Coteaz, a psycher, a pair of Weaponsmiths and 2-3 acolytes with heavy weapons behind a defense wall with a pair of Exorcists. Heck of a fire base for, what? 550 points?
Coteaz is going to be very important with Genestealer Cults making their way to town. He's going to be a big bubble of "No Entry" when he is on the board.
20774
Post by: pretre
It's unknown how Coteaz will function with GSC right now.
85656
Post by: Oberron
So with rules for sisters of silence and custodians being released how can the current SOB use these guys? The custodians have deepstrike so seem perfect for St, celestine to join, she would be protected by majority t5, 2+ (3++ if SS are taken) and if one of them has the banner gets a +1 attack.
Sisters of silence on the other hand look fantastic to spread around the field as a huge anti-psychic barrier for everyone. on the flip side give them all greatblades and they turn into a more durable repentia squad that could survive long enough to get into combat
49644
Post by: MrFlutterPie
SOS are so superior to repentia and celestians it isn't funny.
Even without facing any dirty witches they are only 3pts more for +1 WS +2 I +2 LD and fearless compared to a BSS. The swords are awesome and a 10 girl flamer squad is hilarious. It also looks like you can mix weapons. So the majority could have swords with a few flamers thrown in for horde control plus over-watch deterrence.
85656
Post by: Oberron
https://www.games-workshop.com/resources/PDF/Datasheets/Burning%20of%20Prospero%20Imperial%20Datasheets.pdf link for rules for sos and custodes if anyone needs
and in addition to what Flutterpie said the sos even have an armor save worth mentioning
80988
Post by: SQRT(-2)
Oberron wrote:So the codex is no longer on the GW site as well as several models just removed as well
If you do a Search for 'Codex' it shows up.
Every time they think of making new Sisters of Battle I bet Matt Ward dresses up like the Ghost of the Last Ultramarine and scares everyone out of the GW headquarters until they abandon the project again.
But ya, the Sisters of Silence look like good allies for the Sisters of Battle. I am guessing you take a squad as an ally detachment?
20774
Post by: pretre
They are unbound only right now.
63936
Post by: Mmmpi
Managed to get a few games in with my sisters over the last week. Played a dark angels player at 1,500 and 2k. First game against him I tabled him on the top of three. Had five casualties, three self inflicted. My list: Cannoness (Mantle, evicerator, rosarius) (Warlord: reroll DtW) Celestine Two priests (1x litanies, 2x power mauls, 2x plasma guns) Two BSS (5 girls, each with multi-melta, melta, bare bones repressors) Dominion squad (5 with 4 meltas, and a bare immolator (MM) Seraphim squad (10 2x Hand flamers) (w/Celestine) Seraphim squad (5 2x inferno pistols, VSS plasma pistol) Retributers (7 Similacrum, 4 hvy flamers, VSS combi flamer/power axe) (W/cannoness and both priests in a repressor) Xenos inquisitor (power armor, force sword, rad grenades, psycher) Retinue (4 death cult assassins, 4 crusaders, 1 priest (w/ Power Maul) Land Raider (multi-melta) He had: Chaplin (warlord, monster hunter weapon, terminator armor) two terminator squads (powerfists and an assault cannon each) Ravenwing squad (attack bike w/multi-melta, two plasma guns) two tac squads dev squad with mixed heavy weapons Las/Missiles dread Assault squad (never came in from reserves) Whirlwind I basically rushed him with heavy APC's, unloaded and wiped him out. This was longer than expected, I'll post the other two games on request.
95410
Post by: ERJAK
Won a 3 round RTT at the local game store with Sisters last weekend(HEAVILY comped, single CAD with some banned units and have to put more points in troops than any other slot). Ran 4 BSS in MM immos with 2 HF/F 1M/M 1F/F; 2 Domi 5 melta in immos; 1 5 girl seraphim with 2 hand flamers; rets with HB, and Celestine.
First game my opponent puts a dreadclaw drop pod with Kharn and 20 berserkers 3 inches away from my dominions. I asked him if it had an invul or something turns out he wasn't listening when I explained what my stuff does, blew it up killed 4 Zerkers. Celestine and friends killed a unit of spawn and Celestine nuked out his Khorne lord on Juggernaut and had Kharn as dessert. One round of exorcist fire blew up his Heldrake and then I mopped up cultists after for 11-0
Second game played against salamanders with Legion of the Damned. Summary? SCREW 4+ FNP AGAINST FLAMERS!!!! 3-8 loss.
game 3 played primarily greenwing DA with 2 units of bikes 1 with a librarian. He Dropped and outflanked(Hammer and Anvil) And I spent 4 turns cleaning it up. Only problem was he was killing my transports, had excellent area denial with his dev squads and the mission was to cap opjectives in the center or on your oponents side. Fortunately I killed all his obsec and enough of his devs(48 inch range Exorcists!) To get Celestine and 1 Turretless immolaotor down field turn 6 and got 11-1.
MVP of the day was easily Celestine. She killed 3 Spawn, A Khorne lord on Juggernaut, Kharn, a unit of cultist, 3 units of Marines and a (reduced strength) unit of Legion of the damned, a librarian and his bike squad, a unit of droppod Tacticals and my opponents last objective camping obsec squad.
3314
Post by: Jancoran
YUS! Way to go.
and the rules are the same for everyone so saying it was heavily comp'd isn't necessary. You won. That's it. If other armies can't beat you then that's life.
70567
Post by: deviantduck
Has anyone converted any SoS into SoB models yet?
Also, I'm trying to come up with a reason to use SoS + Drop Pod over Culexus. Other than the points difference. Any opinions?
102125
Post by: Drider
The formation bonus looks nice and they could be used to help the notorious SoB melee short comings.
6686
Post by: PanzerLeader
I think SoS with 5 flamers and a Rhino/Razorback is the way to go. Quickly move around the board, deny psykers and they are more likely to contribute against psyker-less armies.
102125
Post by: Drider
For min/max MSU it's probably the way to go.
putting aside their anti psyker stuff their closest counterparts are repentia or a unit of deathcult assasins. Vs repentia, they're more durable and better at killing troops and are more durable with a 3+, while repentia are better at killing vehicles. Vs deathcults, they're better at killing anything with a 2+ but are potentially not as durable as DCA with a few crusaders to meet shield with 3++. DCA are just better at killing things with a 3+
all these VS MCs are going to be pretty even but repentia are probably going to win out with them having the highest strength when rolling to wound.
I like the idea of a 10 girl unit of SoS with Executioner greatblades and maybe 1 or 2 flamers for overwatch protection. plus a couple of priests for hymns for zealot, reroll wounds, reroll saves.
95410
Post by: ERJAK
Personally for SoS I like 2 uniys of 5 all with greatblades tucked behind your gunline. LoS them enough and they'll be hard enough to shoot that most opponents won't bother, especially with them not shooting. Then when summoning, warp spiders, drop pods, anything deathwatch or genestealer cults, turbo-boosting objective theives, even fallen flying hive tyrants aren't totally out of the question, come in they now have to face a crazy number of I5 AP2 attacks or ignore something more expensive. I use a similar tactoc with solo-celestine and it works quite well.
3314
Post by: Jancoran
Siosters Repentia are champs for me.
25466
Post by: Tara
Anyone here looking to buy a painted Sisters Army?
Sister Jain
38817
Post by: dracpanzer
Tara wrote:Anyone here looking to buy a painted Sisters Army?
Sister Jain
Pics? PM maybe?
20774
Post by: pretre
Post it up with pics and list in the Swap Shop.
82091
Post by: ncshooter426
All this chatter about plastic sisters forced me to dig out old boxes this weekend  Still trying to sort all of this out
What I can identify thus far:
* 2 unbuilt penitent engines...probably unbuilt for good reasons
* That knight on the left side has a shield and lace, I remember building most of it and primer
* Found a canoness, Jacobus, Coatez and some other inquisitor looking dude. Also found a (I think) metal deathwing librarian and what looks like a champion guy
* Lots of tanks. Not sure if all the bits to the excorsits are there, the pipe organ bits are friggin heavy. One repressor conversion bits still in the bag
* Old school Kasrkin squads FTW. Think those were going to be my acolytes. Best IG models evah!
* Unbuilt avenger, partially built other one.
* Same story with the valkyrie -- found the vendetta conversion bits, just needs to be all put together
* Lots of girls. Quite a few metla/flamer models, a standard bearer. Trying to get an accurate count
* My 3D printed baneblade WIP hehe
Whats still MIA:
* Celestine
* All the jump troops
Maybe I'll get off my butt and actually spend some time repainting all of this.
82832
Post by: Inevitable_Faith
So many immolators! It brings a tear of joy to my eye to see so many.
3314
Post by: Jancoran
a lot of it looks like its painted already. But yeah thats a cool collection
102125
Post by: Drider
That's a nice collection you've got there.
When i look at shots like that i keep thinking about an offer i have to buy a friends sisters collection to add to my own. If i did i'd have in the region of 5000 points. I kinda want to, but i'm not sure if i really need to have 8 penitent engines or 5 exorcists or 7 rhinos.... although having 6 immolators would be nice and i could always use more special/heavy weapons... oh and seraphim and repentia, i need more of those...
Damn it... my head and wallet tell me no but my heart keeps telling me yes.
82091
Post by: ncshooter426
Jancoran wrote:a lot of it looks like its painted already. But yeah thats a cool collection
Not very well. The ones I did are pretty good, IMHO  The rest need a trip to the chembath
3314
Post by: Jancoran
ncshooter426 wrote: Jancoran wrote:a lot of it looks like its painted already. But yeah thats a cool collection
Not very well. The ones I did are pretty good, IMHO  The rest need a trip to the chembath
Fair enuf.
1124
Post by: Captain Brown
ncshooter426 wrote:
* 2 unbuilt penitent engines...probably unbuilt for good reasons
......
Maybe I'll get off my butt and actually spend some time repainting all of this.
Penitent Engines need pinning to stay together and upright.
Join the painting revolution and shame GW with our ladies decked out in colour!
Cheers,
CB
22863
Post by: Voldrak
Hey
Trying something different. 1850 points list using two CADs.
Jacobus
5 sisters in Immolator, Dozers. Metaguns x 2
5 sisters in Immolator, Dozers. Metaguns x 2
10 dominions, Simulacrum, Meltaguns x 4
Exorcist
Exorcist
Plasma Obliterator
Celestine
5 sisters in Immolator, Dozers. Metaguns x 2
5 sisters in Immolator, Dozers. Metaguns x 2
Exorcist
Exorcist
Void Shield Generator (3 shields)
Celestine, Jacobus and Dominions in the plasma obliterator. I think it speaks for itself. I am however wondering if the 4 meltaguns are worth it. I do not foresee anything getting anywhere close and, as a last resort, Celestine can always exit and charge if something gets within 12 inches. I like the ablative wounds on a 10 squad as well, but thinking it might be redundant at BS7 with 3 void shields behind the plasma oblit.
keeping the spirit of this list in mind, how would you tweak it? By removing 5 doms and their meltas, I could add another Exorcist in.
I have been facing a white scar battle company and I am thinking the plasma oblit + exorcist will be good at de-mech'ing them and then making short work of the squads with ignore cover 7 inch blasts.
22863
Post by: Voldrak
So that last list did not work out too well against White Scar grav spam.
It actually did ok, but the randomess of the Exorcists combined with how many points were invested in the plasma oblit meant I still could not kill the rhinos quickly enough to prevent from him scoring everything he needed to every single turn.
The one thing that did work out well was the MM Immolators in Cover. Most of them survived turn out and then were able to dish out some pain in return. I had some survive until turn 4, probably due to luck, but I figured I would try this list next time:
CAD1:
Celestine
BSS x 5 - Melta, Flamer - Immolator with MultiMelta and Dozer
BSS x 5 - Melta, Flamer - Immolator with MultiMelta and Dozer
Doms x 5 - Melta x 4 - Immolator with MultiMelta
Doms x 5 - Melta x 4 - Immolator with MultiMelta
Plasma Obliterator
CAD2:
Canoness - Rosarius
BSS x 5 - Melta, Flamer - Immolator with MultiMelta and Dozer
BSS x 5 - Melta, Flamer - Immolator with MultiMelta and Dozer
Doms x 5 - Melta x 4 - Immolator with MultiMelta
Doms x 5 - Melta x 4 - Immolator with MultiMelta
Inquisitor Detachment:
Hereticus Inquisitor - Servo Skulls x 3
Assassinorium Detachment:
Vindicare Assassin
Assassin goes into the plasma oblit, less points than previous list and a garanteed ignore cover massive blast each turn. Celestine is a counter assault unit in case something drop pods in my lines.
Immolators on the Dominions dont have dozers as I don't expect them to live more than a turn after they've scouted.
Inquisitor is there to hold an objective in my lines, hard to kill if out of line of sight, and provides 3 skulls to mess up deployment of opponent.^
So a grand total of 8 multimeltas, 20 melta guns and the ignore cover plasma blast.
The things we could do if our transports were free... but for now we'll see how this list fares.
20774
Post by: pretre
Don't put an assassin in a fort, if you can help it. First damage result and he will die from the S6 hits.
22863
Post by: Voldrak
Yeah that is something I had thought about. He does have 3 wounds to go through and, I hope, not too many people will bother shooting at an armor 14 building.
My concern is a drop pod coming in close with meltaguns. This is why I want Celestine close by to counter assault.
I could buy a void shield on the building to mitigate at least one shot, but that is a 25 points that will not be easy to find.
20774
Post by: pretre
People might not shoot at it normally, but when it erases a squad a turn, they might change their mind.
3314
Post by: Jancoran
Voldrak wrote:So that last list did not work out too well against White Scar grav spam.
It actually did ok, but the randomess of the Exorcists combined with how many points were invested in the plasma oblit meant I still could not kill the rhinos quickly enough to prevent from him scoring everything he needed to every single turn.
The one thing that did work out well was the MM Immolators in Cover. Most of them survived turn out and then were able to dish out some pain in return. I had some survive until turn 4, probably due to luck, but I figured I would try this list next time:
CAD1:
Celestine
BSS x 5 - Melta, Flamer - Immolator with MultiMelta and Dozer
BSS x 5 - Melta, Flamer - Immolator with MultiMelta and Dozer
Doms x 5 - Melta x 4 - Immolator with MultiMelta
Doms x 5 - Melta x 4 - Immolator with MultiMelta
Plasma Obliterator
CAD2:
Canoness - Rosarius
BSS x 5 - Melta, Flamer - Immolator with MultiMelta and Dozer
BSS x 5 - Melta, Flamer - Immolator with MultiMelta and Dozer
Doms x 5 - Melta x 4 - Immolator with MultiMelta
Doms x 5 - Melta x 4 - Immolator with MultiMelta
Inquisitor Detachment:
Hereticus Inquisitor - Servo Skulls x 3
Assassinorium Detachment:
Vindicare Assassin
Assassin goes into the plasma oblit, less points than previous list and a garanteed ignore cover massive blast each turn. Celestine is a counter assault unit in case something drop pods in my lines.
Immolators on the Dominions dont have dozers as I don't expect them to live more than a turn after they've scouted.
Inquisitor is there to hold an objective in my lines, hard to kill if out of line of sight, and provides 3 skulls to mess up deployment of opponent.^
So a grand total of 8 multimeltas, 20 melta guns and the ignore cover plasma blast.
The things we could do if our transports were free... but for now we'll see how this list fares.
Rhinos are better.
20774
Post by: pretre
Repressors are way better.
3314
Post by: Jancoran
They are better if you are willing to get into the filth of Forge World. i have not deigned to dirty my hands thusly other than in 30K where you kinda have to.
20774
Post by: pretre
lols
Sure.
3314
Post by: Jancoran
Hey just saying. I don't feel like paying a million dollars to play a game that costs hundreds of thousands. And winning by catching opponents off guard with your "ah ha! " thing is lame. i just kind of...don't dig it.
Maybe I'll break some day. But it is not this day.
20774
Post by: pretre
Jancoran wrote:Hey just saying. I don't feel like paying a million dollars to play a game that costs hundreds of thousands. And winning by catching opponents off guard with your "ah ha! " thing is lame. i just kind of...don't dig it.
Maybe I'll break some day. But it is not this day.
You don't need to pay a million dollars since counts-as and conversions are a thing. And I doubt anyone ever won by surprising someone with Repressors.
3314
Post by: Jancoran
pretre wrote: Jancoran wrote:Hey just saying. I don't feel like paying a million dollars to play a game that costs hundreds of thousands. And winning by catching opponents off guard with your "ah ha! " thing is lame. i just kind of...don't dig it.
Maybe I'll break some day. But it is not this day.
You don't need to pay a million dollars since counts-as and conversions are a thing. And I doubt anyone ever won by surprising someone with Repressors.
"they have how many firing ports? Oh... i guess i shouldnt have moved so close..."
Anything that isn't familiar slows the entire game down. Even new codex's do it (as you and I have proven) but when you throw Forge World into the mix and I now need to ask you for all your rules and read them and think about how to go about prioritizing them which affects my deployment...which means I cant deploy until i know all of that...ugh.
I'm just saying, if i CAN win without running shenanigans, then why resort to the cost of it? No one is arguing its not better. Forge World is frequently too good for its points. What else is news? I'm just arguing that at some point you have to like your opponent a little tiny itty bit more than you do winning. I just want the opponent to come away knowing their vuictory was well earned or their loss was. If I feel somehow "cheated" because of the glut of special rules i didn't know then sure...I probably lost fair and square, but not because the opponent weas better.
the recent GT I attended was a good example. now given, i tabled him. So the RESULT wasn't the issue. But I asked him to go through his army and even HE forgot things I REALLY needed to know. he left out that his War Walkers got like D6 Hammer of Wrath Attacks. That was definitely information i needed to know. he didnt tell me they moved 12" a round AFTEr they scouted. That was kind of salient information. He said his tank was a D weapon but he left out that it was a BLAST D weapon. kind of information I needed to know.
So i took no small measure of pleasure in putting that guy in the ground. i put him down hard and i made sure every model was gone. because everything he had was Forge Wolrd and he was OBVIOUSLY trying to get one over on me. He knew who I was, figured he maybe could beat me if he hid a few things. The hell with that. But lets go down the more positive path and assume that there were just SO MANY special rules that he honestly and legitimately forgot some. Best case. Does it change the effect? no. he still got an unfair advantage and short of sitting for twenty minutes and reading ALL his unit entries special rules and so on... I mean.. come on.
I know that not all players are like this guy. Agreed. you dont need to tell me that. I know that not all forge World is over costed. Agreed. You don't need to tell me that. it changes nothing about the real possibility that either through error, social contract or otherwise, i am at a steep disadvantage unless i sit around in my moms basement all day long reading up on every new thing and buying every new book or whatever. So in lieu of doing all that... i don't.
I say if they want Forge World in tournaments, put it in the normal codex. if TO's would refuse to allow it, they would be forced to if they wanted to sell more models. that ship has sailed but i choose not to even give myself the opportunity not to remember a rule or to "fail to mention it" outside what I should reasonably expect the opponent to know already because its in an actual codex.. 40K armies have enough rules the opponent doesnt know to choke a horse. Adding more seems like a bad deal.
but who knows. maybe I will see something they have that I just MUST have. I doubt it. There's an infinite variety of ways to play before you even get to the need to go there with most codex's. personal choice. Nothing to do with you.
81005
Post by: RabbitMaster
Voldrak wrote:I hope, not too many people will bother shooting at an armor 14 building.
Well it's a 230pts building (so one-shot-able) that shoots a big ass pieplate ap2 and with a 150-ish pts unit inside that might be killed at the same time as the building itself. Seems a pretty juicy target to me.
20774
Post by: pretre
Jancoran wrote:"they have how many firing ports? Oh... i guess i shouldnt have moved so close..."
You should probably explain anything that is new/different or your opponent is unfamiliar with at the start of the game...
Automatically Appended Next Post: RabbitMaster wrote:Voldrak wrote:I hope, not too many people will bother shooting at an armor 14 building.
Well it's a 230pts building (so one-shot-able) that shoots a big ass pieplate ap2 and with a 150-ish pts unit inside that might be killed at the same time as the building itself. Seems a pretty juicy target to me.
You forget that that pieplate gets ignores cover and rerolls misses because of the assassin.
22863
Post by: Voldrak
I love my repressors, but I am not convinced they do it any better than an immolator anymore.
Tau missile spam ignores their front armor. Grav spam just doesnt care and eldarshave the mobility to get to side armor.
I like how all Dominions can shoot out of it and remain safe for an extra turn, but being able to shoot efficiently against two big threats with the 4 meltaguns and the multimelta is also a big plus.
I see my doms as sacrificial squads right now. Threats to be removed asap which leaves my SOB and their transports alone. Furthermore the faster I pop the transports, the quicker I can hit them with the AP2 pie plate as well.
if I flip the SOBs from Immolators to Rhinos, I have points to change their flamers to a second meltaguns and I am left with another 65 points after, but no idea where to effectively spend it. I could buy a void shield on the plasma oblit and then I am stumped as to what is worth it.
43588
Post by: Anpu-adom
Name an non-super heavy vehicle with as many fire points? That can be a big "Gotcha", particularly with Doms. Though 70 points gets to be expensive as a ride for sacrificial units. I think that a plain Rhino is probably better... you can have 2 melta/2 Flamer for when the vehicle finally goes up.
20774
Post by: pretre
The key with repressors is you get two turns out of your doms. That's pretty clutch.
38817
Post by: dracpanzer
I run my BSS squads with dual flamers and a mm/immo. Double CAD gives me four, it also gives me six Melta Dom squads in Repressors. They can scout, have a hvy flamer to roast up passengers the meltaguns disembark. Also, with that many vehicles you can make it difficult for opponents to run around your flank to bypass your AV 13. It's not everything, but it isn't a bad transport, I love them.
70567
Post by: deviantduck
I'm actually playing my first game in over a year with rhinos instead of repressors. Repressors are pretty awesome, and I'm going to miss the fire points, but their survivability isn't any better than a rhino, especially in a tourney. they don't live longer because they're FA13. They die to grav, melta, and a million str 5/6 shots to the juicy sides. High RoF Str 6 is everywhere and usually on models with decent mobility. Anyway, I'm testing out rhinos tomorrow. I hate immolators. They are over priced garbage. I've played in almost a dozen ITC tourneys this year and I haven't had an opponent yet that didn't know what a repressor was. Automatically Appended Next Post: Another thing I wanted to do was Put Celestine wit a dom squad in a plasma obliterator with an escape hatch. Give them the box of bones and she gets 2 turns of non scattering pie plates that ignores cover. Put the hatch in the center of the table, and now on turn 3 she can jump out mid board and assault and the doms hop out and melta away.
20774
Post by: pretre
The oblit trick is a good one.
70567
Post by: deviantduck
Do you participate in ITC events, Pretre?
Does anyone else in here?
I'm trying to find out if anyone I'm chasing is a poster in here.
20774
Post by: pretre
deviantduck wrote:Do you participate in ITC events, Pretre?
Does anyone else in here?
I'm trying to find out if anyone I'm chasing is a poster in here.
I do local events.
Jancoran is a bit more active.
3314
Post by: Jancoran
deviantduck wrote:Do you participate in ITC events, Pretre?
Does anyone else in here?
I'm trying to find out if anyone I'm chasing is a poster in here.
Pretre and I both play in ITC events.
102125
Post by: Drider
What lists do you guys think do the best in an ITC environment? I've got a fairly set 1500 list but i've never really been able expand it up to 1850 in a way i'm happy with.
I usually play:
Celestine
4xBSS(5, F, HF), rhino
3x Dominion(5, 4xMelta), Immo(TL-MM, DB) (2 LH)
3x Exo
My standard for 1850 is to fiddle with the vehicle equipment a little, split it into double CAD and add in:
Canoness(MoO, 4++, power weapon)
3x Penitant Engines (sometimes squaded, sometimes not)
it just feels that for an extra 350 points i'm not actually bringing that much more to the table when compared to other factions who say they feel restricted at 1500 but all their flashy toys really start showing up at 1850.
20774
Post by: pretre
I rarely play pure nowadays but when I do, I end up adding forts and/or a BSS blobstar.
6686
Post by: PanzerLeader
Drider,
You and I have a similar core. I usually go with an allied Artillery Company formation to expand up to 1850
43588
Post by: Anpu-adom
Since we have top ITC Players here, what do you think of this list?
Celestine
4xBSS(5, F, F), rhino
1x Dominion(5, 4xMelta), Immo(TL-MM, DB)
2x Exorcists
Lost Brotherhood
Core:
Chaplain - Stock
Death Company Dread in Drop pod
3x Death Company w/packs (5, 4 Chainsword and Bolt pistol, 1 PF and Bolter)
Command:
Chaplain- Stock
The idea is that of a 1-2 punch. First punch is the Death Company... either each Death Company gets a Character OR all three Characters Pile into one Squad. Follow that up with some OS Sisters in Rhinos.
20774
Post by: pretre
lol are we top? Automatically Appended Next Post: Tbh, I'd rather have more dominions. Go with what works.
43588
Post by: Anpu-adom
More Dominions than Battle Sisters?
Switching points around, I might be able to make it 3 BSS and 2 Dominions. Remember, there is a power fist in each of the Death Company squads too.
70567
Post by: deviantduck
Even if you want the rhino and 2 flamers, for 5 pts you get scout/outflank and ignores cover for your bolters once.
2x BSS rhino 2x flamer
2x Dom rhino 2x flamer
1x Dom immo 4x melta
is only a 10 pt difference.
3314
Post by: Jancoran
pretre wrote:lol are we top?
Automatically Appended Next Post:
Tbh, I'd rather have more dominions. Go with what works.
I'm top 2% currently. =) Automatically Appended Next Post: Drider wrote:What lists do you guys think do the best in an ITC environment? I've got a fairly set 1500 list but i've never really been able expand it up to 1850 in a way i'm happy with.
I usually play:
Celestine
4xBSS(5, F, HF), rhino
3x Dominion(5, 4xMelta), Immo( TL- MM, DB) (2 LH)
3x Exo
My standard for 1850 is to fiddle with the vehicle equipment a little, split it into double CAD and add in:
Canoness( MoO, 4++, power weapon)
3x Penitant Engines (sometimes squaded, sometimes not)
it just feels that for an extra 350 points i'm not actually bringing that much more to the table when compared to other factions who say they feel restricted at 1500 but all their flashy toys really start showing up at 1850.
Sisters Armies aren't common. So it would be disingenuous to speak in the general sense about which ones do the best. as you can see in the ITC standings, as of today (link provided below) the number of them is small compared to most factions. There's only 56 Sisters of Battle players out of 4664 ranked players, ranked in the International Tournament Circuit.
https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/itc-2015-rankings/
However, we can tell you what we are doing when we play them in ITC events. That much we could tell you.
My advice on this core you mention is to consider drooping the extra two BSS units and switching to Rhinos. With those points I think you can profit through the use of some other units. Rhinos because you can fire from them. Prime possibilities for those points are the Battle Conclave and the Sisters Repentia if you have the points to invest and are willing to take my previous advice on Sisters Repentia (found here: http://40kunorthodoxy.blogspot.com/2016/08/unlocking-sisters-repentia.html)
I also would not suggest the Penitent Engines over other options. They are definite performers when you want to thin out a horde, or anything really, but the number of hard counters available early in games to that unit is pretty vast, and they have no means to overcome this with speed or deployment shenanigans. They are a definite threat and should be respected in that way against a lot of things since they get to go before Powerfist type stuff most of the time. Its the shooting and the open topped element that makes them kind of cry a little inside. they also necessitate that second CAD you're going to use to get them in there and two extra Sisters units and their Rghuinos is a fairly steep tax just to fit in some "okay" Dreadnoughts.
Just my take on it.
20774
Post by: pretre
I have multiple entries so no idea where I should be.
3314
Post by: Jancoran
pretre wrote:I have multiple entries so no idea where I should be.
You have 201.67 ITC Ranking points, Pretre. I just tracked down all the places you're listed. Your total is wrong on the overall standings, probably because you didn't use the same email address at all the events, so it separated your scores, but You SHOULD be listed at 201.67, which would be good enough for 528th out of 4664. So in other words, you are in the top 12%
20774
Post by: pretre
Yay me
3314
Post by: Jancoran
Yup. You're listed as ranked with Sisters, Space Marines and Space Wolves. Overall ranking though would be what I said above.
20774
Post by: pretre
Considering I've probably only been to maybe 3 events this year, that's probably it.
81005
Post by: RabbitMaster
deviantduck wrote:Do you participate in ITC events, Pretre?
Does anyone else in here?
I'm trying to find out if anyone I'm chasing is a poster in here.
Trying to get that Adepta Sororitas 1st place ?
20774
Post by: pretre
I think when the digidex was released, a pure army had an actual chance just based on the meta at the time. Since then though, we have fallen further behind the power curve and it is getting harder and harder.
70567
Post by: deviantduck
RabbitMaster wrote: deviantduck wrote:Do you participate in ITC events, Pretre?
Does anyone else in here?
I'm trying to find out if anyone I'm chasing is a poster in here.
Trying to get that Adepta Sororitas 1st place ?
Working on it... failing horribly, but working on it. My last couple tournies have been riddled with awful luck. Last game, I failed a rerollable 4" charge with my star. I couldn't tie myself up bottom of 1, and I left myself completely out of the proper LoS formation. Then top of 2 both of his grav cent squads came down and ate me. I still have 2 more RTTs and a GT before LVO.
Damn I hate to love and love to hate this game.
3314
Post by: Jancoran
LVO. I wish I could go to that BUT... It is just a bigger expense than i can absorb just for some points. I went to BAO because it was closer but that was a bit spendy also. What can ya do. i think I would go to the BAO again if they fix the A/C in that building. good lord. Not only did i injure my back at that tournament but we were sweating BULLETS in that place. I sure do hope they work something out next year about that...
70567
Post by: deviantduck
I toyed with going to BAO, but the flight plus hotel for a tourney with no real nightlife didn't math out. At LVO, at 7pm when you're done rolling dice, you're in Vegas. So you can then go to the casino and... roll more dice..  Plus there's a Smith and Wollensky, so I can get a 3 inch steak and slice of 7 inch carrot cake.
43588
Post by: Anpu-adom
I'm an old, conservative fart... would love to go to the LVO, but I really don't drink and certainly don't carouse. I might volunteer and get part of my room paid for, but the nightlife just doesn't appeal to me.
But there is the food, which is awesome.
And I'm sure the gaming hall (board games, etc) will be open for events later.
Maybe someday. Someday.
6686
Post by: PanzerLeader
Anpu-adom wrote:I'm an old, conservative fart... would love to go to the LVO, but I really don't drink and certainly don't carouse. I might volunteer and get part of my room paid for, but the nightlife just doesn't appeal to me.
But there is the food, which is awesome.
And I'm sure the gaming hall (board games, etc) will be open for events later.
Maybe someday. Someday.
Talk to me when its closer. I'm not in the carousing stage of life anymore either but LVO was awesome the last two years. I've got the room and 40K ticket booked, just waiting on work to ok vacation before grabbing the flight. I highly recommend playing the champs and enjoying the venue.
43588
Post by: Anpu-adom
PanzerLeader,
That is a generous offer, but I know that it won't work this year. But when it does, I'll be sure to meet up with you!
70567
Post by: deviantduck
The event was bumped up to 500 players this year, and the gaming hall is going 24/7. But more importantly, you're never too late in life to drink or carouse! You guys just made George Burns roll over in his grave.
3314
Post by: Jancoran
500 players makes it even less likely IO would attend. Not enough ITC points to get and not enough chance to get them. there are other majors that are a little easier on the pocketbook, like the upcoming TSHFT.
I did go to Vegas once and had a fantastic time going to all the magic shows and other shows. I enjoyed eating out and going to shows. spent $5 on a slot machine in total the whole time, so no gambling really. Just was fun.
70567
Post by: deviantduck
Well, if you go to an 8 man tourney, and get dead last, you get 60 x 1.0256 points for 61.536 points. If you go to a 500 man tourney and place in the middle in 150th to 301st place range, you get 30 x 2.6 points for 78 pts. The more players in the field the less the overall skill of the whole is. So assuming we hold ourselves as 'pro' then you have better odds for more watered down opponents early on.
Just my take on it. To me it's 40k, Vegas, and carrot cake. That's my holy trinity.
3314
Post by: Jancoran
deviantduck wrote:Well, if you go to an 8 man tourney, and get dead last, you get 60 x 1.0256 points for 61.536 points. If you go to a 500 man tourney and place in the middle in 150th to 301st place range, you get 30 x 2.6 points for 78 pts. The more players in the field the less the overall skill of the whole is. So assuming we hold ourselves as 'pro' then you have better odds for more watered down opponents early on.
Just my take on it. To me it's 40k, Vegas, and carrot cake. That's my holy trinity.
There is no wrong reason to play. There are bad reasons to spend copiously though. Lol. I get what you're saying though for sure. I agree that I would not be in the bottom and probably could score some good points now that you put the math out there and asuming 500 are all playing 40K. Yup yup.
Maybe my wife needs a vacation. she's earned it... and while Im there...Ill just pop on down stairs and "see whats going on".
3314
Post by: Jancoran
Sisters of Battle are on VASSAL, bout to throw down with Koooaei.
Good times if you wanna watch.
It's like that scnee in Rocky. U.S. vs. Russia!
6686
Post by: PanzerLeader
40K champs has a cap of 512 players. At the last update it was over 480.
40063
Post by: talljosh85
So... the new Inquisitorial book is apparently lacking Celestine, and with her model on the soon to be gone list at GW, what do you guys think? It was a kick in the gut to hear she isn't in the Imperial Agents book, and since the new Canoness sold out in minutes, maybe a new model? It was a sign to GW that people want plastic Sisters. She remains my favorite named character in 40k and I'm an extra sad panda that she might be going the way of Valeria, Squats, Chaplain Xavier...
20774
Post by: pretre
Better to wait for more solid information before worrying about it.
103130
Post by: exliontamer
Yep...she is gone. Pretty much the only saving grace of our codex removed. Not to mention the new sisters detachment requires an elites tax (which apparently can be filled by two deathcult assassins...so 30 pts) but the only benefit is rerolling 1s on saves...for a single turn. Yawn. I just don't understand how space marines can be given special rules like candy and everyone else just gets a big old dump sandwich.
And my thought is there's almost no way that plastic sisters are coming after this debacle. Because unlike GSC, who also had a similar low level of interest from the community, there aren't any new or exciting (or powerful) rules to convince people to pick up the army now. Who (amongst current non-sisters players) would waste their money like that?
20774
Post by: pretre
Take it to the rumors thread and just discuss tactics here. We don't need to turn this into a dumpster fire too.
3314
Post by: Jancoran
Actually GSC is doing very well in tournaments.
103130
Post by: exliontamer
If you're talking to me you need to work on your reading comprehension. That was my point. GW took an army no one cared about ( GSC) and gave them a load of new models and new rules that are actually competitive. And SURPRISE, people are buying and playing them...AND they are doing very well.
This pantload isn't going to get anyone to play Sisters, and seems to be a clear indication that they aren't serious about releasing new kits or expanding/improving the army.
And as to the tactics, we lose our best HQ (especially in any competitive sense), and that was what I was confirming. Pretty related and on topic as she is a huge part of my Sisters strategy. So I guess I will have to change up or give up...and at this point it is looking like give up and focus on one of my other armies. Sad, but not wholly unexpected.
20774
Post by: pretre
Again, please take it to the Rumors thread until we actually know what is in the book. We don't need two dumpster fires.
70567
Post by: deviantduck
Anyone else watch the entire BoLs CIA review? I think I actually know less about it now.
49644
Post by: MrFlutterPie
I heard that the command squad was moved to the elite section meaning we can take up to 3 of them in a CAD. Has anyone else heard this?
43588
Post by: Anpu-adom
deviantduck wrote:Anyone else watch the entire BoLs CIA review? I think I actually know less about it now.
I avoid watching BOLS videos. I enjoy the heck out of the podcast though.
Automatically Appended Next Post: MrFlutterPie wrote:I heard that the command squad was moved to the elite section meaning we can take up to 3 of them in a CAD. Has anyone else heard this?
Seems likely.
Better would be to take 2 DCA as an elite choice for 30 points. THen, you can take an Immolator for them. 90 points for an Immolator... that would be decent, and a great blocker for a squad of dominions in an Immolator.
70437
Post by: aushlo
Now that we've had a look at the Vestal Detachment, is there a great reason to use it? It's a CAD where you trade Obsec for a turn of rerolling ones on saves. Worth it?
20774
Post by: pretre
Nope
49644
Post by: MrFlutterPie
I was playing around earlier with a list that looked like this:
Cannoness
3x command squads 4-5 heavy/special weapons and a transport
2 min BSS squads (2x flamers rhino)
3x domms the usual (4x melta immos)
2x exorcist
Pretty sure I can squeeze this all into 1500pts.
It's the I have more special/heavy weapons then boltguns list
20774
Post by: pretre
You can do hat with the previous book
49644
Post by: MrFlutterPie
Before you needed 3 Canoness to unlock 3 command squads.
Now you can take up to 3 of them with only a single Canoness or none at all if you like.
For my list above to be legal I would need to be running double cad in order to fit in 3 Canoness and have to add another 2 troops. I don't think I could fit everything into 1500pts if I had to add 2 more Canoness and 2 more BSS.
It's more points efficient now.
103130
Post by: exliontamer
Wow, love how only I get yelled at for rumors...and when other people start talking about the new codex it's business as usual. Lol.
20774
Post by: pretre
exliontamer wrote:Wow, love how only I get yelled at for rumors...and when other people start talking about the new codex it's business as usual. Lol.
Cause you were only talking about the rumors. We are now talking tactics. It's not rocket science. Automatically Appended Next Post: MrFlutterPie wrote:Before you needed 3 Canoness to unlock 3 command squads.
Now you can take up to 3 of them with only a single Canoness or none at all if you like.
For my list above to be legal I would need to be running double cad in order to fit in 3 Canoness and have to add another 2 troops. I don't think I could fit everything into 1500pts if I had to add 2 more Canoness and 2 more BSS.
It's more points efficient now.
Oh, I see now.
Yeah, I guess. Just doesn't stand out though.
43588
Post by: Anpu-adom
I realize that this is a bit of a stretch, but we haven't seen any points changes. We have seen the DCA datasheet which moves them to elites.
Sisters Full MSU CAD
Canoness - pistol and Chainsword and Rosarius (80) (Rides in a rhino with a BSS)
Elites
2 DCA w/Melta Immolator (90)
2 DCA w/Melta Immolator (90)
2 DCA w/Melta Immolator (90)
Troops
BS Squad(5 total) Flamer/Heavy Flamer and Rhino (115)
BS Squad(5 total) Flamer/Heavy Flamer and Rhino (115)
BS Squad(5 total) Flamer/Heavy Flamer and Rhino (115)
Fast Attack
Dominion Squad (5 total) 4 Meltas and a Flamer Immolator (165)
Dominion Squad (5 total) 4 Meltas and a Flamer Immolator (165)
Dominion Squad (5 total) 4 Meltas and a Flamer Immolator (165)
Heavy Support
Exorcist 125
Exorcist 125
That would be a total of 1440. Still plenty of room for a Knight.
20774
Post by: pretre
I'd probably get vet or laud hailer for the doms. Swap a BSS for an exo, but the theory holds.
102125
Post by: Drider
Thoughts on running a naked Canoness to feed slay the warlord in order to save points and trigger martyrdom?
We all know that T3 is paper thin but just what is the most reliable way to suicide an HQ as quickly as possible.
20774
Post by: pretre
Why would you want to... martyrdom isn't that good. Automatically Appended Next Post: I mean, if it went for the rest of the battle, maybe. But one turn of passed leadership checks in exchange for losing STW? Ouch.
43588
Post by: Anpu-adom
Third bss for objective secured... it wins games. If I didn't leave room for the Knight, a third exorcist is the next upgrade.
43588
Post by: Anpu-adom
So we can take a Heretical Inquisitor and his warband and add a BSS squad to this.
To me, the unit of the Chambers Militant aren't added to the warband itself instead act on their own (They don't have the superscripted 1 (common, GW... couldn't you use some more interesting typographical mark, like the daggar?))
We've seen the BSS... Is there something that we can do with this (other than adding Pope-dreadnought, Karamazov).
20774
Post by: pretre
Right now, until we see more, it only gets you a warlord trait and isn't a very appealing way to take a BSS.
35090
Post by: war
all of the stuff that needs to go in the combined squad are 0-1. I guess that means that you don't actually have to have that squad if you don't want to?
20774
Post by: pretre
war wrote:all of the stuff that needs to go in the combined squad are 0-1. I guess that means that you don't actually have to have that squad if you don't want to?
Correct.
30490
Post by: Mr Morden
Anpu-adom wrote:
So we can take a Heretical Inquisitor and his warband and add a BSS squad to this.
To me, the unit of the Chambers Militant aren't added to the warband itself instead act on their own (They don't have the superscripted 1 (common, GW... couldn't you use some more interesting typographical mark, like the daggar?))
We've seen the BSS... Is there something that we can do with this (other than adding Pope-dreadnought, Karamazov).
Someone elsewhere said that them being in the Inquisitional Formation gave them Inquisition Faction which would potentially allow them to go in any D or other Inquisition faction Transports that the Inquisitor and friends has access to?
35090
Post by: war
I guess we'll have to see what the options for the inquisitors are. I always liked to put inquisitors with the psyocculum into artillery units so they can shoot at psyker units ad BS 10. Great for madusa, nothing says 'Die Heretic' like a BS 10, S10 AP2 large blast with ordinance. But times change and tricks get replaced. Guess we'll see this weekend when I get the book.
Ashame about Celestine though. Hopefully some character can get jump packs, because i'll still use the fig and i'd rather WYSIWYG if the option is available.
43588
Post by: Anpu-adom
Quick note on that... you'd still have the squad of Acolytes. I haven't seen the datasheet on them yet. However, the report is that their weapon options are the same, but their armor costs were cut in half.
I'm thinking that an Inquisition Warband may add some nice ranged shooting (Inquisitor, Acolytes with some plasma weapons and a pair of Weaponsmiths) along with the extra Warlord Trait.
Side note: all of the AoF I'm seeing have the "Until the end of the current turn" language. That isn't "Current PLAYER turn", which means game turn. If you pop your BSS AoF during your turn, you get preferred enemy in both turns of that combat. Not bad.
20774
Post by: pretre
Anpu-adom wrote:Side note: all of the AoF I'm seeing have the "Until the end of the current turn" language. That isn't "Current PLAYER turn", which means game turn. If you pop your BSS AoF during your turn, you get preferred enemy in both turns of that combat. Not bad.
You have it backwards. Yes, they say until end of turn, but that means Player Turn.
GAME TURNS AND PLAYER TURNS
In a complete game turn, each player gets a player turn, divided into Movement, Psychic,
Shooting and Assault phases. One game turn therefore comprises two player turns – one
for each player. Whenever a rule refers to ‘a turn’ it always means ‘player turn’
unless it specifically refers to a ‘game turn’.
Automatically Appended Next Post: Mr Morden wrote:Someone elsewhere said that them being in the Inquisitional Formation gave them Inquisition Faction which would potentially allow them to go in any D or other Inquisition faction Transports that the Inquisitor and friends has access to?
That's really a question for the rumor thread. We don't know yet.
30490
Post by: Mr Morden
I meant (as a general 40k rule) does being in a given formation in an army list grant the Faction of the Formation as that would be useful given the information in the bit above which allows you take a SOB squad as part of your Inquisition Formation.
This would then allow, say, the Inquisitor to deploy in the Immolator which he/she could not do with the general Sisters squad?
20774
Post by: pretre
Mr Morden wrote:I meant (as a general 40k rule) does being in a given formation in an army list grant the Faction of the Formation as that would be useful given the information in the bit above which allows you take a SOB squad as part of your Inquisition Formation.
This would then allow, say, the Inquisitor to deploy in the Immolator which he/she could not do with the general Sisters squad?
According to the BRB, faction is based on the unit, not the formation.
30490
Post by: Mr Morden
pretre wrote: Mr Morden wrote:I meant (as a general 40k rule) does being in a given formation in an army list grant the Faction of the Formation as that would be useful given the information in the bit above which allows you take a SOB squad as part of your Inquisition Formation.
This would then allow, say, the Inquisitor to deploy in the Immolator which he/she could not do with the general Sisters squad?
According to the BRB, faction is based on the unit, not the formation.
Ah right - thanks.
20774
Post by: pretre
Hmm. Okay, so how can we abuse the 12" Precision Strikes and Shots bubble. It doesn't appear to be limited to infantry, so all AS models within 12" can get it.
43588
Post by: Anpu-adom
Confirmed Firing Point for Immolator makes me happy.
The 12" Precision Strikes and Shots bubble immediately makes me think of Weaponsmiths and Plasma gun acolytes (I know I'm in a bit of a rut there). Maybe Heavy bolters would be a better match.
Are sisters blobs going to be a thing on the table?
20774
Post by: pretre
Anpu-adom wrote:Confirmed Firing Point for Immolator makes me happy.
The 12" Precision Strikes and Shots bubble immediately makes me think of Weaponsmiths and Plasma gun acolytes (I know I'm in a bit of a rut there). Maybe Heavy bolters would be a better match.
Are sisters blobs going to be a thing on the table?
The bubble only works on AS faction. So no weapon smiths.
You could probably do a Bastion with Ammo Dump, Rets in Bastion, 3 Exos. Put Veridyan around it somewhere.
107340
Post by: BBAP
Anpu-adom wrote:Confirmed Firing Point for Immolator makes me happy.
The 12" Precision Strikes and Shots bubble immediately makes me think of Weaponsmiths and Plasma gun acolytes (I know I'm in a bit of a rut there). Maybe Heavy bolters would be a better match.
Acolytes aren't Adepta Sororitas, are they? She only grants it to Adepta Sororitas units.
Immolators are AS units though, so if it works on vehicles that could be very handy indeed. Plus you get Meltaguns on all your AS infantry, which might work well with Precision Shots. I can see Repentia with Precision Strikes being quite nasty too, if there's some way to get them into an Assault Vehicle.
Are sisters blobs going to be a thing on the table?
I'm not sure they are. What does blobbing up make them better at? Not close combat; they're terrible at that, even with Zealot, and as soon as the Priest dies the whole unit becomes Sweepable. Might be a good clogging unit - 20 power armoured Zealots is going to be difficult to shift, T3 or no T3, and they put out an awful lot of S4 shots at 12". Then again that's nearly 300pts in a single blob, all walking everywhere, with no DS or Outflank or anything.
88186
Post by: Taikishi
pretre wrote:Hmm. Okay, so how can we abuse the 12" Precision Strikes and Shots bubble. It doesn't appear to be limited to infantry, so all AS models within 12" can get it.
Exorcists, Retributors with 4 Heavy Bolters, and Commands Squads with either 5 Heavy Bolters or Multi-Meltas for Precision Shots.
Both? Retributors or Command Squads with Heavy Flamers, Seraphim, Dominions, Command Squads decked out for melee, Battle Conclaves, Preachers, Repentia and Penitent Engines....
107340
Post by: BBAP
... what does that look like exactly? How do you deck out an S3 T3 I3 model out for close combat?
20774
Post by: pretre
Taikishi wrote: pretre wrote:Hmm. Okay, so how can we abuse the 12" Precision Strikes and Shots bubble. It doesn't appear to be limited to infantry, so all AS models within 12" can get it.
Exorcists, Retributors with 4 Heavy Bolters, and Commands Squads with either 5 Heavy Bolters or Multi-Meltas for Precision Shots.
Both? Retributors or Command Squads with Heavy Flamers, Seraphim, Dominions, Command Squads decked out for melee, Battle Conclaves, Preachers, Repentia and Penitent Engines....
The first sentence, yes. The second sentence just seems to be a list of units. Heavy Flamers don't even roll to hit, so how do they use Precision Strikes.
49644
Post by: MrFlutterPie
Can a sister man a gun emplacement on a fortification and benefit from PS?
I have never used fortifications so I don't know if this works or if there is even a fortification that would even be good for this.
20774
Post by: pretre
MrFlutterPie wrote:Can a sister man a gun emplacement on a fortification and benefit from PS?
I have never used fortifications so I don't know if this works or if there is even a fortification that would even be good for this.
Yes to the first question. It acts as an extra weapon for that model.
43588
Post by: Anpu-adom
Yeah, I see the AS on Veridan now.
I also just saw the full description of the Ecclesiarchy Battle Conclave...
3-10 UNIT from DCS, Arcos, or Crusader. Each could be a unit of up to 10.
It is the White Tide! You could have a unit of 101 models for the Ecclesiarchy... not saying that it would be good, but they all have 5++
20774
Post by: pretre
Anpu-adom wrote:Yeah, I see the AS on Veridan now.
I also just saw the full description of the Ecclesiarchy Battle Conclave...
3-10 UNIT from DCS, Arcos, or Crusader. Each could be a unit of up to 10.
It is the White Tide! You could have a unit of 101 models for the Ecclesiarchy... not saying that it would be good, but they all have 5++
Shield of Faith is a 6++ unless you have Jacobus.
88186
Post by: Taikishi
pretre wrote:Taikishi wrote: pretre wrote:Hmm. Okay, so how can we abuse the 12" Precision Strikes and Shots bubble. It doesn't appear to be limited to infantry, so all AS models within 12" can get it.
Exorcists, Retributors with 4 Heavy Bolters, and Commands Squads with either 5 Heavy Bolters or Multi-Meltas for Precision Shots.
Both? Retributors or Command Squads with Heavy Flamers, Seraphim, Dominions, Command Squads decked out for melee, Battle Conclaves, Preachers, Repentia and Penitent Engines....
The first sentence, yes. The second sentence just seems to be a list of units. Heavy Flamers don't even roll to hit, so how do they use Precision Strikes.
You're not going to be able to fit all of that within a 24" diameter bubble, obviously, but the Heavy Flamers are there since you're marching up field, anyway. Thin out the units to make assaults easier. Dominions and Seraphim to pop their most annoying weapons on overwatch, and their characters, before charging. Anything that survives the Heavy Flamers, Dominions and Seraphim gets hit in assault by whatever charges. Though the imagery of Repentia and Penitent Engines raging with Precision Strikes makes me giggle a little.
20774
Post by: pretre
Oh, that was a list? I'm not sure how that would work then. You aren't going tobe able to even buy all that in a normal list. Why don't you write it up?
88186
Post by: Taikishi
BBAP wrote:
... what does that look like exactly? How do you deck out an S3 T3 I3 model out for close combat?
Without a Preacher:
Hospitaller for FNP
Sacred Banner so every friendly unit within 12" gets +1A
Non-Hospitaller models get Power Axes and possibly Plasma Pistols
non-Warlord Canoness with Eviscerator, Rosarius and Mantle of Ophilia
Repressor transport
With at least one Preacher:
Swap Power Axes, possibly Canoness' Eviscerator for Power Mauls (can keep Eviscerator for MC or walkers)
Preacher gets Power Maul or Eviscerator (see Canoness) and Litanies of Faith
Use Emperor's Fury for S5, AP2, Concussive attacks or if you need it one S8, AP2, Concussive attack each
Additional Preachers for the Emperor Protects and Righteousness of the Emperor
Repressor Transport Automatically Appended Next Post: Pretre,
Wasn't so much a list as spit balling ideas. Not sure I even want to come up with that list tbh and I used to play both BA and Khorne in 2nd/3rd >.>
20774
Post by: pretre
The problem with that unit is that they aren't going to kill anything, even with rerolls. S3 T3 I3 models with Power Axes just aren't that badass.
107340
Post by: BBAP
Taikishi wrote:Without a Preacher: Hospitaller for FNP Sacred Banner so every friendly unit within 12" gets +1A Non-Hospitaller models get Power Axes and possibly Plasma Pistols non-Warlord Canoness with Eviscerator, Rosarius and Mantle of Ophilia Repressor transport With at least one Preacher: Swap Power Axes, possibly Canoness' Eviscerator for Power Mauls (can keep Eviscerator for MC or walkers) Preacher gets Power Maul or Eviscerator (see Canoness) and Litanies of Faith Use Emperor's Fury for S5, AP2, Concussive attacks or if you need it one S8, AP2, Concussive attack each Additional Preachers for the Emperor Protects and Righteousness of the Emperor Repressor Transport I'm seeing two tremendously expensive units that can't charge out of their vehicle, can't dodge obstacles, can't double out anything tougher than Eldar... that's not good. I don't know what a Repressor costs, but if you put that first one in an Immo it comes out at 420pts. Four hundred and twenty points, for a single unit of WS4 S3 T3 I3 models. Compare that to an equivalent number of Thunderwolf Cavalry. Why are so many Sisters players obsessed with turning them into close combateers? I don't get it. They're one of the best short-range shooting armies in 40k, yet everyone wants them to have punch-ups.
88186
Post by: Taikishi
1. You asked a question, I gave you an answer as to how; that's all that happened there. What obsession with making a close combat army?
2. Your costs are off. It's 400 points in an Immo, 415 in a Repressor; the standard bearer and the Hospitaller can't take extra equipment. Drop the pistols and you're down to 355/370 depending on transport of choice.
22863
Post by: Voldrak
Next game I am going to ask my oponent to let me try something different with the acts of faith.
To gain access to a specific act, I need to have a squad that brings it to the table. No rending AOF if I don't field a squad of retributors for example.
Now I get to use that rending on any units I want with the caveats that once it's been used, I cannot re-use it on another unit and the unit that used the AOF have spent their charge for the game.
Simulacrums change: They add uses of an AOF to the pool, but also allow said unit to spend more charges on the AOF available in the pool.
Example: Bring two squads of retributors with similacrums and you've just added 4 rending AOF to that pool. Any squads can use them, but are limited by how many charges they have. Retributors would have 2 charges each, but could chose to use Hatred if they wanted assuming you have a canoness fielded to contribute a charge of hatred to the pool. If there's only one canoness, then that single charge of hatred is gone and unavailable to the other squads.
It would allow for more tactical flexibility and promote the use of squads that we almost never see on the battlefield. Celestians to get 1 charge of that Furious Charge or Repentias to be able to pop feel no pain on your canoness stuck in a challenge. It also would most definately boost sales of the Simulacrum carrying model for GW making it even more interesting than it is.
I am not sure yet how I would play Jacobus and how he would contribute to this, but it should not be too hard to come up with something sensible.
70567
Post by: deviantduck
Am I the first to notice that Veridyan isn't unique? Or does it state it somewhere I didn't see.
49644
Post by: MrFlutterPie
If you want a Sisters cc army then the Faith Tide is for you
As someone who runs a Green Tide it's going to be a laff
20774
Post by: pretre
deviantduck wrote:Am I the first to notice that Veridyan isn't unique? Or does it state it somewhere I didn't see.
lol good catch Automatically Appended Next Post: Voldrak wrote:Next game I am going to ask my oponent to let me try something different with the acts of faith.
Sounds like a good post for the Proposed Rules sub-forum.
3314
Post by: Jancoran
I shall own two of these! Lol.
107340
Post by: BBAP
Yeah, the same answer I always get whenever this comes up. An expensive wargear rack with Initiative 3 and nothing much going for it. The way a Sisters special rule affects their CC is irrelevant because they're just so bad at it.
2. Your costs are off. It's 400 points in an Immo, 415 in a Repressor; the standard bearer and the Hospitaller can't take extra equipment. Drop the pistols and you're down to 355/370 depending on transport of choice.
My point still stands, I think. There isn't 350pts of quality in that unit. It neither hits hard enough nor tanks hard enough to cost that much.
40063
Post by: talljosh85
Related note, Immolators are back up on GW's website and available for pre order:
https://www.games-workshop.com/en-US/Sisters-of-Battle-Immolator-2016
70567
Post by: deviantduck
In this Repressor i have a squad of doms with 4 meltas and canoness Veridyan. In this repressor I have a squad of doms with 4 meltas and Veridyan, and over here in my bastion I have Veridyan with some retributors.
3314
Post by: Jancoran
deviantduck wrote:In this Repressor i have a squad of doms with 4 meltas and canoness Veridyan. In this repressor I have a squad of doms with 4 meltas and Veridyan, and over here in my bastion I have Veridyan with some retributors.
Yup.
49644
Post by: MrFlutterPie
Canoness Veridyan is rumored to have many identical twins...
3314
Post by: Jancoran
They are doubles, so that no one can kill the real one. Like Queen Amidalla.
49644
Post by: MrFlutterPie
Every time one of them dies you get to say "This one is a decoy!"
20774
Post by: pretre
I think they take the sting away from taking a canoness away for double cad. I wouldn't take more than I had to but it's a nice option.
96209
Post by: MacPhail
Whew, so much to digest! Let me see what I've got so far...
The new Canoness standing between 2 Exorcists and a Retributer squad might have merit. I feel like bypassing Storm Shields in a deathstar might be a neat trick against an expensive, low model count army, or snuffing those awful AdMech haywire guns before they can de-mech my entire force.
Losing Celestine stinks... between that and no servo skulls, Seraphim took a bit of a hit. I was having good luck guiding them down into effective flamer range. Are they shelved now?
The new Battle Conclave formation might be workable, with the age-old problem of effective delivery. Crusader Storm Shields and Flagellants with a 5+ invulnerable (from Jacobus) on top of FNP. Will they survive the round they hop out of their transport to enjoy the re-rollable saves in Assault?
I'm not digging the new Vestal formation... I think I'd rather have an ObSec CAD. Am I missing something?
I get the trick of using minimum DCA squads to get Immolators as Elites, but don't we want something shooty in there now that there's a fire point? I guess I run out of Immos before I run out of slots in general.
I'm sure I've missed half of the ideas being floated so far... what else are we looking at?
43588
Post by: Anpu-adom
deviantduck wrote:In this Repressor i have a squad of doms with 4 meltas and canoness Veridyan. In this repressor I have a squad of doms with 4 meltas and Veridyan, and over here in my bastion I have Veridyan with some retributors.
Veridyan is the Changeling!!! Kill it! Kill it with holy fire!!!
88186
Post by: Taikishi
MacPhail wrote:Whew, so much to digest! Let me see what I've got so far...
The new Canoness standing between 2 Exorcists and a Retributer squad might have merit. I feel like bypassing Storm Shields in a deathstar might be a neat trick against an expensive, low model count army, or snuffing those awful AdMech haywire guns before they can de-mech my entire force.
Losing Celestine stinks... between that and no servo skulls, Seraphim took a bit of a hit. I was having good luck guiding them down into effective flamer range. Are they shelved now?
The new Battle Conclave formation might be workable, with the age-old problem of effective delivery. Crusader Storm Shields and Flagellants with a 5+ invulnerable (from Jacobus) on top of FNP. Will they survive the round they hop out of their transport to enjoy the re-rollable saves in Assault?
I'm not digging the new Vestal formation... I think I'd rather have an ObSec CAD. Am I missing something?
I get the trick of using minimum DCA squads to get Immolators as Elites, but don't we want something shooty in there now that there's a fire point? I guess I run out of Immos before I run out of slots in general.
I'm sure I've missed half of the ideas being floated so far... what else are we looking at?
Losing Celestine?
Not from my phone; this is from another forum.
Looks like conflicting info from GW on the matter. Gee, what a surprise.
20774
Post by: pretre
Taikishi wrote:
Losing Celestine?
Not from my phone; this is from another forum.
Looks like conflicting info from GW on the matter. Gee, what a surprise.
Replies from Customer Service have almost never been considered definitive. If you e-mail them twice in an hour, you often get three different answers.
43588
Post by: Anpu-adom
It's still a "talk with your opponent" question. We'll see.
107340
Post by: BBAP
MacPhail wrote:Losing Celestine stinks... between that and no servo skulls, Seraphim took a bit of a hit. I was having good luck guiding them down into effective flamer range. Are they shelved now?
I think so. Dominions were always the best FA by a country mile, but with Celestine the Seraphim at least had some resilience and killing power; without her they're just bolt shots, which I have loads of already, and S3 Templates, which are not great.
I'm not digging the new Vestal formation... I think I'd rather have an ObSec CAD. Am I missing something?
Not really. It's such a senseless, generic bonus that fixes none of the army's weaknesses. I can't see any reason to take it over a CAD; even if the reroll extends to vehicles it's still not worth trading in ObSec as far as I can see.
I get the trick of using minimum DCA squads to get Immolators as Elites, but don't we want something shooty in there now that there's a fire point? I guess I run out of Immos before I run out of slots in general.
You could chuck a Plasma Gun Priest in the squad, I suppose - it's a one-model Fire Point so it's not a big loss if you don't use it, but on the whole I think I agree. Far as I can see it's one or two extra Immos in total, and you're trading in bolters, Meltaguns and Sisters to get it - not sure the DCAs will even survive the destruction of the Immo, let alone contribute once they're out.
I'm sure I've missed half of the ideas being floated so far... what else are we looking at?
There really isn't that much to look at in terms of a pure Sisters army, as far as I can see. Veridyan's cool, the Battle Conclave is different, Celestine is gone, the Immo has its Fire Point back, there's a couple of half-assed FOCs - and now we've got GW reps telling us C: AS is still valid despite another one having told us it wasn't as recently as last week.
91039
Post by: L1ttle
Considering that the Veridyan rules says Codex: Adepta Sororitas and the email above, I'm convinced the E-codex en st Celestine is here to stay.
20774
Post by: pretre
L1ttle wrote:Considering that the Veridyan rules says Codex: Adepta Sororitas and the email above, I'm convinced the E-codex en st Celestine is here to stay.
That's great! If only we had something official...
43588
Post by: Anpu-adom
pretre wrote: L1ttle wrote:Considering that the Veridyan rules says Codex: Adepta Sororitas and the email above, I'm convinced the E-codex en st Celestine is here to stay.
That's great! If only we had something official...
I'll guess we'll see come Saturday. I'm hoping that we don't see it disappear from Black Library and the Itunes store.
Question:
With Battle Sister's AoF lasting until the end of the player turn, is there a reliable way to get the effect of Preferred Enemy in both a shooting and assault phase with rapid fire weapons? Ie, can you choose only to shoot assault weapons in the shooting phase so that yo can still charge in the assault phase? My other armies only have assault weapons (orks) or get relentless (decurion Necrons).
20774
Post by: pretre
Anpu-adom wrote:Question:
With Battle Sister's AoF lasting until the end of the player turn, is there a reliable way to get the effect of Preferred Enemy in both a shooting and assault phase with rapid fire weapons? Ie, can you choose only to shoot assault weapons in the shooting phase so that yo can still charge in the assault phase? My other armies only have assault weapons (orks) or get relentless (decurion Necrons).
SOB have pistols. Fire all the bolt pistols, meltaguns and flamers and then charge.
86552
Post by: GoonBandito
pretre wrote: L1ttle wrote:Considering that the Veridyan rules says Codex: Adepta Sororitas and the email above, I'm convinced the E-codex en st Celestine is here to stay.
That's great! If only we had something official...
Didn't the FAQ's basically say 'use whatever Codex you and your opponent agree to'? Hell, even in Codex: Imperial Agents it says if you are playing a pure Legion of the Dammed list it says to talk to your opponent to see if there's agreement to letting the LotD detachment roll for Deep Strike Reserves from turn 1 (instead of turn2), so you don't auto-lose the game due to no models on the board at the end of the first turn.
20774
Post by: pretre
GoonBandito wrote:Didn't the FAQ's basically say 'use whatever Codex you and your opponent agree to'? Hell, even in Codex: Imperial Agents it says if you are playing a pure Legion of the Dammed list it says to talk to your opponent to see if there's agreement to letting the LotD detachment roll for Deep Strike Reserves from turn 1 (instead of turn2), so you don't auto-lose the game due to no models on the board at the end of the first turn.
That's the least helpful answer ever, however. Sure, if you're playing garagehammer or at a local club, you can probably whip out your 2nd edition SOB codex and use it. At an organized event? (Even GW's organized events require newest rules) Not so much.
107340
Post by: BBAP
Anpu-adom wrote:With Battle Sister's AoF lasting until the end of the player turn, is there a reliable way to get the effect of Preferred Enemy in both a shooting and assault phase with rapid fire weapons? Ie, can you choose only to shoot assault weapons in the shooting phase so that yo can still charge in the assault phase?
You can do that, but why would you want to? Sisters are awful in close combat - surely it'd be better to RF with Bolters, so you're hitting on 3+ and wounding on 3+ or 4+ with AP5, rather than charging in and hitting on 4+ wounding on 4+ or 5+ with AP-?
43588
Post by: Anpu-adom
Clear scouts off an objective... it'll come up.
107340
Post by: BBAP
It might, but Scouts will punch Sisters around a treat if you give them the chance. Just drive an Immolator at them, that'll shift them no problem.
3314
Post by: Jancoran
L1ttle wrote:Considering that the Veridyan rules says Codex: Adepta Sororitas and the email above, I'm convinced the E-codex en st Celestine is here to stay.
They arent even the same book. One does not replace the other. So it's fine.
20774
Post by: pretre
Jancoran wrote: L1ttle wrote:Considering that the Veridyan rules says Codex: Adepta Sororitas and the email above, I'm convinced the E-codex en st Celestine is here to stay.
They arent even the same book. One does not replace the other. So it's fine.
Again, unless you're GW your opinion on the matter is really only relevant to the events you throw.
49644
Post by: MrFlutterPie
Another small buff is that command squads are stubborn by default.
While the Faith Tide of 100 acros is funny I am wondering about how to use that formation a bit more constructively.
It's minimum requirements is 3 units but it looks like each squad has smaller min size so you could make the formation a more reasonable 6-30 guys plus priest. This is a little different from our old battle conclave as we can have a bigger squad if we wanted. For example 6-8 crusaders and 12-14 death cults.
A Xenos inquisitor rad grenade caddie could be fun here as well.
Any thoughts? I'm just spit balling here.
20774
Post by: pretre
They were in the last book as well.
While the Faith Tide of 100 acros is funny I am wondering about how to use that formation a bit more constructively.
It's minimum requirements is 3 units but it looks like each squad has smaller min size so you could make the formation a more reasonable 6-30 guys plus priest. This is a little different from our old battle conclave as we can have a bigger squad if we wanted. For example 6-8 crusaders and 12-14 death cults.
A Xenos inquisitor rad grenade caddie could be fun here as well.
Any thoughts? I'm just spit balling here.
The problem is that they just aren't that good. They could be fun as cheap storm shields and meat shields with some allied beatsticks, but they are still slow.
102125
Post by: Drider
The new Battle Conclave suffers from the same issues as the old Battle Conclave. You'd be as well just taking the Inq Henchmen version to get easy access to LR
96209
Post by: MacPhail
Isn't the inquisition version limited to one of each model type plus some acolytes? Seems like only the sisters version has meaningful numbers, just with no assault transport.
Edit: I'm interested to see what the deal is with the C:IA Valkyrie option. If that thing can carry imperial agents, it would be a way to deliver a battle conclave. Or did they intend that only the naval officer can start embarked? I don't know quite what to make of that faction and formation.
81005
Post by: RabbitMaster
MacPhail wrote:Isn't the inquisition version limited to one of each model type plus some acolytes? Seems like only the sisters version has meaningful numbers, just with no assault transport.
No with the inquisition digital codex you were able to take up to 12 crusader/ DCA / arcos in the same squad.
But anyway, the new 100-ish inquisition blob is fun, but not really good on the table. It lacks too many aspects of the good death-star based units.
102125
Post by: Drider
I'm think i'm going to post on the 40k FB page asking for some clarification. Anybody have any suggestions of stuff to add/remove/change/rephrase?
A few questions about Codex Imperial agents in regards to Codex Adepta Sororitas 6E and Canoness Veridyan
The Data Slate for Veridyan states that "full details of this models special rules can be found in C:AS or C:IA." Does this mean that Veriyan picks up all of the normal Canoness' rules for example wargear and relic options?
There has been a lot of contradictory information floating around in regards to C:IA and C:AS 6E. The Data Slate for Veridyan states that "full details of this models special rules can be found in C:AS or C:IA." And that Black Library are still selling C:AS 6E. Does this mean that both Codecs are valid sources to field an Adepta Sororitas army from? (If this is incorrect does that mean we can look forward to a new C:AS (7E?) as Veridan's data slate states that is where to locate her rules?)
Assuming that the supposition for the above question is correct.
A number of rules have updated verbiage are such as, the effects of Acts of Faith lasting until the end of the turn (new), which used to read as until the end of the phase (old). Does the new verbiage overwrite the old verbiage if you were using both books.
A number of units have had their Force Organisation slots updated. Does this overwrite Force Org slots in C:AS 6E or would you have to specifically field a force from C:IA to take advantage of the new Force Org Slots?
Can Units from both books be taken in the same detachment and be considered a legal Battle-forged Army or would you have to field separate detachments, a cad from C:AS 6E and a cad/Vestal task Force C:IA to be a legal battle-forged army?
The same question only more specific, can I take St Celestine in a Vestal Task Force or would I have to run a separate cad to be able to take her in a legal battle-forged army?
3314
Post by: Jancoran
pretre wrote: Jancoran wrote: L1ttle wrote:Considering that the Veridyan rules says Codex: Adepta Sororitas and the email above, I'm convinced the E-codex en st Celestine is here to stay.
They arent even the same book. One does not replace the other. So it's fine.
Again, unless you're GW your opinion on the matter is really only relevant to the events you throw.
GW has already answered this question. they did the same thing with Thrakka. So my opinion isnt baseless and is worth more than just it being mine. somewhere around here is a post on it.
If you play the normal codex, you are fine to use Celestine.
102125
Post by: Drider
Normal celestine is great. but celestine with a turn of re-rollable 2+/4++ in a squad of seraphim with re-rollable 3++ would actually make the VTF almost worth taking.
20774
Post by: pretre
Jancoran wrote: pretre wrote: Jancoran wrote: L1ttle wrote:Considering that the Veridyan rules says Codex: Adepta Sororitas and the email above, I'm convinced the E-codex en st Celestine is here to stay.
They arent even the same book. One does not replace the other. So it's fine.
Again, unless you're GW your opinion on the matter is really only relevant to the events you throw.
GW has already answered this question. they did the same thing with Thrakka. So my opinion isnt baseless and is worth more than just it being mine. somewhere around here is a post on it.
If you play the normal codex, you are fine to use Celestine.
We can agree to disagree. I think you'll find that most events will go with the most recent codex. We remain to see if C: AS is still considered a codex after this release. Automatically Appended Next Post: Drider wrote:Normal celestine is great. but celestine with a turn of re-rollable 2+/4++ in a squad of seraphim with re-rollable 3++ would actually make the VTF almost worth taking.
Why would the Seraphim have a 3++?
102125
Post by: Drider
Typo, meant rerollable 3+ armour save.
20774
Post by: pretre
Oh, gotcha. Edit: for a second, I thought I had missed something significant and awesome about Seraphim.
102125
Post by: Drider
Nah. I was just trying to find a way to min/max the VTF and the best thing i could come up with was a slight sruviveability boost to celestine and a squad of seraphim to help them get through a combat. Declare Army of Faith giving re-roll 1s to save until the start of your next turn. move, shoot, charge, re-reroll 1s to save on your assault phase re-roll 1s to save on the opponents assault phase. hit and run out. start of your next turn. yeah. i did say re-roll to save...pfft if it was that it would be much better but re-roll 1s i suppose is better than nothing. Automatically Appended Next Post: i keep looking at C:IA, going away having a think, playing with battlescribe, going away having another think and going back to C:IA. I think a 25 point priest as an HQ choice has broken double CAD MSU. I mean you can play 2 pirests, 4 bss, 6 dominions in rhinos, 3 exorcists and still be over 100 points off of 1850. ...I think i need more rhinos or even drop the exorcists and play 6 penitent engines.... I think i need more of them too. Double CAD 2x Priests 4x BSS(5) 2x F, Rhino 6x Dominions(5) 4x Melta, rhino 3x Exorcist Total 1735 ---- Double CAD 2x Priests 4x BSS(5) 2x F, Rhino 6x Dominions(5) 4x Melta, rhino 6x Penitent engines Total 1840 points ----- Single CAD 1x priest 6x BSS(5) 2x melta, immo TL-MM 3x Dominions(5) 4x Melta, immo TL-MM 3x Retributors(5) 4x HF, immo TL-MM Total 1840 points 12 immos in a single cad at 1850! Could even set up 2 or 3 of the BSS as flamer squads and save enough to chuck in a couple of combi weapons
20774
Post by: pretre
Seraphim actually benefit from the 'end of turn' update. Shred in cc if they use it to shoot.
30490
Post by: Mr Morden
pretre wrote:Seraphim actually benefit from the 'end of turn' update. Shred in cc if they use it to shoot.
Amusingly so do Retributors if they have to fight in CC, rending Heavy Flamers and then Rending CC weapons could be amusing.
Re-rolling 1's would actually have been quite handy for St C
102125
Post by: Drider
Interesting thought, even though the verbiage of the AoFs has been changed to 'until the end of the turn' the AoF rules remain the unchanged. "A unit cannot attempt to use more than one act of faith in the same phase." so that now begs the question, can a unit use their AoF to gain PE/rending/shred in the shooting phase which will then roll onto the end of the turn and then have a canoness use her AoF in the assault phase meaning that the unit would be under the effects of both AoF? RAW I'd say yes. RAI, no obviously not. the spirit of the rules intends that a unit would only be under the effects of one AoF at a time.
30490
Post by: Mr Morden
Drider wrote:Interesting thought, even though the verbiage of the AoFs has been changed to 'until the end of the turn' the AoF rules remain the unchanged. "A unit cannot attempt to use more than one act of faith in the same phase." so that now begs the question, can a unit use their AoF to gain PE/rending/shred in the shooting phase which will then roll onto the end of the turn and then have a canoness use her AoF in the assault phase meaning that the unit would be under the effects of both AoF?
RAW I'd say yes.
RAI, no obviously not. the spirit of the rules intends that a unit would only be under the effects of one AoF at a time.
I think thats fine - A single unit can only attempt one each PHASE but there is no reason that can not be affected by more than one each turn as long as they were triggered in different phases.
43588
Post by: Anpu-adom
Drider wrote:Interesting thought, even though the verbiage of the AoFs has been changed to 'until the end of the turn' the AoF rules remain the unchanged. "A unit cannot attempt to use more than one act of faith in the same phase." so that now begs the question, can a unit use their AoF to gain PE/rending/shred in the shooting phase which will then roll onto the end of the turn and then have a canoness use her AoF in the assault phase meaning that the unit would be under the effects of both AoF? RAW I'd say yes. RAI, no obviously not. the spirit of the rules intends that a unit would only be under the effects of one AoF at a time. This is probably not intended, but who knows... talk to your TO. If so, then sisters are in the same boat as ork... not enough HQ slots.
102125
Post by: Drider
yes and no,
Hatred from the canoness is for all intents and purposes the same as zealot from priests which are a cheaper and more effective way to get the same effect. Even if your playing ITC style 3 sauce max with 1 duplicate then you're still talking 5 priests, CAD(2)+CAD(2)+Ministorum Delegation(1), if you're playing mono, which was the same 5 priest max as C:AS 6E. if your not playing with a source limit then there no issue, have as many priests as you want.
The real question to ask is the canoness even worth taking anymore given that she's the same base points as a Chaos lord, is a lot worse and ends up being well in excess of 100 points once she's tooled up. Out side of a few jobs, tanking for repentia or HB rets, she's a point sink you don't have to take. might as well take a priest instead and free up enough points to take another unit or splash some wargear around your sisters.
20774
Post by: pretre
Unless you're taking the special canoness, the Priests or Jacobus are totally better.
71876
Post by: Rihgu
pretre wrote:Unless you're taking the special canoness, the Priests or Jacobus are totally better.
is the 12" bubble of precision better than what priests and Jacobus provide?
102125
Post by: Drider
In the right situation yes. Veridyan's worth is only measured by the units she's buffing. If you're playing with a strong back line. A couple of Exos and Veridyan in a HB squad behind an ADL with a turret is going to be a firm anchor. Maybe even ally in a couple psykers to buff prescience and then you'll really be talking.
107340
Post by: BBAP
pretre wrote:Seraphim actually benefit from the 'end of turn' update. Shred in cc if they use it to shoot.
Not much of a bonus for an S3 I3 unit though.
pretre wrote:Unless you're taking the special canoness, the Priests or Jacobus are totally better.
Jacobus is a waste of space, but the Priests are handy. Only problem with the Priests is they save you 40pts, which isn't going to buy you much, so finding another 20pts and bringing Veridyan seems like the way to go.
102125
Post by: Drider
Not a complete list, just a proof of concept + points. Obviously troops need to be added to make a legal CAD. Veridyan, in with the rets for ablative wounds, buffing the Rets and Exos with cinical precision while she herself takes up the Quad-gun to merc flyers with some bs5 TL Skyfire. The Psykana Division is to flavour with a nice dash of Prescience, the Primaris Psyker will be harnessing on 3+ until one of the Wyrdvane dies.
Veridyan 85
2x Exorcist 125
Retributors(10), 4x HB, Simulacrum 170
Aegis Defense Line, Quad-gun. 100
Total = 605
Psykana Division
Primaris Psyker 50
Wyrdvane Psykers 60
Total = 110
Grand Total 715 points
For the points going into it creating this little monstrosity you'd probably be better off just taking some Guard artillery or a shooty knight. At least that way you'd get to roll on the stomp table when things inevitably go tits up.
The other and probably more cost effective option for Veridyan would be just to put her in a unit of HF rets for the 'gotcha' moment. nope because PS is rolls to hit and templates don't roll to hit. she's almost completely useless.
BBAP wrote: Only problem with the Priests is they save you 40pts, which isn't going to buy you much, so finding another 20pts and bringing Veridyan seems like the way to go.
40 points if your taking a naked canoness, which you wouldn't be unless you were just paying HQ tax for a second CAD even then you'd at least be giving her a Rosarius. The real saving is taking a priest VS taking a Cannones with Rosarius and MoO which is 105 points, plus what ever other wargear you'd normally give her, as warlord.
107340
Post by: BBAP
Drider wrote:40 points if your taking a naked canoness, which you wouldn't be unless you were just paying HQ tax for a second CAD even then you'd at least be giving her a Rosarius.
Why would you ever put wargear on a Canoness?
102125
Post by: Drider
Why would you ever not give her at least a rosarius? Different strokes for different folks.
3314
Post by: Jancoran
BBAP wrote:Drider wrote:40 points if your taking a naked canoness, which you wouldn't be unless you were just paying HQ tax for a second CAD even then you'd at least be giving her a Rosarius.
Why would you ever put wargear on a Canoness?
Because the mantle of Ophelia and a Rosarius make her awesome.
107340
Post by: BBAP
Jancoran wrote:Because the mantle of Ophelia and a Rosarius make her awesome.
I don't see how. She's the most useless model in the army most of the time. Wargear makes her expensive and useless.
3314
Post by: Jancoran
BBAP wrote: Jancoran wrote:Because the mantle of Ophelia and a Rosarius make her awesome.
I don't see how. She's the most useless model in the army most of the time. Wargear makes her expensive and useless.
Then...don't take her? I on the other hand, will.
96209
Post by: MacPhail
From these preliminary lists it seems like there's a point of diminishing returns at the second CAD, much like the last codex. Did our elites options change enough to stretch a single CAD? Does the Ministorum Delegation provide an option? What about some Inquisition allies to soak up a few hundred points? I've always found my army to punch harder at 1500 than at 2000, and I'm hoping this codex offers a workaround.
102125
Post by: Drider
As far as the elites go, the only one worth taking is the command squad with a heavy flamer or heavy bolter load out if all your heavy slots are locked and you can't get Rets. The other new elite choices and Ministorum Delegation suffer from the classic sisters lack of assault vehicle issue. The same goes for Repentia and Celestians are still gak. If you really wanted to take some DCAs doing it through Inq would be the best way to get easy access to a LR. The White Tide or Tide of Faith option people have been talking about is more than likely a dead end. It would probably be about as effective as Tau fielding Kroot. I totally agree with you though, mono Sisters shine at 1500 where other factions have to make cuts to bring the fancy toys to the table. Anything above that and we just seem to lose out.
107340
Post by: BBAP
MacPhail wrote:From these preliminary lists it seems like there's a point of diminishing returns at the second CAD, much like the last codex How do you mean "diminishing returns"? Did our elites options change enough to stretch a single CAD? Not really. You can take a Command Squad without a Canoness now, but from where I'm sitting it's still all about the BSS, Dominions and Exorcists/ Retributors. Does the Ministorum Delegation provide an option? Why, yes it does! You can put it on the shelf, throw it out of the window, drop it in the bin... it's a very versatile unit. In all seriousness it's still the same old stuff that was in the last book, except now it's a formation instead of a unit and has Shield of Faith. That means you can add Uriah Jacobus to it, stuff it full of Arco-Flagellants with 5++/ FNP, then put it back in your case the first time a Riptide goes John Cena all over it. What about some Inquisition allies to soak up a few hundred points? I've always found my army to punch harder at 1500 than at 2000, and I'm hoping this codex offers a workaround. The Inquisition stuff is.... meh. Dreadknights will only cost you a single GKSS as tax now, but the GKSS is still not bringing much to the table that you don't already have. If you want a Monster you're still better off bringing an Eldar CAD with a Wraithknight in it, or possibly an Imperial Knight or three (the FW Bam Margera Knight is kinda neat, and also ITC-legal as a Sisters LoW). C: IA tickles my fluff-bunny sensibilities, but I'm not seeing any combos in there that give the Sisters the kind of boost they need. EDIT: The Shunty-Jumpy GKs (can't remember what they're called - Interceptors?) might work alongside a teleporting Dreadknight. Then again they might get poofed by a single round of Scatbike shooting. Automatically Appended Next Post: Jancoran wrote: BBAP wrote: Jancoran wrote:Because the mantle of Ophelia and a Rosarius make her awesome.
I don't see how. She's the most useless model in the army most of the time. Wargear makes her expensive and useless.
Then...don't take her? I on the other hand, will.
... or don't take the wargear. Why would you bother?
I'm not talking about Veridyan by the way. We were talking about the saving you get by taking a Priest over a vanilla Canoness - I said it was only 40pts, which wasn't enough to buy anything and thus the best option was to find 20pts from somewhere and take Veridyan. Respondent started talking about putting wargear on a vanilla Canoness, which i couldn't understand. Wargear might be worth it for Veridyan, though.
3314
Post by: Jancoran
BBAP wrote:
... or don't take the wargear. Why would you bother?
I'm not talking about Veridyan by the way. We were talking about the saving you get by taking a Priest over a vanilla Canoness - I said it was only 40pts, which wasn't enough to buy anything and thus the best option was to find 20pts from somewhere and take Veridyan. Respondent started talking about putting wargear on a vanilla Canoness, which i couldn't understand. Wargear might be worth it for Veridyan, though.
Here is why I take her with Wargear: http://40kunorthodoxy.blogspot.com/2016/08/unlocking-sisters-repentia.html
Beyond that I don't know what to tell you.
Veridyan looks like she will make me very happy as well. I like her.
102125
Post by: Drider
BBAP wrote: You can take a Command Squad without a Canoness now, but from where I'm sitting it's still all about the BSS, Dominions and Exorcists/ Retributors. C: IA tickles my fluff-bunny sensibilities, but I'm not seeing any combos in there that give the Sisters the kind of boost they need. That pretty much sums it all up in a nutshell. Spam the same 3-5 units as many times as possible. The only real change is that HQ tax is now 25 points minimum, so we'll maybe be able to bring 1 additional unit or sink slightly more points into allies. BBAP wrote:Wargear might be worth it for Veridyan, though.
That probably wont be happening as she's a named special character. Although I did raise the question on the 40k FB page on the off chance of an exception and got a bit of flak for it because people can't cope with "someone is wrong on the internet!" Still waiting on an official reply.
107340
Post by: BBAP
Let's not rehash that, eh?
20774
Post by: pretre
BBAP wrote: pretre wrote:Seraphim actually benefit from the 'end of turn' update. Shred in cc if they use it to shoot.
Not much of a bonus for an S3 I3 unit though.
A bonus is a bonus.
pretre wrote:Unless you're taking the special canoness, the Priests or Jacobus are totally better.
Jacobus is a waste of space, but the Priests are handy. Only problem with the Priests is they save you 40pts, which isn't going to buy you much, so finding another 20pts and bringing Veridyan seems like the way to go.
Umm. Fearless bubble and extra faith act are pretty nice. I've run him quite successfully under the older book. Automatically Appended Next Post: Jancoran wrote: BBAP wrote:Drider wrote:40 points if your taking a naked canoness, which you wouldn't be unless you were just paying HQ tax for a second CAD even then you'd at least be giving her a Rosarius.
Why would you ever put wargear on a Canoness?
Because the mantle of Ophelia and a Rosarius make her awesome.
You misspelled 'suck less'.
107340
Post by: BBAP
Not when it's irrelevant. Shred in melee makes Seraphim better at killing the stuff they were going to kill anyway, but doesn't help them against stuff they couldn't kill prior. Like Space Marine Scouts and Neophyte Hybrids. Umm. Fearless bubble and extra faith act are pretty nice. I've run him quite successfully under the older book. The extra AoF is fair enough, but the Fearless bubble I can't see much use for. Less failed Pinning checks from dismounted units maybe, but dude has to be standing on the table for that to work, and he's just a drunk in a sackcloth vest with a Rosarius. I don't think I want people shooting at him.
20774
Post by: pretre
Specifically, for Jacobus, so I'm not just saying 'l2p'. - Blob sisters with Jacobus to reinforce their invul, give them fearless and a Hymn is pretty hilarious. Add a couple priests and some combat choppers (allied now since Celestine is out) and you have an annoying to kill squad. I used it as an anchor for a lot of lists. - In a bunker/bastion with Rets for the third turn of rending, a huge fearless bubble and extra wounds for the squad is pretty okay as well. Unfortunately, he isn't BS5. Automatically Appended Next Post: BBAP wrote: Not when it's irrelevant. Shred in melee doesn't make Seraphim any more capable, it just makes them better at killing stuff they were going to kill anyway. Which isn't a long list, given they're S3 I3 models.
Hey, I didn't say they were good. I just said they got a bonus. Umm. Fearless bubble and extra faith act are pretty nice. I've run him quite successfully under the older book. The extra AoF is fair enough, but the Fearless bubble I can't see much use for. Less failed Pinning checks from dismounted units maybe, but dude has to be standing on the table for that to work, and he's just a drunk in a sackcloth vest with a Rosarius. I don't think I want people shooting at him.
See the blob list. Also, did the new faq nerf bubble effects from buildings and transports again? Ugh. Automatically Appended Next Post: I used SW and Blobs to great effect. You use the sisters as ablative 3+/5++ wounds and area denial with a WL on TWC attached. WL with reroll everything are hilarious from the priests/jacobus. Fearless doesn't hurt either and counter attack/overwatch makes charging them about the same proposition. Of course, the high amount of fire some of the newer lists (tau and Eldar) can put out make this a lot less of a winning strategy.
102125
Post by: Drider
I get the point of the Jacobus Blob squad but the idea of it has never sat right with my spam as many special and heavy weapons as possible mind set. It just seems.... sub optimal, but at the end of the day it's another tool in our very limited toolbox.
This made me laugh.
20774
Post by: pretre
Yeah the blob worked well in a single cad with plenty of mech pressure. I also used the scout book occasionally with it to take over the middle of the board. Automatically Appended Next Post: The sisters blob is also great at tying up deathstars. The save reroll is great on ablativemodels.
107340
Post by: BBAP
pretre wrote:Hey, I didn't say they were good. I just said they got a bonus. :-P Also, did the new faq nerf bubble effects from buildings and transports again? Ugh. I dunno - I play GSC primarily these days, all my "bubble" dudes are manly men and don't need no stinkin' rides. I just assumed it was that way because it is for the SoS. I used SW and Blobs to great effect. You use the sisters as ablative 3+/5++ wounds and area denial with a WL on TWC attached. WL with reroll everything are hilarious from the priests/jacobus. Fearless doesn't hurt either and counter attack/overwatch makes charging them about the same proposition. Of course, the high amount of fire some of the newer lists (tau and Eldar) can put out make this a lot less of a winning strategy. Sounds neat, but the very idea of footslogging Sisters makes me baulk. Power armour is neat and all, but they're still T3, and they don't get rerolls against shooting. Still a better unit than the Battle Conclave though. EDIT: The Father Ted Wolf-blob - the problem is you're now facing down lots of armies with heavy firepower on highly mobile platforms, which makes it less ablative than it used to be. Do we reckon there's a fix in the form of Outflanking Wolves and Dominions or something like that? Maybe bring a Dreadknight too. I have a bunch of metal PAGKs and an artist's mannequin, I could paint Matt Ward's face on it, stick a sword in it's hand and call it good.
|
|