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New Sisters of Battle Codex Tactica @ 2016/12/18 04:41:45


Post by: pretre


My fix for high rate of fire was to stick 2+ characters in the front. Tau and eldar made that a lot harder though.part of why I haven't used it in a while.


New Sisters of Battle Codex Tactica @ 2016/12/18 04:42:05


Post by: MacPhail


 BBAP wrote:
 MacPhail wrote:
From these preliminary lists it seems like there's a point of diminishing returns at the second CAD, much like the last codex


How do you mean "diminishing returns"?


I just feel like anytime I hit that second CAD I pony up the points into an HQ and two Troops, then whoops, my points are gone and I don't have much to show for it other than some backfield ObSec.

So it sounds like double CAD with Jake and the new Canoness with nothing much else changed. Melta Doms, Exorcists, HB Rets, an anchor blob, and some ObSec Rhino Sisters trying to stay alive to score a few points. Is that about where we find ourselves?


New Sisters of Battle Codex Tactica @ 2016/12/18 04:46:25


Post by: BBAP


 MacPhail wrote:
I just feel like anytime I hit that second CAD I pony up the points into an HQ and two Troops, then whoops, my points are gone and I don't have much to show for it other than some backfield ObSec.


I'm with you now.

So it sounds like double CAD with Jake and the new Canoness with nothing much else changed. Melta Doms, Exorcists, HB Rets, an anchor blob, and some ObSec Rhino Sisters trying to stay alive to score a few points. Is that about where we find ourselves?


More or less, although I reckon there might be some mileage in this Wolf Blob thing too.


Automatically Appended Next Post:
 pretre wrote:
My fix for high rate of fire was to stick 2+ characters in the front. Tau and eldar made that a lot harder though.part of why I haven't used it in a while.


None of it is AP<3 though, is it? Scats are AP6, the Riptides are AP4 (Rending if he goes Super Saiyan), etc etc. A Sisters blob could probably tank that long enough to chase his stuff into a corner, and then BAM! You give 'em the old Drop Pod/ Outflanking Immolator in the eye.

Of course that all goes out the window if it gets hit with a few D weapons. Or someone runs 5 Acolytes and a First Curse into it. Hrm.


New Sisters of Battle Codex Tactica @ 2016/12/18 04:51:37


Post by: pretre


The wolf blob thing is less good than it used to be.

Nowadays, you just ally in two priests with litanies and a couple BSS into a wolf list to get the buffs on the actually good wolf squads. Wulfen or twc with reroll everything are hilarious.


Automatically Appended Next Post:
I'll post some of my old blob lists tomorrow if I remember.


New Sisters of Battle Codex Tactica @ 2016/12/18 05:02:39


Post by: BBAP


I've seen that done too, but with those units you have to drag arse with the TWC/ Wulfen/ Bikes/ whatever to keep the Priests in cohesion, which seems like it has the potential to be a pain - stops your unit hitting as hard as it can, makes it easy to Challenge the Priests to death if you stretch it too far, stuff like that. They're moving a bit faster, but also not. Plus you have less ablative wounds, and I can't imagine TWC stand up to Super Saiyan Riptide anime fan Cannons much better than Sisters do.


New Sisters of Battle Codex Tactica @ 2016/12/18 05:52:58


Post by: Jancoran


 BBAP wrote:


Let's not rehash that, eh?


You asked, I answered. Sorry that you don't agree.


Automatically Appended Next Post:
 pretre wrote:


 Jancoran wrote:
 BBAP wrote:
Drider wrote:
40 points if your taking a naked canoness, which you wouldn't be unless you were just paying HQ tax for a second CAD even then you'd at least be giving her a Rosarius.


Why would you ever put wargear on a Canoness?


Because the mantle of Ophelia and a Rosarius make her awesome.

You misspelled 'suck less'.


Newp. She does a marvelous job of doing her job which is primarily: not dying. She is the protector of the Faith, and in my case, pretty literally.


New Sisters of Battle Codex Tactica @ 2016/12/18 15:42:32


Post by: Drider


What a sad state of affairs. With MoO and Rosarius her only job is not to die and give away slay the warlord. While yes it does give her more staying power, the sad truth is that if someone really wants her dead she's going to die, but the same can be said for every model in the game.


New Sisters of Battle Codex Tactica @ 2016/12/18 15:53:30


Post by: BBAP


Drider wrote:
What a sad state of affairs. With MoO and Rosarius her only job is not to die and give away slay the warlord. While yes it does give her more staying power, the sad truth is that if someone really wants her dead she's going to die, but the same can be said for every model in the game.


You don't even need to want her dead - all she's doing is sitting out front and taking wounds for a Repentia squad. As soon as someone figures out they can shoot from an angle that makes a Repentia the closest model the Canoness becomes useless. That is, assuming you don't just block them off with transports, or have brought an army with enough firepower to deal with a unit of slow-moving Repentia **and** the Dominions/ BSS/ whatever. It's not a great ploy, all told.


New Sisters of Battle Codex Tactica @ 2016/12/18 18:11:42


Post by: Jancoran


Drider wrote:
What a sad state of affairs. With MoO and Rosarius her only job is not to die and give away slay the warlord. While yes it does give her more staying power, the sad truth is that if someone really wants her dead she's going to die, but the same can be said for every model in the game.


Shes not my warlord. Who would do that when you have Uriah?


Automatically Appended Next Post:
 BBAP wrote:
Drider wrote:
What a sad state of affairs. With MoO and Rosarius her only job is not to die and give away slay the warlord. While yes it does give her more staying power, the sad truth is that if someone really wants her dead she's going to die, but the same can be said for every model in the game.


You don't even need to want her dead - all she's doing is sitting out front and taking wounds for a Repentia squad. As soon as someone figures out they can shoot from an angle that makes a Repentia the closest model the Canoness becomes useless. That is, assuming you don't just block them off with transports, or have brought an army with enough firepower to deal with a unit of slow-moving Repentia **and** the Dominions/ BSS/ whatever. It's not a great ploy, all told.


Well i DO in fact have 8 rhinos so blocking is no big deal. Prioritizing her over the 24 doninion i placed in your face is pretty unlikely. So only in theory does anyone ever prioritize her over them.


New Sisters of Battle Codex Tactica @ 2016/12/18 19:52:56


Post by: BBAP


 Jancoran wrote:
Well i DO in fact have 8 rhinos so blocking is no big deal


Rhinos don't fly. You'll hit the parking lot or you'll go around it. Either way I win. I can see where your Repentia are and know what you're going to do with them - and it won't be charging them into anything I don't allow you to charge.

Prioritizing her


"Her"? Do you think people would be shooting this unit to kill the Canoness?

over the 24 doninion i placed in your face is pretty unlikely.


False dichotomy. If I'm running a Blood Angels deathstar this is perhaps an issue. If I'm running literally anything else it's probably not.

If I'm shooting this unit it's to kill the Repentia. If I'm not it's because I can deal with it some other way. It's so slow and cumbersome I can see it coming a mile off and pull its card. That's why this unit is not a good way to spend 300+pts in a Sisters army. It's gotten even less worthwhile since the last time we had this argument, because with C:IA you need a second (or third) Detachment to pull it off now. Repentia appeal to the fluff bunny/ BDSM pervert in me and I'd like to find a good way of fielding them - this just doesn't fit the bill.


New Sisters of Battle Codex Tactica @ 2016/12/19 05:02:13


Post by: Jancoran


Show me your willingness and ability to ignore the Dominion. Show me the unlimited units that allow the wondrous acrobatics you will use. The unit is like 363 points of kill. It can become multiple units to join others when the repentia are spent and then what have you killed? 113 points. Thats what! So if you think this grand accomplishment is worthy of the attention you CLAIM to be willing to divert to the task... show me.

Losing them is 113 points. You're welcome to do it if you think it wise. But I'll take this death star and its cost over that of most deathstars. While I am sure there are stronger ones, its incredibly difficult to beat the economy of this one.

And you have no better answer. If you are going to play Adepta Sororitas and comment on them, your first taak isn't to tell me other factions can handle it because nothing is immortal in 40k. And this thread is about how to make Adrpta Sororitas work.

This works.

Saying it doesn't, doesnt make it true. I have a wealth of experience actually doing it. All you have are doubts. I'll take experience over doubts, ten out of ten times.

We can agree on one thing? They can be killed and should always be gunned down when opportunity presents itself. If I were fighting them, and I had the opportunity to get the angle on them, I'd take it after the more present threat is handled. My job as the General is therefore to limit your opportunities.


New Sisters of Battle Codex Tactica @ 2016/12/19 14:38:11


Post by: JB_Man


I'm not certain why this is even being debated. Successful assault death stars require three things: speed, durability, and power. Repentia have one of those; if they hit something and actually get to swing, they'll probably kill it. That being said, they're so slow and flimsy that they should never make it to combat, even with a tank character up front. If for some odd reason I can't find a way to kill that unit, I'll speed bump it with rhinos and small squads so you never really get to kill what you're after, anyway. You'll get one unit a turn after you finally make it to combat on turn 3 or 4. It's just not that concerning. Any army with any semblance of mobility can safely ignore that unit for the entire game.

The tank Canoness idea is really cool, don't get me wrong. But even she is pretty easy to kill with only three wounds. Can you kill 3 marines before you're done shooting even a portion of your army? I certainly can. I know you said you've got 8 rhinos blocking... But I have 9 multimeltas, 27 meltaguns, and 3 exorcists. Cracking a hole and mowing that unit down is easy if I deem it necessary.

As far as I'm concerned, the only way to successfully run Repentia as an offensive "death star" is to steal someone else's assault vehicle to get that speed and durability. I could see running them as a defensive counter assault, though. The unit might actually be marginally useful in that respect as long as you don't outpace it too badly.

If you could take the Mantle of Ophelia and the Cloak of St. Aspira at the same time, it would be a completely different story XD


New Sisters of Battle Codex Tactica @ 2016/12/19 15:22:16


Post by: pretre


jancoran doesn't accept that just because you can use something and do things with it, it doesn't make it good.

Yes, Repentia can be taken and can work in some situations. They are not, however, good.


New Sisters of Battle Codex Tactica @ 2016/12/19 16:29:55


Post by: MacPhail


Let me see if I've got this right:
- Both codices are viable
- Both codices include units with faction: Adepta Sororitas
- The 2013 codex has Celestine
- The Codex: Imperial Agents has detachments + new Canoness

So, if I have the points, I can run a 2013 CAD with Celestine, some ObSec Rhino BSS squads, and 3 Exorcists, a C:IA Vestal Task force with Verydian, Melta Doms who reroll 1s for a turn, HB Rets with Precision Shots, HF Command (not a terrible tax), and a C:IA Ministorum Delegation with Jacobus and a blob of fairly choppy things with his boosted invulnerable.

Is that right? And if so, is it any good at 2k?


New Sisters of Battle Codex Tactica @ 2016/12/19 16:33:09


Post by: BBAP


 Jancoran wrote:
Show me [snip]


Go to Blood of Kittens' "List Compendium" page. Take a look through any of the Tau, Eldar or Taudar armies there. What do you see? Me, I see three things:

- More than 12" movement per turn
- Lots and lots of S6+ shooting
- 1 or 2 units that don't care about S6 Eviscerators

None of these armies have a "backfield" for you to drop Dominions into, so your Rhino rush army (because that's what it is) has no way to apply any pressure to them. If you deploy first he'll just refuse you a flank and lead you around by the nose, and if you go second he's got the speed to do much the same thing. Then you just keep driving forward while they pop tanks out from under you and kill the Sisters that fall out, while the Repentia will spend the game rolling around in the Rhino, and the moment they get out they'll either be avoided or shot dead.

Genestealer Cults present the same issue - no backfield static elements for you to press so your "lol dominions" gambit falls flat, and while he can't really stop your Repentia hitting him, given how GSC works, your Repentia aren't able to kill enough units at once for them to be worth worrying about, let alone an actual threat. They'll walk through 5-model units, sure, but that's 40pts of expendable right there. Once you're fighting 10 Acolytes your Repentia are no longer protected by the Canoness and are starting to lose models, and if you try to charge 20 Acolytes (160pts of dudes, 4 full-strength units, but usually more like 6 or 7 units given how much damage they take) your Repentia are probably going to die unless they pop their FNP. That's not even taking into account any Hatred, Fearless or Brood Cycle buff bubbles the units may have. Also, if the GSC player feels the need to deal with them, he can drop 20 Neophytes in front of them. Maybe they shoot the Repentia, maybe they sit there waiting for you to charge them or go around, either way he's stymied you with a unit he hasn't even paid for. That's not a win for you.

There's no "ignoring" going on, nor any "underestimating". Your army works against inexperienced players or gakky Battleforce Land Raider armies with static elements, but most Sisters builds can give those armies a bad day. Min-maxed Immo Sisters will do it from 30" away, so if the static elements can actually shoot that build has the edge over your Rhino rush. Your units aren't as capable as you think they are, and the Repentia noobhammer isn't a good way to spend 363pts from the Codex. I'll ignore the "experience over doubt" thing because you got very emotional last time. It was unseemly.


EDIT: Also your costs are wrong. It's 403pts base, 378 if you're allowing for the mandatory Priest HQ selection. Congrats killing those Acolytes with that though.


New Sisters of Battle Codex Tactica @ 2016/12/19 16:35:15


Post by: pretre


 MacPhail wrote:
Let me see if I've got this right:
- Both codices are viable
- Both codices include units with faction: Adepta Sororitas
- The 2013 codex has Celestine
- The Codex: Imperial Agents has detachments + new Canoness

So, if I have the points, I can run a 2013 CAD with Celestine, some ObSec Rhino BSS squads, and 3 Exorcists, a C:IA Vestal Task force with Verydian, Melta Doms who reroll 1s for a turn, HB Rets with Precision Shots, HF Command (not a terrible tax), and a C:IA Ministorum Delegation with Jacobus and a blob of fairly choppy things with his boosted invulnerable.

Is that right? And if so, is it any good at 2k?


The first two statements are unknown if they are correct or not. We are waiting for an official FAQ or answer.


New Sisters of Battle Codex Tactica @ 2016/12/19 19:10:57


Post by: sfshilo


I think the way I'm going to use this is the new force org chart will be the backline units that I want to be "tough".

The ones "attacking" will go into the CAD where they can contest objectives.

The new Cannoness special character would fit well in that new force org chart with Uriah to provide quite the set of bonuses for retributers and objective sitting battle sisters.


New Sisters of Battle Codex Tactica @ 2016/12/19 20:50:37


Post by: Jancoran


 BBAP wrote:
 Jancoran wrote:
Show me [snip]


Go to Blood of Kittens' "List Compendium" page. Take a look through any of the Tau, Eldar or Taudar armies there. What do you see? Me, I see three things:

- More than 12" movement per turn
- Lots and lots of S6+ shooting
- 1 or 2 units that don't care about S6 Eviscerators

None of these armies have a "backfield" for you to drop Dominions into, so your Rhino rush army (because that's what it is) has no way to apply any pressure to them. If you deploy first he'll just refuse you a flank and lead you around by the nose, and if you go second he's got the speed to do much the same thing. Then you just keep driving forward while they pop tanks out from under you and kill the Sisters that fall out, while the Repentia will spend the game rolling around in the Rhino, and the moment they get out they'll either be avoided or shot dead.

Genestealer Cults present the same issue - no backfield static elements for you to press so your "lol dominions" gambit falls flat, and while he can't really stop your Repentia hitting him, given how GSC works, your Repentia aren't able to kill enough units at once for them to be worth worrying about, let alone an actual threat. They'll walk through 5-model units, sure, but that's 40pts of expendable right there. Once you're fighting 10 Acolytes your Repentia are no longer protected by the Canoness and are starting to lose models, and if you try to charge 20 Acolytes (160pts of dudes, 4 full-strength units, but usually more like 6 or 7 units given how much damage they take) your Repentia are probably going to die unless they pop their FNP. That's not even taking into account any Hatred, Fearless or Brood Cycle buff bubbles the units may have. Also, if the GSC player feels the need to deal with them, he can drop 20 Neophytes in front of them. Maybe they shoot the Repentia, maybe they sit there waiting for you to charge them or go around, either way he's stymied you with a unit he hasn't even paid for. That's not a win for you.

There's no "ignoring" going on, nor any "underestimating". Your army works against inexperienced players or gakky Battleforce Land Raider armies with static elements, but most Sisters builds can give those armies a bad day. Min-maxed Immo Sisters will do it from 30" away, so if the static elements can actually shoot that build has the edge over your Rhino rush. Your units aren't as capable as you think they are, and the Repentia noobhammer isn't a good way to spend 363pts from the Codex. I'll ignore the "experience over doubt" thing because you got very emotional last time. It was unseemly.


I found this post ironically timed. I played Eldar last night and won a tournament with them. i used the kind of list you describe. You want to use a list that walks through armies as a REASON why this specific 113 point unit isn't useful? Lol. You think it MATTERS that its Sisters Repentia when comparing it to that?

This is the problem online. This is the SAME problem I hate when people say Grotesquese are "bad" because...uh...Vindicators! or Death Strikes! or anything else STR 10 AP anything or better that can kill them. Its absurd to discuss with you if that's what you're going to do. White Scars battle companies don't want to see that Eldar army I played, a War Convocations doesn't either. And you're saying that the Eldar army is a reason why Sisters Repentia aren't good? Give me a break. By that measure, almost nothing is 'good".

Ugh. when 28 people show up to your tournament, they are ALL playing Eldar and Taudar? How remarkable.





New Sisters of Battle Codex Tactica @ 2016/12/19 21:35:12


Post by: BBAP


 Jancoran wrote:
I found this post ironically timed. I played Eldar last night and won a tournament with them. i used the kind of list you describe. You want to use a list that walks through armies as a REASON why this specific 113 point unit isn't useful? Lol. You think it MATTERS that its Sisters Repentia when comparing it to that?


First, the unit is 378pts assuming it's mounted. 153pts of Repentia plus Rhino might fight into an army. 378pts of Repentia and attendant gak is what you're trying to convince us is worth taking. If the unit isn't mounted it's cheaper, but has even less chance of doing anything useful.

Second, we've gone from "MoO and Rosarius makes Canoness awesome" to "Repentia unit is awesome" to "Repentia unit works in my Rhino rush" to "Repentia unit can't be judged against Eldar because Eldar are too good". The fact we can't judge it on its effectiveness against a competitive army build implies it is a noobhammer. It is functional against sub-par armies and/or inexperienced players. This is what I've been saying the whole time. It's a noobhammer. An expensive one. One that actively detracts from your ability to build a well-rounded Sisters of Battle army by taking up points and slots that would be better spent on other things. Yet here you are, still recommending it to people.

For the record, Eldar don't walk through either of the other armies I mentioned earlier (that you've chosen to ignore), namely Tau and Genestealer Cults. They can win, or they can lose, but it's never an easy game.

Its absurd to discuss with you if that's what you're going to do.


Yeah - I can imagine it's frustrating being asked to evince your statements when your statements are pure garbage. If you don't want to discuss with me, that's fine - stop lying to people about the usefulness of your gakky Repentia noobhammer and I'll stop calling you out on it. Then we need never deal with one another ever again.


New Sisters of Battle Codex Tactica @ 2016/12/19 21:54:23


Post by: JB_Man


Let's try to be civil. Repentia suck, but I'm not sure it's worth getting worked up over.


New Sisters of Battle Codex Tactica @ 2016/12/19 22:27:39


Post by: Anpu-adom


Here is where I really wish that Sisters hadn't gotten a 'full update' in Imperial Agents... so much of what makes a modern codex is missing... composite detachments (like the Necron Decurion), multiple unit detachments, squadrons for mobile artillery units like the exorcist.
Here's hoping that the Canoness V has made a big enough splash that we will see Sisters play a big role in the 13th Crusade Story Line... with support (Lords of War and composite detachments included). With printing lead times dropping, we could see it this time next year.

Tactics side:
What do we get with the Soroitas Command Squad moving to Elites? Are Condemnor Boltgun squads going to be a thing with the FAQ?


New Sisters of Battle Codex Tactica @ 2016/12/19 22:41:18


Post by: BBAP


 Anpu-adom wrote:
Tactics side:
What do we get with the Soroitas Command Squad moving to Elites? Are Condemnor Boltgun squads going to be a thing with the FAQ?


You mean the Perils-on-hit thing? I'm not sure - seems neat, though. Is it "any squad with a psyker in it" or is it just psykers that are affected?

I'd like to see the Command Squad find a place, though. The Hospitaller is a bad-ass looking model and I'd like to be able to use her more.


New Sisters of Battle Codex Tactica @ 2016/12/19 22:46:58


Post by: MacPhail


 Anpu-adom wrote:

Tactics side:
What do we get with the Soroitas Command Squad moving to Elites? Are Condemnor Boltgun squads going to be a thing with the FAQ?


I was thinking they would take the place of my HF Rets. Losing rending would suck, but their fleet and move through cover might help them line up shots with their heavy flamers, and they're pretty cheap.


New Sisters of Battle Codex Tactica @ 2016/12/19 22:55:35


Post by: Drider


Sadly their AoF triggers in the assault phase so it's mostly useless.


New Sisters of Battle Codex Tactica @ 2016/12/19 23:01:41


Post by: BBAP


 MacPhail wrote:
I was thinking they would take the place of my HF Rets. Losing rending would suck, but their fleet and move through cover might help them line up shots with their heavy flamers, and they're pretty cheap.


I kinda like that. Rets with FNP might give Veridyan somewhere to hide. The movement thing won't work though - they only get those rules in your Assault phase, so they can't use them unless charging.


New Sisters of Battle Codex Tactica @ 2016/12/19 23:20:53


Post by: frgsinwntr


 BBAP wrote:
 Anpu-adom wrote:
Tactics side:
What do we get with the Soroitas Command Squad moving to Elites? Are Condemnor Boltgun squads going to be a thing with the FAQ?


You mean the Perils-on-hit thing? I'm not sure - seems neat, though. Is it "any squad with a psyker in it" or is it just psykers that are affected?

I'd like to see the Command Squad find a place, though. The Hospitaller is a bad-ass looking model and I'd like to be able to use her more.


if its like the faq, then any unit hit that contains a psyker. If a squad of 5 condemnors opens up on a unit with single psyker in it... and all hit. that psyker takes 5 perils checks.... should be enough to kill most psykers. great for sniping grimour heralds out of screamer stars... or first turn killing a poorly deployed psyker unit.

Its not enough to kill off things like seer councils... but it will put a dent in it for sure.


New Sisters of Battle Codex Tactica @ 2016/12/19 23:34:43


Post by: Amishprn86


 Jancoran wrote:
No one says "Grotesquese are "bad" because"


No one ever said this, its actually considered really good and is a stable unit for many DE armies.

I have MANY Repentia and honestly I would never use them. With the meta the way it is, there is no way I can afford to have them on the table. If... however I had an Assault vehicle that be different.

If you found a way to use them then I guess more power to you!.





New Sisters of Battle Codex Tactica @ 2016/12/19 23:41:14


Post by: sfshilo


 Jancoran wrote:
Drider wrote:
What a sad state of affairs. With MoO and Rosarius her only job is not to die and give away slay the warlord. While yes it does give her more staying power, the sad truth is that if someone really wants her dead she's going to die, but the same can be said for every model in the game.


Shes not my warlord. Who would do that when you have Uriah?


Automatically Appended Next Post:
 BBAP wrote:
Drider wrote:
What a sad state of affairs. With MoO and Rosarius her only job is not to die and give away slay the warlord. While yes it does give her more staying power, the sad truth is that if someone really wants her dead she's going to die, but the same can be said for every model in the game.


You don't even need to want her dead - all she's doing is sitting out front and taking wounds for a Repentia squad. As soon as someone figures out they can shoot from an angle that makes a Repentia the closest model the Canoness becomes useless. That is, assuming you don't just block them off with transports, or have brought an army with enough firepower to deal with a unit of slow-moving Repentia **and** the Dominions/ BSS/ whatever. It's not a great ploy, all told.


Well i DO in fact have 8 rhinos so blocking is no big deal. Prioritizing her over the 24 doninion i placed in your face is pretty unlikely. So only in theory does anyone ever prioritize her over them.


I am not sure why people are arguing against this. The pros and cons of msu are well known. This army will excel against death stars and suffer against raw gunlines like IG platoons, Necron warrior lists, Drop pod msu, tau fire warrier spam, and beast stars.

There is no perfect list, this one seems fairly strong.


New Sisters of Battle Codex Tactica @ 2016/12/19 23:44:30


Post by: frgsinwntr


 sfshilo wrote:
 Jancoran wrote:
Drider wrote:
What a sad state of affairs. With MoO and Rosarius her only job is not to die and give away slay the warlord. While yes it does give her more staying power, the sad truth is that if someone really wants her dead she's going to die, but the same can be said for every model in the game.


Shes not my warlord. Who would do that when you have Uriah?


Automatically Appended Next Post:
 BBAP wrote:
Drider wrote:
What a sad state of affairs. With MoO and Rosarius her only job is not to die and give away slay the warlord. While yes it does give her more staying power, the sad truth is that if someone really wants her dead she's going to die, but the same can be said for every model in the game.


You don't even need to want her dead - all she's doing is sitting out front and taking wounds for a Repentia squad. As soon as someone figures out they can shoot from an angle that makes a Repentia the closest model the Canoness becomes useless. That is, assuming you don't just block them off with transports, or have brought an army with enough firepower to deal with a unit of slow-moving Repentia **and** the Dominions/ BSS/ whatever. It's not a great ploy, all told.


Well i DO in fact have 8 rhinos so blocking is no big deal. Prioritizing her over the 24 doninion i placed in your face is pretty unlikely. So only in theory does anyone ever prioritize her over them.


I am not sure why people are arguing against this. The pros and cons of msu are well known. This army will excel against death stars and suffer against raw gunlines like IG platoons, Necron warrior lists, Drop pod msu, tau fire warrier spam, and beast stars.

There is no perfect list, this one seems fairly strong.


i think the problem is, while its not a bad list, Marines do MSU better... so you'd be better off playing marines

We can't really make a death star....

What we basically have is a speed bumb combat unit (20 sisters or 20+ crusaders with a litanies priest) and exorcist spam (5-6 of them).



New Sisters of Battle Codex Tactica @ 2016/12/20 00:00:47


Post by: sfshilo


 frgsinwntr wrote:
 sfshilo wrote:
 Jancoran wrote:
Drider wrote:
What a sad state of affairs. With MoO and Rosarius her only job is not to die and give away slay the warlord. While yes it does give her more staying power, the sad truth is that if someone really wants her dead she's going to die, but the same can be said for every model in the game.


Shes not my warlord. Who would do that when you have Uriah?


Automatically Appended Next Post:
 BBAP wrote:
Drider wrote:
What a sad state of affairs. With MoO and Rosarius her only job is not to die and give away slay the warlord. While yes it does give her more staying power, the sad truth is that if someone really wants her dead she's going to die, but the same can be said for every model in the game.


You don't even need to want her dead - all she's doing is sitting out front and taking wounds for a Repentia squad. As soon as someone figures out they can shoot from an angle that makes a Repentia the closest model the Canoness becomes useless. That is, assuming you don't just block them off with transports, or have brought an army with enough firepower to deal with a unit of slow-moving Repentia **and** the Dominions/ BSS/ whatever. It's not a great ploy, all told.


Well i DO in fact have 8 rhinos so blocking is no big deal. Prioritizing her over the 24 doninion i placed in your face is pretty unlikely. So only in theory does anyone ever prioritize her over them.


I am not sure why people are arguing against this. The pros and cons of msu are well known. This army will excel against death stars and suffer against raw gunlines like IG platoons, Necron warrior lists, Drop pod msu, tau fire warrier spam, and beast stars.

There is no perfect list, this one seems fairly strong.


i think the problem is, while its not a bad list, Marines do MSU better... so you'd be better off playing marines

We can't really make a death star....

What we basically have is a speed bumb combat unit (20 sisters or 20+ crusaders with a litanies priest) and exorcist spam (5-6 of them).



Then go play marines. This is a sisters thread. Marines do not have army wide 6++, adamantium will, or access to melta. (Literally every slot/unit is full of armorbane options.)


New Sisters of Battle Codex Tactica @ 2016/12/20 00:15:44


Post by: Jancoran


 BBAP wrote:
 Jancoran wrote:
I found this post ironically timed. I played Eldar last night and won a tournament with them. i used the kind of list you describe. You want to use a list that walks through armies as a REASON why this specific 113 point unit isn't useful? Lol. You think it MATTERS that its Sisters Repentia when comparing it to that?


First, the unit is 378pts assuming it's mounted. 153pts of Repentia plus Rhino might fight into an army. 378pts of Repentia and attendant gak is what you're trying to convince us is worth taking. If the unit isn't mounted it's cheaper, but has even less chance of doing anything useful.

Second, we've gone from "MoO and Rosarius makes Canoness awesome" to "Repentia unit is awesome" to "Repentia unit works in my Rhino rush" to "Repentia unit can't be judged against Eldar because Eldar are too good". The fact we can't judge it on its effectiveness against a competitive army build implies it is a noobhammer. It is functional against sub-par armies and/or inexperienced players. This is what I've been saying the whole time. It's a noobhammer. An expensive one. One that actively detracts from your ability to build a well-rounded Sisters of Battle army by taking up points and slots that would be better spent on other things. Yet here you are, still recommending it to people.

For the record, Eldar don't walk through either of the other armies I mentioned earlier (that you've chosen to ignore), namely Tau and Genestealer Cults. They can win, or they can lose, but it's never an easy game.

Its absurd to discuss with you if that's what you're going to do.


Yeah - I can imagine it's frustrating being asked to evince your statements when your statements are pure garbage. If you don't want to discuss with me, that's fine - stop lying to people about the usefulness of your gakky Repentia noobhammer and I'll stop calling you out on it. Then we need never deal with one another ever again.


No. what I told you was there was a reason to take artifacts and when i explained it, you attacked it. So thats what happened. You can continue to abuse, but i don't care. Lol. if it continues, the Mods can get ionvolved. ive laid my reasons out. You dont have to agree. You just need to stay civil.


Automatically Appended Next Post:
 Amishprn86 wrote:
 Jancoran wrote:
No one says "Grotesquese are "bad" because"


No one ever said this, its actually considered really good and is a stable unit for many DE armies.

I have MANY Repentia and honestly I would never use them. With the meta the way it is, there is no way I can afford to have them on the table. If... however I had an Assault vehicle that be different.

If you found a way to use them then I guess more power to you!.





I did. It was explained. Its oconomical. It kills Knights, Wraith Knights, and any other unit you point it at. its a wrecking ball. not indestructible to shooting of course, but you just can't have everything. =)


New Sisters of Battle Codex Tactica @ 2016/12/20 00:27:45


Post by: BBAP


 Jancoran wrote:
No. what I told you was there was a reason to take artifacts and when i explained it, you attacked it.


And then, after a page of nonsense, we came to an agreement that the reasons are weak so the artifacts aren't worth taking. Now we can stop talking to each other.


New Sisters of Battle Codex Tactica @ 2016/12/20 00:32:56


Post by: Amishprn86


@JancoranMade

I was saying in my area they are impossible to use and that you are lucky your meta they can be played without an assault vehicle.

I play agains DA bike spam, WS Rhino/razorback spam (units soaked in plamsa JSJ in and out of rhinos with 3+ speeds behind etc...) Tau (storm surge + 2-3 riptides) and Necros.

They wont last 1 turn on the table b.c my area loves their vehicles and will just shoot them off in 1 valley.

Again to be clear It wasnt a negative to you, but just to show what works in your area might not work in others.


New Sisters of Battle Codex Tactica @ 2016/12/20 00:38:06


Post by: Jancoran


 frgsinwntr wrote:

i think the problem is, while its not a bad list, Marines do MSU better... so you'd be better off playing marines

We can't really make a death star....

What we basically have is a speed bumb combat unit (20 sisters or 20+ crusaders with a litanies priest) and exorcist spam (5-6 of them).



Well. I mean... Play Sisters or play Marines, but this is....a Sisters thread...


Automatically Appended Next Post:
 BBAP wrote:
 Jancoran wrote:
No. what I told you was there was a reason to take artifacts and when i explained it, you attacked it.


And then, after a page of nonsense, we came to an agreement that the reasons are weak so the artifacts aren't worth taking. Now we can stop talking to each other.


passive aggressive Internet guy...we salute you.


New Sisters of Battle Codex Tactica @ 2016/12/20 00:48:13


Post by: Drider


So if we're done with the whole "don't take wargear on a canoness because repentia suck".

It's true that we get outclassed on deathstars without allies, either for units or assault vehicles. What other options do we have? After we max out on Fast and Heavy we've usually got plenty of Elite slots left over, so what about about playing to our strength which everyone can agree is MSU. How effective could it be to slip in a couple small units of Arcos or DCAs? Nobody is going to cry if they get shot off the table because they are so cheep, but chances are that nobody is actually going to shoot them if they have something better to shoot at and even if they do, then in theory means they've not shot at something more valuable.


New Sisters of Battle Codex Tactica @ 2016/12/20 00:59:11


Post by: Amishprn86


Drider wrote:
So if we're done with the whole "don't take wargear on a canoness because repentia suck".

It's true that we get outclassed on deathstars without allies, either for units or assault vehicles. What other options do we have? After we max out on Fast and Heavy we've usually got plenty of Elite slots left over, so what about about playing to our strength which everyone can agree is MSU. How effective could it be to slip in a couple small units of Arcos or DCAs? Nobody is going to cry if they get shot off the table because they are so cheep, but chances are that nobody is actually going to shoot them if they have something better to shoot at and even if they do, then in theory means they've not shot at something more valuable.


My problem and why I dont use 45pts units of 3 dudes is 1st blood.


New Sisters of Battle Codex Tactica @ 2016/12/20 01:08:17


Post by: MrFlutterPie


I like the command squads personally. I now have a reason to use those slots lol.

I don't bother with any upgrades outside of special weapons though. The squad's too small and squishy to befit from the hospitallers fnp imo.


New Sisters of Battle Codex Tactica @ 2016/12/20 01:49:34


Post by: sfshilo


 Amishprn86 wrote:
Drider wrote:
So if we're done with the whole "don't take wargear on a canoness because repentia suck".

It's true that we get outclassed on deathstars without allies, either for units or assault vehicles. What other options do we have? After we max out on Fast and Heavy we've usually got plenty of Elite slots left over, so what about about playing to our strength which everyone can agree is MSU. How effective could it be to slip in a couple small units of Arcos or DCAs? Nobody is going to cry if they get shot off the table because they are so cheep, but chances are that nobody is actually going to shoot them if they have something better to shoot at and even if they do, then in theory means they've not shot at something more valuable.


My problem and why I dont use 45pts units of 3 dudes is 1st blood.


This is an msu army, get used to losing first blood.....

Taking a unit of repentia is not insane, just not very popular, I had not thought about using them on knights before, it is not a bad idea....


New Sisters of Battle Codex Tactica @ 2016/12/20 01:49:55


Post by: Drider


There's something about the command squad, I can't put my figure on what it is but it just puts me off the idea of using it. i think it's the AoF which shouldn't make a difference, but it also feels like i'd be better with a squad who's AoF lines up better with their job. Obviously Rets are first choice for a heavy weapons platform but even when the heavy slots are locked...


Automatically Appended Next Post:
 sfshilo wrote:
Taking a unit of repentia is not insane, just not very popular, I had not thought about using them on knights before, it is not a bad idea....


Indeed, it's not a "bad idea" but it's also can't be considered optimal. 85 points for a basic unit that potentially could do something useful but also wouldn't be missed if they died, it's almost the very essence of MSU.


New Sisters of Battle Codex Tactica @ 2016/12/20 02:11:53


Post by: Amishprn86


 sfshilo wrote:
 Amishprn86 wrote:
Drider wrote:
So if we're done with the whole "don't take wargear on a canoness because repentia suck".

It's true that we get outclassed on deathstars without allies, either for units or assault vehicles. What other options do we have? After we max out on Fast and Heavy we've usually got plenty of Elite slots left over, so what about about playing to our strength which everyone can agree is MSU. How effective could it be to slip in a couple small units of Arcos or DCAs? Nobody is going to cry if they get shot off the table because they are so cheep, but chances are that nobody is actually going to shoot them if they have something better to shoot at and even if they do, then in theory means they've not shot at something more valuable.


My problem and why I dont use 45pts units of 3 dudes is 1st blood.


This is an msu army, get used to losing first blood.....

Taking a unit of repentia is not insane, just not very popular, I had not thought about using them on knights before, it is not a bad idea....


there is a difference in 3 wounds on t3 and rhinos/imm's

Edit: I wasnt talking about Repentia I was talking about DCA he asked "How effective could it be to slip in a couple small units of Arcos or DCAs?" I was saying a 3-4 unit of DCA would be a free 1st blood.


New Sisters of Battle Codex Tactica @ 2016/12/20 02:38:25


Post by: BBAP


Drider wrote:How effective could it be to slip in a couple small units of Arcos or DCAs? Nobody is going to cry if they get shot off the table because they are so cheep, but chances are that nobody is actually going to shoot them if they have something better to shoot at and even if they do, then in theory means they've not shot at something more valuable.


I can see some merit in the idea - they're not sitting in slots that you care about, and they can put a few wounds into basic troopers, which might be useful when (or, rather, if) the game moves into midfield. At the same time though they're not a huge threat to anything Sisters can't already kill in spades, and their resilience is close to zero - their presence gives the opponent's Lasguns and Autoguns something to do, and forget about getting all 5 of them in past boltgun Overwatch. They also have no grenades, and if there's one thing I hate more than anything in 40k it's assault units with no grenades.

Also, see what I was saying above about Repentia. Shooting isn't the only way to deal with the DCAs, and the fact they're so slow means it's impossible to apply any real pressure with them. They're relegated to standing stag over your Sisters waiting to counter-charge stuff, and that's not a useful thing to bring to an army. Plus, once you're at 5 DCAs they're almost the same price as 5 Repentia, so if you did want to do this Repentia might be a better throw.

I wouldn't bother, though.

sfshilo wrote:Taking a unit of repentia is not insane, just not very popular, I had not thought about using them on knights before, it is not a bad idea....


Again, what are the Repentia bringing that you don't already have? Meltaguns will drop an IK easily enough, Multimeltas easier still. They also do it from range - which means a 4+ invul save, but it also means you don't have to spend a turn getting to the Knight, then another setting up a charge and hoping it doesn't just move away. Repentia will kill Knights (provided they don't get D'd out at I4), but they have to catch them to do it. If I'm playing a Knight I'm not going to let you charge the Repentia at him - and again, because of the army's low speed and unreliable mobility, you can't apply any pressure that would force me to leave the Knight where you want it to be.

Repentia aren't a bad unit, they're just right near the bottom of the list of stuff you want to take in a TAC Sisters army.


New Sisters of Battle Codex Tactica @ 2016/12/20 02:39:13


Post by: Drider


 Amishprn86 wrote:
I was saying a 3-4 unit of DCA would be a free 1st blood.


Potentially yes if you're being daft about deployment, but if they're tucked in behind a rhino or otherwise out of LoS or in cover, it's no more of a first blood/strike give away than normal.

But say you've not derped deployment and they haven't been been gibbed by turn two or three. Could they make an impact? Could they make their points back? Obviously they'd get gibbed in overwatch if they charge on their own, but could they bail out that unit that's locked before it loses the special weapons? For example I've had a couple of games recently that I've had a unit of dominions locked from turn 2 to the end of the game by fenrisian wolves with neither side able to kill the other in 6 combat sub phases.

BTW i'm not suggesting spending a huge amount of points, more along the lines of. "Well i've got got 30-45 points left after I've taken all the stuff i want to, i could buy a couple combi weapons or i could bring a couple DCAs"


New Sisters of Battle Codex Tactica @ 2016/12/20 02:45:03


Post by: BBAP


They could be useful as a tie-breaker unit, but if you're not mounting them then how will they keep up with the rest of your army? If this is the kind of thing you want in your army then why not just pay the extra 10pts and bring Repentia? They're not that much more fragile, they hit a lot harder, and once they're in CC you can pop their AoF to discourage any piffling Wolves from aiming their attacks at you.

Me, I'd sooner let the Dominions sit in combat with the Wolves and use the 85pts to bring some big guns, but that's just me.


New Sisters of Battle Codex Tactica @ 2016/12/20 03:12:17


Post by: Drider


I'm not even talking about that many points, more along the lines of you've reached the end of your list and have a few points left over 3-4 combi weapons vs 2-3 DCAs.

You said the same thing about bringing a priest vs a canoness, "just pay the extra and bring Veridyan" But what if paying the extra is not an option?

I also don't know what big guns you could be talking about bringing with 85 points.


New Sisters of Battle Codex Tactica @ 2016/12/20 03:53:10


Post by: Waaaghpower


Say, now that they cause Perils on a hit instead of a wound, are Condemner Boltguns useful now? 10pts, and you basically get a 2/3rds chance of wounding a Psyker if you hit. (And a 1/6th chance of making them far stronger for a turn, but... Well, yeah, that's a considerable risk.) If you don't know for sure that you're going to be facing Psykers, but want a method for singling them out in big squads, it seems like a good investment. (Plus, if someone buys a single Astropath, or any other one wound psyker, or... Ooh, if you wanted to be funny, shoot at a unit with a Primaris Psyker that has a commissar attached! Anyways, you can single out their buff unit pretty reliably.) Heck, getting two hits can kill a Space Marine Psyker, and three of these bad boys could put down an Exalted Sorcerer. (Sadly, no go against Magnus, but one can dream.)


New Sisters of Battle Codex Tactica @ 2016/12/20 03:58:05


Post by: BBAP


That being the case I'm not sure. If I had all the Laud Hailers and Dozer Blades I wanted I'd probably take Condemnors on my Dominion Superiors before I took the DCAs - that way you can Scout up and aggravate deathstars before they have a chance to turn invisible. That seems like the most TAC option to me. That said, if you've reached this stage and are happy with your army list then take the DCAs. Can't do any harm, I suppose. Just don't expect much from them in the way of killing or tanking.


New Sisters of Battle Codex Tactica @ 2016/12/20 05:07:57


Post by: dracpanzer


Sororitas Command Squad equipped with condemnor boltguns in a repressor, just get them close and you can ruin a psyker's day.

I would love to stick an inquisitor in the vehicle at deployment with Liber Heresius for scout and other shenanigans. Been looking, but is the jury still out on whether or not C:IA makes it legal to do so?

The Dom superior with Condemnor might be nice, but then you aren't melting things with your scouting Dom's. I think most of the psyker's start out in a ride anyways, at least around here.


New Sisters of Battle Codex Tactica @ 2016/12/20 05:26:21


Post by: Waaaghpower


 dracpanzer wrote:
Sororitas Command Squad equipped with condemnor boltguns in a repressor, just get them close and you can ruin a psyker's day.

I would love to stick an inquisitor in the vehicle at deployment with Liber Heresius for scout and other shenanigans. Been looking, but is the jury still out on whether or not C:IA makes it legal to do so?

The Dom superior with Condemnor might be nice, but then you aren't melting things with your scouting Dom's. I think most of the psyker's start out in a ride anyways, at least around here.

Don't need Liber Heresius, what you really need is Psycollum. BS10, for when you want to make sure that you extra-definitely take care of the Heresy.


New Sisters of Battle Codex Tactica @ 2016/12/20 05:35:02


Post by: MacPhail


Drider wrote:
Sadly their AoF triggers in the assault phase so it's mostly useless.


 BBAP wrote:

I kinda like that. Rets with FNP might give Veridyan somewhere to hide. The movement thing won't work though - they only get those rules in your Assault phase, so they can't use them unless charging.


Oops. Gotta read my new book again... I never used them in the past, so that AoF was a mystery to me. They still seem better than Celestians for the price. Maybe with a Hospitaller (FNP) and a Priest (rerolls), an extra Attack on the profile, and their Overwatch templates, they'll live long enough to use their flamers a second time, which my HF Rets rarely get to do. Part of me says just treat that Elite slot as a slightly overcosted BSS unit and be done with it. Are we feeling like rerolling 1s has enough merit to bring the Vestal Task Force? I can see it being nice the turn your Dominions turn into fire magnets, the turn drop pods fall like rain in your backfield, or the turn your opponent tries to powerwash your MSUs off the objectives.

I'm seeing elsewhere that both codices have been endorsed for the moment. Anyone here know where that's coming from? Do we even have a choice of ObSec CAD vs. Vestal anymore?


New Sisters of Battle Codex Tactica @ 2016/12/20 05:58:41


Post by: JB_Man


The only melee unit worth taking in the Sisters codex was Celestine, and circumstantially Penitent Engines (I run 9 of them... 27 hull points is a lot, and they kill ANYTHING they touch...). Anything else is too slow, too soft, too weak, or too lacking of assault vehicles. When I need a melee unit outside of those two, I bring allies. That being said, I really think sisters do MSU very, very well. 5 man battle sisters with double special weapons? 5 man Dominions with 4 special weapons? Immolators with a firing point and a multimelta up top? EXORCISTS?! All for dirt cheap prices. I'll happily take the drop in toughness to run this army over marines. I wish we had grav, but, frankly, it hardly matters. I'm packing so many str 8 weapons and heavy flamers, it's absolutely bonkers.

I find the condemnor bolt guns to be largely useless. How do you expect to hit an invisible unit? Shoot 5 times, miss all 5 times, invisible unit continues to melt your face. I know there are other psykers that it would be effective against, but killing them usually isn't that hard. It's the Be'Lakors and Sevrin Loths with Invisibility that I'm really worried about. That's what I need a counter to, and I'm planning on running Sisters of Silence for that very reason. I think they're much, much more effective at negating the game-breaking psychic powers that have been plaguing the meta for far too long.


New Sisters of Battle Codex Tactica @ 2016/12/20 07:26:43


Post by: Mmmpi


On the topic of SCS's, I see a way to finally use my Multi-meltas. I was never happy with taking them in BBS's, and Retributors did better with Hvy. Bolters or Hvy. Flamers. 115 though gets me a squad with 5 MM, which I can park on a fire lane and dare people to come at me.

Other uses: the already stated 5 special/heavy weapons. 5 Hvy bolters would be a decent fire base unit, while flamers and meltas can support advances.

Bunker: take a hospitaler, and maybe a dialogues if you're feeling up to it. Nothing else. Provides 5 FNP bodies for Veridyan, and the Dialogues buffs AoF in the same radius. 80 pts to soak up wounds.


New Sisters of Battle Codex Tactica @ 2016/12/20 10:43:05


Post by: Oberron


Ring the bells Ring the bells!
Spoiler:



And bring some new pants/underwear



and sunglasses cause the future is bright


New Sisters of Battle Codex Tactica @ 2016/12/20 11:39:37


Post by: war


Amazing figs


Automatically Appended Next Post:
With any luck we'll need to start another 'New Sisters of Battle Codex Tactica' thread soon!

:-)

[Thumb - pic.GIF]


New Sisters of Battle Codex Tactica @ 2016/12/20 12:11:24


Post by: Amishprn86


To bad I already have 3 St Celestine models


New Sisters of Battle Codex Tactica @ 2016/12/20 12:32:50


Post by: Mr Morden


OMFG - I am so happy and I have 2 St C models already


New Sisters of Battle Codex Tactica @ 2016/12/20 14:12:27


Post by: MrFlutterPie


I also own 3 Celestine models but have no problem adding a 4th

#Celestinereturns2017


New Sisters of Battle Codex Tactica @ 2016/12/20 15:28:48


Post by: Drider


So, that settles that then, play Celestine out of C:AS along side everything in C:IA until the supplement comes out and the digidex becomes completely irrelevant.


New Sisters of Battle Codex Tactica @ 2016/12/20 15:34:13


Post by: pretre


Drider wrote:
So, that settles that then, play Celestine out of C:AS along side everything in C:IA until the supplement comes out and the digidex becomes completely irrelevant.

I don't have any events coming up, but I would just ask the TO since it seems clear that she is coming back.


New Sisters of Battle Codex Tactica @ 2016/12/20 16:53:43


Post by: BBAP


war wrote:
With any luck we'll need to start another 'New Sisters of Battle Codex Tactica' thread soon!

:-)


... either that or Codex: Space Marines just got a new Special Character - "St Celestine at the head of a Black Templars Crusade", he said, and her plus two Seraphim are all we've seen. I'd wait for confirmation of the rest of the army before I got too excited.

Still buying one though, whatever it is. And that Inquisitor too.


New Sisters of Battle Codex Tactica @ 2016/12/20 17:07:11


Post by: pretre


We've been using this thread through several instances of the SOB codex.


New Sisters of Battle Codex Tactica @ 2016/12/20 18:21:34


Post by: ncshooter426


I pulled out my Sisters from storage...and now we have confirmation of their return.


/You'rewelcome


New Sisters of Battle Codex Tactica @ 2016/12/21 04:23:56


Post by: Oberron


Hmmmmm If the new celestine is "op" (aka knee jerk reaction from everyone) Since the new model looks much taller than the current one I wonder what tears there will be if the current model is used with the new rules.


New Sisters of Battle Codex Tactica @ 2016/12/21 05:36:42


Post by: deviantduck


I just hope it's out in time for me to paint it before LVO. If it's a release date of the 17th, I'll have right at 2 weeks.


New Sisters of Battle Codex Tactica @ 2016/12/23 02:28:02


Post by: ncshooter426


OK...moment of truth. I have a small marine force to add to sisters+inquisition. I was aiming for da due to ease of model access to models, and my desire to have some fliers. Then here are black templars...who share the same purge ideals as the ladies. I have some bits for them already also.

Help me folks!


New Sisters of Battle Codex Tactica @ 2016/12/23 03:56:47


Post by: Anpu-adom


NCShooter,
To me, Sisters aren't going to be the main force... you will take them when you want to punch through some heavy vehicles (melta Doms) or punish a heretic deathstar (condemnor boltgun Command Squad).

Sisters seem to still fall into a relatively short range (Flamer and Melta) MSU army. If you were trying to form a mostly Sisters force you'd want either long-range firepower and/or strong close combat capability. For me, that is Blood Angels though it is very expensive. Though Space Wolves would also fit the bill. If you are going for fluff, then either Black Templar (which seems to be the direction GW wants you to think) or Salamanders are excellent choices.
Outside of the Space Marines proper, I still see Guard as a good match due to the cheap durability of Guard Blobs and very nice long-range artillery. Similarly, two Knights would bring exactly what the doctor ordered.



New Sisters of Battle Codex Tactica @ 2016/12/23 16:03:21


Post by: pretre


I'm a big fan of Sisters and SW.


New Sisters of Battle Codex Tactica @ 2016/12/23 19:30:27


Post by: PanzerLeader


If all you want is flyers, just add the Raptorwing formation.


New Sisters of Battle Codex Tactica @ 2016/12/24 13:30:07


Post by: sfshilo


Just played a 1500 game with the new cannoness....a 12 inch precision shot/strike bubble is glorius to behold.


Automatically Appended Next Post:
 ncshooter426 wrote:
OK...moment of truth. I have a small marine force to add to sisters+inquisition. I was aiming for da due to ease of model access to models, and my desire to have some fliers. Then here are black templars...who share the same purge ideals as the ladies. I have some bits for them already also.

Help me folks!


A knight. Solves most of the sisters problems and is super fluffy to boot.


New Sisters of Battle Codex Tactica @ 2016/12/24 13:57:05


Post by: Amishprn86


 sfshilo wrote:
Just played a 1500 game with the new cannoness....a 12 inch precision shot/strike bubble is glorius to behold.


Automatically Appended Next Post:
 ncshooter426 wrote:
OK...moment of truth. I have a small marine force to add to sisters+inquisition. I was aiming for da due to ease of model access to models, and my desire to have some fliers. Then here are black templars...who share the same purge ideals as the ladies. I have some bits for them already also.

Help me folks!


A knight. Solves most of the sisters problems and is super fluffy to boot.


Yep Knights are amazing and that 12" bubble is amazing too, may I ask what was your list and how did you play her?

I was thinking of a Large blob with Jacob and have 2-3 Retributor units around it with as many Heavy Bolters as I can. It be nice to get some Meltas in range but you know how that goes.

EDIT: Spelling


New Sisters of Battle Codex Tactica @ 2016/12/24 18:39:25


Post by: Oberron


 sfshilo wrote:


A knight. Solves most of the sisters problems and is super fluffy to boot.


Fluffy sisters of battle knight?

Spoiler:



Also did you use the new cannoness with 3 exorcist? That is what I'm thinking of trying.


New Sisters of Battle Codex Tactica @ 2016/12/24 19:08:48


Post by: Amishprn86


Oberron wrote:
 sfshilo wrote:


A knight. Solves most of the sisters problems and is super fluffy to boot.


Fluffy sisters of battle knight?

Spoiler:



Also did you use the new cannoness with 3 exorcist? That is what I'm thinking of trying.


I just started to work on mine, when it is finished I'll post it.

Its.... 90% built but IDK how Im going to make the Organs for its back. Trying to figure that part out.

And I didnt even thing about Exorcist with her. Im actually not a fan of them, but this might make them more playable for me.


New Sisters of Battle Codex Tactica @ 2016/12/25 03:13:50


Post by: pretre


There's a guy around here with a church on the back of his.


Automatically Appended Next Post:
Ooh found this on google



New Sisters of Battle Codex Tactica @ 2016/12/25 03:58:35


Post by: Amishprn86


OMSC! (Oh my St Celestine)......... I used the Throne as a cockpit.

Tho I cut off some parts and put it inside the front of the Knight and not hanging off.

The Organs on the Back with the Throne and SoB markings would look amazing imo.


Edit: I'll post a picture when I get home from the holidays.
.


New Sisters of Battle Codex Tactica @ 2016/12/25 09:25:23


Post by: BBAP


Drop Pods, Grav weapons and Bikes. And a Knight. Not the punchy one or the shooty one though, the D-sword/ Gatling Gun dude.


New Sisters of Battle Codex Tactica @ 2016/12/25 09:29:25


Post by: Amishprn86


 BBAP wrote:
Drop Pods, Grav weapons and Bikes. And a Knight. Not the punchy one or the shooty one though, the D-sword/ Gatling Gun dude.


I fully Magnetized mine... just in case


New Sisters of Battle Codex Tactica @ 2016/12/25 09:58:02


Post by: BBAP


The Knight, you mean? What size magnets did you use for that? :-o


New Sisters of Battle Codex Tactica @ 2016/12/25 10:15:40


Post by: Amishprn86


 BBAP wrote:
The Knight, you mean? What size magnets did you use for that? :-o


I use different sizes but here is a couple quick pic's.

http://imgur.com/gallery/iQp05


New Sisters of Battle Codex Tactica @ 2016/12/25 10:28:16


Post by: BBAP


 Amishprn86 wrote:
 BBAP wrote:
The Knight, you mean? What size magnets did you use for that? :-o


I use different sizes but here is a couple quick pic's.

http://imgur.com/gallery/iQp05


Aaaah okay, just the mountings, not the arms themselves. I forget the arms can be twisted off at the shoulders on these beasties.

Have you had a shot at the FW Knights yet? I fancy trying out a Bam Margera Knight Questor but I'd like to magnetise him - he's not far removed from an ordinary Knight and I reckon I could pass him off if the Maergerine load-out sucks.


New Sisters of Battle Codex Tactica @ 2016/12/25 10:29:15


Post by: Amishprn86


 BBAP wrote:
 Amishprn86 wrote:
 BBAP wrote:
The Knight, you mean? What size magnets did you use for that? :-o


I use different sizes but here is a couple quick pic's.

http://imgur.com/gallery/iQp05


Aaaah okay, just the mountings, not the arms themselves. I forget the arms can be twisted off at the shoulders on these beasties.

Have you had a shot at the FW Knights yet? I fancy trying out a Bam Margera Knight Questor but I'd like to magnetise him - he's not far removed from an ordinary Knight and I reckon I could pass him off if the Maergerine load-out sucks.


I have not looked at FW knight yet, I was waiting for Corsair upgrade to be back in stock (been like 8 months) before I got anymore FW items :/


New Sisters of Battle Codex Tactica @ 2017/01/01 20:44:10


Post by: Drider


Got a game coming up on wednesday night. 2k points Vs unknown. How does this look as a mono sisters TAC list?

CAD1 Primary 850 pts
Celestine. 135 pts.
2x BSS(5), Flamer, Heavy, Rhino. 115 pts.
Seraphim(6), Hand Flamers(2). 110 pts.
3x Exorcist. 125 pts.

CAD2 1150 pts
Veridyan. 85 pts.
2x BSS(5), F, H, Rhino. 115 pts.
3x Dominion(5), Melta(4), Immolator w/ TL-MM. 165 pts.
Retributors(5) Heavy Bolter(4). 100 pts.
Penitent Engine(3). 240 pts.

I'm not sure if i should break up the penitent engines into two units or just keep them in one murder ball. This is almost my entire collection minus 3 models and includes a couple of minor proxies so I could possibly do a few minor changes.


New Sisters of Battle Codex Tactica @ 2017/01/01 22:20:37


Post by: pretre


Not a fan of PE, but it sounds like you're model limited. The threads really start to show when SOB get into higher points limits.


New Sisters of Battle Codex Tactica @ 2017/01/01 23:09:48


Post by: Drider


Aye. As I and others have said in the past, 1500 seems to be about the sweet spot for mono sisters. I'm not a massive fan of PE either but they can make for a half decent distraction carnifex, but at 2k and no model limit i'd like to have two full cads of dominions.


New Sisters of Battle Codex Tactica @ 2017/01/02 04:45:08


Post by: MacPhail


Drider wrote:
Got a game coming up on wednesday night. 2k points Vs unknown. How does this look as a mono sisters TAC list?

CAD1 Primary 850 pts
Celestine. 135 pts.
2x BSS(5), Flamer, Heavy, Rhino. 115 pts.
Seraphim(6), Hand Flamers(2). 110 pts.
3x Exorcist. 125 pts.

CAD2 1150 pts
Veridyan. 85 pts.
2x BSS(5), F, H, Rhino. 115 pts.
3x Dominion(5), Melta(4), Immolator w/ TL-MM. 165 pts.
Retributors(5) Heavy Bolter(4). 100 pts.
Penitent Engine(3). 240 pts.

I'm not sure if i should break up the penitent engines into two units or just keep them in one murder ball. This is almost my entire collection minus 3 models and includes a couple of minor proxies so I could possibly do a few minor changes.


It's pretty similar to what I've been playing for the past year, minus the Penitent Engines. I've been successful with it as an all-comers list. The one thing you could do with the selections you've got is round up your heavy flamers and dump them in a Rhino as Retributers to go lay some rending templates on unsuspecting power armor. It doesn't yield huge results against every opponent, but when I play against drop pod or teleport armies, that unit just patrols my back line absolutely ruining units around twice their cost. With 3 Engines to draw fire away from them, the HF Rets could also cross the table to deal with gunlines or blobs or stuff in cover (especially thanks to the new FAQ). That leave one of your squads walking, but they could keep your Canoness company on a backfield objective or help screen Exorcists from assaults. You still have 3 mounted ObSec squads and running the HF Rets might make for a more dynamic list.


New Sisters of Battle Codex Tactica @ 2017/01/06 01:31:05


Post by: Drider


Wrote up a batrep with pics for my last game. Figured i'd post it up here to let you guys know how it went.

Blood Angels Vs Sisters of Battle
2000 Points ITC Mission 3 ( https://drive.google.com/file/d/0ByVzaY23LOX-WUFzanp0YWlqaTA/view )

Blood Angels List
Baal Strike Force
HQ - 2 identical Librarians (Level 2 Psyker, Auspex, Digital Weapons, Melta Bombs, Force Sword, Plasma Pistol), one of which Warlord
Elites - Dreadnought with double TL Autocannon,
Dreadnought with Plasma Cannon and Flamer Power Fist,
Furioso Dreadnought with Frag Cannon and Melta Power Fist (riding in Drop Pod)
Troops - 2 identical 5 man Tac. Squad with Grav Gun, and Sergeant with Combi-Grav and Melta Bombs (riding with Librarian) with Razorback (TL Heavy Bolter, Storm Bolter, Hunter -Killer Missile, Dozer Blade
2 identical 10 man Tac. Squad with Heavy Flamer, Meltagun, Sgt with Combi-Melta, Melta Bombs
Fast Attack- 3 Drop Pods, Storm Bolters on all
Heavy - 2 identical Predators, Autocannon, Las sponsons, Storm Bolter, Overcharged Engines, Dozer Blade, and Hunter-Killer Missile
Vindicator with Overcharged Engines, Siege Shield, Storm Bolter and HK Missile

Powers Generated
Warlord: Technomancy- Machine Flense, Blessing of the Machine and the Primaris, Subvert Machine, and Force as normal
The other Librarian: Fulmination - Magnetokinesis, Electroshield, Primaris Electroshield and Force

Sisters List
CAD1 (Primary)
Celestine (warlord) 135 pts
2x BSS(5), Flamer, Heavy Flamer, Rhino.
Seraphim(6), Hand Flamers(2).
3x Exorcist. 125 pts

CAD2
Veridyan 85
2x BSS(5), Flamer, Heavy Flamer, Rhino.
3x Dominion(5), Melta(4), Immolator w/ TL-MM.
Retributors(5) Heavy Bolter(4)
Penitent Engine(2)
Penitent Engine(1)

Sisters Won the roll off for deployment and chose to deploy first and go first.

Sisters Deployment and game plan.
When facing any Turn 1 deep strike I have one plan. Get as fat as possible, by taking up as much room in my own deployment as I should be able to shield my vulnerable AV10 rear armour and try to force the drop pods to deploy where i can converge the most amount of firepower.
Going into the game I knew it was going to be an uphill fight, I Couldn’t afford to move out of my deployment at the start of the game until i’d cleaned up the incoming drop pods, but i was hoping to go first and thin out some of the line of armour sitting in front of me with some ranged fire on the first turn. Then I intended to push push out with everything I had left and attempt to take the center of the table. I Kept Celestine attached to a unit of seraphim in DSR to so as not to give away a free warlord kill early on.
Blood Angels deployment and game plan.
When taking drop pods, my main goal to achieve turn 1 is to get behind my opponent's line, for 2 reasons: 1. To take part of the pressure away from my front line, and 2. To cause as much damage to as many units as I can. My plan with my Librarian units was to set them on as easy a route to key points on the table, and as close to the Exorcists as I could, with my heavy support acting as a guard and a distraction as well.

Blood angels successfully roll to seize the initiative.

Top of Turn 1 pictures.
http://i.imgur.com/QdLmp1g.jpg
http://i.imgur.com/23ZGCPN.jpg

Blood Angels Turn 1.
Maelstroms Drawn 1 5
Bonus Objectives scored. First Strike.
The 3 Loaded drop pods come in at the start of the game. One Tac squad pushing the right flank aiming to set up on the far right exorcist. The other Tac squad and the dread going for juicy yet risky deployment in the rear. The tac squad lands on target, but the dread loaded pod scatters off the table and is destroyed on the mishap table. The mechanised gun line pushes forwards out of deployment to close range and get better line of sight.
After the Psychic and shooting phases are resolved, one Rhino has been wrecked, the single Penitent Engine has exploded, the center front Immolator has been immobilised and the right flank Exorcist has been immobilized.


Sisters Turn 1
Maelstroms Drawn 1 2
Bonus Objectives scored. First Strike.
I’ve got to deal with one thing at a time time here or it’s going to get on top of me. I move two flamer BSS units in to deal with the Tac squad on the front right, both disembark, i want to keep an obsec rhino on top of that objective while the obnoxious drop pod is contesting it. Pulling back on my left flank further into my deployment zone, i’m trying to stay out of range of that vindicator until I’ve cleaned up my back line. Unfortunately I have to commit two units of dominions to deal with it in one turn to secure my back line, but it means they’ll be out of position to move out on turn 2.
Once shooting is resolved, Both Tac squads have failed morale, one with 3 models and the other with a single heavy flamer left. I’ve also opened up one of the razorbacks, thinned out the unit and taken the librarian down to one wound.

Top of Turn 2 pictures.
http://i.imgur.com/tJKTj4U.jpg
http://i.imgur.com/dYR4rnz.jpg

Blood Angels Turn 2.
Maelstroms scored from previous turn. 5
Maelstroms Drawn 1 3
Maelstrom Total 1
Two more drop pods come in on turn two, they’re empty but their only job is to be a road block. The first lands dead on target, blocking in the left flank, The second mishaps off the table and I get to place it… right in front of the vindicator, a speed bump of my own.
The general movement is a shuffle towards the center with one pred swinging wide to the left for line of sight.
During the psychic phase one of the Librarians hijacks the weapon on the far left exorcist and uses it to fire SIX shots into the the side armour of the center exorcist completely wrecking it.
Once the shooting phase has been resolved the far left rhino has been immobilized, 3 BSS have taken casualties but kept their special weapons, a dominion unit has lost the 2, the 2 penitent engines have lost 3 wounds and one has lost a weapon.
The lone marine with heavy flamer dodges melta over watch to assault the weakened dominion unit. This combat goes on to last the rest of the game with neither side managing to inflict a wound.

Sisters Turn 2
Maelstroms scored from previous turn. 2
Maelstroms Drawn 1 3
Maelstrom Total 1
With my back line more or less secured i need to get back into position to threaten the mid field. One of the Dominions jumps back in their transport then both immolators move 12 to try to get towards the front. One of the BSS moves in to finish off the now regrouped remains of the 3 man Tac squad while the other jumps in their transport and prepares to move into the middle. I use an empty rhino to block the right side pred so I can try to deny the right side of the table.
Once shooting is resolved the pred i was trying to block is wrecked thanks to the left most exorcist hitting side armour, I’ve brought his warlord to 1 wound and finished off the a Tac squad.

Top of Turn 3 pictures.
http://i.imgur.com/m7N0WSa.jpg
http://i.imgur.com/u4vrFTO.jpg

Blood Angels Turn 3.
Maelstroms scored from previous turn. 1 3
Maelstroms Drawn 3 5
Maelstrom Total 3
The last drop pod comes in and trying to block the left most Immo from the mid field. The vindicator and a dread move onto objective 1 in the center of the table while the razor back shuffles around for line of sight while holding objective 3
At the end of the turn the two remaining penitent engines have exploded, along with the left exorcist. The warlord librarian cleaned up the 2 girls who had scorched his armour from the previous turn. And the immobilised Immo is now a wreck.

Sisters Turn 3
Maelstroms scored from previous turn. -
Maelstroms Drawn 5 6
Maelstrom Total 1
Sisters move out into the mid and one unit pushes towards the Blood angels deployment edge with a rhino enroute to pick them up.
Shooting sees the vindicator and both remaining dreads knocked out the game as well as killing off the warlords ablative wounds.

Top of Turn 4 pictures.
http://i.imgur.com/8MLDnVJ.jpg
http://i.imgur.com/ncAo26J.jpg

Blood Angels Turn 4
Maelstroms scored from previous turn. 3 5
Maelstroms Drawn 3 2
Maelstrom Total 5
The remaining pred and razor back shuffle around a bit and pick off a few remaining kill points. The remaining marines from the first librarians unit charge into a unit of dominions locking them in combat for the remainder of the game.

Sisters Turn 4
Maelstroms scored from previous turn. 5
Maelstroms Drawn 1 5
Maelstrom Total 2
Celestine and her Seraphim FINALLY come onto the table trying to come in on open ground but scatter directly into the terrain, fortunately all of them pass their terrain checks. But it’s left them in a vulnerable position. I move into the middle of the table to secure objective one and start the task of cleaning up drop pods to try to score kill points.
Celestine and meatshields pop shred, put 4 hand flamers, 8 bolt pistols and the flames of the ardent blade into the warlord librarian to absolutely no effect. He makes every armour save!

Top of Turn 5 pictures.
http://i.imgur.com/ybP3wu8.jpg
http://i.imgur.com/USf7he2.jpg
Blood Angels Turn 5
Maelstroms scored from previous turn. 3
Maelstroms Drawn 3 5
Maelstrom Total 6
The combined fire of the razor back, 3 drop pods, predator, and librarian kill off all of Celestine’s seraphim leaving her alone, but she falls against the last of the incoming las and plasma fire. Will she come back though?

Sisters Turn 5
Maelstroms scored from previous turn. 1 5
Maelstroms Drawn 1 5
Maelstrom Total 4
Bonus Objectives scored. Slay the Warlord, King of the hill.
By the will of the Emperor, Celestine rises up to smite the Blood Angels warlord in a 1-1 grudge match. Meanwhile the last pred and a drop pod explode to melta fire.
We both decide to call it there as it’s late and at that point we’re the last people in the club still playing.

Bottom of turn 5 pictures.
http://i.imgur.com/QMv3QXF.jpg
http://i.imgur.com/Bx6lEAw.jpg

Blood Angels end of game
Maelstroms scored from previous turn. 3 5
Maelstrom Total 8

Sisters End of game.
Maelstroms scored from previous turn. 1 5
Maelstrom Total 6

Mission Totals and scoring.
Primary: (kill points) Blood Angels 11 - Sisters 9. Blood Angels won the primary scoring 4 points to 0.
Secondary: (modified maelstrom) Blood Angels 8 - Sisters 6. Blood Angels Won the Secondary Scoring 4 points to 0.
Tertiary: Blood Angels 1 - Sisters 3
Total Mission Points: Blood Angels 9 - Sisters 3.


New Sisters of Battle Codex Tactica @ 2017/01/06 03:20:38


Post by: Oberron


So with the new cannoness could a gunline sisters of battle army be good? Was thinking 2 exorcist and a ret squad behind an ADL not sure what else to use


New Sisters of Battle Codex Tactica @ 2017/01/06 03:26:56


Post by: pretre


Thanks for the BR, Drider!

As for gunline. Meh, we can. If you're using a Ret squad, get a Bastion with ammo dump though. It's not great, but it isn't bad.


New Sisters of Battle Codex Tactica @ 2017/01/06 05:15:17


Post by: Jancoran


Thank you for the time that took Drider. I feel like I have to ask the REALLY obvious question even though I think I know what you might say: Why didn't the Dominions scout up? Now you would not have known he would steal the init. Obviously. So thinking you would go first you could have scouted up, forced his target priority and been RIGHT THERE with FIVE tank popping units (exorcists in the back, plus Dominion).

That was the most surprising thing about the batrep. He made it really easy for you to slug him pretty hard in the face and force him back away from you kind of in that situation with his deployment.

That was my only question, basically.


New Sisters of Battle Codex Tactica @ 2017/01/06 05:52:55


Post by: pretre


Scout is after seize now. So he could have chosen to scout to block as well.


New Sisters of Battle Codex Tactica @ 2017/01/06 06:15:26


Post by: Jancoran


 pretre wrote:
Scout is after seize now. So he could have chosen to scout to block as well.


Not according to the FAQ.

Q: Do Scout redeployments take place before or after the player
going second is given the chance to Seize the Initiative?
A: Before.

I guess this was an ITC thing.


New Sisters of Battle Codex Tactica @ 2017/01/06 11:38:57


Post by: Drider


I elected not to scout for two reasons. I didn't want to suicide my dominions early in the game, because they are my most valuable anti armour units. I also needed them to take up space in my deployment to close out options for the drop pods. As it stands I fethed it a little by leaving the space at the back that I didn't think he'd seriously go for. If the dread hadn't scattered off the table i would have had 2 dominion squads and immos to deal with it directly, but the tac squad would have had an extra round to cause trouble.

One thing I could have done better was to detach Veridyan from the rets dishe could stag for the doms wo were locked by 1 marine. I don't think it would have made a huge differance overall but I could have picked up an extra 1 or 2 kill points. 2 kills would have tied the primary but if still have lost the secondary.


New Sisters of Battle Codex Tactica @ 2017/01/06 14:28:42


Post by: pretre


 Jancoran wrote:
 pretre wrote:
Scout is after seize now. So he could have chosen to scout to block as well.


Not according to the FAQ.

Q: Do Scout redeployments take place before or after the player
going second is given the chance to Seize the Initiative?
A: Before.

I guess this was an ITC thing.

Actually, it was draft faq and then changed when they put out the new one. I just didn't notice the new one had changed.

"INFILTRATE AND SCOUT

Q: Do Scout redeployments take place before or after the player going second is given the chance to Seize the Initiative?
A: Before.

In the draft FAQ, Scout moves occurred after the Seize the Initiative roll. Before the draft FAQ, I didn’t know anyone who played it this way, so this was a big surprise. This provides a massive boost for any units or armies with Scout, allowing them to use the Scout move with little risk of getting seized upon, or using it to move into a more favourable position if your opponent did seize the initiative."

https://www.frontlinegaming.org/2016/11/23/40k-rulebook-final-faq-an-analysis/


New Sisters of Battle Codex Tactica @ 2017/01/06 19:49:11


Post by: Jancoran


Well I think shooting forward, forming a reticle with the Rhinos and slicing up two pieces of armor would have ended well for you. Again, we cannot anticipate them stealing. but honestly, your back line wasn't really worth defending in that way per se. Had you gone first you would have had similar problems on his turn. The difference is he would have less armor alive to fight you with on his turn, again not knowing that he would seize.

It seems like your concern over his drop pods might have been a bit higher than it needed to be. pretre himself has recently illustrated to me the folloy of getting trapped in my own zone with Drop Pods blocking my way. So i can tell you that i would rather have tghe pods falling around me midfield and then having options forward AND backwards, than having no options on that at all.

I would take the risk next time. i would also throw ablative wounds in there with the Dominion. That way you're not quite as worried about their rhinos. the thing about the Rhinos is, the enemy has to break them first, so you can even scout, fire twice from inside, let them inevitably focus on the rhinos, and have the ablative wounds to protect you further and then you're getting additional rounds of special weapons fire out of the deal and potentially two less targets for the Exorcists to even need to worry about.

It's all just suggestions, but i have kind of always considered Sisters of Battle Rhinos the same as i do Aethersailing Raiders: expendable means to an end.



New Sisters of Battle Codex Tactica @ 2017/01/06 22:10:06


Post by: Drider


I think you are right though. I fell into the trap of being too scared of drop pods. I could have been a hell of a lot more aggressive than I was. I ended up trying to play to preserve kill points on the primary and ended up losing both the kill points and the maelstrom because of it. ESPECIALLY considering the fact that i had 8 obsec units ( 4 troops with 4 dedi transports) and he had non, so i should have won the maelstrom hands down. If i'd gone full agro I potentially could have tabled him, which tbh was going to happen if the game had gone to turn 7, but that's never to be relied on.


New Sisters of Battle Codex Tactica @ 2017/01/07 02:30:25


Post by: Jancoran


Aggressive is good. Were deadly at 8-12 inches


New Sisters of Battle Codex Tactica @ 2017/01/07 03:55:10


Post by: Anpu-adom


 Jancoran wrote:
Aggressive is good. Were deadly at 8-12 inches

Like dwarves... natural sprinters and dangerous over short distances.


New Sisters of Battle Codex Tactica @ 2017/01/07 06:26:48


Post by: Jancoran


 Anpu-adom wrote:
 Jancoran wrote:
Aggressive is good. Were deadly at 8-12 inches

Like dwarves... natural sprinters and dangerous over short distances.


You are correct sir.


New Sisters of Battle Codex Tactica @ 2017/01/07 17:00:53


Post by: RabbitMaster


Speaking of early aggression, what do you guys think about the Daemon Hunter detachment ? It's the GK detachment in the IA codex, and it allows to take a single squad of interceptors alongside a dreadknight.

A few dominion squads scouting forward followed by two teleporting GK units seems interesting. That's more forward-dakka and the DK that has some good close combat potential.

My usual list those days is a CAD of sisters and 2 gatling knights, I was thinking of dropping one knight to try out those GK allies.


New Sisters of Battle Codex Tactica @ 2017/01/07 18:27:51


Post by: Jancoran


Worth trying of course. My opinion on Knights is that they do more damage once you have a chance to whittle enemy heavy fire power though. Send the pawns in first so to speak.


New Sisters of Battle Codex Tactica @ 2017/01/08 20:01:32


Post by: Drider


Just a quick summary of my casual-hardcore-cheese game today.

ITC Mission 1. 1850 knights+GK allies Vs Mono sister melta spam

Knights brought
1 Paladin
1 Errant
1 Gallant
2 Interceptor squads
2 Dreadknights

Sisters brought
2 nude priests
4 BSS, w/ 2 melta, Immo w/ TL-MM
6 Dominions w/ 4melta, Immo w/ TL-MM
2 Exorcists

I got the Master of Ambush trait on the strategic table. infiltrated 3 of my troops to the 18" mark of the enemy and scouted all the dominions forwards.

Knights went first. Closed range, opened a few transports.

I went second, Mass disembarked and popped 2 of the knights. killing a few sisters in the explosions.

T2 Knights strike back and pop half my army with shooting, multi-assault and stomp.

after that it's pretty much just damage control for me.

Top of 5 the Knight warlord with 2 HP left charges my warlord and dies to a melta gun in overwatch.

Rolled to continue, game ends at the bottom of 5.
Total points 7-4 to the Knights.

Remaining units on the Knights side were 1 Dreadknight and 2 interceptor squads.
Remaining for sisters is only my warlord priest and 1 BSS with 1 melta girl and 1 bolter girl.

TLDR. Killed 3 knights. Didn't get tabled. Great success!


New Sisters of Battle Codex Tactica @ 2017/01/10 01:15:13


Post by: Oberron


So if st celestine does give the AOF special rule to all units that are at 12" of her or even if she just gives it to the unit she is in (since one of the two is going to happen) what are some outside sister units or special characters we can use to power up some of our units? Depending on how it works i can even see MSU mini-"deathstars" of multiple special characters joining our units or have special gust units that have our characters joining.


New Sisters of Battle Codex Tactica @ 2017/01/10 03:55:17


Post by: pretre


Oberron wrote:
So if st celestine does give the AOF special rule to all units that are at 12" of her or even if she just gives it to the unit she is in (since one of the two is going to happen) what are some outside sister units or special characters we can use to power up some of our units? Depending on how it works i can even see MSU mini-"deathstars" of multiple special characters joining our units or have special gust units that have our characters joining.

A bit early to speculate since all we have is a rumored spreading of AOF. For all we know, they meant Shield of Faith.


New Sisters of Battle Codex Tactica @ 2017/01/10 04:08:22


Post by: Rihgu


 pretre wrote:
Oberron wrote:
So if st celestine does give the AOF special rule to all units that are at 12" of her or even if she just gives it to the unit she is in (since one of the two is going to happen) what are some outside sister units or special characters we can use to power up some of our units? Depending on how it works i can even see MSU mini-"deathstars" of multiple special characters joining our units or have special gust units that have our characters joining.

A bit early to speculate since all we have is a rumored spreading of AOF. For all we know, they meant Shield of Faith.


On the store page for the whole bundle (Triumvirate + book + cards) it says she confers AOF


New Sisters of Battle Codex Tactica @ 2017/01/10 13:49:31


Post by: Voldrak


Did anyone else notice that according to the Dramatis Personae, both Eleanor and Genevieve are considered to be Canonesses?

I am hoping that this heralds the return of the jump pack as an option for them. It wouldnt fix them, but it would be a step in the right direction and possibly open up some cool formation possibilities.


New Sisters of Battle Codex Tactica @ 2017/01/10 14:54:28


Post by: pretre


Rihgu wrote:
 pretre wrote:
Oberron wrote:
So if st celestine does give the AOF special rule to all units that are at 12" of her or even if she just gives it to the unit she is in (since one of the two is going to happen) what are some outside sister units or special characters we can use to power up some of our units? Depending on how it works i can even see MSU mini-"deathstars" of multiple special characters joining our units or have special gust units that have our characters joining.

A bit early to speculate since all we have is a rumored spreading of AOF. For all we know, they meant Shield of Faith.


On the store page for the whole bundle (Triumvirate + book + cards) it says she confers AOF

"- Saint Celestine confers Act of Faith on nearby units"

Again, we just don't know what this means yet. If it gives all Imperial Armies that ability, that'll be cool, but it doesn't tell us if they can activate an act of faith or only use one if they are attached to a unit. Again, a bit early to speculate until we know the text of the rule.


New Sisters of Battle Codex Tactica @ 2017/01/10 16:37:01


Post by: Cephalobeard


New video from GW.

She selects battlefield roles and can do specific acts of faith for that role.

Including giving LoW IWND for the remainder of the GAME to any armies of the imperium.


New Sisters of Battle Codex Tactica @ 2017/01/10 17:27:04


Post by: pretre


 Cephalobeard wrote:
New video from GW.

She selects battlefield roles and can do specific acts of faith for that role.

Including giving LoW IWND for the remainder of the GAME to any armies of the imperium.


St Celestine
The Ardent Blade - Holy Flame when handled. Armourbane special rule
Armour of Saint Katherine
Heroic Zeal - HQ will fight with renewed vigor
Lords of War get 'IWND'
Fanatical Fortitude
Indomitable Faith

Inspire any units of the Army of the Imperium
Rise up again if slain


Summon emperor's will to incinerate a whole swath of the battlefield

Gemini Superior 'integral to the story'
Celestine can revive the Gemini


New Sisters of Battle Codex Tactica @ 2017/01/10 20:08:03


Post by: ERJAK


Rumors put celestine's stats at WTFOMGBBQ WHERE'D ALL MY STUFF GO? WHAT DO YOU MEAN MY RIPTIDE WING DIDN'T ACTUALLY KILL HER?

Also 200pts and eternal warrior, which is neat on a 5 wound model with a resurrect.


New Sisters of Battle Codex Tactica @ 2017/01/10 21:00:57


Post by: Anpu-adom


At only 200 points and eternal warrior and all of the other stuff we have heard... makes it hard for me to believe that it isn't a bunch of wishlisting at this point.


New Sisters of Battle Codex Tactica @ 2017/01/10 21:21:31


Post by: pretre


It's probably better to discuss in the Rumor thread until it is confirmed. The rumors we are discussing are from TG which is pretty unreliable.


New Sisters of Battle Codex Tactica @ 2017/01/11 02:14:59


Post by: MrFlutterPie


I wonder if Celestine would be useful in a Repentia squad? She can tank like a boss hit at Int 7 to clear some the chaff and allow the Repentia to hit and run.


New Sisters of Battle Codex Tactica @ 2017/01/11 02:55:46


Post by: pretre


She would but she'd be good in any squad so it's really a matter of finding the best match.


New Sisters of Battle Codex Tactica @ 2017/01/11 04:56:47


Post by: GoonBandito


 Anpu-adom wrote:
At only 200 points and eternal warrior and all of the other stuff we have heard... makes it hard for me to believe that it isn't a bunch of wishlisting at this point.

No wish-listing at all my friend. I have the book in hand

Here's what she is now (ie a beast!):

* HQ choice for Faction: Adepta Sororitas, but can be taken as an HQ for any Army of the Imperium Combined Arms or Allied Detachment (specifically only those) regardless of faction.
* 200pts, comes with her 2 Geminae Superia included.
* 5wounds, up from 3 otherwise her statline is the same.. AND SHE HAS ETERNAL WARRIOR!!! (technically she doesn't have the Shield of Faith special rule any more, and neither do the Geminae, but Celestine gets Adamantium Will to make up for it)
* The Ardent Blade now has the Armourbane rule, otherwise the same.
* Celestine gets a once per game Orbital Barrage called The Emperor's Vengeance! Range Unlimited, S8, AP3, Assault 1, Barrage, Large Blast, Orbital.

* Geminae Superia are WS5, BS4, S3, T3, I4, 2W, 2A, 3+ Armour
* Celestine can join units along with her Geminae!!
* Geminae have Divine Guardian rule. This gives them a 4+ Invuln, and whilst any of them are alive all wounds against Celestine are resolved against the closest Geminae instead!
* Healing Tears: At the start of each of your turns, set up a single slain Geminae anywhere within 2" of Celestine! Looks like mum isn't the only one who can come back from the dead!
* Miraculous Intervention is unchanged from the ebook, other than that it specifies she can use Healing Tears to bring a Geminae back to life on the turn she 'resurrects'

* Saintly Blessings: Celestine can give a 12" radius buff to friendly non-vehicle Army of the Imperium units at the start of each of your turns. Each buff can only be used once per game, and affect units based on their Battlefield Role (independent chars get effected as long as they stay in the unit):
**HQ Units: Zealot until the start of the next turn
**Troops: FNP 6+ until the start of next turn. If models already have FNP, they get a +1 bonus to FNP instead...
**Elites: Counter-Attack and Furious Charge until start of next turn
**Fast Attack: Crusader and Fleet until start of next turn
**Heavy Support: Relentless until start of next turn
**Lord of War: It Will Not Die for the rest of the game.


New Sisters of Battle Codex Tactica @ 2017/01/11 05:01:02


Post by: pretre


Gonna have to convert some Geminae:


New Sisters of Battle Codex Tactica @ 2017/01/11 05:08:44


Post by: deviantduck


My god... I have 3 weeks until LVO and I have no idea what I'm taking now. I'm guessing allowing STC to be an HQ for CADs and ADs doesn't allow you change formation rules. So, no substituting her for a wolf lord in the CotGW..


New Sisters of Battle Codex Tactica @ 2017/01/11 05:09:01


Post by: GoonBandito


 pretre wrote:
Gonna have to convert some Geminae:

If it helps, the new model is stunning. Find someone to flog the filthy mechanicus heretic off to, and pick yourself up a cool new Inquisitor while you're at it :p


New Sisters of Battle Codex Tactica @ 2017/01/11 05:18:15


Post by: deviantduck


Pretre, I'm going to need your brain power over the next couple weeks to make the nastiest 926pt sisters + allies list out there. Then you can live vicariously through me while I fail with it at LVO. I pretty much have any imperial model or army at my disposal.


New Sisters of Battle Codex Tactica @ 2017/01/11 05:21:15


Post by: pretre


 deviantduck wrote:
Pretre, I'm going to need your brain power over the next couple weeks to make the nastiest 926pt sisters + allies list out there. Then you can live vicariously through me while I fail with it at LVO. I pretty much have any imperial model or army at my disposal.

My initial thought is to take castellans:

StC
BSS for cheap troops
Maybe a infantry platoon fornbubble wrap against gsc.
Then add exos, Wulfen, TWC and Libby conclave to spice.

I'm going to make some lists tomorrow.


Automatically Appended Next Post:
 GoonBandito wrote:
 pretre wrote:
Gonna have to convert some Geminae:

If it helps, the new model is stunning. Find someone to flog the filthy mechanicus heretic off to, and pick yourself up a cool new Inquisitor while you're at it :p

I want the new models but am saving right now.

I'll probably use my old StC, Ephrael and a Seraph Sup.


Automatically Appended Next Post:
 deviantduck wrote:
My god... I have 3 weeks until LVO and I have no idea what I'm taking now. I'm guessing allowing STC to be an HQ for CADs and ADs doesn't allow you change formation rules. So, no substituting her for a wolf lord in the CotGW..

Only works for CAd and AD from what I've seen so far.


New Sisters of Battle Codex Tactica @ 2017/01/11 05:26:22


Post by: deviantduck


I've got the new models on order, I pretty much get dibs for anything sisters at my local gaming store. All year I've been running Sisters + Wolves, and the last tourney was Sisters/Wolves/Libby Conclave. I like the idea of it, but I failed miserably with dice so I'm not sure how it fairs. I can scale back on the wolves a bit since she has some decent guards now, and they still get to be T5.


New Sisters of Battle Codex Tactica @ 2017/01/11 05:37:42


Post by: pretre


Damn. SW can't be part of castellans.


Automatically Appended Next Post:
Castellans basically gives SoB a chance to have their own detachment with all the perks.


Automatically Appended Next Post:
Want redemptionists or flyers for SoB? You got it!


New Sisters of Battle Codex Tactica @ 2017/01/11 08:20:35


Post by: Oberron


Over on faeit they have spoiler for each of the models. here is celestines if it is true

Spoiler:


If that is accurate and not a very elaborate hoax, The st and her two pets are going to be awesome and make seraphim crazy strong pretty much adding in two superiors


New Sisters of Battle Codex Tactica @ 2017/01/11 08:34:44


Post by: koooaei


They're gona make anything crazy strong. Most likely wolf wolves.


New Sisters of Battle Codex Tactica @ 2017/01/11 14:09:22


Post by: Anpu-adom


I've been building a Sisters + Deathcompany detachment since Angel's Blade came out... Celestine and her Sisters along with Death Company.
I'm not saying that it's the best, just saying how I'm planning on using it.


New Sisters of Battle Codex Tactica @ 2017/01/11 14:22:12


Post by: pretre


Oberron wrote:
Over on faeit they have spoiler for each of the models. here is celestines if it is true

Spoiler:


If that is accurate and not a very elaborate hoax, The st and her two pets are going to be awesome and make seraphim crazy strong pretty much adding in two superiors

It's true and it was posted on B&C and dakka way before Natfka.


New Sisters of Battle Codex Tactica @ 2017/01/11 14:37:09


Post by: sfshilo


Is the saint pretty much auto include now?

Also the new formation that gives army wide hatred......and if you max it out you get army wide zealot.....

That may be my new hotness.


New Sisters of Battle Codex Tactica @ 2017/01/11 14:40:08


Post by: pretre


 sfshilo wrote:
Is the saint pretty much auto include now?

Also the new formation that gives army wide hatred......and if you max it out you get army wide zealot.....

That may be my new hotness.

You can't max it out with anything good at 1850.


New Sisters of Battle Codex Tactica @ 2017/01/11 14:41:36


Post by: Waaaghpower


I'm just hyped about an Eternal Warrior Wolflord. It's no Saga of the Bear, but it's darn close.


New Sisters of Battle Codex Tactica @ 2017/01/11 14:47:39


Post by: pretre


Waaaghpower wrote:
I'm just hyped about an Eternal Warrior Wolflord. It's no Saga of the Bear, but it's darn close.

Yeah, that one is pretty amusing.


Automatically Appended Next Post:
Castellans:

StC - 200
Min Priest - 25
BSS with F/HF in Immo - 135
BSS with F/HF in Immo - 135
BSS with F/HF in Immo - 135
BSS with F/HF in Immo - 135
Dom with 4 Melta in Rep - 180
Dom with 4 Melta in Rep - 180
Exo - 125
Exo - 125
Exo - 125
Iron Hands Command Squad with Bikes, Apoth, 3 SS, 3 Grav - 195
Iron Hands Captain on Bike with SS and Blade of the Worthy - 155

Basically, a sisters list with a mini-deathstar of Celestine (with 5+ FNP) and then the IH command with 4+ FNP. You could swap out the Blade/SS for Gorgon's Chain but then lose some offensive hitting power.


Automatically Appended Next Post:
Hmm. I'm unsure about Castellans right now. I was initially bullish, but I'm not sure the respawn and hatred is great for a mostly sisters list.


Automatically Appended Next Post:
Castellans
StC - 200
Coteaz - 100
Tac squad (Raven) with Melta in Drop Pod - 115
Tac squad (Raven) with Melta in Drop Pod - 115
Tac squad (Raven) with Melta in Drop Pod - 115
Tac squad (Raven) with Melta in Drop Pod - 115
Dominions with 4 Melta in Rep - 180
Dominions with 4 Melta in Rep - 180
Exorcist - 125
Exorcist - 125
Exorcist - 125
Cent Dev (3) with Grav and Omni - 250
Libby with Hunter's Eye - 85
1830

All the non-vehicle get ObSec from Cot. Put Cot and StC with Libby in Cent Dev.


New Sisters of Battle Codex Tactica @ 2017/01/11 16:28:10


Post by: RabbitMaster


You don't have any delivery system for the Cents ? Or is a pod included inthe 250pts ?

I thought Coteaz was making everybody obsec in his Inq detachmen only. If he can indeed make people obsec in a Castellans, then this is THE key.


New Sisters of Battle Codex Tactica @ 2017/01/11 16:59:06


Post by: pretre


 RabbitMaster wrote:
You don't have any delivery system for the Cents ? Or is a pod included inthe 250pts ?

I thought Coteaz was making everybody obsec in his Inq detachmen only. If he can indeed make people obsec in a Castellans, then this is THE key.

The plan was to walk them and create a no-go zone with Celestine. It works for all non-vehicle units in his detachment.


New Sisters of Battle Codex Tactica @ 2017/01/11 18:02:37


Post by: RabbitMaster


I really think the pod should be there, it gives more options to the Cents.

Speaking of the SM troops, is the free Apothecary-sarge still a thing for the Red Scorpions ? Because if yes, then that bunch of 5-man squad with 3+ armor, FNP (that can be improved by Celestine for one turn) and that can come back. Decently sticky unit.


New Sisters of Battle Codex Tactica @ 2017/01/11 18:10:01


Post by: pretre


 RabbitMaster wrote:
I really think the pod should be there, it gives more options to the Cents.

Speaking of the SM troops, is the free Apothecary-sarge still a thing for the Red Scorpions ? Because if yes, then that bunch of 5-man squad with 3+ armor, FNP (that can be improved by Celestine for one turn) and that can come back. Decently sticky unit.

You could fit it in pretty easy.


New Sisters of Battle Codex Tactica @ 2017/01/11 19:08:51


Post by: ERJAK


 pretre wrote:
 RabbitMaster wrote:
I really think the pod should be there, it gives more options to the Cents.

Speaking of the SM troops, is the free Apothecary-sarge still a thing for the Red Scorpions ? Because if yes, then that bunch of 5-man squad with 3+ armor, FNP (that can be improved by Celestine for one turn) and that can come back. Decently sticky unit.

You could fit it in pretty easy.


Just remember that every space marine in a detachment has to be the same CT. So if you want IH you need IH throughout.

My idea was(Assuming Coteaz doesn't give the whole thing Obsec)

Celestine 200
2x BSS HF/F MM Immo 270
2xDomi 4Melta MM Immo DB 340
1xExorcist 125
1xIH Chapter Master(Since CM is an upgrade on captain not a unit entry) Gorgon's PF 240
1x IH Command Squad Bikes, Apoc, Company champion with either axe(Maybe relic? Depends I guess)3xgrav 3x SS(1 on Apoc) 240
2x IH Scout Squads 110

Libcon with 3xlvl 2 libbies on bikes

Some of the points don't work out perfectly but I'd still have time to refine. Would still be Sisters primary. A thought is to drop the libcon for more grav, droppoding devs with Celestine's relentless would be awesome.


New Sisters of Battle Codex Tactica @ 2017/01/11 19:16:30


Post by: pretre


It's pretty clear Coteaz does give his whole Detachment obsec.


New Sisters of Battle Codex Tactica @ 2017/01/11 19:28:14


Post by: RabbitMaster


Yeah and it is absolutely the way to go IMHO. Having that many obsec unit is really formidable for us.


New Sisters of Battle Codex Tactica @ 2017/01/11 19:46:24


Post by: Taikishi


For the fun of it, if I understand how things work based on C:SM via BattleScribe:

Salamanders + Guard and/or Sisters + as many melta weapons as you can get. Take Vulkan He'stan as your captain HQ choice, make him your warlord. Now every melta-weapon in your detachment has twin-linked.


New Sisters of Battle Codex Tactica @ 2017/01/11 20:00:37


Post by: pretre


Taikishi wrote:
For the fun of it, if I understand how things work based on C:SM via BattleScribe:

Salamanders + Guard and/or Sisters + as many melta weapons as you can get. Take Vulkan He'stan as your captain HQ choice, make him your warlord. Now every melta-weapon in your detachment has twin-linked.

Vulkan isn't an option for Castellan's.


New Sisters of Battle Codex Tactica @ 2017/01/11 20:01:12


Post by: RabbitMaster


That's an interesting one.
[Edit] nevermind... no Unique outside of the few named.

Damn GW really opened another Pandora's box with those multi-faction detachments....


New Sisters of Battle Codex Tactica @ 2017/01/11 20:05:32


Post by: pretre


It really isn't that bad:



There are set units that can join. Vulkan (and a lot of others) aren't in it.


New Sisters of Battle Codex Tactica @ 2017/01/11 20:41:48


Post by: Taikishi


 pretre wrote:
Taikishi wrote:
For the fun of it, if I understand how things work based on C:SM via BattleScribe:

Salamanders + Guard and/or Sisters + as many melta weapons as you can get. Take Vulkan He'stan as your captain HQ choice, make him your warlord. Now every melta-weapon in your detachment has twin-linked.

Vulkan isn't an option for Castellan's.


Bear in mind that as I say this I don't have a copy of C:SM so all of my information comes from BattleScribe + what I can find online about the formations themselves but from what I can tell, almost no named ICs are listed as options in any of the C:SM formations and yet BS lets you take the non-FW ones. Only 10th Company, Saint Tylus, Spear of Sicarius and Shadow Force Solaq are the only formations that specifically state Special Characters among them yet BSc lets you take named ICs in the following formations:

* Librarius Conclave lets you take Tigurius
* Reclusiam lets you take Grimaldus or Cassius
* 1st Company Hammerfall lets you take Lysander
* Strike Force Ultra lets you take Lysander
* Ultramarines 1st Company lets you take Centos
* Stormlance lets you take Grimaldus, Shrike, He'stan, Sicarius, Centos, Cassius or Kor'Sarro
* Pinion Battle Demi-Company also lets you take Grimaldus, Shrike, He'stan, Sicarius, Centos, Cassius or Kor'Sarro
* Hunting Force lets you take Kor'Sarro or Centos
* Bladewing Assault lets you take Shrike
* Shadow Force lets you take He'stan, Shrike, Kor'Sarro, Sicarius, Centos, Helbrecht or Pedro Kantor

So if these characters qualify for all of these formations yet aren't explicitly listed on them, why don't they qualify for this one? Also, Veridyan isn't explicitly listed but her rules state she can be included in any Detachment or Formation that can include a canoness.


New Sisters of Battle Codex Tactica @ 2017/01/11 20:47:36


Post by: pretre


Taikishi wrote:
Bear in mind that as I say this I don't have a copy of C:SM so all of my information comes from BattleScribe + what I can find online about the formations themselves but from what I can tell, almost no named ICs are listed as options in any of the C:SM formations and yet BS lets you take the non-FW ones. Only 10th Company, Saint Tylus, Spear of Sicarius and Shadow Force Solaq are the only formations that specifically state Special Characters among them yet BSc lets you take named ICs in the following formations:

* Librarius Conclave lets you take Tigurius
* Reclusiam lets you take Grimaldus or Cassius
* 1st Company Hammerfall lets you take Lysander
* Strike Force Ultra lets you take Lysander
* Ultramarines 1st Company lets you take Centos
* Stormlance lets you take Grimaldus, Shrike, He'stan, Sicarius, Centos, Cassius or Kor'Sarro
* Pinion Battle Demi-Company also lets you take Grimaldus, Shrike, He'stan, Sicarius, Centos, Cassius or Kor'Sarro
* Hunting Force lets you take Kor'Sarro or Centos
* Bladewing Assault lets you take Shrike
* Shadow Force lets you take He'stan, Shrike, Kor'Sarro, Sicarius, Centos, Helbrecht or Pedro Kantor

So if these characters qualify for all of these formations yet aren't explicitly listed on them, why don't they qualify for this one? Also, Veridyan isn't explicitly listed but her rules state she can be included in any Detachment or Formation that can include a canoness.

You're kind of wrong on all levels here. You should check the actual books and not the online versions. For example:

Libby Conclave specifically lists Tiggy
Reclusiam lists Cassius
etc so on.

If the character isn't specifically listed, they can't be taken. Also, Veridyan has a very specific exception that says she can be taken "Can be included as part of any detachment or formation that can include a canoness..."


New Sisters of Battle Codex Tactica @ 2017/01/11 21:29:25


Post by: PanzerLeader


So I'm thinking of doing this for a core:

Celestine
Coteaz
Someone with hunter's eye
3x 5 scouts, land speeder storm, combi-grav
3x melta dominions
Grav cents
FA Pod

I'll have to point it out at home later, but it makes for a nasty alpha strike with seize protection.


New Sisters of Battle Codex Tactica @ 2017/01/11 21:49:51


Post by: pretre


PanzerLeader wrote:
So I'm thinking of doing this for a core:

Celestine
Coteaz
Someone with hunter's eye
3x 5 scouts, land speeder storm, combi-grav
3x melta dominions
Grav cents
FA Pod

I'll have to point it out at home later, but it makes for a nasty alpha strike with seize protection.

Yep. I posted something similar up top.


New Sisters of Battle Codex Tactica @ 2017/01/11 21:54:19


Post by: deviantduck


I'm also excited because I converted my Coteaz to Courtneaz, and I have her riding atop a giant 2 headed cardinal... and i've played 1 game with her.


New Sisters of Battle Codex Tactica @ 2017/01/11 22:28:53


Post by: GoonBandito


 deviantduck wrote:
I'm also excited because I converted my Coteaz to Courtneaz, and I have her riding atop a giant 2 headed cardinal... and i've played 1 game with her.

I know this is the Sisters thread, but pics!!


New Sisters of Battle Codex Tactica @ 2017/01/11 22:37:44


Post by: deviantduck


I'll take some tonight. I think it's literally covered in dust.


New Sisters of Battle Codex Tactica @ 2017/01/11 22:44:12


Post by: pretre


I have a converted Fabius Bile that I used for all my inquisitors. Magnetized his hands to swap out loadouts.


New Sisters of Battle Codex Tactica @ 2017/01/11 22:45:27


Post by: MrFlutterPie


Heck yeah! Looking forward to pics


New Sisters of Battle Codex Tactica @ 2017/01/11 22:45:54


Post by: RabbitMaster


I'm using the good old Kyrinov for Coteaz. Instead of a psyber-eagle, he's shooting the Emperor's preach from his tome, and has a big mace.


New Sisters of Battle Codex Tactica @ 2017/01/11 22:50:04


Post by: pretre


 RabbitMaster wrote:
I'm using the good old Kyrinov for Coteaz. Instead of a psyber-eagle, he's shooting the Emperor's preach from his tome, and has a big mace.

Nice.


New Sisters of Battle Codex Tactica @ 2017/01/11 22:56:00


Post by: Waaaghpower


Question:
How does all of this interact, faction-wise? If it's all being taken as a single detachment, how is that going to change the way that tanks and battle brothers work? (Is this just a continuation of the IA argument?)


New Sisters of Battle Codex Tactica @ 2017/01/11 23:07:38


Post by: Oberron


St celestine and take a paladin/errant Imperial knight and give it IWND first turn. That is what I'm gonna be doing with the formation.

Also since dedicated transports count as the same choice as what they are DT's for does this mean they too can come back on 5+ if they are killed? If so, then not only do the bss come back but immo/rhinos or even repressors come back too as long as they were taken for the troops.


New Sisters of Battle Codex Tactica @ 2017/01/11 23:09:32


Post by: Drider


Still can't put sisters in drop pods. :(

Question: Does a unit coming back from Flock to the Front Lines return with it's dedicated transport if it had one or would it just be foot slogging?


New Sisters of Battle Codex Tactica @ 2017/01/11 23:15:48


Post by: GoonBandito


Oberron wrote:
St celestine and take a paladin/errant Imperial knight and give it IWND first turn. That is what I'm gonna be doing with the formation.

Also since dedicated transports count as the same choice as what they are DT's for does this mean they too can come back on 5+ if they are killed? If so, then not only do the bss come back but immo/rhinos or even repressors come back too as long as they were taken for the troops.

Celestine's Saintly Blessing buff only works on non-vehicle units, so that means you're only giving IWND to Calgar and Dante and the likes. Still alright I guess, especially since its for the rest of the battle unlike the others, but nothing over the top.


New Sisters of Battle Codex Tactica @ 2017/01/11 23:21:39


Post by: Mavnas


I was personally thinking of taking a Stormlord, sticking it next to a prometheum relay and having some heavy flamer doms onboard. Heck, the tank can even move in front of the pipes and set up in the middle of the board to allow those rending torrents to really go far.

Also the anti-deep strike relic would make quite the bubble while embarked (and save you from having to bubble-wrap the tank)


New Sisters of Battle Codex Tactica @ 2017/01/11 23:44:26


Post by: Drider


i didn't think that Desvalle's Holy Circle would have any effect while embarked thanks to the FAQ.


New Sisters of Battle Codex Tactica @ 2017/01/11 23:58:10


Post by: Mavnas


Drider wrote:
i didn't think that Desvalle's Holy Circle would have any effect while embarked thanks to the FAQ.


Oh maybe... I haven't really been paying attention for awhile. If so, that makes the plan less good. Still, the Stormlord should be almost as hard to remove Celestine.


New Sisters of Battle Codex Tactica @ 2017/01/12 01:01:41


Post by: pretre


Waaaghpower wrote:
Question:
How does all of this interact, faction-wise? If it's all being taken as a single detachment, how is that going to change the way that tanks and battle brothers work? (Is this just a continuation of the IA argument?)

This detachment doesn't change your faction, so no transport sharing.


Automatically Appended Next Post:
Mavnas wrote:
I was personally thinking of taking a Stormlord, sticking it next to a prometheum relay and having some heavy flamer doms onboard. Heck, the tank can even move in front of the pipes and set up in the middle of the board to allow those rending torrents to really go far.

Also the anti-deep strike relic would make quite the bubble while embarked (and save you from having to bubble-wrap the tank)

Doms can't take heavy flamers. You mean Rets?


Automatically Appended Next Post:
Oberron wrote:
Also since dedicated transports count as the same choice as what they are DT's for does this mean they too can come back on 5+ if they are killed? If so, then not only do the bss come back but immo/rhinos or even repressors come back too as long as they were taken for the troops.

Yes.


Automatically Appended Next Post:
 GoonBandito wrote:
Celestine's Saintly Blessing buff only works on non-vehicle units, so that means you're only giving IWND to Calgar and Dante and the likes. Still alright I guess, especially since its for the rest of the battle unlike the others, but nothing over the top.

I missed that caveat.


New Sisters of Battle Codex Tactica @ 2017/01/12 01:07:27


Post by: Drider


In response to my own question.

The dedi transport sections on page 120 and on page 82 in the BRB.

The only relevant information i can find to the current topic is that a dedi transport gains the faction and FOC slot of the unit buying it.

according to that the logical conclusion is that... say you pop a rhino as a dedi transport for a troop, it is itself a troop and you'd be able to roll for it coming back on a 5+. so... in theory, with good rolls, we could have infinitly respawning immolators.
But i believe it is considered to be a separate unit. which makes it a bit of a pain in the arse because you'd have empty transports and foot slogging units coming back as I don't believe they'd be able to 'embark' while in ongoing reserves.




New Sisters of Battle Codex Tactica @ 2017/01/12 01:08:30


Post by: pretre


Drider wrote:
In response to my own question.

The dedi transport sections on page 120 and on page 82 in the BRB.

The only relevant information i can find to the current topic is that a dedi transport gains the faction and FOC slot of the unit buying it.

according to that the logical conclusion is that... say you pop a rhino as a dedi transport for a troop, it is itself a troop and you'd be able to roll for it coming back on a 5+. so... in theory, with good rolls, we could have infinitly respawning immolators.
But i believe it is considered to be a separate unit. which makes it a bit of a pain in the arse because you'd have empty transports and foot slogging units coming back as I don't believe they'd be able to 'embark' while in ongoing reserves.

Yes, they would be empty. The best you could do is embark when they are on the board. So if they both died, roll the Immo on first, then walk the BSS into embarkation range.


New Sisters of Battle Codex Tactica @ 2017/01/12 01:10:51


Post by: Drider


side note, the caveat about dedi transports gaining the Faction and FOC of the unit buying it. shuts down any of the questioning about Inq taking other factions units as dedi transports and not being able to start in them as it's completely wrong.


New Sisters of Battle Codex Tactica @ 2017/01/12 01:11:45


Post by: pretre


Drider wrote:
side note, the caveat about dedi transports gaining the Faction and FOC of the unit buying it. shuts down any of the questioning about Inq taking other factions units as dedi transports and not being able to start in them as it's completely wrong.

Right, we covered that when CIA came out.


New Sisters of Battle Codex Tactica @ 2017/01/12 01:15:32


Post by: Drider


Can i say i was reiterating because i wasn't paying attention?


New Sisters of Battle Codex Tactica @ 2017/01/12 01:46:23


Post by: Mavnas


Oh man that FAQ makes the Stormlord pretty terrible. Looks like I couldn't start with non-IG units inside?

Also, I assume the embarked units wouldn't count as being within range of various AOE buffs like being prometheum relay pipes or ammo dumps or Celestine's new stuff/beacon.


New Sisters of Battle Codex Tactica @ 2017/01/12 02:17:42


Post by: pretre


I don't believe they overruled them.m being in range of external effects.


New Sisters of Battle Codex Tactica @ 2017/01/12 02:24:12


Post by: Mavnas


The FAQ says the embarked units count as being off the table with some exceptions.


New Sisters of Battle Codex Tactica @ 2017/01/12 03:06:14


Post by: deviantduck


I'm really pissed about the 'No new Celestine at LVO' ruling.


New Sisters of Battle Codex Tactica @ 2017/01/12 03:43:57


Post by: pretre


 deviantduck wrote:
I'm really pissed about the 'No new Celestine at LVO' ruling.

It's too close to the event. I'm not surprised.


New Sisters of Battle Codex Tactica @ 2017/01/12 05:49:33


Post by: deviantduck


 GoonBandito wrote:
 deviantduck wrote:
I'm also excited because I converted my Coteaz to Courtneaz, and I have her riding atop a giant 2 headed cardinal... and i've played 1 game with her.

I know this is the Sisters thread, but pics!!


Anything that I create as an ally for my SoB gets gender reassignment. All my thundercav are ladies too. If it's not painfully obvious, I'm a St. Louis Cardinals fan. So Coteaz needed a redbird touch. I hate painting faces and I'm terrible at it, but I blame the terrible faces GW gave us as a palette. Because, obviously, it can't be my own lack of ability or skill.

Spoiler:


Spoiler:


Spoiler:


New Sisters of Battle Codex Tactica @ 2017/01/12 13:54:45


Post by: Voldrak


All of those pictures are flagged as private


New Sisters of Battle Codex Tactica @ 2017/01/12 14:32:34


Post by: pretre


I can see them.


New Sisters of Battle Codex Tactica @ 2017/01/12 18:56:11


Post by: Voldrak


Strange.

I can access the flickr account and be impressed by beefed up Jacobus, but those pictures are private.

Oh well


New Sisters of Battle Codex Tactica @ 2017/01/12 19:06:50


Post by: deviantduck


I just switched them to public. Also, if you were the only guy to live your whole life surrounded by perfect celibate females, your arms would look like that too.


New Sisters of Battle Codex Tactica @ 2017/01/12 20:23:32


Post by: Lordluke


Hi all can we now put sister squads in drop pods if both the sisters and pods are from this new cad ?


New Sisters of Battle Codex Tactica @ 2017/01/12 20:27:49


Post by: Jancoran


Lordluke wrote:
Hi all can we now put sister squads in drop pods if both the sisters and pods are from this new cad ?


I assume its still faction dependent. Just because they are in one Formation doesnt change their Faction...unless it says so. I need to get this book in front of me. Maybe after the TSHFT major i will read it all and take it in more thoroughly.


New Sisters of Battle Codex Tactica @ 2017/01/12 20:44:06


Post by: PanzerLeader


 Jancoran wrote:
Lordluke wrote:
Hi all can we now put sister squads in drop pods if both the sisters and pods are from this new cad ?


I assume its still faction dependent. Just because they are in one Formation doesnt change their Faction...unless it says so. I need to get this book in front of me. Maybe after the TSHFT major i will read it all and take it in more thoroughly.


I agree with this. The Allied rules are triggered when different factions interact, regardless of what detachment they are in. I'd say still no Sisters in pods.

That said, this new combined detachment is awesome.


New Sisters of Battle Codex Tactica @ 2017/01/12 21:49:07


Post by: Mavnas


I might actually build a SM bike command squad with power weapons now that I can save points by not having to hide Celestine behind a chapter master. (I still feel she needs some T5 fast moving squad, except she* can be the one taking the hits now).

*Or well her bodyguards.


New Sisters of Battle Codex Tactica @ 2017/01/12 23:00:37


Post by: deviantduck


Mavnas wrote:
I might actually build a SM bike command squad with power weapons now that I can save points by not having to hide Celestine behind a chapter master. (I still feel she needs some T5 fast moving squad, except she* can be the one taking the hits now).

*Or well her bodyguards.


I'm curious about the timing. If she's in front, with the 2 guards behind, you take her 2+ save, roll a 1, then apply the wound to her guards. It seems silly to give them power armor and not just a 2+ as well. I guess if you intentionally want to kill them first with AP3, you can move around and put them between you and StC. It's an interesting new form of unit that will be a lot of fun.. after LVO. I'm still pissy.


New Sisters of Battle Codex Tactica @ 2017/01/12 23:48:28


Post by: Mavnas


I would imagine they'd take their saves. I actually dislike the rule. Even with LOS not being 100% reliable, I'd still rather have the flexibility to take S8 AP3 shots on Celestine herself. (With them not being EWs and all.) OTOH, they regenerate endlessly.


New Sisters of Battle Codex Tactica @ 2017/01/13 00:09:10


Post by: pretre


You have the flexibility to take them on her first. She rolls her save. If she fails, the Geminae takes the wound. If she doesn't, nothing happens.

You can also still LOS wounds to other models the same as normal. (A good reason to keep the geminae 6"+ away from Celestine and keep scrubs near her).


New Sisters of Battle Codex Tactica @ 2017/01/13 02:48:53


Post by: Drider


I suppose it really depends on the interpretation of "resolve any wounds suffered by celestine against the geminae superia closest to her instead."

Does that mean if St C takes a wound you take the wound off of the geminae?
Does it mean that if St C takes a s6 wound it bypasses her EW and automatically gibs the geminae, because it's double it's toughness?
Does it mean any wounds are resolved against the geminae's armour/invul save and toughness for the sake of instant death?

GW will have to FAQ it. Fortunately they were quite quick with the wrath of magnus FAQ, we can only hope that holds true for this as well.

As for the LOS and keeping the geminae 6"+ away, range doesn't really matter as Divine Guardians is not look out sir and isn't subject to the same range restrictions as LOS, it's just the closest Geminae who takes it.

It is a however a good reason to keep any 'escort unit' model closer to celestine than the geminae model so that you can LOS onto the escort unit. which is the gist of what pretre was saying.


Automatically Appended Next Post:
so...

Castellan's of the Imperium:
Celestine with a bike squad for majority toughness 5 and Coteaz for obsec on non-vehicle units. then just grab your 4 troops and spam out dominions.


New Sisters of Battle Codex Tactica @ 2017/01/13 03:05:19


Post by: deviantduck


I got to hold my Celestine's box tonight. It had new model smell and is so shiny and gold. I might be a nerd.


New Sisters of Battle Codex Tactica @ 2017/01/13 03:22:33


Post by: Mavnas


Hmm... even if I don't use any BSS, I think I only have enough meltaguns painted for 4 dominion squads :(


New Sisters of Battle Codex Tactica @ 2017/01/13 03:32:33


Post by: pretre


Drider wrote:
I suppose it really depends on the interpretation of "resolve any wounds suffered by celestine against the geminae superia closest to her instead."

Does that mean if St C takes a wound you take the wound off of the geminae?


Yes. Wounds are allocated after hits and wound rolls. After saves, wounds are suffered. So after she fails her save, she would normally suffer the wound, but instead the Geminae does.

Does it mean that if St C takes a s6 wound it bypasses her EW and automatically gibs the geminae, because it's double it's toughness?

My interpretation is yes. Instead of the S6 wound being suffered by Celestine, it is resolved against the Geminae, which gibs them.

Does it mean any wounds are resolved against the geminae's armour/invul save and toughness for the sake of instant death?

Save goes for Celestine, so no. But toughness, yes. The wound gets the Instant Death special rule when it is allocated against Celestine (P36) if it is double Celestine's toughness. Luckily, she ignores it. But because that same wound now goes to the Geminae, it still has the instant death special rule and they don't have EW.

GW will have to FAQ it. Fortunately they were quite quick with the wrath of magnus FAQ, we can only hope that holds true for this as well.

I think this one is somewhat clear. You just have to read up on it and walk through the steps.

As for the LOS and keeping the geminae 6"+ away, range doesn't really matter as Divine Guardians is not look out sir and isn't subject to the same range restrictions as LOS, it's just the closest Geminae who takes it.

It is a however a good reason to keep any 'escort unit' model closer to celestine than the geminae model so that you can LOS onto the escort unit. which is the gist of what pretre was saying.

Yep.


Castellan's of the Imperium:
Celestine with a bike squad for majority toughness 5 and Coteaz for obsec on non-vehicle units. then just grab your 4 troops and spam out dominions.

I was thinking command squad to give her FNP.


New Sisters of Battle Codex Tactica @ 2017/01/13 03:57:49


Post by: Mavnas


 pretre wrote:
Drider wrote:
I suppose it really depends on the interpretation of "resolve any wounds suffered by celestine against the geminae superia closest to her instead."

Does that mean if St C takes a wound you take the wound off of the geminae?


Yes. Wounds are allocated after hits and wound rolls. After saves, wounds are suffered. So after she fails her save, she would normally suffer the wound, but instead the Geminae does.


Isn't making the saves part of resolving the wounds? I'm having trouble imagining a situation where a model with a 2+ gets to use its save then pass off the wound after failing it. It's pretty broken, although... I think I've only ever played one game of 40K where Celestine wasn't my warlord so I might be OK if they made it clear if this was the intended mechanic.

Castellan's of the Imperium:
Celestine with a bike squad for majority toughness 5 and Coteaz for obsec on non-vehicle units. then just grab your 4 troops and spam out dominions.

I was thinking command squad to give her FNP.


Yeah, main reason I will finally paint a command squad. Plus they can also all take power weapons and the banner that gives +1 attacks leading to a hilarious number of attacks, which will make up for Celestine not having AP2. Historically, the CM I hid her behind had a Thunderhammer, but I've found that he just didn't attack enough to make back his points directly. I joke about running a 250 point model to deliver a 135 point model, but honestly, allowing Celestine to survive initial contact with the enemy deathstar and then use it as a spring board into the enemy backfield with a 3d6" (Hit and Run) +12" (Move) + 2d6" charge turn 2-3 was a key factor in many wins. Once past the death star, the distraction CM* was free to turn around and re-engage the death star. In these cases, I used to run plain bike squads since they would typically not survive/follow Celestine. Under the new model, I think I can make a reasonable attempt at wrecking the enemy death star instead. Previously, I just didn't have the damage output.

* I think one of my favorite games was against a necron player who put his entire army into the combat with my CM. He finally killed him on the last turn and said something about getting points for Slay the Warlord, at which point I reminded him she was still very much alive having just cleared some random troop unit off an objective on the other side of the board.

That said, I think I need new units to fill old Celestine's role (clearing enemy backfield objectives while looking sufficiently unthreatening not to be focused on early while the enemy still has a lot of units). Either that or I can build a bigger death star out of units that can then split and each kill something. (At some point I also used a wolf lord that got 10 S7 AP2 attacks on the charge as long as he was outnumbered that could also run around causing mayhem or stay with the death star as needed.)


New Sisters of Battle Codex Tactica @ 2017/01/13 04:03:36


Post by: pretre


Mavnas wrote:
 pretre wrote:
Drider wrote:
I suppose it really depends on the interpretation of "resolve any wounds suffered by celestine against the geminae superia closest to her instead."

Does that mean if St C takes a wound you take the wound off of the geminae?


Yes. Wounds are allocated after hits and wound rolls. After saves, wounds are suffered. So after she fails her save, she would normally suffer the wound, but instead the Geminae does.


Isn't making the saves part of resolving the wounds? I'm having trouble imagining a situation where a model with a 2+ gets to use its save then pass off the wound after failing it. It's pretty broken, although... I think I've only ever played one game of 40K where Celestine wasn't my warlord so I might be OK if they made it clear if this was the intended mechanic.

Read the section on shooting as an example (P30).

Roll to hit
Roll to wound
Allocate wounds
Take Saves
Failed saves suffer wounds

Celestine's wording:
"resolve any wounds suffered by celestine against the geminae superia closest to her instead."

At what step does she suffer wounds? After she has failed her save. It's hardly broken. It gives her 2-4 more wounds before she starts taking hits.

Keep in mind you don't even need to take a CM/Captain anymore to get a command squad for Celestine. Basically, they can be HER command squad. Load them with AP2 and you're good to go.


Automatically Appended Next Post:
Speaking of which. Maybe I'll convert my Deadzone Jetbikes into "Sisters of Battle" bikes. Hmm.


New Sisters of Battle Codex Tactica @ 2017/01/13 04:59:25


Post by: Mavnas


 pretre wrote:
Mavnas wrote:


Keep in mind you don't even need to take a CM/Captain anymore to get a command squad for Celestine. Basically, they can be HER command squad. Load them with AP2 and you're good to go.


That was kind of the idea. The CM is 250 points of overcosted dead weight now , also that formation that lets you take all the things only lets you take a Captain. It's not really worth paying for all those upgrades on a model with even fewer attacks and wounds. Incidentally, I think that's about the cost of a pimped out command squad. (I think I'd give them 2 axes and 2 swords just so there's more attacks at initiative? Although, if I keep them attached to Celestine, I might do just axes. I don't think anything bigger makes sense on single wound dudes.

I could also just take TWC with an allied SW detachment, but then no FNP. Also, if I could figure out how to have a priest keep up with them, rerollable 2+/4++ would be pretty crazy. (I guess I could take the priest then detach after the first big fight. In this case a unit with a bigger footprint would be better so that the forward edge can move a lot while the priest stays in formation.)


New Sisters of Battle Codex Tactica @ 2017/01/13 05:06:25


Post by: MacPhail


So from what I'm seeing here and elsewhere, we like Castellans because it unlocks extra Dominions... anything else about getting people excited? So far all the second-faction attention is going toward Marines, either because Scouts are cheap, Drop Pods are useful, Biker Commands hit hard, or because certain Chapter Tactics have great synergy. Are there other IoM factions that now become worth a look? Inquisitorial Henchmen? Chimera Vets? Grav Chute Scions? Guard Blobs? I'm so giddy to have an actual viable formation I feel like I'm looking in all directions at once.


New Sisters of Battle Codex Tactica @ 2017/01/13 05:09:08


Post by: pretre


Guard blobs are good vs gsc.

Priests work pretty well even with fast units since you can string models back.


New Sisters of Battle Codex Tactica @ 2017/01/13 05:11:41


Post by: Voldrak


I have been thinking of including a single squad of grey knight interceptors (from the CIA formation) to run with Celestine.

They can jump with her. They can carry ap2 hammers and add another flamer template.

They canalso cast Hammerhand, further helping out Celestine and the Geminaes. Str 7 with armourbane would eat up walkers and most tanks pretty easilly.

Finally they can also go grab or contest a far off objective pretty easily should the need arises.

Its not obsec, but for 159 points it seems like a pretty good deal considering they should be able to survive with her tanking.


New Sisters of Battle Codex Tactica @ 2017/01/13 05:14:53


Post by: pretre


Not a bad idea.


New Sisters of Battle Codex Tactica @ 2017/01/13 05:36:28


Post by: Mavnas


Ah, I don't have the GK codex, so I hadn't considered those.

Other fun stuff: ability to take Imperial Guard tanks or Wyverns!! without having to paint 1 million dudes.

The formation is mostly guard, marines, and sisters and minor codices. Although, I guess if you were running an assassin now that's not a separate detachment, so that's good if you were limited.

Oh and also Hatred for everyone! (because I suck at rolling)

Downsides: Doesn't seem to have a fortification slot, which you'd think the defenders of a heavily fortified world would have? I saw these came out while I was taking a break: https://www.games-workshop.com/en-WW/Munitorum-Armoured-Containers


New Sisters of Battle Codex Tactica @ 2017/01/13 05:44:58


Post by: Oberron


The free hatred for everyone is fantastic for what is pretty much a double C.A.D turned into one large one. I'm excited because I can run 3 exocist and some dom squads. Troops being able to recycle (both the unit and their DTs) is fantastic for sister players since they are 'squishy'. Bikers for st celestine gives me the idea of painting them up as a hell's angels type to run with her and her girls.


New Sisters of Battle Codex Tactica @ 2017/01/13 06:38:25


Post by: Mavnas


So let's talk troops:

I feel like the best choices are:

-BSS in a Rhino with 2 melta guns (Rhino has 2 fire points, and you have two melta guns)
-Scouts in LSS probably with CCWs and melta bomb (hatred + open-topped skimmer seems like it would make for another unit that can assault the enemy back field)
-Sniper Scouts w/ camo cloaks (they've never done much for me,. but they're cheap and they can hold an objective in terrain)

I could also taking various IG squads. A 50 conscript blob to bubblewrap some exorcists? (but I'm honestly too lazy to paint that many of them :( also since you need 4 troops and you want some that will be completely removed in time to come back and still be useful...)


New Sisters of Battle Codex Tactica @ 2017/01/13 13:52:20


Post by: MagicJuggler


HQ: Guard Company Command Squads, meched up.
Troops: Stormtroopers and transports. The Taurox prime respawns on 5+, so you can even consider that if you feel cheeky; keep the Stormtroopers in DS Reserve too.
Fast Attack: Dominions.
HS: Wyverns, maybe some additional Immolators.

You get something similar to old-school Inquisitorial armies (substitute Taurox for Rhinos for the Stormtroopers though) and almost everything gets Ignore Cover.


New Sisters of Battle Codex Tactica @ 2017/01/13 14:01:41


Post by: CreedEternal


Pretty dirty but pretty sure Coteaz's new Lord of Formosa gives all infantry Obsec, so repawn Obsec troops supported by scouting Obsec dominions. Not really how I'd want to play the game but pretty nasty all the same if I've understood it right.


New Sisters of Battle Codex Tactica @ 2017/01/13 14:17:34


Post by: pretre


CreedEternal wrote:
Pretty dirty but pretty sure Coteaz's new Lord of Formosa gives all infantry Obsec, so repawn Obsec troops supported by scouting Obsec dominions. Not really how I'd want to play the game but pretty nasty all the same if I've understood it right.

Yep, it's been covered.


New Sisters of Battle Codex Tactica @ 2017/01/13 14:24:44


Post by: Lordluke


I feel the bss in rinos are best, either flames or meltas. With doms and exors we have lots of ap goodness and I for sure will be useing vinis to snipe at least 2 I feel they are so useful so plenty of ap2 around but those flamers will be so helpful to shift horde (GSM) armies or cheap scorers off objectives.
As for repressers I don't think we will be able to use them as they say dedicated transport for codex sisters of battle which in this cad we are not codex sisters of battle, although we look to our codex for units the represser is not actually in the book I'm unsure so will shy away from it otherwise it would be a good choice.


New Sisters of Battle Codex Tactica @ 2017/01/13 15:02:07


Post by: Anpu-adom


I like BSS in Rhinos and Dominions in Immolators.
I have a question though... why isn't anyone talking about Grav. Cents in this list? Is it just that it is too easy?


New Sisters of Battle Codex Tactica @ 2017/01/13 15:06:27


Post by: pretre


Repressors will still be available as DT for any squad purchased through C: AS, not C:IA, until FW updates.


Automatically Appended Next Post:
 Anpu-adom wrote:
I like BSS in Rhinos and Dominions in Immolators.
I have a question though... why isn't anyone talking about Grav. Cents in this list? Is it just that it is too easy?

Pretty sure I posted a Grav Cent list a page or so back.


New Sisters of Battle Codex Tactica @ 2017/01/13 17:16:40


Post by: Amishprn86


"resolve any wounds suffered by celestine against the geminae superia closest to her instead."

I read it this way.

1) Player shoots you
2) You take save on St. Celestine
3) Its S6, you saved 2 out of 3
4) She took a wound, but she is EW so it counts as 1 wound
5) You then but that wound on the Geminae.
6) Still S6 so Geminae dies.


Edit: I would play her 1 in 3 ways

1) With Repentia as AT
2) DS in back field as a harass unit
3) Put her with a Bike unit

If SoB could get Drop Pods again it'll be my main army :3


New Sisters of Battle Codex Tactica @ 2017/01/13 17:20:03


Post by: pretre


 Amishprn86 wrote:
"resolve any wounds suffered by celestine against the geminae superia closest to her instead."

I read it this way.

1) Player shoots you
2) You take save on St. Celestine
3) Its S6, you saved 2 out of 3
4) She took a wound, but she is EW so it counts as 1 wound
5) You then but that wound on the Geminae.
6) Still S6 so Geminae dies.

Instant Death doesn't make wounds count as more than one wound, it makes them reduce the model to 0 wounds.
"Instant Death: If a model suffers an unsaved Wound from an attack with this
special rule, it is reduced to 0 Wounds and removed as a casualty."

Eternal warrior does not change what the wound counts as or remove the ID special rule.
"If a model with this special rule suffers an unsaved Wound from an attack that inflicts
Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its
Wounds to 0."

So you are correct, but the bits in the middle needed clarification.


New Sisters of Battle Codex Tactica @ 2017/01/13 17:21:52


Post by: Amishprn86


My english is poor sorry, I was saying her EW would keep her alive but point out not the geminae.

But thats what I said she takes 1 wound like normal.


New Sisters of Battle Codex Tactica @ 2017/01/13 17:28:35


Post by: pretre


 Amishprn86 wrote:
My english is poor sorry, I was saying her EW would keep her alive but point out not the geminae.

But thats what I said she takes 1 wound like normal.

I would assume the same.


New Sisters of Battle Codex Tactica @ 2017/01/13 17:32:15


Post by: RabbitMaster


Voldrak wrote:
I have been thinking of including a single squad of grey knight interceptors (from the CIA formation) to run with Celestine.

They can jump with her. They can carry ap2 hammers and add another flamer template.

They canalso cast Hammerhand, further helping out Celestine and the Geminaes. Str 7 with armourbane would eat up walkers and most tanks pretty easilly.

Finally they can also go grab or contest a far off objective pretty easily should the need arises.

Its not obsec, but for 159 points it seems like a pretty good deal considering they should be able to survive with her tanking.

Yeah in the few days before the FoCadia leaks dropped, I was trying a Sister + GK combination using that detachment (DK+interceptors). It goes well with a sister army although the interceptor were a bit lackluster in my initial tests because... well they're just T4 3+. So when I first read Celestine rules I was happy because it seems like a good squad for her to be in, and it gives them the much needed protection while buffing her a bit more with hammerhand.

However, while it is definitively not a bad combination, now that we know the Castellan detachment I think we have much stronger (and pricier) combinations for Celestine. But yeah, if you're looking for a cheap-ish unit to put her in, this one is pretty good.


New Sisters of Battle Codex Tactica @ 2017/01/13 17:37:14


Post by: pretre


I'm thinking I may still do Sisters CAD with Celestine and CotGW with TWC.


Automatically Appended Next Post:
Castellan's is nice and all, but I don't know that it is nice enough for what I want.


New Sisters of Battle Codex Tactica @ 2017/01/13 19:27:04


Post by: MacPhail


 pretre wrote:

Castellan's is nice and all, but I don't know that it is nice enough for what I want.


I feel like it should ameliorate some of the weaknesses the Sisters experience when crossing into double CAD teritory since you can fill Troops slots with a more utilitarian option to unlock extra Fast choices. Not sure if it actually DOES offer something better than burdensome minimum BSS units hanging around the backfield giving up kill points, but I'm interested to try it out.


New Sisters of Battle Codex Tactica @ 2017/01/13 20:36:20


Post by: pretre


 MacPhail wrote:
 pretre wrote:

Castellan's is nice and all, but I don't know that it is nice enough for what I want.


I feel like it should ameliorate some of the weaknesses the Sisters experience when crossing into double CAD teritory since you can fill Troops slots with a more utilitarian option to unlock extra Fast choices. Not sure if it actually DOES offer something better than burdensome minimum BSS units hanging around the backfield giving up kill points, but I'm interested to try it out.

I'll definitely try it and it helps out 'pure' lists, it's just that I don't know that it is actually better than CAD plus allies.

Celestine is definitely a buff though.


New Sisters of Battle Codex Tactica @ 2017/01/13 20:53:21


Post by: Mavnas


 MacPhail wrote:
 pretre wrote:

Castellan's is nice and all, but I don't know that it is nice enough for what I want.


I feel like it should ameliorate some of the weaknesses the Sisters experience when crossing into double CAD teritory since you can fill Troops slots with a more utilitarian option to unlock extra Fast choices. Not sure if it actually DOES offer something better than burdensome minimum BSS units hanging around the backfield giving up kill points, but I'm interested to try it out.


If that's all you use your BSS squads for, then SM scouts with camo cloaks might be better. Go ground in ruins for 2+ cover. I tend to give my BSS squads melta guns and rhinos and make them another unit that the enemy has to deal with. (I believe in overloading him with melta-wielding threats). Obviously some really shooty armies have no problem with this.


New Sisters of Battle Codex Tactica @ 2017/01/13 21:32:12


Post by: Grand.Master.Raziel


Dark Angels
Interrogator Chaplain on a bike wt Mace of Redemption, auspex
Ravenwing Command Squad with Apothecary, Ravenwing Banner

Supported by a Dark Shroud

2+ rerollable Jink save going in. Plasma talons on the Ravenwing Command Squad for hella shooting. RWCS all have Rending attacks - good against infantry and vehicles both. Apothecary for FNP. Ravenwing Banner gives an auto-pass on Hit & Run. Ravenwing grenade launcher firing stasis grenades debuffs the unit you're about to charge. Charging from within the Dark Shroud's Stealth bubble denies Overwatch. Interrogator Chaplain has a statline like a SM Captain minus 1 WS, plus the usual Chaplain buff in the first round of combat. Mace of Redemption is S+3 AP3, AP1 vs Chaos Marines, goes at initiative.


New Sisters of Battle Codex Tactica @ 2017/01/13 21:33:12


Post by: pretre


 Grand.Master.Raziel wrote:
Dark Angels
Interrogator Chaplain on a bike wt Mace of Redemption, auspex
Ravenwing Command Squad with Apothecary, Ravenwing Banner

Supported by a Dark Shroud

2+ rerollable Jink save going in. Plasma talons on the Ravenwing Command Squad for hella shooting. RWCS all have Rending attacks - good against infantry and vehicles both. Apothecary for FNP. Ravenwing Banner gives an auto-pass on Hit & Run. Ravenwing grenade launcher firing stasis grenades debuffs the unit you're about to charge. Charging from within the Dark Shroud's Stealth bubble denies Overwatch. Interrogator Chaplain has a statline like a SM Captain minus 1 WS, plus the usual Chaplain buff in the first round of combat. Mace of Redemption is S+3 AP3, AP1 vs Chaos Marines, goes at initiative.

Wrong thread? Or are you suggesting a unit for Celestine?


New Sisters of Battle Codex Tactica @ 2017/01/13 22:55:10


Post by: Mavnas


I was going to say, I don't think Celestine adds anything to that unit?

Her best uses would be to turn a high damage, but somewhat squishy unit into something that can make it to its target. Her S5 AP3 attacks don't really add much to a proper death star.



New Sisters of Battle Codex Tactica @ 2017/01/13 23:17:55


Post by: MacPhail


Mavnas wrote:
I was going to say, I don't think Celestine adds anything to that unit?

Her best uses would be to turn a high damage, but somewhat squishy unit into something that can make it to its target. Her S5 AP3 attacks don't really add much to a proper death star.



Like an Inquisitorial Henchman unit of DCAs and Crusaders with Priests?


New Sisters of Battle Codex Tactica @ 2017/01/13 23:46:23


Post by: Mavnas


Kind of... though I think it helps if that unit has AP2 and moves fast. (though, I guess priests could have AP2).

Actually, now that I think back on it, I seem to remember that DCAs and Mace-wielding priests got pretty broken once you had all the hymns going.

Is there any easy way to add an IC with Tank Hunter? (I just realized if you could give Celestine that, she could take out a knight in about 2 rounds of combat), otherwise my command squad + celestine squad would have to avoid the knight and hope melta guns can be brought to bear upon it.


New Sisters of Battle Codex Tactica @ 2017/01/15 15:49:51


Post by: ERJAK


So is there ever a reason to run and SoB CAD again? Unless you wanted a 100% sisters army taking the Castellan with Coteaz is better in pretty much every way, even if hatred is wasted on SoB


New Sisters of Battle Codex Tactica @ 2017/01/15 15:52:15


Post by: pretre


ERJAK wrote:
So is there ever a reason to run and SoB CAD again? Unless you wanted a 100% sisters army taking the Castellan with Coteaz is better in pretty much every way, even if hatred is wasted on SoB

Depends on how you want to run it. I actually don't know that there is much advantage for Castellans in sub 1850. At higher points levels, it's great, but shifts the tax to Coteaz and more troops. I'll let you know after I run some more lists together.

Pure sisters? Probably better to take Castellans. Sisters mixed with other factions (IG, straight SM)? Maybe Castellans. Sisters mixed with SW, etc? Probably not castellans.


New Sisters of Battle Codex Tactica @ 2017/01/15 16:31:08


Post by: ERJAK


 pretre wrote:
ERJAK wrote:
So is there ever a reason to run and SoB CAD again? Unless you wanted a 100% sisters army taking the Castellan with Coteaz is better in pretty much every way, even if hatred is wasted on SoB

Depends on how you want to run it. I actually don't know that there is much advantage for Castellans in sub 1850. At higher points levels, it's great, but shifts the tax to Coteaz and more troops. I'll let you know after I run some more lists together.

Pure sisters? Probably better to take Castellans. Sisters mixed with other factions (IG, straight SM)? Maybe Castellans. Sisters mixed with SW, etc? Probably not castellans.


You can't do pure anything in castellans but if you wanted to run the best list you can while spending the smallest amount of points possible on non-sisters models the Castellans regen+Coteaz's obsec is hard to beat at 100pts. on out of faction models. You can even toss in a Culexus if you wanted.


New Sisters of Battle Codex Tactica @ 2017/01/15 16:39:00


Post by: arvendragon


 pretre wrote:
 Grand.Master.Raziel wrote:
Dark Angels
Interrogator Chaplain on a bike wt Mace of Redemption, auspex
Ravenwing Command Squad with Apothecary, Ravenwing Banner

Supported by a Dark Shroud

2+ rerollable Jink save going in. Plasma talons on the Ravenwing Command Squad for hella shooting. RWCS all have Rending attacks - good against infantry and vehicles both. Apothecary for FNP. Ravenwing Banner gives an auto-pass on Hit & Run. Ravenwing grenade launcher firing stasis grenades debuffs the unit you're about to charge. Charging from within the Dark Shroud's Stealth bubble denies Overwatch. Interrogator Chaplain has a statline like a SM Captain minus 1 WS, plus the usual Chaplain buff in the first round of combat. Mace of Redemption is S+3 AP3, AP1 vs Chaos Marines, goes at initiative.

Wrong thread? Or are you suggesting a unit for Celestine?


It's actually quite squishy in any sort of dedicated close combat, or anything that can ignore cover. Having Celestine and TWC can make it into a real deathstar.


New Sisters of Battle Codex Tactica @ 2017/01/15 16:48:10


Post by: pretre


ERJAK wrote:
You can't do pure anything in castellans but if you wanted to run the best list you can while spending the smallest amount of points possible on non-sisters models the Castellans regen+Coteaz's obsec is hard to beat at 100pts. on out of faction models. You can even toss in a Culexus if you wanted.

Sure you can. Canoness x2, 4 BSS squads. That's pure.


New Sisters of Battle Codex Tactica @ 2017/01/15 17:14:58


Post by: ERJAK


 pretre wrote:
ERJAK wrote:
You can't do pure anything in castellans but if you wanted to run the best list you can while spending the smallest amount of points possible on non-sisters models the Castellans regen+Coteaz's obsec is hard to beat at 100pts. on out of faction models. You can even toss in a Culexus if you wanted.

Sure you can. Canoness x2, 4 BSS squads. That's pure.


Castellan requires 2 factions as part of the detachment rules.
'


New Sisters of Battle Codex Tactica @ 2017/01/15 17:59:04


Post by: Acidian


What are the chances of sisters getting their own codex now? They are still teasing plastic sisters this year, yeah? I do notice that a lot of the rules point to Imperial Agents "or" Sisters of Battle codex. However, this could just be GW safing themselves for a future (many years from now) pure sisters codex release. However, it does feel like they are hinting a proper codex could be on the way this year.

I really want a proper codex with proper formations (with some cool bonuses) and maybe some new units/weapons (I was going to say retributors with Grav, but that might not be very lore friendly). =/

Edit: I just want a good reason (other than coolness and lore) to run retributors and celestians. Also I want to run my new canoness, but I have a hard time fitting her in now that Celestine has new rules. Putting the repressor in the core rules would be cool too.


New Sisters of Battle Codex Tactica @ 2017/01/15 18:11:14


Post by: PanzerLeader


 Acidian wrote:
What are the chances of sisters getting their own codex now? They are still teasing plastic sisters this year, yeah? I do notice that a lot of the rules point to Imperial Agents "or" Sisters of Battle codex. However, this could just be GW safing themselves for a future (many years from now) pure sisters codex release. However, it does feel like they are hinting a proper codex could be on the way this year.

I really want a proper codex with proper formations (with some cool bonuses) and maybe some new units/weapons (I was going to say retributors with Grav, but that might not be very lore friendly). =/


I'm guessing pretty good. Sisters feature heavily in Fall of Cadia and the new detachments make using them easy for beginners to plug in to existing armies.

As for pure sisters armies, CAD is still best. I think the best mixed lists though will use the castellan detachment since you can easily grab units that cover a pure sisters armies weaknesses with no additional tax.

My new core is: Coteaz; 4x 5 scouts with combi-grav, storm with melta; 3x 5 dominions, 4 melta, condemnor boltgun, repressor; Libby, level 2, hunters eye; 3 grav cents, omniscope; FA drop pod; wyvern; wyvern. Comes in neatly at 1655.


New Sisters of Battle Codex Tactica @ 2017/01/15 18:22:24


Post by: pretre


ERJAK wrote:
 pretre wrote:
ERJAK wrote:
You can't do pure anything in castellans but if you wanted to run the best list you can while spending the smallest amount of points possible on non-sisters models the Castellans regen+Coteaz's obsec is hard to beat at 100pts. on out of faction models. You can even toss in a Culexus if you wanted.

Sure you can. Canoness x2, 4 BSS squads. That's pure.


Castellan requires 2 factions as part of the detachment rules.
'
Doh! Yes, it does.


New Sisters of Battle Codex Tactica @ 2017/01/15 18:28:13


Post by: Anpu-adom


 Acidian wrote:
What are the chances of sisters getting their own codex now? They are still teasing plastic sisters this year, yeah? I do notice that a lot of the rules point to Imperial Agents "or" Sisters of Battle codex. However, this could just be GW safing themselves for a future (many years from now) pure sisters codex release. However, it does feel like they are hinting a proper codex could be on the way this year.

I really want a proper codex with proper formations (with some cool bonuses) and maybe some new units/weapons (I was going to say retributors with Grav, but that might not be very lore friendly). =/



Chances of Sisters getting a codex before 8th edition (whenever that is)? Slim to none. Then again, I'd say the same for any faction right now. The only codices that have come out in the last year have been for 'new' factions. GW just isn't doing codices for 40k right now. Sisters have a serviceable codex and Imperial Agents doesn't change that. Add in Fall of Cadia, and we get a few buffs. GW has shown that they aren't above modding books through FAQ's or including formations etc. Blood Angels Scouts, Dreadnoughts of all types and the work the Traitor Legions has done are examples of this. So... I don't see them giving us a new codex... maybe a few more detachments as the Gathering Storm continues.
Would it be hard to do a plastic sisters release? No... basically, it would be like the Grey Knights... 1 5 person box would cover all of our troop, elite, and heavy support options. Add another box for seraphim. Similar plastic boxes to flesh out the Inquisition... that would be great. I've lost any hope that that will happen soon, however. I think that Verdian and Celestine are the best we are going to get for a while.
Castellans is going to be our version of the composite detachment... a double CAD. CAD's work so well for Imperial Forces anyway, it makes a certain amount of sense.



New Sisters of Battle Codex Tactica @ 2017/01/15 19:34:36


Post by: ERJAK


I think the only super pressing change they need is to give celestinee AoF, with that and castellan I think you could see MSU sob doing well in the middle of the pack. Oh and the feth-yo-deepstrike relic. 350 points locked in though...


New Sisters of Battle Codex Tactica @ 2017/01/15 21:17:55


Post by: Mavnas


ERJAK wrote:
So is there ever a reason to run and SoB CAD again? Unless you wanted a 100% sisters army taking the Castellan with Coteaz is better in pretty much every way, even if hatred is wasted on SoB


The CAD:

-Allows you to run fewer troops (let's say you ally in SW or DA or something else not in the Castellans that cost a lot and you don't want to run 4 BSS)
-Has a fortification slot,
-Some various forge world options (like the knight with the hellstorm flamer)


New Sisters of Battle Codex Tactica @ 2017/01/16 01:38:46


Post by: ERJAK


Mavnas wrote:
ERJAK wrote:
So is there ever a reason to run and SoB CAD again? Unless you wanted a 100% sisters army taking the Castellan with Coteaz is better in pretty much every way, even if hatred is wasted on SoB


The CAD:

-Allows you to run fewer troops (let's say you ally in SW or DA or something else not in the Castellans that cost a lot and you don't want to run 4 BSS)
-Has a fortification slot,
-Some various forge world options (like the knight with the hellstorm flamer)


point 2 and 3: fair enough, point 1: Almost every SoB list is double CAD or other allies anyway.


New Sisters of Battle Codex Tactica @ 2017/01/16 01:52:12


Post by: Drider


it's really just a question of what allies you want.

None, pure mono sisters, double cad.

Vanilla Marines, Guard or Inq, Castellans.

Anything else, single/double cad/castellans and allies.

I think castellans does open up an interesting option if you want to play at being witch hunters.


New Sisters of Battle Codex Tactica @ 2017/01/16 18:52:54


Post by: deviantduck


PanzerLeader wrote:
My new core is: Coteaz; 4x 5 scouts with combi-grav, storm with melta; 3x 5 dominions, 4 melta, condemnor boltgun, repressor; Libby, level 2, hunters eye; 3 grav cents, omniscope; FA drop pod; wyvern; wyvern. Comes in neatly at 1655.


In this list, what is the primary faction with the most points? That's only ~500 of SoB.


New Sisters of Battle Codex Tactica @ 2017/01/16 19:06:45


Post by: PanzerLeader


 deviantduck wrote:
PanzerLeader wrote:
My new core is: Coteaz; 4x 5 scouts with combi-grav, storm with melta; 3x 5 dominions, 4 melta, condemnor boltgun, repressor; Libby, level 2, hunters eye; 3 grav cents, omniscope; FA drop pod; wyvern; wyvern. Comes in neatly at 1655.


In this list, what is the primary faction with the most points? That's only ~500 of SoB.


I have about 570 in Sisters right now. Thinking of adding in Celestine for the last 200. To make it a primary Sisters list, I'd swap two of the scout squads for BSS rhino squads.


New Sisters of Battle Codex Tactica @ 2017/01/17 15:10:21


Post by: pretre


So, playing with 'Pure' Lists:

Castellans -
Celestine - 200
Coteaz from C:IA- 100
Xenos form C:I with Psycho, Liber and 3 Servos - 64
4 Ministorum Priests from C:AS with Litanies, 2 Power Mauls and Font of Fury - 155
5 BSS with Melta/HF in Rhino - 120
5 BSS with Melta/HF in Rhino - 120
5 BSS with Melta/HF in Rhino - 120
20 BSS with Flamer/HF - 155
5 Doms with 4 Melta in Rep - 180
5 Doms with 4 Melta in Rep - 180
5 Doms with 4 Melta in Rep - 180
5 Rets with 4 HF in Repressor - 175
1849

Inqs, Celestine and 3 Priests go in Blob. Blob scouts up to hold middle ground and generally makes a nuisance of itself.

Font priest goes with Rets for Easy Bake. Not terribly good, but at least it is obsec and has a good scouting presence on turn one.


Automatically Appended Next Post:
I'd like to fit Uriah in for the 5++, but I guess I'll have to do without.


New Sisters of Battle Codex Tactica @ 2017/01/17 15:20:46


Post by: Anpu-adom


Pretre,
I'm leaning in a similar direction, but I don't have Repressors for the Dominions squads or heavy flamers for the BSS or Retributors.
A blob with hit and run? Fun.


New Sisters of Battle Codex Tactica @ 2017/01/17 15:31:51


Post by: pretre


 Anpu-adom wrote:
Pretre,
I'm leaning in a similar direction, but I don't have Repressors for the Dominions squads or heavy flamers for the BSS or Retributors.
A blob with hit and run? Fun.

Yeah, I ran it in 6th and it was fun. Uriah makes them all 5++ which is helpful, but tanking with Celestine should be okay.

The idea is that you just tie up units in hand to hand with rerollable 3+/6++, Psycho and then hit and run out to do it again. People can avoid you pretty easy, but the 20+ models take up a huge footprint of the middle of the board.

You can convert repressors pretty easy, if you are game for that. I have some examples if you need them. As for HF, you could easily swap the BSS HF to Meltas or Flamers. The Retributors could be replaced by an exo, but I was looking for more obsec.

For you, you could do:
Castellans -
Celestine - 200
Coteaz from C:IA- 100
Uriah - 100
Xenos form C:I with Psycho, Liber and 3 Servos - 64
3 Ministorum Priests from C:AS with Litanies, 2 Power Mauls - 120
5 BSS with Melta/Fl in Rhino - 115
5 BSS with Melta/Fl in Rhino - 115
5 BSS with Melta/Fl in Rhino - 115
20 BSS with Flamerx2 - 290
5 Doms with 4 Melta in Immo - 160
5 Doms with 4 Melta in Immo - 160
5 Doms with 4 Melta in Immo - 160
Exorcist - 125
1839


New Sisters of Battle Codex Tactica @ 2017/01/17 16:31:22


Post by: Anpu-adom


Any thought on the Condemnor Boltguns? Are they worth including in the list anywhere? Maybe on Superiors? Maybe as an Elite Command Squad?
The other thing, since we have a lot in the Fast Attack and Heavy Support (particularly if you use a lot of ObSec Retributors) then it is easy to lose a lot of bonus points on The Scouring and Big Guns missions. Is this something that worries you?
I do like the idea of an Ageis Defense Line and a squad of Heavy Bolter Retirbutors with Coteaz. Any thoughts on including something like that? I don't think that Heavy Flamers would do the same job.


New Sisters of Battle Codex Tactica @ 2017/01/17 16:56:11


Post by: pretre


Castellans doesn't have a fort slot. And no, I'm not terribly worried about Big Guns/Scouring any more than I am normal KP missions. They are our cross to bear.


Automatically Appended Next Post:
As an aside, I'm working on a 1500 point lists for an event in March. No Battle Brothers, all factions are AoC at best.



New Sisters of Battle Codex Tactica @ 2017/01/17 22:08:37


Post by: RabbitMaster


 Anpu-adom wrote:
Any thought on the Condemnor Boltguns? Are they worth including in the list anywhere? Maybe on Superiors? Maybe as an Elite Command Squad?

The command squad in psyker-assassination mode is a nice option. But I'm still debating whether it is really worth it or not.

I tried a basic 5-celestian command squad all with condemnor in a rhino/immo/repressor (depending on points) quite a few time. It is not too expensive, specially now that you don't even need to pay the canoness tax for it. If you have a high value single psyker to kill, it is super good. One time I got first turn, my opponent had a nurgle DP in cover so he was confident, transport move, squad disembark, shoot 5 condemnors, the DP died right away. Boom 300-ish points dead just like that. It's usually less impactful, but you can get that solo librarian in a gravdev squad or something. However, you could also miss a few shots and not kill your target: you only hit on 3+ and there is only a 66% chance of guaranteed wound on the perils table. The real downside is that when you have no psyker to kill, that squad is useless. Not obsec, no firepower, no staying power, nothing...

So recently I tried a bigger command squad: 7-8 condemnor and 2 meltas. The good news is, if you ever cross a screamstar or librarius conclave, they will be very afraid... that squad can easily snipe a couple 2W psykers whatever unit they are in, or kill a big nasty psyker right away. The bad news is that the point cost is hefty: ~250pts dpending on your options/number of celestians. If there is no psyker on the wrong side of the board, at least you have a couple meltas and maybe *maybe* the handful of S5 shots from the condemnors might be of some use (but honestly don't count on it). The unit can hold a position better too, just by having more bodies.
But really here the downside is points.

Now the condemnor is nice and all, but it is not grav-good.
Against a psychic-heavy deathstar you basically need the first turn (yeah no kidding) and to be in range. Because if they cast invisibility, you're screwed: hitting on 6s with one-use weapons is not fun. If they have endurance running, then your squad will be half as effective since you can FNP the wounds from perils.
Big psykers are usually Nids/Demon FMC. Same as with invisibility, hitting on 6s is the issue here. You might get lucky and have a skyfire nexus mysterious objective on the table, or you better pray you have the first turn. And with the various new chaos books, flying circuses are back and they're angry. BTW, Magnus is immune to perils so sadly, it is not our answer to him.
If you're facing Corsairs most of their special perils table doesnt bother them at all.

In the end you need to face psykers, and have favorable conditions. When it's the case and you get that round of shooting, then sure that squad is worth every penny because you'll get that kill. It will remove some psychic support, or that crucial power your opponent needs. If the psyker's a warlord, boom one extra point. If you have the good maelstroms, boom easy point (in ITC context it makes the triple kill a lot easier, which is huge).
It's a either a very rewarding squad, or an overexpensive one.

Right now I still want to play it, and I still feel there is a reason to play it, but I have hard time finding the points and often end up frustrated with it.


New Sisters of Battle Codex Tactica @ 2017/01/17 22:21:21


Post by: pretre


You can't take 'a bigger command squad'. It doesn't have the option to add additional models.


New Sisters of Battle Codex Tactica @ 2017/01/17 22:28:33


Post by: RabbitMaster


 pretre wrote:
You can't take 'a bigger command squad'. It doesn't have the option to add additional models.

Woops... Should have checked that. Ok then at least it solves the temptation to go big. Hopefully I only used it during play-tests, not in actual events.

I have not yet tried to put a condemnor on every superior. It might be worth it to dilute the threat everywhere, but I'm not convinced. It feels more like an occasional-pot-shot-from-the-rhino-hatch approach.


New Sisters of Battle Codex Tactica @ 2017/01/17 22:33:31


Post by: pretre


I was thinking about 3 Condemnors, Dialogus (Laud Hailer and Book) and Hospitaller in a Rhino.

Use them to give Celestine FNP for turn 1 and then hop in and ride around providing buffs, maybe taking a pot shot at a psyker.


New Sisters of Battle Codex Tactica @ 2017/01/17 22:54:14


Post by: dracpanzer


I like the command squad for witch hunting. I have had best results with four condemnors, a chirurgeon, and the hq priest.

Question about the new Celestine. Her and the twins can join a unit. Do they still have to remain in coherency between the three of them while also maintaing coherency with the joined unit?

Currently I am planning on running C:AS with C:IA for games where the new Celestine is kind of too much along with six Doms in Repressors. Otherwise attach an Ordo Hereticus Inq to your Castellan and wreck face.

Sucks that she doesn't have AoF, strange that she gets along with non SoB but has a grudge against the pretty girl Seraphim.....


New Sisters of Battle Codex Tactica @ 2017/01/17 22:55:44


Post by: RabbitMaster


Does the Dialogus laud-hailer works when embarked ?


New Sisters of Battle Codex Tactica @ 2017/01/17 23:31:47


Post by: Jancoran


 RabbitMaster wrote:
Does the Dialogus laud-hailer works when embarked ?


Most auras do not.


New Sisters of Battle Codex Tactica @ 2017/01/18 00:44:05


Post by: Anpu-adom


 Jancoran wrote:
 RabbitMaster wrote:
Does the Dialogus laud-hailer works when embarked ?


Most auras do not.


I would say not... but you could take a Laud-hailer on the Rhino.
Not saying you should... I'm saying that you could.


New Sisters of Battle Codex Tactica @ 2017/01/18 00:45:09


Post by: pretre


 dracpanzer wrote:

Question about the new Celestine. Her and the twins can join a unit. Do they still have to remain in coherency between the three of them while also maintaing coherency with the joined unit?
Nope


Automatically Appended Next Post:
 Anpu-adom wrote:
 Jancoran wrote:
 RabbitMaster wrote:
Does the Dialogus laud-hailer works when embarked ?


Most auras do not.


I would say not... but you could take a Laud-hailer on the Rhino.
Not saying you should... I'm saying that you could.

I'll have to check the FAQ again. Without the FAQ, it would work.


New Sisters of Battle Codex Tactica @ 2017/01/18 05:51:06


Post by: MacPhail


Okay, I want to run my first Castellans list by everyone. It isn't designed to be the greatest use of the formation... I suspect that will involve Scouts in LSStorms and Biker Commands. But it does use some units I've been struggling to integrate for a while now, and I think it's fairly fluffy. I'm nudging up to 2k, my usual game size.

Coteaz (100)
Celestine (200)
Scions Command (85)

5x BSS w/ 2x flamers (70)
5x BSS w/ 2x flamers (70)
5x Scions w/ 2x melta (90)
5x Scions w/ 2x plasma (100)

5x Dominion w/ 4x melta in MM Immo (165)
5x Dominion w/ 4x melta in MM Immo (165)
5x Dominion w/ 4x melta in MM Immo (165)
5x Seraphim w/ 2x hand flamers (95)

Exorcist (125)
Exorcist (125)
Exorcist (125)
5x Retributer w/ 4x HB and Simulacrum (110)

Inquisitorial Henchman Warband (200)
-Inquisitor w/ Liber Heresius
-5 Acolytes
-1 Mystics
-2 Jokaero
- Chimera w/ Psybolt

My general notions: Dominions up front and Exos holding the back line. BSS hold easy objectives and screen HB Rets, who hang with Coteaz. Inquisitor scouts up with Mystic to help bring Scions down on target; Jokaeros use fire points; Chimera form the basis for a midfield firebase of Scions. Celestine drops in with a handful of Seraphim to raise hell and spread Blessings. Formation bonus means deep striking Scions might get a chance to recycle late in the game and DS onto a key objective, something my extra BSS were never able to do. ObSec Doms might be pretty clutch too. I haven't really sniffed out the implications of all the Blessings and other assorted bonuses yet...

Biggest questions: are such small squads of Rets and Seraphim a waste? Should I shed one to add bodies, wargear, or priests elsewhere? Mount up the BSS for durability and mobility? I'm also wondering if a Battle Conclave (minimum 115 w/ priest) might be a better companion unit for Celestine.

Thoughts and ideas welcome!


New Sisters of Battle Codex Tactica @ 2017/01/18 06:15:33


Post by: Mavnas


I had an interesting idea. There's a relic in the DW book that gives a unit 4++ as long as the model carrying doesn't move during the movement phase. Combine that with a 50 guardsmen/conscript blob with two priests, one with the book. You can plant them in a double line 6' long across the front of your deployment zone or a longer, deeper formation across a smaller space. They would prevent non-jump/deep striking units from getting into melee with your guys unless they take a lot of trouble removing 3-5 point models


New Sisters of Battle Codex Tactica @ 2017/01/18 06:29:08


Post by: pretre


Small squads with transport or fortare no good.


Automatically Appended Next Post:
If you want the invul, why not go for Azrael. Then you can at least hit back and move if necessary.


New Sisters of Battle Codex Tactica @ 3022/07/05 07:16:12


Post by: Mavnas


 pretre wrote:
Small squads with transport or fortare no good.


Automatically Appended Next Post:
If you want the invul, why not go for Azrael. Then you can at least hit back and move if necessary.


I think I was mostly trying to get a squad of DW bikers without feeling like I was paying a huge tax. I don't think it's worth it?


New Sisters of Battle Codex Tactica @ 2017/01/18 15:32:49


Post by: pretre


Mavnas wrote:
 pretre wrote:
Small squads with transport or fortare no good.


Automatically Appended Next Post:
If you want the invul, why not go for Azrael. Then you can at least hit back and move if necessary.


I think I was mostly trying to get a squad of DW bikers without feeling like I was paying a huge tax. I don't think it's worth it?

Well, to get the bikers, you would need a troop as well. That's going to be a lot of tax.


New Sisters of Battle Codex Tactica @ 2017/01/18 18:58:42


Post by: Mavnas


 pretre wrote:
Mavnas wrote:
 pretre wrote:
Small squads with transport or fortare no good.


Automatically Appended Next Post:
If you want the invul, why not go for Azrael. Then you can at least hit back and move if necessary.


I think I was mostly trying to get a squad of DW bikers without feeling like I was paying a huge tax. I don't think it's worth it?

Well, to get the bikers, you would need a troop as well. That's going to be a lot of tax.


Yeah, and they seem overcosted pretty heavily if you want them to be useful.


New Sisters of Battle Codex Tactica @ 2017/01/18 19:01:01


Post by: pretre


So, no one purge me as a heretic right now, but...

I was contemplating running my SOB as Battle Company.

I have enough minis to cover it and would use Immos as Razorbacks (HB or HF) and Rhinos as Rhinos. I'm trying to figure out a good counts-as for Scouts, but may have to just build them.

Here's a sample list (spoilered for heresy):

Spoiler:

I am missing a single transport ( I have 5 Immolators and 4 Rhinos).



BDC 1

Canoness - Captain - 90
Battle Sister Squad - Tac Squad with Melta in Razorback - 80
Battle Sister Squad - Tac Squad with Melta in Razorback - 80
Battle Sister Squad - Tac Squad with Melta in Razorback - 80
Retributor Squad - Dev Squad with 4 Multi melta in Rhino - 110
Seraphim without Flight Packs - Assault Marines with 2 Flamers in Rhino - 80

BDC 2

Canoness - Chaplain - 90
Battle Sister Squad - Tac Squad with Melta in Razorback - 80
Battle Sister Squad - Tac Squad with Melta in Razorback - 80
Battle Sister Squad - Tac Squad with Melta in Rhino- 80
Retributor Squad - Dev Squad with 4 Multi melta in Rhino - 110
Seraphim without Flight Packs - Assault Marines with 2 Flamers (missing transport) - 80



Whirlwind Supression Force

Land Speeder with Typhoon (yuck, I would have to convert this. I have an unpainted one) - 70
Exorcist - Whirlwind - 65
Exorcist - Whirlwind - 65


Allied Detachment

Celestine - 200
Scouts with Snipers - 60 (Don't have a good replacement for this to get Celestine into the army, so I'd have to do these unless someone has a clever idea)


Razorbacks will be a mix of whatever I can find. I have HB for the Immos, but not a lot. I'm not a big fan of the supression force, but I don't have a good 'counts-as' for anything else. I guess I could use warpath scouts for female SOB scouts and convert them up.



New Sisters of Battle Codex Tactica @ 2017/01/18 19:25:14


Post by: MrFlutterPie


 pretre wrote:
So, no one purge me as a heretic right now, but...

I was contemplating running my SOB as Battle Company.

I have enough minis to cover it and would use Immos as Razorbacks (HB or HF) and Rhinos as Rhinos. I'm trying to figure out a good counts-as for Scouts, but may have to just build them.

Here's a sample list (spoilered for heresy):

Spoiler:

I am missing a single transport ( I have 5 Immolators and 4 Rhinos).



BDC 1

Canoness - Captain - 90
Battle Sister Squad - Tac Squad with Melta in Razorback - 80
Battle Sister Squad - Tac Squad with Melta in Razorback - 80
Battle Sister Squad - Tac Squad with Melta in Razorback - 80
Retributor Squad - Dev Squad with 4 Multi melta in Rhino - 110
Seraphim without Flight Packs - Assault Marines with 2 Flamers in Rhino - 80

BDC 2

Canoness - Chaplain - 90
Battle Sister Squad - Tac Squad with Melta in Razorback - 80
Battle Sister Squad - Tac Squad with Melta in Razorback - 80
Battle Sister Squad - Tac Squad with Melta in Rhino- 80
Retributor Squad - Dev Squad with 4 Multi melta in Rhino - 110
Seraphim without Flight Packs - Assault Marines with 2 Flamers (missing transport) - 80



Whirlwind Supression Force

Land Speeder with Typhoon (yuck, I would have to convert this. I have an unpainted one) - 70
Exorcist - Whirlwind - 65
Exorcist - Whirlwind - 65


Allied Detachment

Celestine - 200
Scouts with Snipers - 60 (Don't have a good replacement for this to get Celestine into the army, so I'd have to do these unless someone has a clever idea)


Razorbacks will be a mix of whatever I can find. I have HB for the Immos, but not a lot. I'm not a big fan of the supression force, but I don't have a good 'counts-as' for anything else. I guess I could use warpath scouts for female SOB scouts and convert them up.



Wow as one of our most stalwart sister player you have finally gone over to the dark side. Counts as marines *sigh* you are dead to me



New Sisters of Battle Codex Tactica @ 2017/01/18 19:26:24


Post by: pretre


 MrFlutterPie wrote:

Wow as one of our most stalwart sister player you have finally gone over to the dark side. Counts as marines *sigh* you are dead to me


I've always been a big fan of counts-as. I use my SW as pretty much every space marine chapter depending on how I am feeling.

Making lists this last week with SOB and our 'new tools' just has not been satisfying though.


New Sisters of Battle Codex Tactica @ 2017/01/18 19:54:04


Post by: MrFlutterPie


Well you take that dirty space marine talk to their tactic threads


New Sisters of Battle Codex Tactica @ 2017/01/18 19:58:12


Post by: RabbitMaster


Since there is no degree of heresy, as soon as you take your first step outside the Holy Light of Our Emperor, you better run faster than our bolts and go full heresy. Because it looks like too much meltas, not enough grav and whirlwind are kind of bad.

Battle company works, but not with every loadout. Yeah I know it's hard to believe that there are other weapons than bolters, flamers and meltas... =)



New Sisters of Battle Codex Tactica @ 2017/01/18 19:59:12


Post by: Jancoran


Heresy simply cannot and will not be tolerated.


New Sisters of Battle Codex Tactica @ 2017/01/18 21:01:29


Post by: pretre


So, let's turn me around then. Someone give me a list that they think can compete with Battle Company using sisters.

I want to believe...


Automatically Appended Next Post:
For example, here's my 1500 straight SOB list:

Celestine and Geminae - 200
BSS with Melta/Flamer in Rhino - 115
BSS with Melta/Flamer in Rhino - 115
5 Doms with 4 Melta in Repressor - 180
5 Doms with 4 Melta in Repressor - 180
5 Doms with 4 Melta in Repressor - 180
5 SCS with Hosp, Dial with LH and BoSL, 3 Condemn in Rhino - 155
Exorcist - 125
Exorcist - 125
Exorcist - 125
1500


New Sisters of Battle Codex Tactica @ 2017/01/18 21:13:31


Post by: Jancoran


 pretre wrote:
So, let's turn me around then. Someone give me a list that they think can compete with Battle Company using sisters.

I want to believe...


Automatically Appended Next Post:
For example, here's my 1500 straight SOB list:

Celestine and Geminae - 200
BSS with Melta/Flamer in Rhino - 115
BSS with Melta/Flamer in Rhino - 115
5 Doms with 4 Melta in Repressor - 180
5 Doms with 4 Melta in Repressor - 180
5 Doms with 4 Melta in Repressor - 180
5 SCS with Hosp, Dial with LH and BoSL, 3 Condemn in Rhino - 155
Exorcist - 125
Exorcist - 125
Exorcist - 125
1500


via Imgflip Meme Generator


New Sisters of Battle Codex Tactica @ 2017/01/18 21:20:43


Post by: pretre


Thanks, Jancoran, for your assistance. Really helpful.


New Sisters of Battle Codex Tactica @ 2017/01/18 21:42:23


Post by: RabbitMaster


 pretre wrote:
So, let's turn me around then. Someone give me a list that they think can compete with Battle Company using sisters.

By that do you mean a list that can has good chances of beating a Battle Company? Or a list that as good as a Battle Company overall ?

Personnally I have good success with my Sisters + IK list against battle companies. Is it overall better ? Heck no, but with our current codex it will probably never happen anyway.


New Sisters of Battle Codex Tactica @ 2017/01/18 21:47:47


Post by: pretre


 RabbitMaster wrote:
 pretre wrote:
So, let's turn me around then. Someone give me a list that they think can compete with Battle Company using sisters.

By that do you mean a list that can has good chances of beating a Battle Company? Or a list that as good as a Battle Company overall ?

Personnally I have good success with my Sisters + IK list against battle companies. Is it overall better ? Heck no, but with our current codex it will probably never happen anyway.

One that will do as well as a battle company in a Maelstrom environment. I may just be down today, but I'm not feeling like any list I am coming up with for Sisters really stands a chance in a competitive environment.


New Sisters of Battle Codex Tactica @ 2017/01/18 21:58:09


Post by: Jancoran


 pretre wrote:
Thanks, Jancoran, for your assistance. Really helpful.


Levity is always worthy of appreciation.


New Sisters of Battle Codex Tactica @ 2017/01/18 22:22:26


Post by: PanzerLeader


Competitive Sisters that will fight with BC in maelstorm?

Try this Castellan Detachment:
Celestine
Coteaz
5 BSS, melta, HF, Rhino
5 BSS, melta, HF, Rhino
5 BSS, melta, HF, Rhino
5 BSS, melta, HF, Rhino
5 Dominions, 4 melta, condemnor bolt gun, repressor
5 Dominions, 4 melta, condemnor bolt gun, repressor
5 Dominions, 4 melta, condemnor bolt gun, repressor
Wyvern
Wyvern
Storm Talon
Storm Talon

1710 so far and you can easily swap out the support vehicles as needed. You're mobile, have a ton of fire power and a good amount of ObSec. Bring it battle company.


New Sisters of Battle Codex Tactica @ 2017/01/18 22:27:05


Post by: pretre


Nice.


New Sisters of Battle Codex Tactica @ 2017/01/18 22:30:54


Post by: Anpu-adom


Maybe the Rhinos are red herrings. What about this?

Castellans:
HQ:
Celestine and Geminae (200)
Inquisitor Coteaz (100)
Ministorum Priest (25)
Ministorum Priest (25)

Troops:
BSSx5 Flamer and Heavy Flamer (75)
BSSx5 Flamer and Heavy Flamer (75)
BSSx5 Flamer and Heavy Flamer (75)
BSSx5 Flamer and Heavy Flamer (75)
BSSx5 Flamer and Heavy Flamer (75)

Fast Attack:
Dominions x5 Multimelta x4, Repressor (180)
Dominions x5 Multimelta x4, Repressor (180)
Dominions x5 Multimelta x4, Repressor (180)
Dominions x5 Multimelta x4, Repressor (180)

Heavy Support:
Retributors x5, Heavy Flamer, 3x Heavy Bolter (100)

Coteaz hangs out with the Retuributors.
You have 5 foot squads of Sisters, one of which can push forward with Priests and Celestine. The rest can chill on objectives that the Dominions can clear (and come back on a 5+, and are ObSec).


New Sisters of Battle Codex Tactica @ 2017/01/18 22:35:49


Post by: pretre


Not so sure about the squads with no rides. Also, if Coteaz is with the Rets, they can't rend.


New Sisters of Battle Codex Tactica @ 2017/01/18 22:37:08


Post by: RabbitMaster


Yeah to compete Maelstrom-wise, a Cotellan (or Casteaz? Castellaz ?) detachment is probably the way to go.

Foot slogging Sister is terrible though.... Give yo sista a ride ! Also Dominions don't come back, only troops does.
The first list is way better and still has room to grow.


New Sisters of Battle Codex Tactica @ 2017/01/18 22:39:53


Post by: pretre


PanzerLeader wrote:
Competitive Sisters that will fight with BC in maelstorm?

Try this Castellan Detachment:
Celestine
Coteaz
5 BSS, melta, HF, Rhino
5 BSS, melta, HF, Rhino
5 BSS, melta, HF, Rhino
5 BSS, melta, HF, Rhino
5 Dominions, 4 melta, condemnor bolt gun, repressor
5 Dominions, 4 melta, condemnor bolt gun, repressor
5 Dominions, 4 melta, condemnor bolt gun, repressor
Wyvern
Wyvern
Storm Talon
Storm Talon

1710 so far and you can easily swap out the support vehicles as needed. You're mobile, have a ton of fire power and a good amount of ObSec. Bring it battle company.

I like the idea of this. I wish I had Wyverns or Storm Talons.


New Sisters of Battle Codex Tactica @ 2017/01/18 22:42:33


Post by: RabbitMaster


Put the BSS in immolators to get more mileage of the troops recycling. Plus heavy flamer/melta units really only need one fire point.


New Sisters of Battle Codex Tactica @ 2017/01/18 22:44:53


Post by: pretre


Oh man, I keep forgetting we got our FP back.


New Sisters of Battle Codex Tactica @ 2017/01/18 22:47:28


Post by: RabbitMaster


See ? Your day keep getting better. Marines don't get a free fire point ! Just free rhinos... ;-)


New Sisters of Battle Codex Tactica @ 2017/01/18 22:49:54


Post by: pretre


So, possible for my no BB 1500 point maelstrom:

Castellan's

Celestine - 200
5 BSS with Melta/HF in Rhino - 120
5 BSS with Melta/HF in Rhino - 120
5 BSS with Melta/HF in Immo - 140
5 BSS with Melta/HF in Immo - 140
Dominions with 4 Melta in Repressor - 180
Dominions with 4 Melta in Repressor - 180
Dominions with 4 Melta in Repressor - 180
Coteaz - 100
Inquisitorial Henchman Band with 2 Acolytes with Plasma, 3 Acolytes, 2 Servitors with Plasma in Chimera with Psybolt - 140

1500


Automatically Appended Next Post:
 RabbitMaster wrote:
See ? Your day keep getting better. Marines don't get a free fire point ! Just free rhinos... ;-)

I lol'd.


New Sisters of Battle Codex Tactica @ 2017/01/18 22:57:49


Post by: RabbitMaster


Don't you need 2 HQ for a Castellan ? I'm pretty sure you do.
Otherwise looks solid for 1500.


New Sisters of Battle Codex Tactica @ 2017/01/18 23:07:38


Post by: godardc


Have any of you used Veridyan ? How well/bad did she do in your games ?


New Sisters of Battle Codex Tactica @ 2017/01/18 23:10:10


Post by: pretre


 RabbitMaster wrote:
Don't you need 2 HQ for a Castellan ? I'm pretty sure you do.
Otherwise looks solid for 1500.

lol I forgot to put Celestine at the top. But yes, you need 2.


Automatically Appended Next Post:
 godardc wrote:
Have any of you used Veridyan ? How well/bad did she do in your games ?

Veridyan is suffering from 'not celestine' syndrome right now.


New Sisters of Battle Codex Tactica @ 2017/01/18 23:33:13


Post by: PanzerLeader


 pretre wrote:
PanzerLeader wrote:
Competitive Sisters that will fight with BC in maelstorm?

Try this Castellan Detachment:
Celestine
Coteaz
5 BSS, melta, HF, Rhino
5 BSS, melta, HF, Rhino
5 BSS, melta, HF, Rhino
5 BSS, melta, HF, Rhino
5 Dominions, 4 melta, condemnor bolt gun, repressor
5 Dominions, 4 melta, condemnor bolt gun, repressor
5 Dominions, 4 melta, condemnor bolt gun, repressor
Wyvern
Wyvern
Storm Talon
Storm Talon

1710 so far and you can easily swap out the support vehicles as needed. You're mobile, have a ton of fire power and a good amount of ObSec. Bring it battle company.

I like the idea of this. I wish I had Wyverns or Storm Talons.


Sounds like a conversion opportunity

I might actually have a spare talon kit after Christmas. Let me poke around.


New Sisters of Battle Codex Tactica @ 2017/01/18 23:45:00


Post by: Drider


 godardc wrote:
Have any of you used Veridyan ? How well/bad did she do in your games ?


She's quite meh. Her value scales from the number of units she buffs. In all honesty though, a use for precision shots seldom comes up when you consider the amount of points you have to invest in setting it up. Don't get me wrong, it's good for a head shot on a character or special weapon but even then it's just kinda meh.

As far as this casttelan's stuff goes... Y U NO celestine + bikes + priest = conga line into combat with majority t5, rerollable saves and iron hands chapter tictacs for durex extra safe levels of durability?


New Sisters of Battle Codex Tactica @ 2017/01/18 23:54:45


Post by: dracpanzer


 pretre wrote:
So, possible for my no BB 1500 point maelstrom:

Castellan's

5 BSS with Melta/HF in Rhino - 120
5 BSS with Melta/HF in Rhino - 120
5 BSS with Melta/HF in Immo - 140
5 BSS with Melta/HF in Immo - 140
Dominions with 4 Melta in Repressor - 180
Dominions with 4 Melta in Repressor - 180
Dominions with 4 Melta in Repressor - 180
Coteaz - 100
Inquisitorial Henchman Band with 2 Acolytes with Plasma, 3 Acolytes, 2 Servitors with Plasma in Chimera with Psybolt - 140

1500


Put double flamers in your BSS and drop one immo to a rhino and use those 60 points and your henchman to bring Celestine and the twins. If you are willing to drop the repressors and your last immo to rhinos you could squeeze in some Seraphim to ride bodyguard with her.


New Sisters of Battle Codex Tactica @ 2017/01/18 23:55:50


Post by: pretre


 dracpanzer wrote:
 pretre wrote:
So, possible for my no BB 1500 point maelstrom:

Castellan's

5 BSS with Melta/HF in Rhino - 120
5 BSS with Melta/HF in Rhino - 120
5 BSS with Melta/HF in Immo - 140
5 BSS with Melta/HF in Immo - 140
Dominions with 4 Melta in Repressor - 180
Dominions with 4 Melta in Repressor - 180
Dominions with 4 Melta in Repressor - 180
Coteaz - 100
Inquisitorial Henchman Band with 2 Acolytes with Plasma, 3 Acolytes, 2 Servitors with Plasma in Chimera with Psybolt - 140

1500


Put double flamers in your BSS and drop one immo to a rhino and use those 60 points and your henchman to bring Celestine and the twins. If you are willing to drop the repressors and your last immo to rhinos you could squeeze in some Seraphim to ride bodyguard with her.

She's already there. I corrected it afterwards.


Automatically Appended Next Post:
Also, henchies are kind of necessary to keep Coteaz from getting chumped out since he can only join his faction at this event.


New Sisters of Battle Codex Tactica @ 2017/01/19 00:03:58


Post by: dracpanzer


Gotcha, will be interesting to see how much impact Celestine has.

With the events limitation on Coteaz, would you be better off running C:IA or C:AS with Celestine? No troop regen, but I would expect that 5+ to give me back one squad, less than the required tax to get the freebie unit.


New Sisters of Battle Codex Tactica @ 2017/01/19 00:55:52


Post by: pretre


 dracpanzer wrote:
Gotcha, will be interesting to see how much impact Celestine has.

With the events limitation on Coteaz, would you be better off running C:IA or C:AS with Celestine? No troop regen, but I would expect that 5+ to give me back one squad, less than the required tax to get the freebie unit.

Gets me more obsec too and I'm thinking of swapping the BSS Rhino squads for Tacs in DP to reach out a bit.

Like this:
Spoiler:

Castellan's

Celestine - 200

Tac Squad with Melta in Drop Pod - 115

Tac Squad with Melta in Drop Pod - 115

5 BSS with Melta/HF in Immo - 140

5 BSS with Melta/HF in Immo - 140

Dominions with 4 Melta in Repressor - 180

Dominions with 4 Melta in Repressor - 180

Dominions with 4 Melta in Repressor - 180

Coteaz - 100

Inquisitorial Henchman Band with 2 Acolytes with Plasma, 3 Acolytes, 2 Servitors with Plasma in Chimera with Psybolt - 140

1490


With 8 Troops, you have to expect 8/3 returns on average. So 2 extra squads, roughly. Average of 120 points extra. Not killer, but still nice.


Automatically Appended Next Post:
In a CAD, it'd probably be:

Celestine - 200
BSS with Melta/HF in Immo - 140
BSS with Melta/HF in Immo - 140
BSS with Melta/HF in Rhino - 120
Dom with 4 Melta in Immo - 165
Dom with 4 Melta in Repre - 180
Dom with 4 Melta in Repre - 180
Exorcist - 125
Exorcist - 125
Exorcist - 125


New Sisters of Battle Codex Tactica @ 2017/01/19 01:02:02


Post by: dracpanzer


Im not seeing your 8 troop choices. Does it allow you to bring back units from other slots?


New Sisters of Battle Codex Tactica @ 2017/01/19 01:07:54


Post by: pretre


 dracpanzer wrote:
Im not seeing your 8 troop choices. Does it allow you to bring back units from other slots?

4 Troops and 4 Transports.

As an exercise in silliness with Castellans, I present 'F you, I'm scoring and rising from the dead':

Celestine - 200
Tac Squad with Melta in Pod - 115
Tac Squad with Melta in Pod - 115
Tac Squad with Melta in Pod - 115
BSS with Melta/HF in Immolator - 140
BSS with Melta/HF in Immolator - 140
BSS with Melta/HF in Immolator - 140
BSS with Melta/HF in Immolator - 140
Coteaz - 100
Inquisitorial Henchman Band with 2 Acolytes with Plasma, 3 Acolytes, 2 Servitors with Plasma in Chimera with Psybolt - 140
Scouts in Storm - 95
Scouts with Rifles - 60

9 Regenning Squads and 8 Regenning Transports. Tons of obsec. No chance of actually killing anything.


New Sisters of Battle Codex Tactica @ 2017/01/19 01:19:41


Post by: dracpanzer


Do your transports get to regen without their girls buying it?

Seems awful silly.


New Sisters of Battle Codex Tactica @ 2017/01/19 01:26:03


Post by: GoonBandito


Think of like the squads calling for a replacement transport for their destroyed one. If that just so happens to turn up when the squad is dead, well... no-one said the Imperium was efficient!


New Sisters of Battle Codex Tactica @ 2017/01/19 01:29:32


Post by: pretre


 GoonBandito wrote:
Think of like the squads calling for a replacement transport for their destroyed one. If that just so happens to turn up when the squad is dead, well... no-one said the Imperium was efficient!

Exactly.


New Sisters of Battle Codex Tactica @ 2017/01/19 01:30:18


Post by: Drider


 dracpanzer wrote:
Do your transports get to regen without their girls buying it?

Seems awful silly.


Yes, Dedi transports are considered separate units to the unit buying them. The Dedi transport inherits the faction and unit FOC slot category of it's buying unit.

In short, if you have field a casttelans and have 4 troops with 4 dedi transports, the transports gain the troop type and will respawn on a 5+.

The squads and transports have have separate rolls, so you'd end up bringing squads back with out transports and bringing empty transports back.

I have to admit though, the idea of respawning drop pods is potentially very obnoxious. It's just a shame they wont be obsec.


New Sisters of Battle Codex Tactica @ 2017/01/19 02:05:28


Post by: Mavnas


Yeah, but look at the bright side, the respawned transports could show up at the same time as a different squad whose transport isn't coming back. Only question is if you can embark on the yurn you arrive.


New Sisters of Battle Codex Tactica @ 2017/01/19 02:08:06


Post by: dracpanzer


Whatever, 8 would probably net me two transports and no units within but thats my luck. I dont think I would bother if you have to bring Coteaz to get them ObjSec and henchman to make him legal for Pretre's 1500 pt event.

If you are willing to give up on Coteaz for ObjSec I might think better of it.


New Sisters of Battle Codex Tactica @ 2017/01/19 02:15:11


Post by: pretre


The event is heavily maelstrom. That's why I'm focusing on obsec.


New Sisters of Battle Codex Tactica @ 2017/03/19 18:13:43


Post by: Anpu-adom


 pretre wrote:


As an exercise in silliness with Castellans, I present 'F you, I'm scoring and rising from the dead':

Celestine - 200
Tac Squad with Melta in Pod - 115
Tac Squad with Melta in Pod - 115
Tac Squad with Melta in Pod - 115
BSS with Melta/HF in Immolator - 140
BSS with Melta/HF in Immolator - 140
BSS with Melta/HF in Immolator - 140
BSS with Melta/HF in Immolator - 140
Coteaz - 100
Inquisitorial Henchman Band with 2 Acolytes with Plasma, 3 Acolytes, 2 Servitors with Plasma in Chimera with Psybolt - 140
Scouts in Storm - 95
Scouts with Rifles - 60

9 Regenning Squads and 8 Regenning Transports. Tons of obsec. No chance of actually killing anything.


I think that it is fun.
I'm still having trouble wrapping my head around Celestine who is doing Mepheston's schtick better than Mepheston, I mean. She really doesn't need to join any units, does she?


New Sisters of Battle Codex Tactica @ 2017/01/19 03:40:08


Post by: pretre


Not really.

Also, I'm back to the drawing board for a couple of my lists. I forgot that since Celestine is ally of convenience with everyone except SOB, her Blessings don't work.


New Sisters of Battle Codex Tactica @ 2017/01/19 04:03:36


Post by: ERJAK


I would add a priest to make warlord in any of these detachments, master of ambush on the 3 domi squads plus whatever unit you put the priest with would be worth ease of slay the warlord and 25pts.


Automatically Appended Next Post:
 pretre wrote:
Not really.

Also, I'm back to the drawing board for a couple of my lists. I forgot that since Celestine is ally of convenience with everyone except SOB, her Blessings don't work.


For your event? because she's BB with armies of the imperium normally. She can even go into their CADs as the compulsory.


New Sisters of Battle Codex Tactica @ 2017/01/19 06:13:13


Post by: pretre


Yeah, the event has no BB.


New Sisters of Battle Codex Tactica @ 2017/01/19 08:27:37


Post by: Mavnas


 pretre wrote:
Yeah, the event has no BB.


Sounds like vile heresy spread by servants of the ruinous powers to divide the Imperium by me.


New Sisters of Battle Codex Tactica @ 2017/01/19 10:36:53


Post by: Waaaghpower


Aaugh. This isn't precisely on top, but I can't stand events that try to "Fix" 40k by putting arbitrary limitations on things that just end up breaking the rules as much as they fix them.


New Sisters of Battle Codex Tactica @ 2017/01/19 10:51:19


Post by: Mavnas


Some changes where rules are unclear are cool, but anything that tries to enforce purity of factions really just makes the strong/fleshed out codexes stronger at the expense of the smaller imperial factions.


New Sisters of Battle Codex Tactica @ 2017/01/19 11:02:05


Post by: Waaaghpower


Mavnas wrote:
Some changes where rules are unclear are cool, but anything that tries to enforce purity of factions really just makes the strong/fleshed out codexes stronger at the expense of the smaller imperial factions.

Not just faction changes. I'm ok with "No unbound lists", but rules limiting detachmentz just kuck certain armies in the teeth. You want to play Mechanicum? Congratulations, you're out of extra detachments before the game even begins. You want to use the Imperial Agents codex? Hah! Fat Chance.

Weakening bonus detachments just makes certain armies with internally OP abilities - Eldar and Tau - stronger. Weakening allies does the same thing. If you nerf Psykers, it makes psychic reliant armies weaker, while armies who don't need it - Tau - remain strong.

I suppose my biggest problem with most of the "balancing" rules is that they screw over Imperial players trying to make use of weaker forces, but just make Eldar and Tau stronger.


New Sisters of Battle Codex Tactica @ 2017/01/19 12:48:48


Post by: Mr Morden


I'm still having trouble wrapping my head around Celestine who is doing Mepheston's schtick better than Mepheston, I mean. She really doesn't need to join any units, does she?


Well he is just a Vampire Marine - she is a Living Saint.


New Sisters of Battle Codex Tactica @ 2017/01/19 14:08:51


Post by: Voldrak


1850 List - Castellans

Celestine
Coteaz
Canoness Verydian (warlord)
Ordo Hereticus Inquisitor - 3 servo skulls, liber heresius

Command Squad - Multi Melta x 4, Hospitalier

Battle sisters x 5 - Melta, Heavy Flamer and Immo
Battle sisters x 5 - Melta, Heavy Flamer and Immo
Battle sisters x 5 - Melta, Heavy Flamer and Rhino
Battle sisters x 5 - Melta, Heavy Flamer and Rhino

Dominions x 5 - Melta x 4, Repressor
Dominions x 5 - Melta x 4, Repressor

Exorcist
Exorcist

Grey knight C:IA formation

Interceptor x 5 - Daemonhammer (justicar), Incinerator


My goal is to dominate the mid field, where most objectives usually are.

Inquisitor, Coteaz and Verydian join the command squad. I get two rolls on the strategic table with them and can re-roll them. Hopefully being able to infiltrate a few units. If somehow I cannot infiltrate them I move them with a scout move (from the liber) and hopefully into cover.

Celestine and the interceptors run together.

I expect either of the above squad to draw a lot of firepower. With the ablative wounds from the inquisitor, feel no pain and cover it should be fairly resilient. As for Celestine and the interceptors, they will be a flexible moble threat.

The exorcists are there as bait. They usually draw in melta drop pods so if I position them far enough from each other, they could buy my midfield unit some respite.

The above actually comes to 1825 points so I could technically take another stand alone inquisitor for more wounds and another warlord trait. I am loving myself these 25 points 3 wounds warlord traits.