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Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 17:38:13


Post by: bu11etmagn3tt


 Redemption wrote:
Wasn't really a rumour, so much as just some guy thinking a blurry pic of someone's converted model hiding in the background could be something new.


That is the point, of this misinformation. On Sep 2nd 2013, on https://www.facebook.com/photo.php?fbid=163979473792829&set=a.123353091188801.1073741828.123306367860140&type=1&theater
all someone did was post this pic of WD (what issue was it? what year is it from 2012? or 2013?)..... and it took off from there....



Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 17:40:57


Post by: Redemption


It's the current WD (the one with the new Space Marines). On page 62-63, in the background, that army is in a display case.

It happens about every few months that someone sees some Tyranid gribbly in the background of some art, or sees someone's converted model, and thinks it is a hint of things to come.

So far, none of them have been right.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 17:46:42


Post by: c0j1r0


There was a photoshoot of this nids army on Warhammer World's fb page the other day. Faeit was speculating that this might be proof of Nidvember.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 17:53:34


Post by: Puscifer


 c0j1r0 wrote:
There was a photoshoot of this nids army on Warhammer World's fb page the other day. Faeit was speculating that this might be proof of Nidvember.


That was it.

When that army was put back in the cabinet, someone put a single Warrior in with each Gaunt swarm.

When someone pointed that out, they quickly changed the display. Like immediately the guy dropped everything and rearranged it.

Take from that what you will.

Back on topic... are these rumours all based on that photo of Jes Bickham's awesome Nid army and the missing Nid army from the photo?

Please don't say it is.


Automatically Appended Next Post:
Not that army though... the GW Leviathan one that was used for photoshoot.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 18:00:36


Post by: c0j1r0


Puscifer wrote:
 c0j1r0 wrote:
There was a photoshoot of this nids army on Warhammer World's fb page the other day. Faeit was speculating that this might be proof of Nidvember.


That was it.

When that army was put back in the cabinet, someone put a single Warrior in with each Gaunt swarm.

When someone pointed that out, they quickly changed the display. Like immediately the guy dropped everything and rearranged it.

Take from that what you will.



Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 18:19:57


Post by: Puscifer


 c0j1r0 wrote:
Puscifer wrote:
 c0j1r0 wrote:
There was a photoshoot of this nids army on Warhammer World's fb page the other day. Faeit was speculating that this might be proof of Nidvember.


That was it.

When that army was put back in the cabinet, someone put a single Warrior in with each Gaunt swarm.

When someone pointed that out, they quickly changed the display. Like immediately the guy dropped everything and rearranged it.

Take from that what you will.



Cheers dude... fear of penguins. Didn't need to see that.

(Don't ask).


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 19:11:34


Post by: c0j1r0


lol, my bad dude. You should put that in you signature of something to warn others.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2017/09/15 10:23:38


Post by: brassangel


 c0j1r0 wrote:
lol, my bad dude. You should put that in you signature of something to warn others.


I thought it was pretty funny, but then my kids watch all those Penguins of Madagascar shows.

Good call out on the army with a Warrior leading each squad, by the way. May not be for something in November though, if these January rumors hold true.

Maybe we will all be wrong, and GW goes completely against the grain and releases them in December.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 19:34:34


Post by: Puscifer


 brassangel wrote:
 c0j1r0 wrote:
lol, my bad dude. You should put that in you signature of something to warn others.


I thought it was pretty funny, but then my kids watch all those Penguins of Madagascar shows.

Good call out on the army with a Warrior leading each squad, by the way. May not be for something in November though, if these January rumors hold true.

Maybe we will all be wrong, and GW goes completely against the grain and releases them in December.


My entire family and gaggle of friends get me with it. No harm done.

I'm concerned over the fact that these rumours are all based off of a couple of pics that were mistaken to be of new nids or a new unit.

I'm hoping that they are soon and that these rumours are not spread by the mongers for rumormongerings sake just from a couple of pics.

I got a bad feeling about this.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 19:35:16


Post by: RiTides


Warriors leading squads of gaunts would be awesome, but that'd be a shaky rumor path if there ever was one (a guy saw a display and then they rearranged it! etc )

Still, it'd be sweet


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 19:44:04


Post by: Kroothawk


pretre wrote:You'll probably see supplements but no other 40k releases this year. That's my guess. I'll probably be eating my words if Nidvember happens though.

I keep this post bookmarked
OrlandotheTechnicoloured wrote:everybody was very sceptical of the newbie rumourer who said GW was going to sell a whole Ultramarines Chapter bundle

Not everybody, I believed the release list including this bundle from the start.
bu11etmagn3tt wrote:So there is a lot of Tyranid ramping up, and if it is ramping up now (Oct/Nov), why would it not come out in Nidvember?
Besides Nidvember sounds better than NIduary.

Well, then the Farsight book should have been released in Sept'ember

That said, my guess:
Either Tyranids or second part Dark Elves in November, and tyranids next 40k release January latest. Tending towards Nids in November.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 19:56:48


Post by: c0j1r0


 RiTides wrote:
Warriors leading squads of gaunts would be awesome, but that'd be a shaky rumor path if there ever was one (a guy saw a display and then they rearranged it! etc )

Still, it'd be sweet

Well, It's come up in rumors before, so...*shrugs*
I'd cool with that. Each brood would have built in Synapse.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 20:39:41


Post by: brassangel


All of the rumors weren't based on a few WD pics of an army. There were rumors first, and people tried to attach the pictures to existing rumors threads as "proof" of what was coming.

Kroothawk wrote:
pretre wrote:You'll probably see supplements but no other 40k releases this year. That's my guess. I'll probably be eating my words if Nidvember happens though.

I keep this post bookmarked
OrlandotheTechnicoloured wrote:everybody was very sceptical of the newbie rumourer who said GW was going to sell a whole Ultramarines Chapter bundle

Not everybody, I believed the release list including this bundle from the start.
bu11etmagn3tt wrote:So there is a lot of Tyranid ramping up, and if it is ramping up now (Oct/Nov), why would it not come out in Nidvember?
Besides Nidvember sounds better than NIduary.

Well, then the Farsight book should have been released in Sept'ember

That said, my guess:
Either Tyranids or second part Dark Elves in November, and tyranids next 40k release January latest. Tending towards Nids in November.


Pretty good points there. I certainly hope for November, but I wouldn't be broken up either way. I'd just like to see GW maintain a steady release clip for both systems. Even if that means splashes and/or just Supplements in between armies, that's okay. Keeping up the codex pace would be great, however, because that gives every army a chance to be seasoned and supplemented before the edition ends.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 20:54:37


Post by: bu11etmagn3tt


It's official! Just heard it from a reliable, secret, source!

Tyranids will be released when the new models come out!

There it is! Rest easy and cheers!


Tyranid Rumours (1st post updated with hive guard pic.) @ 4301/08/20 20:55:01


Post by: Bloodhorror


You know what i'd like?

Primes. Not just Warrior Primes. But Shrike Primes, Termagant Primes. Gargoyle Prime.

A Sergant we'd pay points for to let us either gain Brood Telepathy or a Reroll on our IB test. I think that'd be interesting.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 21:04:26


Post by: c0j1r0


 bu11etmagn3tt wrote:
It's official! Just heard it from a reliable, secret, source!

Tyranids will be released when the new models come out!

There it is! Rest easy and cheers!

lol, thank you. This is the news I've been waiting for.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 21:27:50


Post by: pretre


Yet more Natfka changes to schedule

via an Anonymous Source
Dark Elves
First Month
Advanced order/white dwarf from Sat 28th Sept. (so the studio can talk about them at UK GD)
On shelves Sat 5th Oct.
-most of the plastics already mentioned-

Second month
Advanced order/White dwarf from Sat 26th Oct.
On shelves Sat 2nd Nov.
-even more plastic crack Inc. Shadowblade plastic clampack by far the best model of range IMHO

Release Schedule
September - 1st Dark Elves Advanced Orders/ On the Shelf October 5th
October - 2nd Dark ElvesAdvanced Orders/ On the Shelf November 2nd
November - Desolation of Smaug and dark elf army box pre-orders/ Released December 7th
December: Tyranids Pre-Orders/ Released January 4th


Tyranid Rumours (1st post updated with hive guard pic.) @ 2021/03/13 02:02:00


Post by: brassangel


 Bloodhorror wrote:
You know what i'd like?

Primes. Not just Warrior Primes. But Shrike Primes, Termagant Primes. Gargoyle Prime.

A Sergant we'd pay points for to let us either gain Brood Telepathy or a Reroll on our IB test. I think that'd be interesting.


Then there'd really be no point in maintaining some sort of swarm coherency if every brood had access to a Synapse equivalent. I kind of enjoy that as a part of their overall strategy. Super strong when under Synapse; dicey when spread out.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 21:54:25


Post by: Bloodhorror


Yeah... That's a good point :(

I'd also like to see Gargoyles take Scything Talons.

I remember a while back converting a brood of 20 to have a pair each...

They looked Awesome...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 22:09:36


Post by: brassangel


 Bloodhorror wrote:
Yeah... That's a good point :(

I'd also like to see Gargoyles take Scything Talons.

I remember a while back converting a brood of 20 to have a pair each...

They looked Awesome...


I think that would be amazing if you could viably field an all CC list, including Gargoyles. I suppose the Gargoyles are new models though, so perhaps grabbing some scytals from Hormagaunts?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 22:42:01


Post by: RiTides


 pretre wrote:
Yet more Natfka changes to schedule

via an Anonymous Source
Dark Elves
First Month
Advanced order/white dwarf from Sat 28th Sept. (so the studio can talk about them at UK GD)
On shelves Sat 5th Oct.
-most of the plastics already mentioned-

Second month
Advanced order/White dwarf from Sat 26th Oct.
On shelves Sat 2nd Nov.
-even more plastic crack Inc. Shadowblade plastic clampack by far the best model of range IMHO

Release Schedule
September - 1st Dark Elves Advanced Orders/ On the Shelf October 5th
October - 2nd Dark ElvesAdvanced Orders/ On the Shelf November 2nd
November - Desolation of Smaug and dark elf army box pre-orders/ Released December 7th
December: Tyranids Pre-Orders/ Released January 4th

Well, either way works for me . Thanks for copying that over. DE release sounds epic, shame they're my least favorite fantasy army


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 22:45:01


Post by: Rotary


I've been working on a swarmlord and guard for sometime, i really hope the new codex doesnt gimp him like stated. The army wide hit if he dies would make him less useful to me.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/20 22:51:29


Post by: Davor


 pretre wrote:
Yet more Natfka changes to schedule

via an Anonymous Source
Dark Elves
First Month
Advanced order/white dwarf from Sat 28th Sept. (so the studio can talk about them at UK GD)
On shelves Sat 5th Oct.
-most of the plastics already mentioned-

Second month
Advanced order/White dwarf from Sat 26th Oct.
On shelves Sat 2nd Nov.
-even more plastic crack Inc. Shadowblade plastic clampack by far the best model of range IMHO

Release Schedule
September - 1st Dark Elves Advanced Orders/ On the Shelf October 5th
October - 2nd Dark ElvesAdvanced Orders/ On the Shelf November 2nd
November - Desolation of Smaug and dark elf army box pre-orders/ Released December 7th
December: Tyranids Pre-Orders/ Released January 4th


Now that sounds plausible. So will that mean that November, will be the least selling month for GW?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 01:31:25


Post by: brassangel


 Rotary wrote:
I've been working on a swarmlord and guard for sometime, i really hope the new codex doesnt gimp him like stated. The army wide hit if he dies would make him less useful to me.


If those rumors are at all true, it also looks like he'll get some monster stats to compensate. It makes sense that his death would impact all other creatures on the battlefield connected via Synapse.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 00:45:56


Post by: Janthkin


 brassangel wrote:
It makes sense that his death would impact all other creatures on the battlefield connected via Synapse.
Not really. He's just biomass, like everything else - expendable & recyclable. So long as there is still synapse coverage, the Hive Mind really shouldn't care.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 00:54:19


Post by: Bloodhorror


Unless his death causes such a massive synaptic backlash that a lot of other stuff just crumbles under it.

If that rumor is true, hopefully it will just be stuff that WAS in his Synapse bubble unless it is in another things synapse bubble.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 00:58:39


Post by: brassangel


 Janthkin wrote:
 brassangel wrote:
It makes sense that his death would impact all other creatures on the battlefield connected via Synapse.
Not really. He's just biomass, like everything else - expendable & recyclable. So long as there is still synapse coverage, the Hive Mind really shouldn't care.


The fluff describes the Swarmlord as a pretty pivotal piece of the Hive Mind's representation on the field. He's the pinnacle of it on the ground, from the sounds of things - short of perhaps, a Dominatrix. The Hive Mind delegates by dividing it's psychic connection among the various "managers".

Yes, he's recyclable, but his presence is powerful. Like the Tervigon, his powerful psychic connection affects the minds of the lesser bugs. There should really be a psychic backlash across the board; friend or foe.

What I DON'T want is to have every brood capable of buying a Hive Node. Then the entire Synapse rule may as well not exist. Tyranids shouldn't function like the other armies with sergeants. The central Synapse points and the connected swarm mentality is a part of what makes them unique. It's as much a tactical strength as it can be a risk if managed improperly.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 05:35:11


Post by: Hive Fleet Lazarus


This may be nothing but I found it interesting. In the new imperial armour apoc book, they reprinted the malanthrope. It has a list of wargear, all stared to a little note at the bottom that says see codex:tyranids. the things listed are toxic misama, toxin sacs, bonded exoskeleton, regeneration, synapse creature and prey adaptation. The last one I don't remember seeing in the current codex, as its a specific rule for the malanthrope. Could FW have seen the new nid codex and the new rule is going to be in it, or most likely a misprint?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 07:05:01


Post by: Souleater


Could the mods update the title of this thread, please?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 07:34:22


Post by: Gutsnagga


 Souleater wrote:
Could the mods update the title of this thread, please?


Yes please. I keep checking to see if something new is up, because there's no date attached


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 08:20:06


Post by: Kroothawk


On second thought:
Why are there leaked pics and complete release lists of the complete Dark Elf release, when half of it is in November? Most leaks are from WD pics, and WD October wouldn't reveal November releases.
So I count on Tyranids in November.
 Souleater wrote:
Could the mods update the title of this thread, please?

Actually the first post is constantly updated, just not with off topic release schedule posts that sound too dubious.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 08:31:15


Post by: OrlandotheTechnicoloured


I don't know

since 40K radio has a source that slipped them an early codex copy there are clearly non-WD leaks too

not impossible somebody within GW is slipping out photos & release lists




Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 09:57:13


Post by: Puscifer


 Kroothawk wrote:
On second thought:
Why are there leaked pics and complete release lists of the complete Dark Elf release, when half of it is in November? Most leaks are from WD pics, and WD October wouldn't reveal November releases.
So I count on Tyranids in November.


THIS!!!

This just cements the fact that GW do not spread the releases out anymore.

DE are getting something in the region of seven boxes and a handful of clamshells, right?

Tau got MORE than this on their release and didn't have a release split.

Riptide.
XV8 reissue.
Flyer.
Battleforce.
Pathfinders.
Broadside.
Crisis Commander.
Farsight.
Hammerhead/Skyray reissue.

Fire Warrior Commander.
That Nintendo guy - Miyamoto?
The Tank Commander.
And I think an Ethereal.

Sorry Tim(?) but that rumour seems false.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 10:22:51


Post by: Guyver 3


Very false to me, why would gw have a double month on a not very popular army when spacemarines that out sell every other thing gw sell only get 1 month.
Wfb is really not as popular as fantasy players believe it is!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 10:52:11


Post by: OrlandotheTechnicoloured


Logistically (ie getting the stock to the stores) and in terms of potential buyers having cash available the might feel doing a double month reveal is the right way to go

especially with UK gamesday where they'll want to have a big reveal (who knows they might even reveal the 2nd lot a month in advance)

Yes WFB is not as popular, but it does still sell a lot making them stacks of money and the Dark Elves really are in need of a major re-vamp

a guaranteed double month ? no

but it's certainly plausible

(they've not done it before, but they've done a whole raft of new things in the last 12 months from very rapid codex releases, eBooks, codex supplements, lots of new video deals and killing the specialist games range)


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 11:03:30


Post by: Souleater


 Kroothawk wrote:

 Souleater wrote:
Could the mods update the title of this thread, please?

Actually the first post is constantly updated, just not with off topic release schedule posts that sound too dubious.


With respect, there was quite a gap between 28th August and 19th September. Putting the date of the latest update into the title would help folks.

Notwithstanding that, I am very grateful for your collation of information.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 13:25:45


Post by: Looky Likey


Wasn't a lot of the Marine sprues stamped with a 2012 copyright date? Meaning that a lot of the work for that release was done last year so its possible GW have a lot of new plastic presses already made and more importantly already paid for?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/21 16:40:02


Post by: MajorWesJanson


Tau got a lot of boxes, but not nearly as many new molds. XV-8, Skyray/Hammerhead, Battleforce were all re-boxings, and the Commander and Farsight were finecast.

Dark Elves are rumored to be 7 new plastic boxes, in addition to any reboxes. Given the supply issues with Tau and Eldar, and the fact that combined Marines and Dark Elves would have 12 new molds between them, I can see that eating up 3 months worth of production time.

As for pics of all the new units, if they have the kit designed and photographed, they are OK, just show off the pictures and say "these 4 kits this month, these others coming next month!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/02/21 17:36:33


Post by: DufenDorgen


 MajorWesJanson wrote:
Tau got a lot of boxes, but not nearly as many new molds. XV-8, Skyray/Hammerhead, Battleforce were all re-boxings, and the Commander and Farsight were finecast.

Dark Elves are rumored to be 7 new plastic boxes, in addition to any reboxes. Given the supply issues with Tau and Eldar, and the fact that combined Marines and Dark Elves would have 12 new molds between them, I can see that eating up 3 months worth of production time.

As for pics of all the new units, if they have the kit designed and photographed, they are OK, just show off the pictures and say "these 4 kits this month, these others coming next month!
The commander and far-sight were both new models. As far as new models they got:
Commander,
Farsight,
Riptide,
Flyer,
Broadside,
Pathfinders,
Darkstrider,
Longstrike,
Fireblade,
Farsight enclave shoulder pads.

And others into finecast, all of that was at release too.




Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/22 01:12:26


Post by: MajorWesJanson


DufenDorgen wrote:
 MajorWesJanson wrote:
Tau got a lot of boxes, but not nearly as many new molds. XV-8, Skyray/Hammerhead, Battleforce were all re-boxings, and the Commander and Farsight were finecast.

Dark Elves are rumored to be 7 new plastic boxes, in addition to any reboxes. Given the supply issues with Tau and Eldar, and the fact that combined Marines and Dark Elves would have 12 new molds between them, I can see that eating up 3 months worth of production time.

As for pics of all the new units, if they have the kit designed and photographed, they are OK, just show off the pictures and say "these 4 kits this month, these others coming next month!
The commander and far-sight were both new models. As far as new models they got:
Commander,
Farsight,
Riptide,
Flyer,
Broadside,
Pathfinders,
Darkstrider,
Longstrike,
Fireblade,
Farsight enclave shoulder pads.

And others into finecast, all of that was at release too.




Yes, but the point is not about the number of unique sculpts, but the number of unique molds for plastic kits, which are far larger investments and do have a monthly "sprue budget" of how many they can produce.
Tau had the:
riptide- 2 tank sprues
Flier- 2 tank Sprues
Broadside- IIRC single 2 frame infantry sprue
Pathfinders- IIRC single 3 frame infantry sprue.
6 unique sprues total.

Cadre Fireblade was a mini-sprue character, which barring Marines seem to have 1-2 per release.

Commander, Farsight, Darkstrider, Longstrike, and the Farsight pads are all finecast, which are separate from the plastic production.

Space Marines had:
Centurions- Looks like a single 3 frame infantry sprue
Hunter/Stalker- 1 tank sprue plus existing Rhino parts
Tac Squad- 3 frame infantry sprue
Sternguard Squad- 2 frame Infantry Sprue
Vanguard Squad- 2 frame Infantry sprue.

5 unique sprues

3 plastic mini-sprue characters

No finecast.


Going by the rumors, and precedent for fantasy kits,
Monster and Chariot will be 2 large sprues each.
Infantry will be 2-3 frame single sprue kits.

Rough guess puts that at 9+ unique sprues for the release, plus any mini-sprues and any finecast which are separate.




How did we get on this debate in the Nid thread again?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/22 02:52:24


Post by: brassangel


 MajorWesJanson wrote:
DufenDorgen wrote:
 MajorWesJanson wrote:
Tau got a lot of boxes, but not nearly as many new molds. XV-8, Skyray/Hammerhead, Battleforce were all re-boxings, and the Commander and Farsight were finecast.

Dark Elves are rumored to be 7 new plastic boxes, in addition to any reboxes. Given the supply issues with Tau and Eldar, and the fact that combined Marines and Dark Elves would have 12 new molds between them, I can see that eating up 3 months worth of production time.

As for pics of all the new units, if they have the kit designed and photographed, they are OK, just show off the pictures and say "these 4 kits this month, these others coming next month!
The commander and far-sight were both new models. As far as new models they got:
Commander,
Farsight,
Riptide,
Flyer,
Broadside,
Pathfinders,
Darkstrider,
Longstrike,
Fireblade,
Farsight enclave shoulder pads.

And others into finecast, all of that was at release too.




Yes, but the point is not about the number of unique sculpts, but the number of unique molds for plastic kits, which are far larger investments and do have a monthly "sprue budget" of how many they can produce.
Tau had the:
riptide- 2 tank sprues
Flier- 2 tank Sprues
Broadside- IIRC single 2 frame infantry sprue
Pathfinders- IIRC single 3 frame infantry sprue.
6 unique sprues total.

Cadre Fireblade was a mini-sprue character, which barring Marines seem to have 1-2 per release.

Commander, Farsight, Darkstrider, Longstrike, and the Farsight pads are all finecast, which are separate from the plastic production.

Space Marines had:
Centurions- Looks like a single 3 frame infantry sprue
Hunter/Stalker- 1 tank sprue plus existing Rhino parts
Tac Squad- 3 frame infantry sprue
Sternguard Squad- 2 frame Infantry Sprue
Vanguard Squad- 2 frame Infantry sprue.

5 unique sprues

3 plastic mini-sprue characters

No finecast.


Going by the rumors, and precedent for fantasy kits,
Monster and Chariot will be 2 large sprues each.
Infantry will be 2-3 frame single sprue kits.

Rough guess puts that at 9+ unique sprues for the release, plus any mini-sprues and any finecast which are separate.




How did we get on this debate in the Nid thread again?


Because the rumor of Dark Elves eating up two months is a part of what originally pushed the rumored Tyranid release into January.

That, and we haven't had much else concerning Tyranids to talk about. Some bits about a Warzone or Ultramarines Supplement came out today.

EDIT: Pushed the discussion back, not the release itself.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/23 04:00:38


Post by: brassangel


Newest rumors seem to have brought back the mystery box (Inquisitor) game, and further confirm Tyranids coming in January.

Sad faces? Happy faces? I guess it means 40k will technically still receive something in November.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/23 06:40:50


Post by: Clang


40K Inquisitor? Interesting if it comes with Really Cool scenery perhaps, but as a standalone game it's not something I'd spend money on.

I really was hoping for Nidvember, or even Orkvember :(


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/11 12:20:32


Post by: -Loki-


A standalone Inquisitor game would be great, because it'll give me another month to build some Infinity terrain and save for the Tyranid release.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/23 15:11:29


Post by: brassangel


This isn't bad news, really. It was interesting to watch the November vs. January release jockeying for position. November made a strong push late, but seems to have been cut out from underneath with this last batch of rumors.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/23 15:19:51


Post by: The Shadow


Awww.....


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/23 15:39:37


Post by: Dakkafang Dreggrim


Ummmm, they forget about Orks ???!!!! WTF LOL

Frustrating that they are re doing newer codexs first.

I dont want to wait till mid 2014 for a new ork book. =(


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/23 16:11:18


Post by: Harriticus


Saw the "Trailer" up for Dark Elves on GW"s website, thought it was about Tyranids initially.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/23 16:59:31


Post by: brassangel


 Dakkafang Dreggrim wrote:
Ummmm, they forget about Orks ???!!!! WTF LOL

Frustrating that they are re doing newer codexs first.

I dont want to wait till mid 2014 for a new ork book. =(


Do you really think they "forgot" about them? Like, GW sat in a room and started working on codices and went, "Oh crap! We forgot about the Orks? Oh well...let's just do them later."

They have FO entries without models, and some kits which are absurdly old. I imagine they will get a slightly bigger release if all of that is to be filled, plus new models. If current rumors hold true, you may be waiting until May, I suppose. Hardly that long considering how fast time seems to go when following a GW release calendar anymore.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/23 17:11:08


Post by: Dakkafang Dreggrim


 brassangel wrote:
 Dakkafang Dreggrim wrote:
Ummmm, they forget about Orks ???!!!! WTF LOL

Frustrating that they are re doing newer codexs first.

I dont want to wait till mid 2014 for a new ork book. =(


Do you really think they "forgot" about them? Like, GW sat in a room and started working on codices and went, "Oh crap! We forgot about the Orks? Oh well...let's just do them later."

They have FO entries without models, and some kits which are absurdly old. I imagine they will get a slightly bigger release if all of that is to be filled, plus new models. If current rumors hold true, you may be waiting until May, I suppose. Hardly that long considering how fast time seems to go when following a GW release calendar anymore.


And thats my point. Newer armies with newer models getting new stuff first.



Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/23 19:09:19


Post by: OrlandotheTechnicoloured


well if you're speculating that they have loads needing replaced including vehicals they're going to need one of the brand new double months

so it makes sense that they're going to have to be next year, there's just not time for them this year (they had to make space for something from fantasy after all)


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/23 22:29:52


Post by: Puscifer


One thing I've heard on the grapevine this evening (add salt if necessary) is that the mutable genus stuff is making a comeback.

This was in 3rd ed and from it, you could make obscene Nid units from a select few mutable unit types like Tyrants, Carnifex, Warriors and Gaunts.

The rules are to be expanded for every unit choice and from there you can make an army with a great deal of customisation.

You want a Carnifex to have a 2+ sv... totally possible.
You want a unit of warriors to each have a Venom Cannon... yup, you can now.

Each Tyranid modelling option will once again have a rule attached to it and the points to add these options are in the unit entries and not in some shady corner of the codex.

Like Tusks for Carnifex and a biomorph that boosts a models ranged abilities.

I'm not sure if my source is being as credible as usual as he knows I'm collecting this army and it sounds waaaay too good to be true.

So take this as you will.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/23 23:04:58


Post by: brassangel


 Dakkafang Dreggrim wrote:
 brassangel wrote:
 Dakkafang Dreggrim wrote:
Ummmm, they forget about Orks ???!!!! WTF LOL

Frustrating that they are re doing newer codexs first.

I dont want to wait till mid 2014 for a new ork book. =(


Do you really think they "forgot" about them? Like, GW sat in a room and started working on codices and went, "Oh crap! We forgot about the Orks? Oh well...let's just do them later."

They have FO entries without models, and some kits which are absurdly old. I imagine they will get a slightly bigger release if all of that is to be filled, plus new models. If current rumors hold true, you may be waiting until May, I suppose. Hardly that long considering how fast time seems to go when following a GW release calendar anymore.


And thats my point. Newer armies with newer models getting new stuff first.



It's armies that didn't really need a ton of work getting the business first. Some of the old models in those armies will likely come with appropriate supplements later on.

Orks have a lot of both, and will likely have quite a few Supplements for Klans. Furthermore, it's possible GW wants their release to coincide with some sort of Apocalypse Warzone, and/or an army they are notorious for fighting against. Maybe an IG supplement, or a particular Marine chapter supplement. Whatever the case, if it's anything like the other 6th ed books, it will be awesome.

For all we know, they are having sculpting issues, CAD issues, and/or rules design issues. It's not just about tweaking existing rules. If you haven't noticed, every army also gets something new. I just feel Orks have a lot that needs to be done, are probably already in the works, but will take a little extra time. It's all good if it's done correctly.

ON TOPIC: I'm interested to know if Kroothawk still thinks Tyranids are coming in November. Not to heckle him, but because I was really hopeful for a November release.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 00:21:03


Post by: Puscifer


I don't think Kroot agrees with the January release.

I for one agree with him... to a point.

Thing is, there are so many rumours flying around.

The 40k skirmish game and the alleged two month release plan for Dark Elves throws everything into question.

I've heard rumours personally that say Nids November and others say Nids January. I've also heard about the skirmish game, but the only place that I've heard about the double DE release is online.

My educated guess is that there is no double DE release and that the skirmish game "could" be November. But my Spider sense is telling me that GW won't release a skirmish game so close to Hobbit.

I'm going with Nidvember.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 00:43:03


Post by: Eldercaveman


I'm going to convince my self of a January release, so if nidvember does happen, its a cheeky end of the year bonus.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 00:53:47


Post by: catharsix


I would also love this to be true, but my gut tells me it's unlikely. Mainly just because it would probably end up giving Nid players some options that would be overpowering. Making a "build-your-own" kinda rules thing would just probably leave open too many options that could be combined in broken ways. I think it's just the nature of a system with as many variables as 40K.

That said, if they threw it in and it wasn't all that powerful (even weak) I'd still be happy, as it'd give a great excuse for some really intense conversions. I could care less about getting destroyed in a battle if my bugs looked cool as heck doing it

I guess we'll see soon(ish) enough?

-C6

Puscifer wrote:
One thing I've heard on the grapevine this evening (add salt if necessary) is that the mutable genus stuff is making a comeback.

This was in 3rd ed and from it, you could make obscene Nid units from a select few mutable unit types like Tyrants, Carnifex, Warriors and Gaunts.

The rules are to be expanded for every unit choice and from there you can make an army with a great deal of customisation.

You want a Carnifex to have a 2+ sv... totally possible.
You want a unit of warriors to each have a Venom Cannon... yup, you can now.

Each Tyranid modelling option will once again have a rule attached to it and the points to add these options are in the unit entries and not in some shady corner of the codex.

Like Tusks for Carnifex and a biomorph that boosts a models ranged abilities.

I'm not sure if my source is being as credible as usual as he knows I'm collecting this army and it sounds waaaay too good to be true.

So take this as you will.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 00:59:27


Post by: Puscifer


I want to believe it too.

It's characterful, but it screams to me that it's the opposite of the direction that GW are taking with 40k.

There is no random. No "cinematics", which for someone who works in the film industry, believes that GW has no clue how to be cinematic. By definition or execution.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 01:10:58


Post by: brassangel


I think Dark Elves will be October. The Inquisition thing will drop in November as the "holiday buy" and to give the Dark Elves some breathing room. The Hobbit will come in December alongside it's respective movie.

I expect Tyranids in January, but hope we are pleasantly surprised with something before.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 01:24:47


Post by: rigeld2


Maybe codex in November and models in January?

Meh, doubt that.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 01:50:13


Post by: Puscifer


 brassangel wrote:
I think Dark Elves will be October. The Inquisition thing will drop in November as the "holiday buy" and to give the Dark Elves some breathing room. The Hobbit will come in December alongside it's respective movie.

I expect Tyranids in January, but hope we are pleasantly surprised with something before.


I'm getting to that point... but there are so many conflicting rumors.

Only thing I can say though is GW have NEVER released two games in consecutive months. If I recall, there may also be something stated in the contract with New Line on the Hobbit too.

It just wouldn't make sense to release two games in 30ish days. It becomes difficult to support and doesn't give a single game to focus on and become the centre of attention.

Oooooo... Hobbit is out again... Nah, little Jimmy is still playing 40k skirmish cuz its 40k.

GW will be wanting to avoid this like the plague as the Hobbit contract is worth a fethton of money.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 02:36:09


Post by: brassangel


Puscifer wrote:
 brassangel wrote:
I think Dark Elves will be October. The Inquisition thing will drop in November as the "holiday buy" and to give the Dark Elves some breathing room. The Hobbit will come in December alongside it's respective movie.

I expect Tyranids in January, but hope we are pleasantly surprised with something before.


I'm getting to that point... but there are so many conflicting rumors.

Only thing I can say though is GW have NEVER released two games in consecutive months. If I recall, there may also be something stated in the contract with New Line on the Hobbit too.

It just wouldn't make sense to release two games in 30ish days. It becomes difficult to support and doesn't give a single game to focus on and become the centre of attention.

Oooooo... Hobbit is out again... Nah, little Jimmy is still playing 40k skirmish cuz its 40k.

GW will be wanting to avoid this like the plague as the Hobbit contract is worth a fethton of money.


Interesting point. Then again, GW has done a lot of things they normally never do:

-release a codex every other month; army books on the months in between
-write most of the books for an edition at the same time, with each author overseeing every project for (relative) balance within the edition
-ensure every entry of the FO has a model


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 04:29:14


Post by: timd


Puscifer wrote:


There is no random. No "cinematics", which for someone who works in the film industry, believes that GW has no clue how to be cinematic. By definition or execution.


Would love to hear you expand on this subject, perhaps in its own thread...

T


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 04:37:41


Post by: Puscifer


timd wrote:
Puscifer wrote:


There is no random. No "cinematics", which for someone who works in the film industry, believes that GW has no clue how to be cinematic. By definition or execution.


Would love to hear you expand on this subject, perhaps in its own thread...

T


I could rant on for pages on this subject.

ATM, I'm overwhelmed with moving house, writing my current script and keeping to deadline on a graphic novel.

It is something I have been asked to do before and I am very interested in writing an article and getting other opinions.

Maybe something I'll have a crack at when I'm less busy.


Automatically Appended Next Post:
 brassangel wrote:
Puscifer wrote:
 brassangel wrote:
I think Dark Elves will be October. The Inquisition thing will drop in November as the "holiday buy" and to give the Dark Elves some breathing room. The Hobbit will come in December alongside it's respective movie.

I expect Tyranids in January, but hope we are pleasantly surprised with something before.


I'm getting to that point... but there are so many conflicting rumors.

Only thing I can say though is GW have NEVER released two games in consecutive months. If I recall, there may also be something stated in the contract with New Line on the Hobbit too.

It just wouldn't make sense to release two games in 30ish days. It becomes difficult to support and doesn't give a single game to focus on and become the centre of attention.

Oooooo... Hobbit is out again... Nah, little Jimmy is still playing 40k skirmish cuz its 40k.

GW will be wanting to avoid this like the plague as the Hobbit contract is worth a fethton of money.


Interesting point. Then again, GW has done a lot of things they normally never do:

-release a codex every other month; army books on the months in between
-write most of the books for an edition at the same time, with each author overseeing every project for (relative) balance within the edition
-ensure every entry of the FO has a model


The codex release schedule has been both brilliant and insane. From a marketing and sales standpoint, it's a brilliant strategy by GW.

The dead opposite can be said about releasing two games in a thirty day period. It could be very bad for business, as already hardly anyone plays The Hobbit. Releasing the skirmish game this close to the release of it will just mean GW will lose even more money on it and that is something they can ill-afford to do with anything, but especially with the LOTR license.

But as with everything, we shall have to wait and see.


Automatically Appended Next Post:
Anywho... Back on topic...

Does anyone else think that the new Nids are going to be drastically powered up from 4th and 5th ed?

I still have a gut feeling that the book could go all OP and throw a huge curve ball to the way the top armies play.

Any news on who is writing the Dex?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 04:55:45


Post by: Tyran


Puscifer wrote:
timd wrote:
Puscifer wrote:


There is no random. No "cinematics", which for someone who works in the film industry, believes that GW has no clue how to be cinematic. By definition or execution.


Would love to hear you expand on this subject, perhaps in its own thread...

T


I could rant on for pages on this subject.

ATM, I'm overwhelmed with moving house, writing my current script and keeping to deadline on a graphic novel.

It is something I have been asked to do before and I am very interested in writing an article and getting other opinions.

Maybe something I'll have a crack at when I'm less busy.


Automatically Appended Next Post:
 brassangel wrote:
Puscifer wrote:
 brassangel wrote:
I think Dark Elves will be October. The Inquisition thing will drop in November as the "holiday buy" and to give the Dark Elves some breathing room. The Hobbit will come in December alongside it's respective movie.

I expect Tyranids in January, but hope we are pleasantly surprised with something before.


I'm getting to that point... but there are so many conflicting rumors.

Only thing I can say though is GW have NEVER released two games in consecutive months. If I recall, there may also be something stated in the contract with New Line on the Hobbit too.

It just wouldn't make sense to release two games in 30ish days. It becomes difficult to support and doesn't give a single game to focus on and become the centre of attention.

Oooooo... Hobbit is out again... Nah, little Jimmy is still playing 40k skirmish cuz its 40k.

GW will be wanting to avoid this like the plague as the Hobbit contract is worth a fethton of money.


Interesting point. Then again, GW has done a lot of things they normally never do:

-release a codex every other month; army books on the months in between
-write most of the books for an edition at the same time, with each author overseeing every project for (relative) balance within the edition
-ensure every entry of the FO has a model


The codex release schedule has been both brilliant and insane. From a marketing and sales standpoint, it's a brilliant strategy by GW.

The dead opposite can be said about releasing two games in a thirty day period. It could be very bad for business, as already hardly anyone plays The Hobbit. Releasing the skirmish game this close to the release of it will just mean GW will lose even more money on it and that is something they can ill-afford to do with anything, but especially with the LOTR license.

But as with everything, we shall have to wait and see.


Automatically Appended Next Post:
Anywho... Back on topic...

Does anyone else think that the new Nids are going to be drastically powered up from 4th and 5th ed?

I still have a gut feeling that the book could go all OP and throw a huge curve ball to the way the top armies play.

Any news on who is writing the Dex?


As long as we can win vs Tau, Taudar, Wave Serpent Spam and similar things then I will be happy.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 05:02:31


Post by: SBG


I don't care if the codex is strong, weak or average. All I want is a fully customizable army, like the 3-4th ed codexes, perhaps with a flavour of the 5th Space Wolves codex customization options. That would keep me happy.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 05:04:42


Post by: Puscifer


SBG wrote:
I don't care if the codex is strong, weak or average. All I want is a fully customizable army, like the 3-4th ed codexes, perhaps with a flavour of the 5th Space Wolves codex customization options. That would keep me happy.


Same here.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 06:26:20


Post by: DufenDorgen


Puscifer wrote:
timd wrote:
Puscifer wrote:


There is no random. No "cinematics", which for someone who works in the film industry, believes that GW has no clue how to be cinematic. By definition or execution.


Would love to hear you expand on this subject, perhaps in its own thread...

T


I could rant on for pages on this subject.

ATM, I'm overwhelmed with moving house, writing my current script and keeping to deadline on a graphic novel.

It is something I have been asked to do before and I am very interested in writing an article and getting other opinions.

Maybe something I'll have a crack at when I'm less busy.


Automatically Appended Next Post:
 brassangel wrote:
Puscifer wrote:
 brassangel wrote:
I think Dark Elves will be October. The Inquisition thing will drop in November as the "holiday buy" and to give the Dark Elves some breathing room. The Hobbit will come in December alongside it's respective movie.

I expect Tyranids in January, but hope we are pleasantly surprised with something before.


I'm getting to that point... but there are so many conflicting rumors.

Only thing I can say though is GW have NEVER released two games in consecutive months. If I recall, there may also be something stated in the contract with New Line on the Hobbit too.

It just wouldn't make sense to release two games in 30ish days. It becomes difficult to support and doesn't give a single game to focus on and become the centre of attention.

Oooooo... Hobbit is out again... Nah, little Jimmy is still playing 40k skirmish cuz its 40k.

GW will be wanting to avoid this like the plague as the Hobbit contract is worth a fethton of money.


Interesting point. Then again, GW has done a lot of things they normally never do:

-release a codex every other month; army books on the months in between
-write most of the books for an edition at the same time, with each author overseeing every project for (relative) balance within the edition
-ensure every entry of the FO has a model


The codex release schedule has been both brilliant and insane. From a marketing and sales standpoint, it's a brilliant strategy by GW.

The dead opposite can be said about releasing two games in a thirty day period. It could be very bad for business, as already hardly anyone plays The Hobbit. Releasing the skirmish game this close to the release of it will just mean GW will lose even more money on it and that is something they can ill-afford to do with anything, but especially with the LOTR license.

But as with everything, we shall have to wait and see.


Automatically Appended Next Post:
Anywho... Back on topic...

Does anyone else think that the new Nids are going to be drastically powered up from 4th and 5th ed?

I still have a gut feeling that the book could go all OP and throw a huge curve ball to the way the top armies play.

Any news on who is writing the Dex?
I think they will be OP. They can't ally so to counterbalance I think they will make them pretty damn good. Who ever writes it will have that in the back of their head and that a lot of units need to get way better or drop way down to be viable. So they will be like "12 points a model, no 10 points a model" and gak like that will slip through the cracks, they need to do such an overhaul with them that more stuff will slip through weather it be for the better or worse.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 07:11:19


Post by: brassangel


Puscifer wrote:
timd wrote:
Puscifer wrote:


There is no random. No "cinematics", which for someone who works in the film industry, believes that GW has no clue how to be cinematic. By definition or execution.


Would love to hear you expand on this subject, perhaps in its own thread...

T


I could rant on for pages on this subject.

ATM, I'm overwhelmed with moving house, writing my current script and keeping to deadline on a graphic novel.

It is something I have been asked to do before and I am very interested in writing an article and getting other opinions.

Maybe something I'll have a crack at when I'm less busy.


Automatically Appended Next Post:
 brassangel wrote:
Puscifer wrote:
 brassangel wrote:
I think Dark Elves will be October. The Inquisition thing will drop in November as the "holiday buy" and to give the Dark Elves some breathing room. The Hobbit will come in December alongside it's respective movie.

I expect Tyranids in January, but hope we are pleasantly surprised with something before.


I'm getting to that point... but there are so many conflicting rumors.

Only thing I can say though is GW have NEVER released two games in consecutive months. If I recall, there may also be something stated in the contract with New Line on the Hobbit too.

It just wouldn't make sense to release two games in 30ish days. It becomes difficult to support and doesn't give a single game to focus on and become the centre of attention.

Oooooo... Hobbit is out again... Nah, little Jimmy is still playing 40k skirmish cuz its 40k.

GW will be wanting to avoid this like the plague as the Hobbit contract is worth a fethton of money.


Interesting point. Then again, GW has done a lot of things they normally never do:

-release a codex every other month; army books on the months in between
-write most of the books for an edition at the same time, with each author overseeing every project for (relative) balance within the edition
-ensure every entry of the FO has a model


The codex release schedule has been both brilliant and insane. From a marketing and sales standpoint, it's a brilliant strategy by GW.

The dead opposite can be said about releasing two games in a thirty day period. It could be very bad for business, as already hardly anyone plays The Hobbit. Releasing the skirmish game this close to the release of it will just mean GW will lose even more money on it and that is something they can ill-afford to do with anything, but especially with the LOTR license.

But as with everything, we shall have to wait and see.


Automatically Appended Next Post:
Anywho... Back on topic...

Does anyone else think that the new Nids are going to be drastically powered up from 4th and 5th ed?

I still have a gut feeling that the book could go all OP and throw a huge curve ball to the way the top armies play.

Any news on who is writing the Dex?


SBG wrote:I don't care if the codex is strong, weak or average. All I want is a fully customizable army, like the 3-4th ed codexes, perhaps with a flavour of the 5th Space Wolves codex customization options. That would keep me happy.


First of all, 3rd ed wasn't really a good codex. It was a mess. You didn't have styles of play, just a bunch of random bugs with poorly modeled biomorphs. "Look, I put stupid huge claws on my Warriors so he looks awful on the table top!" The Hive Node thing was a bad idea also; I don't want Sergeants like Space Marines have. I want Tyranids to rely on the whole swarm as a part of their cohesion.

4th edition certainly wasn't pliable. You played 5-6 Carnifexes and the rest didn't matter.

I want a variety of styles; I want strong, but not broken. In other words, I want a typical 6th edition codex, compensating for the lack of Allies in some way.

It won't go all OP. All of the 6th edition books play nice together. People seem worried it's either going to really really suck, or be really really broken, but there's been no indication of that recently. And that's just it: what happened in previous editions doesn't count. It's not a valid argument for what to expect.

The way I gather it, all the authors sort of collaborate to cross-reference each of the other books written for 6th. So while one guy's name ends up on it, it's really a compilation of ideas with one lead director.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 08:37:09


Post by: Kroothawk


 brassangel wrote:
ON TOPIC: I'm interested to know if Kroothawk still thinks Tyranids are coming in November. Not to heckle him, but because I was really hopeful for a November release.

We will see in WD or on Friday, if all Dark Elves are released in one month. Leaked list suggests strongly: No. Then 2nd wave (with pics in armybook) plus Inquisition box in November makes sense.
So at the moment January seems more likely to me.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 12:28:03


Post by: rigeld2


 Tyran wrote:
As long as we can win vs Tau, Taudar, Wave Serpent Spam and similar things then I will be happy.

We can... It's a tough game but possible with the right powers.

True - we shouldn't have to rely on getting 2-3 Iron Arms just to compete, but it is possible.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 12:51:59


Post by: lost_soul


Dont know if this has been mentioned cause I dont wanna go through all 33 pages to see, but so far right before the release of a new codex we see a new book about that race from Black Library. So, Im guessing we will see a book soon that is in some way or form about nids.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 15:56:27


Post by: bu11etmagn3tt


 lost_soul wrote:
Dont know if this has been mentioned cause I dont wanna go through all 33 pages to see, but so far right before the release of a new codex we see a new book about that race from Black Library. So, Im guessing we will see a book soon that is in some way or form about nids.


I have made those same observations in the past. If you look on Amazon & BL, the coming soon, there are a couple novels that feature Tyranids, Sept/Oct 2013...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 15:59:35


Post by: Kroothawk


 lost_soul wrote:
So, Im guessing we will see a book soon that is in some way or form about nids.

I was able to get an early extract from this novel:
Spoiler:
Herbert the Termagant
Chapter One
Nomnomnomnomnomnomnomnomnomnom ....
Here the official teaser video:




Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 16:12:13


Post by: bu11etmagn3tt


 Kroothawk wrote:
 lost_soul wrote:
So, Im guessing we will see a book soon that is in some way or form about nids.

I was able to get an early extract from this novel:
Spoiler:
Herbert the Termagant
Chapter One
Nomnomnomnomnomnomnomnomnomnom ....
Here the official teaser video:




Riveting! Looks like BL is making a quality come back again!


Automatically Appended Next Post:
************* HOWEVER *************************

Tau came out in April 2013 (the models) and 1 novel that had Tau in it came out in April 2013 (ebook),BUT in March 2013 TWO Tau dedicated novel were out, two ebooks in April, then July & August saw more....

So, if Tyranids have Sep/Oct 2013, with the above theory/formula, it would support Nidvember...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 17:38:13


Post by: brassangel


Kroothawk wrote:
 brassangel wrote:
ON TOPIC: I'm interested to know if Kroothawk still thinks Tyranids are coming in November. Not to heckle him, but because I was really hopeful for a November release.

We will see in WD or on Friday, if all Dark Elves are released in one month. Leaked list suggests strongly: No. Then 2nd wave (with pics in armybook) plus Inquisition box in November makes sense.
So at the moment January seems more likely to me.


Seems to be the case. At least we should know when to start expecting something more concrete then.

rigeld2 wrote:
 Tyran wrote:
As long as we can win vs Tau, Taudar, Wave Serpent Spam and similar things then I will be happy.

We can... It's a tough game but possible with the right powers.

True - we shouldn't have to rely on getting 2-3 Iron Arms just to compete, but it is possible.


The new book will thankfully move us away from depending on BRB psychic power rolls to have a chance in games.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 18:39:39


Post by: Vhalyar


 brassangel wrote:
The new book will thankfully move us away from depending on BRB psychic power rolls to have a chance in games.

Or maybe it won't. It's a bit early to start saying such things


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/24 20:42:16


Post by: brassangel


 Vhalyar wrote:
 brassangel wrote:
The new book will thankfully move us away from depending on BRB psychic power rolls to have a chance in games.

Or maybe it won't. It's a bit early to start saying such things


Based on what we've gotten in 6th edition so far, it is not early to say such things. That's been the trend since Necrons: every book can stand on it's own and win.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 07:26:02


Post by: The Division Of Joy


 Tyran wrote:
As long as we can win vs Tau, Taudar, Wave Serpent Spam and similar things then I will be happy.


So as long as we can beat the most powerful codexes

I just want a genestealer cult


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 08:43:02


Post by: brassangel


The Division Of Joy wrote:
 Tyran wrote:
As long as we can win vs Tau, Taudar, Wave Serpent Spam and similar things then I will be happy.


So as long as we can beat the most powerful codexes

I just want a genestealer cult


Everything since Necrons is among "the most powerful codexes." So if Tyranids are competitive against them with a variety of builds, then yes.

Genestealer Cult? No. Thank. You. There's not even going to be a way to fit that in the codex, really, and a supplement isn't going to be so divergent as to include a dozen new units.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 08:54:41


Post by: Puscifer


Hell, I'd like an army that has more than one or two builds and can compete.

I also want the book here in November, but now I'm just wishing for things out of my control.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 09:19:14


Post by: Gifblaur


All I ask is that genestealers actually be usable. I've got a bunch of the buggers around that don't get much use anymore because they just so happen to be mostly terrible. Don't need a cult list but if they'd act like actual shock troops I'd be cool with that.

Not having to rely on flyrants would be a nice bonus.

I really hope it's still nidvember if only because it's more fun to say than niduary.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 12:41:48


Post by: DufenDorgen


So were agreed that the red terror is obviously back in? I mean they made a fine cast model. And any thought on how much genestealers might drop in points? My friends seem to think they're great for 14pts but they're full of gak.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 13:08:53


Post by: Carnage43


DufenDorgen wrote:
So were agreed that the red terror is obviously back in? I mean they made a fine cast model. And any thought on how much genestealers might drop in points? My friends seem to think they're great for 14pts but they're full of gak.


Compare a genestealer for 14 points against a demonette at what, 9 points? That's about the closest comparison I can come up with. Stealers are better, but not 55% better that's for sure. I'd estimate that if genestealers don't get any rules changes, they will be 10-12 points, with upgrades on top of that to drive them back up to the 14-16 range.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 13:51:07


Post by: Tyran


 brassangel wrote:
The Division Of Joy wrote:
 Tyran wrote:
As long as we can win vs Tau, Taudar, Wave Serpent Spam and similar things then I will be happy.


So as long as we can beat the most powerful codexes

I just want a genestealer cult


Everything since Necrons is among "the most powerful codexes." So if Tyranids are competitive against them with a variety of builds, then yes.

Genestealer Cult? No. Thank. You. There's not even going to be a way to fit that in the codex, really, and a supplement isn't going to be so divergent as to include a dozen new units.

The only way I see a Genestealer Cult is as a supplement for the IG that (among other things) lets it be allies with Nids. So very improbable.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 14:12:35


Post by: rigeld2


 Carnage43 wrote:
DufenDorgen wrote:
So were agreed that the red terror is obviously back in? I mean they made a fine cast model. And any thought on how much genestealers might drop in points? My friends seem to think they're great for 14pts but they're full of gak.


Compare a genestealer for 14 points against a demonette at what, 9 points? That's about the closest comparison I can come up with. Stealers are better, but not 55% better that's for sure. I'd estimate that if genestealers don't get any rules changes, they will be 10-12 points, with upgrades on top of that to drive them back up to the 14-16 range.

I don't even think Genestealers are really better than daemonettes. That 5+ invul makes up for an awful lot.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 15:20:12


Post by: bu11etmagn3tt


There are some "strike force" bundles for 40k coming out in November.

Each year this happens, and there are typically four (maybe more), 2 WHFB & 2 40k...

Maybe Tyranids is one?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 15:30:50


Post by: SBG


Oh, I hope so... Not that it will include 100% usable units, but I'd like to buy one anyhow!

...grumble grumble, probably include 6x Pyrovore squads in finecast...Grumble...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 16:18:45


Post by: gorgon


 brassangel wrote:
First of all, 3rd ed wasn't really a good codex. It was a mess. You didn't have styles of play, just a bunch of random bugs with poorly modeled biomorphs. "Look, I put stupid huge claws on my Warriors so he looks awful on the table top!" The Hive Node thing was a bad idea also; I don't want Sergeants like Space Marines have. I want Tyranids to rely on the whole swarm as a part of their cohesion.

4th edition certainly wasn't pliable. You played 5-6 Carnifexes and the rest didn't matter.

I want a variety of styles; I want strong, but not broken. In other words, I want a typical 6th edition codex, compensating for the lack of Allies in some way.

It won't go all OP. All of the 6th edition books play nice together. People seem worried it's either going to really really suck, or be really really broken, but there's been no indication of that recently. And that's just it: what happened in previous editions doesn't count. It's not a valid argument for what to expect.


I mostly agree with those thoughts. The 4th edition book's power builds included various MC-heavy builds and stealer shock.

I don't think the new book will be OP, not because 6th edition codicies are all balanced (they aren't), but because Tyranids' place in the fluff is that of a force of nature, or more properly nature gone out of control. They're the mindless adversary or monster -- but not really a proper villain -- that gets shot up cinematically by the heroes and villains. They aren't like other xenos, as expressed in their lack of allies. Tau and Eldar are xenos, but still main actors in the story, if that makes sense. Tyranids are almost part of the setting.

So Termagants and Hormagaunts dying in droves, Warriors getting blown to pieces...it all plays well thematically/cinematically/whatever you want to call it, but doesn't easily lend itself to *gameplay* in which durability is key. This is part of the reason why you saw players move away from Gaunt hordes and to more MC-heavy armies with both the 4th and 5th edition codicies. Obviously, 4th edition Carnifexes and 5th edition Tervigons were wildly popular because they were incredibly points-efficient. And some people just don't like to move 200 models a turn. Still, killing 200 gaunts has gotten progressively easier with each edition as ranged weapon lethality has increased. Plus they might go haywire without synapse, etc. Players' competitive instincts tend to take them away from the gribblies and toward the tougher and/or particularly lethal options. Cripes, just look at what people are fielding from the Daemons codex.

The above opinion may seem ridiculous and simplistic, and I'm kinda intentionally being that way to try to spark some conversation. Still, I do think it holds some water when it comes to GW's design thinking for the army. How do you make bugs die spectacularly and still balance the army? Tervigon buffs seemed to be one answer in the 5th edition book, where Termagants were still made of glass but became a glass hammer of sorts in range. What will the 6th edition book bring? Tyranids, like their fluff, have been very different with each codex, so I guess many things are possible.


Regarding Genestealer Cults, the challenge there is their three diverse elements -- 'Stealers, humans, and Hybrids. A Tyranid codex doesn't rep parts 2 and 3 well. The IG book doesn't rep parts 1 or 3 well. I use the Ork codex for mine, and that does okay with parts 2 and 3 and parts of 1, but doesn't rep purestrains well. GCults ultimately need their own codex to be done properly, barring a significant shift in the army's background.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 16:25:19


Post by: bu11etmagn3tt


I would love to have an all genestealer army again....


That'd be so cool, then my Aliens Army conversion would be spot on....


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 16:25:26


Post by: MandalorynOranj


Genestealer cults do not need their own army. They don't need to be represented in 40k in any meaningful way, simply due to the fact that there isn't much to them. You've got some genestealers, some civilian-y guys, and some hybrids, who may as well be civilian-y guys for the purpose of rules. They don't have large enough variety of units or vehicles or characters that could actually make up a codex.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 17:00:30


Post by: DufenDorgen


 Carnage43 wrote:
DufenDorgen wrote:
So were agreed that the red terror is obviously back in? I mean they made a fine cast model. And any thought on how much genestealers might drop in points? My friends seem to think they're great for 14pts but they're full of gak.


Compare a genestealer for 14 points against a demonette at what, 9 points? That's about the closest comparison I can come up with. Stealers are better, but not 55% better that's for sure. I'd estimate that if genestealers don't get any rules changes, they will be 10-12 points, with upgrades on top of that to drive them back up to the 14-16 range.
That other guys is right, 5 invuln means a whole lot. I would rather genestealers be a point cheaper and take away their painted on armor. 5+ armor saves are just about worthless considering everything ignores it. Losing 14 points to "Anything" hurts far more than losing 5 points to "Anything".


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 17:12:54


Post by: Puscifer


DufenDorgen wrote:
 Carnage43 wrote:
DufenDorgen wrote:
So were agreed that the red terror is obviously back in? I mean they made a fine cast model. And any thought on how much genestealers might drop in points? My friends seem to think they're great for 14pts but they're full of gak.


Compare a genestealer for 14 points against a demonette at what, 9 points? That's about the closest comparison I can come up with. Stealers are better, but not 55% better that's for sure. I'd estimate that if genestealers don't get any rules changes, they will be 10-12 points, with upgrades on top of that to drive them back up to the 14-16 range.
That other guys is right, 5 invuln means a whole lot. I would rather genestealers be a point cheaper and take away their painted on armor. 5+ armor saves are just about worthless considering everything ignores it. Losing 14 points to "Anything" hurts far more than losing 5 points to "Anything".


I can see them getting an armour boost to 4+ and keep the points the same.

Maybe even give them Stealth and Shrouded over this or any armour.

I'd pay 14pts per guy if they get Stealth and Shrouding.

Heck, even if the Broodlord gives it to them as one of his "powers" or abilities I'd be happy.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 17:47:09


Post by: brassangel


DufenDorgen wrote:
 Carnage43 wrote:
DufenDorgen wrote:
So were agreed that the red terror is obviously back in? I mean they made a fine cast model. And any thought on how much genestealers might drop in points? My friends seem to think they're great for 14pts but they're full of gak.


Compare a genestealer for 14 points against a demonette at what, 9 points? That's about the closest comparison I can come up with. Stealers are better, but not 55% better that's for sure. I'd estimate that if genestealers don't get any rules changes, they will be 10-12 points, with upgrades on top of that to drive them back up to the 14-16 range.
That other guys is right, 5 invuln means a whole lot. I would rather genestealers be a point cheaper and take away their painted on armor. 5+ armor saves are just about worthless considering everything ignores it. Losing 14 points to "Anything" hurts far more than losing 5 points to "Anything".


They are supposed to get shot the pieces. The armor save is there so they at least get a shot to save in CC (which is also close to useless because they often shred whatever they are in CC with).


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 17:47:30


Post by: gorgon


 MandalorynOranj wrote:
Genestealer cults do not need their own army. They don't need to be represented in 40k in any meaningful way, simply due to the fact that there isn't much to them. You've got some genestealers, some civilian-y guys, and some hybrids, who may as well be civilian-y guys for the purpose of rules. They don't have large enough variety of units or vehicles or characters that could actually make up a codex.


That has zero bearing on the matter. Genestealer Cults have had full army lists in the past. The IG vehicles alone could fill pages.

I think the issue is almost certainly about needing a real codex as I stated, and that there's just not room for that right now.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 17:50:12


Post by: rigeld2


 brassangel wrote:
They are supposed to get shot the pieces. The armor save is there so they at least get a shot to save in CC (which is also close to useless because they often shred whatever they are in CC with).

If they're supposed to get shot to pieces then they don't need to cost as much as/more than a Space Marine.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 17:50:23


Post by: Puscifer


 brassangel wrote:
DufenDorgen wrote:
 Carnage43 wrote:
DufenDorgen wrote:
So were agreed that the red terror is obviously back in? I mean they made a fine cast model. And any thought on how much genestealers might drop in points? My friends seem to think they're great for 14pts but they're full of gak.


Compare a genestealer for 14 points against a demonette at what, 9 points? That's about the closest comparison I can come up with. Stealers are better, but not 55% better that's for sure. I'd estimate that if genestealers don't get any rules changes, they will be 10-12 points, with upgrades on top of that to drive them back up to the 14-16 range.
That other guys is right, 5 invuln means a whole lot. I would rather genestealers be a point cheaper and take away their painted on armor. 5+ armor saves are just about worthless considering everything ignores it. Losing 14 points to "Anything" hurts far more than losing 5 points to "Anything".


They are supposed to get shot the pieces. The armor save is there so they at least get a shot to save in CC (which is also close to useless because they often shred whatever they are in CC with).


Stealers are not Gaunts dude.

Gaunts are the ones that should be getting shot to pieces as cannon fodder, not the "shock troops" of the Tyranid army.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 18:00:30


Post by: brassangel


 gorgon wrote:
 MandalorynOranj wrote:
Genestealer cults do not need their own army. They don't need to be represented in 40k in any meaningful way, simply due to the fact that there isn't much to them. You've got some genestealers, some civilian-y guys, and some hybrids, who may as well be civilian-y guys for the purpose of rules. They don't have large enough variety of units or vehicles or characters that could actually make up a codex.


That has zero bearing on the matter. Genestealer Cults have had full army lists in the past. The IG vehicles alone could fill pages.

I think the issue is almost certainly about needing a real codex as I stated, and that there's just not room for that right now.


They've had army lists in the past, but not made up of mostly Tyranids things. The Supplements seem to be trending away from including unit entries that have unique models to themselves (so as to avoid convincing customers that they only way to play said models is by purchasing an otherwise unnecessary Supplement). I promise you there won't be any Cult entries in the codex proper (and there shouldn't be).

If they are made up of IG stuff...then leave it there and be creative with Primaris Psykers, and whatnot. Perhaps as an IG Supplement?

Otherwise, there isn't enough demand for it, and it really doesn't feel Tyranid-y. It was a bad direction to go anyway (yay for weaker IG mutants...) and I'd be fine with GW forgetting they ever existed. Or save them for a Necromunda or Inquisition specialist game.

Puscifer wrote:
 brassangel wrote:
DufenDorgen wrote:
 Carnage43 wrote:
DufenDorgen wrote:
So were agreed that the red terror is obviously back in? I mean they made a fine cast model. And any thought on how much genestealers might drop in points? My friends seem to think they're great for 14pts but they're full of gak.


Compare a genestealer for 14 points against a demonette at what, 9 points? That's about the closest comparison I can come up with. Stealers are better, but not 55% better that's for sure. I'd estimate that if genestealers don't get any rules changes, they will be 10-12 points, with upgrades on top of that to drive them back up to the 14-16 range.
That other guys is right, 5 invuln means a whole lot. I would rather genestealers be a point cheaper and take away their painted on armor. 5+ armor saves are just about worthless considering everything ignores it. Losing 14 points to "Anything" hurts far more than losing 5 points to "Anything".


They are supposed to get shot the pieces. The armor save is there so they at least get a shot to save in CC (which is also close to useless because they often shred whatever they are in CC with).


Stealers are not Gaunts dude.

Gaunts are the ones that should be getting shot to pieces as cannon fodder, not the "shock troops" of the Tyranid army.


Any Tyranids caught in the open should pretty much get shot to pieces. That's the point. Don't give Genestealers a better armor save when they are made of the same sinewy tissue as Gaunts. That would just be terrible, unimaginative rules design. Instead, give them a safer delivery system (e.g. assault the turn they arrive, or make them more difficult to shoot at the turn the arrive).


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 18:21:09


Post by: Tyran


 gorgon wrote:

I don't think the new book will be OP, not because 6th edition codicies are all balanced (they aren't), but because Tyranids' place in the fluff is that of a force of nature, or more properly nature gone out of control. They're the mindless adversary or monster -- but not really a proper villain -- that gets shot up cinematically by the heroes and villains. They aren't like other xenos, as expressed in their lack of allies. Tau and Eldar are xenos, but still main actors in the story, if that makes sense. Tyranids are almost part of the setting.



Tell that to the Iron Warriors of Forgefane, the Eldar of Malan'tai, the Titan Legions of Gryphonne 4 and Megyre, the Tempestus Segmentum in general. Great Sky Mother dammit; every guy in fluff that says "They're mindless" practically gets eaten. The Tyranids place in fluff is one of an almost unstoppable force, an army that can't be bested in the same way twice. Yeah the Tyranids aren't actors, they are what kills actors. Yeah most of their stuff is shot to pieces, but why it matters? they are endless. Space Marines have their moment of glory killing hundreds of gaunts, just to die to the thousands that take their place. The Guard gets to prove its courage vs impossible odds, and still gets eaten.

Maybe they Tyranids don't get to be OP, but don't use the excuse of fluff.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 18:56:51


Post by: DufenDorgen


 brassangel wrote:
DufenDorgen wrote:
 Carnage43 wrote:
DufenDorgen wrote:
So were agreed that the red terror is obviously back in? I mean they made a fine cast model. And any thought on how much genestealers might drop in points? My friends seem to think they're great for 14pts but they're full of gak.


Compare a genestealer for 14 points against a demonette at what, 9 points? That's about the closest comparison I can come up with. Stealers are better, but not 55% better that's for sure. I'd estimate that if genestealers don't get any rules changes, they will be 10-12 points, with upgrades on top of that to drive them back up to the 14-16 range.
That other guys is right, 5 invuln means a whole lot. I would rather genestealers be a point cheaper and take away their painted on armor. 5+ armor saves are just about worthless considering everything ignores it. Losing 14 points to "Anything" hurts far more than losing 5 points to "Anything".


They are supposed to get shot the pieces. The armor save is there so they at least get a shot to save in CC (which is also close to useless because they often shred whatever they are in CC with).
Yeah I think your right, I remember in the BRB it said something about them like "We encourage players to bring genestealers to the table, use them to run directly at an enemy players marines. Remember that their purpose is to get shot to pieces, that's why they are 14pts a model, so your marine opponent can feel better about themselves, that's why they play marines anyways. And don't feel bad about removing those models, just remember that it's "Cinematic"!", I think it was forging a narrative or another chapter like it, you may wanna check it. While your at it, check yourself....Before you wreck yourself.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 20:59:27


Post by: gorgon


 Tyran wrote:
 gorgon wrote:

I don't think the new book will be OP, not because 6th edition codicies are all balanced (they aren't), but because Tyranids' place in the fluff is that of a force of nature, or more properly nature gone out of control. They're the mindless adversary or monster -- but not really a proper villain -- that gets shot up cinematically by the heroes and villains. They aren't like other xenos, as expressed in their lack of allies. Tau and Eldar are xenos, but still main actors in the story, if that makes sense. Tyranids are almost part of the setting.



Tell that to the Iron Warriors of Forgefane, the Eldar of Malan'tai, the Titan Legions of Gryphonne 4 and Megyre, the Tempestus Segmentum in general. Great Sky Mother dammit; every guy in fluff that says "They're mindless" practically gets eaten. The Tyranids place in fluff is one of an almost unstoppable force, an army that can't be bested in the same way twice. Yeah the Tyranids aren't actors, they are what kills actors. Yeah most of their stuff is shot to pieces, but why it matters? they are endless. Space Marines have their moment of glory killing hundreds of gaunts, just to die to the thousands that take their place. The Guard gets to prove its courage vs impossible odds, and still gets eaten.

Maybe they Tyranids don't get to be OP, but don't use the excuse of fluff.


I'll put it more simply...Tyranids are a natural disaster for the protagonists to overcome, and not a proper villain. This makes them unlike any other army, and I think influences the designers' ideas about what a battle against Tyranids should look like (again, lots of dead bugs). Sure, lots of dead defenders also fits into that. But if we're talking about competitiveness, and I think we are if we're discussing power levels, durability is a key factor in most competitive builds across different codicies.

I love my Tyranids man, but it kinda is what it is. The army is designed to get shot up.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 21:26:24


Post by: Ferrum_Sanguinis


Remember though that Genestealers have +1 WS, T, and I compared to Daemonettes. That said, I have no doubt they'll see a points drop, maybe as low as 10 or 11 points.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/25 22:46:06


Post by: Tyran


 gorgon wrote:
 Tyran wrote:
 gorgon wrote:

I don't think the new book will be OP, not because 6th edition codicies are all balanced (they aren't), but because Tyranids' place in the fluff is that of a force of nature, or more properly nature gone out of control. They're the mindless adversary or monster -- but not really a proper villain -- that gets shot up cinematically by the heroes and villains. They aren't like other xenos, as expressed in their lack of allies. Tau and Eldar are xenos, but still main actors in the story, if that makes sense. Tyranids are almost part of the setting.



Tell that to the Iron Warriors of Forgefane, the Eldar of Malan'tai, the Titan Legions of Gryphonne 4 and Megyre, the Tempestus Segmentum in general. Great Sky Mother dammit; every guy in fluff that says "They're mindless" practically gets eaten. The Tyranids place in fluff is one of an almost unstoppable force, an army that can't be bested in the same way twice. Yeah the Tyranids aren't actors, they are what kills actors. Yeah most of their stuff is shot to pieces, but why it matters? they are endless. Space Marines have their moment of glory killing hundreds of gaunts, just to die to the thousands that take their place. The Guard gets to prove its courage vs impossible odds, and still gets eaten.

Maybe they Tyranids don't get to be OP, but don't use the excuse of fluff.


I'll put it more simply...Tyranids are a natural disaster for the protagonists to overcome, and not a proper villain. This makes them unlike any other army, and I think influences the designers' ideas about what a battle against Tyranids should look like (again, lots of dead bugs). Sure, lots of dead defenders also fits into that. But if we're talking about competitiveness, and I think we are if we're discussing power levels, durability is a key factor in most competitive builds across different codicies.

I love my Tyranids man, but it kinda is what it is. The army is designed to get shot up.


Which can be fixed with giving very low cost to our units, and mix it with good ways to deliver them right to the opponent face.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 00:38:36


Post by: brassangel


 Tyran wrote:
 gorgon wrote:
 Tyran wrote:
 gorgon wrote:

I don't think the new book will be OP, not because 6th edition codicies are all balanced (they aren't), but because Tyranids' place in the fluff is that of a force of nature, or more properly nature gone out of control. They're the mindless adversary or monster -- but not really a proper villain -- that gets shot up cinematically by the heroes and villains. They aren't like other xenos, as expressed in their lack of allies. Tau and Eldar are xenos, but still main actors in the story, if that makes sense. Tyranids are almost part of the setting.



Tell that to the Iron Warriors of Forgefane, the Eldar of Malan'tai, the Titan Legions of Gryphonne 4 and Megyre, the Tempestus Segmentum in general. Great Sky Mother dammit; every guy in fluff that says "They're mindless" practically gets eaten. The Tyranids place in fluff is one of an almost unstoppable force, an army that can't be bested in the same way twice. Yeah the Tyranids aren't actors, they are what kills actors. Yeah most of their stuff is shot to pieces, but why it matters? they are endless. Space Marines have their moment of glory killing hundreds of gaunts, just to die to the thousands that take their place. The Guard gets to prove its courage vs impossible odds, and still gets eaten.

Maybe they Tyranids don't get to be OP, but don't use the excuse of fluff.


I'll put it more simply...Tyranids are a natural disaster for the protagonists to overcome, and not a proper villain. This makes them unlike any other army, and I think influences the designers' ideas about what a battle against Tyranids should look like (again, lots of dead bugs). Sure, lots of dead defenders also fits into that. But if we're talking about competitiveness, and I think we are if we're discussing power levels, durability is a key factor in most competitive builds across different codicies.

I love my Tyranids man, but it kinda is what it is. The army is designed to get shot up.


Which can be fixed with giving very low cost to our units, and mix it with good ways to deliver them right to the opponent face.


Well said.

@gorgon: The 6th edition books are balanced against EACH OTHER though. They are all showing well (results-wise) in tournaments, and all seem to have variating and flexible builds. Some act like the rock to another's scissors, sure, but that's okay so long as it can be overcome with a little intelligent generalship, and/or can handle the rest of the field.

Late in 5th edition, you played Space Wolves, or a list designed specifically to combat Space Wolves.
Later still, you played Grey Knights, or a list designed specifically to combat Grey Knights.
Early 6th saw the same with Necrons, as no other book had been properly updated to accommodate the new rules.

That's just not the case anymore. The field is wide open. Tau and Eldar are strong, but can easily get pantsed by Daemons and CSM. Necrons are still powerful, but can be vulnerable to armies with mobility and strong psychic ability. Dark Angels have perhaps the best anti-meta load out in the game with all of their S7 AP2 access. Round and round we go.

The fewer legacy codices that remain, the more balance we've seen come to the format. No table top miniatures game has perfect balance while also offering such a variety of play styles. It'll never happen where every army is absolutely equal in all areas, unless they water it down so far as to make them all the same.

Tyranids will be a pickle to get right, as they need to be flexible with a variety of builds, but without access to allies. They need to equally die in droves and swarm the enemy, but still be able to field a practical army size within the time constraints of a tournament format.

The best move to give them durability is NOT a higher toughness or better armor save. That just doesn't fit the Tyranids. They need to have cheap units, in massive numbers, with the ability to produce more and deliver them effectively. Keep in mind this has to happen without being broken. I'm not quite sure any other 40k army presents the same challenge, as others have sergeant equivalents, transports, and lots of ranged firepower. I supposed Daemons are close, to a degree, but they get invulnerable saves and/or lots of Eternal Warrior. Tyranids need something all their own and not just a copy + paste of that army.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 00:54:10


Post by: Tyran


 brassangel wrote:
 Tyran wrote:
 gorgon wrote:
 Tyran wrote:
 gorgon wrote:

I don't think the new book will be OP, not because 6th edition codicies are all balanced (they aren't), but because Tyranids' place in the fluff is that of a force of nature, or more properly nature gone out of control. They're the mindless adversary or monster -- but not really a proper villain -- that gets shot up cinematically by the heroes and villains. They aren't like other xenos, as expressed in their lack of allies. Tau and Eldar are xenos, but still main actors in the story, if that makes sense. Tyranids are almost part of the setting.



Tell that to the Iron Warriors of Forgefane, the Eldar of Malan'tai, the Titan Legions of Gryphonne 4 and Megyre, the Tempestus Segmentum in general. Great Sky Mother dammit; every guy in fluff that says "They're mindless" practically gets eaten. The Tyranids place in fluff is one of an almost unstoppable force, an army that can't be bested in the same way twice. Yeah the Tyranids aren't actors, they are what kills actors. Yeah most of their stuff is shot to pieces, but why it matters? they are endless. Space Marines have their moment of glory killing hundreds of gaunts, just to die to the thousands that take their place. The Guard gets to prove its courage vs impossible odds, and still gets eaten.

Maybe they Tyranids don't get to be OP, but don't use the excuse of fluff.


I'll put it more simply...Tyranids are a natural disaster for the protagonists to overcome, and not a proper villain. This makes them unlike any other army, and I think influences the designers' ideas about what a battle against Tyranids should look like (again, lots of dead bugs). Sure, lots of dead defenders also fits into that. But if we're talking about competitiveness, and I think we are if we're discussing power levels, durability is a key factor in most competitive builds across different codicies.

I love my Tyranids man, but it kinda is what it is. The army is designed to get shot up.


Which can be fixed with giving very low cost to our units, and mix it with good ways to deliver them right to the opponent face.


Well said.

@gorgon: The 6th edition books are balanced against EACH OTHER though. They are all showing well (results-wise) in tournaments, and all seem to have variating and flexible builds. Some act like the rock to another's scissors, sure, but that's okay so long as it can be overcome with a little intelligent generalship, and/or can handle the rest of the field.

Late in 5th edition, you played Space Wolves, or a list designed specifically to combat Space Wolves.
Later still, you played Grey Knights, or a list designed specifically to combat Grey Knights.
Early 6th saw the same with Necrons, as no other book had been properly updated to accommodate the new rules.

That's just not the case anymore. The field is wide open. Tau and Eldar are strong, but can easily get pantsed by Daemons and CSM. Necrons are still powerful, but can be vulnerable to armies with mobility and strong psychic ability. Dark Angels have perhaps the best anti-meta load out in the game with all of their S7 AP2 access. Round and round we go.

The fewer legacy codices that remain, the more balance we've seen come to the format. No table top miniatures game has perfect balance while also offering such a variety of play styles. It'll never happen where every army is absolutely equal in all areas, unless they water it down so far as to make them all the same.

Tyranids will be a pickle to get right, as they need to be flexible with a variety of builds, but without access to allies. They need to equally die in droves and swarm the enemy, but still be able to field a practical army size within the time constraints of a tournament format.

The best move to give them durability is NOT a higher toughness or better armor save. That just doesn't fit the Tyranids. They need to have cheap units, in massive numbers, with the ability to produce more and deliver them effectively. Keep in mind this has to happen without being broken. I'm not quite sure any other 40k army presents the same challenge, as others have sergeant equivalents, transports, and lots of ranged firepower. I supposed Daemons are close, to a degree, but they get invulnerable saves and/or lots of Eternal Warrior. Tyranids need something all their own and not just a copy + paste of that army.


Just going to correct you in the fact that Daemons now lack Eternal Warrior.
But the rest is all true.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 06:20:37


Post by: Puscifer


There is a way to make them op and fluffy.

Like the old meat grinder rules from 3rd.

When a troops choice is destroyed, put the squad on your table edge. This represents them as an unending tide of a Tyranid swarm.

It'll never happen, but that's what I'd do.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 14:47:23


Post by: gorgon


 brassangel wrote:
Well said.

@gorgon: The 6th edition books are balanced against EACH OTHER though. They are all showing well (results-wise) in tournaments, and all seem to have variating and flexible builds. Some act like the rock to another's scissors, sure, but that's okay so long as it can be overcome with a little intelligent generalship, and/or can handle the rest of the field.

Late in 5th edition, you played Space Wolves, or a list designed specifically to combat Space Wolves.
Later still, you played Grey Knights, or a list designed specifically to combat Grey Knights.
Early 6th saw the same with Necrons, as no other book had been properly updated to accommodate the new rules.

That's just not the case anymore. The field is wide open. Tau and Eldar are strong, but can easily get pantsed by Daemons and CSM. Necrons are still powerful, but can be vulnerable to armies with mobility and strong psychic ability. Dark Angels have perhaps the best anti-meta load out in the game with all of their S7 AP2 access. Round and round we go.

The fewer legacy codices that remain, the more balance we've seen come to the format. No table top miniatures game has perfect balance while also offering such a variety of play styles. It'll never happen where every army is absolutely equal in all areas, unless they water it down so far as to make them all the same.

Tyranids will be a pickle to get right, as they need to be flexible with a variety of builds, but without access to allies. They need to equally die in droves and swarm the enemy, but still be able to field a practical army size within the time constraints of a tournament format.

The best move to give them durability is NOT a higher toughness or better armor save. That just doesn't fit the Tyranids. They need to have cheap units, in massive numbers, with the ability to produce more and deliver them effectively. Keep in mind this has to happen without being broken. I'm not quite sure any other 40k army presents the same challenge, as others have sergeant equivalents, transports, and lots of ranged firepower. I supposed Daemons are close, to a degree, but they get invulnerable saves and/or lots of Eternal Warrior. Tyranids need something all their own and not just a copy + paste of that army.


Understand my perspective on balance -- I go back quite a ways, and I'm not suggesting that things have reached 2nd edition-level imbalance. It's a relatively balanced edition so far. But there are also reasons why Eldar and Tau are showing so well right now.


I actually don't think "the answer" is to make Tyranids cheaper. That may happen, but I'm not sure what it'll accomplish. What does it really solve if Termagants are 4 pts instead of 5? Does a 5 pt drop (which is significant) on Warriors make them hot and sexy?

I think the answer is to make them better...faster, harder-hitting, and yes, tougher in some areas. Medium bugs in particular have struggled for about a decade now...and lack of durability is a key reason. I've never felt that Warriors were as DOA as some people make them out to be. But then when I do field them it's usually alongside ample MCs that draw the S8+ firepower. Ultimately, Warriors aren't very good at babysitting gribbles unless they too have babysitters. Problem. As an aside, note again we're talking about a players mitigating the army's issues through MC spam. Synapse giving you trouble? MC spam. Need more guns? MC spam. "Hey, my little bugs are cheaper! Great I have some extra points to spend on MC spam!" They need to break that cycle IMO by providing more answers throughout the army list instead of relegating units to being "just cannon fodder."

Back on point, look at what people are actually fielding with Daemons...it's a blend of durability, lethality and speed. Flesh Hounds, flying MCs, Seekers, Screamerstars, etc. That's why they work in the shooty environment of 6th edition. You have the Grimoire to dole out significant durability boosts to a unit as needed, and also create unkillable units like 2++ Fatewaver and Screamerstars. You have tons of speed to close distances. You have a troops choice like Daemonettes that can lower the boom on just about anything they hit, and cheaply. You have flying MCs that can freelance, smash stuff and cause psychic mayhem. You have the Portaglyph to poop out free deck chair units that don't need a babysitter, and Horrors and Plaguebearers are some of the best objective sitters in the game -- cheap, fairly durable, and effectively fearless vs. shooting. You have across-the-board Deep Striking. Cripes, big clanking Slaaneshi Soul Grinders are faster than Tyranid MCs on foot.

Tyranids have some of these elements, but overall they're less durable, slower, and don't hit as hard. I'm not sure that a visit from the points drop fairy is the best way to solve these issues. Army rules like the rumored run-assault ability would be a start. I think Warriors, Shrikes and Lictors (among others) could use a bonafide overhaul. Trygon tunnels that genuinely work and improved Mawlocs will also help bust up 6th ed gunlines, although we can also expect Ymgarls to lose their ability to charge after arrival. Improving certain ranged weapons would also be an incremental improvement.

I guess a much less long-winded response is to say that I believe the army needs some genuine change in areas and not just points decreases for the status quo. Again, I'm sure that it'll be a solid enough book. But will they get hot and sexy enough to be considered OP? The only 6th ed. codex that got that kind of overhaul was Daemons. The rest were mostly tweaks of their 4th/5th edition books.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 15:01:51


Post by: Tyran


Puscifer wrote:
There is a way to make them op and fluffy.

Like the old meat grinder rules from 3rd.

When a troops choice is destroyed, put the squad on your table edge. This represents them as an unending tide of a Tyranid swarm.

It'll never happen, but that's what I'd do.


The termagants could buy that rule in 4th ed, although they entered like reserves...
Give them back that rule, and mix it with the Trygon's tunnel rule. No OP at all .


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 15:23:46


Post by: Tyran


 gorgon wrote:
 brassangel wrote:
Well said.

@gorgon: The 6th edition books are balanced against EACH OTHER though. They are all showing well (results-wise) in tournaments, and all seem to have variating and flexible builds. Some act like the rock to another's scissors, sure, but that's okay so long as it can be overcome with a little intelligent generalship, and/or can handle the rest of the field.

Late in 5th edition, you played Space Wolves, or a list designed specifically to combat Space Wolves.
Later still, you played Grey Knights, or a list designed specifically to combat Grey Knights.
Early 6th saw the same with Necrons, as no other book had been properly updated to accommodate the new rules.

That's just not the case anymore. The field is wide open. Tau and Eldar are strong, but can easily get pantsed by Daemons and CSM. Necrons are still powerful, but can be vulnerable to armies with mobility and strong psychic ability. Dark Angels have perhaps the best anti-meta load out in the game with all of their S7 AP2 access. Round and round we go.

The fewer legacy codices that remain, the more balance we've seen come to the format. No table top miniatures game has perfect balance while also offering such a variety of play styles. It'll never happen where every army is absolutely equal in all areas, unless they water it down so far as to make them all the same.

Tyranids will be a pickle to get right, as they need to be flexible with a variety of builds, but without access to allies. They need to equally die in droves and swarm the enemy, but still be able to field a practical army size within the time constraints of a tournament format.

The best move to give them durability is NOT a higher toughness or better armor save. That just doesn't fit the Tyranids. They need to have cheap units, in massive numbers, with the ability to produce more and deliver them effectively. Keep in mind this has to happen without being broken. I'm not quite sure any other 40k army presents the same challenge, as others have sergeant equivalents, transports, and lots of ranged firepower. I supposed Daemons are close, to a degree, but they get invulnerable saves and/or lots of Eternal Warrior. Tyranids need something all their own and not just a copy + paste of that army.


Understand my perspective on balance -- I go back quite a ways, and I'm not suggesting that things have reached 2nd edition-level imbalance. It's a relatively balanced edition so far. But there are also reasons why Eldar and Tau are showing so well right now.


I actually don't think "the answer" is to make Tyranids cheaper. That may happen, but I'm not sure what it'll accomplish. What does it really solve if Termagants are 4 pts instead of 5? Does a 5 pt drop (which is significant) on Warriors make them hot and sexy?

I think the answer is to make them better...faster, harder-hitting, and yes, tougher in some areas. Medium bugs in particular have struggled for about a decade now...and lack of durability is a key reason. I've never felt that Warriors were as DOA as some people make them out to be. But then when I do field them it's usually alongside ample MCs that draw the S8+ firepower. Ultimately, Warriors aren't very good at babysitting gribbles unless they too have babysitters. Problem. As an aside, note again we're talking about a players mitigating the army's issues through MC spam. Synapse giving you trouble? MC spam. Need more guns? MC spam. "Hey, my little bugs are cheaper! Great I have some extra points to spend on MC spam!" They need to break that cycle IMO by providing more answers throughout the army list instead of relegating units to being "just cannon fodder."

Back on point, look at what people are actually fielding with Daemons...it's a blend of durability, lethality and speed. Flesh Hounds, flying MCs, Seekers, Screamerstars, etc. That's why they work in the shooty environment of 6th edition. You have the Grimoire to dole out significant durability boosts to a unit as needed, and also create unkillable units like 2++ Fatewaver and Screamerstars. You have tons of speed to close distances. You have a troops choice like Daemonettes that can lower the boom on just about anything they hit, and cheaply. You have flying MCs that can freelance, smash stuff and cause psychic mayhem. You have the Portaglyph to poop out free deck chair units that don't need a babysitter, and Horrors and Plaguebearers are some of the best objective sitters in the game -- cheap, fairly durable, and effectively fearless vs. shooting. You have across-the-board Deep Striking. Cripes, big clanking Slaaneshi Soul Grinders are faster than Tyranid MCs on foot.

Tyranids have some of these elements, but overall they're less durable, slower, and don't hit as hard. I'm not sure that a visit from the points drop fairy is the best way to solve these issues. Army rules like the rumored run-assault ability would be a start. I think Warriors, Shrikes and Lictors (among others) could use a bonafide overhaul. Trygon tunnels that genuinely work and improved Mawlocs will also help bust up 6th ed gunlines, although we can also expect Ymgarls to lose their ability to charge after arrival. Improving certain ranged weapons would also be an incremental improvement.

I guess a much less long-winded response is to say that I believe the army needs some genuine change in areas and not just points decreases for the status quo. Again, I'm sure that it'll be a solid enough book. But will they get hot and sexy enough to be considered OP? The only 6th ed. codex that got that kind of overhaul was Daemons. The rest were mostly tweaks of their 4th/5th edition books.


Change back the Hormagaunts to beast, give anti-double-strength-ID back to synapse. Fix Harpies, fix VCs, fix anything that has "Fex" on its name, give torrent to the Pirovores, give the first turn drop rule to the Mycetic Spores, add new interesting rules like the ones in the rumors, shake everything together and serve it with a little of FUN.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 15:43:34


Post by: rigeld2


 Tyran wrote:
give the first turn drop rule to the Mycetic Spores

Please no. I don't want to hear the cries after I drop DoM on turn 1.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 15:55:37


Post by: Tyran


rigeld2 wrote:
 Tyran wrote:
give the first turn drop rule to the Mycetic Spores

Please no. I don't want to hear the cries after I drop DoM on turn 1.

Doom is rumored to be extremely modified in the next codex. And I want to collect tears.
The first turn rule is to have back the all reserve option.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 16:11:09


Post by: gorgon


My 5th edition all-reserve Tyranid army did decently well once I got the hang of it. And it was a lot of fun to play. Definitely much different than the usual "you sit over there, I move as fast as I can that way" Tyranid dynamic. Grey Knights' arrival on the scene was the big nail in that coffin.

It'd be nice if Tyranids were the rock to Tau/Eldar gunlines' scissors. But then I'm not sure if they'd give Tyranids a bunch of trump cards so soon after giving Tau all those options to protect their gunlines like ample Interceptor options, Supporting Fire, etc.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 16:20:14


Post by: Tyran


 gorgon wrote:
My 5th edition all-reserve Tyranid army did decently well once I got the hang of it. And it was a lot of fun to play. Definitely much different than the usual "you sit over there, I move as fast as I can that way" Tyranid dynamic. Grey Knights' arrival on the scene was the big nail in that coffin.

It'd be nice if Tyranids were the rock to Tau/Eldar gunlines' scissors. But then I'm not sure if they'd give Tyranids a bunch of trump cards so soon after giving Tau all those options to protect their gunlines like ample Interceptor options, Supporting Fire, etc.


On another note, do we know who is writing the Codex? If Ward or Vetock have a hand on it then we might see a lot of "trump cards".


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 16:25:00


Post by: c0j1r0


It was rumored really early on that Ward would be writing it, but that was months ago but I think the rumors went that he'd be writing a lot of the 6th ed codecs, and so far he hasn't written any.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 16:27:08


Post by: Tyran


 c0j1r0 wrote:
It was rumored really early on that Ward would be writing it, but that was months ago and I think he was rumored to be writing all of them, and so far he hasn't written an true 6th edition codecs.


I actually believe that it may be Ward, the references to the Tyranids in the Necron Codex makes me think that he would like to write it.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 16:29:23


Post by: c0j1r0


I'd heard he'd wanted to write the 5th ed one, but Cruddace got it instead.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 16:40:45


Post by: Tyran


 c0j1r0 wrote:
I'd heard he'd wanted to write the 5th ed one, but Cruddace got it instead.

Cruddace


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 16:41:10


Post by: Puscifer


I'd like it to be Ward, but he wrote the Dark Elf book.

Anyone but Cruddance at this point.

Kelly might do a good job, but he's written three codexes already.


Automatically Appended Next Post:
Blast... my 2000th post on Dakka and I praised Ward.

Someone please send the Inquisitor.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 16:50:34


Post by: c0j1r0


 Tyran wrote:
 c0j1r0 wrote:
I'd heard he'd wanted to write the 5th ed one, but Cruddace got it instead.

Cruddace

QFT

I really like the SM codex, but he didn't make that by himself, so it doesn't really count.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 19:21:08


Post by: ferret61


Cruddace did alright with gaurd and WOC


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 19:44:35


Post by: Tyran


 ferret61 wrote:
Cruddace did alright with gaurd and WOC

He is alright with human armies, just keep him a kilometer away from xenos.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 19:52:42


Post by: kirsanth


 Tyran wrote:
He is alright with human armies, just keep him a kilometer away from xenos.
And Tomb Kings.



Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 21:45:47


Post by: brassangel


 kirsanth wrote:
 Tyran wrote:
He is alright with human armies, just keep him a kilometer away from xenos.
And Tomb Kings.



He was also relatively new to it at the time. I think his more contemporary works suggest he'd do fine with any codex he writes from here on out. Plus, there's a more over-arching collaborative process now.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 21:51:37


Post by: Sasori


Kelly has been hit or miss with 6th so far. CSM was a pretty poor book overall, while Eldar was great. Daemons were in the middle being "ok"

Jeremy Vetock has had a pretty good track record so far, with Tau being on the stronger side.

We haven't seen anything from Ward yet, I hope he does write it though.

No Cruddace though. It's pretty clear he doesn't do well unless it's an army he likes.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 22:12:41


Post by: Tyran


 Sasori wrote:
Kelly has been hit or miss with 6th so far. CSM was a pretty poor book overall, while Eldar was great. Daemons were in the middle being "ok"

Jeremy Vetock has had a pretty good track record so far, with Tau being on the stronger side.

We haven't seen anything from Ward yet, I hope he does write it though.

No Cruddace though. It's pretty clear he doesn't do well unless it's an army he likes.


Daemons were made with the word random in mind, if they roll well they destroy anything, if they roll bad they almost kill themselves. Anyway they are hilarious.
Plus they are the fastest cc army in this moment, and quite good at breaking gun-lines (at the end of turn 2 they at least will be in their opponents face, if not already in CC).


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/26 23:23:48


Post by: Puscifer


Tiny bit of new stuff I've been told from my source...

Tyrants will be able to choose two from a list of biomorphs that include:

2+ Sv.
Wings.
Thorax Weapon.

There are more things on that list, but I was not told what they are.

My source was coaching me about my army selection and questioned why my Winged Tyrant didn't have a 2+ Sv.
He was quite adamant that I could and I had to quote the list entry for the Tyrant to him.

His reply was: "That's how we've been playing them".

Take from that what you will.

Secondly... new kits.

I don't know whether to take as salt or not:

Warriors have been redone with the kit serving as Warriors and Shrikes. Box of three.

Termagants have been redone to include all weapons. Box of ten.

Genestealers have been redone. You can make Ymgarl Stealers from the box. More than one set of cthulu faces. Box of ten.

I hope this is true. Cannot wait for this release.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 01:41:45


Post by: davethepak


Puscifer wrote:
Tiny bit of new stuff I've been told from my source...

Tyrants will be able to choose two from a list of biomorphs that include:

2+ Sv.
Wings.
Thorax Weapon.

There are more things on that list, but I was not told what they are.

My source was coaching me about my army selection and questioned why my Winged Tyrant didn't have a 2+ Sv.
He was quite adamant that I could and I had to quote the list entry for the Tyrant to him.

His reply was: "That's how we've been playing them".

Take from that what you will.

Secondly... new kits.

I don't know whether to take as salt or not:

Warriors have been redone with the kit serving as Warriors and Shrikes. Box of three.

Termagants have been redone to include all weapons. Box of ten.

Genestealers have been redone. You can make Ymgarl Stealers from the box. More than one set of cthulu faces. Box of ten.

I hope this is true. Cannot wait for this release.


Thanks for sharing..but, I hate to say it, but between the nasty ap2 eldar weapons and grav weapons, 2+ save is not what it used to be...

I, as many others, hope the nid dex is strong but balanced, and supports many different builds.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 01:49:55


Post by: brassangel


davethepak wrote:
Puscifer wrote:
Tiny bit of new stuff I've been told from my source...

Tyrants will be able to choose two from a list of biomorphs that include:

2+ Sv.
Wings.
Thorax Weapon.

There are more things on that list, but I was not told what they are.

My source was coaching me about my army selection and questioned why my Winged Tyrant didn't have a 2+ Sv.
He was quite adamant that I could and I had to quote the list entry for the Tyrant to him.

His reply was: "That's how we've been playing them".

Take from that what you will.

Secondly... new kits.

I don't know whether to take as salt or not:

Warriors have been redone with the kit serving as Warriors and Shrikes. Box of three.

Termagants have been redone to include all weapons. Box of ten.

Genestealers have been redone. You can make Ymgarl Stealers from the box. More than one set of cthulu faces. Box of ten.

I hope this is true. Cannot wait for this release.


Thanks for sharing..but, I hate to say it, but between the nasty ap2 eldar weapons and grav weapons, 2+ save is not what it used to be...

I, as many others, hope the nid dex is strong but balanced, and supports many different builds.


So what, are they supposed to give them a 1+ save? Or a ridiculous invulnerable? Or Eternal Warrior? Those aren't the only measures of durability. How you play the army as a whole, how you utilize cover, and/or how the beast is delivered are just as important.

BoLS did a review of Chaplain Grimaldus where the entire thing basically boiled down to, "He doesn't have Eternal Warrior, so he's not worth it."

Not everything should be able to get around every weapon and take their normal saves. Just cost a unit appropriately based on what else it can do within the army, and be creative as a player in how to use it.

Tyranids should get shot to pieces.

I agree with you about balance and variety.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 08:47:20


Post by: Puscifer


I can see the Tyrant and Swarmlord getting a 4+ inv or at least a biomorph that lets you have a 4+ inv.

As for synapse, I've heard it's giving EW again or at the very least FnP.

I also agree that Grav Weapons are going to be the bane of the Tyranids MC, but also agree to a point with Brassangel that Nids should get shot up.

I'm hoping that Carnifex gets his 2+ back. That instantly makes him a much better choice.

One other tidbit... I've heard Tyrant Guard getting the same saves as the Tyrant or Swarmlord they are attached to.

So if your Tyrant has a 3+, they get a 3+. But if the Tyrant has a 2+, they get a 2+.

Again, take with salt if necessary. My source was bang on target with Tau and specifically the Riptide, but totally off on the Marines.

I could see the TG getting that though, as that streamlines the squad quite nicely.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 14:10:51


Post by: gorgon


I think 2+ saves would be huge for the MCs. It'd keep the missile launchers and most of the dakka at bay. Trygons might need it most. It's frustrating how many times I've seen Tyranid MCs lose their last wound or two to lowly bolter or lasgun wounds. But god knows SMs need their W4 characters with EW and 2+/3++.

If the studio is still allergic to the notion of 2+ armor, invulnerable saves and/or eternal warrior, a somewhat out-of-the-box approach to Tyranid durability would be to pile on extra wounds. So Tyrants and Carnifexes go to maybe W6, Trygons to W8. Gives people their "shooting them up" fix (again, it's really great that seeing my units go poof is so much fun for my opponent...whee) but keeps them operating longer. It checks the "cinematic" box ("they're still coming!") and provides a somewhat different and "Tyranid" solution to MC durability.

But again, I'm keeping my expectations low about major overhauls based on how the 6th ed codicies have looked so far.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 15:16:20


Post by: streamdragon


 Tyran wrote:
 ferret61 wrote:
Cruddace did alright with gaurd and WOC

He is alright with human armies, just keep him a kilometer away from xenos.
Tell that to Sisters players.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 15:24:02


Post by: pretre


 streamdragon wrote:
 Tyran wrote:
 ferret61 wrote:
Cruddace did alright with gaurd and WOC

He is alright with human armies, just keep him a kilometer away from xenos.
Tell that to Sisters players.

Some of us like the WD codex.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 15:24:03


Post by: Therion


 gorgon wrote:
I think 2+ saves would be huge for the MCs. It'd keep the missile launchers and most of the dakka at bay. Trygons might need it most. It's frustrating how many times I've seen Tyranid MCs lose their last wound or two to lowly bolter or lasgun wounds. But god knows SMs need their W4 characters with EW and 2+/3++.

If the studio is still allergic to the notion of 2+ armor, invulnerable saves and/or eternal warrior, a somewhat out-of-the-box approach to Tyranid durability would be to pile on extra wounds. So Tyrants and Carnifexes go to maybe W6, Trygons to W8. Gives people their "shooting them up" fix (again, it's really great that seeing my units go poof is so much fun for my opponent...whee) but keeps them operating longer. It checks the "cinematic" box ("they're still coming!") and provides a somewhat different and "Tyranid" solution to MC durability.

But again, I'm keeping my expectations low about major overhauls based on how the 6th ed codicies have looked so far.

Tyranids were really good at the era of 100 (ish) point Dakkafexes and ever since the MCs have been overpriced. Like you said, the game has a lot of T5 and T6 models with lots of wounds, 2+ saves and 3+ or worse invulnerable saves. I can't see any reason why Tyranids shouldn't get the same treatment. I wouldn't be against every single TMC being able to buy a 2+ save and a 5+ invulnerable save, nor would I be against a 'signature item' 3+ invulnerable save for one Hive Tyrant / Prime. There's nothing wrong with tons of available upgrades as long as they cost an appropriate amount of points. Likewise the only time I'd be fine with 4 wound TMCs (with 3+ as and no invulnerable) anymore is if they cost 100 points a pop again.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 15:39:04


Post by: streamdragon


 pretre wrote:
 streamdragon wrote:
 Tyran wrote:
 ferret61 wrote:
Cruddace did alright with gaurd and WOC

He is alright with human armies, just keep him a kilometer away from xenos.
Tell that to Sisters players.

Some of us like the WD codex.

People liking it does not negate some of the serious issues the codex has, nor does it validate the massive drop in options for Sisters armies.

There's easily a host of issues just with the Canoness, which is one choice out of the whole book. I know you know the issues, so I don't see the point in breaking it down.

The real question I guess becomes "Do you like it more than what it replaced?"


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 15:42:14


Post by: pretre


 streamdragon wrote:
The real question I guess becomes "Do you like it more than what it replaced?"

Then Codex: Witch Hunters? Yes.
Then the old WD Codex ("Codex: Chapter Approved")? No.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 17:18:15


Post by: Tyran


 streamdragon wrote:
 Tyran wrote:
 ferret61 wrote:
Cruddace did alright with gaurd and WOC

He is alright with human armies, just keep him a kilometer away from xenos.
Tell that to Sisters players.

Oh well, keep him away from xenos and women.
Not only he is a xenophobic, but also a misogynist.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 19:47:15


Post by: MajorWesJanson


 Ferrum_Sanguinis wrote:
Remember though that Genestealers have +1 WS, T, and I compared to Daemonettes. That said, I have no doubt they'll see a points drop, maybe as low as 10 or 11 points.


I'd rather see them stay at say 15 points, bump to 4+ armor (with Broodlord at 3+) with built in assault grenades equivalent.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 23:06:23


Post by: brassangel


Sasori wrote:Kelly has been hit or miss with 6th so far. CSM was a pretty poor book overall, while Eldar was great. Daemons were in the middle being "ok"

Jeremy Vetock has had a pretty good track record so far, with Tau being on the stronger side.

We haven't seen anything from Ward yet, I hope he does write it though.

No Cruddace though. It's pretty clear he doesn't do well unless it's an army he likes.


So how do you know which armies he likes? And no circular reasoning by stating, "Well he clearly likes Space Marines and Imperial Guard because they are good codices!" Has he said which armies he likes?

Puscifer wrote:I can see the Tyrant and Swarmlord getting a 4+ inv or at least a biomorph that lets you have a 4+ inv.

As for synapse, I've heard it's giving EW again or at the very least FnP.

I also agree that Grav Weapons are going to be the bane of the Tyranids MC, but also agree to a point with Brassangel that Nids should get shot up.

I'm hoping that Carnifex gets his 2+ back. That instantly makes him a much better choice.

One other tidbit... I've heard Tyrant Guard getting the same saves as the Tyrant or Swarmlord they are attached to.

So if your Tyrant has a 3+, they get a 3+. But if the Tyrant has a 2+, they get a 2+.

Again, take with salt if necessary. My source was bang on target with Tau and specifically the Riptide, but totally off on the Marines.

I could see the TG getting that though, as that streamlines the squad quite nicely.


I could see the TG getting something like that, if only to avoid wound allocation and armor save issues. Otherwise, the rest of the stuff just sounds like wish-listing. I can't think of too many instances where GW eliminated a rule with one codex, and then brought it back in the next.

Therion wrote:
 gorgon wrote:
I think 2+ saves would be huge for the MCs. It'd keep the missile launchers and most of the dakka at bay. Trygons might need it most. It's frustrating how many times I've seen Tyranid MCs lose their last wound or two to lowly bolter or lasgun wounds. But god knows SMs need their W4 characters with EW and 2+/3++.

If the studio is still allergic to the notion of 2+ armor, invulnerable saves and/or eternal warrior, a somewhat out-of-the-box approach to Tyranid durability would be to pile on extra wounds. So Tyrants and Carnifexes go to maybe W6, Trygons to W8. Gives people their "shooting them up" fix (again, it's really great that seeing my units go poof is so much fun for my opponent...whee) but keeps them operating longer. It checks the "cinematic" box ("they're still coming!") and provides a somewhat different and "Tyranid" solution to MC durability.

But again, I'm keeping my expectations low about major overhauls based on how the 6th ed codicies have looked so far.

Tyranids were really good at the era of 100 (ish) point Dakkafexes and ever since the MCs have been overpriced. Like you said, the game has a lot of T5 and T6 models with lots of wounds, 2+ saves and 3+ or worse invulnerable saves. I can't see any reason why Tyranids shouldn't get the same treatment. I wouldn't be against every single TMC being able to buy a 2+ save and a 5+ invulnerable save, nor would I be against a 'signature item' 3+ invulnerable save for one Hive Tyrant / Prime. There's nothing wrong with tons of available upgrades as long as they cost an appropriate amount of points. Likewise the only time I'd be fine with 4 wound TMCs (with 3+ as and no invulnerable) anymore is if they cost 100 points a pop again.


Tyranids were NOT really good when a Carnifex was 113-115 (which was the Dakka and Boom variant costs). Carnifexes were good at that price point, but then the list was still mono-build. The Carnifex itself was just too damn efficient, really, and thus you ran 5-6 with nothing else being relevant. So on the whole, Tyranids themselves weren't good.

I don't want to trade one mono-build codex for another. The Carnifex should be big, heavy, and expensive. But his expense should come with stats and abilities that match the cost.

MajorWesJanson wrote:
 Ferrum_Sanguinis wrote:
Remember though that Genestealers have +1 WS, T, and I compared to Daemonettes. That said, I have no doubt they'll see a points drop, maybe as low as 10 or 11 points.


I'd rather see them stay at say 15 points, bump to 4+ armor (with Broodlord at 3+) with built in assault grenades equivalent.


There's no reason for them to be at 4+ armor, but I could buy it. Assault Grenades equivalent is also an unimaginative idea; I don't want what other armies have. Give me a way for them to get into combat the turn they arrive, or at least assault after running. Most of what they charge isn't going to kill them before they strike back anyway. Furthermore, how are you guys always assaulting into cover? I've had that happen maybe once or twice in 6th edition. I guess I try to avoid assaulting those locations with anything but Gaunts and Monstrous Creatures, and save Genestealers and Hive Tyrants for things I've drawn out into the open. The inability to assault from Infiltrate/Deep Strike/Flanking is a far bigger issue in any game of 40k than assaulting into cover. In fact, I can't even remember the last time I played against someone who just sat a unit I wanted to assault into cover. Play the missions: most objectives are not in cover and those are what you need to focus on. If the opponent plans on getting those objectives, they won't have much luck just hanging out in a crater.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/27 23:51:28


Post by: Sasori


So how do you know which armies he likes? And no circular reasoning by stating, "Well he clearly likes Space Marines and Imperial Guard because they are good codices!" Has he said which armies he likes?


He has spoken about it in White dwarf a few times.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/28 00:56:50


Post by: MajorWesJanson


 brassangel wrote:

MajorWesJanson wrote:
 Ferrum_Sanguinis wrote:
Remember though that Genestealers have +1 WS, T, and I compared to Daemonettes. That said, I have no doubt they'll see a points drop, maybe as low as 10 or 11 points.


I'd rather see them stay at say 15 points, bump to 4+ armor (with Broodlord at 3+) with built in assault grenades equivalent.


There's no reason for them to be at 4+ armor, but I could buy it. Assault Grenades equivalent is also an unimaginative idea; I don't want what other armies have. Give me a way for them to get into combat the turn they arrive, or at least assault after running. Most of what they charge isn't going to kill them before they strike back anyway. Furthermore, how are you guys always assaulting into cover? I've had that happen maybe once or twice in 6th edition. I guess I try to avoid assaulting those locations with anything but Gaunts and Monstrous Creatures, and save Genestealers and Hive Tyrants for things I've drawn out into the open. The inability to assault from Infiltrate/Deep Strike/Flanking is a far bigger issue in any game of 40k than assaulting into cover. In fact, I can't even remember the last time I played against someone who just sat a unit I wanted to assault into cover. Play the missions: most objectives are not in cover and those are what you need to focus on. If the opponent plans on getting those objectives, they won't have much luck just hanging out in a crater.


I don't play nids. I play against them, and they tend to wipe me out (good player, plus a list that rolls 20+ times on the psychic charts is annoying)
That said, Genestealers really need to be able to assault into/through cover at Initiative. That is practically their purpose- the iconic image is a genestealer assaulting a terminator through the cramped and wrecked corridors of a space hulk- falling to gunfire (ok, maybe 5+ would fit so bolters/storm bolters could kill them) but ripping apart the marines as soon as they get within range.

As for assaulting into cover, often it is necessary to get rid of units sitting on objectives, or shooty units sitting in ruins or on a hill, or behind an aegis line. When there is a proper amount of terrain on the table, an assault focused unit will be attacking into cover fairly often.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/28 13:38:17


Post by: Puscifer


No wishlisting on my part there Brassangel.

I'm only the messenger.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/28 17:03:34


Post by: DufenDorgen


My main hope for the new codex is just being able to bring "Those units". The rumor that said "Everything viable", was by far the most exciting to me. I was to try lictors and pyrovores. I want to bring the parasite or tyranofex. I want to field OLD ONE EYE. gak, I just want to be able to use my codex.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/28 17:13:48


Post by: Ramshackle_Curtis


GEnestealers are great. I have always run a stealer heavy army and had great success with it. Bring back rending on the to hit roll! THey ate terminators.

Joking aside, monsters have always seemed a points sink, when really stealers are better all rounders : troops, great combat, generally awesome. I liked the old codecies with the mutable and upgrade options, so s5 stealers. Fun times!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/28 17:26:08


Post by: Bloodhorror


Worse save, easier to get shot up on the charge, if a trygon takes 6 boltgun rounds, it'll probably get one wound with a 1/3 of a chance to fail.

Stealers, no save unless in cover and wounding on 4's...


I prefer my Monsters


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/28 20:37:04


Post by: schadenfreude


If nids get EW on everything in synapse or a primaris psychic power that gives EW to everything in synapse I don't think the big winners will be MC. I think the big winners will be the 3 wound t4 medium sized nids. Large numbers of warriors and raveners would be very difficult to deal with if they have some kind of access to EW.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/28 21:40:34


Post by: Puscifer


 schadenfreude wrote:
If nids get EW on everything in synapse or a primaris psychic power that gives EW to everything in synapse I don't think the big winners will be MC. I think the big winners will be the 3 wound t4 medium sized nids. Large numbers of warriors and raveners would be very difficult to deal with if they have some kind of access to EW.


It would make sense with the suspected new Warrior/Shrike kit.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 06:32:08


Post by: schadenfreude


BOLS has a rumor that primes no longer upgrade stats for their squad, but instead an upgraded squad can be purchased. The prime and enhanced squad are t5, auto pass los, and are +1 wsbs

Lash whip bone sword will probably be too expensive, but rending + poison is good enough to be scary on multi wound t5 critters.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 06:55:14


Post by: brassangel


We have no idea if any of the rumors are solid, so a "rumored Warrior/Shrike kit", while plausible, hasn't been whispered among those with credibility.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 08:22:05


Post by: SJM


So does the Dark Elves out this month affect my Tyranid start date


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 09:15:16


Post by: Puscifer


Still waiting on that one.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 10:13:45


Post by: OrlandotheTechnicoloured


 SJM wrote:
So does the Dark Elves out this month affect my Tyranid start date


No,

but Dark Elves version 2.0 out next month certainly does

it looks like Tyranuary instead of Nidvenber for sure


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 10:21:06


Post by: Caederes


I wonder if we may see a sneaky hidden model/indication for the new Tyranid codex, like how those Tyranid Warriors were sat by themselves in the middle of Termagant/Hormagaunt squads almost like squad sergeants at Warhammer World.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 11:17:01


Post by: Malika2


Is this real?



Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 11:29:15


Post by: reds8n


No, spoof from a short while ago IIRC.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 11:33:19


Post by: Malika2


Oh my bad, sorry!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 11:34:11


Post by: The Shadow


 OrlandotheTechnicoloured wrote:

it looks like Tyranuary instead of Nidvenber for sure

Tyranuary actually sounds better than Nidvember. I'm happy now.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 14:46:05


Post by: Davor


 The Shadow wrote:
 OrlandotheTechnicoloured wrote:

it looks like Tyranuary instead of Nidvenber for sure

Tyranuary actually sounds better than Nidvember. I'm happy now.


How about JaNIDuary. Tyranury sounds almost too Imperium because alot of Imperium leaders are Tyrants. Also Tyrants for Nids is just the HQ choice and doesn't really represent Nids overall.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 14:57:58


Post by: Tyran


Davor wrote:
 The Shadow wrote:
 OrlandotheTechnicoloured wrote:

it looks like Tyranuary instead of Nidvenber for sure

Tyranuary actually sounds better than Nidvember. I'm happy now.


How about JaNIDuary. Tyranury sounds almost too Imperium because alot of Imperium leaders are Tyrants. Also Tyrants for Nids is just the HQ choice and doesn't really represent Nids overall.


But the "official" name is Tyranids. Nids is just an abbreviation.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 18:55:54


Post by: brassangel


 Tyran wrote:
Davor wrote:
 The Shadow wrote:
 OrlandotheTechnicoloured wrote:

it looks like Tyranuary instead of Nidvenber for sure

Tyranuary actually sounds better than Nidvember. I'm happy now.


How about JaNIDuary. Tyranury sounds almost too Imperium because alot of Imperium leaders are Tyrants. Also Tyrants for Nids is just the HQ choice and doesn't really represent Nids overall.


But the "official" name is Tyranids. Nids is just an abbreviation.


This.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 20:08:48


Post by: DufenDorgen


I think it would be cool if the codex was written form the point of view of of like an imp guard captains journal. Like "We've seen this kind today", like a compedeum of known species and biomorphs are specific scenario's when they found out what they are.

Also I want to make my nids as much like Xenomorphs as possible, I'd like to give hormagaunts acid blood. Also, to try and mitigate DE's supreme advantage over Tyranids, I'd make toxin sacs or acid blood also be a defense against poison. Something like acid blood reduces to wound from poison attacks by 1, so 4+ becomes 5+. I mean it should anyways, something about ACID BLOOD seems makes me think it would reduce the effectiveness of such attacks. And if you give it to the hormagaunts, DE are str 3 anyways in cc, albeit they would be fighting exploding sacs of acid.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 20:13:25


Post by: Bloodhorror


My friend SAYS (but I think he is lying to piss me off ¬¬) That he saw a Tyranid Prime and some Nid Creature with Wings (parasite) being done in the development studio at Games day...

I think he is full of gak, but I figured it might restore a bit of hope for you guys


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 20:14:30


Post by: Tyran


DufenDorgen wrote:
I think it would be cool if the codex was written form the point of view of of like an imp guard captains journal. Like "We've seen this kind today", like a compedeum of known species and biomorphs are specific scenario's when they found out what they are.

Also I want to make my nids as much like Xenomorphs as possible, I'd like to give hormagaunts acid blood. Also, to try and mitigate DE's supreme advantage over Tyranids, I'd make toxin sacs or acid blood also be a defense against poison. Something like acid blood reduces to wound from poison attacks by 1, so 4+ becomes 5+. I mean it should anyways, something about ACID BLOOD seems makes me think it would reduce the effectiveness of such attacks. And if you give it to the hormagaunts, DE are str 3 anyways in cc, albeit they would be fighting exploding sacs of acid.


While I like the idea of a defense against poison, I completely dislike the Xenomorph=Tyranid. They are vastly different species that just somewhat look similar.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 20:49:48


Post by: brassangel


 Tyran wrote:
DufenDorgen wrote:
I think it would be cool if the codex was written form the point of view of of like an imp guard captains journal. Like "We've seen this kind today", like a compedeum of known species and biomorphs are specific scenario's when they found out what they are.

Also I want to make my nids as much like Xenomorphs as possible, I'd like to give hormagaunts acid blood. Also, to try and mitigate DE's supreme advantage over Tyranids, I'd make toxin sacs or acid blood also be a defense against poison. Something like acid blood reduces to wound from poison attacks by 1, so 4+ becomes 5+. I mean it should anyways, something about ACID BLOOD seems makes me think it would reduce the effectiveness of such attacks. And if you give it to the hormagaunts, DE are str 3 anyways in cc, albeit they would be fighting exploding sacs of acid.


While I like the idea of a defense against poison, I completely dislike the Xenomorph=Tyranid. They are vastly different species that just somewhat look similar.


Agreed on both points.

I don't think we will see some sort of immunity to poison, however. I mean, the Necrosphinx in WHFB isn't immune to poison and it's a freaking statue (with no circulatory system). Sure, a single unit like the Eldar Avatar is immune to heat weapons, or whatever, but army wide, or even possibly army wide with cheap upgrades is OP. It's either OP, or completely useless, because there's only one army it would even be that useful against, and GW would probably make it an expensive upgrade anyway.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/29 23:06:33


Post by: DufenDorgen


 Tyran wrote:
DufenDorgen wrote:
I think it would be cool if the codex was written form the point of view of of like an imp guard captains journal. Like "We've seen this kind today", like a compedeum of known species and biomorphs are specific scenario's when they found out what they are.

Also I want to make my nids as much like Xenomorphs as possible, I'd like to give hormagaunts acid blood. Also, to try and mitigate DE's supreme advantage over Tyranids, I'd make toxin sacs or acid blood also be a defense against poison. Something like acid blood reduces to wound from poison attacks by 1, so 4+ becomes 5+. I mean it should anyways, something about ACID BLOOD seems makes me think it would reduce the effectiveness of such attacks. And if you give it to the hormagaunts, DE are str 3 anyways in cc, albeit they would be fighting exploding sacs of acid.


While I like the idea of a defense against poison, I completely dislike the Xenomorph=Tyranid. They are vastly different species that just somewhat look similar.
No I know, I think they are far more zerg/dinosaur then Xenomorph. I'm just doing a Xenomorph conversion army. If I ever field old one eye, he'll have to be old no eyes. Were agreed that they very different though.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/30 10:11:19


Post by: Skullhammer


Nice idea but deldar splinters effect nervous systems in the fluff but use poison rules in game.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/30 12:37:34


Post by: tetrisphreak


Skullhammer wrote:
Nice idea but deldar splinters effect nervous systems in the fluff but use poison rules in game.


That's fair enough - but considering the fact that tyranids are the apex of adaptive predators, it could be sussed out easily that their defense vs poison (if they even get it as an option) works because they've adapted vs that particular set of toxins (i.e. they've fought Dark Eldar before and have generated White Cells that fight against the neurotoxins, etc etc).

I think a 10-15 point upgrade for MC's to make them less susceptible to poison and sniper weapons would be reasonable, and a gamble upgrade in a TAC list (though well suited for tailoring vs Sternguard, DE, kroot snipers, etc).

Also a warp field invuln save on the big beasties should come standard. And feel no pain should be available as an area of effect power, rather than just buffing one unit a turn. As others have said, tyranids have to eat bullets for breakfast and lunch, but hopefully they'll get to eat guardsmen and marines for dinner and dessert if enough of them live to make it across the battlefield.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/30 12:55:30


Post by: streamdragon


DufenDorgen wrote:
If I ever field old one eye, he'll have to be old no eyes.
But xenomorphs have eyes!

Spoiler:
they're under the helmet plate, which creepily enough, used an actual human skull in the costume for the first movie.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/09/30 13:01:46


Post by: Kirasu



I don't think we will see some sort of immunity to poison, however. I mean, the Necrosphinx in WHFB isn't immune to poison and it's a freaking statue (with no circulatory system). Sure, a single unit like the Eldar Avatar is immune to heat weapons, or whatever, but army wide, or even possibly army wide with cheap upgrades is OP. It's either OP, or completely useless, because there's only one army it would even be that useful against, and GW would probably make it an expensive upgrade anyway.


There is a signifcant difference between being immune to a universal special rule which encompasses acid, poisons and other weapons that wound on a fixed value (remember poison is a catch-all rule..) and being immune to a weapon type.

The Avatar isn't immune to heat weapons, it's immune to Melta and Flame weapons. Most melta weapons work in the same manner, thus it makes sense he's immune but not all weapons with the "poison" rule work the same they just have an easy rule to represent them.



Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 00:09:56


Post by: brassangel


 Kirasu wrote:

I don't think we will see some sort of immunity to poison, however. I mean, the Necrosphinx in WHFB isn't immune to poison and it's a freaking statue (with no circulatory system). Sure, a single unit like the Eldar Avatar is immune to heat weapons, or whatever, but army wide, or even possibly army wide with cheap upgrades is OP. It's either OP, or completely useless, because there's only one army it would even be that useful against, and GW would probably make it an expensive upgrade anyway.


There is a signifcant difference between being immune to a universal special rule which encompasses acid, poisons and other weapons that wound on a fixed value (remember poison is a catch-all rule..) and being immune to a weapon type.

The Avatar isn't immune to heat weapons, it's immune to Melta and Flame weapons. Most melta weapons work in the same manner, thus it makes sense he's immune but not all weapons with the "poison" rule work the same they just have an easy rule to represent them.



I did say, "or whatever" with regards to heat weapons.

Again, if Dark Eldar are the kryptonite to Tyranids because of poison weapons, I don't think the Tyranids should get an immunity to it. Every army should be able to take on the field, while having that one, super-difficult match up out there (on rare occasions). Dark Eldar would be something you rarely run into in a tournament. Would you really buy an army-wide, or MC-wide upgrade for your army if you only had a 5% chance of facing the army it's useful against? Conversely, Dark Eldar would have absolutely no chance against Tyranids if the latter could be immune to their best weapons.

I could see if they made them immune to, say, grenades that mess with certain biological systems, or a very specific weapon. Poison is too broad, would nullify an opponent completely, and also make the mirror match...awkward.

I want to see them change with each codex (as it fits their fluff) instead of going backwards (e.g. bringing back old rules, old points costs, etc.), but immunity to weapons with the type "poison" is probably a bit too broad for an army. Maybe if you buy an upgrade for your HQ that renders it immune to poison, he/she/it can confer it to other units to represent their particular strain?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 00:28:06


Post by: rigeld2


It's interesting that you were the first to bring up an immunity - the original person you quoted mentioned changing the poison number and the other person mentioned a defense against poison.

There is a grey area between max power and immune.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 00:31:43


Post by: Janthkin


You know we're wandering rather far afield from the topic, when we're debating the strengths and weaknesses of a wish-listed item proposed within the thread itself.

If there are no new rumors to dissect, it's okay to stop posting in this thread.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 01:30:45


Post by: brassangel


Speaking of rumors...

I have heard murmurings (once again) about some FO reshuffling: Hive Guard to Heavy Support was one.

I guess the problem Tyrandis face with the current FO set up is, they want to be able to shoot at some vehicles, so they take Hive Guard (thus gobbling an Elites choice). But they also want to mess with an opponents' deployment and/or movement phase, so they'd like to take Doom or even Ymgarls. The slot just gets too crowded.

What happens if Hive Guard move to Heavy Support? Now there aren't as many slots to take all the cool super monsters like Trygons, a (hopefully improved) Tyrannofex, some new monster likely to appear, slightly more cost-efficient Carnifexes, etc.

I think the Force Organization is one of the messiest aspects of Tyranids, currently. I'm not sure if moving Hive Guard to Heavy Support really fixes that.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 02:46:43


Post by: gigasnail


hey, 1/6 missions with scoring HG then. i could deal.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 07:44:56


Post by: Vhalyar


You want a proper rumor? The good Hydra just said over at Warpshadow:
My drones are reporting in.

Janid is a fix. Get your broods ready... it is going to be a blast...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 08:17:35


Post by: Puscifer


 brassangel wrote:
Speaking of rumors...

I have heard murmurings (once again) about some FO reshuffling: Hive Guard to Heavy Support was one.

I guess the problem Tyrandis face with the current FO set up is, they want to be able to shoot at some vehicles, so they take Hive Guard (thus gobbling an Elites choice). But they also want to mess with an opponents' deployment and/or movement phase, so they'd like to take Doom or even Ymgarls. The slot just gets too crowded.

What happens if Hive Guard move to Heavy Support? Now there aren't as many slots to take all the cool super monsters like Trygons, a (hopefully improved) Tyrannofex, some new monster likely to appear, slightly more cost-efficient Carnifexes, etc.

I think the Force Organization is one of the messiest aspects of Tyranids, currently. I'm not sure if moving Hive Guard to Heavy Support really fixes that.


That makes it worse for me.

I like taking Carnifex. They have been golden at 1850 in my test games.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 13:26:20


Post by: tetrisphreak


 Vhalyar wrote:
You want a proper rumor? The good Hydra just said over at Warpshadow:
My drones are reporting in.

Janid is a fix. Get your broods ready... it is going to be a blast...


Is this another confirmation for January Tyranid codex? the word, "Janid" is throwing me off a bit for some reason here...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 13:58:02


Post by: Gutsnagga


DufenDorgen wrote:

No I know, I think they are far more zerg/dinosaur then Xenomorph.


I think you mean zerg are much more tyranid.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 15:43:07


Post by: timd


 tetrisphreak wrote:


Is this another confirmation for January Tyranid codex? the word, "Janid" is throwing me off a bit for some reason here...


Actually, Janid is a reference to a hive fleet that has turned Rastafarian. Dancin' to the Dub and gettin' high.....

T


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 15:46:47


Post by: Redemption


 tetrisphreak wrote:
 Vhalyar wrote:
You want a proper rumor? The good Hydra just said over at Warpshadow:
My drones are reporting in.

Janid is a fix. Get your broods ready... it is going to be a blast...


Is this another confirmation for January Tyranid codex? the word, "Janid" is throwing me off a bit for some reason here...

Yes, he means January. And Hydra's pretty reliable I believe, for what it's worth.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 17:10:20


Post by: pretre


Has Hydra ever had a rumor before? (added Brassangel and Hydra's rumors to the tracker)


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 17:22:09


Post by: Vhalyar


 pretre wrote:
Has Hydra ever had a rumor before? (added Brassangel and Hydra's rumors to the tracker)


If I remember correctly, he passed along accurate details about the previous tyranid codex (off-hand I remember him describing the genestealer changes).


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 17:22:46


Post by: pretre


Ahh, probably pretty far back. If you can dig up a link, that would be great because I could add it to the tracker for him and give him some history.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 20:16:09


Post by: Unyielding Hunger


Well boys and girls, I got us a nice juicy bit of news to mull over, right from GW itself. For those who are unaware of it, GW maintains a wonderful little "Hot List" that is sent out to all the stores that carry its products. What it does, is list all the models and kits and will be big ticket items for the present and near future, and urges all stores to keep that item in stock. Some are the iconic ranges of an army, much like Death Company for the Blood Angels, which are on the list. Anyhow, after a short little chat with my FLGS owner, he reported that GW has taken down the Hormagaunt Brood from the list and has added the Genestealer Brood to it for stores to keep in stock.

Forewarning of the future, perhaps?

I hope this is of use,
Unyielding Hunger


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 20:19:37


Post by: MandalorynOranj


Might want to take the guy's name off that so he doesn't get in trouble, even if it is just his first name.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 20:22:26


Post by: Unyielding Hunger


Fair enough, though I don't see why it would matter for something that is a public announcement for all stores that carry their products.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 20:24:53


Post by: pretre


 Unyielding Hunger wrote:
Fair enough, though I don't see why it would matter for something that is a public announcement for all stores that carry their products.

Because GW is weird like that and might smack someone down just to do it.

Re: the actual rumor itself? I think it is just because Hormies have been lackluster for an edition or two...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 20:30:48


Post by: Unyielding Hunger


 pretre wrote:
 Unyielding Hunger wrote:
Fair enough, though I don't see why it would matter for something that is a public announcement for all stores that carry their products.

Because GW is weird like that and might smack someone down just to do it.

Re: the actual rumor itself? I think it is just because Hormies have been lackluster for an edition or two...


That may be it, but I am not sure. Remember though, that Genestealers have seen less action than Hormies this edition. Personally, I'm rather glad that Genestealers are on that list, because it will make it quicker for me to make my Genestealer horde.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 21:50:51


Post by: silverstu


 Unyielding Hunger wrote:
Well boys and girls, I got us a nice juicy bit of news to mull over, right from GW itself. For those who are unaware of it, GW maintains a wonderful little "Hot List" that is sent out to all the stores that carry its products. What it does, is list all the models and kits and will be big ticket items for the present and near future, and urges all stores to keep that item in stock. Some are the iconic ranges of an army, much like Death Company for the Blood Angels, which are on the list. Anyhow, after a short little chat with my FLGS owner, he reported that GW has taken down the Hormagaunt Brood from the list and has added the Genestealer Brood to it for stores to keep in stock.

Forewarning of the future, perhaps?

I hope this is of use,
Unyielding Hunger


Sorry- are saying this indicates that hormagaunts might get redone[ie running down of that stock] or that Genestealers are going to get a boost in the next codex [and hormagaunts are going to fall away]?

I love my hormagaunts so hoping they get a boost not a hit with a new codex. A new kit with lithe hormagaunts would be great though, although the accompanying price hike won't be..


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/01 22:21:50


Post by: brassangel


Don't add me to the rumor tracker. I just get murmurings now. I used to have a great source, but he/she lost his/her interest in the stuff and went silent on me about 2 years ago.

The last good bit I had revolved around the dual Daemons release. Now it's hit or miss. I don't even trust it.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 07:38:06


Post by: Redemption


 pretre wrote:
Has Hydra ever had a rumor before? (added Brassangel and Hydra's rumors to the tracker)

Can't find his 5th edition stuff; that's probably buried somewhere deep in the Warpshadow forums. He was one of the first people to call out that the new 6th edition codex would not come in November, but at the start of the next year though. A nugget of information which he seems to have gotten directly from Phil Kelly:
http://www.warpshadow.com/forum/viewtopic.php?f=18&t=17204&p=203623#p203623


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 08:10:50


Post by: N.I.B.


 Unyielding Hunger wrote:
Well boys and girls, I got us a nice juicy bit of news to mull over, right from GW itself. For those who are unaware of it, GW maintains a wonderful little "Hot List" that is sent out to all the stores that carry its products. What it does, is list all the models and kits and will be big ticket items for the present and near future, and urges all stores to keep that item in stock. Some are the iconic ranges of an army, much like Death Company for the Blood Angels, which are on the list. Anyhow, after a short little chat with my FLGS owner, he reported that GW has taken down the Hormagaunt Brood from the list and has added the Genestealer Brood to it for stores to keep in stock.

Hormagaunts were on the 'hot list' ? lol
Kind of scary actually, how out of touch GW are.

I just want to chime in on the poison discussion - DE Venomspam vs Nids is the most skewed matchup in 40K. There's literally no reason for Nids to deploy against it. Nids mitigating the effects of poison makes sense.

And a bit of wishlisting/guesswork - I think all Tyranid Heavy Support will become 0-3.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 08:16:52


Post by: silvu


I'm a bit skeptical about whether or not there will be any nids this year, maybe early next year.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 09:41:09


Post by: Vhalyar


Hydra sez no new horma/terma box.

Hydra wrote:Have to let you down.... no horma or termagants coming up...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 09:48:34


Post by: Kroothawk


Hydra is a major rumour collector on Tyranids from Warpshadow. A.o. it was him to get Phil Kelly to admit that there will be lots of new species in 5th edition Codex, some of them dwarfing the Carnifex.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 10:47:03


Post by: Sikamikanic0


do you thing that the str 9 canifex will get a boost to its model also? in the near future? i mean comon he should be the biggest MC not the smallest!!!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 11:27:24


Post by: xttz


 silverstu wrote:
 Unyielding Hunger wrote:
Well boys and girls, I got us a nice juicy bit of news to mull over, right from GW itself. For those who are unaware of it, GW maintains a wonderful little "Hot List" that is sent out to all the stores that carry its products. What it does, is list all the models and kits and will be big ticket items for the present and near future, and urges all stores to keep that item in stock. Some are the iconic ranges of an army, much like Death Company for the Blood Angels, which are on the list. Anyhow, after a short little chat with my FLGS owner, he reported that GW has taken down the Hormagaunt Brood from the list and has added the Genestealer Brood to it for stores to keep in stock.


Sorry- are saying this indicates that hormagaunts might get redone[ie running down of that stock] or that Genestealers are going to get a boost in the next codex [and hormagaunts are going to fall away]?

I love my hormagaunts so hoping they get a boost not a hit with a new codex. A new kit with lithe hormagaunts would be great though, although the accompanying price hike won't be..


It could be the opposite... clearing old Genestealer stock in preparation for a replacement kit.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 11:28:19


Post by: Vhalyar


Yup, he's pretty close to Phil and he's the guy behind Hive Fleet Moloch. Hydra doesn't spew random nonsense.

Now that he's talking a bit more, we can only hope that he'll give us interesting new pieces of information soon.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 11:29:17


Post by: Redemption


silvu wrote:I'm a bit skeptical about whether or not there will be any nids this year, maybe early next year.

November was shaky at best, and the rest of the year is already filled with Hobbit and Fantasy releases. Now that it seems relatively certain that Dark Elves are taking up two months, January seems like the best bet. Most reliable sources seem to agree that Tyranids are the next 40k codex to be released though.

Vhalyar wrote:Hydra sez no new horma/terma box.
Hydra wrote:Have to let you down.... no horma or termagants coming up...

Sikamikanic0 wrote:do you thing that the str 9 canifex will get a boost to its model also? in the near future? i mean comon he should be the biggest MC not the smallest!!!

Yeah, anyone hoping/expecting the current plastics to be replaced when all the plastic Tyranid models are still perfectly serviceable in terms of looks is going to be sorely disappointed. The Tyranid range simply has far too many missing models and units consisting of expensive FineCast models to begin replacing existing boxes. And that's before we include the mandatory new units a new codex will bring.



Automatically Appended Next Post:
 Vhalyar wrote:
Yup, he's pretty close to Phil and he's the guy behind Hive Fleet Moloch. Hydra doesn't spew random nonsense.

Now that he's talking a bit more, we can only hope that he'll give us interesting new pieces of information soon.

No, Moloch is Marco Schulze, an (ex-?)GW employee. Hydra has Hive Fleet Hydra I believe.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 11:46:19


Post by: Vhalyar


Ah, good catch. I keep mixing up HF Moloch & Hydra. Either way, when he says something about Tyranids there's a good reason to pay attention


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 15:09:59


Post by: Tyran


Why people want to replace the Carnifex model?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 15:55:36


Post by: Kroothawk


I don't think, Marco Schulze ever was a normal GW-employee, although he provided the models for the FW taros campaign book. But he is a Dakka member: http://www.dakkadakka.com/dakkaforum/user/profile/237.page


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 16:14:45


Post by: pretre


brassangel wrote:Don't add me to the rumor tracker. I just get murmurings now. I used to have a great source, but he/she lost his/her interest in the stuff and went silent on me about 2 years ago.

Sorry man, you post rumors, you get tracked.

The last good bit I had revolved around the dual Daemons release. Now it's hit or miss. I don't even trust it.

I don't have this one. Link?

Redemption wrote:
 pretre wrote:
Has Hydra ever had a rumor before? (added Brassangel and Hydra's rumors to the tracker)

Can't find his 5th edition stuff; that's probably buried somewhere deep in the Warpshadow forums. He was one of the first people to call out that the new 6th edition codex would not come in November, but at the start of the next year though. A nugget of information which he seems to have gotten directly from Phil Kelly:
http://www.warpshadow.com/forum/viewtopic.php?f=18&t=17204&p=203623#p203623


Vhalyar wrote:Hydra sez no new horma/terma box.

Hydra wrote:Have to let you down.... no horma or termagants coming up...

Thanks, I added these.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 18:10:01


Post by: gorgon


 Kroothawk wrote:
I don't think, Marco Schulze ever was a normal GW-employee, although he provided the models for the FW taros campaign book. But he is a Dakka member: http://www.dakkadakka.com/dakkaforum/user/profile/237.page


Yep. I believe his connection to GW is that he's a friend of Jes G. Anyway, Moloch's a good dude and a pillar of the Tyranid community.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/02 22:22:44


Post by: DufenDorgen


 xttz wrote:
 silverstu wrote:
 Unyielding Hunger wrote:
Well boys and girls, I got us a nice juicy bit of news to mull over, right from GW itself. For those who are unaware of it, GW maintains a wonderful little "Hot List" that is sent out to all the stores that carry its products. What it does, is list all the models and kits and will be big ticket items for the present and near future, and urges all stores to keep that item in stock. Some are the iconic ranges of an army, much like Death Company for the Blood Angels, which are on the list. Anyhow, after a short little chat with my FLGS owner, he reported that GW has taken down the Hormagaunt Brood from the list and has added the Genestealer Brood to it for stores to keep in stock.


Sorry- are saying this indicates that hormagaunts might get redone[ie running down of that stock] or that Genestealers are going to get a boost in the next codex [and hormagaunts are going to fall away]?

I love my hormagaunts so hoping they get a boost not a hit with a new codex. A new kit with lithe hormagaunts would be great though, although the accompanying price hike won't be..


It could be the opposite... clearing old Genestealer stock in preparation for a replacement kit.
GW would so do this. After that demon flamer nonsense, there is nothing too low for them.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/03 00:19:34


Post by: brassangel


Redemption wrote:
silvu wrote:I'm a bit skeptical about whether or not there will be any nids this year, maybe early next year.

November was shaky at best, and the rest of the year is already filled with Hobbit and Fantasy releases. Now that it seems relatively certain that Dark Elves are taking up two months, January seems like the best bet. Most reliable sources seem to agree that Tyranids are the next 40k codex to be released though.

Vhalyar wrote:Hydra sez no new horma/terma box.
Hydra wrote:Have to let you down.... no horma or termagants coming up...

Sikamikanic0 wrote:do you thing that the str 9 canifex will get a boost to its model also? in the near future? i mean comon he should be the biggest MC not the smallest!!!

Yeah, anyone hoping/expecting the current plastics to be replaced when all the plastic Tyranid models are still perfectly serviceable in terms of looks is going to be sorely disappointed. The Tyranid range simply has far too many missing models and units consisting of expensive FineCast models to begin replacing existing boxes. And that's before we include the mandatory new units a new codex will bring.



Automatically Appended Next Post:
 Vhalyar wrote:
Yup, he's pretty close to Phil and he's the guy behind Hive Fleet Moloch. Hydra doesn't spew random nonsense.

Now that he's talking a bit more, we can only hope that he'll give us interesting new pieces of information soon.

No, Moloch is Marco Schulze, an (ex-?)GW employee. Hydra has Hive Fleet Hydra I believe.


Well said. A lot of finecast will be ported to plastic, kits without a model will get one, and there will be the obligatory new units. Dark Elves was an exception, probably not a rule. We do have Tyranids, Orks, and IG upcoming, however, with Sisters still on the docket. It's possible they are all slightly larger than average releases to give them everything they need. Either way, that's likely a big release for Tyranids and Orks, in particular, so I doubt too many old kits get a refresh (until some supplement comes down the road).

pretre wrote:
brassangel wrote:Don't add me to the rumor tracker. I just get murmurings now. I used to have a great source, but he/she lost his/her interest in the stuff and went silent on me about 2 years ago.

Sorry man, you post rumors, you get tracked.

The last good bit I had revolved around the dual Daemons release. Now it's hit or miss. I don't even trust it.

I don't have this one. Link?

Redemption wrote:
 pretre wrote:
Has Hydra ever had a rumor before? (added Brassangel and Hydra's rumors to the tracker)

Can't find his 5th edition stuff; that's probably buried somewhere deep in the Warpshadow forums. He was one of the first people to call out that the new 6th edition codex would not come in November, but at the start of the next year though. A nugget of information which he seems to have gotten directly from Phil Kelly:
http://www.warpshadow.com/forum/viewtopic.php?f=18&t=17204&p=203623#p203623


Vhalyar wrote:Hydra sez no new horma/terma box.

Hydra wrote:Have to let you down.... no horma or termagants coming up...

Thanks, I added these.


I don't have a link to the Daemons rumor, because I wasn't playing at the time and didn't post it.

I think the last thing I posted as an official rumor was on Warseer about plastic Plaguebearers and Horrors (12 months before their release), and the Imperial Guard Valkyrie/Vendetta, also about a year before it's release.

My source used to be that solid. I didn't have a lot of rumors, but when I got them, they were way ahead of release, and always accurate. *SIGH* I miss those times, even if the game is better now.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 07:54:46


Post by: brassangel


More potential junk via Stickmonkey:

Let's start right in:

Codex obviously

Set of Psychic Cards (whether this is one list or two shorter lists, I'm not certain, but I am certain they will get a deck for their powers)

Models

HQ:
Prime (I think this is the most likely candidate for a plastic mono pose blister as has been rumored...but!, if the rumors of a Shrike kit hold, I would place my money on this, the parasite, shrikes and the warriors all getting rolled together into this new box probably with a new weapon option too...and maybe with sky slashers as extra bits on the sprues like the rippers are currently.)

Parasite of Mortex. see above

Tyrant Guard 90% Certain we will see new Tyrant Guard models in plastic. These were huge bricks of metal before, and the finecast mold still uses lots of resin. Plus, the unit entry as it exists is missing options. What it has going against it is its currently a single model kit, and I cant think of any single model multi part with options plastic with options in recent history.

Note: I'm fairly convinced we will see the Trygon prime get a HQ option, but it wont need a new model of course.

Elite:

Hive Guard: 50/50 shot of Hive guard. While they suffer the same issue as Tyrant Guard, its such a new and heavily purchased sculpt. Only shot of it changing is if it gets combined into a plastic kit with something else as has been rumored. Again, I think it could be a single model kit, but we haven't seen this recently...since the SM Captain box...

Lictor: 50/50 that we see a new Lictor kit in plastic. I think this is a long in the tooth model in the Tyranid line, and the opportunity to do a combo with Deathleaper is just too obvious. I think its even less likely though that we see this with the rumored new shooty Lictor though. I think its a single model build though.

Deathleaper: See above...

Zoanthropes: 75%+ that we see a plastic kit with Zoanthropes and the Doom option combined. I place it only at 25% that this kit also builds Venomthropes. But, I'm also again thinking this makes 1 model.

Doom of Malan'tai: is a no brainer. Just a matter of if its a single character or combined in something.

Venomthrope: I give a low likelyhood of the Venomthrope getting a new kit just yet. The finecast lashwhips are the most god awful things, too easy to snap, and too far out there from the model to protect well from breaking off in normal use. But again, think this model is too new, and just hasn't lived its life yet to be redone. Staying finecast is my prediction.

Pyrovore: I don't see the Pyrovore getting a new model or combined with the Biovore. I think they both stay finecast as is.

Troops:

Warriors. Although the current kit still looks good, there are too many missing options in the kit, and to get Shrikes, a prime, warriors, the missing bits, and a HQ character model all Really Really easily in a 3 model plastic kit...highly likely.

I don't see any chance of new Termigants, Genestealers, Hormigaunts or rippers. I do think we see a accessory kit for Termigants direct only with the 2 missing guns. I would therefore give a low-medium likelihood of a recut Termigant kit.

Fast:

Harpy. This thing has been rumored as done and waiting so long. And its a FMC. I bet this is the BIG show case model for the release. I'm also 99% certain it will have a dual build with another new Tyranid Flying MC.

New Flyer: Whatever the dual build on the Harpy turns out to be.

Shrikes: As I've stated, my money is on a new warrior/shrike/prime/parasite kit.

Heavy:

Zero

Dedicated Transport:

Mycetic Spore: Again obvious dept. And with a kit this big, I cannot imaging they don't take the opportunity to make it a dual build...but what? If it can make this new Big psychic HQ Tick thing, maybe, but those rumors were flash in the pan during a period where there was a lot of Nid rumor trolling going on. Then there were the rumors of the Hive Mind Synapse Spore... Going back in GW history, there were once rumors of another Nid transport that was a burrowing creature...I think it was referred to as Hellebore. The art for the Mycetic Spore could possible be a big maw coming out of the ground... I personally have no idea which of any of these rumored dual build options might be true anymore. I'll stake my claim only so far as the obvious choice that we get the spore. As for the alternative build - we will wait and see.


Overview
So that's 13 new models that seem pretty plausible. And hardly anything NEW. That's a pretty hard pill to swallow - but the Tyranid range is full of a lot of holes that need plugging. If there are not 3 or more never seen before organisms included in the release, wow. And I cannot see them only making anything NEW as a dual build option off something we've seen. What looks easy to see is Harpy dual-kit with a new creature. Then maybe a brand new organism with a dual build to give us 2 new new things. That brings us to 15+ new models? But what kits really would that be:

-Harpy/dual: 2 models

-Warrior/Shrike/Prime/Parasite: 4 models

-Zoan/Doom: 2 models

-Spore: 1model

-H/T Guard: 2 models

-Lictor/Deathleaper: 2 models

-New/New: 2 models

7 kits...not unheard of for a release, probably with 2-3 being clampacks and the rest standard boxed sets.

And, of those 7 kits we could see 3+ new units as alternate build options.

Cya Finecast
And NO new finecast in the main release...maybe a direct only finecast upgrade kit for the gant weapons...but this list eliminates 6 existing finecast kits (Lictor, Deathleaper, Warrior sword/whip set, Hive Guard, Tyrant Guard, Zoanthropes) and removes the need for FWs warrior wing kit.[\quote]


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 08:23:45


Post by: silverstu


That is just a pile of guesses... so no change there and most of them don't seem logical- like not even combining the hive and tyrant guard into a single kit. Plus I'm fairly sure I remember him talking about the Harpy ages ago and saying he was disappointed with the sculpt - so to be so vague now seems to contradict seeing it..


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 11:09:40


Post by: Vhalyar


Yeah, it's pure conjecture on his part. No better than anyone's wishlisting/guesses.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 11:41:33


Post by: SJM


 Vhalyar wrote:
Yeah, it's pure conjecture on his part. No better than anyone's wishlisting/guesses.


I'm new to all the rumors and guesses! don't burst my bubble !


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 12:04:48


Post by: Redemption


And BigRed from BolS added this:
Release will emphasize new plastic kits.
Every missing model will ship with the release.
Smaller amount of new unseen models, higher amount of reworked existing models.
All old metal models replaced with new plastic kits (aka NO finecast survives)
Roughly 10+ new models in the release (including replacement kits and combo-kit build options)
January 2014

Source

Sounds wish-listy, but if they follow the same two-month release pattern Dark Elves are supposed to have, who knows? The Tyranid range certainly could use a push from finecast to plastic.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 13:53:56


Post by: Gutsnagga


This may sound crazy, but do you think GW might actually make the two month release thing regular?
I'm not talking like the second wave, I'm talking about the two months in a row DE type thing.
Because if so, that would be interesting. People would have less to look forward to for there army, but they would be more satisfied that everything is accounted for soon after the codex release.

EDIT: 500 posts! yay!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 14:01:48


Post by: Hulksmash


@Gutsnagga

I can see the two month thing only on major releases. Things like the DE line getting a huge number of kits (because most of the line was metal/finecast) or Nids because of how many units need to be shifted. Or sisters of battle. Things like that. The other 6th edition releases will be similar to those already produced, 1 new flyer, 1 new large unit, 1-2 redone units and a codex.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 14:16:57


Post by: tetrisphreak


2-month release windows for codices that need a huge update is feasible, and a good idea in my opinion. That also gives breathing room to players who use other systems, or other armies, in between all this rapid updating.

I could see nids getting a 2 month window release. Other armies that need this treatment (40k, because i have no idea about fantasy) are sisters of battle and possibly orks. Orks in particular don't really need a ton of new plastics added to the range but i could see them getting support as they are a very popular army and play well vs space marines.

Anyhow, this 3 month gap in release gives me a breather. Between Tau, Eldar, Apocalypse, and Space Marines i'm broke!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 14:47:27


Post by: bu11etmagn3tt


look what appeared on GW website in the last 24 hours!

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1180006a&prodId=prod2260020a&_requestid=1041772


Automatically Appended Next Post:
I know every army got a collection, but interesting timing...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 15:56:31


Post by: tetrisphreak


 bu11etmagn3tt wrote:
look what appeared on GW website in the last 24 hours!

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1180006a&prodId=prod2260020a&_requestid=1041772


Automatically Appended Next Post:
I know every army got a collection, but interesting timing...


Coincidence or something more?

God help us all if the Nidvember rumors rear up again...and our wallets


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 16:15:51


Post by: BrotherVord


At this point I sincerely hope we have to wait until January. ..I have been planning on buying other things this month now that the rumor is January. My budget can't handle this:(


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 16:20:00


Post by: Alex Kolodotschko


I still want to know what this is? From page 216 of the big rule book. Could it be a cheeky teaser?
And seeing as I got it it in shot aswell what on earth will flesh hooks do in the next book? Teleport homers, missle launchers, grant psychic powers?
Your guess is as good as mine.

[Thumb - Nid rumour 031.JPG]


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 16:27:20


Post by: BeeCee


it's kind of odd, I was ready to move on to January but then i was placing an order for a friend of mine through a store that gives me a good deal and got on the topic of Tyranids and i mentioned January and he said he heard it was November, but that might just be rumors. then gave a wink.

I thought it was odd because everyone has just said that Jan was the month. He might have just been messing with me though!

At this point i really hope it is January, i want more time to stockpile a boatload of hobby $$ to be able to ink out a little more discount by placing a huge order.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 17:53:48


Post by: brassangel


It really looks like...every other gun in the Tyranids army, but I think it's "UNKNOWN" very much on purpose. In speaking with a few writers, a lot of the 6th edition codices were well underway long before 5th had run it's course.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 19:10:45


Post by: Ferrum_Sanguinis


Before the DE release I would've said these new rumors were BS. But seeing that the DE release doesn't have a single Finecast release, and even released a special character in plastic, they just may be true...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 19:55:08


Post by: Eisensapper


So they have pulled Old One Eye from the GW website, except in Britain where it is listed to be distributed in 4 weeks...

Rumor has it they did the exact same thing to the Havoc CSM, 4 weeks before the new CSM codex was out.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 20:00:36


Post by: MasterSlowPoke


 Redemption wrote:
And BigRed from BolS added this:
Release will emphasize new plastic kits.
Every missing model will ship with the release.
Smaller amount of new unseen models, higher amount of reworked existing models.
All old metal models replaced with new plastic kits (aka NO finecast survives)
Roughly 10+ new models in the release (including replacement kits and combo-kit build options)
January 2014

Source

Sounds wish-listy, but if they follow the same two-month release pattern Dark Elves are supposed to have, who knows? The Tyranid range certainly could use a push from finecast to plastic.


Those are the most softball rumors I can imagine. It'll be basically impossible not to be wrong.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 20:12:51


Post by: brassangel


Ferrum_Sanguinis wrote:Before the DE release I would've said these new rumors were BS. But seeing that the DE release doesn't have a single Finecast release, and even released a special character in plastic, they just may be true...


Exactly. Doesn't mean it's a guarantee, but it seems to be the direction GW is headed.

Eisensapper wrote:So they have pulled Old One Eye from the GW website, except in Britain where it is listed to be distributed in 4 weeks...

Rumor has it they did the exact same thing to the Havoc CSM, 4 weeks before the new CSM codex was out.


Interesting find.

MasterSlowPoke wrote:
 Redemption wrote:
And BigRed from BolS added this:
Release will emphasize new plastic kits.
Every missing model will ship with the release.
Smaller amount of new unseen models, higher amount of reworked existing models.
All old metal models replaced with new plastic kits (aka NO finecast survives)
Roughly 10+ new models in the release (including replacement kits and combo-kit build options)
January 2014

Source

Sounds wish-listy, but if they follow the same two-month release pattern Dark Elves are supposed to have, who knows? The Tyranid range certainly could use a push from finecast to plastic.


Those are the most softball rumors I can imagine. It'll be basically impossible not to be wrong.


It's possible to be wrong about such a massive release. That gets a lot of buzz going that people will haphazardly place their hope in, only to inappropriately blame GW when the release is smaller, different, or spread out over two months.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 20:59:15


Post by: agonzoman00


 Alex Kolodotschko wrote:
I still want to know what this is? From page 216 of the big rule book. Could it be a cheeky teaser?
And seeing as I got it it in shot aswell what on earth will flesh hooks do in the next book? Teleport homers, missle launchers, grant psychic powers?
Your guess is as good as mine.


Looks like a rupture cannon.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 21:44:34


Post by: brassangel


 agonzoman00 wrote:
 Alex Kolodotschko wrote:
I still want to know what this is? From page 216 of the big rule book. Could it be a cheeky teaser?
And seeing as I got it it in shot aswell what on earth will flesh hooks do in the next book? Teleport homers, missle launchers, grant psychic powers?
Your guess is as good as mine.


Looks like a rupture cannon.


So why not listed as a Rupture Cannon (which was identified in the 5th edition codex) instead of an "Unknown Biomorph"?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 21:49:43


Post by: Bloodhorror


The gun itself doesn't look like any I've ever seen before...

I'd imagine it is some new gun for the 6th codex. Sneak Peaked from the FUTURE!!!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 21:51:11


Post by: Tyran


 Bloodhorror wrote:
The gun itself doesn't look like any I've ever seen before...

I'd imagine it is some new gun for the 6th codex. Sneak Peaked from the FUTURE!!!

Maybe it will be Ward after all, he likes to give sneaks.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 22:24:32


Post by: l0k1


Perhaps this unknown gun is one than grants sky fire?

As for January/ November, doesn't matter when the new dex drops I'm excited to see what they've done with the Nids. They were one of my first loves in this game. I may have to go back to them if my girlfriend and wallet allow it lol.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 23:03:07


Post by: Bloodhorror


Imo it looks like a Flame/acid/nasty smelling air throwing type weapon.


But I agree.

I'd love it to be November. Means I get to unleash my Filth Sooner !

But if its January... I can wait.... It will be a challenge... but my god will it be worth it for my 9 Monstrous creature list to rise again and smash face!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/04 23:38:45


Post by: bu11etmagn3tt


 Alex Kolodotschko wrote:
I still want to know what this is? From page 216 of the big rule book. Could it be a cheeky teaser?
And seeing as I got it it in shot aswell what on earth will flesh hooks do in the next book? Teleport homers, missle launchers, grant psychic powers?
Your guess is as good as mine.


Skyfire/Interceptor?
http://www.ebay.com/itm/271291262220


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/05 01:57:35


Post by: brassangel


Could very well be a nasty anti-air gun. Whatever it is, it would be new, and therefore sexy.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/05 02:22:32


Post by: SickSix


Yeah, I had actually starting hoping for January because I was planning on a large FW order once Ferrus Manus was up for sale.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/05 02:30:19


Post by: Gutsnagga


 brassangel wrote:
Could very well be a nasty anti-air gun. Whatever it is, it would be new, and therefore sexy.


Personally, I'm hoping that hive guard will get the skyfire rule. It fits pretty well with the weapon description, and it means they'll be able to excel against low armour flyers with their high strength, shoot-around-corners double-shot weapons. Who needs flying monstrous creatures?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/05 04:14:38


Post by: Kwosge


 Eisensapper wrote:
So they have pulled Old One Eye from the GW website, except in Britain where it is listed to be distributed in 4 weeks...

Rumor has it they did the exact same thing to the Havoc CSM, 4 weeks before the new CSM codex was out.


They should have pulled OOE and TRT years ago. The models are horrible and only show that GW would rather try to force models that no one wants then to improve their products. Why would I pay $40+ for a blister model without any rules? TRT is the size of a raviner. And OOE can be made out of a 'Fex since all the parts are there and no conversion is required. GW just needs to make it the new 'official' model and jack the price up $5 for the kit. Like they did for the Sky Ray/Hammerhead.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/05 16:52:09


Post by: brassangel


 Kwosge wrote:
 Eisensapper wrote:
So they have pulled Old One Eye from the GW website, except in Britain where it is listed to be distributed in 4 weeks...

Rumor has it they did the exact same thing to the Havoc CSM, 4 weeks before the new CSM codex was out.


They should have pulled OOE and TRT years ago. The models are horrible and only show that GW would rather try to force models that no one wants then to improve their products. Why would I pay $40+ for a blister model without any rules? TRT is the size of a raviner. And OOE can be made out of a 'Fex since all the parts are there and no conversion is required. GW just needs to make it the new 'official' model and jack the price up $5 for the kit. Like they did for the Sky Ray/Hammerhead.


Yes, they tried to force a terrible model instead of improving their products. It's always about trying to screw people...

It had nothing to do with a much more limited release schedule/policy, or just not knowing how to approach awkward models and rules. It's just not possible that GW figured they'd continue to offer it to the nostalgic among us until they develop the next edition of Tyranids and take it a step farther.

No no...they are "forcing" us to buy it. lol. Wow. People only buy it if they want to; you know that, right? And like you said, people could just use the Carnifex kit if they wanted to. No one was forced into anything.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/05 17:20:23


Post by: pretre


 Redemption wrote:
And BigRed from BolS added this:
Release will emphasize new plastic kits.
Every missing model will ship with the release.
Smaller amount of new unseen models, higher amount of reworked existing models.
All old metal models replaced with new plastic kits (aka NO finecast survives)
Roughly 10+ new models in the release (including replacement kits and combo-kit build options)
January 2014

Source

Sounds wish-listy, but if they follow the same two-month release pattern Dark Elves are supposed to have, who knows? The Tyranid range certainly could use a push from finecast to plastic.

That's BigRed quoting Stickmonkey, isn't it?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/05 19:11:17


Post by: Lord Scythican


 Bloodhorror wrote:
The gun itself doesn't look like any I've ever seen before...

I'd imagine it is some new gun for the 6th codex. Sneak Peaked from the FUTURE!!!


I agree. They have did this before. The helbrute was in the 6th edition rulebook as a sneak peak as well. In addition, the Dark Eldar Raider was in the 5th Edition rulebook long before the new dark eldar codex as well.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/06 00:07:13


Post by: brassangel


 Gutsnagga wrote:
 brassangel wrote:
Could very well be a nasty anti-air gun. Whatever it is, it would be new, and therefore sexy.


Personally, I'm hoping that hive guard will get the skyfire rule. It fits pretty well with the weapon description, and it means they'll be able to excel against low armour flyers with their high strength, shoot-around-corners double-shot weapons. Who needs flying monstrous creatures?


I wonder if the Hive Guard just may have two fire modes, or there will be two variants of the Hive Guard.

My hunch is, if they do get a Skyfire mode, it will be S7, not S8. That just seems to be the sweet spot in the game right now.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/06 00:16:47


Post by: Gutsnagga


 brassangel wrote:
 Gutsnagga wrote:
 brassangel wrote:
Could very well be a nasty anti-air gun. Whatever it is, it would be new, and therefore sexy.


Personally, I'm hoping that hive guard will get the skyfire rule. It fits pretty well with the weapon description, and it means they'll be able to excel against low armour flyers with their high strength, shoot-around-corners double-shot weapons. Who needs flying monstrous creatures?


I wonder if the Hive Guard just may have two fire modes, or there will be two variants of the Hive Guard.

My hunch is, if they do get a Skyfire mode, it will be S7, not S8. That just seems to be the sweet spot in the game right now.


Mmm, yes, two fire modes would be good. It improves their utility considerably.
Yeah S7 seems to be pretty popular amongst flakk at the moment, but who knows? Maybe GW will actually make a tyranid-bio-engineered-super-weapon actually better than its imperial equivalent for once?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/06 01:33:50


Post by: DufenDorgen


 Kwosge wrote:
 Eisensapper wrote:
So they have pulled Old One Eye from the GW website, except in Britain where it is listed to be distributed in 4 weeks...

Rumor has it they did the exact same thing to the Havoc CSM, 4 weeks before the new CSM codex was out.


They should have pulled OOE and TRT years ago. The models are horrible and only show that GW would rather try to force models that no one wants then to improve their products. Why would I pay $40+ for a blister model without any rules? TRT is the size of a raviner. And OOE can be made out of a 'Fex since all the parts are there and no conversion is required. GW just needs to make it the new 'official' model and jack the price up $5 for the kit. Like they did for the Sky Ray/Hammerhead.
I like the red terror model, too expensive though, especially for not having any rules.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/06 02:25:07


Post by: brassangel


 Gutsnagga wrote:
 brassangel wrote:
 Gutsnagga wrote:
 brassangel wrote:
Could very well be a nasty anti-air gun. Whatever it is, it would be new, and therefore sexy.


Personally, I'm hoping that hive guard will get the skyfire rule. It fits pretty well with the weapon description, and it means they'll be able to excel against low armour flyers with their high strength, shoot-around-corners double-shot weapons. Who needs flying monstrous creatures?


I wonder if the Hive Guard just may have two fire modes, or there will be two variants of the Hive Guard.

My hunch is, if they do get a Skyfire mode, it will be S7, not S8. That just seems to be the sweet spot in the game right now.


Mmm, yes, two fire modes would be good. It improves their utility considerably.
Yeah S7 seems to be pretty popular amongst flakk at the moment, but who knows? Maybe GW will actually make a tyranid-bio-engineered-super-weapon actually better than its imperial equivalent for once?


I think being a multi-wound, T6 3+ save model that can hide indefinitely, move and fire without line of sight, all while ignoring cover already makes it better than any Imperial Equivalent. Most of theirs are just lightly armored things that can't move and fall apart like paper. We can cast Catalyst or Onslaught on ours as well (assuming that option remains). S7 multi-shot from a BS4 model with everything listed above, in a brood of up to 3? That's plenty.

Some people just want anti-flyer shooting that's unrealistic, and/or far too reliable. GW wants fliers to be good. Not just for model sales, but so people actually have a reason to take them. They aren't going to give anyone a gun with range 72" S8+ Assault 9, twin-linked, master-crafted, Skyfire, Interceptor, Destructor, ignore cover, armorbane, melta, lance, soulblaze. I'm ranting now, but on a lot of sites, that's basically what people want.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/06 02:33:08


Post by: Tyran


 brassangel wrote:
 Gutsnagga wrote:
 brassangel wrote:
 Gutsnagga wrote:
 brassangel wrote:
Could very well be a nasty anti-air gun. Whatever it is, it would be new, and therefore sexy.


Personally, I'm hoping that hive guard will get the skyfire rule. It fits pretty well with the weapon description, and it means they'll be able to excel against low armour flyers with their high strength, shoot-around-corners double-shot weapons. Who needs flying monstrous creatures?


I wonder if the Hive Guard just may have two fire modes, or there will be two variants of the Hive Guard.

My hunch is, if they do get a Skyfire mode, it will be S7, not S8. That just seems to be the sweet spot in the game right now.


Mmm, yes, two fire modes would be good. It improves their utility considerably.
Yeah S7 seems to be pretty popular amongst flakk at the moment, but who knows? Maybe GW will actually make a tyranid-bio-engineered-super-weapon actually better than its imperial equivalent for once?


I think being a multi-wound, T6 3+ save model that can hide indefinitely, move and fire without line of sight, all while ignoring cover already makes it better than any Imperial Equivalent. Most of theirs are just lightly armored things that can't move and fall apart like paper. We can cast Catalyst or Onslaught on ours as well (assuming that option remains). S7 multi-shot from a BS4 model with everything listed above, in a brood of up to 3? That's plenty.

Some people just want anti-flyer shooting that's unrealistic, and/or far too reliable. GW wants fliers to be good. Not just for model sales, but so people actually have a reason to take them. They aren't going to give anyone a gun with range 72" S8+ Assault 9, twin-linked, master-crafted, Skyfire, Destructor, ignore cover, armorbane, melta, lance, soulblaze. I'm ranting now, but on a lot of sites, that's basically what people want.


I want that... in a GC version of the Hive Guard... the Hiero...Guard?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/06 04:37:17


Post by: brassangel


Hiverophantguardofex.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/06 05:17:22


Post by: -Loki-


 brassangel wrote:
I think being a multi-wound, T6 3+ save model that can hide indefinitely, move and fire without line of sight, all while ignoring cover already makes it better than any Imperial Equivalent. Most of theirs are just lightly armored things that can't move and fall apart like paper. We can cast Catalyst or Onslaught on ours as well (assuming that option remains). S7 multi-shot from a BS4 model with everything listed above, in a brood of up to 3? That's plenty.


Almost - 4+ save. That makes them plenty vulnerable once they do get found with all the Autocannons and equivalents going around still.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 06:25:35


Post by: brassangel


 -Loki- wrote:
 brassangel wrote:
I think being a multi-wound, T6 3+ save model that can hide indefinitely, move and fire without line of sight, all while ignoring cover already makes it better than any Imperial Equivalent. Most of theirs are just lightly armored things that can't move and fall apart like paper. We can cast Catalyst or Onslaught on ours as well (assuming that option remains). S7 multi-shot from a BS4 model with everything listed above, in a brood of up to 3? That's plenty.


Almost - 4+ save. That makes them plenty vulnerable once they do get found with all the Autocannons and equivalents going around still.


Oh yes. Good catch.

Even then, I think people are normally shooting them how? They are usually in a building or behind a monster. Plasma at close range, I suppose, but that's AP2 and will take out most infantry anyway. It's S7 and so it's going to kill any fixed gun platform just as easily.

Really the Hive Guard are/would be still a better option than the Imperial equivalent. And again, we can give ours FNP. Are people fielding a ton of autocannons on a delivery system that can hunt and wipe out a brood of 3 Hive Guard reliably while denying them a cover save? Or without getting immediately charged and wiped out the following turn?

I guess I don't feel the 4+ undoes all of the other things that make Hive Guard better than the platforms for AA people feel would be more sufficient.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 10:58:02


Post by: DufenDorgen


 brassangel wrote:
 -Loki- wrote:
 brassangel wrote:
I think being a multi-wound, T6 3+ save model that can hide indefinitely, move and fire without line of sight, all while ignoring cover already makes it better than any Imperial Equivalent. Most of theirs are just lightly armored things that can't move and fall apart like paper. We can cast Catalyst or Onslaught on ours as well (assuming that option remains). S7 multi-shot from a BS4 model with everything listed above, in a brood of up to 3? That's plenty.


Almost - 4+ save. That makes them plenty vulnerable once they do get found with all the Autocannons and equivalents going around still.


Oh yes. Good catch.

Even then, I think people are normally shooting them how? They are usually in a building or behind a monster. Plasma at close range, I suppose, but that's AP2 and will take out most infantry anyway. It's S7 and so it's going to kill any fixed gun platform just as easily.

Really the Hive Guard are/would be still a better option than the Imperial equivalent. And again, we can give ours FNP. Are people fielding a ton of autocannons on a delivery system that can hunt and wipe out a brood of 3 Hive Guard reliably while denying them a cover save? Or without getting immediately charged and wiped out the following turn?

I guess I don't feel the 4+ undoes all of the other things that make Hive Guard better than the platforms for AA people feel would be more sufficient.
Hive guard are an undoubtedly good unit.

On a side note I played against a marine player with the new centurions. 15 grav shots and 3 missile launchers on 3 5T 2 wounder 2+ save models is about 190pts. For a little more, we can field 3 lictors.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 11:03:05


Post by: BunnyCommando


DufenDorgen wrote:
Hive guard are an undoubtedly good unit.

On a side note I played against a marine player with the new centurions. 15 grav shots and 3 missile launchers on 3 5T 2 wounder 2+ save models is about 190pts. For a little more, we can field 3 lictors.


Someone pulled a fast one on you there my friend, that unit is a lot more than 190 points...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 12:07:10


Post by: DufenDorgen


BunnyCommando wrote:
DufenDorgen wrote:
Hive guard are an undoubtedly good unit.

On a side note I played against a marine player with the new centurions. 15 grav shots and 3 missile launchers on 3 5T 2 wounder 2+ save models is about 190pts. For a little more, we can field 3 lictors.


Someone pulled a fast one on you there my friend, that unit is a lot more than 190 points...
How much is 3 centurions with missiles and grav weapons then? And I tabled him turn 5 so I don't think it made much of a difference.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 12:11:38


Post by: xttz


DufenDorgen wrote:
BunnyCommando wrote:
DufenDorgen wrote:
Hive guard are an undoubtedly good unit.

On a side note I played against a marine player with the new centurions. 15 grav shots and 3 missile launchers on 3 5T 2 wounder 2+ save models is about 190pts. For a little more, we can field 3 lictors.


Someone pulled a fast one on you there my friend, that unit is a lot more than 190 points...
How much is 3 centurions with missiles and grav weapons then? And I tabled him turn 5 so I don't think it made much of a difference.


190pts is the base cost without upgrades... to get grav+missiles on them it's an extra +30pts per model.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 12:14:39


Post by: DufenDorgen


 xttz wrote:
DufenDorgen wrote:
BunnyCommando wrote:
DufenDorgen wrote:
Hive guard are an undoubtedly good unit.

On a side note I played against a marine player with the new centurions. 15 grav shots and 3 missile launchers on 3 5T 2 wounder 2+ save models is about 190pts. For a little more, we can field 3 lictors.


Someone pulled a fast one on you there my friend, that unit is a lot more than 190 points...
How much is 3 centurions with missiles and grav weapons then? And I tabled him turn 5 so I don't think it made much of a difference.


190pts is the base cost without upgrades... to get grav+missiles on them it's an extra +30pts per model.
Good, 190 seemed way too cheap. On another side note, does anyone else love enfeeble as much as I do? I know iron arm and endurance are the favorites but I find that well placed enfeebles win games.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 12:26:10


Post by: xttz


DufenDorgen wrote:
Good, 190 seemed way too cheap. On another side note, does anyone else love enfeeble as much as I do? I know iron arm and endurance are the favorites but I find that well placed enfeebles win games.


I'd probably value it more if Nids had some better ranged weaponry to take advantage of the ID possibilities. Both the S8 Impaler Cannon and S10 Rupture Cannon are only AP4, so virtually everything you're pushing down from T5/T6 will still get a save.

The best use I can see is to make enemy melee units less effective versus your own melee gribblies.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 13:06:04


Post by: rigeld2


DufenDorgen wrote:
On a side note I played against a marine player with the new centurions. 15 grav shots and 3 missile launchers on 3 5T 2 wounder 2+ save models is about 190pts. For a little more, we can field 3 lictors.

I underestimated them once this weekend. First grav guns I've faced - flew both Flyrants up the middle (like I normally do) and shot at the Stalker instead of the Centurions (they don't have Skyfire). Poor rolling meant that the Stalker laughed at me, but I wasn't too depressed.

Then his tac squad fired bolters at my T9 warlord. I was grounded but didn't take a wound.
Then his Centurions hit and wounded my warlord 10 times. Wat.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 15:11:13


Post by: pretre


From Larry Vela on BOLS:

The Tyranids are coming up next for 40K, but there is already talk of what Supplemental codices the GW Design Studio is planning.



Here is the latest word on what is coming in the wake of the Tyranid codex.

Hivefleet (Big Bugs - not real title 2014)
Focuses on Monstrous Creatures. Book adds variant rules for deployment and FOC changes for units like the Carnifex, letting you take them in both Heavy and Elites, plus the ability to operate independently. Hivefleet balances this with some prohibited units, and the inability to go first in any mission.

Hivefleet (Fast Bugs - not real title ???)
Focuses on high speed fast-moving bugs. FOC changes to emphasize these units such as Gargoyles as Troops, new abilities and special rules for Ravenors, while Gants get minor enhancements as well. This hivefleet is balanced by prohibiting "traditional" walking Monstrous Creatures. A new flying HQ unit is included.

Genestealer Cult (???)
The first "hybrid supplement" - this book will be a combined book for IG and Tyranids. It allows both codices to ally, but heavily restricts units selections on both. Look for smaller "infiltration bugs" such as Genestealers, Broodlords, Lictors and such from the Tyranid side while the Guard are very heavily restricted on units and heavy equipment. The list's HQ must include a psyker warlord from either the IG or Tyranid units allowed. A new psychic power list is included.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 15:30:55


Post by: rigeld2


Larry Vela wrote:Hivefleet (Big Bugs - not real title 2014)
Focuses on Monstrous Creatures. Book adds variant rules for deployment and FOC changes for units like the Carnifex, letting you take them in both Heavy and Elites, plus the ability to operate independently. Hivefleet balances this with some prohibited units, and the inability to go first in any mission.

...
Oh. My. God. I'm extremely excited now.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 15:33:34


Post by: pretre


rigeld2 wrote:
Larry Vela wrote:Hivefleet (Big Bugs - not real title 2014)
Focuses on Monstrous Creatures. Book adds variant rules for deployment and FOC changes for units like the Carnifex, letting you take them in both Heavy and Elites, plus the ability to operate independently. Hivefleet balances this with some prohibited units, and the inability to go first in any mission.

...
Oh. My. God. I'm extremely excited now.

I wouldn't get too excited, Mr Vela is a bit hit and miss.

Larry Vela - Total rumors: (19 TRUE) / (30 FALSE) / (2 PARTIALLY TRUE/VAGUE)


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 15:41:52


Post by: rigeld2


Don't rain on my parade man!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 15:51:37


Post by: c0j1r0


Yeah, I don't buy it really. This is the same rumor/speculation that has been circulating for a few months now.

It would be awesome, and it seems like all the codecs are getting supplements, so it would make sense, but I'm not holding my breath.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 15:53:35


Post by: Quark


Oh no, you're forced to always go last in an objectives based game? Such a disadvantage!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 15:53:42


Post by: OrlandotheTechnicoloured


Genestealer Cult (???)
The first "hybrid supplement" - this book will be a combined book for IG and Tyranids. It allows both codices to ally, but heavily restricts units selections on both. Look for smaller "infiltration bugs" such as Genestealers, Broodlords, Lictors and such from the Tyranid side while the Guard are very heavily restricted on units and heavy equipment. The list's HQ must include a psyker warlord from either the IG or Tyranid units allowed. A new psychic power list is included.


Now that would be outstanding (even though I don't actually play either), I have a real soft spot for the old Genestealer cult/background and it would be great to see some of it make a comeback


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 16:56:33


Post by: Kroothawk


 pretre wrote:
rigeld2 wrote:
Larry Vela wrote:Hivefleet (Big Bugs - not real title 2014)
Focuses on Monstrous Creatures. Book adds variant rules for deployment and FOC changes for units like the Carnifex, letting you take them in both Heavy and Elites, plus the ability to operate independently. Hivefleet balances this with some prohibited units, and the inability to go first in any mission.

...
Oh. My. God. I'm extremely excited now.

I wouldn't get too excited, Mr Vela is a bit hit and miss.

Larry Vela - Total rumors: (19 TRUE) / (30 FALSE) / (2 PARTIALLY TRUE/VAGUE)

Well, even bad reputated rumours are better than the pointless discussion of wishlists clogging this thread.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 16:57:50


Post by: pretre


 Kroothawk wrote:
Well, even bad reputated rumours are better than the pointless discussion of wishlists clogging this thread.

Very true. It is the fate of most rumor threads, unfortunately...


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 17:07:18


Post by: Kroothawk


Well, let's do something about it:
Inquisitor Engel wrote:Not that I'm a reliable source or anything, but I've heard from a couple of people I still know at GW that the Tyranid Codex will be the first with no finecast. At all.

Should I repost that in the Sororitas thread between all those "I expect Sororitas to become the first all Finecast army" posts


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 17:18:17


Post by: pretre


 Kroothawk wrote:
Well, let's do something about it:
Inquisitor Engel wrote:Not that I'm a reliable source or anything, but I've heard from a couple of people I still know at GW that the Tyranid Codex will be the first with no finecast. At all.

Should I repost that in the Sororitas thread between all those "I expect Sororitas to become the first all Finecast army" posts

The AS thread is becoming pretty nasty at this point. I check in a lot but it is mostly boob arguments and wishlisting.

Did the SM codex have finecast? Or he means none in the range?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 17:20:48


Post by: Kroothawk


The SM Codex release had no finecast, but there are still many characters etc included with Finecast / metal miniatures. And they won't get rid of all the shoulder pads for a while, I guess.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 17:23:52


Post by: lord_blackfang


The latest SM release had no Finecast. Same for Dark Elves, I believe.

Larry Vela's rumours sound like complete junk. Exactly the sort of thing people make up to cater to the grognards. Genestealer Cults? Come on, guys.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 17:46:10


Post by: General Duf


 bu11etmagn3tt wrote:
look what appeared on GW website in the last 24 hours!

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1180006a&prodId=prod2260020a&_requestid=1041772


Automatically Appended Next Post:
I know every army got a collection, but interesting timing...


Thats not terribly indicative of anything. CSM just got theirs and have been out for a year.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 19:29:59


Post by: BeeCee


The paint sets are probably more of an indication of the holiday type bundles. what a great time to throw out a big paint set, around the holidays.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 19:34:48


Post by: Kirasu


I think we need to get back down to earth about these "supplements". So far GW hasn't been using them to introduce any new styles of play or fill big gaps in stuff that was lost from 3rd edition.

All the supplements have been for is to add 5 relics, the ability to ally with yourself and a FoC change of some type. They are extremely minor and you could put all the rules on a single page.

The talk of these huge changes coming from a supplement seem horribly unwarranted given the examples we have.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 19:40:47


Post by: Bloodhorror


This is true...

I'd forsee a Special Character Hive Tyrant. Something like One that comes as standard with wings and does a better Vector Strike. One that it can pick up and take an IC with it to the end of its movement and then become locked in combat with it.

All I look forward to is being able to ally with myself and take 4 Trygons in the Heavy Support Slot


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 19:43:47


Post by: rigeld2


I want my Carnifex swarm back :(


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 19:48:32


Post by: OrlandotheTechnicoloured


They did say (or at least rumour implied) that the earliest supplements were going to be the simplest

and later ones would be more complicated/difficult

so it's not impossible that a genestealer cults supplement could show up after the new nids AND IG codexes.... so probably late 2014 at best (although I agree it could just be wishlisting)


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 19:51:04


Post by: Kirasu


I don't see why GW would create complex supplements when people buy 1 page of new rules for 35$. Sounds like wish listing to me given all we know about GW.



Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 19:53:37


Post by: pretre


 Kirasu wrote:
I don't see why GW would create complex supplements when people buy 1 page of new rules for 35$. Sounds like wish listing to me given all we know about GW.


To be fair, people are buying full supplements for $35 that contain 1 page of rules and a bunch of other stuff. It isn't like they are buying a single page supplement.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 20:07:52


Post by: catharsix


 Bloodhorror wrote:
This is true...

I'd forsee a Special Character Hive Tyrant. Something like One that comes as standard with wings and does a better Vector Strike. One that it can pick up and take an IC with it to the end of its movement and then become locked in combat with it.

All I look forward to is being able to ally with myself and take 4 Trygons in the Heavy Support Slot


I seriously doubt this, since the Swarmlord is already a Hive Tyrant special character, and an optional second build with the Hive Tyrant box set. They're not likely to mint a new special character when there already is one, and make the necessity to create a new kit (since it seems they are at least trying to make all codex options available in store).

-C6


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 20:11:50


Post by: Kroothawk


 Kirasu wrote:
I think we need to get back down to earth about these "supplements". So far GW hasn't been using them to introduce any new styles of play or fill big gaps in stuff that was lost from 3rd edition.

All the supplements have been for is to add 5 relics, the ability to ally with yourself and a FoC change of some type. They are extremely minor and you could put all the rules on a single page.

The talk of these huge changes coming from a supplement seem horribly unwarranted given the examples we have.

Judging from the grand total of ONE printed supplement, these are some daring extrapolations
And even the digital version of the Farsight supplement differs greatly from the Iyanden one, having a greater focus on additional rules.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 20:12:43


Post by: FarseerAndyMan


I think a Genestealer Cult Army would be AWESOME!!


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 20:33:17


Post by: gorgon


Kinda been over this ground already, but GCults have three basic and very different elements -- Genestealers (Patriarch and Purestrains), humans (essentially IG/PDF in game terms), and hybrids (Magi, Acolytes, Neophytes, etc.). Barring a significant reimagination, it's not feasible to fit that all into a Tyranid supplement. Ultimately, they aren't very much like Tyranids in terms of units, models or gameplay. It's a very different thing than Farsight or Iyanden.

A standalone codex is easily the best solution, but that ain't happening. Next easiest on the list from a rules standpoint would probably be a supplement to IG, since you'd only need to add Patriarch, Magus, Purestrain and Hybrid entries, perhaps as allies. That's workable, but several levels more complicated than anything we've seen from supplements so far. And in the post-Finecast and must-have-model era, even that would require a plastic Magus and plastic Hybrids kit at minimum.

I like GCults a lot more than most, but I really think we need to move on from the idea that they're getting a supplement of some kind. If you want to play them, find a counts-as that works and move on.

My personal opinion is that any Tyranid supplements will be hive fleet-based, with simple changes and tweaks from the regular Tyranid codex.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 20:46:04


Post by: lord_blackfang


 Kroothawk wrote:

Judging from the grand total of ONE printed supplement, these are some daring extrapolations


What, you think they'll add more rules to Farsight and Black Legion when they print them on dead trees? We have 3 published supplements to look at, that's enough to establish a pattern. Based on precedent, it's utterly irrational to seriously entertain the thought of a Genestealer Cult supplement.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 20:50:00


Post by: The Shadow


This genestealer cult will make a lot of people happy, and it'd be great to see all the converted new armies it spawns. All the supplements do sound pretty cool, not that I'll be forking out £30 for them.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 20:50:49


Post by: pretre


 lord_blackfang wrote:
We have 3 published supplements to look at, that's enough to establish a pattern. Based on precedent, it's utterly irrational to seriously entertain the thought of a Genestealer Cult supplement.


As of a year ago, we had ~32 codexes produced with no more than a four in a year. Based on precedent, it was utterly irrational to seriously entertain the thought of more than 4 codexes being released in a single year.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 21:20:41


Post by: lord_blackfang


 pretre wrote:
 lord_blackfang wrote:
We have 3 published supplements to look at, that's enough to establish a pattern. Based on precedent, it's utterly irrational to seriously entertain the thought of a Genestealer Cult supplement.


As of a year ago, we had ~32 codexes produced with no more than a four in a year. Based on precedent, it was utterly irrational to seriously entertain the thought of more than 4 codexes being released in a single year.


Yes it was, and I laughed at people who believed it would happen. Probably my only real mistake in judging GW trends. But just because they can suddenly change direction doesn't mean we should believe every asinine rumour that goes against all established patterns, especially when there are other consideration that make the rumour obviously false. The fact that GW is not in the business of making rules for nonexistent models, for example. When we see pics of a Genestealer Hybrid kit I'll take this seriously. Not before.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 22:52:35


Post by: brassangel


Kirasu wrote:I don't see why GW would create complex supplements when people buy 1 page of new rules for 35$. Sounds like wish listing to me given all we know about GW.



People aren't buying 1 page of new rules for $35. They are buying 70 pages of pure freaking entertainment and hobby goodness that just so happens to include additional rules to modify their army.

It's you who are looking at it irrationally.

lord_blackfang wrote:
 Kroothawk wrote:

Judging from the grand total of ONE printed supplement, these are some daring extrapolations


What, you think they'll add more rules to Farsight and Black Legion when they print them on dead trees? We have 3 published supplements to look at, that's enough to establish a pattern. Based on precedent, it's utterly irrational to seriously entertain the thought of a Genestealer Cult supplement.


Enough to establish a pattern? Like Finecast releases for years that suddenly stopped with Space Marines and Dark Elves? Like only making 3 or fewer armies per year until the last 18 months came along? Like leaving gaping holes in the Force Organization of every army until 6th edition?

GW has made changes for the better consistently for the past 2 years or so. GW themselves has also said that the initial Supplements will be much simpler than ones coming down the road. These initial ones have basically been to test the waters. They want to give people fun stuff, and new rules, without busting the game.

If a Genestealer Cult Supplement is coming (which is a more reasonable assumption than yours), it will likely be pretty complex, will bridge two codices (IG and Tyranids), and will need a more careful approach from GW to be done properly.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 23:03:49


Post by: Janthkin


Less need for bickering, please.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/07 23:21:06


Post by: Kroothawk


 lord_blackfang wrote:
The fact that GW is not in the business of making rules for nonexistent models, for example. When we see pics of a Genestealer Hybrid kit I'll take this seriously. Not before.

When we see a plastic Sororitas kit, I take the the rumour of a Sororitas Codex seriously, because, you know, GW is not in the business of making rules for non-existent models.

And only if you quote me incompletely, you can miss that I stated that the digital Farsight supplement contains considerably more rules than the Iyanden supplement.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 00:41:56


Post by: Micky


Were the rumours of combined CSM/CD suppliments coming from a source more reliable than Larry Vega?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 09:00:48


Post by: Alex Kolodotschko


 brassangel wrote:
GW has made changes for the better consistently for the past 2 years or so.


Taken out of context this sentence is simply not true. Lol.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 17:31:58


Post by: brassangel


 Alex Kolodotschko wrote:
 brassangel wrote:
GW has made changes for the better consistently for the past 2 years or so.


Taken out of context this sentence is simply not true. Lol.


So then don't take it out of context.

The only thing they've done that's not for the better is prices at product launch, but that's no different than Privateer either. It's just the way of the market right now.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 17:32:45


Post by: pretre


Let's not turn this thread into another discussion of GW. Let's keep it on topic with Nids.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 17:38:10


Post by: Eldercaveman


So just pulled this from the October Wargames Facebook page, not sure where the original source came from, and it basically just adds some further weight to January for Nids.

Q 1 - 2 of 2014 schedule

Tyranids - Jan
Dwarfs - March
Imperial guard - April
Wood Elves - May

I know there are a few guys from October on here so if any of them are in this thread maybe they could provide the source.

Also an interesting thing is that there is nothing on this for February, perhaps a double month for Nids?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 17:39:01


Post by: pretre


That's 40kradio's prediction.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 17:42:30


Post by: Eldercaveman


 pretre wrote:
That's 40kradio's prediction.


Cool must have missed that one, was it already posted, these thread a move to fast for me.

Also was anything said about the gap in Feb? Is it because GW know I would look some money during my Birthday month so they are giving me a chance that month?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 17:55:44


Post by: Fishboy


That schedule does not bode well for the Orks at all...unless Feb is their month.

I look forward to seeing all the fluff in the suppliments but I will be amazed if they are not hive fleet based. The genestealer cult seems like wishlisting and does not make sense but cool if it happens hehe.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 21:13:42


Post by: Kroothawk


The reason for the February gap in the 40k radio list is simple: The source just couldn't remember the February release.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 21:22:48


Post by: SickSix


Sorry I missed it somewhere, if there is no 40k release in November then what is in November?


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 21:25:10


Post by: Redemption


Another month of Dark Elf releases and possibly a stand-alone Inquisitor-esque game seems to be the consensus.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 21:25:38


Post by: pretre


DE second wave, iirc.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/08 21:43:46


Post by: SickSix


Ok thanks. I don't keep up with the fantasy stuff.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/09 23:41:25


Post by: brassangel


I think this will be a unique release. Few armies have as many single-model Finecast kits, all of which are of an in between size. Single model plastics are easy when they are a huge monster, or a standard 28mm that fits into a clam shell.

Tyranids have a lot of the in between sizes like Lictors, Zoanthropes, Venomthropes, Biovores/Pyrovores, Tyrant Guard, and Hive Guard. Not to mention the Special Character variants. I really wonder if there's going to be some sort of FO overhaul to give the penultimate swarm army fewer of these mid-sized, 1-3 per brood choices. It's because of the number of these unit types that I'm having trouble picturing the dual kits or release structure. This could end up anywhere from 5-6 kits + clams, to 12 kits depending on how they set it up.

I'd personally like to see fewer named beasts and more Alpha or upgraded variations. GW could justify it the way the Red Terror sort of became the Mawloc in ability, as though the previously unique monsters were a bit of a guinea pig for the Hive Mind to try out a new strain.

As to the rumors:

Warriors/Shrikes - May include bits for the Prime (like the Empire Griffon and Lizardman Carnosaur included bits for an HQ option); could also eliminate the Parasite all together and just make it a winged strain of the Prime since the Shrikes will be in there. A kit like the Crypt Horros/Vargheists comes to mind for scale and pricing.

Tyrant Guard/Hive Guard - May be wish-listing, but they really need to be plastic to include all the options, and it's likely Hive Guard get two firing modes.

Lictor/Deathleaper(/possibly Venomthrope) - Perhaps a slightly beefier, more dynamic model. I think of the Tau Broadside kit, only a tad smaller (and hopefully cheaper). Maybe he becomes a hybrid kit with a new unit? With the basic torso structure and feeder tendrils head, I could stretch my imagination to even see them coming up with some way to make this a dual kit with Venomthropes.

Zoanthrope/new thing(/possibly Venomthrope) - This would be a pretty dynamic dual kit if they pulled it off. Short of the torso and tail, everything else would have to be different. If GW does this, I imagine they will make a lot of unique parts that are impossible to bits order to prevent people from getting too much value from such a kit. Or Zoanthropes may just be on their own, or have two different strains in the new codex, and the Venomthropes could be paired with the Lictor (reaching, but hey).

Biovore/Pyrovore - 2 or even 3 plastic Tyranid artillery pieces in one kit? Yes please. Speculation has included a slightly different role for the Pyrovore, up to an including different firing modes, or as an upgrade purchase to another brood to avoid eating up precious Elites slots.

Harpy/other flyer - Self explanatory.

Mycetic Spore/other thing - Self explanatory.

Plastic Broodlord - Clam shell. Now I'm just dreaming...

Something entirely new - GW just can't re$i$t.

That would mean 8 kits and a few shells if they were to seriously try and convert everything to plastic. Perhaps two months, with 4 kits and a shell in each. I also expect less in the way of Supplements for Tyranids, while expecting more for Eldar and Chaos Space Marines to bring some of their older kits to plastic as well.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/10 15:08:12


Post by: Caederes


Any predictions for completely new units, i.e. not those that just need a model? I honestly can't see us getting another big bug considering all of our current ones fill all the roles you would want.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/10 15:15:37


Post by: Looky Likey


Big transport bug like a land raider you can assault out of is the one I think we'll see, doubling up with the spore kit.


Tyranid Rumours (1st post updated with hive guard pic.) @ 2013/10/10 15:46:15


Post by: Redemption


And a flying monstrous creature to go with the Harpy kit is likely, probably focusing on anti-air.