Switch Theme:

Deepstriking. Is it a dying art?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Stealthy Warhound Titan Princeps







BlapBlapBlap wrote:I think that deep strike is an incredible annoyance. Seriously, you drop a set of marines down, and if he wants to be in good range he has to draw the attention of short ranged weapons from whoever he is targeting.
The best way to defeat Necrons, for example, is assault, but when you deep strike your precious DoA assault squad close enough to get there, every single weapon is going to be blasting you. Your squad of marines is most likely to be obliterated, and there is no way around that until next turn.
As a rule, I think you should be allowed to make assaults on the turn you arrive, but you have to roll Dangerous terrain for it. This would make DS worthwhile.


They can't turn every gun on every unit.

   
Made in gb
Fixture of Dakka






Dorset, Southern England

A lot of guns will be shot at you however, and there is no escaping that truth.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in ph
Utilizing Careful Highlighting





Manila, Philippines

It's better if you can buy wargear that makes it so that deepstrikes don't scatter. You're gonna be shot at the turn you arive anyway, might as well arrive precisely where you want to.


 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





If you only deepstrike 1 or 2 squads then yeah, they'll get blasted. The idea is to drop an entire army in your opponents lap and force them to deal with it.

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in ca
Stealthy Warhound Titan Princeps







BlapBlapBlap wrote:A lot of guns will be shot at you however, and there is no escaping that truth.


A lot of guns will be shot any ANY unit regardless of circumstances. That's called wh40k.

   
Made in au
Frenzied Juggernaut





Australia

As a frequent Daemon player I have learned to love the art of DS.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

im2randomghgh wrote:
BlapBlapBlap wrote:A lot of guns will be shot at you however, and there is no escaping that truth.


A lot of guns will be shot any ANY unit regardless of circumstances. That's called wh40k.


The point is that any DS unit will be shot by weaponary of all kinds, including short ranged ones (Meltaguns, Flamers, Bolt Pistols)
If you're fighting a shooty army (Think Tau) then you have to come up and deal with them if your short ranged weapons are going to see any use.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Plastictrees






Salem, MA

If you take a look at Mannanhin's post above, you'll see that it's possible to deepstrike using terrain and positioning in such a way that your opponent can't shoot you very well, but you're still in position to strike in your own turn. Enemy vehicles, enemy units, even your own drop pods can all provide cover for a skillful deepstrike. The rules and wargear that limit or eliminate scatter are the tools that let you go to that magic spot where you'll do the most damage.

Or, if there is no perfect spot, you can always deepstrike conservatively. I do this all the time with my IG stormtroopers--if I can melta a rifleman in the back, then that's worth the risk (and the loss of the unit). But if not, then might as well drop out of LoS and then move up into position next turn.

In the dark days of 4th edition before widespread deepstriking was available, the game was dominated by boring gunline armies. Deepstrike as it currently exists counterbalances the strength of gunlines.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in gb
Stealthy Grot Snipa




I think your forgetting combat squadding and running in the shooting phase.
   
Made in ca
Stealthy Warhound Titan Princeps







BlapBlapBlap wrote:
im2randomghgh wrote:
BlapBlapBlap wrote:A lot of guns will be shot at you however, and there is no escaping that truth.


A lot of guns will be shot any ANY unit regardless of circumstances. That's called wh40k.


The point is that any DS unit will be shot by weaponary of all kinds, including short ranged ones (Meltaguns, Flamers, Bolt Pistols)
If you're fighting a shooty army (Think Tau) then you have to come up and deal with them if your short ranged weapons are going to see any use.


...They're ALL shooty armies, barring perhaps nids.

   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 00:57:46


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Tunneling Trygon





Bradley Beach, NJ

I personally prefer Outflanking, I find it extremely useful. I recently played a game where I kept everything that could out flank in reserves. I got them all in on turn 2 (lucky). Completely surrounded the enemy!

Hive Fleet Aquarius 2-1-0


http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Che-Vito wrote:
im2randomghgh wrote:
BlapBlapBlap wrote:
im2randomghgh wrote:
BlapBlapBlap wrote:A lot of guns will be shot at you however, and there is no escaping that truth.


A lot of guns will be shot any ANY unit regardless of circumstances. That's called wh40k.


The point is that any DS unit will be shot by weaponary of all kinds, including short ranged ones (Meltaguns, Flamers, Bolt Pistols)
If you're fighting a shooty army (Think Tau) then you have to come up and deal with them if your short ranged weapons are going to see any use.


...They're ALL shooty armies, barring perhaps nids.


And Daemons...




I run a mono-tzeentch list a lot.

Very shooty, sucks at CC

Mono-Khorne suck at shooting though

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Frenzied Juggernaut





Australia

Che-Vito wrote:
im2randomghgh wrote:
BlapBlapBlap wrote:
im2randomghgh wrote:
BlapBlapBlap wrote:A lot of guns will be shot at you however, and there is no escaping that truth.


A lot of guns will be shot any ANY unit regardless of circumstances. That's called wh40k.


The point is that any DS unit will be shot by weaponary of all kinds, including short ranged ones (Meltaguns, Flamers, Bolt Pistols)
If you're fighting a shooty army (Think Tau) then you have to come up and deal with them if your short ranged weapons are going to see any use.


...They're ALL shooty armies, barring perhaps nids.


And Daemons...


Tzeentch power!!!!

I too use mono Tzeentch alot.

This message was edited 1 time. Last update was at 2011/11/27 06:09:45


Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Crafty Bray Shaman




NOVA

Ascalam wrote:
Che-Vito wrote:
im2randomghgh wrote:
BlapBlapBlap wrote:
im2randomghgh wrote:
BlapBlapBlap wrote:A lot of guns will be shot at you however, and there is no escaping that truth.


A lot of guns will be shot any ANY unit regardless of circumstances. That's called wh40k.


The point is that any DS unit will be shot by weaponary of all kinds, including short ranged ones (Meltaguns, Flamers, Bolt Pistols)
If you're fighting a shooty army (Think Tau) then you have to come up and deal with them if your short ranged weapons are going to see any use.


...They're ALL shooty armies, barring perhaps nids.


And Daemons...




I run a mono-tzeentch list a lot.

Very shooty, sucks at CC

Mono-Khorne suck at shooting though


I was about to say the same thing People always seem so shocked when I pick up two handsful of dice during the shooting phase.

Although I do add some Slaanesh for a lil bit o CC. Pavaning DPs do wonders for your Flamers

 
   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 00:57:38


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

DarkHound wrote:
Fafnir wrote:At which point, you're investing over 500 points just to pop a single vehicle and then lose it all to a blast marker on the opponent's turn.
Dante and 5 Assault Marines with 2 Meltaguns is 325 points. If he nerfs the enemy's beatstick and blows up his ride, I'd call that a good investment. Then he's going to need to spend a lot of shooting to kill the 5 Assault Marines (even more than normal because Dante can save some hits) before finishing Dante off with a S8 hit. I'm not saying he'll survive, just that he'll absorb at least his point's worth of shooting before he dies. Even if the enemy lobs a perfect Battlecannon, Dante will survive. Whatever you send to take him out is going to be more than 100 points. 3 Obliterators pumping the squad full of Plasmacannons: Dante will still survive, and you'll need to finish him off.


You do realise that the 2nd melta-gun is only unlocked when you have 10man squads.

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Che-Vito wrote:
Ascalam wrote:
Che-Vito wrote:
im2randomghgh wrote:
BlapBlapBlap wrote:
im2randomghgh wrote:
BlapBlapBlap wrote:A lot of guns will be shot at you however, and there is no escaping that truth.


A lot of guns will be shot any ANY unit regardless of circumstances. That's called wh40k.


The point is that any DS unit will be shot by weaponary of all kinds, including short ranged ones (Meltaguns, Flamers, Bolt Pistols)
If you're fighting a shooty army (Think Tau) then you have to come up and deal with them if your short ranged weapons are going to see any use.


...They're ALL shooty armies, barring perhaps nids.


And Daemons...




I run a mono-tzeentch list a lot.

Very shooty, sucks at CC

Mono-Khorne suck at shooting though


Aw, sorry sweetheart.

I run Khorne/Slaanesh.
It either gets hosed down pretty quickly, or survives to beat face.



Sweetheart huh oookay then....

I've seen a mono-khorne list walk through gunlines and artillery with token casualties. No denying that they're effective, if the dice are on your side.. Khorne/Slaanesh can also be vicious if the dice are on your side (Rending FTW )

That said it's hilarious to have someone ignore the two units of flamers that deepstruck in their faces, chuckling about how only Fatecrusher or Mono-khorne is 'competitive' , then bug his eyes out as they obliterate his termies or his deathstar unit

I sometimes mix a little khorne, slaanesh or nurgle into my Tzeentch, but Tzeentch is the only one i like to play as a mono list. It isn't really the most competitive option out there, but it appeals to me.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Tzeentch is almost certainly the most competitive general-purpose option currently. The shooty Daemon stuff isn't nearly as screwed by Grey Knights.


Automatically Appended Next Post:
Flavius Infernus wrote:If you take a look at Mannanhin's post above, you'll see that it's possible to deepstrike using terrain and positioning in such a way that your opponent can't shoot you very well, but you're still in position to strike in your own turn. Enemy vehicles, enemy units, even your own drop pods can all provide cover for a skillful deepstrike. The rules and wargear that limit or eliminate scatter are the tools that let you go to that magic spot where you'll do the most damage.

Or, if there is no perfect spot, you can always deepstrike conservatively. I do this all the time with my IG stormtroopers--if I can melta a rifleman in the back, then that's worth the risk (and the loss of the unit). But if not, then might as well drop out of LoS and then move up into position next turn.


Exactly. If there's nowhere at all to land without getting shot to pieces, then either your opponent has totally outdeployed you, or there is too little LOS-blocking terrain on the table, or both.

This message was edited 1 time. Last update was at 2011/11/27 19:10:12


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut




I have come around to the idea of deepstriking. In 5th edition there are so many vehicles that deep striking can be a way to get a unit into the enemy backfield.

My current BA list is heavy on mech with one unit of assault marines with jumppacks, priest and a librarian. My own mech will engage the enemy in a firefight. This will create a dishelved enemy formation and disembarked units in the enemy backfield. I will almost always deep strike the assault marine unit into the enemy backfield. If I don't want them to get to close, I can drop them farther back and hit a unit with the librarians Fear the Darkness power.

The BA drop is far safer with only 1d6 scatter and the librarians Fear power gives me a longer range threat on units like Paladins and Long Fangs.
   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 00:57:21


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Beerhammer 40000 (proof) for the win

Mono- nurgle can really soak the damage, but it's too damn slow to do any in return. I've tried it a couple of times, but it always ended with me being outmaneuvered and shot up, especially against eldar of either variety...


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in ca
Stealthy Warhound Titan Princeps







Ascalam wrote:Beerhammer 40000 (proof) for the win

Mono- nurgle can really soak the damage, but it's too damn slow to do any in return. I've tried it a couple of times, but it always ended with me being outmaneuvered and shot up, especially against eldar of either variety...



Mono Nurgle just isn't good. Ever. Take a few Nurgl-y units and park them on an objective, then khorne them to death.

   
Made in gb
Lieutenant Colonel







ph34r wrote:This is just goofy. It would be understandable for a vanilla SM player to complain that deepstriking AM isn't worth it.

But this is a BA player.

Complaining that his DoA assault marines aren't accurate enough.


QFT - Add in what a 3 - 5, sanguinary priests, oh and the fact the BA's get lots of Melta and Melta pistol options. They land, relatively intact, maybe losing one or two model to Dangerous terrain tests. They have what maybe, sanguinary guard, maybe a Librarian with a jump pack. They melta your back line any vehicles there (unless they are in reserve, so instead when they roll on they get melta'd with their 12" jump range). Then they have FNP so even 50% of the wounds you put on them get ignored (Standfast double strength and PW attacks etc).

Deepstriking is very much alive and kicking, in the tournaments I go to, especially if you run with Locator Beacons on Drop Pods, Tac squads or Bikers.

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in ca
Twisted Trueborn with Blaster





Deep striking can be risky, but in the right sort of scenario it can be quite strong. The thing is that unless you can make their arrival more reliable by turn (adding or subtracting to reserve rolls) then it can be risky to dedicate more than 10% of the point value to deep striking.


 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

spyguyyoda wrote:
Ascalam wrote:
Che-Vito wrote:
im2randomghgh wrote:
BlapBlapBlap wrote:
im2randomghgh wrote:
BlapBlapBlap wrote:A lot of guns will be shot at you however, and there is no escaping that truth.


A lot of guns will be shot any ANY unit regardless of circumstances. That's called wh40k.


The point is that any DS unit will be shot by weaponary of all kinds, including short ranged ones (Meltaguns, Flamers, Bolt Pistols)
If you're fighting a shooty army (Think Tau) then you have to come up and deal with them if your short ranged weapons are going to see any use.


...They're ALL shooty armies, barring perhaps nids.


And Daemons...




I run a mono-tzeentch list a lot.

Very shooty, sucks at CC

Mono-Khorne suck at shooting though


I was about to say the same thing People always seem so shocked when I pick up two handsful of dice during the shooting phase.

Although I do add some Slaanesh for a lil bit o CC. Pavaning DPs do wonders for your Flamers


Even funnier when your 18-strong horror squad hides the changeling! Your opponent *has* to get rid of that threat, (or else eat 54/ap4 shots to the face), but does he *really* trust the dice to be on his side for thos Ld tests!?!

 
   
Made in au
Frenzied Juggernaut





Australia

I wouldnt say mono nurlge is terrible, epedemius certainly makes the nurglies quite good if you get the kills up.

Biggest thing is getting out manouvered and lack of shooting, hence my preference for mono tzeentch over nurgle.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

redkeyboard wrote:
DarkHound wrote:
Fafnir wrote:At which point, you're investing over 500 points just to pop a single vehicle and then lose it all to a blast marker on the opponent's turn.
Dante and 5 Assault Marines with 2 Meltaguns is 325 points. If he nerfs the enemy's beatstick and blows up his ride, I'd call that a good investment. Then he's going to need to spend a lot of shooting to kill the 5 Assault Marines (even more than normal because Dante can save some hits) before finishing Dante off with a S8 hit. I'm not saying he'll survive, just that he'll absorb at least his point's worth of shooting before he dies. Even if the enemy lobs a perfect Battlecannon, Dante will survive. Whatever you send to take him out is going to be more than 100 points. 3 Obliterators pumping the squad full of Plasmacannons: Dante will still survive, and you'll need to finish him off.


You do realise that the 2nd melta-gun is only unlocked when you have 10man squads.
Aye, but the Emperor gave you Combat Squads.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in ca
Lethal Lhamean





somewhere in the webway

personally i think if your going to deepstrike keep a few things in mind.

- do with units that have a good amount of effective ranged shooting. good BS, high shots, melta/plasma etc.
- do so with more then 1 unit!

for example, a single drop pod is not much threat. but drop 5 of them, and suddenly you have a pretty good force of marines blasting away. same for terminaters. a single squad wont do much, and is pretty much suicide unit. but 3 or 4 units of termies teleporting into the enemy ranks not only gets you within 24" but helps mitigate return fire.

DONT deepstrike assault units. unless they have some way of making an assault after deepstriking. showing up that close to enemy without having anything to do the turn of arrival is sucky. even en masse, your likley to suffer a lot of casualties. at least ranged units can do some alpha strike damage before they get shot back.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
 
Forum Index » 40K General Discussion
Go to: