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![[Post New]](/s/i/i.gif) 2012/02/25 09:24:31
Subject: Forgeworld - Zone Mortalis 40k expansion
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Legendary Dogfighter
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I think the price is ok - for a 3 x 3 it comes out at just over £200 which I think is pretty good. Problem is you have to paint them and that would take a little while - it took me three months to paint a land raider so I would be on this project until the end of time lol
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![[Post New]](/s/i/i.gif) 2012/02/25 09:47:49
Subject: Forgeworld - Zone Mortalis 40k expansion
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Wrathful Warlord Titan Commander
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 yeah I was think the same thing too.
Im on the fence now, looks good but now I realise that the original picture was more than one set and the partitions are not demountable I'm less keen. I think it does lend itself to stacking and storing though.
More than a couple of sets takes it into a big FW kit territory or a straight choice between one kit and an old skool landraider.
A recent hefty tax rebate makes this tempting but I'm not sure the associated kick in the nuts from the mrs is worth it?
Ahhh!
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2012/02/25 10:40:42
Subject: Forgeworld - Zone Mortalis 40k expansion
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Norn Queen
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Breotan wrote:MasterSlowPoke wrote:Anpu-adom wrote:A SM in armor is like 10' tall, so the walls seem to be about 35' scale. Most buildings (here in North America), are 8'-10' (and the people are about 6'). There are plenty of rooms that have ceilings that are in the 20' range (which would the same scale as the terrain).
A SM in armor is 7ft tall:
Note that the marine is floating 1 foot off the ground for no reason.
Your perspective is off. The bottom of that poster is actually touching the floor. At least it better be, otherwise Jes has the most powerful ankles known to man and is balancing his ass 10 inches off the floor for no particular reason. 
No, he means it's floating 1ft in the air because the graph starts at 1ft. It should be starting at 0ft. When you measure your height, you start at 0. So while it says 8ft at the top, it's actually 7ft, since it starts 1 1ft.
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![[Post New]](/s/i/i.gif) 2012/02/25 14:17:04
Subject: Forgeworld - Zone Mortalis 40k expansion
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Phanobi
Canada,Prince Edward Island
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Hmm, after looking at the pics I may give this one a miss. While it is nice, I was hoping for a bit more variety among the tiles as they all look the same to me.
No matter, the rules should be fun to try out!
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![[Post New]](/s/i/i.gif) 2012/02/25 16:11:06
Subject: Forgeworld - Zone Mortalis 40k expansion
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Regular Dakkanaut
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Saw at WH today, nice, but too rich even for my blood, not shelling out that much on shiny terrain!
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My comments are my own, and mine own alone. If you have any complaints, please report to Mr Spanky who will take them down for you.....
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![[Post New]](/s/i/i.gif) 2012/02/25 17:45:25
Subject: Forgeworld - Zone Mortalis 40k expansion
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Longtime Dakkanaut
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Commander Cain wrote:... While it is nice, I was hoping for a bit more variety among the tiles as they all look the same to me...
yeah, IMO this is so you don't spot the same feature repeated every fourth tile. I think the variation is good enough to make unique layouts. I think the 'blank' hallways are great since you can customise tiles for the variety you crave. If I get this I'll buy a 3x3 square for now and wait for new tiles to launch and get those to expand. still debating the price tag £205 in my head... I really think the should have 3x3, 4x4 and 4x6 bundel deals that include doors. I mentioned this on their Facebook page. Panic...
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This message was edited 2 times. Last update was at 2012/02/25 17:48:37
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![[Post New]](/s/i/i.gif) 2012/02/25 19:16:38
Subject: Re:Forgeworld - Zone Mortalis 40k expansion
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I like the Forgeworld tiles because they are pretty, but they lack anything that would make a game interesting, like doors, or large rooms.
I talked with my buddy and we both think I should use the Fat Dragon games tiles I posted earlier, and just set it up like a Space Hulk game.
As in, floors only (no walls, that gets hard to store and to set up) on a black sheet of fabric. I'll just use the door sections as they have a good thickness to them so they will stand by themselves, and span a 2" walkway with a nice retractable door function. I'll probably also kitbash the doors too by making them wider in the center and taller, so larger models like Dreads can move through, and more than one infantry trooper abreast.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2012/02/25 23:29:21
Subject: Forgeworld - Zone Mortalis 40k expansion
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Legendary Dogfighter
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I think the 3x3 at £200 could work TBH. One of the things I like about this is the fact that I can just about fit it on my dining room table and dont need a 6x4 Space (Which I dont have and thus precludes me from 40k at my place)
If anyone buys it can you post up some before and after?
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![[Post New]](/s/i/i.gif) 2012/02/26 00:38:23
Subject: Re:Forgeworld - Zone Mortalis 40k expansion
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Anointed Dark Priest of Chaos
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It looks like overpriced heroclix terrain...
And the floor grid is gonna allow total pre-measuring.
No thanks.
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![[Post New]](/s/i/i.gif) 2012/02/26 06:02:03
Subject: Forgeworld - Zone Mortalis 40k expansion
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Daemonic Dreadnought
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Nobody seems to be asking the big question.
What is the size of a 2 hour game?
There is probably going to be a formula of X number of points per square foot of table space.
So if the answer were to be a standard game is 4 square feet played over about 2 hours that means the game would take about 30 minutes per square foot and the breakdown would go as follows
2 by 2 =4 square feet=2 hours
3 by 3 =9 square feet=4.5 hours
4 by 4==16 square feet=8 hours
4 by 6= 24 square feet= 12 hours
So if the answer is a standard game is intended to be played out on 4 square feet the cost of the game won't be that high.
If a standard game 2-3 hour game is intended to be played out on 9 square feet the cost of the game is going to be through the roof unless 3rd party terrain is used instead.
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This message was edited 1 time. Last update was at 2012/02/26 06:03:29
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/02/26 22:58:40
Subject: Forgeworld - Zone Mortalis 40k expansion
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Phanobi
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I can see everyone in our gaming group getting 1-2 tiles and then combing them into a large table, but other than that the price tag is a bit high.
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2012/02/26 23:13:08
Subject: Forgeworld - Zone Mortalis 40k expansion
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Pyg Bushwacker
Western New York
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schadenfreude wrote:Nobody seems to be asking the big question.
What is the size of a 2 hour game?
There is probably going to be a formula of X number of points per square foot of table space.
So if the answer were to be a standard game is 4 square feet played over about 2 hours that means the game would take about 30 minutes per square foot and the breakdown would go as follows
2 by 2 =4 square feet=2 hours
3 by 3 =9 square feet=4.5 hours
4 by 4==16 square feet=8 hours
4 by 6= 24 square feet= 12 hours
So if the answer is a standard game is intended to be played out on 4 square feet the cost of the game won't be that high.
If a standard game 2-3 hour game is intended to be played out on 9 square feet the cost of the game is going to be through the roof unless 3rd party terrain is used instead.
I can tell you this. I've played three games already. One on a 3X3 with 500 points, and two on a 3x4 with 750. Playing on 3x3 kinda sucks, because the terrain usually has only one path from point A to B, which essentially just turns in to five assault phases / kill points. 3x3 500 took about 20 minutes for five turns, and it was pointless to continue. The 3x4 750 games took 45 minutes and an hour. After these, it's starting to look like 4x4 with 850 or 1,000 will be the golden ticket.
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![[Post New]](/s/i/i.gif) 2012/02/26 23:18:54
Subject: Re:Forgeworld - Zone Mortalis 40k expansion
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Pyg Bushwacker
Western New York
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And speaking of your own terrain: Total cost was around $39. We didn't do anything besides making the basic shapes because, well, we wanted to make sure it didn't suck before we put more time into it! A few more test games, and then real terrain!
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![[Post New]](/s/i/i.gif) 2012/02/27 00:09:22
Subject: Re:Forgeworld - Zone Mortalis 40k expansion
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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You could try foamcore instead of Dow Board. Little less bulky to deal with.
Then get some of these (top of page): http://www.foamwerks.com/tools/accessories/
And you can make it completely modular by clipping the edges together temporarily.
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This message was edited 2 times. Last update was at 2012/02/27 00:10:05
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2012/02/27 00:47:44
Subject: Re:Forgeworld - Zone Mortalis 40k expansion
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Fixture of Dakka
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They may make larger bundles once they start adding more tiles. If they add a control center tile, they could then do a 3x3 bundle of 2x Alpha through Delta, and one of the new tile. Two new tiles, and they could do a 4x4 with 3X of Alpha through Delta, and 2X of New tile A and 2X New tile B.
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![[Post New]](/s/i/i.gif) 2012/02/27 01:08:34
Subject: Re:Forgeworld - Zone Mortalis 40k expansion
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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CT GAMER wrote:And the floor grid is gonna allow total pre-measuring.
Seriously? You’re worried about pre-measuring in a game that’s on such a small scale? That bothers you?
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![[Post New]](/s/i/i.gif) 2012/02/27 01:11:24
Subject: Forgeworld - Zone Mortalis 40k expansion
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Ozymandias wrote:I can see everyone in our gaming group getting 1-2 tiles and then combing them into a large table, but other than that the price tag is a bit high.
That's actually something I've considered as well. It seems like the kind of thing that would be a "group investment".
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![[Post New]](/s/i/i.gif) 2012/02/27 02:26:45
Subject: Forgeworld - Zone Mortalis 40k expansion
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Decrepit Dakkanaut
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Ozymandias wrote:I can see everyone in our gaming group getting 1-2 tiles and then combing them into a large table, but other than that the price tag is a bit high. That right there? THAT'S why I miss the CCMG group. If we did this in my group today, it would just turn into me and the LtCol each buying 2 of the 2x2 sets.
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This message was edited 1 time. Last update was at 2012/02/27 02:27:00
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![[Post New]](/s/i/i.gif) 2012/02/27 03:11:18
Subject: Forgeworld - Zone Mortalis 40k expansion
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Newb
Baltimore, MD
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The rules look totally badass. Cue stray bolter rounds bursting Navy stormtrooper carapace open, sending them spinning away in a cloud of hissing gas and atomized blood...
I guess DE splinter weapons can't take advantage of the Cold Void to rend? Nor can lasguns (or hellguns). And if any army is going to succumb to Blind Panic, it'll be Guard. Better have your Commissars ready. And there's always getting some Earthshakers to really earn their name.
Poor Tau, too - barely anything we have has an I higher than 2! So much for cordon-and-search with pulse carbine and photon grenade. But Tau Jump Packs cleverly avoid having to take dangerous terrain tests for moving - aw yeah.
They'll probably need to FAQ it so that Seeker Missiles don't teleport through walls.
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daedalus wrote:pretre wrote:OMG Daedalus, Did you hear that Tyranids have a model that make more models???? That has never been done before!!!!
Egad! You offered me such a start my monocle nearly popped off in utter shock! T'was merely through sheer providence I was able to maintain control upon it. |
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![[Post New]](/s/i/i.gif) 2012/02/27 09:51:13
Subject: Forgeworld - Zone Mortalis 40k expansion
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Regular Dakkanaut
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Nope, they run the corridors ala "Runaway" :-)
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My comments are my own, and mine own alone. If you have any complaints, please report to Mr Spanky who will take them down for you.....
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![[Post New]](/s/i/i.gif) 2012/02/27 11:20:54
Subject: Forgeworld - Zone Mortalis 40k expansion
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Mighty Brass Scorpion of Khorne
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sgt_easton wrote:schadenfreude wrote:Nobody seems to be asking the big question.
What is the size of a 2 hour game?
There is probably going to be a formula of X number of points per square foot of table space.
So if the answer were to be a standard game is 4 square feet played over about 2 hours that means the game would take about 30 minutes per square foot and the breakdown would go as follows
2 by 2 =4 square feet=2 hours
3 by 3 =9 square feet=4.5 hours
4 by 4==16 square feet=8 hours
4 by 6= 24 square feet= 12 hours
So if the answer is a standard game is intended to be played out on 4 square feet the cost of the game won't be that high.
If a standard game 2-3 hour game is intended to be played out on 9 square feet the cost of the game is going to be through the roof unless 3rd party terrain is used instead.
I can tell you this. I've played three games already. One on a 3X3 with 500 points, and two on a 3x4 with 750. Playing on 3x3 kinda sucks, because the terrain usually has only one path from point A to B, which essentially just turns in to five assault phases / kill points. 3x3 500 took about 20 minutes for five turns, and it was pointless to continue. The 3x4 750 games took 45 minutes and an hour. After these, it's starting to look like 4x4 with 850 or 1,000 will be the golden ticket.
This is also confirmed in the PDF rules:
Because Zone Mortalis actions are fought in quite dense terrain, and without the assistance of transport vehicles to get around, a smaller gaming area can often improve the experience of play. As such it is recommended that a 4' x 4' area is used for games of 1,000 pts a side or less (which will offer an exciting battle lasting an hour or two), while larger tables are best used as part of team games.
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![[Post New]](/s/i/i.gif) 2012/02/27 12:48:29
Subject: Re:Forgeworld - Zone Mortalis 40k expansion
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Longtime Dakkanaut
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sgt_easton wrote:And speaking of your own terrain: Total cost was around $39. We didn't do anything besides making the basic shapes because, well, we wanted to make sure it didn't suck before we put more time into it! A few more test games, and then real terrain!
yeah,
this is great!
Has anyone sighted top down Jpegs/PDFs of the FW tiles A B D G we can print out to test?
Panic...
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![[Post New]](/s/i/i.gif) 2012/02/27 13:38:25
Subject: Forgeworld - Zone Mortalis 40k expansion
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Rampaging Reaver Titan Princeps
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Forgeworld just posted this on fb, at least theyre strong
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![[Post New]](/s/i/i.gif) 2012/02/27 14:46:07
Subject: Forgeworld - Zone Mortalis 40k expansion
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Fixture of Dakka
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We used to play this at gamesday and the Baltimore bunker a decade ago... There was a giant 6x6 board where it was basically foam walls like sgt_easton's photo and the floor was all made of upside down 50mm bases so it looked like a bunch of circles. Painted up it was really neat.
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![[Post New]](/s/i/i.gif) 2012/02/27 15:33:22
Subject: Forgeworld - Zone Mortalis 40k expansion
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Longtime Dakkanaut
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Sweet Jebus these are cool. I'm digging the rules. I'll definitely give these rules a test spin with Space Hulk tiles before committing to a set of these.
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![[Post New]](/s/i/i.gif) 2012/02/27 17:02:29
Subject: Forgeworld - Zone Mortalis 40k expansion
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Just as an FYI:
It was asked today on FW's Facebook page when the doors would be released.
The answer is within the next few weeks. So hold off on orders if you wanted to order a board, as the doors are coming soon.
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![[Post New]](/s/i/i.gif) 2012/02/27 17:28:35
Subject: Re:Forgeworld - Zone Mortalis 40k expansion
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Mighty Chosen Warrior of Chaos
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Spoke to Ead while he was on the FW stand at doubles, it will be a single large blast door or two small ones in the packs. They are mighty fine pieces, with a base plus sides with runners for the doors. The board sections that FW have painted up look fantastic too.
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![[Post New]](/s/i/i.gif) 2012/02/27 17:34:48
Subject: Forgeworld - Zone Mortalis 40k expansion
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Longtime Dakkanaut
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Most likely, I'll be getting these when the doors are released as well. I like that it makes for a smallish gaming table for quick games.
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![[Post New]](/s/i/i.gif) 2012/02/27 19:14:59
Subject: Forgeworld - Zone Mortalis 40k expansion
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Screaming Shining Spear
Central Coast, California USA
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Vitruvian XVII wrote:Forgeworld just posted this on fb, at least theyre strong

If I saw someone standing on my terrain, they'd get kicked squarely in the babymaker.
++ Doors incoming in the next few weeks.
- - Way too pricey for anything less than a group investment.
I would rather see a terrain set where the set walls were not part of the floor so you could make your own patterns. Maybe the floor would have some premade notching so the walls, cornerpieces, intersections, doorways, etc would go into the spots keeping everything straight but at the same time letting you choose width of halls and demensions of rooms. That and a few snazzy type rooms (ie C & C room, etc) to round out the set.
Anything like that out by other companies?
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THE FUN HAS BEEN DOUBLED!!! |
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![[Post New]](/s/i/i.gif) 2012/02/27 19:34:09
Subject: Re:Forgeworld - Zone Mortalis 40k expansion
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Regular Dakkanaut
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Those rules look awesome!!
Luckily I invested wisely and bought several complete Space Hulk tile sets on Ebay when folks were vending the figs but letting everything else in the box go for a song.
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