| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/10/17 23:43:50
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Decrepit Dakkanaut
|
I like it as part of the diorama, but the squig with the tracks doesn't work quite as well as a stand-alone. The tracks are just a bit out of place.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/18 04:42:32
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Ragin' Ork Dreadnought
|
Well, the aim is to try to make it work for both... looking at it in light of your comment, I wonder if it is just the sheer size of the tracks (they *almost* dwarf the squig) - maybe less would be better. I could also add a few links around the base or under foot (raising the squig height might help to de-emphasise the links as well).
More thought required obviously, though we are early in the design process. Keep those thoughts coming!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/18 10:09:05
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Decrepit Dakkanaut
|
Could you magnetize the tracks to the base, so they can be removed for play?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/18 11:29:55
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Boosting Black Templar Biker
|
why not have only like 3 tracks in his mouth, then pin the rest to the landy so it looks like the squig is in the process of stripping them off, but position it so that when the squig is placed on the display base the tracks line up so it looks like one continious piece going from the landy into the squigs chops?? just a thought
|
10000+pts
2000pts
No pity! No remorse! No fear
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/18 11:58:52
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Decrepit Dakkanaut
|
Oooh... now there's a good idea!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/18 19:00:15
Subject: Re:Da Dark Angelz: On Brighta Shorez...
|
 |
Fixture of Dakka
|
I like optometris' idea for the 'linked'-links.
But I actually prefer the idea that he's bitten off more than he can chew and is dragging a huge length of track behind him - let's see what he looks like standing on some links as per your suggestion.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/20 20:00:19
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Battleship Captain
|
i really enjoy the squig pulling the tracks, but that is just me.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/23 14:23:14
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Ragin' Ork Dreadnought
|
Gitsplitta wrote:Could you magnetize the tracks to the base, so they can be removed for play?
Hmmm... I don't think so (okay, I *could*, but I don't *want* to  )
optometris wrote:why not have only like 3 tracks in his mouth, then pin the rest to the landy so it looks like the squig is in the process of stripping them off, but position it so that when the squig is placed on the display base the tracks line up so it looks like one continious piece going from the landy into the squigs chops?? just a thought
Gitsplitta wrote:Oooh... now there's a good idea!
monkeytroll wrote:I like optometris' idea for the 'linked'-links.
What they said
monkeytroll wrote:But I actually prefer the idea that he's bitten off more than he can chew and is dragging a huge length of track behind him - let's see what he looks like standing on some links as per your suggestion.
New images incoming...
cormadepanda wrote:i really enjoy the squig pulling the tracks, but that is just me.
Yeah, I think the idea is sound, it's juts getting the implementation right...
Anyway - pics! (Because I'm a bit behind with my updates apparently...)
So - I wanted to put some tracks under the other foot. Except Gobbla has part of his scenic base embedded in his foot - stone over tracks was not going to look good. So I tried cutting out some of his scenic base to lift the right foot. Here seen with Morgrimm from the front.
With Morgrimm from the side.
Close up front by himself.
Close up left by himself.
That wasn't quite working for me, and I noticed that Gobbla seems to prefer his left foot raised, so next try was to position the track so that it goes *under* his left foot. Here he is again from the front on Morgrimm's scenic base.
From the side on Morgrimm's base - you can see more of the attack squig now.
Of course the left foot had the same issue as the right - Gobbla's scenic base in the form of rock attached. This still wasn't going to do, so I carefully removed it with my jeweller's saw (only breaking one blade - yay - good thing I have *heaps*). I give you, the attack squig pedicure!
Front by himself.
Side by himself.
Pedicure by himself. Oh, somewhere along the way (probably from the start of this post!) I reduced the track length too....
I think I've pinned (but not glued - except the track) him into position here (front)
Side again.
Front back on the scenic base. I swear things actually happened between these pics!
Left back on the scenic base
Foreshadowing the track linkage between the wreck on the scenic base and the attack squig...
Catchya!
Arakasi.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/23 18:14:09
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Decrepit Dakkanaut
|
Quite nice Arakasi... well done! (and congrats on the jeweler's saw work... I've broken hundreds of blades in my time).
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/23 19:10:28
Subject: Re:Da Dark Angelz: On Brighta Shorez...
|
 |
Fixture of Dakka
|
Good work, I like the way that's looking now, pulling at it whilst standing on it, classic squig behaviour  Looks like the link will work pretty well too
And a timely reminder there, I was just thinking about tracking back through this or Gits' logs to find the saw Gits recommended. Either of you have that info handy? Or shall I risk the nefarious narcissism of nostalgia and trawl back?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/25 16:10:33
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Longtime Dakkanaut
|
Attack squig looks better on his own that way !
But I preferred the former one, when on the diorama...
I guess I'm not helping much, uh :(
|
My WiP -affiliated Traitors - War on Tranch : Renegades
The World Tree's offsprings - Various WIPs : Skavens, Tzeentch & Nurgle CSMs, Marine Swap
My first tutorial - Object Source Lighting
What will I achieve in 7 months? : Radio Omid is online
"Squat Hulk- in space no one knows you no longer exist." - Gitzbitah
"Now you're just being silly, everyone knows red paint tastes fasta." - monkeytroll
"Both servers are on different continents so space meteors or thermonuclear war will not be enough take out dakka hopefully." - legoburner
Please remember to tick the "Disable Voting" box, if the pics you are uploading do not deserve votes (ie. early WIP, blurry pics, batreps, ...) Thanks in advance. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/25 16:21:52
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Leader of the Sept
|
Awww... its like a puppy with its leg tangled in it's lead
|
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/26 16:04:47
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Gargantuan Great Squiggoth
|
I found this by accident and I would just like to say sir you have inspired me. Amazing modelling. I have been slogging away painting 5 different armies over the last 6 months. Always just knocking them out. I read your work and I have come to a grinding halt. Rethinking my work. I am by no means anywhere near your league, but can do better than just throwing paint on to get them on the table. Just in time you have saved me. THANK YOU.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/26 21:19:18
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Calculating Commissar
|
Doh! I missed you starting back up! I like the new squig pose, but you do now have the problem of the blank underside of the tracks showing. The tracks need to have the teeth adding back onto them, otherwise it's going to look a bit odd.
It's nice to see your stuff arrived safely and that the blog has restarted
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 13:23:32
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Ragin' Ork Dreadnought
|
@Gitsplitta: I think that jeweller's saw has been one of my best non- GW purchases. If only I could remember who recommended it to me
@monkeytroll: Glad you like it. Hadn't thought about it as classic squig behaviour, but I believe it fits. I don't think Gits recommended a *particular* jeweller's saw, but I can try and find the one I got for you if it would help (at least it will be the right side of the pond, even if Gits and I both aren't now  )
@Yggdrasil: Long time no see! I've seen you popping up around Dakka again, welcome back to my little corner. It might help more if you could ellaborate a little more on why you like it better by itself one way and as part of the diorama the other - but I'm pretty much set now I think, so don't fuss about it.
@Flinty: One big ugly ferocious puppy, yes...
@Camkierhi: Welcome to Da Dark Angelz and DakkaDakka! Always glad to inspire (it increase the pool of people I can gain inspiration/steal from) - but my approach does have one major drawback - it takes forever to complete anything! I would love to see your work - present or future - as I'm sure others here on DakkaDakka would too - if you're up for it.
@endtransmission:  Tsk! Tsk! Anyway - yes - I am aware of the "blank" undersides of the tracks and will be doing something about that eventually, just not this second. I'm working to get the poses and layout sorted at the moment - details will come later. I'm glad to see all my stuff arrived safely too!
So, for tonight's update:
Yeah, doesn't look much different does it? Probably the most obvious is the complete third base (that would be the one in the back to the left of Morgrimm)
Here you can see it all pulled apart. Everything not pulled apart is now glued in place - the tracks (on the Landraider and the Attack Squig), the top of the Landraider and the Grot bases. I'm going to keep the side piece of the Landraider removable for now to make it easier to paint the inside. I still need to widen the circles the two left most Grot bases slot into - currently the side piece only goes over the top, the bases won't slot in over it (the one in the back to the left of Morgrimm is all working fine though).
Next steps - the Grotz - or maybe the underside of the Landraider (I need to fill the hole with the track rollers and other stuff)
Catchya!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 13:30:26
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Decrepit Dakkanaut
|
Looking good my friend! That is going to be spectacular!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 14:06:42
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
|
Love the attack squig
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 15:16:38
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Longtime Dakkanaut
|
Well, first squig "setting" was really "embedded" within the diorama, the track of the vehicle continuing as the track in the Squig's jaw... And it looked better for the diorama that way (IMHO).
BUT on its own, it looked the "floating track" looked a bit out of place...
As for now, it looks natural both on the diorama and by itself, but less "embedded" in the scene...
So I guess your solution is better now, since it looks good both in and out of the diorama !
|
My WiP -affiliated Traitors - War on Tranch : Renegades
The World Tree's offsprings - Various WIPs : Skavens, Tzeentch & Nurgle CSMs, Marine Swap
My first tutorial - Object Source Lighting
What will I achieve in 7 months? : Radio Omid is online
"Squat Hulk- in space no one knows you no longer exist." - Gitzbitah
"Now you're just being silly, everyone knows red paint tastes fasta." - monkeytroll
"Both servers are on different continents so space meteors or thermonuclear war will not be enough take out dakka hopefully." - legoburner
Please remember to tick the "Disable Voting" box, if the pics you are uploading do not deserve votes (ie. early WIP, blurry pics, batreps, ...) Thanks in advance. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 21:18:32
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Gargantuan Great Squiggoth
|
Looks absolutely amazing so far. Love the idea of wound markers, although if your using that whole base in battle its pretty wide.
I always believed a warboss should be huge, and his retinue equally so. Many moons ago I had a warboss with a bodyguard of nobz who where converted ogryn, the boss was huge so he appeared even bigger than them.
I think the squig looks just about perfect, well in character. Should the links where they have parted from the tank be twisted in some way, to show the brute force the squig exerted mawling its new chew toy away? This is not a criticism more a suggestion.
PS I have put up a couple of shots of my work in the gallery, including a deffkopta, inspired by you. I will be putting out a thread about my armys etc. Only fair for people to give me feed back too.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 21:21:44
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Battleship Captain
|
love the update, keep it coming!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 15:08:18
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Ragin' Ork Dreadnought
|
@Gitsplitta: Thanks! I sure hope so.
@SilverMK2: Thanks!
@Yggdrasil: Didn't I just say that?  Yeah, the problem with making things for two purposes is the compromises, but we try our best.
@Camkierhi: Yeah, the whole base doesn't go on the table. Most likely it will get left at home for display. Possibly I could leave it to the side. The wound markers pop out and follow Morgrimm around - a bit like an Ammo Runt - no effect on the game, move them out of the way etc. Your Warboss and retinue sound impressive - I assume you don't have them anymore  The links should end up being twisted a little, but I guess how well I pull that off won't be revealed until later. Checked your gallery - the Deffkopta looks good!
@cormadepanda: Thanks! Doing my best...
Right, so last weekend Da Dark Angelz faced off slice'n'dice's Eldar and our mate's Tau (1500pts). The plan is to write that one up, so I won't give it away just yet. Being an actual full game of 6th, and having read the rulebook this time, well I'm considering changing things up a bit...
The next game will be Da Dark Angelz and slice'n'dice's Chaos vs our mate's Tau (or possibly Space Wolves) (2000pts). So I've made a 1000pt list that is a bit different for me, and hopefully won't stress me too much putting together. I give you:
1000 Pts - Codex: Orks Roster
1 Mega-armoured Warboss
. . 1 Mega-armoured Warboss - Mega Armour; Bosspole; Cybork Body; Power Klaw; TL Shoota
1 Big Mek
. . 1 Big Mek - Mek's Tools; 'Eavy Armour; Bosspole; Choppa; Shoota/Skorcha Kombi-weapon
8 Lootas
. . 8 Lootas - Deffguns
3 Meganobz + Trukk
. . 3 Meganobz - Shoota/Skorcha Kombi-weapon; Mega Armour; Power Klaw; TL Shoota
. . Trukk - Boarding Plank; Reinforced Ram; Big Shoota
12 'Ard Boyz + Trukk
. . 1 'Ard Boyz Nob - 'Eavy Armour; Bosspole; Power Klaw; Big Shoota
. . 11 'Ard Boyz - 'Eavy Armour; Shootas
. . Trukk - Boarding Plank; Reinforced Ram; Big Shoota
20 Boyz
. . 1 Boyz Nob - 'Eavy Armour; Bosspole; Power Klaw; Big Shoota
. . 1 Boyz - Big Shoota
. . 18 Boyz - Shootas
10 Gretchin + Runtherd
. . 1 Runtherd - Grabba Stikk; Squig Hound; Slugga
. . 10 Gretchin - Gretchin Blasta
3 Warbikers
. . 3 Warbikers - Choppa & Slugga; Twin-linked Dakkagun
1 Deffkoptas
. . 1 Deffkoptas - TL Big Shoota; Choppa
Morgrimm goes with the Lootas providing 2+ armour saves out front and sharing Slow and Purposeful. Big Mek babysits the Meganobz. The plan is to potentially put the Trukks in reserve. Grotz can hold an objective or add cover to the Lootas or Boyz. Deffkopta can make a nuisance of itself at range. Warbikers can follow the 'Ard Boyz and hopefully draw Overwatch fire. Anyway, I have fill-ins for most of this, but noticeably I'm missing:
8 Lootas - I have 8 Loota guns, which is why I chose the number, but chances are they won't stay stock (well, no more than 4 of them)
10 'Ard Boyz - Just what I need - more practise putting Boyz together and painting them
10 Grotz + Runtherd - again, I know I have the numbers (of models), and I'll be working on Grotz as part of Morgrimm's retinue, so it seems fitting. Runther should be fun (Chaplain take-off)
I have a painted Warbike (da kneecapper) and a couple more in progress from before, though I am seriously considering dropping the Warbikers (they have no Nob) and bulking out the Deffkoptas to three (stock).
Thanks god I already have the 20 Boyz
(Yes, that's my Waaagh! Dakka Nob there - he seemed fitting for a Nob with Bosspole, Powerklaw and Big Shoota...)
Anyway, life keeps getting in the way of modelling - I was meant to have sorted out bits yesterday, and no closer today - only got as far as determining I had enough Shootas for the big boyz mob above!
Catchya!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/01 16:33:30
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Calculating Commissar
|
Isn't that kind of along the lines of our last Vassal game?You certainly had bikers, grots and lootas. Not sure I've seen you run a foot mob before though...
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/01 16:48:50
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Decrepit Dakkanaut
|
I've done the MA Warboss w/ lootas trick before. Makes them much more interesting (though snapfire itself gave them a big boost). Grot artillery is also pretty cool right now... gotta love them T7 grots!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/01 21:39:48
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Longtime Dakkanaut
|
Gitsplitta wrote:I've done the MA Warboss w/ lootas trick before. Makes them much more interesting (though snapfire itself gave them a big boost). Grot artillery is also pretty cool right now... gotta love them T7 grots!
That looks kinda mean indeed... As if Lootaz needed a buff
|
My WiP -affiliated Traitors - War on Tranch : Renegades
The World Tree's offsprings - Various WIPs : Skavens, Tzeentch & Nurgle CSMs, Marine Swap
My first tutorial - Object Source Lighting
What will I achieve in 7 months? : Radio Omid is online
"Squat Hulk- in space no one knows you no longer exist." - Gitzbitah
"Now you're just being silly, everyone knows red paint tastes fasta." - monkeytroll
"Both servers are on different continents so space meteors or thermonuclear war will not be enough take out dakka hopefully." - legoburner
Please remember to tick the "Disable Voting" box, if the pics you are uploading do not deserve votes (ie. early WIP, blurry pics, batreps, ...) Thanks in advance. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/01 22:37:19
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Ragin' Ork Dreadnought
|
@endtransmission: I guess so - and how many of those did we play?  Need to start a new one... And you've seen me run plenty of foot mobs before - they are caller Trukk-less Trukk boyz
@Gitsplitta: Really? I didn't think those sort of tricksy combinations were your style  I'll eventually get to the Grot artillery I suspect as well (for now, I'll just admire yours).
@Yggdrasil: Well, I don't have 15 of them...
No pics today. Spent the evening looking through gun parts for the Lootas. I had bought a Dev squad many moons ago for just such a purpose (if memory serves correctly) - but I don't know - Space Marine heavy weapons just seem like they might be better off for different purposes: Missile Launcher - Rokkit LaunchaHeavy Plasma Gun - Kustom Mega-Blasta or SnazzgunHeavy Bolter - Shoota (it's tiny!) or Big Shoota, possibly SnazzgunMulti-Melta - Kustom Mega-Blasta or SnazzgunLascannon - Deffgun or SnazzgunSeeing a pattern here? I think I'm going to have to go through my tank guns
Make a good Flash Gitz mob though I reckon
Catchya!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/01 23:11:59
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Liche Priest Hierophant
|
My fav Flash Gits are 2- one with a Lascannon (vehicle pattern) and one with a Heavy Bolter with underslung Bolter.
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/02 01:57:21
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Decrepit Dakkanaut
|
Arakasi wrote:@Gitsplitta: Really? I didn't think those sort of tricksy combinations were your style  I'll eventually get to the Grot artillery I suspect as well (for now, I'll just admire yours).
Style has nothing to do with it... rather a fundamental lack of intelligence.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/02 23:48:48
Subject: Re:Da Dark Angelz: On Brighta Shorez...
|
 |
Ragin' Ork Dreadnought
|
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/03 02:24:34
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Incorporating Wet-Blending
|
Hmmmm lets seeee
1) Ork Boy legs, body, and arms
2) SM Termi AC
3) Loota head
4) SM Dev Heavy bolter ammo feeder
5) Backpack- not sure of which SM kit. Maybe scouts?
I love lootas, myself. They let you get away with all these fun conversions!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/03 02:42:13
Subject: Da Dark Angelz: On Brighta Shorez...
|
 |
Ragin' Ork Dreadnought
|
2/5
|
|
|
|
 |
 |
|
|