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Made in us
Badass "Sister Sin"






Camas, WA

That's super crazy. Good luck!

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Made in us
Confessor Of Sins




WA, USA

 pretre wrote:
That's super crazy. Good luck!


Thanks!

I am fairly familiar with my opponent's style of play, and he is certainly no slouch, but he tends to prefer assault or short range elements. For his Blood Angels, he really loves his Death Company, and his Eldar he loves the Wraithguard (though oddly, he rarely fields Wraithknights).

My overall strategy is to use the Batteries, Rets, Exorcists and 20-girl BSS squads to make sure that anything approaching without a vehicle to protect them is in for some serious damage. The Seraphim and Dominions will stick to their role of outflanking and deep striking (I ardently subscribe to deep striking Seraphim ) to either trap his units in a crossfire, or to pick off his vulnerable backfield elements. This will be the Repentia's first game, and depending on what my opponent brings, I think their job will be to protect the vehicles and infantry. Not so much in terms of bubble wrap, as Jacobus and Kyrinov can easily anchor the two 20-girl squads, but to jump in right away to clean up whatever he hits me with.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Pious Palatine






Got a face punching t'other night. Against the double rdeemer list I always seem to face. Made some baaaaad tacticals decisions throughout the game. Mainly leaving my rhinos only to see my meltas miss completely, saying that it would've been gravy if it'd blown up....also put another melta far too close to a tank that did go boom and killed my melta and two other troops from the unit in the explosion.

D
   
Made in us
Badass "Sister Sin"






Camas, WA

Remember: she who bails, fails.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Confessor Of Sins




WA, USA

So I was mistaken about my opponent. He did not bring Blood Angels or Eldar. Instead, he brought the new Marine codex and requested that we mix in some of the pre-Heresy Luna Wolves rules and characters. I looked over them and allowed them to take one of their army-wide rules as a Chapter Tactic, and for him to use a few of the characters (pre-Heresy Abbadon and Loken, though I did not allow Horus ;p ). But it was still a 4000 point game, and this is what I was roughly against:

"Horus" (a kitted out Chapter Master on a bike)
Abbadon
Loken

3-4 Tac squads with a smattering of lascannons and plasma guns. With a couple of Rhino transports.

2 giant units of assault Terminators, mixed TH/SS and Claws

1 unit of pre-Heresy 4++ Terminators

Vanguard Vets

2 Stormravens (one with "Horus", a chaplain and Vanguards, the other empty)

10 Sternguard in a drop pod, combat-squadding on impact.

I believe that was it, though I may have missed some details. Apologies for that.

Anyhoo, the mission was Big Guns (4 objectives), Dawn of War deployment. Marines won deployment and I failed to seize.

Warlord traits:
"Horus" - -1 to my reserve rolls (critical as I had 7 units in reserve)
Celestine - Stealth (ruins) and Move through Cover for the army

Sisters reserves: 3 Seraphim, 3 Dominion, Avenger fighter
Marines reserves: 2 Stormravens, 3 Terminator squads

Turn 1 had the Marines leading out strongly. The Sternguard pods slammed home and by combat-squadding out of the pod, they knocked out two of my Exorcists and even more irritatingly, the pod landed right next to one of my vengeance batteries. It should be noted that that battery fired into the pod for the entire length of the game before being able to kill it in the bottom of turn 5. >.<

I responded with as much force. I had a nice advantage turn 1 as I had way less to focus on, and plenty of guns to deal with problems. My two 20-man squads and an Exorcist combined fire to eliminate both Sternguard squads before they could do any more damage to my gunline. In addition, Exorcists also managed to pop both of his Rhinos, pinning one of the squads inside. The other squad did not need to worry about pinning, as their aggressive charge left them in the tender hands of my Repentia, who made blissfully short work of 5 Marines.

Turn 2 had the bulk of his reserves showing up, everything except the empty Stormraven arrived on the scene. Abbadon and his 4++ terminators landed on a BSS squad and I got to place them, keeping them out of most of the game. My opponent continued his press into my firebase, but could only muster some lackluster shooting. He managed to hurt one of my Exorcists bad and take out a 3rd, but otherwise I suffered no major damage.

I got 2 non-Celestine Seraphim squads and a Dominion squad from my reserves. The Doms showed up where I wanted them, but both Seraphim squads scattered, including one onto one of his Tac squads...and I rolled a 1! >.< So a lost Seraphim squad was the price to pay for risky deep strikes. But I did some significant damage in this turn, with some of the highlights being:

Combined BSS/Exorcist fire and a Repentia charged polished off one 10-man Terminator squad.

BSS fire reducing the other Terminator squad to 7.

A single Exorcist missile hitting the zooming Stormraven...and exploding it. In a heartbeat, his Vanguards were completely wiped out! Ace! That Exorcist gets a cookie after the battle for sure. This also had the benefit of stranding his "Horus" CM right in the middle of my big squads. Sure I had little to hurt him, but my opponent was very tunnel-visioned on getting Horus into melee.

Turn 3 rolls around and my opponent gets his other Stormraven andfinally gets to launch some counterattacks of his own. "Horus" barrels into Kyrinov's BSS squad and the other Terminators attempt a charge into my Jacobus' BSS squad, but fall short after overwatch (from 17 Sisters, a heavy flamer and a flamer) blows away their front 2. "Horus" finds little danger in Kyirnov's BSS squad, but a whole lot of Fearless bodies to mow through, he will take 4-5 Sisters a turn, but he will not leave this combat for the rest of the game. On the left flank, focused Tac marine assaults and Loken finish off the one Dominion squad and break (but do not sweep) a BSS squad, who use a faith act to rally in the next turn.

My reserves are a little better, with the remaining 2 Dominion squads arriving on the same side as his firebase to backup my push. No Celestine or Avenger show up, though. However, with 3 melta Dominon squads piling up his flank, I have lots of openings to do damage. Loken is smoked with a multimelta and I continue to whittle away at Terminator squads and his Marines, but no major damage was done.

Turn 4 has my opponent mostly struggling to deal with all the fires I have set in his field. Horus is bogged hopelessly in an extended melee and he has nothing nearby to back him up. Abbadon is mostly floundering back and forth, unable to focus on either Seraphim or the Doms. The only major offensive he launches is the Termintors making it into Jacobus' BSS squad. However, my girls shine in a big way, dragging down 3 out of the 5 Terminators and winning the combat! Never underestimate Sister punches in volume!

Celestine and my Avenger show up at last, but interestingly, they have very little to do but attack one of his Tac squads which are nowhere near an objective. The last surviving Repentia (they drew considerable attention after manhandling those Terminators) wade into the melee with the BSS and Terminators, but their eviscerators are unneeded as the BSS punches down the last two Terminators. More gold stars! On the flank, the Dominion squads finish off the Tac squads holding an objective, leaving it clear for BSS to claim the objective.

Turn 5 for both of us was relatively uneventful. Horus continued to slap down BSS and Abbadon lumbered around confused while I jabbed at him with shooting. We rolled to see if the game ended, and a 1 was rolled.

Victory points:

Sisters of battle - 3 objectives (all worth 3), Linebreaker
Space Marines - 0 objectives, First Blood, Linebreaker, 3 Heavy Support kills

A 10-5 victory for the Sisters!

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

I ran the girls in a 1250 tourney today, with a small GK allied detachment. List was:

HQ
Celestine

Troops
BSS w/Rhino, MM, Flamer
BSS w/Rhino, MM, Flamer

Fast
Doms in Immolater w/HF, 2x Meltaguns (5 girls)

Heavy
2x Exorcists

Allies

HQ Coteaz

Troop
Henchmen
Jokaeros x 3, HB Servitor x 2, Crusader x2, Bolter Acolyte x 1

ADL w/ Quad Gun


Game 1: Played against farsight w/ Three riptides (one was the character). Killed two of three riptides, farsight, most of his entourage, and would have won, except we went to turn six and the girls ran off an objective and Celestine went down after three turns against a Riptide in CC. Lost by objectives.

Game 2: Played a green tide Ork list w/ 3 Dakkajets, warboss and three mobs 30 boys. Hammer and anvil worked out well for me, I shot the boys to bits, Celestine chopped up many more, and the Doms hit them from behind to pretty much table him by turn five... All that was left was his warboss hiding in cover and two dakkajets.

Game 3: Wave serpent spam...Dawn of war. I took out two of them, but their ignore cover and rending shots just did so much damage, and his turning pens into glances just neutered my HS shooting. Did not end well for the army.

Game 4: BA libby/dread/drop pod fun. My buddy ran Mephiston, two libby dreads and a furiouso all in pods, plus two assault squads with another librarian in drop pods and a scout squad hiding in cover. I did some damage with Coteaz against the drop pods on turn one, and Celetine went toe to toe with Mephiston for three turns until she died (he only had one wound left). He ran fear of the darkness on all his librarians and ran my henchmen and one BSS off the board, and the relic was his. Fun game and I fully supported the shenanigans he brought as a counter to the Tau Riptide spam with their less than awesome leadership.

All in all a good tourney for the girls, I almost beat riptide/farsight at 1250 (one roll made the game), crushed the green tide, and did some damage against wave serpent spam. The BA fear of the darkness spam was nasty, and I got unlucky on some of my armor pens against his dreads with my space monkeys.

10000
2700
4000
3800
3000  
   
Made in gb
Pious Palatine






 pretre wrote:
Remember: she who bails, fails.


QFT. I need to resist the temptation to jump out. The only reason I did it in this case was because it got me within 6" of the LR which I was desperate to pop and typically my meltas whiffed. Really need to get the rest of the mmodels I need for my Doms and get them out.

Nice reports above by the way. The BA fear list is intereting (my second army is BA).

D
   
Made in jp
Cosmic Joe





Battle reports! Ha! That's what I love to see. Keep em coming.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

Thanks gents, and the Fear list was pretty cool.. he was actually borrowing two of my pods and a libby dread. The whole point was to fear units multiple times and run squads (namely riptides) off the board for fun. Sadly, the Tau list made like 12 deny the witch rolls and neutered him.

10000
2700
4000
3800
3000  
   
Made in us
Calm Celestian




Florida, USA

So aside from killing them at range, anyone else seeing Repentia as a good answer for Centurions?

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 Evil Lamp 6 wrote:
So aside from killing them at range, anyone else seeing Repentia as a good answer for Centurions?
Yes.
But then that's basically my answer to everything.

   
Made in us
Calm Celestian




Florida, USA

 Ovion wrote:
 Evil Lamp 6 wrote:
So aside from killing them at range, anyone else seeing Repentia as a good answer for Centurions?
Yes.
But then that's basically my answer to everything.
Fair enough. Let me rephrase then:
 Evil Lamp 6 wrote:
So aside from killing them at range, anyone else seeing Repentia as a good answer for Grav-Weapon armed Centurions?

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Hooded Inquisitorial Interrogator





Death cult assassins with maul/axe combo are great answers for almost anything that needs killed in assault. Hit them with enough axes and they go down like a virus bomb on a hive world with a confirmed heretic.

put Uriah in there and it works even better
   
Made in us
Badass "Sister Sin"






Camas, WA

In an army that kills 2 plus saves like crazy, you need repentia?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Calm Celestian




Florida, USA

 pretre wrote:
In an army that kills 2 plus saves like crazy, you need repentia?
No, not need Repentia so much as they seem like they would be a good counter to Grav-Weapon Centurions (the abundance of AP 1 shooting that SoB can bring notwithstanding).

My point was more along the lines of the Grav Centurions have a hard time wounding the Repentia (compared to other SoB choices) while the Repentia tear through the Centurions like used tissue paper.

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Preacher of the Emperor






Now that Repentia are sane enough to use tactics (with the change to Rage in 6th ed), I really want them to be able to use assault transports too.... Sigh.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Badass "Sister Sin"






Camas, WA

Don't centurions also have bolters? Wouldn't they just fire those instead?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Calm Celestian




Florida, USA

 pretre wrote:
Don't centurions also have bolters? Wouldn't they just fire those instead?
Hurricane Bolters. Hmm, there goes that idea. Back to Rending Heavy Bolters, Exorcists, and Meltas!

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Evil Lamp 6 wrote:
 pretre wrote:
Don't centurions also have bolters? Wouldn't they just fire those instead?
Hurricane Bolters. Hmm, there goes that idea. Back to Rending Heavy Bolters, Exorcists, and Meltas!

Yeah, I know some of you guys love repentia but those points are ao much better spent elsewhere.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




Bellevue, WA

 pretre wrote:

Yeah, I know some of you guys love repentia but those points are ao much better spent elsewhere.


Repentia fit the SoB profile well - very aggressive units that want to push forward fast to overwhelm the enemy with damage before their lower resilience and shorter range begins to make them drop away. They just push all elements to the extreme - not at all resilient, no range, massive damage. If they had an assault vehicle they'd have a place in any list. As is they are a good countercharge unit, or the basis of a really fun assault list that might do amazing or might fall very flat... assault has taken a hit in 6th no doubt, but I always have *fun* playing my assault SoB regardless.

   
Made in us
Badass "Sister Sin"






Camas, WA

 Hollowman wrote:
Repentia fit the SoB profile well - very aggressive units that want to push forward fast to overwhelm the enemy with damage before their lower resilience and shorter range begins to make them drop away. They just push all elements to the extreme - not at all resilient, no range, massive damage. If they had an assault vehicle they'd have a place in any list. As is they are a good countercharge unit, or the basis of a really fun assault list that might do amazing or might fall very flat... assault has taken a hit in 6th no doubt, but I always have *fun* playing my assault SoB regardless.

If they had an assault vehicle, it'd be a different story. Although I think they would still be outshined by conclave. If we're looking for fun units, sure. Just not effective.


Automatically Appended Next Post:
Thanks to all the battle reports, btw, all. Those have been great.

This message was edited 1 time. Last update was at 2013/09/16 14:10:40


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




Bellevue, WA

 pretre wrote:

If they had an assault vehicle, it'd be a different story. Although I think they would still be outshined by conclave. If we're looking for fun units, sure. Just not effective.


Automatically Appended Next Post:
Thanks to all the battle reports, btw, all. Those have been great.


The ability to take axes makes conclaves almost as good, but I've never found them to work nearly as well as Repentia at forward pressure. They can't take on vehicles or MC very well, -1 strength even with axes, -1 attack on the charge, but mostly they are just too slow for a combat unit. They suffer the same lack of assault transports and assault nerfs, lack fleet and fearless, and require a character tax. I only bother to use conclaves for counter attack these days, I can still play very aggressive with my Repentia. What makes Repentia an uncertain buy is that you really take them FOR their assault, and assault is all around weaker. Conclaves are mostly taken to guard characters who buff your army, and so they have a role even outside an assault force.

   
Made in us
Badass "Sister Sin"






Camas, WA

You crazy? Mix axes swords and maces and conclaves far outstrip repentia except against av. Reroll and +1 attack with fnp and good invuls is awesome. Of course the transport thing sucks.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Hooded Inquisitorial Interrogator





I've had wayyyy more luck with conclaves than repentia. With the mace/axe combo they do wonderfully against anything except AV13+. One thing they do significantly better than repentia is against hord types. Guard, orks, eldar, whatever they will cut through with their huge init values and power maces. Generally there aren't many attacks back after their round of combat.

Rhinos work all right with them. Sure, an assault vehicle would be better but at least they have a vehicle.
   
Made in us
Preacher of the Emperor






 pretre wrote:
You crazy? Mix axes swords and maces and conclaves far outstrip repentia except against av. Reroll and +1 attack with fnp and good invuls is awesome....


So Death Cult Assassin-heavy Conclaves are your infantry-killers all the way up through 2+ TEQ armour, while Repentia are basically tank-killers?

Sad no one in the army has Monster Hunters, then we could complete the set...

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Badass "Sister Sin"






Camas, WA

I don't run either anymore. Last choppy unit I ran was an ig blob with Jacobus and Celestine. At least that's scoring.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 pretre wrote:
Don't centurions also have bolters? Wouldn't they just fire those instead?


They can fire the Hurricane Bolters AND the Grav-Cannons actually.

Frankly though that keeps Grav Weapons from being aimed at Celestine or your Exorcists for a turn or two, and the Centurions can't overwatch (Slow and Purposeful).

Add in the fact that Repentia are faster across the board (thanks to being Fleet) and can more reliably charge than the Battle Conclave and they're not a bad choice. They're still squishy and all but I've used Repentia to great success personally (always fun to watch them butcher an entire Tactical squad in a turn, or roll so many penetrating hits on something (like a Landraider) that people just give up and pull the model before you finish rolling pen attempts... ).

Really for the 2 point difference per model between them and the Conclave it comes out to being a real toss-up for CC-oriented units in my book.

But that's just my spin on it.

Out of curiousity have people been trying out the Preda-Repressors? How have they been working out for you guys?
   
Made in us
Regular Dakkanaut




Bellevue, WA

 pretre wrote:
You crazy? Mix axes swords and maces and conclaves far outstrip repentia except against av. Reroll and +1 attack with fnp and good invuls is awesome. Of course the transport thing sucks.


That's adding in Uriah, whom I have no room for to begin with, and makes a conclave a LOT more expensive than a unit of Repentia just for the benefit of taking on infantry a bit better and losing any utility against vehicles. That's the character tax I mentioned earlier - you can't get a conclave nearly as cheap as a unit of Repentia, but it does essentially the same job. It's main benefit is having the ability to buy multiple 3++ saves, as opposed to Repentia and their one 3+ to tank a few shots. They will both kill most anything they hit - Repentia are faster and conclaves are more durable, assuming you throw some Crusaders in. That's a wash in my book, but having to buy a Confessor who costs as much as a second unit of Repentia puts the Conclave on a back foot as far as I am concerned.
   
Made in gb
Pious Palatine






I haven't even tried Repentia inn 6th ed. They just seem far too fragile to ever be able to effectivly deluver their payload. I'll probably get out to trying them at somepoint, but not unil I've put my bastion together and am used to running that.

D
   
Made in gb
Ichor-Dripping Talos Monstrosity






 evildrcheese wrote:
I haven't even tried Repentia inn 6th ed. They just seem far too fragile to ever be able to effectivly deluver their payload. I'll probably get out to trying them at somepoint, but not unil I've put my bastion together and am used to running that.

D
In general in 6th, they work as a counter assault unit, in which case, they're usually ignored because they're no immediate threat, sitting out-of-the-way-ish in your deployment zone.

Or, as a kind of one-shot cannon, where you pick a target, run them at it andwatch it die.
2-3 Repentia is all it takes to utterly decimate most things, especially vehicles, which only need 1-2 to make it.
If you're lucky and there's 4+ left, you can always play will-it-blend with a second target.
(though even 1 is still a threat, especially to vehicles or targets that can't overwatch, as they have to waste a whole units shooting on 1 model, are risk something being wrecked.)

   
 
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