Or it could just be that the Grenzer really is the Securitate as many had suspected. I mean, he is from Grenz Security.
Now, those new Haqqislam, I'm really liking. I actually liked the existing Ghulam hacker, but this new one looks much nicer. I just wish he had his visor down. CB is making it very hard for me to not want to buy all of Haqqislam.
Barzam wrote: Or it could just be that the Grenzer really is the Securitate as many had suspected. I mean, he is from Grenz Security.
Now, those new Haqqislam, I'm really liking. I actually liked the existing Ghulam hacker, but this new one looks much nicer. I just wish he had his visor down. CB is making it very hard for me to not want to buy all of Haqqislam.
I thought the Securitate were gonna be the AVA total cheap LI for Tunguska?
Red Harvest wrote: The only way to get weapon packs is to buy the Spec Ops blister. :(
I like those Ghulam just fine. Hacker pose is like Icestorm Alguacil pose, more or less-- rifle down, finger pointing. Glad to see the box is 50%-50% too. Now I can field a nice Ghulam link.
200? Whoa, but Wayland sells to all of Europe too, no? Maybe my estimate of 500 sales in August was way too low. Ah well, I somehow don't mind being wrong about it.
Wayland is also a distributor for many small stores, so there's no guarantee that all the sales are simply private individuals.
We are not a distro of Infinity. At the moment Ice storm is outselling 7th edition in its first few days.
We are not a distro of Infinity. At the moment Ice storm is outselling 7th edition in its first few days.
I'm not sure whether that is shocking with how well it is doing, or shocking with how badly 7th was received. It is impressive either way.
Of course, I'm sure longer term it wont come close to 40K numbers, but as an indicator of marketing tactics, it should be a big red flag to GW that they are doing it wrong.
Not so sure it wont come close to GW numbers. I mean, I know CB are tiny compared to GW, but there is a real buzz for infinity at the moment, and a real lethargy with GW. I'm not saying CB will suddenly get to the size of GW, but SKU vs SKU, I wouldn't be all that surprised if Icestorm breaks new ground in terms of product shifted for CB. If 3rd is as tightly written and polished as the previews seem to be, I can see Infinity explodng onto the wider scene.
Barzam wrote: Or it could just be that the Grenzer really is the Securitate as many had suspected. I mean, he is from Grenz Security.
Now, those new Haqqislam, I'm really liking. I actually liked the existing Ghulam hacker, but this new one looks much nicer. I just wish he had his visor down. CB is making it very hard for me to not want to buy all of Haqqislam.
If grenzer is new securitae...... what is new basic LI for tunguska then?
Ronin_eX wrote: PanO has been superior to us in options and cost since 1st Edition. But that trend can definitely shift in the new edition. The ORC appears to be paying a high cost for its BS14, I can only imagine how much cheaper the basic Shang Ji will be now.
At least the change to MSV3 means there's not so much gap between the Hsien and Aquila, even if they don't get points tweaks.
Kanluwen wrote: It's not a rename of the basic Invincible. It is an entirely new unit, purportedly HI classification but with points costs/stats equivalent to MI.
We know neither of those with any certainty. I still think the most likely is that the Zuyong Invincible is going to be a remake of the current Invincible, if just because the current unit doesn't have a distinct role compared to what we've been shown.
heartserenade wrote: Nah, I still vote for the Al Hawwa hacker. That guy is metal.
Of course he is, CB don't make plastic models.
Yes, I do know what you meant.
I do like the Al Hawwa hacker, but the Barid is just badass.
i was actually gonna make that joke, but chose not do. Dammit!
True that the Securitate needs some upgrading. The one in the starter box has an unappealing face, and worst of all, her hand is hovering into nothingness. It's like she's doing a weird curtsy if you don't put an object for her hand to rest on there.
Well you don't have to worry about the one in the starter box anymore.
Because the starter box is going to be gone, and she was never available any other way.
I'm excited and hesitant at the same time to see what they do with Tunguska. The new Spektr, Interventors, and Grenzer are a great direction but there is still room for things to go horribly wrong.
Kanluwen wrote: Well you don't have to worry about the one in the starter box anymore.
Because the starter box is going to be gone, and she was never available any other way.
I'm excited and hesitant at the same time to see what they do with Tunguska. The new Spektr, Interventors, and Grenzer are a great direction but there is still room for things to go horribly wrong.
Go horribly wrong how? I love the new Tunguska stuff so far. I hope they redo the Szalamandra though.
Red Harvest wrote: The only way to get weapon packs is to buy the Spec Ops blister. :(
I like those Ghulam just fine. Hacker pose is like Icestorm Alguacil pose, more or less-- rifle down, finger pointing. Glad to see the box is 50%-50% too. Now I can field a nice Ghulam link.
200? Whoa, but Wayland sells to all of Europe too, no? Maybe my estimate of 500 sales in August was way too low. Ah well, I somehow don't mind being wrong about it.
Wayland is also a distributor for many small stores, so there's no guarantee that all the sales are simply private individuals.
We are not a distro of Infinity. At the moment Ice storm is outselling 7th edition in its first few days.
Strange. There have been others who said that they use you as "their distributor" before.
But the same things you'd expect. Like Barzam says, buffs. Maybe debuffs like scrambling the targeting systems of the enemy. Maybe something that equates to EM ammo if the attack is successful, you talk their combi rifle into thinking it's out of ammo.
Maybe even the equivalent of training or buying ''spells'' in the form of equipment/profiles with additional/different hacking abilities. Like getting the EVO repeater built in, or additional specialized EVOs.
Well you see the Ariadnans are obviously the dwarfs of the faction, since they get to skip most/all of the effects of hacking. Perhaps the opposing defensive hacker will get to use a firewall 1/2/3 times per game too, there's your scroll
Indeed, streamlining Hacking Rules and adding more fun tricks to how Hackers work would be excellent. They're already cool and useful units, but giving them an interesting kit of tricks could be fun.
Kinda like if anyone has played Blacklight : Retribution. They have these grenades that are like the digital version of smoke grenades. When people toss them out they cause a dome of complete glitchy mess.
Oooh, yeah, I like that, pretty spiffy. And most everyone but Ariadna is going to be using some kind of electronic target enhancing visuals so it makes sense.
Chemical Cutthroat wrote: Despite being the 'low-tech' Faction. It would be nice to see them get a couple toys the developed from stealing other people's stuff.
And an Archaic TAG. Like a Dreadnaught crossed with the Loader from Aliens.
Chemical Cutthroat wrote:Despite being the 'low-tech' Faction. It would be nice to see them get a couple toys the developed from stealing other people's stuff.
No need my Black Lab will trade all they need, for some Teseum .
Already pre-ordered my copy of Op:Icestorm and very looking forward expanding it with Interventors.
I'm even considering the chance of buying another Icestorm box with the pre-order miniature and sell it on Ebay when they sold out because I'm an evil guy.
Anyway... Seems like this is the best CB product ever. IMHO something they have done so late. This kind of awesome stuff should have been done years ago.
I'm not so much into PanO but I'm sure I will find time to enjoy those miniatures after winning so many battles with the Nomads.
If that information about CB selling more "Icestorm" boxes than GW's "Stormclaw" is true... then I rise my glass and salute Corvus Belli. They deserve my attention, my money and my time.
If that information about CB selling more "Icestorm" boxes than GW's "Stormclaw" is true... then I rise my glass and salute Corvus Belli. They deserve my attention, my money and my time.
Where did you hear that? Great news if true.
As for stuff getting replaced...
Grenzer replacing Securitate & Zuyongs replacing old invincibles. I can't see either being true.
Securitate are the analogue to Alguacils or Moderators for Tunguska. Like PanO's 3 types of grunts for 3 sectorials: Fusiliers, Ancontecimento Regulars & Order Sergeants.
Eliminating old Invincibles would be like discontinuing Mobile Brigada, ORC troops, or Janissaries. They're the base HI choice for an original launch faction.
Grenzer is vaguely similar to the Corregidor Intruder. While Nomads have oodles of nasty sniper units, they don't yet have one without some expensive fancy equipment. I'd venture that Grenzer will be a fairly cheap (as Nomads go) sniper option without tons of cloaking gadgetry.
Zuyong are likely light & cheap HI choice with a statline more like that of a MI. I'm thinking similar to wu ming, different in fluff & equipment choices. Hopefully Sun Tze can link with them; his armor is obviously similar. Cheap drones with 2W? With an extra lieutenant order to burn on the link? can't wait!
Well I'm in , just ordered it through miniaturemarket.com. I haven't even considered this game before, but I'm so tired of GW and the models look great.
Bladerunner2019 wrote: Zuyong are likely light & cheap HI choice with a statline more like that of a MI. I'm thinking similar to wu ming, different in fluff & equipment choices. Hopefully Sun Tze can link with them; his armor is obviously similar. Cheap drones with 2W? With an extra lieutenant order to burn on the link? can't wait!
Soemthing else to remember at this point is that vanilla lists are going to start getting a bit of bloat with similar units. It's already happening and has been for a while, a good example outside of the obvious line infantry is in Haqqislam, the difference between the Ahl Fassed and Jannisarys is simply the Religious skill and equipment (base AP rifle for each differs in secondary weapon - either light shotgun or light flamethrower). Looking at the HMG profiles, they're identical aside from Jannisarys having Religious. Jannisarys are, however, linkable in a sectorial.
It's going to happen more now, factions are getting quite big. CB aren't afraid to have very similar units if they differ mostly just in fluff. Better if they differ in fluff and make more sense in another sectorial as well because of it.
There are two Sectorials coming for PanO. The ORC Troopers could very well be part of either one.
Varuna could have ORC Troopers since sealed, environmentally controlled armor would have its uses in counterterrorism operations undersea--but since ORCs don't have Aquatic Terrain it is more likely they will be part of Svalarheima.
If that information about CB selling more "Icestorm" boxes than GW's "Stormclaw" is true... then I rise my glass and salute Corvus Belli. They deserve my attention, my money and my time.
Where did you hear that? Great news if true.
I think he's mixing it up with something else Wayland Games said which is that "Operation Icestorm has outsold 7th edition's first few days".
Haha Theophany, it'll be ok! I'm getting it too and I've still got nearly 20 infinity minis already that need paint! (not to mention various kickstarters..... =/). At least you got it at a discount and aren't being over the top like me and springing for the completely unnecessary extra models just because
I hadn't painted much metal for a long time till I started in on my Infinity stuff, but I'm quite enjoying it. Nice sharp hard edges to work with.
It's not that they are discontinuing the invincible, it's just that many people believe that essentially the current invincible's full name is the zuyong invincible. As it stands, why would you ever use the current invincible over a Shang ji?
Did they elaborate on CCW types in O:I ?
Just as they dumbed down all the Multi-Rifles to plain Combi-Rifles, no LFT for Mobile Brigada, Multi- Sniper Rifles to plain Sniper Rifles; did they make CC simple in the starter by using plain CCWs?
Henshini wrote: It's not that they are discontinuing the invincible, it's just that many people believe that essentially the current invincible's full name is the zuyong invincible. As it stands, why would you ever use the current invincible over a Shang ji?
Because Infinity is not a number crunching game. Same argument is used for Qapu Khalki - why would you ever use Sekban over Kaplans or Odalisques.
Because using them isn't going to lose you the game. Using 'better' units isn't going to win you the game. You being bad at the game will lose you the game, and you being good at the game will win you the game.
Short of making a list that simply cannot win, like an ITS list with very few or no specialists, your list isn't what is going to win you the game, and there's mechanics in place (critical hits, face to face rolls) that make even great units weep before the might of a grunt with a rifle.
Henshini wrote: It's not that they are discontinuing the invincible, it's just that many people believe that essentially the current invincible's full name is the zuyong invincible. As it stands, why would you ever use the current invincible over a Shang ji?
Would anyone using vanilla PanO use ORC troopers instead of the wealth of better newer cooler HI choices?
Mebbe now that there's a new one that nearly every new player will have by default, yes they will.
*shrug*
I'm curious about any chance they'll redo the old invincibles cuz they so ugly. Of the oldest models left out there they're some of the worst.
A bit of a false comparison. The basic PanO ORC is extremely cost effective. 40 points and 2 SWC for a BS14 HMG? Even PanO's elite HI don't come near that efficiency.
An Aquila is basically the same thing, with 1 BS and MSV3, for 20 points more. If you don't need the MSV, the Orc is better.
For YuJing, they just need the same treatment that the Suryats got for Morats, generic HI that then got modified a little into slightly specialized HI.
There's a big difference between being able to make use of any unit and tying you hands because point for point one unit is objectively worse than another. If two units cost the same and one has better stats, taking the worse unit is foolish. Sekban do fill some niches that odalisques and kaplans don't, but are too situational to see wide use. I expect them to be recosted a smidge.
Henshini wrote: There's a big difference between being able to make use of any unit and tying you hands because point for point one unit is objectively worse than another. If two units cost the same and one has better stats, taking the worse unit is foolish.
But not a handicap, simply due to the mechanics of the game. Which is why you do see such units get use.
Henshini wrote: It's not that they are discontinuing the invincible, it's just that many people believe that essentially the current invincible's full name is the zuyong invincible. As it stands, why would you ever use the current invincible over a Shang ji?
Would anyone using vanilla PanO use ORC troopers instead of the wealth of better newer cooler HI choices?
ORC are not bad. Hard to find anything better for fire support and they are priced just enough to allow some other choices I might want to run.
Red Harvest wrote: The only way to get weapon packs is to buy the Spec Ops blister. :(
I like those Ghulam just fine. Hacker pose is like Icestorm Alguacil pose, more or less-- rifle down, finger pointing. Glad to see the box is 50%-50% too. Now I can field a nice Ghulam link.
200? Whoa, but Wayland sells to all of Europe too, no? Maybe my estimate of 500 sales in August was way too low. Ah well, I somehow don't mind being wrong about it.
Wayland is also a distributor for many small stores, so there's no guarantee that all the sales are simply private individuals.
We are not a distro of Infinity. At the moment Ice storm is outselling 7th edition in its first few days.
Strange. There have been others who said that they use you as "their distributor" before.
Or am I thinking of another UK company?
We Distro lots of other ranges but not Infinity. SMG are the UK distro of Infinity.
Rich, any chance you could give us further info on how much Ice storm is shifting in comparison to 7th ed? Is the difference significant? Would you say 7th Ed was particularly unpopular, Icestorm particularly popular or a combination of the two?
Henshini wrote: It's not that they are discontinuing the invincible, it's just that many people believe that essentially the current invincible's full name is the zuyong invincible. As it stands, why would you ever use the current invincible over a Shang ji?
When you want to take a unit with an HMG. Or a shotgun. I think most faction's basic HI with boarding shotgun options will get a lot more mileage in 3rd edition with the proposed changes (assuming there isn't a big price hike for 4 - 4). I know i'm looking at my BS Ahl Fassad in a completely different light based on what i've heard so far.
Eggs wrote: Rich, any chance you could give us further info on how much Ice storm is shifting in comparison to 7th ed? Is the difference significant? Would you say 7th Ed was particularly unpopular, Icestorm particularly popular or a combination of the two?
I'd be interested to hear about it.
The state of affairs with GW is so sad. They have a great IP, but Things have gotten out of hand in the last 5 or so years.
I hope CB will rein in over ambitious spirits as Infinity gains popularity.
Icestorm has been reassuring in this regard. Keep the miniatures metal & the rules elegant yet cryptic.
Did they elaborate on CCW types in O:I ?
Just as they dumbed down all the Multi-Rifles to plain Combi-Rifles, no LFT for Mobile Brigada, Multi- Sniper Rifles to plain Sniper Rifles; did they make CC simple in the starter by using plain CCWs?
Did they elaborate on CCW types in O:I ?
Just as they dumbed down all the Multi-Rifles to plain Combi-Rifles, no LFT for Mobile Brigada, Multi- Sniper Rifles to plain Sniper Rifles; did they make CC simple in the starter by using plain CCWs?
No new rules because of the simplification, yes,
but I can give you this:
Spoiler:
we can expect a lot of cool stuff from this
Excellent! Even if it's simply an extra swing for using 2CCW. Neko & Miyamoto certainly deserve better than to whiff against a dirty ghulam & get knifed in the back.
^^^No they don't. However, burst CCW's? Hmm, sounds promising, and wondering if this has something to do with the missing pistols from the Icestorm profiles...
CB seems to have been a bit disingenuous when they announced N3. It's a bit more than just a better written and translated ruleset. Quite a bit more. Me gusta.
Thamyris... Ah well, I don't play ALEPH, so...
And have I missed the list of forthcoming previews for August? Apart from Yojimbo. Which is enough for me really.
CB seems to have been a bit disingenuous when they announced N3. It's a bit more than just a better written and translated ruleset. Quite a bit more. Me gusta.
In the final BoW O:I video this week Carlos got very excited at the mere mention of retooling hacking & expanding their abilities in N3.
As it stands now I rarely get to use hackers & they certainly feel like wasted points when I field one :-/...
Eggs wrote: Rich, any chance you could give us further info on how much Ice storm is shifting in comparison to 7th ed? Is the difference significant? Would you say 7th Ed was particularly unpopular, Icestorm particularly popular or a combination of the two?
I'd be interested to hear about it.
For us Icestorm has now outsold 7th Edition
7th edition has done about 50% of the numbers 6th edition did in the same period.
I wonder if that will change now that you have the new version of Dark Vengeance which is, I suppose, a closer comparison with the O:I boxed set? No scenery but a full rulebook and a lot more models.
I'm not sure if that makes me proud for CB, or just sad for GW
Edit: Unless by 7th edition you actually mean the new Dark Vengeance and not the 7th edition rules set.
In the final BoW O:I video this week Carlos got very excited at the mere mention of retooling hacking & expanding their abilities in N3.
As it stands now I rarely get to use hackers & they certainly feel like wasted points when I field one :-/...
I disagree.... My hackers always do well, like stoping 70-ish pt Asura killing rampage, from safe location....or stealing enemys TAGs.
It all depends if you play with Ariadna or other hord list, than yeah...those points can be spend better, but elite list(HI ect) can be hit badly by good use of hacker.
Will BOW cover hacker changes soon? or we have to wait till grand opening of 3E?
@Bolognesus
Thx for spoting my mistake....my fingers dont listen to my brain
Stealing enemies' REMs? I'm pretty sure you can only IMM a REM; POS is reserved for TAGs, right? (to be fair, my interaction with hackers is usually reserved to shooting them )
GrenAcid wrote: Will BOW cover hacker changes soon? or we have to wait till grand opening of 3E?
If I recall correctly, they said they would be making another Infinity Week when the N3 rulebook comes out. So I believe we will have to wait a bit for that.
Signs are pointing to the QSR for N3 coming out at GenCon. Lets hope they do some previews of the N3 rulebook also.
I would think that they want to exploit the sales of O:IS with N3 soon after.
All those new players that have had a taste of the rules, and see all the bad ass minis out there, will want to dive in to the full rules for their factions and the game pretty quickly.
Putting out the N3 Rulebook within a month or 2 of O:IS would be the prudent move to retain momentum for it's release and sales.
ski2060 wrote: Signs are pointing to the QSR for N3 coming out at GenCon. Lets hope they do some previews of the N3 rulebook also.
I would think that they want to exploit the sales of O:IS with N3 soon after.
All those new players that have had a taste of the rules, and see all the bad ass minis out there, will want to dive in to the full rules for their factions and the game pretty quickly.
Putting out the N3 Rulebook within a month or 2 of O:IS would be the prudent move to retain momentum for it's release and sales.
With the Warcors building up hype in the month of August, I expect N3 preorders in September, tbh.
ski2060 wrote: Signs are pointing to the QSR for N3 coming out at GenCon. Lets hope they do some previews of the N3 rulebook also.
I would think that they want to exploit the sales of O:IS with N3 soon after.
All those new players that have had a taste of the rules, and see all the bad ass minis out there, will want to dive in to the full rules for their factions and the game pretty quickly.
Putting out the N3 Rulebook within a month or 2 of O:IS would be the prudent move to retain momentum for it's release and sales.
Or they could think that the N3 Rulebook could bite into sales of O:IS if released too closely in that existing players desperate for a taste of v3 might buy the starter as well. I could easily see them releasing the full rulebook around two months or so after Icestorm as it gives the average player enough time to run through all the missions there as well as a few pick up games before going to the next and final level of complexity.
POS a TAG is near to impossible VS a good player I'm pretty sure this will change in N3 because right now it's more easy for a nomad to kill an ILO/TAG with combinated fire power, rather than hacking ...
PsychoticStorm wrote: Father-knight and Reverend Healer are exclusive to the set and will not be released outside of it, CSU is exclusive for preorder and will not be available outside of preorder.
Will there be alternate sculpts to them, though?
I'm considering picking up Icestorm as a starter to Infinity / Pick-up with mates.
Sangarn wrote: POS a TAG is near to impossible VS a good player I'm pretty sure this will change in N3 because right now it's more easy for a nomad to kill an ILO/TAG with combinated fire power, rather than hacking ...
Its not so bad if you have EVO but I hope hackers will get a boost. I like that undirect approach....GITS style.
PsychoticStorm wrote: Father-knight and Reverend Healer are exclusive to the set and will not be released outside of it, CSU is exclusive for preorder and will not be available outside of preorder.
Will there be alternate sculpts to them, though?
I'm considering picking up Icestorm as a starter to Infinity / Pick-up with mates.
Yes, the Exclusive Father-Knight and Reverend-Healer are only exclusive models to the O:IS box. There will be other sculpts for them in 3rd edition. No clue when they will be out though.
PsychoticStorm wrote: Father-knight and Reverend Healer are exclusive to the set and will not be released outside of it, CSU is exclusive for preorder and will not be available outside of preorder.
Will there be alternate sculpts to them, though?
I'm considering picking up Icestorm as a starter to Infinity / Pick-up with mates.
That's the most probable, but uncertain when this will be.
I've been reading this thread for months and getting quite excited with each release but not quite enough to fully jump in, but you guys have got me with Operation Icestorm, thanks I think.....
Pre-ordered and now looking at what minis to pick up after, all the GW models on my want list have taken a dive towards the bottom
Are TAGs the worst offenders when it comes to "rambo'ing" models? Or are some of those android supersoldiers on 40mm bases worse? Or something else that I'm not aware of to watch out for since I haven't played yet?
Can anyone that has preordered from CB direct via their online store let me know what your order status shows as ? I never got any email and it just shows status as preordered, which I assume it sits on until launch ?
Sangarn wrote: POS a TAG is near to impossible VS a good player I'm pretty sure this will change in N3 because right now it's more easy for a nomad to kill an ILO/TAG with combinated fire power, rather than hacking ...
Its not so bad if you have EVO but I hope hackers will get a boost. I like that undirect approach....GITS style.
They will, it's scary to look at Interventor's characteristics. I'm hoping CB will somehow make it balanced and fun for both players when it comes down to hacking ! So far I like the rule changes, yet I am still cautious with how they plan to change CC and hacking. I might need another Kamau hacker. :(
At least for Nomads hacking is possible and not so taxing on the orders, markers, hacking device plus, decent delivery of repeaters and incredible hackers. It's rather problematic for them, when opponents decide to run lighter force so they can't face the possibility of their HI or TAG shutting down when they needed them the most. However that's their current complain, feeling they wasted points on a unit that doesn't or can't do much.
warboss wrote: Are TAGs the worst offenders when it comes to "rambo'ing" models? Or are some of those android supersoldiers on 40mm bases worse? Or something else that I'm not aware of to watch out for since I haven't played yet?
AD2/HMG is more common at the moment in my experience. Costs less, making it easier to face it on lower point formats and should he die you're not loosing so much (Ragik is absolutely fantastic for this role).
Stat and Point Cost changes in N3 – Omens
Posted by Tom Schadle on August 4, 2014
Comparing the stats from the Operation: Icestorm rulebook (pg 25 and 27) with the Infinity Army Builder indicates that we are in for some widespread, yet subtle changes to the costs and abilities of our favorite units in Infinity Third Edition.
Some changes are universal. BTS becomes a positive stat – instead of seeing “BTS -3,” it will now simply read “BTS 3.” They have added the Silhouette stat (all Icestorm “human-sized” models are S: 2). Availability (AVA) is missing from the Icestorm rules, but I do not think that that means it is missing from the eventual, full profiles.
There are new abilities; they have told us what Kinematika will do (add 1″ to the ARO Dodge move at Level 1), but there is a new one on the new Father Knight called “Assault.” Also, there is a new weapon called a “Breaker Pistol” that the Father Knight, Grenzer, and Reverend Healer each come armed with.
Let’s look at the unit-by-unit stat and point cost changes between 2nd Edition and the “Full List” entries from Op: Ice…
PanO
Auxbots: Auxbots gain +1 Armor (up to 1 from 0), but their BTS goes from -3 to 0.
Akalis, Sikh Commando: Akals gain 1 point in CC (from 14 to 15) and their CCW becomes an E/M CCW. For these bonuses, they pay the penalty of costing one point less as they go from 23 points for the CombiRifle version down to 22.
Nisse: The Nisse MultiSniper used to cost 41. Now it costs 34. Otherwise, every stat is identical.
ORC Troops: Not only does the Orc receive a swanky new model, it gains a MOV boost up to 4-4 from 4-2. Otherwise, he’s the same for the same points. (I’d add 5 points just for the re-sculpt…)
Father-Knight: While he is obviously completely new, so we have no basis for comparison, he does have the new skills Kinematika Level 1 and Assault, and carries a new weapon called the Breaker Pistol. Also worth nothing, he has a CC value of 23 (What?!?) with a PH of 14 , ARM 5, and BTS 9 with 2 Wounds… At 43 points and 0 SWC for the Boarding Shotgun/DACCW load-out.
Jotum: The monster TAG sports a Silhouette of 7, just like the Iguana – leaving levels 1, 3, 4, 5, and 6 unaccounted for – plus anything over 7 we don’t know about yet.
The Jotum also loses Mountain Terrain it would seem… but is one point less now at 103.
Nomads
Interventors: The BTS of the Interventors goes from 3 to a whopping 9! They get the addition of a Fast PAnda, and only cost one point more (27 instead of 26).
Spektr: BT gets a bump to 3 from 0 and it adds Multiterrain. It loses the “+Light Shotgun” bit to its weapon, but does decrease from 33 pts to 31.
Grenzer: Again, another whole new profile. He sports the new Breaker Pistol – but what I find interesting is that Corvus has removed the product code for the “Securitate.” Will the Grenzer replace the Securitate in Tunguskan lore… Or does it merely usurp its place in the starter box, awaiting a brand new Securitate design? Time will tell.
Mobile Brigada: Oh MY, that new sculpt! He speeds up to a 4-4 MOV (from 4-2) and drops in price from 43 to 39.
Reverend Healer: She has that new Breaker Pistol, and reportedly can Link with either Moiras or Custodiers in appropriate Sectorials.
Iguana: Has a Silhouette of 7, and its Operator quickens to 4-4 from 4-2.
Sure looks like servo-enhanced fiber-bundle muscles help Heavy Infantry go faster in third edition!
Sure, in reality it probably never factored in often, but Fluff-wise - sad!
Infinity sure has lots of terrain types for a game almost always fought in an urban sci-fi setting...
How many times has someone used a cutter in the water?
It's happened in my gaming group by now, I think. Deflatermouse has built a new terrain set with lots of water, and I would be seriously surprised if no one has Cutterized it by now.
I'm hoping heavy TO TAGs get more expensive before they are stuck into sectorials, as the current setup outside vanilla could be broken.
I suspect all the terrain abilities are going to be either removed totally, or you get 'Multiterrain', which is just a catch all. Since very few units had relevant single terrain type skills.
It's a good change. May make Terrain types more playable, since 'Aquatic, Jungle, Mountain and Zero G' are crazy specialized except for perhaps jungle.
(but what happens then if you have a River on a Jungly Mountain in a low gravity planet?
I'm thinking that the renders and concept art we saw from Inter-planetary are going to be the August releases.
-Yojimbo (DO want), currently being painted by the Master
-Janissary HMG (Do want that one too)
-Dog Warriors
-Kotail
and Trauma Doc? (in blister? or what?)
personally, i am excited to finally see Yojimbo...
i'm mad for JSA...
Definitely getting this guy ASAP. Damned CB will have me in the poor house this month.
Assuming he's not different in N3 it will be sooooooooooooo nice to have a unit with smoke, especially a smoke LGL
Shinobu + Saito are nice & all... However Yojimbo costs significantly less & he's on a friggin bike to boot.
I wish he had a name (Kuwabatake Sanjuro). He's AVA 1; ought to be a personality as well.
I understand he's supposed to be enigmatic & all, but even super ninja Shinobu Kitsune isn't supposed to exist:
"Shinobu Kitsune is not real; he is no more than a smokescreen, a false name"
I'm thinking that the renders and concept art we saw from Inter-planetary are going to be the August releases.
-Yojimbo (DO want), currently being painted by the Master
-Janissary HMG (Do want that one too)
-Dog Warriors
-Kotail
and Trauma Doc? (in blister? or what?)
Trauma Doc will probably end up in a limited blister. Like Bolts and Santiago. Hope they don't mess up the pose that's the only thing I'm not keen with the old one (concept art in the spoiler for reminder).
I'm thinking that the renders and concept art we saw from Inter-planetary are going to be the August releases.
-Yojimbo (DO want), currently being painted by the Master
-Janissary HMG (Do want that one too)
-Dog Warriors
-Kotail
and Trauma Doc? (in blister? or what?)
No, not the Trauma Doc. I think. The way they presented her for at the end of the seminar for me meant she's still sometime ahead.
The Dog Warriors also seemed like they were further off, they didn't present any sculpts for the human forms yet, which made me think they were not yet done with them.
I saw some molds ready to go to casting at CBHQ, and there was something there that is not on your list. So expect the unexpected, I guess
Oh, and during the seminar, when Bostria wanted to show some photos in one of the folders on the USB Drive, it turned out it was empty. We couldn't make out what they were supposed to be, though., because the screen was too small. Maybe it was Thamyris, maybe something completely new.
PsychoticStorm wrote: I feel the present Traumadoc is the most misunderstood model of the line, such dynamism and in tune with the fluff that people miss it.
Her glove has essentially a strobe light (also probably a landing beacon too) on the palm, she is signaling for casevac.
The again now we will have (eventually) the New Trauma doc, a beautiful blond with Breads, Yes she is a Valkyrie alright.
"Hi soldier Ill take you straight to Valhala! " (seems fitting with their battlefield performance).
Such is life in Soviet PanOceania.
The concept art is also ditching the antenna, which is nice but yahtzee for new players is going to be not mistaking her arm for a piece of needless tin. Had a lot of fun with that one.
PsychoticStorm wrote: I feel the present Traumadoc is the most misunderstood model of the line, such dynamism and in tune with the fluff that people miss it.
Her glove has essentially a strobe light (also probably a landing beacon too) on the palm, she is signaling for casevac.
for once i totaly agree with you the trauma doc is a cool mini, they have ton of bad old stuff to resculpt (dronbot, aquila, auxilia), why the traumadoc ?
Anyway no one use a traumadoc so I made mine more ... agressive xD
for once i totaly agree with you the trauma doc is a cool mini, they have ton of bad old stuff to resculpt (dronbot, aquila, auxilia), why the traumadoc ?
You guys are talking about old PanO sculpts that need to be redone, but you're forgetting about one of the worst offenders: The Guarda De Assalto. I'd say he needs to be redone way before the Trauma Doc does. Weird proportions abound on that guy, not to mention that awkward running pose and the generally mushy details.
I still find it strange that they're redesigning the Hac Tao though. Of all the Yu Jing units to get a redesign, why him? He already received a slight redesign with the HMG model. Why not redo the Invincibles?
if anything, for PanO I definitely hoped the Machinist would be redone (can't stand the silly 'wrench' model - "oh here you go, here's my wrench.. you fix it! k bye")
Funny, the dronbots, auxbots and Guarda de Assaulto (along with palbots - I'm sort of weird ) are what got me to take a hard look at infinity only a year and a half ago. I honestly do not see what is wrong with any of those models, I love them precisely as they are.
(although TBH having to get another 8 dronbots to field the new look to ava might make for a fun painting project... I'm game )
I keep getting confused with the Zuyong Invinvibles. I see them labeled as that sometimes, and then as Terra Cotta Soldiers the other times. Same unit right?
I'm thinking that the renders and concept art we saw from Inter-planetary are going to be the August releases.
-Yojimbo (DO want), currently being painted by the Master
-Janissary HMG (Do want that one too)
-Dog Warriors
-Kotail
and Trauma Doc? (in blister? or what?)
Argh, can someone link me to where the Kotail render (which was photographed from a presentation as an event) is shown? I think a friend emailed me a link, it's dual-wielding guns and has two head options.
It focuses on Infiltration not camo, but we get two information for camo, TO camo still have hidden deployment and that infiltrating over the half table line will stop hidden deployment because there is a roll involved (TO camo counter is still placed).
Kanluwen wrote: I think you might have him confused with the Janissary.
My guess as well. I don't remember any Kotails without a hood. I can see who it would be confused with the Jannisary. Similar angular armour style, plain grey renders.
Consider that infiltrating without a marker past the center line requires you to make a roll for success, and consider everything wrong with that situation.
"That 20 that I rolled wasn't for anything, I was just warming up the dice. That 8 that I rolled right after that is a secret."
solkan wrote:Consider that infiltrating without a marker past the center line requires you to make a roll for success, and consider everything wrong with that situation.
"That 20 that I rolled wasn't for anything, I was just warming up the dice. That 8 that I rolled right after that is a secret."
Now it seems if you deploy past the center line with TO, you must deploy as a TO marker.
Barzam wrote:I hope that the Kotail gets some kind of ridiculous bonus for dual wielding combi rifles. Double the burst maybe?
Mastiff wrote: That new Invincible is one of the nicest miniatures I've seen, for any game. I love how crisp they're getting.
How are they likely to be sold? As a unit, or single miniatures?
If they're following the line infantry trend (while Heavy Infantry, they're apparently the sectorials line infantry), most likely 3 with rifles in the Invincible Army starter. After that, probably another blister or two of special weapons. If they released the HMG separately in its own blister, then they're probably not expecting enough models to fill out a full special weapons box.
solkan wrote: Consider that infiltrating without a marker past the center line requires you to make a roll for success, and consider everything wrong with that situation.
"That 20 that I rolled wasn't for anything, I was just warming up the dice. That 8 that I rolled right after that is a secret."
In my group (Seattle), we ask our opponents to leave the table for a sec when we're deploying TO. While they're gone we have someone else witness the rolls, like an onlooker or a player at another minis table if you're in a shop. At home, you're just on your honor.
Having the other player leave also lets us place our TO unit in the desired place, then we take a cellphone pic. When it comes time to emerge from TO, we show the opponent the pic and we plop down our marker or mini.
So this new edition I keep hearing about. Will the current books still be useful like human sphere, paradiso, other than as collectables? Or will new books have all new stats for units?
It only replaces the v2 book and nothing else. If you use link teams and sectorials, you'll still be using those other books. The Icestorm box also comes with only a select portion of the rules for beginners and not the whole shebang.
Sort of. Supposedly the 3rd edition 'only replaces the core rulebook'. By which we presume there're no updated link team rules and the full fluff+profiles on the units from Human Sphere and Campaign Paradiso won't be included. However, it is pretty certain that updated points costs, and potentially rebalanced weapons/loadouts will be put into the game (covering those units as well) via the online army builder/downloadable army lists.
To explain why, a part of the new rules, as well as expanding/fixing certain areas, is changing the weapon profiles and costs - an updated range chart for the game's basic weapons has already been shown, sniper rifles are known to be getting cheaper etc. Certain profile changes also seem on the cards - HI will be moving to 4-4 MOV, close combat weapons will work differently. So CB may leave the other books in production and leave the link team and campaign rules untouched, but they need to update all the unit profiles.
TL;DR: The new core book may not contain the stats for all units, but the stats will all be updated online.
I figure the N3 rulebook will probably incorporate all the updated skills from each book. If it's been changed, it would be in their best interest to update all the skills in one place to keep people from swapping between multiple sources in books and online.
CB explicitly stated that the new edition book will just be a revamp of Book 1. It was also explicitly stated it won't contain Aleph or Tohaa units. As such, it won't contain any specific rules like Enomatarchos, Ghost:Jumper, AI Beacon, nor Tohaa Triad. I doubt it'll even contain fireteams and thus no Haris.
Well, IMO, thats friggin idiotic.
People that use those books will have to go to the Errata PDF's to find any updated rules for units introduced in those books.
OR
Not play with anything in those books if EVERYTHING else has been re-costed and changed skill-wise from those books.
Why NOT have all the skills updated in the main book. That way, you just refer to the N3 book for skill definitions and examples.
ski2060 wrote: Well, IMO, thats friggin idiotic.
People that use those books will have to go to the Errata PDF's to find any updated rules for units introduced in those books.
OR
Not play with anything in those books if EVERYTHING else has been re-costed and changed skill-wise from those books.
Why NOT have all the skills updated in the main book. That way, you just refer to the N3 book for skill definitions and examples.
Becouse only the Ghost: Jumper can't be fixed by be just fixing the core rules and even Ghost: Jumper is just a timing issue. Then they want to price to stay the same or as close to possable. Plus it is not like every Unit profile is in the books anyways, you have to go online just to see some of the profiles. Online profiles are just the way of Infinity it been that way form the start and likely will never change. And that I wouldn't want it to as it would limit their ablilty to put out what ever model the felt like.
I would appreciate a full compendium, however they do like their online material. I hope they update it and bind the rules from all different publishings, it is rather annoying for a first timer to go through all of it.
Well there are two options. In the name of backwards compatibility, the main N3 rule book will continue to contain outdated rules in it (model carrying rules vs. CASEVAC; changes to how dual wielding weapons worked; expanded skills that became leveled like Infiltration) so that the old rulebooks can then fix these (and then an N3 errata document can fix them to the current versions!). This is not only silly, but counterproductive.
The other option is that N3 basically does replace almost everything and that CB was simply making placatory comments about backwards compatibility in order to lessen the backlash gamers always tend to have against grandiose changes.
I mean, N3 has to fundamentally re-write a lot of rules at this point. The infiltration changes will affect Infiltration (which was changed to a levelled skill in Human Sphere), they will affect every weapon ever published (we already know the Spitfire is seeing change and it wasn't introduced until Human Sphere either). The way Loss of Lieutenant works now not only changes Religious, but will have an effect on Chain of Command (likely a cost decrease.
Every unit profile will need a second look and many of them need a point-cost update.
So while I can see the link-team rules staying the same (not quite true, since it will now rely on the Command Point system), so much of the rest of the rules are changing that the statement of N3 not making later books largely obsolete (aside from the fluff) is patently false.
N3 may not contain the full unit listings of the other books, but the profiles and most of the rules within those books will not be compatible with N3 even after the small sampling of changes.
So I'm just chalking up the early "don't worry, your books wont be invalidated!" rhetoric to CB covering their butts from the usual vitriol of edition change overs. Early on they tried to make it sound like a minor tweak and clean up. But N3 is anything but from what we have seen so far. Any chance of it not making most of the rules content of Human Sphere and Paradiso invalid is pretty damn low at this point. About the only valid bits are going to be the fluff. Purposefully knee-capping your own new edition to stymie the influx of nerd rage would be the height of counterproductive.
Ronin_eX wrote: Well there are two options. In the name of backwards compatibility, the main N3 rule book will continue to contain outdated rules in it (model carrying rules vs. CASEVAC; changes to how dual wielding weapons worked; expanded skills that became leveled like Infiltration) so that the old rulebooks can then fix these (and then an N3 errata document can fix them to the current versions!). This is not only silly, but counterproductive.
The other option is that N3 basically does replace almost everything and that CB was simply making placatory comments about backwards compatibility in order to lessen the backlash gamers always tend to have against grandiose changes.
I mean, N3 has to fundamentally re-write a lot of rules at this point. The infiltration changes will affect Infiltration (which was changed to a levelled skill in Human Sphere), they will affect every weapon ever published (we already know the Spitfire is seeing change and it wasn't introduced until Human Sphere either). The way Loss of Lieutenant works now not only changes Religious, but will have an effect on Chain of Command (likely a cost decrease.
Every unit profile will need a second look and many of them need a point-cost update.
So while I can see the link-team rules staying the same (not quite true, since it will now rely on the Command Point system), so much of the rest of the rules are changing that the statement of N3 not making later books largely obsolete (aside from the fluff) is patently false.
N3 may not contain the full unit listings of the other books, but the profiles and most of the rules within those books will not be compatible with N3 even after the small sampling of changes.
So I'm just chalking up the early "don't worry, your books wont be invalidated!" rhetoric to CB covering their butts from the usual vitriol of edition change overs. Early on they tried to make it sound like a minor tweak and clean up. But N3 is anything but from what we have seen so far. Any chance of it not making most of the rules content of Human Sphere and Paradiso invalid is pretty damn low at this point. About the only valid bits are going to be the fluff. Purposefully knee-capping your own new edition to stymie the influx of nerd rage would be the height of counterproductive.
That's how I see it too.
Galicians, (people from the region where CB is located) have a reputation of being "menders", i.e people that would want to keep all other people, in this case, their customers, happy. It's just how they are at their core.
Ronin_eX wrote: Well there are two options. In the name of backwards compatibility, the main N3 rule book will continue to contain outdated rules in it (model carrying rules vs. CASEVAC; changes to how dual wielding weapons worked; expanded skills that became leveled like Infiltration) so that the old rulebooks can then fix these (and then an N3 errata document can fix them to the current versions!). This is not only silly, but counterproductive.
I always so most of the Paradiso rules as a stop-gap anyways, just holding us over until the edtion change. Basically core rule updates, so they should be in N3, all weapon ranges and any rule that might have change for HS/Paradiso ammo and weapons (other them range it shoudn't be to much). But, ALEPH and Tohaa link rules (or Tohaa rules at all) and the campain won't, and thats really most the new rules. Just like they said they didn't want to put sectional and link teams in N3. But, a full stat only army list of all three book in N3 is only like what 30ish pages depending on the layout, that I would love.
For Command Token only has to say something along the line of "in HS and Paradiso when it says Lt. order replace with Command Token"
Yeah, I'm not sure where the doom and gloom is coming from.
CB have been working on this edition for about 3 years. They've shown they know what they're doing (otherwise we wouldn't give them so much of our attention).
I've got no doubt that they've carefully considered how to handle the transition and how they're going to release the obviously needed new unit stats and rules upgrades from other books.
I mean, I get that people are impatient, but we're not talking about Games Workshop here. Have a little faith in CB.
I don't see the dilemma. Infinity's rules need to be amended as too much new material has been heaped on the current edition, The current English translation is confusing & balance issues need to be addressed.
If some elements of Human Sphere & Paradiso become casualties of progress, so be it. N3 won't invalidate all the fluff & artwork in these books. The campaign in Paradiso will still be great.
This isn't GW where a new edition means waiting for the next episode of power creep to crawl to your army of choice with a new codex.
-Loki- wrote: Yeah, I'm not sure where the doom and gloom is coming from.
So far I haven't noticed any considerable doom and gloom or any creep mongering. Currently we don't know how exactly this all going to mesh up and it's not unusual, certainly it shouldn't come unexpected, to see concerns of invalidating previous publishings or the annoyance of searching for FAQ and references. N3 so far is looking rather good, if they're really found a way to tempt me use PanO Knights (other than a good source of humour) and Serpah and actually use them in CC, that's quite impressive.
That's the last image I saw of the render...Alkasyn might have a better photo.
That's all I got:
Hey guys,
Thanks for finding these Kotail photos for me . And you're right, I do think I had confused it with the Janissary. I love these pics, though, so it is all good!
When do you think we can expect this model to release? September, hopefully?
I was basically wondering the "when will the Warstore have him" date which if September, I was thinking the very last week of September. Even if it ends up being October, it will work for me. Love that model
Just got the first half of my Infinity force back from the commission painter and am planning out the second, so that's why I was wondering.
RiTides wrote: I was basically wondering the "when will the Warstore have him" date which if September, I was thinking the very last week of September. Even if it ends up being October, it will work for me. Love that model
Just got the first half of my Infinity force back from the commission painter and am planning out the second, so that's why I was wondering.
Pix, as requested. I've seen your commission painter's work with Warmachine minis. I'd like to see how he did with Infinity. He's got the skillz. I expect they look pretty good.
My guess is the Kotail is going to be available for order in Sept. I think Miniature markets may have a better price for it. Cheaper shipping in most cases since Neil raised the shipping rate to ~$7.
So while I can see the link-team rules staying the same (not quite true, since it will now rely on the Command Point system)...
Wait, what? What's the Command Point system? I've read this whole thread and didn't notice that, is that a rumor from another source or did I miss something?
No, not a rumor. It's a confirmed new system in N3. Carlos mentions it in a couple of the BoW videos.
It will add in to replace some of the Lt Order stuff. There is no longer a loss of Lt resulting in only a 2 order pool. Everyone goes to Irregular for a turn.
Carlos mentions that Command Points can be used in place of the previous Lt stuff, as well as appointing a new Link team leader.
It's an obvious evolution of the Lieutenant system. With the other changes (Loss of Lieutenant not being as severe to encourage aggressive Lieutenant models, Lieutenant order automatically revealing him) it's obvious they want Lieutenant's to play a bigger role in the game, but not as severe a penalty if they die, since the game has moved beyond 'kill the Lieutenant' objectives.
Right now, they're more of a required handicap. You have to take one but the biggest influence he has on your force is basically losing the game for you if he dies. It really does feel like a holdover from when they only had two objectives in the game, one of which involving killing the enemy Lt.
Separating the command aspects of the unit from his additional order encourages aggressive Lieutenant's, since he can only use his order on himself, and adding separate command points means he can influence the game more than just shooting his gun or hiding. Add to that the toning down of Loss of Lieutenant and they won't be such a handicap to your list and if you want, you can be more aggressive and make use of that additional order.
What is the state of allegiances between CB & all the online resources for rules questions & army builders?
I use the aleph toolbox & the infinity wiki constantly. Which utilities out there will be updated directly by CB to coincide with the release of N3?
The confusing translation of 2nd edition causes a great deal of frustration when I play. Hopefully streamlined rules with an ironclad translation in N3 will eliminate the need for checking the wiki so often.
The wiki is maintained by fans, but everything on there is 100% official. All the rules are straight out of the book (poor wording and all), and all the FAQs are questions that CB has answered. I don't know if any of them will be updated immediately. The wiki will probably be updated the day it drops, but I think the official army builder didn't get updated for ages after Paradiso.
Army Infinity is no longer the Devil Team one, if you look at the URL it's hosted by CB and the developer now works for CB.
Also, as much as I love MayNet and always use it in preference to anything else, Army Infinity now gets updated within a few days of people reporting bugs and the same day that new profiles get released as PDFs...
IJW wrote: Army Infinity is no longer the Devil Team one, if you look at the URL it's hosted by CB and the developer now works for CB.
Also, as much as I love MayNet and always use it in preference to anything else, Army Infinity now gets updated within a few days of people reporting bugs and the same day that new profiles get released as PDFs...
But its flash and it takes frikin long to open, on the other hand aleph toolbox eats part of a list if I have more than 13 dudes(for some reason).
No disagreements from me there, I use MayaNet 99% of the time. Just pointing out that the idea that Army Infinity is an independent product with irregular updates is no longer true.
There's Aleph Toolkit, which is web based so anything with a browser. There's an Android app, but I find it doesn't work well on my tablet while the website does.
IJW wrote: Army Infinity is no longer the Devil Team one, if you look at the URL it's hosted by CB and the developer now works for CB.
Also, as much as I love MayNet and always use it in preference to anything else, Army Infinity now gets updated within a few days of people reporting bugs and the same day that new profiles get released as PDFs...
But its flash and it takes frikin long to open, on the other hand aleph toolbox eats part of a list if I have more than 13 dudes(for some reason).
IJW wrote: Army Infinity is no longer the Devil Team one, if you look at the URL it's hosted by CB and the developer now works for CB.
Also, as much as I love MayNet and always use it in preference to anything else, Army Infinity now gets updated within a few days of people reporting bugs and the same day that new profiles get released as PDFs...
But its flash and it takes frikin long to open, on the other hand aleph toolbox eats part of a list if I have more than 13 dudes(for some reason).
I was wondering last night how Tunguska gona preform if their basic infantry up to day is Securitae....for so much pt I dont see them valid as a line trooper and on the other had they are AVA 4 for some reason....even vanilla Nomads have Aguaciles and Moderators AVA T.
So this made me thinkin what if line trooper for Tunguska is yet to come? It would be awesome....but I do want my dudes with repeaters like Securiatae are.....maybe Moderator profile with better WIP and repeater for...hmm 11?...... ehhhhh I can dream I guess.
Expensive line infantry in a sectorial isn't the end of the world. For example, Neoterras Bolts and Hassassin Bahrams Muyibs, are in the 20-25pt range.
Bolts are medium and you can still field five fusiliers and unlimited amount of Auxilia. You can take five MI and pick the rest of the army around them, still, light infantry has a way to appear next to them. Bagh-Mari would be lost without Regulars with minelayers or cheap Spitfire caddy for flanking purposes.
Securitate will probably see some change and not having AVA: T in the general force shouldn't bother anyone. A large number of light infantry in PanO are capped at AVA: 2 or 3. In sectorial the number is changed.
Rather than securitate, I'm more interested in Grenzer. Link of those ? Oh yes, I'd like to run better Bagh-Mari link team with the best hackers and TO infiltrator. It'll be like playing better Shock Army.
Knight wrote: Bolts are medium and you can still field five fusiliers and unlimited amount of Auxilia. You can take five MI and pick the rest of the army around them, still, light infantry has a way to appear next to them. Bagh-Mari would be lost without Regulars with minelayers or cheap Spitfire caddy for flanking purposes.
Line Infantry doesn't necessarily mean Light Infantry. Especially now that the Invinicble Army will have Heavy 'Line' Infantry. Line Infantry seems to have evolved into the 'iconic' ifnantry unit for a faction or sectorial, which tends to end up in their starter. Bolts are medium, but obviously intended to be the iconic line infantry for Neoterra. Muyibs aren't in the Bahram starter, but that starter has plenty of problems.
Even still, Muyibs are a good example of expensive Line Infantry if you want to enforce 'light' Line Infantry. Good armour, good weapons, wide array of upgrades and some specialists, and come in on average at 25pts per model. A link to anchor your Bahram list will weigh in at 150pts easily if you throw in an array of weapons and specialists.
Knight wrote: Bolts are medium and you can still field five fusiliers and unlimited amount of Auxilia. You can take five MI and pick the rest of the army around them, still, light infantry has a way to appear next to them. Bagh-Mari would be lost without Regulars with minelayers or cheap Spitfire caddy for flanking purposes.
Line Infantry doesn't necessarily mean Light Infantry. Especially now that the Invinicble Army will have Heavy 'Line' Infantry. Line Infantry seems to have evolved into the 'iconic' ifnantry unit for a faction or sectorial, which tends to end up in their starter. Bolts are medium, but obviously intended to be the iconic line infantry for Neoterra. Muyibs aren't in the Bahram starter, but that starter has plenty of problems.
Even still, Muyibs are a good example of expensive Line Infantry if you want to enforce 'light' Line Infantry. Good armour, good weapons, wide array of upgrades and some specialists, and come in on average at 25pts per model. A link to anchor your Bahram list will weigh in at 150pts easily if you throw in an array of weapons and specialists.
Apart from flavour, did that distinction ever made any practical impact on the game or imposed any restriction? I might heard some grunting from Yu-Jing as to why there isn't cheaper thus more numerous HI option available to them. I do expect to see more MI in N3, as things are supposed to get cheaper but I don't think that's related to line/veteran/etc. distinction certain units have.
There's Aleph Toolkit, which is web based so anything with a browser. There's an Android app, but I find it doesn't work well on my tablet while the website does.
Just a word of caution here, though - this isn't updated as rigorously anymore, and in fact some points inaccuracies are starting to sneak into it. I'm not sure if this is true of the online web version, but it is definitely true of the android app and ESPECIALLY the old iOS app.
More likely it will be September/October for N3 rather than November/December.
That is when they try to release books, going off of past trends. Campaign: Paradiso had some significant issues that related to the printer and pushed it back a bit further.
Kanluwen wrote: More likely it will be September/October for N3 rather than November/December.
That is when they try to release books, going off of past trends. Campaign: Paradiso had some significant issues that related to the printer and pushed it back a bit further.
Well September is out, we might get perorders then. But, they would have to start the perviews right after Gen-Con as they like to give a notice before pre-order go up for the month.
Pacific wrote: Alpharius, are any of your spies in position yet?
CB made quite a good go of Gencon last year didn't they? Hopefully the same this time around!
Most of the Alpha Legion Operatives at Gencon this year excel at Ninja Shopping, and I'm not sure how good they'll be at Intel Gathering, especially for INFINITY.
Still, Gencon coverage for Infinity tends to be very good, so we should be OK!
Kanluwen wrote: More likely it will be September/October for N3 rather than November/December.
That is when they try to release books, going off of past trends. Campaign: Paradiso had some significant issues that related to the printer and pushed it back a bit further.
Well September is out, we might get preorders then. But, they would have to start the previews right after Gen-Con as they like to give a notice before pre-order go up for the month.
Paradiso and Human Sphere had a month of preorders, not like what we are seeing here for Icestorm.
What's all that jazz on the center table? Are those Dire Foes boxes? Looks like there are books of some type on said table; perhaps the starter rules for O:I?
The stuff on the left seems to be blister packs. Obviously there's piles of O:I boxes on the right.
Bladerunner2019 wrote: What's all that jazz on the center table? Are those Dire Foes boxes? Looks like there are books of some type on said table; perhaps the starter rules for O:I?
The stuff on the left seems to be blister packs. Obviously there's piles of O:I boxes on the right.
Here's a closer picture:
Seems like some I:O booklets on the left (I:O box is available now after all), an unidentified boxed set that may be the Penthesilea+CosplayBolt bundle, and a bunch of blisters of Penthesilea and CosplayBolt. Some advertisements too.
This is jumping back a bit, but do we have any word on if the O:I scenarios are going to be tied strongly to the minis in the box, or do we think that subbing out equivalents from different factions would be feasible?
Pre-ordered it at my FLGS but they are just saying 'September' for an expected arrival date. I can't wait!
plastictrees wrote: This is jumping back a bit, but do we have any word on if the O:I scenarios are going to be tied strongly to the minis in the box, or do we think that subbing out equivalents from different factions would be feasible?
Pre-ordered it at my FLGS but they are just saying 'September' for an expected arrival date. I can't wait!
The scenarios will be a slow escalation and strongly tied to the models.
We know the first mission is just a simple 3v3 deathmatch betwen Fusiliers and Alguaciles. I'm pretty sure you can swap those out for Ghulam or Zhanshi.
Later missions will be quite model-specific introducing TO: Camo and such. We also know the last mission will incorporate the 'special' limited Corporate Security model.
You could always proxy, but the lists are supposedly built for you. All that being said, the scenarios themselves should easily be vanilla enough that you can just build any list and go.
CB is sharing space with Battlefoam again this year*. But what a nice job they have done with their partial booth.
Can anybody count the number of O:I boxes in the photo? From what I can tell/guess/sort of count, they may have 250 boxes there, stacked and/or displayed. I hope they sell out, but not before my ninja buys my copy.
One of the Mods at the DataSphere has promised coverage, so there is that to fall back on. Real news will be the seminar on Saturday or Sunday?
Kanluwen wrote: More likely it will be September/October for N3 rather than November/December.
That is when they try to release books, going off of past trends. Campaign: Paradiso had some significant issues that related to the printer and pushed it back a bit further.
Well September is out, we might get preorders then. But, they would have to start the previews right after Gen-Con as they like to give a notice before pre-order go up for the month.
Paradiso and Human Sphere had a month of preorders, not like what we are seeing here for Icestorm.
Not really, we knew about all the books and Icestorm a few months before they went on pre-order, only change is Icestorm gets more then a month of pre-orders and they were able to get it out in time for Gen-Con, unlike having to push Paradiso back and missing it.
If they are trying for a release available here in the US in December, they will announce it in October as a release for November. They intend to announce something at GenCon. If not the N3 release date, then what? Acheron Falls news? Another Art Book? We'll know in 4 days.
Perhaps the blisters & boxes at their booth are some of the units the recommended for expanding on the force in O:I. Stuff like the iguana, interventors, jotum & auxilas.
They're obviously selling the special cosplay bolt. You can see the price $20. I hope that costume came out well.
Wishful thinking had me seeing the new N3 books on the table :-/
plastictrees wrote: This is jumping back a bit, but do we have any word on if the O:I scenarios are going to be tied strongly to the minis in the box, or do we think that subbing out equivalents from different factions would be feasible?
Pre-ordered it at my FLGS but they are just saying 'September' for an expected arrival date. I can't wait!
I'm pretty excited too! I don't mind using the provided armies... it'll probably make learning easier, especially if they have any sort of datafaxes for the troops and their gear.
They've shown a page from the intro rules booklet that fleshes out each of the forces in the box into a full 10 model force via making recommendations on new units.
plastictrees wrote: This is jumping back a bit, but do we have any word on if the O:I scenarios are going to be tied strongly to the minis in the box, or do we think that subbing out equivalents from different factions would be feasible?
Pre-ordered it at my FLGS but they are just saying 'September' for an expected arrival date. I can't wait!
Having the book on me, I can tell you that it works with any models. The scenarios are very easy, aimed at introducing different rules. As long as you introduce the necessary rules (LI, HI, SK + AD Troop) I don't see a problem.
I did an Icestorm demo this weekend with 3 Ghulam and a Jannissary on one side, and 3 Kamael and Ectros on the other. I was using the rules provided for the units in the booklet, though.
Usashi wrote: Not sure if I'll be fielding Yojimbo but now he's on my must have list. Awesome model. Why regular aragotos bikes don't look like that...
The chest piece of that cosplayer's armour look ridiculous. They have certainly overdid that...
It's actually toned down from a 1:1 scale-up of the actual model - and substantially.
That said, I fully agree with the sentiment. Let's not go there, however - it never makes the thread any better and apparently a majority does not see either the issue, or the many underlying problems. And anyway, we're both stealing Kan's thunder here
The chest piece of that cosplayer's armour look ridiculous. They have certainly overdid that...
Yeah, that looks more like a GWAR! inspired part of the costume than anything in infinity. Unfortunately, she has to "compete" with the likes of cosplayers like the following who emulate those ridiculous proportions via surgery as well:
Man, I really wish Ariadna only had 3 sectorials rather than 4. They have very thin lists to choose from for the Caledonians and FRRM. Having USAriadna isn't going to help that much unless they become a group which has no sectorial and is instead able to be taken by the other three, which is unlikely.
Also FRRM needs to get a real hacker, the Nomad one is ugh...
But back to rumours and surgically enhanced boobies
Usashi wrote: Not sure if I'll be fielding Yojimbo but now he's on my must have list. Awesome model. Why regular aragotos bikes don't look like that...
The chest piece of that cosplayer's armour look ridiculous. They have certainly overdid that...
Sort of a trademark for her. Have you seen some of her other cosplays? https://www.facebook.com/TabithaArtyfakes I do hope she is enjoying the GenCon though. And that everybody is.
Yojimboooo! Awesome!
Koni wrote: NeoTerra Bolt Cosplay Edition SOLD OUT at GenCon in the 1st hour of the event! AWESOME! Thanks guys! #GenCon2014
Os felicito. But how many were there? Numbers?
Fortunately, my GenCon Ninja has confirmed that he bought my Icestorm box already, so I hope y'all sell out the rest in a hurry. How may did you guys bring?
Dentry wrote: Like the way his fingers are gripping the brake. And that smile.
Only one photo so far but I'm already beginning to think this is a masterpiece. The 'two fingers on the brakes' is absolutely beautiful if you are into your bikes, some kind of super-ceramic brakes that don't require the entire hand to provide sufficient force.
And considering that face is probably about 3-4mm in size... wow..
####ing sweet. I love the motorcycles anyways, but they just really knocked it outta the park with this one. His expression is perfect, like someone who really enjoys his work .
I see the "zuyong invincibles terracotta soldiers" are up on the official site & the old invincibles remain.
Good news. Looking forward to new plain invincibles whenever the time comes. Perhaps the Zuyong will be less of a CC unit than the older invincibles. Invincibles are well equipped for h2h carrying those big honking CCWs.
I really hope we get more fluff on Yu jing in the coming year. Their current service in the books is a great deal about how their subjects are obedient drones, defiant Japanese, or lobotomized political dissidents... With a slight mention to some organized crime element like triads or something.
Hopefully explaining/introducing the new sectorial will accomplish some of that
So.... This ninja shopper didn't get bolts because Carlos legitimately didn't expect them to sell out that quickly.
I talked to him at around 845, curious if I should buy now (I typically don't like to buy until the end of the day cause I have to store it somewhere while working) and he said "they'd have plenty". I think they legitimately underestimated how popular they were going to be.
So I failed.
In other news they're actually running demos with the studio painted models. Seing angels models being used in game Is pretty glorious.
Tabitha is also incredibly sweet. It's her first time in the states, apparently, so, aside from being really hot (temperature wise in the suit) she's really seemed like a kid in a candy store. Been pretty cool.
Team Covenant has posted a couple of quick vids showing off the CB exhibit area and models in the glass cases. Not the best overall quality of vid but there is some good stuff nonetheless.
Glad to hear the game has been popular at Gencon, the amount of effort they seem to be putting into everything I think they deserve it.
Definitely looking forward to that book as well, although I'm guessing I'll probably be the equivalent of a cave-man looking at a technical manual for how a combustion engine works in terms of how much use it will be to me..
Both of the bootlegs assembled with original TAGs sets are impressive and if I ever go for display miniatures I'd definitely want something like that. I wonder how much cutting and rescuplting was involved to join both sets into one miniature or was it just a simple bits swap? The pose of the O-yoroi standing and lifelessly staring at the sky is really cool.
First of all, Yojimbo. Will be purchased if only to add to my "Bikers of Infinity" collection. I'm sure CB will done day bring out rules for a bike racing game and then I will be in pretty good stead!
Next, Ms Lyons. Keeping it classy, I gotta say, the suit looks great. She did a great job with it. I've used those materials before.. light, fairly cheap, easy to reshape and durable.. but it ain't easy to make something look good with that stuff so she did an awesome job. She clearly loves making and wearing costumes so.. yeah, pretty bad ass. As for MCB, she's an attractive looking woman doing her thing. Her costume is less awesome though.
As for that new Tohaa unit, the base is all wrong. If you are going to roll with a " 'sup Motherf***as?" pose you totally need an open door behind the model (preferably one that looks kicked open)
Finally, the case of Angel's painted goodness. Not much needs to be said here, but when it's all concentrated in one place, I'm surprised it doesn't make more people snap their paintbrushes and rage-quit! Has CB / AG specifically said that the masterclass is a book? It would make more sense to me if it was a DVD.
You assume ALEPH hackers are not getting a BTS boost too.
Angel's book is a very good thing. I just read a review about his 'painting faces' seminar. Apparently he is a very good teacher in addition to being a maestro with the brush.
(Pardon the pun.)
That bust, the girl with the turquoise hair. From the Chester Ocampo illustration. CB ought to make a civvie mini of her.
-Loki- wrote: They said the 'contact girl' was in line to be a bootleg. Whether that bust is a preview of the bootleg or we get a civve, they haven't said.
That's grat news. I'd love to see more civilian models like VIP executive or O-12 Commissioner
-Loki- wrote: They said the 'contact girl' was in line to be a bootleg. Whether that bust is a preview of the bootleg or we get a civve, they haven't said.
That's grat news. I'd love to see more civilian models like VIP executive or O-12 Commissioner
And better shot of yojimbo on foot
Spoiler:
Wow, the sword looks a bit big on foot, like a No-dachi.
First of all, Yojimbo. Will be purchased if only to add to my "Bikers of Infinity" collection. I'm sure CB will done day bring out rules for a bike racing game and then I will be in pretty good stead!
That is quite possibly one of the best ideas I have ever read!
Now to just go ahead and order £1000 or so of Warmill future roadways..
Akira style inter-bike battles with melee combat and which can end with a wayward machine going through the front window of a noodle bar?!?
So I have never even held an infinity model let alone seen it played. Is Operation Icestorm a good purchase for me? Are the factions inside a good sampling?
Red Corsair wrote: So I have never even held an infinity model let alone seen it played. Is Operation Icestorm a good purchase for me?
If you're just wanting a point to dive in and start luring others with the models? Yes.
Are the factions inside a good sampling?
Kinda/sorta?
Bear in mind that each "unit" is part of a different subfaction.
The "Big 6" factions(Nomads, PanOceania, Haqqislam, Yu Jing, Combined Army, and Ariadna) each have at least two subfactions referred to as "Sectorials". The other two(Tohaa and ALEPH) are newer factions, but even ALEPH has a Sectorial in the form of the "Steel Phalanx" and Tohaa are in line to get a Sectorial with "Acheron Falls"(the next campaign/sourcebook).
So to give an example: the Nomad side could easily be rejigged into a Corregidor Sectorial force with the simple purchase of the forthcoming Alguaciles box and removing the Spektr, Grenzer, and Reverend Healer.
Automatically Appended Next Post: Oh and thanks much Kan!
I think he's over complicating it for you.
If you and a friend want to play against each other, or you want to try it out: Then yes this is a great boxed set, and the factions are fairly balanced against each other and easy to expand on. You get the rules, tokens, and terrain.
If you want to get serious into it, and play in the tournament scene: Like any game you'll have to get used to some of the more advanced things, and re-jigger your army as you develop a play style you like.
Automatically Appended Next Post: Oh and thanks much Kan!
I think he's over complicating it for you.
If you and a friend want to play against each other, or you want to try it out: Then yes this is a great boxed set, and the factions are fairly balanced against each other and easy to expand on. You get the rules, tokens, and terrain.
If you want to get serious into it, and play in the tournament scene: Like any game you'll have to get used to some of the more advanced things, and re-jigger your army as you develop a play style you like.
OK thanks! Yea it is a tough game to filter through when you want to get a handle on the game. You either hear tons of jargon or nothing ha ha.
I think I'll pick one up. Even if I don't take off with the rules I love the models anyway!
Automatically Appended Next Post: Oh and thanks much Kan!
I think he's over complicating it for you.
If you and a friend want to play against each other, or you want to try it out: Then yes this is a great boxed set, and the factions are fairly balanced against each other and easy to expand on. You get the rules, tokens, and terrain.
If you want to get serious into it, and play in the tournament scene: Like any game you'll have to get used to some of the more advanced things, and re-jigger your army as you develop a play style you like.
OK thanks! Yea it is a tough game to filter through when you want to get a handle on the game. You either hear tons of jargon or nothing ha ha.
I think I'll pick one up. Even if I don't take off with the rules I love the models anyway!
The toughest part is deciding whether or not you want to do "vanilla", "sectorials", or "ALL THE THINGS!"...
lol, so do the rules break down like that for the list building? Basically pick one faction, or then decide on a subfaction (more complex charts)?
Or are you tempting me with a blue pill?
Yes, each unit profile has a AVA that lets you know how many of that unit you can have in your general list. Then in the back of the other 2 books or online (sectorials are a advanced-ish rule) are charts for each sectorial showing what units can be used and their new AVA.
But, for now skip the sectorial and just learning the core mechanics. They are simply once learned but can be a pain while starting.
Automatically Appended Next Post: Oh and thanks much Kan!
I think he's over complicating it for you.
If you and a friend want to play against each other, or you want to try it out: Then yes this is a great boxed set, and the factions are fairly balanced against each other and easy to expand on. You get the rules, tokens, and terrain.
If you want to get serious into it, and play in the tournament scene: Like any game you'll have to get used to some of the more advanced things, and re-jigger your army as you develop a play style you like.
OK thanks! Yea it is a tough game to filter through when you want to get a handle on the game. You either hear tons of jargon or nothing ha ha.
I think I'll pick one up. Even if I don't take off with the rules I love the models anyway!
The toughest part is deciding whether or not you want to do "vanilla", "sectorials", or "ALL THE THINGS!"...
lol, so do the rules break down like that for the list building? Basically pick one faction, or then decide on a subfaction (more complex charts)?
Or are you tempting me with a blue pill?
There are essentially 2 ways to play a faction. A "vanilla" list gives you access to all the troops from your faction, but sometimes with limited availability. In a sectorial you have a more limited choice of models, but have access to link-teams (squads of soldiers that act as one, with various benefits) and higher availability on some profiles. For instance if I play the all French sectorial inside the Ariadna faction, I can take more of some French troops (4 Chasseurs instead of 2), but I can't take any non-French troops.
For a beginner I'd really recommend playing a vanilla list. Link-team rules can be a lot to learn while also learning the game, plus vanilla is just a lot of fun with all the different models you have access to. I think Operation: Icestorm will give you a good mix of different troops and abilities to see what you like.