Right now? Grey knights. The Storm Raven is really good right now and Coteaz is always good. You can pop some Coteaz and Plasma Cannon dudes on top of a bastion for extra fun.
Hi guys, so reading some of this it looks like first thing I need to get and paint five priest. They look like wargear with boots for your squads. I don't have the cash now to get all five, but that looks like the goal. One thing though, the war hymns are only usable when you are in hand to hand combat?
As an aside. I've been putting my 5 girl BSS in Multimelta immolators and running 5 girl Dom squads in Repressors. AV 13 on the scout move is harder to deal with.
I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
I basically accept that whatever I point my Avenger at will die, and then the Fighter itself will die next turn. More or less the same thing with the Dominions, as long as I can point them at a vehicle.
I beat an Eldar army today at 2k points. It was insanely close and I really only won because one Sister and Uriah were holding an objective. It was turn 5 and we had already practically tabled each other, but if the game had gone on...
I'll edit in my army list later for the curious, right now bed. I will say popping the serpent with the Wraithguard in it turn one saved me a whole lot of hurt.
So with the release of Stronghold Assault (which is apparently Tournament legal no less), we gain access to even more fortifications, and upgrades for existing ones.
We gain access to the following Fortifications:
Spoiler:
Aegis Defence Lines (can take Obstacles and Emplacements) Imperial Bastion (can take Upgrades, Obstacles and Emplacements) Imperial Strongpoint (1-3 Bastions, 1-5 Aegis, 0-1 Skyshield, 0-1 Honoured Imperium) Honoured Imperium (Can take Obstacles) (All Imperial forces gain Stubborn within 2") Wall of Martyrs Defence Line (2 WoM Defence Line sections, 4 Imperial Defence Lines sections, May take Obstacles) (Models in it gain Stubborn) WoM Imperial Defence Emplacement (3 WoM Defence Line sections, 2 Imperial Defence Line sections, May take Obstacles) (Models in it gain stubborn, and reroll to hit with Heavy Weapons in Overwatch) WoM Imperial Bunker (can take Upgrades, Obstacles and Emplacements) WoM Firestorm Redoubt (can take Upgrades, Obstacles and Emplacements, may replace Quad Icarus Cannons with Battle Cannons or Punisher Gatling Cannons) WoM Vengeance Weapon Battery (Can take Obstacles, may replace Punisher Gatling with Battle Cannon or Quad Icarus) WoM Imperial Defence Network (1-2 WoM Bunker, 1-4 WoM Imperial Defence Lines, 1-3 WoM Imperial Defence Emplacements, 0-2 WoM Firestorm Redoubts,0-2 WoM Vengeance Weapons Battery) Promethium Relay Pipes (3 long, 4 short pipes, may take Obstacles) (Flamer Weapons within 2" can change from Assault or Pistol to Heavy, to gain Torrent) Void Shield Generator (1-3 Void Shields, covers all units within 12", may take Obstacles) Void Relay Network (1-3 Promethium Relay Pipes, 1-3 Void Shield Generators, 0-1 Honoured Imperiums) Skyshield Landing Pad (May take Obstacles) (May upgrade to 'read to takeoff', allowing you to deploy 1 Hover-Capable flyer per Landing Pad) Fortress of Redemption (Each section may take Upgrades, may take Fragstorm Missiles, 0-4 Heavy Bolters and 'Remote Fire' allowing a unit in the tower, to fire any emplaced weapons) Macro-Cannon Aquilla (May take 0-4 Heavy Bolters, each section may take Upgrades, Obstacles) Vortex Missile Aquilla (May take 0-4 Heavy Bolters, each section may take Upgrades, Obstacles)
Upgrades (Each small building can take 1, medium 2, large 3) Ammo Store (reroll 1's to hit firing from building) Booby Traps (First unit entering takes 2D6 Str4, AP5 hits) Escape Hatch (Gets an extra access point within 12" Magos Machine Spirit (Autofire is BS3) Searchlights Void Shield
Obstacles (Each building can take up to 6, 6" sections) Tanglewire Barricades Tank Traps
Emplacements (Each building can take 1) Ammo Dump (reroll 1's to hit firing from building) Comms Relay Icarus Lascannon Quad Gun
What does this mean for you guys, and your sisters armies?
Personally, I intend to take some Void Shields, and putting Void Shields onto any Fortification that I can. A recharging AV12 layer for my bastion, a SET of recharging AV12 layers for my Fortress, or 1-3 layers of recharging AV12 layers for my standing forces (and my sniper drones in Tau.)
Void shields would be awesome for SoB mounted MSU.
You cannot get a shield generator and a bastion in a single fortification slot. You can however use the bastion model as a void shield generator as it fulfills the condition pretty well.
340 pts for a 3 void shield gens w/ 3 shields each and promethium pipes could be incredible. With all the SoB flamers the pipes may be one of the nastiest additions because it gives some decent range to the flamers. Suddenly SoB may be a midfield gunline type army (~24" range) rather than a close range army (~8" range). Pretty awesome actually.
Automatically Appended Next Post: BTW I would like to point out that a HF/Flamer BSS Immo spam army can take a promethium pipe relay, set it up right in the middle of the board, use the pipes to give the Immos cover, the void shields to protect the whole lot, and then the HF/Flamer BSS can shoot their templates as torrent. Really nasty little combo.
So, do you hook your priest up with gear, or keep them basic to keep the cost down? I am considering giving them combi-flamers for another 1d3 hits in overwatch.
So, do you hook your priest up with gear, or keep them basic to keep the cost down? I am considering giving them combi-flamers for another 1d3 hits in overwatch.
I think the prevailing load out right now is to load a priest who is being attached to a blob with a power maul (for smash attacks) and the litanies to auto pass all the hymns.
a priest who is being attached to a MSU wouldnt really require any gear since he is really only there to make them fearless.
So, do you hook your priest up with gear, or keep them basic to keep the cost down? I am considering giving them combi-flamers for another 1d3 hits in overwatch.
I think the prevailing load out right now is to load a priest who is being attached to a blob with a power maul (for smash attacks) and the litanies to auto pass all the hymns.
a priest who is being attached to a MSU wouldnt really require any gear since he is really only there to make them fearless.
I've always had 'decent to great' luck with my quad gun. Right now I'm seriously considering the use of fortifications. Not only are they growing on my and the tactical possibilities are interesting to say the least, but I also think its fluffy for my Sisters army. Sisters defending a shrine or convent = very cool.
Celtic Strike wrote: I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
I exalt thee.
(And I haven't even seen the movie or read the comic, I just get the reference. The main emotional appeal of the 40K Avenger for me is that (1) it's an A-10 Warthog, my favorite plane, IN SPACE and (2) it makes Marines die. Anything that shreds power-armored troops is good in my book... and yes I know our girls are in power armor too).
Oh, it might have been said already, but I've found keeping an Exorcist or two (depending on whether you're first or second) in Reserves helps prolong their lifespan, and thus (in theory, at least) their usefulness.
Hoitash wrote: Oh, it might have been said already, but I've found keeping an Exorcist or two (depending on whether you're first or second) in Reserves helps prolong their lifespan, and thus (in theory, at least) their usefulness.
Ugh, no. Not to be negative but I would almost never reserve an exorcist. Sisters have little long range firepower, you don't want it off the table.
Hoitash wrote: Oh, it might have been said already, but I've found keeping an Exorcist or two (depending on whether you're first or second) in Reserves helps prolong their lifespan, and thus (in theory, at least) their usefulness.
Ugh, no. Not to be negative but I would almost never reserve an exorcist. Sisters have little long range firepower, you don't want it off the table.
YMMV; if I don't Reserve at least one Exorcist I'm usually out both of them by Turn Two.
In general my Exorcists tend to perform poorly early game, and better late game. It's getting them to survive to late game that's the tricky part.
So, do you hook your priest up with gear, or keep them basic to keep the cost down? I am considering giving them combi-flamers for another 1d3 hits in overwatch.
I think the prevailing load out right now is to load a priest who is being attached to a blob with a power maul (for smash attacks) and the litanies to auto pass all the hymns.
a priest who is being attached to a MSU wouldnt really require any gear since he is really only there to make them fearless.
Wouldn't the use of the Power Maul drop the smash attack back down to the maul's AP? Seems kind of nonsensical that you could take the strength bonus from the maul but not the AP.
Hoitash wrote: YMMV; if I don't Reserve at least one Exorcist I'm usually out both of them by Turn Two.
In general my Exorcists tend to perform poorly early game, and better late game. It's getting them to survive to late game that's the tricky part.
Use cover and LOS blockers? Exorcists have good front armor and can hid behind things and still shoot (move 6" and fire to full effect). I generally get 2-3 through the whole game.
Hoitash wrote: YMMV; if I don't Reserve at least one Exorcist I'm usually out both of them by Turn Two.
In general my Exorcists tend to perform poorly early game, and better late game. It's getting them to survive to late game that's the tricky part.
Use cover and LOS blockers? Exorcists have good front armor and can hid behind things and still shoot (move 6" and fire to full effect). I generally get 2-3 through the whole game.
My meta used to have a lot of Ignores Cover weaponry (read, Markerlights). Tends to cloud my judgment. Ever since the Tau player moved away I've been doing better (unless I play Forgeworld necrons or anything involving a Leman Russ.)
I do prefer to keep one in Reserve, though; staggering my forces keeps me in the fight longer, based on the last game with the eldar player.
So, do you hook your priest up with gear, or keep them basic to keep the cost down? I am considering giving them combi-flamers for another 1d3 hits in overwatch.
I think the prevailing load out right now is to load a priest who is being attached to a blob with a power maul (for smash attacks) and the litanies to auto pass all the hymns.
a priest who is being attached to a MSU wouldnt really require any gear since he is really only there to make them fearless.
Wouldn't the use of the Power Maul drop the smash attack back down to the maul's AP? Seems kind of nonsensical that you could take the strength bonus from the maul but not the AP.
I think you need to reread the Smash special rule.
Hoitash wrote: YMMV; if I don't Reserve at least one Exorcist I'm usually out both of them by Turn Two.
In general my Exorcists tend to perform poorly early game, and better late game. It's getting them to survive to late game that's the tricky part.
Use cover and LOS blockers? Exorcists have good front armor and can hid behind things and still shoot (move 6" and fire to full effect). I generally get 2-3 through the whole game.
Yeah, part of the problem (besides my lack of skills or mental aptitude) is my judgment is clouded by our riptide/Remora drone/markerlight loving Tau player, who may or may not have left the club. Ever since I stopped playing him my Exorcists have lived longer.
Still that necron pylon to deal with, but that's life.
I prefer to keep one in Reserve; staggering my forces keeps me in the fight longer, based on the last game with the eldar player.
Hide them in cover for T1. At least then you will get some kind of save better than 6+. Personally ive never had any issues with my organ guns lasting pretty far into the game.
1: St Celestine and two sisters squads. I am worried that St Celestine will have difficulty doing her job without an escort of Serephum
2: Canoness, Priest (he does not take a slot, so I think I can start with him in), two ten sister squads (flamer and Multi-Melta). Canoness and Priest hang with one squad
3: Canoness, Priest, one fifteen sister squad, and one five sister squad. Canoness and priest hang with 15 girl squad. Should the 15 girl squad have two flamers instead of a flamer and a multi melta?
In 1 I'll add the Serephum, the canoness and her squad, and then my heavies. In 2 and 3 I'll add the St Celestine, Serephum, and the canoness's squad.
Hey guys, i've got a question on SoB plans and tactics, although it'd be a question with the new Inquisition codex:
What would be a good "Ranged" Inquisitor choice for my army? I was thinking Ordo Hereticus Inquisitor with Conversion beamer, 2 Jokaero (or more), plasma gun priest and additional ranged weapons.
He would sit with the sister squads at medium range, or even between the Exorcists firing in the 48" range, but then apart from the Inq and Jokaero, could anything else shoot/be useful?
This sits in a pretty standard 2xExorcists, Avenger, BSS, dominions army where i used to run Celestine & Power Lanced Seraphim, but with the new Ed i'm really considering dropping Celestine & Squad. (Maybe keep just the seraphim?)
Hey guys, i've got a question on SoB plans and tactics, although it'd be a question with the new Inquisition codex:
What would be a good "Ranged" Inquisitor choice for my army? I was thinking Ordo Hereticus Inquisitor with Conversion beamer, 2 Jokaero (or more), plasma gun priest and additional ranged weapons.
He would sit with the sister squads at medium range, or even between the Exorcists firing in the 48" range, but then apart from the Inq and Jokaero, could anything else shoot/be useful?
This sits in a pretty standard 2xExorcists, Avenger, BSS, dominions army where i used to run Celestine & Power Lanced Seraphim, but with the new Ed i'm really considering dropping Celestine & Squad. (Maybe keep just the seraphim?)
What are your thoughts?
Personally I would stick an Inquisitor (maybe Coteaz if you have the points) behind an aegis on a quad gun with 3 plasma servitors and some crusaders/acolytes for padding. Put your exorcists here too for the cover save and Coteaz can either presience the exorcists or his own squad. I've dropped Celestine and seraphims for a Jacobis blob but I'm not convinced by it so might go back. Blob is too vulnerable to shooting with only 3+ armour.
Personally I would stick an Inquisitor (maybe Coteaz if you have the points) behind an aegis on a quad gun with 3 plasma servitors and some crusaders/acolytes for padding. Put your exorcists here too for the cover save and Coteaz can either presience the exorcists or his own squad. I've dropped Celestine and seraphims for a Jacobis blob but I'm not convinced by it so might go back. Blob is too vulnerable to shooting with only 3+ armour.
So I stuck a squad of Doms with a simulacrum with jacobus on a bastion roof with a quad gun. 3x the quad got to ignore cover/jink. It was just a fun experiment.
I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
OMG. That is awesome. I totally love that.
I dont "GO THERE" with Forge World, in much the same way as I don't with Santa Clause. I know he's real, but do I really want to include him in my games? Even if he is a Beast in combat, has Eternal Warrior, and wields his two handed candy cane and his awesome Chariot of Time Stasis that allows him to land blows so fast you can't even see him move from his snow globe. I mean, like so many Forge World things that are broken, i think fielding Santa is just a bit much.
Still... Being able to say "AVENGERS ASSEMBLE" is SUPER cool.
I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
OMG. That is awesome. I totally love that.
I dont "GO THERE" with Forge World, in much the same way as I don't with Santa Clause. I know he's real, but do I really want to include him in my games? Even if he is a Beast in combat, has Eternal Warrior, and wields his two handed candy cane and his awesome Chariot of Time Stasis that allows him to land blows so fast you can't even see him move from his snow globe. I mean, like so many Forge World things that are broken, i think fielding Santa is just a bit much.
Still... Being able to say "AVENGERS ASSEMBLE" is SUPER cool.
I wouldn't call the Avenger broken. It has two hull points and weak armor.
To each his own, of course. I find it more useful than Retributors or another Exorcist, and the model looks cool.
Speaking of Rets, anyone got tips on using them? I figure if I ever Dual Force Org, they'll fill out my extra HS slots.
I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
OMG. That is awesome. I totally love that.
I dont "GO THERE" with Forge World, in much the same way as I don't with Santa Clause. I know he's real, but do I really want to include him in my games? Even if he is a Beast in combat, has Eternal Warrior, and wields his two handed candy cane and his awesome Chariot of Time Stasis that allows him to land blows so fast you can't even see him move from his snow globe. I mean, like so many Forge World things that are broken, i think fielding Santa is just a bit much.
Still... Being able to say "AVENGERS ASSEMBLE" is SUPER cool.
I wouldn't call the Avenger broken. It has two hull points and weak armor.
To each his own, of course. I find it more useful than Retributors or another Exorcist, and the model looks cool.
Speaking of Rets, anyone got tips on using them? I figure if I ever Dual Force Org, they'll fill out my extra HS slots.
Rets were fun before C:AS, but now that the restriction on amount of AoF you can use per squad per game i decided to use a SCC with HBs instead. Yea it means paying the Canoness tax but I think now she is more useful than in C:SoB. Plus that frees up our FOC for triple Exorcists! Your still getting the massive HB shots which even without rending is still nothing to sneeze at
Hoitash wrote: You know, I find the Canoness attached to a squad of Sisters far more useful than a Canoness with her CS.
Mostly because I A, spread my forces too thin, and B, forget my AoE effects on a consistent basis.
Plus I love the Blade of Admonition.
Oh dont get me wrong, I dont attach her to the squad. I put them in a Bastion so that I can get the 5 HB's all shooting while my Canoness heads out usually attached to a BSS to purge heretics.
Hey guys, i've got a question on SoB plans and tactics, although it'd be a question with the new Inquisition codex:
What would be a good "Ranged" Inquisitor choice for my army? I was thinking Ordo Hereticus Inquisitor with Conversion beamer, 2 Jokaero (or more), plasma gun priest and additional ranged weapons.
He would sit with the sister squads at medium range, or even between the Exorcists firing in the 48" range, but then apart from the Inq and Jokaero, could anything else shoot/be useful?
This sits in a pretty standard 2xExorcists, Avenger, BSS, dominions army where i used to run Celestine & Power Lanced Seraphim, but with the new Ed i'm really considering dropping Celestine & Squad. (Maybe keep just the seraphim?)
What are your thoughts?
Well, first of all you can't have a hereticus inquistior with a conversion beamer. They only come on xenos inquisitors.
With a henchmen squad that is going to be on foot as long ranged firepower I go with a hereticus with a psyocculm and 3 plasma cannons as a base. Psykers have the same range so i'll add them to taste up to 6 (S8 ap1 is easy to remember with a sisters force). The acolytes I go with are 3 plasmaguns. The rest of it is kinda whatever I decide I want to throw in. I've been taking a single deamonhost for the fun of seeing what the heck the stupid heretic will do next. Sometimes its spectacular.... most of the time he sucks and deserves death. Lucky for me, I can kill him after the battle at my leisure. I'll add laspistol or bolter armed losers in red shirts to catch enemy rounds that otherwise would hit someone I care about.
end up with 3 s7ap2 plasma templates and a s8 ap1 pieplate that do not miss against psyker units. Occasionally you'll also get a s4 ap3 template from the deamonhost and 3/6 s7 ap2 plasma shots with whatever bolter fire you decided to put in as well. Trick of course is that none of them miss against all the psyker units out there now. Give the inquistor a level of psyker and you can get presence as well, nice bonus against tau.
Course if you go with that type of thing you need to have an inquisitor to babysit the servitors.
"We are beset by many terrible foes in these dark times, but we walk in the light of the Emperor, and we shall not let a single foe stay us from our duty. We are the Sisters of the great Ecclesiarchy, and we will fight to the bitter end."
-Canoness Palmiro of the Order of the Ebon Chalice, White Dwarf 380, pg. 90.
My meta already uses Forgeworld. At least this way I have one less thing to complain about (except Remora drones. I will never forgive them the sin of looking so cool and being so OP.)
Personally I would stick an Inquisitor (maybe Coteaz if you have the points) behind an aegis on a quad gun with 3 plasma servitors and some crusaders/acolytes for padding. Put your exorcists here too for the cover save and Coteaz can either presience the exorcists or his own squad. I've dropped Celestine and seraphims for a Jacobis blob but I'm not convinced by it so might go back. Blob is too vulnerable to shooting with only 3+ armour.
Inquisitor with 3 Plasma (cannons right?) is what i was generally thinking, with the 2 Jokaero giving the chance of that additional range and other such bonuses. Just checked the codex though and it won't apply to the Plasma canons -_-"
So i might drop them altogether...
Well, first of all you can't have a hereticus inquistior with a conversion beamer. They only come on xenos inquisitors.
With a henchmen squad that is going to be on foot as long ranged firepower I go with a hereticus with a psyocculm and 3 plasma cannons as a base. Psykers have the same range so i'll add them to taste up to 6 (S8 ap1 is easy to remember with a sisters force). The acolytes I go with are 3 plasmaguns. The rest of it is kinda whatever I decide I want to throw in. I've been taking a single deamonhost for the fun of seeing what the heck the stupid heretic will do next. Sometimes its spectacular.... most of the time he sucks and deserves death. Lucky for me, I can kill him after the battle at my leisure. I'll add laspistol or bolter armed losers in red shirts to catch enemy rounds that otherwise would hit someone I care about.
end up with 3 s7ap2 plasma templates and a s8 ap1 pieplate that do not miss against psyker units. Occasionally you'll also get a s4 ap3 template from the deamonhost and 3/6 s7 ap2 plasma shots with whatever bolter fire you decided to put in as well. Trick of course is that none of them miss against all the psyker units out there now. Give the inquistor a level of psyker and you can get presence as well, nice bonus against tau.
Course if you go with that type of thing you need to have an inquisitor to babysit the servitors.
That sounds pretty much like what i'd go for, but then the very simple issue is: Points
It's going to cost Hell. But then i suppose it'll be less than Celestine & Seraphims at 270... And i can see those doing a lot more damage at 36" and 24" Range. Following that i'd probably get a jokaero or 2 then, to get those Plasma guns/Bolters at 24"/ 36" Range (with a lucky roll). Probably would go for S6 AP3 - 4 Psykers against marines, 3 for other armies as, as you pointed out, we know well of S8 AP1, so i doubt i'd need more.
Also, would that be 2 Squads you make or just the 1 Super-Elite? (Where do red shirts fit in that 12-man squad?) Again, probably not going to help points wise. And what equipment is usually best for said "ranged" inquisitor, if not the Beamer on your Hereticus?
Thanks for the advice though, the squad is definitely shaping up as the good HQ missing from C:AS...
Automatically Appended Next Post: On a side note:
Would getting an inquisitor also mean a Land Raider for a Repentia squad? =P
You're free to "always have used" ForgeWorld. I'm not telling you you're "doing Warhammer wrong". I'm just saying that I'm not in any way supportive of it being in tournaments. If they want it in tournies, put it in the G.D. codex. The money grab is just ridiculous. $4 for new rules on Dante? I mean give me an Effing break. No other game company is doing this and no other game system is turning people off this way. House rules are becoming absolute necessity and that will make an already beseiged tourney scene more divided.
I really didn't mean to turn this into a bitch session about GW. Honestly. But as pertains to Forge World... I'm not a fan. So much of it is untested theory-fluff. Its there because it's in the stories or it was in BattleFleet Gothic or some other source and so they wanted to make a toy of it, like all commercial successes like star wars likes to do. And thats fine. Forge World is perfect for friendly games between consenting players who want to use it.
I don't consent. So if you wanna play ForgeWorld and the tourney allows it, i will take particular glee in annihilating it out of annoyance. I had an opportunity to do just that in the last couple months. I didn't realize it was being allowed and I was so annoyed I went 5-0 and I made sure not a single Forge World model was left on the table at games end. not one. Sometimes you just want to make a point. Either they are too powerful or they are too expensive but rarely do you get units that are in the middle. In the middle is where units need to be: with strengths and weaknesses and maybe they are on the verge of too cheap or too expensive, but never so much so that you wouldn't consider it an option. With forgeWorld, everyone can clearly see which ones are a gleaming value and which ones are... not.
Anyways... sorry. off topic but necessary. Sisters of Battle should have included the Repressor for example in their codex. i don't see why they didn't. BUT they didn't. So I now do not want to see them on the tournament field. I want to see them on a shelf or in friendly games only.
Avengers are the same way to me. Shoulda been in the codex. Weren't. I don't use them.
If your meta likes them, keep on trucking man. If it's fun for you AND your opponents, then I see no problem with it in those games.
I was thinking a flyer might have more survivability as it can't be hit by D-weapon blasts, can't be locked in combat and a lot of the counters players might bring to take out a LoW won't be as effective vs a flyer.
Loopstah wrote: I was thinking a flyer might have more survivability as it can't be hit by D-weapon blasts, can't be locked in combat and a lot of the counters players might bring to take out a LoW won't be as effective vs a flyer.
Two words - Necron Pylon.
As it turns out, the necrons have a fairly cheap Super Heavy unit that's really good at killing other super heavies. It doesn't use a blast weapon, and it has Skyfire and Interception.
Besides, most SHV have High RoF weapons that can clip a flyer. Revs are the only SHVs I could think of that has poor air defense.
Take it to the Forgeworld rant threads please. Not to mention, as CIS mentioned, your first premise is incorrect.
I dont think it is. But thern... we aren't talking objective truths here are we? We're talking opinions. Whicjh is entirely appropriate for a forum.
But it isn't entirely off topic anyways. The Avenger is a perfect example of what, like the Hydra, could easily have been included. Same for the Repressor which has been around a LONG time... Yet not in the codex. And for what reason is it omitted? Why do we include the Hydra in the IG codex and not take the same tact with others? The precedent is there. FIX the unit from a game perspective and the gaming models right there for purchase. Balance it and make it available. Instead, they make the gateway price for a Repressor the cost of the book you need to provide your opponent upon request PLUS the model. Multiply that times the number of books the various things are scattered amongst and you start to find why people just kinda dont want to have to even deal with it.
Sisters was an ideal codex to try it in, because less people play it, less would be offended by any mistakes to it and overall a safer "haven".
Maybe if they do a hardback, they will include it. There's still hope. But if it isn't, I feel it infinitely unfair to opponents to make them plan for 10 books worth of material they dont have access to within reason. That among many reasons.
Jancoran wrote: I dont think it is. But thern... we aren't talking objective truths here are we? We're talking opinions. Whicjh is entirely appropriate for a forum.
The money grab is just ridiculous. $4 for new rules on Dante?
Jancoran wrote: Instead, they make the gateway price for a Repressor the cost of the book you need to provide your opponent upon request PLUS the model. Multiply that times the number of books the various things are scattered amongst and you start to find why people just kinda dont want to have to even deal with it.
Sisters was an ideal codex to try it in, because less people play it, less would be offended by any mistakes to it and overall a safer "haven".
I do agree with the Avenger & Repressor being in the codex in the first place, but GW have always "put aside" rules for models from Forgeworld, nothing new there...
They are barely starting to include a rare item or two via Escalation, but the day where "all available 40k items" - read Forgeworld - are in all base codices is still very very far from us. Especially with all the Codex supplements tactics...
But as this post is a Tactica: How do people get their repentia to the enemy lines?
I am getting some shortly, rules looking pretty good, and the only tactic i can kind of think of is: Flank drive up the Rhino, get out behind it, hope it glances to death rather than blowing up and charge (turn 3?) but that's looking pretty grim.
It would however coincide with turn 2 or 3 arrival of the Avenger which can delete an MEQ unit that would threaten them...
A better unit, and more survivable, than Repentia would be an Inquisitorial detachment of DCA+Crusaders charging out of a DT Land Raider Crusader w/ Psybolt. In you have the points. Teamed up with a Grenade-caddy Inquisitor, this unit will mulch pretty much anything worth mulching.
That's a lot of points for a deathstar HQ unit running in on its own... Entire opposite army shooting everything at it? Might as well play Celestine with retinue at 270 points, it probably performs similarly for less points.
As posted above i'd have a ranged Inquisitor HQ for slightly less points and definitely less "have slay the warlord, i'll move him up the table for you" as he''l be in or around the rest of the army trodding up the table (unless that's how you were thinking of the LR?)
The repentia is just much cheaper in a small Rhino and more likely get the enemy thinking about Exorcists, Avengers and big blob of sisters walking at them. Element of surprise if you will.
pretre wrote: I've been thinking about Promethium Relays and how best to take advantage. Repressor heavy army with plenty of heavy flamers seems like a win here.
Might make the easy-bake oven unit a bit more reliable. Max Retributors with Jacobus and Simulacrum would be entertaining.
The best way to utilise it to me, would be the Void Relay Network.
Have the Void Shields set up so the 12" barrier ends a few inches in front of the Promethium Relay Pipes.
Maybe have some Tank Traps in front of that at the boundary of the Void Shields?
Then have Exorcists up near the Void Shield Generator itself.
Then as many Flamers/Heavy Flamers as you can muster and just spam Torrent Templates.
Immune to weapons lower than Str6, 20" template range, and 5+/4+ cover for everyone.
Throw in some DCA / Repentia to bubble wrap things, and you've got a pretty damn nasty list.
Definitely interested in void shields, especially with Escalation and about 25% of local gaming buddies picking up a Baneblade for after Christmas =P
My original idea was a SoB Baneblade, but i've read the book, and unless we get it via house rules......
So now the only real option is the dominions tank hunting and Exorcist shots while hiding behind them voids :\
Finally got a look at Stronghold Assault. Hoping this one sees use since I love forts.
Interesting bits:
- Vengeance Batteries with Quad Lascannons for 75 points a pop? Nice! Plus you can add 6 6" sections of Barricades for 10 points a piece. I can see a nice 'Aegis' formation of this with 2 Quad Lascannons and 3-6 Barricade sections fitting nicely into a list
- Void Shield building. Put in Void Shield Building. Buy Barricades. Now you have a firebase with 1-3 AV12 shields to get through and a nice 4+ cover save. Neato.
- Bastions really have an opportunity to become a points sink. Say my Retributor Bastion. Bastion - 75 Icarus - 35 Extra Icarus - 35 3 Barricades - 30 Ammo Store - 15 (rerolling 1's for Retributors? Yes, please!) Void Shield - 25
210? Actually not bad. Gives you a solid shooting platform, a quasi-aegis (barricades), two skyfire interceptor weapons and protection from small arms fire for the roof squad until the void shield is popped.
That bastion does sound neat! However i'd have any of those in the Primary detachment (1 Fort Slot) so "pick one" basically.
As I do believe (not read the book) that more than 1 Fort. is only for the book's specific missions?
How would you model double icarus and leave enough space on that roof?
I am considering that bastion with single Quad gun, ammo store and void shield (Bastion only or X" around it?) for Command 5 x HB while the canoness runs around (and if she's not replaced by Inquisition)
BlackTalos wrote: But as this post is a Tactica: How do people get their repentia to the enemy lines?
I am getting some shortly, rules looking pretty good, and the only tactic i can kind of think of is: Flank drive up the Rhino, get out behind it, hope it glances to death rather than blowing up and charge (turn 3?) but that's looking pretty grim.
It would however coincide with turn 2 or 3 arrival of the Avenger which can delete an MEQ unit that would threaten them...
BlackTalos wrote: But as this post is a Tactica: How do people get their repentia to the enemy lines? I am getting some shortly, rules looking pretty good, and the only tactic i can kind of think of is: Flank drive up the Rhino, get out behind it, hope it glances to death rather than blowing up and charge (turn 3?) but that's looking pretty grim.
It would however coincide with turn 2 or 3 arrival of the Avenger which can delete an MEQ unit that would threaten them...
Anyone using Repentia would have any advice?
The only way I've found that lets them live, is max out on them. (And penitent engines). There's so much hot fiery death bearing down on them, the opponent doesn't know what to shoot at, and even if they DO focus fire, they're not going to take out more than 1-2 units overall. The rest will play 'will it blend' with the enemy army. (The answer is always yes by the way.)
After that.. they're probably going to be mostly or all dead, they might make it to hit something else but it's not likely, so here's hoping the 2-5 other things you took in the army is enough to take out what's left.
BlackTalos wrote: So they would not really work in say 1200 points (or even 2000) with other main units?
As in it'd have to be 50% of points for Repentia+Penitent? No running them in any way at 10-20% of your points?
You can run say, 1 minimum sized unit of Repentia (say 5?), and keep them in your deployment zone as a counter charge unit / back row defence.
They can hide behind everything else / in cover, and chew up any deep strikers or kill things that are being tied up by BSS blobs and such.
(Actually, if running a Void Shield Generator, you could sit them behind the building, then assault anything that comes inside the bubble with them.)
You can run 1 squad, and it might make it - but you definately want to run it on foot or walk them up behind a wall of armour.
I see, thanks for the help, my original idea was above: 10 in a Rhino at some point making it around to the enemy with the "hide behind Rhino for a turn" tactic =P
But i do like the counter-charge idea and was really considering void shields as Fort. slot.
I do agree with the Avenger & Repressor being in the codex in the first place, but GW have always "put aside" rules for models from Forgeworld, nothing new there...
But as this post is a Tactica: How do people get their repentia to the enemy lines?
I am getting some shortly, rules looking pretty good, and the only tactic i can kind of think of is: Flank drive up the Rhino, get out behind it, hope it glances to death rather than blowing up and charge (turn 3?) but that's looking pretty grim.
It would however coincide with turn 2 or 3 arrival of the Avenger which can delete an MEQ unit that would threaten them...
I wrote two articles on Sisters of Battle recently, and i do talk about the Sisters Repentia there.
I just can't get Repentia to do anything useful. They get so shot up before they get into combat and since they go last I'll get one or two surviving long enough to swing their swords. Unless you're going up against dreadnaught spam, I don't see a reason for ever taking them.
pretre wrote: Actually, I messed up, you can't take double icarus. So it would be:
Bastion - 75
Quad - 50
3 Barricades - 30
Ammo Store - 15 (rerolling 1's for Retributors? Yes, please!)
Void Shield - 25
So 190.
I was surprised they changed how the icarus/quad works. If you put on top of the Bastion it becomes an emplaced weapon so it can't be killed without seriously hurting the bastion (or destroying it). I may give the Bastion another go.
If a sister army at 1850 pts has 3 exorcists, but lacks some oomph, I thought about dropping an exorcist, and adding a vindicare assassin and putting him in the bastion. That way he's survivable, and to be honest, he is a killer tank hunter, invulnerable wargear killer. He seems solid, but not sure if it's a good trade off. Sacrificing a lot of shots for this guy, but he snipes out ethereals, chapter masters with eternal warrior shield, and just wrecks vehicles flat out.
MWHistorian wrote: I just can't get Repentia to do anything useful. They get so shot up before they get into combat and since they go last I'll get one or two surviving long enough to swing their swords. Unless you're going up against dreadnaught spam, I don't see a reason for ever taking them.
Try using Void Shield Generator or Void Relay Network. They can offer a large amount of protection.
I'm planning on using on the Void Relay Network to increase the ranges of sisters flamers and making them even tougher.
Necrosis wrote: Try using Void Shield Generator or Void Relay Network. They can offer a large amount of protection.
I'm planning on using on the Void Relay Network to increase the ranges of sisters flamers and making them even tougher.
That is probably the best idea, but void relays include Promethium pipes? the would definitely be my fortification choice then...
The Vindicaire on Bastion isn't too bad, but you would need to spend at least the void shield on the Bastion as otherwise the armour 14 isn't going to last that long... Down comes the Bastion and splat goes the Assassin =P
Necrosis wrote: Try using Void Shield Generator or Void Relay Network. They can offer a large amount of protection.
I'm planning on using on the Void Relay Network to increase the ranges of sisters flamers and making them even tougher.
That is probably the best idea, but void relays include Promethium pipes? the would definitely be my fortification choice then...
The Vindicaire on Bastion isn't too bad, but you would need to spend at least the void shield on the Bastion as otherwise the armour 14 isn't going to last that long... Down comes the Bastion and splat goes the Assassin =P
You have 3 options for those.
1: Promethium Relay Pipes. (1 length of pipe, with 3 long and 4 short sections, can take Obstacles) 2: Void Shield Generator. (1 building with 1-3 shields, can take Obstacles) 3: Void Relay Network. (1-3 Promethium Relay Pipes, 1-3 Void Shield Generators, 0-1 Honoured Imperium)
So you could feasibly take 9 Void Shields, 3 Pipes, and enough Tanglewire, Barricades and Tank Traps to block off a significant portion of your deployment zone, if not all of it. All for 420-500pts.
Quick question, best composition for a conclave? I'm planning to run an assault-based command squad with a Sacred Banner of the Orders Militant (if I can model something worthy!), and I've read that that syncs well with a conclave nearby.
Ovion wrote: So you could feasibly take 9 Void Shields, 3 Pipes, and enough Tanglewire, Barricades and Tank Traps to block off a significant portion of your deployment zone, if not all of it.
All for 420-500pts.
Lol i wasn't thinking spending 1/2 or 1/4 of an army on it...
It would be to re-fit the 100Pts Aegis with Quad i dropped recently in favour of the Avenger (only unit of Skyfire). I'd say 1 Void Generator with 1 Pipes relay, shouldn't bee too much
As for the Conclave: 5 Crusader 5 DCA is the idea, but i'd still fit an Acro or 2, just for the 7 attacks on the charge... and definitely a priest in there.
The only way I can see repentia actually making it into combat is by maxing out on the void shields and saturating the assult troops. if the enemy has to shoot through 9 void shields before they can hit your repentia then you should be fine. There is only like one army that can reliably cut through that much av12 and lets face it, sisters don't show up all that often.
Using this soon to be available set, that coincidently has a resemblence to certain stuff.
This set up will give you 4+ cover, defence against tanks, bikes and infantry, 3 recharging AV12 layers and upgrades Flamers to Torrent, and bypasses the explodey aspect of the pipes.
All for the low cost of 200pts!
So I'm going to adepticon for the first time. Assuming they don't include escalation or stronghold assault what would your 1850 pts include ? If I may ask. (I'm just assuming they don't include those two, because it's better to be ready for them not to be than make slight adjustments to include them.)
Using this soon to be available set, that coincidently has a resemblence to certain stuff.
This set up will give you 4+ cover, defence against tanks, bikes and infantry, 3 recharging AV12 layers and upgrades Flamers to Torrent, and bypasses the explodey aspect of the pipes. All for the low cost of 200pts!
Are you planning to make this available via shapeways? I will be pretty happy if you do.
Using this soon to be available set, that coincidently has a resemblence to certain stuff.
This set up will give you 4+ cover, defence against tanks, bikes and infantry, 3 recharging AV12 layers and upgrades Flamers to Torrent, and bypasses the explodey aspect of the pipes. All for the low cost of 200pts!
Are you planning to make this available via shapeways? I will be pretty happy if you do.
I've actually already put it on shapeways. Problem is, it's prohibitively expensive.
The Force Field Generator Building costs £600 (white strong) - £2100 (frosted detail - needed for the detail). The Fuel Pipes are £150-£200. This is all as hollowed sprues as well. At special request, if you want these parts put up for public sale at these prices, I will...
Otherwise, I'm going to be running a kickstarter in the new year, to purchase a Resin Printer (a £300-500 type thing) for resin masters, and casting gear, so I can put them up myself. And I'll be back to shamelessley plug and encourage people to back it at the time. Until then, you can always look at more of my renders in my 3D model thread in my sig - plenty of Sisters counts-as in there.
Ovion, that stuff looks great. I'm looking forwardo seeing a kickstarter for it in the new year.
In other news, entered a local tourament today, it was a 'twisted doubles' where you bring 900 pts and are randomly selected a partner for each game. I managed to lose all 3 games, I was running jaco in a 9 woman sister squad in a rhino, a 5 woman squa in a mm Immo, melta doms in rhino witha sim imp, and 2 exorcists. Despite losing all 3 games the Sisters didn't perform too badly, weshould have really won the second but it wasn't to be. I'll give a more detsiked breakdown once iget to my pc if anyone's interested.
evildrcheese wrote: Ovion, that stuff looks great. I'm looking forwardo seeing a kickstarter for it in the new year.
In other news, entered a local tourament today, it was a 'twisted doubles' where you bring 900 pts and are randomly selected a partner for each game. I managed to lose all 3 games, I was running jaco in a 9 woman sister squad in a rhino, a 5 woman squa in a mm Immo, melta doms in rhino witha sim imp, and 2 exorcists. Despite losing all 3 games the Sisters didn't perform too badly, weshould have really won the second but it wasn't to be. I'll give a more detsiked breakdown once iget to my pc if anyone's interested.
D
Always interested in hearing! What partners did you end up with, and what did you play against? That and a BRIEF summary should probably be enough for interested parties to ask more specific questions, if we have any
Thanks for sharing (and I actually really like the idea of a twisted doubles event… hmmm)
As of the new IA 12 book the Avenger strike fighter is now capable of being run in squads of 1-3 and now has 3 HP. Found this out the other-day and haven't seen anyone else that's noticed this. Now for my liking 2 exorcists and 2 strike fighters sounds like something fun to build a list around.
Anyone got any thoughts on this? And before anyone asks, it is legit, i even received a email from forgeworld confirming it.
The 3 HP change is a welcome one. I'm not sure running them in squadrons is good. It's a bit of overkill on most things you'd fire at. Plus you risk losing all to a single volley of enemy fire.
as for the running in squadrons im going to be building mine out of a Valkarie so its gonna cost half the price but before i get into that i think ill just proxy a second one just to try how well (or bad) it works with 2. Ive always liked the model and the rules for it but the 2hp kinda put me off a little.
As for viability there are a lot of people at my local clubs that play CSM and having two avengers would make dealing with the heldrakes quite a bit easier and as im running 2 Dominion squads in immolators i dont want them to hop out and just get the 6 girls baleflamed off the board
I was completely unaware people were still playing with 2HP, sorry.
I've been using the 3HP rules for a while now =S
You also have armoured cockpit to ignore Stunned & Shaken on a 4+. No shield of faith though unfortunately... (Was Q in an email though so not to trust)
I try to avoid the YMDC part of the forum if at all possible.
In a casual game I would just ask my opponent. (remember alot of tournies do allow this so I take that to be RAI rather than RAW which is always better in a casual game)
So I am finding that my best approach to my sisters against the more shooty armies is to just charge in gung ho with immolators protecting my vengeful cargo. Tau and eldar especially.
Has anyone noticed the games against tau and eldar boil down to if you can kill off their scoring units in three turns or less? (While surviving the heavy/elite shooting...)
Yeah, basically. Alpha strike with Doms, pop down the pathfinders early and then rely on their scoring to get vaped by Heavy Flamers.
Sisters are actually pretty good against Tau.
Also, let's not drag the Infiltrate YMDC argument in here. Suffice it to say that people have different opinions on it. Check with your opponent first.
Curious question, but at 1850 for a competitive list do you sacrifice troop durability for more offensive power or the reverse? What I'm talking about is including a third dominion squad with immolator or another sister squad with rhino
toocool61 wrote: Curious question, but at 1850 for a competitive list do you sacrifice troop durability for more offensive power or the reverse? What I'm talking about is including a third dominion squad with immolator or another sister squad with rhino
why not go 5 sisters with meltagun in an immo, not as good as domi's I know but scoring.
toocool61 wrote: Curious question, but at 1850 for a competitive list do you sacrifice troop durability for more offensive power or the reverse? What I'm talking about is including a third dominion squad with immolator or another sister squad with rhino
You know....I started out thinking I needed larger squads as well. Like foot sister list.
What I have found out time and time again the following:
1. A 5 person squad with a flame throwers and some kind of combi or plasma is a TON of firepower with bs4 for the points you pay.
2. Immolators are amazing with multi meltas. Move 12 snap fire with a reroll is not a bad way to spend two turns when you can get to objectives first.
3. Sisters in large squads are point for point one of the best backline/midfield holders. 5++ with Uriah and sooo much overwatch. Remember you can pop a faith at the beginning of the opponent assault phase to get preferred enemy. :-)
4. Dominions are your best friend. Especially with four meltas, a storm bolter or combi, and twin linked heavy flamers on an immolator.
5. That 6++ will go off eventually and when it does your opponent won't think it is worthless anymore.
Fun fact!
According to the epub version of the AS codex, in the reference section Exorcists are:
T 13 with 11 Wounds and fight at I 10!
An oversight (who woulda thought...) I know but still funny to think about.
I had my Excorcist destroy 2 wraiths that were gunning for my command squad. One wraith was left and the heavy bolter in my CS snap fired and killed the remaining wraith. It was the Emperor's Will.
Also, statistically I should have had the +6 save me at some time. Its only a one in 6 chance, right? For me its a 1 in 100 chance.
MWHistorian wrote: I had my Excorcist destroy 2 wraiths that were gunning for my command squad. One wraith was left and the heavy bolter in my CS snap fired and killed the remaining wraith. It was the Emperor's Will.
Also, statistically I should have had the +6 save me at some time. Its only a one in 6 chance, right? For me its a 1 in 100 chance.
Drop the valk and use the point to upgrade those rhino's to immo.
I would never run a MM on a standard sister, melta gun is 10 points cheaper and has pretty much the same range when you factor in the ability to move and shoot it.
I would give the servitors HB or plasma cannons, you already have plently of tank poppers and the extra range is good.
Drop the cannoness and take Jacobus.
take the sister squads with 2 melta's and give them to the dominions (hte melta guns) Domi's do melta so much better than BS its not funny.
Just my 2 cents, (or 5 or 6 but yeh play what you want to play)
I would never run a MM on a standard sister, melta gun is 10 points cheaper and has pretty much the same range when you factor in the ability to move and shoot it.
Have I missed an update? MM and Meltagun are the same cost in my codex...
You have to have a Canoness to have a Command Squad but they are seperate units and can be combined or not as you will
Thanks Mythantor
Drop the valk and use the point to upgrade those rhino's to immo.
I would never run a MM on a standard sister, melta gun is 10 points cheaper and has pretty much the same range when you factor in the ability to move and shoot it.
I would give the servitors HB or plasma cannons, you already have plently of tank poppers and the extra range is good.
Drop the cannoness and take Jacobus.
take the sister squads with 2 melta's and give them to the dominions (hte melta guns) Domi's do melta so much better than BS its not funny
I have a painted Sisters Valk I want to try.
Melta gun / Multi-melta is same cost plus I often seem to be out of range when Transports are popped.
Def look at the servitors - thanks
war wrote: Problem with multi meltas is the 'heavy' part. Bss squads tend to be mobile and snap firing sucks.
True but the 12" range on a meltagun is very limiting as Mr Morden has suggested so it is a personal call on what works for your tactics. I tend to go for the meltaguns but I'm going to try running MM in my BS squads to see how that works out.
The other problem with Dominions is that they become fire-magnets as soon as they appear, whereas spreading your melta firepower among the BS squads does spread the risk - at the loss of concentrated fire of course.
Played an escalation game with my sisters. Threw 3 penitent engines with prescience at a lord of skulls and dropped it to 2 hull points in one round of CC before the flying daemon prince swooped in and prevented my remaining engine from finishing him off. Good times.
dadakkaest wrote: Played an escalation game with my sisters. Threw 3 penitent engines with prescience at a lord of skulls and dropped it to 2 hull points in one round of CC before the flying daemon prince swooped in and prevented my remaining engine from finishing him off. Good times.
I wonder how a full melta list would work out. Basically go with the 3 x dominion (4 melta, 1 combi-melta) in immos (HF or MM), at least 3 x BSS with 2x melta and a combi melta in immos (probably MM on them). Sprinkle in exorcists whenever possible and some random character.
In truth the only thing it would have trouble with would be against hords. Drag along a couple squads of arco-flags and that problem is likely solved.
Automatically Appended Next Post: BSS with melta is kinda nice because you have what amounts to the twin-linked little squads that the doms use to be. Its not quite the same thing, but its nice to also re-roll those 1's to wound
war wrote: I wonder how a full melta list would work out. Basically go with the 3 x dominion (4 melta, 1 combi-melta) in immos (HF or MM), at least 3 x BSS with 2x melta and a combi melta in immos (probably MM on them). Sprinkle in exorcists whenever possible and some random character.
In truth the only thing it would have trouble with would be against hords. Drag along a couple squads of arco-flags and that problem is likely solved.
It would be hell on wheels against armour but again you have that short range thing going on so your immolators have to survive at least one turn of shooting - assuming you go first.
war wrote: I wonder how a full melta list would work out. Basically go with the 3 x dominion (4 melta, 1 combi-melta) in immos (HF or MM), at least 3 x BSS with 2x melta and a combi melta in immos (probably MM on them). Sprinkle in exorcists whenever possible and some random character.
In truth the only thing it would have trouble with would be against hords. Drag along a couple squads of arco-flags and that problem is likely solved.
Automatically Appended Next Post: BSS with melta is kinda nice because you have what amounts to the twin-linked little squads that the doms use to be. Its not quite the same thing, but its nice to also re-roll those 1's to wound
I do this but my army is all on foot (I have to move constantly to make it to objectives in time which Is why I don't take multi melta's if I gotta move and shoot its all gonna be assault or rapid fire weapons for me since I can't assault worth a damn anyway) so I have even more squads with meltas, I also occasionally have trouble with hordes(looking at you genestealers) if I roll my bolters badly or don't have enough sisters in position to shoot the forward elements of my opponents army. But most of the time they just get shot to pieces by concentric rings of bolter fire.
Although have melta guns everywhere is very nice I have to say. Sometimes I occasionally wish I had flamers for those times I get assaulted byt tyranids and their ilk so I can overwatch and watch them bathe in promethium but I sadly don't have any flamer models)
(Referencing the I can't assault worth a damn I never assault with sisters every time I have it always been bad for me so I was heistant but thought I could pull it off (my bad), I had a squad of sisters with 7 left and shot some genestealers to pieces, assaulted the brood lord (hah) I didn't make any wounds on him and then he got 1 wound on me, I failed my leadership test and the initiative test and got run down, it was glouriously hilarious for both my and my opponent and told him that's why I don't assault with sisters.)
dadakkaest wrote: Played an escalation game with my sisters. Threw 3 penitent engines with prescience at a lord of skulls and dropped it to 2 hull points in one round of CC before the flying daemon prince swooped in and prevented my remaining engine from finishing him off. Good times.
Hey, more details! What else?
Armies were 1999+1
AS:
2 rhinos of battle sisters w maul priest. HF, Melta, Combi-flamer. Jacobus in one of these.
1 HF immolator with 5 battle sisters, HF,melta,combi-flamer, naked priest
Exorcist
Exorcist
3 penitent engines
2 dominion squads in MM immolator, 3 melta/flamer
8 or 9 Seraphim w 2 twin hand flamers, vet ss with plasma pistol.
Coteaz
Hereticus inquisitor in power armor w melta pistol, psyker.
Chaos
Lord of skulls
Bloodthirster
Flying Daemon Prince
bloodletters, lots.
Emperor's will mission.
Rolled football field deployment, chaos got first turn and sisters failed to sieze with coteaz' 2d6.
Skully moves up the center, flies up swooping daemon prince and bloodthirster behind cover midfield on right and left board edges. bloodletters stay with objective. Skully 10" template shooting at my gets a weapon destroyed on one exorcist, shield of faith save on the other, roll random for weapon destroyed and get the stormbolter. lol.
Sisters' turn,
Coteaz fails to prescience his exorcist with an 11
Rhinos move up right board edge with penitent engines in center and exorcists left of center.
hereticus inquisitor moves up and succeeds to prescience penitent engines.
Penitent engines move up.
Exorcists shoot at bloodthirster in cover and do a whopping 2 wounds.
No line of sight on right for daemon prince. and out of range for meltas in rhinos on lord of skulls.
Penitent engines roll 11 to charge lord of skulls and with all those swings at str 10 ap1 and reroll get 4 or 5 explode results (forget which, a lot of d3's). LoS is reduced to 2 hp.
LoS swings back and 2 engines explode.
Chaos turn, bloodthirster charges exorcist and destroys it. daemon prince charges penitent engine remaining and gets it to explode before swinging. rolls for it will not die restore a hp on LoS and on bloodthirster.
sisters turn 2,
Reserves arrive, one Dominion squad on right board edge, near my other rhino convoy. no seraphim or second dom.
Rhinos move into position for flamey goodness, sisters jump out and pop faith/meltagun/bolter down the daemon prince. twin linked multi melta on immolator misses skully..
Coteaz uses misfortune on bloodthirster and prescience on exorcist which then gets off a whopping one shot. which wounds.
chaos turn 3,
Skully's massive flame template weapon wipes 9 members of jacobus' squad leaving him alone, does a hull point on a rhino, 2/5 of the dominions. Ow.
Had to stop the game there. Probably would have melta'd down skully next turn, as I still had the other 2 sisters' squads with a melta apiece and the mm immo even if the dominions didn't make it on the right board edge. And maybe stood a chance to shoot down bloodthirster with the Seraphim's deep strike + misfortune before it ate Coteaz. If the dice favored, that is.
Sounds like an epic battle. I'd love to see PE's whooping up on things more.
I've had fairly decent luck with my sisters during assault. I had a 15 sister squad assault five terminators. It took them three rounds but eventually beat them to death with their bolters.
Assaulting a Necron warrior squad didn't turn out so good though. :(
My point is, if you outnumber them or pick your targets really well, they can assault if you need them to.
Blob with warlord jacobus and maul priest is stronger than people expect. though the only time I've had that unit charged by terminators it was the minotaurs' special characters with a unit of termies out of a caestus assault ram, the sisters managed to survive for a round with their 5+ reroll save, lol.
This is the first time I've used the P engines, since it's the first time all three have been assembled in a few years, and for the purposes of escalation super heavy beatsticks, they performed well. people generally really, really want those exorcists dead once they see what they can do. So the engines have some wiggle room at least to try and get into assault.
dadakkaest wrote: Skully 10" template shooting at my gets a weapon destroyed on one exorcist, shield of faith save on the other, roll random for weapon destroyed and get the stormbolter.
Very Nice report to read through!
Exorcists have a storm Bolter? huh?
Automatically Appended Next Post:
dadakkaest wrote: Reserves arrive, one Dominion squad on right board edge, near my other rhino convoy. no seraphim or second dom.
Coteaz uses misfortune on bloodthirster and prescience on exorcist which then gets off a whopping one shot. which wounds.
Missing the 3+ Reserves twice and One-shot Exorcist sounds just like most of my games. LoL. >.<
I know you al advised against the Single Repentia squad, but i think i can make it work in synergy as counter-chargers (so mainly for CC armies)
Against Shooty armies, i'd play them with LoS blocks to get across the board etc.
Sorry for the delay in this, it was suddenly xmas and all the palaver that goes with that.
Here's my breakdown of my recent tournament (21/12/2/2013) where I got a trouncing:
'Twisted Doubles' - 900 pts per player, 3 doubles matches in a day, and the twist is that each round your partner is randomly selected.
I was running the following:
HQ - Jacobus
Troops:
9 girl BBS, F/HF in a Rhino with Loud Hailer - Jaco was in this squad
BSS - F/HF - MM Immo, Loud Hailer, , Priest with Maul (for Fearless mostly)
Fast
Doms -
6 girls
Vet Superior
4 x melta
Simulacrum Imperialis
Rhino
Loud Hailer
Heavy:
2 x Exorcists
Game 1:
The Scouring (6 objectives with random values) with Dawn of War Set up (Normal)
I was paired with an Eldar player, can't tell you exactly what he was running as not too smart on the Eldar dex. But I know he had Farseer, Singing Spear dudes, 2 troop choices, Warp Spiders and Dark Reapers(?)
We were up against Nid and Demons.Nids player had 2 Tervagons (the one's that spawn new squads of little gribblies), a flying MC of somekind which was his HQ, some dudes who didn;'t need LoS to shoot you.
They had the advantage in terms of the worth of the objectives on their side and they had turn 1. Night fighting was a go-go, so I suggested we hold back turn one, and let them get close, so we deployed defensively and then stole the initiative, which we really hadn’t planned for. I scouted my melta doms up and took a couple of wounds off a tervagon. Who got eaten on their turn, one of my MM immos got puppet mastered and weapon destroyed an Exorcist. I did try to pressure one flank and eventually killed a tervgon, but not before it had dropped off another two troop choices for the nids and then rolled the double to stop it getting more. The Edlar were getting picked apart by a Flying nid and the majority of the daemons. It was pretty bruatal all in all.
Game 2
Started looking better I was paired with a GK player who has running lots of termies and a stormraven, and we were against guard and C:SM Sally flavour. This was a really good and fun game, the Sisters carried our team for pretty much the entire game. Highlights were the SM player being over confident about winning an assault against his HQ and some assault marines (they jumped out of a rhino and I assaulted them next turn) - I gave re-rolls on armour with Jaco , we managed to kill the last 1 or 2 assault marines that were still there after we’d flamed and pistoled them in our shooting phase. I then declined with my Superior and smashed with Jaco for AP 2 (not double strength), got 2 wounds through his invul and then did the same the following turn and killed his HQ. Sadly Jaco and the remains of his squad were eventually pushed off the entral object and I couldn’t get another troop there before the end of the game. Exorcists were busy getting rid of AA for when the stormraven came – guard had 2 flakk tank things and SM had a stalker. Outflanked my doms and then failed to pop an Chimera that wasn’t even in cover…they eventually got mushed by the vets inside. GK didn’t do much through the game as it was hammer and anvil (mission was big guns) and he walked them across the table, and his SR didn’t come in until turn 4…We lost them game as we only had one objective (held by an exorcist) our second I put in the middle of the table and they pushed us off it and help both of theirs.
Final game was diagonal set up, purge the alien. I was paired with Chaos Marines, my teammate had given up at this point and we were against double Eldar…I think we only got 3 turns in before we were tabled.
So yeah, I'm now a proud owner of a wooden spoon.
Xmas has been kinder to me I’m glad to say. I’ve had a few games with my brother, and managed to table his CSM by turn 2 in one game…that was a shocker.
Had a good game against the Grey Knights using the list posted earlier
We rolled Purge the Alien - bad news for me as I had 20 units to his 10
He had couple of Interceptor Squads
lots of tooled up Terminator squads - three I think
10 Deathcult Assassin in a Stromraven I think with his Inquisitor
Vinidcare Assassin
Heavy weapons squad
Game began well - he hid his on table unit - very worried about my Exorcists but put the Vindicare nearby behind a building.
Turn 1
I moved a sisters squad up by Rhino, jumped out and vaped his Vinidcare which was fun, raced my dominions and a sister squad across the board towards his hidden units - probably should have held back but hey.
He teleported a Inteceptor squad over and avenged the Vinidacre
Turn 2
Moved the strike units forward and fired some snap shots at the marines - nothing done
My Valkyrie arrived and fired some shots at the hiding GK Marines
Moved some more Sister to do deal with the Intereceptors - killed a couple but not enough
All his reserves came in
Interceptors killed half the servitors and the Priest
He teleported a terminator squad in and mishaped - back into reserve, 2nd Terminator squad came in fine and blew up a exorcist.
Stromraven arrived and mindstrike missiled Corteaz which was not nice as he took 2 wounds just being hit - it fired at the Valkyrie and bounded off
Hv weapons Marines took out the Cannoness Immolator after the Interceptor squad had failed - they had teleported behind it. However they also stunned it which meant no firing from her or her 3 melta dominions next turn :(
Turn 3
Two huge firefights errupted - I killed some interceptors in the centre -- leaving one alive and shot down three Terminators, most of my multimeltas - missed :( 3 Exorcist missiles bounced off the terminators
He responded and pretty much won it that turn
last mindstrikes killed Corteaz, although his servitor ignored 6 hits behind the Ageis - very amusing
Lost another exorcist, and the Inerceptors shot down the Sisters squad defending the ageis, the terminators charged the ther nearby squad and although loosing one of the two to overwatch killed the rest of the unit.
Death Cult Assassins charged two sisters squads and slaughtered both - lossing a couple in overwatch
Turn 4 - how many 5 up saves can you make
Game lost but hoped to do some serious killing with what I had left - but nope - the dice hated me and loved him this turn as I killed 4 models
Fired a TL Multi melta, meltagun, 3 Exorcist missiles and 2 stormbolters at a teminator - nothing
Fired a TLMM, 4 melta guns (one the cannoness) and some bolter fire at 3 other terminators - killed one
Fired a Heavy flamer and 1 flamer at Death cultists - killed 3 after something like 8 wounds, on a 5+ save
Fired some other stuff all misssed or bounced off...................
He moped up in his turn and we called it
Lost something like 15 - 2 in VP
Much fun - although the last turn got pretty frustrating
Lots to think on - got to finally use my Sisters painted Vlak but it was not actually much good (as I had been told ),
Corteaz did not do anything just died to missiles - good placement by him and wrong army facing I think
Must remember Krak Grenades
Stunning transports is very annoying.
Crossposted here, since most of you guys are heavier AS players
I'm returning to the hobby after an extremely long absence. I'm essentially re-learning everything and working on tactics now. I dug out my old SoB army I had collected years ago and started getting them ready - want something different to play. List the models I have:
26 sisters w/ bolters
3 sisters w/ meltas
1 sister w/ flamer
2 sisters w/ standards + bolters
2 sisters with bolter + swords (are these superiors?)
1 canoness (a small piece is missing - between her forearm and icon she holds, so I converted her to holding a baner in a pissed off fashion) and combi melta/bolter IIRC 11 seraphim w/ pistols
3 heavy metlas
1 heavy bolter
1 heavy flamer
1 Immolator (old school one)
1 Saint Celestine, as soon as I finish putting her together w/ the wings conversion
1 priest - I think. Mohawk, robes - club, shotgun in one hand?
1 creepy cherub looking thing holding books. Might be unrelated, BA maybe?
I only have the single Immolator and no other tanks. I now have the AS codex ebook (which is a PITA to flip through honestly).
Now tactics wise, I'm hearing lots of "get them to the fight" style of play using the transports. What else should a newer player focus on, aside from just practicing the basics of positioning over and over
Based on what you have, I would work out a foot list.
You are in dire need of some vehicles to do anything else.
Basically, Celestine, a big blob of sisters for holding center and then a bunch of support units.
Things you'll want to pick up:
- Either more Heavy Bolters for Rets or get some exorcists
- More Immolators or maybe Penitent Engines (it pains me to say this, but might be cheaper than going to mech)
- 4 more Priests and a Jacobus.
the Cherub is good for an objective marker but doesn't have a use in this list right now.
Things to practice?
- The 12-24" dance. Staying in your rapid fire range and out of their assault range.
Thanks for the info gents! On a side note - is there anywhere (other than GW directly) to pick up AS stuff? I scoured greedbay but didn't find much pickins'
ncshooter426 wrote: Thanks for the info gents! On a side note - is there anywhere (other than GW directly) to pick up AS stuff? I scoured greedbay but didn't find much pickins'
There are three problems with buying sisters:
first of all: new models are emperor-damned expensive.
secondly: second-hand sisters aren't readily available, unless you either want to buy whole armies or pay for the shipping of individual models.
thirdly: there are as good as no alternative models for sisters, as the 'space warrior nun' concept is way too specific for most companies. You might find one or two, but no army-building stuff.
Sisters are simply really expensive to play unless you have a friend who just happens to want to get rid of his...
ncshooter426 wrote: Thanks for the info gents! On a side note - is there anywhere (other than GW directly) to pick up AS stuff? I scoured greedbay but didn't find much pickins'
pretre wrote: Things to practice?
- The 12-24" dance. Staying in your rapid fire range and out of their assault range.
Trying to get that, but still pretty average, could you expand? or PM if it doesn't fit here?
Basically the idea is to stay close to the enemy, where we excel without getting assaulted. So you need to be able to maintain your ranges (23.75 and 11.75 is a nice place to be).
Brother Michael wrote: secondly: second-hand sisters aren't readily available, unless you either want to buy whole armies or pay for the shipping of individual models.
Don't even look on GreedBay, they often Bid at higher than retail price (in the UK anyway...) but looking at "entire armies" there can be worthwhile. Personally got about £200 army for £80, so unless a set as such comes up, don't bother.
Also: GW is trying to sell all their metal AS stock so that they can move on to plastic sisters (Rumor: didn't get it from me) so as much as i'd recommend: Go buy some now (to use up stock). With enough patience they might come out... Probably not tomorrow though...
Automatically Appended Next Post:
pretre wrote: So you need to be able to maintain your ranges (23.75 and 11.75 is a nice place to be).
Yeah i get that, but 11.75 means you most certainly get charged next turn =P
Unless you meant moving up to that in your phase to get rapid fire & flamers in before they do?
BlackTalos wrote: Also: GW is trying to sell all their metal AS stock so that they can move on to plastic sisters (Rumor: didn't get it from me) so as much as i'd recommend: Go buy some now (to use up stock). With enough patience they might come out... Probably not tomorrow though...
HA! Good one. If only I hadn't heard the same thing for the last 10 years. lol
Yeah i get that, but 11.75 means you most certainly get charged next turn =P
Unless you meant moving up to that in your phase to get rapid fire & flamers in before they do?
Well, the corollary is 'she who bails, fails'. I.e. Never get out of your transport. If you do, you need to kill whatever is going to charge you. Sisters are not an easy army to play, I'll give you that.
Of course, this changed a lot with the Priest-Blob. Now you want to be in assault for as much of the game as possible with that unit.
BlackTalos wrote: Also: GW is trying to sell all their metal AS stock so that they can move on to plastic sisters (Rumor: didn't get it from me) so as much as i'd recommend: Go buy some now (to use up stock). With enough patience they might come out... Probably not tomorrow though...
HA! Good one. If only I hadn't heard the same thing for the last 10 years. lol
Someone's seen some first-hand, if they are to be believed.... pretty big metal stock to exhaust though...
BlackTalos wrote: Also: GW is trying to sell all their metal AS stock so that they can move on to plastic sisters (Rumor: didn't get it from me) so as much as i'd recommend: Go buy some now (to use up stock). With enough patience they might come out... Probably not tomorrow though...
HA! Good one. If only I hadn't heard the same thing for the last 10 years. lol
Someone's seen some first-hand, if they are to be believed.... pretty big metal stock to exhaust though...
I would expect that GW holds a small stock of metal figures and just produces them as necessary. Forgive me for doubting your source but as Pretre says, we've heard all of this before.
ncshooter426 wrote: Thanks for the info gents! On a side note - is there anywhere (other than GW directly) to pick up AS stuff? I scoured greedbay but didn't find much pickins'
There are three problems with buying sisters: first of all: new models are emperor-damned expensive. secondly: second-hand sisters aren't readily available, unless you either want to buy whole armies or pay for the shipping of individual models. thirdly: there are as good as no alternative models for sisters, as the 'space warrior nun' concept is way too specific for most companies. You might find one or two, but no army-building stuff.
Sisters are simply really expensive to play unless you have a friend who just happens to want to get rid of his...
Sadly, when I've found Sisters unless you're buying in bulk (see - a whole army), it's either much the same price or MORE than buying new from Games Workshop. O-o
THOUGH, if someone (or a group of someones) wanted to get together say... £25,000 (£19,000 for the Haptic Pen, £1000 for the various hardware upgrades and equipment I need and about £5000 to live on for the 6-12 months it'd take to do the work) I'd have enough money to purchase the tools that would let me sculpt, print and cast an army of something suitable for counts-as.
That's not a bad deal tbh. 92 Items designed, compiled into sprues, printed to masters and molds made at roughly £272 each (58 Weapons and pieces of Gear, 24 Infantry models, 6 Vehicles and 4 vehicle upgrades.) Then whoever paid would get an armies worth of models, then there'd be sensibly priced models available!
(I somehow doubt it'll happen, but PM me if you're crazy enough to do it. It'll likely be a stretch goal on my Kickstarter too if no ones done it before I get it set up.)
It is unsafe to play foot sisters in my area, heldrakes end them and they have poor anti - air. I can get by with mech sisters pretty well, though. ymmv.
Even if you aren't doing the priest powerblob, take jacobus and as many priests as you have troops. 1 per immolator with 2 specials and a combi does the trick nicely. Fearless if almost essential for 5 power armored t3 models!
As was said earlier, your mantra for mech sisters is "she who bails fails." Stay in that immolator until you HAVE to get out. Know that when you do get out, it is very unlikely that you will survive another turn.
Foot sisters are actually better against helldrakes than foot marines are. 6++ and all.
I've been running roughly this for the passed few games. Been working out.
Coatez
Ordo Hereticus, Liber word-I-can't-spell-right-now
Cannoness, melta pistol
5DCA, 2 Priests W/ P. Maul, 2 Crusaders, LRC
5 BSS, Combi Plasma, Flamer, Heavy flamer, MM IMMO
5 BSS, Combi Plasma, Flamer, Heavy flamer, MM IMMO
5 BSS, Combi Plasma, Flamer, Heavy flamer, MM IMMO
Exorcist, SB Exoricst, SB Avenger (ASSEMBLE) strike fighter (A finer aircraft was never invented in my opinion)
The alternates are dropping some stuff to get a big horde of foot sisters with Coatz and Uriah so they can form a buddy cop movie together
or bring 12 henchmen with basic weapons and a few flamers to represent old school Redemptionists on foot so I can look like the old Chapter approved codex. Problem with that one is that Uriah is wasted in the henchmen squad so I drop him for a Cannoness
Automatically Appended Next Post: The best part about the above list is the 2 scouting Repressors (AV 13) filled with Death and a scouting Land raider (AV 14) filled with a different, more personal kind of Death. The kind of death that gets to know you first.
It usually maxes out on target saturation so people don't know what to hit. The LRC usually lives and is able to smash anything it gets to. Use the Repressor for cover and they don't get shot back.
.... with Coteaz and Uriah so they can form a buddy cop movie together....
One is a crazy, hateful, murderous old man with a shotgun. The other is a crazy, hateful, murderous old man with... some kind of fething eagle thing. Together, they fight crime!
Liber word-I-can't-spell-right-now
COTEAZ: Uriah, man, get me my book.
JACOBUS: Ok, Torqster dude! Uh, which book?
COTEAZ: The Liber whatever.
JACOBUS: Which Liber? You got, like, a fethload of Libers in here.
COTEAZ: I don't remember what it's called! The big one bound in human skin with all the screaming demon faces and stuff on it.
JACOBUS: Oh, like that narrows it down.
ncshooter426 wrote: Thanks for the info gents! On a side note - is there anywhere (other than GW directly) to pick up AS stuff? I scoured greedbay but didn't find much pickins'
There are three problems with buying sisters:
first of all: new models are emperor-damned expensive.
secondly: second-hand sisters aren't readily available, unless you either want to buy whole armies or pay for the shipping of individual models.
thirdly: there are as good as no alternative models for sisters, as the 'space warrior nun' concept is way too specific for most companies. You might find one or two, but no army-building stuff.
Sisters are simply really expensive to play unless you have a friend who just happens to want to get rid of his...
Sadly, when I've found Sisters unless you're buying in bulk (see - a whole army), it's either much the same price or MORE than buying new from Games Workshop. O-o
THOUGH, if someone (or a group of someones) wanted to get together say... £25,000 (£19,000 for the Haptic Pen, £1000 for the various hardware upgrades and equipment I need and about £5000 to live on for the 6-12 months it'd take to do the work) I'd have enough money to purchase the tools that would let me sculpt, print and cast an army of something suitable for counts-as.
That's not a bad deal tbh. 92 Items designed, compiled into sprues, printed to masters and molds made at roughly £272 each (58 Weapons and pieces of Gear, 24 Infantry models, 6 Vehicles and 4 vehicle upgrades.)
Then whoever paid would get an armies worth of models, then there'd be sensibly priced models available!
(I somehow doubt it'll happen, but PM me if you're crazy enough to do it. It'll likely be a stretch goal on my Kickstarter too if no ones done it before I get it set up.)
I was about to say kickstarter, lol
Make sure you make a "French Maiden of Space" Kickstarter =P
I am quite sure the Fleur-de-Lis is not copyrighted...
Automatically Appended Next Post:
OutlawBandit wrote: So would you guys recommend purchasing/converting an Avenger Strike Fighter?
Yes! One of the only solutions for sisters V MEQ (worth the points)
In my games it clears 1 ten-man Squad a turn and usually lives for quite a few turn (1-2 turns to focus their AA with exorcists/ Command Squad and you're good to go)
Automatically Appended Next Post: Also relevant to "Plastic sisters" & Alternatives, have people seen These
Only 1 forum thread about IT, and quite recent too...
If anyone can share more info about them i'm interested... They look really good, even if the price is a bit high...
Looking for the guy's site/ store/ whatevs =D
Thanks for the info gents! On a side note - is there anywhere (other than GW directly) to pick up AS stuff? I scoured greedbay but didn't find much pickins'
Spoiler:
There are three problems with buying sisters: first of all: new models are emperor-damned expensive. secondly: second-hand sisters aren't readily available, unless you either want to buy whole armies or pay for the shipping of individual models. thirdly: there are as good as no alternative models for sisters, as the 'space warrior nun' concept is way too specific for most companies. You might find one or two, but no army-building stuff.
Sisters are simply really expensive to play unless you have a friend who just happens to want to get rid of his...
Spoiler:
Sadly, when I've found Sisters unless you're buying in bulk (see - a whole army), it's either much the same price or MORE than buying new from Games Workshop. O-o
THOUGH, if someone (or a group of someones) wanted to get together say... £25,000 (£19,000 for the Haptic Pen, £1000 for the various hardware upgrades and equipment I need and about £5000 to live on for the 6-12 months it'd take to do the work) I'd have enough money to purchase the tools that would let me sculpt, print and cast an army of something suitable for counts-as.
That's not a bad deal tbh. 92 Items designed, compiled into sprues, printed to masters and molds made at roughly £272 each (58 Weapons and pieces of Gear, 24 Infantry models, 6 Vehicles and 4 vehicle upgrades.) Then whoever paid would get an armies worth of models, then there'd be sensibly priced models available!
(I somehow doubt it'll happen, but PM me if you're crazy enough to do it. It'll likely be a stretch goal on my Kickstarter too if no ones done it before I get it set up.)
I was about to say kickstarter, lol
Make sure you make a "French Maiden of Space" Kickstarter =P
I am quite sure the Fleur-de-Lis is not copyrighted...
Unfortunately, I don't think a £25,000 kickstarter to do them will be best to start... but I'll include it as an option fully expecting no one to do it, and maybe I'll make a dedicated Kickstarter to making particular races later on.
I've decided that the overbearing group for my buildings, weapons and such is the Hierarchs. So the Hierarch Force Field Generator and so on.
The Fleur De Lis based stuff will be the Knights Chevalier Femme, an arm of the Hierarch military.
OutlawBandit wrote: So would you guys recommend purchasing/converting an Avenger Strike Fighter?
Convert from Dark Angels flyer. I did it!
Automatically Appended Next Post:
Ovion wrote: Sadly, when I've found Sisters unless you're buying in bulk (see - a whole army), it's either much the same price or MORE than buying new from Games Workshop. O-o
Really? I've never paid that much. And I sell the ones I have in the swap shop for 60% of retail. Sisters are a great secondary market.
Mr Morden wrote: Has anyone else had problems with their Sisters having their transports having suffered a stunned result screwing up their next turns shooting?
Of course, although it is much less likely nowadays than it used to be. Most of the time they have to deal with exploded vehicles. I find that the protection and mobility outweighs the snap shots most of the time.
Really - that's interesting - I tend to get it reasonably often as when you roll for a number of penetrating hits they tend to come up! Ah well - I love my Sisters but luck seems to escape me when I use them!
pretre wrote: Yeah, I realize this is house ruley, but we ignore the lesser results if it wrecks or explodes generally. Less bookkeeping.
We sometimes used to do that but on recently on reading the rule that what happens to the vehicle affects the passengers I sort of felt you had I had to ask the opponent to roll all of them.................I don't mind the wrecked or explodes as can act normally with the survivors - ironically the stunned result is actually in my opinion much worse as you can only move......
Ovion wrote: Sadly, when I've found Sisters unless you're buying in bulk (see - a whole army), it's either much the same price or MORE than buying new from Games Workshop. O-o
Really? I've never paid that much. And I sell the ones I have in the swap shop for 60% of retail. Sisters are a great secondary market.
When I was looking on ebay last, you got BSS sort of cheaper, but none of the celestine / repentia / penitent engines / seraphim I saw were cheaper than buying new from GW (especially once you include postage), and bought new I wouldn't have to strip the paint.
It's a great country to be upper-middle-class and healthy. It's a lousy country to be poor, and a terrible country to be poor and sick. I'm a proud American patriot but that doesn't make me blind.
Sorry, off topic, but I had to raise the flag for a moment there.
So the local store is running some new-player (and old) 500pt list matches coming up. Based on what I already own, I was thinking of just using a foot-heavy build. Any recommendations? Just blob sisters, or throw in a mix of fast attack for disruption?
One thing I was unclear of in the codex is the Banner. Is it restricted to only the celestian in a command squad, or just celestians in a std. celestian squad? It only mentions it under the command squad, but in some threads I've read celestians taking them out (without a cannoness).
Being you're limited to this: (I don't know if I needed to post the FoC, but I'm gonna use it at every oppurtunity to justify the effort in making it ) At 500pts, you still need the 2 squads of BSS.
This is a LOT less restrictive than it used to be, being min185pts (Canoness, 2x5 Sisters) dedicated to the requirement than the previous 315.
The other thing to bear in mind, is people can (and quite possibly will), fit 1-2 heavy tanks, or 3-5 light vehicels in 500pts, or even a flyer. Be sure to be prepared for this. (You could potentially fit a Land Raider in to 500pts... and honestly, I'm the sort who might just for giggles.)
For example, 2 Venoms, 2x5 Warriors, 2x Ravagers with Flickerfields and a Haemonculi. Or 2x3 Wracks, 2x Venoms, a Ravager and a Razorwing flyer. Or say, 2x6 Firewarrior, Ethearal, Hammerhead and Sniper Drones. Or 2 Vindicators.
Hilariously, you can also manage a small allied list for giggles.
But I'd possibly say Jacobus with some Rets for your heavy support, the mandatory 2 BSS (possibly with Heavy Bolters, but that's me). Then some Seraphim for a bit of fast pressure (maybe actually with melta pistols to dealwith armour?)
Curious: Why are you guys using the DA ship vs. the IG one? They both look slick when converted - but I was unsure if there is an advantage in one over the other.
(I don't know if I needed to post the FoC, but I'm gonna use it at every oppurtunity to justify the effort in making it )
So double FOC allows you to take, not only two Allied Detachments, but also two Fortifications and two Lords of War? Yet only one Inquisitorial detachment?
My head hurts slightly but the idea of two BS4 Sororitas superheavies operating in tandem pleases me....
SisterSydney wrote: I It's a lousy country to be poor, and a terrible country to be poor and sick.
It's a middling country to be poor and sick in, no one dies from lack of urgent care. People going to the hospital and not paying the bill was the real reason for Obamacare and the medicare expansion, because it was hitting middle class and wealthy people in the pockets as the hospitals tried to recoup their loss from the people who showed up broke and then skipped town on the bill and laughed at the debt collectors. The whole thing was the Heritage Foundation's idea to begin with. And if you think the U.S. is poor, then you haven't seen how people's suffering is greeted with utter indifference by most of the world, which in general does not value human life like the western nations do. Now back to your regularly scheduled wargaming chat.
My Avenger is now assembled! got to get to painting this weekend! All I need now to complete my sororitas collection are Repentia, Arcos and a Repressor.
Also relevant to "Plastic sisters" & Alternatives, have people seen These
Only 1 forum thread about IT, and quite recent too...
If anyone can share more info about them i'm interested... They look really good, even if the price is a bit high...
Looking for the guy's site/ store/ whatevs =D
Although I own an actual avenger and i'd say none really compare, but heyho, it IS expensive... Valkyrie is closest IMO...
Except it isn't.
Being he basically carved it up, then built at least half of it out of plasticard to get that shape.
It's more of a scratchuild than a kitbash.
The strike fighter, while not looking as good as a build like that, is FAR easier to get it reasoonably close.
It also comes with pretty spot on weaponry, covering the complete basic loadout and one of the options:
Avenger Strike Fighter Options are:
Comes with:
Avenger Bolt Cannon, Two Lascannons, Heavy Stubber,
May add one of:
2 different pairs of Missiles, Two Autocannon, Two Multi-Lasers, 6 Bombs, 2 Missile Launchers
Avenger Strike Fighter:
Nephilim Kit has:
Two Heavy Bolters, Two Lascannons, 6 Missiles, Avenger Mega Bolter, Two Hurricane Bolters, Cannon
So you're only really shy the Heavy Stubber, 2 pairs of missiles, bombs, autocannon and multilasers.
As opposed to the Vendetta Kit having:
2 Lascannon, 2 Heavy Bolter, 2 Missile Pods, 2 Missiles
So you'd need the Mega Bolter / Bolt Cannon, Heavy Stubber, 1x2 Missile Variant, Two Autocannons, Two Multi-Lasers, 6 Bombs to cover all the options.
And a TON more work to get it to the size / profile of the Avenger.
SisterSydney wrote: I It's a lousy country to be poor, and a terrible country to be poor and sick.
It's a middling country to be poor and sick in, no one dies from lack of urgent care
Point taken. Poor & sick in Burundi is much worse than poor & sick in the US.
Or in the Imperium, for that matter. Yay making my save against Off Topic!
Also Valkyrie is awesome.
Also I want Vultures as a fast attack option for Sororitas. Most of the Imperial Navy air support in Aeronautica is reserved for the Imperial Guard -- why? Okay, maybe the Navy doesn't like us, but the Ecclesiarchy has its own battle fleet for crying out loud.
Also also, I'm eager for comment on my lasted homebrew thread: Canoness Awesomeness, Palatine Standard-Bearers, Alternative Acts of Faith, Choristers, & Relics. I've written up lots of new wargear for the Canoness, including special relics for each of the six Major Orders Militant, plus wargear granting squads alternative AOF, 6th ed. Palatines, and an alternative to priests, Sisters Chorister who sign War Hymns.
I'm not just not pimpin' my gak here, I really want people to tell me where I've fethed up & what I should rewrite.
Thanks everyone for the feedback (and for the thread - I've read all of it LOL). More fluffy questions...
- For a foot slogging horde, would it make sense use a cannoness w/ command squad, outfit her w/ mantel, one celestian w/ banner? Keeping the "guard" standard sisters squad (w/ priest augments) close for the 12" bubble of +1 attacks and re-rolls? Or simply ditch the idea of the points sink that is cannoness upgrading and just go strait celestia/jacobus (I only own celestia).
Currently I lack any real mech, but have lots of girls. That will likely change soon, but I've got to work with what I've got I fully expect to lose a ton over the next month or so...but it's a learning curve. I've always found that losing with something inherently underpowered is fine, but winning with it is far more rewarding.
Jacobus or Celestine is just flat out better for foot than a canoness.
BlackTalos wrote:
Also relevant to "Plastic sisters" & Alternatives, have people seen These
Only 1 forum thread about IT, and quite recent too...
If anyone can share more info about them i'm interested... They look really good, even if the price is a bit high...
Looking for the guy's site/ store/ whatevs =D
pretre wrote: Jacobus or Celestine is just flat out better for foot than a canoness.
I just noticed that priests also get access to relics (doh! totally missed that...mmmmm...litanies) so if I wanted to roll the banner for the +1, I could still get it w/o the full command squad sink.
Jacobus on paper looks awesome though, just wish I had a model to use him with.
pretre wrote: The banner is not available to priests, iirc.
Also, just find any model with a banner and give him/her a shotgun!
Conversions are fun.
I love conversions That's half the reason I even mess w/ miniatures - to make something unique out of them. I'm unsure how Now, on who can take the banner... I think you are correct. This stupid layout of this ebook is driving me nuts. The list where all relics are described is in one spot, the points list is in another and does have specific caveats on who can take what (cannoness/priest). However, I noticed that the banner is *missing* from this section of the points. It only shows up under the celestian option in a command squad.... so yeah, I guess it is only available for that one unit. Which sucks... really sucks :(
ncshooter426 wrote:I just noticed that priests also get access to relics (doh! totally missed that...mmmmm...litanies) so if I wanted to roll the banner for the +1, I could still get it w/o the full command squad sink.
pretre wrote:The banner is not available to priests, iirc.
Yeah. just checked the codex on my iPhone: The Blessed Standard and Sacred Banner are only available to the Sororitas Command Squad (or, coughcough, to [shameless self-promotion]my homebrewed Palatine[/shameless self-promotion], while Jacobus's Banner of Sanctity is uniquely his.
pretre wrote: Jacobus or Celestine is just flat out better for foot than a canoness.
BlackTalos wrote:
Also relevant to "Plastic sisters" & Alternatives, have people seen These
Only 1 forum thread about IT, and quite recent too...
If anyone can share more info about them i'm interested... They look really good, even if the price is a bit high...
Looking for the guy's site/ store/ whatevs =D
Holy crud. Anyone get one?
Too much for me personally, but i'll be slightly patient and maybe find the actual guy's website one day, if it goes more mainstream...
Although I own an actual avenger and i'd say none really compare, but heyho, it IS expensive... Valkyrie is closest IMO...
Except it isn't.
Being he basically carved it up, then built at least half of it out of plasticard to get that shape.
It's more of a scratchuild than a kitbash.
The strike fighter, while not looking as good as a build like that, is FAR easier to get it reasoonably close.
It also comes with pretty spot on weaponry, covering the complete basic loadout and one of the options:
Avenger Strike Fighter Options are:
Comes with:
Avenger Bolt Cannon, Two Lascannons, Heavy Stubber,
May add one of:
2 different pairs of Missiles, Two Autocannon, Two Multi-Lasers, 6 Bombs, 2 Missile Launchers
Avenger Strike Fighter:
Nephilim Kit has:
Two Heavy Bolters, Two Lascannons, 6 Missiles, Avenger Mega Bolter, Two Hurricane Bolters, Cannon
So you're only really shy the Heavy Stubber, 2 pairs of missiles, bombs, autocannon and multilasers.
As opposed to the Vendetta Kit having:
2 Lascannon, 2 Heavy Bolter, 2 Missile Pods, 2 Missiles
So you'd need the Mega Bolter / Bolt Cannon, Heavy Stubber, 1x2 Missile Variant, Two Autocannons, Two Multi-Lasers, 6 Bombs to cover all the options.
And a TON more work to get it to the size / profile of the Avenger.
It's all about the engines though =P
And the overall plane shape is closer on the Valkyrie, but yeah, you have to source the weapons... although in terms of load-out, the avenger is quite nice as it is... maybe the missile pods, but 4 Weapons per turn only and you've got 3...
BlackTalos wrote: If anyone can share more info about them i'm interested... They look really good, even if the price is a bit high...
Looking for the guy's site/ store/ whatevs =D
I just bought one of each. When they arrive I will give some details on it (and perhaps take some pictures).
Hardest thing so far about sisters? Figuring out a paint scheme The models are so "busy" with fine detail, I'm afraid of them looking muddled if I get the color combos wrong.
Spinning up a few this weekend in different layouts, with one being victorious...the others sentenced to repentance in the chemical baths.
BlackTalos wrote: If anyone can share more info about them i'm interested... They look really good, even if the price is a bit high...
Looking for the guy's site/ store/ whatevs =D
I just bought one of each. When they arrive I will give some details on it (and perhaps take some pictures).
Nice! If there is any form of sig on the base that would be amazing!
Enjoy painting/playing them, they look superb for both...
I'm one of those "weird" sister players who painted his models blue, I guess I'm just partial blue, I like the order schemes but I didn't like the mostly red and the white order, I really like the standard sisters look with the red black and gold but I felt like I couldn't paint the scheme and went with a mostly blue and gold scheme.
I went with black and white, classic nun style. My order is Order of the Penitent Lady and originally I wanted to go heavy on Penitent Engines and Repentia, but after trying them out and having them suck, I just went with a more traditional list.
Here's how they look. (I'll be basing them soon.)
I just fiddled around in the Soulstorm painter until I found a colourscheme that looked good and adapted it for the models. Settled on grey armour and red robes, eventually. Wanted to make my own Order.
Though I will be painting Argent Shroud after my current army is done. They also may or may not all get shades.
And those eBay Sisters are shockingly good, certainly the best non-GW Sisters I've ever seen. The person who made them really captured the army's aesthetic.
BlackTalos wrote: Whirlwind Exorcists! :p
What is Celestine's left hand?
I'll post my gallery when I get pictures 1 day...
I'm actually not a fan of the big organ exorcist.
Celestian has another sword. (no increase in stats, but I thought it would look cool.)
And for the record, I do still pimp my exorcists out SOB style.
At 500 points I would run two immolators with melta, squad with plasma pistol, flamer, and a storm bolter. Take a stock cannoness and a priest. Whatever points are left put them on the cannoness.
Uriah and a priest with litanies would work to if you want some henchmen.
As it's part of the discussion, I'm in the process of converting a Dark Talon up to an Avenger over in my blog over here:
http://www.dakkadakka.com/dakkaforum/posts/list/4140/300224.page#6422727 It's a bit of a beast of a job, I'm using a variety of Storm Raven bits (mostly) left over from my Storm Eagle, and deathstrike missile housings for the engine pods. Still, getting there!
Spoiler:
Couple of WIP shots, rubbishy phone pics, but you get the idea:
BlackTalos wrote: Whirlwind Exorcists! :p
What is Celestine's left hand?
I'll post my gallery when I get pictures 1 day...
I'm actually not a fan of the big organ exorcist.
Celestian has another sword. (no increase in stats, but I thought it would look cool.)
And for the record, I do still pimp my exorcists out SOB style.
Spoiler:
Sorry, I was asking what sword you used? Cannoness sword?
Finished painting up a test sister. I haven't painted anything in quite some time, feel a bit rusty Overall the black/red color schema does work, I was afraid it would be too dark on the field. Crappy phone pic, but you get the idea.
I used to not like the organ exorcists, but enjoy them now.
Great looking armies guys!
Whirlwind exorcists have a place in my heart. Back in 3rd before there was a model, my exorcists were rhinos with razorback plates and metal predator turrets (gun hole covered with a view plate) and one metal whirlwind gun in the hatch part of each. (Probably a bad explanation).
Before that, was a 2nd ed razorback with metal turret and metal typhoon launchers for my exorcist.
With the new Tyranid Dex out I was thinking of making an anti-nid list.
1. My Repentia would actually be worth using. They'd dog pile any MC and rip them to pieces. They'd have a better chance of surviving to get into combat as well.
2. Penitent Engines would be worth taking as well. They'd charge into a swarm and do some damage.
3. Flamer spam would vaporize cheap swarm units.
4. And....wait a second...there's really no point to this. Making an anti-nids list is like picking on the disabled kid.
pretre wrote: I don't think it is quite that simple, but I suppose we'll see.
His entire post was an attempt at making a bad joke.
Honestly, from what I've seen, Nids really aren't all that bad, a bit more varied. Playtests will see.
Remember how people reacted to the Adepta Sororitas release?
People went nuts, selling their army, hating on it - and so far people seem to be doing alright with it from what I've seen.
Even now as people are actually reading the book it's calming down a little.
lol, i'd still say SoB have a hard time to do a good list, and competitive is pretty much out of the question (Pure army, no allies). But i play them cause no one does and you learn a lot by loosing =P
So far all the new codexes are making Armies better, whereas the Adepta Sororitas one was changes but "on the same lvl". The fact they've done the same with Nids codex (although 4 new units? including Flyers?) is not anything to moan about... Just take the Harridan like we take the Avenger. Done!
Looks to me like GW is trying to bring the overall power of codex'es back to Terra. Things were getting out of control so to see things be non "uber-powerful" right out the gate is refreshing. Hopefully as the next dex'es come out they follow the pattern of dialing down the ridiculous. As a long time AS player I definitely enjoy seeing a new codex NOT become the flavor of the month.
Ovion wrote: His entire post was an attempt at making a bad joke.
Honestly, from what I've seen, Nids really aren't all that bad, a bit more varied. Playtests will see.
Remember how people reacted to the Adepta Sororitas release?
People went nuts, selling their army, hating on it - and so far people seem to be doing alright with it from what I've seen.
Even now as people are actually reading the book it's calming down a little.
Maybe I was just blind to it but no, I don't remember seeing that at all. Yes there were complaints that it was once again just a stop over codex with no model support but the overall playability of the codex was slightly improved and praised. The expectation of the codex was much lower as it was plainly said from the outset that this is not a new codex just a copy and paste with a few minor modifcations.
OutlawBandit wrote: Looks to me like GW is trying to bring the overall power of codex'es back to Terra. Things were getting out of control so to see things be non "uber-powerful" right out the gate is refreshing. Hopefully as the next dex'es come out they follow the pattern of dialing down the ridiculous. As a long time AS player I definitely enjoy seeing a new codex NOT become the flavor of the month.
/\ /\ This
I fully agree with and shares my point.
They probably hadn't decided this when Eldar/Tau came out, or just trying to boost those sales. (Eldar & Tau)
OutlawBandit wrote: Looks to me like GW is trying to bring the overall power of codex'es back to Terra. Things were getting out of control so to see things be non "uber-powerful" right out the gate is refreshing. Hopefully as the next dex'es come out they follow the pattern of dialing down the ridiculous. As a long time AS player I definitely enjoy seeing a new codex NOT become the flavor of the month.
/\ /\ This
I fully agree with and shares my point.
They probably hadn't decided this when Eldar/Tau came out, or just trying to boost those sales. (Eldar & Tau)
There will of course be growing pains, especially with the WAAC players but I think this is better overall for the game. I dont think GW wants one army selling disproportionately more than any other so this year will most likely bring more books along the same line as Nids. Yea, Eldar and Tau ended up being super powerful right out the gate (al la GK and IG in 5E) but thats not something GW cant remedy with their newly announced weekly WD editions.
For a sisters army nids are pretty much the same as they've always been. melta/exorcist will deal with the MC and flamers will deal with the horde stuff.
MWHistorian wrote: Bad joke aside, do you think Repentia and Penitent Engines are actually viable against a MC heavy army?
PE's will get destroyed by Monstrous Creatures, as will almost every other walker in the game.
S10 with a reroll on the damage chart will break AV14 most of the time. A PE is AV11 and open topped, so add 2 to the roll.
Walkers simply cannot compete against MCs because it only takes one penetrating hit to blow it up where as you have to inflict 4 to 6 wounds on an MC in order to kill it.
GW should have made PE's monstrous creatures in this latest codex to help compete with the recent surge of MC everywhere. But that would imply that GW actually a. listened and b. cared about what its fan base thinks.
PE will only win if:
a) you have 3 and get them all into the charge
b) the enemy MC strikes at I1 (maybe he has to charge through terrain or you have an Inquisitor with psyk-out grenades).
Most MCs that have to smash won't have enough attacks left kill all 3 PE unless they get really lucky. That or you just have to strike earlier than it!
Shandara wrote: PE will only win if:
a) you have 3 and get them all into the charge
b) the enemy MC strikes at I1 (maybe he has to charge through terrain or you have an Inquisitor with psyk-out grenades).
Most MCs that have to smash won't have enough attacks left kill all 3 PE unless they get really lucky. That or you just have to strike earlier than it!
I definitely agree with you on that. If you have 3, you should have at least 1 survive. With that being said, it has been my experience that the recent surge in monstrous creatures has really nerfed the usefulness of walkers, especially CC based ones.
Yeah walkers have a really hard time of it, which is a shame becauae I love PEs, possibly one of the coolest models in the game, and my other army is BA who have access to loads of dreads, which mostly suck.
I also remember the initial feedback on the AS but as pointed out this may be because we were expecting so little but got quite alot. Especially if you're combining with =I= which I'm starting to do a lot more these days.
yea, the PE's being nerfed really suck. they were awful to begin with, but now are even worse imo. The only way I've found to use them is as heavy flamer platforms. every time I throw them into combat, even with marines, they die before they can swing... or do very little
Ovion wrote: 80pts is not really all that expensive.
3 is only 240pts, with 9HP and 6 Power Fists and 6 Heavy Flamers between them.
Which for me is evidence that they don't actually play test this because every time I use PE's, they get mowed down like Pickett's Charge. (Maybe I just fight Necrons too much.)
Also, +30 pts if you can name this scene from history and how its relevant to the usage of PE's. Because every time I use PE's and Repentia, it feels JUST like this to the point where its comical.
I've been running the Jaco/Priest blob with a couple of inquisitors for a while now, and I'm starting to feel like it's not all that as it's really quite difficult to get into combat (once people know what it can do they stay away from it!). Admitidly I haven't been running in my shooting phase with them to get them to move quicker as I find having the shots is worth it...
How does everyone else feel about the Jaco/priest bomb at the minute? And how can I improve my chances of getting it into combat!
Scout book on an inquisitor would help. The good part is that it can take up a huge chunk of the middle of the board that your opponent now has to stay 12" away from if he doesn't want to get trapped in H2H. That's a pretty big deal.
Would this be viable to use alongside roughly 500-800 more points of Sisters?
Retributor Squad
4 Heavy Bolters
Aegis Defence Line
Quad-gun
Total: 200pts
My idea would be to place the retributors inside the Aegis line (duh), although I'm uncertain whether to fully surround them or use a line or horseshoe shape instead. They will attempt to fire at targets 36"-24" away, to make ideal use of their longer range. The superior will fire the Quad-gun, and together with the rending they have a decent chance of destroying a vehicle with an exposed side.
Brace yourselves, math is coming:
Spoiler:
Say it's AV 11, so 12*(2/3)=8 and 8/6 is a four-third chance of a penetrating hit. Also, the quad gun will hit 8/3 shots, resulting in 4/9 glancing hits and 8/9 penetrating hits. Together, they score an average 8/3 hits of which (on average) over two are penetrating, resulting in a total chance of roughly 50% to destroy a 3 HPAV 11 vehicle, and probably badly maiming it otherwise.
However, it's real strength still lies in the fact that it's a solid firebase able to deal long-range damage (9 wounds against a T3 4+ AS unit) each turn.
Their other advantage is that they're highly survivable (3+ armour and 4+ cover), and even if they're destroyed, another unit can take their place.
Also, I've been toying with the idea of adding a combi-flamer for some extra overwatch damage.
My concerns with this are:
- I hear everyone say 'don't get a static firebase while playing sisters'
- It's somewhat expensive for use in small games
- I haven't seen anyone use it before so it might not be that useful
- Their firepower, points-wise, is not that great (you could buy 17 sisters for the same price)
During the reign of the White Dwarf codex I always used the HB Retributor with a Quadgun and it was actually very common for those of us that didn't like the triple Exorcist. The damage output of that unit was great and was perfectly suited for dealing with light to heavy infantry as well as light vehicles.
However in the new AS codex The retributor squad not only got more expensive but much less effective due to 1 act of faith per game.
While you won't see it as much anymore it certainly is still a viable strat.
Also, does the rending rule apply to the quad-gun too in the turn they use their AoF? I'd say so as the turret is defined as a weapon the model uses, but just asking to be sure.
I run a command squad with 3 HB's on an Aegis with my canoness on the quad. Not quite what you do, but it works for me for AA and holding the back field.
The rending on the quad with a ret squad was pretty cool back in the day though.
Madcat87 wrote: However in the new AS codex The retributor squad not only got more expensive but much less effective due to 1 act of faith per game..
Well, unless you take a Simulacrum. At 10 points it's worth the price, I think.
The bigger nerf to HB Rets is that heavy bolters have doubled in price -- which just means we don't get a discount on them compared to other codexes, but, yeah, it means a 4-HB squad is suddenly 20 points more expensive.
Retributors are slightly more expensive, but so much more reliable now.
So many times I needed them to get their Rend to go off and I would fail that 4+ roll.. and then fail the simulacrum reroll as well.
Stick them with Uriah and a Simulacrum now with a Laud Hailer Exorcist nearby and you can reliably get 3 turns of rending when you actually need them.
On a different topic however, I've been reading that the Repressor has once again been updated in the new release of IA2?
Apparently they restored the firing points on the side to allow for 3 models to shoot per side on top of the two hatch weapons? I unfortunately do not own the book and I would be amazed if anyone did just for the repressor rules, but it would be awesome if someone could confirm it.
pretre wrote: Scout book on an inquisitor would help. The good part is that it can take up a huge chunk of the middle of the board that your opponent now has to stay 12" away from if he doesn't want to get trapped in H2H. That's a pretty big deal.
Yeah I've been using the 'Scout book' it's worth the points just for that, I've rarely used the other special rules (although split fire can be useful). I haven't tried using the book to outflank them, may do that next time I come up against a double helldrake list at my club. Evan with Jacogiving the AS units a 5++ drakes can still pull the squad apart.
I love the double xenos inquisitor, give them both rad and phychotroke (for redundancy) and double hammerhand in the blob, it allows them to hit so much harder. If only the rads stacked to make the h toughness mcs easier to handle.
I think I'll have to start running the blob for atleast the first couple of turns to maximise the board control element, but I do find a unit with such a large footprint unwieldy.
I'm pretty sure that you can't outflank with the book. This question came up when the book came out and I was talking it over with a local TO. Basically he said that you roll for the scout book after you place the unit on the field. Because its already on the field, it negates the option to outflank. Seemed logical to me, so i've been playing it that way.
Would this be viable to use alongside roughly 500-800 more points of Sisters?
Retributor Squad
4 Heavy Bolters
Aegis Defence Line
Quad-gun
Total: 200pts
My idea would be to place the retributors inside the Aegis line (duh), although I'm uncertain whether to fully surround them or use a line or horseshoe shape instead. They will attempt to fire at targets 36"-24" away, to make ideal use of their longer range. The superior will fire the Quad-gun, and together with the rending they have a decent chance of destroying a vehicle with an exposed side.
Brace yourselves, math is coming:
Spoiler:
Say it's AV 11, so 12*(2/3)=8 and 8/6 is a four-third chance of a penetrating hit. Also, the quad gun will hit 8/3 shots, resulting in 4/9 glancing hits and 8/9 penetrating hits. Together, they score an average 8/3 hits of which (on average) over two are penetrating, resulting in a total chance of roughly 50% to destroy a 3 HPAV 11 vehicle, and probably badly maiming it otherwise.
However, it's real strength still lies in the fact that it's a solid firebase able to deal long-range damage (9 wounds against a T3 4+ AS unit) each turn.
Their other advantage is that they're highly survivable (3+ armour and 4+ cover), and even if they're destroyed, another unit can take their place.
Also, I've been toying with the idea of adding a combi-flamer for some extra overwatch damage.
My concerns with this are:
- I hear everyone say 'don't get a static firebase while playing sisters'
- It's somewhat expensive for use in small games
- I haven't seen anyone use it before so it might not be that useful
- Their firepower, points-wise, is not that great (you could buy 17 sisters for the same price)
So, what do you think?
Personally, and with a few games to back it up, I'd say 2 Exorcists & Avenger works really well for 430 Points. Because that fills up the HS org chart, i just don't take retributors, as some have said, with the new AS codex they are not worth the slot compared to the other choices.
I DO like a lot of heavy bolters though, so take a 5 HB Command Squad.
the 5th Bolter is 10 points, so you pay an extra 5 points to get WS4 (not really important, but could be), 2 A (again only if you ever live through CC), but Ld9, so that even if 1-2 sisters with Heavy Bolters are left, you're still on a 9 without paying for VSS.
They also give you the choice of Dialogus & Relics if you want to (In the middle of your Aegis line and within your main firing squad...).
Personally, between that & taking up a HS choice, I'd rather not have rending for 1 turn (or 2 for 10pts). Maybe if you're on the quad gun and playing <1000 points and have a spare HS choice slot, then yeah, why not...
I'm pretty sure that you can't outflank with the book. This question came up when the book came out and I was talking it over with a local TO. Basically he said that you roll for the scout book after you place the unit on the field. Because its already on the field, it negates the option to outflank. Seemed logical to me, so i've been playing it that way.
That's a good point
"* Instead of being made at the start of a friendly turn, the Leadership test to use this special rule is made after deployment, but before the first turn begins"
I guess you could put them in outflank reserve and then if you fail the check come in normal reserve, but that's sketchy.
pretre wrote: Instead of 4 HB, think 5-6 HB, 1 with Precision. And if your opponent uses SHA, you can fire the quad on top from inside as well.
5-6? from the bastion? Precision, how? SHA?
sorry, not familiar with all terms.
Depending on angle, you can get 1-2 of the emplaced Heavy Bolters to work for you (since they are one per side). That combined with the 4 you have, gives you 5-6. If your superior uses one of the emplaced ones, she gets precision shots, which is pretty nice. Nowadays, with Stronghold Assault, you could have 5-6 HB and give the superior control of the emplaced quad gun on the roof. That's just a crazy amount of pain. Put Uriah in there for a 12" fearless bubble and extra faith check.
That does sound pretty amazing, and a good combo for Retributors. Would not work as well with the Command Squad setup...
Also, never played a bastion, but is there not an issue with firing points? (max 4, even if you put the 2 windowed wall side by side) Or are they standing on the roof? (if so, who fires emplaced HBs?)
If you ally, i've heard Coteaz is amazing to add to that bublle =P
BlackTalos wrote: That does sound pretty amazing, and a good combo for Retributors. Would not work as well with the Command Squad setup...
Also, never played a bastion, but is there not an issue with firing points? (max 4, even if you put the 2 windowed wall side by side) Or are they standing on the roof? (if so, who fires emplaced HBs?)
If you ally, i've heard Coteaz is amazing to add to that bublle =P
They are inside. You get 2 shots out each window. Each side generally has 2 windows on it and (depending on assembly), 1-2 more on the bottom part of the model. All you really need is two windows though since you have 4 HB firing out Fire Points, 1-2 firing emplaced and a quad gun firing from the roof.
I usually put a sister squad on the roof to fire the quad/icarus, but that isn't needed anymore with SHA.
Has anyone run up against Escalation yet? I love superheavies and am sad we don't have any (so, gonna homebrew some), but given all our S8 AP1 I suspect we're in pretty good shape vs. giant honking tanks. Hello, scouting Dominions versus rear armor!
Don't know about giant monsters, though.
And I would think people's past experiences with Apocalypse would both apply and make up for the lack of actual Escalation play so far given how new the book is.
Still sore about not being able to put in a Baneblade... I will get one and ask my enemy every game if i can field it if we do escalation though =P
Baneblades for me too. Giant walkers with improbable ground pressure operated by the crypto-heretics of the Cult Mechanicus? Bah! I want a Stormlord chassis with the troop bay converted into a temple complete with minaret!