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Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 14:30:06


Post by: aka_mythos


GoatboyBeta wrote:Its a shame about the explorer sprue layout, as it probably means they will not be released outside of the big box.

I think the most we can hope for is a standalone "Kill Team" release.


streetsamurai wrote:looks better and better. The envloppe thing is midly intriguing, but I expect it to only be the ''fluff ending''. Shame about the coloured plastic though
I'm betting this is gonna turn out to be where the "Abaddon is in the set" comes from...


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 14:38:13


Post by: dracpanzer


 Barzam wrote:
Did we ever get full confirmation of exactly what that robot is? Is it supposed to be an actual AI equipped robot, or is it supposed to be a servitor?


My guess is sentient robot coming along for the fun.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 15:24:34


Post by: Zethnar


You're a day late.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 16:29:29


Post by: Kanluwen


The more I look at the Explorers, the more I think that this is meant to be a 'sneak peek' of some updated units/profiles down the line.

A few other people commented on the Ratlings and how they don't both have rifles out...I think they're onto something! Like we saw with Ogryn getting fleshed into two distinctive units, I could see us getting Ratling Saboteurs and Ratling Snipers.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 16:35:40


Post by: Chopstick


The other guy is the spotter, and if something get close he'll grappling hook both out of harm way.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 16:45:27


Post by: Kanluwen


Chopstick wrote:
The other guy is the spotter, and if something get close he'll grappling hook both out of harm way.

Which still would be a big change as Ratlings don't currently have Grappling Hooks or 'spotter' rules! They're like Marine Scouts: everyone has a rifle.

That said, the one with the eyepatch actually has a detonator.

Also how great is this piece of art?
Spoiler:


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 16:49:40


Post by: Mad Doc Grotsnik


 Zethnar wrote:
Ancient Otter wrote:
Why did GW kill the original Warhammer Quest out of curiosity?


You mean the original 1994 Warhammer Quest? They didn't kill it. Time passed and they slowly stopped supporting it as it no longer made as many sales. While it was active they released a decent amount of content for it, treasure packs, new characters, new adventures via White Dwarf and I think there was even a couple of campaign expansions.

If you mean the new Silver Tower / Hammerhal stuff then I don't know if its too early to say if they've killed it or not. There's definitely potential for them to release further boxed games in the series (you could even argue that Blackstone Fortress is a continuation of the series).


They also lost the masters or what have you for the floor tiles during the move from Chewton Treetops to Lenton.

Or so one WD article claimed!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 16:55:34


Post by: Vorian


 Kanluwen wrote:
Chopstick wrote:
The other guy is the spotter, and if something get close he'll grappling hook both out of harm way.

Which still would be a big change as Ratlings don't currently have Grappling Hooks or 'spotter' rules! They're like Marine Scouts: everyone has a rifle.

That said, the one with the eyepatch actually has a detonator.

Also how great is this piece of art?
Spoiler:


Ugh, now there's a proper Ranger pose!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 16:56:27


Post by: Elbows


That piece of art gives me a Lord of the Rings vibe (Vaulin's tomb or whatever)


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 17:29:47


Post by: Mr Morden


Its a really lovely image


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 17:44:46


Post by: Ratius


Those Beastmen look like really tall models, or is it just the camera angle?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 17:56:59


Post by: MeanGreenStompa


Ambull spotted over on the Necromunda 17 FB group.



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 18:06:23


Post by: Not Online!!!


 Ratius wrote:
Those Beastmen look like really tall models, or is it just the camera angle?

Atleast equal in hight to the lord.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 18:13:41


Post by: Flinty


The expansion of the original Space Crusade was nice. Additional heavy weapons, the original Tarantula heavy weapons kits and 2 new dreadnought bosses. For Blackstone, some new support characters and a couple of uberbosses would fit the bill nicely.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 18:13:42


Post by: Aeneades


 MeanGreenStompa wrote:
Ambull spotted over on the Necromunda 17 FB group.



That's the image on the back of the Encounters card deck, I believe.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 18:30:13


Post by: Souleater


I doubt it would happen but I would love to see an expansion flip over the roles.

E.g. the Imperium wins and we get a host of IoM types as the NPCs with a team of mainly Necron, or Aeldari or Daemons trying to retake the BSF.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 18:31:28


Post by: Flinty


Ooooh. Nice twist


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 18:31:33


Post by: zamerion


 MeanGreenStompa wrote:
Ambull spotted over on the Necromunda 17 FB group.





Where does the photo come from?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 18:32:40


Post by: Flinty


Go to the GW in boxing page and it's one of the card reverse side artworks.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 18:34:09


Post by: zamerion


True. thanks


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 18:53:16


Post by: Bird of prey


Now that the unboxings have begun, are there any pictures of the Chaos datasheets yet?

those models look like they could fill a battalion for cheap if given the right keywords


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 19:06:42


Post by: Marleymoo


 Ratius wrote:
Those Beastmen look like really tall models, or is it just the camera angle?


They do look tall. But Tzaangor are tall and I guess they had to match the height of them for continuity.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 19:57:26


Post by: Ancient Otter


 zedmeister wrote:
Ancient Otter wrote:
Why did GW kill the original Warhammer Quest out of curiosity?


From my guess, it was slowly phased out probably due to low sales figures and an internal change. It slowly disappeared around 1997 to 1999 which is around the time where GW started to reduce focus on producing these boxed games and shunt existing ones to Fanatic. WHQ did survive during the early days of Fanatic with Deathblow Magazine and the Pits and Traps expansion. There was a Skaven and Chaos Dwarf expansion rumoured. The Skaven one ended up in White Dwarf. The Chaos Dwarf one ended up as a single board section bundle in White Dwarf 200 and 2 limited release Chaos Dwarf axemen.


Thanks, I was trying to remember why a game so well regarded just seemed to disappear.

The dream would be if GW could do print-on-demand tiles and cards for new adventures as well.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 20:56:22


Post by: Mad Doc Grotsnik


So, in terms of expansions. Here’s a wee trip down memory lane for Us Sad Old Gits, and a clear example thingy for those newer to the hobby.

The original Warhammer Quest came with four characters. Barbarian, Dwarf, Elf and Wizard. To my mind, the quintessential quartet of any dungeon crawl.

But over time, GW saw fit to release additional characters. Their sets looked something like this.



Model. Rules. Necessary tokens. These were relatively inexpensive, and proved an interesting way to expand the game’s longevity and variety.

Interesting note for fact fans? It was these very sets that first introduced Warrior Priests and Witch Hunters to Fantasy!

Various and sundry were released commercially. From incomplete memory? Chaos Warrior, Elven Prince, Trollslayer, Pit Fighter, Warrior Priest, and Witch Hunter (that’s all the ones I can recall anyway).

Then came slightly more involved expansion. Lair of the Orc Lord and Catacombs of Terror.

These came with additional, Quest specific board pieces, and doors to join them on, alongside then unique models. Here’s what you got in Catacombs of Terror.



These were readily available, and all helped add extra play time to the core set. Sadly, only the two were released (I think? May have been a third? I confuse them with stuff like Grudge of Drong).

And that’s more or less what we now expect from Dungeon Crawlers looking to remain in the market and keep us spending.

However, with the AoS Quest Games, GW took a different approach. Rather than Character Packs, they basically made available rules for the majority of plastic clampack characters, with none being specific to Quest.

They’ve also provided expansion rules in WD, and a couple of card sets for Monsters and Heroes (there’s also an App, but that’s a big new tangled for this old goat).

For BSF, I want the older style. Proper Quest expansions. New enemies. Perhaps even expansion sets centred around new Adventurers. Imagine the stuff coming, but an Eldar Corsair Prince, or Freebooter Kaptin. Use the opportunity to show lesser seen, or plain unseen, sections of the other races. For Necrons? A Lackey of Trazyn, with Specialist Constructs in tow.

Or hell, really push the boat out, and provide rules for the sets I described as both protagonists and antagonists. Give us the best of both worlds.

And if we see a return to the ‘classic’ character packs - stick to the same ethos of them being unique to the game. The scum and villainy of the 41st Millenium, rather than actual movers and shakers.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 21:20:09


Post by: Albino Squirrel


Elf Ranger Mage was what you're probably thinking of when you say elf prince. There was also an elf wardancer and imperial noble. And at the very end a Bretonnian knight. Which was probably even more unbalanced than the pit fighter.

Only the two major expansions though, plus some additional adventures that appeared in white dwarf. The big thing, though, was the monster tables. So as you level up there's tables to roll on for what monsters to fight, which included pretty much everything in the miniatures range. The only reason I got into Warhammer Fantasy was because I already had a good start to an undead and a chaos warrior army from buying stuff for Warhammer Quest.

Some of my own recent Warhammer Quest adventures: http://adventuresinminiaturegaming.blogspot.com/p/warhammer-quest-adventures.html


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 21:52:20


Post by: zedmeister


You forgot the Wardancer, Bretonnian Knight and the Citadel Journal/Deathblow Halfling Thief, Kislev Shaman and Ogre.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 22:03:32


Post by: drazz


Oh my goodness, you all have me wanting to play WHQ.

I am so hoping this becomes very much what that game had developed.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 22:32:12


Post by: GoatboyBeta


Its hard not to get carried away with wishlisting. But if GW took the template of an easy to build sprue(or two) plus cards and tokens they use for the Underworlds warbands and applied it to WHQ 40k expansions I would be a very happy bunny. Themed groups of new explorers or adversaries, maybe even a mix of both?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 22:36:56


Post by: His Master's Voice


Next thing we know, GW will bring back Citadel Journal.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 22:43:38


Post by: Kanluwen


GoatboyBeta wrote:
Its hard not to get carried away with wishlisting. But if GW took the template of an easy to build sprue(or two) plus cards and tokens they use for the Underworlds warbands and applied it to WHQ 40k expansions I would be a very happy bunny. Themed groups of new explorers or adversaries, maybe even a mix of both?

I'm thinking at the least we'll see "Explorers" of some sort. I don't think it coincidence that they have "Inspired" statuses on the back of their cards!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 22:48:31


Post by: Mad Doc Grotsnik


In terms of expansion contents, I’m keen for them to have all new content.

Recycling is fine and dandy for Kill Team, as it’s a small scale alternative to mainstream 40k.

But as I mentioned before, the charm of Quest is that it’s not the big movers and shakers of the Galaxy. It’s the scum and villainy. The local heroes and small scale raconteurs trying their luck. The desperate and the greedy.

Use it to show us different aspects of existing factions - just don’t get lazy with Generic Warlock A, Inexplicable Apothecary B crawling around with But He’s A Chaos Marine C.

Cult Leaders? Yes. Random Tech-Priest? Yes. Vassal of Trazyn The Infinite, especially trained and equipped? Yes.

But not the big guns. They’ve legitimately got more important things to be cracking on with that fart arsing around in an ancient death trap.

By all means, have more commonly seen troops and unit stuff in the Bestiaries. We can pick up boxes of them as and when and if needed. But give us new heroes and villain models. Consider a Freebooter Nob. Possibly some specific Freebooter Boyz (or conversion parts. Hats and things).

Sure, they should be usable in 40k somehow, perhaps down the line they’ll be folded into the mainstream ala Warrior Priests (and didn’t they just on that one!). But let Quest Be it’s own thing.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/06 23:34:53


Post by: H.B.M.C.


Warhammer Quest remains one of my fav GW games (probably right after Necromunda). Endlessly playable, and super-unfair to the point where the rules had to have been intentionally designed to feth with the players.

It's a game where walking back to town elicited as much fear for each "Event" dice roll as did causing a random event during a dungeon.

A long, long time ago I managed to pick up Quest, both expansions and every single character pack (bar the Bretonian Knight) off eBay. I remember thinking they were costly back then, but the prices these things go for today are astronomical (I think the only things more expensive are the Deathwing and Genestealer expansions to 1st Ed Space Hulk).

If this new 40K Quest can capture even half of what made original Quest so great, then GW will be off to a fantastic start here.



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 01:19:49


Post by: streetsamurai


 H.B.M.C. wrote:
Warhammer Quest remains one of my fav GW games (probably right after Necromunda). Endlessly playable, and super-unfair to the point where the rules had to have been intentionally designed to feth with the players.

It's a game where walking back to town elicited as much fear for each "Event" dice roll as did causing a random event during a dungeon.

A long, long time ago I managed to pick up Quest, both expansions and every single character pack (bar the Bretonian Knight) off eBay. I remember thinking they were costly back then, but the prices these things go for today are astronomical (I think the only things more expensive are the Deathwing and Genestealer expansions to 1st Ed Space Hulk).

If this new 40K Quest can capture even half of what made original Quest so great, then GW will be off to a fantastic start here.



Agreed

A new version of necro and a 40k quest (which look insane by the info we have) in barely more than a year. No wonder GW is making such a killing profit wise. God Kirby was without a doubt the biggest corporate idiot ever. Guy was sitting on a gold mine and was too much of a fool to realise it.

Can't wait for the new expansions. Only hope that they don't take the approach they took with the new WHQ (recycled, non-sensical garbage, with overpriced DLC content), and release some real expansions


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 01:47:32


Post by: H.B.M.C.


And let's hope they don't take the N17 approach, with book after book of rules, 1/3rd of which the next book outright replaces or overrides, followed by a compendium at the end that renders every book before it (and the money spent on them) wasted.

Also maybe don't charge over 200% the cost for some character expansions like KT does with its commander boxes.

I liked some of the New Quest expansions. The character cards that let you use basically any existing plastic clam pack character was a nice touch (actually encouraged me to buy a few more AoS minis), and the adversary pack, whilst focused almost exclusively on Nurgle/Khorne, was a good idea.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 02:15:57


Post by: Azazelx


edited by moderator


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 02:30:22


Post by: Carlovonsexron


Im hoping what it'll evolve into eventually is using the precipice setting as a jumping off points for different adventures, the blackstone fortress (and its set of adventures) just being one potential setting.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 02:44:21


Post by: streetsamurai


 H.B.M.C. wrote:
And let's hope they don't take the N17 approach, with book after book of rules, 1/3rd of which the next book outright replaces or overrides, followed by a compendium at the end that renders every book before it (and the money spent on them) wasted.

Also maybe don't charge over 200% the cost for some character expansions like KT does with its commander boxes.

I liked some of the New Quest expansions. The character cards that let you use basically any existing plastic clam pack character was a nice touch (actually encouraged me to buy a few more AoS minis), and the adversary pack, whilst focused almost exclusively on Nurgle/Khorne, was a good idea.


I think that putting up cards for using some existing kits as ennemies is a great idea (in fact, I would kill for a full bestiary like OWHQ had). I sure don't hope that they put up PC rules for pretty much every clam pack minis that exist currently. This is a sure way of having shallow differences between characters, and a rag tag collection of adventurers that completely kill the fluff.

Current PC are full of characters presently (no pun intended), would be a shame to see them mixed with some generic space marine heroes or necron lords


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 03:07:37


Post by: Carlovonsexron


I do hope the the Kill Team Rogue trader crew gets ported over. That's an easy expansion.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 03:49:34


Post by: Azazelx


 Souleater wrote:
I doubt it would happen but I would love to see an expansion flip over the roles.

E.g. the Imperium wins and we get a host of IoM types as the NPCs with a team of mainly Necron, or Aeldari or Daemons trying to retake the BSF.


That's a great idea - or if they weren't confident in that as a physical boxed set, they could simply publish rules for it in WD as they have with other game "expansions" in the past...


Automatically Appended Next Post:
 H.B.M.C. wrote:

Also maybe don't charge over 200% the cost for some character expansions like KT does with its commander boxes. .


Their KT angle on characters fills me with abject fear. I'd much, much prefer what they did with Silver Tower.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 04:41:04


Post by: MajorWesJanson


 Azazelx wrote:
 Souleater wrote:
I doubt it would happen but I would love to see an expansion flip over the roles.

E.g. the Imperium wins and we get a host of IoM types as the NPCs with a team of mainly Necron, or Aeldari or Daemons trying to retake the BSF.


That's a great idea - or if they weren't confident in that as a physical boxed set, they could simply publish rules for it in WD as they have with other game "expansions" in the past...


Automatically Appended Next Post:
 H.B.M.C. wrote:

Also maybe don't charge over 200% the cost for some character expansions like KT does with its commander boxes. .


Their KT angle on characters fills me with abject fear. I'd much, much prefer what they did with Silver Tower.


I'd be OK with the Kill Team approach IF they were new models, and not the same ones over again that we have 8 of from start collecting sets (a new Chaos Start Collecting is why I think the CSM lord is separate from the rest of the BF models)


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 04:47:38


Post by: Azazelx


The KT price point is pretty ridiculous, though - and it seems to be based on not really wanting to "discount" models from their silly "individual character model" prices, while at the same time have a set, flat price for the KT heroes (unlike, say, the actual KTs). So there are ridiculous outliers like the Commissar.

WHQ cards, as with Silver Tower is clearly the best option, and hopefully the one tat they choose to go with, rather than reboxing the same sets of heroes yet again!

I'm all for new models, but I'd much rather get them in a proper expansion or campaign set. Something like Rogue Trader to KT as opposed to individually (over)priced and packaged.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 04:54:11


Post by: MajorWesJanson


 Azazelx wrote:
The KT price point is pretty ridiculous, though - and it seems to be based on not really wanting to "discount" models from their silly "individual character model" prices, while at the same time have a set, flat price for the KT heroes (unlike, say, the actual KTs). So there are ridiculous outliers like the Commissar.

WHQ cards, as with Silver Tower is clearly the best option, and hopefully the one tat they choose to go with, rather than reboxing the same sets of heroes yet again!

I'm all for new models, but I'd much rather get them in a proper expansion or campaign set. Something like Rogue Trader to KT as opposed to individually (over)priced and packaged.


Either way, I hope they use the opportunity from Kill Team and WHQ to add new character types and convert some models to plastic that need it- Ratlings and Urghuls are nice to see, as is a preview of generic CSM, so keep that up. Add cool things like a Ork Freebooter kaptin, sslyth mercs, dark eldar corsairs, ambulls, eldar pathfinders, harlequin mimes, things that would be cool to fill out some current books.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 08:51:35


Post by: AndrewGPaul


I never bothered with the original Warhammer Quest - I didn't have the time for such an involved game, and as a teenager I didn't have the money, either. It just seemed at the time like a re-hash of Advanced Heroquest with fiddlier rules and worse models.

The successor, to me, of AHQ was Descent 1st edition, and the reason I like Silver Tower is that it's not as involved as AHQ, WQ or Descent were - all those games took ages to play - individual sessions were long, and you had to play a lot of sessions to finish a campaign. With Silver Tower, each session is pretty quick by comparison and you don't need to play so many. I've played a coulpe of games of Star Saga and liked the game, but the production is awful - thin card and tiny board sections make the whole thing look cheap and nasty; I want BF to be like that but better put together.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 08:57:42


Post by: OrlandotheTechnicoloured


I hope older fans of WHQ are patient enough to allow them to expand this organically rather than demanding the 'full' WHQ experience that took them years to get to last time right away



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 09:22:31


Post by: Abaddon303


Have we seen the 40k datasheets yet? Are they in the box or are they coming later?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 09:24:08


Post by: AndrewGPaul


As stated in the unboxing article on Warrhammer Community, they're in the box. No details revealed yet.


Automatically Appended Next Post:
Also, one titbit about the Ratlings; Ornsworld is a major Ratling homeworld and recruiting world. It was raided by Abaddon before the Gothic War to capture the Eye of Night, an ancient artefact he used to take control of the Gothic Sector's Blackstone Fortresses.

not sure if it's relevant to the background of these two characters, but it interested me nonetheless.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 09:39:06


Post by: endtransmission


 OrlandotheTechnicoloured wrote:
I hope older fans of WHQ are patient enough to allow them to expand this organically rather than demanding the 'full' WHQ experience that took them years to get to last time right away



I think what a lot of people would like is actually what came with the base WQ box... namely the Roleplay book with all of the monster stat tables for each level. We have what looks like the Adventure book, to give us additional adventuring options for the existing quest rooms and they have talked about some between-game bits... so who knows. We can only dream


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 09:52:21


Post by: Dread Master


Original expansion content with new models,tiles and cards is what I think many, myself included, want to see. Hammerhall was a big disappointment in that regard, not that it didn’t bring some useful stuff into play. Just wasn’t what I had been hoping for. But hopefully it won’t be too long before we hear about any upcoming expansions for BSF. That will give a really good idea of what the future will look like. The fact that the chars are named and have backstory as opposed to the generic class archetypes of Silver tower leaves me hopeful about what any future content will bring.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 12:15:15


Post by: Mad Doc Grotsnik


 OrlandotheTechnicoloured wrote:
I hope older fans of WHQ are patient enough to allow them to expand this organically rather than demanding the 'full' WHQ experience that took them years to get to last time right away



To a degree

I'm not demanding weekly or even monthly releases. I'm happy to have some expansion content in WD (I've got a sub, no skin off my nose). But I want to see something quarterly Either couple of character packs, or a scenario type pack.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 12:35:58


Post by: tneva82


 Mad Doc Grotsnik wrote:
In terms of expansion contents, I’m keen for them to have all new content.

Recycling is fine and dandy for Kill Team, as it’s a small scale alternative to mainstream 40k.

But as I mentioned before, the charm of Quest is that it’s not the big movers and shakers of the Galaxy. It’s the scum and villainy. The local heroes and small scale raconteurs trying their luck. The desperate and the greedy.


BTW here's question. Not been paying much attention to the whole thing as board games never been my thing so I'm not the target market so I don't know how GW has explained it but unless they are new things aren't the blackstone fortresses the uber weapons Abbaddon was so eager to get in Gothic war? Which are power of awesome power? Sounds like target that the big movers and shakers WOULD be going for. One of those in wrong hands could end up in huge devastating loss to Imperium. Would make sense scums and villains would not be fighting for control but the big guys.

Dunno. Feels weird if bunch of low-balls are fighting over super weapon made during war in heavens by Old Ones and Necrontyrr.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 12:40:18


Post by: Kanluwen


It's sounding like this is the 'first sighting' of said Blackstone Fortress. Or that it's being investigated like a myth or legend.

The galaxy is a vast and lonely place. For every sector abuzz with life, there are countless more that are dead zones. Even as wars reach into every corner of the galaxy, great swathes still lie silent, untouched and empty.


It was in one such silent sector in the galactic west that a new Blackstone Fortress appeared. In the furthest reaches of the Segmentum Pacificus, it sits amid a graveyard of starships that stretches more than a million miles across.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 12:49:32


Post by: Mad Doc Grotsnik


tneva82 wrote:
 Mad Doc Grotsnik wrote:
In terms of expansion contents, I’m keen for them to have all new content.

Recycling is fine and dandy for Kill Team, as it’s a small scale alternative to mainstream 40k.

But as I mentioned before, the charm of Quest is that it’s not the big movers and shakers of the Galaxy. It’s the scum and villainy. The local heroes and small scale raconteurs trying their luck. The desperate and the greedy.


BTW here's question. Not been paying much attention to the whole thing as board games never been my thing so I'm not the target market so I don't know how GW has explained it but unless they are new things aren't the blackstone fortresses the uber weapons Abbaddon was so eager to get in Gothic war? Which are power of awesome power? Sounds like target that the big movers and shakers WOULD be going for. One of those in wrong hands could end up in huge devastating loss to Imperium. Would make sense scums and villains would not be fighting for control but the big guys.

Dunno. Feels weird if bunch of low-balls are fighting over super weapon made during war in heavens by Old Ones and Necrontyrr.


Well, the original info we had a couple of month's back was the Rogue Trader was looking into rumours of a new one appearing.

We also don't really know if Abaddon has the Eye of Night still. Mind you, I'm not up on the new novels, so quite possible I'm wrong. But for all I know, it was in place when he stacked his one into Cadia.

The capture of a Blackstone Fortress sounds like a pretty labour intensive affair. And at the moment, that may not be something Abaddon himself can truly commit to (after all, he's the lynchpin of Chaos. Take him out, and they'll lose a lot of their cohesion, possible go a bit Orky with sorting out the new pecking order).

So for the opening stages, in trying to secure at least a foothold, it makes sense Abaddon isn't aboard. It's also a fairly useful way to rid oneself of troublesome 'allies'. Send them of to more or less certain death, whilst also gaining better intel on what's what.

I daresay there'll be a proper, proper scrap for it in the future, once one side or another has wrested control. But right now, I think Abaddon has too much to lose - not only would he be in an identifiable location, but he'd risk losing the Blackstone if not his life - the Imperium would almost certainly strike at it if they thought Abaddon was about to take control.

Catspaws. That's what I think we're seeing at the moment



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 13:07:12


Post by: AndrewGPaul


The original Blackstone Fortresses were simply handy places to build space stations on; the Mechanicus managed to tap into them enough to power their own installations, but other than that they were "dead".

Now the Imperium knows what they can really do, so they'll be more pro-active in securing them - but this Rogue Trader wants to make sure he gets first pick of the juicy stuff before handing it over to the Imperium. Perhaps this one is in the same state as the six in the Gothic sector were, or perhaps it's "snoozing" - not fully powered up like the ones Abaddon took over, but not as dormant as they were when under the control of the Imperial Navy. Perhaps the awakening and subsequent destruction of the "Gothic six", or the Cicatrix Maledictum has awoken other Blackstone Fortresses lurking across the galaxy.

A million miles, by the way, is about 15% more than the diameter of the sun.


Automatically Appended Next Post:
Also, if Abaddon wants a Blackstone Fortress, it might be easier to go and get back the one he gave to Huron.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 13:09:28


Post by: tneva82


 Mad Doc Grotsnik wrote:
So for the opening stages, in trying to secure at least a foothold, it makes sense Abaddon isn't aboard. It's also a fairly useful way to rid oneself of troublesome 'allies'. Send them of to more or less certain death, whilst also gaining better intel on what's what.

I daresay there'll be a proper, proper scrap for it in the future, once one side or another has wrested control. But right now, I think Abaddon has too much to lose - not only would he be in an identifiable location, but he'd risk losing the Blackstone if not his life - the Imperium would almost certainly strike at it if they thought Abaddon was about to take control.

Catspaws. That's what I think we're seeing at the moment



You don't have to send in Abbaddon to have something better than scums and villains though. Big host of chaos marines. And for Imperium entire regiments of Imperial guard. Space marine chapters. Battlefleet. That's the stuff I would have expected to be fighting over blackstone fortresses which are weapons of amazing scale and bloody strong even when not fully activated!

That's the thing that bugs me about the premise of this. Feels like scale is way too big for ragtag explorers.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 13:14:19


Post by: Geifer


Abaddon303 wrote:
Have we seen the 40k datasheets yet? Are they in the box or are they coming later?


They are in the box inside their own booklet. Warhammer Community will do an article on it this week. We'll see how much information that provides.

I think War of Sigmar said they'd put up a review when pre-orders go up, but don't quote me on that. But if it's like any other GW release lately, we'll get decent information in a couple of days at the latest.


Automatically Appended Next Post:
tneva82 wrote:
 Mad Doc Grotsnik wrote:
So for the opening stages, in trying to secure at least a foothold, it makes sense Abaddon isn't aboard. It's also a fairly useful way to rid oneself of troublesome 'allies'. Send them of to more or less certain death, whilst also gaining better intel on what's what.

I daresay there'll be a proper, proper scrap for it in the future, once one side or another has wrested control. But right now, I think Abaddon has too much to lose - not only would he be in an identifiable location, but he'd risk losing the Blackstone if not his life - the Imperium would almost certainly strike at it if they thought Abaddon was about to take control.

Catspaws. That's what I think we're seeing at the moment



You don't have to send in Abbaddon to have something better than scums and villains though. Big host of chaos marines. And for Imperium entire regiments of Imperial guard. Space marine chapters. Battlefleet. That's the stuff I would have expected to be fighting over blackstone fortresses which are weapons of amazing scale and bloody strong even when not fully activated!

That's the thing that bugs me about the premise of this. Feels like scale is way too big for ragtag explorers.


It's newly discovered outside of Imperial space. I'm sure in time the Blackstone Fortress will attract attention from major players, but in the opening stages it's a dirty little secret kept between individuals who want to get rich off of that discovery.

Seems fine to me.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 13:29:55


Post by: ceorron


Blackstone Fortress just came up on the Warhammer Wakefield facebook page.

Haven't seen anyone else post this.
Spoiler:














https://www.facebook.com/WarhammerWakefield/


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 13:37:47


Post by: Chairman Aeon


tneva82 wrote:
That's the thing that bugs me about the premise of this. Feels like scale is way too big for ragtag explorers.


Three tiny ships to capture a new continent didn’t seem right for Spain either...

This game is about a Rogue Trader investigating a rumour with likeminded individuals. He is the only one here and now to have found it. He reasons for looking and finding it don’t seem entirely honourable. Yes, he intends to turn it over to the Imperium, but only after taking a few choice thinks for himself. It quite literally is a dungeon crawl consisting of human, evlven and halfling murderhobos.

Chaos and the Imperium can’t send troops to something they are unaware of.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 13:44:16


Post by: lord_blackfang


 ceorron wrote:
Blackstone Fortress just came up on the Warhammer Wakefield facebook page.

Haven't seen anyone else post this.
Spoiler:













O
https://www.facebook.com/WarhammerWakefield/


Pictures reposted from the Warhammer Community site. As the watermark says.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 14:01:39


Post by: Danny76


Yeah they are about 3 pages back now I think, stuff gets lost if the first post doesn’t get updated sometimes.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 14:21:51


Post by: Yodhrin


tneva82 wrote:
 Mad Doc Grotsnik wrote:
So for the opening stages, in trying to secure at least a foothold, it makes sense Abaddon isn't aboard. It's also a fairly useful way to rid oneself of troublesome 'allies'. Send them of to more or less certain death, whilst also gaining better intel on what's what.

I daresay there'll be a proper, proper scrap for it in the future, once one side or another has wrested control. But right now, I think Abaddon has too much to lose - not only would he be in an identifiable location, but he'd risk losing the Blackstone if not his life - the Imperium would almost certainly strike at it if they thought Abaddon was about to take control.

Catspaws. That's what I think we're seeing at the moment



You don't have to send in Abbaddon to have something better than scums and villains though. Big host of chaos marines. And for Imperium entire regiments of Imperial guard. Space marine chapters. Battlefleet. That's the stuff I would have expected to be fighting over blackstone fortresses which are weapons of amazing scale and bloody strong even when not fully activated!

That's the thing that bugs me about the premise of this. Feels like scale is way too big for ragtag explorers.


You're assuming any of these ragtag explorers have actually informed the Imperium/Chaos/whoever of their discovery, rather than delving in for their own benefit. And that even after they inform the Imperium, they would sit and wait months for the "big host" type forces to muster and travel there, rather than delving in for their own benefit. And that whatever method they chose to inform the Imperium succeeded, rather than being lost in the warp/misinterpreted by an astropath/executed by a rabid Mondominant Inquisitor for telling them something they didn't want to hear. And that even if informed, some Administratum adept didn't accidentally shuffle the file into the wrong drawer.

You can have ragtag explorers dealing with something as monumental as a Blackstone for the same reason Genestealer Cults can control whole planets, most worlds don't even get a visit from the wider Imperium once in a generation, and whole subsectors can slide into the abyss before the Munitorum has even been told they need to muster the Guard to save them; the galaxy is huge, communication and travel are mostly slow, and all the major players are riven by either bureaucracy, competing ideologies, rampant self-interest, or all of the above.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 14:47:12


Post by: rayphoton


Also isn't one of the constant tenets of 40k...."Everyone is currently engaged is something awful all the time"

The Might of the Imperium is stretched to the breaking point is repeated ad naseum in the books. So maybe The Imperium just CAN'T send an army there..and neither can chaos as they fight to hold their new ground.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 14:51:01


Post by: Ghaz


A better pic of the Navigator from GW's Instagram account:

Spoiler:


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 15:14:15


Post by: Chopstick


 Kanluwen wrote:
Chopstick wrote:
The other guy is the spotter, and if something get close he'll grappling hook both out of harm way.

Which still would be a big change as Ratlings don't currently have Grappling Hooks or 'spotter' rules! They're like Marine Scouts: everyone has a rifle.

That said, the one with the eyepatch actually has a detonator.



Nope, scanner, he's indeed the spotter.

Choosing your Explorer

https://www.warhammer-community.com/2018/11/07/7th-nov-blackstone-fortress-choosing-your-explorergw-homepage-post-1/

The Zealot probably fits my style.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 15:17:40


Post by: Kanluwen


Chopstick wrote:
 Kanluwen wrote:
Chopstick wrote:
The other guy is the spotter, and if something get close he'll grappling hook both out of harm way.

Which still would be a big change as Ratlings don't currently have Grappling Hooks or 'spotter' rules! They're like Marine Scouts: everyone has a rifle.

That said, the one with the eyepatch actually has a detonator.



Nope, scanner, he's indeed the spotter.

Still doesn't change my theorizing.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 15:19:36


Post by: Perfect Organism



Every game of Blackstone Fortress involves choosing four explorers – so one each for four players, two each for two, and all four for one player in solo play.

I really hope that doesn't mean you can't have a three-player game, because the group I'm most likely to play with has only three regular members.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 15:21:57


Post by: zedmeister


 Perfect Organism wrote:

Every game of Blackstone Fortress involves choosing four explorers – so one each for four players, two each for two, and all four for one player in solo play.

I really hope that doesn't mean you can't have a three-player game, because the group I'm most likely to play with has only three regular members.


Don't see why not - one player will have to control two dungeoneers.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 15:22:24


Post by: xerxeshavelock


Early on it mentioned 1-5 players. I imagine that means there is a GM option.

Edit: for 3 player games the 4th character may rotate. If there's a Leader role like Silver Tower or Hammerhal a counter moves around the table and any encountered characters are controlled by that player.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 15:25:22


Post by: Chopstick


 Perfect Organism wrote:

I really hope that doesn't mean you can't have a three-player game, because the group I'm most likely to play with has only three regular members.


In Silver Tower encounter spawn are based on party size. They wouldn't spawn 10 guardmen when there're only 1 player


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 15:30:59


Post by: Hybrid Son Of Oxayotl


 Ghaz wrote:
A better pic of the Navigator from GW's Instagram account:

Spoiler:

Rules:
Stuck - Whenever this model tries to go through a door, you must roll a dice. If you roll less than 4, the model stops before crossing the door.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 15:31:22


Post by: lord_blackfang


Well, now we know the game doesn't even scale.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 15:41:04


Post by: Daedalus81


They way they defined the roles for the explorers gives me hope that it will be a solid experience like WHQ.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 15:48:06


Post by: streetsamurai


Was right about the ratlings being a dual character. Seems rather obvious that the enveloppe has something to do with the robot


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 15:54:15


Post by: drazz


Chopstick wrote:
 Kanluwen wrote:
Chopstick wrote:
The other guy is the spotter, and if something get close he'll grappling hook both out of harm way.

Which still would be a big change as Ratlings don't currently have Grappling Hooks or 'spotter' rules! They're like Marine Scouts: everyone has a rifle.

That said, the one with the eyepatch actually has a detonator.



Nope, scanner, he's indeed the spotter.

Choosing your Explorer

https://www.warhammer-community.com/2018/11/07/7th-nov-blackstone-fortress-choosing-your-explorergw-homepage-post-1/

The Zealot probably fits my style.


Navigator. Telekinesis all over the place? Friends and foes? Yeah, that's for me.

I am still hoping to see the 40k data cards. Will they all be Imperial (even the Kroot and the Eldar)? Are they troops, elite, HQ's? Do they have to be taken as a separate detachment, like the Starstriders?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:20:30


Post by: Chopstick


 drazz wrote:

Navigator. Telekinesis all over the place? Friends and foes? Yeah, that's for me.




His ship also had the ability to make everyone invisible for one turn.

Although I like damage so I prefer the Kroot ship, free attack and auto crit


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:22:24


Post by: Hybrid Son Of Oxayotl


I'm really surprised that the Priest can heal, too! Wonder how they'll justify this.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:26:27


Post by: His Master's Voice


I assume it's just another miracle of faith. The Emperor hands those out left and right.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:27:12


Post by: lord_blackfang


 Hybrid Son Of Oxayotl wrote:
I'm really surprised that the Priest can heal, too! Wonder how they'll justify this.


Same way as in Wrath and Glory. Damage is fatigue, priest inspires <IMPERIUM> models to shake off fatigue.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:37:51


Post by: Hybrid Son Of Oxayotl


 His Master's Voice wrote:
I assume it's just another miracle of faith. The Emperor hands those out left and right.

I sure hope not, I like Lord Blackfang's suggestion more. But even then, him inspiring an eldar or a kroot is... really not in character!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:47:32


Post by: MrMoustaffa


So it's all but confirmed then, UR025 is an abominable intelligence, an A.I, aka a Man of Iron. That's really cool and could have major ramifications if he's trying to learn more about the spindlebots. If he's what the envelope holds info on, it may be a curve ball where everyone expected some sort of chaos reveal but nope, Codex:Actual Army of Space Terminators is what's really being spoiled

Is it possible the men of iron could return? It's not the first time they've shown up in "recent" history. Gaunt encounters them once that I know of and there's also a comic where I think an arbites contingent stumbles across some sleeping ones. However those have always been scattered pockets of "survivors" and not really enough to be considered a proper faction for 40k. Obviously this isn't the most likely thing, it's probably just more chaos, but there were always rumors that some of the men of iron we're not destroyed and instead went into hiding. Perhaps the absolute chaos the Galaxy is in right now has finally motivated them to come back into the spotlight.

That alone was enough to make me interested, but throw in chaos guardsmen, renegade admech, beastmen, and new priest/ratlings models might just be enough to make me buy this.



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:54:00


Post by: Mad Doc Grotsnik


UR-025 could also be a stooge of the Necrons? Capture Imperial Robot, replace cortex with some Constructy. Let the pathetic humans take the risks whilst you record what you need.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:58:16


Post by: Geifer


Eh, AI is heresy and possessed by daemons anyway. Chaos? Men or Iron? It's all the same in the end.

 Hybrid Son Of Oxayotl wrote:
 His Master's Voice wrote:
I assume it's just another miracle of faith. The Emperor hands those out left and right.

I sure hope not, I like Lord Blackfang's suggestion more. But even then, him inspiring an eldar or a kroot is... really not in character!


That's why you let the preacher only be played by true faithful who wouldn't dream of healing filthy xenos.

Easy.

But yeah, that point stood out to me, too, when I read it. I realize they have only a limited number of explorers in the box, but that's the kind of role that should have been reserved for a Hospitaller. Or your friendly neighborhood Haemonculi if you want to add more xenos to the mix.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:58:34


Post by: Ghaz


 Mad Doc Grotsnik wrote:
UR-025 could also be a stooge of the Necrons? Capture Imperial Robot, replace cortex with some Constructy. Let the pathetic humans take the risks whilst you record what you need.

If the Necrons really wanted a spy, they'd just implant one of the group with mindshackle scarabs.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:59:16


Post by: Mad Doc Grotsnik


Starters should be more middling. Leave serious specialists to expansion


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:59:21


Post by: Geifer


 Mad Doc Grotsnik wrote:
UR-025 could also be a stooge of the Necrons? Capture Imperial Robot, replace cortex with some Constructy. Let the pathetic humans take the risks whilst you record what you need.


Nah, too complicated. If they want to infiltrate human society, they'll just wear uncle Bob.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 16:59:21


Post by: AndrewGPaul


It could be an Abominable Intelligence, or it could be the brain or an uploaded personality of ... a rogue magos? a heretek? Arkhan Land?

Maybe the rumours on previous pages are correct; Rogal Dorn is back, but he's a brain in a slightly rickety jar.



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 17:00:23


Post by: Geifer


 Mad Doc Grotsnik wrote:
Starters should be more middling. Leave serious specialists to expansion


Boy, with an angry nurse in the mix you can throw out all the other close combat specialists. Think about it!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 17:00:57


Post by: Chopstick


So the robot came to the Fortress to get to know the spindle drones and similar kind.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 17:25:28


Post by: Chairman Aeon


 rayphoton wrote:
Also isn't one of the constant tenets of 40k...."Everyone is currently engaged is something awful all the time"


"In the grim darkness of the far future, there is nothing but war...except for these guys over here who met in a bar and are about to explore an ancient, abandoned mine--I meant space ship!"


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 17:26:36


Post by: EnTyme


 Hybrid Son Of Oxayotl wrote:
 His Master's Voice wrote:
I assume it's just another miracle of faith. The Emperor hands those out left and right.

I sure hope not, I like Lord Blackfang's suggestion more. But even then, him inspiring an eldar or a kroot is... really not in character!


In a game like this, I find it acceptable to make small lore omissions in favor of game mechanics.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 17:27:03


Post by: Chairman Aeon


 Mad Doc Grotsnik wrote:
Starters should be more middling. Leave serious specialists to expansion


These are the middling guys. Wait til you see the specialists.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 17:28:37


Post by: Daedalus81


 Chairman Aeon wrote:
 Mad Doc Grotsnik wrote:
Starters should be more middling. Leave serious specialists to expansion


These are the middling guys. Wait til you see the specialists.


Someone tie this guy down and apply some truth serum.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 17:40:42


Post by: Danny76


 lord_blackfang wrote:
Well, now we know the game doesn't even scale.


As in for difficulty?
As later missions will get harder as you go.

Or as in more players means more enemies type?
As if you’d like that difficulty, just drop one of he four heroes I guess, then it’s scaled harder


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 18:07:35


Post by: Hybrid Son Of Oxayotl


 EnTyme wrote:
In a game like this, I find it acceptable to make small lore omissions in favor of game mechanics.

Yeah but it gives a vibe of confusing a 40k priest (usually either a corrupt sleazy thing or a fanatical zealot, but definitely without any supernatural ability, and frankly, not the kind to specialize in healing) with a classic DnD Cleric (a conduit for the power of his/her/their patron god, with a focus on healing).
Why not give the healing ability to another char?

Though if it's just about him owning some very old and precious archeo-tech artifact because the Ecclesiarchy is fething richer than rich, it would be ok, I think.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 18:14:20


Post by: Grot 6


Can anyone pint me to the conversation from GW where they talk about this game and it's road ahead?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 18:14:23


Post by: MrMoustaffa


There's already lore account for acts of faith healing people though. Sisters/ecclisiarchy already have abilities using faith points to bring back dead models, Celestine, etc. It's really not all that unusual to have him healing friendly targets aside from maybe the xenos, abhumans, and robot. This guy isn't some Joe shmoe priest either from the looks of it


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 18:21:47


Post by: lord_blackfang


Danny76 wrote:
 lord_blackfang wrote:
Well, now we know the game doesn't even scale.


As in for difficulty?
As later missions will get harder as you go.

Or as in more players means more enemies type?
As if you’d like that difficulty, just drop one of he four heroes I guess, then it’s scaled harder


I mean it doesn't scale with the number of players. Multiple heroes per player is a bull gak cop-out. Might as well claim the game supports 40 players, as long as 10 of them take turns on the same hero. Same gak.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 18:25:04


Post by: Daedalus81


 lord_blackfang wrote:


I mean it doesn't scale with the number of players. Multiple heroes per player is a bull gak cop-out. Might as well claim the game supports 40 players, as long as 10 of them take turns on the same hero. Same gak.


No, it really isn't a cop out.

You can't design unique abilities with weaknesses and expect them to perform without any support. You don't go into a World of Warcraft raid with just a sniper and no tanks or healers.



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 18:25:44


Post by: Elbows


You get upset over really bizarre gak.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 18:28:29


Post by: Voss


 Geifer wrote:
 Mad Doc Grotsnik wrote:
UR-025 could also be a stooge of the Necrons? Capture Imperial Robot, replace cortex with some Constructy. Let the pathetic humans take the risks whilst you record what you need.


Nah, too complicated. If they want to infiltrate human society, they'll just wear uncle Bob.


I think at this point they know that doesn't work. They just think it's funny.


I wonder how viable some of the combinations of explorers are.
Robot, Navigator, Priest, Kroot has some interesting potential benefits, if you can juggle healing and shielding effectively and Robot stomps everything, then the Kroot handles the post battle stuff.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 18:37:35


Post by: drazz


Slow robot plus telekinetic navigator? Yeah, I’m calling that a combo.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 18:37:54


Post by: Inquisitor Kallus


 lord_blackfang wrote:
Danny76 wrote:
 lord_blackfang wrote:
Well, now we know the game doesn't even scale.


As in for difficulty?
As later missions will get harder as you go.

Or as in more players means more enemies type?
As if you’d like that difficulty, just drop one of he four heroes I guess, then it’s scaled harder


I mean it doesn't scale with the number of players. Multiple heroes per player is a bull gak cop-out. Might as well claim the game supports 40 players, as long as 10 of them take turns on the same hero. Same gak.


Damn, give it a rest chum

The characters look to be interestingly different enough role wise and it should be fun with different combinations. Id like to see how some of the rules mechanics work, hopefully there will be a gameplat video


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 18:56:10


Post by: Rayvon


If it was the other way around he would be saying its too simplified, they just cant win !!

Anyway it seems like most people are hyped about this game everywhere, I am too I just hope they keep the promise about support in the future, it shows a lot of promise now they are not scared to try new stuff out.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 19:07:56


Post by: Geifer


 Grot 6 wrote:
Can anyone pint me to the conversation from GW where they talk about this game and it's road ahead?


Here's the introductory article on Warhammer Community,,,

https://www.warhammer-community.com/2018/11/04/the-blackstone-fortress-awakens/

...which has this to say about the future:

A New Beginning

There are hours of fun to be had in Warhammer Quest: Blackstone Fortress. Why, if you wanted to, you could play every day and have a different experience each time. And we’re just getting started.

Warhammer Quest: Blackstone Fortress is the basis for a brand-new series that’ll expand your game and allow you to continue your adventures. Future expansions will contain new battles to fight, enemies to conquer and champions to choose from. You can buy Warhammer Quest: Blackstone Fortress in the confidence that the game will be supported for a long, long time to come.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 19:25:19


Post by: Flinty


So the anti-material rifle of that halfling... is that a suppressor or a muzzle brake?

Otherwise SQUEEEEEEEEE. Looks like a tasty game to.me.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 19:39:04


Post by: Jack Flask


 Chairman Aeon wrote:
 rayphoton wrote:
Also isn't one of the constant tenets of 40k...."Everyone is currently engaged is something awful all the time"


"In the grim darkness of the far future, there is nothing but war...except for these guys over here who met in a bar and are about to explore an ancient, abandoned mine--I meant space ship!"


Let's be fair here, that "except for these guys over here who met in a bar" is basically the pregame huddle to a far more confusing war.

Come to think of it, that's probably why there are no intelligent xenos enemies in the base game. Otherwise the Imperials would be liable to shoot their allies in the back at some point and walk off with a different xenos and never notice the difference.

"Say Rogue Trader, are you sure this is the same Eldar we walked in with? Hasn't had much to say lately and I think she's gone a bit 'spikey'."


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 19:46:39


Post by: OrlandotheTechnicoloured


 Mad Doc Grotsnik wrote:
 OrlandotheTechnicoloured wrote:
I hope older fans of WHQ are patient enough to allow them to expand this organically rather than demanding the 'full' WHQ experience that took them years to get to last time right away



To a degree

I'm not demanding weekly or even monthly releases. I'm happy to have some expansion content in WD (I've got a sub, no skin off my nose). But I want to see something quarterly Either couple of character packs, or a scenario type pack.


Quarterly is quite reasonable and sensible, everything they've ever done for WHQ redone for blackstone fortress within a month or two not so much


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/07 20:05:35


Post by: Chairman Aeon


 MrMoustaffa wrote:
There's already lore account for acts of faith healing people though. Sisters/ecclisiarchy already have abilities using faith points to bring back dead models, Celestine, etc. It's really not all that unusual to have him healing friendly targets aside from maybe the xenos, abhumans, and robot. This guy isn't some Joe shmoe priest either from the looks of it


Hey, that sounds nothing like a D&D cleric--you know the guys and gals that worship extraplanar beings and receive cool powers like..Heal Light Wounds. DAMNIT!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 06:50:29


Post by: Thargrim


Looks like the set comes with bare basic slot bases. So the eavy metal team outdid themselves pulling off these painted bases on the studio models. To get them to look like that I imagine having to fill the gaps, file smooth and hopefully whtv does a guide on how to base models to match these tiles. In fact the more painting guides they do for this the better.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 07:01:03


Post by: Chopstick


 Thargrim wrote:
Looks like the set comes with bare basic slot bases. So the eavy metal team outdid themselves pulling off these painted bases on the studio models. To get them to look like that I imagine having to fill the gaps, file smooth and hopefully whtv does a guide on how to base models to match these tiles. In fact the more painting guides they do for this the better.


These attempt at making game more casual and appealing for noobs just cause the average player more headache. Filling a slotted base wouldn't be too hard, it's just a total waste of time.(or money if you're replacing them with your base)


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 07:14:04


Post by: Insane Ivan


Back of the box, from FB:

[Thumb - 6AD2C003-7F8C-43D0-B59E-51DFB8CAFEB8.jpeg]


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 08:11:04


Post by: H.B.M.C.


40 board tiles hey?

Well I guess we'll see...


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 08:49:10


Post by: Yodhrin


I really want to dig into the rules for this, if I can get a handle on how they put it together it would make a brilliant basis for an all-Mechanicus "(Wahammer)Quest for Knowledge" game - at this kind of "scale" you can really dig into individual factions and tease out interesting archetypes to play as. Would have to seriously up my graphics design game though if I wanted tiles that don't look like arse next to the official ones.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 09:20:58


Post by: Mad Doc Grotsnik


Got two other peeps roped in for a day long session weekend after release. Should give me sufficient time to get everything built, and run myself through the rules.

Bagsy the robot!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 10:34:53


Post by: Sneggy


For you lovely folks who want to have a look at the inside of the box, maybe ask some questions about the game etc.
We will be doing a live unboxing at 7pm GMT on https://www.twitch.tv/teammmx/
Come down and join us if you fancy


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 11:59:15


Post by: BoomWolf


What are the odds you'll go over the 40k datasheet of the units in that unboxing/ (especially factions. ESPECIALLY of the less obvious ones like the traitor guards and brand new drone thingies)


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 12:39:55


Post by: Irbis


 Flinty wrote:
So the anti-material rifle of that halfling... is that a suppressor or a muzzle brake?

Edit: After thinking a bit and second look, yeah, that's probably a muzzle brake. Doesn't really look like silencer or flash suppressor, so will bet on the first one after all.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 12:42:57


Post by: H.B.M.C.


That doesn't look like long las. It looks like a projectile weapon. It has a bolt, and there's a spare bullet stuck to the stock.

And to the question "Is it a suppressor/flash-hider or a muzzle break?" the answer is "Yes".




Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 13:01:51


Post by: Sneggy


 BoomWolf wrote:
What are the odds you'll go over the 40k datasheet of the units in that unboxing/ (especially factions. ESPECIALLY of the less obvious ones like the traitor guards and brand new drone thingies)


Its certainly something I'll be interested in so I'd expect pretty high odds.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 13:32:05


Post by: Kriswall


I'm really interested in UR025. "Ur" as a prefix means "primitive; original; earliest", which I can't imagine is a mistake. I'm guessing he's an ancient Man of Iron style AI. Not necessarily a Man of Iron, but probably some sort of human created AI.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 13:35:50


Post by: zedmeister


 Kriswall wrote:
I'm really interested in UR025. "Ur" as a prefix means "primitive; original; earliest", which I can't imagine is a mistake. I'm guessing he's an ancient Man of Iron style AI. Not necessarily a Man of Iron, but probably some sort of human created AI.


It is an intriguing idea. I can't imagine the AI wars as being black and white. I can imagine many AI's siding with the humans. Same with Chaos, some would look at it and see its corrupting influence and turn away. It is feasible for a Man of Iron to go into hibernation and then try to pass itself off as an AdMech construct in a distant outpost with no imperial control.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 13:37:49


Post by: Kanluwen


 Kriswall wrote:
I'm really interested in UR025. "Ur" as a prefix means "primitive; original; earliest", which I can't imagine is a mistake. I'm guessing he's an ancient Man of Iron style AI. Not necessarily a Man of Iron, but probably some sort of human created AI.

"UR" can also just be a designator.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 13:42:28


Post by: The Phazer


 Mad Doc Grotsnik wrote:
UR-025 could also be a stooge of the Necrons? Capture Imperial Robot, replace cortex with some Constructy. Let the pathetic humans take the risks whilst you record what you need.


I'd laugh like a drain if, in the envelope, UR-025 takes off his helm to reveal a head and says "I am Vulcan."

I'd laugh even harder if he takes off his helm to reveal nothing and says "I am Ferrus."


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 14:02:44


Post by: Mysterio


How does a drain laugh?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 14:06:56


Post by: CthuluIsSpy


 The Phazer wrote:
 Mad Doc Grotsnik wrote:
UR-025 could also be a stooge of the Necrons? Capture Imperial Robot, replace cortex with some Constructy. Let the pathetic humans take the risks whilst you record what you need.


I'd laugh like a drain if, in the envelope, UR-025 takes off his helm to reveal a head and says "I am Vulcan."

I'd laugh even harder if he takes off his helm to reveal nothing and says "I am Ferrus."


And then he takes off another mask
"I am Alpharius"


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 14:26:04


Post by: Mad Doc Grotsnik


But I thought I was Alpharius?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 14:30:13


Post by: Nostromodamus


I’m Alpharius and so is my wife!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 14:31:17


Post by: rayphoton


No No no ...Im Alpharius....I think


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 14:34:48


Post by: Krinsath


Don't believe the liars! I'm Alpharius!

Still very excited for this. One of the things I really like that the heroes don't include Space Marines; I know GW did that with Rogue Trader as well, but this is the first foot forward of a product line and the only Space Marines are baddies. I'm sure later expansions will include them, because they are the poster-boys, but it's still nice to see. It should also be noted that my favorite armies are Marines, but I think this is going to show a lot more breadth of the 40k background.

Come on Nov. 23rd!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 14:38:23


Post by: BrookM


Alpharius is no more, now back on topic please or go spam up another forum.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 14:47:22


Post by: Mr Morden


 Kriswall wrote:
I'm really interested in UR025. "Ur" as a prefix means "primitive; original; earliest", which I can't imagine is a mistake. I'm guessing he's an ancient Man of Iron style AI. Not necessarily a Man of Iron, but probably some sort of human created AI.


Or more modern - Ad Mech still mess with things they shouldn't.

Someone mentioned the Hand of Night - according to Ghost Warrior, the Ynnari obtained it and have given it to Eldread to potetially pass to RG.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 15:00:47


Post by: Geifer


 Krinsath wrote:
Still very excited for this. One of the things I really like that the heroes don't include Space Marines; I know GW did that with Rogue Trader as well, but this is the first foot forward of a product line and the only Space Marines are baddies. I'm sure later expansions will include them, because they are the poster-boys, but it's still nice to see. It should also be noted that my favorite armies are Marines, but I think this is going to show a lot more breadth of the 40k background.

Come on Nov. 23rd!


Yeah, it's eerie. Forgebane, Rogue Trader, now Blackstone Fortress - even a year ago it would have been inconceivable to have one of these big boxes without Marines. Hope it lasts. GW seems to have finally found an interest in showing the broader setting and (re-)introducing more obscure parts.

We'll even get plastic Sisters (Emperor willing! )

Even if I don't like that all of these guys are named, that's quite an array of heroes in Blackstone Fortress.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 15:07:46


Post by: Bloodmaster


 Thargrim wrote:
Looks like the set comes with bare basic slot bases. So the eavy metal team outdid themselves pulling off these painted bases on the studio models. To get them to look like that I imagine having to fill the gaps, file smooth and hopefully whtv does a guide on how to base models to match these tiles. In fact the more painting guides they do for this the better.

Seams more like 'eavy metal got rid of the slots entirely instead of cleaning them up for a smooth finish - at least some bases show signs unusual to the usage of slots and the man of iron has Blutac under his right foot - something you wouldn't need with slots.

Oh, and:

 BrookM wrote:
Alpharius is no more, now back on topic please or go spam up another forum.


Thats something only Alpharius would say - and I must know as I am Omegon


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 17:05:23


Post by: DiscoKing


Got my demo copies and pre-order loot today. I've not been this excited in long time for a new game,can't wait to get the models together and start playing.

[Thumb - IMG_4362.JPG]
[Thumb - IMG_4363.JPG]
[Thumb - IMG_4364.JPG]
[Thumb - IMG_4366.JPG]
[Thumb - IMG_4367.JPG]
[Thumb - IMG_4368.JPG]
[Thumb - IMG_4369.JPG]


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 17:06:15


Post by: drazz


40K data cards.

That's the priority right now.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 17:17:17


Post by: JSG


DiscoKing wrote:
Got my demo copies and pre-order loot today. I've not been this excited in long time for a new game,can't wait to get the models together and start playing.


Whats in the bag?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 17:20:13


Post by: Bloodmaster


Thanks @DiskoKing.Is it possible to get some size comparisons on the CSM's?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 17:22:14


Post by: DiscoKing


JSG wrote:
DiscoKing wrote:
Got my demo copies and pre-order loot today. I've not been this excited in long time for a new game,can't wait to get the models together and start playing.


Whats in the bag?


It's a stasis bag with exclusive artwork


Automatically Appended Next Post:
Bloodmaster wrote:
Thanks @DiskoKing.Is it possible to get some size comparisons on the CSM's?


I'll see if I have time


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 17:31:43


Post by: DiscoKing


size comparison with Intercessor.

[Thumb - IMG_4370.JPG]


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 17:41:41


Post by: Not Online!!!


Nice, i like the size.
Btw you are technically allowed to talk about the keywords right?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 17:56:57


Post by: Chopstick


https://warhammer40000.com/blackstone-fortress/

Nice.

Should've made a TL; DW how to play version.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 18:01:43


Post by: Ghaz





Full video is on the website listed above...


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 18:05:14


Post by: Chairman Aeon


An hour and forty minute how to play video...


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 18:11:25


Post by: Danny76


With Becca Scott


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 18:14:13


Post by: Ammo Pouch


 Ghaz wrote:



Full video is on the website listed above...

I’m definitely ready to open the box.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 18:21:50


Post by: Albino Squirrel


Surely an actual play through, rather than just explanation of how to play?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 18:37:22


Post by: TheGuest


Just took pictures of the datasheet for the heroes (I'm on my way home so please be patient and it's in French and with bad pictures from my camera phone).
But I have 1 question: what is Robotica Imperialis ?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 18:39:06


Post by: drazz


 TheGuest wrote:
Just took pictures of the datasheet for the heroes (I'm on my way home so please be patient and it's in French and with bad pictures from my camera phone).
But I have 1 question: what is Robotica Imperialis ?


Basically my dream?

But, currently, the answer is nothing.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 18:45:17


Post by: Chairman Aeon


Danny76 wrote:
With Becca Scott


One of these things isn't like the other...


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 18:55:09


Post by: zedmeister


Ok, didn't make it very far into that how to play video. Found it a bit annoying. Anyone fancy highlighting any useful parts?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:01:38


Post by: Pete Melvin


Oh, a how to play!

with Becca Scott


Oh....ugh, no.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:17:10


Post by: GoatboyBeta


So UR-025 is an pre Imperial AI according to the official site. That certainly has the potential to open a whole can of worms. Alternatively we might not hear anything else about it outside of BSF.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:25:24


Post by: TheGuest


Ok so the datasheets!
(You can click on the images to get bigger versions)

Spoiler:










I didn't watch inside but it's too thin to be a mini




Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:28:28


Post by: Crimson


Thank you!

Now please tell us what they actually say...


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:30:59


Post by: zedmeister


GoatboyBeta wrote:
So UR-025 is an pre Imperial AI according to the official site. That certainly has the potential to open a whole can of worms. Alternatively we might not hear anything else about it outside of BSF.


Bloody hell! So he is a Man of Iron. This is interesting...


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:32:27


Post by: drazz


I can translate one or two in a little bit. Preferences?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:35:05


Post by: TheGuest


 Crimson wrote:
Thank you!

Now please tell us what they actually say...


Ask what you want exactly to translate and I'll translate it.
But I wont do everything... (because I want to paint this evening)


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:40:22


Post by: KingKal


 TheGuest wrote:
 Crimson wrote:
Thank you!

Now please tell us what they actually say...


Ask what you want exactly to translate and I'll translate it.
But I wont do everything... (because I want to paint this evening)


How about the Ranger and the Robot ?

Thanks


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:41:01


Post by: Daedalus81


 TheGuest wrote:
 Crimson wrote:
Thank you!

Now please tell us what they actually say...


Ask what you want exactly to translate and I'll translate it.
But I wont do everything... (because I want to paint this evening)


I will finish learning French if you show us the adversary data sheets.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:42:46


Post by: TheGuest


 Daedalus81 wrote:
 TheGuest wrote:
 Crimson wrote:
Thank you!

Now please tell us what they actually say...


Ask what you want exactly to translate and I'll translate it.
But I wont do everything... (because I want to paint this evening)


I will finish learning French if you show us the adversary data sheets.


I didn't took pictures for it.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:42:59


Post by: Luciferian


Are there points values for 40k or Kill Team?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:46:37


Post by: Kriswall


Anyone have pictures for those of us who are work blocked?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:48:40


Post by: TheGuest


The robot
Only one per army
M5" WS3+ BS3+ S5 T5 W4 A2 Ld8 Sv3+

Assault Canon 24" Heavy 4 S5 AP-1 D1
Power Claw Melee Sx2 AP-3 Dd3 -1 to hit with this weapon

Autorepear systems : at the start of the round, regain 1 loss wound

Faction keywords : Imperium, Robotica Imperialis
Keywords: Character, Infantry, Imperial Robot, UR-025


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:52:06


Post by: Mad Doc Grotsnik


Oooooh!

[Thumb - 09562ABB-61FB-429C-94E7-31E14117D865.jpeg]


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:53:22


Post by: Crimson


If I understand correctly, Janus Draik is basically identical to Elucia Vhane. What exactly does his reroll ability affect?


Automatically Appended Next Post:
I've been watching the how to play video. It seems actually quite complicated. A lot of thought has gone into these mechanics, this is not some hastily put together ruleset. Also Becca Scott is fun.



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 19:59:32


Post by: Rydria


Wait is that a man of iron ?

Is there rules for the bad guys in this set or just the heroes ?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:00:29


Post by: techsoldaten


 Rydria wrote:
Wait is that a man of iron ?


Dark Age of Technology. Apparently, these things almost wiped out mankind. Lead to a general skepticism of artificial intelligence in the 40k universe.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:02:39


Post by: Rydria


 techsoldaten wrote:
 Rydria wrote:
Wait is that a man of iron ?


Dark Age of Technology. Apparently, these things almost wiped out mankind. Lead to a general skepticism of artificial intelligence in the 40k universe.
Let's hope it fulfils what ever nefarious goals it may have, so that we can get a men of iron army


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:04:19


Post by: Togusa


 Pete Melvin wrote:
Oh, a how to play!

with Becca Scott


Oh....ugh, no.


Who is she and why is it bad?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:04:31


Post by: TheGuest


The Ranger
Only one per army
M7" WS3+ BS2+ S3 T3 W3 A2 Ld7 Sv5+


Ranger Long Rifle 36" Heavy 1 S4 AP0 D1 can target character even if it's not the closest. Additionnal Mortal Wound on 6+ on wound roll.
Power Blade Melee SUser AP-2 D1
Plasma Grenade 6" GrenadeD6 S4 AP-1 D1

Ancestral Bane : can reroll failed hit roll for this unit when she is charging or being charged by a slaanesh unit. But you must add 1 to its moral test if a slaanesh unit is below 3".
Warrior Trance : If this model move or advance she can use her weapons (except heavy weapons) as if she hasn't moved.
Phase Cristal : (difficult to read sorry) she can move through ennemy model and terrain as if it weren't there and Invulnerable Save 4+ (? not so sure about this one)
Spontaneous appearance : During deployment you can set this model one the webway instead than on the battlefield. At the start of the first round but before the first turn, you can set it up anywhere on the battlefield, >9" of enemy miniatures.
Cameleolin cape : your adversary must substract 1 to its hit rolls while shooting with range weapons targeting this character. Moreover add 2 instead of 1 on the save roll for this miniature when it's hidden in terrain.


(sorry if I don't use the correct technical terms on this one)


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:06:06


Post by: AndrewGPaul


He wasn't asking what is a Man of Iron.

I've been rolling my eyes here reading all he speculation about him - I found the hole "men of Iron, Stone and Gold" thing a bit boring and have ignored it for the past fifteen or twenty years, but I admit, I like the idea of an ancient AI hiding in the fringes.

Reminds me of
Spoiler:
The Algebraist



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:06:41


Post by: TheGuest


 Crimson wrote:
If I understand correctly, Janus Draik is basically identical to Elucia Vhane. What exactly does his reroll ability affect?

His hit rolls of 1 on his attacks.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:07:05


Post by: Leggy


 Rydria wrote:
 techsoldaten wrote:
 Rydria wrote:
Wait is that a man of iron ?


Dark Age of Technology. Apparently, these things almost wiped out mankind. Lead to a general skepticism of artificial intelligence in the 40k universe.
Let's hope it fulfils what ever nefarious goals it may have, so that we can get a men of iron army


Nefarious aims? It sounds like he just wants to find a friend.

Also, that fluff make him the oldest character in the game with a model


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:11:36


Post by: Crimson


 TheGuest wrote:
 Crimson wrote:
If I understand correctly, Janus Draik is basically identical to Elucia Vhane. What exactly does his reroll ability affect?

His hit rolls of 1 on his attacks.

Oh, only his own? Vhane's similar ability affects her friends as well. Otherwise they seem identical.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:12:58


Post by: techsoldaten


 Rydria wrote:
 techsoldaten wrote:
 Rydria wrote:
Wait is that a man of iron ?


Dark Age of Technology. Apparently, these things almost wiped out mankind. Lead to a general skepticism of artificial intelligence in the 40k universe.
Let's hope it fulfils what ever nefarious goals it may have, so that we can get a men of iron army


Could be a good thing. Necrons would finally get allies. People would stop complaining about soup.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:13:19


Post by: TheGuest


 Crimson wrote:
 TheGuest wrote:
 Crimson wrote:
If I understand correctly, Janus Draik is basically identical to Elucia Vhane. What exactly does his reroll ability affect?

His hit rolls of 1 on his attacks.

Oh, only his own? Vhane's similar ability affects her friends as well. Otherwise they seem identical.


Yep only his own. :(


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:14:51


Post by: techsoldaten


Leggy wrote:
 Rydria wrote:
 techsoldaten wrote:
 Rydria wrote:
Wait is that a man of iron ?


Dark Age of Technology. Apparently, these things almost wiped out mankind. Lead to a general skepticism of artificial intelligence in the 40k universe.
Let's hope it fulfils what ever nefarious goals it may have, so that we can get a men of iron army


Nefarious aims? It sounds like he just wants to find a friend.

Also, that fluff make him the oldest character in the game with a model


I think the Necrons get to claim that.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:15:32


Post by: zedmeister


 Togusa wrote:
 Pete Melvin wrote:
Oh, a how to play!

with Becca Scott


Oh....ugh, no.


Who is she and why is it bad?


From what I gather she runs a series of how to play vids somewhere. She's a bit like marmite in that you either love or hate her.

I must admit, this is my first viewing of her and I dislike her presentation and rather patronising tone. Others are fond of her enthusiasm. As always, mileage varies


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:15:45


Post by: Kriswall


 techsoldaten wrote:
 Rydria wrote:
 techsoldaten wrote:
 Rydria wrote:
Wait is that a man of iron ?


Dark Age of Technology. Apparently, these things almost wiped out mankind. Lead to a general skepticism of artificial intelligence in the 40k universe.
Let's hope it fulfils what ever nefarious goals it may have, so that we can get a men of iron army


Could be a good thing. Necrons would finally get allies. People would stop complaining about soup.


Why would the Necrons and Men of Iron be friends? Necrons aren't really AIs. The Canoptek stuff is, but the humanoid Necrons used to be people. It's not quite the same. Also, wouldn't really address the issues with soup. Would just add more soup.


Automatically Appended Next Post:
 techsoldaten wrote:
Leggy wrote:
 Rydria wrote:
 techsoldaten wrote:
 Rydria wrote:
Wait is that a man of iron ?


Dark Age of Technology. Apparently, these things almost wiped out mankind. Lead to a general skepticism of artificial intelligence in the 40k universe.
Let's hope it fulfils what ever nefarious goals it may have, so that we can get a men of iron army


Nefarious aims? It sounds like he just wants to find a friend.

Also, that fluff make him the oldest character in the game with a model


I think the Necrons get to claim that.


lol... yeah. Fair.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:16:26


Post by: Bharring


Not necessarily the oldest:

-Asurmen is said to have been a legendary hero of the Eldar people before they turned inward/ran out of enemies. I'm fairly sure that was just a throwaway fluff piece that isn't followed, but if true, he's not much younger. In addition to adding far more than 10k years of age in the last 10k years of "calendar time".

-Avatars of Khaine are parts of Khaine himself, according to some fluff. Who is *much* older than Mankind itself.

-Any Necron character ever. Even the generic ones.

Also - fairly sure UR's gun translates to 'Assault Cannon Mark I', not just 'Assault Cannon' (hence the lower stats).


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:17:41


Post by: techsoldaten


 AndrewGPaul wrote:
He wasn't asking what is a Man of Iron.

I've been rolling my eyes here reading all he speculation about him - I found the hole "men of Iron, Stone and Gold" thing a bit boring and have ignored it for the past fifteen or twenty years, but I admit, I like the idea of an ancient AI hiding in the fringes.

Reminds me of
Spoiler:
The Algebraist



No one likes the Algebraist. His attitude was too variable, never knew how things were going to add up.

Similar with the Geometrist. Took a class with him once, he was too sharp. Threw off the curve.

I did like the Trigonometrist. Every time I wanted to go out, he knew how to get there.


Automatically Appended Next Post:
 Kriswall wrote:
 techsoldaten wrote:
 Rydria wrote:
 techsoldaten wrote:
 Rydria wrote:
Wait is that a man of iron ?


Dark Age of Technology. Apparently, these things almost wiped out mankind. Lead to a general skepticism of artificial intelligence in the 40k universe.
Let's hope it fulfils what ever nefarious goals it may have, so that we can get a men of iron army


Could be a good thing. Necrons would finally get allies. People would stop complaining about soup.


Why would the Necrons and Men of Iron be friends? Necrons aren't really AIs. The Canoptek stuff is, but the humanoid Necrons used to be people. It's not quite the same. Also, wouldn't really address the issues with soup. Would just add more soup.


Shared enjoyment of destroying the puny humans.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:19:34


Post by: Mad Doc Grotsnik


 techsoldaten wrote:
 Rydria wrote:
 techsoldaten wrote:
 Rydria wrote:
Wait is that a man of iron ?


Dark Age of Technology. Apparently, these things almost wiped out mankind. Lead to a general skepticism of artificial intelligence in the 40k universe.
Let's hope it fulfils what ever nefarious goals it may have, so that we can get a men of iron army


Could be a good thing. Necrons would finally get allies. People would stop complaining about soup.


Reckon they may find common cause with The Imperium, overall. Everyone else will just try to smash them, blast them, loot them or eat them on sight!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:19:56


Post by: Leggy


 techsoldaten wrote:
Leggy wrote:
 Rydria wrote:
 techsoldaten wrote:
 Rydria wrote:
Wait is that a man of iron ?


Dark Age of Technology. Apparently, these things almost wiped out mankind. Lead to a general skepticism of artificial intelligence in the 40k universe.
Let's hope it fulfils what ever nefarious goals it may have, so that we can get a men of iron army


Nefarious aims? It sounds like he just wants to find a friend.

Also, that fluff make him the oldest character in the game with a model


I think the Necrons get to claim that.


Urgh. You're right. Definitely brainfarted there


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:23:51


Post by: lord_blackfang




OMG It's exactly what I hoped for!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:27:04


Post by: the_scotsman


 TheGuest wrote:
The Ranger
Only one per army
M7" WS3+ BS2+ S3 T3 W3 A2 Ld7 Sv5+


Ranger Long Rifle 36" Heavy 1 S4 AP0 D1 can target character even if it's not the closest. Additionnal Mortal Wound on 6+ on wound roll.
Power Blade Melee SUser AP-2 D1
Plasma Grenade 6" GrenadeD6 S4 AP-1 D1

Ancestral Bane : can reroll failed hit roll for this unit when she is charging or being charged by a slaanesh unit. But you must add 1 to its moral test if a slaanesh unit is below 3".
Warrior Trance : If this model move or advance she can use her weapons (except heavy weapons) as if she hasn't moved.
Phase Cristal : (difficult to read sorry) she can move through ennemy model and terrain as if it weren't there and Invulnerable Save 4+ (? not so sure about this one)
Spontaneous appearance : During deployment you can set this model one the webway instead than on the battlefield. At the start of the first round but before the first turn, you can set it up anywhere on the battlefield, >9" of enemy miniatures.
Cameleolin cape : your adversary must substract 1 to its hit rolls while shooting with range weapons targeting this character. Moreover add 2 instead of 1 on the save roll for this miniature when it's hidden in terrain.


(sorry if I don't use the correct technical terms on this one)


So she's a 3 wound ranger with a melee weapon and, presumably, character.

Based on these amazing rules I think I have a good idea of what the Kroot character does in 40k.

Hint: it's going to be as high-effort a reimagining of the kroot's shtick in 40k as a typical hollywood remake.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:30:35


Post by: lord_blackfang


If we get resurgent Men of Iron as a 40k faction I will forgive GW 25% of its sins.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:32:06


Post by: the_scotsman


Also, rules for the cultist:

M6" WS3+ BS4+ S3 T3 W3 A3 LD7 SV7+

Her ranged weapon is a heavy flamer that gets flamier if the person it gets shot at has the Chaos keyword. You roll 2 dice take the highest for shots if the target is Chaos lol.

In melee it's S+1 AP-1 D1

She has a 5+ FNP

She can reroll hits in melee during any round in which she charged, was charged, or made a heroic intervention.

Also a character.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:32:20


Post by: Bharring


While she has the stats of a Ranger, as a character instead of a squaddie, she'll perform just a little differently.

With Character protection, she's even harder to shift off a backfield objective without getting close to her. Despite being Biel-Tan, so being unable to take Alaitoc.

She'll probably cost the bulk of the price of a Ranger squad. So have about 25% of the firepower for one model. But nobody takes Rangers for firepower.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:34:42


Post by: Rydria


What are the rules for the drone and beastmen ?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:35:14


Post by: Vector Strike


Men of Iron? YESSSSS

I want an army of it NOW


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:35:23


Post by: lord_blackfang


Drone rules please! What is their faction?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:36:24


Post by: GoatboyBeta


 Mad Doc Grotsnik wrote:

Reckon they may find common cause with The Imperium, overall. Everyone else will just try to smash them, blast them, loot them or eat them on sight!



If more comes of this(and its still a big if). I think UR-025's 40K sheet having the new "Robotica Imperialis" keyword, along side the existing "Imperium" keyword is a good indicator that we could be looking at the vanguard of yet another Imperial sub faction. A robot faction that everyone(including the AM) thinks is under human control but is secretly working on its own agenda could be fun. Especially if that agenda is not something boring like "kill all the humans" but more like "save the humans from themselves, even if they object".


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:36:50


Post by: the_scotsman


The Priest

M6" WS4+ BS4+ S3 T3 W4 A3 LD7 SV6+

He's got a laspistol, a servo-skull (which is another pistol with 3 shots and S4), and a power maul.

He has the same reroll to hit in melee when he charges was charged etc.

He has the same Hymns of War ability the standard priest has

He has a 4++.

So, identical to a priest, but with the little servo skull 3 shot pistol dealie, which could admittedly be funny in long combats to just have him dumping four pistol shots straight to the face of his opponents each round. If he's like a 5 point upgrade over a normal priest he might be cute.


Automatically Appended Next Post:
 Rydria wrote:
What are the rules for the drone and beastmen ?


We only have imperials, and also only in french, so that's all you're gonnag et from me for now.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:37:49


Post by: BoomWolf


 TheGuest wrote:
 Daedalus81 wrote:
 TheGuest wrote:
 Crimson wrote:
Thank you!

Now please tell us what they actually say...


Ask what you want exactly to translate and I'll translate it.
But I wont do everything... (because I want to paint this evening)


I will finish learning French if you show us the adversary data sheets.


I didn't took pictures for it.


But... These were the most interesting...


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:46:26


Post by: the_scotsman


Navigator

M6" WS5+ BS5+ S3 T3 W3 A2 Ld7 Sv6+

He's got a laspistol and a "force orb cane" which is S user ap- D3 damage.

He has a 4++, casts one power and knows smite.

Then he has a doozy of an ability that I THINK says this, paraphrased:

"The third eye: When you take a psychic test to cast Smite, you must choose an enemy within 12" and visible. If there is not an enemy this close, you may not cast Smite. This unit suffers the mortal wounds even if there is another enemy closer to Navigator Dude."

So he smites at 12" but doesn't have to hit the closest.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:49:01


Post by: Tyranid Horde


Found the how to play video pretty decent, Becca Scott was an odd personality for GW to present it but probably gave it the enthusiasm it needed.

Yeah this is a definite buy.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 20:59:17


Post by: Mysterio


GoatboyBeta wrote:
 Mad Doc Grotsnik wrote:

Reckon they may find common cause with The Imperium, overall. Everyone else will just try to smash them, blast them, loot them or eat them on sight!



If more comes of this(and its still a big if). I think UR-025's 40K sheet having the new "Robotica Imperialis" keyword, along side the existing "Imperium" keyword is a good indicator that we could be looking at the vanguard of yet another Imperial sub faction. A robot faction that everyone(including the AM) thinks is under human control but is secretly working on its own agenda could be fun. Especially if that agenda is not something boring like "kill all the humans" but more like "save the humans from themselves, even if they object".


I like that a lot!

Feels a bit too subtle for GW - especially since they rejected the premise of the Alpha Legion/Cabal stuff for a more straightforward Baby Stapling approach.

But I hope your version comes to pass!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:00:03


Post by: TheGuest


 BoomWolf wrote:


But... These were the most interesting...


I'm sorry but I found this to consolate you:
https://spikeybits.com/2018/11/breaking-new-blackstone-fortress-chaos-40k-rules.html


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:00:35


Post by: H.B.M.C.


Can we please get some good pics of the tiles?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:04:37


Post by: streetsamurai


 zedmeister wrote:
Ok, didn't make it very far into that how to play video. Found it a bit annoying. Anyone fancy highlighting any useful parts?


Indeed, it's an utterly horrible video. Much too long and annoying. They should have taken example on how KD presented their game in their first KS campaign


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:07:01


Post by: Rydria


 TheGuest wrote:
 BoomWolf wrote:


But... These were the most interesting...


I'm sorry but I found this to consolate you:
https://spikeybits.com/2018/11/breaking-new-blackstone-fortress-chaos-40k-rules.html
Thanks, shame you can only take them in such small units especially with the cap on how many squads you can have :(


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:07:12


Post by: MajorWesJanson


 H.B.M.C. wrote:
Can we please get some good pics of the tiles?


All the complaints about potato phone leak pics and now you want pictures of the floor!


:p


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:11:51


Post by: Mr Morden


 Tyranid Horde wrote:
Found the how to play video pretty decent, Becca Scott was an odd personality for GW to present it but probably gave it the enthusiasm it needed.

Yeah this is a definite buy.


Well she is fun, enthuiastic, clearly spoken and cute - perfect person to present a games video really. GW has evolved Notice shock horror - two girls playing the game!

Love the background on the robot - very cool.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:22:48


Post by: Not Online!!!


Yay, the chaos part is utter gak and servants / black legion only.
Fixed size and equipment for traitor guard, needless limits such as only 2 squads 1 squad, etc.
Better off just play them as csm /R&H units then.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:24:56


Post by: lord_blackfang


 TheGuest wrote:
 BoomWolf wrote:


But... These were the most interesting...


I'm sorry but I found this to consolate you:
https://spikeybits.com/2018/11/breaking-new-blackstone-fortress-chaos-40k-rules.html


As expected, just like in Rogue Trader everything is capped to the contents of a single box, because everyone knows the maximum number of traitor guard that can ever take part in a battle is exactly 14. But I'm sure the regular apologists will be along in no time to explain how this is the best thing ever. The whole Chaos force is also burdened with a huge wall of text that does nothing but say "All this crap is a single drop" but GW needs an 11 line paragraph to explain it because some idiot at the studio sure loves hearing himself type.


Spindle Drones are cool tho. I don't even know how you can field them at all with their non-faction faction but the special rule is cool.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:25:57


Post by: Either/Or


Not Online!!! wrote:
Yay, the chaos part is utter gak and servants / black legion only.
Fixed size and equipment for traitor guard, needless limits such as only 2 squads 1 squad, etc.
Better off just play them as csm /R&H units then.

To be fair, this is the approach they took with kill team rogue trader, so not much of a surprise. Hopefully we will see similar units fleshed out more in new codexes.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:32:07


Post by: Not Online!!!


Either/Or wrote:
Not Online!!! wrote:
Yay, the chaos part is utter gak and servants / black legion only.
Fixed size and equipment for traitor guard, needless limits such as only 2 squads 1 squad, etc.
Better off just play them as csm /R&H units then.

To be fair, this is the approach they took with kill team rogue trader, so not much of a surprise. Hopefully we will see similar units fleshed out more in new codexes.

Feth that noise, it was not correct what happened to the Rogue traders and this nonsense is even worse because you can only generate a fething patrol with all these units.
They should've learned but no, learning is for morons it seems.
They should have known better, even for Rogue traider and gellerpox.
It just once again shows a lack of competencie and or coordination and communication.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:33:02


Post by: Mad Doc Grotsnik


 Mysterio wrote:
GoatboyBeta wrote:
 Mad Doc Grotsnik wrote:

Reckon they may find common cause with The Imperium, overall. Everyone else will just try to smash them, blast them, loot them or eat them on sight!



If more comes of this(and its still a big if). I think UR-025's 40K sheet having the new "Robotica Imperialis" keyword, along side the existing "Imperium" keyword is a good indicator that we could be looking at the vanguard of yet another Imperial sub faction. A robot faction that everyone(including the AM) thinks is under human control but is secretly working on its own agenda could be fun. Especially if that agenda is not something boring like "kill all the humans" but more like "save the humans from themselves, even if they object".


I like that a lot!

Feels a bit too subtle for GW - especially since they rejected the premise of the Alpha Legion/Cabal stuff for a more straightforward Baby Stapling approach.

But I hope your version comes to pass!


Well, it’s a Faction which could ultimately reflect the direction us Nerds want it to go in.

They could be allies - staunch or of convenience. They may well have an ulterior motive. That much can be made clear, whilst by only hinting at it, remains open to match popular demand. Or frustrate it as the writers see fit.

Heck, we don’t even know if a sentient robot faction would be entirely united. Some might seek reconciliation at any cost. Some with caveats, others yet being entirely hostile, and every shade in between.


Automatically Appended Next Post:
Not Online!!! wrote:
Either/Or wrote:
Not Online!!! wrote:
Yay, the chaos part is utter gak and servants / black legion only.
Fixed size and equipment for traitor guard, needless limits such as only 2 squads 1 squad, etc.
Better off just play them as csm /R&H units then.

To be fair, this is the approach they took with kill team rogue trader, so not much of a surprise. Hopefully we will see similar units fleshed out more in new codexes.

Feth that noise, it was not correct what happened to the Rogue traders and this nonsense is even worse because you can only generate a fething patrol with all these units.
They should've learned but no, learning is for morons it seems.
They should have known better, even for Rogue traider and gellerpox.


Has it crossed your mind that maybe, just maybe*, these are simply ‘get you by’ rules, pending a new Codex to cover a long forgotten faction?

*it is. I have no insider info. But it is. Trust me, 6 months, 12 months absolute tops. We’lll have it in our grubby mitts.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:34:51


Post by: Luciferian


I'm just miffed they didn't include any explicit rules for using the models in Kill Team


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:37:39


Post by: Daedalus81


 TheGuest wrote:
 BoomWolf wrote:


But... These were the most interesting...


I'm sorry but I found this to consolate you:
https://spikeybits.com/2018/11/breaking-new-blackstone-fortress-chaos-40k-rules.html


Servants of the Abyss, eh? That's interesting...


Negavolt cultists are really solid...5++/5+++ 3 S5 attacks that multiply hits by 3 and mortal wounds on charging. Nice.



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:50:27


Post by: ZebioLizard2




Has it crossed your mind that maybe, just maybe*, these are simply ‘get you by’ rules, pending a new Codex to cover a long forgotten faction?
Worked for Silver Tower. We got the Arcanite Cultists and Tzaangors and then bam! Age of Sigmar codex about Tzeentch.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:52:49


Post by: GoatboyBeta


 Luciferian wrote:
I'm just miffed they didn't include any explicit rules for using the models in Kill Team


Gotta have somthing to fill the WD pages


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 21:54:54


Post by: Luciferian


GoatboyBeta wrote:
 Luciferian wrote:
I'm just miffed they didn't include any explicit rules for using the models in Kill Team


Gotta have somthing to fill the WD pages


Well, looks like I'll be buying an issue of WD in the future


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:01:05


Post by: Mr Morden


Spindle Drones are cool tho. I don't even know how you can field them at all with their non-faction faction but the special rule is cool.


Same as fortifications - so anyone can use them?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:06:27


Post by: Cephalobeard


 Daedalus81 wrote:
 TheGuest wrote:
 BoomWolf wrote:


But... These were the most interesting...


I'm sorry but I found this to consolate you:
https://spikeybits.com/2018/11/breaking-new-blackstone-fortress-chaos-40k-rules.html


Servants of the Abyss, eh? That's interesting...


Negavolt cultists are really solid...5++/5+++ 3 S5 attacks that multiply hits by 3 and mortal wounds on charging. Nice.



They're so much better than the CSM it's not even funny. Lol


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:15:30


Post by: Galef


So if this follows the same style as Silver Tower, there is going to be something released that flushes out Traitor Guard and Chaos Beastmen datasheets for use in CSM armies.
But what puzzles me, is what kind of release would that be? CSM already have their 8E Codex. I cannot image their would be a Codex: Black Legion over the far more needed Codex: Emperor's Children (for Fulgrim, plastic Noise Marines, etc) or even World Eaters.

Any thoughts, or are these durpy datasheets it until 9E?

-


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:16:44


Post by: Luciferian


 Galef wrote:
So if this follows the same style as Silver Tower, there is going to be something released that flushes out Traitor Guard and Chaos Beastmen datasheets for use in CSM armies.
But what puzzles me, is what kind of release would that be? CSM already have their 8E Codex. I cannot image their would be a Codex: Black Legion over the far more needed Codex: Emperor's Children (for Fulgrim, plastic Noise Marines, etc) or even World Eaters.

Any thoughts, or are these durpy datasheets it until 9E?

-


There's always Chapter Approved.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:18:58


Post by: Not Online!!!


Maybee they will throw out another halfbaked Mini faction to replace the lost and the damned / R&h list.....


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:19:17


Post by: techsoldaten


 Cephalobeard wrote:
 Daedalus81 wrote:
 TheGuest wrote:
 BoomWolf wrote:


But... These were the most interesting...


I'm sorry but I found this to consolate you:
https://spikeybits.com/2018/11/breaking-new-blackstone-fortress-chaos-40k-rules.html


Servants of the Abyss, eh? That's interesting...


Negavolt cultists are really solid...5++/5+++ 3 S5 attacks that multiply hits by 3 and mortal wounds on charging. Nice.



They're so much better than the CSM it's not even funny. Lol


Feels like they dropped the ball on the Renegade Guard, CSMs and Beastmen.

I'd like to see the points for Obsidius, but, wow, that Thunder Hammer.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:20:16


Post by: Not Online!!!


 techsoldaten wrote:
 Cephalobeard wrote:
 Daedalus81 wrote:
 TheGuest wrote:
 BoomWolf wrote:


But... These were the most interesting...


I'm sorry but I found this to consolate you:
https://spikeybits.com/2018/11/breaking-new-blackstone-fortress-chaos-40k-rules.html


Servants of the Abyss, eh? That's interesting...


Negavolt cultists are really solid...5++/5+++ 3 S5 attacks that multiply hits by 3 and mortal wounds on charging. Nice.



They're so much better than the CSM it's not even funny. Lol


Feels like they dropped the ball on the Renegade Guard, CSMs and Beastmen.

I'd like to see the points for Obsidius, but, wow, that Thunder Hammer.

102 pts for a csm Lord with a Thunder Hammer and pp.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:20:56


Post by: ImAGeek


 techsoldaten wrote:
 Cephalobeard wrote:
 Daedalus81 wrote:
 TheGuest wrote:
 BoomWolf wrote:


But... These were the most interesting...


I'm sorry but I found this to consolate you:
https://spikeybits.com/2018/11/breaking-new-blackstone-fortress-chaos-40k-rules.html


Servants of the Abyss, eh? That's interesting...


Negavolt cultists are really solid...5++/5+++ 3 S5 attacks that multiply hits by 3 and mortal wounds on charging. Nice.



They're so much better than the CSM it's not even funny. Lol


Feels like they dropped the ball on the Renegade Guard, CSMs and Beastmen.

I'd like to see the points for Obsidius, but, wow, that Thunder Hammer.


He’s 102 points.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:22:58


Post by: Yodhrin


Not a fan of the explicit statement that the robot is a Man of Iron. Even less of a fan of the idea of an army of them, but evidently I'm in the minority there and GW have already demonstrated that they're chucking out the whole grimdark decline thing, so it'll probably happen.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:25:31


Post by: Mad Doc Grotsnik


 Galef wrote:
So if this follows the same style as Silver Tower, there is going to be something released that flushes out Traitor Guard and Chaos Beastmen datasheets for use in CSM armies.
But what puzzles me, is what kind of release would that be? CSM already have their 8E Codex. I cannot image their would be a Codex: Black Legion over the far more needed Codex: Emperor's Children (for Fulgrim, plastic Noise Marines, etc) or even World Eaters.

Any thoughts, or are these durpy datasheets it until 9E?

-


If memory serves, Deathwatch are already on their 2nd Codex Of 8th Ed?



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:28:23


Post by: Cephalobeard


 Mad Doc Grotsnik wrote:
 Galef wrote:
So if this follows the same style as Silver Tower, there is going to be something released that flushes out Traitor Guard and Chaos Beastmen datasheets for use in CSM armies.
But what puzzles me, is what kind of release would that be? CSM already have their 8E Codex. I cannot image their would be a Codex: Black Legion over the far more needed Codex: Emperor's Children (for Fulgrim, plastic Noise Marines, etc) or even World Eaters.

Any thoughts, or are these durpy datasheets it until 9E?

-


If memory serves, Deathwatch are already on their 2nd Codex Of 8th Ed?



Negative. Just 1 for 8th. Their 7th codex was right at the end.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:30:21


Post by: Mr Morden


 Yodhrin wrote:
Not a fan of the explicit statement that the robot is a Man of Iron. Even less of a fan of the idea of an army of them, but evidently I'm in the minority there and GW have already demonstrated that they're chucking out the whole grimdark decline thing, so it'll probably happen.


They are if you ignore the actual fluff..

Men of Iron also previously turned up in Guants Ghosts.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:33:43


Post by: EnTyme


 Galef wrote:
So if this follows the same style as Silver Tower, there is going to be something released that flushes out Traitor Guard and Chaos Beastmen datasheets for use in CSM armies.
But what puzzles me, is what kind of release would that be? CSM already have their 8E Codex. I cannot image their would be a Codex: Black Legion over the far more needed Codex: Emperor's Children (for Fulgrim, plastic Noise Marines, etc) or even World Eaters.

Any thoughts, or are these durpy datasheets it until 9E?

-


I expect we'll start getting into campaign books next year after the major factions get their codices.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:42:02


Post by: Yodhrin


 Mr Morden wrote:
 Yodhrin wrote:
Not a fan of the explicit statement that the robot is a Man of Iron. Even less of a fan of the idea of an army of them, but evidently I'm in the minority there and GW have already demonstrated that they're chucking out the whole grimdark decline thing, so it'll probably happen.


They are if you ignore the actual fluff..


Primarchs coming back. Cawly Sue's Vault of Wonders(and loadsa new BiggerBetter Marines). March of the Bananamen, who've managed to stop being emo after 10k years. Eldar managing to botch the thing that was supposed to end their race in just the right way that it doesn't do that, but somehow also does kinda birth their new god afterall.

They can talk about their big warp rift(that doesn't materially change the balance of power once all the above is factored in, and which goes from being the biggest impediment that ever impeded mints to a triviality whenever the story they're telling or the models they're selling require it be crossed) and the like all they want, 40K doesn't feel like a doomed, futile, hopeless galaxy any more. I get that's their intent, and that a lot of folk like it, I'm just not one of them.

Men of Iron also previously turned up in Guants Ghosts.


That would be the first ever Black Library novel and Abnett's first 40K novel, back in 1999. I'm a big fan of his, but even his biggest fans surely have to admit his initial grasp of the fluff was a smidge tenuous in places, and that First & Only is more on the "Inquisition War" end of the 40K fiction spectrum.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:44:59


Post by: Galef


 EnTyme wrote:
 Galef wrote:
So if this follows the same style as Silver Tower, there is going to be something released that flushes out Traitor Guard and Chaos Beastmen datasheets for use in CSM armies.
But what puzzles me, is what kind of release would that be? CSM already have their 8E Codex. I cannot image their would be a Codex: Black Legion over the far more needed Codex: Emperor's Children (for Fulgrim, plastic Noise Marines, etc) or even World Eaters.

Any thoughts, or are these durpy datasheets it until 9E?

-


I expect we'll start getting into campaign books next year after the major factions get their codices.
I would be fine with this. In fact, I'd probably prefer EC and WE have Campaign-style expansions/supplements rather than full on Codices. They really just need their Primarchs and Noise Marines released in plastic. No need for a whole separate Codex for just that.

Hopefully BSF is the beginnings of that as 90% of factions currently have a Codex right now.

-


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:48:29


Post by: Luciferian


 Yodhrin wrote:

Primarchs coming back. Cawly Sue's Vault of Wonders(and loadsa new BiggerBetter Marines). March of the Bananamen, who've managed to stop being emo after 10k years. Eldar managing to botch the thing that was supposed to end their race in just the right way that it doesn't do that, but somehow also does kinda birth their new god afterall.

They can talk about their big warp rift(that doesn't materially change the balance of power once all the above is factored in, and which goes from being the biggest impediment that ever impeded mints to a triviality whenever the story they're telling or the models they're selling require it be crossed) and the like all they want, 40K doesn't feel like a doomed, futile, hopeless galaxy any more. I get that's their intent, and that a lot of folk like it, I'm just not one of them.


In terms of narrative, I think of 40k as more of an episodic structure vs. a serial one. They have to hit the reset button every week, or they can't continue the show with the same status quo their audience tunes in for. That means very few real consequences for the protagonists. There's still plenty of room for doom and gloom; if anything they're just expanding the scope of their current fluff and model lines to include some of the more zany and weird elements of the past, a la Rogue Trader.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:50:44


Post by: aka_mythos


 Yodhrin wrote:
Not a fan of the explicit statement that the robot is a Man of Iron. Even less of a fan of the idea of an army of them, but evidently I'm in the minority there and GW have already demonstrated that they're chucking out the whole grimdark decline thing, so it'll probably happen.
I'm all for the character really being a Man of Iron, but its how explicit its stated. kinda diminishes the wow factor. On the idea of them being an army I agree with you, 40k doesn't need it.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:52:27


Post by: Mr Morden


 Yodhrin wrote:
 Mr Morden wrote:
 Yodhrin wrote:
Not a fan of the explicit statement that the robot is a Man of Iron. Even less of a fan of the idea of an army of them, but evidently I'm in the minority there and GW have already demonstrated that they're chucking out the whole grimdark decline thing, so it'll probably happen.


They are if you ignore the actual fluff..


Primarchs coming back. Cawly Sue's Vault of Wonders(and loadsa new BiggerBetter Marines). March of the Bananamen, who've managed to stop being emo after 10k years. Eldar managing to botch the thing that was supposed to end their race in just the right way that it doesn't do that, but somehow also does kinda birth their new god afterall.

They can talk about their big warp rift(that doesn't materially change the balance of power once all the above is factored in, and which goes from being the biggest impediment that ever impeded mints to a triviality whenever the story they're telling or the models they're selling require it be crossed) and the like all they want, 40K doesn't feel like a doomed, futile, hopeless galaxy any more. I get that's their intent, and that a lot of folk like it, I'm just not one of them.

Men of Iron also previously turned up in Guants Ghosts.


That would be the first ever Black Library novel and Abnett's first 40K novel, back in 1999. I'm a big fan of his, but even his biggest fans surely have to admit his initial grasp of the fluff was a smidge tenuous in places, and that First & Only is more on the "Inquisition War" end of the 40K fiction spectrum.


So it was in the fluff right or wrong?

Warp rift is major - again if you read the actual fluff
The Loss of Cadia is major
Massive Daemonic incursions on Terra
Daemon Priarch manifesting

Yeah its all golden future and joy - compare it to the dross we had from Ward and co for Grey Knights and Wolves - now thats super super mary sue stuff that ignores the fluff.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 22:59:33


Post by: Galef


 aka_mythos wrote:
I'm all for the character really being a Man of Iron, but its how explicit its stated. kinda diminishes the wow factor. On the idea of them being an army I agree with you, 40k doesn't need it.
And 40k already has armies full of robots. They're called Knights, AdMech, Necrons and T'au. So only the fluff would be "new" but the army already exists


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 23:29:56


Post by: Mad Doc Grotsnik


Only Tau have semi-sentient automata though?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 23:37:07


Post by: Flinty


 Mad Doc Grotsnik wrote:
Only Tau have semi-sentient automata though?


Necrons? Tomb spiders and the other canoptic stuff would fit that description, maybe, even if the standard Necron warriors didn't?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 23:55:35


Post by: Mentlegen324


Regardless of the fluff implications of the robot being an actual Man of Iron, it isn't really something that makes sense as a Man of Iron to me . The Dark Age of Technology was the height of scientific advancement for humanity, the current level of technology supposedly pales in comparison to what things were like back then. It really looks like something that's just an Imperial Robot, it fits in with the current styling and design approach of the 40k Imperium too much for something that's supposedly from the most advanced age of humanity. Obviously it's trying to pose as an Imperial Robot, but that lore says the robot itself is from back then. It's still a big, clunky, crude, somewhat primitive looking robot - that really isn't what they should be based on the little information we have, is it?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/08 23:59:18


Post by: Lord Perversor


Btw quick snippets about the bases of BSF.

All bases are the normal undetailed slotted round ones but the models come with sligthy added base decoration in the slot part under the feets.

Most of the decoration it's just added by Heavy metal team, aside 2-3 bases with skulls on it most of that decoration it's rocks.

Also all models are easy to build with peg and holes.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 00:02:52


Post by: Crimson


 Mentlegen324 wrote:
Regardless of the fluff implications of the robot being an actual Man of Iron, it isn't really something that makes sense as a Man of Iron to me . The Dark Age of Technology was the height of scientific advancement for humanity, the current level of technology supposedly pales in comparison to what things were like back then. It really looks like something that's just an Imperial Robot, it fits in with the current styling and design approach of the 40k Imperium too much for something that's supposedly from the most advanced age of humanity. Obviously it's trying to pose as an Imperial Robot, but that lore says the robot itself is from back then. It's still a big, clunky, crude, somewhat primitive looking robot - that really isn't what they should be based on the little information we have, is it?

I think DAOT tech has gotten overhyped. It was mostly the same than current Imperial tech, they just understood how it worked and could easily replicate even things than in 40K are super rare.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 00:10:25


Post by: Kanluwen


I feel like the Man of Iron thing is forgetting that these things were mass-produced in huuuuuuuuuuuuge quantities.

Were we really expecting them to be something amazingly well-crafted or hyper detailed?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 00:12:45


Post by: SinisterSamurai


Can someone translate the Kroot abilities?I see camo for a better cover save, but I can't tell if that's infiltrator deepstrike or mid-game deepstrike, or what the other abilities are.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 00:14:18


Post by: Danny76


 Mr Morden wrote:
 Tyranid Horde wrote:
Found the how to play video pretty decent, Becca Scott was an odd personality for GW to present it but probably gave it the enthusiasm it needed.

Yeah this is a definite buy.


Well she is fun, enthuiastic, clearly spoken and cute - perfect person to present a games video really. GW has evolved Notice shock horror - two girls playing the game!

Love the background on the robot - very cool.


TH, Becca does all the How To Plays for GW now.

She is great to look at i’ll give her that.
Her voice draws me in, even though I think she talks more towards the child end of explanations, I could still watch more of her videos (she has a lot of How To Plays for other board games out there, if you ever want to learn a game or two)


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 00:15:50


Post by: Nostromodamus


STC are DaoT tech, therefore what the Imperium produces “today” via STC are DaoT products. It absolutely makes sense that Men of Iron look like UR does and have an Imperial aesthetic.

The difference between “then” and “now” is that the Imperium has less access to the tech and very little understanding of it, not that the tech was innately “better”.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 00:18:05


Post by: His Master's Voice


 Mentlegen324 wrote:
It's still a big, clunky, crude, somewhat primitive looking robot - that really isn't what they should be based on the little information we have, is it?


Ignoring the fact that current Imperial tech is largely based on Dark Age designs, the robot might have been a simple work drone or basic combat chassis.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 00:19:19


Post by: MrMoustaffa


 Mentlegen324 wrote:
Regardless of the fluff implications of the robot being an actual Man of Iron, it isn't really something that makes sense as a Man of Iron to me . The Dark Age of Technology was the height of scientific advancement for humanity, the current level of technology supposedly pales in comparison to what things were like back then. It really looks like something that's just an Imperial Robot, it fits in with the current styling and design approach of the 40k Imperium too much for something that's supposedly from the most advanced age of humanity. Obviously it's trying to pose as an Imperial Robot, but that lore says the robot itself is from back then. It's still a big, clunky, crude, somewhat primitive looking robot - that really isn't what they should be based on the little information we have, is it?

I would think that he looked a lot more impressive when he was made, but anything from the DAoT is usually glaringly obvious it's from that time. If he was trying to blend in, it wouldn't surprise me if he intentionally picked a klunky looking body to better blend in and disguise himself. The robot looks a lot like a Kastellan, he even has the chest access those robots typically have to swap their doctrina waifwes. If he was half as capable as men of iron probably were back then, it'd be a dead giveaway that he's not an Adeptus Mechanicus creation. Robots the admehc use are slow, clunky, and basic looking, so he's slows, clunky, and basic looking.

Alternatively, he's been around for well over 10,000 years. I highly doubt he can just pop on down to the local AutoZone for spare parts when his original body started breaking down. Odds are he'd have to start making do with whatever he could find, and as the Cult Mechanicus started ramping up it's fear of AI odds are the fact that he blended in better worked out for the best. Perhaps he gave up his original body entirely and just installed himself in a typical admech robot to avoid suspicion.

As for the faction keyword, that's definitely implying some sort of new force coming into being. Maybe not a codex, but perhaps a mini dex or something you would see in white dwarf. If the men of iron were to return, they'd never be dumb enough to do so openly, they saw how that went last time. They'd have to play it cool and appear as if they're some sort of Imperial Robot being used by the admech. Essentially being undercover, pulling the strings from the shadows. Perhaps they'd get abilities to "interact" with the machine spirits of other armies tech, since these AI would be hyper advanced and make the scrap code and chaos viruses look like toys by comparison. Its also possible that UR025 really is the last of his kind and that he plans to build new friends. It would explain his interest in the Blackstone fortress and give a purpose to the spindle drones as models outside of this box set.

Obviously this is all speculation, but there's a lot of ways they could handle this. It could be awesome or absolutely trash, it's really going to depend on how they flesh out UR025's story in the box.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 00:32:21


Post by: Mentlegen324


 Nostromodamus wrote:
STC are DaoT tech, therefore what the Imperium produces “today” via STC are DaoT products. It absolutely makes sense that Men of Iron look like UR does and have an Imperial aesthetic.

The difference between “then” and “now” is that the Imperium has less access to the tech and very little understanding of it, not that the tech was innately “better”.


I was under the umpression that the technology was better, it's not just the access and understanding of it that's changed. Standard Template Constructs are something from the DaOT in terms of their core concept - but what the Imperium finds are not complete intact STC designs, they're finding fragments of STC templates and managing to get something usable from that. The templates they have managed to obtain so far have also varied in technological levels to quite large degrees, they've found STC designs for something like the Leman Russ or a Bolter - but then there are STCs for things like the Castigator Titan (which was superior technologically to current Titans and looked nothing like them), a medical miracle cure and weapon suits that the Imperium thought was too difficult to make. Unless i've misunderstood something there was even one capable of Time Travel.

Then again though, something like the Crusader robot is said to be based on those from the DaOK as well.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 01:03:23


Post by: OrlandotheTechnicoloured


 His Master's Voice wrote:
 Mentlegen324 wrote:
It's still a big, clunky, crude, somewhat primitive looking robot - that really isn't what they should be based on the little information we have, is it?


Ignoring the fact that current Imperial tech is largely based on Dark Age designs, the robot might have been a simple work drone or basic combat chassis.


and also where do you think the 40K Imperial Robot designs came from, in such a blighted hidebound society, my reading would be that they were the Men of Iron chassis minus the 'brain' which was replaced by simple punchcard type instruction units (hence all the lack of fun of 'programming' them yourself back in the day


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 01:14:56


Post by: Grot 6


If you would have told me that the improvements, and quality of GW would have gone to this length 3 years ago, I would have called you on it, and laughed in your face.

I saw this game, and the pictures do not do it justice. We have a learning curve of quality that I would have never thought possible in my years of gaming, and my hate on for GW. I mean, damn... I have given them so much hell in the past couple of years of the crap that came down the pipe, that I honestly think they listened to each and every complaint I ever had with them over their games, and products, and made 1000 mile advances in fixing each and every one of them. Of course I still have my beefs on some of the newly distributed stuff, but in all- GW has come full circle, and they are really doing great in the new way of doing business.

I'll go on and throw it out there that Blackstone Fortress is going to end up becoming another game system, and if they play their game right, could easily be around for a long time.

Three things that stood out to me on the game- The Inquisition is coming. So get rid of all those hidden porn mags you have. They are coming to purge the unclean! The second was the detailed play of every figure is his own unit. I can honestly say that this is a great way to get new people playing. When you don't break the bank on getting your figures, and then just having a few to worry about, it lets your game become more personal, and you can give your skills some exercise, as you put your OWN forces together. The new Inquisitor team is like nothing I have ever seen, and I'd easily put them on the table and play a game of INQUISITOR from when GW put out that 54mm game way back when. And the last thing is the level of detail, coupled with the ease of play in the new rules.( I still have my Eisenhorn, so of course I will be adding him to the game.) THIS game, if GW doesn't watch it, could easily become the 2018-19 version of Space Hulk... a game that will be known for a vary long time.

BLACKSTONE FORTRESS is easily going to need it's own section on Dakka, get ready for it.


Great Job on this one GW, this game is a winner.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 01:24:13


Post by: streetsamurai


 Grot 6 wrote:
If you would have told me that the improvements, and quality of GW would have gone to this length 3 years ago, I would have called you on it, and laughed in your face.

I saw this game, and the pictures do not do it justice. We have a learning curve of quality that I would have never thought possible in my years of gaming, and my hate on for GW. I mean, damn... I have given them so much hell in the past couple of years of the crap that came down the pipe, that I honestly think they listened to each and every complaint I ever had with them over their games, and products, and made 1000 mile advances in fixing each and every one of them. Of course I still have my beefs on some of the newly distributed stuff, but in all- GW has come full circle, and they are really doing great in the new way of doing business.

I'll go on and throw it out there that Blackstone Fortress is going to end up becoming another game system, and if they play their game right, could easily be around for a long time.

Three things that stood out to me on the game- The Inquisition is coming. So get rid of all those hidden porn mags you have. They are coming to purge the unclean! The second was the detailed play of every figure is his own unit. I can honestly say that this is a great way to get new people playing. When you don't break the bank on getting your figures, and then just having a few to worry about, it lets your game become more personal, and you can give your skills some exercise, as you put your OWN forces together. The new Inquisitor team is like nothing I have ever seen, and I'd easily put them on the table and play a game of INQUISITOR from when GW put out that 54mm game way back when. And the last thing is the level of detail, coupled with the ease of play in the new rules.( I still have my Eisenhorn, so of course I will be adding him to the game.) THIS game, if GW doesn't watch it, could easily become the 2018-19 version of Space Hulk... a game that will be known for a vary long time.

BLACKSTONE FORTRESS is easily going to need it's own section on Dakka, get ready for it.


Great Job on this one GW, this game is a winner.


What do you mean by that?

And yeah, GW is so much better than they were not long ago. While I think 40k has took a turn for the worse (don't get me started on AOS), the specialist games and this new game are such a breath of fresh air. Creative games with depth, like in the good old days


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 01:29:31


Post by: zend


 Galef wrote:
So if this follows the same style as Silver Tower, there is going to be something released that flushes out Traitor Guard and Chaos Beastmen datasheets for use in CSM armies.
But what puzzles me, is what kind of release would that be? CSM already have their 8E Codex. I cannot image their would be a Codex: Black Legion over the far more needed Codex: Emperor's Children (for Fulgrim, plastic Noise Marines, etc) or even World Eaters.

Any thoughts, or are these durpy datasheets it until 9E?

-


Vigilus campaign books.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 01:31:10


Post by: eohall


@1:36 in the full how-to-play - Ambull?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 01:34:15


Post by: Tastyfish


 Mentlegen324 wrote:
 Nostromodamus wrote:
STC are DaoT tech, therefore what the Imperium produces “today” via STC are DaoT products. It absolutely makes sense that Men of Iron look like UR does and have an Imperial aesthetic.

The difference between “then” and “now” is that the Imperium has less access to the tech and very little understanding of it, not that the tech was innately “better”.


I was under the umpression that the technology was better, it's not just the access and understanding of it that's changed. Standard Template Constructs are something from the DaOT in terms of their core concept - but what the Imperium finds are not complete intact STC designs, they're finding fragments of STC templates and managing to get something usable from that. The templates they have managed to obtain so far have also varied in technological levels to quite large degrees, they've found STC designs for something like the Leman Russ or a Bolter - but then there are STCs for things like the Castigator Titan (which was superior technologically to current Titans and looked nothing like them), a medical miracle cure and weapon suits that the Imperium thought was too difficult to make. Unless i've misunderstood something there was even one capable of Time Travel.

Then again though, something like the Crusader robot is said to be based on those from the DaOK as well.


No clear cut answer here, but the obvious solution is that it was an age of technology beyond comprehension, just that level of technology is pretty niche - you've got a few star-burners in your back pocket, but honestly if early colonists are getting involved and you've not got a full system mind up and running - lasgun is what you need. Easy to make, perfected logistics and durable for every day use.

Even the most advanced power generating technologies we can come up with are essentially waterwheels powered by increasingly advanced kettles in lieu of a stream. Whether we're burning dead trees, or simulating the heart of a star - still ends up as kettles.

So Dark Age tech was mad, but one offs. Probably was incomprehensible to the human mind, or required more than an extended life's worth of background knowledge to grasp it. But not so fancy the Eldar didn't wipe you out your species for messing with it before placing guards on your tomb.
Day to day tech is the stuff the Imperium has now - because it was day to day enough that you could find it if you went looking. Dark age armies were the Guard, the unused super weapons were a lot fancier though - think the Cold War but with various Bond Villians doing their own version of the Manhatten Project.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 02:29:51


Post by: cole1114


Apparently there's an envelope you're supposed to open at the end of a long campaign that has a bunch of spoilers. So... if you want to play blackstone, try avoiding spoilers for that specifically.

I don't plan on buying it (Maybe a few of the models on their own so I can play at FLGS or something) so I am kinda interested in its contents.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 02:35:52


Post by: Dulahan


 cole1114 wrote:
Apparently there's an envelope you're supposed to open at the end of a long campaign that has a bunch of spoilers. So... if you want to play blackstone, try avoiding spoilers for that specifically.

I don't plan on buying it (Maybe a few of the models on their own so I can play at FLGS or something) so I am kinda interested in its contents.


This. I'm very interested in what's in it, as I doubt I'll be playing it too. But really want to know the Lore.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 02:39:37


Post by: Chopstick


It's the internet, it's easier to run into people spoiling what's inside the envelope than to avoid it. I meant if they show what new models are gonna be released next all the clickbait blogs would be all over it.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 02:42:56


Post by: Ghaz


 eohall wrote:
@1:36 in the full how-to-play - Ambull?

Note that it's the pic noted HERE previously in this thread.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 06:00:58


Post by: Elbows


Well, I watched the how-to-play video, and I'll say I'm pretty impressed with the depth of the game...even after sitting through the first 20 minutes of "cringe" I get from promoted game videos. Once they settled into the game it was much more palatable. Looks like there is enough depth to enjoy the game for a while (if not a full WHQ years-long kind of thing). Also looks like enough depth to have quality expansions - even if they're simply fan made. The hex tiles are a little on the anemic side...but it has made me go looking to see if I still have the Betrayal at Calth tiles laying around - something you could easily use for the game it seems (i.e. creating your own encounter cards using them, etc.).

Overall, impressed, and will pick the game up not just for the miniatures now...will probably actually play it!

I do hope it doesn't die the 18-month death of the other AoS WHQ titles.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 06:10:03


Post by: Chopstick


I could see a team of 3-4 explorers on 2 small sprue like Shadespire/Nightvault a plausible outcome.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 06:55:59


Post by: Messiah


 His Master's Voice wrote:
 Mentlegen324 wrote:
It's still a big, clunky, crude, somewhat primitive looking robot - that really isn't what they should be based on the little information we have, is it?


Ignoring the fact that current Imperial tech is largely based on Dark Age designs, the robot might have been a simple work drone or basic combat chassis.


UR might very well have modified itself to look more primitive than it is. Several millennia of fixing yourself up with spare parts cant very well be easy on your looks either..


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 07:56:25


Post by: H.B.M.C.


The tiles are small and weedy, but I really like how they're implemented, how each combat encounter has a new set up, and the fact that they're hex based means there are a lot of options for how they go together. The 'combat' cards are a clever idea.

Danny76 wrote:
She is great to look at i’ll give her that.
Her voice draws me in, even though I think she talks more towards the child end of explanations, I could still watch more of her videos (she has a lot of How To Plays for other board games out there, if you ever want to learn a game or two)
I can see how some might call her presentation insincere when she's reading from the teleprompter during her 'to camera' bits, but during the video you can see that she actually knows the rules. She's almost being the type of player that corrects other players, but does so in a way that sounds like she's reminding them of the rules so as not to come off as annoying.

I know the feeling...



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 08:26:49


Post by: Ratius


I only got to dip into the vid a bit.
Overall does the game look indepth/good rules and fun?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 08:56:44


Post by: angelofvengeance


Man, the Facebook comments about the How to Play Blackstone Fortress... Lordy, there's some sexism there. "But why women?" Really?!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 09:00:42


Post by: H.B.M.C.


There's a lot to do in the game, quite a lot of expanded tables (not everything is a D6 because the game has a D20, so lots of room for different things to happen). Combat's pretty brutal, but enemy units die quickly.

There seems to be some of the 'unfair' elements that old Quest was good at. One of the events they pull is a jet of fire that might hit one of the party members and cause a grievous wound, very similar to the old "draw a character token, whoever that is suffers -1T for the rest of the dungeon", the kind of stuff that was near unavoidable and always horrible, so that's nice.

The combat dice mechanics (miss, hit, critical hit) are fairly simplistic, but as they use three difference dice types (D6, D8 and D12) it again allows for a lot of variation between weapons and weapon types, plus with some weapons using a "roll 2 and pick the better" mechanic it gives the rules far more granularity than just another D6 system.

The Initiative system I actually quite like. You basically have a card for each of the Ford Explorers four explorers, plus another for each enemy combat group (there can be lots, the example in their game had two - Renegade Guardsmen and Spindle Drones). You shuffle them and then deal them out in a row along the combat track, then go one after the other. Makes it different each time (which is better than old Quest, IMO) plus you can risk a gambit to bump yourself up in the Initiative order.

Inspiration seems to be the only mechanic that is hard to use, as you get inspired by rolling equal to or under the amount of wounds you caused on a D20. Given that a lot of the lower level stuff has 2 wounds, and you might kill 1-2 of them a turn, it's hard to get inspired (except for the Kroot, who eats everyone and gets to double his wounds for the purposes of that roll - the cute Scottish girl was the only one to consistently get inspired).

Reinforcement rolls are interesting, again with a D20, and the Spindle Drones - as we saw from their 40K Proper rules - get harder the more of them you kill as their Threat Level goes up.

To match the small weediness of the tiles, unit speed is pretty slow. The Ranger was the fastest, moving 3 hexes at a time, but everyone else was 2.

The way that the various ships interact with the game is nice - one lets you keep all the Destiny Dice* even if you rolled doubles. Another bumps the Initiative order around, and they're all different. So that Destiny Dice one is for the Ratlings twins' ship. Haven't got them, you don't get that ability.

In the video they've just gone back home (they were quite wounded and didn't want to risk more combat). So we'll see how that works (some of them got archeotech which can be spent on supplies, whatever they might be).

*At the start of a round each player rolls 4D6 (less if they have wounds), and that becomes what they can spend on actions. The Destiny Dice are 5 additional D6's that anyone can use, like Command Point pools in Space Hulk. Any doubles are discarded though. Silver Tower has the exact same mechanic. Works very well.

 angelofvengeance wrote:
Man, the Facebook comments about the How to Play Blackstone Fortress... Lordy, there's some sexism there. "But why women?" Really?!
Well Becca's twitter is her screaming about the patriarchy (yes, she's unfortunately one of those people...), so maybe it's to balance it out.



Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 09:03:10


Post by: Ratius


Cheers for the review. Are there post game mechanics, such as visiting a repair shop / trader for more weapons etc?
Or do you heal and jump right into the next mission?


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 09:19:09


Post by: Chopstick


 H.B.M.C. wrote:


Inspiration seems to be the only mechanic that is hard to use, as you get inspired by rolling equal to or under the amount of wounds you caused on a D20. Given that a lot of the lower level stuff has 2 wounds, and you might kill 1-2 of them a turn, it's hard to get inspired (except for the Kroot, who eats everyone and gets to double his wounds for the purposes of that roll - the cute Scottish girl was the only one to consistently get inspired).



I think you only get Inspired once you fullfil your secret agenda, the roll D20 thing only give you Inspiration Token, which need 3 to trade for inspire, or draw discovery card, or spend 1 to reroll. The Rogue Trader for example, got inspired for life if he discover the card he need.

Also the cover mechanic make it very hard to take out the adversary, unless you're the Zealot girl, my favorite character by far , she also have 3 move. But it look like she had a very annoying inspire condition that didn't last forever like some other characters.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 09:26:28


Post by: AndrewGPaul


Not Online!!! wrote:
Yay, the chaos part is utter gak and servants / black legion only.
Fixed size and equipment for traitor guard, needless limits such as only 2 squads 1 squad, etc.
Better off just play them as csm /R&H units then.


That’s because those are data sheets for the models in the box. When a proper box of them comes out, you’ll get a data sheet with more options.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 09:28:23


Post by: H.B.M.C.


Ok! Done with the video. Last part was the between mission stuff.

Sadly there's no "The Journey Home" event roll. That was always the most harrowing part of old Quest, even moreso than a lot of the Dungeon events, as there were some fething ridiculous results on that D66 chart, only made worse if you were travelling a long distance to a big city. The amount of times the blasted Elves set fire to their hairspray and burnt half our gold... there's a reason our Warrior Priest started referring to his warhammer as the 'Wellness Stick' and was always up for attempting to heal the Elves (if he failed, they took wounds!).

But, at Precipice, the big amalgam ship space station thing you have the ships of each of the players (Rogue Trader has his ship, Ranger has an Eldar Wraithship, the Kroot had a kind of War Sphere, etc.). There are decks for dealing what looked to be three items per ship, and these can be bought using archeotech.

The Lord of Two Thin Coats used his Archeotech to buy a kind of weapon override that allows you to pick an enemy within LOS and force them to use their own weapon on them (he liked the idea of a CSM shooting himself with his own bolter). They all have different prices, so he couldn't get any of the expensive stuff.

They only showed off two of the "at home" ship abilities - basically special things you can do between missions.

The Kroot ship has a fighting pit, which basically means the Explorer who goes to the fighting pit fights a specific challenge (it's one of the cards you can draw during the game). If they succeed they get an Inspiration token* for the next mission.

The Ratling ship, which the other three went to, has a junk heap they can search though. It's a classic super unfair old Quest style roll. It's done on a D20.

10+ - You get an exploration card, which could be archeotech, a fancy piece of wargear, or a clue**.
2-9 - Nothing.
1 - DIE!

Yep, it's a straight up 1 in 20 chance of dying. That's the unfair Quest I know and love.

The Ranger gets a 19, and gets one archeotech (so cashback), the Ratlings rolled a 19 and got a funky piece of wargear (that was also the secret agenda*** of the Ranger), and the Rogue Trader rolled a 2 (Becca looked shocked!) so very nearly died.

Then once everyone's gone to a ship, bought anything they want and/or used the ship's special 'base' ability, it's off to the next adventure.

There's also a Legacy Card they get at the end, which was Rogue Psykers, so that's added to the possible adversaries for the next adventure.

Then everyone put all the tokens they had into their own "stasis chambers" (ie. fancy bags) as this allows you to 'save' the game without any book keeping. Clever idea really.

And that was the video!

*Inspiration tokens can be spent on things. One token for a re-roll, 3 to Inspire your character and flip your character card to the one with better stats/more damaging weapons/cheaper actions. There are other things you can spend them on. It's actually FAR more detailed than Silver Tower's ring tracker where you eventually get a skill after getting enough points. The only thing that concerns me about the system is it just seems really hard to get tokens.

**Clues reveal the mystery of the Blackstone Fortress. Collect 4 clues, and you find out where what room Colonel Mustard killed the socialite with the candle stick in where the 'Stronghold' is. Take out 4 Strongholds and you get to tackle the final vault, which is what the special envelope is, and it contains the biggest blackest dick (nope, that's Cards Against Humanity's Bigger Blacker Box) something that is a secret (or will be until someone gets the game and posts it online). Not sure what a Stronhold is, but it sounds quite... strong.

***All characters (bar the Kroot) have a secret agenda. Basically it's a condition that if they complete it they get to become Inspired without the need for inspiration points. The Ranger's is to have some fancy piece artefact, and the Ratlings got hold of it and weren't sharing! You can share cards whenever you're in the maglev lift at the start of missions.




Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 09:28:56


Post by: Not Online!!!


 AndrewGPaul wrote:
Not Online!!! wrote:
Yay, the chaos part is utter gak and servants / black legion only.
Fixed size and equipment for traitor guard, needless limits such as only 2 squads 1 squad, etc.
Better off just play them as csm /R&H units then.


That’s because those are data sheets for the models in the box. When a proper box of them comes out, you’ll get a data sheet with more options.


The point is not when but rather IF. Remember we are still waiting for a cultist box since the whole starterbox thingy.
Also the whole thing is qeustionable because it literally is non integratable in any CSM force, whilest itself as a detachment also just fills a patrol.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 09:30:29


Post by: Sabotage!


 Grot 6 wrote:
If you would have told me that the improvements, and quality of GW would have gone to this length 3 years ago, I would have called you on it, and laughed in your face.

I saw this game, and the pictures do not do it justice. We have a learning curve of quality that I would have never thought possible in my years of gaming, and my hate on for GW. I mean, damn... I have given them so much hell in the past couple of years of the crap that came down the pipe, that I honestly think they listened to each and every complaint I ever had with them over their games, and products, and made 1000 mile advances in fixing each and every one of them. Of course I still have my beefs on some of the newly distributed stuff, but in all- GW has come full circle, and they are really doing great in the new way of doing business.

I'll go on and throw it out there that Blackstone Fortress is going to end up becoming another game system, and if they play their game right, could easily be around for a long time.

Three things that stood out to me on the game- The Inquisition is coming. So get rid of all those hidden porn mags you have. They are coming to purge the unclean! The second was the detailed play of every figure is his own unit. I can honestly say that this is a great way to get new people playing. When you don't break the bank on getting your figures, and then just having a few to worry about, it lets your game become more personal, and you can give your skills some exercise, as you put your OWN forces together. The new Inquisitor team is like nothing I have ever seen, and I'd easily put them on the table and play a game of INQUISITOR from when GW put out that 54mm game way back when. And the last thing is the level of detail, coupled with the ease of play in the new rules.( I still have my Eisenhorn, so of course I will be adding him to the game.) THIS game, if GW doesn't watch it, could easily become the 2018-19 version of Space Hulk... a game that will be known for a vary long time.

BLACKSTONE FORTRESS is easily going to need it's own section on Dakka, get ready for it.


Great Job on this one GW, this game is a winner.


The Inquisition? Where!? Did you see new Inquisition minis for the game? This is already a must buy for me, but if GW has Inquisition in the works for it I'm going to be one happy dude.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 09:40:21


Post by: AndrewGPaul


Not Online!!! wrote:
 AndrewGPaul wrote:
Not Online!!! wrote:
Yay, the chaos part is utter gak and servants / black legion only.
Fixed size and equipment for traitor guard, needless limits such as only 2 squads 1 squad, etc.
Better off just play them as csm /R&H units then.


That’s because those are data sheets for the models in the box. When a proper box of them comes out, you’ll get a data sheet with more options.


The point is not when but rather IF. Remember we are still waiting for a cultist box since the whole starterbox thingy.
Also the whole thing is qeustionable because it literally is non integratable in any CSM force, whilest itself as a detachment also just fills a patrol.


Cultists are a somewhat different issue, being a 40k starter box not a board game. However, it happened with Silver Tower and Deathwatch Overkill.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 09:42:59


Post by: zamerion


 Sabotage! wrote:
 Grot 6 wrote:


Three things that stood out to me on the game- The Inquisition is coming. So get rid of all those hidden porn mags you have. They are coming to purge the unclean! The second was the detailed play of every figure is his own unit. I can honestly say that this is a great way to get new people playing. When you don't break the bank on getting your figures, and then just having a few to worry about, it lets your game become more personal, and you can give your skills some exercise, as you put your OWN forces together. The new Inquisitor team is like nothing I have ever seen, and I'd easily put them on the table and play a game of INQUISITOR from when GW put out that 54mm game way back when. And the last thing is the level of detail, coupled with the ease of play in the new rules.( I still have my Eisenhorn, so of course I will be adding him to the game.) THIS game, if GW doesn't watch it, could easily become the 2018-19 version of Space Hulk... a game that will be known for a vary long time.
:


The Inquisition? Where!? Did you see new Inquisition minis for the game? This is already a must buy for me, but if GW has Inquisition in the works for it I'm going to be one happy dude.





we need to know more!!!!!!

some details pleaseeeee


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 09:45:27


Post by: Not Online!!!


 AndrewGPaul wrote:
Not Online!!! wrote:
 AndrewGPaul wrote:
Not Online!!! wrote:
Yay, the chaos part is utter gak and servants / black legion only.
Fixed size and equipment for traitor guard, needless limits such as only 2 squads 1 squad, etc.
Better off just play them as csm /R&H units then.


That’s because those are data sheets for the models in the box. When a proper box of them comes out, you’ll get a data sheet with more options.


The point is not when but rather IF. Remember we are still waiting for a cultist box since the whole starterbox thingy.
Also the whole thing is qeustionable because it literally is non integratable in any CSM force, whilest itself as a detachment also just fills a patrol.


Cultists are a somewhat different issue, being a 40k starter box not a board game. However, it happened with Silver Tower and Deathwatch Overkill.

I am no betting man, especially in regards to Lost and the dammned / R&H listsy so i won't take a such a bet, granted they atleast make nice cultist models and i hope i can get rid easily enough of the worthless melee equipment.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 09:50:01


Post by: axisofentropy


Because those spindle drones have faction keyword "Unaligned", I think they may be used in any Matched Play 40k army, much like fortifications. But only in an auxiliary detachment.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 10:09:07


Post by: Morgasm the Powerfull


 axisofentropy wrote:
Because those spindle drones have faction keyword "Unaligned", I think they may be used in any Matched Play 40k army, much like fortifications. But only in an auxiliary detachment.

What! Tau, Necrons and Orks getting chance to get allies! The fine tuned swiss clock like balance of 8th ed will be ruined, I hope we get some Primaris Lieutenants to mitigate this.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 10:22:11


Post by: Not Online!!!


Morgasm the Powerfull wrote:
 axisofentropy wrote:
Because those spindle drones have faction keyword "Unaligned", I think they may be used in any Matched Play 40k army, much like fortifications. But only in an auxiliary detachment.

What! Tau, Necrons and Orks getting chance to get allies! The fine tuned swiss clock like balance of 8th ed will be ruined, I hope we get some Primaris Lieutenants to mitigate this.


SHHH, he you, yes you, would you like to buy a swiss watch
As for the allies, auxilia only so yes not quite as usefull.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 11:13:15


Post by: ListenToMeWarriors


Have we any clue as to what the pre order bonuses are in GW stores? I doubt it will be worth the 20% odd I can save for buying online but it may be some nice little accessories.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 11:19:26


Post by: Mad Doc Grotsnik


From memory.....poker chip style activation counters, map of the Segmentum, print of the Ship. And there's something else, but I can't recall what it is.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 12:01:17


Post by: Aeneades


Exclusive art statis bag I think.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 13:31:00


Post by: Chairman Aeon


So...
Warhammer Quest -> Kingdom Death Monster -> Warhammer Quest Blackstone Fortress.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 15:07:36


Post by: Lord Fishface


Freebies? Do you know if they will be included with online preorders from GW? If it’s something vaguely useful like activation counters, I might be tempted to order direct, rather than from Dark Sphere.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 15:25:18


Post by: Insane Ivan


 Lord Fishface wrote:
Freebies? Do you know if they will be included with online preorders from GW? If it’s something vaguely useful like activation counters, I might be tempted to order direct, rather than from Dark Sphere.

I think freebies are generally only for those who preorder via an actual GW store, not for online preorders. An incentive to get people to come to the stores, I guess.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 16:00:47


Post by: reds8n


https://twitter.com/dariushinks/status/1060497445870882816



Sweet cheese and crackers. I’ve just received a copy of a limited ed 40k novel I’ve got coming out this month. It’s the best looking thing I’ve EVER seen. Jaw dropping design work by BL. So, so cool. I wish I could show it but I don’t think it’s announced until the weekend.


I believe this is a tie-in/related book.


see also :

https://www.amazon.de/Warhammer-40-000-Die-Schwarze-Festung/dp/1781933189


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 16:28:57


Post by: The Phazer


A tie in book could be genuinely interesting!


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 17:20:44


Post by: BrookM


How to play is now over on Youtube:




Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 18:01:37


Post by: taetrius67


I think about something can you take 3 x Obsidius Mallex?
I see nothing against


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 18:04:35


Post by: Kriswall


taetrius67 wrote:
I think about something can you take 3 x Obsidius Mallex?
I see nothing against


You're probably just missing something... since the rules aren't out yet and all. He's VERY obviously a unique named character and the intent is VERY obviously that you can take only one.

In any case, good luck finding an opponent who will play against Obsidius Mallex triplets.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 18:05:36


Post by: Daedalus81


 Kriswall wrote:
taetrius67 wrote:
I think about something can you take 3 x Obsidius Mallex?
I see nothing against


You're probably just missing something... since the rules aren't out yet and all. He's VERY obviously a unique named character and the intent is VERY obviously that you can take only one.

In any case, good luck finding an opponent who will play against Obsidius Mallex triplets.


It says you can only take one on the datasheet.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 18:05:40


Post by: Crimson


OK, now looking at the English version of Draik's datasheet. he is actually slightly different than Vhane. poison pistol, worse buff, different grenade.




Automatically Appended Next Post:

Hmm. It seems that the 40K rules are a bit of a mess. There are three sniper characters who have really pathetic sniper weapons. They should have given their guns more punch otherwise there is no reason to include them over normal sniper guys of their faction.

Also, Keywords are really, really restrictive. You cannot really use many of these outside auxiliary. You can pack chaos guys in a patrol with Mallex, but then that's quite a bit of points used on units that will generate zero CP.

Now I didn't expect meta shattering awesomeness, but I kinda hoped that they would not be Grey Knight terrible...




Automatically Appended Next Post:
Spikeybits has all the datasheets in case it wasn't posted.

https://spikeybits.com/2018/11/40ks-finally-black-fortress-datasheets-revealed-latest.html






Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 19:11:24


Post by: timd


 Lord Perversor wrote:
Btw quick snippets about the bases of BSF.

All bases are the normal undetailed slotted round ones but the models come with sligthy added base decoration in the slot part under the feets.



"Normal" slottabases have a texture on the surface. These bases seem to be perfectly smooth with no texture.

T


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 20:14:07


Post by: Motograter


Size of new chaos minis has increased

[Thumb - IMG_20181108_174517_898.jpg]
[Thumb - IMG_20181109_165526_274.jpg]


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 20:18:23


Post by: Mad Doc Grotsnik


Compare a Rogue Trader Ork Warbiker, a 2nd Ed Ork Warbiker and the current ones...


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 20:26:07


Post by: Daedalus81


 Crimson wrote:


Now I didn't expect meta shattering awesomeness, but I kinda hoped that they would not be Grey Knight terrible...


They're basic rules to let people put them on the table and play. When there is time we'll likely see them all swept up into a bigger codex with proper codex treatment.

The "Servants of the Abyss" is probably the new faction for whenever they get their treatment.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 20:34:20


Post by: Crimson


 Daedalus81 wrote:
 Crimson wrote:


Now I didn't expect meta shattering awesomeness, but I kinda hoped that they would not be Grey Knight terrible...


They're basic rules to let people put them on the table and play. When there is time we'll likely see them all swept up into a bigger codex with proper codex treatment.

The "Servants of the Abyss" is probably the new faction for whenever they get their treatment.

Thing is, they're effectively unusable now. If that stupid 'Battlebrothers' rule wouldn't exist, then at least they would have some use, but alas...


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 21:00:24


Post by: Daedalus81


 Crimson wrote:
 Daedalus81 wrote:
 Crimson wrote:


Now I didn't expect meta shattering awesomeness, but I kinda hoped that they would not be Grey Knight terrible...


They're basic rules to let people put them on the table and play. When there is time we'll likely see them all swept up into a bigger codex with proper codex treatment.

The "Servants of the Abyss" is probably the new faction for whenever they get their treatment.

Thing is, they're effectively unusable now. If that stupid 'Battlebrothers' rule wouldn't exist, then at least they would have some use, but alas...


Plenty usable in friendly games. There is no need to rush them to matched play and cause more issues.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 21:12:34


Post by: Mad Doc Grotsnik


It may not even happen.

Look at the Key Words for the Heroes Of Silver Tower.

Especially the Elves. Still no faction. Even said they’re not necessarily getting a faction.

For 40k, the lore is too well set for me not to want to see these as ‘range debuts’. But even so. 40k rules may be the end of things.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 21:18:48


Post by: Kanluwen


 Mad Doc Grotsnik wrote:
It may not even happen.

Look at the Key Words for the Heroes Of Silver Tower.

Especially the Elves. Still no faction. Even said they’re not necessarily getting a faction.

The two Aelfs are Shadowkin. We've known that since very early on. They did not get faction keywords because of the fact that Shadowkin are looking to be a Plot Point with regards to the return of Slaanesh.


That said, I feel this is a bit of a damned if they do damned if they don't situation.

If the stuff like UR-025 or the Spindle Drones saw specific faction keywords--there'd be tears over the fact that one faction got them but the others didn't. As it stands now? If I want to use UR-025, I have to(shock and gasp!) use an Auxiliary Detachment netting me a single Command Point penalty.

Not bothered by it.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 21:24:09


Post by: Crimson


Well, the real problem is the 'battlebrothers' rule. These would work fine without it. It is pointless and stupid rule that only achieves squishing fluffy nonsense builds that were never a problem in the first place.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 22:27:38


Post by: Tastyfish


Allowing the random mishmash of things from board games into tournament games is a recipe for disaster though - just from the cheap slot filling rather than any rule.

Til you've got a proper army release, don't really need serious 40K rules - just something to allow you to play a finale game for your campaign. Marines deepstriking to rescue/arrest the Starstriders, or the last stand of the Blackstone Explorers as they try to rally the denizens of Precipice against a chaos horde.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 23:05:05


Post by: Aesthete


Tastyfish wrote:
Allowing the random mishmash of things from board games into tournament games is a recipe for disaster though - just from the cheap slot filling rather than any rule.

Til you've got a proper army release, don't really need serious 40K rules - just something to allow you to play a finale game for your campaign. Marines deepstriking to rescue/arrest the Starstriders, or the last stand of the Blackstone Explorers as they try to rally the denizens of Precipice against a chaos horde.


Great for those who like to play open and non-competitive narrative games, tho'. And I have to say that I find these Rogue Trader releases are pretty inspiring in that regard.


Warhammer {{{40k}}} Quest - Blackstone Fortress @ 2018/11/09 23:06:03


Post by: JWBS


 Motograter wrote:
Size of new chaos minis has increased


bout fething time. Do you think that Bellisius Shawl, the infamous dark mechanicus genius, has decided to unleash them after 10k years of incomprehensible indecision?