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Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 17:49:40


Post by: Desubot


To be fair things that you want to force are generally from Eldar, Necrons and Chaos (both). and besides Chaos and mirror matches, they wont be able to match the dumb amount of warp charges you make. Its also possible to sit there and bait out charges.

Edit: At best you chuck out 2 WC and have a decent chance of getting it. otherwise shoot some troops :/


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 17:51:20


Post by: BladeWalker


Can you make Paladins or Purifiers Troops with Draigo or Crowe any more? Those are my two builds.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 17:51:30


Post by: Brutishcard


ForeverARookie wrote:
So... What do we have left?

LoW:
Draigo, who is a better unit generally speaking with the options for Relics, but does not make Paladins Troops anymore.

HQ:
Librarian (Cheaper = better),
Brother Captain/Grandmaster (OK),
Brother Captain Stern (Still not going to play him)
Crowe (looks better, but he's more expensive so we'll see),
Brotherhood Champion (if he's still there it'll mean Crowe isn't the only non-terminator HQ on the list)

Lost:
Grandmaster Mordrak (Replaced with a 1/6 chance Warlord Trait.
All the Inquisitors (In other words the non-expensive HQ options)

Elite:
Techmarine (Lost the Grenade Jockey options)
Purifiers (Soulblaze on everything? slight consolation to the loss of the Psycannon's functionality)
Dreadnought/Venerable Dreadnought (Lost Psyfleman option)
Paladins (much better)

Lost:
Assassins
Warbands

Troops:
Terminators (much better, but lost Justicar Thawn)
Strike Squad (Lost the Psycanon's functionality)

Fast Attack:
Storm Raven (Better missiles, but lost Psybolt)
Interceptor Squads (Lost the functionality of the Psycannon)

Heavy:
Dreadknights (Appointed chosen of GW to be the new backbone of the Grey Knight Codex)
Purgation Squad (Inferior in every way to the Dreadknights)

Other Changes:
Land Raider varients moved to Dedicated Transport.

Lost:
Psybolt on EVERYTHING. The StormRaven, Land Raider Crusader, Razorback, and Rifleman Dreadnought are hit the most heavily.


Why are paladins loads better? (This sounds sarcy but I promise it's a genuine question!) am feeling a tiny bit better... Not loads... But a little.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 17:51:53


Post by: WrentheFaceless


In my experience, most people dont give force a 2nd thought and try to deny other stuff like blessings.

Speaking of Psilencers, do they still wound daemons on 4s?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 17:52:21


Post by: ForeverARookie


 WrentheFaceless wrote:
Not sure about the rest of you, but DTW on force is still farily difficult having to roll 6's for each charge.

Its not as easy as people are making it out to be


If they have any Psykers, they'll have a decent dice pool for denying, whereas if the Dreadknight throws too many dice into Force to prevent the opponent from denying it, he practically guarantees a Perils of the Warp which could kill him. It's not worth the <4% chance of successfully getting an Instant Death vs an enemy. The Heavy Psycannon will just kill them with wounds, and does it better.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 17:54:59


Post by: Quickjager


 BladeWalker wrote:
Can you make Paladins or Purifiers Troops with Draigo or Crowe any more? Those are my two builds.


No


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 17:55:32


Post by: WrentheFaceless


ForeverARookie wrote:
 WrentheFaceless wrote:
Not sure about the rest of you, but DTW on force is still farily difficult having to roll 6's for each charge.

Its not as easy as people are making it out to be


If they have any Psykers, they'll have a decent dice pool for denying, whereas if the Dreadknight throws too many dice into Force to prevent the opponent from denying it, he practically guarantees a Perils of the Warp which could kill him. It's not worth the <4% chance of successfully getting an Instant Death vs an enemy. The Heavy Psycannon will just kill them with wounds, and does it better.


Less than 4% chance? Where are you getting this math from? Activating force is a 50% chance on just one die, it only goes up from there. Whereas your opponent rolling 1 die to deny it is a 17% chance. The odds are in your favor of getting it off


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 17:56:48


Post by: Auswin


Draigo got demonstrably better. Hard to see how he's not an auto-take now. +3 strength on the titansword AND hammerhand is turning him into an AP2 combat monster.

Most of the relics are meh. I like the terminator armor, and hopefully it will be costed similarly to the SW artificer.

If ML3 libbies are seriously 135 pts that's ridiculous. I'll double CAD every time for four of them.

I dislike the changes to NFW, but I'll work around it. Still struggling to see how they can operate without allies but we'll see.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 17:56:51


Post by: BladeWalker


Quickjager wrote:
 BladeWalker wrote:
Can you make Paladins or Purifiers Troops with Draigo or Crowe any more? Those are my two builds.


No


So to stay within the Codex it's Strikes or Terminators only correct? No FOC manipulation?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 17:57:13


Post by: pizzaguardian


Wait so did dreadnoughts lost psybolt or not?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 17:59:32


Post by: Red Corsair


 Desubot wrote:
To be fair things that you want to force are generally from Eldar, Necrons and Chaos (both). and besides Chaos and mirror matches, they wont be able to match the dumb amount of warp charges you make. Its also possible to sit there and bait out charges.

Edit: At best you chuck out 2 WC and have a decent chance of getting it. otherwise shoot some troops :/


With the loss of henchmen and psychic pilot GK are going to have a LOT less WC's. Vs Eldar you can't even wound a wraith knight with s4 so again, use your dice all day on that trash. Against chaos you can gib some spawn, I'll give you that, but screwing chaos was never hard. Necrons? CCB's don't care, literally and that's a problem for the NDK. Wraiths should be scared though, but if I am a cron player staring down multiple NDK with gatling Psi.... I'd be stupid not to reserve my wraiths until my CCB's cornered those things.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:00:35


Post by: Quickjager


 BladeWalker wrote:
Quickjager wrote:
 BladeWalker wrote:
Can you make Paladins or Purifiers Troops with Draigo or Crowe any more? Those are my two builds.


No


So to stay within the Codex it's Strikes or Terminators only correct? No FOC manipulation?


Thats correct, because everything is scoring in 7th GW decided that FOC manipulation wasn't necessary.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:00:39


Post by: Redemption


 BladeWalker wrote:
Quickjager wrote:
 BladeWalker wrote:
Can you make Paladins or Purifiers Troops with Draigo or Crowe any more? Those are my two builds.


No


So to stay within the Codex it's Strikes or Terminators only correct? No FOC manipulation?

Yes, but if you take the GK detachment, you only need 1 HQ and 1 Troops choice and can have up to 4 Elites.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:00:57


Post by: Paradigm


Hooray, I now have NO troops choices, having run a Purifier/Paladin list. Never mind, I'll just stick with the old book.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:02:41


Post by: Red Corsair


ForeverARookie wrote:
 WrentheFaceless wrote:
Not sure about the rest of you, but DTW on force is still farily difficult having to roll 6's for each charge.

Its not as easy as people are making it out to be


If they have any Psykers, they'll have a decent dice pool for denying, whereas if the Dreadknight throws too many dice into Force to prevent the opponent from denying it, he practically guarantees a Perils of the Warp which could kill him. It's not worth the <4% chance of successfully getting an Instant Death vs an enemy. The Heavy Psycannon will just kill them with wounds, and does it better.


^This

Also I am still not seeing where all these power dice are coming from. All the cheap sources were lost lol. You will ironically have WAY less then demons who get to 20+ without trying very hard.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:03:54


Post by: pretre


Anyone have an actual quote for Psychic Pilot being removed? People keep saying it, but I haven't seen it.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:03:57


Post by: BladeWalker


Cool, thanks for replies. Have not bought 7th yet and barely played 6th. Hoping my Red Hunters (BA Codex) will get an update soon too. Looking at a set of Strikes to go with my dual Stormraven lists, stoked that Draigo can finally do some quality chopping. I'm assuming I can still Combat Squad my Purifiers to make them a shooty squad and a stabby squad? All the more important now that the Psycannon is Salvo.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:04:40


Post by: Red Corsair


 Auswin wrote:
Draigo got demonstrably better. Hard to see how he's not an auto-take now. +3 strength on the titansword AND hammerhand is turning him into an AP2 combat monster.

Most of the relics are meh. I like the terminator armor, and hopefully it will be costed similarly to the SW artificer.

If ML3 libbies are seriously 135 pts that's ridiculous. I'll double CAD every time for four of them.

I dislike the changes to NFW, but I'll work around it. Still struggling to see how they can operate without allies but we'll see.


Yea but that's all he does lol. 245 for a guy who steals your power dice to get unnecessarily stronger and still is on foot and geared only for combat. Anything he can kill that justifys his cost can just walk away.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:05:45


Post by: Hulksmash


If you want power dice you hit 10-12 fairly easy. 6 is only 270pts on two level 3 libbies. Even assuming 1 per 200pts there after you're still looking at 14 power dice (more if you combat squad). Seems like above everyone except Eldar & Daemons. Seems appropriate to me. Also GK powers aren't like Daemon powers. Our highest cost is WC2 with most being 1. Unlike Daemons who have a plethora of WC3.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:07:15


Post by: Quickjager


 pretre wrote:
Anyone have an actual quote for Psychic Pilot being removed? People keep saying it, but I haven't seen it.


Its called reading the goddamn source.

Dreadnoughts still have the rule, everything else lost it. Just click on Brovius's post history on the source link; no its not a over reaction.

EDIT: Lascannon option on razorback got cheaper by 15 points.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:07:21


Post by: Jidmah


Quickjager wrote:
Draigo can't take relics, he is a IC
Crowe is an IC but is more expensive, also he has had a odd rule change... He doesn't rend anymore, but in challenges he smashes (like a MC)

Smash also makes all his close combat attacks AP2, which pretty much means that you get to pick a character that doesn't fight when he is in combat.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:11:15


Post by: Desubot


 Red Corsair wrote:
 Desubot wrote:
To be fair things that you want to force are generally from Eldar, Necrons and Chaos (both). and besides Chaos and mirror matches, they wont be able to match the dumb amount of warp charges you make. Its also possible to sit there and bait out charges.

Edit: At best you chuck out 2 WC and have a decent chance of getting it. otherwise shoot some troops :/


With the loss of henchmen and psychic pilot GK are going to have a LOT less WC's. Vs Eldar you can't even wound a wraith knight with s4 so again, use your dice all day on that trash. Against chaos you can gib some spawn, I'll give you that, but screwing chaos was never hard. Necrons? CCB's don't care, literally and that's a problem for the NDK. Wraiths should be scared though, but if I am a cron player staring down multiple NDK with gatling Psi.... I'd be stupid not to reserve my wraiths until my CCB's cornered those things.


Yeah was referring to Wraiths, Spawns and possibly princes. forgot s4 to T8 :/ which almost everyone uses, as well gets through FNP which is another bonus.

its also great if the whole 4+ to wound thing is still there against Daemons.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:13:24


Post by: pretre


Quickjager wrote:
 pretre wrote:
Anyone have an actual quote for Psychic Pilot being removed? People keep saying it, but I haven't seen it.


Its called reading the goddamn source.

Dreadnoughts still have the rule, everything else lost it. Just click on Brovius's post history on the source link; no its not a over reaction.

EDIT: Lascannon option on razorback got cheaper by 15 points.

Chill. Take a sip of a frosty beverage.

Most of us don't hang out on B&C, so rather than flipping the frak out, just post that crud over here:

"I swear every time I try to leave the PC I refresh the page and feel compelled to answer another question tongue.png

Doomfists are no more, that goes for both the NDK and the Dread. Dreads are still psychic pilots, but everything else is just a normal vehicle (and received the appropriate price change). The Dread still has Sanctuary and Banishment.The higher price from C:SM is likely to accomodate the Aegis and Psychic Pilot (Reinforced Aegis is gone, not that it really did much after the FAQ).

EDIT: Homers are available for all Justicars, Paladins, and HQs that aren't BHCs or Crowe. Teleport Homer is limited to TDA and PT-armed models though. Strikes can't benefit from the homer for some odd reason."


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:13:25


Post by: mjl7atlas


I'm probably alone here, but I am really pissed at the loss of Mordrak. Was currently in the processes of making a custom Mordrak and ghost knights. Yes, i am aware I can still use them as GKT and a a regular HQ, but what was the purpose of removing him and Thawn. Might thumb through the codex, but I cant seem to justify that price for a codex that nerfs the army I have been playing for over a decade and in the words of a contributor that i can't think of at the moment on this forum "it's almost as if GW WANTS us to pirate their products".


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:13:32


Post by: Red Corsair


 Hulksmash wrote:
If you want power dice you hit 10-12 fairly easy. 6 is only 270pts on two level 3 libbies. Even assuming 1 per 200pts there after you're still looking at 14 power dice (more if you combat squad). Seems like above everyone except Eldar & Daemons. Seems appropriate to me. Also GK powers aren't like Daemon powers. Our highest cost is WC2 with most being 1. Unlike Daemons who have a plethora of WC3.


Right, but it does limit some builds that currently are floating around, namely the centstar. This is a good thing IMO.

I still think sinking 3 dice or 25% of your pool on force is plenty fine by me. Most things worth forcing to death again are hard to hit, or getting a great save in the case of bugs from cover. I'd stick with heavy PC and incinerators on the NDK.

I do think regular psilencers are nice on strike though. just look at it as a guy with 2 extra storm bolters. It makes the units total shots increase very efficiently on small scoring units. Though honestly an incinerator is probably best for killing cheap enemy Obsec units.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:15:17


Post by: Elmir


Just a quick question: Will a DK have to upgrade to hammer to gain acces to both concussive AND force on his weapons now?

Or are his fists still force activated too?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:16:35


Post by: Red Corsair


 Elmir wrote:
Just a quick question: Will a DK have to upgrade to hammer to gain acces to both concussive AND force on his weapons now?

Or are his fists still force activated too?


Wow good call. I wonder if the Nemdoomfists becoming powerfists means you need to buy the sword or hammer for Force. It honestly would make more sense.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:18:04


Post by: Scolas


from Brovius on B&C (post #239)
PTs still shunt, and shunt is unchanged.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:18:24


Post by: Ferrum_Sanguinis


 Red Corsair wrote:
 Elmir wrote:
Just a quick question: Will a DK have to upgrade to hammer to gain acces to both concussive AND force on his weapons now?

Or are his fists still force activated too?


Wow good call. I wonder if the Nemdoomfists becoming powerfists means you need to buy the sword or hammer for Force. It honestly would make more sense.


It is, guy on B&CS confirmed it. Sword and Hammer for NDK are force, so they're still auto take if you want your NDK to one shot other MCs.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:19:28


Post by: Red Corsair


Scolas wrote:
from Brovius on B&C (post #239)
PTs still shunt, and shunt is unchanged.


OK thanks! Well that is good news, always loved that ability.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:19:35


Post by: Redemption


 Elmir wrote:
Just a quick question: Will a DK have to upgrade to hammer to gain acces to both concussive AND force on his weapons now?

Or are his fists still force activated too?

Aye, you need either of the two upgrades to give him a Daemonbane Force weapon again. The Hammer has Concussive and the Greatsword has Master-Crafted and Specialist Weapon (so you maintain the bonus attack) I believe.

Edit: Oh, Hammers have Specialist Weapon as well, never mind that bit.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:20:53


Post by: Red Corsair


 Ferrum_Sanguinis wrote:
 Red Corsair wrote:
 Elmir wrote:
Just a quick question: Will a DK have to upgrade to hammer to gain acces to both concussive AND force on his weapons now?

Or are his fists still force activated too?


Wow good call. I wonder if the Nemdoomfists becoming powerfists means you need to buy the sword or hammer for Force. It honestly would make more sense.


It is, guy on B&CS confirmed it. Sword and Hammer for NDK are force, so they're still auto take if you want your NDK to one shot other MCs.


These guys are cheap stock but it is looking like there are a lot of hidden costs to make them all purpose.

What are we looking at for a sword swinging shunter with dual HPcanons? ~220ish


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:21:08


Post by: Quickjager


 Red Corsair wrote:
 Elmir wrote:
Just a quick question: Will a DK have to upgrade to hammer to gain acces to both concussive AND force on his weapons now?

Or are his fists still force activated too?


Wow good call. I wonder if the Nemdoomfists becoming powerfists means you need to buy the sword or hammer for Force. It honestly would make more sense.


Actually I don't think they mentioned anything about that... I know the sword has its own profile now and that it IS a Force weapon and specialist weapon. So you do get that extra attack, The hammer does give Conc and Force. I'd assume we have to pay the points now (its only 10).

EDIT: Dreadknights can take each weapon only ONCE, no dual flamers guy, oh and he gets Sanctuary.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:22:06


Post by: MajorWesJanson


 Red Corsair wrote:
 Desubot wrote:
To be fair things that you want to force are generally from Eldar, Necrons and Chaos (both). and besides Chaos and mirror matches, they wont be able to match the dumb amount of warp charges you make. Its also possible to sit there and bait out charges.

Edit: At best you chuck out 2 WC and have a decent chance of getting it. otherwise shoot some troops :/


With the loss of henchmen and psychic pilot GK are going to have a LOT less WC's. Vs Eldar you can't even wound a wraith knight with s4 so again, use your dice all day on that trash. Against chaos you can gib some spawn, I'll give you that, but screwing chaos was never hard. Necrons? CCB's don't care, literally and that's a problem for the NDK. Wraiths should be scared though, but if I am a cron player staring down multiple NDK with gatling Psi.... I'd be stupid not to reserve my wraiths until my CCB's cornered those things.


Hammerhand + Halberd makes them S7. Hammerhand + Hammers makes them S10. It requires 2 powers to go off, but it not all that difficult when both are ML1


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:25:20


Post by: Red Corsair


Quickjager wrote:
 Red Corsair wrote:
 Elmir wrote:
Just a quick question: Will a DK have to upgrade to hammer to gain acces to both concussive AND force on his weapons now?

Or are his fists still force activated too?


Wow good call. I wonder if the Nemdoomfists becoming powerfists means you need to buy the sword or hammer for Force. It honestly would make more sense.


Actually I don't think they mentioned anything about that... I know the sword has its own profile now and that it IS a Force weapon and specialist weapon. So you do get that extra attack, The hammer does give Conc and Force. I'd assume we have to pay the points now (its only 10).

EDIT: Dreadknights can take each weapon only ONCE, no dual flamers guy, oh and he gets Sanctuary.


I'd go PT, Sword, HPC and HI on all of them if I played GK.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:25:31


Post by: Elmir


 Red Corsair wrote:
 Hulksmash wrote:
If you want power dice you hit 10-12 fairly easy. 6 is only 270pts on two level 3 libbies. Even assuming 1 per 200pts there after you're still looking at 14 power dice (more if you combat squad). Seems like above everyone except Eldar & Daemons. Seems appropriate to me. Also GK powers aren't like Daemon powers. Our highest cost is WC2 with most being 1. Unlike Daemons who have a plethora of WC3.


Right, but it does limit some builds that currently are floating around, namely the centstar. This is a good thing IMO.

I still think sinking 3 dice or 25% of your pool on force is plenty fine by me. Most things worth forcing to death again are hard to hit, or getting a great save in the case of bugs from cover. I'd stick with heavy PC and incinerators on the NDK.

I do think regular psilencers are nice on strike though. just look at it as a guy with 2 extra storm bolters. It makes the units total shots increase very efficiently on small scoring units. Though honestly an incinerator is probably best for killing cheap enemy Obsec units.


Good points... The libbies at ML 3 will be a big boon. Don't forget that purifiers in rhinos are still going to be pretty bad-ass if given 2 psilencers as well for top hatch fun AND casting cleansing flame is possible from top hatch too. Maybe that's a better place to put in a few of this specialist weapon? I still think heavy psilencer is subpar to dual heavy incinerators or the more flexible heavy psycannons for your dreadknights.

There will be a bit more than "just codex: Dreadknights", but it won't be far off. I call SS officially dead though... Terminators are where it's at.

Don't forget that interceptors got a bit cheaper too. I fail to see the point in SS.

Do dreadnaughts still have sanctuary as base? Even though they suffered a nerf, I still think they'll be usable with the FoC shift in combination with landing pads and com relays (I wouldn't want to leave home without those now that we rely on Deepstrike as much.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:26:08


Post by: WrentheFaceless


DK gets sanctuary? Sold

One weapon each is still fine, still worth it to dual kit them now with decreases.

But yea Teleporter, Sword, Psycannon, and incinerator seems the best build

But looks like the Greatsword is indeed Str x2 ap 2

So no need for the faq shenanigans


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:30:29


Post by: agnosto


So, how many attacks with the DK and sword now? Both fist and sword are specialist, does that mean we get an additional attack for dual-wield?

It would suck if the sword/hammer are a replace instead of in addition to fists...


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:31:35


Post by: Quickjager


 agnosto wrote:
So, how many attacks with the DK and sword now? Both fist and sword are specialist, does that mean we get an additional attack for dual-wield?

It would suck if the sword/hammer are a replace instead of in addition to fists...


Sword and hammer do replace fists.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:33:44


Post by: Red Corsair


 agnosto wrote:
So, how many attacks with the DK and sword now? Both fist and sword are specialist, does that mean we get an additional attack for dual-wield?

It would suck if the sword/hammer are a replace instead of in addition to fists...


If the fists no longer have force then I see no way to avoid it. But it is GW, so get ready for YMDA filled with: Does my NDK get s10 from the fists while benefiting from the swords force? threads


Automatically Appended Next Post:
Quickjager wrote:
 agnosto wrote:
So, how many attacks with the DK and sword now? Both fist and sword are specialist, does that mean we get an additional attack for dual-wield?

It would suck if the sword/hammer are a replace instead of in addition to fists...


Sword and hammer do replace fists.


OK thank god. Otherwise confusion and arguing would reign.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:35:02


Post by: Redemption


Both the Hammer and the Greatsword are Sx2 and only replaces 1 fist.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:36:20


Post by: Red Corsair


 Redemption wrote:
Both the Hammer and the Greatsword are Sx2 and only replaces 1 fist.


Wow the sword doubles strength? I didn't expect that. That's actually kind of stupid, makes the hammer a never take again.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:37:34


Post by: Redemption


It's 5 points cheaper and replaces Master-Crafted with Concussive. The Greatsword isn't re-roll everything anymore.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:39:50


Post by: Desubot


It might be worth it if you are in the "Casting force is too hard boat"


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:41:10


Post by: Redemption


Quickjager wrote:
EDIT: Dreadknights can take each weapon only ONCE, no dual flamers guy, oh and he gets Sanctuary.

Where did you read that?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:43:26


Post by: Red Corsair


 Redemption wrote:
It's 5 points cheaper and replaces Master-Crafted with Concussive. The Greatsword isn't re-roll everything anymore.


Yea but concussive is generally useless, I'd rather have the MCraft ability.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:43:51


Post by: Elmir


 Red Corsair wrote:


Wow the sword doubles strength? I didn't expect that. That's actually kind of stupid, makes the hammer a never take again.


If at 5p vs 10p, it would make perfect sense. Concussive versus Master crafted...

at 35p for HPC, that would make a dualwield HPC with sword and PT clock in at 240? I'm not sure about the HPC cost anymore...

Anyway, with fists, hammer AND greatsword being x2S, what's the point of hammerhand on it again? o.O


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:46:11


Post by: WrentheFaceless


 Red Corsair wrote:
 Redemption wrote:
It's 5 points cheaper and replaces Master-Crafted with Concussive. The Greatsword isn't re-roll everything anymore.


Yea but concussive is generally useless, I'd rather have the MCraft ability.


And thats why he has sanctuary instead of hammerhand, all of the weapons are x2 str now


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:46:27


Post by: wuestenfux


 WrentheFaceless wrote:
DK gets sanctuary? Sold

One weapon each is still fine, still worth it to dual kit them now with decreases.

But yea Teleporter, Sword, Psycannon, and incinerator seems the best build

But looks like the Greatsword is indeed Str x2 ap 2

So no need for the faq shenanigans

Sanctuary makes the DK much more survivable.
I'll take my standard loadout with heavy incinerator and teleporter. Cheap and very solid.
Two DK's seem to become mandatory in any GK force.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:48:28


Post by: WrentheFaceless


According to a thread on /tg/ guy with the book is posting statlines.

Purifiers are ML 2

Dreadknights are only 4 wounds still.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:49:51


Post by: Red Corsair


 Elmir wrote:
 Red Corsair wrote:


Wow the sword doubles strength? I didn't expect that. That's actually kind of stupid, makes the hammer a never take again.


If at 5p vs 10p, it would make perfect sense. Concussive versus Master crafted...

at 35p for HPC, that would make a dualwield HPC with sword and PT clock in at 240? I'm not sure about the HPC cost anymore...

Anyway, with fists, hammer AND greatsword being x2S, what's the point of hammerhand on it again? o.O


Well someone said dual wielding isn't possible so we will see, however 240 for a 12" moving MC that has 12 s7 rending shots? Totally worth it IMO. Thats the firepower of 3....3!!!! riflemen who lack rending. Try getting 3 of those for 240. Oh and he is no chump in HtH like the rifleman dreads.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:51:22


Post by: agnosto


It would have been nice to have a reason to take purgation squads... If they had scout, they'd be nearly useful. Kind of a shame the only real HS choice is DKs.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:53:10


Post by: Hulksmash


Yeah, considering I can give my guy a H. Incinerator, Sword, Heavy Psycannon, and PT for right around the cost of my current DK with Teleporter and H. Incinerator I'm a happy camper.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:53:35


Post by: Red Corsair


 WrentheFaceless wrote:
 Red Corsair wrote:
 Redemption wrote:
It's 5 points cheaper and replaces Master-Crafted with Concussive. The Greatsword isn't re-roll everything anymore.


Yea but concussive is generally useless, I'd rather have the MCraft ability.


And thats why he has sanctuary instead of hammerhand, all of the weapons are x2 str now


Which makes the gatling psilencer worse too btw. Unless your going to try convincing me that you will cast both those powers regularly without robbing your army. IDK, starting to seem more and more evident they want people using NDK's. They got way cheaper, and out perform dreads in every way possible. Hurray for auto takes. Did Pugators seriously get nothing?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:54:38


Post by: pizzaguardian


 Red Corsair wrote:
 Elmir wrote:
 Red Corsair wrote:


Wow the sword doubles strength? I didn't expect that. That's actually kind of stupid, makes the hammer a never take again.


If at 5p vs 10p, it would make perfect sense. Concussive versus Master crafted...

at 35p for HPC, that would make a dualwield HPC with sword and PT clock in at 240? I'm not sure about the HPC cost anymore...

Anyway, with fists, hammer AND greatsword being x2S, what's the point of hammerhand on it again? o.O


Well someone said dual wielding isn't possible so we will see, however 240 for a 12" moving MC that has 12 s7 rending shots? Totally worth it IMO. Thats the firepower of 3....3!!!! riflemen who lack rending. Try getting 3 of those for 240. Oh and he is no chump in HtH like the rifleman dreads.


Or can not get knocked out or disabled on the first wound (except for force)


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:55:01


Post by: Anpu42


I looks like I might be able to bring my Grey Knight force under 2k
Librarian
Paladin Squad
Purifier Squad
Terminators
Strike Squad
Interceptors
Dread Knight


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:55:38


Post by: Red Corsair


 agnosto wrote:
It would have been nice to have a reason to take purgation squads... If they had scout, they'd be nearly useful. Kind of a shame the only real HS choice is DKs.


^This


GK are just becoming more like every other army with MC's. Spam as many as you can.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:56:02


Post by: agnosto


Too bad hammerhand doesn't affect shooting... Then I wouldn't gripe about losing psybolt ammo.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:56:24


Post by: WrentheFaceless


Purgators got...night vision i believe..

But no they're still the same, 4 can take special weapons per 5 man.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:57:10


Post by: agnosto


 WrentheFaceless wrote:
Purgators got...night vision i believe..

But no they're still the same, 4 can take special weapons per 5 man.


lol with a 24" range gun. woo!! Don't do anything crazy now!


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:57:28


Post by: Red Corsair


 agnosto wrote:
Too bad hammerhand doesn't affect shooting... Then I wouldn't gripe about losing psybolt ammo.


Just stop. GW doesn't need more bad ideas. I am just happy they didn't get army wide rending like Eldar... Because that was such a needed buff


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:58:56


Post by: WrentheFaceless


 agnosto wrote:
 WrentheFaceless wrote:
Purgators got...night vision i believe..

But no they're still the same, 4 can take special weapons per 5 man.


lol with a 24" range gun. woo!! Don't do anything crazy now!


Well they can deep strike.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 18:59:58


Post by: Quickjager


One interesting thing is that Techmarines are a HQ, but if you already have a HQ they do not take a FOC slot. Also they have access to relics.

Yes that means Techmarines in Terminator armor might be a thing now.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:00:09


Post by: l0k1


Fingers crossed that these aren't true. Losing psybolt ammo is a huge hit, so is the change to halberds.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:00:15


Post by: Red Corsair


 agnosto wrote:
 WrentheFaceless wrote:
Purgators got...night vision i believe..

But no they're still the same, 4 can take special weapons per 5 man.


lol with a 24" range gun. woo!! Don't do anything crazy now!


Yea they are outclassed in every way by the NDK. This is GW's major problem they can't seem to ever get right. They make units that are borderline useless that compete for slots with units that are overly efficient for their cost. I no perfect imbalance is a thing but this is far from perfect, this is just imbalance for the sake of being different.


Automatically Appended Next Post:
 WrentheFaceless wrote:
 agnosto wrote:
 WrentheFaceless wrote:
Purgators got...night vision i believe..

But no they're still the same, 4 can take special weapons per 5 man.


lol with a 24" range gun. woo!! Don't do anything crazy now!


Well they can deep strike.


Right because the NDK can't, or move 30", or have better weapons on a more durable platform with increased range.... wait.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:01:32


Post by: Super Newb


So the DK will come standard with power fists in the new edition? Would it strike at initiative 4 with those or 1?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:01:56


Post by: Red Corsair


Quickjager wrote:
One interesting thing is that Techmarines are a HQ, but if you already have a HQ they do not take a FOC slot. Also they have access to relics.

Yes that means Techmarines in Terminator armor might be a thing now.


Sounds like C:SM... not surprised. Are orbital relays still a thing?


Automatically Appended Next Post:
Super Newb wrote:
So the DK will come standard with power fists in the new edition? Would it strike at initiative 4 with those or 1?


4, at initiative, like all MC's


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:02:27


Post by: ForeverARookie


 WrentheFaceless wrote:
ForeverARookie wrote:
 WrentheFaceless wrote:
Not sure about the rest of you, but DTW on force is still farily difficult having to roll 6's for each charge.

Its not as easy as people are making it out to be


If they have any Psykers, they'll have a decent dice pool for denying, whereas if the Dreadknight throws too many dice into Force to prevent the opponent from denying it, he practically guarantees a Perils of the Warp which could kill him. It's not worth the <4% chance of successfully getting an Instant Death vs an enemy. The Heavy Psycannon will just kill them with wounds, and does it better.


Less than 4% chance? Where are you getting this math from? Activating force is a 50% chance on just one die, it only goes up from there. Whereas your opponent rolling 1 die to deny it is a 17% chance. The odds are in your favor of getting it off


More specifically each shot has < 4% chance of causing an instant death.

If you load up a NDK with 2 Gatling Psilencers you get 24 shots. Hitting on a 3+ (x2/3), Wounding T5 on a 5+ (x1/3), enemy 3+ save being failed (x1/3) brings the statistical number of unsaved wounds to 48/27, or 1.78, or 1-2 wounds per shooting phase, which is 7.4% of the shots taken.

Edit: fixed math error
Now let's look at the Force power. Using 3 dice has a 87.5% chance of success, but also carries a 7.4% chance of getting a Perils of the Warp. If your opponent also uses 3 dice to Deny the Witch, he'll also have a 7.4% chance of denying 2 successfully harnessed Warp Charges. Bringing the chance of successful activation down to 81% chance of successful activation.

So each shot has a 7.4% chance of causing an unsaved wound, and you have a 81% chance of activating Force, meaning your chance of sucessfully inflicting Instant Death on the opponent with 2 Gatling Psilencers is roughly 6% under the best conditions.

*Also, I've been told that you still can't take 2 of the same gun on a Dreadknight, which would again drop that percentage down to 3%.

If my math is (still) wrong please correct me.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:04:50


Post by: WrentheFaceless


Math is fine, but you can only take one, so yes its not so hot


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:10:37


Post by: Elmir


Personally, I'm still going to see if I can't take a full unit of terminators with 2 psycannons with an inquisitor with a liber heresius/ psycannon for the scout move.

Or even consider a LR variant to put a 5 man version of that squad in with the inquisitor? It would give them a 12 scout move if I'm not mistaken?

It should be a good midfield or even flank unit at a more reasonable price now and it has 3 psycannons and the justicar of that unit can carry a teleport homer to guide in any shunters. It could make for a very surprise flank change tactic against some opponents.



Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:11:40


Post by: Redemption


ForeverARookie wrote:
If my math is wrong please correct me.

Force is a Blessing, so you can only deny it on a 6, not a 4+.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:16:30


Post by: Elmir


 WrentheFaceless wrote:


Well they can deep strike.


I think purgations and purifiers cannot deep strike.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:17:39


Post by: WrentheFaceless


 Elmir wrote:
 WrentheFaceless wrote:


Well they can deep strike.


I think purgations and purifiers cannot deep strike.


Guy on /tg/ listing off profiles said theirs had deep strike, at least purgators.

So take it as you will


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:22:32


Post by: Red Corsair


Maybe orbital relays will add an element of AT.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:22:35


Post by: WisdomLS


I understand peoples annoyance at the general loss of power and utility on a number of units but speaking for myself I got into playing GK's for their cool Daemon Hunting fluff and teleporting pure Terminator armoured elite forces - so for me the new book is looking good to go. (wish I could keep my old halberds though ;-)


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:25:02


Post by: ForeverARookie


 Redemption wrote:
ForeverARookie wrote:
If my math is wrong please correct me.

Force is a Blessing, so you can only deny it on a 6, not a 4+.


Three Deny the Witch dice have 216 possible combinations.

91 of those combinations have at least 1 successful 6 to deny a Warp charge.
16 of those combinations have at least 2 successful 6 to deny both Warp charges.

16/216 = 7.4%

So you're correct that there was an error, but it was that I calculated for 1 denied dice instead of 2, not assuming a denial on a 4+.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:27:07


Post by: Red Corsair


 WisdomLS wrote:
I understand peoples annoyance at the general loss of power and utility on a number of units but speaking for myself I got into playing GK's for their cool Daemon Hunting fluff and teleporting pure Terminator armoured elite forces - so for me the new book is looking good to go. (wish I could keep my old halberds though ;-)




I think its the loss of content period that has people upset. Even if it was foreseeable, that isn't much consolation. Whats worse is when others tell them they are happy for the looses, or that they should share books with friends. That doesn't address the injury, just patches the wound a tad.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:28:18


Post by: Quickjager


 WisdomLS wrote:
I understand peoples annoyance at the general loss of power and utility on a number of units but speaking for myself I got into playing GK's for their cool Daemon Hunting fluff and teleporting pure Terminator armoured elite forces - so for me the new book is looking good to go. (wish I could keep my old halberds though ;-)


I wouldn't mind half the losses if we could stick psycannons onto our vehicles; we used to be able to proxy with an assault cannon with psybolt ammo. It made my Land Raider Redeemer fun to use STR 7 AP3 Flamer template, STR 7 AP 4 Rending Psycannon, could fit my Termie squad and a IC. Now we don't have that :(

EDIT: Also Purgation Squads can't deepstrike, that was a typo.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:29:44


Post by: buddha


Well I guess we might actually see Grey Knights in an army rather than the superior henchman. I'd be pissed at the removal of Inq. stuff but i guess they still have their own dex so no real loss. Interestingly, the Inq. dex still technically has psybolts and psychic pilot for now.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:32:07


Post by: Sir Arun


I can't believe it.



Everything that was good in the previous Grey Knight codex has been nerfed to shreds. Everything. Not just the removal of Inq and Valeria and henchmen, not just the removal of Assassins, not just the removal of Mordrak and Thawn and the Brotherhood Champion, I mean literally everything. Psycannons on non termies? Nerf. Halberds? Bleh. Swords on termies? Bleh. Psycannons on vehicles? Nope. Rifleman Dreads? Bleh. Psybolt Ammo? Nope. Rad grenades? gone. Psychotroke grenades? gone.

We're not haters or whiners, we're just expressing our shock at witnessing our army butchered in front of our very eyes.

The only thing good about the new codex are cheaper Dreadknights (especially with teleporters), cheaper Libbys, cheaper Apothecary upgrades, better psilencers and an even more powerful Draigo.

Pretty much everything else took a beating with the nerfbat.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:33:48


Post by: Red Corsair


 buddha wrote:
Well I guess we might actually see Grey Knights in an army rather than the superior henchman. I'd be pissed at the removal of Inq. stuff but i guess they still have their own dex so no real loss. Interestingly, the Inq. dex still technically has psybolts and psychic pilot for now.


Unless you factor in the cost of the added books....


Automatically Appended Next Post:
 Sir Arun wrote:
I can't believe it.



Everything that was good in the previous Grey Knight codex has been nerfed to shreds.

We're not haters or whiners, we're just expressing our shock at witnessing our army butchered in front of our very eyes.

The only thing good about the new codex are cheaper Dreadknights (especially with teleporters), cheaper Libbys, cheaper Apothecary upgrades and an even more powerful Draigo.

Pretty much everything else took a beating with the nerfbat.


They will be awesome allies for a libby, a termy squad and a NDK.... That's as far as I'd take them though.


That said I can already see someone using dual CAD to run 6 dreadknights


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:37:56


Post by: Ferrum_Sanguinis


I just wish there was some reason to take Purgation squads. Night fighting aint gonna do it...


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:38:03


Post by: PapaSoul


Quickjager wrote:
 WisdomLS wrote:
I understand peoples annoyance at the general loss of power and utility on a number of units but speaking for myself I got into playing GK's for their cool Daemon Hunting fluff and teleporting pure Terminator armoured elite forces - so for me the new book is looking good to go. (wish I could keep my old halberds though ;-)


I wouldn't mind half the losses if we could stick psycannons onto our vehicles; we used to be able to proxy with an assault cannon with psybolt ammo. It made my Land Raider Redeemer fun to use STR 7 AP3 Flamer template, STR 7 AP 4 Rending Psycannon, could fit my Termie squad and a IC. Now we don't have that :(

EDIT: Also Purgation Squads can't deepstrike, that was a typo.


This. The psycannons on vehicles is a huge Nerf. Not to mention I Own a Forgeworld Redeemer with Psycannons and incinerators, as well as 3 razorbacks with Forgeworld Psycannons turrets. I now have very little use for these :(


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:40:44


Post by: WrentheFaceless


Well I would think the redeemer would still be valid?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:42:46


Post by: daedalus


Quickjager wrote:


I wouldn't mind half the losses if we could stick psycannons onto our vehicles; we used to be able to proxy with an assault cannon with psybolt ammo. It made my Land Raider Redeemer fun to use STR 7 AP3 Flamer template, STR 7 AP 4 Rending Psycannon, could fit my Termie squad and a IC. Now we don't have that :(

EDIT: Also Purgation Squads can't deepstrike, that was a typo.


There is a FW option for vehicle psycanons. I want to say it was either the same or 5 points more expensive than assault cannon+psybolt ammo though, which made it of dubious utility back in the day.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:43:34


Post by: Sir Arun


Here's stuff posted from a guy who has the codex on /tg/. I take this as his timestamp:




many nerfs.. some buffs. i still like it however.. some neat combinations are possible now. for instance a libby with 3 rolls on telepathy and 1-2 additional rolls on sanctic.

melee weapons:
nemesis force sword: s user ap 3 melee, daemonbane, force.

nemesis force halberd: s +1 ap 3 melee, two handed, daemonbane, force.

nemesis daemonhammer: sx2 ap 2 melee, unwieldly, concussive, specialist weapon, daemonbane, force.

nemesis warding stave: s+2 ap 4 melee, daemonbane, concussive, psiprotection, force.
psi protection: user gains adamant will usr

nemesis falchions: s user ap 3 melee, daemonbane, force, specialist weapon
(you always buy these in pairs so +1A)

nemesis longsword Sx2 ap 2 melee, daemonbane, specialist weapon master crafted, force.

daemonbane: a unit that activates its force weapons may reroll all failed to wound and armour pen rolls on enemys with the daemon special rule.

servo arm: same as marines. sx2 ap 1 melee, specialist weapon, unwieldly.

ranged weapons:
psycannon: 24" s7 ap 4 salvo 2/4, rending (hard nerf for PAGK )
heavy psycannon: 2 fire modes:
scattered: 24" s7 ap 4 heavy 1,blast 5", rending
concentrated: 24" s7 ap 4 salvo 3/6, rending

psylencer: 24" s4 ap- heavy 6, force
gatling psylencer: 24" s 4 ap - heavy 12. force
that force addition might become nice but no longer wounds daemons on 4+.

incinerator: template S6 ap 4, assault 1, soul blaze
heavy incinerator: template S6 ap 4 heavy 1, torrent, soul blaze.

psyk out grenades: enemy psyker that assault a unit with these does not gain +1 attack.

you can throw psyk out grenades now:
8" s2 ap - assault 1, blast 3", psy shock

psy shock: a random psyker within the unit suffers a perils of the warp if the unit is hit.

Army wide Special rules:
Aegis: a unit that contains at least one model with this special rule rerolls all rolls of 1 on deny the witch rolls.

spiritual purity: cannot use malefic daemonology. only perils on double 6's when casting sanctic.

Combat squads: (we all know this one)

Warlord Traits:

1: daemonhunter:
the warlord has the hatred (daemons) special rule. when the warlord casts the banishment psychic power he succeeds in channeling on a 2+ on the warp charge rolls instead of 4+.

2: hammer of righteousnes:
the warlord and his unit gain the hammer of wrath USR

3: unyielding anvil:
the warlord and all units of codex: grey knights within 12" gain the stubborn usr

4: the first in the battle:
if you place the warlord and his unit in deepstrike reserve he arrives on turn 1 and can reroll the scatter dice.

5: master of counterattack:
the warlord and his unit gain the counter attack USR

6: master scholar:
the warlord may roll one additional psychic power when generating psychic powers. this power has to be from the daemonology: sanctic discipline.


RELICS

brotherhood banner: allied units of codex: grey knights within 12" of model with the banner reroll failed morale tests. in additon all models in the same unit as the banner bearer gain +1 attack.

reliks (suck mostly.. but are cheap..)

deimos rage: stormbolter with 36" s4 ap 5 assault 3, master crafted, precision shots.

domina liber daemonica:
the wielder of this relik can roll for a additional psychic power. this power has to be generated from the daemonology: sanctic discipline.
in addition every allied unit of codex: grey knights within 6" of the model with this relik can reroll all rolls of 1 when they try to channel daemonology: sanctic powers.

bone shard of solor:
the bearer gains a 3+ invulnerable save if he is within 12" of a model with the special rule daemon. this invulnerable save becomes a 2+ if a model with the special rule daemon of khorne is within 12". in addition the bearer also gains the hatred: khorne special rule.

armor of martyrs:
terminator armour with 2+/5++. the user gains it will not die, relentless, feel no pain, bulky and cannot sweeping advance.

nemesis banner:
allied units of codex: grey knights within 12" gain the fearless usr. all units in the same units as the banner gain +1 attack. all daemons with the daemon usr treat all terrain within 12" of the model with the banner as dangerous terrain. even open terrain counts as dangerous.

the soulgleeve:
s+ 1 ap 3 melee, daemonbane, force, soulprint(sp?), two handed.

soulprint: a character that wields the soulgliev may reroll all failed channel rolls when activating the forceweapon. in addition the wielder rerolls all failed to hit, to wound and armour pen rolls when the gleeves force effect is active. (against everything, not only daemons)

now to the beef, points:

ARMORY

melee weapons:
a model may replace his melee weapon with one of the following:
nemesis force halberd: 2pts
2 nemesis force falchions: 4pts
nemesis force stave: 5pts
nemesis daemonhammer: 10pts

special weapons:
a model may replace his stormbolter and melee weapon for one of the following:
incinerator: 5pts
psylencer: 10pts
psycannon: 15pts

termionator special weapons:
a model may replace his stormbolter for one of the following:
incinerator: 10pts
psylencer: 15 pts
psycannon: 20 pts

special equipment:
a model may take:
melta bombs: 5pts
digital weapons: 10 pts
teleport homer: 10pts
making one of his weapons master crafted: 10 pts

reliks:
per army each one may only be taken once. a modell may take a single:
deimos rage: 10 pts (replaces stormbolter)
bne shard of solor: 10 pts
armour of martyrs: 15 pts (replaces the terminator armour of the model)
soulgleeve 20 pts (replaces the melee weapon of the model)
domina liber daemonica: 25pts

dreadnought weapons:
may switch multimelta for:
TL autocannon: 5 pts
TL heavy bolter: 5pts
TL heavy flamer: 5pts
plasmacannon: 10 pts
assault cannon: 20 pts
TL lascannon: 25 pts

)


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:43:42


Post by: Super Newb


 Red Corsair wrote:
 buddha wrote:
Well I guess we might actually see Grey Knights in an army rather than the superior henchman. I'd be pissed at the removal of Inq. stuff but i guess they still have their own dex so no real loss. Interestingly, the Inq. dex still technically has psybolts and psychic pilot for now.


Unless you factor in the cost of the added books....


Yeah.

And being forced to have two GK squads of troops (could've had a bunch of purifiers or interceptors with henchmen... can't do that with the new dex)

And being forced to use a GK hq rather than an Inq one. On top of that 2 HQs are required to run GK/Inquisition rather than only one HQ before.

So besides paying around a hundred bucks for three codices to replace the old one, besides what I said above, besides all of the purely GK things stripped from the new codex (mordrak, thrawn, psybolts etc; ). No real loss.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:44:45


Post by: Auswin


 Sir Arun wrote:
I can't believe it.



Everything that was good in the previous Grey Knight codex has been nerfed to shreds. Everything. Not just the removal of Inq and Valeria and henchmen, not just the removal of Assassins, not just the removal of Mordrak and Thawn and the Brotherhood Champion, I mean literally everything. Psycannons on non termies? Nerf. Halberds? Bleh. Psycannons on vehicles? Nope. Rifleman Dreads? Bleh. Psybolt Ammo? Nope.

We're not haters or whiners, we're just expressing our shock at witnessing our army butchered in front of our very eyes.

The only thing good about the new codex are cheaper Dreadknights (especially with teleporters), cheaper Libbys, cheaper Apothecary upgrades, better psilencers and an even more powerful Draigo.

Pretty much everything else took a beating with the nerfbat.


Yep. They'll be amazing allies and I suspect most marine players will look at them as their primary allies to get cheap ML3 units, but that's about it. I can't work out how this army is supposed to operate on its own unless you happen to be up against a demon or footslogging list.

Simply put: They don't fit into the meta, at all.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 19:53:36


Post by: Goresaw


At least so far it doesn't look like you're getting orked, where your army no longer functions on a basic level.

I think forced range weapons are a real wildcard. So much stuff doesn't have EW... and all you have to do is fail one save... sure the probabilities are low, but I can see that sort of thing absolutely ruining someones day


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Post by: daedalus


The problem isn't killing things. They'll still be able to do that pretty well. The problem is anti-tank.

The classic solutions went away and weren't replaced with anything.


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Post by: Quickjager


Goresaw wrote:
At least so far it doesn't look like you're getting orked, where your army no longer functions on a basic level.

I think forced range weapons are a real wildcard. So much stuff doesn't have EW... and all you have to do is fail one save... sure the probabilities are low, but I can see that sort of thing absolutely ruining someones day


Explain real quick what happened to orks; as far as I was aware they got nerfed but didn't lose any models, and the nerfs were on Mob rule and Flash Gitz.


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Post by: raoiley


i wonder if the dreads got any cheaper?

sucks to lose psybolt which certainly seems to be the case, but if they are a bit cheaper then i can live with it.


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Post by: Quickjager


raoiley wrote:
i wonder if the dreads got any cheaper?

sucks to lose psybolt which certainly seems to be the case, but if they are a bit cheaper then i can live with it.


Base cost is more expensive now than the psyflemen build.


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Post by: pretre


Quickjager wrote:
raoiley wrote:
i wonder if the dreads got any cheaper?

sucks to lose psybolt which certainly seems to be the case, but if they are a bit cheaper then i can live with it.


Base cost is more expensive now than the psyflemen build.

That seems really unlikely. Haven't dreads in every other book gotten cheaper?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:06:08


Post by: Super Newb


Lol I just realized something else. The inquisition digital codex doesn't have troops. So no objective secured henchmen. Yet another thing splitting the codex into pieces has lost us.

"no real loss" indeed. Lol it's so funny someone can think that.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:07:04


Post by: pretre


Super Newb wrote:
Lol I just realized something else. The inquisition digital codex doesn't have troops. So no objective secured henchmen. Yet another thing splitting the codex into pieces has lost us.

"no real loss" indeed. Lol it's so funny someone can think that.

That's been like that since it came out. Not to mention Inquisition can't take a CAD, which is the real requirement for Obsec, not Troops. So yeah, welcome to two months ago.


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Post by: Super Newb


 daedalus wrote:
The problem isn't killing things. They'll still be able to do that pretty well. The problem is anti-tank.

The classic solutions went away and weren't replaced with anything.


Well, there is one replacement. Heavy psycannon's 6 shot mode. That doesn't make up for all the nerds though.


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Post by: pretre


Super Newb wrote:
That doesn't make up for all the nerds though.

Woah. No need to get all Rule 1 on us there, buddy.



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Post by: Super Newb


 pretre wrote:
Super Newb wrote:
Lol I just realized something else. The inquisition digital codex doesn't have troops. So no objective secured henchmen. Yet another thing splitting the codex into pieces has lost us.

"no real loss" indeed. Lol it's so funny someone can think that.

That's been like that since it came out. Not to mention Inquisition can't take a CAD, which is the real requirement for Obsec, not Troops. So yeah, welcome to two months ago.


Uh why would I give two craps about the inquisition codex when I already had the GK one? I'm only reading up on it now as I will need to shell out for it to make my army playable. :(


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:10:01


Post by: daedalus


Super Newb wrote:
That doesn't make up for all the nerds though.


I could not agree more.



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Post by: Super Newb


 pretre wrote:
Super Newb wrote:
That doesn't make up for all the nerds though.

Woah. No need to get all Rule 1 on us there, buddy.



Damn autocorrect lol


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Post by: Hulksmash


But seriously I'm looking at my three dreadknights and wondering if I can make a 4th I love me some dreadknights. I'll judge the book fully when I read it. There were quite a few little quirks in the SW book that were posted wrong or missed that seriously affected it's power level.


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Post by: pretre


Super Newb wrote:
Uh why would I give two craps about the inquisition codex when I already had the GK one? I'm only reading up on it now as I will need to shell out for it to make my army playable. :(

Anyone who thought about it for two seconds when the Inquisition dex came out it was the first step in them being removed from C:GK. Hence why a lot of people are completely unsurprised that... Inquisition were removed from Codex:GK.


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Post by: Quickjager


Pretre I am looking at a damn scan of the book right now

Trust me on this.


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Post by: pretre


 Hulksmash wrote:
But seriously I'm looking at my three dreadknights and wondering if I can make a 4th I love me some dreadknights. I'll judge the book fully when I read it. There were quite a few little quirks in the SW book that were posted wrong or missed that seriously affected it's power level.

Yep. The same thing that happens every time we get a new book. lol Oh well.


Automatically Appended Next Post:
Quickjager wrote:
Pretre I am looking at a damn scan of the book right now

Trust me on this.

I'm sure you are, but I don't know you from a hole in the wall.


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Post by: Super Newb


 pretre wrote:
Super Newb wrote:
Uh why would I give two craps about the inquisition codex when I already had the GK one? I'm only reading up on it now as I will need to shell out for it to make my army playable. :(

Anyone who thought about it for two seconds when the Inquisition dex came out it was the first step in them being removed from C:GK. Hence why a lot of people are completely unsurprised that... Inquisition were removed from Codex:GK.


Sorry, I am not going to waste my time reading up on codex: copy paste unless I have to. And now apparently I have to.


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Post by: Desubot




Sweet Draigo riding a unicorn wut.....

Oh god i hope they dont screw over psychouts in C:INQ. there is nothing like striking a Daemon prince to only get whipped before initiative 4......

Why would HPC have a salvo profile when the thing should be relentless...






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Post by: pretre





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Post by: WrentheFaceless


Looks like Draigo has set powers again. Oh well


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Post by: pretre





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Post by: Super Newb


I see a lot of '4chan.org' and no actual pictures. Is that just me?


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Post by: pretre





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Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:20:31


Post by: daedalus


This is dangerously close to the birth of a new meme.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:20:32


Post by: pretre


Super Newb wrote:
I see a lot of '4chan.org' and no actual pictures. Is that just me?

Yeah, I'll get around to rehosting in a minute.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:22:21


Post by: mjl7atlas


So Crowe is an independent character now eh? But he was always so happy hiding in the dark corners of the board! Que "All by myself"


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Post by: Hulksmash


So I can get a DK with a teleporter, sword, h. incinerator, h. psycannon for 10pts less than my current model with a teleporter and h. incinerator. I'm in.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:24:59


Post by: Elmir


Super Newb wrote:


Damn autocorrect lol


Yeah, autocorrect makes me say things I didn't nintendo as well.


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Post by: pretre


Pics removed.

Reds8n


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Post by: easysauce


to all you wanting anti tank....

seriously that is what GK lacked BEFORE this codex, the solutions were the same back then as now,

namely DKs, which got even better.


you should also take note interceptors got hugely better with the 5pt vs 20pt incinerators,

oh, and now our justicars can take melta bombs I believe.

MMMMMMMMM


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:34:57


Post by: daedalus


I dig those melee weapon costs but Jesus, 15 points for a PAGK psycannon? Seriously?

For the salvo change, I had them pegged at 5-10 points each.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:39:47


Post by: Ferrum_Sanguinis


No page for paladins yet?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:39:49


Post by: pretre


Psyk-outs are back to 'on hit' again. Yay, Psy-shock whiplash!


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Post by: Hulksmash


And it is appreciated


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Post by: pretre


 Ferrum_Sanguinis wrote:
No page for paladins yet?

Previous page.


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Post by: Shandara


 pretre wrote:
Psyk-outs are back to 'on hit' again. Yay, Psy-shock whiplash!


And they finally used wording that makes it clear!


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Post by: WrentheFaceless


Seems Stormravens are solid anti tank now with the str 8 ap 2 missles, lascannon and melta.


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Post by: pretre


Quickjager wrote:
EDIT: Oh hey Rule 4) says DONT POST fething SCANS

http://www.dakkadakka.com/core/forum_rules.jsp
What rule 4?


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Post by: pretre







Automatically Appended Next Post:

Oh, that rule 4. It tends not to be enforced as much previous to release. Also, there's a world of difference between hotlinking and hosting on dakka. Lastly, you might want to not swear so much.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:51:18


Post by: WrentheFaceless


Yea, those pages seems to confirm everything said earlier


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Post by: Ferrum_Sanguinis


Thank you SO much pretre!!!!

I take back all the nasty rumors I spread about you...


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:54:10


Post by: daedalus


Reviewing it fully, that was probably about the most underwhelming codex I've read since whatever MT was supposed to be.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 20:54:36


Post by: pretre


Same guy posted up the SW formations from HotW as well.


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Post by: Super Newb


Awesome info drop(the amount of info not the content lol). Thanks dude!

Auto cannon dread with only S7 shots is 10 points more than the old rifle dread with S8 shots. Lol. At least a DK with teleporter, incinerator and heavy psycannon is only 215 points.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:08:11


Post by: agnosto


Yeah the dreads now have a "please don't take me" sign pasted to their sarcophagus.


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Post by: Sir Arun




Am I blind or can you no longer replace the multi-melta arm on the GK dread???


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:08:51


Post by: WrentheFaceless


Unfortunate, glad I only own one.

More Dreadknights it is


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:09:54


Post by: Ferrum_Sanguinis


So glad I sold my Psyfleman dreads well over a year ago.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:10:54


Post by: daedalus


 Sir Arun wrote:
Am I blind or can you no longer replace the multi-melta arm on the GK dread???


Well, you can replace the CC arm with one of those two guns, and then there's the thing below at the bottom of the list saying you can take things from the list.

Maybe you don't ever actually LOSE the multimelta? Maybe it's a hilariously halfassed typo in a hilariously halfassed codex?.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:12:51


Post by: pretre


 daedalus wrote:
 Sir Arun wrote:
Am I blind or can you no longer replace the multi-melta arm on the GK dread???


Well, you can replace the CC arm with one of those two guns, and then there's the thing below at the bottom of the list saying you can take things from the list.

Maybe you don't ever actually LOSE the multimelta? Maybe it's a hilariously halfassed typo in a hilariously halfassed codex?.

Dreadnought weapons says you replace the multi-melta.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:13:34


Post by: daedalus


 pretre wrote:

Dreadnought weapons says you replace the multi-melta.


Ah, good catch. What a strange place to put it.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:14:19


Post by: pretre


 daedalus wrote:
 pretre wrote:

Dreadnought weapons says you replace the multi-melta.


Ah, good catch. What a strange place to put it.

Why, every codex is like that now? The Wargear list says what you have to swap to get something.


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Post by: WrentheFaceless


Yea the formatting is a bit wonky


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:15:50


Post by: daedalus


I'm reasonably certain AM doesn't. I think it's still explicit in each unit entry what you swap out for what. I might be wrong though.

Far as the others go, probably, but I'm not that observant.


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Post by: streetsamurai


Appreciate the info. Thanks


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:16:58


Post by: Sir Arun


AM was the last good hardbacxk codex in terms of formatting and content inside.

Now its all about pwetty pictures and formations cashgrab.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:26:53


Post by: Ouze


I've only skimmed this thread so I may have missed it, but do these guys not get any new models?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:26:55


Post by: azactaylor


Well there goes one of my favorite armies! There is no flavor to this codex any longer... I will still play some friendly games with them.

Maybe they will find a home in my IG list. Could use some cheap terminators.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:28:52


Post by: Auswin


The relic storm bolter is hilarious, especially given it's the exact same cost as the Space Wolf relic bolter.

GK: 24", Assault 3, S4 AP5, Precise

SW: 24", Rapid fire, S5 AP4, Ignores cover OR S4, AP5, Hellfrost


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:31:45


Post by: daedalus


 Ouze wrote:
I've only skimmed this thread so I may have missed it, but do these guys not get any new models?


Nope. No new models, half the units and pretty much any upgrade that doesn't have a bit to represent it are gone.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:34:20


Post by: undertow


I skimmed through these pages, I see confirmation that no units have the option for Psybolt ammo. And unless I missed it, no unit comes with it by default. Does that sound right?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:35:16


Post by: Desubot


Yep. Its out dead and buried

Its still on C:INQ but wonder how long thats gona last.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:37:11


Post by: Ouze


 daedalus wrote:
 Ouze wrote:
I've only skimmed this thread so I may have missed it, but do these guys not get any new models?


Nope. No new models, half the units and pretty much any upgrade that doesn't have a bit to represent it are gone.



Laaaaaame.

Thanks for answering though.


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Post by: Uriels_Flame


Matt Ward recting continues?


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Post by: Super Newb


Both purifiers and strike squad guys went up slightly on price. I guess to pay for their sergeant / justicar character. That coupled with the psycannon nerf and the lack of psychic pilot is bad news for PAGK.

The only buff there is interceptors with incinerators are cheaper.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:44:21


Post by: haroon


 Auswin wrote:
The relic storm bolter is hilarious, especially given it's the exact same cost as the Space Wolf relic bolter.

GK: 24", Assault 3, S4 AP5, Precise

SW: 24", Rapid fire, S5 AP4, Ignores cover OR S4, AP5, Hellfrost


The GK one is 36"


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:45:51


Post by: Auswin


haroon wrote:
 Auswin wrote:
The relic storm bolter is hilarious, especially given it's the exact same cost as the Space Wolf relic bolter.

GK: 24", Assault 3, S4 AP5, Precise

SW: 24", Rapid fire, S5 AP4, Ignores cover OR S4, AP5, Hellfrost


The GK one is 36"


Okay, so it is. That makes it a touch better. Still prefer the SW one, but that's okay I suppose.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:46:40


Post by: winterman


Strikes in a las/plas or tl-las razorback are about the only reason I can see to take them. Get some much needed long range fire in the list. I suppose 10 PAGK with incenerators in a rhino, combat squaded (DS one combat squad if needed for maelstrom and the like) but man lotta points there.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:51:31


Post by: WrentheFaceless


May have to get a crusader for my draigo ball since its 7 models, blegh.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 21:53:04


Post by: undertow


I don't see Psychic Pilot on any of those vehicles either.

Hmm, I guess I'm glad I'm only a single 5 man PAGK box into my GK army.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:02:31


Post by: Vaktathi


Wow termi's got cheap.

That's kinda cool. Looks like they removed Psybolt ammo altogether and cut down on the psychic pilot stuff.

Looks like a relatively cut down release from the last book. I like the cheap termi's, everything else looks mostly the same (was the Dreadknight always absurdly cheap?), and some of the more insane things like 5pt psybolt removed. The lack of henchmen may hurt though.

Looks very similar to the SW release overall.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:02:56


Post by: Elmir


Super Newb wrote:
Both purifiers and strike squad guys went up slightly on price. I guess to pay for their sergeant / justicar character. That coupled with the psycannon nerf and the lack of psychic pilot is bad news for PAGK.

The only buff there is interceptors with incinerators are cheaper.


I disagree. Purifiers being ML2 psykers who come standard with cleansing flame (was like that before, ML2 is new) is nothing to be sneezed at. They will not want to take psycannons anymore though...

But with 2 incinerators on them in a rhino and the fact that you can cast their nove out of the tophatch, they are pretty decent at busting hordes. Especially if you consider that they only clock in at 170p in that formation. True pyromaniacs!

Incinerators on interceptors is also really good as well.

Purgation squads and strike squads are dead though... Sad... :(


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:03:46


Post by: BlaxicanX


 easysauce wrote:
ummmm no, you are just wrong sorry, st 3, with *6* shots per gun means that even when fishing for 6's you have a decent chance to insta gib stuff...


A 1/27 chance to put a single wound on a carnifex and a 1/54 chance to put a wound on a Riptide or swooping T6 5++ FMC is a "decent chance"?


And those calculations were made at strength 4, for the record.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:03:58


Post by: pizzaguardian


@pretre

U sir are a god amongst men.

The shining star of many peoples life

A personal hero for every grey knight player out there

And the glorious champion of rumor tracking and new releases!


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:04:57


Post by: Auswin


Is there something I'm missing with brother captains and grand masters? I see no benefit taking either at their points over a champion or ML3 libby


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Post by: Elmir


 WrentheFaceless wrote:
May have to get a crusader for my draigo ball since its 7 models, blegh.


I'm actually going to attempt that with an ordo malleus inquisitor with liber heresius to give that unit scout move in the LR. I believe that allows it to drive forward 12" before the game even starts... it could mean that you end up with a turn 1 charge for draigo and his palladins. 8 terminators in a single unit will sting. If you toss in a personal teleporter, you might be able to shunt all 3 DKs in for a second turn charge fest as well with those guys. ;-)


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Post by: Desubot


Woh hang on.


so since GK follows there own specific Cad they dont get OS on there troops?

or is the nemesis strike force a "Optional" detachment?


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Post by: WrentheFaceless


 Elmir wrote:
 WrentheFaceless wrote:
May have to get a crusader for my draigo ball since its 7 models, blegh.


I'm actually going to attempt that with an ordo malleus inquisitor with liber heresius to give that unit scout move in the LR. I believe that allows it to drive forward 12" before the game even starts... it could mean that you end up with a turn 1 charge for draigo and his palladins. 8 terminators in a single unit will sting. If you toss in a personal teleporter, you might be able to shunt all 3 DKs in for a second turn charge fest as well with those guys. ;-)


Cant charge if you scout turn 1, in the scout rules.

 Auswin wrote:
Is there something I'm missing with brother captains and grand masters? I see no benefit taking either at their points over a champion or ML3 libby


Captains/GM have better stat lines, more wounds, better invuln saves. So i guess if you want something a bit more durable?


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Post by: chnmmr


Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



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Post by: Elmir


Aaaah, shame. Oh well... Guess it'll be whole lot charging in turn 2 then... Still a scary prospect to get that deployed in front of your nose in the first turn. Deadlier and more reliable than the deepstrike move I reckon.


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Post by: WrentheFaceless


chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How are paladins sub par? They didnt change, and their apothecary got 55 points cheaper.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:14:13


Post by: Desubot


 WrentheFaceless wrote:
chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How are paladins sub par? They didnt change, and their apothecary got 55 points cheaper.


Besides all the weapon nerfs all around?


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Post by: WrentheFaceless


 Desubot wrote:
 WrentheFaceless wrote:
chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How are paladins sub par? They didnt change, and their apothecary got 55 points cheaper.


Besides all the weapon nerfs all around?


Point costs? Or the stat changes?


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Post by: pizzaguardian


 Desubot wrote:
 WrentheFaceless wrote:
chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How are paladins sub par? They didnt change, and their apothecary got 55 points cheaper.


Besides all the weapon nerfs all around?


Which except for psybolt doesnt effect paladins?


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Post by: Elmir


chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How do you reckon palladins got the shaft? with their new dirt cheap apothecary, I think they got better. With the changes to halberds, you might even want to consider some falchions on them for some insane damage output in melee now.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:20:44


Post by: Kangodo


 pretre wrote:
What rule 4?

http://www.dakkadakka.com/dakkaforum/posts/list/456972.page
That rule 4.

And can we knock on your door when GW-legal decided to shut down this forum?
So please, remove those. A link to the /tg/ would be enough, despite not being fully allowed.


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Post by: Desubot


 pizzaguardian wrote:
 Desubot wrote:
 WrentheFaceless wrote:
chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How are paladins sub par? They didnt change, and their apothecary got 55 points cheaper.


Besides all the weapon nerfs all around?


Which except for psybolt doesnt effect paladins?


Well mostly the Nemesis weapons. no more 4+ invul, or Initative + n stuff.



Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:22:05


Post by: Deadshot


 Elmir wrote:
chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.




How do you reckon palladins got the shaft? with their new dirt cheap apothecary, I think they got better. With the changes to halberds, you might even want to consider some falchions on them for some insane damage output in melee now.


I have 10 Paladins including 6 Halberds...I like Str5 base. Sure, the Int bonus would have been nice but I think between them they could tackle a Wraightknight if they get there. And with that new detachment for T1 goodiess.....

Edit; Also, anyone know what Swords are like this time around? I just built 5 Termies with them and a Psilincer... is it just AP3?


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Post by: WrentheFaceless


You ran paladins with swords? O.o


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Post by: chaos45


So.....Ya.....no psybolts.....and psycannons pretty much suck now....

Kinda curious how GKs are supposed to do anything in the game now other than die to ranged armies....just saying.

Looks like a book I wont be buying and an army that is no longer effectively playable.

Yep thanks GW great job on product design and market analysis.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:23:15


Post by: akwing00


are any of the relics even worth taking?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:24:49


Post by: Auswin


Paladins got better overall, but in terms of how much cheaper terminators got I'd say pallies are demonstrably worse.

With the over-abundance of high strength AP2 weaponry it feels like a waste to take Paladins at 55 pts a model over 33 pt terminators.

Wait... am I reading this wrong or can an entire squad of paladins take Iron Halos? It's under the special-issue wargear


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:25:36


Post by: Desubot


 WrentheFaceless wrote:
You ran paladins with swords? O.o


Well no but its still a thing....

Edit: iron halos are not in the purchasing list.



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Post by: WrentheFaceless


 Auswin wrote:
Paladins got better overall, but in terms of how much cheaper terminators got I'd say pallies are demonstrably worse.

With the over-abundance of high strength AP2 weaponry it feels like a waste to take Paladins at 55 pts a model over 33 pt terminators.

Wait... am I reading this wrong or can an entire squad of paladins take Iron Halos? It's under the special-issue wargear


Not under the list with point costs. They can all take melta bombs if you really wanted to though


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:30:19


Post by: Super Newb


 Elmir wrote:
Super Newb wrote:
Both purifiers and strike squad guys went up slightly on price. I guess to pay for their sergeant / justicar character. That coupled with the psycannon nerf and the lack of psychic pilot is bad news for PAGK.

The only buff there is interceptors with incinerators are cheaper.


I disagree. Purifiers being ML2 psykers who come standard with cleansing flame (was like that before, ML2 is new) is nothing to be sneezed at. They will not want to take psycannons anymore though...

But with 2 incinerators on them in a rhino and the fact that you can cast their nove out of the tophatch, they are pretty decent at busting hordes. Especially if you consider that they only clock in at 170p in that formation. True pyromaniacs!

Incinerators on interceptors is also really good as well.

Purgation squads and strike squads are dead though... Sad... :(


Ah ha, I missed that ML 2 bit! Ok that's not as bad then.


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Post by: pizzaguardian


Is it me or did stormravens don't have any Options to purhcase?

Literally none


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Post by: chnmmr


 Auswin wrote:
Paladins got better overall, but in terms of how much cheaper terminators got I'd say pallies are demonstrably worse.

With the over-abundance of high strength AP2 weaponry it feels like a waste to take Paladins at 55 pts a model over 33 pt terminators.

Wait... am I reading this wrong or can an entire squad of paladins take Iron Halos? It's under the special-issue wargear


That's what I meant, Paladin's don't compare cost wise to Terminators I don't think. And As much as I'd like it to be so, the wargear bit must be a misprint.




Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:33:13


Post by: Desubot


 pizzaguardian wrote:
Is it me or did stormravens don't have any Options to purhcase?

Literally none


Unless its strapped to page 75 no..


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Post by: Ferrum_Sanguinis


 pizzaguardian wrote:
Is it me or did stormravens don't have any Options to purhcase?

Literally none


Jesus H you're right.

Holy what an oversight!

But then after the SW codex we should have expected something like this...


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Post by: Deadshot


 WrentheFaceless wrote:
You ran paladins with swords? O.o


I ran 2x5 Paladins with Halberd/Apothecary+Stave/Hammer+SB/Hammer+PsyCan/Banner

And
5 Halberd and 1 Psycannon.


I had a Terminator Squad I was in the process of building with 4x Sword, 1 Psilincer and the Justicar either Stave for the challenges, Thawn because he's awesome or Sword for cheapness. Never fielded and not even painted yet.


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Post by: Elmir


What would you put on them? They have ceramite plating standard... A dozeblade or hunter killer?


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Post by: generalchaos34


Whoops, already stated


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Post by: pizzaguardian


 Ferrum_Sanguinis wrote:
 pizzaguardian wrote:
Is it me or did stormravens don't have any Options to purhcase?

Literally none


Jesus H you're right.

Holy what an oversight!

But then after the SW codex we should have expected something like this...


I mean what about the hurricane bolters, like come on!! Or extra armour or sth


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Post by: Desubot


 Elmir wrote:
What would you put on them? They have ceramite plating standard... A dozeblade or hunter killer?


MM and hurricane bolters like everyone other spess marhines.


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Post by: WrentheFaceless


Storm raven is 2 pages, looks like pretre missed page 2 with the options. Same as the old dex tho just no psybolt


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Post by: pizzaguardian


 Elmir wrote:
What would you put on them? They have ceramite plating standard... A dozeblade or hunter killer?


hurricane bolters??

it comes with the box you know


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Post by: Kangodo


Ooh, fcs, people!
Stormraven Gunship has TWO pages and you can still take everything.


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Post by: Elmir


 pretre wrote:

Automatically Appended Next Post:






You mean this? Wow, that one was well hidden


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Post by: Super Newb


 Elmir wrote:
 pretre wrote:

Automatically Appended Next Post:



Automatically Appended Next Post:




You mean this? Wow, that one was well hidden


Ha ha ha well done sir


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Post by: zearas


oh no one of the most OP books in 5th 6th and 7th is getting hit with a nerf bat who knew, next thing you know tau and eldar are gonna get nerfed and people are gonna riot. get over it


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Post by: Uriels_Flame


4chan ninja strikes again


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Post by: Eldarain


zearas wrote:
oh no one of the most OP books in 5th 6th and 7th is getting hit with a nerf bat who knew, next thing you know tau and eldar are gonna get nerfed and people are gonna riot. get over it

They've been around middle tier at best since the end of 5th.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:53:40


Post by: Ferrum_Sanguinis


 Eldarain wrote:
zearas wrote:
oh no one of the most OP books in 5th 6th and 7th is getting hit with a nerf bat who knew, next thing you know tau and eldar are gonna get nerfed and people are gonna riot. get over it

They've been around middle tier at best since the end of 5th.


Come on, it was no earlier than mid 6th when they got knocked down a peg. Until the first 6e FAQs made Paladins no longer characters, among other things, and until Eldar and Tau GK were still uber good.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:55:46


Post by: chnmmr


Looks like an errata needs to come out telling me I can't equip my justicars with storm shields and plasma cutters. IE. Numerous entries stating they can take special issue gear >_>

Personal teleporting iron halo paladins with storm shields and plasma cutters.. heh... proofreading.


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Post by: Ferrum_Sanguinis


chnmmr wrote:
Looks like an errata needs to come out telling me I can't equip my justicars with storm shields and plasma cutters. IE. Numerous entries stating they can take special issue gear >_>


No dude, look at the wargear list.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:56:52


Post by: Eldarain


 Ferrum_Sanguinis wrote:
 Eldarain wrote:
zearas wrote:
oh no one of the most OP books in 5th 6th and 7th is getting hit with a nerf bat who knew, next thing you know tau and eldar are gonna get nerfed and people are gonna riot. get over it

They've been around middle tier at best since the end of 5th.


Come on, it was no earlier than mid 6th when they got knocked down a peg. Until the first 6e FAQs made Paladins no longer characters, among other things, and until Eldar and Tau GK were still uber good.

I will concede that. The statement that they were "one of the most OP books in 5th 6th and 7th" is still incredibly inaccurate.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 22:57:08


Post by: Anpu42


Those Pics must be fakes, I can read them!


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Post by: WrentheFaceless


chnmmr wrote:
Looks like an errata needs to come out telling me I can't equip my justicars with storm shields and plasma cutters. IE. Numerous entries stating they can take special issue gear >_>


The special issue wargear listed with point costs, not all the wargear.


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Post by: exploited751


I am digging the changes. Lots of things got removed as expected (including psybolt).

The meta is now Terminators and DK.

For 2k pts in the deep strike formation you can run 1 GKGM, Librarian, 4 5 man units of Terminators, 4 DK.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 23:02:06


Post by: Elmir


 Ferrum_Sanguinis wrote:


Come on, it was no earlier than mid 6th when they got knocked down a peg. Until the first 6e FAQs made Paladins no longer characters, among other things, and until Eldar and Tau GK were still uber good.


Actually, the minute 6th landed GKs took a steep plummet.

- Rapid fire changes drastically reduced the huge advantage they had in the shooting phase with their storm bolters... You couldn't just win every mid-range shoot-out.

- Power/Force weapons changed to only be AP3 also hurt.

- Light vehicles like the previously supremely undercosted psyback went from almost impossible to kill to "easy to glance to bits" due to Hull Points.

The palladin change was the least of their "worries" during 6th. Eldar and Tau just took over when their books hit., but prior to that, necron croissant and IG vendetta spam was all the outrage.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 23:05:29


Post by: PhillyT


 Auswin wrote:
The relic storm bolter is hilarious, especially given it's the exact same cost as the Space Wolf relic bolter.

GK: 24", Assault 3, S4 AP5, Precise

SW: 24", Rapid fire, S5 AP4, Ignores cover OR S4, AP5, Hellfrost


They are comparable. What is the issue? The GK one lets you assault and fire all three shots regardless of range.


Honestly, the amount of tears spilling forth on this thread is hilarious.

I you are upset about losing the Inquisition forces and assassins, you can just include them as allies. If you are crying about needing to buy other books, the Inquisition book is identical to the old GK rules in almost every way with one or two items being different in points.

Come on, the only way anyone can legitimately take issue with this is if they were pining for some grand shift in fluff and concept from a new book and they are upset that the book isn't completely redoing the army.


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Post by: Goresaw


So did the Stormraven lose mindstrike missile? Are seer councils and daemon summoning hordes going to breath a sigh of relief?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 23:08:00


Post by: WrentheFaceless


Goresaw wrote:
So did the Stormraven lose mindstrike missile? Are seer councils and daemon summoning hordes going to breath a sigh of relief?


Storm Raven did, but every Marine and terminator unit can chuck psyk-out grenades at them, which are mindstrike grenades now.


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Post by: Super Newb


Removed by insaniak. Please see Dakka's Rule #1


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 23:35:40


Post by: greyknight12


My silver lining is that dreadknights have sanctuary now (4++ yay), and are much cheaper. I run a lot of termies anyway and those are cheaper too.
Being able to spit a bunch of force weapons via the previously terrible psilencer at MCs is an interesting thought (looking at you riptide). Draigowing has gate of infinity by default now, but you'll probably need to throw a Libby in there for prescience. If you throw Stern in there you can get a 2++ Draigo.
No more Mordrak...but maybe that detachment will make up for it.
We'll see.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 23:37:30


Post by: Deadshot


chnmmr wrote:Looks like an errata needs to come out telling me I can't equip my justicars with storm shields and plasma cutters. IE. Numerous entries stating they can take special issue gear >_>

Personal teleporting iron halo paladins with storm shields and plasma cutters.. heh... proofreading.



Unless you are looking at a different picture to me, the Wargear list only drops Digital Weapons, Personal Teleporter, Meltabombs and 1 Master Crafted weapon for SIW.

No more 10 Paladins with all 18 melee and guns MC then?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 23:40:23


Post by: Eldarain


The loss of all FoC modifications in 7th edition books so far is an example of the disconnect between the designers and the playerbase.

Unbound makes such rules unnecessary. Unless of course you house ruled it out immediately (or preemptively in the case of many people here as 7th's details leaked) Which seems to be an incredibly pervasive mindset.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 23:42:46


Post by: chnmmr


 Deadshot wrote:
chnmmr wrote:Looks like an errata needs to come out telling me I can't equip my justicars with storm shields and plasma cutters. IE. Numerous entries stating they can take special issue gear >_>

Personal teleporting iron halo paladins with storm shields and plasma cutters.. heh... proofreading.



Unless you are looking at a different picture to me, the Wargear list only drops Digital Weapons, Personal Teleporter, Meltabombs and 1 Master Crafted weapon for SIW.

No more 10 Paladins with all 18 melee and guns MC then?


Don't mind me, I was misreading the wrong special issue gear list. >_>


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Post by: pocketcanoe


I wonder if the Nemesis Stave having the rule 'Ward' is a little nod to the recently departed Matt.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 23:51:56


Post by: Experiment 626


 Elmir wrote:
 Ferrum_Sanguinis wrote:


Come on, it was no earlier than mid 6th when they got knocked down a peg. Until the first 6e FAQs made Paladins no longer characters, among other things, and until Eldar and Tau GK were still uber good.


Actually, the minute 6th landed GKs took a steep plummet.

- Rapid fire changes drastically reduced the huge advantage they had in the shooting phase with their storm bolters... You couldn't just win every mid-range shoot-out.

- Power/Force weapons changed to only be AP3 also hurt.

- Light vehicles like the previously supremely undercosted psyback went from almost impossible to kill to "easy to glance to bits" due to Hull Points.

The palladin change was the least of their "worries" during 6th. Eldar and Tau just took over when their books hit., but prior to that, necron croissant and IG vendetta spam was all the outrage.


Grey Knights ended up no worse for wear than the majority of armies through most of 6th.
Between their own flyer, instant Divination access, plenty of twin-linking, Henchmen shenanigans, masses of cheap transports, etc... they still stayed fairly solid until the disgusting Taudar bro-fisting nonsense took over.

All I'm honestly seeing here is a boatload of over entitlement, little different to the cries of those Daemon players in Fantasy who effectively whined that their Bloodletter horde + multiple MoS Tzheralds were no longer easy-mode.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 23:53:37


Post by: insaniak


 PhillyT wrote:
Honestly, the amount of tears spilling forth on this thread is hilarious.

I you are upset about losing the Inquisition forces and assassins, you can just include them as allies. If you are crying about needing to buy other books, the Inquisition book is identical to the old GK rules in almost every way with one or two items being different in points.

This sort of loaded wording does nothing positive for the discussion. Please dial down the hyperbole.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 23:54:47


Post by: BlackRaven1987!!


I can't read the war gear list is storm shields on it?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/19 23:55:18


Post by: Super Newb


 Eldarain wrote:
The loss of all FoC modifications in 7th edition books so far is an example of the disconnect between the designers and the playerbase.

Unbound makes such rules unnecessary. Unless of course you house ruled it out immediately (or preemptively in the case of many people here as 7th's details leaked) Which seems to be an incredibly pervasive mindset.


Unbound is too open. The disparity between a fluffy list and a cheese list is far greater in unbound. It seems like I have to play unbound though if I want a list close to some of the lists I have now. Guess I'll have to spend time yammering about how I am not d-bag nor a fluff only player but want to run a halfway decent list that is closer to the 5th edition GK codex. I should read up on influential salesman tactics so I can have a chance of ever running an unbound list in a pick up game around here. Lol.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 00:01:01


Post by: Anpu42


 BlackRaven1987!! wrote:
I can't read the war gear list is storm shields on it?

Nope


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 00:01:38


Post by: WrentheFaceless


 BlackRaven1987!! wrote:
I can't read the war gear list is storm shields on it?


No


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 00:04:34


Post by: BlackRaven1987!!


 Anpu42 wrote:
 BlackRaven1987!! wrote:
I can't read the war gear list is storm shields on it?

Nope


Awwwww well that is a bummer I got hopeful when there was entry giving the stats for a storm shield.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 00:05:39


Post by: Eldarain


 BlackRaven1987!! wrote:
 Anpu42 wrote:
 BlackRaven1987!! wrote:
I can't read the war gear list is storm shields on it?

Nope


Awwwww well that is a bummer I got hopeful when there was entry giving the stats for a storm shield.

Just a reference for Draigo's I guess.


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Post by: katfude


NERF

NERFNERFNERF

NERF(point reduction)

NERFNERF

NERFNERFNERF

(point reduction)

NERFNERFNERFNERFNERF

REDACTED

REMOVED

NERF

What a bad ass codex. I was disappointed with the Ork codex, but holy crap, they're gods compared to this glorified toilet paper.

Glad to see EVERY GK list that is quasi competitive will be Lv3 Librarian, 1 troop choice, 2 dreadknights and multiple detachments FROM LITERALLY ANY OTHER CODEX.

Psybolt coud have been the one saving grace to this. Could have been.


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Post by: Sir Arun


agree.

This is going to be a monobuild ally dex and little else. Those people who dont play GK but thought about starting a small force hit the jackpot - level 3 libby, Termies, and tooled up teleporting DKs


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 00:12:45


Post by: BlackRaven1987!!


A lot of bummers however the psilencer is force now does that mean it can cause instant death?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 00:13:20


Post by: Desubot


 BlackRaven1987!! wrote:
A lot of bummers however the psilencer is force now does that mean it can cause instant death?


Yep..




Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 00:14:26


Post by: BlackRaven1987!!


 Desubot wrote:
 BlackRaven1987!! wrote:
A lot of bummers however the psilencer is force now does that mean it can cause instant death?


Yep..




Well that is pretty awesome not sure if it enough to save the codex but still pretty darn good.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 00:21:50


Post by: Super Newb


 BlackRaven1987!! wrote:
 Desubot wrote:
 BlackRaven1987!! wrote:
A lot of bummers however the psilencer is force now does that mean it can cause instant death?


Yep..




Well that is pretty awesome not sure if it enough to save the codex but still pretty darn good.


Now the psilencer is much better at wait for it... P-silencing things.

Is crazy one of the five stages if grief? Because I think I just went crazy


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Post by: Desubot


 BlackRaven1987!! wrote:
 Desubot wrote:
 BlackRaven1987!! wrote:
A lot of bummers however the psilencer is force now does that mean it can cause instant death?


Yep..




Well that is pretty awesome not sure if it enough to save the codex but still pretty darn good.


It has limited use :/ but potentially can do damage.

It burns through FNP and multi wound like it should but has the issue of actually wounding since most things you wana ID are higher T and or have great saves.

Still better than they where before which is a +


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Post by: WrentheFaceless


It warrants some experimenting, at least for the lower tougness multi wound annoying models.


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Post by: BlackRaven1987!!


Don't have seventh edition rule book yet so I was wondering what the rule for adamantium will is?


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Post by: Ferrum_Sanguinis


 BlackRaven1987!! wrote:
Don't have seventh edition rule book yet so I was wondering what the rule for adamantium will is?


+1 to deny the witch.


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Post by: th3maninblak


 Ferrum_Sanguinis wrote:
 BlackRaven1987!! wrote:
Don't have seventh edition rule book yet so I was wondering what the rule for adamantium will is?


+1 to deny the witch.


Which means a libby with ml3 and a staff is giving you a 3+ deny the witch on anything ml2 or lower, rerolling ones. At worst its a 4+. Which effectively means that grey knights are now immune to maledictions and witchfire powers.


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Post by: pizzaguardian


 th3maninblak wrote:
 Ferrum_Sanguinis wrote:
 BlackRaven1987!! wrote:
Don't have seventh edition rule book yet so I was wondering what the rule for adamantium will is?


+1 to deny the witch.


Which means a libby with ml3 and a staff is giving you a 3+ deny the witch on anything ml2 or lower, rerolling ones. At worst its a 4+. Which effectively means that grey knights are now immune to maledictions and witchfire powers.


Immune would be a strong word when some armies can throw a dozen dice to that power, really resistant is better imo.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 00:48:25


Post by: BlackRaven1987!!


 Ferrum_Sanguinis wrote:
 BlackRaven1987!! wrote:
Don't have seventh edition rule book yet so I was wondering what the rule for adamantium will is?


+1 to deny the witch.


Well that kills nemesis warding staves they really have no point to take.


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Post by: Deadshot


 BlackRaven1987!! wrote:
 Ferrum_Sanguinis wrote:
 BlackRaven1987!! wrote:
Don't have seventh edition rule book yet so I was wondering what the rule for adamantium will is?


+1 to deny the witch.


Well that kills nemesis warding staves they really have no point to take.


Well, as Psykers I believe GK normally get 4+DTW standard (although BoP may not count for the regular +1 bonus). And Adamantium will would make that 3+.
ML3 Librarians get 3+ standard against most psykers except named ones then. And +2Str. Str 8 in CC with Hammerhand anyone?
It is really a godsend vs other psykers.

The best DTW is Kharn the Betrayer, a single, underused character in what is considered a subpar book. The ML3 Libby with Stave is the next best thing assuming your opponent isn't using a ML3 or 4 psyker of their own...so CSM Sorcerers or DP, CD Lords of Change, Fateweaver or Blue Scribes, Eldar Farseers and Eldrad, Ahriman, The Swarmlord, Mephiston and Tiguirius.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 01:02:08


Post by: th3maninblak


 pizzaguardian wrote:
 th3maninblak wrote:
 Ferrum_Sanguinis wrote:
 BlackRaven1987!! wrote:
Don't have seventh edition rule book yet so I was wondering what the rule for adamantium will is?


+1 to deny the witch.


Which means a libby with ml3 and a staff is giving you a 3+ deny the witch on anything ml2 or lower, rerolling ones. At worst its a 4+. Which effectively means that grey knights are now immune to maledictions and witchfire powers.


Immune would be a strong word when some armies can throw a dozen dice to that power, really resistant is better imo.


This is grey knights we're talking about. You can just throw a dozen dice back.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 01:11:01


Post by: pizzaguardian


We need some sort of reliability on those ds. How about an inquisitor with servo skulls from C:I ?


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Post by: Painnen


 pizzaguardian wrote:
We need some sort of reliability on those ds. How about an inquisitor with servo skulls from C:I ?


Tried to stay within the x2 source books limitation some tournaments mandate.


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Post by: BlaxicanX


 WrentheFaceless wrote:
It warrants some experimenting, at least for the lower tougness multi wound annoying models.


It's performance is pretty middling against even sub-MC multi-wound units, unfortunately. It takes ~14 shots on average to kill a single TWC model, and five shots to kill a single Chaos Spawn- 9 shots to kill a Nurgle Spawn.

It looks to be pretty effective against swarms like nurglings and rippers though, I guess.


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Post by: pizzaguardian


Painnen wrote:
 pizzaguardian wrote:
We need some sort of reliability on those ds. How about an inquisitor with servo skulls from C:I ?


Tried to stay within the x2 source books limitation some tournaments mandate.


It is mostly 2 detachments actually and not 2 source books nowadays, so that list is already passing that with having 3 detachments. (Well BAO and Nova is like that as far as i can check atm)


Automatically Appended Next Post:
 BlaxicanX wrote:
 WrentheFaceless wrote:
It warrants some experimenting, at least for the lower tougness multi wound annoying models.


It's performance is pretty middling against even sub-MC multi-wound units, unfortunately. It takes ~14 shots on average to kill a single TWC model, and five shots to kill a single Chaos Spawn- 9 shots to kill a Nurgle Spawn.

It looks to be pretty effective against swarms like nurglings and rippers though, I guess.


Which we already have incenerators for t3 stuff.


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Post by: Auswin


Apologies if this is in a FAQ somewhere I missed, but if you combat squad a unit with Brotherhood of psykers, how does that impact generating warp charges?

I could see some interesting shenanigans with combat squadding purifiers if it indeed grants a bonus two charges for squadding them.


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Post by: WrentheFaceless


 Auswin wrote:
Apologies if this is in a FAQ somewhere I missed, but if you combat squad a unit with Brotherhood of psykers, how does that impact generating warp charges?

I could see some interesting shenanigans with combat squadding purifiers if it indeed grants a bonus two charges for squadding them.


Each squad counts separately and generates a charge each

So yes if you combat squad a 10 man purifier squad now, you'll get 4 dice out of it


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Post by: Goresaw


I'm betting on the psilencer being one of those really annoying things that will always end up working spectacularly against you, but horribly if you use it yourself.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 02:38:48


Post by: katfude


Brotherhood Champion got MURDERED. Straight up smashed face first into the dirt.

Cons
50 points more expensive.
-1ws
gains smash at the cost of attacks for everything in base contact or i10 d3 attacks
loses re-roll hits on charge
loses re-roll wounds
loses awesome Heroic Sacrifice

Pros
1 extra wound

Apparently Brotherhood Champions were super cheese tourny dominators before.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 02:44:15


Post by: Grimskul


katfude wrote:
Brotherhood Champion got MURDERED. Straight up smashed face first into the dirt.

Cons
50 points more expensive.
-1ws
gains smash at the cost of attacks for everything in base contact or i10 d3 attacks
loses re-roll hits on charge
loses re-roll wounds
loses awesome Heroic Sacrifice

Pros
1 extra wound

Apparently Brotherhood Champions were super cheese tourny dominators before.


They're effectively an even crappier, pricier and psychic version of the Emperor's Champion, and the EC is already pretty iffy for the price you pay for him. Crowe fares a little better, now that he has IC status so he can actually hide in units, Unfortunately he's bad in the sense that outside of challenges he sucks even worse than BC since he lost his 4+ rending rule so he fights with a single CCW with no AP at all. Even with Hammerhand for a 175 HQ choice it is pretty terrible.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 02:50:04


Post by: katfude


 Grimskul wrote:
katfude wrote:
Brotherhood Champion got MURDERED. Straight up smashed face first into the dirt.

Cons
50 points more expensive.
-1ws
gains smash at the cost of attacks for everything in base contact or i10 d3 attacks
loses re-roll hits on charge
loses re-roll wounds
loses awesome Heroic Sacrifice

Pros
1 extra wound

Apparently Brotherhood Champions were super cheese tourny dominators before.


They're effectively an even crappier, pricier and psychic version of the Emperor's Champion, and the EC is already pretty iffy for the price you pay for him. Crowe fares a little better, now that he has IC status so he can actually hide in units, Unfortunately he's bad in the sense that outside of challenges he sucks even worse than BC since he lost his 4+ rending rule so he fights with a single CCW with no AP at all. Even with Hammerhand for a 175 HQ choice it is pretty terrible.


Yeah, almost all of Crowe's abilities were nerfed along with the Champion since they shared a few. Crowe dies, throws one normal punch, doesn't rend and everyone laughs at his dumb, useless corpse.


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Post by: TheKbob


I've skimmed... I'll be enjoying my jerk chicken for dinner, but I have some stewed crow for some folks who derided me over the past week.

Then again, I'm the real "winner" as my army is unplayable as it stands without purchasing both a new book and several boxes of models to have two troops choices. Luckily I already fielded 3 Dreadknights, so I'm good there.

Or I'll keep investing in other games that don't invalidate players models and armies with new releases. You know, games that care about their players (or at least pretend a teeny bit).

Draigo does look awesome except the reduced toughness and strength, but I always fielded him with Paladins. His T5 was useful for FNP rolls. I see taking a Libby with the super TDA armor along with him since Coteaz is not as viable (though Libby + Draigo + Coteaz + Ordo Maleus + Paladins is probably the same points cost as the old unit?). But the points savings are now going to be eaten up by troop tax. And boy, does someone really not like power armor Grey Knights.

Edit: Sadly, Draigo is no longer an awesome inclusion in the "Mephistar" (Mephiston, Draigo, Corbulo, Preacher w/ Litanies in a Land Raider).


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 03:01:17


Post by: chnmmr


Crow and the brotherhood champion have literally no purpose now, and Stern is barely useful.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 03:03:31


Post by: TheKbob


chnmmr wrote:
Crow and the brotherhood champion have literally no purpose now, and Stern is barely useful.


They have plenty of uses for narrative forging!


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Post by: Goresaw


 TheKbob wrote:
I've skimmed... I'll be enjoying my jerk chicken for dinner, but I have some stewed crow for some folks who derided me over the past week.

Then again, I'm the real "winner" as my army is unplayable as it stands without purchasing both a new book and several boxes of models to have two troops choices. Luckily I already fielded 3 Dreadknights, so I'm good there.

Or I'll keep investing in other games that don't invalidate players models and armies with new releases. You know, games that care about their players (or at least pretend a teeny bit).

Draigo does look awesome except the reduced toughness and strength, but I always fielded him with Paladins. His T5 was useful for FNP rolls. I see taking a Libby with the super TDA armor along with him since Coteaz is not as viable (though Libby + Draigo + Coteaz + Ordo Maleus + Paladins is probably the same points cost as the old unit?). But the points savings are now going to be eaten up by troop tax. And boy, does someone really not like power armor Grey Knights.

Edit: Sadly, Draigo is no longer an awesome inclusion in the "Mephistar" (Mephiston, Draigo, Corbulo, Preacher w/ Litanies in a Land Raider).


Nah brah. Every army is legal and legit. Unbound yo!



As an ork player thoroughly depressed about having an attrition army that is punished for taking casualties, I have to wonder. If every 7th edition book is horrible... and no one likes their army.... is the edition now balanced? Or is this a 'if a tree falls in the woods, and no one is there' sort of thing. Is a game balanced if no one plays it?


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Post by: TheKbob


Goresaw wrote:

Nah brah. Every army is legal and legit. Unbound yo!


I look forward to running Grand Master *REDACTED* and his *REDACTED* Knights. It's going to be great. I'm gonna get some crappy Grey Knight Models and put giant black bars that say "++REDACTED++" over the figures. Then I'm gonna roll for warlord traits and be like "I forgot what they even had! PSH!" and then deep strike mishap them every game as a cheeky reference to their mishap out of the codex.

Should be a jolly good time, right?


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Post by: katfude


Wolves get awesome flyers that can 1 hit kill... our flyers lose their psyker killing missiles, can't swap weapons per the leak, and lose psychic pilot.

Wolves get a ton of dreadnought options... ours get nerfed.

Wolves get a new LoW model and chariot... ours gets a stat nerf.

Wolves get new models period... we lose half our codex.

Seriously, the only winners in this book are interceptors and the librarian (which is a huge upgrade, don't get me wrong, but now all you will see are librarians).

Even our cheaper dreadknight loses force on his doom/power fists. He has to buy the sword to get force back, and that's pretty much all it does.

Killing out psychic pilot on each vehicle only saved us 5pts per and we lost even more than we gained on most vehicles, especially with psybolt gone.

It's ok though, Purifiers get night vision. We're all good now.


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Post by: Goresaw


I would honestly be okay with these... bland (to put it nicely) codexes if the designers would give us some rational insight into what's going on.

Just a statement like "we realizes some armies were too powerful and we are trying to dial back on some of the craziness to deliver a more consistent power base across all armies".

instead all I see is this horrifying game of russian roulette. Everytime a new book is released its like putting the gun to your head and praying it clicks and you get a good codex. But so far the chambers lately are all loaded, and the players are blowing their heads off.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 03:27:53


Post by: TheKbob


Goresaw wrote:
I would honestly be okay with these... bland (to put it nicely) codexes if the designers would give us some rational insight into what's going on.

Just a statement like "we realizes some armies were too powerful and we are trying to dial back on some of the craziness to deliver a more consistent power base across all armies".

instead all I see is this horrifying game of russian roulette. Everytime a new book is released its like putting the gun to your head and praying it clicks and you get a good codex. But so far the chambers lately are all loaded, and the players are blowing their heads off.


I'd be okay with that notion, too. However, digging into my own limited knowledge on game design, it's been said that no one enjoys the nerfbat. Having something you enjoy, even if hilariously game breaking, go from good times to bad times is no bueno, more so in a hobby that involves hundreds of dollars and man hours of dedication. Instead, it can involve tweaking and making other options BETTER, not worse. People always spammed X? Was it because X was broken? If yes, tweak it, but not knee jerk. But is it because Y and Z are terrible choices? If yes, make those on par with X. We see it so often that a bunch of things get the nerf bat and then new "mono-builds," as it is said, pop out. Because only Y is good now and X is now bad and Z got worse, somehow.



Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 03:33:17


Post by: valace2


ya know what really blows, with the abomination this codex is, I doubt I could even get half of what I paid for it on eBay.

I wanna know why they decided to completely shat on this army.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 03:38:01


Post by: akwing00


valace2 wrote:
ya know what really blows, with the abomination this codex is, I doubt I could even get half of what I paid for it on eBay.

I wanna know why they decided to completely shat on this army.


I just finished painting my entire GK army myself, which also happens to be my first fully painted army....but with how this codex turned out I don't even
know if i want to actually field them anymore


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 03:39:31


Post by: Eldarain


valace2 wrote:
ya know what really blows, with the abomination this codex is, I doubt I could even get half of what I paid for it on eBay.

I wanna know why they decided to completely shat on this army.

I don't think they view them as armies anymore to be honest. I think they believe that everyone has fully embraced the "Take as many FoCs and Allies as needed or go Unbound if your idea merits it" approach to army creation.

It's why you hear people who are upset that their "X unit is troops" army is invalidated. Technically they are still valid and have a multitude of new options never seen before. However many communities are not embracing the design studios ideas (Many of which do seem more motivated by sales than game design IMO) So you have this fundamental disconnect between creator and player.


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Post by: MasterSlowPoke


chnmmr wrote:
Looks like an errata needs to come out telling me I can't equip my justicars with storm shields and plasma cutters. IE. Numerous entries stating they can take special issue gear >_>

Personal teleporting iron halo paladins with storm shields and plasma cutters.. heh... proofreading.


How come people think this every single codex?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 03:45:38


Post by: ForeverARookie


Why does Draigo have an Iron Halo AND a Storm Shield?

That's like saying you can ride this bike to work AND this Scooter.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 04:00:19


Post by: katfude


Well, all our opponents can now take our Vindicares and blow all his toys up.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 04:07:14


Post by: FinkleLord


ForeverARookie wrote:
Why does Draigo have an Iron Halo AND a Storm Shield?

That's like saying you can ride this bike to work AND this Scooter.


Captains/GMs have iron halos its a fluff thing

Draigo is a Supreme GM thus having the iron halo


They are all like that. Look at Lysander or a Chapter Master


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Post by: TheKbob


MasterSlowPoke wrote:

How come people think this every single codex?


Because there are many people who's codex in reference is "their jam". Their army of choice and have spent a significant time on a special character, build or otherwise. Whatever the intentions (fluff, competitive, etc.), they identify with said choice as most people are want to do with their selections in life beyond even plastic army men. So if you spent a significant chunk of money and a large part of your time building and making a specific build to see it disappear is pretty heart breaking. On one end, you have builds that they enjoy go from playable to not. Or the worst, you see the entry entirely deleted.

So you see this happening every single codex because Games Workshop keeps doing this absolute horse gak with every recent codex release. People have had spore pod Nids armies, Ork biker gangs, Guard artillery or Chenkov/Al'Raheam based factions, and more all go *poof* into either unbound messes or deleted. This is utter garbage and absolutely doesn't happen with other gaming companies. And if it does, they get equally lambasted for it. Games Workshop deserves every bit of torching for doing this to fans and the "Do No Wrong" party that even tries to cover for this lack empathy entirely on the matter; they are just as bad or worse than the company doing it.

A game on it's Seventh Edition should not see army breaking game changes.

katfude wrote:Well, all our opponents can now take our Vindicares and blow all his toys up.


It fits the fluff reasons for having it, too. Technically he has 3 Invulnerable saves (SS, IH, TDA). Lysander is like this too.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 04:23:55


Post by: Fireraven


Well I guess to all the MAD people saying there going to sell their stuff pm me pictures and your price I might just buy them. If you really even have a GK army I bet most the whiners own noda.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 04:29:51


Post by: katfude


There's not a lot of reason to "whine" if you didn't invest time and money into the army. There's also no reason to kick a man when he's down.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 04:35:48


Post by: TheKbob


Fireraven wrote:
Well I guess to all the MAD people saying there going to sell their stuff pm me pictures and your price I might just buy them. If you really even have a GK army I bet most the whiners own noda.


You can see my army in my gallery and I spent 4 months custom converting each model. The paint took an insane amount of layers because of the pigment being super thin given the color of choice. I will gladly negotiate a four figure price for all the effort I put into it along with the value of the models plus I'll throw in a carrying case. I'll even throw in the now Inquisition Detachment, all custom made, too, at no cost!


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 04:42:45


Post by: twinner


 TheKbob wrote:
Fireraven wrote:
Well I guess to all the MAD people saying there going to sell their stuff pm me pictures and your price I might just buy them. If you really even have a GK army I bet most the whiners own noda.


You can see my army in my gallery and I spent 4 months custom converting each model. The paint took an insane amount of layers because of the pigment being super thin given the color of choice. I will gladly negotiate a four figure price for all the effort I put into it along with the value of the models plus I'll throw in a carrying case. I'll even throw in the now Inquisition Detachment, all custom made, too, at no cost!


Don't you dare tempt me.....

Send me a pm with your exact asking price please.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 04:53:59


Post by: ForeverARookie


Psycannons are worthless on any model without Relentless. 12" S7 AP4 (2 shots) is not worth giving up a Storm Bolter AND a Nemesis Force Sword AND the ability to assault after shooting (even if it were a free exchange). But it would have been met with fanfair instead of dread if the range had just been increased to 36", so that the half range would have been 18".

Psilencers are still worthless even with Force. They have almost no chance of inflicting Instant Death being as they are only Str 4 and have no AP. I calculated a 7% chance of each shot successfully causing Instant Death on a T5 enemy. It is margionally better vs daemons since it gets some extra re-rolls against them, but they still get to use their best save. Psilencers would have been viable if their Strength was increased to 6, and it ignored the Invulnerable Save of models with the Daemon Special Rule.

Incinerators getting Soulblaze is epic. Psycannons didn't need a nerf to make people start bringing more Incinerators. But since the nerf happened, the Incinerator is the only special weapon worth taking on non-relentless units.

Psybolt Ammunition is gone. The number one upgrade for all vehicles that gave the Grey Knights a fighting chance against enemies who vastly outnumbered them at range, and it's gone, along with the viability of several vehicle builds.

The Grey Knights have been reduced to a gimmick. They are close combat Psykers, who can't cast their psychic powers when in close combat. They have been become a one-trick pony, and all of the builds are going to start looking alike, more so than the 5th edition Codex.

The Dreadknight is the only model that retains good mobility, good ranged firepower, and melee potential, so we will see a lot more of them showing up in every list. Apart from the HQ/T tax, all the rest of the points will be spent on Dreadknights, or allies.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 05:02:03


Post by: Johnnytorrance


I noticed that the new Ork Codex had the same fluff from the old one. It was verbatim.

This is going to most likely have the same fluff, half the army and double the price.

Lol, why do I play this game?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 05:03:40


Post by: Pyeatt


KBOB, your grey knights are freaking amazing.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 05:23:40


Post by: TheKbob


 Pyeatt wrote:
KBOB, your grey knights are freaking amazing.


Thanks! Inspired by the Flash Gitz from their Trials of Lord Draigo. Failed to get army of the show at Feast last year, but the winner had some mind blowing Chaos army with some kit bashes that made my stuff look like hack work!

I mean, it's the real reason I'm pretty upset with this release. It took a lot of work!


Automatically Appended Next Post:
Johnnytorrance wrote:

Lol, why do I play this game?


Malifaux, Infinity, or Warmahordes... All three fun!


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 05:45:08


Post by: WrentheFaceless


ForeverARookie wrote:
They are close combat Psykers, who can't cast their psychic powers when in close combat. They have been become a one-trick pony, and all of the builds are going to start looking alike, more so than the 5th edition Codex.


You keep repeating this, you're aware you can cast blessings and maledictions in combat right?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 05:59:36


Post by: Fireraven


 TheKbob wrote:
Fireraven wrote:
Well I guess to all the MAD people saying there going to sell their stuff pm me pictures and your price I might just buy them. If you really even have a GK army I bet most the whiners own noda.


You can see my army in my gallery and I spent 4 months custom converting each model. The paint took an insane amount of layers because of the pigment being super thin given the color of choice. I will gladly negotiate a four figure price for all the effort I put into it along with the value of the models plus I'll throw in a carrying case. I'll even throw in the now Inquisition Detachment, all custom made, too, at no cost!


I seen your gallery although they are nice I did not see no where near enough for a 1k+ price tag i seenmaybe 3 squads 2 DK. The conversions are nice but that green would have to go. Although I seen your sister's are they painted yet those conversions looked bad to the bone. For that price tag I can get a pretty nice sized army and get them painted to spec in the uk and shipped to me. I'm currently trying to get a final total to have the Fury of Fenris pack painted and shipped to me.


Automatically Appended Next Post:
I did give you a 10 for coolness and a 9 on paint foe the color. So that's 3 DK I seen updating from 2.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 06:19:51


Post by: Ferrum_Sanguinis


 WrentheFaceless wrote:
ForeverARookie wrote:
They are close combat Psykers, who can't cast their psychic powers when in close combat. They have been become a one-trick pony, and all of the builds are going to start looking alike, more so than the 5th edition Codex.


You keep repeating this, you're aware you can cast blessings and maledictions in combat right?


It seems that his screen name is most appropriate...


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 06:41:09


Post by: Kotagg


I'm just really hoping we get something - anything - new. Please.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 07:06:34


Post by: wuestenfux


 Hulksmash wrote:
So I can get a DK with a teleporter, sword, h. incinerator, h. psycannon for 10pts less than my current model with a teleporter and h. incinerator. I'm in.

Well, teleporter and heavy incinerator should be enough.
I'll spend the points freed for some other things: Termies, Dreads, not sure.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 07:31:35


Post by: BoomWolf


 FinkleLord wrote:
ForeverARookie wrote:
Why does Draigo have an Iron Halo AND a Storm Shield?

That's like saying you can ride this bike to work AND this Scooter.


Captains/GMs have iron halos its a fluff thing

Draigo is a Supreme GM thus having the iron halo


They are all like that. Look at Lysander or a Chapter Master



Also, it has some remote use in-game.
A vindicare can brake an invul item, but if you got another-you got a backup.


Andway, are we missing the most imoprtant thing?
Psylencers. FORCE. the Gatling one is 12 shots. pretty much "point and click removal" if you manage to turn up the force. against anything and everything without EW.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 07:42:11


Post by: Anpu42


Well I have been looking at Crowe and yes Crowe by himself does not look impressive, but with my Purifier Squad [6 Models with 2 Incinerators] I see this...
Movement Phase:
Gets within a few inches of a Unit
Psychic Phase:
Crowe Cast Force
Crowe Cast Cleansing Flame
Purifier Squad Cast Hammer Hand
Purifier Squad Cleansing Flame
That comes out to 4d6 S5, AP4 Soul Blaze Attacks and everyone is now S6
Shooting Phase:
5x Storm Bolters and 2 Incinerators go off.
Assault Phase: [Assuming they all get to Assault]
I10] 7x S6 Hammer of Wrath Attacks
I6 Crow makes 4x WS8, S6, AP-, Force Attacks or 1x WS8, S10 AP2, Force Attack [Vs. Daemons with Re-Rolls]
I4 2x Halberds: 3x WS4, S7, AP3, Force Attacks [Vs. Daemons with Re-Rolls]
I4 1x Falchion 4x WS4, S6, AP3 Force Attacks [Vs. Daemons with Re-Rolls]
I4 2x Incinerators, 3x WS4, S6, AP-, Attacks [Vs. Daemons with Re-Rolls]
I1 1x Hammer, 3x WS4, S10, AP2, Force, Concussive Attacks [Vs. Daemons with Re-Rolls]

If I can pull this off it could be pretty Devastating, the only issue I am seeing is that I may blast my way out of Assault Range.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 07:44:10


Post by: katfude


 BoomWolf wrote:

Andway, are we missing the most imoprtant thing?
Psylencers. FORCE. the Gatling one is 12 shots. pretty much "point and click removal" if you manage to turn up the force. against anything and everything without EW.


Beh.

Mathematically, against TEQ, you'll get .667 wounds with that shooting, and you have to get the force weapon to actually activate.

Against most nids monstrous creatures, you'll get .444 wounds. Not impressive.


Automatically Appended Next Post:
 Anpu42 wrote:
Well I have been looking at Crowe and yes Crowe by himself does not look impressive, but with my Purifier Squad [6 Models with 2 Incinerators] I see this...
Movement Phase:
Gets within a few inches of a Unit
Psychic Phase:
Crowe Cast Force
Crowe Cast Cleansing Flame
Purifier Squad Cast Hammer Hand
Purifier Squad Cleansing Flame
That comes out to 4d6 S5, AP4 Soul Blaze Attacks and everyone is now S6
Shooting Phase:
5x Storm Bolters and 2 Incinerators go off.
Assault Phase: [Assuming they all get to Assault]
I10] 7x S6 Hammer of Wrath Attacks
I6 Crow makes 4x WS8, S6, AP-, Force Attacks or 1x WS8, S10 AP2, Force Attack [Vs. Daemons with Re-Rolls]
I4 2x Halberds: 3x WS4, S7, AP3, Force Attacks [Vs. Daemons with Re-Rolls]
I4 1x Falchion 4x WS4, S6, AP3 Force Attacks [Vs. Daemons with Re-Rolls]
I4 2x Incinerators, 3x WS4, S6, AP-, Attacks [Vs. Daemons with Re-Rolls]
I1 1x Hammer, 3x WS4, S10, AP2, Force, Concussive Attacks [Vs. Daemons with Re-Rolls]

If I can pull this off it could be pretty Devastating, the only issue I am seeing is that I may blast my way out of Assault Range.


Biggest problem is getting into that range. Gonna need a raider or a raven to do that. Next biggest problem is successfully casting all of that, especially since our rides aren't supplying nearly as much warp charge.

If you could pull it off, it'd be pretty funny though.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 07:49:21


Post by: gigasnail


it's a 40%ish chance to ID any nid MC with a single model's shooting, less after DtW. it's not super broken but it's not some remote event in the farthest realms of impossibility, either.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 07:52:34


Post by: Anpu42


katfude wrote:

 Anpu42 wrote:
Well I have been looking at Crowe and yes Crowe by himself does not look impressive, but with my Purifier Squad [6 Models with 2 Incinerators] I see this...
Movement Phase:
Gets within a few inches of a Unit
Psychic Phase:
Crowe Cast Force
Crowe Cast Cleansing Flame
Purifier Squad Cast Hammer Hand
Purifier Squad Cleansing Flame
That comes out to 4d6 S5, AP4 Soul Blaze Attacks and everyone is now S6
Shooting Phase:
5x Storm Bolters and 2 Incinerators go off.
Assault Phase: [Assuming they all get to Assault]
I10] 7x S6 Hammer of Wrath Attacks
I6 Crow makes 4x WS8, S6, AP-, Force Attacks or 1x WS8, S10 AP2, Force Attack [Vs. Daemons with Re-Rolls]
I4 2x Halberds: 3x WS4, S7, AP3, Force Attacks [Vs. Daemons with Re-Rolls]
I4 1x Falchion 4x WS4, S6, AP3 Force Attacks [Vs. Daemons with Re-Rolls]
I4 2x Incinerators, 3x WS4, S6, AP-, Attacks [Vs. Daemons with Re-Rolls]
I1 1x Hammer, 3x WS4, S10, AP2, Force, Concussive Attacks [Vs. Daemons with Re-Rolls]

If I can pull this off it could be pretty Devastating, the only issue I am seeing is that I may blast my way out of Assault Range.


Biggest problem is getting into that range. Gonna need a raider or a raven to do that. Next biggest problem is successfully casting all of that, especially since our rides aren't supplying nearly as much warp charge.

If you could pull it off, it'd be pretty funny though.

Probably in the Land Raider Redeemer, I usually put my Librarian and Paladin Squad in the Storm Raven.
Both the Transports just got Cheaper with out the Psi-Ammo


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 07:58:48


Post by: Quickjager


Kbob those are some amazing GK, I am jelly. Still, it is going to be a bit hard selling a GK army like mine that has only one knight in it.

As for everyone poo-pooing the GK players in this thread because it was their codex nerfed and not yours, I sincerely hope you grow-up, no one likes something they worked on being trashed. It means it more likely GW will go down this path in the future; lets take a saying and change it a bit.

First they came for the Tyranids, and I did not speak out—
Because I was not a Tyranid.
Then they came for the Orks, and I did not speak out—
Because I was not a Orks.
Then they came for me—and there was no one left to speak for me.

Also GK was mid tier, I wonder where everyone got the idea they were Tau and Eldar tier.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 08:14:40


Post by: Redemption


 Anpu42 wrote:
Well I have been looking at Crowe and yes Crowe by himself does not look impressive, but with my Purifier Squad [6 Models with 2 Incinerators] I see this...
Movement Phase:
Gets within a few inches of a Unit
Psychic Phase:
Crowe Cast Force
Crowe Cast Cleansing Flame
Purifier Squad Cast Hammer Hand
Purifier Squad Cleansing Flame
That comes out to 4d6 S5, AP4 Soul Blaze Attacks and everyone is now S6
Shooting Phase:
5x Storm Bolters and 2 Incinerators go off.
Assault Phase: [Assuming they all get to Assault]
I10] 7x S6 Hammer of Wrath Attacks
I6 Crow makes 4x WS8, S6, AP-, Force Attacks or 1x WS8, S10 AP2, Force Attack [Vs. Daemons with Re-Rolls]
I4 2x Halberds: 3x WS4, S7, AP3, Force Attacks [Vs. Daemons with Re-Rolls]
I4 1x Falchion 4x WS4, S6, AP3 Force Attacks [Vs. Daemons with Re-Rolls]
I4 2x Incinerators, 3x WS4, S6, AP-, Attacks [Vs. Daemons with Re-Rolls]
I1 1x Hammer, 3x WS4, S10, AP2, Force, Concussive Attacks [Vs. Daemons with Re-Rolls]

If I can pull this off it could be pretty Devastating, the only issue I am seeing is that I may blast my way out of Assault Range.


Crowe doesn't have a Force weapon, and Smash only comes into play when he can get in a challenge. He can just attack 4 times at S6 AP2 though, you don't have to replace an attack with the Smash rule with a single Sx2 attack. But yeah, that would require 4 successful psychic tests, out of which 2 are WP2 powers that can be denied with full DtW bonuses, and Crowe will have to be your Warlord.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 08:16:01


Post by: Emulgator


Since i never owned a single DK, because to this day i cannot stand that awful awful model, does anyone know of a good alternative model for the DK since I'm forced to get at least 2 if i ever want to play my GKs again ?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 08:19:34


Post by: Redemption


15mm scale Leviathan Crusaders from Dreamforge?

Size comparison


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 08:21:12


Post by: Anpu42


 Redemption wrote:

Spoiler:
 Anpu42 wrote:
Well I have been looking at Crowe and yes Crowe by himself does not look impressive, but with my Purifier Squad [6 Models with 2 Incinerators] I see this...
Movement Phase:
Gets within a few inches of a Unit
Psychic Phase:
Crowe Cast Force
Crowe Cast Cleansing Flame
Purifier Squad Cast Hammer Hand
Purifier Squad Cleansing Flame
That comes out to 4d6 S5, AP4 Soul Blaze Attacks and everyone is now S6
Shooting Phase:
5x Storm Bolters and 2 Incinerators go off.
Assault Phase: [Assuming they all get to Assault]
I10] 7x S6 Hammer of Wrath Attacks
I6 Crow makes 4x WS8, S6, AP-, Force Attacks or 1x WS8, S10 AP2, Force Attack [Vs. Daemons with Re-Rolls]
I4 2x Halberds: 3x WS4, S7, AP3, Force Attacks [Vs. Daemons with Re-Rolls]
I4 1x Falchion 4x WS4, S6, AP3 Force Attacks [Vs. Daemons with Re-Rolls]
I4 2x Incinerators, 3x WS4, S6, AP-, Attacks [Vs. Daemons with Re-Rolls]
I1 1x Hammer, 3x WS4, S10, AP2, Force, Concussive Attacks [Vs. Daemons with Re-Rolls]

If I can pull this off it could be pretty Devastating, the only issue I am seeing is that I may blast my way out of Assault Range.


Crowe doesn't have a Force weapon, and Smash only comes into play when he can get in a challenge. He can just attack 4 times at S6 AP2 though, you don't have to replace an attack with the Smash rule with a single Sx2 attack. But yeah, that would require 4 successful psychic tests, out of which 2 are WP2 powers that can be denied with full DtW bonuses, and Crowe will have to be your Warlord.

Yes and I am a optimist.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 08:23:21


Post by: Deadshot


 BoomWolf wrote:
 FinkleLord wrote:
ForeverARookie wrote:
Why does Draigo have an Iron Halo AND a Storm Shield?

That's like saying you can ride this bike to work AND this Scooter.


Captains/GMs have iron halos its a fluff thing

Draigo is a Supreme GM thus having the iron halo


They are all like that. Look at Lysander or a Chapter Master



Also, it has some remote use in-game.
A vindicare can brake an invul item, but if you got another-you got a backup.


Assuming the dataslate is a copy and paste of the old Codex's rules then it removes all wargear granted invulnerable saves

"When a wound from this round is allocated to a model, that model loses any invulnerable saves granted by wargear immediately and for the rest of the battle. Remaining saves (if any) can then be taken."


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 08:47:39


Post by: katfude


Here's a 2k list I barfed up.

Nemesis Strike Force
ML3 Librarian w/ SB, hammer, armour of martyrs 160
5 pallies w/ Nemesis banner, 3 hammers, 1 halberd, 2 psycannons and apothecary 402
5 termies w/ 2 hammers, 1 cannon 205
10 interceptors w/ 2 incins 270
8 interceptors w/ 1 incin 213
2 dreadknights w/ sword, telly, incin 190 each

Imperial Knight ally
Knight Errant

2k on the nose. Feels very model light, and if the alpha doesn't deliver, gg pack your bags.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 08:48:17


Post by: reds8n


We've had to delete or edit several posts.

Whilst the odd scan to show something or to prove a point is fair enough I'm afraid we cannot have pretty much the entire codex on the site.

Thank you.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 08:51:58


Post by: Looky Likey


The scans are up on the Mexican Ork's facebook page, I won't post them here due to the Mod post above. What do people think of the confirmed changes?


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 09:00:20


Post by: Kangodo


 Looky Likey wrote:
The scans are up on the Mexican Ork's facebook page, I won't post them here due to the Mod post above. What do people think of the confirmed changes?

I think they are pretty awesome from what I've seen so far.
And I've seen them all, since I am working on their Battlescribe file


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 09:06:21


Post by: katfude


Kangodo wrote:
 Looky Likey wrote:
The scans are up on the Mexican Ork's facebook page, I won't post them here due to the Mod post above. What do people think of the confirmed changes?

I think they are pretty awesome from what I've seen so far.
And I've seen them all, since I am working on their Battlescribe file


Glad to hear it! I just spent my work shift doing a super rough battlescribe edit job to allow me to start painfully planning my newly restricted army and it's bueno for now, but can't wait to check out your shiny finished product!


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 09:17:29


Post by: Tyfus


 Looky Likey wrote:
The scans are up on the Mexican Ork's facebook page, I won't post them here due to the Mod post above. What do people think of the confirmed changes?


As a 40k player for 30 years i must admit that this relaese is a huge dissapointment, bouth as a fluffy player and a competetive player. The big four for me being:

- No new model or units
- All of inquisitor, henchmen and assassins gone. I can accept that GW take out those that don't have models and that Inq Xeno etc goes out. But Mallus Inquisitor, henchmen, stormtroopers and assassins should be there. Both for fluff and to flesh out the codex.
- Internal and external balance seems really bad.
- A lot of the nice unique wargear and powers for GK, which wasn't OP is taken out. Shure it's the same with other armies, but doesn't make it better.

I think this is really a lost opertunity for GW to make money. If I was in charge i would :

- Keep mallus inquisiors and relaese a plastic inqusitor modell with a lot of different weapons/options. Since a lot of people also ally in a inq., i think it would sell good.
- Keep henchmen and give GK some elite stormtroopers. Should boost sale for the stormtroopers.
- Give GK a jetbike options in fast slot. If GW don't want to invest in one, give GK access to the FW LEGION SCIMITAR PATTERN JETBIKE. It would be fluffy and good for sale.
- Some tweaks to units stats and wargear to make it better but not OP. I think most good players out there could do this in 10 min.

Overall - one of the worst relaeses so far IMO.


Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website @ 2014/08/20 09:26:38


Post by: Brutishcard


Anyone on this thread still buying the codex? :p