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Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/20 23:20:33


Post by: Gwyn chan 'r Gwyll


You can do max Wraiths + Cloaktek with the reroll charges warlord if you want a brutal first turn charge, but if they're Nephrekh you probably don't even need it to land that charge if you use the advance+charge strategem.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 01:11:04


Post by: Maelstrom808


Quixeemoto wrote:
Moosatronic Warrior wrote:

Lychguard

I feel like Lychguard of in a good place right now. As others have said, they do compete with Wraith to a certain extent, but need more support. Sheild Guard are slightly more durable than Wraith (with buffs), Scytheguard are far more killy than Wraith (with buffs). Wraith will do what they do more reliably, Lychguard will have a much bigger impact on the game IF they get to do what they do.

10 Scytheguard charging out of Deepstrike with MWBD and Disruption fields can be game winning.



One point on this, if you use the veil of darkness and MWBD they ruled at LVO that you lose the MWBD buffs. So its pretty much impossible to do this anymore. You can still give the character the reroll charges warlord trait, but thats investing a lot into it.


LVO was dead wrong on the call so luckily, they are not GW and you are perfectly legit in using MWBD with the VoD.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 02:02:34


Post by: Quixeemoto


 Maelstrom808 wrote:
Quixeemoto wrote:
Moosatronic Warrior wrote:

Lychguard

I feel like Lychguard of in a good place right now. As others have said, they do compete with Wraith to a certain extent, but need more support. Sheild Guard are slightly more durable than Wraith (with buffs), Scytheguard are far more killy than Wraith (with buffs). Wraith will do what they do more reliably, Lychguard will have a much bigger impact on the game IF they get to do what they do.

10 Scytheguard charging out of Deepstrike with MWBD and Disruption fields can be game winning.



One point on this, if you use the veil of darkness and MWBD they ruled at LVO that you lose the MWBD buffs. So its pretty much impossible to do this anymore. You can still give the character the reroll charges warlord trait, but thats investing a lot into it.


LVO was dead wrong on the call so luckily, they are not GW and you are perfectly legit in using MWBD with the VoD.


I think the call makes sense in the context of the FAQ they were basing it on, but I would imagine if a large event like LVO rules it that way you might run into the same issue if you plan on going to other events. Just be aware of the possibility


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 02:04:46


Post by: Tauris_Blazestar


Quixeemoto wrote:
 Maelstrom808 wrote:
Quixeemoto wrote:
Moosatronic Warrior wrote:

Lychguard

I feel like Lychguard of in a good place right now. As others have said, they do compete with Wraith to a certain extent, but need more support. Sheild Guard are slightly more durable than Wraith (with buffs), Scytheguard are far more killy than Wraith (with buffs). Wraith will do what they do more reliably, Lychguard will have a much bigger impact on the game IF they get to do what they do.

10 Scytheguard charging out of Deepstrike with MWBD and Disruption fields can be game winning.



One point on this, if you use the veil of darkness and MWBD they ruled at LVO that you lose the MWBD buffs. So its pretty much impossible to do this anymore. You can still give the character the reroll charges warlord trait, but thats investing a lot into it.


LVO was dead wrong on the call so luckily, they are not GW and you are perfectly legit in using MWBD with the VoD.


I think the call makes sense in the context of the FAQ they were basing it on, but I would imagine if a large event like LVO rules it that way you might run into the same issue if you plan on going to other events. Just be aware of the possibility


I heard something similar with Imotekh using Phaeron's Will and only being allow 2 MWBDs based off of the wording of the stratagem.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 03:14:49


Post by: RogueApiary


 Maelstrom808 wrote:
Quixeemoto wrote:
Moosatronic Warrior wrote:

Lychguard

I feel like Lychguard of in a good place right now. As others have said, they do compete with Wraith to a certain extent, but need more support. Sheild Guard are slightly more durable than Wraith (with buffs), Scytheguard are far more killy than Wraith (with buffs). Wraith will do what they do more reliably, Lychguard will have a much bigger impact on the game IF they get to do what they do.

10 Scytheguard charging out of Deepstrike with MWBD and Disruption fields can be game winning.



One point on this, if you use the veil of darkness and MWBD they ruled at LVO that you lose the MWBD buffs. So its pretty much impossible to do this anymore. You can still give the character the reroll charges warlord trait, but thats investing a lot into it.


LVO was dead wrong on the call so luckily, they are not GW and you are perfectly legit in using MWBD with the VoD.


You do you for FLGS games. But if you play at any large ITC tournaments, the ITC ruling at LVO is probably going to stick. Further, the call was based on the ITC head judge asking the devs (you know, on account of them being playtesters for GW), so unless you're saying ITC has a reason to lie about it, it's a pretty clear window into GW's intent.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 04:02:59


Post by: Slayer-Fan123


 Tauris_Blazestar wrote:
Quixeemoto wrote:
 Maelstrom808 wrote:
Quixeemoto wrote:
Moosatronic Warrior wrote:

Lychguard

I feel like Lychguard of in a good place right now. As others have said, they do compete with Wraith to a certain extent, but need more support. Sheild Guard are slightly more durable than Wraith (with buffs), Scytheguard are far more killy than Wraith (with buffs). Wraith will do what they do more reliably, Lychguard will have a much bigger impact on the game IF they get to do what they do.

10 Scytheguard charging out of Deepstrike with MWBD and Disruption fields can be game winning.



One point on this, if you use the veil of darkness and MWBD they ruled at LVO that you lose the MWBD buffs. So its pretty much impossible to do this anymore. You can still give the character the reroll charges warlord trait, but thats investing a lot into it.


LVO was dead wrong on the call so luckily, they are not GW and you are perfectly legit in using MWBD with the VoD.


I think the call makes sense in the context of the FAQ they were basing it on, but I would imagine if a large event like LVO rules it that way you might run into the same issue if you plan on going to other events. Just be aware of the possibility


I heard something similar with Imotekh using Phaeron's Will and only being allow 2 MWBDs based off of the wording of the stratagem.

That's actually totally lame, because my favorite thing I was doing was using 3×3 Heavy Destroyers with him and popping that strat to really get things going.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 04:33:23


Post by: p5freak


This LVO, veil and MWBD thing is a house rule, unless GW changes the necron FAQ.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 05:39:08


Post by: CKO


I hope some of my wacky ideas and thoughts have been useful I know that you all are teaching me alot! I am especially thankful for vict0988, ihatenids, iguy91, torblind, and draco765 as their comments really had an impact on the changes I made.

Spoiler:

1999 points Sautekh (10 command points)

Battalion Detachment
HQ
Imotekh

2 MWBD to combo with the stratagem to make the immortals average 18 strength 5 hits. Also his staff may be able to trigger the first wound with 3 str 6 -3 shots.

Cryptek Aybssal Staff Chronometron Cloak

Aybssal Staff plus cloak should equal a wound on a unit even with the faq thanks draco for mentioning that. Also giving my Destroyers a 5++ in games in which I do not go firs seems like a good idea.

Lord Voidreaper Res Orb

He makes the lychguard unit hit hard re-rolling 1's to wound is very good considering your going to have the option to be str 7 with the stratagem. The unit on the charge will hit on 2+ because of MWBD and have str 7 re-rolling 1's that is alot of damage and the lord can use Entropic Strike to cause 3 wounds

Troops
5xImmortals Tesla
5xImmortals Tesla
5xImmortals Tesla

The ability to produce mass amount of str 5 hits through MWBD and Methodical Destruction is good on average that is 18 hits for the combo.


Elite
Nightbringer

Gaze of Death is a shooting attack that can trigger Methodical Destruction easily. In combat 2+ followed by a 2+ for d6 wounds is amazing well worth the points.

10xLychguard Sword & Shield

The squad is durable and hit hard with the Lord, the sole purpose of this unit is to control the middle of the field or the most important objective.


Fast Attack
5xDestroyers (1)
5xDestroyers (1)

Large squads of Destroyers and Extermination Protocols don't leave home without it, I understand Silent King! This unit can easily trigger Methodical Destruction because they don't need it due to Extermination Protcols.

Air Wing Detachment
Flyer
Doomscythe
Doomscythe
Doomscythe

I am in love with the Doomscythe! The Deathray is going to help with tough units like Imperial Knights. The last list had tesla carbines all over the place, this llist has tesla destructors all over the place! Instead of str 5 shots I have str 7 shots when combine with Methodical Destruction you trigger 2-3 (2.6) tesla shots thats 13 str 7 hits! You can spread the love around with 6 different targets if you want


Is this one better?





Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 06:36:44


Post by: p5freak


CKO, do you know that you can only play MD once per phase in matched play ?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 06:46:17


Post by: Maelstrom808


RogueApiary wrote:
 Maelstrom808 wrote:
Quixeemoto wrote:
Moosatronic Warrior wrote:

Lychguard

I feel like Lychguard of in a good place right now. As others have said, they do compete with Wraith to a certain extent, but need more support. Sheild Guard are slightly more durable than Wraith (with buffs), Scytheguard are far more killy than Wraith (with buffs). Wraith will do what they do more reliably, Lychguard will have a much bigger impact on the game IF they get to do what they do.

10 Scytheguard charging out of Deepstrike with MWBD and Disruption fields can be game winning.



One point on this, if you use the veil of darkness and MWBD they ruled at LVO that you lose the MWBD buffs. So its pretty much impossible to do this anymore. You can still give the character the reroll charges warlord trait, but thats investing a lot into it.


LVO was dead wrong on the call so luckily, they are not GW and you are perfectly legit in using MWBD with the VoD.


You do you for FLGS games. But if you play at any large ITC tournaments, the ITC ruling at LVO is probably going to stick. Further, the call was based on the ITC head judge asking the devs (you know, on account of them being playtesters for GW), so unless you're saying ITC has a reason to lie about it, it's a pretty clear window into GW's intent.


What I'm saying is the rule is very clear, so short of GW changing it in the next FAQ, which very well may happen, any ruling otherwise is a house rule in direct contradiction with the rule that is actually written.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 06:49:06


Post by: Odrankt


The Nightbringer can't activate MD as you need to wound using a Sautekh unit. C'tan have no Dynasty.

Crypteks can't have both a Close and Chromo. It's wargear, so one or the other.

Res orb seems like a good idea. But by the time it's most useful your unit of Lychguard will probably be dead. So, that's a wasted 35 points imo.

Instead of 2 Destroyers. Have you thought about adding Tomb Blades?

Lastly, since you have an air wing detachment of 3 Doomscythes. Have you found/read the Doomscythe stratagem that let's you do 3d3 Mortal wounds on a 4+ (3+ for units with 5+ models, 5+ for charcters)?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 10:14:53


Post by: Moosatronic Warrior


Gwyn chan 'r Gwyll wrote:
You can do max Wraiths + Cloaktek with the reroll charges warlord if you want a brutal first turn charge, but if they're Nephrekh you probably don't even need it to land that charge if you use the advance+charge strategem.


I wouldn't describe a charge from Wraith as brutal. Maybe if they're charging Primaris marines or bikes. Their damage output just isn't that good, it's their speed and durability which make them decent. The only brutal charges Necrons can do are from buffed up Lychguard or Flayed ones.

As others have said, the LVO ruling may be an indication of GWs intent, but it's just a house rule for now. Does anyone know how they ruled disembarking from a Mono/Nightscythe on turn 1?



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 10:59:27


Post by: dapperbandit


listylist88 wrote:
Now that we've had a chance to test the units since CA can we further discuss the competitive viability of the Triarch Stalker?

I very recently acquired one in a job lot but the work required to repair it will be quite significant.

In my view it's points price as a standalone unit looks somewhat lacking even after the significant drop.

Targeting relay is decent ability though and quantum shielding is very welcome.

If you had access to every Necron unit in the codex would you include a Stalker in your 2000 points lists?



It's a strong companion to both battallions of Immortals and DDAs, basically a pocket Nihilakh Dynastic Code. It's one of our few sources of 36" range with the Heavy Gauss or a flamer profile with the Heat Ray. For 125 points I think it's a bit of a steal.

Because of it's buffing potential I find my opponent tends to treat it as a priority target which can be useful if you're trying to draw attention from other units.

Lastly, because of it's size [and lack of base] it can be useful for screening


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 11:42:37


Post by: IHateNids


I have yet to have a game where my Triarch Stalker survives past T4, because most of the people in my area know exactly what they do...


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 11:50:50


Post by: torblind


 IHateNids wrote:
I have yet to have a game where my Triarch Stalker survives past T4, because most of the people in my area know exactly what they do...


Also it's an easy thing to shoot at. Easier to bring down (if unsure, people shoot at the things that are easier to kill). It's physically big and shooty and does things for your army, if you have no more sophisticated plans then just shoot that thing. Killing something like that can'e be too wrong?

They may not be in position to take on your DDAs, which have more wounds, shoot at fulls trength anyway with the stratagem, and are likely out of range. They won't bother yet with your reanimationg -1-to-hit tomb blades, destroyers are already dead, this guy is perfect to shoot at.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 11:52:42


Post by: ImPhaeronWeasel


I use mine as a reroll ones buff for my DDAs.

Hide it and then move out for the reroll 1s buff.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 12:21:31


Post by: IHateNids


 CKO wrote:
I hope some of my wacky ideas and thoughts have been useful I know that you all are teaching me alot! I am especially thankful for vict0988, ihatenids, iguy91, torblind, and draco765 as their comments really had an impact on the changes I made.
You're welcome

My comments below in Red. not because issues, because contrast....

1999 points Sautekh (10 command points)
Spoiler:

Battalion Detachment
HQ
Imotekh Can't fault this one, Imo is very good at the minute.

2 MWBD to combo with the stratagem to make the immortals average 18 strength 5 hits. Also his staff may be able to trigger the first wound with 3 str 6 -3 shots. Hopefully not, because his short range means he's already too far forward if you can do this. I find him better as a finisher than an initiator.

Cryptek Aybssal Staff Chronometron Cloak SOmebody beat me to this, but you can't take both :( I'd say Cloak & Staff, as that will be a very easy way to proc the stratagem (plus mortal wounds)

Aybssal Staff plus cloak should equal a wound on a unit even with the faq thanks draco for mentioning that. Also giving my Destroyers a 5++ in games in which I do not go firs seems like a good idea.

Lord Voidreaper Res Orb Not worth losing the command point for a second relic. Voidreaper isnt sufficiently better on something that isnt for dedicated CC. Normal Warscythe will do you fine, if not take a Hyperphase sword himself to keep him cheap. Might be worth switching him out for an Overlord with a Voidscythe (still not the relic version), because "only" hitting on a 3+ isn't terrible
He makes the lychguard unit hit hard re-rolling 1's to wound is very good considering your going to have the option to be str 7 with the stratagem. The unit on the charge will hit on 2+ because of MWBD and have str 7 re-rolling 1's that is alot of damage and the lord can use Entropic Strike to cause 3 wounds

Troops
5xImmortals Tesla
5xImmortals Tesla
5xImmortals Tesla
The ability to produce mass amount of str 5 hits through MWBD and Methodical Destruction is good on average that is 18 hits for the combo. Yep. Many pew pews


Elite
Nightbringer I have a soft spot for this guy, and he's pretty good. Antimatter Meteor is outstanding regardless of source, and them you can play about. I like Time's Arrow, but thats just me. Good choice, but again, no strat.
Gaze of Death is a shooting attack that can trigger Methodical Destruction easily. In combat 2+ followed by a 2+ for d6 wounds is amazing well worth the points.

10xLychguard Sword & Shield
The squad is durable and hit hard with the Lord, the sole purpose of this unit is to control the middle of the field or the most important objective. again, yep


Fast Attack
5xDestroyers (1)
5xDestroyers (1)
Large squads of Destroyers and Extermination Protocols don't leave home without it, I understand Silent King! This unit can easily trigger Methodical Destruction because they don't need it due to Extermination Protcols. Correct on both counts. a Cloaked Cryptek chaperoning two units of 5, marking things with the Staff to be lit up by the not-destroyers, it'll do some serious damage.

Air Wing Detachment
Flyer
Doomscythe
Doomscythe
Doomscythe
I am in love with the Doomscythe! The Deathray is going to help with tough units like Imperial Knights. The last list had tesla carbines all over the place, this list has tesla destructors all over the place! Instead of str 5 shots I have str 7 shots when combine with Methodical Destruction you trigger 2-3 (2.6) tesla shots thats 13 str 7 hits! You can spread the love around with 6 different targets if you want Doom Scythes are one of the best DPS units we have at the minute. if you abuse you stratagem, you have hideous output, and they can nuke a castle on their own if you get lucky. And, even without the strat, they're still holding our second hardest-hitting gun in the codex.

Is this one better?


Massively. This si fairly close to one of my own TAC bases of a list.

Might I suggest bulking one unit of destroyers to 6, as they're going to be lit up to hell anyway it might help them survive, and then if you wanted to be hideous, drop the now-4 Destroyers to take a Guass Stalker to sit with Imotekh & the Immortals (leaves enough spare points to upgrade the Lord to an Overlord as I suggested, and then *also* take a unit of scarabs to sit with your Cryptek and the Destroyers. You know that massive amount of bullets that can hit a Strategem-Marked target? imagine them re-rolling 1s....

Either cry laughing, cry for feelign bad, or laugh evilly, up to you


Automatically Appended Next Post:
torblind wrote:
 IHateNids wrote:
I have yet to have a game where my Triarch Stalker survives past T4, because most of the people in my area know exactly what they do...


Also it's an easy thing to shoot at. Easier to bring down (if unsure, people shoot at the things that are easier to kill). It's physically big and shooty and does things for your army, if you have no more sophisticated plans then just shoot that thing. Killing something like that can'e be too wrong?

They may not be in position to take on your DDAs, which have more wounds, shoot at fulls trength anyway with the stratagem, and are likely out of range. They won't bother yet with your reanimationg -1-to-hit tomb blades, destroyers are already dead, this guy is perfect to shoot at.
Essentially this.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 13:54:37


Post by: Draco765


RogueApiary wrote:
 Maelstrom808 wrote:
Quixeemoto wrote:
Moosatronic Warrior wrote:

Lychguard

I feel like Lychguard of in a good place right now. As others have said, they do compete with Wraith to a certain extent, but need more support. Sheild Guard are slightly more durable than Wraith (with buffs), Scytheguard are far more killy than Wraith (with buffs). Wraith will do what they do more reliably, Lychguard will have a much bigger impact on the game IF they get to do what they do.

10 Scytheguard charging out of Deepstrike with MWBD and Disruption fields can be game winning.



One point on this, if you use the veil of darkness and MWBD they ruled at LVO that you lose the MWBD buffs. So its pretty much impossible to do this anymore. You can still give the character the reroll charges warlord trait, but thats investing a lot into it.


LVO was dead wrong on the call so luckily, they are not GW and you are perfectly legit in using MWBD with the VoD.


You do you for FLGS games. But if you play at any large ITC tournaments, the ITC ruling at LVO is probably going to stick. Further, the call was based on the ITC head judge asking the devs (you know, on account of them being playtesters for GW), so unless you're saying ITC has a reason to lie about it, it's a pretty clear window into GW's intent.


1. The FAQ says stratagems and persistent effects. Neither apply to MWBD or VoD. If their intent was to cover anything that is setup again on the table, or only lasts a single game turn, it would have been worded as such.

2. The Facebook post used to support the LVO call makes claims, but shows no actual support for actual contact with actual GW developers. The person in the facebook image going around even makes a statement that is incorrect, and that is the support for their "blanket" claim.

3. The LVO is over and that ruling was for that event. It does not automatically apply to any other event.

Gwyn chan 'r Gwyll wrote:


As others have said, the LVO ruling may be an indication of GWs intent, but it's just a house rule for now. Does anyone know how they ruled disembarking from a Mono/Nightscythe on turn 1?


I have a feeling they ruled it as the equivalent to full Transport Rules. i.e. first turn disembark.
That would keep in line with getting rules wrong based on the assumption that was the intent of the original FAQ change.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 14:33:04


Post by: Quixeemoto


 Draco765 wrote:
RogueApiary wrote:
 Maelstrom808 wrote:
Quixeemoto wrote:
Moosatronic Warrior wrote:

Lychguard

I feel like Lychguard of in a good place right now. As others have said, they do compete with Wraith to a certain extent, but need more support. Sheild Guard are slightly more durable than Wraith (with buffs), Scytheguard are far more killy than Wraith (with buffs). Wraith will do what they do more reliably, Lychguard will have a much bigger impact on the game IF they get to do what they do.

10 Scytheguard charging out of Deepstrike with MWBD and Disruption fields can be game winning.



One point on this, if you use the veil of darkness and MWBD they ruled at LVO that you lose the MWBD buffs. So its pretty much impossible to do this anymore. You can still give the character the reroll charges warlord trait, but thats investing a lot into it.


LVO was dead wrong on the call so luckily, they are not GW and you are perfectly legit in using MWBD with the VoD.


You do you for FLGS games. But if you play at any large ITC tournaments, the ITC ruling at LVO is probably going to stick. Further, the call was based on the ITC head judge asking the devs (you know, on account of them being playtesters for GW), so unless you're saying ITC has a reason to lie about it, it's a pretty clear window into GW's intent.


1. The FAQ says stratagems and persistent effects. Neither apply to MWBD or VoD. If their intent was to cover anything that is setup again on the table, or only lasts a single game turn, it would have been worded as such.

2. The Facebook post used to support the LVO call makes claims, but shows no actual support for actual contact with actual GW developers. The person in the facebook image going around even makes a statement that is incorrect, and that is the support for their "blanket" claim.

3. The LVO is over and that ruling was for that event. It does not automatically apply to any other event.

Gwyn chan 'r Gwyll wrote:


As others have said, the LVO ruling may be an indication of GWs intent, but it's just a house rule for now. Does anyone know how they ruled disembarking from a Mono/Nightscythe on turn 1?


I have a feeling they ruled it as the equivalent to full Transport Rules. i.e. first turn disembark.
That would keep in line with getting rules wrong based on the assumption that was the intent of the original FAQ change.


I'm not disagreeing that the FAQ as written does not apply to the VoD, but my point is simply that if you are planning to go to a big event you should be aware of the fact that they might not rule in your favor on it. I love using lychguard with VoD, but if I want to go to a big event I would consider using another option unless I have cleared it with the TO first. I would rather that than simply assume they will agree with me and then round 1 realize my list is seriously hampered.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 15:45:25


Post by: listylist88


torblind wrote:
 IHateNids wrote:
I have yet to have a game where my Triarch Stalker survives past T4, because most of the people in my area know exactly what they do...


Also it's an easy thing to shoot at. Easier to bring down (if unsure, people shoot at the things that are easier to kill). It's physically big and shooty and does things for your army, if you have no more sophisticated plans then just shoot that thing. Killing something like that can'e be too wrong?

They may not be in position to take on your DDAs, which have more wounds, shoot at fulls trength anyway with the stratagem, and are likely out of range. They won't bother yet with your reanimationg -1-to-hit tomb blades, destroyers are already dead, this guy is perfect to shoot at.


People's opinions so far have it ranking somewhere between trash and okay.

I run Sautekh spearheads to get access to hyperlogical strategist so the stalker could fit quite nicely into that providing the re-roll 1s but some other things concern me. The lack of a dynasty, having to move it turn 1 and hit of 4's with it's already limited firepower, being unable to trigger MD, it's bulky size with no access to FLY to fall back, easy to bracket.

It's boiling down to whether or not I want to pay 125 points for targeting relay and a light meat shield, maybe, but maybe not.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 15:59:48


Post by: Shaelinith


 Draco765 wrote:

1. The FAQ says stratagems and persistent effects. Neither apply to MWBD or VoD. If their intent was to cover anything that is setup again on the table, or only lasts a single game turn, it would have been worded as such.


This. If MWBD is considered a persistent effect, i am curious to see what a non-persistent effect is.

You can argue that the "stratagem" part should cover any way of deep striking (Relic, Stratagem, Trait, else) as a RAI, but even then, MWBD is not a persistent effect.

I think that this FAQ was intended to rule the persistent buffs combined with thing with Tide of Traitors, Green Tide, etc ... Stratagems that repop a "new" unit to full strength, losing permanent buffs in the process as they are "new". But the poor wording has a lot of collateral damage.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 16:13:53


Post by: Werekill


Regardless of whether the ruling is valid or not, expect every single person at a competitive event to bring it up.

Rules lawyering is the name of the game here, and who can blame them? Knowing obscure rulings and judge-arguing can give huge advantages.

It's one of many reasons why I tend to not go to large events, but it's also something GW could fix themselves with more clear rules. It's honestly pathetic how badly written the codexes are at times.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 16:51:50


Post by: Shaelinith


Yeah, my guess is from now in competitive tournament you won't be able to MWBD + Veil anymore


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 17:46:55


Post by: CKO


 Odrankt wrote:
The Nightbringer can't activate MD as you need to wound using a Sautekh unit. C'tan have no Dynasty.

Crypteks can't have both a Close and Chromo. It's wargear, so one or the other.


I did not notice, I am glad you caught that.

Res orb seems like a good idea. But by the time it's most useful your unit of Lychguard will probably be dead. So, that's a wasted 35 points imo.


I think my lychguard unit will not die that easily with a 3++ and a 4+ reanimation protocol roll but, the orb was a last minute thing I added due to points left over.

Instead of 2 Destroyers. Have you thought about adding Tomb Blades?

Lastly, since you have an air wing detachment of 3 Doomscythes. Have you found/read the Doomscythe stratagem that let's you do 3d3 Mortal wounds on a 4+ (3+ for units with 5+ models, 5+ for charcters)?


Yes, I love tomb blades but they are competing against Destroyers. I don't need more tesla because of all the tesla destructors I have in this list I need more teeth and Destroyers with extermination protocol provides that.

I actually forgot about that stratagem! That can be useful I am not sure how good it is though?

After looking at my list again I will probably just take away the chronometron and the res orb out to increase the size of one immortal squad to 8.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 18:15:58


Post by: torblind


The exterminatino protocol is why people take Destroyers


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 19:17:48


Post by: Draco765


Quixeemoto wrote:


I'm not disagreeing that the FAQ as written does not apply to the VoD, but my point is simply that if you are planning to go to a big event you should be aware of the fact that they might not rule in your favor on it. I love using lychguard with VoD, but if I want to go to a big event I would consider using another option unless I have cleared it with the TO first. I would rather that than simply assume they will agree with me and then round 1 realize my list is seriously hampered.


One would hope that they follow actual GW FAQs. Not every person who goes to a major event has access to every single Facebook page that the judge may or may not be posting their interpretations of a rule clarification that is already clear.

But considering they do not even follow actual GW Missions (which ITC people claim they helped develop), anything is possible.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 19:34:47


Post by: Maelstrom808


 CKO wrote:

I actually forgot about that stratagem! That can be useful I am not sure how good it is though?


It ranges from meh to game winning. The main thing is to learn when to use it and when it's more advantageous to use the death rays or split up your Scythes. I've crippled an opponent on the first turn by nuking 600+points out of their army with a single use before, I've used it to snipe out characters that I otherwise couldn't get to, to pop units that were hidden out of LOS, to get around 2-3++ inv saves, and to help knock out units that were -2 or -3 to hit. I've also dropped it in a mob of targets and rolled almost nothing but 1s and 2s.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 20:12:41


Post by: Quixeemoto


[quote=Draco765 752626 10355550 60fb8d44bd886adb51edfac21d0fab2b.jpg

One would hope that they follow actual GW FAQs. Not every person who goes to a major event has access to every single Facebook page that the judge may or may not be posting their interpretations of a rule clarification that is already clear.

But considering they do not even follow actual GW Missions (which ITC people claim they helped develop), anything is possible.


That is why I commented in the first place, I figured it was better to let people know if they don't check the Facebook pages/use Facebook. And it obviously is not clear given the way LVO ruled and the discussion that was had in the Facebook group. In their minds they ARE following the GW FAQs


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 20:18:15


Post by: Draco765


Quixeemoto wrote:

That is why I commented in the first place, I figured it was better to let people know if they don't check the Facebook pages/use Facebook. And it obviously is not clear given the way LVO ruled and the discussion that was had in the Facebook group. In their minds they ARE following the GW FAQs


Per GW they only have three ways they distribute updates to their rules:
https://www.warhammer-community.com/2017/12/15/the-future-of-faqs-and-chapter-approved-dec-15gw-homepage-post-2/
"1) regular, corrective updates through codex errata, 2) twice-a-year ‘big’ FAQs to deal with larger issues and address balance in the game and, of course, 3) Chapter Approved."

Facebook for an LVO event is not one of the three.

That ruling (which was incorrect based on the actual wording of the FAQ) only counted for that particular LVO, no where else.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 20:25:45


Post by: Quixeemoto




Again, that is not my point. My point is that if you go to NOVA or another large event, don't simply assume they will agree with your interpretation because clearly people have a different opinion about this


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 21:42:43


Post by: torblind


 Draco765 wrote:
Quixeemoto wrote:

That is why I commented in the first place, I figured it was better to let people know if they don't check the Facebook pages/use Facebook. And it obviously is not clear given the way LVO ruled and the discussion that was had in the Facebook group. In their minds they ARE following the GW FAQs


Per GW they only have three ways they distribute updates to their rules:
https://www.warhammer-community.com/2017/12/15/the-future-of-faqs-and-chapter-approved-dec-15gw-homepage-post-2/
"1) regular, corrective updates through codex errata, 2) twice-a-year ‘big’ FAQs to deal with larger issues and address balance in the game and, of course, 3) Chapter Approved."

Facebook for an LVO event is not one of the three.

That ruling (which was incorrect based on the actual wording of the FAQ) only counted for that particular LVO, no where else.


Sure sure, but that's not the point he tried to make.

Tournaments will follow suit, doesn't matter how rightly or wrongly LVO did it. Be prepared.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 21:59:13


Post by: Werekill


It's one giant pain in the ass, that's for sure. I'd kill for GW to step up their game here.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 22:08:50


Post by: Draco765


torblind wrote:
 Draco765 wrote:
Quixeemoto wrote:

That is why I commented in the first place, I figured it was better to let people know if they don't check the Facebook pages/use Facebook. And it obviously is not clear given the way LVO ruled and the discussion that was had in the Facebook group. In their minds they ARE following the GW FAQs


Per GW they only have three ways they distribute updates to their rules:
https://www.warhammer-community.com/2017/12/15/the-future-of-faqs-and-chapter-approved-dec-15gw-homepage-post-2/
"1) regular, corrective updates through codex errata, 2) twice-a-year ‘big’ FAQs to deal with larger issues and address balance in the game and, of course, 3) Chapter Approved."

Facebook for an LVO event is not one of the three.

That ruling (which was incorrect based on the actual wording of the FAQ) only counted for that particular LVO, no where else.


Sure sure, but that's not the point he tried to make.

Tournaments will follow suit, doesn't matter how rightly or wrongly LVO did it. Be prepared.


Until the FAQ changes, it is an invalid ruling and should be disregarded in any other event. But then again, ITC is not known for following GWs rules.

If a TO pulled that ruling with me, I would ask them to prove that "stratagems" includes "artifacts". Not in intent, but in actual publication.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/21 22:12:50


Post by: torblind


 Draco765 wrote:
torblind wrote:
 Draco765 wrote:
Quixeemoto wrote:

That is why I commented in the first place, I figured it was better to let people know if they don't check the Facebook pages/use Facebook. And it obviously is not clear given the way LVO ruled and the discussion that was had in the Facebook group. In their minds they ARE following the GW FAQs


Per GW they only have three ways they distribute updates to their rules:
https://www.warhammer-community.com/2017/12/15/the-future-of-faqs-and-chapter-approved-dec-15gw-homepage-post-2/
"1) regular, corrective updates through codex errata, 2) twice-a-year ‘big’ FAQs to deal with larger issues and address balance in the game and, of course, 3) Chapter Approved."

Facebook for an LVO event is not one of the three.

That ruling (which was incorrect based on the actual wording of the FAQ) only counted for that particular LVO, no where else.


Sure sure, but that's not the point he tried to make.

Tournaments will follow suit, doesn't matter how rightly or wrongly LVO did it. Be prepared.


Until the FAQ changes, it is an invalid ruling and should be disregarded in any other event. But then again, ITC is not known for following GWs rules.

If a TO pulled that ruling with me, I would ask them to prove that "stratagems" includes "artifacts". Not in intent, but in actual publication.


I don't get it. Aren't they free to make any ruling they like if there's a dispute?


Automatically Appended Next Post:
 Werekill wrote:
It's one giant pain in the ass, that's for sure. I'd kill for GW to step up their game here.


Not with veil'ed in lychguard you're not. Hirr hirr.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 01:35:20


Post by: RogueApiary


 Draco765 wrote:
torblind wrote:
 Draco765 wrote:
Quixeemoto wrote:

That is why I commented in the first place, I figured it was better to let people know if they don't check the Facebook pages/use Facebook. And it obviously is not clear given the way LVO ruled and the discussion that was had in the Facebook group. In their minds they ARE following the GW FAQs


Per GW they only have three ways they distribute updates to their rules:
https://www.warhammer-community.com/2017/12/15/the-future-of-faqs-and-chapter-approved-dec-15gw-homepage-post-2/
"1) regular, corrective updates through codex errata, 2) twice-a-year ‘big’ FAQs to deal with larger issues and address balance in the game and, of course, 3) Chapter Approved."

Facebook for an LVO event is not one of the three.

That ruling (which was incorrect based on the actual wording of the FAQ) only counted for that particular LVO, no where else.


Sure sure, but that's not the point he tried to make.

Tournaments will follow suit, doesn't matter how rightly or wrongly LVO did it. Be prepared.


Until the FAQ changes, it is an invalid ruling and should be disregarded in any other event. But then again, ITC is not known for following GWs rules.

If a TO pulled that ruling with me, I would ask them to prove that "stratagems" includes "artifacts". Not in intent, but in actual publication.


And if you disputed the judge's call, you'd likely just get overruled anyway. I had a judge at a smaller RTT tell me wobbly model was in effect for a supersonic flier that had no legal placing on the board because I had filled up all the space with guardsmen. it was an absurd call in blatant violation of the rules but guess what? I will lose that argument 100% of the time because once a judge makes a call, that's it.

You can bring the Lychguard/MWBD/Veil combo to an ITC event, just be aware that you have a high chance of getting screwed over until an official FAQ comes out to override the LVO ruling, which is what me and the other guy are trying to say.


As an addendum, every single one of you should be emailing 40kfaq@gwplc.com to get this resolved in clear writing.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 03:08:46


Post by: Werekill


That's the email address? Thanks.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 05:30:54


Post by: Draco765


RogueApiary wrote:
 Draco765 wrote:
torblind wrote:
 Draco765 wrote:
Quixeemoto wrote:

That is why I commented in the first place, I figured it was better to let people know if they don't check the Facebook pages/use Facebook. And it obviously is not clear given the way LVO ruled and the discussion that was had in the Facebook group. In their minds they ARE following the GW FAQs


Per GW they only have three ways they distribute updates to their rules:
https://www.warhammer-community.com/2017/12/15/the-future-of-faqs-and-chapter-approved-dec-15gw-homepage-post-2/
"1) regular, corrective updates through codex errata, 2) twice-a-year ‘big’ FAQs to deal with larger issues and address balance in the game and, of course, 3) Chapter Approved."

Facebook for an LVO event is not one of the three.

That ruling (which was incorrect based on the actual wording of the FAQ) only counted for that particular LVO, no where else.


Sure sure, but that's not the point he tried to make.

Tournaments will follow suit, doesn't matter how rightly or wrongly LVO did it. Be prepared.


Until the FAQ changes, it is an invalid ruling and should be disregarded in any other event. But then again, ITC is not known for following GWs rules.

If a TO pulled that ruling with me, I would ask them to prove that "stratagems" includes "artifacts". Not in intent, but in actual publication.


And if you disputed the judge's call, you'd likely just get overruled anyway. I had a judge at a smaller RTT tell me wobbly model was in effect for a supersonic flier that had no legal placing on the board because I had filled up all the space with guardsmen. it was an absurd call in blatant violation of the rules but guess what? I will lose that argument 100% of the time because once a judge makes a call, that's it.

You can bring the Lychguard/MWBD/Veil combo to an ITC event, just be aware that you have a high chance of getting screwed over until an official FAQ comes out to override the LVO ruling, which is what me and the other guy are trying to say.


As an addendum, every single one of you should be emailing 40kfaq@gwplc.com to get this resolved in clear writing.


Now, do you go around and tell everyone that people should not plan their list to be able to block supersonic fliers via that method in every game? No, because it was a bad call at a single event, by a single judge.


Automatically Appended Next Post:
torblind wrote:
 Draco765 wrote:
torblind wrote:
 Draco765 wrote:
Quixeemoto wrote:

That is why I commented in the first place, I figured it was better to let people know if they don't check the Facebook pages/use Facebook. And it obviously is not clear given the way LVO ruled and the discussion that was had in the Facebook group. In their minds they ARE following the GW FAQs


Per GW they only have three ways they distribute updates to their rules:
https://www.warhammer-community.com/2017/12/15/the-future-of-faqs-and-chapter-approved-dec-15gw-homepage-post-2/
"1) regular, corrective updates through codex errata, 2) twice-a-year ‘big’ FAQs to deal with larger issues and address balance in the game and, of course, 3) Chapter Approved."

Facebook for an LVO event is not one of the three.

That ruling (which was incorrect based on the actual wording of the FAQ) only counted for that particular LVO, no where else.


Sure sure, but that's not the point he tried to make.

Tournaments will follow suit, doesn't matter how rightly or wrongly LVO did it. Be prepared.


Until the FAQ changes, it is an invalid ruling and should be disregarded in any other event. But then again, ITC is not known for following GWs rules.

If a TO pulled that ruling with me, I would ask them to prove that "stratagems" includes "artifacts". Not in intent, but in actual publication.


I don't get it. Aren't they free to make any ruling they like if there's a dispute?


Automatically Appended Next Post:
 Werekill wrote:
It's one giant pain in the ass, that's for sure. I'd kill for GW to step up their game here.


Not with veil'ed in lychguard you're not. Hirr hirr.


Problem is, there should have been no dispute. The FAQ is perfectly clear.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 06:34:57


Post by: Barnie25


What is the common consensus about running 3 doom scythes. I am thinking of getting 3 to round out my force. Currently I have 1 doomsday ark and 6 destroyers for AT purposes. Getting 2 DDA would probably be better but i dont want a static gunline army.

How strong is the strategem?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 07:16:44


Post by: p5freak


A flyer with a minimum move is easily killed by your opponent by simply placing his models in the path of your flyer. He doesnt have to fire a single shot, or make a single melee attack. Your flyer is unable to make its minimum move, or is forced to fly off the table, and is slain. Horde armys are especially good at this. If you lose one flyer you cant use the stratagem anymore.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 07:31:51


Post by: dapperbandit


I'm aiming to try it out in my next game. My only worry is having to think two moves ahead in terms of positioning so I don't fly off the board or get move blocked.

From people I've spoken to who got lucky with it, they talk about it ruining their opponents castles.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 12:39:03


Post by: torblind


dapperbandit wrote:
I'm aiming to try it out in my next game. My only worry is having to think two moves ahead in terms of positioning so I don't fly off the board or get move blocked.

From people I've spoken to who got lucky with it, they talk about it ruining their opponents castles.


I did just that. Got it off two forst turns, decimating two leman russes that the DDAs then finished off, and then tore up three tightly deployed infantry units that the flyer's Teslas then finished.

But the unfortunate one, having experienced this splendor, will just shoot one flyer down next time we play should he go first. -1 to hit does not save it from the entire barrage of a proper gun line.

The flyers themselves did little to no damage with the main cannon. And I was forced to move out of range for a turn due to aforementioned rules.

Also rule of three prevents us from taking 4 of them to increase chance of surviving to play the stratagem


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 12:44:26


Post by: Maelstrom808


I took it to LVO and have been running triple Doom Scythes since the points drop. If you look on the last page, you'll see a bit more of my take on them. To address a few points, yes you can definitely get zoned out with no where to go with them. It takes careful planning against high model count armies to prevent this. I think in the last 15 games or so, I've had it happen twice. The nice thing is, Necrons can slaughter infantry pretty well, so if you use that to open areas of the board toove to, you are usually ok. Just forcing your opponent to move to try and shut them down is a victory in itself sometimes as they will often neglect other things that they should be watching ( like leaving another area of the board open to veiling in a nasty unit.

Long story short, they are hard to use, but can be very rewarding.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 13:05:47


Post by: Shaelinith


 Maelstrom808 wrote:
I took it to LVO and have been running triple Doom Scythes since the points drop. If you look on the last page, you'll see a bit more of my take on them. To address a few points, yes you can definitely get zoned out with no where to go with them. It takes careful planning against high model count armies to prevent this. I think in the last 15 games or so, I've had it happen twice. The nice thing is, Necrons can slaughter infantry pretty well, so if you use that to open areas of the board toove to, you are usually ok. Just forcing your opponent to move to try and shut them down is a victory in itself sometimes as they will often neglect other things that they should be watching ( like leaving another area of the board open to veiling in a nasty unit.

Long story short, they are hard to use, but can be very rewarding.


Do you play them in Mephrit or Sautekh ? I'm still undecided on that point and i plan to take 3 for my next game to try them out.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 13:26:42


Post by: IHateNids


Sautehk is arguably the onyl way thanks to a minimuim move + heavy D3 shots weapon.

However, in a game of Stratagem dropping, not actually rolling to hit helps a lot


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 13:41:38


Post by: dapperbandit


Well with Sautekh it's possible to have the Death Ray hit on 2s and get Tesla off on 5+

If you lose one of them and can no longer use the stratagem it'd be nice to still have some effective shooting


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 13:42:07


Post by: Shaelinith


 IHateNids wrote:
Sautehk is arguably the onyl way thanks to a minimuim move + heavy D3 shots weapon.

However, in a game of Stratagem dropping, not actually rolling to hit helps a lot


Yeah, playing sautekh is more a "Plan B" thing, but i want to greed and try them in Mephrit for the Tesla Destructors at mid range.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 13:56:18


Post by: Maelstrom808


Sautekh for sure as I also run a sautekh spearhead of DDAs, so being able to get maximum value out of the Sautekh strat is a nice bonus to ignoring the move penalty on the main gun.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 13:59:15


Post by: Barnie25


What is "better"

2x10 destroyers and 2 Doomsday arks

Or

6 destroyers
3 doom scythes
1 doomsday ark


I like the flyer models and greatly dislike building the arks. I currently have 6 destroyers amd 1 doomsday ark and am looking to plan out my next purchases.




Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 14:34:48


Post by: Odrankt


 Barnie25 wrote:
What is "better"

2x10 destroyers and 2 Doomsday arks

Or

6 destroyers
3 doom scythes
1 doomsday ark


I like the flyer models and greatly dislike building the arks. I currently have 6 destroyers amd 1 doomsday ark and am looking to plan out my next purchases.




What do you mean by 2 x 10 Destroyers? As in 4 units of 5 as you can only have a maximum of 6 Destroyers per Destroyer unit??

In terms of what your asking, I'd personally run;

3 Doomscythes,
2 DDAs,
5-6 Destroyers depending on how many points you have left.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 14:59:56


Post by: Barnie25


 Odrankt wrote:
 Barnie25 wrote:
What is "better"

2x10 destroyers and 2 Doomsday arks

Or

6 destroyers
3 doom scythes
1 doomsday ark


I like the flyer models and greatly dislike building the arks. I currently have 6 destroyers amd 1 doomsday ark and am looking to plan out my next purchases.




What do you mean by 2 x 10 Destroyers? As in 4 units of 5 as you can only have a maximum of 6 Destroyers per Destroyer unit??

In terms of what your asking, I'd personally run;

3 Doomscythes,
2 DDAs,
5-6 Destroyers depending on how many points you have left.



Haha yeah I meant 2x5 destroyers.

Based on your comments I made the following list:

Spoiler:
+++ 2k (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

Imotekh the Stormlord

+ Troops +

Immortals: 8x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

+ Fast Attack +

Canoptek Scarabs: 5x Canoptek Scarab Swarm

Canoptek Wraiths: 6x Canoptek Wraith

Destroyers
. . 6x Destroyer: 6x Gauss Cannon

+ Heavy Support +

Doomsday Ark

Doomsday Ark

++ Air Wing Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice

+ Flyer +

Doom Scythe

Doom Scythe

Doom Scythe

++ Total: [132 PL, 1998pts] ++

Created with BattleScribe



This would work against most lists right?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 15:05:29


Post by: Werekill


Or here's a neat list idea with 3 DDA, 3 Doomscythes.

Spoiler:

Sautekh
1x Imotekh
1x Lord with Staff of Light and Veil

10x Tesla Immortals
10x Tesla Immortals
10x Gauss Immortals

8x Scarabs
9x Tomb Blades with Gauss and Shieldvanes

3x DDA

3x Doomscythe


This feels like it could just be silly against certain lists, especially with the addition of the Veil Lord + Gauss Immortals package.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 15:41:49


Post by: IHateNids


That is absolutely filthy....

I quickly refined it down to a 1750 version in models I already have, so I may take that in an event upcoming

thanks for the food for thought :p


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 15:57:07


Post by: iGuy91


 Werekill wrote:
Or here's a neat list idea with 3 DDA, 3 Doomscythes.

Spoiler:

Sautekh
1x Imotekh
1x Lord with Staff of Light and Veil

10x Tesla Immortals
10x Tesla Immortals
10x Gauss Immortals

8x Scarabs
9x Tomb Blades with Gauss and Shieldvanes

3x DDA

3x Doomscythe


This feels like it could just be silly against certain lists, especially with the addition of the Veil Lord + Gauss Immortals package.


I rather like this list as well. Might run this later today! Cheers!


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 16:28:27


Post by: Werekill


Thanks! I'd run it myself if I had two more Scythes.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 17:29:07


Post by: Barnie25


Do all 3 doom scythes get to roll a d6 for each unit within the range or do you only get to role a single die for all three doom scythes.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 17:32:21


Post by: torblind


 Barnie25 wrote:
Do all 3 doom scythes get to roll a d6 for each unit within the range or do you only get to role a single die for all three doom scythes.



It's 3D3 instead of those three firing their big cannon


Automatically Appended Next Post:
.. For every unit within 3" on a 4+


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 17:39:08


Post by: Chaplain Pallantide


Ok I got the Necro Christmas army box and have assemble just about everything in it except the tomb blades.

I am thinking about going with Sautekh as my army eventually led by Immotek (sp?), with Tesla Immortals maybe a block of warriors with a ghost ark and some doomsday arks, but I’d like to include a unit of tomb blades, how should I build them for a Sautekh list?

From what I have read Sautekh doesn’t help them a whole lot if any, but since I have some I’d like to include them, but I have know idea how to arm them.

Any and all advise is welcome! Thanks in advance.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 17:42:29


Post by: torblind


 Chaplain Pallantide wrote:
Ok I got the Necro Christmas army box and have assemble just about everything in it except the tomb blades.

I am thinking about going with Sautekh as my army eventually led by Immotek (sp?), with Tesla Immortals maybe a block of warriors with a ghost ark and some doomsday arks, but I’d like to include a unit of tomb blades, how should I build them for a Sautekh list?

From what I have read Sautekh doesn’t help them a whole lot if any, but since I have some I’d like to include them, but I have know idea how to arm them.

Any and all advise is welcome! Thanks in advance.


Sautekh can certainly help the blades. They could advance and fire their Gauss blasters, or get access to the +1 strat for 50% damage output on their Teslas.

Build them to compliment the rest of the army and your local meta.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/22 18:25:22


Post by: Odrankt


 IHateNids wrote:
That is absolutely filthy....

I quickly refined it down to a 1750 version in models I already have, so I may take that in an event upcoming

thanks for the food for thought :p


If your looking for filth, I usually bring this. A lot of people in my community don't like 8th ed necrons because of me :p

Spoiler:

++ Battalion Detachment +5CP (Necrons) [91 PL, 1546pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

Lord [5 PL, 68pts]: Artefact: The Veil of Darkness, Hyperphase Sword

+ Troops +

Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 165pts]: 15x Necron Warrior

+ Fast Attack +

Tomb Blades [14 PL, 279pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 279pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ Flyer +

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

++ Total: [124 PL, 1996pts] ++

Idea is to VoD the warrior into a building for +1 save, LosB and to soak some smite or MW DMG. While Warriors are not good for soaking MWs, as long as the unit is alive and RPing back some of all that you lost than they can soak a lot of MW. Depending on RP rolls.

DDAs just camp on backfield objective with the Immortals to kill anything T8. Once anything T8+ is dead than the DDAs move + advance you the field to get into my opponents face and make use of the Gauss arrays.

Mixed TB units run with the sole Cloaktek for 4+ RP, grabbing objectives and making use of both Tesla + Gauss by split firing them on units and making sure the Gauss TBs get RF and Tesla stay back for congoling and holding objectives.

Tark just moved bout the field being annoying to Destroy. I think all lists should run at least 1 Tark.

Doom scythes use gem to go MW in an area concentrated in enemy units. And even if 1 plane die you still have the S10 Deathray meanings you moving he DDAs isnt that bad as you still have 2d3 S10 guns and 2d6 S8 -2 D3 and 1D6 S8 -3 D6 from Tark.



If any questions on why I run certain units than happily ask away.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 01:17:33


Post by: CKO


 Odrankt wrote:
 IHateNids wrote:
That is absolutely filthy....

I quickly refined it down to a 1750 version in models I already have, so I may take that in an event upcoming

thanks for the food for thought :p


If your looking for filth, I usually bring this. A lot of people in my community don't like 8th ed necrons because of me :p

Spoiler:

++ Battalion Detachment +5CP (Necrons) [91 PL, 1546pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

Lord [5 PL, 68pts]: Artefact: The Veil of Darkness, Hyperphase Sword

+ Troops +

Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 165pts]: 15x Necron Warrior

+ Fast Attack +

Tomb Blades [14 PL, 279pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 279pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ Flyer +

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

++ Total: [124 PL, 1996pts] ++

Idea is to VoD the warrior into a building for +1 save, LosB and to soak some smite or MW DMG. While Warriors are not good for soaking MWs, as long as the unit is alive and RPing back some of all that you lost than they can soak a lot of MW. Depending on RP rolls.

DDAs just camp on backfield objective with the Immortals to kill anything T8. Once anything T8+ is dead than the DDAs move + advance you the field to get into my opponents face and make use of the Gauss arrays.

Mixed TB units run with the sole Cloaktek for 4+ RP, grabbing objectives and making use of both Tesla + Gauss by split firing them on units and making sure the Gauss TBs get RF and Tesla stay back for congoling and holding objectives.

Tark just moved bout the field being annoying to Destroy. I think all lists should run at least 1 Tark.

Doom scythes use gem to go MW in an area concentrated in enemy units. And even if 1 plane die you still have the S10 Deathray meanings you moving he DDAs isnt that bad as you still have 2d3 S10 guns and 2d6 S8 -2 D3 and 1D6 S8 -3 D6 from Tark.



If any questions on why I run certain units than happily ask away.


How do you handle the assault phase with this list? If they use tactics such as reserves to deny shooting opportunities I like the list but it doesn't use the assault phase. However I really like the mobility of your list and I haven't look at the forgeworld units yet but right now I am impressed with what I am reading! What are the best forgeworld units?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 02:22:40


Post by: Odrankt


Spoiler:
 CKO wrote:
 Odrankt wrote:
 IHateNids wrote:
That is absolutely filthy....

I quickly refined it down to a 1750 version in models I already have, so I may take that in an event upcoming

thanks for the food for thought :p


If your looking for filth, I usually bring this. A lot of people in my community don't like 8th ed necrons because of me :p

[Spoiler]
++ Battalion Detachment +5CP (Necrons) [91 PL, 1546pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

Lord [5 PL, 68pts]: Artefact: The Veil of Darkness, Hyperphase Sword

+ Troops +

Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 165pts]: 15x Necron Warrior

+ Fast Attack +

Tomb Blades [14 PL, 279pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 279pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ Flyer +

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

++ Total: [124 PL, 1996pts] ++

Idea is to VoD the warrior into a building for +1 save, LosB and to soak some smite or MW DMG. While Warriors are not good for soaking MWs, as long as the unit is alive and RPing back some of all that you lost than they can soak a lot of MW. Depending on RP rolls.

DDAs just camp on backfield objective with the Immortals to kill anything T8. Once anything T8+ is dead than the DDAs move + advance you the field to get into my opponents face and make use of the Gauss arrays.

Mixed TB units run with the sole Cloaktek for 4+ RP, grabbing objectives and making use of both Tesla + Gauss by split firing them on units and making sure the Gauss TBs get RF and Tesla stay back for congoling and holding objectives.

Tark just moved bout the field being annoying to Destroy. I think all lists should run at least 1 Tark.

Doom scythes use gem to go MW in an area concentrated in enemy units. And even if 1 plane die you still have the S10 Deathray meanings you moving he DDAs isnt that bad as you still have 2d3 S10 guns and 2d6 S8 -2 D3 and 1D6 S8 -3 D6 from Tark.



If any questions on why I run certain units than happily ask away.


How do you handle the assault phase with this list? If they use tactics such as reserves to deny shooting opportunities I like the list but it doesn't use the assault phase. However I really like the mobility of your list and I haven't look at the forgeworld units yet but right now I am impressed with what I am reading! What are the best forgeworld units?


I don't use the assault phase. I just go for max shooting since we are mainly a gunlines army.

When getting charged, it's mostly my TB blades out front getting assaulted. So, strategically, the Gauss TBs out front are killed off in the shooting phase so that when my opponent makes the charge it's harder to get the distance and I get to overwatch with RF Gauss and the Tesla that are kitted back on an object and Cryptek.

Oddly enough, I rarely get assaulted. I move my TBs on top of buildings and on ledges so that my opponent has no room to get models into a charge, DDAs and Tark all have fly so can fly out of combat and shoot as normal. Normally onto objectives as well.

I also move the Doomscythe in a way to block charges e.g. I move them last and between my DDAs, Tark, TBs, Warriors etc because the enemy can't move under them in which they can preform a charge unless the move around which might be impossible if there are buildings or terrain on each side.

Also, if I was to use the assault phase. It would be a Nightbringer C'tan shard because of his 2+ in shooting and CC, his C'tan powers for Mortal wounds and because he is a character and can't get Targeted to is a good model to have moving and advancing the The TBs are meat shields. As they RP and what not.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 02:51:16


Post by: CKO


 Odrankt wrote:


How do you handle the assault phase with this list? If they use tactics such as reserves to deny shooting opportunities I like the list but it doesn't use the assault phase. However I really like the mobility of your list and I haven't look at the forgeworld units yet but right now I am impressed with what I am reading! What are the best forgeworld units?


I don't use the assault phase. I just go for max shooting since we are mainly a gunlines army.

When getting charged, it's mostly my TB blades out front getting assaulted. So, strategically, the Gauss TBs out front are killed off in the shooting phase so that when my opponent makes the charge it's harder to get the distance and I get to overwatch with RF Gauss and the Tesla that are kitted back on an object and Cryptek.

Oddly enough, I rarely get assaulted. I move my TBs on top of buildings and on ledges so that my opponent has no room to get models into a charge, DDAs and Tark all have fly so can fly out of combat and shoot as normal. Normally onto objectives as well.

I also move the Doomscythe in a way to block charges e.g. I move them last and between my DDAs, Tark, TBs, Warriors etc because the enemy can't move under them in which they can preform a charge unless the move around which might be impossible if there are buildings or terrain on each side.

Also, if I was to use the assault phase. It would be a Nightbringer C'tan shard because of his 2+ in shooting and CC, his C'tan powers for Mortal wounds and because he is a character and can't get Targeted to is a good model to have moving and advancing the The TBs are meat shields. As they RP and what not.


Using the Tomb Blades as a tank unit interesting, I understand its alot of dakka but I wouldn't target that unit first. Do people fear the tomb blades in this meta like that? Using flyer's to interfere with movement is a stroke of genius and is something I have to be concern with I am thinking about making another list with some forge world models and I definitely have to take that into consideration.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 03:05:20


Post by: Odrankt


Tomb blades come in units of 9 with a -1 to hit. If they aren't dealt with within the 1st 2 turns they usually do the rounds. They also produce a lot of dakka, have the fly keyword, move 14" and can charge a Russ or whatever to prevent it from shooting on their turn.

They have been my MVP since we got out Codex.

In terms of Forge World. Gauss Pylon, Tesseract Ark, Tomb Sentinel, Sentry Pylons and Seraptek are the best FW units we own.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 03:27:02


Post by: CKO


I never really thought about how irritable that unit can be now that you mentioned it. I am thinking about giving them a 5++ instead of the 3+. That way they always have a save and they can tank better what do you think? Also can you use the stratagem on the tomb sentinel to reanimate it?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 06:49:36


Post by: p5freak


Odrankt wrote:
In terms of Forge World. Gauss Pylon, Tesseract Ark, Tomb Sentinel, Sentry Pylons and Seraptek are the best FW units we own.


I have to heavily disagree on the tomb sentinel, sentry pylons and the seraptek.

CKO wrote:I never really thought about how irritable that unit can be now that you mentioned it. I am thinking about giving them a 5++ instead of the 3+. That way they always have a save and they can tank better what do you think? Also can you use the stratagem on the tomb sentinel to reanimate it?


You cannot reanimate a unit once its removed from the battlefield.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 08:29:58


Post by: Odrankt


Tomb Sentinel for it's 150 points gets Deep striking, S10 gun with flat 3 DMG and 1 pysker deny. Well worth it's price point .

Mini Pylons for 120-130pts can DS with a D6 S8 Melta or Heavy 2 S12 anti tank/flyer gun. Well worth there points cost.

Seraptek is very versatile. Better at CC than shooting (like most Canoptek or beast/insect like Necron units), it's very expensive ATM in terms of points hut it it drops 150 points to 475 it would he worth it cost more.

Maybe the above is worth it to you but I think they all have a purpose in our army. Just depends on play style.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 08:41:09


Post by: torblind


 CKO wrote:
I never really thought about how irritable that unit can be now that you mentioned it. I am thinking about giving them a 5++ instead of the 3+. That way they always have a save and they can tank better what do you think? Also can you use the stratagem on the tomb sentinel to reanimate it?


Clue is to give a select few of them the 5++ and have them tank the last cannons. With some luck they'll even reanimate back to do it all over again


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 08:45:53


Post by: Barnie25


Is there a common consensus about whether thr Seraptek Construct is worth fielding? The model is amazing.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 09:10:08


Post by: Odrankt


torblind wrote:
 CKO wrote:
I never really thought about how irritable that unit can be now that you mentioned it. I am thinking about giving them a 5++ instead of the 3+. That way they always have a save and they can tank better what do you think? Also can you use the stratagem on the tomb sentinel to reanimate it?


Clue is to give a select few of them the 5++ and have them tank the last cannons. With some luck they'll even reanimate back to do it all over again


Agreed, you give them 3+ so that in cover and 50% obsecured you get 2+ and you take the 5++ in the off chance your shoot with something with AP -3 or worse. Don't forget that the 5++ also works in the assault phase so even if you get assaulted and attacked by something like a power fist you still get that 5++.

You could however, if you really want tho tank them, is to bring them in a Nihilakh detachment, use the Nihilakh Stratgem to make them 2+/4++. 4++ TBs will be a nightmare for your opponent to deal with . Speaking from my own experiences.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 09:43:49


Post by: p5freak


 Odrankt wrote:
Tomb Sentinel for it's 150 points gets Deep striking, S10 gun with flat 3 DMG and 1 pysker deny. Well worth it's price point .


It does nothing turn 1 when you want to deepstrike it. Its base is huge, easy to deny deepstrike. Its gun is only 12". It must be sautekh, or you get -1 to hit. No inv, no QS. Compare to a DDA for 160 pts.

 Odrankt wrote:

Mini Pylons for 120-130pts can DS with a D6 S8 Melta or Heavy 2 S12 anti tank/flyer gun. Well worth there points cost.


The 36" melta version is 145 pts. (155 with teleportation matrix). Compare that to a DDA for only 160 pts.

 Odrankt wrote:

Seraptek is very versatile. Better at CC than shooting (like most Canoptek or beast/insect like Necron units), it's very expensive ATM in terms of points hut it it drops 150 points to 475 it would he worth it cost more.

Maybe the above is worth it to you but I think they all have a purpose in our army. Just depends on play style.


Unless you play with almost no terrain, or ignore movement rules, or the enemy charges you, the seraptek will not be able to get into CC. It cant move over an armorium container in one turn.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 18:50:44


Post by: drakerocket


I think with the seraptek, you'll need to discuss things with your TO/opponent before you field it. Its rules for movement are really kind of semi-experimental and I think the experiment is perhaps not going hugely well. Either accommodations the terrain will need to be made, since terrain is somewhat negotiable, or you'll need to reserve it for places which play with relatively flat boards but specific terrain pieces. I think in hard-line tournaments it will be challenging to do this, but even in small tournaments or with reasonable opponents/TOs you could have some good luck.

In those scenarios, I think it's decently playable if not amazing. You need to make sure the rest of your army is composed of high priority targets so they can either draw fire away from the construct or take advantage of all of the fire being directed at the construct.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/23 22:42:32


Post by: Odrankt


 p5freak wrote:
 Odrankt wrote:
Tomb Sentinel for it's 150 points gets Deep striking, S10 gun with flat 3 DMG and 1 pysker deny. Well worth it's price point .


It does nothing turn 1 when you want to deepstrike it. Its base is huge, easy to deny deepstrike. Its gun is only 12". It must be sautekh, or you get -1 to hit. No inv, no QS. Compare to a DDA for 160 pts.

 Odrankt wrote:

Mini Pylons for 120-130pts can DS with a D6 S8 Melta or Heavy 2 S12 anti tank/flyer gun. Well worth there points cost.


The 36" melta version is 145 pts. (155 with teleportation matrix). Compare that to a DDA for only 160 pts.

 Odrankt wrote:

Seraptek is very versatile. Better at CC than shooting (like most Canoptek or beast/insect like Necron units), it's very expensive ATM in terms of points hut it it drops 150 points to 475 it would he worth it cost more.

Maybe the above is worth it to you but I think they all have a purpose in our army. Just depends on play style.


Unless you play with almost no terrain, or ignore movement rules, or the enemy charges you, the seraptek will not be able to get into CC. It cant move over an armorium container in one turn.


Alright mate. You disagree with me. Be salty if you want to be. You could just ignore my posts in the future if your just going to be sour and off no real feedback.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/24 05:04:40


Post by: Red Corsair


It isn't as bad as he is making it out to be.

The thing has good shooting, and amazing combat on a fast moving platform that cannot be movement blocked like normal knights by infantry.

Can terrain be an issue? Sure, but terrain can also screw with a gallant the exact same way and I have never seen anyone suggest them to be worthless for it.

The things is also a nightmare when it explodes, and probably our best mortal wound source. It's interesting to deceiver it 12" from your opponent. They have to deal with it, and if you have first turn the amount of damage it can deal is insane, both actively and when it pops in there face.

It's a risk of course like any super heavy tossed into a list.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/24 19:14:24


Post by: CKO


Okay guys how do you deal with Imperial Knights?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/24 21:04:29


Post by: Inevitableq


Played a game this week against tyranids with my seraptek. As a first outing it performed roughly as expected based on what I've been reading elsewhere. I took the two singularity generators for my ranged option. They are great. I was impressed by the amount of damage they put out. My close combat experience was pretty bad due to poor rolls on my side and amazing rolls for my opponent . The potential for damage with it is amazing but it really does just crumble once its fired on or assaulted. It lived turn one by using the reclaimed aost empire strat for a 4++. But on turn 2 it lost 26 wounds to a brood lord and a dimacheron. The explosion however was spectacular. Rolled the 6 and got 14" range on the boom. Over all it's a glass cannon with good Mobility.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/24 21:38:43


Post by: p5freak


 CKO wrote:
Okay guys how do you deal with Imperial Knights?


A knight is a problem. Movement blocking a knight is quite easy, but killing it is not. A knights weakness is melee, but we dont have good melee units. What we have are overlords with voidscythes (S10 AP-4 D3). They could MWBD themselves to get rid of the -1 to hit from the voidscythes. Problem is to get them within 1" of the knight. First of all you would need to kill the chaff. Another possibility would be scytheguard with the S+1 stratagem, but they would only wound on 4s. Wraith could surround a knight and prevent him from falling back, because wraith arent INFANTRY, nor SWARM. Nihilakh wraith could get a 2+ inv, if they are within 3" of an objective, or didnt move in the same turn, with reclaim a lost empire.

Then we have the nightbringers, which can MW the knight. Imotekh cant use his storm ability because knights usually are characters, and those cant be targeted. Which is ridiculous, if the character has more than 10 wounds.

And for ranged attacks we have (heavy) destroyers with EP, HGC triarch stalker, gauss pylon, DDAs, doom scythes, tesseract arcs, monoliths, tomb sentinels, lots of MWBD tesla immortals (with MD if possible). Unfortunately a knight can get a 3+ inv against shooting attacks.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/24 22:36:19


Post by: IHateNids


DDAs are good, Doom Scythes arent terrible, Destroyers are pretty good at popping them if you can make them survive.

I will say though, Sautekh Strat helps massively, because then you can weight-of-dice through them with massed S5




Automatically Appended Next Post:
you can also throw loads of Warscythe Lychguard using the +1 Str stratagem is great, but requires a logistical miracle to be efficient


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 11:45:51


Post by: Doctoralex


Be wary, Immotekh's Storm will probably not work vs a Castellan, since they often turn him into a character. You cannot target characters with the storm, even if they have 10+ wounds.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 11:58:23


Post by: torblind


What anti-horde capabilities does the Knight have?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 13:28:06


Post by: IHateNids


Stomps mostly, and hideous numbers of bullets if you're somehow not against (or not only against) a Castellan


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 14:30:24


Post by: torblind


Could 20 immortal pride warriors supported with a cryptek and ghost ark keep him blocked, and/or busy in cc? just by weight of reanimating bodies?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 14:48:28


Post by: dapperbandit


I've used silver tide on knights and won.

2 x 20 Warriors and 10 Tesla Immortals in Mephrit with a Chronometron and Immortal pride.

They genuinely did quite well, shaving off a moderate amount of wounds by themselves, the knight's weapons were terribly inefficient against reanimating, single wound infantry. Of course, I had some anti tank in the form of two 6-man destroyer squads that I deepstruck with Nephrek. But one of the knights literally died to Tesla overwatch.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 15:22:05


Post by: IHateNids


Silver Tide is great fun, if you wanna carry a kilo of dice about....

However, I have another question.

What would you guys reckon would be best as the bodyguard for an Abyssal Cloaktek?

4x TB w/ Guass, Neb & Vanes
or
6x TB w/ 4 Guass & 2 Particle (model constraint)
or
3 Wraiths
or
9 Scarabs

the Cryptek is a spotter to trigger MD for 2x DDAs, and then the Dooms shall hopefully mop stuff up


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 16:24:58


Post by: iGuy91


 IHateNids wrote:
Silver Tide is great fun, if you wanna carry a kilo of dice about....

However, I have another question.

What would you guys reckon would be best as the bodyguard for an Abyssal Cloaktek?

4x TB w/ Guass, Neb & Vanes
or
6x TB w/ 4 Guass & 2 Particle (model constraint)
or
3 Wraiths
or
9 Scarabs

the Cryptek is a spotter to trigger MD for 2x DDAs, and then the Dooms shall hopefully mop stuff up


Hm. I'd be tempted to say the scarabs, considering you can have such a complete and full bubble, along with being a very low priority target for an enemy. you can use them to block off spaces and grab objectives as well with 9 bases.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 16:26:25


Post by: barontuman


Played 2 2k, 3 game tournaments this weekend using ITC format.

Tournament 1 - Played with exactly 1 battalion

My List
Spoiler:

Novokh battalion
CCB warsythe, tesla cannon, lightning field
CloakTek veil
10 tesla immortals
5 gauss immortals
5 gauss immortals
Tomb sentinal, Twin Heavy Gauss cannon
6 wraiths
6 wraiths
6 wraiths
3 heavy destroyers
DDA
DDA


Tournament 1 Game 1
Spoiler:

Deathwatch Tie 16 to 16, only finished 3 turns
This one was a slugfest against someone I'd known a very long time, and enjoy playing against. I think it would have ended a tie in 3 turns or 12.

Tournament 1 Game 2
Spoiler:

Sisters Win 13 to 9, only finished 2 turns
Lots of sisters, a couple exorcists, 9 repentia in a rhino, melta dominions in a rhino, 2 penitent engines, celestine + 2 geminae, 10 deep striking seraphim
He flung the vehicles forward first turn, cracked them open and killed the contents pretty easily. The battle was short table edges, and was decided by killing units and holding the 2 middle objectives.
Wraiths were able to surround his girls doing minimal damage and then kill them in his turn, which helped me a lot.

Tournament 1 Game 3
Spoiler:

Asuryani Tie 9 to 9, only finished 3 turns
Popped a wraith lord first turn with Triarch Stalker & DDAs, had Wraiths positioned to finish him off, but since he died, I was able to charge through a ruin and kill a unit of guardians behind it. The rest of his army then spent his 2 turns firing at those and another unit of wraiths. My second turn I charged a his dark reapers with wraiths and killed them with a failed moral check. Hard to say where that one would have ended as I had an entrenched position and easy access to objectives, but he had killed most of the wraiths, and I had killed most of his best units.

Tournament 2
Spoiler:

Novokh Outrider
Destroyer Lord VoidScythe or BloodScythe
6 Wraiths
6 Wraiths
6 Wraiths
3 Scarabs

Sautekh Spearhead
Cloakteck (2x took VoD, but not sure why!!!)
3 Heavy Destroyers
DDA
DDA
Triarch Stalker, Twin Heavy Gauss Cannon
9 Tomb Blades Gauss, Nebuloscope, Shield Vanes


Tournament 2 Game 1
Spoiler:

3x Knight crusader

Cadian batallion
company commander
company commander
6x intantry squad, mortar

2x primaris psycher
3x infantry squad, mortar

Loss 15 to 35,
On turn 3 I was down to 1 DDA, but had at least scored as many points as possible, and had surrounded 2 of his knights with bikes/wraiths.

I played reasonably well, but against the frikkin' knights, there wasn't much to be done. It was an amicable game, but I can't say it was much fun.


Tournament 2 Game 2
Spoiler:

Battalion
Grand master Voldus
Draigo
strike squad (10) 8 halberd, 2 hammers
strike squad (10) 8 halberd, 2 hammers
Terminator squad (5)
Apothacary sword, santuary
Paladin Banner of Reflining Flame sanctuary Stormbolter and Falchion
Paladin Squad (10) Halberd, paragon w/ hammer

Vigilus Defiant Emperors Wrath Artillery Company
Company Commander
Company Commander

Infantry squad (10)
Infantry squad (10)
Infantry Squad(10)
Wyvern

Tie 13 to 13. Had a great game, played till round 5. His big block of paladins were untouchable, and he made every 5+ invulnerable on his terminators. But the massive amount of T5 in my army really hurt his storm bolters.


Tournament 2 Game 3
Spoiler:

AM Battalion Stygies VIII
Rangers (5)
Rangers (5)
Rangers (5)
Kastelan Robots (6) each had 2 Heavy Phospor Blasters (72 shots each turn after he double shot on turn 1, and they couldn't move)

Dunecrawler Icarus array

Deathwatch
Watch Captain
Watch Master
Intercessors (10)
Intercessors (10)
Intercessors (5)

Knight Crusader
Stubber, missile pod, avenger gatling cannon w/ heavy flamer (2?) Rapid fire Battle Cannon/ w heavy stubber

Win 16 to 14
Great game we both gave a few questionable calls, very amicable and lots of fun. The robots were in one corner and ruled 1/2 the board. Even wraiths melted to their onslaught. His intercessors deepstruck on that same quadrant, which, while it gave me free reign on 3/4 of the board, meant that anything in his quarter died if he didn't like the looks of it. MVP were the Tomb Blades who sucked up all 72 shots from the Robots with 1 bike left. 5 came back on my turn, and continued to harrass and kill units. Scarabs made a 10 in charge and won the game for me by taking 1 point away from him and giving me 2.
We played till turn 4 or 5. Another turn and he would have won. Having second turn in ITC actually helps a lot assuming you can survive, because on your last turn you have impunity to move into the open.


Overall Random thoughts:
* Yet again, I feel that Knights really ruined the game, I've never liked them, and even with DDA's I don't think we have a good answer for them.
* (somewhat related) 5 times over the 6 games, I rolled 1 for number of hits, spent a command point and rolled another 1 :(
* Tomb blades are amazing
* I thought that Wraiths would be good objective grabbers due to their resilience, but since I had to kill stuff too, it didn't seem to work out as well as I thought it would.
* Triarch stalker was not worth it, it was good to force the Rotate Ion Shield, but I'd have been better off taking more shot on Knights with another DDA.
* Don't take a veil when you only have heavy destroyers, and your cloaktek should be hanging with the tomb blades.
* DDAs are still good, but unreliable. Their flayer arrays are fearsome and surprising to some players since they think of it as only the Doomsday Cannon platform.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 17:36:07


Post by: IHateNids


 iGuy91 wrote:
 IHateNids wrote:
Silver Tide is great fun, if you wanna carry a kilo of dice about....

However, I have another question.

What would you guys reckon would be best as the bodyguard for an Abyssal Cloaktek?

4x TB w/ Guass, Neb & Vanes
or
6x TB w/ 4 Guass & 2 Particle (model constraint)
or
3 Wraiths
or
9 Scarabs

the Cryptek is a spotter to trigger MD for 2x DDAs, and then the Dooms shall hopefully mop stuff up


Hm. I'd be tempted to say the scarabs, considering you can have such a complete and full bubble, along with being a very low priority target for an enemy. you can use them to block off spaces and grab objectives as well with 9 bases.
You might be right with that one...

So, with that in mind, the list looks like this:
Spoiler:

++ Battalion Detachment +5CP (Necrons) [46 PL, 7CP, 796pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Detachment CP [5CP]
Dynastic Heirlooms [-1CP]: Dynastic Heirlooms: 1 Extra Artefact
Dynasty Choice: Dynasty: Sautekh

+ HQ +
Imotekh the Stormlord [10 PL, 160pts]
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

Overlord [6 PL, 94pts]: Artefact: The Veil of Darkness, Staff of Light

+ Troops +
Immortals [8 PL, 150pts]: Gauss Blaster, 10x Immortal
Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine
Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

+ Elites +
Triarch Stalker [8 PL, 125pts]: Heat Ray

+ Fast Attack +
Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

++ Spearhead Detachment +1CP (Necrons) [29 PL, 1CP, 500pts] ++

+ No Force Org Slot +

Detachment CP [1CP]
Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Sautekh): The Abyssal Staff, Canoptek Cloak, Staff of Light

+ Heavy Support +

Canoptek Spyders [4 PL, 95pts]
. Canoptek Spyder: Fabricator Claw Array, Gloom Prism
. . Two Particle Beamers: 2x Particle Beamer
Doomsday Ark [10 PL, 160pts]
Doomsday Ark [10 PL, 160pts]

++ Air Wing Detachment +1CP (Necrons) [33 PL, 1CP, 450pts] ++
+ No Force Org Slot +
Detachment CP [1CP]
Dynasty Choice: Dynasty: Sautekh

+ Flyer +
Doom Scythe [11 PL, 150pts]
Doom Scythe [11 PL, 150pts]
Doom Scythe [11 PL, 150pts]

++ Total: [108 PL, 9CP, 1746pts] ++


Thoughts?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 18:01:01


Post by: iGuy91


@IHateNids

I'm not sure immotekh has a purpose in this list. There are no good MWBD targets. While the storm is strong, would you be better suited with an OL, and then filling out some of your troops?

I assume the spider is to round out that spearhead for cheap, and to repair your Arks. In that case, if you have some LOS or backfield objectives for it to hold, i guess it has a place.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 18:07:47


Post by: IHateNids


Immo buffs the two units of Teslas. I only have 10, so I can't do more than 2x 5, as I have no space to jmmy my troops much (I mean, I could go for 2x 5 Guass + 10 Tesla. EDIT: I dont see much point, because a 10-man Viel unit is way better, plus RF Guass...)

The spider is for that exact purpose, and I had a spare 26 points so I put the Gloom Prism & Guns on him.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 18:20:01


Post by: iGuy91


 IHateNids wrote:
Immo buffs the two units of Teslas. I only have 10, so I can't do more than 2x 5, as I have no space to jmmy my troops much (I mean, I could go for 2x 5 Guass + 10 Tesla. EDIT: I dont see much point, because a 10-man Viel unit is way better, plus RF Guass...)

The spider is for that exact purpose, and I had a spare 26 points so I put the Gloom Prism & Guns on him.



Fair, I like Veil Gauss as well, but I love the feeling of slapping 2x10 tesla immortals with MWBD as well. Just such a torrent of firepower.
But if you have a model constraint, then I see your reasoning.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 18:45:20


Post by: IHateNids


yeah, I have 5 unbuilt, and 5 more + a deciever are my last needed purchases (unless we get Vigilus toys, but I doubt it)


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 18:49:26


Post by: iGuy91


 IHateNids wrote:
yeah, I have 5 unbuilt, and 5 more + a deciever are my last needed purchases (unless we get Vigilus toys, but I doubt it)


Yeah, i'm not holding my breath either.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 21:17:28


Post by: CKO


Okay thanks guys so the best way to deal with Imperial Knights in my opinion or at least with my list is with tesla, I was at my wits end until I saw that the wound chart is different in 8th edition. Mass str 5 attacks wounding on a 5+ is a reliable way for my list or any list that includes large amounts of Tesla weapons to deal with them effectively.

Another question this one is about Lychguard and Guardian Protocol. If I am reading this correctly a lychguard can turn lets say a doomsday cannon shot that was suppose to do 6 damage to a simple mortal wound on a 2+! Am I right or wrong about Guardian Protocol?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/25 21:31:41


Post by: IHateNids


Yeah, Lychguard are our Shield Drones, but only for characters



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 11:08:02


Post by: Moosatronic Warrior


I often get confused about shield drone type effects, but I don't think you get to reduce a multi damage shot to 1 MW on a Lychguard. Guardian Protocols triggers when a character "loses a wound" so if you lose 4 wounds from a Lascannon, you would have to pass off 4 MW.

It seems most useful in CC.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 11:19:01


Post by: IHateNids


Nope, it has the exact same wording as a Shield Drone, so it functions the exact same way.

AFAIK, we haven't had an FAQ on this yet, so thats the leading interpretation


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 11:30:32


Post by: tneva82


(note I don't have tau codex and don't have necron codex at hand so I'm going by battlescribe so could be error)

Saviour Protocols: If a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit within 3" of a friendly <SEPT> DRONES unit is wounded by an enemy attack, roll a D6. On a 2+ you can allocate that wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage. (Codex: T'au Empire pvar)

Is wounded. You roll to hit, roll to wound. Your attack wounds by now so saviour protocol kicks in.

Roll a D6 each time a friendly <DYNASTY> CHARACTER loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound.

Roll a dice each time a model with this Kultur loses a wound. On a 6, the wound is not lost. If a model has a similar abilitiy (e.g. the Supa-Cybork Shiny Gubbinz or Ramshackle ability) you can choose which ability to use when a model loses a wound, but you cannot use both.

Note both necron ability and snakebite FNP wannabe says "loses a wound". After to wound you roll damage and you lose a wound for each damage you suffer...

So as much as it sucks barring FAQ changing thing or battlescribe having wording screwed up seems necron version IS indeed inferior. Or else ork snakebite is FNP superior or all FNP type abilities will negate full damage...


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 11:36:19


Post by: IHateNids


I think that one comes down to the semantical difference between being "wounded" and "decreasing your wound count", because the latter is carried out after rolling Damage

I seem to recall reading a thread where the concensus was that it worked the same (although I'll admit my own mistake on the wording)

EDIT: I realised I made no sense, so allow me to clarify.

The moment you fail a save, you have been wounded, and therefore are losing a wound. Multi-damage weapons make you lose more than 1 "wound" (which should just be HP at this point) from each successful Wound Roll

I think the decision got to was that once a character is in a position to be decreasing wound counters (i.e. losing HP) but before the damage is rolled, the Lychguard can jumpin the way a-la Shield Drone

Although, RAW, it seems I'm out of luck


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 12:04:25


Post by: tneva82


Thing is wording between wording of tau and necron are clearly different(caveat being battlescribe as source). Meanwhile necron and orks are identical...Ergo if that roll negates all wounds from d6 damage that would mean ork snakebite would negate d6 entirely with 6+. And indeed death guard with their 5+. And fnp'like's would be be basically extra inv save.

And attack process goes roll to hit, roll to wound, roll for DAMAGE. You allocate wound to model(model gets wounded) and then roll for damage. You are wounded when you succesfully are allocated wound. Which then kicks in tau ability. Losing wounds meanwhile is after damage roll.

I'm convinced it's lousy for necrons as per raw but also it should be errata'ed to work like tau wording. 2 abilities that are nearly same but have that big rule? Nope. No good.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 13:10:28


Post by: Shaelinith


tneva82 wrote:
Thing is wording between wording of tau and necron are clearly different(caveat being battlescribe as source). Meanwhile necron and orks are identical...Ergo if that roll negates all wounds from d6 damage that would mean ork snakebite would negate d6 entirely with 6+. And indeed death guard with their 5+. And fnp'like's would be be basically extra inv save.

And attack process goes roll to hit, roll to wound, roll for DAMAGE. You allocate wound to model(model gets wounded) and then roll for damage. You are wounded when you succesfully are allocated wound. Which then kicks in tau ability. Losing wounds meanwhile is after damage roll.

I'm convinced it's lousy for necrons as per raw but also it should be errata'ed to work like tau wording. 2 abilities that are nearly same but have that big rule? Nope. No good.


For precisions, the Tau codex has also Crisis bodyguard which have bodyguard rule with a wording similar to the Lychguard.

Imho it is intented for the Drone to have a different rule, it is not an omission or an error. The fact that it is infinitely a better rule is somewhat disappointing when you factor the costs of the respective units though ...


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 13:15:06


Post by: tneva82


Good point. So indeed seems crisis bodyguards works like lychguard which meanwhile works differently to drones.

Is bit weird though how drones intercept whole hit while lychguard and bodyguard suits might only catch partial one.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 13:46:37


Post by: CKO


It says it intercepts the hit not the wound so why do you roll for each wound and not each hit?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 13:57:19


Post by: IHateNids


Because this is GW ruleswriting?

If you wanted a definitive answer someone would need to check the Space Marne codex....


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 15:27:03


Post by: iGuy91


So question.

Is it a dick move to run a Seraptek in a local 2v2 1k points a player tournament? Is it a terrible idea?
I feel as though someone doing that with a Castellan would also be frowned upon.

Basically i'd have a patrol with an Overlord and Tesla immortals and a Super Heavy Auxiliary. Silly? or no?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 17:26:15


Post by: Werekill


Is it a friendly tournament or one with prize support? If it has prizes, run the Seraptek.

Giving up your chance of winning to not be a "dick" just gives the win to the people willing to do it. I should add, though, that this is only for list constructing; being a miserable rules lawyer who makes up rulings or knowingly misinterprets things? That's just poor sportsmanship.

If it's a friendly event though, yeah that makes it different lol.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 20:29:02


Post by: Barnie25


How would this do in a regular tournament? I want a list that has both anti tank as well as some horde clear capabilities.

Spoiler:
+++ Necrons 2k (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

Overlord: Warscythe

+ Troops +

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

+ Fast Attack +

Canoptek Wraiths: 5x Canoptek Wraith

Destroyers
. . 5x Destroyer: 5x Gauss Cannon

+ Heavy Support +

Tesseract Ark
. . Two Gauss Cannons: 2x Gauss Cannon

++ Spearhead Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

+ Heavy Support +

Doomsday Ark

Doomsday Ark

Doomsday Ark

++ Total: [116 PL, 1748pts] ++

Created with BattleScribe


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 23:36:29


Post by: CKO


Can a list that has 3 c'tan be competitive? If so which ones would you bring and what units would you take with them?

If you are going to any tournament your number one thing you should be prepared to face is the Castallen. You must have a way to deal with it or play around it I think it can easily one shot the tesseract ark but I may be wrong.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/26 23:51:43


Post by: necr0n


Barnie25 wrote:How would this do in a regular tournament? I want a list that has both anti tank as well as some horde clear capabilities.

Spoiler:
+++ Necrons 2k (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

Overlord: Warscythe

+ Troops +

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

+ Fast Attack +

Canoptek Wraiths: 5x Canoptek Wraith

Destroyers
. . 5x Destroyer: 5x Gauss Cannon

+ Heavy Support +

Tesseract Ark
. . Two Gauss Cannons: 2x Gauss Cannon

++ Spearhead Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

+ Heavy Support +

Doomsday Ark

Doomsday Ark

Doomsday Ark

++ Total: [116 PL, 1748pts] ++

Created with BattleScribe


That looks really scary. I really like your list. It should work for sure. Maybe you're kinda light on anti-infantry, maybe swap the destroyers for Tesla Tomb blades, but besides that it looks super solid.
CKO wrote:Can a list that has 3 c'tan be competitive? If so which ones would you bring and what units would you take with them?

If you are going to any tournament your number one thing you should be prepared to face is the Castallen. You must have a way to deal with it or play around it I think it can easily one shot the tesseract ark but I may be wrong.


You're not wrong, but you're definitely not right. The Tesseract Ark has Quantum Shielding and a 5++ invulnerable save (T7 and 10W). It's one of the more survivable things in the list. (maybe except the wraiths)


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 00:29:00


Post by: JNAProductions


I don’t think the TArk is 10W or has Quantum Shielding.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 00:35:19


Post by: Odrankt


 JNAProductions wrote:
I don’t think the TArk is 10W or has Quantum Shielding.


Your probably thinking of the Tesseract Vaults.

The Tark (Tesseract Ark) is a FW unit.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 00:52:34


Post by: JNAProductions


I am indeed. That’s my bad.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 06:08:09


Post by: Barnie25


 necr0n wrote:
Barnie25 wrote:How would this do in a regular tournament? I want a list that has both anti tank as well as some horde clear capabilities.

Spoiler:
+++ Necrons 2k (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

Overlord: Warscythe

+ Troops +

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

+ Fast Attack +

Canoptek Wraiths: 5x Canoptek Wraith

Destroyers
. . 5x Destroyer: 5x Gauss Cannon

+ Heavy Support +

Tesseract Ark
. . Two Gauss Cannons: 2x Gauss Cannon

++ Spearhead Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

+ Heavy Support +

Doomsday Ark

Doomsday Ark

Doomsday Ark

++ Total: [116 PL, 1748pts] ++

Created with BattleScribe


That looks really scary. I really like your list. It should work for sure. Maybe you're kinda light on anti-infantry, maybe swap the destroyers for Tesla Tomb blades, but besides that it looks super solid.




Is it either worth not running any wraiths? They make for a good screen and can disrupt their backline quite well.

If I increase the list to 2000 I can add 8 gauss Tomb Blades with shieldvanes for some extra anti horde capabilities.

I think i would rather drop the tesseract ark than my destroyers to be honest if I needed some more anti horde capabilities.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 06:15:41


Post by: elook


Do Necron Warriors put up a good resistance against Tau gun lines? (Fire Teams, Breacher Teams and Broadsides)? Is it worth investing in The Deceiver C'Tan instead with a screen of Scarabs?

From looking at the general stats, it seems the resilience of Necrons get completely shredded by Tau guns.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 08:20:43


Post by: Doctoralex


elook wrote:
Do Necron Warriors put up a good resistance against Tau gun lines? (Fire Teams, Breacher Teams and Broadsides)? Is it worth investing in The Deceiver C'Tan instead with a screen of Scarabs?

From looking at the general stats, it seems the resilience of Necrons get completely shredded by Tau guns.


Im afraid not, for these reasons:

-Tau have a good amount of S5 firepower in the form of pulse rifles and smart missile systems.

-Warriors rely on not being focussed by firepower, or at least make the enemy fire inefficient weapons at them to finish a unit off. Tau excel at focussing one unit thanks to markerlights.


And then there is the age-old problem with the Deceiver that you kinda nééd to go first and roll at least 2 on his grand illusion roll.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 09:41:05


Post by: torblind


Doctoralex wrote:
elook wrote:
Do Necron Warriors put up a good resistance against Tau gun lines? (Fire Teams, Breacher Teams and Broadsides)? Is it worth investing in The Deceiver C'Tan instead with a screen of Scarabs?

From looking at the general stats, it seems the resilience of Necrons get completely shredded by Tau guns.


Im afraid not, for these reasons:

-Tau have a good amount of S5 firepower in the form of pulse rifles and smart missile systems.

-Warriors rely on not being focussed by firepower, or at least make the enemy fire inefficient weapons at them to finish a unit off. Tau excel at focussing one unit thanks to markerlights.


And then there is the age-old problem with the Deceiver that you kinda nééd to go first and roll at least 2 on his grand illusion roll.


It also helps to run wraiths in his face turn 1, but again, you really need to go first.

if you go second, do remember to play the army wide cover stratagem


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 11:22:21


Post by: p5freak


Nephrekh wraith dont need a deceiver. They are in fact better, because they can charge turn 1. Move and advance 18", play adaptive subroutines.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 14:18:05


Post by: iGuy91


Vs Tau, one thing i found VERY good, was Tesla Immortals (Go figure)

Using Phaeron's will, i was able to advance 20 of them forward 11 inches, and then completely zap all the shield drones protecting broadsides with weight of fire.

After that was done, the doomsday arks wiped them off the board, and destroyers went tank hunting.

After that, I actually managed to follow up in turn 2 with a wraith and Nightbringer combo into his army. He spent most of his firepower killing the wraiths.

I'd say if you're confident in your 3+ saves, yes, wraiths make a great fire magnet


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 16:08:19


Post by: torblind


 p5freak wrote:
Nephrekh wraith dont need a deceiver. They are in fact better, because they can charge turn 1. Move and advance 18", play adaptive subroutines.


Yoi deceiver the warriors and run the wraiths. Running wraiths draw fire from warriors. Ideally.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 20:46:42


Post by: CKO


If you have 2 ghost arks by a warrior squad can they re-animate 3 times?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 20:58:13


Post by: Tauris_Blazestar


 CKO wrote:
If you have 2 ghost arks by a warrior squad can they re-animate 3 times?

No, you get the standard RP at the start of the turn then your target unit that is in range of a Ghost Ark get a second RP roll after the movement phase. Regardless of how many Ghost Arks are in range you will only ever get a second RP for those Warriors.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 21:43:21


Post by: p5freak


You can get a third RP roll (once per battle) with the orb of eternity.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/27 23:44:30


Post by: ImPhaeronWeasel


Is there a viable 1k Necron list out there?

Especially one that handels knights somehow?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 01:27:07


Post by: Draco765


 CKO wrote:
If you have 2 ghost arks by a warrior squad can they re-animate 3 times?


No, just like the Cryptek, the tricky wording of "any friendly" is in the ability.

But, you do get to trigger the ability and roll reanimation for multiple units of warriors near it as it says "units."

It is basically a non-stacking aura.

 p5freak wrote:
You can get a third RP roll (once per battle) with the orb of eternity.


Not in the same turn, the Ghost ark ability says otherwise.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 02:36:16


Post by: RogueApiary


ImPhaeronWeasel wrote:
Is there a viable 1k Necron list out there?

Especially one that handels knights somehow?


What type of tryhard jackass is bringing knights to 1k pts? If it's just one, you can try Novokh Lychguard. With fight twice, entropic strike, MWBD, and Veil, you should be able to cripple it, if not kill it. You can't really drop it with shooting as the 3++ laughs at your shooting. More than one Knight at 1k you win by finding someone to play who isn't an donkey-cave.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 02:46:17


Post by: JNAProductions


RogueApiary wrote:
ImPhaeronWeasel wrote:
Is there a viable 1k Necron list out there?

Especially one that handels knights somehow?


What type of tryhard jackass is bringing knights to 1k pts? If it's just one, you can try Novokh Lychguard. With fight twice, entropic strike, MWBD, and Veil, you should be able to cripple it, if not kill it. You can't really drop it with shooting as the 3++ laughs at your shooting. More than one Knight at 1k you win by finding someone to play who isn't an donkey-cave.


More Knights are easier. Strats are once per turn, so if there's multiple Knights, there's only one that's rocking a 3++.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 02:55:40


Post by: RogueApiary


 JNAProductions wrote:
RogueApiary wrote:
ImPhaeronWeasel wrote:
Is there a viable 1k Necron list out there?

Especially one that handels knights somehow?


What type of tryhard jackass is bringing knights to 1k pts? If it's just one, you can try Novokh Lychguard. With fight twice, entropic strike, MWBD, and Veil, you should be able to cripple it, if not kill it. You can't really drop it with shooting as the 3++ laughs at your shooting. More than one Knight at 1k you win by finding someone to play who isn't an donkey-cave.


More Knights are easier. Strats are once per turn, so if there's multiple Knights, there's only one that's rocking a 3++.


At 1k points, you don't have that type of firepower to split off to draw out the rotate and still one round the other Knight. With two Knights he can comfortably keep them both at 4++. Meanwhile a Crusader is going to be shredding through QS/Destroyers with the 2D and D3D guns so you don't have a lot of time on your side either.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 06:48:39


Post by: p5freak


 Draco765 wrote:

Not in the same turn, the Ghost ark ability says otherwise.


You are wrong. Read the ark and the orb rules. The orb is used after you make your RP roll from the ark.

https://www.dakkadakka.com/dakkaforum/posts/list/763901.page


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 11:01:00


Post by: ImPhaeronWeasel


RogueApiary wrote:
ImPhaeronWeasel wrote:
Is there a viable 1k Necron list out there?

Especially one that handels knights somehow?


What type of tryhard jackass is bringing knights to 1k pts? If it's just one, you can try Novokh Lychguard. With fight twice, entropic strike, MWBD, and Veil, you should be able to cripple it, if not kill it. You can't really drop it with shooting as the 3++ laughs at your shooting. More than one Knight at 1k you win by finding someone to play who isn't an donkey-cave.


Its a small tourney I have in my local store.

The diversity is actually pretty good their but everytime I go to this tourney I play Knights 2 out of 3 times. I guess my luck isnt the best.

And the people who want to win this small tourney they usually play the meta (means Knights, dark elves, IG soup etc.).

Usually I place somewhere around the middle (15/16 out of 30). Last time I was the best Necron player (with 12/13 place). All the rest above are Knights, elves, IG/Admech soup).

So if I want to get at least a little bit higher I HAVE to have an answer to knights.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 11:46:14


Post by: IHateNids


You could just out Donkey-Cave him

Cloaktek with Abyssal Staff, 2x DDA, Repair Spyder, Sautekh Strat
+
DLord w/ Warscythe w/ 3x 3 Scarabs, Novokh
is IIRC 950~ points

Or bring 3 Doom Scythes and a Battalion of Tesla Immortals to fuel those beautiful 3d3MW strats


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 12:02:49


Post by: Moosatronic Warrior


Against a knight with a 3++ DDAs and Doom scythes are pretty bad. MWBD tesla Immortals will probably do as much. As someone else mentioned, Novokh Lychguard with the +1 strength strat and possibly fighting twice are quite good.

Overlord+ Veil + Voidscythe + Reroll charge WL trait
Overlord

10x Tesla Imm
10x Tesla Imm
10x Tesla Imm

10x Lychguard

3x Scarabs
3x Scarabs

999pts

This might be good? Tesla Immortals can clear screens while the Lychguard hide and wait to teleport into combat. Scarabs can grab objectives, absorb overwatch, and possibly add some MW with their strat.

Might struggle vs Dark Eldar with lots of Disintegrators though.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 13:13:14


Post by: torblind


Keep in mind, 10 MWBD tesla immortals aren't too shabby against a knight. If you get them reroll 1s to wound, you're looking at almost 4 wounds per salvo. Without othe lord yuor 3x10 group is still doing 10 wounds to it. Perhaps those LG should be the decoy and the immortals your real knight killers.

If it gets too close, throw in your overlords to deal the final blows.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 15:24:10


Post by: Tauris_Blazestar


 p5freak wrote:
 Draco765 wrote:

Not in the same turn, the Ghost ark ability says otherwise.


You are wrong. Read the ark and the orb rules. The orb is used after you make your RP roll from the ark.

https://www.dakkadakka.com/dakkaforum/posts/list/763901.page


Gonna have to say no on that, if you read the res orb and orb of eternity it states, " once
per battle, immediately after you have made your Reanimation
Protocols rolls." - direct copy posta from the PDF codex.

Since it says immediately after you make your RP roll you can use the orbs ability. Not several phases into your turn. So you can only ever have a max of 2 RP rolls for a unit per turn.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 15:28:36


Post by: torblind


 Tauris_Blazestar wrote:
 p5freak wrote:
 Draco765 wrote:

Not in the same turn, the Ghost ark ability says otherwise.


You are wrong. Read the ark and the orb rules. The orb is used after you make your RP roll from the ark.

https://www.dakkadakka.com/dakkaforum/posts/list/763901.page


Gonna have to say no on that, if you read the res orb and orb of eternity it states, " once
per battle, immediately after you have made your Reanimation
Protocols rolls." - direct copy posta from the PDF codex.

Since it says immediately after you make your RP roll you can use the orbs ability. Not several phases into your turn. So you can only ever have a max of 2 RP rolls for a unit per turn.


Couldn't RP roll for both "beginning of turn" and "after Ghost Ark mvoed in range" be covered by that sentence? The GA-induced RP roll should be as good as any


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 15:38:28


Post by: Moosatronic Warrior


It seems kind of irrelevant. It only applies to warriors after you've already RP'd twice so it would never be worth it. No one takes res orbs anyway.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 15:53:25


Post by: Tauris_Blazestar


torblind wrote:
 Tauris_Blazestar wrote:
 p5freak wrote:
 Draco765 wrote:

Not in the same turn, the Ghost ark ability says otherwise.


You are wrong. Read the ark and the orb rules. The orb is used after you make your RP roll from the ark.

https://www.dakkadakka.com/dakkaforum/posts/list/763901.page


Gonna have to say no on that, if you read the res orb and orb of eternity it states, " once
per battle, immediately after you have made your Reanimation
Protocols rolls." - direct copy posta from the PDF codex.

Since it says immediately after you make your RP roll you can use the orbs ability. Not several phases into your turn. So you can only ever have a max of 2 RP rolls for a unit per turn.


Couldn't RP roll for both "beginning of turn" and "after Ghost Ark mvoed in range" be covered by that sentence? The GA-induced RP roll should be as good as any


In addition, at the end of your Movement
phase, you can make Reanimation Protocols rolls for
slain models from <DYNASTY> Warriors units within
3" of any friendly <DYNASTY> Ghost Arks. You cannot
use this ability on a unit that has been the target of a
resurrection orb or the Orb of Eternity this turn.
Doubtful, RP is coming from the Ghost ark not the standard RP at the start of your turn. The last line of the ability also calls out the orbs stating that you can use the Ghost Ark ability on units that used an orb.


Automatically Appended Next Post:


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 16:03:13


Post by: Moosatronic Warrior


Random fact:

There is a 25% chance that you will want to use the rerolled charge WL trait on a unit trying to make a 9" charge with MWBD on.

There is a 75% chance that you will either make the charge, or be better off using a CP to reroll one dice.

Don't know if that info is really helpful for anyone but there it is.



But if it artefact does allow you to make an RP roll after the Ghost Ark's Repair Barge ability why don't Necrons have a stronger showing at the competitive level?


Because the ability to do that is fairly useless anyway?



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 16:03:42


Post by: Tauris_Blazestar


Resurrection Orb: If this model has a resurrection
orb, once per battle, immediately after you have made
your Reanimation Protocols rolls at the beginning of
the turn
, you can make Reanimation Protocols rolls for
models from a friendly <DYNASTY> INFANTRY unit
within 3" of this model.


Model with resurrection orb only. The Orb of Eternity replaces the
bearer’s resurrection orb. If a model has the Orb of Eternity, once
per battle, immediately after you have made your Reanimation
Protocols rolls, you can make Reanimation Protocols rolls for
models from a friendly <DYNASTY> INFANTRY unit within 3" of
the bearer; when making these rolls add 1 to the result of each roll.


Though I can see the argument after going over the codex again for the Orb of Eternity to slip in there since it doesn't say exactly the same thing as the Res Orb. But if the artefact does allow you to make an RP roll after the Ghost Ark's Repair Barge ability why don't Necrons have a stronger showing at the competitive level?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 16:21:47


Post by: Red Corsair


Hey guys, what are your thoughts on ways to deal with deathwatch? I have been seeing them more and more. One list had:

Catachan Battalion
2 CC
3 Infantry squads

Grey Knight Supreme Command
Draigo
2 GM Nemisis dread knights

Deathwatch Battalion
Watch Master
Librarian
4 Squads of Vets with with max Storm shields and storm bolter
-Blackshield
-Terminator
-Bike
-Vanguard vet
One squad has a heavy bolter for hellfire shells stratagem.

Those squads can piss shots with the beta bolter drill (36) with a ton of rerolls. It's very annoying to face in ITC format. It gets real annoying when the NDK or draigo gate forward after using that strat and sanctuary to get a 2+ invulnerable save.

EDIT: One more thing, those vet squads each get a teleporter homer for free, which zone block reserves somehow.

I haven't faced it with my necrons yet, but my current list is:
Sahtek Battalion
Imotekh
cryptek SoL
2x10 tesla immortals
5 Guass immortals
Triarch stalker HR
Triarch stalker HGC
6 destroyers
9 tomb blades with GB Shield V
Sautekh Spearhead
Lord VB
2xDDA
3 heavy destroyers
I sometimes swap the 9 tomb blades for 5 wraiths and 3 scarabs.

Just looking for some strategies since I don't play my necrons as often as my other armies, but post CA18 I have been dusting them off. Deathwatch especially in ITC format seems reall strong when souping.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 16:26:58


Post by: Moosatronic Warrior


I would guess that MWBD Tesla Immortals win a shootout vs those vet squads if you can stay in cover. If the vets are also in cover use the Solar Pulse strat.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 16:48:57


Post by: Red Corsair


Moosatronic Warrior wrote:
I would guess that MWBD Tesla Immortals win a shootout vs those vet squads if you can stay in cover. If the vets are also in cover use the Solar Pulse strat.



I considered that, the problem is with special issue ammo they can reach you at 30" without them moving while immortals walk 5" and shoot 24". I thought of solar pulse but he also can tank wounds on the terminator which really cuts down the damage, the real nightmare is when your inside 24" of those vets. They hit average 32 hits and wound on 2's rerolling 1's with poison rounds. I am not sure the immortals work alone, I'd need to use them along with the destroyers I'm guessing. I own two Doomscythes, maybe I need a third for the stratagem, I just don't know what I'd drop form the list besides the heavy destroyers, probably the stalkers?

I'd like to solve this with the list I posted (it's just a lot of fun using a lot of different stuff and versatile) but if we can't come up with some idea I guess I'll have top make a change


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 17:06:26


Post by: Moosatronic Warrior


I think your list will find it very hard to win that match up. I also can't think of many cron lists that would do well. Mortal wounds would be very good vs all those invuls but we can't generate many.

I think your list would be better if you made the small Gauss Blaster unit into another 10 Tesla Imms, dropped the heat ray Stalker and made one (or both) of your non Immotek HQs into Overlords.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 17:19:41


Post by: Red Corsair


Yea, it's a rough match for sure but I am guessing the triple doomscythe strat and the storm might gut the vet teams. Problem there is he can always opt to just reserve them, then drop in and nix a doomscythe or two. But then I'd be up on points hopefully. IDK it's tough.

BTW why would I want 3 overlords?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 17:22:54


Post by: torblind


 Tauris_Blazestar wrote:
torblind wrote:
 Tauris_Blazestar wrote:
 p5freak wrote:
 Draco765 wrote:

Not in the same turn, the Ghost ark ability says otherwise.


You are wrong. Read the ark and the orb rules. The orb is used after you make your RP roll from the ark.

https://www.dakkadakka.com/dakkaforum/posts/list/763901.page


Oh. So that's pretty definite then. No 3rd RP using an orb

Gonna have to say no on that, if you read the res orb and orb of eternity it states, " once
per battle, immediately after you have made your Reanimation
Protocols rolls." - direct copy posta from the PDF codex.

Since it says immediately after you make your RP roll you can use the orbs ability. Not several phases into your turn. So you can only ever have a max of 2 RP rolls for a unit per turn.


Couldn't RP roll for both "beginning of turn" and "after Ghost Ark mvoed in range" be covered by that sentence? The GA-induced RP roll should be as good as any


In addition, at the end of your Movement
phase, you can make Reanimation Protocols rolls for
slain models from <DYNASTY> Warriors units within
3" of any friendly <DYNASTY> Ghost Arks. You cannot
use this ability on a unit that has been the target of a
resurrection orb or the Orb of Eternity this turn.
Doubtful, RP is coming from the Ghost ark not the standard RP at the start of your turn. The last line of the ability also calls out the orbs stating that you can use the Ghost Ark ability on units that used an orb.


Automatically Appended Next Post:


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 18:39:34


Post by: p5freak


 Tauris_Blazestar wrote:

Though I can see the argument after going over the codex again for the Orb of Eternity to slip in there since it doesn't say exactly the same thing as the Res Orb. But if the artefact does allow you to make an RP roll after the Ghost Ark's Repair Barge ability why don't Necrons have a stronger showing at the competitive level?


A RP roll from the GA is a RP roll. Thus its legal to use the orb after the GA RP roll. However, you need to pick the res orb for 35 pts., the relic orb (which uses up your free relic slot), and its only once per battle. And its after you already made two RP rolls, with 4+, if a cryptek is nearby. Meaning you will probably already have reanimated quite a lot of warriors, there wont be many left to reanimate on 3+.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 21:31:04


Post by: RogueApiary


 Red Corsair wrote:
Hey guys, what are your thoughts on ways to deal with deathwatch? I have been seeing them more and more. One list had:

Catachan Battalion
2 CC
3 Infantry squads

Grey Knight Supreme Command
Draigo
2 GM Nemisis dread knights

Deathwatch Battalion
Watch Master
Librarian
4 Squads of Vets with with max Storm shields and storm bolter
-Blackshield
-Terminator
-Bike
-Vanguard vet
One squad has a heavy bolter for hellfire shells stratagem.

Those squads can piss shots with the beta bolter drill (36) with a ton of rerolls. It's very annoying to face in ITC format. It gets real annoying when the NDK or draigo gate forward after using that strat and sanctuary to get a 2+ invulnerable save.

EDIT: One more thing, those vet squads each get a teleporter homer for free, which zone block reserves somehow.



Mortal wounds to get around the 3++. Scarabs/Ctan powers. -1 AP is pretty much the sweet spot for forcing failed saves on storm shields/termies so Gauss should be pretty good in the matchup.

Also, the homers don't zone block reserves as they are not units. Almost the opposite, if you get within 9", the homers are destroyed. Keep in mind though that if you are at say, 10", the Deathwatch can teleport to their homer ignoring the normal 9" deepstrike restriction and can proceed to get like a 3-4" charge.

He's probably under the mistaken impression the teleport homer is a model. It has no datasheet and can't be interacted with (ie you can't shoot or charge it) so it's not. If he points out blip markers zone, that's because blip markers explicitly say they zone.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/02/28 22:04:04


Post by: torblind


 p5freak wrote:
 Tauris_Blazestar wrote:

Though I can see the argument after going over the codex again for the Orb of Eternity to slip in there since it doesn't say exactly the same thing as the Res Orb. But if the artefact does allow you to make an RP roll after the Ghost Ark's Repair Barge ability why don't Necrons have a stronger showing at the competitive level?


A RP roll from the GA is a RP roll. Thus its legal to use the orb after the GA RP roll. However, you need to pick the res orb for 35 pts., the relic orb (which uses up your free relic slot), and its only once per battle. And its after you already made two RP rolls, with 4+, if a cryptek is nearby. Meaning you will probably already have reanimated quite a lot of warriors, there wont be many left to reanimate on 3+.


Are you not seeing the text that they are quoting? Last sentence.


Automatically Appended Next Post:
If you mean to pull some RAW shenanigans and be 'that guy' then at least say so

[Thumb - Screenshot_20190228-225555.png]


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 01:45:44


Post by: Red Corsair


RogueApiary wrote:
 Red Corsair wrote:
Hey guys, what are your thoughts on ways to deal with deathwatch? I have been seeing them more and more. One list had:

Catachan Battalion
2 CC
3 Infantry squads

Grey Knight Supreme Command
Draigo
2 GM Nemisis dread knights

Deathwatch Battalion
Watch Master
Librarian
4 Squads of Vets with with max Storm shields and storm bolter
-Blackshield
-Terminator
-Bike
-Vanguard vet
One squad has a heavy bolter for hellfire shells stratagem.

Those squads can piss shots with the beta bolter drill (36) with a ton of rerolls. It's very annoying to face in ITC format. It gets real annoying when the NDK or draigo gate forward after using that strat and sanctuary to get a 2+ invulnerable save.

EDIT: One more thing, those vet squads each get a teleporter homer for free, which zone block reserves somehow.



Mortal wounds to get around the 3++. Scarabs/Ctan powers. -1 AP is pretty much the sweet spot for forcing failed saves on storm shields/termies so Gauss should be pretty good in the matchup.

Also, the homers don't zone block reserves as they are not units. Almost the opposite, if you get within 9", the homers are destroyed. Keep in mind though that if you are at say, 10", the Deathwatch can teleport to their homer ignoring the normal 9" deepstrike restriction and can proceed to get like a 3-4" charge.

He's probably under the mistaken impression the teleport homer is a model. It has no datasheet and can't be interacted with (ie you can't shoot or charge it) so it's not. If he points out blip markers zone, that's because blip markers explicitly say they zone.


A teleport homer literally is a model though, it comes in a kit. I am not saying your wrong, but where in the rules for reinforcements arriving from off the table does it say a model needs a data slate or stat line to be an enemy model. Not disagreeing with you but I need to be able to quote something.

Also, do you really think C'tan are efficient enough? I don't see how a 200 point model as slow as they are is going to remove enough to get their points back. They would probably just soak me for big game hunter or head hunter.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 02:21:52


Post by: Tauris_Blazestar


torblind wrote:
 p5freak wrote:
 Tauris_Blazestar wrote:

Though I can see the argument after going over the codex again for the Orb of Eternity to slip in there since it doesn't say exactly the same thing as the Res Orb. But if the artefact does allow you to make an RP roll after the Ghost Ark's Repair Barge ability why don't Necrons have a stronger showing at the competitive level?


A RP roll from the GA is a RP roll. Thus its legal to use the orb after the GA RP roll. However, you need to pick the res orb for 35 pts., the relic orb (which uses up your free relic slot), and its only once per battle. And its after you already made two RP rolls, with 4+, if a cryptek is nearby. Meaning you will probably already have reanimated quite a lot of warriors, there wont be many left to reanimate on 3+.


Are you not seeing the text that they are quoting? Last sentence.


Automatically Appended Next Post:
If you mean to pull some RAW shenanigans and be 'that guy' then at least say so


He is talking about sequencing: RP at start of turn, Ghost Ark Repair Barge End of Movement, then pop Orb for one more RP shenanigans with warriors. Which is kinda of a lot to invest for warriors but I'm a fan of silver tides cause


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 03:22:36


Post by: Odrankt


He is talking about sequencing: RP at start of turn, Ghost Ark Repair Barge End of Movement, then pop Orb for one more RP shenanigans with warriors. Which is kinda of a lot to invest for warriors but I'm a fan of silver tides cause


Which you can't do as Repair Barge specifically states "You cannot use this ability on a unit that has been the target of a resurrection orb or the Orb of Eternity this turn."

No offense to you or the original poster. But, how hard is it to go to your codex, proof read your idea and make sure you are right in your statement before posting on an internet forum about something that you can't do.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 03:49:06


Post by: Tauris_Blazestar


 Odrankt wrote:
He is talking about sequencing: RP at start of turn, Ghost Ark Repair Barge End of Movement, then pop Orb for one more RP shenanigans with warriors. Which is kinda of a lot to invest for warriors but I'm a fan of silver tides cause


Which you can't do as Repair Barge specifically states "You cannot use this ability on a unit that has been the target of a resurrection orb or the Orb of Eternity this turn."

No offense to you or the original poster. But, how hard is it to go to your codex, proof read your idea and make sure you are right in your statement before posting on an internet forum about something that you can't do.


When someone says no offense...

Yup, I tend to read the codex very often. With the way it is worded you are correct, if you use the orbs after your initial RP roll at the beginning of your turn then you can not target that same unit with the Ghost Ark ability. The idea being brought up is the way the Orb of Eternity is worded with no restriction to a phase like the Rez orb and using it after the Ghost Ark triggers RP again.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 04:40:04


Post by: p5freak


Red Corsair wrote:A teleport homer literally is a model though, it comes in a kit. I am not saying your wrong, but where in the rules for reinforcements arriving from off the table does it say a model needs a data slate or stat line to be an enemy model. Not disagreeing with you but I need to be able to quote something.

Also, do you really think C'tan are efficient enough? I don't see how a 200 point model as slow as they are is going to remove enough to get their points back. They would probably just soak me for big game hunter or head hunter.


A teleport homer is not a model, read the FAQS. BRB update 1.3. And I don't any ctanis worth it's points, maybe the deceiver for it's redeploy ability.



Odrankt wrote:
He is talking about sequencing: RP at start of turn, Ghost Ark Repair Barge End of Movement, then pop Orb for one more RP shenanigans with warriors. Which is kinda of a lot to invest for warriors but I'm a fan of silver tides cause


Which you can't do as Repair Barge specifically states "You cannot use this ability on a unit that has been the target of a resurrection orb or the Orb of Eternity this turn."

No offense to you or the original poster. But, how hard is it to go to your codex, proof read your idea and make sure you are right in your statement before posting on an internet forum about something that you can't do.


I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 05:05:00


Post by: RogueApiary


 Red Corsair wrote:
RogueApiary wrote:
 Red Corsair wrote:
Hey guys, what are your thoughts on ways to deal with deathwatch? I have been seeing them more and more. One list had:

Catachan Battalion
2 CC
3 Infantry squads

Grey Knight Supreme Command
Draigo
2 GM Nemisis dread knights

Deathwatch Battalion
Watch Master
Librarian
4 Squads of Vets with with max Storm shields and storm bolter
-Blackshield
-Terminator
-Bike
-Vanguard vet
One squad has a heavy bolter for hellfire shells stratagem.

Those squads can piss shots with the beta bolter drill (36) with a ton of rerolls. It's very annoying to face in ITC format. It gets real annoying when the NDK or draigo gate forward after using that strat and sanctuary to get a 2+ invulnerable save.

EDIT: One more thing, those vet squads each get a teleporter homer for free, which zone block reserves somehow.



Mortal wounds to get around the 3++. Scarabs/Ctan powers. -1 AP is pretty much the sweet spot for forcing failed saves on storm shields/termies so Gauss should be pretty good in the matchup.

Also, the homers don't zone block reserves as they are not units. Almost the opposite, if you get within 9", the homers are destroyed. Keep in mind though that if you are at say, 10", the Deathwatch can teleport to their homer ignoring the normal 9" deepstrike restriction and can proceed to get like a 3-4" charge.

He's probably under the mistaken impression the teleport homer is a model. It has no datasheet and can't be interacted with (ie you can't shoot or charge it) so it's not. If he points out blip markers zone, that's because blip markers explicitly say they zone.


A teleport homer literally is a model though, it comes in a kit. I am not saying your wrong, but where in the rules for reinforcements arriving from off the table does it say a model needs a data slate or stat line to be an enemy model. Not disagreeing with you but I need to be able to quote something.

Also, do you really think C'tan are efficient enough? I don't see how a 200 point model as slow as they are is going to remove enough to get their points back. They would probably just soak me for big game hunter or head hunter.



Core Rules, pg 176

Models & Datasheets
The rules and characteristics for all models, and some terrain features, are presented on data sheets, which you will need in order to use the models in battle.

Well, don't just jam them down his throat, but the DW player is not moving fast either with just vet squads. Find a nice place to relocate the deceiver 18" away from 3 of his DW units and use sky of falling stars to get almost a guaranteed D3 MW to each unit. That's 6 dead storm shields a turn on average dice. He either then needs to move away from your bubble of mortal wounfs, or get closer to draw LOS or charge in. It's not going to beat them by himself, but it'll zone him out or make him pay 120 pts/turn for the privilege.

I mean, in theory you could mess up his plans if he puts all three of his vet squads in deep strike and you use the Deceiver + a couple units to zone out the mid board.

Also, I think points efficiency is a huge trap that doesn't account fully for what a unit is doing for you on the battlefield. It's an ok starting point, but I would not lean on it too hard.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 11:13:48


Post by: Odrankt


I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.
the intention is clear mate. It's clear that GW doesn't want this to stack. Just because a loop holes let's you do it doesn't mean that was the original intent.

Play the game the way you want but I rather win my games with skills than use loop holes and legal cheating to win a game of toys people.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 15:23:43


Post by: dapperbandit


So I've recently painted up two big lots of both Praetorians and Canoptek Wraiths. I know I want to play with a strong force of fast melee units.

Question is, what would be better?

20 Praetorians with Voidblades and Particle Casters (possibly with Anrakyr for 40 MWBD attacks per unit in the fight phase)

12 Novokh Wraiths backed up by a Destroyer Lord with Crimson Haze


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 15:36:02


Post by: p5freak


 Odrankt wrote:
I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.
the intention is clear mate. It's clear that GW doesn't want this to stack. Just because a loop holes let's you do it doesn't mean that was the original intent.

Play the game the way you want but I rather win my games with skills than use loop holes and legal cheating to win a game of toys people.



Sorry, i didnt know you know GWs intent. Are you 100% sure they didnt want the relic orb to be better than the standard orb ? They havent changed the rules in the necron FAQ, nor in two big FAQs, nor in CA 18, so it must be intended that its possible to use the relic orb after the GA RP roll.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 16:04:13


Post by: iGuy91


dapperbandit wrote:
So I've recently painted up two big lots of both Praetorians and Canoptek Wraiths. I know I want to play with a strong force of fast melee units.

Question is, what would be better?

20 Praetorians with Voidblades and Particle Casters (possibly with Anrakyr for 40 MWBD attacks per unit in the fight phase)

12 Novokh Wraiths backed up by a Destroyer Lord with Crimson Haze



12 Novokh Wraiths hit harder, and do more damage, and are more durable, plus, they can advance and charge with Adaptive Subroutines Stratagem.
You'll find Anrakyr (Despite being my FAVORITE Necron Character) is near impossible to keep up with the speed of the Praetorians. Also, as they lack a dynasty, they can't be helped by My Will be Done, they've really been neutered in our codex. That would be a rough setup to try and manage unless you know your enemy is coming right to you.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 16:10:00


Post by: dapperbandit


Unless I'm missing something, Anrakyr (like Imotekh) can do MWBD on infantry regardless of dynasty.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 17:02:05


Post by: torblind


 p5freak wrote:
 Odrankt wrote:
I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.
the intention is clear mate. It's clear that GW doesn't want this to stack. Just because a loop holes let's you do it doesn't mean that was the original intent.

Play the game the way you want but I rather win my games with skills than use loop holes and legal cheating to win a game of toys people.



Sorry, i didnt know you know GWs intent. Are you 100% sure they didnt want the relic orb to be better than the standard orb ? They havent changed the rules in the necron FAQ, nor in two big FAQs, nor in CA 18, so it must be intended that its possible to use the relic orb after the GA RP roll.


Really?

In this case it's bloody obvious as your way logically invalidates writing the rule they put in in th first place. With the disclaimer that the German codex is worded absurdly.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 17:05:19


Post by: iGuy91


dapperbandit wrote:
Unless I'm missing something, Anrakyr (like Imotekh) can do MWBD on infantry regardless of dynasty.

I stand corrected.


However, you'd only get one use of MWBD before you're likely out of range to use it. YMMV though


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 17:56:23


Post by: torblind


 iGuy91 wrote:
dapperbandit wrote:
Unless I'm missing something, Anrakyr (like Imotekh) can do MWBD on infantry regardless of dynasty.

I stand corrected.


However, you'd only get one use of MWBD before you're likely out of range to use it. YMMV though


Yeah, trafficking Anrakyr around is a challenge


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 18:26:50


Post by: dapperbandit


It depends really. What I'd typically do is have them do their thing on a centre objective which they could reach if deployed aggressively. Anrakyr needs 3" for the +1 attack and 6" for MWBD, which he can give twice because the strategem doesn't specify DYNASTY either.

I have watched games and played games where looking back, I'm sure they would have caused my opponent a lot of problems.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 18:30:09


Post by: torblind


Yeah the +1 A buffet is awesome


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/01 18:47:46


Post by: dapperbandit


It's what I'm thinking, 4 S5 AP-3 attacks per model hitting on 2s, these guys combine bucket of attacks with high AP.

The strat to make them S6 could see you wounding hordes on 2s as well.

There are more models and more wounds in the unit so they could be difficult to shift utterly, and I wouldn't have to pay 2CP for the chance to get some back with RP.

I'm honestly leaning Praetorians. UNLESS, I decided to take both... I'm assuming there's no way to make a list like that competitive lol, I'd have barely any room for AT or troops


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/02 02:21:29


Post by: CKO


I am sorry for asking silly questions but I just want to make sure I have rules correct before I make any financial commitments.

Turn 1 neither player can can deep strike (flayed ones, translocation crypt, forge world units) but we can use the veil correct.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/02 05:21:08


Post by: torblind


 CKO wrote:
I am sorry for asking silly questions but I just want to make sure I have rules correct before I make any financial commitments.

Turn 1 neither player can can deep strike (flayed ones, translocation crypt, forge world units) but we can use the veil correct.


Correct. The Deceiver can also redeploy freely.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/02 13:04:52


Post by: Red Corsair


How are folks using scarabs? I keep overlooking the fact that they can be used to inflict mortal wounds. I feels like that is a good use from them, despite costing CP.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/02 15:11:18


Post by: p5freak


Scarabs intercept smites, they screen and fight against melee units (dont underestimate 9 novokh scarabs), they hold objective markers, they explode in the enemys face, they deny area, they tie up vehicles in melee (and eventually destroy them). Very flexible, durable, cheap unit.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/02 15:33:07


Post by: Red Corsair


 p5freak wrote:
Scarabs intercept smites, they screen and fight against melee units (dont underestimate 9 novokh scarabs), they hold objective markers, they explode in the enemys face, they deny area, they tie up vehicles in melee (and eventually destroy them). Very flexible, durable, cheap unit.


Yea I like them, I always seem to cut them for points however so I can pack more ranged firepower. Then I will find myself wanting mortal wound output or a cheap tarpit. I should probably start running them more often.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/02 15:50:53


Post by: Cynista


I use larger squads to tarpit expensive vehicles for the whole game (lol) and smaller squads to take objectives. Such a useful unit always in my army somewhere


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/02 17:01:01


Post by: Draco765


 p5freak wrote:
 Odrankt wrote:
I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.
the intention is clear mate. It's clear that GW doesn't want this to stack. Just because a loop holes let's you do it doesn't mean that was the original intent.

Play the game the way you want but I rather win my games with skills than use loop holes and legal cheating to win a game of toys people.



Sorry, i didnt know you know GWs intent. Are you 100% sure they didnt want the relic orb to be better than the standard orb ? They havent changed the rules in the necron FAQ, nor in two big FAQs, nor in CA 18, so it must be intended that its possible to use the relic orb after the GA RP roll.


Sorry to have started this little rules fight, but after fully reviewing both effects, yeah, I must agree that subtle wording different does make a HUGE difference.

The Normal Orb has "at the beginning of the turn," The Relic Orb does not allowing it to work right after the Ghost Ark's ability has resolved. Those 6 words are what I missed and I had thought the Relic was simply a +1RP version of the basic Orb.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/02 18:33:19


Post by: p5freak


 Draco765 wrote:

Sorry to have started this little rules fight, but after fully reviewing both effects, yeah, I must agree that subtle wording different does make a HUGE difference.

The Normal Orb has "at the beginning of the turn," The Relic Orb does not allowing it to work right after the Ghost Ark's ability has resolved. Those 6 words are what I missed and I had thought the Relic was simply a +1RP version of the basic Orb.


Its different wording may make a HUGE difference, but it doesnt really matter, because no one will ever use it. I wont, because i dont play warriors. Its simply not worth it.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/02 20:16:40


Post by: Tauris_Blazestar


Well I do have another rules quandary involving Imotekh and the Phaeron's Will stratagem I believe someone made a stink about at LVO.

Phaeron of the Sautekh Dynasty: Imotekh the
Stormlord can use his My Will Be Done ability twice
a turn
, but only if you choose friendly SAUTEKH
INFANTRY units to be affected by it both times.


Use this Stratagem after an OVERLORD from your army
has used their My Will Be Done or Wave of Command
ability. That model can immediately use that ability for a
second time this turn.


Basically since Imotekh's ability has the word twice in it and the stratagem states 'a second time', they create a closed loop. So Imotekh can never give out more then 2 MWBDs a turn even if you waste a CP for it.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/02 20:16:56


Post by: Draco765


 p5freak wrote:
 Draco765 wrote:

Sorry to have started this little rules fight, but after fully reviewing both effects, yeah, I must agree that subtle wording different does make a HUGE difference.

The Normal Orb has "at the beginning of the turn," The Relic Orb does not allowing it to work right after the Ghost Ark's ability has resolved. Those 6 words are what I missed and I had thought the Relic was simply a +1RP version of the basic Orb.


Its different wording may make a HUGE difference, but it doesnt really matter, because no one will ever use it. I wont, because i dont play warriors. Its simply not worth it.


Which, most likely is why it has never come up before.
The point cost of the Orb and the fact that there are much better relics just never let this issue come to light.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/03 03:20:16


Post by: iGuy91


 Red Corsair wrote:
How are folks using scarabs? I keep overlooking the fact that they can be used to inflict mortal wounds. I feels like that is a good use from them, despite costing CP.


I tend to use them to intercept smites, and deny deep strike in large squads, OR use 3 man squads to hold backfield objectives out of LOS on the cheap, letting the rest of my army focus on murder.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/03 15:27:16


Post by: dan2026


What's the best support for a big unit of Wraiths?

I was thinking a Nephrekh Destroyer Lord with the Implaceable Conqueror WLT and the Solar Staff.

Just what I came up with but I'm sure there might be better options.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/03 16:11:08


Post by: torblind


 dan2026 wrote:
What's the best support for a big unit of Wraiths?

I was thinking a Nephrekh Destroyer Lord with the Implaceable Conqueror WLT and the Solar Staff.

Just what I came up with but I'm sure there might be better options.


I would play them Novokh and give them exploding 6s in CC. Rerolling hits and exploding 6s with more rerolls is somewhat obnoxious.

DLord or CCBarge are nice for accompanying them. In this age of snipers, the CCB may prove more resilient. Or the double healing DLord.


Automatically Appended Next Post:
Don't forget that the first round of rerolls may give you even more 6s.


Automatically Appended Next Post:
Translates to a 63% increase in dmg output


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/03 16:22:03


Post by: p5freak


Novokh wraith with novokh dlord, crimson haze WLT, and voidreaper for damage output. Or nephrekh wraith with nephrekh dlord, implaceable conqueror WLT, and voidreaper. Or change the voidreaper to nanoscarab casket if you want a more resilient dlord.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/03 16:45:22


Post by: Tauris_Blazestar


It's Sunday so that means it's time for my local casual 40k meetup. I recently was able to fill out my Destroyer squad so I wanted to bring out all the toys I have this time. I kinda of want to keep the Tomb Blades in the outrider detachment so they can run with the Chronotek and Destroyers for RP goodness. Though I could toss them into the battalion to benefit from Methodical Destruction and let them run around on their own to cause havoc.

Spoiler:


++ Battalion Detachment +5CP (Necrons) [39 PL, -1CP, 719pts] ++

+ No Force Org Slot +

Dynastic Heirlooms [-1CP]: Dynastic Heirlooms: 1 Extra Artefact

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 95pts]: Artefact (Sautekh): The Abyssal Staff, Chronometron, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride

Overlord [6 PL, 104pts]: Voidscythe

+ Troops +

Immortals [8 PL, 150pts]: Gauss Blaster, 10x Immortal

Immortals [8 PL, 150pts]: 10x Immortal, Tesla Carbine

Necron Warriors [12 PL, 220pts]: 20x Necron Warrior

++ Outrider Detachment +1CP (Necrons) [37 PL, 671pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Destroyers [18 PL, 300pts]
. 5x Destroyer: 5x Gauss Cannon
. Heavy Destroyer: Heavy Gauss Cannon

Tomb Blades [10 PL, 198pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Vanguard Detachment +1CP (Necrons) [37 PL, 605pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Lord [5 PL, 75pts]: Staff of Light

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire

C'tan Shard of the Nightbringer [12 PL, 180pts]: Power of the C'tan: Time's Arrow, Power of the C'tan: Transdimensional Thunderbolt

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

++ Total: [113 PL, -1CP, 1995pts] ++

Created with BattleScribe


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/03 21:22:19


Post by: dan2026


Thanks for the advice guys. Appreciate it.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/03 21:35:27


Post by: drakerocket


If scarabs were made troops, it would be one of the single best, least unbalanced things you could do for the necron army.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/04 00:53:51


Post by: necr0n


 Tauris_Blazestar wrote:
It's Sunday so that means it's time for my local casual 40k meetup. I recently was able to fill out my Destroyer squad so I wanted to bring out all the toys I have this time. I kinda of want to keep the Tomb Blades in the outrider detachment so they can run with the Chronotek and Destroyers for RP goodness. Though I could toss them into the battalion to benefit from Methodical Destruction and let them run around on their own to cause havoc.

Spoiler:


++ Battalion Detachment +5CP (Necrons) [39 PL, -1CP, 719pts] ++

+ No Force Org Slot +

Dynastic Heirlooms [-1CP]: Dynastic Heirlooms: 1 Extra Artefact

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 95pts]: Artefact (Sautekh): The Abyssal Staff, Chronometron, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride

Overlord [6 PL, 104pts]: Voidscythe

+ Troops +

Immortals [8 PL, 150pts]: Gauss Blaster, 10x Immortal

Immortals [8 PL, 150pts]: 10x Immortal, Tesla Carbine

Necron Warriors [12 PL, 220pts]: 20x Necron Warrior

++ Outrider Detachment +1CP (Necrons) [37 PL, 671pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Destroyers [18 PL, 300pts]
. 5x Destroyer: 5x Gauss Cannon
. Heavy Destroyer: Heavy Gauss Cannon

Tomb Blades [10 PL, 198pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Vanguard Detachment +1CP (Necrons) [37 PL, 605pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Lord [5 PL, 75pts]: Staff of Light

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire

C'tan Shard of the Nightbringer [12 PL, 180pts]: Power of the C'tan: Time's Arrow, Power of the C'tan: Transdimensional Thunderbolt

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

++ Total: [113 PL, -1CP, 1995pts] ++

Created with BattleScribe


Well, the only thing you'll earn if you keep the TB's nephrekh is the +1 to RP and that's only if you somehow can keep 1 cryptek (you wouldn't even benefit from the invulnerable save bubble, because they're not infantry) in range of TBs and Destroyers and kind of limit their movement. If they become sautekh, those tesla weapons are absolutely deadly with MD and they're used to the absolute potential.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/04 03:23:37


Post by: CKO


Here is another list, this list main focus is tesla and mortal wounds I would really like to have a discussion on mortal wounds with our codex.

Hq
Imotekh
Cryptek Cloak Abyssal Staff

(Imotekh pumps out 2 MWBD and has a nice one shot mortal wound ability. The Cryptek keeps up with the fast unit providing that 4+ RP and the staff is a good source of mortal wounds)

Troops
5xImmortals Tesla
5xImmortals Tesla
5xImmortals Tesla

(With just MWBD this small unit averages around 14 str 5 hits if you combine it with Methodical Destruction it gets better)

Elite
5xDeathmarks
5xDeathmarks

(Can take advantage of relentless advance and put some mortal wounds on characters, not to mention they can deep strike)

Fast Attack
5xTomb blades 5xTesla 5xShieldvanes 2xShadowloom
5xTomb blades 5xTesla 5xShieldvanes 2xShadowloom

(Tomb Blades provide the str 5 spam)

Heavy Support
Doomsday Ark
Doomsday Ark
Transcendent C'tan Cosmic Tyrant (2 Powers a turn/ Antimatter meteor, Sky of Falling Stars)

(The Arks advance with the rest of the army providing more dakka unless there is an immediate threat. The C'tan moves doing 2 powers a turn)

Outrider
Hq
Destoyer Lord Voidreaper Phylactery

(Decent in CC, can use entropic strike to by pass invulnerable saves)

Fast Attack
6xDestroyers
3xScarabs
3xScarabs

(use self destruction stratagem for d3 mortal wounds and destoyers don't need an explanation)


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/04 15:58:07


Post by: dan2026


I am planning a list using a lot of C'tan for mortal wound funzies.
Gonna take Nightbringer, Deciever, plus a couple of regular C'tan.

Haven't decided what to take them with. It's very early in the planning stage. I need something that can take and hold objectives.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/04 18:00:13


Post by: Tauris_Blazestar


Well the SoB players bitched enough to have their Exorcist Missile Launcher profile change the D6 shots and D6 damage cause "it can feel a little disappointing.". We should start speaking up about our DDA since it has a very similar weapon profile of random fuckery!


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/04 18:51:36


Post by: torblind


 dan2026 wrote:
I am planning a list using a lot of C'tan for mortal wound funzies.
Gonna take Nightbringer, Deciever, plus a couple of regular C'tan.

Haven't decided what to take them with. It's very early in the planning stage. I need something that can take and hold objectives.


Idic beer on YouTube did that recently and won a game against space wolves, you could try his list out. (You should find it easily)


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/04 19:36:32


Post by: iGuy91


torblind wrote:
 dan2026 wrote:
I am planning a list using a lot of C'tan for mortal wound funzies.
Gonna take Nightbringer, Deciever, plus a couple of regular C'tan.

Haven't decided what to take them with. It's very early in the planning stage. I need something that can take and hold objectives.


Idic beer on YouTube did that recently and won a game against space wolves, you could try his list out. (You should find it easily)


Then again, he also ran that hilarious sentry/gauss pylon lst. which was particularly goofy.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/04 19:48:33


Post by: IHateNids


 Tauris_Blazestar wrote:
Well the SoB players bitched enough to have their Exorcist Missile Launcher profile change the D6 shots and D6 damage cause "it can feel a little disappointing.". We should start speaking up about our DDA since it has a very similar weapon profile of random fuckery!
Glad I'm not the only one who noticed this.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/04 20:39:36


Post by: CthuluIsSpy


Random shots and damage should just go away in general. It just adds more rolling to the game that already has a lot of rolling in it.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/04 21:04:14


Post by: iGuy91


 CthuluIsSpy wrote:
Random shots and damage should just go away in general. It just adds more rolling to the game that already has a lot of rolling in it.


I think random shots should go away.
Random Damage can really be interesting for the game though.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/04 21:51:25


Post by: hvg3akaek


Yep - double random numbers, on top of the rest of the randomness (to hit, to wound, saves) is just too much.

3 shots, though less on average, would be something acceptable, and often probably a choice many would take before rolling. Of course, 4 would be nicer But I'd be happy with 3 over the chance of rolling a 1 or 2.


Anyway, write to the 40kFAQ@gwplc.com and let them know us necron players share in that disappointment!


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/04 23:44:09


Post by: IHateNids


Well, now we wait and see

[Thumb - BE0B36B1-E317-4BB2-B914-D7771D827C2C.jpeg]


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/05 01:58:41


Post by: Odrankt


Playing Deathwatch + Knights (armigers) tomorrow. Made a friendly (not so friendly) list for the game;

Spoiler:


++ Battalion Detachment +5CP (Necrons) [53 PL, 951pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 95pts]: Chronometron, Staff of Light, Warlord

Overlord [6 PL, 104pts]: Voidscythe

+ Troops +

Immortals [8 PL, 135pts]: 9x Immortal, Tesla Carbine

Immortals [8 PL, 135pts]: 9x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Fast Attack +

Tomb Blades [14 PL, 282pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ Flyer +

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

++ Spearhead Detachment +1CP (Necrons) [38 PL, 594pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Lord [5 PL, 74pts]: Warscythe

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [124 PL, 1995pts] ++



I'll have 10CPs (the most I ever had) and have pretty much covered GeQs, MeQs and tanks/mini Knight's.

With this i will have;

18 Tesla Immortals doing 36 shots before any Tesla shenanigans. Olord will give both units MWBD for 1CP for 5+ Tesla and the Lord will give himself, the Olord and the 18 Tesla immortals RR 1s to wound.

5 Gauss immos are there to sit on an objective and stop me from getting tabled as they will be behind LoSb terrain as well.

Cryptek will give 4+ RP to immos and TBs.

TBs are running 2 Tesla so that I can Daisy chain from an objective + cryptek letting the 6 Gauss get into RF range if possible. If not, the whole unit could even hold 2 objectives if Daisy chained well. 6 Gauss TBs grant 12-24 S5 -2 shots. Tesla will be used to pick off the last few models from any enemy units. Will probably shoot this unit last for maximum efficiency.

Stalker provides RR to shooting for either my anti tank or the Tesla Immortals. Can also be considered a Distraction Carnifex due to it's 125pts, QS and 3+ save.

2 DDAs grants 2d6 S10-S8 shoots with 20-40 S4 -1 shoots as well. Mobile DDAs wreck a lot of GeQs and lower Cannon can also clear some MeQs.

Tark is basically a harder to kill DDA. Highly considering using QS deflection on him for 1CP for max cheese and to stop the armigers 3dmg shots from killing it.

3 Doomscythes using there 1CP to nuke a 6" area. Make my opponent rage and hate Necrons like previous editions. Even if 1 dies I still have 2d3 S10 shoots that make up for the mobile DDAs if I need to move them. They also give me Tesla which you can use after poping there 1CP gem. Can place them smartly as well to block my opponent from moving under them or from charging any of my units.

For Warlord trait, I was going to give the Cryptek Thrall of the Silent king to give him 6" 4+ RP to give me more flexible movement and 6" 5++ for the Immortals. For relic. I'll probably give my Lord or Olord VoD. Not sure yet.

Lord and Olord will he used to HI into any enemy units that charge my Immortals.

What do you think think guys? Will this list strike the fear of previous editions into the eyes of the Deathwatch heretics?





Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/05 04:35:54


Post by: CKO


 Odrankt wrote:
Playing Deathwatch + Knights (armigers) tomorrow. Made a friendly (not so friendly) list for the game;

Spoiler:


++ Battalion Detachment +5CP (Necrons) [53 PL, 951pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 95pts]: Chronometron, Staff of Light, Warlord

Overlord [6 PL, 104pts]: Voidscythe

+ Troops +

Immortals [8 PL, 135pts]: 9x Immortal, Tesla Carbine

Immortals [8 PL, 135pts]: 9x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Fast Attack +

Tomb Blades [14 PL, 282pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ Flyer +

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

++ Spearhead Detachment +1CP (Necrons) [38 PL, 594pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Lord [5 PL, 74pts]: Warscythe

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [124 PL, 1995pts] ++



I'll have 10CPs (the most I ever had) and have pretty much covered GeQs, MeQs and tanks/mini Knight's.

With this i will have;

18 Tesla Immortals doing 36 shots before any Tesla shenanigans. Olord will give both units MWBD for 1CP for 5+ Tesla and the Lord will give himself, the Olord and the 18 Tesla immortals RR 1s to wound.

5 Gauss immos are there to sit on an objective and stop me from getting tabled as they will be behind LoSb terrain as well.

Cryptek will give 4+ RP to immos and TBs.

TBs are running 2 Tesla so that I can Daisy chain from an objective + cryptek letting the 6 Gauss get into RF range if possible. If not, the whole unit could even hold 2 objectives if Daisy chained well. 6 Gauss TBs grant 12-24 S5 -2 shots. Tesla will be used to pick off the last few models from any enemy units. Will probably shoot this unit last for maximum efficiency.

Stalker provides RR to shooting for either my anti tank or the Tesla Immortals. Can also be considered a Distraction Carnifex due to it's 125pts, QS and 3+ save.

2 DDAs grants 2d6 S10-S8 shoots with 20-40 S4 -1 shoots as well. Mobile DDAs wreck a lot of GeQs and lower Cannon can also clear some MeQs.

Tark is basically a harder to kill DDA. Highly considering using QS deflection on him for 1CP for max cheese and to stop the armigers 3dmg shots from killing it.

3 Doomscythes using there 1CP to nuke a 6" area. Make my opponent rage and hate Necrons like previous editions. Even if 1 dies I still have 2d3 S10 shoots that make up for the mobile DDAs if I need to move them. They also give me Tesla which you can use after poping there 1CP gem. Can place them smartly as well to block my opponent from moving under them or from charging any of my units.

For Warlord trait, I was going to give the Cryptek Thrall of the Silent king to give him 6" 4+ RP to give me more flexible movement and 6" 5++ for the Immortals. For relic. I'll probably give my Lord or Olord VoD. Not sure yet.

Lord and Olord will he used to HI into any enemy units that charge my Immortals.

What do you think think guys? Will this list strike the fear of previous editions into the eyes of the Deathwatch heretics?


I think the list is good but the things I would look out for If you are up against Knights is that the Castellan can kill 2 doomscythes with ease. You also have a very small elite army which plays into the hands of elite armies like Knights that is my pregame anaylsis


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/05 13:19:06


Post by: Odrankt


I'm facing Armigers. Not as Castellan. So, shouldn't have that issue?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/05 18:01:07


Post by: Maelstrom808


If they are Helverins, they are as deadly to Scythes and DDAs if not more than a Castellan point for point. Number of shots with a flat 3 damage and Skyreaper protocols is brutal against our stuff. It will depend on how many he brings.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 09:32:04


Post by: dapperbandit


If you use Adaptive Subroutines on a unit of wraiths, can you shoot particle casters on them as well as charge after advancing?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 09:56:25


Post by: p5freak


dapperbandit wrote:
If you use Adaptive Subroutines on a unit of wraiths, can you shoot particle casters on them as well as charge after advancing?


No, because you cant shoot pistols after advancing, unless they are sautekh. Their pistol type guns turn to assault type guns, and you can shoot them at -1 to hit.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 09:58:24


Post by: dapperbandit


Right, fair enough. Why is there the option to make shooting attacks with a Canoptek unit in the wording then? Do Acanthrites have assault weapons?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 10:01:24


Post by: p5freak


dapperbandit wrote:
Right, fair enough. Why is there the option to make shooting attacks with a Canoptek unit in the wording then? Do Acanthrites have assault weapons?


I edited my post. If you choose sautekh for any canoptek unit their guns turn to assault when they advance, and you can shoot them at -1 to hit. And yes, acanthrites have assault weapons.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 10:26:25


Post by: torblind


dapperbandit wrote:
If you use Adaptive Subroutines on a unit of wraiths, can you shoot particle casters on them as well as charge after advancing?


What's the wording on the stratagem? (don't have the codex here)


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 12:27:44


Post by: vict0988


dapperbandit wrote:
If you use Adaptive Subroutines on a unit of wraiths, can you shoot particle casters on them as well as charge after advancing?

Yes you can.

The main rulebook prevents units from shooting and Advancing in the same turn.

Rulebook Advancing section: "When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn."

The rules for pistols do not prevent units from shooting and Advancing in the same turn.

Rulebook Pistols section: "A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit. Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls."

Assault weapons are exempt from the Advancing section ban on Shooting and Advancing in the same turn.

Rulebook Assault section: "A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn."

Units that are affected by the Adaptive Subroutines Stratagem are entirely exempt from the Advancing section ban on Shooting and Advancing in the same turn.

Codex Adaptive Subroutines Stratagem: "Use this Stratagem after a CANOPTEK unit from your army has Advanced. That unit can still shoot and/or charge this turn."

You can Advance and shoot Acanthrites regardless of whether you use the Stratagem or not and you will receive a -1 penalty to your hit rolls whether you use the Stratagem or not. Canoptek Wraiths can fire their particle casters after advancing if you used the Adaptive Subroutines Stratagem on them. Don't put particle casters on your Wraiths though, it's a waste of pts.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 12:51:25


Post by: Cynista


It's worth giving one or two of your Wraiths casters if you have 4-10 points left over with nothing else to use them on. Might as well


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 13:00:08


Post by: Gwyn chan 'r Gwyll


Gives a little weight to that 1st-turn Wraith charge, but ultimately a 1st-turn Wraith charge is mostly just there to force an enemy to get through their Invulnerable or Fall Back on THEIR first turn, rather than something deadly. It's a defensive move, not an offensive one. They're what, S5 Ap-1? Just isn't powerful enough to threaten too much.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 13:46:09


Post by: dapperbandit


Particle Casters are S6 AP0 so can cause some additional casualties on hordes.

But as Cynista says its really to fill out some leftover points


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 15:43:35


Post by: punisher357


 p5freak wrote:
 Odrankt wrote:
I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.
the intention is clear mate. It's clear that GW doesn't want this to stack. Just because a loop holes let's you do it doesn't mean that was the original intent.

Play the game the way you want but I rather win my games with skills than use loop holes and legal cheating to win a game of toys people.



Sorry, i didnt know you know GWs intent. Are you 100% sure they didnt want the relic orb to be better than the standard orb ? They havent changed the rules in the necron FAQ, nor in two big FAQs, nor in CA 18, so it must be intended that its possible to use the relic orb after the GA RP roll.


Totally wrong. By reading the ghost ark rules you can plainly see the sequencing, first rp, then orbs, then ghost ark. That's exactly why gw put the rule in there for the ghost ark.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 16:10:31


Post by: torblind


Yeah, getting around it by flipping the order of actions completely nullifies the rule on the ghost ark in the first place. Obvious intent inthis case.


Automatically Appended Next Post:
Gwyn chan 'r Gwyll wrote:
Gives a little weight to that 1st-turn Wraith charge, but ultimately a 1st-turn Wraith charge is mostly just there to force an enemy to get through their Invulnerable or Fall Back on THEIR first turn, rather than something deadly. It's a defensive move, not an offensive one. They're what, S5 Ap-1? Just isn't powerful enough to threaten too much.


D6 -2 dmg2 , substantially better than what you say but still in the weak side in turns of cc brutality.

But very nice to threaten weaker characters, can move backfield to kill off 4W 5+ AM characters and the like.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 17:55:25


Post by: p5freak


punisher357 wrote:

Totally wrong. By reading the ghost ark rules you can plainly see the sequencing, first rp, then orbs, then ghost ark. That's exactly why gw put the rule in there for the ghost ark.


No, you are wrong. I have explained how it works. I even provided a link to YMDC. I suggest you read it.


Automatically Appended Next Post:
 vict0988 wrote:

Units that are affected by the Adaptive Subroutines Stratagem are entirely exempt from the Advancing section ban on Shooting and Advancing in the same turn.


No.

 vict0988 wrote:
Canoptek Wraiths can fire their particle casters after advancing if you used the Adaptive Subroutines Stratagem on them. Don't put particle casters on your Wraiths though, it's a waste of pts.


No, you cant shoot pistols after advancing. Only assault weapons can be shot after advancing. Shooting restrictions are still in place if you play that stratagem, unless the stratagem removes that restriction, which it doesnt.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 18:14:06


Post by: Odrankt


The way the German Codex words Eternity Orb and Ghost arks Repair Barge let them stack together.

But. In plain English. It doesn't working. At all. And guess what, this game is mostly played in English. So, again. In your codex it's legal due to being horribly described and worded. Where in the English codex and other codex around the work (Not going to say all) Eternity Orb and Repair Barge don't stack.

Stop trying to cheat and mislead others on this forum. I don't give af about YMDC either. That's people opinion on a horribly writen German codex.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 18:14:57


Post by: vict0988


 p5freak wrote:
 vict0988 wrote:
Canoptek Wraiths can fire their particle casters after advancing if you used the Adaptive Subroutines Stratagem on them. Don't put particle casters on your Wraiths though, it's a waste of pts.


No, you cant shoot pistols after advancing. Only assault weapons can be shot after advancing. Shooting restrictions are still in place if you play that stratagem, unless the stratagem removes that restriction, which it doesnt.

How about quoting the Stratagem like I did, then you would see that it literally says the unit can shoot after advancing. "Use this Stratagem after a CANOPTEK unit from your army has Advanced. That unit can still shoot and/or charge this turn."


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/06 18:24:30


Post by: torblind


Yeah I don't see the problem with that stratagem. It says the wraiths can shoot after advancing.. what's wrong with that?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 01:00:14


Post by: elook


Best thing to do is to check other armies and see how they worded their stratagems similar to this one and see how it is played by players. On first reading, I get the feeling that they shoot and charge as if they did not advance at all making all types of weapons viable.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 01:21:54


Post by: p5freak


torblind wrote:
Yeah I don't see the problem with that stratagem. It says the wraiths can shoot after advancing.. what's wrong with that?


I already explained what the problem is. Shooting restrictions are still in place, just because a stratagem says you can shoot after advancing doesn't mean you can ignore all other shooting rules. Or do you think you can target characters which are not the closest enemy unit with your wraith, or shoot your pistol 48" across the entire battlefield ?? You can't.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 02:35:41


Post by: elook


If normal Shooting restrictions are in place then why would it even need to mention anything about shooting in the stratagem?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 03:16:51


Post by: punisher357


I think the only people who would have a problem with the adaptive subroutine strat allowing wraiths to shoot after advancing are going to be rules lawyers. Easy solution....don't play them.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 04:56:29


Post by: hvg3akaek


 p5freak wrote:
torblind wrote:
Yeah I don't see the problem with that stratagem. It says the wraiths can shoot after advancing.. what's wrong with that?


I already explained what the problem is. Shooting restrictions are still in place, just because a stratagem says you can shoot after advancing doesn't mean you can ignore all other shooting rules. Or do you think you can target characters which are not the closest enemy unit with your wraith, or shoot your pistol 48" across the entire battlefield ?? You can't.


If normal shooting restrictions stay in place (despite the CP to use the stratagem), then shouldn't normal charging restrictions also stay in place?

And if that was the case - what would be the purpose of the stratagem?


No, I think it's pretty obvious to your typical player that the stratagem allows things to happen that normally wouldn't be able to happen. Hence, it being a stratagem, and costing CP to use. That's the point of the stratagems, anyway: to make things happen that normally wouldn't be possible!


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 06:29:08


Post by: torblind


 p5freak wrote:
torblind wrote:
Yeah I don't see the problem with that stratagem. It says the wraiths can shoot after advancing.. what's wrong with that?


I already explained what the problem is. Shooting restrictions are still in place, just because a stratagem says you can shoot after advancing doesn't mean you can ignore all other shooting rules. Or do you think you can target characters which are not the closest enemy unit with your wraith, or shoot your pistol 48" across the entire battlefield ?? You can't.


So normal shooting restrictions = no shooting after advancing

Stratagem says now you can shoot after advancing

How on earth is that not plain as vanilla?

And hell yeah, if a stratagem said I could target characters or shoot 48" of course I'd play it that way. Stick to the question at hand mind you.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 10:03:04


Post by: p5freak


hvg3akaek wrote:

If normal shooting restrictions stay in place (despite the CP to use the stratagem), then shouldn't normal charging restrictions also stay in place?

And if that was the case - what would be the purpose of the stratagem?


No, because the stratagem gives you permission to charge after advancing. If removes the restriction that you cant charge after advancing. Thats how the rules work.

hvg3akaek wrote:

No, I think it's pretty obvious to your typical player that the stratagem allows things to happen that normally wouldn't be able to happen. Hence, it being a stratagem, and costing CP to use. That's the point of the stratagems, anyway: to make things happen that normally wouldn't be possible!


Yes, it allows things to happen that normally wouldnt be able to happen (charge after advancing). But its doesnt let you ignore all the other rules of the shooting phase.




Automatically Appended Next Post:
torblind wrote:

So normal shooting restrictions = no shooting after advancing


Except with assault weapons. Strictly RAW, you cant even shoot assault weapons after advancing, but thats another issue. Lets not get into that here.

torblind wrote:

Stratagem says now you can shoot after advancing


Yes, but you cant ignore all the other rules of the shooting phase. Thats not how the rules work. They tell you what you can do, and what you cant do. Special rules like stratagems can remove restrictions from the rules. In this case charge after advancing, but other rules are still in place, and must be followed.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 10:17:12


Post by: Odrankt


P5freak, your very difficult to talk with. It literally feels like your arguing with everyone just to troll us. If you have nothing constructive to say or any helpful information than there is no need to comment on this forum. You are literally bringing nothing to this tactics threat besides agro and stupid arguments.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 10:26:45


Post by: IHateNids


If I'm being honest I can see where he's coming from.

It's incorrect, as the nature of this game is a once-and-done override system, which means that strat lets us advance, shoot and charge with our Canoptek stuff (read: wraiths, as thats all it's good for)

I see his point, which can be sumarised as "you can make a shooting attack, providing you have a weapon that meets the prerequisites to do so"

However, since the wraiths dont, he's arguing they cant.

As I said though, this is incorrect.



However, it did give me an idea. What's the concensus on Sautekh TBeam Wraiths?

fast, realsonable firepower, no real issue if they get caught in combat, and resilient enough to be a proper pain in your opponent's kneck.

I know, ever wraith not Novokh or Nephrekh is kind of a waste, but if you were stuck with a single sub-faction thanks to local tourney ruleings on paint jobs, would it be a stupid idea?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 11:03:17


Post by: dapperbandit


Aren't they like 10 points?

For 12" Heavy D3 AP-3 D1 (with mortal wounds on a wound roll of 6). It's such a weird profile, I only ever saw one person use them and they did alright actually with a good roll.

I never played the previous editions but couldn't they outright remove models from play? As per the fluff they are used by Canoptek units to send garbage to an empty dimension. Wish they had cool rules like that rather than this lame chance for MWs


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 12:43:03


Post by: IHateNids


Yes, they used to ask for a Toughness test or be removd from play

it just gives a little more access to Mortal Wounds, and given that they arent expensive, it could be worthwhile if you're running Sautekh already


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 12:43:35


Post by: torblind


 p5freak wrote:
hvg3akaek wrote:

If normal shooting restrictions stay in place (despite the CP to use the stratagem), then shouldn't normal charging restrictions also stay in place?

And if that was the case - what would be the purpose of the stratagem?


No, because the stratagem gives you permission to charge after advancing. If removes the restriction that you cant charge after advancing. Thats how the rules work.

hvg3akaek wrote:

No, I think it's pretty obvious to your typical player that the stratagem allows things to happen that normally wouldn't be able to happen. Hence, it being a stratagem, and costing CP to use. That's the point of the stratagems, anyway: to make things happen that normally wouldn't be possible!


Yes, it allows things to happen that normally wouldnt be able to happen (charge after advancing). But its doesnt let you ignore all the other rules of the shooting phase.




Automatically Appended Next Post:
torblind wrote:

So normal shooting restrictions = no shooting after advancing


Except with assault weapons. Strictly RAW, you cant even shoot assault weapons after advancing, but thats another issue. Lets not get into that here.

torblind wrote:

Stratagem says now you can shoot after advancing


Yes, but you cant ignore all the other rules of the shooting phase. Thats not how the rules work. They tell you what you can do, and what you cant do. Special rules like stratagems can remove restrictions from the rules. In this case charge after advancing, but other rules are still in place, and must be followed.



Well for how long are you going to be a pretentious j*** and make people run around like headless chicken then?



some guy A: stratagem says I can shoot after advancing, so can I shoot?

you: NO, because its in the rulebook.

some guy B: but it literally says now I can shoot even if I charged

you: No, because its in the fulebook.

some guy C: I find this very strange, why would they say in the stratagem that I can shoot, if they didnt mean it?

yoy: dont know, rule book says you cant shoot.




Well?????

Say what is. You're being a total BCB all over this thread. That s*** does not belong here. Say something that makes sense.

Is it... rules on targeting says this and that, rules on sequence to follow in shooting phase are so and so... etc...

You're being zero helpful and you KNOW BETTER.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 12:57:42


Post by: p5freak


Ok, no more on this from me. If you think i am wrong, ask in YMDC. Some of you really need to read the rules. They are not as simple as you want them to be.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 13:01:51


Post by: torblind


 p5freak wrote:
Ok, no more on this from me. If you think i am wrong, ask in YMDC. Some of you really need to read the rules. They are not as simple as you want them to be.


We don't think you are wrong.

We think you're holding back what you know, and from that it looks like you're sitting back on a high horse and enjoy calling out people for being wrong and not knowing the rules. Which obviously angers them.

Just explain the case to them. Say something like, "Yes, technically it says you can shoot after advance, and by all means, this is obvious intent from GW, and you should play it like this, however there area number of problems related to the wording, etc, shooting... selecting targets... nominating weapons... etc. etc."

You know very well that by 100% RAW YMDC standards the game cant be played, so why on earth would you use those standards?


Automatically Appended Next Post:
I don't even know the problems with that stratagem, but there is no denying intent by GW at this point, and knowing the chaos spawns that lurk in YMDC I have no problem imagining there being all kinds of problems with all kinds of rules.


Automatically Appended Next Post:
 IHateNids wrote:
Yes, they used to ask for a Toughness test or be removd from play

it just gives a little more access to Mortal Wounds, and given that they arent expensive, it could be worthwhile if you're running Sautekh already


Think it was just that on 6s to wound it did one of those insta-kill-things, like if you had strength that doubled the toughness (which otherwise would be hard against higher toughnesses). Saw a miniwargaming episode way back where matt rolled 6 on overatch with his wraith, and than another 6 to instantly kill a charging dreadnought. Somewhat hilarious.

But with low S and high AP they're certainly a weird profile. Who has T3/3+ these days. eldar characters? I guess you could help mow down tactical marines, but you don't see those too often. MW on 6+ to wound in general is anecdotal at best.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 17:28:14


Post by: Kahi the Uncertain


Hmm, I guess they'd be quite effective against sisters, with the -3 essentially nullifying their 6+ invulnerables. But that's pretty niche


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/07 22:30:59


Post by: Tauris_Blazestar


 IHateNids wrote:
Yes, they used to ask for a Toughness test or be removd from play

it just gives a little more access to Mortal Wounds, and given that they arent expensive, it could be worthwhile if you're running Sautekh already


I like the idea behind them, you could run them 3 plain and 3 with Tbeams for just 42 more points. The Str4 does limit their targeting efficiency, just wish Necrons had a way to get +1 to wound.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/08 01:45:54


Post by: CKO


Does the Cosmic Power stratagem replace the cosmic power permanently? If so we have an easy way to get the most out of the best powers.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/08 02:45:56


Post by: Gwyn chan 'r Gwyll


Yeah, trying to argue that you can only advance-and-shoot with assault weapons even with the stratagem is, I'll be honest, just stupid. There's no two ways around it.

You can do that anyways. You're trying to say the stratagem is "Pay 1 CP. Nothing happens." That's patently ridiculous, and if you tried to argue that I'd laugh, say "good joke mate" and continue rolling my shooting. At least that way you could save face by pretending you were joking.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/08 08:56:22


Post by: dapperbandit


Took 12 Novokh wraiths to a 1500 point game last night, was really quite satisfying. I did actually put particle casters on 6 of them, but only because my opponent confessed he'd gone 30 points over the limit, so 24 for the guns seemed fair.

He was playing Drukhari, who I'd not played before. But this dude was so sloooooow, in 2 and 1/2 hours I didn't get to finish my second battle round. Quite irritating, he edged me on victory points but I'd killed roughly 2 thirds of his army and could have tabled him given more time (which would have won me the game; for some reason he was adamant about playing a Maelstrom from the Core Rule book not CA2018)

The wraiths did well, and so did my Doom Scythe, taking 6 wounds off his Raider with one shot. The 2s to wound on all the Scythe's weapons was fun, and S6 weapons on the wraiths shredded his troops. The deployment also favoured my Immortals who could just reach their targets while staying out of rapid fire range. The wraiths wrapped his Raider against a terrain piece meaning he lost a whole unit of troops when I killed it. Unfortunately, my Destroyer Lord didn't get much action; I didn't have space to get him into combat besides the wraiths even though he made the charge. I gave him the Blood Scythe and Crimson Haze and managed to get 8 attacks on one of his Archons but annoyingly he made all of those 2++ saves; I'd assumed the save came from a relic but no, just part of the datasheet I'll remember next time. Deathmarks would be useful against them.

But yeah, quite annoying to play such a slow opponent.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/08 10:15:44


Post by: p5freak


CKO wrote:Does the Cosmic Power stratagem replace the cosmic power permanently? If so we have an easy way to get the most out of the best powers.


Yes, its permanent. You can choose any power you like, even duplicates are possible.

dapperbandit wrote:Unfortunately, my Destroyer Lord didn't get much action; I didn't have space to get him into combat besides the wraiths even though he made the charge. I gave him the Blood Scythe and Crimson Haze and managed to get 8 attacks on one of his Archons but annoyingly he made all of those 2++ saves;


Use the entropic strike stratagem next time.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/08 11:07:53


Post by: dapperbandit


Would that work? I mean, I could certainly do an instant 2 damage but he would still keep the 2++, I had a look and it seems the 2++ last until you specifically fail when taking the invulnerable save. If you circumvent it with Entropic Strike he doesn't fail the invulnerable save


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/08 12:13:11


Post by: p5freak


What i meant is you can do damage, not make his inv fail.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/08 18:50:51


Post by: Doctoralex


Heey folks, got an upcoming tourney and I'd love some feedback on this list!

Its a escalation league tourney, where the first match is 1500 points, then 1750 and the final one 2000.

I will undermark unit and upgrades I've added with each escalation.

Here's the list:

Spoiler:


1500 point Sautekh Battalion

HQ's:
Immotekh, warlord
Cryptek, Veil of Darkness


Troops:
3x5 Immortals

Fast Attack:
5x Destroyers
8x Tomb blades /w Tesla, 4 with Shield vanes

Sautekh Spearhead detachment

HQ:
Lord /w Hyperphase Sword

Heavy Support
3x DDA


1750 game:


HQ's:
Immotekh, warlord
Cryptek, Veil of Darkness

Troops:
2x5 Immortals
1x 7 Immortals

Elites
Triach Stalker /w Heavy Gauss Cannon

Fast Attack:
6x Destroyers (adding one destroyer)
9x Tomb Blades /w Tesla and shield vanes (adding a tomb blade and giving them all shield vanes)

Sautekh Spearhead detachment

HQ:
Lord /w Hyperphase Sword

Heavy Support
3x DDA


2000 point match

HQ's:
Immotekh, warlord
Cryptek, Veil of Darkness, Chronometron

Troops:
3x 10 Immortals

Elites
Triach Stalker /w Heavy Gauss Cannon

Fast Attack:
3x Scarabs
6x Destroyers
9x Tomb Blades /w Tesla and shield vanes

Sautekh Spearhead detachment

HQ:
Lord /w Hyperphase Sword

Heavy Support
3x DDA



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/09 03:47:22


Post by: Badablack


So I was given a bunch of models by a buddy, including a seraptek construct and tesseract vault. Can necrons run a knight type list of superheavies to any degree of success? I’m not looking for bleeding edge competitiveness, but 3 big titans being supported by Spyders and Crypteks is kinda appealing.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/09 05:24:09


Post by: elook


How am I seeing these batreps on Youtube where the C'Tans are using 2 powers a turn without using the stratagem?

I thought they could only use one...


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/09 06:58:19


Post by: torblind


elook wrote:
How am I seeing these batreps on Youtube where the C'Tans are using 2 powers a turn without using the stratagem?

I thought they could only use one...


Which batreps are those?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/09 07:16:59


Post by: Neophyte2012


elook wrote:
How am I seeing these batreps on Youtube where the C'Tans are using 2 powers a turn without using the stratagem?

I thought they could only use one...


I think that C'Tan may be a Transcendeant C'Tan, the bigger one. That guy could use 2 powers per turn.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/09 07:35:27


Post by: p5freak


Yes, the transcendent ctan can use two powers.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/09 13:34:28


Post by: Draco765


elook wrote:
How am I seeing these batreps on Youtube where the C'Tans are using 2 powers a turn without using the stratagem?

I thought they could only use one...


Well, just because they are on youtube does not mean they always follow the correct way of playing things.

I've seen batreps where they did not roll for The Deceiver's ability and just picked three units.

But, in this case, there could be a pre-game choice to have just the Cosmic Tyrant power, or they rolled randomly for that and another power.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/09 16:12:57


Post by: barontuman


Do multiple hits from a Solar Staff stack. Ie, I get 5 hits, roll 3 4+, is the target unit -3 to hit? Has there been an faq or ymdc discussion?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/09 18:36:54


Post by: torblind


barontuman wrote:
Do multiple hits from a Solar Staff stack. Ie, I get 5 hits, roll 3 4+, is the target unit -3 to hit? Has there been an faq or ymdc discussion?


Not that I have picked up on.

My first thought was that of course it doesn't stack, but if that's the case, they worded it really poorly


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/09 19:44:23


Post by: p5freak


barontuman wrote:
Do multiple hits from a Solar Staff stack. Ie, I get 5 hits, roll 3 4+, is the target unit -3 to hit? Has there been an faq or ymdc discussion?


Thats a good question.

Each time an enemy INFANTRY unit is hit by this weapon in the Shooting phase, roll a D6; on a 4+ the enemy unit is blinded until the end of the turn - it cannot fire Overwatch and your opponent must subtract 1 from any hit rolls made for the unit. The Solar Staff replaces the bearer's staff of light.


I know that aura abilities dont stack. But this is not an aura ability. I would say it stacks, because it says each time.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/09 20:11:21


Post by: Facisminthe41m


Is there any good argument for Gauss immortals currently? I'm about to build my first box and I really much prefer the look of the gauss to the tesla. Tesla kinda looks like a vacuum cleaner.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/09 20:26:29


Post by: Badablack


Just use gauss weapon models and paint the tubes and glow something other than green for Tesla.




Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/10 13:23:34


Post by: CthuluIsSpy


Facisminthe41m wrote:
Is there any good argument for Gauss immortals currently? I'm about to build my first box and I really much prefer the look of the gauss to the tesla. Tesla kinda looks like a vacuum cleaner.


Gauss Blasters are a little better at closer ranges and against armored units. They work best with Veil of Darkness, Monoliths, Nightscythes or the Translocation Crypt. They aren't as plug and play like Tesla due to the difference in effective range and the lack of synergy with My Will be Done, but they can still be deadly if you use them properly.
For extra hilarity, field them in a Mephrit Detachment. A squad of ten will be firing 20 S5 AP-3 shots at short range, which you can easily do with a Veil, a Monolith or a Scythe. One of the few good applications of Mephrit, really.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/10 13:31:50


Post by: Odrankt


Your better of veiling Mephrit Tesla Immortals to give there Tesla -1 AP as well and 5+ Tesla if MWBD. If people want to play Gauss immortals than they should look at Tomb Blades. Carry 2 blasters per model, move 14" so can get into Rapid Fire easier and have more durability.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/10 13:45:13


Post by: CthuluIsSpy


 Odrankt wrote:
Your better of veiling Mephrit Tesla Immortals to give there Tesla -1 AP as well and 5+ Tesla if MWBD. If people want to play Gauss immortals than they should look at Tomb Blades. Carry 2 blasters per model, move 14" so can get into Rapid Fire easier and have more durability.


Is that really all that effective against armored targets though? Its only -1 AP, and you are relying on getting those tesla procs. With Gauss its just raw damage, no MWBD gimmick or Tesla RNG, just pure stats.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/10 13:54:54


Post by: Odrankt


 CthuluIsSpy wrote:
 Odrankt wrote:
Your better of veiling Mephrit Tesla Immortals to give there Tesla -1 AP as well and 5+ Tesla if MWBD. If people want to play Gauss immortals than they should look at Tomb Blades. Carry 2 blasters per model, move 14" so can get into Rapid Fire easier and have more durability.


Is that really all that effective against armored targets though? Its only -1 AP, and you are relying on getting those tesla procs. With Gauss its just raw damage, no MWBD gimmick or Tesla RNG, just pure stats.


If the unit is MWBD than Tesla will proc. Also 30-38 shots on average with AP-1 will wreck a lot of stuff. Maybe nothing over T6 but I would rather force my opponent 10-14 -1 AP saves rather than 3-5 AP -3 saves. Saturation of dice over powers reliable AP in this matter.

And, yes, Gauss is raw power. Giving you more reason to take Gauss Tomb Blades and not Gauss Immortals


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/10 13:56:27


Post by: CthuluIsSpy


Fair enough, Tomb blades can take two blasters instead of one.
I should really get some tomb blades. Are they that bad to assemble though? I heard they were pretty tedious. Are they better than the Arks at least?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/10 15:08:19


Post by: Tauris_Blazestar


Tesla is not an end all be all for Immortals. Yes, Tesla's potential output can be nutty but sometimes you'll want a Guass Blaster (possibly Mephrit) to help dig out those enemy units that might be in cover, particularlly Scouts with their +2 to cover save and maybe those new Primaris in Phobos armor from the Shadowspear box. You can also treat your Guass Immortals as a stand alone unit so you can put them into cover without baby sitting them with a HQ.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/10 16:50:22


Post by: vict0988


 Odrankt wrote:
Your better of veiling Mephrit Tesla Immortals to give there Tesla -1 AP as well and 5+ Tesla if MWBD. If people want to play Gauss immortals than they should look at Tomb Blades. Carry 2 blasters per model, move 14" so can get into Rapid Fire easier and have more durability.

You lose MWBD if you Veil in events run by FLG and most likely the majority of other ITC events as well. You are supposed to interpret FAQs very broadly according to the ITC head judge who has been in contact with GW rules staff, so the FAQ regarding units losing buffs when they use a Stratagem to be removed from the table actually applies to any ability or relic that removes a unit from the battlefield and places them back again. I don't feel too bad about having followed the RAW when everyone agreed that RAW was the way to play it, but when GW rules staff have told the judging staff for the biggest tournament in the world what RAI is I don't think that's fair unless your opponent agrees to follow RAW rather than RAI. With VoD and Obyron being so much weaker according to RAW I'd probably cut down on Immortals as much as possible in my lists and field Tomb Blades instead, Gauss Tomb Blades are much better than Gauss Immortals as well. Using Veil to get a unit into RF range can be extremely dangerous, if you can't find cover you'll get blown to pieces and if you are playing against any amount of melee you'll get shredded possibly after being taken hostage and then used as a springboard for future charges.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/10 18:22:55


Post by: Odrankt


I play ETC not ITC mate. So the whole "being set up as reinforcements and losing MWBD" doesn't affect me unless it's properly FaQ'd by GW. So, please don't assume what system I play in. Not everyone in 40k plays ITC. Might be the biggest tournament scene but not the only one.


Automatically Appended Next Post:
 Tauris_Blazestar wrote:
Tesla is not an end all be all for Immortals. Yes, Tesla's potential output can be nutty but sometimes you'll want a Guass Blaster (possibly Mephrit) to help dig out those enemy units that might be in cover, particularlly Scouts with their +2 to cover save and maybe those new Primaris in Phobos armor from the Shadowspear box. You can also treat your Guass Immortals as a stand alone unit so you can put them into cover without baby sitting them with a HQ.


If I want Tesla I put them on Immortals. If I want Gauss I put them on Tomb Blades. Also if you run Tomb blades you can give them ignore cover as well meaning the +2 save that scouts get are negated.

I usually run my Immortals as 5 man squads and to hold back field objectives and with no HQ support. While, I use Tomb blades to grab up field objectives and produce reliable Gauss and Tesla dmg (I mix my Tomb blade units 6 Gauss + 3 Tesla). And have them supported by a closktek.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/10 18:32:34


Post by: vict0988


 Odrankt wrote:
I play ETC not ITC mate. So the whole "being set up as reinforcements and losing MWBD" doesn't affect me unless it's properly FaQ'd by GW. So, please don't assume what system I play in. Not everyone in 40k plays ITC. Might be the biggest tournament scene but not the only one.

I did not assume you were playing by ITC rules, which is why I said if you are. I'm sad to inform you that ETC follows the same ruling. "28. When you use a Stratagem, ability, relic or psychic power to remove a unit from the
battlefield and set it up again, any persistent effects (such as aura buffs that are not
inherent to the unit, psychic powers that had been cast upon it or one of its models,
except where it concerns wounds that have been suffered) are lost."


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/10 20:46:48


Post by: Draco765


 vict0988 wrote:
 Odrankt wrote:
Your better of veiling Mephrit Tesla Immortals to give there Tesla -1 AP as well and 5+ Tesla if MWBD. If people want to play Gauss immortals than they should look at Tomb Blades. Carry 2 blasters per model, move 14" so can get into Rapid Fire easier and have more durability.

You lose MWBD if you Veil in events run by FLG and most likely the majority of other ITC events as well. You are supposed to interpret FAQs very broadly according to the ITC head judge who has been in contact with GW rules staff, so the FAQ regarding units losing buffs when they use a Stratagem to be removed from the table actually applies to any ability or relic that removes a unit from the battlefield and places them back again. I don't feel too bad about having followed the RAW when everyone agreed that RAW was the way to play it, but when GW rules staff have told the judging staff for the biggest tournament in the world what RAI is I don't think that's fair unless your opponent agrees to follow RAW rather than RAI. With VoD and Obyron being so much weaker according to RAW I'd probably cut down on Immortals as much as possible in my lists and field Tomb Blades instead, Gauss Tomb Blades are much better than Gauss Immortals as well. Using Veil to get a unit into RF range can be extremely dangerous, if you can't find cover you'll get blown to pieces and if you are playing against any amount of melee you'll get shredded possibly after being taken hostage and then used as a springboard for future charges.



Nothing but a single event house rule. Until the official FAQ is updated to the reworded version that the judge made up, it is not worth considering.

 vict0988 wrote:
 Odrankt wrote:
I play ETC not ITC mate. So the whole "being set up as reinforcements and losing MWBD" doesn't affect me unless it's properly FaQ'd by GW. So, please don't assume what system I play in. Not everyone in 40k plays ITC. Might be the biggest tournament scene but not the only one.

I did not assume you were playing by ITC rules, which is why I said if you are. I'm sad to inform you that ETC follows the same ruling. "28. When you use a Stratagem, ability, relic or psychic power to remove a unit from the
battlefield and set it up again, any persistent effects (such as aura buffs that are not
inherent to the unit, psychic powers that had been cast upon it or one of its models,
except where it concerns wounds that have been suffered) are lost."


They still let you 1st turn deep strike into your own deployment zone, so again, house rule, not a general rule.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/10 22:22:03


Post by: torblind


 Draco765 wrote:
 vict0988 wrote:
 Odrankt wrote:
Your better of veiling Mephrit Tesla Immortals to give there Tesla -1 AP as well and 5+ Tesla if MWBD. If people want to play Gauss immortals than they should look at Tomb Blades. Carry 2 blasters per model, move 14" so can get into Rapid Fire easier and have more durability.

You lose MWBD if you Veil in events run by FLG and most likely the majority of other ITC events as well. You are supposed to interpret FAQs very broadly according to the ITC head judge who has been in contact with GW rules staff, so the FAQ regarding units losing buffs when they use a Stratagem to be removed from the table actually applies to any ability or relic that removes a unit from the battlefield and places them back again. I don't feel too bad about having followed the RAW when everyone agreed that RAW was the way to play it, but when GW rules staff have told the judging staff for the biggest tournament in the world what RAI is I don't think that's fair unless your opponent agrees to follow RAW rather than RAI. With VoD and Obyron being so much weaker according to RAW I'd probably cut down on Immortals as much as possible in my lists and field Tomb Blades instead, Gauss Tomb Blades are much better than Gauss Immortals as well. Using Veil to get a unit into RF range can be extremely dangerous, if you can't find cover you'll get blown to pieces and if you are playing against any amount of melee you'll get shredded possibly after being taken hostage and then used as a springboard for future charges.



Nothing but a single event house rule. Until the official FAQ is updated to the reworded version that the judge made up, it is not worth considering.

 vict0988 wrote:
 Odrankt wrote:
I play ETC not ITC mate. So the whole "being set up as reinforcements and losing MWBD" doesn't affect me unless it's properly FaQ'd by GW. So, please don't assume what system I play in. Not everyone in 40k plays ITC. Might be the biggest tournament scene but not the only one.

I did not assume you were playing by ITC rules, which is why I said if you are. I'm sad to inform you that ETC follows the same ruling. "28. When you use a Stratagem, ability, relic or psychic power to remove a unit from the
battlefield and set it up again, any persistent effects (such as aura buffs that are not
inherent to the unit, psychic powers that had been cast upon it or one of its models,
except where it concerns wounds that have been suffered) are lost."


They still let you 1st turn deep strike into your own deployment zone, so again, house rule, not a general rule.


Really? So you shouldn't at all worry that the tournament you are attending would look to ITC for rules clarification and a source of common practice?

What was that FAQ meant to fix anyway? I feel that Necrons got caught in the cross fire there. (We also lost Szeras's and Zahndrekhs augmentations the same way)


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 00:04:05


Post by: Kahi the Uncertain


Tbh, a veiled unit losing Szeras' augmentation couldn't possibly be considered rai though. That's a permanent alteration to a unit's statistics, it just makes no sense.

On a side note, would Orikan lose his stars aligned effect if he was teleported?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 01:07:59


Post by: Draco765


torblind wrote:
 Draco765 wrote:
 vict0988 wrote:
 Odrankt wrote:
Your better of veiling Mephrit Tesla Immortals to give there Tesla -1 AP as well and 5+ Tesla if MWBD. If people want to play Gauss immortals than they should look at Tomb Blades. Carry 2 blasters per model, move 14" so can get into Rapid Fire easier and have more durability.

You lose MWBD if you Veil in events run by FLG and most likely the majority of other ITC events as well. You are supposed to interpret FAQs very broadly according to the ITC head judge who has been in contact with GW rules staff, so the FAQ regarding units losing buffs when they use a Stratagem to be removed from the table actually applies to any ability or relic that removes a unit from the battlefield and places them back again. I don't feel too bad about having followed the RAW when everyone agreed that RAW was the way to play it, but when GW rules staff have told the judging staff for the biggest tournament in the world what RAI is I don't think that's fair unless your opponent agrees to follow RAW rather than RAI. With VoD and Obyron being so much weaker according to RAW I'd probably cut down on Immortals as much as possible in my lists and field Tomb Blades instead, Gauss Tomb Blades are much better than Gauss Immortals as well. Using Veil to get a unit into RF range can be extremely dangerous, if you can't find cover you'll get blown to pieces and if you are playing against any amount of melee you'll get shredded possibly after being taken hostage and then used as a springboard for future charges.



Nothing but a single event house rule. Until the official FAQ is updated to the reworded version that the judge made up, it is not worth considering.

 vict0988 wrote:
 Odrankt wrote:
I play ETC not ITC mate. So the whole "being set up as reinforcements and losing MWBD" doesn't affect me unless it's properly FaQ'd by GW. So, please don't assume what system I play in. Not everyone in 40k plays ITC. Might be the biggest tournament scene but not the only one.

I did not assume you were playing by ITC rules, which is why I said if you are. I'm sad to inform you that ETC follows the same ruling. "28. When you use a Stratagem, ability, relic or psychic power to remove a unit from the
battlefield and set it up again, any persistent effects (such as aura buffs that are not
inherent to the unit, psychic powers that had been cast upon it or one of its models,
except where it concerns wounds that have been suffered) are lost."


They still let you 1st turn deep strike into your own deployment zone, so again, house rule, not a general rule.


Really? So you shouldn't at all worry that the tournament you are attending would look to ITC for rules clarification and a source of common practice?

What was that FAQ meant to fix anyway? I feel that Necrons got caught in the cross fire there. (We also lost Szeras's and Zahndrekhs augmentations the same way)


I would hope that the event would turn to GW's FAQs. It covers this situation rather well.

And, ITC can house rule anything they want. It is not GW. Thus their rulings do not carry over to any other event automatically.

The Fabius Bile upgrade, then using the Tide of Traitors stratagem is the targeted combo.

With the exact wording of the FAQ fix: Veil of Darkness is not a Stratagem, MWBD is not persistent (lasting for a long time). Thus this exact FAQ does not apply. When the FAQ changes to the wording that the judge ruled it as, I will not be arguing about it.

A quick once over, and it seems that Szera's and Orikan's effect are the only persistent effects in our army.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 15:46:57


Post by: Tauris_Blazestar


torblind wrote:
 Draco765 wrote:
 vict0988 wrote:
 Odrankt wrote:
Your better of veiling Mephrit Tesla Immortals to give there Tesla -1 AP as well and 5+ Tesla if MWBD. If people want to play Gauss immortals than they should look at Tomb Blades. Carry 2 blasters per model, move 14" so can get into Rapid Fire easier and have more durability.

You lose MWBD if you Veil in events run by FLG and most likely the majority of other ITC events as well. You are supposed to interpret FAQs very broadly according to the ITC head judge who has been in contact with GW rules staff, so the FAQ regarding units losing buffs when they use a Stratagem to be removed from the table actually applies to any ability or relic that removes a unit from the battlefield and places them back again. I don't feel too bad about having followed the RAW when everyone agreed that RAW was the way to play it, but when GW rules staff have told the judging staff for the biggest tournament in the world what RAI is I don't think that's fair unless your opponent agrees to follow RAW rather than RAI. With VoD and Obyron being so much weaker according to RAW I'd probably cut down on Immortals as much as possible in my lists and field Tomb Blades instead, Gauss Tomb Blades are much better than Gauss Immortals as well. Using Veil to get a unit into RF range can be extremely dangerous, if you can't find cover you'll get blown to pieces and if you are playing against any amount of melee you'll get shredded possibly after being taken hostage and then used as a springboard for future charges.



Nothing but a single event house rule. Until the official FAQ is updated to the reworded version that the judge made up, it is not worth considering.

 vict0988 wrote:
 Odrankt wrote:
I play ETC not ITC mate. So the whole "being set up as reinforcements and losing MWBD" doesn't affect me unless it's properly FaQ'd by GW. So, please don't assume what system I play in. Not everyone in 40k plays ITC. Might be the biggest tournament scene but not the only one.

I did not assume you were playing by ITC rules, which is why I said if you are. I'm sad to inform you that ETC follows the same ruling. "28. When you use a Stratagem, ability, relic or psychic power to remove a unit from the
battlefield and set it up again, any persistent effects (such as aura buffs that are not
inherent to the unit, psychic powers that had been cast upon it or one of its models,
except where it concerns wounds that have been suffered) are lost."


They still let you 1st turn deep strike into your own deployment zone, so again, house rule, not a general rule.


Really? So you shouldn't at all worry that the tournament you are attending would look to ITC for rules clarification and a source of common practice?

What was that FAQ meant to fix anyway? I feel that Necrons got caught in the cross fire there. (We also lost Szeras's and Zahndrekhs augmentations the same way)


I believe that FAQ change was suppose to target Tide of Traitors when Cultist spam was popular, you would buff a unit of Cultists with some buff (forget which one) and when that unit is almost wiped use Tide of Traitors to bring it back to full strength with the buff still applied. Seeing as our Veil does not replenish a unit back to full strength it simple moves a unit, I don't see why we are getting stuck on that FAQ. Again I feel someone was getting their ass handed to them by the second worse codex in 8th and made a huge deal about till they got the judge to rule they wanted.


Edit: LOL it helps to read all the posts before making my own, Draco765 explained why that FAQ is in existence and shouldn't affect Necrons.


Automatically Appended Next Post:
 Odrankt wrote:
I play ETC not ITC mate. So the whole "being set up as reinforcements and losing MWBD" doesn't affect me unless it's properly FaQ'd by GW. So, please don't assume what system I play in. Not everyone in 40k plays ITC. Might be the biggest tournament scene but not the only one.


Automatically Appended Next Post:
 Tauris_Blazestar wrote:
Tesla is not an end all be all for Immortals. Yes, Tesla's potential output can be nutty but sometimes you'll want a Guass Blaster (possibly Mephrit) to help dig out those enemy units that might be in cover, particularlly Scouts with their +2 to cover save and maybe those new Primaris in Phobos armor from the Shadowspear box. You can also treat your Guass Immortals as a stand alone unit so you can put them into cover without baby sitting them with a HQ.


If I want Tesla I put them on Immortals. If I want Gauss I put them on Tomb Blades. Also if you run Tomb blades you can give them ignore cover as well meaning the +2 save that scouts get are negated.

I usually run my Immortals as 5 man squads and to hold back field objectives and with no HQ support. While, I use Tomb blades to grab up field objectives and produce reliable Gauss and Tesla dmg (I mix my Tomb blade units 6 Gauss + 3 Tesla). And have them supported by a closktek.


True but Tomb Blades are Bikers and not Infantry so they would not gain benefit from taking positions in ruins or buildings. You want Tomb Blades running around harassing and taking forward objectives, you can keep some Guass Immortals on mid/backfield objectives in cover. Every unit has a purpose, just because another unit can do something slightly better or different does make the other unit worthless. Use all your tools available to you and make up your own mind, don't just listen to the echo chamber that is the meta.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 16:53:58


Post by: p5freak


 Tauris_Blazestar wrote:

True but Tomb Blades are Bikers and not Infantry so they would not gain benefit from taking positions in ruins or buildings.


They do get cover, when at least 50% obscured. Which is not hard to do, they arent the largest models.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 16:57:38


Post by: necr0n


This rules debate comes up every 2 pages or so. You're hardly even arguing, I think everybody is actually saying the same:

The FAQ does not say we can't VoD and keep MWBD RAW.

ETC and ITC, the biggest competitive events in warhammer 40k have chosen (based on conversation with GW or not, it does not matter) to rule MWBD + VoD as illegal. Basicly, it's not allowed in any big/important tournament, bar some GW events.

It's pretty obvious you can use MWBD + VoD in your FLGS as long as everyone's okay with it, but chances are if you wanna take it to any important tournament (that either follows ETC or ITC) it wouldn't work.

There's people who wanna use that combo for FLGS games and small RTT's and that's absolutely fine and there's people who think ITC/ETC rules will become the norm everywhere and they chose to not use it, which is also fine.

As a Tactica Thread and not a rules thread, let's leave this conversation at that and not mention it again until we have more news, official rulings or any update.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 17:07:39


Post by: Draco765


 necr0n wrote:
This rules debate comes up every 2 pages or so. You're hardly even arguing, I think everybody is actually saying the same:

The FAQ does not say we can't VoD and keep MWBD RAW.

ETC and ITC, the biggest competitive events in warhammer 40k have chosen (based on conversation with GW or not, it does not matter) to rule MWBD + VoD as illegal. Basicly, it's not allowed in any big/important tournament, bar some GW events.

It's pretty obvious you can use MWBD + VoD in your FLGS as long as everyone's okay with it, but chances are if you wanna take it to any important tournament (that either follows ETC or ITC) it wouldn't work.

There's people who wanna use that combo for FLGS games and small RTT's and that's absolutely fine and there's people who think ITC/ETC rules will become the norm everywhere and they chose to not use it, which is also fine.

As a Tactica Thread and not a rules thread, let's leave this conversation at that and not mention it again until we have more news, official rulings or any update.



Does not matter the size of the event, they are not following the RAW of the FAQ, thus they are just making up house rulings, which is fine for that event.

On here, unless someone states that they are going to that level of event, people should assume that they are following GW rules and FAQs.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 17:57:11


Post by: necr0n


 Draco765 wrote:
 necr0n wrote:
This rules debate comes up every 2 pages or so. You're hardly even arguing, I think everybody is actually saying the same:

The FAQ does not say we can't VoD and keep MWBD RAW.

ETC and ITC, the biggest competitive events in warhammer 40k have chosen (based on conversation with GW or not, it does not matter) to rule MWBD + VoD as illegal. Basicly, it's not allowed in any big/important tournament, bar some GW events.

It's pretty obvious you can use MWBD + VoD in your FLGS as long as everyone's okay with it, but chances are if you wanna take it to any important tournament (that either follows ETC or ITC) it wouldn't work.

There's people who wanna use that combo for FLGS games and small RTT's and that's absolutely fine and there's people who think ITC/ETC rules will become the norm everywhere and they chose to not use it, which is also fine.

As a Tactica Thread and not a rules thread, let's leave this conversation at that and not mention it again until we have more news, official rulings or any update.



Does not matter the size of the event, they are not following the RAW of the FAQ, thus they are just making up house rulings, which is fine for that event.

On here, unless someone states that they are going to that level of event, people should assume that they are following GW rules and FAQs.


ITC/ETC missions are also non-GW (and a heck of a lot more rules, like terrain etc), are they also house rules? And, if 90% of all tournaments use them and 99% of competitive/large tournaments use them does it matter if they are house rules? Wether you like it or not, the tournament packs (with their rulings and TOs) are the ones with the last say in how actual rules are interpreted and played, not GW. A lot of the main GW rules are changed in a lot of events. In a Tactica thread that's mainly focused arround Tactics and competitive play, Tournament Formats are extremely relevant and should not be excluded from the conversation.


You suggest that everyone should assume GW rules and FAQs, but that's just your opinion. I don't see why anyone would do that, since GW don't have official rulings for their Tournaments, they're bound to FAQs that are very questionable. Also, most of the tournaments, (take it numbers wise) are not GW tournaments, so it's not a number's game either, so why would we ever assume GW?

EDIT: Just to be clear, this has nothing to do with the previous debate. I just want to point out that this is a Tactica Thread. Tactics are talked about Competitive Games. Competitive games happen in tournaments. Tournaments right now are dominated by Tournament Packs different than GW. All the competitive strategies and gameplays we see involve those rulepacks. All the talks about meta and things like that are in fact born in those rulepacks. It's kinda weird to suddenly just say that they're all house rules and we can ignore them when talking Tactics online.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 18:13:33


Post by: Draco765


 necr0n wrote:
 Draco765 wrote:
 necr0n wrote:
This rules debate comes up every 2 pages or so. You're hardly even arguing, I think everybody is actually saying the same:

The FAQ does not say we can't VoD and keep MWBD RAW.

ETC and ITC, the biggest competitive events in warhammer 40k have chosen (based on conversation with GW or not, it does not matter) to rule MWBD + VoD as illegal. Basicly, it's not allowed in any big/important tournament, bar some GW events.

It's pretty obvious you can use MWBD + VoD in your FLGS as long as everyone's okay with it, but chances are if you wanna take it to any important tournament (that either follows ETC or ITC) it wouldn't work.

There's people who wanna use that combo for FLGS games and small RTT's and that's absolutely fine and there's people who think ITC/ETC rules will become the norm everywhere and they chose to not use it, which is also fine.

As a Tactica Thread and not a rules thread, let's leave this conversation at that and not mention it again until we have more news, official rulings or any update.



Does not matter the size of the event, they are not following the RAW of the FAQ, thus they are just making up house rulings, which is fine for that event.

On here, unless someone states that they are going to that level of event, people should assume that they are following GW rules and FAQs.


ITC/ETC missions are also non-GW (and a heck of a lot more rules, like terrain etc), are they also house rules? And, if 90% of all tournaments use them and 99% of competitive/large tournaments use them does it matter if they are house rules? Wether you like it or not, the tournament packs (with their rulings and TOs) are the ones with the last say in how actual rules are interpreted and played, not GW. A lot of the main GW rules are changed in a lot of events. In a Tactica thread that's mainly focused arround Tactics and competitive play, Tournament Formats are extremely relevant and should not be excluded from the conversation.


You suggest that everyone should assume GW rules and FAQs, but that's just your opinion. I don't see why anyone would do that, since GW don't have official rulings for their Tournaments, they're bound to FAQs that are very questionable. Also, most of the tournaments, (take it numbers wise) are not GW tournaments, so it's not a number's game either, so why would we ever assume GW?


If you are not using Games Workshop game's rules for the rules, are you even playing the game they are selling?

Maybe that is also the heart of the problem. Everyone thinks they can remake the game how they want it to be played and then expect GW to adapt to them. Instead of actually playing the game GW has created. Those house rules are not how the GW rules are intended to be used in, which makes most of the huge imbalances that we all see.

How about we just ignore everything GW prints and play the game however ITC wants? (Touch of sarcasm here)

So, of course you should assume to be following the rules of GW, until some specifically says that they are playing in an ITC/ETC environment.

Reply to edit: so tactics has nothing to do with casual games? You are saying that only competitive play is the only way to play?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 18:27:49


Post by: necr0n


 Draco765 wrote:

If you are not using Games Workshop game's rules for the rules, are you even playing the game they are selling?

Maybe that is also the heart of the problem. Everyone thinks they can remake the game how they want it to be played and then expect GW to adapt to them. Instead of actually playing the game GW has created. Those house rules are not how the GW rules are intended to be used in, which makes most of the huge imbalances that we all see.

How about we just ignore everything GW prints and play the game however ITC wants? (Touch of sarcasm here)

So, of course you should assume to be following the rules of GW, until some specifically says that they are playing in an ITC/ETC environment.

Reply to edit: so tactics has nothing to do with casual games? You are saying that only competitive play is the only way to play?


I'm sorry, was there an actual factual argument in there, cause I can't find it?

As for the imbalances, playing the game competitively with GW's rules has been dramatically unsuccessful, because of the large imbalances and problems it creates. That's why ETC/ITC and other formats were created, to help fix those imbalances (obviously, they're more balanced..) and the competitive scene has really took off ever since those rulepacks have made it possible. If you compare competitive 40k before or after (with or without) the formats you hate so much, you will realize they have only been improved and bloomed the competitive scene. However, that's for another conversation.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 18:39:00


Post by: Draco765


 necr0n wrote:
 Draco765 wrote:

If you are not using Games Workshop game's rules for the rules, are you even playing the game they are selling?

Maybe that is also the heart of the problem. Everyone thinks they can remake the game how they want it to be played and then expect GW to adapt to them. Instead of actually playing the game GW has created. Those house rules are not how the GW rules are intended to be used in, which makes most of the huge imbalances that we all see.

How about we just ignore everything GW prints and play the game however ITC wants? (Touch of sarcasm here)

So, of course you should assume to be following the rules of GW, until some specifically says that they are playing in an ITC/ETC environment.

Reply to edit: so tactics has nothing to do with casual games? You are saying that only competitive play is the only way to play?


I'm sorry, was there an actual factual argument in there, cause I can't find it?

As for the imbalances, playing the game competitively with GW's rules has been dramatically unsuccessful, because of the large imbalances and problems it creates. That's why ETC/ITC and other formats were created, to help fix those imbalances (obviously, they're more balanced..) and the competitive scene has really took off ever since those rulepacks have made it possible. If you compare competitive 40k before or after (with or without) the formats you hate so much, you will realize they have only been improved and bloomed the competitive scene. However, that's for another conversation.


Yes back when those events started the missions were not that great but the newer missions are great for larger events no one has bothered to give them a try. Even the fact that the people behind ITC were the ones who helped develop them, yet still refuse to use seems to elude many.

But, all this to say that a bad call by a judge at a big event is still worthy of being ignored by the rest of the world.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 18:51:39


Post by: tneva82


 Draco765 wrote:
Yes back when those events started the missions were not that great but the newer missions are great for larger events no one has bothered to give them a try. Even the fact that the people behind ITC were the ones who helped develop them, yet still refuse to use seems to elude many.

But, all this to say that a bad call by a judge at a big event is still worthy of being ignored by the rest of the world.


Just because ITC guys helped making them doesn't mean they are suitable for COMPETIVE games which ITC tries to be. Scenario where suddenly invulnerable saves are removed? That's like screw you for certain factions entirely. Not suitable for competive games. They are fun scenarios for beer&perzels game. Super bad for competive games.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 20:06:13


Post by: Requizen


Anyone used the new FW superheavy much? I'd love to splurge and get one but idk if it's even worth.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 20:19:43


Post by: vict0988


Requizen wrote:
Anyone used the new FW superheavy much? I'd love to splurge and get one but idk if it's even worth.

They are both extremely good, among our best units. The competitive meta is tailored to taking them out so maybe not the best competitive units but they are amazing against unprepared lists. The Seraptek is a glass hammer and the Pylon is useless against infantry, otherwise both amazing.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 21:44:33


Post by: Requizen


 vict0988 wrote:
Requizen wrote:
Anyone used the new FW superheavy much? I'd love to splurge and get one but idk if it's even worth.

They are both extremely good, among our best units. The competitive meta is tailored to taking them out so maybe not the best competitive units but they are amazing against unprepared lists. The Seraptek is a glass hammer and the Pylon is useless against infantry, otherwise both amazing.

What would you say makes the Seraptek a glass hammer? It's pretty equivalent to Knights in terms of Wounds and Saves (plus Living Metal for a little occasional boost), and I don't think anyone would ever consider Knights to be made out of glass.

Though I guess then again the Seraptek can't Rotate Ion Shields, which is definitely a thing.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 21:49:26


Post by: necr0n


Requizen wrote:
 vict0988 wrote:
Requizen wrote:
Anyone used the new FW superheavy much? I'd love to splurge and get one but idk if it's even worth.

They are both extremely good, among our best units. The competitive meta is tailored to taking them out so maybe not the best competitive units but they are amazing against unprepared lists. The Seraptek is a glass hammer and the Pylon is useless against infantry, otherwise both amazing.

What would you say makes the Seraptek a glass hammer? It's pretty equivalent to Knights in terms of Wounds and Saves (plus Living Metal for a little occasional boost), and I don't think anyone would ever consider Knights to be made out of glass.

Though I guess then again the Seraptek can't Rotate Ion Shields, which is definitely a thing.


It lacks Warlord traits, relics and Stratagems. Knights can become characters with 2+/3++ which is way, way different on a 28W model than a 3+/5++

EDIT: And it costs a lot more, making it squishier per points paid.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 21:52:14


Post by: Requizen


 necr0n wrote:
Requizen wrote:
 vict0988 wrote:
Requizen wrote:
Anyone used the new FW superheavy much? I'd love to splurge and get one but idk if it's even worth.

They are both extremely good, among our best units. The competitive meta is tailored to taking them out so maybe not the best competitive units but they are amazing against unprepared lists. The Seraptek is a glass hammer and the Pylon is useless against infantry, otherwise both amazing.

What would you say makes the Seraptek a glass hammer? It's pretty equivalent to Knights in terms of Wounds and Saves (plus Living Metal for a little occasional boost), and I don't think anyone would ever consider Knights to be made out of glass.

Though I guess then again the Seraptek can't Rotate Ion Shields, which is definitely a thing.


It lacks Warlord traits, relics and Stratagems. Knights can become characters with 2+/3++ which is way, way different on a 28W model than a 3+/5++

EDIT: And it costs a lot more, making it squishier per points paid.


Hm, I'm not super familiar with Knights, can they get that stuff when taken in a SHAD to be allied with other Imperial stuff? Because that's where I mostly see them.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 22:11:56


Post by: JNAProductions


Yes-but the 2+ is not commonly used. The 3++ is though.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/11 22:15:46


Post by: Requizen


 JNAProductions wrote:
Yes-but the 2+ is not commonly used. The 3++ is though.

Ah, for some reason I thought they only got that if they were a bigger Knights detachment. That does make it a lot more powerful to use.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 04:36:01


Post by: p5freak


Requizen wrote:
Anyone used the new FW superheavy much? I'd love to splurge and get one but idk if it's even worth.


If you play with almost no terrain, and your opponent has no heavy weapons, then it's worth considering.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 10:14:38


Post by: moonsmite


 p5freak wrote:
Requizen wrote:
Anyone used the new FW superheavy much? I'd love to splurge and get one but idk if it's even worth.


If you play with almost no terrain, and your opponent has no heavy weapons, then it's worth considering.


I used it last weekend at battlefield Birmingham, ended up going 2-1-2

First game against custodes, the super heavy won the game by himself
second game hardly didnt anything and blew up basicly turn 1 agasint dark eldar
third game got killed in one turn by tau
forth game got killed in one turn by knights
fifth game got blown up before my turn

so personally think its a huge point sink, that attracts a lot of fire power. But is fun when it doesnt die instantly


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 10:58:25


Post by: IHateNids


If people were going to take it, what would be the optimal way of running it

I have one is all, and have just obtained a Deceiver (not yet built, but top of the pile)

I'm thinking GI the big dude into one flank of your opponant, and then put the Deciever himself and some support in the other corner would be a decent overwhelming odds approach

what do people think?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 11:15:30


Post by: torblind


 IHateNids wrote:
If people were going to take it, what would be the optimal way of running it

I have one is all, and have just obtained a Deceiver (not yet built, but top of the pile)

I'm thinking GI the big dude into one flank of your opponant, and then put the Deciever himself and some support in the other corner would be a decent overwhelming odds approach

what do people think?


You need to make the enemy worry about as many threats as possible.. The Deceiver is nice in that regard, perhaps throw up a blob of 20 warriors too, and keep 6 wraiths ready to dart across the field. 6 destroyers on the edge of your deployment zone might be another tempting targets for the lascannons that are otherwise tearing new holes in the Seraptek.

Otherwise:

* Remember to use the stratagem to give him cover if you go second
* Consider Nihilakh for the +1 save stratagem, making him 2+/4++


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 11:19:37


Post by: IHateNids


THe only issue I have woth Nihilakh is that it's either a CP to give him it, or includes taking 3 Nihilakh HQs to open it up

now, yes, I can easily take the two "unaligned" characters, but A - pricey and B - still one short :/

would ratehr leave the lad unmarked and just slap him in the list with minimum disruption beyond his own support


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 12:18:41


Post by: IanVanCheese


 IHateNids wrote:
THe only issue I have woth Nihilakh is that it's either a CP to give him it, or includes taking 3 Nihilakh HQs to open it up

now, yes, I can easily take the two "unaligned" characters, but A - pricey and B - still one short :/

would ratehr leave the lad unmarked and just slap him in the list with minimum disruption beyond his own support


Pretty sure Super heavy auxillary can still benefit from the stratagem, they just don't get the dynasty codes, so you don't need to bring 2 HQs along with him.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 13:31:58


Post by: IHateNids


If they dont get the code, I'm fairly certian they can't count for the stratagem?

I'm not saying you're wrong, but I thought that our codex was worded so that SHAux didnt get *the keywords* rather than just not getting *the codes*

Can't check right now becaise I dont have the dex on me


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 14:13:34


Post by: Draco765


 IHateNids wrote:
If they dont get the code, I'm fairly certian they can't count for the stratagem?

I'm not saying you're wrong, but I thought that our codex was worded so that SHAux didnt get *the keywords* rather than just not getting *the codes*

Can't check right now becaise I dont have the dex on me


In General, two things have to be true to use a Stratagem:
1. Army must be battleforged and have at least one detachment that is NOT an Auxiliary Support Detachment.
2. Target unit must have the correct keyword associated with the Stratagem.

Per Necron CODEX: Super-heavy Auxiliary Detachments do not gain the abilities associated with the various CODES. That is NOT saying that they do not get the <DYNASTY> keyword.

You do assign a Faction: <Dynasty> to the Seraptek Heavy Construct. As long as you have another detachment that is not an Aux, you can then use any correct keyword stratagem on it.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 14:13:34


Post by: Maelstrom808


"All NECRONS Detachments (excluding
Super-heavy Auxiliary Detachments) gain the
following abilities:"

It then goes on to describe the Dynastic Codes. You still have the keywords so still have access to the strategems.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 14:28:03


Post by: IHateNids


So we only loose the Codes themselves, being Nihilakh's "sit still and re-roll 1s"?

Good to know...


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 14:49:09


Post by: torblind


 IHateNids wrote:
So we only loose the Codes themselves, being Nihilakh's "sit still and re-roll 1s"?

Good to know...


Yes. This has never been disputed nor need it.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 15:05:52


Post by: IHateNids


torblind wrote:
 IHateNids wrote:
So we only loose the Codes themselves, being Nihilakh's "sit still and re-roll 1s"?

Good to know...


Yes. This has never been disputed nor need it.
Honestly, it's probably just me misreading my own rules... it happens a fair bit


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 15:09:31


Post by: Requizen


Then, would it be worth possibly considering a Supreme Command Detachment to give it Codes? I know our HQs are pricey and don't need/want to be spammed, but it's definitely an option.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 15:13:34


Post by: torblind


 IHateNids wrote:
torblind wrote:
 IHateNids wrote:
So we only loose the Codes themselves, being Nihilakh's "sit still and re-roll 1s"?

Good to know...


Yes. This has never been disputed nor need it.
Honestly, it's probably just me misreading my own rules... it happens a fair bit


Though it's important to pay attention to the Super Heavy's dynasty just for the sake of stratagems. It's easy to think it doesn't matter because of the lack of code bonuses.

A Novokh Seraptek can fight twice in one phase for 3 CP. That's likely the only fight phase he is alive so good idea to make it count. If he loves to fight another day, you likely win the match Abby way.

Otherwise for three CP you may shift the tide of the battle


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 18:20:56


Post by: iGuy91


TBH i think its best in a SHAD. Our HQs are too bloody expensive otherwise.

But i did throw together a 2k with a pair of DDAs, Destroyers, and Wraiths with x20 VoD Fearless Warriors to try and run a threat overload list. I have not tried running it yet however. But it presents a number of immediate threats to handle.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 18:22:28


Post by: p5freak


torblind wrote:
* Remember to use the stratagem to give him cover if you go second


You cant give cover to TITANIC units with the 2CP prepared positions stratagem.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/12 18:43:48


Post by: torblind


 p5freak wrote:
torblind wrote:
* Remember to use the stratagem to give him cover if you go second


You cant give cover to TITANIC units with the 2CP prepared positions stratagem.


Ah yes.

Cranky.

That would have been welcomed.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/13 12:43:05


Post by: iGuy91


 IHateNids wrote:
If people were going to take it, what would be the optimal way of running it

I have one is all, and have just obtained a Deceiver (not yet built, but top of the pile)

I'm thinking GI the big dude into one flank of your opponant, and then put the Deciever himself and some support in the other corner would be a decent overwhelming odds approach

what do people think?


Here is the list I am thinking might be best so far for the Seraptek

Spoiler:

Nephrekh Battalion

Lord w/ WS, VoD
Overlord w/ Warscythe, Immortal Pride

x10 Immortals with Gauss
x5 Immortals with Tesla
x5 Immortals with Tesla

x6 Wraiths
x6 Destroyers

Doomsday Ark
Doomsday Ark

SHAD (nihilakh)

Seraptek w/ Singularity Generators


Gives a lot of threats to consider. Wraiths can, if rolling well, make a turn 1 charge along with the construct while we still have a core of solid shooting. Paired with an aggressive VoD gauss squad, you can reap a lot of turn 1 damage if you roll decently.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/14 10:48:56


Post by: IHateNids


Looks pretty beefy, and for once I can actually run everything in it, which is a rarity for anything I find on this forum normally (things tend to be "buy 3 more of X")

I'm honestly not seeing what point of a Lord there though, instead of a Chronotek (unless you just labelled VoD wrong, and the overlord looks after the Teslas and the Lord takes the Guass, which makes sense)


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/14 13:30:49


Post by: iGuy91


 IHateNids wrote:
Looks pretty beefy, and for once I can actually run everything in it, which is a rarity for anything I find on this forum normally (things tend to be "buy 3 more of X")

I'm honestly not seeing what point of a Lord there though, instead of a Chronotek (unless you just labelled VoD wrong, and the overlord looks after the Teslas and the Lord takes the Guass, which makes sense)


Right you are. Updated that.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/17 17:58:19


Post by: IanVanCheese


Just had a tournament practice game against Genestealer Cults with this list:

1750 pts Sautekh
Battalion (8CP)

Overlord: Warscythe, Veil of Darkness (Warlord: Immortal Pride)
Cryptek: Canoptek Cloak, Abyssal Staff (-1CP)

10 Immortals: Tesla
10 Immortals: Tesla
8 Immortals: Tesla

Triarch Stalker: Heavy Gauss
Nightbringer

6 Wraiths
3 Scarabs
3 Scarabs

Doomsday Ark
Doomsday Ark
Doomsday Ark

Long story short, I got spanked. Dice betrayed me in the turn after his stuff ambushed in (should have cleared my lines easily, but just wiffed hard. But regardless of that I noticed some shortcomings of the list, most notably the lack of screening.

Thinking of dropping the night bringer and replacing him with all the scarabs. Open to any other suggestions.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/17 18:03:17


Post by: torblind


IanVanCheese wrote:
Just had a tournament practice game against Genestealer Cults with this list:

1750 pts Sautekh
Battalion (8CP)

Overlord: Warscythe, Veil of Darkness (Warlord: Immortal Pride)
Cryptek: Canoptek Cloak, Abyssal Staff (-1CP)

10 Immortals: Tesla
10 Immortals: Tesla
8 Immortals: Tesla

Triarch Stalker: Heavy Gauss
Nightbringer

6 Wraiths
3 Scarabs
3 Scarabs

Doomsday Ark
Doomsday Ark
Doomsday Ark

Long story short, I got spanked. Dice betrayed me in the turn after his stuff ambushed in (should have cleared my lines easily, but just wiffed hard. But regardless of that I noticed some shortcomings of the list, most notably the lack of screening.

Thinking of dropping the night bringer and replacing him with all the scarabs. Open to any other suggestions.


How about using 20 warriors for screening. Gives you some offensive punch too when their defensive job is over


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/17 18:10:01


Post by: IanVanCheese


torblind wrote:

How about using 20 warriors for screening. Gives you some offensive punch too when their defensive job is over


That was my other thought. Either way, I think I need more boots on the ground.

Also considering swapping the cryptek for a lord, though maybe not if I bring a warrior blob?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/17 19:03:45


Post by: torblind


IanVanCheese wrote:
torblind wrote:

How about using 20 warriors for screening. Gives you some offensive punch too when their defensive job is over


That was my other thought. Either way, I think I need more boots on the ground.

Also considering swapping the cryptek for a lord, though maybe not if I bring a warrior blob?


Depends if you're tailoring for the cult or not. Then you're up against autoguns anyway. And lasguns. likely not too much ap-2 or worse.

Moral might be more important, and keep the Veil nearby to pull them out of combat. The Lord is nice for boosting both shooting and cc, consider that towards the extra RP he cryptek gives you, I don't think the 5++ will play a big role


Automatically Appended Next Post:
One thing I always wanted to do against the cult, was to bring Anrakyr for the +1A and Zahndrekh and Obyron to pull infantry out of CC , just to shoot at them and charge back in. But likely not a competitive range of HQs to bring to a tournament


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/17 19:20:40


Post by: IanVanCheese


torblind wrote:
IanVanCheese wrote:
torblind wrote:

How about using 20 warriors for screening. Gives you some offensive punch too when their defensive job is over


That was my other thought. Either way, I think I need more boots on the ground.

Also considering swapping the cryptek for a lord, though maybe not if I bring a warrior blob?


Depends if you're tailoring for the cult or not. Then you're up against autoguns anyway. And lasguns. likely not too much ap-2 or worse.

Moral might be more important, and keep the Veil nearby to pull them out of combat. The Lord is nice for boosting both shooting and cc, consider that towards the extra RP he cryptek gives you, I don't think the 5++ will play a big role


Automatically Appended Next Post:
One thing I always wanted to do against the cult, was to bring Anrakyr for the +1A and Zahndrekh and Obyron to pull infantry out of CC , just to shoot at them and charge back in. But likely not a competitive range of HQs to bring to a tournament


Not tailoring to the cult, that was just the force I was testing against. The cryptek is there for the bonus to RP, not the inv save. Overlord with Immortal Pride covers the moral issue. I think I'll try a big old warrior blob next game, but keep the cryptek in for now.

As to the characters, they're cool but too expensive for what they offer IMO. The only one I'd consider is Imotekh, but even he's almost twice as expensive as a regular Overlord.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/18 00:36:46


Post by: elook


Taking the Cryptek just for the 4+ RP reduces his cost by 5. Also Imotekh gives you the Extra CP and 2 MWBD, which kind of fills out what 2 Overlords do. Both these factors I'm putting into my next game.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/18 01:31:50


Post by: IanVanCheese


elook wrote:
Taking the Cryptek just for the 4+ RP reduces his cost by 5. Also Imotekh gives you the Extra CP and 2 MWBD, which kind of fills out what 2 Overlords do. Both these factors I'm putting into my next game.


It does fill out his roll, but with half the wounds, half the attacks and both MWBD units need to be within 3" of him at the start of the turn. 2 Overlord gives a ton more flexibility. I like Imotek, but he's still too expensive for what he brings imo.

At any rate, I'm struggling to find points as it is, I can't afford to pay for Imotek over a normal Overlord. The only thing I'd want to drop for him is the other HQ, but I need two for the battalion. Cryptek can have the cloak if I can find room, but I don't see any point in taking a Chronomtron for him. It's 15pts and it only benefits my troops, who probably aren't getting railed with AP-3 weaponry.

New list options are:

List 1: Warrior Meat Shield
Overlord: Voidblade, Veil of Darkness (Warlord: Immortal Pride)
Cryptek: Staff of Light

10 Tesla Immortals
10 Tesla Immortals
10 Tesla Immortals
18 Warriors

Triarch Stalker: Heavy Gauss Cannon

6 Wraiths
3 Scarabs

Doomsday Ark
Doomsday Ark
Doomsday Ark

It's bang on 1750 pts.

List 2: All the Scarabs
Overlord: Warscythe, Veil of Darkness (Warlord: Immortal Pride)
Lord: Warscythe

10 Tesla Immortals
10 Tesla Immortals
10 Tesla Immortals

Triarch Stalker: Heavy Gauss Cannon

6 Wraiths
9 Scarabs
9 Scarabs

Doomsday Ark
Doomsday Ark
Doomsday Ark

What do we think? Either? Neither? Suggestions welcome.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/03/18 01:56:20


Post by: L2_loki


so i saw that people where talking about the Necron Seraptek Heavy Construct and had to talk about the 2 games i had with it so far.

first game was against alpha legion, and he was all infantry. so wasn't very effective. just killed a 5 man squad a turn. he had nothing to kill it with so just ignored it.

second game was against a thousand suns/ daemons list. killed some vehicles wile moving up the board, and by turn 3 was in the middle of his army. then nearly lost all its wounds in one psychic phase. killed a greater daemon turn 4 in CC and then died the next psychic phase. then exploded. did a total of 36 mortal wounds to everything around it. killing about 800pts of models