chaos0xomega wrote: I'll have to have a look around for it, if you do decide to take a stab at updating it, I'd love to collaborate with you, I have tons of ideas and concepts, the problem is I rarely have the time or motivation to actually put them to paper and iron-out all the details.
If you're interested, the original thread for the Iron Fists scenario is below. It was pre-Paradiso and there aren't very well-defined victory conditions (which is the first thing I'm gonna fix). The major change to the core rules is getting 2 orders per TAG (1 regular 1 irregular). Boosting ability to take TAGs and limiting hordes of infantry were the main force-selection concerns. And there are some faction-specific adjustments that allowed Ariadna and Shas to play which may need to be revisited/expanded (Steel Phalanx & Merovingians aren't there at all for example).
I'll restart a new version of that thread ASAP, unless you feel like creating you own over there.
Also: I have 4 Gundam figs that will be used as various TAGs for playtesting Iron Fists, probably a column of Jotums to start with. One of the Bellingham Warhamsters has a box of those Tachikomas that scale perfectly as Magharibas. When it happens I'll post pics to Dakka because I don't think the CB forums will allow us to show proxies in a bunch of pics that will possibly get a bit of attention.But it is GOING TO BE AWESOME.
And that does look like one big-ass gun the Ghecko is carrying.. I was kind of hoping for a scaled rifle-type weapon (like the land-mates in Appleseed).
I might have missed it, but it seems this hasn't been posted
BTP (...) has a preview of the Neoterra Capitaline starter pack
http://www.youtube.com/watch?v=vUaEPaQ2CV0 Filthy PanO
That is crazy. AG and SG in one starter?!? This is more points than the CA starter, not to mention the grief that that double TO is going to cause in starter box games.
Will still get it for the bolts of course, but as a starter...
I'm saddened CB continues to release certain units in a limited format. I already have Swiss, Aquila and Hexa. I imagine the new unit will be in high demand from new and old players. On the brighter side the new unit looks stunning and incorporates the sleek PanO curves I love so much. I cannot wait to have the new unit in my army and see their profiles.
Yeah, looks like they're no longer balancing the starter sets for power against each other even a little bit. The Corregidor starter is more points-efficient but also way more badass than the vanilla starters.
Also, I saw speculation on an Italian FB Infinity account that the Bolts may be combat engineers. That sounds very right for Neoterra, and would explain the bags they're carrying (you can see them in the preview video posted on Blue Table Painting).
Once the Uhlan come out, Neoterra is gonna be SCARY. Add that mine-flinging bot and you have a whole new level of involvement by specialists in the game (clearing mines and keeping the TAGs alive). Pretty cool!
I pretty much like the Bolts and will make sure to own them in case they fit my playstyle well enough.
The downside: That box, while excellent in points, is an utter disappointment opportunity wise.
With a Hexa with Rifle (hacker), Swissguard with multirifle (hacker) and some other model like a specialist Bolt or something such, you could have a well playable box and still had veterans buying in a heartbeat. As such, I either have to think about how to get rid off the three models I already own or put my hopes on Shae-Konnit who will likely be overrun with orders. Not particularly thrilling prospects. Or I need to start playing double Swissguard Misslelauncher lists. ;-)
It might be mislabeled on the promo material that Blue Table Painting has or it might be only present on a specialist profile that will get a blister release later.
I'm in the same boat as you Sangarn, minus owning the Swiss Guard/Aquila/Hexas.
If it had included "just" basic profiles? It would have been an almost instant buy. I love those Bolts(minus the apparently obligatory anime features on the female Bolt), but the rest is a letdown.
I thought the Bolts were going to be a WB unit... they seem rather heavily armoured, do they not? They look good, although I am not a huge fan of flowing pigtails (they must get caught in armour plates and servos...)
Red Harvest wrote: The bolts are Medium Infantry, like Wildcats. So move 4-2, ARM2? The profile will be out soon enough, probably when the box is available.
Bolts are pretty much equipped exactly the same as the Bagh-Mari.
Think ARM 2, 4-2 Move, MSV1, Mimetism, and Linkable.
I think they look pretty neat. The helmet is definitely interesting. The horns are a unique touch. Very insect-like. I'd kind of like to see how they look in the old PanO scheme though.
I don't own any of those existing figures. Is it possible to arm swap the Aquila Guard with the Swiss guard? If so, at least the Swiss Guard loadout issue can be fixed.
I'm hoping they'll be better. Nothing wrong with Wildcats, however the exact profile would not excite me. They aren't popular because they're fragile.
A medium infantry without mimetism is a frail unit, I'm not expecting 4-4 movement on them. Such thing falls under Haqqislam privilege. However ARM 3 or ARM 2 with mimetism would be nice, though I'm afraid ARM 3 would inflate the cost as CB for some reason undervalues camouflage based abilities.
Regarding other releases this month, for all people joke about Haqqislam getting the short straw and getting the Druze spitfire this month, I hope they do. it's the one model I need to finish my Qapu Khalki.
Automatically Appended Next Post:
Knight wrote: A medium infantry without mimetism is a frail unit, I'm not expecting 4-4 movement on them. Such thing falls under Haqqislam privilege.
Haqqislam have no 4-4 medium infantry, and only 1 4-4 heavy infantry. That hardly makes it a Haqqislam thing.
-Loki- wrote: Regarding other releases this month, for all people joke about Haqqislam getting the short straw and getting the Druze spitfire this month, I hope they do. it's the one model I need to finish my Qapu Khalki.
Automatically Appended Next Post:
Knight wrote: A medium infantry without mimetism is a frail unit, I'm not expecting 4-4 movement on them. Such thing falls under Haqqislam privilege.
Haqqislam have no 4-4 medium infantry, and only 1 4-4 heavy infantry. That hardly makes it a Haqqislam thing.
Pardon for being unclear. Certain Haqqislam LI would normally be qualified as MI.
Rolt wrote: Wow Giraldez, you really are setting new records for trolling wargamer's....
The new bolts look pretty ace, the only thing I don't like is the "lions mane" pigtails on the girl, but nothing a hobby knife and GS can't fix.
Generally those kinds of things are fully sculpted as part of the body. There are a few models which have separate heads, but if the Wildcats are anything to go by then the Bolts will have the heads attached.
You're going to need a lot more than a hobby knife and greenstuff, speaking from experience of working with Infinity models.
A knife and GS can work wonders.
It's a little involved, but it can be done. It just needs determination. I have removed Gogo Marlene's hairdo (which covers most of her backside) and replaced it with buns, you just have to make the extra effort.
Knight wrote: I'm hoping they'll be better. Nothing wrong with Wildcats, however the exact profile would not excite me. They aren't popular because they're fragile.
A medium infantry without mimetism is a frail unit, I'm not expecting 4-4 movement on them. Such thing falls under Haqqislam privilege. However ARM 3 or ARM 2 with mimetism would be nice, though I'm afraid ARM 3 would inflate the cost as CB for some reason undervalues camouflage based abilities.
Disagree strongly. MI with ARM2 and no camo are average and workable, not below-average and fragile. ARM2 plus camo would be nice, but should be an exception to the rule, not an average loadout for MI. Given that the rest of the NCA has tons of camo (they have a camo TAG in a sectorial for godssakes), adding it to the MI as well would really screw armies with low visor availability. Either the unit would have to be priced up appropriately or it might blow the power-curve that CB maintians so carefully.
Also disagree that Wildcats are unexciting. The great thing about Wildcats is their utility, not their combat ability. You clear the path with other more potent units, then move a whole team of specialists plus a little backup (including grenades) in for a very low order cost. That in itself makes linkteams with Engineers etc. in them worthwhile. If they have decent BTS and a hacker, even better.
For the price of MI you tend to get two LI. Light infantry is faster and I'm going to claim that for how much you give up to have an ARM 2 on MI unit, the lighter cousins are overall a better deal.
That is not to say that a plain MI cannot have its role to play. Given a decent BTS value they can make a great defensive hackers, SWC investment or if you're lucky a secondary link team (via Haris). There are reasons to include them. However you do not want to exchange fire with the adversary link team, those will typically be far too much your MI with ARM 2 can handle or you will trade unfavourably. As support element they're passable.
This is without taking any special equipment or abilities into account. All-around-vision visor, X-visor, NWI, mimetism or something alike will give a MI unit more flexibility and interest, rather than restraining it into what is in essence a glorified support crew with a rigid role. As someone that enjoys Bagh Mari I'd rather have a MI that can take care of itself rather the requirement to include a "mom".
It might be just my bitterness, since ITS the first four picks of my army have remained the same no matter the scenario (ITS or Dire Foes). Konstantinos, Guarda de Assalto, Singh, Rao. I can field enough of other support elements from existing profiles and personally would love if Bolts are able to add more diversity to my lists.
CB did increase units with MSV 1 since Paradiso (Riot Grrls, Briscard), they have said in one of their interview they will. Interestingly there are also more models with limited camouflage. I hope this trend continues.
What he is doing atm is finishing writing "None of your business" cause the brush is the appropriate size the colour selected is red and the layer is on top of all others.
Beyond that, he probably is going to do the layered colouring.
It was the general look of the UI I was going by. Come to think of it, I've seen more than one photo processing program that looks pretty much like that.
If it's a common feature though, the low res pic pretty much means Alphy's question will have to go unanswered.
Bolognesus wrote: It was the general look of the UI I was going by. Come to think of it, I've seen more than one photo processing program that looks pretty much like that.
If it's a common feature though, the low res pic pretty much means Alphy's question will have to go unanswered.
He's using Adobe Photoshop CS6 (newest Version) with what looks to be a Wacom Cintiq 22HD (only a few years old), very top of the range kit, about £1000-1500 retail. I find
it interesting hes using a black nib on the pen, there normally designed to mimic the feel of pencil and remove some of the plastic slippy-ness the wacom surfaces normally have,
although newer models from the Ituos 5 onwards have an invisible matte layer which creates "bite" much like traditional pencil and paper. Sadly this in turn causes the nibs to
ware down faster which didn't please many professional illustrator's at the time, not sure if the fixed this since, I'd imagine they have as I haven't heard many complaints on newer models.
That would be Jose working on the asses, not Bostria.
The gear looks Nomad though. Could be our first glimpse of one of the new Tunguska units or a "revised" Spektr look.
The ass of a concept. Both Carlos do the concepts, the director usually does the front versions, and Bostria said he usually did the back, and that he had been specializing in asses. I don't remember if it was in BoWs videos or in the GenCon seminar video. So my point stands
Bolognesus wrote: It was the general look of the UI I was going by. Come to think of it, I've seen more than one photo processing program that looks pretty much like that.
If it's a common feature though, the low res pic pretty much means Alphy's question will have to go unanswered.
Rolt wrote: He's using Adobe Photoshop CS6 (newest Version) with what looks to be a Wacom Cintiq 22HD (only a few years old), very top of the range kit, about £1000-1500 retail. I find
it interesting hes using a black nib on the pen, there normally designed to mimic the feel of pencil and remove some of the plastic slippy-ness the wacom surfaces normally have,
although newer models from the Ituos 5 onwards have an invisible matte layer which creates "bite" much like traditional pencil and paper. Sadly this in turn causes the nibs to
ware down faster which didn't please many professional illustrator's at the time, not sure if the fixed this since, I'd imagine they have as I haven't heard many complaints on newer models.
Hope that helps everyone, sorry for waffling on.
That's a bit more than I'd want to spend - a $1500 monitor + Photo $hop = outside my budget.
Clearly off topic here - but people 'seem to know' so, as a pencil/pen and paper illustrator wanting to branch out, what should I look for?
Hello Everyone. This is Pacific's mum posting. He can't post himself, he is sat curled in the corner of the room curled up into a ball, shaking and crying hysterically about lizards?!
I'm thinking of a 'zero-G' themed strike force, that is specialised in fighting in EVA. All helmeted miniatures, make a terrain set-up which represents both the outside and inside one of the Nomad ships
Bolognesus wrote: Sort of scared of the price tag on a duo box, though; would this be the first CB product with an RRP north of €50?
It's very difficult to say isn't it. They are certainly quite bulky (fair bit of metal used in them), and going on the price of the latest CA starter box might be a bit more expensive on that basis.
I wouldn't be surprised 50-60 Euro. Would certainly be happy to pay that for them, especially as there are discounters where you can get 10-20% off.
Bostria flatout told me on Facebook that the Geckos would be "a bit more expensive" and that boxing two Geckos together is kind of a test in regards to future releases that they might do.
I'm still not certain if it comes with just one of each weapon profile or if it comes with parts to make doubles.
Sangarn wrote: After PanO having the best ILO instead of YuJing,
Nomad got more TAG love instead of PanO ? :p
CB is messing with us !
I love those Gecko, I will get one for my Merc squad.
PanOceania is getting a resculpt of the Armoured Cavalry, they still have the Tikbalang and Toni Macanya to do(which likely are going to be another "double TAG" box dependent upon the success of the Gecko boxes), they still have the Seraph and Uhlan to do as well--which could be another double box. with a pair of Auxbots thrown in as optional bits.
Nomads getting the Gecko is a double edged sword. They're AVA 4, with one profile(the Mark 12) being exponentially better than the other(the dual Combi Rifles) in terms of rules and now the sculpts. Dependent upon how the box is set up it could be a smashing success(if you can build double Mark 12s--I'm buying two boxes) or a bit of letdown/flamebait(if you have to buy 4 boxes to field 4 Mark 12s...I probably won't buy more than two boxes and I'll sell off the Combis to people who like making dioramas).
Kanluwen wrote: Bostria flatout told me on Facebook that the Geckos would be "a bit more expensive" and that boxing two Geckos together is kind of a test in regards to future releases that they might do.
I'm still not certain if it comes with just one of each weapon profile or if it comes with parts to make doubles.
If all the above is true, and why wouldn't it be?, I certainly hope that it comes with parts to make 2 of each weapon combination!
Blegh. That is a really, really bad way to go about things. Stuff like the Armbot Bulleteers I can always proxy as the other weapon type (no one will notice that), but this? Not including a second mk12 would be good way of fething with your player base. Tie-in sales suck, and not having that second set of spitfires in the Bulleteer box, for example, was bad enough already.
I don't think people will care that much to be honest, and instead 98% will be happy with what are fething awesome sculpts. They will be happy just having the miniatures and using them, not really worrying so much about 'optimum load-outs'.
Well, speaking for myself anyway. Prefer the rifle miniature, although both of them look cool.
Pacific wrote: I don't think people will care that much to be honest, and instead 98% will be happy with what are fething awesome sculpts. They will be happy just having the miniatures and using them, not really worrying so much about 'optimum load-outs'.
Well, speaking for myself anyway. Prefer the rifle miniature, although both of them look cool.
Sadly it's not even a question of "optimum" load-outs.
You're paying 1 SWC and 54 points for twin Combi Rifles, a Chain Colt, and a Panzerfaust...or 1.5 SWC and 55 points for a Mk-12, Chain Colt, and Blitzen.
The Mk-12 profile is head and shoulders better.
Plus the sculpt for the Mk-12 is so much better than the "double Combi Rifle" one.
Additionally, we have the "February Release List" according to Ravage Magazine now.
-Geckos
-Neoterran Starter
-Tarik Mansuri resculpt for Haqqislam
-Neema Saatar, Ectros character for Tohaa
-"ITS 2013 Bounty Hunter modified sculpt".
Is the bigger gun the "mk12" everyone is talking about? I have no idea what it does in game but it definitely looks cooler than the Halo 2 box cover dual SMG look the other one is sporting.
warboss wrote: Is the bigger gun the "mk12" everyone is talking about? I have no idea what it does in game but it definitely looks cooler than the Halo 2 box cover dual SMG look the other one is sporting.
Yes.
The Gecko that actually looks awesome is the Mk-12(the rifle clutched in both hands), Chain Colt(the thing strapped to the arm on both models), and Blitzen profile.
The one doing the "Look at me!" pose is the twin Combi Rifles, Chain Colt, and Panzerfaust profile.
No bias towards professional, reasonable poses of course.
I don't think I would mind the twin combi rifle model as much if it was actually a "twin combi rifle", in the form of two combi rifles bolted together.
Yeah, the mk-12 is the one I hope for aesthetic reasons is doubled up in the box (and it seems like you like it additionally for in game utility as well). I guess we should just be happy that they aren't required to use "I'll cut ya!" close combat poses like alot of the recent tags.
But medium range is an awful lot better on what is, I believe, a 4-4 TAG... Also, that panzerfaust is nice but you only get two shots - and a blitzen is often at least as much of a threat/boon.
I'd go mk12/blitzen in a heartbeat, if I played Nomads - if only for the increased ARO threat they pose due to range.
Doubling up on bits? Meh, I don't see it happening. How often have they done that? Spec-ops (which were an explicit exception!) and GdA are the only exceptions I've seen, while it would've been rather nice in many of the unit kits, as well as more than a few of the remote boxes, as well.
Colour me pleasantly surprised if they deviate from the current course this time, but I wouldn't count on it.
If they are only supplied with one option each MadRobot are producing Paulson's Mech Rifle/Beam Rifle, which should match decently with the mk12, at least in size.
Additionally, we have the "February Release List" according to Ravage Magazine now.
-Geckos
-Neoterran Starter
-Tarik Mansuri resculpt for Haqqislam -Neema Saatar, Ectros character for Tohaa
-"ITS 2013 Bounty Hunter modified sculpt".
A Tarik resculpt??? That is a bit out of the blue-- and a bit unneeded. It is a fine mini. Also, it would seem to indicate that a khawarij resculpt or box??? is coming (Since Tarik is rumored to be able to link with them in an upcoming Haqq sectorial.) Perhaps a Bagh-Mari box soon too (to go along with Rao)
I think if the list is accurate, we have already seen the show stopper for this month. Although the Tohaa have been getting very interesting sculpts, so who knows?
Next month is likely to bring a support weapon specialists for the Bolts. I'm finding it hard to speculate what CB might be thinking with PanO. I don't think we can deduce the releases according to the new designs. Singh for example has an armour that resembles to Crusader Brethren.
Kanluwen wrote: PanOceania is getting a resculpt of the Armoured Cavalry, they still have the Tikbalang and Toni Macanya to do(which likely are going to be another "double TAG" box dependent upon the success of the Gecko boxes), they still have the Seraph and Uhlan to do as well--which could be another double box. with a pair of Auxbots thrown in as optional bits.
I can see Tikbalang and Tony Macayana sharing a box, since Tony pilots a Tikbalang and they would be mostly the same, as the Geckos. But a Seraph/Uhlan box... they don't belong even to the same sectorial. I think they are way too different, in some ways (I know some TAGs share the inner structure like Dragoes/Jotums and Iguanas/Geckos, but I mean different in other aspects).
Wasn't Squalo/Uhlan the idea, rather than Seraph/Uhlan?
And agreed, it would be insane. Feth, I've long resigned to the idea I'll get every PanO TAG eventually anyway (only Jotum to go for now, and my REMs to AVA project is almost done so that shouldn't be too long ) so it doesn't matter jack to me, but this just makes it substantially harder to pitch the game to less... insane?,,, players; it's going firmly out of "hey look, every SKU is pretty much in the impulse purchase price range" territory now - and that was one of the great ways to get people to start.
And back to the gecko's/bulleteers/other similar models (the infantry only found in starters comes to mind!): I "get" that having bits order services is a headache - and I wouldn't want a full-fledged one - but packs of such often-wanted parts should just be available, even if at a relatively price point.
That's a bit more than I'd want to spend - a $1500 monitor + Photo $hop = outside my budget.
Clearly off topic here - but people 'seem to know' so, as a pencil/pen and paper illustrator wanting to branch out, what should I look for?
Please PM me with any advice - thanks!
For what it's worth, a Cintiq is expensive, but totally worth every penny. I use the same model the guy's using in that picture, and it's easily the best purchase I've ever made.
Also, looking forward to the Tarik resculpt. His old model, along with the other Khawarijs are really underwhelming, especially in comparison to what we've been getting lately, to say the least.
Ooh just saw Neema Saatar on the list this month. They're really chugging out Tohaa stuff. Looks like after this there's just odd profiles left. Good to see. Since Haqqs only release is Tarik which I'm not too interested in (barring an amazing sculpt) I hope Neema looks badass.
I don't follow Infinity much (yet), so I don't know how early these pics come out. I've only been interested in Tohaa and Nomads so far... but this set looks awesome. If my friends want to play Nomad and Tohaa, I'll gladly "settle" for these guys.
Kanluwen wrote: PanOceania is getting a resculpt of the Armoured Cavalry, they still have the Tikbalang and Toni Macanya to do(which likely are going to be another "double TAG" box dependent upon the success of the Gecko boxes), they still have the Seraph and Uhlan to do as well--which could be another double box. with a pair of Auxbots thrown in as optional bits.
I can see Tikbalang and Tony Macayana sharing a box, since Tony pilots a Tikbalang and they would be mostly the same, as the Geckos. But a Seraph/Uhlan box... they don't belong even to the same sectorial. I think they are way too different, in some ways (I know some TAGs share the inner structure like Dragoes/Jotums and Iguanas/Geckos, but I mean different in other aspects).
You're probably more right than I am, as I can never remember the PanOceania TAGs that have yet to release.
Plus their designs are kind of less inspiring to me than the grittier Corregidor ones.
These make me SOOOOOOOOO happy! I never even play Infinity, but I'll be picking up a Corregidor force. I don't know what I'll use them for, but I'm picking up a Corregidor force. These Geckos are the kinds of models that I wold build an army around. If I still played 40k I would use these as Tau Crisis Suits, I might do that anyways. I got in the deadzone KS and these would make FANTASTIC Corporation Striders. Maybe I'll grab Victory Decision and get people into it, or come up with something in Savage Worlds, I don't even know.
I just know that a small hole in my heart has just been filled, I need these in my life, for no other reason than they are the most amazing figures that have ever been released. Been waiting for these since I saw the concept art, and the figures are just so much better even than the art was! These are everything I want in a mech/PA!
I started Infinity when it first released, I had been following it ever since the first WIP pics of the Orc Trooper and Armored Cav were teased online. The problem isn't really my desire to play infinity so much as the lack of people interested in the game to play against. I have had playable forces for PanO, Yujing and Haqqislam, but even using my figures nobody locally is willing to play more than a game or two before losing interest.
It is NOT a forgiving game to learn, and if one person has even a slightly better grasp on the rules they'll dominate the other side (and I haven't played enough to know how to hold back without obviously holding back). It's an even steeper learning curve than Warmachine is. That's one of the strengths of the game: it is immensely tactical and holds up incredibly well to high-level play, but it's just hard to pick it up and play it as an every-now-&-again game so most in my group won't even bother.
So i'll find some way to use these figures, Infinity or otherwise, because they're just that freaking fantastic.
Rhelyk wrote: It is NOT a forgiving game to learn, and if one person has even a slightly better grasp on the rules they'll dominate the other side (and I haven't played enough to know how to hold back without obviously holding back). It's an even steeper learning curve than Warmachine is. That's one of the strengths of the game: it is immensely tactical and holds up incredibly well to high-level play, but it's just hard to pick it up and play it as an every-now-&-again game so most in my group won't even bother.
I wouldn't say this is the case anymore. Maybe first edition was a lot more complicated? It's still certainly a complicated game, but out of the 3 people in my group playing, I'm the only one seriously reading the rules, and I've had my ass handed to me by both other people playing. My brothers Imperial Service walked all over me with a Wu Ming HI link and my friends Aleph is consistently hard to fight. Once you have a grasp of the orders and ARO mechanic, it's more about learning what special rules your models have and how their weapons work.
I'd say the ARO mechanic is the biggest hurdle - it's odd at first being shot and killed in your own turn. But a few games in with just basic infantry to learn that mechanic will set you right. Maybe give second edition a go?
-Loki- wrote: Maybe first edition was a lot more complicated?
Nope, 1st & 2nd edition are near-identical. Most of the current complexity of the game comes from Human Sphere and Paradiso adding Sectorials and roughly doubling the number of units, skills, weapons and equipment.
Rhelyk wrote: It is NOT a forgiving game to learn, and if one person has even a slightly better grasp on the rules they'll dominate the other side (and I haven't played enough to know how to hold back without obviously holding back). It's an even steeper learning curve than Warmachine is. That's one of the strengths of the game: it is immensely tactical and holds up incredibly well to high-level play, but it's just hard to pick it up and play it as an every-now-&-again game so most in my group won't even bother.
The simplified quick-start rules both reduce the complexity and make players more even in regards to skill level. I would highly recommend using them for a teaching game. Just make it clear that there are more rules to come later, but the actual skill is all in the basic tactical stuff.
Man, those geckos are fantastic. I'm not really a fan of most of Infinity's TAGs... I think they're one of the weakest parts of the range. But those are sweeeeet!
RiTides wrote: Man, those geckos are fantastic. I'm not really a fan of most of Infinity's TAGs... I think they're one of the weakest parts of the range. But those are sweeeeet!
You're a bit out of your mind there!
The T.A.G.s are one of the strongest parts of the range - though to be honest, most of the range is pretty strong!
That last one is my least favorite, and taken on it's own I don't think is strong at all... blends in okay as a part of the lineup, but just not a very well executed model (imo, of course ).
The two in your first pic do look fantastic, though, I'll give you that
The Avatar is an absolute beast. It's huge for a reason - the most powerful model in the game certainly should be that big!
Excecution... depends. It follows the design aesthetic of all EI constructs - the Anathematics, Charontids, Ikadrons and Drones. It's an aesthetic you're either going to love or hate. Personally I think it looks badass.
Never liked the Avatar or the Szalamandara one bit, completely not my desired aesthetic. On the other hand, the Guiji was so great I used one for my Yujing and another in my PanO force as a captured unit/counts-as Armored Cav with a PanO HMG swap (the stat profiles for A-Cav/Guijia are nearly identical anyways). LOVE the Guijia, even still it's a wonderful model. Really captured the Landmate look more than any of the other TAGs. It was recently replaced by Scarface as favorite, and now the Gecko is hands down the king of all TAGs.
CB is very hit and miss with it's TAGs, but the last few have all been wild hits for me.
Szalamandra is pretty damned ugly. If I ever were to proxy a TAG, it'd be that one.
Those Geckos though, those are amazing. If I hadn't just spent a ton of money in Japan, I'd probably preorder them. I think if I do eventually get them, I'd leave the sub arms off.
It is nice to finally see CB make a TAG that's actually aiming its gun.
RiTides wrote: That last one is my least favorite, and taken on it's own I don't think is strong at all... blends in okay as a part of the lineup, but just not a very well executed model (imo, of course ).
It's different in the flesh, especially when you realise that it balances on those two tiny feet before it's been pinned to the base...
Kanluwen wrote:Information just funneled down that the Neoterran "Bolts" will be available for a few months as a blister of 3.
I won't be posting when preorders go up until I've got my share.
IJW wrote:The Bolts are going to be available in a blister but not for long.
Right, for a 'few months'.
I suppose that way they will be purchasable by the people who already have part of the boxset. After this point, people coming into the game can just buy the starter set.
Think it's most likely an effort to reduce the amount of different stock and consolidate (which I believe was a criticism from retailers), but at least there is a small 'fan service' to those existing customers that only want the new miniatures.
Kanluwen wrote:Information just funneled down that the Neoterran "Bolts" will be available for a few months as a blister of 3.
I won't be posting when preorders go up until I've got my share.
IJW wrote:The Bolts are going to be available in a blister but not for long.
Right, for a 'few months'.
I suppose that way they will be purchasable by the people who already have part of the boxset. After this point, people coming into the game can just buy the starter set.
Think it's most likely an effort to reduce the amount of different stock and consolidate (which I believe was a criticism from retailers), but at least there is a small 'fan service' to those existing customers that only want the new miniatures.
This is exactly why. When they released the Muyib HRL as a blister, then released the Muyib box which included it, they discontinued all of the individual blisters but left them as stockable SKUs for a few months to let people finish buying them without having to get doubles from the box.
They want to reduce the amount of SKUs, so they're boxing as much as they can. I'm sure when the Bolts blister is finally removed as a stockable SKU, so will the Hexa, Aquila Guard ans Swiss Guard from the box. Same with the Qapu Khalki box which was a pretty blatant effort to reduce SKUs - there wasn't a single new sculpt in it.
Kanluwen wrote: Information just funneled down that the Neoterran "Bolts" will be available for a few months as a blister of 3.
Another example of how good CB are to their fans- especially when contrasted to certain large British mini companies.
Anyone interested in having large numbers of basic Bolts could also buy both the box -and- the blister. Sometimes you don't want the special weapons etc., just a linkteam of basics with a specialist (I keep finding myself attracted to Wildcat teams like that when I'm trying to get above one order group with Corregidor).
Get the Geckos first. Then when you have more money, get the NeoTerrans. And remember there is more to come this month... Although I hope the rumor about Tariq Mansuri on a 40mm base is not true.
I don't believe they are. A bit sad state they're having, most of the recent releases were JSA specific with re-packing of old Celestial Guards.
I'd like to see Bolts, Wildcats, Celestial Guards, Thorakites, various pal bots as separate and permanent blisters. I enjoy this game but the boxes are really starting to leave sour taste. I'm sure they're great for merchants and CB that reduces the need for manual labour.
I think once all the old stuff has been repackaged and a new box means all new miniatures it will get a lot more attractive to long time players.
It's only logical that customers complain when they are forced to buy stuff they don't need to get something attractive. So if CB would run a policy to provide loyal customers with new stuff (e.g. via temporal blister) without making them buy dead weight, on the long run everybody might be happy with it. It's mainly the transition that is problematic.
Look at all the unused space on that base too. The model would fit onto a 25mm base just fine. 40mm is for TAGS and remotes. Ah well, and such a nice model, but two things: The googles do nothing and The Longcoat . I'll stick with the Tarik I already have. It is a fine model.
I hope that is what the redone Khawarij will look like, but with the turbans instead of the do-rag. And on a 25mm base!
He's to be in the upcoming Al-medinat sectorial-- maybe it's called the Caliphate sectorial. Right now he's just in Vanilla. He'll be able to link with a Khawarij link team in the sectorial, or so the rumors go.
Initially I wasn't blown away by him, but the more I look at the model the better it looks. Can't wait to see the Khawarij resculpts or the rest of the Al Medinat sectorial for that matter.
It'd be sort of neat if he could hulk out at will like that. I also notice that his suit looks a lot like the Barid's suit now rather than the Kawarij suit.
Neema is really...for lack of a better term, "bad".
I can't put my finger on exactly what it is about the model but it is just really, really subpar.
The ABH is a more solid model and paintjob, but for whatever reason the "mask" that he's wearing looks like it should have had a helmet attached to it.
So, they saved the weakest for last. Looks like Angel's apprentice painted the merc. Neema had potential but the whole "I'm holding a melee weapon and a missile weapon" pose... meh.
Neemas pose is basically the same as every full metal character GW released in the 90's. Flat with arms out sideways, almost in a surrendering pose. I hated the pose in the 90's, and I hate it now. Sorry CB, that models a dud.
I love the armour aesthetic, however.
The bounty hunter... wow. That's just awful. They put this out for general release but hide that absolutely gorgeous female bounty hunter as an ITS prize? Got them the wrong way around.
edit - the more I look at Neema, the more I want to see other angles. The right leg implies a movement that the stark front angle doesn't show at all, and the arms look like they might have a forward angle that isn't shown. I can live with the bigger helmet - she's a personality, and it looks more like a combat ready ceremonial head dress, which I can get behind.
I felt the exact same way about the HMG model - too static and flat, but once I got the model I really liked it. Hoping for the same with Neema.
I don't like Neema's head at all, specially the face. It might be paintjob, I don't know. I would like to see alternate views. And the merc... is really weird. These are not their best minis.
Kanluwen wrote: Neema is really...for lack of a better term, "bad".
I can't put my finger on exactly what it is about the model but it is just really, really subpar.
I wish you would put your finger on it. Because when I saw the model my first thought was, "You know, I don't like this model because I don't like Tohaa in general, but I think if I did like Tohaa's aesthetic I would love this mini.
I get people's frustration with the "this is what's in my left hand, this is what's in my right" pose, but when that motif isn't overused it's not really that bad of a way to go.
Honestly, I think she pulls off something a lot of minis struggle to do, which is the sexy-killer look. Most minis over-do the sexy and end up with an unconvincing bimbo waving a sword. Maybe thanks to (I assume) the yellow exposed skin being symbiont armor, this looks like like a character who is supremely confident in their hunting abilities, to the point that they don't care if I think they look kinda like they're wearing a steel bikini.
I'm very disappointed with her, in the video it looked like her head was way too big, the pictures make her look a little better, but still boring. I'm wondering how she'd do with a head swap from the Chaksa Peripeherical.
I'm really surprised how good Tarik was and how bad Neema is. I mentioned in my other post I was waiting for those two in reverse order, but as it is, I'll be getting Tarik and not Neema. Odd
She is ok, not on the very best level of CB, definitely not in the "old Uxia" category, her pose has movement and the sculpting is at the expected levels, but the full front photograph does not show any of it.
Personally I would love to see her with the light rocket launcher and not the combi.
The merc is a variant of the previous ITS mini for those that would like to field him, but did not won the ITS, expect this years ITS mini to be released as a variant next year, as expected his mask is held by a band.
Thanks for posting those alternate angles of the Bounty Hunter. I think that mini will be totally salvageable with a different head.. perhaps the bare head from Gui Feng spec ops.
I like Neema. Some converting to point her gun down so that her pose on the spear looks more languid would make her work a lot better. Also some extensions of the head-blades might make her look a little more Brom, which would be cool.
The ABH is... okay. He'll look a lot cooler with the faceplate left blank, maybe with a gold NMM shine added.
Neema is total garbage.
I'm sooo disapointed as I realy like the artwork ...
no armor no shoulder pads over the top stupid pin up pose ... I hope CB will stop this gak with female toon
Neema is total garbage.
no armor no shoulder pads
over the top stupid pin up pose ... I hope CB will stop this gak with female toon
max scorpio is average and badly painted
Agreed, she's underwhelming.
Not true, it's all there, but unfortunately it's less prominent and bulky.
Yeah, yet another one, but in this case even the pin-up aspect isn't well executed imo. Her pose is just dull and pointless.
I disagree on Scorpio's paintjob to say it's badly painted is an exaggeration, it's far from it. The color composition is a bit bland, but apart from that it's the usual Giraldez quality. I agree with you on the sculpt though.
Alpharius wrote:Do we know if the Gecko box will include 2x of each weapon, in case we'd like to field them armed identically?
We don't know for a hundred percent certainty just yet.
JOHIRA wrote:
Kanluwen wrote: Neema is really...for lack of a better term, "bad".
I can't put my finger on exactly what it is about the model but it is just really, really subpar.
I wish you would put your finger on it. Because when I saw the model my first thought was, "You know, I don't like this model because I don't like Tohaa in general, but I think if I did like Tohaa's aesthetic I would love this mini.
I finally figured out what the really big offender was.
She's just like a Mantic Elf model. Wearing full heavy armor and yet somehow skinnier than a lighter armored/unarmored version.
I get people's frustration with the "this is what's in my left hand, this is what's in my right" pose, but when that motif isn't overused it's not really that bad of a way to go.
Honestly, I think she pulls off something a lot of minis struggle to do, which is the sexy-killer look. Most minis over-do the sexy and end up with an unconvincing bimbo waving a sword. Maybe thanks to (I assume) the yellow exposed skin being symbiont armor, this looks like like a character who is supremely confident in their hunting abilities, to the point that they don't care if I think they look kinda like they're wearing a steel bikini.
The pose isn't even the big problem. She's got a tiny body, a huge head, and the sculpted "helmet" that she has which is trying to match the artwork(which is something like a ceremonial headdress which has a beak going out over the nose) fails to hit the point.
Add to it that she is the first opportunity for them to have a Light Rocket Launcher as it's her signature weapon, and they stick with a combi rifle.
If she had been released as a generic Ectros? Not really a big deal, she would have just been a lackluster Viral Combi Rifle...but she's a named character, the only one that the Tohaa have right now and she looks atrocious.
Sangarn wrote: Neema is total garbage. I'm sooo disapointed as I realy like the artwork ... no armor no shoulder pads over the top stupid pin up pose ... I hope CB will stop this gak with female toon
I was ready to star tohaa with her ... I wont.
max scorpio is average and badly painted
I imagine you are not the only person. This is not the first time I got excited over the concept art but was left impressively underwhelmed by execution.
Army updates were rumoured to be published today, I guess it's going to be later. From my GMT closer to tomorrow than today.
According to the guy who does the Devil Team army builder, we were going to see the updates if there "were no problems" but it seems there were some problems.
There are surprisingly few TAG size comparison pics online. I realize that TAGs likely come in a range of sizes but would Tau Crisis suits be a good size match for any of the Nomad TAGs? I don't know if the FW suits or even stock crisis suits could be used for Geckos in the meantime with the larger new commander suit for a larger TAG of some sort along with firewarrior infantry link squads.
Kanluwen wrote: Neema is really...for lack of a better term, "bad".
I can't put my finger on exactly what it is about the model but it is just really, really subpar.
I wish you would put your finger on it. Because when I saw the model my first thought was, "You know, I don't like this model because I don't like Tohaa in general, but I think if I did like Tohaa's aesthetic I would love this mini.
I finally figured out what the really big offender was.
She's just like a Mantic Elf model. Wearing full heavy armor and yet somehow skinnier than a lighter armored/unarmored version.
Okay, I can respect that. I don't follow Tohaa so I don't know their profiles (and until I get to the point I can play the game I don't really care). So all I see is someone who looks like they're wearing light or maybe at a stretch medium armor. If as you say she's supposed to represent heavy, well, that's silly.
Heavy Infantry: Ectros(Neema is just a named Ectros character)
Medium Infantry: Gao-Tarsos, and Gao-Rael
Light Infantry: Kumotail Bioengineers, Chaksa Auxiliars(and the Chaksa that is included with the Gorgos TAG is Light Infantry as well), Sakiel(light infantry with Symbiont armour) and Kamael Light Infantry.
The Clipsos Infiltrators are Skirmishers(with ARM 0) and Makaul are Warband.
This a really clever shot.. Ajax is a big miniature. Seriously big. He's the size you imagine a Space Marine to be if they were in Infinity, dwarfing standard humans (and, I have to say pretty frightening when you face him! ) and obviously Tarik Mansuri is equal in scale - which I guess is right if you think that Tarik is the product of genetic engineering, and Ajax has been designed to be 'human +' also.
Kanluwen wrote: Neema is really...for lack of a better term, "bad".
I can't put my finger on exactly what it is about the model but it is just really, really subpar.
I wish you would put your finger on it. Because when I saw the model my first thought was, "You know, I don't like this model because I don't like Tohaa in general, but I think if I did like Tohaa's aesthetic I would love this mini.
I finally figured out what the really big offender was.
She's just like a Mantic Elf model. Wearing full heavy armor and yet somehow skinnier than a lighter armored/unarmored version.
Okay, I can respect that. I don't follow Tohaa so I don't know their profiles (and until I get to the point I can play the game I don't really care). So all I see is someone who looks like they're wearing light or maybe at a stretch medium armor. If as you say she's supposed to represent heavy, well, that's silly.
Except, by Tohaa standards, she is wearing heavy armour, because its symbiont armour. Look at the other Ectros models. They're mostly orange, which is symbiont armour, with shin armour (which Neema has), arm armour and shoulderpads (which Neema has), chest armour (which Neema has), a helmet (which Neema has) and pelvic armour (which Neema... sort of has). It's all been reduced to typical CB female form fitting armour, and overall the model is smaller (which can be attributed to being female as well), but as far as being heavily armoured, she's up there with the other Ectros models.
The funny part is Gao Tarsos actually look more armoured than Ectros and there's not much difference in size, so I guess we just have to assume that Ectros have someone really tough symbiont armour. Moreso for Neema.
Well Ajax is a beta platform for Achilles, So I guess they got better at components miniaturization on Achilles, Tarik is a one off success of an experimental bio project, I guess it had its side effects.
Kanluwen wrote: February releases(Sekban, Scots Guard, etc) are in stock & shipping from The Warstore starting today.
Oh crap, here come the Scots Guard. Brace yourselves opponents of Ariadna players, they're about to get a LOT more annoying to root off the damn table!
PsychoticStorm wrote: Well Ajax is a beta platform for Achilles, So I guess they got better at components miniaturization on Achilles, Tarik is a one off success of an experimental bio project, I guess it had its side effects.
Basically yeah. Achilles is the culmination of lots and lots of experimentation with different combat lhosts. Ajax's lhost was technically a failure on the road to Achilles, and over that time the lhosts got smaller. Tarik is the cumination of human minds working on perfecting the human body through bio-engineering. The results of the 'best' being so starkly different should be expected.
We'll find out how starkly different the new 'Tarik the Freak' is in a few days, once the army builder has the new profiles-- Friday I hear. Most folks are interested in the bolts though, but as a Haqq player first, and an ASA player 3rd (after QK) I'm more interested in Tarik's new profile. It will indicate, I think, the direction the next Haqq sectorial will take, given that the Khawarij will be the linkable troops for it.
Red Harvest wrote: We'll find out how starkly different the new 'Tarik the Freak' is in a few days, once the army builder has the new profiles-- Friday I hear. Most folks are interested in the bolts though, but as a Haqq player first, and an ASA player 3rd (after QK) I'm more interested in Tarik's new profile. It will indicate, I think, the direction the next Haqq sectorial will take, given that the Khawarij will be the linkable troops for it.
Bostria also said, IIRC, his new profile will include a new rule from the next book. He's the first available model to get it.
Super jumping link team would certainly add a touch of uniqueness to the Caliphate sectorial. I also recall someone mentioning tge Khanate sectorial maybe having access to a superjumping bike. Which would be even more hilarious.
maybe it's a flying motorcycle? I don't know how they could do it, but I want the Haqq supermen to be able to take on TAGs with their bare hands. I mean, Tarik looks like the Hulk. He should be able to rip a TAG's arms right off.
Wasn't that one of the things they mentioned about the Caliphate list, that there wouldn't be new TAGs (aside from Maghariba access), but the super soldiers would be its equivalent?
Kind of like a Haqqislam Steel Phalanx, I'm hoping. Grunts supported by guys who your default ARO when you see them should be 'run away'.
Personally I'm not looking forward to Khanate, and I feel like I'm the only one. Everyone is so hyped for it, and I'm just... Not interested. They're going to have to blow me away with the sculpts.
Are the Kum bikers flavorfully part of the Caliphate? They have always been interesting in concept, but the bikes themselves always looks silly in contrast with the infinitely sleek Aragoto. I'm hoping they'd get a resculpt and revamp soon.
PsychoticStorm wrote: Well Ajax is a beta platform for Achilles, So I guess they got better at components miniaturization on Achilles, Tarik is a one off success of an experimental bio project, I guess it had its side effects.
Basically yeah. Achilles is the culmination of lots and lots of experimentation with different combat lhosts. Ajax's lhost was technically a failure on the road to Achilles, and over that time the lhosts got smaller. Tarik is the cumination of human minds working on perfecting the human body through bio-engineering. The results of the 'best' being so starkly different should be expected.
I thought it was more to do with the template they used for their re-creation - Ajax (in the Iliad) was described as a giant of a man, his re-creation by Aleph reflects that (or.. did they name him Ajax after they realised how big he was going to be? )
plastic trees wrote:Tiny little motorbike and the rider just puts his huge steroid legs down and jumps!
During Aleph's project to create the perfect soldier with Achilles, Ajax was one of the prototypes of Achilles. Ajax fit the physical requirements, but not the mental requirements. Regardless, Ajax was still a success in his own way.
Contrary to what is usually believed, Ajax the Great, one of the finest heroes of the Myrmidons of the Assault Subsection, is not a Recreation made by ALEPH. Born with the name Glaboros DG-056, this Myrmidon with a peculiar history would earn the nickname of Ajax the Great in combat, with sweat and blood. Mostly blood, and most of it belonging to his enemies.
Glaboros DG-056 was the first success of Project: “Precursor”, although it was only a partial success. “Precursor” was the name for the first phase of Experimental Project: “Warrior” that would culminate in the AR-1 prototype, the fabulous Lhost into which Achilles would be eventually downloaded.
and especially:
Glaboros DG-056 would be an exceptional warrior, but never the tactical genius ALEPH needed.
-Loki- wrote: I also recall someone mentioning tge Khanate sectorial maybe having access to a superjumping bike. Which would be even more hilarious.
Like bikes even really need that! I jump my bikes straight onto roofs on our dense urban tables, and only rarely do they fail the roll. I actually houseruled an automatic dismount when they fail and fall, becuase otherwise that jump with a high secondary movement is practically brokensauce. Of course they then do stupid Impetuous moves and die horribly, but c'est la YU Jing vie.
“Percute et Percute Velociter” (Strike and Strike Swiftly), motto of the Neoterra Bolts Regiment.
Did you think PanOceania has kept its leading place on the hierarchy of power for years thanks to fancy diplomats with silver tongues and warm smiles?
Think again. PanOceania is nothing more than the biggest and meanest bully in the schoolyard. The Hyperpower is still perched in the top because it is constantly defending its position, browbeating anyone that poses a half-credible threat.
The PanOceanian Military Complex is in a state of constant alert, responding as swiftly and forcefully as it can to endless alarms on all fronts. That is the only way to stay number one for any length of time, and it takes more than state-of-the-art technology. It takes professional soldiers capable of responding to that technology and squeezing the best results from it.
Case in point: the Neoterra Bolts. They are the backbone of the Neoterran Capitaline Army, and handle most of its foreign operations. Since their foundation, the Bolts have been a part of most deployments by PanOceanian troops: law enforcement operations, pacification operations, punishment operations, advanced force operations…
There is literally no mission in the operating spectrum they have not tested their mettle against. They say no amount of training can replace hands-on experience, and the Bolts have plenty of the latter. Whenever a situation develops, wherever PanOceania needs to exert its presence and exercise its prerogatives, the Bolts will be there. This unit is always on active duty, always deployed and always in the thick of things.
As an example, the Regiment is officially cantoned in the Darwin Main Operating Base, and they supposedly exemplify like no one the Australian character that is the heritage of this major Neoterran city. In truth, at the base you will find nothing but wet-footed trainees, because Darwin is not where PanOceania needs the Bolts to be. It needs them to be wherever real-life action is. If you are curious about their current location, just turn the newscasts on and look for the guys giving the thumbs-up while all hell breaks loose behind them.
Pulled from CB's site. Yes, Bolts are available in blisters.
As a brand new Tohaa player, Neema is a little disappointing. The other angles make her look better, but she still doesn't look up to the standard CB has been producing lately.
She looks like something PP would do. I don't mean that as an insult to PP, more of a compliment to CB... because usually their models are amazing.
So I've been sitting on this piece of information for a week or two.
I had a nice little chat with Bostria about the Alguaciles box, notably that we will see the box this year. The earliest they're guessing is "this summer sometime".
Erasoketa wrote:Geckos are a 47'95€ box. Cheaper than I thought, that's nice!
The Bolts blister of three is 15'75€, for those interested in them.
Very good news, I'm guessing 40GBP then and even better with retailer discount
Kanluwen wrote:So I've been sitting on this piece of information for a week or two.
I had a nice little chat with Bostria about the Alguaciles box, notably that we will see the box this year. The earliest they're guessing is "this summer sometime".
Ah nice one, looking forward to seeing what those are like if they follow the template of the Corregidor.
Barzam wrote: One would hope that the Tunguska starter might feature some brand new units seeing as how there are currently only a few Tunguska troop choices.
Where were the Mobile Brigada from? Corregidor? They could stand to get some new figures.
Yes. Yes they could. The present ones are.....rough.
ImAGeek wrote: Damn, I needed Alguaculs for my army, and I need them soon, which means rebuying them
Might as well buy the old ones too, as there will be times when you want a whole lot of them. Like when you're playing 400 points and need an order farm.
ImAGeek wrote: Damn, I needed Alguaculs for my army, and I need them soon, which means rebuying them
Depending on whether you are using standard Nomads, you could just use Moderators? The miniatures are more recent and hold up pretty well (especially the sniper!)
ImAGeek wrote: Damn, I needed Alguaculs for my army, and I need them soon, which means rebuying them
Depending on whether you are using standard Nomads, you could just use Moderators? The miniatures are more recent and hold up pretty well (especially the sniper!)
The moderator with sniper is really cool, but apart from that I only like a couple of them. Ill probably get the old ones now, the new ones when they come out, and the moderators that i like, im sure that'll be plenty haha.
Barzam wrote: One would hope that the Tunguska starter might feature some brand new units seeing as how there are currently only a few Tunguska troop choices.
So far what we know about in regards to Tunguska's Sectorial:
1) Securitate are the "basic" troops for the Sectorial. They're going to be the Alguacile/Moderator equivalent.
2) There's a new unit called "Grenzers" which will have MSV1.
3) Kriza Boracs are another new unit for Tunguska, but will be shared with the Black Hand Sectorial.
There are probably more units, including a TAG, coming but "no new remotes" are inbound for the Sectorials.
Where were the Mobile Brigada from? Corregidor? They could stand to get some new figures.
As mentioned by others, the Mobile Brigada are from Corregidor. They definitely could stand to get some new figures--and since Corregidor was getting entirely redesigned from the ground up(the only exception, AFAIK, are the Moran Maasai) in terms of aesthetics, it's safe to think that the MB are going to get resculpts. Especially since they're AVA6 in Corregidor and Linkable--meaning a really good candidate for a boxed unit set, which is something that Corregidor is lacking right now.
As of right now, two out of three of the Corregidor boxes are TAGs.
Bolts are missing the signature "Mine Launcher"...I think it got cut.
HOWEVER they are AVA: TOTAL in Neoterra! Woot!
Profiles include Combi Rifles/Light Shotguns, MULTI Sniper Rifles, Missile Launcher, Boarding Shotguns and E/M grenades, and a Spitfire option.
Expect a Bolts box at some point including MSR, a Missile Launcher, a Hacker, and another Boarding Shotgun profile. The Boarding Shotgun profile is apparently the cheapest option at 19 points(the rifle profile is 22, continuing the lovely trend of the light shotgun tax). The Hacker also totes a Boarding Shotgun and E/M grenades.
The other Specialist option is a Paramedic.
The new Tarik has a rule not yet anywhere else called "Bioimmunity". He also has "Super Jump" , Martial Arts L2, Religious Troop, and Poison. His profiles are for a Spitfire and Grenades or AP Rifle+Light Flamethrower and Grenades. He comes in a "normal" flavor and a "lieutenant" flavor and is currently only available in the vanilla Haqqislam list.
Alpharius wrote: I'm workblocked - can you post more/all details here?!?
Thanks!
Just for you, Alph.
NEOTERRA BOLTS
ISC: NEOTERRA BOLTS
Movement 4-2, CC 14, BS 13, PH 11, WIP 12, ARM 2, BTS -6, 1 W
Their only special rule is "Bioimmunity" which is not on the Wiki yet and is a preview from the next book.
Bear in mind that's really all this was. It's just the profile, no fluff no nothing. Just the stats and points costs.
We're going to have these models in hand next week-ish, though; not knowing what that bio-immunity rule does might be annoying (although I wouldn't know what current enemy skill/weapon it would counter so it's probably not relevant yet anyway).
In any case, even a working version of what it 'more or less' does might have been nice.
Still, it looks nice enough. ...continuing the trend of low WIP, good BTS hackers for PanO is somewhat annoying though, but probably only fair. We can't be the best at everything
Barzam wrote: One would hope that the Tunguska starter might feature some brand new units seeing as how there are currently only a few Tunguska troop choices.
So far what we know about in regards to Tunguska's Sectorial:
1) Securitate are the "basic" troops for the Sectorial. They're going to be the Alguacile/Moderator equivalent.
2) There's a new unit called "Grenzers" which will have MSV1.
3) Kriza Boracs are another new unit for Tunguska, but will be shared with the Black Hand Sectorial.
There are probably more units, including a TAG, coming but "no new remotes" are inbound for the Sectorials.
Where were the Mobile Brigada from? Corregidor? They could stand to get some new figures.
As mentioned by others, the Mobile Brigada are from Corregidor. They definitely could stand to get some new figures--and since Corregidor was getting entirely redesigned from the ground up(the only exception, AFAIK, are the Moran Maasai) in terms of aesthetics, it's safe to think that the MB are going to get resculpts. Especially since they're AVA6 in Corregidor and Linkable--meaning a really good candidate for a boxed unit set, which is something that Corregidor is lacking right now.
As of right now, two out of three of the Corregidor boxes are TAGs.
Black Hand Sectorial? I think I may have missed these guys somewhere. What are they?
Barzam wrote: One would hope that the Tunguska starter might feature some brand new units seeing as how there are currently only a few Tunguska troop choices.
So far what we know about in regards to Tunguska's Sectorial:
1) Securitate are the "basic" troops for the Sectorial. They're going to be the Alguacile/Moderator equivalent.
2) There's a new unit called "Grenzers" which will have MSV1.
3) Kriza Boracs are another new unit for Tunguska, but will be shared with the Black Hand Sectorial.
There are probably more units, including a TAG, coming but "no new remotes" are inbound for the Sectorials.
Where were the Mobile Brigada from? Corregidor? They could stand to get some new figures.
As mentioned by others, the Mobile Brigada are from Corregidor. They definitely could stand to get some new figures--and since Corregidor was getting entirely redesigned from the ground up(the only exception, AFAIK, are the Moran Maasai) in terms of aesthetics, it's safe to think that the MB are going to get resculpts. Especially since they're AVA6 in Corregidor and Linkable--meaning a really good candidate for a boxed unit set, which is something that Corregidor is lacking right now.
As of right now, two out of three of the Corregidor boxes are TAGs.
Black Hand Sectorial? I think I may have missed these guys somewhere. What are they?
Black Hand are the quintessential "Spy Agency" of the Nomads. They count in their membership the various special infiltration units of all three Nomad ships(Intruders, Prowlers, Zeros, Spektrs, etc) along with the Reverend Moiras and some other possible units that might have ties to the Black Hand.
Think of the CIA's paramilitary groups, but with a lot more attitude.
I keep hoping there will eventually be a way that I can take Hexas with my Nomads army because i so very much love those models.
They won't do that. They're trying to tone down the whole "X model is in multiple factions" thing from what I can tell, and the governments of PanO and the Nomad Nation do not get along all that well. The various megacorporations that are part of PanOceania have a history of doing some pretty nasty things to their hired workers, which the Nomads are usually supplying when it comes to things like asteroid mining.
In fact, Campaign: Paradiso has a good little story bit about the "Helican Revolt" where the necessity of Corregidor's military forces became obvious.
Plus the Hexas are the black operations section of PanOceania.
But if they do anything similar to them with Black Hand, I'll certainly be okay with that too!
We'll have to see how that goes. I think that it's going to be an interesting potential Sectorial but I do not know what they could really add as "new" for the faction.
Now I'm just waiting for War Store to put the Geckos up for pre-order.
I'm not sure if I'm going to be getting Geckos for awhile. I might get myself a few blisters of Bolts and sell off the female models from them(not too fond of the "lion's mane" of hair coming out of the helmet), but that's about all I can spare cashwise at the moment.
Also someone over on the official forums translated the "Bioimmunity" special rule by hand.
Kornak Gazarot wrote:Full translation:
BIOIMMUNITY
The owner of this special skill has a natural or an artificial ability to resist the damage from toxic or viral ammunitions.
EFFECT
The troop is immune to the special effects of Shock and Viral special ammunition, that hit him and considers such hits as normal munition, but not changing the type of roll that needs to be performed(ARM/BTS)
The special skill is automatic and does not require spending of an order or a roll.
Example of bioimmunity
A troop with bioimmunity suffers a hit with a Shock special ammunition, you roll 1 ARM roll, if you fail you receive 1 wound without applying the special effects of this ammunition.
If you suffer a hit with Viral special ammunition, then perform only 1 BTS roll, and if you fail, you receive 1 wound, not applying the special effects of this ammunition.
That's why I was interested in the rule in the first place
Really though, isn't shock even rarer than viral? I can't remember when I was last shot at with shock ammo.
(viral is another matter; I know two regular opponents who will not be happy with that bolt link team at all)
Without Engineer, the Bolts are less appealing. The BS13 and ARM2 are great, but the price isn't, really. The prospect of tons of E/M grenades in a fireteam is pretty cool though.
Bioimmunity may be more useful as more SMGs come around. Against viral it's okay: Bolts already have an effective armor of 6 against Viral ammo, so the bioimmunity just pushes them further up the curve into Not-a-good-targetsville for Viral shooters. The rule will also come in handy when using Hazardous Environment rules.
Something which I think is still too new for people to really consider?
Swarm Grenades and Viral weaponry on the Tohaa. Bioimmunity is a rule for the new book, where we're also supposed to be getting at least one new Tohaa Sectorial.
Swarm Grenades are a circular template that remains on the table for a turn and anything coming into contact with it has to make a BTS roll(instead of ARM) per the rules for Shock special ammunition.
Bolognesus wrote: Really though, isn't shock even rarer than viral? I can't remember when I was last shot at with shock ammo.
(viral is another matter; I know two regular opponents who will not be happy with that bolt link team at all)
Antipersonnel Mines are the most common mine, and they're innately "Shock".
Bolognesus wrote: Really though, isn't shock even rarer than viral? I can't remember when I was last shot at with shock ammo. (viral is another matter; I know two regular opponents who will not be happy with that bolt link team at all)
Antipersonnel Mines are the most common mine, and they're innately "Shock".
...Well, that's one thing we might have to start actually playing right around here, then
Sangarn wrote: Bolt are another shittty profile for PanO général list ... Kamau do better for less
the hacker with EM grenade with PH 11 is just ... stupid/suicidal( no one is ever gonna use this grenade with a hacker xD) no good specialist ...
as for the use in sectorial list i dont know, i dont care. I don't like this idea of "only usefull in this sectorial list"
I'm starting to hate CB this days ...
BS13 missile launcher? better than a bog standard fusilier if you have the points for it. Having a shotgun along with the ML is also actually useful at short range at least (depending on target, of course).
so making units only usefull in sectorial list is the mark of a good game designer ?
What about making them usefull in general (wich is the most played in ITS) AND in sectorial ...
@Bolognesus: for the same price of your bolt ML you can have an nisse HMG ! You know MSV2 Mimetism ... and BS13
Sangarn wrote: so making units only useful in sectorial list is the mark of a good game designer ?
What about making them usefull in general (wich is the most played in ITS) AND in sectorial ...
I didn't say that "making units only useful in a Sectorial list is the mark of a good game designer", but I do think that there comes a point when we should just ditch the idea of the "general" lists and recognize that Sectorials and how they might play are at this point far more important than the "general" lists and a make or break decision for potential players.
It's nonsense that the first well you run to is "this unit is terrible for the general list!" and then insist that "it doesn't matter how they are for the Sectorial".
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Alpharius wrote: Vanilla Lists are played MORE often than Sectorials in ITS tournaments?
I find this hard to believe, especially with how 'order efficient' link teams are, or can be, I suppose...
Depends on the meta I think.
If you want to go really heavy on specialists, vanilla is probably a better option for PanOceania since there aren't many specialists in the sectorials.
Sangarn wrote: Bolt are another shittty profile for PanO général list ... Kamau do better for less
the hacker with EM grenade with PH 11 is just ... stupid/suicidal( no one is ever gonna use this grenade with a hacker xD) no good specialist ...
as for the use in sectorial list i dont know, i dont care. I don't like this idea of "only usefull in this sectorial list"
I'm starting to hate CB this days ...
Even though I'd put it in a more diplomatic way I'm inclined to agree. There is little to nothing to work with and we all know everything gets better with a link team. I shall get them, for they're great and new models. Cannot promise they will see play any time soon. Oh, well. Onto more pleasant things.
General list is about flexibility, and in infinity you can have more than one list (of the same general army or sectorial army) in an tournament
so you can have an dual TAG list for killing stuff and specialist heavy list for scénarii both in PanO général stuff
maybe my english is too bad but take this exemple:
in ASA you have the regular unit that is the counterpart of the fusilier in général list.
this unit bring new weapon option and make the base troop of ASA unique.
but they also bring in general pano some cool stuff: the regular with minelayer and sensor that is usefull alone in an defensive playstyle.
this profile is usefull in both sectorial AND general.
A good defensive hacker is worth a LOT in an army with lots of very expensive shiny suits (like NeoTerra). It's worth enough that Bolts are a decent idea even if they aren't as badass for their points as Wildcats or Kaplans. Synergy between units is very important when deciding what to take in Infinity, even more important than units on their own as compared to other forces' versions.
The only major disappointment is no Engineer, for much the same reason (repairing TAGs and gear is super worthwhile, especially when you have a TAG plus an HI or two). But like others have said, that might be addressed later.
As for E/M grenades on a hacker: If you've hacked a TAG or even HI, taking a Normal roll to drop a grenade on it is well worth the risk. D-charges would have been way better, but in their absence E/M is a nice option.
As a guy who frequently tries the close-up hack on suits (with CG/Crane teams or ninja hackers), I have to say that E/M would be a lot more useful than having to just combi a frozen TAG to death.
No the two lists must be from the same army list so two vanilla, or two neotera and so on, the Vanilla list is preferred on many occasions because it has not flexibility and abundance of choice.
@ Sangarn
Really? bioimmunity and BTS -6 they are quite attractive in the present and probably future meta, quite an interesting choice to have.
Submachine guns have shock ammo. So those Scots Guard we'll be seeing in abundance have submachine guns... And of course the Odalisque w/submachine gun. A thorakitai too. Shock is incredibly common in my group. And of course mines, crazykoalas...
I guess the mine-launcher/Dropbear will have to wait, just like the doctor+medi-kit rules on Bipandra.
This increase in BTS for a lot of things is curious though.
Sangarn wrote: so making units only usefull in sectorial list is the mark of a good game designer ?
What about making them usefull in general (wich is the most played in ITS) AND in sectorial ...
@Bolognesus: for the same price of your bolt ML you can have an nisse HMG ! You know MSV2 Mimetism ... and BS13
Different tools for different purposes. I find link team players get nicely scared and twitchy once they've seen a missile launcher or two once in a while, more so than my sniper or hmg nisses. To each his own, though. (The faces I see when playing sierras offensively...)
I'm disappointed Tarik didn't get a profile update to match his new stature, but after looking at it again... he didn't really need it. He already was a light HI with TAG movement and superjump, masquerading as a LI. I don't think the model needed as much beefing up as it got, but the old model didn't really represent the statline.
The addition of the Spitfire profile, however, is awesome. Mine will definitely be getting a weapon swap.
Must finish painting what Haqq I have before purchase of new stuff...
Must finish painting what Haqq I have before purchase of new stuff...Must finish painting what Haqq I have before purchase of new stuff...Must finish painting what Haqq I have before purchase of new stuff...
Alpharius wrote: So for an ITS tournament, I could have 2 lists - a NeoTerra Sectorial as 1 list, and a 'vanilla' PanO as the other?
No, in this exemple you can have two list of the same "army" vanilla or neoterra. My point was: with PanO general list you have more options (and the bolt is not an valid one) ; the bolt are only here to provide second option for a more powerfull fireteam for neoterra sectorial
bioimmunity and BTS -6 will not save you from spitfire/HMG wich is the most common weapon used to kill people in infinity, mimetism can.
as for the missile launcher, if you want one, go for a suiss ML, be a true neoterran
Savnock wrote: A good defensive hacker is worth a LOT in an army with lots of very expensive shiny suits (like NeoTerra). It's worth enough that Bolts are a decent idea even if they aren't as badass for their points as Wildcats or Kaplans. Synergy between units is very important when deciding what to take in Infinity, even more important than units on their own as compared to other forces' versions.
The only major disappointment is no Engineer, for much the same reason (repairing TAGs and gear is super worthwhile, especially when you have a TAG plus an HI or two). But like others have said, that might be addressed later.
As for E/M grenades on a hacker: If you've hacked a TAG or even HI, taking a Normal roll to drop a grenade on it is well worth the risk. D-charges would have been way better, but in their absence E/M is a nice option.
Only small problem of being limited with points. You will not find a good compromise between shiny suits, orders, specialists and medium infantry. At the moment I wish Bolts were on the power level of Wildcats and Sekban (Haris and higher willpower doctor) but all we have in response is wait and see, like Bipandra. It is getting irritating and frustrating, especially with the new formats where competition is tough and expectations are high.
Another of the cool 'evolution' pics on Angel's blog
Have to say, the old sculpts have a certain charm to them (and I would be happy to use them!), but the new ones fit the modern Infinity aesthetic much better.