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![[Post New]](/s/i/i.gif) 2011/05/30 14:40:06
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Nasty Nob
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tell me about it :/
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![[Post New]](/s/i/i.gif) 2011/05/30 16:44:36
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Grovelin' Grot Rigger
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The trick is to not get all 30 in the photo at once, 3-4 guys at a time is really all you need to do.
I really like the rust, the only problem with it I can see it that it is pretty much opposite of where it should be. When something rusts is usually starts the in area were it is used least, but it appears your is at with it is used the most.
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Armies:
Space Wolves - 2000 pts (3000 pts with very very little proxy)
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Dark Eldar - 1000 pts
Ork Log
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![[Post New]](/s/i/i.gif) 2011/05/30 18:30:04
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Longtime Dakkanaut
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Grie Verlon : Lots of photos would be a bit boring. You get the idea of what they look like after seeing several of the boys and I only did it to show how many I have done.
As for the rust, I'm just going to go with the excuse that it is orks: maybe they only applied rust protection on certain places, maybe they used different peices of metal to build their guns, maybe it is because they belive it will only rust their or maybe it is just an weird ork thing
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![[Post New]](/s/i/i.gif) 2011/05/31 19:25:39
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Regular Dakkanaut
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Ork's are so awesome they bend laws of fysics as well as laws of rustics
DUH!
That biker is AWESOME
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![[Post New]](/s/i/i.gif) 2011/06/04 00:44:00
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Longtime Dakkanaut
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Thanks, it was relativly simple to paint aswell.
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![[Post New]](/s/i/i.gif) 2011/06/04 01:56:46
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Growlin' Guntrukk Driver with Killacannon
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Well thats one troop choice down. 5 more to go. Only bad thing about orks. You have to paint so many. Now if they would just let you use 10 orks give the 3 wounds and triple their attacks it would cut back alot on the painting. But so far no one will bite to that.
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![[Post New]](/s/i/i.gif) 2011/06/04 01:58:18
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Regular Dakkanaut
England
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schank23 wrote:Well thats one troop choice down. 5 more to go. Only bad thing about orks. You have to paint so many. Now if they would just let you use 10 orks give the 3 wounds and triple their attacks it would cut back alot on the painting. But so far no one will bite to that.
even more wound allocation tricks. avvit
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![[Post New]](/s/i/i.gif) 2011/06/04 02:02:26
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Longtime Dakkanaut
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schank23 wrote:Well thats one troop choice down. 5 more to go. Only bad thing about orks. You have to paint so many. Now if they would just let you use 10 orks give the 3 wounds and triple their attacks it would cut back alot on the painting. But so far no one will bite to that.
Ah but where is the fun in that ? And also they would only get 40 attacks on the charge instead of 120 !
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![[Post New]](/s/i/i.gif) 2011/06/05 21:45:45
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Regular Dakkanaut
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Holy peanut face
120 attacks??!?!!
I don't play the game but that just sounds f-ing stupid
also I just lost The Game
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![[Post New]](/s/i/i.gif) 2011/06/06 19:24:53
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Longtime Dakkanaut
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Yeah thats why I paint huge mobs of them.
Sigh, I still have a whole load of orks on my desk but the good news is only 10 more to complete my slugga and choppa mob. I took a break today to change my avatar but now back to painting. Does anybody know a way to speed up the painting process ?
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This message was edited 2 times. Last update was at 2011/06/06 19:35:17
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![[Post New]](/s/i/i.gif) 2011/06/07 15:59:32
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Regular Dakkanaut
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renounce your current lifestyle and go hermit painting only
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![[Post New]](/s/i/i.gif) 2011/06/08 19:46:56
Subject: Re:The great ork project- 30th May- 30 boys, and all of them are done
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Longtime Dakkanaut
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I was bored today so I came up with this concept. Does anybody have any idea of what I could use somthing like this as ?
| Filename |
ork with hat.bmp |
Download
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530 Kbytes
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This message was edited 2 times. Last update was at 2011/06/08 19:48:37
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![[Post New]](/s/i/i.gif) 2011/06/08 19:58:26
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Nasty Nob
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Burna boy unit, blood axes, copying witch hunters. But thats obvious.
big mek with burna maybe?
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![[Post New]](/s/i/i.gif) 2011/06/09 21:29:50
Subject: The great ork project- 30th May- 30 boys, and all of them are done
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Regular Dakkanaut
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Big mek with burna sounds good, it'll need some other things to but yea sound awesome.
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![[Post New]](/s/i/i.gif) 2011/06/13 20:17:17
Subject: The great ork project- 13th June - Custom Trukk (kind of)
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Longtime Dakkanaut
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Been working on the trukk I got in the ork battleforce and I decided change it up a bit to make it slightly unique. Sorry for the blurry photos but I took the photos in a hurry. The red areas are done in the same way Arakasi does his except I replaced mechrite red with blood red and instead of washing it Asurman blue I used Baal red, on the wheels and the front ram I used Badab black, I used a stipple brush for the weathering aswell . I still have some work to do but I would love to hear your thoughts on it.
I am looking for a good way to paint metal, anybody got a good technique ?
Oh and I am starting Warmachine and Malifaux, does anybody want to see it ?
As you can see the gunner is on top
I attempted some blending on the black areas, I am pleased eith the results
Here is the ladder for the dirver !
The driver gets a close-up.
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![[Post New]](/s/i/i.gif) 2011/06/14 08:29:45
Subject: The great ork project- 13th June - Custom Trukk (kind of)
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Ragin' Ork Dreadnought
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I use both the Asurmen Blue and Baal Red - but for different purposes. Mix some Asurmen Blue with some Gloss Varnish and paint it directly into the crevices - it may just be your photos, but it should increase the contrast very effectively. I use the Baal Red wash at the end to tone down the orange-y look I end up with, and help integrate all of the layers. It's looking good - though better pictures would always be nice!
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![[Post New]](/s/i/i.gif) 2011/06/14 16:24:29
Subject: The great ork project- 13th June - Custom Trukk (kind of)
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Longtime Dakkanaut
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Yeah better pictures would definatly help but I did it in a rush. Thanks, I will try the asurman blue idea.
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![[Post New]](/s/i/i.gif) 2011/06/14 20:37:50
Subject: The great ork project- 13th June - Custom Trukk (kind of)
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Growlin' Guntrukk Driver with Killacannon
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I didnt notice before but I like how you repositioned the gunner and added the ramp. Gives a whole new feel to the trukk. Very nice.
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![[Post New]](/s/i/i.gif) 2011/06/16 20:43:18
Subject: The great ork project- 13th June - Custom Trukk (kind of)
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Longtime Dakkanaut
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Thanks. I wanted to get the driver to look as if he is sitting in a watchtower or somthing. I like to think that he would sit in it even when it was not moving to stop it from being stolen and to shoot grots who wanted a joyride. It is a really simple conversion and for the next trukk I am considering adding a ramp that goes from where the passenger seet it into the back (It is hard to describe).
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![[Post New]](/s/i/i.gif) 2011/06/19 18:37:18
Subject: The great ork project- 13th June - Custom Trukk (kind of)
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Longtime Dakkanaut
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I just decided to update you guys. I managed to get 10 gretchin done today and the runtherd. SInce grots are not that exciting I decided not to waste time taking photos of them but i am writing this on here because it is a project log and I am trying to keep it as updated as possible.
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![[Post New]](/s/i/i.gif) 2011/06/19 19:51:40
Subject: The great ork project- 13th June - Custom Trukk (kind of)
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Regular Dakkanaut
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Thanks A bunch
also watchtower truck is awesome
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![[Post New]](/s/i/i.gif) 2011/06/19 20:10:03
Subject: Re:The great ork project- 13th June - Custom Trukk (kind of)
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Fixture of Dakka
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Grots aren't exciting? Better be careful who hears you say that, might find a few revolutions knocking your door down to edukate you
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![[Post New]](/s/i/i.gif) 2011/06/19 20:31:36
Subject: The great ork project- 13th June - Custom Trukk (kind of)
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Longtime Dakkanaut
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 Straight out of the box grots of chourse. The next lot look a bit better, one of them thinks he is a Blood Angel !
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![[Post New]](/s/i/i.gif) 2011/06/19 20:49:27
Subject: The great ork project- 13th June - Custom Trukk (kind of)
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Regular Dakkanaut
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HA soddin Grotz wff their soddin brainz bunch a wimpz if ya asks me!
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![[Post New]](/s/i/i.gif) 2011/07/07 18:44:55
Subject: Re:The great ork project- 7th July- Big Mek completed
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Longtime Dakkanaut
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It sure has been a while since I updated this but I have been working on the big mek with kff and finished him this morning. I am very proud of how the light of the kff came out.
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![[Post New]](/s/i/i.gif) 2011/07/07 20:05:18
Subject: The great ork project- 7th July- Big Mek completed
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Arch Magos w/ 4 Meg of RAM
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I'm back!
You're army's progress is looking great. Good job.
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![[Post New]](/s/i/i.gif) 2011/07/07 21:26:20
Subject: The great ork project- 7th July- Big Mek completed
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Nasty Nob
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very nice very nice indeed
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![[Post New]](/s/i/i.gif) 2011/07/07 22:02:40
Subject: The great ork project- 7th July- Big Mek completed
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Longtime Dakkanaut
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Thanks guys, I have almost finished the trukk aswell and I am working on 5 home made lootas.
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![[Post New]](/s/i/i.gif) 2011/07/10 06:15:30
Subject: Re:The great ork project- 7th July- Big Mek completed
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Liche Priest Hierophant
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It's all looking good!
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![[Post New]](/s/i/i.gif) 2011/07/10 12:04:50
Subject: The great ork project- 7th July- Big Mek completed
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Longtime Dakkanaut
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Cheers
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