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2009/11/11 14:39:17
Subject: Da Ork Angelz
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Longtime Dakkanaut
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yeah,
awesome blog, I just noticed the link to it in your signature.
I love the idea of the Da'Ork Angels! it's great name for a great theme. The first boys look real good with the red gun & green uniforms.
It's a shame you missed out on the doubles tourney, that's a great motivator... but there will always be other tourneys keep up the good work. I look forward to seeing your updates...
Panic...
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2009/11/17 23:12:55
Subject: Da Ork Angelz - Updated 17th November 2009
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Ragin' Ork Dreadnought
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Small update. Apologies in advance for the picture quality - iPhone, bad light and all that - but I figure better something than nothing (and we are not talking about painting yet...)
Front - showing new fuel canister and sight on the burna, attached "mek tools" (servo harness arms) and dead space marine.
Back - showing completed arms ("mek tools") attached to kustom force field ("servo harness").
Right - showing dead space marine and orky klaw ("mek tool" - fix'n stuff and keeping wayward grotz outta da way).
Left - showing orky prod ("mek tool" - jump start'n deff dreads, trukks and curious grotz).
Still to do:
Add boss poleGreen stuff gaps, burna, torso/legs/robe joinJoin cable on hand back to kustom force field (will probably loop)Glue skeleton head and ork head in place (currently blu tac'd)Add trim to left shoulder pad (probably thin plasticard instead of green stuff)Paint!
Thankfully, the model is still currently in four parts - torso (including burna), kustom force field (and servo arms), legs (including space marine) and the base - which I plan on leaving as is until painted as I can't see how I will get to everywhere if I put it together first!
Now that da Big Mek is coming to an end (modelling wise), I'm looking forward to getting started on da deffkoptas and trukks. I have a landspeeder storm and a rhino I plan to utilise parts of in each - so that should be fun/interesting. I'll have to get a move on on ordering some magnets too - as I want to be able to customise these models as well. In the meantime, I still have more shoota/slugga boyz to do... (actually - I seem to have 11 shoota boyz together, though some need green stuff - and I only need another 5 sluggas to make 11 - 2 if I use existing nobz as sluggas...)
Until next time!
Adrian
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2009/11/17 23:48:33
Subject: Da Ork Angelz - Updated 17th November 2009
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Tunneling Trygon
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Lookin' Good.
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2009/11/18 22:49:44
Subject: Da Ork Angelz - Updated 17th November 2009
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Ragin' Ork Dreadnought
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Panic wrote:...awesome blog...
Tim the Biovore wrote:Lookin' Good.
Thanks!
Didn't get as much time tonight as I would like - gotta stop reading DakkaDakka - but still managed to knock a few things off the outstanding list:
Add boss pole - CHECK!Glue skeleton head in place - CHECK!Add trim to left shoulder pad - CHECK!
Gonna leave the mek head off for now - think it might be easier to glue on and paint *after* painting the torso... (also would like to get the orientation right after everything else is fixed in place)
Still to do:
Add something under the back right foot - currently airborne...Green stuff gaps, burna, torso/legs/robe joinJoin cable on hand back to kustom force field (will probably loop)PaintAssemblePaint ork headFinish!Stomp someone...
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2009/11/23 23:24:27
Subject: Re:Da Ork Angelz - Updated 17th November 2009
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Ragin' Ork Dreadnought
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Just spent some time writing the following fluff for another thread ( Orc and Ork showoff thread) so figured I should repeat here:
History of Da Ork Angelz
No boy is quite sure 'ow it 'appened, but dey are pretty sure it started with Grimskab Badwort da pain boy... Ya know, da boyz expect those treated by pain boyz to not be quite "themselves" afterwards, but Grimskab was more than not himself after being patched up by another pain boy during the Piscina IV campaign. At first, no-one thought twice (orks rarely think once!) about his sudden ability to track down da dark green coloured beakies, his success at suggesting ways to ambush them, nor his increased enthusiasm for hacking them to pieces. He was of the Blood Axe clan after all. When he got a little *too* enthusiastic, Morgrim Grimork (Da Boss) still found a good fist would put him in his place. This was, of course, until Morgrim found himself needing Grimskab's "services"...
You see, according to da grotz - Grimskab hadn't been mindlessly hacking up beakies - he 'ad been "extractin" stuff - gin seed or progoid lands or some such. Grimskab had been self administerin himself. Da grotz had learnt to determine Grimskab's mood based on how much supply he had and how long it had been since the last administration. Da boyz began to learn the same lessons once Morgrim had also been administered to - his temperament swung from tactical genius (for an Ork, even a Blood Axe) soon after an "administration" to downright unbearable (ie normal Orky) once it had "bin awhile". He also became obsessed with tracking down da dark green beakies - especially da chaos ones - apparently their gin seed was "pure"...
Slowly over time, as more nobz, odd boyz and boyz required Grimskab's "services" - whether as a result of battle, opportunity or da boss order'in it, da inna circul came into being and Da Ork Angelz took shape. Now dey scour the galaxy for da dark green beakies, tak'n dere gin seed and progoid lands and metabolising it, integrating strange knowledge of tactics, force structure, technology, locations and secrets... - if only their Orky minds could fully grasp what they had been given access to!
Having been patched up with genetic material from a Dark Angels apothecary fallen in battle on Piscina IV by a pain boy (rumoured, but not confirmed to ne the Mad Doc himself), Grimskab became a twisted combination of apothecary and pain boy. Da Ork Angelz, the upper echelons also now similarly administered, have come to adopt a similar uniform, tactics and force structure - albeit from an Orky perspective - including Da Deff Wing and D Rav'nwing. Da boyz don't care - if anything, they get to krump more stuff!
--- end of history ---
Now - have been scribbling some thoughts/planz for da deffkoptas:
Most of the top left is taken up of various views of an Apache gunship style deffkopta - I plan to make some "wingz" out of plasticard and mount the rokkits (cut from the front) underneath them. Front to be replaced with the trukk grill. This will put the ork "pilot" further forward. Not sure whether I'll mount the existing engine horizontally above the wing, or build new engines, perhaps out of land speeder jets. Not sure what to put under the wing. In the first case, possibly a bomb dropping compartment. In the latter, possibly the unused ork engine...
Bottom left (left page) has the start of a Star Wars type land speeder - using a cutdown version of the rear of a space marine landspeeder (or make one...) containing only one jet. I'd like to try to have the pilot lying forward, but we'll see. Probably make use of warbike parts for the front. Rokkits are attached "typhoon" style to the back.
Bottom right (left page) has the rokkits incorporated into a Space Marine land speeder front. Bottom (right page) has them chin mounted.
Top (right page) is meant to be a Huey variant. Thinking to use the middle of the Land Speeder Storm as a platform for a rokkit or big shoota wielding ork - with a grot "pilot".
Also thinking an Apache gunship style deffkopta with two grotz (gunna and pilot) - one behind the other like the actual Apache gunship seating would also be cool....
I should note - although all of the above use twin linked rokkits, I'm planning to magnetise them so I can switch out for twin linked big shootas or a kustom mega blasta. Also, I'll be thinking about how to add power klaws and big bombs should I want them. I am trying to incorporate about a quarter of a land speeder storm into a third of four models - as befitting the Rav'nwingz type nature of Da Ork Angelz.
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2009/11/24 12:47:46
Subject: Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Calculating Commissar
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Cool background
If you want to bring your boss with you tomorrow night, I can bring my camera and get you some slightly clearer pictures?
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2009/11/24 13:10:10
Subject: Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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Haha, great fluff
And I look forward to seeing your koptas once they are realised in plastic
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2009/11/25 07:22:44
Subject: Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Ragin' Ork Dreadnought
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Q: How many bitz can the AOBR deffkoptas be chopped up into?
A: Lotz!
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2009/11/25 07:32:34
Subject: Re:Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Monstrously Massive Big Mutant
An unknown location in the Warp
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Dark Orkels?
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2009/11/25 20:53:02
Subject: Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Lone Wolf Sentinel Pilot
where am I? *looks around* Well i'm...errr...I...I...don't know!
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Am loving this! but it needs more painted models, the theory of it and plans are really awesome but lets break out the paint!
Love the apache idea by the way.
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MAY YER BOLTER NAE FALTER!!!! |
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2009/11/25 23:34:46
Subject: Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Ragin' Ork Dreadnought
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Imperial Monkey wrote:Am loving this! but it needs more painted models, the theory of it and plans are really awesome but lets break out the paint!
Love the apache idea by the way.
I knew it wouldn't take long for another "paint!" comment I'm going to have to start rotating my days - modelling, green stuffing and painting... I've got four models that need green stuff work (including Da Big Mek) that I need to get to. I think I will be more inclined to start painting again once that is done - especially Da Big Mek. Unfortunately, until I have my first 500pts together, I can't play - and painting won't solve that On the plus side, that is currently only two trukks and two deffkoptas (substituting nobs for sluggas...)
Promise to do the green stuffing next week and at least an evening painting! (Might even have a better camera too...)
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2009/11/25 23:55:10
Subject: Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Huge Hierodule
United States
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I'm glad you liked my idea to nickname the boss "Da Lion". You should totally give him long blonde hair and lions on his armor .
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2009/11/26 03:51:32
Subject: Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Twisted Trueborn with Blaster
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Lookin good so far!
Put up a pic with everything you've done so far together.
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Full on, Full on! |
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2009/11/26 17:03:40
Subject: Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Implacable Black Templar Initiate
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I absolutely love what you have done here! the warboss is amazing! but so is everything else. i have only just started collecting orks, i only really have what i got in the AoBR box, but you have really captured a look that i would love to emulate!
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Suffer Not The Unclean to Live |
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2009/12/11 20:36:27
Subject: Re:Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Ragin' Ork Dreadnought
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Orks vs Tau, 500pts. My first game of 5th edition, first game in over 10 years and first battle report - be kind!
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2009/12/12 00:39:36
Subject: Re:Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Krielstone Bearer
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Very cool.
Warboss is especially cool.
You know,there is character called "Interrogator-Chaplain" which wear skull mask and black armor.
It would be cool to add your army.
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Ongoing Project:
Spartan Army for WarGods
http://www.dakkadakka.com/dakkaforum/posts/list/0/552345.page
Retribution of Scyrah
http://privateerpressforums.com/showthread.php?158710-Sir-Motor-s-Retribution-of-Scyrah/page2 |
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2009/12/12 18:56:43
Subject: Re:Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Ragin' Ork Dreadnought
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Orks vs IG, 500pts. My second game of 5th edition and second battle report. First game in over a decade for my opponent too!
Sir Motor wrote:You know,there is character called "Interrogator-Chaplain" which wear skull mask and black armor.
It would be cool to add your army.
But what to field him as? My first thought is a pain boy - it would certainly seem to me more striking than an apothecary... Or a "counts as" Mad Dok Grotsnik? Guess I'll just have to make two!
kukuchik wrote:i have only just started collecting orks, i only really have what i got in the AoBR box, but you have really captured a look that i would love to emulate!
Wait till you see what I have done to a deffkopta... just waiting on pics from my last battle (above)...
Newt-Of-Death wrote:Lookin good so far!
Put up a pic with everything you've done so far together.
Coming!
Darth Bob wrote:I'm glad you liked my idea to nickname the boss "Da Lion". You should totally give him long blonde hair and lions on his armor .
Lions, or... squigs!?!? (yellow squigs, with manes?) I'll have to have a think a bit more about it. I was planning to model him after Azrael - in mega armour with a grot assistant carrying around his helmet Still - he is a way off at the moment - so plenty of time to tweak the idea!
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2009/12/28 15:34:45
Subject: Re:Da Ork Angelz - Updated 23rd Nov '09 - Deffkopta Planz
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Ragin' Ork Dreadnought
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An update... with better pictures! In an attempt to actually make more progress, I've been concentrating more on my modelling than this blog (as well as having my first two 5th edition games.) I've also been without a decent camera / setup as well, which hasn't helped. Anyway - I'm spending the week at home in Scotland and have trialled carting my 500pt force up here (I think I need Battlefoam!) Consequently, I have access to my wife's camera and none of my paints or tools - so update it is!
Above is my WIP Apache Gunship style deffkopta. I ended up cutting an AOBR deffkopta into a lot of pieces to make this - but I hope you will agree it was worth it! The rokkits are magnetised and can be switched out for big shootas. The big bomb is also magnetised. There is still some patching up and detailing to do - including magnetised options for a chin mounted kustom megablasta and driver wielding buzzsaw/powerklaw. But in essence, this is it, and I am very happy with it.
One of the things I noticed when I put it alongside a standard AOBR deffkopta is that it looks a lot less two dimensional - an issue I hadn't even realised the AOBR deffkoptas had.
Anyway, as I said, its not finished yet - and I'm not back in London (where my tools are) until the 4th - so plenty of time to take onboard any comments and suggestions!
I also have started my two trukks and hope to have some updates and pictures over the next couple of days too.
Catchya,
Adrian
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2009/12/28 16:02:36
Subject: Da Dark Angelz (Blood Axes) - Updated 28th Dec '09 - Deffkopta WIP
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Focused Fire Warrior
Atlanta
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Love the deffkopta! The wing mounted missiles look awesome, and I agree wholeheartedly about the added depth from making it wider.
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Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted |
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2009/12/28 16:09:50
Subject: Re:Da Dark Angelz (Blood Axes) - Updated 28th Dec '09 - Deffkopta WIP
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Dakka Veteran
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Very well worth the effort, the inspiration of the Apache is easy to see. I can not wait to see the chin guns and see them painted.
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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2009/12/28 17:56:32
Subject: Da Dark Angelz (Blood Axes) - Updated 28th Dec '09 - Deffkopta WIP
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Phanobi
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Anychance of a Longbow?
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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2009/12/28 19:13:31
Subject: Da Dark Angelz (Blood Axes) - Updated 28th Dec '09 - Deffkopta WIP
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Rampaging Reaver Titan Princeps
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Great ideas! Are you planning on a looted Dreadnaught, from the AoBR one its an easy job? I really like the Deffkoptas as well!
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"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
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2009/12/28 19:41:49
Subject: Re:Da Dark Angelz (Blood Axes) - Updated 28th Dec '09 - Deffkopta WIP
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Squishy Squig
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Deffkoptas look great! can't wait to see them finished
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"you tink dat der boss?" "I dunno" "no dat cant be da boss, Look at im run" |
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2009/12/29 12:29:23
Subject: Da Dark Angelz (Blood Axes) - Updated 28th Dec '09 - Deffkopta WIP
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Ragin' Ork Dreadnought
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Miss Dee wrote:Any chance of a Longbow?
My military knowledge/ignorance is limited to Google - isn't the Longbow a type of Apache? Either way, what is the difference you are suggesting?
Llamahead wrote:Great ideas! Are you planning on a looted Dreadnaught, from the AoBR one its an easy job? I really like the Deffkoptas as well!
Not in the near future - but it definitely fits the theme. First (large) step is to simply complete my 500pt force (including painting!), which sadly no longer contains a Deff Dread.
Thanks for everyone else's comments too!
Automatically Appended Next Post:
Above is my first trukk, wip, slowly coming together. I didn't want to just put together yet another static looking trukk - so this has been converted to look as if it is cornering, heavily . I plan to place the gunner so that he is firing to the left, slightly down - as if he is trying to keep the gun trained during the cornering / overshooting of the target. There should be just enough room for a magnetised wrecking ball too - at an angle to keep the flow of motion. All of the wheels are magnetised, so can be removed for cleaning mould lines, painting, transport, immobilised (1 or 2 wheels) and wrecked (all wheels). All comments and suggestions welcome as normal. Automatically Appended Next Post:
Above is my second trukk, wip, slowly coming together. Again, I didn't want to just put together yet another static looking trukk - so this has been converted to look as if it is airborne. Inspiration was taken from pictures of rally cars coming over rises. Again, all of the wheels are magnetised, so can be removed for cleaning mould lines, painting, transport, immobilised (1 or 2 wheels) and wrecked (all wheels) (as well as removing it from its "flying" base). The sides of the tray are also magnetised so that they can be positioned in either the upright (as pictured) or flat positions. All comments and suggestions welcome as normal. Automatically Appended Next Post:
Better pics of da Big Mek.
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This message was edited 3 times. Last update was at 2009/12/29 16:31:00
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2009/12/29 16:50:38
Subject: Da Dark Angelz (Blood Axes) - Updated 28th Dec '09 - Deffkopta WIP
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Phanobi
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A longbow has a radar dome on top of the 'blades
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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2009/12/29 17:24:16
Subject: Da Dark Angelz (Blood Axes) - 29th Dec '09 - Trukks WIP
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Growlin' Guntrukk Driver with Killacannon
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...those are the most awesome trukks I've seen
Dang, I want to build some dynamic trukks now!
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2009/12/29 21:00:06
Subject: Da Dark Angelz (Blood Axes) - 29th Dec '09 - Trukks WIP
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Most Glorious Grey Seer
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Nice way to make the truck look like the ramshackle bucket of bolts it is. Don't know about putting it on a flying base though.
Oh and minus 50 DKP for the lack of dresses in a Dark Angels themed army.
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2009/12/29 22:04:17
Subject: Da Dark Angelz (Blood Axes) - 29th Dec '09 - Trukks WIP
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Lone Wolf Sentinel Pilot
where am I? *looks around* Well i'm...errr...I...I...don't know!
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It all looks really good!
NEED MORE PAINT!!!!
Sorry, couldn't contain the sudden outburst.
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MAY YER BOLTER NAE FALTER!!!! |
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2009/12/29 23:47:56
Subject: Da Dark Angelz (Blood Axes) - 29th Dec '09 - Trukks WIP
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Stabbin' Skarboy
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I LOVE your trucks youv'e made them interesting and fun to look at instead of the normal trukks, keep up the good work
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monkeytroll wrote:
In the grim darkness of the future there is only boar.
Waagh Nazdreg!
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2009/12/30 00:06:43
Subject: Da Dark Angelz (Blood Axes) - 29th Dec '09 - Trukks WIP
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Brainy Zoanthrope
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That Big mek is looking really great! Can´t wait to see him painted
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