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Post by: djones520
Pre-order still. The 1st will be the release.
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Post by: Godless-Mimicry
No the 6th is the release.
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Post by: Neith
Maybe I'm missing something but are Thousand Sons ridiculously expensive to buy now? Looks like you need to buy a box of regular CSM AND the upgrade pack? So you're looking at £36 at least unless I'm working it out wrong. CSM was one of the only releases I had any interest in but if Thousand Sons are going to cost that much, forget it.
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Post by: blood reaper
Neith wrote:Maybe I'm missing something but are Thousand Sons ridiculously expensive to buy now? Looks like you need to buy a box of regular CSM AND the upgrade pack? So you're looking at £36 at least unless I'm working it out wrong. CSM was one of the only releases I had any interest in but if Thousand Sons are going to cost that much, forget it.
Agreed.
Though converting is an option, the Thousand Son's pricing tag is ridiculous, especially if you want a pure Legion army.
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Post by: ceorron
Ok so they finecasted Havoks. The one unit I was so looking forward them moving across to plastic get a finecast remake. And the one unit I was fine with them moving to finecast only, the raptors got redone. Sigh.
Well the raptors are actually the best thing to be released and they are a remake. This is a bit of a mixed bag, not the greatest GW release of recent.
Well at least everything else is looking ok enough anyway. Even the zoids arn't as bad as i had feared.
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Post by: blood reaper
ceorron wrote:Ok so they finecasted Havoks. The one unit I was so looking forward them moving across to plastic get a finecast remake. And the one unit I was fine with them moving to finecast only, the raptors got redone. Sigh.
Well the raptors are actually the best thing to be released and they are a remake. This is a bit of a mixed bag, not the greatest GW release of recent.
Well at least everything else is looking ok enough anyway. Even the zoids arn't as bad as i had feared.
Havocs aren't too hard to convert, with some modification, the weapons in the Devastator box can resemble those in the Havoc boxset.
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Post by: CthuluIsSpy
Wait, havocs are finecast? That's just silly. I mean, longfangs and devs are plastic, why can't havocs be plastic? Not cool, GW, not cool. You could convert them, but that either means getting a dev box and making the marines chaosy, or buying a dev box and a CSM box.
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Post by: blood reaper
CthuluIsSpy wrote:Wait, havocs are finecast? That's just silly. I mean, longfangs and devs are plastic, why can't havocs be plastic? Not cool, GW, not cool. Cause extra holes and badly molded sections of the model just add the feeling of Nurgle to the force. In all seriousness, there wasn't, would it be that hard to sculpt a new Las-Cannon, Missile Launcher and Auto-Cannon for the Havocs? It's three heavy weapons, plus the others are on the accessory sprue, it wouldn't take that long! It's only nineresin pieces. But no, Finecast is the way to go......
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Post by: Deathshead420
I bet just the weapons are finecast in the box, I cant see the torsos .being FC
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Post by: SickSix
I can only pray, for the sake of 1k Sons players, that there is going to be a second wave with Plastic Cultists released.
I mean it's getting ridiculous to build some units that used to be one kit, that now require two (if not 3).
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Post by: blood reaper
And some slightly modified backpacks.
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Post by: Earthbeard
BrookM wrote:If mentioned before, please don't hang me, but I'm surprised that they are using BL cover art for this codex..

It is one of my favourite pieces of none Nurgle chaos marine art, but it drives me a little over the edge, to see it recycled as codex cover art. I know it's a petty thing, but it really grinds my gears.
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Post by: aka_mythos
SickSix wrote:I can only pray, for the sake of 1k Sons players, that there is going to be a second wave with Plastic Cultists released.
I mean it's getting ridiculous to build some units that used to be one kit, that now require two (if not 3).
Beats playing noise marines when even when we had a boxed kit that didn't really build a squad.
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Post by: Praxiss
I was actually pretty excited about the Fiend model until i looked at the 360 piture and saw the rear end of it.
The back and and rear legs just look way out of proportion. i realise that this could be expected of daemonic stuf (over sized claws, muscles etc) - but it has kind of ruined the model for me.
Regarding 1k sons packs - they've only just been taken off the website. I'm guessingyou will still be able to get packs of them on EBay or various discount sites.
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Post by: Backfire
rodgers37 wrote:I really hope no ne buys that battle force. What a rubbish box set, take out 8 Zerkers and I think 5 standerd CSM and add three bikes... And put the price up. Nice.
It's actually 5 euros cheaper than the old one. In terms of content though, old one was better, though bit monotonous.
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Post by: ceorron
CthuluIsSpy wrote:Wait, havocs are finecast? That's just silly. I mean, longfangs and devs are plastic, why can't havocs be plastic? Not cool, GW, not cool. You could convert them, but that either means getting a dev box and making the marines chaosy, or buying a dev box and a CSM box. Not only those but Khârn and Lucius and everyone was so hoping for new sculpts. Think this comes across as a bit lazy. Not sure with this output there will be a second wave. Infact really doubt it now. If they do think it will be remakes of vehicles maybe??
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Post by: Bloodhorror
I'd imagine a Vechicle Upgrade frame again, for Soul Fire Gargoyles and Destroyer Blades and gak like that.
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Post by: Minx
ceorron wrote: CthuluIsSpy wrote:Wait, havocs are finecast? That's just silly.
I mean, longfangs and devs are plastic, why can't havocs be plastic?
Not cool, GW, not cool.
You could convert them, but that either means getting a dev box and making the marines chaosy, or buying a dev box and a CSM box.
Not only those but Khârn and Lucius and everyone was so hoping for new sculpts. Think this comes across as a bit lazy. Not sure with this output there will be a second wave. Infact really doubt it now. If they do think it will be remakes of vehicles maybe??
Their plan is to release models for all units mentioned in the codex first. They only release a limited number of new kits, so obviously the old kits won't get a remake until some time later. Hardly surprising or disappointing at all.
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Post by: Praxiss
As has been stated before - they are probably gettign the new units released first to avoid the 3rd party Tyrannofex issue all over again.
Once the new stuff is out there they con look at the existign stuff at their leisure since there's no chance of another company making the model first/
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Post by: Deathklaat
its a shame i already have a huge FW Nurgle army already, otherwise i would sell off all of my CSM and buy the FW preheresy stuff. Infinitely more awesome.
also just saw the collectors edition codex... sold out already.. $83 is such a waste for a codex.
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Post by: ZebioLizard2
lord_blackfang wrote:
What's so good about getting your range halved on the move and not being able to assault?
If your planning to assault, don't take sonic weapons (cept doom siren and blastmaster) Problem solved.
Why would you want to assault anyways, you'd do some damage beforehand with overwatch, D3 hits with doom siren, and an extra A2 from the blastmaster.
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Post by: whoadirty
Godless-Mimicry wrote:I can tell so many people here don't play Fantasy; the Codex price is the normal price for GW hardbacks.
Orcs and Goblins Army Book is $54.50 Cdn at 112 pages. The new Chaos Codex is $60 Cdn and is 104 pages. That's a 10% increase plus a page count reduction.
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Post by: Chaos Santa
Just thought of something very horrible that GW could do. What if in the new codex they didn't have anything on the Hellbrute and Cultists.
This would be a very trollish move for them I think. What do you guys think people would do?
Could you just use the stats from the DV boxset?
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Post by: Praxiss
ZebioLizard2 wrote: lord_blackfang wrote:
What's so good about getting your range halved on the move and not being able to assault?
If your planning to assault, don't take sonic weapons (cept doom siren and blastmaster) Problem solved.
Why would you want to assault anyways, you'd do some damage beforehand with overwatch, D3 hits with doom siren, and an extra A2 from the blastmaster.
Didn't one of the rumours/leaks say that Sonic Weapon deny defensive fire? - i read that as meaning if you fired with sonic weapons that squad couldn't overwatch - thus making charging a very positive option.
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Post by: Bloodhorror
Chaos Santa wrote:Just thought of something very horrible that GW could do. What if in the new codex they didn't have anything on the Hellbrute and Cultists.
This would be a very trollish move for them I think. What do you guys think people would do?
Could you just use the stats from the DV boxset?
They do. In the white dwarf, one of the pictures has a rule for Crazed. It says Helbrute in their.
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Post by: Godless-Mimicry
whoadirty wrote: Godless-Mimicry wrote:I can tell so many people here don't play Fantasy; the Codex price is the normal price for GW hardbacks.
Orcs and Goblins Army Book is $54.50 Cdn at 112 pages. The new Chaos Codex is $60 Cdn and is 104 pages. That's a 10% increase plus a page count reduction.
You are talking about the very first hardback book that was 2yrs ago, not a fair comparison. The Empire book, the most recent, was the same price as the CSM one.
Chaos Santa wrote:Just thought of something very horrible that GW could do. What if in the new codex they didn't have anything on the Hellbrute and Cultists.
This would be a very trollish move for them I think. What do you guys think people would do?
Could you just use the stats from the DV boxset?
And why would they do that? That would be stupid and they are far from it.
Anyway, both units are in the book.
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Post by: Bloodhorror
Praxiss wrote: ZebioLizard2 wrote: lord_blackfang wrote:
What's so good about getting your range halved on the move and not being able to assault?
If your planning to assault, don't take sonic weapons (cept doom siren and blastmaster) Problem solved.
Why would you want to assault anyways, you'd do some damage beforehand with overwatch, D3 hits with doom siren, and an extra A2 from the blastmaster.
Didn't one of the rumours/leaks say that Sonic Weapon deny defensive fire? - i read that as meaning if you fired with sonic weapons that squad couldn't overwatch - thus making charging a very positive option.
Thats what Dirge Casters do now
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Post by: Platuan4th
Godless-Mimicry wrote:whoadirty wrote: Godless-Mimicry wrote:I can tell so many people here don't play Fantasy; the Codex price is the normal price for GW hardbacks. Orcs and Goblins Army Book is $54.50 Cdn at 112 pages. The new Chaos Codex is $60 Cdn and is 104 pages. That's a 10% increase plus a page count reduction. You are talking about the very first hardback book that was 2yrs ago, not a fair comparison. The Empire book, the most recent, was the same price as the CSM one. Maybe where you are, but not here. Here, the Empire book is $45.50, $4.50 less than the Chaos book.
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Post by: Skinless2
Well the Canadian site is showing that the LE codex is sold out already, can't say I'm surprised.
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Post by: Zappit
Now I feel stupid. I just got back into the game on a whim, and bought the current CSM codex. That's some money down the crapper. However, the way the new gen of CSM is shaping up, I think I can get over that.
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Post by: Jackal
Ksons pack is messed up.
1 Sorceror
6 bodies with tabards.
2 tabards
2 Bolters
4 arms
8 heads
6 shoulder pads
Thats 29 parts right? 0_o
This 31-piece pack contains
Think they missed 2 shoulder pads from the list.
Used to get 6 tabard bodies and 2 normal tabards, then enough heads and pads for 1 each.
Then stuff like bolters and arms to mix about.
Noise marines dont even get pads with the upgrade kit.
Can either buy 1 kit to upgrade 3 models (1 of each type of weapon) or a kit with 6 sonic weapons.
Night lords - Fair enough, 10 heads, 10 pads and a champs sword.
Iron warriors - 5 chests, 5 heads, melta and a lascannon.
So you need 2 of those per box of marines.
Total of £41 for a 10 man unit. (another £5 if you want IW pads!)
Why cant they just release a kit that has enough parts to arm a unit, rather than parts of a unit?
Not like they are limited to fitting it on a sprue anymore as they had to re-make moulds for finecast.
Saying that, still better than the iron hands pack.
All that contains is "23 componants"
Which helps nothing.
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Post by: ashrog
Minx wrote: ceorron wrote: CthuluIsSpy wrote:Wait, havocs are finecast? That's just silly.
I mean, longfangs and devs are plastic, why can't havocs be plastic?
Not cool, GW, not cool.
You could convert them, but that either means getting a dev box and making the marines chaosy, or buying a dev box and a CSM box.
Not only those but Khârn and Lucius and everyone was so hoping for new sculpts. Think this comes across as a bit lazy. Not sure with this output there will be a second wave. Infact really doubt it now. If they do think it will be remakes of vehicles maybe??
Their plan is to release models for all units mentioned in the codex first. They only release a limited number of new kits, so obviously the old kits won't get a remake until some time later. Hardly surprising or disappointing at all.
If I understand correctly, it costs nothing fpr GW to switch a metal model to Finecast, since they use the same molds. That means they lose nothing by Finecasting these older models, even if there is a new model for the same thing right around the corner. The only one that confuses me is Obliterators/Mutilators. How could they not have been a dual-option plastic set?
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Post by: TBD
The regular Raptors look a million times better than the Warp Talons IMO. I definitely do want those
The Warpsmith looks very good too, but I weep when I think about all that detailed parts and it being Fc...
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Post by: nemesis5490
there is supposed to be new sculpts for these models they have just released the old ones for there classic line and to make do till new ones or so i have been told
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Post by: Forcemajeure
So I went to my FLGS to make my Chaos Codex preorder. The well known friendly face behind the counter asked me if I wanted the Limited or the regular codex. Going for the regular codex, I prepared to pay for it. I was told a price (380SEK) but shook my head. "No, not the Limited edition. I just want a regular codex" I said. "Well it is the regular, the limited codex is 600(SEK)."
I left the store shortly after, thinking about all those years I defended how GW set their prices. But I just couldn't accept that a regular codex would suffer a 52% price increase. Yes, yes. I know that it is hardback. No, I didn't know that this is what fantasy players have been paying for their armybooks. (I never cared much for fantasy). I've could have accepted an extra 10-20% price increase due to the higher production costs. But 52%? Seriously?
Me not buying this codex wont make any difference, as the fantasy players already told GW that they are OK with this pricing (by buying the product). And I just cant defend GW anymore. The figures, fine! There they have multi-million productions centers with all the delicate machine-spirits and mechanicum hardware you can buy for money. But why did the books get so expensive? Why? Have they invested in their own printing press or something?
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Post by: Kanluwen
It's not simply that it is "softcover to hardback".
It's gone from softcover with black and white art to hardcover with full color art throughout.
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Post by: Abadabadoobaddon
Exergy wrote:MOST non Word Bearer chapalins were killed, not all. So i think multiple armies should be able to take them.
Yeah, not all the chaplains were killed. But apparently ALL the Thousand Sons terminators were.
winterman wrote: JOHIRA wrote:Wow.
Looking at those pics, I can only say that Chaos has gotten very, very silly. I mean, to be fair, it was always silly. But now it's just... lol.
Unless they re-release doomrider in finecast chaos will never be as AWESOME as it once was.
Fixed it.
Also, does anyone know of an appropriate model of a young boy that I could mount on the back of the heldrake? Then he can perform vector strikes on those bullies who chased him into the bookstore.
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Post by: Ian Sturrock
I can't help but compare two books I'd quite like -- the new CSM codex, and the new Infinity rulebook -- and decide that, though I was planning to wait for the latter, I'd rather have it. Same kind of price, full colour hardback, but twice as many pages, and a free mini? Much better deal.
Not sure yet whether this means that my never completed CSM army, and half my DV kit, is going on eBay, or if I'll pick up a 2nd hand CSM codex in a few months. More Infinity in the meantime though.
As for the minis, I feel much the same as most other dakkaites, I think. The CC oblits look rubbish -- not just the faces, but the poses, which are probably the least dynamic of any giant close-combat killing machine mini I've seen in years. Raptors / Warp Talons look good (I don't mind all the extra bling). Most of the rest of this stuff though looks far worse than the nearest FW equivalents.
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Post by: troy_tempest
my intuition tells me most people will still buy the dex for £30 or equivalent. It is a lot of money but you probably get 5 years use out of it. And if you play 40k a lot (like me!) it is worth it.
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Post by: Amaya
This whole release is looking fethed up now with the massive price increase and bad conversion kits.
Many jimmies are rustled.
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Post by: lord_blackfang
troy_tempest wrote:my intuition tells me most people will still buy the dex for £30 or equivalent. It is a lot of money but you probably get 5 years use out of it. And if you play 40k a lot (like me!) it is worth it.
Most people who play the army, yes. But I think they lost everyone who buys all the Codexes just to have and read.
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Post by: Tresson
lord_blackfang wrote: troy_tempest wrote:my intuition tells me most people will still buy the dex for £30 or equivalent. It is a lot of money but you probably get 5 years use out of it. And if you play 40k a lot (like me!) it is worth it.
Most people who play the army, yes. But I think they lost everyone who buys all the Codexes just to have and read.
Not to mention driving even more people to pirated pdf copies of the codex.
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Post by: Quintinus
Amaya wrote:This whole release is looking fethed up now with the massive price increase and bad conversion kits. Many jimmies are rustled. Indeed. I'm planning on buying the codex once it's released. I'm not going to pre-order it until I know points costs for everything so I can make an actual judgment. But just from the special rules section, it's like Phil Kelly read my mind. D66 Chaos rewards (boon) table, badass rewards of the gods, and really cool abilities for the Helbrute, Possessed, and Chaos Spawn. Oh and you can't forget the cultist swarms! For those reasons alone I am excited for the codex. The new models don't bother me precisely because I am never going to use them. If I end up liking their statline, I will make a suitable conversion. For example, for the Forgefiend/Mauler I will buy the Forgeworld Khorne Blood Slaugherers. They look way cooler and really aren't that more expensive. Same for the Dragon->Hell Talon.
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Post by: Yodhrin
Kanluwen wrote:It's not simply that it is "softcover to hardback".
It's gone from softcover with black and white art to hardcover with full color art throughout.
Don't bother. Nobody is allowed to have a rational reaction to GW releases("the price increase is larger than it had to be, which is annoying, but considering the changes in format much of it is justifiable" for example), it's either "HURR DINOBOTS DURR ZOIDS ZOMG FINECOST LOL" or "Nobody can complain about anything ever because GW is awesome and because of this example I'm giving you which has nothing whatsoever to do with the subject at hand!".
As to the models; the 360's have enhanced my appreciation for the 'fiends, reinforced my apathy towards the Warpsmith(although on closer inspection I do rather like the head, that may see use in my Iron Hands), my dislike for the Apostle, and my conviction that the Raptors kit will be a fantastic source of bitz for people who want their regular CSM to match the Dark Vengeance aesthetic. I'm actually a bit disappointed the 'fiends are such big kits, my wee warband side project probably won't have enough points to fit one in.
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Post by: gianlucafiorentini123
Look on the bright side Kharn is now cheaper.
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Post by: buddha
Are his costs posted? Also, anyword on his axe still having to strike last?
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Post by: gianlucafiorentini123
buddha wrote:
Are his costs posted? Also, anyword on his axe still having to strike last?
Sorry, I meant money wise.
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Post by: Red Corsair
The Fiends have me torn. Rules wise at least. The Mauler has a 12 in move (still don't get how a talos doesn't) fleet and ignores terrain. Then it only has a couple attacks BUT has two fists, HoW hit, and magma cutters which will add up to two more hits at AP1 thats 4A on the charge plus 1S6 HoW and 1-2 S8 AP1.... Not bad when coupled with demon and IWND. BUT then it only has 3HP which means some armies will dismantle the thing stupid fast. It will be funny seeing GK run from it, but then the Fiend running from DE wyches
Cost will be the decision maker on this one. Really want some points costs.
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Post by: happygolucky
£30 for the codex...
My heart sank this day...
 ...
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Post by: Jayden63
ZebioLizard2 wrote: lord_blackfang wrote:
What's so good about getting your range halved on the move and not being able to assault?
If your planning to assault, don't take sonic weapons (cept doom siren and blastmaster) Problem solved.
Why would you want to assault anyways, you'd do some damage beforehand with overwatch, D3 hits with doom siren, and an extra A2 from the blastmaster.
Noise Marines are best when made in two types of units. Super shooty in which case you add in all sonic blasters and/or blastmasters that you can. You just hang out and shoot stuff. The second build has only a doom siren and is designed for HTH to take advantage of the I5.
I just hope its possible to make these two types of units.
Overall the Sonic weapons are better than their previous 3.5 counter parts (I totally abandoned my EC during the 4th ed codex). Where blastmasters were 36" S5 AP5 assault 2 pinning or S8 AP4 heavy 1 blast. The Doom siren was S4 AP 3 flamer. Where they aren't better is the sonic blaster. Which was 24" S4 AP5 assault 2/heavy 3. I can understand that they want to use new rules, but I don't see Salvo as all that great when you can just give weapons two profiles.
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Post by: DrkWizard
Prices are on the website. Dragon is 75 and Mauler thing is 66.
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Post by: poipo32
Praxiss wrote:EEEP!!! Didn't realsie how much Forge World prices have gone up (it's beena while).
I got my Hellblade a few years ago and it was £30. Now they're £52!?!?!?!?!
bang goes my though of fielding a squadron of them.
It must have been MANY years ago as I bought mine £48 and that was 2 years ago.
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Post by: shasolenzabi
I just went to the GW website, saw the crazy prices that they are charging for the new stuff and codex, if this is the future of the game, I am converting to other game systems and saying g/bye to GW. 74bucks for the chaos flyer(others are 50bucks) that forgefiend as high as 66bucks??? I am already turned off of other price increases, and the hardcover codex at 50bucks is just plain nuts I have several armies to update for 6th ed, and at 75bucks for the rulebook I am already slow at getting it, now I would have to pay nearly 300hundred for just the rules updates when the new codex comes out for SM/Orks/Tau/IG and when the time comes,,,Necrons for 6th ed?
Necrons kits already were jacked up high slowing me down, GW is digging a financial grave with this price nuttiness.
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Post by: Earthbeard
Abadabadoobaddon wrote: Exergy wrote:MOST non Word Bearer chapalins were killed, not all. So i think multiple armies should be able to take them.
Yeah, not all the chaplains were killed. But apparently ALL the Thousand Sons terminators were.
winterman wrote: JOHIRA wrote:Wow.
Looking at those pics, I can only say that Chaos has gotten very, very silly. I mean, to be fair, it was always silly. But now it's just... lol.
Unless they re-release doomrider in finecast chaos will never be as AWESOME as it once was.
Fixed it.
Also, does anyone know of an appropriate model of a young boy that I could mount on the back of the heldrake? Then he can perform vector strikes on those bullies who chased him into the bookstore.
Hasslefree have a lot of civvie and children style sculpts, maybe they have what you seek
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Post by: AgeOfEgos
Heh, anyone notice the failed photoshop at fixing the FineCast ™ Lord Lightning Claws?
Preview Pic:
Enlarged pic:
Someone forgot to add a layer back
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Post by: Swara
Excuse the messy photoshop, but when I looked at the dragon I couldn't help but think it wasn't finished. \
Being a nurgle player, I think I could make that work.. hmm
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Post by: wowsmash
Wow that is ugly. Still like the fiends though.
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Post by: Kingsley
Personally, I'm totally willing to pay 50 USD for a Codex as long as that increased price comes with a commensurate increase in quality. Thus far, it looks like it will-- hardback and full-color is a big upgrade over the old softback books, which have an unfortunate tendency to get ripped up with frequent use.
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Post by: Crimson
I wonder whether there will be a cultist HQ to allow pure cultist armies without any Space Marines.
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Post by: Swara
Crimson wrote:I wonder whether there will be a cultist HQ to allow pure cultist armies without any Space Marines.
Wouldn't that just be IG?
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Post by: shasolenzabi
But 50USD for a book made in china that will fall apart more messily due to the hardback? I saw the need to improve the binding on my SM codex, and I paid 7bucks at Kinko's to spiral bind and put a blue back and clear front cover, so yeah, maybe my ultimate cost for it was 40buckjs, but it has lasted me all this time since, and with a lot of work done with it. The image says "CRAAAAAACK" pages fall to the floor, now I have to go and rebind it, so nearly 60bucks for the codex.......That is one of my issues with a hardbound, unless it is made of sterner stuff
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Post by: Marthike
nothing wrong with them
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Post by: d-usa
shasolenzabi wrote:But 50USD for a book made in china that will fall apart more messily due to the hardback? I saw the need to improve the binding on my SM codex, and I paid 7bucks at Kinko's to spiral bind and put a blue back and clear front cover, so yeah, maybe my ultimate cost for it was 40buckjs, but it has lasted me all this time since, and with a lot of work done with it. The image says "CRAAAAAACK" pages fall to the floor, now I have to go and rebind it, so nearly 60bucks for the codex.......That is one of my issues with a hardbound, unless it is made of sterner stuff
They have been doing hard cover for a while in Fantasy, and I have to honestly say that I have not heard any reports of crappy binding and army books falling apart.
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Post by: Rainbow Dash
so...is the codex as good as their old one (the great 3.5 ed one)
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Post by: Crimson
Swara wrote: Crimson wrote:I wonder whether there will be a cultist HQ to allow pure cultist armies without any Space Marines.
Wouldn't that just be IG?
No. I was mainly thinking an allied force of cultists and daemons. I'm sure cultists alone would just suck.
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Post by: Sharkvictim
I've come to grips with the supposed point value of the Plague Marines, but I really need to see the army list entry before I jump ship. I need to know if they still have FnP, what their weapon options are, and specifically what it will take to make them troops. As it stands now ALL of my troops are PMs. It looks like oblits are still viable as a heavy choice.
What happened to Khorne and Tzeentch being opposed to each other?
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Post by: Motograter
Crimson wrote:I wonder whether there will be a cultist HQ to allow pure cultist armies without any Space Marines.
If the new white dwarf is anything to go by then the cultist hq is the dark apostle
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Post by: DustGod
Raptors will be a bits buy. It'll give me some lightning claws nd plenty of bits for chosen that jump packs will be sold back to Warstore or Bits Barn the lightning emblems are a shave job. Illbuy the plastic champion because I want to see this trend continue. I don't care how powerfully the dinosaurs are no money goes to them. At the end of the day that's the language G.W. $£¥..... they feel it when you don't buy their product. I'm just wondering what veteran. G.W. employees signed off on the dinosaurs. So this went before. J.Goodwin and. He said good idea?
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Post by: Clang
Bloodhorror wrote:I'd imagine a Vechicle Upgrade frame again, for Soul Fire Gargoyles and Destroyer Blades and gak like that.
Good point, GW may well have a new Chaos vehicle upgrade sprue in the works - the old one is rather out of date, especially for the new codex options.
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Post by: Irdiumstern
Clang wrote: Bloodhorror wrote:I'd imagine a Vechicle Upgrade frame again, for Soul Fire Gargoyles and Destroyer Blades and gak like that.
Good point, GW may well have a new Chaos vehicle upgrade sprue in the works - the old one is rather out of date, especially for the new codex options.
I'd say that both items already exist on the vehicle upgrade sprue. Little Gargoyle Heads, and those semi-dozerblades made of spikes.
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Post by: schadenfreude
Sharkvictim wrote:I've come to grips with the supposed point value of the Plague Marines, but I really need to see the army list entry before I jump ship. I need to know if they still have FnP, what their weapon options are, and specifically what it will take to make them troops. As it stands now ALL of my troops are PMs. It looks like oblits are still viable as a heavy choice.
What happened to Khorne and Tzeentch being opposed to each other?
It as always Slaneesh that Khorne opposed. Sure sorcerers are despised by Khorne, but he hates all sorceres be they Nurgle, Slaneesh, Tzeentch, non chaos exc. What it really comes down to is Slaneesh followers tend to care more about their hedonism than mastering their martial abilities, and Khorne can't stand that.
Don't worry about a PM army. GW trends from previous codexes that GW seems to be reverting to indicate a Nurgle HQ would turn PM into troops. It's also really doubtful they would mess with the FNP of PM. The slaneesh FNP is for an icon going on already marked troops. Nurgle didn't get the FNP icon because PM already have FNP, so why would PM need it? Sure havoks and nurgle bikers could use it, but maybe GW didn't want T6 FNP bikers.
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Post by: Rainbow Dash
schadenfreude wrote: Sharkvictim wrote:I've come to grips with the supposed point value of the Plague Marines, but I really need to see the army list entry before I jump ship. I need to know if they still have FnP, what their weapon options are, and specifically what it will take to make them troops. As it stands now ALL of my troops are PMs. It looks like oblits are still viable as a heavy choice.
What happened to Khorne and Tzeentch being opposed to each other?
It as always Slaneesh that Khorne opposed. Sure sorcerers are despised by Khorne, but he hates all sorceres be they Nurgle, Slaneesh, Tzeentch, non chaos exc. What it really comes down to is Slaneesh followers tend to care more about their hedonism than mastering their martial abilities, and Khorne can't stand that.
Don't worry about a PM army. GW trends from previous codexes that GW seems to be reverting to indicate a Nurgle HQ would turn PM into troops. It's also really doubtful they would mess with the FNP of PM. The slaneesh FNP is for an icon going on already marked troops. Nurgle didn't get the FNP icon because PM already have FNP, so why would PM need it? Sure havoks and nurgle bikers could use it, but maybe GW didn't want T6 FNP bikers.
khorne's just jealous of their boobs
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Post by: Clang
Irdiumstern wrote: Clang wrote: Bloodhorror wrote:I'd imagine a Vechicle Upgrade frame again, for Soul Fire Gargoyles and Destroyer Blades and gak like that.
Good point, GW may well have a new Chaos vehicle upgrade sprue in the works - the old one is rather out of date, especially for the new codex options.
I'd say that both items already exist on the vehicle upgrade sprue. Little Gargoyle Heads, and those semi-dozerblades made of spikes.
You may be right. Just redoing the vehicle upgrade sprue would have been an easy way for GW to create 'new' chaos vehicle kits, but I'm probably too optimiistic...
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Post by: Starfarer
Sharkvictim wrote:I've come to grips with the supposed point value of the Plague Marines, but I really need to see the army list entry before I jump ship. I need to know if they still have FnP, what their weapon options are, and specifically what it will take to make them troops. As it stands now ALL of my troops are PMs. It looks like oblits are still viable as a heavy choice.
What happened to Khorne and Tzeentch being opposed to each other?
After reading through the new "This Month in the Design Studio" in the new White Dwarf, Phil Kelly stated that original Traitor Legion builds are possible in the new codex. They will be 24 points per model, have FNP and you need a lord with Mark of Nurgle to unlock them as troops. Anything posted to the contrary of this is people misinterpreting the Icon that gives FNP somehow negating FNP rules for plagumarines, as if it is not possible for 2 units in a codex to have access to a special rule. There is nothing in the current rumors indicating plaguemarines will change.
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Post by: GiraffeX
It used to be Khorne opposed to Tzeentch and Slaanesh opposed to Nurgle back in the Realm of Chaos days.
I don't like the fact that they changed it round, just doesn't feel right.
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Post by: Crimson
I'm not terribly familiar with how Chaos has been in previous editions. What is a difference between, say, a Plague Marine and a normal Chaos Marine with a Mark of Nurgle anyway?
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Post by: Jayden63
GiraffeX wrote:It used to be Khorne opposed to Tzeentch and Slaanesh opposed to Nurgle back in the Realm of Chaos days.
I don't like the fact that they changed it round, just doesn't feel right.
At least its back in some form. The idea that all the gods got along and had a rootin tootin hoedown on the weekends like the last codex presented was by far worse.
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Post by: Denilsta
sorry but your wrong, it was always Khorne v Slaanesh (slaves to darkness) and Nurgle v Tzeentch (lost and the damned)....I owned both
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Post by: Samus666
I know I'm gonna get flamed for this, and called a hater or suchlike. And I know plenty of other people have expressed disappointment over this release, but I just have to say that this is the first time I've ever felt so let down by a GW miniatures release for one of my favourite armies. I collect Necrons, Blood Angels, Chaos, Eldar and Dark Eldar. I came on board during 3rd edition, and was absent for a lot of 4th (due to lack of people to play against). The recent Necron and Dark Eldar miniatures have been mostly excellent and there are still a lot of models from those waves that I want to collect. I wasn't around for 4th edition Chaos release, but when I returned I was impressed by the miniatures but shocked by the codex. This time around, the codex looks ok (but not great) but IMO the miniatures look ridiculous and are mostly pointless additons to the range.. The best ones are the Raptors, but they don't look as good as the old Raptors, so they fail on that count. The CC Oblits and Dark Apostle are terrible cartoonish sculpts (like a lot of recent Finecast sculpts) and the big monsters don't fit the aesthetic at all. The dragon just doesn't fit conceptually, dragons are not what I associate with CSM. And they really do look like childs toys. They're not quite dinoriders or zoids, like some have said, but they're certainly a big step in that direction compared to previous daemon engines. They look silly rather than sinister and they don't fit the model range. For the first time I feel like I'm in a hobby I'm a bit too old for.
Why haven't they resculpted anything except Raptors? Of all the Chaos miniatures that needed a new sculpt, this was not one of them. The one glimmer of greatnes sin this release is dark Vengeance. All the Chaos Minis in that are superb and I will definitely be picking up a set. If only they'd redone the rest of the range with this style in mind.
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Post by: evilsponge
I can't help but laugh everytime someone bring up OMG color books as justification for a massive price hike, as if anyone is gonna care at all their book it colored 6 months after they bought it
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Post by: DrkWizard
I hate the dragon and would much rather use the FW Chaos Fighters. My biggest issue though is going from $42 for 1k Sons to $38+$21 for 1K Sons. Sixty bucks for one squad?
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Post by: SpitfireArsonist
I honestly don't see myself picking up any thing from this release save for the warp talons and the codex. I already have a huge Nurgle force, and I'm just trying to round out my smaller Slaanesh and Khorne ally armies.
Hopefully in the next wave we see a new Abaddon sculpt, as I really would like to field him.
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Post by: Slinky
Denilsta wrote:sorry but your wrong, it was always Khorne v Slaanesh (slaves to darkness) and Nurgle v Tzeentch (lost and the damned)....I owned both
Denilsta is correct - I too had both books and the rivalries were KvS and NvT.
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Post by: Jayden63
I'm finding it amusing how people are touting the doom and gloom of the chaos release without knowing anything about it.
Ok, so the new models don't inspire you, so what? I have 2500 points of Emperors Children that I really know nothing about.
I've got 2 preditors - Some interesting upgrades have been mentioned but I have no idea on point costs.
I have a DP - No idea if they are even in the dex or what sort of add on weapons are available.
I have a dread - I know nothing if its even usable or if I have to use it as a hellbrute.
Now there are the 36 noise marines in HTH or shooty configuration. No real idea of how those models will be used or what their real points are going to be.
I've got 6 bikers where in the old 3.5 codex came out to about 50 points each after upgrades. What are the new bikers going to look like, what upgrades can they take?
How can you fully dismiss something when you know nothing about it? Rumors rarely paint the full picture and the White Dwarf stuff doesn't have point costs.
Now, if your going to gripe about cost. Well that's legitimate and I'll not fault anyone for complaining about that. I think everything is about 20% over inflated in cost and truthfully there is no reason for it to be so.
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Post by: Rainbow Dash
SO...is Doomrider back?
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Post by: Matt.Kingsley
Jayden63 wrote:I have a DP - No idea if they are even in the dex or what sort of add on weapons are available.
We know they're in the dex and that marks give them extra special stuff, including hating the opposing god
It's in WD and you need good eyes/good magnifying glass/good scanner to read them.
Likely I'm in the 'good eyes' department, as was everyone else in the store.
We + the GW employees managed to figure out a few rules
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Post by: d-usa
evilsponge wrote:I can't help but laugh everytime someone bring up OMG color books as justification for a massive price hike, as if anyone is gonna care at all their book it colored 6 months after they bought it
But it also has a fold-out reference sheet.
Fold-out I tell you!
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Post by: Starfarer
We also know that Daemon princes are in because they're listed on the new product releases on the first page of this thread, and in WD.
Seriously, guys, if you're going to complain about the new releases, at least bother to read the information and rumors of the releases in the thread.
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Post by: schadenfreude
Well my helldrake is now a semi functional model, I hope my wife and I can finish it by the time the book comes out.
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Post by: Jag_Calle
I wasn't positive towards the fiends, nor dragon, before I saw this video on Faet:
http://natfka.blogspot.se/2012/09/a-very-close-look-at-new-csm-models.html?m=1
Still not sure about the dragon, though it shouldn't ber too hard to replace the head with a cockpit.
But looking at the fiends... Yeah, if Deathguard doesn't live up to my hopes, the I'm shelving 'em and starting Iron Warriors...
//Calle
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Post by: Claimh_Solais
Chaos dred is gone ?! didn't notice it before ...new model coming or chaos no longer use dreds ?
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Post by: CthuluIsSpy
Claimh_Solais wrote:Chaos dred is gone ?! dident notic it before ...new model coming or chaos no longer use dreds ?
Dreads have been replaced with the hellbrute, apparently.
Which is basically just a crazy ass dread, except not a knock off of the imperial variant.
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Post by: Rainbow Dash
makes more sense if its a dred but whatever
I just wanna know what slaanesh gets in all this?!
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Post by: Bloodhorror
Rainbow Dash wrote:makes more sense if its a dred but whatever
I just wanna know what slaanesh gets in all this?!
Edited for content MT11
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Post by: Sunoccard
No more Havoc launchers apparently
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Post by: Mr Morden
Slinky wrote:Denilsta wrote:sorry but your wrong, it was always Khorne v Slaanesh (slaves to darkness) and Nurgle v Tzeentch (lost and the damned)....I owned both
Denilsta is correct - I too had both books and the rivalries were KvS and NvT.
I still have them and its Slaanesh hates Khorne and vice versa - same with Tzeentch and Nurgle - thats why they were devided into the two books
ROC Slaves to Darkness covers Khorne and Slaanesh and
ROC The Lost and the Damned does Tzeentch and Nurgle.
I for one am happier the more the old hatreds are represented.
I love the new Demon Engines - two ground pounders look very War Machine and the flyer looks really menacing - cool
I like the Dark Apostle but not the Warsmith - too busy for me
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Post by: Matt.Kingsley
...
yay...
Well, what I'm I going to do with my METAL BAWKSES?
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Post by: tyrannosaurus
I think this Chaos release will become a byword for disappointing and ill conceived releases.
I was very excited after seeing DV and placed a preorder straight away, not because I needed the models but they were so nice I didn't want to miss out. I will not be buying anything from this first release. The fiends are awful, they do look like dinobots, with the forgefiend being the ugly ginger child of the release. New raptors are ok but imo worse than the old ones [glad I bought them in metal when I did]. Mutilators are laughable, they look like a child made them out of playdo, didn't think it was possible to look any worse than the shooty Obliterators but they managed it. Dragon is ok as a mini on its own but for me doesn't fit the aesthetic at all. Dark apostle and Warpsmith are both too busy.
I really want to like these, and keep returning to the pictures in an attempt to convince myself they're worth the money, but they're not.
Forge World here I come, two Decimators and a Hell Blade please.
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Post by: Medium of Death
It's a conspiracy I tell ya!
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Post by: Harriticus
Claimh_Solais wrote:Chaos dred is gone ?! didn't notice it before ...new model coming or chaos no longer use dreds ?
Been replacing with Helbrute, which is fine.
However right now the only Helbrutes available are via Dark Vengeance and even that is just a Multi-Melta. Which is not fine. Fortunately I imagine the Codex options are a bit more broad then that....
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Post by: loki old fart
Harriticus wrote: Claimh_Solais wrote:Chaos dred is gone ?! didn't notice it before ...new model coming or chaos no longer use dreds ?
Been replacing with Helbrute, which is fine.
However right now the only Helbrutes available are via Dark Vengeance and even that is just a Multi-Melta. Which is not fine. Fortunately I imagine the Codex options are a bit more broad then that....
We hope
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Post by: Slayer le boucher
On the French Warhammer forums a guy did a nice photowork.
I think its a good way to do it.
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Post by: Matt.Kingsley
Yes, it is.
One of they guys at my GW store yesterday said that if he did make a csm army (he is seriously considering it, but moneez) he'd go alpha legion, manage to find 2 more heldrake heads and make a hydradrake
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Post by: Lockark
It might just be me, but it feels like we will probably get a 2nd wave of chaos latter.
I wouldn't be surprised is after the silliness of companies like Chapter House jumping up to fill voids in a Miniature ranges, Games workshop wants to make sure their are models available for all the units from the start. Releases to replaceing existing miniatures, and add alternatives to things only available threw the starter set can be held off until a 2nd wave.
Just speculation anyway.
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Post by: loki old fart
Better but the wings don't look right. The tail looks better, but at the price, it should look right straight from he box.
Lockark wrote:It might just be me, but it feels like we will probably get a 2nd wave of chaos latter.
I wouldn't be surprised is after the silliness of companies like Chapter House jumping up to fill voids in a Miniature ranges, Games workshop wants to make sure their are models available for all the units from the start. Releases to replaceing existing miniatures, and add alternatives to things only available threw the starter set can be held off until a 2nd wave.
Just speculation anyway.
Maybe companies like chapterhouse, can offer a better representation, or an upgrade kit.
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Post by: Lightcavalier
Lockark wrote:It might just be me, but it feels like we will probably get a 2nd wave of chaos latter.
I wouldn't be surprised is after the silliness of companies like Chapter House jumping up to fill voids in a Miniature ranges, Games workshop wants to make sure their are models available for all the units from the start. Releases to replaceing existing miniatures, and add alternatives to things only available threw the starter set can be held off until a 2nd wave.
Just speculation anyway.
I expect the second wave of chaos to go up for pre-order on Oct 6, the day the current stuff comes out. (much like DE did). This way they fill out their options, and have all their bases covered. They can then later go back and release plastic havocs/cult troops or what have you.
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Post by: Lockark
loki old fart wrote:
Lockark wrote:It might just be me, but it feels like we will probably get a 2nd wave of chaos latter.
I wouldn't be surprised is after the silliness of companies like Chapter House jumping up to fill voids in a Miniature ranges, Games workshop wants to make sure their are models available for all the units from the start. Releases to replaceing existing miniatures, and add alternatives to things only available threw the starter set can be held off until a 2nd wave.
Just speculation anyway.
Maybe companies like chapterhouse, can offer a better representation, or an upgrade kit.
Uh... What? What does that have ANYTHING to do with what I said?
GW got burned from Small Companies releasing their knock offs soon after codex releases, and BEFORE GW could release their own modles.
More or less it's funny that it appears that GW has in fact taken notice of these practices.
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Post by: Jayden63
Starfarer wrote:We also know that Daemon princes are in because they're listed on the new product releases on the first page of this thread, and in WD.
Seriously, guys, if you're going to complain about the new releases, at least bother to read the information and rumors of the releases in the thread.
I read that part, but is it an HQ or Heavy Support choice. Is it its own entry or does a Lord become a DP if you upgrade it sufficiently enough? These are my questions and it greatly opens up what other options an army can take depending on where the FOC they show up.
I rather liked that in 3.5 not all DPs were carbon copies of each other with only a single mark and wings or no wings to differentiate them.
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Post by: Quintinus
Starfarer wrote:We also know that Daemon princes are in because they're listed on the new product releases on the first page of this thread, and in WD. Seriously, guys, if you're going to complain about the new releases, at least bother to read the information and rumors of the releases in the thread. Daemon Princes are in and to be honest they're even better. Now they're WS9 BS5 S6 T5 W4 I8 A5, granted this means they're more expensive but the extra 2 points of WS, the extra initiative, and the additional attack are totally worth it in my eyes. Now MEQ hits them on a 5+, even the vaunted Grey Knights! (unless of course they're paladins.) That's really powerful, especially considering challenges. I have a feeling that FMC Daemon Princes of Tzeentch are gonna be stupidly powerful even if they end up costing around 230 points. Reroll saves of 1, plus you get access to psychic powers. Although the "Gift of Mutation" power is kinda weird for it, can you cast a Gift of Mutation on a Daemon Prince and turn it into a spawn? hahaha Yeah, as long as Daemon Princes of Tzeentch are Psychic Mastery 2 or higher, they will be fantastic, especially since they'll have access to Biomancy.
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Post by: bubber
Re Hellbrute replacing dreads - I hope & expect that my opponents accept me using my chaos FW dreads rather than having to throw them away.
Re the big deamon engines - I found a spare Jug head today - wonder if it's big enough??
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Post by: Slave
bubber wrote:Re Hellbrute replacing dreads - I hope & expect that my opponents accept me using my chaos FW dreads rather than having to throw them away.
Re the big deamon engines - I found a spare Jug head today - wonder if it's big enough??
This won't even be a question. A dreadnaught is just a hellbrute, and the old kit is just a different style. Just like when Eldar switched from lasgun to shuriken catapult on guardians.
They where just weird looking catapults.
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Post by: Starfarer
Jayden63 wrote: Starfarer wrote:We also know that Daemon princes are in because they're listed on the new product releases on the first page of this thread, and in WD.
Seriously, guys, if you're going to complain about the new releases, at least bother to read the information and rumors of the releases in the thread.
I read that part, but is it an HQ or Heavy Support choice. Is it its own entry or does a Lord become a DP if you upgrade it sufficiently enough? These are my questions and it greatly opens up what other options an army can take depending on where the FOC they show up.
I rather liked that in 3.5 not all DPs were carbon copies of each other with only a single mark and wings or no wings to differentiate them.
P
They are HQ, but don't count towards making cult units troops if marked, like Lords do. Other than that they will be similar in cost to the Codex Daemons version.
@Vladsimpaler - Yeah they seem pretty nasty now. Definitely happy with the improvements, and honestly glad we won't see 2 prince lists for cult armies due to them not changing the FOC when marked. It would be nice if they were above the dangers above spawndom, but the Chaos Gods are fickle.
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Post by: His Master's Voice
I plan on doing the following with my helldrake
Just leave the head off and do some wire wrapping. Done.
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Post by: Slave
GiraffeX wrote:It used to be Khorne opposed to Tzeentch and Slaanesh opposed to Nurgle back in the Realm of Chaos days.
I don't like the fact that they changed it round, just doesn't feel right.
Well, you couldn't be more wrong. You are 510% wrong on this.
BTW, does anyone know if Havocs can change a autocannon for blastmaster again?
Are noise marines required to buy the sonic blaster?
Do noise marines lose the bolt pistol and close combat weapon?
I still have 28 blastmasters, but only 40 noise marines. I will need to convert some more NM's with SB to use all my blastmasters.
I will be okay with the stupid salvo nerfing if they can still shoot the bolt pistol before assault.
Starfarer wrote:They are HQ, but don't count towards making cult units troops if marked, like Lords do. Other than that they will be similar in cost to the Codex Daemons.
Are you certain of this? I mean, have you read this with your own eyes? It would be incredibly stupid if a lowly lord unlocks troops, but a beastly exalted prince can not.
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Post by: His Master's Voice
Slave wrote:Are you certain of this? I mean, have you read this with your own eyes? It would be incredibly stupid if a lowly lord unlocks troops, but a beastly exalted prince can not.
There has to be a reason to take Lords over DPs.
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Post by: Jayden63
Slave wrote:
Starfarer wrote:They are HQ, but don't count towards making cult units troops if marked, like Lords do. Other than that they will be similar in cost to the Codex Daemons.
Are you certain of this? I mean, have you read this with your own eyes? It would be incredibly stupid if a lowly lord unlocks troops, but a beastly exalted prince can not.
Yeah, that greatly depletes an cult armies ability to be diverse. If you have to take a lord to get troop cult marines and then use the last HQ option to take a DP. Doesn't leave any room for sorcerers, warpsmiths, or anything else for that matter.
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Post by: Slave
His Master's Voice wrote:Slave wrote:Are you certain of this? I mean, have you read this with your own eyes? It would be incredibly stupid if a lowly lord unlocks troops, but a beastly exalted prince can not.
There has to be a reason to take Lords over DPs.
Lots of different reasons. Smaller, better at avoiding shots, fits in a transport, terminator armor, guns, demon weapon, etc, etc...
This is a serious mistake if it is.
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Post by: Harriticus
I plan on doing the following with my Heldrake:
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Post by: Vaktathi
His Master's Voice wrote:Slave wrote:Are you certain of this? I mean, have you read this with your own eyes? It would be incredibly stupid if a lowly lord unlocks troops, but a beastly exalted prince can not.
There has to be a reason to take Lords over DPs.
There's always cost. If a typical DP is 200+pts, and a Lord is 140-160, that's usually enough right there.
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Post by: CthuluIsSpy
Vaktathi wrote: His Master's Voice wrote:Slave wrote:Are you certain of this? I mean, have you read this with your own eyes? It would be incredibly stupid if a lowly lord unlocks troops, but a beastly exalted prince can not.
There has to be a reason to take Lords over DPs.
There's always cost. If a typical DP is 200+pts, and a Lord is 140-160, that's usually enough right there.
Is it confirmed if you can take DPs as part of the FOC?
I would think that you can't, since any character can now potentially become one.
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Post by: VermGho5t
Has anyone heard or read the rules for vanilla csm troops?
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Post by: Vaktathi
CthuluIsSpy wrote: Vaktathi wrote: His Master's Voice wrote:Slave wrote:Are you certain of this? I mean, have you read this with your own eyes? It would be incredibly stupid if a lowly lord unlocks troops, but a beastly exalted prince can not.
There has to be a reason to take Lords over DPs.
There's always cost. If a typical DP is 200+pts, and a Lord is 140-160, that's usually enough right there.
Is it confirmed if you can take DPs as part of the FOC?
I would think that you can't, since any character can now potentially become one.
I thought so but I could be wrong. There's only a very small chance for other characters to become DP's so otherwise they wouldn't have much use for kits.
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Post by: aka_mythos
Slave wrote: bubber wrote:Re Hellbrute replacing dreads - I hope & expect that my opponents accept me using my chaos FW dreads rather than having to throw them away.
Re the big deamon engines - I found a spare Jug head today - wonder if it's big enough??
This won't even be a question. A dreadnaught is just a hellbrute, and the old kit is just a different style. Just like when Eldar switched from lasgun to shuriken catapult on guardians.
They where just weird looking catapults.
A better example is when they stopped calling the Eldar Wraithlord the Eldar Dreadnought. Given the amount of "count as" that goes around these days anyone giving you trouble is intentionally being dumbass by difficult and messing with you. The Hellbrute is synonymous with Chaos Dreadnought.
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Post by: Quintinus
aka_mythos wrote:Slave wrote: bubber wrote:Re Hellbrute replacing dreads - I hope & expect that my opponents accept me using my chaos FW dreads rather than having to throw them away.
Re the big deamon engines - I found a spare Jug head today - wonder if it's big enough??
This won't even be a question. A dreadnaught is just a hellbrute, and the old kit is just a different style. Just like when Eldar switched from lasgun to shuriken catapult on guardians.
They where just weird looking catapults.
A better example is when they stopped calling the Eldar Wraithlord the Eldar Dreadnought. Given the amount of "count as" that goes around these days anyone giving you trouble is intentionally being dumbass by difficult and messing with you. The Hellbrute is synonymous with Chaos Dreadnought.
In the Helbrute's fluff it notes that some versions are more crazed/mutated than others. So you can have the Helbrute from Dark Vengeance or the old 2nd edition one, it doesn't matter. They're all the same in the end.
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Post by: Starfarer
Slave wrote:
Starfarer wrote:They are HQ, but don't count towards making cult units troops if marked, like Lords do. Other than that they will be similar in cost to the Codex Daemons.
Are you certain of this? I mean, have you read this with your own eyes? It would be incredibly stupid if a lowly lord unlocks troops, but a beastly exalted prince can not.
I'm not certain, no, as I haven't read it with my own eyes, but it comes from the same rumor sources that predicted everything we've seen (pre)released this week.
Jayden63 wrote:
Yeah, that greatly depletes an cult armies ability to be diverse. If you have to take a lord to get troop cult marines and then use the last HQ option to take a DP. Doesn't leave any room for sorcerers, warpsmiths, or anything else for that matter.
Well, there has to be a drawback somewhere. If any other army could take Elites as troops with no drawback, it would be pretty unbalanced. Phil Kelly has a tendency to allow themed build is his codexes, but there is a drawback in doing so.
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Post by: Sersi
Wait...only the Lord that unlocks marked units? I thought the rumor was that you had to take a marked HQ, and that it couldn't be a Daemon Prince. If that true that makes it even more restrictive. If you want to take a allied Detachment of CSM led by a DP your stuck with Cultists or stock Chaos Marines. Sure they can still be marked, but they're still not cult units.
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Post by: Slave
CthuluIsSpy wrote: Vaktathi wrote: His Master's Voice wrote:Slave wrote:Are you certain of this? I mean, have you read this with your own eyes? It would be incredibly stupid if a lowly lord unlocks troops, but a beastly exalted prince can not.
There has to be a reason to take Lords over DPs.
There's always cost. If a typical DP is 200+pts, and a Lord is 140-160, that's usually enough right there.
Is it confirmed if you can take DPs as part of the FOC?
I would think that you can't, since any character can now potentially become one.
There is no way they will take the ability to take a prince. There are several kits for it, many of us have one, no way we can't use it.
39502
Post by: Slayer le boucher
is it true that Dp lost their power armor save?...
The can still buy it has an option right?,right?...
Well apart of that i'm curious to see Kharne's and Abby's profils....
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Post by: Necrosis
I wonder how expensive noise marines are and how much their weapons are. Cause now that their weapons ignore cover, I see them being used more often.
1615
Post by: Slave
after hearing that my Demon Prince won't unlock my massive noise marine force and marines losing the close combat weapon, the wind just got let out of my sails...
Looks like My army goes back on the shelf.
60115
Post by: hivetyrant765
anyone know the rules and options for warpsmiths? i know about the repair/curse rule, but thats about all. what sort of upgrades can they take? do they get access to daemon weapons by any chance? would be awesome to take one as the HQ choice for an iron warriors army with the rumored daemon weapon maul/hammer.
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Post by: Starfarer
Sersi wrote:Wait...only the Lord that unlocks marked units? I thought the rumor was that you had to take a marked HQ, and that it couldn't be a Daemon Prince. If that true that makes it even more restrictive. If you want to take a allied Detachment of CSM led by a DP your stuck with Cultists or stock Chaos Marines. Sure they can still be marked, but they're still not cult units.
That's just what the rumors say. After looking over the rumors again, there is another line that says HQ with a mark unlocks cult units as troops, so I guess we'll have to wait and see.
Slave wrote:after hearing that my Demon Prince won't unlock my massive noise marine force and marines losing the close combat weapon, the wind just got let out of my sails...
Looks like My army goes back on the shelf.
I would wait until we actually know the rules for sure before writing off your army., but would it really be the end of the world to take a Lord and DP to field your cult force?
Also, CSMs DID NOT lose their CCWs. Nowhere has that been stated as far as I've seen, and for further confirmation, they are listed as having CCWs in the battle report in White Dwarf, so that misinformation can be confirmed as false.
3704
Post by: BDJV
These are the latest rumors that were posted.
Chaos Space Marine
70 for 5, 14 for each additional marine.
Aspiring Champion is a 10 point upgrade.
Come with bolter/bp/ccw
For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.
Marks range from 10-50 points, Icons range from 10-40 points.
63290
Post by: mauzer
Read the white dwarf at lgs, looks like the dragon gets some flame weapon and is 170 pts
37755
Post by: Harriticus
The limited edition Codex already sold out. 1,000 pre-orders in 24 hours.
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Post by: Sasori
CthuluIsSpy wrote: Vaktathi wrote: His Master's Voice wrote:Slave wrote:Are you certain of this? I mean, have you read this with your own eyes? It would be incredibly stupid if a lowly lord unlocks troops, but a beastly exalted prince can not.
There has to be a reason to take Lords over DPs.
There's always cost. If a typical DP is 200+pts, and a Lord is 140-160, that's usually enough right there.
Is it confirmed if you can take DPs as part of the FOC?
I would think that you can't, since any character can now potentially become one.
It's still available under HQ on the GW website.
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Post by: Slave
A poster scanned a picture from the Spanish white dwarf. Could have been a bad translation, but no close combat weapon.
23433
Post by: schadenfreude
Rumor has it deamon princes will continue to be in the CSM dex, they will be more powerful, and upgrades especially flight will be more in line with the deamon dex making them expensive.
It's probably going to be lords and named characters that unlock cult units as troops. After ascending to being a deamon prince they can end up spending a lot of time in the warp and less time managing their former legion on a day to day basis. My bet is Kharne, Typhis, Arihman, Lucius, and regular lords will be the only units that unlock cult units as troops. I think Abby will also be excluded if they allow him to unlock chosen as troops.
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Post by: Sersi
Necrosis wrote:I wonder how expensive noise marines are and how much their weapons are. Cause now that their weapons ignore cover, I see them being used more often.
Basic Noise Marine: 16 pts
Sonic Blaster: +5 pts
Blastmaster: +25 pts
Doom Siren: +15 pts
Its a pretty big points drop. I now have 160 saved points to play now.
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Post by: gigasnail
@ sersi where are you getting the NM costs from? i miss an update? nothing on the first page.
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Post by: Necrosis
Sersi wrote: Necrosis wrote:I wonder how expensive noise marines are and how much their weapons are. Cause now that their weapons ignore cover, I see them being used more often.
Basic Noise Marine: 16 pts
Sonic Blaster: +5 pts
Blastmaster: +25 pts
Doom Siren: +15 pts
Its a pretty big points drop. I now have 160 saved points to play now.
If this is true, I'm going to be so happy.
10903
Post by: Lou_Cypher
Matt.Kingsley wrote:Yes, it is.
One of they guys at my GW store yesterday said that if he did make a csm army (he is seriously considering it, but moneez) he'd go alpha legion, manage to find 2 more heldrake heads and make a hydradrake
Makes me think of Mecha-Ghidorah.
Ah, that's it. My plans are to ally in a three-headed Helldrake with a Fateweaver FmC list. It may not be getting re-rolls, but Chaosy things with more than one head would be nice.
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Post by: Sersi
gigasnail wrote:@ sersi where are you getting the NM costs from? i miss an update? nothing on the first page.
Those were from Blood of Kittens rumors. But I see no reason to doubt them they've been pretty solid on everything else.
61310
Post by: Rainbow Dash
hey, do the emperors children get combat drugs back?
12186
Post by: Sersi
Necrosis wrote: Sersi wrote: Necrosis wrote:I wonder how expensive noise marines are and how much their weapons are. Cause now that their weapons ignore cover, I see them being used more often.
Basic Noise Marine: 16 pts
Sonic Blaster: +5 pts
Blastmaster: +25 pts
Doom Siren: +15 pts
Its a pretty big points drop. I now have 160 saved points to play now.
If this is true, I'm going to be so happy.
I know. I already was planning to use a Sorcerer anyway. But the Slaanesh psy-powers are really nice. Even the Primaris power is useful. Here's hoping that a marked Sorcerer can un-lock noise marines, so I can take one along with a Daemon Prince. Say, when you unlock cults as troops, can they still be taken as elites too?
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Post by: Necrosis
That would be to confusing. You would have to keep track which one is a troop choice and which one is an elite choice. I'm just going to take a chaos lord with a daemon weapon, maybe with a squad of terminator depends on marks and icons.
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Post by: Quintinus
BDJV wrote: These are the latest rumors that were posted. Chaos Space Marine 70 for 5, 14 for each additional marine. Aspiring Champion is a 10 point upgrade. Come with bolter/bp/ccw For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon. Marks range from 10-50 points, Icons range from 10-40 points.
That's not terrible, but the loss of 1 LD point wasn't worth only losing 1 point for a model. If Chaos Marines end up being 13 points I'd be a lot happier, or if it was 70 for Aspiring Champion+4 other Marines and then add 15 additional for 13 points per. However, if Cultists are still 40 for the initial Champion+9 cultists, and then add 20 more for 3 points per cultist (as rumored), I seriously doubt that I'm even going to be using very many Chaos Marines at all!
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Post by: Sersi
I wouldn't think so. The Hesterical Frenzy psy-power is pretty much the same thing, but better. Noe the whole unit gets the bonuses rather than just champions; and you don't run the risk of getting killed.
Combat Drugs:
re-roll when charging through difficult terrain.
+1 Weapon Skill
+1 Strength
ignore the first unsaved wound.
+1 Attacks
Heretical Frenzy:
+1 Initiative
+1 Strength
+1 Attack
Sure you don't get to choose the ability anymore but their all useful. Although I rather have +1 WS rather that +1 Initiative. Ignoring the first saved wound is replace by the Icon's FNP. It should be really good on cultists.
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Post by: Sharkvictim
Rainbow Dash wrote: schadenfreude wrote: Sharkvictim wrote:I've come to grips with the supposed point value of the Plague Marines, but I really need to see the army list entry before I jump ship. I need to know if they still have FnP, what their weapon options are, and specifically what it will take to make them troops. As it stands now ALL of my troops are PMs. It looks like oblits are still viable as a heavy choice.
What happened to Khorne and Tzeentch being opposed to each other?
It as always Slaneesh that Khorne opposed. Sure sorcerers are despised by Khorne, but he hates all sorceres be they Nurgle, Slaneesh, Tzeentch, non chaos exc. What it really comes down to is Slaneesh followers tend to care more about their hedonism than mastering their martial abilities, and Khorne can't stand that.
Don't worry about a PM army. GW trends from previous codexes that GW seems to be reverting to indicate a Nurgle HQ would turn PM into troops. It's also really doubtful they would mess with the FNP of PM. The slaneesh FNP is for an icon going on already marked troops. Nurgle didn't get the FNP icon because PM already have FNP, so why would PM need it? Sure havoks and nurgle bikers could use it, but maybe GW didn't want T6 FNP bikers.
khorne's just jealous of their boobs
and wieners... and hoohahs...
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Post by: Lou_Cypher
From what I can see on the White Dwarf pg. 23, Chosen are 90 points for a Squad of Five and some other thing I can't make out. Lots of options though.
Possessed are 130 Points for Five and some more options.
Chaos Terminators are 95 for 3 plus another thing I can't see clearly.
From the Army list on pg. 63, 20 cultists with 2 flamers are 100 points?
Eh.... seems reasonable.
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Post by: Brometheus
I emailed Tastytaste asking for him to post some stuff about Ahriman. Maybe that one picture on his site is because of my email! Woo.
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Post by: Starfarer
I tried to extract what info I could from the Elites entries listed in WD, but iIt's really tough to make out, even under magnification, but I was able to see that Possessed have Fleet, and 2 other special rules I could not make out. They also have a Possessed Champion, so it looks like that means he gets a roll on the Boon chart. Possessed, Terminators and Chosen can take marks and Icons. Mutilators can only take Marks. Couldn't make out anything else.
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Post by: Brometheus
Are mutilators T5?
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Post by: Necrosis
They are T4 with 2 wounds and the daemon special rules, among other rules.
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Post by: Sasori
Necrosis wrote:They are T4 with 2 wounds and the daemon special rules, among other rules.
Do they have Rampage?
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Post by: wuestenfux
Necrosis wrote: Sersi wrote: Necrosis wrote:I wonder how expensive noise marines are and how much their weapons are. Cause now that their weapons ignore cover, I see them being used more often.
Basic Noise Marine: 16 pts
Sonic Blaster: +5 pts
Blastmaster: +25 pts
Doom Siren: +15 pts
Its a pretty big points drop. I now have 160 saved points to play now.
If this is true, I'm going to be so happy.
Really? Its 21 pts for a NM with a sonic blaster, which is less worth than in the 5th ed duento the new rapid firing rule.
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Post by: lord_blackfang
wuestenfux wrote:Really? Its 21 pts for a NM with a sonic blaster, which is less worth than in the 5th ed duento the new rapid firing rule.
You mean the fact that everybody else can move and shoot to maximum range now... or the fact that Noise Marine can't?
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Post by: avedominusnox
lord_blackfang wrote: wuestenfux wrote:Really? Its 21 pts for a NM with a sonic blaster, which is less worth than in the 5th ed duento the new rapid firing rule.
You mean the fact that everybody else can move and shoot to maximum range now... or the fact that Noise Marine can't?
Yes I guess that's what he means. With that fact 21 are not that good. What we probably going to see is squads of 5 with blastmaster and doom siren and nothing more. Inside rhinos. With the new blastmaster you can take out low armor vehicles and MEQ alike and doom siren is a "don't come close" weapon through the fire point.
My opinion is that we will go for quantity over quality in this dex. Mark my words!
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Post by: Lockark
avedominusnox wrote: lord_blackfang wrote: wuestenfux wrote:Really? Its 21 pts for a NM with a sonic blaster, which is less worth than in the 5th ed duento the new rapid firing rule.
You mean the fact that everybody else can move and shoot to maximum range now... or the fact that Noise Marine can't?
Yes I guess that's what he means. With that fact 21 are not that good. What we probably going to see is squads of 5 with blastmaster and doom siren and nothing more. Inside rhinos. With the new blastmaster you can take out low armor vehicles and MEQ alike and doom siren is a "don't come close" weapon through the fire point.
My opinion is that we will go for quantity over quality in this dex. Mark my words!
Makes thows squads of 6, and you just described my current CSM army in a nutshell.
O____o
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Post by: tyrannosaurus
Not sure how I feel about salvo on sonic blasters. I really liked their versatility in the old dex, they were good at a pinch in cc [wiped out a few marine squads before actually getting into assault a few times in my day  ] They also provided highly mobile [if in a rhino] mid-range fire support.
Salvo effectively ends NMs as an assault unit. It also restricts their mobility, and will probably only see use as objective campers or immobile mid-range fire support. They will be really good at both of these roles though, especially with ignore cover, and if you add in a doom siren they will get to put out a lot of overwatch shots.
Not sure where I'm going to get my assault troops from as there's no way I'm taking any Khorne in my Slaanesh army. Pretty much forces me to take Slaaneshy Daemon allies. Maybe that's what they wanted...
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Post by: SoloFalcon1138
Lou_Cypher wrote:From what I can see on the White Dwarf pg. 23, Chosen are 90 points for a Squad of Five and some other thing I can't make out. Lots of options though.
Possessed are 130 Points for Five and some more options.
Chaos Terminators are 95 for 3 plus another thing I can't see clearly.
From the Army list on pg. 63, 20 cultists with 2 flamers are 100 points?
Eh.... seems reasonable.
So, what would the points total be for the cultists included with the Dark Vengeance set?
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Post by: avedominusnox
tyrannosaurus wrote:Not sure where I'm going to get my assault troops from as there's no way I'm taking any Khorne in my Slaanesh army. Pretty much forces me to take Slaaneshy Daemon allies. Maybe that's what they wanted...
That's what they wanted from the start.
This is the way they are moving now.
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Post by: illuknisaa
wuestenfux wrote: Necrosis wrote: Sersi wrote: Necrosis wrote:I wonder how expensive noise marines are and how much their weapons are. Cause now that their weapons ignore cover, I see them being used more often.
Basic Noise Marine: 16 pts
Sonic Blaster: +5 pts
Blastmaster: +25 pts
Doom Siren: +15 pts
Its a pretty big points drop. I now have 160 saved points to play now.
If this is true, I'm going to be so happy.
Really? Its 21 pts for a NM with a sonic blaster, which is less worth than in the 5th ed duento the new rapid firing rule.
In 4th ed codex you pay 26pts for a NM with blaster. You could assault with blaster but do you really want to pay 26pts for I5 and maybe a turn or two of shooting? Now you just sit and shoot and if the opponent wants to assault you get overwatch.
31941
Post by: avedominusnox
I highly look forward for the costs of our fast attack choices.
As for noise marines, I have one unit fully equipped made from citadels noise weapons metal pack and I don't think I ll buy more.
I hate fine cast.
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Post by: unmercifulconker
Does anyone know what the fiend with the hades autocannon is like? I.e. weapon stats and such.
Also, is the dragon going to solely be a anti flyer unit or would it be good in a game were the opponent has no flyers? All I know of the flyer is that it has a anti-flyer attack, so any other info on the flyers rules would be much appreciated
20880
Post by: loki old fart
Lockark wrote: loki old fart wrote:
Lockark wrote:It might just be me, but it feels like we will probably get a 2nd wave of chaos latter.
I wouldn't be surprised is after the silliness of companies like Chapter House jumping up to fill voids in a Miniature ranges, Games workshop wants to make sure their are models available for all the units from the start. Releases to replaceing existing miniatures, and add alternatives to things only available threw the starter set can be held off until a 2nd wave.
Just speculation anyway.
Maybe companies like chapterhouse, can offer a better representation, or an upgrade kit.
Uh... What? What does that have ANYTHING to do with what I said?
GW got burned from Small Companies releasing their knock offs soon after codex releases, and BEFORE GW could release their own modles.
More or less it's funny that it appears that GW has in fact taken notice of these practices.
If big companies like GW can rush poorly executed kits like these into production, Just to leave no gaps in the model range. Maybe companies like chapterhouse, can produce parts to rectify them.
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Post by: edweird
Questions I would like to see answered...
1) Is there any Force org manipulation, HQ based or otherwise...
2) Slaneeshi marked Havocs(and//or even Dreadnoughts... please please please), can they equip sonic weapons again?
3) Are there any allotments made for the various types of renegade / traitor legions, ie traits, and FoC manip? Or is this just another bland single flavor CSM dex...
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Post by: GiraffeX
Mr Morden wrote: Slinky wrote:Denilsta wrote:sorry but your wrong, it was always Khorne v Slaanesh (slaves to darkness) and Nurgle v Tzeentch (lost and the damned)....I owned both
Denilsta is correct - I too had both books and the rivalries were KvS and NvT.
I still have them and its Slaanesh hates Khorne and vice versa - same with Tzeentch and Nurgle - thats why they were devided into the two books
ROC Slaves to Darkness covers Khorne and Slaanesh and
ROC The Lost and the Damned does Tzeentch and Nurgle.
I for one am happier the more the old hatreds are represented.
I had both books as well, looks like I've always had it wrong
Thanks for clearing that up I now need to go away and wipe my memory banks
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Post by: CthuluIsSpy
unmercifulconker wrote:Does anyone know what the fiend with the hades autocannon is like? I.e. weapon stats and such.
Also, is the dragon going to solely be a anti flyer unit or would it be good in a game were the opponent has no flyers? All I know of the flyer is that it has a anti-flyer attack, so any other info on the flyers rules would be much appreciated 
Apparently, the Hades is 48" range, S8 AP4 Heavy 4, Pinning
the Dragon could come with a hades.
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Post by: Godless-Mimicry
Why are people complaining that Noise Marines can't assault? They are not an assault unit, and 40k is no longer an assault game. They dropped 5pts and gained Ignore Cover and FNP. How is that not good? Just like you do with all shooty Marine units, you get them into their 24" range and start shooting. Even though they don't get to shoot at range on the move, once in range and stationary, the extra shot will resolve each lost round of shooting in 2 turns. So if you have them in range turn 2 then they actually get slightly more shooting than your normal Marine. If you get them in range turn 1, that's a lot more. And then there's the overwatch value of triple shot weapons.
The Forgefiend is WS3 BS3 S6 F12 S12 R12 I3 A2 with two Hades Autocannons for 4 Gnoblars short of a Vendetta.
The Helldrake has a Hades Autocannon and a S7 Vector Strike. Autocannon can be swapped for a S6 AP3 Torrent Template weapon. So in the default configuration it can do it all; jack of all trades master of none, and with the flamer can do anti-infantry spectacularly.
Just to answer some questions.
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Post by: avedominusnox
Godless-Mimicry wrote:Why are people complaining that Noise Marines can't assault? They are not an assault unit, and 40k is no longer an assault game. They dropped 5pts and gained Ignore Cover and FNP. How is that not good?
The Forgefiend is WS3 BS3 S6 F12 S12 R12 I3 A2 with two Hades Autocannons for 4 Gnoblars short of a Vendetta.
The Helldrake has a Hades Autocannon and a S7 Vector Strike. Autocannon can be swapped for a S6 AP3 Torrent Template weapon. So in the default configuration it can do it all; jack of all trades master of none, and with the flamer can do anti-infantry spectacularly.
Just to answer some questions.
We don't know yet if cult units are able to get icons. They might just come up with mark.
So no FNP for them! Until we learn something different!
P.S. yes the dragon is jack of trades. Or almost all trades.
50012
Post by: Crimson
Vladsimpaler wrote: BDJV wrote:
These are the latest rumors that were posted.
Chaos Space Marine
70 for 5, 14 for each additional marine.
Aspiring Champion is a 10 point upgrade.
Come with bolter/bp/ccw
For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.
Marks range from 10-50 points, Icons range from 10-40 points.
That's not terrible, but the loss of 1 LD point wasn't worth only losing 1 point for a model. If Chaos Marines end up being 13 points I'd be a lot happier, or if it was 70 for Aspiring Champion+4 other Marines and then add 15 additional for 13 points per.
However, if Cultists are still 40 for the initial Champion+9 cultists, and then add 20 more for 3 points per cultist (as rumored), I seriously doubt that I'm even going to be using very many Chaos Marines at all!
Do you realise that loyalist marines are 16 points per dude and do not have CCW for an extra attack? 14 for a Chaos Marine is insanely cheap.
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Post by: Dr. Delorean
Anyone else see that they confirmed the fact that marking a Lord in a certain way gives you access to the related Cult unit as Troops? It's pretty late in the issue:
"After finally finishing the
leader of his Death Guard,
Lord Malek Vos, allowing
him to field Plague
Marines as Troops
choices, Andrew is hard at
work painting 21 more of
these festering warriors.
He’s also painting his
Heldrake with a renewed
fervour following its
success in the battle
report."
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Post by: illuknisaa
avedominusnox wrote:I highly look forward for the costs of our fast attack choices.
As for noise marines, I have one unit fully equipped made from citadels noise weapons metal pack and I don't think I ll buy more.
I hate fine cast.
As far as I know sonic weapons are not finecast or resin.
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1710128a
I don't even know if they are metal (although the old ones were). GW only recommends super glue for assembly.
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Post by: Godless-Mimicry
avedominusnox wrote: Godless-Mimicry wrote:Why are people complaining that Noise Marines can't assault? They are not an assault unit, and 40k is no longer an assault game. They dropped 5pts and gained Ignore Cover and FNP. How is that not good?
The Forgefiend is WS3 BS3 S6 F12 S12 R12 I3 A2 with two Hades Autocannons for 4 Gnoblars short of a Vendetta.
The Helldrake has a Hades Autocannon and a S7 Vector Strike. Autocannon can be swapped for a S6 AP3 Torrent Template weapon. So in the default configuration it can do it all; jack of all trades master of none, and with the flamer can do anti-infantry spectacularly.
Just to answer some questions.
We don't know yet if cult units are able to get icons. They might just come up with mark.
So no FNP for them! Until we learn something different!
P.S. yes the dragon is jack of trades. Or almost all trades.
Current rumours say cult troops get the benefits of both mark and icon in their base form.
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Post by: Ratliker
Fiend is just AV12? weak.
How many Hull points? it couldn't be 3 as some say, that thing is way beefier than a dreadnought!
And S7 vector strike is not that good in the world of AV12 fliers.
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Post by: Crimson
Any idea what Khorne Berserkers do? Any word on the axes? Automatically Appended Next Post: Ratliker wrote:Fiend is just AV12? weak.
How many Hull points? it couldn't be 3 as some say, that thing is way beefier than a dreadnought!
Fiends have three hull points. At least Maulerfiend has 'It Will Not Die' special rule. I have no idea what it is, but I hope it does what it says.
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Post by: Godless-Mimicry
Ratliker wrote:Fiend is just AV12? weak.
How many Hull points? it couldn't be 3 as some say, that thing is way beefier than a dreadnought!
And S7 vector strike is not that good in the world of AV12 fliers.
AV12 isn't weak by any means; even S8 weapons need to tip the odds to break it on average. It has 3HP. How big it is has no reflection on how many HP it has or what its armour should be. A Dread is covered in armour whereas the Fiends seem to have a lot more fleshy areas. Note they both have a 5+ invul, and It Will Not Die as well.
As for the Vector Strike, along with the Hades it is solid, but not the bane of all flyers it was made out to be 2mths ago. 3 together will wreck some face though.
Crimson wrote:Any idea what Khorne Berserkers do? Any word on the axes?
Furious Charge, Rage, Counter Charge, AP4.
50012
Post by: Crimson
So the chainaxes give AP4? They don't strike last like power axes, I hope.
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Post by: Nicorex
"it will not die" rule supposidly gives you a chance to roll and gain back a lost Hull point.
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Post by: Sasori
Crimson wrote:Any idea what Khorne Berserkers do? Any word on the axes?
Automatically Appended Next Post:
Ratliker wrote:Fiend is just AV12? weak.
How many Hull points? it couldn't be 3 as some say, that thing is way beefier than a dreadnought!
Fiends have three hull points. At least Maulerfiend has 'It Will Not Die' special rule. I have no idea what it is, but I hope it does what it says.
It will not Die! is a special rule in the main rulebook. At the end of friendly turns, roll a D6 for every model that has lost hulpoints, but not been wrecked/destroyed. on a 5+ you gain a hullpoint back. Between that and the 5++ it gets from the Daemon rule, hopefully it can manage to stay alive.
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Post by: ravenousork25
Does anyone know if there are any AA weapons besides just the Heldrake? Don't really fells like dishing out 75$ to get the only AA unit.
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Post by: Kroothawk
You can always get the fortifications for AA. Easy to convert them to Chaos.
49693
Post by: Godless-Mimicry
Crimson wrote:
So the chainaxes give AP4? They don't strike last like power axes, I hope.
Nope, just AP4, that's it.
Nicorex wrote:"it will not die" rule supposidly gives you a chance to roll and gain back a lost Hull point.
Not supposedly, it's in the BRB.
ravenousork25 wrote:Does anyone know if there are any AA weapons besides just the Heldrake? Don't really fells like dishing out 75$ to get the only AA unit.
Havoks can get Flakk Missiles, the problem is, some rumours have said Flakk Missiles replace Frags and Kraks.
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Post by: Ratliker
Godless-Mimicry wrote:
AV12 isn't weak by any means; even S8 weapons need to tip the odds to break it on average. It has 3HP. How big it is has no reflection on how many HP it has or what its armour should be. A Dread is covered in armour whereas the Fiends seem to have a lot more fleshy areas. Note they both have a 5+ invul, and It Will Not Die as well.
Yes it does small things have 2HP, medium have 3HP and big ones like LR have 4. The connection is s clear as it could get.
And AV 12 is for decent vehicle, as it goes down easysly to anti-armour fire.
I mean, Defiler is AV12 4Hp! how on earth they made Fiend thrice as big but AV123HP?
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Post by: Crimson
Well that's good, but if this is the only thing they get over marked and icon carrying regular CSM, I can't see Berserkers being used much unless they're really cheap, considering that AP 4 is utterly wasted against marine opponents.
Do they too have the charge reroll that the icon gives?
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Post by: CthuluIsSpy
Ratliker wrote: Godless-Mimicry wrote:
AV12 isn't weak by any means; even S8 weapons need to tip the odds to break it on average. It has 3HP. How big it is has no reflection on how many HP it has or what its armour should be. A Dread is covered in armour whereas the Fiends seem to have a lot more fleshy areas. Note they both have a 5+ invul, and It Will Not Die as well.
Yes it does small things have 2HP, medium have 3HP and big ones like LR have 4. The connection is s clear as it could get.
And AV 12 is for decent vehicle, as it goes down easysly to anti-armour fire.
I mean, Defiler is AV12 4Hp! how on earth they made Fiend thrice as big but AV123HP?
The Fiend is not three times bigger than the Defiler. In fact, it appears to be slightly smaller.
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Post by: d-usa
And it has special rules to help out as well.
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Post by: CthuluIsSpy
Won't the Defiler get IWND and the 5+ invul as well? It is a demon engine, iirc.
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Post by: Robbietobbie
ah I see that dr. delorean beat me to it. Page 140 of WD says that taking a lord with nurgle will allow you to field PM as troops. Very interested to see what Typhus's plague zombies will be like
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Post by: Godless-Mimicry
Ratliker wrote: Godless-Mimicry wrote:
AV12 isn't weak by any means; even S8 weapons need to tip the odds to break it on average. It has 3HP. How big it is has no reflection on how many HP it has or what its armour should be. A Dread is covered in armour whereas the Fiends seem to have a lot more fleshy areas. Note they both have a 5+ invul, and It Will Not Die as well.
Yes it does small things have 2HP, medium have 3HP and big ones like LR have 4. The connection is s clear as it could get.
And AV 12 is for decent vehicle, as it goes down easysly to anti-armour fire.
I mean, Defiler is AV12 4Hp! how on earth they made Fiend thrice as big but AV123HP?
The connection isn't clear, it just happens that most big stuff has a lot of armour on it. Stormtalon is as big as a Rhino but has less HP than it for it, so the precedent was there. Another good example is the Spartan tank, which is the same size as a Land Raider but has 5HP. People just made assumptions it was about size. And BTW, the Fiends are both smaller than a Defiler.
Crimson wrote:
Well that's good, but if this is the only thing they get over marked and icon carrying regular CSM, I can't see Berserkers being used much unless they're really cheap, considering that AP 4 is utterly wasted against marine opponents.
Do they too have the charge reroll that the icon gives?
Not sure about the re-roll but I know Berserkers are 2pts cheaper than they used to be.
Robbietobbie wrote:ah I see that dr. delorean beat me to it. Page 140 of WD says that taking a lord with nurgle will allow you to field PM as troops. Very interested to see what Typhus's plague zombies will be like
What I heard is the Zombies have 5+ poison and FNP, but for no extra cost. A rather potent army potentially, led by a hard-as-nails, relatively cheaper Lvl2 Psyker.
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Post by: Quintinus
Crimson wrote: Vladsimpaler wrote: BDJV wrote:
These are the latest rumors that were posted.
Chaos Space Marine
70 for 5, 14 for each additional marine.
Aspiring Champion is a 10 point upgrade.
Come with bolter/bp/ccw
For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.
Marks range from 10-50 points, Icons range from 10-40 points.
That's not terrible, but the loss of 1 LD point wasn't worth only losing 1 point for a model. If Chaos Marines end up being 13 points I'd be a lot happier, or if it was 70 for Aspiring Champion+4 other Marines and then add 15 additional for 13 points per.
However, if Cultists are still 40 for the initial Champion+9 cultists, and then add 20 more for 3 points per cultist (as rumored), I seriously doubt that I'm even going to be using very many Chaos Marines at all!
Do you realise that loyalist marines are 16 points per dude and do not have CCW for an extra attack? 14 for a Chaos Marine is insanely cheap.
They also have combat tactics, ATSKNF, and get free stuff at 10 men. Oh and they can combat squad. That's worth way more than 2 points.
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Post by: Godless-Mimicry
Vladsimpaler wrote: Crimson wrote: Vladsimpaler wrote: BDJV wrote:
These are the latest rumors that were posted.
Chaos Space Marine
70 for 5, 14 for each additional marine.
Aspiring Champion is a 10 point upgrade.
Come with bolter/bp/ccw
For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.
Marks range from 10-50 points, Icons range from 10-40 points.
That's not terrible, but the loss of 1 LD point wasn't worth only losing 1 point for a model. If Chaos Marines end up being 13 points I'd be a lot happier, or if it was 70 for Aspiring Champion+4 other Marines and then add 15 additional for 13 points per.
However, if Cultists are still 40 for the initial Champion+9 cultists, and then add 20 more for 3 points per cultist (as rumored), I seriously doubt that I'm even going to be using very many Chaos Marines at all!
Do you realise that loyalist marines are 16 points per dude and do not have CCW for an extra attack? 14 for a Chaos Marine is insanely cheap.
They also have combat tactics, ATSKNF, and get free stuff at 10 men. Oh and they can combat squad. That's worth way more than 2 points.
Thing is most of that stuff is situational. Those 10 Chaos Marines will match those 10 loyalist Marines in a firefight where those special rules won't come into play, and they will be cheaper.
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Post by: blood reaper
Vladsimpaler wrote: Crimson wrote: Vladsimpaler wrote: BDJV wrote:
These are the latest rumors that were posted.
Chaos Space Marine
70 for 5, 14 for each additional marine.
Aspiring Champion is a 10 point upgrade.
Come with bolter/bp/ccw
For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.
Marks range from 10-50 points, Icons range from 10-40 points.
That's not terrible, but the loss of 1 LD point wasn't worth only losing 1 point for a model. If Chaos Marines end up being 13 points I'd be a lot happier, or if it was 70 for Aspiring Champion+4 other Marines and then add 15 additional for 13 points per.
However, if Cultists are still 40 for the initial Champion+9 cultists, and then add 20 more for 3 points per cultist (as rumored), I seriously doubt that I'm even going to be using very many Chaos Marines at all!
Do you realise that loyalist marines are 16 points per dude and do not have CCW for an extra attack? 14 for a Chaos Marine is insanely cheap.
They also have combat tactics, ATSKNF, and get free stuff at 10 men. Oh and they can combat squad. That's worth way more than 2 points.
ATSKNF, Chaos Marines are LD9 basic, free stuff isn't too major and Combat Squads aren't that good.
Both units are evenly matched.
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Post by: Kevlar
Godless-Mimicry wrote: Vladsimpaler wrote:
They also have combat tactics, ATSKNF, and get free stuff at 10 men. Oh and they can combat squad. That's worth way more than 2 points.
Thing is most of that stuff is situational. Those 10 Chaos Marines will match those 10 loyalist Marines in a firefight where those special rules won't come into play, and they will be cheaper.
Regular CSM are garbage even with the BP& CCW. No one fielded them in 5th and no one will field them in the new dex. Loyalist marines are much more useful with combat tactics ad ATSKNF. They never run away. CSM are easy to route and can't regroup so are much worse objective sitters. Chaos has plenty of better options than regular CSM who will sit on the shelf collecting dust for another edition. They haven't been useful since you could field them as veterans with veteran traits and weapon options.
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Post by: blood reaper
Kevlar wrote: Godless-Mimicry wrote: Vladsimpaler wrote:
They also have combat tactics, ATSKNF, and get free stuff at 10 men. Oh and they can combat squad. That's worth way more than 2 points.
Thing is most of that stuff is situational. Those 10 Chaos Marines will match those 10 loyalist Marines in a firefight where those special rules won't come into play, and they will be cheaper.
Regular CSM are garbage even with the BP& CCW. No one fielded them in 5th and no one will field them in the new dex. Loyalist marines are much more useful with combat tactics ad ATSKNF. They never run away. CSM are easy to route and can't regroup so are much worse objective sitters. Chaos has plenty of better options than regular CSM who will sit on the shelf collecting dust for another edition. They haven't been useful since you could field them as veterans with veteran traits and weapon options.
"No one fielded them in 5th."
I used them, and a five man squad with two plasma guns could wreck havoc, or a ten man squad with mark of slannesh, two flamers and a rhino could devastate...etc....
Your claim is invalid.
"Easy to route."
LD9.
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Post by: Crimson
Do we know whether cultists can have marks and/or icons?
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Post by: Quintinus
blood reaper wrote: Vladsimpaler wrote: Crimson wrote: Vladsimpaler wrote: BDJV wrote: These are the latest rumors that were posted. Chaos Space Marine 70 for 5, 14 for each additional marine. Aspiring Champion is a 10 point upgrade. Come with bolter/bp/ccw For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon. Marks range from 10-50 points, Icons range from 10-40 points.
That's not terrible, but the loss of 1 LD point wasn't worth only losing 1 point for a model. If Chaos Marines end up being 13 points I'd be a lot happier, or if it was 70 for Aspiring Champion+4 other Marines and then add 15 additional for 13 points per. However, if Cultists are still 40 for the initial Champion+9 cultists, and then add 20 more for 3 points per cultist (as rumored), I seriously doubt that I'm even going to be using very many Chaos Marines at all! Do you realise that loyalist marines are 16 points per dude and do not have CCW for an extra attack? 14 for a Chaos Marine is insanely cheap. They also have combat tactics, ATSKNF, and get free stuff at 10 men. Oh and they can combat squad. That's worth way more than 2 points. ATSKNF, Chaos Marines are LD9 basic, free stuff isn't too major and Combat Squads aren't that good. Both units are evenly matched. Chaos Marines are LD8 now. Also I read somewhere that they lost their BP+ CCW, I'd like someone to confirm that though since I read it on Warseer.
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Post by: Kevlar
I'm sure it could, if it was a legal option. How often did you field that combo in 5th edition?
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Post by: blood reaper
Kevlar wrote:
I'm sure it could, if it was a legal option. How often did you field that combo in 5th edition?
Sorry, it should have been Champion with combi Plasma as well.
Or Champion with both Plasma Pistol, Combi-Plasma and a single Plasma Gun.
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Post by: Semper
I also often used CSM's. Forked out the banner of nurgle, a champ and gave them a cheap lord as a bit more hitting power and they were fairly durable indeed. Good little objective holders whilst the cult troops went round and did the necessary killing.
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Post by: avedominusnox
Man with these new costs the vanilla CSM are going to be very useful.
I used them in previous dex.a and I will use them now.
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Post by: H.B.M.C.
I really really doubt that. It's one thing for GW to invalidate units, but I doubt they'd invalidate part of a sprue.
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Post by: Verd_Warr
Vladsimpaler wrote: blood reaper wrote: Vladsimpaler wrote: Crimson wrote: Vladsimpaler wrote: BDJV wrote:
These are the latest rumors that were posted.
Chaos Space Marine
70 for 5, 14 for each additional marine.
Aspiring Champion is a 10 point upgrade.
Come with bolter/bp/ccw
For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.
Marks range from 10-50 points, Icons range from 10-40 points.
That's not terrible, but the loss of 1 LD point wasn't worth only losing 1 point for a model. If Chaos Marines end up being 13 points I'd be a lot happier, or if it was 70 for Aspiring Champion+4 other Marines and then add 15 additional for 13 points per.
However, if Cultists are still 40 for the initial Champion+9 cultists, and then add 20 more for 3 points per cultist (as rumored), I seriously doubt that I'm even going to be using very many Chaos Marines at all!
Do you realise that loyalist marines are 16 points per dude and do not have CCW for an extra attack? 14 for a Chaos Marine is insanely cheap.
They also have combat tactics, ATSKNF, and get free stuff at 10 men. Oh and they can combat squad. That's worth way more than 2 points.
ATSKNF, Chaos Marines are LD9 basic, free stuff isn't too major and Combat Squads aren't that good.
Both units are evenly matched.
Chaos Marines are LD8 now. Also I read somewhere that they lost their BP+ CCW, I'd like someone to confirm that though since I read it on Warseer.
Was wondering the same thing since on pages 62 and 63 of the WD in the description of the 20 squad of CSM he seems to list both extra CCW and Veterans of the Long War as upgrades to the unit.
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Post by: Retrosplicer
Veterans of the Long War is +1 to Leadership
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Post by: Quintinus
Verd_Warr wrote: Vladsimpaler wrote:
Chaos Marines are LD8 now. Also I read somewhere that they lost their BP+ CCW, I'd like someone to confirm that though since I read it on Warseer.
Was wondering the same thing since on pages 62 and 63 of the WD in the description of the 20 squad of CSM he seems to list both extra CCW and Veterans of the Long War as upgrades to the unit.
Interesting...would anyone mind just posting the army lists from the WD? I have no access to it given that my not-so LGS is about an hour away. Alternatively, if you could PM me a scan of the page that'd be great.
And yeah, Veterans of the Long War is +1 LD and Hatred for Space Marines, which is pretty nifty considering my main opponents all use Marines! haha
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Post by: blood reaper
Vladsimpaler wrote: Verd_Warr wrote: Vladsimpaler wrote: Chaos Marines are LD8 now. Also I read somewhere that they lost their BP+ CCW, I'd like someone to confirm that though since I read it on Warseer. Was wondering the same thing since on pages 62 and 63 of the WD in the description of the 20 squad of CSM he seems to list both extra CCW and Veterans of the Long War as upgrades to the unit. Interesting...would anyone mind just posting the army lists from the WD? I have no access to it given that my not-so LGS is about an hour away. Alternatively, if you could PM me a scan of the page that'd be great. And yeah, Veterans of the Long War is +1 LD and Hatred for Space Marines, which is pretty nifty considering my main opponents all use Marines! haha Wait, would that mean the removal of Bolters so you could have a Bolt Pistol and CCW? I'd be fine to upgrade so I could have both, but other wise that's a pain in the ass, as most of my models are converted to have a Bolter in one hand and a Chainsword in the other.
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Post by: Lucre
The Icon of vengeance also give fearless. I have to agree though, with the cost of the aspiring champion included into the squad, they don't feel all that inexpensive or exciting anymore. You can only ever have one dude in every squad with a heavy weapon too unlocked at 10 men. I was hoping this would prove an alternative to having a cultist objective camped in the back, with a 2x autocannon in 10 men or 5 men and one autocannon behind a defense line, but they seem to want to make CSM composition hold very close to codex marine ones.
I guess it comes down to how expensive these marks end up being. Might still be very worth taking with a lord making a bunch of them fearless or other cost shared buffs from marks or icons. 20 men with 4 plasma guns and counter attack from an icon and fearless from a lord might be pretty cute. The cost of the buffs go down the more CSM are benefitting and the weight of those extra attacks really start being felt.
I'm still considering unupgraded noise marines. I hope they are still fearless, that would rule. Just a power weapon on the champion and maybe an icon or something between them. Cheap, fearless, initiative 5 marines with 2 attacks and an AP3 flamer template. Add metal box for added cruelty and blocking.
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Post by: Jayden63
tyrannosaurus wrote:Not sure how I feel about salvo on sonic blasters. I really liked their versatility in the old dex, they were good at a pinch in cc [wiped out a few marine squads before actually getting into assault a few times in my day  ] They also provided highly mobile [if in a rhino] mid-range fire support.
Salvo effectively ends NMs as an assault unit. It also restricts their mobility, and will probably only see use as objective campers or immobile mid-range fire support. They will be really good at both of these roles though, especially with ignore cover, and if you add in a doom siren they will get to put out a lot of overwatch shots.
Not sure where I'm going to get my assault troops from as there's no way I'm taking any Khorne in my Slaanesh army. Pretty much forces me to take Slaaneshy Daemon allies. Maybe that's what they wanted...
This is exactly how I used to run my army. I had 5 troop choices. Two were damonettes, two were HTH noise marines with no sonic weapons, one was a shooty noise marine squad (all with sonic weapons). Then there was a 4 blastmaster havok squad, and more sonic weapons on my biker squad.
The combination of dedicated shooty to soften stuff up and then go in with a hard hitting high initative unit removed many threats without loosing too much in return. As for the damonettes, I'm really hoping there is some sort of summoning icon that makes for daemon allies that are reliable.
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Post by: Sersi
Lucre wrote:The Icon of vengeance also give fearless. I have to agree though, with the cost of the aspiring champion included into the squad, they don't feel all that inexpensive or exciting anymore. You can only ever have one dude in every squad with a heavy weapon too unlocked at 10 men. I was hoping this would prove an alternative to having a cultist objective camped in the back, with a 2x autocannon in 10 men or 5 men and one autocannon behind a defense line, but they seem to want to make CSM composition hold very close to codex marine ones.
I guess it comes down to how expensive these marks end up being. Might still be very worth taking with a lord making a bunch of them fearless or other cost shared buffs from marks or icons. 20 men with 4 plasma guns and counter attack from an icon and fearless from a lord might be pretty cute. The cost of the buffs go down the more CSM are benefitting and the weight of those extra attacks really start being felt.
I'm still considering unupgraded noise marines. I hope they are still fearless, that would rule. Just a power weapon on the champion and maybe an icon or something between them. Cheap, fearless, initiative 5 marines with 2 attacks and an AP3 flamer template. Add metal box for added cruelty and blocking.
Don't forget to throw in the Dirge Caster to deny defensive fire.
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Post by: Bloodfrenzy187
I just peeked at the GW site and was surprised that there was no boxes of chosen or cultists in this release. It seems that it would have made sense to make those two especially after Dark Vengeance. I just want more cultists
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Post by: unmercifulconker
CthuluIsSpy wrote: unmercifulconker wrote:Does anyone know what the fiend with the hades autocannon is like? I.e. weapon stats and such.
Also, is the dragon going to solely be a anti flyer unit or would it be good in a game were the opponent has no flyers? All I know of the flyer is that it has a anti-flyer attack, so any other info on the flyers rules would be much appreciated 
Apparently, the Hades is 48" range, S8 AP4 Heavy 4, Pinning
the Dragon could come with a hades.
Sweet, thanks mate
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Post by: HoverBoy
Am i the only one who thought this?
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Post by: Flashman
Bloodfrenzy187 wrote:I just peeked at the GW site and was surprised that there was no boxes of chosen or cultists in this release. It seems that it would have made sense to make those two especially after Dark Vengeance. I just want more cultists
Then you need MORE copies of Dark Vengeance
(sorry, I'm in sarcastic anti- GW mode at the moment)
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Post by: Kevlar
Nah, 40k is a sexless universe. The space marines are all eunichs. Even the slaanesh demons have been deboobed.
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Post by: CthuluIsSpy
For extra fun, make him part of the emperor's children.
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Post by: illuknisaa
Jayden63 wrote:
This is exactly how I used to run my army. I had 5 troop choices. Two were damonettes, two were HTH noise marines with no sonic weapons, one was a shooty noise marine squad (all with sonic weapons). Then there was a 4 blastmaster havok squad, and more sonic weapons on my biker squad.
The combination of dedicated shooty to soften stuff up and then go in with a hard hitting high initative unit removed many threats without loosing too much in return. As for the damonettes, I'm really hoping there is some sort of summoning icon that makes for daemon allies that are reliable.
Can't deamons benefit from personal icons in the csm codex. Battle bros are considered friendly units.
I thinkin runnin with this:
2 slaanesh sorcerers (assuming I can have noise marines as troops)
2x shooty NM
havocs with blastmasters (assuming thats possible)
a shooty deamon engine
Slaanesh allies:
masque
daemonettes
3x slaanesh chariots and maybe some seekers.
Kevlar wrote:
Nah, 40k is a sexless universe. The space marines are all eunichs. Even the slaanesh demons have been deboobed.
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Post by: Crimson
Would anyone by any chance happen to know what weapon options the cultist leader has? And are there other special/heavy weapon options besides flamer and the heavy stubber? And can you mix shooty and CC cultists in the same squad?
(For some reason to me these lowly cultists are the most interesting unit in the codex.)
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Post by: Fugazi
Or put beer cans at the end of his tentacles and call him the beersmith.
I like the Aspiring Champion a lot, and the Raptors seem cool (and I'm sure will have lots of bits for tacking on other troops). Not touching the rest.
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Post by: schadenfreude
The problem cultists are going to have is being non fearless cannon fodder if just about anything charges a 30 block of them the combat resolution. A good example is if cultists kill 3 meq (about 48 points worth) and the meq kill 8 cultists (about 24 points worth) the meq wins combat by 5 and the cultists will probably get swept.
2 or 3 full squads is plenty, after that troops units need to be durable units for forward objective takers that won't crumble in cc. Unless off course there is a way to make cultists fearless with an icon, then by all means go wild with cultists.
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Post by: Bloodhorror
WELL
Apparently, Dark Apostles can be stuck into the units to make them Fearless.
Sure they'll get pick out in a challenge. But if he wins the challenge, they will be one mean unit
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Post by: Quintinus
Aiight, here's what I have found out so far: Basic Chaos Marines are at the point cost I was hoping they'd be at, aka 2 points less than Grey Hunters. UNFORTUNATELY CCW's are optional, you have to pay points Veterans of the Long War is also an optional upgrade If you take both of the above options, they end up at Tactical Marine cost. Base squad of cultists is Champion plus 9 for 50 points. Dark Apostles are the cost of a Dreadnought and are an HQ choice.
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Post by: Brometheus
Nice. I wonder if Chosen come with CCW/BP/Bolter?
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Post by: Brother SRM
I fail to see how this is a bad thing  I would expect cultist models whenever Chaos gets another wave of stuff, whether that's in a couple weeks or a couple months.
Fugazi wrote:
Or put beer cans at the end of his tentacles and call him the beersmith.
This is a good idea.
Also, looking at the battleforce, you're saving about $32 over buying everything retail. Not bad! Then you realize that most of those savings are on the Chaos Biker models, which are ancient and have zero options. Oh well, I guess Chaos can't escape having ancient models in their battleforces.
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Post by: Vaktathi
Out of curiosity, for the Veterans of the Long War upgrade, with Hatred (Space Marines), does this merely apply to Codex: Space Marines such that they do not hate Space Wolves, Blood Angels, Grey Knights, Dark Angels and Black Templars as well? Or does it cover all of them?
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Post by: Quintinus
Vaktathi wrote:Out of curiosity, for the Veterans of the Long War upgrade, with Hatred (Space Marines), does this merely apply to Codex: Space Marines such that they do not hate Space Wolves, Blood Angels, Grey Knights, Dark Angels and Black Templars as well? Or does it cover all of them?
Since it doesn't specifically say Codex: Space Marines, I would rule that it applies to -all- Space Marines, and I would suppose even Chaos Space Marines.
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Post by: Palindrome
Crimson wrote:Would anyone by any chance happen to know what weapon options the cultist leader has? And are there other special/heavy weapon options besides flamer and the heavy stubber? And can you mix shooty and CC cultists in the same squad?
(For some reason to me these lowly cultists are the most interesting unit in the codex.)
The playtest entry that was leaked a while ago gave the leader the option of a shotgun and/or power weapon. The heavy weapon options are shotguns, heavy stubbers or flamers. I can't remember about the last part. The points costs seem to have changed/were wrong though so who knows what else will be different.
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Post by: blood reaper
Vladsimpaler wrote:Aiight, here's what I have found out so far:
Basic Chaos Marines are at the point cost I was hoping they'd be at, aka 2 points less than Grey Hunters.
UNFORTUNATELY
CCW's are optional, you have to pay points
Veterans of the Long War is also an optional upgrade
If you take both of the above options, they end up at Tactical Marine cost.
Base squad of cultists is Champion plus 9 for 50 points.
Dark Apostles are the cost of a Dreadnought and are an HQ choice.
So you can have Bolters and CCW's?
Or is that an illegal option?
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Post by: Quintinus
blood reaper wrote: Vladsimpaler wrote:Aiight, here's what I have found out so far: Basic Chaos Marines are at the point cost I was hoping they'd be at, aka 2 points less than Grey Hunters. UNFORTUNATELY CCW's are optional, you have to pay points Veterans of the Long War is also an optional upgrade If you take both of the above options, they end up at Tactical Marine cost. Base squad of cultists is Champion plus 9 for 50 points. Dark Apostles are the cost of a Dreadnought and are an HQ choice. So you can have Bolters and CCW's? Or is that an illegal option? I have no idea, I can ask. Also to be honest I may be getting trolled so don't believe just everything I am typing, the person posted an English version of the Chaos Space Marines summary so that's why I believe it's true, though there's always the chance for something to go awry. And yeah looks like Cultists are the same cost as Conscripts. :( :edit: Also Brometheus you will like this, Ahriman apparently got ahold of a Str6 Ap3 force weapon. Now I feel like I'm getting trolled! haha
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Post by: Necrosis
Vladsimpaler wrote:Aiight, here's what I have found out so far:
Basic Chaos Marines are at the point cost I was hoping they'd be at, aka 2 points less than Grey Hunters.
UNFORTUNATELY
CCW's are optional, you have to pay points
Veterans of the Long War is also an optional upgrade
If you take both of the above options, they end up at Tactical Marine cost.
Base squad of cultists is Champion plus 9 for 50 points.
Dark Apostles are the cost of a Dreadnought and are an HQ choice.
When I first read this, I was like WTF, theirs no way that they are 1 point more then a sister of battle.
Then I realize that if compared to a Necron warrior, their point cost does make sense. Sure Necrons have a worse armour save and Initiative but they have reanimation protocols, guass weapons and 2 more leadership. Which made me sad, cause I realize my sisters of battle are over-cost.
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Post by: lord_blackfang
So a CSM who upgrades to CCW costs as much as a Grey Hunter and has no ATSKNF, no Counterattack, no free special/heavy. Fair enough...
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Post by: avedominusnox
Curious abou Lucius, really want to see if the title eternal means something now...
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Post by: Quintinus
Okay, huge ass post! First of all: Daemon Princes of Tzeentch are going to be stupidly powerful but really expensive. You can have up to 3 Mastery Levels for a Daemon Prince! A Daemon Prince with Power Armor is 50 more points than the current Daemon Prince. Wings are I believe the same cost as the Daemons codex, so a Daemon Prince with PA and Wings is 90 more points than the current Daemon Prince unupgraded. Sorcerers are super inexpensive! Tzeentch, the HQ section loves you is all I'm gonna say. You guys got a lot of really good stuff going for you so no worries there. Unit of Chaos Space Marines: 1 Aspiring Champ+4 Marines for 75 points, so not terrible. And I was right about the cost being 2 less than normal Grey Hunters so yeah. Additional close combat weapons are expensive. However you can replace your boltgun with a CCW for free! Marks scale up, for example the Mark of Khorne is X/points per model instead of there being an icon. A Chaos Space Marine with the Marks of Khorne, Tzeentch or Slaanesh is the same cost as a Grey Hunter, if they have the Mark of Nurgle then they are the same cost as a Tac Marine. This is without other upgrades btw. Icon of Despair is super cheap, actually most of the Icons really aren't that bad. The Icon of Excess ( FNP ) is the most expensive. Chosen Champs and Aspiring Champs can buy a roll from the Chaos Boon Chart. I know what I'm doing for my first list. The Armory is Back! So it's not the same name, but it's basically the same thing as far as I'm concerned I noted that the Daemon Prince had options from both the Chaos Rewards and Artefacts section, but the wording says "the Daemon Prince has access to Chaos Rewards and Artefacts section of the wargear list. So I believe that Daemon Princes can take Daemon Weapons! woooo The Aspiring Champion has a similar note, except that it's from the "Ranged or Close Combat section of the wargear list"
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Post by: Necrosis
I have a question. What happens if your chaos lord issues a challenge, wins and rolls on the table and becomes a daemon prince but you don't have a daemon prince model?
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Post by: Quintinus
Necrosis wrote:I have a question. What happens if your chaos lord issues a challenge, wins and rolls on the table and becomes a daemon prince but you don't have a daemon prince model?
Honestly I'd just say that he absorbs a lot of power but he retains the same look. Maybe just bring a bigger base to put him on.
I'm sure that it is explained better in the book but I haven't seen that portion yet
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Post by: lord_blackfang
Wow, a Level 1 Sorcerer is just 60 pts.
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Post by: blood reaper
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Post by: Minx
I read that Berserkers now have
"WS5 BS4 S4 T4 W1 I4 A1 Ld8. Fearless, Furious Charge, +2pts for a chain axe for any model, Mark of Khorne (Rage, Counter Attack), champ can take any ranged/melee weapons from the wargear section".
What would be the corresponding line for plague marines?
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Post by: blood reaper
Minx wrote:I read that Berserkers now have "WS5 BS4 S4 T4 W1 I4 A1 Ld8. Fearless, Furious Charge, +2pts for a chain axe for any model, Mark of Khorne (Rage, Counter Attack), champ can take any ranged/melee weapons from the wargear section". What would be the corresponding line for plague marines? Big "Eh" on this situation. Only 1 attack? Wonder what the Chain Axe will do.
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Post by: Bodacious2182
I have read a bunch of rules here and there and seen a lot of pics of a lot of stuff and this codex is underwhelming. There isn't anything that just sticks out as "awesome" or badass like previous marine codecies.
Space wolves has all kinds of cool stuff with psychic powers, TWC, and basic abilities here and there. Blood angels have cool HQs that were brand new, cool dreadnaughts that do really innovative things, a very powerful flyer and a character that can give stuff FNP. Grey knights are just awesome almost all around with their abilities and whatnot. Draigo, psycannon, a storm raven. All good stuff!
What does chaos get? Rhinos that can't be assaulted out of. No transport flyer. A goofy looking dragon that is BS3. The same old garbage land raider that if I had to guess won't be allowed to be possessed (a land raider with 5+ invul?). A giant shooty or assaulting thing will never live past turn 1. No new special characters and a bunch that barely bring anything to the table besides close combat stuff and probly won't live past an overwatch. Icons that will be precision shot out at the first opportunity.
I hope the horus heresy book has some decent stuff in it. They showed one of those Storm Eagles painted up with pre heresy world eaters colors so maybe there is some redeeming stuff in those lists.
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Post by: Quintinus
Yep, a level 3 is only 110 points which is fantastic. With Biomancy they're gonna be hard to beat.
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Post by: blood reaper
Khorne Bezerkers now join my list of "completely useless units ever that are only ever useful in that one situation".
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Post by: Quintinus
I have a feeling that Marine Spam is gonna be really popular in this codex. You can have T5 marines for 16 points, or Marines with a 3+/5++ for 15. Alternatively, if you replace their Boltgun with a CCW, you can have 15 point Marines that get 4 attacks on the charge. Also Khorne Berzerker's main targets were light infantry anyway, and they're even better now. That Tau Firewarrior that ignored half of your hits? Anymore. Berzerkers are more dangerous to hordes now than they were in 5th, but granted they need to be because of changes to shooting and assault.
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Post by: lord_blackfang
Basic CSM pay very reasonable points for Marks, too (Nurgle is the most expensive one at 3 pts per model).
15 pts for a bolter Marine with 5++ isn't too horrible, I think.
Strike for the guy who said CSM have 1 special per 5 guys, tho. It's still one special by default, one special/heavy at 10 guys.
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Post by: blood reaper
Vladsimpaler wrote:I have a feeling that Marine Spam is gonna be really popular in this codex. You can have T5 marines for 16 points, or Marines with a 3+/5++ for 15. Alternatively, if you replace their Boltgun with a CCW, you can have 15 point Marines that get 4 attacks on the charge.
Another reason why Khorne Bezerkers seem to be a useless unit, they will be far easily replaced by normal Chaos Marines.
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Post by: poda_t
blood reaper wrote: Vladsimpaler wrote:I have a feeling that Marine Spam is gonna be really popular in this codex. You can have T5 marines for 16 points, or Marines with a 3+/5++ for 15. Alternatively, if you replace their Boltgun with a CCW, you can have 15 point Marines that get 4 attacks on the charge.
Another reason why Khorne Bezerkers seem to be a useless unit, they will be far easily replaced by normal Chaos Marines.
The same is true under the 5th edition codex. The khorne berzerkers are good and cost effective only while the unit is small. Explode the unit size and you're better off with line marines.
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Post by: Quintinus
blood reaper wrote: Vladsimpaler wrote:I have a feeling that Marine Spam is gonna be really popular in this codex. You can have T5 marines for 16 points, or Marines with a 3+/5++ for 15. Alternatively, if you replace their Boltgun with a CCW, you can have 15 point Marines that get 4 attacks on the charge. Another reason why Khorne Bezerkers seem to be a useless unit, they will be far easily replaced by normal Chaos Marines. Yeah pretty much, though with Furious Charge and WS5 they will be hitting and wounding MEQ on 3's so don't despair just yet! I will also almost always be taking the "Veterans of the Long War" option too, especially since most of the people I play use Marines. 16 points for 4 rerollable to hit attacks on the charge, yes please! :edit: Khorne Berzerkers start out at 105 for a squad (I assume this is Skull Champion+4 Marines), but then further Berzerkers are 15 points per model, with +2 points per model for their AP4 chainaxes. Damn. And they have Fearless, Furious Charge, Counterattack, and Rage all standard. Damnnnnnn
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Post by: Kevlar
It's really awesome they are the same price they were in the old codex?
Automatically Appended Next Post: poda_t wrote: blood reaper wrote: Vladsimpaler wrote:I have a feeling that Marine Spam is gonna be really popular in this codex. You can have T5 marines for 16 points, or Marines with a 3+/5++ for 15. Alternatively, if you replace their Boltgun with a CCW, you can have 15 point Marines that get 4 attacks on the charge.
Another reason why Khorne Bezerkers seem to be a useless unit, they will be far easily replaced by normal Chaos Marines.
The same is true under the 5th edition codex. The khorne berzerkers are good and cost effective only while the unit is small. Explode the unit size and you're better off with line marines.
Except for that whole precision shots thing. You can't just take out "bob with the stick" in a unit of berzerkers.
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Post by: blood reaper
Kevlar wrote:
It's really awesome they are the same price they were in the old codex?
I'm guessing you mean the 3.5 one?
And it now seems Khorne Bezerkers are not useless!
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Post by: Minx
Vladsimpaler wrote:Khorne Berzerkers start out at 105 for a squad (I assume this is Skull Champion+4 Marines), but then further Berzerkers are 15 points per model, with +2 points per model for their AP4 chainaxes.
Damn. And they have Fearless, Furious Charge, Counterattack, and Rage all standard. Damnnnnnn
That's correct, 105 for 4+champion. add. for 15pts
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Post by: Crimson
AP 4 for chainaxes is rather disappointing, as it is totally useless upgrade against marines. It is annoying to have modellabble upgrades that do literally nothing against majority of foes. Chainaxes are iconic, so they should be worth having. They should have had rending instead of AP4.
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Post by: lord_blackfang
Kevlar wrote:
It's really awesome they are the same price they were in the old codex?
It\s pretty awesome that they cost 40 pts less than Librarians with the same gear and statline. And back then you had to pay extra for powers.
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Post by: Nvs
Plague marines are +1t -1i.
Chain axe is user str ap4.
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Post by: Minx
But what about fnp? The berserkers specials are similar to their gods mark/icon...
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Post by: Brometheus
pewpew
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Post by: Starfarer
Grabbed these from the comments section on Faeit212. The guy said they might not be up long, so save the images quick if you want to review them.
NInja'd by Brometheus!
EDIT #2: Getting Malware alerts from Avast on these, I'm taking them down, but you can grab them at Faeit212 if you want.
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Post by: Quintinus
Brometheus wrote: Automatically Appended Next Post: What's it say for his Staff? Can't see it. : [ Ahriman's is: Str+2 AP3, Force Weapon, allows him to cast 3 Witchfire spells a turn Typhus' is: StrX2 AP2 Melee Weapon, Unwieldy, Daemon Weapon, Force So it's a souped up Nemesis Daemon Hammer! Nice
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Post by: lord_blackfang
The photo is blurry but the Sorcerer entry talks about Thousand Sons being Troops if the guy has a MoT. I can't tell if he has to be your Warlord, though.
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Post by: Minx
Starfarer wrote:Grabbed these from the comments section on Faeit212. The guy said they might not be up long, so save the images quick if you want to review them.
Those pictures came from here.
There's more information in the comment section.
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Post by: Brometheus
Yes they did, I promised I would update the 1st post no more but it looks like I need to start helping out. I'll get on it later.
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Post by: OrlandotheTechnicoloured
I'm getting some antivirus warnings about one of the images on this page
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Post by: combat engineer
Does man reaper say Str 10 AP2? Ah, but unwieldy.
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Post by: aka_mythos
Crimson wrote:AP 4 for chainaxes is rather disappointing, as it is totally useless upgrade against marines. It is annoying to have modellabble upgrades that do literally nothing against majority of foes. Chainaxes are iconic, so they should be worth having. They should have had rending instead of AP4.
So you're complaint is that a unit that's suppose to specialize at fighting hordes of light infantry isn't as good at fighting heavier MEQ infantry?-Geeze. In the context of the setting there should be more light infantry hordes than MEQs.
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Post by: Starfarer
Minx wrote: Starfarer wrote:Grabbed these from the comments section on Faeit212. The guy said they might not be up long, so save the images quick if you want to review them.
Those pictures came from here.
There's more information in the comment section.
Well, they were in the comment section on Faeit212, which is where I got them. Just passing along the source, from what I could tell. The poster did not list a previous source for them.
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Post by: Kevlar
blood reaper wrote:
I'm guessing you mean the 3.5 one?
And it now seems Khorne Bezerkers are not useless!
No I mean the aspiring sorcerer on p.98 of the 4/5th edition codex was the exact same point cost.
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Post by: Quintinus
aka_mythos wrote: Crimson wrote:AP 4 for chainaxes is rather disappointing, as it is totally useless upgrade against marines. It is annoying to have modellabble upgrades that do literally nothing against majority of foes. Chainaxes are iconic, so they should be worth having. They should have had rending instead of AP4.
So you're complaint is that a unit that's suppose to specialize at fighting hordes of light infantry isn't as good at fighting heavier MEQ infantry?-Geeze. In the context of the setting there should be more light infantry hordes than MEQs.
Yeah I don't understand that either.
Also, Typhus does turn Cultists into plague zombies. They become Fearless, SnP, have FnP, can't take options, and are counted as being armed with a single CCW, and can't shoot. Considering that you can have up to 35 cultists in a squad, that's stupidly good. 35 cultists is 150 points, but hey, they have FNP!
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Post by: lord_blackfang
Guy on Faeit says it costs 1 pt to give the Cultists autoguns. That would bring them up to 5 pts
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Post by: blood reaper
Anyone know who much the Codex is from Total Wargamer?
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Post by: Minx
Vladsimpaler wrote:Also, Typhus does turn Cultists into plague zombies. They become Fearless, SnP, have FnP, can't take options, and are counted as being armed with a single CCW, and can't shoot. Considering that you can have up to 35 cultists in a squad, that's stupidly good. 35 cultists is 150 points, but hey, they have FNP!
I can't make out the last few lines on the blurry pic; are the plague zombies still scoring units?
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Post by: Nvs
Minx wrote:
But what about fnp? The berserkers specials are similar to their gods mark/icon...
Believe the word is they lost FNP but can get it back with the purchose of the icon. they have fear instead. Which would probably be the same logic used for Thousand Sons. No blaze, but can buy the Icon to get it?
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Post by: lord_blackfang
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Post by: Quintinus
Minx wrote: Vladsimpaler wrote:Also, Typhus does turn Cultists into plague zombies. They become Fearless, SnP, have FnP, can't take options, and are counted as being armed with a single CCW, and can't shoot. Considering that you can have up to 35 cultists in a squad, that's stupidly good. 35 cultists is 150 points, but hey, they have FNP!
I can't make out the last few lines on the blurry pic; are the plague zombies still scoring units?
Reading over the entry, nothing says that they're not scoring units, therefore yes they are. motherofgod.jpeg
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Post by: blood reaper
I can't get it without signing up.
Which requires a credit card, which I lack.
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Post by: Minx
Vladsimpaler wrote:Minx wrote:I can't make out the last few lines on the blurry pic; are the plague zombies still scoring units?
Reading over the entry, nothing says that they're not scoring units, therefore yes they are. motherofgod.jpeg
Thanks =)
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Post by: lord_blackfang
Vladsimpaler wrote:Minx wrote: Vladsimpaler wrote:Also, Typhus does turn Cultists into plague zombies. They become Fearless, SnP, have FnP, can't take options, and are counted as being armed with a single CCW, and can't shoot. Considering that you can have up to 35 cultists in a squad, that's stupidly good. 35 cultists is 150 points, but hey, they have FNP!
I can't make out the last few lines on the blurry pic; are the plague zombies still scoring units?
Reading over the entry, nothing says that they're not scoring units, therefore yes they are. motherofgod.jpeg
Okay, we get a 50-pt home objective babysitter. Not like they can do anything else.
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Post by: Starfarer
Nvs wrote:Minx wrote:
But what about fnp? The berserkers specials are similar to their gods mark/icon...
Believe the word is they lost FNP but can get it back with the purchose of the icon. they have fear instead. Which would probably be the same logic used for Thousand Sons. No blaze, but can buy the Icon to get it?
No, that is not the word. Mark of Nurgle gives +1 T, but not FNP. This means Nurgle marked CSMs have T5, but plague marines have T5 and FNP, just as before.
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Post by: Quintinus
Minx wrote: Vladsimpaler wrote:Minx wrote:I can't make out the last few lines on the blurry pic; are the plague zombies still scoring units? Reading over the entry, nothing says that they're not scoring units, therefore yes they are. motherofgod.jpeg Thanks =) Yep! And once again Abaddon is a monster. The Talon of Horus is a Str x2 AP3 Melee Specialist Weapon, with Shred so you get to reroll failed to-wound rolls. Yuck. Drach'nyen is a Str+1 AP2 Daemon Specialist Weapon. At WS7 I6 with 4 attacks (+1 from two specialist weapons), he'll cut through everything and everyone. lord_blackfang wrote: Vladsimpaler wrote:Minx wrote: Vladsimpaler wrote:Also, Typhus does turn Cultists into plague zombies. They become Fearless, SnP, have FnP, can't take options, and are counted as being armed with a single CCW, and can't shoot. Considering that you can have up to 35 cultists in a squad, that's stupidly good. 35 cultists is 150 points, but hey, they have FNP! I can't make out the last few lines on the blurry pic; are the plague zombies still scoring units? Reading over the entry, nothing says that they're not scoring units, therefore yes they are. motherofgod.jpeg Okay, we get a 50-pt home objective babysitter. Not like they can do anything else. Keep them in cover with the objective and they'll be annoyingly hard to dislodge for only 50 points.
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Post by: Crimson
aka_mythos wrote:So you're complaint is that a unit that's suppose to specialize at fighting hordes of light infantry isn't as good at fighting heavier MEQ infantry?-Geeze. In the context of the setting there should be more light infantry hordes than MEQs.
It's just that highly situational upgrades that you need to model on every model are annoying.
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Post by: Necrosis
Any information on the chaos lord? Also do daemon weapons have special effects depending on the mark?
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Post by: Brometheus
It's been fun but I'm going to stay away from the rumors and such until I get the book in my hands.
I see enough info as far as Tsons go to make me a super-happy camper.
Mastery Level 3 demon prince on foot (my magnus the red model) who can take artifacts and such?
YES PLEASE.
Later, fellas. I'll be in the batrep section ; )
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Post by: Quintinus
Okay, here's my first hilarious idea for this codex:
Chaos Space Marines-75 (100) x6
Plasma Gun-15
Champion gets a single roll on the boon table-10
So that's 6 chances at getting a Daemon Prince! yeeeee
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Post by: bubber
No 1
Glad marks are now per model cause it makes my termies, assualt marines & bikers 5 man squad so much worth it now! Yey! Happy bunny here.
No 2
Complete guesses here but I would not be supprised to see the next wave anounced on release day of the Codex and containing what is basically plastic box set versions from the DV box - ie new chosen, cultists & the Hellbrute. I aslo wouldn't be suprised to see a finecast vehicle upgrade set to reflect deamon possession.
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Post by: aka_mythos
Vladsimpaler wrote:Okay, here's my first hilarious idea for this codex:
Chaos Space Marines-75 (100) x6
Plasma Gun-15
Champion gets a single roll on the boon table-10
So that's 6 chances at getting a Daemon Prince! yeeeee
6 chances for a 1:18 chance for a daemon prince when measured against the fact you get a barebones daemon prince and that you have as much chance being spawned... There is every reason to embrace the boon table but daemon prince shouldn't be the sole or even primary purpose.
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Post by: Kevlar
Vladsimpaler wrote:Okay, here's my first hilarious idea for this codex:
Chaos Space Marines-75 (100) x6
Plasma Gun-15
Champion gets a single roll on the boon table-10
So that's 6 chances at getting a Daemon Prince! yeeeee
I'm just going to take 12 units of 35 plague zombies and typhus.
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Post by: Necrosis
I'm going to be taking noise marines. Str 8 ap 3 blast, no cover and causing pinning? Yes please! Whats that marines, you get no armour save or cover saves? What's that skirmishers, no jinx save for you?
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Post by: Quintinus
Kevlar wrote: Vladsimpaler wrote:Okay, here's my first hilarious idea for this codex:
Chaos Space Marines-75 (100) x6
Plasma Gun-15
Champion gets a single roll on the boon table-10
So that's 6 chances at getting a Daemon Prince! yeeeee
I'm just going to take 12 units of 35 plague zombies and typhus.
The sad (aka awesome) part is that as long as Typhus is 200 points or less this is a legal army for 2k. Also you'd have 421 models to paint!
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Post by: UltraPrime
bubber wrote:No 2
Complete guesses here but I would not be supprised to see the next wave anounced on release day of the Codex and containing what is basically plastic box set versions from the DV box - ie new chosen, cultists & the Hellbrute. I aslo wouldn't be suprised to see a finecast vehicle upgrade set to reflect deamon possession.
I doubt it. Everything for October is in WD, Nov at earliest.
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Post by: CleverAntics
Has anyone seen the summary for the weapons/units yet?
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Post by: Gargantuan
No new special characters in that pic. That's a bit disappointing.
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Post by: Kevlar
Vladsimpaler wrote:
The sad (aka awesome) part is that as long as Typhus is 200 points or less this is a legal army for 2k. Also you'd have 421 models to paint!
Bah, my fantasy army is skaven, I can paint 421 models on a three day weekend. Might need another can of dip...
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Post by: Leth
any one able to clean up the images? want to see what destroyer hive. from what i could tell typhus still has fnp, that is separate from the mark, so i am guessing they still have it.
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Post by: schadenfreude
Wonder what has a baleflamer. Something gets a hellhound flamer that is aap3
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Post by: CleverAntics
I think I regret preordering the Codex. At this rate, everything will be leaked, especially giving the exceptional 2 week waiting period...darn.
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Post by: schadenfreude
Also think I found some unfortunate fine print on the helldrake. If the vector strike counts as already firing a weapon in the following shooting phase I guess that means it can't flat out and leave combat airspace in the shooting phase after a vector strike.
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Post by: olim
Can anyone read what the leaked picture of typhus' page says?
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Post by: Chaospling
What are your thoughts about Daemon Princes not having Eternal Warrior any more?
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Post by: Necrosis
Chaospling wrote:What are your thoughts about Daemon Princes not having Eternal Warrior any more?
Don't they have a the daemon rule?
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