Well that didn't take me long to get tired of. I realized that the amount of dirt I shifted is puny for your plans but would have been a significant dig for my own plans. I mostly moved dirt because it looked like more progress, you should probably smash the chests outside your south gate with only a dozen stacks or so of cobblestone and too much dirt.
HAHAHA! Yeah, I kinda have crazy scales in my builds. Trust me, though, any help is highly appreciated, especially with dirt. I hate digging dirt up. Have you at least had a look around before going? My basement, I've been told, is especially impressive. There's a piston elevator worked by a button at the bottom of the pit in the main room. And the Nether Portal would let you move about faster, if you want to get back to the Hub or Spawn. Just head West up the cliff to the cobble path in the Nether- sorry for the lack of N-side acommodations, those are still a work in progress.
Basement? Nope, I wasn't paying attention. I thought you were 80% Scale 20% Detail, so I didn't take time to look at any individual thing.
Also I have barely gone into the Nether. I'm a very paranoid person. So paranoid that I haven't died in MineCraft, ever. I'm always concerned when I go with a party that isn't as prepared or cautious as me, though they're probably having more fun than me... unless they die. But I have a feeling the lag will kill me soon enough since I've only played local multiplayer before.
Ooh, yeah. I'd suggest your first point of business will be to dig yourself into a mountain (a solid mountian) and get an underground farm set up. Get an area big enough for trees, some melons and wheat farms, carrots, taters, pull some pigs and cows (or mooshrooms) in- maybe make a mushroom farm.
Then seal yourself in the place- make sure it's well, well lit. And never, ever go afk. (also remember that there's baby zombies now that fit through 1 block gaps).
Actually, that could be an interesting challenge for you. Getting together what would essentially be a Fallout style Vault- self-contained, perfectly safe inside, maybe with failsafe equipment installed as well, so if the light level ever drops in an area it gets sealed off...
I never go AFK, I thought that was why some people enter the server and leave often, so they don't have their character standing around. Heck, just today, someone said over the chat that they died while they were AFK in a supposedly safe area and lost all their stuff.
I actually did intend to make a fully self sustainable, closed environment underground. Though not cramped like a vault. I tried to make a vault in single player before but any material that I could mass produce for walls just doesn't look good. Making room for farms, ranching, botany and everything else is easy. I'm sure someone like you could whip up the space simply. The problem is making it look good, which is actually made harder by having it underground and making it vault-like, so I have my own plans.
Melissia wrote:I hope it's not just a desire for clay, because I might feel a desire to strangle if so >.>
Firstly, no it isn't solely a desire for clay - if I'd wanted to use it as a quarry I would have called it a quarry. Secondly, it is a very long way away from any areas under your control - and isn't even a massive part of the biome in which it sits so I'm not sure how you could justify any displeasure. Thirdly, I do not appreciate snarky posts - I have never claimed "massive and awesome" and furthermore, my builds are not subject to approval from the other members of the server (assuming that I am not building on somebody else's doorstep ... which I take pains not to).
While constructive criticism is always welcome, I'd rather it was applied to builds I have already completed rather than projects that are still in the preparation/planning stage.
If you're genuinely curious about what I have planned, I spoke about it on my YouTube channel a couple of weeks ago:
Binidj wrote: Firstly, no it isn't solely a desire for clay
Das gut.
Binidj wrote: Secondly, it is a very long way away from any areas under your control
And no feths were given.
Binidj wrote: I do not appreciate snarky posts - I have never claimed "massive and awesome" and furthermore, my builds are not subject to approval from the other members of the server
And yet that does not mean we cannot express dismay or approval of something you have or have not done. Being human beings in an open society is like that. People talk about other peoples' projects all the time. That's part of the reason we're on a public server instead of playing single player. It's just talk. We respect boundries and personal space here. We're still a community though.
One thing I've found, Lotet, for making underground tunnels look a lot better, is to try for circular or oval cross sections. One look I like in particular is a 3x3 tunnel, but the walls are removed (so a 5 wide area in total) and stairs are put in each corner. This gives a very nice 'tunnel' feel I think, and lighting can be inset into the walls (Plus the floor can be made of half-slabs to save material and hopefully help prevent spawning). Or try a taller tunnel/room design- 3 wide, but 4 tall, with a half, 1 or 2 block deep channel in the center.
A lot of it is about the general shape, not just the material- I build with stone, stone brick and cobble, but because of the way I design my stuff, it looks good to have it there.
And Netherbrick is now much more available, remember- you can smelt down netherwrack for the bricks.
Well, I went over to the base and it apparently belongs/belonged to metoknow. There were two signs, one that said metoknow (abandoned) and museum (abandoned).
Regarding the "vault" idea, I actually have a setup like that in my secret location - It's an underground ravine, half of which I sealed off, then lit.
I then added 4 floors, collected everything I could possibly ever need, then blocked up my way in - I now have a self-contained unit, with a farm, an automated forge - I even have an area set aside for the growing of trees!
The only problem with mobs I get are the occasional slime cubes spawning on the lowest floor, and they tend to fall into my artificial lake anyway.
It's nice, but sometimes I do miss the outside, It's how I imagine a dwarf might have felt living in Moria, before it went to hell!
Automatically Appended Next Post: Having just logged in again, first time in ages, I,m afraid my last post was innacurate - I had a setup like that, but it seems to have disappeared, replaced by a mined-out cavern under a desert. I'm not too choked up about it, but I don't fancy rebuilding it, so I think I'll cede defeat
Dark Apostle 666 wrote: Having just logged in again, first time in ages, I,m afraid my last post was innacurate - I had a setup like that, but it seems to have disappeared, replaced by a mined-out cavern under a desert. I'm not too choked up about it, but I don't fancy rebuilding it, so I think I'll cede defeat
Eh? From a Server restart or from damage?
*changing subject*
Is there any sort of normal conduct when finding a bunch of loot scattered around and no one else is on the server? When you find a place where it looks like someone died then left?
I just left some things in chests here:
http://www.darkinnit.com/newdakkamap/#/-735/64/225/-1/0/0 (Iron Pickaxe + Ingots, shears, watermelon, chicken, fish)
http://www.darkinnit.com/newdakkamap/#/379/64/234/max/0/0 (Iron Armour + Shovel + Sword, potatoes)
But if someone disconnected it means they don't care if I take it right? It's not like it's diamonds...
Dark Apostle 666 wrote:Having just logged in again, first time in ages
Yeah, we did have a world reset for the new biomes in 1.7. There was fair warning here on the forum, but I understand that not everyone checks this thread all the time.
Lotet wrote:Is there any sort of normal conduct when finding a bunch of loot scattered around and no one else is on the server? When you find a place where it looks like someone died then left?
I just left some things in chests here:
http://www.darkinnit.com/newdakkamap/#/-735/64/225/-1/0/0 (Iron Pickaxe + Ingots, shears, watermelon, chicken, fish)
http://www.darkinnit.com/newdakkamap/#/379/64/234/max/0/0 (Iron Armour + Shovel + Sword, potatoes)
But if someone disconnected it means they don't care if I take it right? It's not like it's diamonds...
It's really a case by case thing. Someone may just have been unable to find where they died, and as long as the chunks aren't loaded, the despawn countdown timer stays stopped. So, it's courteous to leave things in a chest. Then again, some people just give up when they die out in the middle of nowhere, so if you just took them it's probably not the end of the world. However, if the person who dropped them then wants them back, then you probably should return them (but of course you shouldn't become some death run retrieval service either).
Dark Apostle, you could come join me in Chasmholm if you like? Chasm Farm is pretty similar to what you describe. More dwellers always welcome. Helps if you're a bit dwarfish.
Lotet wrote: Also, what IS that thing at the spawn, the thing in the kiosk? Seems like a a villager but it's different to any villager I've seen before.
I wasn't sure what you meant, so I logged in just to double check, but it still looks like a normal villager to me:
I put the villager there to sell name tags etc. The villager does have some particle effects, but that's because I applied a permanent invincibility effect to avoid zombie or player attacks.
Lotet wrote: Also, what IS that thing at the spawn, the thing in the kiosk? Seems like a a villager but it's different to any villager I've seen before.
I wasn't sure what you meant, so I logged in just to double check, but it still looks like a normal villager to me:
I put the villager there to sell name tags etc. The villager does have some particle effects, but that's because I applied a permanent invincibility effect to avoid zombie or player attacks.
Oh, then it's just my texture mod. I thought I logged in without the mod before but I guess I started with it on. Cuz he looks like a Ninja with ghostly swirls floating around it.
I moved some wild Cows and Pigs in but they have cramped pens because there's no space for them. I don't want to accidentally mess up the area so someone else can extend it if they want to.
Gah! Blown up by a Creeper while in the home base tree farm. I've been dying a lot recently.
All the villagers at the village where I'm set up just vanished...
I was mining and setting up a lit wall around the village and returned back from a day digging sand to find every villager was gone. I don't know what could cause that to happen. I'm so sad.
It's horrid -- I've had one depopulated village from that. My main village gets attacked that way every so often too, but is generally split into 3 sections now so it's hard to lose all 3 at once!
Ian Sturrock wrote: It's horrid -- I've had one depopulated village from that. My main village gets attacked that way every so often too, but is generally split into 3 sections now so it's hard to lose all 3 at once!
Well now its walled and 100% lit, so I'm going to set up a zombie conversion hut for now and establish myself better before enslaving the next village over.
Instead of trapdoors, you might try using signs on the inside of the pit. If signs are placed on the "zombie side" then enemy mobs will perceive it as a block they can walk on and will happily walk into it, on the other side though I think it will appear as a pit and protected mobs will avoid it. Might be worth an experiment with other neutral mobs like sheep or pigs.
i find the easiest thing to do is just stick a cobble block infront of the door, keeping the villagers in and the zombies out. once your walls and torches are covered you can set the villagers free.
You could make a Villager spawner room after you catch a few. Close it shut with iron doors and they should be safe. If that's creepy then just make a prison with 2 Villagers in separate cells so they don't start spawning if you expand the town. Though they will use a house like every other villager, even if they can't get to it.
Oooh, another Dragon fight. I'm in for that. To give people time to sign up for it should we say a week Saturday? (So the 1st of March) Anyone who is good with time-zones care to suggest a time that would work for both Europeans and Americans? (Sorry people down under)
I'll start stockpiling arrows and other equipment in my stronghold again for whenever it takes place
My GW2 guild has members from the US, Europe and Australasia; and we find that holding events at 2pm UK time makes it just about possible for everyone to attend ... it's very early for the US and very late for Australia/New Zealand but it's achievable.
So, have you folks actually agreed on a time to fight the Ender Dragon?
If you do what Binidj says and start at 2PM UK it will be:
6AM to 9AM for the USA (5AM Alaska)
10PM to 1AM for Australia
But I don't see any Australians getting in on this, I know I'm not.
So if there are no Australians signed up you have plenty of time to choose from. Maybe 5 hours forward if there are any Americans who wake up at midday on Saturdays. So 7PM, UK.
*moving on*
Why do hostile mobs keep spawning in the tree farm? Gah! I visited yesterday to see a crater where the door should have been. Finding Skeletons and Zombies in there. Maybe I should just grow a bunch of Pumpkins or get some Glowstone and replace the entire floor. Surely that would be enough illumination. Right?
Lotet wrote: Why do hostile mobs keep spawning in the tree farm? Gah! I visited yesterday to see a crater where the door should have been. Finding Skeletons and Zombies in there. Maybe I should just grow a bunch of Pumpkins or get some Glowstone and replace the entire floor. Surely that would be enough illumination. Right?
Is this your personal tree farm or the one at spawn? Either way, since trees can obscure light sources, a tree farm will need to be checked for block light after all saplings have grown.
If it's the farm at spawn I can take a look at it later to make sure it's properly lit up.
Binidj wrote: Is this your personal tree farm or the one at spawn? Either way, since trees can obscure light sources, a tree farm will need to be checked for block light after all saplings have grown.
If it's the farm at spawn I can take a look at it later to make sure it's properly lit up.
Yeah, it's the one at the spawn. I decided to move all the Lanterns out and place a lot of torches in there because I wanted to spam a single type of light and there weren't enough pumpkins. There are so many torches that each side of any tree is surrounded by a torch one space away, but it wasn't enough, I saw a Creeper as I was passing by. The Lanterns are in the chest between the Enchanting room and the Nether Gate along with a few (10?) Pumpkins that can be turned into more lanterns.
I hope you can fix it. Otherwise I might start mass producing lanterns.
The problem was that there was a stone brick ledge running all around the building a couple of blocks down from the ceiling upon which mobs could spawn. I've kept the ledge but replaced all of the torches on the roof with embedded jack-o-lanterns; block light on the ledge doesn't drop below 8 now. I also replaced all the torches at ground level with jack-o-lanterns and covered them with green carpet, so it looks a little prettier now.
Lotet wrote:I decided to move all the Lanterns out and place a lot of torches in there because I wanted to spam a single type of light and there weren't enough pumpkins.
I had put Jack O lanterns in there because people kept knocking the torches out when cutting the trees down. I thought there was enough.
Binidj wrote:The problem was that there was a stone brick ledge running all around the building a couple of blocks down from the ceiling upon which mobs could spawn.
AHA! That does sound like the flaw in my design! Many thanks for finding and fixing it.
While I was bimbling about at spawn yesterday, I noticed a lack of pumpkin, watermelon, and reed farms. Would there be any objections if I popped some in? I was thinking of placing them around the edges of the spawn plaza.
Also, would there be any objections if I tidied up the nether hub a bit? Just by moving the chests to somewhere less in the way.
Most people once they have gathered some gear just head of into the distance and will probably never need to come back to spawn so i doubt it has been on the top of too many players agendas.
Also, my village "Jericho" is just a short walk directly south of Spawn (follow the road) and I have almost every type of farm (Chicken, Cows, wheat, potato, carrot, sugarcane, melon, pumpkin...), enchanting and alchemy facilities, some Villagers to trade with, a nether portal, tree farm, Zombie XP grinder...
If more public facilities are need, maybe someone could put a sign up and direct people to head south to my town.
The spawn area is actually pretty well catered for, I just noticed the lack of pumpkins because I ran out yesterday and had to head back to the Mountain Crown to get some more.
I think it would be nice if we had a social space where we could meet up and maybe have some shops or something. At the moment we all seem to stick very much to our respective bases.
Binidj wrote: The spawn area is actually pretty well catered for, I just noticed the lack of pumpkins because I ran out yesterday and had to head back to the Mountain Crown to get some more.
I think it would be nice if we had a social space where we could meet up and maybe have some shops or something. At the moment we all seem to stick very much to our respective bases.
Might be a cool idea. I'll throw any resources or work needed at it if anyone else is interested.
Desubot wrote: Btw do we have a nether fortress? i getting some witherskulls and blazerods.
There are two that I know of (one of which is mine) but I haven't organised myself sufficiently to create a grinder from the blaze spawner (originally I had 2 but one was destroyed before I realised how useful they were) so while you're very welcome to go hunting in there do please be very careful around the spawner itself. Just take the iron door on the left as you approach the Mountain Crown portal and carry on to the end of the passageway, there is a chamber about halfway along which has an Ender chest to save you too much to-ing and fro-ing.
Feel free to build anything in and around spawn that you like. Just be aware that spawn does have a protected zone, marked out by the larger sandstone square around the spawn grass square. You won't be able to modify the area inside that, but anywhere else is fine.
darkinnit wrote: Feel free to build anything in and around spawn that you like. Just be aware that spawn does have a protected zone, marked out by the larger sandstone square around the spawn grass square. You won't be able to modify the area inside that, but anywhere else is fine.
Desubot wrote: Dunno if its my system or not but i seem to be crashing near Binidj's tunnel near the furnaces and auto rail track.
I believe there may be an issue with Sleitusmithr's villagers at Sacred breeding out of control ... he was mentioning some issues over that way earlier.
Shadow Captain Edithae wrote: My villagers breed just fine. But they insist on cramming into the same 3x3 house. All 20 of them.
Its funny because in wc3 I was able to avoid this issue by ensuring that they cannot be within a certain area of another so collision boxes enable it so they cannot be inside each other.
I REEEAALLY hope Dr. What didn't get into contact with metoknow over that "cobblestone mess" right next to his base, because I tore it down and delivered the contents to metoknow's last known location while stealing all the dirt and stone.
I also hope no one was relying on the Nether Portal there, because I tore that down as well.
Before After
May I ask what the problem was and if it was attemptedly rectified (as Im assuming it was), so I can relay the message as he doesn't use the forum
Metoknow built an incredibly messy "base" right next to my facility. I asked who owned it and after over a week of nobody knowing, I asked again and Dark told me to check it out, and if there was nothing, I could take it down.
So I got there and there were two signs, both of which said "Metoknow" and "abandoned." I proceeded to peek around a bit and check the chests, when I was killed by several zombies and sent back across the map to respawn.
Then exams came up and have been more important than gaming, I had planned to go back, reclaim my stuff (as the chunk would most likely have despawned), and pull everything from the base, as it was noted as abandoned.
Now, apparently I have lost the opportunity to do so.
Incidentally, Desubot was kind enough (and presumably bored enough) to build a Blaze grinder in my Nether Fortress which I am quite happy for anyone to use. Please do bring your own potions though and don't break anything!
Footage of the grinder can be found 5 minutes into this video:
To reach it, just head toward the Mountain Crown portal and you'll see an iron door (with a convenient sign) on the left.
Yes blaze grinding ... At last some reason to have all of the splash potions of harming that I made.... Hehehehehehehehehh thanks to Desubot for it's construction and to Binidj for letting people use it! As usual iron is available if people want to trade!
Found a horse wandering in the nether tunnels near my base, rather than risk it disappearing off into the nether itself or wandering through a random portal, I have moved it to the stables at the Mountain Crown. I recommend that anyone visiting the blaze grinder on horseback make use of the Mountain Crown stables in order to avoid any mishaps.
Yeah, I think that leads break when a chunk is unloaded. On the bright side, the lead fell into the minecart collector and is quite safe ... just take a look in the chest by the cactus.
On a different note:
There is also now a small Nether Wart farm here in spawn for anyone that is looking to get some - especially if your planning on blaze grinder trips with potions.
http://www.darkinnit.com/newdakkamap/#/-201/64/178/max/0/0
I'd also like to point out that Deity and I finished our blaze grinder. It's similar to Desubot's but a little closer to spawn for those of us on the other side of the world.
You can access it by going down the Xanadu tunnel that shoots off the North hub tunnel.
Desubot wrote: Well if some one can provide the brown mushrooms i have a cave spider farm that is producing eyes.
Ditto on the cave spider farm I could potentially improve my mushroom growing space and only grow the brown ones...
Automatically Appended Next Post: Actually on the subject of spider eyes I seemingly only have spider spawners in my area I've found 3 cave spider spawners and a generic spider spawner... Could do with a skelly one tbh
Personally I'm a fan of Zombie spawners. Easier to make a grinder from zombs- no protectiles or odd hitboxes to worry about- and with grinders you can get stuff like chain armour and iron stuff. Also, with Zombs now tracking from much, much farther away, it's easier to get a massive block of them clustered to take out at once.
Well I tried out minecraft on my PC to see if it would run it ( my PC is a picky eater ) and it runs awesomely on high settings with a resource pack running as well. So Im thinking I'll be picking the PC version here shortly. I've been watching YouTube vids on it with my kids and the mods are just crazy pants.
KingCracker wrote: Well I tried out minecraft on my PC to see if it would run it ( my PC is a picky eater ) and it runs awesomely on high settings with a resource pack running as well. So Im thinking I'll be picking the PC version here shortly. I've been watching YouTube vids on it with my kids and the mods are just crazy pants.
Just felt I had to acknowledge that I guess
Minecraft is great for modding. It also requires relatively little computer power for a game this good.
Its worth noting though that some mods start turning the game into a RAM eater, if you dont have too much its just something to take into consideration, at worst it means you might have to restart it every couple of hours at most.
You will have no problems with vanilla though
|Hostile Mobs We mean you no harm!
Take aim!
Pew! Pew! Pew!
Ow!
Creeper [Creeper about to detonate] Uh Oh!
Creeper explosion physics are magnified - one launched me 10 blocks into the air.
Weeeeeeeeeee! (falling to the ground)
and the most annoying... whenever ypu're within range of fire, it repeatedly triggers...
"Fire! Fire! Fire!"
My entire town is ringed with burning netherrack so what I hear is...
There's cobble in the Mountain Crown storage room (same room as the portal so nice and easy to find) I think in the chests just to the right of the forges, help yourself (but please leave me some )
There's cobble in the Mountain Crown storage room (same room as the portal so nice and easy to find) I think in the chests just to the right of the forges, help yourself (but please leave me some )
1.7.6 Changelog:
General Optimizations
Added support for the new skin system
Skins and capes are now distributed by servers as signed URLS, duplicate skins no longer need to be downloaded twice
Skin server outages will occur less frequently and have less impact
Skin changes will no longer require client restarting, at worst re-logging will update the skin for everybody
Added support for name changing (just support for it - not the ability to do so)
User lists are now based on UUID
Gameplay Added and changed some minor things
'Field of View' can now be set as low as 30
Fixed some bugs
Fixed stuck Arrows, when landing a second time, behaving as if they had landed in the block at the coordinates they were initially stuck on, allowing for destruction of Bedrock, duplication of TNT and changing of data values
Fixed /save-all causing lag spikes on larger maps
Fixed the 'report to Mojang' button in the Broadcast settings linking to the old bug tracker
Fixed the "replace" directive in sounds.json not working
Fixed some crashes
So, I got the archeology mod, I set up a Zoo and made a spinosaures enclosure with an big iron gate(They cant break through that) looking out of my living room. well the rest is made of bedrock. I guess they can break through that. So I come back from building the pteranadon enclosure to find they can break through that. My entire mansion was gone.
Oh well, the pleisiasuar is safe after the raptors figured out how to open doors and ate my last one.
How hard is it to get a pickaxe with Silk Touch? I know it was a hassle for me. But since I only needed it for grass blocks it's now useless. Anyone want it? It's got Unbreakable 3, Efficiency 3 and is sitting in the spawn dormitory in a chest on it's own.
I've been trying to get a silk touch book for months so I can put it onto a diamond pick - is there any way to take enchantments from a tool onto a book?
What's up with just enchanting diamond picks till you find one? With a grinder it wouldn't take ages, plus you'd have leftover picks with decent enchants every time you don't receive the one you want. I mean don't we all have hundreds of diamonds spare that we could do that kind of thing? =P
I've not quite got the disposable pile of diamonds built up yet books are lot cheaper for me at the moment (Mainly because im too lazy to go mining with my fortune pick atm, I prefer building a lot more.)
...Where were you a month ago? I've been grinding for a silk touch stone pick (stone specifically for ease of repair) for months now.
It's not actually that difficult if you have a grinder. If you don't have a grinder, it's rather more.
What's funny about enchanting is if you have an anvil, you can get a guaranteed Sharpness or Efficiency V tool/sword with nothing but level on enchantments- just enchant 16 level 1 picks (or swords) and anvil them together. 2 level 1's to a level 2 is always 7 levels... wait.
Okay, it's not cheaper. But you know what you're getting.
Optio wrote: I've been trying to get a silk touch book for months so I can put it onto a diamond pick - is there any way to take enchantments from a tool onto a book?
Just enchant books, and use an anvil to transfer it to a diamond pick.
I think my love of redstone contraptions has unhinged me a bit.
I've re-installed the April fools soundpack... (though I did switch the walking and water sounds for their vanilla counterparts, my insanity only goes so far!)
Minecraft server crashed. I pressed the next button on the villager at spawn. look at the inventory slot and it crashed the whole server. Whoops.
My bad guys!
Also I have completed my four towers, and now i am going to try and connect my base to the hub.
sidenote: I wish villagers wanted feathers to buy for emeralds... I have hundreds of them... also is there way to spawn ocelots or no? Because i don't want to spawn any new terrain.
I'm rather interested as well seeing as they are extremely close to my base, especially the wooden hut.
I'm here:
http://www.darkinnit.com/newdakkamap/#/-1347/64/602/-3/0/0 I have already started a building project towards the north of the plains biome and was planning a couple more potentially as well.
I couldn't manage to have the players/spawns display, so I couldn't see if anyone was nearby. Right now the whole interface has dissapeared from the map for me though (it may just be the computer which I'm on).
Hey guys, although it still has a long way to go yet I'm trying to decide how to top my tower. I'm toying between the ideas of an 'Eye of Sauron' style topper, or a crystal of precious material (Lapis, Emerald, Redstone) held between two pillars.
Just wondering if anyone had any ideas for it as it'll be the crowning glory of phase one construction
Storm Lord wrote: Hey guys, although it still has a long way to go yet I'm trying to decide how to top my tower. I'm toying between the ideas of an 'Eye of Sauron' style topper, or a crystal of precious material (Lapis, Emerald, Redstone) held between two pillars.
Just wondering if anyone had any ideas for it as it'll be the crowning glory of phase one construction
I'm not bothered about anyone taking sand. I just prefer if someone tells me that they're building when they're around 200 blocks from my own house thing. There's a portal in my basement if you need to travel there, just don't drown yourself and try not to take any sand around the immediate area of my fort. =P
I'd definitely like it if some of the larger holes on the map weren't generated until after the new stone update- seems a lot easier to just have a community strip mine for the stuff instead of burning through Quartz for it.
Anvildude wrote: I'd definitely like it if some of the larger holes on the map weren't generated until after the new stone update- seems a lot easier to just have a community strip mine for the stuff instead of burning through Quartz for it.
Agreed. We need to all work together. I have a full chest full of quartz,
ALSO COMMUNITY UPDATE: PLease do not break quartz ore unless you have fortune 3! We should not generate anymore parts of the nether or the world. Strip mine the nether!
Also let us all come to an agreement to share the new stone locations and connected parts of the world with the nether hub!
PLease do that because its annoying to have to travel a 1000 blocks for a stack of stuff
Not really. Remember, most people go in straight lines- I'd imagine a 'full' map would look something like the spokes of a wheel, with big triangular gaps all over the place.
The trick is just to find the newly generated chunks after the update- and there's a bunch of non-gen'd chunks in-map already.
Fairly sure I live like 200 blocks or so from the edge of the map it's fun on the extreme of civilization XD
Automatically Appended Next Post: Also i know i've been away for a while but who the hell planted all of the poppies in my village? i know i have a lot but really?... gonna take me ages to clean up...
Maybe ill use them to make an opium farm and move all my potion production to there...
Cantium wrote: Fairly sure I live like 200 blocks or so from the edge of the map it's fun on the extreme of civilization XD
Automatically Appended Next Post: Also i know i've been away for a while but who the hell planted all of the poppies in my village? i know i have a lot but really?... gonna take me ages to clean up...
Maybe ill use them to make an opium farm and move all my potion production to there...
You may live near the edge of the map we can see, but doesn't mean people haven't explored beyond the edge of it, it's just that the map doesn't generate beyond about 4000 blocks out. When the player markers showed up on the map a while back there were people further out than you or I to the West, so we might find many pre-generated chunks out that way when the next update comes
Cantium wrote: Fairly sure I live like 200 blocks or so from the edge of the map it's fun on the extreme of civilization XD
Automatically Appended Next Post: Also i know i've been away for a while but who the hell planted all of the poppies in my village? i know i have a lot but really?... gonna take me ages to clean up...
Maybe ill use them to make an opium farm and move all my potion production to there...
Why do you wanna do that? You could just get a bucket of water and you could clear the area.
I mean it is interesting and thats what I did. But lets face it community events are fun when we come together. Its just most of those dates I am offline for.. I mean it would be cool if we all did events together as a server, so we can spark more interest in the game.
Lotet wrote: Most of the in-map chunks that haven't been generated are just water.
Wait, what new chunks are you saving land for?
The new update. For new stone and everything.
I think this is maybe the third time I've said that.
*looks at your previous posts*
Liar. While you lot were talking about it I didn't know what you were on about. Couldn't tell why you didn't want people without Fortune 3 from getting Quartz.
Lotet wrote: Most of the in-map chunks that haven't been generated are just water.
Wait, what new chunks are you saving land for?
The new update. For new stone and everything.
I think this is maybe the third time I've said that.
*looks at your previous posts*
Liar. While you lot were talking about it I didn't know what you were on about. Couldn't tell why you didn't want people without Fortune 3 from getting Quartz.
Why because Its kind of wasteful. I mean I can give people fortune 3 stuff. Its just playing survival in my own way. I suggest it. But it doesn't mean you have to follow it. I save everything I find with silk touch and keep a storage of it with my fortune 3 picks.
Also argue about the argument not the arguer.
Plus if we generate alot of the terrain we have to travel further out and put more taxiation on the server and its files. I don't want to travel 9k blocks out to find a certain type of material. Is that what you want to do to the whole server?
We did that on the last server and it was just getting tedious to find anything from the new updates.
Not to mention, because worldgen is more 'smooth' between updates now, it's harder to find newly updated chunks that would have, say, the new stones.
The Quartz thing is because the new stones can be created with Quartz, but it's rather expensive when quartz normally just drops one to an ore, and you're mining in the Nether. But Quartz also generates all throughout the Nether, not just on the surface. So if people started strip-mining there, they might be able to get a lot more quartz from a much smaller area. Just have some Fire Resist potions in case you fall in lava.
Anvildude wrote: Not to mention, because worldgen is more 'smooth' between updates now, it's harder to find newly updated chunks that would have, say, the new stones.
The Quartz thing is because the new stones can be created with Quartz, but it's rather expensive when quartz normally just drops one to an ore, and you're mining in the Nether. But Quartz also generates all throughout the Nether, not just on the surface. So if people started strip-mining there, they might be able to get a lot more quartz from a much smaller area. Just have some Fire Resist potions in case you fall in lava.
Oh, I know why you wanted that already. Because you want blocks that look like fancy polished gravel and you don't want people using Quartz to mass produce it because of the difficulty of hunting down untouched lands.
Lotet wrote: Oh, I know why you wanted that already. Because you want blocks that look like fancy polished gravel and you don't want people using Quartz to mass produce it because of the difficulty of hunting down untouched lands.
Well quartz is more really expensive its three quartz to get one andesite, two for diorte. So if you had a stack you only get a stack of. Quartz has three uses for quartz blocks (which look pretty), for the daylight sensor (Which is very useful) and for the new stone types (which is a pain), getting our hands on quartz is fairly difficult because we have to stripmine. Which I have been doing in my area, I've found it more efficient to grab the ore with a silk touch pick and run back home and fortune three the item as it also saves space and allows me to have emergency supplies and it is also easier to store.
Plus generating new terrain also slows down the entire server. Which I really don't want to have a mass amount of terrain generated. We have to act as a community. Plus Dark could put up a barrier so that we cannot leave all the generated terrain and leave large part of the world unable to explored.
An argument is a discussion in which people present differing opinions about something.
If you want to avoid arguments, become a hermit
Funny, I was thinking of saying Asherian sounded like you, but thought I shouldn't. Because he says I attacked him.
Now my brain is telling me not to post this because nothing good will come of it. Unless me getting in trouble is a good potential.
Brain also says to put an orkmoticon on the end to help diffuse any maliciousness.
I should probably listen to my brain more.
An argument is a discussion in which people present differing opinions about something.
If you want to avoid arguments, become a hermit
Funny, I was thinking of saying Asherian sounded like you, but thought I shouldn't. Because he says I attacked him.
Now my brain is telling me not to post this because nothing good will come of it. Unless me getting in trouble is a good potential.
Brain also says to put an orkmoticon on the end to help diffuse any maliciousness.
I should probably listen to my brain more.
Mate you can disagree with me. But I only look to help the server and allow others to have a chance to get the fancy new stuff. Because I remembered that someone had mined in a straight line and had mined straight into other peoples areas and was only look for diamonds and gold.
I have a block lag glitch on single player its really fetching annoying was just wondering if I was h only one or if anyone knew how to fix it, I've done a full reinstall so I have no idea what's causing it! :(
You may live near the edge of the map we can see, but doesn't mean people haven't explored beyond the edge of it, it's just that the map doesn't generate beyond about 4000 blocks out. When the player markers showed up on the map a while back there were people further out than you or I to the West, so we might find many pre-generated chunks out that way when the next update comes
seriously more interested in who planted the flowers if i am honest... but yeah i know of at least two further places beyond me that i have had a look at. so we would have to go a fair way out but nothing insane though i hear that helps
The Deathless Host wrote: I have a block lag glitch on single player its really fetching annoying was just wondering if I was h only one or if anyone knew how to fix it, I've done a full reinstall so I have no idea what's causing it! :(
besides updating Java, you might try reducing the render distance.
The Deathless Host wrote: I have a block lag glitch on single player its really fetching annoying was just wondering if I was h only one or if anyone knew how to fix it, I've done a full reinstall so I have no idea what's causing it! :(
besides updating Java, you might try reducing the render distance.
Ive done both... got 64bit latest Java, and get it even when I set it to lowest render distance, Ironicly I get no lag when I go on my freinds server, but everyone else does.
why did you have to make everything a server Mojang
One of the reasons I think mining instead of crafting the stones will be important- I think they're best suited for being primary building blocks- basically as potential replacements for stone bricks or smoothstone, just with a little more color and texture.
Things like statues or monuments, or any situation where you'd use stone or want a 'variant' stone.
I'm probably going to be trying to use Diorite or Polished Diorite as the level of my walls below the planned ice spire that will be on top- it's still "Stone", but it's white, without being too white, to sort of look like frost.
Anvildude wrote: One of the reasons I think mining instead of crafting the stones will be important- I think they're best suited for being primary building blocks- basically as potential replacements for stone bricks or smoothstone, just with a little more color and texture.
Things like statues or monuments, or any situation where you'd use stone or want a 'variant' stone.
I'm probably going to be trying to use Diorite or Polished Diorite as the level of my walls below the planned ice spire that will be on top- it's still "Stone", but it's white, without being too white, to sort of look like frost.
Agreed. I want alot of andensite and the granite to mix up my builds and make them look more fluid.
Grey Templar wrote: Speaking of building material. I need like a bajillion stacks of sand/sandstone.
I'm willing to pay in other material. Might take a day or so to get stuff worth trading.
I've got a village made from Sandstone. I want to replace the walls with NetherBrick. If you bring enough to replace the walls 1:1, you can take the Sandstone.
Anvildude wrote: One of the reasons I think mining instead of crafting the stones will be important- I think they're best suited for being primary building blocks- basically as potential replacements for stone bricks or smoothstone, just with a little more color and texture.
Things like statues or monuments, or any situation where you'd use stone or want a 'variant' stone.
I'm probably going to be trying to use Diorite or Polished Diorite as the level of my walls below the planned ice spire that will be on top- it's still "Stone", but it's white, without being too white, to sort of look like frost.
Agreed. I want alot of andensite and the granite to mix up my builds and make them look more fluid.
Aye, I see myself using Andestite a lot in the future if I can get my blocky hands on enough of it, the polished version will look better in a checkerboard pattern with stone bricks than actual stone does. And I love me some stone brick involving checkerboard patterns!
Grey Templar wrote: Speaking of building material. I need like a bajillion stacks of sand/sandstone.
I'm willing to pay in other material. Might take a day or so to get stuff worth trading.
If this is your place:
http://www.darkinnit.com/newdakkamap/#/498/64/410/-2/0/0 I could level the area and give you the sand if you don't need the hills being so tall. I hang around the spawn anyway. But you'd probably want to keep the natural landscape.
Speaking of natural beauty. Does anyone care if I start tearing up chunks of the nether? Just Netherrack, won't touch any brick, cobble and such. No one cares how much of that stuff I mine or where I mine it, right?
I am planning on keeping on at least half the natural height of the hills so I can organically flow the walls over them. So you could half-level it if you want
Speaking of natural beauty. Does anyone care if I start tearing up chunks of the nether? Just Netherrack, won't touch any brick, cobble and such. No one cares how much of that stuff I mine or where I mine it, right?
By and large I don't see people complaining too much about the Nether being mined. The only thing to be careful of is mining near other peoples portals, not because you'd break them (as you already stated) but because the Nether is obviously a public resource. Whilst mining around your own portal is fine, as is mining out isolated areas that don't have anyone near them, mining near where other people use the Nether might cause problems if other people want to mine there.
The policy I go by (and this is just me) is to try and give a berth of about 15-20 blocks minimum between my Nether mining operations and any other known portals in the area. Plus I only hollow out the area, rather than completely destroying the nether. That way I don't leave other people bereft of resources or ruin the 'natural beauty' of the area
Grey Templar wrote: I am planning on keeping on at least half the natural height of the hills so I can organically flow the walls over them. So you could half-level it if you want
It's just a regular Sand tower. It's on the future site of Grey Templar's Fortress, according to a sign that was there before I sliced the top of the mountain off. So I expect that he'll soon take out the Sandstone base, which has torches underneath it already, to make the whole thing come tumbling down.
I'm disappointed in the tower really and I wasn't even going for anything 'good'. I should have put more gravel in the tower, because without markers (or 3D vision) you can't really see the scale from the bottom.
Grey Templar wrote: I also offer my services as a Minecraft Laywer with my True Law'er law firm. Over 5000 Heretics wracked!
Don't listen to this guy, he says he knows minecraft law. I asked if the top layer of sand would fall and he just said "maybe" then charged me 5 diamonds, so I left.
Having only just realized maps can go on walls thanks to item frame I would like to ask if anyone has any suggestions of places on the Dakka Map that I should make in game maps of to display in my home (soon to include a 'map room') These can include nice areas of terrain, cool builds etc
I intend one day to try and map the whole of the Dakka map (the visible one Darkinnit has in his signature) although not before the next update so I don't pregenerate all the terrain that could include new stone types
Storm Lord wrote: Having only just realized maps can go on walls thanks to item frame I would like to ask if anyone has any suggestions of places on the Dakka Map that I should make in game maps of to display in my home (soon to include a 'map room') These can include nice areas of terrain, cool builds etc
I intend one day to try and map the whole of the Dakka map (the visible one Darkinnit has in his signature) although not before the next update so I don't pregenerate all the terrain that could include new stone types
Zisteau from the Mindcrack gang did a series of videos where he mapped out there entire continent. Might be worth checking his vids out on youtube as he made a giant map wall of them in the end.
Storm Lord wrote: Having only just realized maps can go on walls thanks to item frame I would like to ask if anyone has any suggestions of places on the Dakka Map that I should make in game maps of to display in my home (soon to include a 'map room') These can include nice areas of terrain, cool builds etc
I intend one day to try and map the whole of the Dakka map (the visible one Darkinnit has in his signature) although not before the next update so I don't pregenerate all the terrain that could include new stone types
Zisteau from the Mindcrack gang did a series of videos where he mapped out there entire continent. Might be worth checking his vids out on youtube as he made a giant map wall of them in the end.
I've already figured out how to use multiple maps to make a larger looking map on the wall, so that won't be an issue. I'm just trying to figure out what parts of the world are worth mapping out in the short term
I had mixed feelings on the last map update. For one, it was nice that you'd never make a map that overlapped with another, but then again they don't show nearly as much terrain as they used to.
My one gripe I still have with them is that in order to see enough area to be useful your are using up half your inventory space. Hopefully eventually they'll add a "map" slot to the gear you can wear so you could carrying around an "almost" mini-map. So you'd have a map in the HUD if you had a map of the area in your map slot kinda thing.
Grey Templar wrote: I had mixed feelings on the last map update. For one, it was nice that you'd never make a map that overlapped with another, but then again they don't show nearly as much terrain as they used to.
My one gripe I still have with them is that in order to see enough area to be useful your are using up half your inventory space. Hopefully eventually they'll add a "map" slot to the gear you can wear so you could carrying around an "almost" mini-map. So you'd have a map in the HUD if you had a map of the area in your map slot kinda thing.
Its a problem just disencourage people from exploring currently unless if it is in their area.
I'll tell you, when ever I play vanilla single player I inevitably lose my first house eventually unless I write the coordinates down or stay within a few dozen chunks.
Our Dakka Minecraft map is probably the reason I haven't gotten lost yet.
Lotet wrote:Speaking of natural beauty. Does anyone care if I start tearing up chunks of the nether? Just Netherrack, won't touch any brick, cobble and such. No one cares how much of that stuff I mine or where I mine it, right?
I'd advise staying well away from anywhere there is any kind of construction and/or signage. The nether is quite big enough to mine without being anywhere near someone else's territory. Might not be an issue for some, but others might find it an imposition.
Optio wrote:Does anyone have a stash of gravel I could please raid?
Yeah, there should be a fair bit in the Mountain Crown storage room (straight out of the portal) it has its own chest so you shouldn't need to search for long to find it.
Optio wrote:Zisteau from the Mindcrack gang did a series of videos where he mapped out there entire continent. Might be worth checking his vids out on youtube as he made a giant map wall of them in the end.
Sadly he had to take the temple of maps down because of the massive amount of lag it caused. Shame because it looked amazing ... and thoroughly useful.
As long as you leave a solid path from the portal to the East Tunnel Path (pending), feel free to completely strip mine all around my portal. I'm planning on eventually setting up my Netherside as an extension of the Mesa anyways. If you want to leave the netherwrack in chests too, I'll end up smelting that up into the brick that I'll need to work on the path anyways.
I currently don't have anything in particular that I want the quarts for, though I wouldn't mind a little kickback if you find an especially good amount of the stuff.
And if you'd want, you could bucket any lava you find into some pools for later use in Obsidian farming or making other Portals.
Automatically Appended Next Post: Also- What exactly is the deal with Egg Zombie Hordes? Do adult zombies holding eggs not despawn or something? Because I had a run-in with about 40 of the buggers.
Anvildude wrote: As long as you leave a solid path from the portal to the East Tunnel Path (pending), feel free to completely strip mine all around my portal. I'm planning on eventually setting up my Netherside as an extension of the Mesa anyways. If you want to leave the netherwrack in chests too, I'll end up smelting that up into the brick that I'll need to work on the path anyways.
I currently don't have anything in particular that I want the quarts for, though I wouldn't mind a little kickback if you find an especially good amount of the stuff.
And if you'd want, you could bucket any lava you find into some pools for later use in Obsidian farming or making other Portals.
Automatically Appended Next Post: Also- What exactly is the deal with Egg Zombie Hordes? Do adult zombies holding eggs not despawn or something? Because I had a run-in with about 40 of the buggers.
It could be kinda neat to use a spawner and an egg generator to just create an entire room with a massive horde of zombies in it- then have a piston gate that would let you unleash them into a man-made cave/labyrinth system as a challenge.
Optio wrote:Does anyone have a stash of gravel I could please raid?
Yeah, there should be a fair bit in the Mountain Crown storage room (straight out of the portal) it has its own chest so you shouldn't need to search for long to find it.
There are 3 enchanted books in your gravel chest, many thanks
Anvildude wrote: It could be kinda neat to use a spawner and an egg generator to just create an entire room with a massive horde of zombies in it- then have a piston gate that would let you unleash them into a man-made cave/labyrinth system as a challenge.
Anvildude wrote: It could be kinda neat to use a spawner and an egg generator to just create an entire room with a massive horde of zombies in it- then have a piston gate that would let you unleash them into a man-made cave/labyrinth system as a challenge.
Might cause unneeded lag though :/
You could always have glowstone on a switch to stop new zombies from spawning. Limit it to a few dozen or so.
I think the mob limit will also kick in at a certain point too.
Anvildude wrote: It could be kinda neat to use a spawner and an egg generator to just create an entire room with a massive horde of zombies in it- then have a piston gate that would let you unleash them into a man-made cave/labyrinth system as a challenge.
Might cause unneeded lag though :/
You could always have glowstone on a switch to stop new zombies from spawning. Limit it to a few dozen or so.
I think the mob limit will also kick in at a certain point too.
The mob limit can be easily tricked
Portals that link up to each other to a mob spawner. I just wait for them to pop out the other side let them spawn enough and it can ignore the spawn. (only works from nether to overworld)
So sometimes I can get over 6 thousand mobs. I only do this on single player for testing though. I do not suggest anyone. EVER do this on the server. It would kill it.
Automatically Appended Next Post:
World border is fixed! Darknnit should use this so people don't go super far out :/
Four my villagers just despawned. They just went poof their gone, even though this morning I saw them. Maybe some unknown glitch spawned them and kill them? They had fantastic trades.
One of the villagers also went from silk touch trade to looting (Not complaining but still, wierd.)
Optio wrote:There are 3 enchanted books in your gravel chest, many thanks
Very kind, thank you.
Grey Templar wrote:I think the mob limit will also kick in at a certain point too.
Sadly not, the egg-zombies don't count towards the mob limit in an area which is why they are so troublesome. If they aren't dealt with they can cause massive lag in certain areas. As far as I know they don't despawn even when a chunk is unloaded and as newly spawned zombies pick up eggs they add to the problem.
Personally, I think a little PVP would be awesome- but only without TNT. That just tends to get a little crazy and cause unnecessary damage to the surroundings, plus it pretty much negates any sort of built defense you could make.
Grey Templar wrote: I would definitely be interested in making some sort of Arena to have arranged PvP fights.
"DAKKA THUNDERDOME"
YES YES YES
Though add some mob spawning chambers to the sides (with water channels to funnel the mobs into the arena and piston operated doors) so it can double as a COOP arena.
As the server administrator/mod Darkinnit can create mob spawners yes?
All in favor of adding more villagers to trade with at spawn?
AYE!
Darknnit could add it so that the villager sells the new stone types in exchange for cobblestone. But on a 1:1 for basis.
And then add a world border so people don't randomly go in a straight line and generate hundreds of thousands of blocks.
And yeah I am up for a PVP area. And we could have house stark, house lannister etc. And just have fun with that. And no digging and no tnt would be a great rule
Im sure there could be something done with command blocks to switch people into adventure mode. chuck em into a hunger games kinda area with ruins and chests.
I'll volunteer to help build. I'm at a decent stopping point on Sul right now.
How big should it be?
And are we going for Colosseum or more of a naturalistic arena like the Hunger Games?(in which case it might be better to wall off one of the Continents instead)
How about one of the 2 deserts to either side of the spawn? If someone chooses a region (not limited to deserts) and tells me the desired dimensions, I can flatten it and fill in the ground with the desired common chunk. If you want a big region that you can fit mini forts in and such, I can also put a small wall up around it to keep mobs out. I have a ton of stone for bricks that I only smelted as a way to get rid of the annoyingly large amounts of lava in the areas I'm digging up without wasting it.
Mmm, terraforming. I wonder how many people prefer building on top of the natural landscape with a few changes, compared to people who just want to make a clean slate.
I went about the map, looking for people who used the landscape or leveled it and how they used their biome, and I came across this.
http://i.imgur.com/IU4yfeO.jpg
How did they get an island that looks like they lifted a slice of the world and dropped it into the water?
Lotet wrote: I went about the map, looking for people who used the landscape or leveled it and how they used their biome, and I came across this.
http://i.imgur.com/IU4yfeO.jpg
How did they get an island that looks like they lifted a slice of the world and dropped it into the water?
That area was literally carried over from the last world.
What's so special about that area? Aside from what I assume is a really big hole. Or are there a few more of these?
If this can be done between server restarts then it actually makes me want to make a really good area, just to become worthy of such a privilege.
http://www.darkinnit.com/newdakkamap/#/-3486/64/-3320/-1/0/0 Is this an Obsidian house another slice from the previous world? With a bridge that got cut but hasn't been sealed. How many of these are there? Was this kept for that 'villager spawner' looking thing?
These things are everywhere. Including a disappointing cathedral that was never completed. It seems kind of sad when people bring their projects over but don't finish them or give them the love of filing down the seam lines that come from the transfer.
Lotet wrote: What's so special about that area? Aside from what I assume is a really big hole. Or are there a few more of these?
If this can be done between server restarts then it actually makes me want to make a really good area, just to become worthy of such a privilege.
http://www.darkinnit.com/newdakkamap/#/-3486/64/-3320/-1/0/0 Is this an Obsidian house another slice from the previous world? With a bridge that got cut but hasn't been sealed. How many of these are there? Was this kept for that 'villager spawner' looking thing?
These things are everywhere. Including a disappointing cathedral that was never completed. It seems kind of sad when people bring their projects over but don't finish them or give them the love of filing down the seam lines that come from the transfer.
Yup. Dark will usually carry over structures from previous worlds by request.
That disappointing cathedral is probably mine. I inherited it from someone who was banned and just haven't found the time to finish it on top of my other projects. Such is life in Minecraft.
A lot of the 'abandoned' ones are from people who're stuck on FtB.
the Mesa, at least, is being (slowly) terraformed, in a way.
I tend to try to work with the land, but if a mountain doesn't quite fit the desired look, I'll take it out. Or if there's a flat plain where a mountain needs to be, I'll add one.
The "Hole" is Chasmholm. It's not very impressive from the air (yet), but underground is a netword of about a dozen crisscrossing ravines that IanSturrock's been developing into a rather amazing Dwarven cavern system. The towers are just his latest work- he's trying to develop a good Cyclopean look for them, which he'll then continue by spreading them into a full on city aboveground.
Automatically Appended Next Post: Actually, going back to the "keep chunks for the update stone" discussion- I was thinking this would be a good place to keep un-generated. It's got a good amount of land compared to water, and should allow for nice strip-mining.
How about one of the 2 deserts to either side of the spawn? If someone chooses a region (not limited to deserts) and tells me the desired dimensions, I can flatten it and fill in the ground with the desired common chunk. If you want a big region that you can fit mini forts in and such, I can also put a small wall up around it to keep mobs out. I have a ton of stone for bricks that I only smelted as a way to get rid of the annoyingly large amounts of lava in the areas I'm digging up without wasting it.
Seeing as people are discussing multiple versions of PVP, arena style and an open battlefield with forts etc, why don't we build two separate locations?
A Coliseum style arena strictly for PVP. A good location would be the northern-most end of the desert directly south of Spawn.
This forest to the west of Spawn might make for an interesting Team PVP open battlefield. We could thin the trees out somewhat, and build forts on hills.
The advantage of both locations is that they're very close to spawn.
Mmm, terraforming. I wonder how many people prefer building on top of the natural landscape with a few changes, compared to people who just want to make a clean slate.
How about one of the 2 deserts to either side of the spawn? If someone chooses a region (not limited to deserts) and tells me the desired dimensions, I can flatten it and fill in the ground with the desired common chunk. If you want a big region that you can fit mini forts in and such, I can also put a small wall up around it to keep mobs out. I have a ton of stone for bricks that I only smelted as a way to get rid of the annoyingly large amounts of lava in the areas I'm digging up without wasting it.
Seeing as people are discussing multiple versions of PVP, arena style and an open battlefield with forts etc, why don't we build two separate locations?
A Coliseum style arena strictly for PVP. A good location would be the northern-most end of the desert directly south of Spawn.
This forest to the west of Spawn might make for an interesting Team PVP open battlefield. We could thin the trees out somewhat, and build forts on hills.
The advantage of both locations is that they're very close to spawn.
Mmm, terraforming. I wonder how many people prefer building on top of the natural landscape with a few changes, compared to people who just want to make a clean slate.
Yeah I need to go back to Cyclopean towers... probably will do once we have access to the new stones. Been occupied with my village lately when on MC, but haven't been on at all for a month or so due to work pressures.
I'm definitely interested in an opt-in PVP arena, or even an arena complex. Although this sort of thing is probably at its best when done as a one-off event with a specially made server --
Anvildude wrote: A lot of the 'abandoned' ones are from people who're stuck on FtB.
the Mesa, at least, is being (slowly) terraformed, in a way.
I tend to try to work with the land, but if a mountain doesn't quite fit the desired look, I'll take it out. Or if there's a flat plain where a mountain needs to be, I'll add one.
The "Hole" is Chasmholm. It's not very impressive from the air (yet), but underground is a netword of about a dozen crisscrossing ravines that IanSturrock's been developing into a rather amazing Dwarven cavern system. The towers are just his latest work- he's trying to develop a good Cyclopean look for them, which he'll then continue by spreading them into a full on city aboveground.
Automatically Appended Next Post: Actually, going back to the "keep chunks for the update stone" discussion- I was thinking this would be a good place to keep un-generated. It's got a good amount of land compared to water, and should allow for nice strip-mining.
Actually, if I remember correctly, dark generated the map to the boundaries once the world was initially created, and then once all the structures were carried over he re-added that "fog of war."
So a lot of that space that looks ungenerated is just unexplored.
Actually, if I remember correctly, dark generated the map to the boundaries once the world was initially created, and then once all the structures were carried over he re-added that "fog of war."
So a lot of that space that looks ungenerated is just unexplored.
Actually, if I remember correctly, dark generated the map to the boundaries once the world was initially created, and then once all the structures were carried over he re-added that "fog of war."
So a lot of that space that looks ungenerated is just unexplored.
Is this true? Because if so,
Yeah, I'm sure if you dug back several tens of pages you find the exact amount. I want to say it was pre-generated to 4000 blocks in all directions.
The "Hole" is Chasmholm. It's not very impressive from the air (yet), but underground is a netword of about a dozen crisscrossing ravines that IanSturrock's been developing into a rather amazing Dwarven cavern system. The towers are just his latest work- he's trying to develop a good Cyclopean look for them, which he'll then continue by spreading them into a full on city aboveground.
Head north from Spawn, and follow signs. If you go pretty much to the end of the Great North Trunk Tunnel, then turn right, that should get you there. Or shout, and I'll give you a guided tour, sometime.
Actually, if I remember correctly, dark generated the map to the boundaries once the world was initially created, and then once all the structures were carried over he re-added that "fog of war."
So a lot of that space that looks ungenerated is just unexplored.
Is this true? Because if so,
It's not true - blank areas on the map are ungenerated terrain.
I'd like to put a stop to all the "don't go exploring!" pleas. Heaven forbid anyone have any fun in a computer game, right?
If there is an update that brings new terrain, I can simply reset any unpopulated chunks so they get regenerated. Or even make a temporary world find a big island or landmass and copy it across to dump in one of the many large oceans we have. Not to mention that exploring out to ungenerated terrain is nowhere near as difficult as is being made out to be. Several people have mentioned that they're already done so.
Actually, if I remember correctly, dark generated the map to the boundaries once the world was initially created, and then once all the structures were carried over he re-added that "fog of war."
So a lot of that space that looks ungenerated is just unexplored.
Is this true? Because if so,
It's not true - blank areas on the map are ungenerated terrain.
I'd like to put a stop to all the "don't go exploring!" pleas. Heaven forbid anyone have any fun in a computer game, right?
If there is an update that brings new terrain, I can simply reset any unpopulated chunks so they get regenerated. Or even make a temporary world find a big island or landmass and copy it across to dump in one of the many large oceans we have. Not to mention that exploring out to ungenerated terrain is nowhere near as difficult as is being made out to be. Several people have mentioned that they're already done so.
Shadow Captain, Chasmholm and surrounds are right in the NE corner of the map, around 3000,-3500. I do recommend a guided tour though. It is very easy to get lost down there (although it is pretty safe, so as long as you have a stack or two of food...).
Ian Sturrock wrote: Shadow Captain, Chasmholm and surrounds are right in the NE corner of the map, around 3000,-3500. I do recommend a guided tour though. It is very easy to get lost down there (although it is pretty safe, so as long as you have a stack or two of food...).
I'd actually kinda love it if this server eventually ended up just covered in a labyrinthine network of player-built tunnels, walls, cities and towns, with nary a spot of non-built-upon land.
I'd actually kinda love it if this server eventually ended up just covered in a labyrinthine network of player-built tunnels, walls, cities and towns, with nary a spot of non-built-upon land.
Thats why my area is so big. Because the Labyrnith is going to be massive!
But Alas, I do not want to ruin the landscape. I will ruin the underground. But not the mountains or the valleys. I am mostly protecting the land because I know people will destroy their land. And build giant castles. Hence why I am not going to go ridiculous in terms of scale. My area is suppose to be wild and unkept. Because I like it like that. I might make it even more prettier, and a bit safer. I might add small farm houses. Small Villages, but I will only do that on places that look terrible (I.E. the Birch forests are ugly)
You know, Ian, our areas are quite a bit closer now, and Ma55sterfett's...demesne... is on the same side of the map as well... We're all three mega builders...
Anvildude wrote: You know, Ian, our areas are quite a bit closer now, and Ma55sterfett's...demesne... is on the same side of the map as well... We're all three mega builders...
I would like to visit the great mesa of legend . But alas you are so far. I would actually like to visit alot of the builds. But I have to finish the Great City.
Anvil, are you suggesting some kind of Great Underground Railway connecting the three domains? If we built it around Height 10 we'd end up with a load of diamonds....
Either that or an overground that went across the sea. That'd look pretty spectacular.
Why not both? With the updates to minecarts, a rail system will actually be capable of competing with Nether travel for sheer speed. Stormwarriors has his castle in the area as well.
I say, underground railway network working off a single major trunk... (if we can carve out a massive tunnel, say, 3 or 4 times bigger than needed, then suspend a dual rail line in the middle, that'd look awesome). Then, aboveground, we just keep expanding our respective areas, and build a massive "Highway" along the ocean by them... Potentially directly above the route taken by the underground rail, with connecting stairways at outposts along the route. We could then also build towns of various kinds at those outposts, further expanding the "Megacity" aspect of things. And also giving us a use for the cobblestone we're both sure to continue to mine.
Where do you think we should build it? I'm thinking West of the Mesa, but either East or in-line with your place. Then we'd need it either East or West of Stormwarrior's place, unless he wants it to run under/through his domain.
If you can figure out an x,z value (and why not Height 10? I like Bedrock fog anyways) I could start on a station on my end and we could both tunnel towards each other. I think it'd be neat to get a proper, safe connection between our realms sooner rather than later.
No, its better to place the minecart system in the Nether. Remember that over world distances are 8 times greater than the nether - thats 8 times the resources that we'll need.
On the first multiplayer server I ever played on, I built an underground railway at bedrock from the spawn zone all the way to my island... 2 km away. And then Mojang updated the game, fixed the minecart collision booster glitch and broke my 2 km rail system.
NEVER AGAIN
If there are multiple buildings spread out over an area, we could have a nether portal in the centre and rail tracks that link you from the portal to the various locations. But the main long distance "highway" linking the site to the spawn zone should be in the nether I think.
But it wouldn't look as cool in the Nether! In the overworld, we could have water decorations and stuff... Plus, it would be easier to carve from stone than cart stone into the Nether to build with.
'sides, the Nether system isn't really a good one for direct place-to-place linkages- we've tried before, and it just ends up a huge tangled mess.
Anvildude wrote: But it wouldn't look as cool in the Nether! In the overworld, we could have water decorations and stuff... Plus, it would be easier to carve from stone than cart stone into the Nether to build with.
'sides, the Nether system isn't really a good one for direct place-to-place linkages- we've tried before, and it just ends up a huge tangled mess.
Which is exactly what I said.
If its going to be several km's from the spawn, then place the long distance rail linking the site with the spawn zone in the Nether, to cut down the distance 8 times, speed up the travel time and to save on resources.
Then, once the rail reaches the destination, add secondary rail lines in the Overworld to connect the portal to the various Arena's and Battlefields.
How about one of the 2 deserts to either side of the spawn? If someone chooses a region (not limited to deserts) and tells me the desired dimensions, I can flatten it and fill in the ground with the desired common chunk. If you want a big region that you can fit mini forts in and such, I can also put a small wall up around it to keep mobs out. I have a ton of stone for bricks that I only smelted as a way to get rid of the annoyingly large amounts of lava in the areas I'm digging up without wasting it.
Mmm, terraforming. I wonder how many people prefer building on top of the natural landscape with a few changes, compared to people who just want to make a clean slate.
When i started on my area of the map i originally was in a desert as can still be seen under my walls. 20,000 blocks of removed sand later i had the beginnings. Then we had our first server transfer so i had it copied and pasted to a plains biome and flattened more areas around it. i will eventually fix the jagged terrain as it bothers me and i have started on a revamp of my walls as they are a bit plain.
I am in, but it won't be sooner. I've not been online in a couple of months. I am currently mired in marking for the next couple of weeks, then need to get my head down and finish my PhD by the end of August... I guess I will try to get one day off a week though, and try to MC for a couple of hours of each of those.
(Anyone who's not answered my surveys yet -- see sig -- can help out with the PhD part by doing so! More WoW and 40K respondents needed, especially...)
I'd actually kinda love it if this server eventually ended up just covered in a labyrinthine network of player-built tunnels, walls, cities and towns, with nary a spot of non-built-upon land.
That's pretty much what the spawn of the original dakka server was like.
Anvildude wrote: But it wouldn't look as cool in the Nether! In the overworld, we could have water decorations and stuff... Plus, it would be easier to carve from stone than cart stone into the Nether to build with.
'sides, the Nether system isn't really a good one for direct place-to-place linkages- we've tried before, and it just ends up a huge tangled mess.
Which is exactly what I said.
If its going to be several km's from the spawn, then place the long distance rail linking the site with the spawn zone in the Nether, to cut down the distance 8 times, speed up the travel time and to save on resources.
Then, once the rail reaches the destination, add secondary rail lines in the Overworld to connect the portal to the various Arena's and Battlefields.
What? I think you're conflating two different conversations. Ian and I are talking about connecting Chasmholm and the Grey Mesa together, possibly with Ma55terfett and Stormwarrior's places, because we're all in a relatively straight line on the East side of the map. I think you're thinking about the community initiative to create PVP areas. For those, we'd be using the current Nether Hub and Trunk tunnels.
Automatically Appended Next Post: I'm just thinking that, if we don't have anymore major resets, there will eventually be some major urban sprawl going on.
I'd be fine with connecting it. But It should be at least scenic XD.
Plus I figured out a redstone door that is quite confusing and took me two hours to test on the server with. Its far from perfect but it is a button activated door. So it opens after I press a button. Using this idea I am going to put at the main entrances of my City.....
Which I will start carving once I get all my resources pooled together.
Anvildude wrote: What? I think you're conflating two different conversations. Ian and I are talking about connecting Chasmholm and the Grey Mesa together, possibly with Ma55terfett and Stormwarrior's places, because we're all in a relatively straight line on the East side of the map. I think you're thinking about the community initiative to create PVP areas. For those, we'd be using the current Nether Hub and Trunk tunnels.
We are always scenic, worry not. Bear in mind that the Great North Nether Tunnel is my project.
Strictly speaking we should probably finish the other 3 Nether Tunnels to the same standard (if not necessarily precisely the same style) before we start yet another massive project!
Ian Sturrock wrote: We are always scenic, worry not. Bear in mind that the Great North Nether Tunnel is my project.
Strictly speaking we should probably finish the other 3 Nether Tunnels to the same standard (if not necessarily precisely the same style) before we start yet another massive project!
I bet. I usually try to make the projects I do now as big as possible and make them as pretty as I can.
Say, does Dakka have any tunnel decoration advice? I finished an incredibly boring and pointless 400 block long tunnel.
http://i.imgur.com/sSJkPuU.jpg So yeah, 3x3 with stairs at the top corners.
But since there's lava in the tunnel that I intend to get rid of using furnaces, I could stand to redecorate while I wait. Any suggestions?
Plus I figured out a redstone door that is quite confusing and took me two hours to test on the server with. Its far from perfect but it is a button activated door. So it opens after I press a button. Using this idea I am going to put at the main entrances of my City.....
I am intrigued!
I hope the rest of the doors aren't too much of a hassle to build!
With the PvP Arenas, I'd be glad to lend a redstoning hand if it's needed, or even just an aesthetic hand.
May have to wait a while before I can truly get into it, since I have a fair few assignments due soon (yay physics and co.)
West tunnel has been improved but was not expanded to be 5x5 because of some fairly major tunnels already connected that I didn't wish to damage or change without permission of the owners... Now I'll admit it's a little bland... Cobble stone and stone brick with stone brick stair "roof supports" and iron decorations... If people wish to improve it great! But I can't think of a way of doing it myself... If people wish it to be wider it's going to need a lot of permissions of west tunnel residents. Which might not be necessarily easy...