47547
Post by: CthuluIsSpy
Marines have hair now. This is a great step forward
37231
Post by: d-usa
He looks stern...
72950
Post by: Battlegrounds Wargaming
OMG, I can't wait. Automatically Appended Next Post:
HAHA, They like to spend a little time taking care of themselves now.
67213
Post by: ids1984
Like the tac squad, the marine aiming looks great, also nice to see a Dev with a Dev backpack!
72950
Post by: Battlegrounds Wargaming
Im super excited for this Automatically Appended Next Post: I seem to realize that GW is great at leaving things under wraps until the last minute. I mean I'm sure the word has been out about this but recently its exploded. Im liking that this seems to be happening in September. Not to long to wait.
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Post by: TheDraconicLord
Loving that apparent Sternguard with Combi-Flamer.
Like you guys said: HAIR!
58317
Post by: tuiman
Now those do look good, so tempted to finally get around to starting my own chapter.
Still trying to work out the scale of the centurions though, are they termie size or dread size?
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Post by: Yodhrin
You know what I'm liking the most so far out of this release? GW seem to finally have stopped using digital sculpting to be lazy with the faces(for eg, Marauder Horsemen; lovely heads, but almost all the bare ones are the exact same head with slightly different hair and piercings), each of the bare heads we've seen so far has its own features and personality(although the Tac Sgt and that Sternguard might be a bit similar if you ignore the hair).
And is it my imagination, or are those Tac marines a wee touch taller than the current ones?
34311
Post by: prpetros
Yeahhh stern guard  . Interested in seeing if the standard bolters are the same at d currant stern guard. The ones with the boxed ammo instead of a clip. Only seen combi weapons at the moment.
77041
Post by: master sheol
prpetros wrote:Yeahhh stern guard  . Interested in seeing if the standard bolters are the same at d currant stern guard. The ones with the boxed ammo instead of a clip. Only seen combi weapons at the moment.
all sternguard combiweapon i saw until now have the bolter part with drum magazine and according to the rumors the regular bolters have drum magazines too...
67219
Post by: livanbard
The pic last page showed Curveg Mags.
Combi includeed.
99
Post by: insaniak
That's a melta, not a flamer.
70279
Post by: pax_imperialis
New sternguard will be good, though i just finished kitbashing some so doubt i'll spring for them. But the stalker, damn thats some dakka. Had zero success shooting anything down with whirly hyperios so those twin gatling autocannons look just the treat. The centurions look like they were designed by two different people not working in concert, like the subaru svx. Shame cos the idea is kinda cool and ive always loved assault drills. Those sure look better than the drill i made for my seige dread. Any news on what the ravenguard and thus by extension raptors might get as chapter powers?
Not sure why that posted twice sorry
65162
Post by: TheDraconicLord
I blame the 16 hour shift  Thanks for the correction, makes me even happier the combi-melta looks that damn good.
16233
Post by: deleted20250424
On the Tac squad it looks like 2 new pairs of legs, the 2 new guns, and a new Sgt. head.
Still looking.
The Dev pack is a nice bit and about time.
40976
Post by: Liquid Squid
TalonZahn wrote:On the Tac squad it looks like 2 new pairs of legs, the 2 new guns, and a new Sgt. head.
Still looking.
The Dev pack is a nice bit and about time.
Sarge's chest plate is different from the current Errant pattern one as well.
51170
Post by: sockwithaticket
First pic - 5 legs, Mk. 8 torso, aiming arms, mk.5/6 torso(s)
2nd pic - mk. 4 legs, mk.5 torsos, slightly different bolter poses.
Sternguard - all around awesome. I love those shoulderpads.
37231
Post by: d-usa
I'm really liking the mix of older armor marks in the set. Might have to pick up another one of the current set just to be able to mix and match better.
35006
Post by: Medium of Death
The newer legs seem to be in a more upright position than the older legs. I approve of this as it makes the model look better overall.
57815
Post by: Ferrum_Sanguinis
So when exactly did the last plastic tactical squad box come out? 2004?
And on that subject, anyone know where I can find info on when different 40k models were released?
45133
Post by: ClockworkZion
Ferrum_Sanguinis wrote:So when exactly did the last plastic tactical squad box come out? 2004?
And on that subject, anyone know where I can find info on when different 40k models were released?
The box came out in '98 and was recut in '04.
57815
Post by: Ferrum_Sanguinis
ClockworkZion wrote: Ferrum_Sanguinis wrote:So when exactly did the last plastic tactical squad box come out? 2004?
And on that subject, anyone know where I can find info on when different 40k models were released?
The box came out in '98 and was recut in '04.
recut? What did they change?
99
Post by: insaniak
The current marines were initially released for 3rd edition (1998). They were cast at that point on individual single-mini sprues that included the marine (legs, torso, head, arms, bolter) and a couple of accessories or a second head, and the box had the backpacks on a separate sprue.
They were re-sprued for 4th edition (so 2004), onto the current 5-man sprues, and an accessory sprue added that included basic sergeant bits, a flamer and a missile launcher.
The accessory sprue was then redone for 5th edition (2008) with a few different accessories and the melta and plasma guns added, amongst other things.
34311
Post by: prpetros
Is it me or is it strange that theses leaks seem to be drip fed. Apart from the obvious ones eg the vanguard box at was sold early.
All only showing bit of the larger picture. Reminds me of when GW use to have the sneak peeks on their website.
24409
Post by: Matt.Kingsley
I'm a bit annoyed that marines get a new tac box and their evil brethren don't... but oh well!The kit looks nice, maybe I should join the Imperium?
So far, this release is looking great! Only duds seem to be the Centurions
37231
Post by: d-usa
So from what we know:
Current assault marine and devastator boxes staying the same?
Command squad box: I know there is talk of a big box with transport, do we think the current box is going bye bye?
Do we think there will be a new captain box?
Trying to see what I need to snatch up for my bits box.
38481
Post by: NickTheButcher
So being a former xenos (Ork) -turned Space Marine player, I haven't had the pleasure of experiencing a new codex release since I started at the beginning of 5th.
Now with that, do you guys typically get the codex first, read the rules then buy models based on the rules? or do you guys; like to by the new models regardless of what the rules are?
I'm a budget minded gamer and typically only buy stuff that suits my playstyle/fluff (Salamanders in this case).
I'm guessing I should wait until after I see what is in the codex.....
1464
Post by: Breotan
Okay. The new Tactical box has a graviton gun instead of a flamer and the Sergeant is wearing correctly designed MkVIII armor instead of the incorrect design (no armored collar) in the current version. Anything else different? If not, I guess I can wait for bits sellers to start parting this stuff out.
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Post by: l0k1
This guy looks pretty sweet. Might see how much the bits will cost and make Sternguard out of those!
7222
Post by: timd
Mr Morden wrote: - FW seems to be getting it right - looking at the redcent work on HH and the Adeptus Mechanicus - as noted the Contemptor is new - but could have always been there - the Centurions - just lazy, poor and horrible.............
Contemptors have always been there. They first showed up in the Heresy era Adeptus Titanicus supplement Space Marine in 1989:
http://boardgamegeek.com/boardgame/4001/space-marine
http://musingsofametalmind.blogspot.com/2011/07/what-crap-is-going-on-with-dreadnoughts.html
T
1478
Post by: warboss
NickTheButcher wrote:So being a former xenos (Ork) -turned Space Marine player, I haven't had the pleasure of experiencing a new codex release since I started at the beginning of 5th.
Now with that, do you guys typically get the codex first, read the rules then buy models based on the rules? or do you guys; like to by the new models regardless of what the rules are?
I'm a budget minded gamer and typically only buy stuff that suits my playstyle/fluff (Salamanders in this case).
I'm guessing I should wait until after I see what is in the codex.....
No such thing as a former ork! You can sell the army and change your track but the username stays!  I haven't been a "new" marine player since 3rd edition but I got the codex and my two troops and an HQ all in one purchase to cover the army basics. At the time, my FLGS only had two tables so the 40k group pretty much had to play group games of 2v2 or more per table so I just kind of watched how things fared for units I didn't own and whether their playstyle matched my own preferences.
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Post by: jah-joshua
d-usa wrote:So from what we know:
Current assault marine and devastator boxes staying the same?
Command squad box: I know there is talk of a big box with transport, do we think the current box is going bye bye?
Do we think there will be a new captain box?
Trying to see what I need to snatch up for my bits box.
i don't see any hint of the Captain and Honour Guard boxes going away...
i hope they stay around, as they both have great bits...
i'm liking the new Tacticals...
MKIV legs, upright MKVI legs, MKVIII torso without the grill, two new bolter arm poses that rock, plus more mohawks!!!
i am very happy...
cheers
jah
65784
Post by: Mr.Omega
NickTheButcher wrote:So being a former xenos (Ork) -turned Space Marine player, I haven't had the pleasure of experiencing a new codex release since I started at the beginning of 5th.
Now with that, do you guys typically get the codex first, read the rules then buy models based on the rules? or do you guys; like to by the new models regardless of what the rules are?
I'm a budget minded gamer and typically only buy stuff that suits my playstyle/fluff (Salamanders in this case).
I'm guessing I should wait until after I see what is in the codex.....
I buy the Codex before any models generally but in this case I'll make an exception as the new plastic Sternguard and Tactical kits are too good to resist. The doubt in my mind that tells me Vanguards will be crap anyway though won over my desire to get them.
As for the Hunter/Stalker, I'll decide upon getting the Codex and reading the online consensus. Unless Termie Tubbies with Gravitron Cannons turn out to be excellent MC/Termie killers I won't be getting them, full stop.
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Post by: d-usa
I'll definitely get one of each of the new infantry boxes for bits. After that I will have to see what I can build to fit the Raven Guard fluff.
3989
Post by: Padre
Is there any chance we could get the first post in this thread updated regularly with any new photos that are released?
8944
Post by: Jackmojo
NickTheButcher wrote:So being a former xenos (Ork) -turned Space Marine player, I haven't had the pleasure of experiencing a new codex release since I started at the beginning of 5th.
Now with that, do you guys typically get the codex first, read the rules then buy models based on the rules? or do you guys; like to by the new models regardless of what the rules are?
I'm a budget minded gamer and typically only buy stuff that suits my playstyle/fluff (Salamanders in this case).
I'm guessing I should wait until after I see what is in the codex.....
You're always safe buying dudes in power armor si ce they can generally be used has a half dozen or more choices in the army.
77145
Post by: rabid stoat
Had to try this out. The faceplate is probably slightly bigger than shown here...
Can't make up my mind if its cool, or an outright abortion. It's certainly doable. Opinions?
EDIT: Large sarcophagus:
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Post by: SickSix
New Mk6 legs and Mk4? New MK8 torso. I love the aiming bolter. It's about damn time someone actually [i]aimed[/]\i] their damn weapon.
However, I am very disappointed in the lack of new helmets. But the Vanguard kit did have that cool MK6 helmet with bionic eye. Maybe the Sternguard box will have better armor variants.
47473
Post by: gigasnail
rabid stoat wrote:
Had to try this out. The faceplate is probably slightly bigger than shown here...
Can't make up my mind if its cool, or an outright abortion. It's certainly doable. Opinions?
EDIT: Large sarcophagus:

i approve of this.
7433
Post by: plastictrees
gigasnail wrote:rabid stoat wrote:
Had to try this out. The faceplate is probably slightly bigger than shown here...
Can't make up my mind if its cool, or an outright abortion. It's certainly doable. Opinions?
EDIT: Large sarcophagus:

i approve of this.
Yeah, the second one is on to something I think. Not sure the sarcophagus itself works, but the full armour...
66727
Post by: OIIIIIIO
ok ... I have some DC Dread sarc's that I could end up doing that with ... most excellent conversion
49644
Post by: MrFlutterPie
rabid stoat wrote:
Had to try this out. The faceplate is probably slightly bigger than shown here...
Can't make up my mind if its cool, or an outright abortion. It's certainly doable. Opinions?
EDIT: Large sarcophagus:

As a huge Battletech fan I approve of this
As for the codex I am looking forward to new rules for White Scars. Nothing says awesome like Genghis Khan in SPAAAAAAAAAAACE!!!!!!!!
1250
Post by: DustGod
jah-joshua wrote:
i don't see any hint of the Captain and Honour Guard boxes going away...
i hope they stay around, as they both have great bits...
i'm liking the new Tacticals...
MKIV legs, upright MKVI legs, MKVIII torso without the grill, two new bolter arm poses that rock, plus more mohawks!!!
i am very happy...
cheers
jah
yeah the aiming arms and the extra low slung arms are great... I'm a sucker for tactical and stern so this release is good for me...And the Sternguard look ornate… that head full of hair is refreshing in the grimdark baldies world.
Very cool. I’m even dusting of the old WIPs in the top of the closet… time for that next DIY chapter…
but something really makes me want to do Crimson fist again… so torn…
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Post by: MandalorynOranj
No pics of the rumored reloading tac marine? I was really looking forward to seeing that, it looks really cool in my head.
26568
Post by: Plokoone
MandalorynOranj wrote:No pics of the rumored reloading tac marine? I was really looking forward to seeing that, it looks really cool in my head.
Tiny pic courtesy of our friends on /tg/.
77145
Post by: rabid stoat
MandalorynOranj wrote:No pics of the rumored reloading tac marine? I was really looking forward to seeing that, it looks really cool in my head.
http://www.heresy-online.net/forums/showthread.php?p=1404016#post1404016
65120
Post by: ace101
also, a couple pages back, found this gem
Heresy-Online C:SM Rumor thread, pg 42 wrote:-Generic characters will be able to purchase alternate Combat Tactics options to represent a wider range of Chapters/companies.
-Combat Tactics for the following Chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.
Finally, My Blood Ravens are unique!!! And the mods should add the new pic to the first page.
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Post by: Kirasu
I hope there are chapter tactics to represent the Blood Angels.. since my current codex sure as heck isn't playable :p
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Post by: Crazyterran
Kirasu wrote:I hope there are chapter tactics to represent the Blood Angels.. since my current codex sure as heck isn't playable :p
As long as you know that isn't happening, everything is fine.
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Post by: warboss
Kirasu wrote:I hope there are chapter tactics to represent the Blood Angels.. since my current codex sure as heck isn't playable :p
What's wrong with Blood Angels? Is that a general complaint about assault or something specific about the army? If they do indeed have a trait system, it's quite likely that there will be some close combat options.
57815
Post by: Ferrum_Sanguinis
Crazyterran wrote: Kirasu wrote:I hope there are chapter tactics to represent the Blood Angels.. since my current codex sure as heck isn't playable :p
As long as you know that isn't happening, everything is fine.
This would be funny if it wasn't so true
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Post by: Kirasu
The subtle joke is that pretty much anything would be an improvement. If the only benefit to chapter tactics is "Your HQ choice gets to wear a funny hat" then that would be more useful!
Can't say the centurions look interesting at all but cheaper vanguard and better troops all seem solid.
57815
Post by: Ferrum_Sanguinis
warboss wrote: Kirasu wrote:I hope there are chapter tactics to represent the Blood Angels.. since my current codex sure as heck isn't playable :p
What's wrong with Blood Angels? Is that a general complaint about assault or something specific about the army? If they do indeed have a trait system, it's quite likely that there will be some close combat options.
*sigh* okay:
Furious Charged: nerfed
Feel No Pain: nerfed
Razorbacks (and vehicles in general): nerfed
Mephiston and Sanguinor: nerfed
Dante: nerfed (you give a character who's all about agility an unwieldy weapon? seriously?)
Assaults: nerfed
Power weapons: nerfed
PF Sergeants: nerfed (thanks to challenges and precision shots)
Stormravens: can now be taken by Vanilla marines and GK
Need I go on? 6th nerfed everything that made BA decent, or in the case of the SR, gave it to the other chapters.
38857
Post by: VoidAngel
insaniak wrote: VoidAngel wrote:
No, it's perfectly acceptable for well-sculpted units with good rules to have always been there.
If we seem biased against fugly models with terrible rules (terrible in the sense of balance or utility, not uber-Wardesque-killiness) - we are. Give me something that LOOKS like it could have always been there (Contemptor). Give me something that was referenced on page 67 of the Second Edition rulebook, once. "What, those heretical little monkeys on Mars finally adapted the Hrud fusil into a blessed instrument of the Emprah's divine will? I'll take 10,000."
Something like that. Not, "Hey - the studio vomited again - pay up!"
What a model looks liKe, and how that unit fits into the background are two completely separate issues.
I understand your point; but the aesthetics are part of what helps determine "fit". If Chaos stuff started to incorporate giant fluffy pinky bunnies that spat caustic lemonade because, well, Chaos...it wouldn't sit well. It breaks the aesthetic, even if there's some justification for it. The Centurion suits would go over better, despite their sudden appearance, if they were beautiful models that "looked right". I have no doubt in my mind. And models that are ugly, abusive, AND new - naturally garner a lot of hate (*cough* Dreadknight *cough*).
Imagine if they'd inserted plastic Contemptors. I don't think there'd have been any complaints. Probably much rejoicing.
49967
Post by: Instinctual
Plokoone wrote: MandalorynOranj wrote:No pics of the rumored reloading tac marine? I was really looking forward to seeing that, it looks really cool in my head.
Tiny pic courtesy of our friends on /tg/.

Sweet Jebus yes, a Crimson Fist in the new Art!!! Oh, let us hope that Pedro's boys get some love in the new dex
57073
Post by: irwit
Right a quick question as I am slightly underwhelmed by the new tactical. A lot of what I see looks like rehashed old kit? Or is it just me? Also that errant armour looks worse than the old plastic one in the original kit that has now disappeared.
Stern guard looked awesome however
74641
Post by: WarAngel
Redemption wrote:- First Founding chapters will be getting a substantial section each to themselves, so hopefully this can be looked as as Codex: Space Marines instead of Codex: Ultramarines. This will also show in a rule called Chapter Tactics, for which the effects depend on the chapter being played.
I hope this will fix problems in the Dark Angels codex such as no upgrades to basic master crafted weapons (just special ones) and more access to SM stuff such as the Thunderfire Cannon and other flyers.
I love the Centurions.  Great look and look to be a great battlefield addition. Will have to look into them when released.
99
Post by: insaniak
irwit wrote:Right a quick question as I am slightly underwhelmed by the new tactical. A lot of what I see looks like rehashed old kit? Or is it just me?
Yes, there was no reason to assume that the Tacticals would receive all new sculpts, since for the most part they're fine as is. They have just swapped some variant parts in and added some extras, by the look of it.
Also that errant armour looks worse than the old plastic one in the original kit that has now disappeared.
The old kit never had proper Errant armour. There was a torso on the Marine sprue with the Errant-style armoured belly cables but lacking the neck ring, and a torso front on the accessory sprue that had the neck ring but had Mk7-style belly cables.
57651
Post by: davou
If they roll BT into the SM dex, does that mean you can cherry pick allies from the allies matrix using whichever you want?
99
Post by: insaniak
WarAngel wrote:I hope this will fix problems in the Dark Angels codex such as no upgrades to basic master crafted weapons (just special ones) and more access to SM stuff such as the Thunderfire Cannon and other flyers.
It won't add anything to Dark Angels, as they already have their own Codex. Automatically Appended Next Post: davou wrote:If they roll BT into the SM dex, does that mean you can cherry pick allies from the allies matrix using whichever you want?
If you're using Codex: Space Marines, you would be bound by the allies available to Codex: Space Marines.
27782
Post by: Mr.Church13
insaniak wrote: WarAngel wrote:I hope this will fix problems in the Dark Angels codex such as no upgrades to basic master crafted weapons (just special ones) and more access to SM stuff such as the Thunderfire Cannon and other flyers.
It won't add anything to Dark Angels, as they already have their own Codex.
Automatically Appended Next Post:
davou wrote:If they roll BT into the SM dex, does that mean you can cherry pick allies from the allies matrix using whichever you want?
If you're using Codex: Space Marines, you would be bound by the allies available to Codex: Space Marines.
Couldn't the Black Templar specific chapter tactics change that though. Similar to the Farsight Enclave rules.
99
Post by: insaniak
Yes, of course. They could also have a completely revised Allies table in the codex for all we know.
23400
Post by: Ma55ter_fett
I just saw those Centurions for the first time 5 minutes ago in another thread and I'm stunned, just stunned.
They look so stupid.
Just stunned...
60768
Post by: jose kantor
My vote is not out yet on centurions... I'll have to wait and see the rules.
65162
Post by: TheDraconicLord
Plokoone wrote: MandalorynOranj wrote:No pics of the rumored reloading tac marine? I was really looking forward to seeing that, it looks really cool in my head.
Tiny pic courtesy of our friends on /tg/.

You, my beautiful Space Marine are one sexy toy soldier and I want to touch and love you...
Hum, sorry, but this release just keeps getting better and better with every new pic
72391
Post by: Scarbrand
Oh man why did they have to make the centurions and new tanks so f*****g hideous! Never seen uglier minis! I've always been a great marine fan and was really looking forward to this, but seems like I have to go with FW figs instead. No centurions or new GW tanks for me =( *shudder*
32186
Post by: Vain
Scarbrand wrote:Oh man why did they have to make the centurions and new tanks so f*****g hideous! Never seen uglier minis! I've always been a great marine fan and was really looking forward to this, but seems like I have to go with FW figs instead. No centurions or new GW tanks for me =( *shudder*
Different flavours for different folks.
I'm indifferent to the Cents but there seems to be a 70/30 split agreeing with you that they are terrible. However the vast majority (or at least the most vocal minority) seem to be saying the Tanks are awesomesauce, and for that I agree.
In any case, FW is there for your needs, buy up and proxy to your hearts content.
50012
Post by: Crimson
The pic of centurion from behind is interesting, I like how you can see the pilot and that there are a lot of structures. I still can't figure out where his arms are, and of course I'd prefer if a model would look good from front instead of back. I wonder if the whole front leg armour is a separate piece and how would it look if you just don't put it on?
32186
Post by: Vain
Them are some sexy sternguard!
Mk VIII legs with hip flappies and a sweet Mk VIII torso.
And some fancy pants Mk IV legs too!
Oh, and proof positive of the rear of the Centurions, with little Admech logos and all, awesome!
50012
Post by: Crimson
BTW, at this point it seems pretty clear to me that it is GW intentionally leaking these photos. There is no way genuine random leaks would produce this result. We are seeing cropped pictures of individual models dropping one by one. With a genuine leak we would get blurry pics snapped hastily if the leaker didn't have unlimited access to a copy of WD, or just complete pictures of everything if they had.
3933
Post by: Kingsley
Sweet pictures! That said, I think GW made a big mistake with the latest Captain model. I really don't see any reason for someone to buy it when the generic Commander box exists and can be combined with the new Sternguard box to make awesome personalized blinged-out models. For single-pose models to be worth it, they IMO have to offer something really unique and cool that you can't get elsewhere, and the generic Captain really doesn't do that.
47300
Post by: JeneralJoe117
Those Sternguard. I want lots. Like a million. That hand on the sword pommel fellow. I want him ground into a fine powder and inject into my veins.
36276
Post by: Zweischneid
Crimson wrote:BTW, at this point it seems pretty clear to me that it is GW intentionally leaking these photos. There is no way genuine random leaks would produce this result. We are seeing cropped pictures of individual models dropping one by one. With a genuine leak we would get blurry pics snapped hastily if the leaker didn't have unlimited access to a copy of WD, or just complete pictures of everything if they had.
But why wouldn't they do it on their own site? Hell, I remember Forge World did some image "teasing" some time ago, when they were releasing "puzzle-parts" to build hype for one of their new models.
Not to mention that today (!) is Games Day Germany, with thousands of GW-customers and a few hundred GW-staffers (incl. guys from Nottingham) going about pretending to know nothing about the new Space Marines.
40392
Post by: thenoobbomb
Crimson wrote:BTW, at this point it seems pretty clear to me that it is GW intentionally leaking these photos. There is no way genuine random leaks would produce this result. We are seeing cropped pictures of individual models dropping one by one. With a genuine leak we would get blurry pics snapped hastily if the leaker didn't have unlimited access to a copy of WD, or just complete pictures of everything if they had.
I've been saying this all the time
47300
Post by: JeneralJoe117
And also, don't this links spoil the point of GW news and rumour block? We've seen most of this release and there's still 2/3 of the month left.
57815
Post by: Ferrum_Sanguinis
JeneralJoe117 wrote:And also, don't this links spoil the point of GW news and rumour block? We've seen most of this release and there's still 2/3 of the month left.
Remember these are Spess Mehreens, GW always gives them preferential treatment.
65162
Post by: TheDraconicLord
Gaaak, can anyone upload to the gallery and post the new pics? Help a work-blocked brother!
Pretty please with sugar lips on top?
50012
Post by: Crimson
Zweischneid wrote:
But why wouldn't they do it on their own site? Hell, I remember Forge World did some image "teasing" some time ago, when they were releasing "puzzle-parts" to build hype for one of their new models.
Because this way we spent our days reading all these rumour threads in hope of new picture an getting hyped. Automatically Appended Next Post:
So apparently pilot's arms are not visible. I'm not sure I'm satisfied with that explanation.
99
Post by: insaniak
Kingsley wrote: I really don't see any reason for someone to buy it when the generic Commander box exists...
You're assuming that the generic commander box will still exist after the new codex drops...
If all of his options can be found in the Sternguard box, I can easily see them just dropping that kit. Players will either buy the new plastic Captain, or build their own out of the Sternguard box.
57815
Post by: Ferrum_Sanguinis
insaniak wrote: Kingsley wrote: I really don't see any reason for someone to buy it when the generic Commander box exists...
You're assuming that the generic commander box will still exist after the new codex drops...
If all of his options can be found in the Sternguard box, I can easily see them just dropping that kit. Players will either buy the new plastic Captain, or build their own out of the Sternguard box.
Maybe if the new Command Squad rumor is true, the captain will be included there...
8452
Post by: sphynx
Right gents, i'm not really up to date on either faction, but is it just me or is that Sternguard weapon really Necron?
6838
Post by: 1hadhq
Zweischneid wrote: Crimson wrote:BTW, at this point it seems pretty clear to me that it is GW intentionally leaking these photos. There is no way genuine random leaks would produce this result. We are seeing cropped pictures of individual models dropping one by one. With a genuine leak we would get blurry pics snapped hastily if the leaker didn't have unlimited access to a copy of WD, or just complete pictures of everything if they had.
But why wouldn't they do it on their own site? Hell, I remember Forge World did some image "teasing" some time ago, when they were releasing "puzzle-parts" to build hype for one of their new models.
Not to mention that today (!) is Games Day Germany, with thousands of GW-customers and a few hundred GW-staffers (incl. guys from Nottingham) going about pretending to know nothing about the new Space Marines.
Exactly. I am going to follow the incoming reports and pics of it closely.
This time they sent Johnson and Kelly plus Vetock to us and I can't imagine anything the first two could talk about without anyone asking of upcoming "known" releases. Vetock may have the lizardmen as "his" subject.
We'll see in the evening....
The point Crimson has, those pics are free of text. All of them good and close shots. No way to identify the WD, especially the region it is from ( language ). The unboxed plastic Vanguard and the box art however could be unintended leaks.
We currently know September is the month of GD UK, we know the Black Legion supplement is a September release.
None of the pics had a WD cover or text, so any guess on September = release isn't confirmed yet, IMO.
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Post by: Ctan_Overlord
Those Sterngaurd are absolutely gorgeous.
Its good to see that they give some indication to where the space marine that is piloting the suit is situated, makes the stubby looking legs and weird proportions a bit easier to bear
38024
Post by: Nard
STERNGUARD=EPIC WIN. Those models are beautiful.
CENTURIONS=EPIC FAIL. The concept is good but the models are horrendous.
Tactical squad is ok but I would have liked them to have been a bit more dynamic, running legs etc. Nothing that cannot be sorted by mix and match with other units. Perhapse some of the legs and detail from the vanguard box set which is BEAUTIFUL. The new characters are also nice and the tank is ........... just another Rhino variant which is also in keeping.
I think I might have to start a new space marine army
58411
Post by: RogueRegault
Ferrum_Sanguinis wrote:JeneralJoe117 wrote:And also, don't this links spoil the point of GW news and rumour block? We've seen most of this release and there's still 2/3 of the month left.
Remember these are Spess Mehreens, GW always gives them preferential treatment.
As seen by the fact they're getting three new plastic troop boxes, one MCish box, one vehicle box, and three HQ sprues compared to the Xeno releases' 1 troop, one MC, one flyer, one HQ.
Really wanted new crisis suits dangit...
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Post by: Ninjakinshu
Welp. Templars are being rolled into the C:SM and I am angry and sad.
57815
Post by: Ferrum_Sanguinis
RogueRegault wrote: Ferrum_Sanguinis wrote:JeneralJoe117 wrote:And also, don't this links spoil the point of GW news and rumour block? We've seen most of this release and there's still 2/3 of the month left.
Remember these are Spess Mehreens, GW always gives them preferential treatment.
As seen by the fact they're getting three new plastic troop boxes, one MCish box, one vehicle box, and three HQ sprues compared to the Xeno releases' 1 troop, one MC, one flyer, one HQ.
Really wanted new crisis suits dangit...
And thats not even considering the new finecast models that came out with Apoc...
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Post by: Crimson
You can always refuse to use half the units in the new book and leave about 10% of your points unspent to simulate the old style BT experience.
44919
Post by: Fezman
Sternguard are a bit late for me to use them as the actual unit...I just finished converting my 20th.
However, I'll still be getting a box or two of them to convert some nifty-looking sergeants, count-as SCs, etc. Looks like they and the Vanguards will be kitbash goldmines.
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Post by: ids1984
Are these newer, smaller more practical powerfists? The left hand is a little bigger, but still looks like he could change a mag etc.
If so I approve!
50012
Post by: Crimson
Those Sternguard look pretty amazing overall, though I have to say that I always preferred combi-weapons where the special weapon is under the bolter barrel instead on top of it.
55909
Post by: gianlucafiorentini123
If only GW had done this for CSM, those Tacticals and Sternguard are amazing especially the Tac squad I love everything about them and they don't look so different that they won't blend in well with the current set. Sternguard look great to glad to see there starting to introduce helmet crests, however the pics look of a suspiciously good quality. I think when it comes down to it GW tend to be good at doing kits that already have an established idea it's just the new stuff that they tend to screw up.
Anyway well done GW.
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Post by: Crimson
ids1984 wrote:
Are these newer, smaller more practical powerfists? The left hand is a little bigger, but still looks like he could change a mag etc.
No, it's just normal hand and perspective.
51795
Post by: Ramell
ids1984 wrote:
Are these newer, smaller more practical powerfists? The left hand is a little bigger, but still looks like he could change a mag etc.
If so I approve!
I think it's just the perspective. It's probably the same size as every other hand.
The smaller powerfists are probably still large enough to distinguish as powerfists, just not quite as large as the older ones.
55909
Post by: gianlucafiorentini123
What happens if someone at GD Germany shows Jervis and the like these pics and asks about them?
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Post by: kb305
TheDraconicLord wrote: Plokoone wrote: MandalorynOranj wrote:No pics of the rumored reloading tac marine? I was really looking forward to seeing that, it looks really cool in my head.
Tiny pic courtesy of our friends on /tg/.

You, my beautiful Space Marine are one sexy toy soldier and I want to touch and love you...
Hum, sorry, but this release just keeps getting better and better with every new pic 
really? hate to burst your bubble but it looks more or less exactly the same as the tactical marines we've had for 10+ years...
not that there's anything wrong with that.
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Post by: Howard A Treesong
He'll probably say he can't discuss them or confirm their authenticity, or something dull.
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Post by: master sheol
EPIC WIN!!! I want 9 of sternguard to drop pod with kantor... I want them to obliterate a full team of broadside with plasma weapons and grav weapons saying... "cmon... intercept these!!!"
I am mainly a DA player but i own a small army of CF too that will grow bigger with the new codex...
However... if the arms of the marine are crossed ovetr the chest inside the centurion how the hell he controls the suit???
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Post by: ids1984
Ramell wrote:ids1984 wrote:
Are these newer, smaller more practical powerfists? The left hand is a little bigger, but still looks like he could change a mag etc.
If so I approve!
I think it's just the perspective. It's probably the same size as every other hand.
The smaller powerfists are probably still large enough to distinguish as powerfists, just not quite as large as the older ones.
It may be perspective and it maybe on this pic too, but the left looks bigger here too.
Automatically Appended Next Post:
It wouldn't suprise me if these have leaked so early because of GD Germany, either way hopefully they will ride with it rather than ignore their existence!
1
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Post by: prowla
SG looks sweet. I'm not sure about the Centurion pilot explanation, I think it would be better if the pilot had motorcycle-style seat in the back.. I've seen a better execution of the "heavy armor with pilot in the back" somewhere.
edit: Yeah, in Dust:
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Post by: BrotherTri
Centurions:
Interesting, but a lot of questions come to mind…..
Are the things on either side of the chest plate additional weapons?
How are these guys getting across the table, foot slogging?
Can they ride in anything?
Stalker/Hunter:
This thing looks awesome!!!! I guess its primary role is AA?!?.
Will, I wonder if Chaos can use it?
New Vets/Command:
Finecast or plastic?
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Post by: thenoobbomb
New vets are plastic.
Centurions walk, yes, and those are indeed weapons next to them.
No, Chaos won't get a Stalker/Hunter
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Post by: sockwithaticket
I'm very much liking a lot about the Sternguard. I do have a couple of quibbles:
Loin cloths for everyone,
Crux's with gems in the middle (they're too damn small to paint properly!)
Scroll work everywhere.
Now those are complaints I've had for the previous metal veterans and various other space marine models too so please no one think I'm hating on the new release for the sake of it. There is an awful lot to like about what we're seeing here too:
- range of armour marks
- more plastic combi-weapons
- hand on sword pommel!
- awesome looking shoulder pads
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Post by: Zweischneid
BrotherTri wrote:Centurions:
Interesting, but a lot of questions come to mind…..
Are the things on either side of the chest plate additional weapons?
How are these guys getting across the table, foot slogging?
Can they ride in anything?
From the earlier Centurion Rules Leak (still rumours... bring salt)
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
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Post by: Medium of Death
Sternguard appear to be epic. Hopefully some more pics will surface soon. Love the plasma pistol with the ceramite cover overr the plasna "coils/grills/whatever", the marine holding it looks like a badass too. The robe detail is fantastic. Surely another sign of imminent arrival of Sisters of Battle plastics?
I think after reading the explanation and seeing the back detail picks of those suits they make a lot more sense.
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Post by: uk_crow
I like every single model we have seen so far, even the centurions, better start saving
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Post by: Osiris154
I'm still trying to wrap my head around all these rumors, I just started up a BT army and didn't buy the codex for obvious reasons.
Some concerns.
- Going from a full codex to being rolled into C:SM
- GW releasing new Sternguard Kits, BT dont use sternguard. Could the roll in and the more "available" unit options be just more cash flow $$, I would hate to think they got rolled into C:SM to sell kits they don't use and could this affect the fluff.
- All the chapters being listed are all 1st founding, where as BT are not I just hope they get as much attention as the other chapters.
- It would piss me off do buy the C:SM to play this new army to find the BT entry very limited and then have to buy a supplement for BT in a few months time.
Then again there's still rumors of BT getting their own codex all together.. and these rumors saying they aren't and its confirmed.
On some sort of positive note..
- We still get the EC
- We still get crusader squads and the exclusive LR variant
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Post by: cadbren
Still no MK VI torso and no non-MK VII backpacks.
That's a pity, but a self-loading ML, aiming arms, new legs, better sgt torso are very welcome additions.
What I'd love to see happen is that all bald heads came standard with a mohawk. If you don't want the mo then cut it off, otherwise leave them on.
Interesting that one of the heads is like sgt Telion.
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Post by: Osiris154
I bought the MKIII Iron armor pattern for my BT so the tactical squad upgrades im not fussed about, however the weapons from the kits im sure will be nice.
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Post by: Medium of Death
I think the inclusion of Black Templars in the main book really does shoot down the possibility of them getting their own codex.
Supplement? Maybe, but I don't think the rumours are pointing to that.
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Post by: Crazyterran
Osiris154 wrote:I'm still trying to wrap my head around all these rumors, I just started up a BT army and didn't buy the codex for obvious reasons.
Some concerns.
- Going from a full codex to being rolled into C: SM
- GW releasing new Sternguard Kits, BT dont use sternguard. Could the roll in and the more "available" unit options be just more cash flow $$, I would hate to think they got rolled into C: SM to sell kits they don't use and could this affect the fluff.
- All the chapters being listed are all 1st founding, where as BT are not I just hope they get as much attention as the other chapters.
- It would piss me off do buy the C: SM to play this new army to find the BT entry very limited and then have to buy a supplement for BT in a few months time.
Then again there's still rumors of BT getting their own codex all together.. and these rumors saying they aren't and its confirmed.
On some sort of positive note..
- We still get the EC
- We still get crusader squads and the exclusive LR variant
The Crusader isn't exclusive. It's just that you can take them as DTs for your Crusader Squads.
And yes, the Black Templar have been rolled into Codex: Space Marines, with a possible supplement down the line.
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Post by: Osiris154
@ ~Crazyterran
Thanks for clearing that up about the crusader. However even the possibility of a supplement really annoys me, especially after being rolled into the C: SM and how bs the Iyanden supplement was. It just screams
greed on GW's part. Roll them into the codex and do it right, or make a supplement and do it right, not both.
September can't arrive fast enough.
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Post by: MajorWesJanson
Osiris154 wrote:Some concerns.
- Going from a full codex to being rolled into C: SM
- GW releasing new Sternguard Kits, BT dont use sternguard. Could the roll in and the more "available" unit options be just more cash flow $$, I would hate to think they got rolled into C: SM to sell kits they don't use and could this affect the fluff.
- All the chapters being listed are all 1st founding, where as BT are not I just hope they get as much attention as the other chapters.
- It would piss me off do buy the C: SM to play this new army to find the BT entry very limited and then have to buy a supplement for BT in a few months time.
Sword Brethren were just a rename of the veteran squads in 4th. Only change was no sergeant and a built in 1 pt crusader seal. Now you may just have "shooty" sword brethren and "assaulty" sword brethren.
From the sounds of it, there are 7 "main" chapters in the book- 6 first founding and the BT. And Templars are in better shape than many of the first founding chapters- UM have 6 SCs, BT have 3, IF, CF, RG, WS, Sallies all have 1 each, Iron Hands have none.
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Post by: unmercifulconker
Is this codex priced the same as the others or does it cost more because its bigger?
Edit: I also really hope to see more SC's or special rules for each chapter listed in the codex, just to really individualise peoples armies further.
64476
Post by: Osiris154
MajorWesJanson wrote:Osiris154 wrote:Some concerns.
- Going from a full codex to being rolled into C: SM
- GW releasing new Sternguard Kits, BT dont use sternguard. Could the roll in and the more "available" unit options be just more cash flow $$, I would hate to think they got rolled into C: SM to sell kits they don't use and could this affect the fluff.
- All the chapters being listed are all 1st founding, where as BT are not I just hope they get as much attention as the other chapters.
- It would piss me off do buy the C: SM to play this new army to find the BT entry very limited and then have to buy a supplement for BT in a few months time.
Sword Brethren were just a rename of the veteran squads in 4th. Only change was no sergeant and a built in 1 pt crusader seal. Now you may just have "shooty" sword brethren and "assaulty" sword brethren.
From the sounds of it, there are 7 "main" chapters in the book- 6 first founding and the BT. And Templars are in better shape than many of the first founding chapters- UM have 6 SCs, BT have 3, IF, CF, RG, WS, Sallies all have 1 each, Iron Hands have none.
Yeah true.
I suppose if we got the option to upgrade the vets to SB with a bonus or just buy them as normal with optional BT like upgrades that would be cool either way. I would still definetly go more towards the assault side of the vets given the fact BT
in their fluff are not really a shooting army. They kind of remind me of warriors who defended Jerusalem in the movie Kingdom of Heaven, smart and organised but eager for combat
73108
Post by: Imperial Deceit
Lets not forget that the BA can also take the LR and it's varients and DTs. But they won't be getting rolled into the the new SM codex. I think the fact that one of the LE covers for the new 'dex is a BT cover pretty much sums up the future for the BT as an independant codex. Will they get a supplement? Maybe, but the onlt SM sup. I have even heard rumors about is Ultramarines. Which is kind of like doing a Black Legion sup. for chaos. (Oh wait...)
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Post by: Crazyterran
Imperial Deceit wrote:Lets not forget that the BA can also take the LR and it's varients and DTs. But they won't be getting rolled into the the new SM codex. I think the fact that one of the LE covers for the new 'dex is a BT cover pretty much sums up the future for the BT as an independant codex. Will they get a supplement? Maybe, but the onlt SM sup. I have even heard rumors about is Ultramarines. Which is kind of like doing a Black Legion sup. for chaos. (Oh wait...)
It's been all but confirmed 100% that there will be more than one supplement for certain codices.
There's been White Scars and Ultramarines rumors for Codex: Space Marines, as well as Black Templar.
47181
Post by: Yodhrin
MajorWesJanson wrote:Osiris154 wrote:Some concerns.
- Going from a full codex to being rolled into C: SM
- GW releasing new Sternguard Kits, BT dont use sternguard. Could the roll in and the more "available" unit options be just more cash flow $$, I would hate to think they got rolled into C: SM to sell kits they don't use and could this affect the fluff.
- All the chapters being listed are all 1st founding, where as BT are not I just hope they get as much attention as the other chapters.
- It would piss me off do buy the C: SM to play this new army to find the BT entry very limited and then have to buy a supplement for BT in a few months time.
Sword Brethren were just a rename of the veteran squads in 4th. Only change was no sergeant and a built in 1 pt crusader seal. Now you may just have "shooty" sword brethren and "assaulty" sword brethren.
From the sounds of it, there are 7 "main" chapters in the book- 6 first founding and the BT. And Templars are in better shape than many of the first founding chapters- UM have 6 SCs, BT have 3, IF, CF, RG, WS, Sallies all have 1 each, Iron Hands have none.
Wait, are you talking about the new codex or the current one with regards to SC numbers?
73108
Post by: Imperial Deceit
White scars would be cool, then I would finally have a reason to build the rest of my bikes. Automatically Appended Next Post: Wasn't the old BT codex really small compaired to other codex anyway? Think of it this way, C:SM is really just a huge BT codex with a bunch of shiny new toys.
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Post by: 1hadhq
Crazyterran wrote:Imperial Deceit wrote:Lets not forget that the BA can also take the LR and it's varients and DTs. But they won't be getting rolled into the the new SM codex. I think the fact that one of the LE covers for the new 'dex is a BT cover pretty much sums up the future for the BT as an independant codex. Will they get a supplement? Maybe, but the onlt SM sup. I have even heard rumors about is Ultramarines. Which is kind of like doing a Black Legion sup. for chaos. (Oh wait...)
It's been all but confirmed 100% that there will be more than one supplement for certain codices.
There's been White Scars and Ultramarines rumors for Codex: Space Marines, as well as Black Templar.
100% confirmed??
I doubt this.
Black Legion. 100% yes. Cause GW says so.
Codex Space Marine supplements?
We don't have a codex Space marine leak, but a WD... ( GW ? )
You see, a list of upcoming digital products, would show supplements . Is there one beyond 7th Sept. ?
Automatically Appended Next Post: Imperial Deceit wrote:
Wasn't the old BT codex really small compaired to other codex anyway? Think of it this way, C: SM is really just a huge BT codex with a bunch of shiny new toys.
Tyranids dex : 64 pages
BT dex : 64 pages
The codices got bigger from 3rd ed onwards. 3rd and some 4th ed are 64 pages. Increased to 90 pages, than 104.
73108
Post by: Imperial Deceit
I must be thinking of something else, I just remember picking one up and thinking "This is a really thin codex"
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Post by: lord_blackfang
Well, the Tau supplement says something like "you can only use 1 supplement at a time," implying there will be multiples for the same Codex eventually.
1423
Post by: dienekes96
1hadhq wrote:
The codices got bigger from 3rd ed onwards. 3rd and some 4th ed are 64 pages. Increased to 90 pages, than 104.
Well, they shrank immensely from 2nd Edition to 3rd Edition. Early 3rd Ed Codexes were 24 pages. They eventually fixed that later in 3rd.
In the 2nd, they were all nice and big.
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Post by: Kanluwen
Zweischneid wrote: Crimson wrote:BTW, at this point it seems pretty clear to me that it is GW intentionally leaking these photos. There is no way genuine random leaks would produce this result. We are seeing cropped pictures of individual models dropping one by one. With a genuine leak we would get blurry pics snapped hastily if the leaker didn't have unlimited access to a copy of WD, or just complete pictures of everything if they had.
But why wouldn't they do it on their own site? Hell, I remember Forge World did some image "teasing" some time ago, when they were releasing "puzzle-parts" to build hype for one of their new models.
Because leaked images garner more attention than legitimately posted previews.
The fact that they are "leaked" makes them all the more interesting to people. It is becoming standard fare in the video game world for companies to leak images, etc before an actual reveal.
73108
Post by: Imperial Deceit
Viral marketing has proven to be extreamly cost effective. Why spend x amount of money to run a full advertising campaign when you can just "leak" rumors and images and let people spread it around for you? The same people who also happen to be the target audiance. What's amazing is that GW may have jumped on this bandwagon, they always seemed a little behind the curve from a business perspective.
6838
Post by: 1hadhq
dienekes96 wrote: 1hadhq wrote:
The codices got bigger from 3rd ed onwards. 3rd and some 4th ed are 64 pages. Increased to 90 pages, than 104.
Well, they shrank immensely from 2nd Edition to 3rd Edition. Early 3rd Ed Codexes were 24 pages. They eventually fixed that later in 3rd.
In the 2nd, they were all nice and big.
Joined the realm of 40k in 3rd.
But I own an Angels of death dex ( 110+ pages ).
Early 3d codex space marine is 64 pages, the supplement to specialize towards SW or DA or BA is the small 24 pager youre thinking of?
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Post by: Davylove21
I think the fact we have images of everything now is testament to GW leaking them. They were right to start on the hardest to accept models and the backlash meant they didn't leave us hanging on that potential sour note for too long.
Sternguard and Vanguard make up for anything
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Post by: JeneralJoe117
Davylove21 wrote:I think the fact we have images of everything now is testament to GW leaking them. They were right to start on the hardest to accept models and the backlash meant they didn't leave us hanging on that potential sour note for too long.
Sternguard and Vanguard make up for anything
It's a conspiracy! Quick someone phone Jason Bourne.
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Post by: Imperial Deceit
Agreed, the Vet squads look fantastic. Now it may just be the picture but does the Sternguard Sgt. have a combi-pistol or is that supposed to be a new plasma pistol?
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Post by: Kangodo
Imperial Deceit wrote:Viral marketing has proven to be extreamly cost effective. Why spend x amount of money to run a full advertising campaign when you can just "leak" rumors and images and let people spread it around for you? The same people who also happen to be the target audiance. What's amazing is that GW may have jumped on this bandwagon, they always seemed a little behind the curve from a business perspective.
I always love how WotC leaks their stuff.
They send cards to magazines, big websites/communities and blogs so they can write columns about them.
It's basically free advertising and the community sees this as a big "thank you for supporting us!".
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Post by: ClockworkZion
Imperial Deceit wrote:Viral marketing has proven to be extreamly cost effective. Why spend x amount of money to run a full advertising campaign when you can just "leak" rumors and images and let people spread it around for you? The same people who also happen to be the target audiance. What's amazing is that GW may have jumped on this bandwagon, they always seemed a little behind the curve from a business perspective.
If I remember correctly GW hired an ad company that specializes in viral marketing a couple of years ago...maybe this is their work?
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Post by: 1hadhq
They ease the pain of the tubbies
And Tacticals redone is also a plus.
45133
Post by: ClockworkZion
1hadhq wrote:
They ease the pain of the tubbies
And Tacticals redone is also a plus.
Centurions cause me no pain, but then again I actually like them.
I think more people will eventually warm up to them once they get a chance to see more details about them than just that static front shot.
45831
Post by: happygolucky
I like the Centurions, I was thinking about converting some to Mega Nobz... but then I saw the rear picture of them and now I think with the crouched legs that the Orks have, it would be too hard to create..
73108
Post by: Imperial Deceit
I wish that C:SM was getting a real MC instead of the Centurions. Now don’t get me wrong, I like them as a concept, however I don’t see them being MCs (especially sense they are in squads), and there are some great options in the fluff for MCs that haven’t been seen yet. Although a lot of it is Mechanicus, which may suit IG better. Or write a Codex: Mechanicus. You could have Dan Abbnet write the fluff. There are so many options that already exist that did not warrant a history rewrite. However it remains to be seen what really does change in C:SM.
61775
Post by: ClassicCarraway
VoidAngel wrote: insaniak wrote:The thing I think a lot of people overlook is that the 40k background is a setting, not an ongoing story. Sometimes the 'current' point advances slightly, and sometimes the focus moves back a little.
But what this means for new units is that they have to be inserted somewhere. Without an advancing story line, anything you want to add has to be retrospectively inserted into existing background.
Each new codex release is not an advance in the story line. It is a revision of the previous version. And in that context, it is perfectly acceptable for a new unit to have 'always' been there.
No, it's perfectly acceptable for well-sculpted units with good rules to have always been there.
If we seem biased against fugly models with terrible rules (terrible in the sense of balance or utility, not uber-Wardesque-killiness) - we are. Give me something that LOOKS like it could have always been there (Contemptor). Give me something that was referenced on page 67 of the Second Edition rulebook, once. "What, those heretical little monkeys on Mars finally adapted the Hrud fusil into a blessed instrument of the Emprah's divine will? I'll take 10,000."
Something like that. Not, "Hey - the studio vomited again - pay up!"
The Helturkey got much grief prior to the CSM codex release, probably more than the Centurions are getting now. Rules come out, people see how powerful it is, and then all of a sudden, virtually every listed CSM army on Dakka has at least one. Had GW put one more point of AV and one more point of WS and BS on both of the new walker daemon engines, Dinobots would be there alongside the turkey.
Sadly, for the majority of US gamers (of which I am one), rules (especially broken OP rules, as long as they are in favor of the army) will always trump model quality. It just doesn't matter how fugly or out of place a model is, if its has powerful game rules, it'll be a hit. If an ugly model has good rules, we will find small things about the model that we like (oh, that icon is cool, I like that helmet), and suddenly, the model has "grown on us", and before you know it, we have 3 boxes waiting to be put together. And those beautiful models with the lackluster rules, they will sit on the store shelves.
Case in point, I hate the look of the assault version of the centurions, but I've already justified their possible use in my head because, heck, if I get the models, I'm magnetizing the under slung weapon mounts anyway, so I might as well hold on to those Norelco shavers. Now I will say this, if the devastator option is useless, I likely won't buy the models so I'll never be enticed to use the Norelco Bandits. As nice as the new Vanguard models are (and its not like the old ones were bad), if they still have to pay 15+ points for power weapons, I won't buy them, especially if the rumor about being moved to Elites is true. I don't consider myself to be a WAAC or even an overly competitive player, but I do have limited time and budget, so I can't see myself dropping a ton of money and more importantly, time and effort, on models that will rarely see the battlefield, no matter how pretty.
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Post by: Fezman
ClassicCarraway wrote: VoidAngel wrote: insaniak wrote:The thing I think a lot of people overlook is that the 40k background is a setting, not an ongoing story. Sometimes the 'current' point advances slightly, and sometimes the focus moves back a little.
But what this means for new units is that they have to be inserted somewhere. Without an advancing story line, anything you want to add has to be retrospectively inserted into existing background.
Each new codex release is not an advance in the story line. It is a revision of the previous version. And in that context, it is perfectly acceptable for a new unit to have 'always' been there.
No, it's perfectly acceptable for well-sculpted units with good rules to have always been there.
If we seem biased against fugly models with terrible rules (terrible in the sense of balance or utility, not uber-Wardesque-killiness) - we are. Give me something that LOOKS like it could have always been there (Contemptor). Give me something that was referenced on page 67 of the Second Edition rulebook, once. "What, those heretical little monkeys on Mars finally adapted the Hrud fusil into a blessed instrument of the Emprah's divine will? I'll take 10,000."
Something like that. Not, "Hey - the studio vomited again - pay up!"
The Helturkey got much grief prior to the CSM codex release, probably more than the Centurions are getting now. Rules come out, people see how powerful it is, and then all of a sudden, virtually every listed CSM army on Dakka has at least one. Had GW put one more point of AV and one more point of WS and BS on both of the new walker daemon engines, Dinobots would be there alongside the turkey.
Sadly, for the majority of US gamers (of which I am one), rules (especially broken OP rules, as long as they are in favor of the army) will always trump model quality. It just doesn't matter how fugly or out of place a model is, if its has powerful game rules, it'll be a hit. If an ugly model has good rules, we will find small things about the model that we like (oh, that icon is cool, I like that helmet), and suddenly, the model has "grown on us", and before you know it, we have 3 boxes waiting to be put together. And those beautiful models with the lackluster rules, they will sit on the store shelves.
Case in point, I hate the look of the assault version of the centurions, but I've already justified their possible use in my head because, heck, if I get the models, I'm magnetizing the under slung weapon mounts anyway, so I might as well hold on to those Norelco shavers. Now I will say this, if the devastator option is useless, I likely won't buy the models so I'll never be enticed to use the Norelco Bandits. As nice as the new Vanguard models are (and its not like the old ones were bad), if they still have to pay 15+ points for power weapons, I won't buy them, especially if the rumor about being moved to Elites is true. I don't consider myself to be a WAAC or even an overly competitive player, but I do have limited time and budget, so I can't see myself dropping a ton of money and more importantly, time and effort, on models that will rarely see the battlefield, no matter how pretty.
Had to exalt this, because I 100% agree. I think the Drake is a poor model, but the rules have still made it massively popular. If the Centurions have good enough rules, then every time someone posts a SM list it'll be "good list, but if I were you I'd drop that Tactical Squad and get 3 Centurions in there."
The two veteran kits do have something in their favour, though: even if their rules were ruined, the kits can at least be used to convert fancier versions of other infantry.
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Post by: Azreal13
As far as the Heldrake goes, I think its a solid execution of a flawed concept.
I wasn't a huge fan based on the early pics or official ones, but once I saw one in the flesh, painted in a more muted scheme, I actually really like the model in isolation.
The fact remains there is no logical reason why CSM should have a flying dinobot in their army, and that's the thing that still rankles.
I have a vague plan to add one as part of an allied contingent to my daemons one day, and I can more easily intellectually justify that to myself, as it blurs the line between the two parts of the army, visually speaking.
The centurions just aren't good in my opinion, and while I'm not throwing my arms up and asking the Gods why, I certainly don't expect to buy any.
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Post by: Imperial Deceit
I doubt GW is going to go to all the trouble of making new vet kits just to screw them on the rules. I don't think GW is going to break it's trend of the news models being the best, although it would be a hell of a time for them to decide to write a balanced codex.
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Post by: Fezman
Imperial Deceit wrote:I doubt GW is going to go to all the trouble of making new vet kits just to screw them on the rules. I don't think GW is going to break it's trend of the news models being the best, although it would be a hell of a time for them to decide to write a balanced codex.
I'm optimistic that they'll have at least made the points costs for Vanguard and their gear more reasonable.
As for Sternguard, I think it's a case of "if it ain't broke..."
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Post by: happygolucky
Imperial Deceit wrote:I doubt GW is going to go to all the trouble of making new vet kits just to screw them on the rules. I don't think GW is going to break it's trend of the news models being the best, although it would be a hell of a time for them to decide to write a balanced codex.
The CSM Warp Talons and Mutilators would like a word with you  ...
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Post by: Imperial Deceit
I think the current Sternguard is perfectly balanced against a standard marine, however sense the standard marine is overpriced then so is the Sternguard. I don't think it would take much, like maybe 2-3 point drop on across the board for PA marines. Vanguards are way overpriced, especially if you want to run them as actual vanguard. The Jump Pack needs to ether by included in the points of the model or brought severely down, maybe 5 pts per model like assault marines.
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Post by: ausYenLoWang
Imperial Deceit wrote:I doubt GW is going to go to all the trouble of making new vet kits just to screw them on the rules. I don't think GW is going to break it's trend of the news models being the best, although it would be a hell of a time for them to decide to write a balanced codex.
haha and again we will drop the .... my warptalons, forgefiends etc would love a quiet chat.
new models are not always the BEST....
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Post by: Imperial Deceit
They are for the golden boys of GW.
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Post by: lord_blackfang
Imperial Deceit wrote:I doubt GW is going to go to all the trouble of making new vet kits just to screw them on the rules. I don't think GW is going to break it's trend of the news models being the best, although it would be a hell of a time for them to decide to write a balanced codex.
The "trend" is closer to the opposite. Riptide aside, a lot of the new shiny toys have subpar rules.
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Post by: Tyranid Horde
I am looking forward to picking up the LE Templar cover, a box of the new tacticals and maybe a sternguard squad in the event that GW decides to give BT some special rules. Not really sure about centurions tbh, I have an image of a few marines in big suits with a PS3 controller operating the arms is a tad strange.
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Post by: ShottyScotty
Lookie Lookie
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Post by: Imperial Deceit
I doubt the Eldar units would agree that their army is "subpar"
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Post by: AlmightyWalrus
*nerdgasm*
EDIT: Nerdgasm as in "Templars, yay!".
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Post by: Tyranid Horde
I must say, the best looking Centurions so far in my opinion!
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Post by: ShottyScotty
Thats because they're Black Templars
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Post by: Exergy
Imperial Deceit wrote:I doubt GW is going to go to all the trouble of making new vet kits just to screw them on the rules. I don't think GW is going to break it's trend of the news models being the best, although it would be a hell of a time for them to decide to write a balanced codex.
they made mutilators and warp talons didnt they? Automatically Appended Next Post: happygolucky wrote:Imperial Deceit wrote:I doubt GW is going to go to all the trouble of making new vet kits just to screw them on the rules. I don't think GW is going to break it's trend of the news models being the best, although it would be a hell of a time for them to decide to write a balanced codex.
The CSM Warp Talons and Mutilators would like a word with you  ...
crap need to keep reading...
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Post by: Dawnbringer
Tyranid Horde wrote:I am looking forward to picking up the LE Templar cover, a box of the new tacticals and maybe a sternguard squad in the event that GW decides to give BT some special rules. Not really sure about centurions tbh, I have an image of a few marines in big suits with a PS3 controller operating the arms is a tad strange.
I just assumed it was some sort of neural interface, don't marines use the black carapace to interface with their power armour already? And if they can get bionics to work I don't see why they couldn't get the armour to be controlled without a physical controller.
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Post by: Imperial Deceit
I don't play chaos so I have no concept of Warp Talons/Mutilators. However I should have been more specific in that I was refering specifically to SM codex. Every time a new SM codex comes out it considered OP and every new unit is Cheese. Look at the responses to SW, BA, GK, and DA. Now granted that does slip with time, but at the intial launch everyone will say the samethings about C:SM. Because it will be true, for a while at least.
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Post by: happygolucky
Imperial Deceit wrote:I don't play chaos so I have no concept of Warp Talons/Mutilators. However I should have been more specific in that I was refering specifically to SM codex. Every time a new SM codex comes out it considered OP and every new unit is Cheese. Look at the responses to SW, BA, GK, and DA. Now granted that does slip with time, but at the intial launch everyone will say the samethings about C: SM. Because it will be true, for a while at least.
Chaos Space Marines are a variation of SM, just (as GW likes to call them) "with added spikes", You mean every "IMPHERIUM!!!!" release there is something OP that comes out of it..
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Post by: Exergy
BrotherTri wrote:Centurions:
Interesting, but a lot of questions come to mind…..
Are the things on either side of the chest plate additional weapons?
How are these guys getting across the table, foot slogging?
Can they ride in anything?
Stalker/Hunter:
This thing looks awesome!!!! I guess its primary role is AA?!?.
Will, I wonder if Chaos can use it?
New Vets/Command:
Finecast or plastic?
They centerians might be very bulking, so three in a LRC, but then again GW might be stupid and make them AV walkers.
Chaos wont get anything, regardless of how much sense it makes or how much they need another land raider variant.
Plastic
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Post by: Imperial Deceit
Thanks for that. I know what chaos is, I have slaughtered many a traitor in my time. I don't play them however, so I am not as familiar with the nuances of the codex, ala unit power and balance. Then again I have never seen anyone actually field either of those so that should tell me something.
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Post by: Tyranid Horde
Oh course, because Black Templars are the best. Automatically Appended Next Post: Dawnbringer wrote: Tyranid Horde wrote:I am looking forward to picking up the LE Templar cover, a box of the new tacticals and maybe a sternguard squad in the event that GW decides to give BT some special rules. Not really sure about centurions tbh, I have an image of a few marines in big suits with a PS3 controller operating the arms is a tad strange.
I just assumed it was some sort of neural interface, don't marines use the black carapace to interface with their power armour already? And if they can get bionics to work I don't see why they couldn't get the armour to be controlled without a physical controller.
I know that they'll use the black carapace, but it was just mental image I got from it.
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Post by: Relapse
It might have been said before, but to me, those Centurions look plug ugly.
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Post by: OverwatchCNC
Is it that they are actually good looking or that you're just getting used to seeing them now so the initial knee-jerk shock reaction is wearing off with each new look...
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Post by: Shamanlord1961
I don't play Templars, but those Centurions painted like that are amazing. I was in the camp of liking the models, seeing that makes me want to play the Templars!
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Post by: Grey Templar
Exergy wrote: BrotherTri wrote:Centurions:
Interesting, but a lot of questions come to mind…..
Are the things on either side of the chest plate additional weapons?
How are these guys getting across the table, foot slogging?
Can they ride in anything?
Stalker/Hunter:
This thing looks awesome!!!! I guess its primary role is AA?!?.
Will, I wonder if Chaos can use it?
New Vets/Command:
Finecast or plastic?
They centerians might be very bulking, so three in a LRC, but then again GW might be stupid and make them AV walkers.
Chaos wont get anything, regardless of how much sense it makes or how much they need another land raider variant.
Plastic
Its been confirmed they can take a Land Raider as a DT, both the assault and devastator versions.
Very Bulky IIRC was also confirmed, so you could get at most 4 in a LRC.
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Post by: Exergy
Zweischneid wrote:
From the earlier Centurion Rules Leak (still rumours... bring salt)
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
looking at the rules and weapons these are probably not going to be very good. Unless you want to take a ton of bolters+heavy bolters on an infatry platform, having some melta or lascannons could just as easily be brought on likely cheaper models. Armed with 2 las cannons these guys are going to be over 80-100 points each. You could get devistators for less.
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Post by: OverwatchCNC
Exergy wrote: Zweischneid wrote:
From the earlier Centurion Rules Leak (still rumours... bring salt)
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
looking at the rules and weapons these are probably not going to be very good. Unless you want to take a ton of bolters+heavy bolters on an infatry platform, having some melta or lascannons could just as easily be brought on likely cheaper models. Armed with 2 las cannons these guys are going to be over 80-100 points each. You could get devistators for less.
And have them wiped off the board in a single turn from the 1-3 obligatory Hellturkeys or Riptides in everyone's lists.
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Post by: heartserenade
OverwatchCNC wrote:
Is it that they are actually good looking or that you're just getting used to seeing them now so the initial knee-jerk shock reaction is wearing off with each new look...
It's because black is slimming (as opposed to yellow, which makes you look fatter), hence the popular "little black dresses". So they look less bulky in black.
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Post by: Exergy
Imperial Deceit wrote:Thanks for that. I know what chaos is, I have slaughtered many a traitor in my time. I don't play them however, so I am not as familiar with the nuances of the codex, ala unit power and balance. Then again I have never seen anyone actually field either of those so that should tell me something.
so basically in the 6th edition Chaos dex, chaos got models and rules for a bunch of new units:
a super heavy terminator like these centurians.
a squad of elite lightning claw wielding jump infantry
a mega dreadnaught that is fast, built for combat
a mega dreadnaught that engades at range, with either plasmacannons or auto cannons
a Dark Chaplin
a Dark Techmarine
a flyer that can swoop down and slash things like a monsterous creature
except for the flyer, all of the new rules suck. Some more than others, but the ones with bad models probably dont sell well.
It is possible that all of the new C: SM toys are going to have rules that make people want to field them. It is also equally likely that only 1 or none will.
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Post by: macas
Here is another Sternguard
[
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Post by: Mr.Church13
OverwatchCNC wrote: Exergy wrote: Zweischneid wrote:
From the earlier Centurion Rules Leak (still rumours... bring salt)
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
looking at the rules and weapons these are probably not going to be very good. Unless you want to take a ton of bolters+heavy bolters on an infatry platform, having some melta or lascannons could just as easily be brought on likely cheaper models. Armed with 2 las cannons these guys are going to be over 80-100 points each. You could get devistators for less.
And have them wiped off the board in a single turn from the 1-3 obligatory Hellturkeys or Riptides in everyone's lists.
Unfortunately I have to agree with the Centurions being the bandaid on the problems with turkeys and tides. It just makes me sad that cool looking devastators are relegated to the shelf this edition.
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Post by: liquidjoshi
On another note, both veteran squads look great. Gonna be poor after they're released.
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Post by: SMMSjosh14
Any chance the new stuff will be available to all space marine chapters...
For example the new (what looks like anti air tanks) could be used with BA/DA/BT codex's etc..?
They gave the storm raven from just two chapters to everyone so I'm wondering if they will make the new units avaliable to all chapters??? Anyone have any idea ?
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Post by: Kanluwen
No.
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Post by: Kangodo
Yes, maybe, no?
We don't know.
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Post by: Ferrum_Sanguinis
Mr.Church13 wrote: OverwatchCNC wrote: Exergy wrote: Zweischneid wrote:
From the earlier Centurion Rules Leak (still rumours... bring salt)
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
looking at the rules and weapons these are probably not going to be very good. Unless you want to take a ton of bolters+heavy bolters on an infatry platform, having some melta or lascannons could just as easily be brought on likely cheaper models. Armed with 2 las cannons these guys are going to be over 80-100 points each. You could get devistators for less.
And have them wiped off the board in a single turn from the 1-3 obligatory Hellturkeys or Riptides in everyone's lists.
Unfortunately I have to agree with the Centurions being the bandaid on the problems with turkeys and tides. It just makes me sad that cool looking devastators are relegated to the shelf this edition.
I'm hoping the new AA rhinos will be the cure to Helturkeys, we still havent got rules for them...
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Post by: happygolucky
Imperial Deceit wrote:Thanks for that. I know what chaos is, I have slaughtered many a traitor in my time. I don't play them however, so I am not as familiar with the nuances of the codex, ala unit power and balance. Then again I have never seen anyone actually field either of those so that should tell me something.
As have I slaughtered many a loyalist and fed their souls to Slannesh  majority of balance and unit power was basically a C+P job from the 4th ed. codex, with a few new units that don't do too much, few players on Dakka call the codex a WD update with a front and a back
Any way back to topic I hope Perdo Kantor can take Sternguard as troops, if so I may have a sudden urge to put my DE on hold and impulse buy a DP Sternguard army
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Post by: Alpharius
Black is very slimming, after all!
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Post by: happygolucky
Ferrum_Sanguinis wrote:Mr.Church13 wrote: OverwatchCNC wrote: Exergy wrote: Zweischneid wrote: From the earlier Centurion Rules Leak (still rumours... bring salt) Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp. Can upgrade to omniscope which gives night fight and split fire special rules. They can select a Land Raider as a dedicated transport. Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF. Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters. Can upgrade to omniscope which gives night fight and split fire special rules. They can select a Land Raider as a dedicated transport. Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
looking at the rules and weapons these are probably not going to be very good. Unless you want to take a ton of bolters+heavy bolters on an infatry platform, having some melta or lascannons could just as easily be brought on likely cheaper models. Armed with 2 las cannons these guys are going to be over 80-100 points each. You could get devistators for less. And have them wiped off the board in a single turn from the 1-3 obligatory Hellturkeys or Riptides in everyone's lists. Unfortunately I have to agree with the Centurions being the bandaid on the problems with turkeys and tides. It just makes me sad that cool looking devastators are relegated to the shelf this edition. I'm hoping the new AA rhinos will be the cure to Helturkeys, we still havent got rules for them... To be honest I think the Centurions will have a 2+ SV meaning that they will be laughing at the Helldrakes Baleflamer... Also Hoping the Legion of the Dammed become quite good, love those models...
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Post by: Ferrum_Sanguinis
I'd rather have something that can reliably take down a Heldrake rather than a just a unit that can survive their onslaught
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Post by: Happygrunt
I kept telling myself that I would not go back to the SM codex from BA. My marines are a BA army through and through.
That said, if the SM codex can take assault marines troops and a librarian dread then I might have to break that promise. The rules I am hearing are, at least to me, only positive.
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Post by: MandalorynOranj
Those Templar Centurians actually look pretty cool, and I was in the "they look like a pile of turds" camp. I'd like to see that picture a little bigger.
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Post by: Exergy
SMMSjosh14 wrote:Any chance the new stuff will be available to all space marine chapters...
For example the new (what looks like anti air tanks) could be used with BA/ DA/ BT codex's etc..?
They gave the storm raven from just two chapters to everyone so I'm wondering if they will make the new units avaliable to all chapters??? Anyone have any idea ?
I mean there is a chance. The AA tanks I feel more likely than others
The centurians feel very C: SM to me. I dont see BA or SW or DA getting them. If DA got them, watch out for the bolter banner and the hurricane bolters.
Sternguard and VV, well whatever rules they get in C: SM are not going to overwrite the rules in BA. SW and DA arent getting them, of course you could use the models however you like.
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Post by: Imperial Deceit
It won't be to hard to just play my BA as red SM until we get a new 'dex.
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Post by: grimdark83
SMMSjosh14 wrote:Any chance the new stuff will be available to all space marine chapters...
For example the new (what looks like anti air tanks) could be used with BA/ DA/ BT codex's etc..?
They gave the storm raven from just two chapters to everyone so I'm wondering if they will make the new units avaliable to all chapters??? Anyone have any idea ?
probably not, the only reason they handed out the plane to other marine chapters was to even the playing field a bit. The generic space marines have always been ahead of the other chapters(still waiting for my DA to find a thunderfire cannon).
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Post by: Imperial Deceit
Well generic marines aren't so much a head as they are ubiquitous, sense the codex allows you to generate any chapter you want it has to have everything that is unique to one chapter to allow for flexibility.
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Post by: SMMSjosh14
Great points, thanks guys. I guess I am just sad because I've finally finished painting up and having some HQ's professionally done on my blood angels after getting back into the hobby only to find (via reading, not actual experience) that they suck and the new SM codex will just put us to more shame. But.. I imagine I'm not the only one feeling this way.
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Post by: DaddyWarcrimes
Words, right out of my mouth.
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Post by: Imperial Deceit
Fortunatly SMMSjosh the BA have more flexability then a xenos army. New BA codex? The are BA. New SM codex? Now they are red sm. simple
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Post by: sing your life
Agreed. Even though I REALLY REALLY wanted a mega-dreadknight.
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Post by: SMMSjosh14
Haha that's true, thanks guys.
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Post by: gianlucafiorentini123
Liking the black centurions.
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Post by: OverwatchCNC
The problem this codex will have is the same as the DA and to a lesser extent the CSM dex. They are still expensive guys in 3+ armor who will die in droves to the most popular lists. Eldar CSM Hell Turkey Spam Flying Circus Daemons Riptide heavy Tau Those lists shred MEQ armies, it's almost like the design studio designed the codices to be good at MEQ killing as a base line  , and so a dex with the basic Marine as it's main component will be hard pressed to win this edition. I can't see how they will get around that problem with this codex. Not that I won't be playing it! My Heresy Era Salamanders are already getting built and primed for this release.
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Post by: unmercifulconker
Im really loving the love for those BT ceturions, I am guessing thats the battle report, cant wait to see this one.
That sternguard with the heavy flamer is a beast.
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Post by: Nut's Chiropractor
You know, the centurions have grown on me a tad, especially with the black colour scheme. Mind you, if I was to ever take them, I probably would alter the egreeeeeeeeegious codpieces to look a tad more dignified. Mmm, quite.
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Post by: Azreal13
The reason everyone prefers the black Centurions is because you can't see them properly!
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Post by: Imperial Deceit
azreal13 wrote:The reason everyone prefers the black Centurions is because you can't see them properly!
 Is that a comment on the quality of the photo or peoples taste being blinded by their favorite color scheme?
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Post by: Tyranid Horde
People should stop saying black colour scheme, they should really say Black Templar colour scheme, that's why you love them so much.
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Post by: Ironwill13791
Tyranid Horde wrote:People should stop saying black colour scheme, they should really say Black Templar colour scheme, that's why you love them so much. 
That's because you throw the Black Templars color scheme on, and all of a sudden those centurions are unstoppable killing machines on a grand crusade throughout all of space.  That is how you purge the alien.
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Post by: NickTheButcher
OverwatchCNC wrote:The problem this codex will have is the same as the DA and to a lesser extent the CSM dex. They are still expensive guys in 3+ armor who will die in droves to the most popular lists.
Eldar
CSM Hell Turkey Spam
Flying Circus Daemons
Riptide heavy Tau
Those lists shred MEQ armies, it's almost like the design studio designed the codices to be good at MEQ killing as a base line  , and so a dex with the basic Marine as it's main component will be hard pressed to win this edition. I can't see how they will get around that problem with this codex.
Not that I won't be playing it! My Heresy Era Salamanders are already getting built and primed for this release.
Can't agree more. Marine survivability has gone out the window.....
I play Eldar frequently, and the amount of High STR AP2 firepower they bring, on top of the ignores cover Serpent Shields, my beakies are dying in droves.
Here's to hoping for point reductions
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Post by: Nut's Chiropractor
Anyone know the fluff behind these grav weapons? They have different stats and appearance to graviton guns so I'm guessing they're different?
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Post by: Sasa0mg
I just bought myself Vulkan if those big power suits are for real xD omg what a time to jump back into some space marines, do want!
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Post by: Kingsley
OverwatchCNC wrote:The problem this codex will have is the same as the DA and to a lesser extent the CSM dex. They are still expensive guys in 3+ armor who will die in droves to the most popular lists.
Eldar
CSM Hell Turkey Spam
Flying Circus Daemons
Riptide heavy Tau
Those lists shred MEQ armies, it's almost like the design studio designed the codices to be good at MEQ killing as a base line  , and so a dex with the basic Marine as it's main component will be hard pressed to win this edition. I can't see how they will get around that problem with this codex.
Not that I won't be playing it! My Heresy Era Salamanders are already getting built and primed for this release.
I'm not sure I agree. Marines already deal with most air units pretty well thanks to Stormtalons, and it looks like they will get even more anti-air options. I haven't found Heldrakes to be that effective in the games where I have played against them-- while it's certainly possible that the Chaos player will just roll like crazy on their saves to stay alive, it isn't particularly likely to actually happen, especially given the potential for Null Zone to mitigate the Heldrake's Invulnerable save. I'm actually worried that the opposite will happen and that Codex: Space Marines will be a death knell for flyers.
While Null Zone is probably going away, I think the fundamentals of Marines are nevertheless quite strong. I mean sure, a Guardian's shuriken catapult can ignore your save on a lucky roll-- but your bolter ignores the Guardian's save all the time, has longer range, and wounds on 3+ instead of 4+. If I could swap my bolters for shuriken catapults at no cost, I wouldn't for most units. Similarly, Riptides are certainly a powerful unit-- but they are expensive and vulnerable to plasma, which Marine armies can bring in droves. I'm confident that Marines will be just fine in the new edition.
All in all, I honestly think the current Codex: Space Marines is one of the best-written and most flexible books out there and that Marines don't even really need an update for 6th edition. But we'll see what happens, I suppose.
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Post by: Nocturnus
Nut's Chiropractor wrote:Anyone know the fluff behind these grav weapons? They have different stats and appearance to graviton guns so I'm guessing they're different?
I hope they are different, as it doesn't fit the background. I like the idea of technology being lost and not really advancing. Also, the fluff indicates that Graviton weapons were very rare. I am okay with the concept of Centurions (just not the models) as they look like they could have designed a long time ago.
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Post by: grimdark83
Sorry if this has already answered, is it known if Black templars have been rolled into the space marine book? I only think this because of the black templar cover for the marine book.
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Post by: battlematt
Sorry folks but those are still, Chubbyteletubbytemplars!!!!
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Post by: Nocturnus
Just curious. What is the "null zone" you're referring to in regards to the Heldrake?
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Post by: MandalorynOranj
Null Zone is an SM psychic power that causes enemies to reroll successful invul saves within a certain range, IIRC.
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Post by: Nocturnus
MandalorynOranj wrote:Null Zone is an SM psychic power that causes enemies to reroll successful invul saves within a certain range, IIRC.
Ahhh, right. Had a brain fart lol.
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Post by: ClassicCarraway
lord_blackfang wrote:Imperial Deceit wrote:I doubt GW is going to go to all the trouble of making new vet kits just to screw them on the rules. I don't think GW is going to break it's trend of the news models being the best, although it would be a hell of a time for them to decide to write a balanced codex.
The "trend" is closer to the opposite. Riptide aside, a lot of the new shiny toys have subpar rules.
This right here! If anything, the trend is making decently powered units (from a game balance stand point) that are prohibitively points-heavy, thus killing any desire to field them. Its not that the Tau, Eldar, and DA flyers are bad exactly, its just that the points are far too high for the amount of damage and/or disruption they can provide.
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Post by: Killian
Looks to me the new Bolters are modeled with proper holes in the barrels. Looking at the Tac Squad pic an some of the other stuff the holes are very even with an evenly rounded lip. It's more noticable in the Heavy Bolter barrels on the Centurions.
Yay! No more drilling!
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Post by: Eggs
The heavy bolters in the existing devastator box are like that. I'd rather they weren't, because the two halves don't always line up nicely, so you have to use a bit of green stuff. I'd rather just drill them.
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Post by: lord_blackfang
Does anyone have the BT pic saved to repost? When will people learn you can't hotlink 4chan...
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Post by: Macok
lord_blackfang wrote:Does anyone have the BT pic saved to repost? When will people learn you can't hotlink 4chan...
Second!
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Post by: Fezman
Here's a thought, if grav guns are able to wound based on armour save, that implies they have a STR value.
I therefore wonder if treating the target's save as toughness works for Instant Death, similar to Darkstrider's wargear. If so, the grav gun only needs to be S4 to one-shot a Riptide and many other MCs.
They wouldn't put that in, would they...?
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Post by: prowla
Umm.. I'm just wondering, what guns are those? Big-ass grav guns?
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Post by: ace101
Fezman wrote:Here's a thought, if grav guns are able to wound based on armour save, that implies they have a STR value.
I therefore wonder if treating the target's save as toughness works for Instant Death, similar to Darkstrider's wargear. If so, the grav gun only needs to be S4 to one-shot a Riptide and many other MCs.
They wouldn't put that in, would they...?
I hope they don't do that. The fluff on grav guns is able to kill light cultists and guardsmen as well as big tanks and riptides. I personally like the way HH: Betrayal did it: Concussive, haywire, and the target must take strength test or suffer wound, AP 4, and causes small(grav gun)/large blast(grav cannon) size difficult and dangerous terrain. I would love this if they ported it into 40k.
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Post by: Shadox
prowla wrote:
Umm.. I'm just wondering, what guns are those? Big-ass grav guns?
I thought that they were rocket launchers.
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Post by: Zweischneid
lord_blackfang wrote:Does anyone have the BT pic saved to repost? When will people learn you can't hotlink 4chan...
This small pic?
1
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Post by: Kangodo
Fezman wrote:Here's a thought, if grav guns are able to wound based on armour save, that implies they have a STR value. I therefore wonder if treating the target's save as toughness works for Instant Death, similar to Darkstrider's wargear. If so, the grav gun only needs to be S4 to one-shot a Riptide and many other MCs. They wouldn't put that in, would they...?
I compare it to Abyssal Staff: That one has S8 and rolls against LD. It does not affect vehicles and ID is still checked with Toughness. In my opinion it will probably be long ranged, and just one shot. This weapon might be the counter to high-T low-Save MC's and Characters that we have been seeing. It would beat Plasma at T6 with a 2+ Melta has a short range Krak-missiles don't work well against 2+ If they made it short-range, I would prefer Melta-weapons. If they gave it rapid fire, plasma would be almost useless. Comparing it to the other special weapons also makes me believe it will be S5, so it would have a use against 3+ saves compared to plasma. So for my prediction: Grav pistol: 12" S5, AP2 | Pistol, Grav Grav gun: 24" S5, AP2 | Assault 1, Grav Grav Cannon: 36 or 48" S5, AP2 | Heavy 1, Grav Grav: When rolling to wounds, roll against the armour save instead of Toughness.
And with S5 they can also glance quite some vehicles.
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Post by: ceorron
Umm.. I'm just wondering, what guns are those? Big-ass grav guns? Think they are the alternative CC weapon, actually it must be as it has the melta gun on the side like the drill CC weapon. Some type of automated hammer maybe?? Possibly a grav hammer, just guessing really. On second thoughts it looks to be a melta gun combined with some kind of weapon. At a guess it maybe a magna grapple and melta combo aka the Blood Angels dread?
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Post by: Mr.Omega
Kingsley wrote: OverwatchCNC wrote:The problem this codex will have is the same as the DA and to a lesser extent the CSM dex. They are still expensive guys in 3+ armor who will die in droves to the most popular lists.
Eldar
CSM Hell Turkey Spam
Flying Circus Daemons
Riptide heavy Tau
Those lists shred MEQ armies, it's almost like the design studio designed the codices to be good at MEQ killing as a base line  , and so a dex with the basic Marine as it's main component will be hard pressed to win this edition. I can't see how they will get around that problem with this codex.
Not that I won't be playing it! My Heresy Era Salamanders are already getting built and primed for this release.
. Similarly, Riptides are certainly a powerful unit-- but they are expensive and vulnerable to plasma, which Marine armies can bring in droves. I'm confident that Marines will be just fine in the new edition.
Riptides are anything but expensive. 185 points (the minimum go-to configuration) is the same as the price for a current C: SM Tactical Squad with 10 men.
In addition, the only unit in C: SM that can effectively spam plasma is Sternguard, and they need a drop pod so they don't get popped minutes into the game. At that point you're looking at 320+ points for the unit. Those Riptides aren't so expensive now, are they?
Seriously, the only reliable counters Marines have to a Riptide is bringing Tri-Las Preds in triples, Devastator Squads with Lascannons in triples and Sternguard with Combi-Plasma spam. Notice how all of them cost 2 or 3 times what they pay for a Riptide and can only kill one a turn. Sure, you can tie it up in CC - but you'll never get there if he JSJ's at the back of the board with his infinite range pie plate gun.
Unless you've got a suitable competitive list Marines are screwed if they come up against double/triple Riptide and in hot water if they have to face even one.
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Post by: endlesswaltz123
You haven't seen the rules in the codex yet.
For all you know, the Vanguards may be able to chew through a riptide with a powerfist/thunderhammer or two in one turn and be less than 185pts.
The Hunter may be the ideal counter to helldrakes.
Waveserpants may drop like flies to grav guns....
Seriously, worry about how the army is going to deal with such things WHEN you have read the rules and are not just guessing them.
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Post by: Kingsley
Mr.Omega wrote:Riptides are anything but expensive. 185 points (the minimum go-to configuration) is the same as the price for a current C: SM Tactical Squad with 10 men.
That's pretty expensive. They bring one model, I bring ten (with upgrades)?
Mr.Omega wrote:In addition, the only unit in C: SM that can effectively spam plasma is Sternguard, and they need a drop pod so they don't get popped minutes into the game. At that point you're looking at 320+ points for the unit. Those Riptides aren't so expensive now, are they?
You can also take 4 plasma guns on Command Squads, take combi-plasmas and plasma guns in Tactical Squads, take Razorbacks with lascannons and TL plasmas, etc.
Mr.Omega wrote:Seriously, the only reliable counters Marines have to a Riptide is bringing Tri-Las Preds in triples, Devastator Squads with Lascannons in triples and Sternguard with Combi-Plasma spam. Notice how all of them cost 2 or 3 times what they pay for a Riptide and can only kill one a turn. Sure, you can tie it up in CC - but you'll never get there if he JSJ's at the back of the board with his infinite range pie plate gun.
Pie plates generally aren't that good. If you space your models correctly and use cover, the ion accelerator is a bit of a "whatever" level weapon-- and then the Riptide has to get closer to be effective, and your meltas and plasmas can chew it up. If I see a Riptide sitting in the back firing its ion accelerator every turn, I just straight up ignore it. It will never kill enough to justify its price if I'm using the Movement phase (the most important phase in the game) effectively. It's when Riptides play more aggressively and use their secondary weapons and assault threat that I have to be concerned-- but thankfully in that case they're vulnerable to my melta, plasma, and assault threats.
I generally like seeing Riptides on the table when I play Marines. Hordes of Fire Warriors are much harder to deal with.
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Post by: ClassicCarraway
Kangodo wrote: Fezman wrote:Here's a thought, if grav guns are able to wound based on armour save, that implies they have a STR value.
I therefore wonder if treating the target's save as toughness works for Instant Death, similar to Darkstrider's wargear. If so, the grav gun only needs to be S4 to one-shot a Riptide and many other MCs.
They wouldn't put that in, would they...?
I compare it to Abyssal Staff: That one has S8 and rolls against LD. It does not affect vehicles and ID is still checked with Toughness.
In my opinion it will probably be long ranged, and just one shot.
This weapon might be the counter to high-T low-Save MC's and Characters that we have been seeing.
It would beat Plasma at T6 with a 2+
Melta has a short range
Krak-missiles don't work well against 2+
If they made it short-range, I would prefer Melta-weapons.
If they gave it rapid fire, plasma would be almost useless.
Comparing it to the other special weapons also makes me believe it will be S5, so it would have a use against 3+ saves compared to plasma.
So for my prediction:
Grav pistol: 12" S5, AP2 | Pistol, Grav
Grav gun: 24" S5, AP2 | Assault 1, Grav
Grav Cannon: 36 or 48" S5, AP2 | Heavy 1, Grav
Grav: When rolling to wounds, roll against the armour save instead of Toughness.
And with S5 they can also glance quite some vehicles.
I foresee grav weapons to be a bit more powerful than that. I suspect the Grav Cannon will be a blast or multi-shot weapon, since the battle report had 3 centurions killing a gak-load of plague marines in a single round. I also suspect the AP to be 1 since physical armour should offer no protection against gravity, and actually appears to make it more powerful.
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Post by: Fezman
endlesswaltz123 wrote:You haven't seen the rules in the codex yet.
For all you know, the Vanguards may be able to chew through a riptide with a powerfist/thunderhammer or two in one turn and be less than 185pts.
The Hunter may be the ideal counter to helldrakes.
Waveserpants may drop like flies to grav guns....
Seriously, worry about how the army is going to deal with such things WHEN you have read the rules and are not just guessing them.
But how else will we pass the next three weeks...?
As it stands I think (solely based on the rumours) that GW are thinking "whoops, we've painted ourselves into a corner here." Every book that's coming out has obvious ways to inflict heavy damage on the game's flagship army. They are therefore loading said army's book with counters.
Drakes gobbling up your marines? No problem, have a tank that can shoot down two of them at once. Riptides annoying you? Zap them with a grav gun and you can knock them over with a spitball. Etc, etc.
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Post by: Kangodo
ClassicCarraway wrote:I foresee grav weapons to be a bit more powerful than that. I suspect the Grav Cannon will be a blast or multi-shot weapon, since the battle report had 3 centurions killing a gak-load of plague marines in a single round. I also suspect the AP to be 1 since physical armour should offer no protection against gravity, and actually appears to make it more powerful.
True, it could be Heavy 2 or Blast and cost around 20-30 points.
I actually thought about it being a blast, but thought that it would be too strong.
Your post made me realise that we also have small blasts, my mind was thinking: "blast = 5 inch"  Stupid me.
I thought the AP2 was already rumoured as being the stat, so that's why I gave them AP2.
S5 is because they were indeed described as killing a load of MEQ's, and S5 is needed to wound them on a 2+
Don't HS-Centurions have 2 TL- HB's?
That would give them 2 TL-Grav Cannons.
Which could mean that each Centurion can hit 8 marines with his cannon.
That are 4 marines per blast, since those battle-reports try to make them look stronger than they are and I would almost bet my collection on it that they grouped all marines in B2B-contact.
8 marines, 2+ to wound and no armour-save result in 7 dead marines on average.
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Post by: insaniak
Imperial Deceit wrote:Agreed, the Vet squads look fantastic. Now it may just be the picture but does the Sternguard Sgt. have a combi-pistol or is that supposed to be a new plasma pistol?
It's just a plasma pistol.
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Post by: Nut's Chiropractor
insaniak wrote:Imperial Deceit wrote:Agreed, the Vet squads look fantastic. Now it may just be the picture but does the Sternguard Sgt. have a combi-pistol or is that supposed to be a new plasma pistol?
It's just a plasma pistol.
Yes, it just has some form of plate over the coils by the looks of things.
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Post by: Shadox
Nut's Chiropractor wrote: insaniak wrote:Imperial Deceit wrote:Agreed, the Vet squads look fantastic. Now it may just be the picture but does the Sternguard Sgt. have a combi-pistol or is that supposed to be a new plasma pistol?
It's just a plasma pistol.
Yes, it just has some form of plate over the coils by the looks of things.
Looks a bit like the style they use for CSM plasma weaponry.
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Post by: VoidAngel
So, you climb into this big suit of armor for your armor...and it's only armored from the FRONT?!
Because, you know, nobody ever flanks or infiltrates behind you in the 41st millennium. The only thing stupider would be if you climbed into an even bigger suit, but hung off the front of it like Baby Bjorn The Fell Handed or something... Oh, wait...
The lulz
No, I disagree that ugly models with great rules just automatically make it into lists. Maybe for WAAC players (I'm the opposite). Maybe for tournament players (generally not folks I want to game with - no offense).
I have a Dreadknight, I had to modify it heavily before I could bring myself to field it. I have three storm talons - from Russia. They were $7 apiece, plus some GW bitz - and they look better.
I have a Stormraven in the box awaiting inspiration - but I converted a proxy out of a valkyrie for now. I don't think I've ever fielded it.
Sorry - if I'm going to put that much time into a hobby with a strong aesthetic aspect...I want the models I spend my time and cash on, to look good. Just my thoughts.
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Post by: Fayric
So, anyone who dont like the centurions might find FWs new release interresting.
Mechanicus battle automatons.
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Post by: Nut's Chiropractor
Fayric wrote:So, anyone who dont like the centurions might find FWs new release interresting.
Mechanicus battle automatons.

They would be a nice stand-in, but a very pricey one at that. Certainly more than I could afford.
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Post by: Kroothawk
I think with Sternguard we hit the 50$ per single sprue mark.
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Post by: His Master's Voice
Fayric wrote:So, anyone who dont like the centurions might find FWs new release interresting.
Mechanicus battle automatons.
Those look way to big to work as a replacement.
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Post by: Mkvenner
I sure hope the non pistol grav guns are blast...
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Post by: VoidAngel
I hope the grav guns come with skyfire. Hahaha...that would be awesome.
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Post by: ClassicCarraway
Kangodo wrote: ClassicCarraway wrote:I foresee grav weapons to be a bit more powerful than that. I suspect the Grav Cannon will be a blast or multi-shot weapon, since the battle report had 3 centurions killing a gak-load of plague marines in a single round. I also suspect the AP to be 1 since physical armour should offer no protection against gravity, and actually appears to make it more powerful.
True, it could be Heavy 2 or Blast and cost around 20-30 points.
I actually thought about it being a blast, but thought that it would be too strong.
Your post made me realise that we also have small blasts, my mind was thinking: "blast = 5 inch"  Stupid me.
I thought the AP2 was already rumoured as being the stat, so that's why I gave them AP2.
S5 is because they were indeed described as killing a load of MEQ's, and S5 is needed to wound them on a 2+
Don't HS-Centurions have 2 TL- HB's?
That would give them 2 TL-Grav Cannons.
Which could mean that each Centurion can hit 8 marines with his cannon.
That are 4 marines per blast, since those battle-reports try to make them look stronger than they are and I would almost bet my collection on it that they grouped all marines in B2B-contact.
8 marines, 2+ to wound and no armour-save result in 7 dead marines on average.
ST5 only wounds MEQ on 3+ and plague marines on a 4+. From the rumors, the grav-cannon armed centurions only have a single gun but have something called a grav amp that gives To Wound rerolls or something. I am definitely intrigued, because one of my wish lists for this codex was some sort of new weapon type because the las/melta/plasma/bolter/flamer selections were getting kind of boring.
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Post by: Shadox
VoidAngel wrote:I hope the grav guns come with skyfire. Hahaha...that would be awesome.
It would be pretty cool and flavorful if they would make FMCs rerolling grounding tests or something like that.
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Post by: Killian
ClassicCarraway wrote:
ST5 only wounds MEQ on 3+ and plague marines on a 4+. From the rumors, the grav-cannon armed centurions only have a single gun but have something called a grav amp that gives To Wound rerolls or something. I am definitely intrigued, because one of my wish lists for this codex was some sort of new weapon type because the las/melta/plasma/bolter/flamer selections were getting kind of boring.
If he is referring to wounding using the Armor save vs Toughness then 5str to 3save would be a 2+.
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Post by: Imperial Deceit
It really only becomes "broken" provided it also has a low Ap or high Str.
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Post by: Mkvenner
ClassicCarraway wrote:
ST5 only wounds MEQ on 3+ and plague marines on a 4+. From the rumors, the grav-cannon armed centurions only have a single gun but have something called a grav amp that gives To Wound rerolls or something. I am definitely intrigued, because one of my wish lists for this codex was some sort of new weapon type because the las/melta/plasma/bolter/flamer selections were getting kind of boring.
Good thing Grav guns wound on the armor save. Plague Marines still get wounded on a 3+ with an ap of 2. Not bad. They'll be great against TEQ and MCs. The strength is there so they can pen vehicles.
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Post by: MajorStoffer
I'm very curious to know what's in the Sternguard kit to make it $50.
The Grey Knight kit comes with enough wargear to make 1 of 3 units with almost all their options, and is $35. The Sternguard had better come with enough gear to strike down the Emperor Himself should they choose it to justify that.
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Post by: Mr.Church13
MajorStoffer wrote:I'm very curious to know what's in the Sternguard kit to make it $50.
The Grey Knight kit comes with enough wargear to make 1 of 3 units with almost all their options, and is $35. The Sternguard had better come with enough gear to strike down the Emperor Himself should they choose it to justify that.
If I recall from some pictures and disscussion a few pages ago about the Vanguard kit correctly, it'll have barely enough stuff to make the 5 guys and 1 or two bits more. I was sorely dissapointed in it for 50.
Don't get me wrong though its a beautiful kit.
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Post by: Imperial Deceit
Well we don't know they actually are $50.
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Post by: Azreal13
MajorStoffer wrote:I'm very curious to know what's in the Sternguard kit to make it $50.
The Grey Knight kit comes with enough wargear to make 1 of 3 units with almost all their options, and is $35. The Sternguard had better come with enough gear to strike down the Emperor Himself should they choose it to justify that.
10 man squad plus full size accessory sprue?
I can't see GW price gouging, so it must be a massive kit. [/sarcasm]
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Post by: Imperial Deceit
I can totally see GW price gouging.
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Post by: Mr.Church13
azreal13 wrote: MajorStoffer wrote:I'm very curious to know what's in the Sternguard kit to make it $50.
The Grey Knight kit comes with enough wargear to make 1 of 3 units with almost all their options, and is $35. The Sternguard had better come with enough gear to strike down the Emperor Himself should they choose it to justify that.
10 man squad plus full size accessory sprue?
I can't see GW price gouging, so it must be a massive kit. [/sarcasm]
My Dire Avengers just started crying blood... strange.
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Post by: Ironwill13791
I am really into this new release because of the new hunter/stalker tanks. Since flyers are starting to become more prevalent in my meta (FMCs have been there right along) some allied AA is looking good. Oh, and I still have an allied detachment of Black Templars sooooo.
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Post by: Nocturnus
MajorStoffer wrote:I'm very curious to know what's in the Sternguard kit to make it $50.
The Grey Knight kit comes with enough wargear to make 1 of 3 units with almost all their options, and is $35. The Sternguard had better come with enough gear to strike down the Emperor Himself should they choose it to justify that.
I would hazard a guess we'll get one of each combi, powerfist, power weapon, 5 bolters, some extra heads and pouches and crap. The combi weapons will influence people to buy the kit or bits to equip sargeants, characters etc. I would be surprised if it includes special weapons. Oh yeah I almost forgot about the awesome heavy flamer. IMHO, of course.
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Post by: Kirasu
Nocturnus wrote: MajorStoffer wrote:I'm very curious to know what's in the Sternguard kit to make it $50.
The Grey Knight kit comes with enough wargear to make 1 of 3 units with almost all their options, and is $35. The Sternguard had better come with enough gear to strike down the Emperor Himself should they choose it to justify that.
I would hazard a guess we'll get one of each combi, powerfist, power weapon, 5 bolters, some extra heads and pouches and crap. The combi weapons will influence people to buy the kit or bits to equip sargeants, characters etc. I would be surprised if it includes special weapons. Oh yeah I almost forgot about the awesome heavy flamer. IMHO, of course.
Please don't try to justify the cost by comparing it to a kit that gives just as many if not more options I imagine. The justification makes no sense, it's just price gouging and people will buy it.
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Post by: Aleph-Sama
I can't see Grav weapons being AP2 or 1. If it wounds based on armour save, then I imagine it works by having a greater kinetic impact caused by the mass of heavier armour slamming into the center of the shot. On the other hand, lighter armours wouldn't have as much inertia as they are lighter, so they don't have as much kinetic energy transfered from the shot. Gravity is a constant acceleration between objects based on Newton's law of universal gravitation, although it's a bit more complex thanks to relativity, so I imagine a grav shot to be similar in effect to the singularity grenades in borderlands. If that were the case, then I could see the profiles like this:
Grav-Pistol S4 AP4 12" Pistol, Grav
Grav-Gun S4 AP4 24" Assault 1 Blast Grav
Grav-Cannon S5 AP4 36" Heavy 1 Large Blast, Grav
Maybe S5 on all of them, but that makes a bit of a difference between 3+ and 4+ saves. We'll see.
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Post by: Mantle
azreal13 wrote: MajorStoffer wrote:I'm very curious to know what's in the Sternguard kit to make it $50.
The Grey Knight kit comes with enough wargear to make 1 of 3 units with almost all their options, and is $35. The Sternguard had better come with enough gear to strike down the Emperor Himself should they choose it to justify that.
10 man squad plus full size accessory sprue?
I can't see GW price gouging, so it must be a massive kit. [/sarcasm]
Well looking at the two pics of the vanguard squad the heraldry on the storm shields are different so if this isn't interchangeable there could be quite a lot in this kit and hopefully the sternguard reflect this too.
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Post by: generalchaos34
Aleph-Sama wrote:I can't see Grav weapons being AP2 or 1. If it wounds based on armour save, then I imagine it works by having a greater kinetic impact caused by the mass of heavier armour slamming into the center of the shot. On the other hand, lighter armours wouldn't have as much inertia as they are lighter, so they don't have as much kinetic energy transfered from the shot. Gravity is a constant acceleration between objects based on Newton's law of universal gravitation, although it's a bit more complex thanks to relativity, so I imagine a grav shot to be similar in effect to the singularity grenades in borderlands. If that were the case, then I could see the profiles like this:
Grav-Pistol S4 AP4 12" Pistol, Grav
Grav-Gun S4 AP4 24" Assault 1 Blast Grav
Grav-Cannon S5 AP4 36" Heavy 1 Large Blast, Grav
Maybe S5 on all of them, but that makes a bit of a difference between 3+ and 4+ saves. We'll see.
I like the idea of that, wounding terminators on a 2+, even if you don't bypass the armor makes it pretty decent, and naturally it would suck against T-shirt saves like guardsman and orks, but thats what Bolters are for anyways. Most importantly, like any really good variant weapon, its going to be about the after effects. If it really does make spot it hits difficult terrain it could be an amazing force multiplier. Think about slowing down charging termies, that chance of immobilizing a vehicle, or better yet, wounding jet pack and jump troops when they blast out of it!
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Post by: Mkvenner
Aleph-Sama wrote:I can't see Grav weapons being AP2 or 1. If it wounds based on armour save, then I imagine it works by having a greater kinetic impact caused by the mass of heavier armour slamming into the center of the shot. On the other hand, lighter armours wouldn't have as much inertia as they are lighter, so they don't have as much kinetic energy transfered from the shot. Gravity is a constant acceleration between objects based on Newton's law of universal gravitation, although it's a bit more complex thanks to relativity, so I imagine a grav shot to be similar in effect to the singularity grenades in borderlands. If that were the case, then I could see the profiles like this:
Grav-Pistol S4 AP4 12" Pistol, Grav
Grav-Gun S4 AP4 24" Assault 1 Blast Grav
Grav-Cannon S5 AP4 36" Heavy 1 Large Blast, Grav
Maybe S5 on all of them, but that makes a bit of a difference between 3+ and 4+ saves. We'll see.
A fella who had the White Dwarf claimed that they were AP2 and wounded on the enemy's armour saves. So I'm inclined to believe him, especially when he mentions that a full salvo cleared a power armour unit in the WD batrep.
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Post by: TheDraconicLord
Ok, I finally managed to see all the pictures now... and if this is GW's viral marketing, it worked. It truly did, I'm loving everything about these new SMs, if the rumors about the several special editions are true, I'll probably go nuts and get myself a Salamander's one if it looks as good as the Black Templars'!
Man, I so want to "jump on the bandwagon" with this release, everything looks so freakin' cool, I really am hyped!
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Post by: Nocturnus
Kirasu wrote:Nocturnus wrote: MajorStoffer wrote:I'm very curious to know what's in the Sternguard kit to make it $50.
The Grey Knight kit comes with enough wargear to make 1 of 3 units with almost all their options, and is $35. The Sternguard had better come with enough gear to strike down the Emperor Himself should they choose it to justify that.
I would hazard a guess we'll get one of each combi, powerfist, power weapon, 5 bolters, some extra heads and pouches and crap. The combi weapons will influence people to buy the kit or bits to equip sargeants, characters etc. I would be surprised if it includes special weapons. Oh yeah I almost forgot about the awesome heavy flamer. IMHO, of course.
Please don't try to justify the cost by comparing it to a kit that gives just as many if not more options I imagine. The justification makes no sense, it's just price gouging and people will buy it.
Who's justifying the price? I think it's insane $50 ($60CDN for us) for 5 space marines. I was simply stating what I thought might be in the box.
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Post by: Aleph-Sama
Mkvenner wrote: Aleph-Sama wrote:I can't see Grav weapons being AP2 or 1. If it wounds based on armour save, then I imagine it works by having a greater kinetic impact caused by the mass of heavier armour slamming into the center of the shot. On the other hand, lighter armours wouldn't have as much inertia as they are lighter, so they don't have as much kinetic energy transfered from the shot. Gravity is a constant acceleration between objects based on Newton's law of universal gravitation, although it's a bit more complex thanks to relativity, so I imagine a grav shot to be similar in effect to the singularity grenades in borderlands. If that were the case, then I could see the profiles like this:
Grav-Pistol S4 AP4 12" Pistol, Grav
Grav-Gun S4 AP4 24" Assault 1 Blast Grav
Grav-Cannon S5 AP4 36" Heavy 1 Large Blast, Grav
Maybe S5 on all of them, but that makes a bit of a difference between 3+ and 4+ saves. We'll see.
A fella who had the White Dwarf claimed that they were AP2 and wounded on the enemy's armour saves. So I'm inclined to believe him, especially when he mentions that a full salvo cleared a power armour unit in the WD batrep.
My biggest issue with them being AP2 is that it would make Plasma seem kinda redundant. It would also give access to an AP2 anti-infantry gun with no drawback (gets Hot!), while still killing things just as effectively.
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Post by: Yodhrin
So, long shot I know, but did we get any news on this subject from Gamesday Germany?
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Post by: DogofWar1
Grav weapons potentially being AP2 makes me suddenly intrigued. Sure, they probably won't do much against orks or IG, but being able to tear apart elite enemy forces could be fun.
I feel bad for CSM though, if the SM get solid AA (hellturkey popping) and then these grav weapons, well, CSM will get stomped flat.
I wonder how much they'll cost, and how much fire they can pump out each.
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Post by: Mkvenner
Aleph-Sama wrote: Mkvenner wrote: Aleph-Sama wrote:I can't see Grav weapons being AP2 or 1. If it wounds based on armour save, then I imagine it works by having a greater kinetic impact caused by the mass of heavier armour slamming into the center of the shot. On the other hand, lighter armours wouldn't have as much inertia as they are lighter, so they don't have as much kinetic energy transfered from the shot. Gravity is a constant acceleration between objects based on Newton's law of universal gravitation, although it's a bit more complex thanks to relativity, so I imagine a grav shot to be similar in effect to the singularity grenades in borderlands. If that were the case, then I could see the profiles like this:
Grav-Pistol S4 AP4 12" Pistol, Grav
Grav-Gun S4 AP4 24" Assault 1 Blast Grav
Grav-Cannon S5 AP4 36" Heavy 1 Large Blast, Grav
Maybe S5 on all of them, but that makes a bit of a difference between 3+ and 4+ saves. We'll see.
A fella who had the White Dwarf claimed that they were AP2 and wounded on the enemy's armour saves. So I'm inclined to believe him, especially when he mentions that a full salvo cleared a power armour unit in the WD batrep.
My biggest issue with them being AP2 is that it would make Plasma seem kinda redundant. It would also give access to an AP2 anti-infantry gun with no drawback (gets Hot!), while still killing things just as effectively.
Plasma would still be better at handling light armour such as Rhinos and even Dreadnoughts since the Grav gun could not harm the latter. Not to mention you may get more shots with the Plasmagun. Also, Plasmaguns will always wound most TEQ and MEQ on a 2+ wheras the Grav gun would wound on a 3+ vs Power Armour (something that is far more common in 40k than 2+).
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Post by: Leth
Yea....that black templar cover looks AMAZING. Also same with the black templar centurions.
I am excited about this release.....I am gonna have to get a bunch of money saved up and work done before they come out......
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Post by: Exergy
Mkvenner wrote: Aleph-Sama wrote: Mkvenner wrote: Aleph-Sama wrote:I can't see Grav weapons being AP2 or 1. If it wounds based on armour save, then I imagine it works by having a greater kinetic impact caused by the mass of heavier armour slamming into the center of the shot. On the other hand, lighter armours wouldn't have as much inertia as they are lighter, so they don't have as much kinetic energy transfered from the shot. Gravity is a constant acceleration between objects based on Newton's law of universal gravitation, although it's a bit more complex thanks to relativity, so I imagine a grav shot to be similar in effect to the singularity grenades in borderlands. If that were the case, then I could see the profiles like this:
Grav-Pistol S4 AP4 12" Pistol, Grav
Grav-Gun S4 AP4 24" Assault 1 Blast Grav
Grav-Cannon S5 AP4 36" Heavy 1 Large Blast, Grav
Maybe S5 on all of them, but that makes a bit of a difference between 3+ and 4+ saves. We'll see.
A fella who had the White Dwarf claimed that they were AP2 and wounded on the enemy's armour saves. So I'm inclined to believe him, especially when he mentions that a full salvo cleared a power armour unit in the WD batrep.
My biggest issue with them being AP2 is that it would make Plasma seem kinda redundant. It would also give access to an AP2 anti-infantry gun with no drawback (gets Hot!), while still killing things just as effectively.
Plasma would still be better at handling light armour such as Rhinos and even Dreadnoughts since the Grav gun could not harm the latter. Not to mention you may get more shots with the Plasmagun. Also, Plasmaguns will always wound most TEQ and MEQ on a 2+ wheras the Grav gun would wound on a 3+ vs Power Armour (something that is far more common in 40k than 2+).
and in a TAC list you end up squaring off against Orks and your expensive special weapon is worse than a lasgun.
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Post by: generalchaos34
Exergy wrote: Mkvenner wrote: Aleph-Sama wrote: Mkvenner wrote: Aleph-Sama wrote:I can't see Grav weapons being AP2 or 1. If it wounds based on armour save, then I imagine it works by having a greater kinetic impact caused by the mass of heavier armour slamming into the center of the shot. On the other hand, lighter armours wouldn't have as much inertia as they are lighter, so they don't have as much kinetic energy transfered from the shot. Gravity is a constant acceleration between objects based on Newton's law of universal gravitation, although it's a bit more complex thanks to relativity, so I imagine a grav shot to be similar in effect to the singularity grenades in borderlands. If that were the case, then I could see the profiles like this:
Grav-Pistol S4 AP4 12" Pistol, Grav
Grav-Gun S4 AP4 24" Assault 1 Blast Grav
Grav-Cannon S5 AP4 36" Heavy 1 Large Blast, Grav
Maybe S5 on all of them, but that makes a bit of a difference between 3+ and 4+ saves. We'll see.
A fella who had the White Dwarf claimed that they were AP2 and wounded on the enemy's armour saves. So I'm inclined to believe him, especially when he mentions that a full salvo cleared a power armour unit in the WD batrep.
My biggest issue with them being AP2 is that it would make Plasma seem kinda redundant. It would also give access to an AP2 anti-infantry gun with no drawback (gets Hot!), while still killing things just as effectively.
Plasma would still be better at handling light armour such as Rhinos and even Dreadnoughts since the Grav gun could not harm the latter. Not to mention you may get more shots with the Plasmagun. Also, Plasmaguns will always wound most TEQ and MEQ on a 2+ wheras the Grav gun would wound on a 3+ vs Power Armour (something that is far more common in 40k than 2+).
and in a TAC list you end up squaring off against Orks and your expensive special weapon is worse than a lasgun.
Buuuut, if you slowed down the green tide with making difficult terrain then you have accomplished something, like giving your bolters another turn to chew through them.
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Post by: Marthike
Exergy wrote: Mkvenner wrote: Aleph-Sama wrote: Mkvenner wrote: Aleph-Sama wrote:I can't see Grav weapons being AP2 or 1. If it wounds based on armour save, then I imagine it works by having a greater kinetic impact caused by the mass of heavier armour slamming into the center of the shot. On the other hand, lighter armours wouldn't have as much inertia as they are lighter, so they don't have as much kinetic energy transfered from the shot. Gravity is a constant acceleration between objects based on Newton's law of universal gravitation, although it's a bit more complex thanks to relativity, so I imagine a grav shot to be similar in effect to the singularity grenades in borderlands. If that were the case, then I could see the profiles like this:
Grav-Pistol S4 AP4 12" Pistol, Grav
Grav-Gun S4 AP4 24" Assault 1 Blast Grav
Grav-Cannon S5 AP4 36" Heavy 1 Large Blast, Grav
Maybe S5 on all of them, but that makes a bit of a difference between 3+ and 4+ saves. We'll see.
A fella who had the White Dwarf claimed that they were AP2 and wounded on the enemy's armour saves. So I'm inclined to believe him, especially when he mentions that a full salvo cleared a power armour unit in the WD batrep.
My biggest issue with them being AP2 is that it would make Plasma seem kinda redundant. It would also give access to an AP2 anti-infantry gun with no drawback (gets Hot!), while still killing things just as effectively.
Plasma would still be better at handling light armour such as Rhinos and even Dreadnoughts since the Grav gun could not harm the latter. Not to mention you may get more shots with the Plasmagun. Also, Plasmaguns will always wound most TEQ and MEQ on a 2+ wheras the Grav gun would wound on a 3+ vs Power Armour (something that is far more common in 40k than 2+).
and in a TAC list you end up squaring off against Orks and your expensive special weapon is worse than a lasgun.
They are S4 or S5 but we don't know yet, they can be S10 because no one has come out to confirm it yet.
It might be blast/ salvo, Assualt, we don't know so no they won't be useless. If thy have a strength value then they might also say only use the armour value if it's better than S vs T
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Post by: Ferrum_Sanguinis
Do you think grav weapons will have the haywire rule, given their fluff?
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Post by: General Hobbs
There's no such thing as price gouging. You make yourself look foolish by claiming GW does so.
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Post by: ph34r
i could probably see haywire weapons keeping haywire and grav weapons getting "grav"
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Post by: Ferrum_Sanguinis
ph34r wrote:i could probably see haywire weapons keeping haywire and grav weapons getting "grav"
What would the difference be? If grav weapons are low S as the rumors say it will need some kind of special rule to hurt vehicles, and I'll be disappointed if they just resort to Armorbane....
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Post by: ace101
More than likely. THe rumored stats are already divergent for a 6thedition grav weapon family, in HH: Betrayal. I find it odd that the same weapons published by the same parent company will have 2 different rules.
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Post by: ZebioLizard2
ace101 wrote:More than likely. THe rumored stats are already divergent for a 6thedition grav weapon family, in HH: Betrayal. I find it odd that the same weapons published by the same parent company will have 2 different rules.
Could be that these while they are considered part of the family, are divergent weaponry. Kinda like how a stalker bolter is different from a normal.
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Post by: SickSix
About Legion of the Damned: I am wondering if the Apocalypse entry is a preview of what we might see for them. Soul blaze, flesh bane and ignores cover would be pretty epic.
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Post by: jose kantor
Too much worrying and not enough  Everyone needs to calm down and think that these are space marines... Yes, they are going to have some overpriced units, and yes they may have units that you are going to  at...but overall I'm willing to bet its going to be a great book.
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Post by: DogofWar1
S4 makes the most sense to me for grav weapons. That would make it 2+ against 2+ sv, 3+ against 3+, etc. etc. to 6+ against 6+.
It would also make sense to make it blast. If you're increasing the gravity I suppose you could make a gun that hits one guy, but it makes more sense that the gun would fire some sort of hyper dense matter or something and effect a piece of terrain and the models within it.
I guess against vehicles you could make it S4+1 per every AV above 10. How potent it was against vehicles would be dependent on whether you count the front AV or rear AV for strength, and whether you hit against front or rear armor. If you went front armor-front armor or rear armor-rear armor you'd probably just glance on 6s, but if you went front armor-rear armor, you'd probably have a solid chance of landing hits (like against a Leman Russ tank, it'd be S8, but hitting against rear armor 10).
Could be a fun weapon. I imagine you could hypothetically load up on some combination of heavy bolters and grav weapons and be capable of wiping out all kinds of infantry.
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Post by: NickTheButcher
Kirasu wrote:Nocturnus wrote: MajorStoffer wrote:I'm very curious to know what's in the Sternguard kit to make it $50.
The Grey Knight kit comes with enough wargear to make 1 of 3 units with almost all their options, and is $35. The Sternguard had better come with enough gear to strike down the Emperor Himself should they choose it to justify that.
I would hazard a guess we'll get one of each combi, powerfist, power weapon, 5 bolters, some extra heads and pouches and crap. The combi weapons will influence people to buy the kit or bits to equip sargeants, characters etc. I would be surprised if it includes special weapons. Oh yeah I almost forgot about the awesome heavy flamer. IMHO, of course.
Please don't try to justify the cost by comparing it to a kit that gives just as many if not more options I imagine. The justification makes no sense, it's just price gouging and people will buy it.
Isn't the current 5 man Sternguard squad $45? Adding in shipping you're looking at over $50 already......
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Post by: Xendarc
SickSix wrote:About Legion of the Damned: I am wondering if the Apocalypse entry is a preview of what we might see for them. Soul blaze, flesh bane and ignores cover would be pretty epic.
I would be great if they gave them more versatility.
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Post by: ClockworkZion
My guess for Grav Weapons is that they're strength is * and their to wound roll is equal to the target's armor save. It's not like it's a complicated mechanic after all.
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Post by: Crazyterran
I imagine they'd have to have some effect against tanks, after all, if a Terminator has a bad day when gravity gets focused around you, i imagine a leman russ would have the same problems when the same happens to it.
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Post by: xruslanx
Crazyterran wrote:I imagine they'd have to have some effect against tanks, after all, if a Terminator has a bad day when gravity gets focused around you, i imagine a leman russ would have the same problems when the same happens to it.
If you want to get into the science then it should affect mass, not armour. Assuming it does damage based on an object's gravitational well, it would destroy MCs and tanks while doing bugger all to marines/terminators.
I suspect they came up with a game mechanic, then slapped the word "grav" on it to make it seem cool and technological. I doubt its in-game effects reflect the actual physics of space-time.
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Post by: Ascalam
This is 40K.
Space-time is well and truly bollixed anyway, as are the laws of physics
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Post by: Laughing Man
NickTheButcher wrote: Kirasu wrote:Nocturnus wrote: MajorStoffer wrote:I'm very curious to know what's in the Sternguard kit to make it $50.
The Grey Knight kit comes with enough wargear to make 1 of 3 units with almost all their options, and is $35. The Sternguard had better come with enough gear to strike down the Emperor Himself should they choose it to justify that.
I would hazard a guess we'll get one of each combi, powerfist, power weapon, 5 bolters, some extra heads and pouches and crap. The combi weapons will influence people to buy the kit or bits to equip sargeants, characters etc. I would be surprised if it includes special weapons. Oh yeah I almost forgot about the awesome heavy flamer. IMHO, of course.
Please don't try to justify the cost by comparing it to a kit that gives just as many if not more options I imagine. The justification makes no sense, it's just price gouging and people will buy it.
Isn't the current 5 man Sternguard squad $45? Adding in shipping you're looking at over $50 already......
The current Sternguard squad is also Finecast, which means GW applies metal costs to them. With the new kit, you're looking at $10 plastic models, thus the general sense of irritation emanating from the thread. Well, that and Matroishka Marines.
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Post by: Ironwill13791
xruslanx wrote:Crazyterran wrote:I imagine they'd have to have some effect against tanks, after all, if a Terminator has a bad day when gravity gets focused around you, i imagine a leman russ would have the same problems when the same happens to it.
If you want to get into the science then it should affect mass, not armour. Assuming it does damage based on an object's gravitational well, it would destroy MCs and tanks while doing bugger all to marines/terminators.
I suspect they came up with a game mechanic, then slapped the word "grav" on it to make it seem cool and technological. I doubt its in-game effects reflect the actual physics of space-time.
exalt for physics
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Post by: Overlord Zerrtin
I like the gun versions of centurions and hope their rules are decent though if they have enough shots to kill a full squad of power armour then if they have haywire for the gravity weapons they'll be blasting landaiders in one salvo!
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Post by: barnowl
I am amzed at how little attention the old school AA tanks are getting. They both remind me of some of the epic sclae tanks and I love that GW is pulling out the old RT style chassis. It gives some credibility to the idea these are recently rediscovered STC designs. Assuming that is the sane fluff route they take.
Still want the old Anti-Grav Rhino back.
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Post by: Laughing Man
barnowl wrote:I am amzed at how little attention the old school AA tanks are getting. They both remind me of some of the epic sclae tanks and I love that GW is pulling out the old RT style chassis. It gives some credibility to the idea these are recently rediscovered STC designs. Assuming that is the sane fluff route they take.
Still want the old Anti-Grav Rhino back.
What are you talking about? These tanks have always existed. We have always been at war with Eurasia.
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Post by: Kangodo
Aleph-Sama wrote:My biggest issue with them being AP2 is that it would make Plasma seem kinda redundant. It would also give access to an AP2 anti-infantry gun with no drawback (gets Hot!), while still killing things just as effectively.
My prediction thought of that.
Plasma is still S7, so better against MC's with a bad save, better against vehicles and just as good against anything at T5 or below.
A plasma gun would also have a bigger VoF.
That results into situations where you want plasma and other situations where you want melta, rockets or Grav.
Aleph-Sama wrote:I can't see Grav weapons being AP2 or 1. If it wounds based on armour save, then I imagine it works by having a greater kinetic impact caused by the mass of heavier armour slamming into the center of the shot. On the other hand, lighter armours wouldn't have as much inertia as they are lighter, so they don't have as much kinetic energy transfered from the shot. Gravity is a constant acceleration between objects based on Newton's law of universal gravitation, although it's a bit more complex thanks to relativity, so I imagine a grav shot to be similar in effect to the singularity grenades in borderlands. If that were the case, then I could see the profiles like this:
Grav-Pistol S4 AP4 12" Pistol, Grav
Grav-Gun S4 AP4 24" Assault 1 Blast Grav
Grav-Cannon S5 AP4 36" Heavy 1 Large Blast, Grav
Maybe S5 on all of them, but that makes a bit of a difference between 3+ and 4+ saves. We'll see.
I think they also need S5, so they wound 3+ armour on a 2+
The battle rep had them wipe out Space Marines, that's quite hard on 3+
S5 also gives them some chance at shooting vehicles.
I do agree on the range and so, but a gun with a blast seems too strong.
Also, AP4 would make these weapons useless and I thought it was confirmed that they are AP2?
And with S5, AP2 a Large Blast would be overpowered against TEQ-squads, so that would make it a normal blast.
Edit: never mind that.
I did some new calculations and it might be S4, so it won't outshine plasma at almost any role.
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Post by: Ferrum_Sanguinis
What do you think cost will be for Grav weapons? I have a feeling they'll be like Plasma weapons: same S and AP across, just different ranges/weapon type, with a uniform cost for all of them. That being said, if they are as strong as the WD battle report suggests, I an easily see all of the variants (pistol, gun, etc) costing 25 pts each.
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Post by: Crazyterran
Ferrum_Sanguinis wrote:What do you think cost will be for Grav weapons? I have a feeling they'll be like Plasma weapons: same S and AP across, just different ranges/weapon type, with a uniform cost for all of them. That being said, if they are as strong as the WD battle report suggests, I an easily see all of the variants (pistol, gun, etc) costing 25 pts each.
If it costs 25pts for a Grav Pistol/Gun, they will never see use. Ever. Plasma Guns cost 15pts in C  A, and, presuming SM get the same prices as DA, Grav Guns would then be useless for their cost.
Maybe 25ppm to upgrade a Centurion to have twinlinked Grav Cannons, or whatever it is.
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Post by: OverwatchCNC
Nevermind, misread a post.
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Post by: aka_mythos
Does anyone else look at the Centurions and think this is what GW will base a new Obliterator on?-I could sure see someone convert them that way.
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Post by: insaniak
Not unless they significantly change the fluff for Obliterators...
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Post by: ClockworkZion
aka_mythos wrote:Does anyone else look at the Centurions and think this is what GW will base a new Obliterator on?-I could sure see someone convert them that way.
Nope!
Obliterators are basically Terminators who have fused with their suits and have absorbed technology/weapons along the way, Centurions are Marines in Power Armor piloting a kind of exo-suit that carries guns or breaching drills. Not really the same thing when you get down to it.
Plus Centurions are a bit bigger.
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Post by: d-usa
My GW guy is planning to take one of the Centurion boxes for the store and paint them up proper so that people can actually see what they look like. He knows that GW has their "paint crappy and take bad pictures of stuff" moments.
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Post by: MajorWesJanson
ace101 wrote:More than likely. THe rumored stats are already divergent for a 6thedition grav weapon family, in HH: Betrayal. I find it odd that the same weapons published by the same parent company will have 2 different rules.
Yeah, it's almost like the same company having Storm Shields that are 3++ in one book, and at the same time, 4++ in CC only in some other books. Inconceivable! :p
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Post by: RogueRegault
DogofWar1 wrote:S4 makes the most sense to me for grav weapons. That would make it 2+ against 2+ sv, 3+ against 3+, etc. etc. to 6+ against 6+.
It would also make sense to make it blast. If you're increasing the gravity I suppose you could make a gun that hits one guy, but it makes more sense that the gun would fire some sort of hyper dense matter or something and effect a piece of terrain and the models within it.
I guess against vehicles you could make it S4+1 per every AV above 10. How potent it was against vehicles would be dependent on whether you count the front AV or rear AV for strength, and whether you hit against front or rear armor. If you went front armor-front armor or rear armor-rear armor you'd probably just glance on 6s, but if you went front armor-rear armor, you'd probably have a solid chance of landing hits (like against a Leman Russ tank, it'd be S8, but hitting against rear armor 10).
Could be a fun weapon. I imagine you could hypothetically load up on some combination of heavy bolters and grav weapons and be capable of wiping out all kinds of infantry.
I just hope it's a "wounds against armor save" rule and not a "S4, Toughness is equal to armor save" rule.
Having a Riptide or other MC ID'd by a squad weapon would SUCK.
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Post by: endlesswaltz123
RogueRegault wrote:DogofWar1 wrote:S4 makes the most sense to me for grav weapons. That would make it 2+ against 2+ sv, 3+ against 3+, etc. etc. to 6+ against 6+.
It would also make sense to make it blast. If you're increasing the gravity I suppose you could make a gun that hits one guy, but it makes more sense that the gun would fire some sort of hyper dense matter or something and effect a piece of terrain and the models within it.
I guess against vehicles you could make it S4+1 per every AV above 10. How potent it was against vehicles would be dependent on whether you count the front AV or rear AV for strength, and whether you hit against front or rear armor. If you went front armor-front armor or rear armor-rear armor you'd probably just glance on 6s, but if you went front armor-rear armor, you'd probably have a solid chance of landing hits (like against a Leman Russ tank, it'd be S8, but hitting against rear armor 10).
Could be a fun weapon. I imagine you could hypothetically load up on some combination of heavy bolters and grav weapons and be capable of wiping out all kinds of infantry.
I just hope it's a "wounds against armor save" rule and not a "S4, Toughness is equal to armor save" rule.
Having a Riptide or other MC ID'd by a squad weapon would SUCK.
Why would it suck? Riptides and MC tear up the battle field killing expensive squads or ID expensive independent characters in one turn? Why can't other armies have a 1 turn counter to them? I mean, then you just have to learn how to play your riptide and MC better then, don't you? That's the exact thing players are told to do with nerfed uber units such as Mephiston...
If you choose to play 40K, that is owned and developed by a company such as GW, accept that you are in a constant arms race and stop moaning about it.
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Post by: ZebioLizard2
ClockworkZion wrote: aka_mythos wrote:Does anyone else look at the Centurions and think this is what GW will base a new Obliterator on?-I could sure see someone convert them that way.
Nope!
Obliterators are basically Terminators who have fused with their suits and have absorbed technology/weapons along the way, Centurions are Marines in Power Armor piloting a kind of exo-suit that carries guns or breaching drills. Not really the same thing when you get down to it.
Plus Centurions are a bit bigger.
Actually it was originally Tech-Marines, than anyone else who catches the obliterater virus.
Terminators became Mutilators.
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Post by: Skullhammer
On grav's I'd guess str 1 as it wounds verses armour but that will leave my daemons un touchable as I have no armour he he! So a minimal str at least could hurt. How they effect vehicles I don't know.
Agh the wait.
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Post by: davou
Aleph-Sama wrote: Mkvenner wrote: Aleph-Sama wrote:I can't see Grav weapons being AP2 or 1. If it wounds based on armour save, then I imagine it works by having a greater kinetic impact caused by the mass of heavier armour slamming into the center of the shot. On the other hand, lighter armours wouldn't have as much inertia as they are lighter, so they don't have as much kinetic energy transfered from the shot. Gravity is a constant acceleration between objects based on Newton's law of universal gravitation, although it's a bit more complex thanks to relativity, so I imagine a grav shot to be similar in effect to the singularity grenades in borderlands. If that were the case, then I could see the profiles like this:
Grav-Pistol S4 AP4 12" Pistol, Grav
Grav-Gun S4 AP4 24" Assault 1 Blast Grav
Grav-Cannon S5 AP4 36" Heavy 1 Large Blast, Grav
Maybe S5 on all of them, but that makes a bit of a difference between 3+ and 4+ saves. We'll see.
A fella who had the White Dwarf claimed that they were AP2 and wounded on the enemy's armour saves. So I'm inclined to believe him, especially when he mentions that a full salvo cleared a power armour unit in the WD batrep.
My biggest issue with them being AP2 is that it would make Plasma seem kinda redundant. It would also give access to an AP2 anti-infantry gun with no drawback (gets Hot!), while still killing things just as effectively.
Itd be a question of power axe vs Hammer at that point.... Cost vs added benefit
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