52062
Post by: Wolfnid420
Anbutou wrote:So the rumor is that the railguns are tiered, and the hammerhead has access to the good one, but it loses it's bs4, which means you'd see even less railgun effectiveness on hammerheads? That's just... wow. I guess it's missile spam XV-88 time.
I feel like longstrike might have something to say about this. He probably overides any -1BS. hooray......an autotake......almost......i just dislike using named characters, which means i may have to suffer lol
33821
Post by: MoD_Legion
Wait what, so we not only lose our str 10 on our broadsides, but also bs4 on our remaining str 10? :-/. I understand we are all about synergy and using markerlights etc, but not everybody plays at points levels where all those goodies are available :(.
3933
Post by: Kingsley
Ravenous D wrote:Veskrashen wrote:davou wrote:Devilfish cost unchanged and Dpod nerfed is disgusting.
Yeah, that's really going to suck. Even if DPods and Multitrackers are standard, and even if vehicle mounted burst cannons are 36" S6 AP4, that's still not worth 80pts. Especially since things like Chimeras (similar AV, similar capacity, similar armament) are less expensive. Has to be a "skimmer tax" of some kind.
Cant have them competing with marines now can we? Skimmers have been getting the shaft since 3rd.
I'm not sure I agree. In my eyes, skimmers are extremely strong in the current edition of the game thanks to their great mobility and free 5+ save. Further, in 4th edition fast skimmers were completely broken. Disruption pods in the current Codex are completely broken. I can easily see a Devilfish being worth its present costs based on changes to the Devilfish itself, to Fire Warriors (if pulse carbines become Assault 2, Fish of Fury is back in a crazy way), to the "Warfish" upgrade suite, etc.
Overall I think we should wait for the book before getting too worked up. Will there be some upheaval in what units are popular and good? Of course-- but this always happens with a new Codex.
53375
Post by: hotsauceman1
How are we loosing Bs4 on hammerheads?
24512
Post by: SonicPara
Wolfnid420 wrote:I feel like longstrike might have something to say about this. He probably overides any -1BS. hooray......an autotake......almost......i just dislike using named characters, which means i may have to suffer lol
It also means that only one tank will be as accurate as they used to be AND you will be paying a premium to make it so. Considering that Hammerheads were solid but overcosted before, that is a grim reality.
That is also a reality that unchanged points for the Devilfish and all of the other garbage rules rumors belong in so Tau may just be in for another disappointing edition.
Hopefully the rumors are wrong and the book is decent.
39444
Post by: gr1m_dan
MoD_Legion wrote:Wait what, so we not only lose our str 10 on our broadsides, but also bs4 on our remaining str 10? :-/. I understand we are all about synergy and using markerlights etc, but not everybody plays at points levels where all those goodies are available :(.
Maybe they have made ML a lot cheaper to bring to the table and in more forms? This could help massively.
52062
Post by: Wolfnid420
MoD_Legion wrote:Wait what, so we not only lose our str 10 on our broadsides, but also bs4 on our remaining str 10? :-/. I understand we are all about synergy and using markerlights etc, but not everybody plays at points levels where all those goodies are available :(.
I kinda feel like they are trying to make pathfinders a must have as well(for all point levels it seems). 1 or 2 small squads of 5 could be pretty useful. Hopefully they have a combat squad special rule so they only take up one slot lol
62802
Post by: Veskrashen
Prodigalson wrote:Also, remember that they may have changed the stats of the burst cannons on the vehicles vs. the ones on the suits. For instance, what if burst cannons stayed the same, but the ones on the vehicles were heavy burst cannons and were say... Heavy 4, Str 6 ap 4 and 36 inch range? Also, what if the pulse carbine is 2 shots for each drone? It would go from 5 shots on the vehicle, to 8 shots on it. Let's let the rules come out before we get all doom and gloom.
We've seen a "Heavy Burst Cannon" on the Riptide that's rumored to have Heavy 8 S6 AP4; and we've heard RUMINT that the vehicle BC is different than the one on battlesuits. Heavy 4 sounds about right, given comparative sizes. And yes, getting a boost from 5/5 to 6/4, along with SMS or 2x drones with Assault 2 Pulse Carbines, would definitely go a long way to making it worth 80 points.
On a side note, if those are all pulse weapons, wonder if the Fire Ethereal +1 shot aura applies? Could give us a variant on the Dakka Banner from Dark Angels... DFish and HHeads with Heavy Burst Cannons in formation, with one DFish carrying a Fire Ethereal. Lots of extra dakka, on the cheap. Make sure the one carrying the most pulse weapons has Longstrike, too, so it can overwatch with all that extra dakka.
66721
Post by: Materia_Master
Wolfnid420 wrote:Anbutou wrote:i just dislike using named characters, which means i may have to suffer lol
I know, right!? I don't mind taking squad-level- IC characters like Alrahime or Harker, but I hate using really expensive Hero equivelent ICs, like Shadowsun or Thraka.
I like to think that my army is unique and MINE, not a special book with special army characters. I also feel like I want to attribute my win to my tactics of the common unit, not because i picked a SUPAH ELITE COOLZ UNIT!!1!
Just my feeling on the issue.
That's why I'm digging Darkstrider and Fireblade (from what I've heard so far), their mundane and fragile enough to take, without being super-powers.
3250
Post by: Prodigalson
Also, I am not sure where the rumor comes from that Hammerheads do not come with Targeting Arrays. They were on the first iteration of the hammerhead and have always been part of the codex. I have seen nothing, anywhere that says that they are not in the book, or that it is not an upgrade of some type.
Now, it may be that it does not come standard anymore, and it may be an upgrade. I really can't imagine them having you pay that many points for a main line battle tank with a single str 10 shot that only hits 1/2 of the time. It's not that accurate to begin with to be honest. What if the hammerhead can have a burst cannon on the front, two burst cannons where the drones are, and the main gun, but you can upgrade the front burst cannon to a targeting array? The reason not to do it with Longknife is that he is standard BS 5, so he doesn't need the TA? He wants the firepower. I mean, the Kit can do that right now.
However, take a look at that army that they fielded in the WD. Every firewarrior had a squad leader with a markerlight and a target locker (which makes me think they are still hardwired). so that is 4 markerlights. He had two units of pathfinders of 5 each (10 more markerlights) and about 4 marker drones. So he had almost 20 markerlights. Even hitting 1/2 the time, that would hurt.
24153
Post by: tetrisphreak
The same rando who posted pulse rifles are 24" range is the one who said targeting arrays no longer boost BS.
I hate that April 1 is the week leading up to our book release, because it throws all sorts of jerks into making up rumors.
By Wednesday we should be getting credible reports of what's changed, what's the same, and the overall feel for the book. The 6th Ed books so far have been balanced and look fun to use, I have faith that Tau are getting the same treatment.
53375
Post by: hotsauceman1
One thing i cant wait to do is plop down the riptide for the first time
36303
Post by: Puscifer
In regards to the Devilfish, the Heavy Burst Cannon plus two SMS will be beastly.
8 shots from SMS and four from HBC is good on a transport. Automatically Appended Next Post: If the rumours are true of course.
10387
Post by: SabrX
Kingsley wrote: Ravenous D wrote:Veskrashen wrote:davou wrote:Devilfish cost unchanged and Dpod nerfed is disgusting.
Yeah, that's really going to suck. Even if DPods and Multitrackers are standard, and even if vehicle mounted burst cannons are 36" S6 AP4, that's still not worth 80pts. Especially since things like Chimeras (similar AV, similar capacity, similar armament) are less expensive. Has to be a "skimmer tax" of some kind.
Cant have them competing with marines now can we? Skimmers have been getting the shaft since 3rd.
I'm not sure I agree. In my eyes, skimmers are extremely strong in the current edition of the game thanks to their great mobility and free 5+ save. Further, in 4th edition fast skimmers were completely broken. Disruption pods in the current Codex are completely broken. I can easily see a Devilfish being worth its present costs based on changes to the Devilfish itself, to Fire Warriors (if pulse carbines become Assault 2, Fish of Fury is back in a crazy way), to the "Warfish" upgrade suite, etc.
Overall I think we should wait for the book before getting too worked up. Will there be some upheaval in what units are popular and good? Of course-- but this always happens with a new Codex.
I could definitely see the Devilfish being worth its current cost if they were changed to fast skimmer plus possible heavy burst cannon. Otherwise, it's a lackluster transport/fire support vehicle compared to IG Chimeras.
The old Fish of Fury worked in 4th ed and 5th ed because it allowed Fire Warriors to disembark from the back, deal damage, and not having to worry about enemy infantry 6" charge range. In 6th ed, 2D6 charge range makes Fish of Fury less effective. To make Fish of Fury effective, the rumors of a Grav Wave Generator like drone that halves charging distance as an optional upgrade will have to be true.
66721
Post by: Materia_Master
Materia_Master wrote:Wolfnid420 wrote:Anbutou wrote:i just dislike using named characters, which means i may have to suffer lol
I know, right!? I don't mind taking squad-level- IC characters like Alrahime or Harker, but I hate using really expensive Hero equivelent ICs, like Shadowsun or Thraka.
I like to think that my army is unique and MINE, not a special book with special army characters. I also feel like I want to attribute my win to my tactics of the common unit, not because i picked a SUPAH ELITE COOLZ UNIT!!1!
Just my feeling on the issue.
That's why I'm digging Darkstrider and Fireblade (from what I've heard so far), their mundane and fragile enough to take, without being super-powers.
Oops. Wanted to trim up a quote, ended up incorperating my opinion in it. sorry.
3933
Post by: Kingsley
SabrX wrote:I could definitely see the Devilfish being worth its current cost if they were changed to fast skimmer plus possible heavy burst cannon. Otherwise, it's a lackluster transport/fire support vehicle compared to IG Chimeras.
The Chimera strikes me as extremely likely to be nerfed in its next iteration, though. I suspect it will go back to passengers only being able to fire lasguns, with perhaps 1-2 other weapons from the top hatch.
SabrX wrote:The old Fish of Fury worked in 4th ed and 5th ed because it allowed Fire Warriors to disembark from the back, deal damage, and not having to worry about enemy infantry 6" charge range. In 6th ed, 2D6 charge range makes Fish of Fury less effective. To make Fish of Fury effective, the rumors of a Grav Wave Generator like drone that halves charging distance as an optional upgrade will have to be true.
If Fire Warriors have 18" range assault 2 Pulse Carbines, the new Fish of Fury would allow you to not worry about being charged either. If you concave your Fire Warriors at 18," with one or two pulse rifles in the squad to increase the threat range of the carbine fire, you will almost certainly kill all enemy models within 18" and some beyond this range. Faster units would of course be worrisome, but if you can prevent not only charges but also double taps from Rapid Fire weapons, this tactic looks like a potential winner. Of course, the Devilfish is not necessary for this tactic, but it greatly facilitates getting in the correct position.
15717
Post by: Backfire
Anbutou wrote:So the rumor is that the railguns are tiered, and the hammerhead has access to the good one, but it loses it's bs4, which means you'd see even less railgun effectiveness on hammerheads? That's just... wow. I guess it's missile spam XV-88 time.
Don't worry! You can always take Space Marines as your Ally to take care of your anti-tank needs!
66721
Post by: Materia_Master
Backfire wrote:Anbutou wrote:So the rumor is that the railguns are tiered, and the hammerhead has access to the good one, but it loses it's bs4, which means you'd see even less railgun effectiveness on hammerheads? That's just... wow. I guess it's missile spam XV-88 time.
Don't worry! You can always take Space Marines as your Ally to take care of your anti-tank needs!
... I see what you did there.
Please stop, I don't want to break my keyboard.
24512
Post by: SonicPara
Kingsley wrote:If Fire Warriors have 18" range assault 2 Pulse Carbines, the new Fish of Fury would allow you to not worry about being charged either. If you concave your Fire Warriors at 18," with one or two pulse rifles in the squad to increase the threat range of the carbine fire, you will almost certainly kill all enemy models within 18" and some beyond this range. Faster units would of course be worrisome, but if you can prevent not only charges but also double taps from Rapid Fire weapons, this tactic looks like a potential winner. Of course, the Devilfish is not necessary for this tactic, but it greatly facilitates getting in the correct position.
With 18" range Fish of Fury is giving any surviving opponents an almost automatic charge on the Devilfish and a possible charge on the Firewarriors. Max assault range of a standard unit is 18" accounting for the 6" move in the movement phase and the huge hull of the Devilfish is 4" or more meaning they would need at most an 8" charge.
If Flechette Launchers are still in and not prohibitively expensive then perhaps Fish of Fury with Carbines using a Flechette Launcher Devilfish could be a viable tactic.
15718
Post by: JGrand
I'm not sure I agree. In my eyes, skimmers are extremely strong in the current edition of the game thanks to their great mobility and free 5+ save. Further, in 4th edition fast skimmers were completely broken. Disruption pods in the current Codex are completely broken. I can easily see a Devilfish being worth its present costs based on changes to the Devilfish itself, to Fire Warriors (if pulse carbines become Assault 2, Fish of Fury is back in a crazy way), to the "Warfish" upgrade suite, etc.
Overall I think we should wait for the book before getting too worked up. Will there be some upheaval in what units are popular and good? Of course-- but this always happens with a new Codex.
I don't see why people even care. The vast majority of transports suck in 6th. It saves money to not have to buy one for every squad too.
47877
Post by: Jefffar
SonicPara wrote: Kingsley wrote:If Fire Warriors have 18" range assault 2 Pulse Carbines, the new Fish of Fury would allow you to not worry about being charged either. If you concave your Fire Warriors at 18," with one or two pulse rifles in the squad to increase the threat range of the carbine fire, you will almost certainly kill all enemy models within 18" and some beyond this range. Faster units would of course be worrisome, but if you can prevent not only charges but also double taps from Rapid Fire weapons, this tactic looks like a potential winner. Of course, the Devilfish is not necessary for this tactic, but it greatly facilitates getting in the correct position.
With 18" range Fish of Fury is giving any surviving opponents an almost automatic charge on the Devilfish and a possible charge on the Firewarriors. Max assault range of a standard unit is 18" accounting for the 6" move in the movement phase and the huge hull of the Devilfish is 4" or more meaning they would need at most an 8" charge.
If Flechette Launchers are still in and not prohibitively expensive then perhaps Fish of Fury with Carbines using a Flechette Launcher Devilfish could be a viable tactic.
Add in a Pulse Accelerator Drone for 24 inch Pulse Carbines then.
1478
Post by: warboss
JGrand wrote:I don't see why people even care. The vast majority of transports suck in 6th. It saves money to not have to buy one for every squad too.
I suspect people care because one of (if not the most) popular builds for tau since the very beginning in 3rd edition involves lots of transport skimmers. Plenty of players have several hundred dollars invested in tau skimmers which justifies an interest in how they're treated in the codex that they'll be using for the next 5+ years. 40k doesn't just consist of jumping the bandwagon new codex players like your myopic viewpoint suggests.
24567
Post by: Kroothawk
tetrisphreak wrote:I hate that April 1 is the week leading up to our book release, because it throws all sorts of jerks into making up rumors.
April 1st trains forum readers for all 364 other days in a year where all sorts of jerks make up rumours
61686
Post by: generalchaos34
warboss wrote: JGrand wrote:I don't see why people even care. The vast majority of transports suck in 6th. It saves money to not have to buy one for every squad too.
I suspect people care because one of (if not the most) popular builds for tau since the very beginning in 3rd edition involves lots of transport skimmers. Plenty of players have several hundred dollars invested in tau skimmers which justifies an interest in how they're treated in the codex that they'll be using for the next 5+ years. 40k doesn't just consist of jumping the bandwagon new codex players like your myopic viewpoint suggests.
Not to mention a fleet of devilfishes bearing down on your foes is really really cool looking
59679
Post by: Nerol
In the end, just give me a codex that leaves the final result of most games in my hands. If at the end of the day my choices in builds, strategy, and tactics define victory or defeat I am great with the codex. Presently, the codex simply precludes competitive play against some armies and in certain scenarios.
25580
Post by: Maelstrom808
Kroothawk wrote: tetrisphreak wrote:I hate that April 1 is the week leading up to our book release, because it throws all sorts of jerks into making up rumors.
April 1st trains forum readers for all 364 other days in a year where all sorts of jerks make up rumours 
This is the most relevant post in the last 24 hours. You earn an exalt, sir .
10387
Post by: SabrX
Kingsley wrote:
SabrX wrote:The old Fish of Fury worked in 4th ed and 5th ed because it allowed Fire Warriors to disembark from the back, deal damage, and not having to worry about enemy infantry 6" charge range. In 6th ed, 2D6 charge range makes Fish of Fury less effective. To make Fish of Fury effective, the rumors of a Grav Wave Generator like drone that halves charging distance as an optional upgrade will have to be true.
If Fire Warriors have 18" range assault 2 Pulse Carbines, the new Fish of Fury would allow you to not worry about being charged either. If you concave your Fire Warriors at 18," with one or two pulse rifles in the squad to increase the threat range of the carbine fire, you will almost certainly kill all enemy models within 18" and some beyond this range. Faster units would of course be worrisome, but if you can prevent not only charges but also double taps from Rapid Fire weapons, this tactic looks like a potential winner. Of course, the Devilfish is not necessary for this tactic, but it greatly facilitates getting in the correct position.
Assault 2 18" Str5 AP5 w/ pinning would be absolutely amazing on a 9 point Fire Warrior! My Dire Avengers will weep at their inadequacy. Assault 2 Pulse Carbines will make Tau players think choosing between at Pulse Rifle that fires 1 shot at 30" and 2 shots at 15" versus Pulse Carbine's 2 shots at 18". Pulse Carbine Fire Warriors will definitely need a Devilfish to get within firing range. From there, they can shoot and scoot forward or backward as long as they always stay within 18" and more than 12" from 24" rapid fire weapons. If Fire Warriors don't have that extra mobility, they'll be out-ranged from standard Bolters or Lasguns 24" range. At that point, it's better to field Fire Warriors with Pulse Rifles for extra range and utility. Viability of FoF ultimately comes down to points cost of a Devilfish.
11
Post by: ph34r
Prodigalson wrote:Also, I am not sure where the rumor comes from that Hammerheads do not come with Targeting Arrays. They were on the first iteration of the hammerhead and have always been part of the codex.
Could you remind me what the Targeting Array did in 3rd edition? I do not remember it but i was a noob Tau player at the time.
3933
Post by: Kingsley
ph34r wrote: Prodigalson wrote:Also, I am not sure where the rumor comes from that Hammerheads do not come with Targeting Arrays. They were on the first iteration of the hammerhead and have always been part of the codex.
Could you remind me what the Targeting Array did in 3rd edition? I do not remember it but i was a noob Tau player at the time.
+1 Ballistic Skill. It was an upgrade for other vehicles but came built into the Hammerhead.
34612
Post by: Ledabot
Anybody looked at Sanctuary of Wyrms? I'm amazed that 3 tau books have come out now, when there were none before.
http://www.blacklibrary.com/warhammer-40000/sanctuary-of-wyrms-ebook.html
68300
Post by: Clunker
Bought, and read.
It's 28 pages via Nook app, and details the unfortunate adventure of a a Water Caste linguistic scholar arriving on Phaedra, the same world detailed in Fire Caste.
For a $1.50 US, it's a good short story.
10387
Post by: SabrX
There was one Tau book called Fire Warrior by Simon Spurrier published on October 28, 2003. It was based off GW's first and only PS2 first person shooter video game.
The video game Space Marines (2011) is third person shooter.
53375
Post by: hotsauceman1
To bad one made me hate the best female chracter ever.
51769
Post by: Snrub
How come all the Tau books have Female protagonists?
20243
Post by: Grey Templar
Because "Tau are the Anime faction", along with the Eldar.
70406
Post by: Alabaster.clown
Nerol wrote:In the end, just give me a codex that leaves the final result of most games in my hands. If at the end of the day my choices in builds, strategy, and tactics define victory or defeat I am great with the codex. Presently, the codex simply precludes competitive play against some armies and in certain scenarios.
Ahahahaha! Hahahahahahaha! Hahahaha! Ha!!!
Good luck with that.
The best you are going to get is a codex that is competitive in conjunction with about $400 worth of new stuff, and only until the next SM one comes out and you are back to where you were before.
4335
Post by: whoadirty
100+ pages and the only confirmed rule "leaks" have come from the White Dwarf. GW's secrecy team must be loving this.
37325
Post by: Adam LongWalker
Alabaster.clown wrote: Nerol wrote:In the end, just give me a codex that leaves the final result of most games in my hands. If at the end of the day my choices in builds, strategy, and tactics define victory or defeat I am great with the codex. Presently, the codex simply precludes competitive play against some armies and in certain scenarios.
Ahahahaha! Hahahahahahaha! Hahahaha! Ha!!!
Good luck with that.
The best you are going to get is a codex that is competitive in conjunction with about $400 worth of new stuff, and only until the next SM one comes out and you are back to where you were before.
You forgot to add terms "Allies!!!!!" and forced "Narrative!!!!!" But I agree with Nerol. But this is not the way GW wants it to be.
11
Post by: ph34r
Alabaster.clown wrote:Ahahahaha! Hahahahahahaha! Hahahaha! Ha!!!
Good luck with that.
The best you are going to get is a codex that is competitive in conjunction with about $400 worth of new stuff, and only until the next SM one comes out and you are back to where you were before. GW must have punched you in the D pretty hard for you to be this confident about the terribleness of the future state of the game with no actual information!
61535
Post by: Noctem
Clunker wrote:Bought, and read.
It's 28 pages via Nook app, and details the unfortunate adventure of a a Water Caste linguistic scholar arriving on Phaedra, the same world detailed in Fire Caste.
For a $1.50 US, it's a good short story.
Is Fire Caste any good? I'm tempted to buy it.
8815
Post by: Archonate
Noctem wrote:Clunker wrote:Bought, and read.
It's 28 pages via Nook app, and details the unfortunate adventure of a a Water Caste linguistic scholar arriving on Phaedra, the same world detailed in Fire Caste.
For a $1.50 US, it's a good short story.
Is Fire Caste any good? I'm tempted to buy it.
I'm about 50% of the way through it. So far there has been very little Tau spotlight. This seems to be an IG book called 'Fire Caste' so that Tau players will be duped into buying it.
That said, It's dark, well written, and an enjoyable book.
5760
Post by: Drunkspleen
SabrX wrote:Assault 2 18" Str5 AP5 w/ pinning would be absolutely amazing on a 9 point Fire Warrior! My Dire Avengers will weep at their inadequacy. Assault 2 Pulse Carbines will make Tau players think choosing between at Pulse Rifle that fires 1 shot at 30" and 2 shots at 15" versus Pulse Carbine's 2 shots at 18". Pulse Carbine Fire Warriors will definitely need a Devilfish to get within firing range. From there, they can shoot and scoot forward or backward as long as they always stay within 18" and more than 12" from 24" rapid fire weapons. If Fire Warriors don't have that extra mobility, they'll be out-ranged from standard Bolters or Lasguns 24" range. At that point, it's better to field Fire Warriors with Pulse Rifles for extra range and utility. Viability of FoF ultimately comes down to points cost of a Devilfish. IMO the thing that is going to make or break the Carbine is this rumoured range-extension drone, and how it interacts with rapid fire. I think if the drone extends the rapid fire range by the full 6 inches, you will still default to the Rifle mostly, although the Carbine will be a valid choice. If it extends the max range, and thus, the rapid fire range gains only 3 inches, that drone is really going to let Carbines be the masters of putting out midrange firepower.
15717
Post by: Backfire
whoadirty wrote:100+ pages and the only confirmed rule "leaks" have come from the White Dwarf. GW's secrecy team must be loving this.
Yeah, GW Okhrana has been working overtime of late. It's few days until official release and we still know next to nothing except what has been on WD.
33541
Post by: Rented Tritium
Also, since the testing was so long for this dex, what few leaks we have are very likely to have been much earlier in testing as well, so any of them could have been true at one time, but changed since.
8815
Post by: Archonate
Drunkspleen wrote:
IMO the thing that is going to make or break the Carbine is this rumoured range-extension drone, and how it interacts with rapid fire.
I think if the drone extends the rapid fire range by the full 6 inches, you will still default to the Rifle mostly, although the Carbine will be a valid choice.
If it extends the max range, and thus, the rapid fire range gains only 3 inches, that drone is really going to let Carbines be the masters of putting out midrange firepower.
My guess, based on the fact that only the PF kit comes with the Pulse Accelerator Drone, is that FWs won't have access to that Drone. Such a thing might be too brutal in the hands of a FW.
Perhaps the drone has a bubble effect... Though deep down, I doubt that as well.
25081
Post by: Lysenis
Actually think about it. If FW's can have access to it but you need the Pathfinder kit to get it, and the Pathfinder kit is reasonably priced fro what you get, you are going to by more pathfinders.
24153
Post by: tetrisphreak
So this occurred to me:
The teaser army list says a commander may buy drones (no reference to a drone controller needed). The white dwarf batrep has tons of drones, but only one suit has a drone controller listed as wargear.
So what if drones can be taken by anyone, but fire at their BS2..unless the squad has a drone controller -- in which case the drone would shoot using the BS of the controller.
Could make shielded missile drones better for the riptide, as an example.
31285
Post by: Chrysis
It could just be that every model/unit may take X drones, but taking a Drone Controller allows you to take X+1, or 2X drones.
52215
Post by: spectreoneone
Or perhaps something along the lines of Servitors? If you don't have a controller, there's a chance the drones won't respond or will act up, but this is negated when a drone joins or is part of a unit with a controller...
33541
Post by: Rented Tritium
Everything suggested on this page sounds just peachy. I'd be happy with any of those.
61686
Post by: generalchaos34
Maybe you can get basic drones without a controller but you need it to use advanced drones like the gravity or the pulse one?
8266
Post by: Wolf
Pathfinders could be a good kill team choice maybe the only tau I would buy along with the codex but still not a bad idea
53375
Post by: hotsauceman1
I hope the special weapon holders in Pathfinders still get target locks. Automatically Appended Next Post: I hope the special weapon holders in Pathfinders still get target locks.
61535
Post by: Noctem
Does anyone know if the Farsight Enclave Shoulderpads for Firewarriors will be an online order only or will they be sent to stores as well? Want to know if I should order some now or wait for Saturday.
Also, any ideas on any changes to Farsights requirements and rules?
33541
Post by: Rented Tritium
Noctem wrote:Does anyone know if the Farsight Enclave Shoulderpads for Firewarriors will be an online order only or will they be sent to stores as well? Want to know if I should order some now or wait for Saturday.
Also, any ideas on any changes to Farsights requirements and rules?
I can't fathom them being anything but special/direct order only.
61535
Post by: Noctem
Rented Tritium wrote:Noctem wrote:Does anyone know if the Farsight Enclave Shoulderpads for Firewarriors will be an online order only or will they be sent to stores as well? Want to know if I should order some now or wait for Saturday.
Also, any ideas on any changes to Farsights requirements and rules?
I can't fathom them being anything but special/direct order only.
I guess that would make sense, I've never seen any other sort of specialized add on products at the GW near me.
70406
Post by: Alabaster.clown
ph34r wrote:Alabaster.clown wrote:Ahahahaha! Hahahahahahaha! Hahahaha! Ha!!!
Good luck with that.
The best you are going to get is a codex that is competitive in conjunction with about $400 worth of new stuff, and only until the next SM one comes out and you are back to where you were before.
GW must have punched you in the D pretty hard for you to be this confident about the terribleness of the future state of the game with no actual information!
Warhammer 40K is not a competitive war game - its a loose set of guidelines that enable people to interactively create and play out "cinematic" conflicts from a fictional futuristic space opera in miniature. Its sole purpose is to sell said miniatures.
GW must make your D pretty hard for you to be so confident about the un-terribleness of the future state of the game given every shred of information about their current business practices.
What? They are banning bits sales in the USA? What? They are suing a lady for writing the words "space" and "marine" in the same sentence and publishing it? What? They are raising prices again with no justification? What? They are publishing a book with 0.01% new content as direct only and screwing over your FLGS again?
Can't hear you, there's new toys to buy!
I used to play Tau, I still have 2500 points of highly converted cadre sitting in a box - yes, I know the game evolves, and yes, I know its their fluff and they can completely ignore it if they want, and yes, I know its your money and you can spend it on whatever you want.
I can't take my 2500 points and play against current flyer spam and stand a snowballs chance in hell without investing more money on new models. Can you? Is my original point valid?
61686
Post by: generalchaos34
Alabaster.clown wrote: ph34r wrote:Alabaster.clown wrote:Ahahahaha! Hahahahahahaha! Hahahaha! Ha!!!
Good luck with that.
The best you are going to get is a codex that is competitive in conjunction with about $400 worth of new stuff, and only until the next SM one comes out and you are back to where you were before.
GW must have punched you in the D pretty hard for you to be this confident about the terribleness of the future state of the game with no actual information!
Warhammer 40K is not a competitive war game - its a loose set of guidelines that enable people to interactively create and play out "cinematic" conflicts from a fictional futuristic space opera in miniature. Its sole purpose is to sell said miniatures.
GW must make your D pretty hard for you to be so confident about the un-terribleness of the future state of the game given every shred of information about their current business practices.
What? They are banning bits sales in the USA? What? They are suing a lady for writing the words "space" and "marine" in the same sentence and publishing it? What? They are raising prices again with no justification? What? They are publishing a book with 0.01% new content as direct only and screwing over your FLGS again?
Can't hear you, there's new toys to buy!
I used to play Tau, I still have 2500 points of highly converted cadre sitting in a box - yes, I know the game evolves, and yes, I know its their fluff and they can completely ignore it if they want, and yes, I know its your money and you can spend it on whatever you want.
I can't take my 2500 points and play against current flyer spam and stand a snowballs chance in hell without investing more money on new models. Can you? Is my original point valid?
Im pretty sure if you have some broadsides (which i assume you do) you will probably destroy every flyer out there once the new codex rolls out
37755
Post by: Harriticus
$2.99 for the new Tau short story. Well, you can't say that's overpriced....
26170
Post by: davethepak
JGrand wrote: I'm not sure I agree. In my eyes, skimmers are extremely strong in the current edition of the game thanks to their great mobility and free 5+ save. Further, in 4th edition fast skimmers were completely broken. Disruption pods in the current Codex are completely broken. I can easily see a Devilfish being worth its present costs based on changes to the Devilfish itself, to Fire Warriors (if pulse carbines become Assault 2, Fish of Fury is back in a crazy way), to the "Warfish" upgrade suite, etc.
Overall I think we should wait for the book before getting too worked up. Will there be some upheaval in what units are popular and good? Of course-- but this always happens with a new Codex.
I don't see why people even care. The vast majority of transports suck in 6th. It saves money to not have to buy one for every squad too.
Two things;
1 - because if your quote is true, and transports suck, then I would rather pay 35 points instead of 80 for them, especially with troops that only have a 4+ save.
2 - Transports don't suck, people just don't like running things with hit points - find someone who plays both nids and non-nids for better perspective.
Here is hoping the book is good.
If its not, I am going to work on a business plan, start a kickstarter, but gw and turn them back into a good GAME workshop....
53375
Post by: hotsauceman1
I am very much looking forward. Im going ot run them in a tourney the saturday after they come out.
24153
Post by: tetrisphreak
My goal is to get a game in with them on release day if possible
53375
Post by: hotsauceman1
I would like that, but i want to get into the meat and potatos of it. Mostly i want to read the fluff.
Im even getting a friend to take me down to pick up the pre-order i got so he can know what he faces.
68094
Post by: Gyrtop
davethepak wrote: hotsauceman1 wrote:If the vespid rumor of having a 4+ save si true im going to have to find a way get around the hideous wings.
I too could not stand the stock wings on those things - I replaced mine with some insect wings (dragonfly I think) that i found online, and have seen a few other conversions out there as well.
I like the models overall, and hope that the new vespid are decent.
I'd rather get plasticard & some FW/ PF boxes, convert jetpacks onto those bad boys, with neutron blaster extensions to some carbines.
34242
Post by: -Loki-
Alabaster.clown wrote:I can't take my 2500 points and play against current flyer spam and stand a snowballs chance in hell without investing more money on new models. Can you? Is my original point valid?
You couldn't use your 4th edition army successfully against 5th edition mech spam either.
Editions bring change. This is probably the pissiest rant I've ever seen.
53375
Post by: hotsauceman1
Wait, Why does a Riptide need a Target lock...Unless.....THEY CAN BE TAKEN IN SQUADS!!!!
Nahh, I bet it means you can split fire.
25081
Post by: Lysenis
davethepak wrote: JGrand wrote: I'm not sure I agree. In my eyes, skimmers are extremely strong in the current edition of the game thanks to their great mobility and free 5+ save. Further, in 4th edition fast skimmers were completely broken. Disruption pods in the current Codex are completely broken. I can easily see a Devilfish being worth its present costs based on changes to the Devilfish itself, to Fire Warriors (if pulse carbines become Assault 2, Fish of Fury is back in a crazy way), to the "Warfish" upgrade suite, etc.
Overall I think we should wait for the book before getting too worked up. Will there be some upheaval in what units are popular and good? Of course-- but this always happens with a new Codex.
I don't see why people even care. The vast majority of transports suck in 6th. It saves money to not have to buy one for every squad too.
Two things;
1 - because if your quote is true, and transports suck, then I would rather pay 35 points instead of 80 for them, especially with troops that only have a 4+ save.
2 - Transports don't suck, people just don't like running things with hit points - find someone who plays both nids and non-nids for better perspective.
Here is hoping the book is good.
If its not, I am going to work on a business plan, start a kickstarter, but gw and turn them back into a good GAME workshop....
Ok as a Nid player and an SM player (Blood Angels) I can say that Transports are really helpful. Slogging up the board being shot every turn and not having something that can absorb some of that damage can really hurt.
Lets use stats for this. So lets say to kill a rhino it takes 5 shots (from weapons that can deal that) So about 2 squads worth of shooting at times. That is 5+ shots aimed at the transport making it's life a living hell. Thats ok though because you know the squishy(ish) guys inside are going to get the points back for that one transport no problem. So you play it a bit safe and you throw it into cover, and keep it relitively safe so that it can take more punishment then the average (of 5 shots) Now you can pay 35 points for something that you KNOW is going to die (and when it does can become GREAT cover for the objective) or you can pay 80 points and lose out on an entire squad of firepower that can turn the tide better than the transport. Your choice.
63655
Post by: mh_mini
I think I found something very positive and ground breaking just sitting in the middle of GWs website. Note the picture in the pre-orders for the codex. Is it just me, or does it look like shas'uis are BS4 compared to the BS3 of the shas'la?? EDITED: Mixed up my FW ranks
66721
Post by: Materia_Master
mh_mini wrote:I think I found something very positive and ground breaking just sitting in the middle of GWs website.
Note the picture in the pre-orders for the codex.
Is it just me, or does it look like shas'las are BS4 compared to the BS3 of the shas'ui??

Can't really tell, but If I had to squint... looks BS3 to me.
29601
Post by: Shas'O...Crap
Tough to say, though, there does appear to be a difference between each little blur, so it's possible that the Shas'Ui (I believe you mixed those two up, probably out of excitement) is indeed BS4 versus BS3 for Shas'la, which means all suits would be BS4...which would be fething awesome, about damn time.
If i had to guess, I would say it's still BS3, I just don't see GW throwing Tau that colossal of bone to be honest.
(edited for honesty's sake)
52062
Post by: Wolfnid420
In the blown up version i feel its even harder to tell but when i look at them I see enough of a difference between the 2 stats that I am kinda ready to believe its a 4
29601
Post by: Shas'O...Crap
On a side note, what's with that Fire Warrior's head, does it look funny to anybody else?
52062
Post by: Wolfnid420
Maybe we will get new FW in a wave 2.....but i think its just a bad angle the pic was drawn lol Automatically Appended Next Post: Oh n on a super side note totally off topic......
im a watercaste negotiater.....lame....i miss being a sniper drone for sure lol
53375
Post by: hotsauceman1
Im more interested in the fact that they have supporting Fire Base.
29601
Post by: Shas'O...Crap
Wolfnid420 wrote:
im a watercaste negotiater.....lame....i miss being a sniper drone for sure lol
Lolz, i would too!
61535
Post by: Noctem
I really doubt there would be new FW's in wave 2 just due to the fact that so many new people will be buying the fire warriors out now to start a new army of Tau with these new mini's, would be a pain!
29601
Post by: Shas'O...Crap
Yeah, probably just a funky angle know that I've looked at it some more.
52062
Post by: Wolfnid420
Noctem wrote:I really doubt there would be new FW's in wave 2 just due to the fact that so many new people will be buying the fire warriors out now to start a new army of Tau with these new mini's, would be a pain!
Haha this is probably true and it would make sooooooooo many people mad lol unless the new FW models are the ones shown in the battleforce?
102
Post by: Jayden63
Wolfnid420 wrote:In the blown up version i feel its even harder to tell but when i look at them I see enough of a difference between the 2 stats that I am kinda ready to believe its a 4 
I blew it up to 200% and just looked at the pixels. If you look at the blocks that make up the WS 2 for both entries, while heavily pixilated and pretty much unreadable, had the same dark pixel patterns for both the numbers. However, the BS pixels had different color blocks in what should have been the same locations, meaning to me that they are two different numbers, even if you can't read what they actually are.
However, this by no means that suits will be BS 4. Numbers will be whatever the author wants them to be, regardless of what its called.
63655
Post by: mh_mini
Jayden63 wrote:Wolfnid420 wrote:In the blown up version i feel its even harder to tell but when i look at them I see enough of a difference between the 2 stats that I am kinda ready to believe its a 4 
I blew it up to 200% and just looked at the pixels. If you look at the blocks that make up the WS 2 for both entries, while heavily pixilated and pretty much unreadable, had the same dark pixel patterns for both the numbers. However, the BS pixels had different color blocks in what should have been the same locations, meaning to me that they are two different numbers, even if you can't read what they actually are.
However, this by no means that suits will be BS 4. Numbers will be whatever the author wants them to be, regardless of what its called.
(I did mix up 'ui and 'la in my first post)
Still though, the Shas'ui isn't going to have lower BS than a 'la? So showing that BS goes up with rank potentially cant be a bad thing considering the shas'ui and shas'vre and higher XVs?
29601
Post by: Shas'O...Crap
Jayden63 wrote:Wolfnid420 wrote:In the blown up version i feel its even harder to tell but when i look at them I see enough of a difference between the 2 stats that I am kinda ready to believe its a 4 
I blew it up to 200% and just looked at the pixels. If you look at the blocks that make up the WS 2 for both entries, while heavily pixilated and pretty much unreadable, had the same dark pixel patterns for both the numbers. However, the BS pixels had different color blocks in what should have been the same locations, meaning to me that they are two different numbers, even if you can't read what they actually are.
However, this by no means that suits will be BS 4. Numbers will be whatever the author wants them to be, regardless of what its called.
While technically you are correct, a BS4 Shas'ui Fire Warrior does not mean that a Shas'Ui suit will also be BS4, the author can make it whatever he likes. However, it would be the height of asinine to have a Shas'Ui Fire Warrior have a better BS than his XV8 clad Shas'Ui counterpart.
I would dare to say that GW would not be that illogical. Yes, I said it.
(edited for spelling/grammar)
52062
Post by: Wolfnid420
mh_mini wrote: Jayden63 wrote:Wolfnid420 wrote:In the blown up version i feel its even harder to tell but when i look at them I see enough of a difference between the 2 stats that I am kinda ready to believe its a 4 
I blew it up to 200% and just looked at the pixels. If you look at the blocks that make up the WS 2 for both entries, while heavily pixilated and pretty much unreadable, had the same dark pixel patterns for both the numbers. However, the BS pixels had different color blocks in what should have been the same locations, meaning to me that they are two different numbers, even if you can't read what they actually are.
However, this by no means that suits will be BS 4. Numbers will be whatever the author wants them to be, regardless of what its called.
(I did mix up 'ui and 'la in my first post)
Still though, the Shas'ui isn't going to have lower BS than a 'la? So showing that BS goes up with rank potentially cant be a bad thing considering the shas'ui and shas'vre and higher XVs?
@jayden Your right!!!! he could completely go against the fluff by upping the 'Ui of the FW and not all the other 'Ui's accross the board.......I guess he could justify it by being proficient with a weapon they've been using but.......come on.....
@ mh_mini It could be a GREAT thing!!! though if it went +1 for each rank our 'Os could be a lil OP......though.....having the shootiest army in the game IMO totally justifies a NON special character to have a BS7(i think i added that right)
Im too damn giddy over this new release! I really hope they dont do something stupidly slowed to make me wanna burn my dex instead of play it......luckily theres not a whole lot of things that could make me do that
hahaha ^^ "slowed" i forgot it does that....
46211
Post by: Hans_Einberg
well one can only hope,
If i squint it does look more like a 4 than a 3.
it would be nice. However the wait will soon be over.
63655
Post by: mh_mini
Wolfnid420 wrote: mh_mini wrote: Jayden63 wrote:Wolfnid420 wrote:In the blown up version i feel its even harder to tell but when i look at them I see enough of a difference between the 2 stats that I am kinda ready to believe its a 4 
I blew it up to 200% and just looked at the pixels. If you look at the blocks that make up the WS 2 for both entries, while heavily pixilated and pretty much unreadable, had the same dark pixel patterns for both the numbers. However, the BS pixels had different color blocks in what should have been the same locations, meaning to me that they are two different numbers, even if you can't read what they actually are.
However, this by no means that suits will be BS 4. Numbers will be whatever the author wants them to be, regardless of what its called.
Your right!!!! he could completely go against the fluff by upping the 'Ui of the FW and not all the other 'Ui's accross the board.......I guess he could justify it by being proficient with a weapon they've been using but.......come on.....
(I did mix up 'ui and 'la in my first post)
Still though, the Shas'ui isn't going to have lower BS than a 'la? So showing that BS goes up with rank potentially cant be a bad thing considering the shas'ui and shas'vre and higher XVs?
It could be a GREAT thing!!! though if it went +1 for each rank our 'Os could be a lil OP......though.....having the shootiest army in the game IMO totally justifies a NON special character to have a BS7(i think i added that right)
Im too damn giddy over this new release! I really hope they dont do something stupidly slowed to make me wanna burn my dex instead of play it......luckily theres not a whole lot of things that could make me do that
hahaha ^^ "slowed" i forgot it does that....
Why was red text inserted into my post?
52062
Post by: Wolfnid420
The red text is My response to what the guy above said.....i wasnt really sure of an easier way to do that! Sorry if I confused anyone!
5760
Post by: Drunkspleen
Personally I'd like BS3 Shas'ui and BS4 Shas'vre, gives you interesting options for shoving in a one off say, fusion blaster, on the 'vre in a battlesuit team to give them more versatility and let the one off weapon be more likely to hit when you really need it to.
It would also make the Farsight uber-bodyguard (assuming it is in the new codex) a very cool unique Farsight option.
63655
Post by: mh_mini
Wolfnid420 wrote:The red text is My response to what the guy above said.....i wasnt really sure of an easier way to do that! Sorry if I confused anyone!
I'm no expert here, note my post count lol, but im pretty sure you would just use multi-quote and address them one at a time.
29601
Post by: Shas'O...Crap
Drunkspleen wrote:Personally I'd like BS3 Shas'ui and BS4 Shas'vre, gives you interesting options for shoving in a one off say, fusion blaster, on the 'vre in a battlesuit team to give them more versatility and let the one off weapon be more likely to hit when you really need it to.
It would also make the Farsight uber-bodyguard (assuming it is in the new codex) a very cool unique Farsight option.
^^^
This. BS4 Shas'Vre is something I see as very possible. It would bring a new dynamic, and IMO is far more likely than a BS4 Shas'Ui. The Farsight Bomb could be pretty damn lethal.
5760
Post by: Drunkspleen
Curious, would people use Shadowsun at her current point cost and rules if she was given IC status?
She's very expensive, it'd be great to be able to grant stealth and shrouded to a unit of your choice, but then, her + 3 drones all at T3 is enough to drag a Crisis Team's majority toughness down, for at least the first round of fire the unit takes (presumably you would let those shield drones die off quick smart).
I still kind of feel like she is missing something though to really justify that cost.
102
Post by: Jayden63
Shas'O...Crap wrote: Drunkspleen wrote:Personally I'd like BS3 Shas'ui and BS4 Shas'vre, gives you interesting options for shoving in a one off say, fusion blaster, on the 'vre in a battlesuit team to give them more versatility and let the one off weapon be more likely to hit when you really need it to.
It would also make the Farsight uber-bodyguard (assuming it is in the new codex) a very cool unique Farsight option.
^^^
This. BS4 Shas'Vre is something I see as very possible. It would bring a new dynamic, and IMO is far more likely than a BS4 Shas'Ui. The Farsight Bomb could be pretty damn lethal.
There is also the fact that we are just assuming that the upgrade firewarrior is an Shas'ui. The second line could just say Team Leader and all firewarriors are still listed as Shas'la, only the team leader might have different stats. There is nothing in that pic that shows the second stat line to be Shas'ui. I am only able to comment on the information that is shown, and all I am willing to say is that the two stat lines do appear to have different BS skills.
61535
Post by: Noctem
Jayden63 wrote: Shas'O...Crap wrote: Drunkspleen wrote:Personally I'd like BS3 Shas'ui and BS4 Shas'vre, gives you interesting options for shoving in a one off say, fusion blaster, on the 'vre in a battlesuit team to give them more versatility and let the one off weapon be more likely to hit when you really need it to.
It would also make the Farsight uber-bodyguard (assuming it is in the new codex) a very cool unique Farsight option.
^^^
This. BS4 Shas'Vre is something I see as very possible. It would bring a new dynamic, and IMO is far more likely than a BS4 Shas'Ui. The Farsight Bomb could be pretty damn lethal.
There is also the fact that we are just assuming that the upgrade firewarrior is an Shas'ui. The second line could just say Team Leader and all firewarriors are still listed as Shas'la, only the team leader might have different stats. There is nothing in that pic that shows the second stat line to be Shas'ui. I am only able to comment on the information that is shown, and all I am willing to say is that the two stat lines do appear to have different BS skills.
Firewarriors have always had Shas'ui's though haven't they?
8815
Post by: Archonate
mh_mini wrote:I think I found something very positive and ground breaking just sitting in the middle of GWs website.
Note the picture in the pre-orders for the codex.
Is it just me, or does it look like shas'uis are BS4 compared to the BS3 of the shas'la??
EDITED: Mixed up my FW ranks pg 25 of the White Dwarf shows that whole page. Albeit quite small. Looks like a 3 to me.
102
Post by: Jayden63
Noctem wrote: Jayden63 wrote: Shas'O...Crap wrote: Drunkspleen wrote:Personally I'd like BS3 Shas'ui and BS4 Shas'vre, gives you interesting options for shoving in a one off say, fusion blaster, on the 'vre in a battlesuit team to give them more versatility and let the one off weapon be more likely to hit when you really need it to.
It would also make the Farsight uber-bodyguard (assuming it is in the new codex) a very cool unique Farsight option.
^^^
This. BS4 Shas'Vre is something I see as very possible. It would bring a new dynamic, and IMO is far more likely than a BS4 Shas'Ui. The Farsight Bomb could be pretty damn lethal.
There is also the fact that we are just assuming that the upgrade firewarrior is an Shas'ui. The second line could just say Team Leader and all firewarriors are still listed as Shas'la, only the team leader might have different stats. There is nothing in that pic that shows the second stat line to be Shas'ui. I am only able to comment on the information that is shown, and all I am willing to say is that the two stat lines do appear to have different BS skills.
Firewarriors have always had Shas'ui's though haven't they?
Sure, its always been that way, up till now, things might be different come Saturday and for the next foreseeable future. Who knows what is in the new book, and just for an example we have Chaos squads that were always lead by Aspiring champions regardless of what unit they were in in the last CSM codex, but now they have noise champions, cultist champions, possessed champion, etc. Change happens.
402
Post by: Krinsath
The digital WD is also pretty clearly a 3 as well for the shas'ui.
61535
Post by: Noctem
Jayden63 wrote:Noctem wrote: Jayden63 wrote: Shas'O...Crap wrote: Drunkspleen wrote:Personally I'd like BS3 Shas'ui and BS4 Shas'vre, gives you interesting options for shoving in a one off say, fusion blaster, on the 'vre in a battlesuit team to give them more versatility and let the one off weapon be more likely to hit when you really need it to.
It would also make the Farsight uber-bodyguard (assuming it is in the new codex) a very cool unique Farsight option.
^^^
This. BS4 Shas'Vre is something I see as very possible. It would bring a new dynamic, and IMO is far more likely than a BS4 Shas'Ui. The Farsight Bomb could be pretty damn lethal.
There is also the fact that we are just assuming that the upgrade firewarrior is an Shas'ui. The second line could just say Team Leader and all firewarriors are still listed as Shas'la, only the team leader might have different stats. There is nothing in that pic that shows the second stat line to be Shas'ui. I am only able to comment on the information that is shown, and all I am willing to say is that the two stat lines do appear to have different BS skills.
Firewarriors have always had Shas'ui's though haven't they?
Sure, its always been that way, up till now, things might be different come Saturday and for the next foreseeable future. Who knows what is in the new book, and just for an example we have Chaos squads that were always lead by Aspiring champions regardless of what unit they were in in the last CSM codex, but now they have noise champions, cultist champions, possessed champion, etc. Change happens.
True, I guess I just don't see them messing with the Tau's squad rankings at all, since they seem like a very important thing in the fluff.
102
Post by: Jayden63
Noctem wrote:
True, I guess I just don't see them messing with the Tau's squad rankings at all, since they seem like a very important thing in the fluff.
Everything is important to the fluff, until it gets retconned out of existence. It already seems like we have seen some fluff changes in Farsights entry. Who knows what else has been happening to the background.
Necrons used to be soulless robots of pure unrelenting death. Now they have feelings, plans, schemes, and in some cases a pretty whiny pissed off at the universe attitude.
61535
Post by: Noctem
I like the new Necron fluff =( gives them more meaning lol
71843
Post by: Anbutou
I dunno, Suits at BS4 would really open up a lot of options for me. Currently I field zero elite slots, and just use two HQ suits with bodyguard squads, simply because I hate twin linking just to get reliable shooting. Plasma Rifle/Mpod with targeting arrays is so much better than the alternatives. If they let me use them at BS4, I could actually play with a few of the various options available rather than just the usual suit spam. It's the same reason I dislike Hammerheads. I take them along when I'm facing a spammy army where I need templates, but if I need those solid rail hits I'd never take a Hammerhead over an XV-88 squad.
I'll adapt to whatever happens to the army, I've already got several plans Like taking my forgeworld XV-88's and popping on two missile pods magnetized to key locations down the body to make it look like that endless waltz missle gundam, because why not accept what's being shoved at you with open arms, right? But honestly I don't think that anyone up there really cares about Tau fluff when Ork alliances aren't Unholy Alliance at the absolute minimum, so I can't pretend I'm not concerned about what's coming down the pipe.
29601
Post by: Shas'O...Crap
Jayden63 wrote: Shas'O...Crap wrote: Drunkspleen wrote:Personally I'd like BS3 Shas'ui and BS4 Shas'vre, gives you interesting options for shoving in a one off say, fusion blaster, on the 'vre in a battlesuit team to give them more versatility and let the one off weapon be more likely to hit when you really need it to.
It would also make the Farsight uber-bodyguard (assuming it is in the new codex) a very cool unique Farsight option.
^^^
This. BS4 Shas'Vre is something I see as very possible. It would bring a new dynamic, and IMO is far more likely than a BS4 Shas'Ui. The Farsight Bomb could be pretty damn lethal.
There is also the fact that we are just assuming that the upgrade firewarrior is an Shas'ui. The second line could just say Team Leader and all firewarriors are still listed as Shas'la, only the team leader might have different stats. There is nothing in that pic that shows the second stat line to be Shas'ui. I am only able to comment on the information that is shown, and all I am willing to say is that the two stat lines do appear to have different BS skills.
True, all of these are assumptions. Is it plausible it is a 'Team Leader', absolutely, though I doubt that it is the case, as it currently is a Shas'Ui, and I can't fathom a logical change to that, unless the Team Leader is a halfway upgrade to the Shas'Ui, like with other units in the current 4ED Dex, though we would likely have seen a third statline in that case, much like in the Dark Angels Codex regarding Sergeant versus Veteran Sergeant.
I agree that the two statlines do appear to have different shaped blurs which might be indicative of a different number. That being said, I find it highly unlikely that the Sha'Ui is BS4 (all we have are blurs to go off of after all). As I said in a previous post, I just can't imagine GW throwing Tau such a colossal bone, but it would awesome.
52062
Post by: Wolfnid420
I can believe SOME orks being allied to tau.....riptides and broadsides are pretty big after all......
402
Post by: Krinsath
Shas'O...Crap wrote:
I agree that the two statlines do appear to have different shaped blurs which might be indicative of a different number. That being said, I find it highly unlikely that the Sha'Ui is BS4 (all we have are blurs to go off of after all). As I said in a previous post, I just can't imagine GW throwing Tau such a colossal bone, but it would awesome.
They're really not that different with better resolution images (screencap from the digital WD; not sure if this breaks forum rules or not but if so feel free to remove the image):
52062
Post by: Wolfnid420
its like they put that blurry image on the site to tease us!
402
Post by: Krinsath
I'd say it would have been an awesome April fool's joke, but we know GW doesn't hardly comprehend "humor" anymore, let alone "humor on the internetwork of computing devices"...
29601
Post by: Shas'O...Crap
Krinsath wrote: Shas'O...Crap wrote:
I agree that the two statlines do appear to have different shaped blurs which might be indicative of a different number. That being said, I find it highly unlikely that the Sha'Ui is BS4 (all we have are blurs to go off of after all). As I said in a previous post, I just can't imagine GW throwing Tau such a colossal bone, but it would awesome.
They're really not that different with better resolution images (screencap from the digital WD; not sure if this breaks forum rules or not but if so feel free to remove the image):

Having just now seen this particular image, I must say that my doubts about the Shas'Ui having BS4 were correct; looks like a 3 to me.
63655
Post by: mh_mini
Shas'O...Crap wrote: Krinsath wrote: Shas'O...Crap wrote:
I agree that the two statlines do appear to have different shaped blurs which might be indicative of a different number. That being said, I find it highly unlikely that the Sha'Ui is BS4 (all we have are blurs to go off of after all). As I said in a previous post, I just can't imagine GW throwing Tau such a colossal bone, but it would awesome.
They're really not that different with better resolution images (screencap from the digital WD; not sure if this breaks forum rules or not but if so feel free to remove the image):

Having just now seen this particular image, I must say that my doubts about the Shas'Ui having BS4 were correct; looks like a 3 to me.
hopes = dashed.
402
Post by: Krinsath
It's what I'm here for; spreading hate and discontent.  Though yeah...would've been cool. Still looking forward to the release though.
63655
Post by: mh_mini
Krinsath wrote:It's what I'm here for; spreading hate and discontent.  Though yeah...would've been cool. Still looking forward to the release though.
Still hope for XV8s though.
29601
Post by: Shas'O...Crap
One should know better than to hope with GW
Woot! 50 posts, Human Auxillary no longer! Automatically Appended Next Post: mh_mini wrote: Krinsath wrote:It's what I'm here for; spreading hate and discontent.  Though yeah...would've been cool. Still looking forward to the release though.
Still hope for XV8s though.
If anything is going to get the BS boost from 3 to 4 it will be Shas'Vres, I just don't see them doing with all XV8s.
19970
Post by: Jadenim
On the transports cost issue, didn't the new Dark Angels codex increase the base cost of the Rhino and/or Razorback? I'm sure on of my friends was muttering something about this.
46945
Post by: redkeyboard
Jadenim wrote:On the transports cost issue, didn't the new Dark Angels codex increase the base cost of the Rhino and/or Razorback? I'm sure on of my friends was muttering something about this. Nope its still the same price as it was.
10387
Post by: SabrX
A strong list could overcome mediocre ballistic skill.
Also, depending on how the new Markerlights work, default BS3 stat line may not be an issue.
15717
Post by: Backfire
Jadenim wrote:On the transports cost issue, didn't the new Dark Angels codex increase the base cost of the Rhino and/or Razorback? I'm sure on of my friends was muttering something about this.
Base cost for Razorback went up 5 points (and is now 15 points more expensive than other Marine books), all other stayed same.
59073
Post by: Pottsey
Isn’t 5 books recently but two of them have little Tau in. Firecast and The Greater Good are barely really Tau books.
3933
Post by: Kingsley
Jadenim wrote:On the transports cost issue, didn't the new Dark Angels codex increase the base cost of the Rhino and/or Razorback? I'm sure on of my friends was muttering something about this.
The base cost for the Razorback went up, but the costs for its upgrades went down. I guess GW finally figured out that paying 5 points to upgrade a Storm Bolter to a twin-linked Heavy Bolter was a no-brainer if you didn't plan on using your transport as a fighting platform...
34612
Post by: Ledabot
Pottsey wrote:
Isn’t 5 books recently but two of them have little Tau in. Firecast and The Greater Good are barely really Tau books.
I did forget about the greater good. Actually, I didn't even know it existed until I searched black library for it.
In total, there appear to be 7 books at have tau in them. Of those, only 4 are from a tau point of view. I admit I did forget firewarrior ( I thought it was just a game. :p) but that leaves 3 which I was talking about. shadowsun, sanctuary of Wyrms and Advent Day Twenty-Two: Out Caste. The last is quite obscure. A short story more than a book.
52943
Post by: Bewareofthephil
Out Caste is very short, it's more of an insight into one of the Tau characters from Fire Caste. I'd like to see more from Jhi'kaara, though, she seemed very interesting.
59073
Post by: Pottsey
Fear the Alien has a nice short story about Tau/kroot. Overall both sides are well written in that one.
64907
Post by: FreddieTau6
biggest thing for me is drastic decrease in cost for pathfinders by not having to bring a ruddy devil fish!
mind you ill probably still work in some tetras too! marker lights Galore!!
also some Ebay sellers currently selling Pre-orders for 30% off RRP, managed to bag my self the reboxed crisis team for £28 and they are selling the Riptide at £35 as well.
34612
Post by: Ledabot
Even with the pathfinders losing the dfish, they might still benefit from having one. They still have the dam big drone sticking out the top. You could explain it as compensation for all the players who have them for their existing pathfinders I guess.
53375
Post by: hotsauceman1
Looks like photon grenaddes are a thing.
Unless they change them to something different, like they give Blind now.
61686
Post by: generalchaos34
Ledabot wrote:Pottsey wrote:
Isn’t 5 books recently but two of them have little Tau in. Firecast and The Greater Good are barely really Tau books.
I did forget about the greater good. Actually, I didn't even know it existed until I searched black library for it.
In total, there appear to be 7 books at have tau in them. Of those, only 4 are from a tau point of view. I admit I did forget firewarrior ( I thought it was just a game. :p) but that leaves 3 which I was talking about. shadowsun, sanctuary of Wyrms and Advent Day Twenty-Two: Out Caste. The last is quite obscure. A short story more than a book.
Greater Good wasnt that bad, and it really isnt a Tau perspective, BUT it is about the oddball adventures of Ciaphas Cain trying to negotiate with Tau during a Tyranid invasion, so in reality its an extremely awesome (esp considering I read it when it first came out and I still remember some of it now! thats an accomplishment for any novel).
27989
Post by: carabine
Is anyone else wondering if this release will finally provoke Forge World into putting out the revised tau update?
I still have the old one they did in 2012 for 5th ed and they updated all the vehicles on the vehicle update they did for 6th ed.
I'm eager to see how tetras stack up to the new pathfinders.
Also laughing at broadsides, while the new one looks cool, it's size and price makes it mass deployable prohibitive. I'm going to enjoy fielding a force of mostly forgeworld broadsides with maybe 1 or 2 of the new ones. I have a full setup of XV9s and XV89s to swap and adjust parts, I'm also planning on converting a couple of XV81s into jury rigged into broadsides.
Not sure if I want to go all out with the farsight enclave shoulderpads, I may just save them to mark out my Shas'ui. Right now I had plans on doing pads that had removed the tau sept marking and were just flush armor.
Mostly I'm just hoping that the Farsight enclave fluff didn't change that much. I got this great red/red/gray camo scheme instead of doing just flat red and a nice mix of XV89, XV9 (with standard weapons) and a couple XV8-04 (Shas'O R'Myr) for my crisis contingent.
Biggest thing I'm concerned about is how to convert a baracuda into a sunshark or razorshark. Still can't stand the look of the two new ones.
24153
Post by: tetrisphreak
Photon grenades and blind - now there's an idea. Imagine a pathfinder team lobbing a flash bang at an enemy unit followe up by a Kroot squad charging in to take advantage of the stunned enemy. There's some kau'yon and mont'ka for you.
59073
Post by: Pottsey
generalchaos34 wrote: Ledabot wrote:Pottsey wrote:
Isn’t 5 books recently but two of them have little Tau in. Firecast and The Greater Good are barely really Tau books.
I did forget about the greater good. Actually, I didn't even know it existed until I searched black library for it.
In total, there appear to be 7 books at have tau in them. Of those, only 4 are from a tau point of view. I admit I did forget firewarrior ( I thought it was just a game. :p) but that leaves 3 which I was talking about. shadowsun, sanctuary of Wyrms and Advent Day Twenty-Two: Out Caste. The last is quite obscure. A short story more than a book.
Greater Good wasnt that bad, and it really isnt a Tau perspective, BUT it is about the oddball adventures of Ciaphas Cain trying to negotiate with Tau during a Tyranid invasion, so in reality its an extremely awesome (esp considering I read it when it first came out and I still remember some of it now! thats an accomplishment for any novel).
I do not agree as not only did I find it the worst of the entire Cain story’s but it was not what it was sold as. The first few chapters started really good but to me it all went wrong shortly after arriving at the Forgeworld. The Tau pretty much vanished from the book right at the around chapter 8 bar a few minor references to a Tau diplomat. The front cover was a lie as firewarriors had vanished from the story long before the Tyranid’s showed up. Even the back cover text was misleading with most of the book taking place on a different planet. With little to do with negotiatetion with Tau or the planet mentioned.
In short the title, front and back cover are all very misleading.
33541
Post by: Rented Tritium
Alabaster.clown wrote:
I can't take my 2500 points and play against current flyer spam and stand a snowballs chance in hell without investing more money on new models. Can you? Is my original point valid?
In 6th edition, I've actually been having a reasonably good time playing tau against modern lists. You should try it.
15403
Post by: 2001SpaceOdyssey
Regarding the last post I made from russ29 on ATT, here's The Dude from Warseer.
The Dude on Warseer
I have been told these Warlord Trait rumours are accurate, although it could be worded as though only Commanders and Ethereals get to roll on the Tau-specific table (Fireblades or whatever presumably use only the Rulebook ones).
Farsight apparently gets the no-scatter on Deepstrike, and Shadowsun gets the 3d6 Jetpack move.
Apparently some results are only able to be taken by Infantry, and others only by Jetpacks. If you get the wrong result, you re-roll.
Kroot supposedly DON'T get Furious Charge, just Stealth (woods) and Move Through Cover.
Kroot Hounds are apparently Beasts (the unit type). How this affects their ability to enter Transports or Buildings remains to be seen.
Sorry Kroothawk. I'm injured and surfing the web the past two days. That, and I'm actually excited about a GW release!
24153
Post by: tetrisphreak
For those who took Spanish in high school, here are some pics:
http://forofreakfactory.mforos.com/1035375/11167664-rumores-tau/
Assault 4 burst cannons!!!!! Yes!!!!
62096
Post by: zasz
i may not be able to read that but there is alot of good info.
1021
Post by: AesSedai
FINALLY, solid info!
Thanks a million, tetrisphreak.
15403
Post by: 2001SpaceOdyssey
Cataclysm is a far better name than Riptide.
801
Post by: buddha
Though a little light on armor the new Tau fighter/gunship looks impressive for weapons based on those scans. Switch out the burst cannon for the misses and you can throw out 6 Str.7 attacks at other flyers at 30inches, not too bad for a true 6th flyer.
20774
Post by: pretre
Durrr.
27214
Post by: IPS
Fire Warrior at 9p Pulse Rifle still 30"
Kroot at 6p but with standart 6+
Kroot sniper?
Devilfish at 80p
Does not seem awefully different, waiting for the english codex to appear somewhere for the details^^
Also broadsides are now indeed s8ap1 but 60"
9808
Post by: HoverBoy
Rented Tritium wrote:Alabaster.clown wrote:
I can't take my 2500 points and play against current flyer spam and stand a snowballs chance in hell without investing more money on new models. Can you? Is my original point valid?
In 6th edition, I've actually been having a reasonably good time playing tau against modern lists. You should try it.
Me too, altho to be fair no one i know owns more than two flyers. And the last time i played a game as big as 2,5k was last ed 1500 seems to be way more popular nowadays.
1021
Post by: AesSedai
Very nice to see the range weapon table!
Sobrecarga on an ion-head sounds nice..
26241
Post by: Soo'Vah'Cha
hmmm riptide , MC, T6, W5 and BS3...gw giveth and taketh away.
but the hammer head still has a BS of 4 at least
corrected for bad vision!
20774
Post by: pretre
SMS is cheaper for Devilfish. and BC is S5/AP5 Assault 4.
57935
Post by: Samurai_Eduh
From the Spanish site:
Crisis Squads start with 1 Shas'ui and two basic suits can be bought for +22 points each.
Shas'vre upgrade for the Shas'ui for 10 pts.
Each suit may chose up to two drones.
68755
Post by: Syradin
Did anyone else notice that the Rifle de induccion de largo alcance (Rail Rilfe) is going to be a Str X AP 5 Sniper, Rapid Fire. I think I like that more then the old Rail Rifle, glad I just got 3 Teams for Sniper Drones.
20774
Post by: pretre
Syradin wrote:Did anyone else notice that the Rifle de induccion de largo alcance (Rail Rilfe) is going to be a Str X AP 5 Sniper, Rapid Fire. I think I like that more then the old Rail Rifle, glad I just got 3 Teams for Sniper Drones.
Why would Str X AP 5 Sniper be better than S6 AP 3?
801
Post by: buddha
Other surprises, sniper drones are now sniper, AP5 I believe. Snipipers drones also don't seem limited to just one control/3 drones anymore either. Skyfire upgrade for broadsides is pretty darn cheap at 8pts. Kroot snipers (o.0) are cheap and seem pretty good. Also kroot broods in general seem malleable and customizable. Drones seem plentiful and seem to be customizable as well for any unit that can take them. Bombers seem to be anti-horde only with their bomb blast being str.5 ap5. Cyclonic ion blaster seems very good for the price. Farsight can still take his mob of suits.
57935
Post by: Samurai_Eduh
More from the Spanish site:
Stealth Suits start at 3 suits for 90pts. You can add another 3 for 30 pts each. One in three can take a fusion blaster for 5 pts.
Each can have bonding knives for 1 pt?
One can have up to two drones.
Have infiltrate special rule.
62096
Post by: zasz
from what i can see fireblades are are one per slot.
68755
Post by: Syradin
pretre wrote:Syradin wrote:Did anyone else notice that the Rifle de induccion de largo alcance (Rail Rilfe) is going to be a Str X AP 5 Sniper, Rapid Fire. I think I like that more then the old Rail Rifle, glad I just got 3 Teams for Sniper Drones.
Why would Str X AP 5 Sniper be better than S6 AP 3?
Because they are sniper weapons, meaning wounds on a 4+ on everything, can be rending, does pinning and can pick out their targets. That makes them more then just MEQ killers.
57935
Post by: Samurai_Eduh
More from the Spanish site:
Fire Warriors:
6 for 54 pts, up to 6 more for 9pts each.
15pts for Shas'ui markerlight.
Shas'ui can take 2 drones.
EM grenades cost 2pts each.
Bonding knive/ritual 1pt each.
60137
Post by: BlueRift
Anyone notice the 18" fusion blaster and Neutron Blaster???
58661
Post by: uberjoras
whoa, Is that just me or are rail rifles actually ap1 rapidfire 30" now? THAT is interesting. Rifle Accelerador, right next to Rifle Accelerador Pesado (broadside railgun).
57935
Post by: Samurai_Eduh
More from the Spanish site:
Burst Cannon: 18" S5 AP5, Assult 4
Heavy Burst Cannon:
Normal fire mode: 36" S6 AP4, Heavy 8
Nova Charge: Same except Heavy 12, Gets Hot
68755
Post by: Syradin
Samurai_Eduh wrote:More from the Spanish site:
Fire Warriors:
6 for 54 pts, up to 6 more for 9pts each.
15pts for Shas'ui markerlight.
Shas'ui can take 2 drones.
EM grenades cost 2pts each.
Bonding knive/ritual 1pt each.
This I don't like.
36303
Post by: Puscifer
Woah, my sources weren't far off.
At Heavy 12, you're going to roll some ones, but do you get an armour save from gets hot?
1021
Post by: AesSedai
Seems the cyclic ion blaster can now overcharge in addition to its normal mode. Two modes are:
Range 18"
Normal: Strength 7, AP 4, Assault 3
Overload: Strength 8, AP 4, Blast, Heavy 1 (Get's Hot)
62096
Post by: zasz
Puscifer wrote:Woah, my sources weren't far off.
At Heavy 12, you're going to roll some ones, but do you get an armour save from gets hot?
yes you do.
57935
Post by: Samurai_Eduh
More from the Spanish site:
Drones:
Gun Drones, Pulse Carbine, Supporting Fire
Shield Drone: Shield Generator, supporting fire
Marker Drone: Markerlight, Supporting Fire
Missle Frone: Missle Pod, Supporting Fire
1021
Post by: AesSedai
Double post
44219
Post by: FrozenSoul80
My Spanish is horrible, but it looks like they haven't fixed pulse carbines at all. Am I mistaken?
57935
Post by: Samurai_Eduh
More from the Spanish site:
Fireblade: Markerlight, Pulse Rifle, combat armor. +1 shot for pulse rifles AND CARBINES if stood still. BS 5, 3W, 3A, WS4
36303
Post by: Puscifer
zasz wrote:Puscifer wrote:Woah, my sources weren't far off.
At Heavy 12, you're going to roll some ones, but do you get an armour save from gets hot?
yes you do.
I'll be using the overcharge at all times on the riptide then.
BROKEN!!!
68755
Post by: Syradin
Samurai_Eduh thank you for translating all that you are for those of us who either didn't take spanish/suck at it, or are just too lazy to keep trying to hand type everything into google translator (i.e. Me).
57935
Post by: Samurai_Eduh
More from the Spanish site:
Devilfish: 12 11 10, Burst Cannon, 2 Gun Drones. Can Embark drones, but no bulky models. No fire points. 3 embarkation points. 80 pts. SMS 10pts. Up to two Seekers for 8pts each.
11834
Post by: Superscope
AesSedai wrote:Seems the cyclic ion blaster can now overcharge in addition to its normal mode. Two modes are:
Range 18"
Normal: Strength 7, AP 4, Assault 3
Overload: Strength 8, AP 4, Blast, Heavy 1 (Get's Hot)
So the cib loses it's pusdo-rending? );
49290
Post by: katfude
Samurai_Eduh wrote:More from the Spanish site:
Devilfish: 12 11 10, Burst Cannon, 2 Gun Drones. Can Embark drones, but no bulky models. No fire points. 3 embarkation points. 80 pts. SMS 10pts. Up to two Seekers for 8pts each.
They didn't make it justifiable to take a devilfish like I hoped? okayface.jpg
60137
Post by: BlueRift
What's up with the S X ap 5 long range pulse rifle? Who gets that?
It's part of the same entry as the rifle de induccion which I assume is the pulse rifle.
57935
Post by: Samurai_Eduh
More from the Spanish site:
Bomber: 11 10 10, 160pts. Bomb Generator, Network Markerlight, 2 Seeker missles. Drones have Ion Rifles.
Drones Have: Skyfire, Velocity Predictor?, Supporting Fire, Interceptor, Afterburners
1478
Post by: warboss
Crisis suits (regardless of shasui or vre) are indeed just BS3 base. There was a fleeting earlier rumor that they came with blacksun filters and multitrackers standard but my very poor spanish comprehension doesn't seem to be able to discern that anywhere, just that they get 3 systems or weapons as they always have.
48973
Post by: AtoMaki
Hmmm... I like the 18" range Fusion Blasters. And the S8 AP3 Large Blast on the Ion Cannon. And I'm happy that the pulse rifle retained its 30" range.
149
Post by: torgoch
buddha wrote:Skyfire upgrade for broadsides is pretty darn cheap at 8pts.
I think thats the seeker missile for 8 pts
11834
Post by: Superscope
Double post! (seems that there is a bug in the fourm or something. I only posted normally)
61618
Post by: Desubot
AtoMaki wrote:Hmmm... I like the 18" range Fusion Blasters. And the S8 AP3 Large Blast on the Ion Cannon. And I'm happy that the pulse rifle retained its 30" range.
/
Glad that 24" pulse was just bs as well.
and really 18" fusion blaster? good thing all my crisis suits are helios
57935
Post by: Samurai_Eduh
More from the Spanish site:
Fighter: 11 10 10, Burst Cannon, Quad Ion Turret, 2 Seeker Missles, 145 points. Can upgrade Burst Cannon to missle pod for 5pts.
801
Post by: buddha
Oh I think you're right. Interesting to note though that broadsides can take seeker missiles now.
11834
Post by: Superscope
Samurai_Eduh wrote:More from the Spanish site:
Fighter: 11 10 10, Burst Cannon, Quad Ion Turret, 2 Seeker Missles, 145 points. Can upgrade Burst Cannon to missle pod for 5pts.
Any possibility on the Quad Ion turret's stats? The fighter is the only version of the flyer kit i actually like (I'm a sucker for AC-130 like setup's, and that ion turret... weeeee)
57935
Post by: Samurai_Eduh
More from the Spanish site:
Broadsides: 65pts each, 2+, T4. Shas'vre 10pts, Free switch from railguns to heavy missle pods, each can have 1 support system, 1 seeker missle for 8pts each
801
Post by: buddha
Superscope wrote:Samurai_Eduh wrote:More from the Spanish site: Fighter: 11 10 10, Burst Cannon, Quad Ion Turret, 2 Seeker Missles, 145 points. Can upgrade Burst Cannon to missle pod for 5pts. Any possibility on the Quad Ion turret's stats? The fighter is the only version of the flyer kit i actually like (I'm a sucker for AC-130 like setup's, and that ion turret... weeeee) 30inch range, Str.7 ap.4, 4 shot, overchargable to str.8 ap.4 large blast w/ gets hot.
60137
Post by: BlueRift
It looks like Rail Rifles are rapid fire
Markerlights are still heavy 1
Seeker missiles have a max range of 72"
SMS is up to 30"
1021
Post by: AesSedai
Hammerhead tank ace, Sha'ng, gives preferred enemy: IG. Automatically Appended Next Post: Hammerhead and Skyray have 4 HP's.
68755
Post by: Syradin
BlueRift wrote:What's up with the S X ap 5 long range pulse rifle? Who gets that?
It's part of the same entry as the rifle de induccion which I assume is the pulse rifle.
If I got my google translate right, its the Rail Rifle thats now Sniper, Rapid Fire.
128
Post by: mothman_451
30' str 7, ap 4 heavy 4, when supercharged +1 str, large blast, gets hot
1021
Post by: AesSedai
Hammerhead tank ace, Sha'ng also makes his hammerhead have 5 hull points.
60137
Post by: BlueRift
Syradin wrote: BlueRift wrote:What's up with the S X ap 5 long range pulse rifle? Who gets that?
It's part of the same entry as the rifle de induccion which I assume is the pulse rifle.
If I got my google translate right, its the Rail Rifle thats now Sniper, Rapid Fire.
Then what is the Rifle Accelerador that is 30" S 6 AP 1 next to the Rifle Accelerador Pesado 60" S 8 AP 1?
Seems like that's the rail rifle and this other one is a sniper pulse rifle.
11834
Post by: Superscope
AesSedai wrote:Hammerhead tank ace, Sha' ng, gives preferred enemy: IG.
Automatically Appended Next Post:
Hammerhead and Skyray have 4 HP's.
Double good. I hate fighting IG tank lines.... so Sha' ng is already a auto-include in my books.
57935
Post by: Samurai_Eduh
More from the Spanish site:
Sniper Drones: Rail rifle?, Stealth, Markerlight, Supporting Fire. 58pts.
Ethereals: 50pts, night vision goggles and guided tracker? for 5 pts each
60137
Post by: BlueRift
Samurai_Eduh wrote:More from the Spanish site:
Sniper Drones: Rail rifle?, Stealth, Markerlight, Supporting Fire. 58pts.
Ethereals: 50pts, night vision goggles and guided tracker? for 5 pts each
That seems to answer my question from before. Sniper Drones get the new sniper pusle rifle that is 48" S X AP 5. Guess there no longer marine eaters (not that they were reliable at that anyways).
68755
Post by: Syradin
BlueRift wrote:Syradin wrote: BlueRift wrote:What's up with the S X ap 5 long range pulse rifle? Who gets that?
It's part of the same entry as the rifle de induccion which I assume is the pulse rifle.
If I got my google translate right, its the Rail Rifle thats now Sniper, Rapid Fire.
Then what is the Rifle Accelerador that is 30" S 6 AP 1 next to the Rifle Accelerador Pesado 60" S 8 AP 1?
Seems like that's the rail rifle and this other one is a sniper pulse rifle.
I stand corrected. Now I'm really interested. Any idea on who can take the sniper pulse rilfe? And which do the Pathfinders/Sniper Drones get?
BlueRift wrote:
That seems to answer my question from before. Sniper Drones get the new sniper pusle rifle that is 48" S X AP 5. Guess there no longer marine eaters (not that they were reliable at that anyways).
Well that seems to answer part of my question. Also I kind of like the idea of the Sniper Drones acually having sniper weapons. It makes it more appealing to take them as a Heavy Slot, instead of just taking Broadside/Hammerheads.
11834
Post by: Superscope
buddha wrote:
Oh I think you're right. Interesting to note though that broadsides can take seeker missiles now.
What's the price for skyfire upgrade then?
56004
Post by: Lucarikx
From what I've read, long strike has Skyfire! Oh snap!
Lucarikx
149
Post by: torgoch
AesSedai wrote:Hammerhead tank ace, Sha' ng also makes his hammerhead have 5 hull points.
You're confusing ballistic skill ( HP) with Hull Points ( PA).
26241
Post by: Soo'Vah'Cha
BTW .HP n relation to stat lines (vehicles) is BS I believe, at least as far as the Spanish trans is concerned. PA is hull points, at least so I have sussed out.
1021
Post by: AesSedai
Sorry I made a mistake, HP in spanish represents ballistic skill NOT hull points. Sha'ng boosts his hammerheas's BS to 5.
57935
Post by: Samurai_Eduh
More from the Spanish site:
Pulse Weapons:
Pulse Bomb: S5 AP5, Heavy 1, Large Blast, One Use only
Pulse Carbine: 18" S5 AP5, Assault 2 , Pinning
Pulse Pistol: 12", S5, AP5
Pulse Rifle: Same as before
Long Range Pulse Rifle: 48" SX AP 5, Rapid Fire, Sniper
Missles:
Missle Pod: 36", S7 AP4, Assault 2
High Explosive Missle Pod: 36" S7 AP4, Heavy 4
66721
Post by: Materia_Master
How reliable are these spanish leaks?
We really seem to be biting hard on these, are we confident they're legit?
I just don't want my heart broken again.
60137
Post by: BlueRift
Materia_Master wrote:How reliable are these spanish leaks?
We really seem to be biting hard on these, are we confident they're legit?
I just don't want my heart broken again.
Unless someone has pictures of a pre-release codex, that looks final, it's probably the real deal.
11834
Post by: Superscope
Anyone able to do Farsight, Shadowsun and Aun'va? Wonder if they got any better.
48973
Post by: AtoMaki
Materia_Master wrote:How reliable are these spanish leaks?
We really seem to be biting hard on these, are we confident they're legit?
They are codex scans, so I would call them pretty legit.
62802
Post by: Veskrashen
Missile drones are included in the big list of drones that can be taken... does this mean we can get missile drones for our FW squads and Stealth Suits? Infiltrating stealth / shrouded min size stealth team w/ FB and 6x missile drones seems... evil.
Getting missile pods into FW squads also seems like a good deal.
68755
Post by: Syradin
Samurai_Eduh wrote:More from the Spanish site:
Pulse Weapons:
Pulse Bomb: S5 AP5, Heavy 1, Large Blast, One Use only
Does GW not want people to us the Bombers they produce? I swear every Bomber they have made carries only 1 bomb. Now I could understand it if they were making the bombers out to be the Enola Gay carring the atomic bomb. But they're not. So we just end up with a poorly armed flyer with a one-shot weapon that will scatter way off target most of the time, and then the one time it hits it wont kill anything. Thanks GW. Ok.. rant over.
57935
Post by: Samurai_Eduh
More from the Spanish site:
SPECIAL RULES:
Longstrike does not give up an additional VP if his tank blows up.
Markerlights: Spend 1 for +1 BS, Spend 2 for IGNORES COVER, Spend 1 for Seeker Missle
High Velocity Deployment: Drones can disembark in the movement phase even when Zooming. If the drones disembark first, the flyer can continue its movement as normal.
Defense of the Greater Good: Can't read =(
61618
Post by: Desubot
Samurai_Eduh wrote:More from the Spanish site:
Pulse Bomb: S5 AP5, Heavy 1, Large Blast, One Use only
Well there goes my wants for the bomber.
man that is usless.
58661
Post by: uberjoras
Kroot snipers are very interesting. They'll allow you, with a full sized kroot squad, to precision kill about 1 MEQ per turn according to my maths, and about 1.5 other MEQ, which is underwhelming sure, but where they will shine is against MC's, whom they will be extremely reliable against. For example, they put 2.77 wounds onto a tervigon, which is impressive for a 140 point unit.
11834
Post by: Superscope
Veskrashen wrote:Missile drones are included in the big list of drones that can be taken... does this mean we can get missile drones for our FW squads and Stealth Suits? Infiltrating stealth / shrouded min size stealth team w/ FB and 6x missile drones seems... evil.
Getting missile pods into FW squads also seems like a good deal.
3 Broadsides with HE Missile Pods, Twin linked missile pod on the back, seeker missile and 2 missile drones each... ALL THE MISSILES! (30-36 shots in total)
57935
Post by: Samurai_Eduh
More from the Spanish site:
More SPECIAL RULES:
Failure is not an Option: All friendly Tau models can Use the Etherals leadership if they are within 12 inches, but killing the Etheral gratns an additonal +1 VP.
Warrior of Infantry: Can only join Pathfinders and firewarriors
Grand Invocation: Aun'va can invoke two elements per turn
149
Post by: torgoch
Farsight has +1 BS, otherwise statline unchanged. Still has the Dawnblde, but not known what it does. Warlord trait enables him to deep strike without scatter. Special Rule gives him a max bodyguard of 7 as before.
Doesn't seem to have any force-org limitations.
He looks potentially awesome, if he can deliver a tricked out unit of crisis suits exactly where they need to be and still take kroot for troops.
4238
Post by: BrotherGecko
Question, but has anyone else noticed that the Crisis can take up to 3 Weapon Systems, Characteristic Systems and Support Systems in any combination? What exactly are Characteristic Systems???
11834
Post by: Superscope
BrotherGecko wrote:Question, but has anyone else noticed that the Crisis can take up to 3 Weapon Systems, Characteristic Systems and Support Systems in any combination? What exactly are Characteristic Systems???
Perhaps they are a new definition for things that increase a unit's stat? (targeting array for example)
60137
Post by: BlueRift
Looks like the rumor about etheral elemental buffs is true. From what I can tell this is how it plays out:
Ethereals can do one of these at the beginning of each movement phase for infantry:
Calm Tides: Stubborn
Firestorm: Pulse weapons can Fire an additional shot at half or less range, doesn't affect pulse bomb.
Durability of stone: feel no pain (6+)
Grace of (something - probably air): May snapshot after running
57935
Post by: Samurai_Eduh
More from the Spanish site:
More SPECIAL RULES:
Invoke the Elements: At Start of movement, choose one of the four elements to invoke. The Etheral and all tau units that are not vehivles gain the benefit until the etherals next movement phase. If the Etheral dies, the effect ends.
Stay Calm!: Stubborn
Torment of Fire: +1 shot to all pulse weapons whose target is within have range.
Solidity of Stone: Feel no Pain 6+
Grace of ???: Can fire snap shots after running
4238
Post by: BrotherGecko
Superscope wrote: BrotherGecko wrote:Question, but has anyone else noticed that the Crisis can take up to 3 Weapon Systems, Characteristic Systems and Support Systems in any combination? What exactly are Characteristic Systems???
Perhaps they are a new definition for things that increase a unit's stat? (targeting array for example)
Wasn't there an old rumor saying that Crisis suits could customize their state line?
57935
Post by: Samurai_Eduh
More from the Spanish site:
More SPECIAL RULES:
Supreme Loyalty: While Aun'va is Alive, all tau units re-roll leadership checks.
Master of Edges?: In a challange, Aun'shi can choose to re-roll all failed saves or steely? this phase.
Afterburners: Can turboboost as if you were a jetbike.
Sworn protector: An IC in a unit with this rule automatically passes LOS rolls.
65162
Post by: TheDraconicLord
Syradin wrote:Samurai_Eduh wrote:More from the Spanish site:
Pulse Weapons:
Pulse Bomb: S5 AP5, Heavy 1, Large Blast, One Use only
Does GW not want people to us the Bombers they produce? I swear every Bomber they have made carries only 1 bomb. Now I could understand it if they were making the bombers out to be the Enola Gay carring the atomic bomb. But they're not. So we just end up with a poorly armed flyer with a one-shot weapon that will scatter way off target most of the time, and then the one time it hits it wont kill anything. Thanks GW. Ok.. rant over.
If I remember correctly this month's WD, I think it was possible to create another bomb.
66721
Post by: Materia_Master
Samurai_Eduh wrote:More from the Spanish site:
More SPECIAL RULES:
Invoke the Elements: At Start of movement, choose one of the four elements to invoke. The Etheral and all tau units that are not vehivles gain the benefit until the etherals next movement phase. If the Etheral dies, the effect ends.
Stay Calm!: Stubborn
Torment of Fire: +1 shot to all pulse weapons whose target is within have range.
Solidity of Stone: Feel no Pain 6+
Grace of ???: Can fire snap shots after running
Good God. Ethereals are now boss... probably.
68755
Post by: Syradin
TheDraconicLord wrote:Syradin wrote:Samurai_Eduh wrote:More from the Spanish site:
Pulse Weapons:
Pulse Bomb: S5 AP5, Heavy 1, Large Blast, One Use only
Does GW not want people to us the Bombers they produce? I swear every Bomber they have made carries only 1 bomb. Now I could understand it if they were making the bombers out to be the Enola Gay carring the atomic bomb. But they're not. So we just end up with a poorly armed flyer with a one-shot weapon that will scatter way off target most of the time, and then the one time it hits it wont kill anything. Thanks GW. Ok.. rant over.
If I remember correctly this month's WD, I think it was possible to create another bomb.
If that true that would be great. I haven't been able to even open up my White Dwarf yet. I'm currently away from home, so I know its just sitting there in my mailbox taunting me...
57935
Post by: Samurai_Eduh
More from the Spanish site:
More SPECIAL RULES:
Nova Reactor: At start of movement roll as d6. On a 1-2 take a wound, no saves allowed. Otherwise choose 3++, Jetpack move 4d6, Fire support fusion blasters, plasma rifles or missles twice, you can use the nova charge profile of your weapons. Effects last until your next movement phase.
Tactical Retreat: Shi'vre and unit may consolidate after overwatching.
51948
Post by: The Infinite
Wasn't the bubble-blower on the bomber for regenerating bombs?
57935
Post by: Samurai_Eduh
Thats the rumor, but it wasnt explained in these scans.
61618
Post by: Desubot
Samurai_Eduh wrote:More from the Spanish site: More SPECIAL RULES: Tactical Retreat: Shi'vre and unit may consolidate after overwatching. Shoot and scoot? oh god yes. Edit: VVVV Thank you so much. time to go make some lists
57935
Post by: Samurai_Eduh
Thats all of it I think!
1478
Post by: warboss
Superscope wrote: BrotherGecko wrote:Question, but has anyone else noticed that the Crisis can take up to 3 Weapon Systems, Characteristic Systems and Support Systems in any combination? What exactly are Characteristic Systems???
Perhaps they are a new definition for things that increase a unit's stat? (targeting array for example)
I'm guessing that it may just be an artifact of translation. There may be a category of upgrades (like with the current codex with CIB) that are only available to *characters* as opposed to upgrades that are available to standard crisis suits.
47547
Post by: CthuluIsSpy
Crisis suits are BS3...let the butthurt commence
299
Post by: Kilkrazy
If all of this stuff is true, Tau has become the army it was meant to be. A combination of shorter long range weapons and good medium range weapons making movement important. Weakness in melee is offset by more movement capability. A bunch of special purpose wargear and drones can be selected to buff different aspects of the force.
Excellent!
15403
Post by: 2001SpaceOdyssey
After an hour of using Google Translate, here are my findings at least:
Supporting Fire limits each squad to one Overwatch per phase.
Warlord Table:
1 - Can't read name
Something related to Look Out Sir! rolls on the enemy squad from Warlord shooting.
2 - Destruction by Union
Can't translate
3 - Can't read name
Something related to the 3D6 Assault move.
4 - Can't read name or full description.
5 - Predator of the Skies
Grants the Warlord and his squad Skyfire once per game.
6 - Victory through Valor
Warlord and squad don't scatter on Deep Strike.
22942
Post by: Dogface 76
St 5 on a Blast weapon is just silly. I would rather shoot the enemy with the many other St5 AP5 weapons in the Tau list, and have no scatter issues.
Guess im building a Fighter!
57935
Post by: Samurai_Eduh
Number 1 on the Warlord table appears to be: Enemy characthers cannot take LOS rolls against shooting from the warlord and a unit he has joined.
52436
Post by: Bobug
Anyone else noticed shas'vre dropped to WS2?
Also hammerheads are way cheaper! 125 including the the weapon systems! yeah buddy!
so far everything looks awesome
Also looking at the weapons, what is a "carga nova" or "nova load"?
33541
Post by: Rented Tritium
So the devilfish is called the mantaray in spanish? That's confusing. What do they call the manta?
62802
Post by: Veskrashen
Samurai_Eduh wrote:Number 1 on the Warlord table appears to be: Enemy characthers cannot take LOS rolls against shooting from the warlord and a unit he has joined.
This, plus a squad of Helios, equals dead characters. Full stop.
57935
Post by: Samurai_Eduh
Number 4 is Paradigm of Cause..something. Appears to be the "Save is the shots AP" ability. Looks like one use only and only for the warlord. Automatically Appended Next Post: Bobug wrote:Anyone else noticed shas'vre dropped to WS2?
Also hammerheads are way cheaper! 125 including the the weapon systems! yeah buddy!
so far everything looks awesome
Also looking at the weapons, what is a "carga nova" or "nova load"?
It means "Nova Charge" basically, the amped versions of riptide weapons.
1478
Post by: warboss
You're a page late. I already complained about the burning and itching.
57935
Post by: Samurai_Eduh
Number 5 is "Predator of the Heavens". One use only. At the begining of the shooting phase, use this ability to grant the warlord and his unit Skyfire.
52436
Post by: Bobug
Samurai_Eduh wrote:Number 4 is Paradigm of Cause..something. Appears to be the "Save is the shots AP" ability. Looks like one use only and only for the warlord.
Automatically Appended Next Post:
Bobug wrote:Anyone else noticed shas'vre dropped to WS2?
Also hammerheads are way cheaper! 125 including the the weapon systems! yeah buddy!
so far everything looks awesome
Also looking at the weapons, what is a "carga nova" or "nova load"?
It means "Nova Charge" basically, the amped versions of riptide weapons.
Ah indeed
"This profile can only be used if a cataclysm shas'vre reactor uses his nova to charge your primary weapon"
Dayum, Str 9 Ap2 large blast, nice
57935
Post by: Samurai_Eduh
Number 2 is "Destruction through Unity". One use only. The warlord and tau units within 12 can re-roll shooting to hit rolls of 1. Automatically Appended Next Post: Number 6 is as was already reported, but if you roll that option and your warlord can't deepstrike, you re-roll your warlord trait.
68755
Post by: Syradin
Kilkrazy wrote:If all of this stuff is true, Tau has become the army it was meant to be. A combination of shorter long range weapons and good medium range weapons making movement important. Weakness in melee is offset by more movement capability. A bunch of special purpose wargear and drones can be selected to buff different aspects of the force.
Excellent!
I'm confused by what you mean with shorter long range weapons.
52858
Post by: KaiserEddie
Rented Tritium wrote:So the devilfish is called the mantaray in spanish? That's confusing. What do they call the manta?
Guess what, i know that! Its just Manta xD since theres no translation to the name. Also, broadside its named Apocalipsis, but idk if you already noticed that one o_o i should have brought my self over here earlier, but you guys did a nice job already.
@Bobug Carga Nova its the charged version of the weapon the Riptide carrys, i think they will call it Nova charge in english... Nova load is silly, even if i dont get the true meaning of what silly is.
Im going to give a try on the warlord list, let us see...
1.-Patient hunter precision: Somethign about repeating succesfull to hit rolls agaisnt the Warlord and his unit
2.-Destruction through union: 1 use, the Warlord declares on the shooting phase the use of the skill and all your units of the Tau Codex in 12 UM can repeat their failed to hit rolls of 1
3.-Wandering ghost: 3D6 to assault jumps
4.-Paradigm of the cause -something-:1 use at the begining of your Movement phase declare its use, all the units of the Tau Codex can move shoot and charge even if theyre on the ground.
5.-"Oh my lord im so fething awsome i cant hold my self" Sky Predator: One use, declare it on your shooting phase, your warlord and unit has the Skyfire special rule
6.-Victory Through Valor: The Warlord and his unit dont scatter when Deep Striking, if he cant Deep Strike, repeat this roll.
Looks like 3 and 5 will become the most wanted traits. Also 1 can become really good, if i get it well, its too blurry to tell exactly, but it messes quite a lot the enemy, the Warlord can become a HUGE deal when that annoying fusion blaster miss and fails to instakill him and his retinue.
47547
Post by: CthuluIsSpy
Dogface 76 wrote:St 5 on a Blast weapon is just silly. I would rather shoot the enemy with the many other St5 AP5 weapons in the Tau list, and have no scatter issues.
Guess im building a Fighter!
Its large blast, and its the only bomber in the game that can make its bombs. I would say that its a fair option.
From the GW site:
The Sun Shark features two unique weapon systems - the pulse bomb generator and interceptor drones. The generator is a strange rotating contraption that sits behind the cockpit and produces deadly balls of plasma throughout the battle before dropping them into the midst of the enemy army as the Sun Shark glides overhead. The Sun Shark is also the first flyer that can spawn more aircraft in the form of Interceptor Drones. OK, so they're not strictly flyers, but they're very heavily armed considering their size and they can easily keep up with the Sun Shark as it makes its bombing runs.
Also, the thought of spawning mini kill bots sounds fun.
57935
Post by: Samurai_Eduh
Also it seems the shaper upgrade for kroot is 15 pts. Stats stay the same, he just has +2 attacks and +2 wounds.
36303
Post by: Puscifer
warboss wrote:
You're a page late. I already complained about the burning and itching.
You need to use the cream more often. It comes complimentary with each Tau Codex and Crisis Box Set.
61618
Post by: Desubot
Samurai_Eduh wrote:
Markerlights: Spend 1 for +1 BS, Spend 2 for IGNORES COVER, Spend 1 for Seeker Missle
Wait a sec is there any mention of cumulative effects ?
25081
Post by: Lysenis
The bomber has a "Bomb Generator" as part of its profile. . . hint hint.
It seems that HQ slots are in SUPER HIGH demand! From the Fireblades (which have not been confirmed that it is only a single slot and not a multiple per slot)
Infantry suit armies are going to actually be viable. . .
57935
Post by: Samurai_Eduh
Desubot wrote:Samurai_Eduh wrote:
Markerlights: Spend 1 for +1 BS, Spend 2 for IGNORES COVER, Spend 1 for Seeker Missle
Wait a sec is there any mention of cumulative effects ?
It says for each one you spend, so they do stack as far as the +1 BS goes. Automatically Appended Next Post: It seems that the Ion accelerator's nova charge is also barrage 1. So that means no cover saves and barrage sniping!
61618
Post by: Desubot
Perfect. will still be using tetras and drop Helios to wreck face.
68755
Post by: Syradin
Desubot wrote:Samurai_Eduh wrote:
Markerlights: Spend 1 for +1 BS, Spend 2 for IGNORES COVER, Spend 1 for Seeker Missle
Wait a sec is there any mention of cumulative effects ?
IIRC its use 1 marker light to increase the BS of ALL units shooting at the marked unit for the turn. Use 2 marker lights to completely remove target units cover save for the turn. And as always use 1 marker light to fire 1 seeker missile at the marked unit.
If marker lights are now how I have heard, I don't think you will be able to stack the +1 BS buff, which kind of sucks, cause that would mean no BS5 FW shooting. But on the other hand I think it would make taking marker lights on more units better (i.e. on the Shas'ui of FW, or Marker Drones) because you in effect need less marker light for more units to benefit.
Still wondering if the -1 Ld for pinning tests is gone or not, I always liked that option.
I stand corrected.
57935
Post by: Samurai_Eduh
Syradin wrote: Desubot wrote:Samurai_Eduh wrote:
Markerlights: Spend 1 for +1 BS, Spend 2 for IGNORES COVER, Spend 1 for Seeker Missle
Wait a sec is there any mention of cumulative effects ?
IIRC its use 1 marker light to increase the BS of ALL units shooting at the marked unit for the turn. Use 2 marker lights to completely remove target units cover save for the turn. And as always use 1 marker light to fire 1 seeker missile at the marked unit.
If marker lights are now how I have heard, I don't think you will be able to stack the +1 BS buff, which kind of sucks, cause that would mean no BS5 FW shooting. But on the other hand I think it would make taking marker lights on more units better (i.e. on the Shas'ui of FW, or Marker Drones) because you in effect need less marker light for more units to benefit.
Still wondering if the -1 Ld for pinning tests is gone or not, I always liked that option.
quote=Samurai_Eduh 512548 5458205 null]
It says for each one you spend, so they do stack as far as the +1 BS goes.
I stand corrected.
The -1 LD ability is no more, sadly.
68094
Post by: Gyrtop
Rented Tritium wrote:So the devilfish is called the mantaray in spanish? That's confusing. What do they call the manta?
They totally call it a devilfish obviously.
34416
Post by: B0B MaRlEy
The bomber creates a new bomb on a 2+
You cn give FnP to the riptide for 35 pts, no longer special issue it appears.
the -1 toughness against darkstrider's shots (and his squad's) is counted when checking for ID.
New rail rifles are S: 6 AP: 1 (rapid fire? Seems too good but that's what I recall)
The + range drones is pathfinder only (at least I couldn't find them anywhere else in the list)
The riptide gets up to 2 special drones (missile defense drones?) that are toughness 6, have a 4++ and a missile pod for 25pts/each. Have the riptide's charactersistics dropped already? If not I have most of them.
Most things dropped in points, all suits have multi-trackers and blacksun filters base (those now allow to ignore Blind usr and give that night-fighting ignoring usr)
52436
Post by: Bobug
Did anyone else notice shas'vre are now ld9 and have 3 attacks? seems they really are "heroes" now, rather than just glorified sergeants, nice!
68755
Post by: Syradin
Thats a bummer. Also I'm having a heck of a time working with the Quotes on this forum.....
57935
Post by: Samurai_Eduh
Also, according to whats written, each unit firing has to expend a markerlight to gain the +1 BS. They do not give all units the upgrade.
1478
Post by: warboss
B0B MaRlEy wrote:Most things dropped in points, all suits have multi-trackers and blacksun filters base (those now allow to ignore Blind usr and give that night-fighting ignoring usr) Where does it say the bolded part? That indeed would help with the BS3 on crisis suits as you can take a targetting array (I assume they still exist but who knows). edit: Does anyone know what benefit that giant drone on top of the devilfish cupola grants?
57935
Post by: Samurai_Eduh
warboss wrote: B0B MaRlEy wrote:Most things dropped in points, all suits have multi-trackers and blacksun filters base (those now allow to ignore Blind usr and give that night-fighting ignoring usr)
Where does it say the bolded part? That indeed would help with the BS3 on crisis suits as you can take a targetting array (I assume they still exist but who knows).
edit: Does anyone know what benefit that giant drone on top of the devilfish cupola grants?
I also don't see that anywhere....
801
Post by: buddha
B0B MaRlEy wrote:The bomber creates a new bomb on a 2+
You cn give FnP to the riptide for 35 pts, no longer special issue it appears.
the -1 toughness against darkstrider's shots (and his squad's) is counted when checking for ID.
New rail rifles are S: 6 AP: 1 (rapid fire? Seems too good but that's what I recall)
The + range drones is pathfinder only (at least I couldn't find them anywhere else in the list)
The riptide gets up to 2 special drones (missile defense drones?) that are toughness 6, have a 4++ and a missile pod for 25pts/each. Have the riptide's charactersistics dropped already? If not I have most of them.
Most things dropped in points, all suits have multi-trackers and blacksun filters base (those now allow to ignore Blind usr and give that night-fighting ignoring usr)
FnP on the ruptide sounds sick, missile drones as well.
I can potentially see a great anvil unit of a max squad of firewarirors with a cadre fireblade and darkstrider with drone support for just dakka ridiculousness.
30490
Post by: Mr Morden
Looks like lots of scary new Tau stuff to me
10387
Post by: SabrX
Seems like regular Kroots got strength and attack nerf and hounds also received strength nerf. On the bright side, they are all 1 point cheaper. If my google translator is anything to go by, they still only get stealth in forests, but they can still infiltrate.
I really hope Ethereal's army wide stubborn effects Kroot. Before, they weren't considered "Tau units". Perhaps purchasing a Shaper makes them count at Tau units and receive Ethereal's effect?
At least Kroot Hounds are still I5, so there's a good chance Kroots can break off from losing assault and regroup next turn.
47547
Post by: CthuluIsSpy
B0B MaRlEy wrote:
The riptide gets up to 2 special drones (missile defense drones?) that are toughness 6, have a 4++ and a missile pod for 25pts/each. Have the riptide's charactersistics dropped already? If not I have most of them.
Under XV108 cataclismo
34416
Post by: B0B MaRlEy
@ warboss and samurai
In the armory section you have a part about the suits with that line (although I might have misused the term blacksun filter, rough translation on my part) and then it gives you the armour save associated with each kind of suit.
@ cthululs spy My bad, did glance over the last few pages, posted just after coming back home. It seems that here you don't see that the riptide's got a 5++ though Automatically Appended Next Post: @ warboss the drone is the recon drone which, when its squad is embarked merges with the devilfish. It gives the devilfish a couple items, that I seem to recall gave a no-scatter for nearby deep-strikes and something about flank attacks.
If I recall correctly about the flank part, it gave the option of choosing to come from the side of the board the devilfish/drone is on, provided it is close enough
57935
Post by: Samurai_Eduh
B0B MaRlEy wrote:@ warboss and samurai
In the armory section you have a part about the suits with that line (although I might have misused the term blacksun filter, rough translation on my part) and then it gives you the armour save associated with each kind of suit.
@ cthululs spy My bad, did glance over the last few pages, posted just after coming back home. It seems that here you don't see that the riptide's got a 5++ though
Automatically Appended Next Post:
@ warboss the drone is the recon drone which, when its squad is embarked merges with the devilfish. It gives the devilfish a couple items, that I seem to recall gave a no-scatter for nearby deep-strikes and something about flank attacks.
If I recall correctly about the flank part, it gave the option of choosing to come from the side of the board the devilfish/drone is on, provided it is close enough
I must not be seeing all the pages. I don't see the armoury page with the different armor types.
62802
Post by: Veskrashen
If anyone's got access to the armory pages of the codex, can we get an idea of the point costs for battlesuit systems? Also, are there any new weapon choices for XV8s?
34416
Post by: B0B MaRlEy
@ samurai I do remember seeing such a page. From what I recall it's before the studio models gallery. I'll have to wait tomorrow but I'll give you a page number then if you want.
I think the page in question had the pic with all the suits standing side by side (size comparison?)
36303
Post by: Puscifer
B0B MaRlEy wrote:@ samurai I do remember seeing such a page. From what I recall it's before the studio models gallery. I'll have to wait tomorrow but I'll give you a page number then if you want.
I think the page in question had the pic with all the suits standing side by side (size comparison?)
It's also in WD400.
70547
Post by: HawkWall
S6 ap1 Rail Rifles??! YAY!!
What is that long ranged (Scoped) pulse rifle??
1478
Post by: warboss
B0B MaRlEy wrote:@ warboss and samurai
In the armory section you have a part about the suits with that line (although I might have misused the term blacksun filter, rough translation on my part) and then it gives you the armour save associated with each kind of suit.
@ cthululs spy My bad, did glance over the last few pages, posted just after coming back home. It seems that here you don't see that the riptide's got a 5++ though
Automatically Appended Next Post:
@ warboss the drone is the recon drone which, when its squad is embarked merges with the devilfish. It gives the devilfish a couple items, that I seem to recall gave a no-scatter for nearby deep-strikes and something about flank attacks.
If I recall correctly about the flank part, it gave the option of choosing to come from the side of the board the devilfish/drone is on, provided it is close enough
Cool, thanks for the info. I'm guessing you have a source besides just the pics posted in a spanish forum as I couldn't find an armory page there except the one for weapons.
10387
Post by: SabrX
What's the point in fielding Sun Shark Bomber that produces Str5 AP5 large blasts bombs when you could field Razorshark Strike Fighter with over charge Ion Quad that fire Str8 AP4 large blast?
It also seems modulo lanzamissiles is an upgrade option, which fires 36" 2x Str7 AP4 shots and 4x if overcharge. If used with non-overcharge Quad Ion, that's a total of 8x Str7 AP4 shots, absolutely vicious against other flyers! Also, the Quad Ion is indeed turret, Helldrake's days are numbered.
4335
Post by: whoadirty
So I am a bit confused because there seems to be multiple reports ... what is the profile of the weapon the broadsides get please? And how much is the skyfire upgrade? Thanks.
65919
Post by: reaper with no name
I'm not so sure. Assuming it isn't twin-linked, that's a mere .8844 HP per turn against a heldrake. Better than a stormraven, but still not enough to turn the tide.
To stop heldrakes, you need the power to wipe them out in 1-2 turns. The only thing in the game that can currently do this is the Vendetta.
34416
Post by: B0B MaRlEy
whoadirty wrote:So I am a bit confused because there seems to be multiple reports ... what is the profile of the weapon the broadsides get please? And how much is the skyfire upgrade? Thanks.
There are 3 rail weapons, the rail rifle at S6 , the "heavy rail rifle" at S8 (that's what the broadsides have) and the Railgun the hammeads have (remainedthe same as far as I can tell)
The skyfire upgrade is 20 points, all options are the same cost for all suits except the FnP one which is more expensive for the riptide (makes sense).
Another fun bit I remember, the special issue stuff are quite fun, one of which causes an enemy unit's weapon to have the gets hot usr, another allow a suit to punch through a tank. (exchanging all attacks for a single s10 ap1 one)
20867
Post by: Just Dave
If the Broadside is toughness 4, then how many wounds does it have?
Thanks for the info btw, Bob' and Samurai'.
61618
Post by: Desubot
Just Dave wrote:If the Broadside is toughness 4, then how many wounds does it have?
Thanks for the info btw, Bob' and Samurai'.
Looks like 2 from the Spanish leaks
48973
Post by: AtoMaki
Just Dave wrote:If the Broadside is toughness 4, then how many wounds does it have?.
2
Oh, and another note, I1m wondering if the Skyfire system is Broadside only or other suits may take it as well?
34416
Post by: B0B MaRlEy
Broadsides' stats are identical IIRC so still 2 wounds,
and the skyfire upgrade (velocity tracker?) is avalaible to all suits ( at least I couldn't see a restriction about that)
3250
Post by: Prodigalson
2 wounds.
Also, with what I am seeing, why would be concerned about the helldrake? The Riptide apparently can purchase the Velocity Tracker. if so, and the thing comes within 15 inches of it, it can activate the Nova Reactor and shoot it twice with a fusion blaster. Also, the guns of all the tau airplanes can fire backwards, so fly past it, then shoot it in the back at armor 10. The Broadsides can kick out (unit of 3) 12 str 7 skyfire shots a turn. Also, one of the warlord traits is that the unit gains skyfire for a turn... again... fusion blasters + skyfire = dead helldrake.
5269
Post by: lord_blackfang
CthuluIsSpy wrote: Dogface 76 wrote:St 5 on a Blast weapon is just silly. I would rather shoot the enemy with the many other St5 AP5 weapons in the Tau list, and have no scatter issues.
Guess im building a Fighter!
Its large blast, and its the only bomber in the game that can make its bombs. I would say that its a fair option.
I'm not sure how a Str 5 AP 5 bomb, on an 11/10/10 platform with all the movement restrictions of a flyer, can be a fair option when you get a 13/12/10 Ionhead for 35 pts less and it fires Str 8 AP 3 large blast.
20867
Post by: Just Dave
Eeesh, so a model that big is only 65pts, T4 and 2 wounds, and can be taken in multiples? I'm not saying it's uncompetitive, but my more cynical side could guess why they are charging so much for it...
It sounds like flyers won't be a problem for the Tau though: they'll probably become (even more) popular allies.
25580
Post by: Maelstrom808
Just Dave wrote:Eeesh, so a model that big is only 65pts, T4 and 2 wounds, and can be taken in multiples? I'm not saying it's uncompetitive, but my more cynical side could guess why they are charging so much for it...
It sounds like flyers won't be a problem for the Tau though: they'll probably become (even more) popular allies.
Stat-wise, it's the same as it's always been. Just a base and size increase, and different weapon systems options.
61618
Post by: Desubot
lord_blackfang wrote: I'm not sure how a Str 5 AP 5 bomb, on an 11/10/10 platform with all the movement restrictions of a flyer, can be a fair option when you get a 13/12/10 Ionhead for 35 pts less and it fires Str 8 AP 3 large blast. Str 8 AP 2 no? in fact it looks like the ion head got buffed. ap 2 all around and 72 inch range. makes me glad i magnetized all my hammerheads.
62802
Post by: Veskrashen
Desubot wrote: lord_blackfang wrote:
I'm not sure how a Str 5 AP 5 bomb, on an 11/10/10 platform with all the movement restrictions of a flyer, can be a fair option when you get a 13/12/10 Ionhead for 35 pts less and it fires Str 8 AP 3 large blast.
Str 8 AP 2 no?
in fact it looks like the ion head got buffed. ap 2 all around and 72 inch range.
makes me glad i magnetized all my hammerheads.
Incorrect. The 72" AP2 version is the one on the Riptide. The Hammerhead still has the AP3 60" version. Still plan to use IonHeads (probably with SMS) instead of RailHeads, in all likelihood.
Ion Rifles and the Razorshark turret are 30" AP4. CIB is 18" AP4.
10387
Post by: SabrX
Judging by "Tau Battlesuit Collection" picture, the new Broadside is roughly the same height as a normal Crisis Suit, but wider and sits on a 60mm base. I wonder if tournaments will allow fielding the old Broadside model glued on a 60mm base as oppose to the new one.
35603
Post by: Tauownz
So the ionhead is now a large blast(guy on pg. 109) S8 AP3 Weapon? Please tell me I'm dreaming.
50138
Post by: Savageconvoy
Why wouldn't they let you use the old broadside with the base it came with?
10387
Post by: SabrX
Some Tournament Organizers prohibits modeling to win. A good example is the old Ork tonka Trukks vs. the newer current Trukks or Rogue Trader Avatar vs. the newer current Avatar.
25603
Post by: Melchiour
Using the base a model came with is not modelling for advantage. In fact the rule book states to use the base supplied with the model.
50138
Post by: Savageconvoy
SabrX wrote:
Some Tournament Organizers prohibits modeling to win. A good example is the old Ork tonka Trukks vs. the newer current Trukks or Rogue Trader Avatar vs. the newer current Avatar.
Except that you're using a model you purchased with the base it came with. That's not modeling to win, that's modeling what you purchased. If you went out and bought a bunch of old broadsides it would be the same deal.
128
Post by: mothman_451
According to the spanish scans the Ioncannon (for the Hammerhead) is 60' str 7, ap 3 heavy 3, but when supercharged is +1 str and large blast (oh and gets hot)
34416
Post by: B0B MaRlEy
Tauownz The ion head's normal shot is the same as the old one, but it can overcharge (gaining gets hot!) and shoot a large template at S 8 AP 3
10387
Post by: SabrX
Savageconvoy wrote: SabrX wrote:
Some Tournament Organizers prohibits modeling to win. A good example is the old Ork tonka Trukks vs. the newer current Trukks or Rogue Trader Avatar vs. the newer current Avatar.
Except that you're using a model you purchased with the base it came with. That's not modeling to win, that's modeling what you purchased. If you went out and bought a bunch of old broadsides it would be the same deal.
I'm talking about major tournaments that bans older models if they have a modeling advantage over newer models. A Rogue Trader Avatar uses a 25mm base while current Avatar uses 40mm base.
There isn't much different in height between old Broadside and new Broadside. There is a different in width and base. I hope major Tournaments allow old Broadsides to be fielded on 60mm base.
20774
Post by: pretre
World of difference between the old and new broadside comparison and the old and new avatar or skateboard trukks vs real trukks.
44276
Post by: Lobokai
SabrX wrote: I hope major Tournaments allow old Broadsides to be fielded on 60mm base.
I'll be shocked if they don't allow them as they are (and following the BRB rules). Why wouldn't they? No where does a new model invalidate the old, and I've never heard of someone being required to rebase a model outside the base it came with at a GT. Where are you drawing this idea from?
Back to the Tau scans and impending release. Anything on Vespids? I've not seen any mention on them in the translated posts.
50138
Post by: Savageconvoy
Only thing I've heard mention is the Vespids are the same with 4+ save and 18" gun, but no point mention.
33541
Post by: Rented Tritium
Lobukia wrote:
Back to the Tau scans and impending release. Anything on Vespids? I've not seen any mention on them in the translated posts.
It's in there. They got their range extended and I think a discount.
Also they have a tiny flier.
34416
Post by: B0B MaRlEy
About the vespids they have a bunch of extra rules, including Hit'n'run, stealth (ruins), move through cover, might be more but I can't remember.
Also their I went one point up, in addition to other changes listed above
10387
Post by: SabrX
Lobukia wrote: SabrX wrote: I hope major Tournaments allow old Broadsides to be fielded on 60mm base.
I'll be shocked if they don't allow them as they are (and following the BRB rules). Why wouldn't they? No where does a new model invalidate the old, and I've never heard of someone being required to rebase a model outside the base it came with at a GT. Where are you drawing this idea from?
Back to the Tau scans and impending release. Anything on Vespids? I've not seen any mention on them in the translated posts.
Bay Area Open GT 2013 and any other tournaments that borrows its format. In any case, it's really open ended and up to the TO.
Getting back to rules leek, I wonder if Helios configuration will be the new meta for Crisis Suit teams. Stealth Suits with 4 shot Burst Cannons each isn't bad either.
4884
Post by: Therion
CthuluIsSpy wrote: B0B MaRlEy wrote:
The riptide gets up to 2 special drones (missile defense drones?) that are toughness 6, have a 4++ and a missile pod for 25pts/each. Have the riptide's charactersistics dropped already? If not I have most of them.
Under XV108 cataclismo
What's the weaponry on that Riptide, and what does the Nova reactor do in detail? 180 points probably isn't too much for those stats if it can do something else besides looking badass.
36718
Post by: Lovepug13
Rented Tritium wrote: Lobukia wrote:
Back to the Tau scans and impending release. Anything on Vespids? I've not seen any mention on them in the translated posts.
It's in there. They got their range extended and I think a discount.
Also they have a tiny flier.
Is the vespid flier now confirmed?
52062
Post by: Wolfnid420
warboss wrote:Crisis suits (regardless of shasui or vre) are indeed just BS3 base. There was a fleeting earlier rumor that they came with blacksun filters and multitrackers standard but my very poor spanish comprehension doesn't seem to be able to discern that anywhere, just that they get 3 systems or weapons as they always have.
im still working my way through the pages of posts but this info can be found in the WD where they have a pic of all the suits from FW to Riptide its in the tiny little writing up at the top. It also says stealths still get stealth and shrouded
57935
Post by: Samurai_Eduh
Therion wrote: CthuluIsSpy wrote: B0B MaRlEy wrote:
The riptide gets up to 2 special drones (missile defense drones?) that are toughness 6, have a 4++ and a missile pod for 25pts/each. Have the riptide's charactersistics dropped already? If not I have most of them.
Under XV108 cataclismo
What's the weaponry on that Riptide, and what does the Nova reactor do in detail? 180 points probably isn't too much for those stats if it can do something else besides looking badass.
The nova reactor was explained a couple of pages ago.
44276
Post by: Lobokai
Lovepug13 wrote: Rented Tritium wrote: Lobukia wrote:
Back to the Tau scans and impending release. Anything on Vespids? I've not seen any mention on them in the translated posts.
It's in there. They got their range extended and I think a discount.
Also they have a tiny flier.
Is the vespid flier now confirmed?
A unit we don't have a model for? Didn't think GW was doing that anymore
3250
Post by: Prodigalson
Well, you used to have to pile the missile pods on the suits because it was the only place to get str 7. That does not seem to be a problem anymore, so the suits now have options to do something else. I still don't see any other place to get plasma to be honest. Really, it appears you can build the suits to do whatever you want, including anti-air if you wanted. No one wants twinliked fusion guns with skyfire landing beside you, that's ugly. It appears to be a brand new world for the Tau.
The only thing I am not liking is that there appears to be no way (so far) to get the Ripdie a BS of 4. It may have great guns, and be defensive, but if it can't shoot straight, who cares. The Tyranofex is awesome as well, but misses 1/2 the time. You are going to have to use markerlights to guide the shots in to make it work it appears.
33541
Post by: Rented Tritium
Lovepug13 wrote: Rented Tritium wrote: Lobukia wrote:
Back to the Tau scans and impending release. Anything on Vespids? I've not seen any mention on them in the translated posts.
It's in there. They got their range extended and I think a discount.
Also they have a tiny flier.
Is the vespid flier now confirmed?
It was in the spanish thread, but I didn't see a codex scan including it, so no, not confirmed yet.
34416
Post by: B0B MaRlEy
Didn't see anything about a vespid flyer, it's not in the gallery section of the book and didn't notice it in the army list either
50138
Post by: Savageconvoy
Prodigalson wrote:
The only thing I am not liking is that there appears to be no way (so far) to get the Ripdie a BS of 4. It may have great guns, and be defensive, but if it can't shoot straight, who cares. The Tyranofex is awesome as well, but misses 1/2 the time. You are going to have to use markerlights to guide the shots in to make it work it appears.
Earth Caste Engineer: This is the new suit, our most perfect creation. It's loaded with the most advanced systems and weaponry available to the empire.
Fire Caste Commander: How accurate is it?
Earth Caste Engineer: Like a newly hatched Gaunt!
Fire Caste Commander: *sheds a single tear of admiration* Then it truly is our most powerful weapon.
am I the only one hoping that the new canon shows that Earth Caste is full of jerks that purposefully make confusing control systems, like inverting the y-stick, just to make Suits have terrible BS stats?
20774
Post by: pretre
Rented Tritium wrote:Lovepug13 wrote: Rented Tritium wrote: Lobukia wrote:
Back to the Tau scans and impending release. Anything on Vespids? I've not seen any mention on them in the translated posts.
It's in there. They got their range extended and I think a discount.
Also they have a tiny flier.
Is the vespid flier now confirmed?
It was in the spanish thread, but I didn't see a codex scan including it, so no, not confirmed yet.
The spanish thread was a compilation thread so had a bunch of the old garbage rumors like the Jaws-railgun, the Vespid Flier and the Kroot-monster.
68094
Post by: Gyrtop
Bobug wrote:Did anyone else notice shas'vre are now ld9 and have 3 attacks? seems they really are "heroes" now, rather than just glorified sergeants, nice!
This bodes well for Deathrain. Very well. automatic BSF, MT isn't needed, but then we can stick TAs on EVERYBODY. Along with the rumor of XV8s BS4, we can get BS5 Missile Pods, TL on three attacks. Thats about 6 autocannon-level shots per crisis suit, per turn.
33541
Post by: Rented Tritium
pretre wrote: Rented Tritium wrote:Lovepug13 wrote: Rented Tritium wrote: Lobukia wrote:
Back to the Tau scans and impending release. Anything on Vespids? I've not seen any mention on them in the translated posts.
It's in there. They got their range extended and I think a discount.
Also they have a tiny flier.
Is the vespid flier now confirmed?
It was in the spanish thread, but I didn't see a codex scan including it, so no, not confirmed yet.
The spanish thread was a compilation thread so had a bunch of the old garbage rumors like the Jaws-railgun, the Vespid Flier and the Kroot-monster.
Then that's all it must have been, especially if Bob Marley didn't see it.
53375
Post by: hotsauceman1
Savageconvoy wrote: Prodigalson wrote:
The only thing I am not liking is that there appears to be no way (so far) to get the Ripdie a BS of 4. It may have great guns, and be defensive, but if it can't shoot straight, who cares. The Tyranofex is awesome as well, but misses 1/2 the time. You are going to have to use markerlights to guide the shots in to make it work it appears.
Earth Caste Engineer: This is the new suit, our most perfect creation. It's loaded with the most advanced systems and weaponry available to the empire.
Fire Caste Commander: How accurate is it?
Earth Caste Engineer: Like a newly hatched Gaunt!
Fire Caste Commander: *sheds a single tear of admiration* Then it truly is our most powerful weapon.
am I the only one hoping that the new canon shows that Earth Caste is full of jerks that purposefully make confusing control systems, like inverting the y-stick, just to make Suits have terrible BS stats?
I hope its just that they stick drugged up prisoners in the thing. That way if they die,, NO ONE CARES!!!!!
that is why it has BS 3, every tau is a drugged up prisoner.
|
|