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Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/25 06:52:23


Post by: mrtomski


Merry Xmas metal bros.

I'm looking at starting a necron force, and since it will be my 3rd army (the plastic crack addiction is strong), if like to keep a relatively low model count.

I've got a fairly good idea about what I want to run, but I'm a bit stuck on choosing hqs. My instinct is to go with a CCB, with the lightning field relic. Are there any A rated warlord combos I should be going for?

Also has the first page been updated since the points drops?

Thanks all.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/25 07:23:46


Post by: Grimgold


Welcome to the fold, we've had better days but CA 2018 helped us quite a bit. To give the unhelpful but nuanced answer to your HQ question, we don't really have any auto-include HQ. Even after the points reductions, our HQ tend to be expensive for what they do. You'll want my will be done in one form or another, but whether that's an overlord on foot or a command barge depends on dynasty and how you want to play.

In general the advice is go as cheap as you can on HQ, which is why a lot of people don't like the CCB, because it's 60 points more than an overlord on foot, and more or less requires an artifact to function. Also, The lighting field is tough to justify, because there are much better necron artifacts, and bringing more than 1 artifact puts a strain on our already thin number of CP.

One of the challenges with necron list building is that you will always be lean on CP. Our minimum battalion is just shy of 400 points, and that would be an egg shell detachment with little firepower or board control.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/25 07:56:44


Post by: Techpriestsupport


Is 36 warriors enough for a 2k point army?


Automatically Appended Next Post:
I saw this mine for another gwme and instantly thought of it as necron.

https://www.miniaturemarket.com/pip51013.html

I was thinking of "counts as triarch stalker" and maybe replacing the arms with mechanical tentacles from a chaios helbrute and putting some necron on cannons on the underside. Anyone else see it as necron?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/25 14:53:31


Post by: torblind


 Techpriestsupport wrote:
Is 36 warriors enough for a 2k point army?


Automatically Appended Next Post:
I saw this mine for another gwme and instantly thought of it as necron.

https://www.miniaturemarket.com/pip51013.html

I was thinking of "counts as triarch stalker" and maybe replacing the arms with mechanical tentacles from a chaios helbrute and putting some necron on cannons on the underside. Anyone else see it as necron?


36 is definitely enough to use warriors for something in a 2k battle, the question is how. Currently you need to plan well to make good use of warriors. They are slow and weak if used suboptimally.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/25 17:15:19


Post by: vict0988


mrtomski wrote:
I'm looking at starting a necron force, and since it will be my 3rd army (the plastic crack addiction is strong), if like to keep a relatively low model count.

I've got a fairly good idea about what I want to run, but I'm a bit stuck on choosing hqs. My instinct is to go with a CCB, with the lightning field relic. Are there any A rated warlord combos I should be going for?

Also has the first page been updated since the points drops?

Choosing HQs depends on how competitive you want to be, the Quantum Shielding ability the CCB has isn't as relevant as it is on our other vehicles, the CCB is a character anyways, the vast majority of melee units are 1D or D3D or 3D, very rarely D6D or 6D, that means a CCB is only marginally tougher than an Overlord, that leaves the mobility and range which is only good if you are looking to shoot things forward with the Veil of Darkness or the Deceiver. The Warscythe Overlord is the best choice if you're bringing any number of units of 10 Tesla Immortals or Voidscythe Overlord if you're facing a lot of Knights. Lord is pretty good if you're spending more than 500 pts on <Dynasty> Infantry, I don't think there is any specific best loadout for him, but you want to stay away from Resurrection Orbs unless you're bringing several squads of 6 Destroyers or 10 Lychguard. Canoptek Cloak Cryptek is good if you are bringing any full-sized squads of Infantry and multiple models with Living Metal. Chronometron Cryptek is good if you are bringing Warriors. Destroyer Lord is kind of all round solid unit, he will rarely be trash, like an Overlord in a mechanized list or Cryptek in an MSU list, but he's only really amazing if you're taking at 600+ pts of Destroyers/Heavy Destroyers.

Our Unique characters also all have their little niches they fulfill.

There have not been any updates to the front page so far, look at the last few pages to see the discussion on what should or should not be changed, remember we are just random people on the internet, there are no tournament results with CA2018 AFAIK, waiting for more information is the better part of not wasting money on models you're not going to use. Try proxying different things for a couple of battles, see if the units work like you'd like them to.
Spoiler:


++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [47 PL, 790pts] ++

+ HQ [15 PL, 245pts] +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]

Imotekh the Stormlord [10 PL, 160pts]: Warlord

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

I won a 2k CA2018 maelstrom game going first against Admech/Knights/Astra Militarum with my Zahndrekh Imotekh Double Battalion list. My opponent's was using some unconventional choices, like the melta/melee Knight and two of the warglaives. He also had two of the 40-shot Flyers. The mission we played involved selecting two objectives on your first turn, being fairly confident I could kill his Knight T1 I picked age of the machine and big game hunter and got D3+4 pts on my first turn. My opponent failed to assassinate Imotekh with 40 AP- shots (I think he assumed he was 3+ Sv, just putting out datacards might not be good enough). My opponent had a ton of high-damage shooting so his choices just happened to be almost nearly useless against me, no Kastelan Robots, no Gatling Knight and both 40-shot Flyers wasting their shots turn 1, one into Imotekh the other into a DDA which they hit on 5+. On top of this I was pretty lucky. I lost my first unit on his third turn and I had destroyed around 1200pts worth of my opponent's stuff on top of having a large VP lead.

I think I'm using the no-cover Strat too often, it might be better just to save the CP for turn 4/5, that's just hard to say when something has a 4+ Sv and is in cover and you want to shoot it with Tesla.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/25 20:09:08


Post by: Techpriestsupport


I think keeping a cryptek near a couple units of infantry is important t as the 5++ safe makes it hard to totally wipe out a full unit and allows a boost to RP rolls with 3", or 6" with the right wargear.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 04:41:21


Post by: iGuy91


 Techpriestsupport wrote:
I think keeping a cryptek near a couple units of infantry is important t as the 5++ safe makes it hard to totally wipe out a full unit and allows a boost to RP rolls with 3", or 6" with the right wargear.



I started running them that way at first, but came to realize i was only very rarely getting use out of it.
Immortals only benefit from it when shot at by AP-3 or AP-4 weapons.

Warriors stand much more to gain from a Chronotek, and an Immortal Pride Overlord Warlord. Stick the chrono, OL, and a lord between 40 warriors, and they put out some pretty silly damage with good staying power as packs of destroyers roam about.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 09:44:18


Post by: torblind


 iGuy91 wrote:
 Techpriestsupport wrote:
I think keeping a cryptek near a couple units of infantry is important t as the 5++ safe makes it hard to totally wipe out a full unit and allows a boost to RP rolls with 3", or 6" with the right wargear.



I started running them that way at first, but came to realize i was only very rarely getting use out of it.
Immortals only benefit from it when shot at by AP-3 or AP-4 weapons.

Warriors stand much more to gain from a Chronotek, and an Immortal Pride Overlord Warlord. Stick the chrono, OL, and a lord between 40 warriors, and they put out some pretty silly damage with good staying power as packs of destroyers roam about.


For added fun, Deceiver them up in a Mephrit detachment for 80 shots S4 AP-2. Should grind most things. Season with a Ghost Ark and a gadzillion particle caster tomb blades to take the flank. No destroyers or wraiths needed (I decimated a Tau castle that way once). But it desperately wants to go first.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 14:08:39


Post by: Merkabah


torblind wrote:
 iGuy91 wrote:
 Techpriestsupport wrote:
I think keeping a cryptek near a couple units of infantry is important t as the 5++ safe makes it hard to totally wipe out a full unit and allows a boost to RP rolls with 3", or 6" with the right wargear.



I started running them that way at first, but came to realize i was only very rarely getting use out of it.
Immortals only benefit from it when shot at by AP-3 or AP-4 weapons.

Warriors stand much more to gain from a Chronotek, and an Immortal Pride Overlord Warlord. Stick the chrono, OL, and a lord between 40 warriors, and they put out some pretty silly damage with good staying power as packs of destroyers roam about.


For added fun, Deceiver them up in a Mephrit detachment for 80 shots S4 AP-2. Should grind most things. Season with a Ghost Ark and a gadzillion particle caster tomb blades to take the flank. No destroyers or wraiths needed (I decimated a Tau castle that way once). But it desperately wants to go first.


Particle caster TB are not nearly the deal they were pre CA. Or rather Tessla and Gauss became a much better deal. spend the extra 4 points and give them real weapons.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 15:02:33


Post by: iGuy91


Agreed. Mephrit Tesla Tomb Blades are better than particle casters due to the weight of fire they bring, AP-1 still, and you get those sweet bonus shots.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 15:18:50


Post by: torblind


 iGuy91 wrote:
Agreed. Mephrit Tesla Tomb Blades are better than particle casters due to the weight of fire they bring, AP-1 still, and you get those sweet bonus shots.


This is true, unless of you're up against T3 where the difference is negligible

.. and with sautekh where the Tesla can get that sweet+1 to hit, though you're unlikely to spend 2CP that the tomb blades are firing their Teslas at


Automatically Appended Next Post:
It sort of is against other toughnesses too.

3 particle caster shots scores you two hits, at 10p that's 5p per hit.

4 Tesla shots scores you 4 hits, at 14p that's 3.5p per hit.



If the difference at T4 or >T6 matters to you, then go tesla, otherwise particle caster is not ineffective in a strict comparison, and if that is all you can afford, you're fine.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 16:41:10


Post by: vict0988


torblind wrote:
 iGuy91 wrote:
Agreed. Mephrit Tesla Tomb Blades are better than particle casters due to the weight of fire they bring, AP-1 still, and you get those sweet bonus shots.


This is true, unless of you're up against T3 where the difference is negligible

.. and with sautekh where the Tesla can get that sweet+1 to hit, though you're unlikely to spend 2CP that the tomb blades are firing their Teslas at


Automatically Appended Next Post:
It sort of is against other toughnesses too.

3 particle caster shots scores you two hits, at 10p that's 5p per hit.

4 Tesla shots scores you 4 hits, at 14p that's 3.5p per hit.



If the difference at T4 or >T6 matters to you, then go tesla, otherwise particle caster is not ineffective in a strict comparison, and if that is all you can afford, you're fine.

28 Particle Tomb Blades do an average of 56 hits and 47 wounds against a T3 unit.
24 Tesla Tomb Blades do an average of 96 hits and 64 wounds against a T3 unit. That's 36% more firepower (at the worst of times) at the cost of 14% less durability and 14% less board presence. Then you add Overwatch where you get two tesla hits against 0,5 particle hits. No Particle Tomb Blades are far inferior, but remember that we all thought that both options were good before CA, so yes you should pull your particle beamers off if you want to take them to a tournament, but otherwise it really doesn't matter.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 17:39:16


Post by: torblind


Isn't that exactly what I'm saying, just divide by the point cost difference and they're about equal.

Except for overwatch, which is important of you intended to play them as a charge shield.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 18:10:06


Post by: vict0988


torblind wrote:
Isn't that exactly what I'm saying, just divide by the point cost difference and they're about equal.

Except for overwatch, which is important of you intended to play them as a charge shield.


No, you said the difference is negligible against T3, 36% bonus firepower is not negligible and it matters even more against T4, less against T5 and T6, more against T 7+. You never want more than 1/3 Particle Beamers in your Tomb Blades, it's a waste of investment to not invest those extra points in the unit when you increase the firepower that much. If your Tomb Blades are a primary target for your opponent you might want to have 1/3 Particle Beamers, but if they aren't you want 0 Particle Beamers.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 18:18:32


Post by: torblind


 vict0988 wrote:
torblind wrote:
Isn't that exactly what I'm saying, just divide by the point cost difference and they're about equal.

Except for overwatch, which is important of you intended to play them as a charge shield.


No, you said the difference is negligible against T3, 36% bonus firepower is not negligible and it matters even more against T4, less against T5 and T6, more against T 7+. You never want more than 1/3 Particle Beamers in your Tomb Blades, it's a waste of investment to not invest those extra points in the unit when you increase the firepower that much. If your Tomb Blades are a primary target for your opponent you might want to have 1/3 Particle Beamers, but if they aren't you want 0 Particle Beamers.


Per Point! You can't simply ignore 90% of what I'm posting about.

They're dealing 36% more damage and costing you 40% more. That's a negligible difference.

If you have 10 points left to kit out your last Tomb Blade you can safely go for particle casters knowing that they're about as point efficient as Teslas (with said caveats). Ie you don't have to shave 4 points elsewhere to go for Teslas to get better.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 18:35:46


Post by: vict0988


torblind wrote:
 vict0988 wrote:
torblind wrote:
Isn't that exactly what I'm saying, just divide by the point cost difference and they're about equal.

Except for overwatch, which is important of you intended to play them as a charge shield.


No, you said the difference is negligible against T3, 36% bonus firepower is not negligible and it matters even more against T4, less against T5 and T6, more against T 7+. You never want more than 1/3 Particle Beamers in your Tomb Blades, it's a waste of investment to not invest those extra points in the unit when you increase the firepower that much. If your Tomb Blades are a primary target for your opponent you might want to have 1/3 Particle Beamers, but if they aren't you want 0 Particle Beamers.


Per Point! You can't simply ignore 90% of what I'm posting about.

They're dealing 36% more damage and costing you 40% more. That's a negligible difference.

If you have 10 points left to kit out your last Tomb Blade you can safely go for particle casters knowing that they're about as point efficient as Teslas (with said caveats). Ie you don't have to shave 4 points elsewhere to go for Teslas to get better.

36% more per point, that's what I wrote.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 18:52:05


Post by: Slayer-Fan123


The only argument I can make for the Particle Blades is that they can camp on an objective further away and still shoot at targets. Of course that doesn't mean much overall, but it's a...niche I guess?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 19:04:51


Post by: vict0988


Slayer-Fan123 wrote:
The only argument I can make for the Particle Blades is that they can camp on an objective further away and still shoot at targets. Of course that doesn't mean much overall, but it's a...niche I guess?

They are the same range as the other ones though. Take a unit of Heavy Destroyers or a DDA if you want long-ranged fire support, Scarabs if you just want to camp an objective and don't care about damage output. Those 4 pts they removed from Tesla Carbines and Gauss Blasters almost entirely removed the niche of Particle Beamers in a competitive setting.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 19:07:43


Post by: Slayer-Fan123


 vict0988 wrote:
Slayer-Fan123 wrote:
The only argument I can make for the Particle Blades is that they can camp on an objective further away and still shoot at targets. Of course that doesn't mean much overall, but it's a...niche I guess?

They are the same range as the other ones though. Take a unit of Heavy Destroyers or a DDA if you want long-ranged fire support, Scarabs if you just want to camp an objective and don't care about damage output. Those 4 pts they removed from Tesla Carbines and Gauss Blasters almost entirely removed the niche of Particle Beamers in a competitive setting.

I thought they were 36"?

My bad. I can't really come up with anything then.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 19:18:28


Post by: torblind


 vict0988 wrote:
torblind wrote:
 vict0988 wrote:
torblind wrote:
Isn't that exactly what I'm saying, just divide by the point cost difference and they're about equal.

Except for overwatch, which is important of you intended to play them as a charge shield.


No, you said the difference is negligible against T3, 36% bonus firepower is not negligible and it matters even more against T4, less against T5 and T6, more against T 7+. You never want more than 1/3 Particle Beamers in your Tomb Blades, it's a waste of investment to not invest those extra points in the unit when you increase the firepower that much. If your Tomb Blades are a primary target for your opponent you might want to have 1/3 Particle Beamers, but if they aren't you want 0 Particle Beamers.


Per Point! You can't simply ignore 90% of what I'm posting about.

They're dealing 36% more damage and costing you 40% more. That's a negligible difference.

If you have 10 points left to kit out your last Tomb Blade you can safely go for particle casters knowing that they're about as point efficient as Teslas (with said caveats). Ie you don't have to shave 4 points elsewhere to go for Teslas to get better.

36% more per point, that's what I wrote.


Really? How does that relate to the math I'm quoting?


Automatically Appended Next Post:
Oh you're including the body in the calculation. This is already a given in the situation I'm referring to.

I your tomb blades is your prioritized platform, you give them what they need to get the job done, both weapons and wargear.

The discussion that spurred this comparison was 40 mephrit warriors deceivered up in EF range. They welcome something fast to tie the lines together and go after the enemy's fast things. This is where you typically end up skimping on the points.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 20:03:07


Post by: Werekill


 iGuy91 wrote:


I started running them that way at first, but came to realize i was only very rarely getting use out of it.
Immortals only benefit from it when shot at by AP-3 or AP-4 weapons.

Warriors stand much more to gain from a Chronotek, and an Immortal Pride Overlord Warlord. Stick the chrono, OL, and a lord between 40 warriors, and they put out some pretty silly damage with good staying power as packs of destroyers roam about.


This post really stood out to me.

Which do we think is worth more: 40 Warrior blob with HQs, or Tesla Immortals? If we went with the 40 warrior blob for survivability, we could do a fairly nice list like this for 2000 points on the dot. Hilariously, this list also would have cost 321 extra before CA!

Spoiler:
1x Chronotek
1x Overlord w/ warscythe (warlord w/ Immortal Pride and Veil)

20x Warriors
20x Warriors
5x Immortals

1x Triarch Stalker w/ Heat Ray
1x Triarch Stalker w/ Heat Ray

6x Wraiths
9x Tomb Blades w/ Tesla and Shadowlooms

1x DDA
1x DDA
1x DDA


It seems pretty solid to me. You could even cut a Stalker to max the Immortals and add a Res Orb, although the extra Stalker seems fairly useful here.

Does Nihilakh buff the Chrono invuln save for warriors? Because having them camp an objective in late game with a 3+ and a 4++ sounds hilarious. Mephrit is likely still better.


Swapping the warriors for 2 max squads of Tesla Immortals gives you 140 extra points to mess around with. That's a pretty sizable difference.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 21:09:57


Post by: Ed Orange


Hi all, been itching to get my Necrons out for game after taking a bit of a break. I've been doing some reading on this thread to try and get back up to speed. Previously I have been running a lot of Tesla immortals, a CCB, Deciever, Scarabs and 6-12 Destroyers. I always lacked a bit on anti tank firepower so I am thinking of picking up a DDA or 2. Is it worth running a repair spider with them? Also I have picked up some Tomb Blades NOS, I'm wondering whether to equip them with Tesla or Gauss? Tesla seems the way to go but I am intending to run around 30 Tesla Immortals, would it be worth taking the gauss to deal with heavy infantry? We see a good mix of units in the local meta.


RE: Werekill
Nihilakh buff the Chrono invuln save for warriors? Because having them camp an objective in late game with a 3+ and a 4++ sounds hilarious. Mephrit is likely still better.

Yes you do get to add to affectivey a 4++ (BRB FAQ pg8).

Thanks EdO


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 21:18:59


Post by: torblind


 Werekill wrote:
 iGuy91 wrote:


I started running them that way at first, but came to realize i was only very rarely getting use out of it.
Immortals only benefit from it when shot at by AP-3 or AP-4 weapons.

Warriors stand much more to gain from a Chronotek, and an Immortal Pride Overlord Warlord. Stick the chrono, OL, and a lord between 40 warriors, and they put out some pretty silly damage with good staying power as packs of destroyers roam about.


This post really stood out to me.

Which do we think is worth more: 40 Warrior blob with HQs, or Tesla Immortals? If we went with the 40 warrior blob for survivability, we could do a fairly nice list like this for 2000 points on the dot. Hilariously, this list also would have cost 321 extra before CA!

Spoiler:
1x Chronotek
1x Overlord w/ warscythe (warlord w/ Immortal Pride and Veil)

20x Warriors
20x Warriors
5x Immortals

1x Triarch Stalker w/ Heat Ray
1x Triarch Stalker w/ Heat Ray

6x Wraiths
9x Tomb Blades w/ Tesla and Shadowlooms

1x DDA
1x DDA
1x DDA


It seems pretty solid to me. You could even cut a Stalker to max the Immortals and add a Res Orb, although the extra Stalker seems fairly useful here.

Does Nihilakh buff the Chrono invuln save for warriors? Because having them camp an objective in late game with a 3+ and a 4++ sounds hilarious. Mephrit is likely still better.


Swapping the warriors for 2 max squads of Tesla Immortals gives you 140 extra points to mess around with. That's a pretty sizable difference.


Well there is a subtle difference. Warriors need rapid fire range to be on par with immortals. If you're shooting at hordes that move up to charge you, that means you now have only a single turn of RF shooting before they get charged.

Against fast orks that may be an issue. Against slow moving death guard perhaps lese so.

Immortals have the full power of their horde clearing shooting from 24" and in.

With MWBD the horde-clearing capabilities of 20 warriors in RF and 10 immortals are about the same

Then 20 bodies have other advantages over 10 bodies, -1 AP is an advantage against other targets etc.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 21:42:52


Post by: Werekill


@Ed: Thanks! That really is pretty funny to me. A warrior blob with 3+ and 4++ is kinda crazy, albeit expensive on CP.

torblind wrote:
 Werekill wrote:

Collapsed for space:
Spoiler:
This post really stood out to me.

Which do we think is worth more: 40 Warrior blob with HQs, or Tesla Immortals? If we went with the 40 warrior blob for survivability, we could do a fairly nice list like this for 2000 points on the dot. Hilariously, this list also would have cost 321 extra before CA!

1x Chronotek
1x Overlord w/ warscythe (warlord w/ Immortal Pride and Veil)

20x Warriors
20x Warriors
5x Immortals

1x Triarch Stalker w/ Heat Ray
1x Triarch Stalker w/ Heat Ray

6x Wraiths
9x Tomb Blades w/ Tesla and Shadowlooms

1x DDA
1x DDA
1x DDA

It seems pretty solid to me. You could even cut a Stalker to max the Immortals and add a Res Orb, although the extra Stalker seems fairly useful here.

Does Nihilakh buff the Chrono invuln save for warriors? Because having them camp an objective in late game with a 3+ and a 4++ sounds hilarious. Mephrit is likely still better.


Swapping the warriors for 2 max squads of Tesla Immortals gives you 140 extra points to mess around with. That's a pretty sizable difference.


Well there is a subtle difference. Warriors need rapid fire range to be on par with immortals. If you're shooting at hordes that move up to charge you, that means you now have only a single turn of RF shooting before they get charged.

Against fast orks that may be an issue. Against slow moving death guard perhaps lese so.

Immortals have the full power of their horde clearing shooting from 24" and in.

With MWBD the horde-clearing capabilities of 20 warriors in RF and 10 immortals are about the same

Then 20 bodies have other advantages over 10 bodies, -1 AP is an advantage against other targets etc.


Right, Tesla Immortals do seem to be much more effective from a purely offensive perspective. What I'm curious about is seeing if the extra survivability is worth the drop-off in firepower and increase in points.

Personally? I'm not sure. We do also have to take into account the prevalence of -1 to hit, which hurts the Tesla a good bit. Maybe this more survivable blob is a good exchange, where we can hold objectives better? The long range guns of the opponent have much juicier targets, and enemy units have to approach to try to contest the objective.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 21:48:08


Post by: torblind


I'd love to see more silver tides. As long as it has good enough answers to meta's hordes, it should work. If you mean to keep them on objectives, or at least one of them, you could perhaps throw in anrakyr for double cc output. He should be able to tag along with them. Nice if they need to charge into something nasty with poor armor (orks, genestealers, death guard filth).


Automatically Appended Next Post:
Nihilakh warriors that you play the stratagem get +1 to their save roll, so effectively 2+/4++ with a chrono nearby


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 21:58:42


Post by: Werekill


@Torblind: How do they get the 2+? Warriors have a base 4+.

Anrakyr isn't too bad an idea, although I'm not sure how much I like the idea of him idly sitting with the warriors. It would also come at the cost of cutting a Stalker, as well.

It'd definitely make the blob more terrifying as a moving offense, I suppose. But then you might as well just consider Imotekh and 20x Tesla Immortals.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 23:12:28


Post by: torblind


 Werekill wrote:
@Torblind: How do they get the 2+? Warriors have a base 4+.

Anrakyr isn't too bad an idea, although I'm not sure how much I like the idea of him idly sitting with the warriors. It would also come at the cost of cutting a Stalker, as well.

It'd definitely make the blob more terrifying as a moving offense, I suppose. But then you might as well just consider Imotekh and 20x Tesla Immortals.


They don't. I brainfarted


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/26 23:34:36


Post by: Werekill


@torblind: Ha, no worries.

Still, I definitely continue to have mixed feelings on the warrior blobs. I certainly want to test it, but I suspect the sheer power of the Tesla Immortals will win out. We will see.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/27 00:44:18


Post by: iGuy91


 Werekill wrote:
@torblind: Ha, no worries.

Still, I definitely continue to have mixed feelings on the warrior blobs. I certainly want to test it, but I suspect the sheer power of the Tesla Immortals will win out. We will see.


Only thing about Anrakyr and Immotekh is that neither of them have Immortal Pride to make your warriors fearless. Killing off 20 4+ bodies isn't the easiest thing in the world, especially when half your losses come back every turn, and nobody runs, ever.
To offset, a base OL, using Phaeron's Will will be able to comfortably provide both MWBD for 1 cp. Throw in the Reroll 1s to wound lord, and its solid.

Only thing I'll say is that its very, very grindy. You don't kill stuff with warriors outright, you kill it via attrition.

Otherwise, Mephrit benefits warriors well since they're seeking to be in Rapid Fire Range anyway.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/27 03:59:25


Post by: Werekill


@iguy: Yeah, I'm thinking the cryptec + overlord is the call overall instead of anrakyr, as you said. You could do anrakyr and make the cryptec the warlord, but eh.

And yup! It's very grindy, lol. I like the idea of this grindy, sturdy base mixed with QS spam and Wraiths. We still have a lot of kill power in the example list I made.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/27 15:02:55


Post by: Asmodios


Got some Necrons for Christmas and are starting them for our yearly escalation league. We are starting at 500 points and I already own 2 boxes of warriors and the new Christmas bundle. Not worried about being ultra competitive but would also not like to get utterly obliterated every game so any tips/do & don'ts as I start.... much appreciate any advice as nobody in the area plays Necrons except one guy that brought the triple vault list so really don't have any experience with them


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/27 19:19:29


Post by: Creel


Asmodios wrote:
Got some Necrons for Christmas and are starting them for our yearly escalation league. We are starting at 500 points and I already own 2 boxes of warriors and the new Christmas bundle. Not worried about being ultra competitive but would also not like to get utterly obliterated every game so any tips/do & don'ts as I start.... much appreciate any advice as nobody in the area plays Necrons except one guy that brought the triple vault list so really don't have any experience with them



500 Points is tough if you want to use Warriors but sth. like this could be a nice starting Point.


++ Battalion Detachment +5CP (Necrons) [30 PL, 500pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride

Lord [5 PL, 68pts]: Hyperphase Sword

+ Troops +

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Necron Warriors [12 PL, 187pts]: 17x Necron Warrior

++ Total: [30 PL, 500pts] ++

Created with BattleScribe

The Chronotek gives you a 5++ invul bubble, which makes the Warriors pretty hard to kill, while the lord lets your RR 1s in Wounding + Mephrit giving you some extra teeth for Dmg output. Immortal Pride lets you pass moral and Veil can be used to either engage or disengage depending on your opponent.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/27 19:25:58


Post by: Slayer-Fan123


Any way to remove 2 Warriors and add a minimum unit of Scarabs? I think that would be a good way to tie things up in such a small game.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/27 19:35:52


Post by: Creel


Slayer-Fan123 wrote:
Any way to remove 2 Warriors and add a minimum unit of Scarabs? I think that would be a good way to tie things up in such a small game.


I like Scarabs, but in low Point games RP is really strong, so i dont think they would be worth it.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/27 19:38:48


Post by: Stained Class


Hi, I'm a bit new to these forums. I've been making a balanced competitive list by playing with combinations of our best units. This is what I have so far:
Spoiler:


++ Outrider Detachment +1CP (Necrons) [55 PL, 974pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact: The Nightmare Shroud, Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 231pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster

++ Spearhead Detachment +1CP (Necrons) [64 PL, 1015pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [119 PL, 1989pts] ++


The main strategy is to keep my TBs on objectives early in the game while my DDAs abuse their insane range to take out all the T7 threats. Then once enough damage is done, I move my units up except for my smaller squad of tomb blades which sit on my objectives and spread out with scarabs to prevent deep strikes from behind.

2 stalkers help cover for flubbed hit rolls for my DDAS and can be split up so one supports TBs or T-ark for maximum dakka. T-Ark is cheaper, sturdier, more versatile, and hits harder than a squad of destroyers, freeing up both CP for MD and a Cryptek to buff my TBs and allow them to be very annoying to take down. Sautekh for Synergy and a pitiful chance to retain one CP to use a 3rd MD. I have a friend Ill be playing soon who will use Deathguard so I'm hoping this is enough to overwhelm FNP and a possible Magnus/Morty. C&C very appreciated


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/27 21:33:02


Post by: p5freak


 Stained Class wrote:
Hi, I'm a bit new to these forums. I've been making a balanced competitive list by playing with combinations of our best units. This is what I have so far:
Spoiler:


++ Outrider Detachment +1CP (Necrons) [55 PL, 974pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact: The Nightmare Shroud, Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 231pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster

++ Spearhead Detachment +1CP (Necrons) [64 PL, 1015pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [119 PL, 1989pts] ++


The main strategy is to keep my TBs on objectives early in the game while my DDAs abuse their insane range to take out all the T7 threats. Then once enough damage is done, I move my units up except for my smaller squad of tomb blades which sit on my objectives and spread out with scarabs to prevent deep strikes from behind.

2 stalkers help cover for flubbed hit rolls for my DDAS and can be split up so one supports TBs or T-ark for maximum dakka. T-Ark is cheaper, sturdier, more versatile, and hits harder than a squad of destroyers, freeing up both CP for MD and a Cryptek to buff my TBs and allow them to be very annoying to take down. Sautekh for Synergy and a pitiful chance to retain one CP to use a 3rd MD. I have a friend Ill be playing soon who will use Deathguard so I'm hoping this is enough to overwhelm FNP and a possible Magnus/Morty. C&C very appreciated


A lot of tomb blades Dont use the nightmare shroud, its meh. Tesla tomb blades dont benefit from sautekh. If you change it to mephrit you would get better AP at half range. A T.ark doesnt hit harder than a unit of destroyers with EP.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/28 02:28:11


Post by: Eldenfirefly


Did they nerf destroyers without me knowing? I thought destroyers were still really awesome for us with the strategem tacked on. So, our heavy anti armor got cheaper while destroyers are still so powerful they are almost auto include right?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/28 05:49:07


Post by: Slayer-Fan123


Creel wrote:
Slayer-Fan123 wrote:
Any way to remove 2 Warriors and add a minimum unit of Scarabs? I think that would be a good way to tie things up in such a small game.


I like Scarabs, but in low Point games RP is really strong, so i dont think they would be worth it.

15 dudes should still be enough, and tying up a unit at that low a point level is MUCH stronger than RP will ever be.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/28 09:17:43


Post by: vict0988


Eldenfirefly wrote:
Did they nerf destroyers without me knowing? I thought destroyers were still really awesome for us with the strategem tacked on. So, our heavy anti armor got cheaper while destroyers are still so powerful they are almost auto include right?

There are some Hereteks who think Destroyers are bad now, they are wrong. I don't think they're auto-include any longer you can make a powerful list without them, whether you should include them depends on the rest of your army and your meta. I won't start my lists with Destroyers and end with Scarabs any longer, replacing the Destroyers with a Tesseract Ark or an Annihilation Barge and the Scarabs with Wraiths or Triarch Praetorians got tonnes better. You now only get 9,6 Destroyers for 3 DDAs instead of 11,6. You need two Scarabs to get a Praetorian instead of two and a half.


Automatically Appended Next Post:
Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I won a 2k ITC game going first against Drukhari using my Zahndrekh Imotekh Overlord Double Battalion list. I shot and barely killed a squad of 2 Talos turn 1, I should definitely have shot down a Ravager instead because his Talos were extremely far back and not an immediate threat at all. My opponent got unlucky and failed a 6" charge with a re-roll which meant I had an entire extra DDA to fire turn 6 and meant my opponent failed to kill anything turn 5. Taking an Overlord instead of a Cryptek was a definite upgrade, the only downside is the immobility of my Veil of Darkness character. I'm considering running a CCB and an Annihilation Barge instead of an Overlord and a DDA and maybe also losing a couple of Immortals to make everything fit, this would take me down to 3 10+ W units which might come in handy in ITC missions, especially against opponents with a ton of anti-QS firepower because I can deny them that last VP or maybe even more if I can make them take an otherwise bad secondary because they can't do 4 VP on Big Game Hunter against this supposed list. I'm still on the fence about the AB, maybe just taking more Immortals or taking some Scarabs could work, problem is I'm already kind of overflowing with anti-Infantry so removing a DDA sounds horrible.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/28 21:47:15


Post by: Stained Class


p5freak wrote:
A lot of tomb blades Dont use the nightmare shroud, its meh. Tesla tomb blades dont benefit from sautekh. If you change it to mephrit you would get better AP at half range. A T.ark doesnt hit harder than a unit of destroyers with EP.


Im treating TBs as infantry, if it's overkill do let me know as I've considered replacing my smaller squad of TBs with a second Guass T-Ark and another squad of scarabs. I have no idea what artifacts to use for Cyptek since nothing seems viable as I have nothing to use a veil on. Sautekh is for synergy with my other cryptek, Mephrit sounds nice but I'm worried about placing my TBs in RP range backfiring on me if I don't table a squad, however with 2 stalkers it might work. I'd need to math hammer for that.


Eldenfirefly wrote:
Did they nerf destroyers without me knowing? I thought destroyers were still really awesome for us with the strategem tacked on. So, our heavy anti armor got cheaper while destroyers are still so powerful they are almost auto include right?


To clarify, Destroyers *WITH* EP hit hard but thats at the cost of having a cryptek babysit them with a veil and 1 CP per turn. Everyone and their grandmother targets them and can either wipe them out in 1 turn or cripple them so that EP becomes a waste. Before CA they were our strongest unit, but now that our more heavier vehicles are much cheaper (and TOUGHER to take down), I find that 1-2 T-arks can fulfill the role Destroyers have without taking up a lot of resources with T7 and QS to make them harder to take down even when focus fired. I'd rather have my cryptek be used to make my TB walls much more annoying. In addition, they already have 6 Guass shots each as well as a versatile cannon that can switch between a S8 anti-tank cannon and S5 crowd control to fit the situation, meaning that if I fire at a T7 I dont have to pray that I scrounge enough 5+ wound rolls to take it down before it blows my squad off the table.

They aren't bad by any means, but while building my list and taking in cost-effectiveness I found that Destroyers weren't as important anymore. The only issue with T-ark is that it can't cap objectives.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/28 22:00:57


Post by: Werekill


Just did a massive math hammer post in another thread, comparing annihilation barges and stalkers. In addition, the benefit of the reroll buff from the stalker is measured.

I'd quote it, but it's a bit huge.

https://www.dakkadakka.com/dakkaforum/posts/list/768975.page#10288022


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/28 22:55:55


Post by: Sn33R


Did the T ark come down in points?


Automatically Appended Next Post:
With the gauss cannon it was 260.. it's not worth that.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/28 23:40:57


Post by: p5freak


 Stained Class wrote:

Im treating TBs as infantry, if it's overkill do let me know as I've considered replacing my smaller squad of TBs with a second Guass T-Ark and another squad of scarabs. I have no idea what artifacts to use for Cyptek since nothing seems viable as I have nothing to use a veil on. Sautekh is for synergy with my other cryptek, Mephrit sounds nice but I'm worried about placing my TBs in RP range backfiring on me if I don't table a squad, however with 2 stalkers it might work. I'd need to math hammer for that.


I suggest using the abyssal staff or sempiternal weave for the cryptek. Your TBs could get charged and attacked in melee at 12", but they can fall back and still shoot, because they have FLY.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/28 23:42:36


Post by: vict0988


Sn33R wrote:
Did the T ark come down in points?


Automatically Appended Next Post:
With the gauss cannon it was 260.. it's not worth that.

200 post CA2018 and it can cap objectives like any other unit in the game.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/29 00:23:38


Post by: Asmodios


Creel wrote:
Asmodios wrote:
Got some Necrons for Christmas and are starting them for our yearly escalation league. We are starting at 500 points and I already own 2 boxes of warriors and the new Christmas bundle. Not worried about being ultra competitive but would also not like to get utterly obliterated every game so any tips/do & don'ts as I start.... much appreciate any advice as nobody in the area plays Necrons except one guy that brought the triple vault list so really don't have any experience with them



500 Points is tough if you want to use Warriors but sth. like this could be a nice starting Point.


++ Battalion Detachment +5CP (Necrons) [30 PL, 500pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride

Lord [5 PL, 68pts]: Hyperphase Sword

+ Troops +

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Necron Warriors [12 PL, 187pts]: 17x Necron Warrior

++ Total: [30 PL, 500pts] ++

Created with BattleScribe

The Chronotek gives you a 5++ invul bubble, which makes the Warriors pretty hard to kill, while the lord lets your RR 1s in Wounding + Mephrit giving you some extra teeth for Dmg output. Immortal Pride lets you pass moral and Veil can be used to either engage or disengage depending on your opponent.

Thanks for the suggestions


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/29 07:08:22


Post by: Stained Class


 Werekill wrote:
Just did a massive math hammer post in another thread, comparing annihilation barges and stalkers. In addition, the benefit of the reroll buff from the stalker is measured.

I'd quote it, but it's a bit huge.

https://www.dakkadakka.com/dakkaforum/posts/list/768975.page#10288022


Link leads to a 404. Can I get a quick summary?

Based on suggestions so far, and the realization that Vehicles can cap points, I came up with this.

Spoiler:



++ Outrider Detachment +1CP (Necrons) [43 PL, 782pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Mephrit): The Voltaic Staff, Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [6 PL, 91pts]: 7x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Spearhead Detachment +1CP (Necrons) [77 PL, 1215pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [120 PL, 1997pts] ++



Is this better than my last list with 3 TB squads or do I already have a good balance in the last list minus the Dynasty and artifacts?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/29 11:06:54


Post by: torblind


 Stained Class wrote:
 Werekill wrote:
Just did a massive math hammer post in another thread, comparing annihilation barges and stalkers. In addition, the benefit of the reroll buff from the stalker is measured.

I'd quote it, but it's a bit huge.

https://www.dakkadakka.com/dakkaforum/posts/list/768975.page#10288022


Link leads to a 404. Can I get a quick summary?

Based on suggestions so far, and the realization that Vehicles can cap points, I came up with this.

Spoiler:



++ Outrider Detachment +1CP (Necrons) [43 PL, 782pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Mephrit): The Voltaic Staff, Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [6 PL, 91pts]: 7x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Spearhead Detachment +1CP (Necrons) [77 PL, 1215pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [120 PL, 1997pts] ++



Is this better than my last list with 3 TB squads or do I already have a good balance in the last list minus the Dynasty and artifacts?


Just go ahead with a ****-load of tomb blades, its going to be a fun match and certainly a bit of a surprise for your opponent.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/29 17:16:43


Post by: mrtomski


Hey metal bros.

So forming a list to start purchasing models.

Going for a 2 bat sautekh, with tesla immortals, imotek, obryon and zahn, doomsday arcs.

I'm thinking that having a c-tan would be a good use of the final points. I have a couple of questions
1. Are 2 DDAs enough or should I go for 3.
2. Is a nightbringer worth his points in this kind of list.
3. Is there should I run some immortals as gauss or stick solely to tesla?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/29 17:57:51


Post by: Werekill


 Stained Class wrote:
 Werekill wrote:
Just did a massive math hammer post in another thread, comparing annihilation barges and stalkers. In addition, the benefit of the reroll buff from the stalker is measured.

I'd quote it, but it's a bit huge.

https://www.dakkadakka.com/dakkaforum/posts/list/768975.page#10288022


Link leads to a 404. Can I get a quick summary?


Weird, the link works for me. It's the "post CA annihilation barge" thread on this same board.

I'd summarize, but I'm currently on mobile and just now waking up. Maybe later.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/29 22:49:28


Post by: vict0988


mrtomski wrote:
Hey metal bros.

So forming a list to start purchasing models.

Going for a 2 bat sautekh, with tesla immortals, imotek, obryon and zahn, doomsday arcs.

I'm thinking that having a c-tan would be a good use of the final points. I have a couple of questions
1. Are 2 DDAs enough or should I go for 3.
2. Is a nightbringer worth his points in this kind of list.
3. Is there should I run some immortals as gauss or stick solely to tesla?

1. Two DDAs are enough, we have other good units and according to this thread Necrons are still bottom tier so who really cares? DDAs are okay against most things and amazing against a fair few things. I think they're our best choice, tournament results are going to speak for themselves.
2. Yes, he is cool, probably not the best choice against most armies, but amazing for his pts in a few matchups. He's particularly good at killing Monsters, but pretty useless against Knights.
3. I'm going to change over to at least 8 Gauss Immortals when I play wysiwyg to lessen the amount of Tesla I need to buy, but I think Tesla is better if you're running 3 MWBDs and a must if you're running 4 MWBDs, your opponent is going to mow down the tesla first and you'll be buffing the sup-par Gauss. Gauss is still quite a lot better against a few targets, more targets without MWBD and Methodical Destruction which usually gives Tesla an edge, with Obyron and/or Veil you can threaten RF quite quickly I imagine so it's really not the end of the world either way.

I won a 2k game going first against Tyranids with my Anrakyr Szeras Balanced list. The list went from 10 Triarch Praetorians to 20 Triarch Praetorians, it's become a lot stronger, probably not the kid gloves list it used to be, I guess I'm going to start using more Spyders. I forgot to use Szeras end of Movement ability every turn and failed to keep my Warriors and Immortals in Fearless range during deployment. Praetorians rushed forward and dealt a heavy blow to my opponent, I bodyblocked his Scythed Hierodule with my Scarabs, saving my Triarch Praetorians, letting them cut my opponent's infantry to ribbons. Destroyers and Heavy Destroyers handled the rest.

I won a 2k ITC game going second against Deathwing/Dark Angels/Astra Militarum list with my Zahndrekh Imotekh Overlord Double Battalion list. Deathwing aren't a threat barring amazing charge rolls, Infantry Squads die when they come close to Immortals.

I won a 2k ITC game going second against Spacewolves/Astra Miltarum/Castellan with the same list. My opponent rushed all his Space Wolves forward and they died. He surrendered after losing his Wolf Lord to Overwatch and attacks from 10 Immortals. His luck was atrocious but he said he could have won staying back and lighting me up instead of coming forwards.

I won a 2k kill point game going first against Blood Angels Primaris spam with my Supreme Seraptek Flayed Ones list. It was supposed to be a casual game, I brought the Seraptek because I was thinking that since this list only got 46 pts it's probably one of the more casual lists you can bring, Seraptek is still pretty good, and it's still not fun in casual games. I didn't ask my opponent if he knew the rules of the Seraptek because he'd played me before and knew the basics of Necrons, but he had no idea what it was so when he got charged turn 1 he was a bit shocked. Had it been a tournament it would be on him to ask, but I think I failed in making the game fun for the both of us. I chose not to bring my Flayed Ones in, my army did fine without them. My opponent also failed more or less every roll that counted making for a very one-sided game.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 00:29:24


Post by: Stained Class


 Werekill wrote:
 Stained Class wrote:
 Werekill wrote:
Just did a massive math hammer post in another thread, comparing annihilation barges and stalkers. In addition, the benefit of the reroll buff from the stalker is measured.

I'd quote it, but it's a bit huge.

https://www.dakkadakka.com/dakkaforum/posts/list/768975.page#10288022


Link leads to a 404. Can I get a quick summary?


Weird, the link works for me. It's the "post CA annihilation barge" thread on this same board.

I'd summarize, but I'm currently on mobile and just now waking up. Maybe later.


The link fails in mobile yet works on a desktop

Thankfully I was able to read it before I gamed with a friend and your data was REALLY helpful. Stalkers really aren't as useful as I thought, and rolling 2's was more problematic if anything when I tested them. Instead I fixed my list up with some minor tweaks:

Spoiler:



++ Outrider Detachment +1CP (Necrons) [43 PL, 782pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Mephrit): The Voltaic Staff, Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Spearhead Detachment +1CP (Necrons) [44 PL, 685pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord


+ Heavy Support +

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon


++ Spearhead Detachment +1CP (Necrons) [77 PL, 565pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

Hyper

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Total: [120 PL, 1993pts] ++



This list basically boiled down to what units can abuse RP and QS the best to stay on the board to outstay the opponent's units. TBs in big squad supported by Scarabs and a Cryptek work to deny or take objectives while being a hard to hit or kill unless a lot of resources are focused on one squad. Triple Guass Tessarks are run as a single unit that act like a squad of Destroyers with 18 Guass shots and a very versatile way of dealing with either infantry or T7s. A Cryptek stays wedged inside the squad to heal any of them that get scratched by enemy fire. DDAs support them from afar and move up to help with infantry mid-game. 6CP is used for primarily 3 uses of MD. I'm still unsure whether HS or Immortal Pride is better to run as a warlord trait, but both work have their positives. I ran HS for the chance to get back 1 CP that could be used for a re-roll.

This list was able to surprise my opponent by taking down his Mortarion in 1 turn by focus firing on him with all my Heavies buffed by MD. Needless to say we were both shocked by their efficiency. I honestly feel like this is my strongest list so far.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 00:36:34


Post by: iGuy91


So, I had a very silly list idea which I think could be fun, running a c'tan bomb.

Specifically, running a deceiver, nightbringer, and a cosmic transcendent ctan, with a 9 man unit of scarabs.

The deceiver takes the other c'tan and scarabs, and places them all 12 inches away, they then move into range (they cannot charge but thats ok), and barrage the enemy with mortal wounds, using all the ctan power strategems to add more powers, with 27 ablative scarab wounds to get through before you can harm the big guys. Some of those powers would be devastating against tightly packed armies.

Paired with Nephrek wraiths for a turn 1 charge, could give someone a lot of threats to think about in a casual game.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 01:12:01


Post by: Odrankt


I have my 1st 1k Tournament since CA18 and I am thinking of running this;

Spoiler:

++ Spearhead Detachment +1CP (Necrons) [59 PL, 993pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Sautekh): The Abyssal Staff, Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Heat Ray

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Total: [59 PL, 993pts]


Basic idea is that I have lots of Anti tank as well as QS which should be a pain to deal with. And with 8 TBs having -1 to hit and 4+ RP they should be a pain as well.

I'll be advancing the cryptek to keep up with the Tesla TBs and the Sautekh SoL isn't affected by advancing as it auto hits. Is also a great weapon to active the Sautekh Stratagem so that my TBs can activate Tesla and a 5+ and if I use the triarch Stalker to re-roll 1s I should perform lots of Dakka.

The cryptek, TBs, T.Stalker and 1 DDA will be a deathstar. With TBs in front, cryptek in the middle, T.Stalker behind the cryptek and DDA side says to protect the T.Stalker from behind charges.

2 DDAs will definitely be stationary on objectives. Once everything T8+ is dead they will also move about making use of their gauss arrays as well. Between 3 DDAs I'll have 30-60 S4 -1 shots as well so this list does produce anti infantry as well.

3 scarabs to soak any smite of whatever T1 or hold objective. Considering swapping them for the extra TB.

Your ideas guys?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 01:42:39


Post by: Draco765


 Odrankt wrote:
I have my 1st 1k Tournament since CA18 and I am thinking of running this;

Spoiler:

++ Spearhead Detachment +1CP (Necrons) [59 PL, 993pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Sautekh): The Abyssal Staff, Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Heat Ray

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Total: [59 PL, 993pts]


Basic idea is that I have lots of Anti tank as well as QS which should be a pain to deal with. And with 8 TBs having -1 to hit and 4+ RP they should be a pain as well.

I'll be advancing the cryptek to keep up with the Tesla TBs and the Sautekh SoL isn't affected by advancing as it auto hits. Is also a great weapon to active the Sautekh Stratagem so that my TBs can activate Tesla and a 5+ and if I use the triarch Stalker to re-roll 1s I should perform lots of Dakka.

The cryptek, TBs, T.Stalker and 1 DDA will be a deathstar. With TBs in front, cryptek in the middle, T.Stalker behind the cryptek and DDA side says to protect the T.Stalker from behind charges.

2 DDAs will definitely be stationary on objectives. Once everything T8+ is dead they will also move about making use of their gauss arrays as well. Between 3 DDAs I'll have 30-60 S4 -1 shots as well so this list does produce anti infantry as well.

3 scarabs to soak any smite of whatever T1 or hold objective. Considering swapping them for the extra TB.

Your ideas guys?


Only comment: Tomb Blades are not Infantry, thus no +1 Rp.

Cloak Cryptek still good to repair DDA/Stalker.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 01:48:49


Post by: Odrankt


Spoiler:
 Draco765 wrote:
 Odrankt wrote:
I have my 1st 1k Tournament since CA18 and I am thinking of running this;

++ Spearhead Detachment +1CP (Necrons) [59 PL, 993pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Sautekh): The Abyssal Staff, Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Heat Ray

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Total: [59 PL, 993pts]

Basic idea is that I have lots of Anti tank as well as QS which should be a pain to deal with. And with 8 TBs having -1 to hit and 4+ RP they should be a pain as well.

I'll be advancing the cryptek to keep up with the Tesla TBs and the Sautekh SoL isn't affected by advancing as it auto hits. Is also a great weapon to active the Sautekh Stratagem so that my TBs can activate Tesla and a 5+ and if I use the triarch Stalker to re-roll 1s I should perform lots of Dakka.

The cryptek, TBs, T.Stalker and 1 DDA will be a deathstar. With TBs in front, cryptek in the middle, T.Stalker behind the cryptek and DDA side says to protect the T.Stalker from behind charges.

2 DDAs will definitely be stationary on objectives. Once everything T8+ is dead they will also move about making use of their gauss arrays as well. Between 3 DDAs I'll have 30-60 S4 -1 shots as well so this list does produce anti infantry as well.

3 scarabs to soak any smite of whatever T1 or hold objective. Considering swapping them for the extra TB.

Your ideas guys?


Only comment: Tomb Blades are not Infantry, thus no +1 Rp.

Cloak Cryptek still good to repair DDA/Stalker.


Crypteks Technomancer ability affects all Reanimation Protocols units with +1 RP. Not just infantry. Infact, all Modifiers regarding RO are not limited to infantry. Just models that can have it. Including Canoptek units via the Stratgem.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 03:39:43


Post by: buddha


Fellow overlords, after CA is Imohtek a decent choice? As I'm now running at least 2 Tesla immortals squads now after CA, his dual MWBD seems tasty along with his other rules. Plus free CP and CP Regen warlord traits. Too pricey before but I'm thinking possibly competitive now. Thoughts?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 05:34:01


Post by: Creel


Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 08:01:45


Post by: Grimgold


I don't think any of us are saying Destroyers are bad, it's just that their two main sources of competition in the codex got cheaper. Tomb blades got 4 points cheaper a model, and they fill that anti-infantry niche while being faster, harder to hit and benefiting more from RP. Doomsday arks also got cheaper, at 320 points for two of them, and two DDAs are much better at fighting knights than 6 destroyers.

To quantify those statements,

9 tomb blades is 252 points vs 300 for 6 destroyers, assuming MEQ here is how the math works out

Tomb blades 36 * 2/3 * 2/3 * 2/3 = 10.7 wounds for 252 points = 23.5 points per wound
Destroyers 18 * (2/3 + (1/6 * 2/3)) * 2/3 * 5/6 = 7.65 wounds for 300 points = 39.2 points per wound

The weaker the unit the better the tomb blades are, so against GEQ or Orks, tomb blades perform much better. Destroyer perform a little better against Primaris, terminators, and Nobz, but I don't see many of those in my meta.

Against Knights

2 x DDAs: 7 * 2/3 * 2/3 * 2/3 * 3.5 = 7.3 damage = 43.8 points per damage
Destroyers: 18 * (2/3 + (1/6 * 2/3)) * 1/3 * 2/3 * 2 = 6.1 damage = 49.2 points per damage

All bets are off on an extermination protocol rounds, but we tend to run very lean on CP, and destroyers are pretty squishy compared to to either DDAs or Tomb blades. So you either deep strike them when you need them (which cost another CP, dictates the dynasty, and limits their presence to after the first turn), or risk them getting shot off of the board before they can do anything. Also a round after round investment of CP to make a unit work is less than ideal for an army that has 9 to 10 CP in most configurations.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 10:51:06


Post by: p5freak


 buddha wrote:
Fellow overlords, after CA is Imohtek a decent choice? As I'm now running at least 2 Tesla immortals squads now after CA, his dual MWBD seems tasty along with his other rules. Plus free CP and CP Regen warlord traits. Too pricey before but I'm thinking possibly competitive now. Thoughts?


I think imotekh is viable now, if you play him with at least two maxed infantry units.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 14:42:44


Post by: Tauris_Blazestar


Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


There is no where stating that if you take Imotekh that he has to be your warlord. You can choose any HQ to be your warlord so you can pick which trait you want in your list.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 15:47:02


Post by: p5freak


 Tauris_Blazestar wrote:
Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


There is no where stating that if you take Imotekh that he has to be your warlord. You can choose any HQ to be your warlord so you can pick which trait you want in your list.


While that is true, you dont get the 1 CP he provides, if he isnt the warlord.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 15:57:13


Post by: torblind


Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


That RR is for Warlord's hit, damage or wound roll. You would never spend a RR in this anyway, so this likely isn't saving you anything.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 18:05:00


Post by: Creel


torblind wrote:
Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


That RR is for Warlord's hit, damage or wound roll. You would never spend a RR in this anyway, so this likely isn't saving you anything.


You wouldnt RR a 1 when using Calling the Storm? That seems like a mistake.

@Tauris_Blazestar

That´s true but giving up on the extra CP while taking, doesn´t sound that great tbh.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 18:26:45


Post by: Inevitableq


So for my first attempt at a competitive list post CA I came up with this:
Spoiler:

Sautekh battalion

Immotekh, warlord
Chronotek with veil

Tesla immortals x20
Gauss immortals x10

Triarch stalker with heavy gauss.

DDA x3

Nephrekh outrider

Lord with staff of light

4x scarab bases

6x destroyer(1cp in deepstrike)

8x tomb blades all Tesla and shieldvanes 3 with shadowlooms.



It performed far better than I expected it to. Was up against admech cawl parking lot with a knight. The triarch stalker is really good for the points now, and I love the tomb blades even more than before. Giving the DDA reroll 1s and +1 to hit via MD is really solid. I'm strongly considering moving the tomb blades to sautekh and scraping the nephrekh detachment and just putting destroyers in an aux to save points on the lord and the scarabs so as to upgrade one DDA to Tess ark. What do you all think?




Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 20:03:55


Post by: torblind


Creel wrote:
torblind wrote:
Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


That RR is for Warlord's hit, damage or wound roll. You would never spend a RR in this anyway, so this likely isn't saving you anything.


You wouldnt RR a 1 when using Calling the Storm? That seems like a mistake.

@Tauris_Blazestar

That´s true but giving up on the extra CP while taking, doesn´t sound that great tbh.


It would be, but as it's not a hit roll, wound roll or damage roll, you'd have to pay a CP to do it.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 20:19:20


Post by: ArtyomTrityak


Creel wrote:
torblind wrote:
Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


That RR is for Warlord's hit, damage or wound roll. You would never spend a RR in this anyway, so this likely isn't saving you anything.


You wouldnt RR a 1 when using Calling the Storm? That seems like a mistake.


How can you get free RR for Calling Storm? It's not hit / damage roll.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 21:31:37


Post by: p5freak


 ArtyomTrityak wrote:


How can you get free RR for Calling Storm? It's not hit / damage roll.


If you roll for the storm you inflict damage, so its a damage roll, sort of. If you dont agree that its a damage roll, then imotekh gives you +1 CP. If you use it to re-roll the storm its a free re-roll, sort of.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 21:32:50


Post by: Sasori


 ArtyomTrityak wrote:
Creel wrote:
torblind wrote:
Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


That RR is for Warlord's hit, damage or wound roll. You would never spend a RR in this anyway, so this likely isn't saving you anything.


You wouldnt RR a 1 when using Calling the Storm? That seems like a mistake.


How can you get free RR for Calling Storm? It's not hit / damage roll.


This may be worth Asking in YMDC.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 22:24:29


Post by: Werekill


 Stained Class wrote:
 Werekill wrote:
 Stained Class wrote:
 Werekill wrote:
Just did a massive math hammer post in another thread, comparing annihilation barges and stalkers. In addition, the benefit of the reroll buff from the stalker is measured.

I'd quote it, but it's a bit huge.

https://www.dakkadakka.com/dakkaforum/posts/list/768975.page#10288022


Link leads to a 404. Can I get a quick summary?


Weird, the link works for me. It's the "post CA annihilation barge" thread on this same board.

I'd summarize, but I'm currently on mobile and just now waking up. Maybe later.


The link fails in mobile yet works on a desktop

Thankfully I was able to read it before I gamed with a friend and your data was REALLY helpful. Stalkers really aren't as useful as I thought, and rolling 2's was more problematic if anything when I tested them. Instead I fixed my list up with some minor tweaks:

*list was here*


Just make sure to keep in mind that the Stalker still does a respectable amount of damage by itself, and it's fairly sturdy. The only huge gap is between GEQ numbers.

But your list looks very solid!


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/30 23:55:25


Post by: Creel


 ArtyomTrityak wrote:
Creel wrote:
torblind wrote:
Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


That RR is for Warlord's hit, damage or wound roll. You would never spend a RR in this anyway, so this likely isn't saving you anything.


You wouldnt RR a 1 when using Calling the Storm? That seems like a mistake.


How can you get free RR for Calling Storm? It's not hit / damage roll.


What Roll is it?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/31 11:11:35


Post by: dapperbandit


Hi guys,

In a recent tournament I was getting a lot of grief from lists with multiple Hemlock Wraithfighters. As you might expect, these were being run Alaitoc making them -2 to hit outside 12"

What is our best counter to these? Extermination Protocols?The 2D3 auto hitting, S12 AP-4 D2 guns are disgusting, with the only downside being the low amount of shots.

I was thinking the way to do it might be Praetorians in melee but unless you get something like scarabs into combat first, you basically automatically lose 2 Praetorians minimum in Overwatch.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/31 12:05:05


Post by: vict0988


dapperbandit wrote:
Hi guys,

In a recent tournament I was getting a lot of grief from lists with multiple Hemlock Wraithfighters. As you might expect, these were being run Alaitoc making them -2 to hit outside 12"

What is our best counter to these? Extermination Protocols?The 2D3 auto hitting, S12 AP-4 D2 guns are disgusting, with the only downside being the low amount of shots.

I was thinking the way to do it might be Praetorians in melee but unless you get something like scarabs into combat first, you basically automatically lose 2 Praetorians minimum in Overwatch.

Gauss Pylon or Sentry pylons with the Gauss weapon. C'tan and Destroyer Lords aren't horrible, but not a real counter either. Destroyers aren't great unless your opponent regularly flies within 22" of them, while also not killing them. I think they're a bad counter because you don't get to re-roll 3s and 4s To Hit when shooting with Extermination Protocols, regardless of modifiers, -2 just cuts your shooting in half for Destroyers. Realistically the unit is too tough to deal with, ignore it and try to beat the rest of your opponent's army if you can't get within 12".

I won a 2k game against mono-Grey Knights going second with my Zahndrekh Lychguard Night Shroud list. Lychguard seem pretty bad, they do so little work considering their price compared to Teslamortals, I can't think of an opponent where I'd genuinely want to take them. The Night Shroud isn't worth its points, it might be as good as our other flyers, I just don't see how often my opponent is going to let me do a fly-over of an important unit, it's nearly useless against a large number of armies. I ran out of CP turn 1, definitely overspent, I was spending like I had 14, but my list just had 9 so that sucked, but not much because my opponent had terrible rolls and couldn't do any damage to me. I've also been forgetting to use Zahndrekh's random ability much of the time.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/31 12:17:07


Post by: torblind


Creel wrote:
 ArtyomTrityak wrote:
Creel wrote:
torblind wrote:
Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


That RR is for Warlord's hit, damage or wound roll. You would never spend a RR in this anyway, so this likely isn't saving you anything.


You wouldnt RR a 1 when using Calling the Storm? That seems like a mistake.


How can you get free RR for Calling Storm? It's not hit / damage roll.


What Roll is it?



It's just an arbitrary roll, it's not any one of those very specific rolls for which the Sautekh warlord gets a free reroll.

Since a reroll a hit/wound/damage roll of your Sautekh is unlikely to give a substantial advantage, the value of this reroll certainly is questionable. Perhaps if he wielded a Dmg3 CC weapon or if Imotekh was shooting his Dmg2 weapon at a sentinel or something which threatens your tesla immortals and really needs to die.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/31 12:34:04


Post by: p5freak


dapperbandit wrote:
Hi guys,

In a recent tournament I was getting a lot of grief from lists with multiple Hemlock Wraithfighters. As you might expect, these were being run Alaitoc making them -2 to hit outside 12"

What is our best counter to these? Extermination Protocols?The 2D3 auto hitting, S12 AP-4 D2 guns are disgusting, with the only downside being the low amount of shots.

I was thinking the way to do it might be Praetorians in melee but unless you get something like scarabs into combat first, you basically automatically lose 2 Praetorians minimum in Overwatch.


Anything that does MW, is auto hitting, or has +1 to hit FLY. But, there is a stratagem which gives another -1 to hit, so even with +1 to hit, you are back at -2. As vict0988 already said, ignore it. Try to kill the rest of your opponents army. If flyers are the only unit(s) left, he is tabled and loses the game. Unless you play one of the new CA18 missions where you dont automatically lose when tabled.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/31 16:19:40


Post by: torblind


dapperbandit wrote:
Hi guys,

In a recent tournament I was getting a lot of grief from lists with multiple Hemlock Wraithfighters. As you might expect, these were being run Alaitoc making them -2 to hit outside 12"

What is our best counter to these? Extermination Protocols?The 2D3 auto hitting, S12 AP-4 D2 guns are disgusting, with the only downside being the low amount of shots.

I was thinking the way to do it might be Praetorians in melee but unless you get something like scarabs into combat first, you basically automatically lose 2 Praetorians minimum in Overwatch.


Could you charge them with something CTan? Or destroyer Lord(s)if you fly those


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/31 19:12:52


Post by: Creel


torblind wrote:
Creel wrote:
 ArtyomTrityak wrote:
Creel wrote:
torblind wrote:
Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


That RR is for Warlord's hit, damage or wound roll. You would never spend a RR in this anyway, so this likely isn't saving you anything.


You wouldnt RR a 1 when using Calling the Storm? That seems like a mistake.


How can you get free RR for Calling Storm? It's not hit / damage roll.


What Roll is it?



It's just an arbitrary roll, it's not any one of those very specific rolls for which the Sautekh warlord gets a free reroll.

Since a reroll a hit/wound/damage roll of your Sautekh is unlikely to give a substantial advantage, the value of this reroll certainly is questionable. Perhaps if he wielded a Dmg3 CC weapon or if Imotekh was shooting his Dmg2 weapon at a sentinel or something which threatens your tesla immortals and really needs to die.


I respect your opinion and it´s really GW´s fault for not defining things in there rules that causes a lot of confusion, but i dont see how those three type of roles are very specific, especially considering how often wound and damage roll gets mixed up in the various rules. Probably best to open a ymdc thread about this.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/31 20:07:00


Post by: weaver9


My default lists are 2 bats, with immortals, using Mephrit.

Assuming that's a solid core what do you recommend to support? Also, I have a triarch stalker and Monolith model. I am reading some love for the stalker... but dare I ask if monoliths are still terrible? If so, just how bad?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/31 21:48:51


Post by: Bosskelot


With the Abyssal Staff + Methodical Destruction you can get a fairly easy +1 to hit on a Hemlock. Of course this requires Sautekh which honestly is much better than Mephrit. I feel like Mephrit is a gigantic trap and it's a similar issue to what Tau players were having before they realized Velocity Trackers were good; an extra -1 AP doesn't matter if you can't hit anything or if you can't even get into half range to make use of it in the first place. The main thing with Hemlocks is that they themselves are actually pretty short range so the mass minus-to-hit stacking is mainly applicable in turn 1. I've managed to have some success recently with 3 DDA's and a unit of destroyers NOT in deepstrike. Now, 3 Eldar flyers will hurt, you can't avoid it, but by placing everything down and not in deepstrike I do force them to choose a bit harder on what they want to focus on. If I don't get first turn the main thing is just bracing and hoping the damage isn't too severe, but also positioning my stuff so that the flyers need to get right up close to hit the targets they want to hit which leaves them close enough to ignore the Altaioc -1 in my turn 1. With a Chronotek nearby your Destroyers could very possible absorb all 3 Hemlock fire before dying which then leaves 3 DDA's, with maybe 1 or 2 in rapid fire range, to retaliate and helped along with the aforementioned Abyssal Staff, Methodical Destruction and maybe a Triarch Stalker too.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/31 22:13:23


Post by: Grimgold


 Grimgold wrote:
I don't think any of us are saying Destroyers are bad, it's just that their two main sources of competition in the codex got cheaper. Tomb blades got 4 points cheaper a model, and they fill that anti-infantry niche while being faster, harder to hit and benefiting more from RP. Doomsday arks also got cheaper, at 320 points for two of them, and two DDAs are much better at fighting knights than 6 destroyers.

To quantify those statements,

9 tomb blades is 252 points vs 300 for 6 destroyers, assuming MEQ here is how the math works out

Tomb blades 36 * 2/3 * 2/3 * 2/3 = 10.7 wounds for 252 points = 23.5 points per wound
Destroyers 18 * (2/3 + (1/6 * 2/3)) * 2/3 * 5/6 = 7.65 wounds for 300 points = 39.2 points per wound

The weaker the unit the better the tomb blades are, so against GEQ or Orks, tomb blades perform much better. Destroyer perform a little better against Primaris, terminators, and Nobz, but I don't see many of those in my meta.

Against Knights

2 x DDAs: 7 * 2/3 * 2/3 * 2/3 * 3.5 = 7.3 damage = 43.8 points per damage
Destroyers: 18 * (2/3 + (1/6 * 2/3)) * 1/3 * 2/3 * 2 = 6.1 damage = 49.2 points per damage

All bets are off on an extermination protocol rounds, but we tend to run very lean on CP, and destroyers are pretty squishy compared to to either DDAs or Tomb blades. So you either deep strike them when you need them (which cost another CP, dictates the dynasty, and limits their presence to after the first turn), or risk them getting shot off of the board before they can do anything. Also a round after round investment of CP to make a unit work is less than ideal for an army that has 9 to 10 CP in most configurations.


So in the spirit of re-examining units that we neglected before the CA 2018, I took a look at flayed ones. Against MEQ they are pretty competitive with tomb blades in terms of throughput for a given points value, assuming Novokh:

hit: 2/3 + (1/3 * 2/3) = 8/9
wound: 1/2 + (1/2 * 1/2) = 3/4
Chance to fail save: 1/3

so 8/9 * 3/4 *1/3 * 3 = .67 wounds per fight phase per model
thus 17/.67 = 25.3 points per wound against MEQ

Against marines at 13PPM that gives them about a 2 to 1 ratio, which is a good points invested vs points destroyed. They will do better against GEQ in terms of wounds inflicted, but GEQ are much cheaper and thus the ratio of points invested to points destroyed is worse:

hit: 2/3 + (1/3 * 2/3) = 8/9
wound: 2/3 + (1/3 * 2/3) = 8/9
Chance to fail save: 2/3

So 8/9 * 8/9 * 2/3 * 3 = 1.6 wounds per fight phase
thus 17/1.6 = 10.6 points per wound

Against GEQ at 4PPM = 2.65 to 1 ratio, which is still not a bad ratio, though for larger flayed one blobs you'll run out of victims before you can reach that, since a 20 man flayed one blob would require 32 victims to get that ratio.

So the next question is how broad is their target profile, to channel my inner mad scientist, let check their worst target profile, knights. I'll cheat slightly and assume you spend 1 CP for disruption fields to give them +1 str:

Hit: 2/3 + (1/3 * 2/3) = 8/9
wound: 1/3 + (2/3 * 1/3) = 5/9
chance to fail save: 1/3

So .48 wounds per model per combat round, so for a 20 man blob that's almost 10 wounds, against what is their worst target profile.

The math says they are more flexible than destroyers while being significantly tougher, and as a cherry on top they gain the maximum benefit from RP. However good math and good tabletop experience are often strangers, they are slow, and thus hard to get into melee. Deep striking them is a trap, because they can't show up until the second round, and you'll likely have to wait until the third round to get them into CC. So that leaves Hoofing it, Veil of darkness, or a nightscythe. Veil is probably the best offensive option since you can add a warlord trait (like crimson haze or implacable conqueror), Night scythe is the best chance to get them into CC (if it survives) and the idea of 20 flayed ones squeezing out of a clown car is just amusing. Hoofing it is probably the worst option, since even advancing with MWBD on the first round you'll only be able to charge (6" + 5" + 3.5" + 7") = 21.5" on average, which is short of the 24" you'll have to cover for a second round charge. It might not be a bad option if you have an opponent that you know is coming for you (like orks or tyranids). I'll play around with lists to see if I can make a viable melee army for necrons.

*edit* Here is the list, still needs some polish but is an interesting deviation from the normal necrons lists:
Spoiler:

+++ New Roster (Warhammer 40,000 8th Edition) [115 PL, 2000pts] +++

++ Battalion Detachment +5CP (Necrons) [115 PL, 2000pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh

+ HQ +

Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light
. . Warlord: Warlord Trait (Codex 5): Implacable Conqueror

Overlord [6 PL, 93pts]: Warscythe

+ Troops +
Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

+ Elites +
Flayed Ones [16 PL, 340pts]: 20x Flayed One

Lychguard [16 PL, 280pts]: 10x Lychguard, Warscythe

+ Fast Attack +

Canoptek Wraiths [18 PL, 288pts]: 6x Canoptek Wraith

Tomb Blades [14 PL, 224pts]
. . Tomb Blade x8
. . . . Two Gauss Blasters: 2x Gauss Blaster


+ Heavy Support +
Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

+ Flyer +
Night Scythe [8 PL, 135pts]


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2018/12/31 23:42:16


Post by: vict0988


Ed Orange wrote:
Hi all, been itching to get my Necrons out for game after taking a bit of a break. I've been doing some reading on this thread to try and get back up to speed. Previously I have been running a lot of Tesla immortals, a CCB, Deciever, Scarabs and 6-12 Destroyers. I always lacked a bit on anti tank firepower so I am thinking of picking up a DDA or 2. Is it worth running a repair spider with them? Also I have picked up some Tomb Blades NOS, I'm wondering whether to equip them with Tesla or Gauss? Tesla seems the way to go but I am intending to run around 30 Tesla Immortals, would it be worth taking the gauss to deal with heavy infantry? We see a good mix of units in the local meta.

Gauss is generally thought to be the best option AFAIK. The problem with Gauss Immortals is their inability to move into range quickly enough and then the fact that they can get locked in combat and possibly even taken hostage.

Anybody think we'll see a resurgence of the Gauss Pylon? Or is it only really amazing against things without an invul? I'm a little concerned it'll be useless against 3++ Knights, they can just save a re-roll for it and be fine. Maybe with a DDA you can trigger Rotate on a Castellan and then shoot the Pylon at something else, or if he doesn't you maybe get a few wounds on it, Methodical Destruction for the win. Something like Pylon, 3 DDAs, two Triarch Stalkers, Cloaktek, Annihilation Barge. Aaand that's not 2000 pts any longer. It would have been 1700 now it's 1400. Add 600 pts worth of Ork hate.

 Grimgold wrote:
I don't think any of us are saying Destroyers are bad, it's just that their two main sources of competition in the codex got cheaper. Tomb blades got 4 points cheaper a model, and they fill that anti-infantry niche while being faster, harder to hit and benefiting more from RP. Doomsday arks also got cheaper, at 320 points for two of them, and two DDAs are much better at fighting knights than 6 destroyers.

To quantify those statements,

9 tomb blades is 252 points vs 300 for 6 destroyers, assuming MEQ here is how the math works out

Tomb blades 36 * 2/3 * 2/3 * 2/3 = 10.7 wounds for 252 points = 23.5 points per wound
Destroyers 18 * (2/3 + (1/6 * 2/3)) * 2/3 * 5/6 = 7.65 wounds for 300 points = 39.2 points per wound

The weaker the unit the better the tomb blades are, so against GEQ or Orks, tomb blades perform much better. Destroyer perform a little better against Primaris, terminators, and Nobz, but I don't see many of those in my meta.

Against Knights

2 x DDAs: 7 * 2/3 * 2/3 * 2/3 * 3.5 = 7.3 damage = 43.8 points per damage
Destroyers: 18 * (2/3 + (1/6 * 2/3)) * 1/3 * 2/3 * 2 = 6.1 damage = 49.2 points per damage

All bets are off on an extermination protocol rounds, but we tend to run very lean on CP, and destroyers are pretty squishy compared to to either DDAs or Tomb blades. So you either deep strike them when you need them (which cost another CP, dictates the dynasty, and limits their presence to after the first turn), or risk them getting shot off of the board before they can do anything. Also a round after round investment of CP to make a unit work is less than ideal for an army that has 9 to 10 CP in most configurations.

So to summarize, Tomb Blades are better against MEQ at 12" than Destroyers at 12", DDAs are better against Knights when you ignore our best Stratagem that costs a whopping 1 CP. Destroyers are more versatile and don't rely on getting into RF range or standing still, they're our best anti TEQ choice but when you ignore those things there is no reason to take them over two of our other top choices. You really just made Destroyers sound amazing by pointing out how little better DDAs and TBs are in your cheripicked scenarios.

 Tauris_Blazestar wrote:
Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


There is no where stating that if you take Imotekh that he has to be your warlord. You can choose any HQ to be your warlord so you can pick which trait you want in your list.

You'd be a fool not to, he gets you a free CP for being your WL and he has the best WL trait available to Necrons. The only WL trait that has any chance of being better is the Fearless/Deny trait and that's only better in certain niche armies. In those armies you should not pick Imotekh. I haven't been triggering Methodical Destruction with his Lord of the Storm ability, I've read that you can trigger it like this, what would lead anyone to think you can? Also, a free re-roll is free. Just because it is a worse version of the Astra Militarum one does not mean it is no longer good.

Inevitableq wrote:
I'm strongly considering scraping the nephrekh detachment and just putting destroyers in an aux to save points on the lord and the scarabs.

Letting go of Methodical Destruction and Relentless Advance and paying 2 CP to Deep Strike a squad of Destroyers is not worth it. They're perfectly fine as Sautekh if you play on tables with enough terrain. If you don't then you definitely do not want to get rid of any Doomsday Arks.

 Grimgold wrote:
... The math says Flayed Ones are more flexible than destroyers...

Where in the math does it say they have range 24"? You can multiply Flayed Ones damage by 0,28 because they need to actually successfully charge to do anything, then you also have to subtract some or a lot of attacks because of Overwatch, depending on how effective the Overwatch is you could be looking at 2-6 dead FOs and still a possibly failed charge. Flayed Ones are good if you are a god at rolling charge distances (and if you never forget them ), but mathematically they are trash. The best you can get is re-roll failed charge rolls and having a CP ready, so if you roll no 5+s you re-roll and if you roll at least 1 5+ but don't roll 9+ you can get up to 40-60% chance of succesfully charging turn 2. Nephrekh Destroyers have a 100% chance of shooting turn 2 unless you're playing against a select few opponents that can fire when you DS.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 03:56:58


Post by: Grimgold


 vict0988 wrote:

So to summarize, Tomb Blades are better against MEQ at 12" than Destroyers at 12", DDAs are better against Knights when you ignore our best Stratagem that costs a whopping 1 CP. Destroyers are more versatile and don't rely on getting into RF range or standing still, they're our best anti TEQ choice but when you ignore those things there is no reason to take them over two of our other top choices. You really just made Destroyers sound amazing by pointing out how little better DDAs and TBs are in your cheripicked scenarios.


I'm not sure you did the math, so let me do it to show you how much smoke your blowing.

Hit: 2/3 + (1/3 * 2/3) = 8/9
Wound: 1/3 + (2/3 * 1/3) = 5/9
chance to fail a save: 2/3

so the damage they would do on a EP round is:
8/9 * 5/9 * 2/3 * 2 * 18 = 11 wounds

That's four wounds more, and if you were to instead blow that CP on a reroll for the DDA (say number of shots or a failed wound), it would only be less than 1 wound of difference. Do you think that extra fraction of a wound justifies the fragility of destroyers when compared to DDAs? I sure don't, the fragility of destroyers has vexed me this entire edition, and in a meta this heavy on knights, it's not like people don't bring the right weapons to wipe out a destroyer squad in a single round.

A few other points,
- I never said destroyers were bad, in fact my very first sentence in the quote says this "I don't think any of us are saying Destroyers are bad, it's just that their two main sources of competition in the codex got cheaper."
- Cherry picking involves looking for edge cases to support your point, I used two of the most common opponents you'll likely face at a tournament. For instance if I were cherry picking I wouldn't have used knights I would have used LRBT, because it doesn't have an invul, which would have made the DDA better. If I were cherry picking I would have used genestealers instead of MEQ since they have an invul which cuts down on the effectiveness of destroyers. Please don't accuse me of being intellectually dishonest, especially when you do the very thing you accuse me of in the same breath.
- Do you run into many TEQ, because I sure don't. This is a good example of cherry picking, taking a unit that doesn't see the light of day in the competitive scene and using it as an excuse as to why your argument is somehow better.
- With a 14" move and fly tomb blades should never have a problem getting into raid fire range, Tomb blades are also considerably tougher than destroyers, and benefit more from RP.
- If I make destroyers sound amazing it's because I was looking only at their offensive output, instead of their well known issues. I do that because I want to compare their strengths to units who are arguably better in every other way. On Offense destroyers only edge out their rivals with a stratagem, and have a lifespan of a turn or two once they get into the action.
- Destroyers are a high risk high reward unit, in an army designed around snowballing. They do have a broad range of targets, but end up playing second fiddle to units that are designed to do specific roles. Take lychguard for instance, with that same 1 CP investment, they can drop 20 wounds on a knight in a single round, destroyers are lucky to get half of that. for that same CP, 300 points of tesla immortal is almost double the output of destroyers against infantry, thanks to double my will be done.

I don't want to put too fine a point on this, but you talk like you have all this knowledge about necrons, but even a cursory examination of what you are talking about shows that you are mistaken. If you are just looking to snark, might I suggest reddit, at least you can earn fake internet points by playing the buffoon over there.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 04:59:13


Post by: Slayer-Fan123


The fact you said Destroyers were less geared for killing a Knight than Lychguard says more about you not playing the army than the guy you're replying to


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 07:58:53


Post by: torblind


Come on guys, this is perhaps the friendliest tactica thread on dakkadakka, don't start the new year like this!

Slayer-Fan123 wrote:
The fact you said Destroyers were less geared for killing a Knight than Lychguard says more about you not playing the army than the guy you're replying to


Well they do more wounds, don't they. Doesn't mean you get to see that on table, which also he is not saying.

 Grimgold wrote:


So that leaves Hoofing it, Veil of darkness, or a nightscythe. Veil is probably the best offensive option since you can add a warlord trait (like crimson haze or implacable conqueror), Night scythe is the best chance to get them into CC (if it survives) and the idea of 20 flayed ones squeezing out of a clown car is just amusing.



Strictly speaking, NIght scythe means also they don't get their till turn two (because deployed off the board), the exact reason you moved away from deep striking. The Monolith on the other hand..


As for being tough..

Having played against Necrons with Necrons, I experienced first hand how lack luster our mid range damage output is, I was unsuccessful at taking down 6 destroyers in my 2nd turn. 18 wounds 3+ T5 isn't particularly more fragile than 20 wounds T4 4+ (flayed ones). If Flayed ones should become the next great thing, they certainly would get blown of the board a lot easier than destroyers.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 11:57:59


Post by: ImPhaeronWeasel


Cmon guys!

just as @torblind said lets not start the new year like that!

I have to agree with @Grimgold that Destroyers are very fragile. I DO think they are one of our best units. Plus now that we can better use 2 battalions its a well spent CP for EP.
But I DO think they arent our only best unit they were before CA2018.
Spending a CP on a 300point unit and hoping for many 5s isnt a solution that many people consider „best“.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 13:52:40


Post by: CthuluIsSpy


Destroyers aren't that fragile, imo.
I've had games where they absolutely refuse to get wiped, even after taking a bit of punishment.

It depends on positioning, I think. Abuse LoS and range limits, use chaff to tie up targets and force your opponent to deal with threats. I actually really like warrior blobs for this purpose, because some opponents get really scared of them and try to whittle them down before they get into range. If monoliths didn't have that stupid 3 turn delay before they can be properly used, dropping in a monolith with 20 warriors would be a hilarious surprise.
In theory its still strong, but it depends on surviving until the monolith arrive and having enough CP left over to use the emergency invasion beam if the monolith gets focused down.

Automatically Appended Next Post:
torblind wrote:


Having played against Necrons with Necrons, I experienced first hand how lack luster our mid range damage output is, I was unsuccessful at taking down 6 destroyers in my 2nd turn. 18 wounds 3+ T5 isn't particularly more fragile than 20 wounds T4 4+ (flayed ones). If Flayed ones should become the next great thing, they certainly would get blown of the board a lot easier than destroyers.


Necron mirror matches are pretty boring. Most mirror matches are, but necrons are especially boring, because you're just slugging at each other, and neither army has the damage output to do anything.
Its actually pretty ironic that the army that necrons can most reliably get RP against is necrons.

Pretty sure 18 T5 3+ save wounds is more durable than 20 T4 4+ save wounds though. One has a higher toughness stat and better saves characteristic.

One likes small arms more than the other. However, destroyers really hate weapons with good damage characteristics and high strength.
In fact, they and monoliths are the only units that particularly hate them; with any other necron unit small arms or Damage 2-3 appears to be sufficient. Which means that your opponent can just dump lascannons into destroyers. Its why I think it would do wonders for the necron army if there was something like a mini-monolith unit that could serve as a front-line battle tank. Something like a predator, except with more wounds, living metal, T8 and armed with a deathray and 2 gauss cannons. Because Necron Science is the Best in the World.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 14:17:35


Post by: MrPieChee


With barges cheaper now, are blaster immortals better? You can take a few telsa destructors in place of Tesla immortals for low armour targets, and take blasters for higher armour. Also allows you to increase QS saturation. Perhaps leaves you a little short on troops choices since you might not want as many blaster immortals, but smaller units of warriors can grab objectives and hide from fire...?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 18:30:34


Post by: torblind


MrPieChee wrote:
With barges cheaper now, are blaster immortals better? You can take a few telsa destructors in place of Tesla immortals for low armour targets, and take blasters for higher armour. Also allows you to increase QS saturation. Perhaps leaves you a little short on troops choices since you might not want as many blaster immortals, but smaller units of warriors can grab objectives and hide from fire...?


Yes, from what you say, but I usually bring Tesla immortals for that insane, sweet MWBD force multiplier, won't get that with a barge.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 18:55:10


Post by: vict0988


 Grimgold wrote:
I'm not sure you did the math, so let me do it to show you how much smoke your blowing.

Hit: 2/3 + (1/3 * 2/3) = 8/9
Wound: 1/3 + (2/3 * 1/3) = 5/9
chance to fail a save: 2/3

so the damage they would do on a EP round is:
8/9 * 5/9 * 2/3 * 2 * 18 = 11 wounds

That's four wounds more, and if you were to instead blow that CP on a reroll for the DDA (say number of shots or a failed wound), it would only be less than 1 wound of difference. Do you think that extra fraction of a wound justifies the fragility of destroyers when compared to DDAs? I sure don't, the fragility of destroyers has vexed me this entire edition, and in a meta this heavy on knights, it's not like people don't bring the right weapons to wipe out a destroyer squad in a single round.

A few other points,
- I never said destroyers were bad, in fact my very first sentence in the quote says this "I don't think any of us are saying Destroyers are bad, it's just that their two main sources of competition in the codex got cheaper."
- Cherry picking involves looking for edge cases to support your point, I used two of the most common opponents you'll likely face at a tournament. For instance if I were cherry picking I wouldn't have used knights I would have used LRBT, because it doesn't have an invul, which would have made the DDA better. If I were cherry picking I would have used genestealers instead of MEQ since they have an invul which cuts down on the effectiveness of destroyers. Please don't accuse me of being intellectually dishonest, especially when you do the very thing you accuse me of in the same breath.
- Do you run into many TEQ, because I sure don't. This is a good example of cherry picking, taking a unit that doesn't see the light of day in the competitive scene and using it as an excuse as to why your argument is somehow better.
- With a 14" move and fly tomb blades should never have a problem getting into raid fire range, Tomb blades are also considerably tougher than destroyers, and benefit more from RP.
- If I make destroyers sound amazing it's because I was looking only at their offensive output, instead of their well known issues. I do that because I want to compare their strengths to units who are arguably better in every other way. On Offense destroyers only edge out their rivals with a stratagem, and have a lifespan of a turn or two once they get into the action.
- Destroyers are a high risk high reward unit, in an army designed around snowballing. They do have a broad range of targets, but end up playing second fiddle to units that are designed to do specific roles. Take lychguard for instance, with that same 1 CP investment, they can drop 20 wounds on a knight in a single round, destroyers are lucky to get half of that. for that same CP, 300 points of tesla immortal is almost double the output of destroyers against infantry, thanks to double my will be done.

I don't want to put too fine a point on this, but you talk like you have all this knowledge about necrons, but even a cursory examination of what you are talking about shows that you are mistaken. If you are just looking to snark, might I suggest reddit, at least you can earn fake internet points by playing the buffoon over there.

Re-rolling a wound roll on a DDA grants you 1,6 more unsaved wounds, which is not comparable to the effect of EP. Re-rolling number of shots if you roll a 1 grants you 2,6 more unsaved wounds, which is not comparable to the effect of EP, further you can only re-roll a 1 for the number of shots when you roll a 1 for number of shots, you're mitigating a bad roll. Re-rolling a 1 for the number of shots turn 4 has much less effect on the overall course of the game than doing so turn 1, you want to spend the majority of your CP before turn 3 to start snowballing the game in your direction.

I'm pretty sure your math is off, hit on 3s re-rolling 1s, wound on 5+, save on 5+, d3 damage.
>18/36*28/36*12/36*24*2=6,2222222222222222222222222222222
Vs hit on 3s re-rolling everything, wound on 5s re-rolling everything, save on 5+, d3 damage.
>18/36*32/36*20/36*24*2=11,851851851851851851851851851852
Subtract the initial damage from the EP damage to get the difference.
>11,851851851851851851851851851852-6,2222222222222222222222222222222=5,6296296296296296296296296296297
So the difference (on average) is actually 5,6 wounds rather than 4. 4 damage on a Knight would still be extremely good for 1 CP.

- I never said that you claimed Destroyers were bad, I said the way you frame the situation was unbalanced and doesn't accurately show how good/bad they are.
- You picked a scenario in which I'm shooting at a Knight but not using EP, that's going to happen 1/30 games if I'm using 6, quite often if I'm bringing 18, that's an edge case. You're assuming you'll always be in RF range with your Tomb Blades, that's not always going to happen. Also, what exactly are you accusing me of cheripicking? Sorry if cheripicking wasn't the right word choice, but you still failed to accurately weigh the pros and cons of bringing Destroyers by focussing only on the negatives while ignoring the positives, I was merely highlighting those positives you failed to mention. Also rounding 11,85 down to 11? Are you seriously accusing me of being intellectually dishonest while doing this? Are you trying to drive down the prize of Destroyers on Ebay or something lol?
-I don't know about TEQs, how much of the field they take up. But given that Terminators across the board have been buffed I think we're going to see quite a lot of Terminators. Pretty much every Custodes model is a TEQ, the Shroud Terminators from Deathguard are also pretty strong, Grey Knights Dreadknights have also gotten buffs and they were already the most popular unit in what is admittedly a super weak faction. I think you're quite likely to see Terminators when you go to an event, I don't think we'll be seeing as many TEQs at the top tables as on the bottom tables so perhabs I should steer clear of Destroyer ^^.
- You're forced to Veil in those Lychguard and then you still only have a 40% chance of making it, maybe 60% with another CP for a re-roll 100% if you also want to sacrifice Obyron and Zahndrekh to kill a Knight. Whatever you do you are taking Overwatch and loosing 1 or 2 before you even get in is pretty likely, then you factor in screening and I'm not buying those Scytheguard being as good as Destroyers. If you are placing those Scytheguard out in the open it also will not take long before they get toasted, their low M means they are less likely to be able to hop from cover to out-of LOS to cover like Destroyers sometimes can.

If you wield a dull blade you will at least not cut yourself when you drop it on your neck. I'm sorry if you took me critiquing your review of the effectiveness of Destroyers personally, please just block me, I was just trying to help the discussion by pointing out that Destroyers are still a really solid unit despite not being able to Rapid Fire and despite not being a DDA (which I've already said I think are a mandatory 3-of in every list). It's okay to be wrong and to not mention every scenario and to just pick the ones you think are most relevant, but don't be surprised if someone finds that in their experience what you described does not describe their experience playing the game. You mentioning TEQ being rare is very fair, perhabs I am too coloured by playing Deathwing three times and Custodes twice in twenty games. Sometimes I try and have a bit of fun while posting, I don't mean to ruin your day. I hope everyone can enjoy posting and discussing tactics for our faction and ask for advice or post army lists and battle reports without ridicule but with support and good advice, calling someone out on being wrong about the game or the math they are doign should never be viewed as a personal attack but a chance for growth. If it sounds like I think I know everything then I'm sorry, I'm just moderately good at math and like playing Necrons.

MrPieChee wrote:
With barges cheaper now, are blaster immortals better? You can take a few telsa destructors in place of Tesla immortals for low armour targets, and take blasters for higher armour. Also allows you to increase QS saturation. Perhaps leaves you a little short on troops choices since you might not want as many blaster immortals, but smaller units of warriors can grab objectives and hide from fire...?

A Gauss Immortal core backed by Annihilation barges is worse than Tesla Immortals back by Tomb blades with Gauss Blasters.

The two most immediate threats to Gauss Immortals being taken are the Tomb Blades and the Destroyers, the immobility coupled with their relative ineffectiveness at range 13+ makes them really terrible in some match-ups. I think you should try taking Ghost Arks before Annihilation barges, the ability to stick an HQ in there can be worth VP in certain match-ups. I feel like an army based on Warrior blobs and the Fearless Warlord trait were better than one focussed on Immortals but perhabs the larger decrease on Immortals has changed that. In any case Tomb Blades benefitted as much as Immortals did from that change so I don't really think there is any contest.

I cheated in a game I won against Tyranids, I brought 20 Praetorians I only had room for 16, when I tried to type in 120 in excel for Szeras I typed in 12 instead, I've been too lazy to type all my lists into battle scribe I really need to get it done. I updated my list and replaced those 6 Praetorians with a Ghost Ark and tied in a Maelstrom game against a newb playing a casual Thousand Sons list and won against a casual Tau Empire list. In the first game luck was very back and forth and I unfortunately failed a bunch of rolls on the last turn and the game ended T5 before I could wipe out my opponent completely. Against Tau I had some really crappy targeting because I assumed my opponent had bubble-wrapped two of his Commanders, but only one of them was wrapped so my Deep Striking Destroyers killed one Commander instead of killing both the ones that weren't wrapped.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 19:30:24


Post by: torblind


revisiting old conclusions and rethinking established truths is never wrong, especially not after a change such as CA. I encourage it frenetically. There is absolutely no need for bickering. If lychguard still aren't all that it should be a simple case to argue or demonstrate in game.

Just see how nobody believed in wraiths anymore in the beginning of 8th yet they were a key element om all the consistently best performing mevron tourney lists.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 19:37:02


Post by: Blndmage


While they may not be super viable, I'm finding my Sentry Pylons (with Heat Cannons) to be super fun to play.

With CA18 cutting their cost so much, I can almost always bring three, sometimes 6.

Yeah the d6 hits and damage make them super swingy, but I've found that the more I play them, the more I see it even out. Every unit can have good and bad rolling games.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 22:27:43


Post by: p5freak


 Blndmage wrote:
While they may not be super viable, I'm finding my Sentry Pylons (with Heat Cannons) to be super fun to play.

With CA18 cutting their cost so much, I can almost always bring three, sometimes 6.

Yeah the d6 hits and damage make them super swingy, but I've found that the more I play them, the more I see it even out. Every unit can have good and bad rolling games.


A DDA is 160, heat cannon pylon is 145 They need to drop another 20-30 points to be worth considering.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/01 23:06:37


Post by: Odrankt


 p5freak wrote:
 Blndmage wrote:
While they may not be super viable, I'm finding my Sentry Pylons (with Heat Cannons) to be super fun to play.

With CA18 cutting their cost so much, I can almost always bring three, sometimes 6.

Yeah the d6 hits and damage make them super swingy, but I've found that the more I play them, the more I see it even out. Every unit can have good and bad rolling games.


A DDA is 160, heat cannon pylon is 145 They need to drop another 20-30 points to be worth considering.


I personally think DDAs are auto includes. Especially when you consider a Ghost ark is 145pts and for 15pts extra you get a Cannon with 2 different weapon profiles.

When I use my DDAs I just delete stuff that's T8+ and once all that is dead I move them to make use of the Gauss Arrays. Playing them as Sautekh also stops the -1 for hitting heavy weapons unless you advance.

I know D6 shots and wounds is very whiffy but when you roll that 4-6 for shots and your DMG rolls are 3+ you cant disagree that it feels like 160pts well spent. Especially when it was 203pts back in the index for Heavy D3 shots and only became Heavy D6 if shooting at a unit with 10+ models.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 00:04:12


Post by: Blndmage


 p5freak wrote:
 Blndmage wrote:
While they may not be super viable, I'm finding my Sentry Pylons (with Heat Cannons) to be super fun to play.

With CA18 cutting their cost so much, I can almost always bring three, sometimes 6.

Yeah the d6 hits and damage make them super swingy, but I've found that the more I play them, the more I see it even out. Every unit can have good and bad rolling games.


A DDA is 160, heat cannon pylon is 145 They need to drop another 20-30 points to be worth considering.


For me, the benifit of Sentry Pylons is taking units of 3. The most I've run is 6, but my ideal Tomb has 9.
The Teleortatiin Matrix boosts the cost, but having a full unit of 3 drop on someone is wonderful.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 01:45:01


Post by: torblind


 Blndmage wrote:
 p5freak wrote:
 Blndmage wrote:
While they may not be super viable, I'm finding my Sentry Pylons (with Heat Cannons) to be super fun to play.

With CA18 cutting their cost so much, I can almost always bring three, sometimes 6.

Yeah the d6 hits and damage make them super swingy, but I've found that the more I play them, the more I see it even out. Every unit can have good and bad rolling games.


A DDA is 160, heat cannon pylon is 145 They need to drop another 20-30 points to be worth considering.


For me, the benifit of Sentry Pylons is taking units of 3. The most I've run is 6, but my ideal Tomb has 9.
The Teleortatiin Matrix boosts the cost, but having a full unit of 3 drop on someone is wonderful.


If you're teleporting them in in melta range (18"), they barely manage to kill a LRBT, aren't you worried they will be too fragile, they're only 8 wounds? 2 of the 5 remaining LRBTs easily kill off one of them.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 02:19:29


Post by: IanVanCheese


What are people's thoughts on the Particle Shredder for Triarch Stalkers? They come in at 115 pts with that loadout and become the Necron version of the Hellveryn (not quite as good, but a boatload cheaper). Worth considering over Gauss?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 03:28:30


Post by: Slayer-Fan123


IanVanCheese wrote:
What are people's thoughts on the Particle Shredder for Triarch Stalkers? They come in at 115 pts with that loadout and become the Necron version of the Hellveryn (not quite as good, but a boatload cheaper). Worth considering over Gauss?

I am a fan of the consistent D2 damage for consistency, and with SIX shots you're guaranteed to get your wanted shooting buff.

It's an option to consider but I want to do the math in it first.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 03:37:51


Post by: JNAProductions


You don't need to hit to get the RR1s buff from the Stalker.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 04:15:06


Post by: Odrankt


IanVanCheese wrote:
What are people's thoughts on the Particle Shredder for Triarch Stalkers? They come in at 115 pts with that loadout and become the Necron version of the Hellveryn (not quite as good, but a boatload cheaper). Worth considering over Gauss?


It used to be an auto include imo before CA18. But, with the new pts drop to the Stalker and the weapons I would say that the Heat Ray is best weapon to take. With the THGC and P.shredder now being situational (ThGC for dedicated anti tank, P.Shredder for TeQ/MeQ )

The only buff the Shredder has is the flat 6 shots. Having a reliable amount of dakka is always nice. But, with CA18, I would say the Heat Ray is the best option as you get both light anti-tank and a 2d6 S5 -1 flamer.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 09:44:34


Post by: p5freak


Blndmage wrote:
For me, the benifit of Sentry Pylons is taking units of 3. The most I've run is 6, but my ideal Tomb has 9.
The Teleortatiin Matrix boosts the cost, but having a full unit of 3 drop on someone is wonderful.


You are dropping 465 pts. on someone ?? First of all you have to wait until turn 2, thats 465 pts. of your army doing nothing turn 1. Second, three pylons are kinda big. You need a lot of space for them. Third, they have no protection. Your opponent can charge them, tie them up with a cheap chaff unit, and render them useless. They cant escape with their tiny 3" movement.

IanVanCheese wrote:What are people's thoughts on the Particle Shredder for Triarch Stalkers? They come in at 115 pts with that loadout and become the Necron version of the Hellveryn (not quite as good, but a boatload cheaper). Worth considering over Gauss?


Its only 24" range, and if you move you get -1 to hit. Triarch units dont benefit from dynasty codes.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 10:11:17


Post by: Reanimation_Protocol


Had a Game this week and decided to try out something new :

Sautekh battalion
CCB (Lightning field)
crpytek
Lord
Tesla immortals * 10
Gauss immortal * 5
warriors * 20
Destroyers * 6
Nightbringer (SoFS & AMM)

Novokh outrider
DLord (WL - Crimson Haze) (Veil of darkness)
3 * Nekkid Wraiths
3 * Nekkid Wraiths
3 * Nekkid Wraiths
3 * Scarabs
10 * Sword and Board Lychguard

this was a CA18 Maelstrom mission and I had a LOT of board control here,

ended in a 16-8 win and a really fun balanced match vs T'au

I had tried to keep the destroyers in LoS away from his heavy shooting .. the C'tan circled with wraith and scarab screens to pick on outriders while pretty much ignoring the riptide
the triple threat wraiths running round just tying stuff up and being mean .. the destroyers circling and then finally the Dlord veiling the LG into the core of the enemy troops and command structure really messed them up.

it wasn't meant to be anything but a hard to kill board control army .. and it worked .. played to the objectives rather than trying to table opponent, and to be honest CA2018 really drives that with the lack of sudden death option.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 15:22:28


Post by: iGuy91


Reanimation_Protocol wrote:
Had a Game this week and decided to try out something new :

Spoiler:
Sautekh battalion
CCB (Lightning field)
crpytek
Lord
Tesla immortals * 10
Gauss immortal * 5
warriors * 20
Destroyers * 6
Nightbringer (SoFS & AMM)

Novokh outrider
DLord (WL - Crimson Haze) (Veil of darkness)
3 * Nekkid Wraiths
3 * Nekkid Wraiths
3 * Nekkid Wraiths
3 * Scarabs
10 * Sword and Board Lychguard


this was a CA18 Maelstrom mission and I had a LOT of board control here,

ended in a 16-8 win and a really fun balanced match vs T'au

I had tried to keep the destroyers in LoS away from his heavy shooting .. the C'tan circled with wraith and scarab screens to pick on outriders while pretty much ignoring the riptide
the triple threat wraiths running round just tying stuff up and being mean .. the destroyers circling and then finally the Dlord veiling the LG into the core of the enemy troops and command structure really messed them up.

it wasn't meant to be anything but a hard to kill board control army .. and it worked .. played to the objectives rather than trying to table opponent, and to be honest CA2018 really drives that with the lack of sudden death option.



Why run the wraiths in groups of 3? Whats the logic for this list?
Just confused.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 15:31:55


Post by: Reanimation_Protocol


 iGuy91 wrote:
Reanimation_Protocol wrote:
Had a Game this week and decided to try out something new :

Spoiler:
Sautekh battalion
CCB (Lightning field)
crpytek
Lord
Tesla immortals * 10
Gauss immortal * 5
warriors * 20
Destroyers * 6
Nightbringer (SoFS & AMM)

Novokh outrider
DLord (WL - Crimson Haze) (Veil of darkness)
3 * Nekkid Wraiths
3 * Nekkid Wraiths
3 * Nekkid Wraiths
3 * Scarabs
10 * Sword and Board Lychguard


this was a CA18 Maelstrom mission and I had a LOT of board control here,

ended in a 16-8 win and a really fun balanced match vs T'au

I had tried to keep the destroyers in LoS away from his heavy shooting .. the C'tan circled with wraith and scarab screens to pick on outriders while pretty much ignoring the riptide
the triple threat wraiths running round just tying stuff up and being mean .. the destroyers circling and then finally the Dlord veiling the LG into the core of the enemy troops and command structure really messed them up.

it wasn't meant to be anything but a hard to kill board control army .. and it worked .. played to the objectives rather than trying to table opponent, and to be honest CA2018 really drives that with the lack of sudden death option.



Why run the wraiths in groups of 3? Whats the logic for this list?
Just confused.

few reasons

a) I was low on CP and wasn't going to waste 2 on RP on the wraiths, so rather than making a big 6 squad target, I made MSU to get enemy to split fire or focus and not be able to kill stuff
b) they weren't really my killing force, they were running interference and tying up stuff in CC that can't fly (Broadsides)
c) or picking on things like fireblade cadres and ethereals for easy assassinates.
d) opponent sees wraiths on the table and 99% of the time panic and they draw a load of fire away from my other stuff ... 3++ generally helps them stick around a while.
e) they won me the game by camping a last turn objective for Domination - D3+3 VP


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 21:03:04


Post by: vict0988


Reanimation_Protocol wrote:

few reasons

b) they weren't really my killing force, they were running interference and tying up stuff in CC that can't fly (Broadsides)
c) or picking on things like fireblade cadres and ethereals for easy assassinates.

How do you get to your opponent's Broadsides, Fireblade and Ethereal with Wraiths? I don't see the Shooting in your list that enables you to get through screens. Does your opponent just run min-size Fire Warrior squads and hides them? How about Overwatch? Are you able to find positions were you can remain out of LOS without losing too much Movement on your charge?

I won an Eternal War game against a casual Tau list with my Anarakyr Szeras Balanced list. Both of my 20-man Warrior blobs got T5 so my opponent had a tough time removing them, even though we were about even on killing eachother I won easily on objectives. My Destroyers and Heavy Destroyers performed very poorly, they were all easily sniped by fusion weapons, which were otherwise meh against the rest of the choices in my army. If I cut the 9 Destroyers in my list I would just need another 30 pts to get 3 DDAs, which would have been much stronger against this match-up because he had 20 fusion guns and no Riptides. I played extremely poorly this game, I chose to Advance my Destroyers out of LOS turn 1, wasting their shooting for... reasons. I basically didn't shoot one of my Warrior squads turn 1 when I could have Veiled them into RF range and blown up my opponent's Fire Warriors T1. I should have just played far more aggressively, although playing passively and picking up objectives did work out in the end.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/02 23:53:28


Post by: Sasori


IanVanCheese wrote:
What are people's thoughts on the Particle Shredder for Triarch Stalkers? They come in at 115 pts with that loadout and become the Necron version of the Hellveryn (not quite as good, but a boatload cheaper). Worth considering over Gauss?


A few people did some math earlier in the thread, and the general consensus was that HGC and the Heat Ray were the better options for Anti-Tank, and the Heat Ray close range was pretty good at dealing with MEQ and GEQ. The HGC had the advantage of it's range.

I think the main slight against the particle shredder, is that it isn't as good against vehicles as the other two options and we have better options in the dex for the targets that the particle shredder is better at.

It's not bad by any means though.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 09:09:32


Post by: Reanimation_Protocol


 vict0988 wrote:
Spoiler:
Reanimation_Protocol wrote:

few reasons

b) they weren't really my killing force, they were running interference and tying up stuff in CC that can't fly (Broadsides)
c) or picking on things like fireblade cadres and ethereals for easy assassinates.

How do you get to your opponent's Broadsides, Fireblade and Ethereal with Wraiths?

I don't see the Shooting in your list that enables you to get through screens. Does your opponent just run min-size Fire Warrior squads and hides them? How about Overwatch? Are you able to find positions were you can remain out of LOS without losing too much Movement on your charge?

you chew through screens with wraiths and if any survive / don't run away even better - wraiths can fallback and charge and fly over intervening screens to attack from the rear.
and that's if the MWBD advancing Sautekh tesla immortals and destroyers have left anything standing in the way

looking at about 15 wounds from Tesla alone on troops ..

 vict0988 wrote:

I won an Eternal War game against a casual Tau list with my Anarakyr Szeras Balanced list. .


 vict0988 wrote:

Advance my Destroyers out of LOS turn 1 ... I usually hide them if I can and choose to lose first turn letting stuff come closer into range
... I usually hide them if I can and choose to lose first turn letting stuff come closer into range then jump out and gank something
 vict0988 wrote:

didn't shoot one of my Warrior squads turn 1 when I could have Veiled them into RF range and blown up my opponent's Fire Warriors
nice to sometimes save those tricks for later rounds rather than try for the alpha strike, let the enemy over extend
 vict0988 wrote:

I should have just played far more aggressively, although playing passively and picking up objectives did work out in the end.

yup, I'm slowly learning to play the objectives these days rather than rush to kill everything on the table ... I try to survive the Riptides and stuff as best I can.

Also target selection is key .. T'au really rely on marker lights.. I know it sounds like a dick move move you kill the pathfinders and his entire army loses re-roll 1's and some +1 BS ... it really gimps them.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 14:00:31


Post by: iGuy91


Consequently, Tesla Immortals are exceedingly good at killing Pathfinders and Shield Drones by weight of dice.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 14:21:46


Post by: IanVanCheese


 iGuy91 wrote:
Consequently, Tesla Immortals are exceedingly good at killing Pathfinders and Shield Drones by weight of dice.


Indeed, disabling the support structure is the way to go against Tau, especially for us. Just pray you don't get Hammer and Anvil.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 14:42:31


Post by: dapperbandit


I have never played against Tau personally, but as far as disabling support goes, I've been pleased with the performance of Deathmarks after taking them for the first time recently. They one shot Yvrainne in my first game and took out the support buffing a unit of Bullgryns in their second.

It's funny as well how quickly someone's target priorities shift once their psykers start getting shot at.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 14:49:42


Post by: torblind


dapperbandit wrote:
I have never played against Tau personally, but as far as disabling support goes, I've been pleased with the performance of Deathmarks after taking them for the first time recently. They one shot Yvrainne in my first game and took out the support buffing a unit of Bullgryns in their second.

It's funny as well how quickly someone's target priorities shift once their psykers start getting shot at.


It is indeed key to take out path finders (and any drones that shoot marker lights)

Also remember - drones don't easily get cover as they're not infantry.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 15:43:59


Post by: iGuy91


torblind wrote:
dapperbandit wrote:
I have never played against Tau personally, but as far as disabling support goes, I've been pleased with the performance of Deathmarks after taking them for the first time recently. They one shot Yvrainne in my first game and took out the support buffing a unit of Bullgryns in their second.

It's funny as well how quickly someone's target priorities shift once their psykers start getting shot at.


It is indeed key to take out path finders (and any drones that shoot marker lights)

Also remember - drones don't easily get cover as they're not infantry.


All true, aggressive, high ROF shots are needed to reach them most times, but if you can get first turn and neuter markerlight forces, you're in a good way, taking away reroll 1s, and +1 BS is huge.

What Dynasty are you running your deathmarks with? How many do you run?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 15:56:32


Post by: dapperbandit


I ran them as Mephrit. Just one unit of 10 but I'm contemplating more than that. The mortal wounds output is entirely unreliable but sometimes you get like 5 or 6 and it makes you wonder about using them to focus down beefy units with invuln saves



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 16:18:10


Post by: wisetiger7


Is there ever a need for Gauss Immortals or are Tesla Immortals just flat out better? I keep thinking the -2AP might be nice against 2+ or 3+ armor saves, but I haven't done the math to see if the increased number of hits with Tesla compensates for lack of AP. I don't want to commit to building my third Immortal unit as Gauss if it should be Tesla like the first two.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 16:26:35


Post by: Werekill


wisetiger7 wrote:
Is there ever a need for Gauss Immortals or are Tesla Immortals just flat out better? I keep thinking the -2AP might be nice against 2+ or 3+ armor saves, but I haven't done the math to see if the increased number of hits with Tesla compensates for lack of AP. I don't want to commit to building my third Immortal unit as Gauss if it should be Tesla like the first two.


I'm currently running the numbers, as I've found the 1d4chan chart to be highly misleading.

In addition to acting as if GEQ has a 6+ save and not 5+ (making Tesla seem far more appealing), it also doesn't account for -1 to hits, which are extremely common in the current meta.

I should be done in the next few hours, depending on the demand at work.

Edit: It also lists Transports as having a 4+, when Rhinos have a 3+. What the hell, chart-maker.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 17:38:53


Post by: Slayer-Fan123


 Werekill wrote:
wisetiger7 wrote:
Is there ever a need for Gauss Immortals or are Tesla Immortals just flat out better? I keep thinking the -2AP might be nice against 2+ or 3+ armor saves, but I haven't done the math to see if the increased number of hits with Tesla compensates for lack of AP. I don't want to commit to building my third Immortal unit as Gauss if it should be Tesla like the first two.


I'm currently running the numbers, as I've found the 1d4chan chart to be highly misleading.

In addition to acting as if GEQ has a 6+ save and not 5+ (making Tesla seem far more appealing), it also doesn't account for -1 to hits, which are extremely common in the current meta.

I should be done in the next few hours, depending on the demand at work.

Edit: It also lists Transports as having a 4+, when Rhinos have a 3+. What the hell, chart-maker.

1D4chan is basically always misleading. They defended Rubric Marines last edition and that's all you really need to know.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 18:33:49


Post by: iGuy91


We've run the math a whole lot of times, long story short...
Gauss is better than tesla, against 2+ and 3+ armor, but ONLY when in rapid fire range.

Tesla is better in all other cases, 4+, 5+, 6+.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 21:03:57


Post by: p5freak


dapperbandit wrote:I have never played against Tau personally, but as far as disabling support goes, I've been pleased with the performance of Deathmarks after taking them for the first time recently. They one shot Yvrainne in my first game and took out the support buffing a unit of Bullgryns in their second.

It's funny as well how quickly someone's target priorities shift once their psykers start getting shot at.


It all changes when the supporting characters become T4, or even higher. Against T5 deathmarks are pretty much useless, just like any other casual sniper, like SM scouts, or AM ratlings.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/03 21:53:45


Post by: Werekill


 iGuy91 wrote:
We've run the math a whole lot of times, long story short...
Gauss is better than tesla, against 2+ and 3+ armor, but ONLY when in rapid fire range.

Tesla is better in all other cases, 4+, 5+, 6+.


Either way, more peer review for numbers is good. I'd prefer to go ahead and do it to see what happens, even if the same conclusion is reached.

Image 1 is the base numbers, along with amount gained through MWBD. I picked Drones as a decent 4+ save example. Image 2 is a collection of comparisons that are a bit easier to parse.


The conclusion is that base Tesla only beats rapid fire Gauss against GEQ and weaker (I forgot to run the numbers for 6+, apologies. It's a larger gap though). MWBD gives Tesla a new, sizable lead, but it still loses in every other category against RF Gauss. However, it has a large lead between it and regular Gauss when not RF.

Gauss gets fewer damage benefits from MWBD as well, but that was fairly obvious.


Tesla has a massive drop in damage when faced with a -1 to hit, but I just realized that I messed up. I never calculated Gauss's damage against a similar -1 to hit. Crap. I'll take care of it later, along with adding 6+ save numbers.


Either way, the numbers show that Tesla is inferior to RF Gauss unless against GEQ or weaker, but the issue remains getting those Gauss units into RF range. I lean towards the Tesla's range making it overall the more effective choice, but Gauss isn't bad at all. Even when forced to not use RF, it can deal reasonable damage. Tesla just gets way too good of a buff from MWBD.

[Thumb - Tesla vs Gauss immortals1.JPG]
[Thumb - Tesla vs Gauss immortals2.JPG]


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 03:05:45


Post by: elook


Regarding Deathmarks, they should either be Assault 2 or have a longer range Rapid Fire gun. Most players shield their important Characters with lesser units making them hard to reach by standard Necron range. Most other units that are used in Deep Strike tend to have Toughness higher than 4, which again makes Deathmarks pretty bad. I can see them being viable against Tau Drones, but other than that, pretty bad.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 04:24:57


Post by: Odrankt


Playing 1500pts vs Eldar in a few days against a person I never played before so need help making an "all comers list" as they could literally bring anything.

I came up with 2 lists but not sure on their viability.

Anyone able to give some input?

List 1
Spoiler:

++ Battalion Detachment +5CP (Necrons) [59 PL, 968pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Lord [5 PL, 68pts]: Hyperphase Sword

Overlord [6 PL, 93pts]: Warscythe

+ Troops +

Immortals [8 PL, 150pts]: 10x Immortal, Tesla Carbine

Immortals [8 PL, 150pts]: Gauss Blaster, 10x Immortal

Necron Warriors [12 PL, 187pts]: 17x Necron Warrior

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Outrider Detachment +1CP (Necrons) [27 PL, 526pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

Tomb Blades [14 PL, 285pts]
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster

++ Total: [86 PL, 1494pts] ++


List 2
Spoiler:

++ Outrider Detachment +1CP (Necrons) [31 PL, 591pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [6 PL, 104pts]: 8x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Tomb Blades [14 PL, 285pts]
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster

++ Spearhead Detachment +1CP (Necrons) [55 PL, 908pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Catacomb Command Barge [9 PL, 153pts]: Gauss Cannon, Warscythe

+ Troops +

Immortals [8 PL, 150pts]: 10x Immortal, Tesla Carbine

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Total: [86 PL, 1499pts] ++


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 10:17:46


Post by: COLD CASH


Personally i think the barge is a waste of points.

I would probably run a mix of both - a battalion and 3 dda spearhead with stalker.

It gives you both balance and power.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 10:52:31


Post by: p5freak


I dont know much about eldar, but you should ignore a hemlock wraith fighter, as it can stack -3 to hit, making it nearly impossible to kill, unless you can auto hit it, or put a lot of MW on it. And even then the fighter can get a 6+ FNP against that.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 13:44:56


Post by: iGuy91


COLD CASH wrote:
Personally i think the barge is a waste of points.

I would probably run a mix of both - a battalion and 3 dda spearhead with stalker.

It gives you both balance and power.


This is about right


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 14:51:55


Post by: Doctoralex


 p5freak wrote:
I dont know much about eldar, but you should ignore a hemlock wraith fighter, as it can stack -3 to hit, making it nearly impossible to kill, unless you can auto hit it, or put a lot of MW on it. And even then the fighter can get a 6+ FNP against that.


Aye, our only option is, if they fly close by to our lines, is to send a C'tan to deal with it in melee. It will have -1 to hit at maximum there and it being T6 makes all C'tan somewhat capable of damaging it. The problem is:
-It's deadly overwatch.
-It's auto-hitting weapons means damaging it won't be good enough.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 14:56:17


Post by: torblind


Doctoralex wrote:
 p5freak wrote:
I dont know much about eldar, but you should ignore a hemlock wraith fighter, as it can stack -3 to hit, making it nearly impossible to kill, unless you can auto hit it, or put a lot of MW on it. And even then the fighter can get a 6+ FNP against that.


Aye, our only option is, if they fly close by to our lines, is to send a C'tan to deal with it in melee. It will have -1 to hit at maximum there and it being T6 makes all C'tan somewhat capable of damaging it. The problem is:
-It's deadly overwatch.
-It's auto-hitting weapons means damaging it won't be good enough.


If you have a C'TAn, you likely also have scarabs to screen it. Let them take the overwatch, they also Fly. As for the other problem, I don't know. Bring two C'Tans?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 15:52:41


Post by: Odrankt


Could bring the Transcendent C'tan and let it use 2 power and the Nightbringer? Not really sure if the Deceiver would help out.

Man, it's hard trying to list around Eldar. The speed, pysker powers and cheap good units is a very hard counter for us.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 16:05:59


Post by: iGuy91


So, I had a very silly list idea which I think could be fun, running a c'tan bomb.

Specifically, running a deceiver, nightbringer, and a cosmic transcendent ctan, with a 9 man unit of scarabs.

The deceiver takes the other c'tan and scarabs, and places them all 12 inches away, they then move into range (they cannot charge but thats ok), and barrage the enemy with mortal wounds, using the ctan power strategem to add another power, with 27 ablative scarab wounds to get through before you can harm the big guys. Some of those powers would be devastating against tightly packed bubble armies.

Paired with Nephrek wraiths for a turn 1 charge, could give someone a lot of threats to think about in a semi-casual game.

Question would be then, which ctan powers should I use for maximum damage against a fresh army?

I'm thinking Sky of Falling Stars, Cosmic Fire, and Antimatter Meteor. Then use the star god wrath strategem to get another random power.

Any merit to this?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 16:31:38


Post by: torblind


 iGuy91 wrote:
So, I had a very silly list idea which I think could be fun, running a c'tan bomb.

Specifically, running a deceiver, nightbringer, and a cosmic transcendent ctan, with a 9 man unit of scarabs.

The deceiver takes the other c'tan and scarabs, and places them all 12 inches away, they then move into range (they cannot charge but thats ok), and barrage the enemy with mortal wounds, using the ctan power strategem to add another power, with 27 ablative scarab wounds to get through before you can harm the big guys. Some of those powers would be devastating against tightly packed bubble armies.

Paired with Nephrek wraiths for a turn 1 charge, could give someone a lot of threats to think about in a semi-casual game.

Question would be then, which ctan powers should I use for maximum damage against a fresh army?

I'm thinking Sky of Falling Stars, Cosmic Fire, and Antimatter Meteor. Then use the star god wrath strategem to get another random power.

Any merit to this?


Wraiths are key, giving them more to worry about, otherwise they will quite easily chew through those scarabs and start blowing up the ctans


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 17:14:30


Post by: Slayer-Fan123


elook wrote:
Regarding Deathmarks, they should either be Assault 2 or have a longer range Rapid Fire gun. Most players shield their important Characters with lesser units making them hard to reach by standard Necron range. Most other units that are used in Deep Strike tend to have Toughness higher than 4, which again makes Deathmarks pretty bad. I can see them being viable against Tau Drones, but other than that, pretty bad.

Either Assault 2, an inmate AP-1, or longer range.

Or even some combination of the above as long as the points are correct.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 17:59:11


Post by: p5freak


 iGuy91 wrote:
So, I had a very silly list idea which I think could be fun, running a c'tan bomb....


What if you roll a 1 for the deceiver, and you re-roll for another 1 or 2 ? Lets say you roll to get a 3, and you can redeploy two ctans and a scarab screen unit. They can do two ctan powers, and a third random one for 2 CP. Doesnt sound very exciting to me.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
elook wrote:
Regarding Deathmarks, they should either be Assault 2 or have a longer range Rapid Fire gun. Most players shield their important Characters with lesser units making them hard to reach by standard Necron range. Most other units that are used in Deep Strike tend to have Toughness higher than 4, which again makes Deathmarks pretty bad. I can see them being viable against Tau Drones, but other than that, pretty bad.

Either Assault 2, an inmate AP-1, or longer range.

Or even some combination of the above as long as the points are correct.


Infantry should always be wounded on 3+, with MW on 5+ against them. They have fething sniper rifles, they should be a real threat. Every sniper rifle in the entire game should have that rule. Right now snipers are a joke.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 18:53:37


Post by: iGuy91


@p5freak

Quite possible. If that happens, we deploy what we can out of LOS, and make due, if I get 2, I'll work with it, 1...that would be very problematic. Again, sort of a silly gimmick list.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 19:28:48


Post by: vict0988


 Werekill wrote:
Either way, the numbers show that Tesla is inferior to RF Gauss unless against GEQ or weaker, but the issue remains getting those Gauss units into RF range. I lean towards the Tesla's range making it overall the more effective choice, but Gauss isn't bad at all. Even when forced to not use RF, it can deal reasonable damage. Tesla just gets way too good of a buff from MWBD.

What is reasonable damage? You are losing damage against 90% of targets at range 13-24" when using, often more than 50% of your damage output, that's not decent at all. Once your Gauss Immortals are locked against a mob of Boyz you are out of luck, your RF won't help you get out of that one. Meanwhile, Tesla Immortals have done a much more signifigant amount of damage before getting locked in combat. With how little better Gauss is and against how few targets it is better, Gauss Immortals are never the right choice. Tomb Blades with Gauss, Destroyers, DDAs, Ghost Arks, Tesseract Arks are all better. There are only two correct Troops choices, those are Tesla Immortals and Warriors. Warriors are only the right choice if you are doing an army with no models with a 3+ Sv and you are expecting lots of MWs and/or close combat. I don't think there is a single list where I would say that taking a unit of Immortals was the best thing for that list after having done the math for all the different things you can shoot at.

 Odrankt wrote:
Could bring the Transcendent C'tan and let it use 2 power and the Nightbringer? Not really sure if the Deceiver would help out.

Man, it's hard trying to list around Eldar. The speed, pysker powers and cheap good units is a very hard counter for us.

Go all-in on Shooting, melee is terrible against most Aeldari lists.

 iGuy91 wrote:
So, I had a very silly list idea which I think could be fun, running a c'tan bomb.

Specifically, running a deceiver, nightbringer, and a cosmic transcendent ctan, with a 9 man unit of scarabs.

The deceiver takes the other c'tan and scarabs, and places them all 12 inches away, they then move into range (they cannot charge but thats ok), and barrage the enemy with mortal wounds, using the ctan power strategem to add another power, with 27 ablative scarab wounds to get through before you can harm the big guys. Some of those powers would be devastating against tightly packed bubble armies.

Paired with Nephrek wraiths for a turn 1 charge, could give someone a lot of threats to think about in a semi-casual game.

Question would be then, which ctan powers should I use for maximum damage against a fresh army?

I'm thinking Sky of Falling Stars, Cosmic Fire, and Antimatter Meteor. Then use the star god wrath strategem to get another random power.

Any merit to this?

I have posted a number of battle reports on the subject. My most succesful go at it was using a Tesseract Vault, Deceiver and Nightbringer, it was incredibly powerful when going first with all three C'tan going into my opponent's face and all using Cosmic Fire. I also tried it with just the Nightbringer and the Deceiver that also worked pretty well, but not amazingly. I would advise against taking a single Transcendent C'tan and instead take 0 or 2, if you have 3 small C'tan you are forced to take each power once which is pretty terrible. If you take two you can have two powers twice, creating the possibility of having Cosmic Fire twice at the start of the game and using a CP to change out a power on a third C'tan so you can use Cosmic Fire three times on the first turn, that is an incredibly devastating tactic. Otherwise sticking with 1 lets you still use Cosmic Fire twice by replacing one of the Nightbringer's powers for 1 CP. Another thing I will say is that you should never pay 2 CP to use an extra power with a small C'tan, it's almost always a waste. It's an incredible Stratagem on the Tesseract Vault (especially when it lets you use Cosmic Fire a fourth time), but not on the Deceiver/Nightbringer. A thing to remember is that you can use Powers of the C'tan after advancing, so feel free to Advance to just over 1" away and then blast away with Cosmic Fire. One last thing is that you can Heroically Intervene at the end of your opponent's Charge phase even if your opponent did not declare a charge, so get your C'tan to within 3" of a model with a Heavy weapon and watch your opponent's face drop as they realise they are getting "charged" without being allowed to Overwatch because they chose to stay still and shoot.

I won a 1k game against a noob Tyranid player with my illegal quad C'tan list. I moved forward turn 1 and plinked a couple of wounds off his guys, on my opponent's first turn he attempted to charge but failed with a number of units. On my second turn I turned up the heat being in range with everything and then I charged and killed a third of his army. My opponent surrendered at this point. I randomly generated everything so I wasn't going super hard on my opponent, but I think I need to stick with min-size units more in the future for games with people who have played less than 5 games. I realised during the writing of this that my list was illegal, 1 HQ, 2 Elites, 1 FA, 2 HS. I should have replaced my Scarabs with a HS or an Elites choice.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 19:42:10


Post by: torblind


That heroically intervene trick was nice. Is it set in stone that you get to do this.without him declaring any charges


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/04 20:00:37


Post by: p5freak


torblind wrote:
That heroically intervene trick was nice. Is it set in stone that you get to do this.without him declaring any charges


Yes it is. BRB update 1.3 :

Q: Can you perform Heroic Interventions in your opponent’s
charge phase even if they did not declare any charges
that phase?
A: Yes.

Q: Can you ever perform a Heroic Intervention during your
own turn?
A: No.




Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/05 01:16:59


Post by: Werekill


 vict0988 wrote:
 Werekill wrote:
Either way, the numbers show that Tesla is inferior to RF Gauss unless against GEQ or weaker, but the issue remains getting those Gauss units into RF range. I lean towards the Tesla's range making it overall the more effective choice, but Gauss isn't bad at all. Even when forced to not use RF, it can deal reasonable damage. Tesla just gets way too good of a buff from MWBD.

What is reasonable damage? You are losing damage against 90% of targets at range 13-24" when using, often more than 50% of your damage output, that's not decent at all. Once your Gauss Immortals are locked against a mob of Boyz you are out of luck, your RF won't help you get out of that one. Meanwhile, Tesla Immortals have done a much more signifigant amount of damage before getting locked in combat. With how little better Gauss is and against how few targets it is better, Gauss Immortals are never the right choice. Tomb Blades with Gauss, Destroyers, DDAs, Ghost Arks, Tesseract Arks are all better. There are only two correct Troops choices, those are Tesla Immortals and Warriors. Warriors are only the right choice if you are doing an army with no models with a 3+ Sv and you are expecting lots of MWs and/or close combat. I don't think there is a single list where I would say that taking a unit of Immortals was the best thing for that list after having done the math for all the different things you can shoot at.


"Reasonable damage" is exactly that: reasonable damage for the points. Tesla and RF Gauss just happen to be extremely powerful in comparison.

I even said that Tesla is more than likely the most optimal choice, given the range and massive buff from MWBD. I apologize if that wasn't clear.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/05 04:24:16


Post by: iGuy91


Had a game against ultramarines where I managed to get the deceiver in range of an imperial castle (7 units hit by cosmic fire), used star god wrath, rolled cosmic fire again randomly, and dealt something like 15 mortal wounds in a phase, shooting phase then caused most of the vehicles to chain react explode, killing his characters and vehicles...a lot of what was left was then killed by the ctan itself exploding when charged by a contemptor which barely survived. Game ended bottom of turn 2. Ouch.

Minus the absurd stroke of luck it was neat trying out a new ctan power in a perfect storm situation.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/05 09:17:21


Post by: torblind


 iGuy91 wrote:
Had a game against ultramarines where I managed to get the deceiver in range of an imperial castle (7 units hit by cosmic fire), used star god wrath, rolled cosmic fire again randomly, and dealt something like 15 mortal wounds in a phase, shooting phase then caused most of the vehicles to chain react explode, killing his characters and vehicles...a lot of what was left was then killed by the ctan itself exploding when charged by a contemptor which barely survived. Game ended bottom of turn 2. Ouch.

Minus the absurd stroke of luck it was neat trying out a new ctan power in a perfect storm situation.


Sounds absolutely hilarious, great play!


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/05 13:20:37


Post by: ImPhaeronWeasel


Anybody got info on how necrons are doing post CA ?

To me it seemed like we would be better off but we just have to spam DDAs Wraiths, maybe 1 2 Stalkers


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/05 13:27:26


Post by: Neophyte2012


ImPhaeronWeasel wrote:
Anybody got info on how necrons are doing post CA ?

To me it seemed like we would be better off but we just have to spam DDAs Wraiths, maybe 1 2 Stalkers


At least we saved 30pts for taking 3 squad of 10 Immortals, or 40pts for taking 2 20 strong warrior squad.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/05 15:07:08


Post by: ImPhaeronWeasel


Neophyte2012 wrote:
ImPhaeronWeasel wrote:
Anybody got info on how necrons are doing post CA ?

To me it seemed like we would be better off but we just have to spam DDAs Wraiths, maybe 1 2 Stalkers


At least we saved 30pts for taking 3 squad of 10 Immortals, or 40pts for taking 2 20 strong warrior squad.


Fun thing is:

I actually really appreciate the drops as now we can play 2 battalions. 13CP are always nice.

Sadly I still dont play my Crons as I think they got kinda boring? Just spam DDAs, Wraiths. Maybe Destroyers. 1 or 2 10x Immortals. And very little variation.

The most fun thing is probably a TombBlades list but I dont have that many Blades for it sadly


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/06 21:44:25


Post by: p5freak


I just realized that you can combine talent for annihilation and extermination protocols, if you have mephrit destroyers. 18 shots, re-rolling all failed hit rolls, maybe getting even more 6s, which generate more shots, which can also be re-rolled.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 00:25:10


Post by: Slayer-Fan123


 p5freak wrote:
I just realized that you can combine talent for annihilation and extermination protocols, if you have mephrit destroyers. 18 shots, re-rolling all failed hit rolls, maybe getting even more 6s, which generate more shots, which can also be re-rolled.

I feel like it was already discussed, and the conclusion is that it's great but the Nephrekh really helps with surviving so much it's hard to give up.

I know I had a hard time giving up Deep Strike.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 00:32:07


Post by: Red Corsair


Yea but with the new reserve restrictions I think it's got more merit then before. I am generally not a fan of mephrit but maybe I will give them another go but my go to has been Imotekh.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 02:09:45


Post by: iGuy91


Mephrit Gauss Immortals pair well with the deceiver. Instantly get them in RF on a flank...No much survives 60 STR 5 AP -3 shots


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 02:13:22


Post by: Slayer-Fan123


Outside Daemons and Imperial Guard which survive the same.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 02:51:23


Post by: Discodoggy


So far I haven't had a ton of fun playing with my Necrons. I've basically been playing "I'm gonna try and shoot you before you assault me". Here's what I have been using for the most part:

DDA
20 Warriors
10 Immortals
5 Destroyers
20 scarabs
AB
Night Scythe
Doom Scythe
Lord and 2 Crypteks

I have these models painted but haven't used them much:
3 Wraiths
3 Spiders

I'm looking to finish collecting/painting my Necron army before summer. I was thinking of getting some Tomb Blades and another DDA as my final additions, but realized that there are some models that I haven't even considered.

I was wondering what people thought of these units, and how I could work them in with what I have:
C'tan Shards
Lychguard
Preatorians

They might help make the battles a little more interesting, but do I really want go in the melee direction with Necrons? Any insight would be appreciated.






Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 03:14:50


Post by: Odrankt


Discodoggy wrote:
Spoiler:
So far I haven't had a ton of fun playing with my Necrons. I've basically been playing "I'm gonna try and shoot you before you assault me". Here's what I have been using for the most part:

DDA
20 Warriors
10 Immortals
5 Destroyers
20 scarabs
AB
Night Scythe
Doom Scythe
Lord and 2 Crypteks

I have these models painted but haven't used them much:
3 Wraiths
3 Spiders

I'm looking to finish collecting/painting my Necron army before summer. I was thinking of getting some Tomb Blades and another DDA as my final additions, but realized that there are some models that I haven't even considered.

I was wondering what people thought of these units, and how I could work them in with what I have:
C'tan Shards
Lychguard
Preatorians

They might help make the battles a little more interesting, but do I really want go in the melee direction with Necrons? Any insight would be appreciated.






In a competitive environment Lychguard and Praetorians are not that viable. C'tan can be good. Just depends which one you bring. The Deceiver is possibly the best C'tan due to Grand Illusion. The other 2 are also good but don't see that much use on the table top from my experience.

From your original list you are field a few lack luster units if I'm being honest. Anni barges are only okay. Even with CA18 making them cheaper. Same can be said for the N scythe and Doom Scythe. Warriors can be okay. But are only viable if your Warlord is using Immortal pride for auto pass morale and if backed by a ChromoCryptek.

Depending on your Meta and your play style. I would definitely get Tomb Blades and 2 more DDAs. I would also recommend you get 2-3 Tesseract Arks and 1 Triarch Stalker.

Going melee crons isn't a bad idea but only if your playing Novokh and if your playing a friendly game. Otherwise, just stay as gun line and do as you stated. Shoot stuff off the table before getting assault.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 03:48:26


Post by: elook


A question regarding The Deceiver's Grand Illusion. Can units and The Deceiver still move/advance after using Grand Illusion, just not charge?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 04:06:25


Post by: JNAProductions


elook wrote:
A question regarding The Deceiver's Grand Illusion. Can units and The Deceiver still move/advance after using Grand Illusion, just not charge?


I believe yes.

Unless it explicitly says they cannot, they still can.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 04:18:53


Post by: Odrankt


elook wrote:
A question regarding The Deceiver's Grand Illusion. Can units and The Deceiver still move/advance after using Grand Illusion, just not charge?


Yes. The only thing you can't do is charge during your 1st turn.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 09:04:27


Post by: p5freak


Discodoggy wrote:
So far I haven't had a ton of fun playing with my Necrons. I've basically been playing "I'm gonna try and shoot you before you assault me". Here's what I have been using for the most part....


One DDA is not worth using, you need at least two. I would also suggest to get a triarch stalker with twin HGC. Get 3 more wraith. 3x10 tesla immortals are good with an overlord. Dont use spyders and scythes. I usually play overlord, cryptek, tesla immortals, DDAs, triarch stalker, destroyers, wraith, scarabs, tomb blades.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 11:03:53


Post by: torblind


 p5freak wrote:
I just realized that you can combine talent for annihilation and extermination protocols, if you have mephrit destroyers. 18 shots, re-rolling all failed hit rolls, maybe getting even more 6s, which generate more shots, which can also be re-rolled.


Rerolls combine very nicely with exploding 6es.

I had the great misfortune to play against Novokh Wraiths once. They were accompanied by a Warlord Comand Barge with the Novokh exploding 6es aura in CC.

The wraiths would then charge, reroll all hits, any 6es gave more hits. rerolling those hits too. It was massive!


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 11:26:23


Post by: necr0n


I've been following the discussion very closely and I have to say I really like the work you guys are putting in this. Cheers to everyone for such a nice read and very good ideas/ thoughts.

Besides that, I've started a trend with the my list building. Well, I have 3 Arks ( I use the same model for both variants) and up to this point I was pretty sure I'd only ever play 3x Doomsday Ark. But, I started making this battalion every time I made lists the last week.

Spoiler:


Cryptek (Chronometron)
Lord ( Hyperphase sword)

20 Warriors
20 Warriors
5 - 10 Immortals (Tesla)

Ghost Ark


which I'll mostly likely support with 2 DDAs and C'tan Deceiver.

So for example a 2k points list with that core would be something like:

Spoiler:

Cryptek (Chrono)
Lord (Staff of light)

7 Tesla Immortals
20 Warriors
20 Warriors

Ghost Ark

C'tan shard of the Deceiver

6 Wraiths

6 Destroyers

Doomsday Ark
Doomsday Ark

I really don't know which dynasty I should go for with this list


So, essentially I want to make sure I get it right, because rules HAVE changed and I'm not sure I got it right, because I'm biased from previous editions. So, is it possible to stick my Lord and Cryptek in the Ghost ark and create a pretty huge fuckin bubble for my warriors to benefit from Fearless, 5++, rerolls and improved RP?

AKA, if I stick the buffing HQ's in a transport, does the transport then become the beacon of the aura, effectively improving the range of the bubble or is that older editions thinking?

Also, I'm up for any comments on that list!


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 11:51:55


Post by: sieGermans


 Odrankt wrote:
elook wrote:
A question regarding The Deceiver's Grand Illusion. Can units and The Deceiver still move/advance after using Grand Illusion, just not charge?


Yes. The only thing you can't do is charge during your 1st turn.


However, if you move and advance your GI’ed characters to within 3” of enemy models, they can Heroic Intervention themselves into combat and attack normally that turn.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 11:56:11


Post by: moonsmite


sieGermans wrote:
 Odrankt wrote:
elook wrote:
A question regarding The Deceiver's Grand Illusion. Can units and The Deceiver still move/advance after using Grand Illusion, just not charge?


Yes. The only thing you can't do is charge during your 1st turn.


However, if you move and advance your GI’ed characters to within 3” of enemy models, they can Heroic Intervention themselves into combat and attack normally that turn.


This does not work, as you can only use Heroic Intervention after the enemy has finish their charges. And they cant do this on a turn they cant charge.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 13:36:55


Post by: torblind


moonsmite wrote:
sieGermans wrote:
 Odrankt wrote:
elook wrote:
A question regarding The Deceiver's Grand Illusion. Can units and The Deceiver still move/advance after using Grand Illusion, just not charge?


Yes. The only thing you can't do is charge during your 1st turn.


However, if you move and advance your GI’ed characters to within 3” of enemy models, they can Heroic Intervention themselves into combat and attack normally that turn.


This does not work, as you can only use Heroic Intervention after the enemy has finish their charges. And they cant do this on a turn they cant charge.


Furthermore you can never Heroically Intervene in your own turn. But it opens up for possiblities in his turn, certainly.


Automatically Appended Next Post:
 necr0n wrote:
I've been following the discussion very closely and I have to say I really like the work you guys are putting in this. Cheers to everyone for such a nice read and very good ideas/ thoughts.

Besides that, I've started a trend with the my list building. Well, I have 3 Arks ( I use the same model for both variants) and up to this point I was pretty sure I'd only ever play 3x Doomsday Ark. But, I started making this battalion every time I made lists the last week.

Spoiler:


Cryptek (Chronometron)
Lord ( Hyperphase sword)

20 Warriors
20 Warriors
5 - 10 Immortals (Tesla)

Ghost Ark


which I'll mostly likely support with 2 DDAs and C'tan Deceiver.

So for example a 2k points list with that core would be something like:

Spoiler:

Cryptek (Chrono)
Lord (Staff of light)

7 Tesla Immortals
20 Warriors
20 Warriors

Ghost Ark

C'tan shard of the Deceiver

6 Wraiths

6 Destroyers

Doomsday Ark
Doomsday Ark

I really don't know which dynasty I should go for with this list


So, essentially I want to make sure I get it right, because rules HAVE changed and I'm not sure I got it right, because I'm biased from previous editions. So, is it possible to stick my Lord and Cryptek in the Ghost ark and create a pretty huge fuckin bubble for my warriors to benefit from Fearless, 5++, rerolls and improved RP?

AKA, if I stick the buffing HQ's in a transport, does the transport then become the beacon of the aura, effectively improving the range of the bubble or is that older editions thinking?

Also, I'm up for any comments on that list!


Character auras don't work when they are in a transport. But it is a nice way to bring the HQ's to within reach of your forward deployed Warriors.

I did something similar once, but had 10 warriors as my 3rd option and stuck those in the ghost ark. And I supported that with a fast tomb blade wing (outrider with 2x6 TBs + destroyer lord + scrabs)

50 Mephrit warriors in RF range, do quite some AT heavy lifting, at least plucking off, but more importantly his tanks don't really have that many tanks to shoot at at your side (of course the Ghost Ark is gonna get it)

Not competitive, sure, but still fun. (And better now with point drops)


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 13:50:23


Post by: vict0988


Discodoggy wrote:
So far I haven't had a ton of fun playing with my Necrons. I've basically been playing "I'm gonna try and shoot you before you assault me". Here's what I have been using for the most part:

DDA
20 Warriors
10 Immortals
5 Destroyers
20 scarabs
AB
Night Scythe
Doom Scythe
Lord and 2 Crypteks

I have these models painted but haven't used them much:
3 Wraiths
3 Spiders

I'm looking to finish collecting/painting my Necron army before summer. I was thinking of getting some Tomb Blades and another DDA as my final additions, but realized that there are some models that I haven't even considered.

I was wondering what people thought of these units, and how I could work them in with what I have:
C'tan Shards
Lychguard
Preatorians

They might help make the battles a little more interesting, but do I really want go in the melee direction with Necrons? Any insight would be appreciated.





I would get a sixth Destroyer for sure. Lychguard and Praetorians are among our weakest choices, C'tan can be cool in the right lists.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 13:52:45


Post by: iGuy91


Only way i know to make lychguard work without being cost prohibitive is with the deceiver and a night scythe.

GI the Night Scythe up. Lychguard 'teleport' onto the battlefield from the scythe, disembarking 3, moving 5, make a 4 inch charge.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 14:21:16


Post by: dapperbandit


The thing with the Deceiver/Night Scythe strategy is that it rapidly becomes more and more expensive.

Deceiver is 225
Lychguard are 280 I believe,
135 for a Night Scythe

The bear minimum to get one unit into combat turn one and it's more expensive than a full battalion of immortals. That's before you bolt on more Lychguard or another Night Scythe for survivability and the whole thing becomes 1000 points or more.

Which isn't to say it could be worth it in certain matchups, it can wreak havoc on castles and I think Lychguard with Scythes are still one of our most point efficient units for killing Knights.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 14:42:12


Post by: iGuy91


dapperbandit wrote:
The thing with the Deceiver/Night Scythe strategy is that it rapidly becomes more and more expensive.

Deceiver is 225
Lychguard are 280 I believe,
135 for a Night Scythe

The bear minimum to get one unit into combat turn one and it's more expensive than a full battalion of immortals. That's before you bolt on more Lychguard or another Night Scythe for survivability and the whole thing becomes 1000 points or more.

Which isn't to say it could be worth it in certain matchups, it can wreak havoc on castles and I think Lychguard with Scythes are still one of our most point efficient units for killing Knights.



Eh, forget the 2nd scythe, you can just use the strategem to ensure they get out safely.
The deceiver with cosmic fire would be brutal against a castle.
The scythe is the only real dead weight. Certainly more efficient than the monolith, or Zandrekh/Oby combo


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 14:58:12


Post by: Draco765


 iGuy91 wrote:
dapperbandit wrote:
The thing with the Deceiver/Night Scythe strategy is that it rapidly becomes more and more expensive.

Deceiver is 225
Lychguard are 280 I believe,
135 for a Night Scythe

The bear minimum to get one unit into combat turn one and it's more expensive than a full battalion of immortals. That's before you bolt on more Lychguard or another Night Scythe for survivability and the whole thing becomes 1000 points or more.

Which isn't to say it could be worth it in certain matchups, it can wreak havoc on castles and I think Lychguard with Scythes are still one of our most point efficient units for killing Knights.



Eh, forget the 2nd scythe, you can just use the strategem to ensure they get out safely.
The deceiver with cosmic fire would be brutal against a castle.
The scythe is the only real dead weight. Certainly more efficient than the monolith, or Zandrekh/Oby combo


Did we ever get an official okay to use invasion beams as if they are disembarking from the get go, or is it beam in from reserves, then treated as disembarking?

The FAQ updated wording has the "counts as having disembarked from a transport" only after they have been setup, and since they are being setup from reserves they are still restricted to turn two, even with the stratagem.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 15:09:03


Post by: dapperbandit


I've read some rules lawyering about using emergency invasion beams turn one. Not sure how credible it is, personally I detest RAI/RAW debates but I do like to play legally.

But as you say, a Night Scythe is a good way to crash land some Lychguard up close, bearing in mind you're going to be spending 1/2CP if you've taken two units of Lychguard


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 16:41:31


Post by: moonsmite


Personally dont believe they should be able to. that said, with all the debate around it, if someone wanted to do it to me i wouldn't stop it. but same time I avoid using the tactic as dont want to play incorrectly


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 17:46:44


Post by: torblind


They are really strict on deploying models from off the board turn 1, to the level that I'd expect a very clear wording if it were to be allowed.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 18:05:33


Post by: dapperbandit


If you consider how long ago the beta rule about deep striking came in, and only how recently we received any wording changes by FAQ at all for Night Scythes/Monoliths and how ambiguous that wording remains, I think it's likely that if the wording isn't there it's because it's neglected not deliberately omitted


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 18:08:15


Post by: Red Corsair


Slayer-Fan123 wrote:
Outside Daemons and Imperial Guard which survive the same.
Prepared positions and take cover would be used on the guard, so it's still worth it there. Sure demons wouldn't care, well except for the 60 S 5 shots anyway lol.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 20:20:47


Post by: iGuy91


 Red Corsair wrote:
Slayer-Fan123 wrote:
Outside Daemons and Imperial Guard which survive the same.
Prepared positions and take cover would be used on the guard, so it's still worth it there. Sure demons wouldn't care, well except for the 60 S 5 shots anyway lol.


Technically at that point, using solar pulse can also help tesla carve up guard turn 1 by removing a squad you want dead's cover bonus.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 20:48:43


Post by: torblind


dapperbandit wrote:
If you consider how long ago the beta rule about deep striking came in, and only how recently we received any wording changes by FAQ at all for Night Scythes/Monoliths and how ambiguous that wording remains, I think it's likely that if the wording isn't there it's because it's neglected not deliberately omitted


On he other hand, none of the other wordings have been updated to reflect the turn 1 limitation on their deep strike ability.

Consequently one probably should argue that the same applies to night scythes and monoliths. The turn 1 limitation is always there unless explicitly stated otherwise.

A freshfaced user can be expected to read the FAQ and understand the don't-deep-strike-turn1 ruling. He can not be expected to assess when wordings were created and how that can reflect the authors intent.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 21:07:57


Post by: Werekill


What are you guys even talking about? The last Big FAQ explicity said to treat the Monolith and Scythe as normal disembarking, much like any other transport. I don't see where the wording is ambiguous.

I feel like acting like the "treat as disembarking" doesn't apply to the entire action is being a bit ridiculous.

To quote the exact wording for reference:
‘Set up the unit so that it is wholly within 3" of this
model and more than 1" from any enemy models;
the unit that has just been set up counts as having
disembarked from a transport for all rules purposes.’



Side note, I finally acquired two full squads of Tesla Immortals after a year of only Gauss. Awesome.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 21:31:14


Post by: sieGermans


Let’s not YMDC here.

On the prior point of Heroic Intervention the point regarding it having to be on the opponent’s turn is a good one, and what I was intending.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 22:01:08


Post by: vict0988


 Werekill wrote:
What are you guys even talking about? The last Big FAQ explicity said to treat the Monolith and Scythe as normal disembarking, much like any other transport. I don't see where the wording is ambiguous.

Monoliths and Night Scythes are not like any other transports, they are in fact not transports at all. Even if your local TO okays "having disembarked" T1 with invasion beams, there is no reason why it would be okay to use the emergency invasion beams Stratagem turn 1, so the strategy is still dead if you go second, the best knowledge you can have of who is going to go first or second is 84%, in anything except CA2018 it's much more uncertain and you'll be several hundred pts down for very little durability.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 22:12:31


Post by: torblind


 vict0988 wrote:
 Werekill wrote:
What are you guys even talking about? The last Big FAQ explicity said to treat the Monolith and Scythe as normal disembarking, much like any other transport. I don't see where the wording is ambiguous.

Monoliths and Night Scythes are not like any other transports, they are in fact not transports at all. Even if your local TO okays "having disembarked" T1 with invasion beams, there is no reason why it would be okay to use the emergency invasion beams Stratagem turn 1, so the strategy is still dead if you go second, the best knowledge you can have of who is going to go first or second is 84%, in anything except CA2018 it's much more uncertain and you'll be several hundred pts down for very little durability.


Yeah they wouldn't get to be placed in the first place because of the beta rules being in effect, and thus they never get to be treated as disembarking from a transport. Treating them as disembarking took care of another problem, it has the excellent effect of letting them move that movement phase, which this mechanic was sorely missing.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 23:22:35


Post by: vict0988


torblind wrote:
 vict0988 wrote:
 Werekill wrote:
What are you guys even talking about? The last Big FAQ explicity said to treat the Monolith and Scythe as normal disembarking, much like any other transport. I don't see where the wording is ambiguous.

Monoliths and Night Scythes are not like any other transports, they are in fact not transports at all. Even if your local TO okays "having disembarked" T1 with invasion beams, there is no reason why it would be okay to use the emergency invasion beams Stratagem turn 1, so the strategy is still dead if you go second, the best knowledge you can have of who is going to go first or second is 84%, in anything except CA2018 it's much more uncertain and you'll be several hundred pts down for very little durability.


Yeah they wouldn't get to be placed in the first place because of the beta rules being in effect, and thus they never get to be treated as disembarking from a transport. Treating them as disembarking took care of another problem, it has the excellent effect of letting them move that movement phase, which this mechanic was sorely missing.

GW could just have let them do it at the end of the Movement phase, wouldn't be any stronger than Valkyries for the Night Scythes or Drop Pods for the Monoliths. Instead we get this garbo where it is essentially a worthless rule unless you are willing to invest CP to make it not horrible. The Monolith is already DSing more than 12" away, it's like it was meant to have them arrive more than 9" away. Instead they write this confusing mess of counting as having disembarked after actually arriving. I'll point out another thing it's good for, you can't use Stratagems to fire at units coming out from a Tomb World, I guess that's nice.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/07 23:30:30


Post by: Kahi the Uncertain


 iGuy91 wrote:



Eh, forget the 2nd scythe, you can just use the strategem to ensure they get out safely.
The deceiver with cosmic fire would be brutal against a castle.
The scythe is the only real dead weight. Certainly more efficient than the monolith, or Zandrekh/Oby combo


I've had the pleasure/horror of seeing a perfect storm play out with this scenario. It was against a T'au + Primaris alliance, and I got first turn.

I placed the Deceiver as close as possible to the primaris player's castle and managed to roll a 6 on my advance. He was now stood in a just small enough gap next to a cluster of characters, surrounded by a whole load of hellblasters, aggressors and intercessors. I used the stratagem to use a second power and the stars just aligned. Double cosmic fire, in the heart of his castle.

I can't remember the exact numbers, but I'm pretty sure he killed something along the lines of 600 points. My dice were also super hot, it was a massacre.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 02:59:20


Post by: Draco765


 Werekill wrote:
What are you guys even talking about? The last Big FAQ explicity said to treat the Monolith and Scythe as normal disembarking, much like any other transport. I don't see where the wording is ambiguous.

I feel like acting like the "treat as disembarking" doesn't apply to the entire action is being a bit ridiculous.

To quote the exact wording for reference:
‘Set up the unit so that it is wholly within 3" of this
model and more than 1" from any enemy models;
the unit that has just been set up counts as having
disembarked from a transport for all rules purposes.’

Side note, I finally acquired two full squads of Tesla Immortals after a year of only Gauss. Awesome.


As worded, the FAQ follows this order of operations:
1. Setup a unit on the table.
2. That unit can now be considered "disembarked"

It does not explicitly say that the models are treated as Embarked, then they are setup on the table. The unit is in one of the many loosely defined "reserve" locations, and subject to the effectively no "reserves" turn 1.

A similar move can be done with other tricks. i.e. Deceiver + Monolith/1cp Dimensional Corridor + units hiding on the table. You could even hope to roll 2+ to also tag along some Immortals/warriors for shooting at any screens.

As for the Immortals, as soon as 8th hit, I converted all of my Gauss to Tesla as I still had the bits around.
Got the new Green Plastic Immortals from the Kill Team box, those I will make into Gauss, just to have only 5 of them.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 06:17:36


Post by: Werekill


I think it's fairly clear to me that the RAI is for the monolith and night scythe to work exactly like transports, but if you think differently, no worries.

I still believe that the intent is for the set up to completely count as disembarking. It just doesn't make sense otherwise with the wording to me.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 06:39:38


Post by: torblind


 Werekill wrote:
I think it's fairly clear to me that the RAI is for the monolith and night scythe to work exactly like transports, but if you think differently, no worries.

I still believe that the intent is for the set up to completely count as disembarking. It just doesn't make sense otherwise with the wording to me.


It does make sense, the new wording let's them move after coming out, this was sorely needed and fixed with that change.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 11:38:47


Post by: Moosatronic Warrior


I'm inclined to think that you can disembark from our "transports" turn 1 due to the FAQ, but it's ambiguous and shouldn't be taken for granted.

It's also kind of irrelevant as Lychguard from a Grand Illusioned Mono/Scythe still requires you to go first to be any good. If you go second the Scythe will be shot down, the Lychguard will then be either shot, charged, backed away from, screened, or the Scythe will be surrounded so they can't disembark.

NZ + VO + Veil carrier = ~350pts and all but guarantees the Lychguard get to charge.

Deceiver + Night Scythe = 360pts and needs to go first to work.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 12:16:58


Post by: Reanimation_Protocol


Moosatronic Warrior wrote:
I'm inclined to think that you can disembark from our "transports" turn 1 due to the FAQ, but it's ambiguous and shouldn't be taken for granted.


agreed

the unit that has just been set up counts as having disembarked from a transport for all rules purposes - emphasis mine.

all rules includes those that consider arrival on the table

you set them up same time as the vehicle in deployment just like a transport, the exception is they are not transports so need this ruling to do so (it would have been so much easier to make them actual <TRANSPORT> but I can see why .. because capacity is a thing.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 13:49:09


Post by: Draco765


 Werekill wrote:
I think it's fairly clear to me that the RAI is for the monolith and night scythe to work exactly like transports, but if you think differently, no worries.

I still believe that the intent is for the set up to completely count as disembarking. It just doesn't make sense otherwise with the wording to me.


If that was the intent, then there should have been a different order of operations.

Reanimation_Protocol wrote:
Moosatronic Warrior wrote:
I'm inclined to think that you can disembark from our "transports" turn 1 due to the FAQ, but it's ambiguous and shouldn't be taken for granted.


agreed

the unit that has just been set up counts as having disembarked from a transport for all rules purposes - emphasis mine.

all rules includes those that consider arrival on the table

you set them up same time as the vehicle in deployment just like a transport, the exception is they are not transports so need this ruling to do so (it would have been so much easier to make them actual <TRANSPORT> but I can see why .. because capacity is a thing.


Except that you do not set them up in the vehicle, they are set up in the Tomb World, which puts them into "reserves." It does not say "transport" in the new wording at all.

You are giving a unit a "treated as" ability before it is even set up. The wording applies the "treated as" AFTER it has been setup.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 13:54:13


Post by: Reanimation_Protocol


 Draco765 wrote:


Except that you do not set them up in the vehicle, they are set up in the Tomb World, which puts them into "reserves."


because you can't put something into either as they do not have the transport keyword. the FAQ clarifies that you treat them as disembarking because you have the option to 'transport' as many units as you choose to risk.

the treat them as disembarking tells you to do just that ... follow ALL the rules as you would if disembarking a unit.

it can't be any clearer.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 13:58:20


Post by: Draco765


Moosatronic Warrior wrote:
I'm inclined to think that you can disembark from our "transports" turn 1 due to the FAQ, but it's ambiguous and shouldn't be taken for granted.

It's also kind of irrelevant as Lychguard from a Grand Illusioned Mono/Scythe still requires you to go first to be any good. If you go second the Scythe will be shot down, the Lychguard will then be either shot, charged, backed away from, screened, or the Scythe will be surrounded so they can't disembark.

NZ + VO + Veil carrier = ~350pts and all but guarantees the Lychguard get to charge.

Deceiver + Night Scythe = 360pts and needs to go first to work.



Which is why you "castle" up your units around the Deceiver in such a way that once you know who is going first, you can just shift what you are going to re-deploy and have alternate options.

So, what we need is to do is figure out what a "if you go second" cluster of units that the Deceiver can redeploy that you place on the table in range during deployment.

NZ + VO + Veil carrier, while the best bet at a safeish turn one charge is also subject to them having a good screen on good targets of a first turn charge.
The Deceiver trick can at least bring along a shooting unit to help wear down any screens.

There are NO perfect combos in this situation. You have to keep an open mind and adjust what you do based on the current variables.



Automatically Appended Next Post:
Reanimation_Protocol wrote:
 Draco765 wrote:


Except that you do not set them up in the vehicle, they are set up in the Tomb World, which puts them into "reserves."


because you can't put something into either as they do not have the transport keyword. the FAQ clarifies that you treat them as disembarking because you have the option to 'transport' as many units as you choose to risk.

the treat them as disembarking tells you to do just that ... follow ALL the rules as you would if disembarking a unit.

it can't be any clearer.


It is simple, you are changing the wording of the FAQ.

Only AFTER they are setup do they get to be treated as "disembarked."

They are still treated as in "reserves" until after they are setup.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 14:28:34


Post by: Reanimation_Protocol


in that case .. if the monolith / scythe is destroyed outside of deployment in T1 then the reserve units are all lost with no chance of being placed on the table.

I refuse to believe that is either RAI or RAW. trying to word it in such a way as to handicap a player in such a fashion is beyond even GW's normal level of inept rules writing.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 14:43:12


Post by: torblind


Reanimation_Protocol wrote:
in that case .. if the monolith / scythe is destroyed outside of deployment in T1 then the reserve units are all lost with no chance of being placed on the table.

I refuse to believe that is either RAI or RAW. trying to word it in such a way as to handicap a player in such a fashion is beyond even GW's normal level of inept rules writing.


It's worse, it applies in the deployment zone too.

And this was both RAI and RAW for a full year before we had our codex. And due to them monkey patching this oozing beasts that the 8th rules set has become, is still the case.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 14:51:58


Post by: iGuy91


In what way, shape or form are they considered to be in reserves? The wording of "Invasion Beams" never once mentions the term. They are "On their tomb world".

When the player decides to deploy them, they are "Set Up" within 3" of the Night Scythe, and are considered to have disembarked from a transport.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 14:54:39


Post by: Draco765


Reanimation_Protocol wrote:
in that case .. if the monolith / scythe is destroyed outside of deployment in T1 then the reserve units are all lost with no chance of being placed on the table.

I refuse to believe that is either RAI or RAW. trying to word it in such a way as to handicap a player in such a fashion is beyond even GW's normal level of inept rules writing.


I know, but that unfortunately this is what happens when they have too many different "special" rules that happen at key moments then they go and change how that key moment actually works.

All they have to do is make clear the units are treated as being embarked and keep the old wording from the 7th edition of the Nightscythes where it makes it clear that the unit is not in the transport when the transport is destroyed, updating the wording to 8th edition.

Something like:
When you set up this model, at the same time you can also set up any number of friendly <DYNASTY> INFANTRY units on their tomb world rather than setting them up on the battlefield, they are treated as being embarked in the Night Scythe/Monolith. Before this model moves in your Movement phase, a single friendly <DYNASTY> unit that was set up on their tomb world can be transported onto the battlefield by the Night Scythe/Monolith, the unit is treated as if it has disembarked from a Transport. If a Night Scythe/Monolith is destroyed, the units remain on the Tomb World and suffer no ill effects. If all <DYNASTY> Night Scythes and Monoliths from your army are destroyed, any friendly <DYNASTY> units still on their tomb world are considered to be slain.




Automatically Appended Next Post:
 iGuy91 wrote:
In what way, shape or form are they considered to be in reserves? The wording of "Invasion Beams" never once mentions the term. They are "On their tomb world".

When the player decides to deploy them, they are "Set Up" within 3" of the Night Scythe, and are considered to have disembarked from a transport.



In the big rule book it says that anything that is not Deployed on the table or embarked in a transport are treated as in "reserves."

late for work, cant look up page number right now....


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 14:57:33


Post by: torblind


 iGuy91 wrote:
In what way, shape or form are they considered to be in reserves? The wording of "Invasion Beams" never once mentions the term. They are "On their tomb world".

When the player decides to deploy them, they are "Set Up" within 3" of the Night Scythe, and are considered to have disembarked from a transport.



Anything not on the board (or in transports), are off the board during deployment, and don't get to come out turn 1.

This is the universal golden rule with only very very few and only very very clear exceptions. (I can't list any from the top of my head, but I'm not up-to-speed on the cult situation).

If you tell me that units put on a tomb world are to be treated as being deployed in a Transport, then possibly fine. Only they're not. That wording doesn't come into play after they are put on the table, arriving from off the board, post turn 1 as per usual.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 16:29:20


Post by: vict0988


Reanimation_Protocol wrote:
 Draco765 wrote:


Except that you do not set them up in the vehicle, they are set up in the Tomb World, which puts them into "reserves."


because you can't put something into either as they do not have the transport keyword. the FAQ clarifies that you treat them as disembarking because you have the option to 'transport' as many units as you choose to risk.

the treat them as disembarking tells you to do just that ... follow ALL the rules as you would if disembarking a unit.

it can't be any clearer.

Are you serious or are you trolling? How about I make some real clear wording for you? Units do not counts as arriving from Reinforcements when arriving via the Eternity Gate ability of the Monolith, the Invasion Beams ability of the Night Scythe or the Emergency Invasion Beams Stratagem, instead they counts as having disembarked from a transport.

Or if you wanted it to be part of the wording of the Monolith "Set up the unit so that it is wholly within 3" of this model and more than 1" from any enemy models; this counts as disembarking from a transport rather than arriving from reserves for all rules purposes."

Why would you put in the "the unit that has just arrived" BS? The RAW is clear and RAI is impossible to know, but it would have been trivial to make the intentions clear if that was indeed the intention, logic follows, that it was not.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 16:34:10


Post by: Reanimation_Protocol


 vict0988 wrote:
Reanimation_Protocol wrote:
 Draco765 wrote:


Except that you do not set them up in the vehicle, they are set up in the Tomb World, which puts them into "reserves."


because you can't put something into either as they do not have the transport keyword. the FAQ clarifies that you treat them as disembarking because you have the option to 'transport' as many units as you choose to risk.

the treat them as disembarking tells you to do just that ... follow ALL the rules as you would if disembarking a unit.

it can't be any clearer.

Are you serious or are you trolling? How about I make some real clear wording for you? Units do not counts as arriving from Reinforcements when arriving via the Eternity Gate ability of the Monolith, the Invasion Beams ability of the Night Scythe or the Emergency Invasion Beams Stratagem, instead they counts as having disembarked from a transport.

Or if you wanted it to be part of the wording of the Monolith "Set up the unit so that it is wholly within 3" of this model and more than 1" from any enemy models; this counts as disembarking from a transport rather than arriving from reserves for all rules purposes."

Why would you put in the "the unit that has just arrived" BS? The RAW is clear and RAI is impossible to know, but it would have been trivial to make the intentions clear if that was indeed the intention, logic follows, that it was not.

I'm sorry but I have no idea what you just said ... it sounded like you were accusing me of trolling while simultaneously agreeing with me on every point I've made in the thread.


I has a confuse



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 16:43:23


Post by: Shaelinith


I think the YMDC debate is kinda sterile, and i wanted to mail GW on this subject, but i was wondering if maybe someone on this thread already did, and had a (semi) official answer ? Maybe GW is unaware that the wording is confusing as hell and they think that everything is clear.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 16:58:11


Post by: Red Corsair


 iGuy91 wrote:
 Red Corsair wrote:
Slayer-Fan123 wrote:
Outside Daemons and Imperial Guard which survive the same.
Prepared positions and take cover would be used on the guard, so it's still worth it there. Sure demons wouldn't care, well except for the 60 S 5 shots anyway lol.


Technically at that point, using solar pulse can also help tesla carve up guard turn 1 by removing a squad you want dead's cover bonus.


Ironically take cover strat is not cover. It just gives plus one saves. So it would work on prepared positions but not that.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 18:12:21


Post by: Draco765


Shaelinith wrote:
I think the YMDC debate is kinda sterile, and i wanted to mail GW on this subject, but i was wondering if maybe someone on this thread already did, and had a (semi) official answer ? Maybe GW is unaware that the wording is confusing as hell and they think that everything is clear.



The more people who do email the more likely they are to revisit the wording.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 18:32:51


Post by: torblind


 Draco765 wrote:
Shaelinith wrote:
I think the YMDC debate is kinda sterile, and i wanted to mail GW on this subject, but i was wondering if maybe someone on this thread already did, and had a (semi) official answer ? Maybe GW is unaware that the wording is confusing as hell and they think that everything is clear.



The more people who do email the more likely they are to revisit the wording.


I have, they don't answer. If enough people worry about it, it gets a FAQ entry. You should *ALL* email them about this, regularly! Ie 2 weeks later "I don't know if I asked about this, bit...".6 weeks later, "I had a discussion last night during a game..." 9 weeks later, "I saw this guy playing necrons, and he said.." 11 weeks later... Etc.

Just bombard them. They're people. They are swayed.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 18:53:36


Post by: Draco765


torblind wrote:
 Draco765 wrote:
Shaelinith wrote:
I think the YMDC debate is kinda sterile, and i wanted to mail GW on this subject, but i was wondering if maybe someone on this thread already did, and had a (semi) official answer ? Maybe GW is unaware that the wording is confusing as hell and they think that everything is clear.



The more people who do email the more likely they are to revisit the wording.


I have, they don't answer. If enough people worry about it, it gets a FAQ entry. You should *ALL* email them about this, regularly! Ie 2 weeks later "I don't know if I asked about this, bit...".6 weeks later, "I had a discussion last night during a game..." 9 weeks later, "I saw this guy playing necrons, and he said.." 11 weeks later... Etc.

Just bombard them. They're people. They are swayed.


Just remember to be clear precise and respectful for the human on the other side that has to read all of these.

I think this is the correct email address: 40KFAQ@gwplc.com


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 20:25:20


Post by: Werekill


Unrelated to the ongoing debate:

Has anyone messed around with a Catacomb Command Barge post-CA? I'm strongly considering giving it a shot, but for the points, I'm not sure if it brings enough to the table compared to Imotekh (Imotekh with Tesla, specifically).

I've also barely used the unit even before the point drops, so I'm inexperienced with it. I'd really appreciate any impressions and experiences that anyone could share.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 21:14:03


Post by: Odrankt


Can we please put the whole RAW vs RAI in YMDC as we are getting no where with this. And we don't need several pages of debate when this is a tactics thread.

If you are running 2 Tesla immortals than Imotekh is good. But i always take a CCB over Imotekh because of QS, 12" movement , Gauss cannon heavy 3 S6 -3 D3 shots, Fly keyword.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 22:02:43


Post by: IHateNids


I've actually been having a ridiculous amount of success with Imotekh, even just shepherding 2x5 Teslamortals. I have a unit of 10 now, and might *eventually* get another unit of 10, but for a while I'll be using 10 Tesla & 10 Guass

He's a bit lacklustre on his own, but thats the case with all of our HQs. His Mortal Wounds, fixed Best WLT, and being one of the only characters with 2+/4++ in the codex, he's not bad at just generally bullying infantry.

Also, incidentally, given that he has WS/BS2+ he can comfortably nuke an MSU squad on his own given he has one of the only 2D ranged weapons in the entire codex.

Just food for thought, given that 150 points is pretty good


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 22:07:31


Post by: Werekill


 IHateNids wrote:
I've actually been having a ridiculous amount of success with Imotekh, even just shepherding 2x5 Teslamortals. I have a unit of 10 now, and might *eventually* get another unit of 10, but for a while I'll be using 10 Tesla & 10 Guass

He's a bit lacklustre on his own, but thats the case with all of our HQs. His Mortal Wounds, fixed Best WLT, and being one of the only characters with 2+/4++ in the codex, he's not bad at just generally bullying infantry.

Also, incidentally, given that he has WS/BS2+ he can comfortably nuke an MSU squad on his own given he has one of the only 2D ranged weapons in the entire codex.

Just food for thought, given that 150 points is pretty good


I recently was able to FINALLY get 20 Tesla Immortals, after a couple years of only using Gauss. I just liked the aesthetic too much, and Gauss wasn't too bad before.

But I am extremely hyped for a deathball of Imotekh and 20 Tesla Immortals. You're right, I think he's way too solid in comparison to the CCB in that scenario.

Pairing him with a Hyperphase Sword Lord plus a ball of Gauss Immortals or Warriors? Then giving that Lord the veil? That just sounds too nasty not to use.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 22:21:00


Post by: IHateNids


The sole reason I keep Guass around is to be Veiled/Obyron'd into position as a strike team.

11 dudes landing anywhere to deliver the shots where they're most needed is way more useful to an army than Tomb Blades

Especially Since Oby can kinda catapult them side to side of Zahn, who you can use to chaperone literally anything else up the table while Imo buffs the Teslas downfield.


But then again again, I am one of the few people who think all three of them isnt as stupidly high percentage of a list.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 22:22:03


Post by: p5freak


TACTICAL RESERVES
Instead of being set up on the battlefield during Deployment, many units have the ability to be set up on teleportariums, in high orbit, in ambush,
etc., in order to arrive on the battlefield mid-game as reinforcements. When setting up your army during Deployment for a matched play game, at
least half the total number of units in your army must be set up on the battlefield, and the combined points value of all the units you set up on the
battlefield during Deployment (including those that are embarked within Transports that are set up on the battlefield) must be at least half of your
army’s total points value, even if every unit in your army has an ability that would allow them to be set up elsewhere.
Furthermore, in matched play games, units that are not placed on the battlefield during deployment in order to arrive on the battle mid-game as
reinforcements cannot arrive on the battlefield during the first battle round.
Finally, any unit that has not arrived on the battlefield by the end of the third battle round in a matched play game counts as having been destroyed.


Units on the tomb world are set up to arrive on the battlefield mid-game as reinforcements. Anything that is not deployed on the battlefield is reinforcements. They also dont count towards half of your army total points value, because they arent in transports. The red sentence clearly tells us that units who are not placed on the battlefield (The tomb world is not the battlefield) cannot cannot arrive on the battlefield during the first battle round. Invasion beams and eternity gate was changed because both units arent transports.

 Werekill wrote:

Has anyone messed around with a Catacomb Command Barge post-CA? I'm strongly considering giving it a shot, but for the points, I'm not sure if it brings enough to the table compared to Imotekh (Imotekh with Tesla, specifically).


The only useful way i think is : Mephrit warlord, tesla cannon, merciless tyrant, lightning field, snipe enemy characters from 30", and at 15" with AP-1.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/08 23:25:10


Post by: torblind


 p5freak wrote:

 Werekill wrote:

Has anyone messed around with a Catacomb Command Barge post-CA? I'm strongly considering giving it a shot, but for the points, I'm not sure if it brings enough to the table compared to Imotekh (Imotekh with Tesla, specifically).


The only useful way i think is : Mephrit warlord, tesla cannon, merciless tyrant, lightning field, snipe enemy characters from 30", and at 15" with AP-1.


A Novokh warlord CCB can also tag along with Novokhs Wraiths to give them exploding 6s in CC, also on their rerolls. For hilliarious fun expresions on your opponent. You're now looking at a ~60% increase in damage output.

Furthermore suddenly that otherwise too expensive Resurrection Orb is worth considering, as in the right moment (eg when you need it the most), getting extra wraiths back suddenly pays its price.

I had the misfortune to have this in my face in my only ever match up against another Necron player. It was unpleasant.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 00:06:48


Post by: Werekill


Oof, that's nasty. I like it.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 00:55:52


Post by: Draco765


torblind wrote:
 p5freak wrote:

 Werekill wrote:

Has anyone messed around with a Catacomb Command Barge post-CA? I'm strongly considering giving it a shot, but for the points, I'm not sure if it brings enough to the table compared to Imotekh (Imotekh with Tesla, specifically).


The only useful way i think is : Mephrit warlord, tesla cannon, merciless tyrant, lightning field, snipe enemy characters from 30", and at 15" with AP-1.


A Novokh warlord CCB can also tag along with Novokhs Wraiths to give them exploding 6s in CC, also on their rerolls. For hilliarious fun expresions on your opponent. You're now looking at a ~60% increase in damage output.

Furthermore suddenly that otherwise too expensive Resurrection Orb is worth considering, as in the right moment (eg when you need it the most), getting extra wraiths back suddenly pays its price.

I had the misfortune to have this in my face in my only ever match up against another Necron player. It was unpleasant.


Orbs are <DYNASTY> INFANTRY only.

But yes, CCB or Destroyer lord are great to use as a Novokh HQ to go along with the fast moving Wraiths.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 01:06:24


Post by: torblind


Ah. I have a bone to pick with a someone.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 01:52:24


Post by: Cynista


torblind wrote:

A Novokh warlord CCB can also tag along with Novokhs Wraiths to give them exploding 6s in CC, also on their rerolls. For hilliarious fun expresions on your opponent. You're now looking at a ~60% increase in damage output.

I do this with a Cryptek in my 1500p list and a CCB in my 1750p. The only issue is you end up wasting wave of command, generally having nothing to use it on. The ideal choice for this tactic would be a DLord, if only it was slightly better/cheaper.

I do however think that the Mephrit sniper CCB is the best way to take it, it's just annoying having to make your battalion Mephrit to accommodate this


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 02:52:23


Post by: Werekill


Sadly, Mephrit is such a trap. We really just don't have the range or speed to abuse it.

Plus you miss out on Imotekh, who I'm starting to suspect may be an all-star.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 03:16:04


Post by: Odrankt


 Werekill wrote:
Sadly, Mephrit is such a trap. We really just don't have the range or speed to abuse it.

Plus you miss out on Imotekh, who I'm starting to suspect may be an all-star.


Tomb blades benefit from Mephrit the most. Due to their speed and amount of dakka. Especially Tesla TBs. If in range, 36 shots at S5 AP -1 and the chance to pop more hits on 6s clears hordes easily. It's literally like putting a hot knife on butter.

Speaking of Mephrit, thinking of running this in a 1k singular Codex tournament this weekend. Who says Necrons aren't OP

Spoiler:

++ Spearhead Detachment +1CP (Necrons) [57 PL, 987pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Heat Ray

+ Fast Attack +

Tomb Blades [14 PL, 297pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Total: [57 PL, 987pts] ++


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 08:48:42


Post by: p5freak


Cynista wrote:

I do however think that the Mephrit sniper CCB is the best way to take it, it's just annoying having to make your battalion Mephrit to accommodate this


You dont have to. You can mix different dynasties in a detachment. We are necrons, the battle brothers rule dont affect us. You dont get dynasty codes, but you can use dynasty stratagems. Another way is an auxiliary support detachment, which is -1 CP though.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 10:07:01


Post by: moonsmite


 Odrankt wrote:
 Werekill wrote:
Sadly, Mephrit is such a trap. We really just don't have the range or speed to abuse it.

Plus you miss out on Imotekh, who I'm starting to suspect may be an all-star.


Tomb blades benefit from Mephrit the most. Due to their speed and amount of dakka. Especially Tesla TBs. If in range, 36 shots at S5 AP -1 and the chance to pop more hits on 6s clears hordes easily. It's literally like putting a hot knife on butter.

Speaking of Mephrit, thinking of running this in a 1k singular Codex tournament this weekend. Who says Necrons aren't OP

Spoiler:

++ Spearhead Detachment +1CP (Necrons) [57 PL, 987pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Heat Ray

+ Fast Attack +

Tomb Blades [14 PL, 297pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Total: [57 PL, 987pts] ++


Would say your list is wrong, Rule of 3 only applys to 1001-2000. at 1000 points, its a rule of 2.
Maybe another stalker and 3 scarabs for objective grabbing.
Though the list looks fairly strong. Just hope no 2 damage spam hits you, as it will really hurt


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 10:39:25


Post by: p5freak


The rule of 3 is not a rule. Its a suggestion for organised play. Its up to the TO, if he uses it, or not.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 11:36:37


Post by: dapperbandit


I've used a CCB with the Mephrit Warlord Trait.

It's slightly awkward as your inclination is to push forward to snipe characters (which it's really good at, it makes mince meat of Astra Militarum and Aeldari characters, especially with the Voltaic Staff) without leaving the CCB exposed and still buffing your immortals. Positioning with it is much more of a headache.

So altogether it's okay, but the lack of an inbuilt Invuln save hurts it, Quantum Shielding isn't all that helpful a if you've become a target of DD6 guns you're playing wrong and D3 melee can be hard to block.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 16:44:27


Post by: Odrankt


 p5freak wrote:
The rule of 3 is not a rule. Its a suggestion for organised play. Its up to the TO, if he uses it, or not.


The TO said the list looked good and he couldn't find any issue. Even if it's 3 DDAs so I should be okay.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 18:28:50


Post by: Slayer-Fan123


 p5freak wrote:
The rule of 3 is not a rule. Its a suggestion for organised play. Its up to the TO, if he uses it, or not.

While this IS true, it is important to assume the rule might be in place. Granted there's not a ton of areas Necrons are affected (SCARABS WILL BLACK OUT THE SUN).


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 18:36:57


Post by: torblind


Yeah it'd be nice to double check with him that he is ok with it even if it violates the rule of 2 in this case.

No point putting him in a position where he is forced to go back on his own word or give you an unfair advantage to everyone else. Just double-check.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 20:06:51


Post by: Odrankt


torblind wrote:
Yeah it'd be nice to double check with him that he is ok with it even if it violates the rule of 2 in this case.

No point putting him in a position where he is forced to go back on his own word or give you an unfair advantage to everyone else. Just double-check.


I submitted the list a week ago and he gave me to all clear so I should be okay. If people give me gakk I'll just bring the TO around and show them the email. The TO can't go back on his word than once evidence is shown he agreed to my list.

I'll keep you guys updated though. I came 2nd out of 40th people at the last 1k event. Lost 1st place via 1VP cause my Overlord failed a 6" charge against my opponents Warlord.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 20:53:50


Post by: ImPhaeronWeasel


 Odrankt wrote:
torblind wrote:
Yeah it'd be nice to double check with him that he is ok with it even if it violates the rule of 2 in this case.

No point putting him in a position where he is forced to go back on his own word or give you an unfair advantage to everyone else. Just double-check.


I submitted the list a week ago and he gave me to all clear so I should be okay. If people give me gakk I'll just bring the TO around and show them the email. The TO can't go back on his word than once evidence is shown he agreed to my list.

I'll keep you guys updated though. I came 2nd out of 40th people at the last 1k event. Lost 1st place via 1VP cause my Overlord failed a 6" charge against my opponents Warlord.


Would be cool if you could do that.

Can you reconstruct the last event youve been in? Always like to read what people bring and how they play the list.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/09 21:56:38


Post by: Odrankt


Yeah, I can do it when I'm on my computer. The list however was

Overlord w/ voidscythe and VoD
Cloaktek

2 x 5 Tesla Immortals
15 Warriors

6 Gauss Tomb blades

2 DDAs.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/10 05:43:40


Post by: sieGermans


torblind wrote:
Yeah it'd be nice to double check with him that he is ok with it even if it violates the rule of 2 in this case.

No point putting him in a position where he is forced to go back on his own word or give you an unfair advantage to everyone else. Just double-check.


Wait rule of 2? I thought 3 identical units was fine (assuming using the Matched Play suggestions)?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/10 06:51:40


Post by: torblind


sieGermans wrote:
torblind wrote:
Yeah it'd be nice to double check with him that he is ok with it even if it violates the rule of 2 in this case.

No point putting him in a position where he is forced to go back on his own word or give you an unfair advantage to everyone else. Just double-check.


Wait rule of 2? I thought 3 identical units was fine (assuming using the Matched Play suggestions)?


Read further up in the thread, it's a 1000 point tournament, that means max 2 of one datasheet. (2000 means max 3)


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/10 11:47:08


Post by: Odrankt


torblind wrote:
sieGermans wrote:
torblind wrote:
Yeah it'd be nice to double check with him that he is ok with it even if it violates the rule of 2 in this case.

No point putting him in a position where he is forced to go back on his own word or give you an unfair advantage to everyone else. Just double-check.


Wait rule of 2? I thought 3 identical units was fine (assuming using the Matched Play suggestions)?


Read further up in the thread, it's a 1000 point tournament, that means max 2 of one datasheet. (2000 means max 3)


Expect my TO specify stated in the rules pack we may bring a max of 3 units besides Transports and Troops. I would show it but not sure how to show images on dakka without the whole img taking up a lot of space.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/10 13:14:42


Post by: torblind


 Odrankt wrote:
torblind wrote:
sieGermans wrote:
torblind wrote:
Yeah it'd be nice to double check with him that he is ok with it even if it violates the rule of 2 in this case.

No point putting him in a position where he is forced to go back on his own word or give you an unfair advantage to everyone else. Just double-check.


Wait rule of 2? I thought 3 identical units was fine (assuming using the Matched Play suggestions)?


Read further up in the thread, it's a 1000 point tournament, that means max 2 of one datasheet. (2000 means max 3)


Expect my TO specify stated in the rules pack we may bring a max of 3 units besides Transports and Troops. I would show it but not sure how to show images on dakka without the whole img taking up a lot of space.


It's ok, I was just explaining to him in general how the rule of three, really is the rule of X given Y.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/10 13:22:15


Post by: vict0988


 Odrankt wrote:
torblind wrote:
sieGermans wrote:
torblind wrote:
Yeah it'd be nice to double check with him that he is ok with it even if it violates the rule of 2 in this case.

No point putting him in a position where he is forced to go back on his own word or give you an unfair advantage to everyone else. Just double-check.


Wait rule of 2? I thought 3 identical units was fine (assuming using the Matched Play suggestions)?


Read further up in the thread, it's a 1000 point tournament, that means max 2 of one datasheet. (2000 means max 3)


Expect my TO specify stated in the rules pack we may bring a max of 3 units besides Transports and Troops. I would show it but not sure how to show images on dakka without the whole img taking up a lot of space.

You can put pictures in a spoiler for future reference, I don't really think it matters too much. I think taking as many DDAs as possible is good advice for most tournament formats, whether that's 1 or 11 is kind of irrelevant.

I won a 1k game against a Khorne Daemon noob with a Mephrit list featuring a squad of 6 Destroyers, a Nightbringer and a squad of 8 Teslamortals. I did a suicide manouvre with my Nightbringer but ended up not losing him. I only lost a squad of 10 Warriors because my opponent split his forces too much.

I won a 2k game against a Necron player with an Imotekh Szeras list with 6 Destroyers and 10 Wraiths using my Zahndrekh Night Shroud list. His list felt quite a lot weaker than my usual list, my opponent was too defensive with his Wraiths which meant they were basically dead-weight.

I won a 2k game against a Night/AM player with my Zahndrekh Imotekh Overlord double Battalion list. I was lucky enough that my opponent never really got much damage off on me, the game was over turn 2, I would have wiped him turn 3 or 4. The Knight player borrowed my list and lost a game with it against a Dark Angels gunline, I didn't watch the game so I can't say whether it was just because he kept on rolling badly.

I won a 1500 pt game against a soft Deathwatch list using my Mephrit list. I had a squad of 10 Deathmarks that intercepted a squad of 5 Terminators and left one guy alive with 1 wound.

Spoiler:


++ Battalion Detachment +5CP (Necrons) [91 PL, 1550pts] ++

+ No Force Org Slot +

Dynasty Choice

+ HQ [14 PL, 222pts] +

Catacomb Command Barge [9 PL, 147pts]: Artefact: The Nightmare Shroud, Staff of Light [10pts], Tesla Cannon [13pts]
. Warlord: Warlord Trait (BRB 3): Tenacious Survivor

Lord [5 PL, 75pts]: Artefact: The Veil of Darkness, Staff of Light [10pts]

+ Troops [32 PL, 590pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Necron Warriors [12 PL, 220pts]: 20x Necron Warrior [220pts]

Necron Warriors [12 PL, 220pts]: 20x Necron Warrior [220pts]

+ Elites [17 PL, 278pts] +

Deathmarks [9 PL, 153pts]: 9x Deathmark [153pts]

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

+ Fast Attack [18 PL, 300pts] +

Destroyers [18 PL, 300pts]
. 6x Destroyer [18 PL, 300pts]: 6x Gauss Cannon [120pts]

+ Heavy Support [10 PL, 160pts] +

Doomsday Ark [10 PL, 160pts]

++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++

+ No Force Org Slot +

Dynasty Choice

+ Flyer [33 PL, 450pts] +

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

++ Total: [124 PL, 2000pts] ++

I won a 2k Maelstrom game against a bike spam list (7 units of 3, all with melta) using my triple D-Scythe Mephrit list. My opponent chose to go second, that gave him very little chance of winning. I played conservatively and used the superior range and mobility of my Destroyers and Flyers to pick of most of my opponents army before he managed to do any damage to me. I chose not to DS my Deathmarks because I thought I would have him in my face T1, that didn't happen.

I won a 2k ITC game against a double Corvus Blackstar Deathwatch/AM list, my opponent went second and failed to kill anything on his first turn, giving me two turns of shooting before he had a chance to do damage. My opponent said he was trying to make a competitive list so I thought I should put up the biggest challenge I have available, but my opponent rolled so poorly that I don't think it would have mattered what list I brought.

I think it might be a good idea for me to make some new casual lists, because I'm not sure if I feel like my Night Shroud list or my triple D-Scythe lists qualify.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/10 13:23:11


Post by: Reanimation_Protocol


My list from last night, seemed to play reasonably well .. apart from the mission was from CA and only TROOPS could score.

still won, but only barely.

++ Total: [120 PL, 2000pts] ++

++ Battalion Detachment +5CP (Necrons) [46 PL, 781pts] ++
Dynasty Choice: Dynasty: Sautekh

+ HQ +
Cryptek Staff of Light
Overlord Warscythe

+ Troops +
Immortals 10x Immortal, Tesla Carbine
Immortals 5x Immortal, Gauss Blaster
Necron Warriors 10x Necron Warrior

+ Elites +
C'tan Shard of the Nightbringer

+ Fast Attack +
3x Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine


++ Outrider Detachment +1CP (Necrons) [45 PL, 744pts] ++
Dynasty Choice: Dynasty: Novokh

+ HQ +
Destroyer Lord Warscythe + nanoscarab casket warlord Trait (Novokh): Crimson Haze

+ Fast Attack +
3x Canoptek Scarab Swarm
6x Canoptek Wraith
6x Canoptek Wraith

++ Spearhead Detachment +1CP (Necrons) [29 PL, 475pts] ++
Dynasty Choice: Dynasty: Nihilakh

+ HQ +
Cryptek : Canoptek Cloak, Staff of Light

+ Heavy Support +
Canoptek Spyder: Fabricator Claw Array
Doomsday Ark [10 PL, 160pts]
Doomsday Ark [10 PL, 160pts]


get the wraiths and C'tan and warlord into the orks face asap .. T1 charge one squad .. DDA's do what DDA's do!
troops camp objectives
the rest picks off outlying objective campers.

2 DDA was enough .. I think adding a third would have crippled his mobility but also screwed my own.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/10 13:31:49


Post by: vict0988


Reanimation_Protocol wrote:
My list from last night, seemed to play reasonably well .. apart from the mission was from CA and only TROOPS could score.

still won, but only barely.

++ Total: [120 PL, 2000pts] ++

++ Battalion Detachment +5CP (Necrons) [46 PL, 781pts] ++
Dynasty Choice: Dynasty: Sautekh

+ HQ +
Cryptek Staff of Light
Overlord Warscythe

+ Troops +
Immortals 10x Immortal, Tesla Carbine
Immortals 5x Immortal, Gauss Blaster
Necron Warriors 10x Necron Warrior

+ Elites +
C'tan Shard of the Nightbringer

+ Fast Attack +
3x Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine


++ Outrider Detachment +1CP (Necrons) [45 PL, 744pts] ++
Dynasty Choice: Dynasty: Novokh

+ HQ +
Destroyer Lord Warscythe + nanoscarab casket warlord Trait (Novokh): Crimson Haze

+ Fast Attack +
3x Canoptek Scarab Swarm
6x Canoptek Wraith
6x Canoptek Wraith

++ Spearhead Detachment +1CP (Necrons) [29 PL, 475pts] ++
Dynasty Choice: Dynasty: Nihilakh

+ HQ +
Cryptek : Canoptek Cloak, Staff of Light

+ Heavy Support +
Canoptek Spyder: Fabricator Claw Array
Doomsday Ark [10 PL, 160pts]
Doomsday Ark [10 PL, 160pts]


get the wraiths and C'tan and warlord into the orks face asap .. T1 charge one squad .. DDA's do what DDA's do!
troops camp objectives
the rest picks off outlying objective campers.

2 DDA was enough .. I think adding a third would have crippled his mobility but also screwed my own.

Against Orks I mostly use my DDAs like Ghost Arks, against most competitive Ork lists you don't have anything to shoot with the high power profile anyways. That actually makes them more mobile than most of our other units. Using them as a wave-breaker against the big mobs is also pretty effective because their durability is quite good for their cost when facing Ork Boys and they can fall back and shoot if they don't get popped. If you make the Nihilakh Detachment into Sautekh and replace the Spyder and maybe some Tomb Blades with a DDA and the Cryptek with a Lord I think your list would become stronger. Maybe remove some Wraiths as well so you can get 2x10 Tesla Immortals if you're willing to get another 10 Teslamortals for the list.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/10 13:39:03


Post by: Reanimation_Protocol


 vict0988 wrote:
Spoiler:
Reanimation_Protocol wrote:
My list from last night, seemed to play reasonably well .. apart from the mission was from CA and only TROOPS could score.

still won, but only barely.

++ Total: [120 PL, 2000pts] ++

++ Battalion Detachment +5CP (Necrons) [46 PL, 781pts] ++
Dynasty Choice: Dynasty: Sautekh

+ HQ +
Cryptek Staff of Light
Overlord Warscythe

+ Troops +
Immortals 10x Immortal, Tesla Carbine
Immortals 5x Immortal, Gauss Blaster
Necron Warriors 10x Necron Warrior

+ Elites +
C'tan Shard of the Nightbringer

+ Fast Attack +
3x Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine


++ Outrider Detachment +1CP (Necrons) [45 PL, 744pts] ++
Dynasty Choice: Dynasty: Novokh

+ HQ +
Destroyer Lord Warscythe + nanoscarab casket warlord Trait (Novokh): Crimson Haze

+ Fast Attack +
3x Canoptek Scarab Swarm
6x Canoptek Wraith
6x Canoptek Wraith

++ Spearhead Detachment +1CP (Necrons) [29 PL, 475pts] ++
Dynasty Choice: Dynasty: Nihilakh

+ HQ +
Cryptek : Canoptek Cloak, Staff of Light

+ Heavy Support +
Canoptek Spyder: Fabricator Claw Array
Doomsday Ark [10 PL, 160pts]
Doomsday Ark [10 PL, 160pts]


get the wraiths and C'tan and warlord into the orks face asap .. T1 charge one squad .. DDA's do what DDA's do!
troops camp objectives
the rest picks off outlying objective campers.

2 DDA was enough .. I think adding a third would have crippled his mobility but also screwed my own.

Against Orks I mostly use my DDAs like Ghost Arks, against most competitive Ork lists you don't have anything to shoot with the high power profile anyways. That actually makes them more mobile than most of our other units. Using them as a wave-breaker against the big mobs is also pretty effective because their durability is quite good for their cost when facing Ork Boys and they can fall back and shoot if they don't get popped. If you make the Nihilakh Detachment into Sautekh and replace the Spyder and maybe some Tomb Blades with a DDA and the Cryptek with a Lord I think your list would become stronger. Maybe remove some Wraiths as well so you can get 2x10 Tesla Immortals if you're willing to get another 10 Teslamortals for the list.

cheers, the spyder was only a HS tax and potential to repair the DDA .. but they are never a target so become superfluous.
the rapid fire from the DDA did some nice work ... considering I have 18 destroyers in my kit, I'm liking lists that don't use them more and more.
that's next on the list for me 10 more immortals with Tesla, they are just too good, but at that point I'm going Mephrit Brigade.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/10 13:54:53


Post by: dapperbandit


 vict0988 wrote:
 Odrankt wrote:
torblind wrote:
sieGermans wrote:
torblind wrote:
Yeah it'd be nice to double check with him that he is ok with it even if it violates the rule of 2 in this case.

No point putting him in a position where he is forced to go back on his own word or give you an unfair advantage to everyone else. Just double-check.


Wait rule of 2? I thought 3 identical units was fine (assuming using the Matched Play suggestions)?


Read further up in the thread, it's a 1000 point tournament, that means max 2 of one datasheet. (2000 means max 3)


Expect my TO specify stated in the rules pack we may bring a max of 3 units besides Transports and Troops. I would show it but not sure how to show images on dakka without the whole img taking up a lot of space.

You can put pictures in a spoiler for future reference, I don't really think it matters too much. I think taking as many DDAs as possible is good advice for most tournament formats, whether that's 1 or 11 is kind of irrelevant.

I won a 1k game against a Khorne Daemon noob with a Mephrit list featuring a squad of 6 Destroyers, a Nightbringer and a squad of 8 Teslamortals. I did a suicide manouvre with my Nightbringer but ended up not losing him. I only lost a squad of 10 Warriors because my opponent split his forces too much.

I won a 2k game against a Necron player with an Imotekh Szeras list with 6 Destroyers and 10 Wraiths using my Zahndrekh Night Shroud list. His list felt quite a lot weaker than my usual list, my opponent was too defensive with his Wraiths which meant they were basically dead-weight.

I won a 2k game against a Night/AM player with my Zahndrekh Imotekh Overlord double Battalion list. I was lucky enough that my opponent never really got much damage off on me, the game was over turn 2, I would have wiped him turn 3 or 4. The Knight player borrowed my list and lost a game with it against a Dark Angels gunline, I didn't watch the game so I can't say whether it was just because he kept on rolling badly.

I won a 1500 pt game against a soft Deathwatch list using my Mephrit list. I had a squad of 10 Deathmarks that intercepted a squad of 5 Terminators and left one guy alive with 1 wound.

Spoiler:


++ Battalion Detachment +5CP (Necrons) [91 PL, 1550pts] ++

+ No Force Org Slot +

Dynasty Choice

+ HQ [14 PL, 222pts] +

Catacomb Command Barge [9 PL, 147pts]: Artefact: The Nightmare Shroud, Staff of Light [10pts], Tesla Cannon [13pts]
. Warlord: Warlord Trait (BRB 3): Tenacious Survivor

Lord [5 PL, 75pts]: Artefact: The Veil of Darkness, Staff of Light [10pts]

+ Troops [32 PL, 590pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Necron Warriors [12 PL, 220pts]: 20x Necron Warrior [220pts]

Necron Warriors [12 PL, 220pts]: 20x Necron Warrior [220pts]

+ Elites [17 PL, 278pts] +

Deathmarks [9 PL, 153pts]: 9x Deathmark [153pts]

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

+ Fast Attack [18 PL, 300pts] +

Destroyers [18 PL, 300pts]
. 6x Destroyer [18 PL, 300pts]: 6x Gauss Cannon [120pts]

+ Heavy Support [10 PL, 160pts] +

Doomsday Ark [10 PL, 160pts]

++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++

+ No Force Org Slot +

Dynasty Choice

+ Flyer [33 PL, 450pts] +

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

++ Total: [124 PL, 2000pts] ++

I won a 2k Maelstrom game against a bike spam list (7 units of 3, all with melta) using my triple D-Scythe Mephrit list. My opponent chose to go second, that gave him very little chance of winning. I played conservatively and used the superior range and mobility of my Destroyers and Flyers to pick of most of my opponents army before he managed to do any damage to me. I chose not to DS my Deathmarks because I thought I would have him in my face T1, that didn't happen.

I won a 2k ITC game against a double Corvus Blackstar Deathwatch/AM list, my opponent went second and failed to kill anything on his first turn, giving me two turns of shooting before he had a chance to do damage. My opponent said he was trying to make a competitive list so I thought I should put up the biggest challenge I have available, but my opponent rolled so poorly that I don't think it would have mattered what list I brought.

I think it might be a good idea for me to make some new casual lists, because I'm not sure if I feel like my Night Shroud list or my triple D-Scythe lists qualify.


Cool reports! How did your DooM Scythe's perform, were you using their Strategem?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/10 20:15:39


Post by: vict0988


dapperbandit wrote:
Cool reports! How did your DooM Scythe's perform, were you using their Strategem?

I chose to inform my opponent of the Stratagem before deployment, my opponent spread his forces really thin. I never had a good time to use the Strat, you need about 4 units before it becomes worth it and that's a lot for a 3" radius explosion, it's only relevant against castles, if I didn't warn my opponent it might have been relevant. I've learned enough Stratagems the hard way that I know that's not the way I want to lose a game, I don't particularly want to win that way either. But I did exploit the fact that my opponent was forced to spread his forces to avoid the Stratagem, how much that is worth exactly is absurdly hard to quantify, I felt like they did okay for their current price. I think they'd be strong if it wasn't for their hard counters being OP. Dark Reapers, Shining Spears, Lootas, Gauss Pylons. The AP from Mephrit helped quite a bit against MEQ, but Sautekh might be better if you aren't planning on keeping the Stratagem a secret.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/10 21:27:07


Post by: IanVanCheese


Hey everyone,

Posted this is the army list page, but want to get opinions from my fellow metal men players. I'm looking for opinions on a possible list for a tournament in May. I'll need to buy, build and paint a fair few units for whichever list I build, so looking to figure out which direction to go early.

Healthy Balanced Diet Sautekh Necrons

Battalion:
Imotekh the Stormlord
Cryptek: Canoptek Cloak, The Abyssal Staff

10 x Immortals
10 x Immortals
10 x Immortals

1 x Nightbringer

6 x Wraiths
3 x Scarabs

Spearhead:
1 x Lord: Hyperphase Sword, Veil of Darkness

1 x DDA
1 x DDA
1 x DDA

What do you think? I had Destroyers over the Wraiths in the first draft, but I feel like the combat flank of wraiths and Nightbringer gives me some flexibility. The DDA triplets are standard at this point, and Imotekh make sense with the 3 x Immortals plus his storm is a nice psuedo smite. Any ideas for changes? The tournament was described to me as 'competitive, but not insane' so not expecting to run into 100% grossness, but I'm pretty sure it'll be Knights a go-go. However it will also essentially be modified versions of the new CA missions, so Knights have their own problems.

Anyway, yeah, what do you think?

P.s. some tournament rules here. They don't hugely affect this list, but do affect what I'll run into:

• Battle forged matched play armies only, of at most 3 Detachments
• One detachment must be chosen as the primary detachment
• The Primary Detachment must be the detachment with the highest points value
• The Warlord must be in the Primary Detachment
• ONE special Character may be taken per army
(The Gellarpox and Farstriders do not count as special characters for this purpose)
• Warlord Traits and Relics can only be used by the Primary Detachment
• Army Specific Stratagems can ONLY be used from the codex of the Primary Detachment
(So the main rulebook ones can be used by the whole army)


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/11 02:07:20


Post by: Brymm


IanVanCheese wrote:
Hey everyone,

Posted this is the army list page, but want to get opinions from my fellow metal men players. I'm looking for opinions on a possible list for a tournament in May. I'll need to buy, build and paint a fair few units for whichever list I build, so looking to figure out which direction to go early.

Healthy Balanced Diet Sautekh Necrons

Battalion:
Imotekh the Stormlord
Cryptek: Canoptek Cloak, The Abyssal Staff

10 x Immortals
10 x Immortals
10 x Immortals

1 x Nightbringer

6 x Wraiths
3 x Scarabs

Spearhead:
1 x Lord: Hyperphase Sword, Veil of Darkness

1 x DDA
1 x DDA
1 x DDA

What do you think? I had Destroyers over the Wraiths in the first draft, but I feel like the combat flank of wraiths and Nightbringer gives me some flexibility. The DDA triplets are standard at this point, and Imotekh make sense with the 3 x Immortals plus his storm is a nice psuedo smite. Any ideas for changes? The tournament was described to me as 'competitive, but not insane' so not expecting to run into 100% grossness, but I'm pretty sure it'll be Knights a go-go. However it will also essentially be modified versions of the new CA missions, so Knights have their own problems.

Anyway, yeah, what do you think?

P.s. some tournament rules here. They don't hugely affect this list, but do affect what I'll run into:

• Battle forged matched play armies only, of at most 3 Detachments
• One detachment must be chosen as the primary detachment
• The Primary Detachment must be the detachment with the highest points value
• The Warlord must be in the Primary Detachment
• ONE special Character may be taken per army
(The Gellarpox and Farstriders do not count as special characters for this purpose)
• Warlord Traits and Relics can only be used by the Primary Detachment
• Army Specific Stratagems can ONLY be used from the codex of the Primary Detachment
(So the main rulebook ones can be used by the whole army)


I like it!
My only suggestion is that you need more wounds on the board. The Ctan and Wraiths are so juicy for smites and smite spam chaos is a top teir list that will eat up armies like this. If you want to keep the Ctan, I would drop three wraiths for more scarabs. Then you have a big increase in wounds.
Good luck!


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/12 12:26:57


Post by: necr0n


After making a lot of lists and having a lot of them dismantled before my very eyes in this thread, I'd like to post the idea I'm going towards right now.

Hoping you don't crash my dreams with this one too.

Spoiler:


Mephrit Battalion

Cryptek - Chronometron
Lord - Hyperphase sword - VoD - Warlord ("Immortal Pride"

20 Warriors
20 Warriors
8 Immortals (tesla)

C'tan Shard of the Deceiver

Nephrekh or Novokh (help me chose!) Outrider

Destroyer Lord (Warscythe)

3 Scarabs
3 Scarabs
6 Wraiths

Sautekh (Probably?) Spearhead

Cryptek - Canoptek Cloak

Doomsday Ark
Doomsday Ark
Doomsday Ark



It's a total of 1998 points and 10 CPs. The 2 warrior units + the lord and cryptek from the same detachment are a "deathstar". I plan to use my Deceiver to redeploy both warrior squads .If I roll d1 (for units that are being redeployed) I'll be spending CP to reroll d2 or better to make sure I get both of them in RF range.The cryptek with the lord as supposed to be joining with the VoD. Scarabs are either going to screen the Deceiver/Wraiths if there's dangerous smiting or just try to get objectives while being out of LoS.

I'm hoping 2 RF range warrior squads with mephrit AP-1, Mephrit Stratagem for 6s and rerolling from the lord are going to be considerable alpha strike and hopefully with Fearless bubble, the 5++ bubble and the improved RP bubble from the Cryptek they can also take a lot of heat. It's really only 603 points for both HQs and both warrior blobs, and there's going to be Wraiths/DestroyerLord following up.

Now to the question: Should I make the Outrider Nephrekh so that scarabs can roam free and Wraiths can pretty easily get the turn 1 charge (with the Advance + assault stratagem) and make a bigger impact of the alpha strike or should I make them Novokh for the keks and deadliness? I don't want to make the Destroyer Lord my warlord as I want to have my warriors be fearless, so I'm not going to benefit from D.Lord buffing Wraiths with novokh things etc.

So, you know.. Go ahead DakkaDakka and destroy my dreams about this list working too <3


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/12 15:33:34


Post by: Draco765


 necr0n wrote:
After making a lot of lists and having a lot of them dismantled before my very eyes in this thread, I'd like to post the idea I'm going towards right now.

Hoping you don't crash my dreams with this one too.

Spoiler:


Mephrit Battalion

Cryptek - Chronometron
Lord - Hyperphase sword - VoD - Warlord ("Immortal Pride"

20 Warriors
20 Warriors
8 Immortals (tesla)

C'tan Shard of the Deceiver

Nephrekh or Novokh (help me chose!) Outrider

Destroyer Lord (Warscythe)

3 Scarabs
3 Scarabs
6 Wraiths

Sautekh (Probably?) Spearhead

Cryptek - Canoptek Cloak

Doomsday Ark
Doomsday Ark
Doomsday Ark



It's a total of 1998 points and 10 CPs. The 2 warrior units + the lord and cryptek from the same detachment are a "deathstar". I plan to use my Deceiver to redeploy both warrior squads .If I roll d1 (for units that are being redeployed) I'll be spending CP to reroll d2 or better to make sure I get both of them in RF range.The cryptek with the lord as supposed to be joining with the VoD. Scarabs are either going to screen the Deceiver/Wraiths if there's dangerous smiting or just try to get objectives while being out of LoS.

I'm hoping 2 RF range warrior squads with mephrit AP-1, Mephrit Stratagem for 6s and rerolling from the lord are going to be considerable alpha strike and hopefully with Fearless bubble, the 5++ bubble and the improved RP bubble from the Cryptek they can also take a lot of heat. It's really only 603 points for both HQs and both warrior blobs, and there's going to be Wraiths/DestroyerLord following up.

Now to the question: Should I make the Outrider Nephrekh so that scarabs can roam free and Wraiths can pretty easily get the turn 1 charge (with the Advance + assault stratagem) and make a bigger impact of the alpha strike or should I make them Novokh for the keks and deadliness? I don't want to make the Destroyer Lord my warlord as I want to have my warriors be fearless, so I'm not going to benefit from D.Lord buffing Wraiths with novokh things etc.

So, you know.. Go ahead DakkaDakka and destroy my dreams about this list working too <3


Some things to consider:

1. Lord as warlord is lacking invulnerable saves, once you are in the face of the enemy, they will be trying to tear him apart. Proper positioning will help with not getting shot (though if playing against imperium they will be using Sniper Scouts so not much can be done there) but they will use melee to take him out. I do understand the aura buff is the goal, but you might be giving up an easy warlord kill.

2. Novokh is the best for the Scarabs, their 4+ WS needs the rerolls if you happen to use them to fight. Nephrekh speed is nice, but the units you are using are already fast even with poor Advance rolls.

Depending on your choice you might want to reconsider the HQ for this detachment. You might have to make some other unit changes, but think about one of the "neutral" named characters. They can still use their aura buffs on units, even when not from the same detachment. For example: Illuminor Szeras could sit back with the Immortals or Warriors and pop his 36" gun at things, while improving their stats for the game.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/12 18:14:11


Post by: Slayer-Fan123


Sniper Scouts are bad so that really isn't a worry for the Lord.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/12 19:20:06


Post by: necr0n


 Draco765 wrote:


Some things to consider:

1. Lord as warlord is lacking invulnerable saves, once you are in the face of the enemy, they will be trying to tear him apart. Proper positioning will help with not getting shot (though if playing against imperium they will be using Sniper Scouts so not much can be done there) but they will use melee to take him out. I do understand the aura buff is the goal, but you might be giving up an easy warlord kill.

...

Depending on your choice you might want to reconsider the HQ for this detachment. You might have to make some other unit changes, but think about one of the "neutral" named characters. They can still use their aura buffs on units, even when not from the same detachment. For example: Illuminor Szeras could sit back with the Immortals or Warriors and pop his 36" gun at things, while improving their stats for the game.


1. Honestly, getting to the warlord requires killing arround 40 warriors first as he will be properly screened by those warriors. Besides that, he also benefits from the Invulnerable Save bubble the Cryptek gives (so in theory, he should have a 5++). Besides that, should an enemy kill the warriors and get to him shooting or even melee, it's just a warlord kill. I understand that it's a victory point, but even if I made the Destroyer Lord the warlord, he'd want to be in melee and get in even more dangerous situations. Are snipers a case to make me reconsider? Definetely not.

However, you do make a fair point about using neutral HQ's. Szeras for example is a fine choice, but he's a cryptek. He'd be replacing my cryptek not my lord, as having two crypteks buff the same models is a waste. Would it be better to make a cryptek/Szeras the warlord for my army instead of the Lord? Would he be a less easy to kill warlord? Is there any difference?

Now why would I pick a Dynasty Neutral HQ? All my infantry is from the same detachment, the Mephrit one. I would do that if I already have 2 HQ's in the Mephrit Battalion and I need a 3rd to buff them, but getting that 3rd is more beneficial from a different detachment. So if I needed Szeras (but together with the 2 HQ's I already have) I should replace the Cloaktek from the Spearhead detachment and that would be a nice choice, as he would be able to buff the Mephrit infantry. However, my battalion detachment requires 2 HQ's and I can't think of any other useful HQ for that specific list, since I'm not using many Immortals for MWBD, and the warriors need 1 Cryptek Aura, 1 Chronometron Aura and the Lord aura is a nice bonus. Can I replace my normal cryptek then, for Szeras? Well, he doesn't have a chronometron and he's a lot more expensive and I don't benefit from his non-dynasty buffing. If I were to replace my lord with Szeras, I would have two technomancer buffs (since I'd keep the first cryptek for the chronometron) and no "The Lord's Will". I'd pay a lot more and I'd only get 1 Augmentation per turn for a total of 2 or 3 augmentations (if my immortals are ever in-range). Would he help the "alpha strike deathstar" character my warriors have? Not really.

Anrakyr could, definetely replace my lord. Do I benefit from him being "No Dynasty"? Not really, exept if I kept the lord in the battalion detachment and replaced my Cloaktek from the Outrider with Anrakyr. Now, he also brings an extra useful bubble. "Lord of the Pyrrhian Legions" gives 1 extra attack to all 40 warriors. He also has MWBD, which is not bad to buff warriors, especially when it's 20 of them. My problem with that is the cost. As I already mentioned there's two cases I can include Anrakyr:

1) I replace my Lord with Anrakyr. But to do that, I have to somehow shave off 100pts, which is pretty darn hard in that list. In order to do it, I'd probably have to cut one detachment short and I'd lose 1 CP and the benefit of having more Dynasty buffs and stratagems. A possible list looks something like that
Spoiler:


Mephrit Battalion

Cryptek - Chronometron - VoD - Warlord (Immortal Pride)
Anrakyr

20 Warriors
20 Warriors
7 Immortals (tesla)

C'tan Shard of the Deceiver

Doomsday Ark
Doomsday Ark
Doomsday Ark

Nephrekh or Novokh (help me chose!) Outrider

Destroyer Lord (Warscythe)

3 Scarabs
3 Scarabs
6 Wraiths

(RIP Spearhead Detachment)



2) Or I keep the lord and add Anrakyr, removing the Spearhead Cryptek. That would mean the deathstar warriors are now 5 units (2 warriors and 3 HQ's) and I need my C'tan to roll d3 to get them all positioned, which is pretty hard to pull off reliably. However, they are considerably stronger as they are benefitting for a ton of buffs, namely: MWBD, The Lords Will, 5++, Improved RP, Fearless, Lord of the Phyrrian Legions. The entire gimmick is a lot more expensive however and so the rest of the list is considerably weaker and more reliant on making it work. I'm not going to bother making a list like that, because well, I can't rely on rolling d3 and I can't decide how to remove 170 points to make it work.

To sum up, I need 2 HQ's for my battalion. My battalion and, well, my entire list is built arround a deathstar of 40 warriors teleporting 12" away from enemies and rapidfiring, while being Mephrit. I think it would be a waste to get an overlord for my list, as I only have 1 unit of immortals and that's not even full strength and he would be stuck 6" from them doing nothing else the entire game. So I chose HQ's that benefit the main thing in my list. Based on that, I can't find anything else exept Lord + Cryptek for 4 auras that make them durable and deadly. They're kinda easy to kill (if you get past 40 warriors), but heck, they're such a small point investment and there's 3 DDAs, Wraiths and destroyer lords also seeking to receive attention/fire.

However, you did open me up to the possibility of Anrakyr as he reaaaaaaaally spices up the alpha strike potential. His 12" ability is super easy to pull with the Deceiver/Veil combo, he has a one-shot weapon that's pretty good for alpha striking and he makes the warriors 2A per model, which is considerable. He also has MWBD, instead of the Lord's Will which is still good. However, he costs a cloaktek and 1 immortal more (100 points) and removing that cryptek also ruins the entire spearhead detachment, leaving the DDA's in the Mephrit Battalion (instead of being Sautekh or w/e else I wanted) and strips me of 1 CP.
 Draco765 wrote:

2. Novokh is the best for the Scarabs, their 4+ WS needs the rerolls if you happen to use them to fight. Nephrekh speed is nice, but the units you are using are already fast even with poor Advance rolls.


I don't plan to assault things with units of 3 Scarabs and even if I did, I'd probably use their suicide bomb stratagem if I wanted to assault something. Novokh is only going to benefit Wraiths/D.Lord's assault. That's really considerable and the Novokh Stratagem can really become ridiculous in certain situations, but having scarabs that move 16" each turn guaranted, means a lot of tactical flexibility when thinking about objectives and given they're such small/short models and only 3 in one unit means they can hide very well (out of LoS). Also, as I mentioned before Wraiths charging 18 + 2d6 means they can follow up on that sweet turn 1 panic 40 warriors are going to cause. It really depends on the game I think, but it'd be nice to have an all round list that I don't specifically tailor when I see my opponent. Novokh definetely has its merits, but I think it might be useful only versus a certain ammount of things?

Sorry for the huge response, I don't actually want to disagree with you, it's just my way of thinking about it and you helped a great deal. Thanks a lot for your response!

So now I need votes for 2 things thanks to you:

Anrakyr list or Lord list
Novokh or Nephrekh Outrider



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/12 19:47:30


Post by: Draco765


 necr0n wrote:
 Draco765 wrote:


Some things to consider:

1. Lord as warlord is lacking invulnerable saves, once you are in the face of the enemy, they will be trying to tear him apart. Proper positioning will help with not getting shot (though if playing against imperium they will be using Sniper Scouts so not much can be done there) but they will use melee to take him out. I do understand the aura buff is the goal, but you might be giving up an easy warlord kill.

...

Depending on your choice you might want to reconsider the HQ for this detachment. You might have to make some other unit changes, but think about one of the "neutral" named characters. They can still use their aura buffs on units, even when not from the same detachment. For example: Illuminor Szeras could sit back with the Immortals or Warriors and pop his 36" gun at things, while improving their stats for the game.


1. Honestly, getting to the warlord requires killing arround 40 warriors first as he will be properly screened by those warriors. Besides that, he also benefits from the Invulnerable Save bubble the Cryptek gives (so in theory, he should have a 5++). Besides that, should an enemy kill the warriors and get to him shooting or even melee, it's just a warlord kill. I understand that it's a victory point, but even if I made the Destroyer Lord the warlord, he'd want to be in melee and get in even more dangerous situations. Are snipers a case to make me reconsider? Definetely not.

However, you do make a fair point about using neutral HQ's. Szeras for example is a fine choice, but he's a cryptek. He'd be replacing my cryptek not my lord, as having two crypteks buff the same models is a waste. Would it be better to make a cryptek/Szeras the warlord for my army instead of the Lord? Would he be a less easy to kill warlord? Is there any difference?

Now why would I pick a Dynasty Neutral HQ? All my infantry is from the same detachment, the Mephrit one. I would do that if I already have 2 HQ's in the Mephrit Battalion and I need a 3rd to buff them, but getting that 3rd is more beneficial from a different detachment. So if I needed Szeras (but together with the 2 HQ's I already have) I should replace the Cloaktek from the Spearhead detachment and that would be a nice choice, as he would be able to buff the Mephrit infantry. However, my battalion detachment requires 2 HQ's and I can't think of any other useful HQ for that specific list, since I'm not using many Immortals for MWBD, and the warriors need 1 Cryptek Aura, 1 Chronometron Aura and the Lord aura is a nice bonus. Can I replace my normal cryptek then, for Szeras? Well, he doesn't have a chronometron and he's a lot more expensive and I don't benefit from his non-dynasty buffing. If I were to replace my lord with Szeras, I would have two technomancer buffs (since I'd keep the first cryptek for the chronometron) and no "The Lord's Will". I'd pay a lot more and I'd only get 1 Augmentation per turn for a total of 2 or 3 augmentations (if my immortals are ever in-range). Would he help the "alpha strike deathstar" character my warriors have? Not really.

Anrakyr could, definetely replace my lord. Do I benefit from him being "No Dynasty"? Not really, exept if I kept the lord in the battalion detachment and replaced my Cloaktek from the Outrider with Anrakyr. Now, he also brings an extra useful bubble. "Lord of the Pyrrhian Legions" gives 1 extra attack to all 40 warriors. He also has MWBD, which is not bad to buff warriors, especially when it's 20 of them. My problem with that is the cost. As I already mentioned there's two cases I can include Anrakyr:

1) I replace my Lord with Anrakyr. But to do that, I have to somehow shave off 100pts, which is pretty darn hard in that list. In order to do it, I'd probably have to cut one detachment short and I'd lose 1 CP and the benefit of having more Dynasty buffs and stratagems. A possible list looks something like that
Spoiler:


Mephrit Battalion

Cryptek - Chronometron - VoD
Anrakyr - Warlord (Immortal Pride)

20 Warriors
20 Warriors
7 Immortals (tesla)

C'tan Shard of the Deceiver

Doomsday Ark
Doomsday Ark
Doomsday Ark

Nephrekh or Novokh (help me chose!) Outrider

Destroyer Lord (Warscythe)

3 Scarabs
3 Scarabs
6 Wraiths

(RIP Spearhead Detachment)



2) Or I keep the lord and add Anrakyr, removing the Spearhead Cryptek. That would mean the deathstar warriors are now 5 units (2 warriors and 3 HQ's) and I need my C'tan to roll d3 to get them all positioned, which is pretty hard to pull off reliably. However, they are considerably stronger as they are benefitting for a ton of buffs, namely: MWBD, The Lords Will, 5++, Improved RP, Fearless, Lord of the Phyrrian Legions. The entire gimmick is a lot more expensive however and so the rest of the list is considerably weaker and more reliant on making it work. I'm not going to bother making a list like that, because well, I can't rely on rolling d3 and I can't decide how to remove 170 points to make it work.

To sum up, I need 2 HQ's for my battalion. My battalion and, well, my entire list is built arround a deathstar of 40 warriors teleporting 12" away from enemies and rapidfiring, while being Mephrit. I think it would be a waste to get an overlord for my list, as I only have 1 unit of immortals and that's not even full strength and he would be stuck 6" from them doing nothing else the entire game. So I chose HQ's that benefit the main thing in my list. Based on that, I can't find anything else exept Lord + Cryptek for 4 auras that make them durable and deadly. They're kinda easy to kill (if you get past 40 warriors), but heck, they're such a small point investment and there's 3 DDAs, Wraiths and destroyer lords also seeking to receive attention/fire.

However, you did open me up to the possibility of Anrakyr as he reaaaaaaaally spices up the alpha strike potential. His 12" ability is super easy to pull with the Deceiver/Veil combo, he has a one-shot weapon that's pretty good for alpha striking and he makes the warriors 2A per model, which is considerable. He also has MWBD, instead of the Lord's Will which is still good. He's also more survivable as you pointed out, so my warlord doesn't die too easily. However, he costs a cloaktek and 1 immortal more (100 points) and removing that cryptek also ruins the entire spearhead detachment, leaving the DDA's in the Mephrit Battalion (instead of being Sautekh or w/e else I wanted) and strips me of 1 CP.
 Draco765 wrote:

2. Novokh is the best for the Scarabs, their 4+ WS needs the rerolls if you happen to use them to fight. Nephrekh speed is nice, but the units you are using are already fast even with poor Advance rolls.


I don't plan to assault things with units of 3 Scarabs and even if I did, I'd probably use their suicide bomb stratagem if I wanted to assault something. Novokh is only going to benefit Wraiths/D.Lord's assault. That's really considerable and the Novokh Stratagem can really become ridiculous in certain situations, but having scarabs that move 16" each turn guaranted, means a lot of tactical flexibility when thinking about objectives and given they're such small/short models and only 3 in one unit means they can hide very well (out of LoS). Also, as I mentioned before Wraiths charging 18 + 2d6 means they can follow up on that sweet turn 1 panic 40 warriors are going to cause. It really depends on the game I think, but it'd be nice to have an all round list that I don't specifically tailor when I see my opponent. Novokh definetely has its merits, but I think it might be useful only versus a certain ammount of things?

Sorry for the huge response, I don't actually want to disagree with you, it's just my way of thinking about it and you helped a great deal. Thanks a lot for your response!

So now I need votes for 2 things thanks to you:

Anrakyr list or Lord list
Novokh or Nephrekh Outrider



It is always good to work things through in a polite manor to find a good common ground.

I was originally advocating to consider changing the Destroyer lord over to one of the name neutrals who will then sit and Buff/guard the units that do not get Deceiver moved. That will make for a stronger back field objective holder/defender and still let the other units in that Outrider do it's thing. And Illuminor Szeras is only one point more than the Destroyer lord, which you were already a couple points below 2k. The named characters do not have to be the warlord, so you still keep the fearless trait.

Armies like Blood Angles and Dark Eldar like to pop up in your deployment zone or just move so fast that once your initial opening volley is done, they will just stay out of reach for the rest of the game.

But, if all you play against are armies like Tau or Imp guard, you might never have a backfield getting full of enemies issue.

The last area I played in had backfield swarming armies that I might be mentally stuck in always trying to combat that issue...


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/12 20:16:31


Post by: necr0n


 Draco765 wrote:

It is always good to work things through in a polite manor to find a good common ground.

I was originally advocating to consider changing the Destroyer lord over to one of the name neutrals who will then sit and Buff/guard the units that do not get Deceiver moved. That will make for a stronger back field objective holder/defender and still let the other units in that Outrider do it's thing. And Illuminor Szeras is only one point more than the Destroyer lord, which you were already a couple points below 2k. The named characters do not have to be the warlord, so you still keep the fearless trait.

Armies like Blood Angles and Dark Eldar like to pop up in your deployment zone or just move so fast that once your initial opening volley is done, they will just stay out of reach for the rest of the game.

But, if all you play against are armies like Tau or Imp guard, you might never have a backfield getting full of enemies issue.

The last area I played in had backfield swarming armies that I might be mentally stuck in always trying to combat that issue...


Darnit, I forgot Anrakyr can't get Immortal Pride. You raise a legit point. What if I teleport and advance everything in my enemies deployment zone and then he just goes to mine and I'm stuck there moving 5" a turn? It looks like there's only one legit answer. I should scrap my backfield. Well, I don't want to not have DDAs. So, why not deploy them as close as possible to the warriors and the enemy as possible? They might get assaulted or melta'd you say? Well, yes, so I don't know. I guess it's heavily going to depend if I go first or second and what threats my enemy has and how much I can neuter them with my alpha. But, yeah, I guess this list does have some problems, regarding maneuvrability. I mean, Wraiths/D.Lord/HQ's/Warriors/C'tan are going to be mid to opponent so the only thing in my backline could be Scarabs/DDAs/Immortals. Now, I don't plan on camping the Mephrit Immortals. They're supposed to be pushing too, trying to kill stuff like drones or something. So it's just Scarabs/DDA and the scarabs should be safe/chasing objectives and I guess maybe take up a protective role for DDAs. They could help screen/block TPs close to the DDAs or even assault stuff to tie them. Honestly, I guess that's the biggest issue maybe with this list. This, and failing the alphastrike completely with the warriors. I'll have to play it versus more armies to see what's what, but I do appreciate the feedback.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/12 20:24:54


Post by: torblind


You don't get the fearless trait. It says of he is your warlord, he must be given the Immortal Pride trait.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/12 23:22:52


Post by: vict0988


I won a 2k game against a mono-Khorne brigade list with my Anrakyr Szeras Praetorian list. It was trivially easy to beat his list, walk backwards slowly, keep Destroyers safe.

I won a 2k ITC game against Ravenwing/AM with my Zahndrekh Imotekh Overlord Double Battalion list going first. My opponent gave up at the end of his first turn after he killed a single unit in his turn.

I won a 2k ITC game against Catachan/Drop Troops/Triple BA Smash list.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 00:01:05


Post by: torblind


 vict0988 wrote:
I won a 2k game against a mono-Khorne brigade list with my Anrakyr Szeras Praetorian list. It was trivially easy to beat his list, walk backwards slowly, keep Destroyers safe.

I won a 2k ITC game against Ravenwing/AM with my Zahndrekh Imotekh Overlord Double Battalion list going first. My opponent gave up at the end of his first turn after he killed a single unit in his turn.

I won a 2k ITC game against Catachan/Drop Troops/Triple BA Smash list.


Great job!


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 05:41:20


Post by: hvg3akaek


I was thinking the other day about our continuous issue of RP just not working well, and pondered "what if we had something akin, but opposite, to the SM 'Combat Squad' ability?"

Namely, something like:

The Silver Horde: Before any models are deployed at the start of the game, a Necron Warriors or Necron Immortals squad may be joined with another similar unit (with the same wargear), forming one unit for the rest of the game. No unit may be joined together more than once.


The idea being that it would allow for multiple smaller units (for CP), but then join them together to actually withstand attacks. Plus, when we fought in larger point battles, we could get some really large forces (20 immortals) that wouldn't be automatically wiped out immediately. Sure, they'd still die, but there'd be a higher chance for RP to activate.

Yes, there would be some other benefits (bonuses applying to one larger unit), but you'd have less board control (loss of units etc).

Anyway, just a thought along the way of "how can we fix RP". Glaring holes, obvious mistakes?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 07:55:23


Post by: punisher357


That sounds interesting.....I think it would be a cool tactical mechanic, but I don't think it would really do much for helping with the RP problems.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 10:35:41


Post by: torblind


punisher357 wrote:
That sounds interesting.....I think it would be a cool tactical mechanic, but I don't think it would really do much for helping with the RP problems.


It would be if we could play it as an interrupt.

Halfway through the shooting phase, my enemy has killed 10 out of my 20 warriors. I have a nearby unit of 15 fresh ones. He knows that the next salvo will only kill 5 or so, at which time I'll play "Eternal Silvertide" and join the remaining five to the nearby 15. Making it all futile as he can't kill another 20. So he shoots something else instead. The (presence of) said stratagem makes RP worthwhile suddenly.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 11:05:56


Post by: vict0988


hvg3akaek wrote:
I was thinking the other day about our continuous issue of RP just not working well, and pondered "what if we had something akin, but opposite, to the SM 'Combat Squad' ability?"

Namely, something like:

The Silver Horde: Before any models are deployed at the start of the game, a Necron Warriors or Necron Immortals squad may be joined with another similar unit (with the same wargear), forming one unit for the rest of the game. No unit may be joined together more than once.


The idea being that it would allow for multiple smaller units (for CP), but then join them together to actually withstand attacks. Plus, when we fought in larger point battles, we could get some really large forces (20 immortals) that wouldn't be automatically wiped out immediately. Sure, they'd still die, but there'd be a higher chance for RP to activate.

Yes, there would be some other benefits (bonuses applying to one larger unit), but you'd have less board control (loss of units etc).

Anyway, just a thought along the way of "how can we fix RP". Glaring holes, obvious mistakes?

The obvious mistake is that it's the wrong thread to post rules proposals.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 17:47:45


Post by: necr0n


To get the discussion going I'd like to make a question: How to make the most out of our troops?

It's impossible to pull of a good list without a battalion. Given that this is a true statement (although I am open to discussion) and based on the fact that our HQs role is generally to just buff the troops, I'd like to ask what the "best" battalion is, as in, best 2 HQ + 3 Troops (or more).

Given that we're going to pay for it anyway, it might as well be useful, so lord + cryptek and 3x5 Immortals is not a worthy investment I'd say. (although, it really is very cheap)

Now the classic would be
3x10 Tesla Immortals + Imotekh + Cloaktek for a total of 695pts.

What I've really liked and done is 2x20 Warriors with Lord/ChronoCryptek and a random Immortal Squad(+deceiver tbh).

But, apart from that idea, nobody seems to find success with warriors, it looks like Immortals are tied to be our best and most valuable unit together with the DDAs. I understand how their shooting is outstanding in the current meta, so do you think that any and all competitive lists should include at least 30 Immortals and MWBD generators?

If so, what dynasty do Immortals benefit most from? Sautekh allows them to advance and shoot, which is pretty cool, but that kind of denies MWBD effect or Tesla effect. Then again, if you're going Mephrit Gauss is better, probably.

Also, how can warriors become worthy? How can I field a certain ammount of points of warriors and be like, damn, I'm getting the actual value of those points?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 18:09:42


Post by: iGuy91


I prefer a Bat looking like

OL
Cryptek with Chrono

x10 Timmortals
x10 Timmortals
x20 Warriors

Gives more board control, paired with immortal pride.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 18:29:36


Post by: vict0988


 necr0n wrote:
To get the discussion going I'd like to make a question: How to make the most out of our troops?

It's impossible to pull of a good list without a battalion. Given that this is a true statement (although I am open to discussion) and based on the fact that our HQs role is generally to just buff the troops, I'd like to ask what the "best" battalion is, as in, best 2 HQ + 3 Troops (or more).

Given that we're going to pay for it anyway, it might as well be useful, so lord + cryptek and 3x5 Immortals is not a worthy investment I'd say. (although, it really is very cheap)

Now the classic would be
3x10 Tesla Immortals + Imotekh + Cloaktek for a total of 695pts.

What I've really liked and done is 2x20 Warriors with Lord/ChronoCryptek and a random Immortal Squad(+deceiver tbh).

But, apart from that idea, nobody seems to find success with warriors, it looks like Immortals are tied to be our best and most valuable unit together with the DDAs. I understand how their shooting is outstanding in the current meta, so do you think that any and all competitive lists should include at least 30 Immortals and MWBD generators?

If so, what dynasty do Immortals benefit most from? Sautekh allows them to advance and shoot, which is pretty cool, but that kind of denies MWBD effect or Tesla effect. Then again, if you're going Mephrit Gauss is better, probably.

Also, how can warriors become worthy? How can I field a certain ammount of points of warriors and be like, damn, I'm getting the actual value of those points?

Tesla Carbines are Assault weapons, the Sautekh benefit is useless to them. You take them as Sautekh because of the Stratagem which synergises with Tesla. 3x10 Sautekh Teslamortals 1x6 Nephrekh Destroyers and 2 Sautekh Overlords is a perfectly reasonable Detachment because nobody actually needs the Dynasty Trait.

First off, there are plenty of good lists without Battalions, our lists with Troops are just going to be even better against the average list. 18 Destroyers and 3 DDAs backed up by whatever or 18 Wraiths and 2 C'tan and a Vault backed by DDAs is probably also really strong. Running 25-60 Sautekh Tesla Immortals is just brutal against most armies and insanely OP against a few armies. It is easier to replace quality with quantitiy than quantity with quality. If you get enough Tesla shots you'll eventually kill a Knight, but a Gauss Cannon is only ever going to kill 3 Guardsmen. Especially in ITC where they recently got rid of the option for you to abuse ruins to be unchargable, pure quality is not an option, you'll get swamped by some armies. Replacing Immortals with Tomb Blades is only a bad idea because Gatling Knights, Disintegrator Cannon Ravagers and Lootas being OP.

The min-size Battalion does have a place, Sautekh is pretty much an all or nothing Dynasty IMO, throwing a 400 pt Battalion into a list with a Superheavy is a good idea, those Superheavies can eat up CP quite quickly, especially if they are Nihilakh.

Imotekh and Cryptek is a bad combination if you are not also running 3 Sautekh DDAs. Imotekh can never hit all 3 squads with MWBD and that Cryptek is going to heal 2-5 models in a good game and maybe himself for an extra 1 wound. That's a waste of points. 2 Overlords can hit all three squads for 1 CP because the wording says twice, not third time which is why Imotekh cannot use the Phaeron's Will (he is the Phaeron after all).

Warriors are okay, but I find they fall far behind Teslamortals in damage output, so if you are not running a Ghost Ark to get the most out of Reanimation or Anrakyr to make them decent in melee I don't think they are any good.

Immortals are only the best in Sautekh because of Methodical Destruction and because you can teleport out of combat several times with Vargard Obyron, otherwise they are just okay and you will likely find as much success against most things by taking Tomb Blades or even Annihilation Barges.

Gauss Immortals are a trap, including with Mephrit, just take Tesla, between being better 90% of the time at 13-24" and having much better Overwatch it's just always the right choice. If you want Gauss take Tomb Blades, a little durability is well worth the extra mobility and the ability to Fall Back and shoot.

Warriors were never good, to make the most of them take at least 2x20 if you are taking any and if you do always take a Chronotek and at least 1 Ghost Ark. Anrakyr is good, but with the lack of a pts drop on him I don't think he neccessarily makes them better, he just makes them different. Lock things in combat with them, don't just shoot. Abuse units that can't fall back to avoid shooting, Warriors are not a shooting unit, using them as such would be like using Vertus Praetors like shooting units and wondering why you can't make them work. If you compare Warriors and Immortals one of the things that should jump out at you is their identical melee profiles, most units aren't threats in melee so durability is a non-issue when all you want to do is surround and hold and maybe kill some softies. Always be aggressive, never defensive, a turn outside 12" is a bad turn. Do not use Veil offensively against melee armies, teleporting out of combat and rapid-firing is amazing.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 19:48:10


Post by: necr0n


 iGuy91 wrote:
I prefer a Bat looking like

OL
Cryptek with Chrono

x10 Timmortals
x10 Timmortals
x20 Warriors

Gives more board control, paired with immortal pride.


How do you use that ? Do you camp the 20 warriors or do you move them? Do you keep all of that stuff together to try and benefit from Cryptek bubbles or do you just have the cryptek for the warrior squad and OL+Immortals walk away? What dynasties do you prefer for that?



 vict0988 wrote:

Tesla Carbines are Assault weapons, the Sautekh benefit is useless to them. You take them as Sautekh because of the Stratagem which synergises with Tesla. 3x10 Sautekh Teslamortals 1x6 Nephrekh Destroyers and 2 Sautekh Overlords is a perfectly reasonable Detachment because nobody actually needs the Dynasty Trait.

I guess it really shows that I'm new to this edition/codex, my bad. So can you take different dynasties in models in the same detachment??

First off, there are plenty of good lists without Battalions, our lists with Troops are just going to be even better against the average list. 18 Destroyers and 3 DDAs backed up by whatever or 18 Wraiths and 2 C'tan and a Vault backed by DDAs is probably also really strong. Running 25-60 Sautekh Tesla Immortals is just brutal against most armies and insanely OP against a few armies. It is easier to replace quality with quantitiy than quantity with quality. If you get enough Tesla shots you'll eventually kill a Knight, but a Gauss Cannon is only ever going to kill 3 Guardsmen. Especially in ITC where they recently got rid of the option for you to abuse ruins to be unchargable, pure quality is not an option, you'll get swamped by some armies. Replacing Immortals with Tomb Blades is only a bad idea because Gatling Knights, Disintegrator Cannon Ravagers and Lootas being OP.

I'm not arguing that lists without battalions are useless, only that due to the lack of CP they're not going to be as competitive/flexible/highly statistically able to win compared to lists with battalion, especially given that battalion units (immortals) are stars of the codex.


The min-size Battalion does have a place, Sautekh is pretty much an all or nothing Dynasty IMO, throwing a 400 pt Battalion into a list with a Superheavy is a good idea, those Superheavies can eat up CP quite quickly, especially if they are Nihilakh.

Imotekh and Cryptek is a bad combination if you are not also running 3 Sautekh DDAs. Imotekh can never hit all 3 squads with MWBD and that Cryptek is going to heal 2-5 models in a good game and maybe himself for an extra 1 wound. That's a waste of points. 2 Overlords can hit all three squads for 1 CP because the wording says twice, not third time which is why Imotekh cannot use the Phaeron's Will (he is the Phaeron after all).

Warriors are okay, but I find they fall far behind Teslamortals in damage output, so if you are not running a Ghost Ark to get the most out of Reanimation or Anrakyr to make them decent in melee I don't think they are any good.

Yes, they really seem to be missing the damage output of Immortals. Assuming 40 warriors (2x20) would a Ressurection Orb be considered a good choice instead of a Ghost Ark? I get the feeling a Ghost Ark really isn't going to do much else exept trigger RO once or twice. Anrakyr is super expensive (170) to buff 11 pts models (220pts even if it's 20 of them), I really don't know if he's worth it over a regular lord.

Immortals are only the best in Sautekh because of Methodical Destruction and because you can teleport out of combat several times with Vargard Obyron, otherwise they are just okay and you will likely find as much success against most things by taking Tomb Blades or even Annihilation Barges.

Well, I was only comparing them to warriors, being troops and needed for a battalion and everything.


Gauss Immortals are a trap, including with Mephrit, just take Tesla, between being better 90% of the time at 13-24" and having much better Overwatch it's just always the right choice. If you want Gauss take Tomb Blades, a little durability is well worth the extra mobility and the ability to Fall Back and shoot.

Warriors were never good, to make the most of them take at least 2x20 if you are taking any and if you do always take a Chronotek and at least 1 Ghost Ark. Anrakyr is good, but with the lack of a pts drop on him I don't think he neccessarily makes them better, he just makes them different. Lock things in combat with them, don't just shoot. Abuse units that can't fall back to avoid shooting, Warriors are not a shooting unit, using them as such would be like using Vertus Praetors like shooting units and wondering why you can't make them work. If you compare Warriors and Immortals one of the things that should jump out at you is their identical melee profiles, most units aren't threats in melee so durability is a non-issue when all you want to do is surround and hold and maybe kill some softies. Always be aggressive, never defensive, a turn outside 12" is a bad turn. Do not use Veil offensively against melee armies, teleporting out of combat and rapid-firing is amazing.


Thanks for the input, that does sound very legit. They shouldn't be seen as a damage-dealer, more of a bullying unit. However, the more you spend on making them work (like Anrakyr, Ghost Ark, Chronotek etc) they start becoming more and more expensive making your list less and less dangerous. I'm looking for the golden combo to make them enough of a threat/synergy but not too much of a point sink, so that the rest of the list doesn't suffer.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 20:30:46


Post by: Odrankt


It's impossible to pull of a good list without a battalion. Given that this is a true statement (although I am open to discussion) and based on the fact that our HQs role is generally to just buff the troops, I'd like to ask what the "best" battalion is, as in, best 2 HQ + 3 Troops (or more).


This statement is very meta dependant nor is it true. I do well in my area and tournaments by running 1 Spearhead + 1 Outrider. Not once have I ever felt like I needed a Battalion to win a game or needed a Battalion to make a "good" list. Our HQs are still somewhat expensive for their statline and our Troops (Immortals + Warriors) are only good in lower point games. In 2k they are very easily destroyed. Best Battalion is 2 cloakteks and 3x5 Immortal because it's one of our cheapest Battalion options and those Crypteks can buff TBs, Destroyers or anything with Living Metal.

Maybe Battalions work for you and your Meta but they don't work for everyone so don't be saying "it's impossible to pull of a good list without a battalion. Given that this is a true statement." Because a lot of people will disagree with you nor take your suggestions on how to play this army.

Also, how can warriors become worthy? How can I field a certain ammount of points of warriors and be like, damn, I'm getting the actual value of those points?
Warriors are "worthy" in games of 1250pt or less as it is hard to clear a 20 man unit at that point level and deny RP. However, in bigger point games they are not very viable. Just bring 3 DDAs and use them
as 10 warriors with an anti tank Cannon.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 21:19:13


Post by: Jpr


 vict0988 wrote:
 necr0n wrote:
To get the discussion going I'd like to make a question: How to make the most out of our troops?

It's impossible to pull of a good list without a battalion. Given that this is a true statement (although I am open to discussion) and based on the fact that our HQs role is generally to just buff the troops, I'd like to ask what the "best" battalion is, as in, best 2 HQ + 3 Troops (or more).

Given that we're going to pay for it anyway, it might as well be useful, so lord + cryptek and 3x5 Immortals is not a worthy investment I'd say. (although, it really is very cheap)

Now the classic would be
3x10 Tesla Immortals + Imotekh + Cloaktek for a total of 695pts.

What I've really liked and done is 2x20 Warriors with Lord/ChronoCryptek and a random Immortal Squad(+deceiver tbh).

But, apart from that idea, nobody seems to find success with warriors, it looks like Immortals are tied to be our best and most valuable unit together with the DDAs. I understand how their shooting is outstanding in the current meta, so do you think that any and all competitive lists should include at least 30 Immortals and MWBD generators?

If so, what dynasty do Immortals benefit most from? Sautekh allows them to advance and shoot, which is pretty cool, but that kind of denies MWBD effect or Tesla effect. Then again, if you're going Mephrit Gauss is better, probably.

Also, how can warriors become worthy? How can I field a certain ammount of points of warriors and be like, damn, I'm getting the actual value of those points?

Tesla Carbines are Assault weapons, the Sautekh benefit is useless to them. You take them as Sautekh because of the Stratagem which synergises with Tesla. 3x10 Sautekh Teslamortals 1x6 Nephrekh Destroyers and 2 Sautekh Overlords is a perfectly reasonable Detachment because nobody actually needs the Dynasty Trait.

First off, there are plenty of good lists without Battalions, our lists with Troops are just going to be even better against the average list. 18 Destroyers and 3 DDAs backed up by whatever or 18 Wraiths and 2 C'tan and a Vault backed by DDAs is probably also really strong. Running 25-60 Sautekh Tesla Immortals is just brutal against most armies and insanely OP against a few armies. It is easier to replace quality with quantitiy than quantity with quality. If you get enough Tesla shots you'll eventually kill a Knight, but a Gauss Cannon is only ever going to kill 3 Guardsmen. Especially in ITC where they recently got rid of the option for you to abuse ruins to be unchargable, pure quality is not an option, you'll get swamped by some armies. Replacing Immortals with Tomb Blades is only a bad idea because Gatling Knights, Disintegrator Cannon Ravagers and Lootas being OP.

The min-size Battalion does have a place, Sautekh is pretty much an all or nothing Dynasty IMO, throwing a 400 pt Battalion into a list with a Superheavy is a good idea, those Superheavies can eat up CP quite quickly, especially if they are Nihilakh.

Imotekh and Cryptek is a bad combination if you are not also running 3 Sautekh DDAs. Imotekh can never hit all 3 squads with MWBD and that Cryptek is going to heal 2-5 models in a good game and maybe himself for an extra 1 wound. That's a waste of points. 2 Overlords can hit all three squads for 1 CP because the wording says twice, not third time which is why Imotekh cannot use the Phaeron's Will (he is the Phaeron after all).

Warriors are okay, but I find they fall far behind Teslamortals in damage output, so if you are not running a Ghost Ark to get the most out of Reanimation or Anrakyr to make them decent in melee I don't think they are any good.

Immortals are only the best in Sautekh because of Methodical Destruction and because you can teleport out of combat several times with Vargard Obyron, otherwise they are just okay and you will likely find as much success against most things by taking Tomb Blades or even Annihilation Barges.

Gauss Immortals are a trap, including with Mephrit, just take Tesla, between being better 90% of the time at 13-24" and having much better Overwatch it's just always the right choice. If you want Gauss take Tomb Blades, a little durability is well worth the extra mobility and the ability to Fall Back and shoot.

Warriors were never good, to make the most of them take at least 2x20 if you are taking any and if you do always take a Chronotek and at least 1 Ghost Ark. Anrakyr is good, but with the lack of a pts drop on him I don't think he neccessarily makes them better, he just makes them different. Lock things in combat with them, don't just shoot. Abuse units that can't fall back to avoid shooting, Warriors are not a shooting unit, using them as such would be like using Vertus Praetors like shooting units and wondering why you can't make them work. If you compare Warriors and Immortals one of the things that should jump out at you is their identical melee profiles, most units aren't threats in melee so durability is a non-issue when all you want to do is surround and hold and maybe kill some softies. Always be aggressive, never defensive, a turn outside 12" is a bad turn. Do not use Veil offensively against melee armies, teleporting out of combat and rapid-firing is amazing.


I'm actually using a list similar to this at an upcoming big event in the UK next weekend...im bringing the proverbial knife to a gunfight looking at the lists, its chock full of eldar/drukhari/knights/orks and IG and deathwatch soups:

HQ1 : Imotekh the Stormlord [160]
HQ2: Overlord (84), staff of light (10) [94] WARLORD - Immortal Pride

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

HQ1 :Necron Lord (65), hyperphase sword(3) [68] Relic: Veil of Darkness
HQ2: Necron Lord (65), hyperphase sword(3) [68]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast attack 1: 4 Scarabs [52]
Fast attack 2: 4 Scarabs [52]

Using the similar principles to what you've described. I've found anything with 2-3 wounds just dies to any multi damage stuff way too fast.

I wonder if its worth swapping the scarabs out for Zahndrekh and Oby, or maybe some of the immortals to give more flexibility to get out of combat, but for now I've found the screens and veils ok.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 21:49:19


Post by: necr0n


 Odrankt wrote:
It's impossible to pull of a good list without a battalion. Given that this is a true statement (although I am open to discussion) and based on the fact that our HQs role is generally to just buff the troops, I'd like to ask what the "best" battalion is, as in, best 2 HQ + 3 Troops (or more).


This statement is very meta dependant nor is it true. I do well in my area and tournaments by running 1 Spearhead + 1 Outrider. Not once have I ever felt like I needed a Battalion to win a game or needed a Battalion to make a "good" list. Our HQs are still somewhat expensive for their statline and our Troops (Immortals + Warriors) are only good in lower point games. In 2k they are very easily destroyed. Best Battalion is 2 cloakteks and 3x5 Immortal because it's one of our cheapest Battalion options and those Crypteks can buff TBs, Destroyers or anything with Living Metal.

Maybe Battalions work for you and your Meta but they don't work for everyone so don't be saying "it's impossible to pull of a good list without a battalion. Given that this is a true statement." Because a lot of people will disagree with you nor take your suggestions on how to play this army.


Dang, that's definitely not how I meant it, hence the weird phrasing and the (). I meant to say, IF that statement were true, THEN it would be interesting to explore how to make the most of a battalion. I do not believe it's impossible to pull off a good list without a battalion and I'd really like to see your list, it sounds very interesting. Furthermore, I do not expect anyone to take on my suggestions on how to play this army, since I'm pretty new to this codex/edition. Instead, I want to learn more about the army and that's why I made this post/discussion.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 22:42:47


Post by: Odrankt


Dang, that's definitely not how I meant it, hence the weird phrasing and the (). I meant to say, IF that statement were true, THEN it would be interesting to explore how to make the most of a battalion. I do not believe it's impossible to pull off a good list without a battalion and I'd really like to see your list, it sounds very interesting. Furthermore, I do not expect anyone to take on my suggestions on how to play this army, since I'm pretty new to this codex/edition. Instead, I want to learn more about the army and that's why I made this post/discussion.
your all good mate. It was just the way it was phrasrd that got me all choked up . Didn't mean to cause any bad blood.

Intemrs of my list. I posted a few pages back a 1k list I had for a Mono drx tournament which I got 2nd place out of 36 peep with a score of 39/60. 1st place got 42/60 and was a Custodes player (shocked that they ended up coming 1st when they ran 2 bike captains.... Not)

If your interested in the list it's probably the most "anti-fun" like you can make without using FW.

1 Closktek w/ immortal pride and Veil

9 Tesla Tomb blade w/ 3+ save, ignore cover

1 Triarch Stalker w/ heat Ray

3 DDAs.

All that came to 987pts

1st game was vs Eldar and I won that with a VP of 41 vs 6

2nd game was Salamanders Marines with a VP score of 21 vs 1

And last game was vs Custodes and I lost with a score of 4vp vs 27vp. Custodes are probably the worst match up we have in any mono Dex format.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/13 22:53:03


Post by: iGuy91


 necr0n wrote:
 iGuy91 wrote:
I prefer a Bat looking like
OL
Cryptek with Chrono

x10 Timmortals
x10 Timmortals
x20 Warriors

Gives more board control, paired with immortal pride.


How do you use that ? Do you camp the 20 warriors or do you move them? Do you keep all of that stuff together to try and benefit from Cryptek bubbles or do you just have the cryptek for the warrior squad and OL+Immortals walk away? What dynasties do you prefer for that?



I generally use the warriors as a fearless screen wrapping around the immortals. If someone has fast assault units, they run into generally conga-lined warriors, or scarabs if the list has them, rather than my expensive immortals. I position the whole blob to be within 3 of the Cryptek and 6 of the OL. I often throw in a Lord as well to make it reroll 1s to wound. I also use Phaeron's will almost every round so both tesla squads are at full output, if they gotta move (advance) it at least counteracts that penalty.

Generally run it as Nephrekh, or Mephrit.
Moving it to midfield as Mephrit means that folks either have to crack this nut to get to center objectives, or give them up to castle. Generally very successful in my local non-tournament games, as opponents are busy handling Wraiths, Destroyers, Tomb Blades, and Doomsday arks.
So it would look like a big ugly blob, but its all fearless, has a 5++ against shooting, rerolls 1s to wound (edit), a deny the witch against anything particularly nasty, and reanimates on 4s.






Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 09:55:13


Post by: torblind


Reroll 1s to wound you mean


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 10:55:22


Post by: Moosatronic Warrior


Our best HQs are overlords (and their special character versions), and our best troops are Tesla Immortals. There also happens to be great synergy between the two, so the best Battalion is:

Overlord
Overlord

10x Tesla Imm
10x Tesla Imm
10x Tesla Imm

You could swap out the overlords for special characters, or save some points by dropping an immortal unit to 5. Crypteks work much better with Warriors than Immortals, MWBD is much better than +1 RP and the overlord can put up a fight on his own.

Small games (~1000pts) might be different as RP is more effective so 20x Warriors work better.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 11:13:41


Post by: moonsmite



I'm actually using a list similar to this at an upcoming big event in the UK next weekend...im bringing the proverbial knife to a gunfight looking at the lists, its chock full of eldar/drukhari/knights/orks and IG and deathwatch soups:

HQ1 : Imotekh the Stormlord [160]
HQ2: Overlord (84), staff of light (10) [94] WARLORD - Immortal Pride

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

HQ1 :Necron Lord (65), hyperphase sword(3) [68] Relic: Veil of Darkness
HQ2: Necron Lord (65), hyperphase sword(3) [68]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast attack 1: 4 Scarabs [52]
Fast attack 2: 4 Scarabs [52]

Using the similar principles to what you've described. I've found anything with 2-3 wounds just dies to any multi damage stuff way too fast.

I wonder if its worth swapping the scarabs out for Zahndrekh and Oby, or maybe some of the immortals to give more flexibility to get out of combat, but for now I've found the screens and veils ok.


Saw this list when looking through the entries at the tournament and did wonder what monster would use 60 tesla immortals.
Would really like to know how this turns out for you, because i can see it working very well, or getting null deployed alot.

Though am happy im on the same wave length as some other people with no destroyers as they do die too fast


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 11:26:40


Post by: Moosatronic Warrior


The list looks interesting. I'd want to drop two scarabs to upgrade one of the lords to an overlord. That gives you 5 MWBD to make the most of your Tesla. Each Overlord could then escort 2 units of Immortals so your infantry can operate as 3 separate groups. Your list is slow so you don't want to also have to bunch up around only 2 MWBD sources.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 14:35:48


Post by: torblind


Moosatronic Warrior wrote:
The list looks interesting. I'd want to drop two scarabs to upgrade one of the lords to an overlord. That gives you 5 MWBD to make the most of your Tesla. Each Overlord could then escort 2 units of Immortals so your infantry can operate as 3 separate groups. Your list is slow so you don't want to also have to bunch up around only 2 MWBD sources.


If you're walking them anyway, could there be room for Anrakyr in it? When you're up against the CC army it might be nice to try to put a cushion with double attacks between you and them.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 15:41:10


Post by: vict0988


Jpr wrote:
I'm actually using a list similar to this at an upcoming big event in the UK next weekend...im bringing the proverbial knife to a gunfight looking at the lists, its chock full of eldar/drukhari/knights/orks and IG and deathwatch soups:

HQ1 : Imotekh the Stormlord [160]
HQ2: Overlord (84), staff of light (10) [94] WARLORD - Immortal Pride

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

HQ1 :Necron Lord (65), hyperphase sword(3) [68] Relic: Veil of Darkness
HQ2: Necron Lord (65), hyperphase sword(3) [68]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast attack 1: 4 Scarabs [52]
Fast attack 2: 4 Scarabs [52]

Using the similar principles to what you've described. I've found anything with 2-3 wounds just dies to any multi damage stuff way too fast.

I wonder if its worth swapping the scarabs out for Zahndrekh and Oby, or maybe some of the immortals to give more flexibility to get out of combat, but for now I've found the screens and veils ok.

Really interested to see how it goes for you! How many practice games have you gotten with the list? Knowing most or all your opponent's abilities by heart can really help curb the power of some lists... and some players Most important thing is to never forget doing MWBD. I can't say for certain whether Zahndrekh and Obyron are worth it, I've just been seeing too much success with my list to be bothered trying to change it. How much is 3 Veils of Darkness worth? On top of that you get the improved profiles of Zahndrekh and Obyron which makes your army much more of a multi-phase threat rather than just a very slow gunline I imagine. One thing to consider is that Scarabs are going to negatively affect some mission parameters if your opponent is able to easily kill them, them being used as a slingshot into your Immortals is also something you should worry much more about in competitive games than what you might be used to at your local hobby store. I definitely think what another posted suggested of replacing a Lord with an Overlord is a really good idea, you don't need 2 Lords, it's much more important to get good MWBD coverage. Another thing is you have absolute zero need for Immortal Pride in 60% of your games, just make Imotekh your Warlord, he'll give you between 3 and 6 CP, you won't use auto-pass Morale twice in any game, I guarentee it. The Psyker neg really isn't worth it either.

Something I've been thinking about is how good staves of light are, I was thinking they were way too weak, but those extra shots are really handy, especially when they happen to be able to trigger Methodical Destruction. I thought they were total garbo but that is almost certainly not the case, Hyperphase Swords are still my favourite, I just don't want to put any more than I have to into my Chars. How about the rest of you? Do you see much success with warscythes, that's the most popular choice right?

All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29

I lost an introductory game against Custodes, I placed my Destroyers a good distance away from his Dawneagle Captain, or too close as it turns out 20" is far from a good distance. There was a huge terrain piece in the way between the two units so my eye-balling measurement fell flat, I really should have measured to make sure I was more safe. I ended up surrendering before I got wiped out because I thought him chewing through my Warriors was going to be a slog and my throat got really sore after explaining everything, stay hydrated.

I won a 2k Maelstrom Game going second against AM/AdMech with Cadian LRBTs backed by Cawl and some dakka bots using my Imotekh Zahndrekh Overlord Double Battalion list. Turn 3 or 4 I Veiled up just over 12" away from his Dakkabots (which at this point were in Heavy 18 mode so I definitely didn't want to get shot with the anti-DS Strat) planning to charge another unit and pile in/consolidate into the bots, I rolled low on my charge and failed. I still only lost 3 squads of Immortals during the game due to placing my entire army after he placed his Dakka bots on one flank (CA2018 mission I picked sides, he deployed everything first and went first when I failed to seize, I used prepared positions (duh)).


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 15:48:10


Post by: Cynista


To be honest I've just started taking Novokh for everything. None of the Dynasty traits are brilliant but that one feels the least bad. The others are all either underwhelming or look good initially but in practice, aren't. In fairness Sautekh is pretty good but you really have to build your list with it in mind, and those are not my kind of lists.

With Novokh I'll always get use out of it because assault is a big part of the game. A lot of armies want to get into close combat with us, and therefore do. Some armies it's beneficial for us to pile as much of our force into assault as possible, for example, Imperial Guard.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 16:46:35


Post by: ImPhaeronWeasel


The problem I have is:

I DO like a battalion. But its just hard for me to justify 10Tesla Immortals when I can go for Tomb Blades.

10 TImmortals are not that easy to hide. If youre going first your opponent will pick a deployment map where you wont get any targets for them 1st turn with their 29“ threat range. Next turn hell wipe them out.

If I can go 2nd I have to hide them somehow so that he wont wipe them in his 1st turn. Hiding them in a good spot isnt that easy for a 10man squad.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 20:38:17


Post by: torblind


Why is double battalion a thing really. Did we sorely missed those extra 3 CPs before? I saw nobody running 4 units of immortals before, surely that 2 point drop isn't what makes 6 worthwhile now?

And 4 HQs - pointdrops for 2 HQs surely don't pay for 2 more?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 20:46:58


Post by: iGuy91


torblind wrote:
Why is double battalion a king really. Did we sorely missed those extra 3 CPs before? I saw nobody running 4 units of immortals before, surely that 2 point drop isn't what makes 6 worthwhile now?

And 4 HQs - pointdrops for 2 HQs surely don't pay for 2 more?


Dunno. Might be that STR 5 is at a good place as far as wounding most anything in the game on a 5+ or better.. But I'm skeptical i guess of if its really that great?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 20:54:50


Post by: Jpr


Thanks for all the advice guys. After some scarab drama I’ve ended up with this:

HQ1 : Imotekh the Stormlord [160] - WARLORD
HQ2: Overlord (84), Staff of Light (10) [94]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

== Battalion == <Necrons>, <Sautekh> <690 points> <5> CP

HQ3: Overlord (84), Staff of Light (10) [94]
HQ4: Lord (65), Hyperphase sword(3) [68] Relic: Veil of Darkness

Troop4: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop5: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop6: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast Attack1: 3 Scarabs [39]
Fast Attack2: 3 Scarabs [39]

I don’t think the list is massively better than before but this one is 320 cheaper than pre-CA which counts for something... yeah it sucks vs 2+ and vs knights but nothing in the cron book is good against them apart from Serapteks.

Underestimation, not knowing what crons do and maybe a shift to infantry meta really help crons.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/14 20:59:51


Post by: Jpr


 vict0988 wrote:
Jpr wrote:
I'm actually using a list similar to this at an upcoming big event in the UK next weekend...im bringing the proverbial knife to a gunfight looking at the lists, its chock full of eldar/drukhari/knights/orks and IG and deathwatch soups:

HQ1 : Imotekh the Stormlord [160]
HQ2: Overlord (84), staff of light (10) [94] WARLORD - Immortal Pride

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

HQ1 :Necron Lord (65), hyperphase sword(3) [68] Relic: Veil of Darkness
HQ2: Necron Lord (65), hyperphase sword(3) [68]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast attack 1: 4 Scarabs [52]
Fast attack 2: 4 Scarabs [52]

Using the similar principles to what you've described. I've found anything with 2-3 wounds just dies to any multi damage stuff way too fast.

I wonder if its worth swapping the scarabs out for Zahndrekh and Oby, or maybe some of the immortals to give more flexibility to get out of combat, but for now I've found the screens and veils ok.

Really interested to see how it goes for you! How many practice games have you gotten with the list? Knowing most or all your opponent's abilities by heart can really help curb the power of some lists... and some players Most important thing is to never forget doing MWBD. I can't say for certain whether Zahndrekh and Obyron are worth it, I've just been seeing too much success with my list to be bothered trying to change it. How much is 3 Veils of Darkness worth? On top of that you get the improved profiles of Zahndrekh and Obyron which makes your army much more of a multi-phase threat rather than just a very slow gunline I imagine. One thing to consider is that Scarabs are going to negatively affect some mission parameters if your opponent is able to easily kill them, them being used as a slingshot into your Immortals is also something you should worry much more about in competitive games than what you might be used to at your local hobby store. I definitely think what another posted suggested of replacing a Lord with an Overlord is a really good idea, you don't need 2 Lords, it's much more important to get good MWBD coverage. Another thing is you have absolute zero need for Immortal Pride in 60% of your games, just make Imotekh your Warlord, he'll give you between 3 and 6 CP, you won't use auto-pass Morale twice in any game, I guarentee it. The Psyker neg really isn't worth it either.

Something I've been thinking about is how good staves of light are, I was thinking they were way too weak, but those extra shots are really handy, especially when they happen to be able to trigger Methodical Destruction. I thought they were total garbo but that is almost certainly not the case, Hyperphase Swords are still my favourite, I just don't want to put any more than I have to into my Chars. How about the rest of you? Do you see much success with warscythes, that's the most popular choice right?

All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29

I lost an introductory game against Custodes, I placed my Destroyers a good distance away from his Dawneagle Captain, or too close as it turns out 20" is far from a good distance. There was a huge terrain piece in the way between the two units so my eye-balling measurement fell flat, I really should have measured to make sure I was more safe. I ended up surrendering before I got wiped out because I thought him chewing through my Warriors was going to be a slog and my throat got really sore after explaining everything, stay hydrated.

I won a 2k Maelstrom Game going second against AM/AdMech with Cadian LRBTs backed by Cawl and some dakka bots using my Imotekh Zahndrekh Overlord Double Battalion list. Turn 3 or 4 I Veiled up just over 12" away from his Dakkabots (which at this point were in Heavy 18 mode so I definitely didn't want to get shot with the anti-DS Strat) planning to charge another unit and pile in/consolidate into the bots, I rolled low on my charge and failed. I still only lost 3 squads of Immortals during the game due to placing my entire army after he placed his Dakka bots on one flank (CA2018 mission I picked sides, he deployed everything first and went first when I failed to seize, I used prepared positions (duh)).


I’ve played with it a few times and crons in general a fair bit - there’s definitely a lot to remember and has crazy big weaknesses with range and durability. I’ll find out my first match on Wednesday.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/15 14:28:31


Post by: vict0988


So the great count has been completed, I had 5 wins in my first 25 games with the new codex, tough times. I went through all my old posts and here are the results if anyone is interested.

Between the release of the Codex and the 2. FAQ I played 50 games, won 19, tied 3 and lost 28 games.

Between the release of the 2. FAQ and CA2018 I played 56 games, won 32, tied 1 and lost 23 games.

Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games. I had a 22 game win streak before it getting cut short in a 500 pt game against someone who had never played before.

I lost two games with my Imotekh Zahndrekh Double Battalion list. I am now sitting at 17 wins and 2 losses with the list, 0 losses since cutting the the Cryptek in the list in favour of an Overlord.

As I said in an earlier post I definitely need to turn down the blast on my casual lists, they have a higher win rate than my actual competitive list (they are facing much less nasty lists).

I won a 2k Maelstrom game going using a quad C'tan Novokh Wraith spam list against Nids. I rolled everything randomly to give my opponent a bit more of a chance, but his list was so varied that every power had a use and I managed to roll some neat personalities for my two Transcendent C'tan. My opponent deep struck his Mawloc within 3" of a Transcendent C'tan, my C'tan proceeded to Heroically Intervene and one-shot the Mawloc after taking only 1 wound in melee and another one from the Mawloc arriving. My opponent had shoddy luck, despite me only having 4 CP I made all my charges and made an inordinate number of 4++ saves on my C'tan while my opponent's re-rolls never once working. In the end I lost my Destroyer Lord (he failed his Relic Phylactery and I had no CP), 2 Wraiths and 10 Scarabs when my opponent surrendered after failing a charge with his Flyrant in front of 3 C'tan.

The Nightbringer went beyond his pts, but that's to be expected against Nids which he counters perfectly. My opponent did take a big risk by putting his Swarmlord, a Neurothrope and a blob of Hormagaunts way in front of the rest of his army (don't split your forces!), which allowed me to do a ton of damage T1 while he did zero damage on his T1.

I took Crimson Haze on my D-Lord which generated a ton of damage, but I think taking the more defensive option on my D-Lord would have kept him alive the entire game, which in this mission would have been preferable. Maybe I just need to be more careful with him, use him a bit more like a support character rather than just charging him in full bore.

I won a 2k ITC game with my Imotekh Zahndrekh Overlord Double Battalion list against AdMech with 6 Dakka Bots and a bunch of Destroyers and Dunecrawlers. My opponent deployed his Dakkabots in the spear of the spearhead deployment, leading me to think that there was no way I could stay safe from them T1 so I decided to place everything as close as possible to my opponent, I placed my DDAs at the tip of my spear. Despite my opponent having fewer drops I went first. I Veiled Zahndrekh up behind a building, then Ghostwalked a unit of Immortals with MWBD and re-roll charges 12" away from a unit of Kataphron Destroyers and a Dunecrawler but only 9" away from a unit of Rangers. I moved all my DDAs forward and charged the one at the tippy tip of my spear into his Kastelans, it barely made its charge, same for my Immortals. In the Shooting phase I managed to kill all 12 of his Destroyers. He changed his Dakkabots to fight twice mode, making them unable to shoot for the rest of the game. At the end of my turn he had two Dunecrawlers and Cawl to shoot with, he got my DDAs down to 3, 8 and 12 wounds, but otherwise didn't do anything and with me ahead 5/0 my opponent surrendered.

Had my opponent gone first he would have likely been able to destroy 3 DDAs and a squad or two of Immortals, turn 2 or 3 I would have been wiped out. I think I played it right, he had too much D1/D2 firepower for me to be able to handle, playing aggressively would at least have yielded more VP even if it would have also led to me being slaughtered really quickly had I not been lucky and gotten first turn (still a 40% chance, don't get too cocky just because you have fewer drops).


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/15 14:41:25


Post by: Reanimation_Protocol


 vict0988 wrote:


Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.

currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?

that's less than 30 days since CA released


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/15 15:10:44


Post by: vict0988


 Reanimation_Protocol wrote:
 vict0988 wrote:


Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.

currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?

that's less than 30 days since CA released

I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/15 15:51:16


Post by: iGuy91


(Shrug)
I'm something like 9W 2L since we got the codex. MEQ, Eldar, Dark Eldar, and DG mostly.

We just don't scale well into the competitive meta. It is what it is.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/15 16:08:06


Post by: ImPhaeronWeasel


 vict0988 wrote:
 Reanimation_Protocol wrote:
 vict0988 wrote:


Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.

currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?

that's less than 30 days since CA released

I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).


Is it possible to show your 2Battalion Zhandrek/Obyron list again?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/15 21:42:28


Post by: vict0988


ImPhaeronWeasel wrote:
 vict0988 wrote:
 Reanimation_Protocol wrote:
 vict0988 wrote:


Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.

currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?

that's less than 30 days since CA released

I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).


Is it possible to show your 2Battalion Zhandrek/Obyron list again?

V1 with Cryptek
Spoiler:


++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [47 PL, 790pts] ++

+ HQ [15 PL, 245pts] +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]

Imotekh the Stormlord [10 PL, 160pts]: Warlord

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [117 PL, 1995pts] ++

Created with BattleScribe (https://battlescribe.net)

V2
Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 01:03:07


Post by: IanVanCheese


 vict0988 wrote:
ImPhaeronWeasel wrote:
 vict0988 wrote:
 Reanimation_Protocol wrote:
 vict0988 wrote:


Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.

currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?

that's less than 30 days since CA released

I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).


Is it possible to show your 2Battalion Zhandrek/Obyron list again?

V1 with Cryptek
Spoiler:


++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [47 PL, 790pts] ++

+ HQ [15 PL, 245pts] +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]

Imotekh the Stormlord [10 PL, 160pts]: Warlord

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [117 PL, 1995pts] ++

Created with BattleScribe (https://battlescribe.net)

V2
Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.


List looks super solid, but I have to wonder if Zandrekh/Obyron are pulling their weight in this? What are you using them for?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 01:04:52


Post by: elook


I'm still new to introducing Characters to my army. But I thought we could only take one Character per army?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 01:39:15


Post by: IanVanCheese


elook wrote:
I'm still new to introducing Characters to my army. But I thought we could only take one Character per army?


Nope, no limits on the number of characters (some tournaments do add their own rules though).


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 01:55:22


Post by: Gwyn chan 'r Gwyll


Zahndrekh and Obyron have a special rule that requires you to play both of them. You can still obviously only ever have one of a specific character running around, so no armies of Imotekhs running around. Even though it'd actually be pretty fluffy for Trazyn, but anywho.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 02:10:51


Post by: JNAProductions


Gwyn chan 'r Gwyll wrote:
Zahndrekh and Obyron have a special rule that requires you to play both of them. You can still obviously only ever have one of a specific character running around, so no armies of Imotekhs running around. Even though it'd actually be pretty fluffy for Trazyn, but anywho.


Correct me if I'm wrong, but can't you take them separately? It's just that Obryon's Ghostwalk Mantle only functions if Zahndrekh is on the board.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 05:56:36


Post by: Gwyn chan 'r Gwyll


Right, I meant that the special rule only works if you have both, not that you can't only take one without the other.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 06:01:37


Post by: ImPhaeronWeasel


 vict0988 wrote:
ImPhaeronWeasel wrote:
 vict0988 wrote:
 Reanimation_Protocol wrote:
 vict0988 wrote:


Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.

currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?

that's less than 30 days since CA released

I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).


Is it possible to show your 2Battalion Zhandrek/Obyron list again?

V1 with Cryptek
Spoiler:


++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [47 PL, 790pts] ++

+ HQ [15 PL, 245pts] +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]

Imotekh the Stormlord [10 PL, 160pts]: Warlord

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [117 PL, 1995pts] ++

Created with BattleScribe (https://battlescribe.net)

V2
Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.



Nice thank you!

So whats the gameplan with this list? Id imagine its being hyper aggressive to make the most out of the 24“ gun. Mybe even advance and negate the -1 with Imothek


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 08:10:24


Post by: tneva82


 vict0988 wrote:
[
All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29


The key to avoiding losing units to smite is to stagger units so you can pull models from the front on the first unit until you no longer feel comfortable losing models from that unit, then you can pull two or three models from the front and the next unit is going to take the remaining damage from smite because it always goes to the closest visible enemy unit. Keep in mind you want to have enough models that your units will not only survive any damage your opponent can do in the Psychic phase, but also any followup damage from shooting, melee and Morale.


Is this legal? The smite says "closest unit takes dX mortal wounds". Are you implying the damage changes target unit if you remove models in specific way?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 08:18:20


Post by: p5freak


tneva82 wrote:
 vict0988 wrote:
[
All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29


The key to avoiding losing units to smite is to stagger units so you can pull models from the front on the first unit until you no longer feel comfortable losing models from that unit, then you can pull two or three models from the front and the next unit is going to take the remaining damage from smite because it always goes to the closest visible enemy unit. Keep in mind you want to have enough models that your units will not only survive any damage your opponent can do in the Psychic phase, but also any followup damage from shooting, melee and Morale.


Is this legal? The smite says "closest unit takes dX mortal wounds". Are you implying the damage changes target unit if you remove models in specific way?


Its legal for multiple smites. If you remove enough models that another unit now becomes the closest visible unit the other smite(s) hits that unit. Its not legal for a single smite. It hits one unit, and doesnt change its target once you start removing models.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 09:20:39


Post by: vict0988


IanVanCheese wrote:
 vict0988 wrote:
ImPhaeronWeasel wrote:
 vict0988 wrote:
 Reanimation_Protocol wrote:
 vict0988 wrote:


Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.

currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?

that's less than 30 days since CA released

I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).


Is it possible to show your 2Battalion Zhandrek/Obyron list again?

V1 with Cryptek
Spoiler:


++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [47 PL, 790pts] ++

+ HQ [15 PL, 245pts] +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]

Imotekh the Stormlord [10 PL, 160pts]: Warlord

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [117 PL, 1995pts] ++

Created with BattleScribe (https://battlescribe.net)

V2
Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.


List looks super solid, but I have to wonder if Zandrekh/Obyron are pulling their weight in this? What are you using them for?



ImPhaeronWeasel wrote:
 vict0988 wrote:

Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.



Nice thank you!

So whats the gameplan with this list? Id imagine its being hyper aggressive to make the most out of the 24“ gun. Mybe even advance and negate the -1 with Imothek

The list is pretty versatile, sometimes you will Advance turn 1 to get to a super defensive castle player or to charge in later turns, but generally I try not to Advance because it has such a huge impact on the firepower of my Immortals. Sometime you play super defensively and use your DDAs to get rid of some key targets before moving out to get objectives. Obyron is pretty amazing, whether you are pulling units forward to get more units into range (60 is a lot of Immortals to fit into some maps) or pulling units out of CC so they can shoot. Obyron is kind of a beast in combat, I don't think I have ever remembered to turn off one my opponents aura abilities while they were within 12", the random buff Zahndrekh gives can be really handy. The Veil of Darkness is of course amazing, pulling not only the Overlord and a unit somewhere, but by pulling Zahndrekh you can bring Obyron and another unit up within 4" of your opponent.

Keep in mind this is an ITC list giving up board control turn 1-3 is pretty bad so those 24" guns will get to shoot something. Obyron also does not have to go within 6" of the unit you are Ghostwalking, meaning you have unit #1 6" in front of Zahndrekh, Obyron 6" behind, ready to drip a steady drip of units forward. With the Veil of Darkness you can continually threaten charges from turn 1 if you keep the next unit you want to bring forward within 17" of Obyron at the end of your turn. I can't remember who posted all the shananigans you can do with a Monolith, Obyron, Deceiver and a Veil, but that post really inspired me. Same for parts of the RP article I wrote which were inspired by what others have posted in this thread.

The list isn't terribly hard to play, although using DDAs in an aggressive fashion might not be as apparent as it should be, the guy who copied my list has won 5/6 of his games, having never played the list before, losing only once to a shooty Aeldari list (and only by 1-3 VP) and he claimed that was because he played it badly (playing too defensively and picking bad ITC secondaries). While my losses were against Tau, both games where affected by me having really poor targeting priority because my opponents brought some otherwise unorthodox units that were buffed in CA2018. In one of them I put a giant wrench in my plans by letting my opponent go first because I felt bad about how hard I beat him the previous game we played and because I wanted more of a learning experience so I used the game to see how I would do had my opponent stolen the initiative. One last thing to keep in mind is that I am luckier than most, so while I cannot guarentee you will go from a 30% win rate to an 80% win rate, you will definitely win the majority of your casual games with this list. You can just keep claiming Necrons are weak and your casual opponents just have to gitgud and you are not cheesing until someone wins a tournament with something similar. Maybe don't do that, do try out the list, even if you have to proxy a bit.

tneva82 wrote:
 vict0988 wrote:
[
All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29


The key to avoiding losing units to smite is to stagger units so you can pull models from the front on the first unit until you no longer feel comfortable losing models from that unit, then you can pull two or three models from the front and the next unit is going to take the remaining damage from smite because it always goes to the closest visible enemy unit. Keep in mind you want to have enough models that your units will not only survive any damage your opponent can do in the Psychic phase, but also any followup damage from shooting, melee and Morale.


Is this legal? The smite says "closest unit takes dX mortal wounds". Are you implying the damage changes target unit if you remove models in specific way?

Exactly, so if you have a unit of Immortals and a unit of Warriors you could place two Immortals in front of the Warriors and the rest behind them, depending on how much Shooting and targeted psychic powers your opponent has and whether you have the Fearless WL trait you pull the second most forward Immortal first and then start pulling Immortals from the back. Once you feel your Immortals have taken too much heat you pull the other Immortal that is in front of the Warriors, now the Warriors will take any remaining smites your opponent does. As I went over in the article you kind of have to do some complicated math about when exactly is the right time to pull out, but basically you want to make things difficult for your opponent, give yourself a chance to survive. I had a graphic with 6 images showing how to have a unit of 20 Warriors and 10 Immortals survive 2 squads of 5 Rubrics and Magnus, where one unit falls, the two together using this tactic can survive, but DD would not let me upload.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 10:58:14


Post by: tneva82


 vict0988 wrote:
Exactly, so if you have a unit of Immortals and a unit of Warriors you could place two Immortals in front of the Warriors and the rest behind them, depending on how much Shooting and targeted psychic powers your opponent has and whether you have the Fearless WL trait you pull the second most forward Immortal first and then start pulling Immortals from the back. Once you feel your Immortals have taken too much heat you pull the other Immortal that is in front of the Warriors, now the Warriors will take any remaining smites your opponent does. As I went over in the article you kind of have to do some complicated math about when exactly is the right time to pull out, but basically you want to make things difficult for your opponent, give yourself a chance to survive. I had a graphic with 6 images showing how to have a unit of 20 Warriors and 10 Immortals survive 2 squads of 5 Rubrics and Magnus, where one unit falls, the two together using this tactic can survive, but DD would not let me upload.


But pretty sure damage from single smite goes to same unit regardless of how you pull. Opponent gets 11 for cast and gets whopping 6 mortals to your immortals you would lose 6 immortals even if first removal would make unit of 20 being closest.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 12:36:38


Post by: torblind


tneva82 wrote:
 vict0988 wrote:
Exactly, so if you have a unit of Immortals and a unit of Warriors you could place two Immortals in front of the Warriors and the rest behind them, depending on how much Shooting and targeted psychic powers your opponent has and whether you have the Fearless WL trait you pull the second most forward Immortal first and then start pulling Immortals from the back. Once you feel your Immortals have taken too much heat you pull the other Immortal that is in front of the Warriors, now the Warriors will take any remaining smites your opponent does. As I went over in the article you kind of have to do some complicated math about when exactly is the right time to pull out, but basically you want to make things difficult for your opponent, give yourself a chance to survive. I had a graphic with 6 images showing how to have a unit of 20 Warriors and 10 Immortals survive 2 squads of 5 Rubrics and Magnus, where one unit falls, the two together using this tactic can survive, but DD would not let me upload.


But pretty sure damage from single smite goes to same unit regardless of how you pull. Opponent gets 11 for cast and gets whopping 6 mortals to your immortals you would lose 6 immortals even if first removal would make unit of 20 being closest.


Yes, he's talking about multiple smites.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 13:13:50


Post by: tneva82


Ah sorry. Reading incorrectly.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 15:20:54


Post by: ImPhaeronWeasel


 vict0988 wrote:
IanVanCheese wrote:
 vict0988 wrote:
ImPhaeronWeasel wrote:
 vict0988 wrote:
 Reanimation_Protocol wrote:
 vict0988 wrote:


Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.

currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?

that's less than 30 days since CA released

I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).


Is it possible to show your 2Battalion Zhandrek/Obyron list again?

V1 with Cryptek
Spoiler:


++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [47 PL, 790pts] ++

+ HQ [15 PL, 245pts] +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]

Imotekh the Stormlord [10 PL, 160pts]: Warlord

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [117 PL, 1995pts] ++

Created with BattleScribe (https://battlescribe.net)

V2
Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.


List looks super solid, but I have to wonder if Zandrekh/Obyron are pulling their weight in this? What are you using them for?



ImPhaeronWeasel wrote:
 vict0988 wrote:

Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.



Nice thank you!

So whats the gameplan with this list? Id imagine its being hyper aggressive to make the most out of the 24“ gun. Mybe even advance and negate the -1 with Imothek

The list is pretty versatile, sometimes you will Advance turn 1 to get to a super defensive castle player or to charge in later turns, but generally I try not to Advance because it has such a huge impact on the firepower of my Immortals. Sometime you play super defensively and use your DDAs to get rid of some key targets before moving out to get objectives. Obyron is pretty amazing, whether you are pulling units forward to get more units into range (60 is a lot of Immortals to fit into some maps) or pulling units out of CC so they can shoot. Obyron is kind of a beast in combat, I don't think I have ever remembered to turn off one my opponents aura abilities while they were within 12", the random buff Zahndrekh gives can be really handy. The Veil of Darkness is of course amazing, pulling not only the Overlord and a unit somewhere, but by pulling Zahndrekh you can bring Obyron and another unit up within 4" of your opponent.

Keep in mind this is an ITC list giving up board control turn 1-3 is pretty bad so those 24" guns will get to shoot something. Obyron also does not have to go within 6" of the unit you are Ghostwalking, meaning you have unit #1 6" in front of Zahndrekh, Obyron 6" behind, ready to drip a steady drip of units forward. With the Veil of Darkness you can continually threaten charges from turn 1 if you keep the next unit you want to bring forward within 17" of Obyron at the end of your turn. I can't remember who posted all the shananigans you can do with a Monolith, Obyron, Deceiver and a Veil, but that post really inspired me. Same for parts of the RP article I wrote which were inspired by what others have posted in this thread.

The list isn't terribly hard to play, although using DDAs in an aggressive fashion might not be as apparent as it should be, the guy who copied my list has won 5/6 of his games, having never played the list before, losing only once to a shooty Aeldari list (and only by 1-3 VP) and he claimed that was because he played it badly (playing too defensively and picking bad ITC secondaries). While my losses were against Tau, both games where affected by me having really poor targeting priority because my opponents brought some otherwise unorthodox units that were buffed in CA2018. In one of them I put a giant wrench in my plans by letting my opponent go first because I felt bad about how hard I beat him the previous game we played and because I wanted more of a learning experience so I used the game to see how I would do had my opponent stolen the initiative. One last thing to keep in mind is that I am luckier than most, so while I cannot guarentee you will go from a 30% win rate to an 80% win rate, you will definitely win the majority of your casual games with this list. You can just keep claiming Necrons are weak and your casual opponents just have to gitgud and you are not cheesing until someone wins a tournament with something similar. Maybe don't do that, do try out the list, even if you have to proxy a bit.

tneva82 wrote:
 vict0988 wrote:
[
All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29


The key to avoiding losing units to smite is to stagger units so you can pull models from the front on the first unit until you no longer feel comfortable losing models from that unit, then you can pull two or three models from the front and the next unit is going to take the remaining damage from smite because it always goes to the closest visible enemy unit. Keep in mind you want to have enough models that your units will not only survive any damage your opponent can do in the Psychic phase, but also any followup damage from shooting, melee and Morale.


Is this legal? The smite says "closest unit takes dX mortal wounds". Are you implying the damage changes target unit if you remove models in specific way?

Exactly, so if you have a unit of Immortals and a unit of Warriors you could place two Immortals in front of the Warriors and the rest behind them, depending on how much Shooting and targeted psychic powers your opponent has and whether you have the Fearless WL trait you pull the second most forward Immortal first and then start pulling Immortals from the back. Once you feel your Immortals have taken too much heat you pull the other Immortal that is in front of the Warriors, now the Warriors will take any remaining smites your opponent does. As I went over in the article you kind of have to do some complicated math about when exactly is the right time to pull out, but basically you want to make things difficult for your opponent, give yourself a chance to survive. I had a graphic with 6 images showing how to have a unit of 20 Warriors and 10 Immortals survive 2 squads of 5 Rubrics and Magnus, where one unit falls, the two together using this tactic can survive, but DD would not let me upload.


Thank your for that! That sounds pretty nice. Im definitely not the best player so I like to learn a thing or two (especially with necrons).

Never thought about Immortals when talking about „their number is legion“.

How about -1 to hit armies or hard infantry killers (kastelan robots).

When playing more causal (maelstrom) I guess placing the markers almost in the middle of the board is a good bet?


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 16:10:15


Post by: Slayer-Fan123


Immortals are one of those units I would spam. They're simply an excellent value at 15 points, and it's kinda amazing how two point difference affects the army.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 18:07:49


Post by: IHateNids


Slayer-Fan123 wrote:
Immortals are one of those units I would spam. They're simply an excellent value at 15 points, and it's kinda amazing how two point difference affects the army.
Because it's onyl 2pts difference if you only ever took a single one of them.

In even my non-immortal-gunline collection, I have 20 of them, which is 40 points in itself.

In Vict's 60-man Gunline?? Thats a free character, or 3/4 a free Doomsday Ark


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/16 23:24:00


Post by: RogueApiary


I've got 20 praetorians/lychguard models unbuilt and was wondering what would be the best way to go about equipping them.

So far leaning towards 20 warscythes or 10 warscythes + 10 sword and board Lychguard but also open to other combinations including the praetorians.

Normally, I'd magnetize the Lychguard, but those ball joints on the arms look like a real PITA to drill and fit a magnet inside. Certainly too small for the 1/16" magnets I use on my Deathwatch.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 00:46:22


Post by: elook


These units seem to be in a hard place this edition. There seems to always be another unit that does a Lychguard/Praetorians role more effectively.

One thing I consider is using Lychguard with shields with a C'Tan. They'll do a good job protecting it with the stratagem and would be harder to get off the board. That is just my opinion and would like to know what others think.... Since I also have 10 unbuilt models of these guys lol.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 06:14:27


Post by: torblind


RogueApiary wrote:
I've got 20 praetorians/lychguard models unbuilt and was wondering what would be the best way to go about equipping them.

So far leaning towards 20 warscythes or 10 warscythes + 10 sword and board Lychguard but also open to other combinations including the praetorians.

Normally, I'd magnetize the Lychguard, but those ball joints on the arms look like a real PITA to drill and fit a magnet inside. Certainly too small for the 1/16" magnets I use on my Deathwatch.


1/16 is fine, just make sure you have a drilbit to match it, perhaps slightly larger, ie 1.6 mm perhaps.

Put one magnet in the right shoulder and one in the left wrist and left lower arm. ( I used two magnets for the shield)


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 08:42:59


Post by: Jpr


Jpr wrote:
Thanks for all the advice guys. After some scarab drama I’ve ended up with this:

HQ1 : Imotekh the Stormlord [160] - WARLORD
HQ2: Overlord (84), Staff of Light (10) [94]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

== Battalion == <Necrons>, <Sautekh> <690 points> <5> CP

HQ3: Overlord (84), Staff of Light (10) [94]
HQ4: Lord (65), Hyperphase sword(3) [68] Relic: Veil of Darkness

Troop4: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop5: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop6: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast Attack1: 3 Scarabs [39]
Fast Attack2: 3 Scarabs [39]

I don’t think the list is massively better than before but this one is 320 cheaper than pre-CA which counts for something... yeah it sucks vs 2+ and vs knights but nothing in the cron book is good against them apart from Serapteks.

Underestimation, not knowing what crons do and maybe a shift to infantry meta really help crons.


My first round draw is:

HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] WARLORD – Grand Strategist
HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] RELIC - Kurovs Aquila
HQ: Colonel Iron Hand Straken [4 PL] (75) = 75pts
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
EL : 1 Ministorum Priest (35), Las Pistol (0) [2 PL] [35pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
== Super Heavy Detachment == Imperial Knights, Krast [ 65PL, 1182pts] 6 CP
LOW : Knight Crusader (285) Avenger Gatling Cannon (75) Heavy Flamer (14) Rapid Fire Battle Cannon (100) 2 Heavy Stubbers (4)
Titanic Feet (0) EXALTED COURT WARLORD – Ion Bulwark RELIC – The Headsman's Mark [25 PL] [478pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) EXALTED
COURT WARLORD – Landstrider [20 PL] [352pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) KNIGHT
LANCE CHARACTER [20 PL] [352pts]
== Spearhead Detachment == Astra Militarum, Elysians [ 18PL, 172pts] 1 CP
HQ: Elysian Company Commander (40) Lasgun with Auxiliary Grenade Launcher (0), Krak Grenades (0) [3 PL] [40pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL]


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 10:09:59


Post by: moonsmite


Well looks like its gonna be a blood bath. Kinda hope the first mission has kill points for you lol


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 13:46:23


Post by: IanVanCheese


Jpr wrote:
Jpr wrote:
Thanks for all the advice guys. After some scarab drama I’ve ended up with this:

HQ1 : Imotekh the Stormlord [160] - WARLORD
HQ2: Overlord (84), Staff of Light (10) [94]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

== Battalion == <Necrons>, <Sautekh> <690 points> <5> CP

HQ3: Overlord (84), Staff of Light (10) [94]
HQ4: Lord (65), Hyperphase sword(3) [68] Relic: Veil of Darkness

Troop4: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop5: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop6: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast Attack1: 3 Scarabs [39]
Fast Attack2: 3 Scarabs [39]

I don’t think the list is massively better than before but this one is 320 cheaper than pre-CA which counts for something... yeah it sucks vs 2+ and vs knights but nothing in the cron book is good against them apart from Serapteks.

Underestimation, not knowing what crons do and maybe a shift to infantry meta really help crons.


My first round draw is:

HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] WARLORD – Grand Strategist
HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] RELIC - Kurovs Aquila
HQ: Colonel Iron Hand Straken [4 PL] (75) = 75pts
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
EL : 1 Ministorum Priest (35), Las Pistol (0) [2 PL] [35pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
== Super Heavy Detachment == Imperial Knights, Krast [ 65PL, 1182pts] 6 CP
LOW : Knight Crusader (285) Avenger Gatling Cannon (75) Heavy Flamer (14) Rapid Fire Battle Cannon (100) 2 Heavy Stubbers (4)
Titanic Feet (0) EXALTED COURT WARLORD – Ion Bulwark RELIC – The Headsman's Mark [25 PL] [478pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) EXALTED
COURT WARLORD – Landstrider [20 PL] [352pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) KNIGHT
LANCE CHARACTER [20 PL] [352pts]
== Spearhead Detachment == Astra Militarum, Elysians [ 18PL, 172pts] 1 CP
HQ: Elysian Company Commander (40) Lasgun with Auxiliary Grenade Launcher (0), Krak Grenades (0) [3 PL] [40pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL]


That is a cheeky list, using the Elysians to get around the rule of three on Mortar Squads. Rough looking list tbh, I think it might give you trouble. As much as the Gallant is the obvious main threat to your DDAs, I think your best bet will be taking out the other knights first, otherwise your table presence will go to gak real fast.

Edit: Also, if he blobs up his mortar squads, consider zapping them with the storm over a knight. You don't need LOS for it.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 14:35:41


Post by: -Sentinel-


IanVanCheese wrote:


Edit: Also, if he blobs up his mortar squads, consider zapping them with the storm over a knight. You don't need LOS for it.
Knight most likely will become a character. And storm cannot target characters((


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 15:40:37


Post by: IHateNids


Only 1 Character looking at the list, so it shouldnt be too much of an issue


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 15:57:10


Post by: Moosatronic Warrior


Nasty. Tesla Immortals aren't bad vs Knights though (for Necrons) Storm > Methodical Destruction + MWBD gives you exploding 4's. MD is made for things like knights.



Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 17:32:21


Post by: Slayer-Fan123


IanVanCheese wrote:
Jpr wrote:
Jpr wrote:
Thanks for all the advice guys. After some scarab drama I’ve ended up with this:

HQ1 : Imotekh the Stormlord [160] - WARLORD
HQ2: Overlord (84), Staff of Light (10) [94]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

== Battalion == <Necrons>, <Sautekh> <690 points> <5> CP

HQ3: Overlord (84), Staff of Light (10) [94]
HQ4: Lord (65), Hyperphase sword(3) [68] Relic: Veil of Darkness

Troop4: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop5: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop6: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast Attack1: 3 Scarabs [39]
Fast Attack2: 3 Scarabs [39]

I don’t think the list is massively better than before but this one is 320 cheaper than pre-CA which counts for something... yeah it sucks vs 2+ and vs knights but nothing in the cron book is good against them apart from Serapteks.

Underestimation, not knowing what crons do and maybe a shift to infantry meta really help crons.


My first round draw is:

HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] WARLORD – Grand Strategist
HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] RELIC - Kurovs Aquila
HQ: Colonel Iron Hand Straken [4 PL] (75) = 75pts
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
EL : 1 Ministorum Priest (35), Las Pistol (0) [2 PL] [35pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
== Super Heavy Detachment == Imperial Knights, Krast [ 65PL, 1182pts] 6 CP
LOW : Knight Crusader (285) Avenger Gatling Cannon (75) Heavy Flamer (14) Rapid Fire Battle Cannon (100) 2 Heavy Stubbers (4)
Titanic Feet (0) EXALTED COURT WARLORD – Ion Bulwark RELIC – The Headsman's Mark [25 PL] [478pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) EXALTED
COURT WARLORD – Landstrider [20 PL] [352pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) KNIGHT
LANCE CHARACTER [20 PL] [352pts]
== Spearhead Detachment == Astra Militarum, Elysians [ 18PL, 172pts] 1 CP
HQ: Elysian Company Commander (40) Lasgun with Auxiliary Grenade Launcher (0), Krak Grenades (0) [3 PL] [40pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL]


That is a cheeky list, using the Elysians to get around the rule of three on Mortar Squads. Rough looking list tbh, I think it might give you trouble. As much as the Gallant is the obvious main threat to your DDAs, I think your best bet will be taking out the other knights first, otherwise your table presence will go to gak real fast.

Edit: Also, if he blobs up his mortar squads, consider zapping them with the storm over a knight. You don't need LOS for it.

I understand the thought behind it, but keep in mind you would be using those mortal wounds what is basically 11 points models. With mortal wounds you really want to get the most out of the greater points per wound.

However, seeing as Knights can pop a strat to get a 5+++ against mortal wounds you might be correct in it not being a great target.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 17:50:45


Post by: vict0988


Moosatronic Warrior wrote:
Nasty. Tesla Immortals aren't bad vs Knights though (for Necrons) Storm > Methodical Destruction + MWBD gives you exploding 4's. MD is made for things like knights.


Storm is not an attack, it's an ability, with the Necron FAQ you cannot use it to trigger MD.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 19:26:38


Post by: p5freak


And you can't target a knight with imotekhs storm if its a character, and they usually are. GW should have added you cant use the storm on a character with a wound characteristic of less than 10, but they didn't. Another roadblock for necrons.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 20:44:36


Post by: ImPhaeronWeasel


Well I guess necrons are great if youre searching for a faction with unnecessary restrictions!


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 21:45:14


Post by: p5freak


OTOH we have times arrow, which can target a character with a wound characteristic of less than 10, and if you roll higher than its highest wound count the model is slain. GW rules are ridiculous.


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/17 22:37:41


Post by: moonsmite


 vict0988 wrote:
Moosatronic Warrior wrote:
Nasty. Tesla Immortals aren't bad vs Knights though (for Necrons) Storm > Methodical Destruction + MWBD gives you exploding 4's. MD is made for things like knights.


Storm is not an attack, it's an ability, with the Necron FAQ you cannot use it to trigger MD.


Can see where the logic is coming for this, but been looking like a mad man for instances where it has been ruled this way. And keep coming up with it works.

Be greatful if can shed some light where it's been ruled it doesn't work


Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers] @ 2019/01/18 00:25:36


Post by: Werekill


Just be careful with the Sautekh Strat. It's very useful, but it does have some diminishing returns with Tesla if you already have MWBD. Make sure to take that into account when you use it.