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Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/01 03:51:15


Post by: Uriels_Flame


I thought Morty would get a damage reduction type saves like the wave serpent.

Pretty stoked overall though.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 03:24:27


Post by: Tiberius501


I sure hope we get some info this weekend about our codex and Morty. They are breaking trend and releasing other things before the rest of our range for some reason, so I honestly wouldn't be surprised if they just didn't mention anything.
But I have my hopes up anyway...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 03:35:08


Post by: NinthMusketeer


Apologies if this has already been answered, but are Nurgle Daemons going to be in the codex? I'm wondering if I should get Death guard or generic CSM.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 03:43:38


Post by: Tiberius501


 NinthMusketeer wrote:
Apologies if this has already been answered, but are Nurgle Daemons going to be in the codex? I'm wondering if I should get Death guard or generic CSM.


Not that they've mentioned. While they could be, and it's almost certain they'll get the basics like Plague bearers or even Nurglings, I'm not expecting the full range to be in the codex. That'll be left to the Daemon Codex I assume


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 04:12:32


Post by: puma713


 NinthMusketeer wrote:
Apologies if this has already been answered, but are Nurgle Daemons going to be in the codex? I'm wondering if I should get Death guard or generic CSM.


It also might be worth considering both not just for daemons, but other units such as vanilla Sorcerors and the like. I picked up the Chaos Codex today because I don't expect to fill every niche that I want to with Death Guard.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 04:17:07


Post by: alphaecho


 NinthMusketeer wrote:
Apologies if this has already been answered, but are Nurgle Daemons going to be in the codex? I'm wondering if I should get Death guard or generic CSM.



I don't know the full list but the new WD says the Codex has 33 datasheets for the units that make uo the Death Guard.



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 06:13:04


Post by: NinthMusketeer


 puma713 wrote:
 NinthMusketeer wrote:
Apologies if this has already been answered, but are Nurgle Daemons going to be in the codex? I'm wondering if I should get Death guard or generic CSM.


It also might be worth considering both not just for daemons, but other units such as vanilla Sorcerors and the like. I picked up the Chaos Codex today because I don't expect to fill every niche that I want to with Death Guard.
I'm playing just the daemons, not the actual DG.

At any rate thanks for the info all ')


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 09:23:57


Post by: Warhams-77


The new Nurgle daemon models are ahead, most likely this year, maybe even a week or two after the 40k DG release. It seems they will come via AoS, the Blight War storyline, and (if the rumors from reliable sources turn out to be true) the wave consists of new Nurgle daemon models, but also Pestigors. It is likely we will get 40k rules for those, including Beastmen, in a follow-up (for all gods) Chaos Daemon Codex this or early next year. There may be a few exceptions, Slimux e.g., but most of it should be for 40k as well.

Rules may also be on the GW website before the book (a la Genestealer Cult) and/or in the boxes. Points online before a Codex may be a thing too. After the DG release I want to continue this thread with 40k Nurgle Daemons. They are not in the same book. How the release would be handled was unclear when I started collecting info so I did not separate them early on. The 1st post will be updated with new info and restructured accordingly.

Maybe the DG codex has a few daemon units like Plaguebearers and Nurglings but otherwise they are clearly not in the same book if articles and WD info have not been misleading which I think is not the case.





Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 14:52:56


Post by: DarkStarSabre


 puma713 wrote:
 NinthMusketeer wrote:
Apologies if this has already been answered, but are Nurgle Daemons going to be in the codex? I'm wondering if I should get Death guard or generic CSM.


It also might be worth considering both not just for daemons, but other units such as vanilla Sorcerors and the like. I picked up the Chaos Codex today because I don't expect to fill every niche that I want to with Death Guard.


To be honest I wouldn't be surprised if our Vanilla Sorcerers and Lords from the Index were rolled into Plaguecasters and Lords of Contagion - with them getting more options as a result.

But 33 Datasheets - taking what we've seen from photos, WD and already existing...

Mortarion
Typhus
Lord of Contagion
Malignant Plaguecaster
Foul Blightspawn
Daemon Prince

Noxious Blightbringer
Tallyman
Biologus Putrifier
Deathshroud Terminators
Plague Terminators
Helbrute
Possessed

Poxwalkers
Plague Marines

Chaos Rhino

Foetid Bloat Drone
Chaos Spawn

Plague Tank Variant #1
Plague Tank Variant #2
Chaos Land Raider
Chaos Predator
Defiler

That's 23 - not including generic Chaos Lords (Terminator and normal) or Chaos Sorcerers (Terminator or normal) or normal Cultists - That'd be a further 5, leaving only 5 mysteries. Personally I hope that they merge the normal power armoured Sorcerers with Plaguecasters and Termi-Lords with Lords of Contagion. That would then put us at 7 mystery units - possibly Daemons? (GUO, Herald, Plaguebearers, Beasts, Nurglings, Drones, Soulgrinders - hey, that's 7.....



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 15:01:26


Post by: Uriels_Flame


More Drones for the Drone God!


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 15:24:07


Post by: Kanluwen


 DarkStarSabre wrote:
 puma713 wrote:
 NinthMusketeer wrote:
Apologies if this has already been answered, but are Nurgle Daemons going to be in the codex? I'm wondering if I should get Death guard or generic CSM.


It also might be worth considering both not just for daemons, but other units such as vanilla Sorcerors and the like. I picked up the Chaos Codex today because I don't expect to fill every niche that I want to with Death Guard.


To be honest I wouldn't be surprised if our Vanilla Sorcerers and Lords from the Index were rolled into Plaguecasters and Lords of Contagion - with them getting more options as a result.

But 33 Datasheets - taking what we've seen from photos, WD and already existing...

Spoiler:
Mortarion
Typhus
Lord of Contagion
Malignant Plaguecaster
Foul Blightspawn
Daemon Prince

Noxious Blightbringer
Tallyman
Biologus Putrifier
Deathshroud Terminators
Plague Terminators
Helbrute
Possessed

Poxwalkers
Plague Marines

Chaos Rhino

Foetid Bloat Drone
Chaos Spawn

Plague Tank Variant #1
Plague Tank Variant #2
Chaos Land Raider
Chaos Predator
Defiler

That's 23 - not including generic Chaos Lords (Terminator and normal) or Chaos Sorcerers (Terminator or normal) or normal Cultists - That'd be a further 5, leaving only 5 mysteries. Personally I hope that they merge the normal power armoured Sorcerers with Plaguecasters and Termi-Lords with Lords of Contagion. That would then put us at 7 mystery units - possibly Daemons? (GUO, Herald, Plaguebearers, Beasts, Nurglings, Drones, Soulgrinders - hey, that's 7.....


I wouldn't expect normal Cultists, Chaos Lords, or Chaos Sorcerers.

I would expect a Havoc-esque troop type that can be built from the Plague Marine kit with multiple specials.

If I were to speculate?

HQ:
Typhus
Lord of Contagion
Malignant Plaguecaster
Daemon Prince
Great Unclean One--this could possibly be two profiles and Daemon Princes get left out as a generic "Chaos Marines" or "Daemons of Chaos" thing instead.
Named Great Unclean One
Epidemius
Herald of Nurgle


Elite:
Noxious Blightbringer
Tallyman
Biologus Putrifier
Possessed
Helbrute
Deathshroud Terminators
Plague Terminators
Beasts of Nurgle(I could see them getting moved to Fast Attack though)

Troops:
Pestigors. We've had them mentioned several times with relation to 40k now, and the Rotbringers preview stuff for AoS has brought them up now as well.
Plague Marines
Plaguebearers
Poxwalkers
Nurglings

Fast Attack:
Foetid Bloat-Drone
Plague Drone
Chaos Spawn
Possibly Beasts of Nurgle if they get moved to here.
Maggoths. They get mentioned in Dark Imperium's novel, from what I've been told, and it would not be unbelievable to see a kit released for them with no rider. It's been hinted at more recently with Age of Sigmar that instead of being corrupted beasts they're daemonic instead, so it could be a good way to add a bit of "raaawr, monster!" to Death Guard.

Heavy Support:
Death Guard Havoc-esque unit.
Tank variant #1
Tank variant #2
Predator
Land Raider
Defiler

Transport:
Chaos Rhino

Lord of War:
Mortarion

Bam. 33 profiles.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 15:39:24


Post by: ZoBo


while I would like to see nurgle daemons and marines in the same codex, I guess I'd be kinda surprised if that actually ends up happening, given that it's specifically "Codex: Death guard", and not say, "Codex: Nurgle Daemonkin" or something.

also, wouldn't that make for a fair bit of redundancy? specifically in the troops section, poxwalkers, plaguebearers, pestigors, nurglings...do we really need that many fairly weak/squishy meatshield/objective blobbing units?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 15:40:18


Post by: DarkStarSabre


Except Kan that you miss out the Foul Blightspawn which is stated to be a character in the WD blurb.

Plus the photos show a Daemon Prince regularly. So I don't see the Daemon Prince disappearing as an options...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 16:51:46


Post by: XT-1984


Plaguebearers and Nurglings are probably in for summoning a la Codex: CSM.

The rest? I doubt it.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 17:08:34


Post by: DarkStarSabre


 ZoBo wrote:
while I would like to see nurgle daemons and marines in the same codex, I guess I'd be kinda surprised if that actually ends up happening, given that it's specifically "Codex: Death guard", and not say, "Codex: Nurgle Daemonkin" or something.

also, wouldn't that make for a fair bit of redundancy? specifically in the troops section, poxwalkers, plaguebearers, pestigors, nurglings...do we really need that many fairly weak/squishy meatshield/objective blobbing units?


GW and redundant datasheets....um...

Would you like to count the amount of dreadnoughts in SM? 5.
There's also 4 Terminator squads.
And the cursory 2 Veteran squads.

When a lot of these could be condensed and changed to weapon options really...



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 17:46:59


Post by: Kanluwen


 DarkStarSabre wrote:
Except Kan that you miss out the Foul Blightspawn which is stated to be a character in the WD blurb.

Plus the photos show a Daemon Prince regularly. So I don't see the Daemon Prince disappearing as an options...

I don't have the WD; it came out yesterday and I have no subscription.

Do we actually know what the "Foul Blightspawn" is?

Revised HQ:
Typhus
Lord of Contagion
Daemon Prince
Foul Blightspawn
Great Unclean One
Named Great Unclean One
Herald of Nurgle

I could see Epidemius being the thing dropped in that case. That's assuming "Foul Blightspawn" isn't a name for a Death Guard Daemon Prince.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 19:59:36


Post by: SilverAlien


It's "7 new characters" not "7 characters in the entire book" or "7 HQs" just so well know. Also, we aren't sure if stuff from the index like lord of contagion is "new".

You also seem to be assuming DG will lose access to all generic HQs they had in the index. Which would be very odd to say the least.

Honestly though, I'd be fairly angry if we lost actual space marines in the codex and hand more demons. I don't want to play demons, I'm tired of demons being a patch for CSM awfulness in 7th. Bad enough at the plaguebearers wasting space in our book, just so we can hypothetically use those awful demon summoning rules.

In short: It's virtually impossible to fit daemons of nurgle in DG codex without stripping out multiple units from out index entry, and we should all be very happy about this.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 20:00:48


Post by: DarkStarSabre


 Kanluwen wrote:
That's assuming "Foul Blightspawn" isn't a name for a Death Guard Daemon Prince.


I'd actually be in favour of that to be honest as it implies the Daemon Prince is different from a standard prince. I really do hope we don't see any Copy-Paste jobs with the exception of Plague Marines or any Daemons that slip in there for summoning purposes.

Of course, we're probably going to have copy-paste vehicles, which is a shame....


Automatically Appended Next Post:
SilverAlien wrote:
It's "7 new characters" not "7 characters in the entire book" or "7 HQs" just so well know. Also, we aren't sure if stuff from the index like lord of contagion is "new".

You also seem to be assuming DG will lose access to all generic HQs they had in the index. Which would be very odd to say the least.

Honestly though, I'd be fairly angry if we lost actual space marines in the codex and hand more demons. I don't want to play demons, I'm tired of demons being a patch for CSM awfulness in 7th. Bad enough at the plaguebearers wasting space in our book, just so we can hypothetically use those awful demon summoning rules.

In short: It's virtually impossible to fit daemons of nurgle in DG codex without stripping out multiple units from out index entry, and we should all be very happy about this.


To be honest, I'd rather the Generic HQs we had in the Index be rolled into the special HQs - with them getting more options as a result.

So Terminator Lords end up being Lords of Contagion.
Sorcerers end up as Plaguecasters and so forth....

That would mean that 2 of the new HQs are probably renamed or tweaked Power Armoured Lords and Terminator Sorcerers. With the Foulspawn possibly being our Daemon Prince....

It also implies that they have something different to prevent them being a cut and paste job with a boring rename. And that is good. If I wanted to field an army where a large chunk didn't really have the special rules or equipment that matched them to the Death Guard then I'd probably just go play Alpha Legion instead.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 20:18:24


Post by: Warhams-77


Not actually new, just a larger outtake of the artwork we had been shown last week. Typhus looks promising

DeadFingers - B&C

Speaking of art, completely unrelated, but I just came across this completely unintentionally about half an hour ago. Can't find a source other than Pinterest, seems like it was uploaded directly to the site.



I cant wait for the next WarCom preview


Automatically Appended Next Post:
And another photo analysis by DeadFingers

There isn't really an "I think" about it, it is from that piece. Zero doubt.
 
In other news, tomorrow should be, must be, the day we start seeing previews. Again, as Marshal Loss noted, GW do next week's preorder previews on Sundays, and we know Mortarion and the Codex are coming, so surely we will see the first preview of both of them tomorrow, unless they really are enjoying our suffering. Hopefully it'll be followed by a week-long parade of Death Guard previews for both models and rules, as the "First Look" at the Codex was lacking, let's be honest.
 
In the meantime, how about another round of "Mildly interesting image crops with DeadFingers"? Just cause I'm bored and stuck here with nothing to do for a while.
 
I was too busy looking at the weapon itself and the mechanical tappa-tappas to notice that this thing has arms. I don't know if it was mechanical at first and it grew arms later or they made it like this to begin with, but I'm liking it. Getting some serious Half-life 2 Combine (heh, combine) technology vibes from it. Yes, even more than before.

 
One of these things is not like the others. Or rather, two of these things are very much like each other. The two rightmost Terminators seem to share the same frontal torso, as the little pipe to the side of their heads seems to indicate. That means that one of these guys doesn't belong in this squad. The missing Terminator is "Spiky" from the previous group shot. We know "DK", the smiling Terminator, is carrying a weapon seemingly identical to the Drone's Plague Spitter, so if DK and Spiky go in the same squad, I assume we get at least two heavy weapon options per squad of five.


 
These two fellas share the same pose, but their heads, bellies, shoulder pads and some details (like whatever the second one is holding with his right hand) are different. Are the Deathshroud stuck in one pose each, or did they assemble two of them in the same pose for some reason?


 
FLIES EVERYWHERE. Like really, I keep finding more every time I give the pics a good look. The first two are actually the same one seen from different angles, it's flying next to Typhus. I love it. Makes me wonder how many flies and nurglings are scattered through the kits.




 
And speaking of nurglings, it doesn't matter how hard I look, I can only see five of them around Mortarion, counting the cherubs too. The fifth one is a sneaky lil' git, you can barely see a gasmask between the two clearly visible nurglings on the base. I must say, I'll be deeply upset if Morty doesn't come with seven little companions at his side, and I will be forced to convert some if that's the case. After all, what would Snow Blight be without the Seven Warts?


Edit: links fixed




Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 22:02:33


Post by: SilverAlien


 DarkStarSabre wrote:
To be honest, I'd rather the Generic HQs we had in the Index be rolled into the special HQs - with them getting more options as a result.

So Terminator Lords end up being Lords of Contagion.
Sorcerers end up as Plaguecasters and so forth....

That would mean that 2 of the new HQs are probably renamed or tweaked Power Armoured Lords and Terminator Sorcerers. With the Foulspawn possibly being our Daemon Prince....

It also implies that they have something different to prevent them being a cut and paste job with a boring rename. And that is good. If I wanted to field an army where a large chunk didn't really have the special rules or equipment that matched them to the Death Guard then I'd probably just go play Alpha Legion instead.


I mean, I'm a bit confused why you don't want an effective army deathguard army but to each their own. I mean, I suppose it's possible we could be viable without any decent long range anti tank for example. Or any HQs with actual useful auras that can act as a proper force multiplier. I'm so ecstatic that we are getting terminators (probably either plague marine boosts but who knows) so we have some actual useful deepstrikers given the already obvious issue with the deathshroud terminators. Plus you know, not having my existing DG army totally invalidated would be nice. Keeping predators, generic HQs, and terminators at least means I'm not rebuilding from the ground up.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 22:15:50


Post by: DarkStarSabre


SilverAlien wrote:
 DarkStarSabre wrote:
To be honest, I'd rather the Generic HQs we had in the Index be rolled into the special HQs - with them getting more options as a result.

So Terminator Lords end up being Lords of Contagion.
Sorcerers end up as Plaguecasters and so forth....

That would mean that 2 of the new HQs are probably renamed or tweaked Power Armoured Lords and Terminator Sorcerers. With the Foulspawn possibly being our Daemon Prince....

It also implies that they have something different to prevent them being a cut and paste job with a boring rename. And that is good. If I wanted to field an army where a large chunk didn't really have the special rules or equipment that matched them to the Death Guard then I'd probably just go play Alpha Legion instead.


I mean, I'm a bit confused why you don't want an effective army deathguard army but to each their own. I mean, I suppose it's possible we could be viable without any decent long range anti tank for example. Or any HQs with actual useful auras that can act as a proper force multiplier. I'm so ecstatic that we are getting terminators (probably either plague marine boosts but who knows) so we have some actual useful deepstrikers given the already obvious issue with the deathshroud terminators. Plus you know, not having my existing DG army totally invalidated would be nice. Keeping predators, generic HQs, and terminators at least means I'm not rebuilding from the ground up.


You wouldn't be losing your generic HQs though.

If a Terminator Chaos Lord becomes a Lord of Contagion...what exactly has changed for you? Your Terminator Lord has a different name and better fits with the army.

We've already seen DG Terminators with normal layouts so the Terminator side of things seems to have settled. Unless you really, really want to run plain generic next to your Death Guard without any of the actual DG benefits? In which case, your book already came out. It's CSM.

I'd really rather have our units be renamed, have their stats modified and gain a rule or two than see a cut and paste job from CSM.

Nothing more jarring than half your army having Rule X - EXCEPT THIS ONE UNIT WHICH DOESN'T BECAUSE REASONS.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/02 22:40:52


Post by: SilverAlien


Well, you forgot our unique generic HQs have that really awful gimmicky melee focused aura which occasionally inflicts a mortal wound maybe. If that's our only aura, suddenly our shooting game goes notably downhill and even or melee game isn't really boosted. So we'd be stuck with the outright worse version, which would be depressing.

Basically, we know a lot of CSM is fairly usable. So having some of that in our army to fall back on would be nice, given how most of the unique DG stuff has ranged from mediocre to bad.

For an example that isn't HQs, it's nice to know we have 4 ppm cultists if they are actually going to try and leave poxwalkers at 6 ppm, that way we have a useful alternative. Because most of unique stuff hasn't been good.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 01:54:08


Post by: Tiberius501


SilverAlien wrote:
Well, you forgot our unique generic HQs have that really awful gimmicky melee focused aura which occasionally inflicts a mortal wound maybe. If that's our only aura, suddenly our shooting game goes notably downhill and even or melee game isn't really boosted. So we'd be stuck with the outright worse version, which would be depressing.

Basically, we know a lot of CSM is fairly usable. So having some of that in our army to fall back on would be nice, given how most of the unique DG stuff has ranged from mediocre to bad.

For an example that isn't HQs, it's nice to know we have 4 ppm cultists if they are actually going to try and leave poxwalkers at 6 ppm, that way we have a useful alternative. Because most of unique stuff hasn't been good.


Well, now that the entire range of models all pretty much have plague weapons to re-roll 1's to wound, it's pretty much like having a lieutenant with an infinite range aura.

I think we should get an extra aura with the Lord of Contagion, but the mortal wound on a 4+ isn't that bad. A couple of turns locked in combat can really start shifting your way with a couple of good rolls of that. It's not outright the best thing hing ever, but it has helped me out just that little extra. Not to mention, that mixed with the plague caster's extra mortal wound when casting a power on a roll of 7+ doing another mortal wound, means tha the Lord + Plague caster can do 3-5 mortal wounds in a turn relatively easily, possibly even 8 if the caster rolls an 11 for the d6 mortal wounds. Now Guilliman has a wound left.

Also, seeing as the Plague Marines went down in cost, I can see Poxos going down to maybe 5ppm. Or being buffed a little to being less reliant on Typhus, because for those of us who want to use them but not Typhus get royally screwed at the moment.

However, I do agree that bringing a few units over would be good as they'd be used by DG, such as cultists. If our legion tactics are DR we may see Culstists with DR which, at that point, would pretty much be better than Poxos, so that would infer another possible reason to lower the Poxo's point cost (if DR is army wide and put on everything as Legion tactics).


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 12:52:34


Post by: Warhams-77


A new shot with Guilliman, from WD via Natfka/Adeptus Astartes/B&C



Weapons are swapped between hands.




Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 13:19:47


Post by: Yodhrin


"Always epic in the scale and scope of its universe and imagery, today games of Warhammer 40,000 regularly see Primarchs bestriding the battlefield."

It's sad to see stuff like this presented as a positive thing, Primarchs don't leave much room on the battlefield for anyone else.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 13:36:17


Post by: mrhappyface


 Yodhrin wrote:
"Always epic in the scale and scope of its universe and imagery, today games of Warhammer 40,000 regularly see Primarchs bestriding the battlefield."

It's sad to see stuff like this presented as a positive thing, Primarchs don't leave much room on the battlefield for anyone else.

Until Magnus gets sucked into the turbine of a vendetta.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 13:38:21


Post by: H.B.M.C.


I wouldn't worry. Draigo's still got room to write his first name as well.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 14:35:36


Post by: Inquisitor Kallus


 Yodhrin wrote:
"Always epic in the scale and scope of its universe and imagery, today games of Warhammer 40,000 regularly see Primarchs bestriding the battlefield."

It's sad to see stuff like this presented as a positive thing, Primarchs don't leave much room on the battlefield for anyone else.


I agree in a way. Although I imagine theyll be used a lot, particularly if theyre powerful with the tourney/waac crowd, you can still play games and campaigns set on worlds/segmentums where they havent reachwed, or indeed play further back in time from the current timeline


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 15:25:35


Post by: SilverAlien


I think the second/reverse build (gun in right hand, scythe in left) looks notably better but I can't really but my finger on why. Maybe the fact he looks like he's aiming makes the pose slightly more dynamic?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 16:03:11


Post by: Tiberius501


Still no DG community post? Are they really going to screw us even more?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 16:36:14


Post by: Warhams-77


There have been release-related community posts on mondays and even later They did not announce news for today


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 16:37:43


Post by: SilverAlien


Yeah I've been checking every half hour or so. I'm hoping it's just a little late coming out. Of course, it could end up being about admech for all we know....

Edit: oh so that's confirmed no news today? Sad.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 16:39:00


Post by: Warhams-77


SilverAlien wrote:
Maybe the fact he looks like he's aiming makes the pose slightly more dynamic?

My thoughts exactly, and I will use the shooting pose if the kit will turn out to be impossible to magnetise in a practical way.


Automatically Appended Next Post:
SilverAlien wrote:
Yeah I've been checking every half hour or so. I'm hoping it's just a little late coming out. Of course, it could end up being about admech for all we know....

Edit: oh so that's confirmed no news today? Sad.


No, not confirmed. Just not announced or something like it. Maybe they plan to post about DG on monday




Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 17:10:15


Post by: Ghaz


Warhams-77 wrote:
There have been release-related community posts on mondays and even later They did not announce news for today

The Warhammer TV team has been at the NoVA Open so content on Warhammer Community has been on the light side recently, but the preview looks like it's up now.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 17:40:02


Post by: Papa-Schlumpf


A new trailer is online: https://www.youtube.com/watch?v=-oSUqmyh8lQ

I like the comic style, but I would rather have seen new models. Also the apothecarie and the potion dude were explicitly shown.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 17:43:29


Post by: Neronoxx


 Papa-Schlumpf wrote:
A new trailer is online: https://www.youtube.com/watch?v=-oSUqmyh8lQ

I like the comic style, but I would rather have seen new models. Also the apothecarie and the potion dude were explicitly shown.


...explicitly shown harvesting primaris geneseed...
I think that may be a small tidbit hinting to how GW will 'update' the chaos model range.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 17:49:34


Post by: FudgeDumper


That comic style is so cheap. GW aren't even trying to hide they are not trying.[MOD EDIT - RULE #1 - Alpharius]


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 17:52:26


Post by: SilverAlien


A little more info on Morty mainly it seems. He looks alright, I'm not super impressed. His auras are kinda... underwhelming. Reducing toughness doesn't really have the same impact as similar abilities last edition, the mortal wound thing isn't bad if you ram him into a bunch of elite enemies but kinda limited outside that. Of course it's entirely possible that his weapons make him an absolute beast in combat, I could easily see silence either having wound spill over or inflicting mortal wounds on high rolls, but just from the stat line he's nothing special.

So yeah, didn't see anything to get me excited in this. Well... He does have phosphex bombs which is neat.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 17:54:10


Post by: Horus Luperkermit


Look at this:
https://www.warhammer-community.com/2017/09/03/mortarion-and-the-death-guard-next-weekend/
We even get a preview of mortys rules. And he's 24 Might. well...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 17:57:44


Post by: SilverAlien


Oh right we did get a power cost. So that'd put him around 450-500 points roughly. That's... well silence better be absolutely amazing.

Notably more expensive than magnus, worse statline, worse aura, magnus has his improved psychic abilities vs DR and the mortal wound thing which is a wash honestly.

Well, at least I feel better knowing I won't probably won't feel compelled to buy his model just to make my army competitive. That's nice I guess?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 18:05:49


Post by: Horus Luperkermit


SilverAlien wrote:
Oh right we did get a power cost. So that'd put him around 450-500 points roughly. That's... well silence better be absolutely amazing.


Im sure he will be pretty good even for his astronomical high point cost, I'm more worried about not being able to field anything else in the army if you take him. Death Guard units in general are already so expensive im not sure how you are supposed to field a 24 power model


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 18:08:45


Post by: broxus


Mortarion is considered a Lord of War choice and not a HQs. Honestly with his 3+ save I don't think he will survive long on the table.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 18:11:28


Post by: Kanluwen


broxus wrote:
Mortarion is considered a Lord of War choice and not a HQs. Honestly with his 3+ save I don't think he will survive long on the table.

3+ save, 4+ Invulnerable, and Disgustingly Resilient.

Alongside of 18 Wounds.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 18:12:09


Post by: Horus Luperkermit


broxus wrote:
Mortarion is considered a Lord of War choice and not a HQs. Honestly with his 3+ save I don't think he will survive long on the table.

He's about as tanky as Magnus


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 18:13:18


Post by: mrhappyface


broxus wrote:
Mortarion is considered a Lord of War choice and not a HQs. Honestly with his 3+ save I don't think he will survive long on the table.

Ah yes, like how Magnus is laughably weak. Oh wait...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 18:15:48


Post by: SilverAlien


 Horus Luperkermit wrote:
SilverAlien wrote:
Oh right we did get a power cost. So that'd put him around 450-500 points roughly. That's... well silence better be absolutely amazing.


Im sure he will be pretty good even for his astronomical high point cost, I'm more worried about not being able to field anything else in the army if you take him. Death Guard units in general are already so expensive im not sure how you are supposed to field a 24 power model


Im not sure why you would assume that? Unless his wargear is amazing he won't even be as good as Magnus judging from what we've seen, despite costing more. Even then he's a massive target with mediocre durability, slow, can't hide behind troops, and his only redeeming features are tied into being very close to the enemy/melee. Maybe he gets his little teleport ability from HH, that might help.

Honestly though, I really wouldn't be worried about how you'd fit him into your army list right now. I have a feeling it'll be a non issue.


Automatically Appended Next Post:
 Horus Luperkermit wrote:
broxus wrote:
Mortarion is considered a Lord of War choice and not a HQs. Honestly with his 3+ save I don't think he will survive long on the table.

He's about as tanky as Magnus


Also more expensive, slower base speed and can't use warp time, and less useful outside of melee due to no friendly aura and presumably weaker psychic powers.

I know we all want to be excited, but it's good to keep things in perspective. What they showed us was bad, getting excited right now is just begging to be disappointed later.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 18:22:54


Post by: streetsamurai


 Yodhrin wrote:
"Always epic in the scale and scope of its universe and imagery, today games of Warhammer 40,000 regularly see Primarchs bestriding the battlefield."

It's sad to see stuff like this presented as a positive thing, Primarchs don't leave much room on the battlefield for anyone else.


couldn't agree more. This page really reminded me how much I hate nu40K fluff. It's all about legendary heroes fighting mythical vilains, leaving no room for the common soldier or even supersoldier. Everything is epic now. Sure, these aspects were always present in 40k, but now it's been amped x10.

Thankfully, Necro is coming back, so I'll probably leave 40k for a while and go all in in Necromunda. Especially if they put various sects (chaos, genestealers) in the game


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 18:39:39


Post by: Horus Luperkermit


I did not defend Mortarion as a whole, I just defended his tankyness. And Im more disappointed in his point cost than excited about what weve seen so no worries Im keeping things in perspective.



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 18:48:16


Post by: Brian888


SilverAlien wrote:
can't use warp time


Do we know for certain that Morty can't use Warptime?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 18:49:24


Post by: SilverAlien


 Horus Luperkermit wrote:
I did not defend Mortarion as a whole, I just defended his tankyness. And Im more disappointed in his point cost than excited about what weve seen so no worries Im keeping things in perspective.



Fair enough, I just thought the Magnus comparison was a good way of illustrating what seems to be wrong with him.

Brian888 wrote:
Do we know for certain that Morty can't use Warptime?


I mean... it's possible the DG gain access to the generic CSM psychic power table with some units like generic sorcerers, but morty almost certainly won't. It's also possible the DG unique psychic power table might get some generic CSM powers, but again not very likely.

So not only is it extremely unlikely for morty to have access, it's entirely possible we won't have any access to it without allies.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 18:52:01


Post by: Qlanth


Brian888 wrote:
SilverAlien wrote:
can't use warp time


Do we know for certain that Morty can't use Warptime?


Put simply, no. We don't know what the Contagion Discipline spells will be yet.

It does not seem likely though.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 19:07:53


Post by: mrhappyface


Qlanth wrote:
Brian888 wrote:
SilverAlien wrote:
can't use warp time


Do we know for certain that Morty can't use Warptime?


Put simply, no. We don't know what the Contagion Discipline spells will be yet.

It does not seem likely though.

And even if he doesn't have access to it, what's to stop you taking a sorcerer from C:CSM?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 19:17:45


Post by: Elbows


Personally I think he's easily worth 24 power, if you consider something like a Wraithknight or a normal Knight is around that cost.

I do suspect that the nurglings mentioned in his profile will actually have a weapon entry and provide a bunch of weak attacks.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 19:19:02


Post by: Crazyterran


3+ Save, T7?

Missile Launchers, Lascannons, readyyyyy... aiiiiiimmmm...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 19:23:28


Post by: Azreal13


I have to say there's still multiple elements about Mortarion I'm really not a fan of, but that official picture has helped soften my stance from "totally not a fan" to "it's alright."


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 19:34:16


Post by: Horus Luperkermit


About the access of Warp Time
The White Dwarf entry of Datacards: Death Guard said the set contains 7 psychic powers. So either the Contagion discipline will get additional spells (which i doubt) or DG will be able to use the vanilla CSM disciple


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 19:41:33


Post by: Mymearan


FudgeDumper wrote:
That comic style is so cheap. GW aren't even trying to hide they are not trying.[MOD EDIT - RULE #1 - Alpharius]


Uhm... they are trailers for a model release... not Guardians of the Galaxy 2.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 19:44:23


Post by: JoeRugby


Wonder if the nurglings attending him can tank attacks like tau drones.....


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 19:47:45


Post by: puree


 Crazyterran wrote:
3+ Save, T7?

Missile Launchers, Lascannons, readyyyyy... aiiiiiimmmm...


That is a lot of lascannons. 18 wounds, effectively 27 after the resilience rolls. That is, what, 8 lascannons on average. With a 4+ invulnerable that is 16 wounding lascannons, which needed a 3+ to wound so 24 hits. Fired from a BS3+ force is 36 lascannons shot.

Not familar with Magnus and any special stuff he gets, but on raw stats he is also T7 and 18 wounds with a 4+ invulnerable, but no resilience. That seems to make Mortarian quite a bit tougher to kill than Magnus in terms of raw firepower.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 19:52:22


Post by: SilverAlien


 mrhappyface wrote:
And even if he doesn't have access to it, what's to stop you taking a sorcerer from C:CSM?


So another hundred points and an allied detachment just to make the already absurdly expensive unit not awful? How good do you expect silence to be exactly? You could probably take a sorcerer and unit of 10 slaanesh plasma terminators for roughly the same price and erase multiple units of MEQ or TEQ.

Morty, along with a lot of the new stuff in our codex, is likely going to be overpriced. Just like our index was. Because they continue to overvalue certain elements, particularly the value of toughness or toughness lowering abilities I'd say. That's okay though, prices can and will be adjusted with chapter approved. Gives us all a bit of time to save up for and paint morty before he is worth actually using.

 Horus Luperkermit wrote:
About the access of Warp Time
The White Dwarf entry of Datacards: Death Guard said the set contains 7 psychic powers. So either the Contagion discipline will get additional spells (which i doubt) or DG will be able to use the vanilla CSM disciple


Well yes of course it will. But why would contagion get warptime? I suppose it'd be easier and would make more sense given our index army had access to both the three generic CSM powers and our unique three, but honestly I'm not holding my breath.



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 19:53:46


Post by: casvalremdeikun


 Horus Luperkermit wrote:
About the access of Warp Time
The White Dwarf entry of Datacards: Death Guard said the set contains 7 psychic powers. So either the Contagion discipline will get additional spells (which i doubt) or DG will be able to use the vanilla CSM disciple
One of those cards is Smite, so that leaves six powers. They very well could be all new. We will have to see.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 20:00:50


Post by: Virules


I'm disappointed so far. Morty is more expensive than Magnus, far less mobility, arguably the same or less durability (Magnus can have 3++ rerolling 1s and is -1 to hit near changeling), and auras seem good but not great. I'm hoping his melee weapon, psychic powers, and stratagems are good.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 20:03:56


Post by: SilverAlien


puree wrote:
That is a lot of lascannons. 18 wounds, effectively 27 after the resilience rolls. That is, what, 8 lascannons on average. With a 4+ invulnerable that is 16 wounding lascannons, which needed a 3+ to wound so 24 hits. Fired from a BS3+ force is 36 lascannons shot.

Not familar with Magnus and any special stuff he gets, but on raw stats he is also T7 and 18 wounds with a 4+ invulnerable, but no resilience. That seems to make Mortarian quite a bit tougher to kill than Magnus in terms of raw firepower.


Well his aura lets him reroll invulnerable saves of 1, which isn't as good as DR, puts him at around 28 lascannons shot. But again, morty costs 60 more points, is slower, and can't use warptime.

Magnus is as tough as he needs to be for his cost considering 32" move and 7" charge means he can reliably get into melee turn 1. Morty is 12" move, so not even half what Magnus can do. That's a lot more time being targeted by lascannons, and the expected difference is only 8 shots....



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 20:04:42


Post by: krazynadechukr


 Crazyterran wrote:
3+ Save, T7?

Missile Launchers, Lascannons, readyyyyy... aiiiiiimmmm...
You said missile, instead of rocket. Now it's going to miss. Always does when you call it a missile.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 20:12:20


Post by: Sokhar


 Horus Luperkermit wrote:
About the access of Warp Time
The White Dwarf entry of Datacards: Death Guard said the set contains 7 psychic powers. So either the Contagion discipline will get additional spells (which i doubt) or DG will be able to use the vanilla CSM disciple


You doubt they would add 3 additional powers to the Contagion Discipline (like they did with Dark Hereticus), but assume instead that they'd just toss the Contagion Discipline out entirely and give Death Guard the same powers as regular CSM? Did it make more sense when you typed it?

I'd be shocked if the 7 book powers weren't Smite, the 3 Contagion powers we've had already, plus three new ones for a full, expanded Discipline. Could be as simple as porting over the powers from the Nurgle Daemons psychic discipline, but that might be a bit lazy. However, Death Guard (and by extension Mortarion) getting access to Fleshy Abundance would be pretty great.

On the Mortarion durability front, since he'll presumably have access to the Contagion Discipline, being able to cast Miasma of Pestilence on himself is a plus. As long as they spell goes off, that essentially gives him the same durability as Magnus within range of the Changeling, and he takes his -1 to hit with him. Speaking of auras, I'm certainly hoping Mortarion has some benefit for Death Guard and their Disgustingly Resilient rolls, as Magnus does with Thousand Sons and re-rolling 1's on their Invuls. That, plus any other potential new Contagion spell buffs could help his durability out, and certainly a Daemon Prince following behind Morty casting Fleshy Abundance each turn would not be remiss. I am also in the camp of being somewhat disappointed with his stock durability (T8 or a few more wounds than Magnus seemed a reasonable expectation), but still hopeful that there's more potential there that just hasn't been previewed yet. We shall see....


Automatically Appended Next Post:
SilverAlien wrote:
Well his aura lets him reroll invulnerable saves of 1, which isn't as good as DR


Until you cast Weaver of Fates on him, then that re-roll 1's pushes him past Disgustingly Resilient.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 20:16:41


Post by: SilverAlien


While it'd be hilarious, I can't imagine morty having a third aura on top of his toughness decreasing and mortal wounds auras.

On the other hand, given we've seen a plague chemist character and an apothecary type character, we will almost certainly have access to some sort of character buff to DR.

And yes you are correct, but I was ignoring the psychic defense buffs (+1 inv and -1 shooting) for both characters, given it more or less results in the same gap between them I think.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 20:36:17


Post by: Horus Luperkermit


Sokhar wrote:
 Horus Luperkermit wrote:
About the access of Warp Time
The White Dwarf entry of Datacards: Death Guard said the set contains 7 psychic powers. So either the Contagion discipline will get additional spells (which i doubt) or DG will be able to use the vanilla CSM disciple


You doubt they would add 3 additional powers to the Contagion Discipline (like they did with Dark Hereticus), but assume instead that they'd just toss the Contagion Discipline out entirely and give Death Guard the same powers as regular CSM? Did it make more sense when you typed it?

I'd be shocked if the 7 book powers weren't Smite, the 3 Contagion powers we've had already, plus three new ones for a full, expanded Discipline. Could be as simple as porting over the powers from the Nurgle Daemons psychic discipline, but that might be a bit lazy. However, Death Guard (and by extension Mortarion) getting access to Fleshy Abundance would be pretty great.

On the Mortarion durability front, since he'll presumably have access to the Contagion Discipline, being able to cast Miasma of Pestilence on himself is a plus. As long as they spell goes off, that essentially gives him the same durability as Magnus within range of the Changeling, and he takes his -1 to hit with him. Speaking of auras, I'm certainly hoping Mortarion has some benefit for Death Guard and their Disgustingly Resilient rolls, as Magnus does with Thousand Sons and re-rolling 1's on their Invuls. That, plus any other potential new Contagion spell buffs could help his durability out, and certainly a Daemon Prince following behind Morty casting Fleshy Abundance each turn would not be remiss. I am also in the camp of being somewhat disappointed with his stock durability (T8 or a few more wounds than Magnus seemed a reasonable expectation), but still hopeful that there's more potential there that just hasn't been previewed yet. We shall see....


Automatically Appended Next Post:
SilverAlien wrote:
Well his aura lets him reroll invulnerable saves of 1, which isn't as good as DR


Until you cast Weaver of Fates on him, then that re-roll 1's pushes him past Disgustingly Resilient.


What I meant was that I think we'll either get Smite, the 3 old Contagion spells and 3 new Contagion spells OR Smite, the 3 old Contagion spells plus 3 Dark Hereticus spells, which could include Warp Time. Hope that clears things up


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 20:43:07


Post by: Dudeface


I'm 100% sure they'll have their own powers unique from heretic marines. I'm also sure that when the thousand sons book comes out Magnus will lose access to them.

So much conjecture and wild statements like mine being thrown about just chillax and see how it lands.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 20:44:06


Post by: Sokhar


SilverAlien wrote:
While it'd be hilarious, I can't imagine morty having a third aura on top of his toughness decreasing and mortal wounds auras.


Three different aura effects WOULD be kinda strange, but probably even stranger for a Primarch to have no actual synergy with the Legion he leads, don't you think? Obviously I'm just speculating, but I'll remain hopeful that he has some sort of buffing ability for Death Guard, and that he's not just a beatstick purely.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 20:56:50


Post by: SilverAlien


Sokhar wrote:
SilverAlien wrote:
While it'd be hilarious, I can't imagine morty having a third aura on top of his toughness decreasing and mortal wounds auras.


Three different aura effects WOULD be kinda strange, but probably even stranger for a Primarch to have no actual synergy with the Legion he leads, don't you think? Obviously I'm just speculating, but I'll remain hopeful that he has some sort of buffing ability for Death Guard, and that he's not just a beatstick purely.


Well the toughness decreasing aura would be indirect synergy, making enemies easier for his army to wound. Arguably makes sense for him to give indirect buffs considering he wasn't much of a leader and generally pushed his men towards self reliance. From what I understand this got even worse when they fell and he got warpified. So I can see some justification for it.

Honestly though, I'm waiting to see if there is anything about him that justifies his price tag. So far it doesn't look it, but another aura, or a unique ability, or absurd wargear could all be what makes him good.

Dudeface wrote:
I'm 100% sure they'll have their own powers unique from heretic marines. I'm also sure that when the thousand sons book comes out Magnus will lose access to them.

So much conjecture and wild statements like mine being thrown about just chillax and see how it lands.


Tbf, we are starved for things to discuss so everything is being analyzed.

As for Magnus losing access to warptime eventually, that's fair. The problem is, that's a cornerstone of what makes Magnus worth taking so it still doesn't really help make morty look any better. Just arguing they both might be bad eventually.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 21:00:01


Post by: Dudeface


SilverAlien wrote:
Sokhar wrote:
SilverAlien wrote:
While it'd be hilarious, I can't imagine morty having a third aura on top of his toughness decreasing and mortal wounds auras.


Three different aura effects WOULD be kinda strange, but probably even stranger for a Primarch to have no actual synergy with the Legion he leads, don't you think? Obviously I'm just speculating, but I'll remain hopeful that he has some sort of buffing ability for Death Guard, and that he's not just a beatstick purely.


Well the toughness decreasing aura would be indirect synergy, making enemies easier for his army to wound. Arguably makes sense for him to give indirect buffs considering he wasn't much of a leader and generally pushed his men towards self reliance. From what I understand this got even worse when they fell and he got warpified. So I can see some justification for it.

Honestly though, I'm waiting to see if there is anything about him that justifies his price tag. So far it doesn't look it, but another aura, or a unique ability, or absurd wargear could all be what makes him good.

Dudeface wrote:
I'm 100% sure they'll have their own powers unique from heretic marines. I'm also sure that when the thousand sons book comes out Magnus will lose access to them.

So much conjecture and wild statements like mine being thrown about just chillax and see how it lands.


Tbf, we are starved for things to discuss so everything is being analyzed.

As for Magnus losing access to warptime eventually, that's fair. The problem is, that's a cornerstone of what makes Magnus worth taking so it still doesn't really help make morty look any better. Just arguing they both might be bad eventually.


Yeah I appreciate that, it's just some people are far too quick to fire from the hip with only a small fraction of knowledge, the whole picture may be totally different.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 21:06:52


Post by: mmzero252


From the various screenshots and things shown so far, I'm glad to see that Mortarion isn't nearly as tall as Magnus turned out to be. Excluding the wings, Mortarion is roughly 6 3/4" at the top of that spike. Meanwhile Magnus can't even hide himself behind an imperial knight. The only issue would come down to the wings, which seem rather large. Too bad things are true LoS in 8th. In 7th Mort might have had an enormous advantage.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 21:19:34


Post by: TiamatRoar


So um... do we know if this "Foulspawn" character is the same as that cultist that became a chaos spawn before becoming a daemon prince, or is GW just forgetting they already had a character named Foulspawn?

http://wh40k.lexicanum.com/wiki/Foulspawn


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 22:00:21


Post by: Arachnofiend


The toughness debuff could potentially be pretty potent; it makes Blight Launchers and Flails of Corruption wound medium vehicles on 4's and MEQ's on 2's. Add in the plague weapon rule for reroll 1's and your plague marines are pretty lethal.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 22:27:57


Post by: Inquisitor Kallus


Arachnofiend wrote:
The toughness debuff could potentially be pretty potent; it makes Blight Launchers and Flails of Corruption wound medium vehicles on 4's and MEQ's on 2's. Add in the plague weapon rule for reroll 1's and your plague marines are pretty lethal.


things will be dying left, right and center


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 22:32:01


Post by: Papa-Schlumpf


@Arachnofiend: But you have to get real close to be that lethal. And the DG aren´t really mobile and flexible in their fluff. So how will we get to the enemy and make sure, that he stays where he is?
I can´t wait to see the options to get the forces moving on the board.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/03 23:43:43


Post by: Kanluwen


 Papa-Schlumpf wrote:
@Arachnofiend: But you have to get real close to be that lethal. And the DG aren´t really mobile and flexible in their fluff. So how will we get to the enemy and make sure, that he stays where he is?
I can´t wait to see the options to get the forces moving on the board.

Mortarion has to be within 7".
He has Movement 12" when at full strength and will likely have Fly.

I don't think it will be a huge problem getting him into position.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 00:04:44


Post by: Frozocrone


There will probably be some special rule called 'Primarch of the Death Guard' that will give him a buff of sorts, possibly +1 to Disgustingly Resilient or something that makes him tankier than he appears right now.

I don't think they would reveal all the rules for him so he may have a few tricks up his sleeve yet.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 00:08:44


Post by: mrhappyface


 Frozocrone wrote:
There will probably be some special rule called 'Primarch of the Death Guard' that will give him a buff of sorts, possibly +1 to Disgustingly Resilient or something that makes him tankier than he appears right now.

I don't think they would reveal all the rules for him so he may have a few tricks up his sleeve yet.

Now if he got that as an aura affect...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 00:10:40


Post by: Frozocrone


 mrhappyface wrote:
 Frozocrone wrote:
There will probably be some special rule called 'Primarch of the Death Guard' that will give him a buff of sorts, possibly +1 to Disgustingly Resilient or something that makes him tankier than he appears right now.

I don't think they would reveal all the rules for him so he may have a few tricks up his sleeve yet.

Now if he got that as an aura affect...


Death Guard would be deadly and I might consider selling my small Thousand Sons army for Death Guard.

My main point is that people seem to be jumping the gun and yet it's clear (if the lack of weapon stats didn't tip people off) that not everything for Mortarion has been released.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 00:59:15


Post by: SilverAlien


Well... because we don't expect him to have 6 special rules. Because that's kinda silly. He's got death to emps, DR, the two different auras, and whatever confers his invulnerable save and is a psyker.

Yes he could have even more stuff on top of that, but we've probably seen the extent of his special abilities and they are very meh. Silence is the only real saving grace I can see.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 01:04:50


Post by: Tiberius501


So, what exactly is it that makes him worse than Magnus?

Magnus can do a lot of mortal wounds, sure, but that's to 1 unit. This aura that Mortarion has is effectively 7" Orbital bombardment each turn. D3 mortal wounds to every unit within range on a 4+ could be very deadly, especially as it's in addition to his spells and weapon attacks. The -1 toughness to all enemies within 7" is very powerful as well. That considerably ups the potential of all his men shooting at things close by. So his auras seem pretty epic to me.

Magnus has a spell to up his invuln, but what says the new DG discipline won't have a new spell which ups DR by 1? And warp time on Magnus smells like strong cheese to me and not a total necessity to make these units good. The 18W and T7 and 4++ and 5+++ seems quite tough to me. 12" movement is pretty fast also. And we haven't even seen his Weapon profiles yet or stratagems that may potentially be really powerful when paired with Mortarion.

So I guess, if we're going by what we've seen, he's not as good as Magnus, but that's because in the current stats we've been shown, Morty doesn't have weapons or accompanying stratagems or powers.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 01:10:01


Post by: SilverAlien


Poor mobility+being a a huge target+ only useful in melee range (even his auras are all in charge range)+not even that durable for his cost.

He isn't bad, but even if he has insane killing power I don't see much use for him. He costs a ton and will need more support to even be useful.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 01:37:10


Post by: Eldenfirefly


I think Mortarion wants to get stuck into close combat and stay there. He is probably happiest when he charges into the thick of enemy lines and has enough enemy models such that he is fighting every turn. When stuck in combat, he can't be targeted by shooting, and so that's the safest for him. Of course, there is suck a thing as falling back unfortunately ...

Mortarion can cause a heck of a lot of mortal wounds if he is charging into an Azreal or Gulliman parking lot. Of course, he will need to get there first, given he will be vulnerable to shooting while he moves up the board.

But he will almost certainly have DR, or maybe even an improved version of DR. And nurgle can heal. So, with the proper support, he can withstand a lot of ranged fire.

Don't forget that he isn't the only thing in a DG army. If you are gonna use up all of your ranged shooting on Mortarion, that means nothing else in the DG army is going to be shot at. In Rhinos, even the slow plague marines will be in combat by turn two.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 03:48:58


Post by: O'Shovah's Desciple


I think everyone is jumping to conclusions. He has phosphex bombs and the nurglins with him also attack. We don't know what lantern and silence do. We don't know what stratagems we have, we don't know the powers he has access too. That is a lot of factors that can change him. To say he is bad based on a small amount of information is ignorant. Also, I think people forget that there is allying in this game which shores up weaknesses. gak you can ally with Nurgle and cast fleshy abundance. Honestly, I think Morty has about the same survivability that Magnus has. Magnus is a bit better, based on the information we have.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 03:53:27


Post by: Slayer-Fan123


Why are people complaining about poor movement? He's got 12" by himself...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 04:02:54


Post by: O'Shovah's Desciple


Slayer-Fan123 wrote:
Why are people complaining about poor movement? He's got 12" by himself...

Because apparently everything needs to move like Magnus. Which is a ridiculous expectation. I think we can all agree Magnus is a bit busted right now.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 04:13:57


Post by: whembly


O'Shovah's Desciple wrote:
Slayer-Fan123 wrote:
Why are people complaining about poor movement? He's got 12" by himself...

Because apparently everything needs to move like Magnus. Which is a ridiculous expectation. I think we can all agree Magnus is a bit busted right now.

Magnus dies with weight of fire easily...

Morty? With DR? Seems like he'll last longer than Magnus...

Maybe the brothers need to tag-team in the army. Magnus might last longer...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 04:15:39


Post by: ZergSmasher


Arachnofiend wrote:The toughness debuff could potentially be pretty potent; it makes Blight Launchers and Flails of Corruption wound medium vehicles on 4's and MEQ's on 2's. Add in the plague weapon rule for reroll 1's and your plague marines are pretty lethal.


O'Shovah's Desciple wrote:
Slayer-Fan123 wrote:
Why are people complaining about poor movement? He's got 12" by himself...

Because apparently everything needs to move like Magnus. Which is a ridiculous expectation. I think we can all agree Magnus is a bit busted right now.

These guys get it. That Toughness debuff will really make a difference combined with the Plague Weapon abilities, and moving 12" is pretty fast compared to the rest of the Death Guard lineup as it stands. Even Foetid Bloat Drones only move 10". Comparing Mortarion to Magnus is not a great idea because Magnus needs a visit from the nerf bat and will probably get one either when the TS codex drops or in Chapter Approved, if not sooner. I don't want Mortarion to be broken good; I want him to be playable, even competitive, but not like Magnus who is undercosted by at least 50 points.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 04:40:34


Post by: Pael


Nevermind my page didn't refresh apparently...

Anyways I'm pretty pumped for Death guard. Being the first Chaos Cult Army Codex this edition means I'm starting a new army



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 06:13:33


Post by: O'Shovah's Desciple


 whembly wrote:
O'Shovah's Desciple wrote:
Slayer-Fan123 wrote:
Why are people complaining about poor movement? He's got 12" by himself...

Because apparently everything needs to move like Magnus. Which is a ridiculous expectation. I think we can all agree Magnus is a bit busted right now.

Magnus dies with weight of fire easily...

Morty? With DR? Seems like he'll last longer than Magnus...

Maybe the brothers need to tag-team in the army. Magnus might last longer...


That is what I was thinking tbh. In a pure weight of fire game, yeah Morty wins for sure. Man taking Magnus and Morty together with like a LoC or something would be awesome! I think I will leave myself the ability to summon that way I can get what I need on the fly.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 06:54:01


Post by: cuda1179


Has anyone else noticed something nice about the Mortarion model?

There are several pictures of him now, and his weapons seem to be switching hands. Some of them have the pistol in the right hand, some in the left.

These aren't just mirror images either, his armor stays looking the same. That means there must be a lefty and righty version of each of his weapons.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 06:59:21


Post by: Neronoxx


 cuda1179 wrote:
Has anyone else noticed something nice about the Mortarion model?

There are several pictures of him now, and his weapons seem to be switching hands. Some of them have the pistol in the right hand, some in the left.

These aren't just mirror images either, his armor stays looking the same. That means there must be a lefty and righty version of each of his weapons.


This was revealed to be exactly true just recently. You'll get 2 plasma guns poses and 2 scythe poses in the box.

Also, who is excited to actually run Morty, Magnus, Fulgrim and Angron at the same time??i sure as hell am.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 07:42:04


Post by: Mayk0l


I just hope c.c. isn't his only quality only to then still be completely outmatched by RG and his ridiculous sword at what, 5 power less or so? (Don't have the book on me)

Can't wait for the reveal but Im not too optimistic. Lets not forget RG is a fantastic force multiplier and gets his sick c.c. skills for almost no extra charge.

Could argue both RG and Magnus are undercosted but yeah, let's hope that Scythe really is a Primarch killer.
Maybe it shuts down opposing special rules in base to base. That'd really silence RG


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 10:11:50


Post by: XT-1984


Maybe his Scythe does Mortal Wounds for each hit. That'd be good.

Codex screen grabs should be this time next week. Can't wait.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 11:42:52


Post by: Tiberius501


 XT-1984 wrote:
Maybe his Scythe does Mortal Wounds for each hit. That'd be good.

Codex screen grabs should be this time next week. Can't wait.


Or maybe he heals a wound each time he kills a model with it


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 12:30:14


Post by: mrhappyface


I'd imagine the scythe would have something like "instead of making the normal number attacks, Mortarian can make d3 attacks for every model in base contact with him".


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 12:43:04


Post by: Tiberius501


Maybe the damage of each attack spills over, like the flails


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 13:09:58


Post by: zerosignal


He's awfully expensive. Given how overcosted DG have been historically, I'm not expecting him to be very playable :(


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 13:21:42


Post by: Slayer-Fan123


zerosignal wrote:
He's awfully expensive. Given how overcosted DG have been historically, I'm not expecting him to be very playable :(

What do you mean historically? They've always been on the top end of competitive CSM...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 14:37:22


Post by: SilverAlien


Slayer-Fan123 wrote:
zerosignal wrote:
He's awfully expensive. Given how overcosted DG have been historically, I'm not expecting him to be very playable :(

What do you mean historically? They've always been on the top end of competitive CSM...


I mean, considering the entire army was overcosted for the better part of two editions that's not saying much. Being top end of CSM competitive is kinda laughable as a statement meant to imply something has value.

That being said, I assume he means mostly in 8th because every unique DG unit was overcosted in the index, as well as most of the stuff we shared with the main army.


Automatically Appended Next Post:
O'Shovah's Desciple wrote:
Slayer-Fan123 wrote:
Why are people complaining about poor movement? He's got 12" by himself...

Because apparently everything needs to move like Magnus. Which is a ridiculous expectation. I think we can all agree Magnus is a bit busted right now.


Well, when you are an exclusively close combat focused model that contributes nothing of note outside charge/close combat range, cost a fourth of the armies value, have a degrading statline, and can't hide shield yourself with screening troops, you do need to.

Also, busted? The hasn't even appeared in any winning tournament lists Magnus? The not even really that competitive but at least is something people attempt to run him in tournaments, unlike pretty much everything else tied to CSM, Magnus? Even that's mostly because he has synergy with demons.

No Magnus is not busted. Magnus is not even close to busted. This claim is hilarious. Magnus is what a unit that costs 20% of your points should do.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 16:45:51


Post by: Sgt. Cortez


SilverAlien wrote:
Slayer-Fan123 wrote:
zerosignal wrote:
He's awfully expensive. Given how overcosted DG have been historically, I'm not expecting him to be very playable :(

What do you mean historically? They've always been on the top end of competitive CSM...


I mean, considering the entire army was overcosted for the better part of two editions that's not saying much. Being top end of CSM competitive is kinda laughable as a statement meant to imply something has value.

That being said, I assume he means mostly in 8th because every unique DG unit was overcosted in the index, as well as most of the stuff we shared with the main army.


Admittedly, the CSM Codizes from 4th and 6th edition weren't great, but Slayer Fan is right in stating that many things at least became okay when having the Mark of Nurgle, plague Marines, Bikers, spawn to name a few. After Traitor Legions even more so.
Applying the term "historically" to 8th edition only is ridiculous.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 17:06:02


Post by: Tiberius501


Tomorrow is the DG stratagem info right?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 20:13:43


Post by: SilverAlien


 Tiberius501 wrote:
Tomorrow is the DG stratagem info right?


Yep, plus warlord traits and psychic powers I think.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 20:31:40


Post by: FudgeDumper


Neronoxx wrote:
 cuda1179 wrote:
Has anyone else noticed something nice about the Mortarion model?

There are several pictures of him now, and his weapons seem to be switching hands. Some of them have the pistol in the right hand, some in the left.

These aren't just mirror images either, his armor stays looking the same. That means there must be a lefty and righty version of each of his weapons.


This was revealed to be exactly true just recently. You'll get 2 plasma guns poses and 2 scythe poses in the box.

Also, who is excited to actually run Morty, Magnus, Fulgrim and Angron at the same time??i sure as hell am.


So that is why hes holding silence so stupidly, hes holding it like a gun, you dont get 2 of each weapon, you just change hilt.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 20:45:33


Post by: Carnikang


FudgeDumper wrote:
Neronoxx wrote:
 cuda1179 wrote:
Has anyone else noticed something nice about the Mortarion model?

There are several pictures of him now, and his weapons seem to be switching hands. Some of them have the pistol in the right hand, some in the left.

These aren't just mirror images either, his armor stays looking the same. That means there must be a lefty and righty version of each of his weapons.


This was revealed to be exactly true just recently. You'll get 2 plasma guns poses and 2 scythe poses in the box.

Also, who is excited to actually run Morty, Magnus, Fulgrim and Angron at the same time??i sure as hell am.


So that is why hes holding silence so stupidly, hes holding it like a gun, you dont get 2 of each weapon, you just change hilt.


If you look at the two configurations, they are clearly different arms/hands. Even Silence looks different in the two poses.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/04 21:14:19


Post by: Slayer-Fan123


Sgt. Cortez wrote:
SilverAlien wrote:
Slayer-Fan123 wrote:
zerosignal wrote:
He's awfully expensive. Given how overcosted DG have been historically, I'm not expecting him to be very playable :(

What do you mean historically? They've always been on the top end of competitive CSM...


I mean, considering the entire army was overcosted for the better part of two editions that's not saying much. Being top end of CSM competitive is kinda laughable as a statement meant to imply something has value.

That being said, I assume he means mostly in 8th because every unique DG unit was overcosted in the index, as well as most of the stuff we shared with the main army.


Admittedly, the CSM Codizes from 4th and 6th edition weren't great, but Slayer Fan is right in stating that many things at least became okay when having the Mark of Nurgle, plague Marines, Bikers, spawn to name a few. After Traitor Legions even more so.
Applying the term "historically" to 8th edition only is ridiculous.

Glad you could get to responding before I could.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 03:20:39


Post by: puma713


For those thinking that he is going to die to mass lascannons and missile launchers - we haven't seen the rest of the Codex yet. We haven't seen Warlord Traits, Strategems - heck, he might be able to pass wounds to nearby Deathshroud Terminators. Let's not go overboard on one out-of-context statline.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 03:58:09


Post by: SilverAlien


 puma713 wrote:
For those thinking that he is going to die to mass lascannons and missile launchers - we haven't seen the rest of the Codex yet. We haven't seen Warlord Traits, Strategems - heck, he might be able to pass wounds to nearby Deathshroud Terminators. Let's not go overboard on one out-of-context statline.


Yes, if deathguard have the ability to infiltrate like alpha legion and raven guard that might help, but that's unlikely. Yes if his warlord trait is really good it might help. If death shroud terminators can soak wounds... that probably won't help because there is a limit to how much you can pour into an already pricey unit trying to make it work.

There are things that could make him decent... but there is absolutely nothing to be excited over either. Everything they showed us indicates he was garbage and should be laughed at.

We can only discuss what we see. What we saw was garbage. What's worse, this was an attempt to get us excited about how cool he was, and that was the best they could manage. That doesn't bode well. Warning signs are a thing, extrapolation is a thing, it's quite likely morty is a display piece it's very good to discuss this because some people might've been planning to preorder him Saturday and pointing out he quite possibly won't be worth using might mean they'll want to hold off.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 04:08:37


Post by: Neronoxx


SilverAlien wrote:
 puma713 wrote:
For those thinking that he is going to die to mass lascannons and missile launchers - we haven't seen the rest of the Codex yet. We haven't seen Warlord Traits, Strategems - heck, he might be able to pass wounds to nearby Deathshroud Terminators. Let's not go overboard on one out-of-context statline.


Yes, if deathguard have the ability to infiltrate like alpha legion and raven guard that might help, but that's unlikely. Yes if his warlord trait is really good it might help. If death shroud terminators can soak wounds... that probably won't help because there is a limit to how much you can pour into an already pricey unit trying to make it work.

There are things that could make him decent... but there is absolutely nothing to be excited over either. Everything they showed us indicates he was garbage and should be laughed at.

We can only discuss what we see. What we saw was garbage. What's worse, this was an attempt to get us excited about how cool he was, and that was the best they could manage. That doesn't bode well. Warning signs are a thing, extrapolation is a thing, it's quite likely morty is a display piece it's very good to discuss this because some people might've been planning to preorder him Saturday and pointing out he quite possibly won't be worth using might mean they'll want to hold off.


Would you like some pepper with that lethal dose of salt?
Feel free to discuss half of what makes a unit good like its the end of the world.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 04:12:34


Post by: Slayer-Fan123


Except what we saw wasn't garbage and we don't even have the full context yet.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 04:20:53


Post by: SilverAlien


Ah yes, pointing out how bad a unit looks is clearly the end of the world. The most awful thing I've said was "if you were going to preorder him for his presumed gameplay value, probably wait."

Also, his rough price, stat line and the overwhelming majority, if not totality, of his special abilities is at least 3/4ths of the unit. We are missing weapons and maybe a single additional special rule.

What do you want me to say? "Hey, everything we saw was extremely underwhelming and GW has been overpricing DG stuff all edition, but I'm sure he be great despite that with no evidence?" I'm sorry if I'm interrupting the unwarranted hype train, but all they showed us were fairly bad aura abilities and an unimpressive stat line for his price. We can either not discuss the article/teaser at all, or we can talk about how bad morty looks. Because nothing in it indicated morty was in anyway useful, good, or worth using.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 04:22:52


Post by: nfe


SilverAlien wrote:
I'm sorry if I'm interrupting the unwarranted hype train




Must have missed that amongst the sea of 'looks terrible'. The hype train runs about as far as the 'wait and see, maybe there's something else that will improve him' stop. Barely gets a rhythm going. Not even one blow of its horn.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 04:23:41


Post by: SilverAlien


Slayer-Fan123 wrote:
Except what we saw wasn't garbage and we don't even have the full context yet.


He has a worse statline than Magnus, costs more, and has exceptionally unimpressive aura abilities. I'm not sure how you can say what we saw wasn't garbage. You can say "maybe he has some great things they didn't mention that might make him worth using" and I agree that's possible albeit unlikely imo. But what they showed us was exceptionally unimpressive.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 04:24:56


Post by: Slayer-Fan123


SilverAlien wrote:
Ah yes, pointing out how bad a unit looks is clearly the end of the world. The most awful thing I've said was "if you were going to preorder him for his presumed gameplay value, probably wait."

Also, his rough price, stat line and the overwhelming majority, if not totality, of his special abilities is at least 3/4ths of the unit. We are missing weapons and maybe a single additional special rule.

What do you want me to say? "Hey, everything we saw was extremely underwhelming and GW has been overpricing DG stuff all edition, but I'm sure he be great despite that with no evidence?" I'm sorry if I'm interrupting the unwarranted hype train, but all they showed us were fairly bad aura abilities and an unimpressive stat line for his price. We can either not discuss the article/teaser at all, or we can talk about how bad morty looks. Because nothing in it indicated morty was in anyway useful, good, or worth using.

It isn't the end of the world when it's correct. The issue is you're not correct. At all.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 04:26:04


Post by: Tiberius501


Yeah Jesus, the salt is real haha. Magnus is broken as he is. So Mortarion being 50 extra points = utter garbage? Mortarion looks good from what they've shown. He just doesn't look broken OP yet. But we haven't seen his weapons and all that other stuff like everyone else is saying.
Maybe we should chill and wait to see the full Dex before jumping to the conclusion that there is nothing to be excited for and that Morty is just for show.


Automatically Appended Next Post:
SilverAlien wrote:
Slayer-Fan123 wrote:
Except what we saw wasn't garbage and we don't even have the full context yet.


He has a worse statline than Magnus, costs more, and has exceptionally unimpressive aura abilities. I'm not sure how you can say what we saw wasn't garbage. You can say "maybe he has some great things they didn't mention that might make him worth using" and I agree that's possible albeit unlikely imo. But what they showed us was exceptionally unimpressive.


Exceptionally unimpressive auras...? You're saying -1 to every unit's toughness within 7" is unimpressive? That 7" Orbital bombardment every turn is unimpressive? Man, what units are you using, because I'm clearly missing out


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 04:33:05


Post by: Lysenis


SilverAlien wrote:
 Horus Luperkermit wrote:
SilverAlien wrote:
Oh right we did get a power cost. So that'd put him around 450-500 points roughly. That's... well silence better be absolutely amazing.


Im sure he will be pretty good even for his astronomical high point cost, I'm more worried about not being able to field anything else in the army if you take him. Death Guard units in general are already so expensive im not sure how you are supposed to field a 24 power model


Im not sure why you would assume that? Unless his wargear is amazing he won't even be as good as Magnus judging from what we've seen, despite costing more. Even then he's a massive target with mediocre durability, slow, can't hide behind troops, and his only redeeming features are tied into being very close to the enemy/melee. Maybe he gets his little teleport ability from HH, that might help.

Honestly though, I really wouldn't be worried about how you'd fit him into your army list right now. I have a feeling it'll be a non issue.


You mean more durable than Magnus right? So if people have problems killing Magnus they will have more killing Morty.

Lets not forget that all Manreaper scythes are S+3 but Silence is HUGE and Morty looks to have a melta pistol on steroids that he calls Lantern. OH and Nurglings that also provide more CC attacks.



Automatically Appended Next Post:

 Horus Luperkermit wrote:
broxus wrote:
Mortarion is considered a Lord of War choice and not a HQs. Honestly with his 3+ save I don't think he will survive long on the table.

He's about as tanky as Magnus

Also more expensive, slower base speed and can't use warp time, and less useful outside of melee due to no friendly aura and presumably weaker psychic powers.

I know we all want to be excited, but it's good to keep things in perspective. What they showed us was bad, getting excited right now is just begging to be disappointed later.


More tankier than Magnus.

3+/4++/5+++ and we have not seen his Primarch power which I suspect is Rerolls of 1's for hits and Disgustingly Resilient.

From there he is actually stronger than Magnus in CC because his aura works on EVERYTHING! You got a Predator in 7" well it is T6 atm. Not to mention that the "Maybe mini smite" ability happens EVERY fight phase and not just your own. . .

As for Lascannons, you need just about 24 of those supported by a full reroll to hit character just to take this guy down.

Warptime can get gotten through the access of a Demon Prince with wings or a sorcerer which I believe can have a jetpack.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 04:33:52


Post by: SilverAlien


 Tiberius501 wrote:
Yeah Jesus, the salt is real haha. Magnus is broken as he is. So Mortarion being 50 extra points = utter garbage? Mortarion looks good from what they've shown. He just doesn't look broken OP yet. But we haven't seen his weapons and all that other stuff like everyone else is saying.
Maybe we should chill and wait to see the full Dex before jumping to the conclusion that there is nothing to be excited for and that Morty is just for show.


Ah yeah, Magnus who can't even reliably make it into winning tournament lists is totally broken. C'mon now.

Also, how does he look good? His statline is literally just a worse Magnus, his auras are mediocre and short ranged, the only possible thing that's "good" is confirming he got DR so at least he is a bit more durable but considering how exposed he is and how relatively slow that's not even selling me. This isn't me being salty, I just a legitimately bad looking unit and people falling over themselves to try and excuse it.

What exactly are you people seeing of value?

Automatically Appended Next Post:
 Tiberius501 wrote:
Exceptionally unimpressive auras...? You're saying -1 to every unit's toughness within 7" is unimpressive? That 7" Orbital bombardment every turn is unimpressive? Man, what units are you using, because I'm clearly missing out


Yes, those are extremely unimpressive auras. I mean, have you seen what just rerolling ones to hit and wound do to the damage potential of some units carefully arranged around them? God forbid we bring up actually impressive auras like Robby G or the chapter masters. -1 to toughness won't even change the wound roll half the time, and the mortal wound averages out to a single mortal wound to every unit in his 7" inch range... if he has his full statline which again isn't all that likely due to the enemy having at least a turn of shooting on him due to again, not being fast enough to get in charge range turn one.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 04:45:38


Post by: Carnikang


How about you put some math on the board. For the Auras, for the accompanying army, and give us a situation where he might be good.

That could possibly help us see your point of view. As it stand, I can't see him being bad as either a bullet sponge or a force multiplier, but what do I know. I'm not a tourney player, and I play Tyranids. Put those rules on a big bug chasis and I would be salivating.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 04:56:21


Post by: Lysenis


SilverAlien wrote:
 Tiberius501 wrote:
Yeah Jesus, the salt is real haha. Magnus is broken as he is. So Mortarion being 50 extra points = utter garbage? Mortarion looks good from what they've shown. He just doesn't look broken OP yet. But we haven't seen his weapons and all that other stuff like everyone else is saying.
Maybe we should chill and wait to see the full Dex before jumping to the conclusion that there is nothing to be excited for and that Morty is just for show.


Ah yeah, Magnus who can't even reliably make it into winning tournament lists is totally broken. C'mon now.

Also, how does he look good? His statline is literally just a worse Magnus, his auras are mediocre and short ranged, the only possible thing that's "good" is confirming he got DR so at least he is a bit more durable but considering how exposed he is and how relatively slow that's not even selling me. This isn't me being salty, I just a legitimately bad looking unit and people falling over themselves to try and excuse it.

What exactly are you people seeing of value?

Automatically Appended Next Post:
 Tiberius501 wrote:
Exceptionally unimpressive auras...? You're saying -1 to every unit's toughness within 7" is unimpressive? That 7" Orbital bombardment every turn is unimpressive? Man, what units are you using, because I'm clearly missing out


Yes, those are extremely unimpressive auras. I mean, have you seen what just rerolling ones to hit and wound do to the damage potential of some units carefully arranged around them? God forbid we bring up actually impressive auras like Robby G or the chapter masters. -1 to toughness won't even change the wound roll half the time, and the mortal wound averages out to a single mortal wound to every unit in his 7" inch range... if he has his full statline which again isn't all that likely due to the enemy having at least a turn of shooting on him due to again, not being fast enough to get in charge range turn one.


So statline. 1 less attack (has free nurglings and what looks to be a Pistol so more shooting than Magnus does) and 4 inches less of movement. For a slow and steady army this makes sens.

Ummmm -1T changes things VASTLY!

Suddenly, Marines are being wounded by bolters on a 3+ instead of a 4, Tau, Guard, Eldar, all on 2+. Suddenly Blight Launchers wound marines on a 2+. You got a T6 vehicle? Welp, T5 now. That T7vehicle is now T6, why hello triple Plasma Guns in a 5 man Plague Marine Squad. Nice to see you there.

-1T is HUGE. Suddenly you are getting an extra 16% wound ratio and with things like Blight Launchers which are Plague Weapons, BOOM would you look at at those rerolls of 1's for wounds.

Lets look at the current Bloat Drone. Moves 10, is S6 and has a 9" Flamer range. Welp, with Morty, you double out Marines with your free hits and get to reroll 1's to wound so lots of wounds there, then you have them wounding T7 vehicles on 4's instead of 5's.

Sure, for things that don't double you may face an issue but hell, even plasma guns can overcharge now and wound a T5 model on 2's with morty nearby. THEN that same unit, any characters, and more are slapped in the face with a potential d3 MW's!

Sorry but the mathematical and tactical advantage Morty provides is actually a scary prospect when played correctly.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 05:09:39


Post by: SilverAlien


 Carnikang wrote:
How about you put some math on the board. For the Auras, for the accompanying army, and give us a situation where he might be good.

That could possibly help us see your point of view. As it stand, I can't see him being bad as either a bullet sponge or a force multiplier, but what do I know. I'm not a tourney player, and I play Tyranids. Put those rules on a big bug chasis and I would be salivating.


Okay, just a quick example. -1 toughness is a conditional +1 to the wound roll and nothing else this edition. It won't even do that but half the time, due to toughness thresholds having large gaps where rolls don't change.

Compare that to say... rerolling ones to wound. On a unit wounding on a 3+, rerolling ones to wound wound mean 78% wound rate, while going up to a 2+ is an 83% wound rate. If you were wounding on a 4+, rerolling ones is 58% wound rate while going to a 3+ is 66%. On a 5+ it'd be 38% and 50% respectively.

Now, we again consider the limitations of his aura. Unlike say a space marine LT who grants rerolls to any unit in range from turn one, morty has to get close to the enemy, meaning it won't be online till turn 2 at the earliest. Furthermore, it means you can only target enemies in morty's charge range, meaning there is a very real possibility you may run out of targets fairly quickly, particularly as the enemy removes casualties closest to him, which also impedes his ability to get into melee further. Finally, the aura again may simply not matter, if you use lascannons as your anti tank for example it'll never really matter there, heavy bolters would benefit vs toughness 3 but not 4 infantry, etc.

So no, given the manifest limitations of the aura and the general lack of impact it will have by comparison to others, I don't think it's very good. I feel the comparison to a generic space marine LT is fairly apt, it'll be about that level of usefulness.

As for the mortal wound aura, that's a single mortal wound to units in range on average with morty at full health. Given that most armies which cluster close enough for the aura to hit multiple units also tend to be high in screening chaff, this again is unlikely to have a considerable impact. It's inability to target key units is why it isn't nearly as good as say an orbital strike.

Edit: Yes if you cherry pick times when the aura will help, don't compare it to other auras, and ignore all the ways debuffing enemy toughness creates problems that buffing your own units doesn't, the aura looks much better. I mean, talking about using the aura to debuff tanks for the blight launcher is silly. What, morty is in charge range of multiple tanks because you've already bypassed your enemy's defenses? You've already effectively done the hard part, and you've got a brutal monster in charge range. Slightly improving your ability to wound them at range is kinda... not a priority? You probably would have better things to shoot at if you've managed to neutralize their defenses, unless you were just mopping up.

I'm not saying it's useless, but it's a very niche ability that simply won't matter that often.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 05:32:22


Post by: Tiberius501


SilverAlien wrote:
 Carnikang wrote:
How about you put some math on the board. For the Auras, for the accompanying army, and give us a situation where he might be good.

That could possibly help us see your point of view. As it stand, I can't see him being bad as either a bullet sponge or a force multiplier, but what do I know. I'm not a tourney player, and I play Tyranids. Put those rules on a big bug chasis and I would be salivating.


Okay, just a quick example. -1 toughness is a conditional +1 to the wound roll and nothing else this edition. It won't even do that but half the time, due to toughness thresholds having large gaps where rolls don't change.

Compare that to say... rerolling ones to wound. On a unit wounding on a 3+, rerolling ones to wound wound mean 78% wound rate, while going up to a 2+ is an 83% wound rate. If you were wounding on a 4+, rerolling ones is 58% wound rate while going to a 3+ is 66%. On a 5+ it'd be 38% and 50% respectively.

Now, we again consider the limitations of his aura. Unlike say a space marine LT who grants rerolls to any unit in range from turn one, morty has to get close to the enemy, meaning it won't be online till turn 2 at the earliest. Furthermore, it means you can only target enemies in morty's charge range, meaning there is a very real possibility you may run out of targets fairly quickly, particularly as the enemy removes casualties closest to him, which also impedes his ability to get into melee further. Finally, the aura again may simply not matter, if you use lascannons as your anti tank for example it'll never really matter there, heavy bolters would benefit vs toughness 3 but not 4 infantry, etc.

So no, given the manifest limitations of the aura and the general lack of impact it will have by comparison to others, I don't think it's very good. I feel the comparison to a generic space marine LT is fairly apt, it'll be about that level of usefulness.

As for the mortal wound aura, that's a single mortal wound to units in range on average with morty at full health. Given that most armies which cluster close enough for the aura to hit multiple units also tend to be high in screening chaff, this again is unlikely to have a considerable impact. It's inability to target key units is why it isn't nearly as good as say an orbital strike.

Edit: Yes if you cherry pick times when the aura will help, don't compare it to other auras, and ignore all the ways debuffing enemy toughness creates problems that buffing your own units doesn't, the aura looks much better. I mean, talking about using the aura to debuff tanks for the blight launcher is silly. What, morty is in charge range of multiple tanks because you've already bypassed your enemy's defenses? You've already effectively done the hard part, and you've got a brutal monster in charge range. Slightly improving your ability to wound them at range is kinda... not a priority? You probably would have better things to shoot at if you've managed to neutralize their defenses, unless you were just mopping up.

I'm not saying it's useless, but it's a very niche ability that simply won't matter that often.


But you're using weapons in your example that DG don't use often. Heavy bolters and lascannons aren't really in our roster all that much. We have bolters, Blight launchers, plasma guns, etc, all of which benefit from that -1 toughness aura immensely. Not to mention, even lowly pox walkers without Typhus around would be getting a needed boost in melee. Turning marines into guardsmen and guardsmen into grots is a big deal.

His mortal wound aura does 2 mortal wounds on average. If he's facing off against a current strong list, often built around close proximity auras, he'll be next to a good batch of HQ's and units that your opponent wants to give said auras. So that'll be a fair few units within range once he's in melee. I'd say it's not too hard to squeeze four units in that aura. So he'd kill an extra model or two from a couple of squads or weaken a couple of HQ's when normally they're hard to target. Put that in both players' fight phases and you've just possibly killed a lesser HQ or two without even swinging Silence within a turn from both players. The rest of that blob just got carved up by the teleporting group of Deathshroud termies wounding them all on 2's now, even if they only have S7 weapons, like Typhus.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 05:51:35


Post by: Lysenis


SilverAlien wrote:
 Carnikang wrote:

Edit: Yes if you cherry pick times when the aura will help, don't compare it to other auras, and ignore all the ways debuffing enemy toughness creates problems that buffing your own units doesn't, the aura looks much better. I mean, talking about using the aura to debuff tanks for the blight launcher is silly. What, morty is in charge range of multiple tanks because you've already bypassed your enemy's defenses? You've already effectively done the hard part, and you've got a brutal monster in charge range. Slightly improving your ability to wound them at range is kinda... not a priority? You probably would have better things to shoot at if you've managed to neutralize their defenses, unless you were just mopping up.

I'm not saying it's useless, but it's a very niche ability that simply won't matter that often.


I get the argument and it is valid but only from a small tactical sense.

Deployment in this edition has units in charge range T1. There are also many players that castle up. Removing casualties is one thing sure but it may or may not happen depending on how deep in you are to that squad.

Using the ability to debuff tanks to gain more favorable wound rolls in not silly. It is actually a good use if that is what you have to work with. Want bolters to wound on 5's vs 6's against a Knight? Still not a great use but if that is what you are facing?

Simply put, the aura provides a great degree of flexibility and allows a player to have options. Yes it is limited by range but its not horrible.

You brought up a Space Marine LT. Death Guard gets those too through Chaos Lords. 70ish points and boom, rerolls to 1's for hits and Plague weapon is rerolls to wounds of 1's. There are options and so far the Death Guard are more reliant on Character Aura's than most armies I have seen.

That "niche" ability will likely matter more than you think. It is an IMMEDIATE tactical consideration by the opponent. They have to deal with it or suddenly they could be dealing with units suffering FAR greater casualties than they should of normally. Then we add in Gift of Contagion and boom we could be seeing T2 Space Marines. How would you like bolters to wound on a 2+ or the new Plague Spewers to autohit, wound on a 2+ and reroll failed wound rolls of a 1?

In a vacuum, Morty's abilities are sort of Niche, in actuality? less so.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 05:52:52


Post by: SilverAlien


 Tiberius501 wrote:
But you're using weapons in you're example that DG don't use often. Heavy bolters and lascannons aren't really in our roster all that much. We have bolters, Blight launchers, plasma guns, etc, all of which benefit from that -1 toughness aura immensely. Not to mention, even lowly pox walkers without Typhus around would be getting a needed boost in melee. Turning marines into guardsmen and guardsmen into grots is a big deal.

His mortal wound aura does 2 mortal wounds on average. If he's facing off against a current strong list, often built around close proximity auras, he'll be next to a good batch of HQ's and units that your opponent wants to give said auras. So that'll be fair few units within range once he's in melee. I'd say it not too hard to squeeze four units in that aura. So he'd kill an extra guy or two for two squads or weaken a couple of HQ's when normally they're hard to target. Put that in both player's fight phases and you've just possibly killed 2 lesser HQ's without even swinging Silence within a turn to both players. The rest of that blob just got carved up by the teleporting group of Deathshroud termies wounding them all on 2's even if they only have S7 weapons, like Typhus.


Well first off, if you are using plague marines with plasma or blight launchers as your main anti tank over lascannon predators or rifleman helbrutes, I don't think there is a lot that can be done to salvage your list. We do have access to heavy weapons and ignoring them is a very very bad idea.

Second, you are ignoring the biggest limitation: how many models it will effect. How many enemy *models* will you have in range of his aura? Because those models will be removed first. Also note, removing all those models will hurt his chance of actually getting a charge off, which does matter for his second aura and general combat ability.

Third, he deals one mortal wound on average because the ability deals 1-3 wounds and triggers half the time. That's one mortal wound on average, assuming he is one his strongest profile. You are also assuming the enemy chooses to stay locked in combat with him over multiple turns without pulling valuable HQs into a better position. Honestly, considering the 6" range on aura abilities, it strikes me as extremely unlikely they'd be within 7" of morty at the start of the fight phase. After he carves up the unit and consolidates, much more likely, but probably not initially.

I do agree the best way to use him is a booster for dedicated melee units, who work much better with him. But we know even less about those than we do morty, so that's another wild card in the mix.

Bottom line on the toughness aura, it really isn't amazing to me. It can potentially have a bigger impact, but between the limitations on when it actually increases wounding chances and the ways being tied to morty hurts it in scope and how early it comes online, I really think it's about on par with just a flat reroll wound rolls of one aura on a generic hq. Which isn't awful but it simply isn't a huge force multiplier.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 06:25:41


Post by: Lysenis


SilverAlien wrote:
 Tiberius501 wrote:
But you're using weapons in you're example that DG don't use often. Heavy bolters and lascannons aren't really in our roster all that much. We have bolters, Blight launchers, plasma guns, etc, all of which benefit from that -1 toughness aura immensely. Not to mention, even lowly pox walkers without Typhus around would be getting a needed boost in melee. Turning marines into guardsmen and guardsmen into grots is a big deal.

His mortal wound aura does 2 mortal wounds on average. If he's facing off against a current strong list, often built around close proximity auras, he'll be next to a good batch of HQ's and units that your opponent wants to give said auras. So that'll be fair few units within range once he's in melee. I'd say it not too hard to squeeze four units in that aura. So he'd kill an extra guy or two for two squads or weaken a couple of HQ's when normally they're hard to target. Put that in both player's fight phases and you've just possibly killed 2 lesser HQ's without even swinging Silence within a turn to both players. The rest of that blob just got carved up by the teleporting group of Deathshroud termies wounding them all on 2's even if they only have S7 weapons, like Typhus.


Well first off, if you are using plague marines with plasma or blight launchers as your main anti tank over lascannon predators or rifleman helbrutes, I don't think there is a lot that can be done to salvage your list. We do have access to heavy weapons and ignoring them is a very very bad idea.

Second, you are ignoring the biggest limitation: how many models it will effect. How many enemy *models* will you have in range of his aura? Because those models will be removed first. Also note, removing all those models will hurt his chance of actually getting a charge off, which does matter for his second aura and general combat ability.

Third, he deals one mortal wound on average because the ability deals 1-3 wounds and triggers half the time. That's one mortal wound on average, assuming he is one his strongest profile. You are also assuming the enemy chooses to stay locked in combat with him over multiple turns without pulling valuable HQs into a better position. Honestly, considering the 6" range on aura abilities, it strikes me as extremely unlikely they'd be within 7" of morty at the start of the fight phase. After he carves up the unit and consolidates, much more likely, but probably not initially.

I do agree the best way to use him is a booster for dedicated melee units, who work much better with him. But we know even less about those than we do morty, so that's another wild card in the mix.

Bottom line on the toughness aura, it really isn't amazing to me. It can potentially have a bigger impact, but between the limitations on when it actually increases wounding chances and the ways being tied to morty hurts it in scope and how early it comes online, I really think it's about on par with just a flat reroll wound rolls of one aura on a generic hq. Which isn't awful but it simply isn't a huge force multiplier.


This entire post seems to be made of assumptions. Like that statement about Blight Launchers and Plasma Guns being the "main anti tank weapons". I am pretty sure no one said that but ok. I am pretty sure that we meant that it gives us the flexibility and better chances to actually push the last bit of damage that could be needed or that it becomes a better tactical option if needed.

Then there is the idea of range. That is a big consideration but we are talking about a model on a 100mm base, one that can fly and as such charge behind units given space. Tactically, there are many ways to do this. That limits range and limits fall back options. This also means that if someone is using the full 6", that the nearly 4" base of Mortarion could likely fit in between there. Fun things from there.

Once again, in a vacuum he looks weak but Tactically... Oh the game states he can mess with


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 07:51:42


Post by: broxus


I have to agree SilverAlien his Aura is much weaker than his brothers. If there isn't much more to him I am afraid he will never be used. GW in the past has really over costed Nurgle in all of its game systems. The real question to me is what is their chapter trait? I sure hope it isn't disgustingly resilient which is already included on most Nurgle units


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 09:09:26


Post by: zerosignal


Guys, he's going to cost around the same as a fully kitted knight.

Unless he also has some other abilities, he's waaaay too expensive for his damage output.

I am hoping for a re-roll disgustingly resilient bubble - otherwise, as is, he's just rather meh.

(Don't recall - but is he a 3+ armour? I mean.... whut?)

Edit: yup. Apparently Primarchs just get regular old Power Armour, not Artificer Armour. This is just beyond stupid.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 09:20:40


Post by: broxus


Yep he shouldn't be more than 350ish points for what we have seen so far and that is on the high side IMHO. Maybe if his -1 Toughness aura was 14" and had a DR buff he may be worth it. Having only a 7" range against enemy units is beyond frustrating.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 09:23:12


Post by: zerosignal


And has been pointed out, the new S vs T table makes this ability average at best, and there's no instant death. People are massively overvaluing this aura.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 09:29:41


Post by: Horus Luperkermit


It's 2017 where people talk about the damage output of a model without having seen the stats of even one of his three weapons...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 11:15:01


Post by: Tzusam


Apparently he has Phoxpex Bombs aswell.
If you search for the old rules of this U clearly see that these where very OP.
They where threated as poisoned weapons, U could move the blast marker every turn 2 inch in any direction U wanted so they probably will spread now.
They also had a rule about Lingering Death meaning that where the bomb hitted it counted as difficult terain for units with a T value. So not sure what they will make of that.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 12:04:45


Post by: Papa-Schlumpf


@Tzusam: Thanks for that info. I tink that this is maybe the playstyle of the DG, that differs them from other chaos marines. And with playstyle I mean to create toxic zones on the board, which harm enemy units. Maybe the crawler can create some of this zones further away on the field.
With that, you can kind of control the movement and positioning of your opponent.

I would totally dig this and create a toxic wasteland out of every battlefield.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 12:32:27


Post by: Tyel


zerosignal wrote:
And has been pointed out, the new S vs T table makes this ability average at best, and there's no instant death. People are massively overvaluing this aura.


Yep.

-1T will in most instances be considerably worse than rerolling wounds.
It might be that rerolling wounds would be overpowered, but then our friend RG is standing right there.

Not sure on the mortal wound aura. I can see it being very effective against MSU or castling lists where you get into the middle of them and so roll against a lot of units. If you hit 6 units and get 6~ mortal wounds on top of regular psychic, shooting and melee that is pretty good.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 12:49:53


Post by: Pael


From what I can see DG is going to be a mortal wounds dispenser. The Lord of contagion can drop some, Morty can drop some, I see the phopex grenades dropping some. I would not be surprised to see a couple more things being able to as well. It is going to be an interesting mechanic either way.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 13:38:47


Post by: SilverAlien


 Horus Luperkermit wrote:
It's 2017 where people talk about the damage output of a model without having seen the stats of even one of his three weapons...


It's entirely possible his weapons will be what makes him a nasty beatstick. I mentioned that myself. But he's still going to have issues in that he's unlikely to get into combat turn one, while most similarly costed units are contributing from turn one. He'll almost certainly need baby sitting to get him into melee, and that's simply not good for an already expensive model.

I really think this is a similar case of certain DG traits being overvalued by designers. For example, I've become increasingly convinced they still think +/- 1 to toughness is as good as it was in 7th, and that's why plague marines were overpriced originally.

 Lysenis wrote:
This entire post seems to be made of assumptions. Like that statement about Blight Launchers and Plasma Guns being the "main anti tank weapons". I am pretty sure no one said that but ok. I am pretty sure that we meant that it gives us the flexibility and better chances to actually push the last bit of damage that could be needed or that it becomes a better tactical option if needed.

Then there is the idea of range. That is a big consideration but we are talking about a model on a 100mm base, one that can fly and as such charge behind units given space. Tactically, there are many ways to do this. That limits range and limits fall back options. This also means that if someone is using the full 6", that the nearly 4" base of Mortarion could likely fit in between there. Fun things from there.

Once again, in a vacuum he looks weak but Tactically... Oh the game states he can mess with


He literally said we don't really use lascannons we use things like blight launchers and plasma guns, idk how else I'm supposed to take that? And again. If morty is within 7" of a tank that means its totally exposed. That's either a huge cock up by the enemy or you already got a major advantage and the game's probably been all but decided.

You do realize people already deploy units to counter these tactics, right? They don't leave 6 inches of empty space between the HQ and whatever he is buffing, they tend to stagger and fill the space as full as possible. Which means not huge empty gaps, and also means usually units who have 1-2 units on the edge of the radius, with the rest outside. Morty isn't the only flying melee unit, people have already figured out how to position to deal with that while also keeping a solid wall between the valuable HQ so you can't deepstrike in a psyker and fry their brains with one of their nastier powers.

Tactically he isn't very good. In fact, the only reason he looks good is that people constantly ignore how these abilities will function in game. He's not debuffing any unit you want, he's buffing whatever he can manage to reach. He isn't going to lower the toughness of every unit in his radius the entire shooting phase, just until enemies get cleared out. He's a 500 point chunk of your army that will likely spend his first turn twiddling his thumbs unless you sink more points into supporting him.

He could be good. I've continued to maintain that. But it relies on him having some powerful abilities they haven't revealed, such as his HH teleport, and really good weaponry, and even then it isn't his auras making him good it's his combat potential with the auras as a minor bonus.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 13:49:30


Post by: nfe


-1 toughness is a effectively +1 to wound against most units with most weapons. If you're playing a plague-weapon heavy army, then all of a sudden a whole bunch of melee weapons and special weapons are wounding on 2s and rerolling 1s. I'll not be playing Morty anyway, but he's clearly going to be set up to be a potentially considerable close range multiplier to make all those Deathshrounds, special weapon marines and plague terminators devastating, make Poxwalkers effective, and help them all along with his extra auras.

You might have to play a bit more tactically than standing still surrounded by tanks or running two models up the board, the current peak of primarch strategic nous, mind. We'll see what his complete profile is like and can decide whether people who want to use him are being taxed for having to think a bit more.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 13:59:39


Post by: mrhappyface


I wonder how a Magnus, Morty double team would do: Magnus gives Morty warptime and gives himself +1 to invul, Morty gives himself -1 to hit. Morty will hit the enemy line turn 1/2 and Magnus will hit it turn 2. You're opponant won't have enough firepower to bring them both down before you've devistated their army. Worst comes to worst, Morty is dead at the end and Magnus is wounded but you'll have made your points back in what you've destroyed and you'll have drawn all of your opponants firepower away from the rest of your 500-1000pts.

Could be a very tasty combo.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 14:07:43


Post by: SilverAlien


Not sure I see it myself. Why not just use a normal psyker, then spend the other 300ish points on something that'll have an effect from turn one. Better yet, terminator sorcerer with his second power prescience buffing a 10 man unit of slaanesh terminators double firing?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 14:12:52


Post by: Elbows


It must really suck being a mathhammer player, that's all I can say.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 14:13:17


Post by: mrhappyface


SilverAlien wrote:
Not sure I see it myself. Why not just use a normal psyker, then spend the other 300ish points on something that'll have an effect from turn one. Better yet, terminator sorcerer with his second power prescience buffing a 10 man unit of slaanesh terminators double firing?

Because Magnus is already noted as being one of the toughest units in the game and requiring several rounds of an entire armies firepower to take him down. With both Primarchs on the board your opponant can't hope to take both of them down.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 14:45:07


Post by: Vash108


 XT-1984 wrote:
Maybe his Scythe does Mortal Wounds for each hit. That'd be good.

Codex screen grabs should be this time next week. Can't wait.


I can see him getting something like his HH part where he does a sweep attack hitting all enemies within range.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 14:59:29


Post by: Virules


Magnus could easily be killed in 1 round of shooting by many armies, though he is tougher now with the 3++ (but won't help much if you go second and he dies first). And you have to pay another 100 for Changeling just to try to keep him alive turn 1.

8th is dominated by mobility, points-efficient units, and strong shooting. Death Guard are not good at any of those 3 things, and Mortarion not having access to Warptime is a crucial blow (the other powers are also great). I really want to see the rest of his rules and the whole codex because I am afraid we are in for yet another edition where Death Guard are basically expensive guys with bolters and limited melee, mobility, and effective long-range shooting capabilities.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:00:41


Post by: Qlanth


Assuming the Contagion discipline powers don't change, you'll be able to add a -1 to hit Mortarion and likely a debuff to whomever he is attacking as well (-1S/-1T/-1A).

Even if we don't get any new, better powers I think people are underestimating how strong all that combined will be.

I'm already extremely happy with how those Psychic powers have helped me in the past. Especially -1T against an enemy when poxwalkers are in combat while they get a buff from Typhus and grow the unit.

Combine this with rumored bonuses from the unannounced Tallyman and you'll have an army that snowballs to destroy. Every turn gets stronger while the enemy gets weaker from various debuffs.

I think that seems cool as hell!


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:05:41


Post by: SilverAlien


 mrhappyface wrote:
SilverAlien wrote:
Not sure I see it myself. Why not just use a normal psyker, then spend the other 300ish points on something that'll have an effect from turn one. Better yet, terminator sorcerer with his second power prescience buffing a 10 man unit of slaanesh terminators double firing?

Because Magnus is already noted as being one of the toughest units in the game and requiring several rounds of an entire armies firepower to take him down. With both Primarchs on the board your opponant can't hope to take both of them down.


Morty goes down turn one to my current CSM build, though he does fully take up the attention of my slaanesh terminator Death Star. I've been going combi flamer+Powerfist, to clear hordes and hopefully charge/consolidate into juicy armor targets, but honestly works fairly well if the big enemy tank comes to me. Psyker buffs them with prescience and warptime usually, which ends up killing morty in a turn between shooting and melee. It'll be a bit tricky to judge how far down I need to get morty to ensure he dies to my charge, but I think I can have my lascannon predators killshot and target Magnus, maybe direct 1-2 shots at morty but anymore is likely overkill.

The weirdest part? I didn't even massively overcommit. That's a 650 Death Star and 2cp stratagem killing a 500 point model in one turn, maybe with a little extra help but not much. It's not even a unit optimized for the role, they are using combi flamers instead of combi plasma or melta. He, by contrast, has likely managed to brutally savage one of cultist units, which isn't exactly the most terrifying prospect.

I think you vastly overestimate how durable morty is.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:08:23


Post by: mrhappyface


 Virules wrote:
Magnus could easily be killed in 1 round of shooting by many armies, though he is tougher now with the 3++ (but won't help much if you go second and he dies first). And you have to pay another 100 for Changeling just to try to keep him alive turn 1.

8th is dominated by mobility, points-efficient units, and strong shooting. Death Guard are not good at any of those 3 things, and Mortarion not having access to Warptime is a crucial blow (the other powers are also great). I really want to see the rest of his rules and the whole codex because I am afraid we are in for yet another edition where Death Guard are basically expensive guys with bolters and limited melee, mobility, and effective long-range shooting capabilities.

And why wouldn't you pay another 100 for the changeling? He can sit back with a bunch of Horrors on objectives when Magnus pushes forwards.

And yes, Magnus is easy to kill turn 1 if your opponant has 80 Lascannons. So far I've not had a single game where I don't make a profit on Magnus' points. When I get Mortarion, I'm definitely going to run a double team and see just how much damage I do.


Automatically Appended Next Post:
SilverAlien wrote:
Morty goes down turn one to my current CSM build, though he does fully take up the attention of my slaanesh terminator Death Star. I've been going combi flamer+Powerfist, to clear hordes and hopefully charge/consolidate into juicy armor targets, but honestly works fairly well if the big enemy tank comes to me. Psyker buffs them with prescience and warptime usually, which ends up killing morty in a turn between shooting and melee. It'll be a bit tricky to judge how far down I need to get morty to ensure he dies to my charge, but I think I can have my lascannon predators killshot and target Magnus, maybe direct 1-2 shots at morty but anymore is likely overkill.

The weirdest part? I didn't even massively overcommit. That's a 650 Death Star and 2cp stratagem killing a 500 point model in one turn, maybe with a little extra help but not much. It's not even a unit optimized for the role, they are using combi flamers instead of combi plasma or melta. He, by contrast, has likely managed to brutally savage one of cultist units, which isn't exactly the most terrifying prospect.

I think you vastly overestimate how durable morty is.

So you drop down and flame him turn 1, IF he doesn't have Plaguewalkers screening him, then you do about 7 wounds, IF you roll average, then you charge in, IF you make the charge and IF Morty doesn't have a screen. Killshotting Magnus would do about 3 wounds to Magnus. Then Magnus and Morty could just fly off and ignore your 650pt deathstar and tear apart the rest of your army.

Chances are, you don't kill either turn 1 because you won't be playing against an idiot, then the other 1350pts of your army gets gacked up by the dream team.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:28:18


Post by: SilverAlien


 mrhappyface wrote:
So you drop down and flame him turn 1, IF he doesn't have Plaguewalkers screening him, then you do about 7 wounds, IF you roll average, then you charge in, IF you make the charge and IF Morty doesn't have a screen. Killshotting Magnus would do about 3 wounds to Magnus. Then Magnus and Morty could just fly off and ignore your 650pt deathstar and tear apart the rest of your army.

Chances are, you don't kill either turn 1 because you won't be playing against an idiot, then the other 1350pts of your army gets gacked up by the dream team.


How are poxwalkers keeping up with warptime morty? I was assuming you'd get the first turn because half your army was three drops tbh and you literally described you strategy as warptime morty and charge turn one. They also have a sorcerer with warptime so unless I roll snake eyes the charge is going through. I mean, you can slowly advance morty and Magnus behind a screen of poxwalkers, it'll just be funny when they take 2-3 turns to get anywhere taking fire every turn. At that point, consider normal demon princes?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:34:24


Post by: BroodSpawn


SilverAlien wrote:
 mrhappyface wrote:
So you drop down and flame him turn 1, IF he doesn't have Plaguewalkers screening him, then you do about 7 wounds, IF you roll average, then you charge in, IF you make the charge and IF Morty doesn't have a screen. Killshotting Magnus would do about 3 wounds to Magnus. Then Magnus and Morty could just fly off and ignore your 650pt deathstar and tear apart the rest of your army.

Chances are, you don't kill either turn 1 because you won't be playing against an idiot, then the other 1350pts of your army gets gacked up by the dream team.


How are poxwalkers keeping up with warptime morty? I was assuming you'd get the first turn because half your army was three drops tbh and you literally described you strategy as warptime morty and charge turn one. They also have a sorcerer with warptime so unless I roll snake eyes the charge is going through. I mean, you can slowly advance morty and Magnus behind a screen of poxwalkers, it'll just be funny when they take 2-3 turns to get anywhere taking fire every turn. At that point, consider normal demon princes?


How are you guaranteeing your charge and being within flamer range T1 when deepstriking?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:35:46


Post by: mrhappyface


SilverAlien wrote:
 mrhappyface wrote:
So you drop down and flame him turn 1, IF he doesn't have Plaguewalkers screening him, then you do about 7 wounds, IF you roll average, then you charge in, IF you make the charge and IF Morty doesn't have a screen. Killshotting Magnus would do about 3 wounds to Magnus. Then Magnus and Morty could just fly off and ignore your 650pt deathstar and tear apart the rest of your army.

Chances are, you don't kill either turn 1 because you won't be playing against an idiot, then the other 1350pts of your army gets gacked up by the dream team.


How are poxwalkers keeping up with warptime morty? I was assuming you'd get the first turn because half your army was three drops tbh and you literally described you strategy as warptime morty and charge turn one. They also have a sorcerer with warptime so unless I roll snake eyes the charge is going through. I mean, you can slowly advance morty and Magnus behind a screen of poxwalkers, it'll just be funny when they take 2-3 turns to get anywhere taking fire every turn. At that point, consider normal demon princes?

Oh so I'm going first? So Morty has already hit your deployment zone and done quite a bit of damage already? Alright then, on your turn I accept that Morty will probably die to your deathstar. And then Magnus will go to town on your army along with 1000pts of whatever else has been brought with the match up (maybe 100-300pts of that is the changeling and troops tax), your deathstar can't catch up to anything else after that and has no range and Magnus is very unlikely to be brought down by anything else, even killshot predators will make him chuckle.


Automatically Appended Next Post:
BroodSpawn wrote:
How are you guaranteeing your charge and being within flamer range T1 when deepstriking?

Warptime, if it goes off.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2018/03/07 09:38:09


Post by: SilverAlien


BroodSpawn wrote:
How are you guaranteeing your charge and being within flamer range T1 when deepstriking?


Warptime, letting me move during the psychic phase for a nice 4" charge distance. It's a staple of all good CSM terminator builds, and it's likely exclusion from DG is a major setback for our terminators.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:39:32


Post by: mrhappyface


SilverAlien wrote:
BroodSpawn wrote:
How are you guaranteeing your charge and being within flamer range T1 when deepstriking?


Warptime, letting me move during the psychic phase for a nice 4" charge distance. It's a staple of all good CSM terminator builds, and it's likely exclusion from DG is a major setback for our terminators.

Except when you just take a cheap CSM detachment like WE do.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:44:11


Post by: BroodSpawn


Except with warptime that deathstar has only a roughly ~40% chance of getting in and is still out of range of it's target.

Look I'm not going to argue stats on how survivable Morty is, tbh I expect him to be difficult to shift, just that the probability of a 650pt 'star killing something of that size is not as guaranteed as it's been made out to be.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:47:28


Post by: darthryan


So GW have posted 3 artocles on the community page today where is the promised DG reveal


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:47:54


Post by: mmzero252


The weirdest part is that people are arguing how easily they can kill the single model that we have only part of the facts on. Heck, we don't even know his real point cost. Power Level wildly varies sometimes. We also don't know all of his abilities. We don't even know what the other Death Guard powers or traits might be.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:48:22


Post by: SilverAlien


 mrhappyface wrote:
Oh so I'm going first? So Morty has already hit your deployment zone and done quite a bit of damage already? Alright then, on your turn I accept that Morty will probably die to your deathstar. And then Magnus will go to town on your army along with 1000pts of whatever else has been brought with the match up (maybe 100-300pts of that is the changeling and troops tax), your deathstar can't catch up to anything else after that and has no range and Magnus is very unlikely to be brought down by anything else, even killshot predators will make him chuckle.


How do they need to catch up? They have a warptime sorcerer and are standing next to the rest of the army.

Which again... Is screened by cultists. So Morty managed to kill some cultists turn one. I run a couple sets of 30, so I don't really think Morty is clearing either of those tarpits turn one, even the most horrifically overpowered version of silence will struggle to let a 6 attack model clear 30 models. With fearless of course, go iron warriors! So Morty maybe did 80 points of damage if we wanna be real optimistic.

You are literally throwing away a 500 point model to use as a distraction carnifex and inflict token amounts of damage. You didn't even pull me out of position because your other melee beat stick is following him straight in.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:48:33


Post by: Qlanth


Considering we can estimate that Mortarion will be about 450-500 points the idea of someone spending 650 points to kill him isn't really that scary? If anything it makes him sound pretty resilient?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:51:54


Post by: SilverAlien


BroodSpawn wrote:
Except with warptime that deathstar has only a roughly ~40% chance of getting in and is still out of range of it's target.

Look I'm not going to argue stats on how survivable Morty is, tbh I expect him to be difficult to shift, just that the probability of a 650pt 'star killing something of that size is not as guaranteed as it's been made out to be.


Deepstrike 9" away. Warp time 5" closer, now 4" away. That's within flamer range and is 90% chance of getting the charge.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:53:16


Post by: Enginseer Kalashnikov


So instead of putting out the death guard article as soon as possible, they throw out a poorly written comedy article about squigs to appeal to the average, memespewing 40k fan. Alright then.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:56:01


Post by: SilverAlien


Qlanth wrote:
Considering we can estimate that Mortarion will be about 450-500 points the idea of someone spending 650 points to kill him isn't really that scary? If anything it makes him sound pretty resilient?


By contrast, it's generally excepted you are doing well to kill an equal point value of guard infantry or brimstone in one turn using twice their value in a hard counter. Killing something worth around 75% of my unit despite not being particular optimized for it isn't impressive. Inte he slightest. It's actually fairly fragile.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:57:05


Post by: Qlanth


What are people hoping to see with the new psychic powers?

I think as many people have touched on, some kind of mobility increase will be pretty sorely needed. I have my doubts about whether that will come.... seems more likely that we will get another type of survivability power?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2023/03/12 00:12:28


Post by: SilverAlien


 Enginseer Kalashnikov wrote:
So instead of putting out the death guard article as soon as possible, they throw out a poorly written comedy article about squigs to appeal to the average, memespewing 40k fan. Alright then.


Yeah I've been just killing time in dakka waiting but I'm starting to wonder if it got pushed back a day.


Automatically Appended Next Post:
Qlanth wrote:
What are people hoping to see with the new psychic powers?

I think as many people have touched on, some kind of mobility increase will be pretty sorely needed. I have my doubts about whether that will come.... seems more likely that we will get another type of survivability power?


We've got durability, horde clearing, and a debuff. We will likely get an offensive buff, a targeted attack, and either another offensive power or a healing power.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 15:59:42


Post by: mrhappyface


SilverAlien wrote:
 mrhappyface wrote:
Oh so I'm going first? So Morty has already hit your deployment zone and done quite a bit of damage already? Alright then, on your turn I accept that Morty will probably die to your deathstar. And then Magnus will go to town on your army along with 1000pts of whatever else has been brought with the match up (maybe 100-300pts of that is the changeling and troops tax), your deathstar can't catch up to anything else after that and has no range and Magnus is very unlikely to be brought down by anything else, even killshot predators will make him chuckle.


How do they need to catch up? They have a warptime sorcerer and are standing next to the rest of the army.

Which again... Is screened by cultists. So Morty managed to kill some cultists turn one. I run a couple sets of 30, so I don't really think Morty is clearing either of those tarpits turn one, even the most horrifically overpowered version of silence will struggle to let a 6 attack model clear 30 models. With fearless of course, go iron warriors! So Morty maybe did 80 points of damage if we wanna be real optimistic.

You are literally throwing away a 500 point model to use as a distraction carnifex and inflict token amounts of damage. You didn't even pull me out of position because your other melee beat stick is following him straight in.

Magnus has Warptime too, so it's your 10" movement versus his 32" movement, also his warptime is more likely to go off every time (if that warptime doesn't go off turn 1 for you then that's it, Morty is away and your deathstar is stranded, again).

That's assuming Morty doesn't get something like a sweeping attack that wrecks any model with 3" or damage spills over, we don't know his rules yet so we don't know what other secret weapons he'll be packing.

A 500pt model that will soak up your entire army's fire for a turn or 2 depending on how lucky you get, a 500pt model that will likely wreck anything he touches: he could yet be able to smash a 10 man unit of termies easy, we don't know. From what we've seen so far, he can survive a lot and do a lot of damage, that's without knowing: his points cost, his other special rules, his weapon's stats, his psychic powers, codex wide rules, strategems and whatever other units we'll have to support him. It takes you 650+pts to take him down before we even know what else he has, by the end of the week you may need 1000+pts.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:11:45


Post by: SilverAlien


Again, what exactly is Magnus doing? He's another melee beatstick, unless he is charging the bulk of my forces I'm not going to bother going after him. And we've established my terminators are right there. He may be faster, but kiting doesn't accomplish anything. Even getting in smite range virtually guarantees he can be charged.

If silence does a flat 3 wounds that carry over per hit, and autohits and autowounds, and his bomb kills another 9 and his aura goes off for max damage he would barely clear the 30 man unit. It's extremely unlikely he'll manage it.

Like I said, you can keep thinking morty will have tons more stuff despite already having a frankly absurd number of special rules. Personally, don't think it's likely.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:14:20


Post by: mmzero252


zamerion wrote:
https://www.warhammer-community.com/2017/09/05/death-guard-warlord-traits-stratagems-and-relicsgw-homepage-post-2/


Yikes. Mortarion with 3+/4++ 4+ FNP is possible with just warlord traits. We haven't even seen powers yet.. The one to perform a secondary 7" mortal wound nuke is scary to consider too.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:21:16


Post by: Virules


All the codexes so far made named characters get stuck with specific warlord traits. So no sense in assuming that Morty can get the 4+++. In fact they made it sound like those are options for other characters. Maybe one of his two auras is actually his warlord trait.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:23:45


Post by: mmzero252


 Virules wrote:
All the codexes so far made named characters get stuck with specific warlord traits. So no sense in assuming that Morty can get the 4+++. In fact they made it sound like those are options for other characters. Maybe one of his two auras is actually his warlord trait.


You're right, I misread what they had there. It mentions Typhus and Mortarion then says "if you want your own warlord". Well crud, it sounded stupidly fun. Now to see if they give the +1 DR as a spell.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:24:35


Post by: SilverAlien


zamerion wrote:
https://www.warhammer-community.com/2017/09/05/death-guard-warlord-traits-stratagems-and-relicsgw-homepage-post-2/


Yay we finally have something new to discuss!

... I'm really getting tired of the fact half our army seems devoted to dealing mortal wounds in a radius around them. Yes it was a nice idea guys, but do we need a relic, a stratagem, a warlord trait and like four HQs all with some variation on it? I'm not saying it's a bad ability, but my god they really hammered it into the ground. They also continue to have no idea how to screen characters properly if they think 7" range will easily hit HQs but I've kinda accepted that by now.

Cloud of flies is interesting and cheap for what it offers. Helps if you get a high value unit stranded or someone punches through your screen.

Arch contaminator is interesting. Given it seems quite possible for the majority of your army to reroll ones, being able to upgrade that to reroll all failed wounds has potential. I'm curious to see how it meshes with our unique tank.

I'm actually not super impressed by revoltingly resilient. The fact it doesn't work on mortal wounds is kinda meh. I'd almost rather have the additional 6+ fnp and wound normal csm have access to.

The relics were probably the most disappointing section. You really had to show us the +1 to smite relic? The knell seems meh. The plate looks the most useful however.

Oh, and they did confirm our generic demon princes will get DR. I don't think anyone really doubted that, but it is good to confirm.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:30:44


Post by: Qlanth


So Daemon Princes are confirmed to have Disgustingly Resiliant

And this line:
"commanding a deadly armoured column of Daemon Engines"
Is this hinting at Forge/Mauler fiends and Heldrakes entering the codex?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:31:20


Post by: mrhappyface


SilverAlien wrote:
Again, what exactly is Magnus doing? He's another melee beatstick, unless he is charging the bulk of my forces I'm not going to bother going after him. And we've established my terminators are right there. He may be faster, but kiting doesn't accomplish anything. Even getting in smite range virtually guarantees he can be charged.

If silence does a flat 3 wounds that carry over per hit, and autohits and autowounds, and his bomb kills another 9 and his aura goes off for max damage he would barely clear the 30 man unit. It's extremely unlikely he'll manage it.

Like I said, you can keep thinking morty will have tons more stuff despite already having a frankly absurd number of special rules. Personally, don't think it's likely.

Magnus can kill a Predator or 2 a turn? He's Magnus. It's already tried and tested that he can gak up the majority of armies without much help.

And if Silence gets his sweeping attack as well? He could be getting 10-20 attacks if they brought a form of sweeping attack back.

They've shown us 2 special rules, how is that already an absurd number?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:34:00


Post by: puma713


Loving these strategems. Cloud of Flies is strong, as is Putrid Detonation. Loving the Warlord Traits too. The hype train is picking up steam again!

And, not sure how many noticed, but they did mention Chaos Sorcerors apart from Malignant Plaguecasters, as well as Daemon Princes.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:35:28


Post by: mmzero252


I would actually really doubt that Mortarion will be considered infantry..so that won't help him.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:36:43


Post by: SilverAlien


I no longer want to argue as we have new stuff to discuss so you are right on all counts, now come talk about the new stuff with us!

Qlanth wrote:
So Daemon Princes are confirmed to have Disgustingly Resiliant

And this line:
"commanding a deadly armoured column of Daemon Engines"
Is this hinting at Forge/Mauler fiends and Heldrakes entering the codex?


Could be. Could be plaueburst crawler is a demon engine even if it doesn't really look it. We do have the robo crabs though, so could just be them? Maybe we do have another unit that's yet to be leaked even, excitement.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:37:40


Post by: Tiberius501


That armour relic seems pretty crazy. Mortal wounds on a 4+ for EVERY saved attack? Wowza.

The focus on mortal wounds is interesting. Not sure how I feel about the constant dirty damage over time, but dirty is one of Nurgle's middle names so it makes sense and is kinda cool.

Cloud of flies seems really awesome too. Essentially giving a unit the character rule for a turn for just 1cp too. Shame you won't be able to chuck it on Morty, but I guess that would defeat the purpose of him being targetable haha.

I'm also interested now to see what that Tallyman's aura is


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:40:05


Post by: SilverAlien


 puma713 wrote:
Aww, infantry only


Which still isn't bad, it's really cheap and can let you advance something behind a wall of poxwalkers. I'm not entirely sure what unit would benefit from that I admit. Maybe deathshroud?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:40:17


Post by: Lysenis


SilverAlien wrote:
BroodSpawn wrote:
How are you guaranteeing your charge and being within flamer range T1 when deepstriking?


Warptime, letting me move during the psychic phase for a nice 4" charge distance. It's a staple of all good CSM terminator builds, and it's likely exclusion from DG is a major setback for our terminators.
So us having Typhus or your own Sorcerer there as well to counter such shenanigans.

Not sure where you think we won't have access to Warptime. So far we get access to Index Sorcerers. They get Warptime. They might not get Disgustingly Resilient but, meh


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:40:31


Post by: Sokhar


His aura isn't his warlord trait any more than Guilliman's is. Special characters get assigned a warlord trait available to other characters, but the rules for said trait aren't spelled out in the entry. It's an assumption that Mortarion gets Revoltingly Resilient, but it seems a reasonably safe one. If Mortarion of all people don't deserve that, who would? That alone is another decent bump to his durability, and on the off-chance that he got an aura for Death Guard like Magnus did (say re-rolling 1's on DR) then you actually WOULD see Mortarion with the sort of durability we were expecting.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:41:27


Post by: Colpicklejar


Cloud of Flies is easily one of the best stratagems in the game right now. The automatic explosion one is also great. And much more reliable than orbital bombardment, nurgle's rot, etc


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:44:42


Post by: mmzero252


 Colpicklejar wrote:
Cloud of Flies is easily one of the best stratagems in the game right now. The automatic explosion one is also great. And much more reliable than orbital bombardment, nurgle's rot, etc
Automatic explosions just sound wonderful. I may or may not always save command points in casual games to reroll explosions. I don't even care if the vehicle blowing up is surrounded in my own guys..I just want things to blow up.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:44:59


Post by: Qlanth


Sokhar wrote:
His aura isn't his warlord trait any more than Guilliman's is. Special characters get assigned a warlord trait available to other characters, but the rules for said trait aren't spelled out in the entry. It's an assumption that Mortarion gets Revoltingly Resilient, but it seems a reasonably safe one. If Mortarion of all people don't deserve that, who would? That alone is another decent bump to his durability, and on the off-chance that he got an aura for Death Guard like Magnus did (say re-rolling 1's on DR) then you actually WOULD see Mortarion with the sort of durability we were expecting.


Just a guess but Typhus is also known for being extremely resilient. A large part of his lore is his otherworldly ability to survive things that would have killed lesser men like leaping on top of grenades and walking away. This is thanks in large part to his latent psychic abilities which he tried to hide.

It would make a lot of sense, fluff-wise, for Typhus to be extremely resilient.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:45:01


Post by: SilverAlien


Sokhar wrote:
His aura isn't his warlord trait any more than Guilliman's is. Special characters get assigned a warlord trait available to other characters, but the rules for said trait aren't spelled out in the entry. It's an assumption that Mortarion gets Revoltingly Resilient, but it seems a reasonably safe one. If Mortarion of all people don't deserve that, who would? That alone is another decent bump to his durability, and on the off-chance that he got an aura for Death Guard like Magnus did (say re-rolling 1's on DR) then you actually WOULD see Mortarion with the sort of durability we were expecting.


I actually think it's not super likely morty gets that warlord trait, and if you read the fluff blurb you'll see why. Morty isn't really exceptionally bloated etc, he's actually one of the only DG who kept his original proportions weirdly enough. But that's just a guess, could mean nothing.

Honestly, I wouldn't be shocked if their is a "grim reaper" warlord trait that gives morale penalities or something and morty gets that. Or living plague even.



Automatically Appended Next Post:
Qlanth wrote:
Just a guess but Typhus is also known for being extremely resilient. A large part of his lore is his otherworldly ability to survive things that would have killed lesser men like leaping on top of grenades and walking away. This is thanks in large part to his latent psychic abilities which he tried to hide.

It would make a lot of sense, fluff-wise, for Typhus to be extremely resilient.


I think all three could fit typhus, though I think that one probably is the most likely of the three.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:48:13


Post by: Sokhar


Unfortunately, Warhammer Community dropped Mortarion and Typhus' warlord traits in the comment section....
Mortarion: Arch-Contaminator
Typhus: Living Plague.

I just don't get the way they do things....


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:48:55


Post by: Horus Luperkermit


SilverAlien wrote:
 puma713 wrote:
Aww, infantry only


Which still isn't bad, it's really cheap and can let you advance something behind a wall of poxwalkers. I'm not entirely sure what unit would benefit from that I admit. Maybe deathshroud?


Deathshrouds will probably get deepstrike. If we really get a DG Havoc equivalent (and in true DG fashion it's heavy weapon options have miserable range) this good be a good target for the strategem


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:50:00


Post by: Lysenis


We still only know ow of 3 out of 17 Strategems and likely 4 out of 7 psychic powers


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:50:29


Post by: Virules


From the 40k FB Page:
-"Mortarion himself is perhaps one of the best horde-killers in the game with Silence"
-"There's 15(!) new units in the Codex"
-"Mortarion has Arch Contaminator (which makes him pretty great as a lynchpin in a larger army, as he should be!) and Typhus has Living Plague"
-"Disgustingly Resilient isn't strictly speaking a Legion Trait but it is common to several units like Plague Marines"


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:51:28


Post by: Desubot


 mmzero252 wrote:
 Colpicklejar wrote:
Cloud of Flies is easily one of the best stratagems in the game right now. The automatic explosion one is also great. And much more reliable than orbital bombardment, nurgle's rot, etc
Automatic explosions just sound wonderful. I may or may not always save command points in casual games to reroll explosions. I don't even care if the vehicle blowing up is surrounded in my own guys..I just want things to blow up.


Oh goodness detonate sounds like hilarious fun with like a hellbrute or a sucide rhino.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:53:35


Post by: mrhappyface


 Virules wrote:
From the 40k FB Page:
-"Mortarion himself is perhaps one of the best horde-killers in the game with Silence"
-"There's 15(!) new units in the Codex"
-"Mortarion has Arch Contaminator (which makes him pretty great as a lynchpin in a larger army, as he should be!) and Typhus has Living Plague"
-"Disgustingly Resilient isn't strictly speaking a Legion Trait but it is common to several units like Plague Marines"

I wonder if DG will get a legion trait on top of DR...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:55:28


Post by: Horus Luperkermit


Will Typhus get Living Plague even if he is not your Warlord or does he just auto-takes it if he is?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:55:34


Post by: Qlanth


 mrhappyface wrote:
 Virules wrote:
From the 40k FB Page:
-"Mortarion himself is perhaps one of the best horde-killers in the game with Silence"
-"There's 15(!) new units in the Codex"
-"Mortarion has Arch Contaminator (which makes him pretty great as a lynchpin in a larger army, as he should be!) and Typhus has Living Plague"
-"Disgustingly Resilient isn't strictly speaking a Legion Trait but it is common to several units like Plague Marines"

I wonder if DG will get a legion trait on top of DR...


That is sure what it sounds like. It would be strange if there simply wasn't one at all.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:56:01


Post by: Lysenis


 mrhappyface wrote:
 Virules wrote:
From the 40k FB Page:
-"Mortarion himself is perhaps one of the best horde-killers in the game with Silence"
-"There's 15(!) new units in the Codex"
-"Mortarion has Arch Contaminator (which makes him pretty great as a lynchpin in a larger army, as he should be!) and Typhus has Living Plague"
-"Disgustingly Resilient isn't strictly speaking a Legion Trait but it is common to several units like Plague Marines"

I wonder if DG will get a legion trait on top of DR...
They said they would go over several universal rules Thursday


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:57:44


Post by: Qlanth


Sokhar wrote:
Unfortunately, Warhammer Community dropped Mortarion and Typhus' warlord traits in the comment section....
Mortarion: Arch-Contaminator
Typhus: Living Plague.

I just don't get the way they do things....

So, now we really need to hope that Silence is a plague weapon.

-1T and re-rolling wounds....


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 16:58:48


Post by: Virules


 mrhappyface wrote:
 Virules wrote:
From the 40k FB Page:
-"Mortarion himself is perhaps one of the best horde-killers in the game with Silence"
-"There's 15(!) new units in the Codex"
-"Mortarion has Arch Contaminator (which makes him pretty great as a lynchpin in a larger army, as he should be!) and Typhus has Living Plague"
-"Disgustingly Resilient isn't strictly speaking a Legion Trait but it is common to several units like Plague Marines"

I wonder if DG will get a legion trait on top of DR...


They posted "We'll be revisiting the Death Guard with a look at Psychic Powers and some of the universal special traits on Thursday."

I assume all Death Guard infantry and DPs have DR. So maybe it is +1 to DR for infantry and DPs? I don't think it will be -1 to hit because Raven Guard and Alpha Legion already have that. Morale immunity wouldn't help Poxwalkers.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:00:00


Post by: Tiberius501


 Virules wrote:
From the 40k FB Page:
-"Mortarion himself is perhaps one of the best horde-killers in the game with Silence"
-"There's 15(!) new units in the Codex"
-"Mortarion has Arch Contaminator (which makes him pretty great as a lynchpin in a larger army, as he should be!) and Typhus has Living Plague"
-"Disgustingly Resilient isn't strictly speaking a Legion Trait but it is common to several units like Plague Marines"


Huh I think I totally called it. The damage from his attacks will totally spill over. Also, 15 new units. Does that include all the stuff we've seen already? So maybe 4 units we haven't seen/hearted of from any pictures or posts yet?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:00:46


Post by: SilverAlien


 Virules wrote:
From the 40k FB Page:
-"Mortarion himself is perhaps one of the best horde-killers in the game with Silence"
-"There's 15(!) new units in the Codex"
-"Mortarion has Arch Contaminator (which makes him pretty great as a lynchpin in a larger army, as he should be!) and Typhus has Living Plague"
-"Disgustingly Resilient isn't strictly speaking a Legion Trait but it is common to several units like Plague Marines"


Okay math time, 15 new units

7 characters, including morty, our apothecary, etc

Deathshroud
Generic terminators maybe? (They weren't in the index so may be "new" with special options)
Plagueburst crawler
Maybe another crawler variant that counts as a different unit

That's at least 4 more units we don't know about that aren't characters, unless I'm forgetting something. That's really nice.

DR isn't our chapter tactic, which is good. Means we will get something else. I'd been assuming but good to confirm.

Not sure about morty's warlord trait. That's a good trait for more passive commander, he wants to be in the thick of it however. I suppose it really solidifies his role as being the spearhead of a melee focused DG army, to keep lots of plague weapons near him and also benefit from his aura.I'm going to remain skeptical of morty as a horde killer considering the sort of things they've called character killers previously, like the numerous psychic powers and stratagems with almost no range. It would be a welcome addition if he were however.

Typhus got the worst of the three warlord traits, eh what can you do?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:08:38


Post by: Tiberius501


SilverAlien wrote:
 Virules wrote:
From the 40k FB Page:
-"Mortarion himself is perhaps one of the best horde-killers in the game with Silence"
-"There's 15(!) new units in the Codex"
-"Mortarion has Arch Contaminator (which makes him pretty great as a lynchpin in a larger army, as he should be!) and Typhus has Living Plague"
-"Disgustingly Resilient isn't strictly speaking a Legion Trait but it is common to several units like Plague Marines"


Okay math time, 15 new units

7 characters, including morty, our apothecary, etc

Deathshroud
Generic terminators maybe? (They weren't in the index so may be "new" with special options)
Plagueburst crawler
Maybe another crawler variant that counts as a different unit

That's at least 4 more units we don't know about that aren't characters, unless I'm forgetting something. That's really nice.

DR isn't our chapter tactic, which is good. Means we will get something else. I'd been assuming but good to confirm.

Not sure about morty's warlord trait. That's a good trait for more passive commander, he wants to be in the thick of it however. I suppose it really solidifies his role as being the spearhead of a melee focused DG army, to keep lots of plague weapons near him and also benefit from his aura.I'm going to remain skeptical of morty as a horde killer considering the sort of things they've called character killers previously, like the numerous psychic powers and stratagems with almost no range. It would be a welcome addition if he were however.

Typhus got the worst of the three warlord traits, eh what can you do?


I'm inclined to agree about Typhus, but I guess he's already a very solid character.

I came to the same conclusion about the 4 unseen units too, I'm pretty keen to see what these are

I'm really happy DR isn't our Legion tactic and am pretty excited for Thursday. I have no idea what it'll be. Seeing as DG seem to have a fetish for mortal wounds, I wouldn't be surprised if more were chucked in there haha.

Luckily for me, I'm prepping to make a melee heavy list with Morty leading the charge, so it seems like it's a good fit for me. No idea if that'll be any good but it'll definitely look cool haha.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:09:48


Post by: Lysenis


SilverAlien wrote:
 Virules wrote:
From the 40k FB Page:
-"Mortarion himself is perhaps one of the best horde-killers in the game with Silence"
-"There's 15(!) new units in the Codex"
-"Mortarion has Arch Contaminator (which makes him pretty great as a lynchpin in a larger army, as he should be!) and Typhus has Living Plague"
-"Disgustingly Resilient isn't strictly speaking a Legion Trait but it is common to several units like Plague Marines"


Okay math time, 15 new units

7 characters, including morty, our apothecary, etc

Deathshroud
Generic terminators maybe? (They weren't in the index so may be "new" with special options)
Plagueburst crawler
Maybe another crawler variant that counts as a different unit

That's at least 4 more units we don't know about that aren't characters, unless I'm forgetting something. That's really nice.

DR isn't our chapter tactic, which is good. Means we will get something else. I'd been assuming but good to confirm.

Not sure about morty's warlord trait. That's a good trait for more passive commander, he wants to be in the thick of it however. I suppose it really solidifies his role as being the spearhead of a melee focused DG army, to keep lots of plague weapons near him and also benefit from his aura.I'm going to remain skeptical of morty as a horde killer considering the sort of things they've called character killers previously, like the numerous psychic powers and stratagems with almost no range. It would be a welcome addition if he were however.

Typhus got the worst of the three warlord traits, eh what can you do?
we are still missing 3 traits.

Morty could do wonders with mass of Plague Marine wielding all the Plague Weapons


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:11:19


Post by: Sgt. Cortez


Well, Typhus' new Warlord Trait is at least better than what he had last edition .


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:11:19


Post by: puma713


Qlanth wrote:
Sokhar wrote:
Unfortunately, Warhammer Community dropped Mortarion and Typhus' warlord traits in the comment section....
Mortarion: Arch-Contaminator
Typhus: Living Plague.

I just don't get the way they do things....

So, now we really need to hope that Silence is a plague weapon.

-1T and re-rolling wounds....


Still, think about that force multiplication.

Every enemy unit within 7" of Morty have -1 T and all Plague Weapons within 7" of him reroll all failed wounds. I think there is a lot of potential here.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:14:22


Post by: Latro_


i guess it fits the fluff somewhat but the plethora of mortal wounds the DG are looking to chuck out seems a bit meh, (i have a massive DG army) its just not fun to be on the end of it and is shaping up to be a lazy mechanic in 8th to represent something 'strong'.

I'm also seeing stratagems (in general) forming into 3 or so great ones you'll use almost every turn and a bunch that are meh or just very situational.



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:17:31


Post by: em_en_oh_pee


 Latro_ wrote:
i guess it fits the fluff somewhat but the plethora of mortal wounds the DG are looking to chuck out seems a bit meh, (i have a massive DG army) its just not fun to be on the end of it and is shaping up to be a lazy mechanic in 8th to represent something 'strong'.

I'm also seeing stratagems (in general) forming into 3 or so great ones you'll use almost every turn and a bunch that are meh or just very situational.



Really? I like it. We have basically a version of D weapons that can be scaled up and down based on the power of the weapon. If anything, it is pretty fantastic.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:23:34


Post by: Enginseer Kalashnikov


I suppose DR will just be a rule that some models have in that case. It'd make sense that all the marine infantry would have it, along with older units being buffed up to t5 with a bonus points cost. But I feel pretty sure that if older marine units (like basic lords, sorcerers and possessed) are in the codex still, they won't get dr or t5. Seems like the kind of dumb thing that GW would go out of it's way to do.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:23:40


Post by: Daedalus81


 Latro_ wrote:
i guess it fits the fluff somewhat but the plethora of mortal wounds the DG are looking to chuck out seems a bit meh, (i have a massive DG army) its just not fun to be on the end of it and is shaping up to be a lazy mechanic in 8th to represent something 'strong'.

I'm also seeing stratagems (in general) forming into 3 or so great ones you'll use almost every turn and a bunch that are meh or just very situational.



I think they just like highlighting them. The practical application of all of them in game will be much different than the article implies.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:24:17


Post by: Elbows


I have to say...I like the Death Guard stuff so far. Maybe even enough to consider going back to the Death Guard army I originally planned (albeit with alternate models). It's hugely thematic and sounds really devastating in the right ways. It's all quite thematic sounding thus far --- something I'm happy to see.

And damn...the mortal wounds sound really dangerous.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:24:32


Post by: SilverAlien


Okay so more math time:

WD says we are getting 33 datasheets with 7 new characters.

Facebook says 15 new units

Index was 21 units, 22 with palaquin sorcerer which was faq'd in. 23 if we include plague bearers.

So we can logically assume 18 old datasheets and 15 new ones, meaning we lose 5 datasheets from the index.

What's weird about that is I have no idea what we are losing. Losing both mounted HQs would be expected, which still leaves us with three more missing units. If it were four I'd assume we lost all our generic lords and sorcerers, but that doesn't quite work here.

Anyone got any ideas?

Automatically Appended Next Post:
 Enginseer Kalashnikov wrote:
I suppose DR will just be a rule that some models have in that case. It'd make sense that all the marine infantry would have it, along with older units being buffed up to t5 with a bonus points cost. But I feel pretty sure that if older marine units (like basic lords, sorcerers and possessed) are in the codex still, they won't get dr or t5. Seems like the kind of dumb thing that GW would go out of it's way to do.


Note they confirmed generic demon princes do get DR, which bodes well for other generic HQs, assuming they haven't been removed.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:31:40


Post by: Mayk0l


Darnit I misread Cloud of Flies. I thought it said the opponent could only shoot that specific unit (as long as it was the closest) turning it into defence for the rest , but it's actually protection for the unit. Meh. Who needs to protect infantry, everyone will be targeting Mortarion anyway.

Love the exploding vehicle one though.


Not too impressed with Mortarion. Was just imagining how he'd fair in my DG against my Harlequins. He'd probably be moving around, frustratingly trying to get anything into his aura to then be instantly deleted by fusion pistols.
Trying to use his warlord trait to boost the effectiveness of melee plague marines around him, but then the marines never actually reach melee until theyre charged and deleted.

Melee focus without mobility seems hard to pull off and easy to play around for the opponent.
I'm sceptical but I might be missing obvious powerplays here


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 17:56:56


Post by: Lysenis


SilverAlien wrote:
Okay so more math time:

WD says we are getting 33 datasheets with 7 new characters.

Facebook says 15 new units

Index was 21 units, 22 with palaquin sorcerer which was faq'd in. 23 if we include plague bearers.

So we can logically assume 18 old datasheets and 15 new ones, meaning we lose 5 datasheets from the index.

What's weird about that is I have no idea what we are losing. Losing both mounted HQs would be expected, which still leaves us with three more missing units. If it were four I'd assume we lost all our generic lords and sorcerers, but that doesn't quite work here.

Anyone got any ideas?

Automatically Appended Next Post:
 Enginseer Kalashnikov wrote:
I suppose DR will just be a rule that some models have in that case. It'd make sense that all the marine infantry would have it, along with older units being buffed up to t5 with a bonus points cost. But I feel pretty sure that if older marine units (like basic lords, sorcerers and possessed) are in the codex still, they won't get dr or t5. Seems like the kind of dumb thing that GW would go out of it's way to do.


Note they confirmed generic demon princes do get DR, which bodes well for other generic HQs, assuming they haven't been removed.


Likely the Lord and Sorcerer. If those don't get changed then they won't be in the codex. It would also mean we could take them still as units available the Index are still valid to take if you don't have an updated version.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:00:52


Post by: Seito O


Arch Contaminator seems...useless or am I missing something?
I thought plague weapons can already reroll failed to wound and that you cannot reroll a reroll.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:02:28


Post by: em_en_oh_pee


Seito O wrote:
Arch Contaminator seems...useless or am I missing something?
I thought plague weapons can already reroll failed to wound and that you cannot reroll a reroll.


Re-roll all vs Re-roll 1's.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:02:38


Post by: SilverAlien


Seito O wrote:
Arch Contaminator seems...useless or am I missing something?
I thought plague weapons can already reroll failed to wound and that you cannot reroll a reroll.


Most reroll ones, so you go from rerolling ones to rerolling all failed wound rolls. It's a decent increase.

It is useless for plague swords rules as written though so no idea why they mentioned it working with that.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:05:03


Post by: Wonderwolf


SilverAlien wrote:
Okay so more math time:

WD says we are getting 33 datasheets with 7 new characters.

Facebook says 15 new units

Index was 21 units, 22 with palaquin sorcerer which was faq'd in. 23 if we include plague bearers.

So we can logically assume 18 old datasheets and 15 new ones, meaning we lose 5 datasheets from the index.

What's weird about that is I have no idea what we are losing. Losing both mounted HQs would be expected, which still leaves us with three more missing units. If it were four I'd assume we lost all our generic lords and sorcerers, but that doesn't quite work here.

Anyone got any ideas?


Palaquin lord and sorcerer might not be in it. Like other "legacy models" that didn't make it from index to codex because "they don't represent the current range".

Also, 7 new characters - I would interpret this as including the 3 "new" characters from the Dark Imperium box (that are already in the index).

1. Lord of Contagion
2. Noxious Blightbringer
3. Malignant Plaguecaster
4. Mortarion
5. Tallyman
6. ???
7. ???

Old characters
1. Typhus
2. Generic Lords, Sorcerers, Daemon Prince, etc..

What other characters could there possibly be if the Dark Imperium Characters aren't counted as "new"?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:15:46


Post by: mrhappyface


Lord on palanquin maybe?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:23:14


Post by: SilverAlien


Wonderwolf wrote:

Palanquin lord and sorcerer might not be in it. Like other "legacy models" that didn't make it from index to codex because "they don't represent the current range".

Also, 7 new characters - I would interpret this as including the 3 "new" characters from the Dark Imperium box (that are already in the index).

1. Lord of Contagion
2. Noxious Blightbringer
3. Malignant Plaguecaster
4. Mortarion
5. Tallyman
6. ???
7. ???

Old characters
1. Typhus
2. Generic Lords, Sorcerers, Daemon Prince, etc..

What other characters could there possibly be if the Dark Imperium Characters aren't counted as "new"?


We are getting an apothecary and the guy with the vat on his back, from the WD pictures. So that's two more.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:24:59


Post by: airmang


I bet the legion trait will be similar to the new nurgle trait for AoS that came in Blightwar. It changes every turn. And I bet the tally man can adjust it.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:25:42


Post by: SilverAlien


 airmang wrote:
I bet the legion trait will be similar to the new nurgle trait for AoS that came in Blightwar. It changes every turn. And I bet the tally man can adjust it.


Oh now that's an interesting idea. I could see it.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:27:04


Post by: mrhappyface


 airmang wrote:
I bet the legion trait will be similar to the new nurgle trait for AoS that came in Blightwar. It changes every turn. And I bet the tally man can adjust it.

More details for those of us who do not touch AoS?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:34:09


Post by: mrhappyface


Ah, so it's like Mechanicus canticles?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:37:33


Post by: Seito O


 em_en_oh_pee wrote:
Seito O wrote:
Arch Contaminator seems...useless or am I missing something?
I thought plague weapons can already reroll failed to wound and that you cannot reroll a reroll.


Re-roll all vs Re-roll 1's.


Aaah. Thanks


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 18:49:47


Post by: Elbows


Also, I think it's safe to imagine there will be some additional weapons on various units which are denoted as "Plague Weapons" even if they don't initially re-roll to wound, etc. I also read it as absolutely worthless at first --- but I just think we're missing a bunch of weapons from the codex which this will boost.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 19:03:12


Post by: mrhappyface


 Elbows wrote:
Also, I think it's safe to imagine there will be some additional weapons on various units which are denoted as "Plague Weapons" even if they don't initially re-roll to wound, etc. I also read it as absolutely worthless at first --- but I just think we're missing a bunch of weapons from the codex which this will boost.

Will the plague crawlers get the "Plague Weapon" rule? If so I could definitely see some tasty DG firing lines with re-rolling 1s to hit and re-rolling all wounds.

Another tasty tactic would be a 10 man unit of DG Terminators, all equipped with Plague beltchers/Plague Spewers and Flails of Corruption. Along with these guys take 2 CSM psykers and Mortarion. Turn 1: catapult Mortarion into the enemies face with Warptime and buff him up to keep him alive for a turn; turn 2: Termies and psyker drop down, Termies get warptimed and then you go to town with 10d6 auto-hitting shots that re-roll to wound and then charge in with 21d3 attacks, re-rolling 1s to hit, re-rolling to wound and damage spilling over. Ouch!


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 19:04:40


Post by: darthryan


Would work well if we get a unit that can take lots of plageflamer weapons


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 19:08:02


Post by: mrhappyface


darthryan wrote:
Would work well if we get a unit that can take lots of plageflamer weapons

I recon the Terminators will be able to.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 19:33:44


Post by: SilverAlien


 Elbows wrote:
Also, I think it's safe to imagine there will be some additional weapons on various units which are denoted as "Plague Weapons" even if they don't initially re-roll to wound, etc. I also read it as absolutely worthless at first --- but I just think we're missing a bunch of weapons from the codex which this will boost.


"Plague weapon" is actually the name of the rule which does allow you to reroll ones to wound if you look at the plague marine entry in the CSM codex, so I think that's unlikely. Particularly as they call out plagueswords benefitting, as that's one of the only weapons that doesn't have the official "plague weapon" rule. Of course it just rerolls all failed wounds in the first place making it odd they felt the need to specify anyways, but whatever.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 19:35:26


Post by: darthryan


5 terminators with plague flamers and a lord with this trait deep strike in and just delete a unit. Even better if you have a sorcerer nearby for warptime


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 19:35:26


Post by: Pael


SilverAlien wrote:
Wonderwolf wrote:

Palanquin lord and sorcerer might not be in it. Like other "legacy models" that didn't make it from index to codex because "they don't represent the current range".

Also, 7 new characters - I would interpret this as including the 3 "new" characters from the Dark Imperium box (that are already in the index).

1. Lord of Contagion
2. Noxious Blightbringer
3. Malignant Plaguecaster
4. Mortarion
5. Tallyman
6. ???
7. ???

Old characters
1. Typhus
2. Generic Lords, Sorcerers, Daemon Prince, etc..

What other characters could there possibly be if the Dark Imperium Characters aren't counted as "new"?


We are getting an apothecary and the guy with the vat on his back, from the WD pictures. So that's two more.


Don't forget the supposed pestigors. There is probably a character associated with them.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 19:42:56


Post by: em_en_oh_pee


Wait, Pestigors? Where did that rumor come from!?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 19:45:39


Post by: Mad Doc Grotsnik


Typhus is getting a new model. We've seen it.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:01:42


Post by: Qlanth




Interesting... the special edition codex has some kind of paper device that looks somewhat similar to that spinning contraption pictured in the article.



It looks kind of like a fidget spinner made of paper.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:06:27


Post by: Enginseer Kalashnikov


 em_en_oh_pee wrote:
Wait, Pestigors? Where did that rumor come from!?



They've come up in some recent lore. Atia also said they would get models a good bit back, but that seems to have been a lie.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:09:29


Post by: Charax


Qlanth wrote:


Interesting... the special edition codex has some kind of paper device that looks somewhat similar to that spinning contraption pictured in the article.

It looks kind of like a fidget spinner made of paper.


It's a points tracker. they literally say that in the same preview you got the picture from. I'm guessing the wheels are CPs, VPs and Tallyman Tally


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:14:18


Post by: Dr.Duck


Can morty be a warlord?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:14:21


Post by: Neronoxx


 Enginseer Kalashnikov wrote:
 em_en_oh_pee wrote:
Wait, Pestigors? Where did that rumor come from!?



They've come up in some recent lore. Atia also said they would get models a good bit back, but that seems to have been a lie.


Atia and the other rumour mongers are at the mercy of GW's scheduling, which has been proven in the past to be whimsical.
Its rather rude and spiteful towards someone who does a lot for us.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:15:36


Post by: mrhappyface


Qlanth wrote:
fidget spinner

Please no! Don't give GW ideas!


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:21:08


Post by: SideshowLucifer


I'm betting on the Nurgle "chapter tactic" being reduce the AP of enemy weapons weapons by 1


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:23:23


Post by: Qlanth


Charax wrote:
Qlanth wrote:


Interesting... the special edition codex has some kind of paper device that looks somewhat similar to that spinning contraption pictured in the article.

It looks kind of like a fidget spinner made of paper.


It's a points tracker. they literally say that in the same preview you got the picture from. I'm guessing the wheels are CPs, VPs and Tallyman Tally


If what the others in this thread are suggesting is correct and the Legion traits work like Canticles or like the Blightware bonuses, rather than a Tallyman tracker it would track the DG trait for that turn of play.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:29:39


Post by: SilverAlien


It's also entirely possible they decided to scrap the pestigors and go with poxwalkers.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:32:29


Post by: JSG


Or they'll be released for AoS.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:41:35


Post by: SilverAlien


 Dr.Duck wrote:
Can morty be a warlord?


Yes, with the predefined warlord trait which boosts plague weapons.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 20:50:05


Post by: Warhams-77


 Enginseer Kalashnikov wrote:
 em_en_oh_pee wrote:
Wait, Pestigors? Where did that rumor come from!?


They've come up in some recent lore. Atia also said they would get models a good bit back, but that seems to have been a lie.

Nope, she teased recently that they will come with the forces of Nurgle Daemons (in AoS) which is not up yet


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 21:12:43


Post by: Kaiyanwang




Outstanding.
Also, I hope this remains a feature of the army and will not become a gimmick transferred to any other army when the designer feels lazy (which is worryingly frequent).


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 21:19:57


Post by: ZebioLizard2


Honestly, I kind of like that the powerful plagues are represented as Aura's of Mortal Wounds. It's a way of pointing out "These guys are very, very infected with dangerous Nurgle Rot that literally rots your soul and Papa Nurgle would love to see it infect you too, and you are standing right next to these infected monsters"

So long as this, like Kaiyan says doesn't become a commonplace thing.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 21:54:32


Post by: SilverAlien


Personally I just wish they all went off during the same phase or something. Keeping up with it is going to be a pain.

The generic lord of contagion/typhus aura goes off at the start of your turn. This one might be changed in the codex though, be nice if it went off at the start of the fight phase.

Morty's aura and the warlord trait (which typhus has) goes off at the start of any fight phase.

The stratagem can be used in any (one) shooting phase.

The dolorous knell/relic bell thing goes off at the start of any morale phase.

I'm just saying it's a bit much to be doing this every other phase.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 22:28:01


Post by: mrhappyface


SilverAlien wrote:
Personally I just wish they all went off during the same phase or something. Keeping up with it is going to be a pain.

The generic lord of contagion/typhus aura goes off at the start of your turn. This one might be changed in the codex though, be nice if it went off at the start of the fight phase.

Morty's aura and the warlord trait (which typhus has) goes off at the start of any fight phase.

The stratagem can be used in any (one) shooting phase.

The dolorous knell/relic bell thing goes off at the start of any morale phase.

I'm just saying it's a bit much to be doing this every other phase.

It does mean you can position for the best use of the mortal wound stuff: some go off at the start to maybe get rid of any enemy units blocking you or keeping you locked in combat, some go off during shooting to finish off a unit you were shooting at and some go off in the fight phase/morale to soften up/finish off a unit you are getting in combat with.

It's harder to keep track of but it makes it more tactical rather than just a thing that happens every turn that you aren't in control of.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 22:31:34


Post by: Desubot


 Kaiyanwang wrote:


Outstanding.
Also, I hope this remains a feature of the army and will not become a gimmick transferred to any other army when the designer feels lazy (which is worryingly frequent).


Its already the concept with smite and general psychic shenanigans.

Oh and things generally exploding like vehicles large space marine space marines in a jump suit landing on your head. and stuff like that.



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 22:43:49


Post by: ph34r


So I guess the expected counter to "they will just shoot Mortarion" is "you have to use Cloud of Flies on him for the first couple turns"?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 22:44:36


Post by: mrhappyface


 ph34r wrote:
So I guess the expected counter to "they will just shoot Mortarion" is "you have to use Cloud of Flies on him for the first couple turns"?

"Infantry only"


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 22:53:12


Post by: ph34r


 mrhappyface wrote:
 ph34r wrote:
So I guess the expected counter to "they will just shoot Mortarion" is "you have to use Cloud of Flies on him for the first couple turns"?

"Infantry only"
Gotcha, so Mortarion is "Monstrous Infantry" or something else that precludes him.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 22:55:31


Post by: mrhappyface


 ph34r wrote:
 mrhappyface wrote:
 ph34r wrote:
So I guess the expected counter to "they will just shoot Mortarion" is "you have to use Cloud of Flies on him for the first couple turns"?

"Infantry only"
Gotcha, so Mortarion is "Monstrous Infantry" or something else that precludes him.

I can't tell if you're being sarcastic... No, he'll just get "Monster" like Magnus.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 22:56:10


Post by: SilverAlien


Just monster, going by the other primarchs.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 22:59:23


Post by: ph34r


 mrhappyface wrote:
I can't tell if you're being sarcastic... No, he'll just get "Monster" like Magnus.
Sorry not sarcastic, the armies I play don't include Big Guys and I can't find the rules for 8e Mortarion so I really have no clue how "Monstrous" keywords work.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 23:17:13


Post by: rippounet


I'm starting to wonder just how many mortal wounds a DG army will be able to inflict per turn...
Of course, most of them have a rather short range... I know that in my games I've rarely been able to use such auras effectively (7" isn't much). Basically, we'll have to count on our units surviving the opponent's firepower/HtH impact to benefit from these auras... Which isn't ideal.

Another thing which worries me is that a fully-kitted 7-man squad of plague marines is well over 200 points. All these new plague weapons add up. And you need a rhino for maximum efficiency.
With a -likely- expensive Mortarion and expensive marines, only the poxwalkers will prevent a DG army from being completely outnumbered.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/05 23:27:13


Post by: SilverAlien


I'm personally not going to use squads of 7, fluff be damned, but that's just me.

I agree poxwalkers will be an important part of our army. As well as cultists, who might be even slightly cheaper, though if poxwalkers go to 5ppm I'll probably stick with them.

Honestly I'm waiting to see our new tank's stats now that I'm starting to see a decent gun line build for my DG, which is how I typically played them (albeit with motorcycle support so they weren't totally awful). As much as they keep pushing us towards melee builds I'm just not convinced it'll be worth it.



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 00:28:41


Post by: redleger


SilverAlien wrote:
I'm personally not going to use squads of 7, fluff be damned, but that's just me.

I agree poxwalkers will be an important part of our army. As well as cultists, who might be even slightly cheaper, though if poxwalkers go to 5ppm I'll probably stick with them.

Honestly I'm waiting to see our new tank's stats now that I'm starting to see a decent gun line build for my DG, which is how I typically played them (albeit with motorcycle support so they weren't totally awful). As much as they keep pushing us towards melee builds I'm just not convinced it'll be worth it.



this. Loss of fiends and bikes really seems to have pushed us into a mono-ish build situation.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 00:38:34


Post by: NinthMusketeer


Horticulous won't get 40k rules because of all the salt.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 02:32:56


Post by: H.B.M.C.


Snails don't like salt!


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 02:39:00


Post by: Galas


 H.B.M.C. wrote:
Snails don't like salt!


Thanks for explaining it, now I get the joke!
Good one Ninth!


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 05:57:29


Post by: rvd1ofakind


I just hope Mortarion is useable in a Chaos Daemon army like Magnus


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 06:00:15


Post by: mmzero252


Well more about than likely he'll be NURGLE and also DAEMON


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 06:14:36


Post by: Milkshaker


darthryan wrote:
5 terminators with plague flamers and a lord with this trait deep strike in and just delete a unit. Even better if you have a sorcerer nearby for warptime


how so? I think plague flamers only have 9" range and you need to deploy outside of 9" when deep striking (unless there is some special rule which allows us to deep strike closer) Only with warptime we're going to be shooting flamers while deep striking unfortunately :(


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 06:29:50


Post by: mrhappyface


Milkshaker wrote:
darthryan wrote:
5 terminators with plague flamers and a lord with this trait deep strike in and just delete a unit. Even better if you have a sorcerer nearby for warptime


how so? I think plague flamers only have 9" range and you need to deploy outside of 9" when deep striking (unless there is some special rule which allows us to deep strike closer) Only with warptime we're going to be shooting flamers while deep striking unfortunately :(

Then take warptime?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 07:31:50


Post by: Wonderwolf


 mrhappyface wrote:

Then take warptime?


If Death Guard get it. Doesn't seem to fit the relentless & slow theme GW is going for .

Allied CSM/Daemon Detachement remains an option of course.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 07:52:53


Post by: Lysenis


Wonderwolf wrote:
 mrhappyface wrote:

Then take warptime?


If Death Guard get it. Doesn't seem to fit the relentless & slow theme GW is going for .

Allied CSM/Daemon Detachement remains an option of course.
Doesn't need to be allied. You get access to Sorcerers from the index. Those are never invalidated


Automatically Appended Next Post:
 redleger wrote:
SilverAlien wrote:
I'm personally not going to use squads of 7, fluff be damned, but that's just me.

I agree poxwalkers will be an important part of our army. As well as cultists, who might be even slightly cheaper, though if poxwalkers go to 5ppm I'll probably stick with them.

Honestly I'm waiting to see our new tank's stats now that I'm starting to see a decent gun line build for my DG, which is how I typically played them (albeit with motorcycle support so they weren't totally awful). As much as they keep pushing us towards melee builds I'm just not convinced it'll be worth it.



this. Loss of fiends and bikes really seems to have pushed us into a mono-ish build situation.


*munchies on popcorn*

Yup, 15 new units, including tanks, new characters, more Bloat drone weapon options and fancy terminators definitely forces us into a mono-build situation. Yup.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 09:15:40


Post by: Warhams-77


Marshal Loss - B&C

Also, confirmed on the twitter of Max (the eavy metal painter who did Mortarion), Morty does come with two heads - one aiming with his pistol, and one not. Torvak Kyre first noticed it on the Mortarion topic so credit to him for picking up on it first. A little disappointing they didn't do something more different - no rebreather, or a grim reaper style one - but still a nice touch.
 
Quote

The other head is in the wd too there's an "aiming one" for the pose where he's got lantern in his right hand



Automatically Appended Next Post:
And a new artwork






Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 10:09:38


Post by: FudgeDumper


Yeah look at those nurglings. They are suffering , drewling messes as they should be, no happy circus clowns. Too bad the plague marines in the background are exact copies of the dark imperium ones and that the plague bearer has an exaggerated pose. Also look at the second closest plague bearer beside the plague marine, he has a huge weiner.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 10:41:58


Post by: ZoBo


...it's intestines hanging out, in normal nurgle style...what's wrong with you dude?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 10:57:37


Post by: Pseudomonas


FudgeDumper wrote:
Yeah look at those nurglings. They are suffering , drewling messes as they should be, no happy circus clowns.


"Happy circus clowns" are basically what Nurglings are though.

Nurgle deamons, and anything Nurgle really, don't suffer from their afflictions, if anything they enjoy them. That's been one of the central themes of papa Nurgle for years.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 11:13:20


Post by: Sgt. Cortez


The great Nurgle-artworks make up for the crappy Nurgle-paint jobs.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 11:36:46


Post by: jamesterjlrb


There's been a fair amount of talk of chapter tactics, but I'm not sure there will be. I think its possible there'll be vectorium tactics, given how they listed the different ones in the DI booklet along with paint schemes etc.

Also the recent Community post said

you’ll be able to build a powerful Vectorium of your own


which could be just a turn of speech like "you'll be able to build an army of your own" but might support my theory.

I don't have the gk codex so don't know but are there different groupings or subfactions in that?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 12:13:21


Post by: Warhams-77


Warhams-77 wrote:
And a new artwork


I do not expect specific Cultist models. But those in the background look like Nurgle Cultists, classic RT-style. One may have a dog/animal with him



Mild NSFW
Spoiler:




I guess they will make it from the Index into the Codex army list.





Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 13:04:53


Post by: SilverAlien


 jamesterjlrb wrote:
There's been a fair amount of talk of chapter tactics, but I'm not sure there will be. I think its possible there'll be vectorium tactics, given how they listed the different ones in the DI booklet along with paint schemes etc.

Also the recent Community post said

you’ll be able to build a powerful Vectorium of your own


which could be just a turn of speech like "you'll be able to build an army of your own" but might support my theory.

I don't have the gk codex so don't know but are there different groupings or subfactions in that?


The GK codex did not. That being said, the DG would have more variance than the GK between internal factions. So it could go either way.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 14:12:28


Post by: Galas


Well, Grey Knights are one chapter of Space Marines. Death Guard is an entire legion worth of Sucessors Chapters, so if Black Templars, Imperial Fist and Crimson Fists can have different rules or in the case of templars, different Chapter Tactics... they can give Death Guard different chapter tactics for big vectors/warbands/etc...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 14:44:50


Post by: puma713


C'mon Weeping Legion tactics!


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 14:56:52


Post by: Qlanth


 jamesterjlrb wrote:
There's been a fair amount of talk of chapter tactics, but I'm not sure there will be. I think its possible there'll be vectorium tactics, given how they listed the different ones in the DI booklet along with paint schemes etc.

Also the recent Community post said

you’ll be able to build a powerful Vectorium of your own


which could be just a turn of speech like "you'll be able to build an army of your own" but might support my theory.

I don't have the gk codex so don't know but are there different groupings or subfactions in that?


I wouldn't read too much into that. It sounds like they are basically implying you can build and paint your own death guard vectorum, not that there will be special chapter tactics.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 15:06:01


Post by: SilverAlien


I'd also point out that even if they do give different options said options likely aren't that extensive. Maybe like 3 choices. I say this purely because the WD blurb doesn't bother to even mention it or the CT bonus in general.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 15:07:57


Post by: Kharne the Befriender


I dont think we will but I'd be happy as hel to have Vectoriums tactics, would help justify the different schemes amongst my Death Guard.

Also, what's the chances that we get Plague Havocs? I see a lot of people trying to guess what's in the codex, and I don't think we'll get 2 tank variants.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 15:37:40


Post by: zerosignal


 Kharne the Befriender wrote:
I dont think we will but I'd be happy as hel to have Vectoriums tactics, would help justify the different schemes amongst my Death Guard.

Also, what's the chances that we get Plague Havocs? I see a lot of people trying to guess what's in the codex, and I don't think we'll get 2 tank variants.


I hope to Nurgle we do, using that stratagem on them would be a bit broken though...


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 16:08:48


Post by: SilverAlien


 Kharne the Befriender wrote:
I dont think we will but I'd be happy as hel to have Vectoriums tactics, would help justify the different schemes amongst my Death Guard.

Also, what's the chances that we get Plague Havocs? I see a lot of people trying to guess what's in the codex, and I don't think we'll get 2 tank variants.


That's tough to say. People have been calculating the various entries in our book to see how much more stuff we have/haven't seen.

Option 1: the 15 new entries and 7 new characters both include all the new units released for DG, even ones with an index entry. That'd mean we have 6ish brand new non character units, meaning at least two we haven't seen even assuming dual kit plagueburst crawler.

Option 2: the 15 new entries include all new DG stuff, but the 7 new characters meant new from time of index. In this case, we'd have seen all of the new non character units.

These two calculations result in a more or less correct total of 33 datasheets including index+new stuff+plaguebearers presumably, but also depends on carrying over the entire index without losing even the palanquin mounted units which is a bit unexpected.

Option 3: both mean new from the time of the index, in which case we are looking at 4-5 we haven't seen before.

This one results in us losing 4-5 models from the index, which is a bit confusing as it likely means we aren't losing all generic HQs, but merely some of them. Having terminator lord be merged with lord of contagion, both sorcerer variants merged with new models, and losing the palaquin mounted models might work. Replacing the original demon prince with the "new" DG demon prince might but keeping the old terminator lord or one of the sorcerers.

Option 4: the Facebook group just screwed up again. Which isn't entirely unheard for them. That'd make the 15 value totally pointless, and leave us back with 0-2 additional non character units we haven't seen, depending on whether or not we keep palanquin HQs.

As for plague havocs themselves, I consider them both likely and unlikely. Likely in that it'd be easy to just do a PM variant with fewer melee options and more ranged options, possibly even an extra heavy weapon or two. Unlikely in that normal PM already fill this role fairly well and I'm unsure they'd bother.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 16:10:09


Post by: Kharne the Befriender


Perhaps, but its still a command point that could be used elsewhere. And it only lasts a turn, but yeah that would be a powerful combo


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 17:19:00


Post by: FudgeDumper


Pseudomonas wrote:
FudgeDumper wrote:
Yeah look at those nurglings. They are suffering , drewling messes as they should be, no happy circus clowns.


"Happy circus clowns" are basically what Nurglings are though.

Nurgle deamons, and anything Nurgle really, don't suffer from their afflictions, if anything they enjoy them. That's been one of the central themes of papa Nurgle for years.


If all you had to choose from was pest or cholera, you would sooner or later probably start favoring one over the other sincerely due to different circumstances. It does not make either choice any better. These creatures, mortal or daemon, has endured a lot, in the beginning the relief from their ailment maybe could be classified as happiness, but really, do you think so many would fear and actively attack and defend against happiness? Do you think anyone have ever freely joined the ranks of the rotting without first suffering from some sort of affliction?

Life is adaptable, with enough time you can adjust to extremely bad conditions, and in such a state even the most mundane form of relief will be received with a smile, and empty, deceiving smile fueled by misplaced appreciation.

I have read a lot about a local executioner that lived in the 17th century. Deidric the goader. He was probably an insane psychopath, all the better suited for his profession. He specialized in the gallows, interestingly enough most of his prisoners rarely died from the actual hanging. Unbeknownst to the king, he would visit each prisoner the day before their hanging and tell them, if you let me take a part of you, be it a finger, ear or an entire arm, your hanging will be postponed by one week. One week was a long time back in those days and most accepted, because what did they have to lose? Many died after the first amputation due to the primitive medical knowledge of the time, but some persisted, even many weeks.

You can read about this man if you are close to Svärsälv in Sweden, the local archivist has lots of old texts. The poor men who survived for many weeks, when Deidric came to ask them, they kissed his feet in adoration even though the suffering he led them through, just because what he offered was better then death.

I hope you see my point.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 17:22:53


Post by: Virules


I am still trying to figure out how Death Guard are legitimately competitive. It's a tough balance and I appreciate that that GW is trying to get creative to bring some life into an army that has been pretty limp for many years.

On Facebook they said that the army is supposed to be viable and fun because it can move slowly and shoot, then get close and start proccing auras, then fight in melee, so it is active in all parts of the game.

Maybe, but the army is full of slow, expensive units that are not all that amazing in assault (especially without the mobility to readjust positioning in later turns or to reach melee quickly in the early turns), and are even more so-so in shooting. A Plague Marine with a blight launcher is decent shooting but is 34 points and 24" range on a guy that moves 5". Compare that to mortars, or dark reapers, or flyers, or snipers, etc. And then add in that so far, Death Guard seems to have much less access to improved points efficiency from rerolling to-hit and to-wound...

Seems like that DG are bad at mobility, shooting, and melee in exchange for being able to do a small amount of each + be durable. But with how points efficient and deadly the melee and especially the shooting of other armies can be, I don't think the durability is worth all that much as a trade-off.

I am really hoping there is some secret sauce in the new codex...points drops, really powerful aura combinations and psychic powers...just something to give all these slow, expensive units a lift. Really looking forward to seeing what the Tallyman does.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 17:25:30


Post by: Desubot


 Virules wrote:
I am still trying to figure out how Death Guard are legitimately competitive. It's a tough balance and I appreciate that that GW is trying to get creative to bring some life into an army that has been pretty limp for many years.

On Facebook they said that the army is supposed to be viable and fun because it can move slowly and shoot, then get close and start proccing auras, then fight in melee, so it is active in all parts of the game.

Maybe, but the army is full of slow, expensive units that are not all that amazing in assault (especially without the mobility to readjust positioning in later turns or to reach melee quickly in the early turns), and are even more so-so in shooting. A Plague Marine with a blight launcher is decent shooting but is 34 points and 24" range on a guy that moves 5". Compare that to mortars, or dark reapers, or flyers, or snipers, etc. And then add in that so far, Death Guard seems to have much less access to improved points efficiency from rerolling to-hit and to-wound...

Seems like that DG are bad at mobility, shooting, and melee in exchange for being able to do a small amount of each + be durable. But with how points efficient and deadly the melee and especially the shooting of other armies can be, I don't think the durability is worth all that much as a trade-off.

I am really hoping there is some secret sauce in the new codex...points drops, really powerful aura combinations and psychic powers...just something to give all these slow, expensive units a lift. Really looking forward to seeing what the Tallyman does.


They are slow but also are higher T and with FNP

i also dont recall them not being able to take rhinos (i might be wrong)

unless you are facing against ST5+ spam up the wazoo you would do better than most foot slogers.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 17:40:05


Post by: NewTruthNeomaxim


Its going to be a tough sell though for more competitive-minded players. Losing access to stuff like Alpha Legion redeploy power, Kharybdis Assault Claw, etc... is not, in my opinion, made up for by +1 T (possibly), and Disgustingly Resilient. Its still a game where a shooting army could remove most of a foot-slogging opponent before it got to them... defensive buffs or not.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 17:42:20


Post by: em_en_oh_pee


NewTruthNeomaxim wrote:
Its going to be a tough sell though for more competitive-minded players. Losing access to stuff like Alpha Legion redeploy power, Kharybdis Assault Claw, etc... is not, in my opinion, made up for by +1 T (possibly), and Disgustingly Resilient. Its still a game where a shooting army could remove most of a foot-slogging opponent before it got to them... defensive buffs or not.


Thankfully, the likely majority of players aren't WAAC tourney players, so this won't really factor in much. DG fans will get a viable army in a non-cheese setting with a lot of flavor. As a hobbyist, I am loving the models. Lots to look forward to.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:13:37


Post by: str00dles1


NewTruthNeomaxim wrote:
Its going to be a tough sell though for more competitive-minded players. Losing access to stuff like Alpha Legion redeploy power, Kharybdis Assault Claw, etc... is not, in my opinion, made up for by +1 T (possibly), and Disgustingly Resilient. Its still a game where a shooting army could remove most of a foot-slogging opponent before it got to them... defensive buffs or not.


While they do care (as shown by them taking notes during NOVA and stating they need to make changes to smite, among other things) and WAAC players matter, that isn't their majority audience. So you are right, if there isn't some major good combo in the codex to make them a super tourney army, those players might not buy them, but their target audience is certainty going to be picking up the whole line.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:24:30


Post by: Arbitrator


I get the gut feeling DG armies will come to rely on Rhino rushing and Deep Strike a lot, especially with Mortarion's speed contrasting the rest of his army and those deadly melee-range auras.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:28:28


Post by: Qlanth


 Desubot wrote:


They are slow but also are higher T and with FNP

i also dont recall them not being able to take rhinos (i might be wrong)

unless you are facing against ST5+ spam up the wazoo you would do better than most foot slogers.


You can certainly take Rhinos.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:33:33


Post by: Desubot


Qlanth wrote:
 Desubot wrote:


They are slow but also are higher T and with FNP

i also dont recall them not being able to take rhinos (i might be wrong)

unless you are facing against ST5+ spam up the wazoo you would do better than most foot slogers.


You can certainly take Rhinos.


Then basically no issue.



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:39:01


Post by: Elbows


Also...perhaps there are people who don't care if it's "competitive" or if you guys think Mortarion is "garbage" etc. Perhaps, just perhaps it'll be a fun, thematic army with which to play toy soldiers?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:40:32


Post by: Qlanth


 Elbows wrote:
Also...perhaps there are people who don't care if it's "competitive" or if you guys think Mortarion is "garbage" etc. Perhaps, just perhaps it'll be a fun, thematic army with which to play toy soldiers?


This is the most ridiculous thing I've read all day!


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:42:40


Post by: Desubot


Qlanth wrote:
 Elbows wrote:
Also...perhaps there are people who don't care if it's "competitive" or if you guys think Mortarion is "garbage" etc. Perhaps, just perhaps it'll be a fun, thematic army with which to play toy soldiers?


This is the most ridiculous thing I've read all day!


People that dont think competitively? How dare they!


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:44:55


Post by: bubber


I've been losing games of 40k for years now using my fluffy DG army. Maybe I'll be able to win the odd one now!


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:46:45


Post by: mrhappyface


What is this 'friendly' game you speak of?


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:47:36


Post by: SilverAlien


Well, no they clearly aren't competitive in a tournament as a stand alone army. They might have some units strong enough to feature as part of one, but that's honestly true of just about any army.

I'd be more worried how they perform in a more competitive casual setting, local tournaments at shops with maybe 10-20 players or even friendly games between more serious players. Because many armies have been strictly non viable in even those situations before.

In that regard, it doesn't look good still. Index DG were frankly an embarrassing display of balance failure. They weren't even viable casually they were so overcosted (technically I guess still are). Index PM are the most fascinating example. How on earth did they price them at 21 points initially? They are CSM troops except tougher, but were 60% more expensive despite not even being 50% more durable, and even if they had been you don't pay 50% more for a unit that's 50% more durable, barely more powerful offensive, and less mobile. It boggles my mind they could mess up something so basic.

As it stands, plague marines are now just a little overpriced compared to basic CSM squads (who aren't really worth using in the first place but that's a separate issue). That's probably the level of balance we should now expect for most of our units, since even our shared units will likely be getting new rules like DR or improved toughness and a corresponding price increase. GW seems really convinced a 50% increase in durability means, at minimum, a 40% increase in cost, and having to pay for that on every unit is going to hurt.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:50:22


Post by: Pseudomonas


FudgeDumper wrote:
Do you think anyone have ever freely joined the ranks of the rotting without first suffering from some sort of affliction?


That's basically how Nurgle gains followers. He offers those suffering from sickness an end to suffering and his followers no longer feel the pain of their illness even as their bodies continue to decay and spread disease.



Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 18:53:31


Post by: puma713


Qlanth wrote:
 Desubot wrote:


They are slow but also are higher T and with FNP

i also dont recall them not being able to take rhinos (i might be wrong)

unless you are facing against ST5+ spam up the wazoo you would do better than most foot slogers.


You can certainly take Rhinos.


And Land Raiders.

Or bubble wrap important units in 20-man Poxwalker units for 100 pts. a pop, supported by the auras and powers from all of our characters. You have 120 conscripts? I have 120 poxwalkers!


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 19:03:54


Post by: FudgeDumper


Pseudomonas wrote:
FudgeDumper wrote:
Do you think anyone have ever freely joined the ranks of the rotting without first suffering from some sort of affliction?


That's basically how Nurgle gains followers. He offers those suffering from sickness an end to suffering and his followers no longer feel the pain of their illness even as their bodies continue to decay and spread disease.



Yes, hence why i wrote anyone who isnt suffering from some kind of sickness.


Death Guard + Nurgle Daemons [News: Dec 30 - Jan 2018 WD with the new models] @ 2017/09/06 19:20:57


Post by: NinthMusketeer


Oh man that new art is so bad, way worse than the old black and white ones shown above. Those ones had, uh, soul or something that makes them better and... And new stuff sucks nostalgia could draw it better five years ago in my rose goggled sleep something something.

[/sarcasm]