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Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 20:30:14


Post by: Shingen


 Kirasu wrote:
Davor wrote:
Who wants to go to their GW store when shipping is free over $70? Why waste gas and time when it can be delivered to your door?


Bigger question is why is anyone ordering from the GW store?? I guess it is pretty awesome paying full retail


Store is 2 minutes from my house, why spend petrol to go elsewhere.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 20:35:19


Post by: eskimo


Shingen wrote:
 Flood wrote:
 eskimo wrote:

Looking at the pre-orders on GW website, there isn't any chance of getting anything early or even on time for this release. Unless you want to pay £11/14 shipping charges for a chance that includes Saturday delivery.
My local said on FB that they could possibly reserve me a codex if i can't make it in to order.


Darksphere mailed out saying their preorders will be mailed out on the 10th, if you take the next day delivery it should be there on the day. With that postage it works out at RRP (for a single codex).


You do realise you can buy and get it shipped to your local store for free from the gw website?



Yeah, they also gurantee it for Saturday. See my OG post.



Flood wrote:
 eskimo wrote:

Looking at the pre-orders on GW website, there isn't any chance of getting anything early or even on time for this release. Unless you want to pay £11/14 shipping charges for a chance that includes Saturday delivery.
My local said on FB that they could possibly reserve me a codex if i can't make it in to order.


Darksphere mailed out saying their preorders will be mailed out on the 10th, if you take the next day delivery it should be there on the day. With that postage it works out at RRP (for a single codex).


Not heard of them before so thanks! Good deals. But you have to order Special Delivery as Parcel Force 24 won't come on Saturday. Problem being i want to see the codex first before i buy. As tbf, there's a hell of allot of stuff. And for all i know i might want an old model

I've also read GW don't fullfill their orders from independent stores on release sometimes. So that would be annoying.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 20:46:35


Post by: Rotary


I hope our codex comes out balanced. I've heard a couple guys talking about codex hopping to it already, so hopefully its not over the top, out of balanced to ward away from the trendy players. I kinda like being one of the few nid players at my FLGS


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 20:53:00


Post by: Garukadon


I just hope for more than one great list, other than the one currently used by just about every nids player.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 21:02:56


Post by: Shingen


I own no tervigons. I hate tervigon lists, so boring...


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 21:11:20


Post by: Disturb3d


Shingen wrote:
I own no tervigons. I hate tervigon lists, so boring...


Same here. I prefer a drop list but that might have gone out the door as well.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 21:31:21


Post by: Ferrum_Sanguinis


Something I really hope for in the codex gallery is a picture that show us how a dual-twin-linked devourer flyrant is "supposed" to look like. Given that the points cost for one was apparently given in the WD it is still a legal build, but I'd like to know how its supposed to even be modeled. I've always assumed that the hind legs of the new HT kit (which look like they are also supposed to by scything talons) are replaced or something...


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 22:04:15


Post by: Kirasu


Shingen wrote:
 Kirasu wrote:
Davor wrote:
Who wants to go to their GW store when shipping is free over $70? Why waste gas and time when it can be delivered to your door?


Bigger question is why is anyone ordering from the GW store?? I guess it is pretty awesome paying full retail


Store is 2 minutes from my house, why spend petrol to go elsewhere.


So instead you're spending 20% more for like 30 cents of gas? Odd logic..


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 22:16:15


Post by: xttz


 Ferrum_Sanguinis wrote:
Something I really hope for in the codex gallery is a picture that show us how a dual-twin-linked devourer flyrant is "supposed" to look like. Given that the points cost for one was apparently given in the WD it is still a legal build, but I'd like to know how its supposed to even be modeled. I've always assumed that the hind legs of the new HT kit (which look like they are also supposed to by scything talons) are replaced or something...


Saying as the model doesn't include the bits to do that, I think the best 'official' word you'll get is the Flyrant conversion from the WD battle report with Tfex arms.

This thread is getting a bit stale... here are some Haruspex rules to spice things up:



(yes I know I'm a bad man)


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 22:24:54


Post by: Souleater


It would be great if the Pyrovore gets some decent rules this time. Poor thing.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 22:33:41


Post by: Rotary


Ohh i like what is says about the double movement distance on the haruspex


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 22:38:38


Post by: pretre


 Rotary wrote:
Ohh i like what is says about the double movement distance on the haruspex

You know those are old rules, right?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 22:45:18


Post by: Joyboozer


Maybe he's interested in Epic?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 22:47:37


Post by: tetrisphreak


Mauler fiend - CSM got a melee beastie bot that moves 12" and has melta cutters. I see the haruspex being a mirror of that.
Forge fiend - 24" plasma cannon, there's our analog to the exocrine probably.
Heldrake - s7 vector strike, ap3 mouth gun. Crones anybody?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 22:54:21


Post by: Boskonovitch


So I'm curious to hear what other people think of using the old Armourcast Exocrine and Haruspex models with the new rules. Are they too big? Do you think people would object to their use?

I've been wanting to dust mine off for a while.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 22:58:08


Post by: Ferrum_Sanguinis


 xttz wrote:
 Ferrum_Sanguinis wrote:
Something I really hope for in the codex gallery is a picture that show us how a dual-twin-linked devourer flyrant is "supposed" to look like. Given that the points cost for one was apparently given in the WD it is still a legal build, but I'd like to know how its supposed to even be modeled. I've always assumed that the hind legs of the new HT kit (which look like they are also supposed to by scything talons) are replaced or something...


Saying as the model doesn't include the bits to do that, I think the best 'official' word you'll get is the Flyrant conversion from the WD battle report with Tfex arms.


Do you have a pic of this flyrant by any chance?


Automatically Appended Next Post:
 pretre wrote:
 Rotary wrote:
Ohh i like what is says about the double movement distance on the haruspex

You know those are old rules, right?


Let him dream, pretre. Let him dream...


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 23:03:24


Post by: Shingen


 Kirasu wrote:
Shingen wrote:
 Kirasu wrote:
Davor wrote:
Who wants to go to their GW store when shipping is free over $70? Why waste gas and time when it can be delivered to your door?


Bigger question is why is anyone ordering from the GW store?? I guess it is pretty awesome paying full retail


Store is 2 minutes from my house, why spend petrol to go elsewhere.


So instead you're spending 20% more for like 30 cents of gas? Odd logic..


Not in a Nissan Skyline driving 25 miles to the nearest alternative.

Would cost me about £8 each way.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 23:05:18


Post by: xttz


 Ferrum_Sanguinis wrote:


Do you have a pic of this flyrant by any chance?


It's on the GW site. They're doing the usual trick of selling the battle report army with zero discount.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 23:15:36


Post by: Ferrum_Sanguinis


 xttz wrote:
 Ferrum_Sanguinis wrote:


Do you have a pic of this flyrant by any chance?


It's on the GW site. They're doing the usual trick of selling the battle report army with zero discount.


Thanks. Doesn't look half bad actually. Guess that's the way I'll do it.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 23:36:55


Post by: tetrisphreak


So looking at ways to make genestealers better I can only think of 2 things that might speed them up:

Adrenal glands allowing run+assault for fleet models.

Or

Onslaught allowing a unit to run & shoot (like now) or alternatively run & assault.

Between the two wishlists I think onslaught is more likely if either could happen.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 23:47:39


Post by: H.B.M.C.


So... are Exocrine's Elites? I ask because usually when a kit has multiple options and those options appear in different FOC slots, the kit appears on their webstore in multiple places. The Haruspex/Exocrine kit only appears in Elites.

It could just be a mistake on the website - it is a new kit after all - but are we sure the Exocrine is HS?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 23:51:41


Post by: DO IT TO IT


The Exocrine shows up in HS in the WD, so there's a mistake somewhere. Question is, which is wrong?

To echo tetrisphreak, I also hope adrenal gives run+assault to fleet models. I don't care so much about stealers, but want it on horms...


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 23:52:27


Post by: barnowl


Shingen wrote:
 Kirasu wrote:
Shingen wrote:
 Kirasu wrote:
Davor wrote:
Who wants to go to their GW store when shipping is free over $70? Why waste gas and time when it can be delivered to your door?


Bigger question is why is anyone ordering from the GW store?? I guess it is pretty awesome paying full retail


Store is 2 minutes from my house, why spend petrol to go elsewhere.


So instead you're spending 20% more for like 30 cents of gas? Odd logic..


Not in a Nissan Skyline driving 25 miles to the nearest alternative.

Would cost me about £8 each way.


The mate drives a Skyline he can afford GW prices


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 23:52:31


Post by: Medium of Death


I think there was confirmation that the Haruspex was at least an Elite. Not sure about the Exocrine. I may well just be an Elite too. I'm not saying that GW are beyond mucking things up, but I'd imagine most of the web store options are in the correct place.

Am I correct in remembering that Warriors will be mostly unchanged but with a nerf to Boneswords?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 23:54:56


Post by: Deraiderspam


Going to be buying an Exocrine, from what the WD says it gets a Strength 7 Ap 2 Large Blast. And the other mode of firing gives it 6 shots. for 170 Points that doesn't seem to bad. And from what I can guess it will be Toughness 6 with 6 Wounds and a 3+ save, what do people think?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/05 23:56:08


Post by: undertow


Davor wrote:
Who wants to go to their GW store when shipping is free over $70? Why waste gas and time when it can be delivered to your door?

If I need to order something I always do it from my local GW store. It's on the way home from work and I prefer that my local store gets credit for the sale. The local GW is really the only public place to play in my area unless I want to drive more than an hour.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 00:03:09


Post by: Shingen


Always Support your local store

The only models I'm really interested in with this release is haruspex and crone.

As the haruspex is an elite I can now do my crazy turn 2 entire army in cc build properly.

Just hope shrikes are still in the book and venom cannons are better, my shrikes need a work out...



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 00:05:33


Post by: H.B.M.C.


Pre-ordered the Codex and an Exocrine (I can't resist! I've always wanted one!). The rest can wait until I'm on the other side of "January Bills Extravaganza!".

Shingen wrote:
Always Support your local store


Don't have a local store, and when I did it was a GW, so no. I'll go where the price is lowest.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 00:24:57


Post by: Backlash


Exocrine in HS or Elite, If it only has one weapon i doubt it will ever see the table for me. At least one other ranged weapon to compliment or supplement its main cannon. Perfect world perhaps a thorax swarm type weapon as well to put it on par with the Tfex gunbeast style.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 00:28:35


Post by: NewTruthNeomaxim


Yeah, I don't know what the state of official GW store-fronts are elsewhere in the US, but around here (upstate NY) our options are limited to mom and pop FLGS. I would normally support them, of course, but one has disowned GW products and won't carry anything, and the other speaks of it with such revulsion that I would feel badly having them special order anything.

As such, went with good old Miniatures Market, and for about $350 have a healthy 1500pts or so of starter army on my hands.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 00:55:20


Post by: Tyran


Does someone remember if the Genestealers have 1 or 2 sets of Rending Talons in their leaked entry?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 00:56:12


Post by: Solidcrash


I am over joy about my favourite race come out!

In early of rumour in this topic said Harpy wing look too small compare to it body... It look good and boating like helium inside it body. Like helium airship, if it have same crash chart as flier then it would explain why! Heh.

And Haruspex must be powerful in close combat.. Like pac-man!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 01:01:49


Post by: H.B.M.C.


Solidcrash wrote:
I am over joy about my favourite race come out!

In early of rumour in this topic said Harpy wing look too small compare to it body... It look good and boating like helium inside it body. Like helium airship, if it have same crash chart as flier then it would explain why! Heh.

And Haruspex must be powerful in close combat.. Like pac-man!


This is the greatest post in this entire thread.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 01:14:26


Post by: Tequila Ranger


 Tyran wrote:
Does someone remember if the Genestealers have 1 or 2 sets of Rending Talons in their leaked entry?


It just says "Rending Claws" under "Weapons and Biomorphs" so just one set. Adding Scything talons would get you 1 more attack than the previous codex, in addition to whatever special rules ScyTals actually grant.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 01:15:29


Post by: Azreal13


 H.B.M.C. wrote:
Solidcrash wrote:
I am over joy about my favourite race come out!

In early of rumour in this topic said Harpy wing look too small compare to it body... It look good and boating like helium inside it body. Like helium airship, if it have same crash chart as flier then it would explain why! Heh.

And Haruspex must be powerful in close combat.. Like pac-man!


This is the greatest post in this entire board.


Fixed!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 01:17:43


Post by: Solidcrash


 azreal13 wrote:
 H.B.M.C. wrote:
Solidcrash wrote:
I am over joy about my favourite race come out!

In early of rumour in this topic said Harpy wing look too small compare to it body... It look good and boating like helium inside it body. Like helium airship, if it have same crash chart as flier then it would explain why! Heh.

And Haruspex must be powerful in close combat.. Like pac-man!


This is the greatest post in this entire board.


Fixed!


Haha, thanks guys.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 01:19:27


Post by: Rotary


Bah, didnt know those were old rules. I've never ventured out of the standard codex. I always thought if they added some increased movement speed to our mc's it would really help the army.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 01:25:11


Post by: DO IT TO IT


Agreed. Here's hoping they take a page from the Maulerfiend and give the Haruspex 12" movement to help it close distance reasonably. Less than a week until we find out!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 01:26:47


Post by: Byte


I want the Pac-Man 'nid!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 01:43:02


Post by: H.B.M.C.


"Commissar! Commissar! The Tyranids are here!"
"Wakka wakka wakka wakka!"


LOL!





Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 01:58:22


Post by: brassangel


I will be busy next weekend when the book drops, unfortunately. Lots of late night reading until I can hit the table I suppose. I think I'll get in about 6 games on my first day with it. lol


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 02:04:37


Post by: Ferrum_Sanguinis


 brassangel wrote:
I will be busy next weekend when the book drops, unfortunately. Lots of late night reading until I can hit the table I suppose. I think I'll get in about 6 games on my first day with it. lol


That will be six more than I will be able to play


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 02:17:50


Post by: SHUPPET


 Rotary wrote:
I hope our codex comes out balanced. I've heard a couple guys talking about codex hopping to it already, so hopefully its not over the top, out of balanced to ward away from the trendy players. I kinda like being one of the few nid players at my FLGS

My group must be really meta than, because about one in every 4 of us have a nid army. Nids are our space marines over here


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 02:30:42


Post by: Souleater


If you go Haruspex heavy will you be performing the Waka before each battle?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 02:32:36


Post by: Ferrum_Sanguinis


 SHUPPET wrote:
 Rotary wrote:
I hope our codex comes out balanced. I've heard a couple guys talking about codex hopping to it already, so hopefully its not over the top, out of balanced to ward away from the trendy players. I kinda like being one of the few nid players at my FLGS

My group must be really meta than, because about one in every 4 of us have a nid army. Nids are our space marines over here


Aren't Nids the 2nd most popular army right behind vanilla SM?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 02:49:56


Post by: SHUPPET


 Ferrum_Sanguinis wrote:
 SHUPPET wrote:
 Rotary wrote:
I hope our codex comes out balanced. I've heard a couple guys talking about codex hopping to it already, so hopefully its not over the top, out of balanced to ward away from the trendy players. I kinda like being one of the few nid players at my FLGS

My group must be really meta than, because about one in every 4 of us have a nid army. Nids are our space marines over here


Aren't Nids the 2nd most popular army right behind vanilla SM?


Would make sense from what I've seen. Maybe that guy has the odd local group with hardly any Nid players.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 02:58:46


Post by: DO IT TO IT


I'm the only Nid player in my group as well. The most common army I see here is Chaos Marines currently.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 03:07:21


Post by: stonehorse


In my local player group we have 3 Ork, 3 Tau, 2 Guard, 1 Space Wolf, 3 Space Marines, and 1 Eldar,

I'm the only Tyranid player.

Of them all I think Orks and Guard get more table time. Orks are a tough nut to crack at the moment, Ork Boyz are so good, and so cheap.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 03:40:43


Post by: Sasori


 Ferrum_Sanguinis wrote:
 SHUPPET wrote:
 Rotary wrote:
I hope our codex comes out balanced. I've heard a couple guys talking about codex hopping to it already, so hopefully its not over the top, out of balanced to ward away from the trendy players. I kinda like being one of the few nid players at my FLGS

My group must be really meta than, because about one in every 4 of us have a nid army. Nids are our space marines over here


Aren't Nids the 2nd most popular army right behind vanilla SM?


Nids are very likely the most popular Xenos codex, and it is very possible they are the second most popular army. They are the only other army to get an update every single edition a long with.. you guessed it, Space Marines.

It seems like there have been "Sources" that have also alluded to this in the past, but I don't believe there has ever been 100% confirmation on it. It is reasonable to speculate this, with a release every edition though.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 03:51:32


Post by: ShatteredBlade


Honestly I have not seen a single Tyranid player in years. It will be very nice to fight something else other than Space Marines.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 03:53:13


Post by: Backlash


Tyranids are a popular army, but they have been overshadowed for several years by more competitive xeno armies. The resault has been the decline of "serious" tyranid players. Lots of people have some genestealers and some warriors left over from 4th edition.Very few have complete up to date Tyranid armies.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 03:53:27


Post by: IcedAnimals


Yeah in my local group im the only person who even plays nids and they aren't a main army.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 04:00:17


Post by: Zande4


Nids are my main and I have seriously large collection of them. These new Nids look fething glorious and I can't wait.

Also keen for these plastic Bio-Titan rumours to be true as I would love more Nid titans!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 04:08:00


Post by: the shrouded lord


Do we know how big the exocrine is gonna be?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 04:09:27


Post by: tetrisphreak


Adrenal glands are sticking in my craw...why are they 2 points for genestealers, termagants, and hormagaunts, 3 points for warriors, and 6 points for ripper swarms?? What do they do!!!??!,,??


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 04:11:42


Post by: rigeld2


Double Haurspex and a Swarm ordered.
Or should I say double PacMans.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 04:14:44


Post by: Zookie


 the shrouded lord wrote:
Do we know how big the exocrine is gonna be?


I think it will be bigger than a carnifex but smaller than a Tyrannofex..


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 04:38:20


Post by: davethepak


 the shrouded lord wrote:
Do we know how big the exocrine is gonna be?


They have pics of it on its large oval base, from multiple angles and in the battle report, so I would say we have a decent idea.

Here is a great top down shot:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3700383a_99120106026_TyranidHaruspex04_445x319.jpg

(yes, thats the other one, but they are the same model, only the head area is different).



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 04:57:10


Post by: the shrouded lord


davethepak wrote:
 the shrouded lord wrote:
Do we know how big the exocrine is gonna be?


They have pics of it on its large oval base, from multiple angles and in the battle report, so I would say we have a decent idea.

Here is a great top down shot:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3700383a_99120106026_TyranidHaruspex04_445x319.jpg

(yes, thats the other one, but they are the same model, only the head area is different).


Thanks. A friend got a tyrannofex and the hugeness of the model is awesome. The model itself... Not so much. But the exocrine, all I would have to do is extend the carapace to cover the eyes.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 04:58:37


Post by: Noctem


Do we know what the difference between the Exocrine and the Tyrannofex role-wise will be? I pre-ordered a Haruspex/Exocrine box but also just picked up a Tervigon box, most likely will be building it as a Tervigon.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 05:03:10


Post by: tetrisphreak


Noctem wrote:
Do we know what the difference between the Exocrine and the Tyrannofex role-wise will be? I pre-ordered a Haruspex/Exocrine box but also just picked up a Tervigon box, most likely will be building it as a Tervigon.


Sadly so very little is known about this book overall.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 05:14:15


Post by: Noctem


Maybe I should wait to build my Trygon box and Tervigon box until codex is out =(


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 05:21:10


Post by: the shrouded lord


Noctem wrote:
Maybe I should wait to build my Trygon box and Tervigon box until codex is out =(


Build it as a trygon and whenever the need arises proxy it as a mawloc.

Trygon looks better anyway.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 05:27:50


Post by: H.B.M.C.


Noctem wrote:
Do we know what the difference between the Exocrine and the Tyrannofex role-wise will be? I pre-ordered a Haruspex/Exocrine box but also just picked up a Tervigon box, most likely will be building it as a Tervigon.


One shoots (poorly). The other shoots (poorly) and fights in HTH (a bit).


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 05:31:54


Post by: AllSeeingSkink


Noctem wrote:
Maybe I should wait to build my Trygon box and Tervigon box until codex is out =(
That's what magnets are for


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 05:32:29


Post by: Noctem


 the shrouded lord wrote:
Noctem wrote:
Maybe I should wait to build my Trygon box and Tervigon box until codex is out =(


Build it as a trygon and whenever the need arises proxy it as a mawloc.

Trygon looks better anyway.


Ya I definitely like the Trygon a lot better haha


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 05:47:45


Post by: the shrouded lord


Noctem wrote:
 the shrouded lord wrote:
Noctem wrote:
Maybe I should wait to build my Trygon box and Tervigon box until codex is out =(


Build it as a trygon and whenever the need arises proxy it as a mawloc.

Trygon looks better anyway.


Ya I definitely like the Trygon a lot better haha


Mandibles> BLARG


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 05:48:01


Post by: brassangel


Noctem wrote:Do we know what the difference between the Exocrine and the Tyrannofex role-wise will be? I pre-ordered a Haruspex/Exocrine box but also just picked up a Tervigon box, most likely will be building it as a Tervigon.


Nobody knows, really. One seems to have a devastating gun at medium range, and the other still has the same guns from last edition only for much cheaper.

Still, until you are using them in various situations and against various opponents, you won't know.

H.B.M.C. wrote:
Noctem wrote:
Do we know what the difference between the Exocrine and the Tyrannofex role-wise will be? I pre-ordered a Haruspex/Exocrine box but also just picked up a Tervigon box, most likely will be building it as a Tervigon.


One shoots (poorly). The other shoots (poorly) and fights in HTH (a bit).


This is definitely not based on anything solid and is nothing more than whining.

Go ahead and give me your stuff then since it's going to be so crappy.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 05:50:59


Post by: Haemonculus


 brassangel wrote:

H.B.M.C. wrote:
Noctem wrote:
Do we know what the difference between the Exocrine and the Tyrannofex role-wise will be? I pre-ordered a Haruspex/Exocrine box but also just picked up a Tervigon box, most likely will be building it as a Tervigon.


One shoots (poorly). The other shoots (poorly) and fights in HTH (a bit).


This is definitely not based on anything solid and is nothing more than whining.

Go ahead and give me your stuff then since it's going to be so crappy.


Wow, that was a bit harsh. HBMC was just pointing out how weak it is at shooting, and did not appear to be whining.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 05:52:07


Post by: Manchu


 Haemonculus wrote:
Wow, that was a bit harsh.
Agreed, let's keep it a bit more level folks!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 06:19:58


Post by: Noctem


AllSeeingSkink wrote:
Noctem wrote:
Maybe I should wait to build my Trygon box and Tervigon box until codex is out =(
That's what magnets are for


I'm tempted to start magnetizing but I would hate if they magnets were too wobbly or they showed even slightly with paint jobs....


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 06:52:09


Post by: davethepak


Noctem wrote:
AllSeeingSkink wrote:
Noctem wrote:
Maybe I should wait to build my Trygon box and Tervigon box until codex is out =(
That's what magnets are for


I'm tempted to start magnetizing but I would hate if they magnets were too wobbly or they showed even slightly with paint jobs....


The trygon is not too bad to magnitize, there is just a lot of them, depending on what parts you want to mag.

The differences are;

Head/mouth
limbs
tail.

I magnetized all of them on my first trygon, but used the same tail on the second.
Once you get the hang of it, its not terribly hard to get it so the magnets don't show at all (the ball and socket joints help a lot).

The most tricky part of the trygon is the head - the kit does not contain enough pieces to make two complete heads, so there are some creative solutions out there to deal with that.
I just got another lower jaw from bits vendors and have two complete head assemblies.

The tervigon is a bit more tricky, but can be done ....the challenge is created magnet points for the eggs sack, and then just accessing it.
also, the big tfex gun is a bit difficult to get on and off depending on how you do it.

I will be coming up with ways to mag most of the new models, and will post up guides once I get them done.




Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 07:19:57


Post by: IcedAnimals


Most people i see who magnetize the trygon/mawloc just do the mouth/head. That is the first thing someone notices when looking at the model. The number of scales on its tail? not so much.

Im really hoping the mawloc no longer allows cover saves. The cover you are using is being eaten along with you!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 07:25:33


Post by: Caederes


 IcedAnimals wrote:
Most people i see who magnetize the trygon/mawloc just do the mouth/head. That is the first thing someone notices when looking at the model. The number of scales on its tail? not so much.

Im really hoping the mawloc no longer allows cover saves. The cover you are using is being eaten along with you!


I wouldn't mind a Mawloc staying at 170 points if it had Ignores Cover on its special attack, though I would still prefer it to drop to 160 or 150 if that was the case.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 08:09:56


Post by: SHUPPET


Noctem wrote:
AllSeeingSkink wrote:
Noctem wrote:
Maybe I should wait to build my Trygon box and Tervigon box until codex is out =(
That's what magnets are for


I'm tempted to start magnetizing but I would hate if they magnets were too wobbly or they showed even slightly with paint jobs....


Tervigons (I found) do not magnetise well the bits are really heavy for Tervis and T-fex's. Also this is easy, Tervigons are still going to be staples - so if you don't already have enough Tervigon's, definitely build them if not, Tyrannofex just got a massive points reduction so have fun with your new rampage mode heavy support big bug.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 08:40:04


Post by: AesSedai


Hey SHUPPET, do you feel people will pay the 60 gant tax to field 2 Tervigons as troops? I think there will be a shift from the current standard of 2 + 2 to 1 + 1. This, of course, depends on a lot of thus far unknown factors.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 08:53:35


Post by: Caederes


 AesSedai wrote:
Hey SHUPPET, do you feel people will pay the 60 gant tax to field 2 Tervigons as troops? I think there will be a shift from the current standard of 2 + 2 to 1 + 1. This, of course, depends on a lot of thus far unknown factors.


I'm not SHUPPET but personally I'll be dropping from three Tervigons to two for Troops. With everything else in my list getting cheaper though, this won't be an issue - my Flyrants each dropped 55 points, freeing up 110 points which with other stuff also dropping in points will cover the extra 40 Termagants I will have to run plus the cost increases on Tervigons. Depending on how Trygons and Mawlocs fare, I may be swapping them for other stuff. I presume I'm going to be getting at least two Harpies/Crones if the rules are as good as they sound.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:01:40


Post by: Redemption


What will probably make or break Harpies and Hive Crones for me is whether or not they'll have a 3+ armour save or remain with their current 4+ armour save. The latter probably meaning that every lootas mob, quad-gun or a few flak missiles will kill it in one round of shooting.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:04:28


Post by: Eldercaveman


 AesSedai wrote:
Hey SHUPPET, do you feel people will pay the 60 gant tax to field 2 Tervigons as troops? I think there will be a shift from the current standard of 2 + 2 to 1 + 1. This, of course, depends on a lot of thus far unknown factors.


At 4 points a model basic, its only going to cost you an extra 10 points to get the extra 20 gants compared to the basic 10 for 50pts now. So yeah I can definitely see people fielding 60 Gants and 2 Tervigons as there troops.

And based off what we have seen yet, if people are only willing to field the one Tervigon as troops. What are they going to do with the rest of there troop slots?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:10:24


Post by: AlexHolker


Eldercaveman wrote:
At 4 points a model basic, its only going to cost you an extra 10 points to get the extra 20 gants compared to the basic 10 for 50pts now.

30*4 equals 120, not 60. You're paying 70 extra, not 10.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:16:24


Post by: Eldercaveman


 AlexHolker wrote:
Eldercaveman wrote:
At 4 points a model basic, its only going to cost you an extra 10 points to get the extra 20 gants compared to the basic 10 for 50pts now.

30*4 equals 120, not 60. You're paying 70 extra, not 10.


That'll teach me for doing maths as soon as I wake up!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:20:40


Post by: AesSedai


As AlexHolker stated, it's more expensive. Also, let's not forget that the tervigons themselves are receiving boost in points which exacerbates the issue. Finally, with 60 gants on the table and two tervs spawning, will people actually have the gants to put down? Personally, I have 82 painted gants and I would not feel confident that the 22 gants available for spawns would be enough, thereby potentially wasting one of the tervigons main advantages. If anyone has rolled high on 3d6 and not had the models to put down, well, you'll know what I mean.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:29:21


Post by: Noctem


I'll definitely be building a Tervigon with the box I got, not a Tyrannofex. Does anyone know if Scything Talons or Crushing Claws got changes? Trying to decide which to put on the Tervigon!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:29:50


Post by: Eldercaveman


 AesSedai wrote:
As AlexHolker stated, it's more expensive. Also, let's not forget that the tervigons themselves are receiving boost in points which exacerbates the issue. Finally, with 60 gants on the table and two tervs spawning, will people actually have the gants to put down? Personally, I have 82 painted gants and I would not feel confident that the 22 gants available for spawns would be enough, thereby potentially wasting one of the tervigons main advantages. If anyone has rolled high on 3d6 and not had the models to put down, well, you'll know what I mean.


I tend to hold off on spawning anyway, untill either late game so I can spawn them straight on to an objective. Or if they are within range to spawn, move and assault. Or if my Tervigon is about to die. There is nothing worse than rolling to spawn first turn, rolling a 1,1,2 and having 4 extra Gants in your deployment area.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:33:01


Post by: Caederes


 Redemption wrote:
What will probably make or break Harpies and Hive Crones for me is whether or not they'll have a 3+ armour save or remain with their current 4+ armour save. The latter probably meaning that every lootas mob, quad-gun or a few flak missiles will kill it in one round of shooting.


I'm hoping for T5 W5 3+, I think that would fit very nicely. I can't see them being T5 W4 4+ like the old Harpy, I mean come on, it is the biggest flying monstrous creature model ever done by far. No other FMC has ever been on a flying stand. It would make no sense to have the old defensive stats.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:41:50


Post by: Hivefleet Oblivion


Noctem wrote:
I'll definitely be building a Tervigon with the box I got, not a Tyrannofex. Does anyone know if Scything Talons or Crushing Claws got changes? Trying to decide which to put on the Tervigon!


You absolutely have to magnetise the arms. It's super-easy. 5mm x 3mm magnets fit perfectly in the arm sockets. We often switch out from regular claws to scything talons or, when we have the points, crushing claws. You will hobble yourself if you don't do it.

It's pretty easy to magnetise the belly, too, just in case you need a tryannofex down the line. Here's a good guide:




Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:48:27


Post by: AlexHolker


Do Tervigons still only produce the one "breed" of Termigant? I've always thought it would be cool if they associated different Tervigon weapons/biomorphs with different Termigant weapons/biomorphs.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:51:51


Post by: Eldercaveman


 AlexHolker wrote:
Do Tervigons still only produce the one "breed" of Termigant? I've always thought it would be cool if they associated different Tervigon weapons/biomorphs with different Termigant weapons/biomorphs.


We have know way of knowing yet. Although it is unlikely.


Also

Warhammer 40,000 Psychic Cards: Tyranids is the complete set of 7 Psychic cards available to Tyranid collectors. As they are the psychic powers from Codex: Tyranids, they can be used in conjunction with Psychic Disciplines, which can be found in the Warhammer 40,000 Rulebook.


This description would indicate to me, that we can still access the Rulebook powers.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:54:12


Post by: Shingen


The tyrannofex should only really use the flame template. It's BS is garbage, use it as a fire magnet for close assault. Preferably with endurance cast on it.

I don't have any tervigons, they are not useful in my list, plus gants are trash, I'd rather spend the points on 30 gargs with sacs!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 09:58:25


Post by: Noctem


Shingen, what's your list like without Tervigons? And what do you plan on adding with the new release?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 10:03:20


Post by: Caederes


Eldercaveman wrote:
 AlexHolker wrote:
Do Tervigons still only produce the one "breed" of Termigant? I've always thought it would be cool if they associated different Tervigon weapons/biomorphs with different Termigant weapons/biomorphs.


We have know way of knowing yet. Although it is unlikely.


Also

Warhammer 40,000 Psychic Cards: Tyranids is the complete set of 7 Psychic cards available to Tyranid collectors. As they are the psychic powers from Codex: Tyranids, they can be used in conjunction with Psychic Disciplines, which can be found in the Warhammer 40,000 Rulebook.


This description would indicate to me, that we can still access the Rulebook powers.


We definitely still have rulebook powers, so even if the codex discipline sucks, we'll still have Biomancy to rely on.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 10:06:42


Post by: Redemption


It's possible some models have limited access to the various disciplines, or have fixed powers (like we already know the Broodlord has). I could see the Zoanthropes getting fixed powers or the Tervigon only having access to the Tyranid specific powers, for example.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 10:13:07


Post by: Shingen


2x cc flyrants
9x shrikes - venom cannon and rending claws
30x gargs - sacs
2x mawlocs
2 squads of 5x stealers
3x biovores
3x warriors - venom cannon and devourers
15x horms

Everything except the warriors, horms and biovores rushes a flank, rest is objective defence.

Depending on what is in the New dex I will have to mix it up a bit.

The list is designed in such a way that all the combat units get in on turn 2.

The haruspex and crone are the only models that interest me in the New dex.

List above is 1850 pts on the nose.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 10:14:29


Post by: SHUPPET


Caederes wrote:
 AesSedai wrote:
Hey SHUPPET, do you feel people will pay the 60 gant tax to field 2 Tervigons as troops? I think there will be a shift from the current standard of 2 + 2 to 1 + 1. This, of course, depends on a lot of thus far unknown factors.


I'm not SHUPPET but personally I'll be dropping from three Tervigons to two for Troops. With everything else in my list getting cheaper though, this won't be an issue - my Flyrants each dropped 55 points, freeing up 110 points which will easily cover the extra 40 Termagants I will have to run plus the cost increases on Tervigons. Depending on how Trygons and Mawlocs fare, I may be swapping them for other stuff. I presume I'm going to be getting at least two Harpies/Crones if the rules are as good as they sound.


Going off the statline and upgrade info we have from WD (because anything could happen on dex release depending on army rules and buffs) our best troops are still hands down Termagants and Tervigons. Even without the Tervigon, Termagants are still miles ahead of the rest of our troops on their own. So even factoring in the Tervigon tax being extra gants, as far as troops go we are still sort of left with the choice of flooding Termagants to buy Tervigons as troop, or just flooding Termagants anyway (because they still wildly outclass Horm's, and Genestealers / Warriors aren't even a factor unless they get critical fixes). So yeah I don't think there is any chance of Tervigon seeing less play in favour of any other unit, although it is going to be a very relevant tax for putting out two Tervigon's compared to what we had to pay before, but at least every point spent like that is spent as efficiently as it could be in regards to anything else in the scoring slot.
Personally though I already ran 1+1 quite often anyway to fit more aggression in the other slots, I think now I will be doing it most of the time.


At the end of the day though, we have seen their statlines and even IF the other troops do get their fixes (EW for Warriors, Genestealers being able to combat from reserves, and Gaunts being able to run+attack) this will not make the Tervigon obsolete, they will merely be on par with it, and we will have a bunch of balanced troop choices. So there is no risk to modelling up a Tervigon. The T-Fex even with the points drop still brings a very unfocused set of skills to the table and while much more cost efficient than than it used to be, it is still a 200 point model with its MAIN role being done individually better by alot of other things in the army.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 10:34:42


Post by: Noctem


Shingen wrote:
2x cc flyrants
9x shrikes - venom cannon and rending claws
30x gargs - sacs
2x mawlocs
2 squads of 5x stealers
3x biovores
3x warriors - venom cannon and devourers
15x horms

Everything except the warriors, horms and biovores rushes a flank, rest is objective defence.

Depending on what is in the New dex I will have to mix it up a bit.

The list is designed in such a way that all the combat units get in on turn 2.

The haruspex and crone are the only models that interest me in the New dex.

List above is 1850 pts on the nose.


Very nice, my hive tyrant will be here Tuesday, I'm excited to build him and have always wanted a full on cc flyrant! I think since we'll have anti air with the Crone, cc flyrants may be even better used now.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 10:51:34


Post by: xttz


Shingen wrote:The tyrannofex should only really use the flame template. It's BS is garbage, use it as a fire magnet for close assault. Preferably with endurance cast on it.


Under the last codex you could fit with a S6 template, an S5 template, and a S5 blast and fire them all on the same turn. I'd be happy to keep using that setup with the TFex at a more reasonable point cost. Not only are you pushing a tough linebreaker unit right down the throats of your opponent to absorb damage, but it can help deal with entrenched enemies by negating their cover benefits. It should be especially effective on Tau and Eldar gun lines if the TFex is made survivable enough (via easy FNP/cover saves) to reach them.

AesSedai wrote:As AlexHolker stated, it's more expensive. Also, let's not forget that the tervigons themselves are receiving boost in points which exacerbates the issue. Finally, with 60 gants on the table and two tervs spawning, will people actually have the gants to put down? Personally, I have 82 painted gants and I would not feel confident that the 22 gants available for spawns would be enough, thereby potentially wasting one of the tervigons main advantages. If anyone has rolled high on 3d6 and not had the models to put down, well, you'll know what I mean.


The Tervigon point increase isn't as bad as most people think. From the battle report it looks like they just made the old psychic power purchase mandatory and added ~10pts or so. It's not a huge deal, especially when many other units in the codex seem to be dropping by 10-30%.
Devilguants may also be a much stronger option alongside Terivgon builds, as not only did they drop by 20% but the leaked codex entry says you can mix weapons within a brood. This means your maxed Termagant brood can put 15 basic gaunts at the front to absorb wounds with devourers safely at the back.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 11:17:03


Post by: James811


I love the sound of bare gaunts to take wounds with devil gaunts behind themed shin gout damage. The only models I'm interested in are the exocrine and the crone. I have about 30 terms painted and about 10 horms (only started nids a few months ago again) so depending on the codex will depend on what I go for.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 12:27:05


Post by: SHUPPET


 xttz wrote:
Shingen wrote:The tyrannofex should only really use the flame template. It's BS is garbage, use it as a fire magnet for close assault. Preferably with endurance cast on it.


Under the last codex you could fit with a S6 template, an S5 template, and a S5 blast and fire them all on the same turn. I'd be happy to keep using that setup with the TFex at a more reasonable point cost. Not only are you pushing a tough linebreaker unit right down the throats of your opponent to absorb damage, but it can help deal with entrenched enemies by negating their cover benefits. It should be especially effective on Tau and Eldar gun lines if the TFex is made survivable enough (via easy FNP/cover saves) to reach them.

AesSedai wrote:As AlexHolker stated, it's more expensive. Also, let's not forget that the tervigons themselves are receiving boost in points which exacerbates the issue. Finally, with 60 gants on the table and two tervs spawning, will people actually have the gants to put down? Personally, I have 82 painted gants and I would not feel confident that the 22 gants available for spawns would be enough, thereby potentially wasting one of the tervigons main advantages. If anyone has rolled high on 3d6 and not had the models to put down, well, you'll know what I mean.


The Tervigon point increase isn't as bad as most people think. From the battle report it looks like they just made the old psychic power purchase mandatory and added ~10pts or so. It's not a huge deal, especially when many other units in the codex seem to be dropping by 10-30%.
Devilguants may also be a much stronger option alongside Terivgon builds, as not only did they drop by 20% but the leaked codex entry says you can mix weapons within a brood. This means your maxed Termagant brood can put 15 basic gaunts at the front to absorb wounds with devourers safely at the back.


About that Tyrannofex build I don't really think that it is worth paying 200 point for, on slow ass MC body, especially as a race with so much anti infantry options, that is one that seems like one of the most expensive and unreliable ones possible. Just my opinion, but the massive range of rupture cannon makes him a threat to vehicles, hes already got a template and a blast as is, and the only way (probably corrected to best* way in the next codex with that point drop) that you can expect make his cost back is by; taking tanks down with him, having the tanks he threats focus ON him, advancing up the board blocking or covering whatever can make use of it the most (even other MC's !), and then letting rip with the beetles, cluster spines and even charging into something, to hopefully do some damage but at the very least tie them down and force something to focus on him, which is what he so desperately wants the most. The more of this you achieve the better, (powerfists do hurt but they hurt more when they are waling on your Swarmlord). Any other attention directed his way and not at your more threatening guys is a good thing, and yes you should run more threatening guys than him when you take him, Tyrantstars and Trygons are good examples jolly bedfellows for the T-Fex.


I agree about the Tervigon price, its completely negligible. As for the devilgaunts, they have no pod, so they have been nerfed. There is no other way to look at it. Sure you can give them meatshields in the unit now but its not going to feel like it was worth it when you lose the entire 30 man squad gets swatted off the board anyway. Don't get me wrong it's not going happen all the time and it is definitely the best way to use them and is actually still decent, but it's no comparison to the safety of pod dropding down and just unloading 3 clips per gaunt of hungry worms into an enemy squad, and possibly leaves the decision in your opponents hands whether or not its worth letting those devourers reach the enemy infantry.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 12:37:06


Post by: Shingen


Venomthropes are the answer to swarm lists, plain and simple.

If you are trying to do a swarm list even 1 at 45 points hidden makes a huge difference.

If only they gave stealth or shrouded rather than just a cover save!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 13:04:21


Post by: Nem


Shingen wrote:
Venomthropes are the answer to swarm lists, plain and simple.

If you are trying to do a swarm list even 1 at 45 points hidden makes a huge difference.

If only they gave stealth or shrouded rather than just a cover save!


Is that a bad thing? I thought it was a good thing becuase you can then use Stealth or Shrouded to improve the cover save on spercific units.


Automatically Appended Next Post:
Noctem wrote:
Maybe I should wait to build my Trygon box and Tervigon box until codex is out =(


If your careful it is possible to magnitise these models (if you want to go to those lenghs).

I intend to do so with the new kits anyway.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 13:06:55


Post by: Shingen


You can indeed but nids don't have much in that department.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 13:18:18


Post by: Altruizine


 SHUPPET wrote:

I agree about the Tervigon price, its completely negligible. As for the devilgaunts, they have no pod, so they have been nerfed. There is no other way to look at it. Sure you can give them meatshields in the unit now but its not going to feel like it was worth it when you lose the entire 30 man squad gets swatted off the board anyway. Don't get me wrong it's not going happen all the time and it is definitely the best way to use them and is actually still decent, but it's no comparison to the safety of pod dropding down and just unloading 3 clips per gaunt of hungry worms into an enemy squad, and possibly leaves the decision in your opponents hands whether or not its worth letting those devourers reach the enemy infantry.

I think they'll be fine.

The cost of the Spore will get you ~10 meatshield Gants, which your opponent needs to cut down before he even begins to diminish the offensive threat of the unit.

Furthermore, I like the idea of Devilgaunts becoming a persistent target priority factor for your opponent. Currently, they aren't one. Either they're in reserves and untouchable, they scatter away from targets and can be temporarily ignored, or they land where they're needed and then the opponent has to respond to them ASAP. I've had great success with podded Devilgaunts in 5th and 6th, but they pretty much never lasted beyond one turn. They came down, did their damage, then got wiped out or ambled off into the sunset due to lack of Synapse support.

You also fail to take into consideration the possibility of using Trygon tunnels, any sort of Hive Commander-esque outflanking ability, and the chance that Tervigons will have an upgrade to spawn Devilgaunts. The first of those things is a borderline certainty, the second is quite likely, and the third is a wishlisty early rumour that is nonetheless still in play.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 13:35:52


Post by: JeffVimes


I'm really hoping that a "surprise buttsecks" list will be viable, with Trigon, Lictor and Ymgarl popping up everywhere. With a tough frontline, like Carnifexs spam, this could be pretty fumy.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 13:38:46


Post by: Solidcrash


I am really hope that tervigons have option to allow breed Hormagaunts.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 13:41:14


Post by: Eldercaveman


Solidcrash wrote:
I am really hope that tervigons have option to allow breed Hormagaunts.


They won't.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 13:54:13


Post by: Noctem


Sadly I think Hormagaunts from Tervigons is definitely out of the question, even the model shows a Termagant coming out of it =( I hate Termagant models though...


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 13:55:20


Post by: tetrisphreak


Eldercaveman wrote:
Solidcrash wrote:
I am really hope that tervigons have option to allow breed Hormagaunts.


They won't.


Hormagaunts reproduce via eggs they lay themselves. Tervigons will not be able to make them unless they completely redo the fluff - which could happen bit is unlikely in this case.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 14:06:05


Post by: Plumbumbarum


I've just realised that I don't really like or need anything from this release, feel relieved and so does my wallet. I still might go for Haruspex depending on how it looks without the hentai thing in the mouth or maybe Exorcine with differrent head (current one is cheesy) but other than that, nothing. Hive Guard are mediocore on their own but bad compared to old model, Tyrant Guard are interesting and imo slightly better than previous ones but not to the point of replacing my converted ones. Warriors I have enough, Gants can wait, Harpy is fat. Crone body and Harpy head mixup could work great but just yesterday I realised that I don't like bat esque wings on Tyranids, I know there is an old space dragons/ dinosaurs undertone to them but for me, the wings spoil the alien look and make them look too fantasyish. So, until I figure out some good insect wings/ alien jetpack conversion, I'm going for my own entirely on foot army, codex hipsters ftw. Wonder how that is going to work heh not really I guess.

Freeeedom. I can go back to buying Mawlocks Raveners and Hive Tyrants, the latter btw being the best alien design ever imo - better than Gigers xenomorph even.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 14:09:41


Post by: the shrouded lord


*clears throat*
excuse me but SINCE WHEN DO HORMAGAUNTS LAY EGGS?
My apologies, but I don't remember ever reading that.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 14:26:20


Post by: stonehorse


Since at least 2nd edition. Think the current Codex still mentions it. Think the new Codex will also mention it. Part of the reason that makes Horrmagants an infestation problem. They are created pregnant.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 14:29:47


Post by: rigeld2


 the shrouded lord wrote:
*clears throat*
excuse me but SINCE WHEN DO HORMAGAUNTS LAY EGGS?
My apologies, but I don't remember ever reading that.

5th edition codex, p38, last fluff paragraph


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 14:31:05


Post by: Davor


 Kirasu wrote:
Shingen wrote:
 Kirasu wrote:
Davor wrote:
Who wants to go to their GW store when shipping is free over $70? Why waste gas and time when it can be delivered to your door?


Bigger question is why is anyone ordering from the GW store?? I guess it is pretty awesome paying full retail



I was talking about the Limited Edition where you can only buy online. Why get it delivered to your gw store when you can get it delivered to your home.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 14:31:35


Post by: tetrisphreak


Now when IA4 gets re-done the brood nest will probably get approved as a 40k fortification that can spawn hormagaunts. Just a guess but I bet it'll happen.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 14:32:06


Post by: Obsidorox


Its in the 5th ed. codex too. iirc before they charge into battle they lay their eggs. By the time the first wave dies, the second wave has hatched, layed its eggs, and about to assault again.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 14:50:17


Post by: frankencowx


could someone with access to the White Dwarf post an image of the Paint Splatter section for hive fleet Leviathan?? Thanks.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 14:52:42


Post by: SHUPPET


Altruizine wrote:
 SHUPPET wrote:

I agree about the Tervigon price, its completely negligible. As for the devilgaunts, they have no pod, so they have been nerfed. There is no other way to look at it. Sure you can give them meatshields in the unit now but its not going to feel like it was worth it when you lose the entire 30 man squad gets swatted off the board anyway. Don't get me wrong it's not going happen all the time and it is definitely the best way to use them and is actually still decent, but it's no comparison to the safety of pod dropding down and just unloading 3 clips per gaunt of hungry worms into an enemy squad, and possibly leaves the decision in your opponents hands whether or not its worth letting those devourers reach the enemy infantry.

I think they'll be fine.

The cost of the Spore will get you ~10 meatshield Gants, which your opponent needs to cut down before he even begins to diminish the offensive threat of the unit.

Furthermore, I like the idea of Devilgaunts becoming a persistent target priority factor for your opponent. Currently, they aren't one. Either they're in reserves and untouchable, they scatter away from targets and can be temporarily ignored, or they land where they're needed and then the opponent has to respond to them ASAP. I've had great success with podded Devilgaunts in 5th and 6th, but they pretty much never lasted beyond one turn. They came down, did their damage, then got wiped out or ambled off into the sunset due to lack of Synapse support.

You also fail to take into consideration the possibility of using Trygon tunnels, any sort of Hive Commander-esque outflanking ability, and the chance that Tervigons will have an upgrade to spawn Devilgaunts. The first of those things is a borderline certainty, the second is quite likely, and the third is a wishlisty early rumour that is nonetheless still in play.


Hmmm, while I can see your logic I personally can't help but feel like it is drastically flawed. Those 20 termagaunts who we can safely view as freebies to the cost of the devilgaunt unit (in the new codex we actually get 20 devilgants + 20 termagants for 240 points, the same current price as 20 devilgaunts in a spore) are very nice and do soak up a small amount of fire, but they don't deepstrike you in without fear of mishap, turn 2, and for further accuracy allow you to aim deepstrike exactly on top of where you want to be even if there is a squads there, and providing a free 2 inch move towards your enemy even on the worst roll for scatter. Sometimes you might end up 10" off shooting range, assuming you were aiming directly for the 18" limit and scattered the maximum distance in the exact opposite direction, but you are still an inch closer than you would have been had you spent the first turn running toward that same target and having just as bad luck on the run (which is even more likely because it's on a single roll). And you haven't been shot at yet. All this is very good stuff.


Why you would WANT to make your Devilgaunts a shootable target is a mystery to me, I read that paragraph multiple times and could not divulge out your actual reason for wanting to do it, I'm quite sure you didn't give one, you just described how Devilgaunts are currently played. There is a reason Devilgaunts aren't a target priority before they come down and do their damage, it's not by chance, we put them in pods because we DON'T want them getting shot at before they can unload hellfire. Yes, they are indeed more capable of footing it now with their free wounds - but it whether or not they get to deal their damage is possibly a choice left in the opponents hands, and a good opponent will make the right choice. Maybe it's just how I play the unit, but I personally think there is no comparison and much prefer the much more reliable, drop-spore-in-and-fire-60-shots-at-the-devastator-squad-threatening-my-MCs method of justifying an upgrade that literally doubles the cost of putting each model on the field. Yeah they die the next turn, but at least they can be relied upon to do their damage, and do it fast. Might just be a personal standpoint here, I can see the love for brute force with meatshields to distract some extra shots, but they won't be eating Lascannon volleys however and I'd much rather use my Devourers to get rid of Heavy Weapon shots or whatever else I choose to point them at, rather than just draw and soak up flamer fire. I mean any anti-infantry guns the enemy has aren't really doing much else of great importance anyway against the codex of Big Bugs, which just up-sized again. Also, as far as synapse goes I generally found no reason not to have their buddy the OA+HC Flyrant in range of them by the turn they make it down.
However all this being said, Devourers ARE cheap, and I think I will be tucking 10 Devilgaunts into the back of each 30man Term squad I play.



And yes, I do take into the consideration of Trygon tunnels. And it is possibly the furthest thing in the world from a borderline certainty. Rolling reserves for Trygon and not getting a 1 or a 2, then rolling for a squad of devilgaunts HOPING for a 1 or a 2, so that you can bring them in through the Trygon tunnel the next turn, then getting to turn 3 and this time rolling above 2 again, then hoping that your enemy has placed whatever it is you wanted to kill with you Devilgaunts in a convenient spot to the Trygon tunnel? And this is assuming you don't miss the scatter? That is your substitute for spores? Seems inconsistent to say the least. Devilgaunts getting outflanking (which they won't) through some other purchased upgrade in the army would still be far inferior to the pod. And the third one does not seem too plausible, and doesn't even constitute as relevant to the strength of Devilgaunts, it's relevant to strength of buying a Tervigon.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 15:00:56


Post by: Ravajaxe


rigeld2 wrote:
 the shrouded lord wrote:
*clears throat*
excuse me but SINCE WHEN DO HORMAGAUNTS LAY EGGS?
My apologies, but I don't remember ever reading that.

5th edition codex, p38, last fluff paragraph

2nd edition tyranid codex, p.25 on hormagaunt's fluff & profile.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 15:11:13


Post by: Solidcrash


In old codex, hormagaunt's have "without number" special rule... 5th editon remove that special rule, all I can wait for new codex to see if hormagaunt's gain any new /old special rule better than Without Number special rule..


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 15:11:30


Post by: Kirasu


2nd edition fluff isn't exactly very reliable information considering how many retcons have happened since then..



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 15:30:16


Post by: AlexHolker


Obsidorox wrote:
Its in the 5th ed. codex too. iirc before they charge into battle they lay their eggs. By the time the first wave dies, the second wave has hatched, layed its eggs, and about to assault again.

That is stupid. It is physically impossible for a hormagaunt to have enough biomass to replace itself and yet have anything left for the creature itself.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 15:34:33


Post by: Zookie


Well I imagine that GW has started to ship the codex to its various distribution sites and to individual stores. Hopefully we will get a few leaks to tide us over till Saturday now that physical copies are floating around. It has been quite a rollercoaster since, what? October?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 15:42:50


Post by: Redemption


I very much doubt the recently hatched Hormagaunts would be full adults.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 15:44:56


Post by: Kirasu


 AlexHolker wrote:
Obsidorox wrote:
Its in the 5th ed. codex too. iirc before they charge into battle they lay their eggs. By the time the first wave dies, the second wave has hatched, layed its eggs, and about to assault again.

That is stupid. It is physically impossible for a hormagaunt to have enough biomass to replace itself and yet have anything left for the creature itself.


Orks growing from fungal spores makes the same amount of sense! I think half of the races in 40k are functionally immortal also, which is silly too.



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 16:15:43


Post by: gorgon


 SHUPPET wrote:
And yes, I do take into the consideration of Trygon tunnels. And it is possibly the furthest thing in the world from a borderline certainty. Rolling reserves for Trygon and not getting a 1 or a 2, then rolling for a squad of devilgaunts HOPING for a 1 or a 2, so that you can bring them in through the Trygon tunnel the next turn, then getting to turn 3 and this time rolling above 2 again, then hoping that your enemy has placed whatever it is you wanted to kill with you Devilgaunts in a convenient spot to the Trygon tunnel?


I'm fairly confident that he was referring to the possibility that they realize that the current tunnel mechanic doesn't work, and that they've made some changes in the new codex.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 16:20:28


Post by: SHUPPET


 gorgon wrote:
 SHUPPET wrote:
And yes, I do take into the consideration of Trygon tunnels. And it is possibly the furthest thing in the world from a borderline certainty. Rolling reserves for Trygon and not getting a 1 or a 2, then rolling for a squad of devilgaunts HOPING for a 1 or a 2, so that you can bring them in through the Trygon tunnel the next turn, then getting to turn 3 and this time rolling above 2 again, then hoping that your enemy has placed whatever it is you wanted to kill with you Devilgaunts in a convenient spot to the Trygon tunnel?


I'm fairly confident that he was referring to the possibility that they realize that the current tunnel mechanic doesn't work, and that they've made some changes in the new codex.


Ah I misinterpreted that. Has that been a rumour? I haven't seen that anywhere. If Trygon tunnels work the turn they go up, that would be amazing. Possibly better than Pods. This is probably the number 1 thing I want from the codex.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 16:23:43


Post by: Rotary


The local xenos that i've seen are all necron/tau/eldar. I've seen one other nid player but that army shares the spotlight with his eldar.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 16:30:32


Post by: AlexHolker


 Kirasu wrote:
 AlexHolker wrote:
That is stupid. It is physically impossible for a hormagaunt to have enough biomass to replace itself and yet have anything left for the creature itself.

Orks growing from fungal spores makes the same amount of sense! I think half of the races in 40k are functionally immortal also, which is silly too.

Wrong on both counts. Orks growing from fungal spores works because an ork doesn't carry all that biomass around with him - the spore collects it from its environment like any other fungus. And biological immortality is not a physical impossibility, just difficult in a species where cell division is subject to genetic mistakes that you want to die out: i.e. cancers.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 16:36:36


Post by: rigeld2


The "eggs" might be feeding on surrounding biomass as well. I don't think that was explained well/at all.They do have brood nests though (iirc).


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 16:39:30


Post by: ShatteredBlade


Did anybody get a view on if the spine fists are useful again? I miss those and have a whole lot of Gaunts with them.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 16:45:46


Post by: godswildcard


That swarm box is looking more and more tempting. Pick that up, 2 Tervigons, Tyrant, Exocrine/ Haruspex and some magnets and you've got a pretty cool starter army.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 16:46:57


Post by: Shingen


I thought spinefists now had a minimum of 2 shots?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 16:47:29


Post by: FirePainter


I might just have to make tyranids my third army. I like the idea of doing an all warrior force. Might not be the best but I like the look of warriors and i think it would be fun. At the very least it would be good contrast to my marines and tau


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 16:56:22


Post by: Loki Kaden


 SHUPPET wrote:
 gorgon wrote:
 SHUPPET wrote:
And yes, I do take into the consideration of Trygon tunnels. And it is possibly the furthest thing in the world from a borderline certainty. Rolling reserves for Trygon and not getting a 1 or a 2, then rolling for a squad of devilgaunts HOPING for a 1 or a 2, so that you can bring them in through the Trygon tunnel the next turn, then getting to turn 3 and this time rolling above 2 again, then hoping that your enemy has placed whatever it is you wanted to kill with you Devilgaunts in a convenient spot to the Trygon tunnel?


I'm fairly confident that he was referring to the possibility that they realize that the current tunnel mechanic doesn't work, and that they've made some changes in the new codex.


Ah I misinterpreted that. Has that been a rumour? I haven't seen that anywhere. If Trygon tunnels work the turn they go up, that would be amazing. Possibly better than Pods. This is probably the number 1 thing I want from the codex.


I think they should do it almost like the Storm Talon with it's Escort ability, only in reverse. Select another unit in reserve to go in with the Trygon on the turn it shows up.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 17:04:42


Post by: gorgon


 SHUPPET wrote:
 gorgon wrote:
 SHUPPET wrote:
And yes, I do take into the consideration of Trygon tunnels. And it is possibly the furthest thing in the world from a borderline certainty. Rolling reserves for Trygon and not getting a 1 or a 2, then rolling for a squad of devilgaunts HOPING for a 1 or a 2, so that you can bring them in through the Trygon tunnel the next turn, then getting to turn 3 and this time rolling above 2 again, then hoping that your enemy has placed whatever it is you wanted to kill with you Devilgaunts in a convenient spot to the Trygon tunnel?


I'm fairly confident that he was referring to the possibility that they realize that the current tunnel mechanic doesn't work, and that they've made some changes in the new codex.


Ah I misinterpreted that. Has that been a rumour? I haven't seen that anywhere. If Trygon tunnels work the turn they go up, that would be amazing. Possibly better than Pods. This is probably the number 1 thing I want from the codex.


Honestly, I tend to think more things will remain the same than change just because that's the pattern we've seen with most of the 6th edition books. Obviously armies have received new units and options, but other than Daemons most books have been evolutions out of their 4th/5th edition versions rather than overhauls. At least IMO.

But like you, I certainly have my fingers crossed that there are "other ways" to run reserve-heavy/drop Tyranids. Although flawed (especially after GK arrived), I had the most fun in years playing Tyranids when I ran a null-deployment list in 5th edition. Eventually you need a break from the "try to cross the table" dynamic.

Right now I'm thinking about ordering one of the new big bug kits to take advantage of some of the preorder deals out there, but I have no idea which to choose just because I'm so unsure how my army will evolve. I have a pretty sizable Tyranid collection already, but the playstyle could go a number of ways.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 17:36:38


Post by: whoadirty


James811 wrote:
I love the sound of bare gaunts to take wounds with devil gaunts behind themed shin gout damage. The only models I'm interested in are the exocrine and the crone. I have about 30 terms painted and about 10 horms (only started nids a few months ago again) so depending on the codex will depend on what I go for.


I'm also loving the mix and match possibilities as GW has apparently my ability to drop two spores of 10 Devilgaunts in front of my opponent's face. :(


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 17:42:50


Post by: Souleater


Is there anything interesting in the White Dwarf along the lines of paint schemes or conversions?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 18:34:05


Post by: Kirasu


 AlexHolker wrote:
 Kirasu wrote:
 AlexHolker wrote:
That is stupid. It is physically impossible for a hormagaunt to have enough biomass to replace itself and yet have anything left for the creature itself.

Orks growing from fungal spores makes the same amount of sense! I think half of the races in 40k are functionally immortal also, which is silly too.

Wrong on both counts. Orks growing from fungal spores works because an ork doesn't carry all that biomass around with him - the spore collects it from its environment like any other fungus. And biological immortality is not a physical impossibility, just difficult in a species where cell division is subject to genetic mistakes that you want to die out: i.e. cancers.


I didn't realize you were an expert in Ork biology. It works because GW says it works not because of any real science, just like the theory of termagaunts laying eggs works (despite not having enough biomass). Somehow a fungus developing into a higher lifeform seems far fetched to me.

Also, I wasn't saying immortality is impossible but that it's ODDLY CURIOUS that so many of the 40k races are functionality immortal for different reasons.. As if its incredibly common.



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:03:40


Post by: pretre


via Sinsigel over on Warseer
I bought the new tyranid codex to share it with my fellow gamers yesterday.

Pyrovore remains largley unchanged save that it gets slight boost to wounds, attacks and initiative.
Its cost is slightly reduced while acid maw attack is given at a bit higher strength but at the cost of making only single attack.

Mawlocs and trygon both are cheaper. Mawloc especially is about 20~25% cheaper.
Mawloc's special rule Terror from the Deep is still much same......except that when the damage is resolved hiding in ruin or cover of other kind is literally useless.
Mawloc can also resolve damage(via Terror from the Deep) more than once if there isn't enough space.

Shadow in the Warp gives penalty to nearby enemy psykers' leadership.

Harpy is also cheaper. Its wounds and attacks are slightly boosted.

Carnifex and tyrannofex both became considerably cheaper. Around 25~30 percent or so.
Carnifex can still take devourer with brainleech worms which remains same as before.(Just without its penalty to enemy leadership)
It has less attacks and slightly higher initiative, but it can inflict more than one Hammer of Wrath hits.

Both types of gaunts became slightly cheaper albeit the upgrades are bit more expensive.
Zoanthropes are also cheaper.
And as forementioned in my previous replies, impaler cannons will be the bane of eldar wave serpents if they come within range.

As for biomorphs, crushing claws are changed in a way that they don't give extra attacks but are more effective against vehicles plus strength buff.
Regeneration probability became much higher.
Tentaclids and electroshock grubs are effective against vehicles(Bionic EMP I suppose)
Other than some boosted version of already existing shooting attack, I see no significant difference.

Taking account of its crushing claws, Haruspex has decent strength(stronger than mawloc, weaker than carnifex) with small number of attacks.
It however can increase its attacks depending on how many wounds it suffered, while at the same time can regain the wounds.
Its blood is also acid while its tongue attack can pierce terminator armour.

Boneswords inflict Instant Death depending on to-wound roll while lash whip boosts wielder's initiative.

Warlord traits include buff to synapse range, reducing cover, turning a forest into more carnivorous one, etc.
Psychic powers include another buff to synapse range, FNP, pinning test with additional leadership modifier, pseudo-psychic shriek etc.

Last thing. Malantai is NOT destroyed by a single zoanthrope.
And no more steel rain for tyranids.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:08:11


Post by: rigeld2


 pretre wrote:
And no more steel rain for tyranids.

Mother. fether.
I mean.. I knew it was happening, we all knew it was happening... but I was hoping.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:11:41


Post by: streamdragon


He got it almost a week early?

Also

while [The Haruspex's] tongue attack can pierce terminator armour.

No crap. It's a Monstrous Creature, so it has Smash, so its attacks are already AP2.

Edit: And still no word on things like Adrenal Glands / Toxin Sacs (wrt: shooting) / scything talons.

I'm not necessarily calling fake, but I'm also not really believing he has a codex.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:14:26


Post by: CthuluIsSpy


 streamdragon wrote:
He got it almost a week early?

Also

while [The Haruspex's] tongue attack can pierce terminator armour.

No crap. It's a Monstrous Creature, so it has Smash, so its attacks are already AP2.


Maybe he means it's AP1?

But yeah, silly description. Unless...the haruspex is not a MC

Making it the largest infantry model ever.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:15:22


Post by: Eldarain


What if that attack is ranged akin to the magna grapple?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:16:35


Post by: Eldercaveman


 streamdragon wrote:
He got it almost a week early?

Also

while [The Haruspex's] tongue attack can pierce terminator armour.

No crap. It's a Monstrous Creature, so it has Smash, so its attacks are already AP2.

Edit: And still no word on things like Adrenal Glands / Toxin Sacs (wrt: shooting) / scything talons.

I'm not necessarily calling fake, but I'm also not really believing he has a codex.


It might be a shooting attack though...


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:17:40


Post by: streamdragon


CthuluIsSpy wrote:Maybe he means it's AP1?

Eldarain wrote:What if that attack is ranged akin to the magna grapple?

I admit, neither of these two scenarios occured to me. I also think I vaguely remember a rumor of the H-Spex having a magna-grapple like attack, but I don't believe it was mentioned at all in the White Dwarf battle report.

Either way, I am less than impressed by this "new" information.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:18:06


Post by: CthuluIsSpy


Eldercaveman wrote:
 streamdragon wrote:
He got it almost a week early?

Also

while [The Haruspex's] tongue attack can pierce terminator armour.

No crap. It's a Monstrous Creature, so it has Smash, so its attacks are already AP2.

Edit: And still no word on things like Adrenal Glands / Toxin Sacs (wrt: shooting) / scything talons.

I'm not necessarily calling fake, but I'm also not really believing he has a codex.


It might be a shooting attack though...


That's a possibility. It could be like a chameleon.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:19:58


Post by: NamelessBard


 streamdragon wrote:


Edit: And still no word on things like Adrenal Glands / Toxin Sacs (wrt: shooting) / scything talons.


He said scorpion chain swords with no strength boost, i.e. AP6.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:20:18


Post by: MadmanMSU


It's just trolling. Even if it's not, there's absolutely zero new information. Seriously.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:22:49


Post by: NamelessBard


MadmanMSU wrote:
It's just trolling. Even if it's not, there's absolutely zero new information. Seriously.


Well, the zero new information is not right at all. Not that it is for sure true information, but there is new bits.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:24:06


Post by: MadmanMSU


NamelessBard wrote:
MadmanMSU wrote:
It's just trolling. Even if it's not, there's absolutely zero new information. Seriously.


Well, the zero new information is not right at all. Not that it is for sure true information, but there is new bits.


You go right on believing that.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:25:02


Post by: streamdragon


NamelessBard wrote:
 streamdragon wrote:


Edit: And still no word on things like Adrenal Glands / Toxin Sacs (wrt: shooting) / scything talons.


He said scorpion chain swords with no strength boost, i.e. AP6.

Huh. Read Pretre's post a few times and I still can not find this.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:27:19


Post by: NamelessBard


MadmanMSU wrote:
NamelessBard wrote:
MadmanMSU wrote:
It's just trolling. Even if it's not, there's absolutely zero new information. Seriously.


Well, the zero new information is not right at all. Not that it is for sure true information, but there is new bits.


You go right on believing that.


Are you being incredulous?

There was no rumors about:
the Mawloc
AP of the scything talons
Devourers being the same
Zoan cost
Strength of the Haruspex
Warlord traits
etc.

But yes, not one new rumor.


 streamdragon wrote:
NamelessBard wrote:
 streamdragon wrote:


Edit: And still no word on things like Adrenal Glands / Toxin Sacs (wrt: shooting) / scything talons.


He said scorpion chain swords with no strength boost, i.e. AP6.

Huh. Read Pretre's post a few times and I still can not find this.


It was mentioned separately in another post.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:30:17


Post by: MadmanMSU


NamelessBard wrote:
MadmanMSU wrote:
NamelessBard wrote:
MadmanMSU wrote:
It's just trolling. Even if it's not, there's absolutely zero new information. Seriously.


Well, the zero new information is not right at all. Not that it is for sure true information, but there is new bits.


You go right on believing that.


Are you being incredulous?

There was no rumors about:
the Mawloc
AP of the scything talons
Devourers being the same
Zoan cost
Strength of the Haruspex
Warlord traits
etc.

But yes, not one new rumor.
.


No, I'm just not going to waste my time typing up a huge response to what is obviously a fake set of rumors.

You want to believe them, you go right ahead.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:30:58


Post by: rollawaythestone


Bit about Pyrovore, and Mawloc are new information. However, this could just be guessing by the person with the supposed book as the information is super vague.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:31:29


Post by: pretre


MadmanMSU wrote:
No, I'm just not going to waste my time typing up a huge response to what is obviously a fake set of rumors.

You want to believe them, you go right ahead.

Methinks you doth protest too much!



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:33:45


Post by: MadmanMSU


 pretre wrote:
MadmanMSU wrote:
No, I'm just not going to waste my time typing up a huge response to what is obviously a fake set of rumors.

You want to believe them, you go right ahead.

Methinks you doth protest too much!



Not sure what you're meaning is, but I'll just put here what I posted on Warseer:

"Although I would point out that Faeit212 has already picked them up and posted them. More garbage from that garbage site that will probably get repeated over and over for the next day or two.

Rumor posters that post vague and unintelligible rumors and useless. If you actually have the codex, post something useful instead of "oh, I don't want to get in trouble". Liar, you just want attention.

Speaking for myself: I already know I'm getting the codex on Thursday or Friday, so if no one else posts by then, I'll upload the entire thing as a PDF on a torrent site. "

I'd rather the focus be on people who actually have a codex, rather than this speculative crap. But that's just me.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:34:41


Post by: Zookie


 ShatteredBlade wrote:
Did anybody get a view on if the spine fists are useful again? I miss those and have a whole lot of Gaunts with them.


To my knowledge no rumors about them recently. Read some stuff about them back in September but it was so vague as to be of no value.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:35:03


Post by: Eldercaveman


 streamdragon wrote:
CthuluIsSpy wrote:Maybe he means it's AP1?

Eldarain wrote:What if that attack is ranged akin to the magna grapple?

I admit, neither of these two scenarios occured to me. I also think I vaguely remember a rumor of the H-Spex having a magna-grapple like attack, but I don't believe it was mentioned at all in the White Dwarf battle report.

Either way, I am less than impressed by this "new" information.


That's because one wasn't fielded.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:35:13


Post by: roxor08


Pretty disappointed...

Tyranids lost access to Spods? That's a pretty annoying fluffless loss.

I mean, think about it. How are all the creatures supposed to get to the planet from the Hive ship?

Do they all just jump and release their parachutes? Pfffft.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:36:31


Post by: pretre


MadmanMSU wrote:
Not sure what you're meaning is, but I'll just put here what I posted on Warseer:

"Although I would point out that Faeit212 has already picked them up and posted them. More garbage from that garbage site that will probably get repeated over and over for the next day or two.

Rumor posters that post vague and unintelligible rumors and useless. If you actually have the codex, post something useful instead of "oh, I don't want to get in trouble". Liar, you just want attention.

Speaking for myself: I already know I'm getting the codex on Thursday or Friday, so if no one else posts by then, I'll upload the entire thing as a PDF on a torrent site. "

I'd rather the focus be on people who actually have a codex, rather than this speculative crap. But that's just me.

I mean that you're awfully down on the guy for no particular reason.

You have no way of knowing if they are real or not except that you don't like his style of posting. It may be really from the codex or it may be attention seeking crap, but we have no way to know.

And way to advocate illegal behavior.



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:37:10


Post by: tetrisphreak


I'll wait for more reliable confirmation of any of these rumors, though they do sound plausible. Scything talons being AP6 with no additional abilities (other than +1 attack) make them perfect cheap add-ons for melee MC's (as long as the points for adding them makes sense).

As to the zoanthropes' rule -- we've seen the warp blast entry from the Psychic Cards photos in the white dwarf. The only thing I can consider that would be akin to the IG psyker battle squad is if a full unit of 3 zoanthropes can "converge" their powers and get a bigger blast or better AP on the warp blast attack....but that's just a guess.

Let's see if anyone else gets an early copy and starts leaking data. C'mon Germany, where you at??


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:38:23


Post by: streamdragon


Eldercaveman wrote:
 streamdragon wrote:
CthuluIsSpy wrote:Maybe he means it's AP1?

Eldarain wrote:What if that attack is ranged akin to the magna grapple?

I admit, neither of these two scenarios occured to me. I also think I vaguely remember a rumor of the H-Spex having a magna-grapple like attack, but I don't believe it was mentioned at all in the White Dwarf battle report.

Either way, I am less than impressed by this "new" information.


That's because one wasn't fielded.

Shush with your logic Sir!

Also had to roll my eyes at the Crushing Claws "help against vehicles". Other than now being available to Tyrant Guard, Crushing Claws are only available to MCs (who already have Smash). Destroying vehicles in CC has never exactly been a tyranid weak point.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:39:21


Post by: Slayer le boucher


rigeld2 wrote:
 pretre wrote:
And no more steel rain for tyranids.

Mother. fether.
I mean.. I knew it was happening, we all knew it was happening... but I was hoping.


Scuse the question but wtf is "Steel rain"?...


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:39:52


Post by: pretre


Steel rain = Drop Pods i.e. Mycetic Spores.

The monger is trying to be all mysterious.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:40:56


Post by: MadmanMSU


 pretre wrote:
MadmanMSU wrote:
Not sure what you're meaning is, but I'll just put here what I posted on Warseer:

"Although I would point out that Faeit212 has already picked them up and posted them. More garbage from that garbage site that will probably get repeated over and over for the next day or two.

Rumor posters that post vague and unintelligible rumors and useless. If you actually have the codex, post something useful instead of "oh, I don't want to get in trouble". Liar, you just want attention.

Speaking for myself: I already know I'm getting the codex on Thursday or Friday, so if no one else posts by then, I'll upload the entire thing as a PDF on a torrent site. "

I'd rather the focus be on people who actually have a codex, rather than this speculative crap. But that's just me.

I mean that you're awfully down on the guy for no particular reason.

You have no way of knowing if they are real or not except that you don't like his style of posting. It may be really from the codex or it may be attention seeking crap, but we have no way to know.


Whether they're real or not are irrelevant, in this case, because he didn't give us anything useful. What's the point of a rumor that contains no useful information? Might as well consider them fake.

 pretre wrote:


And way to advocate illegal behavior.



I'm not advocating anything, simply stating what I would do. Doesn't bother me in the least.




Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:42:13


Post by: CthuluIsSpy


 Slayer le boucher wrote:
rigeld2 wrote:
 pretre wrote:
And no more steel rain for tyranids.

Mother. fether.
I mean.. I knew it was happening, we all knew it was happening... but I was hoping.


Scuse the question but wtf is "Steel rain"?...





Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:42:18


Post by: Slayer le boucher


 pretre wrote:
Steel rain = Drop Pods i.e. Mycetic Spores.

The monger is trying to be all mysterious.


Wait wasn't the rumour saying that even though there is no more Spore as a unit, its still would be an upgrade option to give DS?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:42:36


Post by: pretre


MadmanMSU wrote:
Whether they're real or not are irrelevant, in this case, because he didn't give us anything useful. What's the point of a rumor that contains no useful information? Might as well consider them fake.

Nothing new except:
the Mawloc
AP of the scything talons
Devourers being the same
Zoan cost
Strength of the Haruspex
Warlord traits

Apparently if it isn't a scan, you aren't accepting it?

I'm not advocating anything, simply stating what I would do. Doesn't bother me in the least.

Okay, advocating was the wrong word. Admitting to is a better one. Where's GW Legal when you need them?


Automatically Appended Next Post:
 Slayer le boucher wrote:
 pretre wrote:
Steel rain = Drop Pods i.e. Mycetic Spores.

The monger is trying to be all mysterious.


Wait wasn't the rumour saying that even though there is no more Spore as a unit, its still would be an upgrade option to give DS?

There was a rumor of that but it wasn't very good.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:43:30


Post by: rollawaythestone


 tetrisphreak wrote:
I'll wait for more reliable confirmation of any of these rumors, though they do sound plausible. Scything talons being AP6 with no additional abilities (other than +1 attack) make them perfect cheap add-ons for melee MC's (as long as the points for adding them makes sense).


MC would have no point to take Scything Talons because they are AP2 base.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:44:16


Post by: Eldarain


rollawaythestone wrote:
 tetrisphreak wrote:
I'll wait for more reliable confirmation of any of these rumors, though they do sound plausible. Scything talons being AP6 with no additional abilities (other than +1 attack) make them perfect cheap add-ons for melee MC's (as long as the points for adding them makes sense).


MC would have no point to take Scything Talons because they are AP2 base.

The +1 attack would be useful.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:48:06


Post by: streamdragon


 Eldarain wrote:
rollawaythestone wrote:
 tetrisphreak wrote:
I'll wait for more reliable confirmation of any of these rumors, though they do sound plausible. Scything talons being AP6 with no additional abilities (other than +1 attack) make them perfect cheap add-ons for melee MC's (as long as the points for adding them makes sense).


MC would have no point to take Scything Talons because they are AP2 base.

The +1 attack would be useful.
According to rumor the Black Library page, they would only get the +1 attack if they have ANOTHER set of CC weapons (e.g.: rending claws, crushing claws, scything talons, etc.). So one set by itself is meaningless.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:48:15


Post by: MadmanMSU


 pretre wrote:
MadmanMSU wrote:
Whether they're real or not are irrelevant, in this case, because he didn't give us anything useful. What's the point of a rumor that contains no useful information? Might as well consider them fake.

Nothing new except:
the Mawloc
AP of the scything talons
Devourers being the same
Zoan cost
Strength of the Haruspex
Warlord traits

Apparently if it isn't a scan, you aren't accepting it?



This from the guy who tracks rumors. You seriously invest time in this vague crap? C'mon, seriously?

Like I said earlier, you want to believe them, go right ahead. I'm not stopping you.

 pretre wrote:
Where's GW Legal when you need them?


Thousands of miles away, across a very large ocean.

*Puts on Pirate Cap*

Avast, Matey!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:49:33


Post by: pretre


MadmanMSU wrote:
This from the guy who tracks rumors. You seriously invest time in this vague crap? C'mon, seriously?

Like I said earlier, you want to believe them, go right ahead. I'm not stopping you.


And on to personal attacks. /slowclap


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:51:05


Post by: rollawaythestone


 Eldarain wrote:
rollawaythestone wrote:
 tetrisphreak wrote:
I'll wait for more reliable confirmation of any of these rumors, though they do sound plausible. Scything talons being AP6 with no additional abilities (other than +1 attack) make them perfect cheap add-ons for melee MC's (as long as the points for adding them makes sense).


MC would have no point to take Scything Talons because they are AP2 base.

The +1 attack would be useful.


They have to take two pairs of melee biomorphs to benefit from the +1 attack. Thus just taking scything talons as stock, when you take another gun is pointless. They only benefit CC builds. Furthermore, they are absolutely useless on Tervigons. Unless there is a difference between MC Scything Talons and Non-MC Talons.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 19:52:36


Post by: MadmanMSU


 pretre wrote:
MadmanMSU wrote:
This from the guy who tracks rumors. You seriously invest time in this vague crap? C'mon, seriously?

Like I said earlier, you want to believe them, go right ahead. I'm not stopping you.


And on to personal attacks. /slowclap


It's better with the Citizen Kane gif. That's how I'm picturing it, anyway.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 20:08:38


Post by: H.B.M.C.


Sheesh. They're rumours. Your reaction to them is far too overblown whether they're real or not.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 20:09:14


Post by: Redemption


rollawaythestone wrote:
They have to take two pairs of melee biomorphs to benefit from the +1 attack. Thus just taking scything talons as stock, when you take another gun is pointless. They only benefit CC builds. Furthermore, they are absolutely useless on Tervigons. Unless there is a difference between MC Scything Talons and Non-MC Talons.

I wouldn't be surprised to see Tervigons come with Scything Talons stock in the new codex - after all, there is no option in the box to equip them with anything else besides Scything Talons or Crushing Claws.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 20:09:49


Post by: rollawaythestone


 Redemption wrote:
rollawaythestone wrote:
They have to take two pairs of melee biomorphs to benefit from the +1 attack. Thus just taking scything talons as stock, when you take another gun is pointless. They only benefit CC builds. Furthermore, they are absolutely useless on Tervigons. Unless there is a difference between MC Scything Talons and Non-MC Talons.

I wouldn't be surprised to see Tervigons come with Scything Talons stock in the new codex - after all, there is no option in the box to equip them with anything else besides Scything Talons or Crushing Claws.


I would bet you are correct.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 20:30:00


Post by: prpetros


Cant wait for the new nids which will be my second army.

Anyone know what hq upgrades are going to be for the new codex. Like space marine relics i mean?

I'm making a aliens themed army and reading some of the fluff on the Tervigon it seem like the perfect Queen alien. Even the model has what looks like the egg sack. Problem is most posts i read say its a bad idea using them as a hq, as you can take them as troops for every 30 guants.



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 20:43:06


Post by: DO IT TO IT


Nothing is a "bad idea" if you like it, despite what the internet list group-think says.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 20:55:20


Post by: Bloodhorror


Hormagaunts are AWFULLY POO THEN....


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 20:58:17


Post by: H.B.M.C.


DO IT TO IT wrote:
Nothing is a "bad idea" if you like it, despite what the internet list group-think says.


Sorry, no, that's nonsense. Not all units are created equal. Some just suck.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:10:57


Post by: Eldercaveman


 H.B.M.C. wrote:
DO IT TO IT wrote:
Nothing is a "bad idea" if you like it, despite what the internet list group-think says.


Sorry, no, that's nonsense. Not all units are created equal. Some just suck.


And some units are Pyrovores.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:16:43


Post by: tetrisphreak


Well it's only 4 days now until my LGS will have copies in stock, so if nothing else i can wait that long. What's 4 days compared to the 4 years of mediocre codex we've already endured?


There above lies my greatest fear - what if this book is no better, and god forbid, far worse, than what we're using now? I'll give the codex my standard "3 month" assessment, where i use it and only it for all my games for the next 3 months to see how I like it. But at first glance i'm seeing a lot of the same old same old with these rumors, aside from MC point drops (yet upgraded little bugs and standard medium bugs seem to be the same cost)....


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:19:46


Post by: pretre


For the Vanguard Infestation data slate:
http://natfka.blogspot.com/2014/01/tyranids-vanguard-infestation-dataslate.html

via Stickmonkey on Faeit 212
3+ genestealer broods (1 must include broodlord, only 1 broodlord per formation)
3+ lictors one of which can be deathleaper

Every man for himself
On the round this unit arrives enters play, every unit within 36" must use the lowest leadership value of the unit when taking leadership tests.

Secret Deployment
Every unit in this formation must start in reserve and use Lictor's chameleonic skin rule for deployment


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:21:05


Post by: xttz


I wonder if we'll get this excited again in 2018...


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:25:36


Post by: tetrisphreak


 pretre wrote:
For the Vanguard Infestation data slate:
http://natfka.blogspot.com/2014/01/tyranids-vanguard-infestation-dataslate.html

via Stickmonkey on Faeit 212
3+ genestealer broods (1 must include broodlord, only 1 broodlord per formation)
3+ lictors one of which can be deathleaper

Every man for himself
On the round this unit arrives enters play, every unit within 36" must use the lowest leadership value of the unit when taking leadership tests.

Secret Deployment
Every unit in this formation must start in reserve and use Lictor's chameleonic skin rule for deployment


If i'm not mistaken, that is IDENTICAL to the genestealer/lictor formation in the Apocalypse book.

So, if this is true, then Lictors will NOT be able to assault the turn they arrive from "chameleonic skin". Why? Because it would be utterly broken if not only they but every genestealer in your force could all assault with no penalty on one reserves roll.

Looks like nothing can save them now...I hope i'm wrong and they're awesome.

Edit to add: "Every Man For Themselves" could be a good rule in tandem with "The Horror" (assuming it's a Pinning test at a negative leadership modifier).


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:26:26


Post by: pretre


Would be hilarious if they could all assault though.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:28:51


Post by: Odd_Socks


 pretre wrote:
For the Vanguard Infestation data slate:
http://natfka.blogspot.com/2014/01/tyranids-vanguard-infestation-dataslate.html

via Stickmonkey on Faeit 212
3+ genestealer broods (1 must include broodlord, only 1 broodlord per formation)
3+ lictors one of which can be deathleaper

Every man for himself
On the round this unit arrives enters play, every unit within 36" must use the lowest leadership value of the unit when taking leadership tests.

Secret Deployment
Every unit in this formation must start in reserve and use Lictor's chameleonic skin rule for deployment


This is exactly the same as the Apocalypse formation, can this be right?

Beaten to it :-)


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:32:14


Post by: MadmanMSU


Odd_Socks wrote:
 pretre wrote:
For the Vanguard Infestation data slate:
http://natfka.blogspot.com/2014/01/tyranids-vanguard-infestation-dataslate.html

via Stickmonkey on Faeit 212
3+ genestealer broods (1 must include broodlord, only 1 broodlord per formation)
3+ lictors one of which can be deathleaper

Every man for himself
On the round this unit arrives enters play, every unit within 36" must use the lowest leadership value of the unit when taking leadership tests.

Secret Deployment
Every unit in this formation must start in reserve and use Lictor's chameleonic skin rule for deployment


This is exactly the same as the Apocalypse formation, can this be right?

Beaten to it :-)


*checks Apoc book*

Nope.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:35:12


Post by: H.B.M.C.


 pretre wrote:
Would be hilarious if they could all assault though.


Not really. Faeit missed the other special rule:

Biological Dead End
No units in this formation may assault the turn they arrive/are revealed. They'll never make it into combat so you might as well just remove 'em as casualties. Thanks for buying the miniatures though. We appreciate that.



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:35:13


Post by: MadmanMSU


Although its weird that "every man for himself" would occur on the turn they arrive. Because the formation itself can't take advantage of it, seeing as how they are assault units but cannot assault that turn.

I guess you could combo it with something...


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:38:27


Post by: brassangel


H.B.M.C. wrote:
DO IT TO IT wrote:
Nothing is a "bad idea" if you like it, despite what the internet list group-think says.


Sorry, no, that's nonsense. Not all units are created equal. Some just suck.


Not all units are created equal, but then they don't all serve the same function, or operate within the same army either. GW's job isn't to appeal to only one kind of gamer, and thus not all units will operate equally under the same conditions. Some are "cool" or "fluffy", while others are designed to deal with a very specific type of threat.

Yes, some units just suck, but we haven't played with any of the new Tyranid ones, under these new codex rules to make such an assessment. Attempting to do so just looks foolish. Especially when it's a glib, sweeping complaint about things that you (or anyone else) has no clue about yet.

I am not saying they will all be wonderful either; I'm just willing to concede that I won't know either way until I've played with them.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:41:19


Post by: H.B.M.C.


 brassangel wrote:
GW's job isn't to appeal to only one kind of gamer, and thus not all units will operate equally under the same conditions. Some are "cool" or "fluffy", while others are designed to deal with a very specific type of threat.


That's awesome dude. Good job!

Wasn't even what I was getting at.

I was simply stating a truth:

Some units suck. They just do. It doesn't matter what their "role" is, it doesn't matter what their fluff is. Some units are just terrible units that do not function in the role given to them or are outdone by something else in the army. This has nothing to do with styles of play or appearing to a certain type of gamer. Some units are just garbage.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:42:04


Post by: pretre


MadmanMSU wrote:
Although its weird that "every man for himself" would occur on the turn they arrive. Because the formation itself can't take advantage of it, seeing as how they are assault units but cannot assault that turn.

I guess you could combo it with something...


I think the idea is that the sudden appearance of that many broods would allow any other leadership damaging effects to work better.

3-4 Broods of GS and a bunch of lictors pop up and then you bombard them with pinning weapons and leadership checks.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:47:18


Post by: H.B.M.C.


 pretre wrote:
3-4 Broods of GS and a bunch of lictors pop up and then you bombard them with pinning weapons and leadership checks.


And then the enemy bombards the 'Stealers and Lictors while they stand there looking stupid and wondering why they can't assault yet.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 21:48:35


Post by: pretre


 H.B.M.C. wrote:
 pretre wrote:
3-4 Broods of GS and a bunch of lictors pop up and then you bombard them with pinning weapons and leadership checks.


And then the enemy bombards the 'Stealers and Lictors while they stand there looking stupid and wondering why they can't assault yet.

I didn't say it was a good idea. Just the idea.



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 22:11:44


Post by: OrlandotheTechnicoloured


so if everything has to deploy on turn 2

how come the nid player doesn't count as tabled at the end of turn 1?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 22:13:35


Post by: pretre


 OrlandotheTechnicoloured wrote:
so if everything has to deploy on turn 2

how come the nid player doesn't count as tabled at the end of turn 1?


The rest of his army that's on the table...?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 22:17:51


Post by: OrlandotheTechnicoloured


 pretre wrote:
 OrlandotheTechnicoloured wrote:
so if everything has to deploy on turn 2

how come the nid player doesn't count as tabled at the end of turn 1?


The rest of his army that's on the table...?


ah makes sense,

I was thinking that would be all of the force, but it's obviously not large enough, DOH!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 22:33:52


Post by: davethepak


These new "rumors' sound very much like an "mysterious" attention grab.

The only time people need to be mysterious is when they are
1 - a source in the know, and need to be vague as to not be fired.
2 - don't want to post exact costs so as to not violate board policies.

However, this guy says he "bought" the codex, which means its not issue 1, and well, the vagueness...is just bizzare.

note, I am not "personally attacking" this person, I am saying the information they present sounds more like spreading gossip or vague rumors for attention, than trying to share information from someone that has a book.

Maybe they think being cryptic is ...fun? At this late stage in the game, it is just ....goofy.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 22:35:45


Post by: pretre


davethepak wrote:
These new "rumors' sound very much like an "mysterious" attention grab.

The only time people need to be mysterious is when they are
1 - a source in the know, and need to be vague as to not be fired.
2 - don't want to post exact costs so as to not violate board policies.

However, this guy says he "bought" the codex, which means its not issue 1, and well, the vagueness...is just bizzare.

He's posting on Warseer which is known for cracking down on people for being too specific. IIRC, they're the ones who keep that whole 'it's 5 storm bolters and a frag grenade in points' thing going.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 22:43:05


Post by: davethepak


 pretre wrote:
davethepak wrote:
These new "rumors' sound very much like an "mysterious" attention grab.

The only time people need to be mysterious is when they are
1 - a source in the know, and need to be vague as to not be fired.
2 - don't want to post exact costs so as to not violate board policies.

However, this guy says he "bought" the codex, which means its not issue 1, and well, the vagueness...is just bizzare.

He's posting on Warseer which is known for cracking down on people for being too specific. IIRC, they're the ones who keep that whole 'it's 5 storm bolters and a frag grenade in points' thing going.


Agreed.

But even that is specific other than "it will be bad" or "steel rain is no more'.

Just say "the AP is the same as a heavy bolter" or "the tyranid drop pod unit is no longer in the book".

Again, I am commenting on the quality of the information, not attacking the person.
If they do indeed have the book, hopefully they will start posting things in specific references.
(fie storm bolters + frag grenades IS specific).

Hopefully we will have good information in a few days.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 22:50:40


Post by: the shrouded lord


 AlexHolker wrote:
Obsidorox wrote:
Its in the 5th ed. codex too. iirc before they charge into battle they lay their eggs. By the time the first wave dies, the second wave has hatched, layed its eggs, and about to assault again.

That is stupid. It is physically impossible for a hormagaunt to have enough biomass to replace itself and yet have anything left for the creature itself.

Perhaps the photosynthesises to absorb energy/ convert-to-matter sunlight. Or perhaps roots.


Automatically Appended Next Post:
Solidcrash wrote:
In old codex, hormagaunt's have "without number" special rule... 5th editon remove that special rule, all I can wait for new codex to see if hormagaunt's gain any new /old special rule better than Without Number special rule..

Itd almost make hormagaunts worth taking If we had that rule.


Automatically Appended Next Post:
rigeld2 wrote:
 the shrouded lord wrote:
*clears throat*
excuse me but SINCE WHEN DO HORMAGAUNTS LAY EGGS?
My apologies, but I don't remember ever reading that.

5th edition codex, p38, last fluff paragraph

Thanks.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 22:59:57


Post by: Xyptc


Actually, if Lictors were given something like the above then I could see them being useful even if they can't assault on the first turn.

Something like this?

Chameleonic Skin: (deploys as it does currently), Stealth, also has Shroud on the turn it arrives and any turn it remains stationary. Enemies can only fire Snap Shots at it on the turn it arrives.

Terrifying Stalker: Causes Terror, creates an 18" bubble of "must use the lowest leadership" and "enemy units move as if in difficult terrain" for enemy units on the turn it arrives.

Add to that a little more lethality in combat, and I think you'd have the makings of a real disruption unit that could paralyze an enemy force for a turn, allowing you to set up a really devastating attack.

"Cannot assault on the first turn" does not have to mean "completely useless".


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 23:02:18


Post by: H.B.M.C.


Stores have their stocks now, and they're shipping this week. There's no reason a specific store couldn't have given the Codex out early.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 23:02:45


Post by: zaak


Xyptc wrote:
Actually, if Lictors were given something like the above then I could see them being useful even if they can't assault on the first turn.

Something like this?

Chameleonic Skin: (deploys as it does currently), Stealth, also has Shroud on the turn it arrives and any turn it remains stationary. Enemies can only fire Snap Shots at it on the turn it arrives.

Terrifying Stalker: Causes Terror, creates an 18" bubble of "must use the lowest leadership" and "enemy units move as if in difficult terrain" for enemy units on the turn it arrives.

Add to that a little more lethality in combat, and I think you'd have the makings of a real disruption unit that could paralyze an enemy force for a turn, allowing you to set up a really devastating attack.

"Cannot assault on the first turn" does not have to mean "completely useless".


I've made lictors work for the past 3 codexs.. Fleshhooks are your friend.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 23:05:32


Post by: the shrouded lord


rigeld2 wrote:
 pretre wrote:
And no more steel rain for tyranids.

Mother. fether.
I mean.. I knew it was happening, we all knew it was happening... but I was hoping.

Steel rain?
Gene stealers?
No more genestealers?!?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 23:08:52


Post by: H.B.M.C.


Mycetic spores!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 23:19:54


Post by: James811


My friend owns a store so if they get their copies soon I'm sure that I'll get one not long after so fingers crossed


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 23:21:39


Post by: the shrouded lord


 H.B.M.C. wrote:
Mycetic spores!


Oh yeah, I derped.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 23:40:00


Post by: Zookie


 tetrisphreak wrote:
 pretre wrote:
For the Vanguard Infestation data slate:
http://natfka.blogspot.com/2014/01/tyranids-vanguard-infestation-dataslate.html

via Stickmonkey on Faeit 212
3+ genestealer broods (1 must include broodlord, only 1 broodlord per formation)
3+ lictors one of which can be deathleaper

Every man for himself
On the round this unit arrives enters play, every unit within 36" must use the lowest leadership value of the unit when taking leadership tests.

Secret Deployment
Every unit in this formation must start in reserve and use Lictor's chameleonic skin rule for deployment


If i'm not mistaken, that is IDENTICAL to the genestealer/lictor formation in the Apocalypse book.

So, if this is true, then Lictors will NOT be able to assault the turn they arrive from "chameleonic skin". Why? Because it would be utterly broken if not only they but every genestealer in your force could all assault with no penalty on one reserves roll.

Looks like nothing can save them now...I hope i'm wrong and they're awesome.

Edit to add: "Every Man For Themselves" could be a good rule in tandem with "The Horror" (assuming it's a Pinning test at a negative leadership modifier).


If chameleonic skin deployment means in the codex that only snap shots can be fired on the turn they come on the board then we might really have something. That means bad shooting and no pie plates or flamers.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/06 23:54:09


Post by: BlaxicanX


It'll probably be something dull and uninspired like "unit has shrouded".

Regardless, whether it be snapshots or cover save buffs, what we can count on is that the mechanic will almost certainly be useless against Tau. :p


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 00:58:16


Post by: brassangel


 BlaxicanX wrote:
It'll probably be something dull and uninspired like "unit has shrouded".

Regardless, whether it be snapshots or cover save buffs, what we can count on is that the mechanic will almost certainly be useless against Tau. :p


It's okay if it's useless against one army. Just don't use this dataslate if you know your opponent is playing Tau, I suppose. It's no good to be an auto-include in any and every match up.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:10:35


Post by: stonehorse


If those rumours are true 4pts for Genestealers to Scything Talons which would only grant +1 attack and a guaranteed AP6 is not worth it.

As many others have said, something doesn't feel right about these rumours.

If they are correct, looks like we'll have to switch to short range shooting supported by Assaults tactics.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:20:08


Post by: rollawaythestone


 stonehorse wrote:


If they are correct, looks like we'll have to switch to short range shooting supported by Assaults tactics.


Well, this is how the army currently plays.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:27:25


Post by: Ferrum_Sanguinis


rollawaythestone wrote:
 stonehorse wrote:


If they are correct, looks like we'll have to switch to short range shooting supported by Assaults tactics.


Well, this is how the army currently plays.


Its how Nids supposed to be played. Since no competitive build takes assault units right now, the current strategy is just shoot the enemy with your hive guard, use your flyrants' vector strikes, and just pray your tervigons never roll doubles.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:30:44


Post by: rollawaythestone


I honestly think that the prior description of nids was accurate. If you are just vector striking, and not landing to assault with your Flyrants you are doing it wrong. Tervigons and other monsters, even the little gribblies, use assault. The key word in stonehorse's statement is "supported" - which is true.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:39:10


Post by: stonehorse


rollawaythestone wrote:
 stonehorse wrote:


If they are correct, looks like we'll have to switch to short range shooting supported by Assaults tactics.


Well, this is how the army currently plays.


Tyranids have always been at their core an assault based army supported by short ranged shooting. This currently doesn't work, and feels wrong. I hope the new Codex fixes this and returns Tyranids to being the premium Assault based army in 40K. A lot of their imagery is taken from the Xenomorphs, which are all about Assault.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:45:50


Post by: -Loki-


I do short ranged shooting supported by assault plenty fine with the 5th edition codex...


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:51:51


Post by: BlaxicanX


I run a primarily assault-based Tau army and am undefeated in my meta, personally.

I don't know what people are talking about when they complain about melee-tau armies not being viable. If they aren't viable than how come I do so well with them?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:52:54


Post by: CthuluIsSpy


 BlaxicanX wrote:
I run a primarily assault-based Tau army and am undefeated in my meta, personally.

I don't know what people are talking about when they complain about melee-tau armies not being viable.


Out of curiosity, what do you use? The thought of choppy tau intrigues me.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:55:35


Post by: Ferrum_Sanguinis


 CthuluIsSpy wrote:
 BlaxicanX wrote:
I run a primarily assault-based Tau army and am undefeated in my meta, personally.

I don't know what people are talking about when they complain about melee-tau armies not being viable.


Out of curiosity, what do you use? The thought of choppy tau intrigues me.


Farsight bomb no doubt. Big Red is WS5, I5 with AP2 and 5 attacks on the charge.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:56:35


Post by: CthuluIsSpy


 stonehorse wrote:
rollawaythestone wrote:
 stonehorse wrote:


If they are correct, looks like we'll have to switch to short range shooting supported by Assaults tactics.


Well, this is how the army currently plays.


Tyranids have always been at their core an assault based army supported by short ranged shooting. This currently doesn't work, and feels wrong. I hope the new Codex fixes this and returns Tyranids to being the premium Assault based army in 40K. A lot of their imagery is taken from the Xenomorphs, which are all about Assault.


Actually, there were some breeds of xenomorph that could spit acid, iirc.

http://alienanthology.wikia.com/wiki/Runner


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:56:59


Post by: rigeld2


 BlaxicanX wrote:
I run a primarily assault-based Tau army and am undefeated in my meta, personally.

I don't know what people are talking about when they complain about melee-tau armies not being viable. If they aren't viable than how come I do so well with them?

I assume you mean Tyranid, not Tau.
And it's because your meta hasn't "caught up" to the rest of the competitive world. That's fine - it's just a different local meta.
Pure assault simply doesn't work if you're following the rules in 6th edition.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 01:59:07


Post by: BlaxicanX


No, I meant Tau.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 02:07:01


Post by: rigeld2


 BlaxicanX wrote:
No, I meant Tau.

Farsight bomb? That's at least as shooty as it is choppy. In my experience anyway.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 02:28:25


Post by: Slayer le boucher


How does that Farsight bomb work again by the way?, never really saw it in my META.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 02:32:02


Post by: IcedAnimals


He is being facetious, and showing that anecdotal evidence of one person "claiming" they do just fine with a weak army is not proof that the army itself is fine.



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 02:40:36


Post by: Carnage43


 IcedAnimals wrote:
He is being facetious, and showing that anecdotal evidence of one person "claiming" they do just fine with a weak army is not proof that the army itself is fine.



Nice to see that someone could see through BlaxicanX's sarcasm


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 02:42:10


Post by: tetrisphreak


Rein it in guys, it's getting way off-topic in here.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 02:43:08


Post by: rollawaythestone


Sharing this from GW digital's Facebook. Nothing we didn't know. Swarmy is 285.



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 02:51:58


Post by: Sidstyler


Too bad the actual model couldn't look more like that, with the mandibles, split tail, and the cool-looking bone swords that look more like big cleavers instead of the curved ones. I have a kit lying around that I planned on converting to look more like the art but never bothered.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 02:57:53


Post by: c0j1r0


So he's 5 points more. That's not bad.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 03:02:58


Post by: SHUPPET


 IcedAnimals wrote:
He is being facetious, and showing that anecdotal evidence of one person "claiming" they do just fine with a weak army is not proof that the army itself is fine.



Indeed he is. And I think the more information we got the less impressive that statement would seem, hence why he hadn't given anything other than the bare "I made this army work therefor you guys are doing it wrong". If his statement was true I'm guessing he didn't come against anything even slightly resembling a competitive list played by a half-decent player or you would not still be "undefeated". A very broad term which is likely describing his success over a small amount of games, almost certainly in a very casual meta. Or maybe it does beat WaveSerpent Spam and Screamer stars with it consistently, I don't know. I think his point was more about the useless nature of such statements.

Just like this guy
zaak wrote:

I've made lictors work for the past 3 codexs.. Fleshhooks are your friend.


Ah yes, of course the fleshhooks, why didn't we all realise sooner that they could be used. You definitely had a leg up on the rest of us there. Or maybe, the rest of the world does all realise what fleshhooks can do, the unit is still crap, and your meta just isn't very competitive? Cast an unbiased, non-egotistical eye back on the statement that you made when people were saying Lictors needed some helpful balancing, to let them last longer than the turn they hit the battlefield. Think about whether firing off 2x fleshhook shots at bs 3 and dying the next turn is worth the 65 point cost, or whether those Fleshhooks shots are going to really add that much to the survivability of the unit.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 03:12:55


Post by: BlaxicanX


Yes. I didn't respond with more details because anyone who asked "what's your list" missed the point of my statement.

Which is. No one cares about personal anecdotes of how well your army list works for you. Even if someone is telling the 100% truth (I have no reason to believe Loki is being disingenuous, for example), anecdotes are still useless because there can be any number of reasons for why someone is successful with what is considered a sub-optimal list.

It weakens my faith in humanity that Iced had to spell that out for fellas, though.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 03:16:50


Post by: Lysenis


 -Loki- wrote:
I do short ranged shooting supported by assault plenty fine with the 5th edition codex...
This is how I played my 'nids list. 2 packs of 15 Hormagants, a Tervigon with Devilgaunts for the tax, 6 Hive Guard and 3 Zoans, Trygon and 2 Biovores with a Tyrant and I fluff out the rest. Its a fun list. The Horms run around nipping at the heels and many people ignore them that it is insane. Yes they die but sometimes letting them absorb the shots HELPS!

I have always believed 'Nids need to force people's priority of fire by throwing threats at them and overwhelm them that way.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 03:21:24


Post by: Noctem


 BlaxicanX wrote:
Yes. I didn't respond with more details because anyone who asked "what's your list" missed the point of my statement.

Which is. No one cares about personal anecdotes of how well your army list works for you. Even if someone is telling the 100% truth (I have no reason to believe Loki is being disingenuous, for example), anecdotes are still useless because there can be any number of reasons for why someone is successful with what is considered a sub-optimal list.

It weakens my faith in humanity that Iced had to spell that out for fellas, though.


Why didn't you just say that then? =P


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 03:22:42


Post by: BlaxicanX


Because I hate everyone.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 03:25:08


Post by: tetrisphreak


As to the Ranged vs CC arguments for how the NEW TYRANID CODEX (topic) should operate, here are my thoughts:

1.) I like my tyranids focused on CC. It's fun, it feels "right", and when they get there they excel at it.
2.) The enemy is typically loaded for bear with shooting units, with maybe 1 or 2 "combat" units (orks & Daemons excluded).
3.) This means that my combat oriented army (genestealers, lictors, trygons, raveners, etc) loses 40-80% of it's models (yes, sometimes 80%) while it tries to make it into combat while the enemy army remains Untouched


Now, that being the state of the army of how i would LIKE to play it vs how NEED to play it to win, means I must incorporate shooting units into my army so that i can weaken the enemy and lessen the impact my army takes on their way into combat. Hive Guard, Flyrants, and Biovores have been the primary additions to my force to try and help with this.

I would rather this new codex promote multiple builds, with 2 or 3 of them competitive, much in the way the other 6th edition codices have been made. But 6th edition being what it is today, i foresee that shooting will have to be an integral portion of my force for games to come.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 03:31:57


Post by: ductvader


rollawaythestone wrote:
Sharing this from GW digital's Facebook. Nothing we didn't know. Swarmy is 285.



This does tell us one new thing...hive guard can't be bought and attached to tyrants...most likely...as they aren't located in the hq section whatsoever


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 03:33:09


Post by: H.B.M.C.


"Tyrant Guard Brood" is right there in that section.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 03:34:02


Post by: the shrouded lord


As long as I can kill a spacemarine with under four models I'l be happy.
BTW, if devourers are the same, devilgaunts still rape ass.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 03:35:26


Post by: tetrisphreak


 ductvader wrote:


This does tell us one new thing...tyrant guard can't be bought and attached to tyrants...most likely...as they aren't located in the hq section whatsoever


They are literally RIGHT BELOW the swarmlord's title on the left.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 03:53:03


Post by: the shrouded lord


 tetrisphreak wrote:
 ductvader wrote:


This does tell us one new thing...tyrant guard can't be bought and attached to tyrants...most likely...as they aren't located in the hq section whatsoever


They are literally RIGHT BELOW the swarmlord's title on the left.

Lol.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 04:02:09


Post by: ductvader


You missed my edit, hive guard.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 04:06:26


Post by: brassangel


It's good to know that the Tyranid "retinue" still functions uniquely to the others across the 40k-verse.

I'm kind of excited that I don't know everything in this book. As far as rules go, I mean. It gives me something to be somewhat surprised about as I read. I can't remember a codex where I wasn't fully aware of every rule and points cost about a month out, and here I am with my pet army not knowing what to expect. Yet at the same time, not too much changes from one edition to the next, so I kind of expect certain things...

It's like going to a haunted house, where you know those stupid clown heads and strobe lights are coming, but you don't know when they will actually pop up.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 04:08:12


Post by: ductvader


 brassangel wrote:
It's good to know that the Tyranid "retinue" still functions uniquely to the others across the 40k-verse.

I'm kind of excited that I don't know everything in this book. As far as rules go, I mean. It gives me something to be somewhat surprised about as I read. I can't remember a codex where I wasn't fully aware of every rule and points cost about a month out, and here I am with my pet army not knowing what to expect. Yet at the same time, not too much changes from one edition to the next, so I kind of expect certain things...

It's like going to a haunted house, where you know those stupid clown heads and strobe lights are coming, but you don't know when they will actually pop up.


And let's face it...the really smart and fun combos...are always generated by players like us.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 04:21:38


Post by: rigeld2


 ductvader wrote:
You missed my edit, hive guard.

... Hive guard never could. They're Elites that shoot without LoS.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 04:42:03


Post by: ductvader


rigeld2 wrote:
 ductvader wrote:
You missed my edit, hive guard.

... Hive guard never could. They're Elites that shoot without LoS.


Obviously, just noting the possibility that the hive guard brood bodyguard rumor is most likely false.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 04:52:43


Post by: rigeld2


 ductvader wrote:
rigeld2 wrote:
 ductvader wrote:
You missed my edit, hive guard.

... Hive guard never could. They're Elites that shoot without LoS.


Obviously, just noting the possibility that the hive guard brood bodyguard rumor is most likely false.

I must've missed that rumor. Or maybe I assumed that whoever was reporting it confused hive and tyrant guard (happens way too often).


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 05:09:08


Post by: gigasnail


people took the 'living fortress' apoc formation and ran with it.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 06:17:11


Post by: Zookie


Does anyone know if the digital Codexes are available right after midnight on the 11th? And is it based on GMT or your local timezone?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 06:41:57


Post by: Dr. Delorean


Zookie wrote:
Does anyone know if the digital Codexes are available right after midnight on the 11th? And is it based on GMT or your local timezone?


The White Dwarf didn't go up for download until about 10am AEST on the 4th, so I'd expect a similar restriction on the Codex.


The other thing that HQ force app thing tells us is that the Trygon Prime = HQ choice is most likely false.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 06:51:18


Post by: Zookie


 Dr. Delorean wrote:
Zookie wrote:
Does anyone know if the digital Codexes are available right after midnight on the 11th? And is it based on GMT or your local timezone?


The White Dwarf didn't go up for download until about 10am AEST on the 4th, so I'd expect a similar restriction on the Codex.


The other thing that HQ force app thing tells us is that the Trygon Prime = HQ choice is most likely false.


That's 1AM GMT right? If that holds true that means I be able to get it on Friday evening awesome!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 07:20:09


Post by: Dr. Delorean


Someone who has greater knowledge of the general release timeline should weigh in on this, as I've heard that local time has no bearing on when it goes online, it's all based on GMT.

I would've assumed iTunes is sophisticated enough to determine what time it is in the location your account is registered to, it has the ability to determine ISP after all, but apparently not.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 08:26:27


Post by: c0j1r0


Zookie wrote:
Does anyone know if the digital Codexes are available right after midnight on the 11th? And is it based on GMT or your local timezone?

I live in the Mountain Time timezone in the US which is 7 hours behind GMT and stuff from BL usually drops promptly at 5pm which is midnight GMT. Well, except for the Advent Calender stuff. The stuff was release at weird times. That being said, I have the digidex preordered, so I'll probably have it downloaded on Friday around 5pm.

Edit: This is based on my previous purchases of the C: =I= and Iron Hands Supplement. Both were available at 5pm MST on fridays.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 10:37:53


Post by: xttz


That sinsigel dude on Warseer who was givng out info yesterday posted pics of the codex:

http://i1171.photobucket.com/albums/r547/Sinsigel/20140107_172102_zps204415c8.jpg


It's not looking great guys :(


Some infos again.

Synapse Creature : 12" Fearless and auto-regroup

Adrenalin Gland : Furious Charge and Fleet

Toxic Sacs : poisoned CC

Lictors : Now have infiltrate but without bonus to reserve rolls. About 20% pts drop

Deathleaper : Slight pts reduction, Changed to HQ. Has warlord traits giving additional VP when wins challenge.
No fearless but gained infiltrate. Enemies can only shoot snap shots against it and it still give penalty to enemy leadership.
No what was that and where'd it go

Tail weapons : CC weapon. Four kinds

1) S8, AP-
2) S6, AP5
3) Poisoned
4) S4 AP4 Rending

Ravener : Slightly less attack. No acute senses and no move through cover
May take expensive champion upgrade which can remove infantry model in b2b if all attacks hit.

Some of the psychics are : -D3 to WS and BS ; Allows friendly unit to run and shoot

Rending Claws have AP value of bolter. And No ymgarls

Hive tyrant can still give outflank to one troop unit by purchasing extra upgrade. Can only use tyranid psychics. So no biomancy

Flesh hook without rending

No 2+ armour for carnifexes. Although tyrants, tervigon and trygon can take it via bio-artifacts.(See below)

There are few bio-artifacts compared to other codices.
Some of them are : Bonesword with strength buff ; Ymgarl transformation(Which can increase armour save slightly)

Trygon of both kind are bit cheaper at the cost of slightly less attack. The tunnel rule remains largely unchanged

Instictive behaviours are fixed per unit just like former codex.
However, there are three specific results per behaviour depending on dice.

Lurk : Fall Back / Can shoot only when hidden / Can shot only when hidden + Stealth

Hunt : Go to Ground / Shoot closest unit / Shoot closest enemy unit + Preferred Enemy

Feed : Inflicting hits on themselves / Assault closest enemy units / Assualt closest enemy unit + Rage




Automatically Appended Next Post:
Can anyone with a Warseer account ask him about Venomthropes?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 10:43:50


Post by: Souleater


That is a post it note could be on a printed image.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 10:44:00


Post by: torgoch


So how long until we start pining for the current codex?

When you saw the Trygon Prime was 230 in the battle report, you knew things weren't going to be good!


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 10:50:55


Post by: Ravajaxe


Good to have some trusty information, at last !


About Raveners : they may lose move though cover and an attack in their profile, but have 2 pairs of CC weapons, meaning +1 attack now, and if their beast status has not changed, in 6th edition this comes with move though cover by standard. So nothing changes here.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 10:52:43


Post by: gigasnail


hope it's trolling, because reading it made my eye twitch.

@raveners except loosing rending claws, which makes an already niche unit a no-go. from rending to AP5 is a serious downgrade. damn shame if it's true, i love the little snakey bastard and have 12 of them that only get to see the table for funses.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 10:53:29


Post by: Redemption


Sadly, it seems like a lot of units were actually changed for the worse individually, but got cheaper. Still looks like a lot of the issues people had with the codex aren't fixed though: usefulness of Warriors, Genestealers, Ripper Swarms, Lictors and Pyrovores seems to remain unchanged.

Hopefully Sinsigel is missing some glorious insight, but it does indeed look grim that we'll be stuck with the same issues for another edition.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 11:01:32


Post by: xttz


Venomthropes can potentially be a massive game changer depending on how they've changed.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 11:13:07


Post by: SHUPPET


 Redemption wrote:
Sadly, it seems like a lot of units were actually changed for the worse individually, but got cheaper. Still looks like a lot of the issues people had with the codex aren't fixed though: usefulness of Warriors, Genestealers, Ripper Swarms, Lictors and Pyrovores seems to remain unchanged.

Hopefully Sinsigel is missing some glorious insight, but it does indeed look grim that we'll be stuck with the same issues for another edition.


And the edition after, if these issues aren't being changed now I doubt that they will be.

Seriously, who works for GW? Who writes these dex's... if that's accurate this really sucks, and the pics lead me to believe it might be...

Guess it's all about Termagants and MC's again. And again and again and again.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 11:16:33


Post by: Redemption


The last section in the White Dwarf mentions Cruddance as the author again, even if the book itself says 'GW Design Team'. I guess that would explain things.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 11:22:25


Post by: SHUPPET


 Redemption wrote:
The last section in the White Dwarf mentions Cruddance as the author again, even if the book itself says 'GW Design Team'. I guess that would explain things.

Damn they really should have given the job to someone else. Guess Cruddace has an issue with facing up to his misgivings. It would be so easy to make this dex balanced IMO, why has he taken out good stuff and left the crap unchanged. Ward would have done a better job :lol:


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 11:46:59


Post by: stonehorse


Well Sinsigel has uploaded pictures of the Codex front and back, so it does look like they have the Codex to hand. That being said I still think that the information they have provided is wrong. From what we are reading in their latest update reads as if they have made Tyranids worse... which is hard to imagine. No BRB Psychic powers for the Hive Tyrants? Seriously GW, also RENDING Claws are only AP5, shame as if remember correctly, RENDING Claws were the first thing in the game that introduced the Rending mechanic back in the 3rd edition Codex.

Time will tell, but the back of the Codex does look good at least.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 11:55:25


Post by: JeffVimes


The guy said he started 40K recently. He might be missing crucial points. #wishfulthinking


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 11:55:47


Post by: eskimo


 xttz wrote:
That sinsigel dude on Warseer who was givng out info yesterday posted pics of the codex:

http://i1171.photobucket.com/albums/r547/Sinsigel/20140107_172102_zps204415c8.jpg


It's not looking great guys :(


Some infos again.

Synapse Creature : 12" Fearless and auto-regroup

Adrenalin Gland : Furious Charge and Fleet

Toxic Sacs : poisoned CC

Lictors : Now have infiltrate but without bonus to reserve rolls. About 20% pts drop

Deathleaper : Slight pts reduction, Changed to HQ. Has warlord traits giving additional VP when wins challenge.
No fearless but gained infiltrate. Enemies can only shoot snap shots against it and it still give penalty to enemy leadership.
No what was that and where'd it go

Tail weapons : CC weapon. Four kinds

1) S8, AP-
2) S6, AP5
3) Poisoned
4) S4 AP4 Rending

Ravener : Slightly less attack. No acute senses and no move through cover
May take expensive champion upgrade which can remove infantry model in b2b if all attacks hit.

Some of the psychics are : -D3 to WS and BS ; Allows friendly unit to run and shoot

Rending Claws have AP value of bolter. And No ymgarls

Hive tyrant can still give outflank to one troop unit by purchasing extra upgrade. Can only use tyranid psychics. So no biomancy

Flesh hook without rending

No 2+ armour for carnifexes. Although tyrants, tervigon and trygon can take it via bio-artifacts.(See below)

There are few bio-artifacts compared to other codices.
Some of them are : Bonesword with strength buff ; Ymgarl transformation(Which can increase armour save slightly)

Trygon of both kind are bit cheaper at the cost of slightly less attack. The tunnel rule remains largely unchanged

Instictive behaviours are fixed per unit just like former codex.
However, there are three specific results per behaviour depending on dice.

Lurk : Fall Back / Can shoot only when hidden / Can shot only when hidden + Stealth

Hunt : Go to Ground / Shoot closest unit / Shoot closest enemy unit + Preferred Enemy

Feed : Inflicting hits on themselves / Assault closest enemy units / Assualt closest enemy unit + Rage




Automatically Appended Next Post:
Can anyone with a Warseer account ask him about Venomthropes?



I call bull droppings.

We presumingly knew most of that already. Rending Claws don't Rend? hah

Venomthropes and Carnifexs potentially attacking each other?



Even if the Codex becomes mediocre or being linear still from a competitive view, the likes of the big guns (OOE) becoming lower in points, more cool models, i still have hope this Codex will at least be half good, but moreso, fun.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:13:40


Post by: Altruizine


Uh, I think the idea is that they're AP 5 + Rending. Not just AP 5.

IB - Hunt units shooting each other is one of the dumbest things I've ever heard. Didn't catch that on the first read, Holy smokes.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:15:06


Post by: Souleater


Yeah...he has access to a codex...but that doesn't mean that anything he says is true.

A lot of those changes are almost crippling to the broods in question.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:18:42


Post by: stonehorse


Altruizine wrote:
Uh, I think the idea is that they're AP 5 + Rending. Not just AP 5.

IB - Hunt units shooting each other is one of the dumbest things I've ever heard. Didn't catch that on the first read, Holy smokes.


Maybe, but they just says "Rending Claws have AP value of bolter", would have thought that something as important as Rending would have also been mentioned. They did mention the special rule of Boneswords, which we know to be true thanks to Black Library.

Yeah, having our units, and models attack themselves is very, very dumb.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:27:12


Post by: streamdragon


If even half that list is true, my nids stand a good chance of staying on the shelf collecting dust.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:27:43


Post by: xttz


He may have just not mentioned the Rending rule as it's incredibly obvious. GW seem to be giving all the melee options a weapon profile, and getting AP5 is actually a slight buff to Rending Claws.

As for instinctive behaviour, that's another one of GW's 'cinematic' changes. It has a 1 in 3 chance of hurting you, or a 1 in 3 chance of a buff (Rage / Stealth / PE).



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:29:04


Post by: Bloodhorror


I hope he is talking out his ass....

Most of those rumours suck...


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:30:00


Post by: MaCa


Yup, most of the changes (if true) will firmly support the monobuild we currently have, albeit weaker, because of no biomancy. Most changes support the mediocre shooting the nids have and completely bone the CC capabilities of most CC broods.

Did GW's incompetence just kill off tyranids? I will definitely find out on my own soon, when I get my hands on the codex and see with my own eyes.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:30:01


Post by: stonehorse


Just can't get over the how much it is to equip Genestealers with Scything Talons... which have a worse AP than the Rending Claws that they come with as standard, all for 1 extra attack. Either way, not long till we all have access to the Codex, so we'll be able to see for ourselves.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:34:46


Post by: streamdragon


 SHUPPET wrote:
 Redemption wrote:
The last section in the White Dwarf mentions Cruddance as the author again, even if the book itself says 'GW Design Team'. I guess that would explain things.

Damn they really should have given the job to someone else. Guess Cruddace has an issue with facing up to his misgivings. It would be so easy to make this dex balanced IMO, why has he taken out good stuff and left the crap unchanged. Ward would have done a better job :lol:

It would explain a lot though. The guy just doesn't know how to write balanced books. It's like he's still reeling from people calling IG, so now he just writes complete crap. (See: last nids book, WD SoB, and possibly now this book.)


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:37:26


Post by: meh_


So people seem to have entered the denial mode now.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:38:21


Post by: Kirasu


It's not even about writing balanced books.. They can't even be bothered to play their own game most of the time. All it would take is some collaboration with players to fix almost all of these problems. A lot of us can fix bad units in under five minutes.



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:44:33


Post by: Kanluwen


 Kirasu wrote:
It's not even about writing balanced books.. They can't even be bothered to play their own game most of the time. All it would take is some collaboration with players to fix almost all of these problems. A lot of us can fix bad units in under five minutes.


Nah. Robin Cruddace is just bad.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:45:21


Post by: Kirasu


What word do we use then for the good writers at GW who suffer from the above problem I mentioned?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:46:42


Post by: Kanluwen


 Kirasu wrote:
What word do we use then for the good writers at GW who suffer from the above problem I mentioned?

A book having "bad units" does not mean the author is bad.

A book where the "bad units" and "bad options" are so heavily weighted that you end up with monobuilds does mean the author is bad.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 12:52:38


Post by: ZebioLizard2


 Kanluwen wrote:
 Kirasu wrote:
It's not even about writing balanced books.. They can't even be bothered to play their own game most of the time. All it would take is some collaboration with players to fix almost all of these problems. A lot of us can fix bad units in under five minutes.


Nah. Robin Cruddace is just bad.


He does okay fantasy, and he did an okay SM.



Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 13:02:34


Post by: SHUPPET


 MaCa wrote:
Yup, most of the changes (if true) will firmly support the monobuild we currently have, albeit weaker, because of no biomancy. Most changes support the mediocre shooting the nids have and completely bone the CC capabilities of most CC broods.

Did GW's incompetence just kill off tyranids? I will definitely find out on my own soon, when I get my hands on the codex and see with my own eyes.


Well, there is two ways of looking at it if this info is true. Everything that needed a buff seems to have avoided getting one (cept Fexy).

On one hand, its very likely that we are going to have a very competitive monobuild, with The Tervigon price increase not only encompassing 20 gaunts and catalyst with it, but also being more than made up for point per point by Flyrants getting cheaper, then there is going to be the likely powerhouse of Crone in the fast attack, with a choice between HG and Exocrine for our Elites, we may just have gotten a stronger build, even IF we can't roll for Biomancy. Flyrants aren't as vulnerable with that much anti-air and a guaranteed cover save anywhere on the board, it's actually more reliable way of protecting them (from their counters) than hoping to roll Iron Arm. Althought everything else on the Biomancy table is almost guaranteed to be useful as well, sounds like Nids table is going to be quite intensely powerful as well.

But on the other hand, should you foolish travellers stray to far off the well trodden road of this build, well, here there be monsters and be careful ye do not sail off the edge of the gaming table. I don't know how the general Nid customer base is going to feel about a bunch of their units being NERFED into 6th, many already viewed this as one of the weaker codex's, and even if he was leaving them the same while taking out gear like pods and the Doom, and telling us here play with 5 dragons on your team or lose, might just be a new level of foolishness from GW I'm sure all the players jumping on the new dex will find nothing to complain about though.

It's all to be seen though.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 13:05:31


Post by: Kirasu


 Kanluwen wrote:
 Kirasu wrote:
What word do we use then for the good writers at GW who suffer from the above problem I mentioned?

A book having "bad units" does not mean the author is bad.

A book where the "bad units" and "bad options" are so heavily weighted that you end up with monobuilds does mean the author is bad.


And how do we explain CSM and Dark Angels? GW is pretty much terrible at writing for their own game due to lack of effort, competence or perhaps even caring.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 13:08:17


Post by: streamdragon


 SHUPPET wrote:
 MaCa wrote:
Yup, most of the changes (if true) will firmly support the monobuild we currently have, albeit weaker, because of no biomancy. Most changes support the mediocre shooting the nids have and completely bone the CC capabilities of most CC broods.

Did GW's incompetence just kill off tyranids? I will definitely find out on my own soon, when I get my hands on the codex and see with my own eyes.


Well, there is two ways of looking at it if this info is true. Everything that needed a buff seems to have avoided getting one (cept Fexy).

On one hand, its very likely that we are going to have a very competitive monobuild, with The Tervigon price increase not only encompassing 20 gaunts and catalyst with it, but also being more than made up for point per point by Flyrants getting cheaper, then there is going to be the likely powerhouse of Crone in the fast attack, with a choice between HG and Exocrine for our Elites, we may just have gotten a stronger build, even IF we can't roll for Biomancy. Flyrants aren't as vulnerable with that much anti-air and a guaranteed cover save anywhere on the board, it's actually more reliable way of protecting them (from their counters) than hoping to roll Iron Arm. Althought everything else on the Biomancy table is almost guaranteed to be useful as well, sounds like Nids table is going to be quite intensely powerful as well.

But on the other hand, should you foolish travellers stray to far off the well trodden road of this build, well, here there be monsters and be careful ye do not sail off the edge of the gaming table. I don't know how the general customer base is going to feel about a bunch of their units being NERFED into 6th, many already viewed this as one of the weaker codex's, even if he was leaving them the same and taking out gear like pods and the Doom, and telling us here play with 5 dragons on your team or lose, might just be a new level of foolishness from GW I'm sure all the players jumping on the new dex will find nothing to complain about though.

It's all to be seen though.


B-b-b-but guise, there might be something we don't know yet!

I admit we don't have 100% of the picture, but really, we have enough to see we're not really coming out ahead with this codex.

Believe me, if I'm wrong, it will be the best tasting crow I've ever eaten.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 13:09:31


Post by: Redemption


 ZebioLizard2 wrote:
 Kanluwen wrote:

Nah. Robin Cruddace is just bad.
He does okay fantasy, and he did an okay SM.

Well, in all fairness, most of the stuff in the SM codex is just a copy-paste of the previous one with some point changes - not much you can do wrong there. The additional rules such as Grav weapons and the change to Herioc Intervention seem poor (to me).


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 13:17:01


Post by: SHUPPET


 streamdragon wrote:
 SHUPPET wrote:
 MaCa wrote:
Yup, most of the changes (if true) will firmly support the monobuild we currently have, albeit weaker, because of no biomancy. Most changes support the mediocre shooting the nids have and completely bone the CC capabilities of most CC broods.

Did GW's incompetence just kill off tyranids? I will definitely find out on my own soon, when I get my hands on the codex and see with my own eyes.


Well, there is two ways of looking at it if this info is true. Everything that needed a buff seems to have avoided getting one (cept Fexy).

On one hand, its very likely that we are going to have a very competitive monobuild, with The Tervigon price increase not only encompassing 20 gaunts and catalyst with it, but also being more than made up for point per point by Flyrants getting cheaper, then there is going to be the likely powerhouse of Crone in the fast attack, with a choice between HG and Exocrine for our Elites, we may just have gotten a stronger build, even IF we can't roll for Biomancy. Flyrants aren't as vulnerable with that much anti-air and a guaranteed cover save anywhere on the board, it's actually more reliable way of protecting them (from their counters) than hoping to roll Iron Arm. Althought everything else on the Biomancy table is almost guaranteed to be useful as well, sounds like Nids table is going to be quite intensely powerful as well.

But on the other hand, should you foolish travellers stray to far off the well trodden road of this build, well, here there be monsters and be careful ye do not sail off the edge of the gaming table. I don't know how the general customer base is going to feel about a bunch of their units being NERFED into 6th, many already viewed this as one of the weaker codex's, even if he was leaving them the same and taking out gear like pods and the Doom, and telling us here play with 5 dragons on your team or lose, might just be a new level of foolishness from GW I'm sure all the players jumping on the new dex will find nothing to complain about though.

It's all to be seen though.


B-b-b-but guise, there might be something we don't know yet!

I admit we don't have 100% of the picture, but really, we have enough to see we're not really coming out ahead with this codex.

Believe me, if I'm wrong, it will be the best tasting crow I've ever eaten.


Meh I agree with you, I've had the opinion that we were getting screwed based off the info we have for a long time now, yet every time I've pointed out that "hey this really isn't looking all that great guys" I've had a bunch of people jump down my throat for judging the dex before it came out. I mean, forgive me for commenting on the info we do have, right ? However it was fine to be all rowdy cheers and linked-arm irish dancing about getting new flyers that nobody still knows the stats for, instead of getting buffs to our ridiculously underpowered troop choices...

Our dex might be competitive in the only way CSM dex is. Spam stupid fliers (Heldrakes / Crones), nice tanky troop choices (Plague Marines / Tervigons), pack out the other slots with what costs well and can keep up with the fliers (Bikes & Flyrants).

And if the Crone sucks, we get to go back to 5E codex, just with less options. Great news.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 13:19:47


Post by: Ravajaxe


Okay, some units that were in need of some improvement did not have it, as it seems. But it is not the case for all of them.
Little critters (Termagants, hormagaunts) are cheaper, in line with their limited power and low survivability.
Instinctive behaviour will not be a handicap any time you lose a Ld check (plus it looks plain fluffy).
Lictor with infiltrate and significant point decrease may find some use (like 2nd or 1st turn charge threat if you go second).
Carnifex priced more reasonably.
Many big bugs given reduced prices (in an edition which favours MC quite a lot compared to tanks).

So I think it's too early to dismiss this codex as being "bad".


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 13:35:59


Post by: ductvader


 Ravajaxe wrote:
Instinctive behaviour will not be a handicap any time you lose a Ld check (plus it looks plain fluffy).
Lictor with infiltrate and significant point decrease may find some use (like 2nd or 1st turn charge threat if you go second).


Lictors have also been rumored to act independently with 3 taking one slot.

Huge for a highly contested elite slot.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 14:00:54


Post by: quechal


i haven't seen any discussion on this, but in the WD on the tyranid codex pages, if you look closely, there is descriptions ofr models being Bulky. doesn't bulky and very bulky only affect being in transports? if spore is gone then what transport is left?

also in the WD battle report, didn't the hive tyrants have some biomancy powers? at work atm so my copy is not with me. i could be emembering wrong


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 14:04:10


Post by: ductvader


quechal wrote:
i haven't seen any discussion on this, but in the WD on the tyranid codex pages, if you look closely, there is descriptions ofr models being Bulky. doesn't bulky and very bulky only affect being in transports? if spore is gone then what transport is left?

also in the WD battle report, didn't the hive tyrants have some biomancy powers? at work atm so my copy is not with me. i could be emembering wrong


Could be clarification for clarification's sake, could be to prevent forgeworld mishaps (like 30 terminators in a thunderhawk), or there could be in book abilities and powers influenced by model size.

The GW website right now states that the bug cards can be used in addition to the main rulebook disciplines.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 14:08:21


Post by: rigeld2


quechal wrote:
i haven't seen any discussion on this, but in the WD on the tyranid codex pages, if you look closely, there is descriptions ofr models being Bulky. doesn't bulky and very bulky only affect being in transports? if spore is gone then what transport is left?

also in the WD battle report, didn't the hive tyrants have some biomancy powers? at work atm so my copy is not with me. i could be emembering wrong

There's a Forgeworld model that does damage depending on Bulky/Very Bulky/etc. They're just doing it for consistency.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 14:10:01


Post by: Redemption


quechal wrote:
i haven't seen any discussion on this, but in the WD on the tyranid codex pages, if you look closely, there is descriptions ofr models being Bulky. doesn't bulky and very bulky only affect being in transports? if spore is gone then what transport is left?

Has come up a few dozen times already. There's still an Apocalypse Nid transport and it still affects stuff like buildings.

also in the WD battle report, didn't the hive tyrants have some biomancy powers? at work atm so my copy is not with me. i could be emembering wrong

No, all the psykers had Tyranid ones only I believe.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 14:26:53


Post by: H.B.M.C.


Hmm... what if FW ended up making the Mycetic Spore?


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 14:27:30


Post by: c0j1r0


Cool, so Rippers don't eat each other now, no wait, yea they do, it's just now Hormagaunts and anything else that have Feed does too. Wheeee.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 14:33:22


Post by: kirsanth


 ZebioLizard2 wrote:
He does okay fantasy
He gutted Tomb Kings too.
So no.


Tyranid Release in January: GW pre-orders up, discussion starts pg 80 @ 2014/01/07 14:34:01


Post by: stonehorse


So this is why GW were hinting that Tyranid Warriors are so important. Helps to keep up a Synapse bubble.