21131
Post by: Gomez
Gymnogyps wrote:UNCLEBADTOUCH wrote:For the US they sent out the USPS tracking number with the FedEx link. As soon as USPS receive your parcel for last mile delivery then the tracking number you have should work with USPS tracking service, apparently :-s
Right, this is what USPS tells me on their tracking site:
Delivery status information is not available for your item via this web site. A return receipt after mailing may be available through your local Post Office.
So there really is no "tracking", as in there is no actual way to find out where it is currently, or know when it will be delivered. Oh, did I mention my local USPS is leaving things then not updating as delivered until well after the fact? Yeah found out about that yesterday when I was waiting for an item from amazon.com. It was sitting outside, in the rain, but tracking hadn't updated until several hours later to show delivered.
All I know is that my Sedition Wars package was apparently handed to FedEx and at some point will hot potato over to USPS, who may set it out in the rain unprotected to be ruined, but they will say it was delivered and what happens after that isn't their problem.  Really sucks for a very expensive box of games and extras.
OK, so yeah, I'm more than a bit frustrated that evidently I need to revolve my life around my local USPS because they are being fething d-bags. Sigh. This isn't anything against CMoN, its just my USPS local branch are completely dysfunctional right now.
Edit- clarification
Try that tracking number on the Fedex site. I think I faced the same issue as you (tracking number from Fedex didn't work initially, tried it at USPS and got that exact message), and after a day or so the original tracking number started to be recognized by Fedex. I've been obsessively tracking my box for the past few days.
And related to that, I'm not AT ALL impressed with the speed of Fedex in this deal. As far as I can tell from the tracking info., my box arrived at a location less than an hour away from me and hasn't moved in 18+ hours. I know packages need to be scanned as they move from location to location, which takes time, but that seems sort of ridiculous. I could've driven down the highway, picked the damn thing up myself, and driven home 9 times over already...
I can reliably send a package with USPS Priority Mail and have it be in a residential mailbox almost anywhere in the country two days later - if the tracking info. is correct, Fedex has already taken twice that time, and there has been no accounting for the "SmartPost" handoff from them to the local USPS office. Ugh.
23809
Post by: Gymnogyps
Thanks for that info, Gomez. Good to know it may be a little while and that tracking will likely start up at some point. Hopefully by then the rain will have moved on, and I will be OK with the world again.  Edit - forgot to say, yeah, the "smartpost" thing is really very frustrating. I've had that same thing happen where something sits way longer than normal. Its like the Smartpost stuff is lowest priority. Sigh.
Its killing me to not be able to hold the goodies in my hands, though. Those painted versions are really nice!
5548
Post by: Ulsif
nothing here in Michigan yet either, I am glad some in the EU are getting theirs though, sharp blades, pan of hot water still waiting Sigh
54729
Post by: AegisGrimm
Yup, I'm in Michigan too, and nothing yet.
17152
Post by: Andrew1975
Nothing in Alabama. The UPS guy keeps stopping and gets me excited only to deliver a package to the neighbors.
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Post by: Hulksmash
Looks like there was a glitch with my original tracking number. I have a new one and it works on the Fedex sight. It's saying Saturday....I hope it gets here before I head out for a local tournament
21131
Post by: Gomez
Hulksmash wrote:Looks like there was a glitch with my original tracking number. I have a new one and it works on the Fedex sight. It's saying Saturday....I hope it gets here before I head out for a local tournament 
I must be in the same batch of shipments as you - Fedex is saying Saturday. If that holds up, then my copy of the game arrived in the Denver area Wednesday morning and will take THREE FULL DAYS to travel 50 miles up the road to me. I could WALK to Denver to pick up my game in that time. Holy ****.
Fedex can bite me.
23809
Post by: Gymnogyps
Hulksmash wrote:Looks like there was a glitch with my original tracking number. I have a new one and it works on the Fedex sight. It's saying Saturday....I hope it gets here before I head out for a local tournament 
Tee hee, I just (and I mean JUST) got an updated tracking number, and it actually works! Delivery for Saturday, hell yeah! :happydanceork:
4402
Post by: CptJake
Hulksmash wrote:Looks like there was a glitch with my original tracking number. I have a new one and it works on the Fedex sight. It's saying Saturday....
Me too. We'll see. FEDEX can't really control when the USPS does the delivery...
40919
Post by: spiralingcadaver
FedEx is working now, really, utterly insane route.
Says it arrived in a town 15 miles from me, and has since been shipped to another fedex site 160 miles away at a "smartpost". They're apparently going to ship it back here by wednesday.
That's really, really great... screw you, fedex.
37597
Post by: sparkywtf
Mine finally updated to delivery on Saturday... which means I will be getting it on Monday...
FedEx had it 10 minutes from me, but it made more sense to drop it off at a post office 40 minutes in a random direction, then drive it to my post office tomorrow.
30532
Post by: Zefig
I'm right outside of Detroit, and mine's been about an hour away since yesterday. Projected delivery tomorrow.
50446
Post by: Piston Honda
Well, just got my tracking number.
Apparently due to budget cuts, all deliveries to my area are rerouted to Syracuse after coming to the triple cities. How this saves money, I have no clue.
At least my mail lady is ridiculously hot.
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Post by: str00dles1
There was no clear ruling. So if anyone knows how leaving combat works let me know
61979
Post by: DaveC
Just in case and for your own peace of mind if your still waiting for shipping confirmation check your CKPM has definitely been confirmed - the order status should have a green box with confirmed written in it, (you'll most likely have PDF link as well even if you don't have a shipping number yet ) - if it doesn't you'll need to sort it ASAP as your product won't have be shipped until it is - I mention it as it's come to light on the KS comments that several backers haven't actually confirmed their order CMON still have Zombicude orders outstanding for the same reason.
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Post by: Duncan_Idaho
First parcels in Austria have shown up.
Btw, be happy you are not living in France, normal postal service has the habit of 50% vanishing parcels. There is a reason why everyone in France uses the more expensive express services.
54729
Post by: AegisGrimm
I checked that. Order "Confirmed", and I can access the shipping manifest PDF, but FedEx cannot recognize the tracking data. Though like above, others in Michigan haven't received their stuff yet either. I guess it's just slow in coming.
42144
Post by: cincydooley
Okay Michiganders: southern Ohioan here that just received his box today! Maybe tomorrow for y'all?
1st thoughts: i think the minis looks great. The detail is crisp and the restic is really nice. Are there mould lines? Yep. Are they easy to clean? Yep. Are they better than most PP restic? I think so. Will boardgames be irritated? Maybe, but are they even going to paint them? Honestly, I think the mould lines are about the same as the McCollough Infinity model I put together yesterday. I washed them just like I would any non-injected molded model and they cleaned up easily.
2nd thoughts: let me know if any of you get a 2nd hero bag. I'm missing mine :-/. Anyone have any idea who we should be contacting about this?
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Post by: AlexHolker
cincydooley wrote:2nd thoughts: let me know if any of you get a 2nd hero bag. I'm missing mine :-/. Anyone have any idea who we should be contacting about this?
Look here.
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Post by: cincydooley
Perfect. Thanks Alex. I appear to have 2 spare female vanguard and an extra scythe witch as well....
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Post by: Forlorn
what's the total number of Reaver bodies we should have received? I'm a bit confused on the total cause I got 4 of them but only 3 of the weapon sprues.
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Post by: cincydooley
In the same boat there. I've got the model but no arms for him as well. I do appear to have 2 extra standard vanguard weapons.
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Post by: Forlorn
Thought I'd share this. The example of the drone shown previously was being based on the upside down stand but I didn't care for that. I used a GW clear flight stand rod and mounted it on that by drilling down through the base using the existing hole as a guide. I then cut the small point off the end of the rod and it fit perfect.
and the clear GW flight stand rod minus the tip
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Post by: General Seric
str00dles1 wrote:There was no clear ruling. So if anyone knows how leaving combat works let me know
Well, since the rulebook does not say there is a penalty to moving out of combat, it can be safely assumed that there is not one. Why would the rulebook have to explicitly state that a rule is not present for it to be clear that there is no rule regarding that?
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Post by: Bromsy
Got mine earlier today - Minnesota. Haven't done a full inventory yet, just went for it and started washing everything.
61979
Post by: DaveC
Re: the extras there should be one extra reaver body, one extra female arm and one extra base in the box it's not a mistake as such it's just what ever way they are arranged in the molds and it was easier just to pack the extra bits than to separate them out.
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Post by: gunslingerpro
Got mine up in NH today (err, yesterday? Damn night shift).
All in all looked really good. Gonna need a much bigger table to use all these tiles though..
42144
Post by: cincydooley
Thanks for the info Dave! Now to get my heroes!
I did get a chance to paint up a model this evening. About 90 mins work in with cleaning and painting. Been a while since I picked up the brush so he's a bit rough. The model painted incredibly well. Used Krylon grey plastic primer. Went on beautifully.
Not entirely sure if the photos are working correctly.
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Post by: gunslingerpro
Looks fantastic!
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Post by: str00dles1
General Seric wrote:str00dles1 wrote:There was no clear ruling. So if anyone knows how leaving combat works let me know
Well, since the rulebook does not say there is a penalty to moving out of combat, it can be safely assumed that there is not one. Why would the rulebook have to explicitly state that a rule is not present for it to be clear that there is no rule regarding that?
Because it would lake sense to atleast be clear on it. It could he argued both ways and thus could have missed adding the rule. Also a problem with it stating when you take the reflexes. Before the model moves, after its movement, or during the movement. Models are great but the orgionization of the book and rules are jumbled and not clear
123
Post by: Alpharius
cincydooley wrote:Thanks for the info Dave! Now to get my heroes!
I did get a chance to paint up a model this evening. About 90 mins work in with cleaning and painting. Been a while since I picked up the brush so he's a bit rough. The model painted incredibly well. Used Krylon grey plastic primer. Went on beautifully.
Not entirely sure if the photos are working correctly.
I fixed your links - and I'm glad I did!
Wow!
Very nicely done, and that should lay to rest anyone's fears over the miniature quality!
275
Post by: Taarnak
Alpharius wrote:
I fixed your links - and I'm glad I did!
Wow!
Very nicely done, and that should lay to rest anyone's fears over the miniature quality! 
Pictures are broken for me. :(
Edit: Missing a period in the URL it seems. Links above might function now.
~Eric
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Post by: Slinky
I get "403: Forbidden" :(
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Post by: Azazelx
Pics are dead to me.
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Post by: Steffbxl
received in Bruxelles Belgium yesterday by Ups
i just started painting some vanguard
and yes i m playing halo 4 ;-)
very quick painting job primed with aero goblin green shading with aero model air burnt umber , very diluted black on jonction and blaster , some fiery orange on the helmet , and griphonne sepia to finish ( aprox . 20 min by trooper might even be less when i start the chain production ;-) !!! )
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Post by: Bellygrub
I did too but when I pasted the link directly into a seperate window it worked.
Nice work. I'm hoping we get some decent weather here so I can prime a few up this weekend.
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Post by: Slinky
Bellygrub wrote:
I did too but when I pasted the link directly into a seperate window it worked.
Nice work. I'm hoping we get some decent weather here so I can prime a few up this weekend.
That worked, cheers
42144
Post by: cincydooley
I think I fixed em. Thanks for the kind words. I tried to use Ali,s guide. Because I hadn't painted in so long i discovered I need a fair amount of me paints.
The details, IMO, are really nice on the models. Like I said, this was pretty nic to paint up.
Love the halo treatment. It looks fantastic!!!!
60720
Post by: OrlandotheTechnicoloured
Sad panda is sad as he hasn't got his UK tracking number yet
(and because the UK is falling apart becasue of a tiny bit of snow so I have little hope anything will ship tomorrow either)
sigh!
and I keep seeing all these great images too
oh well back to intensive waiting again
37597
Post by: sparkywtf
Bromsy wrote:Got mine earlier today - Minnesota. Haven't done a full inventory yet, just went for it and started washing everything.
Lucky... mine just got sent to my post office. If only they would let me pick it up from there and save everyone a trip!
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Post by: Baragash
Good: I've received an e-mail saying it has been delivered and signed for.
Bad: it's snowing and I had it delivered to my parents  (because they have a porch and douchebag posties keep leaving things like my entire Dreadball shipment on my doorstep in a terraced street).
43836
Post by: Bacms
Got my tracking number from UPS for delivery on Saturday. Perfect timing since I am attending the caledonian 40K tournament and I wouldn't have time before anyway.
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Post by: Andrew1975
Whoot whoot! Mine was not supposed to come till tomorrow, but they just dropped it of at my front door! Already digging through it.
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Post by: Commander Cain
Great idea dude! Hope you don't mind if I promptly steal that for myself.
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Post by: General Seric
str00dles1 wrote: General Seric wrote:str00dles1 wrote:There was no clear ruling. So if anyone knows how leaving combat works let me know
Well, since the rulebook does not say there is a penalty to moving out of combat, it can be safely assumed that there is not one. Why would the rulebook have to explicitly state that a rule is not present for it to be clear that there is no rule regarding that?
Because it would lake sense to atleast be clear on it. It could he argued both ways and thus could have missed adding the rule. Also a problem with it stating when you take the reflexes. Before the model moves, after its movement, or during the movement. Models are great but the orgionization of the book and rules are jumbled and not clear
I agree that the rulebook is jumbled, I played my first game yesterday and it was a pain going through the book to look up rules in odd places (they need a quick reference sheet like most other games have). I still don't see why they would need to say that there are no rules related to something. Is it just because most games have a rule for this? In that case, should we be unsure about the morale rules for the game because the game does not have any, since this is a common feature of most miniature games?
Thinking about it, it makes more sense that there would not be any penalty to leave combat, as such a penalty would just strengthen one of the armies in the game, the Strain.
For reflex, it says on page 7 (again, odd place for it and it is never repeated) "The triggered Reflex ability is resolved immediately, interrupting all other actions. Once the Reflex action has been resolved, any interrupted actions may resume resolving normally." So during the movement or action.
40919
Post by: spiralingcadaver
cincydooley wrote:Thanks for the info Dave! Now to get my heroes!
I did get a chance to paint up a model this evening. About 90 mins work in with cleaning and painting. Been a while since I picked up the brush so he's a bit rough. The model painted incredibly well. Used Krylon grey plastic primer. Went on beautifully.
Not entirely sure if the photos are working correctly.
Nice blood effects, there, and I like the visor. I can't tell, is that white with a neutral grey or blue-grey?
42144
Post by: cincydooley
Okay, so here's the process I used:
Kyrlon Grey Plastic Primer
Layer 1 --> Fortress Grey (GW) + small amount French Mirage Blue (VMC)
Wash 1--> + more French Mirage, heavily watered
Layer 2 --> fortress Grey+ French Mirage (From layer 1) + VMC White
Layer 3 --> VMC white
GUN
German Grey (VMC) + final light drybrush of German Grey + fortress grey
"webbing"
Fortress Grey + German Grey from GUN, with more fortress
Visor
Blazing Orange gradianted to Sunburst yellow (both GW) then highlighted with blazing orange mixed with skull white.
The blood splatter I had trouble with. I need a stiffer brush or another tool, I think. Anyone have any recommendations?
17152
Post by: Andrew1975
Gave mine a quick once over, I can say I'm pleased with what I got, especially considering all the extras that are still coming. A quick reference sheet on the back page should be mandatory for games like this though.
As far as miniature quality I can tell you these are pretty good. I can't tell you how dissapointed I was when I opened my first edition spacehulk years ago only to find that the miniatures looked nothing like the game pieces pictured on the back of the box (Sure that was near 20 years ago, but that was a pure bait and switch). Are the minis as mind blowing as the 3rd edition spacehulk, no, that really was a technical feat of engineering and probably an unfair comparison, but these are still very good quality, better than most any boxed game I've gotten in the past (with exception of 3rd ed spacehulk). These are better than most basic tabletop miniatures in the IG range, although they are mono pose(I'll see how bendy they get in hot water for reposing).
The game components are fine, again not 3rd ed spacehulk, but they are very nice.
I think comparing this to 3rd ed spacehhulk as far as value is a pretty good judgment. The components may not be as outstanding, but I'm sure people will get more play out of sedition wars as Stuio Mcvey will probably actually support the game.
Little issues: No cards for the resin Kara. I know you can download it, but I want a real card! Where is my lights out campaign? I have the minis but no campaign.
Miniatures:
Space Hulk 3rd ed: A+
SW: A
Compnents:
SH3E: A+
SW: A
Over all I think the better value will be with SW just because they will hopefully continue to support the game.
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Post by: CptJake
I think I read that a printed card for Resin Kara will be included in the second shipment... That should help with one of your issues.
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Post by: Andrew1975
Getting the cards later is just fine. Weren't we supposed to get some plastic wound counters or something? I seam to remember seeing Mike use a paperclip, but saying the would include a plastic clip. Am I imagining that.
Checked the Kick-starter page. There seam to be a lot of people really going over this stuff with a microscope! Someone even noticed that the cards you get with the game and the extra cards you get in the biohazard box are not the same size. I never noticed this, but damn he is right! Not that it should matter in anyway, and doesn't to me, I'm just amazed at how hard a look some people are giving this game.
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Post by: cincydooley
I'm just going to be sticking mine in card sleeves. So much easier, and I can just use a dry erase marker for my wounds.
54790
Post by: DiabolicAl
cincydooley wrote:I'm just going to be sticking mine in card sleeves. So much easier, and I can just use a dry erase marker for my wounds.
/
That was my plan also. Has anyone got a comparison for size of these with say, warmahordes cards?
17152
Post by: Andrew1975
Anyone remember where the rules for Kara Black 2 are? I know I've seen them.
40919
Post by: spiralingcadaver
Andrew1975 wrote:Anyone remember where the rules for Kara Black 2 are? I know I've seen them.
They announced them in their kickstarter messages.
edit: link: http://www.kickstarter.com/projects/coolminiornot/sedition-wars-battle-for-alabaster/posts/385837
30532
Post by: Zefig
Woohoo, just got delivery confirmation!
22192
Post by: whalemusic360
Still no DC, but I got my package today.
4402
Post by: CptJake
My set arrived today. Very well packed. I have not opened the main box yet, but everything in the Biohazard pack looks good.
Jake
31545
Post by: AlexHolker
No, it wouldn't. The number of rules that aren't part of the game is infinite, so it is completely absurd to suggest they should list them all.
60720
Post by: OrlandotheTechnicoloured
The two additional campaigns (Quatentine Zone & Lights out) are now in layout so should arrive reletivly soon
(Probably before the March shipment of Models)
talking about the reported slight difference in card sizes, I wonder if the 'bonus' cards were among the stuff they had to have done by a replacement printer after the first folded when the manager ran off with his companies cash.
I'd also wonder if those who ordered multiple sets may be able to mix and match the 2 lots of main box cards and the 2 lots of bonus cards to make a 'large' set and a 'small' set... for those who are bothered by the difference
19136
Post by: Forlorn
DiabolicAl wrote: cincydooley wrote:I'm just going to be sticking mine in card sleeves. So much easier, and I can just use a dry erase marker for my wounds.
/
That was my plan also. Has anyone got a comparison for size of these with say, warmahordes cards?
I put my cards into sleeves that are 2 5/8 x 3 5/8 and they fit perfect. Will be great using the sleeves to mark off the wounds using a grease pencil. Automatically Appended Next Post: Andrew1975 wrote:Getting the cards later is just fine. Weren't we supposed to get some plastic wound counters or something? I seam to remember seeing Mike use a paperclip, but saying the would include a plastic clip. Am I imagining that.
Checked the Kick-starter page. There seam to be a lot of people really going over this stuff with a microscope! Someone even noticed that the cards you get with the game and the extra cards you get in the biohazard box are not the same size. I never noticed this, but damn he is right! Not that it should matter in anyway, and doesn't to me, I'm just amazed at how hard a look some people are giving this game.
Dunno if you did the Zombicide KS or not cause that was a stretch goal for marking off the amount of zombies you kill during the course of the game. The original idea was to use a paperclip. Thinking of that perhaps?
17152
Post by: Andrew1975
I'm, going to have to experiment with the lights out miniatures, try to make the details pop a bit. The vanguard are really cool, but the strain just look like someone sneezed  . Have to see what they look like when they are glowing.
54729
Post by: AegisGrimm
I just got mine today, and I have to say that the minis are quite good for what I expected to get, though I have not opened them yet, so that's just seeing them through the package.
I have to admit that I am thinking of just keeping the main game, and putting the Biohazard extra figures (the doubles of the base game) and the Opticamo figures I got on Ebay- probably at cost for Opticamo, and hoping to get a little more for the Biohazard figures. I woefully have to admit that I doubt I will even be able to get around to painting the minis for the base game, much less all those extras, not to mention that among all my other minis in the house, even just the 50 figures for the main game are going to pose a storage problem once they are assembled. My groaning shelves are reserved for painted minis, or parts of armies in progress.
-----------
Some of my gripes, though- I think the rulebook is pretty lacking, quality-wise. The flimsy paper cover sucks; it would have been so much better with a cardstock cover and a glued binding, like GW codexes. As it is, mine came stapled offset by about 1/8th of an inch, and the top staple was nearly ripped through the cover, right out of the box. Like I said, crappy quality.
And no wound markers for the cards. Not a problem for me, particularly, but still something lacking. I think at the start, I will be using red glass marker stones, and just tally up the wounds, instead of mark down. If that becomes cumbersome for high-wound models (not many have more than ten wounds), or when flipping cards, I will end up going the route of sleeves and dry-erase markers like for some of my other games.
Also, does anyone else see their boards warping now that they are out of the box? Also the box has such tight tolerances that it's damaging the corners of my boards already from when they are placed n the box.
----------
On the plus side:
I have to say that the rules are quite meaty for a boardgame of this type, when you combine the rulebook and the cards together. Enough that I actually have worries about whether I can get anyone to have the patience to learn them with me. I like the scenarios, though. The narrative campaign looks like a fun way to learn the games rules, as the more complex models are added in over the course of the 9 scenarios.
The Strategic scenarios are where the meat of the replay value is, though. I like how both sides get point costs, which is rare for this type of game. I'm used to games like Tyranid Attack (dumbed-down Advanced Space Crusade) and Space Hulk, where the human player might get some ways to add variety to his forces, but the "alien" player is stuck with the boring standard models that he brings in from spawn points, every scenario. The Strategic scenarios basically make SedWars a skirmish wargame, though I can see the gameboards' doorways making really bad choke points for non-narrative scenarios.
I am also relieved that I can definitely now see this being a game that can scale up to bigger engagements or out onto the open tabletop (squares just become inches), with the only things slowing the game down being the increasing number of cards to track for each side, or for open tabletop gaming, the fact that you would have to add a house rule where Nano-counters just have to be within say, an inch of the model they are affecting (that would still only let 8 be adjacent like on the boards), as there is no grid to "snap" to, so measurements will end up having some slop in them, and make measuring ranges be base-to-base (measured horizontally in the case of vertical heights).
Other than that, I could easily see myself busting out the WH40K terrain and playing games after the Strain have broken free of the facility, and made planet-fall.
5478
Post by: Panic
yeah,
Nice review AegisGrimm. I think I know wht to expect now.
I'm excited and can't wait to get my copy, I think I too want to paint up the basic box before starting on the biohazzard extras!
Shame about the book.
Panic...
2648
Post by: Fenriswulf
Received my delivery details. It's being sent via USPS to me here in Australia and was apparently posted on the 13th.
So I am guessing I might have a fair while longer to wait for it to arrive. Inside of a week most likely I am guessing.
40163
Post by: UNCLEBADTOUCH
@fenriswulf well take solace in the fact that over 200 UK backers still haven't had their copy despatched yet (including me) so you stand a good chance of getting it before a bunch of folks in the UK.
17796
Post by: Slinky
I have now got a UPS tracking number, should come on Monday.
Odd, as I thought they were using PF within the UK
29190
Post by: CURNOW
Mine turned up yesterday lunch time. Started on it last night. All ready painted my opticamo units
4402
Post by: CptJake
Andrew1975 wrote:I'm, going to have to experiment with the lights out miniatures, try to make the details pop a bit. The vanguard are really cool, but the strain just look like someone sneezed  . Have to see what they look like when they are glowing.
I'm going to use inks on the opti-cammo guys like I did on my clear resin Hunter Aliens:
and more here: http://s247.photobucket.com/albums/gg134/CptJake_Minis/Hunter%20Aliens/
I think that may help with the details on the strain too, perhaps adding some blood splatters.
Jake
60720
Post by: OrlandotheTechnicoloured
Slinky wrote:I have now got a UPS tracking number, should come on Monday.
Odd, as I thought they were using PF within the UK 
It looks like (speculation on my part) Parcelforce for whatever reason would not pick up more than150 orders a day (who knows maybe the van doing that round can't fit any more),
so they've either switched to UPS or added it in addition to Parcelforce
115
Post by: Azazelx
Fenriswulf wrote:Received my delivery details. It's being sent via USPS to me here in Australia and was apparently posted on the 13th.
So I am guessing I might have a fair while longer to wait for it to arrive. Inside of a week most likely I am guessing.
Got my tracking details. Mine was sent yesterday. Actually, earlier today, given the time difference.
29190
Post by: CURNOW
Mine came with ups paperwork and had a ups tracking number but was deliverd by parcel force.
2648
Post by: Fenriswulf
@Scipio
My last name starts with an M, wonder if that makes any difference at all?
Not taking solace in this, just thought other Aussies would be interested to know. Can't understand why Scipio's was only dispatched yesterday.
17152
Post by: Andrew1975
I'm going to use inks on the opti-cammo guys like I did on my clear resin Hunter Aliens:
Yeah thats what I was thinking of doing.
54729
Post by: AegisGrimm
I definitely think that I will be putting my rulebook in a report cover so it lasts longer (the kind with clear plastic covers and a slip on plastic spine) Every time I read through the book last night i worried about ripping the cover off the rest of the way from the staples.
My other addition will be storage for the figures in-box so I don't have separate boxes for one game. So I will use some spare Sabol Army Transport trays I have for the main box. I figure I'll either use a pair of 2.5 inch trays like they would fit in a Motor Pool bag, or a 2.5 inch tray on one side and two 1 inch trays stacked on the other. Mainly the 2.5 trays will be for the large-base models stood upright because of all their fragile protrusions (like Hurley's antenna), and the tall figures like the Scythe Witch or Kara and Akosha because of their tall, thin weapon tips.
The box lid will shut just fine if I put all the flat stuff on the bottom of the box and the trays in on the top, the only bummer being that one side of the 2.5 tray will have to have one inch cut off to fit the SedWars box. Plus side, though the trays are shorter than the box on their tall dimension, so there is a gap running the length of the box along the top edge of the trays, which is a perfect fit for the cards, dice, some dry erase markers, and the myriad tokens(besides the area effect and tramcar ones) in a small bag.
I also think I will be using a ruler and a razorknife to trim the gameboards down by 1/16 of an inch or so on all four of their sides. As I said above, right now they fit so tight in to the box, their corners are damaged. and if I put them all the way at the bottom of the box, this exaggerates the tight fit even more. Automatically Appended Next Post: One thing I found lacking from the game boards is that the doorways have no squares in them! It poses no problem to moving, but it'll play hell with drawing vectors for ranged attacks through them, and close combat through a door looks a bit funky with the "adjacent" models being so far apart, lol
It's not me either, because I already see several questions on the Mcvey forum about how to draw vectors through doorways.
I also kinda wish that the boards wouldn't have been printed so darkly. It is hard to make out details in some places, and in others the blue window and red line are easy to miss as they blend easily into the background.
320
Post by: Platuan4th
Got confirmation from my mother-in-law that my box arrived at their place yesterday. Can't wait to get there next weekend...
1464
Post by: Breotan
- 1/18/2013 - Friday 3:21 pm Arrived at FedEx location TROUTDALE, OR - 1/16/2013 - Wednesday 7:04 pm In transit NORTH SALT LAKE, UT - 1/15/2013 - Tuesday 12:58 pm Departed FedEx location KENNESAW, GA 1:43 am Arrived at FedEx location KENNESAW, GA - 1/14/2013 - Monday 11:24 pm Left FedEx origin facility NORCROSS, GA 6:16 pm Arrived at FedEx location NORCROSS, GA 12:00 am Picked up NORCROSS, GA
What the hell? They sending mine by bike courier?
42144
Post by: cincydooley
Platuan4th wrote:Got confirmation from my mother-in-law that my box arrived at their place yesterday. Can't wait to get there next weekend...
I can't wait to go to my in-laws'. A phrase previously never uttered by a married man.
Sedition Wars. Breaking barriers everywhere.
11923
Post by: Specs
For any Canadians waiting for news, I just got my tracking number at midnight last night. It looks as if it was shipped on Monday. It's being shipped via USPS (hurray, no courier brokerage fee gouging!). According to the tracking data it looks like it cleared customs in two minutes. I'm taking that as a good sign.
26800
Post by: Commander Cain
Specs wrote:For any Canadians waiting for news, I just got my tracking number at midnight last night. It looks as if it was shipped on Monday. It's being shipped via USPS (hurray, no courier brokerage fee gouging!). According to the tracking data it looks like it cleared customs in two minutes. I'm taking that as a good sign.
Ah the impenetrable barrier that is Canadian customs! It is almost as airtight as airport security, I couldn't find my permanent residents card last time I came back into the country but they just waved me past anyway. Love it!
40919
Post by: spiralingcadaver
Loos like it's coming today-- anyone able to comment on it needing signature or anything (in the US)? I'll probably off on errands...
19138
Post by: Bellygrub
spiralingcadaver wrote:Loos like it's coming today-- anyone able to comment on it needing signature or anything (in the US)? I'll probably off on errands...
I didn't have to sign for mine and I know Forlorn didn't either.
40919
Post by: spiralingcadaver
cool, thanks!
44304
Post by: str00dles1
Played 4 games of it so far. Only did the first campaign mission. Was strain once and Vanguard 3 times. No one really took any crazy stuff, as the strain is limited and vanguard need bodies. Only won once out of the four with the vanguard, and just barely. Thus far it is really balanced model wise on hitting and wounds, ect. Over all lots of fun and hope to start the painting process.
Some issues with it i had was the rulebook, the warping, and keeping track of whos who.
For the rulebook is vauge on a lot of things and really jumbled around. The game really needs a quick reference sheet. I feel the Vanguard and Strain sections should have been two little mini books seperate from the rulkes so each player can read it and have it infront of them.
For the warping, it was odd. Opened in my house was fine, went to play it at the game store, same tempature and some parts curved really bad so I had to semi bend them back. They seem to be getting ok now after a few days of constant bend back.
Keeping track of who is who is the hardest thing I feel. The best way I can think of is get X ammount of paint colors for each side and put a slash or a dab on the card and paint the ring around the base the same. Anyone have any other ideas? Id rather not paint the cards. In the last game the strain had 13 guys out so with only 3 model types, gets hard ot keep track.
3862
Post by: Duncan_Idaho
BTW, what inks did you use on the clear minis,Jake?
60720
Post by: OrlandotheTechnicoloured
Just as a note it looks like the Barker figure in plastic had to be altered from the metal/resin original to allow casting in a rigid steel mould
The plastic figure has only a single knee pad compared to the two of the original
so you might want to consider making a push mould of the loose single knee pad before gluing it on (if the change bothers you)
61979
Post by: DaveC
I've added a temporary FAQ thread to the Studio McVey forums there's not much in there yet but hopefully it will grow as Rob gets through the list of questions. An official FAQ will follow in due course.
http://studiomcvey.com/forums/index.php?/topic/700-temporary-faq-thread/
40919
Post by: spiralingcadaver
Well, got mine, the casts are pretty good, but those mold lines are pretty infuriating. Think I spent like 20 minutes cleaning two single piece models...
54729
Post by: AegisGrimm
I haven't taken mine out of the bag (still kinda on the hedge about keeping it, but I'll probably cave) but the mold lines seem pretty non-existent on mine. Barker looks to have some on his main body, but that's about it.
What's everyone's preferred method going to be for keeping track of individual models when you have multiples? I'm thinking of sticking a piece of masking tape to the upper corner of each card's sleeve, and then a corresponding number on the model. I'm thinking either:
-Numbered shoulder pads for the Vanguard
-Put a number decal on the back of every base rim for each faction
-Number the underside of the base, will be a problem for the Vanguard when the counters get clipped to the base, though.
-Get in Paint to make and print out some quick numbered chits - with a background color for each faction - in paired numbers. Then just place one next to each card, and the other on the figure's base.
61979
Post by: DaveC
I intend to paint a coloured stripe down the flat part of the right shoulder pad and paint a number from 1 to 5 in the Airlock font in white on the coloured stripe for regular troopers and leave it blank for special weapons. So I'll end with different coloured squads numbered 1 to 5 with one of each special weapon. I'll sleeve the cards so I'll just put a small corresponding sticker on the sleeve.
The strain are easier to do just paint the clothes different colours.
30532
Post by: Zefig
DaveC wrote:I intend to paint a coloured stripe down the flat part of the right shoulder pad and paint a number from 1 to 5 in the Airlock font in white on the coloured stripe for regular troopers and leave it blank for special weapons. So I'll end with different coloured squads numbered 1 to 5 with one of each special weapon. I'll sleeve the cards so I'll just put a small corresponding sticker on the sleeve.
The strain are easier to do just paint the clothes different colours.
I like that a lot. Keeps it cohesive but identifiable.
4062
Post by: TheSecretSquig
Sneak shots of the 'Calamity Crew' sculpted by Seb Archer of the Guild of Harmony. http://www.guildofharmony.com/
4
42144
Post by: cincydooley
Those are hot.
37728
Post by: IdentifyZero
Unfortunately, they do not really CAPTURE the feel/look of Firefly. I mean not-mal? His face/expression makes him look more like a generic sci-fi smuggler than anything else. Definitely a bit more effort needed put into the facials here
42144
Post by: cincydooley
IdentifyZero wrote:
Unfortunately, they do not really CAPTURE the feel/look of Firefly. I mean not-mal? His face/expression makes him look more like a generic sci-fi smuggler than anything else. Definitely a bit more effort needed put into the facials here
Based on what we know about the not-Sam Jackson from Zombiecide, they may have been forced to make them look a bit less like our beloved serenity crew.
68570
Post by: Zilcho
Think I'll be going with coloured squads and numbers like DaveC but will only be using one card for each model type instead of each figure, with an extra card or extension listing only fig number/colours and health, this way you are reducing the amount of cards needed drasticly for figs like low level strain and vanguard and will cut down on time spent searching through decks for the right models card.
19136
Post by: Forlorn
str00dles1 wrote:Played 4 games of it so far. Only did the first campaign mission. Was strain once and Vanguard 3 times. No one really took any crazy stuff, as the strain is limited and vanguard need bodies. Only won once out of the four with the vanguard, and just barely. Thus far it is really balanced model wise on hitting and wounds, ect. Over all lots of fun and hope to start the painting process.
Some issues with it i had was the rulebook, the warping, and keeping track of whos who.
For the rulebook is vauge on a lot of things and really jumbled around. The game really needs a quick reference sheet. I feel the Vanguard and Strain sections should have been two little mini books seperate from the rulkes so each player can read it and have it infront of them.
For the warping, it was odd. Opened in my house was fine, went to play it at the game store, same tempature and some parts curved really bad so I had to semi bend them back. They seem to be getting ok now after a few days of constant bend back.
Keeping track of who is who is the hardest thing I feel. The best way I can think of is get X ammount of paint colors for each side and put a slash or a dab on the card and paint the ring around the base the same. Anyone have any other ideas? Id rather not paint the cards. In the last game the strain had 13 guys out so with only 3 model types, gets hard ot keep track.
My plan for tracking the figures during game play is going to be a painted or decal number on the back of the stand with a corresponding number on the card. Because I sleeved all my cards in clear sleeves I can use a grease pencil to mark the card without actually marking on the card itself.
54790
Post by: DiabolicAl
Finally got it. So lucky, the parcelforce dude turned up 5 minutes after i got in from work.
First impressions it all looks great. Models look nice the cards look good, Rulebook looks ok (the quick glance at the fluff revealed it to be average at best) Love the infection counters. Tiles are nice, even if they arent all the same size.Definitely a miniature game though i would say. A lot of clean up and assembly ahead of me (althought the mould lines aren't that bad in all honesty)
Mini quality is way ahead of any other board game and for true 28ml plastic is average to good miniature quality.
Overall well chuffed. Shame it'll be a day or two till i get the first game in,
Anyone else notice the game cards flip top to bottom whereas the bonus cards are left to right?
3862
Post by: Duncan_Idaho
They could not copy the crew 1:1 for legal reasons and also unpainted minis never give you the final look a mini has.
56678
Post by: Denilsta
I'm starting to get slightly paranoid that UK backers are receiving their orders whilst, I, a fellow UK backer have not even received my tracking details yet. I also can't find my final order and address confirmation email from KS. I have gone onto the KS site and cannot see where these details are stowed, any ideas where I would find them?
17796
Post by: Slinky
Denilsta wrote:I'm starting to get slightly paranoid that UK backers are receiving their orders whilst, I, a fellow UK backer have not even received my tracking details yet. I also can't find my final order and address confirmation email from KS. I have gone onto the KS site and cannot see where these details are stowed, any ideas where I would find them?
In the pledge manager, I click on the Sedition Wars link, then there is a "shipping" section with my name and address. And above that is a "shipping tracking" section, with a link to a PDF with my address and contents for shipment 1.
What do you see?
56678
Post by: Denilsta
[Denilsta wrote:
I'm starting to get slightly paranoid that UK backers are receiving their orders whilst, I, a fellow UK backer have not even received my tracking details yet. I also can't find my final order and address confirmation email from KS. I have gone onto the KS site and cannot see where these details are stowed, any ideas where I would find them?
In the pledge manager, I click on the Sedition Wars link, then there is a "shipping" section with my name and address. And above that is a "shipping tracking" section, with a link to a PDF with my address and contents for shipment 1.
What do you see?]
Thanks for the help Slinky, it shows the correct address and the Pdf confirms this, the order is also confirmed...the company, tracking number and url are all blank, I suppose I just have to be patient a bit longer. Automatically Appended Next Post: I have not got the hang of this quote thing either
17796
Post by: Slinky
Yeah, looks like your order must be one of the last to be shipped
Mine is apparently due to be delivered today (just to rub salt in your wounds  )
43067
Post by: S'jet
Still waiting for tracking info in the UK for mine as well. All the other info in the CKPM looks good though, so just waiting, waiting......
5478
Post by: Panic
yeah,
Mine is out for delivery since 9 this morning. Huzzah!
It's not turned up yet. Huzzah!
I have to go to work in 1 hours time... Huzzah!
Panic...
31545
Post by: AlexHolker
Mine's still in the United States.
4062
Post by: TheSecretSquig
UK Backer here:
Good News Everyone - UPS Shipping notice arrived on Thursday last week, box delivered on Friday! Woop Woop
And now for the bad news - No one at home to collect. Wife has rearranged delivery for Friday this week. Booo!
And now for the really bad news - I'm posted out in the Middle East. My next leave cycle isn't until March meaning I'll have to watch the Wife opening it over Skype!
60720
Post by: OrlandotheTechnicoloured
Super Excited,
got my trakcing number (though no delivery date yet)
but it's getting closer
34906
Post by: Pacific
Got my tracking number although it's come through hotmail as 'failing fraud check'. Also has the weight as 0.1lbs and some dodgy grammar in the email has raised my suspicions. The tracking number also comes up as 'not found' on UPS.
Am I being overly cautious here or is this indeed an extremely badly timed email virus?
54790
Post by: DiabolicAl
Weird, nothing like the email i got.
Could be a glitch but i dont think id go clicking on any links just to be safe.
8617
Post by: Hulksmash
Mine showed up Saturday. Oddly I was to busy this weekend to sit down and open her up. I'm looking forward to some free time to do it
60720
Post by: OrlandotheTechnicoloured
Pacific wrote:Got my tracking number although it's come through hotmail as 'failing fraud check'. Also has the weight as 0.1lbs and some dodgy grammar in the email has raised my suspicions. The tracking number also comes up as 'not found' on UPS.
Am I being overly cautious here or is this indeed an extremely badly timed email virus?
You should end up with 2 emails, one from UPS itself with clickable links, and one from CMON with just the number so you'll know it's
right
My UPS number arrived at about 2pm, and didn't go 'live' till about 5.30pm
21853
Post by: mattyrm
Got mine Saturday.. still haven't got around to opening her up though.
6646
Post by: Morathi's Darkest Sin
Got my 'about to ship' email this morning. I assume the delay is due to me having two copies.
17152
Post by: Andrew1975
I got my two copies on Friday, it all comes in one box.
17796
Post by: Slinky
"Adverse weather conditions". Apparently.
Now to be delivered tomorrow instead. Grrr.
6646
Post by: Morathi's Darkest Sin
Ah, might be cause I'm out in the middle of nowhere in the east then
17152
Post by: Andrew1975
I don't know how well these close combat characters are going to work. It's just too dangerous! Not that the strain are monsters in close combat, but they can infect you with every hit. Its much easier for them to infect you than to actually kill.
Why do the heros have such bad armor compared to the regular troops? Your average soldier has 17 armor, but most of the hero's only have 15. Yes heros have the displacement field, but Samaritans in prophet armor get the same benefit mostly. Doesn't make sense you would give important characters such poor protection.
34906
Post by: Pacific
Because the ultimate definition of 'hero' is attacking nano-zombie monsters in just your underwear
17152
Post by: Andrew1975
Pacific wrote:Because the ultimate definition of 'hero' is attacking nano-zombie monsters in just your underwear 
This isn't kingdom death!
22639
Post by: Baragash
Ofc not, in KD the underwear is optional
17152
Post by: Andrew1975
They really need some FAQs on this game. Having all kinds of little questions and weirdness as I play. The grenade launcher especially. According to the rules you can shoot any weapon as far as you want, but past it's maximum range you loose 1 die, which doesn't really make sense with a grenade (maybe the strain see it coming and brace for impact). There are no scatter rules, so the thing is dead accurate and most of the munitions do not cause direct damage that you need to test for. So you can just lob away with it.
Can anyone figure out why you would ever use the Grenlr's gluttony attack? Why does Kara even have a Katar pistol, when she has the plasma beam and the Dachi, where would the Katar ever be an advantage?
Kara can have 4tactics counters, but it seams the most she can ever use in a turn is 2.
Is seams like most of the abilities that you have to use tactics or spore to use should not actually cost you an action as they are pretty crappy deals if they cost you an action.
Stalker has an ability to make an extra attack, but in order to use the ability you have to give up an attack or move action, so you gain nothing?
10973
Post by: Sirius42
Still no tracking number for me, have any UK backers received theirs yet? (tracking numbers or sets) has anyone in the uk received their sets before tracking numbers?
40919
Post by: spiralingcadaver
Andrew1975 wrote:They really need some FAQs on this game. Having all kinds of little questions and weirdness as I play. The grenade launcher especially. According to the rules you can shoot any weapon as far as you want, but past it's maximum range you loose 1 die, which doesn't really make sense with a grenade (maybe the strain see it coming and brace for impact). There are no scatter rules, so the thing is dead accurate and most of the munitions do not cause direct damage that you need to test for. So you can just lob away with it.
Can anyone figure out why you would ever use the Grenlr's gluttony attack? Why does Kara even have a Katar pistol, when she has the plasma beam and the Dachi, where would the Katar ever be an advantage?
Kara can have 4tactics counters, but it seams the most she can ever use in a turn is 2.
Is seams like most of the abilities that you have to use tactics or spore to use should not actually cost you an action as they are pretty crappy deals if they cost you an action.
Stalker has an ability to make an extra attack, but in order to use the ability you have to give up an attack or move action, so you gain nothing?
Agreed that their FAQ needs serious work, but, I believe the one about Kara is fine: a higher tactics score will impact your pool, so, even though she can't use them all, she gets more to distribute... I think.
11923
Post by: Specs
Here's a tip for Canadians. The USPS tracking seems to end at the border, but you can use the same number in Canada Post's tracking system to see your package's progress inside Canada.
60720
Post by: OrlandotheTechnicoloured
Sirius42 wrote:Still no tracking number for me, have any UK backers received theirs yet? (tracking numbers or sets) has anyone in the uk received their sets before tracking numbers?
As of Monday morning there were 200+ outstanding orders to go out to the UK/ EU, the distributor was processing about 150 per day so you look to be in the last batch so should get a number tomorrow (I got mine today)
As to the question about Kara's weapons remember the vanguard have no idea what they are dealing with, so will be going in with 'standard equipment' some of which may not be as usefull in this situation. The pistol may not be as good as the plasma beam or dachi verses the strain on Alabaster Station, but perhaps in another situation it might be her weapon of choice, or maybe it's a just symbol of rank
With the grenade launcher maybe think of the 1 dice penelty as a near miss, still damaging but less so than actually hitting the target ?
your other questions I'll need to get my box to make a stab at, or maybe ask Rob (the quy who wrote the rules) on the studio mcvey forum
http://studiomcvey.com/forums/index.php?/forum/20-rules-discussion/
26800
Post by: Commander Cain
Specs wrote:Here's a tip for Canadians. The USPS tracking seems to end at the border, but you can use the same number in Canada Post's tracking system to see your package's progress inside Canada.
Mine tracked via USPS all the way to my local post office, just got to wait till tomorrow to pick it up!
19136
Post by: Forlorn
Andrew1975 wrote:They really need some FAQs on this game. Having all kinds of little questions and weirdness as I play. The grenade launcher especially. According to the rules you can shoot any weapon as far as you want, but past it's maximum range you loose 1 die, which doesn't really make sense with a grenade (maybe the strain see it coming and brace for impact). There are no scatter rules, so the thing is dead accurate and most of the munitions do not cause direct damage that you need to test for. So you can just lob away with it.
Can anyone figure out why you would ever use the Grenlr's gluttony attack? Why does Kara even have a Katar pistol, when she has the plasma beam and the Dachi, where would the Katar ever be an advantage?
Kara can have 4tactics counters, but it seams the most she can ever use in a turn is 2.
Is seams like most of the abilities that you have to use tactics or spore to use should not actually cost you an action as they are pretty crappy deals if they cost you an action.
Stalker has an ability to make an extra attack, but in order to use the ability you have to give up an attack or move action, so you gain nothing?
Dunno if this will be of any help to you but they created a FAQ
http://studiomcvey.com/forums/index.php?/topic/700-temporary-faq-thread/
17152
Post by: Andrew1975
Yeah, I've checked the FAQs so far, they were, erm, not very helpfull and I could not figure out how to post my own questions.
Automatically Appended Next Post:
When a strain model evolves does it heal all of it's wounds? The rules don't deal with this at all, if so maybe there needs to be a rule that models need to use nano to heal to full health before they can use nano to evolve. It just seams like too much of a bonus to take a level 2 with only one wound left and be able to turn it into a level 3 with full wounds.
The more I play the more I wonder how much they actually played the game, not because the game is bad, just there are so many questions that seam to pop up that are completely not covered, much less explained well. Still a lot of fun and common sense with reasonable players answers most of the questions. I just know most games don't work on the common sense rule and not everybody has the same common sense.
30287
Post by: Bromsy
New model, new card - full health.
26425
Post by: piperider361
I put up a quick review and some pictures of the minis at http://www.outpostzero.net/2013/01/unboxing-and-brief-review-sedition-wars.html
Nothing really breaking that hasn't been discussed here already, but thought maybe some folks would want to see the parts assembled.
68840
Post by: Steffbxl
first goblin green spartan squad
52450
Post by: gunslingerpro
17796
Post by: Slinky
Very nice, how did you get the rust effect?
PS Mine arrived too!
34906
Post by: Pacific
Those look awesome steffbxl! Hope you don't mind if I copy the idea
22639
Post by: Baragash
Sirius42 wrote:Still no tracking number for me, have any UK backers received theirs yet? (tracking numbers or sets) has anyone in the uk received their sets before tracking numbers?
Mine arrived last Thursday, the first tracking e-mail arrived overnight on Wednesday night then the package arrived about lunch time Thursday + 2 e-mails that it had been delivered.
4402
Post by: CptJake
I got my Opti Camo troops ready to go over the weekend:
http://www.dakkadakka.com/dakkaforum/posts/list/502191.page
I'm pretty happy with what I've gotten so far. I can't wait for the next set of stuff to ship out.
40163
Post by: UNCLEBADTOUCH
Got my copy today minis seem all present and decent quality, the minis in the biohazard box seem cleaner casts and better fit so can only assumed production was across multiple factories. Tiles are too large for the box and corners are curled where they where forced into the box. Most counters are offset and one has a white scratch right across it. Ive contacted coolmini to see if they will provide replacements.
34906
Post by: Pacific
Those look great CptJake, really nice effect you have achieved there.
Sadly no email yet and no idea of when mine will turn up. Please keep posting pictures guys so I can enjoy the contents of Sedition Wars vicariously
PS - does anyone know how I can access my order information? I can see that I replied to the survey they sent out in September with my full address and the bits I wanted from my pledge, but is there some other accounts section or something that I am missing?
17152
Post by: Andrew1975
Thats what I would assume. But it doesn't really spell it out, and it seams like an incredibly overpowered ability. Seeing as you can spend 1 nano to heal 2 points of damage, the ability is there to heal, I think you should have to bring the model to full health before you can evolve.
Take a Quasimodo that has taken 9 damage. I can bring it up to full health for 5 nano, or I can just evolve it for 6. That just seams overpowered.
54790
Post by: DiabolicAl
UNCLEBADTOUCH wrote:Got my copy today minis seem all present and decent quality, the minis in the biohazard box seem cleaner casts and better fit so can only assumed production was across multiple factories. Tiles are too large for the box and corners are curled where they where forced into the box. Most counters are offset and one has a white scratch right across it. Ive contacted coolmini to see if they will provide replacements.
Keep us posted on that if you dont mind. I have a couple of minor tile defects i could live with but would replace if opportunity were there. They are too large for box though and my box has split slightly from putting them back in. Will be reinforcing the corners for sure.
43067
Post by: S'jet
Just got my tracking number woot!
Should be delivered tomorrow =D
17152
Post by: Andrew1975
Wow the game is tanking on ebay. People are getting less than they paid for it. Automatically Appended Next Post:
Saw you gave the reaver a helmet. Nice conversion.
34906
Post by: Pacific
Finally got my official notification from UPS. Guys, please be careful about scam UPS emails! Very nearly opened one I received (even though it was the equivalent of a big red 'dont push here!' button I barely controlled myself!  )
Andrew1975 wrote:Wow the game is tanking on ebay. People are getting less than they paid for it.
I can't understand the logic of buying something like SW to sell and try and make money. It's not like its limited edition in any kind of way, and the fact that they made almost 1million GBP means that is one hell of a lot of units sold!
60720
Post by: OrlandotheTechnicoloured
Pacific wrote:Those look great CptJake, really nice effect you have achieved there.
Sadly no email yet and no idea of when mine will turn up. Please keep posting pictures guys so I can enjoy the contents of Sedition Wars vicariously
PS - does anyone know how I can access my order information? I can see that I replied to the survey they sent out in September with my full address and the bits I wanted from my pledge, but is there some other accounts section or something that I am missing?
@Pacific
Log into the pledge manager here : https://ckpm.coolminiornot.com (login there with your email address given in the KS, request a password reset if you lost the link)
you should have filled this in: if you've completed it it will say 'complete' highlighted in green near the top
If you havn't filled it in, they won't send your pledge till you do
EDIT: and as soon as I post you get your email, great stuff
There should be tracking info on there if it's shipped
42144
Post by: cincydooley
If anyone is willing to Hook me up with or sell me 1-2 opticamo Vanguard, please send me a PM. I want to try out a gradient painting effect on one (like they're actively phasing out of or into the camo) and I was foolish and didn't include them in my order.
Cheers! Glad to see a lot of our European friends are getting them.
@Steff- Looks really nice. Nice, clean paint jobs. Looks like some weathering powder put too good effect as well!
@CptJake -- Nice bases! Do they opticamo come in that color or are those inked?
17152
Post by: Andrew1975
Pacific wrote:Finally got my official notification from UPS. Guys, please be careful about scam UPS emails! Very nearly opened one I received (even though it was the equivalent of a big red 'dont push here!' button I barely controlled myself!  )
Andrew1975 wrote:Wow the game is tanking on ebay. People are getting less than they paid for it.
I can't understand the logic of buying something like SW to sell and try and make money. It's not like its limited edition in any kind of way, and the fact that they made almost 1million GBP means that is one hell of a lot of units sold!
Just letting people know that they can get them on ebay pretty cheap. Some poor guy put the opticamo up and only got $45 for the set he paid $50 for. Looks like some of the games are going to go for $60 or $70. I like my opticamo and glow strain more and more (no need to paint, just wash and done), I might pick some more up if this continues.
38473
Post by: Zwan1One
My set arrived today. Very pleased with. Only slight damage on the corners of one board section and the counters are printed slightly of centre(or is that cut out of centre?). But those two things are fine for me. Just happy to have it!
34906
Post by: Pacific
OrlandotheTechnicoloured wrote: Pacific wrote:Those look great CptJake, really nice effect you have achieved there.
Sadly no email yet and no idea of when mine will turn up. Please keep posting pictures guys so I can enjoy the contents of Sedition Wars vicariously
PS - does anyone know how I can access my order information? I can see that I replied to the survey they sent out in September with my full address and the bits I wanted from my pledge, but is there some other accounts section or something that I am missing?
EDIT: and as soon as I post you get your email, great stuff
There should be tracking info on there if it's shipped
Thanks very much for the reply anyway mate!
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Post by: Andrew1975
Looking over the net the big problem with the games is that the rules are very confusing. Really needs a FAQ ASAP. The battle reports I have seen show people using rules in all different sort of ways.
21358
Post by: Dysartes
My copies arrived today - though I have the feeling I picked up the wrong Biohazard box out of the two, as my Lights Out stuff wasn't in the box I fetched home. Will have to check the other one tomorrow.
17152
Post by: Andrew1975
Dysartes wrote:My copies arrived today - though I have the feeling I picked up the wrong Biohazard box out of the two, as my Lights Out stuff wasn't in the box I fetched home. Will have to check the other one tomorrow.
Biohazard stuff should be in a separate plain brown flat box right on the top, you may mistake it for packing if you are not careful.
40919
Post by: spiralingcadaver
Andrew1975 wrote:Looking over the net the big problem with the games is that the rules are very confusing. Really needs a FAQ ASAP. The battle reports I have seen show people using rules in all different sort of ways.
Yeah, the game terms are really poorly defined, and there are clearly some editing mistakes (contradictory point costs, for instance). An index would have been nice, too.
Holding out hope that they get a good FAQ together (possibly with errata) because, right now, the game is too sloppy to be a solid miniatures game and too complex to be okay as a slightly sloppy board game.
The game mechanics are pleasantly fast when you know what you're doing, but play is bogged down immensely with confusing, obscure, or poorly organized rules.
21358
Post by: Dysartes
Andrew1975 wrote: Dysartes wrote:My copies arrived today - though I have the feeling I picked up the wrong Biohazard box out of the two, as my Lights Out stuff wasn't in the box I fetched home. Will have to check the other one tomorrow.
Biohazard stuff should be in a separate plain brown flat box right on the top, you may mistake it for packing if you are not careful.
My friend and I were doing a 2 x Biohazard pledge - I may have taken the wrong one of the two pizza boxes, but I can check tomorrow
17152
Post by: Andrew1975
Dysartes wrote: Andrew1975 wrote: Dysartes wrote:My copies arrived today - though I have the feeling I picked up the wrong Biohazard box out of the two, as my Lights Out stuff wasn't in the box I fetched home. Will have to check the other one tomorrow.
Biohazard stuff should be in a separate plain brown flat box right on the top, you may mistake it for packing if you are not careful.
My friend and I were doing a 2 x Biohazard pledge - I may have taken the wrong one of the two pizza boxes, but I can check tomorrow 
I got two copies, everything came in the one pizza box.
26800
Post by: Commander Cain
Well just picked mine up and I am mighty impressed! All the models look brilliant, very little flash and the resin Kara is a perfect cast!
Only things I have to fuss over were the card tokens that were printed a bit wonky and one of my drones is seriously miscast.
Overall a brilliant kit. I look forward to painting some of the stuff!
54729
Post by: AegisGrimm
I do find the rulebook is extremely poorly laid out, but it's workable. It's too bad that alongside learning the rules, you also need to memorize where they are in the book to refer back to them, rather than have them each in a logical place in the book.
One of the big things I think is poor is that the rules for the special types of terrain (those delineated with colored lines) are all over the friggin' book. ! Why is there not just a table that has them listed, or just a section labelled "Special Terrain Rules"?
It still doesn't say which doors the white and orange ones are. I "assume" the orange ones are the airlock doors, and the white are normal doors.
40919
Post by: spiralingcadaver
Yeah, Tannhauser is the only worse set of rules I've encountered, but that seemed mostly due to infuriating design (I disagreed strongly with some of their choices) than to poor forethought-- I feel like Sedition Wars' rules can be salvaged, and are currently functional.
I'm really hoping that they release a second version of the rule book in the next year or so...
48707
Post by: Rolt
Hi all, just got my copy today, opened it up like a giddy school girl the second I could. Gonna have to say I'm really impressed with the qualitiy of it all, the miniatures are crisp, highly detailed and they feel
well made I can image they will be a joy to paint, very little flash or mold lines too. I'm holding a female trooper next to my plastic eldar models to compare right now, and you know what they really look the part.
The detail is slightly softer in areas but nothing that ruins the miniature, I would'nt be ashamed to throw these down on the table when the Sedition Wars wargames lands, of course I'll have till Arms of Sorrow (cue Killswitch Engage) since I want a Firebrand army.
The boards and cards seem pretty ridged, looks like they'll last for quite a while, if I had one complaint about the bits its the nano clouds, I'm not sure why they made them big clunckly squares instead of smaller rounded tokens, say the same size as a 25mm base, but thats a small issue, it hardly matters.
So all in all really great stuff
On a different note I know the resin Kara is meant to be held up at customs within the uk, but on my invoice it states "Terrain Pack -x1" which I did order one, yet its not in the package. Is this normal are the terrain packs being delivered later?
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Post by: Commander Cain
The terrain packs are in the next shipment I believe. Very interested to see how they turn out!
50446
Post by: Piston Honda
very impressed with the miniatures right now. Great quality, only one of the Grendlrs didn't fit right (need to give it the hot water treatment), the others went together like a dream, however there is one part of the model where filling it with greenstuff will be needed.
Love the bases, though sort of wish they were solid top to bottom rather than have it more like a "dish".
Mold lines come off with ease with a sharp x-acto knife.
One of my boards is warping, i hope the other do not.
my 3 resin Karas are all busted :(
one of the strain stat cards is damaged and the corner of the warping board.
Miniatures 9/10
Overall 6/10 (damage to product and warping board brings down the overall score)
hope the game is good.
7072
Post by: The Strange Dude
Still waiting for confirmation of shipping..........................
20118
Post by: Kelmor
From the update that they posted yesterday.
The game boards.
Some people have mentioned their boards warping. This can happen based on the changes in environment, and has largely to do with the difference in humidity between the inside of the box and your chosen play area. It’s a simple fix, all you need to do is lay out the tiles and place books or other heavy items on them to force them flat in a place with a similar environment to where you will be playing (like your living room). A couple hours should do the trick, overnight is better! We suggest that do it while you’re assembling your models.
17152
Post by: Andrew1975
I like the game an components, but wonder with all the problems, are retailers going to feel comfortable stocking the game?
43067
Post by: S'jet
So i got my box today, everything is perfect, except im missing the Kara Ltd..... Should it have been in the extra box? Or is it coming in Phase 2?
40919
Post by: spiralingcadaver
S'jet wrote:So i got my box today, everything is perfect, except im missing the Kara Ltd..... Should it have been in the extra box? Or is it coming in Phase 2?
Mine came in the pizza box, in a stapled baggie
43067
Post by: S'jet
spiralingcadaver wrote: S'jet wrote:So i got my box today, everything is perfect, except im missing the Kara Ltd..... Should it have been in the extra box? Or is it coming in Phase 2?
Mine came in the pizza box, in a stapled baggie
Sigh. Who do i contact about this?
4402
Post by: CptJake
S'jet wrote:So i got my box today, everything is perfect, except im missing the Kara Ltd..... Should it have been in the extra box? Or is it coming in Phase 2?
Mine was in the brown box which contained all the Biohazard extras.
43067
Post by: S'jet
Hmm.... from one of the kickstarter updates...
"For EU based backers, HM (no S) customs is still saying they are backlogged so we've gone ahead and shipped everything else today, and your Karas will follow once the government figures out that they're harmless. Just one of those things, please accept our apologies for the wait."
I'm guessing this applies to me? =p
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Post by: CptJake
Yeah, I missed the fact you were not US based. Sorry.
Jake
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Post by: Alpharius
S'jet wrote: spiralingcadaver wrote: S'jet wrote:So i got my box today, everything is perfect, except im missing the Kara Ltd..... Should it have been in the extra box? Or is it coming in Phase 2?
Mine came in the pizza box, in a stapled baggie
Sigh. Who do i contact about this?
http://www.kickstarter.com/projects/coolminiornot/sedition-wars-battle-for-alabaster/posts/391227?ref=email&show_token=d3e52789cf36e652
Status report, star date, today
Update #87 · Jan. 23, 2013 · 8 comments
I am not sure where people got the idea that we were not going to replace damaged or bad components. That just seems like madness to me. If you have a issue with a component, send a email off to kickstarter@coolminiornot.com. We will replace bad or damaged parts. We always have and always will
We are looking in to what is going on with these issues, but feel its important to tell you guys that the outrage here does not seem to match the volume of replacement requests/complaints. As best I can tell, as of today, the number of errors seem to be where we would expect them to be, which is a very small amount and is expected in any kind of manufacturing. Its unfortunate, but also the reality of the thing. I am not saying this to pass the buck, I just want to make sure you guys have the correct perspective.
Once again, if you got components you are not happy with, please, please email us we will take care of it. If you do not email us, we cannot make it right. (kickstarter@coolminiornot.com)
In other news.
All US and non EU orders will be shipped today. This includes any late confirmations from last week or before. YAY!
6646
Post by: Morathi's Darkest Sin
Mine came today, two game boxes and two pizza boxes, lights out stuff in one of them. Overall from the first look, very impressed, will need to start putting them together asap.
As to Kara, they held her back for wave 2 in the UK, not the end of the world, probably not going to play till it all turns up anyway, same as Zombicide.
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Post by: notprop
Got my tracking info this afternoon.
Nice to see my 100% record of being on of the last backers to get the product from Kickstarter projects remains intact.
I'll definitely be going for an early bird backer if I ever choose to back KS again!
29190
Post by: CURNOW
notprop wrote:Got my tracking info this afternoon.
Nice to see my 100% record of being on of the last backers to get the product from Kickstarter projects remains intact.
I'll definitely be going for an early bird backer if I ever choose to back KS again!
mine must of pased your house on the way west to me last week
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Post by: Bolognesus
Not so fast (...slow?) notprop; I *still* don't have tracking data :-/
1464
Post by: Breotan
According to my tracking data, my game has arrived today. Sadly I'm at work and won't get home in time to get it from the Manager's office in my building. :(
61979
Post by: DaveC
Just a few bits to add
"We decided to do a new card for the Cthonian Drone, but not in time to get it in the first (additional) print run. We're laying that out at the moment and will provide it for download soon. Then you will get a physical copy in the second lot of shipping - along with all the new material. Mike"
The Tech Com Kara phsyical card will also be in the second shipping lot.
The official FAQ is being worked on - Rob was ill until a day or 2 ago so he's a little behind on this.
There will be an official quick reference rules guide work is being done on the details and layout - trying to reduce it all down to one sheet.
There may be a PDF of the rulebook which will be fixed up and include all the errata a bit like the Zombicide version 3 - I can't guarantee this things may change Mike and Rob are up to their eyes getting other stuff done right now but it's been mentioned.
The Lights out campaign is in final layout and should available soon ( I don't have a date for this yet)
There's lots more stuff coming I can't go into details yet but again Zombicide is a good pointer.
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Post by: Platuan4th
cincydooley wrote: Platuan4th wrote:Got confirmation from my mother-in-law that my box arrived at their place yesterday. Can't wait to get there next weekend...
I can't wait to go to my in-laws'. A phrase previously never uttered by a married man.
Sedition Wars. Breaking barriers everywhere.
Lol. To be fair, I'm fine with my wife's parents.
It's her sister I can't stand.
11923
Post by: Specs
Just picked mine up from the post office. No duties or taxes of any kind. I've checked my boards and there's no sign of any warpage. I haven't taken any minis out of their bags yet, but I haven't seen any obvious issues. I guess I'll find out once I begin dry-fitting.
31456
Post by: Bolognesus
Looking at the latest update, one thing that strikes me more than anything is the difference in attitude between that update, and McVey's post just a bit earlier.
No way in hell is CMoN going to meaningfully 'fix' those issues with the boards - I think the McVey's will get stung with what is essentially (because this is not just the guy running off with the cash...) a choice on CMoN's part to cut costs where they shouldn't be cut - and it seems like they'll be trying to gloss it over in just the way some naysayers predicted. Guess those can be right, at times :/
37728
Post by: IdentifyZero
Specs wrote:Just picked mine up from the post office. No duties or taxes of any kind. I've checked my boards and there's no sign of any warpage. I haven't taken any minis out of their bags yet, but I haven't seen any obvious issues. I guess I'll find out once I begin dry-fitting.
That's good to hear. As an aside, CMON always devalues packages at least in my experience. On average I order $150 at a time from them and they tend to send it as $10 value.
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Post by: BobtheInquisitor
I received my box recently, and I'm mostly pleased. I haven't had time to do more than look at the game contents, but I've nearly assembled all of the Biohazard bits. They are on par with Dreadball's minis, in terms of quality. The bigger models all have some slight bending, though.
The Strain all look great. They look sufficiently gribbly and Sci-Fi (although the Scythe Witch looks more like a daemonette in a Borg catsuit than a proper strain, which is not necessarily a negative), with the big creatures standing out with their excellent designs. Their look falls somewhere between Doom and H.R. Giger for me, which is schweet.
Unfortunately, I do have a problem with the unhelmeted women. The hands on the guns do not line up with their wrists, and the models are too small and fiddly to use the hot water/cold water technique very easily. I hope they will replace them with either a resculpt or a similar number of helmeted women.
Also, I can't say I'm too happy about their poses. During the KS, I was just glad someone was making well-armored women with sensible helmets. The cocked hips and Daisy Duke butt armor didn't look so cheesy back then, but in real life it's hard to imagine anyone standing like that outside of an Avengers poster.
All in all, I'm mostly very happy with my purchase, but I can see some areas where Studio McVey can improve when they bring out the expansions.
494
Post by: H.B.M.C.
I think mine arrived today. I haven't gone to the post office to check, but a friend of mine's arrived today and we live like 20-30 minutes away from one another.
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Post by: Duncan_Idaho
Sorry, cold/warm does not work on those thin pieces? It works especially well on thin pieces!
Looking at the latest update, one thing that strikes me more than anything is the difference in attitude between that update, and McVey's post just a bit earlier.
No way in hell is CMoN going to meaningfully 'fix' those issues with the boards - I think the McVey's will get stung with what is essentially (because this is not just the guy running off with the cash...) a choice on CMoN's part to cut costs where they shouldn't be cut - and it seems like they'll be trying to gloss it over in just the way some naysayers predicted. Guess those can be right, at times :/
Actually, though some surly will know it better, production failures do happen, even to the best companies. An failure rate of 3% is actually considered as a good production run when producing stuff in a factory. Even 6% is not that bad. And what I have heared the failure rate is somwhere between the two.
What I really hate!
Not giving a company a chance to rectify the problem in due time. And by due I mean within 3-6 months, cause this is the time needed to propare and produce replacements if there really is an overall failure. If it just is problem with some pieces, then they should have replacements and you can expect them within a month. Oh, and off-center tokens are considered normal in the board game business and if the essential info still is on the marker it is fully up to the producer to replace them or not. If he does then this is considered above-standard treatment of the customer.
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Post by: Morathi's Darkest Sin
Aye, I've had off centre board game tokens from FFG so its not something totally uncommon.
With talk about the warping I've left the boardgames alone in the box to gradually come up to my house temp after my first glance, and touch wood it seems fine at the mo.
50446
Post by: Piston Honda
Morathi's Darkest Sin wrote:Aye, I've had off centre board game tokens from FFG so its not something totally uncommon.
With talk about the warping I've left the boardgames alone in the box to gradually come up to my house temp after my first glance, and touch wood it seems fine at the mo.
Misaligned circular tokens are rather common.
I only have one warped map sheet, why it is only one I have no clue. But to unwarp it I am doing the old apple trick.
123
Post by: Alpharius
OK - what's the old apple trick?
4402
Post by: CptJake
Old apple trick?
Please explain. I've never heard of it.
19138
Post by: Bellygrub
Duncan_Idaho wrote:Sorry, cold/warm does not work on those thin pieces? It works especially well on thin pieces!
Not what he said.
BobtheInquisitor wrote:
Unfortunately, I do have a problem with the unhelmeted women. The hands on the guns do not line up with their wrists, and the models are too small and fiddly to use the hot water/cold water technique very easily.
And that's the exact bit I'm stuck on at the moment. It seems that the only choice is to heat the gun and have it bend around the models chest, leaving you with a curved gun. Or cut off her boobs.
I've tried asking on other forums how people got them together and the answer I've gotten is "These are gaming pieces! Who cares if they don't fit right". Sometimes I get sick of people and the white knighting.
3862
Post by: Duncan_Idaho
The hands on the guns do not line up with their wrists, and the models are too small and fiddly to use the hot water/cold water technique very easily.
That´s exactly what he said. Heating up works on these pieces quite well. If you do have problems with doing it with water use a good hair-dryer.
50446
Post by: Piston Honda
CptJake wrote:Old apple trick?
Please explain. I've never heard of it.
take a garbage bag
put your game boards between a heavy set of books (make sure the hump is pointing up)
place these in the bag.
No take a few apples and cut them in half and place them in a zip lock back with holes in them. place them through the bag.
take some painters tape and seal the garbage bag.
let it set for 24 to 48 hours.
take out your apple and feed them to your raccoon (or throw them in the garbage).
leave the boards with the book on top for another day or 2.
the boards should be flat. I worked with my Tannhauser board, battlelore, Mansions of Madness.
Alternatively you can get on of those sandwich containers and drill a few small wholes and fill it with water for moisture. (you don't need much water).
make sure you keep it on a flat surface at room temp or warmer with no cats.
trust me, NO CATS
31456
Post by: Bolognesus
Ooh looksie, finally got my tracking number. Monday - that could have been worse. If of course, UPS actually sticks to it's schedule Duncan_Idaho wrote:Sorry, cold/warm does not work on those thin pieces? It works especially well on thin pieces! Looking at the latest update, one thing that strikes me more than anything is the difference in attitude between that update, and McVey's post just a bit earlier. No way in hell is CMoN going to meaningfully 'fix' those issues with the boards - I think the McVey's will get stung with what is essentially (because this is not just the guy running off with the cash...) a choice on CMoN's part to cut costs where they shouldn't be cut - and it seems like they'll be trying to gloss it over in just the way some naysayers predicted. Guess those can be right, at times :/ Actually, though some surly will know it better, production failures do happen, even to the best companies. An failure rate of 3% is actually considered as a good production run when producing stuff in a factory. Even 6% is not that bad. And what I have heared the failure rate is somwhere between the two. What I really hate! Not giving a company a chance to rectify the problem in due time. And by due I mean within 3-6 months, cause this is the time needed to propare and produce replacements if there really is an overall failure. If it just is problem with some pieces, then they should have replacements and you can expect them within a month. Oh, and off-center tokens are considered normal in the board game business and if the essential info still is on the marker it is fully up to the producer to replace them or not. If he does then this is considered above-standard treatment of the customer. Actually I think you misunderstand me. I understand production mistakes happen and I'd be happy to give a company all the time in the world to correct them. What I'm on about is the attitude shown by CMoN in their update (I hope you'll agree that can be a relevant metric for, you know, CS?) which to me shows they're building up towards "meh, sorry for the bendy, inferior quality boards - deal with it and be sure to back our newest KS!" instead of doing something meaningful (of course they'll replace boards which are separating out of the box - that's the most rudimentary requirement - not a shining example of good CS!). Where do you see me mentioning off-center tokens? I know it happens and I'm not making a fuss about that at all. if you're talking about BG quality standards though, let's examine that for a bit. It seems these boards either have the thickness of the descent (1st ed, not had a look at 2nd yet) which is fine for pieces of that size but not at 14"x14". They're also not in any way sealed at the sides, which again is fine at descent board piece size but not at 14"x14". I know cloth binding(concealing that seal) around the edges (1) costs money, but hey maybe it should've just been $10 more and (2) take up some space and that might not be aesthetically ideal - but at least it'd be playable (and really, when playing on a 2D board noone's going to mind those edges...). That's what I'm on about. Not some offset counter strawman you're making out of it. Not the claim that they should magically have evaded all possible issues, somehow. Just that those boards are naff not by production error, but by design and that they're happily pointing the finger at everyone but them in a way which really, really gets me the wrong way. Now if you still have issues with that, I'd kindly ask of you to please, please never ever be the lead on any physical product development, ever (you did digital work, translations etc, right?). For the sake of everyone else...
68840
Post by: Steffbxl
and the helmetless and the Huxley with OSL on the base
16689
Post by: notprop
Good news everybody, I have an important missio.....err the tracker says mine were just delivered.
Now to sneak off from work, put the kids to bed early and crack open the boxes. Woot!
58873
Post by: BobtheInquisitor
Duncan_Idaho wrote:The hands on the guns do not line up with their wrists, and the models are too small and fiddly to use the hot water/cold water technique very easily.
That´s exactly what he said. Heating up works on these pieces quite well. If you do have problems with doing it with water use a good hair-dryer.
You are reading it wrong. Too small and fiddly has nothing to do with the temperature but rather with my ability to manipulate the tiny pieces accurately.
123
Post by: Alpharius
The above pic seems to show them lining up OK, but I can't tell for sure given the distance from the female figures.
Maybe, a closeup of them, please?
58873
Post by: BobtheInquisitor
Look at their right arms above the elbow. The humerus is doglegged--the armor is not supposed to be shelved like that, but rather one smooth tube from shoulder to elbow.
42144
Post by: cincydooley
Bob's right. There is a small fit issue there as, because of the model's breasts, the contact point doesn't line up exactly. It will still fit, but there is a small...its not really a gap, but sort of an "armor outcropping."
123
Post by: Alpharius
I'll have to take a closer look at the figures when I get home...as I'm not seeing it in those photos.
Not saying it isn't there - just saying I'm not seeing it!
40919
Post by: spiralingcadaver
Haven't read it through yet, but Studio McVey just posted a more comprehensive FAQ:
http://studiomcvey.com/forums/index.php?/topic/748-sedition-wars-battle-for-alabaster-official-rules-faq-errata/page__pid__11753#entry11753
Their rules haven't started as great, but they've been very good about clarifying them, and they've been very open about some of the errata they're looking in to.
42144
Post by: cincydooley
And you know what...I'm not super concerned about anything being unclear in the initial rulebook if it's FAQed because it's their first go around at penning rules in the first place, no easy undertaking.
Should be a good learning experience for them moving forward.
@Alpharius -- The issue with the joins on the female arms is, IMO, a pretty minor one. The connection point simply doesn't meet up 100% but rather only 80ish%. It makes it appear that the armor has a sort of fin. I thought about GSing it, but I probably wont even bother.
58873
Post by: BobtheInquisitor
It's not 80% on my models. If I attach the left wrist, she right arm looks broken. If I attach the right arm correctly, the left wrist doesn't even meet the arm.
123
Post by: Alpharius
Bob - show us some pictures of your problem!
Maybe someone here can help, or maybe you have a defective batch that need to be replaced.
40919
Post by: spiralingcadaver
You're talking about the female sculpts?
What I did was align it with the left hand: the right bicep is wide enough that you can shave a little off and it'll line up without looking too narrow...
17152
Post by: Andrew1975
Maybe you are bending the wrong part? It may not be the guns that are out of whack, it may be the mini. Try bending the arm on the mini by dipping it in very hot water for a few seconds. I've been doing some conversion work and I have to tell you these get pretty bendy in near boiling water. One of my males is actually kneeling down now!
This is my first real experience with resin or restic, but it reminds me of the old metal monopose days, where lets say you didn't want all your aspect warriors to look exactly the same (there was only one pose for each aspect back then) you had to start bending them.
Does anybody with any real experience have any pointers for bending this stuff? It seams pretty simple really heat and bend, but maybe there are some better methods.
DON'T BURN YOURSELF, USE THE PROPER TOOLS!
50446
Post by: Piston Honda
I've must have dodged a bullet, so far all my female models have gone together like a dream. A bit of filing on the wrists were needed but so far no mismatches.
As fat as major issues with the models them selves
warped grendlr x2
1 warped board
2 or 3 damaged strain cards
3 broken resin karas (swords)
2 of these are fixable 2 I will contact c'mon for replacement.
Though these things I personally feel could have been prevented if they put more money into upgrades and quality in products rather than a ton of miniatures, took more time on packaging and quality control rather than rushing. Guess hindsight 20/20, just hope these issues don't hurt the game long term.
Kind of the reason I gave it a 6/10 which it deserves 8/10.
42144
Post by: cincydooley
I meant 80% of the contact point sits flush vs. 100% of it being flush.
I did what Spiral and PH did; just did a bit of filing and the contact points worked.
My issues:
Missing my heroes!!! No hero bag so I've primed my resin Kara and she's on the painting desk (after I get some more paint on my Warhound---he was sitting there mocking me, so I had to get some paint on him.)
Missing one Scyth Witch arm.
I guess my boards are warped. I didn't really notice as status quo for me with any boards is to set them flat at Ohio humidity to get them acclimated.
My box is a BIT concave, but that's not really an issue.
Again, overall I'm really pleased.
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Post by: Forlorn
Alpharius wrote:Bob - show us some pictures of your problem!
Maybe someone here can help, or maybe you have a defective batch that need to be replaced.
I'm not Bob but I posted this previously of the same issue with no feedback.
The rifle does not line up properly at the back arm. If you place the rifle so it lines up at the wrist you get a HUGE gap at the back. There simply isn't enough "arm" to cover the distance needed. This issue only occurs on the helmet-less female figure. I also experienced this issue with the special weapons.
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Post by: DaveC
I don't have my game yet but looking at that it's probably best to heat the left arm in near boiling water and bend it into the body a little to close the gap - the distance between the 2 arms.
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Post by: spiralingcadaver
Thought I'd share, here-- going to be painting my whole set, but starting with a test mini.
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Post by: Bolognesus
Well I'll be damned.
Alex Draper about 2 hours ago
Do the off printed counters count as damaged or bad parts i.e. will they get replaced?
CoolMiniOrNot about 2 hours ago
@Alex, if you are unhappy with them, then yes. 
So they *are* fixing what is basically a non-issue. Well, that's throws a nice and completely inconsistent light on things
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Post by: AegisGrimm
Forlorn wrote: Alpharius wrote:Bob - show us some pictures of your problem!
Maybe someone here can help, or maybe you have a defective batch that need to be replaced.
I'm not Bob but I posted this previously of the same issue with no feedback.
The rifle does not line up properly at the back arm. If you place the rifle so it lines up at the wrist you get a HUGE gap at the back. There simply isn't enough "arm" to cover the distance needed. This issue only occurs on the helmet-less female figure. I also experienced this issue with the special weapons.
I don't have my game yet but looking at that it's probably best to heat the left arm in near boiling water and bend it into the body a little to close the gap - the distance between the 2 arms.
I don't have my minis out of the bags yet, but that's exactly what I would suggest, too. I have had metal models in the past that had this exact same type of problem, and I always bent the left arm to change the angle of the fit, and it worked.
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Post by: Breotan
Just picked my stuff up from the Manager's office. Two boxed games, two large bags of figures, a bunch of dice, and some artwork. Rest of my stuff is the "special" offer stuff that was scheduled for March 2013 but I don't expect to see it before June.
So nice to actually start getting some of the stuff I pledged for.
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Post by: H.B.M.C.
Mine did arrive yesterday. Picked it up today. 'Spose I should open it, huh?
EDIT: The tiles are huge! I’m glad I have 2 sets of these.
The counters are a little on the thin side. They’re only slightly off-centre, but not by a huge amount. The jewelled dice are cool. The minis aren’t made of that tacky silvery hard plastic the BTech starter box uses, so that’s awesome.
I’ve got a lot of stuff to build. Thank goodness I’m taking next week off work!
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Post by: BobtheInquisitor
Bolognesus wrote:Well I'll be damned.
Alex Draper about 2 hours ago
Do the off printed counters count as damaged or bad parts i.e. will they get replaced?
CoolMiniOrNot about 2 hours ago
@Alex, if you are unhappy with them, then yes. 
So they *are* fixing what is basically a non-issue. Well, that's throws a nice and completely inconsistent light on things 
Where did this exchange take place? I sent them a query as soon as they sent the last update, almost two days ago, and they still haven't responded.
And guys, my main issue is that it's difficult for me to bend the left arm, which has been my intention since I glued my first uh-oh model. Honestly, I would rather just have them replaced with helmeted women, anyway.
Besides, I thought this was a board game for general release. Do you really think your average retail customer is going to know how to fix the models or have the patience to do it? They will just return the box or stop buying McVey/CMON products. Highest quality miniatures usually line up for gluing.
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Post by: Duncan_Idaho
You don´t buy much regular board games?
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Post by: Pacific
Just got mine! Looks awesome, really nice quality throughout. Had a very quick glance at the minis and a close inspection of a few - they seemed fine so perhaps I've been lucky with mine, although I know the crunch test will be when it comes to putting them all together!
Looks really cool though, definitely got a 'Space Crusade' vibe about it, but brought up to the modern age, so has twanged my nostalgia strings as well
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Post by: Bolognesus
BobtheInquisitor wrote: Bolognesus wrote:Well I'll be damned.
Alex Draper about 2 hours ago
Do the off printed counters count as damaged or bad parts i.e. will they get replaced?
CoolMiniOrNot about 2 hours ago
@Alex, if you are unhappy with them, then yes. 
So they *are* fixing what is basically a non-issue. Well, that's throws a nice and completely inconsistent light on things 
Where did this exchange take place? I sent them a query as soon as they sent the last update, almost two days ago, and they still haven't responded.
And guys, my main issue is that it's difficult for me to bend the left arm, which has been my intention since I glued my first uh-oh model. Honestly, I would rather just have them replaced with helmeted women, anyway.
Besides, I thought this was a board game for general release. Do you really think your average retail customer is going to know how to fix the models or have the patience to do it? They will just return the box or stop buying McVey/CMON products. Highest quality miniatures usually line up for gluing.
KS comments section. Are you using sufficiently hot water?
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Post by: Slinky
Planning to start painting a few Strain over the weekend, going to go for a pretty simple base coat and wash paintjob, but I hope it will look effective enough
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Post by: Bromsy
Still not sure what I want to do with my strain, colors wise. Probably heavily washed gunmetal for the non organic stuff, but not sure on the organics.
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Post by: Slinky
Bromsy wrote:Still not sure what I want to do with my strain, colors wise. Probably heavily washed gunmetal for the non organic stuff, but not sure on the organics.
My plan is heavy wash all over  With a beige(perhaps with hint of grey) for skin, deep red for "innards", gunmetal for sprouting metal bits and a nice shade of blue for ripped overalls. Hoping it will be quick but effective.
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Post by: Panic
yeah,
The best bit about SedWars according to Chloe??
Panic...
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Post by: Duncan_Idaho
German parcels on their way, goes also for Sweden.
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Post by: BobtheInquisitor
I tried it again with much hotter water...It was much easier. I guess that was the problem.
Still, it seems like it might put off the Board Game Geek crowd.
And I just got a response from CMON saying they will replace the helmetless women if requested. That should help the non-modellers tremendously.
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Post by: notprop
My first impression was....wow big box I wonder how much air they have shipped?
Then you open it up and see it is due to the tile, cool I'll build a big enough shelf if necessary! Still two big packing hollows fill most of the bottom half, fortunately this is good room for the bio hazard stuff.
The contents are nice, the rules ive not read yet but i do have one true complait: Trying to open the damn thing is a chore though. The lids a real tight fit and the thinness of the card used means you have to be careful not to rip the corners out every time you open it. Fortunately I no longer have that worry as having been at work my partner or daughter have contrived to drop the box on the floor ripping the corners!
Still cest la vie.
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Post by: AegisGrimm
Still, it seems like it might put off the Board Game Geek crowd.
Pfft, like that's hard.
I'm a regular user of BGG, but the people on there are ridiculous! They were already claiming bait-and-switch tactics and saying they were cancelling their pledges when they couldn't get a Downloadable rulebook before the end of the kickstarter. Hell, people were screaming on there because the minis had to be assembled.
Without looking, I'll bet somebody on there right now is ranting about how one of his sheets of counters is off-center, and how that makes Studio Mcvey "a bunch of hacks that stole his money".
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Post by: Panic
yeah,
I've complained that my counters offcenter... they're not ment to be!
Panic...
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Post by: AegisGrimm
Update: I just looked over the BGG forums, and people are still posting new posts about how the rules now being downloadable were a "conspiracy" on behalf of Studio Mcvey who was using that excuse to "hide" a faulty/bad ruleset that might have lost some customers if it was known...........sheesh!
Though I did see a review that brought out some of the flaws in the writing of the rules to my attention, ones where instead of reading the book, you need to really play the game to see a problem.
For instance, evidently the scenario on the rail-cars can technically be won by the Vanguard by just waffling and not completely killing the first wave of the Strain, because the new waves only come in when the previous wave is completely killed, so they can easily last the required number of turns to win.
Aside from putting the models together, how are some of you people finding the game-play? I haven't even put the figures together yet.
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Post by: DiabolicAl
My Sedition Wars review should anyone be interested. Also includes a couple of quick game reports.
http://rotdog.co.uk/blog/?p=7906
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Post by: JoshInJapan
I got my box last night. Everything looks good. The tiles haven't warped, but perhaps that's because they had to sit in customs for a couple of days before making it to where I am. I have all my basic Vanguard troopers prepped and washed, awaiting assembly tonight after my son goes to sleep. I can't wait!
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Post by: BobtheInquisitor
I'm really excited about the game play, actually. Hopefully I'll get a chance to play it when my son is old enough for it, in 8 or 9 years. Before then? It's not looking very likely.
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Post by: TheSecretSquig
For those of you wanting to add an extra dimension to your Sedition Wars games, check this Kickstarter out. Terrain inspired by Aliens. I'm in!
http://www.kickstarter.com/projects/1812955737/bug-hunt-corridors
The new WIP Modular room means you will be able to build any room size, perfect for skirmish games like this one
1
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Post by: Slinky
Anyone after a few more models, I've listed one of my packs of biohazard minis on eBay ( UK)
http://www.ebay.co.uk/itm/130841203614
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Post by: cincydooley
Wow Slinky! A reasonable starting price for an eBay auction??? That's blasphemy. But seriously, some of the starting pricing people are placing on these boxes are just absurd. There's a Biohazard with Lights out starting at $375. I mean WTF.
Also: the BGG complaining is simply astounding.
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Post by: Zilcho
Saw the bug hunt corridors a few days ago SecretSquig, gotta say the best looking laser cut terrain project I’ve seen. Too bad I’m completely broke right now but probably for the best after all the money I've spent on KS in the last year, might wait and see what general sales costs end up being and try to grab some in a few months if its reasonable.
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Post by: Piston Honda
cincydooley wrote:Wow Slinky! A reasonable starting price for an eBay auction??? That's blasphemy. But seriously, some of the starting pricing people are placing on these boxes are just absurd. There's a Biohazard with Lights out starting at $375. I mean WTF.
Also: the BGG complaining is simply astounding.
It's board game geek, there are quite a few diamonds there, but you will have to dig deep in the cesspool.
Way too many stories to complain about from my experiences there.
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Post by: Andrew1975
Played a few games, the combination of the reaver (with some tokens) and the grenade launcher is very powerful. I think the optimum load out for mission 1 is 2 grunts a reaver and grenade launcher. Try to always destroy the nano with the grenade launcher and it's hard to lose.
Quasimodos are evil if they hit, basically one shot kill..if they hit. Which should not be all that often, but I had some very good luck with them.
I think the more I play, the more I learn the nuance of the game and quite enjoy it. Trying not to get too dedicated until the FAQ is out, but I like the game a lot.
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Post by: str00dles1
Andrew1975 wrote:Played a few games, the combination of the reaver (with some tokens) and the grenade launcher is very powerful. I think the optimum load out for mission 1 is 2 grunts a reaver and grenade launcher. Try to always destroy the nano with the grenade launcher and it's hard to lose.
Quasimodos are evil if they hit, basically one shot kill..if they hit. Which should not be all that often, but I had some very good luck with them.
I think the more I play, the more I learn the nuance of the game and quite enjoy it. Trying not to get too dedicated until the FAQ is out, but I like the game a lot.
He has a partial FAQ out already and is anwsering questions daily or every other it seems. He fixed the Grenadier a bit. Instead of killing all in burst it is 1d6. Thus far I find the game to be pretty balanced. Only on mission 2 but I like to play each one a few times as different sides to see how it is. If anyone is nasty id say it is Akosha. 6/3, shoot in CC and past friendly so they dont block and her wired ablity is gross.
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Post by: Andrew1975
str00dles1 wrote: Andrew1975 wrote:Played a few games, the combination of the reaver (with some tokens) and the grenade launcher is very powerful. I think the optimum load out for mission 1 is 2 grunts a reaver and grenade launcher. Try to always destroy the nano with the grenade launcher and it's hard to lose.
Quasimodos are evil if they hit, basically one shot kill..if they hit. Which should not be all that often, but I had some very good luck with them.
I think the more I play, the more I learn the nuance of the game and quite enjoy it. Trying not to get too dedicated until the FAQ is out, but I like the game a lot.
He has a partial FAQ out already and is anwsering questions daily or every other it seems. He fixed the Grenadier a bit. Instead of killing all in burst it is 1d6. Thus far I find the game to be pretty balanced. Only on mission 2 but I like to play each one a few times as different sides to see how it is. If anyone is nasty id say it is Akosha. 6/3, shoot in CC and past friendly so they dont block and her wired ablity is gross.
Akosha is too dependent on tactics for me to really consider. I think the reaver is the real stand out. Can drop 6 target mods as a special action, then gets 1d6 shots all for the low cost of two tactics.
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Post by: H.B.M.C.
Hmm... anyone know where I can buy an extra set of tiles? Yeah, I'm serious. 15 tiles would be a much bigger boon than just 10.
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Post by: Andrew1975
H.B.M.C. wrote:Hmm... anyone know where I can buy an extra set of tiles? Yeah, I'm serious. 15 tiles would be a much bigger boon than just 10.
Really? You must have tons of tiles already! Seriously, if I was to take all the tiles I have ( multiple editions of space hulk, space crusade, legions of steal etc..., and these are just modern, I'm not even counting the tile from dungeon crawler games) I'm sure I can fill up a room. I'm just guessing, but I assume you have quite a collection yourself.
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Post by: H.B.M.C.
Almost every current era D&D tile set x2 or x4, both new sets of D&D map sheets (6 double sided full-sized sheets), almost all the D&D vinyl maps that GF9 make. 1st Ed Space Hulk (+ Deathwing + Genestealer x2), Tyranid Attack x2, 2nd Ed Space Hulk, 3rd Ed Space Hulk x1.5, almost every map made for Maps of Mystery, Zombicide tiles x2, Sedition Wars tiles x2, Star Ship Troopers RPG map set, every BattleTech Map x2 (some x3), DOOM board game tiles x2, Warhammer Quest tiles (+both expansions), around 10 or so Paizo Flip Mats and 2-3 Paizo Map Tile sets. I think that's all of it. I like maps. And tiles.
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Post by: Andrew1975
H.B.M.C. wrote:Almost every current era D&D tile set x2 or x4, both new sets of D&D map sheets (6 double sided full-sized sheets), almost all the D&D vinyl maps that GF9 make. 1st Ed Space Hulk (+ Deathwing + Genestealer x2), Tyranid Attack x2, 2nd Ed Space Hulk, 3rd Ed Space Hulk x1.5, almost every map made for Maps of Mystery, Zombicide tiles x2, Sedition Wars tiles x2, Star Ship Troopers RPG map set, every BattleTech Map x2 (some x3), DOOM board game tiles x2, Warhammer Quest tiles (+both expansions), around 10 or so Paizo Flip Mats and 2-3 Paizo Map Tile sets.
I think that's all of it.
I like maps. And tiles.
That's what I figured.
By the way I have had no issues with my Sedition Wars tiles warping. It may be because I didn't even really handle them for a few days while I cleaned the miniatures and just left them in the box. I do have a couple of corners that are just slightly peeling because the box is pretty tight, but nothing major. My only issue were that some of my female weapon arms were actually broken and missing the actual arm parts. I almost feel bad bugging them about it as it appears that everyone else is throwing a gak fit.
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Post by: Unix
H.B.M.C. wrote:Hmm... anyone know where I can buy an extra set of tiles? Yeah, I'm serious. 15 tiles would be a much bigger boon than just 10.
The additional tiles were stated to be $25 USD during the kickstarter, compared to the $30 MSRP. I'm don't know for a fact, but this would imply that the tiles would be available separately for $30 at some point after the kickstarter. Incidentally the only other thing described this way was the terrain pack ($30/$40) so it does seem that they were were making a delineation between kickstarter only and eventual general release.
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Post by: Slinky
Slinky wrote:Planning to start painting a few Strain over the weekend, going to go for a pretty simple base coat and wash paintjob, but I hope it will look effective enough 
Finished the first 2. Very quick paint job, base coat and Devlan Mud, but effective enough for my purposes, I think  .
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Post by: Duncan_Idaho
If you think DakkaDakka can get rough.... BBG really will teach you a lesson. Though there are some gems there.
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Post by: AegisGrimm
Finished the first 2. Very quick paint job, base coat and Devlan Mud, but effective enough for my purposes, I think  .

I like them! If I ever paint mine, that's about the effect I will be going for. Vanguard will be about the same, with whatever color of armor I decide upon, and then Devlan mud for everything but the weapons, black wash for those and the base.
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Post by: gunslingerpro
I think I've finally decided not to paint my models. For now, anyway.
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Post by: AegisGrimm
If you think DakkaDakka can get rough.... BBG really will teach you a lesson. Though there are some gems there.
It's actually been damn funny to go over to Boardgamegeek just to read the hideous nerd angst against the game where people are tearing into the littlest bits and pieces in stupid complaints. Some examples:
"Counters that aren't double-sided is just inexcusable for a board game".
'This just proves that not being willing to release the rules ahead of time is a sure sign of a bad game".
'The minis are truly warped beyond useability".
"It is inexcusable that some of the unit cards flip the other way than the rest. Such a sign of low quality."
 Holy Cow.
I hope Mike doesn't ever look on there- I would hate for him to get discouraged. Apart from some flaws, I really like the SedWars world, and I hope to see more show up from Studio Mcvey. The growing Errata list is depressing, but if they decide to do what they have rumored, and give out an updated PDF that takes it all into account that would be a great step.
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Post by: Bolognesus
Well, while singlesided counters are a minor nuisance (and really not all that uncommon) I must say the inconsistent cards are going to annoy the feth out of me for sure, too.
Had that PDF been available in June we'd have collaboratively gooten all the errors out (making the book actually useful).
Still, not the signs of the end times bgg is wont to make... everything... out to be.
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Post by: cincydooley
Yeah aegis. I read that thread too and, man..... Just don't know what to say.
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Post by: Andrew1975
I do have to give them some credit, they do have points. Yes they make moutains out of molehills....but they are still points.
I think war-gamers though are used to a lot of these issues, that maybe board gamers are not used to. It does make me wonder what they are going to do, because honestly I can't see them releasing this game to the general public the way it is. Not that I think this was ever going to be stocked at walmart, but I don't even think it is fit for most gamers that are not big miniatures people.
I like to think we got prototypes and that they are going to improve and fix the issues before a general release.
The game really needed more playtesting. there is no way you can play the game without running into issues, playtesting with outside groups would have shown that. I can understand not wanting to give out to much of the rules to the General public, lets face it, most people have boards and minis, all that is really needed to play is the rules.
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Post by: cincydooley
I think you're probably right on those accounts Andrew. My biggest problem is the butthurt sense of entitlement they espouse.
I love the minis. I'm happy enough with the rules. I'm not a rules lawyer me my gaming typically comes with beer and friends, so the super antagonism they present isn't my bag.
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Post by: AegisGrimm
So who's gotten some more gameplay in? I think the Strategic Scenarios are where the real meat of the game is, becase not only could you use easy house rules to play on an open tabletop like full wargame, but you can, with a little fudging, play those on any kind of 1" map you have.
I have about 15 Star Wars Miniatures maps that if I remember right are at least the size of a 2x2.5 grid of SedWars tiles and they could really make things fun. Evocative things to fight over like ruined bases, dense undercity slums, frozen outposts.....
They really only need an agreement on points for the forces, and slight redefining of what the terrain might be, because if I remember right they use different colors for things like low terrain. Doors are no problem as they are all white, and windows don't really exist.
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Post by: Andrew1975
cincydooley: I agree, way too much crying about little things. Seriously, cards 1mm off and printed upside down, that is the biggest 1st world sob story ever..oh whaaa!
I do get though that when somebody spends $100 on a game you do expect the producers to do their due diligence. In many ways I can see where people might get the idea that the game is half baked. However it is a kickstarter project, these things do tend to be a little rushed, not many people are going to pledge to a product that won't be released for a year while the bugs are being worked out.
AegisGrimm: I'm not sure how well the game is going to really scale up, there are a lot of issues. Logistically just keeping track of so many miniatures and their cards will be an issue, then you have the rules! Tactics points work ok when you have a small force. Now you have to spread those tactics across 20 or more miniature. It can all be worked out I'm sure though. Right now I'm just enjoying it for what it is. A fun board game.
My big concern right now is that they will rush the FAQ and come up with rules that are not the best just because the pressure is on. Looking at the FAQ on the studio forums, I can say I am not happy with many of the decisions.
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Post by: AegisGrimm
AegisGrimm: I'm not sure how well the game is going to really scale up, there are a lot of issues. Logistically just keeping track of so many miniatures and their cards will be an issue, then you have the rules! Tactics points work ok when you have a small force. Now you have to spread those tactics across 20 or more miniature. It can all be worked out I'm sure though. Right now I'm just enjoying it for what it is. A fun board game.
Oh, totally true on the scaling part. It would end up being an almighty nightmare when tracking wounds on all the cards of more than a skirmish-level group of models. When I was talking about making it more of a wargame, I meant keep the force sizes of the base game of SedWars, but dropping the grid in favor if "inch" measurements and normal "open tabletop" of wargaming terrain, like 40k. Probably a battlefield of no more than 3x3 would work great.
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Post by: Bloodhorror
Is anyone else wanting to sell off some Strain?
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Post by: AlexHolker
I will be. Mine hasn't arrive yet, though - I expect it will be here tomorrow.
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Post by: cincydooley
I would be, but mailing them to you now would probably be cost prohibative
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Post by: BobtheInquisitor
I will. PM me if you want to buy.
EDIT: The USPS may have other ideas...
<.<
>.>
<.<
=.=
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Post by: Piston Honda
Rob Baxter said he has had ideas for a war game that would use 8 to 30 miniatures depending how crazy he is able to get, though I hope if it is true he has lots of open beta. Would expect rules for another year or 2 if at all... so.
Not worried.
Regarding some comments towards KS here is one that was directed more towards Kingdom Death and the use had similar criticism towards SedWars (all compalints are either unfounded or via other people's complaints but not his own experiences.)
And yet, I get the feeling that it's mostly boardgamers who are buying these things. I've been a minis gamer for around 8 years and I don't know a single minis gamer who's pledged to any one of them. They generally can't believe people are paying so much money for these games that don't have rules and may or may not actually exist.
A minis game is (to a minis gamer) a lifestyle game. You expect to play it regularly for a long time. 1-2 nights per week for several years is not atypical, and you may or may not play any other games. This is what makes the expense and effort worthwhile, that you will be getting an enormous amount of gameplay in return.
To be a viable choice, a game must demonstrate that it has quality rules, good game balance, and a long term commitment. Good minis is a bonus. These games have not demonstrated any of these things beyond "good minis", plus the minis don't actually exist yet and may not. I just don't see how it can be any more clear that these are unsuitable *AS A MINIATURES GAME*.
Fortunately, the boardgamers have much lower standards. If it "looks like fun" in the words of so many posters and the minis are cool (it helps if they look like zombies or boobies apparently) then they'll buy it and they don't seems to care if all they get is a box of plastic dudes with no actual game.
Oh man, am I in the wrong business. I'm pretty sure I could fail to deliver quality rules. Anyone want to back me on it? Oh wait, but I don't have a bucket of artificially scarce boobie monster toys to include with it, so I guess not...
I honestly feel sorry for Adam Poots if his game is even in the slightest bit late. Just listened to a pod cast where the hose basically said delivery time was key and being just a few week delayed is unacceptable and would stop him from KS the company again.
Gamers are worse than the New York sports media. I do not envy Mike McVey, Adam Poots or any game designer. Gamers are relentless.
Walking into the Lion's Den.
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Post by: CptJake
I don't get that. I AM a minis gamer, and have rule sets I like. Both Zombicide and Sedition Wars were a means of getting some cool minis that I can use for rules I already have and enjoy. I, and several other minis gamers I know, backed these games as a result.
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Post by: IdentifyZero
Piston Honda wrote:Rob Baxter said he has had ideas for a war game that would use 8 to 30 miniatures depending how crazy he is able to get, though I hope if it is true he has lots of open beta. Would expect rules for another year or 2 if at all... so.
Not worried.
Sedition Wars needs some people with half a brain on the rules. As sad as it is to say, a good population of our active forum users could probably have individually put together a better set of rules than the trash they released.
I didn't quote the rest of your post, but I've also refrained from Kickstarters (Pulled a $750 pledge on Kingdom Death) and will not be buying into them further. I am sure there are some amazing deals out there (Reaper Bones was great and I will be happy when I get my items) but that's what KS is mostly. You have no guarantee of quality or even delivery at the end of the day. You have no guarantee of anything.
Personally? I would rather not put my money into the hands of anyone for over a year just so I can get a few little pieces of plastic & resin that I may come to realize kind of sucked for the money I paid for them without ever seeing them.
Are the SW minis ok? Sure. Is SW ok? Not really.
I don't feel like they put much effort into the game itself. They sure did put the effort into getting our pledges though.
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Post by: TheSecretSquig
I'm in on the kingdom Death for around $800. I doubt I will ever play the game after watching the videos. I'm in simply because I really like the KD line of minatures, having bought most of them already. I saw an oppartunity to buy a shed load of models, from a line I love, at a lower than retail price.
My pledge is as high because i like working with resin, and I've bought in all the resin models.
I can see how people are seeking perfection in a set of game rules. Studio McVey were very against early realease of the rules. I suspect that this was not down to the quality of them, but for fear of them being used and not bought. If we look at another Kickstarter, Sodapop's Relic Knights, preview rules have been avaialble to dowbload for sometime now and Sodapop have actively encouraged people to play then, and give their feedback so they can produce a final set of rules that has been play tested thoroughly.
People are seeing KS as producing a final product. You are pledging to make get something into production, which may not be perfect. Even large established companies like GW release rule sets even now with soem absolute howling errors in there that should have been picked up and require a quick FAQ to be released.
I for one support Mike and his Sedition Wars, it can only get better.
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Post by: AegisGrimm
I agree that the rules need work. But I'm willing to work with it. Look how soon there was a FAQ and Errata for 40K 6th edition put up (only a couple of days?), and GW has been putting out a variation of the same ruleset for nearly 30 freaking years, while this is the first print iteration of SedWars!!!
Also: People, especially those on BGG, need to stop being butt-hurt about not getting the rules for SedWars before the product. We get it, you think that was something wrong. It's been six months of the same broken record!
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Post by: IdentifyZero
AegisGrimm wrote:I agree that the rules need work. But I'm willing to work with it. Look how soon there was a FAQ and Errata for 40K 6th edition put up (only a couple of days?), and GW has been putting out a variation of the same ruleset for nearly 30 freaking years, while this is the first print iteration of SedWars!!!
Also: People, especially those on BGG, need to stop being butt-hurt about not getting the rules for SedWars before the product. We get it, you think that was something wrong. It's been six months of the same broken record!
The rules look like they were put together in a few hours without being looked over, revised or play tested. In other words, it feels like these were a draft, the very first one.
That's part of the problem.
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Post by: Piston Honda
IdentifyZero wrote: AegisGrimm wrote:I agree that the rules need work. But I'm willing to work with it. Look how soon there was a FAQ and Errata for 40K 6th edition put up (only a couple of days?), and GW has been putting out a variation of the same ruleset for nearly 30 freaking years, while this is the first print iteration of SedWars!!!
Also: People, especially those on BGG, need to stop being butt-hurt about not getting the rules for SedWars before the product. We get it, you think that was something wrong. It's been six months of the same broken record!
The rules look like they were put together in a few hours without being looked over, revised or play tested. In other words, it feels like these were a draft, the very first one.
That's part of the problem.
I have the original beta rules from 2 or so years ago.
Somewhere between beta and the released rules someone fahked up.
Beta rules weren't too shabby, needed some better placement but they were not a mess.
I hope CMON throws in a new copy of the rules in AoS. Automatically Appended Next Post: AegisGrimm wrote:
Also: People, especially those on BGG, need to stop being butt-hurt about not getting the rules for SedWars before the product. We get it, you think that was something wrong. It's been six months of the same broken record!
Once again, it's BGG. Some of the posters on that site should be embarrassed of themselves.
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Post by: Bolognesus
Hmm, just got my WGM package in, busy on a few vanguard.
Few impressions:
1) WOW. just, WOW. the level of detail on the plastics is every bit as good as I expected and whoever was complaining about lack of it is probably unable to find his arse with both his hands.
Stuff is pretty damn good!
2) However, mold lines are **pretty** bad. it took me ~5H to clean and assemble 12 Vanguard properly (okay, that does include priming them and I might have testpainted one while assembling the rest - in mitigation).
3) Rules look properly jumbled indeed. Not happy, and I hope they'll make a 'fixed' version available as hardcopy sometime soon. be it in AoS (which I'll be sure to get) or separately - it is needed badly.
4) Counters: Funny enough - the offset on the counters varies from sheet to sheet (I have two of each, so can compare). one or two of my sheets are fine, one is unacceptable (so far off-centre parts of the image are 'missing' on some counters) and the other one or two lie somewhere in between. OK-ish but nothing to be particularly happy with. still, it's just counters and CMoN has indicated they'd replace counters if you're unhappy so oh well, nothing too bad.
5) Map tiles: Oookay, well, the good ol' dinged corner issue here as well, as well as some edges coming loose. small size variance as well (small, but just enough to be annoying). they're not ruined or anything but not what I'd expect from a product like this, out of the box.
6) Cards, majority of the minis: Haven't even had time to check - but they'll probably be OK. Will probably have checked everything by the weekend, doesn't seem all that sensible to mail CMoN about tiles/counters yet (especially as I want to see how my tiles behave for a few days first  ).
All in all to be honest, I really remember what I pledged for on this one: the minis. and those are really, truly awesome.
...As long as you know your way around a mold line or two. thousand.
Really, the folks who were up in arms about Dreadball mold lines are in for a *treat* on this one
Decidedly WiP pics:
haven't even started on the visor yet, gloves need to be different color than armour and I think I'll go for something non-metallic on the weapons, in the end.
Really though, they almost paint themselves IMO!
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Post by: Slinky
That's what I have found with the Strain I have worked on so far - detailed enough that you can get away with a v simple paint job.
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Post by: Azazelx
AegisGrimm wrote:Update: I just looked over the BGG forums, and people are still posting new posts about how the rules now being downloadable were a "conspiracy" on behalf of Studio Mcvey who was using that excuse to "hide" a faulty/bad ruleset that might have lost some customers if it was known...........sheesh!
Though I did see a review that brought out some of the flaws in the writing of the rules to my attention, ones where instead of reading the book, you need to really play the game to see a problem.
The rules thing didn't bother me at the time, but to be fair, since the game has been arriving, a lot of people have been noting layout that could/should have been far better, ambiguous rules, etc. If the rules were out in the open from the get go, then perhaps a lot of that could have been fixed up pre-printing rather than us having to get a "PDF" of the errata'ed rules.
Automatically Appended Next Post:
H.B.M.C. wrote:Almost every current era D&D tile set x2 or x4, both new sets of D&D map sheets (6 double sided full-sized sheets), almost all the D&D vinyl maps that GF9 make. 1st Ed Space Hulk (+ Deathwing + Genestealer x2), Tyranid Attack x2, 2nd Ed Space Hulk, 3rd Ed Space Hulk x1.5, almost every map made for Maps of Mystery, Zombicide tiles x2, Sedition Wars tiles x2, Star Ship Troopers RPG map set, every BattleTech Map x2 (some x3), DOOM board game tiles x2, Warhammer Quest tiles (+both expansions), around 10 or so Paizo Flip Mats and 2-3 Paizo Map Tile sets.
I think that's all of it.
I like maps. And tiles.
You should chase up some of the Star Wars miniatures sets.
Here's some heavily discounted (with some prepaints)
http://www.gamesempire.com.au/index.php?_a=viewProd&productId=6706
http://www.gamesempire.com.au/index.php?_a=viewCat&catId=298 Automatically Appended Next Post: Should be getting mine tonight. Hope I don't need to get anything replaced.
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Post by: IdentifyZero
Piston Honda wrote: IdentifyZero wrote: AegisGrimm wrote:I agree that the rules need work. But I'm willing to work with it. Look how soon there was a FAQ and Errata for 40K 6th edition put up (only a couple of days?), and GW has been putting out a variation of the same ruleset for nearly 30 freaking years, while this is the first print iteration of SedWars!!!
Also: People, especially those on BGG, need to stop being butt-hurt about not getting the rules for SedWars before the product. We get it, you think that was something wrong. It's been six months of the same broken record!
The rules look like they were put together in a few hours without being looked over, revised or play tested. In other words, it feels like these were a draft, the very first one.
That's part of the problem.
I have the original beta rules from 2 or so years ago.
Somewhere between beta and the released rules someone fahked up.
Beta rules weren't too shabby, needed some better placement but they were not a mess.
I hope CMON throws in a new copy of the rules in AoS.
Automatically Appended Next Post:
AegisGrimm wrote:
Also: People, especially those on BGG, need to stop being butt-hurt about not getting the rules for SedWars before the product. We get it, you think that was something wrong. It's been six months of the same broken record!
Once again, it's BGG. Some of the posters on that site should be embarrassed of themselves.
I agree with that, back when I first ordered my vanguard troopers, kara etc.. Mike sent me a copy of the beta rules. Those rules and these are nothing alike. With that said.
#1. Great quality packaging.
#2. The tiles, I don't see what the complaint is. They seem to be the standard thickness for every other game I own.
#3. The miniatures are pretty good with some primer on them. I do prefer the original Vanguard sculpts though (I will post a comparison this weekend between some of the resin/metal/plastics).
#4. The rules as I mentioned, they are not to my liking. A big part of the problem is the layout of the rulebook. I think they should have separated it in easier to manage and find segments. Right now, rules are all over the place. In order to demo this to my friends, I will have to create a quick-start rulebook. For the most part, I hope they send us a revised rulebook in wave 2.
#5. The contents of the miniature bags. I have no idea what they were thinking. Everything is mixed up all over the place. This seems to have been an oversight or perhaps a rush to get the boxes packed up.
#6. Assembly. For a miniatures game, it's fairly easy (the lack of basic instructions blew my mind but it's easy to figure out). As a board game? This is unacceptable. They may want to look at Dust Tactics as an example of a Board/Miniatures game for a good example. I think Dust excelled.
#7. Value. It's a great value. A metal vanguard soldier on Studio McVey is almost $10 for one. The miniatures in the biohazard are closer to $1 each. When you compare the quality of the two, there is not a huge gap. For example, $1 for this plastic Kara in comparison to $10 for my metal Kara. If given the choice, I'd take the version in this box set and have $9 in my pocket.
Sedition Wars: Battle for Alabaster is great value for the money you are paying. The biggest snag in this game are the rules and they can be overcome with FAQs or House Rules. My only other complaint with this game would be the fact that there is very little actual lore about the Universe in place. A few more pages of background could have helped further invest people into the setting and game.
I know many people on this website plan to use the miniatures for other games (Imperial Guard armies being the most common), when you consider the value inherent there and re-usability of the miniature it makes it a solid purchase for wargamers.
At the end of the day, I'm happy I got it.
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Post by: Azazelx
Got my stuff. Too tired from work today to open them up and do a full inspection, but one of my resin Karas will need a replacement sword. :(
The patches are pretty dicky to the point of wondering why they bothered.
Turns out I went for triple biohazard, not double. I'm going to need a fair whack of time just to go through the components. Which sucks. I'd have much preferred to be able to assume they're all perfect inside and open them at my leisure over the next few months.
Having the little print which was signed by Mike McVey was actually pretty exciting. Much more than I'd expected - but not surprising given how much of an influence he was (along with Blanche) for many years - from when I started painting in the late 80's and through the 90's.
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Post by: H.B.M.C.
scipio.au wrote:Turns out I went for triple biohazard, not double. I'm going to need a fair whack of time just to go through the components. Which sucks. I'd have much preferred to be able to assume they're all perfect inside and open them at my leisure over the next few months.
Well you'd better withdraw your pledge.
I haven't gone through my stuff yet. I know my resin Kara isn't broken, but I haven't really looked at the minis. Just looked at the tiles and skimmed part of the rulebook.
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Post by: Fenriswulf
Still waiting on my copy. I checked the delivery receipt, and it said I had two missed deliveries. Over the Australia day long weekend. Not likely.
Thought it would arrive today, but I think I am sadly mistaken. Hoping it arrives tomorrow.
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Post by: Duncan_Idaho
It´s always nice to hear people complaing how hard it is to clean up miniatures. And very often when I have a look at their tools I can easily see why. They pay hundreds of dollars for their miniatures but can´t be bothered to get some decen´t tools. Sure, they cost some money, but they will last you a lifetime in most cases.
A quality needle file is not that expensive and a new blade just costs cents.
The rules as I mentioned, they are not to my liking. A big part of the problem is the layout of the rulebook. I think they should have separated it in easier to manage and find segments. Right now, rules are all over the place. In order to demo this to my friends, I will have to create a quick-start rulebook. For the most part, I hope they send us a revised rulebook in wave 2.
I find the layout quite fine. Maybe an index is missing, but it is quite logical. Judging from the standard US-rulebooks it might make one mistake: Not repeating the same rules over and over. That´s really something that armericans seem to have a problem with. I have been working on many rulebooks for boardgames and where other language versions just needed the rules written once we needed to repeat them over and over for the american market.
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Post by: Alpharius
Duncan_Idaho wrote:It´s always nice to hear people complaing how hard it is to clean up miniatures. And very often when I have a look at their tools I can easily see why. They pay hundreds of dollars for their miniatures but can´t be bothered to get some decen´t tools. Sure, they cost some money, but they will last you a lifetime in most cases.
A quality needle file is not that expensive and a new blade just costs cents.
The rules as I mentioned, they are not to my liking. A big part of the problem is the layout of the rulebook. I think they should have separated it in easier to manage and find segments. Right now, rules are all over the place. In order to demo this to my friends, I will have to create a quick-start rulebook. For the most part, I hope they send us a revised rulebook in wave 2.
I find the layout quite fine. Maybe an index is missing, but it is quite logical. Judging from the standard US-rulebooks it might make one mistake: Not repeating the same rules over and over. That´s really something that armericans seem to have a problem with. I have been working on many rulebooks for boardgames and where other language versions just needed the rules written once we needed to repeat them over and over for the american market.
You never miss an opportunity to insult as many people as possible, do you?
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Post by: Bolognesus
Well Scipio.AU if you're really heartbroken about that third set, I be more than happy to take it off you
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Post by: IdentifyZero
Duncan_Idaho wrote:It´s always nice to hear people complaing how hard it is to clean up miniatures. And very often when I have a look at their tools I can easily see why. They pay hundreds of dollars for their miniatures but can´t be bothered to get some decen´t tools. Sure, they cost some money, but they will last you a lifetime in most cases.
A quality needle file is not that expensive and a new blade just costs cents.
The rules as I mentioned, they are not to my liking. A big part of the problem is the layout of the rulebook. I think they should have separated it in easier to manage and find segments. Right now, rules are all over the place. In order to demo this to my friends, I will have to create a quick-start rulebook. For the most part, I hope they send us a revised rulebook in wave 2.
I find the layout quite fine. Maybe an index is missing, but it is quite logical. Judging from the standard US-rulebooks it might make one mistake: Not repeating the same rules over and over. That´s really something that armericans seem to have a problem with. I have been working on many rulebooks for boardgames and where other language versions just needed the rules written once we needed to repeat them over and over for the american market.
Hahahaha. Whatever helps you sleep at night Duncan. No matter what anyone says on these boards in complaint, you have an insulting counter-point that is based on ignorance to throw back at them.
I guess you may find the lack of a layout fine if you have no experience with layouts.
Then again, your job is translating rules for companies. Not writing them. I am sure there are many of us here in this topic with actual contributions made to game systems, whether as writers or developers; I would go as far as to say multiple people in this topic likely have published articles as well.
I suppose because we're from North America (And therefore, this makes us US) we have no clue what we are talking about and are wholly ignorant in comparison to your very liberal and refreshing worldview.
Thanks for coming out bud.
P.S. What are 'armericans'. Are these some type of Armenian/American hybrid?
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Post by: Target
I got my set in a week or two ago and can't decide if I want to use it, or resell it. While the models/kit I got all seemed quite nice, I'm realizing that I ordered this so long ago that I've moved onto new projects, and have an enormous amount of sealed product sitting around already.
Decisions, decisions!
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Post by: Duncan_Idaho
@IZ
Well, at least the rest of the world are not the ones that have 2 pages of instructions going with 10 pages of warnings (e.g. hot coffee might be hot).
And please read the whole text:
>>>>
André Winter
L'Art Noir - Game Design and Translation Studio
>>>>
The post above was just an observation (we really got a lot of complaints when we released rules in the US that were mighty fine for the folks in the UK).
And before some complain that I have no experience with life in the US. I have been living for quite some time in Texas. It was not only me that had problems, also my american colleagues sometimes just wanted to strangle certain persons. If they would have given in, we would have had the police in our house for murder investigation nearly every day. I have never experienced anything similar in the rest of the world. I am not saying that there are no nice and intelligent americans, but they were fewer than elsewhere.
@boards
I got three full sets.
Mine arrived slightly damaged, but will be replaced soon. Boards in the add-on package were quite fine and the damaged ones were all damged in the same places so it was probably a machine defect that caused the damage. QC should have noticed it, but as long as I get my replacement I will not complain.
Else everything is fine.
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Post by: cincydooley
While I agree that Duncan may be the largest tool in the shed, I think he has a point regarding proper tools. I honestly didn't find the clean up of the SW minis to be that cumbersome. A sharp blade and a file worked just fine, and the mould lines were better than most miniatures, aside from some Spanish and French metal lines (every Tales of War mini I've ever gotten has been impeccable.
But lets not kid ourselves, Zero. All of us on this side of the pond are painfully aware of the opinions some of our European brethren hold of us. It is what it is.
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Post by: Alpharius
Duncan_Idaho wrote:
The post above was just an observation (we really got a lot of complaints when we released rules in the US that were mighty fine for the folks in the UK).
And before some complain that I have no experience with life in the US. I have been living for quite some time in Texas. It was not only me that had problems, also my american colleagues sometimes just wanted to strangle certain persons. If they would have given in, we would have had the police in our house for murder investigation nearly every day. I have never experienced anything similar in the rest of the world. I am not saying that there are no nice and intelligent americans, but they were fewer than elsewhere.
Unbelievable, really.
I've no idea why you feel the need to continually act in such a condescending and insulting manner - what's the point?
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Post by: Duncan_Idaho
I would have written the same if I would have experienced it in Europe to the same degree. But I do have not. Also not in Asia or Africa. Never been to South America, though.
And I am not a fan of political correctness since to me it is just another word for lying.
And as written before, there are quite many Americans that agreed with me. Heck, some of the strange americans even hold high offices. We do have our share of crackheads over here, too, don´t be fooled.
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Post by: Bolognesus
Cleanup is a matter of proper tools, and getting used to pvc.
Polystyrene behaves differently than metal and both differ from the various kinds of resin substantially. We all take the time to learn to work with those - it's not too much to ask to do that with PVC as well.
As to the rules well, either way works, really.
I do like having all the rules for a 'thing' on the same page - easier for casual use.
...which is what I like to buy other rulesets for, sometimes.(you'd think someone like Duncan would like to cater to that market?)
And yes, that means some repetition.
Feth it, paper is cheap.
I also like rulesets that don't back up on themselves - if they've been written crisply, logically, cleanly and most of all: have a good index. None of that really goes for the SW rulebook as it stands.
I guess perhaps UK buyers will put up with Duncan's, judging by his prose here of late, byzantine and unpleasant rules translations more than US buyers will?
That doesn't mean it's well-written, though.
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Post by: IdentifyZero
cincydooley wrote:While I agree that Duncan may be the largest tool in the shed, I think he has a point regarding proper tools. I honestly didn't find the clean up of the SW minis to be that cumbersome. A sharp blade and a file worked just fine, and the mould lines were better than most miniatures, aside from some Spanish and French metal lines (every Tales of War mini I've ever gotten has been impeccable.
But lets not kid ourselves, Zero. All of us on this side of the pond are painfully aware of the opinions some of our European brethren hold of us. It is what it is.
Well said and I agree, the miniatures are easy to clean up. A sharp knife, a file and cutters has done the trick for me. Assembled roughly 60 models so far! Very few issues.
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Post by: Bolognesus
Hmm, slightly OT perhaps but I've heard scores of folks mentioning files that work on this stuff now - mine don't. At all.
What files exactly are you guys using? (specific brand/ebay link with reasonable intl. shipping would be doubly awesome!).
I get by with a knife and clippers but anything to get those mold lines off of 150+ models quicker would be much appreciated
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Post by: Bellygrub
I have files I picked up from GF9 a few years ago and they don't work on these models. They just shred them.
At this point the issue for me has been the warping. Other then the basic strain models and a few of the Vanguard I've had to hot water dunk everything so far.
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Post by: winterdyne
The rule book is not great. Here's a quick test question :
Who goes first?
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Post by: sparkywtf
winterdyne wrote:The rule book is not great. Here's a quick test question :
Who goes first?
I am playing it the same as nuclear chess.... you wouldn't DARE go first.
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Post by: Azazelx
Well done Duncan. Continuing to berate and insult the consumer while endlessly sucking up to producers. I'd say something equally classy about Germans, except, well, I don't hold them in contempt.
You do like to go on about your game design credentials, though. What have you actually worked on, because I've looked and haven't been able to find a thing.
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Post by: IdentifyZero
Bolognesus wrote:Hmm, slightly OT perhaps but I've heard scores of folks mentioning files that work on this stuff now - mine don't. At all.
What files exactly are you guys using? (specific brand/ebay link with reasonable intl. shipping would be doubly awesome!).
I get by with a knife and clippers but anything to get those mold lines off of 150+ models quicker would be much appreciated 
I picked up a 3 pack of files from Home Depot. They cost me $10. Home Depot brand? xD
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Post by: Soul of Iron
So I was getting pissed that I had not gotten my box yet. A friend of mine got his 2 weeks ago.
Last Sat I went back into CKPM to verify my info was submitted only to find out that I hadn't finished submitting my data. It had everything filled out, I just didn't hit the little green button on the bottom...
Now I have no idea when it's going to arrive. How stupid/pissed am I?
Shawn G. (SoI)
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Post by: Target
Soul of Iron wrote:So I was getting pissed that I had not gotten my box yet. A friend of mine got his 2 weeks ago.
Last Sat I went back into CKPM to verify my info was submitted only to find out that I hadn't finished submitting my data. It had everything filled out, I just didn't hit the little green button on the bottom...
Now I have no idea when it's going to arrive. How stupid/pissed am I?
Shawn G. (SoI)
Well Shawn you're more than able to buy my biohazard if you truly can't wait! Muwahahhaaha
I'm only partially joking..
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Post by: Bolognesus
@IdentityZero Hmm, no chance of getting those down here. Well, a knife will work for now
@Soul of Iron I believe your package will be shipped at the end of the queue then - no huge delays that they announced (but then again, it *is* CMoN  )
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Post by: CURNOW
for files .i found metal ones to corse so swiched to a emery board seems to work fine .
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Post by: Hulksmash
Target wrote: Soul of Iron wrote:So I was getting pissed that I had not gotten my box yet. A friend of mine got his 2 weeks ago. Last Sat I went back into CKPM to verify my info was submitted only to find out that I hadn't finished submitting my data. It had everything filled out, I just didn't hit the little green button on the bottom... Now I have no idea when it's going to arrive. How stupid/pissed am I? Shawn G. (SoI) Well Shawn you're more than able to buy my biohazard if you truly can't wait! Muwahahhaaha I'm only partially joking.. Strain will make good plague zombies and or DE grotesques/wracks  I'm a little at a loss on what I'm going to do with 3 boxes worth of the Vanguard......I'm already converting an entire IG army designed around my Iron Warriors....Oh well, Maybe I'll find another use for them at some point
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Post by: Duncan_Idaho
@files
I use Vallorbe Grobet-Swiss files with a teething of 4 or 6. They go on minis like a hot knife on butter, so you better take care you file not away too much. They cost 14-20€ a file bit will last you a lifetime.
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Post by: Bellygrub
Hulksmash wrote:
Strain will make good plague zombies and or DE grotesques/wracks  I'm a little at a loss on what I'm going to do with 3 boxes worth of the Vanguard......I'm already converting an entire IG army designed around my Iron Warriors....Oh well, Maybe I'll find another use for them at some point 
I'm using the strain as plague zombies and the Vanguard in my Grey Knights army to make a henchman warband. Though with three boxes that'll make a hell of a warband.
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Post by: JoshInJapan
I bought a set of diamond-coated needle files from Micromark years ago, and they work just fine on restic.
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Post by: Bolognesus
Duncan, Josh, thanks. Will be ordering some of those files
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