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Made in us
Archmagos Veneratus Extremis




On the Internet

 Ovion wrote:
 evildrcheese wrote:
I haven't even tried Repentia inn 6th ed. They just seem far too fragile to ever be able to effectivly deluver their payload. I'll probably get out to trying them at somepoint, but not unil I've put my bastion together and am used to running that.

D
In general in 6th, they work as a counter assault unit, in which case, they're usually ignored because they're no immediate threat, sitting out-of-the-way-ish in your deployment zone.

Or, as a kind of one-shot cannon, where you pick a target, run them at it andwatch it die.
2-3 Repentia is all it takes to utterly decimate most things, especially vehicles, which only need 1-2 to make it.
If you're lucky and there's 4+ left, you can always play will-it-blend with a second target.
(though even 1 is still a threat, especially to vehicles or targets that can't overwatch, as they have to waste a whole units shooting on 1 model, are risk something being wrecked.)


They're also pretty good at dealing with bike units as Sisters don't have a large number of tools for killing bikes, especially now that everyone seems to be getting bonuses to their Jink saves anymore.
   
Made in us
Badass "Sister Sin"






Camas, WA

ClockworkZion wrote:
Out of curiousity have people been trying out the Preda-Repressors? How have they been working out for you guys?

I got best general at a 4 rd tournament locally with a high AV spam list (bunch of repressors and exos, some chimera, etc). It was nasty. Nothing more demoralizing than not being able to open your opponent's transports to get the contents. AV13 with 6++ is hilarious.


Automatically Appended Next Post:
The problem with repentia is T3 with FNP. Most of their FNP is ignored and they have a crap save. Most opponents are going to fire one squad at them and make them disappear.

I just don't see them getting to where they need to get. Even if they do, they strike last and probably get wiped before initiative so only get 1 attack a piece (if faith works).

Survivability is a big deal for Conclave. and I don't consider Jacobus a tax since I often take him anyways.

This message was edited 1 time. Last update was at 2013/09/19 14:58:11


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Made in gb
Mighty Vampire Count






UK


Had a much more satisfactory game last night - 1500pts versus Blood Angels

Had St. C and Seraphim squad, 2 Exorcists, 3 Battle Sister squads (1 in Rhino, 1 in Repressor), 2 Dominion in Immolators and Retribution squad with couple of Hv bolters - I forgot my Ageis line on the night so chucked in a few more Seraphim!

Blood Angels had ? the Grim (character killer), 2 squads of Assault Marines - one with Sang Priest, 1 Tac squad with Sang Priest, 1 Assault Terminator Squad with Sang Priest, Triple LC Predator and 2 Dreadnoughts - one with frag cannon in drop pod. We were playing the VP for killing mission - long ways deployment

Seeing his army was small and not very shooty - did not reserve anything and started as close to the centre with the whole army as possible. Night fighting first turn meant even with searchlights only knocked off a HP from the deployed Dreadnought. He dropped his Dreadnought behind my advancing line and fragged a couple of Seraphim and Grims Assault squad and Predator took out my lead Dominions Immolator.

I continued to push forward - vaped the Dreadnought in front and killed the assault squad accompanying Grim, swung my Retributors and reserve foot BS into and took a HP of the Dreadnought behind. He countered by snipping St C with the Predator and then charging her Seraphim with Mr Grim who slaughtered them and jogged towards the Assault Terminators who had appeared as well. The remaining Assault squad.took out the other Immolator in CC.

Make or break turn! St C stood up and jetted over to the Assault Marines - not fancying her chances against Mr Grim (2+ Armour, AP Axe that makes you re-roll successful Invuln saves), the Dominions melted him instead, the Repressor burned a Terminator alive and St Celestine assaulted the Assault Marines, killing the Sarge who had challenged her.

The remaining Dreadnought having weathered the fire from one Exorcist - promptly charged and blew it up. The Assault Terminators headed towards the other! The Predator blew up the Repressor. St. C finished off the A Marines and headed for the Tac squad.

The last Exorcist spun round and with the BS squad fired at the advancing Terminators – no effect! The Dreadnought blew up from fire by the remaining Sororitas forces. St C killed the Tac squad Sergeant after assaulting and the Dominions on foot both headed on a long slog towards the lone Predator at the edge of the board.

The Assault Terminators charged the Exorcist and the Drop pod again fired at the BS squad to no effect. The Assault Terminators ripped into the Exorcist with lightning claws – no effect  The Thunder Hammers hit it with 4 penetrating hits – 3 Shield of Faith rolls!! The Exorcist was just temp immobilised and only firing snap shots. This left bit of a weird situation – the Terms were still in contact with the vehicle which could not drive away…….we talked it through and he was happy for them not to count as still in Close Combat.

The Exorcist fired 6 missiles – 3 (!) snap shots hit and vaped 3 Termintors – the BS squad killed the other two, which pretty much finished the game – St C killed the remaining Tac Marines and after the Predator missed the Dominions with 1 TL and 2 normal Lascannons – he conceded.

Good fun game with some back and forth and a couple of pivotal turns, also good use of terrain and no fortifications made the game different to most games at the club!

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

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Made in us
Badass "Sister Sin"






Camas, WA

Nice game. Just shows what I always say: Sisters excel against elite armies.

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Made in us
Archmagos Veneratus Extremis




On the Internet

 pretre wrote:
ClockworkZion wrote:
Out of curiousity have people been trying out the Preda-Repressors? How have they been working out for you guys?

I got best general at a 4 rd tournament locally with a high AV spam list (bunch of repressors and exos, some chimera, etc). It was nasty. Nothing more demoralizing than not being able to open your opponent's transports to get the contents. AV13 with 6++ is hilarious.


Good to know! I just need to figure out how to get FW to sell me Repressors as an upgrade kit along side the MkII Rhino parts now....

That and the MKII Rhino peices along with the GW Immolator kit.

 pretre wrote:

The problem with repentia is T3 with FNP. Most of their FNP is ignored and they have a crap save. Most opponents are going to fire one squad at them and make them disappear.

I just don't see them getting to where they need to get. Even if they do, they strike last and probably get wiped before initiative so only get 1 attack a piece (if faith works).

Survivability is a big deal for Conclave. and I don't consider Jacobus a tax since I often take him anyways.


That's fair. The big thing for me is that even if the Repentia don't make it (and they sometimes don't) they turn into a massive distraction for my opponent. Striking last or not, S6 Chainfists scare people.

And everytime people try and kill them they're not shooting at anything else, which gives me more time to get across the board and get into proper kill ranges. And if they get ignored then people learn why they should be shooting at them.

For their points cost I don't think they're all that bad honestly. They're 65 points cheaper than a full sized Battle Conclave with Jacobus (100 points cheaper if the Conclave buys a Rhino), aren't as reliant on vehicles to cross the board (that is as long as you're smart about screening them properly like Seraphim). They also don't lose their FnP if their support character dies.

I think it comes down to what you want out of the unit. If we had access to an assault vehicle like a Land Raider, or some kind of modified Rhino I'd be more for the Conclave too, but they just haven't been as good since the changes occured while the Repentia have gotten a bit better (Rage is better, Fleet is still good, FnP is harder to deny, and they can use that with their Invul save, plus tanking the Mistress of Repentence in the front helps).

And anything that takes FnP from Repentia takes it away from Jacobus' unit too. That's part of the reason I don't see them as being significantly better, we have to pay a chunk of points for the FnP, which is on a model who honestly isn't that hard to kill, and even more points to buy them some mobility in a transport they can't even assault out of.

Don't get me wrong, the Conclave is great at holding the rear lines and acting as a counter-charge unit, but people say that about Repentia too.
   
Made in us
Badass "Sister Sin"






Camas, WA

ClockworkZion wrote:
Good to know! I just need to figure out how to get FW to sell me Repressors as an upgrade kit along side the MkII Rhino parts now....

That and the MKII Rhino peices along with the GW Immolator kit.

Ramshackle. I can't wait to get my vehicles from them.

And anything that takes FnP from Repentia takes it away from Jacobus' unit too. That's part of the reason I don't see them as being significantly better, we have to pay a chunk of points for the FnP, which is on a model who honestly isn't that hard to kill, and even more points to buy them some mobility in a transport they can't even assault out of.

I agree with most of your points but this. The difference is that Repentia ONLY have FNP going for them. Conclave have great saves otherwise.

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Made in us
Archmagos Veneratus Extremis




On the Internet

 pretre wrote:
ClockworkZion wrote:
Good to know! I just need to figure out how to get FW to sell me Repressors as an upgrade kit along side the MkII Rhino parts now....

That and the MKII Rhino peices along with the GW Immolator kit.

Ramshackle. I can't wait to get my vehicles from them.


Never heard of them.

 pretre wrote:
ClockworkZion wrote:
And anything that takes FnP from Repentia takes it away from Jacobus' unit too. That's part of the reason I don't see them as being significantly better, we have to pay a chunk of points for the FnP, which is on a model who honestly isn't that hard to kill, and even more points to buy them some mobility in a transport they can't even assault out of.

I agree with most of your points but this. The difference is that Repentia ONLY have FNP going for them. Conclave have great saves otherwise.


I think that's open to interpretation honestly. I don't see a 5++ as "great" honestly. You have to take a Crusader Tax for the "good" saves (3++) which impacts the unit's close combat ability for each on you take.

And Repentia have a 6++ followed by the 5+ FnP. That's not bad considering their cost (and what they used to have in C:WH, which was basically nothing).

This message was edited 1 time. Last update was at 2013/09/19 16:14:54


 
   
Made in us
Badass "Sister Sin"






Camas, WA

ClockworkZion wrote:
 pretre wrote:
Ramshackle. I can't wait to get my vehicles from them.

Never heard of them.

Spoiler:


I think that's open to interpretation honestly. I don't see a 5++ as "great" honestly. You have to take a Crusader Tax for the "good" saves (3++) which impacts the unit's close combat ability for each on you take.

And Repentia have a 6++ followed by the 5+ FnP. That's not bad considering their cost (and what they used to have in C:WH, which was basically nothing).

5++/FNP is better than 6++/FNP. And Crusaders with Axes are actually pretty good. Especially since the loss of Init doesn't hurt them and they get +1 attack and rerolls anyways.

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Made in nl
Confessor Of Sins






That's a pretty nifty APC. And the kickstarter price was pretty low too!

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Made in us
Badass "Sister Sin"






Camas, WA

 Shandara wrote:
That's a pretty nifty APC. And the kickstarter price was pretty low too!

Yeah, I have three coming.

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Made in us
Archmagos Veneratus Extremis




On the Internet

 pretre wrote:
ClockworkZion wrote:
 pretre wrote:
Ramshackle. I can't wait to get my vehicles from them.

Never heard of them.

Spoiler:


It looks alright. I was thinking more of kitbashing the MkII Rhino with the Immolator since the side sections of the MkII are based off the old classic Rhino model and look different from the now "standard" Rhino.

I think that's open to interpretation honestly. I don't see a 5++ as "great" honestly. You have to take a Crusader Tax for the "good" saves (3++) which impacts the unit's close combat ability for each on you take.

[quote=pretre 434801 6066316 26ff2c1b9c6e1675359196327d34eaa7.jpgAnd Repentia have a 6++ followed by the 5+ FnP. That's not bad considering their cost (and what they used to have in C:WH, which was basically nothing).

5++/FNP is better than 6++/FNP. And Crusaders with Axes are actually pretty good. Especially since the loss of Init doesn't hurt them and they get +1 attack and rerolls anyways.


Now that's a little misleading of a statement there. The Death Cult Assasins only have the 5+ FnP with a 90 point character model tax that can also cost you a slot in the unit (if you want to put them in a Rhino). To put it into perspective, that 90 points divided among the unit (we'll say 10 models counting Jacobus) means you basically pay 9 points for Jacobus, and 9ppm for each other model in his unit making those Assasins basically work out to 24 points each with their FnP. That's 7 points per model more than a Repentia for the same basic effect.

And let's not forget that Jacobus is by no means a CC-loving character himself with his wimpy hand-weapon/laspistol combo. He's a support character who, because of the 6th Edition Assault Rules) has to try and push to the front of combat every turn meaning that depending on how casualties occur may result in him being in harm's way pretty quickly, especially after the Death Cult Assasins after the first time you make it into combat.

I've found that the Jacobus Tax works better in a 20 Sister Horde holding an objective. They're stubborn on Ld10, making them hard to pin, and with Jacobus and the Superior they only need a 3+ to activate their Act of Faith to become Fearless and stand up again if you've been pinned or gone to ground (BRB FAQ for that trick). 21 Models (counting Jacobus) means the unit pays around 4.29 points per model for the benefits Jacobus gives, basically making him cost the same to field him.

I'm not denying that Death Cult Assassins and Jacobus get along great, that's a well known fact, but I really don't feel we can say they are that significantly better than their other dedicated CC-counterpart the Repentia.
   
Made in us
Badass "Sister Sin"






Camas, WA

Now that's a little misleading of a statement there. The Death Cult Assasins only have the 5+ FnP with a 90 point character model tax that can also cost you a slot in the unit (if you want to put them in a Rhino).

It isn't a tax. You have to take a confessor to get one. I take Jacobus all the time anyway for his other benefits.

To put it into perspective, that 90 points divided among the unit (we'll say 10 models counting Jacobus) means you basically pay 9 points for Jacobus, and 9ppm for each other model in his unit making those Assasins basically work out to 24 points each with their FnP. That's 7 points per model more than a Repentia for the same basic effect.

Plus an extra attack, plus rerolls on the charge.

And let's not forget that Jacobus is by no means a CC-loving character himself with his wimpy hand-weapon/laspistol combo. He's a support character who, because of the 6th Edition Assault Rules) has to try and push to the front of combat every turn meaning that depending on how casualties occur may result in him being in harm's way pretty quickly, especially after the Death Cult Assasins after the first time you make it into combat.

You keep him in the back. He declines challenges and doesn't fight. DCA combats do not grind on more than one or two phases. Either everything in the unit explodes in a fine red mist or you lose and die horribly.

I've found that the Jacobus Tax works better in a 20 Sister Horde holding an objective. They're stubborn on Ld10, making them hard to pin, and with Jacobus and the Superior they only need a 3+ to activate their Act of Faith to become Fearless and stand up again if you've been pinned or gone to ground (BRB FAQ for that trick). 21 Models (counting Jacobus) means the unit pays around 4.29 points per model for the benefits Jacobus gives, basically making him cost the same to field him.

The difference is that the rest of his bonuses (+1 attack and Rerolls) are wasted and a 20 sister horde is basically only good for sitting on an objective. I'd rather put him in a 30-40 guard blob than do that. At least they are good at mulching things or tying up CC units.

I'm not denying that Death Cult Assassins and Jacobus get along great, that's a well known fact, but I really don't feel we can say they are that significantly better than their other dedicated CC-counterpart the Repentia.

It's really up to you, but I have never seen Repentia be cool. I have seen Battle Conclave eat through half of my opponent's army. /shrug The number of attacks, variety of power weapons and rerolls on the charge are a big deal that Repentia just don't have. Swinging at Initiative 5 instead of Initiative 1 can be a game changer.

All that being said, I wouldn't run either right now so it doesn't really matter.

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Made in us
Regular Dakkanaut




Bellevue, WA

 pretre wrote:

It's really up to you, but I have never seen Repentia be cool. I have seen Battle Conclave eat through half of my opponent's army. /shrug The number of attacks, variety of power weapons and rerolls on the charge are a big deal that Repentia just don't have. Swinging at Initiative 5 instead of Initiative 1 can be a game changer.

All that being said, I wouldn't run either right now so it doesn't really matter.


Eating through half my opponents army is what I field Repentia for - I've never seen it not happen if my Seraphim/vehicle screen holds up. The problem is my Seraphim and vehicles are dying too fast too screen my Repentia in the new meta. I've tried running conclaves forward with the Reps for added target saturation, but they fall behind too fast and do too little in comparison - it's not that they are not dangerous, just that they are easier to avoid. Which is why I use them for countercharge these days.

Jacobus definitely makes them better, but not faster - I'd rather have fearless troops via Kyrinov and Celestine leading my screen.
   
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Archmagos Veneratus Extremis




On the Internet

 pretre wrote:
Now that's a little misleading of a statement there. The Death Cult Assasins only have the 5+ FnP with a 90 point character model tax that can also cost you a slot in the unit (if you want to put them in a Rhino).

It isn't a tax. You have to take a confessor to get one. I take Jacobus all the time anyway for his other benefits.


You have to take a Confessor of some kind to field DCA, sure, but only Jacobus gives FnP. I still think of Confessors as a tax because I have to take them to get the unit I really want. Either way the additional points spent on those models means that I've got less room in the list elsewhere for other stuff.

 pretre wrote:
To put it into perspective, that 90 points divided among the unit (we'll say 10 models counting Jacobus) means you basically pay 9 points for Jacobus, and 9ppm for each other model in his unit making those Assasins basically work out to 24 points each with their FnP. That's 7 points per model more than a Repentia for the same basic effect.

Plus an extra attack, plus rerolls on the charge.


Repentia can get re-rolls to hit on the charge too by buying a character or tagging along with a Confessor (or Jacobus). The point remains that these bonuses aren't built into either unit but are built into the character model you take to tag along with that unit.

 pretre wrote:
And let's not forget that Jacobus is by no means a CC-loving character himself with his wimpy hand-weapon/laspistol combo. He's a support character who, because of the 6th Edition Assault Rules) has to try and push to the front of combat every turn meaning that depending on how casualties occur may result in him being in harm's way pretty quickly, especially after the Death Cult Assasins after the first time you make it into combat.

You keep him in the back. He declines challenges and doesn't fight. DCA combats do not grind on more than one or two phases. Either everything in the unit explodes in a fine red mist or you lose and die horribly.


You might want to look at the assault rules again. Characters HAVE to move towards engaging the enemy every turn. So DCA go, then Jacobus toddles forward in their wake 3". The opponent moves up 3" about that time and now Jacobus is in slapping range.

 pretre wrote:
I've found that the Jacobus Tax works better in a 20 Sister Horde holding an objective. They're stubborn on Ld10, making them hard to pin, and with Jacobus and the Superior they only need a 3+ to activate their Act of Faith to become Fearless and stand up again if you've been pinned or gone to ground (BRB FAQ for that trick). 21 Models (counting Jacobus) means the unit pays around 4.29 points per model for the benefits Jacobus gives, basically making him cost the same to field him.

The difference is that the rest of his bonuses (+1 attack and Rerolls) are wasted and a 20 sister horde is basically only good for sitting on an objective. I'd rather put him in a 30-40 guard blob than do that. At least they are good at mulching things or tying up CC units.


You're right, the Guard Squad can potentially do it better...if you ally Sisters to Guard or vice-versa, but for those of us who play Mono-Sisters the 20-Sister Blob is a great rear-line objective holder. I like mine with a Heavy Bolter and a Melta Gun.

 pretre wrote:
I'm not denying that Death Cult Assassins and Jacobus get along great, that's a well known fact, but I really don't feel we can say they are that significantly better than their other dedicated CC-counterpart the Repentia.

It's really up to you, but I have never seen Repentia be cool. I have seen Battle Conclave eat through half of my opponent's army. /shrug The number of attacks, variety of power weapons and rerolls on the charge are a big deal that Repentia just don't have. Swinging at Initiative 5 instead of Initiative 1 can be a game changer.

All that being said, I wouldn't run either right now so it doesn't really matter.


You're right, it really is up to player preference, and that's all I really was trying to say. Neither is inherently better than the other, they both have pros and cons and that's fine. It really comes down to what you want/need the unit to do and what your facing in the long run on if either unit will work for you or not. Traditionally I've run both at the same time to give me more options and counter-charge options but with 6th being less favorable to the assault heavy army I'm looking at dropping the Jacobus squad for putting him in my objective holding blob and only taking the Repentia as they're the unit that I seem to still get the most mileage out of thanks to them being generally quicker across the board now and not needing to "borrow" Rhinos to ride in anymore.

And even if they don't make it across the board they're still a cheaper distraction unit that the Battle Conclave is.
   
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Badass "Sister Sin"






Camas, WA

ClockworkZion wrote:
Repentia can get re-rolls to hit on the charge too by buying a character or tagging along with a Confessor (or Jacobus). The point remains that these bonuses aren't built into either unit but are built into the character model you take to tag along with that unit.

You keep separating the Jacobus and the conclave. He is required to take the unit. He is also well worth taking otherwise.


You might want to look at the assault rules again. Characters HAVE to move towards engaging the enemy every turn. So DCA go, then Jacobus toddles forward in their wake 3". The opponent moves up 3" about that time and now Jacobus is in slapping range.

Yep, but the thing you charged is already dead by the time he gets engaged.

 pretre wrote:
You're right, the Guard Squad can potentially do it better...if you ally Sisters to Guard or vice-versa, but for those of us who play Mono-Sisters the 20-Sister Blob is a great rear-line objective holder. I like mine with a Heavy Bolter and a Melta Gun.

I'd rather have another sister squad.

And even if they don't make it across the board they're still a cheaper distraction unit that the Battle Conclave is.

Full battle conclave: 150, Full Repentia: 175. If you're already taking Jacobus or Kyrinov (which you are for your 20 blob), then the conclave is cheaper.

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Archmagos Veneratus Extremis




On the Internet

 pretre wrote:
ClockworkZion wrote:
Repentia can get re-rolls to hit on the charge too by buying a character or tagging along with a Confessor (or Jacobus). The point remains that these bonuses aren't built into either unit but are built into the character model you take to tag along with that unit.

You keep separating the Jacobus and the conclave. He is required to take the unit. He is also well worth taking otherwise.


I'm not separating him, he's not buying the Conclave as a retinue, he doesn't even have to deploy with them. Is he a key part of what makes the Conclave awesome? Yes. But he doesn't have to be there to have the Conclave do their job. They just do it better when he's there, and that's why I don't treat them as a single unit when I look at the Conclave.

 pretre wrote:
You might want to look at the assault rules again. Characters HAVE to move towards engaging the enemy every turn. So DCA go, then Jacobus toddles forward in their wake 3". The opponent moves up 3" about that time and now Jacobus is in slapping range.

Yep, but the thing you charged is already dead by the time he gets engaged.


Not always a good thing because then you're often just standing about and waiting to get shot then.

 pretre wrote:
You're right, the Guard Squad can potentially do it better...if you ally Sisters to Guard or vice-versa, but for those of us who play Mono-Sisters the 20-Sister Blob is a great rear-line objective holder. I like mine with a Heavy Bolter and a Melta Gun.

I'd rather have another sister squad.


I take 3 BSS at 1.5K normally. 2 squads of 10, 1 squad of 20.

 pretre wrote:
And even if they don't make it across the board they're still a cheaper distraction unit that the Battle Conclave is.

Full battle conclave: 150, Full Repentia: 175. If you're already taking Jacobus or Kyrinov (which you are for your 20 blob), then the conclave is cheaper.


I pretty much always take Celestine because she's pretty troll-worthy but not so much on Jacobus or Kyrinov. The Conclave requires a transport more than the Repentia to get around (minimum 35 points) which means they actually end up running you at least 185 minimum, more if you put Jacobus or Kyrinov into the same unit as you're concentrating more points into a single unit.

Like I said before, if the Conclave had access to an assault vehicle they'd be a much better purchase, but without one they're about on par in my book with Repentia. It just comes down to what you're trying to do with them on which you should be fielding.

This message was edited 1 time. Last update was at 2013/09/19 23:58:58


 
   
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Hooded Inquisitorial Interrogator





I've used both the conclave and repentia and they both mulch any infantry very quickly.

My experience:

-Conclaves tend to survive longer because of the 3++ crusaders.
-Conclaves can't deal with tanks
-Uriah was built to make this unit even more awesome

-Repentia will kill anything they are able to swing at
-Attrition hit repentia HARD
-Repentia are generally not good at assaulting dedicated hand to hand units due to striking last
-I agree with a previous poster, its fun watching someone take a land raider off the table before all of the pen rolls are made. Amazing against tanks!


Personally, i've been favoring the conclaves because of survivability.

Its ashame neither of them can be troop choices like GK henchmen can be... oh well
   
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Badass "Sister Sin"






Camas, WA

Conclaves with maces can take tanks.

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 pretre wrote:
Conclaves with maces can take tanks.


At S5 you can take anything that isn't a walker or doesn't have an AV value on the rear higher than 11. So heavy tanks are out, but everything else is pretty much in.


Automatically Appended Next Post:
So slight change of pace: I've been considering using my Avenger Strike Fighters again but I'm not sure if I have the current rules anymore. The last book I've got with them is IA: Areonautica. Do I need a new book so I can use the current rules?

This message was edited 1 time. Last update was at 2013/09/20 14:54:09


 
   
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Camas, WA

ClockworkZion wrote:
At S5 you can take anything that isn't a walker or doesn't have an AV value on the rear higher than 11. So heavy tanks are out, but everything else is pretty much in.

DCA are S4. Maces make them S6.

So slight change of pace: I've been considering using my Avenger Strike Fighters again but I'm not sure if I have the current rules anymore. The last book I've got with them is IA: Areonautica. Do I need a new book so I can use the current rules?

That's the one. I made one but never use it. The side armor 10 is rough.

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Hooded Inquisitorial Interrogator





Your right. When I posted that, for some reason my head said "walkers" and my fingers typed "tanks" AV13 walkers are a total pain for DCA units
   
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Archmagos Veneratus Extremis




On the Internet

 pretre wrote:
ClockworkZion wrote:
At S5 you can take anything that isn't a walker or doesn't have an AV value on the rear higher than 11. So heavy tanks are out, but everything else is pretty much in.

DCA are S4. Maces make them S6.


Ah, you're right. For some reason I was thinking they were S3. I think my brain was still asleep.

 pretre wrote:
So slight change of pace: I've been considering using my Avenger Strike Fighters again but I'm not sure if I have the current rules anymore. The last book I've got with them is IA: Areonautica. Do I need a new book so I can use the current rules?

That's the one. I made one but never use it. The side armor 10 is rough.


I don't mind the side AV so much, but the thing that annoys me is that their 2 Hull Points in that book but if you look in IA12 they have 3 Hull Points (we can't take those though as they're part of a squadron for Krieg).


Automatically Appended Next Post:
Eh, I emailed FW about it just to see if it's an error of if IA Areonautica should use the 3 HP version instead.


Automatically Appended Next Post:
Well that was quick:

Forge World wrote:
Hi there.

The Hull Points value in IA 12 is actually incorrect and the Aeronatica version has the correct value so please accept our apologies.


If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us.

Regards,
Forge World

This message was edited 2 times. Last update was at 2013/09/20 21:06:56


 
   
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Preacher of the Emperor






As an aside, I've posted an attempt to make up for the Sisters' current shortage of special characters here. I'd love commentary & advice from all the expert Sisters players who frequent this thread.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
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Archmagos Veneratus Extremis




On the Internet

 SisterSydney wrote:
As an aside, I've posted an attempt to make up for the Sisters' current shortage of special characters here. I'd love commentary & advice from all the expert Sisters players who frequent this thread.


The codex has 3 SCs, and really of the SCs we've had in the past we're only missing Praxedes. I hope we get her back again eventually. It's not like codexes don't have SCs who die as still playable choices anyways.
   
Made in us
Preacher of the Emperor






Someone should write up Pradexes for 6th. We haven't had her since, what, the 1990s?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
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Ichor-Dripping Talos Monstrosity






 SisterSydney wrote:
Someone should write up Pradexes for 6th. We haven't had her since, what, the 1990s?
Updating all the previous SoB characters to 6th is on my todo list, I've just been so crazy busy for the last 2 weeks pretty much *nothing* has got done.

   
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Archmagos Veneratus Extremis




On the Internet

 SisterSydney wrote:
Someone should write up Pradexes for 6th. We haven't had her since, what, the 1990s?


She last appeared in the 2nd Ed codex it seems (unless she reappeared afterwards in a supplement of some kind). I've gother old rules, I just don't know if there is a good way to do a straight conversion on her to bring her over to the current ruleset. I also don't have a good working knowledge of 2nd Edition so I don't know how everyone else changed over in relation to her.

She looks like a real monster on the table though. I doubt anyone I know would let me run her for anything.
   
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Ichor-Dripping Talos Monstrosity






And being people are going to links and commenting on homebrew, I'll shamelessly plug my thread for SoB add-on characters.
Once I can get feedback on the Damned Order Penitent, I'll move on to the other stuff.

   
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Confessor Of Sins




WA, USA

Got to face off with the new Marines again today. And got the delightful moment where I managed to Lock Velocity on his zooming Stormraven...with its payload of Assault Centurions inside. :3 He was too squeamish about a risky drop with them until the very end of the game, and when they did make the drop, the Centurions scattered right onto a squad of mine and went poof.

12-7 victory

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
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Guardsman with Flashlight




Somewhere...beyond the Dakka...my gun is waiting for me...

Was wondering where on this forum I might (when I'm a bit happier with it) post my homebrew Sisters codex. Seems the thread to find out.

   
 
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