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40K Proposed Rules
Staggered Deployment - a way to make alpha strike less prevalent
By:
some bloke
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2018/11/29 15:21:35
some bloke
70
7613
40K You Make Da Call
Grav Chute Insertion, Ruins and Disembarking
By:
some bloke
2018/11/29 09:22:39
Stux
9
2446
40K You Make Da Call
Stratagems and Kultur; and Open Topped.
By:
fe40k
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2018/11/28 21:14:08
Grotsnik1
40
6882
40K Proposed Rules
Invulnerable save as AP modifier.
By:
skchsan
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2018/11/26 21:56:06
Bharring
61
6459
40K Proposed Rules
Improving Bolters (and thus the damage output of Marines)
By:
Galef
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2018/11/26 13:01:26
The_Real_Chris
219
14914
40K Proposed Rules
Mindshackled, a cheap necron unit.
By:
Techpriestsupport
2018/11/23 16:19:03
DV8
16
2871
40K Proposed Rules
Making mono faction lists viable again
By:
broxus
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2018/11/23 04:42:01
Zustiur
32
3214
40K Proposed Rules
Slight Smite change
By:
Galef
2018/11/21 02:49:32
Wyldhunt
18
1861
40K Proposed Rules
Mortal wounds.
By:
Techpriestsupport
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2018/11/20 21:31:08
niv-mizzet
61
4962
40K You Make Da Call
Targetting units inside open-topped transports with stratagems, clarification from the ork FAQ
By:
p5freak
2018/11/20 10:09:56
JohnnyHell
10
1352
40K You Make Da Call
transport deployment
By:
Wattinculo
2018/11/19 17:53:49
Stux
8
935
Game Design
What do you make first; fluff or rules?
By:
Future War Cultist
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2018/11/16 18:06:49
JohnHwangDD
31
5967
40K Proposed Rules
Flamers should get +2” range when overwatching
By:
fe40k
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2018/11/16 15:25:50
Gir Spirit Bane
66
6483
40K Proposed Rules
Effect of 2+ power armour?
By:
The_Real_Chris
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2018/11/16 13:57:33
BaconCatBug
79
6341
40K You Make Da Call
Targetting units inside open-topped transports with stratagems
By:
Doctoralex
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2018/11/15 21:28:42
BrookM
68
8668
40K You Make Da Call
Valkyries, Grav chute Insertion and disembarking
By:
some bloke
2018/11/15 21:17:32
some bloke
4
2277
40K You Make Da Call
Shotguns and "Forwards, for the emperor!"
By:
some bloke
2018/11/15 11:17:34
BaconCatBug
5
2297
40K You Make Da Call
Plasma overheating on multiple models
By:
Nalydyn
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2018/11/13 23:05:15
Nalydyn
57
5577
40K General Discussion
How to model my Rebel Grot Crusaders
By:
some bloke
2018/11/13 10:03:35
nareik
1
399
40K General Discussion
24 hour game
By:
Sgt_Smudge
2018/11/12 20:17:30
pm713
27
2221
40K You Make Da Call
Goff Gorkanaut Kulture questions
By:
Bigdoza
2018/11/12 18:03:23
BaconCatBug
23
2918
40K You Make Da Call
Open-topped transport, falling back, and blood-axe kultur
By:
Coh Magnussen
2018/11/09 01:35:20
Coh Magnussen
16
2429
40K General Discussion
On the care and usage of Warbossi
By:
Kap'n Krump
2018/11/08 14:22:00
the_scotsman
20
1631
40K General Discussion
Expanding my Rebel Grots - what to build next?
By:
some bloke
2018/11/08 06:18:01
Inquisitor Lord Katherine
7
799
40K Proposed Rules
Tau Shield Generator and other Invulnerable Saves
By:
Dominar_Jameson_V
2018/11/07 21:08:50
Dominar_Jameson_V
26
5167
40K General Discussion
When do we think Indexes are going away?
By:
Kriswall
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2018/11/05 17:47:03
Galef
198
11591
40K You Make Da Call
[Ork Codex] - Mek Gunz, can you place Krew anywhere you want and shoot from them?
By:
Eonfuzz
2018/11/05 11:29:25
insaniak
28
4900
40K You Make Da Call
WYSIWYG with compulsory weapon choices
By:
Bilge Rat
2018/11/04 04:57:10
Nightlord1987
25
4935
40K You Make Da Call
Questions about the ork 'loot it' stratagem
By:
Kap'n Krump
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2018/11/04 02:41:07
deviantduck
49
6608
40K General Discussion
Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
By:
Jidmah
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2018/11/04 00:47:33
Nightbringer's Chosen
7791
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40K You Make Da Call
rukkatrukk squigbuggy mine
By:
mhalko1
2018/11/02 09:30:11
p5freak
26
3753
40K Proposed Rules
Incorperating charges into movement in 40K
By:
some bloke
2018/11/01 08:53:15
some bloke
6
966
40K You Make Da Call
Resolving Deffkopta BigBomms
By:
some bloke
2018/11/01 05:16:10
WindstormSCR
8
798
40K You Make Da Call
Turbo Laser Destructor question
By:
TheAvengingKnee
2018/10/31 15:55:57
JohnnyHell
26
2018
Painting & Modeling
deff rolla on wagon?
By:
lolman1c
2018/10/30 21:59:30
Hankovitch
7
1093
40K General Discussion
Quick Question for those who've seen the new ork codex
By:
some bloke
2018/10/30 10:34:22
some bloke
0
341
Game Design
Single dice rolls vs multiple e.g. roll hit, roll wound, roll save vs 1 roll to cause damage
By:
some bloke
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2018/10/28 23:39:18
AndrewGPaul
43
7488
40K General Discussion
Re:Tips for a new guy to 8th? Orks & pitfalls - now with battle report!
By:
some bloke
2018/10/27 11:45:13
some bloke
10
767
40K Proposed Rules
More CP for themed mono build armies? Then why not use Faction keywords?
By:
bullyboy
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2018/10/26 13:30:34
Galef
62
5303
40K You Make Da Call
Can you attack with a basic close combat weapon instead of a superior mêlée weapon?
By:
Bilge Rat
2018/10/25 14:33:38
akaean
21
4740
Game Design
Elements of a Good Zombie Game
By:
Easy E
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2018/10/25 12:45:33
JaydeeOT
30
3927
40K You Make Da Call
Da Krunch psychic power
By:
Elric Greywolf
2018/10/25 11:38:36
insaniak
25
4495
40K You Make Da Call
Bikers and Heavy Weapons in 8th
By:
some bloke
2018/10/24 13:04:38
Mirropolyno
6
3371
40K General Discussion
[poll] In your opinion what is the best way for GW to release female/cultural themed minis into 40k?
By:
the_scotsman
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2018/10/23 23:13:48
insaniak
440
39664
Game Design
BattleMage
By:
Ketara
2018/10/23 21:24:04
DarkTraveler777
27
2412
40K Proposed Rules
Aircraft destruction
By:
Supershandy
2018/10/21 20:47:28
Supershandy
24
1745
Game Design
Alternating Activations and balancing out the strength of activation count
By:
Vertrucio
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2018/10/12 19:40:12
JohnHwangDD
43
5510
40K Proposed Rules
Orks: Fixes and Changes for the New Codex
By:
Grimskul
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2018/10/12 00:33:22
Voidraven5829
614
85752
Game Design
Designing for Bad Players
By:
Nurglitch
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2018/10/09 14:53:33
Nurglitch
102
12627
Game Design
Alternating Action - an interesting thought...
By:
some bloke
2018/10/08 15:58:40
Easy E
14
1997
Forum Index
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