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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Safeguard Necron!</title>
				<description><![CDATA[ <b>Welcome</b>, one and all, to my blog. Do not expect to find a normal army here... normality stops here.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> The explaination for why I'm building this army is below and after that is some fluff for the army, so there is quite a bit of reading in the spoilers.<br /> Don't feel like you have to read any or all of it, but if you are wondering why this army looks the way it does, all should be explained below (or above if you are looking at the pictures...).<br /> <br /> There are lots of pictures later on and my painting has noticeably improved over the course of this blog, so I urge you to stick with it.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Just below here, you will find links to all the posts that reveal finished models so you don't have to scroll through all the chatter inbetween if you don't want to. <br /> Also, for the larger builds, I have included links to the start of the project (if you want to follow it from idea to completion), then the end of the building/start of painting (so that you can see it before it was painted), and the finished model (if you just like to look at the pretties <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). <br /> <br /> I have a separate blog for the things I make for other's or for sale: <a href="https://www.dakkadakka.com/dakkaforum/posts/list/549077.page#5997978" target="_new" rel="nofollow">https://www.dakkadakka.com/dakkaforum/posts/list/549077.page#5997978</a> <br /> If this blog seems quiet, I'll likely be over there instead.<br /> <br /> <b>Current army recruits</b>: <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/1470/471119.page#6135877" target="_new" rel="nofollow">Page 50 Army shots</a><br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3330/471119.page#7341064" target="_new" rel="nofollow">Page 112 Latest Army recruits</a><br /> <br /> Space Marine Tactical Marines: <font color='orange'>Numbers 1 to 10 </font>; <font color='blue'>Scroll down for original post</font>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3090/471119.page#7191166" target="_new" rel="nofollow">#12 (Blood Drinker)</a> // <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3300/471119.page#7317301" target="_new" rel="nofollow">#13 (Mantis Warrior)</a> // <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4080/471119.page#9401240" target="_new" rel="nofollow">#11 (Revilers)</a> // <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4440/471119.page#11742488" target="_new" rel="nofollow">#14 (Red Legion)</a>, (in progress)<br /> <font color='Red'>Re-painting:</font> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/2280/471119.page#6632725" target="_new" rel="nofollow">Number 1 (Ultramarine)</a> // <a href="http://www.dakkadakka.com/dakkaforum/posts/list/2520/471119.page#6782461" target="_new" rel="nofollow">Number 2 (Blood Angel)</a> // <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3870/471119.page#8915027" target="_new" rel="nofollow">Number 5 (White Scar) and Number 6 (Imperial Fist)</a> // <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4020/471119.page#9343440" target="_new" rel="nofollow">Number 3 (Dark Angel)</a> // <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4080/471119.page#9415187" target="_new" rel="nofollow">Number 4 (Black Templars)</a> // <br /> <br /> Space Marine Terminator Assault squad: <font color='orange'>Numbers 1 to 5 </font>; <font color='blue'>Scroll down</font>,<br /> <br /> Space Marine Predator - <font color='orange'>T-01</font>: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/1830/471119.page#6314014" target="_new" rel="nofollow">Start</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/2310/471119.page#6643459" target="_new" rel="nofollow">Interior complete</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/2820/471119.page#6964675" target="_new" rel="nofollow">Exterior build complete</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3030/471119.page#7127839" target="_new" rel="nofollow">Completed</a>. <br /> <br /> Tyranid Warriors: <font color='orange'>Number 1 </font>; <font color='blue'>Scroll down</font>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/471119.page#4694168" target="_new" rel="nofollow">#2</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/471119.page#4721309" target="_new" rel="nofollow">#3</a>, <br /> <br /> Ankylosaurus Prime (Tyranid Warrior Prime): <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4410/471119.page#11684942" target="_new" rel="nofollow">Start</a>, <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4440/471119.page#11737357" target="_new" rel="nofollow">Complete</a><br /> <br /> Tyranid Genestealers: <font color='orange'>Numbers 1 to 8 </font>; <font color='blue'>Scroll down</font>,<br /> <br /> Tyranid Hormagaunts: <font color='orange'>Numbers 1 to 4 </font>; <font color='blue'>Scroll down</font>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/471119.page#4824032" target="_new" rel="nofollow">5, 6, 7 and 8</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/471119.page#4884122" target="_new" rel="nofollow"># 9</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/471119.page#4911241" target="_new" rel="nofollow">Numbers 10, 11 and 12</a>, (in progress), <br /> <br /> Tyranid Termagants: <font color='orange'>Numbers 1 to 4 </font>; <font color='blue'>Scroll down</font>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/471119.page#4836875" target="_new" rel="nofollow"># 5</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/471119.page#4859626" target="_new" rel="nofollow">Numbers 6, 7 and 8</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/471119.page#4938999" target="_new" rel="nofollow">Numbers 9, 10, 11 and 12</a>,  (in progress), <br /> <br /> Tyranid Rippers: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/471119.page#4859626" target="_new" rel="nofollow">With "Lasers" on their heads</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/60/471119.page#5206286" target="_new" rel="nofollow">Playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span></a>,  (in progress), <br /> <br /> Eldar Guardians: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/30/471119.page#4975004" target="_new" rel="nofollow">Heavy Weapon platform and Guardians HW1 and HW2</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/60/471119.page#5070064" target="_new" rel="nofollow">Numbers 3 and 4</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/60/471119.page#5198844" target="_new" rel="nofollow">Numbers 5 and 6</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/90/471119.page#5344560" target="_new" rel="nofollow">Numbers 7 and 8</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/1590/471119.page#6189471" target="_new" rel="nofollow">Numbers 9 and 10</a>. <br /> <br /> Eldar Dire Avengers: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/30/471119.page#4991016" target="_new" rel="nofollow">#4</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/60/471119.page#5034545" target="_new" rel="nofollow">#6 (Exarch) on "Venus"</a>// <a href="http://www.dakkadakka.com/dakkaforum/posts/list/60/471119.page#5265825" target="_new" rel="nofollow">Numbers 1 and 2</a>,  (in progress), <br /> <br /> Eldar War Walker - <font color='orange'>Number 1 </font>: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/60/471119.page#5080664" target="_new" rel="nofollow">Start</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/60/471119.page#5114847" target="_new" rel="nofollow">Complete</a>, <br /> <br /> Eldar Wave Serpent - <font color='orange'>Tr01 </font>: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/90/471119.page#5346756" target="_new" rel="nofollow">Start</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/180/471119.page#5595935" target="_new" rel="nofollow">Build Complete</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/330/471119.page#5725326" target="_new" rel="nofollow">Painting and Detailing Complete</a>,<br /> <br /> Tau Fire Warriors: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3210/471119.page#7260071" target="_new" rel="nofollow">Number 1</a>, (in progress),<br /> <br /> Tau Stealth Team (to be started), <br /> <br /> Tau XV8 Crisis Suit (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>): <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4080/471119.page#9541899" target="_new" rel="nofollow">Start</a>, <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4140/471119.page#9642304" target="_new" rel="nofollow">Complete</a>, <br /> <br /> Tau Kroot Carnivores: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3120/471119.page#7200471" target="_new" rel="nofollow">Number 1</a>, <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4320/471119.page#10908323" target="_new" rel="nofollow">Number 2 (flying)</a>, (in progress), <br /> <br /> Tau Drones (to be started), <br /> <br /> Tau Devilfish (to be started), <br /> <br /> Ork Boyz: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3210/471119.page#7270855" target="_new" rel="nofollow">Number 1 (Death Skullz)</a>, <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4050/471119.page#9377589" target="_new" rel="nofollow">Number 2 (Goffs)</a>, <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4290/471119.page#10883330" target="_new" rel="nofollow"> Nob #1</a>, (in progress), <br /> <br /> Ork Bikers: <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4410/471119.page#11684185" target="_new" rel="nofollow">Grot on motorbike</a>,  <br /> <br /> Ork Trukk (to be started), <br /> <br /> Dark Eldar Kabalite Warriors: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3180/471119.page#7232967" target="_new" rel="nofollow">Number 1</a>, (in progress), <br /> <br /> Dark Eldar Wyches: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3180/471119.page#7241577" target="_new" rel="nofollow">Number 2</a> // <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3300/471119.page#7326157" target="_new" rel="nofollow">#1</a>, (in progress), <br /> <br /> Dark Eldar Reavers: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3720/471119.page#7748803" target="_new" rel="nofollow">Number 1</a> // (in progress), <br /> <br /> Dark Eldar Raider: <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4290/471119.page#10886660" target="_new" rel="nofollow">Start</a>, <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4380/471119.page#11583782" target="_new" rel="nofollow">Complete</a>, <br /> <br /> Necron Warriors: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3210/471119.page#7274893" target="_new" rel="nofollow">Number 1</a>, (in progress), <br /> <br /> Safeguard Necron (conversion from Necron warrior): <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4470/471119.page#11807679" target="_new" rel="nofollow"> finish </a>. <br /> <br /> Necron Immortals/Deathmarks: <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4020/471119.page#9346904" target="_new" rel="nofollow">Number 1</a> (in progress), <br /> <br /> Necron Scarabs (to be started), <br /> <br /> Necron Ghost Ark (to be started), <br /> <br /> "Other" HAW206 multiped tank: <a href="https://www.dakkadakka.com/dakkaforum/posts/list/3870/471119.page#8918446" target="_new" rel="nofollow">Start</a>, <a href="https://www.dakkadakka.com/dakkaforum/posts/list/3990/471119.page#9126922" target="_new" rel="nofollow">Finished</a>, <a href="https://www.dakkadakka.com/dakkaforum/posts/list/3990/471119.page#9189708" target="_new" rel="nofollow">Pilot</a>. <br /> ...<br /> <br /> <b>Terrain</b><br /> Sprue Hut: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/690/471119.page#5861403" target="_new" rel="nofollow">Start</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/720/471119.page#5864987" target="_new" rel="nofollow">Sprue Wood Tutorial</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/870/471119.page#5891242" target="_new" rel="nofollow">Start of painting</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/990/471119.page#5924122" target="_new" rel="nofollow">Completed</a>. <a href="http://www.dakkadakka.com/dakkaforum/posts/list/545398.page" target="_new" rel="nofollow">Full tutorial</a>. <br /> Junk pile: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/1890/471119.page#6345462" target="_new" rel="nofollow">Complete</a>.<br /> LoER terrain competition "Accident" - UFO crash: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3660/471119.page#7711646" target="_new" rel="nofollow">Complete</a><br /> Objective Marker 1: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/3750/471119.page#8269042" target="_new" rel="nofollow">Complete</a>.<br /> <br /> Princess Mononoke, San on wolf (Chibi) Conversion from <span class="glossaryitem" onmouseover='gp(549);'>SDE</span> wolfrider <a href="https://www.dakkadakka.com/dakkaforum/posts/list/4230/471119.page#10174499" target="_new" rel="nofollow">Complete</a> <br /> ...<br /> <br /> <b>About me</b>: <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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	I have always been interested in Sci Fi etc... and therefore Warhammer related things from Fighting Fantasy books to role play (that's the dice and character sheet kind and not the dressing up kind) to Hero Quest and Space Crusade. I had always wanted to collect <span class="glossaryitem" onmouseover='gp(3);'>40k</span> figures but was put off by the stigma of them being expensive. <br /> <br /> 	However I have been building plastic model aircraft kits (Airfix etc...) from a young age, and after many years the models were getting bigger and more complicated, just to keep me occupied for a reasonable amount of time (I can complete a 1:48 or 1:32 scale model in well under a week, while trying to take my time, a 1:72 scale barely takes a day). The last model I built was a 1:24 scale Hawker Hurricane, which was a nice challenge, but it is half a meter wide and I was now having serious problems finding space to display all my models. <br /> 	However, I still went back to the model shop to look for the next model and while looking along the shelves the only models I could see that would challenge me were a) huge and b) expensive. I then decided to look at the small section of Warhammer models available and realised that I could buy 1, huge, model plane or helicopter or 15 small model chappies for about the same price which would keep me busy for longer and take less space to display. So I bought a Space Marine Tactical squad and a Terminator Assault squad and thus began my next collection of models. <br /> <br /> 	Now you may realise that I'm not collecting <span class="glossaryitem" onmouseover='gp(3);'>40k</span> miniatures for the sake of gaming (although I may give it a go one day once I have all that's required) I am a modeller and painter first. This however led to an issue, I had already painted all the miniatures from both Hero Quest and Space Crusade while between models, and I found that I was getting bored painting more than a couple of miniature generally the same colour. So if painting 5 Space Marines all blue or red or yellow was a bit boring than I knew I wouldn't stick to a whole army a chaps / monsters if they all had to be the same colour. I will admit, an army where all the pieces are tied in together in a uniform colour scheme does look good, but it's not something I was going to paint. As usual, when I don't want to follow the rules, I'll make up an excuse...<br /> <br /> 	I've always liked the idea of Chaos armies but when looking into the armies they still looked too ordered for me and the idea struck me: Coming from a scientific background my understanding of chaos stems from Entropy, which is a measure of the degree of disorder in a system and leads into the second law of thermodynamics (hence the army name) which basically states that the entropy, or disorder, of a system will always increase (a good excuse for those of you who don't like tidying up is that you are just fighting against nature). So I decided to create an army that was completely mixed and therefore completely disordered and therefore "true" Chaos. And being a scientist myself, it had to start from a typical mad scientist. <br /> 
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</div><br /> 	But in reality, this is all just an excuse for me to paint all the miniatures I acquire different colours... That's the background, this is the fluff (that I made up just for the fun of it).<br /> <br /> <b>About the Army of the Second Law</b>: <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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	Shortly after the Zeist Campaign (999.M41) a small but diffuse cluster of star systems in an area of Ultramar and previously known to harbour civilisations was found devoid of all sentient life. It was thought that this might be due to the Tau or Tyranid infestation, but upon inspection the destruction was not typical of either race; The only remaining signs that a planet had supported a thriving civilisation was the crumbling remains of their structures and buildings. All machinery, resources and, more perplexing, any traces of the bodies of man or animal were absent. The plant life however, was thriving. From studying the degree to which the flora had encroached and covered the ruins of once great civilisations, it could be calculated that these planets had been deserted for centuries and no clue was given as to where or why all the people and fauna had gone. The greatest mystery was that one planet, near the middle of this cluster of star-systems, was completely missing and records showed that nothing has been written about this planet since early M35. <br /> <br /> 	Unknown to the Imperial forces that found this mystery, the missing planet was not missing, but hidden to their instruments, their psykers and their naked eyes. This was the home of the Army of the Second Law. <br /> 	Headed by The Mad Scientist, who's name is long forgotten. A genius left alone on a planet wiped clean of all sentient life by one of his experiments (M35); an experiment that granted him immortality and the collective knowledge and memories of the whole planet, he was slowly driven mad by this knowledge and loneliness while perfecting his techniques and experiments over thousands of years, on the surrounding star-systems. <br /> <br /> 	He developed an obsession for "true" chaos, through the study of the natural increase in the disorder of his home world as the familiar surroundings of a once great civilised (ordered) planet crumbled to dust to be replaced by the randomness of the untouched flora of the planet. <br /> 	He was persuaded in his madness by the voices in his head that a fictitious god of disorder had tasked him with fighting the tide of order and uniformity created by the habitation of sentient beings throughout the galaxy. He therefore had to increase the disorder in the universe as he believed it should be and that the very nature of the universe tends towards without the structure and order brought about by civilisation. Without his help, he believed, the universe would die when the "unnatural" levels of order became too great. <br /> 	He does not believe that all life should be destroyed, just that the structure of the various societies should be disrupted and randomised. Any that stand in his way, however, will die. After all, he's on a mission from god. <br /> <br /> 	He therefore set about planning to build an army to spread death, disorder and destruction from one world to the next, destroying infrastructures and spreading "true" chaos, the greater the degree of destruction the better for disorder. An ordered and regimented army, however,  just wouldn't do and he set about it's creation as he did for any of his experiments, by bringing together random pieces or elements and mixing them up in one pot. <br /> <br /> 	He ensnared a drifting space hulk (possibly as early as M36), with a kind of tractor beam he invented for the purpose, and brought it in to crash into the planets surface killing nearly all life aboard which consisted of a large population of Tyranids and a small band of space marines that were exploring the hulk at the time. The survivors were left to die on their own or picked off by robotic drones created, but hated due to their lack of disorder, by The Scientist. <br /> 	The hulk, a collection of ancient and more recent spacecraft, granted The Scientist access (using the robotic probes he designed and built, themselves from ancient knowledge) to the <span class="glossaryitem" onmouseover='gp(111);'>raw</span> material he required to start his army, body parts. He also discovered a vast collection of wargear, equipment and <span class="glossaryitem" onmouseover='gp(179);'>STC</span> data aboard the hulk. <br /> <br /> 	He set about rebuilding whole bodies from what he found and learning about the unique biology of the various species from dissection and by absorbing the knowledge and memories of the dead. <br /> 	Using all manner of techniques he persuaded, tortured, and brainwashed the reanimated, disembodied, heads of the creatures and humans to follow his command and believe in what he believed. He also implanted small bioelectronic devices into the skulls of his army that would allow the various species to recognise each other as "friends", either directly or by a sort of hallucination to disguise the different, hostile, species. Anyone else, therefore, was recognised as foe in a similar way. <br /> 	He could then breath life back into the reassembled bodies and use extracted DNA to clone further members of his army that could be brainwashed from scratch and trained by memory implants. <br /> <br /> 	He then sent small scouting parties to raid other planets, particularly scenes of recent battles for fresh and diverse "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials" to increase his disordered army and to supply various pieces of hardware required for weapons and vehicles, ready to spread the word of randomness to the rest of the universe. He also utilised techniques to lure "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials" directly to his planet in some cases. <br /> 	He has also developed the transportation technology of the various species encountered through the universe to allow retrieval of equipment and "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials" from the battlefield so as to avoid loosing precious hardware and to acquire more from opponents during and after battle. His technology cannot be used to transport his army across the battlefield, only to transfer anything, with one of his transport gizmos attached, to his ship in orbit. All members of his army have a gizmo implanted together with the behaviour implant and all pieces of armour and weaponry have one or more of their own. <br /> <br /> <b>Tyranids</b><br />    	As the majority of the samples first obtained by The Scientist a lot of his early experiments were with these creatures. In probing the minds of the bodies recovered he learnt that they could easily be recruited to his army by careful direction of their hunger to consume all bio-matter and only required implants to prevent them attacking absolutely everything, for example, the other members of his army. However, to direct them he needed something more, a synapse creature. He learnt of the hive mind and the way that a consciousness was spread throughout all the tyranids. The remains of a synapse creature was found within the crashed hulk, but was too badly damaged to be of direct use. It's DNA was used to clone two new creatures; one to act as a general, to control the lesser tyranids on the battlefield and the other to disguise his own planet and base of operations from the hive mind. A great deal of electronics were required to keep these two from realising that they were no longer working as part of the hive but against it. <br /> <br /> <b>Spacemarines</b><br />    	Also found aboard the crashed hulk. Biologically easier to work with initially than the tyranids due to The Scientists greater knowledge of the human body. However, psychologically the marines were harder to break than the tyranids due to their religion and morals, but it was not impossible. Absorbing the individual knowledge and memory of each marine gave The Scientist the advantage of knowing their personal weaknesses and given time to work with their disembodied heads using physical and mental torture was able to make the marines susceptible to accept personal programmed delusions into their minds via The Scientist's bioelectronic implants. Each marine believed that they were still fighting for the Emperor and they were standing side by side with the other members of their original chapter. <br /> <br /> <b>Dark Eldar</b> <br />    	Lured to the planet by the apparent (but faked) bounty of plentiful, peaceful, easy prey for their slaves, the dark eldar raiding party was surprised by an ambush of tyranids (the first and not quite perfect batch, possibly as early as M38). The survivors who escaped with their lives unknowingly left all that The Scientist wanted in reality, the bodies of their dead. From their minds, The Scientist learnt a lot more about torture techniques from the experts of torture and put this to good use on others and on those that supplied him with this knowledge. He also learnt a great deal about the physiology and anatomies of all the other star-faring races of the galaxy from the dark eldar, the information being extremely useful in advance of choosing and collecting members of these races. <br /> <br /> <b>Eldar</b> <br />    	More difficult to find than their dark brethren, The Scientist acquired a great deal of information about them from the dark eldar which helped once "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials" were found. The first eldar acquired were a small pirate band that attacked a dummy ship which appeared to be lost in empty space but was actually a trap orbiting the planet (which was hidden to their instruments and their minds). Once boarded, the ship automatically dived into the planets atmosphere and crashed into the surface, killing all on board. The Scientist then went to work as usual. Due to the use of spirit stones by the eldar, resurrection of their dead bodies and minds proved difficult and he decided on a different approach that involved capturing them alive, a task that the dark eldar forces, together with some of the tyranids at his disposal proved useful in achieving. Their heightened response to emotions gave The Scientist the edge in brainwashing them, however. <br /> <br /> <b>Orks</b> <br />    	Orks were the easiest to find "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials" for, due to the volume of warring orks and therefore dead orks throughout the galaxy. They were also easy to "persuade" into fighting in the army due to their violent and impulsive nature. The bioelectronic devices implanted in the orks led them to believe that The Scientist was the biggest, hardest ork they have ever seen and they wouldn't therefore ever challenge him. The devices also inhibit their violent tendencies whilst not on the battlefield to avoid accidents that would waste too much time. Collecting and controlling the distribution of the ork spores allowed The Scientist to grow any number of new orks to swell his army's ranks in a controlled manner. Due to their unique, genetically engineered, biology The Scientist found the ork body particularly easy to work with. <br /> <br /> <b>The Tau</b> <br />    	"<span class="glossaryitem" onmouseover='gp(111);'>Raw</span> materials" were gathered by sending a craft into the nearby Tau controlled space under the guise of friendship and then capturing the delegate, a technician (that was sent to aid repair to the apparently stricken ship) and their guards while onboard and returning to The Scientist on his planet. Further "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials" were gathered from battlefields during the Zeist Campaign. The army recruits are led to believe that they are still fighting for the greater good by the use of the bioelectronic implants. Their technological knowledge has proved useful to The Scientist. <br /> <br /> <b>The Imperial Guard</b> <br />    	Due to The Scientist's great knowledge of the human body, he required few examples of actual Imperial guard soldiers to clone members for his army and the nearby human-controlled star-systems supplied ample "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials". It was however, necessary to steal equipment to outfit the clones (this was not difficult with the current members of the army). The soldiers were brought up to believe that who and what they were fighting for and fighting with were normal and so required little in electronic "aids" to add them to the army. Each soldier is also implanted with the memories of the training needed to fight effectively. <br /> <br /> <b>Necrons</b> <br />    	The Scientist has yet to acquire a single specimen to study and has various plans in action to rectify this, although he finds their uniformity abhorrent. It is only a matter of time though and The Scientist has lots of time. <br /> 	Having studied and observed, via probes and infiltrators, The Scientist has seen some usefulness in incorporating Necrons into the army. The Scientist has seen the fear, panic and disruption caused upon the mere sight of emotionless, metal killing machines and knows how useful this could be in his mission.<br /> 	However capturing an intact Necron (or even substantial parts) has proven difficult, and so The Scientist (having acquired small quantities of the Necron metal) has started to experiment with replicating the metal and building his own "men of metal" and implanting the minds of others into the constructs.<br /> <br /> <b>Chaos Daemons</b> <br /> 	The Scientist has yet to determine a method to recruit daemons into his army. He respects the chaotic nature of the daemons, but has doubts as to brainwashing them, maybe he could strike a deal somehow...<br /> <b><br /> Chaos Space Marines</b> <br /> 	Like the Chaos daemons, the Chaos Space Marines are unlikely to be brainwashed into joining the army directly. But The Scientist  has plans in action to corrupt loyal Space Marines while directing them to his cause. <br /> 	Having acquired various Chaos artefacts, The Scientist has experimented with exposing the minds and bodies of Space Marines, already under his control, to the artefacts for varying amounts of time. It can only be a matter of time before some benefit for the army is discovered or contact is established with those "lesser" Chaos gods...<br /> <br /> 	During or after battle The Scientist's minions will collect "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials" and equipment from the enemy, win or lose, he will always escape harm with the additional knowledge and materials to create more soldiers for his ever increasing (and increasingly random) army. <br /> <br /> That's the Fluff, Pics to follow... Once I work out how to get pics on here?!?<br /> 
</div>
</div>
</div><br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <a href="http://www.dakkadakka.com/gallery/421737-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421737_sm-.jpg" border="0" /></a><br /> <br /> Get in! it works!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <a href="http://www.dakkadakka.com/gallery/421736-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421736_sm-.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/421742-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421742_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/421741-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421741_sm-.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/421743-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421743_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/403878-Army.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/8/20/403878_sm-Army.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/421744-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421744_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/403879-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/8/20/403879_sm-.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/421740-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421740_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/421738-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421738_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/421739-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421739_sm-.jpg" border="0" /></a><br /> The banner was made to look as if a mad scientist had ripped a chart off the wall and quickly painted a pic on the back then hung it on the marine. <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And the Terminators;<br /> <a href="http://www.dakkadakka.com/gallery/421749-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421749_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/421748-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421748_sm-.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/421747-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421747_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/421746-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421746_sm-.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/421751-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421751_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/421750-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421750_sm-.jpg" border="0" /></a><br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Whereas the Space Marines were based on actual chapter colour schemes the Tryanids that I'm currently working on are mostly based on what can be found in nature, where I've looked at various bugs and beetles and crabs and suchlike for inspiration for the colour schemes. But there are the three main hive schemes represented and some colour combinations I just thought were nice. Throughout the Tyranids I've tried to make the colours and patterns more natural and organic as opposed to the painted armour of the marines. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/403918-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/8/20/403918_sm-.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/403919-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/8/20/403919_sm-.jpg" border="0" /></a><br /> The Termagant on the left is meant to appear irridescent, with a metallic blue (previously used for a Subaru Impreza rally car model) with a wash of gloss green, doesn't really come across in the pic. But I do like how the strips on his tail came out.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/403914-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/8/20/403914_sm-.jpg" border="0" /></a><br /> I like the pose for the Hormagaunt on the right, the head and arms ended up in just the right places.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/403916-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/8/20/403916_sm-.jpg" border="0" /></a><br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <a href="http://www.dakkadakka.com/gallery/421758-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421758_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/421757-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421757_sm-.jpg" border="0" /></a><br /> When it came to the Genestealers I just had to do one in the classic Space Hulk colours. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/421752-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421752_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/403905-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/8/20/403905_sm-.jpg" border="0" /></a> <br /> The Ymgarl Genestealer on the right was painted as if he was jumping out of ambush. From what I understand of them, they are shapeshifters and I reasoned that if you can change shape, you can change colour; so he's mid-change from camoflaged with the terrain as it is on the base to a rather excited colour scheme for attack. I also gave him 4 different arms to represent his shapeshifting ability. <br /> His friend on the left was based on a wasp-like colour scheme, but I only noticed when it came to painting him that one of the arms was a "left" and not a "right" as it should have been...so I painted it a different colour and am using the excuse that the mad scientist didn't have the right arm to replace it and just attached what he had available. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/421756-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421756_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/421755-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421755_sm-.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/421754-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421754_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/421753-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421753_sm-.jpg" border="0" /></a><br /> The <span class="glossaryitem" onmouseover='gp(47);'>GS</span> on the right is also a result of the scientists repair work. I just thought it would be amusing for a <span class="glossaryitem" onmouseover='gp(47);'>GS</span> to be using a weapon typically used to kill <span class="glossaryitem" onmouseover='gp(47);'>GS</span>. Instead of the cabling being used to electrify the claws it's for pumping the toxins through. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/421760-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421760_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/421759-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421759_sm-.jpg" border="0" /></a><br /> Tyranid Warrior number 1, based on a crazily patterned beetle. <br /> <br /> More to follow, once painted...]]></description>
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				<pubDate><![CDATA[Mon, 20 Aug 2012 15:38:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ The fluff behind this army is crazy, and I love the ideas presented here.]]></description>
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				<pubDate><![CDATA[Tue, 21 Aug 2012 22:51:48]]> GMT</pubDate>
				<author><![CDATA[ Brotheralexos]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b423dc1a327648b419922ee8980e8dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/4679517.page"><b>Brotheralexos wrote:</b></a><br/>The fluff behind this army is crazy, and I love the ideas presented here.</div></blockquote><br /> <br /> Thanks. You could say "mad" Mwa ha ha... As I said, it's only an excuse for me to paint them any way I want. But I did try to shoehorn the fluff into the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe in as seamless a way as possible. I read as much as possible about the different armies to try and come up with plausible method that they could be recruited into the army. I'm sure many people could pick all kinds of holes in it, but it's only a bit of fun.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2012 11:35:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ A new recruit for the army...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/405395-Ripper%2C%20Tyranids%2C%20Warriors.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/8/25/405395_sm-Ripper%2C%20Tyranids%2C%20Warriors.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/421761-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421761_sm-.jpg" border="0" /></a> <br /> <a href="http://www.dakkadakka.com/gallery/421762-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/15/421762_sm-.jpg" border="0" /></a><br /> <br /> The Warriors pose is to say "this is what I've got, come and have a go if you think you're hard enough". Although I'm not entirely sold on the paint scheme, but will have to see if it grows on me. I like the weapon colours, it's just the rest just doen't grip me yet, it was based on a crab and <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> it looked better on the crab... <br /> I haven't though of a way to use the rippers in the army, they probably won't get in. But I have them, so I'm going to paint them.<br /> <br /> Let me know, O' people out there, what you think of my minitures and their paint schemes, it would be good to get opinions from people in the know and not just "oo that's a pretty colour" which is all I get at home.]]></description>
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				<pubDate><![CDATA[Sat, 25 Aug 2012 12:58:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Latest addition. <br /> <a href="http://www.dakkadakka.com/gallery/407871-Tyranids%2C%20Warriors.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/9/1/407871_sm-Tyranids%2C%20Warriors.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/407872-Tyranids%2C%20Warriors.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/9/1/407872_sm-Tyranids%2C%20Warriors.jpg" border="0" /></a><br /> Credit where credit is due, the colour scheme was based on this<br /> <a href="http://www.dakkadakka.com/gallery/383974-Mawloc%20%252F%20Trygon.html" target="_blank" rel="nofollow">http://www.dakkadakka.com/gallery/383974-Mawloc%20%252F%20Trygon.html</a><br /> Very nice Ifalna.<br /> <br /> I now "only" have 12 Rippers, 12 Hormagaunts and 12 Termagants left to paint. <br /> If you think it's tricky deciding on a colour scheme for your army, consider deciding on 36 colour schemes...what to do?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Sep 2012 17:02:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ OK, it's been a bad month for painting (well everything really).<br /> But here is the next triplet of Rippers and they are introducing a sneak peak at the next section of the army that will be started after the Tyranids are complete...<br /> <a href="http://www.dakkadakka.com/gallery/414579-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/9/24/414579_sm-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <br /> There is more to come, and soon, once painted, I promise.]]></description>
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				<pubDate><![CDATA[Mon, 24 Sep 2012 22:01:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Your full army will hurt to look at with all the crazy colors at once. It will be great.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Sep 2012 22:11:47]]> GMT</pubDate>
				<author><![CDATA[ White Ninja]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks White Ninja.<br /> That's the plan, true Chaos...]]></description>
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				<pubDate><![CDATA[Mon, 24 Sep 2012 22:33:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Can't wait to see dem boyz in dat army... Hurr...hurr... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> About those "electronic gizmos" I think that a bit of green stuff on the side of the head shaped (and painted) to look like a electronic brain implant that is not quite on the inside of the head would look cool. Particulary on Orks or Tyrinids.<br /> <br /> Cool looking models though, good work. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Sep 2012 14:56:08]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks da waaagh orkz, glad you like them.<br /> <br /> That is a good idea and it has floated around my brain to make at least some of the models appear to have some sort of electronic extras sticking out, but not thought too seriously about it though. Saying that, I did give one of the Warriors an "aerial" as a sort of booster for the signal to surrounding "gizmos" much like the synapse thing for straight Tyranids.<br /> <br /> I shall have to invest in some green stuff and practice (not used it before). I'm also fairly "bitz poor" as I've not been collecting very long (although I do have a fair few bitz from other models, some I have already used), so as I get more models the added extras on the models I make will increase (like the lightning claw Genestealer). ]]></description>
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				<pubDate><![CDATA[Wed, 26 Sep 2012 16:37:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ok, next 4 army members finished. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/416426-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/9/30/416426_sm-.jpg" border="0" /></a><br /> <span class="glossaryitem" onmouseover='gp(337);'>HG</span> on the left was painted in more natural colours and is positioned to look like its leaning into a corner and putting the inside claw down. The <span class="glossaryitem" onmouseover='gp(337);'>HG</span> on the right I know isn't meant to have those arms, but that's why I gave it some and I like them. The colour was based on a picture of a dragon with blue scales and an orange belly and it was only after I'd painted it that I realised it looks like a close relative of the Behemoth scheme <span class="glossaryitem" onmouseover='gp(337);'>HG</span> above, but it is more blue and more orange than the other one. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/416428-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/9/30/416428_mb-.jpg" border="0" /></a><a href="http://www.dakkadakka.com/gallery/416429-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/9/30/416429_mb-.jpg" border="0" /></a><br /> <span class="glossaryitem" onmouseover='gp(337);'>HG</span> on the left here was based on a newly discovered stick insect, what you can't see here is the triangles on the plates so I will add a picture to show that in a bit. The reason it's right arm is a different colour was that the pose reminded me on the dark blue Warrior above and thought that it could show the result of a genetic experiment by the scientist. The <span class="glossaryitem" onmouseover='gp(337);'>HG</span> on the right was based on a crab and was probably the easiest to paint of this batch. <br /> <br /> Next up will be some Termagants and I have an idea for one of them... You may have to wait a while.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Here's the top view of Hormagaunt number 7.<br /> <a href="http://www.dakkadakka.com/gallery/416435-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/9/30/416435_sm-.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Sun, 30 Sep 2012 20:27:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Humbrol paints...? interesting. You are doing very well with such an unusual paint for the job. I know humbrol is for plastics but having used humbrol and acrylics I would say acrylics are easier to paint fine detail with and there is no white spirit smell involved. That smell is somewhat overpowering!!. Good luck with your unusual paint choice and may the force be with you!<br /> <br /> That one you said is inspired by ifalna - looks really good, really smooth blending - I didn't think you could do that with enamel paint.]]></description>
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				<pubDate><![CDATA[Tue, 2 Oct 2012 17:32:34]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Hey, a whole generation (or two) of us were raised on Humbrol enamels <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> An entirely reasonable move for those coming from modelling, and back then there wasn't a good choice of decent acrylics. Blending was in fact easier with enamels, they have a much longer curing time than acrylics, I swear I could do more with enamels back in the day than I can withacrylics now. But there is all the kerfuffle with white spirit, and shorter lifespan for your brushes and all the clean-up, so I'll stay here thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Some nice looking colour schemes you have there Dr H, looking forward to a wide variety of colour in this blog <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> <br /> edit: Where does it say these were Humbrol anyway <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 2 Oct 2012 18:03:16]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks weetyskemian.<br /> I've only ever used enamel paints, so don't know how they compare to acrylics. I'm certainly in the minority when it comes to paint choice.<br /> <br /> For the fine details I usually dilute some paint down with white spirit and try to work very carefully. Maybe it's just that I've had years of practice with enamel paints, but it's what I'm used to.<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, yeah my room does tend to smell interesting with a combination of paint, white spirit and poly cement. The smell doesn't bother me too much, but that may be due to working in chemistry labs and learning to ignore strange smells. It also helps to keep a lid on the white spirit jar I use to wash my brushes.<br /> <br /> Yeah, blending is tricky to say the least. I use various tricks to pull it off, such as dry brushing, washing and using a paintbrush of white spirit (but that can easily take the paint off instead of blending it). For that model I used many small layers of slightly different colours to give the blended effect, if you look closely at the strangler or his claw you can see the layers, for the barbed strangler I used 13 different shades from yellow through to very dark green. The claw "only" has 10.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/946371b547bf368870ebe4bfb7c9f88e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/4830069.page"><b>monkeytroll wrote:</b></a><br/><br />  and shorter lifespan for your brushes and all the clean-up, so I'll stay here thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Some nice looking colour schemes you have there Dr H, looking forward to a wide variety of colour in this blog <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> <br /> edit: Where does it say these were Humbrol anyway <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"></div></blockquote><br /> <br /> Thanks monkeytroll.<br /> Yeah, I tend to keep to cheap brushes.<br /> <br /> Variety is the way forward, I shall aim to please and to hopefully inspire.<br /> <br /> I mentioned Humbrol on AnUnearthlyChilde's "Papa-Nid's" thread.]]></description>
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				<pubDate><![CDATA[Tue, 2 Oct 2012 18:11:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ A HA ha ha Ha Ha ho ho He He Ha ha HA HA HA He he Ho ho Ha Ha...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  ahem!<br /> May I present The (Mad) Scientist's solution to armed support...  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/417597-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/4/417597_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/417596-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/4/417596_sm-.jpg" border="0" /></a><br /> <br /> Why wait for allies to back you up or cover you, when you can bring your support with you!!!<br /> A fully automated, chain fed, 360 degree, independant, turret bolter... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> ...Or, what to do when you have an idea for something to try on a vehicle and are still working with Tyranids...<br /> <br /> A few notes on the painting: I was basing the colour scheme on a crab which had an orange body and blue-purple shell, but I then realised (once I'd done the orange) that I already had two red/orange with blue/purple tyranids  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> , so had to choose another colour to go with the orange. The crab also had white claws, but plain white just didn't look right.<br /> <br /> This model also contains my first attempts at glass lens/screen type affect (that I am quite happy with) and <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> (the little green light on the box, which probably could do with being more obvious) and rivets using PVA glue (some are better than others). <br /> Also, I have found that my phone's camera has a "close up" option that appears to make the pictures slightly clearer, so that's a bonus for future pictures (if I remember it) and I may go back an take better pics of the previous models to replace the above pictures.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 16:46:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Really, really cool.]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 16:49:18]]> GMT</pubDate>
				<author><![CDATA[ ExNoctemNacimur]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Also, I have recently aquired some Milliput for the purpose of modelling and going back to the earlier idea of representing the "electroinic gizmos" by adding a few such things to some models I have tried out a few ideas in blutack. <br /> <a href="http://www.dakkadakka.com/gallery/417616-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/4/417616_sm-.jpg" border="0" /></a><br /> I would just like to know what people think of the designs and if anyone has any suggestions etc... to make them look better / more realistic for the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b2b5faedf177dc45d868fd6bf7e9578a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/4836886.page"><b>ExNoctemNacimur wrote:</b></a><br/>Really, really cool.</div></blockquote><br /> Thanks, it was quite fun to do.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 16:59:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Your putting guns on tyranids reminds me of Dr evil from austin powers and his friggin sharks with friggin lasers on their heads! Very mad scientist stylee.]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 17:48:00]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/95df5d4f28bd3b8a3d83e247123582f7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/4837104.page"><b>weetyskemian44 wrote:</b></a><br/>Your putting guns on tyranids reminds me of Dr evil from austin powers and his friggin sharks with friggin lasers on their heads! Very mad scientist stylee.</div></blockquote><br /> <br /> Ooooooooh, I hadn't thought of that!  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> I'm definitely going to have to put a "laser" on a head of something... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 18:58:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Introducing some ill-tempered, mutated, sea-rippers with frickin' "laser" beams on their heads...<br /> Every animal deserves a warm meal...<br /> <a href="http://www.dakkadakka.com/gallery/420286-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/11/420286_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/420285-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/11/420285_sm-.jpg" border="0" /></a> <br /> And with them here is a Termagant based on one of Nard's Nids, once I'd seen them I had to have one. Sadly my painting is not as good as Nard and the pink isn't quite as pink, maybe some came out during the (brain)washing...<br /> Check out his method of painting and you too can have pink tyranids... <a href="http://www.dakkadakka.com/dakkaforum/posts/list/369038.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/369038.page</a><br /> You will also notice it has the first of the gizmo signal boosters attached, random members of the army will have something similar attached here and there.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/420288-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/11/420288_sm-.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/420287-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/11/420287_sm-.jpg" border="0" /></a> <br /> The Termagant on the left is based on a large tyranid (maybe a carnifex) that I may have seen here on DakkaDakka, but I can't find it and don't remember who's it is (if you recognise your paint scheme feel free to let me know, EDIT: Found it! it was a Tervigon and it was painted by TheDrescher and is here <a href="http://www.dakkadakka.com/gallery/186305-Tervigon%20Front.html" target="_blank" rel="nofollow">http://www.dakkadakka.com/gallery/186305-Tervigon%20Front.html</a>). I had a spare Deathspitter so thought it would be fun to give a little model a big gun.<br /> The Termagant on the right is actually my own scheme designed for desert camoflage. <br /> <br /> Enjoy and do feel free to let me know what you think of any and all of my army.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Oct 2012 15:58:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Hooray! Lasers! <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2012 07:51:43]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Gotta be honest I didn't read that wall of text <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">,  but I really like that last black and yellow tyranid on the left, very crisp and striking =)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2012 15:49:15]]> GMT</pubDate>
				<author><![CDATA[ Two Spartan]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f69f3d6bbebe4db7cfdb0c9cb23335e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/4863354.page"><b>Two Spartan wrote:</b></a><br/>Gotta be honest I didn't read that wall of text <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">,  but I really like that last black and yellow tyranid on the left, very crisp and striking =)<br /> <br /> </div></blockquote><br /> <br /> No problem, it's just a long explaination of why I'm not painting them as an army and why there will be all races and colours represented here.<br /> Thanks. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2012 17:05:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Tentacular update for you this time.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/422635-Hormagaunts%2C%20Tentacles%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/18/422635_sm-Hormagaunts%2C%20Tentacles%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/422634-Hormagaunts%2C%20Tentacles%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/18/422634_sm-Hormagaunts%2C%20Tentacles%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/422636-Hormagaunts%2C%20Tentacles%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/18/422636_sm-Hormagaunts%2C%20Tentacles%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> Because everyone knows that purple tentacles are evil.<br /> And ahh, look, it takes it's latest plaything with it everywhere.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> This model was the biggest pain in the backside so far. If it wasn't trying to fall over or come unstuck or fall apart, it was just being plain <br /> difficult. A learning process we shall say.<br /> <br /> That's all for now, more on the way once painted.]]></description>
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				<pubDate><![CDATA[Thu, 18 Oct 2012 18:08:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Fellow Hormagaunts complete. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/424811-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/25/424811_sm-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/424810-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/25/424810_sm-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> Colour scheme based on a Tervigon by Gorechild (<a href="http://www.dakkadakka.com/gallery/368387-.html" target="_blank" rel="nofollow">http://www.dakkadakka.com/gallery/368387-.html</a>). <br /> This Hormagaunt started with an attempt to make an implant that was partially visible sticking out of the head. I used some milliput that was left over from making the tentacles of number 9 (purple/green, above), this meant that the putty was not as maleable as it could have been and I wasn't too pleased with the "lump with a square carved in" that resulted. So I decided to add a few pipes or wires to cover it up, in doing so I made up too much putty for just him and decided to use the rest on the next Hormagaunt I was working on (below). <br /> <br /> <a href="http://www.dakkadakka.com/gallery/424813-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/25/424813_sm-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/424812-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/25/424812_sm-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> Colour scheme was based on some hormagaunts I saw by AllSeeingSkink (<a href="http://www.dakkadakka.com/gallery/385818-Hormagaunts.html" target="_blank" rel="nofollow">http://www.dakkadakka.com/gallery/385818-Hormagaunts.html</a>).<br /> I used a premade (by me) gizmo, that I glued to it's back and made some wires to attach it to the head. However the attachment point on the head looked a bit rough, so I made some more pipes to cover it. I still had some putty left over after this and decided to use it up on the next hormagaunt by building a large steampunk-like device (which was the point that many of the "wires or pipes" on the above hormagaunts, became pipes and were destined to be painted as such). <br /> <br /> <a href="http://www.dakkadakka.com/gallery/424815-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/25/424815_sm-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/424814-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/25/424814_sm-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> Colour scheme here was based on the Ouroboros hive fleet scheme that I stumbled apon somewhere. <br /> Due to the amount of putty I had left at this point, I ended up making tubes leading to the head, arms and legs and have since decided that if anything it may count as a mechanical adrenal gland... <br /> <br /> Oh yeah... and a top view of this triplet of "experiments"...<br /> <a href="http://www.dakkadakka.com/gallery/424809-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/10/25/424809_sm-Hormagaunts%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <br /> Hope you like them. Let me know what you think.<br /> More to follow, once painted as usual. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 17:44:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ You fluff is amazing. I need to go into as much detail on my armies. <br /> <br /> Also, I'm loving the 'nids.]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 18:32:53]]> GMT</pubDate>
				<author><![CDATA[ baneofmorgoth]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c245cde90ce0344ae144363fa8762fb5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/4911461.page"><b>baneofmorgoth wrote:</b></a><br/>You fluff is amazing. I need to go into as much detail on my armies. <br /> <br /> Also, I'm loving the 'nids.</div></blockquote><br /> <br /> Thank you, the fluff had been "brewing" for a while before I bought any models. Once I decided that I'd put them on DakkaDakka I just had to form it into something readable. But that reminds me, I was going to add some more bits to the fluff that came to me the other day, I shall go have a think... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> And thank you again.<br /> <br /> Edit: Have added to the fluff for Necrons and <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 19:47:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Some Termagants for you to oggle this time.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/427477-Termagants%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/2/427477_sm-Termagants%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/427476-Termagants%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/2/427476_sm-Termagants%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> The Termagant on the left here is based on those of Papa Nid himself, AnUnearthlyChild (<a href="http://www.dakkadakka.com/gallery/370794-5%252F10%20Termagants%20done%20of%20Brood%20No.1.html?m=2" target="_blank" rel="nofollow">http://www.dakkadakka.com/gallery/370794-5%252F10%20Termagants%20done%20of%20Brood%20No.1.html?m=2</a>). <br /> The Termagant on the right is painted as if it had evolved to be camoflaged in an urban environment, hence various shades of grey.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/427479-Termagants%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/2/427479_sm-Termagants%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/427478-Termagants%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/2/427478_sm-Termagants%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> Left is based on a beetle of some kind. The metallic blue was a pain, as the pot I had, had gone a bit thick and sticky so I had to resort to washing over silver to get the affect. With added bionic eye for the fun of it.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> Right is a spinegaunt in more ways than one... Not only does it have spines on it's back, but the colour scheme is based on a Thorny Devil of all things (nature has many ways of producing colour schemes that you wouldn't think of). <br /> <br /> These will be the last of the tyranids for the time being. Those of you who know the contents of the tyranid battleforce and have been keeping count will notice that there is 4 Termagants and 4 Hormagaunts that have not made an appearance yet... They are not forgotten, they are awaiting assembly but I am holding off so that I may use some spare bitz from the next box o' models to add to the variety of the tyranids.<br /> <br /> On the topic of the next box of models I can reveal to those of you that didn't get it from the earlier sneak peek picture that I have the Eldar battleforce. <br /> It may be a while before something appears here as I need to do a bit of research into what's what (initial thoughts on first looking at the sprues ranged from "oooo that looks interesting" to "<span class="glossaryitem" onmouseover='gp(334);'>wtf</span> is that thing"). <br /> Whereas the Spacemarine kit is fairly recogniseable the Eldar kit is alien to me (surprise surprise being aliens an' all), as is the transfers... What are these things...? No really, If anyone out there knows what all these symbols relate to (craftworld etc...)? I would like to know. So I shall be dangling my toes into the internet for a while to see what turns up. <br /> <br /> Early poking of the internet has resulted in some interesting info. <br /> First off, all Eldar Dire Avengers are blue... We'll see about that, "blue" can be interpreted in many and various ways... Nothing in this army gets painted the same...NOTHING! You hear me fluff... blue, indeed.... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So if anyone has any useful Eldar info for tech', gliphs / markings / symbols, and <span class="glossaryitem" onmouseover='gp(334);'>wtf</span> all the random bits are on these sprues, please let me know. <br /> And as always, feel free to let me know what you think of the army so far.]]></description>
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				<pubDate><![CDATA[Fri, 2 Nov 2012 16:53:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ OK, the internet has provided and I thought I'd give something back.... <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> This is what I understand of the Eldar transfer sheet, hope it helps someone: <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 13:14:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Have not checked this thread for a while now. Looking good so far, glad to see you have followed my avivce about the external gubbins. What would look really good would to be to get a space marine dreadnought and stick a bunch of random wires and stuff on it to make it look extensively modified or something. Still waiting to see what you will do for orks though.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2012 08:14:55]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Eldar started</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/4974603.page"><b>da waaagh orkz wrote:</b></a><br/>Have not checked this thread for a while now. Looking good so far, glad to see you have followed my avivce about the external gubbins. What would look really good would to be to get a space marine dreadnought and stick a bunch of random wires and stuff on it to make it look extensively modified or something. Still waiting to see what you will do for orks though.<br /> </div></blockquote><br /> <br /> Thanks da waaagh. <br /> 'twas a good idea.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Oh yeah, what vehicles and tech I get my hands on in time will receive modifications of the useful and not so useful natures (as it should be for a mad scientist).  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Orks will appear eventually, I'm holding off a little so as to build up a larger collection of bitz as orks seem to lend themselves to many crazy conversions. I will try to make up for the wait with as much crazyness as possible.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Woooop! 2nd page...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> New army recruits! The first of the Eldar are complete.<br /> <br /> I started with the heavy weapon platform and the pair of guardians that come with it.<br /> I didn't modify the guardians as I wanted to see what they looked like in the flesh (plastic) before deciding what I can change on the remaining guardians (there is another 8 to play with, so plenty of opportunity to chop and change things).<br /> <br /> That said, these 2 have ended up in a very relaxed pose...<br /> <a href="http://www.dakkadakka.com/gallery/430819-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/13/430819_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> Citizen! I want YOU!<br /> <br /> The (Mad) Scientist has also had a fiddle with the heavy weapon platform...<br /> <a href="http://www.dakkadakka.com/gallery/430817-Eldar%2C%20Guardians%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/13/430817_sm-Eldar%2C%20Guardians%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> The chap on the left was captured from the Alaitoc craftword and the chap on the right from Iyanden.<br /> I thought the reversal of the blue / yellow worked nice as a pair.<br /> That brings me to the platform. You may recognise the colour scheme from a certain famous racing livery (I thought about adding some Eldar runes that would look like the word gulf, but bottled it as I don't think my freehand would have let me).<br /> <br /> <a href="http://www.dakkadakka.com/gallery/430815-Eldar%2C%20Guardians%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/13/430815_sm-Eldar%2C%20Guardians%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> I attempted some ambitious <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> on the Star Cannon (let me know what you think)  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I also made it look like The Scientist had bodged the extra missile launcher on top with metal plates and chains.<br /> I also added some dust and dirt and wear and scratches to the platform.<br /> Would like to know what people think of all this so I can improve for future models.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> The business end of the missile launcher is painted with a new paint I got recently, Humbrol Metalcote. Paint it on and let it dry, then polish it and it comes up shiny like whichever metal it represents (polished steel in this case). <br /> Doesn't show well on the above pics, but does here:<br /> <a href="http://www.dakkadakka.com/gallery/430818-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/13/430818_sm-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <br /> And this shows the underside of the platform, as presented by the guardians<br /> <a href="http://www.dakkadakka.com/gallery/430816-Eldar%2C%20Guardians%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/13/430816_sm-Eldar%2C%20Guardians%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <br /> Enjoy and let me know what you think.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2012 12:38:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I think your models are great. Maybe you could expirement with a more dirty color sceem for some of your models- just a thought.]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2012 18:48:08]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/4976086.page"><b>da waaagh orkz wrote:</b></a><br/>I think your models are great. Maybe you could expirement with a more dirty color sceem for some of your models- just a thought.</div></blockquote><br /> <br /> Thanks again.<br /> <br /> The thought was, with the platform, was that it is hovering and doesn't move that quickly. So wouldn't get all that dirty.<br /> But other vehicles, that are in contact with the ground (e.g. war walker) and/or move quicker (e.g. waveserpent) would be and will be dirtier when I get round to them.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2012 19:16:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ As a special treat for reaching page 2, I shall post a <span class="glossaryitem" onmouseover='gp(148);'>wip</span> post... I realise however, that:<br /> a) page 2 isn't much to celebrate (it is actually just an excuse)<br /> b) <span class="glossaryitem" onmouseover='gp(148);'>wip</span> isn't much of a treat next to finished models (you have had some finished models already anyway)<br /> c) you will find that little work has actually progressed for this <span class="glossaryitem" onmouseover='gp(148);'>wip</span> (maybe it should be planning in progress)<br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> and on that note. <br /> What you are about to see is to become the Dire Avenger Exarch of the box. So will have the flag etc...<br /> <br /> The thought is that, as an expert in fighting, the Exarch model should represent his excellent skills. So I want him poised on one leg ready to do battle and not standing sedentary as the model does from the box.<br /> <br /> This leads to a few questions:<br /> First of all, what shall I have him poised on?<br /> I've had a few ideas; A skull, A marine helmet, Tree stump, Concrete bollard, Big rock, Sign post or Fence post.<br /> Any thoughts or ideas will be appreciated. It'll need to be something solid, as I have plans to pin his foot to said object and I want it to look as if some skill is required to remain on said object.<br /> <br /> The pictures should show where I'm planning on chopping the bent leg, in order to have it bent more and make it look as if he's ballanced and not about to fall over as he does now. Do people agree with the plan or have advice to pull this off?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2012 21:22:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Hey, we like to see <span class="glossaryitem" onmouseover='gp(148);'>wips</span> around here  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Who wants to look at all that painted stuff anyway <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> <br /> I'd say the cuts need (kneed <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">) to be either side of the knee - there's natural lines to cut through there. You might be able to get away with just the lower cut - but the upper cut should be below that strap - your line shows it above the strap, which would probably end up looking like his thich was bent, and then his knee.<br /> <br /> Like the idea for the pose - would look good with the sword held over his head - blade side up, point aiming towards his foe (I know what I mean <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">) ]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2012 22:26:50]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/946371b547bf368870ebe4bfb7c9f88e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/4976950.page"><b>monkeytroll wrote:</b></a><br/>Hey, we like to see <span class="glossaryitem" onmouseover='gp(148);'>wips</span> around here  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Who wants to look at all that painted stuff anyway <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> <br /> I'd say the cuts need (kneed <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">) to be either side of the knee - there's natural lines to cut through there. You might be able to get away with just the lower cut - but the upper cut should be below that strap - your line shows it above the strap, which would probably end up looking like his thich was bent, and then his knee.<br /> <br /> Like the idea for the pose - would look good with the sword held over his head - blade side up, point aiming towards his foe (I know what I mean <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">) </div></blockquote><br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>, Yeah I have discovered that 2 cuts work better while chopping up another Dire Avenger for practice.<br /> Yeah, that strap was one of the things I was wondering about, glad you mentioned it  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> The only reason I was thinking above the strap was that it had dangling ends that I would have to cut through if I cut below it. Oh well, I'll rebuild them when I do the rest of the knee (No point being lazy really).<br /> <br /> I (think) I see what you mean about the arms, ready to stab downwards? We shall see, might be tricky with the staff/halberd/pike (whatever it's called) thing he has. It's all held together with a certain blue coloured self-adhesive putty at the mo, so not set in stone yet.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2012 23:23:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I meant that the length of the blade was still horizontal...meh, this is still a crap description.<br /> <br /> <br /> <a href="http://uk.images.search.yahoo.com/images/view;_ylt=A0PDodu416JQ9VsABvlNBQx.;_ylu=X3oDMTBlMTQ4cGxyBHNlYwNzcgRzbGsDaW1n?back=http%3A%2F%2Fuk.images.search.yahoo.com%2Fsearch%2Fimages%3Fp%3Dtai%2Bchi%2Bsabre%26fr2%3Dpiv-web%26tab%3Dorganic%26ri%3D59&w=349&h=200&imgurl=www.okinawa-shaolin.com%2Fimage%2FSUON%2Fkea_tcc_dao.jpg&rurl=http%3A%2F%2Fwww.okinawa-shaolin.com%2F&size=48+KB&name=%3Cb%3Etai+chi+sabre+%3C%2Fb%3Eyang+chengfu&p=tai+chi+sabre&oid=10dc67b4de01eda17af7cea0af9b33e5&fr2=piv-web&fr=&tt=%253Cb%253Etai%2Bchi%2Bsabre%2B%253C%252Fb%253Eyang%2Bchengfu&b=31&ni=72&no=59&ts=&tab=organic&sigr=10v702u6v&sigb=12toaskcp&sigi=11igf0hl4&.crumb=atBCCsFiDtb" target="_new" rel="nofollow">http://<span class="glossaryitem" onmouseover='gp(134);'>uk</span>.images.search.yahoo.com/images/view;_ylt=A0PDodu416JQ9VsABvlNBQx.;_ylu=X3oDMTBlMTQ4cGxyBHNlYwNzcgRzbGsDaW1n?back=http%3A%2F%2Fuk.images.search.yahoo.com%2Fsearch%2Fimages%3Fp%3Dtai%2Bchi%2Bsabre%26fr2%3Dpiv-web%26tab%3Dorganic%26ri%3D59&w=349&h=200&imgurl=www.okinawa-shaolin.com%2Fimage%2FSUON%2Fkea_tcc_dao.jpg&rurl=http%3A%2F%2Fwww.okinawa-shaolin.com%2F&size=48+<span class="glossaryitem" onmouseover='gp(527);'>KB</span>&name=%3Cb%3Etai+chi+sabre+%3C%2Fb%3Eyang+chengfu&p=tai+chi+sabre&oid=10dc67b4de01eda17af7cea0af9b33e5&fr2=piv-web&fr=&<span class="glossaryitem" onmouseover='gp(497);'>tt</span>=%253Cb%253Etai%2Bchi%2Bsabre%2B%253C%252Fb%253Eyang%2Bchengfu&b=31&ni=72&no=59&ts=&tab=organic&sigr=10v702u6v&sigb=12toaskcp&sigi=11igf0hl4&.crumb=atBCCsFiDtb</a><br /> <br /> try that ungainly chunk of a link <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Or <a href="http://uk.images.search.yahoo.com/images/view;_ylt=A0PDodu62KJQPR4AN1RNBQx.;_ylu=X3oDMTBlMTQ4cGxyBHNlYwNzcgRzbGsDaW1n?back=http%3A%2F%2Fuk.images.search.yahoo.com%2Fsearch%2Fimages%3Fp%3Dtai%2Bchi%2Bsabre%26fr2%3Dpiv-web%26tab%3Dorganic%26ri%3D136&w=333&h=291&imgurl=www.key-arts.co.uk%2Farchive%2Fimages%2Fmartial%2F44.jpg&rurl=http%3A%2F%2Fwww.key-arts.co.uk%2Farchive%2F7.htm&size=24.1+KB&name=%3Cb%3ETAI+CHI+%3C%2Fb%3EBROADSWORD+PART+3&p=tai+chi+sabre&oid=673a19f35382958de57ccc3da3c1773d&fr2=piv-web&fr=&tt=%253Cb%253ETAI%2BCHI%2B%253C%252Fb%253EBROADSWORD%2BPART%2B3&b=121&ni=72&no=136&ts=&tab=organic&sigr=117ubs0b3&sigb=12u93bh2q&sigi=11g5pmm27&.crumb=atBCCsFiDtb" target="_new" rel="nofollow">http://<span class="glossaryitem" onmouseover='gp(134);'>uk</span>.images.search.yahoo.com/images/view;_ylt=A0PDodu62KJQPR4AN1RNBQx.;_ylu=X3oDMTBlMTQ4cGxyBHNlYwNzcgRzbGsDaW1n?back=http%3A%2F%2Fuk.images.search.yahoo.com%2Fsearch%2Fimages%3Fp%3Dtai%2Bchi%2Bsabre%26fr2%3Dpiv-web%26tab%3Dorganic%26ri%3D136&w=333&h=291&imgurl=www.key-arts.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>%2Farchive%2Fimages%2Fmartial%2F44.jpg&rurl=http%3A%2F%2Fwww.key-arts.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>%2Farchive%2F7.htm&size=24.1+<span class="glossaryitem" onmouseover='gp(527);'>KB</span>&name=%3Cb%3ETAI+CHI+%3C%2Fb%3EBROADSWORD+PART+3&p=tai+chi+sabre&oid=673a19f35382958de57ccc3da3c1773d&fr2=piv-web&fr=&<span class="glossaryitem" onmouseover='gp(497);'>tt</span>=%253Cb%253ETAI%2BCHI%2B%253C%252Fb%253EBROADSWORD%2BPART%2B3&b=121&ni=72&no=136&ts=&tab=organic&sigr=117ubs0b3&sigb=12u93bh2q&sigi=11g5pmm27&.crumb=atBCCsFiDtb</a><br /> <br /> Not quite what I was looking for, but similar enough - that sabre in front pose is seen in a lot of sabre forms, with some variations on the other hand and the floating foot - may not be what you're after, just one of the things that popped into my head when I saw the foot position you were going for.]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2012 23:36:50]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ah ha, I see what you mean. Will have to see how ballanced he looks once I've done the leg.<br /> <br /> And talking of legs, that 2nd link is very close to what I'm aiming for.<br /> <br /> Ta.]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2012 23:41:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Oh yeah, might not work at all with the actual mini, just the fact that you wanted a balanced, ready for action martial look made me think of those two stances in particular. <br /> <br /> And I think Tai Chi suits space elves <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2012 23:47:50]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ He should have his sword over his head about to dice another eldar on the ground(<br />  (if possible). It amuses me to see two of the same race killing each other  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . Also he should have a bunch of wires running down from the back of his head to as computer on his back or something similar. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2012 00:52:03]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/4977482.page"><b>da waaagh orkz wrote:</b></a><br/>He should have his sword over his head about to dice another eldar on the ground(<br />  (if possible). It amuses me to see two of the same race killing each other  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . Also he should have a bunch of wires running down from the back of his head to as computer on his back or something similar. </div></blockquote><br /> <br /> Hmm, not alot of room on the base for a whole body and something for him to stand on. Maybe a combination of the 2. Something to think about.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"><br /> <br /> There is some pretty major augmentation coming up for some of the Eldar, but there is probably room for some cables etc...  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Keep bringing new ideas, the more the merrier.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2012 01:04:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Wow, I love all the craziness associated with this. One could say... 'madness'! I particularly like the feel of "Eff you I paint what I want!" that everything has. You have some really fun paintjobs on the gaunts, that orange one with the black splotches is one of my favorites. You definitely save yourself from getting bored painting the same thing over and over again.<br /> <br /> Keep up the madness! I'll certainly be following it.<br /> <br /> Nice icon by the way!]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2012 01:34:15]]> GMT</pubDate>
				<author><![CDATA[ Chemical Cutthroat]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9c5810b6e6048e7d81a0a6f9370117ea.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/4977609.page"><b>Chemical Cutthroat wrote:</b></a><br/>Wow, I love all the craziness associated with this. One could say... 'madness'! I particularly like the feel of "Eff you I paint what I want!" that everything has. You have some really fun paintjobs on the gaunts, that orange one with the black splotches is one of my favorites. You definitely save yourself from getting bored painting the same thing over and over again.<br /> <br /> Keep up the madness! I'll certainly be following it.<br /> <br /> Nice icon by the way!</div></blockquote><br /> <br /> Thank you.<br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, it's easy to paint what you want if you have no idea of the implications of playing on the table with them...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> That's the main aim. To keep painting fun.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Glad you like it and welcome aboard. I have been lurking on your infinity blog recently  <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"> <br /> <br /> You mean the laughing man icon? It's from Ghost in the Shell (one of my favorite anime and manga).]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2012 12:31:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ OK, a bit more <span class="glossaryitem" onmouseover='gp(148);'>wip</span> for you interested persons.<br /> <br /> These are only BluTacked at the mo, but I will be throwing milliput at the "basic" DAvenger in a bit.<br /> <br /> One Dire Avenger, made to look like he's running between cover or something similar.<br /> Just the one chopped leg. Oh and I had to chop off the skirt thing that was getting in the way of his newly positioned foot, will have to remake that as well...where's the milliput...<br /> <br /> And the Exarch in a new pose (based on the link from Monkeytroll  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ).<br /> What do people think? <br /> Ignore the bit of sprue, that is just being used as a stand in for the upper section of the arm which is still attached to the rest of the arm.<br /> Also, you may notice the ribbon of cloth that is molded from the elbow to the staff. That will need chopping off and replacing when I do the elbow (if I do this stance).<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2012 15:00:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ahh, my bad - I hadn't realised it was one of those halberd things rather than a sword (even though you did mention it <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">) - now I'm not so sure - maybe your original was better <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2012 15:10:07]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> On the one hand, I do like the new pose. Although I also liked the first pose.<br /> <br /> On the other hand, it kinda looks like he's about to throw a javelin...<br /> That's partly down to the fact I can't get the arm any higher due to the shoulder pad and partly due to the angle the hand is holding the shaft.<br /> <br /> I do have the sword earmarked for one of the others, so maybe I could save that pose for him...]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2012 15:19:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ So here is the first Dire Avenger after rebuilding his leg and skirt.<br /> <br /> I like the pose, that is fine.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I'm reasonably happy with the skirt, that is fine.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> The knee however, has not gone well...  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> <br /> Had enough problems trying to get it on and in the right place and has now ended up... attached, but not the right shape and the lower leg is not in quite the right place  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> <br /> Still, learnt a few things. I think I may build knees in separate pieces with the correct angles and then glue together rather than trying to build in situ.<br /> <br /> This chap may wait until I've had more practice, or may go straight back into the operating theater tomorrow for a new knee (might as well only  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> up one model at a time). ]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2012 23:36:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ The operation was a success, his knee looks better now and just needs a bit of tidying up once set and then I can revert to pictures with colour in (e.g. painting).]]></description>
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				<pubDate><![CDATA[Thu, 15 Nov 2012 16:32:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Amazing the miracles of modern medicine <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Is that tentacle one of your comb experiments? Looks fine.]]></description>
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				<pubDate><![CDATA[Thu, 15 Nov 2012 23:00:05]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ A lick of paint and it doesn't seem to show. Will see what people think once he's finished.<br /> <br /> Ah yes it is. I've done a few and they may become tentacles or tubing depending on the outcome.]]></description>
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				<pubDate><![CDATA[Thu, 15 Nov 2012 23:08:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Hello Dr H. Just going to throw in my 2 pence.<br /> <br /> Eldar are difficult to paint, but you have done well with those two guardians. I see highlights and shadows and careful blending. But I will have to stick the knife in and twist it about a bit and say I wasn't so impressed by the grav platform - the <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> is messy and appears darker than the surrounding areas. It should be lighter (difficult considering the surrounding areas are white). But then <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> is always tricky for those of us without airbrushes (damn them and their cheating spray guns!) so don't give up! Maybe next time try it on a darker background and then it will look more like light.]]></description>
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				<pubDate><![CDATA[Fri, 16 Nov 2012 08:31:41]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/95df5d4f28bd3b8a3d83e247123582f7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/4985651.page"><b>weetyskemian44 wrote:</b></a><br/>Hello Dr H. Just going to throw in my 2 pence.<br /> <br /> Eldar are difficult to paint, but you have done well with those two guardians. I see highlights and shadows and careful blending. But I will have to stick the knife in and twist it about a bit and say I wasn't so impressed by the grav platform - the <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> is messy and appears darker than the surrounding areas. It should be lighter (difficult considering the surrounding areas are white). But then <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> is always tricky for those of us without airbrushes (damn them and their cheating spray guns!) so don't give up! Maybe next time try it on a darker background and then it will look more like light.</div></blockquote><br /> <br /> Thanks weety.<br /> If it's just the <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> then it's ok. I wasn't overly happy with it and wanted to see what people thought of it.<br /> Is it just on the white where it looks wrong? I'll have a look at tidying it up and lightening it a shade or two.<br /> Do you have any tips for pulling off <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> without an airbrush?]]></description>
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				<pubDate><![CDATA[Fri, 16 Nov 2012 11:48:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Well when I do <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> (and thats not very often admittedly) I delicately brush the area I want to be bright with white and then wash over it with the colour I want using a watered down pigment or a wash paint, and the white under the wash gives the colour a brightness. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Or you could try just mixing the colour you want with white untill you get a pastel shade which will work almost as well if carefully applied.]]></description>
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				<pubDate><![CDATA[Fri, 16 Nov 2012 18:57:42]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ On with the cables I say <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> . If you screw up a leg just make some sort of bionic replacement (just like a mad doctor/scientist would do). Well that's what I'd do at least. Looking great. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Nov 2012 06:53:09]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks Weety, we shall see how it turns out.<br /> <br /> Thanks da waaagh. Cables are planned and it's funny you should mention bionic replacements, as that is also planned, if you notice the random bits and pieces in the foreground of the latest pics, early stages yet.]]></description>
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				<pubDate><![CDATA[Sat, 17 Nov 2012 11:57:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Update time! And it's in colour!  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Dire Avenger number 4 (it is the first one, but he's 4 on my list) is completed. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/432232-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/18/432232_sm-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> I'm quite happy how the knee has turned out. Even though I broke it off during painting again, but it's glued on and I'm not gonna touch it again.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/432231-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/18/432231_sm-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> I even changed the direction of the targeter as with this pose it was looking at the side of his head and I didn't think that it would be much use like that.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/432229-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/18/432229_sm-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> I'm not overly happy with his skirt, but I know how to make it better for the next one. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/432230-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/18/432230_sm-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> And here he is as I envisioned him, jumping out from behind a huge pot of glue...er... cover.<br /> <br /> As always, let me know what you think.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 18 Nov 2012 00:58:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ OK people, I've tidied and lightened the <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> on the heavy weapon platform...<br /> I tried to blend and feather the edges of the "light" a little but it doesn't seem to show all that much in the pics.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/432484-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/18/432484_sm-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> <a href="http://www.dakkadakka.com/gallery/432485-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/18/432485_sm-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/432486-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/18/432486_sm-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <br /> Do we think it is any better?]]></description>
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				<pubDate><![CDATA[Sun, 18 Nov 2012 19:03:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ *Work in Progress*<br /> or more acurately "work so far"...<br /> <br /> The Exarch's leg was chopped at the hip, knee (above and below) and ankle (the foot was cut away from the armour).<br /> The knee was then fixed in position with small bits of "set" milliput and glue.<br /> The hip was then rebuilt to attach the leg to and the leg was then glued on once set.<br /> The gaps were then filled. The foot was rebuilt in a similar way to the knee.<br /> <br /> The ribbon just above the knee that was the focus of "where shall I cut?" ended up being mostly cut through, and so was removed and then rebuilt from milliput. I also rebuilt the belt as a large portion was missing where the hip was built.<br /> I tried to make the replacement for the ribbon with some wire, but it prooved difficult to attach to the leg (and I probably would have broken the leg many times while trying to attach it) and so it became something to attach to the halberd to show some movement.<br /> <br /> A bit of tidying up and then he'll be painted.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Voting is still open as to what he may be standing/balancing on...]]></description>
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				<pubDate><![CDATA[Tue, 20 Nov 2012 13:08:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ That latest photo of the grav platform is a little bright (takes off sunglasses). Hard to tell.]]></description>
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				<pubDate><![CDATA[Thu, 22 Nov 2012 05:00:12]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<description><![CDATA[ Ha ha, yeah I suppose it is. I'll see what I can do about it. *looks for something darker to use as a background*<br /> <br /> Believe it or not they're some of the darker shots I managed at the time...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> OK, so ever so slightly better pics of the heavy weapon platform...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/433775-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/22/433775_sm-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> <a href="http://www.dakkadakka.com/gallery/433776-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/22/433776_sm-Eldar%2C%20Heavy%20Weapon%20Platform%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> The pics are even auto-adjusted. I think the problem is the missile launcher is painted with gloss white (to make it look shiny and new) and so doesn't photograph well.]]></description>
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				<pubDate><![CDATA[Thu, 22 Nov 2012 13:25:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ The chain needs a bit of shading (possibly with a wash like nuln oil) but other than that it's looking great. May I suggest on some of you models making them less shiny. Although I can't really talk I am a big ork player after all...]]></description>
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				<pubDate><![CDATA[Fri, 23 Nov 2012 04:50:16]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<description><![CDATA[ just found this thread, and have read all the fluff....really interesting and enjoyable, I liked it.<br /> <br /> Some of your colour schemes and indeed your painting, are really very good, yet others seem less so, it seems that different people have painted, but as you have gone on there is an obvious improvement for sure.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> I think you have picked the wrong colour scheme to try it on and it looks wrong to me, in fact if i am brutally honest (please dont take offense) it looks like you have slipped with your brush :( <br /> <br /> Enjoying the <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> shots, I know how difficult it can be to get legs to work right, often you also need to reposition the foot as well to make it look natural, when i was a more able bodied person, i would strike the pose i wanted myself while looking in a mirror to understand how i wanted a models limbs to be positioned, making note of muscles and foot, hip rotation etc. Its not as easy as it looks but you seem to be getting there...trial and error and you will get it that I am sure of.<br /> <br /> Also  really liked the suggestion of adding "bionic" part replacements and external brain controls to models to fit in with your fluff, and I also really liked the addition of other races parts to models, again fitting in with this really cool concept,....I know this is time consuming but seeing how you are going with this I really think adding a fair few of these is the way to go.<br /> <br /> Finally, how are you going to point these all up and fit them into a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>? Or is that something you will think more about when your army is nearer to completion.<br /> <br /> Wonderful idea, kudos!!]]></description>
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				<pubDate><![CDATA[Fri, 23 Nov 2012 12:12:09]]> GMT</pubDate>
				<author><![CDATA[ BaronB3]]></author>
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				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/5007476.page"><b>da waaagh orkz wrote:</b></a><br/>The chain needs a bit of shading (possibly with a wash like nuln oil) but other than that it's looking great. May I suggest on some of you models making them less shiny. Although I can't really talk I am a big ork player after all...</div></blockquote><br /> <br /> Thanks da waaagh.<br /> The chain does have a bit of shading, but it's only light.<br /> I only use gloss on some bits and pieces here and there when I think it calls for it, most of them are matt.]]></description>
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				<pubDate><![CDATA[Fri, 23 Nov 2012 12:14:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/5008069.page"><b>BaronB3 wrote:</b></a><br/>just found this thread, and have read all the fluff....really interesting and enjoyable, I liked it.<br /> <br /> Some of your colour schemes and indeed your painting, are really very good, yet others seem less so, it seems that different people have painted, but as you have gone on there is an obvious improvement for sure.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> I think you have picked the wrong colour scheme to try it on and it looks wrong to me, in fact if i am brutally honest (please dont take offense) it looks like you have slipped with your brush :( <br /> <br /> Enjoying the <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> shots, I know how difficult it can be to get legs to work right, often you also need to reposition the foot as well to make it look natural, when i was a more able bodied person, i would strike the pose i wanted myself while looking in a mirror to understand how i wanted a models limbs to be positioned, making note of muscles and foot, hip rotation etc. Its not as easy as it looks but you seem to be getting there...trial and error and you will get it that I am sure of.<br /> <br /> Also  really liked the suggestion of adding "bionic" part replacements and external brain controls to models to fit in with your fluff, and I also really liked the addition of other races parts to models, again fitting in with this really cool concept,....I know this is time consuming but seeing how you are going with this I really think adding a fair few of these is the way to go.<br /> <br /> Finally, how are you going to point these all up and fit them into a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>? Or is that something you will think more about when your army is nearer to completion.<br /> <br /> Wonderful idea, kudos!!</div></blockquote><br /> <br /> Oh wow, hello BaronB3, thanks. <br /> <br /> Yeah, I know what you mean about the ups and downs of the painting, I seem to be a bit hit and miss. I think that's due to pushing the limits of my painting ability and that I paint one model at a time, sometimes I reach a point and have to say "that's enough on that one" because after a while you're just making it worse. I'm well aware of some of the dodgy bits and models and they will get revisited when I have a lull in new models, some will only need a few touch-ups while others... <br /> <br /> Yeah, no worries about the <span class="glossaryitem" onmouseover='gp(532);'>OSL</span>, I was experimenting with that there. That's a good point, maybe a good thing to keep in mind for <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> is to pick which colours are best to show it off and which it isn't going to work with. It's not something I've sat back and thought "that's perfect" yet and is definitely something on the revisit list. More practice with <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> is required. <br /> I usually only start a model with an idea of what I will do with it and don't really know how to reach it for that model or how it will look in the end, so a lot of the time is spent playing with the paint (going backwards and forwards) until it works (or nearly does on some of them <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ). <br /> <br /> Yep, I've stood in some odd poses myself recently.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> As is apparent with <span class="glossaryitem" onmouseover='gp(25);'>DA</span> number 4, I'm not adverse to pulling them apart if it's not looking right.<br /> <br /> Oh yes, bionics are on the way. I'm still new to Eldar models, so I'm still getting a feel for them before I start adding things. If you look back at the Tyranids, the early ones were more "standard" in their colours and additions than the later ones. There's plenty more Eldar models to come and they will get some (mad) scientist love...<br /> <br /> I haven't put much thought into how the army will be organised, only the occasional idea here and there. The main idea is that all the squads will be as mixed as possible in terms of races, but similar roles will be grouped into each squad (Close combat, ranged etc...).<br /> I have been playing about with BattleScribe to get an idea of what things cost relative to each other. Certain models I am already thinking of as squad leaders based on thier points etc (Tyranid warriors for example) and I'm leaning towards additional points for some things that are carrying weapons that they shouldn't be (such as the Termagant with the deathspitter). <br /> Current army total points for those interested (including all the Eldar that haven't been built yet) is 1376... Which sounds big to me as I've seen games with limits at 500, 1000 and 1200, and I only have a fraction of the troops I am aiming for and nothing else yet (no <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, heavy support etc...).<br /> <br /> But (at the moment) I don't have any of the rule books or codicies (codexes, codexiess... whatever, those) so I don't know much about the rules of how armies work other than what I've seen here on DakkaDakka and alot of the rules are going over my head.<br /> I'm not worried about it yet. a) it's easier to break all the rules when you don't know what they are, and b) I'm a long way off an army that would be useable anyway.<br /> There are some rules I have seen that would work with my fluff. Feel no pain for example, would be perfect for an army that has been brainwashed and fitted with electronic implants. I am also aware that my army isn't going to work with any one official codex, which means I'm effectively going to have to write my own and I'll only be able to do that after reading all the other official ones (and I do intend to read them all).<br /> <br /> It would be easy to pick and choose all the best rules and all the best models for this army but I'm not going to. I am leaning more towards an army that is intensionally weak (as it would be if it was led by a madman), the aim being to disorientate the opponent and spread as much chaos and destruction as possible. Imagine how difficult it would be to face and approach an army like this... and then imagine how difficult it would be to run an army like this... much careful planning will be needed well in advance. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Nov 2012 13:17:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I had a moment of inspiration and have knocked up this bit of fluff in celebration of page 3!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> As a thank you to all those who have popped in here to have a look and to those that have commented, I give you...<br /> The last moments of Battle brother Raymius:<br /> <br /> 	Battle brother Raymius lay on his back, the battlefield was quiet now that the battle was over. Raymius thought back over what had happened, surrounded by the bodies of the fallen enemy and his battle brothers, they had fought bravely against overwhelming numbers of Tyranids. Raymius himself had slaughtered many of the vile creatures until something huge and black had come up behind him, he had reacted too slow and had paid the price for that mistake. The thing had ripped him in two, Raymius could now not even see where his legs lay, he was covered in blood and from the waist down...missing. <br /> <br /> Raymius lay there, with the world around him coming and going to greyness, until he started to hear noises, movement, someone or something was picking over the bodies. Every now and then a strange noise, not unlike a thousand people quietly saying "wop" would float over the marine and then there would be more shuffling and rustling. Raymius opened his eyes as he heard the noise approach him, it was a Dire Avenger. Unmistakeable in it's blue armour and high helmet, the filthy Eldar scum was looting the corpses! If he had the strength, Raymius would teach the xeno a thing or two, but then he saw another figure... a marine... from the Imperial Fists! Why were they helping each other, and why would a marine stoop to looting corpses? Another shadow fell over Raymius, he could not see what it was, it bent over and placed something on his chest and then everything went black with a "wop". <br /> <br /> 	As suddenly as it had gone black, it was immediately bright, strong lights positioned around a large metal-walled room, many more xeno scum were here and appeared to be stripping and sorting the equipment from the bodies. A shadow fell over Raymius and a voice said "This one's still alive, got no legs, but still moving" another voice answered "He said that he would want to see any survivors, plug him into some support and send it to Him". Raymius was dragged from the room, down a narrow corridor and into a room where he was fitted with a life support system and placed on a glav platform before being taken to meet whoever this "Him" was.<br /> <br /> 	The first meeting between Raymius and The Scientist as he referred to himself, was strange to say the least. He was tall, for a normal human, thin and had messy grey hair and wild staring eyes. The Scientist wore a brightly coloured shirt (with flowers and strange trees on it) and khaki shorts with many bulging pockets with various tools and things hanging out here and there. Over these clothes The Scientist wore a white lab coat (open at the front for the moment) dirty, well used and with strange designs drawn over most of it, he would stand in front of the marine with his hands in the lab coat's pockets and stare intently at every part of what remained of Raymius. <br /> <br /> 	They discussed The Scientists plans and it was clear to Raymius that he was insane. The discussion ended abruptly after The Scientist had talked about his immortality and Raymius had scorned him and preached about the Emperor, The Scientist had said he would show him what was what and had Raymius taken to another room, empty save for a small stage at one end. Raymius was positioned facing the stage. <br /> <br /> 	The Scientist entered the room followed by a huge mechanical monstrosity, 10 feet tall at least, all pistons and sharp angles. The Scientist spent a great deal of time describing how he would create some new legs for Raymius using a similar pattern to that of the machine. Raymius was not interested and would rather just be killed than brainwashed and mechanised by this madman. After 2 or so hours, The Scientist then said he would show the marine something that would shake his faith in his "dead" emperor. "Heretic" thought Raymius "I'll see you die a painful death for this" he said aloud. The Scientist laughed at this for at least 10 minutes, breaking down into hysterics at least twice before saying "that is precisely why I have brought you here Raymius". While the marine was still trying to remember when this madman had discover his name, The Scientist asked "are you a god?", Raymius answered "no", "ha, but you believe your Emperor is? We shall see..." The Scientist shouted "KILL" and the machine suddenly sprouted all manner of sharp implements and blades, Raymius tensed but could not move. He was not in danger though, the machine turned upon The Scientist and proceeded to tear him to pieces, blood and flesh were spread around the room in a flurry of violence. The screams of the madman (mixed with laughter) were still ringing in the marines ears when he was dragged from the room and taken to a holding chamber by hands unseen. <br /> <br /> 	It could not have been more than an hour after this that the door to the room he was in was opened and Raymius was struck dumb, he could not believe what he was looking at... The Scientist stood there, as clear as day, a huge grin on his face and not a scratch on his body. <br /> "You see" The Scientist said, "I am truly immortal"<br /> "What trick is this, that could not have been you in that room" Said Raymius<br /> "Oh it was" said The Scientist<br /> <br /> 	They talked and Raymius questioned The Scientist about what had happened and could only conclude that he was present in the empty room. The Scientist even described what it felt like to be torn apart.<br /> <br /> "We are alike, you see? Both torn asunder and now both here" The Scientist said.<br /> "I am not like you" Replied Raymius<br /> "No, indeed not. How rude of me, here I am uninjured and you still have no legs." Said The Scientist "where is your god emperor now, to bless you with new appendages? We both know where he is, you may call it a throne but it is a coffin. Is he here to save you from damnation? No. But I am here, I will always be here...Ha Ha. I will give you new legs, better legs and you will follow me to you next death and the death beyond that, again and again"<br /> <br /> Raymius could not find the words to describe this man.<br /> The Scientist continued "May I call you Ray?" and without waiting for a reply "Not that it matters, you will be number 11 soon. Well, Ray when someone asks if you are a god, you say YES! Ha Ha, well I do... What would your Emperor say? Oh nothing...because he's DEAD, HA HA!"<br /> <br /> 	The Scientist left Raymius to the last of his thoughts before he gets the customary brainwash. He was still laughing as the door slid shut behind him, "What is life anyway? I think I'll go and check on the next body I'll have..."<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Nov 2012 16:51:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Work in Progress! <br /> Painting is nearly done on the Exarch and I have come to a decision on what to have him standing on.<br /> It shall be a ruined statue... that I will have to make myself. This will require some practice as I have chosen to base the statue on the Venus <span class="glossaryitem" onmouseover='gp(27);'>de</span> Milo... Should be a piece of cake... <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> for someone with greater sculpting skills than me... We shall see.<br /> <br /> I have noticed that Humbrol paint pot lids are almost exactly the same size as a regular base (as you can see in the picture), so I can practice away to my hearts content (I have plenty of lids as you may see in the background). I even used a lid for the base of the teleport homer that you can see with one of my Terminators, although I may sculpt on an edge for this one to make it look like the usual base, if I use it as the base, if it works out, if anything else that may come up... Fingers crossed.<br /> <br /> I may even use a bigger base if there doesn't turn out to be enough room on a small base.<br /> This leads me to a question that I hope someone may be kind enough to answer here; <br /> On the tabletop, is it an advantage or disadvantage to have a bigger or smaller base? <br /> Does it matter, for this particular mini? It will only be slightly larger to make room for rubble etc... if it needs it.]]></description>
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				<pubDate><![CDATA[Sat, 24 Nov 2012 18:46:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I have finished sculpting Venus.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Not painted yet and I've not added the rubble and plantlife around the base yet.<br /> I thought I'd put up stage by stage pics.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/435820-Ruin%2C%20Statue%2C%20Venus.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/28/435820_mb-Ruin%2C%20Statue%2C%20Venus.jpg" border="0" /></a><br /> Stage one: Bare bones, well sprue. Saves on putty.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/435821-Ruin%2C%20Statue%2C%20Venus.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/28/435821_mb-Ruin%2C%20Statue%2C%20Venus.jpg" border="0" /></a><br /> Stage 2: Basic shape. Left to set so details can be added on top of a solid base.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/435822-Ruin%2C%20Statue%2C%20Venus.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/28/435822_mb-Ruin%2C%20Statue%2C%20Venus.jpg" border="0" /></a><br /> Stage 3: Upon adding shape to the body it ended up more upright than I was intending, which meant that the base of the neck was now off center.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/435823-Ruin%2C%20Statue%2C%20Venus.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/28/435823_mb-Ruin%2C%20Statue%2C%20Venus.jpg" border="0" /></a> <br /> Stage 4: Moved neck and started the smoothing and shaping of the form.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/435824-Ruin%2C%20Statue%2C%20Venus.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/28/435824_sm-Ruin%2C%20Statue%2C%20Venus.jpg" border="0" /></a> <br /> Stage 5: More smoothing of the shape and creating a head...<br /> I now have a lot of respect for anyone sculpting heads. <br /> I had 5 attempts at a head for this and picked the best looking one (this took twice as long as it did to do the whole rest of the body).<br /> I then attached it to the body.<br /> <a href="http://www.dakkadakka.com/gallery/435825-Ruin%2C%20Statue%2C%20Venus.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/28/435825_sm-Ruin%2C%20Statue%2C%20Venus.jpg" border="0" /></a> <br /> I used a small wedge of plastic to glue the head in place and then set about filling the gap and smoothing it all to a shape of a neck.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/435826-Ruin%2C%20Statue%2C%20Venus.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/28/435826_sm-Ruin%2C%20Statue%2C%20Venus.jpg" border="0" /></a><br /> Stage 6: Adding hair and final details and smoothing. I'm quite pleased with the hair as it turned out to be easier than the head and was quite quick to do and made the head look better.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> And finally some shots all round after a quick wash over with grey.<br /> <a href="http://www.dakkadakka.com/gallery/435841-Ruin%2C%20Statue%2C%20Venus.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/28/435841_sm-Ruin%2C%20Statue%2C%20Venus.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/435838-Ruin%2C%20Statue%2C%20Venus.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/28/435838_sm-Ruin%2C%20Statue%2C%20Venus.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/435839-Ruin%2C%20Statue%2C%20Venus.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/28/435839_sm-Ruin%2C%20Statue%2C%20Venus.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/435840-Ruin%2C%20Statue%2C%20Venus.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/28/435840_sm-Ruin%2C%20Statue%2C%20Venus.jpg" border="0" /></a><br /> <br /> Thanks for looking. <br /> And now to attaching the Exarch (to ballance on the shoulder) and painting...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 28 Nov 2012 17:37:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Exarch is done.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I'm sure there was something else I was going to do on him, but can't think of it so calling it finished.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/436814-Dire%20Avengers%2C%20Eldar%2C%20Exarch%2C%20Statue%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/1/436814_sm-Dire%20Avengers%2C%20Eldar%2C%20Exarch%2C%20Statue%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> I was going to use a rope for the replacement of the ribbon around his leg. <br /> I tried a piece of string I had but couldn't attach it tight enough. <br /> So I tried to make a rope-alike from twisting some wire together but it didn't look right.<br /> I then hit on the idea of plaiting the wires together and that looked nice, but then I couldn't get it to sit right around the leg.<br /> So instead I used putty for the leg and attached the plaited wire to his halberd and gave it a bit of a bend to show movement.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/436815-Dire%20Avengers%2C%20Eldar%2C%20Exarch%2C%20Statue%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/1/436815_sm-Dire%20Avengers%2C%20Eldar%2C%20Exarch%2C%20Statue%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> The flag is meant to look like it's been defaced by The Scientist to match the banner on the Marine earlier.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/436816-Dire%20Avengers%2C%20Eldar%2C%20Exarch%2C%20Statue%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/1/436816_sm-Dire%20Avengers%2C%20Eldar%2C%20Exarch%2C%20Statue%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> The Shuriken pistol attached to his back is painted to look like a well-kept antique and not a run-of-the-mill normal weapon.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/436817-Dire%20Avengers%2C%20Eldar%2C%20Exarch%2C%20Statue%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/1/436817_sm-Dire%20Avengers%2C%20Eldar%2C%20Exarch%2C%20Statue%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> The statue is meant to look like it's been abandoned for so long that not only has it been overgrown but the vines and the moss are in the process of dying off and there's a little rust from where one of the arms used to attach. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/436818-Dire%20Avengers%2C%20Eldar%2C%20Exarch%2C%20Statue%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/1/436818_sm-Dire%20Avengers%2C%20Eldar%2C%20Exarch%2C%20Statue%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> <br /> Anyway, I hope you like him. Let me know what you think.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> On to the next... What will be next?!  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Dec 2012 21:35:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Update time!  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I have been busy but I now have something to show.<br /> <br /> First up is a pair of Guardians.<br /> <a href="http://www.dakkadakka.com/gallery/440406-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/12/440406_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> Number 4 (green) is in a hurry to get somewhere and is sporting an external electronic gizmo powered by his own suit and conveniently wired to his brain via his left nostril.  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> Number 3 (red) is modelling the latest in The (Mad) Scientist's solutions to long range aiming; a 3D targeting scope complete with red and green lenses... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/440407-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/12/440407_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> <a href="http://www.dakkadakka.com/gallery/440408-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/12/440408_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> <a href="http://www.dakkadakka.com/gallery/440409-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/12/440409_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> <br /> And a couple of closer shots...<br /> <a href="http://www.dakkadakka.com/gallery/440410-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/12/440410_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> <a href="http://www.dakkadakka.com/gallery/440411-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/12/440411_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> The brass detailing you can see on Number 3's catapult goes all the way underneath. <br /> <br /> And now a sneak peak <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> shot of a soon to be Dire Avenger...<br /> <a href="http://www.dakkadakka.com/gallery/440412-Eldar%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/12/440412_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.jpg" border="0" /></a> <br /> <br /> And some writing to fill a bit more of The Scientist's Story.<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Personal Journal. <br /> Day -1. Tomorrow I shall perform an historic experiment. The past decades of my life have led up to this point. I have detailed my previous experiments of knowledge sharing. There have been set backs, of course, but recent results with small mammals has shown that it is possible to take the knowledge of one or many individuals and implant it into others of the same or different species with no ill affects. I have scaled these experiments up to large groups and implanted many lifetimes worth of experience into one individual, officially a simple primate, unofficially... myself. <br /> <br /> If tomorrows experiment works as I have calculated I will implant the knowledge of everyone and everything within range of my transmitter into my mind. This will increase my (already substantial) intelligence exponentially and I will instantly "learn" all the skills of anyone within a 50 mile radius as if I had spent years mastering them myself. <br /> Not only will I be hailed as a genius, I will become a genius the likes of which has never been seen. <br /> <br /> I will then be able to perfect the equipment for the application of helping those that are, shall we say, a bit dumb. Also, learning skills and knowledge will merely be a matter of sitting in a chamber and having the required knowledge implanted. Maybe I'll be able to overcome the problem of brain damage when too much information in implanted into a brain that cannot take it. Sadly, at first, some people will not be able to become instant genius', but everyone can be improved to greater or lesser extents. <br /> <br /> Day 0. I am leaving this journal, together with my notebooks, in case something should go wrong with today's experiment. If someone should find this, follow my footsteps carefully, many things can go wrong with knowledge transfer... Zero hour approaches, there's no turning back now. <br /> <br /> Day +2. I KNOW EVERYTHING!!! There was an electrical storm that was nearby that I didn't know about at the time, that was stupid of me. It boosted the signal I used and I have absorbed the memories and knowledge of every single living being on the planet... My initial calculations showed that even I would not be able to absorb so much knowledge but they were wrong, I see that now, and I see that with minor modifications to my equipment (most of which I have already performed) I can implant much more information into any brain, it just requires the correct compression and a little reprogramming of the memory centres. I can't wait to publish these results, no one believed and will not believe what is possible (I know). But it is now undeniable, I have proof... I even know what it's like to be a blade of grass in a freshly mown lawn, the pain the pain... <br /> 
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</div><br /> <br /> And some notes on the Tyranids<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Scientific Notes. Tyr213: An interesting species, the tyranids, they will kill and eat (if possible) any organic matter placed before them. They can learn to overcome obstacles, usually in the most destructive way possible, but they cannot be trained. For example; Hormagaunt 03 was placed in an empty room that it could not escape from. It tried to escape by damaging the walls and floor for 3 days straight with little rest, truly remarkable stamina. Then suddenly it just stopped and went into a hibernation-like state and stayed like that seemingly indefinitely (30 days at least in tests). <br /> <br /> The introduction of organic matter, be it in the shape of flora or fauna (animal or man) resulted in 03 instantly attacking and devouring all that it could. That is probably unremarkable and unsurprising, but when placed in similar circumstances where killing or eating the organic matter would result in a gentle shock (not quite enough to kill it, but should certainly discourage it); 03 would, without hesitation, kill and (attempt to) eat it's prey and would do this repeatedly. Even upping the shock and killing 03 would not teach it to leave the prey creature alone upon revival. You could probably teach an ork this simple lesson without much trouble, Note to self: Try this experiment with an ork.<br /> <br /> SN-<span class="glossaryitem" onmouseover='gp(132);'>Tyr</span> 245: Implanting the knowledge from the varied tyranid creatures found on board the hulk was an enlightening experience. I have learnt that they share a consciousness that is linked to much greater intellects over immense distances, I have been able to calculate the distance and judging by the information within these few samples I know when and where they expect to arrive (see 242-244 and the following entries). <br /> <br /> I know that the vast majority of the tyranids are essentially mindless, driven only by instinct and the direction of the "hive mind", however there are a few larger specimens that have possession of their own faculties and act as a kind of booster or relay station for the "hive mind". I have one here and am in the process of cloning it. Once complete, one of the clones will serve to control the lesser tyranids and another one or two I'll use to shield my planet and army from the hive as I do electronically for other species' sensors. <br /> <br /> SN-<span class="glossaryitem" onmouseover='gp(132);'>Tyr</span> 462: From experiments on the genetic make up of these creatures I have discovered their big secret, it's remarkable where they originated from and how they "evolved" before they started on their "mission", the reasons for all this can only be guessed at. <br /> <br /> Also, I have unlocked the ability to blend the genetics from one tyranid to another allowing me the ability to replace lost limbs and weapons for the more "damaged" soldiers with whatever I choose. <br /> <br /> SN-<span class="glossaryitem" onmouseover='gp(132);'>Tyr</span> 534: The majority of soldiers have accepted their implants, work well and do as commanded. A few have had problems with accepting their fate, as it were, and have caused minor problems requiring destruction by detonation of the brain implant (I have only been killed once and that was a lucky strike, the poor, deluded, little monster). The replacement clones have proved easier to work with as their mixed genetic code has allowed me to start with a blank slate. <br /> 
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</div><br /> <br /> There is more background written but I'll try to spread it out a bit.<br /> <br /> Up next? <br /> And now for something completely different...<br /> <br /> What has 2 legs to get around on, but has 2 more legs that it doesn't use?<br /> What doesn't have arms to hold it's many weapons, but has 2 arms that it can't do without?<br /> What doesn't require a head, but has a head that it would be useless without?<br /> <br /> That is what's coming next...]]></description>
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				<pubDate><![CDATA[Wed, 12 Dec 2012 15:39:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Eldar War Walker?<br /> <br /> Love your approach <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, nice fluff and lots of opportunity to experiment. I love most those tyranids in "natural" pattern. That's what I always thought how tyranids would have to look. <br /> <br /> By the way I have tried the other way round, paint revell models in acrylic paint. Was not satisfied... While I love it for richly detailed figurines, for models of 1:200 scale and smaller, where shading and highlighting often looks simply wrong, I will stick to enamel, I guess.]]></description>
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				<pubDate><![CDATA[Wed, 12 Dec 2012 16:33:22]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/975cc9255c051e22e1a221b68f8b41ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5070218.page"><b>Hruotland wrote:</b></a><br/>Eldar War Walker?<br /> <br /> Love your approach <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, nice fluff and lots of opportunity to experiment. I love most those tyranids in "natural" pattern. That's what I always thought how tyranids would have to look. <br /> <br /> By the way I have tried the other way round, paint revell models in acrylic paint. Was not satisfied... While I love it for richly detailed figurines, for models of 1:200 scale and smaller, where shading and highlighting often looks simply wrong, I will stick to enamel, I guess.</div></blockquote><br /> <br /> Correct! Give yourself a pat on the back.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Thank you. Indeed the "natural" colour schemes do give a greater realism to the very alien look of the models. But I couldn't help trying out some crazy colours.<br /> <br /> Interesting. As I've said I have never used acrylic paints, so I can't compare. <br /> These models are the first I've tried with shading and dirt and battle damage (although I've not done much yet, there is much more planned). All the Revell and Airfix kits I've done before have all looked like they are straight from the factory or a good cleaning, no dirt, no shading, just clean and crisp (it was always more about the building then the painting).<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Dec 2012 16:48:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Work in progress update.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> The pose is set for the War walker. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/441305-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/15/441305_sm-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> <a href="http://www.dakkadakka.com/gallery/441306-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/15/441306_sm-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> <a href="http://www.dakkadakka.com/gallery/441307-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/15/441307_sm-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> <br /> I went for running as it's a bit more exciting than just standing. Something I noticed while building this was that in the pictures I used for inspiration for this pose the modellers didn't do what I have done here; which is to position the leg on the ground underneath the main mass of the walker and keep the body flat and level. Maybe it's the angle of the pictures, but I've not seen a picture of a war walker with the legs positioned like this and this is how I believe it is meant to be (there's a ball and socket joint at the "waist" and ankle for a reason). <br /> <br /> The paint on it at the moment is just going to be the underlying colour of the wraithbone as I am intending to do some weathering on it. <br /> I have been experimenting...<br /> <a href="http://www.dakkadakka.com/gallery/441317-Weathering%20Test.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/15/441317_sm-Weathering%20Test.jpg" border="0" /></a><br /> Two sticks of sprue. One painted metal (with a little rust) and the other painted bone. <br /> Then one half of each coated with varnish (left) and the other hairspray (right) As I've heard of this technique and thought I'd have a look.<br /> Each end has been attacked with sticky-tape and the middle with a ball of aluminium foil.<br /> There appears to be little difference between varnish and hairspray and for large areas it is obviously easier to use hairspray, but it's nice to know.<br /> The aluminium foil however doesn't do alot (or at least as much as I was hoping for). Does anyone have any good ideas for making small scratches with a technique like this?<br /> <br /> And finally, a tale of recruitment...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Dîn-Curunir was a bonesinger and had been for many years. It would soon be time to leave the path of shaping and choose a new path, but he was not worried about this today, he had just completed a work of art for the Autarch and was heading back to his quarters, tomorrow would be a new day. Dîn-Curunir was so content that he failed to notice that he was being followed, although even the most observant of people may well have failed to notice this stalker, for he blended in to the crowds and passer-bys that were ever present in the narrow corridors of the craftworld as if he was meant to be there. <br /> <br /> The stalker had in fact been there before, on the craftworld, had lived and worked there much as Dîn-Curunir and countless others did. His name was Ringuial before he was taken to The Scientist, now he was just a number. Ringuial did not miss his name or his past life, indeed he did not even realise that there was anything to miss. But he knew he had a mission to complete, and to do that he had to follow Dîn-Curunir. <br /> <br /> Dîn-Curunir took the long route home, through the public garden that was near to his quarters. He met a friend there and talked a little while before arranging to meet the next day, without knowing that he would not make it and would never be seen and never see or remember that beautiful garden again.<br /> <br /> Dîn-Curunir had not been back at his quarters long, before he heard a quiet knocking at the door. Upon opening the door he saw a package on the floor, it was plain and had no marking on the outside. He reached down and picked the package up, it was light but appeared to have something of substance loose inside. Just as Dîn-Curunir was about to shut the door he noticed a piece of wraithbone, as thin as a keycard, that must have been underneath the package. He picked up the wraithbone and returned inside his quarters, closing the door behind him. <br /> <br /> The piece of wraithbone looked as if it had been carefully cut from something larger, as skilled as Dîn-Curunir was at shaping waithbone he could have done little better at shaping the piece into a thin rectangle, he marvelled at the perfection of the edges knowing the skill required to achieve such a feat. Carved on the other side of the wraithbone were three words; Open The Box. Dîn-Curunir, immediately curious, put the wraithbone down on the table next to the box and started to open the package. There was nothing special about the box, but the contents was very interesting. What was inside was an electronic device made from a metal of some sort and pieces of carved waithbone, how was this possible? he thought. Who had done this? and why had they seemingly given it to him? <br /> <br /> Dîn-Curunir reached inside the box to lift the device out and study it closer. As soon as he touched it there was a "fop" and everything went black. In the blackness Dîn-Curunir could tell that he was no longer in his quarters, but a smallish room with metal walls, the sheen was discernable by a small light-source in the middle of the low ceiling above him. There was something on the floor by his foot and bending down to study it noted that it was the device that had been in the box, he decided not to touch it again and stood up and started to make towards the wall of the chamber. No sooner had he taken one step a bright light blinded him and a voice came to him from the darkness.<br /> "Hello, you liked my toy yes? I thought you would. Welcome to my recruiting ship. We were parked no more that 100 meters from the craftworld you called home and am now travelling away away-O."<br /> "Who are you? What do you want with me?" asked Dîn-Curunir sternly. <br /> "No need to take that tone with me. You will create and repair wraithbone for me and my army, yes you will. You will do this willingly, I do not need your permission, no, I will let you keep all the knowledge that you will need... and nothing else." said the voice in a jovial manner. <br /> "Who are you? I will not do as you say, I will resist will all my strength" Replied Dîn-Curunir. <br /> <br /> A light illuminated the room and Dîn-Curunir could now see who he was talking to; scruffy shoes and bare skinny legs stuck out under a dirty lab coat, pockets overflowing with all manner of gizmos and wires and tools. The man was tall, his face thin and his hair wild and grey. His eyes were not visible to Dîn-Curunir as the figure wore glasses that obscured them, but not normal glasses or tinted glasses, these had fake bulging eyes painted on small white balls attached to the frame by long springs that meant the "eyes" bounced and dangled in front of the figures face and large grin.<br /> "You'll like it here" the figure said, Arms wide as if to embrace Dîn-Curunir,  "You will. It'll be as if you were meant to be here, welcome to the family." <br /> 
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</div><br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah, and this is just the bare bones of the war walker (get it? bare bones).<br /> The (Mad) Scientist has a few little additions planned for it...]]></description>
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				<pubDate><![CDATA[Sat, 15 Dec 2012 23:15:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ More <span class="glossaryitem" onmouseover='gp(148);'>wip</span> of the war walker.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> The weapon systems are installed... Mad Scientist stylee...<br /> Imagine, if you will, the music you should hear while looking at this could be something like Rimsky-Korsakov - A Night on the Bare Mountain. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/442063-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/17/442063_sm-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.jpg" border="0" /></a> <br /> Some of you may notice the subtle differences between this and the standard layout of a war walker.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/442064-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/17/442064_sm-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.jpg" border="0" /></a><br /> Here you can see a typical Scatter Laser (or "Laser") and a Missile launcher.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/442065-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/17/442065_sm-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.jpg" border="0" /></a> <br /> And on this side, you can see an Extended-Range Bright Lance and a Heavy Bolter.<br /> <a href="http://www.dakkadakka.com/gallery/442066-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/17/442066_sm-Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.jpg" border="0" /></a> <br /> I was also thinking of adding some kind of Mine layer type system to the rear of the walker, but I think it would probably be too much  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I'll save that for something else (I still don't know how I would make one).<br /> And I was thinking of adding a scratch-built spotlight under the cockpit. will see how it turns out first... <br /> <br /> Obviously painting is not finished, this is just the basic underlying layers. <br /> <br /> And a bit more reading<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<font color='green'>"Sir, you asked me to determine the delay with the repair work to the Predator..." </font><br /> <font color='orange'>"Yes, why are they taking so long? We have already received all the other equipment that was sent with it, it wasn't heavily damaged if I recall correctly" </font><br /> <font color='green'>"No sir, it wasn't heavily damaged" </font> He swallowed nervously.<br /> <font color='orange'>"Well then, what's happened to it?" </font><br /> <font color='green'>"It's missing sir..." </font><br /> <font color='orange'>"Define... missing" </font><br /> <font color='green'>"Sir, they didn't receive it" </font><br /> <font color='orange'>"WHAT? It was pulling the trailer that everything else was in, I saw it leave in the capable hands of one of our own marines. We already have all of that equipment back. How did the trailer and it's contents get to and from there...WITHOUT the predator that was pulling it?" </font><br /> Mouth dryer than any known desert, he replied <font color='green'>"We... don't know sir." </font><br /> <font color='orange'>"Well is someone finding out? Where's the marine that was driving? He might have noticed where the vehicle he was sat in had gone?" </font><br /> <font color='green'>"Ah, he's missing too sir, he...erm..." </font><br /> <font color='orange'>"What is it?" </font><br /> <font color='green'>"Records show that the marine that was driving has... been dead for 5 months... Sir" </font><br /> <font color='orange'>"I'm not going to like this, am I? Would you care to explain that, I shook his hand!" </font><br /> <font color='green'>"Sir, he was killed during our last major encounter with the Orks. His body was never recovered, although several of the other battle brothers reported seeing him killed by concentrated Ork fire during the second wave of their attack. However, after the battle no trace could be found of him, one other and several Orks. Only blood stains were found at the scene, no bodies, no equipment. Sir" </font><br /> <font color='orange'>"And now, you are telling me that he returned here... 5 months later... and then vanished again... along with a whole tank!" </font><br /> <font color='green'>"Y-Yes S-Sir..." </font><br /> <font color='orange'>"...From the middle of our base of operations... surrounded by thousands of our brethren... on a planet that we supposedly control... AND NO ONE NOTICED!" </font><br /> <font color='green'>"No sir. Some tracks were found leading from the trailer and down an alleyway..." </font><br /> <font color='orange'>"Good, and where did these tracks lead to?" </font><br /> <font color='green'>"Nowhere sir, it was a dead end" </font><br /> <font color='orange'>"Well surely some information could be found from it. What direction were the tracks headed?" </font><br /> <font color='green'>"No sir, the alleyway was a dead end. The tracks led up to the wall at the end and then...stopped..."  </font><br /> <br /> The Scientist surveyed his latest addition. "Not bad, a few tweaks here and there and it'll be ready, Ha Ha". <br /> <br /> In other words, I have aquired a Predator.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> 
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</div><br /> <br /> Feel free to let me know what you think of any of the models or fluff from throughout my blog, I'm happy to discuss ideas etc...  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Dec 2012 22:27:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Haven't looked at this for a while now but your stuff is looking great as usual . My god that statue that the eldar was standing one looks AWESOME! Glad to see that you have started to stick the bionics (and other modifications) on those models, they will have a lot more character.The extra fluff is terrific; very entertaining.<br /> <br /> Keep up the good work.<br /> <br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Dec 2012 02:48:46]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks da waaagh, good to hear you like it.]]></description>
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				<pubDate><![CDATA[Fri, 21 Dec 2012 12:01:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I'll get back to the fluff later, always like to read a bit of fluff, but multi-tasking <span class="glossaryitem" onmouseover='gp(258);'>atm</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> War-walkers coming on, although I was slightly disappointed to see an eldar driving it...come on, you can get a bit more chaotic than that <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> A 'gaunt with a cybernetic head transplant complete with positronic brain would have been ace sitting in the cockpit... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 22 Dec 2012 22:52:52]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/da22ed3ed7ad0c842564caade7fb65e9.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5103068.page"><b>monkeytroll wrote:</b></a><br/>I'll get back to the fluff later, always like to read a bit of fluff, but multi-tasking <span class="glossaryitem" onmouseover='gp(258);'>atm</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> War-walkers coming on, although I was slightly disappointed to see an eldar driving it...come on, you can get a bit more chaotic than that <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> A 'gaunt with a cybernetic head transplant complete with positronic brain would have been ace sitting in the cockpit... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> K.<br /> <br /> True, I think the main reason it ended up as an Eldar in the drivers seat was that that's what was moulded sitting in the seat, had it been seat and body separate (as with all the models I have ever built before) I may have had that idea. But didn't think of it as it wasn't an obvious option. Now though, I will keep that in mind... Ooo, I know where I can do that... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>.]]></description>
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				<pubDate><![CDATA[Sat, 22 Dec 2012 23:12:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Update! The War Walker is finished. Have a look and tell me what you think.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/445911-Camouflage%2C%20Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Weathered.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/27/445911_sm-Camouflage%2C%20Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Weathered.jpg" border="0" /></a><br /> As I mentioned earlier, I went with an "unusual" weapon loadout. <br /> Each weapon will function as it would normally with a few minor exceptions;<br /> The Heavy bolter is a heavy bolter and will do what any heavy bolter does.<br /> The Scatter Laser will do everything a Scatter laser should.<br /> The missile launcher I think will behave just like an Eldar missile launcher.<br /> The Extended-range bright lance will behave just like any bright lance but with a "significantly" increased range (I'm thinking an inch, after all I've made the weapon about an inch longer).<br /> However, I appreciate that a war walker is traditionally only given 2 weapons (usually 2 scatter lasers from what I've read) and so as to not make this one unfair I have an excuse lined up; Due to the tricky attachments that were required to link human technology to the wraithbone technology of the Eldar there is an issue that means only two of the four weapons can fire at any one time (in any combination). <br /> <br /> <a href="http://www.dakkadakka.com/gallery/445912-Camouflage%2C%20Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Weathered.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/27/445912_sm-Camouflage%2C%20Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Weathered.jpg" border="0" /></a><br /> As good a time to mention the base as any. I decided to add to the base that came with it for a couple of reasons: 1) Every war walker comes with this base and so in the interest of being different I changed it a little and 2) I couldn't really tell what the thing laying in the middle of the base was and how it should be painted so decided to make it a mound of grass.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/445913-Camouflage%2C%20Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Weathered.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/27/445913_sm-Camouflage%2C%20Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Weathered.jpg" border="0" /></a><br /> Back end, nuff said<br /> <br /> <a href="http://www.dakkadakka.com/gallery/445914-Camouflage%2C%20Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Weathered.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/27/445914_sm-Camouflage%2C%20Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Weathered.jpg" border="0" /></a> <br /> Here you can see the heavy bolter in all it's glory. The peeling paint was a happy accident as I originally painted it matt scarlet over the metal base coat and decided that it needed more so used a clear coat red that I recently picked up and on this side (only) it started to peel off a bit. A little sticky tape action and it looked like this. Good thing I didn't want it looking shiny and new.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/445910-Camouflage%2C%20Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Weathered.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/12/27/445910_sm-Camouflage%2C%20Eldar%2C%20War%20Walker%2C%20Warhammer%2040%2C000%2C%20Weathered.jpg" border="0" /></a><br /> And this picture is just to highlight a few other bits and pieces.<br /> Down the left hand side you can see examples of something I thought most <span class="glossaryitem" onmouseover='gp(3);'>40k</span> vehicles seem to be missing, Warning labels, yes thrills, excitement and war, but you can't have all that without health and safety... <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <br /> So there's warnings about the air intakes, next to the cockpit (although that could be pilot info or some such), under the scatter laser (danger laser hazard), and all over the missile pod (info and warnings) and also underneath the walkers body and rear of cockpit (bottom right of picture).<br /> In the middle you can see a clearer view of the mud and weathering to the legs. and the base.<br /> Top right you have a close up of what I've replaced the windscreen with, a holographic HUD printed on a piece of OHP acetate. Could be better, but I like it.<br /> and below that more examples of the paint chipping.<br /> <br /> And finally, as I haven't mentioned it yet, the paint scheme is my interpretation of what a brainwached Eldar might consider as camoflage, think dazzle camoflage rather than "you can't see me" camoflage.<br /> <br /> And now some more exerpts from The (Mad) Scientists private journal.<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Day +16. Ha Ha. There's no one left. They all went bye-bye. My transference of their knowledge was too complete. Ha Ha. Every mind on the planet was wiped clean. They all just dropped dead without knowing what was happening, who they were, what they were or even how to breath. Boom, gone, dead. He He. I'm all alone. Not that I need anyone, I know what any one of them would say or do in any circumstance. Indeed, that is correct... You see? Some of them, would agree. <br /> <br /> Day +54. I had forgotten about this journal. I've been busy. Busy busy bee me... yes, ah Ha, He He. I have vastly improved my knowledge transfer equipment. I have found that it is more efficient to read the knowledge from a dead mind, or more precisely, a non-sentient mind. All the flora of the planet happily carried on as if nothing had happened while all the fauna was wiped clean. Except, that is, for dead bodies... already dead bodies. <br /> <br /> Having implanted the memories of some people I found in the street outside, that had been alive at the time, I found that the only memories they had left were of the short time between having their mind wiped and dropping dead, fascinating, Ha HA. I tried the same with some bodies in a morgue and found that all their memories were intact AND I had already implanted those memories from the initial experiment. <br /> <br /> As for improvement to my equipment, I have refined it so that it will not mind-wipe anyone again (or at least not by accident, Ha Ha). He He, and I can now store the knowledge I glean artificially as well. I have taken it upon myself to transfer my own knowledge and memories to storage as well, on a regular basis. I will then be able to implant whatever knowledge is required into anyone or anything I choose, no need to explain anything to anyone again. <br /> 
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</div> <br /> <br /> Happy Christmas, hope you enjoy.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2012 20:40:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Happy New Year. <br /> <br /> Some Work in progress for you this time.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I'm not a huge fan of the look of the typical Shuriken Catapult, side on it's fine. It's just from above or below, the wide bit (where the accelerators are) just looks too wide and then you think "how can you carry or store these weapons in that shape?" you can't use a sling as they don't sit next to the body easily  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <br /> Anyway, enough moaning. I do however, like the look of the Shuriken Cannon especially with the belt-feed in the top. But how can a single man/space-elf carry such a large weapon into battle? I hear (maybe a few of) you cry... it's only vehicle mounted (although I have found out recently there are eldar corsairs who do carry the heavy weapons)...<br /> <br /> As far as the model is concerned it is possible to just glue it on, but I want my models to have some realism in their unrealism.<br /> So The (Mad) Scientist has come up with a solution to what could be the problems that would arise if a mind-washed space-elf was to carry such a large weapon.<br /> The problems I could see were;<br /> Weight - it's a large gun and not meant for someone to carry. True, it's made of wraithbone as so may or may not be as heavy as something made of <span class="glossaryitem" onmouseover='gp(166);'>plas</span>-steel or whatever metal but it probably is still quite heavy and unwieldy. Solution, some form of bionic strength-enhancing exoskeleton.<br /> <a href="http://www.dakkadakka.com/gallery/448217-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/2/448217_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.jpg" border="0" /></a><br /> You can see here the exoskeleton added to the legs and the flexable power / support tubes from the hips to the backpack. You may also be able to see some of the construction of the backpack. <br /> <br /> Control / firing the weapon - If it's just been ripped of a vehicle it's not likely to have such useful things as triggers and handles for someone to use. Solution, add useful things.<br /> <a href="http://www.dakkadakka.com/gallery/448218-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/2/448218_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.jpg" border="0" /></a><br /> Here you can see the Shuriken Cannon partly constructed. There has been the control piece added to the rear and a large box-shape added to the bottom/sides of the cannon (this is for the ammo processing, see below) and the makings of a recoil supressor (wasn't sure if one would be needed but thought I'd add one anyway). <br /> <br /> Ammo - Vehicles have plenty of room for ammo storage. True I could have used the Cannon with the plasticrystal ammo-block attached, but I prefer the look of the ammo belt and thought It needed some extra storage. Solution, I could have made a belt of ammo like on the cannon and linked that to a backpack... But that's not mad scientist enough so The Scientist has invented a two component solution that when mixed in the correct way form the crystal that is used as ammo.<br /> <a href="http://www.dakkadakka.com/gallery/448219-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/2/448219_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.jpg" border="0" /></a><br /> This shows you views of the tubing and wires required to attach man/space-elf to machine to ammo solution tanks to weapon. Also there are pressure gauges for the tanks, side handle for his left hand and attachment from that to the exoskeleton, connections from the recoil suppressor to the control mechanism, and a few other attachments to hold things together.<br /> <br /> And here he is with a friend<br /> <a href="http://www.dakkadakka.com/gallery/448220-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/2/448220_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.jpg" border="0" /></a><br /> <br /> Next up is a bit of tidying and then painting.]]></description>
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				<pubDate><![CDATA[Wed, 2 Jan 2013 22:26:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Hell yeah! Those are awesome bionics you got there mate. Cannot wait to see them painted. Keep it up.]]></description>
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				<pubDate><![CDATA[Sun, 13 Jan 2013 00:02:08]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/5168813.page"><b>da waaagh orkz wrote:</b></a><br/>Hell yeah! Those are awesome bionics you got there mate. Cannot wait to see them painted. Keep it up.</div></blockquote><br /> <br /> Thanks again da waaagh. He's coming along. Got a few little touches left on him and then his friend to paint and then bases and done.]]></description>
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				<pubDate><![CDATA[Sun, 13 Jan 2013 11:58:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ DONE!  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> May I introduce Guardians 5 and 6. <br /> <a href="http://www.dakkadakka.com/gallery/455006-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/20/455006_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> Although for some reason I always manage to have the lowest number on the right... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> Starting with Number 5 (on the right), he was aquired from Ulthwé craftworld as you may be able to tell.<br /> <br /> He has been in the "employ" of The Scientist for quite some time and is part of an ongoing experiment as explained here: <br /> <div style="margin-top:5px; margin-bottom:10px;">
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SN-Edr 785: Their willingness to study a "path" and become an expert in one field at a time has proven useful for me in training the eldar to my needs. I can override their instinct to stop and change and lock them on the path I choose for them, and after a short while they accept it. So once I convince the poor deluded souls to follow the path of the warrior (or whatever they call it), I can keep them on it and train them up to become what they call "Dire Avengers" and then "Exarch" and they will become more deadly then they would be normally if I let them pursue other paths. <br /> <br /> SN-Edr 1454: I have found a way to make a device that acts as what the Eldar refer to as a "Waystone", in essence an empty "Sprit Stone". Once they die, their psychic energy or spirit or soul (however you want to look at it) is stored on the gem. The Eldar use these to evade one of those pathetic gods that would eat their soul and then to power and control weapons and vehicles and the such. I use my devices to record their knowledge, memory and "self" (basically the same thing) so I can reinstall it back into the body. They are now just as useful and expendable as the other races, this saves a lot of bother. It's also amusing to see their faces when they wake up back in their body... <br /> 
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</div><br /> So Number 5 has been modelled to show that he's slightly more than a usual Guardian, such as upgraded kit (An Avenger catapult and targeter) and a skirt-like thing (which is grubby as he's had it a while). <br /> <br /> <a href="http://www.dakkadakka.com/gallery/455007-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/20/455007_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> He's also been given one of The Scientist's patented Signal Boosters.<br /> I re-posed his legs to give him a more relaxed look as well.<br /> <br /> Number 6 on the other hand...<br /> <a href="http://www.dakkadakka.com/gallery/455011-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/20/455011_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> Has been given a Shuriken Cannon, as I expained earlier.<br /> Above you can see the recoil suppressor.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/455010-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/20/455010_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> Here you may be able to see something I'm going to add to all army members, that's their number (you may just see it on his leg). I refer to all the models I've made by number so I can keep track of who is/has what for army building purposes, so that's going to be clearer from now on. I aim to always add it to the left leg (you may have seen it on number 5's knee) and if not probably the head.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/455009-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/20/455009_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> Here you can see the tanks and their respective dials etc...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/455008-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/20/455008_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> and here a bit of rust...just coz.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> In other news, I have acquired copies of many of the codices and some rule books.<br /> Most (if not all) are out of date, but they do explain alot:<br /> a) I now know what all those letters and their number mean! BS1 = bad, BS10 = rediculous  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> etc...<br /> b) I have a feel for how the game actually works and, <br /> c) I know what sort of rules there are, <br /> <br /> and so...<br /> I can start to actually form some kind of Codex:The (Mad) Scientist's Army<br /> Hence really needing to know who is who and so adding numbers on the models and not just under the base.<br /> <br /> This will take quite a while to do as it won't be complete until I have the main bulk of the army's troops at least (that's some of each race) and won't be finalised until I get round to buying the most up to date rule books and codices.<br /> <br /> Oh, and d) I see that my army is not as wild <span class="glossaryitem" onmouseover='gp(236);'>wrt</span> the rules as I had envisioned... must try harder. <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"> <br /> <br /> And Finally some more of The Scientist's private journal<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Day +438. Weeeeell well, hellooo what is this? My old journal. Not seen much use for a while have you? No, of course not, you can't talk. Only the voices talk, that's what voices do, that's what they are for. No, I know that... I know everything of course, you should know that... Where was I? Yes, I was about to create my latest entry in my journal, keep it up to date, yes. Ha Ha. <br /> <br /> I have been sending out my robotic probes across the planet to find and return with news and equipment and materials, they don't talk either, no point in making them talk, just record and download to the mainframe here. I can implant it later, yes I do. Latest experiments are progressing well, but I need to acquire the materials. He He. Ho He. Ha Ha. What would a butterfly do? wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwdgrtthhggggh. <br /> <br /> Day +734. What was once Order is no more. Straight is now bent, clean is now dirty, inorganic is now organic... Kind of, Ha Ha. Without civilisation here to trim and tidy and arrange, nature has fought back. The flora has moved into the cities and towns and walls have broken and collapsed. This is how it should be. It is beautiful. <br /> <br /> I have calculated the increase in entropy of the whole planet, yes I have, and I have shown that this increase has led to greater stability in the planet and the surrounding space. The degree of disorder, you see, is directly proportional to the stability of space-time as the voices had told me. I didn't believe them at first, it made no scientific sense, but now, I have calculated it. I have proof. <br /> <br /> Day +1356. The plans are ready. I am ready. The universe is ready. It is time to set in motion what will bring stability to the universe. The order that has resulted from civilisations is tearing the universe apart and they don't see it, no they don't, do they? No. <br /> <br /> A hole appears in space and they try to fight what comes through it. They don't know that it's space-time itself, fighting back against the Order that they have created. But I know. I know what needs to be done. I have been chosen. By Him. The God of everything. The God of nothing. The God of nature. And nature is random. It is disordered. It must ALWAYS become more disordered... <br /> 
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				<pubDate><![CDATA[Sun, 20 Jan 2013 23:19:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ In answer to the question; What do rippers do when not eating biomass?<br /> <br /> They play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> of course...<br /> and using the latest codices and rule book.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/455947-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/23/455947_sm-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/455948-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/23/455948_sm-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/455949-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/23/455949_sm-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/455951-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/23/455951_sm-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/455950-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/23/455950_sm-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/455952-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/1/23/455952_sm-Ripper%20Swarm%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <br /> All (roughly) to scale.<br /> Only a bit of fun mind, quick and dirty.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jan 2013 00:27:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I love peices like that, it's awesome!]]></description>
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				<pubDate><![CDATA[Wed, 23 Jan 2013 12:18:28]]> GMT</pubDate>
				<author><![CDATA[ ExNoctemNacimur]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b2b5faedf177dc45d868fd6bf7e9578a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5207890.page"><b>ExNoctemNacimur wrote:</b></a><br/>I love peices like that, it's awesome!</div></blockquote><br /> <br /> Thanks ExNN. I was going to have them eating the base and a paintbrush, but then I had a better idea.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jan 2013 12:38:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> That is sweet, cool piece doc....]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 19:23:04]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5247296.page"><b>monkeytroll wrote:</b></a><br/> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> That is sweet, cool piece doc....</div></blockquote><br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Good to see you are still about, was only wondering the other day where you had disappeared to.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 20:03:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ OK. I read the fluff. All of it. I've seen the pics. All of them. I have to say that this is chaos. It really is chaos. Its fantastic. Well done. Now I'm going to lay down in a dark room.......keep up the good work. Good fluff makes great armies. Cool.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 20:46:43]]> GMT</pubDate>
				<author><![CDATA[ Ciaphas]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d2ff548e57dd1cb5b0be8c79ffd103.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5247542.page"><b>Ciaphas wrote:</b></a><br/>OK. I read the fluff. All of it. I've seen the pics. All of them. I have to say that this is chaos. It really is chaos. Its fantastic. Well done. Now I'm going to lay down in a dark room.......keep up the good work. Good fluff makes great armies. Cool.</div></blockquote><br /> <br /> If you did it all in one go, I salute you.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Good to have you on board.<br /> <br /> There will be more pics and fluff to come as things get completed and will hopefully only get more chaotic... Have a nice lie down.  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> <br /> <br /> and Thanks, glad you enjoyed it all. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 21:20:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Update time! Two completed Dire Avengers for you today.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/461749-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/2/8/461749_sm-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> Here is Dire Avenger number 1 (left) and number 2 (right).<br /> In keeping with my "all models WILL be different colours but I will stick to official fluff" rule, number 1 is actually a blue/purple and number 2 is obviously light blue, to differentiate them from the previous dire avengers 4 (standard blue appearance) and 6 ( darker blue, standing on the statue). Which means I only have two more different blues to come up with for this box... <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> <br /> New to these models (as I do try to do something new each time) that you can see here, is the first try at 3 colour gems on number 1 and some freehanding on number 2's skirt-thing and I tried some sponge for a bit of different foliage on his base. Also you'll notice the tube attaching the fleshborer to number 2's body, this will be explained later. Oh Edit: also I tried blending the colour on all of number 1's armour plates.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/461750-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/2/8/461750_sm-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> Here you can see their designatory numbers on their legs and a sword I made for number 1. I was going to give the knife that comes in the box to number 1 but in the end decided to give it to number 2 as I didn't see the point in giving a single targetter to someone with two guns and then there was less point in giving a targetter to number 1 and so I decided to give him a second sword. The sword is meant to be a (Mad) Scientist copy and so I didn't try to replicate the tricky hand guard of the eldar sword that number 1 is actually holding.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/461751-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/2/8/461751_sm-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.jpg" border="0" /></a> <br /> Here you can see the fleshborer that number 2 is "holding". This is an experiment by The Scientist in grafting alien bodies together, hence the change in the upper arm from the flesh of the eldar body to the chitin of the tyranid arm and the addition of a couple of tubes for biocompatibility and sustenance of the weapon. The reason I ended up using this arm was that I wanted to do this pose with the pair of pistols from the eldar box, but those two arms are useless for chopping up and repositioning as the arms are very straight, the guns are directly opposite the elbows and the guns extend just beyond the elbow, so a cut and bend just won't work. You may as well use another arm, so I did.<br /> <br /> I decided to keep the colour scheme consistent between the arms so the two guns are both black with blue bits. Adding more colours, I thought, would have just made him look a mess and with the blue, red and green together with the black and white and silver/gold bits it was getting a bit much on one little chap. I think there is enough colour on him without going too far (tell me if you agree or disagree) and that's why his gems are also green and not another colour.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/461752-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/2/8/461752_sm-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> On the topic of arms, I wanted to try for the tai chi pose that was discussed earlier with Monkeytroll but with the shoulder pads and the arm it really wasn't possible unless I wanted him to be picking his own ear with the sword point. So I went for the across the body pose which still meant cutting the arm at the elbow and wrist. <br /> <br /> Also, on colour, number 1 ended up with an orange mohawk and number 2 with the green as I was thinking of giving number 1 a striped orange/green but thought that would have been a bit much on him (again, agree/disagree?).<br /> <br /> Two sec's and I'll go find the fluff to round this update off...<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The (Mad) Scientist's personal journal:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Day +1493.<br /> <br /> Entropy must increase or the universe will be destroyed. He has told me. It took so long for me to see it, to hear what he was saying. But I HEAR you now. I will obey. I am the chosen. I will raise an army to break the Order. To spread Disorder. I must prepare...<br /> <br /> I realise now that I am the catalyst, the universe is the flask and all the people and the beasties and the flowers and trees and the rocks and... everything else are the reactants waiting to become the products. They are all thermodynamically unstable and ready to change and yet kinetically inert, they try to change themselves but it is slow and they are destined to potentially wait forever without my guidance, I will help them blossom into the new forms determined for them. I offer myself up to speed the change and save the universe and as the catalyst I will not be consumed or changed and will remain, forever in my special sub-stoichiometric splendour.<br /> <br /> Day +2484.<br /> <br /> I am ready. Readyreadyready. Yesyesyes. Ha Ha. They are coming. As was foretold by him... or was it me? I knew they would come. A great spaceship. Filled with all I need to Start my mission. It's coming. I am ready. It will land in the desert. All wrapped in metal, a lovely present for meeeee. He He. I have my robots ready to retrieve the <span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials for my army, The Army of The Second Law. And then I will set my plan in motion. They are coming. They are coming... <br /> 
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				<pubDate><![CDATA[Fri, 8 Feb 2013 18:10:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Really fun blog, dude, bat gak crazy as intended!<br /> <br /> I have one particular question for you and I may have missed you mentioning this already... Are we going to get to see a miniature for the Mad Scientist himself? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 10 Feb 2013 17:41:24]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5271487.page"><b>Casey's Law wrote:</b></a><br/>Really fun blog, dude, bat gak crazy as intended!<br /> <br /> I have one particular question for you and I may have missed you mentioning this already... Are we going to get to see a miniature for the Mad Scientist himself? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(204);'>CL</span>. <br /> <br /> Oh yes, I will make him one day <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> . He is the figurehead of the army and the way that all the rest of the army members are brainwashed, he'll be the only real "character" model and I want to do him justice. I have some pretty major plans already for him and his command "tank", but for the moment I'm just improving my painting and modelling... and keeping an eye out for possible bitz to use to make the classic mad scientist look.]]></description>
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				<pubDate><![CDATA[Sun, 10 Feb 2013 18:32:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Sweet, well if I don't see a mechanical Carnifex steed I'm going to be upset. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 11 Feb 2013 07:12:31]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5273515.page"><b>Casey's Law wrote:</b></a><br/>Sweet, well if I don't see a mechanical Carnifex steed I'm going to be upset. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> I have seen various mechanized and "looted" large tyranids about and it would fit with the army, but will have to wait and see what I'm feeling when I get one of those models. <br /> <br /> I don't want to give too much away for far future models as people may get bored waiting for it to happen or dissapointed when it doesn't happen as expected. <br /> Plans are afoot for many crazy models (rest assured), I have thought about something I could do for nearly every race and species out there but plans may change with time and I am open to ideas that people suggest on here, but even those ideas may get modified over time.<br /> <br /> You (and me) will have to be patient with what is to come and enjoy the current crazyness. We were talking about motivation on your blog and for me, I think a large part of my motivation is the ideas I have for the next model... and the one after that... and the one after that... <br /> I have to be strict with myself and finish what I'm working on before moving on. That's part of the reason I work in small batches, minimise the number of things I have going on and I will actually finish something as I don't have the space for many unfinished models.]]></description>
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				<pubDate><![CDATA[Mon, 11 Feb 2013 13:38:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Sounds good man, i'm looking forward to seeing where your journey takes you. Stay motivated! Also a squat or two would be fun. Squats make everything more fun. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 11 Feb 2013 23:38:26]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ YAAAAAAAAY! dat sounds like dem orkz arrre comin'. Cannot wait to see what crazy, mad contraptions come out of it. you know that in theory even after you brain wash a mek he will still be able to make machines because his all his mechanic (mekanik in ork speak) is programed into his DNA. so what i am saying is that you should have a great, big mek with a great, big, shiny mind control gizmo thing sticking out of his head leading your brain washed ork army.<br /> <br /> just a thought...<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2013 07:20:07]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Patience da waaagh, patience. Their time will come.<br /> They are near the top of my list (not that I've written a list), but there is another race that I'm sorley tempted by, as it was a choice last time to get them or the Eldar... but time will tell.<br /> <br /> Actually, in my very early plans for the army I had a large ork in an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot...so it is a good thought.<br /> <br /> and Thanks C's Law, I am also looking forward to where this takes me.]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2013 12:28:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ A pair of completed Guardians for you today.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> There has been a bit of a delay with finishing these due to some severe chopping involved, a period of "what colour should I use" issues and a couple of days away getting drunk...<br /> <br /> Without further ado...<br /> <a href="http://www.dakkadakka.com/gallery/469314-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/2/469314_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> I've done it again <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ...Guardian 7 is on the right (as you can see on her knee) and Guardian 8 is on the left.<br /> <br /> I'll start with number 8: I wanted a two colour scheme but didn't want to do it as a simple half and half or quartered like the Space Marines and hit upon a diagonal split. It just took a while to decide what colours I wanted to use.<br /> His weapon came about from finding a piece of bent metal that fitted nicely to the guardian back which led to me thinking of giving him a backpack of some kind. A further search through my boxes of bitz scared up a couple of rings that fitted nicely and the top of a pen (that bit that you push with your thumb) and all that became an ammo drum / backpack. This meant I needed a suitable gun to match the backpack and led to an Eldar equivalent to the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> multibarrel gatling gun and that led me to giving him a chainfist equivalent to go with it (like a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> terminator with assault cannon and chainfist).<br /> <br /> <a href="http://www.dakkadakka.com/gallery/469315-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/2/469315_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> So the gun, backpack and chainfist are all scratchbuilt using bits of pens, sprue, thin wires, cotton bud sticks and milliput.<br /> Number 7, on the other hand, has had little added to her in odd pieces but has had some major surgery to her legs. I've seen many models from most of the other armies (alright only the Tau and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) that have kneeling troops and I felt the Eldar needed one.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/469316-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/2/469316_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> I also had a Adenal gland floating about, so added that to her. But I've not thought about what that might be used as yet, may be as it would be for Tyranids, or maybe just as an extra brain or something...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/469317-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/2/469317_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> As number 7 was kneeling, my thought process was that "why is she kneeling?" and my answer was "she's hiding or using cover" and if you're doing that, you are a sneaky type of person and therefore need to be camoflaged. So I went with a fine scale digital camo' effect (I say effect, as it isn't made up of squares but I painted it to look like it has fine detail as you can get with digital camo'). I also used muted colours for everthing else on her for the same reason.<br /> <br /> and for those of you that are after something "green" (not mentioning any names, da waaagh <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) here's a bit of fluff to keep you entertained. <br /> It's a little rough, but is only a bit of fun:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Gobslag-Grimskab was usually a pretty miserable ork. He was always being told by the others to cheer up and "krump" something, and things were fine while he was fighting, but during the (relatively) quieter times his mind would wander slowly to darker thoughts. His depression meant he would throw himself at the enemy with reckless abandon (or at least more so than other orks) to the point that one day he faced a space marine dreadnought, one on one, in close combat, it didn't go well... or so Gobslag thought...<br /> <br /> Gobslag woke up to see the opposite wall covered with lights and slowly realised that this was the ceiling and sat up. He was convinced that he had lost the fight with the dreadnought and been killed, he had accepted his fate as the last attack came at him, and he was definitely sure that it had been on a field and not in a small metal room. A thought slowly developed in his mind; was this what happened when an ork dies, is this where you meet Gork and Mork? Gobslag felt something he hadn't felt for a very long time and it took a while to realise what it was, it was excitement. <br /> <br /> A door opened in the wall behind Gobslag and half an hour later he noticed it and walked though into a large room. In the middle of the floor lay a large "choppa" and as he considered the weapon a man walked into the room from a door to one side. The man cowered in the corner furthest from the ork, "Humie!" cried Gobslag and ran at the man, he was most of the way there with his arms raised above his head before he realised that he hadn't yet picked up the choppa... Gobslag stopped for a moment, the man looked up at him with fear in his eyes as Gobslag turned and collected the choppa, felt the weight of it with a pensive look on his face and then attacked the man as he had intended. A large squig fell from a small hole in the ceiling and Gobslag considered the turn of events while he ate lunch, not much happened the rest of the day and Gobslag slept on a small pile of clothing he found in one corner. <br /> <br /> The next day, the same thing happened with a man to kill and a squig for lunch. Gobslag was getting used to this when the next day another man entered the room, but to Gobslag's surprise a voice called out from speakers and told him not to attack the man... He did anyway but was surprised when no squig was forthcoming. This continued for a few days, Gobslag lost track and, more importantly, was getting hungry when he hit upon a genius idea; he would not attack the man as the voice told him and see what happened. <br /> <br /> So the next day, a man appears, the voice says not to attack and Gobslag remained in the opposite corner of the room (to avoid temptation). After 10 minutes the door that the man had entered opened again and the man didn't wait for an invitation to leave, once the door had closed a squig fell from the ceiling and Gobslag ate with a smile that said he felt like he had achieved something. <br /> <br /> The next day however, there was no voice and Gobslag was caught in two minds when the man entered. Gobslag decided to attack the man as no one had told him not to... and as he raised his choppa to strike Gobslag was struck by a huge pain in his head, worse than anything he had experienced before. Gobslag waited until the pain subsided and tried again only to be struck by the pain again, he decided to leave the man alone after an hour of this and eventually the man was allowed to leave and Gobslag was rewarded with two squigs. The following days Gobslag left the man alone and was content to eat the squigs provided. <br /> <br /> After a few days he was met by the largest of warbosses he had ever seen. The warboss explained that Gobslag had passed the test and was now free to join the army and would be free to kill and not have to worry about being killed as he could be brought back as he had been already and could fight forever. Gobslag asked if the warboss was either Gork or Mork but did not receive a reply, he decided that it was probably Gork and Gobslag was happy every minute of every day after that meeting. <br /> 
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</div><br /> <br /> Up next, is something different for all involved. <br /> If I said it doesn't touch the ground you can probably guess what it is...<br /> I want to do a fair bit of modifications to it but I don't have enough plans yet so I may put up some "thinking aloud" at a later date on here and see what people think. So this is also your chance to add some ideas to this next model... mad ideas are good ideas.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> As always let me know what you think.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Mar 2013 17:36:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ That guardian with the bloody great gun is a top job! Looks really sci-fi and smooooooth paintjob.<br /> <br /> You say there are two guardians in these pics? One of them must be camouflaged cos I can't see it. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Mar 2013 06:57:58]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/95df5d4f28bd3b8a3d83e247123582f7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5346342.page"><b>weetyskemian44 wrote:</b></a><br/>That guardian with the bloody great gun is a top job! Looks really sci-fi and smooooooth paintjob.<br /> <br /> You say there are two guardians in these pics? One of them must be camouflaged cos I can't see it. </div></blockquote><br /> <br /> Thanks Weety and <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, yeah I did choose the background carefully to avoid trees and bushes so she would be easier to see, I guess the camouflage is too good... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So, as I said, some thinking aloud about the next project. Designated WS0001 during construction for reasons that should be (or will become) obvious.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> First off, allow me to grumble a little <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> . This is the first model that I've had to take a piece of sandpaper to over ALL the edges and surfaces. Mould lines are to be expected and that's fine, but the flat surfaces really weren't that smooth in places. <br /> And I expect this little model will require more gap filling than any of my previous models.<br /> Oh well, I did start collecting these models for an additional challenge and that is what I'm getting. <br /> So enough of that, don't want to turn into a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> basher. On to making models and making them better.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> and now to thinking aloud:<br /> Starting at the top, <br /> I will change something about the turret, but I don't know yet other than keeping it streamlined and it will depend on what I do about weapons...<br /> <br /> Talking about weapons, I also don't know what I might do... Although the chin mounted weapon may receive some modifications if I find it can't actually see out under the front of the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. <br /> I am thinking of adding a <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile equivalent using what I believe to be a Skyflash / AIM 7 Sparrow that should get good  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> reactions.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> The rear extension (that the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> gets in addition to the Falcon chassis) I am intending to change as I don't see the point of the extra air vent / intake in this position; I'm all for ventilation for the passengers but it looks like it could collect more air than the engines <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . I'm thinking of some aerodynamic wing / flaps affair instead.<br /> <br /> This brings me to the engines. I'm going to remove the intake grills for two reasons: a) It will create room for the second part of the engine plan which is to build impressive looking engines to appear as if The (Mad) Scientist has had a tinker with them. and b) Because looking closely at the surface of the grills shows just how rough they are. So something shiny and possibly fan-related will be installed to replace them and some vents will be added to the top hull, so the engines I build will be (at least partially) visible.<br /> <br /> And I'm going to replace the energy field spines. Not because I don't like them, just because I can and The Scientist would.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Other than a few little additional bits and vents and things I found in my bitz that's all I've got so far with the plan. I feel it needs more ideas though. So time to brainstorm DDakka. Let me know what you think of my plans and if you have any ideas to add. All are welcome, some may or may not be used (or may even be saved for later).  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span style="font-size: 24px; line-height: normal;">Time to break out the SAW </span>  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Mar 2013 11:42:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Some <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> pictures of the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.<br /> <br /> Before I could do anything else (read, start building the engines) which requires me to glue the internal framework to the lower hull, I needed to paint the inside of the engine exhausts.<br /> <a href="http://www.dakkadakka.com/gallery/470097-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/4/470097_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a> <br /> This is just blending from white through yellow, orange, scarlet to crimson and then a dry-brush of black at the exit.<br /> <br /> I then set about modifying the inside of the passenger bay (that looks like they gave up on designing) to more closely represent it being made of Wraithbone. <br /> <a href="http://www.dakkadakka.com/gallery/470098-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/4/470098_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a> <br /> Shaving away the edges of the "ribs" to make them more curved.<br /> There will be some putty of some description used to fill gaps and blend the upper and lower sections together and then further detailing of the interior.<br /> Oh, as well as building some floor to fill the gap that is just randomly unfilled in the middle... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> C&C welcome as always.]]></description>
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				<pubDate><![CDATA[Mon, 4 Mar 2013 18:51:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ok, looking forward to seeing where you go with the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<br /> <br /> I do like that blue/blue scheme on guardian no. 8...pretty cool doc....]]></description>
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				<pubDate><![CDATA[Mon, 4 Mar 2013 21:56:02]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5352527.page"><b>monkeytroll wrote:</b></a><br/>Ok, looking forward to seeing where you go with the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<br /> <br /> I do like that blue/blue scheme on guardian no. 8...pretty cool doc....</div></blockquote><br /> <br /> So am I... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> One step at a time and we'll all find out where it goes in the end.<br /> <br /> Thanks, I'm quite pleased how he turned out. Wasn't too sure half way through painting.]]></description>
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				<pubDate><![CDATA[Mon, 4 Mar 2013 22:11:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ In the future there is only... Interior design and upholstery.<br /> More <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> on the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.<br /> <br /> From this:<br /> <a href="http://www.dakkadakka.com/gallery/470619-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/5/470619_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a> <br /> <br /> To this:<br /> <a href="http://www.dakkadakka.com/gallery/470620-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/5/470620_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Starting on the left (furthest inside) you have;<br /> A (soon to be) holographic display for data, battle planning and in-flight movies.<br /> Next to that is a spare guardian aerial thing and a radio (that I made ages ago out of spare putty).<br /> In the middle I have replaced the missing floor and added seats to take the total to 6 seated passengers.<br /> You will also notice, if you zoom in enough) that the seats are upholstered with (currently) white leather.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/470621-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/5/470621_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> And here you will see some trophies and a strange (currently) green box that will become a first-aid box as I have some transfers with red crosses on that say "first aid" and all transports need first-aid boxes.<br /> <br /> Enjoy and Let me know what you think.]]></description>
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				<pubDate><![CDATA[Wed, 6 Mar 2013 00:03:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ OK people, I think the interior is done. Have a look and tell me what you think.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/471190-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/7/471190_sm-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Overhead view. Shows pretty much everthing; The floor, seats, trophies, holo-screen, and some of the graffiti.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/471191-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/7/471191_sm-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Far end. With the holo-screen, light, some wires and you can just about see a radio and spare guardian fin.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/471192-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/7/471192_sm-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> The view that you might just about see through the hatch. <br /> You can see the trophies; a Space Marine helmet and a bleached <span class="glossaryitem" onmouseover='gp(47);'>GS</span> skull.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/471193-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/7/471193_sm-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Here you can see the first-aid box and some of the graffiti.<br /> <br /> And the rest of the pictures you may not consider safe for work...depending on how good you think my painting is...<br /> <span style="font-size: 24px; line-height: normal;">Warning. NSFW </span><br /> <br /> <a href="http://www.dakkadakka.com/gallery/471186-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/7/471186_sm-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/471187-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/7/471187_sm-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a> <br /> <a href="http://www.dakkadakka.com/gallery/471188-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/7/471188_sm-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a> <br /> <a href="http://www.dakkadakka.com/gallery/471189-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/7/471189_sm-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a> <br /> <a href="http://www.dakkadakka.com/gallery/471194-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/7/471194_sm-Eldar%2C%20Interior%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> I'm not overly happy with the face, but couldn't do better. The rest of her came out nice (I think).<br /> <br /> Enjoy and C&C.]]></description>
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				<pubDate><![CDATA[Thu, 7 Mar 2013 18:37:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Looks pretty cool!]]></description>
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				<pubDate><![CDATA[Thu, 7 Mar 2013 18:41:58]]> GMT</pubDate>
				<author><![CDATA[ ExNoctemNacimur]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5df7d5ef877304ddfdbddb48fb530668.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5364751.page"><b>ExNoctemNacimur wrote:</b></a><br/>Looks pretty cool!</div></blockquote><br /> Thanks. Glad you like.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Mar 2013 18:45:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Pimping a wave-serpent...? Amazing, who would have thought. Of course its important to have comfy seats in your ride, but don't neglect the sound system - subwoofers (whatever they are) and speakers and maybe a mini-fridge with some ice cold martinis (I'm not sure about this - what would brainwashed eldar drink? Some kind of fancy cocktail I'm sure). <br /> <br /> I'm impressed you remember to paint the inside of the engine exhausts before sticking them together - its the kind of thing I would forget and then bodge. ]]></description>
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				<pubDate><![CDATA[Thu, 7 Mar 2013 21:28:01]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/95df5d4f28bd3b8a3d83e247123582f7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5365454.page"><b>weetyskemian44 wrote:</b></a><br/>Pimping a wave-serpent...? Amazing, who would have thought. Of course its important to have comfy seats in your ride, but don't neglect the sound system - subwoofers (whatever they are) and speakers and maybe a mini-fridge with some ice cold martinis (I'm not sure about this - what would brainwashed eldar drink? Some kind of fancy cocktail I'm sure). <br /> <br /> I'm impressed you remember to paint the inside of the engine exhausts before sticking them together - its the kind of thing I would forget and then bodge. </div></blockquote><br /> <br /> Thanks Weety. Nothing is safe from The Scientist, everything and anything will be tinkered with.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Interesting thoughts. I like the idea of a sound system, but I'm not sure how I would go about it at this scale, as any speakers (even the large ones I'm partial to) would just look like small holes or dimples and there's not a lot of room for a substantial amplifier. I'll have a think and see if I can come up with something. If I can't do it here, I'll try it in something else in the future. *Goes to write it down*<br /> I'm not sure how I could do a fridge in here, as space is limited it would have to be really small and then making it look like a fridge would be really hard. However, worry not, because I do already have plans for a bar-on-a-tank (with all the related bar stuff) in the future so that will be covered at some point.<br /> <br /> It is really tricky working inside a Waveserpent as those arches get in the way.<br /> <br /> Yeah, painting the exhausts was not the first thing I noticed needed doing, but I did in time. Building model vehicles is what I'm used to, so I'm further into my comfort zone with this over little people. And I've been moving very carefully with the building as the instructions you get with these things are rubbish, so there's lots of dry fitting, sitting back and chin scratching.<br /> <br /> I'm now currently thinking about the engines and how and what to build them with.]]></description>
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				<pubDate><![CDATA[Thu, 7 Mar 2013 22:10:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Coming on nicely doc...<br /> <br /> I'd say a sound system was a fairly essential bit of kit too <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Nice work on the pin-up....agree the face isn't the best, but the rest looks good...and reckon once the rest is in place and you're looking through the hatch it'll look great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 8 Mar 2013 22:41:19]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5369282.page"><b>monkeytroll wrote:</b></a><br/>Coming on nicely doc...<br /> <br /> I'd say a sound system was a fairly essential bit of kit too <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Nice work on the pin-up....agree the face isn't the best, but the rest looks good...and reckon once the rest is in place and you're looking through the hatch it'll look great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>.<br /> <br /> Worry ye not, I have had an idea about how to do the sound system so it should be making an appearance if it works out.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Glad you like her. Yeah, the face went from "oh dear" to "ooo  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> no" to "ok, it'll do" as I painted it. But, as you say, through the hatch it will look good and I do keep looking at her as I work on the engine and think "yeah, that's nice". It just doesn't hold up to close inspection, from a distance it does the job though. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> So, I'm happy with her. I can still paint on a 2D surface (which is good to know) and it's good practice for future nose / tail / tank art. <br /> and I will go the extra mile to get them looking good when they're on the outside.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 9 Mar 2013 12:05:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ OK people. A very quick sneak peak at the current progress on the engine and sound system...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/472063-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/10/472063_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> I'm not going to show you the inside work on the engine yet, because I'm a dirty tease.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> The sound system now requires me to design and build the hifi unit and then install that, the wires and these speakers. So need a think about that.]]></description>
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				<pubDate><![CDATA[Sun, 10 Mar 2013 14:10:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Progress on engine number 1.<br /> <br /> From the outside you can see that I've extended the ridges of the vent above the fan and given the fan it's middle dome.<br /> You may also notice that I've carved out the holes and slats in the body as I think it looks better with real holes and not just implied holes.<br /> <a href="http://www.dakkadakka.com/gallery/473364-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/13/473364_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/473365-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/13/473365_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> And this is a view from (not quite) the same angle to show where things line up inside.<br /> At the top of the engine (just above a green thing that was part of a pen) you will see a tube that (roughly) lines up with a vent on the top of the body.<br /> And you can see where the two side jets get their power.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/473366-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/13/473366_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> And this is a better view of the inside of the engine bay.<br /> The three things on a plate will be knobs for adjusting the engine.<br /> You can also see a vent at the rear, bottom of the engine that lines up with the three small holes on the body.<br /> <br /> I think all the pipes are done, but there is a few more wires I want to add once the milliput is set.<br /> <br /> I hope you like where this is going so far.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And in other news I have had an idea for how to build the hifi system.]]></description>
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				<pubDate><![CDATA[Wed, 13 Mar 2013 21:41:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ DUDE KEWL SHET<br /> and people say eldar are all pansies with them curves and sleeks, <span class="glossaryitem" onmouseover='gp(421);'>TO</span> HELL WITH THEM I SAY<br /> ELDAR SHOULD LOOK MEANER, MANLIER AND BADASS-ER<br /> no more of that tolkien pretty girl crap <br /> i just love ur warwalker and how you did that guardian, and ur falcon is looking pretty damn fuq'n badass to me right now<br /> oh and that da, thats pretty cool man<br /> friendly advice, read my signature but seriously i dig ur eldar]]></description>
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				<pubDate><![CDATA[Thu, 14 Mar 2013 06:22:49]]> GMT</pubDate>
				<author><![CDATA[ Novelist47]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a56a6048dd2642deb8f670880620a3e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5388032.page"><b>Novelist47 wrote:</b></a><br/>DUDE KEWL SHET<br /> and people say eldar are all pansies with them curves and sleeks, <span class="glossaryitem" onmouseover='gp(421);'>TO</span> HELL WITH THEM I SAY<br /> ELDAR SHOULD LOOK MEANER, MANLIER AND BADASS-ER<br /> no more of that tolkien pretty girl crap <br /> i just love ur warwalker and how you did that guardian, and ur falcon is looking pretty damn fuq'n badass to me right now<br /> oh and that da, thats pretty cool man<br /> friendly advice, read my signature but seriously i dig ur eldar</div></blockquote><br /> <br /> Thanks Novelist. Welcome to the mad-house. Glad you like them. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I used to do plain white backgrounds to my pictures but I found a lot of them ended up too bright so that's why I switched to faded picture backgrounds, I try to select the best one to show the model and I do take many more pictures than end up on here, only the best pictures for my readers  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> . All my <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> shots I decided to do without backgrounds just to distinguish them as <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> from finished models.<br /> <br /> But, if you (or anyone else reading this) want a better picture of any of the models, or even just a different angle, you need only to ask and I shall obey.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Mar 2013 10:59:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Engine build complete. Painting started. Only a black base coat and gun-metal over that. much more to do, but I'm off to get drunk for a couple of days so progress will be delayed slightly.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/473604-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/14/473604_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> Does this look enough like a jet engine to you?]]></description>
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				<pubDate><![CDATA[Fri, 15 Mar 2013 00:02:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ OK, I'm back and the engine is painted. I think I've finished, but I might increase the contrast on the metal of the front of the engine at a later date.<br /> <br /> Let me know what you think.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/475416-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/19/475416_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> Next up is having a look at this sound system...  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Mar 2013 21:05:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Yep...definitely approve of the engine...build and paint <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Maybe a tad more contrast between the fans and the housing?]]></description>
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				<pubDate><![CDATA[Tue, 19 Mar 2013 21:58:25]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5407923.page"><b>monkeytroll wrote:</b></a><br/>Yep...definitely approve of the engine...build and paint <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Maybe a tad more contrast between the fans and the housing?</div></blockquote><br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Glad you like.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Ahh, I see what you mean. Although you won't see much of the housing with the fan once the top's on, but maybe I'll give the blades a bit of a tint when I look at darkening the dark bits and lightening the light bits, while I'm there...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Mar 2013 22:13:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Hello out there... <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> More <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> on the Waveserpent.<br /> <br /> I did make the sound system and looked at installing it. <br /> <a href="http://www.dakkadakka.com/gallery/476696-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/23/476696_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> But, It proved too difficult to do in the way I wanted, so I'm afraid it'll have to wait for a future vehicle.<br /> I just wanted to show that I did make it.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> It does look a bit rough here and will be tidied up before use.<br /> <br /> So as that was out of the way, I moved on to the second engine. <br /> <a href="http://www.dakkadakka.com/gallery/476694-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/23/476694_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> This is at a very early stage at the moment, there is much tidying to do once putty is set.<br /> <br /> I want it to look similar to the previous engine in a way that it looks like it was built by the same person (shouldn't be too hard, as it is...) and works in much the same way. But there will be differences, e.g. on this side on the hull there is no vent on top, so the air intake will be absent and the "turbocharger" device will be different on this side (how different? I don't know yet).<br /> <a href="http://www.dakkadakka.com/gallery/476695-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/23/476695_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Should look similar enough to the other engine on the whole though.<br /> <br /> C&C welcome.]]></description>
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				<pubDate><![CDATA[Sat, 23 Mar 2013 22:54:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ This vehicle will be awesome!]]></description>
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				<pubDate><![CDATA[Sun, 24 Mar 2013 13:59:52]]> GMT</pubDate>
				<author><![CDATA[ ExNoctemNacimur]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5df7d5ef877304ddfdbddb48fb530668.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5424980.page"><b>ExNoctemNacimur wrote:</b></a><br/>This vehicle will be awesome!</div></blockquote><br /> <br /> Thanks again. Long way to go yet, I just hope I can do the paint job up to a suitable standard. I have a few plans floating about for that but will have to see when I get there.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And woo hoo, page 5.]]></description>
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				<pubDate><![CDATA[Sun, 24 Mar 2013 18:15:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Progress on engine number 2. Pipes and booster/turbo done.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/477525-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/26/477525_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Smoothing and tidying to do obviously, but waiting for putty to set again.<br /> <br /> Next up is the wires etc...]]></description>
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				<pubDate><![CDATA[Tue, 26 Mar 2013 15:28:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Looks good....bring on da wirez....]]></description>
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				<pubDate><![CDATA[Tue, 26 Mar 2013 19:15:52]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Wirez added. Painting next up...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/477922-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/27/477922_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> Not sure which engine I prefer as yet. Will have to see after painting.]]></description>
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				<pubDate><![CDATA[Wed, 27 Mar 2013 17:44:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ What an awesome thread!  I read all the fluff, quite funny in some places and distinctly weird overall.  One of the more original inspirations for building an army I've seen in a long time, almost Rogue Trader-ish in composition.<br /> <br /> The Falcon looks like a cross between a Looted Wagon and redneck ingenuity.  I especially appreciated the attempt at a sound system and the freehand naked lady on the wall.  <br /> <br /> Lots of good stuff going on here.  It's refreshing to see someone modeling for the sake of modeling and not so concerned w/ the application.  I have to admit I don't do that very much anymore.  <br /> <br /> Subbed and will be back!]]></description>
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				<pubDate><![CDATA[Wed, 27 Mar 2013 20:54:51]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5438765.page"><b>Skalk Bloodaxe wrote:</b></a><br/>What an awesome thread!  I read all the fluff, quite funny in some places and distinctly weird overall.  One of the more original inspirations for building an army I've seen in a long time, almost Rogue Trader-ish in composition.<br /> <br /> The Falcon looks like a cross between a Looted Wagon and redneck ingenuity.  I especially appreciated the attempt at a sound system and the freehand naked lady on the wall.  <br /> <br /> Lots of good stuff going on here.  It's refreshing to see someone modeling for the sake of modeling and not so concerned w/ the application.  I have to admit I don't do that very much anymore.  <br /> <br /> Subbed and will be back!</div></blockquote><br /> Thanks Skalk <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Glad you enjoyed it. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> and welcome to the (Mad) house.<br /> Yeah, you can probably tell I'm not taking the fluff seriously. I'm serious about not being serious, except when I'm serious...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> It's good to know my sense of humour is not lost on everyone, It's makes me laugh anyway. <br /> <br /> I also sneak in references to things such as films, computer games, etc... into my fluff, so cake to anyone who spots them... On that thought, I have assembled all my fluff to date in an army article <a href="http://www.dakkadakka.com/wiki/en/The_%28Mad%29_Scientist_and_His_Army_of_the_Second_Law" target="_new" rel="nofollow"> here </a> on DDakka. It's mostly what has been shown here on this blog but easier to read through and with a few spelling and grammar corrections (Damn you Dyslexia).<br /> <br /> I missed Rouge Trader when it was happening even though I was aware of Space Marines etc at the time (I did many drawings) but I was in the world of Airfix models and saw it as just a game and I was more interested in making models. But I have now found the modelling side of this hobby <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> and intend to push it to the limits.<br /> I take that as a big compliment, thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I was thinking the other day that what I'm doing and what I have planned for my vehicles is very "looted wagon", But I aim to keep things working as they would or with minor changes, rules-wise. <br /> <br /> You have no idea how much went into that sound-system, you can't really see in the picture but there is a heat-sink on the top that was made from thin pieces of plastic glued on one at a time. It will be used in the future.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Yeah I'm still very pleased with how she turned out. There will be more, though not always so naked... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Thanks again. As I said at the start, I'm a modeller first and what you do (making models to a high standard that are usable in game) is very inspirational. I do intend the army to be usable in the game and at some point I will complete some kind of Codex:The (Mad) Scientist's Army (which is what the fluff article was meant to be the start of) and I do have notes and details for each of the completed models so far, but the rules need more work and many decisions need to be made as to what to keep and what to change. I will keep people updated on here when something is ready to be released. Although I am happy to discuss things if people have questions.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> and I'm spent  <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0"> Why are my replies always so much longer then what people say???<br /> Carry on people.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Mar 2013 22:51:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5439263.page"><b>Dr H wrote:</b></a><br/>Why are my replies always so much longer then what people say???</div></blockquote><br /> <br /> Because we're simply the fans of your work.  Your responsibility is ensuring we have a clear understanding of it (be that as it may) and that takes explanation of minutia sometimes.   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> And I do understand.  Every time I update one of my main threads I feel the excitement of seeing my thread bumped with a comment , and then the deflation of finding the post is a single word like "cool!".   That said, I truly do appreciate the fact that someone actually took the time to post instead of just lurk.   It's especially cool when the same people post, it shows a genuine interest.<br /> <br /> Hope this reply took at least 20 seconds of your day to read.   <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 17:15:12]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5441875.page"><b>Skalk Bloodaxe wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5439263.page"><b>Dr H wrote:</b></a><br/>Why are my replies always so much longer then what people say???</div></blockquote><br /> <br /> Because we're simply the fans of your work.  Your responsibility is ensuring we have a clear understanding of it (be that as it may) and that takes explanation of minutia sometimes.   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> And I do understand.  Every time I update one of my main threads I feel the excitement of seeing my thread bumped with a comment , and then the deflation of finding the post is a single word like "cool!".   That said, I truly do appreciate the fact that someone actually took the time to post instead of just lurk.   It's especially cool when the same people post, it shows a genuine interest.<br /> <br /> Hope this reply took at least 20 seconds of your day to read.   <br /> <br /> <br /> </div></blockquote><br /> Cool. As long as I am making sense and not just rambling on incoherently.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I'm used to people <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> looking at me with a glazed look on their face when I go off on one about science stuff, so it's nice to discuss something with people that know what I'm talking about.<br /> <br /> I'm still very new at the whole blog thing, so I get excited when a few more people just look at my blog and very excited that someone has (as you say) taken the time to say anything. Feedback about something specific is therefore even more awesome...<br /> It's good to know that you are heading in the right direction with something and others like it.<br /> <br /> But I do appreciate that sometimes when reading someone's blog you can't think of anything constructive to say and being the tenth (or even the first) to say "wow cool" just doesn't feel right. I like to say more when I do post on someone's thread, so I do lurk on many threads without saying anything for a long time, but if I have an idea or comment I will stick my oar in (as you well know Skalk). <br /> <br /> And then there's the feeling that you are not as good or accomplished as the owner of the thread or others that post there and your comment is therefore not worth the electrons it's written on. But we're all in this together and can all learn something from everyone else whatever the skill level and you may have just spotted something that noone else has.<br /> <br /> Yeah, it took longer than 20 seconds to read, because I read it about 3 times before even thinking about replying. <br /> <br /> There's me off again... time to read through my reply again, just to be sure before hitting submit.]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 18:02:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Cool <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 20:13:18]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5442492.page"><b>monkeytroll wrote:</b></a><br/>Cool <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Thank you Monkeytroll for your indispensable input to the discussion...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 20:24:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ My pleasure Doc....glad to help out wherever I can <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 20:38:37]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ [quote=Dr H}And then there's the feeling that you are not as good or accomplished as the owner of the thread or others that post there and your comment is therefore not worth the electrons it's written on. But we're all in this together and can all learn something from everyone else whatever the skill level and you may have just spotted something that no one else has.</div></blockquote><br /> <br /> Oh man.  Wow.  That.  That right there.  There are a few threads I follow on Dakka that make me feel like the little kid on his Big Wheel telling the huge Harley guys that their bikes are cool.  They are, but I feel like the bikers could not give a snort about my opinion.   that is not necessarily how they are, but it is how I feel.  I've stopped posting on a few threads that are so above and beyond my ability simple because I have nothing pertinent or useful to add, I just stare at it slack-jawed and drooling and my posts look like the giggling of a smitten schoolgirl.  <br /> <br /> Until they seem like people instead of aloof rock stars, that is.  monkeytroll used to intimidate me a lot even though he was one of the first people that got involved on my threads.  After a while I really started to 'know' him (as much as anyone ever knows anyone here outside of RL) and have enjoyed the camaraderie ever since.  His stuff is still amazing to me and I would have to take a significant leap forward to match his skill, but he's a 'real person' now, a fellow modeler, someone I can share opinions with, even critique.  <br /> <br /> I've always tried to make myself approachable and 'real' right from the start.  And apparently it is working.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 21:04:36]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ That's why I started a blog on here, to discuss and learn more about modelling. The models I've made in the past were always a solitary thing as I've not met anyone <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> that shares the hobby. Not that it bothered me. It's nice to find like-minded people, but there's not much of a community around straight military models like there is around gaming miniatures. <br /> <br /> But while searching the internet for inspiration as I was starting with these figures I was always getting hits here on DDakka. So when I had something to share I joined up and started to look about mostly the P&M blogs for good modellers. <br /> <br /> Then you have another problem where you find that there are small groups of people here that hang out on each others threads and it can feel like you're barging in to a private conversation if you join in. It was like that for me with the LoER until it clicked in my head that this is a public conversation and if you didn't want others joining in then you can have the conversation in private. So I got my oar out and stuck it in a few places. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> And generally, you find that most of the people on here are quite happy to have someone new to share ideas with and are very welcoming. <br /> <br /> I especially like threads like your's Skalk (and <span class="glossaryitem" onmouseover='gp(520);'>MT</span> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ) where you try new things and experiment for everyone to see. You can always learn a lot more from something that didn't work and can be solved (by yourself or with help from the community) then from something that worked fine first time, or is presented as a complete piece (pretty as some of them are).<br /> <br /> I'm sure there was something else I was going to say, but it's gone now.]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 22:18:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Shufferin' shuffercats...never saw myself as intimidating Skalk... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Glad you got over that  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> <br /> <br /> I think the groups that hang out on each other's threads comes from a variety of things....often it's because they're doing similar things, sometimes it's because they find they have common interests, sometimes for the banter, sometimes just because....<br /> <br /> But Dakka is definitely a community, and helps push peeps that little bit more in their work...I'm certainly concious of having to up my game because of contributions from others...<br /> It's that stuff which keeps people here I think...or at least here in the P&M section, which is where I tend to stay...]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 23:12:09]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Oh yeah, absolutely. People will always form groups for one reason or another, it's only natural.<br /> <br /> Yeah, I've definitely pushed myself further than I would have because of what I've seen on here.<br /> <br /> It's all good.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 23:46:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Update! Engine number 2 is painted.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/478517-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/29/478517_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> As intended, similar but different from engine number 1.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/478518-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/29/478518_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> From the outside. Any differences you see here are purely an optical illusion...honest.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/478519-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/29/478519_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> From the inside.<br /> <br /> Next up...I'm not sure, possibly cockpit... Need to look at the order of assembly first and have a think about what further modifications I'm actually going to make and then how to go about it.<br /> <br /> C&C welcome. Which is your favourite engine? Still not sure myself. <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Mar 2013 15:50:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ looking awesome Doc.<br /> can i recommend shining down the metal with a wash like nuln oil? it would shade the metal and give it an oily look.<br /> <br /> but the modelling on that model is impressive. can"t wait to see more.<br /> <br /> keep it up.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 31 Mar 2013 21:24:29]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/5452312.page"><b>da waaagh orkz wrote:</b></a><br/>looking awesome Doc.<br /> can i recommend shining down the metal with a wash like nuln oil? it would shade the metal and give it an oily look.<br /> <br /> but the modelling on that model is impressive. can"t wait to see more.<br /> <br /> keep it up.<br /> <br /> </div></blockquote><br /> <br /> Welcome back da waaagh and thanks.<br /> <br /> You can, and I do intend to give the metals a black wash to deepen the shadows etc.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Quickie update.<br /> I have washed the engines with black, and have tinted (very very subtle) the blades blue and I've added the rear hatch as that was a quick and easy job.<br /> I have a new phone, so am trying out the camera. It may take a while to find the best settings for pictures, or a may revert to the old phone as just a camera depending on what people prefer. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/479554-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/1/479554_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/479555-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/1/479555_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 12:33:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Cool that is looking much better.<br /> Cannot wait to see the rest of it!]]></description>
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				<pubDate><![CDATA[Tue, 2 Apr 2013 03:05:48]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks da waaagh.<br /> <br /> Update. <br /> Well, what I suspected of the chin turret was correct. As it was, it wouldn't be able to fire sideways without shooting itself or shooting downwards. I read somewhere on DDakka that it's supposed to have a 180degree firing arc and therefore something needed to be done.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> I carefully cut the shuriken cannon from the attachment clip and then with the help of sprue, some thin plastic and some putty, I lowered the gun relative to the attachment point and...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/479876-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/2/479876_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/479877-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/2/479877_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> It can now fire to the side in a horizontal orientation. <br /> I may add a little more detailing to it, but job accomplished.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Apr 2013 22:02:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Today I put together the pilot for the waveserpent.<br /> Now, I like the pilot that comes in the box for the purpose but I'm going to find another use for him and decided to add a bit of "grim" to the model.<br /> <br /> It's not the best of pictures, I'll take a better one once I'm happy that I've finished with him.<br /> But for now, what do you guys and gals think?<br /> <a href="http://www.dakkadakka.com/gallery/480374-Pilot%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/3/480374_sm-Pilot%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Look at his little happy face... he is happy, isn't he??? Must be, just doesn't show it well.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Apr 2013 23:39:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Reminds me of the remark about predator tanks in yon olden <span class="glossaryitem" onmouseover='gp(115);'>RT</span> compendium, where it was stated that tank crews were often wired into their machines as a penalty until they redeemed themselves...<br /> Good to see that the good doctor shows a sense for tradition! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 10:46:28]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/975cc9255c051e22e1a221b68f8b41ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5465238.page"><b>Hruotland wrote:</b></a><br/>Reminds me of the remark about predator tanks in yon olden <span class="glossaryitem" onmouseover='gp(115);'>RT</span> compendium, where it was stated that tank crews were often wired into their machines as a penalty until they redeemed themselves...<br /> Good to see that the good doctor shows a sense for tradition! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. Good to know I can keep to traditions that I don't know about. I'm liking the comparisons between my stuff and the <span class="glossaryitem" onmouseover='gp(115);'>RT</span> era. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> This chap isn't going anywhere without the tank as he is literally just a head.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Wait until you see what I have planned for the Predator I have sat beside me...there's much more space inside one of them.<br /> <br /> Glad you like it.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> This is more than likely to auto append but nevermind. <br /> <br /> Better pictures of the pilot.<br /> <a href="http://www.dakkadakka.com/gallery/480574-Pilot%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/4/480574_sm-Pilot%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> From all angles.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/480575-Pilot%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/4/480575_sm-Pilot%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> and as he will be situated. Doesn't he look happy there...see that cheeky grin...<br /> <br /> I think it's about time I looked at making some large holes in the hull... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 11:35:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Progress on the engine covers.<br /> "Engine covers?" I hear you say. "this model didn't come with any kind of engine covers, it didn't have any engines to cover"<br /> <br /> Well it does now.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/480944-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/5/480944_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/480945-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/5/480945_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Engine number 1.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/480942-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/5/480942_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/480943-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/5/480943_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Engine number 2.<br /> <br /> Not quite finished yet and I think they will take a lot more work for something so simple.<br /> I want them to <br /> a) sit flush with the surface<br /> b) not fall off easily<br /> c) have very little gap all round the edge, and that gap to be consistent<br /> d) maintain the channels that were there originally.<br /> <br /> But this gives you an idea of where I'm going.<br /> Let me know what you think.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Apr 2013 15:18:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ The pilot hardwired into the cockpit mainframe is disturbing to look and even more so to think of it in a literal sense.  <br /> <br /> Well done, sir.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The engines are excellent!  You asked for an opinion on engine 1 or engine 2, and I vote for both.  The inconsistencies between each engine is perfectly consistent with the overall inconsistency of your entire project.  Ha.  <br /> <br /> I recommend either hinging the covers or magnetizing them.  The engine underneath is too cool to cover up permanently, and hinging or magnetization would address the 'falling off' issue.   <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Apr 2013 23:04:45]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5474504.page"><b>Skalk Bloodaxe wrote:</b></a><br/>The pilot hardwired into the cockpit mainframe is disturbing to look and even more so to think of it in a literal sense.  <br /> <br /> Well done, sir.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Oh, good. That is what I was going for.   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I did try to do a small piece of cloth tied round his neck (to catch the dribbles/drool) to make him look really pathetic. That is in addition to his head being slightly to one side. But I couldn't pull it off realistically as there wasn't enough room under his chin.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>The engines are excellent!  You asked for an opinion on engine 1 or engine 2, and I vote for both.  The inconsistencies between each engine is perfectly consistent with the overall inconsistency of your entire project.  Ha.  </div></blockquote><br /> er... good. At least that shows I managed to get them to the same level.<br /> <br /> <blockquote class="uncited"><div>I recommend either hinging the covers or magnetizing them.  The engine underneath is too cool to cover up permanently, and hinging or magnetization would address the 'falling off' issue.   <br /> </div></blockquote><br /> Now, that is the thing. I did think about hinges, and it would be nice. But I can't make it with the hinge inside the doors as it's too close to the engine at the top and lower hull at the bottom (which would stop the door opening or break something off the engine) and I'm a little adverse to putting the hinge on the outside as it would break the sleekness of the vehicle.<br /> At the moment I have added (very thin) pins at the bottom that holds the doors in place. But that comes away with the door (on purpose) so only works to hold the doors on and not as a hinge.<br /> <br /> Would a big ugly hinge at the bottom of the door (above those large side vents) look wrong? You have me thinking about it again... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> and Thanks Skalk.]]></description>
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				<pubDate><![CDATA[Sat, 6 Apr 2013 23:41:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I think a big ol' ugly hinge would look completely 'wrong', and therefore perfect for the mad scientist's work... ]]></description>
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				<pubDate><![CDATA[Sun, 7 Apr 2013 03:13:51]]> GMT</pubDate>
				<author><![CDATA[ prototype_X]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Geometry looks like you should be able to place the hinge at the front seam. The cutout should just move over the inlet when opening. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Apr 2013 08:37:03]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>prototype_X wrote:</cite>I think a big ol' ugly hinge would look completely 'wrong', and therefore perfect for the mad scientist's work... </div></blockquote><br /> I think you guys are right. I had a think about it last night and have an idea for hinges. <br /> I think I'll try a few designs though and see what looks best.<br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite>Geometry looks like you should be able to place the hinge at the front seam. The cutout should just move over the inlet when opening. </div></blockquote><br /> Are you thinking of on the curved bit or the straight bit below the inlet?<br /> There's lots of subtle curves over the hull that could make certain positions much more complicated than others.<br /> I shall also look at a few different placements of said hinges.<br /> <br /> Thanks people.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Keep your eyes peeled for more later...]]></description>
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				<pubDate><![CDATA[Sun, 7 Apr 2013 11:06:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I thought of the straight piece to be hinged.]]></description>
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				<pubDate><![CDATA[Sun, 7 Apr 2013 11:13:26]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<description><![CDATA[ Yeah, I see that, thanks. <br /> So that's like a  normal car doors (option 1) as opposed to a bit Mercedes SLR doors (option 2 on that curve) and the only other option is hinged at the bottom (option 3).<br /> Can't do suicide doors really (not enough straight edges), and can't do hinged up (as a Mercedes <span class="glossaryitem" onmouseover='gp(219);'>SLS</span>) because of the bits above the door and have to think about what would be best for the engineer that would be opening said doors. <br /> and I don't want to think about trying to make a hinge out of plastic to do Lamborghini scissor doors...ouch! my brain hurts.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Hinges, hinges, decisions, decisions...<br /> <br /> At the top of the image, we have the other option for a hinge structure, using cylinders like you will see on most doors.<br /> However, this option has many problems.<br /> Such as; many pieces and therefore more complicated to assemble <br /> and being made from nothing that is polystyrene, therefore it would have to be glued with superglue which would make it brittle (which I don't think would be good for a hinge).<br /> <br /> The other hinge, however, I'm quite happy with as it has none of the issues that the above hinge does.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> It also looks relatively streamlined.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> The problem now is a) where to put it and b) which way round?<br /> <a href="http://www.dakkadakka.com/gallery/481774-Eldar%2C%20Hinge%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/7/481774_sm-Eldar%2C%20Hinge%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> Front or bottom? <br /> Two attachment points on the door or on the hull?<br /> Let me know your thoughts. I'm mostly sure what I'm going to do but you may persuade me otherwise.<br /> I have to make a second set of pieces first, so there is plenty of time.]]></description>
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				<pubDate><![CDATA[Sun, 7 Apr 2013 11:27:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Bottom looks like it makes more sense to me, I just can't get my head around the side hinge. Either way, that's some awesome work,  I'm loving this army!]]></description>
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				<pubDate><![CDATA[Sun, 7 Apr 2013 19:27:28]]> GMT</pubDate>
				<author><![CDATA[ prototype_X]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bffb425879a1b147e8f62275727b6ec9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5477021.page"><b>prototype_X wrote:</b></a><br/>Bottom looks like it makes more sense to me, I just can't get my head around the side hinge. Either way, that's some awesome work,  I'm loving this army!</div></blockquote><br /> Thanks Prototype, glad to have you on board.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I will check the position and swing with blu-tack before gluing in place permanently. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> As I said, Blu-tack check.<br /> <a href="http://www.dakkadakka.com/gallery/481822-Eldar%2C%20Engine%20Hatch%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/7/481822_sm-Eldar%2C%20Engine%20Hatch%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Forward..................................or ..................................... Down?<br /> <br /> The pros/cons I can see:<br /> Forward: <br /> Door is very much out of the way of the engineer for access.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I think the hinge would be more tricky to attach to both the door and hull  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> Open door would prevent engineer from falling into engine intake  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> There's the possibility that if the engine is running, it might suck the door in  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> With both doors open it looks... engineer-y but not all that cool  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> <br /> Down:<br /> Door may be considered in the way of the engineer  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> But may actually serve as a platform to sit or stand on  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> Hinge looks like it would be easy to attach  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Engine intake open and easy to access for inspection and engineer dicing  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> The lower part of the door may catch on the hull below the engine meaning that that is as far as the door may open. <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> (however I could just remove 1mm from the door to solve the issue if it becomes an issue)  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> With both doors open it does look kinda cool.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I'm definitely leaning towards the bottom hinge / doors open down option.<br /> Any opinions out there?]]></description>
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				<pubDate><![CDATA[Sun, 7 Apr 2013 19:34:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Down.<br /> <br /> *edit*<br /> <br /> Or up.  But not side.  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Apr 2013 03:31:13]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Bottom is better. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Apr 2013 07:30:59]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Yep, bottom. Although, now I see your hinges, I have the feeling you might be able to mount them at the top, if you install the frame-sided hinge from beneath the hull? Anyway, as good I thought it might be, side looks functional, but uncool.]]></description>
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				<pubDate><![CDATA[Mon, 8 Apr 2013 08:01:01]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks people. After unanimous decision *drum-roll* the doors are to hinge *excessive pause* DOWN.<br /> <a href="http://www.dakkadakka.com/gallery/482063-Eldar%2C%20Hinged%20Doors%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/8/482063_sm-Eldar%2C%20Hinged%20Doors%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> I will paint the inside of the doors to match the walls of the engine bays and there will be additional details/labels/signs added eventually.<br /> <br /> So, doors done, I can move on to the next bit. Which is... either the rear "wing" or the turret... As these need to be done before I stick the top to the bottom.<br /> I've made a start with the wing, well I've chopped up the bit you normally stick on there and "thought" about what I can do to turn it into a wing/spoiler.<br /> The turret however, I have no ideas about yet, so need to start thinking about that really...  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Apr 2013 17:12:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Well well well, what on earth (terra, emperor...) might this be? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/482984-Eldar%2C%20Turret%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/10/482984_sm-Eldar%2C%20Turret%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> Much left to do, but I thought you may enjoy a teaser.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 17:58:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Well done on the hinge, and I have no idea what the other thing is.  ]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 19:34:42]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5489764.page"><b>Skalk Bloodaxe wrote:</b></a><br/>Well done on the hinge, and I have no idea what the other thing is.  </div></blockquote><br /> <br /> Thanks Skalk. Ho ho, well you'll have to wait then. All will become clear. As I said, much more to be done on it. Edit: In reality I'm still thinking as I build this...]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 20:09:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Here you go. This should give you a better idea of what this is going to be.<br /> <a href="http://www.dakkadakka.com/gallery/483415-Eldar%2C%20Turret%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/11/483415_sm-Eldar%2C%20Turret%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> Still early days as yet. Putty work is probably only half done so far. Need to add an Eldar flair to this side as well as fill (and create) bits here and there...]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 14:20:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ A trans- dimensional vortex destabilizer?]]></description>
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				<pubDate><![CDATA[Fri, 12 Apr 2013 12:42:25]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5496445.page"><b>Skalk Bloodaxe wrote:</b></a><br/>A trans- dimensional vortex destabilizer?</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. A what? I'll have to set The Scientist on that one. Something for the future.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> *goes to make a note of it*<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Apr 2013 14:17:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ For those of you still with no clue as what it is I am building... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> and for those that can see and have remained smugly quiet... <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> and for those of you that are just quietly curious... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> ...I can show you what it is, where it goes and (roughly) what's it's going to look like.<br /> <a href="http://www.dakkadakka.com/gallery/484028-Eldar%2C%20Turret%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/13/484028_sm-Eldar%2C%20Turret%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Still a bit of cleanup to do and I need to build the attachment for the missile.<br /> Once that's done I'll show you all the angles.<br /> <br /> As always let me know what you think.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Apr 2013 20:33:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Looking cool!  I really like the continued theme of differnt technologies linked together to make something so unique.  And I figured it was a turret earlier, I was just messing around.   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> For what my opinion is worth, consider a small counter-balance on the turret opposite the missile since the arm extends so far out.  ]]></description>
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				<pubDate><![CDATA[Mon, 15 Apr 2013 01:08:25]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks Skalk. I'm glad you like it. I was a little worried that I was probably pushing the turret remodelling too far and it would end up looking a bit  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> <br /> <br /> That is a good point (and your opinion is gratefully received) and as it turns out the balance of the model turret is only about 5mm off the pivot towards the missile as there is a lot of putty around the gun side and the missile side is only plastic. And in reality (that's <span class="glossaryitem" onmouseover='gp(3);'>40k</span> reality, not <span class="glossaryitem" onmouseover='gp(281);'>irl</span> reality) the guns would weigh a lot more than the made-to-be-light-and-aerodynamic missile arm. <br /> So it is pretty well balanced and I'm not sure where or how I would make it look any more balanced and well, have a look below and see if it still looks off-balance to you from all directions and let me know.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> So now as it's time to unveil the turret, it is time for me to explain my reasonings behind the changes I made:<br /> I put the turret together as it comes in the box and as soon as I looked at it I thought that it was not very aerodynamic and if something like that was stuck on a vehicle that (according to the internet) could reach 800kph it would likely get ripped off. So my main driving force was to make it more aerodynamic, hence a lower front and lots of streamlined shapes.<br /> <br /> I also wanted to guns to look more like modern day ship turret guns, where the barrels stick out of slots. This would also work towards the aerodynamic look. I didn't want to lower the gun's hight so used the same pivot point to attach the guns to, put them side by side and found that I couldn't really build much over the top of the guns due to where they pivoted so just added the fin between them, leaving the top open.<br /> <br /> The missile arm came about from wanting to stick some kind of <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile on it (as you can on rhino-alikes) but didn't just want to use the one that came with the Predator I have as it was a little small... So I had a look through my bits, sorted out the various missiles I have, selected the largest and decided that it looks more like a one-shot, infinite-range, kill-most-things kind of missile. While I was rummaging in my bits I found the arm pieces that I believe  is from a helicopter of some kind. A little modification and I was planning on adding it to the hull just behind the turret, but it would have prevented the turret from moving all the way round so decided to add it to the turret.<br /> <br /> I've added some small electromagnet couplers to hold the missile so that it can be released, drop away from the arm and then the engine can ignite. The arm helpfully holds the missile high enough and far enough away from the hull for this to happen.<br /> <br /> The second gun came about from not wanting to just use the Eldar weapons and I decided on cutting the barrel from one of the Las Cannons sponsons of the Predator and then building a gun from various bits.<br /> <br /> Then it was a matter of adding a few wires and cables and job done.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/484776-Eldar%2C%20Turret%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/15/484776_sm-Eldar%2C%20Turret%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Don't worry too much about the apparent poor coverage of the undercoat, it was just quickly splashed on to give a mostly even colour.<br /> <br /> Hope you like.<br /> On to the next job...<br />  ]]></description>
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				<pubDate><![CDATA[Mon, 15 Apr 2013 17:29:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Just so you know that I am still alive and progress has been made.<br /> But it's nothing really picture worthy.<br /> I have declared the inside DONE:<br /> Engines...DONE<br /> Pilot...DONE<br /> Cabin...DONE<br /> All visible bits/walls/edges etc...PAINTED<br /> <br /> Oh yeah, and I didn't like the look of the turret's peg thing sticking through the roof of the cabin and added a bit of clear blue plastic to it, to turn it into a light so they are ready if they need a blue-alert (but will have to change the light bulb for a red-alert).<br /> <br /> I've even balanced the model with a few screws and blu-tack towards the front as it did lean back quite a bit on the stand and I haven't even finished the spoiler/wing.<br /> <br /> On that note, I have started the rear wing but the body needs to be glued together before I can do the putty work.<br /> <br /> And on that note, the body is currently being glued with the help of an elastic band, some pegs and a bottle of PVA (as a weight). Hopefully enough of the two halves are in contact to hold it together and then I can fill and glue more securely the rest of it and then do the wing.<br /> <br /> I have also had some inspiration for more fluff for the future so some time has been taken doing that.]]></description>
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				<pubDate><![CDATA[Fri, 19 Apr 2013 14:06:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ OK people, UPDATE with Pictures...  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> The hull is sealed there's no going back now. I can, however, now start work on the exterior bits and pieces. <br /> <br /> Other than filling a few gaps here and there I have now added...<br /> <a href="http://www.dakkadakka.com/gallery/486850-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/20/486850_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> An external, disposable fuel tank (that'll be explained in a bit of fluff soon to be added) and air-brakes (because I found these bits and felt they needed using).<br /> <br /> And the rear spoiler is in place.<br /> <a href="http://www.dakkadakka.com/gallery/486851-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/20/486851_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/486852-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/20/486852_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> It's carved from a single piece of sprue and will be smoothed at the joins by putty when I do the gaps under it as well.<br /> Don't worry about the bit of copper wire sticking out the back that is for an idea I had for showing what unit is embarked upon the transport vehicles in my army. Something to do with flags that are attached to the squad leaders that can also (or a second flag) be attached to the vehicle. <br /> <br /> Next job is to make the nose actually pointed as I think it looks silly blunt like it is.<br /> Possible incoming fluff in a bit...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The (Mad) Scientist's Design Notes for WS0001: <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Design notes: The hover-transport (know as a "Wave-serpent") I acquired from a recent battlefield was heavily damaged, especially the engines, turret and those sticky-out-bits, it appears to have taken a direct hit to one of the engines while at high speed.<br /> My engineers have repaired the bodywork and added tweaks where directed. <br /> I have also allowed the troops to decorate the interior to their tastes, Which has led to some interesting results (detailed in report Soci3045), where the mixed species have added their own specific touches while being oblivious to that added by others. My devices allow them to see what they would expect to see and not, for example, that someone else has hung a head of one of their kind on the bulkhead. Fascinating. <br /> <br /> While I had the chance, I decided to add a pair of engines that I have developed. They required a little modification to fit in the vehicle, but work well alongside some of the original parts. Each engine works essentially like two different engines plumbed together and operate over a wide range of velocities and conditions. <br /> The first is what you may call a turbofan-type engine, this has a large fan at the front that sucks in low-pressure, sub-sonic air and then compresses it, adds fuel and ignites the mixture. The burning fuel causes the gasses to expand and this expansion is used to drive the vehicle forwards and...AND it drives the fan at the front that sucks in more air and the cycle continues.<br /> The second half of the engine works as what I have termed a "Ram-Jet". Supersonic air entering the vent above the fan will be compressed and slowed by the genius (if I say so myself) vent system without any mechanical parts. The air is then mixed with fuel which, upon burning, heats the air and produces thrust far in excess of that produced by the "turbo-fan" half. <br /> <br /> The whole package therefore works at low speed with the fan compressing the air and as the air-speed increases above a certain level the vent system takes over the majority of the compressing and allows higher velocities to be reached, the angle of the fan also allows it to continue to work at these increased speeds and so the whole engine works together to produce far more thrust than is possible in such a small package. <br /> I have also added a small booster to each engine that mixes a small amount of a special oxidizing mixture I concocted with some air and feeds it into the engine intake allowing short bursts of very high acceleration. This mixture is stored in an external tank as this helps keep it cooler and allows it to be jettisoned in emergencies, oh well that sounds almost sensible... I may have to look into this turn of events...<br /> <br /> There was no need to have a pilot for this craft that had useless legs and arms etc... The only necessary part was the brain. Keeping it in the head and using the eyes (well eye, he was severely injured and required a little reconstruction) was just easier than wiring a brain in a jar. A few tweaks to his pleasure centres and he is quite happy to be a part (in a very real sense) of the machine. Good for him, he's a very enthusiastic pilot now. <br /> <br /> Externally, there wasn't much to do other than replace the turret and the energy-field projectors and a few aerodynamic tweaks and then I let my chief designer slap on some paint... he does get a little carried away sometimes... (real life note: I haven't even got a plan for the paint job yet, or the energy field spines...)<br /> 
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</div><br /> <br /> Ideas, comments, ideas and thoughts welcome.]]></description>
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				<pubDate><![CDATA[Sat, 20 Apr 2013 22:13:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Putty Update. <br /> The wave serpent has had it's nose-job as well as a few other bits.<br /> <br /> Started with a few scraps of plastic to bulk up the nose area<br /> <a href="http://www.dakkadakka.com/gallery/487583-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/22/487583_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> Then covered that with putty and smoothed it out following the natural curves of the hull.<br /> <a href="http://www.dakkadakka.com/gallery/487586-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/22/487586_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/487585-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/22/487585_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/487584-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/22/487584_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> and this last shot shows where I also filled and smoothed the underside of the front of the "wings", just to make them look more like one piece. <br /> <br /> C&C welcome as always]]></description>
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				<pubDate><![CDATA[Mon, 22 Apr 2013 22:20:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Hey dr h, that pilot is awesome. Can't wait to see a finished tank with all that detail! ]]></description>
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				<pubDate><![CDATA[Mon, 22 Apr 2013 22:30:24]]> GMT</pubDate>
				<author><![CDATA[ bebopdrums2424]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/73d64c285cf3cfd219fe5e24e9e8d67a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5533588.page"><b>bebopdrums2424 wrote:</b></a><br/>Hey dr h, that pilot is awesome. Can't wait to see a finished tank with all that detail! </div></blockquote><br /> <br /> Thanks bebop and welcome aboard. Yep, a few more little details yet to add and, of course, the energy spines that I still don't know what to do about and then I'll probably be onto the painting (soooo going to have to raise my game on the paint job just to match the attention to detail I've put into the modelling). ]]></description>
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				<pubDate><![CDATA[Mon, 22 Apr 2013 22:38:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I've been lurking but I'm still here, watching from the shadows. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Really nice work so far! Keep it up.]]></description>
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				<pubDate><![CDATA[Tue, 23 Apr 2013 10:06:35]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5535084.page"><b>Casey's Law wrote:</b></a><br/>I've been lurking but I'm still here, watching from the shadows. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Really nice work so far! Keep it up.</div></blockquote><br /> <br /> Thanks C's Law. Good to know you're still within my sphere of influence... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  I lurk on your threads more than I should  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> So it's all fair.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Well I was just going to sign off and think about going to bed when what do I find...<br /> That Entropy and the Second law of thermodynamics is linked to intelligence:<br /> <a href="http://www.bbc.co.uk/news/science-environment-22261742" target="_new" rel="nofollow">http://www.bbc.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/news/science-environment-22261742</a><br /> ...and I've gone and based my army on a (Mad) Scientist, the most intelligent being in the galaxy, who leads The Army of The Second Law and only believes in a(n imaginary) god of Entropy. Genius.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Apr 2013 12:02:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ It's concept time!<br /> I'm really stuck as to what to do about these energy field spine things replacement...<br /> I have some concept ideas that I would like to see what people think and if anyone has any better/different ideas.<br /> <br /> Concept 1: Your typical Mad Scientist Tesla generator looking things.<br /> <a href="http://www.dakkadakka.com/gallery/488515-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/24/488515_sm-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Pros: <br /> Very Mad Scientist  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Probably not all that difficult to do  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Will likely look cool  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Aerodynamic-ish  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Popular with Orks (<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>) and Steampunk/Cyberpunk types  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Cons:<br /> Ambitious painting may be tricky  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> Popular and therefore not all that unique  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Concept 2: Many small domes.<br /> <a href="http://www.dakkadakka.com/gallery/488516-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/24/488516_sm-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Pros:<br /> Also likely to be easy to do  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Could look cool if done well  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> Aerodynamic  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> More Cyberpunk than Steampunk  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> Cons:<br /> May detract from the hull paint-job  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> More Cyberpunk than Steampunk  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> Are they too big or not big enough  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Concept 3: Shielding Plates.<br /> <a href="http://www.dakkadakka.com/gallery/488517-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/24/488517_sm-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> Pros:<br /> Could look very cool  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Would certainly be unique  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Probably fits <span class="glossaryitem" onmouseover='gp(3);'>40k</span> best  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> Possibly Aerodynamic  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> Cons:<br /> Could be very tricky to do  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> Could be even more tricky to look good  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> May well look  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  in the end  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> May also detract and probably completely cover the hull paint-job  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> <br /> So, let me know what you think and if you have any further ideas please.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Apr 2013 18:22:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I have to say "no" up front to the shields.  Way too much for for ambiguous results and possibly a lot of wasted time and material.  ]]></description>
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				<pubDate><![CDATA[Wed, 24 Apr 2013 20:54:35]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5541998.page"><b>Skalk Bloodaxe wrote:</b></a><br/>I have to say "no" up front to the shields.  Way too much for for ambiguous results and possibly a lot of wasted time and material.  </div></blockquote><br /> Cool. Thanks Skalk. It was a very "out there" idea, and lacking any others I thought I'd throw it out here and see what people thought.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Apr 2013 21:51:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Small domes connected as a circuit would be cool.  From what you have offered as ideas I feel that will be the best one.  Easier to do, and I feel it would be aesthetically cohesive with the other work you have done so far.  ]]></description>
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				<pubDate><![CDATA[Thu, 25 Apr 2013 05:35:31]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5543375.page"><b>Skalk Bloodaxe wrote:</b></a><br/>Small domes connected as a circuit would be cool.  From what you have offered as ideas I feel that will be the best one.  Easier to do, and I feel it would be aesthetically cohesive with the other work you have done so far.  </div></blockquote><br /> <br /> Cool, Thanks again. K one vote for small domes.<br /> <br /> I'm still open to any other ideas that anyone may have...]]></description>
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				<pubDate><![CDATA[Thu, 25 Apr 2013 10:21:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Dr H - the pimping on the Wave Serpent is excellent... and that pilot is cool!<br /> <br /> Loving the madness!]]></description>
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				<pubDate><![CDATA[Fri, 26 Apr 2013 20:59:34]]> GMT</pubDate>
				<author><![CDATA[ Lamby]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/74d1cd5bbe18a47711d9d27d267fe39e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5550006.page"><b>Lamby wrote:</b></a><br/>Dr H - the pimping on the Wave Serpent is excellent... and that pilot is cool!<br /> <br /> Loving the madness!</div></blockquote><br /> Thanks Lamby, glad you like it and welcome.<br /> <br /> In other news; I'm playing about with making domes. The decision now is... How big?<br /> May have something to show later.]]></description>
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				<pubDate><![CDATA[Sat, 27 Apr 2013 10:48:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ok, following on from the dome idea, how large should the domes be?<br /> <br /> Is it...<br /> <a href="http://www.dakkadakka.com/gallery/489947-Concepts%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/28/489947_sm-Concepts%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> *Bear in mind I'm only planning on putting domes in the first two sections*<br /> I tried to be clever with making these by using a small ring of plastic and filling it with putty. I may not bother with this method again though.<br /> <br /> Option 1: Small (or smaller?). These will likely be two rows of 4 domes (or 4 with 3 behind and offset).<br /> Quite tricky to make these at this size, but not impossible.<br /> <br /> Option 2: Slightly larger. This one is a half sphere that I had laying about after a concept for something else. This size would probably work for 5 domes per section (as in the previous mock-ups).<br /> <br /> Option 3: Medium (well, I was aiming for medium, but putting them on the model they turned out larger than expected). Probably could only have 3 per section.<br /> <br /> Option 4: Large. These would only be 2 per section.<br /> <br /> Opinions and ideas welcome. What do you think?]]></description>
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				<pubDate><![CDATA[Sun, 28 Apr 2013 20:18:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I say option 1.<br /> <br />   Going bigger draws the eye to something that looks (to me) disproportional to the rest of the model.  Also, have you considered stick-on beads from a craft store?  Cheating a bit, but would be perfectly symmetrical. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Apr 2013 15:30:40]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5563761.page"><b>Skalk Bloodaxe wrote:</b></a><br/>I say option 1.<br /> <br />   Going bigger draws the eye to something that looks (to me) disproportional to the rest of the model.  Also, have you considered stick-on beads from a craft store?  Cheating a bit, but would be perfectly symmetrical. <br /> <br /> </div></blockquote><br /> Ah Ha. Good to get an opinion. Thanks Skalk. <br /> <br /> Option 1, you say...<br /> Well I have made a few (read; about 30) domes that are roughly the size of option 2. But they are not all the same size and some need a little tidying up which will change their size to a certain extent. All this means one of a few different things: <br /> 1) I thought that I could use them with the smaller (closer to option 1 size) ones nearer the front and getting bigger towards the back...or,<br /> 2) Just pick out the majority of similar/same sized domes and just use them...or,<br /> 3) Make smaller ones... <br /> <br /> *Brainwave* Just had an idea, this would be good practise for press moulding... now there's a thought.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> There has indeed been a bead-flavoured idea floated about these parts as I'm led to believe that there are some (possibly whole spheres) laying about the house... Couple that with the press moulding and I can choose whatever size I like AND make as many as I like...<br /> Cheers Skalk. I shall now go and search the house for bead-shaped objects...]]></description>
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				<pubDate><![CDATA[Tue, 30 Apr 2013 17:38:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ While I think about it, a little update on the domes.<br /> <br /> The press-moulding appears to be working well.<br /> <a href="http://www.dakkadakka.com/gallery/491299-Press-moulding.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/2/491299_sm-Press-moulding.jpg" border="0" /></a><br /> <br /> I started to look for beads, then expanded the search to anything spherical and while I was looking I came across a small LED I had saved for some future, as yet undecided, use and I had an idea: While pressing a sphere into the putty to make the mould would make a nice impression it would be very difficult to remove the bead from the hole without damaging the edges, however an LED had a nice domed top and would give an equally good impression AND be easy to remove due to the wires. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> So the putty was flattened out, the LED was pressed into the putty...and I noticed that I was trying to squeeze too many holes into the mould as they were affecting each other and some cracks were occurring (a problem that is specific to milliput and not <span class="glossaryitem" onmouseover='gp(47);'>GS</span>)... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> So, I tried again, the putty was flattened out, the LED was pressed in (further apart) and the mould was ready (with only one questionable hole, top right, bit near the edge). Once that had set I lubricated the mould (with baby oil as it was the nearest and least viscous lubricant to me at the time) and then pressed small sausages of putty into the holes (so as to let the excess lubricant escape, hence low viscosity <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ), with enough left out the top of the hole and once they were all filled I carefully removed the (now) domes, put them to one side and pressed more into the holes until I ran out of the putty I had mixed.<br /> I did another lot this morning and once they are set I'll clean the lot with soapy water and then look at tidying up the rough bottoms, bit of sanding, and then can look at what is best for the Wave serpent.<br /> <br /> You can also see in the picture the domes I made by hand next to some of the moulded ones... and the mess I make when using milliput...<br /> <br /> More updates soon(ish).]]></description>
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				<pubDate><![CDATA[Thu, 2 May 2013 14:21:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Dr H -maybe try about 3rd Greenstuff with two 3rds milliput, and make a small mould with Lego (or a small tupperware container) to hold the press mould, you'll probably find the cracking and spreading will be less.<br /> <br /> Otherwise, the circuit idea is cool - what are you going to use to connect the domes with, brass strip or plasticard?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 May 2013 17:45:00]]> GMT</pubDate>
				<author><![CDATA[ Lamby]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/74d1cd5bbe18a47711d9d27d267fe39e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5573323.page"><b>Lamby wrote:</b></a><br/>Dr H -maybe try about 3rd Greenstuff with two 3rds milliput, and make a small mould with Lego (or a small tupperware container) to hold the press mould, you'll probably find the cracking and spreading will be less.</div></blockquote><br /> Two good ideas. Thanks. <br /> Don't actually have any <span class="glossaryitem" onmouseover='gp(47);'>GS</span> at the moment as this milliput is my first putty experience. Might get some if I see some about for cheap.<br /> Containing the mould is definitely something I will remember for the future, makes a lot of sense. <br /> I did expect the cracking and spreading so at least it wasn't a shock.<br /> <br /> <blockquote class="uncited"><div>Otherwise, the circuit idea is cool - what are you going to use to connect the domes with, brass strip or plasticard?</div></blockquote><br /> Thanks.<br /> I'm not sure yet. I had considered just painting the circuit on after everything else. <br /> <br /> I'm working on the cheap at the moment as I am one of the many unemployed, so can't really fork out for much (hence lots of recycling going on).<br /> But thin strips of plastic (or card) may be something to try if I can cut strips as thin as I want. I have some thin copper wire (from a motor), as seen on the engines, but I don't really want to use that for this application as I want it to look like a circuit-board with flat tracks not rounded or too thick or prominent on the surface. <br /> <br /> That is the next thing to consider, once I'm happy with these domes...<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 May 2013 19:08:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ 36...<span style="font-size: 24px; line-height: normal;">36 </span>... Count them... 36 little domes. That I have just fashioned from 36 little fried egg shapes and sanded smooth to make 36 2mm domes. The tip of my finger is red <span class="glossaryitem" onmouseover='gp(111);'>raw</span>.... The things we do for a hobby.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/491704-Concepts%2C%20Domes%2C%20Press-moulded%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/3/491704_sm-Concepts%2C%20Domes%2C%20Press-moulded%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <br /> So, the domes are done. Will assess them for suitability (as some are not quite as good as others) and then play about with positioning and see from there.<br /> <br /> Laters]]></description>
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				<pubDate><![CDATA[Fri, 3 May 2013 17:11:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ It might be a little late since you put the effort into these already, but I picked these little buggers up at michaels on Monday this week. They are little letters made out of 1.5-2mm jewel bead domes. Just pull them of the backing with needle nose pliers touch the back with glue and place. You get consistent shaped rivets out of them. They come in different sizes too. These might work better for you. <br /> <br /> I know the feeling of being unemployed, seems lot of the dakka crew are up the same sump creek. The little jewel packs are bout $3-4 and have tons on a sheet.]]></description>
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				<pubDate><![CDATA[Fri, 3 May 2013 17:27:41]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Thanks Theo' I saw them on your blog when you got them. I'll keep an eye out for something similar when I'm in a shop.<br /> <br /> I wanted at least a full half sphere for these domes and some of those stick on beads etc. are not. But will keep them in mind for future use.<br /> These domes have actually turned out more LED-shaped (strangely enough). I could sand them down to half spheres or I may even keep them as metallic/glass valve like things. Very steampunk to go with the cyberpunk circuits...<br /> <br /> Yeah, unemployment is a blessing and a curse for hobbies; more time to do, less money to fund...]]></description>
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				<pubDate><![CDATA[Fri, 3 May 2013 17:40:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ So the domes are cleaned (mostly) and sorted into two groups (slightly smaller and slightly larger with probably 15 seconds sanding between them).<br /> <br /> This is two possible arrangements for the domes.<br /> You'll have to ignore the dots that make them look like goggly-eyes and imagine the circuit tracks between them.<br /> <a href="http://www.dakkadakka.com/gallery/492058-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/4/492058_sm-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> I'm leaning towards 5 per section as that'll give me space between for the tracks. Or maybe only 4 (lose the rear dome on each section) <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> .<br /> <br /> I've also had an idea of maybe adding the odd electric arc using wire... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> May the Fourth be with you.]]></description>
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				<pubDate><![CDATA[Sat, 4 May 2013 14:41:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I might suggest even fewer like three per section because if you add your wires you'll be really crammed in there.]]></description>
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				<pubDate><![CDATA[Sat, 4 May 2013 15:38:18]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5580624.page"><b>Theophony wrote:</b></a><br/>I might suggest even fewer like three per section because if you add your wires you'll be really crammed in there.</div></blockquote><br /> <br /> Yeah, maybe three would be good, Thanks.<br /> <br /> I've just decided that I want them to be more dome-like and less LED-like in shape and have found a good way of sanding the bottoms without sanding my finger (They fit nicely into the top of an empty biro). This should also mean uniformity will prevail.<br /> The sides (and I do realise that they are not all that smooth at the moment) will be neatened up once I've stuck on whichever ones I am sticking on onto the surface, as it'll be easier then.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Like this...<br /> <a href="http://www.dakkadakka.com/gallery/492086-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/4/492086_sm-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> I may add one towards the tip.]]></description>
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				<pubDate><![CDATA[Sat, 4 May 2013 15:48:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I like this circuit idea, it's coming together very nicely! I might have missed it but what's the plans for painting this bad boy?]]></description>
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				<pubDate><![CDATA[Sat, 4 May 2013 21:17:05]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5581609.page"><b>Casey's Law wrote:</b></a><br/>I like this circuit idea, it's coming together very nicely! I might have missed it but what's the plans for painting this bad boy?</div></blockquote><br /> Lo C's Law. Thanks. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> You've not missed it...<br /> The plan is...I don't really know. Well I haven't decided as yet. I've had a few thoughts towards it so far and they are: <br /> a)I've decided that most of the vehicles for this army are going to have been re-painted after The Scientist has repaired/re-worked them. In other words, I'm leaving myself free to paint the vehicles any way I like without having to stick to craftworld/chapter/etc. colours. They may still be (or have elements of) the "original" colours, they may not. Weathering and battle damage are still likely.<br /> <br /> b)I'm going to have to really push the boat out on the wave serpent to match the effort put into the modelling.<br /> <br /> c)I'm thinking of a fade from light at the front to dark at the back. But I'm not decided on what colours will be involved... The only colour idea I've written down so far is light blue (almost white) to dark purple. That's not set in stone though and I have no idea of what colour to do the underside. <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> Edit: and bare in mind that I don't have a working airbrush and will be doing this with a paintbrush.<br /> <br /> d)It's also tempting to try some kind of pattern/template/reverse fade shape/design/thing... on it as I picked up some modelling masking tape a little while ago for the purpose of masking shapes and patterns on large areas. What shape that will take is anybodies guess... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Other than that... I don't know really / I'll worry about it when I get there...<br /> <br /> Edit2: Any ideas from anybody are welcome.]]></description>
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				<pubDate><![CDATA[Sat, 4 May 2013 22:47:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Interesting ideas, I don't have any suggestions myself but I'm interested to see what you decide on. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 01:22:01]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5582256.page"><b>Casey's Law wrote:</b></a><br/>Interesting ideas, I don't have any suggestions myself but I'm interested to see what you decide on. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Thanks. So am I  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> These domes have slowed me down a bit recently but now they are done I'll be picking up the pace again. <br /> Next up is looking at the possible circuit cables/tracks modelling...<br /> <br /> Updates soon(ish).]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 10:56:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ If your wanting raised detail, I got a spool if thin craft wire for a few bucks at the hobby store. Not sure how to adhere it without leaving globs underneath.]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 18:43:11]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5584234.page"><b>Theophony wrote:</b></a><br/>If your wanting raised detail, I got a spool if thin craft wire for a few bucks at the hobby store. Not sure how to adhere it without leaving globs underneath.</div></blockquote><br /> Yeah, I'm not sure how raised I want the tracks. I have got some really thin wire that was the windings in an old motor that I disassembled, it's about as thin as 5A fuse wire and I've got miles of the stuff. I attached that to the engines and the inside of the cabin with superglue (the runny stuff) without leaving any obvious glue blobs.<br /> <br /> It comes down to three options really: <br /> I use the thin wire and lay it out in a circuit pattern. It can be done reasonably easily, but on this scale they are still quite thick for circuit tracks.<br /> <br /> Or I use thin plastic/card that I cut to shape and lay down. Will be more difficult as I will need to be really neat and accurate with my cutting, but will give nice flat circuit tracks.<br /> <br /> Or I just paint them on at the very end. This could be tricky as well as it requires me to paint with a very steady hand and run the risk of messing up the (possibly difficult and awesome) paint-job on the hull. Although I'm just as likely to make a mess if I'm painting actual thin wires or pieces of card as I am if I'm just painting the lines (done it before, will do it again. I'm always touching things up as I "splash" paint about). <br /> <br /> If you look at any circuits the tracks are pretty much flush to the surface (as they are very thin and the whole thing is coated for protection), so just painting them on is just as realistic. But I will see what I can do with wire/plastic/card before deciding on that. I may even end up using a combination of all three.<br /> <br /> I'm currently drawing up some ideas on the circuit design, to scale. Trying to get the balance right between looking functional and covering the whole thing in cables (aka. too much). I may post them up here when I've done a few and see what people think. ]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 19:35:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Circuit track concepts.<br /> <br /> Very quick and dirty drawings. Lines will be cleaner and straighter when done on the model. This is just to get the idea across.<br /> <a href="http://www.dakkadakka.com/gallery/492951-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/6/492951_sm-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> To start with, three domes per section seem to be a good limit as just adding one more increases the wires needed by quite a bit.<br /> <br /> So, from the left:<br /> 1. The red arrow at the top indicates a control/power box that I felt was necessary as a focal point for the wires to join to. Also note the single extra dome at the tip of the "wing". Large dots represent the domes and should be obvious. Small dots are either contacts to internal cables/electronics or are sensors to aid functionality of the forcefield thing (when positioned at the edges of the "wings").<br /> This concept shows each dome or sensor attached back to the control box by an obvious, continual, individual track. As simple as the tracks are nearer the front it becomes more and more complex towards the rear. I would prefer somewhere between these two extremes...so...<br /> <br /> 2. Simplified design using major power tracks that could split into minor tracks nearer to the connected domes (to avoid the increase in crowding towards the rear as in 1.). AND connecting the sensors to the nearest dome and not all the way back to the control box.<br /> <br /> 3. Test to see how much more complex the cabling becomes with 4 domes per section. Also using major and minor power tracks and adding more breaks to the tracks to look more like an actual circuit-board.<br /> <br /> 4. As 3. but with only three domes. Major and minor tracks, but with added short tracks that don't appear to really attach to anything but clearly serve a purpose. <br /> <br /> 5. Taking the "short tracks that don't appear to go anywhere" to the extreme.<br /> <br /> I'm hovering somewhere around number 4. But executed slightly better and a little simpler. <br /> I like the broken tracks that appear to be coming in and out of the surface, just need to maintain direction to them without getting carried away.<br /> <br /> Thoughts, ideas, improvements etc... welcome.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah. I also added some little winglets to the rear wing/spoiler as The Scientists equivalent to "Vectored engines" (I believe is the rule).<br /> <a href="http://www.dakkadakka.com/gallery/492986-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/6/492986_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Mon, 6 May 2013 12:59:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I like number 2 best, still leaves plenty of space for painting, and not too much happening all over. The control box should be internal, or snipers have a primary target.]]></description>
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				<pubDate><![CDATA[Mon, 6 May 2013 13:34:37]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5586877.page"><b>Theophony wrote:</b></a><br/>I like number 2 best, still leaves plenty of space for painting, and not too much happening all over. The control box should be internal, or snipers have a primary target.</div></blockquote><br /> Thanks Theo. Good point. Actually, If I don't use the control box, I could just have 1 focal point on each section and not have to link it all the way back to the rear, that would greatly simplify the design and make all the sections uniform in coverage.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ok. Mock up number 6. How about a combination of 2 and 4...<br /> <a href="http://www.dakkadakka.com/gallery/493048-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/6/493048_sm-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 May 2013 14:09:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I was looking at the drawing and wondering what a mix of 2 and 4 would be and then I scrolled down and bingo. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> 6 has got my vote for sure.]]></description>
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				<pubDate><![CDATA[Mon, 6 May 2013 19:10:04]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5588069.page"><b>Casey's Law wrote:</b></a><br/>I was looking at the drawing and wondering what a mix of 2 and 4 would be and then I scrolled down and bingo. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> 6 has got my vote for sure.</div></blockquote><br /> Ha. Thanks Casey. <br /> <br /> In related news, I have had a look at cutting some thin plastic and card to make the tracks and it didn't go well. Can't cut the plastic straight enough AND thin enough and can't cut the card thin enough. I did produce a nice template to get consistent angles though and I think I'm going to settle for painting the tracks on at the end. I even looked at cotton thread but it would be tricky to use and wouldn't be a smooth finish.<br /> <br /> Keep the thoughts coming guys and gals. ]]></description>
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				<pubDate><![CDATA[Mon, 6 May 2013 20:06:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I'm not sure what scale you need but have you tried bending paperclips? You could even file them flat on one side although it would take ages. You could probably pick up a load of cheap paperclips of varying sizes. Pretty clumsy solution really. Painting them in might be best as you said.]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 00:07:40]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5589256.page"><b>Casey's Law wrote:</b></a><br/>I'm not sure what scale you need but have you tried bending paperclips? You could even file them flat on one side although it would take ages. You could probably pick up a load of cheap paperclips of varying sizes. Pretty clumsy solution really. Painting them in might be best as you said.</div></blockquote><br /> I have a metric  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> load of paperclips but they are all much thicker than the wire I have. <br /> Thanks though.<br /> <br /> I briefly thought about bending the wire to shape and then hammering it flat (as it's mostly copper), but that's a lot of effort to go through to get a result that is only slightly more 3D than painting them on.]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 10:38:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I believe that I have finished building. The waveserpent known as WS0001 is compete.<br /> <br /> I probably could carry on adding little things here and there or add something else ridiculous but I think this is enough. It is still recognizable as a waveserpent, It can still act like a waveserpent, but is unique enough that no-one else will have one like it, and that was the aim.<br /> <br /> In no particular order there is:<br /> The gap in the floor inside the transport bay has been filled.<br /> Two more seats added to the middle section.<br /> All six seats are upholstered with leather.<br /> Holo-screen added to far end of transport bay.<br /> Added some spare communication equipment.<br /> Added a first aid box.<br /> Added a red flight-light and a blue emergency light to interior.<br /> Painted interior and added a pin-up girl.<br /> <br /> Built main engines from scratch, including intakes (with fans), Turbo devices and various wires, pipes and cables.<br /> Added hatches to allow access to the engines with handles and working hinges.<br /> <br /> Built a turret from most of the pieces of the original. <br /> Made the turret more aerodynamic.<br /> built a second Las-cannon/bright lance to accompany a stock bright lance.<br /> Added a large <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile-alike to the turret, complete with electro-magnetic clamps.<br /> <br /> Built a rear wing/spoiler with small winglets for additional control.<br /> Added a disposable fuel tank to underside.<br /> Added Air-brakes to underside.<br /> Added a small vent next to the cockpit.<br /> <br /> Built a pilot from just a head and many wires and pipes.<br /> <br /> Rebuilt the chin turret so that it can see through it's full 180deg range.<br /> <br /> Added a pointed nose to make the vehicle look more streamlined and smoothed a few other pieces of bodywork.<br /> <br /> Added domes as a replacement for the energy spines.<br /> <br /> Is that all? I think so.<br /> <br /> Undercoated roughly. Time to think about paint more seriously.<br /> <a href="http://www.dakkadakka.com/gallery/493767-Conversion%2C%20Eldar%2C%20Undercoat%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/8/493767_sm-Conversion%2C%20Eldar%2C%20Undercoat%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> C&C welcome.]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 15:59:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ You know, those could be considered large rivets...]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 16:05:10]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5595956.page"><b>Skalk Bloodaxe wrote:</b></a><br/>You know, those could be considered large rivets...</div></blockquote><br /> What could? Oh the domes. True they will look less like rivets once painted with the circuit. But there are some rivets holding on the missile (two for the arm to the turret and two at the other end).]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 16:08:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looks great man and suitably wacky! I'm sure it'll paint up really well. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 16:41:52]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Thanks Casey. I'm now on a mission to find inspiration for the paint-job. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And woo hoo for page 8. *shrugs*]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 19:12:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ You should paint it similar to an old microchip. Green base with brass studs and wires. You could do little yellow <span class="glossaryitem" onmouseover='gp(532);'>osl</span> spots on the wires and ones where the electricity is traveling.]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 23:19:03]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5597750.page"><b>Theophony wrote:</b></a><br/>You should paint it similar to an old microchip. Green base with brass studs and wires. You could do little yellow <span class="glossaryitem" onmouseover='gp(532);'>osl</span> spots on the wires and ones where the electricity is traveling.</div></blockquote><br /> Now green like a circuitboard is not a bad idea.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I was already thinking brass/copper/gold for the tracks and domes.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Don't know if I'd do the whole thing in green, I am thinking ambitious thoughts about colour to colour fades... <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0">  <br /> Not flat at least. Maybe only the sections with the domes. Maybe a lighter green to darker green fade (reversed on the sections), or a green to (or from) some other colour... Still have to play around with colours, but green is up there... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> I still need to practice my <span class="glossaryitem" onmouseover='gp(532);'>OSL</span>, didn't go well last time. Maybe on something smaller. We'll see. I am thinking of maybe some electric arcs...]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 23:49:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5597824.page"><b>Dr H wrote:</b></a><br/>colour to colour fades...</div></blockquote><br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<img src="http://knoji.com/images/user/800px-TVR_Tuscan_01.jpg" border="0" />
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</div><br /> Do it for all those little boys who never had enough credit to buy one on GT3.]]></description>
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				<pubDate><![CDATA[Thu, 9 May 2013 00:58:18]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ That is indeed highly ambitious Casey. I like your thinking.<br /> I have tried that effect before...<br /> <a href="http://www.dakkadakka.com/gallery/403919-Termagants%2C%20Tyranids%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/8/20/403919_sm-Termagants%2C%20Tyranids%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> The one on the left is a green wash over metallic blue. Doesn't really show in the photo and isn't all that obvious <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>.<br /> <br /> But if I'm more exaggerated with the colour differences and not try to make it work from every angle (although that's starting to sound like <span class="glossaryitem" onmouseover='gp(335);'>nmm</span> work).<br /> <br /> Unless I can find some of those pearlescent paints that I saw on Dstein's latest thread... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 9 May 2013 10:25:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Yeh its a toughy, if you can find a video of that TVR Tuscan it gets even harder. That beauty changes is the light like oil. I have no idea how you'd begin to tackle it. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 9 May 2013 13:44:21]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5599706.page"><b>Casey's Law wrote:</b></a><br/>Yeh its a toughy, if you can find a video of that TVR Tuscan it gets even harder. That beauty changes is the light like oil. I have no idea how you'd begin to tackle it. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Oh yeah, I know the effect. I even own a shirt that does it (red/purple to blue). <br /> and paints do exist to do it. Look for interference paints or mediums. Just have to find somewhere that sells it.]]></description>
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				<pubDate><![CDATA[Thu, 9 May 2013 13:56:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Should be able to pick up interference paints at any arty type shop - I get mine from Colemans. And Eldar vehicles are a perfect base for using them with all their curves.<br /> <br /> Missed the circuit build, I would have suggested getting a pack of plasticard strips - you can get small bags with short strips at widths of like .5, 1 and 2 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> - would have been good for the cicuitry strips...<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 16:09:34]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Yeah, I have picked up a couple of interference paints from hobbycraft. <br /> I'm currently experimenting with them to get the best effect (or at least close to what I expect). Got a few more things to try then I might be able to show an update. Any advice you (or anyone else) can give would also be useful.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 17:28:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Still experimenting with them at this scale myself....so far I've had best iridescent effects by going onto black undercoat and mixing with a metallic complemantary colour, for instance mixing metallic blue with interference red. You can use non-metallics but then there's no sheen to that colour when it's visible, looks a bit strange....which may work well for chaos, but not sure how effective it looks .....]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 19:49:45]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5610797.page"><b>monkeytroll wrote:</b></a><br/>Still experimenting with them at this scale myself....so far I've had best iridescent effects by going onto black undercoat and mixing with a metallic complemantary colour, for instance mixing metallic blue with interference red. You can use non-metallics but then there's no sheen to that colour when it's visible, looks a bit strange....which may work well for chaos, but not sure how effective it looks .....</div></blockquote><br /> <br /> Yeah, a black or dark colour gives the best iridescent effect. I've also noticed that you have to be careful with how strong the colour underneath is, if it's too strong compared to the interference colour you can still see the colour when you should be seeing the iridescent colour, kinda spoils the effect.<br /> <br /> It's tricky mixing with my usual paints (as you would expect) as oil (enamel paints) and water (these interference mediums) don't mix well. But it's not impossible so long as the majority is the interference medium. Still need to experiment with this more.<br /> I've also tried mixing in some water-colour paints I have laying about (the thought being they are both water based) and that gives a very matt finish but still has the iridescent effect, maybe a gloss coat will help (still to try).<br /> <br /> One of the major problems I'm seeing is that after painting on the interference medium over the other paint, it ends up looking washed out or chalky (as if it's been given a white wash) so black now looks more charcoal for example. But if you mix in some of the paint with the IM then it's fine but you loose some of the interference effect. It's a balancing act I think, just need to play about with techniques...<br /> <br /> I've got the Daler-Rowney, Interference colour, Mediums, Acrylic. Green and Violet. They're more for canvas painting but I think they can work if I find the right way to apply them to the surface.<br /> <br /> I have also found that mixing the two IM together doesn't really work. May just be the mixing of green and violet but I just get a silvery sheen rather than green and violet bits, mixed too well I suppose. However, one over the top of the other seems to work ok. <br /> <br /> Much more experimenting to do. ]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 21:49:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Yeah, mixing two interference colours seems to cancel each other out, try an acrylic metallic for best results with mixing.<br /> <br /> I had forgotten you use enamels, does make it more interesting mixing them <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> <br /> Not tried one interference over the top of another myself yet, I have heard you can get some interesting effects doing that though...<br /> <br /> I have the daler-rowney cryla interference colours and liquitex versions. The trick is watering them down enough for this scale, finding using a retarding agent rather than water helps with these.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 22:10:34]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Yeah, I'm thinking I may have to splash out on some acrylic paints to go with these. Couple more tests and will see.<br /> <br /> Interesting effects are what I'm after, mixed results so far...<br /> <br /> Yeah, watering them down does cause problems with coverage. Retarding agent will no doubt help with this (which do you use?) and many thin layers is probably the way to go.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 22:40:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I'm going to have to look into this, I don't know much about interference paints at all. Sounds like fun.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 23:35:03]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5611451.page"><b>Casey's Law wrote:</b></a><br/>I'm going to have to look into this, I don't know much about interference paints at all. Sounds like fun.</div></blockquote><br /> Indeed, they are worth a look.<br /> <br /> Few more experiments:<br /> As for painting the interference medium (IM) over another paint as a wash or glaze I've been finding better results with matt over gloss paint (mostly due to the paint pooling and not forming an even layer <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> ).<br /> <br /> I've also tried using a couple of clear-coat colours I have. Neither resulted in particularly good effects <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> , either too glossy (which may or may not be an issue, and needs further investigation <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> as I tried these on a flat surface not a curved surface) or they completely obscured the colour <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> . Neither could be mixed with the IM at any level (different solvent to the usual enamels), but a clear acrylic paint might be worth looking at to mix with and use as a glaze. <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> I've also found that certain colours (or shades) work better than others. This is mostly down to whether the original paint shows the IM up as chalky when not showing it's interference colour. Certain greens and blues have worked ok (even a light blue), not found a satisfactory red yet.<br /> <br /> Gloss varnish over the matt result of the watercolour plus IM didn't really improve or really affect the result much at all. Maybe more coats would help but probably not worth the effort at the moment.<br /> <br /> As for layering one IM over the other, I've had ok results with using a varnish layer between them (that's paint-IM-varnish-IM). Again the gloss was problematic but the matt varnish did not hamper the effect from the lower layer <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . The interference colours both appear to show at the same time (which is not necessarily bad), this may be down to coverage problems and/or the thin layer of varnish. I aim to try a few different thicknessess(essessess) to see if I can get the interference colours to show at different angles.<br /> <br /> I'm going to look at getting some acrylic paints (colours, varnishes, clear colours...) because mixing them with these IM would make things much easier. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Here endeth the lesson.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and Woo 8000 views. Thank you to everyone that pokes their nose in here. Hope you all stay for the ride.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 23:38:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ok picture update this time. Painting tests.<br /> <br /> These are the paints I have bought for this painting job.<br /> <a href="http://www.dakkadakka.com/gallery/496641-New%20Paints.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/16/496641_sm-New%20Paints.jpg" border="0" /></a><br /> There is a Glaze medium (matt), the two Interference mediums (green and violet) and three Revell acrylic paints in Patina green, Blue and Red (that I might not use here, but got "just in case").<br /> <br /> The pictures below show the stages of painting that could produce the right result, but needs much more work on each step to improve the final result.<br /> So, from the top.<br /> 1) Grey-scale undercoat.<br /> This is to produce shading for the blue that is to follow. As it turns out I can be more bold as it didn't show as much as I thought it would.<br /> <br /> 2) Metallic blue coat.<br /> What it says it is... Metallic blue. As you can see, not a great variation from the dark end (right) to light end. Not helped by the light being from the right as well.<br /> <br /> 3) Wet coat of the mixture of Matt Glaze medium + Interference Green Medium + a little acrylic green (to tint the glaze). Insert = the mixed paint.<br /> 4) The above coat, now dry. With the base colour showing.<br /> 5) With the Interference colour showing.<br /> As can be seen, the paint mixture is quite pale as both the glaze and interference mediums are white. The glaze medium dries clear though. However, you can see that the mixture needs to be thinned further to avoid the streaking that can be seen here. The matt finish doesn't help...<br /> <br /> 6) The above after a gloss coat. Base colour.<br /> 7) interference colour. <br /> Looks much better now, except for the streaks (that will be fixed with proper thinning).<br /> <br /> 8) After a coat of the second mixture.  Matt Glaze medium + Interference Violet Medium + a little acrylic Blue (to tint the glaze and maybe reduce the green of the previous layer that turned out to not be a problem). Insert = the mixed paint.<br /> 9) With interference colours showing.<br /> The mixture was a darker blue than I expected, but that just means I'll use less blue next time. Matt effect again not helping.<br /> <br /> 10) After final gloss coat. Base colour showing.<br /> 11) Interference colours showing.<br /> Not the striking affect I was originally hoping for but if you look closely enough at the last picture you can see both of the interference colours separated in certain areas where the surface is uneven (this bodes promise for a nice effect on the model).<br /> Probably could have used more violet layer as only used one coat compared to two for the green layer.<br /> <br /> As I said, a few more tweaks to the method and it could work.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/496633-Interference%20Paint%2C%20Test.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/16/496633_sm-Interference%20Paint%2C%20Test.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Thu, 16 May 2013 18:41:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ An iridesent sheen to it would look quite cool. You could also make the crevasses in the armor plating and the wires on the circut look like they are glowing with energy or something. <br /> <br /> Just a thought.<br /> <br /> Looking amazing by the way doc. Keep up the madness!<br />  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 17 May 2013 10:10:09]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks da waaagh.<br /> <br /> I will have to look into what colour and effects I can use for things like the cables and things once I get this paint-job working. Testing is still ongoing at the mo. ]]></description>
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				<pubDate><![CDATA[Fri, 17 May 2013 10:23:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ A bit of battle damage or chipped paint wouldn't look out of place to keep that army-of-the-second-law, AKA brainwashed feel.<br /> Up to you.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 May 2013 02:23:10]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Yeah, weathering of some description is currently planned. Will have to see when it comes to it.]]></description>
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				<pubDate><![CDATA[Sat, 18 May 2013 10:51:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ That iridescent color is awesome. Wish I had a use for it. Maybe in the future a giant plasma coil or some such.]]></description>
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				<pubDate><![CDATA[Sat, 18 May 2013 15:20:01]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5632711.page"><b>Theophony wrote:</b></a><br/>That iridescent color is awesome. Wish I had a use for it. Maybe in the future a giant plasma coil or some such.</div></blockquote><br /> Glad you think so. I'm getting closer to a satisfactory result, thinning and layering experiments are currently underway. <br /> <br /> You just have to "make" a reason to use them.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> The effect is quite subtle unless it's on a dark colour or (as I'm trying to find) if it's mixed with the right paint... <br /> Don't know what paint they use on TVRs but I don't think that effect is possible on this scale, probably requires a ridiculous number of paint layers that would cover all the details on a model. But I'm going to get as close as I can...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> More interesting results from the interference paints...<br /> <br /> From the right (top image): <br /> Glaze medium and Interference Green - 1 layer<br /> Glaze medium and Interference Green - 5 layers<br /> Glaze medium, Interference Green and green - 2 layers<br /> Glaze medium, Interference Green and green - 5 layers<br /> Glaze medium and Interference Violet - 1 layer<br /> Glaze medium and Interference Violet - 5 layers<br /> Glaze medium, Interference Violet and Blue - 1 layer<br /> Glaze medium, Interference Violet and Blue - 5 layers<br /> <br /> As can be seen from the first 2 images, I can get streak-free results if I thin the paint mixture enough and multiple layers don't cause problems.<br /> Although, and interesting problem became apparent with the blue mixture; it seriously affects the interference effect and little violet could be seen. Due to this I thought I'd see what the red paint would do. So the lower images have the Glaze medium, interference violet and red paint (2 layers and 5 layers).<br /> <br /> <a href="http://www.dakkadakka.com/gallery/497483-Interference%20paint%20layer%20test.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/18/497483_sm-Interference%20paint%20layer%20test.jpg" border="0" /></a><br /> As can be seen from the last two images, the interference colours work well with these mixtures and layers. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> And the addition of the extra coloured paint does seem to add to the interference layer colour and aid the effect, as was hoped. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> 5 layers may be too many so I may only use 3 or 4 instead over the metallic Blue. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Next experiment is layering these mixture over the metallic blue to see what effect they have and whether red will work (could produce a nice purple, could look crap). <br /> In other (but related) news I have managed to get the light to dark fade working with the metallic blue. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 18 May 2013 15:33:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Well, mixed results continue. <br /> This is painting the interference paints (thinned appropriately) over the metallic blue.<br /> <br /> From the top again:<br /> 1) grey-scale <br /> 2) metallic blue layer (lit from the left)<br /> 3) metallic blue layer (lit from the right) Forgive the not very even coating, I can do better than this.<br /> 4) After 2 layers of Glaze medium + Interference Green and 2 layers of Glaze medium + Inter' Green + Green (base colours showing)<br /> 5) and 6) Interference colour showing.<br /> 7) After 4 layers of Glaze medium + Inter' Violet (and a little bit of red on the upper half, not really enough to be obvious) (base colours)<br /> 8) and 9) Interference colours showing.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/497963-Interference%20paint%20test%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/19/497963_sm-Interference%20paint%20test%203.jpg" border="0" /></a><br /> <br /> Good points:<br /> The glaze layers can be applied without streaks if thinned enough (any streakyness is due to the grey and blue layers).<br /> The interference colours do show up at different angles. The violet shows up nearer the gloss reflection and the green further away and then the blue can be seen further still.<br /> <br /> Bad points:<br /> The metallic sheen of the blue base coat seems to be lost by the final stages. If you look at images 4, 5 and 6 you can see the metallic sheen as well as the iridescent sheen of the green. Contrast that with the images 7, 8 and 9 and you can't see that the blue is metallic. <br /> <br /> This could be because there is 10 layers of paint on top of the blue (and only 2 of them are gloss) and expecting it to still look metallic is unrealistic. <br /> I could cut down on the number of layers, but that would reduce the, already subtle, iridescent colours or bring back the streaks from having to use more Inter' Med' in the mixture.<br /> <br /> So, maybe I'll just use one IM over the blue at a time and maybe use different colours on different plates of the hull. But a 3-tone paint-job all over probably isn't going to happen.]]></description>
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				<pubDate><![CDATA[Sun, 19 May 2013 21:11:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Lo. <br /> Having decided on a method for painting the upper hull I have been thinking about the lower hull.<br /> <br /> I wanted a different colour to the upper hull and was thinking along two lines; lighter colour (as aircraft to camouflage against the sky), or darker (just because). It also needed to be a colour that goes with the metallic blue of the upper hull but not detract or over-power.<br /> <br /> Long story short, I went with a dark-ish purple as I like purple, it works with blue and the various warning markings I plan on using AND I could use the interference violet on it...<br /> <br /> So, may I present the main colour of the lower hull...<br /> <a href="http://www.dakkadakka.com/gallery/498950-Eldar%2C%20Interference%20Paint%2C%20Underside%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/22/498950_sm-Eldar%2C%20Interference%20Paint%2C%20Underside%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> There is more details to be done later. Such as the gems, signs and symbols (possible hazard stripes), the metals (which here are metal coloured, but may change to a bronze/copper colour here and there, which also work with purple) and the front of the Shuriken cannon and sensor things.<br /> <br /> Let me know what you think of the colour, it's tricky to photograph the effect but I think it shows in places in the picture above (remember the interference paint shows up depending on the angle of view so the glittery effect moves about <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ).<br /> Also notice the modified Shuriken cannon is attached (the front end of which may be blue, it may be hazard striped <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ).<br /> <br /> That's all for now, time to think about the upper hull.]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 14:33:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Lovin the iridescent work so far. I think purple will be a great color on the bottom as well. Anyone under the models really shouldn't be worried about the color so much as what's inside the model, at least hats what we try to tell our kids <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 12:17:50]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5654617.page"><b>Theophony wrote:</b></a><br/>Lovin the iridescent work so far. I think purple will be a great color on the bottom as well. Anyone under the models really shouldn't be worried about the color so much as what's inside the model, at least hats what we try to tell our kids <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .</div></blockquote><br /> Thanks Theo. Yeah, it's what's inside that counts, especially in this army. No prejudice in this army, everyone is welcome and what's inside of everyone is a brainwashing implant, everyone's happy.... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> AND I have an update...<br /> <br /> Grey-scale is done and ready for the metallic blue layers.<br /> <a href="http://www.dakkadakka.com/gallery/499610-Eldar%2C%20Pip%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/24/499610_sm-Eldar%2C%20Pip%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> Hopefully it will show through AND I don't  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  up the blue as I paint it...fingers crossed.]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 14:17:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ That greyscale is fantastic <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , I'd be proud of an army like that. Did you finally decide to do the connecting wires with paint instead of wire o plasticard?]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 14:26:40]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks again Theo  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> All done with a brush, took two days of painting sessions to do...<br /> <br /> Yeah, going to paint them on as wires weren't flat enough and cutting card or plastic thin enough proved difficult. Far easier to paint it (probably, may change my mind when I get to it but the decision is made).]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 14:37:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Great work H! Looking forward to the blue. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 16:07:24]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5655418.page"><b>Casey's Law wrote:</b></a><br/>Great work H! Looking forward to the blue. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Thanks Casey. The blue will be the important layer where it can make or break the look; really needs to be a smooth, even layer. Will test the ideal paint thickness before committing to the model.]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 16:44:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I've started on the metallic blue. Done the turret and started filling in sections of the hull.<br /> AND the shading is actually working nicely. I may only need one coat of the blue.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/500281-Eldar%2C%20Pip%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/26/500281_sm-Eldar%2C%20Pip%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> Takes quite a while to dry though and have to be really careful around it until it is dry, this may still take a while.]]></description>
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				<pubDate><![CDATA[Sun, 26 May 2013 12:30:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That's a gnarly paintjob already. ]]></description>
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				<pubDate><![CDATA[Sun, 26 May 2013 15:52:02]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<description><![CDATA[ Thanks Weety. Much more to do, even after the blue and the green interference layers. <br /> <br /> Not sure what colours to do the random shapes (like that oval in the above picture) and fins... and the guns of the turret...<br /> <br /> And then there's the various signs, symbols and markings (including transfers). <br /> <br /> And the gems...<br /> <br /> And the circuit tracks.<br /> <br /> Have to finish the blue first, before thinking of all that...]]></description>
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				<pubDate><![CDATA[Sun, 26 May 2013 17:42:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Great job with the blue, looks a little pre Hersey world eaters to me, which is good <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Sun, 26 May 2013 17:44:25]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ That is indeed a sexy paintjob straight out off the line. Nice work mate.]]></description>
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				<pubDate><![CDATA[Sun, 26 May 2013 18:01:54]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5661791.page"><b>Theophony wrote:</b></a><br/>Great job with the blue, looks a little pre Hersey world eaters to me, which is good <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .</div></blockquote><br /> Thanks Theo. I'm glad it only took one coat on these bits so far. The turret took 2 coats to cover up some unevenness in the blue (which is now only obvious under bright light), but I managed to do these nice and evenly. Lets hope I can continue this trend.<br /> <br /> *quick google* Yes I see what you mean. Although I am going to be covering all the grey so will look less like them in time. Maybe I can use some grey for the fins and things though. Also thinking some YELLOW may be good with this blue (if you don't get the reference, I originally got the metallic blue to paint a Subaru Impreza rally car model, Google will show you the kind of yellow I mean).<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> AND Thanks Casey. More to come soon(ish).]]></description>
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				<pubDate><![CDATA[Sun, 26 May 2013 18:09:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I declare the blue finished.<br /> Mostly one coat all over. A few bits needed touching up and there is a few patches of unevenness, but I can't do anything about them now as it would require another coat over the whole model that would loose the shading and may not even fix the marks. The eagle-eyed amongst you may spot them in the pictures, if you don't then it's not a problem.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I got in a few different angles to give you a chance of seeing all the fades and the last picture is with the flash as it shows up the variation (and the marks) better.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/500613-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/27/500613_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> Next up is the green interference and gloss coats that I should get done today and then it'll be on to the details...]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 15:42:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Excellent paint job so far, like the shading work.]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 16:09:26]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cf54db92f8d590236728aeaecd927106.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5664759.page"><b>hk1x1 wrote:</b></a><br/>Excellent paint job so far, like the shading work.</div></blockquote><br /> Thanks very much <span class="glossaryitem" onmouseover='gp(55);'>hk</span> and welcome to the (mad) house.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 16:21:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ That blue is flat out sexy. Great job.]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 16:33:19]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks Theo. You may be the first person to describe anything of mine as "sexy"...<br /> <br /> Well hopefully I've not entirely  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ed it up with the green layers.<br /> <a href="http://www.dakkadakka.com/gallery/500741-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/27/500741_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> It's a little cloudy in places which spoils the metallic blue... <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> You can just about see what I mean at the tail end in the picture.<br /> <br /> But the interference works and it's all sealed in now, so can't change it without re-painting from the grey again.<br /> <br /> I can always cover any bits that bother me with markings etc. later...<br /> <br /> Hopefully the WOW factor overrides any "is that meant to look like that" feelings.]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 18:04:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Tererific!<br /> The iridesent thing works well! Glowy circuit boards to connect the domes might not work on the iridesent paint. Maybe along the lines of black wire things because of the contrast. However not having tried it myself and am purely judging from your photos I can't be too sure. ]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 08:51:51]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/5667350.page"><b>da waaagh orkz wrote:</b></a><br/>Tererific!<br /> The iridesent thing works well! Glowy circuit boards to connect the domes might not work on the iridesent paint. Maybe along the lines of black wire things because of the contrast. However not having tried it myself and am purely judging from your photos I can't be too sure. </div></blockquote><br /> Thanks da waaagh. glad you like.<br /> <br /> Yeah, and with a gloss finish I'm not sure how you'd do <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> as it should give a sharp reflection and not the usual glow, will have to see what colours show up. I'm working on some warning markings at the mo.<br /> <br /> I have tidied up the black lines after the picture above (again, I really should have left that to the end on not kept tidying them up after every step only to go over with the next step...) so it looks neater as well now.]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 10:13:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I really like the effect with the green. If I were to do an alpha legion army, this would definitely be the route to go.]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 11:59:33]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Casey's Law wrote:</cite>That is indeed a sexy paintjob...</div></blockquote><blockquote><div><cite>Theophony wrote:</cite>That blue is flat out sexy...</div></blockquote><blockquote><div><cite>Dr H wrote:</cite>Thanks Theo. You may be the first person to describe anything of mine as "sexy"...</div></blockquote><br /> Sheesh! 5 posts and you've forgotten about our 'encounter' already you hussy! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Haha, seriously though brah that looks dyno and you've been working real quick. Sadly I don't think we are getting the full impact of the iridescence using the medium of photography but it still looks great. If I'm right that this looks even cooler when the light hits it differently then maybe a short video would be a fun way to show it off?]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 12:09:42]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>I really like the effect with the green. If I were to do an alpha legion army, this would definitely be the route to go.</div></blockquote><br /> Thanks Theo. Yeah, it's definitely worth trying out. Not the easiest paint I've worked with, but to those of you with experience with water-based paint it probably won't be that much of a shock. You have to make sure to use a really thin layer of the interference medium (hence the glaze medium), as the IM dries to a white finish (hence the cloudiness). But it does look good.<br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite><blockquote><div><cite>Casey's Law wrote:</cite>That is indeed a sexy paintjob...</div></blockquote><blockquote><div><cite>Theophony wrote:</cite>That blue is flat out sexy...</div></blockquote><blockquote><div><cite>Dr H wrote:</cite>Thanks Theo. You may be the first person to describe anything of mine as "sexy"...</div></blockquote><br /> Sheesh! 5 posts and you've forgotten about our 'encounter' already you hussy! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Haha, seriously though brah that looks dyno and you've been working real quick. Sadly I don't think we are getting the full impact of the iridescence using the medium of photography but it still looks great. If I'm right that this looks even cooler when the light hits it differently then maybe a short video would be a fun way to show it off?</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, sorry Casey. You were my first...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> I'll blame my poor short-term memory for that slip.<br /> <br /> Thanks dude. Once things start to come together I can bash things out reasonably fast, if you include all the testing though it's been quite slow painting. It helped that the blue only required one coat and that the interference mix that I use is put on very thinly and so dries quickly. The gloss coat was still drying when I took that last picture which is why the doors are still open.<br /> <br /> Yeah, it is tricky to get a good, representative, picture of the effect. But it is a very subtle effect which can get washed out in the photos by the gloss sheen. I will try some different lighting / angle / camera options to try an show it off more with the next update. ]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 12:47:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ OK people, here's some pictures with varying lighting conditions, angles of light to camera and camera settings...<br /> These also include a sneak peek at the markings progress. But I will do a "proper" update on the markings later once I've added and tidied a few bits.<br /> <br /> These pictures were taken using the camera flash.<br /> The blue in these show up lighter than <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> and the green is not as obvious as <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>, but you can see the green near any point of gloss reflection or where the angle is just right, which is where it usually shows up.<br /> <a href="http://www.dakkadakka.com/gallery/501259-Interference%20paint%20lighting%20variations%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/29/501259_sm-Interference%20paint%20lighting%20variations%202.jpg" border="0" /></a><br /> <br /> These pictures were taken with various lighting conditions including my normal lamp, the lamp with a piece of tissue paper in front (to make less harsh lighting) and with a daylight bulb (the pictures with the white/red background). <br /> These (at least on my computer) look very much like it does <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>. <br /> The best way I can explain it is that the blue is generally always showing, but the green will cover the blue only when the angle is just right and is usually on surfaces very near to where the gloss shine is seen. Flat surfaces therefore rarely show much green, but curved surfaces (such as the engine intakes) can show up quite green.<br /> <a href="http://www.dakkadakka.com/gallery/501258-Interference%20paint%20lighting%20variations%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/29/501258_sm-Interference%20paint%20lighting%20variations%201.jpg" border="0" /></a><br /> <br /> I hope with the various angles you can tell that the effect moves around as the angle of light to model to observer changes.<br /> Do these help illustrate the effect any better? <br /> <br /> More to show and tell later...]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 14:06:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Oh yeh I can see it pretty well now! Very cool and subtle. Thanks for taking those images and describing the effect. The markings are looking good too, looking forward to more.]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 15:09:55]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ That lighting only helps to make it look better. Good Lighting is the key, thats why all strip clubs are dark, so you not get a Good look at the merchandise or you might walk out <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . The hazard stripes are awesome as well. Who new the eldar invented the hazard stripe, and the imperium adopted it just to warn people that only eldar should get close to the edge <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> , especially on swords.]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 17:43:23]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Casey's Law wrote:</cite>Oh yeh I can see it pretty well now! Very cool and subtle. Thanks for taking those images and describing the effect. The markings are looking good too, looking forward to more.</div></blockquote><br /> Thanks Casey, glad they helped. I've said before, if anyone wants a different angle etc. of any model, I'll be happy to oblige.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> See below...<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>That lighting only helps to make it look better. Good Lighting is the key, thats why all strip clubs are dark, so you not get a Good look at the merchandise or you might walk out <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . The hazard stripes are awesome as well. Who new the eldar invented the hazard stripe, and the imperium adopted it just to warn people that only eldar should get close to the edge <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> , especially on swords.</div></blockquote><br /> Cool, thanks Theo. <br /> Yep, lighting is the key. I do try to get the best pictures and probably take 10 times the number of pics I put on here and just pick the best. I am however only working with a desk lamp and 2 camera phones...<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> at club lighting, yeah that and beer have been helping the looks-deprived get it on for many years...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> This wave serpent has been re-painted by The Scientist's dedicated paintshop workers, so it's not necessarily the Eldar that painted the markings...<br /> <br /> ...and speaking of markings. <br /> <a href="http://www.dakkadakka.com/gallery/501355-Markings%2C%20Signs%2C%20Warnings%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/29/501355_sm-Markings%2C%20Signs%2C%20Warnings%2C%20Waveserpent.jpg" border="0" /></a><br /> Here you can see; <br /> The "don't get too near" marking around the intake,<br /> A "Danger" sign for the side exhausts, <br /> A Warning for the Jet exhaust (if you look closely, you'll see it's actually in German and sideways), <br /> The hazard striped area and some signs (in Russian this time, need to have a fiddle to make them blend in more) inside the door.<br /> An ejector seat warning triangle near the cockpit (I find this amusing as the pilot is just a head wired into the cockpit and couldn't eject even if he wanted  to), <br /> Some little black teeth at the front of the cockpit (just because), <br /> Hazard stripes on the rear door (so you don't get caught out when it opens, safety first), <br /> Hazard stripes on the leading edges of the air-brakes,<br /> And, the reason that there is a rectangle of hazard stripes on the inside of the door (you can see that corner from underneath and the green of the engine bay just doesn't match the purple). <br /> <br /> What do you guys and gals think?<br /> <br /> Now have to repeat the intake warning around the other intake...<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 18:37:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ The red around the intake is beautiful <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  so are the other markings. Just the head being ejected would be hilarious. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 19:23:42]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ That's looking sweet man, it's all in the details! I'm afraid to say that your gravbox has the red ring of death though!]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 19:30:25]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>The red around the intake is beautiful <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  so are the other markings. Just the head being ejected would be hilarious. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, with a little parachute popping out the back of his head.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>That's looking sweet man, it's all in the details! I'm afraid to say that your gravbox has the red ring of death though!</div></blockquote><br /> <br /> Thanks dudes. <br /> The red/white around the intake was soooo hard to do, my hand is not as steady as I'd like, but it's as smooth a line as I can do. AND now I have to do it again AND make it look almost identical but a mirror image...<br /> <br /> There are many more details like those to come and a few more exciting additions if I can decide what they will be and where they might go (partly the reason for adding the transfers I have so far is to see where the space is for anything extra). <br /> Still have to finish painting things before I stick too many more transfers on, like the guns and missile and some metalwork and not to forget the (dreaded) circuit tracks...<br /> <br /> By "gravbox" I assume you mean the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. The red ring isn't actually a complete ring as it only continues over the "cut-outs" around the intake and not between them... Just a little touch to add interest.<br /> <br /> But first, the other intake...]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 20:32:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Haha yeh, the 'gravbox' and 'red ring of death' comments is an Xbox joke. When an Xbox dies through internal issues it often displays a glowing red ring where it would normally be green. The red ring of death has become a bit of a meme because of it.<br /> <br /> I love the red though, I'm sure you'll copy it over very well, don't worry.]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 23:44:55]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Ah yeah, that rings a bell. I've been more of a playstation man, so not had the joy of an xbox "red rind of death". <br /> Although I have acquired an xbox recently to go with the megadrive, PS1, a selection of PS2s and a Wii...<br /> <br /> I've done the red/white on the other side now, it's slightly more pointy than the first but is fine and turned out easier (read, less going back and fourth touching up the colours).<br /> <br /> Couple more things and I'll have something to show in an update.]]></description>
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				<pubDate><![CDATA[Thu, 30 May 2013 00:07:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ that blue is beautiful! Now do an orange piece]]></description>
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				<pubDate><![CDATA[Thu, 30 May 2013 00:07:49]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/03ed82fcf291fc8a66267039b64031ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5674942.page"><b>Largeblastmarker wrote:</b></a><br/>that blue is beautiful! Now do an orange piece</div></blockquote><br /> Thanks dude. Welcome.<br /> <br /> I purposely didn't do this in orange (it was considered) after the Guardian with the Shuriken cannon (he's quite orange <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ). <br /> But I do like a yellow to orange to red fade, so there will be more in time. <br /> Although I don't have any metallic orange...hmm, I wonder... *makes a note of it for future*]]></description>
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				<pubDate><![CDATA[Thu, 30 May 2013 00:15:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Glowy effects still might work on the shiny stuff if there red yellow or orange. Bluey colours won't work. <br /> <br /> That paint job is great! Looking forward to seeing more.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 11:35:55]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks da waaagh. Will have to see about it when I get there. Thing is, with this paint job, there's NO touching up if you slip. Thankfully being gloss you can wipe off mistakes, but only if you do it quickly. If I try blending, to get the glow, there will be no going back and I don't want to mess this up after all the time I've spent on it...<br /> <br /> Quick update on progress so far.<br /> <a href="http://www.dakkadakka.com/gallery/503159-Eldar%2C%20Pip%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/2/503159_sm-Eldar%2C%20Pip%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> Probably not that many obvious changes for the few days work. <br /> I finished the Red warning around the other intake. Which, as I mentioned was pointy-er than the first, so I went back and made the first more pointy to match. Do they look a pair?<br /> <br /> I've painted various metal bits in Gun-Metal and washed with black (still to do silver highlights).<br /> <br /> I painted the Bright-lance and Las-Cannon/Bright-lance-alike/"laser". Made to look like they were acquired from an existing craftworld (Saim-Hann) and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapter (Blood Angels or any other "red" one).<br /> <br /> Painted the missile in the colour that most missiles seem to come in...white.<br /> <br /> And added more transfers here and there (some of which are shown in the picture). <br /> I thought it amusing to stick an "inert" sign on the Las-cannon, I got loads, got to use them on something...<br /> <br /> The Las-Cannon-alike will be weathered to look quite beaten up, so this isn't how it's going to end up, just the "new look" colours at the moment. Scratches and things will be added at some point in the future as they will on the rest of the 'serpent. <br /> <br /> C&C and I'll return once more has been done. ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 22:30:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Loving the turret, and the second red ring of death is looking great. Where's the prototype transfer from.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 22:48:17]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Really nice work, H! It's a brilliant looking piece to add to the army.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 23:00:59]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5690351.page"><b>Theophony wrote:</b></a><br/>Loving the turret, and the second red ring of death is looking great. Where's the prototype transfer from.</div></blockquote><br /> Thanks Theo.<br /> <br /> You're in luck, for two reasons: <br /> 1) It was attached to a piece that said what model it came from... A 1/48th Hughes AH-64 Apache (I think an Airfix model).<br /> 2) I took a picture of my transfer collection while I was looking through them and that piece is at the bottom of the picture in the middle.<br /> <a href="http://www.dakkadakka.com/gallery/503162-My%20Transfer%20collection.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/2/503162_sm-My%20Transfer%20collection.jpg" border="0" /></a><br /> This is one of those times that hoarding is a good thing.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5690413.page"><b>Casey's Law wrote:</b></a><br/>Really nice work, H! It's a brilliant looking piece to add to the army.</div></blockquote><br /> Thanks Casey. I'm glad people are liking what I'm doing.<br /> <br /> There's much more to do on this yet. Still not decided on what colour I should do the two (currently black) ovals and two fins...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and Woo Hoo, page 10...]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 23:05:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Hoarding is always a good thing <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , now I have excess to share when I can't afford to buy I still have stuff to use.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 02:29:01]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ding! Gratz on <span class="glossaryitem" onmouseover='gp(329);'>pg</span>.10! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> It'll be awesome to see how you finish the beast!]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 05:57:44]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks dudes.<br /> <br /> Minor setback... One of the hinges broke!  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> As you can see in the picture, The yellow arrows show where it cracked and split apart. <br /> This hinge had been acting funny for a while and has been catching on the hull which probably put more strain on it that it would have liked.<br /> <br /> However, a few strips of sticky-back-plastic later, it's reattached and works. So, I'll stop playing with it every 5 minutes...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> It actually fits in the hole better now when shut, so that's a good thing. Shame it's the other one that won't shut properly though.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 17:31:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ It's the mingling of technologies. The wraith one doesn't take rivets like other structures. You will have to consult he riveters handbook to ensure this doesn't continue to happen.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 17:46:52]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5693783.page"><b>Theophony wrote:</b></a><br/>It's the mingling of technologies. The wraith one doesn't take rivets like other structures. You will have to consult he riveters handbook to ensure this doesn't continue to happen.</div></blockquote><br /> Yeah, I was thinking the other day If I should have added proper rivets to the hinges. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  I shall know for next time. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I bow to the wisdom of one from the League.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 17:58:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ouch, the sounds of buckling metal is echoing in my ears. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Glad you got it fixed though!]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 18:25:14]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5693829.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5693783.page"><b>Theophony wrote:</b></a><br/>It's the mingling of technologies. The wraith one doesn't take rivets like other structures. You will have to consult he riveters handbook to ensure this doesn't continue to happen.</div></blockquote><br /> Yeah, I was thinking the other day If I should have added proper rivets to the hinges. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  I shall know for next time. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I bow to the wisdom of one from the League.</div></blockquote><br /> <br /> Is this not your natural state? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  insert picture of Loki here, I'd do it but it would get deleted by the mods.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 19:21:14]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Casey's Law wrote:</cite>Ouch, the sounds of buckling metal is echoing in my ears. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Glad you got it fixed though!</div></blockquote><br /> Yep, hopefully it continues to hold, and the other one doesn't go. Can't help fiddling with things, within 5 minutes of sitting on my first plane, I nearly broke both the fold-down table and the blind and resorted to pulling loose thread out of the seat in front.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Like Arthur Dent, If there's a button (and even if it says "Do not press"), I will press it to see why...<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5693829.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5693783.page"><b>Theophony wrote:</b></a><br/>It's the mingling of technologies. The wraith one doesn't take rivets like other structures. You will have to consult he riveters handbook to ensure this doesn't continue to happen.</div></blockquote><br /> Yeah, I was thinking the other day If I should have added proper rivets to the hinges. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  I shall know for next time. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I bow to the wisdom of one from the League.</div></blockquote><br /> <br /> Is this not your natural state? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  insert picture of Loki here, I'd do it but it would get deleted by the mods.</div></blockquote><br /> Well I do worship the Mighty Riveteers in the hope that a little greatness rubs off.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> You know if you find the direct link to a picture on the internet and put it between the Image /Image things it will work and won't be deleted as it's not hosted on DDakka.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 19:39:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I know, I'm just to lazy to do that. Plus I was at the park with my kids when I posted last. Quick dakkadakka check while they were playing in the fountains.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 20:16:55]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Fair enough Theo.<br /> <br /> Quick update.<br /> I have decided on the colour of the fins (white with a yellow tip) and ovals (Purple with the violet interference, to match the underside).<br /> <br /> <a href="http://www.dakkadakka.com/gallery/503572-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/4/503572_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent%2C%20Work%20In%20Progress.jpg" border="0" /></a><br /> A few more transfer details added to the turret, not that you can see them all in this picture.<br /> And I touched up the underside and edges while I was there.<br /> Oh, and I decided that the chin turret will be purple as well, the hazard striped look didn't work.<br /> <br /> Next up... Will be the circuit tracks and then gems and lenses, any other details and then weathering...<br /> Bit of practice at the circuits first though.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 15:20:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ i been watching this build for a while. It is very impressive, and well done. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 15:32:12]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks Panda. Good to have you aboard.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 15:59:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5697835.page"><b>Dr H wrote:</b></a><br/>Thanks Panda. Good to have you aboard.</div></blockquote><br /> <br /> do you plan on doing a whole army like this?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 16:02:43]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5697855.page"><b>cormadepanda wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5697835.page"><b>Dr H wrote:</b></a><br/>Thanks Panda. Good to have you aboard.</div></blockquote><br /> <br /> do you plan on doing a whole army like this?<br /> </div></blockquote><br /> With this paint-job? No.<br /> With excessive amounts of modifications and extraneous details? Yes.<br /> <br /> Every model will be individual in terms of build, modification, ideas, colours and paint-schemes. <br /> It's all just for the modelling really, but I do want to be able to play them as an army. <br /> I realise that very little of what I'm doing is legal for competitive play and it will require a custom codex, but that's for the future.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So, practice 1 of the circuit tracks. <br /> <br /> As shown in the picture below, these were painted first in bronze and then I added gold over that and tried to leave some of the brass showing on the lower edges (to give a 3D effect). I then added dots for the contacts in gold. <br /> <br /> This is only a rough test (mostly to see if I can actually paint thin, straight lines with regular and repeatable angles and thicknesses) over a rough blue background (that was the thinning test for the metallic blue) and so is not as neat as I could (and will) do. <br /> <br /> This was also done to match the earlier mock-up of the circuit design (shown below). <br /> <br /> <a href="http://www.dakkadakka.com/gallery/503657-circuit%20track%20painting%20test.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/4/503657_sm-circuit%20track%20painting%20test.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/493048-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/6/493048_sm-Concept%2C%20Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <br /> A few things I will change:<br /> The thick lines, that were done in the original design, don't really seem to work in paint. Maybe it's my dodgy painting, but I think I'll just keep all lines the same thickness. <br /> <br /> Looking at this next to the model, I don't think I can paint thin enough to fit all that is shown above onto the model, and so some of the (what I see as) sensor tracks and the sensor dots won't be translated onto the model. Probably only one per section, not two. <br /> <br /> The contact spots were tricky to get looking all the same, but that's just a patience thing which will not be an issue on the model. However, I may actually position the spots first and then join up the dots, which I think will be easier... and this will help space out the tracks as some of them were painted a little too close and the spots were not distinct from one another. <br /> <br /> Thoughts, ideas, comments? ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 16:11:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ A few little details while I contemplate (read; avoid) the circuit tracks... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I've painted all the gems (at least all the gem shaped lumps that I plan on painting) black in preparation of painting them whatever colour they will eventually be. I knew that there were quite a few of these as I've moved some of them, but didn't realise how many until I painted them; 29... <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> They may take a while...<br /> <br /> And I took a couple of pictures while I added a few little details. I wasn't going to share them immediately but the two here showed more than what I was focussing on so here they are:<br /> <a href="http://www.dakkadakka.com/gallery/503834-Little%20Details%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/5/503834_sm-Little%20Details%201.jpg" border="0" /></a><br /> This was to show the little red and green lights and the hazard striped release lever for the cockpit and the front of the turret, but actually shows the interference effect quite well. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/503835-Little%20Details%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/5/503835_sm-Little%20Details%202.jpg" border="0" /></a><br /> This was to show the lights for the rear door release, but due to the camera focus ended up showing the rear of the turret and I realised that I haven't really shown that properly yet in situ. <br /> <br /> and if you missed it due to automatically appending, have a look at the circuit test above... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 14:05:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Nice progress man and I think the circuits look good. Be confident and get tore into them I say! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> If I was going to be picky I might suggest the circuits would look better in a grey metal but they might not show up as well as the yellow metal.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 14:22:44]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5702244.page"><b>Casey's Law wrote:</b></a><br/>Nice progress man and I think the circuits look good. Be confident and get tore into them I say! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> If I was going to be picky I might suggest the circuits would look better in a grey metal but they might not show up as well as the yellow metal.</div></blockquote><br /> Interesting. I hadn't really thought about using anything other than gold for these.<br /> My reasoning was that all actual circuit tracks are gold (although sometimes covered with the green insulation) and that these should be gold to show the importance of conductivity to ensure the efficiency of the shield. That and blue and gold go well together. <br /> <br /> Also, there are already a few silvery bits of metal here and there on the 'serpent and I think the front end needs a different colour for these to stand out, especially as these are meant to be replacing the usual (more obvious) 'serpent spines. <br /> <br /> I'll do some silver tracks on the test piece and see how they look, maybe they could be used for the sensor tracks...]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 15:02:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Added Silver tracks in the same way I did the gold but with silver over gun-metal. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 15:23:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The circuits are good. Just how much stuff are you planning on adding to this?  ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 16:46:17]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Damn Dr H! looking fantastic, I absolutely love the experimentation you have done with such succesful results! the grey shading is <span class="glossaryitem" onmouseover='gp(72);'>imo</span> good enough as it was with some blue accents but the all over blue with the green tinge is just something so different :-) not to mention the many many little details you've got going on, the decals the circuits,the freehand, the smexy!]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 16:55:34]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5702791.page"><b>cormadepanda wrote:</b></a><br/>The circuits are good. Just how much stuff are you planning on adding to this?  </div></blockquote><br /> Thanks Panda. <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Not a lot more, it's nearly (dare I say it) done. It's just the circuit tracks, gems and lenses, anything I find that I've missed, a few "no step" and other transfers, and then a little weathering. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5702838.page"><b>nerdfest09 wrote:</b></a><br/>Damn Dr H! looking fantastic, I absolutely love the experimentation you have done with such succesful results! the grey shading is <span class="glossaryitem" onmouseover='gp(72);'>imo</span> good enough as it was with some blue accents but the all over blue with the green tinge is just something so different :-) not to mention the many many little details you've got going on, the decals the circuits,the freehand, the smexy!</div></blockquote><br /> Oh Hey NF. Welcome.<br /> Thanks muchly. Yeah, experimenting is in my blood and I will keep trying something until I achieve a suitable result.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Yeah I was quite impressed with how the grey undercoat came out and the reception it has got. Something in the future will definitely be grey, just so I can do it again.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Thanks again. I do tend to have quite an OCD way of thinking. I have to consider all the details and they all have to have a purpose. It makes me happy.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 16:59:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Very nice detail work <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  I especially like the circuit painting. Your decision to freehand it all instead of trying wire or card worked out for the best.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 17:17:33]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Thanks Theo. Still have to translate it to the model. Planning is in progress. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 17:25:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yeh now I see the test I think the silver blends with the blue too much. The gold pops better. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Sorry to give you extra work <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">, I was thinking it would look like soldering style circuitry.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 19:09:19]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5703364.page"><b>Casey's Law wrote:</b></a><br/>Yeh now I see the test I think the silver blends with the blue too much. The gold pops better. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Sorry to give you extra work <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">, I was thinking it would look like soldering style circuitry.</div></blockquote><br /> No worries. Experimenting is a good thing.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 20:09:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Have you considered doing a slight black dot at the ends of the circuits, not enough to cover the ends completely, but might look more realistic.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 04:43:10]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Just visited for first time, will be reading the rest of this blog asap.<br /> <br /> Love the attention to detail. Don't knock your skills dude they are brilliant. Looking great.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 06:36:07]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Have you considered doing a slight black dot at the ends of the circuits, not enough to cover the ends completely, but might look more realistic.</div></blockquote><br /> I have thought about it. They will be distinct one way or another. Thanks.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Just visited for first time, will be reading the rest of this blog asap.<br /> <br /> Love the attention to detail. Don't knock your skills dude they are brilliant. Looking great.</div></blockquote><br /> Welcome. Hope you enjoy the read. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Thanks.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 10:49:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Hopefully this won't disappoint. Circuit tracks done on one side with the brass and gold.<br /> The contacts have yet to be finished.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 14:45:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Not disappointed. It looks good.  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 15:12:26]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ That's looking really great man!]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 15:17:05]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ The circuitry is amazing, great job and it looks even better on the model itself <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 15:47:56]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ You need my Dr. Steel to lead your army!<br /> <a href="http://www.dakkadakka.com/gallery/118085-Conversion%2C%20Dr%20Steel%2C%20Finished%2C%20Sculpting%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2010/7/5/118085_mb-Conversion%2C%20Dr%20Steel%2C%20Finished%2C%20Sculpting%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> He can help you make the universe a better place (for him).]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 16:03:13]]> GMT</pubDate>
				<author><![CDATA[ Talizvar]]></author>
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				<description><![CDATA[ Thanks guys, glad you like. Done the brass on the other side and letting it dry before the gold.<br /> <br /> Lo Talizvar. That's quite close to how The Scientist will look with a few changes. Where'd he come from, or did you make him?]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 16:09:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I've been through the entire thread and I've yet to see the Orks from the fluff you made. <span class="glossaryitem" onmouseover='gp(411);'>WE</span> WANT ORKS]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 17:38:41]]> GMT</pubDate>
				<author><![CDATA[ Overlord Thraka]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5707098.page"><b>Dr H wrote:</b></a><br/>Thanks guys, glad you like. Done the brass on the other side and letting it dry before the gold.<br /> Lo Talizvar. That's quite close to how The Scientist will look with a few changes. Where'd he come from, or did you make him?</div></blockquote><br /> <br /> I made him, wanted to make something outside of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe.<br /> <br /> Thanks for the interest (and the opportunity to show off!   <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> )<br /> <br /> Head: Sentinel driver head (bald with glasses added round dowel disks)<br /> Body: Command pack - Using "great coat" bottom.  Used small dowel disks for the oversized buttons.<br /> Big Rubber Gloves - put a band of green stuff around the wrist and start smoothing it back and make an undercut near the back,  make sure there is a visible ring.<br />  <a href="http://www.dakkadakka.com/gallery/115725-Conversion%2C%20Dr%20Steel%2C%20Sculpting%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2010/6/26/115725_sm-Conversion%2C%20Dr%20Steel%2C%20Sculpting%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.JPG" border="0" /></a><br /> <br /> We need more (mad) scientists!]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 18:08:36]]> GMT</pubDate>
				<author><![CDATA[ Talizvar]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I'm sorry Overlord Thraka. Orkses will appear one day as will all the other races/species that have varying degrees of fluff written for them (some of which is written but is waiting for the models to accompany it). Money is one of the many limiting factors in this as, if I had the money, I would buy all the battleforces in one go and then I could mix and match.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> Their day will come.<br /> <br /> On a brighter note... The Circuits ARE DONE! <br /> As I said before, when I get going on something it tends to move quickly.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/504098-Eldar%2C%20Pip%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/6/504098_sm-Eldar%2C%20Pip%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.jpg" border="0" /></a><br /> Not sure if they need the black dots on the contacts or not, what do we think?<br /> <br /> A few more transfers next and then gems/lenses, then weathering... Moving ever closer...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bee9b925af1d99d0bd5d385b7af17c1d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5707533.page"><b>Talizvar wrote:</b></a><br/>We need more (mad) scientists!</div></blockquote><br /> ABSOLUTELY!  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Good job Talizvar.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Information duly noted. Mine will make an appearance one day, but probably not all that soon. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah. and WOO HOO for 10000 views! ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 18:11:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ After seeing I on the falcon I don't think you need the black dots. Glad you posted before painting.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 18:42:42]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ i honestly say leave it as is. The brightness really helps the contrast and eases the eye, the black dots would get me to focused on that one spot. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 18:57:09]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Cool, Thanks dudes. I like that they look like actual solder, although I think I can actually solder neater than some of those dots... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 19:34:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5707882.page"><b>Dr H wrote:</b></a><br/>Cool, Thanks dudes. I like that they look like actual solder, although I think I can actually solder neater than some of those dots... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> i think you might melt the model...  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> for SCIENCE... and a chance to ruin all your work. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 20:55:31]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Yeah, I think I might just stick to paint on the model and solder on real electronic circuits. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 21:20:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5708331.page"><b>Dr H wrote:</b></a><br/>Yeah, I think I might just stick to paint on the model and solder on real electronic circuits. <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> <br /> Oh no you don't. Push that envelope mister, people keep challenging me, so now I'm throwing down the gauntlet <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">  of course test it on something insignificant and not this.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 21:24:54]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5708347.page"><b>Theophony wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5708331.page"><b>Dr H wrote:</b></a><br/>Yeah, I think I might just stick to paint on the model and solder on real electronic circuits. <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> <br /> Oh no you don't. Push that envelope mister, people keep challenging me, so now I'm throwing down the gauntlet <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">  of course test it on something insignificant and not this.</div></blockquote><br />  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> If it was my soldering iron that could potentially end up covered in burnt, molten plastic, I'd show you to prove a point. I know that the paint doesn't react well to the heat of molten solder as the last time I did any soldering it was on my painting board and the thick paint layer on there didn't fare well and neither did the wooden board where I accidentally touched it with the iron...]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 21:59:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looks dyno brah! Great job!]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 22:59:36]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5708788.page"><b>Casey's Law wrote:</b></a><br/>Looks dyno brah! Great job!</div></blockquote><br /> Thanks Casey.<br /> <br /> Didn't find any more transfers that jumped out at me so was just the 4 "No Step" markings. I'll start the Gems tomorrow.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 23:06:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Very interesting, very cool! :-) very well done DrH! ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 01:37:00]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5709182.page"><b>nerdfest09 wrote:</b></a><br/>Very interesting, very cool! :-) very well done DrH! </div></blockquote><br /> Thanks NF. Glad you like.<br /> <br /> Update:<br /> Gems on the underside done (except for the white dots). Tried a couple of orange ones for a change. Couple of blue ones as I can't put any on the upper hull and some red ones.<br /> <a href="http://www.dakkadakka.com/gallery/504488-Eldar%2C%20Pip%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/7/504488_sm-Eldar%2C%20Pip%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.jpg" border="0" /></a><br /> <br /> So that's 10 down, 20 to go (found another one under here so that's a round 30 total).]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 16:42:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ It really is coming together. So much detail your doing, its awesome. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 16:49:23]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5711376.page"><b>cormadepanda wrote:</b></a><br/>It really is coming together. So much detail your doing, its awesome. </div></blockquote><br /> Thanks Comrade. Hopefully I've stopped short of too much detail (I think it's enough). <br /> <br /> It's sad to think that one day I may run out of transfers, but I don't think that's going to be any time soon (I had 30 "No Step" transfers alone, now minus 4. Should keep me going for a while). ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 16:58:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ah, mad scientist concept, lobotomized minions doing his bidding]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 19:27:49]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Loving the look of the gems, good hinting of using the blue on the bottom, I wouldn't have thought of it until I tried it on the top first <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 19:36:54]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Ah, mad scientist concept, lobotomized minions doing his bidding</div></blockquote><br /> Lo Shas. Welcome. Indeed, the freedom of not having a care in the world... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I like the modifications and details you add to your tanks. <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Loving the look of the gems, good hinting of using the blue on the bottom, I wouldn't have thought of it until I tried it on the top first <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote><br /> Thanks Theo. I think that my gems can sometimes be a bit hit and miss, but I'm trying to improve on them (by the time I finish this I should have had plenty of practice).<br /> Yep, and there may be purple ones on the top... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 19:41:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Nice circuitry there doc. Impressive.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 03:18:33]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<description><![CDATA[ Thanks Doc]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 04:46:38]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/5713328.page"><b>da waaagh orkz wrote:</b></a><br/>Nice circuitry there doc. Impressive.<br /> </div></blockquote><br /> Thanks da waaagh.<br /> <br /> 21 Gems down, 9 to go...]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 17:35:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Gems and Lenses are DONE.<br /> Some are better than others, but what can you do...<br /> They actually look better in the pictures than <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> I think... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Only weathering left to do... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 22:42:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That's looking great dr. H, the jewels really pop, and the circuitry is amazing.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 00:16:11]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ haha weathering, turning a perfectly fine scheme into damaged. Be nice to see how it plays out.  ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 00:29:20]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Finished (almost) product is great!<br /> Don't go <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> with the weathering please, this look so good already  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 01:54:34]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<description><![CDATA[ Looking fantastic.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 06:31:16]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>That's looking great dr. H, the jewels really pop, and the circuitry is amazing.</div></blockquote><br /> Thanks Theo. They add a splash of colour amongst the sea of blue. <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Looking fantastic.</div></blockquote><br /> Thanks Cam.<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>haha weathering, turning a perfectly fine scheme into damaged. Be nice to see how it plays out.  </div></blockquote><br /> <blockquote><div><cite>SelvaggioSaky wrote:</cite>Finished (almost) product is great!<br /> Don't go <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> with the weathering please, this look so good already  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Thanks Both. Welcome Saky.<br /> Worry ye not. I don't intend to go heavy on the weathering. Just a little to make it look lived in (and cover up any rough bits I don't like the look of <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 10:53:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ OK people. Final update on the Wave Serpent.<br /> Weathering is in the form of a few scratches, some blackening near the exhausts and a little wear on various edges, nothing drastic. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> It has also been christened. I wanted it to look like the code was stencilled on and as I didn't have any transfers that would give the right look (what are the chances of that <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ), I had a brilliant idea for getting the right look... Use a stencil. <br /> <br /> The plastic stencils I had for typical pen and pencil work couldn't be used as I wouldn't get them close enough to the surface to use them and they would get covered in paint...<br /> <br /> So I made some from masking tape by drawing on the tape with the actual stencil and then carefully cutting the letters and numbers out with my scalpel. This was not easy, but I was eventually left with masking tape stencils which I stuck in place and then dry-brushed / stippled on white over the tape, removed the tape and bingo... I had to use a little blue to get the breaks in the zero and slightly touched bits up with white but tried to leave them looking a little rough. I'm pleased how they turned out though.<br /> <br /> I will now set to work getting a selection of good pictures from every angle and then I'll compile them with all the pictures of the inside and post them up as soon as I can. This one will have to do you until then.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 21:17:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Now that is cool. Looks great.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Jun 2013 06:24:07]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ That's ready for battle I say!<br /> <br /> Good effort and great result mate.]]></description>
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				<pubDate><![CDATA[Mon, 10 Jun 2013 21:24:13]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks both. Hope you enjoy these pictures.<br /> <br /> Today's final Wave Serpent update is brought to you by;<br /> The Letter, Ahh (that's better).<br /> The number, 3 (months, well just over, is how long this build took).<br /> And the music of Deep Purple, hit play and take your time to look over the pictures. Enjoy!<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/PfAWReBmxEs?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> Front and Pilot details: <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> <a href="http://www.dakkadakka.com/gallery/505822-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/11/505822_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.jpg" border="0" /></a>
</div>
</div>
</div><br /> <br /> Upper and Lower Hull details: <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<br /> <a href="http://www.dakkadakka.com/gallery/505825-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/11/505825_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.jpg" border="0" /></a>
</div>
</div>
</div><br /> <br /> Turret Details: <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<br /> <a href="http://www.dakkadakka.com/gallery/505824-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/11/505824_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.jpg" border="0" /></a>
</div>
</div>
</div><br /> <br /> Door and Hatch details: <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<br /> <a href="http://www.dakkadakka.com/gallery/505820-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/11/505820_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.jpg" border="0" /></a>
</div>
</div>
</div> <br /> <br /> Interior details:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<br /> <a href="http://www.dakkadakka.com/gallery/505823-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/11/505823_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.jpg" border="0" /></a>
</div>
</div>
</div><br /> <br /> Engine details: <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<br /> <a href="http://www.dakkadakka.com/gallery/505821-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/11/505821_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.jpg" border="0" /></a>
</div>
</div>
</div><br /> <br /> So that's it done. Next up will be something smaller (and therefore quicker...3 months...).<br /> Let me know your final thoughts on Tr01. I hope you enjoyed the ride and you'll stick around for more in the future.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Edit:<br /> Newer photos from 2020.<br /> <a href="https://www.dakkadakka.com/gallery/1074409-Wave%20Serpent%20final%20new%20photos.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2020/8/22/1074409_md-Wave%20Serpent%20final%20new%20photos.jpg" border="0" /></a><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 14:46:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ is Marilyn freehand or a decal? ]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 15:05:15]]> GMT</pubDate>
				<author><![CDATA[ Jehan-reznor]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ca86bcfb4f971bd364c2d1b2c508604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5725392.page"><b>Jehan-reznor wrote:</b></a><br/>is Marilyn freehand or a decal? </div></blockquote><br /> Bless you. I'll take that as a big compliment. She's freehand, just don't look too close. I covered her painting, step by step, earlier in this thread.]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 15:17:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"><br /> <br /> Very nice, Doc.]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 15:26:52]]> GMT</pubDate>
				<author><![CDATA[ Yellowbeard]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Is... that shag carpeting on the interior seats? (not an insult, I think it looks amazing)<br /> <br /> I love this vehicle. The turret reminds me of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> days of yore, and the paintjob just makes the entire thing even cooler. The pointed nose of the cockpit is a great touch.]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 15:36:18]]> GMT</pubDate>
				<author><![CDATA[ Johnnyhorse]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ The free hand on the inside of the cabinet is extremely topnotch. Love it and its sexy ]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 15:54:26]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks Yellowbeard.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/07e0941bba272a2614a6f7cad75ef2b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5725500.page"><b>Johnnyhorse wrote:</b></a><br/>Is... that shag carpeting on the interior seats? (not an insult, I think it looks amazing)</div></blockquote><br /> It's leather. It came off of the top of one of those cushions from inside an ear-ring box. Pretty sure it's faux-leather but looks the part, cut out the shapes and folded them around a rectangle of card to give them a bit of a leather cushion look and shape. It was originally white, so I gave it a wash with dark brown, a dry-brush with light brown and then another wash with dark brown. Gently scrubbed at the middle of each cushion while still damp to make them look a little worn.<br /> <br /> <blockquote class="uncited"><div>I love this vehicle. The turret reminds me of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> days of yore, and the paintjob just makes the entire thing even cooler. The pointed nose of the cockpit is a great touch.</div></blockquote><br /> Thanks a lot. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I must be old-school <span class="glossaryitem" onmouseover='gp(3);'>40k</span> at heart, because quite a few of my builds have been compared to the early days of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I like.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The paint-job was a big learning experience and came out quite nice.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Glad you like the nose. I did that because I didn't like how it was just cut-off on the original model, not very streamlined. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5725571.page"><b>cormadepanda wrote:</b></a><br/>The free hand on the inside of the cabinet is extremely topnotch. Love it and its sexy </div></blockquote><br /> Hey Comrade. Thanks.<br /> <br /> Hope the writing is coming along well. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 15:59:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Your not done yet, there's still a matter of the parachute for he pilot head. Everything else is amazing <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 19:01:47]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5726295.page"><b>Theophony wrote:</b></a><br/>Your not done yet, there's still a matter of the parachute for he pilot head. Everything else is amazing <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br />  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Thank you Theo.]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 20:38:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks for the detailed picture report  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> It looks even better now that I know what exactly took to build this one  ]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 22:26:47]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Wow, that is one different update! music and a plethora of great images! I simply love that freehand inside the ship too, all in all you've made one individual model that no one will come close to replicating.... ever! great stuff dude can't wait to see what you do next?...... so?]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 23:12:36]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5727222.page"><b>SelvaggioSaky wrote:</b></a><br/>Thanks for the detailed picture report  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> It looks even better now that I know what exactly took to build this one  </div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. <br /> Yep, a lot has gone into this one model which is also apparent from the page count (I started this on page 4!). <br /> I wrote a brief list in a post here, of all the modelling changes I'd done, somewhere after I'd finished building and before I started painting and it surprised me at the time with how long it was...<br /> <br /> I was bored of knocking out plastic model kits, word for word from the instructions and wanted a new challenge, which is why I tried these models for a change. Then I found that you could modify them and with the freedom of not being based on real life things, I could turn a model that would normally take a few days and turn it into a few months of very challenging modelling.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I've just tidied my modelling space ready for the next thing...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5727390.page"><b>nerdfest09 wrote:</b></a><br/>Wow, that is one different update! music and a plethora of great images! I simply love that freehand inside the ship too, all in all you've made one individual model that no one will come close to replicating.... ever! great stuff dude can't wait to see what you do next?...... so?</div></blockquote><br /> Thanks NF. High praise coming from one so gifted with brush-fu as yourself.<br /> <br /> Yeah, the music happened as that song came on during one part of the building or painting process and it really matched well with how I envisioned the feeling of the model. Sounds a bit bohemian of me really to write that, but it captured something of the spirit at that time. I could see The Scientist and his brain-washed engineers tinkering with the Wave Serpent with this song blasting out in the background and I thought I should pass on that feeling to all you lot out there. <br /> <br /> That's exactly what I wanted to achieve with this model and the whole army. So many times I've seen armies painted differently, but all with the same (obviously popular for gaming purposes) model in the same pose, carrying all the same stuff, in the same way... <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0">  and I wanted a completely unique army that I could call my own from the lowliest trooper to the largest tank. All in the name of modelling.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Will have to see what's next, I have many plans and much plastic at hand. I'll probably do a few smaller models and build up to the next large piece, as I've been doing throughout the blog (well the first few pages of the blog before I started the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>), alternating between a couple of small, simple troops then something bigger/more important and then small troops again...<br /> I shall decide when I next sit down in front of my desk to start the next modelling adventure.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 23:19:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Righty-O, I've updated the list of army units in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> with some useful links to the landmarks of the (so far) two larger builds of the blog to make life a little easier for anyone new. Copied below...<br /> <br /> Eldar War Walker - Number 1: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/60/471119.page#5080664" target="_new" rel="nofollow">Start</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/60/471119.page#5114847" target="_new" rel="nofollow">Complete</a>, <br /> <br /> Eldar Wave Serpent - Tr01: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/90/471119.page#5346756" target="_new" rel="nofollow">Start</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/180/471119.page#5595935" target="_new" rel="nofollow">Build Complete</a>, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/330/471119.page#5725326" target="_new" rel="nofollow">Painting and Detailing Complete</a>,<br /> <br /> I've started selecting and cleaning mould-lines from the bits for the next models. I'll share pictures of them once built (before paint) if people are interested...]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 18:24:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks for the speed links Dr. H, really enjoying the progress of your work.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 18:40:28]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5730634.page"><b>Theophony wrote:</b></a><br/>Thanks for the speed links Dr. H, really enjoying the progress of your work.<br /> </div></blockquote><br /> No worries. I just thought that as I had a squad of tactical marine, a squad of terminators, 3 Ttyranid warriors, 12 Termagants, 12 Hormagaunts, 8 Genestealers, some rippers, 8 (and counting) Eldar guardians, a few Dire Avengers and the War Walker all within the first 4 pages... <br /> <br /> ...and then the Wave Serpent taking up 8 pages by itself, it would be a good idea for people to be able to find the more important steps quicker if they're not bothered with looking at innumerable pictures of a partially blue pill bottle while I prattle on about what painting steps I threw at it to make it look slightly different to the last time... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> And I know that future builds could become just as big so it would be good to get into a good habit of doing links for them as I go along.<br /> The troops are more mixed up, however, so it's not so easy to link them all up like that, maybe I will one day when I feel motivated to do so...maybe... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 19:48:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Oh I've missed so much! Wonderful work man, so many layers of detail in modeling and painting! The freehand pinup is very impressive and stood out to me! I've really enjoyed following the process start to finish. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 00:47:47]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d20bdfdc9d17068293a0560f2e4df23.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5732121.page"><b>Casey's Law wrote:</b></a><br/>Oh I've missed so much! Wonderful work man, so many layers of detail in modeling and painting! The freehand pinup is very impressive and stood out to me! I've really enjoyed following the process start to finish. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Thanks Casey. I'm glad people are enjoying what I am doing.<br /> <br /> I'm happy how she turned out. Just need to work on doing a better face for next time... Let's just say that the trooper that painted it inside his favourite transport was less interested in her face and more interested in other details... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 10:08:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ She has a face.........oh yeah, looks ok to me, but hey first glance. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span><br /> <br /> Fantastic work.]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 10:31:27]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Thanks Cam.]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 10:40:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ As I'm quite pleased with the progress on number 9 I think I'll share with you what is to come.<br /> More to do on the rifle yet, but should give you an idea of where it's heading. Can you guess?<br /> <br /> Number 10 is currently missing a <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> that I will need to build (it may be axe-flavoured as I've been looking at pictures of the Wraithblades...).]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 21:01:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ FINALLY made it to this thread (catching up on all my subbed threads) <br /> <br /> Falcon is looking great, very 'salvaged' but solidly built and functional.  ]]></description>
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				<pubDate><![CDATA[Fri, 14 Jun 2013 18:05:10]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote class="uncited"><div>solidly built</div></blockquote><br /> Except the door I pulled off at one point... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Thanks Skalk. Good to see you floating about the aether again.]]></description>
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				<pubDate><![CDATA[Fri, 14 Jun 2013 18:24:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Guardians with boomstick <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> . At first I saw the torso and didn't recognize the legs seperate <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  I thought they were servo arms of a unique design. I've been thinking too much about servo things.]]></description>
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				<pubDate><![CDATA[Fri, 14 Jun 2013 19:30:51]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5739104.page"><b>Theophony wrote:</b></a><br/>Guardians with boomstick <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> . At first I saw the torso and didn't recognize the legs seperate <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  I thought they were servo arms of a unique design. I've been thinking too much about servo things.</div></blockquote><br /> Got janitors on the mind as well  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> The legs are just propped up there, not decided what I'm doing with them yet. I'm trying to get them all away from the "please kick me in the crown jewels" pose, but I need to sort out what these two are doing with their arms before I start chopping legs up...]]></description>
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				<pubDate><![CDATA[Fri, 14 Jun 2013 19:40:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Feel free to make a eldar janitor with your spare bitz. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Jun 2013 19:49:35]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Man that gun is epic! simply want that for my orks.. send me a few? haha]]></description>
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				<pubDate><![CDATA[Fri, 14 Jun 2013 19:50:20]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Really like that rifle man  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Jun 2013 21:41:42]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Feel free to make a eldar janitor with your spare bitz. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Maybe one day, when I get round to making some terrain for him to clean.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Man that gun is epic! simply want that for my orks.. send me a few? haha</div></blockquote><br /> Thanks. You should be able to make your own, it's only a Kroot rifle, minus spikes, with some added bent copper wire and a scope made from two sizes of tube and another ring that I had laying about after squaring off the end of another tube and one final ring for the foresight. The hardest part was making the cog on the side by using a file to make the teeth in a disk cut from some sprue, it would be easier to buy some watch cogs off ebay but I'm being very tight with money for now.<br /> <br /> <blockquote><div><cite>SelvaggioSaky wrote:</cite>Really like that rifle man  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. I've added another wire to it and what will become a pressure gauge-like thing. See below.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/507036-Rifle%2C%20Rifle%20in%20progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/15/507036_sm-Rifle%2C%20Rifle%20in%20progress.jpg" border="0" /></a><br /> I'm going to call it done for now (may add some little touches later, like valves or rivets, will see) and look at a melee device for number 10...<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Jun 2013 14:36:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ If hat guns not steam punky enough for vik then I don't know if he ever could be satisfied.<br /> <br /> Janitors don't need scenery to clean, they just follow the troops around cleaning up shell casings, blood splatter and body parts.<br />  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> next inspiration just hit.]]></description>
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				<pubDate><![CDATA[Sat, 15 Jun 2013 15:20:25]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5741459.page"><b>Theophony wrote:</b></a><br/>If hat guns not steam punky enough for vik then I don't know if he ever could be satisfied.</div></blockquote><br /> Will have to see what he thinks when he gets round to poking his adorable little steam-powered nose in here...<br /> <br /> <blockquote class="uncited"><div>Janitors don't need scenery to clean, they just follow the troops around cleaning up shell casings, blood splatter and body parts.<br />  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> next inspiration just hit.</div></blockquote><br /> Look forward to seeing what you have come up with.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Also, just thought, Cleaning and tidying are not really in with the fluff of this army; The Scientist is all about increasing entropy, cleaning decreases it I'm afraid... <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> I'll file away the idea for the future though.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Jun 2013 15:48:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ah, but every good scientist needs to research the findings after a battle to improved the killyness of the next battle. If they are practicing in their target range then they must clean the walls to get proper calculations of how destructive the shots are. Even nurgle grows gardens in his realm to test how toxic his brews are. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> rant done. My C.S. <img src="/s/i/a/67ca483505bee22ffa8141b6b817e0f2.gif" border="0"> . Squad will just have to be your nemesis. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Jun 2013 17:30:00]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5741707.page"><b>Theophony wrote:</b></a><br/>Ah, but every good scientist needs to research the findings after a battle to improved the killyness of the next battle. If they are practicing in their target range then they must clean the walls to get proper calculations of how destructive the shots are. Even nurgle grows gardens in his realm to test how toxic his brews are. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> rant done. My C.S. <img src="/s/i/a/67ca483505bee22ffa8141b6b817e0f2.gif" border="0"> . Squad will just have to be your nemesis. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> </div></blockquote><br /> Ah but there is a few little holes in that logic; <br /> You said "Good Scientist", Whereas The Scientist is a Mad Scientist, "good" don't enter into it... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So long as after a battle there is more disorder (higher entropy) The Scientist is happy. Even if his entire army is defeated and only broke a few windows in return, that is still a victory for him. <br /> <br /> All the army members have transportation devices installed in all their armour, gear and bodies in order to be recovered if they can no longer move under their own power, so that they can be reanimated to fight again. <br /> <br /> I was thinking that all members of the army had spare transportation devices for placing on defeated foes to recruit them after a battle, but I could make a dedicated team of recruiters (or specialists at least)...<br /> <br /> That just shows how un-chaotic nurgle is in The Scientists view..."testing effectiveness is a symptom what's wrong with this galaxy"... (that's part of the reason I want to do the Orks justice when I come to them, as they are actually very chaotic in nature).]]></description>
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				<pubDate><![CDATA[Sat, 15 Jun 2013 17:48:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I bow to your fluff ideas, well thought through. I shall have to assign extra servitors to your destruction.<br /> <br /> Led by dr. Gilbert Grissly, the crew of C.S. <img src="/s/i/a/67ca483505bee22ffa8141b6b817e0f2.gif" border="0"> . Will be hunting down your evildoers. Gilbert just needs to get on his lab coat on before busting you.<br /> <a href="http://www.dakkadakka.com/gallery/507058-Gilbert%20grissly.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/15/507058_sm-Gilbert%20grissly.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/507059-Gilbert%20front.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/15/507059_sm-Gilbert%20front.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Sat, 15 Jun 2013 18:07:50]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Bring it on Gilbert...]]></description>
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				<pubDate><![CDATA[Sat, 15 Jun 2013 21:55:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Theo, that skull looked like Nerdfest/Damo!!!]]></description>
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				<pubDate><![CDATA[Sat, 15 Jun 2013 22:57:58]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Fantastic... So much love for this Army... The paint schemes aren't to my taste, but I couldn't give a toss when you use such beautiful fluff and funky ass conversions to justify it!<br /> <br /> Truly, you are a man of Science!<br /> <br /> You have just received one new Follower of Entropy <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">!]]></description>
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				<pubDate><![CDATA[Sat, 15 Jun 2013 22:58:01]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Theo, that skull looked like Nerdfest/Damo!!!</div></blockquote><br /> Ha ha, yeah it does. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Bloodhorror wrote:</cite>Fantastic... So much love for this Army... The paint schemes aren't to my taste, but I couldn't give a toss when you use such beautiful fluff and funky ass conversions to justify it!<br /> <br /> Truly, you are a man of Science!<br /> <br /> You have just received one new Follower of Entropy <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">!</div></blockquote><br /> Thanks Bloodhorror and welcome. <br /> <br /> Glad you like the fluff and conversions.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Yeah, I may have a little passion for science... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> You can't fight it, Entropy ALWAYS increases (in a sealed system...)!  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Jun 2013 23:23:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Nurgle wins as he is Entropy]]></description>
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				<pubDate><![CDATA[Sat, 15 Jun 2013 23:34:13]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ True. I have read that and it is a little thorn in the foot of my fluff. But the thing to remember is that the God of Entropy/Disorder/Chaos that The Scientist worships doesn't actually exist and it's all in his head (and not in an actual, chaos god, tainted way). He is actually just completely loopy.]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 00:00:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5742688.page"><b>Dr H wrote:</b></a><br/>True. I have read that and it is a little thorn in the foot of my fluff. But the thing to remember is that the God of Entropy/Disorder/Chaos that The Scientist worships doesn't actually exist and it's all in his head (and not in an actual, chaos god, tainted way). He is actually just completely loopy.</div></blockquote><br /> <br /> True, but even that is enough to fuel a new chaos entity, or power Nurgle via one aspect of his many natures. And thus, this Mad Scientist would be on the targets list of Heresy by the Khadrovian Konfederacy for his crimes.]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 00:05:22]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5742699.page"><b>shasolenzabi wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5742688.page"><b>Dr H wrote:</b></a><br/>True. I have read that and it is a little thorn in the foot of my fluff. But the thing to remember is that the God of Entropy/Disorder/Chaos that The Scientist worships doesn't actually exist and it's all in his head (and not in an actual, chaos god, tainted way). He is actually just completely loopy.</div></blockquote><br /> <br /> True, but even that is enough to fuel a new chaos entity, or power Nurgle via one aspect of his many natures. And thus, this Mad Scientist would be on the targets list of Heresy by the Khadrovian Konfederacy for his crimes.</div></blockquote><br /> As the power of the chaos entities are (I would assume) proportional to the number and strength of the believers, whatever entity that may exist will be extremely weak as The Scientist is the only person that believes in it (what with the whole rest of the army being brainwashed one way or another).<br /> <br /> I don't doubt that whether he believes it or realises it he will be helping the chaos gods spread a little chaos. But in the grand scheme of the whole galaxy and the war between the Imperium and the forces of Chaos, The Scientist and his army are actually only a small pinprick in a backwater star system.<br /> <br /> You'll have to find him first, the planet he generally resides on is hidden from all known sensors, psykers and even the Tyranids... Whereas he has little tendrils throughout the galaxy collecting information direct from the sources. He knows about the Khadrovian Konfederacy and what they can bring to bear, ever lost a soldier in battle and couldn't find the body? Have a guess who may have found it first? and would you notice if this soldier walked back into the fold at a later date...? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 00:24:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ All missing soldiers who have returned are scrutinized by the S.C.H.M.E.R.T.Z. for any signs of taint, tampering, cultural contamination, chaos influence, etc. Very paranoid are the Konfedrates. ]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 00:44:37]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Wait a second though..<br /> <br /> Has the Scientist implanted all of the other peoples minds into his or just their Knowledge and experience?<br /> <br /> Because if its the latter, him worshipping this god that only HE believes in would create a whole chaos god, as he has a whole plants worth of people in his head thus in one fell swoop causing a whole planet to believe in the God of Entropy!<br /> <br /> Would this be a logical deduction?]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 08:57:01]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>All missing soldiers who have returned are scrutinized by the S.C.H.M.E.R.T.Z. for any signs of taint, tampering, cultural contamination, chaos influence, etc. Very paranoid are the Konfedrates. </div></blockquote><br /> The Scientist could find a way, it only takes one to get through. Edit: The Scientist knows all about your Special Committee for High-function and Mutant Eradication and Retraining Traitors to Zeal... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <br /> <br /> The soldier in question wouldn't know the difference if that's how he'd been programmed, it could include an electronic device hidden in a bionic implant that he already had or be done through a sort of hypnosis leaving no physical trace. The man himself would act exactly as he always has until hooked up to a mainframe terminal that is...<br /> <br /> I'll refer you to this bit of fluff (that I don't believe I've shown in this blog):<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> The savant awoke in his bed chamber, a tantalising glimpse of a dream fading as he sat up;<br /> <br /> "We want information...information..."<br /> <br /> "Who are you?"<br /> <br /> "...You are number 6..."<br /> <br /> The last of the dream faded as the savant whispered to himself "I am not a number..."<br /> <br /> He forgot about the dream and prepared himself for the work ahead of him, he had to go into the archives and process the latest data received from across the galaxy. He was not the only savant working on this, there were many men who spent the vast majority of a standard day processing and cataloguing incoming data. Today though, he somehow felt more alone than usual as he took his place in front of the cogitator.<br /> <br /> As was usual, he took a deep breath and muttered a prayer to the Emperor before connecting the multi-stranded, purity-sealed cable from the socket at his temple to the cogitator and began to access the databank. What wasn't normal was the strange feeling of warmth that started at the back of the savant's skull and slowly spread forward as if his head was slowly being immersed in warm water.<br /> <br /> Before he knew what it was, the muscles in his neck jerked slightly to the left and his whole body froze. His consciousness however was unaffected and he watched as his right hand moved by itself and started to type commands into the cogitator, there was nothing the savant could do to stop it, he could do nothing but watch with horror as his body accessed the mainframe of the archive.<br /> <br /> Then, as if something had unlocked in his mind the savant knew what was happening, it was like remembering something that you didn't even remember that you knew or had known.<br /> <br /> But still, the savant could only watch as a small piece of AI intelligence was transferred from his own mind into the database. Immediately alarms started sounding and the savant could hear people rushing and shouting in the room around him. And still, the savant could only watch as his hand laid false leads and covered tracks, burying the AI deep in the mainframe.<br /> <br /> He watched intently, trying to remember all the steps so he could lead others to it, to remove it, to destroy it, before it could do what he knew it would do. If that AI could not be found quickly it would transmit the entire contents of the imperial archive to whomever it was that had implanted this thing in his head. He could not allow this to happen, but he could not move.<br /> <br /> The savant heard the noises of people approaching him from behind and then felt a hand on his shoulder. His hand stopped moving, he could just about sense that someone was talking to him but could not tell what the words were. Then his whole body shook, he stood up and then everything went black and the savant knew no more.<br /> <br /> Excerpt from an interview following the incident:<br /> <br /> "What happened next?"<br /> <br /> "We traced the illegal access to the savant concerned and approached him with caution, he would not respond and then he stood up..."<br /> <br /> "Go on"<br /> <br /> "...he...he screamed...I can still hear it now, it was inhuman...and then...and...then his head exploded"<br /> <br /> "Hmm, the blast injured many people, not least yourself, could information be found from the remains?"<br /> <br /> "N...none sir, his entire cranium was atomised and we could find no trace of what it was that he was doing on the mainframe"<br /> <br /> "Keep looking, there must be something, he did something"<br /> <br /> "Yes Sir"<br /> 
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</div><br /> <br /> <blockquote><div><cite>Bloodhorror wrote:</cite>Wait a second though..<br /> <br /> Has the Scientist implanted all of the other peoples minds into his or just their Knowledge and experience?<br /> <br /> Because if its the latter, him worshipping this god that only HE believes in would create a whole chaos god, as he has a whole plants worth of people in his head thus in one fell swoop causing a whole planet to believe in the God of Entropy!<br /> <br /> Would this be a logical deduction?</div></blockquote><br /> That is a good point, but I was just seeing it as The Scientist was just implanting the knowledge, memories and experience. So he's the only sentient mind in his mind and it's not like the sisters of the Bene Gesserit with their "other memory" where the past sisters are still concious (if you've read any Dune books). <br /> <br /> I think I prefer it that the army is led only by a madman and is independent of any god. Just shows that sometimes it's not that someone is being manipulated by higher powers, he might just be nuts... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 11:06:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ AH!<br /> <br /> Fair enough then. Its just one "man" with the knowledge of millions of Humans. And Tyranids. And Eldar. And Space Marines.<br /> <br /> Yeah... Feth god worshipping nut jobs...<br /> <br /> I want plain ol' normal immortal army cloning nut jobs!!!]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 12:20:15]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<description><![CDATA[ I used to watch the original Prisoner with Patrick Mcgoohan, awesome brit show on one of NY channels. Public TV gave me Dr, Who, Blakes 7 and Red Dwarf along with Are you being served? and Black Adder<br /> <br /> Regular TV gave me access to The Prisoner, The Avengers(Not the marvel comic ones) UFO/Space 1999, another aliens invading the planet forgot the name, So, I like that idea of his methods of infiltration to gather data. ]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 21:04:49]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Bloodhorror wrote:</cite>AH!<br /> <br /> Fair enough then. Its just one "man" with the knowledge of millions of Humans. And Tyranids. And Eldar. And Space Marines.<br /> <br /> Yeah... Feth god worshipping nut jobs...<br /> <br /> I want plain ol' normal immortal army cloning nut jobs!!!</div></blockquote><br /> Yeah, that about sums him up... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>I used to watch the original Prisoner with Patrick Mcgoohan, awesome brit show on one of NY channels. Public TV gave me Dr, Who, Blakes 7 and Red Dwarf along with Are you being served? and Black Adder<br /> <br /> Regular TV gave me access to The Prisoner, The Avengers(Not the marvel comic ones) UFO/Space 1999, another aliens invading the planet forgot the name, So, I like that idea of his methods of infiltration to gather data. </div></blockquote><br /> Yeah, that whole bit of fluff came from that one bit of The Prisoner (and is also used for a certain Iron Maiden song) and ballooned from there. <br /> I'm a big fan of Red Dwarf and Black Adder, but I have seen a fair amount of most of the other shows there (some of which are entertaining for reasons that perhaps were not originally intended).  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Glad you like the idea. I've also written a bit of fluff for The Scientist getting access to the Black Library, but is linked to recruiting Harliquins, so not released here yet.]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 21:20:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Very nice. Yeah British English versus American English,,,,or maybe Anglish?]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 22:37:58]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ I was also thinking of certain costume decisions (purple wigs come to mind) and plot devices. But it's easy to laugh at 70's TV having grown up in the 80's...]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 22:49:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Not a lot of progress recently, been doing a bit of 1:1 modelling (crack filling) and looking for inspiration and ideas for a <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> for number 10.<br /> <br /> So, I have a couple of concepts for an axe head.<br /> You can probably see the inspiration for the one on the left...<br /> <a href="http://www.dakkadakka.com/gallery/507645-Eldar%20axe%20concepts.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/17/507645_sm-Eldar%20axe%20concepts.jpg" border="0" /></a><br /> The tubing is just standing in here for the handle.<br /> These are just thin plastic cut roughly to shape. they will get bulked out with putty for final use.<br /> <br /> Question is, which do people prefer? <br /> <br /> Or any changes you may add/subtract from these to improve them?<br /> <br /> Or any other axe shapes you think may work? I have other ideas, these are just the first that I've made so far.<br /> <br /> Also, I'm not definite that I will go with an axe for this, I have some sword-shaped ideas as well. So any thoughts on that side of the sharp implement selection are also welcome.]]></description>
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				<pubDate><![CDATA[Mon, 17 Jun 2013 17:48:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I like the simple ness of the one on the right. He left one looks too ornate and over thought if were just looking for entropy and killyness.]]></description>
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				<pubDate><![CDATA[Mon, 17 Jun 2013 18:03:01]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ ima vote for left. It looks choppy. ]]></description>
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				<pubDate><![CDATA[Mon, 17 Jun 2013 19:05:28]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>I like the simple ness of the one on the right. He left one looks too ornate and <b>over thought</b> if were just looking for entropy and killyness.</div></blockquote><br /> My thought of the Wraithblade axes exactly. But I thought I'd give it a go and see it in the plastic(flesh).<br /> Was also an exercise of how small and tricky I could make the details. Further thoughts towards variations under-way...<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>ima vote for left. It looks choppy. </div></blockquote><br /> Interesting. Is that the Ork or the Eldar talking in you?<br /> <br /> One for each, so far. I'll put more up once I've cut them... <br /> <br /> Keep the thoughts coming. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Jun 2013 19:23:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That flying eldar thing looks really cool - You are getting my respect with this! My random suggestion is to print off a nice background of clouds and blue sky maybe and take photos on that.<br /> <br /> Also cool gun. Very <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Jun 2013 22:12:40]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/95df5d4f28bd3b8a3d83e247123582f7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5749326.page"><b>weetyskemian44 wrote:</b></a><br/>That flying eldar thing looks really cool - You are getting my respect with this! My random suggestion is to print off a nice background of clouds and blue sky maybe and take photos on that.<br /> <br /> Also cool gun. Very <br /> <br /> </div></blockquote><br /> Hey Weety. Thanks a lot dude. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> Yeah, the backgrounds I had printed off before (that I have used for some of the previous models) were all too small to make any sense behind the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <br /> I'll take another picture once I've found a suitable background and printed it off large enough. <br /> <br /> Also:<br /> More choppin' device concepts. I've cut these from card, so were much quicker and easier than the first 2.<br /> A few notes; <br /> 1 and 2 we saw earlier.<br /> 4 and 5 show different, very simple, designs with a couple of options for holes (more options are available).<br /> 7 is more of a large machete type thing.<br /> 8 is meant to have cutting surfaces on the front and underside of the curve on the left.<br /> The holes in 9 should really be smaller and appear to act like the large breaks you have in wood saws (but for blood and guts, if you know what I mean).<br /> 10 and 11 didn't really come out that well which is why I've included the inspirational pictures I used for them.<br /> <a href="http://www.dakkadakka.com/gallery/507730-Axe%20Concepts%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/17/507730_sm-Axe%20Concepts%202.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Mon, 17 Jun 2013 23:16:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ You didn't say anything about 6 and I vote for It eheheh]]></description>
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				<pubDate><![CDATA[Mon, 17 Jun 2013 23:22:17]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5749564.page"><b>SelvaggioSaky wrote:</b></a><br/>You didn't say anything about 6 and I vote for It eheheh</div></blockquote><br /> Yeah, I thought that (and 3) were self explanatory. I quite like the shape and the underside of 6... Others also have their good points though, and there's many more I have yet to consider...decisions decisions... ]]></description>
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				<pubDate><![CDATA[Mon, 17 Jun 2013 23:29:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Still liking number 1 the best, but number 6 is good as well, but I would move the haft up closer to the front, and have the back side be larger.]]></description>
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				<pubDate><![CDATA[Mon, 17 Jun 2013 23:42:16]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5749635.page"><b>Theophony wrote:</b></a><br/>Still liking number 1 the best, but number 6 is good as well, but I would move the haft up closer to the front, and have the back side be larger.</div></blockquote><br /> Cool. <br /> Yeah, the balance is off on a few of these and will need looking at if and when I do the final sharp implement. <br /> Also some of these have become perhaps a bit big for the little guardian that's going to have to lug it about, that will also be looked at for the final build.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 00:09:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ They seem more the size for the ghost units]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 00:15:42]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5749763.page"><b>shasolenzabi wrote:</b></a><br/>They seem more the size for the ghost units</div></blockquote><br /> Yeah, quite possibly. But concepts are always larger than life... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 10:05:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Well, 9 is my lucky number and it just so happens that I like that number axe too! ]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 11:19:35]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5751134.page"><b>nerdfest09 wrote:</b></a><br/>Well, 9 is my lucky number and it just so happens that I like that number axe too! </div></blockquote><br /> Interesting. Do you like it as it is, or is that with the smaller holes that I intended?<br /> Do you think they should be smaller? more of them?<br /> <br /> Also, people, do we like any as a possibility of being double sided (imagine the cutting side on both sides, like 10)?]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 13:43:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ 9 being double sided has some nice possibilities]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 21:07:12]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Got to vote 6. It is simply my favorite. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 21:12:15]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ I vote for Number 6]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 21:39:32]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>9 being double sided has some nice possibilities</div></blockquote><br /> Cool. Yeah, I think 9 would really benefit from being double sided (or at least doing something more with the other side).<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Got to vote 6. It is simply my favorite. </div></blockquote><br /> Good O. Thanks.<br /> <br /> Nothing new to show as yet (been doing some 1:1 painting and there's more tomorrow), but I have been thinking and will take some time to poke things and should have something to show tomo', possibly sword-flavoured as well as some variations of the axes. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/471119/5753452.page"><b>Bloodhorror wrote:</b></a><br/>I vote for Number 6</div></blockquote><br /> Hello. 6 is proving popular. Definitely on the short-list and if not here, will definitely be used in the future.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 21:39:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Of course 9 would look cooler as a 2 blade! I have an eye for such things!]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 17:41:39]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Breaking the trend a little I really like 7 but with a little more development in the design. I love the elegant scythe design but it needs a little something extra. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Keep at it H! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 20:10:55]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Of course 9 would look cooler as a 2 blade! I have an eye for such things!</div></blockquote><br /> Good to have your eye about for these situations. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Breaking the trend a little I really like 7 but with a little more development in the design. I love the elegant scythe design but it needs a little something extra. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Keep at it H! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Ah, 7 was nearly in the reject pile. It's based on a <a href="http://en.wikipedia.org/wiki/Kukhri" target="_new" rel="nofollow">Khukuri/Kukhri </a> if you want a better idea of what it should look like, just made a little larger for added choppiness. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Would it be better more scythe-like or more Khukuri/Kukhri=like?<br /> <br /> Still no picture update yet. But I have been researching chopping devices, I had almost forgotten how much I like swords and the like... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 20:40:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Stick with the Khukuri design I think but I'd add some sort of embellishment to make it a bit more Eldar styled. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 21:38:34]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5757779.page"><b>Casey's Law wrote:</b></a><br/>Stick with the Khukuri design I think but I'd add some sort of embellishment to make it a bit more Eldar styled. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> I got you.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Most of these designs will get some sort of surface embellishment and/or holes/slots/grooves. <br /> There's so much inspiration out there for sharp implements... <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 21:49:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Perfect! I think it'd be a great two handed weapon, maybe use the grip that you get on harvesting scythes with the jutting out handle? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 22:03:12]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5757862.page"><b>Casey's Law wrote:</b></a><br/>Perfect! I think it'd be a great two handed weapon, maybe use the grip that you get on harvesting scythes with the jutting out handle? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Ah well. This is for a storm guardian I'm afraid. <br /> Which I was going to do before but somehow failed to give the guardian I did in Ulthwe colours (Number 5) a pistol and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>.<br /> <br /> As these are the last two in the box and one of them is going to be a ranger/pathfinder/sniper (whichever one it is) then number 10 has to be the storm guardian and he's got a pistol arm ready.<br /> However, I suppose if the Kukhri-alike is used, then it could still have the side handle for when he puts the pistol away to chop some followers of order...]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 22:17:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That'd work! Also, have you considered mounting the pistol on the forearm like the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>?]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 22:46:44]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5758018.page"><b>Casey's Law wrote:</b></a><br/>That'd work! Also, have you considered mounting the pistol on the forearm like the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>?</div></blockquote><br /> If I hadn't already used the wrist mounted Shuriken Pistol for one of the Dire Avengers (that I also carved a second sword for) I'd have used it for this chap in a heartbeat.<br /> <br /> I suppose I could try to modify this arm/pistol to make it wrist mounted, but that's a lot of tricky chopping and reconstruction for a minor change...<br /> Or entirely scrap the Shuriken pistol and scratch build a wrist-mounted pistol-alike...That could depend on how the above removal of the current pistol goes...<br /> <br /> We'll have to see what <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> I end up giving him first. I think I'll probably be building many of these <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> concepts and use what fits/looks best and then save the rest for future uses.]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 23:05:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That sounds like the best idea! Stock them up for later. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 23:20:49]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Hmmm  Orky Khukri,,,I mean Choppa!]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 11:59:16]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks Shas. More blades to consider...<br /> Handle positions are shown, but not necessarily the whole length of the handle, no pommels shown.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/508457-Sword%20Concepts.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/20/508457_sm-Sword%20Concepts.jpg" border="0" /></a><br /> 1. Blade on the left. Serrated on the rear up to the underside of the curve. No guard. Single hand.<br /> 2. Blade on the left. Short blade in curve on rear. Single hand, maybe hand and a half.<br /> 3. Double edged. Symmetrical. Single hand. <br /> 4. Single edged on left. (Very elven in style, based on Arwen's sword). Single hand. <br /> 5. Single edged on left. Possible grooves or holes/slots in the blade. Serrated at lower rear side. Single hand. <br /> 6. Single edged on left. Hole near top rear. (Based on a Dadao) Hand and a half.<br /> 7. Single edged on left.  Half leaf shape (Based on Orcrist I believe). Single hand. <br /> 8. Single edged on left. Possibly a bit too curved. (Based on a Greek Kopis). Single hand. <br /> 9. Double edged. Symmetrical. Slightly wider at "tip" than at base. No guard. Single hand. <br /> 10. Double edged. Symmetrical. Classic leaf shape. Single hand. <br /> 11. Single edged on left. Hand and a half. <br /> 12. Single edged on right. Single hand, maybe hand and a half.<br /> <br /> Thoughts, opinions, suggestions, discussion? (Don't forget the Axes...)]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 21:04:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ How about a 9 bladed sword. Nine-bladed! Not two or five or seven, but nine.]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 21:08:14]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/95df5d4f28bd3b8a3d83e247123582f7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5761745.page"><b>weetyskemian44 wrote:</b></a><br/>How about a 9 bladed sword. Nine-bladed! Not two or five or seven, but nine.</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Took me a second to remember where I recognised that from. Follow the gourd!]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 21:42:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I like number 8 this time, they are savage <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 22:08:13]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ 4 and 11 for me, curved swords are my favorite.]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 22:10:21]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>I like number 8 this time, they are savage <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Yeah, there is a certain message that a sword with a forward curve says that other swords don't...<br /> It's probably a little too curved here compared to the reference picture I have.<br /> <br /> <blockquote><div><cite>SelvaggioSaky wrote:</cite>4 and 11 for me, curved swords are my favorite.</div></blockquote><br /> That's no bad thing. 11 also came out more curved than was intended, but is a nice concept. ]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 22:32:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ So many decisions!]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 22:57:06]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I said there was a lot of inspiration floating about...]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 23:18:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ 4 and 8 for me I think! 4 is particularly Eldary. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 00:53:58]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ 8 this time dude! gurkha knife <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>! ]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 02:25:21]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5762026.page"><b>SelvaggioSaky wrote:</b></a><br/>4 and 11 for me, curved swords are my favorite.</div></blockquote><br /> <br /> Haha same yet again.. Orks...  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 02:57:26]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[  I'm not saying it was Orks<br /> <img src="http://caffeine-fueled.com/blog/wp-content/uploads/2012/10/giorgio-tsoukalos.jpeg" border="0" /><br /> It was <font color='green'>Orks</font>]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 05:03:19]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Casey's Law wrote:</cite>4 and 8 for me I think! 4 is particularly Eldary. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Eldar-y it is. shows that <span class="glossaryitem" onmouseover='gp(86);'>LoTR</span> produced some good designs. However, do I want an Eldar carrying an Eldar-like weapon in this army? It is cool though (and proving popular) so probably not an issue.<br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>8 this time dude! gurkha knife <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>! </div></blockquote><br /> 8 is also proving popular. Similar to axe number 7 in a way. Certainly a design to follow up. <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5762026.page"><b>SelvaggioSaky wrote:</b></a><br/>4 and 11 for me, curved swords are my favorite.</div></blockquote><br /> <br /> Haha same yet again.. Orks...  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> </div></blockquote><br /> Perhaps there is something to this Ork/Eldar collaboration then if Orks seem to gravitate towards the curvy shapes, not as uncultured as they may seem...<br /> <br /> Thanks for the opinions guys.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> and Shas. What is up with that bloke's hair? I know he's into aliens, I've seen the programmes. But really, he's hardly representative of the human race...]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 10:58:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Dr. H mayhaps the Aliens have a far more subtle way of taking people over? I mean the images about to be shown are the only presently plausible theory anyone has regarding him not the changes to his hair and looks<br /> <img src="http://www.dudelol.com/img/crazy-ancient-aliens-guy..jpeg" border="0" />]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 11:16:06]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ LMAO. I've only seen him in the later stages, that makes perfect sense now...]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 11:32:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5763741.page"><b>Dr H wrote:</b></a><br/><blockquote><div><cite>Casey's Law wrote:</cite>4 and 8 for me I think! 4 is particularly Eldary. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Eldar-y it is. shows that <span class="glossaryitem" onmouseover='gp(86);'>LoTR</span> produced some good designs. However, do I want an Eldar carrying an Eldar-like weapon in this army? It is cool though (and proving popular) so probably not an issue.<br /> <br /> Perhaps there is something to this Ork/Eldar collaboration then if Orks seem to gravitate towards the curvy shapes, not as uncultured as they may seem...</div></blockquote><br /> Do you know about the Old Ones Ork fluff? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 15:25:57]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5764497.page"><b>Casey's Law wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5763741.page"><b>Dr H wrote:</b></a><br/><blockquote><div><cite>Casey's Law wrote:</cite>4 and 8 for me I think! 4 is particularly Eldary. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Eldar-y it is. shows that <span class="glossaryitem" onmouseover='gp(86);'>LoTR</span> produced some good designs. However, do I want an Eldar carrying an Eldar-like weapon in this army? It is cool though (and proving popular) so probably not an issue.<br /> <br /> Perhaps there is something to this Ork/Eldar collaboration then if Orks seem to gravitate towards the curvy shapes, not as uncultured as they may seem...</div></blockquote><br /> Do you know about the Old Ones Ork fluff? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Oooooo do tell.]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 15:34:10]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Kind of. I've read a bit about Orks (as for all the armies while writing the introduction fluff), so yeah, I'm aware of something about brain-boys(?) and links to, or fighting with Eldar as they were about at the time. <br /> <br /> I do a lot more detailed research on each race as I come to make those models, so not got to Orks yet, in detail...<br /> <br /> That was actually a poke at Panda's fluff though (check it out if you haven't, it's worth a read).]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 15:35:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5764533.page"><b>Dr H wrote:</b></a><br/>Kind of. I've read a bit about Orks (as for all the armies while writing the introduction fluff), so yeah, I'm aware of something about brain-boys(?) and links to, or fighting with Eldar as they were about at the time. <br /> <br /> I do a lot more detailed research on each race as I come to make those models, so not got to Orks yet, in detail...<br /> <br /> That was actually a poke at Panda's fluff though (check it out if you haven't, it's worth a read).</div></blockquote><br /> <br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Dr H. Your the best. Brain boys is the not the old ones, however. <br /> <br /> The old ones are a fantasy thing at least to my understanding, Old ones are 4 gods, created a bunches of races. Made lizardmen to police all the races ect. In <span class="glossaryitem" onmouseover='gp(3);'>40k</span> it is only briefly mentioned of the old ones as the Emperor rises to power. Makes me wonder if the Old ones were. That said their were four, but their are five that could of fit the bill at the time. Gork and Mork, Nurgle, Zeetch and Khorne. Be an interesting back story to try to fit that they were once ok-ish gods who would manipulate the universe, then when their creations rose up against them were banished to the warp and filled with evil mental energies becoming chaos gods. That is just a crazy idea I have. <br /> <br /> Also, fun other ork fact. Our gods are much more powerful than chaos's based on the numbers rule. <br /> <br /> Power = number of followers<br /> Orks = greatest number<br /> Gork and Mork = greatest and most powerful gods. <br /> <br /> Sadly Gork and Mork are to busy fitting indefinitely with themselves over who is more kunning and brutal or brutally kunning. <br /> <br /> But as an Ork I pay more for curved choppas and noisy ones that glow. In that order. ]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 16:01:30]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I see. I hadn't gone that far back in the history. Thanks Panda. <br /> <br /> Just had a quick Lexicanum for Old Ones.<br /> They were the first space-faring species, followed by the C'tan.<br /> The Necrontyr fell out with the old ones.<br /> C'tan and Necrons team up against the old ones.<br /> Old ones create Eldar, Humans, Krork and a few other races to fight back.<br /> C'tan and Old ones mostly go bye bye.<br /> Necrons go to sleep.<br /> Krork become Orks and things end up where we are in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>... In very very basic terms...]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 16:41:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I've added panda's fluff to my growing list of 'threads to read', thanks for the heads up! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Actually my information is a bit different to yours, panda. Probably due to the ever evolving fluff which requires extensive cross referencing between books. The best source of info is the Lexicanum since it's all canon and compiled into subjects rather than books.<br /> <br /> Here are a few links:<br /> <a href="http://wh40k.lexicanum.com/wiki/Ork#.UcSEII63NFo" target="_new" rel="nofollow">Ork</a><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<blockquote class="uncited"><div>The Orkoid races are believed to have been genetically engineered millenia ago. Ork legend attributes their creation to the Brain Boyz, a diminutive but extremely intelligent subspecies of Orkoid, who bred the Gretchin to be servants and the Orks to be warriors.<br /> <br /> Later evidence establishes that the Ork races may have in fact been created by the Old Ones, who are described as creating the Krork as part of a last-ditch attempt to fight off their enemies such as the Necrons and Enslavers.</div></blockquote>
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</div><br /> <a href="http://wh40k.lexicanum.com/wiki/Brain_Boyz#.UcSEIY63NFo" target="_new" rel="nofollow">Brain Boyz</a><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<blockquote class="uncited"><div>The Brain Boyz are believed to be an ancient subspecies of Greenskins that are related to the Orks and were believed to be a master or ruling caste of their kind who shared a similar physique with their cousin species.</div></blockquote>
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<blockquote class="uncited"><div>From cracks in reality, the denizens of the warp sought entry into the material universe which forced the Old Ones to bring about the emergence of new species to defend their last strongholds. Among their creations included the green-skinned, hardy Krork and the technology-mimicking Jokaero.</div></blockquote>
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</div><br /> <a href="http://wh40k.lexicanum.com/wiki/Orkoid#.UcSFbY63NFo" target="_new" rel="nofollow">Orkoid Physiology</a><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<blockquote class="uncited"><div>There are two theories relating to why Orks have such a unique biology. The first is that they were adapted by their masters the Snotlings, a race that soared to intelligence upon eating a particular species of mushroom, spread across the galaxy with the help of their less intelligent Ork slaves, and were then deemed stupid again when the Orks consumed all traces of the mushroom which only grew on their home planet.<br /> <br /> The more modern one is that they are the Krork, created as a survivor race by the Old Ones (referred to in Ork legend as the Brain Boyz) in their wars against the Necrontyr. The fact that an entire ecosystem can be constructed of Orkoids, and their total war-readiness, suggests that this is the more likely of the two. In early forms of this theory, the Brain Boyz were an Orkoid subspecies, along with Orks, Squigs, and Gretchin.</div></blockquote>
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</div><br /> <a href="http://wh40k.lexicanum.com/wiki/Snotling#.UcSG4463NFo" target="_new" rel="nofollow">Snotlings</a><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<blockquote class="uncited"><div>The exact nature of the Snotlings is the subject of some controversy. Ork legend tells of a lost race of Orkoids that were highly intelligent, called the "Brainboyz" by the Orks. The Brainboyz created the other Orkoid species as a means of protection, while at the same time directing Greenskin society. What happened next is unknown. Some legends indicate the Brainboyz died out during a great plague (giving the implication that the Brainboyz were really the Old Ones). Other legends indicate that the Brainboyz reverted into the Snotlings.</div></blockquote>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 17:17:24]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ As far as the Necrons are concerned, the Old Ones are extinct, long dead.<br /> <br /> There is fluff that adds to the idea a few may still be around, one the Laughing God of the Harlequins is a possibility, and that they may have shielded the Tau to fight the new awakened Necrons, and the Krork w/o the Brain boyz are all lead by the warrior Orks Gretchin still act as servants, but with some hint of rebelliousness<br /> <br /> With Orks, it is in da blood!<br /> <br /> And yeah Grigorio Tsoukalos staarted normal looking, and became the meme we know today]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 22:27:06]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Number 2 for me this time Cap'n!<br /> <br /> <br /> Looks wicked and Nasty <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 23:26:36]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<description><![CDATA[ just to make sure... i am lurking... but i need to find some weeks to read all your fluff...*sighs* man you have a busy pen <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> the falcon looks very cool... in fact i think you have a distict urge to go fully steampunk but you surpress it way too much <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 22 Jun 2013 09:59:01]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Thanks Casey (good job collecting all the references together) and Shas for your fluff buffing.<br /> <br /> <blockquote><div><cite>Bloodhorror wrote:</cite>Number 2 for me this time Cap'n!<br /> <br /> <br /> Looks wicked and Nasty <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Aye lad, that it be. Thanks.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>just to make sure... i am lurking... but i need to find some weeks to read all your fluff...*sighs* man you have a busy pen <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> the falcon looks very cool... in fact i think you have a distict urge to go fully steampunk but you surpress it way too much <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Welcome Vik. Enjoy the read. If it makes it easier, all the fluff that is spread throughout this blog is collected together in an article (link in sig').<br /> <br /> Thanks. I like to sneak in bits of Steampunk here and there (to see if anyone notices), and I also like to have a little Cyberpunk as well. But something in the future may go fully one way or the other.]]></description>
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				<pubDate><![CDATA[Sat, 22 Jun 2013 12:15:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Sorry Doc I hadn't seen the post of yours directly before mine! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> It's interesting stuff though, I think some of those sections are being rewritten so there is stuff missing. I distinctly remember something about Snotlings being ridiculously lucky in a not very mortal fashion. Always ducking just and time and the like but it catches up with them eventually because they can only be so lucky.]]></description>
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				<pubDate><![CDATA[Sat, 22 Jun 2013 14:10:01]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ No worries Casey. Mine was the short short version, that perhaps misses a few minor points of interest.<br /> <br /> Speaking of fluff, and in celebration of reaching page 15, and as I haven't added much to the fluff here since starting the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. <br /> I have a little more fluff that isn't really connected to a model so I can share it here:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <b>In the deep-space radio-frequency inspection suite of the Ordo Xenos</b>: <br /> The acolyte in charge of the scanning equipment picked up a weak signal that, at first, appeared to come from Mars; but was found to have been bounced through many systems on many allied planets before being directed at Terra. After scans and checks for safety of the signal itself, a recording was sent to the Inquisitor-in-charge for assessment. This is what he saw:<br /> <br /> The signal was decoded into a video format and the initial frames showed one end of a room with wooden panelling on the walls, some metal filing cabinets that look like a guardsman had spent 15 minutes introducing it to the blunt end of his Lasgun, and two pictures on the wall. One picture showed an underwater photograph of a large water-bound mammal seemingly minding it's own business. The other was a painting that showed, in the lower left corner of the canvas, a beautiful woman standing at a fence-like structure that came up to her hip and in the background, a huge battle scene complete with large explosions, tanks, troops and blood and gore where possible; this was clearly the focus for the painter and took up the majority of the space in the picture's frame. In front of all this was a desk made of a dark, red-ish, wood. The desk was clearly well used, but well loved, as it was highly polished but worn at the edges. On top of the desk were untidy piles of paper a few test-tubes in a rack containing various liquids of differing colours, writing equipment and various clutter including a bowl with a plant in it. The plant was in flower and was displaying small, bright, flowers of many colours. <br /> <br /> As the Inquisitor regarded this view a figure walked into the scene and seated himself at the desk. This person was wearing a white lab-coat with many tools and pieces of equipment hanging out the pockets, opening the lab-coat to sit down he revealed that he was wearing a brightly coloured shirt underneath and khaki shorts with extra pockets (also bulging with tools etc...). On his head, the person was wearing a very badly made mask of a man's face with wild grey hair. After sitting at the desk for a short while, the figure held up a sign on a stick that had been laying on the desk, which said "Allow me to make myself more comfortable<b>?</b>", the question mark was emphasized. The figure threw the sign over his shoulder and pulled the mask off his head to reveal that his face looked exactly like that which the mask had been representing badly, the figure smiled widely and addressed the camera... <br /> <br /> "Hello. If my calculations are correct you should be reading this at 15:34 local time, if not, your clock is wrong or your subordinate is not working hard enough. Ha Ha."<br /> The Inquisitor glanced at a clock in his office and it read 15:35, he frowned. <br /> "I'm sending you this message to inform you of what is wrong with the Universe. You may think that this Galaxy is messed up, but it's nothing, a tiny speck of dust compared to the Universe, so insignificant that it may as well be named after a chocolate bar for all the difference it makes. Ha Ha. It can and it will get worse if nothing is done now." <br /> <br /> The Inquisitor thought about stopping the video and doing something more important, like going for a leak, but the next thing the figure said, and the way it was said, stopped him in his tracks and he forgot all about his bladder. <br /> "I know, Inquisitor Vrek, what is wrong with everything and how to prevent the problems the galaxy is having with these warp incursions and the endless fighting. I can stop the problems you have with your enemies and return the Galaxy and the Universe to a favourable equilibrium." <br /> Inquisitor Vrek had to rewind the video to make sure he didn't just imagine or mishear that this strange man had used his name, there was no way that this nobody could have known that this video would find it's way to him and at a time that he also seemed to know...<br /> <br /> The video continued "You are likely thinking, what does this man know that we don't, and you are right to be sceptical. But I know, for want of a better word, everything." <br /> He reached out and prodded the plant on his desk. "Take this petunia for instance. Sat in it's bowl, not a care in the galaxy you might think. BUT..." said the man, raising his voice "...You'd be wrong. I know what it knows. I have... methods... that allow me to read, record and implant the knowledge and memories of ANY living creature, and I have."<br /> The bowl of petunias thought to itself "Oh no, not again"<br /> The man on the video leant forward and whispered to the plant "Yes, this again"<br /> Sitting up and looking back at the camera he continued calmly, while caressing a leaf, "You see Vrek, I know what this plant knows, and from that I know what it is thinking. But I won't bother you with the philosophy of a petunia, it's not something you would understand" with that, the man pushes the bowl off the desk and a smash is clearly heard on the video. Inquisitor Vrek felt himself relax a little. <br /> <br /> "You want to know how to stop those nasty, filthy xenos and daemons and their accomplices from making a mess of your imperium. I can help, you see. I have extensive knowledge from every corner of the galaxy, every race, every species and I even have a contact on the other side. You would like him, he's bright and shiny and a smashing chap, very talkative. I know their plans, their motives, their drives... and their weaknesses. This information would be incredibly useful in anyone's hands as I'm sure you'd agree." Vrek felt himself nod gently in agreement. <br /> <br /> The man shifted himself in his chair. Inquisitor Vrek, now didn't move a muscle even as a small fly landed on his cheek and a bead of sweat ran down the side of his nose. He felt comfortably numb. <br /> "So we come to the nitty-gritty, the point, the deal..." the man lifts a small orb from within his desk "This, is what you want. It will allow you access to the information that I have collected. However, I couldn't just stick this in a box and risk some courier being waylaid and shot in the head over. No, I could only hand this over in person, to someone of your stature. I have included with this transmission, the data to find a small star-system where I'll be awaiting your arrival. To access this data you will need the passwords, they are your mother's maiden name and your first servitor's name, that should be plenty secure enough...Ha ha."<br /> <br /> The figure started to rise and then sat down again heavily "Oh, and one final thing, I'm sure I don't need to tell you, but bring all the assistance and security that you feel necessary for the gravity of this information. I'll be waiting." <br /> There was a pause and the figure appeared to be contemplating something. Then with a click of his fingers he reached below the desk and retrieved a large revolver which he aimed at the camera and fired. The video stopped with blackness. <br /> <br /> Inquisitor Vrek sat in silence for a while and then seemed to come out of a dream with a start. He reached for the comm' device on his desk and set about arranging for troops and transport to the star-system in question... <br /> 
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				<pubDate><![CDATA[Sat, 22 Jun 2013 14:57:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Laden with all sorts of good references]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 02:59:58]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5769352.page"><b>shasolenzabi wrote:</b></a><br/>Laden with all sorts of good references</div></blockquote><br /> Yep. That's part of the fun.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 10:23:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Haha, nice work H! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 15:41:55]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks Casey, glad you enjoyed. <br /> <br /> Can someone out there give me the rough measurements of the Wraithblade's axe (length of shaft and size of head) and the height of the Wraith (sole of foot to shoulder) please? I'll be able to scale my axes accordingly then.<br /> Or even measurements of other <span class="glossaryitem" onmouseover='gp(3);'>40k</span> axes that may be relevant (that's hand-axe / war-axe size, not battle-axe size)... I don't have any axes on this scale.<br /> <br /> I may start sculpting the swords in a bit (from sprue) as I know their scale is fine (compared to the dire sword). ]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 18:17:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5770872.page"><b>Dr H wrote:</b></a><br/>length of shaft and size of head</div></blockquote>I lolled. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 19:10:14]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5770998.page"><b>Casey's Law wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5770872.page"><b>Dr H wrote:</b></a><br/>length of shaft and size of head</div></blockquote>I lolled. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br />  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 19:26:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Actually, while I'm at it. Here's the first sword sculpt. <br /> <br /> Take your chosen piece of Sprue, cut to length and cut it in half, lengthways. <br /> <br /> I do this with my scalpel and the pieces end up bent, but can easily be straightened.<br /> <br /> I tend to draw a rough shape of the sword on the plastic to get an idea of what bits I don't want. (to get the curve for this sword I have had to carve in diagonally through the sprue)<br /> <br /> I then roughly sculpt away with the scalpel to remove the majority of the plastic I don't want.<br /> <br /> Then I refine the shape by scraping with the scalpel edge (as for mould lines). (You can still see here that the blade has a straight bit in the middle)<br /> <br /> Then the final shaping is done with a combination of sanding and scraping. ]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 19:35:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Great work fluff and all! I can do that axw for yoy when I get home on the 25]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 20:12:14]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Whoa, that's surprisingly good! Not your work, that's always good, but the use of sprue. I definitely need to reconsider using sprue as a medium for some things. It clearly lends itself quite well to objects like this. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 21:08:25]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Great work fluff and all! I can do that axw for yoy when I get home on the 25</div></blockquote><br /> Thanks and thanks.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Whoa, that's surprisingly good! Not your work, that's always good, but the use of sprue. I definitely need to reconsider using sprue as a medium for some things. It clearly lends itself quite well to objects like this. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Thanks Casey. <br /> Sprue is a ridiculously useful resource for modelling. <br /> I've used it somewhere on all my most heavily modified models from small spacers, to bulking or framework to the actual shape of whatever I'm making.<br /> <br /> I found you could use it for things like swords when I decided to try a spare for one of my Dire Avengers.<br /> Chap on the left. The handle and guard are made from scraps of plastic and putty with wire wrapped round the handle, but the blade is carved from one piece of sprue.<br /> <a href="http://www.dakkadakka.com/gallery/461750-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/2/8/461750_sm-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <br /> I also used sprue in the same way for the rear spoiler of the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and the hinges (amongst other things) are also made from sprue.<br /> <br /> Things to remember when using sprue like this, I've found, are that there is quite often small bubbles down the middle of the sprue which can lead to holes in things like swords (I had this with the first sword above, but filled it with putty and you can't notice it). This is why I am cutting the sprue down the centre for these swords. <br /> <br /> Also, don't go too thin as it can be quite weak to work on. Just found this out on one sword where I've snapped the tip off, that's one design to try in putty instead. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> It's also tricky work, potentially dangerous for fingers and thumbs and quite time consuming. <br /> <br /> And satisfying when it works...]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 21:40:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Great tips for "waste material", I'm going to try out <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 22:08:26]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<description><![CDATA[ Yeh thanks for the tips, I'll be trying this out. I might try a scythe shaft at some point soon. Have you tried bending the sprue after dipping it in boiling water? You'll need asbestos fingers but it's the best way to bend plastic from what I've tried.]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 22:27:07]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ <blockquote><div><cite>SelvaggioSaky wrote:</cite>Great tips for "waste material", I'm going to try out <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"></div></blockquote><br /> Yep, and you get loads for free with every model.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Yeh thanks for the tips, I'll be trying this out. I might try a scythe shaft at some point soon. Have you tried bending the sprue after dipping it in boiling water? You'll need asbestos fingers but it's the best way to bend plastic from what I've tried.</div></blockquote><br /> I haven't yet, but it's on the list of useful things to know. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  I believe we talked about this in regards to Tyranid tails on your blog a while ago...<br /> I know a good way to get realistic looking helicopter rotor blades at rest, e.g. bent downwards slightly, is to use a hair-dryer carefully. ]]></description>
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				<pubDate><![CDATA[Sun, 23 Jun 2013 22:56:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5771634.page"><b>Dr H wrote:</b></a><br/>I believe we talked about this in regards to Tyranid tails on your blog a while ago...</div></blockquote>Oh yeh! Ahah! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> The circle of Dakka blogging at work, information travels well between us. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 24 Jun 2013 01:31:53]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ ^It's good to share information often and widely.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Few more swords carved.<br /> You can see the bottom left (sword concept 2 for those of you keeping track) didn't come out well, the sharp features weren't working and then I snapped off the tip and gave up on it. The other two I'm quite happy with. Top left (concept 8) I made slightly less curved as I intended, I actually bent the sprue for that slightly before starting and then carved it as is. <br /> <br /> A little touching up here and there maybe and then thinking about the grips and guards later.<br /> I actually paid attention to the time while carving the sword on the right (concept 11) and it took me about half an hour to get to this stage. I think the first eldar-looking one (concept 4) took nearer to an hour, but I wasn't watching the time...]]></description>
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				<pubDate><![CDATA[Mon, 24 Jun 2013 17:25:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Too bad shipping would kill the point of this, but if you ever need sprue, let me know.<br /> <a href="http://www.dakkadakka.com/gallery/490315-One%20mans%20treasure.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/29/490315_sm-One%20mans%20treasure.jpg" border="0" /></a><br /> I have more still. I threw out about twice this amount when we moved. At one point I thought of making a sprue necron army, can't find the pics now, but it would be glorious.]]></description>
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				<pubDate><![CDATA[Mon, 24 Jun 2013 18:05:47]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Ha Ha. I have plenty of my own sprue thanks Theo. I even have some non-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> sprue for variety. Even with the many uses I have for it, sprue does seem to last quite a while. <br /> <br /> I'm sure you could find a suitable terrain use for that pile. Internal structure for a building, or even actual scaffolding for the outside... Watch-towers, ladders, stairs, fences... The list is endless.]]></description>
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				<pubDate><![CDATA[Mon, 24 Jun 2013 18:33:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Terrain? No, I will build the army to fear. An army of lost <span class="glossaryitem" onmouseover='gp(179);'>stc</span>, that will rise up again and again. They have come to assimilate your unused sprue.<br /> <a href="http://www.dakkadakka.com/gallery/509780-Spruecrons.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/24/509780_sm-Spruecrons.jpg" border="0" /></a><br /> I wish they guy who built these painted them and took them to a grand tournament. I'd love to see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> post an addendum to their rules saying that armies must be made from parts and not sprue.]]></description>
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				<pubDate><![CDATA[Mon, 24 Jun 2013 18:42:18]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Thing is, with careful carving you could get them to look even closer to the actual models than just the basic shape. Maybe I'll add that to the "to do" list, make a realistic model from only sprue... ]]></description>
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				<pubDate><![CDATA[Mon, 24 Jun 2013 19:49:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The blades look good, pal. As for sprue, I remember reading in an old White Dwarf that they used an old hand turned meat grinder to chew up sprue to make tonnes of rubble for cityfight boards.]]></description>
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				<pubDate><![CDATA[Mon, 24 Jun 2013 20:52:13]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Thanks Casey. I've read something like that before, although not having a meat grinder or a gaming table (yet) I haven't tried that. <br /> <br /> I'm not short on basing material either as I mostly use dried paint for the rocks and sand. I don't know if Acrylic paint does this when it dries out, but when the Enamel I use dries up in the pot it usually ends up either in one hard lump that you can cut up into chunks or (if you catch it before it's solid) you can scrape it out the pot and let it dry to a variety of rock shapes and sizes.]]></description>
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				<pubDate><![CDATA[Mon, 24 Jun 2013 21:11:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ It does, after first thickening up to a putty like consistency if it is left sitting too long]]></description>
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				<pubDate><![CDATA[Mon, 24 Jun 2013 21:27:17]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Good job on the spueblades mate, great for my INQ28 adventure <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 24 Jun 2013 21:44:18]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>It does, after first thickening up to a putty like consistency if it is left sitting too long</div></blockquote><br /> Yeah, probably the same then. <br /> <br /> It was just when I was cleaning out some pots that I thought I may find a use for, I ended up with a pile of dried paint that sat on my modelling board for a while and one day I was looking at it and I thought that some of it looked like small rocks and importantly was also free and at a time that I needed to think about bases. <br /> <br /> So, some PVA glue, add a few large lumps and then sprinkle on the smaller stuff, paint up to look like mud and rocks, job done. Perhaps not the best of bases, but bases none-the-less. <br /> <br /> <blockquote><div><cite>SelvaggioSaky wrote:</cite>Good job on the spueblades mate, great for my INQ28 adventure <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"></div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. I look forward to your's and other's attempts.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I am lurking on your INQ28 thread at the mo. Will comment soon. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Jun 2013 22:38:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I've done 2 more sprue-swords and some pose/scale pictures with Guardian Number 10.<br /> <br /> These are swords 5 and 10.<br /> <a href="http://www.dakkadakka.com/gallery/510210-Sprue%20Swords%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/25/510210_sm-Sprue%20Swords%203.jpg" border="0" /></a><br /> <br /> and this is Guardian 10 blu-tacked together in a possible pose (imagine more dynamic legs though) to show the carved swords (in scale) and how they look with the guardian's body.<br /> Swords (l to r): 4, 8, 11, 10 and 5.<br /> <a href="http://www.dakkadakka.com/gallery/510211-Guardian%2010%20options%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/25/510211_sm-Guardian%2010%20options%201.jpg" border="0" /></a><br /> <br /> I believe these were the popular swords, let me know if I've missed one (I do know that I'm missing number 2, that is waiting for a putty remake as it didn't work in plastic).<br /> <br /> What do people think?<br /> I'm planning to actually cut the hand off the arm used here and making it out of putty, combined with the hilt and handle of the sword/axe that is chosen,  so ignore that particular area for now. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Jun 2013 21:57:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ 11 and 5 looks really good on the Guardian .<br /> <br /> 10 is way too classic and We don't want It right? (looks good as well <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">)<br /> <br /> if I have to choose I would go for number 5 tough.]]></description>
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				<pubDate><![CDATA[Tue, 25 Jun 2013 22:02:17]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ The first one looks more realistic size wise to the guardian, but the second is still my favorite. Excellent work  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Tue, 25 Jun 2013 22:02:42]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ i like the design 4 and 10... and i must say... you are very ambitious... carving sprue like that... that is truly inspiring... i have a ton of sprue sitting under my desk and it is work like that that keeps me from even thinking about getting rid of these...!<br /> <br /> my only suggestion would be to be nmore in scale with the available swords for eldar... elves per se are a thin breed... hefting such big cleavers is a bit OOT... if you manage to get them a "BIT" smaller than you are golden!]]></description>
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				<pubDate><![CDATA[Tue, 25 Jun 2013 22:28:24]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks guys, that pretty much covered all of them between the two of you <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I'm aware no-one here actually picked number 10, I just have a thing for leaf shaped swords. But that doesn't mean that I'm bias towards that one, I just wanted to make it (it will definitely get used at some point, maybe I'll do something in suitably classic armour to go with it...). <br /> <br /> Yeah, I thought some of them did look quite large when I stuck them on the model, but I was basing the scale on <span class="glossaryitem" onmouseover='gp(3);'>40k</span> weapons, so I'm not surprised that they turned out big (I don't think any are too "too big" though).<br /> <br /> and don't forget that there are the axes still to be made... I have options coming out my ear-'oles...  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Jun 2013 22:30:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ i choose number ten... (10) me, me, me!!!^^<br /> <br /> it was the design i liked first of them all...because of the classic look...]]></description>
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				<pubDate><![CDATA[Tue, 25 Jun 2013 22:34:32]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5780117.page"><b>Viktor von Domm wrote:</b></a><br/>i like the design 4 and 10... and i must say... you are very ambitious... carving sprue like that... that is truly inspiring... i have a ton of sprue sitting under my desk and it is work like that that keeps me from even thinking about getting rid of these...!<br /> <br /> my only suggestion would be to be nmore in scale with the available swords for eldar... elves per se are a thin breed... hefting such big cleavers is a bit OOT... if you manage to get them a "BIT" smaller than you are golden!</div></blockquote><br /> Thanks Vik.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Yep, I'm really trying to make my modelling money go as far as possible (I have tons of random household "rubbish" that I've squirrelled away for possible model use) and sprue is no exception. It's just so useful and it's made of polystyrene, just like the models, and therefore you can use the usual glues for the jobs. I even have a pot with add off-cuts from sprue and other plastics that could prove useful...<br /> <br /> It's also a nice challenge trying things like this.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I see what you mean, maybe if one that is a little too large gets chosen I could always carve a Ver.2.0 and make it a bit smaller.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5780137.page"><b>Viktor von Domm wrote:</b></a><br/>i choose number ten... (10) me, me, me!!!^^<br /> <br /> it was the design i liked first of them all...because of the classic look...</div></blockquote><br /> Yeah, I didn't see your post while I was typing that one. Thanks again. Duly noted. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Jun 2013 22:39:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> yup... to use the same glue is a blessing really... you then know what you work with and have a profound confifence that the parts wont fall off all of a sudden... it is a nightmare for me to have this happen... superglue is often a fail... and i have tow very different kinds of plasticcard with my materials... the fist round i got to the stuff... it doent take any plastic glue even ??? so i had lots of misfortune... i wish i had known about materials what i know now back then^^... but you are totally sure when you deal with sprue!... which still wants me to do that mechanical steed out of sprue...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Jun 2013 22:44:59]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5780177.page"><b>Viktor von Domm wrote:</b></a><br/><img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> yup... to use the same glue is a blessing really... you then know what you work with and have a profound confifence that the parts wont fall off all of a sudden... it is a nightmare for me to have this happen... superglue is often a fail... and i have tow very different kinds of plasticcard with my materials... the fist round i got to the stuff... it doent take any plastic glue even ??? so i had lots of misfortune... i wish i had known about materials what i know now back then^^... but you are totally sure when you deal with sprue!...</div></blockquote><br /> Yeah, I have quite a selection of glues on my board (Thin, brush-on poly' cement, thick poly' cement, superglue, PVA and even some araldite at the moment although that was for some other use apart from modelling), so if one doesn't seem to hold I'll throw another at it.<br /> <br />  <blockquote class="uncited"><div>which still wants me to do that mechanical steed out of sprue...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> Do it... You know you want to... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Jun 2013 23:08:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">...<br /> <br /> so you´re collecting glue, eh?...a two component glue is something i need to try some day too... epoxid i used but the thin, liquide stuff... that would be a first one<br /> <br /> and yep... a mechanical steed... who wouldn´t want one?^^]]></description>
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				<pubDate><![CDATA[Tue, 25 Jun 2013 23:39:31]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5780332.page"><b>Viktor von Domm wrote:</b></a><br/><img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">...<br /> <br /> so you´re collecting glue, eh?...a two component glue is something i need to try some day too... epoxid i used but the thin, liquide stuff... that would be a first one<br /> <br /> and yep... a mechanical steed... who wouldn´t want one?^^</div></blockquote><br /> Yeah. The trouble with epoxy glues is that they take ages to dry. Good for a strong, flexible bond, but you have to keep it held in position for ages and (more importantly) you have to wait all that time before you can do anything else...<br /> <br /> The thin cement is my first choice for model work, then I will use the thicker cement for when a join is load bearing. Superglue is for when one or other of the surfaces is not polystyrene and the PVA I'll genereally use for basing. But sometimes, when one glue isn't doing the job, I'll add one of the others to help out (the thick poly' cement is good for this, just because it is thick and dries to a hard structure). I've even filled small cracks with the thicker glues rather than mess about with putties (I've even got putty options, a one part modelling putty and a two part milliput).<br /> <br /> Can't argue with He-Man, he had one. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Jun 2013 10:47:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I really like 4 and 11 matey. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I still love 8 but I still think it'll be nicer as a two hander for someone later on.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jun 2013 02:09:10]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ I never really tried conscious glue mixing... when I just added in a non thinking way some superglue to whatever cause I was at... for now it worked^^<br /> <br /> and yeah... heman had one... (that model soon gets ton be made a transport by the way...as I got me an old warhorse at a fleamarket^^)]]></description>
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				<pubDate><![CDATA[Thu, 27 Jun 2013 08:53:04]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Casey's Law wrote:</cite>I really like 4 and 11 matey. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I still love 8 but I still think it'll be nicer as a two hander for someone later on.</div></blockquote><br /> Cool, thanks. I may try and make a slightly smaller version of a couple of these and see how they look.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>I never really tried conscious glue mixing... when I just added in a non thinking way some superglue to whatever cause I was at... for now it worked^^<br /> <br /> and yeah... heman had one... (that model soon gets ton be made a transport by the way...as I got me an old warhorse at a fleamarket^^)</div></blockquote><br /> If something's not working I'll try everything I have at my disposal to get it working. I've seen somewhere that for a typical superglue join, to get round the problem of it being brittle and falling apart in the future was to use a little PVA with the superglue (mixed at the join), as the mixture bonds as well as superglue but retains some flexibility and therefore doesn't break so easily. (I'm sure that's what I've read, but could be making that up... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> )<br /> <br /> Even yesterday, I attached the arm for the sniper to the gun with a pin (as I need to sculpt a hand from putty) and superglue, and then glued the wrist and elbow to the stock with plastic cement. They are not going to be separated... ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jun 2013 11:30:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ cool... superglue and PVA mix i only know off as a cool looking way to get basing done...now that is something i need to try...<br /> <br /> looking forward to yon sculting skills of hands... make a step by step if you can <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> education is important <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 27 Jun 2013 12:20:05]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5786034.page"><b>Viktor von Domm wrote:</b></a><br/>cool... superglue and PVA mix i only know off as a cool looking way to get basing done...now that is something i need to try...</div></blockquote><br /> Yeah, I've seen that and filed it away for future use.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>looking forward to yon sculting skills of hands... make a step by step if you can <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> education is important <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Not done hands before, so will be a learning experience for me as well. I will try to remember to take pictures though.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I have the hand that was removed from said arm that I have set aside for reference and will attempt to copy, however, that hand it closed around a pistol grip and I'm going to attempt a more open/relaxed hand...so will be interesting...]]></description>
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				<pubDate><![CDATA[Thu, 27 Jun 2013 12:29:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ i think there is a tut at the scibor site... <a href="http://sciborminiatures.com/en_,sculpting.php?id=508" target="_blank" rel="nofollow">http://sciborminiatures.com/en_,sculpting.php?<span class="glossaryitem" onmouseover='gp(269);'>id</span>=508</a><br /> from a totally layman's perspective I think that is quite decent^^]]></description>
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				<pubDate><![CDATA[Thu, 27 Jun 2013 16:39:19]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks Vik. Very useful indeed. At least I don't need to do the fingernails <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  as he'll be wearing guardian gloves (there's enough fine detail there to worry about). <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jun 2013 17:02:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5780011.page"><b>SelvaggioSaky wrote:</b></a><br/>11 and 5 looks really good on the Guardian .<br /> <br /> 10 is way too classic and We don't want It right? (looks good as well <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">)<br /> <br /> if I have to choose I would go for number 5 tough.</div></blockquote><br /> <br /> <br /> Are you my twin?! <br /> <br /> I vote the same.<br /> <br /> Your sprue sculpting is impressive Dr H. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jun 2013 17:52:53]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Thanks Comrade. It's easy to have at it and carve away when you have loads more free material laying about. That's why I'm happier to do these from sprue and not the milliput that cost money, but the axes will have to be done with putty as they are wider than the sprue (the only limitation really).]]></description>
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				<pubDate><![CDATA[Thu, 27 Jun 2013 18:06:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Caught up 6 pages, mised most of the text but stopped on the pictures.<br /> <br /> Rifle- awesome!<br /> <br /> Axe- #1 <br /> <br /> Sword- #3<br /> <br /> Boss is out from today to next Friday so I'm hoping for some goof-off time, but work has been brutal w/ storms / outages / etc.  Ugh.  Will be around as much as I can.  <br /> <br /> Greta stuff as always.  You have respectable skill and it's cool seeing it come out more and more.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 17:24:51]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<description><![CDATA[ Good to see you about Skalk. <br /> Thanks muchly.<br /> <br /> I'm going to have to carve sword #3 now. As well as the slightly smaller versions of some of the others, and then I should really get on to those axes...<br /> <br /> In other news, I have thought of a pose for Guardian number 9 that may only require a little putty work around the groin area. <br /> <br /> and I think Guardian number 10 may be posed mid-charge...]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 17:53:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ So, with all the votes which one(s) are you going with?]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 17:55:31]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5791421.page"><b>shasolenzabi wrote:</b></a><br/>So, with all the votes which one(s) are you going with?</div></blockquote><br /> erm...it's a good question... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> These were the original concepts for ease of viewing:<br /> <a href="http://www.dakkadakka.com/gallery/507730-Axe%20Concepts%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/17/507730_sm-Axe%20Concepts%202.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/508457-Sword%20Concepts.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/20/508457_sm-Sword%20Concepts.jpg" border="0" /></a><br /> <br /> I have so far eliminated those swords and axes that didn't seem to grip anyone.<br /> Those are; Axes 2, 3, 4, 10 and 11. and Swords 1, 6, 7, 9 and 12. <br /> <br /> I decided to give Axe 5 a go, despite not receiving votes, to see how it looked.<br /> Not sure If I'll do Axe 7, as it's similar to Sword 8 and that seemed to draw more excitement (but I can if people still want to see it).<br /> I also wanted to do a much smaller version of Axe 8 to see how that goes. <br /> I've actually cut a concept of a double sided Axe 9, but it again seems a little large for a single hand...<br /> <br /> Sword 2 proved tricky to get right in sprue and so I've cut a plastic template for trying in putty, but it needs slimming down before I do that.<br /> Sword 3, having just received a vote, will be given a go in sprue.<br /> Swords 6 and 12 I decided to leave for a future, larger, manual operator as they seem to fit that method of delivery better. <br /> <br /> Swords 8, 10 and 11 I may do smaller carvings after seeing them on the guardian.<br /> <br /> You may have noticed that I'm saving up putty jobs. This is because I tend to mix up too much milliput whenever I do a job, and as these are all small jobs I want many of them so that I can just mix up one batch and do the lot in one go with minimal wastage. <br /> <br /> Let me know if I've discarded a weapon that you actually liked, people. I may have forgotten/missed a vote.<br /> <br /> I'm also waiting for a certain person or persons to let me know some measurements of some certain axe-shaped objects and related models when they get the chance...not mentioning any names... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 18:28:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Oh yeh those measurements.. yeah i Pm'ed ya just now.. Anyways... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Lets see what you do?]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 19:48:15]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5791802.page"><b>cormadepanda wrote:</b></a><br/>Oh yeh those measurements.. yeah i Pm'ed ya just now.. Anyways... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Lets see what you do?</div></blockquote><br /> Cool. Ta. Will reply in a bit.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> More Sprue Swords!<br /> <br /> Here is the carvings of Sword 3 and the smaller sword 8.2. <br /> Again, handles and hilts will be made with the hand that would be holding them.<br /> <a href="http://www.dakkadakka.com/gallery/511518-Sprue%20Swords%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/29/511518_sm-Sprue%20Swords%204.jpg" border="0" /></a><br /> <br /> And this is what they look like with the guardian.<br /> <a href="http://www.dakkadakka.com/gallery/511519-Guardian%2010%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/29/511519_sm-Guardian%2010%20wip%202.jpg" border="0" /></a><br /> <br /> More to come soon-ish (once carved)...]]></description>
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				<pubDate><![CDATA[Sat, 29 Jun 2013 10:49:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ And some more Sprue Swords.<br /> <br /> These are the slightly smaller swords 10.2 and 11.2 compared to their bigger brothers and the guardian.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jun 2013 22:24:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Those keep getting better and better, good work, liking them being a little smaller.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jun 2013 22:26:52]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5795040.page"><b>Theophony wrote:</b></a><br/>Those keep getting better and better, good work, liking them being a little smaller.</div></blockquote><br /> Thanks Theo. 11.2 has ended up a little thin and flimsy, it's ok, but wouldn't take much to bend it. <br /> Not too sure about 8.2, may need to slim down the lower curve a little more to make it more top heavy looking as it should be...]]></description>
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				<pubDate><![CDATA[Sat, 29 Jun 2013 22:34:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Now.<br /> That's a big improvement.<br /> Love the new smaller carvings on both, but 11.2 looks awesome.]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 00:32:21]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<description><![CDATA[ Looking good! Don't think I have a preference though, they are all equally nice.]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 01:14:34]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Close combat Eldar, take advantage of their I5!]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 02:44:46]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>SelvaggioSaky wrote:</cite>Now.<br /> That's a big improvement.<br /> Love the new smaller carvings on both, but 11.2 looks awesome.</div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. Glad you like. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Looking good! Don't think I have a preference though, they are all equally nice.</div></blockquote><br /> Cop out <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks Casey. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Close combat Eldar, take advantage of their I5!</div></blockquote><br /> Indeed. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Not that I know whether that is really any good or not; it's better that 1 and not as good as 10, other than that, I know not alot...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Don't need the tv on to see that the Red Arrows are giving it some at Silverstone...]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 10:57:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Oh Initiative 5 is actually very good. Faster than Space Marines for the most part, the slowest Eldar is as fast in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> combat as a Marine and can hit before a Guardsman blinks. BUT for the most part the Eldar is around the same strength as a Human, Space Marines still hit harder]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 11:44:47]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks Shas.<br /> <br /> and now for the 500th post here in my blog and to celebrate passing 1000 posts myself I can reveal what is to come next...<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> <b>From a speech in the headquarters of the Tau Empire</b>: <br /> "We have received a message from the members of the Earth Caste that went missing in that strange, apparently stricken, craft 12 rotaas ago. It says they have escaped capture and are hiding out on a small moon where a faceless enemy is amassing a large army and plans to invade T'au space. The message originates from just outside our empire controlled space. We must take this message seriously, a strike force has been assembled from the Fire and Air castes and a band of our Kroot allies. We will crush this treat before it starts and rescue our brethren, for the Greater Good." <br /> "The Greater Good"<br /> "We expect a report from the strike force in two rotaas time of the reconnaissance mission and, unless there is something we do not expect, the strike force will engage and destroy the enemy. For the Greater Good"<br /> "The Greater Good"<br /> 	*5 rotaas later*: "We have picked up transmissions from the strike force, the entire force has been lost, no survivors that we can tell and no further transmissions have been received. I shall play the recording for you to hear, the quality of the signal is not good as something seems to have been interfering with it." <br /> <br /> Signal: Received. <br /> Recording:<br /> Code: 3243434C<br /> "...Recon team approaching moon...report..."<br /> "...small moon orbiting...planet. No obvious defences...too far to see details on the surface..."<br /> "...clear. When will you...tell us? It could be dange...dvise caution..."<br /> "...coming into range...sensors online...scanning, please wait..."<br /> "..."<br /> "...That's no moon! It's a..."<br /> "...Come in recon. Come...don't receive you. Oh...it's...this way...It's a T..."<br /> Transmission ends: <br /> <br /> "We have not been able to locate the moon since receiving this transmission, the area of space where it was originally located is devoid of planets and moons..." <br /> 
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</div><br /> <br /> Yes, you can blame <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s release schedule that I've picked up the Tau Empire (old) battleforce, as I wanted what was in that box before they changed it and removed all the Kroot from the box... Plans are afoot but I have a few other things to do before getting into them. ]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 12:02:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ The mad scientist is like a spider, waiting for his experimental victims to fly into his web.<br /> <br /> Therefore since very little is noted of this strange and anomalous area, the Khadrovian Government declares it the "Anomalous Quarantine Zone" aka A.Q.Z. they have done this to the old Germania system as the GPQZ, or Germania Plague Quarantine Zone as I and that friend are isolated from playing any more <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as we are now on different coasts, therefore the area is forbidden by Khadrovian traffic, monitored and well, as the GPQZ is a known area of heretical Chaos worshipping evil, bombarded from long range by <span class="glossaryitem" onmouseover='gp(194);'>PP</span>-2000 Long Ranged Interstellar Missiles to disrupt their manufacturing as they would likely be a problem for other neighboring systems. That ships disappear and no planets or moons are visible, something is afoot so just quarantines are in effect Dr. H.]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 12:30:24]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Oooh! I'm looking forward to this. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> There is a Devilfish in that box is there not?!]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 14:49:46]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>The mad scientist is like a spider, waiting for his experimental victims to fly into his web.</div></blockquote><br /> As well as dangling juicy bits of bait to lure them in... Mwa Ha Ha <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Therefore since very little is noted of this strange and anomalous area, the Khadrovian Government declares it the "Anomalous Quarantine Zone" aka A.Q.Z. they have done this to the old Germania system as the GPQZ, or Germania Plague Quarantine Zone as I and that friend are isolated from playing any more <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as we are now on different coasts, therefore the area is forbidden by Khadrovian traffic, monitored and well, as the GPQZ is a known area of heretical Chaos worshipping evil, bombarded from long range by <span class="glossaryitem" onmouseover='gp(194);'>PP</span>-2000 Long Ranged Interstellar Missiles to disrupt their manufacturing as they would likely be a problem for other neighboring systems. That ships disappear and no planets or moons are visible, something is afoot so just quarantines are in effect Dr. H.</div></blockquote><br /> There's nothing to say that that area of space is where The Scientist resides though... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Oooh! I'm looking forward to this. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> There is a Devilfish in that box is there not?!</div></blockquote><br /> Glad you are <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> There is indeed. It was replaced with a piranha in the newer box, which was also a motivation to get this one. <br /> Interestingly the instruction booklet for the models has the piranha instructions at the front, and as I'm clearly not going to be using the engines for the Devilfish on the Devilfish (Vis; what happened to the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>), I thought they would serve as a good basis for a piranha (mostly)scratch-build.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 17:28:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Some Axe work this time.<br /> <br /> Here is two scaled down axe heads with their larger originals above; 1 and 1.2, 6 and 6.2.<br /> The smaller axes are quite rough (it's very tricky cutting plastic neatly when they are less than 1cm square), but these will only serve as the scaffold for the putty that will form the final surface of the axe you will see.<br /> <br /> And axe 5 is there to show that it's scale was ok to start with... This one is still only made of card though.<br /> <br /> And I also present Axe 9.5, the double sided axe 9...(also in card) However, as you can see, it's quite large and I don't think I could make it any smaller, so may well be saved for future use.<br /> <br /> Thoughts, ideas, comparisons to the swords...? ]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 22:16:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Axes look ace, but I still prefer the new swords <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> What about spears? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 22:18:24]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5797856.page"><b>SelvaggioSaky wrote:</b></a><br/>Axes look ace, but I still prefer the new swords <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> What about spears? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Good to know, but will have to see once I've "fleshed" (Ironed? Steeled? Puttied?) these out and see if the putty works out: I used this technique to make two of the fins on the missile for the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> (as it only came with 3 sets of fins to be attached in a recess in the underside of a Tornado), so they should work out fine...<br /> <br /> I hadn't thought about spears. I've not seen many about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (there's a few Halberds), I suppose they can be classed as a generic <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>. Shouldn't be too hard to knock one out of sprue, but there's not a lot you can do with a spear (sculpting-wise), they all look pretty much the same from spear to spear...<br /> It's a thought, cogs are turning...]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 22:30:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I like the sprue blades, their really starting too look like swords. I hopefully will mail that package today, I gotta pack it really quick.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jul 2013 16:33:10]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5800102.page"><b>cormadepanda wrote:</b></a><br/>I like the sprue blades, their really starting too look like swords. I hopefully will mail that package today, I gotta pack it really quick.</div></blockquote><br /> Thanks Panda.<br /> Hopefully, they will look better once I get round to adding the hilt etc... As will the axes when they have handles and some 3D shape to them. On that note, I've found something to use as handles for the axes, so should be able to make some progress on them soon.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jul 2013 17:04:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Well, maybe one day, I an a portable force might wind up in your neck of the world, so maybe then a little dice tossing may occur Dr. H <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 1 Jul 2013 17:26:08]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5800304.page"><b>shasolenzabi wrote:</b></a><br/>Well, maybe one day, I an a portable force might wind up in your neck of the world, so maybe then a little dice tossing may occur Dr. H <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> I would need to learn how to play first, write some rules for the army second and create a warzone (table with terrain) third, not to mention finish enough models to actually create a working army... Then I'd be ready...]]></description>
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				<pubDate><![CDATA[Mon, 1 Jul 2013 17:47:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>! game is simpler than it looks, most movement is 6" or based on that, roll dice, subtract the result from 7, so as long as the weapons are in range, roll the dice. the book in the US cost 75dollarsso likely about the 45-50 pounds sterling range? A codex for each minis army as well, so you know their strength, but oh wait, this time they have the stats in the back of the main book so less worry there! A good local game shop ought to have the tables if there is one nearby]]></description>
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				<pubDate><![CDATA[Mon, 1 Jul 2013 18:01:14]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5800427.page"><b>shasolenzabi wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(84);'>LOL</span>! game is simpler than it looks, most movement is 6" or based on that, roll dice, subtract the result from 7, so as long as the weapons are in range, roll the dice. the book in the US cost 75dollarsso likely about the 45-50 pounds sterling range? A codex for each minis army as well, so you know their strength, but oh wait, this time they have the stats in the back of the main book so less worry there! A good local game shop ought to have the tables if there is one nearby</div></blockquote><br /> I have .pdf files of a lot of out-of-date codices and a 5th ed rule book. <br /> So I've read the rules in general and am aware of how it works, but that's different to knowing how to play the game if you know what I mean...<br /> <br /> I've been using these to start the construction of a Codex for this army, but this is from out of date books, so will need a little fiddling to bring up to date.<br /> <br /> I do intend to buy the books once I have money to spare and that would be all the books as any single codex does not encompass all the models that will be in this army. This is again, limited by lack of funds at the moment...<br /> <br /> Yeah, there's not a lot local here, other than fields... ]]></description>
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				<pubDate><![CDATA[Mon, 1 Jul 2013 18:18:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yeah, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and their pricing scam,,,,I mean scheme! sorry there is no local store to play in for you, then you could get some ideas and practice in to test the army out as that helps a LOT for playtesting helps see if the army is overpowered or weak or balanced. Mainly seems so far to be not too bad and in the context of his mind control and all, would do right for the concept, then again there are those who would avoid playing against it as they are lock stepped in what is printed and only build there models as sen in the books and art. Example; Landraider, for a while the codexs were showing them side guns behind a door so that the marines were effectively popping out the sides IN FRONT of the bloody guns! I am old school, and the initial landraiders,,,also backed up by retro landraider kits from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> these days) have the guns in the forwards position. I explain this as I went to some tourney where players were telling me the guns were in the wrong part of the Landraider, I had to explain that I arranged my landraiders according to the way they used to and can be made,,,they said it did not look like the art in the codex so it was wrong.....Lemmings I say!]]></description>
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				<pubDate><![CDATA[Mon, 1 Jul 2013 18:34:49]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5800551.page"><b>shasolenzabi wrote:</b></a><br/>Yeah, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and their pricing scam,,,,I mean scheme! sorry there is no local store to play in for you, then you could get some ideas and practice in to test the army out as that helps a LOT for playtesting helps see if the army is overpowered or weak or balanced.</div></blockquote><br /> If I had money coming in, it would be less of an issue...<br /> I'll work something out when it comes to it. I'm more into it for the modelling, but I do want a usable army in the end.<br /> <br /> <blockquote class="uncited"><div>Mainly seems so far to be not too bad and in the context of his mind control and all, would do right for the concept, </div></blockquote><br /> If anything I want the army to be on the weak side. <br /> I've said before that it would be very easy with this concept to pick the very best from each codex and I'm avoiding that as I want to make unique models and not huge groups of the same thing over and over again. and who would want to play against an army of all the best models...<br /> Also, an army led by a madman is not going to be a strong army in any setting...<br /> <br /> <blockquote class="uncited"><div>then again there are those who would avoid playing against it as they are lock stepped in what is printed and only build there models as sen in the books and art. </div></blockquote><br /> Yeah, I was actually surprised that I didn't receive a lot of abuse for creating a silly army that just wouldn't work and is illegal with respect to nearly every rule in the book. <br /> But I've seen over the time I've been on DDakka that there's equally mad ideas floating about and there's only a few that get any abuse at all. <br /> <br /> Although I expect I'll get a lot more when I get round to putting my home-made codex in the rules section, as that seems to be where the stricter players seem to hang out.<br /> <br /> <blockquote class="uncited"><div>Example; Landraider, for a while the codexs were showing them side guns behind a door so that the marines were effectively popping out the sides IN FRONT of the bloody guns! I am old school, and the initial landraiders,,,also backed up by retro landraider kits from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> these days) have the guns in the forwards position. I explain this as I went to some tourney where players were telling me the guns were in the wrong part of the Landraider, I had to explain that I arranged my landraiders according to the way they used to and can be made,,,they said it did not look like the art in the codex so it was wrong.....Lemmings I say!</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Yeah, I've seen that argument thread (or at least one of them) on here. <br /> I did always think, when I first saw that model, that it was silly to have a door in front of a gun, that's just common sense. <br /> And really, if it's not meant to be attached there, then it wouldn't fit without (knife- or saw-shaped) modifications (I am assuming it doesn't require modifications). e.g. a warwalker is only meant to have 2 guns that fit on the "shoulders" and only certain guns will fit there, I had to do a fair amount of modifications to get 4 guns on it, two of which didn't come with it... Likewise the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and it's missile...]]></description>
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				<pubDate><![CDATA[Mon, 1 Jul 2013 20:17:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Idk I like the landraiders weapons front myself as well. All new guys are lemmings.. haha, be nice to see those axes you are doing. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jul 2013 19:18:49]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I changed my mind.  Axe #5]]></description>
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				<pubDate><![CDATA[Tue, 2 Jul 2013 20:25:08]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ask and ye shall receive. <br /> <br /> 1. Take one matchstick and cut it to length.<br /> 2. Shave away the corners and sand smooth (if required).<br /> 3. Split the end and insert axe head.<br /> 4. Take photos and show people to see what they think.<br /> <br /> So here is the bare bones, dry-fit of axes 1.2 and 6.2. <br /> <a href="http://www.dakkadakka.com/gallery/512475-Axe%20crafting%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/2/512475_sm-Axe%20crafting%202.jpg" border="0" /></a><br /> <br /> Couple of things to note; <br /> Axe 1.2 I smoothed the handle to a nice smooth finish, but axe 6.2 I did not. The thought behind this is that with a handle like 1.2 I could add details to make it look as any material whereas a handle like that on 6.2 would look like a wooden handle.<br /> <br /> Also, I realise that the rear spikes/hooks will need lengthening as they barley make it through the width of the handles.<br /> <br /> Additional details will be added in putty.<br /> <br /> With that in mind, what do you think?<br /> Is the scale ok?<br /> Do we like how they look?<br /> Wooden look, or other material look?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5804685.page"><b>Skalk Bloodaxe wrote:</b></a><br/>I changed my mind.  Axe #5</div></blockquote><br /> Oh, hello Skalk. Ah yes, axe 5 will receive a similar handle to those above if we like where they are going?]]></description>
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				<pubDate><![CDATA[Tue, 2 Jul 2013 20:33:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Here you go Skalk, just so you can see what it looks like.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Still need to do this one in plastic.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jul 2013 23:28:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ hmmm...axe 1.2 and 5 are looking quite decent...<br /> <br /> but... to show them in the hands of an elf... that is against some definite rules...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">... no elf is using axes... swords are ok... but axes are for dwarves, men and beastmen...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> as for the current swords...very good looking and way much closer to scale! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jul 2013 23:31:22]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5805424.page"><b>Viktor von Domm wrote:</b></a><br/>hmmm...axe 1.2 and 5 are looking quite decent...<br /> <br /> but... to show them in the hands of an elf... that is against some definite rules...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">... no elf is using axes... swords are ok... but axes are for dwarves, men and beastmen...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> as for the current swords...very good looking and way much closer to scale! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Cool. Thanks Vik.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> He'll use whatever The Scientist "programs" him to use  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> and anyway, have you not seen the new Wraithblades?]]></description>
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				<pubDate><![CDATA[Tue, 2 Jul 2013 23:36:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>and anyway, have you not seen the new Wraithblades</div></blockquote><br /> <br /> wasn´t fully available info in my head it seems... but my point is still valid <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> axes are brute weaponry... not really befitting for frail elves... even in power armor^^]]></description>
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				<pubDate><![CDATA[Tue, 2 Jul 2013 23:48:41]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ I know what you're saying though Vik, and It does make sense. <br /> But, does "sense" make sense in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, nevermind in this army?<br /> <br /> We'll see what turns out best and looks best in the end.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jul 2013 23:55:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ They're looking good, but I still think 6.2 needs to have the haft further towards the center of the blade. The blade end looks too far away from the haft, looks unbalanced. Also moving it more center will give a bigger spike on the back for piercing armor, and the front blade for chopping flesh.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 09:46:25]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5805486.page"><b>Dr H wrote:</b></a><br/>I know what you're saying though Vik, and It does make sense. <br /> But, does "sense" make sense in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, nevermind in this army?<br /> <br /> We'll see what turns out best and looks best in the end.</div></blockquote><br /> <br /> ah.... you trying to get through to me with reasoning and logic...<br /> <br /> i say:<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <img src="http://www.resistanceisfruitful.com/blog/wp-content/uploads/2010/02/circular-reasoning1.jpg" border="0" /><br /> <br /> and <br /> <br /> <img src="http://www.ariva.de/baeh_a171738" border="0" />
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				<pubDate><![CDATA[Wed, 3 Jul 2013 11:36:07]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>They're looking good, but I still think 6.2 needs to have the haft further towards the center of the blade. The blade end looks too far away from the haft, looks unbalanced. Also moving it more center will give a bigger spike on the back for piercing armor, and the front blade for chopping flesh.</div></blockquote><br /> I see what you mean, however, when I stitched the following picture together I spotted a bigger issue with it...<br /> <a href="http://www.dakkadakka.com/gallery/512699-Axe%206.2%20comparison%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/3/512699_sm-Axe%206.2%20comparison%20.jpg" border="0" /></a><br /> That's it next to the inspiration picture. You can probably see the issue, I'll re-cut this one...<br /> You can however see what I was going for though. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite><br /> ah.... you trying to get through to me with reasoning and logic...<br /> <br /> i say:<br /> *snip*</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> to you too.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 13:00:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ah! The picture helps out, and if you get the angle right I think you have it! Points if you hollow out the bit.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 13:43:53]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5807337.page"><b>Theophony wrote:</b></a><br/>Ah! The picture helps out, and if you get the angle right I think you have it! Points if you hollow out the bit.</div></blockquote><br /> Yeah, I've been thinking it was looking wrong somehow for a while, but couldn't place it until I made that picture.<br /> I'm thinking that holes/slots will be easier to do once covered in putty (I'll be able to drill them then).<br /> Not sure a cross would work in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> though... will see, need to get the shape of the axe right first.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 13:51:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ The cross could be he Templar cross, could have been looted from a fallen marine.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 14:04:13]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ No worries Mad Scientist in an Apocalypse game needs 3k points base to play and no one would worry as much in such settings anyway. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 14:37:45]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>The cross could be he Templar cross, could have been looted from a fallen marine.</div></blockquote><br /> Ah, true. That's more of an equal sided cross than that Christian one. Unless I've missed something?<br /> Could have brought it with him (in a way), I have a Black Templar already.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>No worries Mad Scientist in an Apocalypse game needs 3k points base to play and no one would worry as much in such settings anyway. </div></blockquote><br /> Well, I'm only about half way to 3k. But that's only with troops, I don't have any <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> yet (although the Tau box does have one, and that box contents is not yet included in my points count).]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 15:42:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Then the addition of vehicles will pad the points]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 16:08:27]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Vehicles are a nice touch for points to game use. The bits still haven't shipped, I will get them out on Friday. Gotta celebrate my country tomorrow!<br /> <br /> Edit: Saw those axes.. maybe a slightly bigger and longer axe head?]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 16:40:07]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Then the addition of vehicles will pad the points</div></blockquote><br /> Oh yes, indeedee. I have a tank-flavoured vehicle that I may squeeze in before I fully crack open the Tau.<br /> <br /> and I have plans for a very large, completely scratch-built, vehicle that I really want to do justice to, just not sure on how I will do some bits of it yet...<br /> and I will (in time) collect at least one of everything in all the ranges.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Vehicles are a nice touch for points to game use. The bits still haven't shipped, I will get them out on Friday. Gotta celebrate my country tomorrow!</div></blockquote><br /> No worries, when you can, you can. <br /> <br /> Go fourth and celebrate escaping our mighty kingdom's clutches... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> (but seriously, enjoy) and keep an eye out for any large flying saucers...<br /> <br /> <blockquote class="uncited"><div>Edit: Saw those axes.. maybe a slightly bigger and longer axe head?</div></blockquote><br /> The putty may add some to the size (might not, will have to see), will have to see how these turn out.<br /> Thanks for the input (keep it coming people <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 17:06:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Gotta show us when you start to make that uber tank]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 17:10:14]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Oh yeah. I will of course share when I have the preliminary design ready and the right materials to do the job. I already have a fair chunk of fluff ready and waiting to introduce it. And I didn't necessarily say "tank"... but will leave that as a tease for now...<br /> <br /> There will be plenty of madness to keep us all occupied in the mean time. (It is, after all, only one of many ideas I have written down. There's no chance of me running out of things to show and do here for quite some time)]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 17:20:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ As it turns out, it helps to have the picture of what you are trying to copy in front of you when actually doing the copying, as it ends up nearer to what you intended then if you try to do it from memory (especially when your memory is as bad as mine).<br /> <br /> May I present Axe 6.3.<br /> It should please you Theo, as I made the rear spike larger so it's more balanced (yes?)<br /> and should please you panda, as it came out slightly larger.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 18:02:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ hey doc... seeing the dillema with your axemaking and as you will stick to that concept... i need to lend a hand here... well i say hand but in essence i will suggest using this:<br /> <br /> <img src="http://product-image.tradeindia.com/00104895/b/0/Single-Hole-Punch-Machine.jpg" border="0" /><br /> <br /> for making these rather round and complex cuts... i bet you will get some amazing results that way!...as for the templars cross issue... have you tried drilling the blood groove in the blade? with a 1 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> drill bit you probably will get quick and easy results?]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 19:46:20]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks Vik. I think there is one of them knocking about the place somewhere. I shall have to have a rummage in the garage when I'm next out there.<br /> <br /> Yep, I intend to drill any holes/grooves once I've got the milliput on, as any holes now, will likely get filled when I cover it in putty (and any rough edges will also be smoothed out at this stage).]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 19:57:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ ah... ok... i think bigger holepunch will make nice curved lines for you...i have experimented in that dircetion too by the way... ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 20:26:04]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Yep, will see what I can find in the garage (it is quite overcrowded, mostly by my stuff). <br /> <br /> I may have a go at putty-ing these up (as well as the other putty jobs) tomorrow and see how they turn out.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 20:37:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ well putty will also bring an edge to the blades... that is probably the most needed issue for the putty work...]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 20:51:56]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ja, the axes are very 2D at the moment, so this will bring them into a, much needed, third dimension.<br /> <br /> I found with the missile fins that I can sand down to the plastic at the edge and get a good (relatively) sharp edge.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 21:07:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ 6.3 just screams "DIE!" very loud, loving It  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I think that the handle is still a bit too thick tho  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 22:18:01]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5809441.page"><b>SelvaggioSaky wrote:</b></a><br/>6.3 just screams "DIE!" very loud, loving It  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I think that the handle is still a bit too thick tho  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> </div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. <br /> <br /> Yeah, I suppose they are a little. I'll see how much thinner I can make them without breaking them.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 23:01:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I have thinned the handles for the axes (mostly) successfully. <br /> I did shave one of them down too thin and had to make a fresh one, which I again shaved down too thin, so I made a fresh one and that is what you see.<br /> <br /> Also you can see the start of the pose for Guardian number 9.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/513107-Guardian%209%20and%2010%20wip4.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/4/513107_sm-Guardian%209%20and%2010%20wip4.jpg" border="0" /></a><br /> <br /> Next up is the putty work, including; the axes, filling the gaps in number 9, sword number 2, the hand on Guardian 9's rifle, and maybe hands and hilts on the other swords...]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 13:14:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I think the inside curve of the third axe needs a little work, but otherwise spot on <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 14:13:50]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5811472.page"><b>Theophony wrote:</b></a><br/>I think the inside curve of the third axe needs a little work, but otherwise spot on <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Thanks Theo.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Which third axe (l to r; 5, 6.3 and 1.2)? <br /> Well, actually doesn't matter which, they all need their curves and edges tidied up, that will happen once they are puttied and I can throw some sandpaper at them. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 14:47:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5811370.page"><b>Dr H wrote:</b></a><br/>I have thinned the handles for the axes (mostly) successfully. <br /> I did shave one of them down too thin and had to make a fresh one, which I again shaved down too thin, so I made a fresh one and that is what you see.<br /> <br /> Also you can see the start of the pose for Guardian number 9.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/513107-Guardian%209%20and%2010%20wip4.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/4/513107_sm-Guardian%209%20and%2010%20wip4.jpg" border="0" /></a><br /> <br /> Next up is the putty work, including; the axes, filling the gaps in number 9, sword number 2, the hand on Guardian 9's rifle, and maybe hands and hilts on the other swords...</div></blockquote><br /> <br /> Third one in this picture, far right, not the one being held.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 15:07:23]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Ja. Know what you mean, that one needs a fair amount of tlc; the lower curve, need to properly square the bottom and point the top a bit more.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 15:31:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I've thrown a bit of putty about and some of it stuck...<br /> <br /> Guardian 9's groin has been filled, needs smoothing, nothing to see here.<br /> <br /> Had a go at his hand on the rifle as well, didn't go so well. Turned out much too big. See below.<br /> Will have a look at it in a bit and see if i can thin it out a bit, if not it'll come off and I'll try again.<br /> <br /> The axes however, have progressed nicely.<br /> On the left, you can see how they look when I first put the putty on (I used a bit of superglue to aid attaching it).<br /> On the right, you can see what they look like after the first, rough pass of scalpel and sandpaper.<br /> A bit more work to be done on them, to sharpen a few features etc... and then a pass with the fine sandpaper to smooth them out.<br /> <br /> What do we think now?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 20:29:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Gotta say 6.3 is awesome and sexy. ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 20:43:31]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ damn.... you sunk my battleship... that ex-kroot rifle looks damn sexy! steamy punky archeo tech! the wire pipes are a very craftsman work of yours! (i think i should skip english today as my mind is in a weird frame... but then again this is quite fitting for this thread <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)<br /> <br /> at first i was a bit afaraid of the bubblegum look of the blades... but then my eye shifted to the right pic and...<img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> the edges look very sharp (pun intended!) can´t decide which looks best... two way tie between 1.2 and 5 i think... 6.3 is cool too but i am still lacking the real world examples to reall get my teeth into that shape...also... now after the putty work and the filing and shaping of the edges... i think the ratio between blade and handles is way better!]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 20:57:30]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Thanks Panda.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5812601.page"><b>Viktor von Domm wrote:</b></a><br/>damn.... you sunk my battleship... that ex-kroot rifle looks damn sexy! steamy punky archeo tech! the wire pipes are a very craftsman work of yours! (i think i should skip english today as my mind is in a weird frame... but then again this is quite fitting for this thread <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)</div></blockquote><br /> Thanks Vik. Glad you like it. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Did you see the earlier pictures of the other side with the pressure gauge and cog?<br /> <br /> Weirdness is very welcome here.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>at first i was a bit afaraid of the bubblegum look of the blades... but then my eye shifted to the right pic and...<img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> the edges look very sharp (pun intended!) can´t decide which looks best... two way tie between 1.2 and 5 i think... 6.3 is cool too but i am still lacking the real world examples to reall get my teeth into that shape...also... now after the putty work and the filing and shaping of the edges... i think the ratio between blade and handles is way better!</div></blockquote><br /> Yeah, most of my putty work goes like that, I can try and get the right shape while it's soft and sometimes it works. But usually I have to do some "subtle" adjustments (with the scalpel, file and sandpaper), and with these I knew I was not going to get close to the right shape so didn't try. <br /> <br /> Thanks. I'm glad they are working out.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> There will be some added extras to the handles (of some description, as yet unknown <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ) as they are quite plain at the mo'. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 21:31:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/gallery/507036-Rifle%2C%20Rifle%20in%20progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/15/507036_sm-Rifle%2C%20Rifle%20in%20progress.jpg" border="0" /></a><br /> this side here?<br /> <br /> i think you made the curves a bit crisper since then, or is it just me seeing things?<br /> <br /> and well i am far the lest person to judge sculpting... i am not really even a layman here^^<br /> <br /> hmmm... what will these axes be? just blunt objects of mauling peeps to death or some powerweapon-ish device?...<br /> i think that defines the needed additions...]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 21:42:33]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Yeah, that one.<br /> <br /> No, not changed anything since then (other than the arm), but because of all the right(ish) angles in the pipes the angle of the camera can change the look of them quite a bit (so it's a much more side on view with the axes that make them look sharper).<br /> <br /> I hadn't done any <span class="glossaryitem" onmouseover='gp(47);'>GS</span> or equivalent sculpting before starting this blog, just takes practice and a will to push yourself (once I'd done my Venus <span class="glossaryitem" onmouseover='gp(27);'>de</span> Milo, I have been very happy to push the limits of each sculpting attempt). <br /> <br /> I'm still very much a novice in this and it doesn't really help that I'm working with a blunt scalpel (usually reserved for poking and scraping things) as my sculpting tool. <br /> <br /> <blockquote class="uncited"><div>hmmm... what will these axes be? just blunt objects of mauling peeps to death or some powerweapon-ish device?... <br /> i think that defines the needed additions...</div></blockquote><br /> And that, is the thing... <br /> 1.2 and 6.3 could be either, I think. Whereas 5 is definitely more of an "unplugged" variety. <br /> Still, some sort of grip will be needed on all of them. Maybe even a rivet or two... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 22:02:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Nice job on the axes mate!<br /> <br /> 6.3 still my favorite, but with the shapes You're giving them, they're all very nicely done and I agree with Vik, the handle looks fine now.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 22:05:26]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5812790.page"><b>SelvaggioSaky wrote:</b></a><br/>Nice job on the axes mate!<br /> <br /> 6.3 still my favorite, but with the shapes You're giving them, they're all very nicely done and I agree with Vik, the handle looks fine now.</div></blockquote><br /> Cool.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 22:12:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That is one heavily modified rifle!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jul 2013 01:30:23]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5812519.page"><b>Dr H wrote:</b></a><br/><br /> Guardian 9's groin has been filled, needs smoothing, nothing to see here.<br /> <br />  Turned out much too big.<br /> <br /> What do we think now?<br /> </div></blockquote><br /> <br /> I think I've been reading through nerdfest's blog right before yours and certain lines just jumped off the page. Seems old age hasn't given me any more maturity.<br /> <br /> Good work on the putty, just a little smoothing to go <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jul 2013 13:44:39]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ @Theo; Maturity is for girls... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> and it's possible to see the double entendre in anything really, for example...<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5813293.page"><b>shasolenzabi wrote:</b></a><br/>That is one heavily modified rifle!</div></blockquote><br /> Need I say more... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Thanks guys. <br /> <br /> I may have rescued the guardians hand on the rifle, it's better than it was anyway. <br /> May have another look at it though, after zooming in on the below picture. I included the hand that was attached to the arm for comparison.<br /> <br /> Also, after knocking off the foresight the second time in as many sessions I decided that it needed to be attached in a more permanent fashion, so I drilled through the ring, glued it to a piece of wire and used that to pin it to the gun. That should work better.<br /> <br /> And I've also finished the sanding of the axes (alright a few small rough patches are left, but they'll be covered up or made to look like battle damage) and drilled a hole in axe #5.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/513419-Guardians%209%20and%2010%20wip5.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/5/513419_sm-Guardians%209%20and%2010%20wip5.jpg" border="0" /></a><br /> <br /> I shall now look at what additional details to be added (and maybe drill some kind of cross in axe #6.3) and have another look at that hand...]]></description>
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				<pubDate><![CDATA[Fri, 5 Jul 2013 15:56:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ i hadn´t realized you actually scupted that hand... eldar hands of that class are very detailed and you totally fooled me that this was just a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> replacement hand!... by the way... now with that lighrer colored putty hand this arm reminds me of micheal jackson <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and the drilled blade totally prooves the point here... so with three more precisly drilled holes you would get yourself at least a cross...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> oh and now the foresight actually got half of a crosshair^^]]></description>
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				<pubDate><![CDATA[Fri, 5 Jul 2013 22:36:04]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5815847.page"><b>Viktor von Domm wrote:</b></a><br/>i hadn´t realized you actually scupted that hand... eldar hands of that class are very detailed and you totally fooled me that this was just a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> replacement hand!... by the way... now with that lighrer colored putty hand this arm reminds me of micheal jackson <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and the drilled blade totally prooves the point here... so with three more precisly drilled holes you would get yourself at least a cross...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> oh and now the foresight actually got half of a crosshair^^</div></blockquote><br /> Thanks Vik, I'm glad it passes off as a "real" hand. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  A little more work to be done before I'm happy with it though.<br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> at wacko jacko.<br /> <br /> Yeah, I may attempt a cross on 6.3.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> True, but now the glue has dried you can't really see through it. Will have to be painted.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jul 2013 11:16:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I think I've now finished with the hand. There's not alot more I can do to it and would probably only make it worse if I did.<br /> Hopefully, painting will do the rest (or just show up how bad it really is...).<br /> <br /> And, yes I did the cross in axe 6.3. Was very tricky to get the plastic out from the middle of the hole and this led to the angles you can see in the horizontal sections of the hole (Which I will make a feature of). <br /> <br /> Now I can think about the handles...]]></description>
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				<pubDate><![CDATA[Sat, 6 Jul 2013 22:56:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Great job on the axe Dr. H, love the Templar cross you cut into it.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jul 2013 23:04:49]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Now we're talking the same language mate...<br /> No, wait, We always did <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Loving It <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 6 Jul 2013 23:48:15]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Dat AXE! haha had to be done. Seriously great work.. I still trapped in new vegas. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 16:54:34]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Great job on the axe Dr. H, love the Templar cross you cut into it.</div></blockquote><br /> Thanks. I've found a bit that can help Templar it up a bit more as well (not attached yet, will show when it is).<br /> <br /> <blockquote><div><cite>SelvaggioSaky wrote:</cite>Now we're talking the same language mate...<br /> No, wait, We always did <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Loving It <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Good thing too, as I can't speak Italian.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thanks.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Dat AXE! haha had to be done. Seriously great work.. I still trapped in new vegas. </div></blockquote><br /> Thanks Comrade. So that's where you've been is it... <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> Where's those painted Eldar constructs of your's, that blog has been quiet for a while?<br /> <br /> I too have been a little quiet here, but I now have something to show for it. <br /> Axe 1.2 is being powered up...<br /> <a href="http://www.dakkadakka.com/gallery/514633-Axe%201.2%20wip%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/8/514633_sm-Axe%201.2%20wip%206.jpg" border="0" /></a><br /> <br /> Still a little tidying up to do and some more little details, such a using putty to give some texture to the grip and some more wires of course...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Wow, made that one quite a bit picture didn't I...?]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 17:36:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The cutout in the axe is brilliant! a small detail that makes a huge difference in overall aesthetics! the power axe is shaping up well too! ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 17:39:53]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5823226.page"><b>nerdfest09 wrote:</b></a><br/>The cutout in the axe is brilliant! a small detail that makes a huge difference in overall aesthetics! the power axe is shaping up well too! </div></blockquote><br /> Thanks NF. <br /> Four carefully drilled holes with a 0.4mm drill bit and then a lot of swearing at a stubborn piece of plastic later and you have a nice hole.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Yep, 6.3 may also become a power-axe as well.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 17:45:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> I know all about the swearing at plastic! sometimes it helps but sometimes the plastic takes offence and decides to screw you over!]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 17:47:45]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ Thankfully, there wasn't a lot it could do when it was largely encased in putty and I was poking at it with a razor-sharp scalpel. I wasn't giving up first...<br /> <br /> And woo hoo, page 20...]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 17:53:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ The power line is great, but exposed cables suck around close combat weapons.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 18:07:07]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5823321.page"><b>Theophony wrote:</b></a><br/>The power line is great, but exposed cables suck around close combat weapons.</div></blockquote><br /> That is true, and I did consider not adding it. But, then I looked up at the Thunderhammers on the shelf and thought "why not".<br /> <br /> And this is a strengthened organometallic, self-healing, polymer cable with Osmium-enriched Steel shielding coils surrounding it... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 19:16:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5823594.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5823321.page"><b>Theophony wrote:</b></a><br/>The power line is great, but exposed cables suck around close combat weapons.</div></blockquote><br /> That is true, and I did consider not adding it. But, then I looked up at the Thunderhammers on the shelf and thought "why not".<br /> <br /> And this is a strengthened organometallic, self-healing, polymer cable with Osmium-enriched Steel shielding coils surrounding it... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> <br /> Did you ever work as a writer for Star Trek? Because I can picture that coming out of Wesley crushers mouth right before I toss him out he aft airlock <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 19:26:30]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. No, I didn't. But, he deserves to be thrown out of an airlock for more reasons than that, he'd be whining all the way up to when his head explodes.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 19:39:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5823259.page"><b>nerdfest09 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(84);'>Lol</span> I know all about the swearing at plastic! sometimes it helps but sometimes the plastic takes offence and decides to screw you over!</div></blockquote><br /> <br /> Amen Bro!<br /> <br /> Dr. H, are You able to cast those axes of yours someday?<br /> I could have use of them  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> , they looks already awesome  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 21:51:06]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> And anyway Theo, that there is pretty acceptable science compared to some of the things that were in Star Trek...<br /> Organometallic polymers are possible, I know some people that were making them.<br /> and those polymers were able to transfer electrons, so with a little development could be used for wires.<br /> Self-healing polymers are possible today.<br /> And Osmium is in the same group as Iron and so is very usable in an alloy.<br /> / <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <br /> I just mashed them together a little. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5824159.page"><b>SelvaggioSaky wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5823259.page"><b>nerdfest09 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(84);'>Lol</span> I know all about the swearing at plastic! sometimes it helps but sometimes the plastic takes offence and decides to screw you over!</div></blockquote><br /> <br /> Amen Bro!<br /> <br /> Dr. H, are You able to cast those axes of yours someday?<br /> I could have use of them  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> , they looks already awesome  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> </div></blockquote><br /> I don't currently have any casting materials, I'm afraid. <br /> But I may do one day or I could make some entirely unique weapons for the right person. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Thanks.<br /> <br /> Also, I've detailed the low-tech axe number 5.<br /> <a href="http://www.dakkadakka.com/gallery/514723-Axe%205%20wip6.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/8/514723_sm-Axe%205%20wip6.jpg" border="0" /></a><br /> The rivet does "go all the way through". <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> and again the grip is still to be done.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 22:12:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ You could check with galorn to see if he would make copies. He might even be able to sell them on rivetzone.com you might be able to one day say that your sculpting skills allowed you to be on the same page as Dave's nuke cola machine <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 00:55:54]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ wow... nice details on both axes! the powerline specially looks very cool!]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 09:14:54]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>You could check with galorn to see if he would make copies. He might even be able to sell them on rivetzone.com you might be able to one day say that your sculpting skills allowed you to be on the same page as Dave's nuke cola machine <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Dunno if my sculpting skills are that good. But maybe I'll give him a shout when I've finished them.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>wow... nice details on both axes! the powerline specially looks very cool!</div></blockquote><br /> Thanks Vik. <br /> That's a sausage of putty, a comb and a flat surface. Some turn out better than others, but practice is making them better.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 13:12:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> a comb <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> good enough for a tune or two... and for combing my hair it is absolete...(verging on the bald<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) so making tubes that way seems rather appropriate <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 13:42:55]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5826286.page"><b>Viktor von Domm wrote:</b></a><br/><img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> a comb <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> good enough for a tune or two... and for combing my hair it is absolete...(verging on the bald<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) so making tubes that way seems rather appropriate <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Yep, and cheaper than a tube tool...]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 13:48:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Well I've powered up axe 6.3. <br /> I went for battery powered to differentiate it from 1.2.<br /> Also notice the Space Marine addition to the handle, it was meant to dangle free, but the glue had other ideas...<br /> <br /> Let me know what you think.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 22:04:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looks good, but maybe a couple of little balls of putty, on the smaller cables on the blade, to keep them there, should look even better <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 22:22:05]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<description><![CDATA[ Oh yeah, contact points. I'm with you there. Got a couple of those small wires to add the axe #1.2 and then when I next have the putty out I'll do that.<br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.<br /> <br /> In other news, I popped into the (not so) local ModelZone and picked up some more milliput and some plasticard as it was all 30% off. Could have spent a fortune in there, but it would have just been buying things for the sake of buying things and I can't afford to do that at the moment.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 22:34:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Wise buying choice mate.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 22:50:25]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I like the powerlines, but not the battery, but I'm sure you'll pull it off with your paintjob <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , just not sold on he current look.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 23:45:50]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5828361.page"><b>Theophony wrote:</b></a><br/>I like the powerlines, but not the battery, but I'm sure you'll pull it off with your paintjob <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , just not sold on he current look.</div></blockquote><br /> Interesting. What don't you like about it?<br /> I am thinking of adding a few more details to the battery, But I did look specifically for an odd shape for it rather than a cube or cylinder.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 10:13:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Could have spent a fortune in there, but it would have just been buying things for the sake of buying things and I can't afford to do that at the moment. </div></blockquote><br /> ha... so you´re not a hoarder yet^^...<br /> <br /> and those axes look very good... tho one minor point still needs to get fixed... batteries look like pustules... not really what you are aiming for... so a bit f filing is in order...make them a bit more fabricated looking instead of just grown from the handle like they look now...]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 11:11:31]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5829679.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>Could have spent a fortune in there, but it would have just been buying things for the sake of buying things and I can't afford to do that at the moment. </div></blockquote><br /> ha... so you´re not a hoarder yet^^...</div></blockquote><br /> Well there's two sides to a hoarder; Collecting more things that you don't need and Not throwing away things that you should not need any more. I'll be the latter kind. At least until I have some money coming in that I can burn on things. If I had had the money, I would have told them that they could have shut up shop as I would take the lot...<br /> <br /> <blockquote class="uncited"><div>and those axes look very good... tho one minor point still needs to get fixed... batteries look like pustules... not really what you are aiming for... so a bit f filing is in order...make them a bit more fabricated looking instead of just grown from the handle like they look now...</div></blockquote><br /> Ah, I see. It will look more fabricated and less organic in time. Thanks Vik. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 11:22:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5829572.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5828361.page"><b>Theophony wrote:</b></a><br/>I like the powerlines, but not the battery, but I'm sure you'll pull it off with your paintjob <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , just not sold on he current look.</div></blockquote><br /> Interesting. What don't you like about it?<br /> I am thinking of adding a few more details to the battery, But I did look specifically for an odd shape for it rather than a cube or cylinder.</div></blockquote>i think it's a combination of odd shape and the size of it relative to the axe head. But keep going, you have a vision of it in your noggin, and I'm sure you will pull it off....the vision, don't pull off your head <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  you'll get messy stuff all over.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 11:35:21]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I see. I could probably make up some excuses for the shape, but in reality I decided to add a battery pack instead of a power line and had a rummage for something to use. <br /> <br /> I looked at regular shapes (and even put a piece of cylindrical sprue to one side) and then came across some beads.<br /> <br /> It nearly had a fullerene / football (that's soccer to those of you with your own football) shape, but that was even bigger than what I ended up using (which is only half a bead).<br /> <br /> So there wasn't much of a vision involved, just an idea and a pile of odd shapes...<br /> <br /> I will poke it later and see what happens...the axe, not my head... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 11:49:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5829761.page"><b>Dr H wrote:</b></a><br/><br /> So there wasn't much of a vision involved, just an idea and a pile of odd shapes...<br /> <br /> I will poke it later and see what happens...the axe, not my head... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> That's how most of my current tuff starts out. I see a bit that I have and say....that would be a neat xxxxxxxx.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 11:54:29]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5829770.page"><b>Theophony wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5829761.page"><b>Dr H wrote:</b></a><br/><br /> So there wasn't much of a vision involved, just an idea and a pile of odd shapes...<br /> <br /> I will poke it later and see what happens...the axe, not my head... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> That's how most of my current tuff starts out. I see a bit that I have and say....that would be a neat xxxxxxxx.</div></blockquote><br /> Yeah, I tend to think that and then file that bit away in a pot/box/bag for future use, make a note of any ideas and then carry on with the project at hand...(rather that start a new project like quite a few people around here that shall remain nameless... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )<br /> <br /> Then later, when I'm doing something and think "I need a xxxxx" I then go to the particular pot/box/bag of suitably sized objects (yes, not only do I hoard random junk, I classify it by size/shape) and pull out a few bits to see what fits best.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 12:09:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Well there's two sides to a hoarder; Collecting more things that you don't need and Not throwing away things that you should not need any more</div></blockquote><br /> ohoh... seems i am the odd end at both ends...:(<br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>...<br /> <br /> but that not throwing away just saved my current work...you´ll see later on^^]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 12:29:42]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5829858.page"><b>Viktor von Domm wrote:</b></a><br/><br /> but that not throwing away just saved my current work...you´ll see later on^^</div></blockquote><br /> You see, it's times like that, that confirms that you are right to think "I'm going to keep that, it might be useful in the future".<br /> People that throw stuff away never get that feeling... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I am eagle-ly (geddit <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) awaiting your update.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 12:43:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ That pun it hurt my brain... Its ok.. i am returning now.. I live!<br /> <br /> Oh axes! I love me a good Axe and those are some good axes. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 16:26:39]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5830547.page"><b>cormadepanda wrote:</b></a><br/>That pun it hurt my brain... Its ok.. i am returning now.. I live!<br /> <br /> Oh axes! I love me a good Axe and those are some good axes. </div></blockquote><br /> Ha ha, hope it didn't hurt too much.<br /> <br /> Thanks Comrade.<br /> <br /> Ok people. A bit more fiddling with 6.3.<br /> Whatever plastic this bead is made of, it's tough stuff. However...<br /> <br /> I've flattened the sides of the battery, but you won't see that from these pictures.<br /> I tried to cut a groove in the top, that didn't really work (just put a slight dip in it) so I may just flatten the top as well. <br /> I've added some rectangles to the front and sides, where the wires attach, to tidy that up and square it off. <br /> I've added a large round dial/gauge/thing to the right hand side.<br /> And I've added a small round dial/gauge/button/thing in a recess (drilled) on the left hand side. <br /> <br /> As it turns out, it's quite difficult to get a good picture of a white circle in a yellow dip in a yellow blob (to the extent that you could barely tell there was anything white there at all, never mind a recessed button/dial/gauge/thing), so I slapped on some primer to make it easier to see with the upshot of the battery not being so yellow and therefore not looking like a carbuncle any more. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/515458-Axe%206.3%20wip%207.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/10/515458_sm-Axe%206.3%20wip%207.jpg" border="0" /></a><br /> <br /> I know it doesn't really make it any smaller, but this battery is doing the job of the Space Marine backpack in powering it, so it is a marvel of miniaturisation really. <br /> <br /> Looking better?]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 17:47:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ it looks so much better with that extra bit of detail added to it <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 20:04:47]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I'm not a big fan of the Sprue Swords really... But the Axes look nice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> And as usual, awesome fluff is awesome with a side dash of awesome.<br /> <br /> I want you to get a big beasty though!<br /> <br /> Like a Krootox, or Carnifex or something awesome <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">!]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 20:10:58]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>it looks so much better with that extra bit of detail added to it <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Coolio.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Bloodhorror wrote:</cite>I'm not a big fan of the Sprue Swords really... But the Axes look nice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> There's something for everybody.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> There is more to do on the swords and a lick of paint will work wonders all over.<br /> Thanks. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>And as usual, awesome fluff is awesome with a side dash of awesome.</div></blockquote><br /> Thanks a lot. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>I want you to get a big beasty though!<br /> <br /> Like a Krootox, or Carnifex or something awesome <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">!</div></blockquote><br /> Their time will come... Sadly I only have two hands to work with. <br /> I am just as eager as any of you out there waiting for something in particular, to get round to, and see complete all those things that I haven't done yet...<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 20:26:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Small details makes great miniatures ('cause they're small as well I guess <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 21:47:12]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>Looking better? </div></blockquote><br /> of course it does... you´ve won me over now!<br /> i think the rest will be difined by your paintjob... more and you would probably overdo it with that piece ...<br /> <br /> the putty work now brings it all together...tho... i have a slight feeling that if you would add such an exhaust that ork chainswords have this item would be finally complete... but i think i could aslo live without it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and yeah... the eagle... ach... i need to see to that soon... but this millenia... airhsip^^]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 21:53:45]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><cite>SelvaggioSaky wrote:</cite>Small details makes great miniatures ('cause they're small as well I guess <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">)</div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.<br /> I likes my little details do I. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite><blockquote class="uncited"><div>Looking better? </div></blockquote><br /> of course it does... you´ve won me over now!<br /> i think the rest will be difined by your paintjob... more and you would probably overdo it with that piece ...<br /> <br /> the putty work now brings it all together...tho... i have a slight feeling that if you would add such an exhaust that ork chainswords have this item would be finally complete... but i think i could aslo live without it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and yeah... the eagle... ach... i need to see to that soon... but this millenia... airhsip^^</div></blockquote><br /> Cool, thanks. Glad you like.<br /> I'll have a look and see if I can fit an exhaust but it may end up a radioactive battery (although, thinking about it, that may need a vent...)...a cold fusion battery then... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Maybe, you could turn that Eagle head into the beginnings of a steampunk Ornithopter...? That's such a good idea, I may go and post that in your thread as well... Airship first though, be a good boy, off you go. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 22:18:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Maybe, you could turn that Eagle head into the beginnings of a steampunk Ornithopter...? That's such a good idea, I may go and post that in your thread as well... Airship first though, be a good boy, off you go.  </div></blockquote><br /> <br /> what a nasty deed to place such ideas in ones head....shame on you!...tststs...<br /> <br /> and as i said... the exhaust might be even too much detail... it just had an air of a steampunkish axe now^^]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 22:24:35]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5831876.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>Maybe, you could turn that Eagle head into the beginnings of a steampunk Ornithopter...? That's such a good idea, I may go and post that in your thread as well... Airship first though, be a good boy, off you go.  </div></blockquote><br /> <br /> what a nasty deed to place such ideas in ones head....shame on you!...tststs...<br /> <br /> and as i said... the exhaust might be even too much detail... it just had an air of a steampunkish axe now^^</div></blockquote><br /> But it's such a good idea. Just imagine a giant, gleaming, bronze and golden metal Eagle swooping about the battlefield...<br /> <br /> Yeah, I won't force the exhaust on. If it fits, it'll be on. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 22:37:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>But it's such a good idea. Just imagine a giant, gleaming, bronze and golden metal Eagle swooping about the battlefield... </div></blockquote><br /> <br /> *mgrllmrglll* *shuffels feet* yeahh... you´re right....<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 23:40:02]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5832115.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>But it's such a good idea. Just imagine a giant, gleaming, bronze and golden metal Eagle swooping about the battlefield... </div></blockquote><br /> <br /> *mgrllmrglll* *shuffels feet* yeahh... you´re right....<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> But get that Airship finished first or no rivets for pudding... <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 23:50:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ man... good deed of mine that i wasn´t drinking when looking again to your thread... i wouldn´t have been able to wipe that screen clean then...coke is so sticky...]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 23:52:26]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ I like that Axe. It is quite sharp looking! I fear it maybe dull of me to say your detail is a lovely addition. Perhaps my point is that axe is simply superb. I need to axe a question however, but I forgot what it was; I guess you could say I am at the wrong end of the blade here.  I really just gotta bring the axe down here and chop away the chit chat. I am losing the handle of the situation here. <br /> <br /> What other parts do axes have again? I am out of puns..  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 02:40:45]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>I am losing the handle of the situation here. </div></blockquote><br /> <br /> and so say we all....<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 11:34:55]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Sounds like you both have axes to grind... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 12:55:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ change the thread title to lame puns...there is a nice guy <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 13:01:29]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ Vik  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> No major update today, I've added the small wires to Axe 1.2. Not really worth showing, it's much like the other axe and you will see it once the next stage of putty work is done.<br /> <br /> On that note, Good News: <br /> I finally found a shop that actually sold colour shapers, <br /> and had them in the right size, <br /> and in the right shape,<br /> and sold them in singles and not in packs of 5...<br /> <br /> So I picked up a couple, this should enhance my putty-fu or at least make my life easier...<br /> Below is a picture that shows the new arrivals next to what I've been using up until now.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 22:10:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Great buy mate!<br /> <br /> I gonna order mine on-line after payday, can't wait to see what can <span class="glossaryitem" onmouseover='gp(411);'>WE</span> do with It <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 22:12:12]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5835757.page"><b>SelvaggioSaky wrote:</b></a><br/>Great buy mate!<br /> <br /> I gonna order mine on-line after payday, can't wait to see what can <span class="glossaryitem" onmouseover='gp(411);'>WE</span> do with It <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Yeah, I look forward to trying these out. I've been hearing so much about how good they are for putty and I've only seen huge ones in the shop I usually stopped in. <br /> I got the pointy one for poking holes and things, and that's proper round holes not the rough divots that the scalpel gave me.<br /> and the soft, flat one for smoothing and doing straight lines etc...<br /> <br /> Good luck with yours.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 22:20:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5835782.page"><b>Dr H wrote:</b></a><br/><br />  <br /> I got the pointy one for poking holes and things<br /> </div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> can we still have lame puns as the title?<br /> <br /> You can now make all the putty holes. I be glad to see..]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 22:23:40]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5835789.page"><b>cormadepanda wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5835782.page"><b>Dr H wrote:</b></a><br/><br />  <br /> I got the pointy one for poking holes and things<br /> </div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> can we still have lame puns as the title?<br /> <br /> You can now make all the putty holes. I be glad to see..</div></blockquote><br /> Ok, Lame puns are mentioned. So long as I'm not expected to use puns all the time, because I find them really hard to carve out.<br /> <br /> It's important, whatever you are doing, to have a good pointy stick of some kind. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 22:37:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ Oooo good pun in the title.. I am sorry if I upset you. <br /> Show us your putty foo master! I am excited to see the work those tools can generate. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 22:40:01]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5835840.page"><b>cormadepanda wrote:</b></a><br/>Oooo good pun in the title.. I am sorry if I upset you. <br /> Show us your putty foo master! I am excited to see the work those tools can generate. </div></blockquote><br /> No worries, you'd have to try hard to upset me (like the  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> crane-fly that's buzzing me and then disappearing before I can do anything about it <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> )<br /> <br /> I shall throw some putty about tomorrow and see how the new tools work and I'll let you all know. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Now where did that clumsy flying poor excuse for a fly go... <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 22:50:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5835870.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5835840.page"><b>cormadepanda wrote:</b></a><br/>Oooo good pun in the title.. I am sorry if I upset you. <br /> Show us your putty foo master! I am excited to see the work those tools can generate. </div></blockquote><br /> No worries, you'd have to try hard to upset me (like the  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> crane-fly that's buzzing me and then disappearing before I can do anything about it <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> )<br /> <br /> I shall throw some putty about tomorrow and see how the new tools work and I'll let you all know. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Now where did that clumsy flying poor excuse for a fly go... <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> </div></blockquote><br /> <br />  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> the greatest challenge the Dr will have to have. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 22:58:02]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ It's ok, I've found it. It appears to have landed on my back or the chair shortly before I sat down...]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 23:09:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ You should really put a link to your blog in your sig. I didn't even know you HAD a blog!]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 00:03:11]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/18d50e6a2469e4b082d03e60ba82091b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5836043.page"><b>dsteingass wrote:</b></a><br/>You should really put a link to your blog in your sig. I didn't even know you HAD a blog!</div></blockquote><br /> But I do... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> It's the bit that says "The (Mad) Scientist's Army P&M Blog". Maybe I should make it more obvious then...<br /> <br /> Welcome anyway Dave. Good to know you've found it in the end.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 00:09:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ Hm? That wasn't there a minute ago! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 00:10:57]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Oh well, at least I know you weren't ignoring me <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Maybe I'll try and make a little picture link like you and others have... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 00:15:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ I never made one for the new blog. That was one day I was really into working with GIMP <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> Anyways, your weapon sculpting is fantastic!]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 00:21:31]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ Those axes are getting better!]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 01:30:33]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ You are a legend! yes you! I used your idea for making cables using a comb and greenstuff!! and omg it works a treat! I am so happy right now :-)]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 06:34:16]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>Show us your putty foo master!</div></blockquote><br /> that somehow sounds  a bit nasty and naughty to me...maybe it is because I am a foreigner^^<br /> <br /> and nice tools mate...er...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> there ...again the mind is in the gutter again....<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I have such a paintshaper too... sponsored by LDD recently... and they improve work very greatly!<br /> looking forward to the next level of putty work then <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 09:00:28]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Thanks Dave. More to come soon.<br /> <br /> Thanks Shas.<br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>You are a legend! yes you! I used your idea for making cables using a comb and greenstuff!! and omg it works a treat! I am so happy right now :-)</div></blockquote><br /> Cool. I look forward to seeing what you do with them.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite><blockquote class="uncited"><div>Show us your putty foo master!</div></blockquote><br /> that somehow sounds  a bit nasty and naughty to me...maybe it is because I am a foreigner^^<br /> <br /> and nice tools mate...er...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> there ...again the mind is in the gutter again....<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I have such a paintshaper too... sponsored by LDD recently... and they improve work very greatly!<br /> looking forward to the next level of putty work then <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Looks like you just have a dirty mind there Vik <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> Yep, putty later. Come back and see... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 10:42:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ i am back... and no putty to be seen for bloody miles <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 10:51:40]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ I made one Cable using your technique and used it on my Obliterator to add some detail where i thought he looked a little sparse and I will definitely be doing a lot now i know the secret! :-)]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 12:12:40]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ You better hide dr. Hinternet <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> , I think zinge would like to ask you why his sales are dropping. He does not look amused either <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  but thanks <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 12:40:50]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ Settle down in back, Vik. We'll be there soon. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> Ahh, cool NF. I thought some of the cables on them looked familiar in shape, thought it was just coincidence. <br /> Cables/wires/pipes/tubes for the win. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Knowledge is free man, you can't put a price on that man... (where's a hippy Orkmoticon when you need one) <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> will have to do.<br /> <br /> I am now, just now, as you read this, settling down to poke some putty...then...<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<img src="http://img-cache.cdn.gaiaonline.com/1f98563ae8e09cf727adc7eed5c904e9/http://i493.photobucket.com/albums/rr296/tibbyboo_england/IllBeBack_zps4a56f6da.jpg" border="0" />
</div>
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</div>]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 12:58:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  just misread the title change and wondered what you were doing with lamas <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> guess we've watched Evan almighty one too many times.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 13:00:32]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Lame Puns!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5837576.page"><b>Theophony wrote:</b></a><br/> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  just misread the title change and wondered what you were doing with lamas <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> guess we've watched Evan almighty one too many times.</div></blockquote><br /> Fixed it for you Theo.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> So, I will say that colour shapers are AWESOME for putty work. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> You can poke and prod, caress, smooth, llama and re-distribute putty without it sticking to the tool <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ALL (no moisture needed <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> I'll have to wait until it's set and I can give it a lick of primer before showing you, as all you'd see are vague white shapes.<br /> <br /> If you want to putty, you want to get some of these colour shapers. No Llamas. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 14:10:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ So..let me get this straight...they DO NOT work for shearing Llama wool right?]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 14:33:34]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ Well Dave, I haven't tried it on an actual llama yet, but I would think it might take a while to shear a whole one with a colour shaper... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Good News; I have a picture to show you.<br /> Axes 6.3, 1.2 and 5. <br /> <a href="http://www.dakkadakka.com/gallery/516151-Axes%20wip%208.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/12/516151_sm-Axes%20wip%208.jpg" border="0" /></a><br /> <br /> I tried adding contacts for the small wires on the axe heads, but I couldn't get the balls of putty small enough (this may be a paint job like the contact points on the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>).<br /> I added a vent to the top of the battery, well I say vent; at the moment it just looks like a slightly rough oval. I'll attack this with a scalpel later to see if I can make it more vent-like. <br /> The main work was on the grips. I tried to make the grip on #1.2 diagonal (as opposed to the horizontal detail on the other two), but that seems to have ended up not quite defined enough and may be another scalpel job later.<br /> <br /> I also did a few other small putty jobs, they're not really worth showing, but they aid progress.<br /> <br /> Next up will be the grips, handles, hands and guards for the swords.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 17:01:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Simply awesome Dr Hinternet! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I think this nick name is going to stick to you. <br /> <br /> Those axes really are shaping up to be quite the nice weapons. The drips are excellent. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 17:25:36]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5838445.page"><b>cormadepanda wrote:</b></a><br/>Simply awesome Dr Hinternet! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I think this nick name is going to stick to you. <br /> <br /> Those axes really are shaping up to be quite the nice weapons. The drips are excellent. </div></blockquote><br /> Fair enough, it only means more typing for you... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> Thanks Comrade. Glad you like them. (took a while to work out what the "drips" were <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 19:03:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The one on the far right is my favorite! Love the grip and single, ominous rivet!]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 19:35:02]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Loving the update Doc!<br /> Contact points in paints are a good idea actually <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 21:45:35]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ HA! you don´t fool me no more Dr Hinternet!<br /> you try to conquer the world with your plotting axes you say you´ve built on your own... HA! seeing the last pics they clearly show that these are just bought and due to clever but ultimatly doomed to fail photography to LOOK like small model axes... but in fact are really man sized axes all along... you fool me no longer! *shakes fists*<br /> <br /> cool work with yon clayshapers! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 22:09:34]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ I think viktor things you plan on Axing people... <br /> <br /> Sorry about the drips.. I did mean grips. Dr Hinternet is possibly the best nick name I have ever generated out of my skull. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 23:05:24]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ so.... does this now mean your skull is empty? it was a big name after all <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 23:07:36]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ Do llamas love hockey? Yes, they're all-pucka!]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 23:26:43]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ Dr Hinternet! I did laugh :-) and then again when i read Panda's head is now empty! my oh my too much humor when you add in Daves Llama pun! I need a lie down.....<br /> <br /> <br /> Oh and the Axes are looking wicked dude! really cool look to each one although I think the far right one is the one i'd most want to hit people with (little plastic people) ]]></description>
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				<pubDate><![CDATA[Sat, 13 Jul 2013 07:46:04]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ My my, you have been busy while I was out...<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>The one on the far right is my favorite! Love the grip and single, ominous rivet!</div></blockquote><br /> Thanks Dave. Rivets for the rivet god(s). <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>SelvaggioSaky wrote:</cite>Loving the update Doc!<br /> Contact points in paints are a good idea actually <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Thanks. Glad you agree.<br /> <br /> Thanks Vik. They would be so much easier to work on if they were 1:1 and not ~2cm high.<br /> <br /> I'm sure there's plenty more in that skull of your's Panda. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Do llamas love hockey? Yes, they're all-pucka!</div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Thanks NF. Glad you like.<br /> Two more of you liking the old school approach to hacking. <br /> <br /> No update as yet. Other than the British weather being turned up to 11 (well 25degC but nudging 30 inside <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> ) and being British I have to complain about it. More later if I haven't melted...]]></description>
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				<pubDate><![CDATA[Sat, 13 Jul 2013 11:40:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ When they depicted Mohammad's alpaca in a Danish newspaper cartoon, it was an insult to 'is llama]]></description>
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				<pubDate><![CDATA[Sat, 13 Jul 2013 12:21:46]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Thank you Dave.]]></description>
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				<pubDate><![CDATA[Sat, 13 Jul 2013 12:30:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ You can always trust a guy who uses bad puns <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 13 Jul 2013 12:33:39]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ You should stop spitting out puns, They're Llama ..]]></description>
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				<pubDate><![CDATA[Sat, 13 Jul 2013 23:16:32]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ He needs to alpaca it in]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 01:11:04]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ Great work, H! These are looking really nice, mate. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 12:25:11]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ Everyone in Tibet loves alpacas, they are trying to breed miniature ones so everyone can have a dolly llama <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> , I'm glad they are peaceful, unlike Dave I don't want to have a jihad called against me.<br /> <a href="http://cheezburger.com/4383495168" target="_blank" rel="nofollow">http://cheezburger.com/4383495168</a> link for pic <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 12:33:34]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ Loving this army. I admit I haven't made it through all 22 pages yet, but I got a kick out of reading your fluff. I'll definitely by following this one from now on... not a lot of P&M blogs have this kind of entertainment value! Are you still using those enamel paints, though? I also came to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> through scale modeling and I can't imagine using that stuff on all the tiny details...]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 13:13:54]]> GMT</pubDate>
				<author><![CDATA[ Owain]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llamas!</title>
				<description><![CDATA[ Thank you (maybe <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ) for keeping the puns going guys <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I have nothing to add on that front... really am out of ideas...<br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Great work, H! These are looking really nice, mate. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Thanks Casey.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Owain wrote:</cite>Loving this army. I admit I haven't made it through all 22 pages yet, but I got a kick out of reading your fluff. I'll definitely by following this one from now on... not a lot of P&M blogs have this kind of entertainment value! Are you still using those enamel paints, though? I also came to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> through scale modeling and I can't imagine using that stuff on all the tiny details...</div></blockquote><br /> Welcome Owain. Take your time, there's no rush as I'm not the fastest of updaters, but there is always something going on...<br /> Glad you enjoyed the fluff. I'm not taking it seriously so I can enjoy writing it and just let loose some Llamas... <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> no, silliness <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . <br /> It's nice to know that people are being entertained as much as I am by it all. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Yep, I'm still using Enamels and not really finding I have any major problems with them. Although I did branch out with the paint for the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, but that was all very experimental, so I can't really compare, not having tried Acrylics as the main paint. Maybe I am making things difficult for myself, but it doesn't feel like it... and I don't want to have to buy and learn another whole set of paints...<br /> <br /> Good to have you aboard.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 17:45:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ Wow..I don't like enamels myself. My deepest respect for them though. Ease of cleaning makes me an acrylic man myself..]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 17:48:54]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Llama Puns!</title>
				<description><![CDATA[ Cleaning? of brushes? <br /> <br /> I do understand that being able to use water with your paint is miles easier etc. than using white spirit. <br /> <br /> Had I started these models new, with no available paints, I would have likely gone with Acrylics, but as I already had quite a collection of paints (read; more than I care to count) that aren't going to be used for anything else, and I have years of experience with using them, and when I looked at the first obvious choice for acrylic paint (<span class="glossaryitem" onmouseover='gp(50);'>GW</span>) I saw that I get more paint in a pot for roughly half the price... if it's not broke, don't fix it... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 18:19:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I don't think I could trust myself with that... I just had to replace a brush today and I'm only using water-based acrylics! I think I've got a better maintenance routine in place now, though.<br /> <br /> Say, would you care to take a gander at my new blog? I haven't gotten any comments yet. Could be awful for all I know.]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 19:00:36]]> GMT</pubDate>
				<author><![CDATA[ Owain]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Llamas!</title>
				<description><![CDATA[ I also have quite a selection of brushes, some of which are very old and most of the newest ones are only cheap Humbrol-own ones (I've gone through 3 of the 000 ones over the course of this thread, but are only about a quid each and they still serve as brushes, just to a lesser extent). <br /> <br /> I have picked up some "posh" Winsor&Newton Special Value brushes a while ago, but I only use them for the really fine work and they seem to be lasting well.<br /> <br /> I don't do anything special with my brushes other than make sure I've got all the paint off and they are left in a point... <br /> <br /> Will do.]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 19:49:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Llamas!</title>
				<description><![CDATA[ Not had a lot of motivation to do much modelling recently what with the heatwave <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> But I have done a few little bits and I even have something worth showing...<br /> <br /> Guardian Number 9 has had his pose set.<br /> Although, you will still have to imagine a flowing cloak on his back and a heavily hooded head looking down at whatever it may be that I end up putting in his hand for him to be looking at...<br /> You may also see the putty work on his waistline that was required to fill a hole, created by the change in the left leg angle.<br /> <a href="http://www.dakkadakka.com/gallery/517358-Eldar%2C%20Snipers%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/15/517358_sm-Eldar%2C%20Snipers%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> He does make the gun look suitably large...<br /> <br /> What do we think people?<br /> Also, what head shall I give him; normal helmeted, bare or just sculpt/press-mould a jaw (as your not going to be seeing more than that with the hood plans)?]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 20:17:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Llamas!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5847998.page"><b>Dr H wrote:</b></a><br/><br /> <br /> What do we think people?<br /> Also, what head shall I give him; normal helmeted, bare or just sculpt/press-mould a jaw (as your not going to be seeing more than that with the hood plans)?</div></blockquote><br /> <br /> Simple....servo skull head <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , because I don't want to be the only nutjob out there <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 20:58:01]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ ^<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> i would do the press moulded jaw thing underneath the hood...<br /> <br /> and boy... this is for sure a big gun!!! and no mistake!<br /> <br /> more pressing is what he will look down to...?<br /> a bone? a sort of auspex?  and is the skull the real thing to rest the feet on or will there be a change? a nice mossy log would look good too...]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 21:07:44]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Llamas!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5848155.page"><b>Theophony wrote:</b></a><br/><br /> Simple....servo skull head <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , because I don't want to be the only nutjob out there <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> How did I not guess that that was what you'd say... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I could turn the skull he has his foot on into a servo-skull... with a bullet hole in it... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7592185c6df114865547319286044.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5848182.page"><b>Viktor von Domm wrote:</b></a><br/>^<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> i would do the press moulded jaw thing underneath the hood...</div></blockquote><br /> Cool. It would save on a head that I could use somewhere else. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>and boy... this is for sure a big gun!!! and no mistake!<br /> <br /> more pressing is what he will look down to...?<br /> a bone? a sort of auspex?  and is the skull the real thing to rest the feet on or will there be a change? a nice mossy log would look good too...</div></blockquote><br /> I was thinking an auspex-alike, but the bone is not a bad idea... I want him to look like he's studying something closely...<br /> <br /> I was intending to use the skull as I have a few (that I found in the HeroQuest box) and thought I could put it to use. I liked the idea that of all the things a brainwashed sniper would pause to rest a foot on, it would be an old skull. Shows a kind of lack of compassion. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 21:13:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Like It!<br /> Put in his hand the head of his last victim, with a hole in It.<br /> The foot can be on the body of the poor fellow <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 22:00:56]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ I would have to a say a simple helmeted head would work best with that suit of armor. Of course everyone is a sucker for cloaks!]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 22:16:29]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ <blockquote><div><cite>SelvaggioSaky wrote:</cite>Like It!<br /> Put in his hand the head of his last victim, with a hole in It.<br /> The foot can be on the body of the poor fellow <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.<br /> It's a good Idea, but I am hesitant on using a model as just basing for another model...is this just me?<br /> Although if it's an Eldar victim it would show the sense of his close, brainwashed, scrutiny ("this head looks awfully familiar"). <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>I would have to a say a simple helmeted head would work best with that suit of armor. Of course everyone is a sucker for cloaks!</div></blockquote><br /> I want to have the ranger/pathfinder look and he's getting a cloak and hood (I want to have a go at sculpting one), it's just a question of whether I use a real head to put the hood over, or just sculpt a rough one as it's going to be mostly hidden. Thanks.]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 22:25:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ You should use a real head, takes less time. ]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 17:22:31]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I was thinking an auspex-alike, but the bone is not a bad idea... I want him to look like he's studying something closely...<br /> <br /> I was intending to use the skull as I have a few (that I found in the HeroQuest box) and thought I could put it to use. I liked the idea that of all the things a brainwashed sniper would pause to rest a foot on, it would be an old skull. Shows a kind of lack of compassion. </div></blockquote><br /> <br /> see? i knew you had a thing for ol Hamlet <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 19:23:39]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>You should use a real head, takes less time. </div></blockquote><br /> I'll keep that in mind... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite><blockquote class="uncited"><div>I was thinking an auspex-alike, but the bone is not a bad idea... I want him to look like he's studying something closely...<br /> <br /> I was intending to use the skull as I have a few (that I found in the HeroQuest box) and thought I could put it to use. I liked the idea that of all the things a brainwashed sniper would pause to rest a foot on, it would be an old skull. Shows a kind of lack of compassion. </div></blockquote><br /> <br /> see? i knew you had a thing for ol Hamlet <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Alas poor Yoricel I knew him well... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 20:10:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Yoricel </div></blockquote> is that the name of your favorite Llama? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 20:19:56]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ He's looking good with the gun mate. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> I know what you mean about the heatwave, crazy stuff.]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 20:20:23]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Vik, I don't play favourites with my llamas, they are all special in their own ways... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> It was actually a corruption of Yorick and Yriel, to make it sound Eldar-y.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5851895.page"><b>Casey's Law wrote:</b></a><br/>He's looking good with the gun mate. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> I know what you mean about the heatwave, crazy stuff.</div></blockquote><br /> Thanks Casey.<br /> Yeah, although it's clouding over quite a bit here so fingers crossed for a good, cooling storm.]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 20:27:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ and after i did a quick google search.... there are actually living persons out there that go by that name <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 21:33:12]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Really? Ha ha. Shows it works as a name then, didn't expect that.<br /> <br /> aaaaaaaaaaaaaaaaaaaaaand... I have some swords to show.<br /> <br /> Compared to the axes and my handy measuring scalpel for scale.<br /> I have been planning the guard positions (the black lines).<br /> I finished the putty version of Sword #2 (that's the one that didn't work in sprue). It has turned out a little large and so it became the practice sword for adding a hand to...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/517673-Sprue%20Swords%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/16/517673_sm-Sprue%20Swords%206.jpg" border="0" /></a><br /> The hand was done with a press-mould to see if that's any easier than carving my own, 10 times...<br /> Mixed success: It gave me the correct size for the hand and the position of the grooves and fingers. However, bending it round the grip made it crack at the knuckles (a milliput problem) and I needed to go over the details with my poking device to make the details crisper (as they'd been slightly flattened by my attaching it to the sword).<br /> Also made a pommel with a blog of putty.<br /> <br /> Also, you may not be able to see (you can if you zoom right in), but I did carve the vent of axe 6.3 into a better shape. I now need to add a surround to it (I was going to do this with putty today, but forgot <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ).]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 22:03:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Big weapons!]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 03:50:01]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Sweet looking swords. Difficult to say on scale, I know the axes are perfect and they look great.]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 07:42:00]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ wow.... the milliput sword screams badassery with every syllable...tho i agree the hand pose looks rather a bit too dainty even for a an eldar <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and you refer to the light gray addition on that axe, yes?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 11:07:10]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Shas- Go Big or Go Home <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Thanks Cam.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5853939.page"><b>Viktor von Domm wrote:</b></a><br/>wow.... the milliput sword screams badassery with every syllable...tho i agree the hand pose looks rather a bit too dainty even for a an eldar <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and you refer to the light gray addition on that axe, yes?<br /> <br /> </div></blockquote><br /> Yeah, and the wrist needs thinning on that hand before it could be attached to the arm... So a little too large.<br /> Could do with a thinner blade, but can't thin that one any more as it's down to the plastic. Would need to do a whole new one.<br /> <br /> Yeah, it's the little milliput-white shape that's on top of the battery pack. If you zoom right in, you can make out that it's cut into steps. With sides on, it'll look just like a vent.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and nice helmet Vik, not very aerodynamic though... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 11:18:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ in fact it is waterstreamlined<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> we went to a museeum here and they had a little submarine sideshow there... and we could all wear the divers helemt^^<br /> <br /> and i did zoom in...i always do when asigned to do it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Would need to do a whole new one. </div></blockquote> nope... done go there... it looks awesome... maybe use the sword on a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> instead?]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 12:17:18]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5854088.page"><b>Viktor von Domm wrote:</b></a><br/>in fact it is waterstreamlined<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> we went to a museeum here and they had a little submarine sideshow there... and we could all wear the divers helemt^^</div></blockquote><br /> Cool. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>and i did zoom in...i always do when asigned to do it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> Good to know you do as you're told. I didn't even need to say "would you kindly". <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>nope... done go there... it looks awesome... maybe use the sword on a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> instead?</div></blockquote><br /> Ta. All of these will find a use somewhere in the future, Number 10 can only hold one after all.]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 14:35:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>would you kindly</div></blockquote><br /> <br /> <br /> <img src="http://howthehog.files.wordpress.com/2013/06/fry-can-t-tell-meme-generator-not-sure-if-sarcasm-or-serious-e14739.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 15:50:48]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5854583.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>would you kindly</div></blockquote><br /> <br /> <br /> <img src="http://howthehog.files.wordpress.com/2013/06/fry-can-t-tell-meme-generator-not-sure-if-sarcasm-or-serious-e14739.jpg" border="0" /></div></blockquote><br /> <br /> Not sure if trying to give me mental order, or being nice. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 15:58:15]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Not sure if trying to give me mental disorder, or being vice. </div></blockquote> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 16:03:13]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ If you can't tell with something I say, I'm probably not being serious. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Have you played Bioshock? <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> There's the big daddies that wear all that diving suit stuff... like your avatar...<br /> and your character in the game is slightly brainwashed to obey, only when told "would you kindly"...<br /> 
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</div>]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 16:27:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>...i know, but i never played...yet...<br /> <br /> <span class="glossaryitem" onmouseover='gp(600);'>FO</span> has still me in a vice like grip^^<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 16:33:14]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Compared to the likes of FO3 and NV, Bioshock did seem very short. <br /> But it was fun, good story, good atmosphere and soooo much steampunk-y goodness. disappointing end though.<br /> <br /> Fallout and Elder scrolls games really latch into my collecting/hoarding nature and so I've clocked up a ridiculous number of hours in those games.<br /> Sadly I can't get either FO3 or NV working on my <span class="glossaryitem" onmouseover='gp(331);'>pc</span> at the moment as it's going though a tetchy phase (memory problems, but probably needs a new motherboard). <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 16:44:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ah games eh! something I can finally relate to! Sonic took me ages and I love Zaxxon, Golden Axe was challenging but the graphics kick ass.......... <br /> <br /> <br /> ......o.k so maybe my secret that i don't know squat about games is out.... ]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 19:35:29]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Ahh, I've spent many hours with Sonic, finding all the hidden bits and seeing just how many lives I can build up.<br /> Never played Zaxxon or Golden Axe though...]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 20:24:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ ha, yep as a professinal hoarder i know what you mean, i spent ages in diablo and diablo II...^^i always play games that have a long life on my <span class="glossaryitem" onmouseover='gp(331);'>PC</span>...<br /> for a strange reason i haven´t played that many steampuny games... or even any...?]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 21:28:40]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5855705.page"><b>Viktor von Domm wrote:</b></a><br/>ha, yep as a professinal hoarder i know what you mean, i spent ages in diablo and diablo II...^^i always play games that have a long life on my <span class="glossaryitem" onmouseover='gp(331);'>PC</span>...</div></blockquote><br /> I also missed diablo and all it's sequels for some reason, I was deep into Oblivion before I'd even heard about them. <br /> Before Oblivion my <span class="glossaryitem" onmouseover='gp(331);'>PC</span> gaming was all <span class="glossaryitem" onmouseover='gp(460);'>FPS</span> games and still is mostly (so I even missed Morrowind and it was a friend that introduced me to Oblivion). <br /> But the freedom and "collecting" elements of Oblivion (and then FO3, <span class="glossaryitem" onmouseover='gp(600);'>FO</span>-NV and now Skyrim) largely spoiled any other "shorter" games.<br /> <br /> My console gaming on the other hand, is largely racing games (Gran Turismo and Wipeout) and platformers. <br /> <br /> <blockquote class="uncited"><div>for a strange reason i haven´t played that many <font color='red'>steampuny </font> games... or even any...?</div></blockquote><br /> Do you run out of steam before getting to them...? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 21:44:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ oh my... the typo gremlins are onto me again^^<br /> <br /> somehow racing never ever did it for me...i get way too frustrated by the outcome of any racing game... and i donk´t even drive in RL.... tried it... but my teach said... not everybody is a born pilot...d´oh...well to be frank... living in berlin you seldom really need a car...<br /> and i played some <span class="glossaryitem" onmouseover='gp(460);'>FPS</span> games... but i often get seasick due to some effects... somehow my brain can not handle the 3D effects so well...i get dizzy and even puke...(yep, it has happned due to duke nukem for instance or even halflife...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">) <br /> <br /> so mostyl i play strategy games... like jagged alliances and <span class="glossaryitem" onmouseover='gp(345);'>RPGs</span>... and of course the great biog slavemaker WOW...but i am clean now^^]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 21:53:52]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I couldn't leave that one alone considering what's been happening here over the last couple of pages.<br /> <br /> I can get frustrated by racing games, but not nearly as much as beat-me-ups (I even broke a controller because of SFII and M. Bison), But I prefer the tinkering and perfecting a lap time rather than head-to-head racing (the other cars just get in the way <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ). I do enjoy driving <span class="glossaryitem" onmouseover='gp(281);'>irl</span> as well, so maybe that's the difference. My driving instructor once told me that I didn't "need to try and do 0 - 30mph in 2sec every time"... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I can see how that might put you off those kind of games... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I can't really get into strategy games, usually because I get wiped out by the computer on the easiest settings <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> I really enjoyed Dune II as it was so easy and the AI was stupid. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> After that, all those games just got too hard <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> and I didn't get into WOW due to the paying monthly thing to play a game I've already paid for <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> Seemed like a rip-off to me.<br /> also I'm one of the (few, it seems) people that like to get away from real life with computer games so tend to only play single-player games (or ones where you sit next to the person you're playing with) and avoid games where there's real people in there with you. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 22:12:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ i started strategy games when tank rushes in red alert still very possible.. those were the days <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> and it tok me quite a bit of nerve to start a mmorpg...but after a short time it was like here on dakka... you meet peeps that are good company <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> or total jerks...( here and there^^)<br /> <br /> and i strated it all on an old atari console way back... and i smashed and stomped and hurt that poor controller more than anyone should know about me<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">... and do you remember summer games? there were  joystick killer games... and belive me... i am guilty of murdering quite a few of them <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 22:56:10]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Oh, joystick killers, yeah. I think we had a Daley Thompson game (a little before my time) that left the joystick on our Amstrad (one with a tape deck in the keyboard) a little worse for wear. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 23:11:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Gods seems funny reading you guys talking about games.<br /> <br /> Totally remember most everything you guys are talking about, I started out with a zx81, now thats old school.<br /> <br /> For just driving have you tried Testdrive Unlimited. i spent weeks and weeks just getting in a Aston Martin and driving around Hawaii Just for fun.<br /> <br /> Oblivion has to be the best game ever. Think I will have to reinstall that.<br /> <br /> I used to play a MMORPG called Everquest, now that was a game. once sat 17 hourrs in a chair and did not move for anything playing that. <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> But fondest memorry is Daley Thompson Decathlon on Atari 2600. I used to  go to a friends to work out. 3 blokes working out intensive training weightlifting for 2-3 hours. Arms would be dead by end of it. Then he pulls out that bloody joystick of doom and trying to do 1500m takes on a whole new meaning in pain.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Thank you both.]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 03:08:17]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> I remember Decathlon on the 2600! I lost all feeling in my index finger one night because of that game, I didn't think i'd get it back :-) racing games I am the worlds most sucky player, and seeing as I only own a 13 year old PS2 that I use as my dvd player the only racer I enjoyed was Auto Modelista, loved the cartoon look to it! the only game I could say I was hooked on all these years was another 2600 game we all know and love! PITFALL]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 05:14:22]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ I have Oblivion and Skyrim for my X-Box]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 14:37:40]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Cam: We had a spectrum that was already pretty much collecting dust by the time I got into computer games, the amstrad was the first games machine I used.<br /> I have tried a few different driving games, but I only really get into them when I can modify and tweak settings and then improve my lap times. Although creating mayhem in Driver or Carmageddon can be a lot of fun every now and then.<br /> <br /> NF: I'm still using a PS2 to get my Gran Turismo fix. Although I did go through a Mario Kart Wii phase for a while until I'd got at least a star on all the cups. Sadly I've completed all the Wipeout games I have (really liked the Zone mode in Fusion), will have to go back to those one day though (or get a more up to date one when I get a newer console).<br /> <br /> Not sure if I could go back to Oblivion after Skyrim (on which I have a few mods to make it even more pretty). <br /> There are things that were changed for the better in Skyrim and some things that I miss from Oblivion... But I have pretty much been everywhere and done everything in both of them... I'll go back one day once the memory fades a little.<br /> <br /> In other news: There isn't much. <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> But I will try and get some modelling back into my modelling thread soon.<br /> I have actually done a bit of work on the vent for Axe #6.3, so I can show that once I've finished tinkering with it. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 15:46:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Done a bit of putty work.<br /> I've added a few more hands, as seen on the previous one, and managed to get these on with minimal squashing and no cracking. <br /> <br /> I tried to add some putty as guards on a couple of them, but was very difficult to get it to sit right on the sword which is why it looks rubbish at the moment.<br /> I will have at it with the scalpel later and see what I can make of it, but it's just as likely to break and I'll start again. <br /> This was the reason that my first sword (on the Dire Avenger) had a guard made from plastic carved pieces. May resort to this for these...<br /> <br /> Also tried to enclose the vent on axe #6.3 (you can actually see it in this photo) with card, but I wasn't happy with how it looked so that's come off and I'll leave the vent without a surround. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 21:56:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ i have thought a bit about your pressmoulding the hand... have you thought about using <span class="glossaryitem" onmouseover='gp(47);'>GS</span> for the actual pressmould instead your milliput? it would be more bendy and thus more likley to allow you some more natual wielding poses?]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 22:04:52]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ I have thought that it would probably be easier with <span class="glossaryitem" onmouseover='gp(47);'>GS</span> as I've read numerous times that it's better for more organic shapes than milliput. But I don't have any <span class="glossaryitem" onmouseover='gp(47);'>GS</span> at the moment, maybe if these really don't work out then I may have to invest in some... <br /> <br /> I've only really got to make one perfect (or at least serviceable) hand for the model and I'm done.]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 22:13:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ i didn´t mean to suggest using it for the actual hand model... more for the mold... thus you could wrap the mold more easily over the handle then...<br /> <br /> but if you are about to invest... then maybe that stuff you can reuse again (forgot the name <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> silly me) would be even better?]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 22:24:39]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Oh, I see. I'm doing the hand moulding separately and then sticking and bending the new hand to the sword. Moulding it directly onto the sword would be even easier in theory.<br /> <br /> I know what you mean and I do have my eye out for some. Instant-mold or something Japanese....*taps into internet*...Oyumaru. Will definitely get some when I find some money burning a hole in my pocket...]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 22:33:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ also anvil industries sells a cheaper version in their shop too...<br /> <br /> and yep... forgot the name instant mold...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> oh yeah... the money issue^^]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 23:13:23]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5859912.page"><b>Viktor von Domm wrote:</b></a><br/>also anvil industries sells a cheaper version in their shop too...<br /> </div></blockquote><br /> Have you got a link for that, I can't seem to find it?]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 23:22:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Those are some punny hands.. <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> anyways... <br /> <br /> I like where you are going with it. To much game talk I see here.]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 00:03:11]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ I'm.. well... its really..I dunno.. Its just.. <br /> <br /> Its awesome! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 00:44:11]]> GMT</pubDate>
				<author><![CDATA[ gretar]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Amazing work, looking cool.<br /> <br /> About moulding little bits....I am no expert, in fact only done a very little, but I tried this stuff...<br /> <a href="http://www.ebay.co.uk/itm/Blu-Stuff-Silicone-Putty-Press-Mold-Mould-200g-/200942446001?pt=UK_Toys_Wargames_RL&hash=item2ec91a65b1#ht_863wt_1125" target="_new" rel="nofollow">http://www.ebay.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/itm/Blu-Stuff-Silicone-Putty-Press-Mold-Mould-200g-/200942446001?pt=UK_Toys_Wargames_RL&hash=item2ec91a65b1#ht_863wt_1125</a><br /> <br /> Its great and you can make your moulds what ever size you need.<br /> <br /> Anyone please chip in hre and correct me. Only done very little of this.]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 03:02:44]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ Good lord. I Haven't checked this in ages and i have had to catch up on alot. This is getting better and better. Those guardians your doing look amazing! Keep up the choasy goodness!!!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 09:19:42]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Those are some punny hands.. <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> anyways... <br /> <br /> I like where you are going with it. To much game talk I see here.</div></blockquote><br /> Well they are for puny Eldar and not big, beefy Orkses... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> Thanks comrade. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>gretar wrote:</cite>I'm.. well... its really..I dunno.. Its just.. <br /> <br /> Its awesome! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Thanks very much (anything in particular or just generally) and welcome. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Amazing work, looking cool.<br /> </div></blockquote><br /> Thanks Cam. I'll add that goo to the list of possibilities.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>da waaagh orkz wrote:</cite>Good lord. I Haven't checked this in ages and i have had to catch up on alot. This is getting better and better. Those guardians your doing look amazing! Keep up the choasy goodness!!!<br /> </div></blockquote><br /> Welcome back da waaagh. Thanks dude. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Still blooming hot here but I'll try and have something to show later. <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> This is going to auto append, but never mind...<br /> <br /> Briancj is running a contest on his blog <a href="http://www.dakkadakka.com/dakkaforum/posts/list/2130/310187.page#5860096" target="_new" rel="nofollow">here</a><br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c03c8f5e671148b9bb2b86e5bc7485ac.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/310187/5860096.page"><b>Briancj wrote:</b></a><br/>Updated Rules, removed references to newbies, clarified suggested bits, adjusted one point category to award points to people whose entries are easy to duplicate.<br /> <br /> ------------<br /> <br /> All right, let's crank this baby up.<br /> <br /> WAFL* Contest!   Everyone loves waffles, right?<br /> <br /> Please spread this around on your plogs.  Thanks.   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> --------------<br /> <br /> The prizes:<br /> <br /> The ORIGINAL Nuka Cola machine that started the =]L[=.<br /> A giant bag of bits and stuff.  Seriously.  Epic.  Even I don't know what'll be in it.  But I'm stripping down my collection to focus on Minotaurs and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> Way <span class="glossaryitem" onmouseover='gp(277);'>OOP</span> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Posters! <br /> <br /> The contest theme:<br /> <br /> Discarded treasure.  I am on a major recycling kick in my life.  Recycling, freecyling, upcycling.  Reduce and reuse.  And it drives me insane when I throw away what should be perfectly good materials!<br /> <br /> The rules:<br /> <br /> You must create a piece of terrain the size of a CD/DVD.  The terrain must utilize leftover modelling supplies.  Examples of this are paint pots, plastic sprues, discarded packaging, and leftover plasticard.  The debris of completed projects, normally placed into the dustbin.  The terrain must be usable in a game of Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, but there are bonus points for making items usable in more than one game system.  Multiple terrain pieces ARE allowed, as long as, collectively, they are the size of a CD/DVD.  They should also maintain a similar theme (IE:  You've taken four 40mm bases and built 4 jungle-themed objective markers).   There is no required terrain type, the goal is to show people how to recycle things they would normally throw away into usable game terrain.<br /> <br /> While there is no height restriction, consideration for newbie players and/or workability on the battlefield should be kept in mind.<br /> <br /> Scoring:<br /> <br /> A maximum score of 100 is possible.  Ties will be broken by the judges.  If the judges are deadlocked, I will call upon readers of this plog to vote.  If THAT deadlocks, I'll declare a tie, and divide up the prizes appropriately.<br /> <br /> Competition requirements:<br /> These are not cumulative.  A few bitz used to enhance the terrain does not count toward percentage, but loading up your entry with bitz (instead of recycled parts) will not score high.  Imagine you're a new modeler, and you have a few leftovers from your initial purchases.<br /> Entry is 25% recycled materials or less - 0 points<br /> Entry is around 50% recycled materials - 10 points<br /> Entry is around 75% recycled materials - 25 points<br /> Entry is around 100% recycled materials - 40 points<br /> <br /> Modeling:<br /> These points ARE cumulative.  A focus on techniques and designs that are easy to copy/emulate will score more points, here.  You're helping the masses make terrain.  A unique entry might be something that makes the judges go 'ah-ha, that's a GREAT idea'.  This is where you can score points for originality of design and making a cool scene or mini-diorama.<br /> Entry is easy for a newbie to duplicate - 10 points<br /> Entry shows a unique idea - 10 points<br /> Entry is visually interesting - 10 points<br /> Entry is usable for more than just Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> - 10 points<br /> <br /> Painting:<br /> Points are not cumulative.  Minimum three colors.  Washes and highlights to qualify as well painted, at a minimum.  Amazingly well painted is something that wows the judges.<br /> Entry is painted - 10 points<br /> Entry is well painted - 15 points<br /> Entry is amazingly well painted - 20 points<br /> <br /> -----------<br /> <br /> <b>Weight will be given to people who come up with UNIQUE, creative uses for things most people throw away.</b>  Things thrown away: bits of dried putty, paint pots, dried paint, sprues, packaging materials, chopped up plasticard.<br /> <br /> You may not use existing terrain or other creations, as with all League competitions, show your work.  Deadline for entries is August 8th, 2013.  Judging will occur a few days later, over the weekend.  There will be no extensions allowed, as this is not a complex 'theme'.<br /> <br /> Submit your "<span class="glossaryitem" onmouseover='gp(148);'>WiP</span>" photograph ASAP.  With your completed photograph, submit an explanation of what you've built, and what materials you used, as if you were writing a short tutorial.<br /> <br /> Gits and Graven have agreed to be my judges.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> --B.<br /> <br /> *What, ANOTHER  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> League contest?</div></blockquote><br /> <br /> and it wouldn't leave my mind alone due to a single word; "sprue".<br /> <br /> So there will be a brief interlude to the sprue weapons in order for me to have a go at...<br /> <br /> A SPRUE HUT!!!!<br /> <a href="http://www.dakkadakka.com/gallery/518416-Sprue%20Hut%20wip1.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/19/518416_sm-Sprue%20Hut%20wip1.jpg" border="0" /></a><br /> <br /> Going to have to pull my finger out and work (relatively) quickly on this...fingers crossed.]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 13:11:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Sniper!</title>
				<description><![CDATA[ this i wanna see...in this millenium <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and... i told a lie... couldn´t re-find it again...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 15:38:34]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ No worries Vik.<br /> <br /> I'm up to 6 planks of wood so far... by this time next month I may have enough for a fence... a hut *shrugs*...? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 15:59:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ how do you make that wood grain?... i think making big sprue <span class="glossaryitem" onmouseover='gp(111);'>raw</span> thingies and then brush with a steel brush could speed your efforts?]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 16:16:47]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Currently, I'm using the tip of my scalpel, sideways and just scratching the surface repeatedly. <br /> <br /> I'll investigate a wire brush. Although I'm cutting the sprue in half, length ways, and then doing this on all sides. But a brush would at least do half the work as it wouldn't be possible to use the brush on the "planks" once they're cut this small.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 16:28:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ yeah... and since the brush is rather big.... you might be better off with your methode... ]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 21:17:26]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Those wood boards look amazing <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> , but tedious, can't wait to see your completed piece.]]></description>
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				<pubDate><![CDATA[Sat, 20 Jul 2013 12:03:23]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Nice start, H. I don't know off I could bare to do that over and over again! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 20 Jul 2013 12:24:46]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Thanks dudes. It's not too bad, the cutting of the "boards" to size is more difficult and takes longer than the grain effect. <br /> It's almost relaxing to do for a while (until the fingers start to complain). Got Wood zen. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> The first, painted one was a test to see if it was possible and how it looked, before I committed to the competition. <br /> It worked and so I was in. I'll probably make the final wood lighter than that one though.<br /> <br /> I got 20 planks done yesterday before going out for beer, just about to settle down to more... I may do the framework bits for the hut and then I'll have something to show.]]></description>
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				<pubDate><![CDATA[Sat, 20 Jul 2013 12:35:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>Got Wood zen. </div></blockquote><br /> <br /> that sounds as if you are about to enter rivet zen then^^]]></description>
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				<pubDate><![CDATA[Sat, 20 Jul 2013 12:37:56]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Awesome. love a bit of hobby Zen. Fire on Feeder's 'Elegy' next time your at it. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 20 Jul 2013 12:50:40]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite><blockquote class="uncited"><div>Got Wood zen. </div></blockquote><br /> <br /> that sounds as if you are about to enter rivet zen then^^</div></blockquote><br /> It "wood" be possible I'm sure. I just haven't made something with quite enough rivets on yet (although I do have a collection of spare-putty rivets).<br /> There are some rivets planned for the roof of the hut. <br /> I also get a zen-like feeling when I'm doing the wiring and tubing/piping on my models.<br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Awesome. love a bit of hobby Zen. Fire on Feeder's 'Elegy' next time your at it. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Yes, that is quite pleasant (and one song I didn't actually have in my collection). I do however, have quite a large amount of zen-like, ambient music so I'm sorted for that... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I tried out a wire brush that I found in the garage and it didn't quite produce the desired result.<br /> It was quicker, but the marks are too uniform in depth and they are all too parallel.<br /> Below you can see the scalpel wood on the left and the wire brush wood on the right.<br /> <a href="http://www.dakkadakka.com/gallery/518709-Wood%20by%20scalpel%20and%20by%20wire%20brush.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/20/518709_sm-Wood%20by%20scalpel%20and%20by%20wire%20brush.jpg" border="0" /></a><br /> <br /> And this is all the wood so far<br /> <a href="http://www.dakkadakka.com/gallery/518710-Got%20Wood%20so%20far.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/20/518710_sm-Got%20Wood%20so%20far.jpg" border="0" /></a><br /> The long poles are the uprights for the hut (the two slightly longer ones for the front and the shorter at the back).<br /> And two "flavours" of plank; the thinner ones from the upper half of the sprue trapezoid and the thicker from the lower half.<br /> I'm aiming for as much variety as possible.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Just a quick tutorial on how I make my sprue wood:<br /> <b>1. </b><br /> First find yourself a piece of sprue and remove all the sticking out bits (clippers will be fine for this as it'll be tidied up later). <br /> Then, cut it to length. I use a Number 10 blade in my scalpel and this allows me to use a rocking motion to cut the sprue, little by little, into two (Don't try to go all the way through in one go as you'll likely end up snapping your blade and/or cutting yourself). <br /> Clean up any rough edges from where you removed bits before continuing. <br /> <b>2.</b> <br /> This is probably the most difficult step (yep, it's downhill from here).<br /> Using the same technique that you used to cut the sprue to length, cut the sprue in half, lengthways (the shorter the plank/sprue the easier this step is). <br /> There's two ways this can be done and will give you the results shown in the diagram (I'm cutting along the green line as this leads to a variety of sizes of wooden planks. The red line will give you all identical pieces. Probably just a matter of taste). <br /> You have to be careful to get the cut as straight as you can, but a little unevenness can be solved afterwards with your scalpel and/or gives a bit of variation to your wood. <br /> <b>3.</b><br /> You pieces will likely end up bent after this but can just be straightened by hand.<br /> <a href="http://www.dakkadakka.com/gallery/518787-Sprue%20wood%20tutorial%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/20/518787_sm-Sprue%20wood%20tutorial%201.jpg" border="0" /></a><br /> <br /> <b>4.</b><br /> The texture is built up by successive scratches with the side of the point of your scalpel (this gives thicker lines than using the "front" of the tip).<br /> Starting at one end, make many small scratches of roughly the same length and try to cover the whole width of the sprue, the more lines the better the result. <br /> <b>5.</b> <br /> Moving further up the sprue, keep making small scratches of even depth to the same length, making sure that you fit in as many lines as possible.<br /> However, continue your scratches to the bottom end of the sprue and allow the scalpel to follow whatever path it likes. This will deepen certain grooves that were there from the previous step and eventually the scalpel will only fall into those grooves and will therefore leave some of the grooves as smaller scratches. <br /> <b>6.</b> <br /> Continue this way along the sprue. <br /> Once the grooves are deep enough at the lower end of the sprue you do not need to keep going over them and you therefore work your way up the sprue, all the time keeping the leading end of your scratches as evenly spaced as possible and allowing repeated passes to deepen grooves at random. <br /> <a href="http://www.dakkadakka.com/gallery/518788-Sprue%20wood%20tutorial%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/20/518788_sm-Sprue%20wood%20tutorial%202.jpg" border="0" /></a> <br /> <br /> <b>7.</b> <br /> Keep this going until you reach about half way up the sprue, then turn it around...<br /> <b>8.</b> <br /> Using the same technique, start at the other end and work your way towards the middle. <br /> <b>9.</b> <br /> Make sure to go over the middle, where the two halves meet, until the grooves are an equal depth and appear to continue the whole length of the piece. <br /> <a href="http://www.dakkadakka.com/gallery/518789-Sprue%20wood%20tutorial%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/20/518789_sm-Sprue%20wood%20tutorial%203.jpg" border="0" /></a><br /> <br /> <b>10.</b><br /> Repeat this for each side of your piece of sprue. <br /> Then paint in your desired manner.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Jul 2013 14:07:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ The uprights are done...ish. Some need to be shortened, but that's all.<br /> This picture shows the layout of the hut, the positions of the uprights and Terminator number 1 for scale.<br /> <br /> I decided that this terminator (with his raised hammer and 40mm base) will be the limiting factor for the hut's dimensions and layout.<br /> The door of the hut (the short upright at the front right) will be only partly there; the two very short pieces laying next to the "door" are the top and what's left of the other upright that will be hanging down. This allows the door to be shown as if it was made for a small being, but allows access for a 40mm base.<br /> <br /> You will also see much shortened uprights on the left front of the hut. This is the extent of the "hole" that reaches to the door and allows access for hands to reach in and place models inside the hut. I'm thinking that the hole will be due to the wood rotting away, rather than battle damage (this allows the hut to be used for any game setting; as a rotten hut is a rotten hut, whatever universe/galaxy/time you are in).<br /> <br /> There'll be a window on the right hand side (as you look at it here) and a ladder up the outside of the back wall (for access to the roof. Although why a heavily armoured super-soldier would climb on a rotten wooden hut, I don't know).<br /> <br /> I now can work out how many planks I need and can continue to make said planks.<br /> <br /> What do we think?]]></description>
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				<pubDate><![CDATA[Sat, 20 Jul 2013 21:25:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ THat looks amazing so far, I can't believe the dedication needed to do this. Great job.]]></description>
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				<pubDate><![CDATA[Sat, 20 Jul 2013 22:15:43]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Thanks Theo. <br /> It is quite therapeutic and satisfying, although a few of my fingers and my "cutting" thumb are quite sore after a day of handling sharp/rough bits of plastic and occasionally catching them with the business end of the scalpel. Even took to sticking a bit of a plaster (that's a band-aid) on my thumb. <br /> <br /> In addition to the 20 short planks (for the front and side), I've also done 12 long planks for the back wall...<br /> <br /> ...the back wall requires 24 long planks...<br /> ...I haven't checked how many short planks I need...]]></description>
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				<pubDate><![CDATA[Sat, 20 Jul 2013 22:57:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Nice work on those plastic 2x4s Dr H.  They look the bee's knees to me... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 20 Jul 2013 23:41:34]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Oh, hey Ruglud. Just been having a look at the start of your fuel depot on a cd, look forward to seeing how the drums turn out. <br /> <br /> Thanks dude.]]></description>
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				<pubDate><![CDATA[Sat, 20 Jul 2013 23:45:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ You are a zany, crazy mofo! so much tedious mind numbing scalpel work doing those planks, I really commend you on your dedication to the project, i'd start it but give up 'cos that is pretty tricky to get right again and again......and again......and again......and again..... etc...]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 10:09:49]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ omg... I didn´t realize there was so much preparation work to be done to get the planks made...I actually thought you just too straight sprue sections and then work the wood grain in... I didn´t knew you really went all the way to produce thin enough planks... wow... I think if you actually complete this you have your winning model right there...<br /> <br /> and a very informative step by step I say! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 10:37:14]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Thanks NF.<br /> Having done the swords I knew what I was getting into and accepted that it would require a lot (one metric  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ton to be exact) of planks. <br /> and I'm quite happy to do mind-numbing work occasionally as my mind can wander to whatever it wanders to (always been a good day-dreamer <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ). So long as I have music I can do the most boring of jobs. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <br /> <br /> The wood grain is easy to get right because you let the scalpel tip do all the work in giving you a random pattern, the most difficult bit is cutting the planks to shape and that's just carefully cutting in a straight line and everyone can do that. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> and it pays off to look at the piles of "wood" that are collecting in front of me. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5867179.page"><b>Viktor von Domm wrote:</b></a><br/>omg... I didn´t realize there was so much preparation work to be done to get the planks made...I actually thought you just too straight sprue sections and then work the wood grain in... I didn´t knew you really went all the way to produce thin enough planks... wow... I think if you actually complete this you have your winning model right there...<br /> <br /> and a very informative step by step I say! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Thanks Vik. If it was just going to be an outside of a building, then doing the wood grain on the sprue, as is, would be fine. but as I'm building an open hut, you're going to see both sides of the walls/wood and so they need to look real from all angles. <br /> <br /> "If" is definitely the word, there's a lot more to be done. I need at least double the amount of "wood", maybe more. <br /> But at least I'm not doing the roof in wood: I'm thinking a classic corrugated steel look from cardboard (I was considering doing each corrugation with an individual sculpted piece of sprue, but really wouldn't have time for that and corrugated card would look better anyway). <br /> And the hole in the front of the building saves on making wood for that section and saves time there. <br /> The interior will get as much love as time allows, I'll get the hut done first and then see how much I can do inside.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 10:39:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Wow. Brilliant idea! I certainly wouldn't have thought of it. I must get around to having a go myself. Might find a use in da waaaghs army...<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 11:02:56]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/5867208.page"><b>da waaagh orkz wrote:</b></a><br/>Wow. Brilliant idea! I certainly wouldn't have thought of it. I must get around to having a go myself. Might find a use in da waaaghs army...<br /> </div></blockquote><br /> Thanks da waaagh. <br /> Yeah everyone should have a go at these, they may be a little time consuming but are really quite easy in essence. <br /> <br /> Just be wary of your fingers folks, aside from the obvious issue of razor-sharp blade meets skin, the sometimes sharp edges of the rough-cut sprue (and the whole cutting towards my thumb thing I do, <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  always cut away from yourself <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> ) has covered some of my fingers with small cuts (those that don't draw blood, you know the ones), but my index fingers are both quite sore... You have been warned... <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, I might add, that it does produce quite a lot of mess. It's worth having something to catch the scrapings/shavings etc...]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 11:30:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>But at least I'm not doing the roof in wood: I'm thinking a classic corrugated steel look from cardboard </div></blockquote><br /> <br /> exactly... i bet this will look awesome!...<br /> <br /> and i expected some of the hurt you told... we all know to cut away from us... but honestly... who does that really all the time? and these nasty blades... they need just that one time of carelessness...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 12:16:44]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5867286.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>But at least I'm not doing the roof in wood: I'm thinking a classic corrugated steel look from cardboard </div></blockquote><br /> <br /> exactly... i bet this will look awesome!...</div></blockquote><br /> I hope so.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> And I'll use rivets to "hold" the roof on. It's a league competition after all. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>and i expected some of the hurt you told... we all know to cut away from us... but honestly... who does that really all the time? and these nasty blades... they need just that one time of carelessness...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> I've spent years perfecting the shaving of sprue attachment points while resting the piece on my thumb, usually leaving those skin-deep cuts that aren't a problem, and I've only cut deep enough to bleed... on countless occasions... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 12:37:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>And I'll use rivets to "hold" the roof on. It's a league competition after all. </div></blockquote><br /> <br /> that´s the spirit <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> and well... we live we bleed we hopefully learn...yeah right <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 12:46:30]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ OK Boys and Girls lets see what's through the square window...<br /> <a href="http://www.dakkadakka.com/gallery/519257-Through%20the%20Square%20Window.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/21/519257_sm-Through%20the%20Square%20Window.jpg" border="0" /></a><br /> Yes that's going to be the window. Terminator #1 helping to hammer the nails home...<br /> <br /> I've also constructed the back wall. That's one of three walls complete. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> First build your frame.<br /> <a href="http://www.dakkadakka.com/gallery/519258-Back%20wall%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/21/519258_sm-Back%20wall%201.jpg" border="0" /></a><br /> <br /> Then lay out all the planks that you calculated would be needed to fill the wall... and be initially disappointed. <br /> <a href="http://www.dakkadakka.com/gallery/519259-Back%20wall%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/21/519259_sm-Back%20wall%202.jpg" border="0" /></a><br /> <br /> But after a bit of careful rearrangement and cunning cutting of certain planks...<br /> <a href="http://www.dakkadakka.com/gallery/519260-Back%20wall%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/21/519260_sm-Back%20wall%203.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/519261-Back%20wall%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/21/519261_sm-Back%20wall%204.jpg" border="0" /></a><br /> <br /> Now just have to do something similar to the other walls... ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 21:13:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Very nice doc. May I recommend to try using a small fly tying vice to hold the sprue in place. You won't cut yourself and it will be a bit easier to cut. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 21:14:52]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Thanks da waaagh. <br /> I do have a hobby vice (that's what it says on the box), but to use that I'd have to use a saw for the cutting and the only saw I have chops out too much material for use on sprue (I have tried it before).<br /> But it's ok, I found my climbing tape and have wrapped that around my important fingers and now no problems with cutting myself. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 21:29:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5868422.page"><b>Dr H wrote:</b></a><br/>Thanks da waaagh. <br /> I do have a hobby vice (that's what it says on the box), but to use that I'd have to use a saw for the cutting and the only saw I have chops out too much material for use on sprue (I have tried it before).<br /> But it's ok, I found my climbing tape and have wrapped that around my important fingers and now no problems with cutting myself. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> The fly vise is also referred to in jewelers circles as "a third hand"   its a multi-angle set of fixed alligator type clips some have  a screw type clamp instead of the spring loaded clips.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 21:48:07]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<description><![CDATA[ Ahh. Not got anything like that. Thanks Galorn.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 21:53:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That wall looks amazing mate! like really amazing! you have got it perfectly woody with your skills! and the hut wall looks good too!]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 22:43:25]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ I missed that...<br /> Amazing job, You're really a sprue-fu master !]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 22:49:24]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5868593.page"><b>nerdfest09 wrote:</b></a><br/>That wall looks amazing mate! like really amazing! you have got it perfectly woody with your skills! and the hut wall looks good too!</div></blockquote><br /> Thanks NF. <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, good to know.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> It's nice to sit back and see a piece of the hut actually complete, it's spurred me on to make more planks ready for the other walls.<br /> <br /> And it's nice to know that you lot out there are liking it too.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5868605.page"><b>SelvaggioSaky wrote:</b></a><br/>I missed that...<br /> Amazing job, You're really a sprue-fu master !</div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. It's nice to know I had this in me. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Hopefully I'm also showing you all that sprue is truly the most useful of things that comes with your models.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 22:51:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Dr H, you gotta come round and do some fencing for me - that's a mighty fine job there]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 23:29:02]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<description><![CDATA[ love the look of that wall... and you actually did right to make the clever cuts... those diagonal boards are ment for the shorter boards to be hammered to... otherwise they wouldn´t have had anything to stick to... and if you would have not have smaller boards the diagonal ones would be pointless...so...all is well!!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 23:36:24]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Ruglud wrote:</cite>Dr H, you gotta come round and do some fencing for me - that's a mighty fine job there</div></blockquote><br /> Ha ha, if you want an inch high fence, that's made of plastic and looks like old wood... Thanks dude.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>love the look of that wall... and you actually did right to make the clever cuts... those diagonal boards are ment for the shorter boards to be hammered to... otherwise they wouldn´t have had anything to stick to... and if you would have not have smaller boards the diagonal ones would be pointless...so...all is well!!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Thanks Vik.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Yeah, they both kind of produced the need for the other: I had some planks that would not have reached between the uprights and so I either had to make more planks or find a way to attach the shorter ones to something (each plank has at least two contact points, which will be painted to look like rusty nails)... and the diagonal beams allow me to position the boards in an irregular pattern to give the impression of a hastily erected hut (and for that I needed short planks).<br /> <br /> Also the diagonals add strength to the whole structure, and there will be more of them in the other walls.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 23:48:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Crazy, brilliant and awesome,but crazy.<br /> <br /> Looks brilliant, Never throwing another piece of spru away.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 23:52:10]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>Also the diagonals add strength to the whole structure, and there will be more of them in the other walls.  </div></blockquote><br /> <br /> that is the second reason you needed these! <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 00:02:29]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5868728.page"><b>Camkierhi wrote:</b></a><br/>Crazy, brilliant and awesome,but crazy.<br /> <br /> Looks brilliant,</div></blockquote><br /> I prefer (Mad)... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thanks. Well you have to push yourself every now and then and that what I'm doing here.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <br /> <br /> <blockquote class="uncited"><div>Never throwing another piece of spru away.</div></blockquote><br /> That's what I like to hear.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> You can use it for almost anything (and I will be in this build; if I can make it out of sprue, I will make it out of sprue...time permitting). <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5868745.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>Also the diagonals add strength to the whole structure, and there will be more of them in the other walls.  </div></blockquote><br /> <br /> that is the second reason you needed these! <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"></div></blockquote><br /> Yep, if this is meant for gaming on and around (and in) it's going to need to be strong. <br /> <br /> Now the glue is dry, that wall is feeling pretty strong by itself. <br /> I think this will be the sturdiest and solidly built, run down, rotten wood hut there is... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> and wow, another page flies by...]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 00:05:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5868728.page"><b>Camkierhi wrote:</b></a><br/>Crazy, brilliant and awesome,but crazy.<br /> <br /> Looks brilliant, Never throwing another piece of spru away.</div></blockquote><br /> <br /> Oh dear, the slippery road to hoarding junk.  There's no way back for you now...   <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 00:14:59]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<description><![CDATA[ i think my biggest fear with your self made wood grain boards would be the glue bomb... too much of the good stuff and the wood grain kisses goodby...i would go ballistic then...]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 00:19:25]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Briliant woodgrain Doc! You even have the knots!]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 01:56:55]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>i think my biggest fear with your self made wood grain boards would be the glue bomb... too much of the good stuff and the wood grain kisses goodby...i would go ballistic then...</div></blockquote><br /> Easily fixed (relatively) by attacking it with the scalpel again. It's not as if it's a particular design I need to try and replicate, just scape away...<br /> <br /> I'm more worried about the whole structure falling apart when I finally put the last piece on.<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Briliant woodgrain Doc! You even have the knots!</div></blockquote><br /> Thanks Dave. Ja, they come from the occasional bubble that's present inside the sprue.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 09:18:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Holy crap. Brilliant. Never even thought about this before. Awesome stuff!]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 09:45:57]]> GMT</pubDate>
				<author><![CDATA[ vent]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f12fc6ca4ecf17e73d7c8da840136945.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5869822.page"><b>vent wrote:</b></a><br/>Holy crap. Brilliant. Never even thought about this before. Awesome stuff!</div></blockquote><br /> Thanks Vent (another person that has a thread I've been lurking on for too long <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ).<br /> <br /> Yeah, it came about because I've been doing Sprue Swords recently and reading the competition rules where it said "left over modelling supplies, such as sprue" and it just kind of clicked and wouldn't leave my thoughts. So I made one plank and threw some brown paint at it and when I looked at it, it looked like a piece of wood and I though "maybe I could make a small hut"...<br /> <br /> In other news: There is news that is actually related...<br /> I currently have 27 short planks for the other three walls (how I've got 27, when I'm making 2 from each piece of sprue I don't know), but I don't know how many I need so I'll have a go at building the wall around the window and see how many that takes. I'll update later when I have something to show...]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 11:29:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I'm more worried about the whole structure falling apart when I finally put the last piece on. </div></blockquote><br /> <br /> nawww.... can´t / won´t see that happening...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 11:32:09]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Liquid cement, such as Bondene or ProWeld would be your go-to glue I'd think. No worry of glue bomb there.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 11:35:34]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ well i use faller plastic glue these days for the precise glue jobs...<br /> <br /> <img src="http://www.antenocitisworkshop.com/media/catalog/product/cache/1/image/800x/9df78eab33525d08d6e5fb8d27136e95/r/e/revell_contacta_professional_glue.jpg" border="0" /><br /> <br /> and it works... if i am not too careless^^]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 11:38:04]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I use a syringe bottle for super glue accelerator, but it would be handy for glue too. I would not recommend the non-toxic Weldene, it works, but it stinks worse than the toxic stuff does.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 12:06:34]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5869993.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>I'm more worried about the whole structure falling apart when I finally put the last piece on. </div></blockquote><br /> <br /> nawww.... can´t / won´t see that happening...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> That's why I'm using the cross beams and gluing everything together very carefully.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> As for glue, I've been using Humbrol Poly cement (the thick one in the squeezey tube) for strength. I've not had problems with glue (touch wood...damn that's made of plastic... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) and I've got some Humbrol liquid poly cement (with the brush) for more accurate applications or for running into gaps etc... Did I mention my glue collection... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> And speaking of glue, it's time to start wall number 2. Which will be attached to the back wall to make one whole corner of the hut. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/18d50e6a2469e4b082d03e60ba82091b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5870053.page"><b>dsteingass wrote:</b></a><br/>I use a syringe bottle for super glue accelerator, but it would be handy for glue too. I would not recommend the non-toxic Weldene, it works, but it stinks worse than the toxic stuff does.</div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> You'd be amazed at how nice some quite toxic things can smell... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 12:07:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I think this hut will produce some nice atmospheric photo opportunities in the future.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Terminator #1 has been helping me out, but I'm going to need more planks...]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 13:26:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looks good mate!<br /> Try to ask Theo a few servoskuls for the interior work <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 13:39:11]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Wow!  Looks fantastic, Doc.  Never would have thought of that....]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 16:01:31]]> GMT</pubDate>
				<author><![CDATA[ Yellowbeard]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. The wall is now complete. So here's another photo drop...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/519543-Sprue%20Hut%20wall%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/22/519543_sm-Sprue%20Hut%20wall%202.jpg" border="0" /></a><br /> Who needs an Aegis Defence Line when you have a wooden hut?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> This wall has used up all the planks I had, so I need to make more for the other walls (at least they're the broken walls, so won't need as many).<br /> <br /> Inside; I added a cross beam from the middle of the back wall to the other wall to add another contact point and therefore strength. <br /> <a href="http://www.dakkadakka.com/gallery/519544-Sprue%20Hut%20interior%20corner%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/22/519544_sm-Sprue%20Hut%20interior%20corner%201.jpg" border="0" /></a><br /> <br /> Hiding in the shadows...<br /> <a href="http://www.dakkadakka.com/gallery/519545-Dramatic%20lighting%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/22/519545_sm-Dramatic%20lighting%201.jpg" border="0" /></a><br /> <br /> And what it looks like with the light outside.<br /> <a href="http://www.dakkadakka.com/gallery/519546-Interior%20shade%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/22/519546_sm-Interior%20shade%201.jpg" border="0" /></a> <br /> <br /> On to making more planks...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9657157c81b59ec698ef94dddf35c554.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5870707.page"><b>Yellowbeard wrote:</b></a><br/>Wow!  Looks fantastic, Doc.  Never would have thought of that....</div></blockquote><br /> Hello YB. Thanks dude. Inspiration can strike from anywhere at any time. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 16:08:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ i like those loose haging boards... that adds a ton of charcter to the hut...<br /> <br /> where i have my issues with is the window... just a mere hole... hmmm.... or will you add a frame? maybe even some bend and wrecked shutters? that would be cool!!!]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 20:13:38]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I too like this wooden hut. I wish it for my Orks.. and grass. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 20:23:06]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>i like those loose haging boards... that adds a ton of charcter to the hut...<br /> <br /> where i have my issues with is the window... just a mere hole... hmmm.... or will you add a frame? maybe even some bend and wrecked shutters? that would be cool!!!</div></blockquote><br /> Thanks. Characterful is the aim. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> At the moment, it is just a hole. But if I have time, I may add shutters. That's a good idea, ta.<br /> I want to get the whole hut built first and then I'll furnish it with bits and bobs depending on how much time I have left. That's why I'm going like the clappers on it for the moment.<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>I too like this wooden hut. I wish it for my Orks.. and grass. </div></blockquote><br /> Thanks Panda. There is also plans for plant life, depending on time again.<br /> <br /> Currently working on the door's corner. That was tricky to attach the frame of a door, when one side of said door doesn't reach the floor...]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 20:53:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ ah... i am feeling much better with that plan soon to come to fruition... and the more i see i feel that you will complete this hut <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 21:52:23]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ add more panels to the door to compensate for the no touch issue? ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 21:56:49]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ If I may, I suggest to put, on the base, after gravel/sand/rocks/whatever, a few broken planks from the missing walls, that little details that change the piece from awesome, to awesomesauce!]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 22:04:22]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Vik: I'm still not sure if I can finish in time, but I'm giving it my all.<br /> <br /> Comrade: I don't think you understand the door issue, It's not meant to reach the floor... See below.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5872010.page"><b>SelvaggioSaky wrote:</b></a><br/>If I may, I suggest to put, on the base, after gravel/sand/rocks/whatever, a few broken planks from the missing walls, that little details that change the piece from awesome, to awesomesauce!</div></blockquote><br /> Indeed, that is also in the plans (I've been saving the off-cuts from planks that were too long). Thanks.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 22:06:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ oh... cool.... so much messed up this hut looks^^]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 22:17:18]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5872061.page"><b>Viktor von Domm wrote:</b></a><br/>oh... cool.... so much messed up this hut looks^^</div></blockquote><br /> Yep. That allows me to give the hut a "normal" sized door AND allows models on a base that's too wide for the door to enter the hut AND the hole in that corner of the hut allows access for your hand to place/move the model inside the hut AND saves on planks of "wood" and therefore time. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 22:26:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ ah... the old dollhouse approach^^]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 22:31:52]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Amazing work. and considering the amount of work necessary to produce those amazing planks, you are flying along.<br /> <br /> What's your deadline again?]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 22:45:24]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Very nice so far. What colour scheme are you going to use on the wood? I always use a rather lazy scorched brown/rhinox hide undercoat with khemri brown drybrushed over the top. <br /> <br /> I would like to see what you do as to improve on my own painting.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 22:48:02]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>ah... the old dollhouse approach^^</div></blockquote><br /> Yeah, kind of...I think. Never had a dollhouse myself <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I may even leave the roof removable, I may not. Will see when I get there.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Amazing work. and considering the amount of work necessary to produce those amazing planks, you are flying along.<br /> <br /> What's your deadline again?</div></blockquote><br /> Thanks. Once your into the groove of it, you can motor along. <br /> I believe it's the 8th of August. So just over 2 weeks left. I'm hoping the painting won't take long (as it's mostly wood), but the weathering will be quite in-depth and so I would like to leave a week/5days for just painting, but will see...<br /> <br /> <blockquote><div><cite>da waaagh orkz wrote:</cite>Very nice so far. What colour scheme are you going to use on the wood? I always use a rather lazy scorched brown/rhinox hide undercoat with khemri brown drybrushed over the top. <br /> <br /> I would like to see what you do as to improve on my own painting.<br /> </div></blockquote><br /> Thanks.<br /> I'm not entirely sure yet. I had a chat with Weety on her blog about wood and that gave me some ideas. <br /> I'm thinking that most of the planks will be (initially) the same colour to indicate the same wood, but then a few will be different to add variation and then there will be lots of dirt, grime, mould, rot, damp, rust, etc... over them to give the whole thing a derelict look. <br /> I'll post up the painting as and when I do it, although being Humbrol paints it may not mean much to you (I'll try and do translations when I do though).<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 23:04:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Reminding me of a certain nursery rhyme...  "I'll huff and I'll  puff and I'll blow your house down"<br /> <br /> Awesome work though, staggered by the look of this woodden shack so far]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 23:09:20]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Actually the grey of the sprues is giving me the vib, you should go with that grey sun bleached look rather than brown. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 23:13:33]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5872229.page"><b>Ruglud wrote:</b></a><br/>Reminding me of a certain nursery rhyme...  "I'll huff and I'll  puff and I'll blow your house down"<br /> <br /> Awesome work though, staggered by the look of this woodden shack so far</div></blockquote><br /> Ha Ha, nice one.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Thanks. I'm glad it's impressing people. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5872242.page"><b>Camkierhi wrote:</b></a><br/>Actually the grey of the sprues is giving me the vib, you should go with that grey sun bleached look rather than brown. </div></blockquote><br /> Ta. maybe I'll do half of it, to make it look like the sun is mostly from one direction... I'll stick it with the other ideas.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 23:15:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ ˄˄ What Cam says...<br /> <br /> Sun bleached wood <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 23:18:46]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<description><![CDATA[ I'm simply blown away that you did that all with sprue!]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 02:05:49]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ removable roof for the win! maximum playability thus!]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 08:07:21]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>I'm simply blown away that you did that all with sprue!</div></blockquote><br /> Thanks Dave. Think of it as small, long, thin strips of plasticard that requires a lot of cleaning up. <br /> and It's amazing what can be achieved, when you have nothing else to be doing...<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>removable roof for the win! maximum playability thus!</div></blockquote><br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 09:52:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Once the glue it dry here, I'll do the base. This will make it easier to do the broken corner as I can stick the posts down.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 15:30:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ whenever i see that wooden grain i really have to supress the urge to copy this... i have too much already up my sleave...too much....too much... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 20:58:53]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5875418.page"><b>Viktor von Domm wrote:</b></a><br/>whenever i see that wooden grain i really have to supress the urge to copy this... i have too much already up my sleave...too much....too much... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"></div></blockquote><br /> There are easier ways to get the same or similar look, but everyone should have a go at making Sprue-Wood, if only for a picket fence...<br /> <br /> I'm now waiting for the glue to dry on the base so I can check if the hut is actually attached to it and to finalise the base's mud and rocks before adding more details/larger rocks and debris and then finishing the hut... it's just sat there and I can't touch it...]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 21:25:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>can't touch it... </div></blockquote><br /> <br /> <blockquote class="uncited"><div>http://s3.amazonaws.com/rapgenius/1313260743_mc-hammer.jpg</div></blockquote><br /> <br /> well...one day mate... as this wooden grain would look extra good on a nce steampunky boiler of course^^]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 21:32:20]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Yeah, wood and steampunk go together well.]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 21:36:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I like the progress Dr H. Lets see some basing and stuff too!]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 22:19:19]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5875702.page"><b>cormadepanda wrote:</b></a><br/>I like the progress Dr H. Lets see some basing and stuff too!</div></blockquote><br /> Thanks Comrade. <br /> Since you asked and the glue is still drying (why must PVA be water based, damn those hydrogen bonds... <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> )... here's what the base looks like so far.<br /> <a href="http://www.dakkadakka.com/gallery/519939-Hut%20basing%20wip1.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/23/519939_sm-Hut%20basing%20wip1.jpg" border="0" /></a><br /> In a departure from sprue as a material, the basing mix is my usual collection of dried paint/glue, plastic scrapings and all the other bits of general rubbish that builds up on your modelling board/table during model making. <br /> You may or may not notice (it will be more apparent once painted) a worn path from the doorway to the left rear corner, which is mostly devoid of large rocks etc...]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 22:41:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looking better and better!]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 22:43:12]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> , I can't even be logged off for a little bit without a whole house being built <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . This is so epic, like a blackadder build, just more orky <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . I think it should have a little plaque saying  "bildt bye abitat 4 uhmanite"]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 22:51:40]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ yeah... after you mentioned it i saw the path... good looking basing by the way... looks almost fit to play on even unpainted...<img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> as for the drying issue of PVA... well... i just put it on our balcony and the sun and dry air does the trick... half an hour... during this i cook meals or do the laundry... drying time is always well spent on other errands^^]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 22:51:45]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>SelvaggioSaky wrote:</cite>Looking better and better!</div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite> <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> , I can't even be logged off for a little bit without a whole house being built <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . This is so epic, like a blackadder build, just more orky <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . I think it should have a little plaque saying  "bildt bye abitat 4 uhmanite"</div></blockquote><br /> Thanks Theo. Hopefully my eventual paint-job does it justice. <br /> Speaking of plaques you can see in that picture above, I saved the original "plank concept" plank and stuck it on above what's left of the door to be used as a plaque-like object. Although I have an idea for what to write on that already, but you're going to have to wait until it's painted... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>yeah... after you mentioned it i saw the path... good looking basing by the way... looks almost fit to play on even unpainted...<img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Thanks. Yeah, this is how I do all my bases and it'll be painted similar as well so it all fits together. I know what you mean about the unpainted look, I have thought this before. But there is more to do on the base, so it won't look so (relatively) plain. <br /> <br /> <blockquote class="uncited"><div>as for the drying issue of PVA... well... i just put it on our balcony and the sun and dry air does the trick... half an hour... during this i cook meals or do the laundry... drying time is always well spent on other errands^^</div></blockquote><br /> Yeah, it's getting there. At least the warm weather is good for one thing. I'll leave it alone for the night and it should be solid in the morning.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 23:04:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Wow. Awesome work! Can't wait till it's painted.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 08:42:54]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<description><![CDATA[ Amazing work, H. I'm having to add wood to my entry as well and I wish I'd thought of this, it's such a good idea and looks great.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 13:47:14]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ <blockquote><div><cite>da waaagh orkz wrote:</cite>Wow. Awesome work! Can't wait till it's painted.</div></blockquote><br /> Thanks da waaagh. I'm starting to feel better about my chances of getting this done on time... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Touch wood again (damn plastic...)<br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Amazing work, H. I'm having to add wood to my entry as well and I wish I'd thought of this, it's such a good idea and looks great.</div></blockquote><br /> Well the tutorial is out there for all to see... and I'm sure you have plenty of sprue laying about...<br /> Thanks.<br /> <br /> This is kind of a spot the difference picture really.<br /> Although you can see the support struts I added between the walls. <br /> <a href="http://www.dakkadakka.com/gallery/520172-Sprue%20Hut%20basing%20wip2.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/24/520172_sm-Sprue%20Hut%20basing%20wip2.jpg" border="0" /></a><br /> I've added a few larger pieces to the base (some of which are round the back so you can't see them) such as a possible broken ceramic pot and some wood. More will be added later when I have the whole thing together and can see the empty spaces and/or where it looks too regular. <br /> Had to resist putting too many large "rocks" as I need to leave space for the plants that I plan on making (from sprue obviously).<br /> <br /> I think I can call the main hut structure finished and I will now start on the roof...<br /> Anyone spot any issues while I have time to fix them?]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 14:56:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Man H, that's some of the best work i've seen you do! :-) looks very realistic and very good especially considering it's made from SPRUE!!..... SPRUE!!! ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 14:59:42]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I should consider sending you more sprue... I have a ton, and you do many amazing things with it... <br /> <br /> <br /> EPIC HOUSE my orks want it. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 16:09:39]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Dr H wrote:</cite><blockquote><div><cite>Casey's Law wrote:</cite>Amazing work, H. I'm having to add wood to my entry as well and I wish I'd thought of this, it's such a good idea and looks great.</div></blockquote><br /> Well the tutorial is out there for all to see... and I'm sure you have plenty of sprue laying about...<br /> Thanks.</div></blockquote><br /> I wish I could but I'd feel like I was cheating by copying you. Nah, I'll stick the the plan and see what I can do with it. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 16:10:52]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>nerdfest09 wrote:</cite>Man H, that's some of the best work i've seen you do! :-) looks very realistic and very good especially considering it's made from SPRUE!!..... SPRUE!!! </div></blockquote><br /> Thanks NF. I'm happy with it so far. The extra effort just makes it all the more special, coupled with this being my first terrain piece and my first complete scratch build; I think when it comes to playing a game, this will always be on the table.<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>I should consider sending you more sprue... I have a ton, and you do many amazing things with it... <br /> <br /> <br /> EPIC HOUSE my orks want it. </div></blockquote><br /> Ha ha. I have loads of sprue myself and it doesn't take much to make this; I've used one Eldar Guardian sprue, one Termagant sprue, most of one half of the Dire Avenger double sprue and some of a Tyranid Warrior sprue so far.<br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite><blockquote><div><cite>Dr H wrote:</cite><blockquote><div><cite>Casey's Law wrote:</cite>Amazing work, H. I'm having to add wood to my entry as well and I wish I'd thought of this, it's such a good idea and looks great.</div></blockquote><br /> Well the tutorial is out there for all to see... and I'm sure you have plenty of sprue laying about...<br /> Thanks.</div></blockquote><br /> I wish I could but I'd feel like I was cheating by copying you. Nah, I'll stick the the plan and see what I can do with it. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Ah well, it's out there in the public domain, but fair enough. Something to use in the future though. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 16:37:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>Dr H wrote:</cite><blockquote><div><cite>Casey's Law wrote:</cite><blockquote><div><cite>Dr H wrote:</cite><blockquote><div><cite>Casey's Law wrote:</cite>Amazing work, H. I'm having to add wood to my entry as well and I wish I'd thought of this, it's such a good idea and looks great.</div></blockquote>Well the tutorial is out there for all to see... and I'm sure you have plenty of sprue laying about...</div></blockquote>I wish I could but I'd feel like I was cheating by copying you. Nah, I'll stick the the plan and see what I can do with it. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote>Ah well, it's out there in the public domain, but fair enough. Something to use in the future though. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>For sure, matey! I'll be trying it out as soon as the challenge is over, maybe for another competition if it fits. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 17:02:30]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Casey: Look forward to what you and others do with the sprue wood. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Roof in progress.<br /> I made the frame and I added small pegs that allow for easier positioning on the hut and prevent it from falling off.<br /> <a href="http://www.dakkadakka.com/gallery/520326-Roof%20frame.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/24/520326_sm-Roof%20frame.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/520327-Roof%20in%20place.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/24/520327_sm-Roof%20in%20place.jpg" border="0" /></a><br /> <br /> And I've wrestled the corrugated steel roof from the cardboard (that was more of a pita then I remember from childhood).<br /> I even have spares if I make a mess of these.<br /> <a href="http://www.dakkadakka.com/gallery/520328-Corrugated%20Steel%20roof%20wip1%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/24/520328_sm-Corrugated%20Steel%20roof%20wip1%20.jpg" border="0" /></a><br /> <br /> These aren't glued down yet, so don't worry about he warped nature of them and I will be damaging/weathering this near corner to match the rest of the hut, I just had to build the whole to get the position of the beams right for when it is broken...]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 21:03:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ hmmm.... seeing the last footage... i think the corrugated metal roof should be reconsidered... seeing how you are able to come up with such sweet structues... you should to wooden shingles...i am not telling you this to bother you... but to not bother us if you didn´t <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> honestly... wouldn´t that make the whole thing not go full circle?....i think so <br /> <br /> cheers, vik]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 21:07:06]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ That's an interesting thought Vik.<br /> What is it that you don't like about the metal roof?<br /> <br /> Wooden shingles "wood" be possible, but "wood" also be a hell of a lot more work. <br /> and they "wood" have to be very small shingles as sprue is very thin and therefore there "wood" have to be a ridiculous number of shingles.<br /> <br /> Also, do you not think that the hut is becoming very WOOD?<br /> I think the metal roof "wood" give the whole model another texture. Otherwise it's likely to become "here's some wood, here's more wood, and this is some wood...".]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 21:28:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I just got some of that corrugated paper from the art store, much easier for conversions than wrestling boxes.<br /> <br /> Also swing by my place, you have made a cameo appearance  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 21:32:03]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ actually i really like wood... almost all my furniture is unpainted and un sealed pine wood... i love the look of IKEA furniture it has all these nice looking knotholes and such things...<br /> <br /> wooden´t it be good to have an all wooden hut? whut aka wo(oden)hut <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and well i know where you are coming from with ading a metal roof to the hut... i grant you it could be looking a bit too similar... walls and roof all alike... but i take it you would come up with a different look for the roof compared too walls... also... you could do two roofs <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> i wood like to see that <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 21:34:12]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ I think that corrugated card is a bit overscaled, try smaller grooves.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 21:34:29]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ I see. I shall have to have a think and a look to see what I have laying about...]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 21:50:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Are you going to coat the cardboard in something like watered pva glue? It might reinforce it a little and make it look more like corrugated iron and less like cardboard. <br /> <br /> Although presumably your already on step a head of me...]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:05:27]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ That comp. you guys are in is amazing, and producing some amazing work, but I am sorry this is the star of the show. The effort to make what you have is staggering, and it looks absolutely brilliant. This shows what scratch building is really about, making something WAY better than you could buy, from stuff others through out.<br /> <br /> <br /> OMG your a Womble......<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh and <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> hunt through some boxes of chocolates, I got a good sized sheet of corrugated that's almost plastic in nature, from a box of choc's.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:17:08]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Two steps, technically... it was coated with PVA... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Anyway, I am thinking about alternatives:<br /> Can't do typical straw thatch, as the roof isn't angled enough.<br /> <br /> I've tried to shave twigs out of sprue for a twig-like thatch, but that didn't really work.<br /> <br /> I could do more planks, but is that too similar to the walls / not be original enough?<br /> <br /> I could do slate/shingles from card, but they wouldn't be very textured. <br /> <br /> I could do a overgrown/lawn/plant/garden -type roof from the shaving of the planks (I'm going to be using some of these for plant life about the hut anyway, but have enough to cover a partially collapsed roof).<br /> <br /> Any thoughts or ideas from out there?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5879460.page"><b>Camkierhi wrote:</b></a><br/><br /> Oh and <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> hunt through some boxes of chocolates, I got a good sized sheet of corrugated that's almost plastic in nature, from a box of choc's.</div></blockquote><br /> Thanks Cam.<br /> <br /> Oh, that is a good call. Don't think we have any in the house though <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> But maybe there is some I don't know about...]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:20:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I think that the corrugated iron roof is the best choice for this kind of Hut, if not You could use a few planks like the walls, some corrugated metal, some kind of foliage/straw and some pieces of scrap metal all at once in very ORKY style <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:25:05]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Kustom force field roof. Or you could. A stretched leather roof made from squiggoth hide.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:25:32]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ And Hide of course<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> That what was missing, thanks Theo <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:26:08]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Only thing I can think of against a corrugated roof is that it fixes it in modern/future. Can't really use it for fantasy. Or am I wrong? i'm not sure.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:34:25]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ I'm trying to keep the hut as universal as possible (game-wise, I can't think of a tabletop game that you couldn't use a wooden hut in) as per the competition rules. Hence no high-tech or futuristic materials in the hut.<br /> <br /> Also trying to limit myself to scrap modelling materials where possible (and almost exclusively sprue). But an exception for the roof may have to be made.<br /> <br /> Animal skin is a good idea... although what I could make it out of...hmm...<br /> Card, with shavings stuck on and cut short to look like fur...]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:35:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Animal skin can be leather and leather is very smooth...<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:37:14]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5879516.page"><b>Camkierhi wrote:</b></a><br/>Only thing I can think of against a corrugated roof is that it fixes it in modern/future. Can't really use it for fantasy. Or am I wrong? i'm not sure.</div></blockquote><br /> I was assuming that as Fantasy had metal weapons and armour, that corrugated metal sheets would be possible... but I don't know....<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5879529.page"><b>SelvaggioSaky wrote:</b></a><br/>Animal skin can be leather and leather is very smooth...<br /> </div></blockquote><br /> Oh, I do have the "leather" that I used for the leather seats in my <span class="glossaryitem" onmouseover='gp(149);'>WS</span>... Don't know how much I have, and they weren't very big...]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:37:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ you could always use tissue as a means to make a big clothed roof...<br /> <br /> or even a board covered roof... but even me thinks that this might be too many boards...<br /> <br /> maybe the currogated roof is not that bad as an idea after al... but if you do this... try to make overlapping pieces of the metal... thus it looks more ramshakle...]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:42:38]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ You are right, I am probably off wack. Nothing wrong with corrugated.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> torn masking tape makes for effective cloth/hide looking material and with a coat of PVA is quite durable, I use it for my banners all the time.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> If layered up It looks really effective.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:51:13]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Ramshackle is the word. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I had a rummage, a minor panic when I couldn't find what I was looking for, another rummage and I've found:<br /> One square of (on this scale, quite thick) woollen material that came with a hat a bought. It's not quite as big as the roof and, as I said, 4mm thick.<br /> AND<br /> One square of foam-backed leather-ish material, just like that I used for the Wave Serpent and ... AND, It's massive (relatively). I could cut an animal skin shape out of it easy then string it up stretched to the roof piece and give it a paint....<br /> <br /> What do we think to that?<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5879571.page"><b>Camkierhi wrote:</b></a><br/><br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> torn masking tape makes for effective cloth/hide looking material and with a coat of PVA is quite durable, I use it for my banners all the time.<br /> </div></blockquote><br /> Masking tape <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> Never thought of that. That's brilliant. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 23:56:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ For alternate corrugated card, have you tried the coffee cup holders?  I think that would be more in scale and you can pick them up for free...]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 00:06:01]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5879584.page"><b>Dr H wrote:</b></a><br/>Ramshackle is the word. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I had a rummage, a minor panic when I couldn't find what I was looking for, another rummage and I've found:<br /> One square of (on this scale, quite thick) woollen material that came with a hat a bought. It's not quite as big as the roof and, as I said, 4mm thick.<br /> AND<br /> One square of foam-backed leather-ish material, just like that I used for the Wave Serpent and ... AND, It's massive (relatively). I could cut an animal skin shape out of it easy then string it up stretched to the roof piece and give it a paint....<br /> <br /> What do we think to that?<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5879571.page"><b>Camkierhi wrote:</b></a><br/><br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> torn masking tape makes for effective cloth/hide looking material and with a coat of PVA is quite durable, I use it for my banners all the time.<br /> </div></blockquote><br /> Masking tape <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> Never thought of that. That's brilliant. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote><br /> <br /> Also Kleenex type Tissues make a lovely canvas texture when soaked in a 50:50 PVA water mix.  also they dry VERY  hard.<br /> <br /> <img src="http://www.civilwarartifactpreservation.com/Reconstructed_hut.jpg" border="0" /><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 01:23:01]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<description><![CDATA[ Thanks Guys, lots of good ideas for now and for the future. That's a serious looking "tent" there Galorn...<br /> <br /> Keep it coming people.<br /> <br /> I'm going to have a look at this animal hide idea and will get back to you later.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 11:26:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Could lays do patchwork hide from orks that tried to take over the leadership roll.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 12:39:38]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Yeah patchwork, or look at Galorn's recent pattern<br /> <a href="http://s67.photobucket.com/user/SamuelButler/media/Display%20Boards/Carls%20Break%20out%20Boyz/P1150637_zps4b917d77.jpg.html" target="_new" rel="nofollow"><img src="http://i67.photobucket.com/albums/h295/SamuelButler/Display%20Boards/Carls%20Break%20out%20Boyz/P1150637_zps4b917d77.jpg" border="0" /></a><br /> Sandpaper also works <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 12:49:29]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Thanks Theo. That sounds tricky to do. Good idea though. <br /> <br /> Ahh, metal patchwork. That's relatively simple, re-adds the metal to add variation to texture, replaces the rivets that were lost with the corrugated steel and can be made with scrap modelling material... I'll give that a go first and see how it looks. Ta muchly Dave.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 13:11:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ What do we think about the size of these sheets?<br /> Should they be smaller?]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 15:10:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Add some rivets there for a riveting good ol time, and you be painting like a campion. Hey whats with the big "paws"! keep working. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 15:23:50]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Oh yeah, there will be rivets. Once I've got the arrangement right with those sheets (some aren't sitting flat enough). <br /> <br /> But are these sheets big enough or too big?<br /> They all are about the right size to sit across from one beam to another in the roof frame, so technically are the correct size, but do they "look" right?]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 15:29:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looking epic mate! I'm going to get cracking on with mine tonight, serious progress will be made.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 16:01:18]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ They are looking great, the only thing I would say is to randomise the size a bit more, maybe like you say some a bit smaller. Also (totally a personal suggestion) I usually make one or two look like they are panels from enemy vehicles. So not always just flat sheets. A couple small strips of card running across a panel makes it look like a piece from a Rhino.<br /> <br /> Like I say though it looks good as is.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh also maybe mostly metal panels with a panel of hide here or there.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 16:23:44]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ ^^ what Cam said!]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 16:33:19]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Get to it Casey.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Cool. Good suggestions Cam.<br /> I've rearranged them to sit better and glued them together. They are slightly differing in shape and size (the rear right one is much smaller, but yeah, maybe a little too regular). <br /> <br /> I can definitely add more details to them, Nothing too recognisable though to keep it available for any game system's look, but a raised edge here, a something there... I'll look into it. Also one of the pieces had an embossed "7" that I thought I'd turn into a feature.<br /> <br /> Also added some rust damage to the broken corner and some examples of riveting (these aren't stuck down yet, I'll do the detailing before I do that). The exposed wood of the roof will receive some damage as well, it won't stay like that.<br /> <a href="http://www.dakkadakka.com/gallery/520565-Roof%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/25/520565_sm-Roof%20wip%203.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 17:02:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Drill a hole, then shove a grot in it to plug the leak <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 19:52:26]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5882329.page"><b>Theophony wrote:</b></a><br/>Drill a hole, then shove a grot in it to plug the leak <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Ha ha, it's a thought. But that would limit the hut to warhammer games (as there's no grots in Infinity for example).<br /> I really am trying to kill as many birds as possible with this piece.<br /> <br /> I've added some strips to a few of the plates to add some detail, hopefully it's kept it's timeless look. <br /> Just given it and the base a coat of PVA/water and when that dries I'll rivet it and show you lot. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Hopefully I have enough rivets in stock to cover this (I intend to do both sides).]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 20:15:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I submit this humble example of riveting for the appraisal of the League <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> There's three kinds of rivets; <br /> One set that was on the pieces of metal when they were "collected". These will be the oldest and therefore most weathered.<br /> The second set is what has been used to hold the plates together. <br /> And the third set is the larger rivets that hold the metal roof to the frame of the hut.<br /> <br /> What do we think?]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 22:14:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I think that the roof is on fire mate!<br /> Loving the choice You made at the end, but You could throw in a couple of planks <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 22:28:11]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5882829.page"><b>SelvaggioSaky wrote:</b></a><br/>I think that the roof is on fire mate!<br /> Loving the choice You made at the end, but You could throw in a couple of planks <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. Well there's still the underside to do, maybe something could be done there.<br /> I've got to add a few bits of wall to the underside of the roof at the broken corner (it'll make sense when I do it) and then decide how much rubble to add to that corner. <br /> As an additional note on the roof, I'll be doing each plate with a slightly different degree and colour of rust to make them look different ages and different types/grades of metal.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 22:35:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I am not sure I may comment not being a riveter, but it looks brilliant to me, those touches to the panels really make a difference.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 22:36:14]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5882848.page"><b>Camkierhi wrote:</b></a><br/>I am not sure I may comment not being a riveter, but it looks brilliant to me, those touches to the panels really make a difference.</div></blockquote><br /> Your comments are very welcome here Cam.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Thanks <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Also, the bandage-like material you can see hanging from the post by the "door" (what's left of it) is the remains of an awning that would have been attached to the other corner (that is no longer there). I may make it more tattered then it is here, yet.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 23:06:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I would call that some..extraordinary riveting! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 23:19:25]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I'm in league with what Dave said <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 23:28:07]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Coolio. Glad it passes muster. Thanks dudes.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 23:31:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Love what you did with the roof in the end. I think it turned out very nicely<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 03:24:48]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ You need to clean up your desk. I'm loving this blog.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 05:06:37]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55fcbc35e340c92499186f5edc4d812e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5883714.page"><b>Largeblastmarker wrote:</b></a><br/>You need to clean up your desk. I'm loving this blog.</div></blockquote><br /> <br /> I disagree. Every modellers desk should look exactly like that. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 09:28:50]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Thanks da waaagh.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55fcbc35e340c92499186f5edc4d812e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5883714.page"><b>Largeblastmarker wrote:</b></a><br/>You need to clean up your desk. I'm loving this blog.</div></blockquote><br /> Thanks LBM. <br /> Ha Ha, to be fair it does get a tidy between models and it's a wooden board that can get covered in paint and glue, I could just put it away and the desk would be spotless.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 10:04:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/18d50e6a2469e4b082d03e60ba82091b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5882969.page"><b>dsteingass wrote:</b></a><br/>I would call that some..extraordinary riveting! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> <br /> hmmmm...*shifty eyes*...hmmm.... do you suggest...?<br /> <br /> <br /> <br /> doc... i think it looks perfect now... i scrolled and read through the last updates and with each one i swallowed my thoughts as you actually performed them...!<br /> <br /> also... if i think what dave suggest i would double dare this and call for cam likewise... actually i want you both as i type...get yourself a banner quickly...!!! welcome to the fold...!<br /> <br /> so says the ancient vik! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 11:01:11]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ I second the applause of such extraordinary riveting! the thought process of having some rivets larger for holding the roof on and others more weathered is genius! and the result is looking well worth the effort!<br /> <br /> bloody good job Dr!]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 11:14:58]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5884216.page"><b>Viktor von Domm wrote:</b></a><br/>doc... i think it looks perfect now... i scrolled and read through the last updates and with each one i swallowed my thoughts as you actually performed them...!</div></blockquote><br /> Thanks Vik. Good to know I'm on the right wavelength.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/18d50e6a2469e4b082d03e60ba82091b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5882969.page"><b>dsteingass wrote:</b></a><br/>I would call that some..extraordinary riveting! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> hmmmm...*shifty eyes*...hmmm.... do you suggest...?<br /> <br /> also... if i think what dave suggest i would double dare this and call for cam likewise... actually i want you both as i type...get yourself a banner quickly...!!! welcome to the fold...!<br /> <br /> so says the ancient vik! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> I am humbled *bows* by the mighty Vik *bows* and The greatest and all powerful League of Extraordinary Riveters *curtseys* ...<br /> I haven't an acceptance speech ready, but I would like to thank the founders of the League for creating such a wondrous  thing and I would like to thank my family and the gods of plastic and card and ...<br /> ...<br /> ... and to that bloke that worked in that shop where I bought the very model that set me on a the path towards the place that I now find myself...<br /> <br /> Thanks Vik. I'll get to it. <br /> and welcome/congratulations Cam.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5884240.page"><b>nerdfest09 wrote:</b></a><br/>I second the applause of such extraordinary riveting! the thought process of having some rivets larger for holding the roof on and others more weathered is genius! and the result is looking well worth the effort!<br /> <br /> bloody good job Dr!</div></blockquote><br /> Thanks NF. Yeah, I really try to give every piece (from the smallest to the largest) of each model careful thought as to it's job, why is it there (and not somewhere else) and how it may be affected by it's position. <br /> <br /> Hopefully my painting can afford the cheques that the modelling is writing...]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 11:28:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looking great, pal!]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 13:09:59]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>Thanks Vik. I'll get to it. </div></blockquote><br /> <br /> looking good already <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> now sanity has sincerely left you... you are totally free of all hitherto boundaries you might have tried to clutch to...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> embrace the new^^]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 13:17:44]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Thanks Casey.<br /> <br /> Vik, what is this sanity of which you speak? Is it something to do with being clean...?!? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> And to demonstrate that I take my responsibilities in the League seriously, I have finished the riveting of the roof...<br /> ...with the underside. <br /> <a href="http://www.dakkadakka.com/gallery/520850-Riveted%20roof%20top%20and%20bottom.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/26/520850_sm-Riveted%20roof%20top%20and%20bottom.jpg" border="0" /></a><br /> Obviously some of the rivets (that were done from above and so don't follow the lines underneath) are "hidden" by the wooden beams. <br /> <br /> Right. On to the next piece, which is something that I haven't decided on yet...]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 15:04:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Sir your double riveting surface really tickles my buns. Well done. Perhaps old chap we can see what this next rumored piece is you speak of? Alas,I am lost for words, but I will requisition that you add a flotilla of color to this piece to really bring it to life. Do use a wide pallet, for I have hi hopes for your pigment choices to bring warmth to my lovely eyes. Oh seems a guardsmen is going to interrupt my team party. -Grrrrr--- WAggggggghhh!!! *chases after some poor fool* Dat's da un get em!]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 15:33:01]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Thanks Comrade.<br /> <br /> <blockquote class="uncited"><div>Perhaps old chap we can see what this next rumored piece is you speak of?</div></blockquote><br /> You can. Once I've decided what it actually is and then sat down and made it...]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 15:38:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Beautiful work Dr H, now get some paint on it dude so you can win that competition.<br /> <br /> Congratulations on your entry to the League sir.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 19:06:58]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5885757.page"><b>Camkierhi wrote:</b></a><br/>Beautiful work Dr H, now get some paint on it dude so you can win that competition.<br /> <br /> Congratulations on your entry to the League sir.</div></blockquote><br /> Thanks Cam. <br /> Can't yet, still building things...<br /> <br /> Tactical Marine #1: " <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ! Where did that bench and table come from?"<br /> <a href="http://www.dakkadakka.com/gallery/520907-Bench%20and%20Table.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/26/520907_sm-Bench%20and%20Table.jpg" border="0" /></a><br /> <br /> I'm still looking at a shutter for the window, not sure it'll fit on what with the rotten wood (but also because of the broken planks around the window).<br /> <br /> And still need to look at plant life...]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 19:35:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ So cool, the key is in the details for sure!]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 19:59:39]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ 447220482e204920686f706520796f7572207061636b616765206172726976657320696e206475652074696d652e2049207769736820746f2073656520796f757220776f726b2077697468206576656e206d6f7265206269747320616e64206d6f72652073707275652120796f7520776f726b20697320696d70726573736976652e204920686f77657665722c2068617665206e6f7468696e672061637475616c6c792072656c6576616e7420746f2073617920746f20796f7572207468726561642e2049206d616465207468617420706f737420616c72656164792e2049206a75737420776f6e646572696e6720696620796f7520776f756c642074616b65207468652074696d6520746f207265616420746869732e20596f75206d6f7374206c696b656c79207573656420736f6d652066726f6d206f6620636f6e76657273696f6e206f6e2061206672656520776562736974652e204920617070726f7665206f6620796f757220656e646561766f727320746f2072656164206d792063727970746963206d657373616765732e2053686f756c64207765206368616e676520746f20646563696d616c206e6578742074696d65206f6c6420636861703f20416c736f2e2e20492068617665206265656e207061696e74696e672e2e20676f742061626f75742068616c66206120777261697468206b6e6967687420626173656420636f617465642e2e20676f696e6720746f2070757263686173652077656174686572696e6720706f77646572732120412077617920776520676f2120<br /> <br /> <br /> In other news! epic table.. I want to cast this and make dozens of them, simply awesome. ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 21:04:49]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Fantastic! I bet you could build a bench vise from the flat round knobbly bits of sprue <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 21:32:04]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Terrific work. Are you going to paint the table a slightly different colour from the walls? It might give a bit of variation. may I suggest painting it as a mahogany table?]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 22:06:37]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Congrats and welcome to the league <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , you definitely deserve it. The hut is coming along great, I'd almost be afraid to touch it because of splinters.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jul 2013 22:20:34]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Wowzer Dr H, that roof is the bee's knee's...]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 00:13:24]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>Casey's Law wrote:</cite>So cool, the key is in the details for sure!</div></blockquote><br /> Ja. I love's me many little details. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Thanks.<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>*snip*<br /> In other news! epic table.. I want to cast this and make dozens of them, simply awesome. </div></blockquote><br /> Thanks Comrade.<br /> I'm sure it'll get here eventually, things can take a little longer to get out here in the country. I look forward to opening it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I take the time to read everything and yes the internet provides. <br /> Well you did kind of jump decimal when you went from binary to hexadecimal...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> If I was more awake and could remember how, I'd start formatting all my responses to you as if they were in C or C+ or even assembler. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Look forward to seeing what you do with your wraith. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Fantastic! I bet you could build a bench vise from the flat round knobbly bits of sprue <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Thanks Dave. I do intend to make a few things to go on the table, so I'll have a look at a vice <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>da waaagh orkz wrote:</cite>Terrific work. Are you going to paint the table a slightly different colour from the walls? It might give a bit of variation. may I suggest painting it as a mahogany table?</div></blockquote><br /> Thanks da waaagh. Yes, I will do differing woods. That's an idea, I wonder what ancient Mahogany looks like <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Congrats and welcome to the league <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , you definitely deserve it. The hut is coming along great, I'd almost be afraid to touch it because of splinters.</div></blockquote><br /> Thanks Theo. Yeah, maybe it should be classed as dangerous terrain due to the risk of splinters... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Ruglud wrote:</cite>Wowzer Dr H, that roof is the bee's knee's...</div></blockquote><br /> Thanks Ruglud.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 11:46:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Dangerous terrain, or anyone moving into the hut takes a strength 2 hit with <span class="glossaryitem" onmouseover='gp(6);'>ap</span> -.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 13:14:59]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Theo: I'd have thought that splinters would ignore armour as you know they have a way of working their way inside your clothes and shoes and waiting until you're at your most vulnerable and then jabbing you... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I have here the answer to the question that, literally, none of you asked...<br /> How much shavings have been produced by this hut build?<br /> <a href="http://www.dakkadakka.com/gallery/521244-Sprue%20Hut%20Shavings.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/27/521244_sm-Sprue%20Hut%20Shavings.jpg" border="0" /></a><br /> About that much... and you can see in the background the piles of the bits that have been clipped from the longer pieces of sprue. <br /> <br /> and I think I'm going to start teasing you all with small close-ups that don't show the whole model in order to not loose the impact of the final piece.<br /> <br /> Starting with some of the plants.<br /> <a href="http://www.dakkadakka.com/gallery/521245-Sprue%20Plants%20wip1.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/27/521245_sm-Sprue%20Plants%20wip1.jpg" border="0" /></a><br /> Made from sprue of course... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 19:28:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Sprue flowers??? Do you also cater parties with the decorative fruit carvings? They look amazing, but will be a bugger to paint all those strands.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 19:49:44]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Sprue plants!? Dude that is insanely cool!]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 20:14:47]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Sprue flowers??? Do you also cater parties with the decorative fruit carvings? They look amazing, but will be a bugger to paint all those strands.</div></blockquote><br /> Yeah, it could be very difficult to paint, but I'm hoping that if I throw paint at it in the right way It'll turn out ok and without major issues. Shouldn't be any harder than paintbrush-bristle grass...hopefully. <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Sprue plants!? Dude that is insanely cool!</div></blockquote><br /> Thanks Casey. I've said before that there is many things that can be done with sprue.<br /> <br /> I used this tutorial: <a href="http://www.terragenesis.co.uk/infopages/page350.html" target="_new" rel="nofollow">http://www.terragenesis.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/infopages/page350.html</a>]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 20:50:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Airbrushing the grass is the quickest and easiest way I can think of doing it effectively.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 21:00:42]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Yeah, airbrush for sure! ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 21:11:43]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I absolutely agree that an airbrush would make it easy. I just don't have one...]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 21:30:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Gathering to have a drink and contemplate the broken ladder...<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 23:14:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ You definitely need to take steps.......]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 23:29:15]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Those sprue plants are looking great, I tried this once or twice in the past but never seemed to master the technique, maybe I'll give it another try...]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 23:45:43]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks Cam.<br /> <br /> Thanks Ruglud. <br /> Yeah, they are tricky to get right and unique (it very easy to end up with them all the same). I did occasionally chop off some "leaves" that i didn't intend to and some ended up in funny shapes, But those can be glued back on or re-shaped.<br /> <br /> However, I decided not to try and get them perfect in the modelling as it probably won't show and the painting should hide any minor sins / make them look more like plants.<br /> <br /> The flower heads were done as per the tutorial and then glued onto the stems and then the leaves (a few chips of sprue) were glued onto the stems to complete the look.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 23:54:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Well, I am inspired now to have another try and soon...<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, where did the bottles come from?  Surely not more great sprue work??<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 00:53:33]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5889024.page"><b>Ruglud wrote:</b></a><br/>Well, I am inspired now to have another try and soon...<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, where did the bottles come from?  Surely not more great sprue work??<br /> </div></blockquote><br /> Look forward to seeing what you do.<br /> <br /> Yeah, you're right. The bottles are sprue as well.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 10:05:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Having made the ladder above (from sprue again, and the square stuff that is. No cheating and using the round sprue I have), I was going to mount it to the hut. But, I couldn't really think of a justification for why the hut maker would have rushed the build of the hut and then taken the care to mount a ladder to the (poorly attached) wood of the hut. So I decided to leave the ladder separate and that does mean that it can be moved around the hut for some variation in game.<br /> <br /> However, I felt that the ladder should at least be stored some way and so I came to a compromise between the above two ideas and mounted a storage hook to the rear of the hut (riveted through to the other side of course). <br /> <br /> Having completed that and then sanding all the rivets flat and then looking at the possible bench vice (and not really coming up with anything suitable), I took a step back and thought that to add much/any more to the hut would just be adding things for no major purpose and as this is supposed to be a playable piece of terrain I didn't want to add anything that would restrict movement in and around the hut (any more than I already have).<br /> <br /> And so, I have started to throw paint about (and yes it's tricky getting to all the surfaces... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ). Starting with a very dark brown to give the deep shadows/contrast.<br /> For those keeping track this was a mixture of 33 (black = Chaos black) and a little 186 (Brown = Bestial Brown), quite heavily watered down to run into all the little cracks and grooves. <br /> <br /> Thoughts, ideas, comments? Is there something that you really think is missing? If I find an area starts to look bare I may still add something extra before the end...<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 21:06:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Looking good, really good.<br /> <br /> I like the ladder hook, though I store my ladders horizontally <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>. (just a thought.)<br /> <br /> Also needed a ladder to put roof on the hut so of course he has a nice ladder, probably left around by some lazy Imperial carpenter who left the wood lying around.<br /> <br /> And I bow to your wisdom, stop before you go to far, Looks brilliant, needs nothing but paint.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 21:20:45]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5891278.page"><b>Camkierhi wrote:</b></a><br/>Looking good, really good.<br /> <br /> I like the ladder hook, though I store my ladders horizontally <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>. (just a thought.)<br /> <br /> Also needed a ladder to put roof on the hut so of course he has a nice ladder, probably left around by some lazy Imperial carpenter who left the wood lying around.<br /> <br /> And I bow to your wisdom, stop before you go to far, Looks brilliant, needs nothing but paint.<br /> </div></blockquote><br /> Thanks Cam.<br /> Oh yeah, ladders are normally stored sideways <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> Oh well if the builder had been a bright enough spark for that, he would have built a better hut... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I can always add things later, the table and bench are staying free for variation anyway, so other things can always take their place in the future. ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 21:29:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ It's a miniature sculpture! Brilliant!]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 22:29:37]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Miniature gatORKade bottles <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , my ork bloodbowl team would steal that idea quickly. The ladder and ladder hook are great as well. ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 23:00:45]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>It's a miniature sculpture! Brilliant!</div></blockquote><br /> Thanks Dave. Now for the tricky part, the painting...<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Miniature gatORKade bottles <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , my ork bloodbowl team would steal that idea quickly. The ladder and ladder hook are great as well. </div></blockquote><br /> Thanks Theo.<br /> The bottles were reasonably simple to do. Just shave your piece of sprue until it's almost cylindrical, then sand it like a madman with your chosen sandpaper while twisting the sprue back and forth (I found that holding two pieces of sandpaper, face to face, with the sprue in between worked well) until it's smooth and round. Then carve the neck at one end of the (now cylindrical) sprue, decide how tall you want your bottle and then chop it off and do the next bottle. A little tidying may be necessary before paint.<br /> <br /> The ladder pieces were done the same only thinner and without the neck.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 23:12:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ You need to change your name to Dr Sprue! I am still blown away at what you have done with the sprue left overs, those bottles are so well done and the plants!, the plants! from SPRUE! mind bogglingly good dude! ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 23:38:17]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Great work , H! You are a master of sprue, enjoy painting it up!]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 13:25:48]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>nerdfest09 wrote:</cite>You need to change your name to Dr Sprue! I am still blown away at what you have done with the sprue left overs, those bottles are so well done and the plants!, the plants! from SPRUE! mind bogglingly good dude! </div></blockquote><br /> Thanks NF. I'm fairly sure almost anyone can do these things from sprue, just give it a go. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I hope I can do a mind bogglingly good paintjob like you do with your things...<br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Great work , H! You are a master of sprue, enjoy painting it up!</div></blockquote><br /> Thanks Casey. I'm sure I will once I get into it...<br /> <br /> ...but first...<br /> <br /> ...some colour tests. <br /> These will need some changes for the final piece like; weathering, mud/dirt, mould, shading depending on position, and some as yet unknown techniques to make them look more realistic... So these are just colour ideas and there will probably be more before I start on the actual model...<br /> <a href="http://www.dakkadakka.com/gallery/521852-Wood%20colour%20test%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/29/521852_sm-Wood%20colour%20test%201.jpg" border="0" /></a><br /> From left to right (the paint translations were done in a round-the-houses kind of way and so may not be entirely accurate, if I use a "=" it means I found a match, if it's a "~" then I just picked the possible closest match. Apologies if these are the old colours, most of the names make no sense to me anyway I work in numbers):<br /> <br /> 1. Some kind of red wood (like mahogany, maybe);<br /> Over the base colour the following were dry-brushed; <br /> 186(brown = Bestial Brown) + 60(Scarlet ~ Blood Red) <br /> 71(Satin Oak ~ Bleached Bone) + 60(Scarlet ~ Blood Red) <br /> 71(Satin Oak ~ Bleached Bone) <br /> 34(White = Skull White) Patchy to give variation to colour,<br /> Wash with 33(Black = Chaos Black)   Also patchy for variation.<br /> <br /> 2. A yellow-ish wood...<br /> Over the base colour the following were dry-brushed; <br /> 63(Sand ~ Iyanden Darksun) <br /> 24(Trainer Yellow ~ Badmoon Yellow) <br /> Wash with 33(Black = Chaos Black) Patchy. <br /> <br /> 3. Grey (honest, there's no blue involved), bleached wood, could do with being lighter. <br /> Over the base colour the following were dry-brushed; <br /> 27(Sea Grey = Codex grey) <br /> 64(Light Grey ~ fortress Grey) <br /> 34(White = Skull White) <br /> Wash with 33(Black = Chaos Black) patchy. <br /> <br /> 4. Driftwood type, old and moist... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> .<br /> Over the base colour the following were dry-brushed; <br /> 83(Ochre = Camo Green) <br /> 71(Satin Oak ~ Bleached Bone) <br /> Wash with 33(Black = Chaos Black) patchy.<br /> <br /> 5. What I would call "wood" coloured, more of a chocolate wood colour. <br /> Over the base colour the following were dry-brushed; <br /> 186(brown=Bestial Brown) <br /> 71(Satin Oak~Bleached Bone) <br /> 34(White=Skull White) Patchy to give variation to colour,<br /> Wash with 33(Black=Chaos Black) Also patchy for variation. <br /> <br /> Good points, ideas, hints, tips, comments all welcome... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 17:25:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Personally I am with No.3, I said before Grey wood, and now it screams to me. You can go mossy or desserty, but grey sun bleached and weathered wood.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 18:01:46]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I think you'll find different boards can weather differently, so mixing and matching several colors at random wouldn't hurt.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 18:10:51]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ 3, 4 or 5 says I! Maybe a mixture if it feels natural.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 18:16:21]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ for example:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> <img src="http://www.sierrawestscalemodels.com/oscale/303/303i.jpg" border="0" /><br /> <img src="http://modeltechstudios.com/images/products/thumb/D0282B.jpg" border="0" /><br /> <img src="http://darrylhuffman.50megs.com/images/yorke-front-2.jpg" border="0" /><br /> <img src="http://modelersguild.com/images/troelskirk/olsons/2009922121839_olsons2.jpg" border="0" /><br /> <img src="http://www.micromark.com/RS/SR/Product/80873_R.jpg" border="0" /><br /> 
</div>
</div>
</div>]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 18:31:18]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I vote a mix of 3,5,1 in that order, 3 if only going to do one color.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 19:42:29]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I vote 1 with a mix of 2.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 20:04:16]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Thanks Guys.<br /> <br /> Yeah, I am planning of the outside being partially/mostly bleached. But there are areas (not least of all, the inside) that don't get as much sun and so those will be more wood-y colours.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/18d50e6a2469e4b082d03e60ba82091b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5893942.page"><b>dsteingass wrote:</b></a><br/>I think you'll find different boards can weather differently, so mixing and matching several colors at random wouldn't hurt.</div></blockquote> <br /> Absolutely. I do want it to look like it's been thrown together from random woods and not all the same wood, maybe even patched up now and again.<br /> <br /> and those are some brilliant examples Dave. Ta. <br /> <br /> Just need to get mine looking as real as those...]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 20:10:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ how to recapture so much in so little time....<img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">... yep... that sums it up pretty inadequately enough <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> the ladder... you really went the full length with this... and the flowers and the bottles are probably the icing of the already delicious cake...amazing... truly amazing... <br /> <br /> as for the colors of wood... it is a bit difficult to answer that one ... seeing them all next to each other... i favor nr5... but i agree grey would look probably best...<br /> <br /> what i would do... i would prime it all white or grey... and then i would open the bottle of your brown wash and start painting it all in one go... then... i would start with odd boards here and there again with the same wash... and then some of those again... thus you have a matching hue but in different intesities... figuring it is always the same wood but some boards are more ancient than others...?<br /> <br /> great work doc!...]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 20:56:28]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ What are your plans for this extra time we've got, bud? I'm not sure if I'm going to keep to my schedule then put it aside and work on C&R's competition or mix my time up.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 21:09:08]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5894506.page"><b>Viktor von Domm wrote:</b></a><br/>how to recapture so much in so little time....<img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">... yep... that sums it up pretty inadequately enough <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> the ladder... you really went the full length with this... and the flowers and the bottles are probably the icing of the already delicious cake...amazing... truly amazing... </div></blockquote><br /> Thanks Vik. I'm glad that it all comes across so well.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>as for the colors of wood... it is a bit difficult to answer that one ... seeing them all next to each other... i favor nr5... but i agree grey would look probably best...<br /> <br /> what i would do... i would prime it all white or grey... and then i would open the bottle of your brown wash and start painting it all in one go... then... i would start with odd boards here and there again with the same wash... and then some of those again... thus you have a matching hue but in different intesities... figuring it is always the same wood but some boards are more ancient than others...?<br /> <br /> great work doc!...</div></blockquote><br /> Yeah, it's not going to have as much variation to neighbouring boards as that piece. It might serve better if I did the whole side one colour and then test the weathering... in fact I might do that for just that reason... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> I was just too impatient to try all the variations...<br /> <br /> I keep looking at pictures of wood and trying to think of how to get the right colours... Really look closely at a piece of grey wood, the amount of not grey in it boggles the mind... <br /> <br /> That sounds like a good plan. The water damage and rust streaks etc... will definitely be done with washes. But varying the boards like that is a good idea.<br /> <br /> After all this wood, I've then got to go through the whole process with the rusty metal...So many variations there as well... <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> At least I'm happy with how to do the muddy and rocky base <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> I'll leave that 'til last.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 21:15:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ well.... whatever you do... it will be a feast for our eyes<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 21:19:38]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5894563.page"><b>Casey's Law wrote:</b></a><br/>What are your plans for this extra time we've got, bud? I'm not sure if I'm going to keep to my schedule then put it aside and work on C&R's competition or mix my time up.</div></blockquote><br /> I'm currently thinking that I may still get it done for the original deadline, as I've started painting earlier than I planned. However, the extra time does take the pressure off, so I may use it to tinker with anything I may not be happy with...or add some other furniture-like things...<br /> I very much like to do one job at a time, get that finished and then move on...that's just how I work.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5894616.page"><b>Viktor von Domm wrote:</b></a><br/>well.... whatever you do... it will be a feast for our eyes<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> I hope so.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 21:21:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Been absent for a while and just seen what You can do with Sprue and patience and skills of course.<br /> I'm amazed, truly <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> If I'm not late I think that 4 and 5 are perfect as colors choices, they are similar to the sprue color and is a nice thing to not change the original color after all the effort You put on It.<br /> Keep up this amazing build and (when everything is finished) fill the tutorials section with all this awesome stuff please  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 22:13:39]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/59d5de888825506a17c401cc0c63c6bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5894814.page"><b>SelvaggioSaky wrote:</b></a><br/>Been absent for a while and just seen what You can do with Sprue and patience and skills of course.<br /> I'm amazed, truly <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> If I'm not late I think that 4 and 5 are perfect as colors choices, they are similar to the sprue color and is a nice thing to not change the original color after all the effort You put on It.<br /> Keep up this amazing build and (when everything is finished) fill the tutorials section with all this awesome stuff please  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Not too late at all. I'm still throwing colour concepts about at the mo.<br /> <br /> and on that note...more colour concepts<br /> <a href="http://www.dakkadakka.com/gallery/521932-Wood%20test%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/29/521932_sm-Wood%20test%202.jpg" border="0" /></a><br /> As before, from left to right: <br /> <br /> 1. Darker yellow/brown wood;<br /> Over the base colour the following were dry-brushed; <br /> 63(Sand ~ Iyanden Darksun) <br /> 72(Khaki Drill ~ Desert Yellow) <br /> Wash with 33(Black = Chaos Black) <br /> <br /> 2. A green-ish wood...<br /> Over the base colour the following were dry-brushed; <br /> 155(Olive Drab ~ Snakebite Leather) <br /> 72(Khaki Drill ~ Desert Yellow) <br /> 71(Satin Oak ~ Bleached Bone) <br /> Wash with 33(Black = Chaos Black) <br /> <br /> 3. Grey, bleached wood, the slightly lighter version. <br /> Over the base colour the following were dry-brushed; <br /> 64(Light Grey ~ fortress Grey) <br /> 34(White = Skull White) <br /> Wash with 33(Black = Chaos Black) <br /> <br /> 4. "trying to tone down the yellow", yellow wood.<br /> Over the base colour the following were dry-brushed; <br /> 63(Sand ~ Iyanden Darksun) <br /> 71(Satin Oak ~ Bleached Bone) <br /> 72(Khaki Drill ~ Desert Yellow) <br /> Wash with 33(Black = Chaos Black) <br /> <br /> 5. "making use of an off colour paint I found in my box" wood colour. <br /> Over the base colour the following were dry-brushed; <br /> 72(Khaki Drill ~ Desert Yellow) <br /> 40(Pale Grey? Very old and brown-ish rather than the grey it's supposed to be ~ Commando Khaki) <br /> 34(White = Skull White) <br /> Wash with 33(Black = Chaos Black) <br /> <br /> I'll give some weathering a go tomorrow and see if I can't produce some kind of realistic looking wood...<br /> Even used some spare planks to make a test piece that represents the wood of the hut <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 23:16:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ with the exception of nr4 i cant really see that many differencies here... so... i think if you stick to these other four types and mix them all around the hut i think you have a good formula <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 23:28:38]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Don't be afraid of venturing into Model Railroad sites/magazines/books either]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 23:32:52]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5895041.page"><b>Viktor von Domm wrote:</b></a><br/>with the exception of nr4 i cant really see that many differencies here... so... i think if you stick to these other four types and mix them all around the hut i think you have a good formula <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Cool. Yeah I was going for more subtle colours that the previous test and thinking (at least subconsciously) about neighbouring planks. <br /> <br /> Will see how some of these look on larger areas and with some weathering tomorrow. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/18d50e6a2469e4b082d03e60ba82091b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5895050.page"><b>dsteingass wrote:</b></a><br/>Don't be afraid of venturing into Model Railroad sites/magazines/books either</div></blockquote><br /> Actually hadn't thought about that <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> There's bound to be some good tips in those for wood... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 23:34:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5894623.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5894563.page"><b>Casey's Law wrote:</b></a><br/>What are your plans for this extra time we've got, bud? I'm not sure if I'm going to keep to my schedule then put it aside and work on C&R's competition or mix my time up.</div></blockquote>I'm currently thinking that I may still get it done for the original deadline, as I've started painting earlier than I planned. However, the extra time does take the pressure off, so I may use it to tinker with anything I may not be happy with...or add some other furniture-like things...<br /> I very much like to do one job at a time, get that finished and then move on...that's just how I work.</div></blockquote>Good shout, I'm leaning towards doing that myself but I think I might take a day off to rough out my other entry to get the juices flowing so to speak.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 01:01:54]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Love the woods. Going to try these out for myself.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 09:34:06]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Go for it Casey.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/471119/5896101.page"><b>da waaagh orkz wrote:</b></a><br/>Love the woods. Going to try these out for myself.</div></blockquote><br /> Good good. There's more to come...<br /> <br /> Tried a larger piece with just the one colour this time. Much easier to work on <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> , Much slower to do <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> .<br /> This is the bleached wood that will largely be the outside of the hut...<br /> <a href="http://www.dakkadakka.com/gallery/522327-Wood%20test%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/30/522327_sm-Wood%20test%203.jpg" border="0" /></a><br /> These were done by following (sort of) a tutorial I found online.<br /> This was based with white on the left side and the right two planks were based with the "bleached bone"-alike. This was to see what sort of difference these would make.<br /> <br /> However the next step completely knocked that on the head... a wash with black. The wash was too black and the planks ended up black, rather than grey. However this was partially saved by the next step of scrubbing the planks with a wet brush (white spirit in my case, you'll want to use water) in some places more than others to give a variation to the tone.<br /> <br /> The planks were then dry-brushed with grey and then white, again concentrating on certain areas over others.<br /> The final step was adding a few drops of the black wash to the upper end of the planks and then a little more white spirit was used to blend this into the plank's underlying colour. <br /> <br /> And in more exciting news: I decided to paint the bench as I found the colours I wanted for it in the first test.<br /> <a href="http://www.dakkadakka.com/gallery/522328-Wooden%20Bench.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/30/522328_sm-Wooden%20Bench.jpg" border="0" /></a><br /> The seat was done as per the red-ish wood previously described (minus the light "pink" dry-brush) but with the added spots of black wash. <br /> The legs were done as with the chocolate brown wood and added black wash to the lower ends.<br /> The whole bench was given a few patches of gently white dry-brushing which were mostly rubbed off with my finger.<br /> Also, I added some small black dots/lines to indicate the positions of the nails attaching the planks to the legs.<br /> It's supposed to look like damp has got to it as it is sitting on the muddy floor for most of the time.<br /> I'm quite happy with it really.<br /> <br /> Still got to do the weathering tests. Will update when I do...]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 21:00:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ truly lovly looking boards... the bleached looks <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> and the bench looks like it is straight of some garden attire catalogue^^<br /> <br /> now i even saw some knotholes!!!]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 21:04:29]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5898062.page"><b>Viktor von Domm wrote:</b></a><br/>truly lovly looking boards... the bleached looks <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> and the bench looks like it is straight of some garden attire catalogue^^<br /> <br /> now i even saw some knotholes!!!</div></blockquote><br /> Cool. Glad you like.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Is that "Cheap, Water damaged, Wonky, Wooden Furniture World's" catalogue <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I know what you mean really. Thanks. I hope that I can make the rest of the wood look as realistic...]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 21:20:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>hope that I can make the rest of the wood look as realistic... </div></blockquote><br /> <br /> i think now is a good time to raise your self esteem...<img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> you are doing a great show here!!!<br /> <br /> and wonky wooden furniture world <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 21:23:45]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Thanks Dude.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 21:48:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That looks real, well done Doc!]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 21:52:08]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">...no need for that!! now back to painting... or feel the flat side of me sword!!!]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 21:52:21]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>SelvaggioSaky wrote:</cite>That looks real, well done Doc!</div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. That's the aim. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite><img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">...no need for that!! now back to painting... or feel the flat side of me sword!!!</div></blockquote><br /> Ooo, kinky... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 21:58:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5898249.page"><b>Dr H wrote:</b></a><br/><blockquote><div><cite>SelvaggioSaky wrote:</cite>That looks real, well done Doc!</div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. That's the aim. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite><img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">...no need for that!! now back to painting... or feel the flat side of me sword!!!</div></blockquote><br /> Ooo, kinky... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br />  <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Kinky... indeed. Its like you got wood or something.. lovely colored wood. I simply adore what you are doing with your wood. ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 22:14:16]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Thanks Panda.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I've done a bit of weathering to the bleached piece.<br /> The top is meant to look like it doesn't get as much sun from being under the eaves of the roof.<br /> <a href="http://www.dakkadakka.com/gallery/522373-Wood%20test%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/30/522373_sm-Wood%20test%204.jpg" border="0" /></a><br /> How does that grab you?<br /> <br /> and for those interested, these are the paints used for this wood.<br /> <a href="http://www.dakkadakka.com/gallery/522374-Wood%20test%204%20with%20paints.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/30/522374_sm-Wood%20test%204%20with%20paints.jpg" border="0" /></a><br /> <br /> I still need to make some lighter shade of wood, this is still too dark for my liking... More tests tomorrow.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 22:46:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ holy <span class="glossaryitem" onmouseover='gp(270);'>sh</span>...t<br /> next to these paints your wood looks considerably small <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and... you use revell colors i see?<br /> <br /> and i like that non sunbleached kinda non weathering-weathering!!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 22:53:03]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5898409.page"><b>Viktor von Domm wrote:</b></a><br/>holy <span class="glossaryitem" onmouseover='gp(270);'>sh</span>...t<br /> next to these paints your wood looks considerably small <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Yeah, that piece is just over 2cm wide. Each plank is between 3 and 5mm wide.<br /> <br /> <blockquote class="uncited"><div>and... you use revell colors i see?</div></blockquote><br /> They're Humbrol actually <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <br /> Although I do have a few Revell's, I prefer Humbrol Enamels.<br /> <br /> <blockquote class="uncited"><div>and i like that non sunbleached kinda non weathering-weathering!!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Thanks. That is exactly what it is. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 22:57:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>They're Humbrol actually  <br /> Although I do have a few Revell's, I prefer Humbrol Enamels.</div></blockquote> <br /> are they the same amount as the revell ones? <br /> <br /> also... Enamels... do these require thinner to clean the brushes?]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 23:01:01]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5898434.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>They're Humbrol actually  <br /> Although I do have a few Revell's, I prefer Humbrol Enamels.</div></blockquote> <br /> are they the same amount as the revell ones? <br /> <br /> also... Enamels... do these require thinner to clean the brushes?</div></blockquote><br /> Yeah, 14ml. and they cost about the same, and come in pretty much the same colours (although with different names and numbers), but I've just had better luck and results with the Humbrol's. <br /> <br /> Ja, it's all white spirit here... <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 23:06:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ This project just keeps getting better and better. Can't wait to see the completion of your work. In time I will be using this technique on my bloodbowl pitch for sidelines and player benches, possibly the grandstands.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 23:12:59]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>Ja, it's all white spirit here...  </div></blockquote><br /> <br /> well then...cheers *burp*]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 23:20:45]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>This project just keeps getting better and better. Can't wait to see the completion of your work. In time I will be using this technique on my bloodbowl pitch for sidelines and player benches, possibly the grandstands.</div></blockquote><br /> Thanks Theo. <br /> That sounds cool. I would suggest lots and lots of research pictures and really look closely at the wood, there's so many colours in just plain wood.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite><blockquote class="uncited"><div>Ja, it's all white spirit here...  </div></blockquote><br /> <br /> well then...cheers *burp*</div></blockquote><br /> Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 23:28:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5898518.page"><b>Dr H wrote:</b></a><br/><blockquote><div><cite>Theophony wrote:</cite>This project just keeps getting better and better. Can't wait to see the completion of your work. In time I will be using this technique on my bloodbowl pitch for sidelines and player benches, possibly the grandstands.</div></blockquote><br /> Thanks Theo. <br /> That sounds cool. I would suggest lots and lots of research pictures and really look closely at the wood, there's so many colours in just plain wood.<br />  </div></blockquote><br /> <br /> Mine would be more bloodstained, after all the pitch might be where the game is at, but the stands is where the brawling occurs.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 23:36:41]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5898545.page"><b>Theophony wrote:</b></a><br/>Mine would be more bloodstained, after all the pitch might be where the game is at, but the stands is where the brawling occurs.</div></blockquote><br /> Of course. They're professional players, wouldn't catch them brawling... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> A bloodstain though...that's a thought... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 23:45:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ So I had a box arrive for me today from a certain Comrade of mine. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> It contained a whole load of Sprue <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> ...and a few other model pieces... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Namely 3 sets of Wraithguard/blade spares, including; 12 guns (in two flavours), 16 swords, 14 axes (all with associated arms), a bunch of bits and pieces and some suspiciously large hands (that I suspect are from the Wraithlord?).<br /> <a href="http://www.dakkadakka.com/gallery/522497-Sprue%20Delivery.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/31/522497_sm-Sprue%20Delivery.jpg" border="0" /></a><br /> <br /> I know you said you didn't need them and it's all cool, but Comrade Panda...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> I now need to think about what I shall create with all these sharp implements...]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 13:51:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5898409.page"><b>Viktor von Domm wrote:</b></a><br/>holy <span class="glossaryitem" onmouseover='gp(270);'>sh</span>...t<br />  your wood looks considerably small <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> </div></blockquote><br /> <br /> <br /> ..... That's what she said!  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 14:45:49]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5900281.page"><b>Dr H wrote:</b></a><br/><br /> I now need to think about what I shall create with all these sharp implements...</div></blockquote><br /> So he sent you sharp implements and sprue........I wonder if he's wanting you to hold an entire village, or just sabotaging your fingers for future competitions so he doesn't have to face you in them <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> , I know that "wood" be my cunning plan.<br /> <br /> @nerd, is that when she told you that's the only time she saw something smaller than yours <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 15:11:27]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ ^ OH-OH, we're going there are we?......... right now i need to put my depravity cap on! :-)]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 15:36:26]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ Oh excellent that stuff made it! I was worried it be lost in the post. <span class="glossaryitem" onmouseover='gp(335);'>Nmm</span> you can spike out the shack? Or a weapons rack? Large hands? Hmm... it depends they could be from the wraith knight. If you need other bit hook ups I will happily fill the request. <br /> <br /> <br /> The picture cleared them up. Yeah those are wraith lord hands. ]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 17:15:02]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Nerd & Theo: Settle down you two. This is my hut and my awesome wood. You can compare your woods elsewhere... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Comrade: I did think about adding things like weapons racks and shelving (my thoughts often drifted to the houses and huts in Skyrim), but the walls of the hut aren't really built for having things bolted (correction, riveted) on and anything not nailed (riveted) down has been long pilfered from this hut, so a weapon rack would no doubt be empty. <br /> Equally, if there's something you want in return, let me know. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Do not worry, I have an idea of something to do with a large quantity of close combat weapons and it's quite (Mad) Scientist in it's construction... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> There's even a pair of feet for the wraithlord and a pair of arms. I haven't had a good look at all the little pieces yet so there's many more little excited moments to come... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> And now for something completely different...<br /> <br /> ...well actually no, it's more wood and not even Larch at that...<br /> <a href="http://www.dakkadakka.com/gallery/522544-Wood%20test%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/31/522544_sm-Wood%20test%205.jpg" border="0" /></a><br /> I think I have the pale grey wood look down and getting a variation between the two extremes shouldn't be too hard...<br /> <br /> This was a combination of dilute black washes and dry-brushing with 64(grey), 63(sand), 71(bone-alike) and white. Then a few little dabs of black and white to give greater variation and tidy up a few bits.<br /> <br /> However, I'm going to start on the inside of the hut with the less bleached wood as I don't want that colour to spill out onto the bleached wood, but the bleached wood colour can spill "in" onto the normal wood. May do the table first though. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 17:42:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ make that table old and sad! do it. Then make a fine perfect house party. That is the next piece. ]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 23:00:46]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>However, I'm going to start on the inside of the hut with the less bleached wood as I don't want that colour to spill out onto the bleached wood, but the bleached wood colour can spill "in" onto the normal wood. May do the table first though.  </div></blockquote><br /> <br /> clever plan!!!]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 23:14:17]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>make that table old and sad! do it. Then make a fine perfect house party. That is the next piece. </div></blockquote><br /> It will certainly be a "distressed" look. Table is currently underway, the legs and frame are done but I had to wait for that to dry before masking them off to do the top...so will update that tomorrow when finished. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite><blockquote class="uncited"><div>However, I'm going to start on the inside of the hut with the less bleached wood as I don't want that colour to spill out onto the bleached wood, but the bleached wood colour can spill "in" onto the normal wood. May do the table first though.  </div></blockquote><br /> <br /> clever plan!!!</div></blockquote><br /> Or perhaps...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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				<pubDate><![CDATA[Wed, 31 Jul 2013 23:53:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ As cunning as a fox who's just been appointed Professor of Cunning at Oxford University? ]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 00:35:46]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Are you going to make the wood look like it has a bit of lichen or something on it?]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 04:46:47]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<description><![CDATA[ I have to say, sorry I have been lurking. I think the wood looks awesome. Exactly what I envisaged. Perfect.]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 17:39:04]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ well i want to see the table Dr. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 17:44:40]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>As cunning as a fox who's just been appointed Professor of Cunning at Oxford University? </div></blockquote><br /> Or even as cunning as a fox that used to be Professor of Cunning at Oxford University but has moved on, and is now working for the UN at the High Commission of International Cunning Planning... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>da waaagh orkz wrote:</cite>Are you going to make the wood look like it has a bit of lichen or something on it?</div></blockquote><br /> Indeed there will be, in places.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> That can be done near the end though.<br /> <br /> But first...<br /> <br /> ...a table.<br /> <a href="http://www.dakkadakka.com/gallery/522813-Bloodstain%2C%20Game%20Table%2C%20Sprue%2C%20Wood.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/1/522813_sm-Bloodstain%2C%20Game%20Table%2C%20Sprue%2C%20Wood.jpg" border="0" /></a><br /> Thank you Theo for the bloodstain idea.<br /> <br /> You will notice that the bottles don't look very exciting here. That's because they aren't finished, and you won't see the finished labels until the hut is complete... have to keep something under wraps for the end...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Camkierhi wrote:</cite>I have to say, sorry I have been lurking. I think the wood looks awesome. Exactly what I envisaged. Perfect.</div></blockquote><br /> No worries. Thanks dude. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>well i want to see the table Dr. </div></blockquote><br /> Almost perfect timing... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 17:45:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ THe bottles are carved from sprue?]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 18:12:59]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2906f8362e9f27ef17e1ee4379ba3eed.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5904649.page"><b>Galorn wrote:</b></a><br/>THe bottles are carved from sprue?</div></blockquote><br /> Yes indeedee  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 18:15:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ nice stain! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> a lot of something was cut up there over the years <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 18:29:35]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Now that is a work of art.]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 18:32:49]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>nice stain! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> a lot of something was cut up there over the years <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Ha ha <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Thanks.<br /> Yeah, and reasonably recently as well. <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Now that is a work of art.</div></blockquote><br /> Thanks. That's quite the compliment.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 19:27:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ somebody rolled a 6 for rending while playing a knife based drinking game. I love it!<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>; i have a question for the mad scientist. what do i do if one of my eyes is red rimmed and half closed from puffy-ness?]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 20:23:22]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<description><![CDATA[ oh my... who will clean up this mess now???...it´s always the drunk that spill their drink all over...tstststs...]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 20:27:42]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>Largeblastmarker wrote:</cite>somebody rolled a 6 for rending while playing a knife based drinking game. I love it!</div></blockquote><br /> Thanks LBM. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(442);'>PS</span>; i have a question for the mad scientist. what do i do if one of my eyes is red rimmed and half closed from puffy-ness?</div></blockquote><br /> er...<br /> If you're asking the (Mad) Scientist, He'd say to poke the other one until it matches... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> If you're asking me in an official capacity, I'm afraid I have a PhD in chemistry and not an MD... so can't really help.<br /> If you're asking just in general, I'd say if it doesn't go down soon you should probably see a Doctor with an MD. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Or is there going to be a punchline?<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>oh my... who will clean up this mess now???...it´s always the drunk that spill their drink all over...tstststs...</div></blockquote><br /> Yeah, of course. It's just a spill of claret and noone was hurt in the process... Keep telling yourself that... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 20:50:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ well... of course one of the bottles could still be involved with that stainmaking... just not the true inteded useage of bottles could have happened...i am on that case....*where was my cool looking pipe again?*<br /> <br /> <br /> <blockquote class="uncited"><div>Or is there going to be a punchline? </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>... i think that was before the question even^^]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 20:53:42]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Pretty good deduction there...<br /> But what if the bottles present on the table are all clean except for a layer of dust...?<br /> <br /> To keep the air of suspense (and to show that the wood doesn't look awesome right from the off) while still showing <span class="glossaryitem" onmouseover='gp(148);'>wip</span> shots, here's a slightly blurry, cropped, close-up of some wood;<br /> <a href="http://www.dakkadakka.com/gallery/522941-Hut%20Painting%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/1/522941_sm-Hut%20Painting%20wip%201.jpg" border="0" /></a><br /> This is after the base coat of very dark brown,<br /> The beams were dry-brushed with 186(brown),<br /> The planks and beams (partially) were dry-brushed with 83(Ochre),<br /> Everything was then dry-brushed with 71(oak)...<br /> <br /> More slightly blurry <span class="glossaryitem" onmouseover='gp(148);'>wip</span> shots later, once some work has progressed.<br /> <br /> Thanks for the voting on the table <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> The bench from earlier is also vote-able, should anyone feel the need... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 22:30:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ funny thing... i had humbrol paints today in my hand when visiting the hardware store... i was searching for a saw bit for my drill... then in the color section i saw them...<br /> <br /> do they smell? and about cleaning your brushes... what kind of brushes do you use? the same as for the acrylic paints? i think not?.. and does cleaning take (that much) longer?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> oh...and i voted^^]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 22:59:10]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5905497.page"><b>Viktor von Domm wrote:</b></a><br/>funny thing... i had humbrol paints today in my hand when visiting the hardware store... i was searching for a saw bit for my drill... then in the color section i saw them...<br /> <br /> do they smell? and about cleaning your brushes... what kind of brushes do you use? the same as for the acrylic paints? i think not?.. and does cleaning take (that much) longer?</div></blockquote><br /> Yeah, they smell and so does the white spirit required to clean them (although I believe you can get non-smelly thinner as an alternative, but that doesn't help you with the paints).<br /> <br /> Other than the many brushes that I've used for years and were handed down to me, the recent brushes I've actually bought have been Sable hairs. <br /> I usually use some Humbrol "Palpo" brushes which say on the pack Sable hair and Enamel paint. <a href="http://www.humbrol.com/shop/brushes-and-airbrush/brush-packs/ag4250-palpo-brush-pack-size-000024/" target="_new" rel="nofollow">These</a><br /> And because of those, I bought some Winsor & Newton water colour brushes (pure red sable) for really fine work<a href="http://www.winsornewton.com/products/brushes/for-water-colour--gouache/special-value/red-sable/" target="_new" rel="nofollow">These</a>. I've used one of them and it works fine.<br /> <br /> To clean them: All I do, once I've finished painting with that colour, is just rinse is off in white spirit. I swirl it around and massage it against the side of the jar (just enough to part the bristles and not enough to really damage the brush). I then wipe off the excess white spirit on a towel for the purpose of wiping paint-y and white spirit-y things on, making sure with a twist that the brush comes to a point. That's all, nothing special. With occasional use most of these brushes have lasted years (although the most used ones have worn out quicker).<br /> <br /> <blockquote class="uncited"><div>oh...and i voted^^</div></blockquote><br /> Danke <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 23:31:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The table looks brilliant just by itself! Awesome work. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 00:22:27]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ He table is great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  if he rest of the project gets painted like this you should take it to a golden demon <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  like the blood on the table <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 02:19:40]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> Just reading comments about your beautiful table elsewhere and had a brain wave. You have to put some form of knife or scalpel on the table. It's Doc's table after all.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"><br /> <br /> Sorry had to get that out, it hurt to think that much. Just a suggestion. You are perfect as is. Just hit me, it would be like a signature. Doesn't have to be too specific to any time period. Anyways I will shut up now, sorry. <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 07:19:34]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ speaking of signature...why no carving (<span class="glossaryitem" onmouseover='gp(84);'>lol</span>...typing it now...I see the double entendre)<br /> <br /> and I agree... a knife in the tables surface would look cool!]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 08:09:34]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>Casey's Law wrote:</cite>The table looks brilliant just by itself! Awesome work. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Thanks Casey. Wait until you see it with the bottles done... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>He table is great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  if he rest of the project gets painted like this you should take it to a golden demon <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  like the blood on the table <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> I don't think I'm that good, but thanks for the compliment.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> Just reading comments about your beautiful table elsewhere and had a brain wave. You have to put some form of knife or scalpel on the table. It's Doc's table after all.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"><br /> <br /> Sorry had to get that out, it hurt to think that much. Just a suggestion. You are perfect as is. Just hit me, it would be like a signature. Doesn't have to be too specific to any time period. Anyways I will shut up now, sorry. <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"></div></blockquote><br /> Thanks Cam. You best have a lie down after that then. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>speaking of signature...why no carving (<span class="glossaryitem" onmouseover='gp(84);'>lol</span>...typing it now...I see the double entendre)<br /> <br /> and I agree... a knife in the tables surface would look cool!</div></blockquote><br /> We'll see about the knife, I can add it any time. <br /> Although I quite like the mystery of "where did the stain come from?"... goes with the whole hut "what is the back story?"... <br /> <br /> And here's another slightly blurry extreme close-up of some wood to show what has been happening.<br /> <a href="http://www.dakkadakka.com/gallery/523124-Hut%20painting%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/2/523124_sm-Hut%20painting%20wip%202.jpg" border="0" /></a><br /> Following the previous picture, this has had a dilute, uneven, black wash all over,<br /> Then the beams were washed with 186(brown),<br /> And then everything was dry-brushed with 63(Sand)...<br /> <br /> Still more to do and then I can start on the outside...]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 14:43:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ you´re doing a wonderful job here... even if you are a bloody tease <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 00:28:14]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Great job doc!]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 02:44:31]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Sweet scenery! cobbled together shelter/station/field <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> etc.]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 05:26:44]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>you´re doing a wonderful job here... even if you are a bloody tease <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> Thanks Vik. More teasing below... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> <blockquote><div><cite>da waaagh orkz wrote:</cite>Great job doc!</div></blockquote><br /> Thanks da waaagh. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Sweet scenery! cobbled together shelter/station/field <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> etc.</div></blockquote><br /> Thanks shas. It can be pretty much anything you want it to be. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> The basic wood painting is complete inside. There will be weathering/dirt/rust/mould added later (I'll do the inside and outside at the same time so they match).<br /> <a href="http://www.dakkadakka.com/gallery/523347-Hut%20painting%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/3/523347_sm-Hut%20painting%20wip%203.jpg" border="0" /></a><br /> This is after a patchy/irregular dry-brush of white over everything.<br /> <br /> The outside has also been started.<br /> <a href="http://www.dakkadakka.com/gallery/523348-Hut%20painting%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/3/523348_sm-Hut%20painting%20wip%204.jpg" border="0" /></a><br /> From the top; A dry-brush of 27(Sea Grey), 64(light grey) and then 34(white). This is about 1/3rd done so far...<br /> <br /> More later...]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 13:47:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ I'm calling the outside done. Except for the weathering/dirt etc...<br /> The pictures below are;<br /> Top picture; Irregular black wash,<br /> The rest is the step by stepfor the "anti-weathering" where the wood is usually out of the sunlight and so not bleached...<br /> Note the positions where there is likely to be shade (this is mostly only where the roof overhangs and so is quite rare on this model),<br /> Start with a "paint heavy" wash of 186(brown) in the most shaded areas,<br /> Then another "paint heavy" wash of 83(Ochre) that overlaps the brown and extends at little further out,<br /> Then an irregular dry-brush of 71(oak) to further merge the brown into the grey.<br /> Then a black wash to aid the merge. <br /> Finally an irregular dry-brush of white.<br /> <br /> And as a special treat, I've named The Hut...<br /> Is it too obvious?<br /> Is it not readable enough?<br /> Too corny?<br /> Suitably amusing? ]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 22:18:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Splinters!</title>
				<description><![CDATA[ Absolutely amazing. Perfect name. I have said it before, by the time you are finished this belongs in an art gallery.]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 08:10:24]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Thanks Cam. It will take pride of place on the shelf at least. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 11:18:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>... that name...what a mind...what a mind...reminds me of a corckscrew^^<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 13:52:48]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5912399.page"><b>Viktor von Domm wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(84);'>LOL</span>... that name...what a mind...what a mind...reminds me of a corckscrew^^<br /> <br />  </div></blockquote><br /> I twists and I turns like a twisty turn-y thing...<br /> Thanks, glad you like the name.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I was just going to have the name plank completely fallen off and trampled into the mud with just HOME written on it. But after I started referring to it as The Hut, the name just fell into place...<br /> <br /> Also, it's not too easily read, is it? I want you to be looking at it a little while trying to read it before it hits you. Although I have touched up the lower half of the first B as I made more of a mess of it than intended.<br /> <br /> And so, with the wood done, I've started on the roof...<br /> <a href="http://www.dakkadakka.com/gallery/523708-Rusty%20Roof%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/4/523708_sm-Rusty%20Roof%20wip%201.jpg" border="0" /></a><br /> This is just a dark red-ish brown that I just mixed by eye, so I can't really help you find a matching paint unfortunately. <br /> <br /> Interesting top-tip for you: The texture was created by adding a pinch of the finest dried paint dust (that usually gives texture in greater quantities to the mud on my bases) to the paint mixture before slapping it on. I assume this is what all these weathering powders do in addition to the pigment... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 18:35:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Also, it's not too easily read, is it? I want you to be looking at it a little while trying to read it before it hits you. Although I have touched up the lower half of the first B as I made more of a mess of it than intended. </div></blockquote><br /> <br /> HA! exactly... it took me quite some time... if you hadn´t pointed out there was a name to be read at all i might have overlooked it completley! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">... and i tried to explain my wife your work and your naming of that ..shed <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  (she is almost half a nerd too... with us three boys at home...no other option available <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)<br /> <br /> and that rusty roof... yes... looks the part... and i see your point with those weathering powders....seems fitting to me... we often pay for stuff a bright mind could make and come up on his own...]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 20:22:19]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c5c5f3bc2b80effff6218feb8fd8c10.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5913302.page"><b>Viktor von Domm wrote:</b></a><br/>HA! exactly... it took me quite some time... if you hadn´t pointed out there was a name to be read at all i might have overlooked it completley! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">... and i tried to explain my wife your work and your naming of that ..shed <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  (she is almost half a nerd too... with us three boys at home...no other option available <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)</div></blockquote><br /> Cool. That seems the right sort of level. <br /> I hope your wife got it in the end. I don't suppose that "the hut" and "a hut/shed" translates too well in German to get the pun. <br /> <br /> <blockquote class="uncited"><div>and that rusty roof... yes... looks the part... and i see your point with those weathering powders....seems fitting to me... we often pay for stuff a bright mind could make and come up on his own...</div></blockquote><br /> That's only the first of many layers. Like the wood, rust has many subtle colours when you look closely enough... It's just had a very wet wash of purple for instance...<br /> And the use of dried paint as a weathering powder works with the competition as well. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 21:00:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>And the use of dried paint as a weathering powder works with the competition as well. </div></blockquote><br /> werrrrlll.... how come  noob would have dried up paint already? <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> of forgott... he bought the new pots of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and actually in german shed stands for "Hütte" wich is not that far away from hut... so... and welll she quite quickly got the joke... as i said... star wars is very top item <span class="glossaryitem" onmouseover='gp(258);'>atm</span> at home... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> she can try to resist... but if your oldest humms continuisly the imperial march your resistances fade into nothingness rather quick^^]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 21:10:41]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5913427.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>And the use of dried paint as a weathering powder works with the competition as well. </div></blockquote><br /> werrrrlll.... how come  noob would have dried up paint already? <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> of forgott... he bought the new pots of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Well yeah, that is a good point. But maybe, being a noob he or she wasn't as fastidious about putting the lids on their new paints and therefore has plenty of dried paint... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>and actually in german shed stands for "Hütte" wich is not that far away from hut... so... and welll she quite quickly got the joke... as i said... star wars is very top item <span class="glossaryitem" onmouseover='gp(258);'>atm</span> at home... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> she can try to resist... but if your oldest humms continuisly the imperial march your resistances fade into nothingness rather quick^^</div></blockquote><br /> Good good. We can change the non-geeks one at a time...bring them over to the dark side, you might say... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> I also wasn't sure what Mr. The Hut's name may have been translated into, assuming that you do watch a dubbed version. But he probably is just das Hütte (or is it der Hütte? been a long time since I learnt any German). ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 21:27:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Nice work on the roof, really like the finish with the crumbly paint. I've got an idea for weathering powder that's been sitting in the garage since the move.]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 23:07:21]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5913682.page"><b>Theophony wrote:</b></a><br/>Nice work on the roof, really like the finish with the crumbly paint.</div></blockquote><br /> Thanks. I felt it needed some texture to the large flat areas. We'll see if I can make it work for me in the end. <br /> <br /> Much more to come on the rust... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> I've got quite into the adding many subtle colours to create an overall effect.<br /> <br />  <blockquote class="uncited"><div>I've got an idea for weathering powder that's been sitting in the garage since the move.</div></blockquote><br /> Would that be something that's sat still long enough to become a pile of rust? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 23:17:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ No but after going in there a few hours ago and finding that the squirrel had gotten in there and chewed through the bag of bird food I might have some grey tree squirrel powder.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 02:02:38]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Nice progress teases. Looking forward to seeing this all finished up!]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 02:50:04]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>No but after going in there a few hours ago and finding that the squirrel had gotten in there and chewed through the bag of bird food I might have some grey tree squirrel powder.</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. pesky squirrels.<br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Nice progress teases. Looking forward to seeing this all finished up!</div></blockquote><br /> Thanks. More teases to come...<br /> <br /> These are the next few steps of the roof to date.<br /> Top is after the purple wash, then the middle shows a plate that got a quite red-ish wash and the bottom shows some that got a yellow/orange wash (this dried a bit too light and will be darkened by a black wash in the future).<br /> <a href="http://www.dakkadakka.com/gallery/523979-Rusty%20Roof%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/5/523979_sm-Rusty%20Roof%20wip%202.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 14:15:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ This shack is gunna be shacky! I will forever loot it and call it my own. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 16:26:50]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Rust shack.... baby rust shack...That's where it's at]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 16:28:42]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/18d50e6a2469e4b082d03e60ba82091b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5915573.page"><b>dsteingass wrote:</b></a><br/>Rust shack.... baby rust shack...That's where it's at</div></blockquote><br /> <br /> Why thank you Dave!  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> stuck in my head much now...... baby rust shack! ..... got me a shack it's covered in rust! ]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 16:51:56]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Thanks guys. <span class="glossaryitem" onmouseover='gp(84);'>lol</span> Rust Shack...<br /> <br /> And here's a teaser picture that is (shock horror) in focus for a change...<br /> <a href="http://www.dakkadakka.com/gallery/524013-Rusty%20Roof%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/5/524013_sm-Rusty%20Roof%20wip%203.jpg" border="0" /></a><br /> This is after some more red-ish washing (as I quite liked it in the previous picture) and some dilute black wash to bring down the lighter patches. I've also tried to minimise the "high water marks" from some of the washes, but kept some as they seem to work on this roof.<br /> <br /> There's a few little touch ups I want to do (a little orange here, maybe even a little metal there) and sort out the ladder that hasn't turned out as well and then I can move on to the base... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 17:25:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ My ladder is giving me gip too.<br /> <br /> That roof looks crazy good. That edge with the rusty-ness is truly epic. Looks perfectly real. If you do add any "metal" make it titanium coloured. Just seems to work nicer than silver on these things. But the "goto man" for paint effects of this calibre has to be Dave.<br /> <br /> I think we have a winner here. Everyone's work in the competition is amazing, but this just takes it to another level.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 17:54:13]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5915848.page"><b>Camkierhi wrote:</b></a><br/>My ladder is giving me gip too.</div></blockquote><br /> Yeah, I've found that slapping paint on doesn't work as well on a ladder then it does on a flat surface. <br /> The real shame is that it looked good half way through the procedure and now it just looks mostly brown... so I'll just start again on it.<br /> <br /> <blockquote class="uncited"><div>That roof looks crazy good. That edge with the rusty-ness is truly epic. Looks perfectly real. If you do add any "metal" make it titanium coloured. Just seems to work nicer than silver on these things. But the "goto man" for paint effects of this calibre has to be Dave.</div></blockquote><br /> Thanks. I'm quite liking it, although the plates didn't end up as different as I planned. There are variations, but they're subtle and all the plates have sort of proceeded towards the same end through different routes... *shrugs* You can't fight the paint sometimes, go with the flow.<br /> I was thinking of a gun-metal colour as it's darker than silver. But it's only going to be on very few raised edges, just to make some things look newer than others...may not even be noticeable...<br /> <br /> <blockquote class="uncited"><div>I think we have a winner here. Everyone's work in the competition is amazing, but this just takes it to another level.</div></blockquote><br /> I don't know about that <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> . But it's down to the judges in the end and what tickles their modelling bits the most. <br /> <br /> And there is some very good modellers out there that have shown very little of their pieces so far and could easily snatch a victory with wow factor 45. I'm happy just for the challenge of the modelling and to show off just what I can do (to myself as much as the rest of you). <br /> <br /> Before I started the models you see in this blog, I always followed the instructions for the model to the letter and painted cleanly and neatly with no weathering at all. Any techniques beyond neat shapes and a bit of dry-brushing (that I did without knowing it was a thing) I have learned during the course of this blog.<br /> <br /> Enough of that though, time to look at this ladder again...]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 19:01:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ it is really a bit creepy how good all of your stuff turns out <span class="glossaryitem" onmouseover='gp(258);'>atm</span>...???<br /> <br /> the rust is way too RL looking for my taste...wow...<br /> <br /> by the way... the first non blurred pic doc<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 19:41:54]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5916186.page"><b>Viktor von Domm wrote:</b></a><br/>it is really a bit creepy how good all of your stuff turns out <span class="glossaryitem" onmouseover='gp(258);'>atm</span>...???<br /> <br /> the rust is way too RL looking for my taste...wow...</div></blockquote><br /> Thanks Vik. I just been tinkering with it, throwing some paint about and they seem to work out in the end. I've posted everything I've done, every step, you can see that it just comes together at the last step. Or more accurately, I keep going until it looks good enough for me... and I want it as real as possible. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>by the way... the first non blurred pic doc<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Yeah, entirely by accident I assure you. Call it a treat for putting up with my teasing. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 20:26:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>Yeah, entirely by accident I assure you. Call it a treat for putting up with my teasing.  </div></blockquote> ROFL...<br /> <br /> <blockquote class="uncited"><div>Thanks Vik. I just been tinkering with it, throwing some paint about and they seem to work out in the end. </div></blockquote><br /> <br /> see? this is what makes it soo creepy!... in a trail and error session the fail is more common than the win... ...but you either keep from us all the fail parts or you have a rather uncommon lucky streak... what a bugger...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> no seriously... whatever you currently do... amazing really... i even thought the orange yellow wash at the back of the earlier update was quite convincing looking... really... rust can come in so many varieties]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 20:35:14]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ True. I think that's the thing with the wood and the rust. There's so many possible varieties/colours, that so long as your not aiming for a particular colour and just see what results, it's going to work.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 20:47:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ The roof is coming along great, especially in newer pics <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .<br /> <br /> Stupid fact of the day in the b-52 song "love shack" when they say "tin roof rusted", it is slang for "the girl is pregnant". I know there's no point in saying this here, but thought I'd share some of my vast useless Information.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 12:32:06]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Rusty roof looking great Dr H <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 12:34:46]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Thanks dudes.<br /> Nowt wrong with interesting facts here Theo. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Having decided that I should stop fiddling with the roof for fear of making a mess of it (like the ladder) and having fixed said ladder, I have started the (potentially quite long and laborious process of) painting the base.<br /> <br /> This is brown as a base colour, dry-brushed with a lighter brown (having run out of my usual lighter brown I have had to mix some "bone" with brown) and now I've picked out the things that look enough like rocks to be rocks and found out what else is going to be needing paint, such as scrap wood, rusty metal and some either young plants or dried leaves... <br /> <br /> And what bright spark decided to put a large rock next to a large plant (because that's where a plant would likely grow) and therefore make both of them difficult to paint... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/524185-Hut%20basing%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/6/524185_sm-Hut%20basing%20wip%201.jpg" border="0" /></a><br /> The paint is still a little wet in places here, so ignore the shinyness.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 14:15:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ The dirt is looking good... <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> your dirt looks better than mine, I guess the it is always browner on the other side. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 14:50:17]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfce8c5ee9901f6306db6b44eb46300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5918721.page"><b>Theophony wrote:</b></a><br/>The dirt is looking good... <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> your dirt looks better than mine, I guess the it is always browner on the other side. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> ...and it's all just dried paint and the rubbish off the modelling board...<br /> Thanks Theo.<br /> <br /> The things that look like rocks are mostly rock-like.<br /> The things that look like rusty metal are mostly rusty.<br /> The things that look like bits of wood are becoming woody...<br /> Edit: Oh, and the things that look like broken pottery are ceramic coloured and waiting for a simple design...<br /> <br /> Once that's done, I can start on the plant life and it's affect on the surroundings (read; mould).<br /> Getting very close to done... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 17:42:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Getting very close to wanting to see it finished!]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 18:25:24]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ You'll just have to hold back a little bit longer NF... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 18:49:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Can the Dr finish?]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 18:50:00]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5919508.page"><b>cormadepanda wrote:</b></a><br/>Can the Dr finish?</div></blockquote><br /> I always finish... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I am now starting the plants...]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 20:59:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Tiere is only dust, grime, rust and rotting  carcasses... No room left for plants in the grimm darkness...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 06:43:31]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5921264.page"><b>Viktor von Domm wrote:</b></a><br/>Tiere is only dust, grime, rust and rotting  carcasses... No room left for plants in the grimm darkness...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> But if there was no plants then those Catachen jungle fighters would have nothing to complain about... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> And for the 1000th post here in my blog, here's the first layer of green on the plants.<br /> <a href="http://www.dakkadakka.com/gallery/524519-Plant%20life%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/7/524519_sm-Plant%20life%20wip%201.jpg" border="0" /></a><br /> The piles of plastic shavings painted up ok in the end.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> You can also see some rocks and a lump of rusty metal.]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 12:56:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ those spure plants are bloody ridiculous! and amazing!...<br /> <br /> the smaller one looks like someone tossed his spinach away <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 19:25:30]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Amazing work!-But try some lighter brighter green too <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 20:44:12]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>those spure plants are bloody ridiculous! and amazing!...<br /> <br /> the smaller one looks like someone tossed his spinach away <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> , they were just following the tutorial and there were about 3 or 4 other plants that I made but didn't make the grade. <br /> <br /> Maybe that's why the hut got broken... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Amazing work!-But try some lighter brighter green too <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Yeah, see below. That was just the base green, there were washes and highlights to be added.<br /> <br /> Well guys and gals, the time has come... it is done.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> May I present... The (Sprue) Hut!<br /> Outside:<br /> <a href="http://www.dakkadakka.com/gallery/524718-Hut%2C%20Scratch%20Build%2C%20Sprue%2C%20Terrain%2C%20Wood.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/7/524718_sm-Hut%2C%20Scratch%20Build%2C%20Sprue%2C%20Terrain%2C%20Wood.jpg" border="0" /></a><br /> <br /> Roof, top and bottom, and the ladder on it's hook:<br /> <a href="http://www.dakkadakka.com/gallery/524719-Hut%2C%20Scratch%20Build%2C%20Sprue%2C%20Terrain%2C%20Wood.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/7/524719_sm-Hut%2C%20Scratch%20Build%2C%20Sprue%2C%20Terrain%2C%20Wood.jpg" border="0" /></a><br /> <br /> and moving inside, the table and bench in position with the completed bottles (I wanted something recognisable and also a nod to one of the prizes on offer...) and you can see some broken pottery:<br /> <a href="http://www.dakkadakka.com/gallery/524720-Hut%2C%20Scratch%20Build%2C%20Sprue%2C%20Terrain%2C%20Wood.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/7/524720_sm-Hut%2C%20Scratch%20Build%2C%20Sprue%2C%20Terrain%2C%20Wood.jpg" border="0" /></a><br /> <br /> and finally, the smaller details:<br /> <a href="http://www.dakkadakka.com/gallery/524721-Hut%2C%20Scratch%20Build%2C%20Sprue%2C%20Terrain%2C%20Wood.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/7/524721_sm-Hut%2C%20Scratch%20Build%2C%20Sprue%2C%20Terrain%2C%20Wood.jpg" border="0" /></a><br /> <br /> All the above pictures are quite zoom-able (and vote-able <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) so you can see all the little details.<br /> <br /> I hope it's been worth the wait. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Any comments, questions and criticism welcome. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> There is a lot of detail crammed in so feel free to ask about things if they're not clear... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 23:09:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Jaw droppingly, gob smackingly brilliant! A round of applause for that, truly outstanding, H! <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 04:32:23]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Absolutely amazing, very blackadder in detail level, the modeler not the actor. And voted <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 07:17:44]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ What a great hut. A bit open plan and drafty to live in but if I went to Butlins holiday camp and this was my hut I would be pleasantly surprised<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> What a great hut. A bit open plan and drafty to live in but if I went to Butlins holiday camp and this was my hut I would be pleasantly surprised<br /> <br /> Is this for the re-purposing comp? Where do I vote?]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 11:17:27]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Dr H, I take my hat off to you...  That is simply stunning and worthy of shed of the year <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <a href="http://www.readersheds.co.uk/" target="_blank" rel="nofollow">http://www.readersheds.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/</a><br /> <br /> The small details such as the bottles, broken pottery and flowers really add to the unique story on this hut]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 11:36:24]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ voted earlier.... first i may add <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> then wanted to comment but my phone ate up my comment and i went all grumpy...<br /> <br /> now with better mood again...<br /> <br /> looks lovley! really... all those details...the flowers and the bottles or the hanging cloth... it is a true gem... i hpope you are proud about it... every ounce of sweat you lost was totally worth it!<br /> also... on a related note... you defniatly made some great looking pics of that piece... somehow the light is very pleasant to see... it loosk most athmospheric!<br /> <br /> seeing this i think you know should get yourself a new hobby...maybe ping pong... as i can´t see you best that thing anymore <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 11:52:06]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Casey: Thank you *bows*<br /> <br /> Theo: Thanks. Details is where it's at.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Weety: <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Thanks. Yeah, it's for Brian's recycling competition. You can vote in the Dakka gallery, but it won't affect the competition as it's up to the judges who wins in the end. So it's only for my own warm, fuzzy feeling...  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Ruglud: Ha ha, it's almost in a better condition than Mr "I've got a boat for a roof" 's shed. Thanks. Yeah I wanted it to look like it's had a long history. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>voted earlier.... first i may add <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> then wanted to comment but my phone ate up my comment and i went all grumpy...<br /> <br /> now with better mood again...<br /> <br /> looks lovley! really... all those details...the flowers and the bottles or the hanging cloth... it is a true gem... i hpope you are proud about it... every ounce of sweat you lost was totally worth it!<br /> also... on a related note... you defniatly made some great looking pics of that piece... somehow the light is very pleasant to see... it loosk most athmospheric!<br /> <br /> seeing this i think you know should get yourself a new hobby...maybe ping pong... as i can´t see you best that thing anymore <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> I can see a comment you made on one of the pictures, so maybe it wasn't entirely eaten. Thanks. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Yeah, I am very happy with it.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Thanks about the pictures, you probably won't believe me when I say they were taken with a camera phone and a clip on desk lamp that I had to hold at the same time. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I did have to take about 3 times the number of pictures to get the ones I used. I quite like the shot with the light coming in the window though.<br /> <br /> Ha, I do have many, many hobbies and tend to rotate the focus every now and then depending on time/money/effort. <br /> Although I'm more of a rock climber than ping pong player... (but I haven't done much for ages and so am very out of shape).]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 12:49:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I quite like the shot with the light coming in the window though.</div></blockquote><br /> <br /> that´s the one i was referring to...<br /> <br /> and it was only a joke.... don´t even think about stopping your awesome work<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 13:08:49]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Yeah-I-know. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Had you worried there for a minute. I won't be stopping the modelling, there is so many models left to build...]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 13:19:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ As an objective judge, I can't comment too much yet, but I think it's great!]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 13:23:17]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ As a fellow competitor I realized the only way of beating this was a tragic accident.....I'm glad my operative failed.....mostly.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 14:01:25]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>As an objective judge, I can't comment too much yet, but I think it's great!</div></blockquote><br /> Of course. Thanks. I await your final judgement when the day comes. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>As a fellow competitor I realized the only way of beating this was a tragic accident.....I'm glad my operative failed.....mostly.</div></blockquote><br /> Thanks. I'll have him (brain)washed and sent back to you soon... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 14:11:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Well done dr h. I like that hut a lot you have impressed me with both your skills of sprue foo and a good paint job. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 15:47:04]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ I've been following your build on this, it's a brilliant piece of work, and beautifully painted.<br /> Plus I love your attention to detail, It's those little things which really Bring it to life  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 16:19:22]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Well done dr h. I like that hut a lot you have impressed me with both your skills of sprue foo and a good paint job. </div></blockquote><br /> Thanks Comrade.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>I've been following your build on this, it's a brilliant piece of work, and beautifully painted.<br /> Plus I love your attention to detail, It's those little things which really Bring it to life  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> </div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>. You know I already worship at your altar, so I'm glad you like it.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Little details (with reason behind them) are what makes a model. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 16:53:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Away to vote now.<br /> <br /> It is brilliant and beautiful. As someone trying to compete, and failing, this is simply art. Absolutely perfect. We are definitely trying for 2nd place now.<br /> <br /> Now lets see you pump one out for the other competitions.!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 18:08:35]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5927266.page"><b>Camkierhi wrote:</b></a><br/>Away to vote now.<br /> <br /> It is brilliant and beautiful. As someone trying to compete, and failing, this is simply art. Absolutely perfect. We are definitely trying for 2nd place now.<br /> <br /> Now lets see you pump one out for the other competitions.!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Thanks Cam. <br /> Hey wow, thanks everyone; near perfect 10s. I was hoping for 8s or maybe 9s... <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> I is a happy chappy. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> You just have to push yourself Cam and pay close attention to the smallest of details, you can do it. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Ha ha. One's enough for me. You can tell how much I dislike deadlines by how much effort I put in to getting this done (and I still only just got it done before the original deadline I was aiming for...). <br /> <br /> I think I'm going to go back to my more casual modelling pace for now... and maybe one day in the future I may enter another competition that captures my imagination like this one did.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 19:46:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ I feel ya..I don't even want to finish my speeder anymore. Comps aren't really my thing.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 19:47:57]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ I have to admit, these competitions are changing my modelling habit's. I usually always start a project and finish that project. Now got a bench full of half finished projects, and not sure which to get on to next, so my mind is wondering.<br /> <br /> What ever you do next Dr H, I for one will be following closely.<br /> <br /> For now, still admiring that Hut.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 20:00:22]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5927670.page"><b>dsteingass wrote:</b></a><br/>I feel ya..I don't even want to finish my speeder anymore. Comps aren't really my thing.</div></blockquote><br /> Yeah, a competition can do one of two things; <br /> either motivate you to get something done quickly and to the best of your ability,<br /> Or make a fun hobby a bit of a chore. <br /> <br /> I had this happen to me at school (many years ago) where I used to spend lunchtime drawing pictures with a couple of friends and so when it came time to pick GCSEs to do, I chose art as one of them because I enjoyed drawing. But when it came to it that I HAD to draw, I couldn't get motivated and ended up just scraping a GCSE (an E) due to a lack of quantity of work even though the few things I did were getting top grades (As and <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>). <br /> <br /> I approached this competition like I did any project or experiment I would do in the lab. Set out the time-scale (decided that I was to be painting with at least a week to go to the deadline) and set goals regularly (albeit not all that strict), and worked as efficiently as possible (the next couple of steps were planned out while doing to previous step, if something wasn't working I either changed or dropped it and any added extras were pushed to the end to make sure the important things were done first. Also leaving easier things 'til last to make time to do the harder things first).<br /> <br /> Try to look at it as a challenge and not a chore, you can get there Dave, you don't HAVE to do it but lets see IF you can.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5927719.page"><b>Camkierhi wrote:</b></a><br/>I have to admit, these competitions are changing my modelling habit's. I usually always start a project and finish that project. Now got a bench full of half finished projects, and not sure which to get on to next, so my mind is wondering.</div></blockquote><br /> Yeah, I like to finish one thing before moving on. Although I have an added incentive for this in that I don't currently have the space for many unfinished things (don't really have much space for finished things...).<br /> <br /> <blockquote class="uncited"><div>What ever you do next Dr H, I for one will be following closely.<br /> <br /> For now, still admiring that Hut.</div></blockquote><br /> Thanks, so am I. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 20:21:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Really nice finished project. Looks amazing!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 11:47:06]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/5929961.page"><b>da waaagh orkz wrote:</b></a><br/>Really nice finished project. Looks amazing!<br /> </div></blockquote><br /> Thanks da waaagh. <br /> <br /> I'm currently working on a full tutorial for the hut from sprue to paint-job. But it's taking a little time to do.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 19:23:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5927821.page"><b>Dr H wrote:</b></a><br/>Try to look at it as a challenge and not a chore, you can get there Dave, you don't HAVE to do it but lets see IF you can.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Yeh I think this is the best way to approach it. If it's a chore there is no point in doing it in my opinion. Then again I'm not out to win so maybe that requires a different mind set. I just think it's best to see what you can do in the time frame to please yourself and then see if you can do better in the next competition.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 04:23:47]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5932923.page"><b>Casey's Law wrote:</b></a><br/>Yeh I think this is the best way to approach it. If it's a chore there is no point in doing it in my opinion. Then again I'm not out to win so maybe that requires a different mind set. I just think it's best to see what you can do in the time frame to please yourself and then see if you can do better in the next competition.</div></blockquote><br /> Yarp. I was quite impressed with myself for not getting all competitive with this like I do with computer games. I was able to just look at it as a set of restrictions for the model and just work to the best of my ability within those guidelines and had fun doing it. Anything I get on top of that is just a bonus. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 10:47:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ That hut must have <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 on all sides. Amazing work.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 12:43:18]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Dr. H, you make me cry <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> , that you have so much talent and weren't even trying to be competitive. Some people have talent, you sir have taken more than your share.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 13:09:35]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><cite>Largeblastmarker wrote:</cite>That hut must have <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 on all sides. Amazing work.</div></blockquote><br /> I think it's more likely to have <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 1.4 as it's all rotten wood with great big holes everywhere. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Dr. H, you make me cry <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> , that you have so much talent and weren't even trying to be competitive. Some people have talent, you sir have taken more than your share.</div></blockquote><br /> I didn't say I wasn't trying. I really pushed myself to the limits to get it to look right and I set my standards very high (even by comparison to my usualy high standards). But I still maintain that the actual techniques required for this are simple enough for anyone to do. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I'm just happy to have had the challenge and <b>if</b> I win anything it'll be a bonus. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I have the first part of the tutorial up. How to build you very own Sprue Hut.<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/545398.page#5935106" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/545398.page#5935106</a><br /> <br /> It will be updated over the coming days, not least of all with the painting instructions.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 13:29:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Nice tutorial Dr. I will be using it in the future at my local club I will be creating. ]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 19:25:03]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Cool. Thanks Comrade. <br /> <br /> Normal ( <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) service will be resumed here once I've finished that and got back to modelling these weapons...]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 19:42:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Great tut. Thank you for this masterpiece.]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 08:52:51]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Good job on the tutorial, mate! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 09:02:35]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ I do like the rust of the roof.]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 16:30:37]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Thanks Cam and Casey. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks Shas. I'm pleased how it turned out and it is the next part of the tutorial that I am working on and will be updated soon-ish.]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 16:40:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Still waiting on the rest of the village.....but i'll keep looking at the tutorial until then.]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 17:54:41]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ so... with the rotting rusty shed all done and wrapped up for the win...<br /> <br /> will this mean the army of the second law gets a new member?<br /> <br /> after all... the show must go on...!]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 20:03:36]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Still waiting on the rest of the village.....but i'll keep looking at the tutorial until then.</div></blockquote><br /> Ha ha. I will add more terrain in time. I didn't really intend to build any terrain until I had enough of an army and the space to start playing games. <br /> But more terrain will happen one day and I already have plans/ideas for them. I even have fluff collecting (pun intended) to explain various table layouts and a huge folder for terrain inspiration on my computer.<br /> <br /> I do however also have just as many (if not more) ideas for army units. So many ideas, not enough time/hands/money to do them...<br /> <br /> The tutorial has been updated recently up to the painting of the rusty roof.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>so... with the rotting rusty shed all done and wrapped up for the win...<br /> <br /> will this mean the army of the second law gets a new member?<br /> <br /> after all... the show must go on...!</div></blockquote><br /> The competition's not over until the man in charge says so (whether he chooses to employ a fat lady to sing is up to him). <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <br /> <br /> The show will go on. I will finish this tutorial off first and then a little tidy of the board (which currently has several piles of future basing material laying on it) and then I'll be back to where I left off with the army.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 20:25:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ i vote for the fat lady <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">... you gotta go down with style^^]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 21:01:17]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5941066.page"><b>Viktor von Domm wrote:</b></a><br/>i vote for the fat lady <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">... you gotta go down with style^^</div></blockquote><br /> Well you can talk to Brian about that... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and anyway, I'm still waiting for it to snow on your entry... <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 21:12:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ *hides in the deepest shadows* um....er....looks at the weather forecast.... winter is not due till...winter?^^]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 22:15:05]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Took me just 16 hours labour to birth my entry, just cover it in talcum powder and call it done, not like we are fighting for first, that's taken by some Hut thingy.........<br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 22:19:59]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ yeah really... i´ve worked my bum off to make a crisp looking eldar piece and the win gets stolen by totaly ruined and stinking boards nailed inexterly to a shady shed....tststs... some peeps have nerve...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 22:22:35]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>*hides in the deepest shadows* um....er....looks at the weather forecast.... winter is not due till...winter?^^</div></blockquote><br />  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Took me just 16 hours labour to birth my entry, just cover it in talcum powder and call it done, not like we are fighting for first, that's taken by some Hut thingy.........<br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> I get the feeling that you'll all be more disappointed than me if I don't win.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Remember that there is more than one prize up for grabs and you have to be in it to win it  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5941366.page"><b>Viktor von Domm wrote:</b></a><br/>yeah really... i´ve worked my bum off to make a crisp looking eldar piece and the win gets stolen by totaly ruined and stinking boards nailed inexterly to a shady shed....tststs... some peeps have nerve...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> and who says it stinks... those flowers may add a pleasant smell to their surrounding...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 22:29:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Yeah it's all grey and mouldy and muddy and well smelly....who suggested grey anyways!!! Should be nice Creosote Black or maybe wood stain red.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 22:39:14]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ebda2f3bd1ab3ab60a65df93bb391a0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5941448.page"><b>Camkierhi wrote:</b></a><br/>Yeah it's all grey and mouldy and muddy and well smelly....who suggested grey anyways!!! Should be nice Creosote Black or maybe wood stain red.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"></div></blockquote><br /> I'd have thought a greenskin such as yourself would appreciate that sort of thing... especially the added hint of iron from the blood <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> and  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  is what I say to that  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 22:43:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ I don't think the hut is done until you grow a fungus sprout in a corner, the new occupant almost ready to grow up into his future home.]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 14:18:07]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ I was tempted to try to sculpt tiny 'shrooms but they would be so much easier to make out of putty and that was outside the scope of the competition (or at least the limitation that I set upon myself).<br /> <br /> There will be 'shrooms in the future. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 14:29:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Come on man, take <span class="glossaryitem" onmouseover='gp(224);'>th</span> little round circles off a sprue and carve a mushroom top. Then carve a stalk from the sprue. You can do it <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  you know you want to <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 15:50:34]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ I know it could be done. But The Hut is done, it is on the shelf and it's time to do new things...<br /> <br /> On that note, I have completed the tutorial for said Hut. I noticed it got onto the front page, so thank you all for liking it and thanks for the help, ideas and kind words throughout the build. <br /> <br /> Stick around and I'll continue to build more things with minute attention to detail.]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 16:31:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5943951.page"><b>Dr H wrote:</b></a><br/>I know it could be done. But The Hut is done, it is on the shelf and it's time to do new things...<br /> <br /> On that note, I have completed the tutorial for said Hut. I noticed it got onto the front page, so thank you all for liking it and thanks for the help, ideas and kind words throughout the build. <br /> <br /> Stick around and I'll continue to build more things with minute attention to detail.</div></blockquote><br /> <br /> Yes!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 06:02:13]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Thanks Comrade.<br /> <br /> and on that note, where was I before I got distracted by this hut thing...? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> ...Ah yes, Hands. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Tricky little putty hands...  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> <br /> However, after the success of the wood and bottles and plants and flowers... I had a thought <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ...<br /> <br /> What's easy to work with?<br /> Fairly forgiving?<br /> Easily repaired?<br /> and compatible with the Sprue Swords?<br /> <br /> Why, Sprue of course... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> and considering my new title (I never asked, do I get designatory letters with that title? It would be nice to add to my collection) of Spruemeister General...<br /> <br /> SPRUE HANDS!<br /> <a href="http://www.dakkadakka.com/gallery/527314-Sprue%20Hand%20test%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/14/527314_sm-Sprue%20Hand%20test%201.jpg" border="0" /></a><br /> <br /> Still a <span class="glossaryitem" onmouseover='gp(148);'>wip</span> at the mo, and requires some cleaning up and sharpening some features (like the tips of the fingers) but not bad for 15 minutes...<br /> What do we think? Am I on to a winner?]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 15:05:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ (Mad) scientist (spruemeister) using <span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials at hand to emulate foreign technology in order to take over the world (Internet).....seen this somewhere.....can't seem to put a sprue finger on it......<br /> <br /> Well yes, I think you are on to a WINNER <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Here I thought the spruecrons were awesome.<br /> <a href="http://www.dakkadakka.com/gallery/509780-Spruecrons.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/24/509780_sm-Spruecrons.jpg" border="0" /></a><br /> I'll give you an hour each and see what you come up with <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 15:15:52]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ Thanks Theo. <br /> <br /> When the day comes, and I have some Necrons to look closely at, I will knock out a spruecron to rule all spruecrons...and in the darkness...bind...them...?!]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 16:01:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of The Hut!</title>
				<description><![CDATA[ I suggest that you do a self sculpture of sprue. One where you have ourself made of sprue hunched over a desk of sprue cutting a sculpture of yourself carving sprue. Of course you'll need. Sprue knife, and sprue doctors with a sprue jacket to haul you away in a Sprue van to a room of sprue padded walls, but I know your up to the task.<br /> <a href="http://www.dakkadakka.com/gallery/505012-Crazy.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/9/505012_sm-Crazy.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 16:09:15]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ I'll have to work up to that in time. Not enough hours in the day and so much modelling to do...]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 16:22:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ would you mind showing exactly what type of knife you use for that work???... my own scalpels and razor blades or carpet knifes sure never let me do this amount of detail when trying something (far far far away) along these lines...<br /> <br /> the sprue hand is a good start... tho i actually wonder why you didn´t start with a bended sprue piece... thus you could have gotten the fingers longer and already bended to a more fitting posing?<br /> <br /> and also... you do remember me challenging you to make a sprue horse? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 19:49:53]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5948032.page"><b>Viktor von Domm wrote:</b></a><br/>would you mind showing exactly what type of knife you use for that work???... my own scalpels and razor blades or carpet knifes sure never let me do this amount of detail when trying something (far far far away) along these lines...</div></blockquote><br /> No prob's <br /> <a href="http://www.dakkadakka.com/gallery/527436-My%20Scalpels%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/14/527436_sm-My%20Scalpels%20.jpg" border="0" /></a><br /> These are what I use for all my sharp sharp-implement needs (as opposed to my not-so-sharp sharp implement that I used for putty work).<br /> The upper one says "Swann-Morton" and the lower one says "Dahle" (I assume that's the company name, says nothing else).<br /> They are both number "3" handles and I use number "10" blades. I prefer curved blades for all my modelling. <br /> <br /> The top scalpel has a slightly stronger blade than the other one, but I have a box of (what's left of) 100 of the thinner/weaker blades, so I use the top scalpel for heavy duty cutting (like removing things from sprue or cutting sprue to length) and the lower scalpel for all the carving and scraping. <br /> <br /> <blockquote class="uncited"><div>the sprue hand is a good start... tho i actually wonder why you didn´t start with a bended sprue piece... thus you could have gotten the fingers longer and already bended to a more fitting posing?</div></blockquote><br /> It's a good point, although I've had an idea about the hand sculpting that should solve most problems. That is to sculpt fists... because an open hand I'd only have to try and bend around a handle so why not sculpt a closed hand and glue the sword to the hand. Although the axes will require an open hand.<br /> <a href="http://www.dakkadakka.com/gallery/527437-Sprue%20Hands%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/14/527437_sm-Sprue%20Hands%202.jpg" border="0" /></a><br /> This is only a practice fist, so doesn't look too good at the mo.<br /> <br /> <blockquote class="uncited"><div>and also... you do remember me challenging you to make a sprue horse? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  </div></blockquote><br /> I do. Have you had an idea?]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 21:08:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ no, currently no idea...but seeing you do all those wonders with sprue... i thought this might be the man to charge for that mission <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and well... do you use a magnifying glass at all? i think this might help you get the sinews of the outer hand more in line... but the current work is almost perfect anyway...also... as you have worked by the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> hand... you could have gotten a more easy start by using <span class="glossaryitem" onmouseover='gp(119);'>SM</span> hands... i bet these are more easier... but no sir... you had to go the full mile <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">... and it keeps getting better...<br /> <br /> curved blades... i had the slight suspicion already that you don´t use straight blades... somehow i can´t imagine this would work that well with a straight blade... tho i´d be damned to put my finger on the why...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and starting woith clenched fists... there is a nice idea...]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 21:31:40]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5948396.page"><b>Viktor von Domm wrote:</b></a><br/>no, currently no idea...but seeing you do all those wonders with sprue... i thought this might be the man to charge for that mission <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> I have made sure that it is on my (ever growing) list of things to do, so one day, when the right inspiration hits and the time is right, it may become a thing.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I would also like to see your take on a robo-horse as well. I know you have a nice starting piece too. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>and well... do you use a magnifying glass at all? i think this might help you get the sinews of the outer hand more in line... but the current work is almost perfect anyway...also... as you have worked by the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> hand... you could have gotten a more easy start by using <span class="glossaryitem" onmouseover='gp(119);'>SM</span> hands... i bet these are more easier... but no sir... you had to go the full mile <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">... and it keeps getting better...<br /> <br /> curved blades... i had the slight suspicion already that you don´t use straight blades... somehow i can´t imagine this would work that well with a straight blade... tho i´d be damned to put my finger on the why...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and starting woith clenched fists... there is a nice idea...</div></blockquote><br /> I do have a magnifying glass yes, but it requires a hand to hold it so I only use it to check what I've done and not what I'm doing. <br /> I have to use Dave Lister's special human "zoom mode" and move my head closer to the object... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Yeah, I was saying earlier that it would have been so much easier to do <span class="glossaryitem" onmouseover='gp(119);'>SM</span> hands. But if I was doing a <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, I'm pretty sure I still have plenty of hands spare (although not left hands I don't think, they're all open "cradling the gun" hands).<br /> <br /> I think the point of a straight blade would be too pointy and so the "scraping with the tip sideways" (which is how I did the wood and the grooves on the hands) probably doesn't work so well.<br /> <br /> Edit: the main way I use the scalpel for carving is like a chisel and slowly taking away small slivers and adding notches.<br /> <br /> and I've done another, better, fist.<br /> <a href="http://www.dakkadakka.com/gallery/527444-Sprue%20Hands%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/14/527444_sm-Sprue%20Hands%203.jpg" border="0" /></a><br /> I even remembered to leave a piece in the fist for the handle (which I didn't in the previous one) and got the thumb looking right. <br /> Needs a little more attention to the back of the hand to round off the ridges.<br /> <br /> These are all looking shiny because I'm using brush-on poly' cement to smooth the rough edges. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 22:13:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ Insane post from theophany there. Sprue taken to the next level.<br /> <br /> Good luck with hands Dr H they are the test of the artist.<br /> <br /> And going back a bit I should like to say that taking part in a competition has raised me to new levels of insane competitiveness. I hope.]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 22:15:08]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ good idea to use the poly cement to smooth the edges... i have done so in the past too... it is a really good way around a problem!<br /> <br /> i think i will soon invest in a new scalpel... these do look interesting for certain jobs i yet tried to avoid...!<br /> <br /> the new fist is looking genius!... a very good solution to have the handle already carved !!! <br /> <br /> by the way... do you aim for "just" the fist or the whole arm too?... in my view that would be a bit OOT as arms galore are just a chop-job away^^]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 22:21:22]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ <blockquote><div><cite>weetyskemian44 wrote:</cite>Insane post from theophany there. Sprue taken to the next level.<br /> <br /> Good luck with hands Dr H they are the test of the artist.<br /> <br /> And going back a bit I should like to say that taking part in a competition has raised me to new levels of insane competitiveness. I hope.</div></blockquote><br /> Thanks. So far I still think heads are more of a challenge than hands, the head I did on Venus was ok in the end and took so many attempts to get it that far (and it's not even small enough to use on a not-statue). I have a great respect for people that sculpt heads.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Your work since that competition has been really awesome so I'm looking forward to you pushing the boat out for another one.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>good idea to use the poly cement to smooth the edges... i have done so in the past too... it is a really good way around a problem!<br /> <br /> i think i will soon invest in a new scalpel... these do look interesting for certain jobs i yet tried to avoid...!<br /> <br /> the new fist is looking genius!... a very good solution to have the handle already carved !!! <br /> <br /> by the way... do you aim for "just" the fist or the whole arm too?... in my view that would be a bit OOT as arms galore are just a chop-job away^^</div></blockquote><br /> I do have a selection of different shaped blades for these scalpels but I could never get on with the straight ones, they require different hand movements to work right and I'm used to the curved ones. <br /> <br /> Thanks. Yeah, added handle for the win.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I'm just doing the hands and I'll stick them on the arm that I have set aside for this chap. <br /> and I can do a hand for each potential weapon quicker and easier...<br /> <br /> Edit: and good news. Mum has just given me a clip-on-the-desk magnifier that she wasn't using so this may help future work. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 22:44:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ This sprue work is crazy! Can't believe I haven't checked out you blog before, will give it a good once through as time permits. ]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 02:44:19]]> GMT</pubDate>
				<author><![CDATA[ whalemusic360]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ You are right of course - when it comes to this scale heads are the hard bit. I'm tempted to give my sculpt an enclosed helm to get round that!]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 05:33:50]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ <blockquote><div><cite>whalemusic360 wrote:</cite>This sprue work is crazy! Can't believe I haven't checked out you blog before, will give it a good once through as time permits. </div></blockquote><br /> Lo <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, welcome. Cool, take your time and enjoy it.<br /> <br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>You are right of course - when it comes to this scale heads are the hard bit. I'm tempted to give my sculpt an enclosed helm to get round that!</div></blockquote><br /> That's not a bad idea. I did find a nice tutorial about sculpting people, including nice tips about the head, a while ago. But not had the chance to try it out since.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 10:28:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ You should try to sculpt a sprue version of the new space marine centurions. It can't come out worse than the pics we've seen. It could be part of one of the lost chapters......the "sprue hands". The emperor had run out of <span class="glossaryitem" onmouseover='gp(111);'>raw</span> material after 18/19 primarchs so he had to use the leftover material and created this chapter. Their primarch Daned Evihto  was mocked so much that he quit the crusade and became an actor.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 23:35:19]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ Ha ha, where do you get your ideas from Theo?!<br /> <br /> I did think when I saw the pictures of the Centurions that I would rather make my own and they would look different to what the official models do. Will have to wait for them to be released and see what they involve (construction and rules wise) before I can plan my own version. <br /> <br /> In other news; I have done 4 fists now and may have rescued one of the putty hands, so I will look at attaching hands to swords tomorrow (after all I only need one to work really) and I'll need to think about the guards for the swords as well. <br /> <br /> I have taken enough pictures for a mini hand-carving tutorial, If people are interested I can show tomorrow as well?]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 23:46:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ Yes, most definitely!!! Sculpting is not really me, but carving I could see... ]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 07:41:47]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ So many fisting jokes, but I will not go down that back alley  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> Suffice to say, they look great and your love affair with sprue knows no bounds, interested to see what else you come up...]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 10:15:11]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Lovely work mate. I definitely don't have the patience for carving sprue, very impressive. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 12:11:49]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the hands!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>Yes, most definitely!!! Sculpting is not really me, but carving I could see... </div></blockquote><br /> K. See below.<br /> <br /> <blockquote><div><cite>Ruglud wrote:</cite>So many fisting jokes, but I will not go down that back alley  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> Suffice to say, they look great and your love affair with sprue knows no bounds, interested to see what else you come up...</div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thanks Ruglud. <br /> As they say, when God gives you lemons, make lemonade. So when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> gives you sprue, make things from sprue... It's free building material... <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Lovely work mate. I definitely don't have the patience for carving sprue, very impressive. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Thanks Casey. Well see it as an example of what is possible. Start small and simple (like bottles) and the more complicated pieces can come later.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> So by popular demand ( <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) here is my quick tutorial of how to start along the path to sprue fist joy... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> This is for an Eldar Guardian's left hand, that is holding something like a weapon. My point of reference was a right hand that was holding a gun so I had to reverse most of the details. <br /> <br /> First, square off the piece of sprue. Those cut sides will become the top and bottom of the hand. So turn the piece to one side and start the fist shape by cutting one corner off (Green line) then cut only a small amount off the other corner (Blue line), just enough to "round off" that corner. Make sure to leave a short section of the original flat end of the sprue between the two cuts so you get 3 angled sections that get progressively smaller from green to blue.<br /> <br /> Then you need to carve away at (what will become) the back of the hand. You want this to be as flat as possible. The final shape you want to achieve, when looking down at the fist should be similar to the line drawing shown (where yellow is the original, untouched sprue shape). <br /> <br /> The next step is tricky to do and tricky to explain. I plan out the shape of the thumb with a few scratches (as indicated by the light blue lines in the inset). These scratches are to show where you start your carving down into the sprue. <br /> <br /> The shape that is to represent the handle in the hand is carved to a rounded shape. A groove is scratched (with the side of the scalpel tip) to indicate the extent of the fingers and the thumb is carved with reference to the original model thumb. Try not to remove too much material and only slightly round the edges of the thumb just so it doesn't look square. <br /> <br /> With that done (don't worry about it looking rough at this point), you can move onto the back of the hand. The first job is to create the raised knuckles of the Guardian's gloved hand. I create a ridge with some careful carving (the inset shows a top down view) and the individual knuckles are created at the next step.<br /> <br /> Starting in the middle of the hand, scratch a line up to (but not over) the ridge that you just created, again using the side of the tip of your scalpel (I also switch the blade over to give an even shape to the groove). I'm actually holding the blade of my scalpel between finger and thumb for maximum control at this stage, so be careful of cutting yourself. Once that line is straight you can do two more lines at equal distances either side of the middle line. These lines should taper towards each other at the wrist end, but that's very hard to achieve. <br /> <br /> The knuckles are then shaped by cutting little "V"s in line with the lines that you just created and then you can carry on scratching the grooves, through these "V"s and down the next section of hand. <br /> <br /> You then need to extend these lines round the corner and all the way to the tips of the fingers. <br /> <br /> Once you are happy with the shape of your hand then take some brush-on liquid polystyrene cement and make sure most of the glue is removed from the brush (just wipe off on the side of the bottle neck) and lightly brush over the hand in the direction of the grooves. This will dissolve the rough edges and gently round off any square sides. don't get too carried away with the glue or you will destroy your hard work. <br /> <br /> And you're done, cut it off at the wrist and use as you see fit. <br /> <a href="http://www.dakkadakka.com/gallery/527967-Sprue%20Hand%20Carving.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/16/527967_sm-Sprue%20Hand%20Carving.jpg" border="0" /></a><br /> <br /> Hope that is helpful. <br /> <br /> I'll update later once I've done something...]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 15:09:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Dr H wrote:</cite><blockquote><div><cite>Casey's Law wrote:</cite>Lovely work mate. I definitely don't have the patience for carving sprue, very impressive. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks Casey. Well see it as an example of what is possible. Start small and simple (like bottles) and the more complicated pieces can come later.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote>I've done a few bits for my project but I'd much rather sculpt if I have the opportunity. Give me a colour shaper any day! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 15:53:57]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Dr - that's insane! Loving it!]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 16:11:07]]> GMT</pubDate>
				<author><![CDATA[ finnan]]></author>
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				<description><![CDATA[ Casey: I've found that a lot of my putty sculpting ends with me doing a little dried putty carving anyway...<br />  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ...That's probably why my carving skills seems to be improving quickly... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b3d4944d4362d7830526c7577c205660.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5954168.page"><b>finnan wrote:</b></a><br/>Dr - that's insane! Loving it!</div></blockquote><br /> Thanks Finnan.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Welcome. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 16:23:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I go away for a few days and you do models made entirely out of SPRUE?!?you are a true sprue mainiac.<br /> <br /> <br /> Keep it up mate.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 07:51:30]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<description><![CDATA[ Thanks da waaagh. <br /> <br /> I'm only using sprue to fill the gaps when I don't have a model piece that I want to use... I don't have any left hands holding things, so I make my own. <br /> <br /> Most of the rest of these Guardians will be actual model and not sprue. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 11:29:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Right, so this is a test of the sword concept. <br /> It's a little rough...<br /> It's not quite square in some places...<br /> and it might not work / look right when attached to an arm...<br /> <br /> But, you don't know if you don't try.  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <br /> <br /> This is what I've been aiming at throughout this whole Sprue Sword / scratch built weapon thing; a complete sword/weapon attached to a hand with a guard and pommel ready to be attached to an arm of Guardian #10. <br /> <br /> I started with this sword as it's the simplest in it's "look". Others will get more intricate/complex looking guards etc...<br /> <br /> Maybe I'll need to carve a hand that's holding a "thing" at an angle rather than straight like the current ones... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Thoughts, ideas, suggestions?]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 14:44:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ I think the bead is a little large for the hand, but otherwise it looks like an excellent midevil sword]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 14:49:44]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5956880.page"><b>Theophony wrote:</b></a><br/>I think the bead is a little large for the hand, but otherwise it looks like an excellent midevil sword</div></blockquote><br /> Yeah, I couldn't find one in the pot that was between that and one that was too small (no thicker than the actual handle). Thanks. <br /> <br /> Also didn't mention that this is all pinned together with thin wire from the blade through the guard into the hand and the pommel is also pinned to the hand.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 14:58:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Excellent, then they are reinforced weapons to withstand battle damage.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 15:02:16]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Ja. I thought it would be worthwhile making them tough enough to survive gaming/falling off a shelf (maybe). The added benefit of using sprue is that it's also mostly held together with plastic cement which also makes it tougher. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 15:06:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ It looks great - some small alignment issues with the blade and the tang, but as a prototype it's good...]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 15:48:45]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ wow... the new fist looks even better... specially the finger section... you really raise the learning curve here!!!]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 15:57:00]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ <blockquote><div><cite>Ruglud wrote:</cite>It looks great - some small alignment issues with the blade and the tang, but as a prototype it's good...</div></blockquote><br /> Thanks. Yeah, with the prototype down I can work on getting it right for the final piece. <br /> <br /> Also, just because this is the prototype sword it does not mean that this blade is out of the running for the final use.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>wow... the new fist looks even better... specially the finger section... you really raise the learning curve here!!!</div></blockquote><br /> Thanks, there is more to learn and the hands are far from perfect as yet... See below.<br /> <br /> So now as things are progressing, it's time for a test fit before the final push towards a finished model and an objective assessment of the success of the carving...<br /> <a href="http://www.dakkadakka.com/gallery/528259-Guardian%2010%20test%20fit%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/17/528259_sm-Guardian%2010%20test%20fit%201.jpg" border="0" /></a><br /> As you can see, even with the large blob of blu-tack holding the hand on, it's too large at the wrist (I expected this).<br /> On the plus side, the straight grip pose of the hand doesn't look as bad as I thought it would. <br /> <br /> So, next batch of hands will:<br />  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Be thinner and more tapered towards the wrist. With the original hand now removed from the arm it'll be easier to judge the size. <br />  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Be angled only slightly to allow a more raised pose of the weapon.<br />  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Be shorter between the knuckle and wrist, as was apparent when I put the amputated hand down next to the others... <br /> <br /> And I still need to decide on what I'm going to have this chap doing with his legs... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 17:07:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>And I still need to decide on what I'm going to have this chap doing with his legs... </div></blockquote><br /> <br /> er....why? he looks a bit odd but not necessarily something that needs fixing...<br /> <br /> and bugger... never thought it would be a too big of a fist...]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 20:00:30]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Back to arming the troops I see.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 20:20:24]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ I see what you did there <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 20:24:00]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite><blockquote class="uncited"><div>And I still need to decide on what I'm going to have this chap doing with his legs... </div></blockquote><br /> <br /> er....why? he looks a bit odd but not necessarily something that needs fixing...</div></blockquote><br /> Just because I don't like the "look at my <span class="glossaryitem" onmouseover='gp(21);'>cod</span>-piece" pose that most of these models come with.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> And it adds to the individualism of the models/units/army.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I want him charging, it's just a matter of whether it's the front or back leg that gets the chop...<br /> But I'll get the top half sorted first and see what will look better.<br /> <br /> <blockquote class="uncited"><div>and bugger... never thought it would be a too big of a fist...</div></blockquote> (That's what she said...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )<br /> I did expect it, as I could see they were getting slightly bigger as I went. It's only really obvious once you put them together with a "real" hand or arm. <br /> The first couple of fists are ok size-wise and I've just done a fist 2.0 that I think will be good. I will show in a bit if it works out.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Back to arming the troops I see.</div></blockquote><br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>I see what you did there <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> So do I.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 20:41:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ ah... ok... the <span class="glossaryitem" onmouseover='gp(21);'>cod</span> piece issue is easy peasy fixed... tabard.... nuff said... <br /> <br /> and with a tabard you can add a sense of motion too as it can billow in the gale^^...]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 21:16:06]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Well it's more the static stance that bothers me, especially for the Eldar. They are meant to be elegant and fluid and fast and active, Not standing still saying "I dare you to kick me in the goolies"... leave that to the Marines.<br /> <br /> Number 9 will be getting a cloak for the whole "blowing in the wind" thing. That will also be a relatively new thing for me (I try to do at least one new thing per model).<br /> <br /> This shows the difference between the fists so far along with the arm and the new Fist 2.0<br /> <a href="http://www.dakkadakka.com/gallery/528343-Sprue%20Fist%202.0.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/17/528343_sm-Sprue%20Fist%202.0.jpg" border="0" /></a><br /> You can see how the first fists are all a bit square but I managed the get the new one to taper enough to match the arm (I'll have to rotate the wrist of that arm to make it look right with the pose I have in mind). <br /> <br /> However, I have tried to replicate that fist 3 times since and completely messed them up. So I may save that one for best and maybe try some more later if I need to. After all, I only need one hand...]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 22:54:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looking great to me, boy you have some skill and patience.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 23:15:04]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Thanks Cam. <br /> Patience, Persistence, Practice and Perfectionism... and probably some more words beginning with "p"... You get the idea...]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 23:26:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ would that be poo?... I doubt it but one can never make too sure, eh? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 18 Aug 2013 20:57:53]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Not on my models, no. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  <br /> But there will always be poo in all our lives, those with children (as you well know) however have a little more.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I have been progressing.<br /> I'm adding the guards/tangs to the swords (not worth showing yet).<br /> <br /> I may have saved a second putty hand along with half the guard (and replaced the other half with plastic), but time will tell.<br /> <br /> I've rotated the wrist on the arm. Also not worth showing yet as it was only a cut between the armour of the forearm and the tag thing and then re-glued somewhere between 60 and 90 degrees round. <br /> <br /> So it's all little jobs which are all slow going.]]></description>
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				<pubDate><![CDATA[Sun, 18 Aug 2013 21:24:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ well even if you think progress might be slow... we are here for your motivation...<br />  and on a side note... isn´t it funny that the use of toilet paper is measured per head?...:p of course does are we parents more gifted in the poo business^^ ]]></description>
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				<pubDate><![CDATA[Sun, 18 Aug 2013 21:27:16]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Thanks Vik. <br /> It's not that I'm lacking motivation, it's just that the current jobs are slow as I need to wait for the glue to properly set before I can have at it with the scalpel.<br /> <br /> Ha, yeah they have the wrong end of the body there. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> But at least the numbers of each end of the digestive system are proportional (ignoring the very occasional conjoined twins that share a rear end).]]></description>
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				<pubDate><![CDATA[Sun, 18 Aug 2013 21:35:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Sprue hands are off the hook doc!]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 13:24:51]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Thanks Dave.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> and an update for the swords...<br /> <a href="http://www.dakkadakka.com/gallery/528894-Sprue%20Swords%20with%20hands%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/19/528894_sm-Sprue%20Swords%20with%20hands%202.jpg" border="0" /></a><br /> Starting on the right (because I still seems to lay things out from right to left <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ) you can see #3 that I previously showed, no change there for now.<br /> <br /> #5 has one of the saved putty hands and the reconstructed guard. The front fell of while carving it to shape and so I stuck on two small pieces of plastic, let the glue set and then carved/sanded them to shape. I haven't yet decided what I'll do with the end of the handle, may leave it long and make it a bastard sword. <br /> <br /> #8 (the minimised version, 8.2 whatever, it's #8) also has a saved putty hand. The guard, intentionally small, was made from a couple of thin strips of plastic glued on and bent to shape (helpfully softened by the glue) and then a little carving to tidy them up. Also need to add a pommel of some kind. <br /> <br /> #10. I've only just finished gluing this together here and needs a little more work. The guard was made by using my file (that has a rounded side) to create the curve at the top of the guard. The sword blade was then cut to fit this shape and was glued in. Once that was set, I carved/sanded away the lump of plastic until I was left with the shape here. The handle is a disk of plastic, a hand, another disk and then a large disk on it's side (that I may drill a hole through). The handle area is where it still needs tidying once the glue is set. <br /> <br /> #11 has only had the piece of plastic glued on that will become the guard (going to go straight and pointy). The hand is just there for scale. <br /> <br /> #4 has had nothing done to it yet. It won't be getting much of a guard (if at all) and really only needs a hand glued in the correct place. <br /> <br /> Under the swords you can see the arm with the rotated wrist and hand 2.0 for scale.<br /> <br /> It's a lot of work for one weapon for a simple troop. But it's quite enjoyable.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 14:12:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Give him the entire lot of swords I say. Your handy work is good Dr H. Your sprue powers are off the charts. Keep up the great work. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 14:27:40]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5962321.page"><b>cormadepanda wrote:</b></a><br/>Give him the entire lot of swords I say. Your handy work is good Dr H. Your sprue powers are off the charts. Keep up the great work. </div></blockquote><br /> Thanks Comrade. <br /> Well any weapons that he doesn't use will be available for future models that they may "fit" better. As well as all the swords and axes that you sent me I have plenty to share around.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> I should check the scale of them actually, after we talked about it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 14:38:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Right-y ho. Here's what a Guardian looks like holding a Wraithblade's Sword.<br /> It's actually not bad for a two handed sword, however the hand would need to be changed as it's a little large...<br /> <br /> I had an idea while drilling the pommel of Sword #10, Don't drill all the way though. I think it looks nice and ornate.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> And I've done the handle for sword #11. The end is actually the handle off a bolter (I think) that I cut off ages ago and it's sat in my "random little plastic pieces" tub since. <br /> <br /> These have had a little tidying up but would probably need more if they were to actually be used. <br /> <br /> What do we think? <br /> What's good, what's not so good?<br /> <br /> Time is approaching for choosing a weapon for Guardian #10... be it sword or axe... Thank you all for your input so far.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 21:03:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ I think they look great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , I would suggest some of the microbeads I've been using for the gems and jewels on the sword as they are smaller. I think right now the only thing too out of sorts are the really big pommels.]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 21:39:29]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ The sword actually looks like a good fit. The wraith hand is too bulky, but a simple swap and some reposing you can easily have some samurai guardians. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 17:47:14]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>I think they look great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , I would suggest some of the microbeads I've been using for the gems and jewels on the sword as they are smaller. I think right now the only thing too out of sorts are the really big pommels.</div></blockquote><br /> I do have smaller beads. However, they are all mixed up together with all the other round beads and picking out a single one is tricky, I could spend longer than I did last time looking and find the perfect size eventually.<br /> <br /> The other problem with these is, at this scale, it's a fine line between too small and too big. The smaller bead I found last time was barely larger than the handle and so didn't look right, but you can't tell until you stick it on really.<br /> <br /> The disk, I went intentionally large as that's quite a large heavy-looking blade and so I wanted a large pommel to balance it. It may be the small hand that makes it all look too big, so it's probably a sword for a larger being. <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>The sword actually looks like a good fit. The wraith hand is too bulky, but a simple swap and some reposing you can easily have some samurai guardians. </div></blockquote><br /> Yeah, definitely more of a two-handed sword for a Guardian-sized person. Hand would indeed be an easy swap. One of the remaining Dire Avengers may get one... <br /> <br /> As to swords, how does this grab you?<br /> <a href="http://www.dakkadakka.com/gallery/529366-Sprue%20Sword%20with%20Hand%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/20/529366_sm-Sprue%20Sword%20with%20Hand%204.jpg" border="0" /></a><br /> I went very simple with the tang and may not do much beyond tidying the end of the handle once the glue is fully set.<br /> Although I might wrap some wire around the handle to look like a grip...]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 21:31:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Looking good to me, I like the pommels myself.<br /> <br /> The wraithblade, looks awesome, my only quibble, and it's me being a numpty, but he has a shuriken rifle in a single hand and a huge two handed sword in the other, and he's only a puny elf! Got to say it looks brilliant and awesome. I would do this. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> just ninja'd me. That last sword there is awesome, really cool.]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 21:34:12]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ oh..... that kris weapon looks very good.... you carved such a thin blade.... unbelievable <br /> <br /> as for your update from yesterday (ok...i am lagging behind a bit <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">)... i think the handguards are a bit too far away from the hands.... i dunno why you´ve put so much space inbetween...<br /> <br /> as for the current update... now that is good looking.... it has the flair of a katana and an elven sword.... the hand guard is a very fitting one!]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 21:46:32]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Thanks Cam. <br /> <br /> Yeah, he is a (Shuriken pistol + <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> = ) Storm Guardian, because I want (at least) one of everything available from every army in my army. <br /> <br /> As you say, he's a little space elf, so needs a smaller single-handed weapon. Hence the whole shrinking of some of the swords thing that happened before the hut. <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5967585.page"><b>Viktor von Domm wrote:</b></a><br/>oh..... that kris weapon looks very good.... you carved such a thin blade.... unbelievable </div></blockquote><br /> Most of the swords are not much thinner than your typical <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sword and much thinner and they start to become weak. Number 11 in particular is probably too thin to be useful, it's so bendy and wouldn't take much to snap it.<br /> <br /> <blockquote class="uncited"><div>as for your update from yesterday (ok...i am lagging behind a bit <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">)... i think the handguards are a bit too far away from the hands.... i dunno why you´ve put so much space inbetween...</div></blockquote><br /> Ah yes. That was to give the impression that the hand was actually holding the handle of the sword, that the handle extended all the way through the hand. <br /> But yeah, probably not necessary. When these are used for a model, they will probably be tweaked and things like that will be ironed out (and those extra spacers actually only add an extra weak point to the model...).<br /> <br /> <blockquote class="uncited"><div>as for the current update... now that is good looking.... it has the flair of a katana and an elven sword.... the hand guard is a very fitting one!</div></blockquote><br /> Thanks. I'm definitely getting good vibes from this sword...<br /> <br /> Also, when I do finally make the final final decision as to which weapon gets finally used here. I have decided to finish up all the others (e.g. remove the hands and rebuild the handles) and paint them and build a weapon rack to store them. Just because I've always wanted a sword collection and as I can't afford real swords at the moment I'm going to have a mini sword collection. This doesn't mean that these won't be used for future models, but it does mean that you will get to see all of them finished and the promise that I'll just have to make more weapons in the future to add to the collection.]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 21:47:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ the kirs weapon would be ideal to have a dual wileding character... head facing downwards, both arm outstreched backwards and in full charge... that would be awesome!]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 22:08:34]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Those sprue weapons are awesome! You must go mad when carving them though. It would drive me nuts! Any ways nice works and keep at it. I would love to see an eldar model made by you sculpted ONLY from sprue, and green stuff! I know you could do it.]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 22:18:36]]> GMT</pubDate>
				<author><![CDATA[ epicwalrus]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>the kirs weapon would be ideal to have a dual wileding character... head facing downwards, both arm outstreched backwards and in full charge... that would be awesome!</div></blockquote><br /> That's a good pose idea Vik. I'll save that for future use.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>epicwalrus wrote:</cite>Those sprue weapons are awesome! You must go mad when carving them though. It would drive me nuts! Any ways nice works and keep at it. I would love to see an eldar model made by you sculpted ONLY from sprue, and green stuff! I know you could do it.</div></blockquote><br /> Thanks epicwalrus and welcome. <br /> The carving is a double-edged blade ( <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ), a lot of the time it's quite nice and peaceful and calming and lovely. Then there are the times (and there are plenty of times) when it goes wrong or it won't work and you just have to chuck it in the scrap plastic pot and start again. Those times it can get maddening and motivation-sapping, but it's not as bad as when things go wrong with my putty work (as the sprue is free). <br /> <br /> A whole model may be a long way off (alright I did just build a hut from sprue, but...). Eldar tech' is really tricky to replicate with all the complex curves. <br /> My secret so far is to keep the things carved as simple as possible and add small details later (like the guards and pommels). But when you look at my swords next to the sword from the Wraithblades, for example, you can see how much more detail there is in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> bits over what I can achieve. <br /> <br /> But I'm not down on that  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> I will continue to push myself further and in time I may be able to do models from scratch with all the lovely little details.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Oh, in other news, I bought some drill bits while buying some more paint. I wanted a bit to fit between the ~1.5mm and the 0.4mm bits I already had and was aiming for about 0.7mm. However, I've only seen packs of many bits in the shops I've been in, so I bought a set of 20 bits that go in 0.05mm increments from 0.3 to 1.6mm. So I can now drill anything I may need to drill for quite some time anyway. *shrugs*]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 22:44:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ My mind's eye can see the pose Vik suggested..it's a good idea!]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 22:49:45]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Indeed. I've made a note of it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 23:01:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ the smallest drill i own is 1.5mm... but it changed my hobby life very intense... 1.5mm is the thickness of paperclips... and now i pin my models with paperclips and thus i can paint them way better... afterwards i just clip the paperclips off and i am done...]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 23:22:53]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5967844.page"><b>Viktor von Domm wrote:</b></a><br/>the smallest drill i own is 1.5mm... but it changed my hobby life very intense... 1.5mm is the thickness of paperclips... and now i pin my models with paperclips and thus i can paint them way better... afterwards i just clip the paperclips off and i am done...</div></blockquote><br /> Yeah, I have some paperclips for pinning joints and things. <br /> <br /> I've also been pinning these swords with some really thin wire which fits nicely in 0.4mm holes.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> How much stronger it actually makes them, if at all, I don't know... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> I just found that sometimes the ~1.5mm bit was a little too large (like bolter barrels), maybe it's a 1.6mm... it was something else I was given along with most of the other modelling supplies I have. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 00:16:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ I would suggest getting yourself this kind of tool...:<br /> <br /> <img src="http://www.portfolio.vigeliusschule.de/einzelbilder/schieblehre.png" border="0" />]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 07:03:53]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Ah yes, that would indeed tell me how thick the bit is but the new ones are in slots that say what they are, so I'll believe them for now and try to put them back where they came from.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 09:58:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ ah... yeah I tried that kind of order and organization once... and now I have a small casket where I throw every bit inside after use^^]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 10:04:29]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Ha ha yeah, I'll be a good boy to start with at least and I probably won't be swapping and changing bits too often anyway. So I'll let the ocd part of me look after them (everything must have a home and I get irate if something is not in it's home and I can't find it.) <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 10:10:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ ha... good deal I have a very good memory where I put what and where I would found these then... my bitzcollection or my junk collection... vast would be an understatement...]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 10:19:18]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ I envy you and your good memory. Mine is appalling (related to the dyslexia), so I need to put things in a place where it makes sense to me and then I just have to think "where would I put "x" if I wanted to store  it?" and that's where it'll be.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 10:34:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ the thing is... I start with order but than a cancer growth happens and due to projects small pots full of bitz get collected... I kinda have a scenic/ historical /image related memory...mannnnny connections...]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 10:39:34]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ That is the very nature of everything, Vik. Entropy (disorder) of any system will always increase without an outside influence (someone tidying). <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> and the decision has been made...<br /> Guardian #10's upper body has been glued together and will look like the following.<br /> <a href="http://www.dakkadakka.com/gallery/529701-Guardian%2010%20upper%20torso%20set.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/21/529701_sm-Guardian%2010%20upper%20torso%20set.jpg" border="0" /></a><br /> I need to carve the inside of his wrist to match the arm, but the outside fits well <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> After that it'll be time to chop the leg(s) to give him a running/charging pose. The back leg (being the straighter of the two) will be the contact point with the ground/base, but may need a little chopping to aid the pose if the front leg can't sell it by itself.<br /> <br /> Thank you all for your help with the weapons. It was all very helpful, even if your ideas were not used they were all considered and potentially stored for the future. <br /> Do not be disappointed if your favourite was not chosen, it will be used in the future.<br /> and more weapons will be made in time...<br /> <br /> Now it is time to move forward, where's the saw...]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 19:32:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Chop Chop! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> -lookin good with dat pose!]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 21:02:32]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Thanks Dave.<br /> His right leg is currently in 4 pieces and I'm working on straightening the shin.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 21:30:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Looks great, and I said it before that sword is cool.<br /> <br /> Good luck with the hacking. Always fun.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 21:42:43]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5971142.page"><b>Camkierhi wrote:</b></a><br/>Looks great, and I said it before that sword is cool.</div></blockquote><br /> Thanks.<br /> <br /> <blockquote class="uncited"><div>Good luck with the hacking. Always fun.</div></blockquote><br /> I always find it stressful to start with. <br /> It's one thing carving something from a piece of sprue, if it doesn't work, no matter it didn't cost anything. <br /> Chopping actual model pieces; if you make a mess of it, it's gone...<br /> <br /> But once I've actually bitten that bullet and done the chopping, all is well again and I can carry on as normal.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 21:56:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ Carry on as normal?......'normal!?'......... doubt that dude :-)]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 07:49:35]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>Do not be disappointed if your favourite was not chosen, it will be used in the future. </div></blockquote><br /> after all...you need to recycle...it´s the law!!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> looking forward to that reposing work then...]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 11:23:27]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5972361.page"><b>nerdfest09 wrote:</b></a><br/>Carry on as normal?......'normal!?'......... doubt that dude :-)</div></blockquote><br /> Hey pot, this is the kettle, I heard you called me "black" <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 12:37:30]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Fists!</title>
				<description><![CDATA[ My kettle is white enamel <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 12:45:31]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ NF: Well a consistent level of madness can be considered "normal"... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Vik: Yeah, very little is thrown away as even small slivers of plastic are useful (as you can see below).<br /> <br /> Theo/Dave:  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> This is where the leg is at the moment.<br /> <a href="http://www.dakkadakka.com/gallery/529946-Leg%20re-posing%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/22/529946_sm-Leg%20re-posing%201.jpg" border="0" /></a><br /> I used small wedges of plastic to fill the gaps in the shin and then shaved/carved/sanded them down after the glue had set.<br /> Next job is to point the foot and I'll hopefully do a better job than I did on the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Exarch. I have an idea of how to make my life easier.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 13:11:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ now that is a method even <span class="glossaryitem" onmouseover='gp(47);'>GS</span> hypo allergic folks like dave could use to rearrange legs and arms and so on ... that is a very nice tut!<br /> <br /> <span class="glossaryitem" onmouseover='gp(258);'>atm</span> I am collecting plastic cutoffs and shavings for a future use... the orky way to build leaves a mess of these... a plethora of shaving I tell you!!!]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 15:58:23]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5973427.page"><b>Viktor von Domm wrote:</b></a><br/>now that is a method even <span class="glossaryitem" onmouseover='gp(47);'>GS</span> hypo allergic folks like dave could use to rearrange legs and arms and so on ... that is a very nice tut!<br /> <br /> <span class="glossaryitem" onmouseover='gp(258);'>atm</span> I am collecting plastic cutoffs and shavings for a future use... the orky way to build leaves a mess of these... a plethora of shaving I tell you!!!</div></blockquote><br /> Yeah, it's an extension to what I already did to legs/arms when I re-posed them; I would use small wedges of plastic to glue the two parts together at the right angle. The wedges were always smaller than the parts and I would then fill in the knee/elbow around the wedge with putty. <br /> <br /> Then I saw a post that Blackadder put up about filling small gaps with a piece of scrap plastic and cutting it off flush. <br /> And after all the sprue carving I've been doing recently, it all just clicked into place. Fill the majority of the gap with plastic, carve it to shape, and then fill any small gaps left with putty (saves on putty and therefore money <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ). <br /> <br /> So that is Sprue use number 1354.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> (note: that is just a random number and I won't be keeping track of it).<br /> <br /> And on to the foot. <br /> The last time a repositioned a foot to be pointing the toes, it was for the Dire Avenger Exarch that is perched on Venus' shoulder.<br /> For that I cut off the toe-end of the foot at the point it met the leg armour and then cut off the heel where it met the leg armour. <br /> <br /> This left the foot in two pieces and I wanted to remove some material from the smaller of the two (to reduce the heel). This was a bad idea, as trying to carve off a sliver of plastic from a tiny piece of plastic was very difficult and the foot needed quite a bit of work to reconstruct it.<br /> <br /> So this time, I did it differently.<br /> <a href="http://www.dakkadakka.com/gallery/530096-Foot%20repositioning.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/22/530096_sm-Foot%20repositioning.jpg" border="0" /></a><br /> I cut into the heel, parallel with the sole and then cut into the toe end along the join with the armour. This kept the foot in one piece.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> The also allowed me to remove the heel material from the leg (which is easier to hold). <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I then reattached the foot at the heel and glued in a wedge of plastic to fill in the foot.<br /> Carve that down once the glue is set and fill any little gaps with some putty.<br /> Foot and lower leg, done.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Now to work on the knee joint. ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 17:24:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ Excellent surgical procedure doctor!]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 17:31:45]]> GMT</pubDate>
				<author><![CDATA[ creativehivemind]]></author>
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				<description><![CDATA[ the wedge is brilliant!]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 17:35:37]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ <blockquote><div><cite>creativehivemind wrote:</cite>Excellent surgical procedure doctor!</div></blockquote><br /> Thank you. I even used a scalpel for most of the work...<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>the wedge is brilliant!</div></blockquote><br /> Ta very much Dave.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 17:39:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Its operation time. Nice reposing so far, good sword. Its interesting! keep up the lovely work dr.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 17:47:33]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ <blockquote><div><cite>creativehivemind wrote:</cite>Excellent surgical procedure doctor!</div></blockquote><br /> I was about to make a joke of medical origins too... bloody ninja  <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"><br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> love that leg surgery!... I will try that out eventually too!]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 18:23:23]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Its operation time. Nice reposing so far, good sword. Its interesting! keep up the lovely work dr.</div></blockquote><br /> Thanks Comrade. I will try. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>love that leg surgery!... I will try that out eventually too!</div></blockquote><br /> Thanks Vik. It's not too difficult and I find it easier than rebuilding with putty. <br /> And being all polystyrene it gives you a strong join.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 19:03:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>And being all polystyrene it gives you a strong join</div></blockquote><br /> <br /> that is the selling detail <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 19:44:07]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5974183.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>And being all polystyrene it gives you a strong join</div></blockquote><br /> <br /> that is the selling detail <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> </div></blockquote><br /> Yeah. That's why I was using the small wedges before. This way is even better. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I'm just working on the knee now. The back of the thigh piece has been carved away (to allow the calf to fit) and has been glued to the lower leg.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 20:04:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The knee is done (pretty much).<br /> The knee pad was glued onto the rest of the leg and the gaps were filled with mostly putty.<br /> <br /> Next job is to sort out his buttock as I want the thigh to be roughly horizontal. You can imagine the amount of work this will take.<br /> <br /> However, I'm off out tomorrow and will be back Saturday at some point, so this picture will have to do you until then.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 23:50:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I hate sorting buttockses <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 00:03:06]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Love the legs, great work.<br /> <br /> and shouldn't that be buttock-eye.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 00:19:04]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5974909.page"><b>dsteingass wrote:</b></a><br/>I hate sorting buttockses <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> so you´re not a butt man then?... what a crying shame <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and that leg looks very good posed.... I bet you will sort out all buttocks related issues without any probs...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 09:02:32]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ I do love me a good buttocks!...... Gym pants.......mmmmmmm.......tight jeans........Mmmmmmm<br /> <br /> and that's why I couldn't play or paint Eldar, too many opportunities to get male and female confused! ]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 10:27:37]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ *sniggers*]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 10:38:19]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>I hate sorting buttockses <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> I've usually got away with minimal bum work on previous models. Hopefully it's only the one cheek. <br /> <br /> Thanks Cam.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Thanks Vik. It will get done it's just a matter of how many times I shake my fist at it during the work...<br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>I do love me a good buttocks!...... Gym pants.......mmmmmmm.......tight jeans........Mmmmmmm</div></blockquote><br /> I'm with you there NF.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>too many opportunities to get male and female confused! </div></blockquote><br /> If you can't tell, then it's not a problem...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> But yeah, it is a little weird when you realise that you are staring intently at a male bottom. <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> Luckily the torso is not attached, so I can pretend that it's a female bottom. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> No progress to show yet, but I have news.<br /> I'm going to be venturing into commission painting.<br /> A friend has an ebay store and has been recently selling used <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models.<br /> He asked me if I would paint up models for him, which should (hopefully) bring in more money.<br /> It's only an informal thing really and we will see how it goes.<br /> I will start up another blog to keep it separate from my own models here and to get feedback on my work there.<br /> Wish me luck.]]></description>
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				<pubDate><![CDATA[Sat, 24 Aug 2013 17:55:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ luck<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> but do announce the thread when it starts, eh?]]></description>
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				<pubDate><![CDATA[Sat, 24 Aug 2013 21:30:02]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5980674.page"><b>Viktor von Domm wrote:</b></a><br/>luck<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> but do announce the thread when it starts, eh?</div></blockquote><br /> Thanks. Will do. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 24 Aug 2013 21:36:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Good luck Dr. H, I Wil look forward to your enterprise. Then I'll be able to hob knob with other hobby royalty and say "I knew Dr. H before carving sprue into works of art was cool."<br /> <br /> If your after nice model buttocks nerdfest, then you hour check out dream forge eisenkern troopers, especially the Ada model. Though Hans is rocking the badonkadonk as well <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Sat, 24 Aug 2013 23:55:04]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Oh I like them..I just couldn't pick a favorite <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <span class="glossaryitem" onmouseover='gp(380);'>GL</span> Doc!]]></description>
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				<pubDate><![CDATA[Sun, 25 Aug 2013 01:17:51]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Lovely, delicate work, H! It's great how you subtly make use of everything you have. I've just kept a tonne of sprue I would normally throw out because you've shown us what can be done when we are less wasteful. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Good man! It reminds me of how I first started converting miniatures, making little alterations of the bits I had and keeping everything. Once I got on good terms with greenstuff I became immensely wasteful.]]></description>
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				<pubDate><![CDATA[Sun, 25 Aug 2013 14:07:27]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Thanks Theo. It's only painting really, there won't be much modification on those things or scratch-builds for now. But maybe one day...<br /> <br /> Thanks Dave.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5982274.page"><b>Casey's Law wrote:</b></a><br/>Lovely, delicate work, H! It's great how you subtly make use of everything you have. I've just kept a tonne of sprue I would normally throw out because you've shown us what can be done when we are less wasteful. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Good man! It reminds me of how I first started converting miniatures, making little alterations of the bits I had and keeping everything. Once I got on good terms with greenstuff I became immensely wasteful.</div></blockquote><br /> Thanks Casey. It's good to know that I'm inspiring people to do more with the supplies at hand.<br /> I also have tonnes of household recycling bits that "may be useful one day"... This really is modelling on a budget. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I have been gluing and painting the first squad for commission but they're not very exciting to look at, at the moment. But when they are, I'll fire up a blog and will share the link here.<br /> <br /> I may do a little more on my guardian(s) later, once my back has had a rest...]]></description>
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				<pubDate><![CDATA[Sun, 25 Aug 2013 20:45:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I think there is a lot of discussion to be had about that, hooby on a budget and such. I have much to say about it so I'll add it to my list of things to write about in future. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I shant derail you any longer though. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Looking forward to more.]]></description>
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				<pubDate><![CDATA[Sun, 25 Aug 2013 22:23:33]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5983461.page"><b>Casey's Law wrote:</b></a><br/>I think there is a lot of discussion to be had about that, hooby on a budget and such. I have much to say about it so I'll add it to my list of things to write about in future. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I shant derail you any longer though. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Looking forward to more.</div></blockquote><br /> After a couple of pages of Llama puns, for example, I don't think you should worry about derailing my thread.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So, I haven't finished the re-modelling of Guardian #10's backside, but I have attached all his pieces together...<br /> <a href="http://www.dakkadakka.com/gallery/531195-Guardian%2010%20wip%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/25/531195_sm-Guardian%2010%20wip%206.jpg" border="0" /></a><br /> I'm quite happy with the pose like this. But does anyone see any issues or anything you think should change? Does it look natural enough to you?]]></description>
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				<pubDate><![CDATA[Sun, 25 Aug 2013 22:55:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ Haha, fair enough.<br /> <br /> Lovely. It's a floaty, almost ethereal, pose but that's not a bad thing. It looks both natural and alien to me.]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 00:24:24]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5983514.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5983461.page"><b>Casey's Law wrote:</b></a><br/>I think there is a lot of discussion to be had about that, hooby on a budget and such. I have much to say about it so I'll add it to my list of things to write about in future. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I shant derail you any longer though. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Looking forward to more.</div></blockquote><br /> After a couple of pages of Llama puns, for example, I don't think you should worry about derailing my thread.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So, I haven't finished the re-modelling of Guardian #10's backside, but I have attached all his pieces together...<br /> <a href="http://www.dakkadakka.com/gallery/531195-Guardian%2010%20wip%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/25/531195_sm-Guardian%2010%20wip%206.jpg" border="0" /></a><br /> I'm quite happy with the pose like this. But does anyone see any issues or anything you think should change? Does it look natural enough to you?</div></blockquote><br /> <br /> <br /> His pose screams he just slipped on a banana peel to me. I think it is because the arms are so far out. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 01:23:37]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ He looks absolutely brilliant.<br /> <br /> Except.......<span class="glossaryitem" onmouseover='gp(84);'>LOL</span>. Just kidding. Looking really great. I think I would have his sword maybe slightly less vertical. The position its in looks like he is about to swing, but he is shooting! Not sure. Like I say he looks brilliant. Way better than normal pose. and the legs look dynamic, and you have everything just right on the shoulders and head. It's just something with the arms. Maybe just a twist at the wrist!]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 01:53:45]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ I think there is something fishy about the swordwielding arm... I think you should tilt the swordhand a bit so that the tip is a bit lower and more laid back...<br /> <br /> also... I am not sure if the buttocks would still be symmetrically like they are now? wouldn´t the one with the raised leg be looking either more bulged or ...well smaller? just a thought...<br /> <br /> also the pose is highly dependant later on how you position the model to the base... <span class="glossaryitem" onmouseover='gp(258);'>atm</span> I am thinking it loks as if the fella is jumping from a stone or something else...?]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 10:20:33]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Lots  of thoughts, thanks dudes.<br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Lovely. It's a floaty, almost ethereal, pose but that's not a bad thing. It looks both natural and alien to me.</div></blockquote><br /> Thanks. That all pretty much equates to an Eldar, so that's good.<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>His pose screams he just slipped on a banana peel to me. I think it is because the arms are so far out. </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. See below.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>He looks absolutely brilliant.<br /> <br /> Except.......<span class="glossaryitem" onmouseover='gp(84);'>LOL</span>. Just kidding. Looking really great. I think I would have his sword maybe slightly less vertical. <font color='red'>The position its in looks like he is about to swing, but he is shooting! </font> Not sure. Like I say he looks brilliant. Way better than normal pose. and the legs look dynamic, and you have everything just right on the shoulders and head. It's just something with the arms. Maybe just a twist at the wrist!</div></blockquote><br /> Thanks. That bit (in red) is exactly what I was going for. I wanted him to be charging into battle, shooting as he goes and ready to hit the first person who comes into range with the sword. Also see below.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>I think there is something fishy about the swordwielding arm... I think you should tilt the swordhand a bit so that the tip is a bit lower and more laid back...<br /> <br /> also... I am not sure if the buttocks would still be symmetrically like they are now? wouldn´t the one with the raised leg be looking either more bulged or ...well smaller? just a thought...<br /> <br /> also the pose is highly dependant later on how you position the model to the base... <span class="glossaryitem" onmouseover='gp(258);'>atm</span> I am thinking it loks as if the fella is jumping from a stone or something else...?</div></blockquote><br /> The buttocks can (and will) change once I've filled the gap. Good point, thanks.<br /> <br /> So, the main issue is with the arm. I'm happy though that the legs are ok. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> What I was going for, with the whole pose and that arm in particular, was a highly proficient martial artist type look. The kind of look you get in films like House of Flying Daggers or Crouching Tiger, Hidden Dragon (although I can't actually find any pictures to illustrate my point so maybe I'm imagining it).<br /> <br /> I wanted him to look like he has perfect control of his posture and would hold the sword perfectly still even while charging over rough terrain and would then swing into battle with perfect grace when he gets there.<br /> <br /> Does that make sense? or should I just change the arm anyway?]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 12:26:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5984860.page"><b>Dr H wrote:</b></a><br/> The buttocks can (and will) change once I've filled the gap. </div></blockquote><br /> <br /> <br /> No, no no no  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> refrain....... refrainnnnnnnn  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> I can't believe you wrote that and knew I read your blog! <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 14:33:08]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5985205.page"><b>nerdfest09 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5984860.page"><b>Dr H wrote:</b></a><br/> The buttocks can (and will) change once I've filled the gap. </div></blockquote><br /> <br /> <br /> No, no no no  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> refrain....... refrainnnnnnnn  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> I can't believe you wrote that and knew I read your blog! <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"></div></blockquote><br /> <br /> I got this no worries. <br /> <br /> <br /> Fill that gap smoothly Dr. He requires some repairs between the cheeks. That gap is what needs some putty in place. if you know putty between the legs. <br /> <br /> I will see what you do to fix the pose. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 17:25:26]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Ha ha NF. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Thanks Comrade, that's probably just what NF needed... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I've done a little bit more on his bottom. The crevices have mostly been plugged and the excess carved away, just some more smoothing and shaping and I should have something to show tomorrow. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 23:34:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ Running action poses! Dr.H is definitely getting a leg up on the competition! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 23:38:35]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>Does that make sense? or should I just change the arm anyway? </div></blockquote><br /> <br /> perfect sense to me... while I didn't watch all these movies completely...(not my kind of movie...) I still know what you are about... and I think you are on the right track there!<br /> <br /> in the end the paintjob will clarify everything...]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2013 08:01:20]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ Even though they are not carved entirely from sprue they are really shaping up to be awesome.]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2013 09:56:08]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Running action poses! Dr.H is definitely getting a leg up on the competition! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks Shas.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite><blockquote class="uncited"><div>Does that make sense? or should I just change the arm anyway? </div></blockquote><br /> <br /> perfect sense to me... while I didn't watch all these movies completely...(not my kind of movie...) I still know what you are about... and I think you are on the right track there!<br /> <br /> in the end the paintjob will clarify everything...</div></blockquote><br /> Cool.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Indeed, paint will hide any minor issues and highlight the important bits. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Galorn wrote:</cite>Even though they are not carved entirely from sprue they are really shaping up to be awesome.</div></blockquote><br /> Thanks Galorn. There is sprue involved though. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> And on that note...<br /> Here's Guardian #10's backside for you to goggle at.<br /> <a href="http://www.dakkadakka.com/gallery/531814-Guardian%2010%20wip%207.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/27/531814_sm-Guardian%2010%20wip%207.jpg" border="0" /></a><br /> I did carve away a little from his right cheek and tried to merge it into the thigh (as it would in that pose).<br /> Also notice the "belt" that I had to re-sculpt above the leg.<br /> <br /> Any small imperfections will become apparent once I come to paint him. There's probably a few more trinkets to add to him, I'll have to consult my plan. So I may move onto looking at #9 and bring him up to the same point, before painting.<br /> <br /> Also nearing the final detailing of the first "commission" squad (just so you know that I have been busy), so there will be something to look at soon. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2013 17:11:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ that update sure looks quite good to me<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 07:00:05]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ I love seeing conversions like this, well any conversion really, but I like the attention to detail you've lavished on this.<br /> Great work  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 10:52:30]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>that update sure looks quite good to me<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Thanks Vik.<br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>I love seeing conversions like this, well any conversion really, but I like the attention to detail you've lavished on this.<br /> Great work  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.</div></blockquote><br /> Thanks <span class="glossaryitem" onmouseover='gp(55);'>HK</span>. It's the little details that do it for me and make it look "right". The models you can buy have all these details, so you have to match them at the very least.<br /> <br /> Speaking of little details, that's all that is left on the commission squad. So I'm hoping to finish them today, expect pictures later today...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and Woo Hoo, page 40!]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 11:41:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ Congrats on 40 pages, never thought i would get there either. The eldar are looking fantastic. You've done more than justice to them with our conversions. Most people want their conversions to look like they were part of the model, yours looks like he models the original sculptor presented to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but were ha led up because they couldn't produce them with he current technology.<br /> <br /> I had to check where I was (69) and then snickered and wondered where Damo was when I needed him.]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 11:58:09]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/5996375.page"><b>Theophony wrote:</b></a><br/>Congrats on 40 pages, never thought i would get there either. The eldar are looking fantastic. You've done more than justice to them with our conversions. Most people want their conversions to look like they were part of the model, yours looks like he models the original sculptor presented to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but were ha led up because they couldn't produce them with he current technology.<br /> <br /> I had to check where I was (69) and then snickered and wondered where Damo was when I needed him.</div></blockquote><br /> Thanks Theo. It means a lot that my models are looking good/realistic/"real" to others, as a lot of thought and effort goes into them just to reach my own standards. So it's nice to know others are enjoying them.<br /> <br /> On that note, nothing new here, but I have finished the first commission models and have started up <a href="http://www.dakkadakka.com/dakkaforum/posts/list/549077.page#5997978" target="_new" rel="nofollow">my commission blog</a>.<br /> Check it out and let me know what you think.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 21:10:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ checking it out <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 22:30:14]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ I went to bed, bath and beyond the other day...they didn't even sell black kettles, they were all colored <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> That expression is curious <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 04:39:36]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ I vote for paint.]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 05:19:19]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ Excellent carving - you really finished that one off professionally. Henceforth you shall be known as the Sprue-Master...]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 06:58:52]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ He's The League Spruemeister General (It sounds like Brewmeister) for a reason! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 12:09:05]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Ta Viktor.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> Dave.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I think it has to do with the inside, I dunno, I don't drink tea or coffee...<br /> <br /> Paint will appear soon LBM. If you're desperate to see paint, have a look at my new commission blog...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>Excellent carving - you really finished that one off professionally. Henceforth you shall be known as the Sprue-Master...</div></blockquote><br /> Thanks weety. If only I was professional standard... I do try.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>He's The League Spruemeister General (It sounds like Brewmeister) for a reason! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Merci *bows*<br /> <br /> ===============================================<br /> The Scientist looked at the Auspex. It didn't look back, obviously, but he liked to think that it did.<br /> He knew that the piece of equipment didn't have a heart or any biological functions and he felt pity for the little thing.<br /> "Tell you what" he said "I'll give you a life, allow you to think and taste that beautiful nectar that is living"<br /> The scientist looked about his workshop and spied a tank filled with fluid in one corner "ah ha" he said.<br /> <br /> Having already probed the "minds" of the many symbiotic lifeforms present in the tank, he selected the perfect specimen for the required job.<br /> It had a simple mind, but with a little reprogramming could easily perform the computations required for the device and the complex proteins that it produced could easily (for The Scientist) be used to fuel a small power generator.<br /> <br /> After performing the required tasks and connecting wires to the required nodes The Scientist, sat in a dark corner of the laboratory, bathed in the glow produced by the screen of the first (and perhaps only) Toxin sac-Auspex.<br /> <br /> The Scientist looked at the Auspex and knew that it looked back.<br /> ===============================================<br /> <br /> May I present to you the one and only Toxin sac powered and controlled Auspex.<br /> The answer to what Guardian #9 is looking at in his hand.<br /> <a href="http://www.dakkadakka.com/gallery/532831-Toxin%20powered%20Auspex.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/30/532831_sm-Toxin%20powered%20Auspex.jpg" border="0" /></a><br /> <br /> How does that grab you?<br /> (badly, it's got no arms/hands/tentacles/appendages <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 17:47:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Kettles!</title>
				<description><![CDATA[ Brilliantly scary. I love it, got a Gieger vib about it.]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 17:57:06]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6000826.page"><b>Camkierhi wrote:</b></a><br/>Brilliantly scary. I love it, got a Gieger vib about it.</div></blockquote><br /> Thanks Cam. That is exactly the look I was going for, I'd even been looking at some Giger work as inspiration. The ribbing of the back is supposed to be like that seen on his Aliens.]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 18:00:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The nice thing about this one professor, he seems very good at recycling!]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 18:27:55]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6000922.page"><b>shasolenzabi wrote:</b></a><br/>The nice thing about this one professor, he seems very good at recycling!</div></blockquote><br /> Well you have to work with what you've got, now and in the grim-darkness of the future... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Time to start planning the hood and cape for number 9...]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 11:54:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yeah, definitely a hood and cloak, for someone that comes up with such ideas, the right look is a must. I think this idea is genius, because it makes totally sense for me . Such little devices often feel already as if they have a mind of their own...]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 13:25:46]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6003058.page"><b>Viktor von Domm wrote:</b></a><br/>Yeah, definitely a hood and cloak, for someone that comes up with such ideas, the right look is a must. I think this idea is genius, because it makes totally sense for me . Such little devices often feel already as if they have a mind of their own...</div></blockquote><br /> Thanks Vik. Glad you like the idea. I hope I can deliver on the cloak. My last attempt at a cloak/tabard didn't work brilliantly. <br /> <br /> Going to read many tutorials on cloak making and see what I can achieve, so prepare yourselves for another long (but hopefully not boring) journey into experimentation into something new...]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 14:50:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ *preparing*]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 15:42:21]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Well the first attempt at a hood didn't work. <br /> <br /> Trying just pure milliput isn't going to make a hood, at least not over a guardians pointy head.<br /> Green-stuff would probably work as it's more elastic (I'm going to have to get some one day).<br /> <br /> I only succeeded in making a mess.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> So next attempt will be a similar approach to how I'm planning to do the cloak; use card/paper fixed in the basic shape with super-glue and then covered with putty.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 18:45:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That could work too...maybe toilet paper and pva? And I would trim the head slightly a bit...for better shaping...]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 19:34:28]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6003896.page"><b>Viktor von Domm wrote:</b></a><br/>That could work too...maybe toilet paper and pva? </div></blockquote><br /> Yeah, that's also a possibility.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>And I would trim the head slightly a bit...for better shaping...</div></blockquote><br /> Well he wouldn't be much of an Eldar if he didn't have a pointy head... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 20:12:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ OK, so card didn't really work either. It's not flexible enough to bend in two directions at the same time and attaching multiple pieces together was very difficult and still didn't give the right shape.<br /> <br /> Therefore, Hood Mark III. Tissue paper and PVA. <br /> I'm using some of that tissue paper that you can get in craft shops or out of new shoes... Not bog roll.<br /> This stuff is stronger when wet than your toilet stuff and so doesn't tear/fall apart.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I first made a cone and glued that together. Then placed that on his head and started gluing strips of tissue (soaked in PVA) to it and built up the shape.<br /> See for yourselves.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 22:39:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Sorry little late to the party on this one.<br /> <br /> Hood looking good. I have had quite good success in the past with kitchen roll, and it's slightly textured. Nice and strong, one sheet is plenty!!!!!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> On other products, I have had great success with a mix of greenstuff and milliput, and also a similar product used for sealing leaky pipes by plumbers. Can't remember the name now. It's expensive but sets in 10 minutes solid like metal. I know you like to recycle, but sometimes you just have to bite the bullet.<br /> <br /> Also, a bit extreme, but have you tried plastic. I have had some successes with heating <span class="glossaryitem" onmouseover='gp(331);'>PC</span> and bending. The trick is gentle heat, bend a bit and reheat as necessary.<br /> <br /> Having spouted all that, a bit late really, because you have done an excellent job by the looks of it. ]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 03:10:08]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Gray stuff may work as it hardens slower, allowing more details to be added as opposed to the fast curing greenstuff]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 03:36:05]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Hood shape looks promising, but additional milliput is still needed methinks... Also I just had an idea... There is these wet tissue paper, maybe this would be strong and soft enough to create the cloak with...]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 08:18:09]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Sorry little late to the party on this one.<br /> <br /> Hood looking good. I have had quite good success in the past with kitchen roll, and it's slightly textured. Nice and strong, one sheet is plenty!!!!!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Ha <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks.<br /> <br /> <blockquote class="uncited"><div>On other products, I have had great success with a mix of greenstuff and milliput, and also a similar product used for sealing leaky pipes by plumbers. Can't remember the name now. It's expensive but sets in 10 minutes solid like metal. I know you like to recycle, but sometimes you just have to bite the bullet.</div></blockquote><br /> Again, I would need to get some green-stuff or equivalent. Will keep it in mind.<br /> <br /> <blockquote class="uncited"><div>Also, a bit extreme, but have you tried plastic. I have had some successes with heating <span class="glossaryitem" onmouseover='gp(331);'>PC</span> and bending. The trick is gentle heat, bend a bit and reheat as necessary.<br /> <br /> Having spouted all that, a bit late really, because you have done an excellent job by the looks of it. </div></blockquote><br /> Yeah, that was towards the end of the list of things to try. Thanks again.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Gray stuff may work as it hardens slower, allowing more details to be added as opposed to the fast curing greenstuff</div></blockquote><br /> Does grey- behave in a similar way to green-stuff (apart from curing slower)?<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>Hood shape looks promising, but additional milliput is still needed methinks... Also I just had an idea... There is these wet tissue paper, maybe this would be strong and soft enough to create the cloak with...</div></blockquote><br /> Thanks. Yeah, I'm planning on building up the tissue until it's strong enough to take a layer of milliput to give it the final details.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Will have to see once I get to the cloak. Card should work fine as a base for that as it doesn't require such an extreme curvature as the hood.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 11:24:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ I've added a second layer of tissue to the hood and I've played about with a possible shape for the cape. <br /> What do we think? Bare in mind that it will get putty over it to give all the creases etc... So just the basic shape here.<br /> <br /> In other news The Hut won the "Newbie prize" in Briancj's competition for recycled-material terrain. <br /> Meaning that it's the ideal method for a new modeller to attempt a piece of terrain from the materials that they will likely have laying about.<br /> My tutorial explains every step required and a little imagination on your part will allow you to build practically anything and will cost you practically nothing. <br /> Get out there and make some terrain.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 22:38:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Love the biospex mate but I'm not feeling the hood yet. Maybe I'm just not seeing it right but I would suggest you'll get a better effect persevering with the putty.<br /> <br /> As always, get a load of references together, there are some good examples in the Eldar range:<br /> <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440240a&prodId=prod1160041a" target="_new" rel="nofollow">Eldar Harlequin Shadowseer 360</a><br /> <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440241a&prodId=prod1160107a" target="_new" rel="nofollow">Eldar Rangers</a>]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 00:49:48]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Congratulations on the win in the comp. Well deserved, a truly inspirational piece.<br /> <br /> Liking the basic shape for the cloak, watching with bated breath to see how this pans out.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 01:17:35]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ <blockquote><div><cite>Casey's Law wrote:</cite>Love the biospex mate but I'm not feeling the hood yet. Maybe I'm just not seeing it right but I would suggest you'll get a better effect persevering with the putty.<br /> <br /> As always, get a load of references together, there are some good examples in the Eldar range:<br /> <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440240a&prodId=prod1160041a" target="_new" rel="nofollow">Eldar Harlequin Shadowseer 360</a><br /> <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440241a&prodId=prod1160107a" target="_new" rel="nofollow">Eldar Rangers</a></div></blockquote><br /> Thanks Casey.<br /> Worry ye not, there will be putty on the hood. This is just building up a solid base to stick the putty to.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Ta for the reference pics.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Congratulations on the win in the comp. Well deserved, a truly inspirational piece.<br /> <br /> Liking the basic shape for the cloak, watching with bated breath to see how this pans out.<br /> </div></blockquote><br /> Thanks Cam (O' great and mighty competition winner).<br /> We shall see, when I start throwing putty at it...]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 07:49:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Being the Spruemeister General, I must say I am surprised you are not cutting thin threads of sprue and knitting him a cloak.!!]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 17:24:50]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Ha ha. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I'm not much of a knitter though...<br /> <br /> I wanted some practice at putty work and this should be the ideal thing to do that. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I've coated and strengthened the card of the cloak and the tissue of the hood with superglue and I'll putty later. If I work in small pieces and build up the hood/cloak slowly it should all work out fine...hopefully...]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 17:45:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ ^ Not 'much' of a knitter DrH? so does that mean you 'are' a knitter just not a good one?]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 00:20:07]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span> Nerd. I've not tried knitting really, done some stitching of various sorts when I was younger and was competant but not had cause to knit anything.<br /> <br /> In other news; The Dark Vengeance Tactical squad I painted on commission was sold in 5 minutes! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 09:26:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ congrats on the sell i just started folling your blog recently.  read it and enjoyed what i saw.<br /> <br /> it was quite entertaining.  <br /> <br /> again grats are in order for the sprue hut that looks like loads of awesome work.  at any rate glad to have watched and learned something between you and giraffex i feel the need to up my game even more than i been trying.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 12:16:41]]> GMT</pubDate>
				<author><![CDATA[ alabamaheretic]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Congrats on the sale of he commission <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I've got catching up to do since this last week has been busy, but liking the auspex. Even though every time I see one it reminds me of one of those bopit toys niece had.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 12:35:32]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/347587e1c32ceb0bded45c2e54f46845.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6011392.page"><b>alabamaheretic wrote:</b></a><br/>congrats on the sell i just started folling your blog recently.  read it and enjoyed what i saw.<br /> <br /> it was quite entertaining.  <br /> <br /> again grats are in order for the sprue hut that looks like loads of awesome work.  at any rate glad to have watched and learned something between you and giraffex i feel the need to up my game even more than i been trying.</div></blockquote><br /> Thanks alabama and welcome.<br /> Glad you like the blog, it's been fun making it and it's always nice to know that others are enjoying it too. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The hut was fun and the techniques involved can be used for all kinds of model building. <br /> It's definitely more than the sum of it's parts. The individual elements that make the hut are relatively simple and it's the combination that makes it what it is.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Yeah, there are many bloggers here on DDakka that have pushed me to raise my game time and again, there's always something new being posted that just blows everything before it away. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6011444.page"><b>Theophony wrote:</b></a><br/>Congrats on the sale of he commission <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I've got catching up to do since this last week has been busy, but liking the auspex. Even though every time I see one it reminds me of one of those bopit toys niece had.</div></blockquote><br /> Thanks Theo. It really surprised us at how quick it sold <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> Ta. Yeah, I see that now. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> In actual modelling news, I have coated the hood in putty, but it needs some sanding and a few additional creases carved in. I'll hopefully have something to show later.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 12:36:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ yea i know what you mean man.  i just wish some times i could raise the bar not too sure on how to though i think if i start trying to highlight that would push the envelope a little for me...<br /> <br /> just got some eldar in a trade gonna try and push those guys to the limit...(more of a painter than a modeler)   <br /> <br /> but it should be a good test...any way would love to here your thoughts on my painted chuckle heads if you get around to it.<br /> <br /> i just aprreciate folks that think outside of the box and it makes me strive to be better in the hobby and that to me is worth it when i find a new blog or find something interesting to look at.<br /> <br /> your take on the cloak is wonderful it is really well done looking for more of that in the future and if you need a guardsman or two i can help you out as i have a few extra floating about.<br /> <br /> any way keep up the awesome and let the modeling/paint flow.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 12:42:22]]> GMT</pubDate>
				<author><![CDATA[ alabamaheretic]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/347587e1c32ceb0bded45c2e54f46845.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6011460.page"><b>alabamaheretic wrote:</b></a><br/>yea i know what you mean man.  i just wish some times i could raise the bar not too sure on how to though i think if i start trying to highlight that would push the envelope a little for me...</div></blockquote><br /> For me, it was trying something new on each model. I'm always on the look out for new painting and modelling tips/techniques (and I've asked many people questions about their models and how it was done). Then when the opportunity arises (such as the current hood and cloak) I give it a go and try to solve any problems I encounter before moving on.<br /> <br /> So you can see through my blog that early on I was just painting each model a different colour scheme. I then started adding a few more complex painting techniques and then started some putty work and now I'm onto carving sprue... <br /> <br /> But little steps (don't try to do everything all at once) and build up your skill base slowly. Dry-brushing and highlighting are a good step to take.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>just got some eldar in a trade gonna try and push those guys to the limit...(more of a painter than a modeler)   <br /> <br /> but it should be a good test...any way would love to here your thoughts on my painted chuckle heads if you get around to it.</div></blockquote><br /> Eldar are fun to paint. Many people seem to think that they are difficult to paint, but I found them easier than the Tyranids I did before.<br /> <br /> I'll give your blog a look when I get a chance.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> (although the link in your sig' appears to be kaput somehow)<br /> <br /> <blockquote class="uncited"><div>i just aprreciate folks that think outside of the box and it makes me strive to be better in the hobby and that to me is worth it when i find a new blog or find something interesting to look at.</div></blockquote><br /> Indeed. There is much we can all learn from each other.<br /> <br /> <blockquote class="uncited"><div>your take on the cloak is wonderful it is really well done looking for more of that in the future and if you need a guardsman or two i can help you out as i have a few extra floating about.<br /> <br /> any way keep up the awesome and let the modeling/paint flow.</div></blockquote><br /> Ta. I have a few more Eldar to play with, some Tyranids I haven't touched yet and a whole box of Tau to tinker with yet, so much to do and so little time... *sigh*<br /> <br /> Yeah, more later...]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 13:15:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Just fixed the link in my sig...i guess i did something wonky to make it not work &gt;.&lt;<br /> <br /> yea i liked the eldar range and they seemed fun to paint its a lot different than painting power armor. Lots of little details.<br /> <br /> I really enjoyed painting my guardsmen but i kinda cheated.  I did the basic three color thing and called it good with a wash on top as well there is a million (more like 60 or 70 infantry men) but it was a challenge to paint that many dudes.  took me more than six months to get them all painted minus my commissar lord...to finish all my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> i just have to start the commisssar lord then ill be done with them.<br /> <br /> the tau in my opinion are just fun to paint the sculpts just have a lot of things going on..<br /> <br /> yea man have a lookie loo when you get the chance tomorrow (your time) ill have a proper update to show.  I am updating it today just waiting on my box to get here before my update cuase its gonna be a huge picture fest.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 13:37:05]]> GMT</pubDate>
				<author><![CDATA[ alabamaheretic]]></author>
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				<description><![CDATA[ Neat commission sale Dr! ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 15:11:30]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ I'm in no rush to finish models, so I really take my time to get each one done to as high a standard as possible before moving on. <br /> <br /> Yeah, all the little armour plates on the Eldar really look good when they are picked out and individually highlighted (there's a few that I've even added blending to each plate). <br /> <br /> The more effort you put into each model the better they will look and pay attention to all the little details, that's what lifts a model to a whole new level. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Not a huge amount of progress here, I've been busy going to town on a librarian...<br /> <br /> But I said I had thrown some putty at the hood and I've just been over it to tidy up the details.<br /> I gave it a quick coat of grey to tone down the WHITE of the putty.<br /> <a href="http://www.dakkadakka.com/gallery/534325-Hood%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/4/534325_sm-Hood%20wip%202.jpg" border="0" /></a><br /> It's still a little rough in places and it's really hard to get in an smooth them, but will see when I do a bit more to it.<br /> I tried to do some "stretch creases" around the point, but couldn't get them to look right, are they missed?<br /> <br /> What do we think, does it look like a hood now?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6015153.page"><b>cormadepanda wrote:</b></a><br/>Neat commission sale Dr! </div></blockquote><br /> Thanks Comrade.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 15:26:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Grats on the sale.]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 16:20:27]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Thanks Galorn. Early days yet and it'll be a while before I can be up to a similar scale as your(mighty)self. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 16:34:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Grey stuff can behave very similar to the green stuff, but the slower cure time allows mistakes to be corrected before it hardens.]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 16:44:15]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6015412.page"><b>shasolenzabi wrote:</b></a><br/>Grey stuff can behave very similar to the green stuff, but the slower cure time allows mistakes to be corrected before it hardens.</div></blockquote><br /> Cool. I'll keep an eye out for it.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 17:12:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Gailforce9 is where I get mine, for 18bucks you get a lot of it.<br /> <a href="http://www.flamesofwar.com/gf9online_store.aspx?CategoryID=13168" target="_blank" rel="nofollow">http://www.flamesofwar.com/gf9online_store.aspx?CategoryID=13168</a><br /> <br /> 100grams of the stuff as well as 100grams of green stuff in tubes<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <img src="http://www.flamesofwar.com/Portals/0/all_images/GF9/Glue-Putty/GFM320_tn.jpg" border="0" /><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 17:21:35]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Looking much more convincing now H, great job. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> I don't think creases at the top is actually a natural place for them to occur, hoods are designed to fit that shape so you don't need to add them. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 17:40:09]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Thanks Shas. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6015632.page"><b>Casey's Law wrote:</b></a><br/>Looking much more convincing now H, great job. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> I don't think creases at the top is actually a natural place for them to occur, hoods are designed to fit that shape so you don't need to add them. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Cool. I saw something like them on a picture somewhere. But I like that reasoning <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Job's a good'un. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Next job is the cloak...  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 18:43:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Your models are getting nicer and nicer! <br /> <br /> Keep it up!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 22:40:42]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/471119/6025978.page"><b>da waaagh orkz wrote:</b></a><br/>Your models are getting nicer and nicer! <br /> Keep it up!</div></blockquote><br /> Thanks da waaagh.<br /> <br /> I have actually done something! and it's something for this blog!<br /> Having finished the Librarian (that I have been working very hard all week on) for commission earlier today I had some time to start on the cloak of Guardian #9.<br /> <a href="http://www.dakkadakka.com/gallery/535338-Cloak%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/7/535338_sm-Cloak%20wip%203.jpg" border="0" /></a><br /> and wow, this is difficult. I spent <strike>ages</strike> *correction* <font color='red'> AGES </font> poking and prodding and smoothing and poking some more and smoothing over again and ... you get the idea...<br /> <br /> and I then realised that I was doing the creases in the wrong direction and I should really <font color='blue'> LOOK </font> at the reference tutorial I had open in front of me then try to replicate what I <font color='blue'> SEE</font> and not what I think should be there...<br /> <br /> After that, I am reasonably happy with how it looks, but it will need more attention once I've finished adding all the putty...as always...<br /> <br /> What do we think? <br /> Am I heading in the right direction? <br /> Do they look like creases in a cloak?<br /> Anything that needs more work?]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 23:53:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ They look creasey to me. The question is..do you want the robe flowing dramatically? If so, then more swoop, otherwise this looks great!]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 23:57:22]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6026225.page"><b>dsteingass wrote:</b></a><br/>They look creasey to me. The question is..do you want the robe flowing dramatically? If so, then more swoop, otherwise this looks great!</div></blockquote><br /> Thanks Dave. There will be bigger and more swoop-y cloak-ness further down the cloak. <br /> <br /> This is just the top "hanging" third of the cloak.<br /> The indent on the left (as you look at it here) will have some cloak curling back towards the camera, then a few big ripples in the middle and then it smooths out towards the point on the right. That's how I am thinking of it at the moment...]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 00:03:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ Looks and sounds good to me. Nice work.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 00:36:58]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6026310.page"><b>Camkierhi wrote:</b></a><br/>Looks and sounds good to me. Nice work.</div></blockquote><br /> Cool. Thanks Cam.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Will do more later.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 10:21:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yep I think your creases look solid, hard to say more until you've added more putty but I'm sure you'll nail it bud.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 10:31:08]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f43b3a7283ae1ef079b2f3da451a964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6027368.page"><b>Casey's Law wrote:</b></a><br/>Yep I think your creases look solid, hard to say more until you've added more putty but I'm sure you'll nail it bud.</div></blockquote><br /> Thanks Casey. Have a look below for more putty. <br /> <br /> So the next session of putty work has added the middle of the cloak.<br /> It's looking a little dodgy at the moment, but if you place your hand over the unfinished bottom it looks better (maybe).<br /> <a href="http://www.dakkadakka.com/gallery/535524-Cloak%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/8/535524_sm-Cloak%20wip%204.jpg" border="0" /></a><br /> I'll leave this to set properly before attempting the last part, which I think will be the make or break moment...]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 19:17:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yep, looks promising for sure. You've got this in the bag.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 22:31:12]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Looks great, and you have inspired me to have a go, using card as former, for putty work. Yours looks so good. It seems to flow very naturally.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 22:36:25]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Casey's Law wrote:</cite>Yep, looks promising for sure. You've got this in the bag.</div></blockquote><br /> <blockquote><div><cite>Camkierhi wrote:</cite>Looks great, and you have inspired me to have a go, using card as former, for putty work. Yours looks so good. It seems to flow very naturally.</div></blockquote><br /> Thanks Guys. It's been really difficult to get it looking like this and it's good to know that it is looking natural.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Cam, that's cool. Remember to "set" the card in shape with superglue (thin, runny stuff is best) first. <br /> The first section I did was just one lump of putty that I spread on and poked at. <br /> This second section was added in sausages of putty (starting from the left side) which were each smoothed on before adding the next sausage. <br /> Good luck.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 23:03:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ gotta agree..the cloak looks very good! the creases certainly sell the cloak!]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 11:11:07]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Auspex!</title>
				<description><![CDATA[ The creases look great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> little disappointed that its putty and not carved from sprue, but at least you are branching out <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 11:54:44]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>gotta agree..the cloak looks very good! the creases certainly sell the cloak!</div></blockquote>Cool, Thanks.<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>The creases look great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> little disappointed that its putty and not carved from sprue, but at least you are branching out <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .</div></blockquote><br /> Thanks Theo. <br /> Well as "they" say, specialising breeds weakness... <br /> Or, I need to improve my putty-fu as it will help with some of the things I have planned for the future.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I've finished off the bottom of the cloak.<br /> <a href="http://www.dakkadakka.com/gallery/535810-Cloak%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/9/535810_sm-Cloak%20wip%205.jpg" border="0" /></a><br /> Didn't change the shape of the creases by much (but that may change when it comes to the inevitable tidying stage).<br /> <br /> Next thing to do is the inside of the cloak (of course, with my ocd/attention to detail I can't leave it plain) and to make it "match" the outside as closely as possible. But have to leave the outside to set again before that.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah, and Woo Hoo page 42. Somewhere around here must be the answer... ]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 14:54:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ Does look very good. like it alot. <br /> <br /> And indeed, the answer is 42!!! ]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 18:12:06]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ Thanks Cam.<br /> <br /> Just tried to do the inside of the cloak but the putty was trying my patience by refusing to stick to the surface (even when I tried to use superglue to stick it on with) and so I had to just plaster it on and smooth it out and I'll just carve it out later (assuming it stays stuck on now).  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 21:07:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ Looks good. In my experience carving dried putty isn't as easy as sculpting it in the first place so that'll be interesting to see.]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 11:29:20]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ Looks great! Nice flowage!]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 12:03:13]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ <blockquote><div><cite>Casey's Law wrote:</cite>Looks good. In my experience carving dried putty isn't as easy as sculpting it in the first place so that'll be interesting to see.</div></blockquote><br /> Milliput is quite good for carving. <br /> <br /> However a combination of a thin layer of putty that probably isn't as attached to the surface as it should be (bits were chipping off), the fact that the chap's legs are slightly (read; quite a lot) in the way and that I seemed to be doing more damage than good has meant that the inside of the cloak will stay minimally detailed. I'll emphasize the folds that aren't really there with paint later.<br /> <br /> I also snapped his gun arm off in the process, so I've re-glued that (hopefully in the correct place) and ... well... these seem to be nearing the point that they are ready to paint. Once the glue is dry I shall give both 9 and 10 a look over for any missing details (I always think that I've missed something) and then it may be time to think about painting...<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Looks great! Nice flowage!</div></blockquote><br /> Thanks Dave.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 13:08:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ Wow.  You've been really busy.  Way too much to catch up on, but the sculpting looks really good and the vision you have for your projects is still evident.<br /> <br /> Looking forward to seeing more of the same.  ]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 20:10:01]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6036377.page"><b>Skalk Bloodaxe wrote:</b></a><br/>Wow.  You've been really busy.  Way too much to catch up on, but the sculpting looks really good and the vision you have for your projects is still evident.<br /> <br /> Looking forward to seeing more of the same.  </div></blockquote><br /> Thanks Skalk. Hope RL eases off for you soon.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Yeah, Brian's competition led to quite a burst of creativity.<br /> <br /> On the guardian front, paint has been thrown about, but nothing worth showing yet. But soon... maybe...<br /> <br /> In other news, I have been doing little bits of carving in-between recent stuff that I have been showing here and <a href="http://www.dakkadakka.com/dakkaforum/posts/list/549077.page" target="_new" rel="nofollow">there</a> with the aim of making things for terrain and bases that people may want to part with cash for. There's not really anything to show yet, but there has been much thinking and inspiration-hunting. <br /> <br /> With that in mind I would like to know what people out there would like to see me making?<br /> More furniture?<br /> Boxes, crates, etc...?<br /> Bases (with what on?)?<br /> Anything specific that you have (or haven't) seen available, that you want to see me make?<br /> Simple things or complicated things?<br /> <br /> I have a long list of things, but some direction would be nice.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 21:01:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ I see your next commission aging in the background. I would like to see Boxes. not sure how to make good sprue boxes. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 03:00:54]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ LBM: Indeed, those Terminators are next on the commission line-up.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Boxes are a good start, I wonder what that pile of sprue pieces in the picture below will become...<br /> <br /> Also a teaser of something I've been carving...<br /> To give you and idea of scale, find a piece of sprue that is the thicker size that usually goes around the edge of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sprues...<br /> <br /> ...found one? Good. She is carved from a single piece of one of them that was about as long as most troop models are tall...<br /> This was only as a carving exercise and can only really find a use as a statue of some kind.<br /> <a href="http://www.dakkadakka.com/gallery/536804-Carving%20teaser.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/11/536804_sm-Carving%20teaser.jpg" border="0" /></a><br /> <br /> She's not finished yet. Arms will be added, not sure if I'll add hair <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> , but the details (such as her face) probably won't become much sharper as they are tiny...<br /> <br /> Painting has only progressed as far as base coat and wash, so not very exciting to look at yet.<br /> <br /> ttfn]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 20:52:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ Good bit of whittling there Doc!]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 21:13:51]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ Toilets and sinks! ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 21:24:24]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Good bit of whittling there Doc!</div></blockquote><br /> Thanks shas. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Toilets and sinks! </div></blockquote><br /> Of course, toilets and sinks  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> How did I not have those on my list?  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> How else are people supposed to get a refreshing drink and heal their wounds...<br /> Thanks Dave.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Actually, shall I post up my list? <br /> <br /> ...<br /> <br /> I'll post up the list.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> In no particular order (but slightly arranged into groups):<br /> Bottles / Cans (whole and crushed) / Jars / Pots / Pans / Plates / Cups/mugs/tankards / ...<br /> Statues / Vases / Gems / Jewlery / ...<br /> Boxes / Barrels / Baskets / Buckets / Sacks (sandbags) / Chests (square/curved/open/closed) / ...<br /> Tools: e.g. Pickaxe / Wrench / Spade/Shovel / Woodaxe (with chopping block and chopped wood) / Broom/Mop / Anvil (with hammer etc.) / ...<br /> Lamps / Oil-lamp / Candle (lamp/holder/stick) / Electric lamp / Torch (fire / battery) / ...<br /> Plants / Bones / Skulls / Rocks / Rats and other small animals / ... <br /> Fire-pits / Fire-places / Campfire / ...<br /> Bookshelves (and books) / Cupboards / Drawers / Wardrobes / Trapdoors / ...<br /> Weapons racks (and of course weapons) / Shields / Display case / Manacles / Torture devices / ...<br /> Tables / Chairs / Beds / Toilets / Sinks / ...<br /> TVs / Computers / Random electronic boxes / ...<br /> <br /> Not all necessarily made as separate entities (possible base decorations) and if something can be made from different materials (wood or metal...), it will be.<br /> Edit: I realise that many of these things are available elsewhere already... how/if that makes a difference.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 21:54:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Awesome work there H. Especially impressive at that scale.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 22:02:34]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ <img src="http://cdn.memegenerator.net/instances/400x/28250923.jpg" border="0" /> <br /> Indeed!]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 00:51:09]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ Fallout is so funny in that respect!]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 01:04:04]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ That last damsel carved from sprue looks like you're about to make a pyre? Amazing]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 13:01:42]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ I am currently searching for inspiration for the bathroom things and thinking about how I can make them, I suspect a largely putty job for them.<br /> Plans are afoot anyway.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Awesome work there H. Especially impressive at that scale.</div></blockquote><br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>That last damsel carved from sprue looks like you're about to make a pyre? Amazing</div></blockquote><br /> Thanks, I should give her arms at some point... I'm thinking more like a large oscar or one of those "very tasteful" (often gloss white) statues that some people like. But didn't really have any plans for her, it was just to see if it was possible.<br /> <br /> and to show you that something is happening...<br /> <a href="http://www.dakkadakka.com/gallery/537189-Box%20in%20progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/12/537189_sm-Box%20in%20progress.jpg" border="0" /></a><br /> Some, but not all, of what will become a box. <br /> Even with a little cheating it's still a fair amount of work (there's a surprising number of elements that go into a simple box).<br /> I need to build the 4 "walls" of the box first before I can cut the top and bottom for this particular design, so those are missing from the picture.<br /> <br /> All will be revealed soon.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 22:25:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Nice work, as we are coming to expect from you.<br /> <br /> Love the statuesque female.<br /> <br /> On the bogs, have you thought of looking through the screwfix catalogue, I now it's probably obvious and a bit late, but thinking future world not necessarily what we all now and love, (and hug on occasion after a few pints.) Some of the more commercial designs are sleeker and would be easier to carve/mould. Just a thought.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 22:46:33]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ Thanks Cam  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> Glad you like her. Maybe I'll make more one day.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> That's not a bad idea, I'm not short of designs for bogs, it's now more how to go about making them... I'll try next, after the box.<br /> <br /> As for the box, it now has structure. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Not done the bottom/top yet, but it will be similar to the top/bottom you see here.<br /> <a href="http://www.dakkadakka.com/gallery/537653-Box%20Mark%20I%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/14/537653_sm-Box%20Mark%20I%20wip%201.jpg" border="0" /></a><br /> I tried to tone down the wood texture from what I used on the hut to be more realistic (less exaggerated), but will still allow similar painting techniques to be used (washes and dry-brushing).<br /> <br /> Which corner design do we prefer for the edges, square or angled?<br /> The angled corners are very difficult to get right when you're just doing it by eye and not using and angled cutter thing (as seen on Dave's blog)...<br /> The final boxes will have one or the other type all over.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Also, is this big enough to count as cover in-game? Remember to add the millimetre in height for the bottom that isn't added yet.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 15:24:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Square corners. If its a nipping or storage box no one goes into that much detail when building those.]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 16:02:36]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Classy box dr... classy. ]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 16:21:55]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Crate is lovely! Yes, he's considered :in cover" in that shot]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 17:08:40]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Square corners. If its a nipping or storage box no one goes into that much detail when building those.</div></blockquote><br /> Good good. It's so much easier to build it that way. I'll save the posh corners for the future. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Classy box dr... classy. </div></blockquote><br /> Thanks Comrade.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Crate is lovely! Yes, he's considered :in cover" in that shot</div></blockquote><br /> Thanks. <br /> Cool. That'll do nicely then.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I'll work on making a proper box soon then, that can be mass produced.<br /> <br /> Now to think about this toilet...]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 17:51:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ the box looks awesome! love the lid of the box especially... once again you own the floor with your woodgrain!!!]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 19:24:03]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6050270.page"><b>Viktor von Domm wrote:</b></a><br/>the box looks awesome! love the lid of the box especially... once again you own the floor with your woodgrain!!!</div></blockquote><br /> Thanks Vik.<br /> You'll be happy to know that I've done some work on the lid to make it squarer (as the angles on it weren't quite right due to making it fit the box...). It's still a little off but it's not so noticeable now. <br /> <br /> I've also worked out why the box wasn't as "square" as it should have been; One side is 1mm shorter than the other 3 (25mm to 26mm, that's nearly 4% out <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> not good enough). Probably should have spent more time measuring it "before" rather than afterwards... Oh well, works as a concept.<br /> <br /> I have a plan on how to make near perfect boxes that will have to wait until I get some casting up and running.]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 20:18:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ a bit of uneveness with wooden boxes is totally acceptable...in fact it makes them more characterful to me...<br /> and it seems you soon need yourself a chop-it to get that evenness quicker...]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 20:48:23]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Answer!</title>
				<description><![CDATA[ Great Job Doc surgery was a success, and trust me the angles look fine I made furniture that was more out of square than that.<br /> The wood grain looks spot on although the wood effect you used before was good, you could do a box in the same grain finish as the hut so it looks aged. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 21:59:19]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>a bit of uneveness with wooden boxes is totally acceptable...in fact it makes them more characterful to me...<br /> and it seems you soon need yourself a chop-it to get that evenness quicker...</div></blockquote><br /> Yeah, I'm hoping the commission stuff will at least pay for nice and useful things like that.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>Great Job Doc surgery was a success, and trust me the angles look fine I made furniture that was more out of square than that.<br /> The wood grain looks spot on although the wood effect you used before was good, you could do a box in the same grain finish as the hut so it looks aged. <br /> </div></blockquote><br /> Thanks LDD and welcome to the show.<br /> <br /> It's the little ocd/perfectionist devil that sits on my shoulder that wants it to be nearer to square, that's just the way I do things.<br /> <br /> The wood-grain on the boxes is pretty much the same as on the hut, done in the same way, it's just not as deep as the grooves on the wood of the hut.]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 22:28:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ I know what you mean as to the OCD aspect how many times have I scrapped or pulled a project apart (probably why I never finish anything ) but those boxes look great and even if you do notice these things the rest of us don't.<br /> <br /> I never received my party invite hence the lateness to the party  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 22:34:41]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ Thanks. It's only noticeable if you look down on to the box (whereas I gave you all nice angled shots to look at) and probably if you stacked the boxes next to each other.<br /> <br /> Worry-ye-not, it's not something that drives me mad (more mad) or away from the project, I actually enjoy the perfectionism...<br /> <br /> ...and have always been like it, such as in the lab I would weigh out a chemical for a reaction and I wouldn't be happy unless I got the mass correct to at least 3 decimal places, and this is with milligrams of stuff (so that's + or - 1 microgram). That's the difference between a large and a small grain of salt... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Better boxes will happen soon.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I may try a toilet tomorrow evening...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Your personal invitation must have been lost in the post LDD, I shall hang, draw and quarter the person responsible. Please accept my most humblest apologies.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 00:20:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ Surly you take something to help that along  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 00:22:05]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d4c00cd4ef5cba089ca4128e3dff2bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6051017.page"><b>lone dirty dog wrote:</b></a><br/>Surly you take something to help that along  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> Milliput? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 00:23:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ Strange laxative what kind of doctor are you <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 00:28:41]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I'm a chemist, we're a special breed <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 00:36:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6051048.page"><b>Dr H wrote:</b></a><br/><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I'm a chemist, we're a special breed <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> <br /> If you are anything like my university teachers... you are beyond a special breed, your freaking endangered. ]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 18:11:47]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ I started A level chemistry Dr H and I know what you mean about grains of salt. Titration exercises where the worst. I transferred to biology after about a month.<br /> <br /> That's a fine box. Craftsmanship. ]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 20:20:15]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ WOODEN BAWKSES<br /> <br /> (please do some ebay sprue box commisions)]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 22:00:18]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6051048.page"><b>Dr H wrote:</b></a><br/><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I'm a chemist, we're a special breed <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> If you are anything like my university teachers... you are beyond a special breed, your freaking endangered. </div></blockquote><br /> I wouldn't say that I'm entirely like a teacher/lecturer...<br /> I can teach, I'm reasonably good at teaching, but I don't enjoy it.<br /> However I can get a little carried away when talking about science, so that may be similar...<br /> Anyone that goes through a PhD comes out a little weird in the end though.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>I started A level chemistry Dr H and I know what you mean about grains of salt. Titration exercises where the worst. I transferred to biology after about a month.<br /> <br /> That's a fine box. Craftsmanship. </div></blockquote><br /> Yeah, titrations are a major part with chemistry, although at PhD level you do get to play with more interesting equipment to do titrations with...<br /> Ah, I looked at Biology for A-level, but there was more writing essays involved and as a dyslexic that kinda put me off. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Thanks Weety. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Largeblastmarker wrote:</cite>WOODEN BAWKSES<br /> <br /> (please do some ebay sprue box commisions)</div></blockquote><br /> Glad to have made you happy.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> The bad news is that I won't be selling sprue boxes made of sprue (it's far too much work to make lots).<br /> The good news is that sprue boxes will be available for sale as casts of the ones I make of sprue, once I have a few varieties and other things good to go (and find out what is the best stuff to use for moulding and casting). <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Unfortunately there isn't a toilet to show you all today as I got sidetracked "looking for inspiration" (read; running about the capital wasteland now it appears to be mostly working). But I will do something model toilet related tomorrow, barring any natural disasters or alien abductions. <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 22:59:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ Casts made of resin I assume?<br /> <br /> Here is a resin casting tutorial I really liked <a href="http://www.youtube.com/watch?annotation_id=annotation_212448&feature=iv&src_vid=ZKqoI_XkJ-Q&v=RmuWo9xP1iQ" target="_blank" rel="nofollow">http://www.youtube.com/watch?annotation_id=annotation_212448&feature=iv&src_vid=ZKqoI_XkJ-Q&v=RmuWo9xP1iQ</a>]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 23:19:25]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ Serious question, what happens in chemistry if you see a chemical backwards? Could that not have some bad results i mixed with the wrong thing? Or have you learned to compensate for it? ]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 23:54:30]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ LBM: Not sure yet. Need to balance the quality and cost of what's available. Thanks for the link, I'll give it a look.<br /> <br /> Shas: Not sure what you mean by backwards?<br /> When planning a reaction/experiment in a lab it's unlikely that you will use the wrong chemicals in a bad way (e.g. explosion-like bad). <br /> You know what reaction you want to take place (e.g. what molecules you want to attach together and where to attach them) and you then have to read a lot of literature on that reaction to find what chemicals and conditions are required.<br /> Then you plan the reaction, equipment needed, calculate the quantities of the chemicals and what solvent is best. All the time thinking of the hazards and costs Vs the production of the desired product.<br /> You then need to fill in a CoSHH form (Control of Substances Hazardous to Health) where you look at the hazards of the chemicals involved and risks involved in the reaction.<br /> And after all that work, you usually make sure that you pick up the right chemicals in the lab because that's a lot of time to waste.<br /> <br /> Most reactions need quite a bit of persuasion to take place even in the best case. <br /> So if you accidentally use the wrong chemical, if it's similar to what you actually wanted you may just end up with the wrong product or nothing happens. If it's completely different from what you wanted then very little will usually happen.<br /> That said there are some things that you really don't want to mix and there are a few reactions/chemicals that do react very quickly and violently if not handled appropriately (but that's covered when you're filling in the CoSHH form). The dangerous chemicals are usually kept separate from most of the safer chemicals so it's not like you could accidentally pick up the bottle next to it.<br /> <br /> The worst I've seen in the lab have either been the wrong solvent or wrong salt (like a nitrate instead of a chloride) and they either lead to no reaction or the wrong product.<br /> The only time we had to evacuate the building was when someone had a cannister of HCl gas (that's hydrochloric acid) that had a faulty valve and started leaking...]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 11:04:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ Little willy was a chemist,<br /> Little willy is no more,<br /> For what he thought was h2o,<br /> Was really h2so4!<br /> <br /> Only thing I took away from chemistry class.<br /> That and the teachers first name was Ken, and he was married to Barbie <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> They did have a dream house also <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 12:47:15]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ But if her knees couldn't bend.... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 12:48:40]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ He taught at our school, she was a principle at a local private school and she was built like a tank. If her knees bent it wasn't going to be good for him <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 12:52:02]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ Thanks for the link to to the casting tut. I like to get into that someday!]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 13:28:31]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Box!</title>
				<description><![CDATA[ Doc, good thing, I know how HCL vapor can irritate and good that they keep the nasty away from the simple chemicals. <br /> I know you add to water, not water to chemicals for dilutions, and it is not usually good to mix things as has been bad for schools and others when ammonia and Chlorine or other bleaches mix. As a Janitor, I learned decades ago about HCL in a pink solution used as toilet cleaner, I had noted before that how after having to clean a toilet covered by me when my stomach emptied how clean the surface was and thought how good a cleaner that would be? then saw someone else had already beaten me to it!]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 19:38:04]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Dave and Theo: <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Who actually names their child Barbie? Please say it's a nickname. <br /> <br /> Solar_lion: Lo. It is an interesting tutorial in many ways.<br /> <br /> Shas: Yeah, sometimes it can be just enough to have 2 certain chemicals in the same cupboard and they would react...<br /> <br /> Adding to water is because solvation is an exothermic (that means is gets hot) process and water is a very good at absorbing heat (has a high heat capacity) so the heat produced is quickly spread through the water without raising it's temperature by much. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  The other way round, for example adding water to sulphuric acid (H2SO4 for Theo), will lead to the acid boiling; and you don't want that. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> HCl is such a useful acid. It's good for changing the pH of a solution without adding complex or unwanted ions etc...<br /> On a side note, I've had the pleasure of using an acid that makes HCl look like water, Trifluoromethanesulfonic Acid for those of you who want to look it up.<br /> <br /> In other news, I have started looking at toilets...<br /> <a href="http://www.dakkadakka.com/gallery/538570-Toilet%20crafting%20scale%20test%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/16/538570_sm-Toilet%20crafting%20scale%20test%201.jpg" border="0" /></a><br /> As you can see, I have started on two concepts:<br /> The one that is more upright is based on what I have here (and is a nice simple design) and those of you familiar with a certain computer game should recognise the pieces laid out in front... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I've started with simple card to get the measurements right and to use as a possible skeleton for the putty.<br /> There's a few things though before I continue:<br /> Is this big enough / in scale? It comes up to just below the knee which is where you want a toilet.<br /> However, I needed to put it on a base in order to compare it to my Eldar chap here. If it's not on a base, it looks ridiculously small... Do I leave it small (as it is), build it up to this height without the base, or somewhere in between?<br /> <br /> Input, thoughts, ideas?]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 21:12:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ So, triflic acid is very dangerous stuff!]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 21:36:01]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6056819.page"><b>shasolenzabi wrote:</b></a><br/>So, triflic acid is very dangerous stuff!</div></blockquote><br /> Yeah, it's not something to mess about with. But handled properly it's fine. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 21:46:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I would build it to me rightly scaled without the additional height of the base...<br /> I assume you soon fill the shape of said skelton with Sculpy? You are on your way to greatness!]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 21:53:20]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ The resin is probably the most accessible thing for an amatuer caster. what you could do is take the pieces of the box (flat sides) and just lay em out with sprue in between to make the mould. Anyway, if all goes well, I will one day be clipping Dr.H brand boxes for some scenery. <br /> <br /> And the molds take like no time to create and reuse. And <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>, they are wooden boxes in a warzone. I would expect them to be low quality XD.<br /> <br /> EDIT: just don't charge 40 pounds a box ok?  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 22:39:44]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>I would build it to me rightly scaled without the additional height of the base...<br /> I assume you soon fill the shape of said skelton with Sculpy? You are on your way to greatness!</div></blockquote><br /> Cool ta.<br /> Ja, well with milliput as that's what I have to hand. I'll add a little more skeleton first though.<br /> <br /> <blockquote><div><cite>Largeblastmarker wrote:</cite>The resin is probably the most accessible thing for an amatuer caster. what you could do is take the pieces of the box (flat sides) and just lay em out with sprue in between to make the mould. Anyway, if all goes well, I will one day be clipping Dr.H brand boxes for some scenery. <br /> <br /> And the molds take like no time to create and reuse. And <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>, they are wooden boxes in a warzone. I would expect them to be low quality XD.</div></blockquote><br /> Ahh, you have discovered my cunning plan for making near "square" boxes.<br /> <br /> Good to have a potential future customer involved. Nice to know that I am doing something that someone wants. Thanks.]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 00:35:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I want perfect square boxes please. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> this next project is coming straight from and to the crap-er. Neat. <br /> <br /> On a side note, you are definitely like my professors... its a chemist thing i am sure. ]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 17:22:14]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ In all the years I have been playing and modeling, of all the pics I have scrolled by online, I will say that I've never seen anyone else create such functional and impressive art from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sprues.<br /> <br /> That box staggered me.  Wow.  <br /> <br /> Incredible work.  Your craftsmanship has my respect.    ]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 19:26:43]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Lo people. A little update on the bogs for you below.<br /> <br /> I didn't see your edit LBM. No, they will not be 40squids a box. I'll have to see how much resin goes into each box before I can calculate a price, but I could probably make a 1:1 scale box with £40 of resin... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>I want perfect square boxes please. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> this next project is coming straight from and to the crap-er. Neat. </div></blockquote><br /> I'll measure them especially carefully just for you Comrade.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Thanks, more crap-ers below.<br /> <br /> <blockquote class="uncited"><div>On a side note, you are definitely like my professors... its a chemist thing i am sure. </div></blockquote><br /> Probably, but every subject has it's nerds and weirdos... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Skalk Bloodaxe wrote:</cite>In all the years I have been playing and modeling, of all the pics I have scrolled by online, I will say that I've never seen anyone else create such functional and impressive art from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sprues.<br /> <br /> That box staggered me.  Wow.  <br /> <br /> Incredible work.  Your craftsmanship has my respect.    </div></blockquote><br /> Hey wow, thanks Skalk. The number of times I've been staggered by things in your blogs that means a lot.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> So, toilets.<br /> <a href="http://www.dakkadakka.com/gallery/539258-Toilet%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/18/539258_sm-Toilet%20wip%202.jpg" border="0" /></a><br /> The basic skeleton has been constructed for the two initial concepts.<br /> The bog on the left is one of those "up against the wall" types ( <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) and so won't initially have a cistern (although I may build a large box-like one later).<br /> My time wandering the wasteland hasn't been wasted either as I found a toilet that I could get to the side of and get a picture to show what goes on behind it.<br /> <br /> I still need to make the cistern for the <span class="glossaryitem" onmouseover='gp(600);'>FO</span> bog and that is the next job. The gap at the back of that one and the big hole inside the first will be filled (probably with sprue) before I start putty-ing them.<br /> <br /> In other news I have been buying things for casting. <br /> So there is some silicone, some resin AND some Oyumaru (that name is a nightmare for a dyslexic) winging their various ways towards me. <br /> I just want to give a shout out and thanks to Galorn for his advice in casting materials.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I need to have a look at what equipment that I have laying about that will be useful for casting and I will be shopping at the weekend for anything I don't have, then some vaguely exciting casting like things will happen once the stuff arrives...<br /> I also need to decide upon what I want for my birthday on Monday. It will likely be something plastic... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 20:36:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ And as it turns out the cistern was reasonably quick to make. <br /> I had a piece of sprue that was the perfect length (just slightly wider than the seat).<br /> Into which I carved out the shape in the front of the cistern.<br /> The flush handle I couldn't make any smaller I'm afraid.<br /> And I used a little putty rivet for the round thing that's on the side of the cistern.<br /> Then I had to find a suitable pipe and the best fit I found was a length of paperclip. <br /> <br /> You'll have to imagine the bowl filled in with putty and I think it's a pretty close match.<br /> What do you think?<br /> <br /> And behind it you can see the first wall of my taller (about shoulder height) simple box.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 22:33:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Just have to "flesh" it out a bit with the putty and voila~! toilet]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 22:35:50]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6064086.page"><b>shasolenzabi wrote:</b></a><br/>Just have to "flesh" it out a bit with the putty and voila~! toilet</div></blockquote><br /> Yes indeed. Tomorrows job.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 00:09:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6064304.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6064086.page"><b>shasolenzabi wrote:</b></a><br/>Just have to "flesh" it out a bit with the putty and voila~! toilet</div></blockquote><br /> Yes indeed. Tomorrows job.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Sounds like a plan.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 00:53:56]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Yes, that is a post apocalyptic throne! I think the dimensions are very good!]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 13:23:55]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ AMAZING!!! I never realized how complex of a shape a toilet is!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 13:40:10]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Looks like you got the toilet skeleton. Nice to see what you sculpt in it.. maybe a floater! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Anyways, enough of the feces. I must get ready to go apply to internships. So hard to talk about hobby related information on the job when the most recent project you have seen is a toilet. <br /> <br /> A well done and pleasant looking one to be added. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 14:20:30]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6065910.page"><b>cormadepanda wrote:</b></a><br/>. I must get ready to go apply to internships. So hard to talk about hobby related information on the job when the most recent project you have seen is a toilet.  </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>.. Yeah I probably pass on that subject. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 15:48:37]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Nice progress mate! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Interested to see how the bowl takes shape. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 16:05:28]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ The right thing for a wastelander to use in a pinch]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 18:36:58]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>Yes, that is a post apocalyptic throne! I think the dimensions are very good!</div></blockquote><br /> <blockquote><div><cite>shasolenzabi wrote:</cite>The right thing for a wastelander to use in a pinch</div></blockquote><br /> <blockquote><div><cite>dsteingass wrote:</cite>AMAZING!!! I never realized how complex of a shape a toilet is!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Thank you gents (see what I did there?).  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Yeah, it's amazing how something that you consider so simple and everyday is actually very complex in it's design when you look close enough.<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Looks like you got the toilet skeleton. Nice to see what you sculpt in it.. maybe a floater! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Anyways, enough of the feces. I must get ready to go apply to internships. So hard to talk about hobby related information on the job when the most recent project you have seen is a toilet. <br /> <br /> A well done and pleasant looking one to be added. </div></blockquote><br /> Thanks and <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, I see what you did there. <br /> I'm thinking of leaving the bowl as empty as possible to give people room to add water effects and their own floaters (or empty if they so choose).<br /> <br /> Good luck with your applications and...<br /> <blockquote><div><cite>Solar_lion wrote:</cite><span class="glossaryitem" onmouseover='gp(84);'>LOL</span>.. Yeah I probably pass on that subject. </div></blockquote><br /> ...Yeah, probably best not to get into explaining about why someone is sculpting a toilet...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Nice progress mate! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Interested to see how the bowl takes shape. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Thanks Casey. See below...<br /> <br /> So the first wave of putty has been performed;<br /> <a href="http://www.dakkadakka.com/gallery/539622-Toilets%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/19/539622_sm-Toilets%20wip%204.jpg" border="0" /></a><br /> I stopped before completion for a couple of reasons, One being that I used up the putty that I had mixed.<br /> I could have easily mixed up some more immediately and carried on, but one of the toilets seats had apparently not been fully sealed with pva and became quite soft with all the water I was splashing about and I bent the skeleton support for the other seat.<br /> So I straightened them both, added putty in places that would strengthen them and I'll let that set and finish them off next time.<br /> <br /> In other news, the silicone and resin turned up today. So that was nice and fast.<br /> Still waiting on the ..."not-instant mold" (edit: Oyumaru), but then that is coming from Hong Kong so can't expect that to be quick...]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 21:20:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looking very promising, excellent work.]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 21:41:07]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Toilets, more complex than folks take time to think about! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 21:55:00]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Thanks Cam. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Shas, I'm going to have to sig that... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 22:06:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/1wFAamg1NfA?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> Enough said <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 22:09:13]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Thank you Theo.]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 22:18:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>, Theo your mind is an amazing place, never change.]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 22:31:31]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Awesome shape! YES, please leave the bowl empty <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 00:20:12]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ So Dr H, are you going to have a BOGOF deal on these...<br /> <br /> <br /> <br /> I'll get my coat...  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 00:32:36]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ as an <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>    Birch coffee stirrers make for easy scale wooden planking.  also the actual wood grain is indeed picked up by RTV sillicon.]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 04:26:50]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2906f8362e9f27ef17e1ee4379ba3eed.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6068319.page"><b>Galorn wrote:</b></a><br/>as an <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>    Birch coffee stirrers make for easy scale wooden planking.  also the actual wood grain is indeed picked up by RTV sillicon.</div></blockquote><br /> How dare you post Hersey like this in the spruemeister's blog <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"> blood for the blood dog woof!]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 08:47:48]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I vote for empty toilet as well, but make it look like the water (and other various substances) evaporated over a long period time and the grunge / grime has bonded w/ the ceramic on a molecular level.  Yuk.]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 16:05:11]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Well, you can do that with paint. You don't want texture in the bowl for casting....]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 16:31:28]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ So he must make smooth porcelain? ]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 16:44:07]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Ruglud: <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Maybe I will in certain circumstances.<br /> <br /> <blockquote><div><cite>Galorn wrote:</cite>as an <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>    Birch coffee stirrers make for easy scale wooden planking.  also the actual wood grain is indeed picked up by RTV sillicon.</div></blockquote><br /> Ta. Good to know that texture like that can be picked up.<br /> <br /> No worries Theo, variety is the key. I may use things like that for alternatives.<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Awesome shape! YES, please leave the bowl empty <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <blockquote><div><cite>Skalk Bloodaxe wrote:</cite>I vote for empty toilet as well, but make it look like the water (and other various substances) evaporated over a long period time and the grunge / grime has bonded w/ the ceramic on a molecular level.  Yuk.</div></blockquote><br /> <blockquote><div><cite>dsteingass wrote:</cite>Well, you can do that with paint. You don't want texture in the bowl for casting....</div></blockquote><br /> Yarp. Have to leave options for the customer.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Toilet progress.<br /> The colour balance is a bit off on a couple of the pictures but as these are just plain putty I didn't bother changing them.<br /> <a href="http://www.dakkadakka.com/gallery/539847-Toilet%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/20/539847_sm-Toilet%20wip%205.jpg" border="0" /></a><br /> There is still more work that needs doing on these, they will look better once I've finished with them.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Turns out the cylinder of card I used for the <span class="glossaryitem" onmouseover='gp(600);'>FO</span> bog was not really central to the bowl and so I had to fill it in and will carve a hole later. The hole in the other bog will also receive some attention. <br /> Also need to add some more putty for the top of the rim on the <span class="glossaryitem" onmouseover='gp(600);'>FO</span> bog as the putty was going off by the time I got to it and it wasn't sticking.<br /> A little more putty may be needed here and there to alter the shape a little and some carving and sanding will be required as well.<br /> <br /> But progress has happened.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I also added a piece of card on the top of the cistern to look like a lid as trying to carve out the inside and adding a float didn't look possible in such a small piece of sprue. I may however make a hollow cistern in the future. <br /> It does raise the question of where all the lids have gone in the capital wasteland? or do toilets in America not have them anyway <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6069947.page"><b>cormadepanda wrote:</b></a><br/>So he must make smooth porcelain? </div></blockquote><br /> Smooth is the aim indeed. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 17:00:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The second batch of putty looks great! nice bowls. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 17:07:43]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I'm pretty sure a turd would break down after 200 years, but the cast ceramic would not. It'll break or crumble, but the enameled surface would still be smooth.]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 17:11:32]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Thanks Comrade. Still quite rough and wonky at the moment, but that will be solved.<br /> <br /> It doesn't have to be a 200 year old present that someone has left in there though, could have been a raider... or a supermutant (you wouldn't want to follow one of them into the bathroom)...]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 17:16:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> No I don't suppose you would! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> NEVER do a "take all" on a gore bag <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 17:17:23]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Just pick the ammo/caps/weapons leave the mutilated body parts in the bag]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 22:59:57]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Yeah those gore bags. I just went through a load of them in the Chryslus Building, you know the one that's full of supermutants... I actually haven't played FO3 for long enough that I don't remember where things are or what they are when I find them. So it was a surprise when I walked in there at level 4... <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> Anyway, I haven't touched the toilets today. Done a little commission painting and went shopping.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> But I can show you some boxes... well some walls of boxes that will eventually join up with other walls to make boxes...<br /> <a href="http://www.dakkadakka.com/gallery/540232-Boxes%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/21/540232_sm-Boxes%20wip%202.jpg" border="0" /></a><br /> The open box at the top is the box I've already shown you and is there for scale. The lid that was on it is on the right.<br /> <br /> The little side below that is new-ish (and needs a little tidying looking at that picture). It was actually a side that was too small for the original box and has a friend that just needs the edges added.<br /> <br /> The tall side in the middle was what I showed behind the toilet earlier, but the other one with the cross bar is new. Both of those need a second side built to match (may do the cross the other way for variety) and these will be ready to begin box casting... once I'm up a running.<br /> <br /> That's all for now.]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2013 22:43:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ those boxes look as if they are straight from a <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> kit sprue... awesome looking detail!<br /> <br /> as for the toilets... looking very good... tho i have to say the classic one is my favorite... the left one pales out compared to the right one...]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 00:26:40]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Fantastic work on both the bogs, and the boxes. I for one want those boxes by the dozen. Don't know why because I don't play, but I still want them. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 00:37:56]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ i know what you mean...on both issues <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 00:41:12]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>those boxes look as if they are straight from a <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> kit sprue... awesome looking detail!<br /> <br /> as for the toilets... looking very good... tho i have to say the classic one is my favorite... the left one pales out compared to the right one...</div></blockquote><br /> Thanks Vik. That's what I'm going for; to have everything I make (not just the boxes) look like a bought model.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> The main reasons that I'm making the other one is that I have a real one to hand to measure and study closely and as practice for the <span class="glossaryitem" onmouseover='gp(600);'>FO</span> bog and for a bit of variety (other types may appear in time as well, I have taken reference pictures of the Vault toilets too). There may be a piece of terrain that someone builds that the more simple looking toilet fits better. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Fantastic work on both the bogs, and the boxes. I for one want those boxes by the dozen. Don't know why because I don't play, but I still want them. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>i know what you mean...on both issues <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Thanks Cam.<br /> Do not worry, that'll be the subliminal messages getting through... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> But really, I'm happy that you do like them, and enough to actually want some.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Looks like I'll have to make a large mould of many boxes when I come to it...]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 11:22:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Neat boxes, hurry up and castem, so I can buy em. ]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 17:30:49]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Dam they do look like actual kit boxes  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> who would have thought we could get this giddy over Boxes, either way put me down for some when you release them <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> P.S. I used some cast of sprue on my badass base, kind of a montage  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 20:19:30]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Neat boxes, hurry up and castem, so I can buy em. </div></blockquote><br /> Thanks Comrade. I'm still waiting for the Oyumaru (I seriously need to look that name up every time I write it...) to arrive. <br /> Once it does, I'll be able to create the casting masters that will fit together neatly (part of my cunning plan), and make lids that actually fit well on those boxes. Although I can start on the lids, it just requires measuring things. <br /> Then they can be cast up, which may or may not require some trial and error tests as that is new to me...<br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>Dam they do look like actual kit boxes  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> who would have thought we could get this giddy over Boxes, either way put me down for some when you release them <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> Thanks LDD. I should put some thought into making my sprues look as professional as my products then... *cogs start whirring* <br /> <br /> I'm really quite pleased that you all want a box or two. Gives me a lot of motivation (relatively, I am very laid back in reality) to get things made.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>P.S. I used some cast of sprue on my badass base, kind of a montage  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> Good to hear. More people should use more sprue, more often.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I've been working on a couple of second sides for a couple of the boxes (if you haven't noticed, making only 2 unique sides per box is also part of my cunning plan for a few reasons; quicker, kinder to my fingers, you're only ever going to see 2 sides of a box at any one time and it will help create square boxes) and doing a little bit of painting and shooting Mirelurks with my favourite gun; the railway rifle...]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 20:50:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ If I had these, I would be too tempted to make a white sail ship mark on them, for the East Empire co. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 20:52:11]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6075974.page"><b>shasolenzabi wrote:</b></a><br/>If I had these, I would be too tempted to make a white sail ship mark on them, for the East Empire co. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> A very valid use indeed.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 20:58:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Like this<br /> <img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSdQK6Dhqu8FUb9SexWI0qtUisS4qmxSpF2UWhwkfgQO9S0yZ2M" border="0" />]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 01:14:47]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Haha, If I got them i write porn on them and make them objectives...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 15:38:19]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6073802.page"><b>Viktor von Domm wrote:</b></a><br/>those boxes look as if they are straight from a <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> kit sprue... awesome looking detail!</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span><br /> <br /> <br /> If you do wind up casting / selling some, put me on your backorder list and let me know when they are available.   ]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 17:33:20]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Shas: Yeah, you just have to hope that some sneaky person who can speak &quot;dragon&quot; doesn't kill all your guards and run off with the contents...<br /> Comrade:  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Sounds like a good idea.<br /> Skalk: Thanks. Do not worry, I will likely be shouting it from the rooftops (or at least plugging it in my blogs).<br /> <br /> I have done a few little bits, but nothing worth showing yet.<br /> <br /> However, in other news; I can reveal what plastic I have acquired...<br /> This may excite quite a few of you, so make sure you are sitting down and try to remain calm.<br /> Continuing with my collection of battleforces I have:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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picked up the Ork Battleforce <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0">  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> 
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</div><br /> So they will appear eventually (I still have to Tau box to start on).<br /> <br /> I also picked up the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> tactical box. I'm quite impressed in the improvement of the kit as a whole: The instructions are useful (&quot;more&quot; would imply the previous instructions were of any use), not that I need or will use them, but it's nice they've made an effort. AND there is lots of nice useful bits in the box too and they will be useful. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Catch you laters.]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 19:22:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I really can't wait to see what you do with your latest acquisition. And I guess the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s are useful.]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 19:51:03]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Drop everything. You have orks. Make them. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 20:51:17]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Orks don't wait in line behind pansy fish boyz <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> now get them out of the way before there's a special on sushi.]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 21:43:36]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ This is England, and here we wait in line politely and don't make a fuss...  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> But seriously, I'll need to do my research before starting the greenskins or even the blueskins. <br /> However, with them now available to me, something green is that little bit closer for all of you.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 22:21:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Tell a lie, I do have something to show.<br /> This now makes 4 unique box designs/sizes. I can now measure up for tops/bottoms and bottoms/tops. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 22:40:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Cool!]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 22:46:02]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Sweet ]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 22:52:22]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Ah, the British and their qeues for everything<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I run a Argonian Dragon born in dragonscale armor, <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 22:53:14]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>Largeblastmarker wrote:</cite>Cool!</div></blockquote><blockquote><div><cite>lone dirty dog wrote:</cite>Sweet </div></blockquote>Ta  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Ah, the British and their qeues for everything</div></blockquote><br /> Well it's the polite thing to do <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I run a Argonian Dragon born in dragonscale armor, <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!</div></blockquote><br /> Ha. My Argonian is my mage character and is pretty much at the point and click stage in battles. <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> and doesn't even need to wear armour (mage armour perk)<br /> and is my best archer (conjures a bow and arrows, so don't carry them either). <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 23:03:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Seeing the new box parts...I want to see you that epic box scene of the first Indy movie...you know which one...that with zillions of boxes <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 09:29:39]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ The warehouse of artefacts  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> dam we would all have to send our sprue his way hmmmmm………  fancy a challenge Doc  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 09:35:19]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Ah, the floodgates have opened!]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 16:13:47]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ The Price of Fame!]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 19:48:30]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Well when I get round to casting them, I won't need so much sprue. It's only being used for the concepts/masters.<br /> <br /> How about, you buy my boxes and build your very own warehouse of artefacts <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> and I promise to keep producing new and unique boxes for you to extend your warehouse, yes?  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Sounds good to me anyway... <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 20:25:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Good plan yeah<br /> Or you do a tutorial on how to make these boxes ourselves, we all cast our own, and exchange them all together...]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 22:17:36]]> GMT</pubDate>
				<author><![CDATA[ MauS]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Lo MauS, welcome.<br /> <br /> Only a fool would show trade secrets like <a href="http://www.dakkadakka.com/dakkaforum/posts/list/545398.page" target="_new" rel="nofollow">how to reproduce my woodgrain effect and build structures with the resulting planks</a> before trying to sell products made using exactly the same technique... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> See it as I'm doing the hard work and repeatedly (ok, occasionally) cutting my thumb for you... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 22:48:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ So do the ones with your blood on them come cheaper? If so I'm all over it, I'll just clone you a dozen times and put the mini Dr. hinternets to work in my basement with my piles of sprue. I'll finish my sprue habitat before the rest of you <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 23:59:14]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6083532.page"><b>Theophony wrote:</b></a><br/>So do the ones with your blood on them come cheaper? If so I'm all over it, I'll just clone you a dozen times and put the mini Dr. hinternets to work in my basement with my piles of sprue. I'll finish my sprue habitat before the rest of you <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .</div></blockquote><br /> <br /> Dude you really are starting to scare me  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 08:27:22]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ You all are in the wrong... the bloody ones are of course relics and charge a hefty double fee...tstststs...some peeps and their lack of thinking....]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 15:58:03]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6085490.page"><b>Viktor von Domm wrote:</b></a><br/>You all are in the wrong... the bloody ones are of course relics and charge a hefty double fee...tstststs...some peeps and their lack of thinking....</div></blockquote><br /> <br /> I pay half for blood not double. Take your highway robbery else where. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 16:18:47]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Theo, for someone that goes to church willingly and regularly, I'm surprised by some of the things you come out with... <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> May I prescribe more bible study and less NF study.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> But then again, does painting your local church give you a free pass into heaven? If so, it's a shame that my local is made of stone... <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I'm afraid however, that I've not cut myself deep enough (while modelling) to really distribute my blood over a wide area. <br /> And it's only while I'm working on the sprue concepts that I have been cutting myself, and only twice during the making of these box pieces have I drawn blood. But it only flows with pressure on my thumb, not freely as you may hope...<br /> <br /> If for some reason I do get my blood on some of my casts for distribution, I'll let you know and you can fight/bid to acquire them...<br /> <br /> In actual news, I've been painting for my commission blog and I am working on the tops / bottoms of the boxes.]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 22:07:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Dr. H <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> about Theo! A man of faith that goes Chaos is Wordbearers material!!]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 23:24:50]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ oh you actually cut yourself.. invest in chain mail gloves. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 23:47:02]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I've actually heard about the Wordbearers, that makes a change. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Comrade: Only when I've been lazy and not wrapped up my thumb, so it's my own fault. Just the usual very sharp scalpel blade meets thumb. Most of the time I just create a pattern of fine lines on my thumb, occasionally it goes a little deeper... *shrugs* occupational hazard.]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 00:04:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6087233.page"><b>Dr H wrote:</b></a><br/>I've actually heard about the Wordbearers, that makes a change. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Comrade: Only when I've been lazy and not wrapped up my thumb, so it's my own fault. Just the usual very sharp scalpel blade meets thumb. Most of the time I just create a pattern of fine lines on my thumb, occasionally it goes a little deeper... *shrugs* occupational hazard.</div></blockquote><br /> <br /> Blood for the blood god!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 00:38:40]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ No where in the Bible does it say we can't have humor <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> . God loves humor, not as much love for sarcasm though. All tickets to heaven are free by the way, Jesus paid the price for them, you just have to accept it. Most of my humor is a release of tension, or just to see if people read my posts, i do a similar thing with my kids. When I'm correcting them and they seam to not be paying attention I'll slip a totally different conversation in there to see if they react. Sometimes they surprise me and are paying attention, other times....well at least I humor myself with the tangent story <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 01:32:58]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I might bid for some original gore-covered sculpts! Probly would build a display case for them.]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 01:36:35]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6087431.page"><b>Theophony wrote:</b></a><br/>No where in the Bible does it say we can't have humor <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> . God loves humor, not as much love for sarcasm though. All tickets to heaven are free by the way, Jesus paid the price for them, you just have to accept it. Most of my humor is a release of tension, or just to see if people read my posts, i do a similar thing with my kids. When I'm correcting them and they seam to not be paying attention I'll slip a totally different conversation in there to see if they react. Sometimes they surprise me and are paying attention, other times....well at least I humor myself with the tangent story <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .</div></blockquote><br /> <br /> I do this as well I would be explaining or saying something and feel like the person is not listing, so I begin talking total crap about alien invasions or throwing in random words, it's amazing how quickly someone turns around and goes "WHAT !!!!!"  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Although the misses has got used to it now  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> she just lets me jibber on for a few mins then goes your just talking crap again …………. mind you she said that a lot before  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 07:59:07]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Nowt wrong with a bit of humour. But that's a shame, I'm quite the sarcastic one... Still, you have to laugh. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> That was an important lesson I learnt when I was young; always keep an ear on what the adult was saying, often saved a lot of bother.<br /> <br /> I often start adding in random and silly things once someone has glazed over while I'm talking science. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 11:06:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ The thing I worry about with tossing random stuff out there is that I might be training my brain to do it on its own. Then later in life my brain might override what I really want to say, then I'll just be that crazy old coot everyone points at and crosses the busy street to avoid <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 11:54:49]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6088424.page"><b>Theophony wrote:</b></a><br/>The thing I worry about with tossing random stuff out there is that I might be training my brain to do it on its own. Then later in life my brain might override what I really want to say, then I'll just be that crazy old coot everyone points at and crosses the busy street to avoid <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .</div></blockquote><br /> I know what you mean.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I've always had quite a random mind and have had to suppress my crazy-talk on occasion, usually when meeting new people if you know what I mean... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> I would be a perfect rich eccentric, I just need to be rich... <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 12:16:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Haha... dr.. a dr needs to be rich, that is rich! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> good old jokes, never feel poor when they happen because happiness is worth a fortune. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 17:30:17]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6089482.page"><b>cormadepanda wrote:</b></a><br/>Haha... dr.. a dr needs to be rich, that is rich! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> good old jokes, never feel poor when they happen because happiness is worth a fortune. </div></blockquote><br />  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> This Dr doesn't have a job and the Masters degree and PhD haven't helped me get one so far...<br /> <br /> and there's a difference between being rich and being rich enough to be eccentric.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 18:03:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ The boxes now have lids...well the concept boxes now have concept lids. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> The next stage (once this stuff arrives from china) will hopefully make them all fit together better.<br /> <br /> With that done, I will return to the toilets tomorrow. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 22:23:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>Dr H wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6089482.page"><b>cormadepanda wrote:</b></a><br/>Haha... dr.. a dr needs to be rich, that is rich! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> good old jokes, never feel poor when they happen because happiness is worth a fortune. </div></blockquote><br />  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> This Dr doesn't have a job and the Masters degree and PhD haven't helped me get one so far...<br /> <br /> and there's a difference between being rich and being rich enough to be eccentric.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> Dang, come to America, you would get all the jobs.. of course currency change and medical changes,but eh you could play with miniatures with me. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> <br /> nice boxes. You have me wanting to throw much money your way. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2013 00:13:59]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Yeah, the dollar to pound may seem a let down, and they are still hammering over the healthcare issues, but well, it is hard to make changes here, but you might find a job, many a PhD are flipping burgers to survive. But a chemist is likely to get a job with some company, just avoid Monsanto, please.]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2013 02:24:07]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6091006.page"><b>shasolenzabi wrote:</b></a><br/>Yeah, the dollar to pound may seem a let down, and they are still hammering over the healthcare issues, but well, it is hard to make changes here, but you might find a job, many a PhD are flipping burgers to survive. But a chemist is likely to get a job with some company, just avoid Monsanto, please.</div></blockquote><br /> <br /> No he should work for Monsanto at their corporate <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> here in saint Louis. It would be fun, then I wouldn't have to clone him. I could just chain him up in the basement. Really, it saves me a whole lot of steps in my plans for sprue domination  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2013 03:26:12]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6091134.page"><b>Theophony wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6091006.page"><b>shasolenzabi wrote:</b></a><br/>Yeah, the dollar to pound may seem a let down, and they are still hammering over the healthcare issues, but well, it is hard to make changes here, but you might find a job, many a PhD are flipping burgers to survive. But a chemist is likely to get a job with some company, just avoid Monsanto, please.</div></blockquote><br /> <br /> No he should work for Monsanto at their corporate <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> here in saint Louis. It would be fun, then I wouldn't have to clone him. I could just chain him up in the basement. Really, it saves me a whole lot of steps in my plans for sprue domination  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> .</div></blockquote><br /> <br /> Someone... quickly.. find a way to get theo locked up. Or Theo invite me over for second in command. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2013 04:57:26]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Monsanto would suck his soul out, his tasty, so tasty soul!]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2013 06:14:18]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6091415.page"><b>shasolenzabi wrote:</b></a><br/>Monsanto would suck his soul out, his tasty, so tasty soul!</div></blockquote><br /> <br /> But soulless minions work extra hard. They think that their bosses will be pleased, and will give them raises. Me I'll just give him an extra ration and maybe if he's extra good a new knife blade to carve sprue.<br /> <br /> Second in command must be a ruthless, cunning and for my own safety not have any desire to advance in the ranks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . Applications for #2 (hehe I said #2) are taken daily between 8:15 a.m. And 3:15p.m. Central standard time. I am not an equal opportunity employer. But membership to the league of extraordinary riveters is a plus <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2013 12:25:39]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Definitely not asking for work from Theo! <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 11:30:04]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. er...thanks guys <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> I'll probably just start by looking harder for a job here to start with. But I'll keep your offers in mind if I continue to struggle to get a job...<br /> <br /> Nothing to show here yet, I'm afraid.<br /> But I have nearly finished the Terminator commission and then I'll blitz the Eldar pair for here. So pretties, soon <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 15:41:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6095416.page"><b>Dr H wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(84);'>lol</span>. er...thanks guys <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> I'll probably just start by looking harder for a job here to start with. But I'll keep your offers in mind if I continue to struggle to get a job...<br /> <br /> Nothing to show here yet, I'm afraid.<br /> But I have nearly finished the Terminator commission and then I'll blitz the Eldar pair for here. So pretties, soon <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote><br /> <br /> excellent]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 04:10:37]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Nice work!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 08:14:42]]> GMT</pubDate>
				<author><![CDATA[ da waaagh orkz]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Ta and thanks for your patience.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Now that I've finished the Terminators over in the commission blog, I can get back on track with things over here.<br /> <br /> I have something to whet your appetite and show that things are happening.<br /> So, can you tell where this is going?<br /> <a href="http://www.dakkadakka.com/gallery/543705-Guardian%20number%2010%20pip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/2/543705_sm-Guardian%20number%2010%20pip.jpg" border="0" /></a><br /> <br /> Until later...]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 19:43:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ he even uses sprue to paint on...will the endless uses of sprue never cease to amaze??<br /> <br /> looking good...nice boney color!]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 19:45:50]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Dr. H has proven to be the sprue master!]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 19:47:38]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Ha, yeah I don't often attach models to sprue to paint (blu-tacked to the base usually suffices for me) but this chap kept falling over so I stuck him down to a random piece I had laying about and with the side piece it stands up by itself. Which was nice.<br /> <br /> He's only partly done and will be lighter when I've finished with him.]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 19:58:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Looks brilliant, I am seeing a little Panda-influence, but looking nice.<br /> <br /> You just can't help yourself with the sprue can you. "Just a metre or two I had lying around" Do you buy kits and throw away the models and just keep the sprue??]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 20:10:17]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6110303.page"><b>Camkierhi wrote:</b></a><br/>Looks brilliant, I am seeing a little Panda-influence, but looking nice.</div></blockquote><br /> Thanks Cam.<br /> Yeah, I had actually planned this colour scheme (a reversal of the Ulthwé scheme) before Panda showed his Eldar, but I have little to no proof of this. <br /> <br /> It's fine though, as I do tend to collect other people's colour schemes to add to my army, to look like The Scientist has brainwashed one of their fallen.<br /> This is most apparent with my Tyranids, where when I have borrowed someone's scheme, I'll post a link to the model that inspired mine.<br /> <br /> <blockquote class="uncited"><div>You just can't help yourself with the sprue can you. "Just a metre or two I had lying around" Do you buy kits and throw away the models and just keep the sprue??</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I have a reasonably sized collection of sprue from just the models I have shown here in this blog so far, as well as much sprue from my past in model aircraft (that until recently was only kept with an unconscious feeling that it would be useful one day)...]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 20:27:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ An eldar that keeps falling down <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  guess he's a guardian cause he couldn't make it passed the physical fitness tests to join a specialist group <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 20:42:14]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I picked up some very small plasticard tile sheets, suitable for a <span class="glossaryitem" onmouseover='gp(600);'>FO</span> bathroom tile job <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 04:13:54]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Hmm.. that paint scheme. I like it. ]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 05:32:14]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ If you get a dreamforge Eisenkern troop set, paint one in my scheme or so as that will then give you brainwashed Kruegerians, oh they would be so upset to think of such a sullying of fine Kruegerian elites doing the mindless minion thing.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 10:16:51]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>An eldar that keeps falling down <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  guess he's a guardian cause he couldn't make it passed the physical fitness tests to join a specialist group <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> .</div></blockquote><br /> That, or the brainwashing didn't work out as well as it should...<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>I picked up some very small plasticard tile sheets, suitable for a <span class="glossaryitem" onmouseover='gp(600);'>FO</span> bathroom tile job <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> I get the feeling that you're hinting at something but I can't quite put my finger on it... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Don't worry, I haven't forgotten the toilets and they will get some love soon. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Hmm.. that paint scheme. I like it. </div></blockquote><br /> He He. Thanks Comrade.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>If you get a dreamforge Eisenkern troop set, paint one in my scheme or so as that will then give you brainwashed Kruegerians, oh they would be so upset to think of such a sullying of fine Kruegerian elites doing the mindless minion thing.</div></blockquote><br /> With such a recognisable paint scheme such as your's, I have already thought of that (but now I know what models they are). <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> May be a while though, as I appear to have quite a queue of bare plastic building up...]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 10:39:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ No problems, and the color scheme would be base: castellan Green or similar shade of green, then the desert color splinter patches with the earthy/brown inner splinter patch like the old Bauhaus 1st ed Hussars I did. fabric in a dark adeptus gray shade.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 10:55:07]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6112109.page"><b>shasolenzabi wrote:</b></a><br/>No problems, and the color scheme would be base: castellan Green or similar shade of green, then the desert color splinter patches with the earthy/brown inner splinter patch like the old Bauhaus 1st ed Hussars I did. fabric in a dark adeptus gray shade.</div></blockquote><br /> Ooo, colour scheme as well. I usually do it all by eye, but that will help. Ta.<br /> While we're on the subject, how do your dreamforge Eisenkern troops differ from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Cadians? Not that I'm adverse to buying from other companies, just that if I were for get the battleforce (as I seem to be collecting all the battleforces) would it be a huge jump to modify one and get the look?<br /> I suppose I could just go and look at one of your pictures really, but call me lazy... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 11:06:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Well, if using Cadians, then the Khadrovian central theme is the uniform is battle gray with shadow gray and fortress grey patterns added, the lower troops wear plain castellan green flak armor and helms, the veterans get the splinter patches.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Eisenkern are a bit taller than cadians but their hands are normal sized, not 1/35 scale hands for the over sized weapons, but they make for good <span class="glossaryitem" onmouseover='gp(69);'>IG</span> platooners which I am making with the 40minis and the 3 teams of support heavy weapons. I need the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> book with the sabre platforms in it for the rules of a quad heavy stubber is needed, and the skyfire rules would also be used for it.<br /> <br /> <img src="http://1.bp.blogspot.com/-sLJqq_We_kw/UGbChZdJJTI/AAAAAAAAA4Y/6NCtpsLYxtI/s1600/dreamforge1b.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 11:14:24]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Right-y o. We'll see when I get there. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 11:22:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6112147.page"><b>Dr H wrote:</b></a><br/>Right-y o. We'll see when I get there. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> or we can see that Eldar's paint job. ]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 16:16:49]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6113072.page"><b>cormadepanda wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6112147.page"><b>Dr H wrote:</b></a><br/>Right-y o. We'll see when I get there. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> or we can see that Eldar's paint job. </div></blockquote><br /> OK OK, here's another picture...<br /> <a href="http://www.dakkadakka.com/gallery/544045-Guardian%2010%20pip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/3/544045_sm-Guardian%2010%20pip%202.jpg" border="0" /></a><br /> Haven't properly started on the black yet and the "bone" may still require the odd touch up yet.<br /> He's a tricky one to photograph and I've had to fiddle a bit with the picture so you can actually see what I've been doing.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 20:27:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ looks <span class="glossaryitem" onmouseover='gp(258);'>atm</span> probably brighter in spots than in RL...i expect you autoadjusted the pic parameters a bit...<br /> but i do like the shading of the bone colorerd parts!<br /> also...the black looks promising... what will the blade be painted in? <span class="glossaryitem" onmouseover='gp(335);'>NMM</span>? or an energy effect?]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 20:38:17]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Nice, like the toning.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 20:51:18]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Yeah, the auto-adjust actually made the picture darker and I had already darkened it a bit before posting...<br /> He's blended up to white so he does "glow" quite a bit under harsh lighting, so I'll have to do something ingenious for the final pictures to look ok. Maybe I should have used a light background... I'll do that next time...<br /> <br /> Thanks.<br /> The black is literally just black at the moment, but I think I may blend that up to a lighter grey to (kind of) match the bone.<br /> <br /> Not thought about the sword yet. I'm not seeing it as a power weapon and I'm not really feeling the <span class="glossaryitem" onmouseover='gp(335);'>nmm</span> thing (especially as I have plenty of nice metallic paints).<br /> I have got a paint that you buff up to a shine once it's dry, but it does look kind of flat in photos...<br /> <br /> Thanks Cam. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 20:59:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I am liking that paint job quite a bit!  have a feeling he would feel at home in the Ctho craft world. <br /> <br /> Use a blue on the high light of blacks, it will be pretty!]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 21:12:04]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Thanks Comrade.<br /> That's not a bad idea, I even have a blue/grey paint that would work well as one highlight layer.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 21:52:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Bone shading is nicely done!]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 22:05:50]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Agreed the bone colors you used worked really well]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 13:37:52]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>Bone shading is nicely done!</div></blockquote><br /> Thanks, although looking at the pictures below it could still be better...<br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>Agreed the bone colors you used worked really well</div></blockquote><br /> Thank <span class="glossaryitem" onmouseover='gp(219);'>SL</span>. I used a brown, a little black in the brown for the darkest recesses, then blended from that, through a sand-y colour, a &quot;bone&quot;/Oak colour to white.<br /> <br /> So, using a lighter background does help the clarity of the pictures. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> This however, shows the rough patches in my painting... <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> <br /> The black has now had some work, not sure what else I will do to it, but will see when I start adding other colours...<br /> and ignore the light patch above his left eye, that's not painting, it's just the paint isn't quite dry yet...<br /> <a href="http://www.dakkadakka.com/gallery/544219-Guardian%20number%2010%20pip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/4/544219_sm-Guardian%20number%2010%20pip%203.jpg" border="0" /></a><br /> The sword, &quot;face&quot; and dangly bits haven't been touched yet, only the helmet, belt and gun.<br /> I don't normally do this kind of shading on black things, so what do we think?<br /> <br /> Next I'll do a few of the other pieces and see how they sit with the bone and black. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 16:15:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Loving the tones Dr. H, he's looking all energetic like <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 19:12:23]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ very good looking, doc!<br /> what color will the face be then?...i bet that will be a tough decision...]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 22:05:16]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I like the attempt at lighting it, but I think you went a touch to much shading on the helmet. That balance of dark black that people like, and light is hard to get. It looks good as it is, I am just being picky. He wants to jump on a ship across the bond and meet some friends I think <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 22:15:46]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>very good looking, doc!<br /> what color will the face be then?...i bet that will be a tough decision...</div></blockquote><br /> Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Well actually, as I've always planned him as a reversal of #5 (see below), it will be black and is now I've added some shading.<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>I like the attempt at lighting it, but I think you went a touch to much shading on the helmet. That balance of dark black that people like, and light is hard to get. It looks good as it is, I am just being picky. </div></blockquote><br /> Thanks Comrade. <br /> Yeah, I did think it looked a bit too grey from the front. That came about as when I was looking at the helmet for the shading I noticed that there is a "corner" and the sides and front of the helmet are "relatively" flat and so the sides would be much darker than the front with light from above. This meant that there is a reasonably sharp change from the sides to the front. <br /> And the flat black "face" made it look all the more grey...<br /> <br /> However, now that the "face" is painted with a slight gradient (I still want it to look darker than the rest of the helmet), I don't think it's as bad.<br /> And, I made the area just above the face slightly darker so the front isn't as flat grey any more.<br /> <a href="http://www.dakkadakka.com/gallery/544559-Guardian%20number%2010%20pip%20compared%20to%20number%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/5/544559_sm-Guardian%20number%2010%20pip%20compared%20to%20number%205.jpg" border="0" /></a><br /> Here he is, next to #5 so you can see the reversed scheme. Better?<br /> <br /> <blockquote class="uncited"><div>He wants to jump on a ship across the bond and meet some friends I think <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> The brainwashing and the little chip in his brain means he wants for nothing and wouldn't recognise his former friends...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 16:49:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Really looking great. Please don't get me wrong here, but helmet looks definitely grey. I am by no means any expert at all, but I think maybe you graduated it to much, On No.5 the black has a very slight edging going on and looks fantasticly black, where the new kid you have "blended" the toning in on the black and it looks very dark grey.<br /> <br /> Please feel free to tell me to shut up and go away.<br /> <br /> It absolutely rocks <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, he looks brilliant and way better than my efforts. And your toning on the body is just spectacular.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 17:44:39]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Thanks Cam.<br /> That's not a problem, that is why I post and ask for opinions. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Dark grey I can live with, that's nearly black... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> So long as the blending looks realistically like lighting and not painted on, then it's fine.<br /> <br /> Number 5 on the other hand, was painted black and dry-brushed with grey (which is how I normally do black).]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 18:00:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ the reversed schemes explain a lot... after just reading and seeing the painted helmet i was a bit lost... somehow i expected something else for the face part... but now i am calm and understanding <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">...yeah... looks very good!<br /> the blade however looks a bit bland still... maybe...maybe you could make it look a bit more like an elven sword from lord f the rigs with some golden embellishments?]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 19:43:25]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Yeah, I just wanted to do the eyes before I painted the face.<br /> <br /> Good good, thanks.<br /> <br /> Ja, only just started work on the sword. Still thinking of what to do with the handle. But a gold squiggle along the blade is not a bad idea. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 20:12:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">...<br /> <br /> i tried to find a good referrence pic but no such luck<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 20:19:11]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6120411.page"><b>Viktor von Domm wrote:</b></a><br/><img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">...<br /> <br /> i tried to find a good referrence pic but no such luck<br /> </div></blockquote><br /> Not to worry, I have this one already in my "sword" folder.<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<img src="http://www.uniqueideas4gifts.co.uk/pics/lord-of-the-rings/arwen-sword3.jpg" border="0" />
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</div><br /> I don't think I'll be able to paint as finely as required to copy that, but I can at least give the impression of it...<br /> and that picture decides the colour of the handle as well.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 20:46:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ yup...that´s the ticket!]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 20:52:06]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Good good.<br /> <br /> Before I attempt the gold work here's what the polished metal paint looks like (<a href="http://www.humbrol.com/shop/paints/enamel-paints/ac5025-27003-polished-steel-metalcote-14ml-enamel-paint/" target="_new" rel="nofollow">Humbrol Metalcote</a>):<br /> <a href="http://www.dakkadakka.com/gallery/544674-Humbrol%20Metalcote%20sword%20buffing.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/5/544674_sm-Humbrol%20Metalcote%20sword%20buffing.jpg" border="0" /></a><br /> On the left is what it looks like after you have painted it on and let it dry, just a matt grey.<br /> On the right is after a bit of elbow grease and held at the right angle to catch the light.<br /> Polished steel it says and polished steel it looks like.]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 22:49:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Very nice!]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 23:28:20]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ That looks brilliant. And I guess it also kinda automatically adds shading as there are recesses you won't get into to buff and they will stay matt. That's awesome.<br /> <br /> Just a thought about the very fine gold filigree, have a go at carving in a fine groove for your gold paint to sit in. You have shown us you have amazing carving skills and the point of the scalpel is finer than you will manage with a brush. I have had some success with this on hair, but I am not as good a carver as you.]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 08:23:41]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ looks sweet well done]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 09:25:23]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Dude that is ALL looking great! the scheme is really nice and unusual, I like what your rather 'out of the box' thinking does to models :-)]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 09:41:50]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ Thanks Shas.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>That looks brilliant. And I guess it also kinda automatically adds shading as there are recesses you won't get into to buff and they will stay matt. That's awesome.</div></blockquote><br /> Yeah it's a very cool paint. I've only used it on swords so far, but I can imagine it working nicely on a large metal sheet with rivets as it would do exactly what you said. There are other flavours of that paint type but I only have the polished steel one.<br /> <br /> <blockquote class="uncited"><div>Just a thought about the very fine gold filigree, have a go at carving in a fine groove for your gold paint to sit in. You have shown us you have amazing carving skills and the point of the scalpel is finer than you will manage with a brush. I have had some success with this on hair, but I am not as good a carver as you.</div></blockquote><br /> That's not a bad idea,  but I won't try it on this one as it can be tricky to get the scalpel to do what you want and one slip and it's screwed and it being painted will complicate matters. However I will remember that for future swords and give it a go. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>looks sweet well done</div></blockquote>Thanks Comrade. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>Dude that is ALL looking great! the scheme is really nice and unusual, I like what your rather 'out of the box' thinking does to models :-)</div></blockquote><br /> Thanks NF. Unusual is the name of the game here.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 11:08:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Day late and more than a dollar short <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> , but well done mate. The sword is looking excellent.]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 12:59:34]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6121984.page"><b>Theophony wrote:</b></a><br/>Day late and more than a dollar short <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> , but well done mate. The sword is looking excellent.</div></blockquote><br /> Thanks Theo.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> So I've done the golden squiggles.<br /> They're not as sharp or thin as I'd like, but it's really  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> difficult to paint a metallic paint over a very shiny metallic paint (as you can see in the picture below).<br /> <a href="http://www.dakkadakka.com/gallery/544951-Guardian%2010%20pip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/6/544951_sm-Guardian%2010%20pip%204.jpg" border="0" /></a><br /> <br /> I will get better pictures of him when he's on his base, and I'll do that when I've painted Number 9.<br /> Guess what's next on the "to do" list... <br /> <br /> ...no, it's toilets. <br /> I've given them a little sanding today and assessed where they need more putty to properly fill out the shape, so they are next. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 20:14:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Well, I like the helmet symbol. ]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 21:24:52]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6123294.page"><b>cormadepanda wrote:</b></a><br/>Well, I like the helmet symbol. </div></blockquote><br /> [whisper]That's just a transfer[/whisper]  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 21:26:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ you had to buff up the paint?...how? did you do it with a Q-Tip?...but it looks amazing...and while the golden squigles are bigger than expected i think they still sell the elven look very good!...]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 21:30:30]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6123311.page"><b>Viktor von Domm wrote:</b></a><br/>you had to buff up the paint?...how? did you do it with a Q-Tip?...but it looks amazing...and while the golden squigles are bigger than expected i think they still sell the elven look very good!...</div></blockquote><br /> Yeah, you can do in hard to reach areas. I just used a bit of tissue. Basically anything soft will do (it does leave a grey patch on it so don't use your t-shirt).<br /> <br /> Thanks Vik.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 21:53:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ interesting info... hmmmm....]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 21:55:09]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6123408.page"><b>Viktor von Domm wrote:</b></a><br/>interesting info... hmmmm....</div></blockquote>...and that's why we're here.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Also, of note on the paint in particular. <br /> It's still enamel, so you still need white spirit to clean up. <br /> It dries really quickly (compared to the other enamels).<br /> Best results are on surfaces that are very smooth as any roughness is shown up (and I should really have given the sword a rub down with fine sandpaper first, but it's not that bad).<br /> It uses a different solvent to the other enamels and smells nicer (in my opinion), more like ether than "paint".<br /> And it requires VERY thorough mixing/stirring before use. (if you don't get the matt finish when dry, it wasn't mixed enough and won't look right when buffed).]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 22:11:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>...and that's why we're here</div></blockquote><br /> exactly <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>and smells nicer </div></blockquote> i smell a troyan horse here...if paint starts to smell nice... be careful not to sniff your paints <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>And it requires VERY thorough mixing/stirring before use. (if you don't get the matt finish when dry, it wasn't mixed enough and won't look right when buffed). </div></blockquote><br /> and this is why acrylic painters really are way too pampered just shaking wont do... ]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 22:24:18]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Well as a chemist, what I think of as a nice smell may not necessarily be what the general public think. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I do not endorse people to start smelling solvents, I am trained to tell solvents apart by smell alone (as they are often clear, colourless liquids).]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 22:53:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ "Skoll!"]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 07:02:26]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6124444.page"><b>Viktor von Domm wrote:</b></a><br/>"Skoll!"</div></blockquote><br /> That wasn't what I expected when I put that in google...<br /> What I expected:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<img src="http://www.badgecollectorscircle.co.uk/assets/badges/user/18_1332692759_6957_300_300.JPG" border="0" />
</div>
</div>
</div><br /> <br /> What I found:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<img src="http://www.maniasarcania.com/wp-content/uploads/2009/06/skoll.jpg" border="0" />
</div>
</div>
</div><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 09:50:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I definitely meant the former... Wow is everywhere...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 10:09:35]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Like a virus it is Vik.]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 15:21:03]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I one got that virus too... But then it got a rivet to its knee <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 15:22:36]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6125311.page"><b>Viktor von Domm wrote:</b></a><br/>I one got that virus too... But then it got a rivet to its knee <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Careful, Bethesda is making an Elder scrolls MMORPG to compete in that market. ]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 15:57:40]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Ohoh...but I ain't got money for that...so I have a jailfree card this time<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 16:43:05]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I avoided any such virus' as I didn't like the idea of paying to play a game I had already paid for... I'm funny like that...<br /> <br /> And I have a dual update. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> I have started painting guardian number 9 and as he is a sneaky sniper type I though he should be bright red... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> (the cloak will be camo-alike <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> )<br /> <a href="http://www.dakkadakka.com/gallery/545276-Guardian%20number%209%20pip%20and%20toilets%20wip%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/7/545276_sm-Guardian%20number%209%20pip%20and%20toilets%20wip%206.jpg" border="0" /></a><br /> And the toilets have had (quite possibly) the last putty session.<br /> The seat of the <span class="glossaryitem" onmouseover='gp(600);'>FO</span> toilet now sits parallel with the ground (it was leaning forward) and the outsides of the bowls have been rounded and filled out more (although a little too much on the front of the <span class="glossaryitem" onmouseover='gp(600);'>FO</span> bog, that'll be sanded back). <br /> They have had some sanding work and just need a little more to smooth them further and some carving to define some of the shape better.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 21:57:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Nice looking toilets and minis]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 22:20:08]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ That red sniper standing by is checking readings from the toilets? Uhoh...what's lurking there<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Thrown shapes look very good,brie white currently helps a lot too to carry the message....<br /> The red sniper is a bit new...red being not a usually known color for stealth... But <span class="glossaryitem" onmouseover='gp(148);'>wip</span> is <span class="glossaryitem" onmouseover='gp(148);'>wip</span><img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 07:58:09]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ @Vik either Sugar Bombs or scrap metal I'd assume <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Lovely toilet bowl! like I said, I have some tile ready to house such a throne!<br /> <a href="http://s8.photobucket.com/user/dsteingass/media/Fallout/ScreenShot187_zpsed2b4f5b.png.html" target="_new" rel="nofollow"><img src="http://i8.photobucket.com/albums/a13/dsteingass/Fallout/ScreenShot187_zpsed2b4f5b.png" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 10:40:32]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ At least this is what current experience teaches us <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 10:54:18]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6127778.page"><b>dsteingass wrote:</b></a><br/>@Vik either Sugar Bombs or scrap metal I'd assume <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Lovely toilet bowl! like I said, I have some tile ready to house such a throne!<br /> <a href="http://s8.photobucket.com/user/dsteingass/media/Fallout/ScreenShot187_zpsed2b4f5b.png.html" target="_new" rel="nofollow"><img src="http://i8.photobucket.com/albums/a13/dsteingass/Fallout/ScreenShot187_zpsed2b4f5b.png" border="0" /></a></div></blockquote><br /> <br /> Wow....looks like someone needs to check their aim <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 12:24:19]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ ^ Ain't that the truth! I couldn't even walk into a place that filthy! ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 13:04:00]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Nice looking toilets and minis</div></blockquote><br /> Thanks shas <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>That red sniper standing by is checking readings from the toilets? Uhoh...what's lurking there<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Thrown shapes look very good,brie white currently helps a lot too to carry the message....<br /> The red sniper is a bit new...red being not a usually known color for stealth... But <span class="glossaryitem" onmouseover='gp(148);'>wip</span> is <span class="glossaryitem" onmouseover='gp(148);'>wip</span><img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Thanks Vik.<br /> Yeah, the one occasion where the white milliput actually helps.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> The main reason he's red is that I have pretty much run out of main colours to use on the guardians and I don't have a bright red one (for the Saim-Hann craftword), so he completes the collection. The cloak will make up for any non-stealthiness of the red (think of the elven cloaks from TLOTR <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>@Vik either Sugar Bombs or scrap metal I'd assume <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Or Cherry bombs. I've lost count of the number of them I've found in bathrooms (although usually in broken toilets)...<br /> <br /> <blockquote class="uncited"><div>Lovely toilet bowl! like I said, I have some tile ready to house such a throne!</div></blockquote><br /> Thanks Dave. I am excited to see what you do with them.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Good News!<br /> The Oyumaru has arrived <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/545442-Oyumaru%20to%20play%20with.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/8/545442_sm-Oyumaru%20to%20play%20with.jpg" border="0" /></a><br /> I can now have a play about with it and start making masters for casting.<br /> <br /> And the <span class="glossaryitem" onmouseover='gp(600);'>FO</span> toilet is as far as I can take it here.<br /> <a href="http://www.dakkadakka.com/gallery/545441-FO%20toilet%20original.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/8/545441_sm-FO%20toilet%20original.jpg" border="0" /></a><br /> It's not exact, but maybe I will be able to alter things at a later date as the card skeleton is preventing me from carving too much away in places (and I don't want to accidentally damage this one).<br /> The cistern is not glued in place as I think it will be much easier to cast them separate... (this is as far as I have got with thoughts about how this will be cast, more thinking is needed but the Oyumaru will help in the testing stages).<br /> <br /> That is all for now. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 15:59:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Fine looking toilets! <br /> Oyumaru, is that reuse-able molding material for mini copying?]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 16:17:56]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6128613.page"><b>shasolenzabi wrote:</b></a><br/>Fine looking toilets! </div></blockquote>Thanks shas.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Oyumaru, is that reuse-able molding material for mini copying?</div></blockquote><br /> Yeah. Reusable press-moulds basically. Just add hot water.<br /> I don't know how it behaves yet, but from what I gather it gets soft enough to mould it into any shape and you can cut it up and stick it back together and maybe (hopefully) make 2-part moulds.<br /> <br /> I shall report back on my adventures with it as I attempt to make copies of my creations <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> , but I will definitely not be using it for recasting any miniatures or their bits... <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 16:37:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I do recall years ago someone recasting the metal stealth suits for the Tau in clear resin for that invisible look. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 16:46:15]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6128718.page"><b>shasolenzabi wrote:</b></a><br/>I do recall years ago someone recasting the metal stealth suits for the Tau in clear resin for that invisible look. </div></blockquote><br /> Oh yeah, I have seen that. <br /> <br /> Many new and exciting possibilities have opened up here now, I have the technology.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 17:17:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Toilet is PERFECT! I'd like to place my advance order for 2 dozen please!]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 17:25:18]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Speaking of orders, Galorn ought to be casting my soda machines today. If you do make enough for orders, consider me another one to order the toilets Doc]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 17:28:23]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>Toilet is PERFECT! I'd like to place my advance order for 2 dozen please!</div></blockquote><br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Speaking of orders, Galorn ought to be casting my soda machines today. If you do make enough for orders, consider me another one to order the toilets Doc</div></blockquote><br /> <br />  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Thanks dudes.]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 17:51:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Your tiny toilet is very convincing Dr H. I think you're onto a winner here. I can't think of a reason to buy these right now, but if I ever need a tiny toilet I will think of you. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 18:14:17]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Yay dr has instant mold. Things can only get better now. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 18:31:19]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>weetyskemian44 wrote:</cite>Your tiny toilet is very convincing Dr H. I think you're onto a winner here. I can't think of a reason to buy these right now, but if I ever need a tiny toilet I will think of you. </div></blockquote><br /> Thanks Weety. Yeah, toilets are kind of a niche within the modelling market, but someone has to fill them...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />  <br /> I will be making more objects in the future, so if there is something you think you may need and can't find, let me know. Although you have proven to be perfectly capable of creating such things yourself.<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Yay dr has instant mold. Things can only get better now. </div></blockquote><br /> We can only hope so.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 20:31:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I'm sure some will deliberately make dioramas involving toilets now they are available!  ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 21:12:31]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<description><![CDATA[ cool toilet... the water tank is a very good addition... while i see the differences to the original... i see that this throne has the right character...and everything is fixable once you have casted the first one...]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 21:45:25]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/95df5d4f28bd3b8a3d83e247123582f7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6129618.page"><b>weetyskemian44 wrote:</b></a><br/>I'm sure some will deliberately make dioramas involving toilets now they are available!  </div></blockquote><br /> <br /> I've been specifically waiting for these toilets to build Fallout bathrooms!]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 22:23:27]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>cool toilet... the water tank is a very good addition... while i see the differences to the original... i see that this throne has the right character...and everything is fixable once you have casted the first one...</div></blockquote><br /> Thanks. Yeah, my thoughts exactly. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/95df5d4f28bd3b8a3d83e247123582f7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6129618.page"><b>weetyskemian44 wrote:</b></a><br/>I'm sure some will deliberately make dioramas involving toilets now they are available!  </div></blockquote><br /> <br /> I've been specifically waiting for these toilets to build Fallout bathrooms!</div></blockquote><br /> Sooooo looking forward to those...<br /> <br /> I should start thinking about sinks now shouldn't I? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 22:31:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Sinks would be nice additions!..and tubs too!<br /> The faucets and other hardware might be tricky to cast though...]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 22:43:35]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6129969.page"><b>dsteingass wrote:</b></a><br/>Sinks would be nice additions!..and tubs too!<br /> The faucets and other hardware might be tricky to cast though...</div></blockquote><br /> Might also be tricky to carve... We're not in this hobby because it's easy though, tricky means more fun.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 22:53:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Well at least my league of extraordinary servo skull janitors will have more work to do now <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> I can now have one getting a swirllie <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 23:52:21]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ In the grim darkness of the future, there is only TOILETS!!!]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 00:09:35]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Some wise words from my late grandad...<br /> <br /> "If you sprinkle when you tinkle, be neat and wipe the seat"]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 00:31:29]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<description><![CDATA[ Actually using the good doctors sprue carving techniques simple block faucets would be easy.   They would need to be vac then pressure cast though.]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 04:22:59]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6130280.page"><b>Ruglud wrote:</b></a><br/>Some wise words from my late grandad...<br /> <br /> "If you sprinkle when you tinkle, be neat and wipe the seat"</div></blockquote><br /> <br /> My hat's off towards your dad for that lil piece of truth! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 08:54:36]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Well at least my league of extraordinary servo skull janitors will have more work to do now <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> I can now have one getting a swirllie <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Yeah, I'll keep 'em busy.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> That's a very nice name for something that at our school was only known as a bog-wash.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>In the grim darkness of the future, there is only TOILETS!!!</div></blockquote><br /> and boxes, don't forget the boxes... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Thanks Ruglud. Very wise.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Galorn wrote:</cite>Actually using the good doctors sprue carving techniques simple block faucets would be easy.   They would need to be vac then pressure cast though.</div></blockquote><br /> Thanks Galorn. I'll cross the bridges when I get there...<br /> <br /> Well I couldn't help myself and had to have a play with the Oyumaru.<br /> My first impression was that this stuff FLOATS in water. For something that you are told to put in water I was surprised that it wasn't at least neutrally buoyant. But it's not a problem as it still seems to heat up evenly and is easy to fish out of your chosen container.<br /> <br /> Second impression is that it gets really soft. kind of like blu-tack that you have really well kneaded or softer than mixed milliput. When cold, it's like a hard, but flexible plastic. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> So for my first test I wanted something that only has one side with both a simple shape and fine detail. <br /> The nearest thing I had of that description was a base.<br /> Together with a flat surface it's very easy to get the whole shape of the base and it picks up all the little rough detail on the top of the base.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Second test was to see if two-part moulds are possible. So I pressed a mystery object into one piece of Oyumaru, let that cool and then pressed a second piece on top of that. They only lightly stuck together and were easily peeled apart thanks to the flexible nature. The final mould looks perfectly good although I should have added registration points so will probably need to redo it to get a proper mould. But works well.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> The second piece even picked up the fingerprints from the first piece, so this stuff is really good for details.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/545669-Oyumaru%20testing.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/9/545669_sm-Oyumaru%20testing.jpg" border="0" /></a><br /> <br /> Laters]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 13:06:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Hmmm...Interesting..I have a package of InstantMold in front of me. Been too unsure to really try it yet. I'll be watching this with great interest!]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 01:05:58]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I've had the instamolded siting in a drawer for awhile as well. Waiting on a recent eBay buy to arrive to test It out.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 01:34:30]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6128049.page"><b>nerdfest09 wrote:</b></a><br/>^ Ain't that the truth! I couldn't even walk into a place that filthy! </div></blockquote><br /> <br /> I've seen Gas Station bathrooms in worse condition <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 01:40:26]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ So true Dave, the gas stations have the scary bathrooms]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 02:07:47]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ My sister used to work at one time as a chambermaid. Well , that one day she had to clean a toilet (room) ceiling to floor from a "grime" similar to that look...but it was all fresh...she mentioned to me it had to be a pair of perverts the other night....]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 06:06:11]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ I've seen some pretty horrific sights in toilets when I was working in pubs. I won't give you details. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Dave and Theo: You need to give this stuff a try.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> It's reusable, so you can test it on anything and if it doesn't work just chuck it back in the hot water and try again.<br /> <br /> On the hot water thing; Once your water is below the ideal temperature you will need more fresh hot water. If it's not hot enough you'll only make the mould rubbery and not soft enough to do the job.<br /> <br /> I've pulled out a thermos flask so I can boil a load of water and then take that to my desk and pour out enough for each mould stick, and then dispose of the cooled water and pour out more hot water for the next mould. Saves running down to the kettle (or even boiling a kettle) for each mould. A mug of hot water won't stay hot enough for more that a couple of moulds even if you work quickly.<br /> <br /> And further to the registration key thing I mentioned last time: I gave it a go with a couple of beads but found a much better way in the process.<br /> The problem with the key making is that for it to work you need to get the second mould to go right into the holes that you made in the first. But this is difficult as the Oyumaru is not being poured into the mould like you would with RTV silicone and so you don't end up with reliable, perfect keys.<br /> However, I found that when I made the first half of the mould I ended up with it in quite a unique shape (see below) and just pressing the second half around the first led to a much better registration key that locks the two halfs together perfectly.<br /> <a href="http://www.dakkadakka.com/gallery/545959-Box%201%20master%20casting%20and%20testing.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/10/545959_sm-Box%201%20master%20casting%20and%20testing.jpg" border="0" /></a><br /> As you can see, I've been casting the masters for box number 1.<br /> I kind of pushed the Oyumaru too far around the box original really and I've ended up using more putty than necessary and leaving me with a fair amount of clean-up work to do (not to mention being a little tricky to extract the casts from the moulds, but the flexibility helps).<br /> <br /> There is a few little bits of "damage" to the casts, but nothing a little tidying won't solve and anything that isn't solved just adds to the uniqueness of the parts.<br /> <br /> I shall return after much sanding...]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 12:33:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Can't you just use a pot of water, low boiling on the stove instead of using a kettle?]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 12:43:24]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Yeah, you could also do that. But the kitchen is soooooo faaaaaaar awaaaaaaay....<br /> <br /> You just need a steady supply of hot water, the thermostat controlled hot water baths we had in the lab would be perfect.<br /> <br /> A thermos also saves a little money on electric or gas (or other heat producing fuels you may be using).]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 12:49:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Very nice for small unique bits you want to cast.  What material are you using to do your casts .. Milliput ?]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 13:13:51]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ The amount of details it picks up us amazing! Soon you won't be even think about saving money anymore...instead how you can spend it...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 13:19:28]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><cite>Solar_lion wrote:</cite>Very nice for small unique bits you want to cast.  What material are you using to do your casts .. Milliput ?</div></blockquote><br /> Yeah and apparently you can join many of the sticks together to make larger moulds. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Ja. I used milliput for these as I want to be able to clean up, carve and sand them before casting them properly... that's the plan anyway, good idea or not...<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>The amount of details it picks up us amazing! </div></blockquote><br /> Yeah, as I said even fingerprints are picked up. <br /> and it keeps the detail for at least a second casting (I've only used them twice so far) and should be usable for many more in theory. <br /> and if not, just re-heat and mould again.<br /> <br /> If you can't tell, I'm really quite impressed by this stuff. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Soon you won't be even think about saving money anymore...instead how you can spend it...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Oh, I wish.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah, I keep forgetting to say...<br /> <font color='red'><span style="font-size: 50px; line-height: normal;">PAGE 50! </span> </font><br /> I have plans for a mini celebration-like thing to mark this occasion, but will take a little time to compose it. ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 14:46:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Darn, now the fear of pageturner spreads... Happy 50! Congratz...coming this far doesn't happen by chance...er...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  of course with that thread, choas implies everything...]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 15:29:55]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Anyone know what the US equivalent product to Milliput is?  ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 15:34:00]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Been out for a while, but back in the game now.<br /> The Hut turned out better than any possible idea I had, fantastic.<br /> Following the casting process with load of interest.<br /> <br /> Keep It up Mate and congrats for the 50th Page <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 16:25:35]]> GMT</pubDate>
				<author><![CDATA[ SelvaggioSaky]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ Awesome......<br /> Congrats on the big 50.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 18:04:35]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>Darn, now the fear of pageturner spreads... Happy 50! Congratz...coming this far doesn't happen by chance...er...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  of course with that thread, choas implies everything...</div></blockquote><br /> No need to worry, I got my act together. <br /> Thanks, I'm surprised that I made it this far and this quickly really and I'm very pleased that people have shown interest in my madness.<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Anyone know what the US equivalent product to Milliput is?  </div></blockquote><br /> I don't I'm afraid and I didn't realise you didn't get it over there. You will probably get a quicker answer if you ask on your blog though...<br /> <br /> <blockquote><div><cite>SelvaggioSaky wrote:</cite>Been out for a while, but back in the game now.<br /> The Hut turned out better than any possible idea I had, fantastic.<br /> Following the casting process with load of interest.<br /> <br /> Keep It up Mate and congrats for the 50th Page <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Welcome back Sel. Good to see you are still kicking.<br /> I await progress on your blog.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Good luck with the job hunt.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Thanks.<br /> <br /> ==============================================================================<br /> <br /> So, 50 pages ago, I set out to show what I can do in the modelling world of warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> after becoming bored of buying an endless stream of expensive plastic kit models of mostly planes and helicopters. I wanted to challenge myself and to learn more and new techniques that would improve my modelling and maybe give a little back to the community.<br /> <br /> I was concerned that my approach to painting the models in my collection would not be received all that well by (what appeared to be) the masses of warhammerers with their uniformly painted armies, but I had an idea. To show the true nature of chaos and just how chaotic it can be... This idea led to the creation of what is known as The Army of the Second Law. Referring, of course, to the second law of thermodynamics where the concept of entropy is found. <br /> <br /> Following from chaos theory, which states (in many more words) that from small initial differences, drastically different results can occur and these will continue to diverge from one another, my initial army concept has brought me further and further from the "normality" of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> armies.<br /> Below, I present the extent of how far this idea has come and (if you look closely) how far my painting and modelling has come.<br /> <br /> Ladies and Gents, The Army of the Second Law as compiled by The (Mad) Scientist as it stands at the present moment:<br /> First up is the ranged combat specialists<br /> <a href="http://www.dakkadakka.com/gallery/546077-The%20%28Mad%29%20ranged%20combat%20specialists.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/10/546077_sm-The%20%28Mad%29%20ranged%20combat%20specialists.jpg" border="0" /></a><br /> <br /> The close combat specialists<br /> <a href="http://www.dakkadakka.com/gallery/546075-The%20%28Mad%29%20close%20combat%20specialists.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/10/546075_sm-The%20%28Mad%29%20close%20combat%20specialists.jpg" border="0" /></a><br /> <br /> The support group... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/546076-The%20%28Mad%29%20other%20ones.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/10/546076_sm-The%20%28Mad%29%20other%20ones.jpg" border="0" /></a><br /> <br /> and the transport solution<br /> <a href="http://www.dakkadakka.com/gallery/546078-The%20%28Mad%29%20transport%20solution.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/10/546078_sm-The%20%28Mad%29%20transport%20solution.jpg" border="0" /></a><br /> <br /> I hope to continue to diverge from what is considered normal... <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> <br /> <br /> ...there are so many more ideas yet to be realised and I hope you stick around to see them. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 18:32:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ok just properly read what your doing...... on the hot water front. A chaffing dish....with a small burner under it will maintain hot water for a long time. Or if you only need a minimal amount of water I have seen usb powered mug warmers that keep your coffee warm while at computer?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> That is a beautiful army dude. love everything about it, concept and result.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 18:43:06]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6135910.page"><b>Camkierhi wrote:</b></a><br/>Ok just properly read what your doing...... on the hot water front. A chaffing dish....with a small burner under it will maintain hot water for a long time. Or if you only need a minimal amount of water I have seen usb powered mug warmers that keep your coffee warm while at computer?</div></blockquote><br /> Thanks Cam. They need to maintain about 80degC, but are worth a thought. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6135910.page"><b>Camkierhi wrote:</b></a><br/>That is a beautiful army dude. love everything about it, concept and result.</div></blockquote>Thanks again.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 18:47:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Toilets!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6135350.page"><b>dsteingass wrote:</b></a><br/>Anyone know what the US equivalent product to Milliput is?  </div></blockquote><br /> <br /> I think apoxisculpt is close.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 19:07:07]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<description><![CDATA[ Can send you some Milliput if you like guys.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 19:50:19]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Ah it is all coming together! Love the gaming table rippers!]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 19:56:56]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ So, what is it, a two-part mix like <span class="glossaryitem" onmouseover='gp(47);'>GS</span> that you just jam into the mold and let harden?]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 19:58:04]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Yeah, that sounds close to me Galorn.<br /> <br /> Thanks shas.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6136130.page"><b>dsteingass wrote:</b></a><br/>So, what is it, a two-part mix like <span class="glossaryitem" onmouseover='gp(47);'>GS</span> that you just jam into the mold and let harden?</div></blockquote><br /> Yeah, a two part epoxy putty. From what I can tell (I still haven't used <span class="glossaryitem" onmouseover='gp(47);'>GS</span> or and equivalent) milliput is not as elastic as <span class="glossaryitem" onmouseover='gp(47);'>GS</span> or as sticky. But it dries harder, so can be drilled, sawn and sanded once dry. <br /> <br /> Yep, just mix some up and press it into the mould. Helpfully the Oyumaru is largely transparent so you can see if you have filled all the corners. Then I had to wait about 4 hours before I could pull them out and the milliput was still a little flexible then (although I don't think one of them was properly mixed as it really clogged my sandpaper just now). The second lot I left overnight as it was late when I filled them.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 20:07:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I had that problem when playing with the clear resin you can get from Michael's, the parts stayed a bit flexible. THankfully, it was just floor tiles, so they would be glued flat anyways.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 20:10:00]]> GMT</pubDate>
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				<description><![CDATA[ It's far more solid now (after about 24 hours) so it was just a bit slower than usual.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 20:13:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Milliput is used a lot in modelling, but also in other area's including for instance, I know a diver who uses it deep sea to seal up pipes because it sets underwater. It has a cure time of about 24 hours which is not great for us, but once set it is very solid. I often mix it and <span class="glossaryitem" onmouseover='gp(47);'>GS</span> together and this gives me a nice somewhere in the middle. The one big disadvantage is it is difficult to get it as smooth as <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, but using water after a period of curing helps.<br /> <br /> Sorry....bubbling on again.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 20:39:56]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ All information is good information Cam. Bubble all you want.<br /> <br /> It's usually workable after a few hours though.<br /> <br /> I have read somewhere than Meths is good for smoothing milliput (as it dissolves it), but I haven't tried it as water followed by a little sanding works fine for me.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 20:49:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ so long since we actually saw what this whole blog is all about...a brilliant and crazy army (crazy as a bag full of cats on crack...)<br /> the more I see of your army, the more it is growing on me...but I do detect a serious lack of green skin...hmmm?<br /> <br /> and the average man is also missing from the roll call of lunacy...]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 21:54:43]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6136296.page"><b>Dr H wrote:</b></a><br/>All information is good information Cam. Bubble all you want.<br /> <br /> It's usually workable after a few hours though.<br /> <br /> I have read somewhere than Meths is good for smoothing milliput (as it dissolves it), but I haven't tried it as water followed by a little sanding works fine for me.<br /> <br /> </div></blockquote><br /> <br /> Methamphetamine is good for what??? Sorry, I better go back and read some more than just the last post. I might be misreading, I did just move out of the methamphetamine Capitol of he world last year (Jefferson county, <span class="glossaryitem" onmouseover='gp(616);'>MO</span>).]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 21:57:11]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ I bet as a chemical he means methyl...so probably alc in any way?]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 21:58:26]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Well he is an out of work chemist. Round here they tend o supplement their income <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 22:01:55]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ may the doc H live long and happiliy for a thousand years to come!...so that he doesn´t have to cook bad things...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 22:04:13]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>so long since we actually saw what this whole blog is all about...a brilliant and crazy army (crazy as a bag full of cats on crack...)<br /> the more I see of your army, the more it is growing on me...but I do detect a serious lack of green skin...hmmm?<br /> <br /> and the average man is also missing from the roll call of lunacy...</div></blockquote><br /> Thanks Vik. Glad you like it.<br /> Yes yes, there are many flavours of being missing at the moment. All in good time, good sir.<br /> I've only been working on this for just over a year and at the ever decreasing speed I am cranking out models some will inevitably have to wait.<br /> Blue and Green skins are available and so will be seen (relatively) soon.<br /> More terrestrial coloured skins will arrive eventually.<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Methamphetamine is good for what??? Sorry, I better go back and read some more than just the last post. I might be misreading, I did just move out of the methamphetamine Capitol of he world last year (Jefferson county, <span class="glossaryitem" onmouseover='gp(616);'>MO</span>).</div></blockquote><br /> Meths darling, I said meths not meth.  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Methylated spirits to be exact.<br /> <br /> And with that, an update on the box.<br /> <a href="http://www.dakkadakka.com/gallery/546130-Box%201%20construction%20and%20scale.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/10/546130_sm-Box%201%20construction%20and%20scale.jpg" border="0" /></a><br /> You can see here the angled edges I've been sanding so it all fits together nicely.<br /> The letters will help with construction as you have 2 of each side and to make a square box you just have to put the matching letters opposite each other.<br /> <br /> And as blu-tack wasn't holding it very firmly for me to test the fit of the pieces...<br /> <a href="http://www.dakkadakka.com/gallery/546131-Box%201%20piece%20fitting%20test.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/10/546131_sm-Box%201%20piece%20fitting%20test.jpg" border="0" /></a><br /> Minimal gaps all round, if you get all the pieces the right way round... it's kind of a jig-saw at the moment...<br /> <br /> And the side that I said was not mixed properly... it wasn't.<br /> Once I moved on to cleaning up the fine detail I found patches on it that were really soft and crumbly (much like the individual sticks are) and some of the details were becoming rounded... <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> So I've mixed some more milliput and stuck it in the mould again. The rest of the pieces are fine though and this was a top/bottom so that's the best case problem. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 22:35:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Too much exposure w/o the right safety equipment like Methyl Ethyl Keytone and Toluene liquid for me to mess with such.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 22:59:10]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6136757.page"><b>shasolenzabi wrote:</b></a><br/>Too much exposure w/o the right safety equipment like Methyl Ethyl Keytone and Toluene liquid for me to mess with such.</div></blockquote><br /> Ah yes. I'll let you off. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> With all the chemical and solvent exposure chemists get just while at uni I'm surprised I've not heard of more that are sensitised to things. Only one I can think of was my old boss that was sensitised to Thiol containing compounds.<br /> Probably says something about the effectiveness of fume-cupboards.<br /> <br /> But as I say, water works fine with milliput.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 23:09:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Not much love for the box <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Well the second attempt at a top/bottom worked out fine and fits the rest of the box. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Not had much time to do a lot today as I did some 1:1 shelf building, but I have a question.<br /> <br /> I've been marking up the inside of the pieces to help with building. At the moment you're only getting X, Y and Z (as described earlier), but on my copy and to make my life easier I wrote on each piece where they match up with the other pieces (the 1, 2, 3 and 4 in the picture). Would you want this on the final pieces or is that a bit too much of an idiot's guide?<br /> <a href="http://www.dakkadakka.com/gallery/546272-Box%20number%201%20interior.%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/11/546272_sm-Box%20number%201%20interior.%20.jpg" border="0" /></a><br /> I can also mark up the top/bottom pieces as they really do make a difference which way round they are.<br /> <br /> Also, how neat would you want the inside? They are quite rough in places, but you won't be seeing it in the built boxes, so does it really matter?]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 19:18:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Box is great! Sorry, I thought I posted that already! Great idea with the letter keying.]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 19:19:57]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Thanks Dave. I was just wondering what opinions were on the fit of the pieces etc...]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 19:21:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Sorry, love the box, where do I order?<br /> <br /> Letter keying or even a scratch that only lines up on relevant sides would work. And would be helpful.<br /> <br /> As to the insides, I would not be worried, but it does give me an idea for you. You could make "fillers" so it looks like the crate is nearly full of grenades, or maybe contains a toilet! Just an idea. ]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 19:36:30]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Fit should be as well as you can get it really. Anyone who buys it and can't be bothered to sand a little bit is just lazy <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. No one expects the exacting standards of a Japanese plastic kit after all <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 19:40:37]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Exactly what the boss just said.]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 19:45:26]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Sorry, love the box, where do I order?<br /> <br /> Letter keying or even a scratch that only lines up on relevant sides would work. And would be helpful.<br /> <br /> As to the insides, I would not be worried, but it does give me an idea for you. You could make "fillers" so it looks like the crate is nearly full of grenades, or maybe contains a toilet! Just an idea. </div></blockquote><br /> Just need to be a little bit more patient. This is all new to me at the moment and I want it to be right, right from the start. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I had future plans for "open" boxes, but actually making a "full" box of stuff it not a bad idea...<br /> Just a flat piece that sits just inside and I would "have" to texture the underside of the lid... or at least make a "both side" lid available...<br /> Cogs are whirring...<br /> Thanks Cam.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Fit should be as well as you can get it really. Anyone who buys it and can't be bothered to sand a little bit is just lazy <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. No one expects the exacting standards of a Japanese plastic kit after all <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> It would be nice to achieve as close to that standard as I can though. <br /> I agree though, these do fit together reasonably well and people can leave them rough as they are or fill/sand them to get perfect boxes...]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 19:49:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Your masters may be exact, but with gravity pouring, you are always going to have some variations in thicknesses. It's unavoidable.]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 19:53:53]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Letters for better matching is a workers must, I use letters or crosses and such signs all the time. Teached by my grandpa there is no way around it anymore for me! Also...I wouldnt be too averse for a box that is empty but with woodgraine inside too...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 20:36:02]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Loving the casts Dr, but i can't help thinking that miliput is an expesnive option to use as the casting material??  Would you be better using dental plaster - 25kg bag for sale on eBay for £19.00 (inc P&P)<br /> <a href="http://www.ebay.co.uk/itm/Dental-Plaster-25kg-bag-/161120797223?pt=UK_BOI_Medical_Lab_Equipment_Medical_Equipment_Instruments_ET&hash=item25838c4227" target="_blank" rel="nofollow">http://www.ebay.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/itm/Dental-Plaster-25kg-bag-/161120797223?pt=UK_BOI_Medical_Lab_Equipment_Medical_Equipment_Instruments_ET&hash=item25838c4227</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I always thought your Army of the Second Law was something to do with the 3 laws in I Robot !!  DOH!]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 23:42:41]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<description><![CDATA[ No it's the second law of fight club......<br /> <br /> DON'T TALK ABOUT FIGHT CLUB.<br /> <br /> Thanks for that link been trying to find some of that stuff.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 03:36:39]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ ^that i want to see clobbered into an army...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 10:44:21]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>Your masters may be exact, but with gravity pouring, you are always going to have some variations in thicknesses. It's unavoidable.</div></blockquote><br /> Good point Dave. I'll dial down my perfectionism to 10 and consider them nearly ready. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>Letters for better matching is a workers must, I use letters or crosses and such signs all the time. Teached by my grandpa there is no way around it anymore for me! Also...I wouldnt be too averse for a box that is empty but with woodgraine inside too...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Cool, I'll add some markings.<br /> Yeah, an empty box will happen in the future. It's just a lot more work, but maybe there'll be a shortcut when I get to casting the closed boxes, will have to see.<br /> <br /> <blockquote><div><cite>Ruglud wrote:</cite>Loving the casts Dr, but i can't help thinking that miliput is an expesnive option to use as the casting material??  Would you be better using dental plaster - 25kg bag for sale on eBay for £19.00 (inc P&P)<br /> <a href="http://www.ebay.co.uk/itm/Dental-Plaster-25kg-bag-/161120797223?pt=UK_BOI_Medical_Lab_Equipment_Medical_Equipment_Instruments_ET&hash=item25838c4227" target="_blank" rel="nofollow">http://www.ebay.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/itm/Dental-Plaster-25kg-bag-/161120797223?pt=UK_BOI_Medical_Lab_Equipment_Medical_Equipment_Instruments_ET&hash=item25838c4227</a></div></blockquote><br /> Thanks Ruglud. Yeah, it's not the cheapest option, but it's only for the single individual masters and I had it on hand to use.<br /> That's a good idea, I might pick some of that up. Thanks. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I always thought your Army of the Second Law was something to do with the 3 laws in I Robot !!  DOH!</div></blockquote><br /> Ha ha, well that's something to keep in mind for when I come to add some Necrons... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> If you would like to know more about The (Mad) Scientist and his army and don't want to trawl through this blog to find all the fluff pieces I have it all in my <a href="http://www.dakkadakka.com/wiki/en/The_%28Mad%29_Scientist_and_His_Army_of_the_Second_Law" target="_new" rel="nofollow">"Compiled Army Fluff" article</a>. Where you can learn about his decent into madness and how he plans to achieve his aims (and what those aims are)... <br /> <br /> I'll also have to find a way to include that club that we can't talk about in the army somewhere... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I'll update later... when I have something to update about... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 14:01:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>I'll also have to find a way to include that club that we can't talk about in the army somewhere... </div></blockquote><br /> <br /> stuff like that should be written on tanks... or on banners...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 15:31:48]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6141600.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>I'll also have to find a way to include that club that we can't talk about in the army somewhere... </div></blockquote><br /> <br /> stuff like that should be written on tanks... or on banners...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> make a Tyler Durden]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 17:42:33]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<description><![CDATA[ Vik, that reminds me, I still have to try a make a flag for the wave serpent as some point.<br /> and weren't you going to make a flag for something... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Galorn; but what could you play him as? Is there a character that is particularly good in hand to hand?<br /> <br /> I've done a little painting today and may have something to show tomorrow.]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 22:07:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Twin lightning clawed Marine Captain?<br /> <br /> Eldar Autarch who is a ex-scorpion?<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Stormtrooper? Marbo? not sure, new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex rumors seem a bit weird ]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 22:09:23]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Thanks shas.<br /> My first thought was a Marbo-alike, but Tyler isn't really the sneaky type. (and I do already have a plan/fluff for a Marbo-alike) <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Autarch is a possibility, but can he take a beating like Tyler?<br /> <br /> I know nothing about stormtroopers, I'll have to look into them.<br /> <br /> And then there's how to play the alternate personality thing...]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 22:17:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Well I said I would post and update today, so here it is.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/546916-Guardian%20%239%20and%20box%201%20pip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/13/546916_sm-Guardian%20%239%20and%20box%201%20pip.jpg" border="0" /></a><br /> The red on Guardian #9 is mostly done (I think I may touch up some of the highlights that are a little thick).<br /> The black needs highlights and the white faceplate needs to be made white.<br /> The brown bits are just the start of the painting of the cloak and gun, much more work to be done there.<br /> <br /> The box here is the original sprue box (the one that isn't quite square) with the dodgy putty top/bottom added.<br /> This will just be like a showcase example of what you can do with your boxes.<br /> Not finished yet. <br /> But a shout out to Weety for the "adding grey to a bright colour" to make it more muted, top tip.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I'm going to try out some more two-part moulds with the Oyumaru tomorrow and see if I can take the toilets to the next stage.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Dental plaster should be arriving Tuesday, Thanks Ruglud.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 22:00:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Tyler......whats the name of that Ogryn body guard fella....maybe...<br /> <br /> No9 Looks brilliant, and the box is excellent, can't wait until you get this going. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 22:52:01]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Nork Deddog is the Ogryn bodyguard.<br /> <br /> Heh! stormtroopers are still <span class="glossaryitem" onmouseover='gp(69);'>IG</span> but with some better stats and armor than 5+ they get the 4+ armor. Hellguns, and both K and F grenades and 2 special weapons per 10 man squad. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 23:23:34]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ All looking good...  <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> moment though is seeing a toilet in the background <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 23:38:51]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ That comes in the bundle deal. Order a toilet and it comes shipped in a container <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> . I think any imperfection with he box has more o do with the carpenter who assembled it than your carving ability.]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 00:27:26]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Thanks Cam. I am simultaneously excited to get this all going and scared...<br /> <br /> I'll look into them shas. Ta.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6145414.page"><b>Ruglud wrote:</b></a><br/>All looking good...  <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> moment though is seeing a toilet in the background <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks Ruglud.<br /> Yeah, that picture pretty much covers all of my current unfinished pieces; the two Guardians, the boxes, the toilets, the swords and axes, my next commission piece and a mystery object at the very top right... The only thing missing is what's next to that mystery object that I have shown before by itself and will get used very soon (which is to say the lower body replacement solution...).<br /> <br /> Ha Ha. Thanks Theo. <br /> That may have to wait until I have boxes with an inside...<br /> <br /> Just to show you that I have tried out a two-part mould of a toilet, can't quite tell how well it's turned out yet as the putty is still a little soft to attempt to remove it from the mould.<br /> <a href="http://www.dakkadakka.com/gallery/547252-toilet%202-part%20mould%20test.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/14/547252_sm-toilet%202-part%20mould%20test.jpg" border="0" /></a><br /> and the box with a rough marking added (although this one is better than the one on the other side...).]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 17:59:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ The eagle imprint on the box looks ace <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , the toilet even if messed up can be painted as a tainted toilet if need be <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 18:37:50]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6147763.page"><b>Theophony wrote:</b></a><br/>The eagle imprint on the box looks ace <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ,</div></blockquote><br /> At least it's recognisable.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Thanks.<br /> <br /> <blockquote class="uncited"><div>tainted toilet</div></blockquote><br /> I think that's the perfect name for it. The other one can be "Tiny Toilet".]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 19:37:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ You can have a terror toilet too.....just add teeth and a tongue. It can be the foul chaos corrupted crapper <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 20:03:29]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Sorry but the sign on the side of the box totally puts in mind.......has that got the Ark in there?<br /> <br /> Looking good.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 20:09:36]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> Theo.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6148041.page"><b>Camkierhi wrote:</b></a><br/>Sorry but the sign on the side of the box totally puts in mind.......has that got the Ark in there?<br /> <br /> Looking good.<br /> <br /> </div></blockquote><br /> That's not entirely unintentional...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Although I planned to do a proper one when I've got a box of the correct dimensions (I believe the "rectangular" box I'm planning of casting tomorrow will be nearer).<br /> Thanks.<br /> <br /> I've extracted the test cast of the Tainted Toilet.<br /> <a href="http://www.dakkadakka.com/gallery/547291-Tainted%20toilet%20casting%20test%201%20result.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/14/547291_sm-Tainted%20toilet%20casting%20test%201%20result.jpg" border="0" /></a><br /> Not a brilliant turn out. Obviously the rough edges can be smoothed out, but there is a strange bulge on one side (I assume I didn't get the mould onto the original properly) and I broke one side of the base (that's been fixed with glue).<br /> Not bad for a first attempt at a complex shape though.<br /> <br /> I've now made a (hopefully) better mould now as well as moulds for the next box. I'll give them a go tomorrow.<br /> Time for a bit of painting...]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 21:09:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Yay toilets!<br /> <br /> Next logical project:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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				<pubDate><![CDATA[Mon, 14 Oct 2013 22:30:28]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Ha ha. I'll keep that in mind for when I have a flyer. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 22:49:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ needs to say tanks a lot on it though <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 00:05:06]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Would've gone for fine-cast toilets. Oh well, better wait for forgeworld to get on that. Interesting stuff here, as always!]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 00:12:58]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<description><![CDATA[ the terror toilet idea is something someone has to do!!!<br /> <br /> and <span class="glossaryitem" onmouseover='gp(84);'>lol</span>..dave... some peeps defenitly have too much time on their hands <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and if i didn´t already said it... the painted box looks very good!]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 07:23:33]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ It was a "special payload" - there is a story behind it that I didn't read, but it was dropped over VietNam Probably some General got to take a dook in it first.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 11:22:36]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ hmm.... seems a general of the same spirits (<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">) of apocalypse now...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Charlie doesn't poo ?]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 11:25:59]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Nice box Dr.. now that next project sounds right to me. Go get a flyer!]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 16:07:18]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Thanks guys.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Dave: I suppose that shows just how necessary toilets are in the world.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I have a question;<br /> This is the base colour of the cloak for Guardian #9. It will be camouflaged.<br /> Question is, what sort of camouflage should I do?<br /> <a href="http://www.dakkadakka.com/gallery/547531-Guardian%20number%209%20before%20camo.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/15/547531_sm-Guardian%20number%209%20before%20camo.jpg" border="0" /></a><br /> <br /> Should I do it like the rangers on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site?<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<img src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1820578a_99810104005_EldarRangersCFC_873x627.jpg" border="0" />
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</div><br /> <br /> Or like a "typical" camo' scheme?<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<a href="http://www.dakkadakka.com/gallery/467222-Hawker%20Hurricane%20camoflage.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/2/24/467222_sm-Hawker%20Hurricane%20camoflage.jpg" border="0" /></a>
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</div><br /> <br /> Or something different?<br /> Or make it look like a kind of active/adaptive camo'?<br /> <br /> Thoughts, Ideas, Suggestions, Inspiration....?<br /> <br /> And as a treat, here's the painted box in a more natural environment.<br /> <a href="http://www.dakkadakka.com/gallery/547532-Boxes%20coming%20soon.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/15/547532_sm-Boxes%20coming%20soon.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 16:16:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ wow <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">, I don't think I looked at the labels on the bottles before <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 16:32:24]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6150809.page"><b>Theophony wrote:</b></a><br/>wow <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">, I don't think I looked at the labels on the bottles before <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks Theo. <br /> Yeah, the bottle of wine is just some squiggles and splodges but the other two bottles there (although you can only see one in this picture) should both be recognisable around the world. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 16:36:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ the idea about adaptive camo sounds interesting... maybe with a kinda electricity field effect? as if the cloak just has brought the eldar ranger out into the open again... graven did such an effect for his mantis warrior...]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 21:30:22]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6151873.page"><b>Viktor von Domm wrote:</b></a><br/>the idea about adaptive camo sounds interesting... maybe with a kinda electricity field effect? as if the cloak just has brought the eldar ranger out into the open again... graven did such an effect for his mantis warrior...</div></blockquote><br /> I remember Graven's <span class="glossaryitem" onmouseover='gp(494);'>MW</span>. This chap doesn't have a set background to work with though.<br /> <br /> I am open to ideas of what adaptive camo' affect to use. <br /> I wasn't thinking so much of the Predator "light bending" type of camo', but more of a "produce a camo' pattern that works well with the environment" type camo'. So the cloak here would look like it was "switching" from off to on, but probably not using the bright lightning cut off that is often seen on the Tau stealth team (as I do have some of them, and one will likely get that effect).<br /> <br /> But I was also thinking of the effect that you see with the elven cloaks in the <span class="glossaryitem" onmouseover='gp(86);'>LoTR</span> films, where when he covers himself, he looks like a boulder/piece of ground.<br /> <br /> Still throwing ideas about at the mo, so feel free to throw ideas in the pot.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> In other news, I have been playing with the plaster that arrived today. Will see later how those turn out.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 21:51:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ I say go for organic camo]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 22:28:23]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6152074.page"><b>shasolenzabi wrote:</b></a><br/>I say go for organic camo</div></blockquote>Example?]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 22:41:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Depends on your setting really. I set things in a desert environment. Thus beige. I think maybe grey or grey dappled effect. Kind of blends in anywhere colour. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 23:02:49]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6152124.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6152074.page"><b>shasolenzabi wrote:</b></a><br/>I say go for organic camo</div></blockquote>Example?</div></blockquote><br /> <br /> The spitfire is an example of organic camo, the lines are not straight, and have a rough look, organic, one can add in other colors, but pick the colors if desert, sand/brown and reddish or black maybe mustard color<br /> <br /> woodlands uses loam green, forest green, brown and the black squiggles<br /> <br /> My own camo is an example of "organic" style camo.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 23:32:07]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Depends on your setting really. I set things in a desert environment. Thus beige. I think maybe grey or grey dappled effect. Kind of blends in anywhere colour. </div></blockquote><br /> I tend to use good ol' mud and rocks for my bases with the occasional piece of greenery. Ta.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6152124.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6152074.page"><b>shasolenzabi wrote:</b></a><br/>I say go for organic camo</div></blockquote>Example?</div></blockquote><br /> <br /> The spitfire is an example of organic camo, the lines are not straight, and have a rough look, organic, one can add in other colors, but pick the colors if desert, sand/brown and reddish or black maybe mustard color<br /> <br /> woodlands uses loam green, forest green, brown and the black squiggles<br /> <br /> My own camo is an example of "organic" style camo.</div></blockquote><br /> Oh I see. I thought it was a technical term for a style of camo' I hadn't heard of... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> That's a hurricane actually, but it's really not easy to tell the difference from above, so I'll let you off.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Cool, ta. I do like that style of camo', which is why a lot of my model aircraft have it (if it was an official option).]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 00:14:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yeah, I call it organic as opposed to splinter pattern, or digital pattern camo <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh I see it as Hurricane now, but either plane was instrumental in the Battle of Britain!]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 00:25:33]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6152400.page"><b>shasolenzabi wrote:</b></a><br/>Yeah, I call it organic as opposed to splinter pattern, or digital pattern camo </div></blockquote><br /> It's a perfectly valid name for it. I couldn't think of one which is why I used a picture.<br /> I assume it does have an official name, but  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Oh I see it as Hurricane now, but either plane was instrumental in the Battle of Britain!</div></blockquote> Indeed and both had that style camo'.]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 00:34:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Too many variations to have a single name, but 2, 3, 4 and 5 color camo in any pattern exists]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 00:37:19]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6152432.page"><b>shasolenzabi wrote:</b></a><br/>Too many variations to have a single name, but 2, 3, 4 and 5 color camo in any pattern exists</div></blockquote><br /> Yeah, I suppose. <br /> But what does the man in charge of ordering a new tank say to the paint-shop when he wants it to look like that? He can't say, "Y'know the wibbly wobbly one in green and brown"... It's probably just some alpha-numeric code from the <i>What Camo!</i> catalogue. *shrugs*<br /> <br /> As I said, I had a go with casting with the dental plaster...<br /> <br /> ...It wasn't a total success...<br /> <a href="http://www.dakkadakka.com/gallery/547770-Casting%21%20Not%20always%20a%20success.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/16/547770_sm-Casting%21%20Not%20always%20a%20success.jpg" border="0" /></a><br /> <br /> So I'm about to have a look at changing the moulds. <br /> To remove the lip around the edge, which will make it easier to get the casts out the mould.<br /> To not be so ambitious with how thin I can make the casts.<br /> And I'll use more plaster in my plaster, to see what difference that makes.<br /> <br /> The toilet turned out ok, except for the broken base. But that was because the mould leaked a little and the level dropped, making it too thin to hold together.<br /> I can at least experiment on it and see how it handles some gentle tidying...]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 13:50:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I can find use for even the broken ones <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 13:52:53]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6153726.page"><b>dsteingass wrote:</b></a><br/>I can find use for even the broken ones <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Indeed. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> They're just not that useful for what they were intended.<br /> Next lot is in, so will have to see how they turn out.<br /> <br /> In the mean time I shall do some painting. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 15:08:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ A suggestion.<br /> <br /> And again as with all my suggestions, I am probably wrong.<br /> <br /> When I am mixing up cement to patch in an awkward spot or even using Polyfilla, I sometimes use a diluted PVA mix instead of just water. This seems to add almost plastic qualities to the mix. I have used this several times in modelling. It adds rigidity to the few things I have tried to mould. It maybe worth a shot to get the thickness you are after and maintain a less fragile piece. The only slight word of warning would be, I generally use this mix to give better adhesive qualities. So it may cause probs for mould release.<br /> <br /> Anyone please chip in here if I am wrong. I have personally had some success, but don't want to give bad advice here.]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 17:38:55]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ With dental plaster and silicone, you don't generally need a mold release agent. Not sure about the InstantMold though.]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 17:59:00]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Yeah, there's no problem with sticking to the Oyumaru. The internet tells me it's a silicone based plastic and I've not found anything that it's stuck to permanently yet. It only sticks to itself when both bits are hot as well. So shouldn't be a problem.<br /> <br /> I'll give that a go with the next pour, thanks Cam. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 18:22:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Dental stone is very fragile until its apx 1/8 in thick.]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 19:54:22]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<description><![CDATA[ i´ve read that adding PVA helps to make the plaster less brittle too...<br /> <br /> well we live, we learn, eh?...<br /> <br /> and a rock painted camo claok...that would probably be an easier way....but risky to get right nevertheless...]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 20:07:43]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Galorn wrote:</cite>Dental stone is very fragile until its apx 1/8 in thick.</div></blockquote>Ta. Yeah, that first go ended up at probably 1/32in in places... I didn't intend to do it that thin, just how it turned out.<br /> <br /> Second batch turned out better as they were thicker. One still broke, but into nice larger pieces (that I'm testing glue on).<br /> <br /> I also discovered that the second batch were not quite set in the middle when I took them out the moulds, which might explain why one broke.<br /> I've noticed that the first batch are whiter than the second batch, that may be a function of dryness and a way to check on their progress. This is currently under test.<br /> <br /> A third batch is in the moulds, but I'll leave them much longer in the hope that they will be set (and stronger) when I do remove them.<br /> I also have a test with some pva added to see how that differs.<br /> <br /> I've also noticed that the first batch is very soft to sanding/carving, will have to see how the later batches (with more plaster and pva in) compare.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>i´ve read that adding PVA helps to make the plaster less brittle too...<br /> <br /> well we live, we learn, eh?...</div></blockquote><br /> and learning is fun.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>and a rock painted camo claok...that would probably be an easier way....but risky to get right nevertheless...</div></blockquote><br /> Yeah, not sure how that could be done yet and still look like a cloak.<br /> I haven't touched the cloak yet, so ideas are still welcome.<br /> I've been painting the other bits of him (mostly the gun) today, so progress is still happening.<br /> I should ask the internet for more camo' ideas too...]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 20:53:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ On the camo, just a thought but Grey, brown and dark green triangles of different sizes maybe. Be a bugger to paint, but would kinda look like the elven <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> cloaks as worn by Frodo etc in movie.]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 22:43:43]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Okay, when I was in Germany, we painted the trucks we had in 4 color woodland pattern camo. That was Green+Brown+Loam+Black<br /> <br /> Used to have the old 4 color desert pattern in sand+brown+Mustard yellow+black Now they use a sand all over color, maybe the "Chips of black over white and some light brown.<br /> <br /> Woodland/Desert/Urban/Arctic are old basics.]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 23:09:39]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>On the camo, just a thought but Grey, brown and dark green triangles of different sizes maybe. Be a bugger to paint, but would kinda look like the elven <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> cloaks as worn by Frodo etc in movie.</div></blockquote><br /> I think I know what you mean, I'll show something tomorrow.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Okay, when I was in Germany, we painted the trucks we had in 4 color woodland pattern camo. That was Green+Brown+Loam+Black<br /> <br /> Used to have the old 4 color desert pattern in sand+brown+Mustard yellow+black Now they use a sand all over color, maybe the "Chips of black over white and some light brown.<br /> <br /> Woodland/Desert/Urban/Arctic are old basics.</div></blockquote><br /> Good good. I have a reasonable list of schemes to try so I'll do some tests tomorrow and show you lot then. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 23:44:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ With a combination of:<br /> More plaster in the mixture,<br /> The addition of PVA into the water,<br /> Thicker casts,<br /> Better shaped moulds,<br /> Leaving them longer to set before <span class="glossaryitem" onmouseover='gp(27);'>de</span>-moulding,<br /> AND a better and more gentle method of extracting the casts from the moulds...<br /> <a href="http://www.dakkadakka.com/gallery/548173-Unbroken%20Plaster%20box%202%20casts.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/17/548173_sm-Unbroken%20Plaster%20box%202%20casts.jpg" border="0" /></a><br /> I have some whole casts. They still need a little more time to fully dry before I'll attack them with scalpel and sandpaper...<br /> <br /> However the previous test piece with the added plaster and PVA appears to be much stronger than those without. So good call Cam.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> On the other side of the coin, I've not managed a good cast of the toilet yet, but I will modify the mould and try again with the PVA.<br /> I am however producing some "nice" broken toilets... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> In other news, I am currently painting the camo' tests, paint drying time is slowing progress though. This does mean that there is still time to add further ideas to the camo' cloak discussion. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Oct 2013 20:40:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Glad it helped. Looks good. They look really good on the detail too. Excellent moulding dude.]]></description>
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				<pubDate><![CDATA[Thu, 17 Oct 2013 21:02:26]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6158787.page"><b>Camkierhi wrote:</b></a><br/>Glad it helped. Looks good. They look really good on the detail too. Excellent moulding dude.</div></blockquote>Thanks. I've not noticed any issues with the transfer of details so far. We'll see when I have a really close look once I've shaped the rear sides. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Oct 2013 21:30:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Sweet casts!<br /> <br /> When can i purchase?]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 01:47:35]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ This is really neat]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 02:42:33]]> GMT</pubDate>
				<author><![CDATA[ AntomanElven]]></author>
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				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Sweet casts!<br /> When can i purchase?</div></blockquote><br /> Thanks Comrade. <br /> Relatively soon (just don't ask what it's relative to... <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> )<br /> <br /> <blockquote><div><cite>AntomanElven wrote:</cite>This is really neat</div></blockquote><br /> Thanks Antoman and welcome to the (Mad) house. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> No pictures today.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> Camo' concepts are ongoing...<br /> Today, I have mostly been poking plaster with mixed results.<br /> <br /> They are indeed stronger than previous casts. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> It is possible to carve them to shape <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I did however break one while carving  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> and some of the detail appears to be being worn down with handling  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> The thicker ones didn't break, but quite a few corners did  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> Also had a thought about the thickness. <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">  In order for the plaster to be strong enough to not break they are at least twice as thick as the milliput ones I did for the previous box. This means that when I come to cast these I'm going to end up using more resin per box, and as I'm hoping to cast many boxes that's going to add up quicker than using some milliput for a single original.<br /> <br /> So, I've got some milliput casts of this box and a toilet (in a newly made mould) in the moulds.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I'll have them to show tomorrow.<br /> <br /> I will save the plaster for when I want to test moulds and for larger, less flimsy, applications in the future.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 18:11:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That's some good looking box right there DrH! job well done dude! the casts look excellent :-)]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 03:49:03]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b47370d81abfababac0ea0f14a0ca3ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6163217.page"><b>nerdfest09 wrote:</b></a><br/>That's some good looking box right there DrH! job well done dude! the casts look excellent :-)</div></blockquote> Thanks NF. Good to know you like my Box...<br /> <br /> And while I continue to play with my box, here's an update on the toilet situation...<br /> <br /> On the right is the original sculpt.<br /> P1, 2 and 3 are the plaster casts (all broken in one way or another).<br /> M1 and 2 are the milliput casts.<br /> <a href="http://www.dakkadakka.com/gallery/548706-Cast%20evolution%20%28right%20to%20left%29.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/19/548706_sm-Cast%20evolution%20%28right%20to%20left%29.jpg" border="0" /></a><br /> These plaster toilets (made before the improvements with my plaster casting) are all very fragile, to the point that I could crush them between my fingers.<br /> <br /> M1 needs some tidying of mould lines, etc...<br /> M2 is strangely not quite the same shape as the original so I think I either didn't get the mould right when I made it or squeezed it in the wrong way when I made the cast.<br /> Maybe next time I'll get the perfect cast...<br /> <br /> Notice that I also made a milliput cast of the cistern. Not perfect either, but a little cleaning up and should be fine.<br /> <br /> And and update on Guardian #9.<br /> No camo' yet, but face and rifle.<br /> <a href="http://www.dakkadakka.com/gallery/548707-Guardian%20%239%20Rifle%20pip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/19/548707_sm-Guardian%20%239%20Rifle%20pip.jpg" border="0" /></a><br /> So far, the red is done, the black is done and the white face is done.<br /> There's still a few bits to finish on the gun, but you get the idea from this.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 21:40:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ You've probably seen these, but some tuts on casting techniques - not sure if they may assist you?<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/540862.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/540862.page</a><br /> <br /> <a href="http://www.hirstarts.com/moldmake/moldmaking.html" target="_blank" rel="nofollow">http://www.hirstarts.com/moldmake/moldmaking.html</a>]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 22:30:55]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<description><![CDATA[ Thanks Ruglud. I'd only seen one of those. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 23:28:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Save the broken ones for me! They all look great!]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 23:29:59]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6165314.page"><b>dsteingass wrote:</b></a><br/>Save the broken ones for me! They all look great!</div></blockquote><br /> No worries Dave. I thought of you as each one broke... (there's another one for Dave) <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> They actually look very close to the broken toilets you see in FO3.<br /> I have an idea of how to strengthen these to a certain extent, I'll report back later.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 23:36:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Experiment away! You'll have no waste! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 23:39:56]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Resin powder in the plaster?]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 05:29:42]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ NY is a great source for pics. Got you a sig. For your future endeavors.<br /> <a href="http://www.dakkadakka.com/gallery/548784-Great%20advertising%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/20/548784_sm-Great%20advertising%20.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 10:57:49]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Ha Ha, thanks Theo.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Experiment away! You'll have no waste! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> I noticed before when experimenting with gluing plaster back together that the glue was partly absorbed by the plaster and the glued line was much stronger than the surrounding plaster.<br /> So today's experiment was to see if absorbing glue into a plaster cast would strengthen it compared to it's bare self.<br /> Superglue; does strengthen the plaster, but only a very thin layer at the surface. This makes it easier to sand rough edges, but does not make the whole thing less breakable.<br /> Water and PVA mix; Doesn't.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Resin powder in the plaster?</div></blockquote><br /> Sounds interesting. Expand? I don't have any resin power, but I'm intrigued. <br /> <br /> So, here's an example of what I was talking about with the difference in thickness between plaster and putty.<br /> <a href="http://www.dakkadakka.com/gallery/548979-Plaster%20cast%20Vs%20Putty%20cast%20thickness.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/20/548979_sm-Plaster%20cast%20Vs%20Putty%20cast%20thickness.jpg" border="0" /></a><br /> Bare in mind the outside dimensions of the boxes are the same, you can see how much thinner the putty can be made.<br /> Also note the multitude of chips in the plaster casts.<br /> <br /> And with that, the casting master of box 3 is complete.<br /> <a href="http://www.dakkadakka.com/gallery/548980-Box%203%20putty%20master.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/20/548980_sm-Box%203%20putty%20master.jpg" border="0" /></a><br /> I would say that's big enough for an ark... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 19:26:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looks great Dr.<br /> <br /> I personally am not to worried about the thickness of the plaster. I know it would be good for you to get it just right though. Only other product i think maybe worth a go, other than resins, would be air drying clay maybe. But setting times are a real issue with that. I have used it before and it is great except it takes forever to cure, (or what ever it is) not sure.<br /> <br /> Would something like the fibreglass filler (isopon) used for car repairs work, or is it to expensive/ sticky.<br /> <br /> Just alternative thoughts.]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 19:58:56]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Thanks Cam. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> If it was just for myself, I wouldn't be bothered by the thickness (I'd cast a solid box out of plaster if it made it solid). <br /> <br /> But as I'm making these with the intention of selling the final boxes (which will be casts of these masters), the saving in thickness at this stage means I'll be able to make twice as many boxes for the amount of resin I have. That means, I can sell more boxes and the customer gets a cheaper box, everybody wins. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 20:16:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Hey dr. H, how about making the box minus one side and then cast it up. You could use Lego to plug the empty hole and save on casting material. This would also allow you to hide loot underneath the boxes in game and then gangers could "loot" the boxes. Might cost more to shi like that instead of flat boxes, but could turn out better and easier to mold otherwise.]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 23:30:48]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ I don't think you want to mess with the plaster mix. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 01:10:54]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Thank you Theo. It's not a bad Idea, I'll save it for later when I have a spare cast of a box to play with to do more complex things with.<br /> You could just leave one side off of you own box and use the spare end as a trapdoor or something...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Dave; No, probably not. But as a chemist I am both curious and qualified to mess about with mixtures and chemical reactions.<br /> <br /> Today's word is "Camouflage".<br /> <br /> Bare in mind that these are VERY roughly painted. It's just to give an idea of the colour combinations and patterns.<br /> Also, I tried to paint in boxes of a similar size to the cloak to encourage me to paint to scale. This however, didn't really work. <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> You will have to imagine these patterns scaled down a little to match the miniature. <br /> Also also, some of the patterns have a little shading added to give the range of shades that will be used on the cloak's folds.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/549286-Camouflage%20concepts.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/21/549286_sm-Camouflage%20concepts.jpg" border="0" /></a><br /> Pattern 1: Green and Brown "stripes" with (but can be done without) black chips.<br /> Pattern 2: Stippled markings, to give a rough or feathered edge to the colours.<br /> Pattern 3: "Tiger" stripes in 3 flavours of green and a black. Two of the greens are a bit too close though.<br /> Pattern 4: Brown and White "permafrost" scheme. With perhaps too many black chips...<br /> Pattern 5: Desert scheme. Although maybe too much brown on show, the sand and mustard colours are too close and black.<br /> Pattern 6: "Probably not what you were thinking, Cam" - Triangles. Probably should be much smaller. Or as an alternative, the triangles should interlock rather than overlap.<br /> Pattern 7: 4 colour jungle.<br /> Pattern 8: 2 colour jungle.<br /> Pattern 9: The idea I had just before I uploaded the camo' earlier and decided to paint first and show you all together.<br /> This is an attempt at the switching camo' effect. The bottom third is in camouflage with the surroundings (looking like my usual basing), then the middle third (which I ended up painting all the way up here) made up of still camo'd diamonds with switching coloured diamonds and plain cloak brown diamonds. The top third is just the cloak brown (not actually shown here).<br /> <br /> The final version of 9: <br /> Probably shouldn't show the lines.<br /> Each diamond would receive shading like I have started doing to the individual armour plates of my guardians.<br /> The colours will be planned out better than here.<br /> Could always be used to switch between the other camo' schemes (I quite like this idea).<br /> The diamonds should probably be slightly smaller...<br /> <br /> Thoughts, ideas, suggestions?]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 21:34:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ I was thinking that as they made concrete more durable with water reacting resin powder in the mix, the same may be applicable to plaster, as that may act in similar fashion to the concrete?&gt;<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 22:27:44]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6171153.page"><b>shasolenzabi wrote:</b></a><br/>I was thinking that as they made concrete more durable with water reacting resin powder in the mix, the same may be applicable to plaster, as that may act in similar fashion to the concrete?&gt;<br /> </div></blockquote><br /> I see. That's probably similar to what I've tried with the PVA. I'll look into the reactions when I have a moment.]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 22:46:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Just remember, this is advice or suggestions from a person who at a younger age of 13-14 was handed a chemistry set for teens and made something that burned a nearly invisible flame by mixing all sorts of chems w/o a guide at random. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 23:12:40]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ I like 9   the best.    ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 23:13:41]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Just remember, this is advice or suggestions from a person who at a younger age of 13-14 was handed a chemistry set for teens and made something that burned a nearly invisible flame by mixing all sorts of chems w/o a guide at random. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!</div></blockquote><br /> Yeah, the things that can be achieved with seemingly safe ingredients...the chemists secret... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> A quick internet search has given me a few interesting options for strengthening plaster;<br /> Adding paper (or some other fabric/fibres).<br /> Adding lime (Calcium hydroxide) to the water.<br /> Adding Gum Arabic to the water.<br /> Adding wood glue to the water (like the PVA).<br /> Brushing the finished plaster with an aqueous solution of Bicarbonate of Soda.<br /> <br /> I shall continue to investigate.<br /> <br /> <blockquote><div><cite>Galorn wrote:</cite>I like 9   the best.    </div></blockquote><br /> Thanks Galorn. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 23:35:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ I really like the bottom bit on No.9. myself.<br /> <br /> As to the triangles, I dont know what I mean either.<br /> <br /> On the plaster front. Honestly I think I would follow Dave's advice. Dont mess too much. I would maybe try different dilution levels of the PVA mix. Upto actually no water. The alternatives are simply resin Or place around with the putty.<br /> <br /> This stuff, is my (EXPENSIVE) go to for very fast setting, very strong putty, and it can be mixed with Milliput amd <span class="glossaryitem" onmouseover='gp(47);'>GS</span> for different effects. It sets solid in 20-30 mins, and I mean solid. It may be worth a go.<br /> <br /> <a href="http://www.ebay.co.uk/itm/CARGO-QUIKSTEEL-QUICKSTEEL-Steel-Reinforced-Epoxy-Putty-METAL-REPAIR-WELD-2oz-/170699425913?pt=UK_Car_Accessories_Car_Care_Cleaning&hash=item27be7a8879#ht_2393wt_1159" target="_new" rel="nofollow">http://www.ebay.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/itm/CARGO-QUIKSTEEL-QUICKSTEEL-Steel-Reinforced-Epoxy-Putty-METAL-REPAIR-WELD-2oz-/170699425913?pt=UK_Car_Accessories_Car_Care_Cleaning&hash=item27be7a8879#ht_2393wt_1159</a><br /> <br /> To create your masters, it would be perfect. But expensive. You will get maybe 3-4 boxes out of a tube. If you are lucky.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 02:16:39]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ I like the number 3 camo Dr H. Is this going on the cloak of the eldar scout?]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 02:20:32]]> GMT</pubDate>
				<author><![CDATA[ bebopdrums2424]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ I like the bottom part o number 9, then number 3is my alternate choice.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 10:55:56]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Yeah, just remember that at this scale, real camo patterns may make it all look too busy in photos and from table-height.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 11:05:42]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>I like the bottom part o number 9, then number 3is my alternate choice.</div></blockquote><br /> <blockquote><div><cite>Camkierhi wrote:</cite>I really like the bottom bit on No.9. myself.</div></blockquote><br /> When you both say the bottom part of 9, I take it that that is without the diamonds?<br /> <br /> <blockquote class="uncited"><div>As to the triangles, I dont know what I mean either.</div></blockquote><br /> That's ok then, you must have meant what I did then... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>bebopdrums2424 wrote:</cite>I like the number 3 camo Dr H. Is this going on the cloak of the eldar scout?</div></blockquote><br /> Ta.<br /> Yep, this is for his cloak. Just the outside, the inside will remain bare because it doesn't make sense for the inside to be camouflaged (and it's really difficult to paint it).<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Yeah, just remember that at this scale, real camo patterns may make it all look too busy in photos and from table-height.</div></blockquote><br /> Indeed. It needs to be exaggerated like bits of the models are.<br /> It can also merge into one colour and no camo' effect is noticeable. <br /> <br /> And thanks for the putty advice Cam. I'll stick with milliput for these for now as I'm most of the way through them and am eager to start on the resin casting.<br /> <br /> Master casting of the third box (number 4... don't look at me that way... I haven't done number 2 yet...) and another toilet are underway.<br /> On the toilets, I have had a go at some of the previous putty toilet casts and I think they are now OK. I'll show them later when I've taken the current cast out.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 14:40:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Yes, 9 without the diamonds.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 16:04:41]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Bottom of no.9 is my fav as well?]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 16:18:57]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Bottom of the ninth appears to be winning. Thanks guys.<br /> <br /> and here's the toilets I mentioned earlier.<br /> <a href="http://www.dakkadakka.com/gallery/549581-Putty%20toilet%20perfectionism.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/22/549581_sm-Putty%20toilet%20perfectionism.jpg" border="0" /></a><br /> On the right is the original sculpt.<br /> On the left is the latest, fresh from the mould. A bit of the rim appears to not have moulded properly, but the rest of it seems ok.<br /> The middle two are the previously shown casts, but after much sanding and carving and filling of minor gaps. Although one of them looks a little wonky, so I'll sand the rim a little more to straighten it out a bit.<br /> You'll also notice that I've drilled the holes to give you room to add a little water.<br /> The cisterns are also visible behind the toilets. They've been really tricky to get a good cast of, but I think I'll be able to make these work.<br /> <br /> I may try casting the other toilet tomorrow.<br /> Box 4 master is also nearing completion, just need to fit the sides together neatly. <br /> Then I can start on box 2... Once that and tiny toilet are done up the the same level as these it will be very near to proper casting time...]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 22:33:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Think of all the little Locksmith's Readers and Fixi'n Things magazines that need printed up now!..Only to dissapear somehow...]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 00:22:03]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6175260.page"><b>dsteingass wrote:</b></a><br/>Think of all the little Locksmith's Readers and Fixi'n Things magazines that need printed up now!..Only to dissapear somehow...</div></blockquote><br /> Ha, yeah just as you read it, it dissolves in your hands and becomes completely useless to anyone else...<br /> <br /> I did make little rulebooks for my rippers playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, so it is possible.]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 00:34:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ My bathroom is proof that doesn't work <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 01:27:27]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ And we shall name you Mr Potts.....<br /> <br /> Great work they look great to me. <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> the ceramics are never perfect. <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> just had a thought. Could you add a little to the top lip in moulding so you have a bit to sand off to make it level, rather than trying for level with the mould!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 06:18:19]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ You are W.C Boggs & Sons<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/5UrPqOUIsSA?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> Watch out that the staff don't go on strike...<br /> <br /> Carry On at you Convenience Mr Boggs...  We need a range in leopard skin print next...   <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 10:33:47]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>My bathroom is proof that doesn't work <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> From what you've said before, what's in your bathroom is not made of paper and isn't 200 years old... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>And we shall name you Mr Potts.....<br /> <br /> Great work they look great to me. <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> the ceramics are never perfect. <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> just had a thought. Could you add a little to the top lip in moulding so you have a bit to sand off to make it level, rather than trying for level with the mould!<br /> <br /> </div></blockquote><br /> Thanks Cam. The others have come out level, it's just that one is a little wonky. I've actually tracked it down to the base not being straight, so that's not as bad as the top being off.<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Thanks Ruglud.]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 12:04:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Dr H. You can use resign in insta mold instead of a putty or a plaster. You may get more desirable results, of course you will have to add air channels and more. <br /> <br /> Great crappers! I like em <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 16:30:04]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6181108.page"><b>cormadepanda wrote:</b></a><br/>Dr H. You can use resign in insta mold instead of a putty or a plaster. You may get more desirable results, of course you will have to add air channels and more. </div></blockquote><br /> There's a couple of reasons I've not used to resin with the Oyumaru; I didn't want to waste it on test casts as it wasn't cheap. I know that the resin is supposed to get warm/hot while it sets and wasn't sure whether that would cause issues with the heat-softened Oyumaru. I also wanted to keep the resin sealed until I needed it and if these tests took a long time it may not be at it's best when I came to do the final casts.<br /> <br /> <blockquote class="uncited"><div>Great crappers! I like em <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote>Thanks Comrade.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> and that reminds me, I was going to update before I was distracted...<br /> Box 4 is good to go<br /> <a href="http://www.dakkadakka.com/gallery/549768-Box%204%20master%20cast.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/23/549768_sm-Box%204%20master%20cast.jpg" border="0" /></a><br /> This is the biggest box I'm working on (although only slightly larger than box 3).<br /> The top/bottoms are actually made to fit <font color='red'>into </font> the ends of the box and not sit on top as the others are. (just for a change and not because they somehow ended up too small <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> The first half of the final, smallest, box number 2 is in the moulds.<br /> As is the first attempt at the Tiny Toilet.<br /> <br /> Also, I painted the cloak.<br /> <a href="http://www.dakkadakka.com/gallery/550026-Camouflage%20cloak%20pip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/24/550026_sm-Camouflage%20cloak%20pip.jpg" border="0" /></a><br /> There's a few little bits left to do on the model and he's done. I've even started on the bases for these two. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 16:57:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Cloak rocks dude. Looks brilliant.<br /> <br /> Box is looking great too. Can't wait for these to be in production..]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 17:51:33]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Finally found a camo scheme for the cloack! nice! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 00:07:19]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ The cloak is really nice <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  great work. The box as is needs some tentacles coming out o the cracks <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> .<br /> <img src="http://www.rebelart.net/wp-database/uploads/2009/10/unusual_wall_19.jpg" border="0" /><br /> <a href="http://www.dailymail.co.uk/news/article-2061629/Great-Toilet-Wall-China-Artists-create-100-metre-long-tower-loos.html" target="_new" rel="nofollow">http://www.dailymail.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/news/article-2061629/Great-Toilet-Wall-China-Artists-create-100-metre-long-tower-loos.html</a><br /> Perfect idea for you miscasts if you don't send them to dave <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> 100 meters long, 15 meters high, 10,000 toilets took two months to build.]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 00:53:08]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6182926.page"><b>Theophony wrote:</b></a><br/>The cloak is really nice <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  great work. The box as is needs some tentacles coming out o the cracks <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> .<br /> <img src="http://www.rebelart.net/wp-database/uploads/2009/10/unusual_wall_19.jpg" border="0" /><br /> <a href="http://www.dailymail.co.uk/news/article-2061629/Great-Toilet-Wall-China-Artists-create-100-metre-long-tower-loos.html" target="_new" rel="nofollow">http://www.dailymail.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/news/article-2061629/Great-Toilet-Wall-China-Artists-create-100-metre-long-tower-loos.html</a><br /> Perfect idea for you miscasts if you don't send them to dave <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> 100 meters long, 15 meters high, 10,000 toilets took two months to build.</div></blockquote><br /> <br /> where do you find this?]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 01:11:01]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6182960.page"><b>cormadepanda wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6182926.page"><b>Theophony wrote:</b></a><br/>The cloak is really nice <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  great work. The box as is needs some tentacles coming out o the cracks <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> .<br /> <img src="http://www.rebelart.net/wp-database/uploads/2009/10/unusual_wall_19.jpg" border="0" /><br /> <a href="http://www.dailymail.co.uk/news/article-2061629/Great-Toilet-Wall-China-Artists-create-100-metre-long-tower-loos.html" target="_new" rel="nofollow">http://www.dailymail.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/news/article-2061629/Great-Toilet-Wall-China-Artists-create-100-metre-long-tower-loos.html</a><br /> Perfect idea for you miscasts if you don't send them to dave <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> 100 meters long, 15 meters high, 10,000 toilets took two months to build.</div></blockquote><br /> <br /> where do you find this?</div></blockquote><br /> <br /> Parent teacher conferences at the kids school tonight and they had the scholastic book fair. I saw this pic in the Ridleys believe it or not book that was for sale. It's a crazy outdoor display somewhere in china. All the toilets were recycled, the big picture has some questionable things with it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 01:37:00]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Thanks guys. I'm glad you like him. I've just got the bases to finish and I can reveal them in all their glory.<br /> <br /> I'll add tentacles in a box to the list of open box options. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> That's a lot of toilets... Not sure if I'll ever have that many to hand but the pictures do give me an easy to find example of many toilet types.<br /> <br /> In other news; Just posted off the commission Terminators and together with the Librarian and the Tactical squad, they have paid for the Dark Vengeance box and I've not even finished the Dark Angels let alone started the Chaos army... Still not a good hourly wage (didn't really expect one), but it's good news anyway.]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 19:06:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Awesome work Dr H. The eldar ranger looks fantastic, and the final choice of camo is spot on. Glad it worked out so well and you made the right choice by disregarding my opinion <span class="glossaryitem" onmouseover='gp(84);'>lol</span>!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Cheers mate<br /> BB]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 21:26:44]]> GMT</pubDate>
				<author><![CDATA[ bebopdrums2424]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24658e987be4ebce81aa1361af7bbc79.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6185723.page"><b>bebopdrums2424 wrote:</b></a><br/>Awesome work Dr H. The eldar ranger looks fantastic, and the final choice of camo is spot on. Glad it worked out so well and you made the right choice by disregarding my opinion <span class="glossaryitem" onmouseover='gp(84);'>lol</span>!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Cheers mate<br /> BB</div></blockquote><br /> Ha, thanks BB. To be fair, I did actually quite like the one you chose as well. It will be used in the future. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 26 Oct 2013 10:55:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ the cloaks shading looks very good... the scheme of the camo reminds me a bit of a tabletob game we have...<blockquote class="uncited"><div>The Settlers of Catan</div></blockquote>...where the landsacpe a bit resembles your camo scheme... and also of old WWII german camo schemes...<br /> <br /> the box nevertheless still looks so exiting...and the toilets too...wich is still feels a hell lot disturbing <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 26 Oct 2013 21:41:55]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6188148.page"><b>Viktor von Domm wrote:</b></a><br/>the cloaks shading looks very good... </div></blockquote><br /> Thanks Vik. I tried to keep the shaded folds dark with the grey and green patches as well, by only using the lightest highlight colours on the raised areas.<br /> <br /> <blockquote class="uncited"><div>the scheme of the camo reminds me a bit of a tabletob game we have...<blockquote class="uncited"><div>The Settlers of Catan</div></blockquote>...where the landsacpe a bit resembles your camo scheme... and also of old WWII german camo schemes...</div></blockquote><br /> Oh yeah, we have that game, I see what you mean.<br /> It should also match my basing, which you will be able to judge for yourselves tomorrow. They are finished, they are glued to their bases and I only have to paint the flame pattern around the bases before I'll take pictures.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>the box nevertheless still looks so exiting...and the toilets too...wich is still feels a hell lot disturbing <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks again. I've even finished the master for box 2 (I'll show that tomorrow as well). So I just need to poke a couple of the toilet casts and I'll be ready to start thinking about silicone...]]></description>
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				<pubDate><![CDATA[Sat, 26 Oct 2013 22:42:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>So I just need to poke a couple of the toilet casts and I'll be ready to start thinking about silicone... </div></blockquote>....i have a dirty mind... this one reads so wrong....<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> and looks like the next update will be a big one!!!]]></description>
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				<pubDate><![CDATA[Sat, 26 Oct 2013 22:49:14]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ That was entirely unintentional <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> There will be pretty pictures with lots of detail shots. It's going to be quite tricky to get a good picture of some of the details due to angles though...]]></description>
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				<pubDate><![CDATA[Sat, 26 Oct 2013 22:57:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6188356.page"><b>Dr H wrote:</b></a><br/>That was entirely unintentional <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> There will be pretty pictures with lots of detail shots. It's going to be quite tricky to get a good picture of some of the details due to angles though...</div></blockquote><br /> <br /> I believe you can do it. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 08:28:19]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Guardians!</title>
				<description><![CDATA[ Thanks Comrade, see below.<br /> <br /> I'll start with the box. Here's box 2, the small one.<br /> <a href="http://www.dakkadakka.com/gallery/551016-Box%202%20master%20cast.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/27/551016_sm-Box%202%20master%20cast.jpg" border="0" /></a><br /> That's all the boxes complete and ready for casting.<br /> A couple of the toilets still need some tidying and that's next on the agenda.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> And, as I said, the guardians are complete. May I present...<br /> Guardian Number 9.<br /> <a href="http://www.dakkadakka.com/gallery/551017-Guardian%20Number%209.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/27/551017_sm-Guardian%20Number%209.jpg" border="0" /></a><br /> The screen on his living Auspex didn't come out well in the photos, so you may need to zoom in to see that I did actually paint it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> and Guardian Number 10.<br /> <a href="http://www.dakkadakka.com/gallery/551018-Guardian%20Number%2010.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/10/27/551018_sm-Guardian%20Number%2010.jpg" border="0" /></a><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Consciousness came to him like a craftworld gliding through the cosmos; smoothly, serenely and slowly. As feeling returned to his body, his mind wandered the foggy remains of his memory. He remembered growing up of the craftworld of Ctho not long after the birth of "she-who-thirsts" and he remembered the training he and a small group of his brothers undertook with the storm guardians of Ulthwé, but little of the time between these moments. The training and the skills he learnt were crystal clear in his mind but other moments from his life were clouded and indistinct. <br /> <br /> He could now feel that he was wearing mesh armour and this reminded him of the colouration of the armour and the alterations that were made for his squad of Ctho Storm guardians. In respect for their Ulthwé teachers and to remain true to their own craftworld of Ctho their armour was predominantly a "bone" colour with black trim, although there was a fragment of a memory of dark greys and orange he could not recall the reason why. <br /> <br /> His mind then settled on the last thing that he could remember from his life. There was an emergency on the craftworld, an attack? He was unsure. He remembers the craftworld hitting something, or something hitting the craftworld, a crash or a collision, again he was unsure. The last fading memory was of laying on his back with the warmth of a sun on his face, the smell of burning flora and of bodies in his nose. The sky was a brilliant blue with a few fluffy white clouds here and there and he was aware of many plants and trees surrounding him in the way that only a jungle can. Everything then began to darken and he sank into a deep sleep, but then, blackness and waking up here... where was here? Now, wide awake, he sat up and surveyed the surroundings; he was no longer in a jungle, he was in a metal-walled room with one door. <br /> <br /> A voice came to him then, from a speaker in the corner, and said "Ah, you're awake, good. Welcome guardian number 10, Ha Ha. Now chop chop, get your equipment together and then you will meet your new family that you will be fighting with...forever." A slot opened in the wall and a Shuriken pistol and sword were pushed through from the other side, the sword was of a familiar yet strange design and had a red ribbon around it, and on that ribbon was written "chop chop".<br /> 
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</div> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Not a lot more to say about them really, I've covered all the various changes to them as I've gone along.<br /> Any and all comments, questions and critique welcome. Hope you like them.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 13:03:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ Really nice work.<br /> <br /> Box looking good.<br /> <br /> No.9 Awesome. (Voted) Only question, (Totally nothing wrong) why did you decide to camo the um not sure what you call it, breather pipe maybe, from his backpack. Looks awesome as is. Can't fault it, just wondered. Crossed my mind you would paint the gems, and it would be red is all. Again not criticism, just asking why you went this way.<br /> <br /> N0.10 Flawless. Absolutely brilliant.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 13:58:05]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Army!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6189570.page"><b>Camkierhi wrote:</b></a><br/>Really nice work.<br /> <br /> Box looking good.<br /> <br /> No.9 Awesome. (Voted) Only question, (Totally nothing wrong) why did you decide to camo the um not sure what you call it, breather pipe maybe, from his backpack. Looks awesome as is. Can't fault it, just wondered. Crossed my mind you would paint the gems, and it would be red is all. Again not criticism, just asking why you went this way.<br /> <br /> N0.10 Flawless. Absolutely brilliant.<br /> </div></blockquote><br /> Thanks Cam.<br /> <br /> You mean the lumpy Eldar sticking up fin thing from his back? I thought about doing that and the targetter in red (or even as another colour altogether) but as they are sticking up out of the cloak and if he is to hide properly with the cloak, they have to be camouflaged as well or they'll give him away. <br /> "where'd that shot come from"<br /> "probably over by that bright red eldar thing there..."<br /> KABOOM<br /> <br /> I see it (as with the little fins on most guardians) as an aerial of some kind and as he had the targetter, he could only have one, and being a sniper would likely be working on his own, he got a big one to make up for that. <br /> <br /> I also gave it a different pattern to the cloak as it sticks up and so won't look like a natural mound in the environment (like him under the cloak) and so just needs a "breaking up" style camo'.<br /> <br /> The only gems I painted were the one on his chest (soul gem) and one on his armband thing. Again, I thought any others would give his position away.<br /> <br /> Thanks for the votes too.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 18:37:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Guardians!</title>
				<description><![CDATA[ Just bloody awesome!  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  I really honestly love the shade of bone you did on the Girldar.... Eldar, it's perfect and I am a little curious to see how it would look on a Deathwing Terminator? and you know what else is bloody awesome? the red on the OTHER Eldar!  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  so good! <br /> <br /> they are 2 very impressive paintjobs mate!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 03:18:09]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Guardians!</title>
				<description><![CDATA[ love the back story dr. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 04:36:33]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Guardians!</title>
				<description><![CDATA[ <blockquote><div><cite>nerdfest09 wrote:</cite>Just bloody awesome!  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  I really honestly love the shade of bone you did on the Girldar.... Eldar, it's perfect and I am a little curious to see how it would look on a Deathwing Terminator? and you know what else is bloody awesome? the red on the OTHER Eldar!  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  so good! <br /> <br /> they are 2 very impressive paintjobs mate!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Thanks NF <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Yeah it would look good on a Terminator. Maybe one day, for commission (as I've already got a Deathwing Terminator in my army) I'll do a squad like that.<br /> Thanks on the red as well, there's a much more subtle shading on that then the bone. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>love the back story dr. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> I thought I may as well make it an official rip-off of your army <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> . Glad you like it.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 11:51:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The flame painting on the base is quite impressive as well!]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 11:54:24]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Guardians!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6192121.page"><b>dsteingass wrote:</b></a><br/>The flame painting on the base is quite impressive as well!</div></blockquote><br /> Thanks Dave. It really is ridiculously quick and simple as far as painting goes. I use an old, worn down, paintbrush and paint large triangles with the side of it, in red, all round. let that dry, then do slightly smaller triangles in orange, then dry and then smaller yellow ones. Job done.]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 12:28:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ It's quite impressive! I'd like to see that same effect with really hot blue source flames too!]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 12:31:25]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Guardians!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6192204.page"><b>dsteingass wrote:</b></a><br/>It's quite impressive! I'd like to see that same effect with really hot blue source flames too!</div></blockquote><br /> Yeah, it's simple but effective, just what I wanted for the bases. <br /> I use it as the only thing that ties the whole army together (so everyone knows which are mine on the tabletop, for example).<br /> <br /> It was decided as fire due to how I did the first squad leader banner (a dragon breathing fire) and as fire is a perfect example of entropy (the basis of the army) in action.<br /> [the science bit]Fire takes large, complex, compounds and structures (e.g. wood) and converts them into smaller, simpler things (e.g. CO2 and IR radiation) that can have a larger number of permutations in their arrangement and therefore a higher entropy, and entropy always increases in nature.[/the science bit]<br /> All future banners will also get fire on them as well, as I did on the only other banner I've done so far (on the Dire Avenger Exarch).<br /> <br /> Yeah, blue flames are cool. I'll find somewhere to do some (probably not on a base, but maybe for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>... will have to see when I get round to that).<br /> I did do some stylised blue/green flames on the chap below;<br /> <a href="http://www.dakkadakka.com/gallery/469317-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/3/2/469317_sm-Eldar%2C%20Guardians%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> So that'll have to do you for now.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 12:59:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Guardians!</title>
				<description><![CDATA[ When did these blue flames come up, I have never seen them before, it looks great. ]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 16:10:12]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Guardians!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f60bc739abe71c98a19504f2c9f20926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6196583.page"><b>cormadepanda wrote:</b></a><br/>When did these blue flames come up, I have never seen them before, it looks great. </div></blockquote><br /> Thanks Comrade. They happened <a href="http://www.dakkadakka.com/dakkaforum/posts/list/90/471119.page#5344560" target="_new" rel="nofollow">here</a>, before the wave serpent, Guardians 7 and 8.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 16:20:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ You see the wave serpent was so amazing it blew our minds and we clean forgot them.<br /> <br /> They are awesome mind you.]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 17:51:50]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Ha, yeah. Thanks Cam. That also means that they are all the way back on page 4... The vast majority of my army is in the first 4 pages so far... again, that's the Wave Serpent's fault.<br /> <br /> There are useful links in the very first post for those that want to (re)discover the rest of the army. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 18:47:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Guardians!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6197155.page"><b>Dr H wrote:</b></a><br/>Ha, yeah. Thanks Cam. That also means that they are all the way back on page 4... The vast majority of my army is in the first 4 pages so far... again, that's the Wave Serpent's fault.<br /> <br /> There are useful links in the very first post for those that want to (re)discover the rest of the army. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> Or i demand army photo <span class="glossaryitem" onmouseover='gp(280);'>op</span>. NAOW]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 16:43:03]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Nice specialist troops there doc.<br /> <br /> You may enjoy my latest updates as well.]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 16:51:26]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Guardians!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Or i demand army photo <span class="glossaryitem" onmouseover='gp(280);'>op</span>. NAOW</div></blockquote><br /> You mean like those <a href="http://www.dakkadakka.com/dakkaforum/posts/list/1470/471119.page#6135877" target="_new" rel="nofollow">5 pages ago</a>...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Nice specialist troops there doc.<br /> <br /> You may enjoy my latest updates as well.</div></blockquote><br /> Thanks Shas.<br /> I'll have a goosey...]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 17:11:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Hope it was a good one!]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 18:27:04]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Yes exactly like 5 pages ago, but add more explosions. ]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 19:46:43]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Aye Shas, walkers galore. <br /> <br /> I'll think about how to achieve that for the next blog milestone Comrade...<br /> <br /> In related news; I am currently planning future army members and will soon decide upon what will be next to build <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> In other news; I am currently painting a model for commission and planning how best to start casting things (I've pulled out some lego and given it a clean), so soon, my preciousssssess. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 23:01:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Well well well, what's all this then... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/553116-My%20first%20proper%20mould.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/2/553116_sm-My%20first%20proper%20mould.jpg" border="0" /></a><br /> I thought that the toilets would be the ideal test subjects for mould-making and casting practice.<br /> Simultaneously testing the use of top-fill casting (on the left),<br /> bottom-fill sprue casting (yes, I do need to cut some of the air release channels later),<br /> and how best to cast the cisterns.<br /> <br /> Much head-scratching has led to this point and much effort went into the layout and plasticine placement.<br /> The silicone is poured and we will all have to see how it turns out tomorrow as I want to give it as much chance of being fully cured before poking it, that and I would have to stay up 'til 2am at the very minimum to check it.<br /> <br /> Until tomorrow.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 20:01:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Guardians!</title>
				<description><![CDATA[ Biting nails.....Can't wait.]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 20:05:12]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6210742.page"><b>Camkierhi wrote:</b></a><br/>Biting nails.....Can't wait.</div></blockquote><br /> If I didn't already bite my nails out of habit, I would be too.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> A couple of observations: <br /> The two components of the silicone are more viscous than I expected. This means than I probably should have stirred for longer (it has a 45 min pot life after all). And probably could have left it to sit for longer to let bubbles out...<br /> <br /> I should have also used a larger mixing pot, as it was very full and meant I couldn't stir it as easily as I could have. <br /> <br /> A pouring spout probably works against you, as I ended up with a thin stream of fluid rather than a sheet (which would remove more bubbles).<br /> <br /> My initial plan for measuring the volumes of the two components could have been better and I need to remember to use 10% more of each as there is quite a bit of wastage left in the pots.<br /> <br /> So if this pour works out well, it'll be a miracle. Fingers crossed. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 21:25:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Next thing you know, you'll be making plastic injection moulds <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  This certainly looks very professionally laid out, my fingers are crossed for you <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 00:11:32]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Thanks Ruglud. I do have some syringes (I "borrowed" from the lab) that I've placed with my casting stuff, so I'm nearly there... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> It appears that all the "if"s came out my way and the first half of my first mould looks good on first inspection.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> This is the moment that you don't often see in moulding tutorials...the plasticine that needs cleaning off...<br /> <a href="http://www.dakkadakka.com/gallery/553298-First%20half%20of%20my%20first%20mould%20demoulded.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/3/553298_sm-First%20half%20of%20my%20first%20mould%20demoulded.jpg" border="0" /></a><br /> Assuming that there isn't any hidden bubbles (which I'll have a look for while removing the plasticine) this is the perfect start to my endevours.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 12:52:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Congratulations looks amazing. Really cool. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 13:36:08]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Thanks Cam. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> This plasticine is a bit of a pain to get off, but as the only issue I can't complain. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 14:34:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I'm very excited to see a toilet mold around here!]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 11:49:26]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ I never knew a thread being updated with toilets would actually be so enticing and enjoyable to follow! ........ ]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 13:21:52]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ Brilliant! they look great! mold process did not fail you!]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 21:28:36]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>I'm very excited to see a toilet mold around here!</div></blockquote>It does bring the possibility of scale toilets that bit closer. <br /> I want to get the moulds for the boxes done before I move on the casting as it will be more efficient the mix one batch of resin and cast many things than mixing many smaller batches of resin for each individual mould. (time permitting, as the resin has a short pot life so there is a balancing act of quantity and time). So your patience is still required...<br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>I never knew a thread being updated with toilets would actually be so enticing and enjoyable to follow! ........ </div></blockquote><br /> And I never knew that I'd be casting (and enjoying the making of) replicas of my own hand crafted scale toilets... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Below is a picture to show you how the two parts of the mould separated (top) and the final, cleaned and tidied, mould.<br /> <a href="http://www.dakkadakka.com/gallery/553718-Toilet%20mould%20parting%20and%20final.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/4/553718_sm-Toilet%20mould%20parting%20and%20final.jpg" border="0" /></a><br /> You can see that the cisterns broke in the process, but that was to be expected as I've broken them like that before while cleaning them up (It's probably easier to replace the pipes with bits of paperclip as was originally used).<br /> <br /> The only bubbles I've noticed are one where the sprue meets one of the toilets (not a problem as that will need chopping off anyway), One where the air channel meets the top of the lower cistern (also not a problem), and then each toilet has a bubble where I had drilled out the hole (not a major problem, as most people will either be drilling the holes deeper for empty toilets, or filling them in with water effects).<br /> <br /> Running water into the "in" hole also leads to water coming out of all (I repeat, ALL) the "out" holes, almost simultaneously, so that shows promise.<br /> <br /> It's not the best looking mould, nor the best constructed, but if it proves to be serviceable then it's all good.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I have also poured the first half of the first box mould:<br /> <a href="http://www.dakkadakka.com/gallery/553719-Box%201%20mould%20box.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/4/553719_sm-Box%201%20mould%20box.jpg" border="0" /></a><br /> <br /> That is all for now. Come back later.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6216993.page"><b>shasolenzabi wrote:</b></a><br/>Brilliant! they look great! mold process did not fail you!</div></blockquote>Thanks Shas, it did not indeed. Lets hope my luck holds out for a while longer.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 21:35:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Good all round dude.]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 21:44:58]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Dr. H plumbing supply,<br /> <br /> Where your #2 is our #1 business <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Here's his new car<br /> <img src="http://www.bostonapartments.com/humor-plumber-toilet-truck.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 23:58:42]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Thanks Cam. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> Thank you Theo. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Just <span class="glossaryitem" onmouseover='gp(27);'>de</span>-moulded... <span class="glossaryitem" onmouseover='gp(27);'>de</span>-boxed... <span class="glossaryitem" onmouseover='gp(27);'>de</span>-mouldboxed...  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  the first half of the box 1 mould, and it looks good. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> I'll do part 2 tomorrow. <br /> <br /> Maybe if I got up earlier, I'd be able to do these quicker... but that's just crazy talk... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0">  <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0">  <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 00:17:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Caffeine, I can't swear by it, but I hear it does wonders.]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 00:30:41]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ I have heard of this caffeine but I don't drink anything with it in and anyway I would have to be up and awake to go and get some to wake myself up with...<br /> <br /> I'm just not a morning person. I'm more awake now, as it approaches 1am than I am at 1pm most days...]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 00:47:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Erm..aren't you supposed to buy it at the grocery store and bring it home so you can make it in the morning?]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 01:39:53]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ That pic is just so,,,,,WRONG!]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 05:39:11]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ This thread has clogged the drain. Wake up Dr H. Wake up Dr H! Drink some Tea in the morning, and eat a breakfast full of fruits. You find you wake right up. ]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 18:12:12]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>Erm..aren't you supposed to buy it at the grocery store and bring it home so you can make it in the morning?</div></blockquote><br /> That still requires waking up and getting out of bed... and that's waking up as in rising from the dead, not just shifting from zombie to human <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I am awake now and I have poured the second half of the box mould.<br /> All was going fine with the preparations for the pour until I realised that I hadn't added registration keys to the first pour <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> So I've cut a few into the first pour and the actual shape of the two halves should help with lining them up, so should be fine.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 18:25:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ You know hey make coffee pots that start on a timer right? Not that I condone the use of stimulants <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> , just tired of driving this bus through the holes in your "I can't wake up in the morning" story <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 19:51:18]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Your circular argument baffles me <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> You just need to plan ahead that's all <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 20:45:42]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <div style="margin-top:5px; margin-bottom:10px;">
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</div> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> In other news I have spent most of today going through my "downloads" folder and sorting out all the inspirational pictures into relevant folders. This means that I can now find useful things like the tips for casting and making moulds... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> And I can now start to plan what will be next to build for the army...<br /> Options are many, Ideas are more and Inspirations are much more... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> Technically, going on my alternating build plan, it should be something "big" next (having just finished some "small" troop models), so planning starts... NOW!<br /> <br /> Well, after I check the latest mould. That's about due to be separated...]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 22:29:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ I love your moldwork (even with the unnecessary extra vowel), especially the locator pins! That's very important to the throne-making.]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 22:40:01]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6220667.page"><b>dsteingass wrote:</b></a><br/>I love your moldwork (even with the <font color='red'>entirely necessary </font> extra vowel), especially the locator pins! That's very important to the throne-making.</div></blockquote><br /> Thanks Dave. Fixed your post for you  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> Yeah, I like how the locator pins turned out on the toilet mould. Which makes it all the more annoying that I forgot them on this next mould. <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> <br /> However, the mould has turned out well. No problem bubbles, the details have been picked up well and the two halves seem to fit together neatly (no thanks to my inadequate keys that I cut in at the last minute).<br /> <a href="http://www.dakkadakka.com/gallery/554041-Moulding%20box%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/5/554041_sm-Moulding%20box%201.jpg" border="0" /></a><br /> Also of note is I experimented with using plasticine to fill holes in the channels and to create the air channels. This means less cutting of the mould to make these channels (that's the theory anyway, I don't know if anyone else does this).<br /> Never-the-less, there are a few bits that require some cutting and the last remnants of plasticine to remove and this mould is done.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> On to the next. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 23:31:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ There's some nice moulds developing here...]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 01:28:47]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Yay casting! Something I always wanted to do, but not invest in financially. ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 04:47:26]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><cite>Ruglud wrote:</cite>There's some nice moulds developing here...</div></blockquote><br /> Yeah, leave anything laying about for long enough and moulds will start to develop... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thanks. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Yay casting! Something I always wanted to do, but not invest in financially. </div></blockquote><br /> I'm hoping that it will eventually pay for itself. I can be patient 'til then.<br /> Something to keep in mind for anyone thinking of it; you will go through silicone for the moulds quicker than you expect... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 11:28:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ I still think the BIG buckets of OOMOO seem like the most cost-effective way, even though it's expensive.]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 11:32:13]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6222245.page"><b>dsteingass wrote:</b></a><br/>I still think the BIG buckets of OOMOO seem like the most cost-effective way, even though it's expensive.</div></blockquote><br /> Indeed. I'll certainly shop around and go big next time. Now I know what to expect.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I've just poured the first half of the mould for box 3 (the large, plain one). I forgot to take a picture before I poured the silicone in, so you'll have to wait to see that one. I remembered to add the keys this time as well.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> From what I calculate there is enough silicone to finish this mould and then maybe do a small one (box 2) at a push. So depending on that, I'll be moving on to playing with the resin soon.<br /> <br /> I shall crack on with some painting this evening and try and decide what I will be making next...]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 18:09:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6223483.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6222245.page"><b>dsteingass wrote:</b></a><br/>I still think the BIG buckets of OOMOO seem like the most cost-effective way, even though it's expensive.</div></blockquote><br /> <br /> I shall crack on with some painting this evening and try and decide what I will be making next...</div></blockquote><br /> <br /> Chemist.....crack......make next.<br /> <br />  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> awkward moment when you suddenly realize you've been watching too much breaking bad on Netflix.]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 19:11:16]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Bad Theo. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> No mind altering substances here...sadly <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I've just unboxed the first half of the latest mould and all appears to be in order <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> First job tomorrow will be to clean this up and prepare for the second half of the mould, and then to pour said second half...]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 00:47:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Breaking bad! yet another show i need to actually watch one day! i'll put it on the list with The walking dead & Game of thrones! I hear good things about them! nearly as good as your toilet molds! :-) I love the fact you're showing us every step of your rather steep learning curve, it's nice to see everyone get involved with the project! ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 09:44:08]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ OH Nerdy!! You're missing so much!! ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 13:19:47]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ <blockquote><div><cite>nerdfest09 wrote:</cite>Breaking bad! yet another show i need to actually watch one day! i'll put it on the list with The walking dead & Game of thrones! I hear good things about them! </div></blockquote><br /> You're not alone NF. I've not seen any of them either. I don't watch a lot of TV these days and if I do it's more likely to be comedy or documentaries rather than dramas. <br /> <br /> <blockquote class="uncited"><div>nearly as good as your toilet molds! :-) </div></blockquote>Why thank you kind Sir.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>I love the fact you're showing us every step of your rather steep learning curve, it's nice to see everyone get involved with the project! </div></blockquote><br /> It is quite a steep learning curve and that's why I took my time to do most of the learning before I started anything and why I'm moving slowly and carefully through the process.<br /> <br /> And if I didn't show these, there wouldn't be much to show in here anyway. I promise, I will get back to building the army soon...<br /> <br /> On that note, I've poured the second half of the current mould. Here's what it looked like just before then.<br /> <a href="http://www.dakkadakka.com/gallery/554447-Box%203%20moulding%20in%20progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/7/554447_sm-Box%203%20moulding%20in%20progress.jpg" border="0" /></a><br /> The most difficult part in each mould is deciding how to lay out the pieces. <br /> I'm trying to be as efficient as possible and to stretch the silicone as far as possible. <br /> Whether I've pushed it too far will not show until I attempt the casting...]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 17:29:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Dr H. You may need more keys in the future i believe. Anyways cant wait to see these boxes to come flying out. ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 17:37:02]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Yeah,  time will tell if these are good moulds or not.<br /> <br /> And on that note, this mould is done...<br /> <a href="http://www.dakkadakka.com/gallery/554681-Box%203%20mould%20complete.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/8/554681_sm-Box%203%20mould%20complete.jpg" border="0" /></a><br /> <br /> I don't have a huge amount of silicone left, but there is enough to make one the size of that for the thrones.<br /> I will make up the plasticine base for the small box (number 2) and see how much that needs.<br /> Either way, casting might happen next week... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 17:48:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Excellent...chaos is obviously still reigning here as I randomly opened a page to find....toilets <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Love those eldar a few pages back too, the ranger's cloak is great.<br /> <br /> Nice to see you playing with moulds too (that 'u' is most necesary Dave <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">),  hopefully I'll b out of the warp long enough to see more random bits coming through.]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 17:57:29]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6231262.page"><b>monkeytroll wrote:</b></a><br/>Excellent...chaos is obviously still reigning here as I randomly opened a page to find....toilets <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Love those eldar a few pages back too, the ranger's cloak is great.<br /> <br /> Nice to see you playing with moulds too (that 'u' is most necesary Dave <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">),  hopefully I'll b out of the warp long enough to see more random bits coming through.</div></blockquote><br /> Welcome back <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <br /> <br /> Yeah, my blog of ultimate, true chaos took a turn for the chaotic recently... Not something I expected to happen, but I guess that's the nature of chaos... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Thanks, yeah those Eldar have been the main project recently (from before, and since, the hut). I'm in the planning stages of the next build, so your timing is pretty good.]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 18:09:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ sorry doc for neglecting your thread for so long.... totally unintentional...<br /> <br /> the mold looks highly professional!!!...<br /> <br /> that really leaves the question tho.... will you go the typical way and sell the boxes... or will you go the hirst arts way and actually sell the molds?...i bet you could suitably raise the prices and eventually customers still would have to come back to replace old molds...]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 19:41:44]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6231641.page"><b>Viktor von Domm wrote:</b></a><br/>sorry doc for neglecting your thread for so long.... totally unintentional...</div></blockquote><br />  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> and you seemed so enthusiastic about the finished Eldar... <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> No worries. Can't be helped sometimes. Good to see you back around these parts. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>the mold looks highly professional!!!...</div></blockquote><br /> Thank you. I'm still learning at the moment and have yet to test them properly. Lets hope they work as well as they look.<br /> <br /> <blockquote class="uncited"><div>that really leaves the question tho.... will you go the typical way and sell the boxes... or will you go the hirst arts way and actually sell the molds?...i bet you could suitably raise the prices and eventually customers still would have to come back to replace old molds...</div></blockquote><br /> I hadn't really considered selling the moulds. I would need a reliable way of replicating them and I would want them to look a bit better than they do now if I was to ask for money for them. <br /> <br /> And, as I said, I need to actually check that these work as moulds. I've ran water into the closed moulds and it comes out the out holes and don't appear to leak, but the true test will be when I throw some resin at them...]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 20:03:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ well.... if you have a working mold after your own parameters... go for clay or even tin... then you have your true master and then you can make as many molds as you like...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> and i was lurking but not commenting... especially i liked your argument about the antenna... or to be more precise about your point ...if the antenna had stayed red...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">...that was a highly enjoyable lil piece of comedy of the situation <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 20:06:51]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6231733.page"><b>Viktor von Domm wrote:</b></a><br/>well.... if you have a working mold after your own parameters... go for clay or even tin... then you have your true master and then you can make as many molds as you like...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> We shall see. I may have to make more moulds if they prove popular anyway.<br /> <br /> <blockquote class="uncited"><div>and i was lurking but not commenting... especially i liked your argument about the antenna... or to be more precise about your point ...if the antenna had stayed red...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">...that was a highly enjoyable lil piece of comedy of the situation <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Indeed. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 20:25:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Looking exciting. How soon do you think you might be able to have a product for sale here? Only ask because just entered Skalk Bloodaxes terrain comp. and your boxes might make a wonderful debut. ]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 20:37:54]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ the point is...i am interested... but currently money...well...we´ll see if richness is suddenly getting the better of me all of a sudden <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 20:46:19]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Looking exciting. How soon do you think you might be able to have a product for sale here? Only ask because just entered Skalk Bloodaxes terrain comp. and your boxes might make a wonderful debut. </div></blockquote><br /> Thanks Cam. <br /> Once I've checked that they come out well and decided on some kind of pricing scheme (I currently have no idea what I should or could charge for them, I need to do a little research as well as discover how much resin is used for each box). <br /> That is all the main job for the coming week, so soon. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>the point is...i am interested... but currently money...well...we´ll see if richness is suddenly getting the better of me all of a sudden <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> It is interesting that you are interested. I'm sure we can come to some mutually agreeable agreement.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> In other news; As Camkierhi mentioned, Skalk is starting up a competition to build a small piece of terrain. So if there's anyone here that hasn't heard about it yet or follows Skalk's thread (it's very much worth a look in any case), have a look <a href="http://www.dakkadakka.com/dakkaforum/posts/list/1320/403974.page#6232143" target="_new" rel="nofollow">here</a>. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/403974/6232143.page"><b>Skalk Bloodaxe wrote:</b></a><br/>here's a general idea of how it would go:<br /> <br /> - Pieces would be intentionally small. Bases would be no larger than a <span class="glossaryitem" onmouseover='gp(3);'>40K</span> 60mm round base, but no smaller than a WFB 40mm square base (exceptions- 25X50mm WFB calvary base, 25X70mm <span class="glossaryitem" onmouseover='gp(3);'>40K</span> bike base, WFB 20x80mm troop base). You do NOT have to use a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> base, I’m mentioning them only for scale ref.<br /> <br /> - Timeframe would be 4 weeks w/ a one week 'stress extension' if absolutely necessary for extenuating circumstances, but no exceptions beyond that flex time and I would prefer to not have to use it. On average it takes (me) a few <span class="glossaryitem" onmouseover='gp(251);'>hrs</span> to build and paint one of these. The only reason I'm going 4 weeks is because I want to make sure the latecomers have a chance to enter and finish a piece, also the opportunity to catch up for people that find <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> is suddenly affecting hobby time.<br /> <br /> - I'm also thinking about assigning 3 classes for judging- Expert (we all know who these guys are), Normal People (ha!), and special category Lurker. Come on lurkers, I know you guys are out there. Speak up and join the fun!<br /> <br /> Important note, no <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> pics here. My opinion is that participation drops when <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> pics are posted. That coupled w/ the 3 judging categories will (hopefully) increase participation.<br /> <br /> <font color='orange'><b>All- PLEASE do not let this take time from your primary projects, ESPECIALLY if you are in the LoER contest or a paint competition or finishing up an army for a Tourney.  This contest is intended to be a fun pastime as you wait for glue / paint to dry.  It won't be a huge project for most of you to do on 'spare time' but I wanted to be clear on that.  </b></font></div></blockquote><br /> As mentioned it's only meant as a quicky, fun, side-project and there's plenty of time to think about what you want to do as it doesn't start yet.<br /> <blockquote class="uncited"><div>Start- 0000 Your time zone Friday Nov 15th <br /> End- 5pm MY time zone (EST) Friday Dec 13th </div></blockquote><br /> Get your thinking caps on (I have) <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  but don't glue anything yet. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 14:23:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ i already have plans for two entries...^^]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 14:50:37]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Two! I haven't even settled on what setting I want to set my piece in yet... nevermind what it is, was or could have been...<br /> <br /> Although I won't worry much about it until the comp' actually gets going and we have a full set of rules to work to.]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 15:07:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ well....i want at least one entry to be a funny one <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 15:27:50]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6234036.page"><b>Viktor von Domm wrote:</b></a><br/>well....i want at least one entry to be a funny one <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Somebody has to do it.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Good news; I appear to have enough silicone to make one more mould. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br /> This is of the small box, which however, leaves the large box with the cross beam un-moulded for now.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> This means, that by Monday I'll have no more moulds to make and can therefore look at filling these moulds with resin.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> As the resin cures in 10 minutes (although I'll probably leave it longer to fully harden), it shouldn't take too long to see if the moulds are any good and therefore I'll have casts to sell hopefully by the end of the week... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Then if these sell well and I make enough money, I'll be able to buy more silicone (and more resin as required) and make more moulds of more things (that I've yet to make), there will then be more things to buy and so on... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 18:01:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ if i ever travel down the mold making and casting road... i think i would get even balder way quicker.... i bet this is a hairpulling suspense, eh?<br /> <br /> if you start selling... then give me a shout... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 22:03:22]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Looking good<br /> Oh yeah, I will be making pics soon of Batou back from the cyber-eye doc.]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 22:33:03]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>if i ever travel down the mold making and casting road... i think i would get even balder way quicker.... i bet this is a hairpulling suspense, eh?</div></blockquote><br /> It is as you start to think if you missed or forgot something, or will a bubble be trapped somewhere... and there's no repair work you can do if it does go wrong (you can remove bits, but you can't add material at least as far as I know) and it's a reasonable chunk of money to just throw away.<br /> <br /> But in reality, the silicone is "self-degassing" in which I assume means that it stays fluid for long enough for bubbles to rise to the surface (although I do bash the sides and bottom of the mixing pot and then the mould box with a hefty scalpel handle). And it has behaved itself throughout my adventure, so probably shouldn't be that scary.<br /> <br /> The main thing is to really thoroughly plan out everything you need and everything you will do before you start (my lab training probably helps here). There's plenty of tutorials out there that give a very accurate idea of what it needed. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>if you start selling... then give me a shout... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> K. Will do. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Looking good<br /> Oh yeah, I will be making pics soon of Batou back from the cyber-eye doc.</div></blockquote><br /> Thanks Shas. Woot!]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 23:03:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ banging...hmmm....i know RS Jake once told us that he used to use a massage thingy <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> and yep... the whole money wasting aspect and the fact that you work with live chemicals at home is currently keeping me from testing it myself...<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 23:31:07]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6235132.page"><b>Viktor von Domm wrote:</b></a><br/>banging...hmmm....i know RS Jake once told us that he used to use a massage thingy <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Yeah, I don't have any personal massage thingies to hand right now, so I just have to make do manually... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I could probably rig something up with an old electric toothbrush I have laying about, but that requires effort... <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>and yep... the whole money wasting aspect and the fact that you work with live chemicals at home is currently keeping me from testing it myself...<br /> </div></blockquote><br /> Compared to what I'm used to the chemicals are pretty tame and for the average person (never mind the extra special person that you are <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) the silicone chemicals aren't that bad. Avoid eating it, or sticking it in your eyes and try not to get any on your skin (some people may have allergic reactions) and it's fine. Obviously it says wear suitable protective clothing and eye protection, but it says that on some dishwasher tablets (or other household chemicals) and who has safety spec's in the kitchen...<br /> The chemicals for the resin are slightly more harmful, but I've not looked closely at the MSDS yet, so I'm not sure.]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 23:50:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Eye surgery was a success on Batou!]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 00:22:00]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6235289.page"><b>shasolenzabi wrote:</b></a><br/>Eye surgery was a success on Batou!</div></blockquote>Yes indeedee.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 00:25:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>and who has safety spec's in the kitchen... </div></blockquote> ,e does....no...i am kiddin´ of course <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> the tooth brush is actually a very good idea... especially if it has more than one speed ...<br /> <br /> and nothing beats hand treatment, eh? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 00:26:16]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be2a41111c85ed557e7be2e9faed3a4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6235298.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6235289.page"><b>shasolenzabi wrote:</b></a><br/>Eye surgery was a success on Batou!</div></blockquote>Yes indeedee.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Glad you liked! I am also pleased with the curvy form the Major got by Kev at Hasslefree]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 00:27:03]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Vik: It's only single speed and was playing up last time I used it (hence it's free nature).<br /> <br /> and <span class="glossaryitem" onmouseover='gp(84);'>lol</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Shas: Yep, looks great. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 00:42:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ The mould is ready. <br /> <a href="http://www.dakkadakka.com/gallery/555351-Box%202%20mould%20ready%20to%20go.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/10/555351_sm-Box%202%20mould%20ready%20to%20go.jpg" border="0" /></a><br /> All good again. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> You can see I had a couple of bubbles in this one. I actually think that these were water that I think I dripped on when marking the volumes on the mixing pot. No harm done though and top tip; keep water off your moulds.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Getting close to finishing the latest commission piece, so that's another nice big tick.<br /> I will soon start to collect pieces together for the next build in here and there will be Skalk's competition piece to do in the background...<br /> <br /> I'll be back soon to report on my casting exploits...<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 21:52:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Just a thought, but as the crates are built out of six one-sided casts did you need to do a two-part mould for them? If there's one completely flat surface isn't a one-piece mould more efficient?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 00:54:15]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6237996.page"><b>monkeytroll wrote:</b></a><br/>Just a thought, but as the crates are built out of six one-sided casts did you need to do a two-part mould for them? If there's one completely flat surface isn't a one-piece mould more efficient?<br /> <br /> </div></blockquote><br /> Technically, yes. <br /> But I wanted to produce them with nice angled edges so they fit together (reasonably) well, and it's good practice for my moulding of future things.<br /> If I was going that far, I could have also just done the moulds with three of the sides and cast twice for each box (at the expense of halving the life of the mould, however long that may be).]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 01:02:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ 2-part molds are quite impressive! Damn professional looking for your first one too!]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 04:04:45]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Also you possibly have the option of producing a detailed interior mould in the future with a two part mould.<br /> <br /> Looking great, very professional. You make these things look very easy, but I know they are not.]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 06:48:12]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>2-part molds are quite impressive! Damn professional looking for your first one too!</div></blockquote><br /> Thanks. Hopefully it follows to what comes out of them, as that's what I want to look professional.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Also you possibly have the option of producing a detailed interior mould in the future with a two part mould.<br /> <br /> Looking great, very professional. You make these things look very easy, but I know they are not.</div></blockquote><br /> Thanks. You didn't see all the head scratching while staring intently at pieces of box laid out on a lego board... And there's all the time reading tutorials and collecting all the things together that I would need... and smoothing out the plasticine (the clay shapers that I got for the putty work are also useful for this)... <br /> <br /> Mould update: I've just finished testing the moulds for leaks and discovering the internal volumes.<br /> The only leak issues I found were from not securing the mould halves together firmly enough and only required the swapping of rubber bands and trimming of the pieces of plastic I'm using for the boards (that go either side of the mould so the rubber bands don't bite into the silicone).<br /> The toilet mould did require a little cutting here and there to open up channels a bit more, although the thin pipes of the cisterns may prove to be a problem, we will have to see how they turn out in the end.<br /> <br /> The moulds are now being dried and I may attempt a cast later, if not it'll be a job for tomorrow.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 18:23:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ But it's afternoon/evening, so you Gould just be waking up now <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> , no excuses get it done <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 20:06:57]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Thank you Theo, yes.<br /> <br /> Well I had a go and it didn't really go to plan...<br /> <a href="http://www.dakkadakka.com/gallery/555655-First%20%28mis%29cast.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/11/555655_sm-First%20%28mis%29cast.jpg" border="0" /></a><br /> I was over-ambitious as to how quickly I could fill the moulds, mixed enough to fill all of them and it set before I got the second one half full... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> I started with the toilet mould and took too long trying to get the resin to come out of the far toilet and the upper cisterns (which I ended up top filling) that before I got the box 2 mould filled my syringe became stiff and I noticed that the mixing pot had changed from clear to white. So I've ended up with a nice cast of the bottom of my mixing pot and the inside of my syringe... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Also, you will see the result of the bubbles in the two Tiny Toilets (<span class="glossaryitem" onmouseover='gp(448);'>tm</span>). The one on the right is not that bad, but the other one is a bit too big. Which is a shame, because the one with the large bubble has a flat rear to the toilet and the other one (with the smaller bubble) has a large space in the rear as it wasn't properly filled... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> You can also see that of what there is of the box has quite a few bubbles inside it... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> There's also a fair amount of flashing... <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> <br /> However, Two of the Tainted Toilets (<span class="glossaryitem" onmouseover='gp(448);'>tm</span>) seem to have come out well and the cisterns seem ok too.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> So, lessons learnt:<br /> Mix smaller amounts and do moulds one at a time.<br /> Find a way to hold the mould halves together a little firmer. <br /> Don't bother filling one of the Tiny Toilets (<span class="glossaryitem" onmouseover='gp(448);'>tm</span>) as that bubble is a bit too problematic. <br /> <br /> Lets hope for more success with the next attempt...]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 22:18:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ even with bubbles i see much use for these toilets...and holes/bubbles in the box boards is no obstacle either as it looks almost as knotholes...<br /> <br /> but patience of course always win <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">...i keep my fingers crossed for more ^^<br /> <br /> also... <span class="glossaryitem" onmouseover='gp(224);'>th</span> mixing pot and the syringe casts...well they will be useful...eventually...a good hobbiest never throws anything worthwhile away...]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 00:25:25]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6241200.page"><b>Viktor von Domm wrote:</b></a><br/>even with bubbles i see much use for these toilets...and holes/bubbles in the box boards is no obstacle either as it looks almost as knotholes...<br /> <br /> but patience of course always win <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">...i keep my fingers crossed for more ^^<br /> <br /> also... <span class="glossaryitem" onmouseover='gp(224);'>th</span> mixing pot and the syringe casts...well they will be useful...eventually...a good hobbiest never throws anything worthwhile away...</div></blockquote><br /> Indeed not. All the waste/scraps are being saved (I even collected up most of the waste from the silicone too as it, y'know, might be useful one day...).<br /> <br /> Also notice that my sprue is already wood textured... to encourage it's use for things.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 00:29:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That's soo brilliant! Texture the sprue to make even it useful! You Sir..are a Genius!]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 03:25:33]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Brilliant work, don't be so down on it dude.<br /> <br /> A bubble at the bottom of the pan is no biggy, in fact can be used. Tiny bubbles in anything are perfectly acceptable to be honest. (have you seen a forgeworld kit!!!!) We are modellers after all and can get over these little things easy enough. The bits of box are all good to my eyes also, I could easily use them as broken open crates, or battle damaged crates. Honestly its all good.<br /> <br /> Also I did notice before you using textured sprue in the mould and wondered a bit, and now it all makes sense. Fantastic. You are a genius. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 07:21:59]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>That's soo brilliant! Texture the sprue to make even it useful! You Sir..are a Genius!</div></blockquote><br /> Ha ha, Thanks Dave.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Brilliant work, don't be so down on it dude.</div></blockquote><br /> I'm not that down. It's early days and at least the mould making went well. I'm just showing the downs along with the ups (if only to show that I'm not as perfect as may seem sometimes... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ).<br /> <br /> <blockquote class="uncited"><div>A bubble at the bottom of the pan is no biggy, in fact can be used. Tiny bubbles in anything are perfectly acceptable to be honest. (have you seen a forgeworld kit!!!!) We are modellers after all and can get over these little things easy enough. The bits of box are all good to my eyes also, I could easily use them as broken open crates, or battle damaged crates. Honestly its all good.</div></blockquote><br /> The thing with the bubbles in the pans are that the bubble is in the mould and that gives a blob in place of a hole. In all the toilets there's a little blob, except for the one that has a relatively huge blob (that isn't even central). It is removable, I have done it, but it's a pain in the backside to do without damaging the bowl (and the bowl is tricky to get right, I should know <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). I'm not expecting a huge demand for those toilets, so one working mould cavity is fine.<br /> <br /> I've not actually seen any commercial resin kits in the "flesh", but I've heard/read the horror stories.<br /> On that note (and a pleasant surprise) the mould lines are really easy to remove. Does anyone know how this stuff compares to Forgeworld stuff, for example?<br /> <br /> Indeed, the partial bits will find uses. But I would prefer to make complete boxes... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Also I did notice before you using textured sprue in the mould and wondered a bit, and now it all makes sense. Fantastic. You are a genius. </div></blockquote><br /> I did wonder if anyone noticed that while I was showing the moulds. So, Now you know.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And in other news:<br /> Even though it appears to have been shown in most of the threads I'm following I will also pimp Skalk's competition here in my humble (admittedly no longer all that small) thread.<br /> <br /> The rules are up and there are many entrant categories that you can enter, so all entrants are likely to get a good competition and stand a chance of winning something, no matter what skill level you see yourself at. Have a look, join in and give it a go (although, wait for the competition to start first).<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/1380/403974.page#6241500" target="_new" rel="nofollow">Skalk's Junk Pile Competition</a>]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 13:18:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Textured sprue?    Now that's quality <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 14:10:21]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Thanks Monkey.<br /> <br /> Been to the cinema (to see Gravity, not a bad film, go see if you like space) so not achieved much today.<br /> But I did try another cast...<br /> <br /> This time I was on the other side of the resin mishap coin. This time I apparently didn't mix for long enough and some of it hasn't set and is still gooey after 5-6 hours... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/556056-Partial%20casting%20success.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/12/556056_sm-Partial%20casting%20success.jpg" border="0" /></a><br /> On the good side, it did at least fill the whole mould, so the mould works.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 23:30:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Look pretty good from here  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> besides the goo look pretty clean casts and not that much flash. <br /> <br /> Did you see Gravity in 3D they say its better in that format. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 23:36:44]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d4c00cd4ef5cba089ca4128e3dff2bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6244279.page"><b>lone dirty dog wrote:</b></a><br/>Look pretty good from here  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> besides the goo look pretty clean casts and not that much flash. </div></blockquote><br /> There was a fair amount of flash but it was paper thin and just pulled off by hand (it looked like the previous one when it came out the mould).<br /> <br /> Fingers crossed the next one will be in-between the last 2 extremes. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Did you see Gravity in 3D they say its better in that format. </div></blockquote><br /> I did, there was much zooming about of things in zero gravity.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 23:45:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Ah, all the ups and downs of molding materials]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 00:06:24]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ We learn from our mistakes  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  look at this way you will know everything you need to know by the third pull  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I heard it was better to see it in 3D and that was by the critic that hates the format  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 00:29:45]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Can't go to the movies, too  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> far and too  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> expensive.<br /> <br /> Anyways, will the resin eventually set?<br /> <br /> Looks good, nice clean mouldings. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 00:50:00]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Man I thought I warned everyone about that movie <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> .<br /> <br /> The casting is coming along really well.]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 00:58:04]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Ah, all the ups and downs of molding materials</div></blockquote><blockquote><div><cite>lone dirty dog wrote:</cite>We learn from our mistakes  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  look at this way you will know everything you need to know by the third pull  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> Indeed. It's just a matter of finding that sweet spot in the middle.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Can't go to the movies, too  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> far and too  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> expensive.</div></blockquote>You're not wrong, but every once in a while is not so bad. Usually I'm content to wait for it to come on tv.<br /> <br /> <blockquote class="uncited"><div>I heard it was better to see it in 3D and that was by the critic that hates the format  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote>That'll be Mr Kermode then.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Not having seen any other films in 3D, I can't comment on it's relative quality. But it didn't seem to go out of it's way to force the 3D down your throat like some of the clips of other 3D films I have seen (like someone randomly throwing something at the camera).<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Man I thought I warned everyone about that movie <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> .</div></blockquote>Did you not like it Theo?<br /> My brothers were going so I tagged along.<br /> <br /> <blockquote class="uncited"><div>Anyways, will the resin eventually set?<br /> <br /> Looks good, nice clean mouldings. </div></blockquote><blockquote class="uncited"><div>The casting is coming along really well.</div></blockquote><br /> Thanks, I think we can call the moulds a success. The casts will be a little bit longer.<br /> I'm not sure if it will set, I'll leave them laying about / experiment on them and see what happens. I'll let you all know what happens. At the very least I can just cut off the gooey bits and keep the rest.]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 01:20:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ The one and only he hates 3D movies  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> so when he said see it in 3D I was kind of surprised  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> He did explain it was the first film due to it's setting ( space ) that actually benefited from the technology. <br /> <br /> Nothing needs go to waste there is always a use for partial casts, cut the edges of goo of and use them as partial buried or destroyed boxes  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> There are no disasters in model making only options  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 09:09:13]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ I think your going overboard for Skalks terrain competition. When I posted the pic of the toilet waterfall I didn't expect you to build it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> .<br /> <br /> I hated that movie <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> , my wife gets motion sick easy, she usually drives as I am lead footed and that's not good for her. She picked it thinking it was the other Sandra Bullock movie that was out at the same time <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> . I just saw what was going to happen next at every step, even the ghost part, and so it was to long and drawn out for me. The effects were good, we didn't pay extra for 3d, but the story sucked.<br /> I think NASA would have better choices on who to send up.]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 12:48:36]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Nothing needs go to waste there is always a use for partial casts, cut the edges of goo of and use them as partial buried or destroyed boxes  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> There are no disasters in model making only options  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> Looking at it this morning the gooey bits have hardened, but haven't become white like the rest of it and appear to be brittle. But at least it's not gooey any more...<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>I think your going overboard for Skalks terrain competition. When I posted the pic of the toilet waterfall I didn't expect you to build it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> .</div></blockquote>Ha ha, Theo. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> I haven't decided what I'm doing for the comp' yet. I may not even use any of my boxes/toilets in it and may just use some of the rather large collection of random household junk that I have amassed (I'll post up a picture of some of it when I come to going through it).<br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>The one and only he hates 3D movies  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> so when he said see it in 3D I was kind of surprised  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> He did explain it was the first film due to it's setting ( space ) that actually benefited from the technology. </div></blockquote><br /> Yeah, one of my brothers listens to his podcasts, so I've heard second hand about his hatred of 3D.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Also saw the Hobbit trailer in 3D and wasn't so impressed by that (too busy to be able to focus on anything). So being in space does work in it's favour.<br /> <br /> And just because it's Spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaace:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> <blockquote class="uncited"><div>I hated that movie <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> , my wife gets motion sick easy, she usually drives as I am lead footed and that's not good for her. She picked it thinking it was the other Sandra Bullock movie that was out at the same time <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> . I just saw what was going to happen next at every step, even the ghost part, and so it was to long and drawn out for me. The effects were good, we didn't pay extra for 3d, but the story sucked.<br /> I think NASA would have better choices on who to send up.</div></blockquote><br /> I can see how it wouldn't be good for motion sickness, but I think that'd be the same problem with any 3D film.<br /> Yeah, it's more of a "look at the pretties" film than a plot driven film. But the shots are nicely done. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I watched a good conversation (mostly) about the film here: <a href="http://www.tested.com/art/movies/458905-gravity-spoilercast-1152013/" target="_new" rel="nofollow">The Adam Savage Project</a><br /> It's long, but interesting. <font color='red'>Don't watch it if you haven't seen the film! </font><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 15:14:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Today's test:<br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> The resin was mixed properly and completely before adding to the mould.<br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> The resin was poured before it went off.<br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Consequently the resin has set properly inside the mould.<br /> <br /> The mould just wasn't completely full... <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> <br /> It was also the most flash-tastic of the moulds. I will find a better way to secure these moulds together before the next attempt.<br /> I'll have a look at the channels for the two that didn't fill fully, I couldn't pour any more resin in as the pour spout was full...<br /> Conveniently the two that didn't fill are neighbours in the box construction, so that at least worked out ok.]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 19:39:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ So close. Good though. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 19:49:52]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ ach....so much trouble with casting...your lucky star of casting is still on vacation it seems <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">...<br /> <br /> you get this way at least a puzzle of a prove that the mold is working....so it is eventually producing the good stuff^^]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 20:49:56]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Thanks guys. I will continue to persist and I have plenty more resin left. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 21:13:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Sorry but I pissed my self with laughter  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> just due to the fact you got the mix right but not enough classic  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> But at least you have a matching pair of unfinished sections "Options" <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Yes, I felt the Hobbit movie was full of unnecessary scenes just to use 3D effects, thats the problem with these formats the movie losses out due to new technology  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Ok I got to 47 seconds and began to bang my head against the coffee table, plus the misses was staring at me with a look of annoyance and disappointment  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 23:18:44]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d4c00cd4ef5cba089ca4128e3dff2bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6247804.page"><b>lone dirty dog wrote:</b></a><br/>Sorry but I pissed my self with laughter  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> just due to the fact you got the mix right but not enough classic  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> But at least you have a matching pair of unfinished sections &quot;Options&quot; <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> I had made enough, but it wouldn't go in the mould... <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> Hopefully some doctoring of the mould will help.<br /> <br /> <blockquote class="uncited"><div>Yes, I felt the Hobbit movie was full of unnecessary scenes just to use 3D effects, thats the problem with these formats the movie losses out due to new technology  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote>It's just when they stick in something happening, just because it's in 3D and not because it's relevant to the story is when it gets me.<br /> <br /> <blockquote class="uncited"><div>Ok I got to 47 seconds and began to bang my head against the coffee table, plus the misses was staring at me with a look of annoyance and disappointment  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> </div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Was that because you were banging your head on the table or because of SPAAAAAAAAAAACE! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> That thing does make more sense if you've played through Portal 2. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 23:32:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Well if you made enough not so much laughter required  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Yes that whole bunny sledge piece was just pointless  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> <br /> I think it might have been the head banging but who knows  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> I have not had the joy of playing it  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Nov 2013 23:38:01]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ You know that you don't have to watch the 3D version..I never do. The prism in my glasses just makes it look like gak. the non-3d theatre is always less packed too.]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 03:47:46]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Did you inject the resin with a syringe or just a grav feed?<br /> <br /> as for secureing the mold halves I reccommend using some hardboard, or Plasticard cut to the rough size of the mould clamped around the mold.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 05:16:08]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Thanks for the sympathy LDD <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> I appreciate the hilarity though <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>You know that you don't have to watch the 3D version..I never do. The prism in my glasses just makes it look like gak. the non-3d theatre is always less packed too.</div></blockquote>I don't usually, it was just a one off. But watching them in 2D just makes the special 3D features even more pointless...<br /> <br /> <blockquote><div><cite>Galorn wrote:</cite>Did you inject the resin with a syringe or just a grav feed?<br /> <br /> as for secureing the mold halves I reccommend using some hardboard, or Plasticard cut to the rough size of the mould clamped around the mold.<br /> </div></blockquote><br /> I was grav-feeding the last couple, but I'll keep a syringe to hand next time. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I'm currently using bits of old chopping board (thin plastic one) and rubber bands. I think it's just getting them tight enough without distorting the mould.]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 12:18:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Well it looks like you have a nice fire damaged box from this cast, so it's getting better <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 12:52:39]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6249182.page"><b>Theophony wrote:</b></a><br/>Well it looks like you have a nice fire damaged box from this cast, so it's getting better <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Every day, in every way, I'm getting better and better...<br /> <br /> I'm going to finish off my commission piece today, so I may do more casting later, but after I've finished this chap off.<br /> <br /> In other news and in case you've somehow missed it, Skalk's competition now has it's own thread with updated rules. Check it out. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/563097.page" target="_new" rel="nofollow">Skalk's Terrain Challenge</a>]]></description>
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				<pubDate><![CDATA[Thu, 14 Nov 2013 14:38:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ When I did casting I just rapped the mould in grease poof paper and placed it back in the lego mould maker, it works and no fitting issues might work for you. ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 09:43:52]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<description><![CDATA[ Wax paper?]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 12:12:19]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6252650.page"><b>dsteingass wrote:</b></a><br/>Wax paper?</div></blockquote><br /> <br /> No grease proof what you use for cooking it stops the resin sticking to the lego <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 22:48:29]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d4c00cd4ef5cba089ca4128e3dff2bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6252459.page"><b>lone dirty dog wrote:</b></a><br/>When I did casting I just rapped the mould in grease poof paper and placed it back in the lego mould maker, it works and no fitting issues might work for you. </div></blockquote><br /> <br /> That's quite a clever idea.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 22:52:04]]> GMT</pubDate>
				<author><![CDATA[ ishkatar]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/73195b5c1eecca4a4aa98d56a51307f0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6254717.page"><b>ishkatar wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d4c00cd4ef5cba089ca4128e3dff2bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6252459.page"><b>lone dirty dog wrote:</b></a><br/>When I did casting I just rapped the mould in grease poof paper and placed it back in the lego mould maker, it works and no fitting issues might work for you. </div></blockquote><br /> <br /> That's quite a clever idea.</div></blockquote><br /> <br /> Yes, but it was not my idea totally I kept spilling resin on the table so the misses threw the grease paper at me to put on the table, then it struck me I could use this to stop the resin sticking to the lego and hey presto  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 22:55:45]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ I've never hear of such a product....]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 23:55:28]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ It's Baking sheet. Used to line cake tins etc. ]]></description>
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				<pubDate><![CDATA[Sat, 16 Nov 2013 06:41:09]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Thanks LDD. I think the time it would take to wrap the mould in grease-proof paper and get it into the lego, the resin would have set.<br /> <br /> Lo Ish.<br /> <br /> As Cam said. <a href="http://en.wikipedia.org/wiki/Greaseproof_paper" target="_new" rel="nofollow">Greaseproof paper</a> as opposed to <a href="http://en.wikipedia.org/wiki/Wax_paper" target="_new" rel="nofollow">Wax paper</a>.<br /> <br /> No proper update. I finished the commission piece and have attempted some more casts, but have mostly succeeded in making more broken things. Getting ever closer though. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Nov 2013 23:00:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Well there is one side effect from all this...<br /> <br /> You will soon have enough "wooden" sprue to build a skyscraper. Or one of those amazing American railway bridges.]]></description>
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				<pubDate><![CDATA[Sat, 16 Nov 2013 23:11:55]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ or a wooden coaster...]]></description>
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				<pubDate><![CDATA[Sat, 16 Nov 2013 23:24:19]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Yeah, I'm building a stockpile of future terrain bits at the moment. <br /> I'm currently sorting the "failed" casts into <br /> a) sprue, <br /> b) bits that can be used as spares/whole parts, <br /> c) bits that can be used as broken parts <br /> and scrap.<br /> <br /> apart from the scrap pile, c) is the largest collection so far...<br /> <br /> Talking of collections, I may have a look though my various boxes of random "junk" for pieces that could be used as "junk" in Skalk's junk pile contest. Just for a change of pace.]]></description>
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				<pubDate><![CDATA[Sat, 16 Nov 2013 23:31:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>....so you are producing your own junk for the comps entry... i wonder if that is an intended way of interpretation of the rules....<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 01:16:53]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Indeed, it is my cunning plan... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Although seriously, I not sure if I will use any of my casts for the junk comp' yet. I have plenty of other actual real-life junk stored up, I may not need to. We will have to see, there's no rush yet. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 01:33:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Keep telling yourself that for the next few weeks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 01:36:20]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6257927.page"><b>monkeytroll wrote:</b></a><br/>Keep telling yourself that for the next few weeks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>You won't get me like that Monkey... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 13:08:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>! good ideas is why we have such a community.]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 13:21:37]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Indeed, and sharing those ideas helps all of us.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Good News; I have a cast that has come out without missing any pieces and is set properly...<br /> <a href="http://www.dakkadakka.com/gallery/557605-First%20complete%20cast.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/17/557605_sm-First%20complete%20cast.jpg" border="0" /></a><br /> Still too much flash from this mould, but I know why... the flash is thicker nearer the middle (top to bottom) of the mould, which must be due to the tightness of the rubber bands giving it a slight bow. I have a solution to this that I will try next time.<br /> <br /> The trick (if you can call it that) to getting this cast was to give myself enough time to let the resin level out within the mould. As it always fills the parts nearest the "in" first. You have to let the resin flow by itself into the further parts of the mould and then continue to fill the mould.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Once I have a complete cast from each mould I will start building a stock of casts and then I'll be ready to start selling them off.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> You patience has been appreciated.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 21:22:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Grats on a full cast <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 21:37:52]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Woot!]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 22:05:47]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Full model cast <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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not to be confused with full house cast<br /> <img src="http://cdn.abclocal.go.com/images/otrc/2010/photos/8822799_600x338.jpg" border="0" /><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> 
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</div><br /> <br />  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> joke really wasn't worth the 7edits, but it was annoying me how I kept messing I up <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Nov 2013 23:13:53]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Try two boards and sandwich the molds.     Also did you use a syringe this time?]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 03:16:09]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span><br /> Thanks Cam<br /> <br /> Theo, I assume that's an american show that (judging from the picture) I'm glad to have missed.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> and <span class="glossaryitem" onmouseover='gp(84);'>lol</span> at 7 edits.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Galorn wrote:</cite>Try two boards and sandwich the molds.     Also did you use a syringe this time?</div></blockquote><br /> Thanks Galorn. I think I have it solved (well minimised) with the addition of some cylindrical objects (pens) under the rubber bands in the middle of the boards I'm using.<br /> <br /> Yes I'm using a syringe as it allows a little positive pressure to get the resin down into the mould. <br /> I will have to buy some more syringes as the one I'm using is starting to look a little battle-worn. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Question: What does every scientist like?<br /> <br /> Answer: Repeatable results!<br /> <a href="http://www.dakkadakka.com/gallery/557846-Complete%20casting%20success.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/18/557846_sm-Complete%20casting%20success.jpg" border="0" /></a><br /> That's a full set, cast one after the other, with no mishaps and minimal flash (mostly removed for these pictures).  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I think I have this casting thing down. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> So now I know what I'm doing and the moulds appear to be behaving, how many of what thing do you want?<br /> With reference to the above picture:<br /> <font color='orange'>Toilets.</font> <br /> <font color='cyan'>Tiny toilets (separate, not on sprue) </font>, <br /> <font color='cyan'>Tainted toilets (FO3 style, on sprue) </font>.<br /> <font color='orange'>Boxes </font> (top to bottom); <br /> <font color='cyan'>Box 3, </font><br /> <font color='cyan'>Box 2, </font><br /> <font color='cyan'>Box 1. </font><br /> <br /> Let me know by <span class="glossaryitem" onmouseover='gp(634);'>PM</span> as it's probably easiest like that.<br /> This is not for orders just yet (and is not a binding agreement for you), this is just so I can get an idea of how many I need to be making.<br /> I will let you all know when I'm ready to start taking orders and have decided on what these will cost... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 19:14:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ i am currently without any need for toilets... but i am definetly in it for some awesome wooden boxes...at least i would need for our something like that...depends on pricing if i would go fully ballistic... and of course i would like to wait till you have that oblong version you keep teasing me with <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 19:19:41]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6263083.page"><b>Viktor von Domm wrote:</b></a><br/>i am currently without any need for toilets... </div></blockquote>That must be painful... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>but i am definetly in it for some awesome wooden boxes...at least i would need for our something like that...depends on pricing if i would go fully ballistic... and of course i would like to wait till you have that oblong version you keep teasing me with <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Box 3 there is one of the two oblong boxes I designed. The other one with the cross-beam will have to wait until I have more (money for) silicone.<br /> I will let you know when I know how much I'm thinking of selling these for... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 19:30:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ after hitting the submit button i had a look again at the casts...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> and indeed you already have an oblong box <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">...<br /> <br /> and not as painful as you might need to know...<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 19:31:45]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Junk!</title>
				<description><![CDATA[ I have been casting today and I'm currently on the third set of casts. So progress is being made (albeit slowly) but is no more exciting than the previous picture...<br /> <br /> and by way of a teaser (as I've decided to keep my actual junk pile under wraps when I eventually get round to making it) here's a picture to show where the pieces are coming from... amongst this junk, a junk pile awaits...<br /> <a href="http://www.dakkadakka.com/gallery/558185-Junk%20pile%20possibilities.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/19/558185_sm-Junk%20pile%20possibilities.jpg" border="0" /></a><br /> Top left is my small plastic bits collection,<br /> Top right is my small metal bits collection,<br /> Middle is my medium sizes bits collections,<br /> Bottom left is my "odd" materials collection,<br /> Bottom right is my "tubes" collection...<br /> <br /> Not shown are my "Large bits", Springs, Wires, Basing stuff, Sprue, Sprue waste, Putty waste, Lids/flat objects, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> bitz and "Other model" bitz collections...<br /> ...did I mention my hoarding habit... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> From those things show above, I have selected interesting looking things for the junk pile. But this may be added to or cut down when it comes to actually building the pile... You will just have to wait... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Nov 2013 22:12:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>...did I mention my hoarding habit... </div></blockquote> you wouldn´t want to see my junk collection...<br /> <br /> nice lil and curiosly hue homogen collection pics <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> i see lots of stuff i have collected too...that pink bref cup/spoon... i think we have to thank you brits for that color in my collection... bref and other british cleaning substances get more ´n more popular these days...]]></description>
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				<pubDate><![CDATA[Tue, 19 Nov 2013 22:53:06]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Nice little starting haul you have there.]]></description>
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				<pubDate><![CDATA[Tue, 19 Nov 2013 23:33:32]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6267347.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>...did I mention my hoarding habit... </div></blockquote> you wouldn´t want to see my junk collection...</div></blockquote>Yeah <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> We've had this conversation before. That in the picture is only a fraction of my model parts collection that ranges from the stripped remains of a broken (most definitely is now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) cd/radio, through soap dispenser and pill bottles, through what you see here, down to shavings/clippings of sprue... It'll all be useful one day... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>nice lil and curiosly hue homogen collection pics <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> i see lots of stuff i have collected too...that pink bref cup/spoon... i think we have to thank you brits for that color in my collection... bref and other british cleaning substances get more ´n more popular these days...</div></blockquote>Those are from "Vanish" in my case.<br /> We can't help what the starting colouration of our bits are when you collect these things. But that's what paint is for.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Nov 2013 23:34:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Oh - that's what it's for <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Didn't think it tasted all that good <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Nov 2013 23:41:01]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Nice little starting haul you have there.</div></blockquote><br /> Yeah, hence the length of time it's taken me to go through it all...<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Oh - that's what it's for <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Didn't think it tasted all that good <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> </div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> You adorable little scam you...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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				<pubDate><![CDATA[Tue, 19 Nov 2013 23:48:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Mum said she'd destroyed that pic <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Nov 2013 23:54:34]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Someone's been busy! Glad to see your making progress with this project, very nice stuff your working on, mate. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 01:46:01]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7389e9a309bb6c4bce73c0cb8aec610e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6267882.page"><b>Casey's Law wrote:</b></a><br/>Someone's been busy! Glad to see your making progress with this project, very nice stuff your working on, mate. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> I have indeed... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/558413-Production%20in%20full%20swing.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/20/558413_sm-Production%20in%20full%20swing.jpg" border="0" /></a><br /> Thanks Casey.<br /> It's quite hard work with limited space, equipment and materials. But I'm getting there...<br /> <br /> In other news; I have had what could be a brilliant idea for my junk pile, so I will do some work on that tomorrow. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Nov 2013 23:50:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ does it involve millionzillions of toilets? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> looks amazing how productive you have become!]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 00:13:19]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Adversity breeds... something. I forget. Success? Innovation? I think I'm mixing up quotes now. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> Adversity breeds toilets! Yeah... that'll do just fine.]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 00:25:53]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6271223.page"><b>Viktor von Domm wrote:</b></a><br/>does it involve millionzillions of toilets? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> It was tempting to make use of my boxes and toilets, but I don't think they would score many points in the "make use of junk to make junk" area.<br /> I may throw in a broken bit or two though. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>looks amazing how productive you have become!</div></blockquote>Thanks. It's slower going than I expected, but then I'm currently cleaning and re-using the equipment for each cast and only really have the space to have 2 on the go at a time... I will have to streamline things if these prove popular.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7389e9a309bb6c4bce73c0cb8aec610e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6271244.page"><b>Casey's Law wrote:</b></a><br/>Adversity breeds... something. I forget. Success? Innovation? I think I'm mixing up quotes now. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> Adversity breeds toilets! Yeah... that'll do just fine.</div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. Thanks Casey.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 00:27:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Haha, and congratuwelldone on reaching 60 pages!]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 00:33:54]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Thanks Casey. <br /> I will have to return this blog to it's mad roots following a milestone such as this...<br /> <br /> The first step in that direction with start with a question; What, dear reader, are the most interesting features on a tank, in your opinion?]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 00:41:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Oooh, exciting stuff ahead!<br /> <br /> Good question. I think, classically, the most important features are the tracks, the armour and the main turret cannon. But the most interesting features is what you asked for, that's a toughy... Maybe the details. The markings, any gear that's been strapped on, anything that builds a story of the crew and the action they've seen. In fact, maybe the crew is the most interesting feature of a tank?]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 00:54:09]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Castings are looking good <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The junk piles are giving me nightmares of cleaning out the grandparents basement and attic again <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 02:58:10]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ I will take 100 boxes Dr H. I have a plan for the grandest piece of terrain for my club. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> You do hoard... who doesn't these days?<br /> <br /> Congrats on casting, you are superb.<br /> <br /> I must start on my junk too. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 03:29:29]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ All looking good here.<br /> <br /> Junk pile! Your ruined hut looked like a five star palace, how are you going to manage a junk pile!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Tanks, well, I am no expert, for me it's the detailing, the hatches and extras that are attached. (Casey had it spot on here.) The binoculars hanging for the commander to grab. The bed rolls, and camo netting. Extra fuel cans. Silly bits of extra armour. Extra couple track links and a spanner.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 07:16:12]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ My grot assistants assure me (after a brief discussion involving big spannas) that the most interesting things on a tank are the dakka, the dakka, the big jet engine and the dakka.<br /> <br /> Hope that helps......]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 08:46:39]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ I can see a Dr H crapper comp appearing so, just think a diorama using a toilet  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Nice job on the production line mate  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 09:54:14]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Great looking selection of junk you have there, you could build almost anything from that lot,<br /> look forward to seeing what emerges from the scrap.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 10:24:41]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<description><![CDATA[ Thanks guys.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Oooh, exciting stuff ahead!<br /> <br /> Good question. I think, classically, the most important features are the tracks, the armour and the main turret cannon. But the most interesting features is what you asked for, that's a toughy... Maybe the details. The markings, any gear that's been strapped on, anything that builds a story of the crew and the action they've seen. In fact, maybe the crew is the most interesting feature of a tank?</div></blockquote><br /> Yes indeed.<br /> Yeah, I nearly asked for "important" and then thought "what would I answer" and then "dur, stooopid question, tracks, armour and guns", That's not what I was after. Interesting features is what I really wanted.<br /> I have a couple of plans for the crew that you may like, you may not, but it will at least be interesting... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Castings are looking good <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The junk piles are giving me nightmares of leaning out the grandparents basement and attic again <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote><br /> There you have the perfect real-life example to follow, don't pass up inspiration...  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>I will take 100 boxes Dr H. I have a plan for the grandest piece of terrain for my club. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> You do hoard... who doesn't these days?<br /> <br /> Congrats on casting, you are superb.<br /> <br /> I must start on my junk too. </div></blockquote><br /> At my current rate 100 boxes may take a little while... would definitely look impressive though. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> JUNK FOR THE JUNK GOD!!!<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>All looking good here.<br /> <br /> Junk pile! Your ruined hut looked like a five star palace, how are you going to manage a junk pile!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> It will be getting the same level of attention to detail though. But randomness is key... I can do random (after all I've gone from carving swords to sculpting toilets...).<br /> <br /> <blockquote class="uncited"><div>Tanks, well, I am no expert, for me it's the detailing, the hatches and extras that are attached. (Casey had it spot on here.) The binoculars hanging for the commander to grab. The bed rolls, and camo netting. Extra fuel cans. Silly bits of extra armour. Extra couple track links and a spanner.<br /> </div></blockquote><br /> Good to see we are mostly on the same page.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>My grot assistants assure me (after a brief discussion involving big spannas) that the most interesting things on a tank are the dakka, the dakka, the big jet engine and the dakka.<br /> <br /> Hope that helps......</div></blockquote><br /> Thanks Monkey. There will be Dakka. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> and I was thinking of an engine of some kind (there's more room in a tank than a Wave Serpent... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>I can see a Dr H crapper comp appearing so, just think a diorama using a toilet  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Nice job on the production line mate  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thanks, LDD.<br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>Great looking selection of junk you have there, you could build almost anything from that lot,<br /> look forward to seeing what emerges from the scrap.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.</div></blockquote><br /> Indeed I could, and may do when I get round to it (hopefully before I get crushed beneath a pile of my own junk... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ).<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 12:12:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I am very excited about these toilets! <br /> <br /> and LDD, that's one comp I would WIN! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 13:04:26]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d4c00cd4ef5cba089ca4128e3dff2bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6272168.page"><b>lone dirty dog wrote:</b></a><br/>I can see a Dr H crapper comp appearing so, just think a diorama using a toilet  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Nice job on the production line mate  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> I'm an American, we use toilets as lawn art<br /> <img src="http://home.xnet.com/~renkel/yard.2004/back.main/toilet.very.good.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 13:39:21]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Still cleaner than some gas station toilets <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 13:45:46]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ That is a lot of thrones there Dr.H!!]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 16:45:50]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ hey doc...  take it easy ...60 pages... holy moly!<br /> <br /> <br /> as for the tank... well tracks... but now after reading your more recent comments... i am blank...hmmmm....you´re up for something but i have no clue... so i just sit back, relax and wait for what is happening <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 21:05:43]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Thanks guys. <br /> <br /> Vik: I will try to explain better then. We all know what tanks should have that make them tanks, Big gun, heavy armour and tracks (although in this setting, you can have alternatives). <br /> What I'm after from you here, is not what makes a tank, a tank, but what is it about a tank (any tank, all tanks or a specific tank) that really grips your attention/interest. What is the first thing you look for in a tank? What, if it was missing, wouldn't stop it being a tank, but would be missed by you?<br /> <br /> As you can probably tell, the "mystery" big thing I've been planning to build next for my army, is a tank. Which tank, I shall keep quiet for now so I don't influence you thoughts (and can keep you guessing  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0">  Although those of you that can read, can easily find out... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> As you can see from my Wave Serpent build, it will be heavily modified but will keep it's identity. <br /> However, I can keep all the tank-y bits and it'll still be a tank, but I don't want to dilute it: The <span class="glossaryitem" onmouseover='gp(149);'>WS</span> is a fast, agile, aerodynamic, troop-carrying vehicle, and that's what I aimed to keep with my <span class="glossaryitem" onmouseover='gp(149);'>WS</span> (outside modifications were all aerodynamic and inside I made the troop compartment more "homely"). So I want to know what is the essence of a tank?<br /> <br /> And in other news; I should stop procrastinating...<br /> This is what you have been waiting for *drum-roll*<br /> <br /> <font color='orange'>Those of you that are interested in my boxes and/or my toilets, form an orderly queue and send me a <span class="glossaryitem" onmouseover='gp(634);'>PM</span> to discuss. </font><br /> Obviously I can only work so fast, so patience will be required if demand outstrips production. But I will now take your orders.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 21:39:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>So I want to know what is the essence of a tank? </div></blockquote> ok... so with that explanation above... and with that better question...<br /> <br /> i think for me (even with alien/xenos variations to the theme...) a tank should be firstly a bulky opnonent that dwarves any oposing force, is able to provide cover for allied troops on foot and does the heavy jobs...the mere presence of the tank should speak of crushing stuff under it´s "heels"...<br /> maybe should look like it would be immoble but betrays this sensation by simply rolling over something...nothing is as terrifying as seeing a turret turn towards you and you will feel the shellshock soon...a hulking behemoth that makes options to run for cover seem slim to none...<br /> <br /> did i get some marks for this <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 21:46:46]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Good answer, Vik. A sense of "weight".<br /> Good thing to keep in mind for the build. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 21:52:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ well... you stated that you droped some info already... but my mind is like a seave^^... will you attempt a scratchbuild or a kitbash?...(wasn´t there some orky stuff about to join the ranks of chaos sooner or later?...)]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 21:59:58]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6274239.page"><b>Viktor von Domm wrote:</b></a><br/>well... you stated that you droped some info already... but my mind is like a seave^^... will you attempt a scratchbuild or a kitbash?...(wasn´t there some orky stuff about to join the ranks of chaos sooner or later?...)</div></blockquote><br /> No, this is a kit I got quite a while before the Orks. But that doesn't mean that bits of the final tank will not be scratch-built / Kit-bashed / involve Ork (or Tau, Eldar or <span class="glossaryitem" onmouseover='gp(119);'>SM</span> bits)... But I have a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> model kit tank, that I will (Mad)-i-fy.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Nov 2013 22:38:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ For me a tank is all about the big gun and robust armor. ]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 10:11:46]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Don't make a tank, make a toilet buggy<br /> <br /> <img src="http://cdn3.whatculture.com/wp-content/uploads/2013/06/toilet.png" border="0" />]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 12:58:45]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Methane powered <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 13:01:14]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>, yeah, I reckon - look at the exhaust system - F1 could learn a thing or two from this...]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 13:05:47]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>For me a tank is all about the big gun and robust armor. </div></blockquote><br /> Good to know.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, Ruglud.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Maybe that's something Theo could do for his servo-skull janitors. <br /> Could have a lawnmower, toilet, sofa/armchair, etc... (they've all been done <span class="glossaryitem" onmouseover='gp(281);'>irl</span>).  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> No other major excitements here, more casting and I've started to construct the junk pile (I had to do the base first, which will make more sense when you eventually see it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 17:40:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ha! I read that as 'major excrements'. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 23 Nov 2013 23:44:30]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ You sir, have toilets on the brain.<br /> I can't imagine why...]]></description>
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				<pubDate><![CDATA[Sun, 24 Nov 2013 00:24:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ Can I have a tank with a big gun?]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 16:58:58]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ My ideas of a tank is something huge, heavily armored, and not good o be in the way of. I also believe they MUST have treads. I know some games have grav tanks, but those are just gun carriages to me. Tanks need to take a pounding and be able to give it back in spades.]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 19:42:17]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Can I have a tank with a big gun?</div></blockquote><br /> You can have whatever your heart desires... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> I'm thinking that this tank will have it's typical main gun, which is not one of the biggest in-game I'm afraid.<br /> I do however, have plans for the secondary weapons and I will try to make the whole tank look as deadly as possible. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> (don't know how yet <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> )<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>My ideas of a tank is something huge, heavily armored, and not good o be in the way of. I also believe they MUST have treads. I know some games have grav tanks, but those are just gun carriages to me. Tanks need to take a pounding and be able to give it back in spades.</div></blockquote><br /> It will have treads.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I may change something about the armour / body of the tank (as it's not the prettiest of tanks, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>), not sure how much I'll change it by though. I've not had a good look through the box yet to see what possibilities there are.<br /> <br /> It's more of a medium tank as I look at it, so it's not the heaviest / scariest of beasts. But "not good to be in the way of" is something I want to convey with it's looks. Some kind of understated menace I think would work well (again, how <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ).<br /> <br /> I'm still working on the junk pile. I can tell you that it's now taller than a Guardian and fills the 60mm limit...<br /> <br /> Also, I've had some syringes delivered and they have made the casting easier in many ways.<br /> and I found some latex gloves while looking for something else, so they now keep my fingers cleaner. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> That is all for now. There will be some proper madness soon when I get a chance to have a look at this tank. Keep the ideas coming.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Nov 2013 20:57:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looking forward to it. I feel like we talked about this tank a few moons ago but I don't want to go back and confirm. I'd like the surprise! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 01:40:15]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7389e9a309bb6c4bce73c0cb8aec610e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6286430.page"><b>Casey's Law wrote:</b></a><br/>Looking forward to it. I feel like we talked about this tank a few moons ago but I don't want to go back and confirm. I'd like the surprise! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> I did post up some fluff when I bought the kit and there was a lot of talk about tanks while I was building the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.<br /> <br /> Not long now, I've finished building the junk pile and it's just painting and a few little additions left.]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 12:27:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Can't wait to see this tank]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 16:47:28]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mould!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d4c00cd4ef5cba089ca4128e3dff2bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6272168.page"><b>lone dirty dog wrote:</b></a><br/>I can see a Dr H crapper comp appearing so, just think a diorama using a toilet</div></blockquote><br /> <br /> I'm totally in on that contest.  ]]></description>
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				<pubDate><![CDATA[Tue, 26 Nov 2013 21:49:14]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<description><![CDATA[ damn... and I thought I would get away with not getting me some toilets...there goes my hopes for that....<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 27 Nov 2013 08:55:32]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Hi, sorry for going quiet for a while. I have been busy casting things and painting junk.<br /> <br /> I noticed a few days ago that one part of the resin was going cloudy as it starts to hydrolyse, so I have been using it before it becomes unusable. <br /> So that's something else to keep in mind when casting; once open, it won't last long. Although, the more you open it the faster it will go off... Again, I know of a simple piece of lab equipment that would help this and don't have access to any more... <br /> <br /> But I've very nearly finished it all off and the junk pile is nearing completion. So I can start thinking about this tank very soon.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 15:16:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ I Noticed that with the resin I use, it dosent keep for that long,<br /> so I have to plan ahead what I'm going to cast, before I buy it, and then make sure I use it all  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 20:23:21]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ In our climate some curse the humidity for pains in their knees, others for clouding their resin!<br /> <br /> I've been thinking of getting (or making) a hygrometer then just casting when the humidity is lowest.<br /> <br /> The toilets and boxes look great <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> the engineer in me likes that you've labeled the sides 'X, Y & Z'<br /> <br /> best of luck with your junk pile <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 22:44:44]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ I wonder if one could make their own humidity control booth for the resins in England, like what cigar afficianados do for their their collections of smokeables, but to help stabilize their resin materials?]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 22:50:32]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ <blockquote><div><cite>hk1x1 wrote:</cite>I Noticed that with the resin I use, it dosent keep for that long,<br /> so I have to plan ahead what I'm going to cast, before I buy it, and then make sure I use it all  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.</div></blockquote><br /> That is indeed the way to go.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite>In our climate some curse the humidity for pains in their knees, others for clouding their resin!<br /> <br /> I've been thinking of getting (or making) a hygrometer then just casting when the humidity is lowest.<br /> <br /> The toilets and boxes look great <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> the engineer in me likes that you've labeled the sides 'X, Y & Z'<br /> <br /> best of luck with your junk pile <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> Welcome OneManNoodles. <br /> Thanks. Yeah, I had to use those letters, it's the only thing that makes sense...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Ta. Although hopefully I've not messed it up trying some peeling paint... I have to wait for it to dry and see if it works...<br /> Good luck to you too.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>I wonder if one could make their own humidity control booth for the resins in England, like what cigar afficianados do for their their collections of smokeables, but to help stabilize their resin materials?</div></blockquote><br /> Ha yeah that's probably more trouble that it's worth though.<br /> I was thinking of:<br /> Either a separating funnel<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<img src="http://utahbiodieselsupply.com/images/separatoryfunnel/separatoryfunnel.jpg" border="0" />
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</div><br /> Or a Burette <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<img src="http://img1.tradeget.com/tajscieitific%5CL4QEV4G81straight_burette_25.jpg" border="0" />
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</div><br /> With a drying tube on top<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> I've used up the last of the resin, although the ratio was way off on the last pour, so that probably won't come out well. *shrugs*<br /> I've had a tidy, just the junk to finish and then I shall start tank-ing this up... Or is that getting tanked up...]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 23:21:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ Dr. H gets tanked <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> can't wait to see what comes out of the mad scientists head. Waiting to see attacked grab tank from ancient sissy eldar days.]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 23:28:49]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ Good tools for small scale humidity controls! ]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 23:45:12]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Dr. H gets tanked <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> can't wait to see what comes out of the mad scientists head. Waiting to see attacked grab tank from ancient sissy eldar days.</div></blockquote><br /> It'll be a little bit longer as the peeling paint experiment didn't work and I've had to re-paint that part. I'll do something different with it instead. <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Good tools for small scale humidity controls! </div></blockquote><br /> You say small, but those separating funnels go up to at least 5 litres (I've used one)... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 00:02:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6300494.page"><b>Theophony wrote:</b></a><br/>Dr. H gets tanked <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> can't wait to see what comes out of the mad scientists head. Waiting to see attacked grab tank from ancient sissy eldar days.</div></blockquote><br /> <br />  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> obviously my iPhone struck again. Should have been a tracked grav tank <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> all of those were in my autocorrect before the newest update the other day , wonder if that reset to original.]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 05:20:07]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ I wanna see the attacked grab tank <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 00:11:57]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ But a humidor is a whole closet to room sized storage to keep things enviro controlled]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 00:17:49]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ My toilets arrived the other day!]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 01:56:42]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6303317.page"><b>dsteingass wrote:</b></a><br/>My toilets arrived the other day!</div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Dave's been locked in his man cave trying out his new thrones, no wonder we haven't seen him. Hope you had interesting reading keeping you company <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 02:22:27]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6303317.page"><b>dsteingass wrote:</b></a><br/>My toilets arrived the other day!</div></blockquote>Cool! Glad they got there.<br /> Undamaged? (except for the damaged bits...)<br /> What do you think of them, now you see them up close?<br /> Were they worth the wait?]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 12:06:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Everything came in perfect condition! even the damaged bitz! <br /> <br /> I think they are fantastic! The Thanksgiving holiday weekend was busy with my mom visiting and all, but I'll take pics and play with them sometime today I hope.]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 13:12:54]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Exxxxxxxxxxxxxxxxxxxxxxxxxxcelent. <br /> I look forward to seeing what you do with them.<br /> I'll start thinking about matching sinks soon, so leave space for them. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 13:49:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ Dr H - providing all your mini plumbing requirements since 2013 <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 15:01:00]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ And tubs <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Need the trifecta for maximum realism <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Hopefully my order at least covered your resin/latex costs?]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 18:30:12]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(520);'>MT</span>: <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Yep.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6304796.page"><b>dsteingass wrote:</b></a><br/>And tubs <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Need the trifecta for maximum realism <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Ja, baths will follow.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Hopefully my order at least covered your resin/latex costs?</div></blockquote><br /> It put a good dent in the costs. But I have plenty more stock that will cover it, once sold. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Thanks Dave, hope they serve you well.]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 18:37:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ Doc H intelli-toilets, deducing the best way to dispose of your deuce since 2013! ]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 19:02:19]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ I still prefer the plumbing slogan "a flush beats a full house <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> "]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 19:37:08]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ heh <span class="glossaryitem" onmouseover='gp(27);'>de</span>-deucing <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Mon, 2 Dec 2013 21:08:23]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Is funny coz is toilet humour <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> Anyway, I think I've finished the junk pile. I may tease you all with a picture later, once I've had a look over it and actually taken some good pictures. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> So with that all done, I can now focus on tank like things.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> By means of warming you (and myself) up to such a major undertaking...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> The squad leader for the ratling squad approached his commanding officer. <br /> <font color='green'>"Sir, the enemy on the east flank appear to have a tank." </font><br /> <font color='yellow'>"Yes yes, and the south group have a wave serpent. Why are you telling me this?" </font><br /> <font color='green'>"Sir, it's not an Eldar construct." </font><br /> <font color='yellow'>"Now that is noteworthy. We have reports that there are more than just those skinny xeno' scum moving about as well." </font><br /> <font color='green'>"Sir, I have personally seen Astartes from several chapters moving side-by-side with Eldar and Orks." </font><br /> <font color='orange'>"Damn them traitor legions!" </font><br /> <font color='green'>"Sir, these were from... loyal chapters" </font><br /> <font color='orange'>"What in the name of the Emperor is going on out there?" </font><br /> <br /> A guardsman entered the bunker, saluted the officer and handed him a report.<br /> <font color='orange'>"Thank you, dismissed." </font><br /> The guardsman leaves, but hears the officer from the far side of the thick door.<br /> <font color='red'>"THERE'S TYRANIDS <span class="glossaryitem" onmouseover='gp(400);'>AS</span> WELL!!!" </font><br /> <font color='green'>"Sir..."</font> the squad leader continued <font color='green'>"...this tank... er..." </font><br /> <font color='red'>"WHO GIVES A DAMN ABOUT A BLASTED TANK!" </font><br /> <font color='green'>"Sir, it has several... modifications... from the standard template design" </font><br /> <font color='orange'>"Oh, just to add to the heresy..." </font> said the officer, calming down a little <font color='orange'>"Have you ascertained anything of use, or is it the usual spikes and chains thing?" </font><br /> <font color='green'>"Sir, there appears to be a great deal of functionality in it's design..." </font><br /> <font color='orange'>"Like what?" </font><br /> <font color='green'>"Can't say, Sir. I didn't get a good look at it myself, but the second squad are tracking it now." </font><br /> <font color='orange'>"I want a report about this asap" </font><br /> <font color='green'>"Yes Sir." </font><br /> <font color='orange'>"At least it's not these walker things we heard about from that jungle planet last rotation" </font><br /> <font color='green'>"No Sir, no reports of such things." </font><br /> The officer sighed. <font color='orange'>"Good. Now get on to that tank." </font><br /> 
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				<pubDate><![CDATA[Mon, 2 Dec 2013 22:53:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ I have a friend that casts resin in the dead of winter.  maybe it's the low humidity?  The only time he's had a problem w/ the casts is when he didn't mix enough material to fill the mold.  Tricky formula apparently.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6303317.page"><b>dsteingass wrote:</b></a><br/>My toilets arrived the other day!</div></blockquote><br /> <br /> Sigged.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 15:51:01]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOl</span> HAHAH <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 15:55:42]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6307583.page"><b>Skalk Bloodaxe wrote:</b></a><br/>I have a friend that casts resin in the dead of winter.  maybe it's the low humidity?  The only time he's had a problem w/ the casts is when he didn't mix enough material to fill the mold.  Tricky formula apparently.<br /> </div></blockquote><br /> It's only the one component of the resin that reacts with water. However, understanding the chemistry doesn't stop it happening... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I thought about attaching some silica gel to the inside of the lid, but just decided that it's easier to use the resin before it goes off.<br /> <br /> All the casts I've done throughout have been fine except for when I either didn't mix enough, didn't quite get the right ratio in the mix or I was too slow in adding it to the mould in question.<br /> <br /> In other news, there was a few little things to touch up on the junk. That is now done, the photos have been taken and it can now go on the shelf to collect it's share in dust... (I'm definitely getting some glass enclosed shelves when I have money and space).<br /> I said that I would show a teaser picture, so here's a cog;<br /> <a href="http://www.dakkadakka.com/gallery/562095-Junk%20teaser.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/3/562095_mb-Junk%20teaser.jpg" border="0" /></a><br /> <br /> I shall now tidy my space and start pulling out tank bits. Then I'll be able to give you all a better idea of what I'm planning...]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 16:58:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ Holy rusty cogs, batman!!<br /> <br /> Looking good dude. I think you do amazing paint work considering the paints you use.]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 19:04:12]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ how come  that the doc has the exact same cog on his junk pile that i have on mine too???...i do smell a fishy intrigue...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> how long till we see a cameo of said tank ? (nice lil piece of fluff there...expecially when the bugs were covered <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 19:44:42]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Holy rusty cogs, batman!!<br /> <br /> Looking good dude. I think you do amazing paint work considering the paints you use.</div></blockquote><br /> Thanks, Cam.<br /> It's interesting that they are seen as being difficult for use on miniatures. I'm learning all the time, but I don't see them as a handicap (for lack of a better word). In some cases, they may be advantageous to use instead of water-based paint (washes and blending, for example. Not to mention, cheaper <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). For now, I'm happy with them.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>how come  that the doc has the exact same cog on his junk pile that i have on mine too???...i do smell a fishy intrigue...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Ha. I even had a choice of two cogs that I had pulled out (and only had space for one in the end) and didn't stop to think which one to use, just grabbed one and stuck it on. <br /> <br /> <blockquote class="uncited"><div>how long till we see a cameo of said tank ? (nice lil piece of fluff there...expecially when the bugs were covered <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)</div></blockquote><br /> It's nice to have a bit of fun with some fluff again (been a while). There will be more... when I know what will actually be included.<br /> <br /> I have been looking at the kit (and the various other bits of plastic I have) and trying to come up with a plan of attack. <br /> I may start by dry-fitting the hull together and see where I can add or subtract things. <br /> On that note, I'm still surprised at how small the vehicle models are. I forget when I'm looking at pictures online. I've got a 1:12 model motorcycle that's larger in all dimensions except width and that's no where near my largest of models...<br /> <br /> So, soon...sooooooooooooooooooooooooooooooooooooooooooooooooon.   <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 21:17:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ well...i feel like an old grunt repeating my words...but i like scratchbuilding vehicles just because afterwards i have the feeling that actually my models would be able to sit inside and fight with these vehicles than what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tries to tell us there "toys" are supposed to be...i have a 1:35 coach and it has even bigger horses than a leman russ is ^^]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 21:43:15]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Cast!</title>
				<description><![CDATA[ Yeah, that was part of the reason I added seats to the interior of the wave serpent. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> There's still only half the number it's supposed to have, but wasn't much more I could do.<br /> <br /> This tank has no such worries though, as it doesn't carry troops. Just a "crew". Which raised a few questions. <br /> I'm currently thinking of a driver and a gunner. No need for a commander, when commands are beamed directly into their heads... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 22:01:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>No need for a commander, when commands are beamed directly into their heads...  </div></blockquote> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>....thanks for fluffy reasons^^]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 23:31:49]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Ah, fluff must always make fluff.]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 23:35:34]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That's probably the best thing about making an army that steps outside the bounds of the "rules" of a sci-fi universe. I can get away with almost anything because, mad scientist. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I'm now looking at the rough shape of said tank and thinking of modifications that would make the men-come-robots of Mars VERY angry... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 3 Dec 2013 23:46:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ My Khadrovians are loyal to their ideal of the Emperor as has been taught from their roots so long ago, but they are very much out of step with the Imperium and the High Lords and the tech cult they have is also out of step with Mars<br /> <br /> The different tanks, the different walkers some of larger and better armor than standard sentinels, weapons and armor for the men, the way their own internal security=Inquisition made their own power armored soldiers, many things about my Khadrovians sets them apart as well, including the idea of the planetary systems electing an overall ruler of the entire set up every so many years instead <span class="glossaryitem" onmouseover='gp(415);'>ot</span> hereditary governor of the collective of systems that make up the Konfederation.<br /> <br /> I may even do fluff announcing the renaming of the organization: Khadrovian Union of United Republics, K.U.U.R. or Khadrovian Union for short]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2013 00:15:59]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ There's being out of step, and then there's doing a silly walk with clown shoes on...with hob-nailed soles...and steel toe-caps <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Sounds good, do it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I want to do something with the sides of this tank, but not sure what yet. I may start throwing some ideas about soon and some fluff and maybe actually tell you what tank I'm working on...maybe. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2013 00:30:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <img src="http://www.withstrengthweburn.com/dakka/shoes.GIF" border="0" />]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2013 16:44:28]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Ha ha, Skalk. Brilliant.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I have some ideas for the tank now, but first...<br /> <br /> ...some clues to it's identity and some of my potential changes (see if you can guess what it is):<br /> Initial reports from the other squad.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Report code 0111000001110010:<br /> The unidentified armoured vehicle (chassis to be confirmed) is conveyed on tracks (confirmed by tread pattern). Approximate weight of between 60 and 80 tonnes (based on indentations) and body width of approximately 3.5 to 4 metres (based on track spacing). <br /> <br /> Approximate damage output indicates an autocannon or equivalent, supplemented by a high-rate-of-fire weapon (similar to that of a heavy bolter or autocannon) and an energy weapon of unknown type (possibly linked to sounds of thunder audible in the area). <br /> <br /> The vehicle has left evidence of being used in an aggressive manner: One case of a building being breached by the vehicle and many cases of flora and fauna being impacted, moved considerable distances and dissected by what appears to be a moderately sharp implement (more so than would be expected from a simple dozer blade), not used with the same finesse as that seen by the Dark Eldar but more than the blunt force of the Orks.<br /> <br /> Report code 0110010101100100:<br /> Further clues to the identity and position of the unidentified tank have been obtained from interviews of local habitants. Transcripts of the more useful parts are attached below.<br /> Voice 1, (Imperial): "Tell him what you told me about the... tank."<br /> Voice 2, (Local, female): "<span class="glossaryitem" onmouseover='gp(224);'>Th</span>...the monster?"<br /> Voice 1: "Yeah, it's a tank. Tell him about the monster. What is it with these locals?" <br /> Voice 3, (Imperial): "Beats me. Just describe what you saw, this thing will record what you have to say."<br /> Voice 2: "It... It has these eyes. They burn so brightly and they search you out, find you, and then it chase you."<br /> Voice 1: "Tell him what you call it."<br /> Voice 2: "Here, we call him <span class="glossaryitem" onmouseover='gp(555);'>El</span> Diablo Cazador"<br /> Voice 1: "and we know what that means, sound familiar?"<br /> Voice 3: "Yeah, probably a better name for that tank really"<br /> ...<br /> Voice 1: "Then what happened?"<br /> Voice 4, (Local, male): "There was a loud noise, like a howl, but more than just animal... Then <span class="glossaryitem" onmouseover='gp(555);'>El</span> Cazador, he came crashing through the trees, knocking them over, cutting them down. It spat thunder at our truck and turned it into fire, had we been inside at the time, <span class="glossaryitem" onmouseover='gp(555);'>El</span> Cazador would have had us roasted. I lay on my back, stunned, and my wife, my dearest... she ran, he chased her..."<br /> ...<br /> Voice 2: "...and then you fired upon the tank?"<br /> Voice 5, (Local, male): "Yes, we were afraid and didn't mean to, we were surprised to find it sat there quietly in the glade and raised our weapons without thinking."<br /> Voice 2: "What happened next?"<br /> Voice 5: "Our bullets bounced off <span class="glossaryitem" onmouseover='gp(555);'>El</span> Cazador's hide and it angered him. He raised his shield and chased us..."<br /> ...<br /> 
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</div><br />  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2013 19:02:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Ohoh... That sounds like a true mean machine...]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2013 20:18:59]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6311748.page"><b>Viktor von Domm wrote:</b></a><br/>Ohoh... That sounds like a true mean machine...</div></blockquote>He He. <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> <br /> I have to talk it up as the basic machine isn't that scary really... But it hopefully will be when I've finished it and I've written more fluff that shows just how mean it gets...<br /> <br /> This does give away what the tank is (if you haven't already guessed from the clues above, or by looking at the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> of this blog...yep, there was a clue there all along) <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Points are still available for anyone pointing out the popular culture references in the fluff <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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"Sir, we have received a transmission from the squad tracking the tank."<br /> "Good. Have they found it yet?"<br /> "er... Yes Sir... kind of.."<br /> "Spit it out lad"<br /> "Well, Sir... it's probably just best that you listen to the recording..."<br /> The young sergeant hands the commanding officer the recording and leaves the room while the officer is still processing the unusual response. He decides to leave the matter for now and will talk to the sergeant later, after he's assessed this recording...<br /> <br /> It starts with a synthesised voice of the recorder; "Recorded 22:04 local time BZ356.3P-0"<br /> This is followed by a brief pause, some static and then the recording starts.<br /> "We have tracked the tank known as <span class="glossaryitem" onmouseover='gp(555);'>El</span> Cazador to the small town of Yaut-ja to the south east of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. We have yet to positively identify the chassis of the tank yet, but all indications point to Human in origin and not Xeno' or demonic. <br /> A voice in the background can be heard "Point has sighted it, Sir"<br /> "Ah, we have visual. I'll leave the com' open as we observe."<br /> *Sounds of movement and hushed orders.*<br /> "It is positioned inside a building. All that is visible is an unusual dozer blade and the tip of what appears to be an autocannon. No lights are on and there doesn't appear to be any indication that the engines are running. Maybe the crew have disembarked for some reason, we could catch them unawares here."<br /> *More sounds of movement*<br /> "We have changed position and can now see a little of the front of the tank, it's shape is definitely reminiscent of Astartes design, but is not a mark of armour I recognise. If it is a rhino chassis, it's been abused to such an extent that the machine spirit must be in great pain."<br /> *Quiet sounds of movement and then a brief pause*<br /> "We are advancing on the tank in two groups, as we still can not see any crew outside the tank we will have to be careful, all is quiet"
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</div><br /> Also, those that are a little squeamish may want to avoid the end of this piece...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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*A pause and then a distant metallic chime, as if someone has just kicked a tin can*<br /> "The lights are on! And they've moved to focus on the other group. They're like eyes... It's moving... incredibly fast, almost like an animal... It's charging the other group..."<br /> *There is a roar of engine, a blast of a horn and then the sounds of a tank crashing into a brick building, followed by shouts*<br /> "I can't tell if any of the squad are hurt, too much dust... Yes, there's one, he looks ok."<br /> *The sound of a large-calibre rapid-fire gun can be heard*<br /> "Man down, Alpha team... Attack that tank"<br /> *The sounds of the attack can be heard, together with shouts and the sounds of the tank extracting itself from the building*<br /> Raising his voice above the noises. "It has a turret and was at least originally a preda..."<br /> *All other noises are drowned out by a deafening thunderclap. This is followed by automatic weapon sounds and then only the sounds of the tank's engines idling and heavy breathing are left* <br /> The laboured breathing becomes faster and there are some sounds of movement. "The squad is lost, no survivors..." Sounds of the tank slowly moving closer can be heard in the background. "...last known coordinates for the tank are at my position" <br /> The tank is much closer now, the concrete and pebbles can be heard cracking under it's weight. <br /> The heavy breathing suddenly becomes much faster and the last sounds received are those of breaking bones...<br /> The synthesised voice of the recorder signifies the end of the recording; "Signal lost 22:13 local time BZ368.2D-2" 
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</div><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2013 23:02:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ ok....i think the name now fits for once the true nature of the tanks beast character...a true predator...not the luke warm version the marines use^^]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2013 23:44:21]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6312405.page"><b>Viktor von Domm wrote:</b></a><br/>ok....i think the name now fits for once the true nature of the tanks beast character...a true predator...not the luke warm version the marines use^^</div></blockquote>Exactly. With a name like that, it has to live up to it...  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2013 23:58:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ well....your fluff bodycount is already a testimony to it´s name<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 00:01:25]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6312469.page"><b>Viktor von Domm wrote:</b></a><br/>well....your fluff bodycount is already a testimony to it´s name<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, yeah it's not as funny as most of the rest of my fluff. But that's madness for you, equal parts amusement and horror. It also wasn't all that long ago when I read "Christine", so a little of that came through.<br /> <br /> It'll be a while before I get to the more dangerous side of this tank though, as there is much interior to fill. <br /> I'm thinking an Ork would fit well as the driver (hence it's aggressive driving).<br /> I'm undecided on a gunner though... there's a choice of <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Eldar or Tau (as an Ork is already driving, Kroot aren't really tank people and Tyranids aren't very shooty beings...relatively). My first impression is Tau, as they are the shooty army, what better for a gunner???]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 00:20:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I think a multi race approach to a tank crew would finally fix the whole menagerie of difference into one fighting force! Good idea! <br /> As for the driver gunner part...tau, human and ork and of course superhuman are your true options...<br /> <br /> Although...imagine a feral nid as the gunner...you'd be the very first modeller to try this stunt on this planet methinks...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 11:40:46]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/14fffd9b783dcb08233136fa318d040a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6313576.page"><b>Viktor von Domm wrote:</b></a><br/>Although...imagine a feral nid as the gunner...you'd be the very first modeller to try this stunt on this planet methinks...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Ahh, you tempt me good sir...]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 11:50:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Genestealer hybrids?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 13:55:48]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ In the Dan Abnett Graphic Novel: Titanicus a Titan gets infected by nids..it was enough to make the Loyalist Princeps in the story poop his mind-link a bit <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br />  ]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 14:07:27]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Temptation is a very strong vibe in hobby<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> Beside...I think this combo would be as cool as it gets concerning your special chaotic army setting...]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 14:27:41]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Genestealer hybrids?<br /> </div></blockquote>That is true. But I've used all my Genestealers, so will likely be a Termagant.<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>In the Dan Abnett Graphic Novel: Titanicus a Titan gets infected by nids..it was enough to make the Loyalist Princeps in the story poop his mind-link a bit <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br />  </div></blockquote><br /> Interesting. In what way "infected", just found their way inside and started nibbling wires or taking control of bits?<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>Temptation is a very strong vibe in hobby<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> Beside...I think this combo would be as cool as it gets concerning your special chaotic army setting...</div></blockquote><br /> I have been meaning to go back and do a couple more of the remaining tyranids, so would be a step in that direction.<br /> <br /> So, a few thoughts on the tank:<br /> Inside, the dividing wall with the door is out.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> And the driver will be built in the front half of the hull. He will, naturally, be wired in to the tank's systems (Imagine like the human batteries in The Matrix, but without the goo). I'm unsure if he'll keep some or all of his limbs...<br /> <br /> The rear half of the interior will be for the gunner, ammo and support structure (as the information I can find tells me that the troop carrying capacity was sacrificed for these, to allow the sponson weapons and increased armour rating).<br /> <br /> While a mention the sponsons, I'm thinking of making them enclosed, like on WWI tanks and not the flimsy dangling weapons it comes with (they'd likely be snapped off with all the driving through buildings and stuff <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ). This will reduce the range of motion of the "main" sponson weapons. Why "main", you ask, If they can only fire forward/sideways and the normal Predator can fire backwards, I'm thinking of adding some small machine guns to the rear of the sponsons like this below:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<img src="http://www.roll-of-honour.com/Regiments/images/WW1Tank.jpg" border="0" />
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</div><br /> <br /> Also, while I'm in that area, I'm thinking of removing the front exhausts. This will give me more room for the sponsons and add to a different but still recognisable shape of the original tank. And potentially give more room for some tank-art... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> There will be fluff to explain the changes in the engine layout (as well as all the other changes...) <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> What else... The turret. I'm quite happy with the shape of the turret so it will be kept (mostly) as-is. I will however, be making the interior of that as well. Which leads to a question, The box that you're supposed to stick on the back of the turret, is that supposed to be where the ammo is stored for the auto-loader? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  Because that will dictate how the inside will be built...<br /> <br /> The very first job I can see though, is making a floor for the front half of the interior... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Talking of the front of the tank, the slits for the driver (why is there two for only one driver...) will be replaced with one, set in a working hatch. I will then add some more eye-like spot-lamp type headlights either side of that, on that front plate, not on the track-guards.<br /> And then there will also be the dozer-blade-from-hell... or at least a more vicious-looking one than normal. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> That'll do for now. Thoughts, ideas, suggestions and answers to the question are welcome. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 15:13:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Killdozer,,,,,in space!]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 21:31:39]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I got the 'Christine' ref right off but you outted it before I could post.  <br /> <br /> Nice fluff.  I hope they capture it for the <span class="glossaryitem" onmouseover='gp(179);'>STC</span> info.]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 04:29:59]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6316464.page"><b>Skalk Bloodaxe wrote:</b></a><br/>I got the 'Christine' ref right off but you outted it before I could post.  <br /> <br /> Nice fluff.  I hope they capture it for the <span class="glossaryitem" onmouseover='gp(179);'>STC</span> info.</div></blockquote><br /> Good good. I might  save the Christine name for a future daemon engine.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> May even give that a rule where it starts each game heavily damaged and then repairs itself and gets better and faster as the game goes on... (because the odometer runs backwards).  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> There's no capturing this beast. The Scientist installs all his equipment (and army personnel) with teleportation devices for retrieval purposes. ]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 12:50:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Well, they (two Emperors and a squad of Warhounds) were stomping through a chitenous horde, focusing on a biotitan, when one of the Emperor titans took a hit to the leg or lower torso, then something crawled in and started killing off the Engineer and others and then took it over system by system.]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 13:11:26]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ And furthermore, an Assassin pumped up w/ Polymorphine had already infiltrated the Scientist's entourage and has been reporting his activities for weeks.  The Assassin is currently awaiting orders to terminate subject.   ]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 17:02:59]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I actually have a bit of fluff already written about an assassin/spy that found his way onto The Scientist's ship. Not shared it on DDakka yet. I was saving it until I came to make an assassin for the army, but I can post it up if people want?  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> and if you're not following my commission blog, I'll share this here as well:<br /> <a href="http://www.dakkadakka.com/gallery/562829-Terrain%2C%20Toilet%2C%20Tainted%20Toilet.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/6/562829_sm-Terrain%2C%20Toilet%2C%20Tainted%20Toilet.jpg" border="0" /></a><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 17:29:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Well, also beware, any Khadrovian troops you may find one day is equipped with their reminder book, one drilled into them from childhood regarding the Khadrovian way, the Khadrovian crimson book. All Khadrovians are encouraged to have and read their own copies whenever they have free time to read.]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 19:08:56]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ A mind is easily washed, as a book is easily re-written... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 20:43:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Dirty loo!]]></description>
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				<pubDate><![CDATA[Sat, 7 Dec 2013 10:36:23]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That is truly boggin'......<br /> <br /> AWESOME.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Dec 2013 18:27:26]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Eeew, that toilet reminds me of the local train station lav...  Nasty...]]></description>
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				<pubDate><![CDATA[Sat, 7 Dec 2013 23:02:17]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>weetyskemian44 wrote:</cite>Dirty loo!</div></blockquote><blockquote><div><cite>Camkierhi wrote:</cite>That is truly boggin'......<br /> AWESOME.</div></blockquote><blockquote><div><cite>Ruglud wrote:</cite>Eeew, that toilet reminds me of the local train station lav...  Nasty...</div></blockquote><br /> Thanks people. That's probably the best reception a toilet can expect to receive.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> As I said, the floor at the front of the tank was the first thing to do.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/563148-Interior%2C%20Predator%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/8/563148_sm-Interior%2C%20Predator%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.jpg" border="0" /></a><br /> I've been looking for a use of a net bag (for garlic) I acquired, for ages and finally it's found it's calling.<br /> I had to use pegs to hold it stretched out while I glued it in place. <br /> Then it was just trimmed to fit.<br /> I'll cover the edges eventually and there probably won't be much of it to see by the end, but painted "metal" it should do the job.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I can now think about the driver and his surroundings...]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 00:45:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Ah Yes Dr.H, but also individuals may prove hard if their zeal and faith is strong!]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 03:52:20]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ And other things may prove hard if ye don't get enough fiber!<br /> <br /> Loveley toilet Doc!]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 04:12:17]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6321839.page"><b>dsteingass wrote:</b></a><br/>And other things may prove hard if ye don't get enough fiber!<br /> <br /> Loveley toilet Doc!</div></blockquote><br /> <br /> True, and yes, that toilet looks like it has seen it's fair share of hell]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 04:59:34]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Is that the potty from trainspotting? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 09:52:40]]> GMT</pubDate>
				<author><![CDATA[ Jehan-reznor]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Great repurposing of the net bag as threaded flooring  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> Will store that one (too!) for future use  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 11:55:56]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Ah Yes Dr.H, but also individuals may prove hard if their zeal and faith is strong!</div></blockquote>They may get flashbacks... I might even write that into the army-wide rules when I get there...<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>And other things may prove hard if ye don't get enough fiber!<br /> <br /> Loveley toilet Doc!</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thanks Dave. I look forward to seeing what you do with your's. It would look so much better in the right environment.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>True, and yes, that toilet looks like it has seen it's fair share of hell</div></blockquote>Indeed it has. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Jehan-reznor wrote:</cite>Is that the potty from trainspotting? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I did think of that as I was taking the photos. Anyone up for a quick dip...<br /> <br /> <blockquote><div><cite>Littletower wrote:</cite>Great repurposing of the net bag as threaded flooring  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> Will store that one (too!) for future use  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Cool. That's what it's all about, sharing ideas.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 13:04:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ May I introduce you to the crew.<br /> I haven't touched the Termi yet, but the Ork is on the operating table.<br /> <a href="http://www.dakkadakka.com/gallery/563621-Predator%20crew%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/9/563621_sm-Predator%20crew%20wip%201.jpg" border="0" /></a><br /> I chose his pieces for their relative plainness as I intend to add quite a bit to him so armour plates etc. would get in the way.<br /> His right arm was chosen for ease of chopping (as shown). This will have many wires coming out to connect to things for controlling the tank.<br /> <br /> An interesting challenge has shown up from this is that inside the tank I have 28mm from the floor to the roof and the Ork from his bum to the top of his head/shoulders is 20-24mm... meaning that I have about 4mm in which to make a seat for him to sit on... I'm thinking of a bucket seat. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 17:27:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Flashbacks? oh what a conflicted unit that would make!]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 11:52:40]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6328812.page"><b>shasolenzabi wrote:</b></a><br/>Flashbacks? oh what a conflicted unit that would make!</div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Yeah. It fits well with how I plan on playing the army (should I eventually get there). I have another army-wide rule called, for the moment, "Who put him in charge?" which give various good or bad random actions on the roll of <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>. In essence I'm aiming for an army that will be confusing to play against, but harms itself as much as it does the enemy...<br /> <br /> Driver update:<br /> So, I ended up aiming for a "basic" tank seat for him with minimal ergonomics etc... (I'm sure modern tanks have lovely seats, but think back to the earliest tanks), and the seat has ended up as a kind of office chair caricature. <br /> <a href="http://www.dakkadakka.com/gallery/564019-Driver%27s%20Seat%20wip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/10/564019_sm-Driver%27s%20Seat%20wip.jpg" border="0" /></a><br /> The seat of it was made from two bits of sprue (naturally) that were cut in half lengthways (the other way from how I did the planks for the hut) and then arranged in a square with the angled sides in towards the centre to give it a dip in the middle. <br /> Then coved that with a square of "leather".<br /> Then added a length of sprue to the underside and placed the two halves of a plastic ring (from a piece of a piece of a soap dispenser) either side of that to give it a swivel-able look to it.<br /> <br /> The back rest is just a conveniently shaped piece of (yep, you guessed it) sprue.<br /> <br /> You can see that he now fits inside the tank nicely and once I've done a little tidying of the seat I can start assembling him and then his surroundings. You will also be able to tell that he is ready to be pushing some pedals with his feel, notice that it's the right foot that is fully extended... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I've also rotated his wrist on the left arm (because he's going to be using some levers) and it will also require some shoulder work to bring the arm out.<br /> <br /> That's it for now.<br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 22:27:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Needs lumbar support dude, it's not good for Occupational health and safety! I'll be back to make sure you remedy this later! and yes I'll have my clipboard to look professional! ]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 23:08:20]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/efc3cdc547867f35786ebc792e0ac9c7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6330944.page"><b>nerdfest09 wrote:</b></a><br/>Needs lumbar support dude, it's not good for Occupational health and safety! I'll be back to make sure you remedy this later! and yes I'll have my clipboard to look professional! </div></blockquote>But it does have lumbar support... it's the only bit of support that it does have... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> The various electrodes that will be attached to him will ensure his continuing comfort and safety... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 23:25:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[  Yeah. It fits well with how I plan on playing the army (should I eventually get there). I have another army-wide rule called, for the moment, "Who put him in charge?" which give various good or bad random actions on the roll of <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>. In essence I'm aiming for an army that will be confusing to play against, but harms itself as much as it does the enemy...<br /> <br /> <br /> That sounds cool, like the old Madboys rules.]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 03:58:45]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Looking good, don't or get the fuzzy dice in the mirror for the driver, or would they be leather made from a squig <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 13:19:53]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>That sounds cool, like the old Madboys rules.</div></blockquote>Fun(ny) and cool are the aims. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Looking good, don't or get the fuzzy dice in the mirror for the driver, or would they be leather made from a squig <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> </div></blockquote><br /> Maybe I will add some fuzzy dice... They will have to hang from a monitor as there are no mirrors in a tank (no rear window to look out of).<br /> <br /> The driver now has his arms and head (to go with his legs) and is stuck on his seat.<br /> The leavers are just blu-tacked in to give the idea (you'll need to imagine the pedals and all the other bits yourself).<br /> <a href="http://www.dakkadakka.com/gallery/564192-Driver%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/11/564192_sm-Driver%20wip%202.jpg" border="0" /></a><br /> <br /> I now need to decide where to position him to give myself room to make the other controls/computers/displays/cabling/etc... and leave room for the gunner in the back...]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 20:57:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Looking brilliant, I would put him slightly to one side. maybe his left. Allow room for a gunner view port at least.<br /> <br /> Excellent work on him <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, if you need any ork parts please shout me, I have LOTS.]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 21:30:32]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6334273.page"><b>Camkierhi wrote:</b></a><br/>Looking brilliant, I would put him slightly to one side. maybe his left. Allow room for a gunner view port at least.<br /> <br /> Excellent work on him <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, if you need any ork parts please shout me, I have LOTS.</div></blockquote>Thanks dude.<br /> I hadn't considered letting the gunner see the light of day as the info I found on the tank says that the weapons are aimed by the gunner through the attached optics. So "no window for him" said I.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Also, with my plans for the headlights of the tank, the drivers hatch/viewport/window will be largely central. But a little asymmetry may happen depending on what I build to surround the driver.<br /> <br /> Well I have a whole battleforce of Orks that have yet to be used, so I'm ok for now. But thanks, I'll keep it in mind.<br /> <br /> Also, here's a little fun fluff to lead into the actual details of the tank...<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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On a dark, dark planet, in a dark, dark city ruin, in a dark, dark building, in the corner of a dark, dark workshop, The Scientist sat amongst the pieces of a tank.<br /> "One bolt..." He said.<br /> "Another bolt..." He continued. "A washer... A gear... A dry-sump, electronic, limited-slip differential..." <br /> He stands up and investigates a pile of fabric that his chief engineer had pulled from the tank hull during the strip-down. "The remains of what appears to be a large feline... mostly decomposed... no use to me, but..." He pauses to think "Igor!" He shouts.<br /> "Yeth Masth-duh" Came the reply from a hunched over Ork in an ill-fitting lab coat.<br /> "Take this and give it to one of the Kroot, see if he can get anything out of it"<br /> "K, Boss... er.. Yeth Masss-der" The Ork shuffles off, dragging the remains.<br /> The Scientist turned back to the tank pieces "Where was I... ah yes..." He bends over, "A bolt..."<br /> <br /> <font color='cyan'>...Much later... </font><br /> "...and one final tread piece ...So what does that make?" Said The Scientist.<br /> "A tank?" opined the chief engineer as he scratched his green scalp in confusion.<br /> "Yes, but what is the final tally, no... never mind, doesn't matter. Do you know what we will make with these and other parts?" Said The Scientist.<br /> "Not a giant rabbit, where da boyz could hide in and we could leave it by the..." Started the engineer eagerly.<br /> "No, no." Interrupted The Scientist. "No, we shall build... A Tank."<br /> "So why did we take it apart in the first place if we gonna put it back together again?" Asked the engineer.<br /> "So that we may learn about it's construction and improve upon it... remember the lesson last week?" Said The Scientist.<br /> "The one wiv the bite-y one and all dem wirez?" Asked the engineer with a little glimmer of understanding creeping into his face.<br /> "Yessss, my little green friend. It's such a shame that your tiny little mind can't hold more... I could have made you a genius, but you would have lost that little bit of yourself that makes you the engineer that you are." The Scientist reminisced. <br /> "Fanks Boss" Said the engineer, saluting with a bemused look on his face again. <br /> <br /> "Right, you remember where all the bits go now, don't you?" Asked The Scientist.<br /> "Nope" Replied the Ork with a large grin on his face that said this had to be the right answer.<br /> The Scientist looking into his chief engineer's eyes<font color='red'>*</font> draws in a deep breath and said in an authoritative manner "Good, I'll draw you a picture. Where's that crayon...".<br /> <br /> <font color='red'>*</font>Which is a strange thing to watch, as The Ork believes he is looking up to a larger Ork, while he is actually looking down to an average sized human, who at the same time has to look up to the Ork but make it look like he is looking down on a shorter being, just to maintain the illusion and because he finds it fun.<br /> 
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</div><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, as Skalk's <a href="http://www.dakkadakka.com/dakkaforum/posts/list/563097.page" target="_new" rel="nofollow">Junk pile contest</a> approaches the end (there's still time to enter) I will add a little tease out and show you the pieces that I selected to make mine from. However, not all these pieces made it onto the final piece...<br /> <a href="http://www.dakkadakka.com/gallery/558186-Junk%20pile%20selection.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/19/558186_sm-Junk%20pile%20selection.jpg" border="0" /></a><br /> <br /> Still a couple of days to go. Get piling that junk. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 21:51:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Tick tick tick...]]></description>
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				<pubDate><![CDATA[Thu, 12 Dec 2013 19:03:29]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5417376288c4bdfe07711f4ecafd1a4c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6337380.page"><b>Skalk Bloodaxe wrote:</b></a><br/>Tick tick tick...</div></blockquote>Indeed it is.<br /> You've got mine already though.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Looking forward to the big reveal. The few that have shown all have looked good.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Anyway, back to the driver. And what do all drivers need?<br /> <br /> Pedals!!!<br /> <a href="http://www.dakkadakka.com/gallery/564530-Pedals%20wip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/12/564530_sm-Pedals%20wip.jpg" border="0" /></a><br /> <br /> I've also started working on the driver console thing and I've chopped the front hull piece in two (to be rid of the two windows but keep the lower portion).]]></description>
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				<pubDate><![CDATA[Thu, 12 Dec 2013 21:45:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ And levers!<br /> <a href="http://www.dakkadakka.com/gallery/564800-Levers%20wip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/13/564800_sm-Levers%20wip.jpg" border="0" /></a><br /> <br /> Please note that I will be adding more detail to these pieces (such as rivets <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ), this is all just getting the layout right. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Next up will be the drivers console, which I think I'll build up against the left wall (rather than on the floorplate).<br /> Until next time.]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 19:47:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Nice! this is a project!]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 20:48:54]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Wonderful detail work. Remember he's an ork, he only needs a speedo.]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 21:34:43]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ What do you need a speedo for? If everytings a blur you're moving...if it's not, you're not.]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 21:53:22]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Nice! this is a project!</div></blockquote>Thanks. One little piece at a time.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Wonderful detail work. Remember he's an ork, he only needs a speedo.</div></blockquote>True, but he is a brainwashed and re-programmed Ork.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>What do you need a speedo for? If everytings a blur you're moving...if it's not, you're not.</div></blockquote><br /> Isn't that how everyone drives... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Dec 2013 12:51:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ To make your driver's console you will need:<br /> The usual modelling supplies,<br /> A leftover aircraft cockpit display panel,<br /> and some thin plastic or card.<br /> <br /> Take your display panel and cut it up a bit to bring the central section up at an angle to the controls. Glue this to the wall of your tank in a convenient position for your driver.<br /> <br /> Use the thin plastic/card to enclose the lower part of the panel. Use a little putty to fill the curved gaps at the rear of the panel (because you can't be arsed to make curved sides to the whole thing from putty all the way to the floor).<br /> <br /> Use more thin plastic to make a "removable" electrical panel access door thing (you know the ones with the little hole just big enough to fit one finger in and threaten to either break or cut your finger or both).<br /> <br /> Then remember that the Ork truck comes with a plate which has a nice lightning bolt on and add that too.<br /> <br /> Add rivets to taste. <br /> <br /> Also notice that I've changed to interior door arrangements... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Dec 2013 21:52:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That is awesome on so many levels, Doc!  ]]></description>
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				<pubDate><![CDATA[Sat, 14 Dec 2013 21:56:19]]> GMT</pubDate>
				<author><![CDATA[ Moltar]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thanks Moltar. <br /> There are many many more levels to add to this model and hopefully they will continue to be awesome. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I'm planning on leaving very little flat surfaces on the interior, so there will be something added to either side of the display there and cables all over the place. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I've just looked at the underside (inside) of the upper hull... Why do they not put any detail on the roof?! They make a token effort on the floor and walls, but the roof is just a negative of the outside... So, can add that to the list of things to do...]]></description>
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				<pubDate><![CDATA[Sat, 14 Dec 2013 22:19:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ This is gonna be badass!<br /> I love the shifters especially <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 14 Dec 2013 22:37:08]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Seems you will be taking fine tunning and detailing to a whole new level here!<br /> <br /> Will be following (and note taking).<br /> <br /> Keep it coming!]]></description>
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				<pubDate><![CDATA[Sat, 14 Dec 2013 22:38:24]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>This is gonna be badass!<br /> I love the shifters especially <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Thanks Dave.<br /> Yep, (total dyslexia blank on the word I actually wanted to use here) thanks to a model helicopter kit that the panel quite possibly also came from (as it's the same plastic).<br /> <br /> <blockquote><div><cite>Littletower wrote:</cite>Seems you will be taking fine tunning and detailing to a whole new level here!<br /> <br /> Will be following (and note taking).<br /> <br /> Keep it coming!</div></blockquote><br /> Thanks. Ja, that's what I try to do with every model I make these days.   <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Why build a plain box when you can craft one with as many details that can fit. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> It's also why my models take ages to reach completion (but the journey is the fun part)...]]></description>
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				<pubDate><![CDATA[Sat, 14 Dec 2013 23:18:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Hmm, once all painted, will you use clear plastic fro the driver windows so one can see inside?]]></description>
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				<pubDate><![CDATA[Sat, 14 Dec 2013 23:35:08]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6343469.page"><b>shasolenzabi wrote:</b></a><br/>Hmm, once all painted, will you use clear plastic fro the driver windows so one can see inside?</div></blockquote><br /> I'm planning on a working (maybe just open) hatch in front of the driver and one or both of the hatches above him will work and the back door will still open. And I will probably leave the turret (with or without the mounting rectangle) removable. So it should be pretty accessible.<br /> <br /> But will all those different angles, I will have to make sure to fill all the corners as well as the inside of the front and roof pieces.<br /> As with the Wave serpent, I will likely have details that go beyond what is visible, but they will all be documented here before it is sealed.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Dec 2013 23:49:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I gotta say that is really well done dude! :-) looks brilliant! ]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 08:21:38]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/efc3cdc547867f35786ebc792e0ac9c7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6344379.page"><b>nerdfest09 wrote:</b></a><br/>I gotta say that is really well done dude! :-) looks brilliant! </div></blockquote>Thanks dude.<br /> I'm glad you're all liking this so far.<br /> <br /> And while I try to decide what to do on the opposing wall of the tank...<br /> <br /> Skalk's junk pile contest has closed and the entrant's junk is becoming available to view.<br /> So I can now reveal to you, right here, right now, My Junk!<br /> <br /> First picture shows all the individual pieces that I used and where I got them from.<br /> <a href="http://www.dakkadakka.com/gallery/565320-Junk%2C%20Scrap%2C%20Terrain.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/15/565320_sm-Junk%2C%20Scrap%2C%20Terrain.jpg" border="0" /></a><br /> <br /> I was very careful to document the build, taking pictures after nearly every addition. I took my time and tried each piece in nearly every position until I found the perfect piece it's perfect place.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> All the while trying to make it look like it had just been thrown together...<br /> <br /> ...However, before I show you more, I need to explain how it ended up as it did.<br /> During the build up to the competition, there was much talk about what constituted a junk pile and, more importantly, what Skalk wanted/would have liked to see in the finished pieces.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> During this time it was mentioned that the (real life) junk used to make the model is best kept as non-scale pieces (as in minimise the use of scale things, such as boxes or other model parts) and this led to my decision to <u>not use any scale pieces</u> in the build. Which meant I didn't use any of the miscast boxes or toilets that you may have expected me to use, although they were both in the plan until late in the build stages.<br /> <br /> Also, it was mentioned that is would be good to make the (scale) junk look as if it had either been placed/left there or otherwise accumulated in that position.  So I decided to just make a simple pile of junk pieces and not make a "something" out of junk or any major scale junked thing. Just a pile of individual pieces of junk... however, it still needed to be more than just a pile...<br /> <br /> ...Related to this it was mentioned that it would be good to incorporate a "story" into the piece, to somehow explain how the pieces of junk came to be where they are. <br /> <br /> While considering this, there was a little comment (I believe by Skalk) about maybe incorporating something living in the pile. The examples given were a ripper or a squig. or something small like a rat. <br /> <br /> This thought stuck with me and together with the above "Story" element, I came to the reason that the junk had found it's way into a pile, was that someone had decided to live there and make the junk his/her home (from home, maybe?). But I wanted it to still look like a simple pile of junk from some angles and only when you look at it in the right way, can you see it's actually a shelter. <br /> <br /> So, for this build I had to make and paint the base before I could even start piling the junk up and I also had to solve the problem of how to build a shelter from separate pieces without it looking like it was defying gravity.<br /> <br /> The base was started with my usual coating of dried paint and then I added a small pile of sprue scrapings (still saved from the hut build). This was mostly covered with a piece of textured paper (that is found closing bags of potatoes). With the addition of a small burnt out fire the base was complete and was painted up to look like a sheet of fabric over a pile of hay/straw on a ground of mud and rocks.<br /> <br /> Then I used the large piece of plastic (from a cassette player) and a couple of matchsticks to create the "base" of the shelter, upon which everything else would be leaning up against or piled on top of.<br /> The remaining pieces were then added, one at a time, over and around the shelter to create the pile. With the exception of one piece...<br /> <br /> The final piece was a bead (as used for a bead necklace). This was hidden inside the large pipe because <u>in every good scrapheap/junk pile there is always a hidden gem</u>... so I hid a gem... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So below is a series of pictures that show how it was built up. Also note that the junk pile was left separate from the base so that I could paint the underside easily.<br /> <a href="http://www.dakkadakka.com/gallery/565321-Junk%2C%20Scrap%2C%20Terrain.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/15/565321_sm-Junk%2C%20Scrap%2C%20Terrain.jpg" border="0" /></a><br /> <br /> And these are the "final" <span class="glossaryitem" onmouseover='gp(148);'>wip</span> photos<br /> <a href="http://www.dakkadakka.com/gallery/565322-Junk%2C%20Scrap%2C%20Terrain.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/15/565322_sm-Junk%2C%20Scrap%2C%20Terrain.jpg" border="0" /></a><br /> <br /> Once the build was complete, I started painting everything in a "rust" base colour with the intention of painting a few bits as other materials at the end. But during, I decided that the person could be a scrap metal dealer and so it could all be rusty metal (as I quite liked the rust colours I achieved), so I ended up <br /> <br /> *Aaaaaaaaaaaaaaagh  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> damn bsod! Curse you Microsoft!*<br /> <br /> Where was I?<br /> So I ended up making this model an experiment in various rust colours, from dark brown/reds to bright orange. <br /> <br /> Here it is, in all it's glory (Guardian number 5 was available for modelling to show the scale).<br /> <a href="http://www.dakkadakka.com/gallery/565323-Junk%2C%20Scrap%2C%20Terrain.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/15/565323_sm-Junk%2C%20Scrap%2C%20Terrain.jpg" border="0" /></a><br /> and some alternate angles.<br /> <a href="http://www.dakkadakka.com/gallery/565324-Junk%2C%20Scrap%2C%20Terrain.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/15/565324_sm-Junk%2C%20Scrap%2C%20Terrain.jpg" border="0" /></a><br /> <br /> That is all, back to thinking about this tank...]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 20:22:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That is some damn fine rust there doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 21:07:35]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thanks Monkey. <br /> I think it shows something that enamel paint and white spirit are quite good for.<br /> <br /> I'm quite pleased that the three pieces of actual rusty metal fit in nicely. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 21:17:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9afae0eab53d5f448a999fa740174026.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6343514.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6343469.page"><b>shasolenzabi wrote:</b></a><br/>Hmm, once all painted, will you use clear plastic fro the driver windows so one can see inside?</div></blockquote><br /> I'm planning on a working (maybe just open) hatch in front of the driver and one or both of the hatches above him will work and the back door will still open. And I will probably leave the turret (with or without the mounting rectangle) removable. So it should be pretty accessible.<br /> <br /> But will all those different angles, I will have to make sure to fill all the corners as well as the inside of the front and roof pieces.<br /> As with the Wave serpent, I will likely have details that go beyond what is visible, but they will all be documented here before it is sealed.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote><br /> <br /> Sounds awesome!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Dec 2013 02:59:36]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Glad you approve Shas.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> On the junk pile again, public voting is required for the <a href="http://www.dakkadakka.com/dakkaforum/posts/list/240/563097.page#6348273" target="_new" rel="nofollow">Daemon Prince prize</a>. Have a look over the entrants and vote for your <b>favourite</b> piece (by <span class="glossaryitem" onmouseover='gp(634);'>PM</span> to Skalk).]]></description>
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				<pubDate><![CDATA[Mon, 16 Dec 2013 11:10:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Oh neat prizes! Nice rusty stuff there Dr H. ]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 00:31:50]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thanks Comrade. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Today's update shows that I don't always pull off an awesome look on the first attempt.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> I wanted to layer up some card to give just some simple surface details to the blank spaces of the interior hull.<br /> I first went for stripes/ridges and broke them up with a rectangle and vertical lines (top left)...<br /> <br /> Having glued the pieces on, I sat back and looked at it for quite a while. But I could not decide what it was meant to be or where it was going.<br /> Without direction, I could not excuse it's need to be there or look like it did.<br /> Coupled with the lines not quite being straight and the spacing not being even (on purpose, for no particular reason)...<br /> <br /> I wasn't feeling it, so off it came. Although it did nicely fill the dip in the surface there (there's two more dips at the rear that will need fixing when I get there).<br /> <br /> I replaced it with squares and rectangles in various layers and with a few added rivets, maybe hinges and a lick of paint, I think it looks like a good tank interior.<br /> <a href="http://www.dakkadakka.com/gallery/565849-Interior%20detailing%20change%20of%20direction%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/17/565849_sm-Interior%20detailing%20change%20of%20direction%20wip%202.jpg" border="0" /></a><br /> <br /> This now brings me to a point in the build where I need the hull pieces of the tank glued together.<br /> The next step for the driver's area is to glue in the driver and start attaching wires and cables to him, from him and around him and the cabin.<br /> However, if I glue the tank together, it will make the work on the gunner more difficult.<br /> <br /> So the next job is to start work on the gunner and his area...<br /> I'm planning a major re-pose of the termagant, so there is a great deal of chopping in his near future. I may even have to get the putty out too.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 14:28:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ oh.... <br /> <br /> <br /> first...I apologize... I am <span class="glossaryitem" onmouseover='gp(258);'>atm</span> crawling my way back ontop of my backlog hill I left while my hobby mojo got drained due to school and other issues from me...I am again on top of one of these...(hobby mojo that is <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">) <br /> but now I have to look through what has happened while I was away...<br /> <br /> and you made a pile of scrap...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> for the junk comp you should have made a pile of...wait for it...JUNK...not scrap...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <br /> no seriously...looks awesome...the graffiti is super!<br /> <br /> and to sum it up in one small sentence that will never be equal to what you did on the tank... looks very promising <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> all that detail...and I love how you continuously break up all those flat <span class="glossaryitem" onmouseover='gp(119);'>SM</span> surfaces! will be a killer of a paintjob...but there you are^^]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 14:58:07]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/15b77a391a0983004f5dab18e81b5b02.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6350424.page"><b>Viktor von Domm wrote:</b></a><br/>oh.... <br /> <br /> <br /> first...I apologize... I am <span class="glossaryitem" onmouseover='gp(258);'>atm</span> crawling my way back ontop of my backlog hill I left while my hobby mojo got drained due to school and other issues from me...I am again on top of one of these...(hobby mojo that is <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">) <br /> but now I have to look through what has happened while I was away...</div></blockquote>No worries. Good to have you back.<br /> Hope the issues weren't too bad and are now sorted.<br /> <br /> <blockquote class="uncited"><div>and you made a pile of scrap...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> for the junk comp you should have made a pile of...wait for it...JUNK...not scrap...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <br /> no seriously...looks awesome...the graffiti is super!</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Yeah. It did start as junk, but as the story behind it developed it evolved into scrap. <br /> After all, scrap is to junk, what flowers are to weeds... maybe... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> The graffiti was an interesting challenge. I spent quite a while just looking at and practising various graffiti "fonts" before settling on the one I used. Then it was painting it, building it outwards and then going back over it to make it neat... then adding the rust streaks to make it less neat...<br /> <br /> <blockquote class="uncited"><div>and to sum it up in one small sentence that will never be equal to what you did on the tank... looks very promising <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> all that detail...and I love how you continuously break up all those flat <span class="glossaryitem" onmouseover='gp(119);'>SM</span> surfaces! will be a killer of a paintjob...but there you are^^</div></blockquote>Thanks. <br /> The flat surfaces are in abundance in the front of the tank as that's usually an enclosed box, so zero detail from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> there. Even where they have added detail inside it's still pretty sparse, but it at least gives me something to work with...<br /> <br /> Having done the Wave serpent, I'm less intimidated by the prospect of painting it all. But it will be quite a job when I get there. The inside will, of course, be painted before the outside is finished (or probably even started), but is still quite a way off yet.]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 15:19:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Please (please) tell me that you're not going to button all that awesome work up.  You crafted pedals for him!  And gauges, etc are coming.  Unfortunately I can see you doing extensive work in converting, creating, and painting the interior and then cap it up w/ exception to a tiny little slit in the front armor that he can look through.  ]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 19:37:20]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I think the good doc is not that mean to his audience <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 20:32:16]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ He can with his proven skills, make it so the center top could come off and reveal his Gubbinz work.]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 20:55:48]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Skalk Bloodaxe wrote:</cite>Please (please) tell me that you're not going to button all that awesome work up.  You crafted pedals for him!  And gauges, etc are coming.  Unfortunately I can see you doing extensive work in converting, creating, and painting the interior and then cap it up w/ exception to a tiny little slit in the front armor that he can look through.  </div></blockquote>Do not worry Skalk. There are plenty of hatches in the kit that will provide angles to view the interior and I've yet to even plan, never mind build, the hatch in the front plate (so that the driver can feel the breeze on his skin on occasion <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) that should give a nice view too. Plus, I'll probably leave the turret removable (which will also allow people to view the inside of the turret <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> And anyway, some of the details will probably only look good with limited lighting (like X-files)... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>I think the good doc is not that mean to his audience <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> *Insert maniacal laughter of your choice here* <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>He can with his proven skills, make it so the center top could come off and reveal his Gubbinz work.</div></blockquote><br /> Glad you have such faith in my abilities. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Just to be nice (Vik  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) here's a picture of the driver in his sufficiently cramped cockpit:<br /> <a href="http://www.dakkadakka.com/gallery/565904-Cramped%20tank%20interior%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/17/565904_sm-Cramped%20tank%20interior%20wip%203.jpg" border="0" /></a><br /> I've finished off the detailing with a few scattered rivets/buttons (depending on how they end up being painted) and a little hinge made from a short length of thick copper wire. Pretty much all that is left is the wires and cables...<br /> <br /> ...and on that note, I've started the gunner.<br /> Chopped up and laid out in the possible final pose (minus the main arms), if you can imagine the other leg and arm attached where they should be.<br /> <a href="http://www.dakkadakka.com/gallery/565905-Tank%20gunner%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/17/565905_sm-Tank%20gunner%20wip%201.jpg" border="0" /></a><br /> I was going to have him sitting on the floor, but bending the tail any further would probably break it. So squatting it is.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I've added a wedge of sprue into the knee gap and that will be carved down to shape once the glue has set.]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 21:19:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Well like you claim your rhino is pure mad. I like it. As far as the gaunt i think squatting will be fine. Maybe give him a bone like he is a pet?]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 02:54:26]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Looking awesome.<br /> <br /> Squatting gaunt no worries with your abilities.]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 12:49:34]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Well like you claim your rhino is pure mad. I like it. As far as the gaunt i think squatting will be fine. Maybe give him a bone like he is a pet?</div></blockquote>Thanks Comrade.<br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, shame I didn't choose an open-mouthed head for him.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Maybe I'll give him a lead/leash though...<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Looking awesome.<br /> <br /> Squatting gaunt no worries with your abilities.</div></blockquote><br /> Thanks Cam.<br /> <br /> Although I have discovered an issue with the squatting pose which I should have thought about from the start...<br /> <br /> ...especially after the whole driver's seat thing...<br /> <br /> ...he's now too tall the fit in the tank...<br /> <a href="http://www.dakkadakka.com/gallery/566112-Gunner%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/18/566112_sm-Gunner%20wip%202.jpg" border="0" /></a><br /> Not to worry, I'll just make that portion of the tank taller.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> How, I'm not sure yet. I haven't even decided if I want the turret positioned mid- or rear-wards on the tank...  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Although, from the amount of changes needed to raise that part of the tank and give it angled sides, because that's what tanks are supposed to have (Can't be helped about the actual sides of the tank, I did consider it...), I may be completely rebuilding that part. So I can position the turret wherever I want.<br /> <br /> Don't need to worry about it yet though. Still have to install the gunner and his equipment first... not to mention decide how to make his tail fit in too...<br /> <br /> Who would have thought it would be difficult to fit 2 bodies in a tank that can transport 12... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, all the pictures are up for the junk pile competition.<br /> So if you haven't had a look and voted for your favourite piece, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/240/563097.page#6348273" target="_new" rel="nofollow">check it out</a>]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 18:55:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I think i would shift his head and neck forward and down, and curl his tail around himself. Make him fit a bit better.Looks great though. <br /> <br /> (Sorry been away, <span class="glossaryitem" onmouseover='gp(15);'>BT</span> was out for a couple days.)]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 19:59:23]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I think he should have his head sticking out a hatch like a good old dog. And she should be name doga. ]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 20:40:51]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>I think i would shift his head and neck forward and down, and curl his tail around himself. Make him fit a bit better.Looks great though. <br /> <br /> (Sorry been away, <span class="glossaryitem" onmouseover='gp(15);'>BT</span> was out for a couple days.)</div></blockquote>No worries, can't be helped when the <strike>Warp</strike> internet forsakes you.<br /> Bringing the head down would be a lot of work for a couple of <span class="glossaryitem" onmouseover='gp(330);'>mm</span>. (although, yes, raising a whole section of the tanks roof is not a trivial job either. You can remind me of this when I get there... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )<br /> It will be slightly lower that shown when it's glued on and not blu-tacked though. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> and I quite like the alert look it gives him, considering he'll also be holding on to a railing with his little arms (both being necessary with an Ork driving <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> The tail isn't a huge problem actually. Where he stands and what I surround him with will all be inter-dependant and he does fit in ok as it is. <br /> I may have to resort to heating and cooling if I need it more curved (it's straighter there than it was when I first bent it).<br /> <br /> Curled around himself would be good if I had got him sitting, but he'll need it when standing (again with an Ork driving <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ).<br /> I shall save that idea for a future model with a longer tail... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>I think he should have his head sticking out a hatch like a good old dog. And she should be name doga. </div></blockquote><br /> You can take the modeller out of the Ork army, but not the Ork out of the modeller... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I really want everything about this tank to exude menace and a head with lolling tongue is a bit too comical for this one. <br /> I will save that as a good use for one of the rippers (that I can't <a href="http://www.dakkadakka.com/dakkaforum/posts/list/471119.page#4859626" target="_new" rel="nofollow">take</a> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/60/471119.page#5206286" target="_new" rel="nofollow">seriously</a>) <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 21:27:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Go old school razorback with the pilot spot behind the guns and have him in there. Definitely needs to be painted like a damnation though.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 03:16:20]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6ad9895d1aa68f52e7aa696ab2605b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6355676.page"><b>Theophony wrote:</b></a><br/>Go old school razorback with the pilot spot behind the guns and have him in there. Definitely needs to be painted like a damnation though.</div></blockquote><br /> It's not a bad idea. I'll keep it in mind if I really struggle to get it to work inside.<br /> I don't want it being confused with a razorback though, and it might with that arrangement.<br /> Also, being sat outside is probably not great if your driver is keen on going through buildings...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I have puttied-up the gunner's backside... <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> Needs a little sanding and it should be fine, although at the moment (with the white milliput) it does look like it's wearing a nappy...<br /> Not a lot to show today then.<br /> <br /> Keep the ideas coming though. It's all taken on board and if it's not used now, it'll be saved for the future.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> In other news...<br /> I've done a little cake decorating today and I've built the next commission job.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 22:22:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Now then, are you sure you didn't just pick a load of rusty gubbins out of a bin and stick them on a base??<br /> <br /> Tank is looking very interesting - I have nothing to offer as I'm very confused, but I know you'll make it work <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 01:11:59]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6358867.page"><b>Ruglud wrote:</b></a><br/>Now then, are you sure you didn't just pick a load of rusty gubbins out of a bin and stick them on a base??</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks. I'm glad it looks realistic enough for that. <br /> Although, there are three pieces of actual rusty metal on there that I didn't do anything other than stick them on. <br /> If they don't stand out from all the painted rust, then job's a goodun.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Tank is looking very interesting - I have nothing to offer as I'm very confused, but I know you'll make it work <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>I hope that's a "good" sort of confused (the kind that my army is designed to create) and not a "bad" (what the hell do you think you're doing) kind of confused...<br /> <br /> There is a lot more detail to add that will show how the whole tank works, but I can explain something if you have a specific question. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> No progress today, been busy with other things (namely, making a table centre thing for Christmas out of real holly. If you're gentle, it doesn't hurt that much...)]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 20:25:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9afae0eab53d5f448a999fa740174026.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6361050.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6358867.page"><b>Ruglud wrote:</b></a><br/>Now then, are you sure you didn't just pick a load of rusty gubbins out of a bin and stick them on a base??</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks. I'm glad it looks realistic enough for that. <br /> Although, there are three pieces of actual rusty metal on there that I didn't do anything other than stick them on. <br /> If they don't stand out from all the painted rust, then job's a goodun.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Ahha - there you go - awesome though, wouldn't be able to tell the real from the mimic...<br /> <br /> <blockquote class="uncited"><div><blockquote class="uncited"><div>Tank is looking very interesting - I have nothing to offer as I'm very confused, but I know you'll make it work <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>I hope that's a "good" sort of confused (the kind that my army is designed to create) and not a "bad" (what the hell do you think you're doing) kind of confused...<br /> <br /> There is a lot more detail to add that will show how the whole tank works, but I can explain something if you have a specific question. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote><br /> No, that's fine, my confusion is how this all fits together, but I like the slow reveal which explains it all as you go.  And your ste-by-step tutorials are always the icing on the cake for me <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Anyway, I'm permanently in a state of confusion so all is good <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>No progress today, been busy with other things (namely, making a table centre thing for Christmas out of real holly. If you're gentle, it doesn't hurt that much...)</div></blockquote><br /> Christmas table decorations?  I haven't seen one of those since the mid 80s, we had a log with some fake snow and a scrawny looking plastic Robin (the bird, not Batman's little mate) - wanna see photos as it's making me all nostalgic about my yoof <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 10:00:26]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6362571.page"><b>Ruglud wrote:</b></a><br/>Ahha - there you go - awesome though, wouldn't be able to tell the real from the mimic...</div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Cool. That's what I wanted. Together with a wide variety of rust colours.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>No, that's fine, my confusion is how this all fits together, but I like the slow reveal which explains it all as you go.  </div></blockquote>K. It will all make sense in the end. <br /> It all fits together ... in ... by ... ? ... It all fits together ... because I tell it to, with liberal helpings of cutting and putty and imagination...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Like most of my models here, I have a rough idea of where I'm going with it and then I look through all the bits and bitz and pieces and see if I have anything that fits what I want to make in shape. If I do, I use it with a little modification (often to make it fit). If I can't find what I want, I make it from scratch. Or a combination of the two... <br /> The things I use and the space I have to work in usually define what the final product looks like (I remain flexible with the look in my mind, so long as it looks like it works how I imagine).<br /> <br /> <blockquote class="uncited"><div>And your ste-by-step tutorials are always the icing on the cake for me <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Nice to know that people enjoy the stream of conciousness that is my blog. I've learnt a lot from other blogs where people share all that they do, be it good or bad (in fact you can often learn as much, if not more, from something that didn't work right than something that worked as expected).<br /> So, I like to give something back and it's nice to talk to people that have an interest in the same area. <br /> Hopefully you all understand what I say. I don't get that many questions about my models, so either everyone is in the same state of confusion as you, Ruglud, or I'm explaining myself well...<br /> <br /> <blockquote class="uncited"><div><blockquote class="uncited"><div>No progress today, been busy with other things (namely, making a table centre thing for Christmas out of real holly. If you're gentle, it doesn't hurt that much...)</div></blockquote><br /> Christmas table decorations?  I haven't seen one of those since the mid 80s, we had a log with some fake snow and a scrawny looking plastic Robin (the bird, not Batman's little mate) - wanna see photos as it's making me all nostalgic about my yoof <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>I'll try and sneak a picture in here when there's more to show (it just looks like a pile of holly at the moment in spite of the amount of work I put in to make it that shape) <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So, as there's been no pictures here for a little while, it's time for an update on the tank...<br /> I knew I would find a better use for the random bits that I cut off the Wave serpent...table legs.<br /> <a href="http://www.dakkadakka.com/gallery/566876-Gunner%27s%20station%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/21/566876_sm-Gunner%27s%20station%20wip%201.jpg" border="0" /></a><br /> The rest is made up of card, some sprue and the other cockpit panel I found. There's much more to add (and has been added since) that will make this look more functional.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> There's also quite a bit of filling to do and I need to add a railing of some kind for the gunner to cling on to...<br /> <br /> And I've added the strip to hide the edge of the new floor I added at the start...<br /> <a href="http://www.dakkadakka.com/gallery/566875-Hiding%20the%20change%20in%20floor%20material.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/21/566875_sm-Hiding%20the%20change%20in%20floor%20material.jpg" border="0" /></a><br /> A length of card and rivets made from water filter beads (nice and rounded so you don't trip on them <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ).<br /> I may add some to the blank space on the original floor too. <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> I also bent the gunner's tail as much as it's going to get using hot and cold water. If it needs bending further, I'm going to need higher temperatures or just chop, re-glue and carve... we will see when it comes to sticking him in. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Until next time. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 18:59:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I love it when a tank comes together <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Best of luck in the terrain comp, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> your's has be best rust (rust being a common feature of all the entrants).]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 20:21:05]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cc7911f253f00ae97f28087785cbfb5d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6363628.page"><b>OneManNoodles wrote:</b></a><br/>I love it when a tank comes together <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> nice one.<br /> <br /> <blockquote class="uncited"><div>Best of luck in the terrain comp, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> your's has be best rust (rust being a common feature of all the entrants).</div></blockquote>Thanks mate. Maybe I am in with a shot of winning something then.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> With the sheer volume of rust on mine I was bound to get some of them right. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Good luck with your's too. It's a tough contest at all levels.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> On that note, to all you readers out there: The voting for the <a href="http://www.dakkadakka.com/dakkaforum/posts/list/240/563097.page#6348273" target="_new" rel="nofollow">Daemon Prince prize</a> is still ongoing and needs your vote. Go, go now, do it...  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 20:47:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Though by now I have come to expect nothing less from you I still have to say the detail you are putting into the interior of the tank is impressive,  I really enjoy your builds.   ]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 18:08:14]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8810296fd373e7612d9995a2a7113841.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6365387.page"><b>Skalk Bloodaxe wrote:</b></a><br/>Though by now I have come to expect nothing less from you I still have to say the detail you are putting into the interior of the tank is impressive,  I really enjoy your builds.   </div></blockquote>Thanks Skalk. So do I.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> You can say that I'm getting my money's worth out of my models. I always bought models by looking at the number of pieces, as more pieces meant a more challenging build. But those sort of models are built to-the-letter from the instructions, now I've discovered converting/scratch-building of sci-fi models (that can therefore look however you like), it's opened up a whole new level of challenge to model making that I didn't know was possible before.<br /> So, more detail = more pieces = greater challenge = more fun.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> On that note, I did add the second strip of rivets to the floor and the use of these water filter beads gave me an idea while working on the gunner's panel...<br /> <br /> ...You can use the same technique to add buttons/switches <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/567221-Gunner%27s%20station%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/22/567221_sm-Gunner%27s%20station%20wip%202.jpg" border="0" /></a><br /> <br /> I also realised while making this, that it looks a great deal like the controls for an electron microscope...curious... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Next job is to add railing and then fill the gaps. <br /> I'm in two minds about whether to fill behind the upright part of the controls (the light grey bit). On the one hand, it'll be nice a neat and will make me happy. On the other hand, it'll be really tricky, slightly unnecessary, will look fine as it is inside the tank and I'm not sure how to actually do it... thoughts?]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 20:42:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Never know when you might need to do a bit of microscopy when out in the field. Sure the mad scientist is aware of that...<br /> <br /> As to filling, could you get away with a thin plasticard strip glued to the cosole edges?]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 21:03:09]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6365768.page"><b>monkeytroll wrote:</b></a><br/>Never know when you might need to do a bit of microscopy when out in the field. Sure the mad scientist is aware of that...</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Yeah, but I can't see a Tyranid being much good at it no matter however much training you give it... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> It's also missing the large upright cylinder that is the actual microscope.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> They are quite fun to play with though, especially when you realise what ~100000x magnification is and how small the thing you are looking at is... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>As to filling, could you get away with a thin plasticard strip glued to the cosole edges?</div></blockquote><br /> Possible, but you have to make it fit around a curved surface that's at an angle to the wall... would need some very accurate cutting.<br /> <br /> The railings went on easily so here's some more pictures that will show you the gap behind the panel and how I'm thinking about positioning the gunner.<br /> <a href="http://www.dakkadakka.com/gallery/567262-Gunner%27s%20station%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/22/567262_sm-Gunner%27s%20station%20wip%203.jpg" border="0" /></a><br /> <br /> I may actually bend his tail the other way now I can see him standing in there...bugger... <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 21:41:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Throw some milliput or greenstuff in the gap to fill it, then you can shape and it'll look like it's made to measure.  Cool looking set-up, makes me think he's about to play the latest flight simulator.<br /> <br /> I'd also be tempted to fill the gaps under the legs, maybe make a curved plate effect slightly large in diameter then the leg feet?]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 21:57:22]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6365907.page"><b>Ruglud wrote:</b></a><br/>Throw some milliput or greenstuff in the gap to fill it, then you can shape and it'll look like it's made to measure.  Cool looking set-up, makes me think he's about to play the latest flight simulator.</div></blockquote>Thanks Ruglud.<br /> Yeah, that was my first plan. I just didn't want to keep pushing loads of putty behind there (or get it smooth and then it fall in). I may jam in a load of junk first to roughly fill the space and then smooth over with putty when I do the underside of the console.<br /> <br /> <blockquote class="uncited"><div>I'd also be tempted to fill the gaps under the legs, maybe make a curved plate effect slightly large in diameter then the leg feet?</div></blockquote>You mean where the legs meet the floor?<br /> I hadn't thought about that yet, but I may add a thin plate (riveted to the floor) under them.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> (p.s. I hope things get better round your way soon)]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 22:34:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Yeah, I was thinking of maybe a 2mm strip that didn't quite connect to the wall but would give that impression when viewed, but looking at the side view that probably wouldn't work. go with the Ruglud's suggestion of gs/milliput, or even blu-<span class="glossaryitem" onmouseover='gp(167);'>tac</span> and pva in there as it doesn't have to hold up to any handling.<br /> <br /> I'll disagree with the right honourable Ruglud though and say I prefer the open legged look for the console <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> And I think I'd cut his tail off completely and sculpt a new one curving down to the floor on his left side.....<br /> <br /> edit: Actually I think I midunderstood him there, I thought he meant make it a solid console......]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 22:38:53]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6366004.page"><b>monkeytroll wrote:</b></a><br/>Yeah, I was thinking of maybe a 2mm strip that didn't quite connect to the wall but would give that impression when viewed, but looking at the side view that probably wouldn't work. go with the Ruglud's suggestion of gs/milliput, or even blu-<span class="glossaryitem" onmouseover='gp(167);'>tac</span> and pva in there as it doesn't have to hold up to any handling.</div></blockquote>Yeah, I realised that the front-on view didn't really give you the full picture of the gap.<br /> I'll give it a go with some putty.<br /> Note also that it overlaps with the door pillar. That may also complicate matters...<br /> <br /> <blockquote class="uncited"><div>I'll disagree with the right honourable Ruglud though and say I prefer the open legged look for the console <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> edit: Actually I think I midunderstood him there, I thought he meant make it a solid console......</div></blockquote><br /> That was also my first impression of what he said. But I think he means a floor-plate.<br /> <br /> <blockquote class="uncited"><div>And I think I'd cut his tail off completely and sculpt a new one curving down to the floor on his left side.....</div></blockquote><br /> If I end up snapping it off when bending it the other way I may end up doing that...<br /> I do want it to remain in the air though, as it's for balance.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 23:09:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Dr H wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6365907.page"><b>Ruglud wrote:</b></a><br/>Throw some milliput or greenstuff in the gap to fill it, then you can shape and it'll look like it's made to measure.  Cool looking set-up, makes me think he's about to play the latest flight simulator.</div></blockquote>Thanks Ruglud.<br /> Yeah, that was my first plan. I just didn't want to keep pushing loads of putty behind there (or get it smooth and then it fall in). I may jam in a load of junk first to roughly fill the space and then smooth over with putty when I do the underside of the console.</div></blockquote><br /> Stick some putty in roughly, not too much and slightly lower than the finished edge.Let it set then go back and do another layer on top for the detail / smoothing<br /> <br /> <blockquote class="uncited"><div><blockquote class="uncited"><div>I'd also be tempted to fill the gaps under the legs, maybe make a curved plate effect slightly large in diameter then the leg feet?</div></blockquote>You mean where the legs meet the floor?<br /> I hadn't thought about that yet, but I may add a thin plate (riveted to the floor) under them.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> (p.s. I hope things get better round your way soon)</div></blockquote><br /> Yep, sorry - see below for clarification...  and thanks, fingers are crossed here, although outlook isn't great...<br /> <br /> <blockquote><div><cite>Dr H wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6366004.page"><b>monkeytroll wrote:</b></a><br/>Yeah, I was thinking of maybe a 2mm strip that didn't quite connect to the wall but would give that impression when viewed, but looking at the side view that probably wouldn't work. go with the Ruglud's suggestion of gs/milliput, or even blu-<span class="glossaryitem" onmouseover='gp(167);'>tac</span> and pva in there as it doesn't have to hold up to any handling.</div></blockquote>Yeah, I realised that the front-on view didn't really give you the full picture of the gap.<br /> I'll give it a go with some putty.<br /> Note also that it overlaps with the door pillar. That may also complicate matters...<br /> <br /> <blockquote class="uncited"><div>I'll disagree with the right honourable Ruglud though and say I prefer the open legged look for the console <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> edit: Actually I think I midunderstood him there, I thought he meant make it a solid console......</div></blockquote><br /> That was also my first impression of what he said. But I think he means a floor-plate. </div></blockquote><br /> Yeah, sorry for vagueness, a plate on the floor so that the grooves uner the leg are also filled and mae it look like it's riveted down firmly...  I also like the idea though of a thin edge strip around the console to give it a nice finished look<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Dec 2013 00:18:40]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ K. I shall do something about that when I get there.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I have filled in the back of the panel. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I squirted a bit of PVA in and then pushed in a load of sprue shavings (from the hut) and then left it a little while for the PVA to set (maybe) and then I set about filling the edges of the table and the sides of the panel.<br /> I also added a small screen that seem to show up in lots of tank interior pictures that I've been looking at. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/567499-Gunner%27s%20station%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/23/567499_sm-Gunner%27s%20station%20wip%204.jpg" border="0" /></a><br /> Aside from a little more tidying of the putty and a few wires/cables (and the floor plates <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ), I think I can call this part done.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ...and maybe some more rivets too...<br /> <br /> Next job is to do something with the other side of the tank that will be behind the gunner...<br /> I'm thinking some kind of ammo storage... Ja oder Nein?<br /> This may be because I had to idea to make a load of shells for the autocannon (I even found a thing that was the right size and shape, although I dunno what I did with it... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ) and there's no way there is enough room for the stated 120 rounds in the little box on the back of the turret...]]></description>
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				<pubDate><![CDATA[Mon, 23 Dec 2013 22:33:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ The squad disembark their transport to investigate a strange feature on the landscape...<br /> <a href="http://www.dakkadakka.com/gallery/567580-Investigating%20a%20strange%20terrain%20feature...html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/24/567580_sm-Investigating%20a%20strange%20terrain%20feature...jpg" border="0" /></a><br /> (just for you Ruglud <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> )<br /> <br /> <font color='red'><span style="font-size: 40px; line-height: normal;">Happy Christmas </span> </font><br /> See you all on the other side (probably with a hangover).]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 13:54:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Wow.  That almost makes me jealous.  Great job so far, and I'm really looking forward to paint.  ]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 13:56:03]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8810296fd373e7612d9995a2a7113841.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6370525.page"><b>Skalk Bloodaxe wrote:</b></a><br/>Wow.  That almost makes me jealous.  Great job so far, </div></blockquote>Thanks Skalk. So much more to do...<br /> <br /> <blockquote class="uncited"><div>and I'm really looking forward to paint.  </div></blockquote>I'm not... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Nah, it will be fun. There is a lot more to add before I can even think about painting any of it (even just on the inside...).]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 14:25:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ha ha, thanks Dr H - now that is a Christmas table display to be proud of - makes me feel all Christmassy looking at it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 16:03:18]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<description><![CDATA[ Very christmassy <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> But what's that holly and the candle doing there too?]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 19:23:23]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9afae0eab53d5f448a999fa740174026.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6370524.page"><b>Dr H wrote:</b></a><br/>The squad disembark their transport to investigate a strange feature on the landscape...<br /> <a href="http://www.dakkadakka.com/gallery/567580-Investigating%20a%20strange%20terrain%20feature...html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/24/567580_sm-Investigating%20a%20strange%20terrain%20feature...jpg" border="0" /></a><br /> (just for you Ruglud <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> )<br /> <br /> <font color='red'><span style="font-size: 40px; line-height: normal;">Happy Christmas </span> </font><br /> See you all on the other side (probably with a hangover).</div></blockquote><br /> <br /> The 8 pointed chaos star is growing death world vegetation. The pods are toxic <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> , yet tasty.]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 20:45:43]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Ruglud wrote:</cite>Ha ha, thanks Dr H - now that is a Christmas table display to be proud of - makes me feel all Christmassy looking at it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Good good.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Very christmassy <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> But what's that holly and the candle doing there too?</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Just to flesh it out a bit... silly man <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>The 8 pointed chaos star is growing death world vegetation. The pods are toxic <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> , yet tasty.</div></blockquote><br /> Ha, hadn't noticed that. Christmas dinner will take on a whole new meaning this year...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 22:09:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looking good and happy holidays!]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 00:11:35]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Thanks Shas. You too. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 00:23:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Merry Christmas.<br /> <br /> You brilliant interior is making me feel very inadequate.]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 04:06:39]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Nice work that is one complex and detailed instrument panel  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> love the invasion of the dinner table sure the misses is impressed  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Merry Christmas  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 12:26:07]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<description><![CDATA[ merry christmas doc!<br /> <br /> your tank is gonna looks tits when youg et done you have high expectations to live up to after the wave serpent build. <br /> <br /> i expect no less that perfection <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> keep up the good work man.]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 14:24:57]]> GMT</pubDate>
				<author><![CDATA[ alabamaheretic]]></author>
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				<description><![CDATA[ Now that I have recovered from the food and drink of Christmas, I'm back...<br /> I did manage to read over your blogs yesterday and today, but was too much of a zombie to post any replies. I shall work through the backlog soon, you have not been forgotten.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Merry Christmas.<br /> <br /> You brilliant interior is making me feel very inadequate.</div></blockquote><br /> Thanks Cam, hope you had a good Christmas.<br /> Do not feel inadequate, you are worthy. Strive for greater and greater detail and add it one piece at a time (that's all I do). <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>Nice work that is one complex and detailed instrument panel  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> </div></blockquote>Thanks LDD. <br /> When you decide to make an instrument panel you have to accept that it will require a lot of small and complex details. It's easier than it looks, as you just add them piece by piece and build it up.<br /> <br /> The most difficult piece to add was actually the angled section in the middle (all the buttons and things were easy in comparison). I had to use a thin piece of wire to hold it up while I glued it on and then pulled the wire out (the gap underneath was thinner than my usual tweezers).<br /> <br /> <blockquote class="uncited"><div>love the invasion of the dinner table sure the misses is impressed  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Merry Christmas  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> No Mrs "Dr H" here, but Mum was pleased with it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Hope you had a good Christmas too.<br /> <br /> <blockquote><div><cite>alabamaheretic wrote:</cite>merry christmas doc!</div></blockquote>Thanks. Hope you had a good Christmas as well.<br /> <br /> <blockquote class="uncited"><div>your tank is gonna looks tits when youg et done you have high expectations to live up to after the wave serpent build. <br /> <br /> i expect no less that perfection <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> keep up the good work man.</div></blockquote><br /> Thanks. Yeah, each new model has to live up to the previous model and take the next step.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> No cutting corners here, unless that corner doesn't fit... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I aim for as near to perfect as I can get with every model. If I can look at it and think "I could not have done any better", then I'm happy with it. If something doesn't live up to my expectations (like the interior detailing earlier), then I change it before moving on.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Right, so no actual progress yet. I'm still pondering the final corner of the interior... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> However, in other news:<br /> I didn't expect any hobby related presents this year. I asked for books and CDs as I already have quite a backlog of untouched plastic, but had read all my books and it's always nice to extend my CD collection. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Then I opened the presents from one of my brothers and I find this:<br /> <a href="http://www.dakkadakka.com/gallery/568015-Surprise%20tool%20drop.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/27/568015_sm-Surprise%20tool%20drop.jpg" border="0" /></a><br />  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> Together with a helping hand, this contains many various blades (some of which look quite evil <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) and some poky things, a couple of saw blades, some gouging and shaping tools (one of which would have been really useful for the front of the Tainted Toilet cistern), a sanding block, a plane and a balsa wood stripping tool ( <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ) and handles for all the blades... all in a carry case.<br /> It'll be a while before I find a use for everything, but many very useful things there.<br /> <br /> "Normal" service shall return shortly. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 16:00:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ OOOO shiney.!!!<br /> <br /> Sweet.]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 16:59:51]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Very nice blade set! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 02:50:29]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Progress has been made, not a lot, but some...<br /> <br /> In order to decide upon the final position of the gunner, I needed to get that tail bent in the other direction (it seems to have decided on a curve that it's happy with, so that's what I'm working with...), and I needed to decide what I was going to do about this ammo thing...<br /> <br /> So once the tail had made up it's mind to be slightly less bent than I told it to be, I found that I could have the space provided by the alcove out to the depth of the seat/cupboards that is moulded into the interior. This means I can't build out far like in the front or the gunner's control panel, but I can now start designing storage for ammo...<br /> <br /> There needs to be ammo represented for both the sponsons AND the main gun. Whereas for the sponsons I can get away with some kind of container to house ammunition, the main gun has shells (supposedly about the size of a marine's fist). This meant that I needed to make shells...<br /> <br /> My first idea was to try and cast some using my Oyumaru as I thought it would be easier to keep casting them up than carving them all the time... I was wrong, none of the casts I tried worked so I ended up carving some from a piece of round sprue and the carving turned out to be easier and quicker...<br /> <br /> On a side note the evil-looking curved blade in the new set is actually really good for the sort of carving where you pull towards your thumb. The length and curvature of the blade makes me think that it's made for this... Plenty of carving with a new sharp blade = zero cuts... very impressed, I will get more when I need them.<br /> <br /> So the carved shells are shown in the picture below.<br /> I need to decide on how to add the shell casing look to them. I'm thinking either wrapping paper round them, or just carving in a line or two round them... Thoughts? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> And because a picture of some pointy bits of plastic wasn't going to be very exciting to look at I added a mock-up of the gunner with an arm.<br /> I don't know yet if it will be resting on the console (as it is here), or be on the buttons/dials of the console (which may require a little cutting).<br /> <a href="http://www.dakkadakka.com/gallery/568286-Shells%20to%20be%20and%20gunner%20pose%20option.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/28/568286_sm-Shells%20to%20be%20and%20gunner%20pose%20option.jpg" border="0" /></a><br /> <br /> In other news;<br /> You may remember being mentioned, a little competition that had been running recently, that involved making a pile of junk.<br /> Well, my little pile of scrap metal actually won 1st place in my category! <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> I was not expecting that. With the very high level of the other competitors I would have been surprised with any prize.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/565323-Junk%2C%20Scrap%2C%20Terrain.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/15/565323_sm-Junk%2C%20Scrap%2C%20Terrain.jpg" border="0" /></a><br /> <br /> I now need to think about designs for dispensing of these shells... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 22:08:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I've tested out the one shell with some paper wrapped round it, glued with superglue and then a little light sanding.<br /> In order to see if the effect works I had to paint it...<br /> <a href="http://www.dakkadakka.com/gallery/568660-Sprue%20shell%20wrapped%20in%20paper%20test%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/29/568660-Sprue%20shell%20wrapped%20in%20paper%20test%201.jpg" border="0" /></a><br /> <br /> As these will be situated within some kind of mechanical structure I won't add a bottom to the casing.<br /> If it becomes visible in a certain position I'll add a disk of card/plastic to the bottom.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Do we think this looks enough like a shell?]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 20:41:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Steel rounds for <span class="glossaryitem" onmouseover='gp(6);'>AP</span>]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 03:04:20]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ It looks EXACTLY like a shell!]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 12:31:24]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ that set of blade looks very good... in fact I had my eye on none of these sets for quite a long time too... the ones with the plastic apparatus in black around the blades...far left and far right at the bottom of the pic is supposed to be for very thin strip making... something I assure you will come in extra handy... you´ll soon be able to not ever look at evergreen stuff again <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> the shells looks very good... tho a bottom small disc for that extra detail will be a good idea...if needed...<br /> <br /> merry belated Christmas doc and a happy new year <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 14:07:47]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>that set of blade looks very good... in fact I had my eye on none of these sets for quite a long time too... the ones with the plastic apparatus in black around the blades...far left and far right at the bottom of the pic is supposed to be for very thin strip making... something I assure you will come in extra handy... you´ll soon be able to not ever look at evergreen stuff again <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Cool. Good to know. I will definitely find a use for everything.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>merry belated Christmas doc and a happy new year <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Ta. Same to you dude.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Steel rounds for <span class="glossaryitem" onmouseover='gp(6);'>AP</span></div></blockquote><blockquote><div><cite>dsteingass wrote:</cite>It looks EXACTLY like a shell!</div></blockquote><blockquote class="uncited"><div>the shells looks very good... tho a bottom small disc for that extra detail will be a good idea...if needed...</div></blockquote>Good good. I will continue onwards now that they have been OKed (I had actually already made more shells anyway, but it's nice to know that they look the part).<br /> <br /> I have tried making the dispenser for the shells today, but I'm not feeling it. So I will try again...]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 21:46:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Shell looks great, your patience for carving these out is amazing. Again just like the hut, you show infinate patience to detail.<br /> <br /> Oh and congrats on the catergory win, great result, great model. For once I did not even get a mention. Was a very good competition.<br /> <br /> Talking of comps!!!!]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 22:56:11]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6386248.page"><b>Camkierhi wrote:</b></a><br/>Shell looks great, your patience for carving these out is amazing. Again just like the hut, you show infinate patience to detail.</div></blockquote><br /> The carving of the tips were actually really quick and easy, using round sprue helped. Get a point and then sand it smooth...done. It's a bit more time consuming wrapping paper neatly round each one, but worth it.<br /> Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> To think that I considered (before I started) somehow casting up the full 120 shells and then building a rack for them inside the tank.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> There's no way it would fit...<br /> <br /> <blockquote class="uncited"><div>Oh and congrats on the catergory win, great result, great model. For once I did not even get a mention. Was a very good competition.</div></blockquote><br /> Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> It was a very close competition at every level. I get the feeling that it was only a few points or brush-strokes for any piece to have taken a prize over another.<br /> <br /> <blockquote class="uncited"><div>Talking of comps!!!!</div></blockquote>Indeed, talking of competitions; Everyone pay attention, <br /> If you haven't noticed yet, the next round of the -=I_=-eague terrain competition is soon to start (run by Camkierhi, so that's another competition he can't win <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). <br /> <br /> You can find the thread via the link in my sig' (it's the one that says "Terrain Competition" <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> )<br /> <br /> I will however have to sit this one out (which therefore gives the rest of you a better chance of winning  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) as I don't really have the space to keep building terrain pieces  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> I also don't have the space to work on another project on my modelling board with the tank and some commission pieces (which really need some more attention  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ). <br /> <br /> Also, Beebopdrums2424 is also running a competition to paint a <a href="http://www.dakkadakka.com/dakkaforum/posts/list/567422.page" target="_new" rel="nofollow">simple guardsman</a>. So check that out too, there's still time to compete.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 23:26:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ So many comps these days. Happy holidays. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 08:11:53]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Happy New Year.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 10:23:09]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ happy new year doc!]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 14:39:10]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ happy new year man hope you come up with more crazy conversions and toilets to inspire this year coming up]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 17:23:42]]> GMT</pubDate>
				<author><![CDATA[ alabamaheretic]]></author>
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				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>So many comps these days. Happy holidays. </div></blockquote>You're not wrong. It seems that it would be possible to do nothing but competitions constantly.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I need some down time between competitions to relax a bit. I do keep my eye on the various competitions running and I may dip into more in the future, if the timing's right.<br /> I also just don't have the space for too many projects on the go at once. The individual pieces of the current tank I'm working on don't all fit in my working space all at once and I have next to zero space to put things aside. So, for now, I have to do one or two things at a time.<br /> <br /> Cam, Vik and Bama: Thanks and a Happy new year to you.<br /> <br /> <span style="font-size: 24px; line-height: normal;">Happy New Year everyone! </span><br /> May 2014 bring you nice things and happy times.<br /> I will certainly continue to bring you many more mad, crazy, weird, wonderful (hopefully) and unexpected things.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> On that note:<br /> I'm now happier with where the ammo dispenser is going and I have something to show for it...<br /> Top pic' is the first, aborted, attempt. Just wasn't feeling it and I wanted something more... sci fi...<br /> So the other pictures show you the early makings of the new dispenser. I'm aiming for it to end up looking like a serpentine channel. So it will get a little bulking up on the sides and will look all nice and curvy, like.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> The bottom picture is a scale shot of the shells and to show what the dispenser looks like on the inside.<br /> <a href="http://www.dakkadakka.com/gallery/569741-Ammo%20dispenser%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/1/569741_sm-Ammo%20dispenser%20wip%202.jpg" border="0" /></a><br /> <br /> Thoughts? ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 22:53:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Shells and dispenser look great.<br /> <br /> Might I suggest (though maybe late, unless you are planning on more  shells), instead of carving the sprue, fixing a length of round sprue to a power drill and turning it - at relatively low speed - against a sanding block to shape it? And lightly pressing against one of those blades while turning, lathe wise, would serve for carving the dents.<br /> <br /> Speaking of which, maybe adding a second groove near the bottom of the casing? That could help with the workings of an auto-loader and/or case extractor, if it were a concern...<br /> <br /> Cheers, and happy new year to you too.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 23:14:32]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<description><![CDATA[ I like the progress dr. I enjoy the dispenser a lot. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 23:20:42]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Littletower wrote:</cite>Shells and dispenser look great.<br /> <br /> Might I suggest (though maybe late, unless you are planning on more  shells), instead of carving the sprue, fixing a length of round sprue to a power drill and turning it - at relatively low speed - against a sanding block to shape it? And lightly pressing against one of those blades while turning, lathe wise, would serve for carving the dents.<br /> <br /> Speaking of which, maybe adding a second groove near the bottom of the casing? That could help with the workings of an auto-loader and/or case extractor, if it were a concern...<br /> <br /> Cheers, and happy new year to you too.</div></blockquote>Thanks LT.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Yeah, that would work well, good idea. <br /> I carved about 12 of them and have only wrapped these 5. Some of the others will find a use in the turret.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> (when I get there)<br /> I'll do something with the bottom end on any shells that it will be visible for.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I should probably do an empty one or two as well... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>I like the progress dr. I enjoy the dispenser a lot. </div></blockquote><br /> Cool. Thanks Panda.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 23:52:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Love the dispenser. You have given me the bug, off to have an itch. <br /> <br /> And I have used Littletowers suggestion in the past and it works pretty well, about the only thing is you need stiff stock material, if it's too flexible it can flick around on you. I used the acrylic rod as opposed to the styrene when I did it. Just for future reference, if you want to do another 1000 rounds say.<br /> <br /> Looking great here though, your rounds look spot on.<br /> <br /> Are you taking orders for crates/bogs still?]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 08:13:48]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6392858.page"><b>Camkierhi wrote:</b></a><br/>Love the dispenser. You have given me the bug, off to have an itch. </div></blockquote>Good good.<br /> Thanks. There's much more to do on it and that will hopefully make it even better.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>And I have used Littletowers suggestion in the past and it works pretty well, about the only thing is you need stiff stock material, if it's too flexible it can flick around on you. I used the acrylic rod as opposed to the styrene when I did it. Just for future reference, if you want to do another 1000 rounds say.<br /> <br /> Looking great here though, your rounds look spot on.</div></blockquote>Good to know, makes sense.<br /> Thanks again. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Are you taking orders for crates/bogs still?</div></blockquote>I am indeed. Plenty still in stock.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 13:12:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I think with that amo dispenser look you went the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> look just right....  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 13:57:27]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thanks Vik. Glad you think so.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Hopefully it will look even more so once I've added the surface details.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> That comes next, because I've finished the body of the dispenser...<br /> <a href="http://www.dakkadakka.com/gallery/570167-Shell%20dispenser%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/2/570167_sm-Shell%20dispenser%20wip%203.jpg" border="0" /></a><br /> The last two shells are both visible, so I had to add bottom ends to them both.<br /> Just a piece of plastic, glued on, sanded to shape, drill the dimple for the hammer and painted on the ring as I couldn't carve it (I did try).<br /> <br /> So, as I said, surface details to be added to it and then that's done.<br /> <br /> I now have to start thinking about other sections of the tank...<br /> I can't do the spare ammo for the sponson weapon(s), until I know what form they will take. Which needs the sponsons built first...<br /> I will also need to plan, at least, the removal of the exhaust from the outside of the tank before I can plan the sponsons...<br /> Also need to fill the gaps that the removal of the interior doors left...<br /> I still have the inside of the front and roof of the tank before I can add the final details to the interior...<br /> I need to re-build the front plate of the tank (with it's hatch) before I can do the inside of it...<br /> <br /> I can't finish the gunner until his surroundings have been finished, and that needs...<br /> The spare ammo placed...<br /> The sides of the tank attached to the floor of the tank (with added plates beneath the console legs)...<br /> The roof above him detailed (as he may be reaching up to something up there)...<br /> And that needs the roof of the tank extended up so that the gunner actually fits in...<br /> <br /> Once that's all together, I can then finish the last details of the inside (that's wires and cables...) and probably paint it before closing the hull and starting on the outside...<br /> <br /> I think that's all. Much planning ahead <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> Thoughts, Ideas, suggestions welcome. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 21:54:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I have a quite troublesome question... have you thought about a RL lightsource inside the tank? there will be so much cool work gone to waste if it wont be seen... of course removable top option aside...<br /> <br /> and then... since there is a nid gunner... wouldn´t a nid turret be a good choice too?... sort of a new take on the automated working turret?...<br /> <br /> the shells looks really good by the way... very convincing... we went with the family for a little scavenging walk... and we found lots of spent 9mm shells... blank cartridges...and I can now rightfully assure, you did an astonishing well done job on these!<br /> <br /> and the dispenser looks the part in each minuscule bit too... something you could think of for a new casting project too <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 22:03:19]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/15b77a391a0983004f5dab18e81b5b02.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6394937.page"><b>Viktor von Domm wrote:</b></a><br/>I have a quite troublesome question... have you thought about a RL lightsource inside the tank? there will be so much cool work gone to waste if it wont be seen... of course removable top option aside...</div></blockquote>It's an interesting thought.<br /> It would be tricky, but not impossible, because I would have to fit all the workings (well switch and battery) into the side pieces of the tank.<br /> For now, I will say; no. But I will review it when I have finished the interior and we can see what the visibility is like without a light and I can still add one before sticking the roof on.<br /> <br /> <blockquote class="uncited"><div>and then... since there is a nid gunner... wouldn´t a nid turret be a good choice too?... sort of a new take on the automated working turret?...</div></blockquote>Also an interesting thought. But that does take the tank away from being a recognisable Predator.<br /> Also, if the turret is alive, there's no need for a gunner...<br /> And, from the whole kit, I like the Predator turret the most. But I do have an interesting idea for making it a little WWII in it's looks that you may or may not like...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> I will save that idea for the future though. A living turret of some kind... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>the shells looks really good by the way... very convincing... we went with the family for a little scavenging walk... and we found lots of spent 9mm shells... blank cartridges...and I can now rightfully assure, you did an astonishing well done job on these!</div></blockquote>Thanks. I'm only working from images, so it's good to know. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>and the dispenser looks the part in each minuscule bit too... something you could think of for a new casting project too <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Oh, really... I'll add it to the list and make a better version (there's quite a few things that need fixing on this one and it'll need to be in parts to cast) on my next casting adventure. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 22:27:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ yeah... a plan to assemble casted bits for the dispenser would be the best option <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> as for the other points... I totally agree... this makes no real sense then... and the turrets of the predator are indeed a very good looking part of the tank...<br /> <br /> but since you like the ideas I am very glad you will use them for later projects ^^]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 22:41:42]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Yep, added to the list and highlighted as something to try soon together with the sinks (I should get around to them before Dave goes elsewhere... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> <blockquote class="uncited"><div>but since you like the ideas I am very glad you will use them for later projects</div></blockquote>I'm forever adding ideas to my list of future ideas (which is approaching it's fourth page...) and I've only ticked one thing off the list since I started making it (the living Auspex). So many ideas, so little time... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 22:57:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <br /> So many ideas, so little time...  <br /> <br /> what a perfect epitaph]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 23:02:34]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Your sponson ammo is dependant on the weapon, are you intending to have the weapons swappable? And what about using Vik's excellent idea on the sponsons, Nid acid sprayers instead of flamers. And the gunner being a nid would have a "hive"link to the sponsons! Then you would not require to invade the interior with ammo racks. Just thinking out load. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 04:57:59]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6395831.page"><b>Camkierhi wrote:</b></a><br/>Your sponson ammo is dependant on the weapon, are you intending to have the weapons swappable? And what about using Vik's excellent idea on the sponsons, Nid acid sprayers instead of flamers. And the gunner being a nid would have a "hive"link to the sponsons! Then you would not require to invade the interior with ammo racks. Just thinking out load. </div></blockquote><br /> <br /> but ammo racks are the best!]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 05:26:24]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That ammo rack is simply outstanding! you are a very clever little Dr aren't you! :-)]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 08:20:16]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ You're not wrong, Vik.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Your sponson ammo is dependant on the weapon, are you intending to have the weapons swappable? </div></blockquote>No. Everything in my army will be built with everything it needs and will ever need. There will be no swapping and changing of bits to customise this army to the enemy. It's all left to chance/random effects/chaos/entropy...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>And what about using Vik's excellent idea on the sponsons, Nid acid sprayers instead of flamers. And the gunner being a nid would have a "hive"link to the sponsons! Then you would not require to invade the interior with ammo racks. </div></blockquote>I do have future plans for an acid cannon replacement to a flamer weapon and (not to disappoint anyone, but) I have already chosen what the guns will be in the sponsons. It's how they end up being built that will dictate the shape of the reloads. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Good a time to talk about the sponsons as any really.<br /> The weapons that will be installed have been alluded to in the fluff I posted earlier, and some of the <span class="glossaryitem" onmouseover='gp(148);'>wip</span> photos may have had one of the guns in the background...<br /> <br /> ...Now that you've gone and had a look back over the last few pages; <br /> First off, I know that a Predator is meant to have the same gun on each sponson. But this is where I take my leave from the rules of the game and add a little randomness/chaos, and so they will be different on each side. Which will make things more interesting depending on which way the tank is positioned on the battlefield...<br /> <br /> One of the guns I had the idea for when I first bought the kit and actually started building it. Intended as a replacement for the Heavy Bolter option I decided to make a 3-barrelled Gatling cannon type weapon. It still needs a lot more work, especially now that I've changed the idea of how the sponsons will be attached. This gun will, of course, require an ammo drum and reloads stored inside the tank.<br /> <br /> The other weapon (intended as a replacement of the Las cannon option) was featured heavily in the fluff that revealed the nature and identity of the tank. I have more, quite detailed, fluff about the functioning of the gun and I'll post that when I come to that gun. I will say now though, that instead of it being a weapon that "fires" light, it uses electrons... It's very mad scientist...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Just thinking out load. </div></blockquote>Nothing wrong with that. It leads to many good ideas. Keep it up.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>but ammo racks are the best!</div></blockquote>Thanks Panda.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>That ammo rack is simply outstanding! you are a very clever little Dr aren't you! :-)</div></blockquote> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Thank You NF.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 17:48:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ it uses electrons... It's very mad scientist...  <br /> <br /> <br /> I like that... would require probably some other gear as any laser gun...hmmm.... more like a radiation gun...<br /> <br /> as for the gatling...:even if I still have seen nothing yet..<img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> gatlings always will be my favourite type of gun...even before shotguns <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 19:33:41]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/15b77a391a0983004f5dab18e81b5b02.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6397687.page"><b>Viktor von Domm wrote:</b></a><br/>I like that... would require probably some other gear as any laser gun...hmmm.... more like a radiation gun...</div></blockquote>Well, actually electrons are a form of radioactive emission. <br /> [Science bit] Everybody has heard of Gamma Rays as radiation. These are electromagnetic waves, just like light (and x-rays, microwaves and radio-waves).<br /> But there are two other types of emission from a radioactive material; <br /> <a href="http://en.wikipedia.org/wiki/Alpha_particle" target="_new" rel="nofollow">Alpha-particles</a>, which are helium nuclei (2 protons and 2 neutrons).<br /> And <a href="http://en.wikipedia.org/wiki/Beta_particle" target="_new" rel="nofollow">Beta-particles</a>, which are high-energy electrons.<br /> [/Science Bit]<br /> <br /> All will be explained later.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>as for the gatling...:even if I still have seen nothing yet..<img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> gatlings always will be my favourite type of gun...even before shotguns <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Yeah, both very nice guns.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Let's see...<br /> ...You can see it here behind the driver. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/564800-Levers%20wip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/13/564800_sm-Levers%20wip.jpg" border="0" /></a><br />  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 20:00:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ ha!....me knows about alpha and beta rays....it has even a face....an ugly one at that...:<br /> <br /> <img src="http://static4.wikia.nocookie.net/__cb20081224185741/marveldatabase/images/9/98/Beta_Ray_Bill_(Earth-616).png" border="0" /><br /> <br /> <br /> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> ah I see^^]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 22:32:07]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Vik:  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Not had to pleasure (if you can call it that) of seeing him before. What's he from?<br /> <br /> And after spending ages trying to make the shapes I wanted (from card) to fit on the sides of the dispenser, I remembered the collection of discs and rings I had and picked out a size that fits fine and does at least part of the job I was originally aiming for.<br /> Here's how the finished ammo dispenser fits in with the rest of the interior...<br /> <a href="http://www.dakkadakka.com/gallery/570803-Predator%20Interior%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/4/570803_sm-Predator%20Interior%20wip%205.jpg" border="0" /></a><br /> <br /> I think the next jobs will be to make the front of the tank and extend the roof, as both jobs require the use of plasticard...]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 23:31:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ The dispenser and shells looks great - like a crazy gumball dispenser <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, the comic fella is <a href="http://en.wikipedia.org/wiki/Beta_Ray_Bill" target="_new" rel="nofollow">Beta Ray Bill</a> from Thor comics (Marvel)]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 01:24:04]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<description><![CDATA[ Looking quite good there!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 04:04:09]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Awesome job all around Dr. h <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , that's brilliant work on the shell dispenser.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 15:36:12]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Thats going to be a great charactful piece Dr. I commend your eye for detail and the time spent on the interior<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I cant wait to see this beast progress to the finish line<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">! ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 16:57:54]]> GMT</pubDate>
				<author><![CDATA[ bebopdrums2424]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Ruglud wrote:</cite>The dispenser and shells looks great - like a crazy gumball dispenser <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, the comic fella is <a href="http://en.wikipedia.org/wiki/Beta_Ray_Bill" target="_new" rel="nofollow">Beta Ray Bill</a> from Thor comics (Marvel)</div></blockquote>Thanks Ruglud.<br /> I see, Not read many Thor stories. <br /> <br /> Thanks Shas. (only "quite"... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )<br /> Thanks Theo.<br /> <br /> <blockquote><div><cite>bebopdrums2424 wrote:</cite>Thats going to be a great charactful piece Dr. I commend your eye for detail and the time spent on the interior<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I cant wait to see this beast progress to the finish line<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">! </div></blockquote><br /> Thanks BB. The little details is where I find I'm happiest. I aim to go just beyond the point where the details aren't noticeable by themselves but add to the overall impression of a well detailed piece (if you know what I mean <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ).<br /> There's such a long way to go until the whole is finished, but with each job as an individual "whole" there is a nice series of little finishes spread out evenly. That keeps you lot interested and me, motivated.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> That's a good thing to keep in mind whenever you start a large project... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 18:31:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Well, I could have downgraded it to a simple "Looking good" <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 19:05:32]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ well....that dispenser looks cool...and no way around it!...it even has what we in the trade call the icing of any worthy cake...:rivets <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> as for beta ray bill... I think he was the fella why there ever was that eternal question...: why the long face?...<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 19:51:26]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Thanks Vik and <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> I wanted to make a kind of "S"-shape on the sides, but I just couldn't cut the curves or the ends (where the pieces met each other or the sides) right.<br /> But I think the circle gives a good enough impression of how it functions.<br /> <br /> While I think about a design for the front of the tank, I have started painting the next commission pieces. So expect an update over there once there's more than a basecoat to show.<br /> <br /> I'm now going to google "tank hatches" and see if inspiration jumps out at me...]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 20:24:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ This whole tank ought to be a real attention grabber when you show it off at your local store! It has certainly been grabbing attention here at Dakka!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 21:28:37]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6404051.page"><b>shasolenzabi wrote:</b></a><br/>This whole tank ought to be a real attention grabber when you show it off at your local store! It has certainly been grabbing attention here at Dakka!</div></blockquote>Thanks Shas. <br /> It's got a long way to go before it can surpass the Hut or the "rippers playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>" in terms of attention grabbing.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Oh, and I forgot to say  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> to your previous comment...]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 22:05:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> Dr H, I'll raise you  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  with a  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 22:56:00]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ That shell dispenser is the coolest bit of kit I think I've ever seen!]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 14:53:56]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e279ed2a2e9d782abb9563c66904701a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6409709.page"><b>dsteingass wrote:</b></a><br/>That shell dispenser is the coolest bit of kit I think I've ever seen!</div></blockquote>Thanks Dave. With all the cool things available today, that means a lot.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Although I could have picked a better material for the curved body of it; A cheap cotton bobbin thing that I think was probably made from recycled plastic was a pain in the backside to work with. It was very soft to cut, but it also didn't cut cleanly. So getting a smooth edge to those holes was practically impossible. Will have to see how they look when I prime it and if they still look rough I'll have to add some putty round the edges.<br /> <br /> Still contemplating the hatch and painting commission models. I'll be back soon. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 22:46:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ It is still a very Dr.H made dispenser, so unique item]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 22:04:01]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Paint will cover all! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 14:08:08]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>It is still a very Dr.H made dispenser, so unique item</div></blockquote>Thanks Shas. Unique is my main aim in this blog.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Paint will cover all! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>It does cover most sins, but not quite everything... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> On the topic of paint, I could do with some thoughts in <a href="http://www.dakkadakka.com/dakkaforum/posts/list/90/549077.page#6411728" target="_new" rel="nofollow">my commission blog</a>. Ta.<br /> <br /> I may return here later with some mock-ups of hatches for the tank...]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 17:34:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I said I'd be back with concepts and here they are.<br /> This is (at the moment) just to get an idea of the shape and to give you all an idea of the layout I'm planning.<br /> <br /> So a square hatch would allow the hinge to be either at the top or the side and it allows me to bring the headlights/eyes closer together (I don't know the ideal distance yet, but I want to give it the impression of having eyes).<br /> <br /> a rectangular hatch would have to have the hinge at the top (I don't think at the bottom is a viable option, but not entirely ruled out yet). The headlights won't be able to be as close, but there will be a delicate balancing act between the two. This option also gives the best view of the interior.<br /> <br /> A circular hatch, while matching the other hatches of the tank kit, would be very difficult to cut out (although I may have something laying about to help). Has the same benefits as the square hatch, but I'm not sure of the aesthetics of a round hatch with round lights... And the main problem, as shown in the picture, is that very little of the interior would be visible through the hatch and therefore make it a little pointless.<br /> <br /> Obviously there will be more details on the finished surfaces of the model.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 23:24:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Triangular, hinged at the bottom, with just mesh for a window.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 00:04:25]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6420006.page"><b>Camkierhi wrote:</b></a><br/>Triangular, hinged at the bottom, with just mesh for a window.</div></blockquote>You're thinking like an Ork there, aren't you?!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I know I've introduced the fact that The Scientist has an Ork engineer, but it's still designed by a scientist (albeit a slightly mad one <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ).<br /> I also don't fancy trying to cut out a triangular hole... and it would also limit visibility into the tank... But I might put a triangular window on something in the future, just because you mentioned it...]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 00:36:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I kind of prefer the last one, but make it the same size hole as right above so you can use a turret hatch that opens right and left. It also needs an entry keypad that is ridiculously complex right next to it, so when they are surprised Nd have to get into the tank they have to enter a third digit combo with correct capitalization and no backspace key <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 00:53:04]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ #2 or #3 for sure...#1 is too big and #4 looks like a porthole on the Titanic or something.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 02:44:01]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ what about no hatch and just a bunch of slants like the cars from death race? <br /> <br /> <img src="http://s121.photobucket.com/user/Classio/media/Post%2520Apocalyptic%2520Vehicles/juggernaut3.jpg.html" border="0" />]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 07:22:23]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>I kind of prefer the last one, but make it the same size hole as right above so you can use a turret hatch that opens right and left. It also needs an entry keypad that is ridiculously complex right next to it, so when they are surprised Nd have to get into the tank they have to enter a third digit combo with correct capitalization and no backspace key <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I haven't tried yet, but I don't think the hatches that come in the kit will fit in the space on the front, although it is something to check.<br /> This hatch isn't for entry, there's plenty of other hatches to get in and out of (not that they will do a lot of that) not to mention the large hatch on the rear. <br /> This is just for the driver to open if he wants to feel the breeze on his face...<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>#2 or #3 for sure...#1 is too big and #4 looks like a porthole on the Titanic or something.</div></blockquote>The top one is just what it looks like at the moment.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> I am inclined to agree with you though on the porthole...<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>what about no hatch and just a bunch of slants like the cars from death race? <br /> <br /> <img src="http://s121.photobucket.com/user/Classio/media/Post%2520Apocalyptic%2520Vehicles/juggernaut3.jpg.html" border="0" /></div></blockquote><br /> Nice idea and I like the look. But it's still a little too Ork-y for what I'm after. I'll save that one for later.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Thanks for the input guys, keep it coming. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 12:48:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ what about a lens- like round opening... much bigger than what you sketched but it is only open just a fraction of the full extent and thus not much more than you already have? the mad scientist´s approach would thus be satisfied...:<br /> <br /> something like this..:<br /> <br /> <img src="http://comps.canstockphoto.com/can-stock-photo_csp5122742.jpg " border="0" />]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 13:29:37]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Perhaps make a cardboard cutout in scale of a space marine for him to have on the front to get through imperial checkpoints <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 13:30:26]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ naww... that's too orky again^^ <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 13:40:10]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>what about a lens- like round opening... much bigger than what you sketched but it is only open just a fraction of the full extent and thus not much more than you already have? the mad scientist´s approach would thus be satisfied...:</div></blockquote>I've always liked that sort of opening since I first watched Alien (I can just hear them too now).<br /> But I was planning on a working hatch and making a working one like that makes my brain hurt...<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Perhaps make a cardboard cutout in scale of a space marine for him to have on the front to get through imperial checkpoints <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .</div></blockquote><br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>naww... that's too orky again^^ <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I will have to do that for a future Ork commando though. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I think I established in the fluff this tank's attitude to imperials (and it ain't friendly). It will be fitted with a far better way of getting through checkpoints... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 13:50:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Round doesn't seem to match the blocky <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Rhino shape to me.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 14:20:22]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That lense style could very well be square shaped too...like the blast doors of numerous space operas...]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 17:19:27]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ If he has so much hate on for the imperium how about the rectangle with an upsidedown Aquila?]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 17:44:09]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>Round doesn't seem to match the blocky <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Rhino shape to me.</div></blockquote>Yeah, I thought so too. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>That lense style could very well be square shaped too...like the blast doors of numerous space operas...</div></blockquote>If you can find some examples of that I would like to add that to my "inspiration" folder.<br /> And remember there's still the rear hatch of the tank to think about, that has more space to do this kind of thing with.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>If he has so much hate on for the imperium how about the rectangle with an upsidedown Aquila?</div></blockquote>Ahh, I like that idea for somewhere on the tank. Very much a two-fingered salute to the imperium... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 18:03:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ some of these kind of doors I had in mind...:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> <img  border="0" /> <br /> <br /> <img src="http://ainstycastings.co.uk/images/blastdoor%202-H800.jpg" border="0" /><br /> <img src="http://halo.bungie.org/misc/sloftus_poa/images/POA-BlastDoor1.jpg" border="0" /><br /> <img src="http://meta.filesmelt.com/downloader.php?file=Blast_Door_Progress_2small.jpg" border="0" /><br /> <img src="http://i56.tinypic.com/1zbaz43.png" border="0" /><br /> <img src="http://images.mocpages.com/user_images/9765/12475181801_SPLASH.jpg" border="0" /><br /> <img src="http://www.skywlkr.net/idc/expansions/downloads/boe/full%20set/set%20images/rotated/005-BlastDoors.jpg" border="0" /><br /> <br /> <a href="http://www.flickr.com/photos/arctrooper55/5694588332/" target="_blank" rel="nofollow">http://www.flickr.com/photos/arctrooper55/5694588332/</a><br /> <br /> 
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				<pubDate><![CDATA[Fri, 10 Jan 2014 19:34:12]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ I see. Thanks Vik.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 19:52:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Give him a periscope...]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 01:07:38]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6424666.page"><b>Ruglud wrote:</b></a><br/>Give him a periscope...</div></blockquote>I have something planned that's even better (from a mad scientist's view) than a periscope.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 12:44:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ someone nailed to the hull outside that yells if the driver gets astray? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 13:30:00]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ A wife seat? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 14:34:45]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>someone nailed to the hull outside that yells if the driver gets astray? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote>The way he drives, I think it's more likely to be yelling when the driver is going to "right" way... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>A wife seat? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote>A scary prospect indeed, but no. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 17:27:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Having finished the commission models, I can now return to the tank and this front hatch...<br /> <br /> I have cut a piece of plasticard to fit the hole and I'm planning the layout of the headlights and hatch.<br /> Here's a quick mock-up to show you the current plan:<br /> <a href="http://www.dakkadakka.com/gallery/576596-Front%20mock-up%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/21/576596_sm-Front%20mock-up%20wip%201.jpg" border="0" /></a><br /> The headlights will be in self-contained enclosures (the picture just gives you an idea of the size of the lenses I am going to use), like those lamps you can add to the bumper your car, and will be made to look like they can move about and "look" at things...<br /> <br /> Thoughts...]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 17:52:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looks good. Just as a side note, What about making the glass made from a magnifying glass, or lense. Would fit fluffy and look amazing. No idea how you do that mind you.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 18:14:19]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Needs a necron head/bobble head on the dashboard or outside. It can act as the GPS system <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . "011011001 turn left in 20 meters 011011001"]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 18:21:11]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Looks good. Just as a side note, What about making the glass made from a magnifying glass, or lense. Would fit fluffy and look amazing. No idea how you do that mind you.</div></blockquote>What glass?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Needs a necron head/bobble head on the dashboard or outside. It can act as the GPS system <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . "011011001 turn left in 20 meters 011011001"</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> It's a good idea, and will be done one day.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Alas, at the moment, I have no Necrons and the tank has no dashboard...<br /> <br /> Think of this Predator more as an animal than a vehicle... things will become clearer when I start wiring up the occupants...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 18:32:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ah, now the front is coming together! although you may find the headlamp containers get bigger than expected, if so, I guess cutting the lenses down to size will help some.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 23:16:44]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6462872.page"><b>shasolenzabi wrote:</b></a><br/>Ah, now the front is coming together! although you may find the headlamp containers get bigger than expected, if so, I guess cutting the lenses down to size will help some.</div></blockquote>Yeah, will have to see how they turn out. They are nice lenses though, with all the "proper" headlight-type markings moulded into them. If they don't work out, I'll find something that does.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> and I have now cut the hole, so no more mock-ups. <br /> What is happening now, is happening now...<br /> <a href="http://www.dakkadakka.com/gallery/576708-Predator%20front%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/21/576708_sm-Predator%20front%20wip%202.jpg" border="0" /></a><br /> You can see, that between this hatch and the two at the top, you can see most of the driver compartment. So it looks like they will all have to be working hatches (or removable).<br /> Fit's quite well with only a few little areas that will need filling once it's all together.<br /> <br /> I can now detail this end of the interior...<br /> Thought needs to be given to how the body will be put together, <br /> How and when to add the interior details (put the body together, then add details... Or add details in such a way that the body can be built later),<br /> When to paint all or some of it, <br /> and how to detail this front piece, tie it in to the rest of the body (inside) but leave it separate to allow painting...<br /> <br /> Some clever tricks will need to be played with junction boxes and dark corners, I think... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 23:43:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That works.<br /> <br /> And I was thinking along the lines of the lenses out of one of those very cheap kids binoculars, would give a distorted view of the interior but would look quite cool.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jan 2014 00:49:11]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Looks like he's about to serve a Mr Softee '99 - now there's an idea...]]></description>
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				<pubDate><![CDATA[Wed, 22 Jan 2014 01:19:27]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>That works.</div></blockquote>Thanks Cam. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>And I was thinking along the lines of the lenses out of one of those very cheap kids binoculars, would give a distorted view of the interior but would look quite cool.</div></blockquote>Ah, right. For the hatchway. I'l save that idea for when I have a lens that I can use. This will have a working hatch with no windows (see fluff below).<br /> <br /> <blockquote><div><cite>Ruglud wrote:</cite>Looks like he's about to serve a Mr Softee '99 - now there's an idea...</div></blockquote><br /> Been done I'm afraid. By <a href="http://www.dakkadakka.com/dakkaforum/posts/list/120/376885.page#5386457" target="_new" rel="nofollow">GMM Studios</a>:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<img src="http://www.gmmstudios.com/pictures/modelphotos/ko1.jpg" border="0" />
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</div><br /> <br /> <br /> Let's have some pics first:<br /> I remembered that I had to add some detail (and fill some holes) in the roof of the cabin.<br /> Still some more filling to do. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/576871-Predator%20interior%20roof%20detail%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/22/576871_sm-Predator%20interior%20roof%20detail%20wip%201.jpg" border="0" /></a><br /> Sprue use #6443  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Do I hear you saying "what's that hatch doing on the left there, isn't that the hatch from the turret?"<br /> Why yes, yes it is...<br /> <a href="http://www.dakkadakka.com/gallery/576872-Small%20roof%20hatches%20wip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/22/576872_sm-Small%20roof%20hatches%20wip.jpg" border="0" /></a><br /> Only required a little chopping to make it fit.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I was hoping to have it working, but doesn't look possible. So I will just leave it removable instead.<br /> <br /> "and what's that bit of sprue at the front doing?"<br /> It be a periscope sight for the driver to see over obstacles. <br /> <a href="http://www.dakkadakka.com/gallery/576873-Periscope%20position.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/22/576873_sm-Periscope%20position.jpg" border="0" /></a><br /> <br /> And here's the fluff to explain the headlights:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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...Much later...<br /> "OK then..." Said The Scientist "...you are sure you have connected up the optical fibres correctly this time?"<br /> "Aye Aye Cap'n... er, boss. Just as you told me to." replied the Ork engineer with a nod.<br /> "You said that last time, and I can't use that brain any more now that it's been cooked, hmm"<br /> "Yes boss" said the engineer, looking sheepishly at the ground "I know what I did wrong last time, the shiny coloured cube was the wrong way round... as well as a few other bits 'ere and Dere"<br /> "You're referring to the beam splitters or the filters? Oh, never mind, so long as they are the right way round now... and your diction is becoming very good, don't spoil it now. It's H-ere and <span class="glossaryitem" onmouseover='gp(224);'>Th</span>-ere isn't it?" Said The Scientist.<br /> "Fanks boss, I been readin' Dose books you ..." The Ork paused a bit "<span class="glossaryitem" onmouseover='gp(224);'>TH</span>-ank Y-ou... Boss... I Hhh-Ave been read-INGGG the books you G-ave me." He was sweating with the effort, but finished with a smile. <br /> <br /> "Good good. Ha Ha. Now, the driver's goggles have been connected to optical fibres that run to the beam splitters that allow the light collected by the headlights to be visible by him as if they were his own eyes... AND NOT let the light emanating FROM the headlights in to cook his head... yes?"<br /> "Yes boss" Replied the engineer looking sheepish again.<br /> "And have you connected the control system for the lights to him now?" Asked The Scientist.<br /> "Yes boss, <span class="glossaryitem" onmouseover='gp(144);'>WH</span>-ere...er...eva...everrrr He-e looks, the lights will point" Said the engineer, he absent-mindedly scratched one of his ears while still thinking of the correct pronunciation. "And...and I have installed the ...er... P...per...pair-scope... thing too, boss" He announced "So he can see over things too, boss".<br /> "Ah, good. It's a Periscope, but close enough. The driver is aware that he needs to remove the goggles to use it, isn't he?" Said The Scientist.<br /> "Yes boss, that's why he has a black eye." said the engineer with total conviction.<br /> "Wha...?" <br /> 
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				<pubDate><![CDATA[Wed, 22 Jan 2014 17:52:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>! funny fluff added!]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 03:12:11]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Glad you liked it, Shas. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Here's a few angles of the completed roof details. I didn't get too carried away with adding things as it's not going to be very visible and is just there for completeness. Some of those "rivets" will be painted up to be buttons/knobs and the rest will be rivets.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/577224-Driver%27s%20roof%20details%20wip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/23/577224_sm-Driver%27s%20roof%20details%20wip.jpg" border="0" /></a><br /> <br /> I have now settled upon a plan of attack to the final details; The floor and right-hand interior wall are being glued together. These have the greatest quantity of wires/cables between them so makes sense to have them attached. The other side, roof and front will remain separate up to and including painting of the interior.<br /> <br /> It's also approaching the time to start thinking about the sponsons; how they will look and be built, how and when they will be attached (along with removal of the front exhaust) and how to tie them in to the interior through the, now open, doorways.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 15:42:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6468408.page"><b>Dr H wrote:</b></a><br/><br /> <br /> It's also approaching the time to start thinking about the <b>rivets</b></div></blockquote><br /> <br /> I thought that's what you said <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 15:51:27]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ what a classic joke...(fluff...)<br /> <br /> a very mint looking work on the top of the tank...I especially like the lil bended part of the sprue you used...that is very convincing looking...even if I have no idea why...<img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> <br /> thoooooo....I have to add that the tank currently looks very <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(171);'>ST</span> <span class="glossaryitem" onmouseover='gp(258);'>atm</span>...especially up front... so I am looking forward to your designs towards the sponsons to get a more chaotic looking theme again to the tank...]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 20:43:54]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6468408.page"><b>Dr H wrote:</b></a><br/>It's also approaching the time to start thinking about the <b>rivets</b></div></blockquote><br /> I thought that's what you said <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Thank you Dave.<br /> There will always be rivets, they don't always need so much planning though. <br /> I am running out the the "standard" size I've been using, don't have many smaller than that and the larger ones I have are a bit too big for the purpose. I should really get some plastic rod to make many of an actual equal size (rather than roughly the same sized putty ones)...<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>what a classic joke...(fluff...)<br /> <br /> a very mint looking work on the top of the tank...I especially like the lil bended part of the sprue you used...that is very convincing looking...even if I have no idea why...<img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"></div></blockquote>Thanks. Yeah, I was going to just have a straight piece of sprue across there and it's only there to minimise the amount of filling that was required. But as I held the random bit of sprue (that I pulled out my pot to judge the length with) up to the model, I noticed that bent side-arm and how it fitted nicely next to the hatch opening and decided to keep it.<br /> <br /> <blockquote class="uncited"><div>thoooooo....I have to add that the tank currently looks very <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(171);'>ST</span> <span class="glossaryitem" onmouseover='gp(258);'>atm</span>...especially up front... so I am looking forward to your designs towards the sponsons to get a more chaotic looking theme again to the tank...</div></blockquote>Well, I do want it to remain identifiable as a Predator. but the outward appearance will change quite a bit with all the currently planned changes and additions. It WILL be unique  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <br /> <br /> I've been adding cables from my stock of ready made putty cable/tentacles and other wires. I may have something worth showing later or tomorrow.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 21:50:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I like good fluff]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 01:43:56]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Gotta have working hinges on those hatches - I did this on my Rhino and Predator and it makes all the difference...<br /> <br /> Follow this tutorial and job done <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <a href="http://www.bolterandchainsword.com/topic/122281-modelling-rhino-complete-build-walkthrough/" target="_blank" rel="nofollow">http://www.bolterandchainsword.com/topic/122281-modelling-rhino-complete-build-walkthrough/</a><br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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				<pubDate><![CDATA[Fri, 24 Jan 2014 11:22:58]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>I like good fluff</div></blockquote>It's a good sign then that you like my fluff.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I want it to be entertaining. The fluff helps to give the models a reason to be and adds a lighter side to the often serious (as in, functioning) modelling.<br /> <br /> <blockquote><div><cite>Ruglud wrote:</cite>Gotta have working hinges on those hatches - I did this on my Rhino and Predator and it makes all the difference...<br /> <br /> Follow this tutorial and job done <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <a href="http://www.bolterandchainsword.com/topic/122281-modelling-rhino-complete-build-walkthrough/" target="_blank" rel="nofollow">http://www.bolterandchainsword.com/topic/122281-modelling-rhino-complete-build-walkthrough/</a></div></blockquote><br /> Ahh, thanks Ruglud. I was hoping someone had a good technique for hinging these. I'll give that a go when I get back to them.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 12:37:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Here's a quick update on where the wiring is going. Is this making more sense now?<br /> <br /> The white wire from behind his ear (top picture), goes into the seat. I added this because the piece of sprue I used for the back of the seat is asymmetric and so needed an excuse for why it was longer on one side. I even added a little light in the shape of a water-filter bead, to the seat there (bottom picture).<br /> <br /> The cables snaking about the floor are made up of various sections that had the desired curves. The joins should be mostly hidden one way or another. They are not all finished yet.<br /> <br /> You can also see just how much the driver is wired into the tank (these aren't all connected yet). these are all for control and leads to it's apparent animal behaviour of the tank.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Hopefully painting will make them stand out enough, in spite of their thinness. ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 16:49:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Great work on the wiring, I just have no idea how your going to get paint on all the details that your adding <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 17:51:51]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d5bc6c9f1169431b98aa03f5870747a3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6472426.page"><b>Theophony wrote:</b></a><br/>Great work on the wiring, I just have no idea how your going to get paint on all the details that your adding <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> </div></blockquote>Thanks Theo. <br /> For the most part, it's more accessible than some of my past models... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I am constantly reminding myself that I do have to paint this at some point and that's why a lot of it will be painted before I attach the other side. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> The junk pile taught me that diluted paint can get in a cover surfaces that the paintbrush can barely reach. Shadows will be the word of the day when it comes to painting...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 18:02:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Nice work on the cables and dials.<br /> <br /> Good idea to keep a side off I can see some of those parts are going to be "fun" to get a brush into.<br /> <br /> Its really nice to see someone going to a lot of effort to make the interior of a tank, it's so rare to see these days. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 20:27:11]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Perfect timing  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cc7911f253f00ae97f28087785cbfb5d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6472946.page"><b>OneManNoodles wrote:</b></a><br/>Nice work on the cables and dials.</div></blockquote>Thanks OMN.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Good idea to keep a side off I can see some of those parts are going to be "fun" to get a brush into.</div></blockquote>Yeah, it's an option I didn't have for the Wave Serpent, that was tricky to paint inside.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I've yet to add the gunner. That will make it look even more crowded.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Its really nice to see someone going to a lot of effort to make the interior of a tank, it's so rare to see these days. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>It's all these little details that I like to see in models and I enjoy adding them. But not details for detail's sake, I don't want to make a fussy model, but one that tells a story (or explains itself fully).<br /> <br /> So here's the progress for today:<br /> <a href="http://www.dakkadakka.com/gallery/577482-Interior%20cabling%20wip%203ish.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/24/577482_sm-Interior%20cabling%20wip%203ish.jpg" border="0" /></a><br /> The box in the foreground will help with cables from the absent wall. There's a little more detail to add to it, but you get the idea. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 20:43:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Will the driver have any personal affects around him, or is he so brainwashed into the cult he doesn't go for that? I'm thinking a necklace of teeth, a cup holder, or a pair of fuzzy grot dice, to go with the necron bobblehead copilot <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 15:32:44]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Haha! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Great Servitork!]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 15:38:40]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Will the driver have any personal affects around him, or is he so brainwashed into the cult he doesn't go for that? I'm thinking a necklace of teeth, a cup holder, or a pair of fuzzy grot dice, to go with the necron bobblehead copilot <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote> <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> It's not a cult, they are brainwashed for their own good and they are going to save the universe from too much Order...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I'm approaching a point where it's hard to find places to add more detail. I've still got to give him the "goggles" so that he can see where he's going though (not entirely sure how to do that yet, which is why it's still on the "to do" list).<br /> <br /> Much like the pilot of the Wave Serpent, he's programmed to enjoy where he is and not "need" anything else or even to exit the tank. He can be disconnected, but that requires someone else to enter the tank (after feeding the gunner <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) and unplug him (for routine maintenance etc...).<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Haha! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Great Servitork!</div></blockquote>Thanks Dave. That's how I should have described him from the start... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> I'm currently working on the inside of the front piece to make it look reinforced (as that is what gives the Predator higher armour rating than a Rhino). I was originally going to add beams from the front to the floor to show this, but there's no space to get them past the driver.<br /> <br /> Then I just need to tie in the last side and do his goggles and I can start to think about the gunner (which can be installed as the two surfaces he'll be attached to are glued together now). ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 16:17:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I see he is not going to be leaving that tank anytime soon!]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 17:47:55]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6475483.page"><b>shasolenzabi wrote:</b></a><br/>I see he is not going to be leaving that tank anytime soon!</div></blockquote>No, but He's quite happy to remain inside (see below).  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> More pics and fluff for you today... <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> I think I've reached the level of detail required to call the driver's area finished. I shall look at making his "goggles" after dinner (I'm actually thinking more like a Geordi La Forge kind of thing). <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/577825-Predator%20driver%27s%20area%20details%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/25/577825_sm-Predator%20driver%27s%20area%20details%20wip%205.jpg" border="0" /></a><br /> I didn't go too fancy on the front plate as you're not going to see much of it once the model is finished. But what is there gives the impression of much more going on then there really is (or at least it will when you're looking at it through the hatches). What you can see, should look complete and all the incomplete bits should be hidden. <br /> <br /> And this is some fluff I knocked out to show how content the driver is, in his new, metal, body.<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Driver Ver. 2.4: Online... <br /> Vitals: Stable. <br /> Uplink: Online. <br /> Hardware diagnostic report:...<br /> ...<br /> ...Hardware; Stable, No faults reported. <br /> Engine start: Successful. <br /> Gunner: Connected and Stable. <br /> Portals and Hatches: Closed. <br /> Weapon systems startup: Successful. <br /> All Systems Nominal...<br /> <br /> The Driver smiled as the sensations from the tank flooded into his "flesh and blood" body. Now he had his metal body back and would soon be heading into the field to hunt and cause utter destruction again. He understood the necessity of regular maintenance, but he would still prefer to remain in the wild and do what comes naturally to an Ork such as himself. <br /> The gunner, behind him (inside him) was starting to settle down now as their minds linked and started to work together and with the tanks other, electronic, systems. <br /> <br /> He was aware that it was now just a matter of time before he would be back in the fight. Where it was, was not important. "When" was only important, when it became now. "How" didn't matter, as it always took care of itself. <br /> <br /> The anticipation started to grow, the engines started to rev up and down, making the whole tank vibrate and rock from side to side. Various indicator lights inside the relative darkness of the tank's interior were blinking as the systems that they were linked to performed their duties. The breathing from the gunner was beginning to get faster and heavier. Soon there would be blackness, for only an instant, and then it would be time. The engine revved louder and louder in the hanger of the spaceship. The breathing became louder and louder in the tank... These noises merged together into a deep, heavy, background rumble that ebbed and flowed like the waves of a mighty ocean upon a beach of large stones. <br /> <br /> All of a sudden, this moment was broken by a high-pitched, insistent, beeping. Then... blackness... quiet... coldness... and before the mind could grasp any of those feelings, light, bright light, sunlight. The clearing spread out before him, there were trees all around the edge and the grass looked undisturbed. A flock of birds had taken to the sky, in response to the sudden appearance of a large, loud, "thing" that radiated a sure sense of danger. <br /> <br /> He was free. The hunt was on. He just needed to find something satisfying enough to hunt. The Driver had a feeling sweep over him that would be recognised by any rabbit that was sat in an open meadow and spotted a familiar shadow in the sky... Openness, vulnerability. He needed to find cover. The Driver recognised these feelings as those of the gunner's animal instinct and respected them, but ignored them... To the hunt then and as if someone had whispered in his mind, he knew the quarry was to the north-west... left a bit and straight on 'til morning... He didn't know why that made sense...<br /> <br /> The forest was a tranquil haven to wildlife. In the clearing, a flock of bird were resting for a while before continuing on their migration and were taking the time to eat some of the insects that lived in the forest. There was a faint "pop" as a tank-sized pocket of air was displaced and then the peace was shattered by the appearance of a terrifying visage which was making a throaty, thunderous, noise that reverberated off the trees of the clearing, magnifying it ten-fold. The birds didn't think twice before leaping to the air and flying away as fast as they could. The tank sat still for a few seconds and then with a belch of black smoke, the noise changed to a scream that sounded like the machine god itself was being tortured, and the tank lurched forward. Tearing up the soft turf, the Predator changed direction and sped off into the trees, cutting them down and carving a path through the woodland... <br /> 
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				<pubDate><![CDATA[Sat, 25 Jan 2014 19:20:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Looks brilliant, like the idea of the goggles, keeps it away from the orkyness. Inspirational detail work.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 23:59:35]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6476428.page"><b>Camkierhi wrote:</b></a><br/>Looks brilliant, like the idea of the goggles, keeps it away from the orkyness. Inspirational detail work.</div></blockquote>Thanks Cam.<br /> <br /> I found a useful piece of plastic to use for the goggles so I didn't go "Gordie" on them in the end.<br /> They need a little tidying up at the top, but here's the driver fully connected up and ready to go (bear in mind that the messy and incomplete front corner will be hidden).<br /> <a href="http://www.dakkadakka.com/gallery/577922-Driver%20fully%20connected%20up.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/26/577922_sm-Driver%20fully%20connected%20up.jpg" border="0" /></a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 00:45:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ In the immortal words of Cliff Richard - he's Wired for Sound..  Love the goggles, great idea...]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 01:03:43]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6476550.page"><b>Ruglud wrote:</b></a><br/>In the immortal words of Cliff Richard - he's Wired for Sound..  Love the goggles, great idea...</div></blockquote>Ha ha. Thanks Ruglud.<br /> Glad you like them. I'm thinking that I'll paint them up opaque and may even do circuit tracks on them (like on the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> only much smaller...) to show that they are not goggles for looking through and are more like a <span class="glossaryitem" onmouseover='gp(632);'>VR</span> headset.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 01:11:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Oooh, just noticed the riveted plates under the rear console legs - they work perfectly don't they]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 01:22:00]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6476584.page"><b>Ruglud wrote:</b></a><br/>Oooh, just noticed the riveted plates under the rear console legs - they work perfectly don't they</div></blockquote>Yeah, I forgot to mention them when I did them. but I did remember to do them, which is the important bit. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  I made them square to match the plate under the driver's seat.   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> (and not at all because I was worried about doing perfect circles... <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 01:29:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Amazing detail work, and great fluff to back it up  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 01:32:16]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<description><![CDATA[ Another fine delivery by our online Doc]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 04:00:27]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Looks amazing, googles look great, like the idea of the circuit board look.<br /> <br /> (This is not a criticism) Makes me laugh a bit, how your sadistic mad scientists lob off arms, insert cabling through out his body, wire him up permanantly to the machine, (gotta hurt, even for an ork) and give him a nice comfy cushion for his bum! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Shows that deep down they do care. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 10:10:05]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Littletower wrote:</cite>Amazing detail work, and great fluff to back it up  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> </div></blockquote>Thanks LT. Glad you like it.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Another fine delivery by our online Doc</div></blockquote>It's a boy!!!  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Looks amazing, googles look great, like the idea of the circuit board look.</div></blockquote>Thanks Cam.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>(This is not a criticism) Makes me laugh a bit, how your sadistic mad scientists lob off arms, insert cabling through out his body, wire him up permanantly to the machine, (gotta hurt, even for an ork) and give him a nice comfy cushion for his bum! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Shows that deep down they do care. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Well the Ork may have already been dead/dying and had had it's arm blown/cut off during the fighting. <br /> So long as the brain is intact, The Scientist can revive the bodies, reprogram the mind and put them to work. So he didn't necessarily chop the arm off for the purpose of plugging it in. But it is also likely that he removed parts that weren't useful... That can be as dark and disturbing as you like...<br /> <br /> It's good to know that my models are telling stories (in addition to my fluff) to everyone and are open enough for interpretation. <br /> <br /> If you're going to be driving a tank for eternity, it's far better to suffer a little pain first and get a comfy seat, rather than spend forever in a poorly designed seat with no ergonomic features...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 20:11:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Obviously his arm was lost in a previous engagement when the hull was punctured by a las cannon shot <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> . "Stumpy" being so pro Army of the second law, continued to fight on mashing the control panel buttons with his amputated arm. This also helps explain why the driver chair was moved to the center and the new front armor has been adjusted. Or you can believe whatever the (mad) scientist spoon feeds you <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 13:56:42]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Anything is possible, and in a multiverse of parallel universes, anything that can happen, has happened or will going to have happened...  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> And in this universe, I have started to install the gunner:<br /> <a href="http://www.dakkadakka.com/gallery/578731-Predator%20Gunner%20posing%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/27/578731_sm-Predator%20Gunner%20posing%20wip%202.jpg" border="0" /></a><br /> I sanded the neck stump down a little more than I had and I had to modify the hole in the bottom of the head to get him looking downward a bit.<br /> I have also repositioned the last segment of the small left arm so it isn't so stretched out forward and looks more natural.<br /> <br /> I'm now thinking of where his other arms are going... and then I'll need to modify the top of the tank to accommodate his height...]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 15:34:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Well, adding the arms give him a whole load of personality. <br /> I'm liking the concentrating pose with the screen and right arm.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> The left arm is not attached yet, but do we think the relaxed side of the pose with the left arm down is a winner? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> I was considering having it reaching up to something but it didn't look right.<br /> <br /> I may model some more of my Termagants upright like this one, I quite like it.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/578838-Predator%20gunner%20wip%202.5.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/27/578838_sm-Predator%20gunner%20wip%202.5.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 20:59:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Like it alot, can see in that last shot how high you are going with the roof! wow!.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 21:04:51]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1abd56f0ec441d568935b5097c55826.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6481911.page"><b>Camkierhi wrote:</b></a><br/>Like it alot, can see in that last shot how high you are going with the roof! wow!.</div></blockquote>Cool. glad you think so.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Yeah, with the thickness of the roof piece taken into account, I have to add (at the very minimum) about 5mm to the height of that area of the roof. <br /> It's a good thing that there's a great big hole in the roof there already...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 21:15:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I had a whimsical moment of that gunner shouting out as he furiously hits the button, "fire, fire, fire, FIRE!!!!!"]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 13:32:40]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6483917.page"><b>shasolenzabi wrote:</b></a><br/>I had a whimsical moment of that gunner shouting out as he furiously hits the button, "fire, fire, fire, FIRE!!!!!"</div></blockquote><br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/XchwE9zVdnw?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/>]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 16:56:42]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I really like the crew Dr H. Has a nice home like feel. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 20:54:44]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Shas and Theo.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/97bf3fb73cce41b1b360bf4e030b7a1f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6485479.page"><b>cormadepanda wrote:</b></a><br/>I really like the crew Dr H. Has a nice home like feel. </div></blockquote>I can see the sit-com now... Snappy and Greenskin; The exploits of a Tyranid and his Ork companion in the cramped interior of a tank... One wants the have fun and the other one just wants to bite his head off all the time... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Thanks Guys.<br /> <br /> The other arm is now glued on and I've started to connect up the Gunner. <br /> As the Gunner has to perform a wider variety of jobs within the tank and has not been supplied with a seat, he can't be as heavily wired in as the Driver and requires freedom of movement. So...<br /> <a href="http://www.dakkadakka.com/gallery/579242-Connecting%20up%20the%20Gunner.%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/28/579242_sm-Connecting%20up%20the%20Gunner.%20wip%204.jpg" border="0" /></a><br /> The box on his back will be wired into the head when the glue has dried and I've tidied the rough edges a bit.<br /> <br /> I've also given some thought to the roof extension, and it's a fine line between looking enough space inside and looking too tall outside. Will have to see. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> In other news; I've just read about a chemical that The (Mad) Scientist will definitely be using in the future...<br /> <br /> <a href="http://en.wikipedia.org/wiki/Chlorine_trifluoride" target="_new" rel="nofollow">Chlorine Trifluoride</a>: This stuff is more Oxidising than Oxygen, More Fluoridating than Fluorine, It's toxic, corrosive and breaks down into other toxic and corrosive compounds. <br /> <br /> And it's Hypergolic (that is, it will initiate the combustion of other materials without an ignition source) to the extent that even <b>sand</b> and <b>concrete</b> will catch fire with this stuff poured on it... <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> <br /> And it reacts explosively with water...<br /> <br /> Just the sort of stuff to bring a little more Entropy to the universe... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 21:29:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Sounds like fun stuff. Just put it in a salt shaker at mcdonalds and watch the magic <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 23:05:58]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6485938.page"><b>Theophony wrote:</b></a><br/>Sounds like fun stuff. Just put it in a salt shaker at mcdonalds and watch the magic <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Well it's a liquid at room temperature, so wouldn't look like salt. It also wouldn't hang around long by itself and would probably eat through the shaker (yes it attacks glass as well) and then set fire to the table... and the noxious fumes it gives off would probably stop anyone going in the building, never mind sitting at the table.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> But yeah, good stuff.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> And the Gunner is wired up now:<br /> <a href="http://www.dakkadakka.com/gallery/579299-Predator%20Gunner%27s%20area%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/29/579299_sm-Predator%20Gunner%27s%20area%20wip%205.jpg" border="0" /></a><br /> The main cable connects to the box on his back and then lighter wires connect that to the box on the back of the head (so he doesn't have a heavy cable dangling off his head <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ).<br /> I've also added an unconnected cable  to the "free" side of the tank interior. It's positioned to be laying on the floor of the tank, but is only glued to the wall. What is it's purpose, is left up to the observer...<br /> <br /> And this should show the height issue a little better with the roof on.<br /> <a href="http://www.dakkadakka.com/gallery/579298-Predator%20Gunner%20height%20issues.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/29/579298_sm-Predator%20Gunner%20height%20issues.jpg" border="0" /></a><br /> The bottom lip of where the top piece sits on is roughly at eye level for the Gunner.<br /> And while I can place the roof on with the turret and not touch him where he is, I want to raise it a little just so it doesn't look like he has to spend his time standing under the turret all the time... The thickness of the "depth" of a piece of sprue looks to be sufficient as a guide to height (the "width" of a piece of sprue looks too tall).]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 00:12:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Oh yeah - sprue just 'happens' to be the right thickness... You planned that part all along didn't you <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 10:05:49]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ You know it's "accidental" when the sprue doesn't need to be "carved" by the spruemeister general <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 13:53:24]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Ruglud wrote:</cite>Oh yeah - sprue just 'happens' to be the right thickness... You planned that part all along didn't you <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><blockquote><div><cite>Theophony wrote:</cite>You know it's "accidental" when the sprue doesn't need to be "carved" by the spruemeister general <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> It's just that I have a lot of it close to hand and tend to pick it up first...<br /> You did notice that the boxes on the Gunner's back and head are both made of sprue pieces...<br /> <br /> I'm planning on slightly angled sides to the roof extension, so sprue may not fit the bill. I may use a little to support the roof piece, but the outside will be made with the plasticard (that was also used for the front... with a few added bits of sprue).]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 14:04:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(111);'>raw</span> flouride I know is toxic as heck, special gear is needed as it is not safe from even using latex gloves for the salt looking basic flouride, and the dilute that into our water!<br /> <br /> But Chlorine triflouride, Ouch!<br /> <br /> Still no word yet on PPH that was also let loose into the Elk river with the 4MCHM at charleston WV, now had this been a terror attack it would have had more news and all and war would be declared on someone, but a business is responsible so nothing...... <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> :(]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 15:34:10]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6488038.page"><b>shasolenzabi wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(111);'>raw</span> flouride I know is toxic as heck, special gear is needed as it is not safe from even using latex gloves for the salt looking basic flouride, and the dilute that into our water!</div></blockquote>That is the nature of chemicals. Small quantities are often good and necessary for life. Large quantities of the same stuff is often toxic...<br /> <br /> but don't get fluoride and fluorine mixed up. Fluorine is the element that is highly reactive and toxic. A fluoride is a compound of fluorine and something else (e.g. Sodium Fluoride), the properties can vary wildly depending on the other element/molecule involved. Some will be completely inert and some will range all the way up to toxic.<br /> <br /> <blockquote class="uncited"><div>But Chlorine triflouride, Ouch!</div></blockquote><br /> Here's a video of what happens if you get some of a selection of what might be considered safety gear, like leather, gloves, a gas mask, and some plexiglass and wood for the fun of it...<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/M4l56AfUTnQ?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> <blockquote class="uncited"><div>Still no word yet on PPH that was also let loose into the Elk river with the 4MCHM at charleston WV, now had this been a terror attack it would have had more news and all and war would be declared on someone, but a business is responsible so nothing...... <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> :(</div></blockquote>terrorists tend not to pay much money to the government and money is what is important these days...]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 16:20:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Let the cries of Heresy continue... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/579525-Removed%20exhausts%20side%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/29/579525_sm-Removed%20exhausts%20side%20wip%201.jpg" border="0" /></a><br /> <br /> It was just a matter of chopping out the exhausts, <br /> cutting a piece of plasticard to fit, <br /> gluing it in (I also braced it with some sprue that I had to hand) <br /> and cutting off the excess. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 21:20:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Neatly done.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 21:25:03]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1880226858c4d19922a7cff7920a1ebc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6489327.page"><b>Camkierhi wrote:</b></a><br/>Neatly done.</div></blockquote>Ta. <br /> It wasn't looking so neat at the "I have just hacked the exhausts out" stage. But with some trimming and sanding the plasticard fills the holes quite well (and the second side went in really easily). <br /> There's a few bits that need filling and possibly a little more sanding. Most of it will be covered by the sponsons that I've yet to think about but can now start to design and it should look nice a smooth once painted... eventually...]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 21:44:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ So while I consider how to construct the sponsons, I've had a look at raising the roof.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Much more to do, but this will give you an idea of where it's heading.<br /> My first idea for the roof section was just to build a raised edge and have the normal roof section sit on that in much the same way as it does on the normal roof. <br /> In addition to that, I thought that I'd make the raised parts angled, because that's what tank armour should be.<br /> <br /> Somewhere in this thinking I thought the roof section needed chopping in two and I could then have the rear of the roof piece also angled.<br /> So step one in raising your roof is to chop the perfectly good removable roof section that comes in the kit into two pieces...<br /> <br /> I also want the interior to still look functional and didn't just want to add some cross beams and sit the roof on them. So I took a piece of sprue...<br /> <br /> ...Cut it in half, lengthways, and found that sitting them on the edge of the hole didn't allow the roof to sit on top of them... well duh... so I did what any normal person would do and took another piece of sprue...<br /> <br /> ...Chopped off bits of the end to make thin-ish trapezoid things (whatever a 3D shape with a trapezoid cross-section is called), which I then squared off and cut in half across the diagonal to make little triangles that I used to attach the lengths of sprue to the roof.<br /> <a href="http://www.dakkadakka.com/gallery/579799-Raising%20the%20roof%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/30/579799_sm-Raising%20the%20roof%20wip%201.jpg" border="0" /></a><br /> I also saved the little hinge bits off the roof and used them to give the new roof piece a way to position itself on the top of the tank (so this whole section can be removable).  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I've now got to make the sloping sides and they will look a little like this:<br /> <a href="http://www.dakkadakka.com/gallery/579798-Raising%20the%20roof%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/30/579798_sm-Raising%20the%20roof%20wip%202.jpg" border="0" /></a><br /> Imagine it with all the edges neatly lining up and all the gaps filled (one way or another) and you will see what I have in my head...<br /> <br /> There's a lot of complex shapes to be arranged together in the near future... fingernail biting time...]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 18:23:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That's a neat concept for the raised gun turret, me likey where this is going]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 18:35:02]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ ....so I did what any normal person would do and took another piece of sprue... <br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 18:45:16]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I am disappointed, the entire tank is not made from sprue.!<br /> <br /> I like it Dr, looking good.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 18:49:17]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thanks guys. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Cam: Well occasionally it's worth making use of the other pieces of plastic that come free with the sprue <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and I've seen lots of people making use of this plasticard stuff, and I bought some ages ago (when Modelzone was imploding), and haven't touched it since, so I thought it was time to have a play and make use of it.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 19:04:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Here you go, looking more complete (from this angle anyway).<br /> Still have to do the front of this piece and there's loads of gaps to fill.<br /> <br /> Really need to think about these sponsons (they are the limiting factor in progress now)...]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 22:52:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Damn that roof looks good. Well done. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 09:25:28]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ How are you going too load it out weapon wise? I think some form of basket seats with turret on one side would be neat.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 13:53:54]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That chemical loves to destroy anything! (Video)<br /> <br /> Tank is shaping up very nicely!]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 14:37:26]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Damn that roof looks good. Well done. </div></blockquote>Thanks Comrade. I'm quite pleased with how it looks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>That chemical loves to destroy anything! (Video)</div></blockquote>Yep. Now try to imagine what it would look like for a ton of this stuff to spill out onto concrete... Because that has happened and one eye-witness said "The concrete was on fire!". It made 12" of concrete and a further 36" of gravel underneath disappear...<br /> <br /> That's what I think of your cover save... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Tank is shaping up very nicely!</div></blockquote>Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>How are you going too load it out weapon wise? I think some form of basket seats with turret on one side would be neat.</div></blockquote>Well, I'm not using the "sponsons" that come with the kit because they don't look rugged enough for what I see this tank doing (driving through buildings etc...). So a basket seat would be a step in the wrong direction, that more something open-topped... Say, like an Ork truck that comes in the Ork battleforce...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> As for the actual weapon load-out:<br /> The turret will have the Autocannon. Because, with the shape of the turret (and what I currently have planned for the turret) it looks more tank-like than the las-cannons.<br /> <br /> One of the sponsons will house a Heavy-Bolter equivalent (as I don't want to distance myself from the available rules too much and potentially confuse my opponents unnecessarily. If I ever actually get to the point of actually playing someone).<br /> This gun has already been partially built, as I mentioned before. But now it's probably only going to be the barrels that will be used as the rear box is a bit too big to fit "in" a sponson (as it was designed to replace the hanging weapon). <br /> I will probably work on this one first as the second sponson will require building from scratch, so I can use this to get a sense of size.<br /> <br /> The other sponson (which is different, in spite of the rules, because why build two of the same thing when I can make two unique things) will be an Electron Cannon (Las-Cannon equivalent). <br /> <br /> I have fluffy explanations for both weapons and will share them when I start building them.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> The kind of shape that I'm leaning towards for the actual sponson housing is something like this:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> Hence needing a little more space on the side of the tank and removing the exhausts.<br /> <br /> We will see how it goes in due time...]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 17:09:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I've been Dakka-less for about a month.  So glad to see you haven't rushed anything <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  This project continues to impress and inspire, Dr. H.    ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 17:13:43]]> GMT</pubDate>
				<author><![CDATA[ Moltar]]></author>
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				<description><![CDATA[ Dr. H buried in my thread in the <span class="glossaryitem" onmouseover='gp(148);'>WiP</span> of my scrath made super heavies was my construction of similar design sponsons. They may well prove the dig worth it.<br /> <br /> Here, page 33<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/960/326377.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/960/326377.page</a>]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 17:26:24]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Moltar wrote:</cite>I've been Dakka-less for about a month.  So glad to see you haven't rushed anything <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  This project continues to impress and inspire, Dr. H.    </div></blockquote> <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> How did you survive? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Good to see you back. Yeah, it's a good thing that I take my time and don't churn out an endless number of updates on an almost daily basis, or you would have loads to catch up on... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thanks Moltar.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Dr. H buried in my thread in the <span class="glossaryitem" onmouseover='gp(148);'>WiP</span> of my scrath made super heavies was my construction of similar design sponsons. They may well prove the dig worth it.</div></blockquote>A digging I shall go...<br /> <br /> Ah ^ link is useful. ta.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 17:40:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I am sure the professor would love the Khadrovian inventiveness.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 18:41:00]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6495871.page"><b>shasolenzabi wrote:</b></a><br/>I am sure the professor would love the Khadrovian inventiveness.</div></blockquote>Indeed. Has given me things to think about. <br /> and other than having a rummage in my boxes of junk (and rearranging them in the ongoing battle of 3D tetris that is my room), I have only managed some thinking about these sponsons, so no pictures of progress today...]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 22:59:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ First things first, the front of the raised roof is done. <br /> Instead of just angling it down to the hull (which was going to be tricky with the bits just in front there), I decided to make it a little more interesting and make use of the shape of, you guessed it, sprue.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Here is it with the turret on top:<br /> <a href="http://www.dakkadakka.com/gallery/580477-Raising%20the%20roof%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/1/580477_sm-Raising%20the%20roof%20wip%204.jpg" border="0" /></a><br /> And you can see the extra piece of sprue I added into the hull to fill the gap under the removable piece. Gives it a out-in-out shape. <br /> There's still gaps to fill all over it, but the structure is done.<br /> <br /> Now, on to these sponsons... well, sponson number one (but I will make them identical, mirror images of each other on the outside)...<br /> <br /> First to the weapon; As I mentioned it is a Heavy-bolter equivalent, so will likely use those rules. <br /> However, when doing this kind of thing and replacing a weapon (or any equipment) with a (Mad) Scientist version, it would be very easy to come up with improvements here and there and end up with units and eventually the whole army being very over powered on the tabletop. <br /> <br /> This, as I've said before, is not what I want to do with this army. <br /> Yes, The Scientist is a genius and quite possibly the most intelligent being in the galaxy (maybe even the universe).<br /> Yes, he does fully understand and can improve the technology of all races.<br /> And yes, being (technically) immortal, he has the time to work on these things.<br /> <br /> But, he is still as mad as a box of hat-wearing frogs with Mercury poisoning... <br /> <br /> So the challenge is to cover all this in the fluff and combine crazy ideas with real science (this is more apparent in the fluff for the Electron gun).<br /> <br /> Three-barrelled, Fast-action, Gatling Gun  <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Firing rounds, that while smaller and lighter than that of the Heavy Bolter, the Three-barrelled, Fast-action, Gatling Gun (or <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> gun for short) has two major advantages over the Marine's weapon: Having three barrels means less wear and heating of the barrels and therefore a longer life of the gun in the field. The spinning motion of the barrel assembly is also harnessed to produce a gyroscopic stabilisation of the whole gun assembly; allowing sustained, accurate, firing of the weapon (which is also helped by the increase in length of the barrels. The slight increase in rate-of-fire and accuracy counteract the reduced mass of bullets used. <br /> <br /> Also, in doing away with the explosive nature of the Bolter rounds there is a massive saving in the materials required (as resources are limited to an extent). To maintain the stopping power of the bullets, The Scientist has designed the bullet to split open, after penetrating a target, into a three-bladed fan shape that follows a curved path through the targets body, thus increasing the size and magnitude of the damaged caused. This has been proven to be just as effective as "normal" bolter rounds and, The Scientist adds, looks prettier and is more chaotic. <br /> 
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</div><br /> <br /> As with most of the models I've been making, an initial, simple, design/idea has grown to greater complexity.<br /> While at first I was going to have simple swivelling guns that looked like they elevated... and I could have done something similar to Shas' (thanks, still useful though)...<br /> I then found this picture in my "tracked vehicle" folder:<br /> (huge picture I'm afraid) Oh, huge-tastic... here's the link <a href="http://upload.wikimedia.org/wikipedia/commons/8/80/Female_sponson,_Mark_IV_tank,_Flirt_II_.jpg" target="_new" rel="nofollow">http://upload.wikimedia.org/wikipedia/commons/8/80/Female_sponson,_Mark_IV_tank,_Flirt_II_.jpg</a><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<img src="http://upload.wikimedia.org/wikipedia/commons/8/80/Female_sponson,_Mark_IV_tank,_Flirt_II_.jpg" border="0" />
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</div><br /> If you look at the gun facing towards the camera, you can see it's mounted in a short cylinder (that allows vertical motion) that is, in turn, mounted in a tall cylinder at right angles.<br /> <br /> I thought this was a brilliant idea and even noticed that both cylinders are about the same radius. So I just need to find one tube that is large enough to house the weapon, but not too large to make the tank ridiculously wide...<br /> So I've done a few measurements and a diagram (I also included picture of the gun as it is, but the green bit will need removing or reducing in size):<br /> <a href="http://www.dakkadakka.com/gallery/580478-Sponson%20design%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/1/580478_sm-Sponson%20design%201.jpg" border="0" /></a><br /> I think I should be able to get away with 15mm, and 20mm looks too wide as that will need housing in the sponson. <br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 18:09:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Love the way you have increased the height. Looks perfect.<br /> <br /> Really like the gun for the sponson.<br /> <br /> As to the sponson, I think you will find that the two radius fit inside each other rather than are the same. ie the one for vertical movement will have an external diameter the same as the internal diameter. And you may find it easier to make the internal one a ball that fits anyways.<br /> <br /> I have a 15mm pipe available if you need it, but not sure I have the internal ball etc.<br /> <br /> Hope I am helping.!]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 18:55:39]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I do have one piece of Tank constructive criticism, the front of the raised turret ring section, It needs sloped armor. that present arrangement would be a "shot trap" which will catch a shell, and allow it to tear into your creation with ease.]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 19:59:28]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1880226858c4d19922a7cff7920a1ebc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6498707.page"><b>Camkierhi wrote:</b></a><br/>Love the way you have increased the height. Looks perfect.<br /> <br /> Really like the gun for the sponson.</div></blockquote>Thanks Cam.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I think the roof breaks up the flatness that is there on the original and makes the whole thing look less box like. The practical side of it is the important thing though and the gunner won't be banging his head any time soon.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Who doesn't like multi-barrelled gatling guns.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> I put this together ages ago, to be used with this kit. There will be some changes, but it will be used.<br /> <br /> <blockquote class="uncited"><div>As to the sponson, I think you will find that the two radius fit inside each other rather than are the same. ie the one for vertical movement will have an external diameter the same as the internal diameter. And you may find it easier to make the internal one a ball that fits anyways.<br /> <br /> I have a 15mm pipe available if you need it, but not sure I have the internal ball etc.<br /> <br /> Hope I am helping.!</div></blockquote>You may be right, will have to see by experimentation. <br /> <br /> I nearly bit your arm off then, but I think I'll be alright. I have found my box that contains many tube shaped things (mostly from soap pumps) and the vast majority of them are in the region of 15mm, some larger, some smaller, but that will help with the experiments.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I'll report back what I find.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6498804.page"><b>shasolenzabi wrote:</b></a><br/>I do have one piece of Tank constructive criticism, the front of the raised turret ring section, It needs sloped armor. that present arrangement would be a "shot trap" which will catch a shell, and allow it to tear into your creation with ease.</div></blockquote>Thanks Shas. Yeah, you're right of course. I'll see what I can do about the flatness of the front of that piece of sprue.]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 20:13:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Good deal, that will help you keep the tank in good order so it can do what it does best]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 21:01:30]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Is it the flatness of that piece that causes the problem, or the gap under that? <br /> <br /> The gap is no higher than the raised hatch area in front of it. <br /> <br /> If I was to carve away the upper part of that piece of sprue to make it angled, but left the gap under it, would that solve the issue? <br /> Or does it really need to reach all the way down to the hull?<br /> <br /> While we're on the subject, I've always wondered about the angled underside of turrets, they always look like they'll focus any shells into the ring. Surely that's not good for keeping a turret that can rotate... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 21:36:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ And here I was, as happy as a clam because I'd built a turning turret. Turning, meh!<br /> <br /> Sponsons project looks ace in itself, not to mention the rest of the tank  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> As for the build, I think, considering the scale under discussion, maybe an outer cilinder, turnable for horizontal movement, with an inner sphere inserted inside for the vertical swivel?<br /> <br /> (The double cilinder concept, though more realistic, would be far more complex, and probably larger, the inside tube should be smaller in diam than the outer one to fit, and rounded at both ends to fit on the inner wall to allow for the vertical motion).<br /> <br /> Or a single ball joint, for free movement on both axis on one step.<br /> <br /> Just my two cents anyway, your magnificent build, your call.<br /> <br /> Waiting to see what you come up with.]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 23:51:21]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thanks LT. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> It's proving a challenge at the moment (I'm up to plan C so far).<br /> <br /> The main problem I'm seeing (other than cutting curved holes in a curved surface; for which I may move on to finding a suitable drill bit), is that I'm trying to fit a large, multi-barrelled weapon into a situation designed for relatively small arms... <br /> <br /> This means a hole in a cylinder in a hole in another cylinder is approaching the size of the cylinder.<br /> <br /> Got a few more things to try and then I may move on to mounting methods that better fit the size of the gun. ]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 00:28:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Tha flatness, plus that notch under is the danger. best to be sloped all the way to the deck]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 00:47:58]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I'm shedding a tear of joy at seeing the absolutely wonderful geekery of your scale elevation drawings of your weapon systems <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 05:17:12]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I love the attention to detail you've lavished on the interior, and the concept itself is great, very original,<br /> looking forward to seeing more  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 08:26:19]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6498997.page"><b>Dr H wrote:</b></a><br/>Is it the flatness of that piece that causes the problem, or the gap under that? <br /> <br /> The gap is no higher than the raised hatch area in front of it. <br /> <br /> If I was to carve away the upper part of that piece of sprue to make it angled, but left the gap under it, would that solve the issue? <br /> Or does it really need to reach all the way down to the hull?<br /> <br /> While we're on the subject, I've always wondered about the angled underside of turrets, they always look like they'll focus any shells into the ring. Surely that's not good for keeping a turret that can rotate... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"></div></blockquote><br /> <br /> For all shots that dont come straight at it is more likely to deflect. Also the angled shot will force down into the hull, away from the internal motors of the turret. ]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 08:40:34]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ Angled slopes to armor does actually make it deflect at 90degrees away from the sloped surface, so yeah, like Comrade said, it would hit the deck armor after being bounced off the turret slope, still risky, but hey, no one likes their  turret jammed and have to swivel the tank to aim the main guns!]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 16:43:18]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I've kept thinking about the sponson mount and the double axis problem, mind if I toss my hat into the ring?<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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I held to the idea of the sphere and cylinder combined build over the double cylinder, mainly because the ball would allow for a smaller outer body.<br /> <br /> And gave it a shot.<br /> <br /> a) 2,5 <span class="glossaryitem" onmouseover='gp(746);'>cm</span> long, 16 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> Ø PVC pipe, just under 14 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> inner diameter.<br /> <br /> b) Drilled and cut 6 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> wide, 15 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> tall window, and perpendicular to that, opposing openings for the axle.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/580715-Scratch%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/2/580715_sm-Scratch%2C%20Work%20In%20Progress.jpg" border="0" /></a><br /> <br /> c) Inner joint, 13+ <span class="glossaryitem" onmouseover='gp(330);'>mm</span> Ø sphere. Not exactly matching the inside space of the pipe, but fitting enough.<br /> <br />     Axle hole already bored (Formerly, from a broken fantasy jewlery piece), flat grinded one face up to 1/4 of the diameter, parallel to the axle shaft, and drilled a pinning hole.<br /> <br /> d) Ball mounted inside the outer cylinder, with metal rod traversing axle. Flat face facing the front opening.<br /> <br /> e) As the sphere is smaller than the pipe, there's not enough friction to hold the mounted gun in position, so added a simplified styrene friction brake (<i>Chez</i> <a href="/dakkaforum/jforum.page?action=findUser&module=user&username=The_Blackadder">The_Blackadder</a>. His, of course, are highly evolved)<br /> <br /> f) Mounted the outer cylinder in the holding rings (Top ring is just dry fitted for looks, bottom one temporally fixed to a provisional base for functionality check). In use, both rings would be fixed to the roof and base of the sponson.<br /> <br />    Added a (test only) <span class="glossaryitem" onmouseover='gp(69);'>IG</span> sentinel plasma canon, grin-thinned to allow for larger motion angle (A <i>flatter</i> gun  - round-barrelled, for example - would fit better), and pinned for addional strengh.<br /> <br /> g) & h) Vertical traverse.<br /> <br /> 
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</div><br /> As for drilling on curved surfaces, a basic jig might be of help:<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Two angled rods, nailed opposing each other on a wood sacrificial board.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/580716-Scratch%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/2/580716_sm-Scratch%2C%20Work%20In%20Progress.JPG" border="0" /></a><br /> <br /> To drill, just lay the tube/pipe on the cradle formed by the angled faces (Pictured on a bench drill press, but usable with a hand held drill as well).<br /> <br /> For drilling spheres, drill/route a shallow concavity on the wood board, enough to settle the ball into; using a bit of the same diameter, aprox half a radius deep. If using a hand held drill, I'd suggest hot gluing the piece to the board to hold it in place.<br /> <br /> And always punch a pilot before drilling.
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</div><br /> <br /> Hope I made sense.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 17:38:26]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Tha flatness, plus that notch under is the danger. best to be sloped all the way to the deck</div></blockquote>Aye aye, Cap'n. To be honest, I was being a little lazy just sticking a bit of sprue on. Thanks. <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>For all shots that dont come straight at it is more likely to deflect. Also the angled shot will force down into the hull, away from the internal motors of the turret. </div></blockquote><blockquote><div><cite>shasolenzabi wrote:</cite>Angled slopes to armor does actually make it deflect at 90degrees away from the sloped surface, so yeah, like Comrade said, it would hit the deck armor after being bounced off the turret slope, still risky, but hey, no one likes their  turret jammed and have to swivel the tank to aim the main guns!</div></blockquote>Cool. Understood. Ta.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>I'm shedding a tear of joy at seeing the absolutely wonderful geekery of your scale elevation drawings of your weapon systems <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Glad to have brought you a little bit of happiness. I do do sketches for a lot of my modelling ideas, but they are usually very rough and not made for sharing. This one, however, I needed to do to actual scale (it's actually drawn double size) to get a feeling of the sizes I could get away with.<br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>I love the attention to detail you've lavished on the interior, and the concept itself is great, very original,<br /> looking forward to seeing more  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Littletower wrote:</cite>I've kept thinking about the sponson mount and the double axis problem, mind if I toss my hat into the ring?</div></blockquote>Not at all, LT. All ideas are welcome and holy cow, top marks for effort.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Not just suggesting an idea, but actually doing it. Much appreciated. <br /> <br /> Not had a chance to do much myself yet, but I'll be back.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Thanks again dudes. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 18:37:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Heh! I'm a tank freak what can I say?]]></description>
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				<pubDate><![CDATA[Mon, 3 Feb 2014 19:20:46]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6504430.page"><b>shasolenzabi wrote:</b></a><br/>Heh! I'm a tank freak what can I say?</div></blockquote>And that is why I listen to you. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> My modelling history involves many models, most of them aircraft and zero tanks. This is my first "proper" tank.<br /> <br /> Here's a quick shot of the new front:<br /> <a href="http://www.dakkadakka.com/gallery/581201-Newly%20angled%20front%20to%20the%20raised%20roof.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/3/581201_sm-Newly%20angled%20front%20to%20the%20raised%20roof.jpg" border="0" /></a><br /> The corners will be filled in when I come to the putty-ing.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> As far as the sponson is concerned;<br /> I know I'm just making things all the more difficult, but I am going to be constructing the inside of the sponson to a certain degree. Why would I do such a thing? because I removed the doors so I could see into the sponsons...<br /> This involves the rear of the gun (basically an ammo drum) and some flooring and wires. I won't get too carried away as it's not going to be very visible.<br /> It has added a whole level of complexity to the build, and I'm on to plan F now (I think.. I've lost track). but it is coming together.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> How it will look when it has come together is yet to be seen. A couple of additions, let the glue dry and I'll share it with you here...<br /> 'til then...  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Feb 2014 21:44:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Kudos for making it hard on yourself, really complex, but go for it, I know you can do it.]]></description>
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				<pubDate><![CDATA[Mon, 3 Feb 2014 22:08:44]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ There is nothing a little sprue, a sharp exacto knife an a lot of cussing can't fix <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> . I like the land raider mark IIB turrets, only problem is they not have the 180 degree firing arc.]]></description>
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				<pubDate><![CDATA[Mon, 3 Feb 2014 22:15:46]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ There ya go, and looking forwards to seeing the end results!]]></description>
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				<pubDate><![CDATA[Mon, 3 Feb 2014 22:16:10]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Kudos for making it hard on yourself, really complex, but go for it, I know you can do it.</div></blockquote>Thanks for the faith.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>There is nothing a little sprue, a sharp exacto knife an a lot of cussing can't fix <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> . I like the land raider mark IIB turrets, only problem is they not have the 180 degree firing arc.</div></blockquote>Yep. <br /> and I'm aware that these won't be firing backwards like the normal Predator sponsons. I had planned to fit rear-facing machine guns to each sponson to account for this, but there really isn't going to be room. I may add a co-axial <span class="glossaryitem" onmouseover='gp(563);'>MG</span> to the turret for anti-infantry to the rear (why not make the turret even more complex to build anyway...)<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>There ya go, and looking forwards to seeing the end results!</div></blockquote>Here you go then...<br /> <br /> Before I show you what I've ended up with, I'll run you through the trials and tribulations that led to it:<br /> Now you all saw the picture I was trying to replicate, and I received many good suggestions for producing the outward appearance of something similar. But me being me had already decided that the sponson would be visible from the inside when I removed the doors early in the build.<br /> This meant that I didn't think I should do a sealed back to the gun...<br /> <br /> This, in turn, meant that the cylinders that I wanted to fit the gun into had to have holes in the front AND back, and these had to line up perfectly for the gun the fit all the way through. This is difficult to achieve.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Also, in my current recycling (not spending when I can use available, free, materials) phase, I chose to use tubes that are the housing for soap pump dispensers as I have plenty and they are roughly the right size.<br /> This however, led to two issues:<br /> 1) the smallest, when cut to a length that was wide enough for a hole for the gun to fit through, was too wide to fit into the largest tube to create the two-axis gun mount. However, I have a lipstick cover that is wide enough.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> 2) The material that the small tube (soap pump) is made from is not good for drilling. So that didn't turn out well.  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> I did manage to salvage enough of it to be useful (see below).  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> The outer cylinder, while it would have been nice to have an oval hole, and maybe I could have made one (the lipstick cover being made of a better material), I decided to have straight sides and hide the top and bottom with the sponson housing, so I didn't need to worry about getting more curves right.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <br /> I did, however, have to cut it straight and (thankfully) managed that without issue.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> But how to mount the vertical axis inside this...<br /> I noticed that in the reference picture, the inside of the large cylinder there are straight walls that the internal cylinder sits up against. So I added flat plates of plasticard inside the remaining semi-circles of the outer cylinder.<br /> <br /> Much, dry-fitting and carving and sanding and I managed to get the gun sitting between the two sides. Then I drilled the holes for the axis bar (paperclip) through each flat wall and through the gun (which I didn't get straight on the first attempt  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ).<br /> I then used the remnants of the small cylinder to glue on the top and bottom of the gun so that it &quot;looks&quot; like the gun passes through the cylinder.<br /> <br /> So, in short, if you are considering making a mount like this: <br /> use easily workable plastic, <br /> use a thin weapon, <br /> Just stick the front of the weapon on the cylinder (or do like Shas or LT said), <br /> Or, just use the sponsons that you can buy and therefore don't have to worry about cutting holes in curved surfaces and making things fit in things that have to fit in something else...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/581222-Sponson%201%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/3/581222_sm-Sponson%201%20wip%202.jpg" border="0" /></a><br /> This is not glued together completely yet, as I will paint the (rather messy) inside of the small &quot;cylinder&quot; black, while it is accessible. It will look slightly neater on the outside once the outer surfaces are glued up to the edges of the card circles. The top and bottom will be hidden inside the sponson armour and there won't be such a large gap around the gun.<br /> <br /> It's probably not worth all this effort just to fit an ammo' box to the back, but done now.<br /> What do we think?]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 00:03:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Cylinder is set, BIG sponsons, ammo on the back makes me wonder how this will affect the swiveling?]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 00:35:36]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6505463.page"><b>shasolenzabi wrote:</b></a><br/>Cylinder is set, BIG sponsons, </div></blockquote>It's as small as I could make it for this style. It can be made shorter though (another reason it's not all glued together).<br /> <br /> <blockquote class="uncited"><div>ammo on the back makes me wonder how this will affect the swiveling?</div></blockquote>I will mount it next to the door so that it swivels into the doorway (this will also minimise how far the whole sponson sticks out). It's only going to go 90deg.]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 00:46:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Ah good, and I have posted fresh images myself.]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 00:57:38]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6505534.page"><b>shasolenzabi wrote:</b></a><br/>Ah good, and I have posted fresh images myself.</div></blockquote>The joys of automatically appending... <br /> <br /> The added benefit of this sponson ending up further back on the tank is that there should be more room for tank-art in front of it on that nice flat area I created.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I'm also considering the other sponson <u>not</u> being a mirror image of this one and making the tank slightly asymmetric (it will be anyway with the differing weapons). Will see when I get there...]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 01:22:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ It's a bobbin of doom <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 11:04:11]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<description><![CDATA[ I really liked your new piece of fluff... this stirred one question in me tho... will we ...after this recent on going mega project of a tank in the making...see the true doc? will you make one future day the chaotic presence in metal and plastic for good?... would love to see how you picture the mad doc himself...<br /> <br /> as for the tank as it is... amazing... all that wiring will make you probably insane...but I guess this will only provide us with more of such eye candy stuff^^<br /> at first I was overwhelmed by the ork, but he comes at an unfair second place when it comes to pure deviously reposed models when we look no further than the bug... man... you really outdone yourself... his workplace and the pose of that nid is so stunningly matched at both ends...wonderful work!  <br /> <br /> wow...leaves me breathless...]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 12:05:38]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> Ruglud. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/15b77a391a0983004f5dab18e81b5b02.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6506628.page"><b>Viktor von Domm wrote:</b></a><br/>I really liked your new piece of fluff... this stirred one question in me tho... will we ...after this recent on going mega project of a tank in the making...see the true doc? will you make one future day the chaotic presence in metal and plastic for good?... would love to see how you picture the mad doc himself...</div></blockquote>Thanks. I'm glad people enjoy my (often silly) fluff.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I do intend to make The Scientist at some point.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> He has been described in some of my fluff, and I see him as a kind of from the Doc Brown mould of mad scientist, Y'know...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> ...That one. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Wild, unprofessional look, always carrying an array of useful things, total conviction in his ideas and yet a genius that does actually know what he's talking about... even if others don't understand him...<br /> <br /> However, I really want him to be a perfect model and, unless I find the perfect base model, I'm going to have to sculpt him and I'm not as good as sculpting as I want to be to attempt that yet. <br /> <br /> So, at the moment, he will remain an enigma... <br /> <br /> <blockquote class="uncited"><div>as for the tank as it is... amazing... all that wiring will make you probably insane...but I guess this will only provide us with more of such eye candy stuff^^</div></blockquote>Thanks. Yeah, I keep doing this to myself with my models. Coming from a background of paint-before-assembly, you'd have thought I would be more sensible with my own. But with the modifications I find myself doing, I can't paint things before I know where they go (or even what they will be) and can see the whole model and judge what to make stand out and what to blend in.<br /> <br /> It should be fine. I have given thought, as I've added things, to how I will get in to paint them. So, unless I've done something silly with the layout, all will be ok to paint.<br /> <br /> <blockquote class="uncited"><div>at first I was overwhelmed by the ork, but he comes at an unfair second place when it comes to pure deviously reposed models when we look no further than the bug... man... you really outdone yourself... his workplace and the pose of that nid is so stunningly matched at both ends...wonderful work!  <br /> <br /> wow...leaves me breathless...</div></blockquote>Thanks. I'm glad he works so well. <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  The modifications were quite simple really (lots of minor changes to the tail, one small arm, one main arm, the waist and the neck and one major change to one leg). The good thing with 'nids is that they have very distinct joins at all their joints that go all the way round, making it easy to cut and re-pose. <br /> <br /> Actually, I think of all the races, the Tyranids get the least "characterful" poses, compared to how much potential there is. The options you're presented with are aggressive or aggressive. Whereas the other races get things like, heroic, commanding, aggressive, thoughtful, humorous, etc... <br /> But getting that thoughtful, intelligent, look to a 'nid is not that hard, even without major chopping.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah. I also added some black to the gun and here's some pictures of where it will roughly sit next to the tank. Imagine it boxed in.<br /> <a href="http://www.dakkadakka.com/gallery/581467-Sponson%201%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/4/581467_sm-Sponson%201%20wip%203.jpg" border="0" /></a><br /> It's quite big... but... should be ok... I think...]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 17:31:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Hey doc how about making some pivoting arms that come out of the side of the tank to hold the turret. That way they could extend a little more which would allow it to get the full 180? I know your not to worried about it, but it would be more contraptions on the frame that would disguise it as less than <span class="glossaryitem" onmouseover='gp(179);'>STC</span>.]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 17:48:30]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6507510.page"><b>Theophony wrote:</b></a><br/>Hey doc how about making some pivoting arms that come out of the side of the tank to hold the turret. That way they could extend a little more which would allow it to get the full 180? I know your not to worried about it, but it would be more contraptions on the frame that would disguise it as less than <span class="glossaryitem" onmouseover='gp(179);'>STC</span>.</div></blockquote>It's a thought (I'll add it to the list...). I'll see how this turns out and if it ends up ugly and ungainly then I'll try alternatives...]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 17:57:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Robotic arms like a street sweeper is what I was getting at, something on top and bottom of it to boom out.<br /> <img src="http://cfnewsads.thomasnet.com/images/large/024/24732.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 18:02:05]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ A street sweeper! <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!<br /> <br /> But yeah, maybe as part of the fluff, the arm could be to bring back a specimen that caught the Professor's curiosity.]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 20:39:13]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thank you Theo. I know what you mean. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Actually, Shas, I need to add something like that to my list of things to do, and I have two immediate ideas for it... <br /> <br /> Plan F, above has hit a problem. You can actually see it in the top image of the picture I posted above.<br /> While the ammo' box can rotate through the door, miss the frame and allow the gun to reach 90deg... With the gun straight ahead, it stretches so far back that building a box to surround it, with angled sides, means it's going to cover the exhaust to the rear.<br /> <br /> So, plan G: <br /> Dismantle the gun mount.<br /> Remove the ammo' box and rear of the gun. <br /> Make a whole new gun mount and build the inside of the sponson separately. <br /> I have taken this opportunity to shorten the height of the main cylinder too. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 22:26:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Most of my own sponsons you never see the back of the gun. I just have the guns coming off the cylinder that allows the swivel to happen. the idea is you will not see the ammo feed anyway, just assume a belt feed or other method. I would put a wall inside the tank and not worry about showing inside the sponson from the guts of the tank. Make it a separate attached system self contained and ammo supplied separately at base.]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 22:50:57]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div> and not worry about showing inside the sponson from the guts of the tank</div></blockquote><br /> <img src="http://img.gawkerassets.com/img/18ycybr9m35cdgif/original.gif" border="0" /><br /> <br /> So this is how the sponson is shaping up now.<br /> <a href="http://www.dakkadakka.com/gallery/581570-Sponson%201%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/4/581570_sm-Sponson%201%20wip%204.jpg" border="0" /></a><br /> Without the back of the gun I can position is further forward, closer to the tank hull and it is a more solid (dyslexia fail <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ) structure.<br /> <br /> You can also see the possible footprint shape for the whole sponson.<br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 23:40:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I like it, only suggestion I can come up with is make a hatch cover on the main cylinder near the back so Klawsy can clear jams! It adds detail that isn't there. If you know what I mean.]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 23:50:01]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1880226858c4d19922a7cff7920a1ebc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6508670.page"><b>Camkierhi wrote:</b></a><br/>I like it, only suggestion I can come up with is make a hatch cover on the main cylinder near the back so Klawsy can clear jams! It adds detail that isn't there. If you know what I mean.</div></blockquote>Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Yes, it will look like there is access and a way for the ammo' to get in from the inside, I have a plan.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 00:07:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Really awesome tank, will keep tabs on it.]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 05:20:59]]> GMT</pubDate>
				<author><![CDATA[ Sageheart]]></author>
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				<description><![CDATA[ I've been watching this daily for what seems like an age now! ....Ah.... the memories! and now i gotta chime in and just reiterate how great it's all working together! :-) looks suitably bada$$ and the sponsons are very well thought out, i'm really looking forward to seeing it finished now with all the superb hard work you've put in! it's shaping up to be another DrH special! ]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 13:47:53]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ Yes, this is all getting more fantastic by the day..but you are creating painting problems for yourself by the day also, but I'm sure you'll amaze us all in that department as well though <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 15:41:00]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Sageheart wrote:</cite>Really awesome tank, will keep tabs on it.</div></blockquote>Thank you and welcome to my little corner of madness.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>I've been watching this daily for what seems like an age now! ....Ah.... the memories! </div></blockquote>Yeah, I like to take my time. Every little bit of every model is as important as the whole. That's why I don't enter many competitions, I know I wouldn't finish in time or I'd have to rush.<br /> <br /> <blockquote class="uncited"><div>and now i gotta chime in and just reiterate how great it's all working together! :-) looks suitably bada$$ and the sponsons are very well thought out, i'm really looking forward to seeing it finished now with all the superb hard work you've put in! it's shaping up to be another DrH special! </div></blockquote> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Thanks Nerdy.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I am aiming at making this tank look like it means business and that that business is mean... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Little by little this tank is moving towards completion. Once I have the sponsons built, I will finish off the interior, give it a lick of paint and then the whole will start to come together (literally). I should start thinking about what colour to do the inside and it's occupants (I have an idea for the driver and a folder full of inspiration for the gunner). <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Always good to get feedback of any kind.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Yes, this is all getting more fantastic by the day..but you are creating painting problems for yourself by the day also, but I'm sure you'll amaze us all in that department as well though <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Thanks Dave. I have always enjoyed problem solving... <br /> Yeah, it's approaching the time in the model build that I start worrying if my painting will live up to the modelling. I'm sure it'll be fine, the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> turned out ok...<br /> <br /> So, construction of the sponson structure has begun...<br /> <a href="http://www.dakkadakka.com/gallery/581718-Sponson%201%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/5/581718_sm-Sponson%201%20wip%205.jpg" border="0" /></a><br /> This should give you an idea of the shape and size of it. I'm a little concerned that it looks a bit big, but then looking at other <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tanks with various sponsons on has eased my mind a little. I think it's just that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tanks are quite short and tend to look high and wide. Hopefully, clever painting and the planned "dozer blade" will ease this issue. <br /> <br /> I plan on building out at the top and bottom to meet the doorway with the gun sitting roughly where it is here.<br /> I'll build the main structure of it, mount the gun, fill the interior and paint it, before attaching it to the tank (where I also need to remember to fill the edges of the door).<br /> <br /> Until next time...]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 16:27:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I like those, it looks like there is ACTUALLY room for gunners in those <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 19:07:00]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ Thanks Dave. The gunner will, at least, be able to get in for maintenance and reloading. <br /> <br /> And progress:<br /> <a href="http://www.dakkadakka.com/gallery/581766-Sponson%201%20wip%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/5/581766_sm-Sponson%201%20wip%206.jpg" border="0" /></a><br /> Using card washers (as you may find in electrical goods) that have a hole that is just the right size for the smaller diameter cylinders you will have saved from pieces of sprue. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Find the centre of your circles, glue the sprue pegs to the plasticard top and bottom (because they are both polystyrene) and the washers to the top and bottom of the gun mount (because neither are polystyrene).<br /> A bit of sanding to get the right length of the pegs and to ensure the washers are flat. Job done.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The friction is enough that it will even hold the gun up against gravity. But is also easy to move.<br /> <br /> I can now build the box.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 20:51:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ah, and then the closing and adding on. cvloser to done. be interesting to see the paint scheme.]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 23:10:07]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6512151.page"><b>shasolenzabi wrote:</b></a><br/>Ah, and then the closing and adding on. cvloser to done. be interesting to see the paint scheme.</div></blockquote>Indeed. Even I don't know what the scheme will be at this stage...<br /> <br /> And even more progress:<br /> This shows you the cunning plan I had for the inside once I had disposed of the rear half of the gun.<br /> <a href="http://www.dakkadakka.com/gallery/581843-Sponson%201%20wip%207.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/5/581843_sm-Sponson%201%20wip%207.jpg" border="0" /></a><br /> Lots of dry-fitting of things to be done and careful sanding to get all the plates to fit. The internal walls are glued in, but nothing else yet.<br /> I think I'll need to break out the hair-dryer to bend some bits for above and below the gun opening in the near future, will get the rest together first though.]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 23:31:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Neat  Sponson. Really like the trip barrel any ideas for a camera or something?]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 00:26:29]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/97bf3fb73cce41b1b360bf4e030b7a1f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6512383.page"><b>cormadepanda wrote:</b></a><br/>Neat  Sponson. Really like the trip barrel any ideas for a camera or something?</div></blockquote>Thanks comrade.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> You mean for targeting? I do intend to add some. I haven't settled on a design yet, but I think they will be fixed (with overlapping fields of view) rather than the moving ones you get with the stock sponsons.]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 00:37:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ The body of the sponson for the <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> gun is complete-ish. There's a few more less structural additions to do and I need to adorn the inside with the ammo drum/feed and the hatch.<br /> <a href="http://www.dakkadakka.com/gallery/582134-Sponson%201%20wip%208.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/6/582134_sm-Sponson%201%20wip%208.jpg" border="0" /></a><br /> Still many rough edges too.<br /> You can now see it fully in scale with the rest of the tank, the range of movement (from forward and up to out and down), the inside space and what is visible of it when attached to the tank.<br /> <br /> I'm thinking a light colour for the interior of the tank, like I used for the inside of the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> (it may even become a common thing for my vehicles). This will make the dark corners, like the sponson interior, more visible and will allow me to "highlight" features by making them dark or boldly coloured.]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 21:36:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ whoa, this sponson would make a landraider envious...<br /> I recently got some of these rare earth magnets from theo in a lil parcel....once of these days I would like to make a movable sponson for a nice tank too...]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 21:49:54]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/15b77a391a0983004f5dab18e81b5b02.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6515613.page"><b>Viktor von Domm wrote:</b></a><br/>whoa, this sponson would make a landraider envious...</div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I take it that means I have managed a suitable level of rugged and take-no-prisoners with it. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I'll just have to do something better when I come to make a landraider...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>I recently got some of these rare earth magnets from theo in a lil parcel....once of these days I would like to make a movable sponson for a nice tank too...</div></blockquote>What a nice man.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Do it, go on, go on, go on, ...<br /> I have shown that it is possible without magnets <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> and the amount of sanding I had to do to the washers to make it all fit together nicely wouldn't have been possible with magnets (although, had I built it better, I wouldn't have needed to sand them... damn sub-millimetre tolerances).]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 22:07:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ shaso has done greatly with moveable sponsons with just <span class="glossaryitem" onmouseover='gp(331);'>PC</span> on his tanks too... it is doable...friction and a good thought through guidance is what is needed... so many different roads to roma^^]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 22:22:36]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Excellent work, looks very realistic, which is totally not in keeping with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but fits your work perfectly.<br /> <br /> And I very much admire your methods, although they are tough going the results speak for them selves. I personally use a lot of styrene tube to get my fit's nice and tight, and very occasionally magnets. You manufacture from what you have (mostly sprue) and produce some of the most accurate work around. My hat is off to you sir.]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 22:27:18]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>shaso has done greatly with moveable sponsons with just <span class="glossaryitem" onmouseover='gp(331);'>PC</span> on his tanks too... it is doable...friction and a good thought through guidance is what is needed... so many different roads to roma^^</div></blockquote>Indeed, and LT knocked one out in PVC pipe. The possibilities are endless.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Excellent work, looks very realistic, which is totally not in keeping with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but fits your work perfectly.</div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Yeah, I'm on a mission to show that it is possible to model believable realism into <span class="glossaryitem" onmouseover='gp(50);'>GW</span> designs and scale. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>And I very much admire your methods, although they are tough going the results speak for them selves. I personally use a lot of styrene tube to get my fit's nice and tight, and very occasionally magnets. You manufacture from what you have (mostly sprue) and produce some of the most accurate work around. My hat is off to you sir.</div></blockquote> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Thanks. <br /> At the moment My time is cheap and plentiful and why spend money when I have a plentiful supply of free things (and "free" is my favourite word). <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I am considering splashing out on some varied shapes of polystyrene (as you will have noticed the inclusion of plasticard in this model) to supplement my junk collection.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Oh, and here's what the inside now looks like with ammo drum (bit of pen lid with some conveniently sized plastic discs and a bit of sprue), ammo feed (a strange sandwich bag tie thing that I think came off a bought loaf) and the access hatch (plastic rectangle, putty rivets and a copper handle).<br /> <a href="http://www.dakkadakka.com/gallery/582161-Sponson%201%20interior%20details.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/6/582161_sm-Sponson%201%20interior%20details.jpg" border="0" /></a><br /> I think that should do...]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 23:19:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>I think that should do... </div></blockquote> yeah....almost....probably...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> the guy that makes wonders happen for interior design from  scratch and is sounding as if not fully satisfied....<br /> <br /> looks super!!!]]></description>
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				<pubDate><![CDATA[Fri, 7 Feb 2014 00:16:30]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/15b77a391a0983004f5dab18e81b5b02.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6516128.page"><b>Viktor von Domm wrote:</b></a><br/><blockquote class="uncited"><div>I think that should do... </div></blockquote> yeah....almost....probably...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> the guy that makes wonders happen for interior design from  scratch and is sounding as if not fully satisfied....<br /> <br /> looks super!!!</div></blockquote> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> Ha Ha, well I could have added some wires and cables... and maybe a control panel... but considering that you're really not going to see much of anything in there, I shouldn't get too carried away and should focus on things that will be visible...<br /> <br /> Thanks  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh, and the sandwich tie thing is off coffee refills not a loaf. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 7 Feb 2014 00:25:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ All the attention to detail is fantastic. I envy your patience with this project.]]></description>
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				<pubDate><![CDATA[Fri, 7 Feb 2014 00:28:29]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6516170.page"><b>Theophony wrote:</b></a><br/>All the attention to detail is fantastic. I envy your patience with this project.</div></blockquote>Thanks Theo. <br /> With all the attention to detail and the difficulties I create for myself, finishing just this piece of the whole model feels as good as a fully completed model.<br /> I'm quite chuffed with how it's worked out (even if it is a little large). <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Feb 2014 00:33:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I like big sponsons and I cannot lie..]]></description>
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				<pubDate><![CDATA[Fri, 7 Feb 2014 14:06:59]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/108db3027e34614a4a20e12af2424058.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6517724.page"><b>dsteingass wrote:</b></a><br/>I like big sponsons and I cannot lie..</div></blockquote><br /> You other brothers can't deny<br /> That when a tank rolls in with an itty, bitty gun<br /> Dr. H is gunna have some fun <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Feb 2014 17:54:48]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. You two. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I've been filling the gap in the doorways today and therefore determining the positioning of the sponson. <br /> This means that there isn't much exciting to show.<br /> <br /> However, in other news, I have something that I hope will stir some interest if not excitement: <br /> I am planning (it's not going to happen soon type of planning) the production of a wooden hut kit. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> This will be highly customisable and you will be supplied with the bare skeleton parts of the construction (sections of wall etc...) and enough planks of "wood" to cover it. You will be able to make your hut any way you like, be it in good repair or damaged and rotten etc...<br /> <br /> Thing is, I've come to the roof, I've got the shape and skeleton structure... but I don't know what to cover it with (tiles, metal sheet, whatever...). <br /> So what do you out there think is the best type of roofing that can be cast-able (as a sheet or two, or as sections), that people will want on a hut?]]></description>
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				<pubDate><![CDATA[Fri, 7 Feb 2014 18:21:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Worth it]]></description>
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				<pubDate><![CDATA[Fri, 7 Feb 2014 21:13:01]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ I would offer two types, a mix match like orky, and a nice tiled finish, that could be used in any era.]]></description>
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				<pubDate><![CDATA[Fri, 7 Feb 2014 23:41:11]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ I'm a purist by heart... so I vote for pure wooden hut... if someone wants something else as roof...he can add whatever he want... but for any game system a pure wooden hut would always be a fitting building...]]></description>
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				<pubDate><![CDATA[Fri, 7 Feb 2014 23:42:55]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thanks guys. Good suggestions. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Now, the tank has a few outstanding jobs that can be done in pretty much any order before moving on to painting the interior.<br /> The outside of the built sponson needs details, some of the minor ones can be done later, but others (such as the strips to cover the top and bottom of the mount) need doing.<br /> <br /> The hatch above the driver needs it's hinges.<br /> <br /> The gaps in the doorways need finishing with a little putty work. (this'll be next once some glue has dried).<br /> <br /> And, the other sponson needs building...<br /> <br /> ...and that means...<br /> <br /> ...fluff... and research...<br /> <b>The Electron Cannon</b>:<br /> The science bit (the individual bits of this are real science, but the combination is not possible <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>, possibly):<br /> <div style="margin-top:5px; margin-bottom:10px;">
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The electrons are produced by cold field electron emission from a large array of nano-scale carbon field emitters in a specially made dielectric solution. The electrons are focussed and accelerated to 99.99999999% of 'c' (the speed of light) by several room-temperature superconducting magnets. <br /> <br /> The electron cannon does not suffer from heat issues and damage through use, like a Las Cannon does, due to the use of cold emission (which does not require the heating of the emitters, like Cathode Ray Tube emitters) and the Superconducting magnets (instead of the lenses used in Las weapons which are damaged by the laser beam), meaning a more efficient weapon. <br /> <br /> When fired, the beam of electrons transfer a great deal of energy to whatever it comes into contact with, which heats the material to extreme temperatures leading to melting, vaporization, ionisation, ignition and/or explosive decomposition, depending on the substance involved. If fired in an atmosphere, the beam will induce the formation of plasma along the length of the beam, and the rapid heating of the ionised gasses create a shockwave (which is capable of injuring those nearby) and this means the cannon produces a sound like thunder when fired under these conditions. <br /> 
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</div><br /> <br /> I need to decide upon a design for the cannon (and while I'm at it, consider how to build the sponson around it, rather than shoehorn an already made gun into it). I was originally going to use the Las Cannon that comes in the kit with a few alterations, but I may as well scratch-build it and be free in the design. <br /> <br /> I'm off to have a google, feel free to pop in with ideas for the design. The only limitation I can think of at the moment is that the barrel will be a thin, hollow tube (as well as it having to fit in a sponson <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Sat, 8 Feb 2014 16:39:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Time for a wee update on the Electron Cannon.<br /> Here's what it's looking like at the moment:<br /> <a href="http://www.dakkadakka.com/gallery/583465-2nd%20sponson%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/10/583465_sm-2nd%20sponson%20wip%201.jpg" border="0" /></a><br /> I might shorten the barrel a bit now I can see it next to the tank, don't really want it reaching the front.<br /> I also have a little surprise built in to this, but I won't show just yet... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 16:38:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ the muzzle looks fitting...I agree, for a sponson weapon the length of the barrel should never be too long ... otherwise the tank looks like it is spreading it´s wings to be ready to fly <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> as for the barrel itself... hmmm.... I think there needs to be something that says special weapon some more... dunno how tho... as it loks like it is a complete pen ball set so I assume you still have the spring... maybe use that around the barrel as some means for cooling the barrel from the outside... from the fluff I expect this a kinda plasma effect and risk related weapon system... so cooling is always nice^^ <br /> <br /> <br /> from the fluff description I have/ want to add it sounds a bit as if you are creating yourself a deathstar unit here...fluffwise it will be interesting... gameplay would need to sooth the effects probably a bit ?]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 16:53:27]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Oh yeah, there is more details to add to it. This is just the basic structure so far.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> But I was thinking that it was beginning to get quite long while I built it, so didn't want to add the details if I had to chop the barrel down.<br /> A plasma effect is well in hand...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> (insert evil laugh here)<br /> <br /> Yep, game-wise this will just be played as a Las Cannon, and the <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> gun as a Heavy Bolter. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Sounds impressive in the fluff, but no over-powered things in this army... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 17:00:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ well... I like the scientific approach of course...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> and as for the surprise... I am thinking spring coiled shooter here...like:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<img src="http://images.mocpages.com/user_thumbnails/jpark203@hotmail.com/www.brickshelf.com_gallery_marak_civil-war_Cannon_cannon_2.jpg_SPLASH.jpg" border="0" />
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				<pubDate><![CDATA[Mon, 10 Feb 2014 17:05:49]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Ho Ho. If only I could make working weapons like those. However, I would likely spend more time looking for the bits of the weapon every time it explodes, then actually building.<br /> <br /> All will be revealed soon... ish... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 17:11:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ An electron cannon with a translucent barrel?<br /> <br /> It's got to have lights!<br /> <br /> Looking good, <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 17:41:13]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<description><![CDATA[ Getting warmer... There is light involved, but no batteries... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I have removed over a <span class="glossaryitem" onmouseover='gp(746);'>cm</span> from the length of the barrel. But I've had to re-glue the mounting of the barrel to the turret as I broke it off in the process. <br /> <br /> Will let glue fully cure before continuing.]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 18:03:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Knowing the mad scientist there is probably some chemical bioluminescence about to be opened up on us.]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 18:07:09]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6526883.page"><b>Theophony wrote:</b></a><br/>Knowing the mad scientist there is probably some chemical bioluminescence about to be opened up on us.</div></blockquote>Ah, you know me well.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br />  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> Technically, if the source is biological in nature, then it's bioluminescence. If it's chemical in nature, then it's chemiluminescence. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <br /> <br /> However, yes, I have some <a href="http://en.wikipedia.org/wiki/Phosphorescence" target="_new" rel="nofollow">phosphorescence</a> to show you.<br /> Having studied and worked in chemistry for a while, and having a liking of "free" things, I have accumulated a few free pens from the Royal Society of Chemistry. The pens they give out are phosphorescent (that is, glow in the dark!!!).<br /> I've been saving them for just such an occasion:<br /> <a href="http://www.dakkadakka.com/gallery/583522-Electron%20Cannon%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/10/583522_sm-Electron%20Cannon%20wip%202.jpg" border="0" /></a><br /> <br />  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 18:41:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ nice...the glow in the dark effect melikes...but more important is the look in light...the shape of the barrel looks way better now...]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 19:46:18]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Bio- or chemo- I think the mad scientist found some glowing cave squigs and milked them to build the tank <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 19:52:13]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ milked them...<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> milked them....<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> thanks for making me puke a little in our living room...]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 19:54:28]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Didn't know you had such an UTTER distaste or milk vik <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 19:55:45]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ I am lacto-hkjfl intolerant ]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 19:59:27]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Well then by making you puke I saved you from unnecessary discomfort later.....my work is done. (Need a backslapping Ork emoticon.)]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 20:02:24]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ you´re a regular boyscout...<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 20:09:51]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Get your dress on so I can help you across the street an get a merit badge <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 20:32:48]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I wonder how much you will pay me for never telling your wife that last post of yours....<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 20:36:03]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>nice...the glow in the dark effect melikes...but more important is the look in light...the shape of the barrel looks way better now...</div></blockquote>Cool. Glad you like it.<br /> I painted the inside of the glowing bits with silver to improve their look (by reflecting the incoming and outgoing light).<br /> Next job is to make it look more tech-y, and that means wires/cables etc...<br /> Then build the sponson to hold it (which will have lots more tech-y things). I'm planning of making it slightly smaller than the other sponson, which is why I used a smaller cylinder the house the weapon.<br /> <br /> One step at a time.<br /> <br /> Vik, maybe Squig milk is lactose free... like almonds... <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 20:38:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ah, a good old fashioned Electron Cannon!]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 23:34:25]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6528129.page"><b>shasolenzabi wrote:</b></a><br/>Ah, a good old fashioned Electron Cannon!</div></blockquote>Yes indeed. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Although not all that original in name (as an inspirational search of the internet told me), mine is backed up with much science.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 00:28:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6528299.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6528129.page"><b>shasolenzabi wrote:</b></a><br/>Ah, a good old fashioned Electron Cannon!</div></blockquote>Yes indeed. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Although not all that original in name (as an inspirational search of the internet told me), mine is backed up with much science.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote><br /> <br /> In other terminology, also known as a Tesla Cannon, Electro Beam, or Ray, Orks use Zzapp kannon, <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>. But an idea used in 1930's sci fi serials at the weekly cinema]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 00:34:50]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Yep, all those too. *shrugs* <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 00:44:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Looking forward to seeing it all done<br /> I also have a nice update for you to check out as well.]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 01:07:18]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Oh you ARE good man! that is pure brilliant insanity! ]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 12:58:02]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Looking forward to seeing it all done<br /> I also have a nice update for you to check out as well.</div></blockquote>Me too, but the fun is in the making. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> And checked. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>Oh you ARE good man! that is pure brilliant insanity! </div></blockquote>Thanks NF. I aim to please. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> So, I have added cables and wires.<br /> <a href="http://www.dakkadakka.com/gallery/583988-Electron%20Cannon%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/11/583988_sm-Electron%20Cannon%20wip%203.jpg" border="0" /></a><br /> I didn't want to go too overboard with the details, but just enough to show that the magnetic lenses are powered.<br /> I still have to add a few clips to "hold down" the wires, but that will be all. Then I can start on the sponson...<br /> <br /> In other news: After the conversation earlier about plastic rods, I had a poke of ebay and bought 3 flavours of rod (1.2, 0.75 and 0.5 <span class="glossaryitem" onmouseover='gp(330);'>mm</span>) for variety, and two flavours of tread-plate plastikard (single and double), and a bottle of Microsol and Microset (that I've been on the lookout for, for quite a while). <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 21:45:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ "Fire the Electro-cannon!" ZZZZZzzzZZZZZzzzzZZZZZTTTTTT!!!<br /> <br /> Target: BOOM!]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 23:44:33]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Nice detailing on the gun, and love the concept, typical MadDoc.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 01:31:26]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>"Fire the Electro-cannon!" ZZZZZzzzZZZZZzzzzZZZZZTTTTTT!!!<br /> <br /> Target: BOOM!</div></blockquote><br /> I'm thinking along these lines, but horizontal from a cannon...<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/Jm3rHONOr9o?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> That's how to get someone's attention... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Nice detailing on the gun, and love the concept, typical MadDoc.</div></blockquote>Thanks Cam. I've added the last of the details below...<br /> <br /> You should be able to see the clips holding the wires in place:<br /> <a href="http://www.dakkadakka.com/gallery/584262-Electron%20Cannon%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/12/584262_sm-Electron%20Cannon%20wip%205.jpg" border="0" /></a><br /> They were a pain to do in plastic, should have used card...<br /> <br /> And this is the shape of the sponson with rough estimate of the position and comparison to the other sponson:<br /> <a href="http://www.dakkadakka.com/gallery/584263-Sponson%202%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/12/584263_sm-Sponson%202%20wip%202.jpg" border="0" /></a><br /> I like that it will have the brute force, blunt, mechanical gatling gun and the slim (relatively), technological, intricate electron cannon.<br /> With the autocannon turret in-between, this tank has a tool for every job.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 15:22:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Flamethrower, water cannon, freeze ray?]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 19:02:30]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Swiss army assault ram???.....oh wait we don't do Swiss in these parts.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 20:08:43]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ if not a grabber arm, then maybe a simpler apparatus is needed? a simple grab pincher in place of a ram.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 22:20:47]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Surely everyone knows tentacles are far better than grabber arms...a writhing mass of mechadendrites is what's really required <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 22:32:08]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6535570.page"><b>monkeytroll wrote:</b></a><br/>Surely everyone knows tentacles are far better than grabber arms...a writhing mass of mechadendrites is what's really required <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> I think I know were this is going... <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 22:33:41]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Flamethrower, water cannon, freeze ray?</div></blockquote>Each have their uses and do have the potential to look similar... probably as they are all dealing with fluids of one form or another... This is for electrons and it will be made apparent later. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Swiss army assault ram???.....oh wait we don't do Swiss in these parts.</div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>lol</span> Bad Theo.  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>if not a grabber arm, then maybe a simpler apparatus is needed? a simple grab pincher in place of a ram.</div></blockquote>I have an idea for a dozer blade equivalent and it will be mean looking. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  But I'm not sure yet how it will be done. Other ideas will be kept in mind as alternatives...<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Surely everyone knows tentacles are far better than grabber arms...a writhing mass of mechadendrites is what's really required <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Ahh, how I've missed you <span class="glossaryitem" onmouseover='gp(520);'>MT</span> and how most of our conversations involve tentacles. I don't think it'll happen on this tank, as they don't fit the persona I have in mind for it. I have many ideas for spectacular tentacles in the future and that involves possibly the largest thing I will build for this army... but that is some way off yet...<br /> <br /> <blockquote><div><cite>Co'tor Shas wrote:</cite>I think I know were this is going... <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> </div></blockquote>It happens often around here and <span class="glossaryitem" onmouseover='gp(520);'>MT</span>'s threads...<br /> <br /> I have started to construct the sponson... and you know how I said I was aiming on making this the smaller of the two...<br /> <br /> ...well:<br /> <a href="http://www.dakkadakka.com/gallery/584444-Sponson%20comparison.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/12/584444_sm-Sponson%20comparison.jpg" border="0" /></a><br /> Apart from width (from the body of the tank), where it's only the bulge for the Gatling gun that makes it larger, this new sponson is slightly larger... But only by enough that you would have to have them side-by-side (like here) or actually measure them to tell.<br /> <br /> Still a work in progress, but here's how it looks up against the tank:<br /> <a href="http://www.dakkadakka.com/gallery/584445-Sponson%202%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/12/584445_sm-Sponson%202%20wip%203.jpg" border="0" /></a><br /> It was built in much the same way as the previous one, with interior walls, and you may be able to see the cut-out in the side for the gun to fit through (although it is difficult to see a hole in a black object with a black background, containing a black object, but...)<br /> <br /> Much more work to do on both of them and they will look distinct in the end.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 23:24:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Ahh, no you misunderstand <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  I was wondering where the water cannon, the flamethrower and the freeze ray were? You have big shells, lots of little shells, and zappy lightning stuff granted, but I fear that is a long way from covering all eventualities <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Looking good with the sponsons in place <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> If you could just put a black circle around that hole it would be much easier to spot <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 00:03:21]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6535815.page"><b>monkeytroll wrote:</b></a><br/>Ahh, no you misunderstand <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  I was wondering where the water cannon, the flamethrower and the freeze ray were? You have big shells, lots of little shells, and zappy lightning stuff granted, but I fear that is a long way from covering all eventualities <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Oh, I see.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> Well if you throw enough energy at something flammable it will catch fire.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Can't think of a use for a water cannon that just running over it in a tank won't fix...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> and... no, you've probably got me there with the freeze ray. I'll just have to settle with blowing it up or running it over instead then...  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Looking good with the sponsons in place <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>If you could just put a black circle around that hole it would be much easier to spot <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> </div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>lol</span>. and maybe a black arrow .gif that flashes black...]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 00:13:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That could work for the maw of the beast. It could crash into things(it's going to happen with an Ork behind the wheel and a gaunt as a backseat driver) and bite down on it, then throw it into reverse to take a bite.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 03:02:55]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That's also a possibility. Thanks Theo.<br /> <br /> As I had it all laying about, here's the front view with the sponsons roughly in place:<br /> <a href="http://www.dakkadakka.com/gallery/584671-Front%20view%20with%20sponsons.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/13/584671_sm-Front%20view%20with%20sponsons.jpg" border="0" /></a><br /> So it's not going to be driving down narrow roads (at least not without causing damage to the buildings on each side...) <br /> It is, with these attached, about as wide as it is long... not my fault that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes short tanks... The dozer blade (or whatever ends up at the pointy end) should add enough length to readdress the balance.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> It's going to have to, because I can't make the sponsons any smaller... *shrugs*<br /> <br /> I'll be back when I've finished this second sponson's details.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 14:04:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Water cannon works well when faced with ravening hordes of hydrophobes, eldar avatars and lavamen <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> As wide as it's long hey? Square tanks...they're the future. Worked for the Borg.......<br /> <br /> And means it can make narrow streets wider to allow more infantry to get wherever it goes.....]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 15:09:39]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6537566.page"><b>monkeytroll wrote:</b></a><br/>Water cannon works well when faced with ravening hordes of hydrophobes, eldar avatars and lavamen <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>As wide as it's long hey? Square tanks...they're the future. Worked for the Borg.......</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I'm not intending to make the 3rd dimension equal though...<br /> <br /> <blockquote class="uncited"><div>And means it can make narrow streets wider to allow more infantry to get wherever it goes.....</div></blockquote>Absolutely, this is a tank that goes in first and clears a path, be it through buildings, rubble, trees, people...<br /> <br /> Here's the interior of the sponson:<br /> <a href="http://www.dakkadakka.com/gallery/584689-Sponson%202%20interior.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/13/584689_sm-Sponson%202%20interior.jpg" border="0" /></a><br /> Again, fairly simple as you won't see much of it (in fact the pen top at the top probably won't ever be seen and will probably haunt me in the future when it comes loose and rattles about, but for now it fills a gap).<br /> <br /> This means (once the glue is dry and I've sanded those rivets flat) that the interior of the tank is pretty much complete ...<br /> ...apart from a spare ammo box for the Gatling gun and anything else I find "needs" adding when I give it a going over.<br /> <br /> Hopefully the next thing you'll see is primer... (I also have some commission pieces to prime, so painting may be delayed)]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 16:58:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Moving along brilliantly. Love the sponsons, never understood why people limit their selves, I am sure in the future, you can have a choice.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 17:48:08]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c797f8001d6917f32d7607544ec6f7ae.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6538084.page"><b>Camkierhi wrote:</b></a><br/>Moving along brilliantly. Love the sponsons, never understood why people limit their selves, I am sure in the future, you can have a choice.</div></blockquote>Thanks Cam. Each to themselves, I suppose. <br /> <br /> I just realised that I had some fluff to share and haven't shared it yet...<br /> This is for the gunner, you remember him? Skinny lad, toothy grin...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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From The Scientist's scientific notes: <br /> SN-<span class="glossaryitem" onmouseover='gp(132);'>Tyr</span> 616: The aim of the following sequence of experiments is to produce a small Tyranid creature with proficient tool handling capabilities. <br /> The initial zygote is for what is referred to as a Termagant. <br /> Additional genes have been added from another Tyranid species. Note: I find it amusing to steal a gene from something named a gene-stealer, Ha Ha.<br /> The added gene sequences will lead the embryo to produce dextrous hands instead of the rather simple appendages that are usual for that species. <br /> There will be no addition of any parasitic organisms to this creature, but I will add an electronic interface into the brain once it has fully formed. <br /> Implanted training will be for the operation of control panels and mechanical duties such as; computer terminals, re-loading weapons, repairing mechanisms, and handling tools. <br /> Additional training will be for increased intelligence, especially for mathematical skill. <br /> <br /> SN-<span class="glossaryitem" onmouseover='gp(132);'>Tyr</span> 667: Complete success. The Gunner Tyranid has passed all tests it was presented with and can operate the required equipment for the Predator tank. I have had to make it a "slave" in the system though, as it's rather insistent thinking often overwhelmed the Driver at times.<br /> 
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</div><br /> And for the tank's engines and weapon systems:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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SN-Pred 002: Well, My goodness me. Ha Ha. The engines in this thing are hideously inefficient. No wonder they insist on cramming four of the useless things into each tank. This just won't do, no no. I shall replace them with two small power-units of my own design that will do a far better job of turning ordered fuel molecules into lots and lots of high-energy, smaller, molecules and well as lots of lovely heat and sound. This tank will epitomise the very nature of increasing entropy.<br /> <br /> SN-Pred 342: Weapons test. The main gun installed in the turret works as expected, no surprises there. The Gatling gun, works amazingly well and can fire a minimum of 10000 rounds with no ill effects... well no ill effects to itself, there's plenty of ill effects to the targets, Ha Ha. <br /> <br /> Then we come to the Electron cannon. How do I put this? Impressive just doesn't cover it... I shall attach the recording of the test as it speaks for itself quite well.<br /> The video starts with a hand-held view of the ground which then pans up to reveal a Hormagaunt straining at a leash around it's neck. It has a muzzle on and all it's claws have been removed. A voice-over begins as the camera moves closer to the beast: "This hormagaunt has been bred to run, and run fast. You will notice that the hind legs are much thicker than those of the standard animal, and the forelimbs have been adapted to aid it's running. It has been implanted with the instincts and memories of a running dog." <br /> <br /> A pale hand reaches out from behind the camera and strokes the beasts head, it clearly nuzzles the hand and appears as friendly as a family pet. <br /> VO: "It has been trained to run this track as fast as is possible..." <br /> The camera pans left to reveal a corridor of fencing stretching off into the distance out of a doorway and into a dry, dusty wasteland. <br /> VO: "...and it has managed to reach speeds in excess of 85 miles an hour. But these experiments have come to an end. I have learnt all that is possible. So I have one final test..."<br /> An Ork appears in view and attaches an electronic device to the gaunt's back.<br /> VO: "This device measures both current and temperature and will hopefully yield some useful data."<br /> <br /> The camera moves past the Ork that is now petting the gaunt and moves in to view a thick tube, covered in wires. <br /> VO: "This is the test weapon, and will be better packaged for the tank, but it functions identically in every way to the final cannon..."<br /> The camera reveals that the weapon is aimed directly down the corridor that the gaunt is clearly about to run down.<br /> VO: "...This is the first test on a live being though and it will be interesting to see the results."<br /> The camera is placed on top of the weapon and directed along the length of the corridor. The gaunt is visible in the foreground straining on the lead again, eager to run into the distance. The Ork has retired into the shadows and The Scientist now walks into view and approaches the gaunt. He bends down next to the beast and it appears to be in two minds as to continue to pull against the leash or to nuzzle the man. <br /> The camera vibrates and the sound of an engine starting can be heard. <br /> VO: "The vehicle's engines charge the capacitors and these are used to produce the electrons and power the magnetic lenses." <br /> <br /> The Scientist reaches over and removes the collar from the gaunt and can be heard to shout "Go now, you are free!". The gaunt, needing no encouragement, bounds off into the corridor looking much like a greyhound. It is beyond the doorway and off into the wild in seconds. The camera's picture becomes slightly distorted for a short period and comes back into focus to show the gaunt disappearing into the distance, barely a dark speck heading towards the horizon. There is a bright flash, the entire picture becomes white and the loud clap much like thunder is too loud for the camera's microphone and the rest of the video is in silence. The picture slowly fades and shapes become visible again, the doorway, the fencing (which is now bowed outwards), and a bright while streak extending from the end of the cannon at the bottom of the screen into the distance where a fire appears to be burning.<br /> VO: "The cannon performed perfectly, however, the recording device was partially vaporised along with the target and little data was recovered."<br /> 
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				<pubDate><![CDATA[Thu, 13 Feb 2014 18:11:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I'd think about something similar to the forgeworld mine plough, it sticks out pretty far and could help with the length issue. It could also help with the snorting fumes coming from the maw of the beast.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 19:06:30]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Yeah, you can see how it makes a tank look longer:<br /> <img src="http://www.ifelix.co.uk/images994/IMG_0214.jpg" border="0" /><br /> <br /> But it's a bit tame when compared to some <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> ones:<br /> <img src="http://i1204.photobucket.com/albums/bb402/captain_cave_manIII/US%20M1%20ABV%20Progress/ABV_Mine-Plough-4.jpg" border="0" /><br />  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> <br /> <br /> I'm aiming for the sort of plough that you really don't want to see coming your way. <br /> I'm thinking multi-bladed, razor sharp edges, very evil looking. Looks like it could drive through a forest and leave a pile of nicely chopped firewood behind.<br /> <br /> It's a long way off yet, I have to build the rest of the tank first...]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 20:40:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I always enjoyed this pic from spearhead<br /> <img src="http://2.bp.blogspot.com/_tjkQUZ9f9gk/S__Rrn_HOgI/AAAAAAAACv0/HGAJjb6cLrg/s1600/Archeotech+Spearhead.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 20:49:08]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Yeah, that kind of scary feel, but with less spikes and more blades... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> (things get stuck on spikes and that's just inconvenient...)]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 20:53:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Those sponsons are really cool, love the cannon and good use for some capacitors.<br /> <br /> So THAT explains the 'nid in the back, I was wondering how he came into this.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 21:13:25]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ The Mad scientist is insane enough to try anything.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 22:59:52]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>OneManNoodles wrote:</cite>Those sponsons are really cool, love the cannon and good use for some capacitors.<br /> <br /> So THAT explains the 'nid in the back, I was wondering how he came into this.</div></blockquote>Thanks OMN, glad you like them.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Indeed, everything has a reason (that is, I can make up an excuse for anything I plan on modelling). <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>The Mad scientist is insane enough to try anything.</div></blockquote>and all in the name of science... kind of...<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 23:23:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Well nice sponson. I dont got much to say other than waiting for the next step in the conversion. ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 02:57:55]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ I may have to make a inspired "dossier" on what the Khadrovians have on the good and insane mad scientist]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 03:09:30]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ The sponsons came out well, even if ending up larger than originally thought.<br /> <br /> Will be waiting for the next stage, would surely enjoy seeing your take on the front plough/blade idea  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 15:19:52]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Well nice sponson. I dont got much to say other than waiting for the next step in the conversion. </div></blockquote>Always nice to hear that people like what I'm doing. It means that I'm heading in the right direction. Thanks Comrade.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>I may have to make a inspired "dossier" on what the Khadrovians have on the good and insane mad scientist</div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Thanks.<br /> <br /> <blockquote><div><cite>Littletower wrote:</cite>The sponsons came out well, even if ending up larger than originally thought.<br /> <br /> Will be waiting for the next stage, would surely enjoy seeing your take on the front plough/blade idea  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote>Thanks LT. They were hard work and slowed me down for a little while, but they are done now.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> And now...<br /> <br /> ...I've slapped on some primer (and when I say "slapped" I mean it. I know it's all streaky and there's hairs and rough patches, these will be cleaned up before the next layer and you won't see them again...):<br /> <a href="http://www.dakkadakka.com/gallery/584982-Interior%20primed.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/14/584982_sm-Interior%20primed.jpg" border="0" /></a><br /> <br /> I also worked on the hatch... it all started so well...<br /> <a href="http://www.dakkadakka.com/gallery/584983-Hatch%201%20wip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/14/584983_sm-Hatch%201%20wip.jpg" border="0" /></a><br /> Take your hatch pieces and drill a hole through the hinge.<br /> Make sure it's big enough to take the pin you intend to use (a paperclip in this case).<br /> Remove the middle of the hinge and make sure the pin still fits.<br /> Wrap some wire around the pin until it is wide enough to fill the gap you just made in the hinge.<br /> Twist the ends together to make it a nice tight fit, cut off the excess and slide it off the pin.<br /> Push the pin though the hinge and the wrapped wire (you may need to remove some more of the hatch to make it fit well).<br /> Drill a hole in the hull and insert the twisted wire peg (not shown)...<br /> <br /> ...at this point you may want to glue the peg in place so your hatch doesn't fall off.<br /> <font color='red'>Don't use runny superglue, even on the far side of the hull. It will wick through the hole you drilled and stick the hinge. So when you try to open the hatch... you snap the hinge... </font><br /> <br /> <a href="http://www.dakkadakka.com/gallery/584984-Hatch%201%20repair.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/14/584984_sm-Hatch%201%20repair.jpg" border="0" /></a><br /> ...Then you have to remove the hatch and cut a piece of plastic to match the (now mangled) hinge that the hatch came with.<br /> Shave it to size and re-do all the drilling and cutting and wire twisting, etc...<br /> <br /> Once you've done all that, you have a working hatch:<br /> <a href="http://www.dakkadakka.com/gallery/584985-Hatch%201%20complete.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/14/584985_sm-Hatch%201%20complete.jpg" border="0" /></a><br /> You will also notice that I added a small piece of plastic to hide the hinge on the outside and I'll be adding card to hide the rough edges of the hinges on top of the hull.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 17:52:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Nice recovery, Excellent work. ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 20:01:55]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thanks Cam. <br /> I've not had a lot of luck with hinges so far (with one breaking on the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> too). I nearly left it with the one remaining hinge piece, but I could see that breaking with the added strain so decided to fix it. <br /> <br /> As they say: "If it's not broke, don't fix it". Well it was broke, so I fixed it...]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 20:09:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>As they say: "If it's not broke, don't fix it". Well it was broke, so I fixed it...</div></blockquote><br /> <br /> And improved upon the design, to boot. I am loving the tank so far. So many details in just the interior!]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 20:26:13]]> GMT</pubDate>
				<author><![CDATA[ Johnnyhorse]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thanks Johnny. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> and thanks to Ruglud for the tutorial link. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 20:31:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Sweet Hinges of Golgafringia! those are sweet little bits of work.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 22:34:19]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Did someone call?<br /> <br /> Ooh, working hinges and grab handles.  Me likey <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 21:30:29]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Nicely done doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 22:45:59]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thankie kindly chaps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> No progress to report today. I am considering painting options while I paint some commission pieces (I'm hoping to do them quick, so I'll be back soon...ish).]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 23:00:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ So, after far more layers than really was necessary, this is the colour of the interior walls of the Predator. Complete with shading and highlights. Although some of the pieces are likely to change colour at a later date, this gives you the idea of the main colour of the walls. <br /> The floor will be largely metal in colour, you'll have to imagine that part for now...<br /> <a href="http://www.dakkadakka.com/gallery/588470-Predator%20interior%20pip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/26/588470_sm-Predator%20interior%20pip%201.jpg" border="0" /></a><br /> Yes, it is a little rough in places. Those will either not be seen in the finished tank or will be tidied as I go... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> More later... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 22:12:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Great to see the Tank back on the move! And even better to already have some paint on it, too!<br /> <br /> Is it later yet?]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 22:30:09]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ No..sorry, can't imagine what metal looks like <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 22:34:57]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Well it could be holy rusty metal......man.<br /> <br /> Or steel, or titanium, or adamantium, or aluminium, or iron, or copper, or brass, or silver, or gold or.............................................................<br /> <br /> MMMMmmm  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"> <br /> <br /> <br /> Also nice colour, is that for it's calming effects on the Nid and Ork? Utilitarian cream! Don't suppose red would be a good idea. JK looks brilliant, definitely waiting for the Nid pinup though!]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 22:57:49]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Littletower wrote:</cite>Great to see the Tank back on the move! And even better to already have some paint on it, too!<br /> <br /> Is it later yet?</div></blockquote>Thanks. Yeah, I had a little break and painted something to sell while I considered options for painting this. <br /> Things should move quickly now I have a plan of attack (well relatively quickly for me.. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )<br /> <br /> Not quite that quickly though...<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>No..sorry, can't imagine what metal looks like <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Well, you'll just have to wait in keen antici.....pation.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Well it could be holy rusty metal......man.<br /> <br /> Or steel, or titanium, or adamantium, or aluminium, or iron, or copper, or brass, or silver, or gold or.............................................................<br /> <br /> MMMMmmm  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"> </div></blockquote> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> to you too.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> There won't be a lot of rust involved, as The Scientist likes to keep things relatively well serviced. Scratches, chips and little bits of rust/dirt in forgotten corners are all possible though.<br /> <br /> Will see how things go as to what flavour of metal I end up with, I like to let my paint colours find themselves on the models. Perfect example is the walls, they were originally aimed at being lighter, but I reached this tone and liked it.<br /> <br /> <blockquote class="uncited"><div>Also nice colour, is that for it's calming effects on the Nid and Ork? Utilitarian cream! Don't suppose red would be a good idea. JK looks brilliant, </div></blockquote>I decided to go with a similar colour to that inside the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. The colour is to keep with the colours used in real military vehicles, which are usually fairly ...can't find the word... plain, like grey and cream and good Ol' military green. (cue Shas to come in and tell us that real military vehicles don't use these colours...)<br /> I nearly did the front half, with the ork, in a military green for that cockpit feeling. But I didn't for a couple of reasons; <br /> 1) with the Ork being green, he wouldn't show up well in a green environment<br /> 2) it would likely be a fairly dark green and this would make the interior of the tank quite dark and therefore difficult to see anything inside. The light cream colour with make the inside brighter from reflected/scattered light. <br /> <br /> Also the fairly neutral cream keeps my options open as to what scheme I'll do on the gunner. <br /> <br /> <blockquote class="uncited"><div>definitely waiting for the Nid pinup though!</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Not sure what a 'nid would want in a pin-up. <br /> But this time the pin-up is going on the outside, so you will have to wait a little longer to see it...her...whatever I end up doing... <br /> (I do actually have a good idea of what I'm going to paint, but will have to see what space is available before deciding)<br /> <br /> Thanks guys.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 00:04:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ It is the problem with some paint colors, more layers to make the color work than others<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 06:43:55]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Here I thought the cream color was to show the eldar influence in the design, maybe using a modified wraithbone design which is integrating into the hull of the tank and will eventually overgrow the systems there and net grate the crew.<br /> <br /> But good old government issued drab paint is good too. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 13:32:18]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Yeah, I myself have used "rotting flesh" to imitate the army interior of tanks "Puke apple green"]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 18:16:08]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>It is the problem with some paint colors, more layers to make the color work than others<br /> </div></blockquote>Yep. This is also a new pot of that paint, so it's not as "concentrated" as I had got used to with that colour. <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Here I thought the cream color was to show the eldar influence in the design, maybe using a modified wraithbone design which is integrating into the hull of the tank and will eventually overgrow the systems there and net grate the crew.<br /> <br /> But good old government issued drab paint is good too. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Yeah, that colour was chosen for the interior of the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> due to it's bone-like qualities. But I've now decided that it's going to be a "thing" with all my vehicle interiors.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Standard issue, cheap, why clean it if you can slap on another layer of paint, kind of paint...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Yeah, I myself have used "rotting flesh" to imitate the army interior of tanks "Puke apple green"</div></blockquote>Yeah, that would work too.<br /> <br /> And for all you, patiently waiting ( <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ), folk out there... progress:<br /> This is the completed sponson interiors.<br /> <a href="http://www.dakkadakka.com/gallery/588610-Sponson%20interiors%20painted.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/27/588610_sm-Sponson%20interiors%20painted.jpg" border="0" /></a><br /> I didn't get too carried away with details as they are unlikely to be seen without a mirror-on-a-stick. So I only painted on the markings rather than waste transfers. A few warnings, some information labels, the "open" arrow on the ammo drum and rating markings on the capacitors (that I ended up painting the same colour as they came <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ).<br /> <br /> These can now be mounted on the tank and I can fill the holes and check what is visible and needs paint and what isn't.<br /> I also need to make the front hatch before I get carried away and stick the tank together...<br /> <br /> Also, in celebration ( <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ) of reaching page 75, I'm going to start going over the early models of this army and touch up the rough edges, adding more/better shading and just generally bring them in to line with my current work. I'm only aiming for one a week or something like that. Some will need more work than others, but we will have to see when I get there...<br /> <br /> So you will be getting better pictures of (hopefully) better looking models on a regular(ish) basis, until I catch up with myself...]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 18:49:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Oh man - so I still have to wait to see what a metal floor would be like? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Nicely detailed dude...I'll remeber to pack my selecton of stick mirrors if I'm ever going anywhere near your models <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 18:55:55]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Brilliant work. congrats on 75 pages, loving the ride so far.<br /> <br /> You and me both Monkeytroll.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 19:21:48]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Looking great!, congrats on 75pages]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 20:48:07]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Oh man - so I still have to wait to see what a metal floor would be like? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Nicely detailed dude...I'll remeber to pack my selecton of stick mirrors if I'm ever going anywhere near your models <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Early <span class="glossaryitem" onmouseover='gp(148);'>wip</span> of the metal floor below. <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Thanks Cam.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Thanks Shas <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The sponsons are now attached, so no more changes. Onwards and upwards only...<br /> Here's what you can see of the details with unobstructed views and through the top hatch.<br /> <a href="http://www.dakkadakka.com/gallery/588649-Sponsons%20attached%20interior%20views.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/27/588649_sm-Sponsons%20attached%20interior%20views.jpg" border="0" /></a><br /> It is possible to see most of what I've added by eye, it's just tricky to photograph.<br /> <br /> I've managed to hide the gap at the bottom of the doorways with the hazard-striped bits of sprue. The gaps at the top won't be visible, but I'll give them a quick lick of paint once filled (next job) for those of you with mirrors on sticks... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 22:14:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ OH....metal. I see what you meant now <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Hazard sprue was good idea <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> All looks good <span style="font-size: 7px; line-height: normal;">     ..to the eye   <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  </span>]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 22:30:37]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Actually really impressive!!!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Looks absolutely brilliant.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 22:53:18]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Thanks chaps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Don't sound so surprised, Cam. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Just filling the gaps at the top of the doors (you'll see them later) and thinking about this hatch... So many jobs to do, need to maintain discipline and finish one before starting the next... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 00:00:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Warning signs and hazard stripes for the brainwashed, reprogrammed and hardwired crew? I just love the (Mad) Scientist and his sense of irony...<br /> <br /> Looks great  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 00:22:45]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47f1b399e3698f963b1686abebafb6dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6585163.page"><b>Littletower wrote:</b></a><br/>Warning signs and hazard stripes for the brainwashed, reprogrammed and hardwired crew? I just love the (Mad) Scientist and his sense of irony...</div></blockquote>Spot on. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  (also notice the "well serviced/cleaned" vehicles for an army that is supposed to represent an army devoted to increasing chaos/entropy). He is Mad, y'know <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Looks great  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks LT.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 00:42:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Not a lot of progress today. I'm planning a complete wipe and re-install of everything on my computer, so I've been moving files around and backing things up. If I go quiet for a while, you know why now...<br /> <br /> I have, however, got the start of the front hatch done.<br /> I spent a long time trying to find something or a combination of somethings that I could use to make a working hatch on the front, but could find nothing...<br /> So I looked at what the actual front piece of the Predator/Rhino/other kit used (and have you ever noticed that the hinge blocks on the piece are exactly the same shape and size of a piece of sprue? Probably not... just me then) and decided to use pieces of sprue for the "hole" side of the hinge and as I was cutting the piece of plastic for the actual hatch, I removed a long thin strip of that plastic... looking at it, I knew I could make that work and glued that to the top of the hatch piece and sanded it down to a round shape at the top and ends. I made holes in the sprue pieces to match and...<br /> <a href="http://www.dakkadakka.com/gallery/588927-Front%20hatch%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/28/588927_sm-Front%20hatch%20wip%201.jpg" border="0" /></a><br /> You can also see the gap filling of the top of the doorways for the sponsons. More detail will be added to the sponsons, so they won't look so plain as they do now. The hole in one of the pieces was a bubble in the sprue and will be made use of some how...]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 20:12:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ whenever i get back after some days you sure well are up to surprise me...<br /> <br /> the cream interior looks very cool...very efficient modern looking...and all those warning signs and lots of other cool details...<img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> what never ceases to puzzle me tho is that you went for an asymetrical look of the weaponsloadout... the two different sponsons is something i hae never seen on any predator tank...tho it of course fully swings with the whole mad doc vibe^^<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> oh...and i will have to remember some day how you did those hinges....<img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 22:38:05]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Nice job on the front hatch - hate to bring it up now, but wouldn't a view slit in the hatch have been a nice idea too?]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 23:04:05]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>whenever i get back after some days you sure well are up to surprise me...<br /> <br /> the cream interior looks very cool...very efficient modern looking...and all those warning signs and lots of other cool details...<img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks Vik.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>what never ceases to puzzle me tho is that you went for an asymetrical look of the weaponsloadout... the two different sponsons is something i hae never seen on any predator tank...tho it of course fully swings with the whole mad doc vibe^^</div></blockquote>I think that's because it's illegal as per the rule book.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I did it for variety, and it adds an extra level of complexity to the tactics for using it (and attacking it).<br /> <br /> <blockquote class="uncited"><div>oh...and i will have to remember some day how you did those hinges....<img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"></div></blockquote>Thanks again. Remember to be careful with the glue. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Nice job on the front hatch - hate to bring it up now, but wouldn't a view slit in the hatch have been a nice idea too?</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <br /> No. No view slit, doesn't need it as he can see through the headlights or the other optics. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> A view slit is only a weak-spot.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> The hatch is only for fresh air.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Mar 2014 12:49:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ This just keeps continuing to be amazing.  ]]></description>
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				<pubDate><![CDATA[Sat, 1 Mar 2014 19:19:19]]> GMT</pubDate>
				<author><![CDATA[ Moltar]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3dc1b9c2aabb165f84a5a7ad9fd052a0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6590070.page"><b>Moltar wrote:</b></a><br/>This just keeps continuing to be amazing.  </div></blockquote>Thanks Moltar.<br /> I'm partway through re-installing the computer and I'm having to use my phone for this. Normal service will be resumed once I get Bob working again (currently, connecting to the internet is a challenge).<br /> <br /> I have added extra detail to the front hatch to make it look reinforced. More to do and I'll show when I can.]]></description>
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				<pubDate><![CDATA[Sun, 2 Mar 2014 00:37:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ That is just growing awesome in spades! it's looking very tanky and brutal, very <span class="glossaryitem" onmouseover='gp(3);'>40k</span>-ish with that unmistakable DrH flair and creativity! ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 05:52:39]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ Can't wait to see the exterior scheme paint wise!]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 07:43:48]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Bob-Mhd-<span class="glossaryitem" onmouseover='gp(764);'>VI</span> is dead, Long live Bob-Mhd-VII. In other words the computer has been wiped and re-installed. There's still a few things to arrange, settings to set and programs to install, but that will all come together eventually.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Bob is running a little quicker now and I've freed up lots of space. Yet to see if it has solved the various windows related issues he had, but the continuing bsod appearances have proven that there is definitely a problem with the hardware (motherboard most likely) <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>That is just growing awesome in spades! it's looking very tanky and brutal, very <span class="glossaryitem" onmouseover='gp(3);'>40k</span>-ish with that unmistakable DrH flair and creativity! </div></blockquote>Thanks NF. That's what I'm aiming for, so I'm glad it's coming across.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Can't wait to see the exterior scheme paint wise!</div></blockquote>I haven't put much thought into what the colour of the outside will be. but that's a little way off yet... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> So I've got quite a few blogs to catch up on (I've lurked a bit, but I will be popping in to say "good job" soon), but here's the front hatch to welcome you back:<br /> <a href="http://www.dakkadakka.com/gallery/590342-Predator%20Front%20Hatch%20details.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/3/590342_sm-Predator%20Front%20Hatch%20details.jpg" border="0" /></a><br /> Basically made it look reinforced, <br /> added strips on the outside to show that it seals against the elements and toxic gasses, <br /> added a couple of latches for the Driver to lock it shut (these will be painted as metal), <br /> rivets (just to show that there will be more in the future <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ), <br /> and the handle on the outside that was added, not to show that someone can open it from the outside (if it's unlocked on the inside) but so that I can actually open it to look inside...<br /> <br /> I may add a photo/postcard or something similar tucked into the triangle inside. Don't know what yet and may not make much difference on this scale.<br /> <br /> Thanks<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 22:51:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ I keep loving it.<br /> <br /> Your permanent attention to detail and the bizarre mix of fantasy and functionality - latches and sealing strips on a working hatch that opens to a spore spawned green space monster - makes this a great journey to follow.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 00:06:25]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ ^^What he said!]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 14:41:39]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ Great job on the hatch Doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 15:15:28]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Littletower wrote:</cite>I keep loving it.<br /> <br /> Your permanent attention to detail and the bizarre mix of fantasy and functionality - latches and sealing strips on a working hatch that opens to a spore spawned green space monster - makes this a great journey to follow.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <blockquote><div><cite>dsteingass wrote:</cite>^^What he said!</div></blockquote>Thanks guys.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I've always been interested in how things work and "just because it does" has never been good enough for me. This has permeated everything I do and, not least, my modelling. So every addition needs to look like it has a function and that it could work in reality.<br /> <br /> Also, model making to me, has always been more about the making than the final result and that journey makes the final piece all the better for the extra effort. The scratch-building and modifications to my models is the side of the hobby that I never knew I was missing out on until I started on this army project. I used to buy models based on the number of pieces (the higher the better), and I was always looking for a greater challenge than the last model. I could knock out a 300 piece model in under a week and then be looking for the next... Now I spend a week or two adding scratch-built components to a piece of a model that won't see much or any of the light of day, but it's much more fulfilling than any model that has come before.<br /> <br /> And it's nice to share my work with people that not only understand, but are as enthusiastic about model making as I am. Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Great job on the hatch Doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I've been adding a little more paint to the inside, starting to pick out more things in different colours to break up the sea of beige. <br /> <a href="http://www.dakkadakka.com/gallery/590647-Predator%20interior%20pip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/4/590647_sm-Predator%20interior%20pip%202.jpg" border="0" /></a><br /> You will notice how the mass of wires/cables next to the Driver appear to disappear into darkness in the corners/shade. Some of them will be picked out in different colours (as will a few other bits) to break up the sea of metal... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> The two computer terminals have been based in aluminium and are awaiting panels and dials and screens and buttons being picked out in other colours.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> You can also see (I don't think I've shown before) how close the Driver is to the front of the tank and why that reinforcement bar is bent (to get over his toes).<br /> <br /> Still to do are the aforementioned screens (including the large rectangle to the Driver's left) and buttons and dials, and the various labels/warnings, and the cables, the ammo dispenser, and any other details that I find along the way, and then ... the Driver and the Gunner...<br /> <br /> ...Then I can glue it together and start on the outside properly...]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 22:57:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank!</title>
				<description><![CDATA[ So good. Excellent detailing.<br /> <br /> And..............so thats metal flooring, ah got it now.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 01:05:27]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6601034.page"><b>Camkierhi wrote:</b></a><br/>So good. Excellent detailing.</div></blockquote>Thanks Cam. More details below...<br /> <br /> <blockquote class="uncited"><div>And..............so thats metal flooring, ah got it now.</div></blockquote> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> So here's progress on the interior. <br /> <a href="http://www.dakkadakka.com/gallery/590897-Interior%20pip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/5/590897_sm-Interior%20pip%203.jpg" border="0" /></a><br /> Various switches, buttons, lights and labels. A little messy in places now I see it on the screen. Still more to do and I'll tidy things up as well.<br /> I think Shatner puts it best...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> Also, I got fed up with the continuing bsod appearances and have bought a few new bits for the computer.<br /> For those of you interested, these include; A new motherboard, A 3.1GHz Core i5 processor and 8GB of 1600 DDR3 RAM. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Which will be a great improvement over the current 2.4GHz Core 2 duo and 6GB of 800 DDR2 RAM, with added bsod's. <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> They should arrive tomorrow, so I may disappear again for a little while...]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 23:24:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ Now thats just showing off, oh and I hate to be the one to tell you, but Nids are colour blind!!!<br /> <br /> Astonishing work, absolutely brilliant.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 23:40:25]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ Airplane 2, I just watched that again recently. <br /> <br /> I do like the control panel. Keep up the good work <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 23:44:54]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Now thats just showing off, oh and I hate to be the one to tell you, but Nids are colour blind!!!<br /> <br /> Astonishing work, absolutely brilliant.</div></blockquote>Thanks Cam.<br /> Are they now, I didn't know that. But The Scientist did and while genetically engineering this Nid to be a Mathematical Genius, he also fixed the colour blindness. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Co'tor Shas wrote:</cite>Airplane 2, I just watched that again recently. </div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>I do like the control panel. Keep up the good work <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .</div></blockquote>Thanks. I will.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 00:00:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ I suppose I could say "spot the differences" between this and the previous updates...<br /> <a href="http://www.dakkadakka.com/gallery/591361-Predator%20Interior%20pip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/7/591361_sm-Predator%20Interior%20pip%204.jpg" border="0" /></a><br /> I've added a few bits, tidied a few bits, painted the ammo dispenser (still needs a warning label), painted the cables from the Driver (although not the 2 that go to his head), added a cleaner/worn patch to the metal floor around the Gunner, and various other little things...<br /> <br /> Not much left to do and then I'll start on the occupants... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 15:53:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ I notice the BSOD on the monitor there! <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 19:13:19]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6610565.page"><b>Camkierhi wrote:</b></a><br/>I notice the BSOD on the monitor there! <span class="glossaryitem" onmouseover='gp(84);'>LOL</span></div></blockquote>Yeah, I had been stuck for what to have on that screen and then with the recent/ongoing bsod issues I've been having I thought it would be good.<br /> <br /> Also, speaking of small additions to add character...<br /> <a href="http://www.dakkadakka.com/gallery/591435-Holiday%20snap%2C%20postcard%2C%20or%20something%20else...html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/7/591435_sm-Holiday%20snap%2C%20postcard%2C%20or%20something%20else...jpg" border="0" /></a><br /> How's that for a postcard, holiday snap, or photo of the "war-boss" back home...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> It's vague enough for you to make up your own mind of what the Driver has stuck in there.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 19:54:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ Looking really good Doc.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 20:49:46]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ Maybe it's a selfie?]]></description>
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				<pubDate><![CDATA[Sat, 8 Mar 2014 07:03:51]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ That's mad, totally mad. If you offered me a lift in this I would walk. I love the wired in random aliens. SCIENCE!!!]]></description>
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				<pubDate><![CDATA[Sat, 8 Mar 2014 09:52:25]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ <blockquote><div><cite>Galorn wrote:</cite>Looking really good Doc.</div></blockquote>Thanks Galorn. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Maybe it's a selfie?</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Maybe that's why it's a little blurry... nothing to do with my painting, it's intentional... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>That's mad, totally mad. If you offered me a lift in this I would walk. I love the wired in random aliens. SCIENCE!!!</div></blockquote>You're lucky that it's not a transport vehicle then. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Maybe I'd have more luck if I pulled up in the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, yes?  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Thanks Weety.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Not a lot to show today (I have touched up a few bits, but nothing worth showing). <br /> I've installed the new hardware into the computer, so I now have MORE POWER (as JC would say). I'll give it a good test in a mo (once Skyrim has finished installing... <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0"> ), just enough time to catch up on my sub'd list...<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Mar 2014 21:14:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ I was ordering why Gumby was on the photo? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 06:22:29]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ My mother taught me never to get into a car with a stranger... and genestealers are pretty strange!]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 07:18:05]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>! Looking good!]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 07:53:18]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ Love the interior, really cool so far.<br /> <br /> That postcard, at first I thought it was an Ewok, then I zoomed in and saw an ork in a bikini, luckily I wasn't drinking at the time.<br /> <br /> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> on the memory dump screen, serves them right for using windows <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">, really nice work on the lines of text.]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 09:08:14]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ I was drinking, it was a scary image I assure you.<br /> <br /> Love the detail work you have done, the postcard is fantastic, and I can't wait to see you paint up the figures. Any color ideas for the alien?]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 10:05:21]]> GMT</pubDate>
				<author><![CDATA[ Sageheart]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ So the driver likes to take selfies wearing women's underwear...Is that so wrong <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 11:01:03]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>I was ordering why Gumby was on the photo? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I should have given him a hanky on his head. I'll save that for a future Gumby. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>My mother taught me never to get into a car with a stranger... and genestealers are pretty strange!</div></blockquote>Sound advice indeed. <br /> Strange and very friendly. Probably best to avoid beings that want to stick their tongue down your throat and leave you with a blank memory in the morning... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite><span class="glossaryitem" onmouseover='gp(84);'>LOL</span>! Looking good!</div></blockquote>Thanks Shas.<br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite>Love the interior, really cool so far.<br /> <br /> That postcard, at first I thought it was an Ewok, then I zoomed in and saw an ork in a bikini, luckily I wasn't drinking at the time.<br /> <br /> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> on the memory dump screen, serves them right for using windows <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">, really nice work on the lines of text.</div></blockquote>Thanks OMN. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. And it's a <font color='red'>red </font>bikini too (we all know what Orks think of that...) <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Sageheart wrote:</cite>I was drinking, it was a scary image I assure you.<br /> <br /> Love the detail work you have done, the postcard is fantastic, and I can't wait to see you paint up the figures. Any color ideas for the alien?</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Sorry to have mentally scarred you. Hopefully more drink will erase it.<br /> Thanks. No concrete ideas yet. I'm thinking of making them look like they don't get much sun, but beyond that I haven't decided.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>So the driver likes to take selfies wearing women's underwear...Is that so wrong <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> Monkey. Nothing to say he's not still wearing women's underwear... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Are you going to argue with him about his personal choices...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Right, dinner time. Be back later.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 14:56:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ Right, I'm back and I think I've finished the interior details. I keep seeing bits that need a touch up, but you have to stop at some point...<br /> <br /> I've added scratches in various places because the Gunner has claws, so he's going to scratch the paintwork every now and then.<br /> Other that a few more touch ups and the odd label, I've done the two radar screens and the three view screens for the Gunner (I see them as one per weapon and have made the views slightly different to show this).<br /> <br /> So, it's now time to really think about painting the occupants.<br /> As I said, I want them to look as if they don't get much sun...<br /> So for the Driver, I'm thinking of looking at plants that haven't got much sunlight (I'm expecting a pale green). <br /> The Gunner, I'm going to have a look at my inspiration folder and possibly search for creatures of the dark (from memory this will be pale, translucent or deep reds...). I don't want to make him look like an albino, as I want one of them somewhere else in the army...<br /> Time for a google...]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 19:52:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ It looks good! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 20:03:58]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ Fantastic work on the consoles - the view-screens are ace <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 20:59:01]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ Love the detail work on the interior, you really get the feeling that everything in there has a purpose,<br /> and is there for a reason, very nice work.  Looking forward to seeing what you do with the crew   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 22:02:15]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ Thanks Co'tor <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Fantastic work on the consoles - the view-screens are ace <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Glad you like them. A little messy in places, but they will do. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>Love the detail work on the interior, you really get the feeling that everything in there has a purpose,<br /> and is there for a reason, very nice work.  Looking forward to seeing what you do with the crew   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>. That's exactly what I'm going for, so I'm very pleased that that is what comes across.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 22:46:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ Wow.<br /> <br /> That's all.<br /> <br /> Now, seriously, that level of detailing - both on the model itself and on the justification and explanation of its for's and how's, with each piece having a purpose - is amazing (Speaking this time of the scratches on the board, or the different screens for the different weapons, p.e) and inspiring.<br /> <br /> Waiting to see your take at the <i>undergroundnized</i> crew.]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2014 00:22:01]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47f1b399e3698f963b1686abebafb6dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6616951.page"><b>Littletower wrote:</b></a><br/>Wow.<br /> <br /> That's all.<br /> <br /> Now, seriously, that level of detailing - both on the model itself and on the justification and explanation of its for's and how's, with each piece having a purpose - is amazing (Speaking this time of the scratches on the board, or the different screens for the different weapons, p.e) and inspiring.<br /> <br /> Waiting to see your take at the <i>undergroundnized</i> crew.</div></blockquote>Thanks very much LT.<br /> <br /> Would you like to see a <span class="glossaryitem" onmouseover='gp(148);'>wip</span> for the Driver?<br /> You would... Well I was taking pictures to see my own progress, so I suppose I could share them...<br /> <br /> Before you go and get over-excited, he's only part done. <br /> The browns are pretty much done,<br /> The blue jeans are pretty much done,<br /> The red shirt could do with some highlights,<br /> The metals haven't been touched yet,<br /> and the skin is only half done; <br /> <a href="http://www.dakkadakka.com/gallery/592423-Predator%20Driver%20pip%201%2C%20barely%20half%20done.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/10/592423_sm-Predator%20Driver%20pip%201%2C%20barely%20half%20done.jpg" border="0" /></a><br /> The thinking behind the skin tone is that, as he doesn't get much sunlight, the fungi has taken a back seat to the animal part. So the green colour has faded and he's taken on a more "natural" skin colour.<br /> <font color='green'>He will get more green </font>. As he can open the front hatch to get fresh air and some light, he will retain the green as someone might a tan. I got this idea when I saw NF's sunburnt Snikrot. Although taken in a slightly different direction, it has the same idea behind it (that Ork skin is affected by the amount of light falling on it).<br /> So I'm going to introduce the green colour in the highlights of the skin. I just need to decide on a method and which green I'm going to use.]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2014 20:47:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the BSOD!</title>
				<description><![CDATA[ You should use only a nugget of the purest green <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2014 21:06:42]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Driver!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6619538.page"><b>monkeytroll wrote:</b></a><br/>You should use only a nugget of the purest green <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>You mean... It's... Pure... Green!<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Not sure if he's ended up too green, doesn't quite look so green <span class="glossaryitem" onmouseover='gp(281);'>irl</span>...<br /> <a href="http://www.dakkadakka.com/gallery/592471-Predator%20Driver%20pip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/10/592471_sm-Predator%20Driver%20pip%202.jpg" border="0" /></a><br /> <br /> Just need to do teeth and metals, and he's mostly done...]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2014 22:44:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Sorry for my absence dr h. Things have been nutso. Incredible craftsmanship youve been up to this last month. This interior has taken on a life of its own! It looks incredibly detailed. Great updates<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> BB]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 05:47:18]]> GMT</pubDate>
				<author><![CDATA[ bebopdrums2424]]></author>
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				<description><![CDATA[ Excellent work, and I like the skin tone. Gives him that un-natural look you are after.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 07:34:12]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>bebopdrums2424 wrote:</cite>Sorry for my absence dr h. Things have been nutso. Incredible craftsmanship youve been up to this last month. This interior has taken on a life of its own! It looks incredibly detailed. Great updates<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> BB</div></blockquote>Thanks BB. No worries.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Excellent work, and I like the skin tone. Gives him that un-natural look you are after.</div></blockquote>Thanks, good to hear that from an Ork. As my first Ork, it was tricky to think of how to make him less green as I had nothing for him to be less green than...<br /> <br /> The Driver is done (although a couple of little touch-ups are required that I've noticed...).<br /> Here he is at all possible angles(it's even votable... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ):<br /> <a href="http://www.dakkadakka.com/gallery/592719-Predator%20Driver%20finished.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/11/592719_sm-Predator%20Driver%20finished.jpg" border="0" /></a><br /> What do you think? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Now I have to think about the Gunner...<br /> I've decided not to do a translucent colour, as he won't show up very well. So he may be a dark colour... don't know yet... Thoughts are welcome. ]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 17:29:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Does look brilliant. I think go really dark on the Nid, not sure though.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 18:32:29]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Driver!</title>
				<description><![CDATA[ Nice work on the driver....maybe the nid should be a spooky, glowy, radioactive nid <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 18:36:55]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Driver!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Does look brilliant. I think go really dark on the Nid, not sure though.</div></blockquote>Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  That is the direction I'm leaning at the moment.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Nice work on the driver....maybe the nid should be a spooky, glowy, radioactive nid <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Thanks to you too. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I did (briefly) think about doing it bio-luminescent, but that would require <span class="glossaryitem" onmouseover='gp(532);'>osl</span>, and I haven't got the hang of that yet and would rather not practice on this model...]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 18:49:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ You should totally try he cockroach colored nids like black_adder is doing for the gunner <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . It might be hard since he's mounted inside already, but you can do it!]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 19:48:06]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Driver!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6622775.page"><b>Theophony wrote:</b></a><br/>You should totally try he cockroach colored nids like black_adder is doing for the gunner <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . It might be hard since he's mounted inside already, but you can do it!</div></blockquote>It's an interesting thought. Cockroaches like the dark and it is a nice scheme. But, thinking about it, I don't think it will contrast that much with the interior... hmm...<br /> <img src="http://communicatorsinaction.com/wp-content/uploads/2013/04/Deep_Thought.png" border="0" /><br /> Tricky...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 21:19:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Driver looks astonishing with paint on him.  Great job, doc!]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 21:44:20]]> GMT</pubDate>
				<author><![CDATA[ Moltar]]></author>
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				<description><![CDATA[ Really nice skin on the driver, more how orks should look (if there was anything to compare a fictional bi-pedal fungus with a penchant for axes to).<br /> <br /> I'm sure you'll think of something cool, 'nid schemes are nearly limitless.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 22:24:40]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Moltar wrote:</cite>Driver looks astonishing with paint on him.  Great job, doc!</div></blockquote>Thanks Moltar.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite>Really nice skin on the driver, more how orks should look (if there was anything to compare a fictional bi-pedal fungus with a penchant for axes to).</div></blockquote>Thanks Noodles. Yeah, I do want to go down a "more realistic" (less cartoony) route for the Ork skin tones (and all the other models really), much like I do with the modelling. <br /> <br /> I was very much impressed by Nerdy's Ork skin (I know you're out there NF), that's why I was so interested in the tutorial of how it was done. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Although I didn't exactly use it here, I will be.<br /> <br /> <blockquote class="uncited"><div>I'm sure you'll think of something cool, 'nid schemes are nearly limitless.</div></blockquote>And, weirdly, therein lies the problem. Too much freedom can also be a problem. <br /> For all of you that has painted a Tyranid army, think of this; Imagine how difficult it is to think of one original scheme for your army. Completely original, not a variation of the "official" schemes. You can do pretty much any scheme you like, almost any colour combination is possible (so long as you stick to colour theory). <br /> <br /> Then... imagine picking an original colour scheme for EACH individual tyranid model... The brain hurts after a while...<br /> <br /> Anyway, something will appear eventually. In the mean time, while I consider the (endless) possibilities, I've started the first re-paint model. <br /> First, AArgh, missed mould lines!!!<br /> and then, Aargh, thick paint!!<br /> then, the expected wavy highlights!<br /> So, some sanding and then a re-basecoat. I'll update when he looks prettier (or I have a good idea for the Gunner). <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 22:57:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Driver!</title>
				<description><![CDATA[ Base the 'nid on a real world insect of some sort.  Any really, a moth, for example, and there are plenty of others.<br /> <br /> The 'jaundiced' orc looks much nicer than the goofy greens.  Sorry orc lovers, but the current green for orcs is a bit 'disney-esque' to my eyes. Only suggestion I would have is some deeper shadings to contrast the orc from the interior somehow.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 23:15:50]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Driver!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6623587.page"><b>Red Harvest wrote:</b></a><br/>Base the 'nid on a real world insect of some sort.  Any really, a moth, for example, and there are plenty of others.<br /> <br /> The 'jaundiced' orc looks much nicer than the goofy greens.  Sorry orc lovers, but the current green for orcs is a bit 'disney-esque' to my eyes. Only suggestion I would have is some deeper shadings to contrast the orc from the interior somehow.</div></blockquote>Lo Red. Thanks.<br /> Yeah, I have a whole folder full of potential 'nid schemes. I'm very much in favour of using real-life bugs etc. for the Tyranids. It's just a matter of finding one that fits...<br /> <br /> Thanks, yeah I did notice that he was approaching the walls in colour. That's why I'm trying to avoid that for the Gunner as well. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 23:30:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looks fantastic! I love that driver, his skin is wickedly done! :-) the muted skin tone really adds to the whole model, almost as if he's paler due to lack of sunlight if he's wired into the rhino? ]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 06:27:20]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ Haha In the grim darkness of the far future, there is only Windows <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Looks fantastic!]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 19:09:39]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Driver!</title>
				<description><![CDATA[ No Mac, no linux too!]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 19:27:45]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Driver!</title>
				<description><![CDATA[ <blockquote><div><cite>nerdfest09 wrote:</cite>Looks fantastic! I love that driver, his skin is wickedly done! :-) the muted skin tone really adds to the whole model, almost as if he's paler due to lack of sunlight if he's wired into the rhino? </div></blockquote>Thanks NF. High praise from the one I <strike>stole</strike> borrowed the skin tone ideas from. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> That is exactly the idea behind it.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Haha In the grim darkness of the far future, there is only Windows <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Looks fantastic!</div></blockquote>Thanks Dave. <br /> The future just wouldn't be as grim or dark without windows... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>No Mac, no linux too!</div></blockquote>Not in the Imperium.  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> Those at the top don't want the average nobody tinkering with the equipment (let windows do all the work/thinking for you). <br /> The Eldar are probably the Apple users; Pretty looking and no way to change the batteries.<br /> and the Tau (being the most tech' savvy) are probably the Linux users...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> No update yet, been busy elsewhere. <br /> Tidying the garage shaped space on the side of the house, which is mostly filled with my stuff that won't cram into my room inside the house <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> .<br /> I only went in looking for a box...  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> Found a few useful things thought. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 23:13:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ You don't need to be tech savvy to use linux.  You just have to have tried Vista pre service pack 1 <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <br /> <br /> But in a World without Walls ('cuz they are all ruins) who needs Windows?<br /> <br /> Sent from my laptop running Linux Mint 16. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 23:31:39]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, Red. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> I skipped Vista and went from xp to 7 and I'm not interested in 8.<br /> I've always thought that, one day, I would install at least a dual boot with Linux, but have never got round to it.]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 23:52:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Well Doc, you can run most Linux distributions from USB flash drives.  If you have a USB 3.0 it can be as speedy as any windows set-up from the hard drive.  No need to partition and dual boot.  And surf the web without fear of malware, most of it anyway.  It's less than 1/2 an hour to get up and running.]]></description>
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				<pubDate><![CDATA[Fri, 14 Mar 2014 08:43:05]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Driver!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6630986.page"><b>Red Harvest wrote:</b></a><br/>Well Doc, you can run most Linux distributions from USB flash drives.  If you have a USB 3.0 it can be as speedy as any windows set-up from the hard drive.  No need to partition and dual boot.  And surf the web without fear of malware, most of it anyway.  It's less than 1/2 an hour to get up and running.</div></blockquote>Thanks. My new motherboard does actually have USB 3.0. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I may look into it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> So, the first of the re-paints has been done. There was more work required than I expected and I could have done more (could have even completely stripped him and re-painted from scratch) but this will do... for now...<br /> Tactical marine number 1 (he now even has his number on his knee):<br /> Before and after shots (I got pretty close to the same angle)<br /> <a href="http://www.dakkadakka.com/gallery/593754-Tactical%20marine%20number%201%20re-paint.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/14/593754_sm-Tactical%20marine%20number%201%20re-paint.jpg" border="0" /></a><br /> Other than general tidying, I've made the shading and highlighting on the armour more subtle,<br /> The scrolls were all redone with a layer of "bone" and a wash of brown, then a dry-brush of white and re-squiggled.<br /> The transfers were all re-done (and I got to try out my new micro-sol/micro-set, still need some practice with this).<br /> The added transfer on the backpack is from an AH-64 Apache kit.<br /> The gold had a wash of brown and was re-highlighted.<br /> and the mould lines between his legs and over the top of the backpack were removed.<br /> <br /> and here's all the angles:<br /> <a href="http://www.dakkadakka.com/gallery/593755-Tactical%20marine%20number%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/14/593755_sm-Tactical%20marine%20number%201.jpg" border="0" /></a><br /> Not quite up to my best standard, but let me know what you think.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I think I have an idea for the Gunner. I will look into this tomorrow. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Mar 2014 20:41:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ No love for number 1? Oh well, here's the gunner, need thoughts...<br /> <a href="http://www.dakkadakka.com/gallery/593989-Gunner%20spot%20colour%20options.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/15/593989-Gunner%20spot%20colour%20options.jpg" border="0" /></a><br /> So, his base colour is a dark purple. He's actually had three layers of progressively lighter purple (and it's more apparent in the photo than in real life <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ).<br /> But I can't leave him monotone, but what to use...<br /> <br /> I'm thinking a dark red (as indicated by the blue arrows), either as a feathering on the edges of the carapace, or just as edge highlights. Both will be partially blended in to the base purple.<br /> <br /> Also, the soft parts (indicated by green arrows), I think could do with being a different colour. But what? Dark blue? (I'm trying to keep him largely dark, so no bright colours...)<br /> <br /> And the claws etc... Probably the same as the carapace... <br /> <br /> Oh, and yellow eyes. (The one thing that will be bright)<br /> <br /> Thoughts, opinions, ideas... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Mar 2014 22:07:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ No.....no love for no.1...he's a smurf after all <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> Good restoration work - a definite improvement, as I'm sure you can see yourself <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <br /> Red feathered into the carapace works for me....and claws a similar shade, maybe with a bit more( or slightly brighter) red on them than the carapace? <br /> <br /> I know you want to keep it dark, but if you use dark blue for the soft tissue I'd be worried that it wouldn't be all that visible a difference considering his position inside a vehicle....<br /> <br /> Maybe switch it over, blue on carapace and red tissue...although red soft tissue is maybe a bit too 'standard' for your tastes <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Mar 2014 22:31:37]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ Ah gunner nid is a problem colors wise?]]></description>
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				<pubDate><![CDATA[Sat, 15 Mar 2014 23:09:34]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6635282.page"><b>monkeytroll wrote:</b></a><br/>No.....no love for no.1...he's a smurf after all <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> Good restoration work - a definite improvement, as I'm sure you can see yourself <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote>Smurfs need love too.<br /> <img src="http://thumbs4.ebaystatic.com/d/l225/m/mjpnNi8r5A4sCmLNa-gPEdA.jpg" border="0" /><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thanks. I was quite surprised at how shoddy it was before. I almost don't want to look closely at any of the others for fear of what I might find under the magnifying glass...<br /> <br /> <blockquote class="uncited"><div>Red feathered into the carapace works for me....and claws a similar shade, maybe with a bit more( or slightly brighter) red on them than the carapace? </div></blockquote>Yeah, makes sense.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>I know you want to keep it dark, but if you use dark blue for the soft tissue I'd be worried that it wouldn't be all that visible a difference considering his position inside a vehicle....</div></blockquote>Yeah, that was my thought too, and that's why I haven't just gone ahead and done it. I could make it lighter, but then would it look odd with the little bits lighter than the large areas (they are usually darker)?<br /> <br /> <blockquote class="uncited"><div>Maybe switch it over, blue on carapace and red tissue...although red soft tissue is maybe a bit too 'standard' for your tastes <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote>Also makes sense. Would avoid the claws looking "bloody" by making them blue, and makes the soft parts look more vulnerable my making them red...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6635336.page"><b>shasolenzabi wrote:</b></a><br/>Ah gunner nid is a problem colors wise?</div></blockquote>Aye, that he is.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Just want him to contrast with the light, tank interior, but not just be a black mass.]]></description>
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				<pubDate><![CDATA[Sat, 15 Mar 2014 23:10:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Well SM1 looks better. We have seen your commission work so you up against it, you set a high standard recently.<br /> <br /> Gunny, well I personally would go <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> on the highlights because when finished he will be in a dark hole, but only hint at colours generally. I like the idea of red fleshy bits and blue hard bits, but that is very standard fair. However, if you hint at it being red, but have extreme contrast on your highlights, in the end he will stand out enough. I hope that makes sense.<br /> <br /> <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> we know it will look amazing anyway, so go for it.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 05:37:11]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ I like the red feathering, but don't forget that <span class="glossaryitem" onmouseover='gp(224);'>th</span> Orc will probably help him with some chalk kill marks on top of the carapace, maybe in a yellow chalk color <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> , or different chalk colors denoting different kills. Yellow for infantry, white for tanks etc. as for the claws how about fading to green. Took the kids to the zoo yesterday and saw some lovely colors on animals where the blue green fade was nice.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 11:03:41]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Well SM1 looks better. We have seen your commission work so you up against it, you set a high standard recently.</div></blockquote>Thanks. Yeah, he has shown how far I have come with painting these models from when I started mid-2012. Also how much slower; originally, <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> #1 was painted over the course of a day. Now, just the touching up took 2 days... <br /> <br /> <blockquote class="uncited"><div>Gunny, well I personally would go <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> on the highlights because when finished he will be in a dark hole, but only hint at colours generally. I like the idea of red fleshy bits and blue hard bits, but that is very standard fair. However, if you hint at it being red, but have extreme contrast on your highlights, in the end he will stand out enough. I hope that makes sense.<br /> <br /> <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> we know it will look amazing anyway, so go for it.</div></blockquote>Yeah, maybe I'll do the highlights with the same sort of contrast you use on gems; mostly dark and then bright only where the light really catches it. I'll give it a go later. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>I like the red feathering, but don't forget that <span class="glossaryitem" onmouseover='gp(224);'>th</span> Orc will probably help him with some chalk kill marks on top of the carapace, maybe in a yellow chalk color <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> , or different chalk colors denoting different kills. Yellow for infantry, white for tanks etc. as for the claws how about fading to green. Took the kids to the zoo yesterday and saw some lovely colors on animals where the blue green fade was nice.</div></blockquote>Ha. That's assuming the Driver is not in competition with the Gunner to see if he can run the target over before it can be shot...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Will see how it looks. Thanks Theo.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 12:40:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ Red for the nails and claws.<br /> <br /> But you knew, of course, that  *I* would say that <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 21:16:11]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ Would the good "mad" scientist want them competing or working together as a well oiled team? I can see friendly competition, but I would think he would have them in better control than the driver jinking just so he gets to run over an opponent while causing the. Gunner to miss wide. I would think that they get carrots if they cooperate, or the stick if they don't play nice.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 22:47:25]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Red for the nails and claws.<br /> <br /> But you knew, of course, that  *I* would say that <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Ha. I'll leave the claws 'til last and see what works for them best. <br /> <br /> I've added red to the soft parts with quite a dilute paint to get it to go into the grooves and leave the raised parts darker. Still needs some more work. I will add some blue to the edges and see how it looks... Watch this space.<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Would the good "mad" scientist want them competing or working together as a well oiled team? I can see friendly competition, but I would think he would have them in better control than the driver jinking just so he gets to run over an opponent while causing the. Gunner to miss wide. I would think that they get carrots if they cooperate, or the stick if they don't play nice.</div></blockquote>Well it's all about causing as much destruction as possible. The Scientist's aim is to reverse the trend of civilisations creating too much order (by building things, for example). Whether by working together or by competing, the pairing will be "optimised" to remove order and replace it with as much chaos (destruction = smaller pieces = more permutations in their arrangement = higher entropy = more chaos).<br /> <br /> What's most likely is that the gunner will focus on targets far away and anything nearby will be run over... I was thinking more "competing" for targets, rather than points/carrots(squigs/biomass).<br /> <br /> Maybe I'll give it a rule that if something is close enough, the Driver will try to run it over... That could be fun.]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 00:32:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ So maybe the wires give good sensations to the one doing the killing and a gentle(not so much) jolt to the one not doing the killing to get them to hustle more.]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 00:52:13]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6638077.page"><b>Theophony wrote:</b></a><br/>So maybe the wires give good sensations to the one doing the killing and a gentle(not so much) jolt to the one not doing the killing to get them to hustle more.</div></blockquote>Not that either of them really need encouragement to attack things, but that is likely after the bit of fluff I wrote for the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> pilot (the one that is only a head, but is wired up to feel happiness/pleasure).<br /> <br /> Right... Gunner. I was ready to say that I wasn't too pleased with how the paint-job has come out at present... But... looking at the photos, I quite like the effect on the carapace;<br /> <a href="http://www.dakkadakka.com/gallery/594624-Gunner%20pip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/17/594624_sm-Gunner%20pip%202.jpg" border="0" /></a><br /> The soft recesses have had a couple of washes of reds and a highlight of pink.<br /> The blues were done in three stages; Dark blue over most edges, a medium blue to start adding the details (covering less area than the dark blue), and then a light blue to pick out the fine detail. Also, just because, I added small flecks of pink to the blue areas and I think this really helps the look. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I like the "blue flame" look of the carapace so much, that I think I'll add it to the other areas that I just highlighted...<br /> <br /> Not touched the claws yet.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 23:00:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ Looks brilliant and perfect to me. Any chance of a dry run on the view when the lid is on the nid.]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 23:15:09]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ Red claws.  Well, burgundy anyway.  Something to contrast with the blue without being garish.<br /> <br /> Looks so amusing, a 'nid using non-biotech devices.]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 23:25:32]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Looks brilliant and perfect to me. Any chance of a dry run on the view when the lid is on the nid.</div></blockquote><br /> Thanks Cam.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> You mean like this?<br /> <a href="http://www.dakkadakka.com/gallery/594645-Gunner%20pip%202.5.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/17/594645_sm-Gunner%20pip%202.5.jpg" border="0" /></a><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Red claws.  Well, burgundy anyway.  Something to contrast with the blue without being garish.</div></blockquote>It's a possibility.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Looks so amusing, a 'nid using non-biotech devices.</div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> That's how we like it round here. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 23:53:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Gunner!</title>
				<description><![CDATA[ Yup, looks great, contrast is spot on, gives you the right look. Spot on.]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 02:07:06]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ Thanks Cam. <br /> <br /> It's a go then! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> So, I'm calling the Gunner done. I added the flecks to the arms and legs, the teeth are done and the claws were gloss black with flecks of crimson (just for you RH <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> Many angles in the hope that all the details are shown somewhere.<br /> <a href="http://www.dakkadakka.com/gallery/594882-Predator%20Gunner%20Finished%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/18/594882_sm-Predator%20Gunner%20Finished%201.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/594883-Predator%20Gunner%20Finished%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/18/594883_sm-Predator%20Gunner%20Finished%202.jpg" border="0" /></a><br /> <br /> In celebration of the crew being completed, here's some music (bonus points for spotting the film reference)<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/k5yr1kveRpw?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> And with that, the interior of the Predator is complete.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Here's many photos of all the angles I could think of (as this will be the last opportunity to photograph most of this).<br /> <a href="http://www.dakkadakka.com/gallery/594884-Predator%20interior%20Finished%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/18/594884_sm-Predator%20interior%20Finished%201.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/594885-Predator%20interior%20Finished%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/18/594885_sm-Predator%20interior%20Finished%202.jpg" border="0" /></a><br /> <br /> Thanks for all your help and suggestions and baring with me as I obsess over tiny details that probably won't be seen.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I hope you will stick with me as I progress to the exterior of the tank. Much more work to do.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 17:20:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ Looking good! I love all the little details. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 17:59:38]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ Nice Dr. Octagon toss-in.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  The 'nid looks awesome, as does his control panel.]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 21:46:34]]> GMT</pubDate>
				<author><![CDATA[ Moltar]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ It really looks great all together! Awesome assemblage of details, and a motley crew indeed.<br /> <br /> Almost a pity to think it will be closed up now... Maybe more hinges  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ?<br /> <br /> Looking forward to the next stage  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 22:22:57]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ Co'tor Shas: Thank you, and I enjoyed adding all those little details. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Thanks Moltar. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> But what film was that music used in? It's a very relevant scene.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Littletower: Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Well the hatch on top of the turret will also be hinged, but that whole piece will be left removable so doesn't really help.<br /> <br /> I think the turret may well be the next thing to do. I think I may do the next commission piece before moving on though, so keep an eye out for updates over in that blog.]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 23:08:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ Nice work doc  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Also digging Dr Octagon....not sure as I still haven't seen it, but I believe some of his tracks appeared in  Buffalo Soldier, and I remember a scene in the book which involved a tank joyride.....so I'd guess that would make sense....]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 15:04:01]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6646451.page"><b>monkeytroll wrote:</b></a><br/>Nice work doc  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Also digging Dr Octagon....not sure as I still haven't seen it, but I believe some of his tracks appeared in  Buffalo Soldier, and I remember a scene in the book which involved a tank joyride.....so I'd guess that would make sense....</div></blockquote>Many internet points to you good sir.  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> That is what I was thinking about.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> It's worth watching for that scene in itself... or you could just take a moment below;<br /> <div style="margin-top:5px; margin-bottom:10px;">
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				<pubDate><![CDATA[Wed, 19 Mar 2014 15:27:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ This build and now the resulting painting is really quite nice. I wish I had something more constructive to contribute, but I'm just so amazed at how good it looks. The hinge tutorial is really helpful,  too.]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 19:16:03]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/76579f2fe8340adf8357fec255203cae.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6647288.page"><b>Warboss_Waaazag wrote:</b></a><br/>This build and now the resulting painting is really quite nice. I wish I had something more constructive to contribute, but I'm just so amazed at how good it looks. The hinge tutorial is really helpful,  too.</div></blockquote>Thanks Waaazag. It's nice to know that people like what they see and it's good to know that I've not missed something that should/could be added. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> While I can't take credit for the technique, I find it useful to share (and read) experiences with techniques. Many times, what doesn't work is more useful to know, than what does.<br /> <br /> In other news: I've just cleaned up some cultists ready to start painting them tomorrow. Although the mould lines on the <span class="glossaryitem" onmouseover='gp(437);'>DV</span> kit are minimal, I still have to eradicate all traces...<br /> <br /> I've also been sucked back into making test chambers for Portal 2... My problem-solving heaven... Excuse me if I go quiet for a bit.]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 22:59:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/76579f2fe8340adf8357fec255203cae.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6647288.page"><b>Warboss_Waaazag wrote:</b></a><br/>This build and now the resulting painting is really quite nice. I wish I had something more constructive to contribute, but I'm just so amazed at how good it looks. The hinge tutorial is really helpful,  too.</div></blockquote><br /> <br /> Sometimes, it is enough just to say, "great work".  So, great work! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 23:19:25]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ Thanks Red. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Had a long conversation about this (with Skalk and a couple of others, I believe) a long way back in this thread.<br /> <br /> Personally, I do like to say more than "just" good work, when I post in someone's blog. <br /> But sometimes it's all you can say, and all that is needed. <br /> <br /> Give someone a little warm fuzzy feeling, say "good job" to them today. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 23:28:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ Like how the nid shaped up.]]></description>
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				<pubDate><![CDATA[Thu, 20 Mar 2014 01:50:20]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ Thanks Shas.<br /> I was concerned about the Gunner's scheme for quite a while, but I just relaxed into it and let it take it's own path to completion. He is unique in my army and that is all that is necessary. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 00:20:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Tank Crew!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6651710.page"><b>Dr H wrote:</b></a><br/>Thanks Shas.<br /> I was concerned about the Gunner's scheme for quite a while, but I just relaxed into it and let it take it's own path to completion. He is unique in my army and that is all that is necessary. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> <br /> Exactly!  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 05:42:45]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Now that the Cultists are finished and ready to go up on ebay, it's time to return here and continue the tank. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Next job I have decided is going to be the turret.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> This is technically the last of the interior jobs as I intend to build the inside of the turret. This will involve a few little details (boxes, dials, surface details), and the rear of the main gun and it's ammo feed...<br /> <br /> Due to the construction of the models turret; where the pivot for the gun is, the height of the turret (not a lot) and the stated elevation for this tank (-15 to 28deg, which I intend to get close to but probably not to the exact degree), this looks like it will be tricky. But I'm not one for backing away from tricky problems (more often quite the opposite). <br /> <br /> So, the working parts of the gun (breach, recoil dampers, etc..) will have to be miniaturized using The Scientists best technology.<br /> I'm not sure how I will do the ammo feed yet. It will have to look functional, but probably won't move with the gun.<br /> <br /> I'm also considering adding a co-axial machine-gun alike in place of the usual pintle-mounted storm bolter.<br /> <br /> And I'm also intending on adding spaced armour around the sides and back of the turret, just to give it a unique look and will also bulk up the turret so it doesn't look tiny on top of the (quite wide) tank with my (quite large) sponsons. <br /> <br /> Watch this space.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 18:40:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Are you using the stock pred turret or one of the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> ones as the base?]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 19:27:58]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6674291.page"><b>monkeytroll wrote:</b></a><br/>Are you using the stock pred turret or one of the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> ones as the base?</div></blockquote>The stock turret. Don't want confusion of whether this is a Predator or an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tank (the sponsons are quite close as it is).<br /> Also, I have a Predator turret and don't have any <span class="glossaryitem" onmouseover='gp(69);'>IG</span> (or any others for that matter) turrets.]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 19:48:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Good job on the cultists! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> for the genestealer, the touches of red are a really nice subtle addition.<br /> <br /> Really interested to see you try and pull all that off within the tiny predator tank turret, or are you going to enlarge it a bit?<br /> <br /> cool stuff <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 20:53:44]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/498e90f67044bbb8cb86995af990897f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6674590.page"><b>OneManNoodles wrote:</b></a><br/>Good job on the cultists! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> for the genestealer, the touches of red are a really nice subtle addition.</div></blockquote>Thanks on both counts. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Really interested to see you try and pull all that off within the tiny predator tank turret, or are you going to enlarge it a bit?<br /> <br /> cool stuff <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>I'm also interested in how I'm going to do this... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Still planning an angle of attack. Need to find a way of fixing the droop issue the turret has with the gun (will probably involve washers), so it stays at the angle I put it at.<br /> I'm going to try and keep it with the original dimensions. I'll only expand it if I have to. <br /> <br /> Most of the details will have to be just around the edges as there needs to be enough space for the hatch to be accessible. Some of the interior walls of the turret will need to be made to look like interior walls and not like a bit of model that weren't designed to be seen... But doing this on the two halves of the turret in a way that looks natural when they are stuck together is the biggest problem I can see at the moment.]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 15:30:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Good luck with the turret.  And get some good tweezers.  You'll need them.   I'd try making everything as panels and them just gluing them in, rather than fiddle about with the inside of the thing.<br /> <br /> Turrets on the vehicles in this game are way too small really. In tank design, you want a big turret.  Look at the MBTs these days. (except the Soviet stuff) ]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 19:29:56]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6677004.page"><b>Red Harvest wrote:</b></a><br/>Good luck with the turret.  And get some good tweezers.  You'll need them.   I'd try making everything as panels and them just gluing them in, rather than fiddle about with the inside of the thing.<br /> <br /> Turrets on the vehicles in this game are way too small really. In tank design, you want a big turret.  Look at the MBTs these days. (except the Soviet stuff) </div></blockquote>Ta. Yes, I have plenty of tweezers of all kinds of shapes and sizes.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Yeah, that's not a bad idea for some of the details. It's still all open at the moment and I'll try and do most of the work like this (and the painting...).<br /> <br /> You're not wrong about the turret size too. In the future, things will either be bigger (current trend in phones) or smaller (previous trend in phones)...<br /> <br /> I'm just making some more shells (like those in the ammo dispenser) for the auto-loader that I've yet to design...<br /> <br /> Also, I've added the co-axial machine-gun to the turret:<br /> <a href="http://www.dakkadakka.com/gallery/598225-Predator%20turret%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/29/598225_sm-Predator%20turret%20wip%201.jpg" border="0" /></a><br /> <br /> I've found some tubes of the right diameter for the gun and will see what happens with them as I start to throw glue about...]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 19:52:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Oooh, shiny.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ooh, shiny.]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 20:35:19]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Thanks Co'tor. So shiny you had to say it twice <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> So, even with a minimal addition to the rear of the gun piece inside the turret, I can only manage a -10deg elevation instead of -15deg, but with a little modification (I'll show next time) I have kept the +30deg elevation. That's the important one really. <br /> <br /> I've selected a few bits to make the loading mechanism. I'm aiming for a kind of cradle and plunger with robot arms affair... Will have to see how it turns out...]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 00:11:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Damn double posts <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .<br /> That secondary barrel is a eldar vehicle sensor bit right?]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 00:18:18]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Indeed it is. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> A Wave Serpent bit. I used the more sensor-looking one for the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and then saved this one for use as unusual looking weapons. This is the short bit of the two on that part with the gems removed.<br /> <br /> I nearly used an Ork big shoota, but looked a bit too thick for the purpose. ]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 00:25:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Now you just need a kroot standing on the nid's head so he can peer out the turret <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 00:29:53]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ Ha. Well if you look at how much the Gunner is crouching, if he stands up straight, he should be easily able to look out the top hatch. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 00:32:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6677051.page"><b>Dr H wrote:</b></a><br/>Ta. Yes, I have plenty of tweezers of all kinds of shapes and sizes.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ...</div></blockquote><br /> <br /> Don't we all? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  And still want more.  My philosophy is spend all my hobby money on the tools to build things, rather than on the things themselves.  Twice as much fun that way.  ]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 00:36:09]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Sounds like a good philosophy, Red. Most of the tools I have, I've been using for the past 25 years or so...]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 00:42:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Love the look and vibe this thing has.<br /> <br /> I am with Red too. Materials are all around us, if we just have the tools to turn junk into art.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 08:29:49]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Tank is looking good!]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 09:29:08]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Couldn't agree more with the tools.<br /> <br /> Sounds like your thinking on building it on the same lines I would. It may just work <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 12:29:24]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ No...Marines can't use Heavy Stubbers..sorry, their armored fingers won't fit on the triggers. You use the Guard Baneblades, but you can't use our stubbers <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> The line must be drawn HERE <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 16:21:20]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Just chiming in with the notation on tools. With the right tools (and skill, obviously), you don't even need to waste time or money with kits. My thoughts on the turret is that it looks small. I realize it's still <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>, but my initial reaction is "weedy". Just my opinion, but I think it could use some bulking up. Even if it just gets some extra armor plating. Overall your build and paint job is fantastic. ]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 18:37:55]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6677609.page"><b>Dr H wrote:</b></a><br/>Sounds like a good philosophy, Red. Most of the tools I have, I've been using for the past 25 years or so...</div></blockquote><br /> <br /> Oh, so they're practically new <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I managed to get a hold of my father's dissection kit from college many years ago.  It contained several excellent sets of tweezers, some odd looking probes and retractors (great for green stuff shaping, and burnishing too) and 3 different types of scalpels.  I reckon they're about 60 years old.  I still use them.  Good tools should last several lifetimes.]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 20:28:34]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Love the look and vibe this thing has.<br /> <br /> I am with Red too. Materials are all around us, if we just have the tools to turn junk into art.<br /> <br /> </div></blockquote>Thanks Cam. Good to hear you are feeling it.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Tank is looking good!</div></blockquote>Thanks Shas.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite>Couldn't agree more with the tools.<br /> <br /> Sounds like your thinking on building it on the same lines I would. It may just work <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> </div></blockquote>Well see what you think below...<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>No...Marines can't use Heavy Stubbers..sorry, their armored fingers won't fit on the triggers. You use the Guard Baneblades, but you can't use our stubbers <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> The line must be drawn HERE <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> What marines  <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"> No marines involved with this tank... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I may just add that to the list of things to do, just for you...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Just chiming in with the notation on tools. With the right tools (and skill, obviously), you don't even need to waste time or money with kits. My thoughts on the turret is that it looks small. I realize it's still <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>, but my initial reaction is "weedy". Just my opinion, but I think it could use some bulking up. Even if it just gets some extra armor plating. Overall your build and paint job is fantastic. </div></blockquote>Thanks for the thoughts. I am hoping the spaced armour will make it look larger, but will have to see when I get there. Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6677609.page"><b>Dr H wrote:</b></a><br/>Sounds like a good philosophy, Red. Most of the tools I have, I've been using for the past 25 years or so...</div></blockquote><br /> <br /> Oh, so they're practically new <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I managed to get a hold of my father's dissection kit from college many years ago.  It contained several excellent sets of tweezers, some odd looking probes and retractors (great for green stuff shaping, and burnishing too) and 3 different types of scalpels.  I reckon they're about 60 years old.  I still use them.  Good tools should last several lifetimes.</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Well none of my tools were new back when I started using them.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  One of the advantages of having older brothers is that you occasionally get useful things handed down (instead of just clothes). Some may be (and some look) old enough to be from a grandparent or my Dad too.<br /> <br /> Progress on the reloading mechanism:<br /> In theory this is designed to be able to move up and down with the gun to reload it at any angle. The observant amongst you will see that it can't really move down due to the turret ring... Can't really do a lot about that. <br /> I was also going to add a second arm that placed the shells in the cradle from the ammo box on the back of the turret. But the limited space means I probably won't. Will see what I can do though.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> The top picture shows the "modification" that was required to maintain the +30deg elevation (green arrow).<br /> <a href="http://www.dakkadakka.com/gallery/598681-Predator%20turret%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/30/598681_sm-Predator%20turret%20wip%202.jpg" border="0" /></a><br /> <br /> As you can tell, there won't be much visible anyway. But it's good practice for later projects and it fills a gap.<br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 22:17:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ I like it <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> What else is going in there that the second servo arm would have to fit around if it goes in?]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 22:24:27]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6679779.page"><b>monkeytroll wrote:</b></a><br/>I like it <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> What else is going in there that the second servo arm would have to fit around if it goes in?</div></blockquote>Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> It's more that, as you can see, this arm is pretty close to the hatch opening and the second arm has to fit between the two, leaving room for access.<br /> <br /> I'll see what I can do. If I get the right "limb" length and find a good place to anchor it, it could fit...]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 22:35:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ And again the Dr shows us the meaning of detail.]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 23:27:03]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks Cam.<br /> <br /> Here's the other arm. <br /> It's quite simple and can't quite work in the available space, but gives the idea of what goes on.<br /> <a href="http://www.dakkadakka.com/gallery/598725-Predator%20turret%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/30/598725_sm-Predator%20turret%20wip%203.jpg" border="0" /></a><br /> <br /> I'll probably have to paint them before sticking them in. <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> Need to fill in the bottom of the gun too. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Then an ammo box for the co-axial gun, some electronic things, surface details and done.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 23:57:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Looking good, can't wait until it's finished. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 00:00:28]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Nicely done.  Have you done any research?  A quick googling of 'interior of tank turret' turns up some interesting stuff.<br /> <br /> And good to hear about some of the tools too. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  I'm in good company I see.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 01:12:18]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Been lurking; got to say, that's some crazy interior detailing there mate. Great job!]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 07:09:42]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><cite>Co'tor Shas wrote:</cite>Looking good, can't wait until it's finished. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks. Much more work left to do yet. Stay tuned for the next exciting instalment...  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Nicely done.  Have you done any research?  A quick googling of 'interior of tank turret' turns up some interesting stuff.<br /> <br /> And good to hear about some of the tools too. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  I'm in good company I see.<br /> <br /> </div></blockquote>Thanks. Oh yes, much research.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> There's a crazy amount of stuff crammed in some tanks...<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Been lurking; got to say, that's some crazy interior detailing there mate. Great job!</div></blockquote>Hey Graven, nice of you to pop in a say hello, rather than peeking though the keyhole.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Mini-update on the turret:<br /> <a href="http://www.dakkadakka.com/gallery/599026-Predator%20turret%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/31/599026_sm-Predator%20turret%20wip%204.jpg" border="0" /></a><br /> This shows my solution for getting the gun to stay where I put it; some pieces of card stuck to the sides. Doesn't really need a full, neat washer surrounding the pegs as it only has limited movement. <br /> <br /> I've also added a few panels to break up the flat surface (there will be more), and the ammo boxes for the co-axial gun (I may put a strap around the spare one). I've also prep'ed the arms for painting and once they are done and installed then I'll add the remaining details ... also need to make a couple of monitors too and then, finally a sprinkling of wires/cables.<br /> <br /> Oh yeah, and I've also made the hatch. Using the same technique as the other one (and like the other one, breaking a piece in the process. But it may have been fixed with a bit of glue and not a complete re-build).]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 19:42:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ The hatch appears to be holding up well now that the glue has fully set.<br /> Here's a few pictures to show the gun elevation, the hatch and what you can see (currently) inside the turret through the top and bottom.]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 00:00:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Progressing nicely. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 01:02:37]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ The Loading breech is fantabulous!]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 02:24:11]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Thanks Co'tor and Dave.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Here's a little more... Well, done actually... and primed...<br /> <a href="http://www.dakkadakka.com/gallery/599544-Predator%20turret%20interior%20wip%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/1/599544_sm-Predator%20turret%20interior%20wip%206.jpg" border="0" /></a><br /> You can see that:<br /> I've added some trailing cables. Why do they just suddenly stop in seemingly random places? I'm glad you asked that, it's because they go out of sight from either the bottom or the hatch, so there was no point in trailing them further.<br /> <br /> I added a little monitor next to the hatch (a bit of sprue with a square of card stuck on it).<br /> <br /> I also added a piece of treadplate under the hatch, as that seemed a place where people are likely to... tread. <br /> <br /> I added a "cap" to the end of the breach, so that it looks nice a neat... and I also filled the underside of the gun piece there so that is also neat.<br /> <br /> There's a couple of rough patched where I stuck something down and then noticed that it wasn't visible, so moved it (and as it wasn't visible there's no point cleaning it up).<br /> <br /> Once the primer is dry I can give this a lick of paint and then stick it together.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 23:01:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6686046.page"><b>Dr H wrote:</b></a><br/><br /> I also added a piece of treadplate under the hatch, as that seemed a place where people are likely to... tread. <br />  </div></blockquote><br /> <br /> That seems a logical assumption Captain.......<br /> <br /> Dammit, you're a doctor, not a captain.....<br /> <br /> <br /> Looking good, always approve of wires <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 23:05:47]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ I love all the extra little details you've added, looking forward to seeing this painted  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> Have you decided on a color scheme yet? <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 23:14:08]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Dammit, you're a doctor, not a captain.....</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Looking good, always approve of wires <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks. Can't go wrong if you add wires or tentacles.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>I love all the extra little details you've added, looking forward to seeing this painted  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> Have you decided on a color scheme yet? <br /> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>.<br /> No, not yet. I think I will have to see what grips me when I have it ready to paint. <br /> Unless inspiration hits me in the mean time. I've done a little searching, but nothing yet...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 23:27:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Hinged hatches look great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> The Predator looks very 'happy' to see you <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 10:06:00]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/883103514f55e8af2696c9cdd4d31604.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6690068.page"><b>Ruglud wrote:</b></a><br/>Hinged hatches look great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks. If only I didn't keep breaking them in the process...<br /> <br /> <blockquote class="uncited"><div>The Predator looks very 'happy' to see you <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Bad Ruglud. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> It's not as pretty as it could be, it may not be the best design, but I'm calling the interior of the turret DONE.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/600047-Predator%20turret%20interior.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/3/600047_sm-Predator%20turret%20interior.jpg" border="0" /></a><br /> You can see the rough edges, unfinished paintwork etc. in the open shots, but when enclosed, these don't show. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I hope it was worth the wait.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> That now concludes the inside of the tank. It's all done. So now, I'm going to look at gluing the hull together and looking at what the next job will be...]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 17:10:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Gosh, that's ever so pretty!<br /> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, is the plog title a reference to Thermodynamics, Muse, or what?]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 17:52:23]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ That is amazing <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 17:56:31]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Good job...worth the wait <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 17:59:56]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Amazing work Dr. Looks spot on.<br /> <br /> Looking forward to next bit. So good so far.]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 18:04:40]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>Gosh, that's ever so pretty!<br /> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, is the plog title a reference to Thermodynamics, Muse, or what?</div></blockquote>Thanks Graven. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> It's a reference to the second law of thermodynamics. That explains Entropy as a measure of disorder. Which, as a chemist, is what I think of when I think of Chaos. <br /> Although I do like Muse, that was not in my mind at the time.<br /> <br /> It's all explained in the fluff and, conveniently, I've recently sorted out a thread in Dakka Fiction (as I ran out of space in the article area) with all the bits of fluff that are spread throughout this thread compiled together. The link is in my sig' should you or anyone else fancy a long, amusing, read. It's really not meant to be taken seriously. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Co'tor Shas wrote:</cite>That is amazing <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .</div></blockquote>Thanks Co'tor.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Good job...worth the wait <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Good O. Thanks.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6691041.page"><b>Camkierhi wrote:</b></a><br/>Amazing work Dr. Looks spot on.<br /> <br /> Looking forward to next bit. So good so far.</div></blockquote>Thanks Cam. Glad it's gone down well with you all. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 18:15:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ I thought as much. Funnily enough, I used it as the basis for a Borg plotline in my long running trek <span class="glossaryitem" onmouseover='gp(345);'>rpg</span> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 18:47:07]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Can't wait to see it all finished up. It has been a fun ride.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 19:30:25]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>I thought as much. Funnily enough, I used it as the basis for a Borg plotline in my long running trek <span class="glossaryitem" onmouseover='gp(345);'>rpg</span> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>That sounds good. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> The Borg are not too dissimilar to The Scientist's army; Brainwashing any and all races to believe in one thing...<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Can't wait to see it all finished up. It has been a fun ride.<br /> </div></blockquote>Thanks Red. Indeed it has and there is much farther to go. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 19:45:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Very nice on the auto-loader work!]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 20:53:22]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6691531.page"><b>shasolenzabi wrote:</b></a><br/>Very nice on the auto-loader work!</div></blockquote>Thanks Shas.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Gluing of hull has commenced... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 23:06:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Bloody good job mate! I wish i had your patience! :-) but I'll settle for looking at your models instead! ]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 00:18:38]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6691869.page"><b>Dr H wrote:</b></a><br/><br /> Gluing of hull has commenced... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote><br /> <br /> <br /> Ooh,ooh,ooh.....I just remembered the important bit to go in there...     <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 13:56:00]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Shush you  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> There's no room and you've had plenty of time to speak up.  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 16:20:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Poor little gaunt, its so dark n there now <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  bzzztt, okay he's feeling better now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 16:31:11]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6693678.page"><b>Theophony wrote:</b></a><br/>Poor little gaunt, its so dark n there now <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  bzzztt, okay he's feeling better now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>He likes the dark. Look at his little cheeky grin.  <img src="/s/i/a/b031696d81854bf6e2c1a225d98fd8ce.gif" border="0"> <br /> <br /> I've been quiet recently (more Portal), but the hull is glued together with minimal gaps (that still need filling <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ), but I decided that I should start at the top and work down. This means... more turret action...<br /> <br /> Namely, the (much hinted at) spaced armour.<br /> I've been researching and have now started adding the support struts. I took a picture to check the look so I thought I'd share it here.<br /> <a href="http://www.dakkadakka.com/gallery/600802-Predator%20turret%20spaced%20armour%20concept%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/6/600802_sm-Predator%20turret%20spaced%20armour%20concept%20wip%201.jpg" border="0" /></a><br /> Notice that the struts on the example turret are fairly thin. While that makes sense, I didn't think they would be very durable so opted for thicker pieces of sprue (obviously).<br /> The curve will only be around the rear of the turret (the ammo box is quite nicely shaped I thought), but will be a little flatter at the back.<br /> <br /> I'm going to get all the struts on first and then see about attaching the armour (and whether it will be the card used here or resort to using plastic).]]></description>
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				<pubDate><![CDATA[Sun, 6 Apr 2014 19:50:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Thats some top notch detailing mate! Really impressive stuff!]]></description>
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				<pubDate><![CDATA[Sun, 6 Apr 2014 20:07:56]]> GMT</pubDate>
				<author><![CDATA[ MagosBiff90]]></author>
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				<description><![CDATA[ Thanks Magos. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The main struts are on. But due to the asymmetric shape of the turret some will need trimming to give a symmetric shape to the spaced armour...]]></description>
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				<pubDate><![CDATA[Sun, 6 Apr 2014 23:35:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Spot on DR, looking great. I have a feeling this thing is going to be a brute.]]></description>
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				<pubDate><![CDATA[Mon, 7 Apr 2014 07:16:58]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6700312.page"><b>Camkierhi wrote:</b></a><br/>Spot on DR, looking great. I have a feeling this thing is going to be a brute.</div></blockquote>Thanks Cam. That is the look/feeling I am aiming for with the Predator.<br /> <br /> The rear piece is on. I nearly glued myself to the turret in several places in the process, but it is on. <br /> <a href="http://www.dakkadakka.com/gallery/601054-Predator%20turret%20spaced%20armour%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/7/601054_sm-Predator%20turret%20spaced%20armour%20wip%202.jpg" border="0" /></a><br /> <br /> I think it both bulks up the turret (will be more apparent when the front pieces are on) and looks pretty symmetrical (considering it's done by eye).<br /> I had to take off 1.5mm from the bottom of the plate after attaching it because it was catching on the tank.<br /> <br /> Next to do is the front pieces and then add some lower supports (will be much thinner than the main struts) and rivets (obviously). ]]></description>
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				<pubDate><![CDATA[Mon, 7 Apr 2014 18:17:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Nice start to the armour, that'll bulk up the turret a fair bit <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> It does however raise the question of whether the scientist decided only the turret needed spaced armour............]]></description>
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				<pubDate><![CDATA[Mon, 7 Apr 2014 18:29:09]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ I'm a fan of schurzen as well. I made a panzer-blade but I straight up used a panzer 4 J turret with the schurzen. I agree that the turrets look more beefy with the armor.<br /> <br /> Here's mine (old photo, it's a little more complete nowadays)<br /> <img src="https://lh3.googleusercontent.com/-lrp-JGsAPc4/UexqFkrWsXI/AAAAAAAAEmE/JEX1_E4_WkA/w733-h550-no/0721131909a.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Mon, 7 Apr 2014 19:01:29]]> GMT</pubDate>
				<author><![CDATA[ Boblogik]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Nice start to the armour, that'll bulk up the turret a fair bit <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>It does however raise the question of whether the scientist decided only the turret needed spaced armour............</div></blockquote>Well I decided to do the turret as (much like the original sponsons) it looked a bit weedy. With my "modest" sponsons added on, it only made the turret look smaller, but also made the body of the tank bulkier and so I probably won't do the hull as I don't want to make it even bigger... I may save that for something like a Razorback.<br /> <br /> <blockquote><div><cite>Boblogik wrote:</cite>I'm a fan of schurzen as well. I made a panzer-blade but I straight up used a panzer 4 J turret with the schurzen. I agree that the turrets look more beefy with the armor.</div></blockquote>Thanks, Boblogik and welcome. <br /> I was flicking through a book I have on WWII tanks looking for things to add to this tank, came across a Panzer (if you've got a moment... a PzKpfw III Ausf N) with one and thought "yeah, that'll do the job".<br /> It's a good look.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Apr 2014 19:40:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Nice bit of extra armor there on the turret!]]></description>
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				<pubDate><![CDATA[Mon, 7 Apr 2014 20:22:47]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Thanks Shas. Glad you approve. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 7 Apr 2014 22:45:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looking good, "spru" supports look perfect.]]></description>
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				<pubDate><![CDATA[Mon, 7 Apr 2014 22:48:07]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Well it does grab a Panzer feel to it ]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 14:54:08]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Looking good, "spru" supports look perfect.</div></blockquote>Thanks Cam. See what you think of the non-sprue support.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Well it does grab a Panzer feel to it </div></blockquote>And I hope that feel is now complete.<br /> <br /> I need to go back once the glue is fully set to tidy up a few bits, but the turret is complete (well I may yet add an aerial/radar/etc...).<br /> <a href="http://www.dakkadakka.com/gallery/601435-Predator%20turret%20spaced%20armour%20build%20complete.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/8/601435_sm-Predator%20turret%20spaced%20armour%20build%20complete.jpg" border="0" /></a><br /> <br /> So, on to the next job. Which is... I dunno... maybe the outer details of the sponsons (yeah, not finished with them yet...).<br /> <br /> Thoughts, opinions, etc...]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 20:51:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Looking awesome mate! REALLY cool..... That spaced armour islookin sweet..... i tried out something similar on my ESTOC Assault carrier...... so i know how tricky it could be... but yours is looking awesome! ]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 21:16:01]]> GMT</pubDate>
				<author><![CDATA[ MagosBiff90]]></author>
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				<description><![CDATA[ Awesome, just spent the last 10 min catching up with what i've missed. I love what you've done with the interior. <br /> <br /> Can't go wrong with a bit of extra armour! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 21:47:27]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><cite>MagosBiff90 wrote:</cite>Looking awesome mate! REALLY cool..... That spaced armour islookin sweet..... i tried out something similar on my ESTOC Assault carrier...... so i know how tricky it could be... but yours is looking awesome! </div></blockquote>Thanks. I'm pleased with how it turned out. One slightly wonky plate is already sorted and the last one still needs a little work (but may get some battle damage to excuse it's wonkyness <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite>Awesome, just spent the last 10 min catching up with what i've missed. I love what you've done with the interior. <br /> <br /> Can't go wrong with a bit of extra armour! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks OMN. Glad you like it.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 22:26:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Well it looks awesome, and brutal, as we have said. Need some rivet heads in the spaced armour. but I am probably a bit premature.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 22:33:30]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6705899.page"><b>Camkierhi wrote:</b></a><br/>Well it looks awesome, and brutal, as we have said. Need some rivet heads in the spaced armour. but I am probably a bit premature.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> </div></blockquote>Thanks again, Cam.<br /> Yes, rivets will follow sanding.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 22:39:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Seeing that turret all schurtzened up, I just wish to say:  "Panzer Vor!"]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 23:10:54]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Catching up,  looking great! <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 13:32:24]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<description><![CDATA[ Have I told you lately how much I love this tank? I never say that about (Originally) Marine stuff.]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2014 01:11:58]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Seeing that turret all schurtzened up, I just wish to say:  "Panzer Vor!"</div></blockquote>You go for it.  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> <br /> <blockquote><div><cite>Littletower wrote:</cite>Catching up,  looking great! <br /> </div></blockquote>Thanks LT.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Have I told you lately how much I love this tank? I never say that about (Originally) Marine stuff.</div></blockquote>Good to see that I can sway you and that I <font color='cyan'>am</font> improving it's looks.<br /> You should like it even more now...<br /> <br /> I've added rivets to the turret and I primed it to see how it looks. <br /> There's a bit of unevenness about the rivets from the glue, some I removed, some couldn't be removed and some resulted in what will become weathering/battle damage...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/601948-Predator%20turret%20spaced%20armour%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/10/601948_sm-Predator%20turret%20spaced%20armour%20wip%204.jpg" border="0" /></a><br /> <br /> I also added some bullet holes/dents to the wonky-est plate. I think this tank is heading towards a non-factory-fresh look... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> I've also started on the sponson details in the shape of some reinforcement strips and rivets...<br /> <a href="http://www.dakkadakka.com/gallery/601949-Predator%20exterior%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/10/601949_sm-Predator%20exterior%20wip%202.jpg" border="0" /></a><br /> <br /> The other sponson with be more tricky because of it's curves... Time to dig out a hair-drier...]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2014 17:08:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Well if your wanting factory fresh don't look under the hood <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> . When this tank is done I think you need to make a land raider using the captive catan shard from the monolith kit as the energy source <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> . Loving the turret work, definitely not a standard marine upgrade.]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2014 20:46:37]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Very nice work. I would actually have the odd hole where a rivet once was! Looking brilliant.]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2014 21:05:59]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Turret looks good dude <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> Factory-fresh would be a bit weird considering your fluff with it driving through walls and the like <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2014 22:10:33]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Well if your wanting factory fresh don't look under the hood <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> . </div></blockquote>Well there's no squirrels making a nest in this tank...  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>When this tank is done I think you need to make a land raider using the captive catan shard from the monolith kit as the energy source <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> . </div></blockquote>Can't comment on the likelihood of this working as I've not seen either in the flesh/plastic. So it will remain a possibility.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Loving the turret work, definitely not a standard marine upgrade.</div></blockquote>Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Stoooopid marines don't know what they are doing...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Very nice work. I would actually have the odd hole where a rivet once was! Looking brilliant.</div></blockquote>Thanks Cam. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> There is one... oh, you can't see it in the pictures. One of the rivets fell off the turret and, like I did on the Hut, when a rivet falls off, drill a hole to show where it was. The sponson, however, appears to have been better built as none fell off (probably because they are plastic rod on plastic with poly cement and not putty rivets on card with superglue).<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Turret looks good dude <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> Factory-fresh would be a bit weird considering your fluff with it driving through walls and the like <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Indeed it would. I didn't intend to make it factory fresh from the start, just didn't intend the weathering to start before I'd finished building.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> But, that is the nature of true chaos; small differences in initial conditions result in huge differences over time.<br /> <br /> As a bonus, here's a little more detailing on the sponson. Ventilation for the capacitors of the Electron Cannon.<br /> <a href="http://www.dakkadakka.com/gallery/602031-Electron%20Cannon%20Sponson%20vents.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/10/602031_sm-Electron%20Cannon%20Sponson%20vents.jpg" border="0" /></a><br /> Made from scraps of plasticard. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2014 22:37:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ mirroring all the previous comments..... very cool! ]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 11:20:34]]> GMT</pubDate>
				<author><![CDATA[ MagosBiff90]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Thanks Magos.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Someone once asked how the sponsons were going to be aimed...<br /> This is what I was thinking:<br /> <a href="http://www.dakkadakka.com/gallery/602281-Sponson%20viewers%20wip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/11/602281_sm-Sponson%20viewers%20wip.jpg" border="0" /></a><br /> Still needs some gap filling and sanding to even them out (and maybe a few more details, but you get the idea.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I know, in practice, you would normally put cables inside a tank. But the cameras sat there by themselves on a plain top looked wrong and needed something. So I went for armoured cable runs as a compromise. ]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 17:51:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ I'd have gone for a couple of eyeballs on tentacles....but cameras do the job I suppose <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 18:12:56]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Nice, very chunky. Where did you steal the barrels from?]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 18:42:29]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>I'd have gone for a couple of eyeballs on tentacles....but cameras do the job I suppose <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>I'm going to have to do something with eyeballs on tentacles one day. Thanks. <br /> <br /> Here's some tentacles to keep you happy in the mean time:<br /> <a href="http://www.dakkadakka.com/gallery/588225-Box%20examples%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/2/25/588225_sm-Box%20examples%202.jpg" border="0" /></a><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Nice, very chunky. Where did you steal the barrels from?</div></blockquote>Thanks Graven.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Barrels?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> The gun barrel for this sponson is mostly made from pen bits.]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 19:21:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Woo! Tentacles!]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 19:23:37]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ Oh, but those are tentacles we've seen before  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">   They're lovely tentacles and I do love tentacles in a box....but they're not fresh tentacles <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Ah well, hopefully I'll find a variety of tentacles and rotary cannons tomorrow to keep me satisfied.....(for a while at least...)]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 19:31:48]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ I don't think I've shown them in this thread before... so they are a network premier... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Or you could look on them as re-heated tentacles inna box... ]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 19:40:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ OK, fair enough <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 19:46:57]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Turret!</title>
				<description><![CDATA[ that tank is developing into an abnormal cool vehicle... I have been slacking recently on the updates... but boy... this is awesome...and just when you think this doc is all about tanks...then you chuck out filled and ripped open boxes...<br /> how did you do these tentacles? rat/skaven  tails maybe?]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 19:56:49]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c092264c6cb03cdd9a5886fd9975dad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6716868.page"><b>Viktor von Domm wrote:</b></a><br/>that tank is developing into an abnormal cool vehicle... I have been slacking recently on the updates... but boy... this is awesome</div></blockquote>No worries. Good to see you about these parts again. Especially with great praise. Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>...and just when you think this doc is all about tanks...then you chuck out filled and ripped open boxes...how did you do these tentacles? rat/skaven  tails maybe?</div></blockquote>I did these a little while ago to try and advertise my boxes a bit better than just sprue pictures.<br /> <br /> The tentacles, like all my current cables and tentacles, are all made from milliput, a flat surface and a comb. Whenever I have leftover putty, I make some more. Although, with the tank interior and this box, I've not got many left. <br /> <br /> Added details; A couple of plates to break up the flat surface and some guards for the cameras. <br /> Ignore the putty on the angled piece, that was an experiment that didn't work...<br /> <a href="http://www.dakkadakka.com/gallery/602502-Electron%20Cannon%20Sponson%20detailing%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/12/602502-Electron%20Cannon%20Sponson%20detailing%20.jpg" border="0" /></a><br /> <br /> I've turned the tank around now, so it is time to start on the other sponson...]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 19:04:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Okay,,,,,,,,,PANZER VOR!!!!!!]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 19:05:45]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ FAntastic detailing, love the cameras. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 06:42:27]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ I hope you feel better for that, Shas.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Thanks, Cam. Here's a little more detailing. <br /> <br /> Look! A rotary cannon for all you rotary cannon lovers out there...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/602957-TFG%20Sponson%20detailing%20wip%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/13/602957_sm-TFG%20Sponson%20detailing%20wip%20.jpg" border="0" /></a><br /> <br /> Turns out it was quite easy to bend the plastic so I didn't need to dig out the hair-dryer.<br /> However, I had made the edge of the top and bottom pieces of the sponson a bit too close to the size of the turret. This meant that if I had attached the edging as it was, there would have been too much friction to the horizontal movement. So I added small spacers to the edge to give a little more space. Then I had to fill the gaps, smooth it all down and add rivets. <br /> <br /> Just started on the cameras, so they are still a little rough.<br /> <br /> Don't know what other details I'll add to this one yet. It doesn't need the vents of the other sponson, but needs something...]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 20:38:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Wooh....rotary cannons <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> And now just realised I didn't pick up anywhere near enough tentacles yesterday <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Reinforcement strips look neat <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> Perhaps a small hatch for the space behind the cams? Not a lot else makes sense there apart from maybe stowage....<br /> <br /> Or a sensor dish?<br /> <br /> Or smoke launchers?<br /> <br /> Or an <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile?<br /> <br /> Or a foot spa?<br /> <br /> Ok...maybe not that last one. But actually, it seems there might be a few things that could go there after all......]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 20:48:16]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6722671.page"><b>monkeytroll wrote:</b></a><br/>Wooh....rotary cannons <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>I thought you'd like that.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>And now just realised I didn't pick up anywhere near enough tentacles yesterday <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote>Boo. Go fourth and make more tentacles then.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Reinforcement strips look neat <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  </div></blockquote>Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> There's a few bits that need revisiting, but I'm pleased how they have turned out.<br /> <br /> <blockquote class="uncited"><div>Perhaps a small hatch for the space behind the cams? Not a lot else makes sense there apart from maybe stowage....<br /> <br /> Or a sensor dish?<br /> <br /> Or smoke launchers?<br /> <br /> Or an <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile?<br /> <br /> Or a foot spa?<br /> <br /> Ok...maybe not that last one. But actually, it seems there might be a few things that could go there after all......</div></blockquote>Thanks... mostly.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Something will happen here... probably not a foot spa though...]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 22:21:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Inspired...  That is all <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 22:32:46]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Oh I will, dont worry <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Was after some squid or octopus type ones though....and I know I purchased from at least one stall that had some..... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Surely the little nid likes to soothe his hooves after a hasrd few days staring at screens........]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 22:37:02]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Ruglud wrote:</cite>Inspired...  That is all <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks Ruglud.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I gain much from <span class="glossaryitem" onmouseover='gp(231);'>DD</span> and I hope I give a little back every now and then.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Oh I will, dont worry <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Was after some squid or octopus type ones though....and I know I purchased from at least one stall that had some..... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote>Ooo, Octopus-like tentacles would be nice...<br /> <br /> <blockquote class="uncited"><div>Surely the little nid likes to soothe his hooves after a hasrd few days staring at screens........</div></blockquote> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> I'd have thought the Driver would welcome a rest more than the Gunner. Having seen Cam's latest build, we all know they like cosy sleeping bags and to have a nice bath...]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 22:56:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6722987.page"><b>Dr H wrote:</b></a><br/><blockquote><div><cite>Ruglud wrote:</cite>Inspired...  That is all <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks Ruglud.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I gain much from <span class="glossaryitem" onmouseover='gp(231);'>DD</span> and I hope I give a little back every now and then.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Oh I will, dont worry <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Was after some squid or octopus type ones though....and I know I purchased from at least one stall that had some..... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote>Ooo, Octopus-like tentacles would be nice...<br /> <br /> <blockquote class="uncited"><div>Surely the little nid likes to soothe his hooves after a hasrd few days staring at screens........</div></blockquote> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> I'd have thought the Driver would welcome a rest more than the Gunner. Having seen Cam's latest build, we all know they like cosy sleeping bags and to have a nice bath...</div></blockquote><br />  <br /> orcs as libertines and sybarites... classic  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> We all know it's true.  Their goal is to make the galaxy their day spa.<br /> <br /> I like the camera guards.  Good detail.  I think the backs of the sponsons may want a hatch of some sort.  And the hanging chains some militaries put on their tanks, might make a nice add on to the turret.]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 23:01:42]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Funny I was thinking, you could do with smoke launchers and a <span class="glossaryitem" onmouseover='gp(55);'>HK</span> type thingy on top of there.<br /> <br /> And iron boots play hell with your feet.......]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 23:14:20]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6723003.page"><b>Red Harvest wrote:</b></a><br/>I like the camera guards.  Good detail.  </div></blockquote>Thanks. I thought they would be necessary.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> and cool.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>I think the backs of the sponsons may want a hatch of some sort.  And the hanging chains some militaries put on their tanks, might make a nice add on to the turret.</div></blockquote>I did think of hatches, but I don't have any on the inside (I know you can't see it, but I would know). May still be able to get away with a small one for those hard to reach areas.<br /> <br /> You mean for towing? That's also a possibility. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6723026.page"><b>Camkierhi wrote:</b></a><br/>Funny I was thinking, you could do with smoke launchers and a <span class="glossaryitem" onmouseover='gp(55);'>HK</span> type thingy on top of there.<br /> <br /> And iron boots play hell with your feet.......</div></blockquote>I do plan to add smoke launchers somewhere, just haven't decided yet.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <span class="glossaryitem" onmouseover='gp(55);'>HK</span>, maybe... I do have a variety of missiles and I did put one on the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> (that shouldn't have one). I was thinking of saving the official <span class="glossaryitem" onmouseover='gp(55);'>HK</span> for a person-shaped model to carry... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Thanks for all the ideas people.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 23:15:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Nice progress. I've apparently been away for an age. You've made great progress. Turret looks much better now, as do the sponsons.]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 23:28:10]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/76579f2fe8340adf8357fec255203cae.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6723059.page"><b>Warboss_Waaazag wrote:</b></a><br/>Nice progress. I've apparently been away for an age. You've made great progress. Turret looks much better now, as do the sponsons.</div></blockquote>Thanks Waaazag. Good to hear you think so.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Progress here is either; Slow, while I think about things and plan actions. OR, Lots of progress in short bursts, as it's usually well planned...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> So you can be away for a long time and not miss much, or return a short time later to find I've built a huge new addition.]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 23:36:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yeah, I can identify with those 2 operating modes. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 23:43:33]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<description><![CDATA[ The bars over the vision blocks/cameras are badass! I'd highly recommend getting a bottle of liquid cement (not Testors! Bondene, ProWeld, etc.) for rivets. it takes some getting used to since it evaporates so quickly, but it helps eliminate the glue globbing like that. Avoid the non-toxic stuff too (Weldene), it stinks worse and doesn't work as well]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 01:43:55]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Not for towing.  Chain armor, like this<br /> <img src="http://www.g2mil.com/merkava2.jpg" border="0" /><br /> <br /> and an explanation here <a href="http://www.g2mil.com/chain.htm" target="_blank" rel="nofollow">http://www.g2mil.com/chain.htm</a> (source of the image.)]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 02:22:42]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Nice Merkava-III shot Red<br /> <br /> Dr.H, I do feel better for having shout PANZER VOR! regarding the work done on your tank. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 03:26:39]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Thanks Chaps.<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>The bars over the vision blocks/cameras are badass! </div></blockquote>Thanks Dave. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  I'm quite practised now at bending copper wire.<br /> <br /> <blockquote class="uncited"><div>I'd highly recommend getting a bottle of liquid cement (not Testors! Bondene, ProWeld, etc.) for rivets. it takes some getting used to since it evaporates so quickly, but it helps eliminate the glue globbing like that. Avoid the non-toxic stuff too (Weldene), it stinks worse and doesn't work as well</div></blockquote><br /> I do already, thanks. I use Humbrol (naturally). Here it is being modeled by Dire Avenger number 4:<br /> <a href="http://www.dakkadakka.com/gallery/432230-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/18/432230_sm-Dire%20Avengers%2C%20Eldar%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <br /> The marks on the sponsons are only where it has smoothed the sanded roughness. They won't show through paint.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> But I couldn't use it on the turret armour and that was card (as in, card card not plasticard). I could have used plastic, but I wanted it to be thinner than the thinnest plastic I had on hand. <br /> So I used superglue there and should have tidied up the excess before it set.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> Not to worry, all will be fine in the end (or I will redo the riveting on the turret after a good sanding).<br /> <br /> I've been looking at the various additions for the tank and I can't find a position for the smoke launchers from the kit that I like and the little radar dish just doesn't look like it can do the job (i.e. rotate for a start).<br /> So, I'm going to make some smoke launchers to add to the front of the turret (just some tubes with caps on the ends, how hard can it be...), and I've found a little dome (I think a radar nose dome from a helicopter kit) that I will add to the top of the turret. <br /> <br /> A question; Do we think that said dome should extend significantly above the neighbouring hatch? <br /> As it is, It's no taller than the handles of the hatch and one of the issues I had with the kit's radar dish was that I wasn't tall enough to "see" above the hatch, so I feel like I probably should add some height to it... Thoughts? ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 15:48:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I went ahead and raised the radar dome. At first it was going to be on a square plinth of sorts, but I didn't like the look of it and shaved it down to match the rest of the dome.<br /> <br /> You will also see in the picture the start of the smoke launchers (need some filling around the bottom of a couple and the caps need to be done, and one of them may get re-done as it's not at the right angle - far side middle).<br /> <br /> Also also, you will see the progress on the sponson.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 22:05:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That is shaping up sweetly!]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 22:52:58]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Coming along real nice, on it's own crazy, unique way!]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 01:29:43]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<description><![CDATA[ What I love about it is that it is still, unequivocally, a predator. Tremendous work,]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 05:55:55]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>That is shaping up sweetly!</div></blockquote>Thanks Shas. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Littletower wrote:</cite>Coming along real nice, on it's own crazy, unique way!</div></blockquote>Thanks LT. That's the way we like it around here.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>What I love about it is that it is still, unequivocally, a predator. Tremendous work,</div></blockquote>Thanks Graven. That is what I set out to achieve. Make it look unique, with the (Mad) Scientist twists AND still be recognisable as a Predator. Glad that it's working.<br /> <br /> No pictures today.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> Been planning the next additions and I've decided that the Gatling sponson will get a storage box on the back and a couple of bed-roll like things on top (that all tanks have). They should look good there next to the large camo' net roll that will sit on the side of the tank hull just above the sponson (this was already planned)<br /> <br /> I decided that an <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile isn't really what this tank is about (getting in close and dirty) and I couldn't find a missile that I liked the look of with the tank.<br /> <br /> I have started to make a phone to go on the back of the Electron cannon sponson, but at the moment it looks like a few bits of sprue that have been glued together (which is what it is, but...).<br /> <br /> In other news; The Cultists I was selling, have sold and are now on their way to their new owner. So, that's nice  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> and I may pop off to paint the next model in the box soon (but I will do a bit more on the tank first).<br /> <br /> Thanks for stopping by. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 21:36:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Hey ya Dr H!  Just found your thread.  I'm all in man... looking forward to whatever wondrous creation you come up with next!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 21:56:20]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16ea68e0383870d2de8c87a902581e82.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6730220.page"><b>Gitsplitta wrote:</b></a><br/>Hey ya Dr H!  Just found your thread.  I'm all in man... looking forward to whatever wondrous creation you come up with next!<br /> </div></blockquote>Hey Gits'. Good of you to drop in. Thanks, creations will come in time.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 22:23:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Good work as usual H. That's a manly sponson that tank is boasting!! Looks shooty<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> cant wait to see it all painted up<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 22:32:28]]> GMT</pubDate>
				<author><![CDATA[ bebopdrums2424]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Thanks BB.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Now, this is what I've created by way of storage and tank phone. <br /> I'm not entirely sure it works/fits with the tank. I'm thinking I may make a smaller box to go on the rear of the sponson instead of this, so I want opinions. <br /> It may be the best model piece you've ever seen (I doubt it) but does it work with the tank?<br /> Should I make a small storage box here instead and then a little phone hatch (which will have a phone picture on) to go on the other sponson?<br /> <br /> <a href="http://www.dakkadakka.com/gallery/604006-Tank%20phone%20wip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/16/604006_sm-Tank%20phone%20wip.jpg" border="0" /></a><br /> <br /> Convince me to keep it, or am I right to chuck it (It'll get used for something else eventually)... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2014 20:09:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ I like it... and besides... it's fantastically unique.  I mean who does this???!!!!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2014 20:26:55]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Firstly ...great modeling, and great detail as always.<br /> <br /> I would just do a box, and loose the phone. I can see it elsewhere, maybe a nice comms guy or something, but I am not sure here.<br /> Also what the heck are you going to say and in what blooming language? I mean check out the crew dude.<br /> <br /> Like Gits I love the idea, and it shows how nuts you are, but I am struggling in this specific place.]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2014 20:32:04]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ The infantry/tank phone is a good detail, but <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, perhaps it fits better on the back of the tank, where the caller can get cover from the tank hull while he is gossiping with whomever.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2014 20:41:13]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Gitsplitta wrote:</cite>I like it... and besides... it's fantastically unique.  I mean who does this???!!!!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks Gits'. Yeah, welcome to my blog, sometimes I get carried away with little details... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Firstly ...great modeling, and great detail as always.<br /> <br /> I would just do a box, and loose the phone. I can see it elsewhere, maybe a nice comms guy or something, but I am not sure here.<br /> Also what the heck are you going to say and in what blooming language? I mean check out the crew dude.<br /> <br /> Like Gits I love the idea, and it shows how nuts you are, but I am struggling in this specific place.</div></blockquote>Thanks Cam.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I'm not sure who you are talking to with the phones on the outside of a tank <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>, is it the crew or are you using the tank's aerial to talk to <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>?<br /> <br /> I think another problem I have with it, is that it looks a bit too much like a bathroom cabinet... Not very tank-y really.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I may save it for a piece of terrain and make a more tank like box... <br /> <br /> Still, it shows that I've been doing something. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6734151.page"><b>Red Harvest wrote:</b></a><br/>The infantry/tank phone is a good detail, but <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, perhaps it fits better on the back of the tank, where the caller can get cover from the tank hull while he is gossiping with whomever.<br /> </div></blockquote>Thanks Red. Yeah, that's also a good point.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2014 20:46:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ ....And it's made of SPRUE! so you're just showing off your mad skillz <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> The Scions box set comes with a field phone for the Vox operator. Gotta call in airstrikes! Or extraction]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 11:39:12]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/108db3027e34614a4a20e12af2424058.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6735887.page"><b>dsteingass wrote:</b></a><br/>....And it's made of SPRUE! so you're just showing off your mad skillz <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> The Scions box set comes with a field phone for the Vox operator. Gotta call in airstrikes! Or extraction</div></blockquote><br /> <br /> Or a pizza drop<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 13:31:03]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Remember those old phones? They could qualify as a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> they were so well-built.]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 13:59:41]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>....And it's made of SPRUE! so you're just showing off your mad skillz <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Thank you Dave.<br /> <br /> <blockquote class="uncited"><div>The Scions box set comes with a field phone for the Vox operator. Gotta call in airstrikes! Or extraction</div></blockquote>Little bits like that are really nice. As I don't have one, I had to make one...<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> Shas. So that's what it's really for.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Remember those old phones? They could qualify as a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> they were so well-built.</div></blockquote>Yeah, they're not reffered to as bricks for nothing.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So, I went with the "save it for later and make something else" route.<br /> No sprue this time, just left-over plasticard.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/604213-Predator%20exterior%20details%20wip%2010.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/17/604213_sm-Predator%20exterior%20details%20wip%2010.jpg" border="0" /></a><br /> Oh, and some glass beads for the hinge.<br /> Oh, and the handle on the possible phone box is sprue, but that's all. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 14:41:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ And, does this look enough like a bedroll or some other kind of tank stowage to you?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 17:23:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Looks fantastic Dr H.  You wouldn't even need to paint it, it's convincing as it is.  <br /> <br /> Hey... did you steal that out of my garage!!!  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 17:43:53]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16ea68e0383870d2de8c87a902581e82.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6737100.page"><b>Gitsplitta wrote:</b></a><br/>Looks fantastic Dr H.  You wouldn't even need to paint it, it's convincing as it is.  </div></blockquote>Cool, thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I'd need to paint the "rope" to make it look like rope and it may get a dry-brush to pick out the texture, but you're right, it would work as is. <br /> Depends what colour I end up doing the tank, I may want to make it a different colour.<br /> <br /> And if I'm sensible, I will leave it off until the tank is painted... maybe...<br /> <br /> <blockquote class="uncited"><div>Hey... did you steal that out of my garage!!!  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> </div></blockquote>That depends on whether you tend to keep lots of tiny bedrolls or sacks of potatoes in your garage...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I bashed out a quick tutorial to show you how it was made. <br /> The material is a papery strip that covers the top of a sack of potatoes and has string passing through it to keep the sack shut. <br /> <a href="http://www.dakkadakka.com/gallery/604313-Making%20stowage%20on%20the%20cheap.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/17/604313_sm-Making%20stowage%20on%20the%20cheap.jpg" border="0" /></a><br /> Folding the sides in was mainly done to hide the holes, with the added benefit of giving the visible edges some thickness that would be lacking if you just cut those sides off. Also, because they don't meet in the middle, the centre of the roll is better compressed by the "rope" to give it a biting in look and makes the whole roll appear substantial (and not flimsy paper). <br /> <br /> Using picture wire allows you to squash it into an oval shape and it will hold this shape unlike string or cotton. This also makes the roll look heavy and real (and not like flimsy paper).<br /> <br /> I also glued the ends of the paper down with PVA, just so they don't stick out. <br /> <br /> You can see the first one I made is larger. This is just because it was a longer piece of paper to start with.<br /> I may not even use the second, smaller one. I just made it for the tutorial as I'd already glued the first one.]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 20:16:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Sleeping bags? <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> , I'd of thought the scientist would get rid of that nuisance, those must be body bags, or tarps to collect the body parts for he good doctor on.]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 21:14:37]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Must admit I came in looking for some cool Preadator pics and instead was presented with a really cool predator tank. Love what you have done with the turret and sponsons, excellent work so far.]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 21:51:31]]> GMT</pubDate>
				<author><![CDATA[ GiraffeX]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6737834.page"><b>Theophony wrote:</b></a><br/>Sleeping bags? <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> , I'd of thought the scientist would get rid of that nuisance, those must be body bags, or tarps to collect the body parts for he good doctor on.</div></blockquote>Yeah, body(part) bags. That's what they are.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> I knew that... honest... Alright, I only made them because that's what you see on tanks and I needed something to fill the blank space.<br /> <br /> I don't see the occupants sleeping at any time while out in the field. They're not programmed for that. <br /> So, yeah. Body bags. Thanks Theo. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/00042addf577f727f6aacfd94a7b4578.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6737966.page"><b>GiraffeX wrote:</b></a><br/>Must admit I came in looking for some cool Preadator pics and instead was presented with a really cool predator tank. Love what you have done with the turret and sponsons, excellent work so far.</div></blockquote>Thanks Gir'. Welcome.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ooo Oo! Maybe I'll do a filled body(part) bag instead of the camo' netting I was going to do...]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 21:56:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Bags added, beautiful sponsons! I can finding nothing about this tank I dislike.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 03:23:27]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ The bags/tarp rolls look great. I would advocate for a plastic strip under the vent on the left sponson to complete the bottom.  It looks a little incomplete to me, but that's just my opinion. Still looking great, you're making excellent progress.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 05:29:42]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Nice detail work on the tank. Lots of cool ideas. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 06:10:31]]> GMT</pubDate>
				<author><![CDATA[ pfibp]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ I'd suggest the bags/rolls be tied up with two or more ties though. I think that would give it scale. Otherwise, fanfreakingtastic!]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 09:41:52]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Bags added, beautiful sponsons! I can finding nothing about this tank I dislike.</div></blockquote>Thanks Shas. Good to know.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>The bags/tarp rolls look great. I would advocate for a plastic strip under the vent on the left sponson to complete the bottom.  It looks a little incomplete to me, but that's just my opinion. Still looking great, you're making excellent progress.</div></blockquote>Thanks Waaazag. <br /> The vent does have a flat bottom. It's just that it's thinner than the sides (which I see as having the gears to open and close the vent) and it's made of the black plastic, not the white. I might differentiate the edging of the vent from the slats of the vent when I paint. Or if it's still an issue, I can thicken the lower edge.<br /> Here's a couple more angles to show the lower edge better, see what you think.<br /> <a href="http://www.dakkadakka.com/gallery/604494-Extra%20angles%20of%20vent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/18/604494_sm-Extra%20angles%20of%20vent.jpg" border="0" /></a><br /> <br /> <blockquote><div><cite>pfibp wrote:</cite>Nice detail work on the tank. Lots of cool ideas. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks pfibp. Welcome.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>I'd suggest the bags/rolls be tied up with two or more ties though. I think that would give it scale. Otherwise, fanfreakingtastic!</div></blockquote>Thanks Dave. I'll see what I can do about adding ties. The current ties are glued on to these rolls and the ends snipped off so I can't move them without damaging the rolls and having to make new ties.<br /> <br /> I've had an idea of how to make the filled body bag. I'll try it out today and see what happens.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 13:05:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Can you tell what it is yet?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Not finished yet. I'm going to add more layers to the bag to strengthen it.<br /> Also not sure where this will go yet. It's too high to fit beside the turret as originally planned. It's also too long to fit on top of a sponson. I've left it so that it can be separated at the waist (to either be two separate pieces, or to bend it over the side), but I may try and make it look like it's well bound and so can stick out a little.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 18:20:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ It's a tow cable with grappling end to it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 19:07:30]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Bag-o-rations?]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 16:18:55]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>It's a tow cable with grappling end to it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Silly Theo.<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Bag-o-rations?</div></blockquote>That depends on your definition of rations...<br /> <br /> This is what it looks like in the only place it will fit.<br /> <a href="http://www.dakkadakka.com/gallery/604795-Possible%20addition.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/19/604795_sm-Possible%20addition.jpg" border="0" /></a><br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 16:25:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ I dunno..It's such a pretty tank, that MAY be going too far. The string is also a bit overscaled don't you think?]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 16:27:26]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Yeah, I know what you mean. It breaks the profile of the tank.<br /> <br /> It does also slightly get in the way of the main gun [grumble]Bloody great shoulder pads[/grumble].<br /> <br /> Yeah, that was just a bit of string I grabbed to give an idea of what I might look like bound. Hence it's not been cut or glued on.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 16:32:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Those extra photo angles help a lot Dr. H. I see now. Looks good the way you have it.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 17:38:28]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ I think it's a distraction, as well as an obstruction, as cool as it is.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 18:50:29]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ That wrapped body doesn't quite fit. I have to agree with some previous dissenters in that it breaks the profile of the tank, at least in the spot you have it over the sponson. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 18:52:21]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Is he a future inductie into the scientists camp? Paint the string t look like heavy steel cable and I think your good.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 19:00:03]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ The body bag is a bit, hmm, visually intrusive.  A smaller body bagin some sort of cargo cage on the back of the turret (like on an Abrams) or the side of the hull (like they do with APCs and Bradleys) might be better.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 19:14:27]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Those extra photo angles help a lot Dr. H. I see now. Looks good the way you have it.</div></blockquote>Good good. Thanks for the input though. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Thanks chaps. That seems pretty unanimous in leaving it off. <br /> I'll save him for a future piece of terrain... or an objective marker for when I actually get around to playing the game... one day.<br /> <br /> He is indeed a future member of the army. Gift wrapped for The Scientist. So it makes sense to use him as an objective marker.<br /> As The Scientist only really needs the heads, I may look into a smaller bag of heads if I find somewhere to put it.<br /> <br /> Next job... don't know actually... It's probably time to set about filling all the gaps before I do any of the remaining jobs... <br /> <br /> Putty Hoooooooooooooooooooooooooooooooooooooo!]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 20:07:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Actually, no, I've remembered something that I need to do before I putty the gaps. <br /> <br /> Headlights!  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> I have to do these first, as I left the front removable just in case I needed to access the inside while adding the <strike>eyes</strike> headlights and I can't fill the gaps until that's glued in. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> So, I have the clear fronts for the lights (that came from a previous model kit) and I want to build little searchlight type lights that look like they can move about (like the spotlight you see on American police cars).<br /> I want them to have a domed back and this I'll do with milliput, but I wanted a ring at the front where the "glass" will sit in and give me a good base to mould the domes onto...<br /> <br /> I had a look in my "tubes" box and would you believe what I found... Remember the RSC pens that I used for the Electron cannon, the ones that glow in the dark? Yeah... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> They are a perfect fit... <br /> <br /> If I paint the outside of the rings, leave the inside of them clear, leave the milliput inside white... they should glow out through the glass at the front.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 22:32:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ This should be very interesting. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 22:36:43]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Gotta bring the test subjects/new minions home right?]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 23:06:53]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>This should be very interesting. </div></blockquote>I hope so.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Gotta bring the test subjects/new minions home right?</div></blockquote>That was the idea.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 23:34:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Well, the mad scientist has his creating to do! I have two new members of my Inquisitorial retinue and have selected their colors for their robes and hoods and armor/]]></description>
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				<pubDate><![CDATA[Sun, 20 Apr 2014 02:05:02]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ I think the 'rations' may be just a bit much for the overall look dude!? a little big. and you don't want to clutter or go too far overboard, what you've done so far is outstanding and I'd leave it for paint now if I was you :-)<br /> <br /> Oh and the headlight! great thinking! ]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 13:43:13]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Thanks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Not a lot of progress with a family Easter. Can't complain about chocolate though.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> But I can show you the possible headlights/eyes as they are and where they will go on the tank.<br /> <a href="http://www.dakkadakka.com/gallery/605427-Headlights%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/21/605427_sm-Headlights%20wip%202.jpg" border="0" /></a><br /> <br /> I've now got to come up with how these will be attached to the tank to make them look like they can move...]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 16:43:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Disappointed - I thought it was a snow lion chomping down on an arm. I suppose a full body bag is more useful to the scientist...but not as cool as a white lion.<br /> <br /> Body bags belong on a trailer type contraption that can be utilised by a variety of the scientist's vehicle pool <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  Handy objective marker/terrain piece could come out of that...<br /> <br /> Like the glow-eyes, and placement looks good.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 19:23:36]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6749652.page"><b>monkeytroll wrote:</b></a><br/>Disappointed - I thought it was a snow lion chomping down on an arm. I suppose a full body bag is more useful to the scientist...but not as cool as a white lion.</div></blockquote>Yes, I can see how the confusion could arise...  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0">  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Body bags belong on a trailer type contraption that can be utilised by a variety of the scientist's vehicle pool <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  Handy objective marker/terrain piece could come out of that...</div></blockquote>I did think about making a trailer, but the Predator can't really tow a trailer due to having the door at the back. Something in the future will have one though.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Like the glow-eyes, and placement looks good.</div></blockquote>Cool. Ta. <br /> I'm working on the mounts now. Waiting for glue to dry...]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 19:45:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Looks great Dr. <br /> <br /> May I suggest, the corrugated bits from straws, as a connection from the light to the hull? Will look like it can flex any which way.<br /> <br /> I agree that the body bag is a bit big, but what about slinging it in a hammock across the front!]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 20:27:23]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6749917.page"><b>Camkierhi wrote:</b></a><br/>Looks great Dr. <br /> <br /> May I suggest, the corrugated bits from straws, as a connection from the light to the hull? Will look like it can flex any which way.</div></blockquote><br /> Thanks Cam. That's a good idea, I hadn't thought about that. I'll keep it in mind if what I have done doesn't work out...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/605476-Headlights%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/21/605476_sm-Headlights%20wip%203.jpg" border="0" /></a><br /> Thoughts?<br /> <br /> <blockquote class="uncited"><div>I agree that the body bag is a bit big, but what about slinging it in a hammock across the front!</div></blockquote>Also, a good idea. Although there may not be much room on the front when I attach the dozer blade(s). <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 20:57:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ This thing keeps getting better and better.... soo much detail on one model! Really cool! ]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 21:02:12]]> GMT</pubDate>
				<author><![CDATA[ MagosBiff90]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Mounts for the lamp-eyes look good, but may want to adjust the angle of them a tad, looks like they'll be pointing a bit down when attached at the moment....]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 01:00:43]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Headlights look awesome, my friend.]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 01:12:02]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Headlights good, very good.  Need to protect them though, like you did with the camera guards... consistency and all that <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 04:48:00]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Ah, progression. A good thing to see <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 14:52:20]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>MagosBiff90 wrote:</cite>This thing keeps getting better and better.... soo much detail on one model! Really cool! </div></blockquote>Thanks Magos.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Mounts for the lamp-eyes look good, but may want to adjust the angle of them a tad, looks like they'll be pointing a bit down when attached at the moment....</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I had a plan for attaching them to the tank that lets them look ahead.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> See below.<br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Headlights look awesome, my friend.</div></blockquote>Thanks Waaazag.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Headlights good, very good.  Need to protect them though, like you did with the camera guards... consistency and all that <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks Red.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> It is a good point. But the guards would have to be pretty big to reach over these and may not look as nice as the simple ones over the cameras.<br /> <br /> I could put a grill over the front of each lens as you get on the kit's spotlight, but as the Driver is looking out through them it would be like looking through railings all the time and would make them look less like eyes (this will make more sense if you think about how it will look with the dozer blade attached <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ). <br /> <br /> Speaking of the dozer blade, that will also be able to protect the headlights by being raised (like shielding your eyes with a hand).<br /> Also, the design I'm thinking about for the blade will push things to the sides (which it why the cameras on the sponsons needed the guards).<br /> <br /> Next, I need to finish these off: I think I may paint the back silver but be slightly darker in the middle (pupils). Then I'll attach the lenses.<br /> Once those are finished I can then go back to filling gaps and maybe add a few more small details.<br /> Then, It'll be dozer blade time...<br /> I should probably look at the tracks at some point too...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f66b7141dcfedc4a9a5947e764245120.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6752375.page"><b>Co'tor Shas wrote:</b></a><br/>Ah, progression. A good thing to see <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .</div></blockquote>Thanks. Yes, progress is good.<br /> <br /> Here it is:<br /> <a href="http://www.dakkadakka.com/gallery/605672-Headlights%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/22/605672_sm-Headlights%20wip%204.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 15:08:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Marvelous!  That front hatch is really fantastic... Nicely done.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 16:11:37]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16ea68e0383870d2de8c87a902581e82.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6752706.page"><b>Gitsplitta wrote:</b></a><br/>Marvelous!  That front hatch is really fantastic... Nicely done.<br /> </div></blockquote>Thanks Gits'. I'm quite pleased with that hatch.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Here's the headlights with the inside painted, glass on, edges filled and sanded and primed.<br /> <a href="http://www.dakkadakka.com/gallery/605738-Headlights%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/22/605738_sm-Headlights%20wip%205.jpg" border="0" /></a><br /> I'm reasonably happy how they have turned out. May need another gentle sanding around the edges before painting, but done.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> The glow is really hard to get a photo of (let alone a good picture), but here's a couple of shots that have been brightened by as much as possible (the original photos are pretty much black).<br /> <a href="http://www.dakkadakka.com/gallery/605739-Headlight%20glow%20in%20the%20dark.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/22/605739_sm-Headlight%20glow%20in%20the%20dark.jpg" border="0" /></a><br /> It looks good <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>, it's just that my cameras (mobile phones) are struggling to pick it up.<br /> <br /> And I have decided what is going to be placed on the odd-shaped bit on top of the gatling sponson... <br /> <a href="http://www.dakkadakka.com/gallery/605740-Predator%20exterior%20wip%2011.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/22/605740_sm-Predator%20exterior%20wip%2011.jpg" border="0" /></a><br /> A disposable video camera that is either for propaganda or research, and is completely separate from the tank's systems. Could even be jettisoned if the tank is destroyed and the footage reviewed later.<br /> <br /> Fills a gap anyway.<br /> <br /> Also remembered that I still need to make the exhausts. That'll be before or after the imminent gap filling I keep talking about and not doing...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 21:13:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ That's crazy awesome. Love it you old nutter <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 21:15:01]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Brilliant, headdlights are spot on. And yet more little details. <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 22:36:46]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ I like the look of the camera.  Nice and simple. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 22:42:36]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Brilliant, headdlights are spot on. And yet more little details. <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"></div></blockquote>Thanks Cam. Not many more details left, but a few still to go.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>I like the look of the camera.  Nice and simple. </div></blockquote>Thanks Waaazag.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Yeah, one piece of sprue with a suitable tube for a lens.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> The external cable and little leg make it look less of a permanent fixture than the other additions to the tank.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 22:55:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Gaps have been filled and sanded. There's a few little rough patches, but they will be sorted next time I have the milliput out.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I have also made the straps to hold the body(part) bags roll on to the tank.<br /> <a href="http://www.dakkadakka.com/gallery/606108-Strapped%20on.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/23/606108_sm-Strapped%20on.jpg" border="0" /></a><br /> They could be better, but I'm satisfied with them. Yes, they are different lengths. But they will be painted up to look very worn and beaten.<br /> Can anyone spot the "deliberate" mistake with them?<br /> I didn't notice until well after the glue had dried and it's far too much effort to correct it.<br /> <br /> In other news; There will be a brief interlude in the tank build...<br /> I've pulled out the next commission piece, so keep an eye out for an update over in that thread. It's the chaos lord from the <span class="glossaryitem" onmouseover='gp(437);'>DV</span> box so he shouldn't take that long.<br /> <br /> I've also pulled the next "rescue" model off the shelf and I've given him a thorough sanding to even out the (less than last time) missed mould lines and the (worse than last time) thick-paint streaks. So, he will be appearing here soon-ish.<br /> <br /> Also also, I've pulled out this carving I did a while ago as I've decided that she won't be getting extra details (like arms and hair) and will be painted up like marble...maybe...<br /> <a href="http://www.dakkadakka.com/gallery/536804-Carving%20teaser.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/11/536804_sm-Carving%20teaser.jpg" border="0" /></a><br /> She has had a breast-reduction operation, but that's all the changes.<br /> <br /> Thanks. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 21:51:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ All looking great.<br /> <br /> Looking forward to the Choas Lord commission piece, should be great by the standards you have set so far on those.<br /> <br /> Statue looks great, why not gold, high gloss finish and call her oscarette?<br /> <br /> Oh and the buckle straps are the wrong way around <span class="glossaryitem" onmouseover='gp(17);'>btw</span>! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> But great work and the straps do look brilliant.]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 21:58:29]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6757921.page"><b>Dr H wrote:</b></a><br/><br /> Can anyone spot the "deliberate" mistake with them?<br /> </div></blockquote><br /> <br /> Oh yeah.  But an easy one to make.  Don't worry about length difference.  It just means one was cinched tighetr than the other.  (that's not the mistake <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>)<br /> <br /> I think you've gotten more use out of the sprue than the bits that came on it.  This is an excellent sign.]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 22:03:00]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>All looking great.<br /> <br /> Looking forward to the Choas Lord commission piece, should be great by the standards you have set so far on those.</div></blockquote>Thanks. Yeah, being a single model means that he will be my Gold standard, so I will put every effort into the painting. I think I even have a scheme ready for him too.<br /> <br /> <blockquote class="uncited"><div>Statue looks great, why not gold, high gloss finish and call her oscarette?</div></blockquote>Ta. Well as she is carved and with the base of the model left as un-carved sprue, I though she would look better as a carved material (marble) rather than a cast material (brass or gold).<br /> Depends on if I can get her to look like marble as to whether she remains marble. Plans may change.<br /> <br /> <blockquote class="uncited"><div>Oh and the buckle straps are the wrong way around <span class="glossaryitem" onmouseover='gp(17);'>btw</span>! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> But great work and the straps do look brilliant.</div></blockquote>Got it in one.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6757921.page"><b>Dr H wrote:</b></a><br/><br /> Can anyone spot the "deliberate" mistake with them?<br /> </div></blockquote><br /> <br /> Oh yeah.  But an easy one to make.  Don't worry about length difference.  It just means one was cinched tighetr than the other.  (that's not the mistake <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>)</div></blockquote>Ta. Yes it is. <br /> Not worried about the length, although it was also a "deliberate" mistake, it's not a problem as the buckle thing.<br /> <br /> Those buckles were such a pita to get on there (should have threaded them on before gluing the strap down), once I'd noticed I thought "well they stay that way then..."<br /> <br /> <blockquote class="uncited"><div>I think you've gotten more use out of the sprue than the bits that came on it.  This is an excellent sign.</div></blockquote>Yeah, it's free building/conversion/carving material that comes with pretty much any model. I like "free" things.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> If she works out well I may do more (I may do more anyway) and make them a range of "one off's" to see if they can add to my money making. <br /> Miniature one off sculptures, there's a niche that I can "carve" out for myself... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 22:33:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Naw.  It's the buckle thing that's the mistake.  The other is just serendipty... gives the piece even more character <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Well, you pay for the sprue too.  It's <span class="glossaryitem" onmouseover='gp(50);'>GW</span> remember.  Nothing is free.  I'm surprised they don't charge people for breathing the air in their stores. <br /> <br /> The mini mini sculpt is very nice too.  Once done, you could make a mold for it.  It would make an excellent building detail, like a caryatid of sorts.]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 23:00:28]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6758104.page"><b>Red Harvest wrote:</b></a><br/>Naw.  It's the buckle thing that's the mistake.  The other is just serendipty... gives the piece even more character <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks.<br /> <br /> <blockquote class="uncited"><div>Well, you pay for the sprue too.  It's <span class="glossaryitem" onmouseover='gp(50);'>GW</span> remember.  Nothing is free.  I'm surprised they don't charge people for breathing the air in their stores. </div></blockquote>Maybe that's what all the people that complain about the cost of the models are missing, the wonder material that is sprue...<br /> Use it to fill gaps,<br /> As a spacer to add length/height or change angles (such as a models joints),<br /> To make added details or extra texture to a flat surface,<br /> Carve into a unique shape,<br /> Can be bent, cut, sanded, carved and glued seamlessly together,<br /> Make a terrain feature or even a whole building... <br /> <br /> All you need is sprue (and lots of time and patience).  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>The mini mini sculpt is very nice too.  Once done, you could make a mold for it.  It would make an excellent building detail, like a caryatid of sorts.</div></blockquote>Thanks. Yeah, I have thought about casting it. But then it wouldn't be a one off... decisions decisions...<br /> She's only just taller than a Space Marine, so wouldn't be good for holding up temples. But it is possible to glue several bits of sprue together and then carve a larger one... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> So many things to do... so few hands to do them with...]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 23:25:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ So much sprue for you! that carving is excellent, I have an impression you were trying to carve yourself a little nerd porn? you naughty boy! go straight to my thread! :-)]]></description>
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				<pubDate><![CDATA[Thu, 24 Apr 2014 03:00:35]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ Just cast the blank shape and then use <span class="glossaryitem" onmouseover='gp(47);'>GS</span> for details to individualize them.<br /> <br /> Also, if you glue the sprue upside down on cardstock or plasticard, space 25mm apart, it makes a nice slotted dovetail, into which slotta bases slide nicely.  Makes for a good way to transport and deploy minis.]]></description>
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				<pubDate><![CDATA[Thu, 24 Apr 2014 04:31:03]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Now to see what paint scheme the Mad scientist comes up with for his creation! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 24 Apr 2014 07:07:05]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>nerdfest09 wrote:</cite>So much sprue for you! that carving is excellent, I have an impression you were trying to carve yourself a little nerd porn? you naughty boy! go straight to my thread! :-)</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> No, I have other means to scratch that itch without resorting to carving things...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Thanks. It was just an exercise to see what was possible and was a study of the proportions of a body (feet to knees to waist to shoulders to head) and the female body is just more pleasing to look at than a man's (as trim as your physique is... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Just cast the blank shape and then use <span class="glossaryitem" onmouseover='gp(47);'>GS</span> for details to individualize them.</div></blockquote>That is a thought. I need more practice with putty first (I picked up some Sculpey III recently for practice).<br /> <br /> <blockquote class="uncited"><div>Also, if you glue the sprue upside down on cardstock or plasticard, space 25mm apart, it makes a nice slotted dovetail, into which slotta bases slide nicely.  Makes for a good way to transport and deploy minis.</div></blockquote>That's a good idea. I'll have to remember that one for when I ever need to move my models further than the shelves they sit on currently.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Now to see what paint scheme the Mad scientist comes up with for his creation! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Now, let's not be hasty... <br /> I don't know what scheme to use yet, but there is still plenty of time to find something as I've not finished yet...]]></description>
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				<pubDate><![CDATA[Thu, 24 Apr 2014 22:29:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Adding more details,,,still a scheme will come to mind]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 06:33:22]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ But in the mean time...<br /> <br /> I've finished painting the sprue statue.<br /> <a href="http://www.dakkadakka.com/gallery/606533-Sprue%20Statue%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/25/606533_sm-Sprue%20Statue%201.jpg" border="0" /></a><br /> Guardian #5 for scale.<br /> <br /> I went for marble using (well, attempting) the method used by Bebopdrums with a series of little, overlapping, blobs of various shades of grey.<br /> <br /> Thoughts?  ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 17:40:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ On the guardian or on the statue??<br /> <br /> (just kidding!)  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 19:19:19]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<description><![CDATA[ Purely personal choice here, but I would add a vien of a different hue running through. either gold or black, or maybe a dark blue. Almost like a flash of colour. It's great, but looks a bit stony to me at the moment. The vein makes it marble.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 19:23:31]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16ea68e0383870d2de8c87a902581e82.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6764951.page"><b>Gitsplitta wrote:</b></a><br/>On the guardian or on the statue??<br /> <br /> (just kidding!)  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> </div></blockquote> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> Well either would be fine, although that's not the best picture of #5.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6764962.page"><b>Camkierhi wrote:</b></a><br/>Purely personal choice here, but I would add a vien of a different hue running through. either gold or black, or maybe a dark blue. Almost like a flash of colour. It's great, but looks a bit stony to me at the moment. The vein makes it marble.</div></blockquote>Thanks Cam. <br /> I hear what you say. If I could paint fine enough I might have added it, but this is done from dark to light, covering the dark to get the thin lines. I would either make a mess of it or have to re-do the whole thing again (it took two goes to do this).<br /> <br /> I was using this picture as a reference:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> <br /> I'll do more colour on the next one.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 19:25:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Painting marble on small surfaces... hoo boy.  You need to 'float' the veins by adding a glazing liquid to the paint then spread it using a feather or something similar... I suppose an old cheap brush like a 3/0 would do.  Build up the layers this way, then seal the whole thing with pure glazing liquid, and make sure to have a smooth finish.  I've only tried painting marble once.  I think I ended up with granite :S<br /> <br /> The key is to keep experimenting.  Then let us know what you did so we can do it too <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 23:01:35]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ On that scale you've done a great job :-) looks suitably marble or granite to me! ]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2014 05:21:17]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Painting marble on small surfaces... hoo boy.  You need to 'float' the veins by adding a glazing liquid to the paint then spread it using a feather or something similar... I suppose an old cheap brush like a 3/0 would do.  Build up the layers this way, then seal the whole thing with pure glazing liquid, and make sure to have a smooth finish.  I've only tried painting marble once.  I think I ended up with granite :S<br /> <br /> The key is to keep experimenting.  Then let us know what you did so we can do it too <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks Red. <br /> I wonder if I can get glazes that work with enamels or if mixing with the various varnishes I have would work... I'll look into it.<br /> <br /> She has got a coat of satin varnish to give the slightly polished look. Don't know if that comes across in the photos though, it's not terribly apparent in real life really...<br /> <br /> I'm always experimenting, that's in my blood. This will be revisited at some point. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>On that scale you've done a great job :-) looks suitably marble or granite to me! </div></blockquote>Thanks Nerd. I'll take marble or granite for now.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I did consider your method for marble, but didn't think it would work on her as keeping her wet would just make it run off or into her crevices...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ... We'll call it a successful experiment for now and come back to it later. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2014 14:11:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Wow, that's some good texture-making. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 11:45:41]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Nice details on the Pred.. Nice to see a full kitting out of an Armored Vehicle!]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 19:59:13]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Co'tor Shas wrote:</cite>Wow, that's some good texture-making. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .</div></blockquote>Thanks Co'tor. Always trying to improve.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>Nice details on the Pred.. Nice to see a full kitting out of an Armored Vehicle!</div></blockquote>Thanks S_L. The building and painting are the fun bits for me. This is how I get my moneys worth out of the kit. Wish I'd known about this sort of thing earlier, my previous models may have taken a good length of time.<br /> <br /> I'm not back on the tank yet. As I said, I'm painting a model to sell and that is, so far, part way done. Pop over to my <a href="http://www.dakkadakka.com/dakkaforum/posts/list/549077.page" target="_new" rel="nofollow">commission thread</a> to see that.<br /> <br /> But I do have something to show here as well. The next re-painted model.<br /> Welcome back Tactical Marine Number 2.<br /> <br /> Here's a comparison of what he was like before (where his backpack fell off when I was having a look at him) and after.<br /> <a href="http://www.dakkadakka.com/gallery/608213-Tactical%20Marine%20Number%202%20before%20and%20after.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/30/608213_sm-Tactical%20Marine%20Number%202%20before%20and%20after.jpg" border="0" /></a><br /> <br /> and here he is in all his (new) glory.<br /> <a href="http://www.dakkadakka.com/gallery/608214-Tactical%20Marine%20Number%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/4/30/608214_sm-Tactical%20Marine%20Number%202.jpg" border="0" /></a><br /> <br /> I'll be back on the tank soon. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 22:45:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ One of the enslaved Marines ? Much better redo very nice to see]]></description>
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				<pubDate><![CDATA[Thu, 1 May 2014 01:13:15]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Nice red marine! really nice! so many extremely neat line work ]]></description>
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				<pubDate><![CDATA[Thu, 1 May 2014 08:31:43]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Sweet red. Love it.]]></description>
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				<pubDate><![CDATA[Thu, 1 May 2014 08:52:49]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>One of the enslaved Marines ? Much better redo very nice to see</div></blockquote>Yep, everyone in the army gets a good brainwash, reprogramming and a free gizmo implanted in their brain so they recognise that the rest of the army are friends. The Scientist is an equal opportunities employer. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>Nice red marine! really nice! so many extremely neat line work </div></blockquote><blockquote><div><cite>Camkierhi wrote:</cite>Sweet red. Love it.</div></blockquote><br /> Thanks Chaps. He was a lot of work. It's shocking how bad he was before the sanding and many layers of red. Glad you like him.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 1 May 2014 10:31:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Lo. Sorry for the quietness over here. I've been busy with things. <br /> One of them was Kranon out of the <span class="glossaryitem" onmouseover='gp(437);'>DV</span> box. He is <a href="http://www.dakkadakka.com/dakkaforum/posts/list/240/549077.page#6809587" target="_new" rel="nofollow">now done</a> and will be up on ebay soon-ish.<br /> <br /> The other thing I've been busy with is making some shelves to give me some storage space and to bring all (well actually, some) of my models together.<br /> So, as I don't have progress on the tank to show, I can show you my new shelves and we can play "name that model"...<br /> <br /> This is probably just over half of all my models, but the rest are still boxed up from when I originally ran out of space years ago.<br /> <br /> also, while I was taking pictures, I snapped a shot of where I work on my models these days. Although now with the free space I've now made this will change around a little and may give me a little more space.<br /> <a href="http://www.dakkadakka.com/gallery/611217-Some%20of%20my%20models%20and%20where%20I%20make%20them.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/9/611217_sm-Some%20of%20my%20models%20and%20where%20I%20make%20them.jpg" border="0" /></a><br /> <br /> I'll now go back to work on the tank...]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 16:57:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Nice set up Dr. H, extra shelving is always a bonus. Liking the brainwashed blood angel, I can see the good doctor changing the dreams of the marine into something akin to him fighting his way to the side of his primarch and saving him from Horus killing him. He could see all the others around him as members of the blood and his enemies are the foul traitors coming to kill them.]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 18:09:45]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ that marble statue look very good... <br /> <br /> and I envy you for all those good looking models...]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 20:48:29]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Wow, such a cramped work surface.  Amazing what you do on it. I would feel claustrophobic. :(<br /> <br /> Great helicopter collection.  I may be a tad jealous <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 20:58:52]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Yup heck of a chopper collection.<br /> <br /> Also I see you have one (you have many really.) of my favorite jets of all time, the old F4 Phantom, don't really know why, just a shape and look I have always loved.<br /> <br /> Looking forward to some more on the Predator.]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 22:19:59]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Nice set up Dr. H, extra shelving is always a bonus. </div></blockquote>You're not wrong. It was when I saw your additions to your hobby area (and that I was tripping over all those boxes you see on the top shelf) that made me decide to add shelves.<br /> <br /> <blockquote class="uncited"><div>Liking the brainwashed blood angel, I can see the good doctor changing the dreams of the marine into something akin to him fighting his way to the side of his primarch and saving him from Horus killing him. He could see all the others around him as members of the blood and his enemies are the foul traitors coming to kill them.</div></blockquote>Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Yeah, that's pretty much what I see the job of the implanted gizmo that every member of the army gets. Anyone without a gizmo is recognised as an enemy.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>that marble statue look very good... </div></blockquote>Thanks Vik.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>and I envy you for all those good looking models...</div></blockquote>Thanks. While neat, the paint-jobs on them are nothing special. Some of these models go back 10-15 years (maybe more). I'm still happy with them though. Going to have to repair a couple of them at some point (most of them have been repaired numerous times over the years).<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Wow, such a cramped work surface.  Amazing what you do on it. I would feel claustrophobic. :(</div></blockquote>It's not the size, it's what you do with it that counts... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I make the best with what I have and what I have is one room. I would love more space, but until I have the money coming in I can't afford it.<br /> <br /> <blockquote class="uncited"><div>Great helicopter collection.  I may be a tad jealous <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Thanks. Yeah, I tended to pick models to make based on their difficulty and parts count first, and looks second. <br /> Helicopters being more complex than planes and both being more complex than cars/boats/etc I tend to have more helicopters. Although, I never really looked at tank models, so I've missed out there... until now...<br /> Having said that, the motorbike there was one of the most complex builds because of the scale(1/12th. Most of my models have been 1/48 or 1/72). It's even got brake and clutch cables, fully detailed engine and the shell is held on with tiny screws.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Yup heck of a chopper collection.<br /> <br /> Also I see you have one (you have many really.) of my favorite jets of all time, the old F4 Phantom, don't really know why, just a shape and look I have always loved.</div></blockquote>Yeah, My <span class="glossaryitem" onmouseover='gp(3);'>40k</span> collection may be smaller than most (as I've not been collecting them long), My plastic-crack collection is far from small. <br /> <br /> That's not a Phantom, I'm afraid. You're looking at either the A-4 Skyhawk or the Super Étendard there. Very similar shape though. <br /> The models pictured (for those of you keeping score) are:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Top row: <br /> Space Shuttle (1/100, Tamiya), <br /> Mil Mi-24D Hind (1/48, Revell), <br /> Eurocopter HAP "Tiger" (1/48, Revell), <br /> Hawker Hurricane MkI (1/24, Airfix) The last model I made before starting here, <br /> Bell H-13 H 4077th M.A.S.H. (1/35, Revell).<br /> <br /> 3rd shelf:<br /> Hughes AH-64 Apache (1/48, Airfix),<br /> Sikorsky MH-60L Black Hawk (1/48, Revell), <br /> Kamov KA-50 "Hokum" (1/48, Italeri), <br /> A-10 Thunderbolt II (1/48, Revell), <br /> AH-1W Super Cobra (1/48, Italeri). <br /> <br /> 2nd shelf:<br /> You can just see the back end of a Lamborghini Diablo die-cast model on the white shelf.<br /> Subaru Impreza WRC 2001 (1/24, Tamiya),<br /> My Wave Serpent (that you've seen plenty of in this thread), <br /> My War Walker (also in this thread), <br /> BAe Sea Harrier FRS1 (1/72, Airfix), <br /> BAe Harrier GR3 (1/72, Airfix), <br /> Repsol Honda RC211V as ridden by "The Doctor" (1/12, Tamiya), <br /> Sopwith Camel (1/72, Revell), <br /> Mirage III (1/72, Airfix), <br /> A-4 Skyhawk (1/72, Airfix), <br /> Super Étendard (1/72, Airfix), <br /> <span class="glossaryitem" onmouseover='gp(60);'>IA</span>-58A Pucara (1/72, Airfix). <br /> <br /> The bottom shelf is all my other models from this thread.<br /> 
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</div><br /> Not pictured and currently in boxes are:<br /> Panavia Tornado GR 1B (1/48, Airfix),<br /> UH-1C Huey "Heavy Hog" (1/35, MRC), <br /> Another Hind D (1/72 I think),<br /> Westland Seaking Mk.41 (1/72, Fujimi),<br /> Westland Lynx (1/72, Airfix I think),<br /> Gruman F-14A Tomcat (1/72, Airfix), <br /> <span class="glossaryitem" onmouseover='gp(715);'>BAC</span> Lightning F3 (1/72, Airfix), <br /> Another Sea Harrier (1/48, Airfix) This was my very first model ever, <br /> Another 1 or 2 Harriers (I like Harriers <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ), probably GR-5 and/or 7 or 9 (1/72 I think),<br /> SEPECAT Jaguar (1/72 I think), <br /> Possibly another Tornado (1/72 I think)...<br /> <br /> and there may be more I'm forgetting (and haven't saved the lids from <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ).<br /> <br /> <blockquote class="uncited"><div>Looking forward to some more on the Predator.</div></blockquote><br /> More will happen soon.<br /> Remember the belt buckles that I got the wrong way round. They annoyed me enough to fix them and I managed it without damage.<br /> <br /> Thanks for popping by. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2014 14:17:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Here's a concept for what I wanted to do with the exhausts. I really didn't like the stubby excuse for an exhaust that-can-fill-with-water-when-it-rains that comes on the kit, so I wanted a downward turn to the exit. I can't go any thicker than this due to the turret.<br /> <a href="http://www.dakkadakka.com/gallery/611769-Predator%20exhaust%20concept%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/11/611769_sm-Predator%20exhaust%20concept%201.jpg" border="0" /></a><br /> <br /> What do we think?]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 12:24:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Oh Doc! I didn't know you were also into other scale modeling! But I should've guessed by your detailed tankery you do! Are you involved with the IPMS-<span class="glossaryitem" onmouseover='gp(134);'>UK</span> at all? ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 12:36:56]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/108db3027e34614a4a20e12af2424058.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6816250.page"><b>dsteingass wrote:</b></a><br/>Oh Doc! I didn't know you were also into other scale modeling! But I should've guessed by your detailed tankery you do! </div></blockquote>I am indeed. That is where I started modelling and why I have such a big thing for little details and realism. <br /> However, those were always built and painted according to the instructions with no modifications or advanced painting techniques, so look a little basic compared to what I do now.<br /> <br /> I changed to the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models as I was running out of space to store the models I was making (such as that Hurricane which is 0.5m wide. This predator I'm building could drive along the wings, it's that big...). <br /> <a href="http://www.dakkadakka.com/gallery/467222-Hawker%20Hurricane%20camoflage.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/2/24/467222_sm-Hawker%20Hurricane%20camoflage.jpg" border="0" /></a><br /> <br /> I thought I'd try smaller models that could be stored easier and I could take more time over (I could knock out a 1/48 model in less that a week). <br /> <br /> The freedom with not having to replicate a real world vehicle has actually led me to discover techniques to make my models more realistic...<br /> <br /> <blockquote class="uncited"><div>Are you involved with the IPMS-<span class="glossaryitem" onmouseover='gp(134);'>UK</span> at all? </div></blockquote>I'm not, and hadn't heard about it until you mentioned the US version in your blog. I wouldn't mind knowing more though.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 13:31:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ I think it's a grea modification Doc.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 15:10:56]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Good call on the exhausts.  There really is not much else to do with them.  That looks sort of like the way exhausts on the old Mark I tank did, running over the top like that.  I would either lengthen that last section though so it vents past the tracks rather than onto the hull, or angle it away.<br /> <br /> And a proportion question.  With a the modification making the tank taller and wider, have you given any thought to elongating it somehow?]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 19:50:35]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Gitsplitta wrote:</cite>I think it's a grea modification Doc.<br /> </div></blockquote>Thanks Gits'.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Good call on the exhausts.  There really is not much else to do with them.  That looks sort of like the way exhausts on the old Mark I tank did, running over the top like that.  I would either lengthen that last section though so it vents past the tracks rather than onto the hull, or angle it away.</div></blockquote>Thanks Red. <br /> Interesting point. I see what you mean.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I was wary of the exhaust already being quite long. Lengthening that even more  may start to make it look silly <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> (why have the exhaust go all the way up the side of the tank, only to have it run all the way back down the back).<br /> <br /> I'm in the process of sticking the sections on, but I haven't got to that last part yet (I'm gluing bits of sprue inside them and then pining them together before I putty the corners). I'll have a look at different angles for it. Either slightly up from how it is above or out to the side.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>And a proportion question.  With a the modification making the tank taller and wider, have you given any thought to elongating it somehow?</div></blockquote>Anything that I could have done to lengthen the bulk of the tank probably should have been done earlier and I hadn't intended to make the model much larger when I started... However, I have always planned to add a substantial dozer blade to the front. I'm hoping that this addition will make the tank look longer and therefore proportionally correct (as a tank can be). <br /> <br /> I have done some research on dozer blades and how they attach. I even found a nice Rhino/Predator shaped tank that has a dozer attachment that actually matches what I had in my head... In fact... *frantic googling* ...Like this:<br /> <img src="http://www.panzerfux.de/panzerfux_e/prodpic/M113-Dozer-Blade-Raeumschild-MRM-87013_b_2.JPG" border="0" /><br /> But the blade will be more pointy, snow-plough like, rather than a flat one like that.]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 20:25:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Very nice idea with the exhausts forced down in the lengthened tubes]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 00:01:16]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ There's a huge array of models on your shelves, sir. I like the everything I'm seeing. The exhausts, the belts on the tarp, even that weird statue. I'm amazed you made her out of sprue.]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 02:03:37]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<description><![CDATA[ Here's their site. In last month's Journal, Some of the US club took a trip over there for the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>'s 50th Anniversary shindig.<br /> <a href="http://ipmsuk.co.uk/" target="_blank" rel="nofollow">http://ipmsuk.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/</a><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 16:44:54]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ <br /> Great Idea for the tank's exhausts, the wire work looks really awesome, very neat and tidy. Damn I've missed a fair bit here.<br /> <br /> Really nice scale model collection and helicopters at that! great taste <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> looking forward to seeing the <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>'s of the dozer blade!]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 18:32:34]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6817131.page"><b>Dr H wrote:</b></a><br/><br /> Anything that I could have done to lengthen the bulk of the tank probably should have been done earlier and I hadn't intended to make the model much larger when I started... However, I have always planned to add a substantial dozer blade to the front. I'm hoping that this addition will make the tank look longer and therefore proportionally correct (as a tank can be). <br /> <br /> I have done some research on dozer blades and how they attach. I even found a nice Rhino/Predator shaped tank that has a dozer attachment that actually matches what I had in my head... In fact... *frantic googling* ...Like this:<br /> <img src="http://www.panzerfux.de/panzerfux_e/prodpic/M113-Dozer-Blade-Raeumschild-MRM-87013_b_2.JPG" border="0" /><br /> But the blade will be more pointy, snow-plough like, rather than a flat one like that.</div></blockquote></div></blockquote><br /> <br /> Like this blade then, but with the hydraulics?  Now that would be cool.  Or heck even build some sort of a cowcatcher.<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> There looks to be space to put a smallish cargo cage on the back of the hull, something similar to that on the back of an Abrams turret.  But everything looks fine as is too.  <br /> <br /> And as far as looking silly goes, I won't bother posting images of certain Dark Angel's vehicles <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 19:42:21]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Ah, many moons ago I did something similar:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> A little bit of faff to cut the angles, as I recall, but looks not too bad.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 19:57:04]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ that exhaust style indeed does make sense...will you shape the connecting parts that way to suggest a true pipe or will it be segmented?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 20:00:07]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Very nice idea with the exhausts forced down in the lengthened tubes</div></blockquote>Glad you think so.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>There's a huge array of models on your shelves, sir. I like the everything I'm seeing. The exhausts, the belts on the tarp, even that weird statue. I'm amazed you made her out of sprue.</div></blockquote>Thanks Waaazag.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> It's nice to have at least some of my models on display where I can see them again.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I like working with and trying new things with sprue, as if I make a mess of it or break it or it just doesn't work, what have I lost; a bit of sprue. <br /> Whereas when I get the milliput out, I'm much more careful and always looking at how to minimise waste as it costs money. <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Here's their site. In last month's Journal, Some of the US club took a trip over there for the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>'s 50th Anniversary shindig.<br /> <a href="http://ipmsuk.co.uk/" target="_blank" rel="nofollow">http://ipmsuk.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/</a><br /> </div></blockquote>Interesting. I might look into it when I have some money to spare.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite><br /> Great Idea for the tank's exhausts, the wire work looks really awesome, very neat and tidy. Damn I've missed a fair bit here.<br /> <br /> Really nice scale model collection and helicopters at that! great taste <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> looking forward to seeing the <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>'s of the dozer blade!</div></blockquote>Thanks OMN. More exhaust work below. I'm getting quite practised with the wire work, what will I do when I run out... well, will probably have to buy more. Can't even remember where I acquired all the wire I do have (might have fallen into my bag while I was doing electrical engineering at uni...).<br /> <br /> Helicopters are really fun to make. Although, I should go back and take a hairdryer to most of the rotors to give them the "at rest" look. I've only done it on the Black Hawk.<br /> <br /> Yeah, I may make a mock-up of the dozer blade in card first to get the shape and size right. Soon-ish.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Like this blade then, but with the hydraulics?  Now that would be cool.  Or heck even build some sort of a cowcatcher.<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div></div></blockquote>Yeah, something like a combination of that and a cowcatcher, but sort of multi-bladed, very evil, looks-like-it'll-chop-up-anything-in-it's-way kind of thing... a mock-up will make or break the design I vaguely see in my head.<br /> <br /> <blockquote class="uncited"><div>There looks to be space to put a smallish cargo cage on the back of the hull, something similar to that on the back of an Abrams turret.  But everything looks fine as is too.  </div></blockquote>True, but that's the door. So can't really add anything there I'm afraid. Thanks.<br /> <br /> <blockquote class="uncited"><div>And as far as looking silly goes, I won't bother posting images of certain Dark Angel's vehicles <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>and I won't be sick on my computer screen... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Ah, many moons ago I did something similar:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> A little bit of faff to cut the angles, as I recall, but looks not too bad.<br /> </div></blockquote>Yes indeed. Good job. I'll be scratch-building mine as what I see in my head doesn't match anything I own... Very much worried about how I will manage the angles, hence a card mock-up planned. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>that exhaust style indeed does make sense...will you shape the connecting parts that way to suggest a true pipe or will it be segmented?<br /> <br /> </div></blockquote>Thanks. A single angled pipe, See below.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> The exhausts are glued and puttied and sanded. <br /> They may require a little more work that will become apparent when they are primed (for the first time and hopefully only the first time). <br /> I may also add a bracing strap thing to make it look like they are held on.<br /> <a href="http://www.dakkadakka.com/gallery/612268-Predator%20exhausts%20wip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/12/612268_sm-Predator%20exhausts%20wip.jpg" border="0" /></a><br /> <br /> Thanks for the input.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I think it's come to the time to work on the dozer blade. This may take a little time to think about, but I'll try and show a mock-up asap.]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 21:02:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yes, very good! I had done so years ago with a M-113 kit I made into an IDF "Zelda" with the extra stowage racks, and other goodies, and the long bent down tube for the exhaust.]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 22:51:39]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Can I pick on something really awkward? The back, particularly the back door, looks quite bland just now; it doesn't do justice to the rest of the awesome. Just an annoying thought, hope you don't mind.]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 06:31:43]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ Yeah... fix that.  Otherwise graven will be a sad panda.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 16:27:47]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<description><![CDATA[ Thanks Shas.<br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Yeah... fix that.  Otherwise graven will be a sad panda.<br /> </div></blockquote>We can't have that. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Can I pick on something really awkward? The back, particularly the back door, looks quite bland just now; it doesn't do justice to the rest of the awesome. Just an annoying thought, hope you don't mind.</div></blockquote>Not a problem, pick on anything, I do. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Yes it is quite plain. I could add something like the tow cable, or spare track links... I did actually intend to add spares somewhere, but as I haven't got round to the tracks yet, I haven't added them yet. I had, however, partially forgotten about them too... <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> Or I could leave it plain and do the planned tank-art there (as the slightly-larger-than-expected sponsons kind of filled the space towards the front where I was planning to add some...).<br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 17:39:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Don't get me started on my panda hate, that's for sure <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I'd say tow cables etc. Somehow accessories feel more apt, I think of the scientist being practical,  not aesthetic.]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 18:43:44]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ Oooooh... Tank art!]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 19:16:50]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<description><![CDATA[ I am with graven on the art issue... a scientist will not have not a lot love for art... what I could imagine tho would be some other "crew" member... some kind of nurgle or other chaotic influence... in essence some "eyes" that kinda work as a rear view mirror in a very terminal way...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 19:43:43]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>Don't get me started on my panda hate, that's for sure <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I'd say tow cables etc. Somehow accessories feel more apt, I think of the scientist being practical,  not aesthetic.</div></blockquote><br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>I am with graven on the art issue... a scientist will not have not a lot love for art... what I could imagine tho would be some other "crew" member... some kind of nurgle or other chaotic influence... in essence some "eyes" that kinda work as a rear view mirror in a very terminal way...<br /> </div></blockquote><br /> Hey, I'm a scientist and I like art... *sulky face*  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> It does need practical accessories though and I don't really like it when there's art on a tank hatch that falls to the ground. Kind of feels disrespectful to the art.<br /> There will be some spare track links and maybe something else I find on my rummage in the bits.<br /> <br /> And, anyway, you have seen what I did inside the Wave Serpent, haven't you?<br /> Possibly NSFW, although could be better painted to fully warrant it. <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<a href="http://www.dakkadakka.com/gallery/505823-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/11/505823_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Wave%20Serpent.jpg" border="0" /></a>
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</div><br /> The fluff at the time was, as you said Vik, that the troops were those that decorated the troop compartment. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> The Scientist sees it as healthy bonding behaviour for the troops (and with their installed gizmos, they all see what they want to see in the art).<br /> Also, Gits', I was thinking of you when I did the spare helmet/trophy in there.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Oooooh... Tank art!</div></blockquote>Indeed. Tank-art.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> There will be tank-art of some description. Somewhere.<br /> It will be more clothed than any I do inside vehicles. You may even be able to show your wife some... maybe.<br /> I may even have a possible "subject" lined up for the art, but you will all have to wait until I get there.]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 20:20:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Old style bomber nose cone pin-ups <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>!  <br /> <br /> I must object to the notion that scientists do not like art.  We see things differently, that's all.]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 21:02:27]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Red: <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> In other news; the rumours about the new edition appears to show that my army will become slightly less illegal.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> All I need now is to allow more than two codices in an army and mixed squads and I'm laughing. Well, I am anyway...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 21:23:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Hey, my wife's a biomedical scientist, and a brilliant artist <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> it's more that that I don't think it suits <i>him</i>.]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 21:36:34]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ Exhausts looking good - you do need to add that bracing piece though.<br /> <br /> And I like the idea of some more tank-art, ties in with the serpent...and hanging anything on the rear hatch is a tad awkward considering it hinges at the bottom for a ramp. It's the scientist letting his creations create for themselves...]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 21:45:06]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>Hey, my wife's a biomedical scientist, and a brilliant artist <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> it's more that that I don't think it suits <i>him</i>.</div></blockquote>Indeed, I've seen her cakes... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> I'm not entirely sure on The Scientist's view of art. In a way, breaking up a plain surface with a painting is making it less ordered and therefore a good thing.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> But, is creating a piece of artwork by it's nature of bringing things together to make a whole, actually creating more order... <br /> <br /> You could probably have a long conversation with a proper artist about that... Where's that Weety, She has qualifications in this sort of thing.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Exhausts looking good - you do need to add that bracing piece though.</div></blockquote>Thanks. Not got a lot done today, but have just done that.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Pics when I have more to show. Still thinking about dozer designs...<br /> <br /> <blockquote class="uncited"><div>And I like the idea of some more tank-art, ties in with the serpent...and hanging anything on the rear hatch is a tad awkward considering it hinges at the bottom for a ramp. It's the scientist letting his creations create for themselves...</div></blockquote>It's nice that this has become a divisive topic. All valid opinions on both sides. <br /> The Scientist in his infinite (Mad) wisdom has collected together a diverse group of engineers (to do the building) and artists (that do the painting), if only to combine their knowledge and therefore know more about everything. All in the name of increasing entropy.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> But how does entropy and art work together?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Well typing "entropy and art" into google has already thrown up a couple of large essays. This should prove interesting reading.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 22:23:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I say Tank art, maybe the scientist did it, maybe as a sort of rebellious side to the minions, they added it just for LULZ as the mad scientist rants and stomps and cusses]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 22:39:18]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ The Scientist is an easy going kind of chap. So long as the troop work for the cause, all is right with the universe.<br /> <br /> This entropy and art stuff is quite deep.<br /> <blockquote class="uncited"><div>If we take the process of drawing a painting - more specifically a Jackson Pollock ‘‘action’’ painting as an example - as a system, we can see this still holds true. Taking a very simple view at it, you start with a blank canvas (order) and you end up with an abstract ‘‘action’’ painting (disorder). <br /> <br /> But on another level, you have the very ordered technique by which Pollock lays the paint on the canvas and the disordered product. <br /> <br /> On another third level, you could see our interpretation of the painting as a system within itself. If you consider that the paint on the canvas has a low entropy, you could see that our interpretation of the painting has high entropy and so the entropy within that system has increased. <br /> <br /> Going on to consider Pollock’s life as a system we can also observe how disordered his life became later on due to his alcoholism, so there is even another level where the second law can be applied.</div></blockquote><br /> <br /> Not only can the act of creating art be seen as an increase in entropy, but even analysing a piece of art increases it's entropy by altering your perception of "some paint on a canvas" (simple or ordered) to your interpretation of the piece (complex and disordered). <br /> <br /> Stick that in your pipe and make it more disordered... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 23:54:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ So, it all fits in with his entropy theorem]]></description>
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				<pubDate><![CDATA[Wed, 14 May 2014 06:05:22]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Nice collection of models you've got there, I'm no aircraft expert but I recognized the Apache, Hind D, warthog, the harrier, <br /> and did I see a tiger helicopter as well, not too sure on that one  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 May 2014 06:33:37]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>So, it all fits in with his entropy theorem</div></blockquote>It does appear to, yes.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I'm still reading these things I've found, it's generally quite interesting and it has inspired a little fluff. <br /> <br /> <u>The Scientist's Scientific Journal</u>. <br /> <div style="margin-top:5px; margin-bottom:10px;">
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SN-5436. I watched a rock. To see what it did. To find out; do rocks have feelings too? True, it lacks organic matter, being made of minerals. And life is based on organic matter. But I can't hold that against it, ha ha. <br /> I know that the closer you look at the surface of a rock, the rougher it looks. The rougher the surface, the greater the area. How far do those little lumps and bumps go? All those pits in the surface add up... and on the surface of those pits are more pits, only smaller... and on the surface of those pits... The total area of the surface of this rock could be infinite... and as the rain washes away particles and dissolves the minerals, the surface area increases... and if the surface area is infinite, how large is the rock? For if the surface is infinite and the volume finite, then the volume to surface ratio will be zero. If I cut the rock in half to study the interior, I do not find the bulk volume of the rock, I create more surface and the rock becomes both smaller and larger and stays the same. You can multiply zero by any number and it's still zero and you can divide any number by infinity and you always get zero. There is no rock, but the rock is infinite. <br /> <br /> What is true of the rock, is true of the universe. It is infinite and contains an infinite number of stars, about which an infinite number of planets and moons orbit. Only a finite number of those bodies harbour life and therefore the average population of any one celestial body in the universe is zero. And yet, there is life everywhere to be found and studied and guided towards perpetual entropy increase. To become more complex, while becoming smaller, larger and remaining the same...<br /> <br /> ...as I look into the rock the rock looks into me... <br /> 
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</div><br /> I have written a second one, but it's a bit dark, so I'll wait until I have something lighter to balance it out before I post that one.<br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>Nice collection of models you've got there, I'm no aircraft expert but I recognized the Apache, Hind D, warthog, the harrier, <br /> and did I see a tiger helicopter as well, not too sure on that one  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>HK</span>. Yes, Yes, Yes, Yes and yes it is a Tiger (that's one of the older models and is quite rough up close).<br /> <br /> No actual modelling progress today. I nearly made the mock-up of the first dozer concept, but I had to rearrange a load of my model research pictures (so I could find the dozer pictures easier) and I had some inspiration for some job search related stuff following a phone call from a recruitment agent the other day that has failed to phone back since. <br /> <br /> Enjoy the fluff and I'll be back with something pictorial at some point. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Wed, 14 May 2014 21:21:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Good fluf! so the Mad Scientist did get a bit of a philosophy education with his hard science as he went to University. <br /> <br /> Now to see how he will be with the other fluff added.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 04:52:02]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Great work so far with the exhaust tubes,  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> BUT FOR THE LOVE OF GOD, let this scientist learn from all the other nutjobs out there and put some sort of over in the exhaust so grenades don't find their way inside <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> .<br /> <br /> Also the back door/ramp should have handles and a running board on it so the scientists observers can ride on the back until they get close to the action then hop off to watch the carnage from a safe distance. It could also be where your corded phone gets attached so they can tell the driver to slow down enough for them to hop off when the firing starts <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . True backseat driver.]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 05:15:11]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Cool ideas Theo! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 08:34:14]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Truely a smorgasbord of delights! Everywhere you look on this build there are lovely details! ... THOSE EXHAUSTS!!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> And the rounded spaced armour is my favourite..... but i have to agree with the guys..... the rear ramp is looking sad and left out of all of the extra detailing... evan something like a hanging "cage" or trap....... so the scientists can collect up whatever it is they are studying..... a trap on a winch or something......!?!?  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> just a thought! <br /> <br /> Really loving the depth of this though!]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 09:16:27]]> GMT</pubDate>
				<author><![CDATA[ MagosBiff90]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ My appologuise, for not earlier commenting, looks brilliant.<br /> <br /> As to the back door........<br /> <br /> A reinforced view port, for reversing. Also lets in light.<br /> Casters at the top, so the ramp can be lowered while moving.<br /> Winch at the bottom. To drag victims behind. Make it nice and streamlined so the door can still be lowered.<br /> <br /> Remember this does lower, should have altered it to make it two side opening doors! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Cracking work, love everything.]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 15:50:30]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Good fluf! so the Mad Scientist did get a bit of a philosophy education with his hard science as he went to University. <br /> <br /> Now to see how he will be with the other fluff added.<br /> <br /> </div></blockquote>Well he started by accidentally implanting the memories and knowledge of the entire population of a planet into his mind, so this included all walks of life (and all animals), and he has only added more over the centuries. He is an expert in almost any field of knowledge... and slightly Mad...<br /> So it has taken him a while to become curious of the possible thoughts and knowledge of the inorganic side of things... if there is any to be found.<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Great work so far with the exhaust tubes,  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> BUT FOR THE LOVE OF GOD, let this scientist learn from all the other nutjobs out there and put some sort of over in the exhaust so grenades don't find their way inside <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> .</div></blockquote>You'd need quite a long arm to be able to shove a grenade far enough up the exhaust to make a difference. <br /> <br /> And well, maybe "evil" genius' all like to give the "good" guys a fighting chance. Add that element of danger just to make life a little more exciting. They could wipe the floor with the uneducated fools, but where's the fun in that... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Also, damage and destruction of his own forces are still a good thing in The Scientist's mind. It all increases the entropy of the Universe. Obviously it is advantageous that his army does some damage to other things/places/people first, but an increase in entropy is and increase no matter the source. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> But, if you like, and I can't find a way to visually protect the exhaust; rest assured that The Scientist has had special baffles fitted inside the exhaust manifold that prevent any item from entering.<br /> <br /> <blockquote class="uncited"><div>Also the back door/ramp should have handles and a running board on it so the scientists observers can ride on the back until they get close to the action then hop off to watch the carnage from a safe distance. It could also be where your corded phone gets attached so they can tell the driver to slow down enough for them to hop off when the firing starts <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . True backseat driver.</div></blockquote>Not a bad idea, I'll look into it. but there's not a lot of room under the door when it is open. I will have to check with the tracks on as they will raise the whole tank slightly too.<br /> <br /> And if you're silly enough to hitch a ride on the back of a tank that is driven by an Ork that has a habit of driving <b>through </b>things, you have no right to request he slow down so you can get off. It's probably better for you if he keeps going... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>MagosBiff90 wrote:</cite>Truely a smorgasbord of delights! Everywhere you look on this build there are lovely details! ... THOSE EXHAUSTS!!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> And the rounded spaced armour is my favourite..... but i have to agree with the guys..... the rear ramp is looking sad and left out of all of the extra detailing... evan something like a hanging "cage" or trap....... so the scientists can collect up whatever it is they are studying..... a trap on a winch or something......!?!?  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> just a thought! <br /> <br /> Really loving the depth of this though!</div></blockquote>Thanks Magos. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> As I say, there's not a lot of room on the door when it's open. Then, how do you fill or empty the cage if it's stored on the door...<br /> This vehicle isn't really one for collecting samples or <span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials, it's become more of a front-line fighter designed to create destruction.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> I do have plans for "capture" vehicles, so this idea will happen one day...<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>My appologuise, for not earlier commenting, looks brilliant.<br /> <br /> As to the back door........<br /> <br /> A reinforced view port, for reversing. Also lets in light.<br /> Casters at the top, so the ramp can be lowered while moving.<br /> Winch at the bottom. To drag victims behind. Make it nice and streamlined so the door can still be lowered.<br /> <br /> Remember this does lower, should have altered it to make it two side opening doors! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Cracking work, love everything.</div></blockquote>Thanks Cam. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> A viewing port would need modifications to the inside and that's now set. <br /> Casters are a good idea for a transport vehicle. This tank should stay sealed at all times in the field.<br /> A winch is a good idea for the planned "capture" vehicle(s).<br /> <br /> Before I started the build I did have an idea for making a split rear door, but decided to stick with the original. <br /> <br /> Thank you all for the various suggestions. Most, if not all, will see use in the future if they are not used here.<br /> <br /> And now, I have been thinking dozer blades.<br /> At the moment, I have just been looking at what shape and size and how it will look with the tank. So, early days yet and there's no guarantee that the final design will resemble these.<br /> <br /> I'll show you the two mock-ups so far and then I'll give you my thoughts:<br /> Concept 1; the simple blade.<br /> This is the kind of shape I currently want for the whole blade. Any changes I make for any other concept will be variations on this general shape.<br /> <a href="http://www.dakkadakka.com/gallery/613170-Predator%20dozer%20concept%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/15/613170_sm-Predator%20dozer%20concept%201.jpg" border="0" /></a><br /> <br /> Concept 2; the slicing blade. <br /> Yes, there is a gap in the middle of the blade planes. Imagine the leading edges to be as razor sharp as the main edge and this will not only push things out of the way, but slice them up. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/613171-Predator%20dozer%20concept%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/15/613171_sm-Predator%20dozer%20concept%202.jpg" border="0" /></a><br /> <br /> My initial thoughts;<br /> I might reduce the height of the blade as it looks too high compared to it's width. I may also widen it slightly, but need to maintain a view for the sponson weapons. <br /> <br /> With that in mind, I plan to flare out to lower edge of the blade so that it will chop down anything that will get in the way of the sponsons.<br /> <br /> I may also create more of a dip in the top edge of the blade so it's more of a "v" shape from the front.<br /> <br /> The multi-blade dozer, while a brilliant idea in my head, is not looking so cool as I expected. However I plan to try a few more variations will differing numbers of blades (remember the cowcatcher idea...) as my initial plan had 3 blades per side. <br /> <br /> Have at it, what are your thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 17:38:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ No.1 definately.<br /> <br /> Been there done that! hehe <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> I would maybe try adding horizontal "blades" , just small triangles. Have you ever seen that V-Blade mandolin thingy, it has little triangular blades to dice stuff up.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 17:55:12]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>You'd need quite a long arm to be able to shove a grenade far enough up the exhaust to make a difference. <br /> </div></blockquote><br /> <br /> I think theo made a star wars joke here...2m wide opening...kind of resembles the exhausts on yon tank...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> I think the second version looks cool...but is so weird and unknown still that I also vote for the first option...]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 18:05:43]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Overlapping blades would be very impractical as they'd get hung up on everything.  Extra blade sections should be behind the leading point, not in front of it.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 18:07:23]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ That's why I want to do something slightly different with the blade. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Got to be a (Mad) Scientist original...<br /> <br /> I want it to look like something you REALLY don't want to be hit by.<br /> <br /> Horizontal blades are something else I may try. <br /> Yeah, mandolins are nasty things. ]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 18:08:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Well, if you were truly mad you'd have the blades funneling IN!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 18:13:22]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Funnelling in to a lovely great grinding machine <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 18:14:38]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>I think theo made a star wars joke here...2m wide opening...kind of resembles the exhausts on yon tank...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Yeah, I did get that. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>I think the second version looks cool...but is so weird and unknown still that I also vote for the first option...</div></blockquote>Yeah, I know what you mean. I need to get the balance right between unusual and realistic.<br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Overlapping blades would be very impractical as they'd get hung up on everything.  Extra blade sections should be behind the leading point, not in front of it.<br /> </div></blockquote>Yep, I have given that some thought already. There could be small pistons that can move the blades relative to one another to dislodge stuck items. <br /> I know that to be an effective plow, the sections should be behind the leading blade. But I wanted to play about with something like a giant mandolin (thanks Cam).<br /> <br /> There will be more concepts to come.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Well, if you were truly mad you'd have the blades funneling IN!<br /> </div></blockquote><blockquote><div><cite>monkeytroll wrote:</cite>Funnelling in to a lovely great grinding machine <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> There's a thought...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 18:16:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ "There will be more concepts to come. "<br /> that is probably the best thing of your thread!... that and the awesomeness^^]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 18:28:44]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ The predator/beast needs actual dozer jaws, not just a blade with fancy teeth painted on it. I have no doubts you can deliver that.<br /> <br /> As for the exhaust. I know the laughing god would love to hav one of his eldar children dance their merry way up to <span class="glossaryitem" onmouseover='gp(224);'>th</span> exhaust and shove a giant banana into the exhaust tubes. Baffles or not this eldar are always pains in the  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 20:15:55]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ what about a deathroller instead of a dozerblade?...or something like the hades drill?]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 20:50:16]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ It explains a lot of how the Mad Scientist has gotten to this p[oint, that is  a lot of the whole taking in so many memories.]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 21:21:05]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>As for the exhaust. I know the laughing god would love to hav one of his eldar children dance their merry way up to <span class="glossaryitem" onmouseover='gp(224);'>th</span> exhaust and shove a giant banana into the exhaust tubes. Baffles or not this eldar are always pains in the  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> .</div></blockquote><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> The Scientist is wise to such tricks.<br /> And remember, the Driver is wired into the tank and it is a second skin to him. It would be like shoving said item up a rather uncomfortable part of his real body.  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> He would know about it.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>"There will be more concepts to come. "<br /> that is probably the best thing of your thread!... that and the awesomeness^^</div></blockquote>Thanks. You have to play about with ideas to come to the best result. Glad you enjoy my journeys off into concepts and tests. Good thing too, as I rarely go straight to the finished item...<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>The predator/beast needs actual dozer jaws, not just a blade with fancy teeth painted on it. I have no doubts you can deliver that.</div></blockquote><br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>what about a deathroller instead of a dozerblade?...or something like the hades drill?</div></blockquote><br /> Trouble is, using things like this may lead to confusion as to what the tank is. If I use something too Orky then people will likely think it's a Looted wagon and not a Predator.<br /> <br /> More concepts.<br /> I moved on from card to paper (as it's quicker to cut etc...) and then with the paper out I moved on to just sketching (as that's quicker than cutting anything). Although the pencil lines didn't always come out in the photo, so they were touched up on the computer as well.<br /> <br /> Concept 3; Shape evolution of the original.<br /> <a href="http://www.dakkadakka.com/gallery/613203-Predator%20dozer%20concept%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/15/613203_sm-Predator%20dozer%20concept%203.jpg" border="0" /></a><br /> I want the bottom edge to be almost horizontal and that was easier to show in the drawing than make the paper do what I wanted.<br /> <br /> Concept 4 (top); Horizontal blades.<br /> I can see these as being able to lay flat against each other to work as a single blade and then spread apart for "softer" targets. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Problem is though, I have no idea how I would do the middle of the blade. <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Concept 5 (bottom); Multiple blades.<br /> The natural progression from the earlier multi-blade concept. Still not really looking right.<br /> <a href="http://www.dakkadakka.com/gallery/613204-Predator%20dozer%20concept%204%20and%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/15/613204_sm-Predator%20dozer%20concept%204%20and%205.jpg" border="0" /></a><br /> <br /> Just had another idea, so off to draw some more...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6831534.page"><b>shasolenzabi wrote:</b></a><br/>It explains a lot of how the Mad Scientist has gotten to this p[oint, that is  a lot of the whole taking in so many memories.</div></blockquote>Yep. Information overload followed by many years on his own (as the only living organisms that survived the process were him and all the plant-life).]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 21:28:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ oh.....<img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> the multibladed dozerblade looks truly inspiring... tho it reminds me of dozerblades made by wilkinsons^^ <br /> <br /> I think the lower concept makes the best of everything and the middle prow is probably the strongest point of the concept... only thing I see... with this you introduce a new design item... which should be mirrored somewhere else on the tank too... it has a certain pre heresy look to it... which is very cool...definitely something you should try in card or plastic as a test! (lower left is meant by me by the way...)<br /> <br /> also I see your point with not getting too orky...]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 21:47:34]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c092264c6cb03cdd9a5886fd9975dad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6831600.page"><b>Viktor von Domm wrote:</b></a><br/>oh.....<img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> the multibladed dozerblade looks truly inspiring... tho it reminds me of dozerblades made by wilkinsons^^ <br /> <br /> I think the lower concept makes the best of everything and the middle prow is probably the strongest point of the concept... only thing I see... with this you introduce a new design item... which should be mirrored somewhere else on the tank too... it has a certain pre heresy look to it... which is very cool...definitely something you should try in card or plastic as a test! (lower left is meant by me by the way...)<br /> <br /> also I see your point with not getting too orky...</div></blockquote>Thanks Vik. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Here's a last one for today.<br /> Concept 6; Carmageddon <br /> As the previous concepts have got quite complex and technical, I thought I'd go the other way and aim for simplicity in it's deadliness.<br /> <a href="http://www.dakkadakka.com/gallery/613233-Predator%20dozer%20concept%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/15/613233_sm-Predator%20dozer%20concept%206.jpg" border="0" /></a><br /> <br /> Inspired by the usual <span class="glossaryitem" onmouseover='gp(50);'>GW</span> dozer blade, with it's square lumps (which I'm sure serve a purpose...) and combine that with real-life mine-plows, but replace the lumps with blades. <br /> Then it's just a matter of what flavour of blade to stick on the dozer blade and what length and angle to fix them at.<br /> <br /> Once I sat back, I realised that it reminds me of Carmageddon and that is precisely the kind of driving that this tank would be involved with.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 22:50:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ While the multi glide Schick dozer looks freakin cool wouldn't it trap debri up as it trundles forward? personally I like the spiky one!! :-)]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 10:13:18]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ oh my... how is a mere human being supposed to decide if yo constantly chuck out more cool stuff...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> currently upper version left and right (shows the same from different angles, right?) is my favorite...]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 11:03:56]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ If you could get one o the old dark eldar raider front plates and use those for the ram I think it would also show how the scientist pulls from all the races <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> . Too bad I sold all mine years ago.]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 11:42:31]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Top carmageddon idea is my fave at the moment - well, apart from the inwards-grinder,  but I know why you're not using that here <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Theo may be on to something with the raider idea - I know I have a spare front that the meks discarded <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  When I get home I'll see how they look against a rhino.....]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 14:09:14]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>nerdfest09 wrote:</cite>While the multi glide Schick dozer looks freakin cool wouldn't it trap debri up as it trundles forward? personally I like the spiky one!! :-)</div></blockquote>My thinking with the impractical looking blades is that in a universe of mono-molecular edged blades, The Scientist can go one better and produce self-sharpening, mono-atomic edged blades. Things won't get stuck as they will be chopped up. <br /> <br /> However, the ease it is to compare those designs to male-grooming devices, would be a problem to the proposed "evil" look.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>oh my... how is a mere human being supposed to decide if yo constantly chuck out more cool stuff...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks. <br /> I have a knack for producing ideas and variations on a theme. Whether they are cool, is just a matter of opinion. Glad you like them.<br /> <br /> <blockquote class="uncited"><div>currently upper version left and right (shows the same from different angles, right?) is my favorite...</div></blockquote>The left side of that last picture shows the top view of the whole dozer. Below that is the front view showing the options of the angle of the blades (vertical, or angled with the direction of displacement of the dozer). <br /> <br /> The right hand side shows the blade shape options.<br /> I drew the top version first and then thought that it looked as if it would dig into the ground and the tank would flip over and that led to the squared-off version and then the triangular version.<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>If you could get one o the old dark eldar raider front plates and use those for the ram I think it would also show how the scientist pulls from all the races <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> . Too bad I sold all mine years ago.</div></blockquote>Not a bad Idea. Will see what <span class="glossaryitem" onmouseover='gp(520);'>MT</span> comes up with.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Top carmageddon idea is my fave at the moment - well, apart from the inwards-grinder,  but I know why you're not using that here <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Theo may be on to something with the raider idea - I know I have a spare front that the meks discarded <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  When I get home I'll see how they look against a rhino.....</div></blockquote>Thanks. Look forward to it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Just been doing some gardening, so no further progress or ideas yet...]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 15:04:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ I might have some d'eldar bits. They'd be very ram-y. I'll have a rummage.]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 15:06:40]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac30e205467ad732b96d2adda2129511.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6833577.page"><b>inmygravenimage wrote:</b></a><br/>I might have some d'eldar bits. They'd be very ram-y. I'll have a rummage.</div></blockquote>Dr H "Likes" this.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 15:13:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Took a while to find where the bits were, but....<br /> <br /> <a href="http://www.dakkadakka.com/gallery/613425-ram%20concept%20for%20mad%20scientist.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/16/613425_sm-ram%20concept%20for%20mad%20scientist.JPG" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/613426-ram%20concept%20for%20mad%20scientist.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/16/613426_sm-ram%20concept%20for%20mad%20scientist.JPG" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/613427-ram%20concept%20for%20mad%20scientist.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/16/613427_sm-ram%20concept%20for%20mad%20scientist.JPG" border="0" /></a><br /> <br /> <br /> I reckon something workable can come out of that......<br /> <br /> If you're interested <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me your address and I'll drop 'em into a post-squig.]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 18:17:24]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ It would need widening a fair bit, some "altering" here and there, add a leading edge...<br /> <br /> It could certainly lead to a unique dozer blade... with the right kind of aesthetic... <br /> <br /> Ahh, go on then, I'll give it a go. Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>.<br /> <br /> I may still make a Carmageddon blade as well and see how that goes. Can always use that on something else.]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 18:50:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Why does that look almost meant to be!]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 18:51:24]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Oh, absolutely go ahead with the carmageddon blade - no mad scientist (not) in their right mind ever thinks there's enough dozer blades in the vehicle pool <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Bits are safely enclosed in a jiffy-squig's skin, I'll drop by the mail-orks tomorrow.]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 19:15:50]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Why does that look almost meant to be!</div></blockquote>Indeed. Good call Theo.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Oh, absolutely go ahead with the carmageddon blade - no mad scientist (not) in their right mind ever thinks there's enough dozer blades in the vehicle pool <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>It'll also be good practice of complex shapes. A plan of attack is forming...<br /> <br /> <blockquote class="uncited"><div>Bits are safely enclosed in a jiffy-squig's skin, I'll drop by the mail-orks tomorrow.</div></blockquote>Cool. Thanks muchly.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 19:43:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Too much to comment on, the amount you cover, you much drink more coffee than me <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Carving up an old  <span class="glossaryitem" onmouseover='gp(27);'>DE</span> raider hull, good idea, never liked them much.<br /> <br /> Is that essay you mentioned on art and entropy the first google link? sounds intriguing. ]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 20:38:35]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/498e90f67044bbb8cb86995af990897f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6834707.page"><b>OneManNoodles wrote:</b></a><br/>Too much to comment on, the amount you cover, you much drink more coffee than me <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>I don't drink coffee.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Carving up an old  <span class="glossaryitem" onmouseover='gp(27);'>DE</span> raider hull, good idea, never liked them much.</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Is that essay you mentioned on art and entropy the first google link? sounds intriguing. </div></blockquote>The second one is shorter and more to the point. The top link kind of rambles on a bit (I'm still working my way through it). Worth a look if you are that way inclined. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 20:52:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Indeed it does fit just about right, maybe make the alteration to reduce the front angle a bit by adding a center piece in between the two slices. You could then have a lower center for the driver to look out through. Glad it worked out, it's been a few years since I got rid of my d eldar stuff.]]></description>
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				<pubDate><![CDATA[Sat, 17 May 2014 01:46:00]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Looks like <span class="glossaryitem" onmouseover='gp(520);'>MT</span> beat me to the punch on raider bits <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 17 May 2014 22:00:15]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Indeed it does fit just about right, maybe make the alteration to reduce the front angle a bit by adding a center piece in between the two slices. You could then have a lower center for the driver to look out through. Glad it worked out, it's been a few years since I got rid of my d eldar stuff.</div></blockquote>We will all have to see what happens when it gets here. I'm definitely thinking of enhancing the saw-blade look of the lower edge. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Angles and things... will have to see. I've not entirely settled on how high it should be... or what angle would be best... or how much of a curve to use (in any direction)...<br /> Thanks.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Looks like <span class="glossaryitem" onmouseover='gp(520);'>MT</span> beat me to the punch on raider bits <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Indeed. But thanks.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 May 2014 22:26:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Here's a quick card and sticky-backed-plastic ( <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) mock-up of the Carmageddon blade. <br /> <a href="http://www.dakkadakka.com/gallery/614012-Predator%20Dozer%20blade%20concept%206%20mock-up%3A%20The%20Carmageddon.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/18/614012_sm-Predator%20Dozer%20blade%20concept%206%20mock-up%3A%20The%20Carmageddon.jpg" border="0" /></a><br /> Obviously this would need to be widened to protect the sponsons. <br /> <br /> I think the 5 small blades are probably enough. More would probably make it too crowded.<br /> <br /> Thoughts?<br /> <br /> and in other news; <br /> The next round of the League of Extraordinary Riveters Terrain Competition has begun. <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/595454.page" target="_new" rel="nofollow">Round 10: "The Throne".</a><br /> and I'll be one of your friendly, approachable judges this time.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Get over there and check it out.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 21:26:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ I love the idea of a funnel into a grinding machine, the ideal thing to use would be the Siege Drills from the Centurions c:]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 21:41:43]]> GMT</pubDate>
				<author><![CDATA[ BrotherOfBone]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ "And here's one I prepared earlier..." <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Works for me <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> Five looks to be the optimum number in that configuration <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> When widening for sponson cover would that just be a tad wider, or extra width at a lower level (below gun height)?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 21:43:35]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ <blockquote><div><cite>BrotherOfBone wrote:</cite>I love the idea of a funnel into a grinding machine, the ideal thing to use would be the Siege Drills from the Centurions c:</div></blockquote>My first thought when I saw those drills was of the mole from Total Recall <br /> <img src="http://cdn-static.denofgeek.com/sites/denofgeek/files/styles/insert_main_wide_image/public/mole-2.jpg?itok=iSKSVbEt" border="0" /><br /> Something alone those lines will happen at some point.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>"And here's one I prepared earlier..." <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Works for me <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> Five looks to be the optimum number in that configuration <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> When widening for sponson cover would that just be a tad wider, or extra width at a lower level (below gun height)?<br /> </div></blockquote>Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> It needs to be a little wider overall to cover the corners of the hull. But, yes, most of the extra width will be an extension to the lower blade edge that will cut things down to make room for the sponsons. They will still be able to fire forwards.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 22:01:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Loving that carmageddon blade. I agree that any more blades would clutter it, and very much alter the look of it. Less is more.]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 22:10:49]]> GMT</pubDate>
				<author><![CDATA[ Squidbot]]></author>
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				<description><![CDATA[ I like that one!]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 01:37:54]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Predator!</title>
				<description><![CDATA[ Seeing that mock up, makes one word pop out......."BRUTAL!"]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 02:34:38]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Thanks Squidbot <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Thanks Gits' <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Seeing that mock up, makes one word pop out......."BRUTAL!"</div></blockquote>That is exactly what I'm going for. Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Here's a couple of ideas for the widening of the dozer.<br /> <a href="http://www.dakkadakka.com/gallery/614387-Dozer%20width%20concepts.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/19/614387_sm-Dozer%20width%20concepts.jpg" border="0" /></a><br /> I wasn't feeling the top concept and so I thought I'd see what secondary dozer blades would look like.<br /> Probably need to be a little shorter and maybe not so pointed...<br /> <br /> I've also started work on something related to the current League competition, that I've been meaning to do for a while... I wonder what that could be <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 20:51:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I like it, but think the pointy sticky out side bits are a bit too pointy.<br /> <br /> It is definately brutal.]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 21:21:44]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Yeah, the pointy-ness is a bit too... ornamental... for a brutal weapon. <br /> <br /> I think simplicity is the key for this dozer.]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 21:36:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I like the first one - but I think that's just appealing to my slaaneshi side - the second version fits the image better <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 21:54:01]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ I think it would be cool. just add more guns too it as well <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 21:56:48]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>I like the first one - but I think that's just appealing to my slaaneshi side - the second version fits the image better <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote>Thanks. I'll remember that for when I get around to something Slaaneshi. <br /> <br /> I've trimmed the side mini-dozers to look more like normal dozer blades and they do look better. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> May reduce the curve in the ends of the main blade too.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Desubot wrote:</cite>I think it would be cool. just add more guns too it as well <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Thank you Desubot.]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 22:15:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ still, the added on blades DOUBLE BRUTALITY!!!]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 23:13:43]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ What every good dozer blad needs are the little sticks on either end that stick straight up so the driver can tell exactly where he's plowing. That and little antenna ball heads on the top of them. ( I've never owned any epic models, but could you make space marine bobble head dashboard thing and find a spot for it on the tank? Would it even look right?)]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 05:24:00]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ I think the 5-pronged prow is the way forward.<br /> <br /> Unless it's an 8-pronged prow of chaos, that is...]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 06:35:34]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ It's a tank being driven by a brain-washed ork Theo - do you think he cares about exactly where he's ploughing?<br /> <br /> 8-pronged chaos dozer.....hmmm, if the scientist ever starts an air-force you need flying saucers <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 14:03:17]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>still, the added on blades DOUBLE BRUTALITY!!!</div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>What every good dozer blad needs are the little sticks on either end that stick straight up so the driver can tell exactly where he's plowing. That and little antenna ball heads on the top of them. ( I've never owned any epic models, but could you make space marine bobble head dashboard thing and find a spot for it on the tank? Would it even look right?)</div></blockquote>It's a possibility. But I am trying to get the upper corners to be pointed and they are at the right height for the driver to see (remember he's seeing through the headlights).<br /> Also, what <span class="glossaryitem" onmouseover='gp(520);'>MT</span> said.<br /> <br /> And what is it with you and bobbleheads? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I've already got the necron bobblehead GPS on my list of things to do.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>I think the 5-pronged prow is the way forward.<br /> <br /> Unless it's an 8-pronged prow of chaos, that is...</div></blockquote>Thanks. If you want to go forwards, a plow is very useful. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> I'm sure The Scientist could come up with a "reason" why 5 is better than 8... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I do keep forgetting the chaos thing with 8 points.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>It's a tank being driven by a brain-washed ork Theo - do you think he cares about exactly where he's ploughing?<br /> <br /> 8-pronged chaos dozer.....hmmm, if the scientist ever starts an air-force you need flying saucers <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Indeed. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> The classic flying saucer shape is already on the list of things to do. But I could add an 8 pointed variety ... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> And look what arrived this morning;<br /> <a href="http://www.dakkadakka.com/gallery/614608-Predator%20dozer%20concept%207.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/20/614608_sm-Predator%20dozer%20concept%207.jpg" border="0" /></a><br /> I'm currently thinking some combination of the pointed front and the wider rear portion.<br /> This could work well.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Thanks Monkey.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah, in other news; I have a telephone interview on Thursday. Need to do some preparing so progress here may be slowed a touch.]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 14:45:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Good luck with the interview.<br /> <br /> Tank looking awesome.]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 18:09:09]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Glad to see it got there, the jiffy-squig looked awfully hungry when I gave it to him.....<br /> <br /> Good luck with the interview.....just try not to mention tentacles too much <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 18:18:48]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Thanks Cam. <br /> There is a variety of good shapes involved in the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> bit and gives a lot more detail to the dozer than I would probably manage (or attempt) from scratch.<br /> <br /> This will be my first interview of any kind in well over a year. On the one hand, it's nice that I've got a chance after all this time without hearing back from job applications. On the other hand, I'm not terribly good in interviews and this is just an interview for the chance to get an interview.<br /> <br /> I can do the job. I just need to persuade them of that.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6846636.page"><b>monkeytroll wrote:</b></a><br/>Glad to see it got there, the jiffy-squig looked awfully hungry when I gave it to him.....</div></blockquote>He's having a nice lie down now to recover from the journey.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Good luck with the interview.....just try not to mention tentacles too much <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks. Well it's an analytical job, so there's not many tentacles involved...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 20:20:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ first...good luck with that interview!<br /> <br /> second...I may be swimming against the tide here... but that elder prow is not really my style... your scratch built looks more fitting...<br /> <br /> and on a totally unrelated note... I think it is time to think about the style of those tracks...what kind of look will the treads be?]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 20:30:12]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c092264c6cb03cdd9a5886fd9975dad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6847105.page"><b>Viktor von Domm wrote:</b></a><br/>first...good luck with that interview!</div></blockquote>Thanks.<br /> <br /> <blockquote class="uncited"><div>second...I may be swimming against the tide here... but that elder prow is not really my style... your scratch built looks more fitting...</div></blockquote>We will have to see what works in the end. I will be building both and if I plan accordingly, they may be interchangeable. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>and on a totally unrelated note... I think it is time to think about the style of those tracks...what kind of look will the treads be?</div></blockquote>I've still not looked at the tracks and the kit tracks are still on the sprue. I have always intended to use the kit parts. I see them as one of the few remaining items left unchanged and tie the whole model back to the original tank. They can also be used in the fluff to confuse the enemy as to what vehicle they are tracking (from the print in the mud, this tank would be indistinguishable from a standard Predator).<br /> <br /> However, they are not set. As I said, I've not given them much thought yet. So they could change to a good idea, if someone has one?]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 20:47:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ well...I had a look again... you are probably limted to the rhino sprue tracks as my first idea...more brutal looking orky ones wouldn´t fit on this tank as you have trackcovers already... thus the spikey orky theme would just rip apart the covers...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 21:24:28]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ That would be a problem, yes. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 21:31:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ but orky treads would look cool and fluffy for that tank, eh?^^ ]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 21:33:32]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Oh yeah. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> but do need to fit. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 21:39:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I know we are off topic a little here, but I wonder if you could make the track pattern, look more paw print like, so people afterwards would look and say , "the beasts tracks!!" type of thing.<br /> <br /> Back on topic, removable dozer is definately the way to go. And yeah, I think you should make several.]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 21:55:13]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6847448.page"><b>Camkierhi wrote:</b></a><br/>I know we are off topic a little here, but I wonder if you could make the track pattern, look more paw print like, so people afterwards would look and say , "the beasts tracks!!" type of thing.</div></blockquote>They didn't do that in Dr No <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <img src="http://www.popularmechanics.com/cm/popularmechanics/images/wC/bond-villains-04-1012-de.jpg" border="0" /><br /> "Look, dragon tracks!"<br /> "Nope, those are tire tracks." <br /> Good on ya, Bond.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Back on topic, removable dozer is definately the way to go. And yeah, I think you should make several.</div></blockquote>Well, let's start with two and see from there... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 22:03:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Just use the tracks from the kit and shave off the imperial eagle(if it's on the rhino ones) and add in a symbol for entropy every few.<br /> <br /> Also I forgot about the necron bobble head gps..  Carry on <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 23:11:49]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6847677.page"><b>Theophony wrote:</b></a><br/>Just use the tracks from the kit and shave off the imperial eagle(if it's on the rhino ones) and add in a symbol for entropy every few.</div></blockquote>No symbols on what I have. Doesn't mean I can't add something. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> Sadly, the symbol for entropy is a simple "S". Not even a fancy Greek letter. But I could probably do a stylised "S" and wouldn't fancy attempting a Rho (ρ or ϱ, used for density) or Psi (ψ, used for wavefunctions), for example.<br /> <br /> <blockquote class="uncited"><div>Also I forgot about the necron bobble head gps..  Carry on <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>You really would love Fallout. You get to collect bobbleheads. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <div style="margin-top:5px; margin-bottom:10px;">
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				<pubDate><![CDATA[Tue, 20 May 2014 23:34:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Bottom right looks good, just needs a little filler between the blades? then the added spikes will make that look TRIPLE BRUTALITY awesome!]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2014 02:16:14]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Normal rhino tracks to confuse the enemy as you stated    - possibly with the added confusion of left and right tracks 'facing' in opposite directions.......<br /> <br /> "Well sarge....looks like half a rhino went west and half a rhino went east....."]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2014 07:31:08]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ Why not have a set of smaller angled plows like these ? <a href="http://cdn.dreamingcode.com/public/72/-72-4266-1.jpg" target="_blank" rel="nofollow">http://cdn.dreamingcode.com/public/72/-72-4266-1.jpg</a> (lots of interesting detail too) mounted on the sides of the hull but angled to plow in front.<br /> <br /> Hmm...        ^<br />                 / h \<br />                  sus<br />                    l<br />                    l<br /> <br /> Let them be overlapped by the front plow.  The hydraulics would attach to the hull area in front of the forward exhaust.<br /> <br /> And good luck with the interview.  Remember, stay sober for it. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Edit: And these images are a bit like what I am trying to describe.  Scroll down a bit to see them. <a href="http://www.hankstruckpictures.com/ryan_pedone_snow_plows17.htm" target="_blank" rel="nofollow">http://www.hankstruckpictures.com/ryan_pedone_snow_plows17.htm</a>]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2014 21:06:36]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ How about a sigma symbol to represent the summation of all things that will us come to entropy.<br /> <br /> Also no matter how fun it might be as a story later do not due the phone interview naked <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> , just saying, it would be horrible to have a great interview going and then the parents/friend/mail person walk in and blow they interview by screaming "are you calling that 900 number again?"<br /> <br />  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> I would like to emphasize that this has never happened to me......seriously]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2014 22:56:09]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Bottom right looks good, just needs a little filler between the blades? then the added spikes will make that look TRIPLE BRUTALITY awesome!</div></blockquote>I'm currently planning on chopping these in half and using the front as a point (like at the top) and then using the rear parts as they are at the bottom. Various bits may need extending, filling and adapting. I can now start planning this with the interview out of the way.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Normal rhino tracks to confuse the enemy as you stated    - possibly with the added confusion of left and right tracks 'facing' in opposite directions.......<br /> <br /> "Well sarge....looks like half a rhino went west and half a rhino went east....."</div></blockquote><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Not a bad idea. I'll look into it and other possibilities. <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Why not have a set of smaller angled plows like these ? <a href="http://cdn.dreamingcode.com/public/72/-72-4266-1.jpg" target="_blank" rel="nofollow">http://cdn.dreamingcode.com/public/72/-72-4266-1.jpg</a> (lots of interesting detail too) mounted on the sides of the hull but angled to plow in front.<br /> <br /> Hmm...        ^<br />                 / h \<br />                  sus<br />                    l<br />                    l<br /> <br /> Let them be overlapped by the front plow.  The hydraulics would attach to the hull area in front of the forward exhaust.<br /> <br /> And good luck with the interview.  Remember, stay sober for it. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Edit: And these images are a bit like what I am trying to describe.  Scroll down a bit to see them. <a href="http://www.hankstruckpictures.com/ryan_pedone_snow_plows17.htm" target="_blank" rel="nofollow">http://www.hankstruckpictures.com/ryan_pedone_snow_plows17.htm</a></div></blockquote>Yes. Those are the sort of thing I was planning with the Carmageddon blade and may or may not be something similar with the Monkeyphony blade (as I may start calling it... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ).<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>How about a sigma symbol to represent the summation of all things that will us come to entropy.<br /> <br /> Also no matter how fun it might be as a story later do not due the phone interview naked <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> , just saying, it would be horrible to have a great interview going and then the parents/friend/mail person walk in and blow they interview by screaming "are you calling that 900 number again?"<br /> <br />  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> I would like to emphasize that this has never happened to me......seriously</div></blockquote>Thank you Theo. No, course not, I'll believe you.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Interview seemed pretty positive (or at least not negative). Will not find out if I'm on the list for proper interviews until next Thursday. Thanks for the support, but keep those fingers crossed.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I can now focus my efforts back on modelling... Planning away...]]></description>
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				<pubDate><![CDATA[Thu, 22 May 2014 16:34:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Very best of luck then mate!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 May 2014 18:53:40]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ a whole week of waiting... cruel...<br /> <br /> but I keep my fingers crossed... damn...there goes the hobby quality time...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 May 2014 20:53:03]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>OneManNoodles wrote:</cite>Very best of luck then mate!</div></blockquote>Thanks OMN. <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>a whole week of waiting... cruel...<br /> <br /> but I keep my fingers crossed... damn...there goes the hobby quality time...<img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> </div></blockquote>He has other people to talk to. Hopefully the rest of them know nothing about nanoparticles...<br /> After all this time out of work, a week isn't that long. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Well, so long as you can imagine your fingers crossed, you can use them for modelling. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> Thanks.]]></description>
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				<pubDate><![CDATA[Thu, 22 May 2014 21:26:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Silly vik, he'll use this week to carve hands out of sprue which have fingers crossed, that way he can have 40 fingers crossed for extra luck.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 May 2014 00:08:41]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ 40! You know how much work it is to carve one hand...  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> Anyway, you don't need to keep your fingers crossed any more. I had a chat with the recruitment agent and she had some immediate feedback from the company. They are not intending to short-list me. Meh.<br /> <br /> Back to making models then. <br /> <br /> I had the brilliant idea of making paper mock-ups of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> bit in order to determine the best place to chop them up. <br /> This was a brilliant idea because the obvious place to cut these turns out not to be the best for looks. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Cut number 1 is the obvious place. <br /> But this leads to too long a nose and the rear pieces are too short to fill the width of the tank. <br /> This means that they end up too "flat" and whole thing looks like a batman mask... not good.<br /> <a href="http://www.dakkadakka.com/gallery/615318-Predator%20dozer%20concept%207.5%3B%20cutting%20options.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/23/615318_sm-Predator%20dozer%20concept%207.5%3B%20cutting%20options.jpg" border="0" /></a><br /> The second cut only leaves the first 2 sections intact.<br /> I'm thinking that the other sections may all be cut and then the dozer blade will be rebuilt from the sections and give a nice even curve from tip to edge. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The bottom of each section will be flared out to give a saw-tooth look to the edge of the dozer. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> The gap in the middle will be filled to give a nice plow look.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Also, with each section separate It'll be easier to give them all a little bend to match the rear and add to the plow look. <br /> <br /> Makes me wonder if, with all that work, I shouldn't just scratch-build it and use the originals as templates... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 23 May 2014 17:01:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Sorry to hear about he job man.<br /> <br /> How about taking the short cut off pieces and going vertical with them instead of straight out. It could look more like a rhino horn that way <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , and less mask looking. It might block the drivers view when the hatch is open, but you said he sees through the headlights right?]]></description>
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				<pubDate><![CDATA[Fri, 23 May 2014 17:43:14]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Bad news on the job front - but at least you didn't wait a week to find that out.<br /> <br /> Looking at what you're doing makes me think cutting it into three pieces of two sections each, would work to give you the look you're after there. And I agree, if you're doing that much chopping and filling using them as templates and keeping them for further spiky goodnes later down the road seems a sensible idea.]]></description>
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				<pubDate><![CDATA[Fri, 23 May 2014 18:03:12]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Theophony wrote:</cite>Sorry to hear about he job man.</div></blockquote>'s all right. Not as if it was "the" job. Only "a" job.<br /> <br /> <blockquote class="uncited"><div>How about taking the short cut off pieces and going vertical with them instead of straight out. It could look more like a rhino horn that way <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , and less mask looking. It might block the drivers view when the hatch is open, but you said he sees through the headlights right?</div></blockquote>I might save the rhino horn idea for when I do a rhino. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Bad news on the job front - but at least you didn't wait a week to find that out.</div></blockquote>Yeah, the agent has actually been quite useful for a change.<br /> <br /> <blockquote class="uncited"><div>Looking at what you're doing makes me think cutting it into three pieces of two sections each, would work to give you the look you're after there. And I agree, if you're doing that much chopping and filling using them as templates and keeping them for further spiky goodnes later down the road seems a sensible idea.</div></blockquote>Ja.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I have a few more things to look at before I try anything solid. But I am closing in on a final design for both dozer blades, so something will happen soon...ish... <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 23 May 2014 19:23:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ damn... first graven now you with bad job news... the work market is probably the cruellest place to be in...<br /> <br /> I have to say I like your analytic way of finding out about the dozer problem... but I really have to say... your carmageddon dozer blade still is the one that rings the right bells... the elder scheme is way too ornamental and hoity-toity to be fitting for this steal beast...]]></description>
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				<pubDate><![CDATA[Fri, 23 May 2014 19:41:55]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ The images convey a certain "Belongs on a Batman" vehicle vibe.  Not sure if that is intended.  You may want to modify the lines on the blade parts to match the way they are done on the Predator hull instead.  Lines and angles, not curves and points.   Or not. Forgive the tone, please.  Not intentionally harsh.  Phone typing. <br /> <br /> My sympathies about the employment news.  Looking for a job is, surprisingly/depressingly,  a full time job in and of itself.  ]]></description>
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				<pubDate><![CDATA[Fri, 23 May 2014 20:30:47]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Bummer about the work situation. Interesating ideas about the blade]]></description>
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				<pubDate><![CDATA[Sat, 24 May 2014 00:25:19]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I want a finished blade? I am also still surprised you are still working on this tank! <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> Sad news mate. ]]></description>
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				<pubDate><![CDATA[Sat, 24 May 2014 06:44:39]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>damn... first graven now you with bad job news... the work market is probably the cruellest place to be in...<br /> <br /> I have to say I like your analytic way of finding out about the dozer problem... but I really have to say... your carmageddon dozer blade still is the one that rings the right bells... the elder scheme is way too ornamental and hoity-toity to be fitting for this steal beast...</div></blockquote>I see it as progress that I even got to telephone interview. It's hard enough getting a reply from most job applications.<br /> <br /> Thanks. That's how I approach most things I do (I enjoy the problem solving process), but the dozer is going to be the first thing anyone sees and so has to be right. So, like the <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> for Eldar Guardian #10, I'm trying out many ideas/possibilities to end up with what works best and is unique and recognisable (rather than the quick and easy route of using an existing bit). <br /> <br /> I get where you're coming from with the Carmageddon blade. Both of these blade concepts are two sides of the same coin (as I see it). <br /> They both have the same job of moving things, creating a hole for the tank, and scaring the  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> out of the soon-to-be-deceased enemy.<br /> But one is the simple, functional, look of a fire-axe, for example, and looks scary in it's simplicity of function.<br /> The other is the function-follows-form look of a battle-axe, and looks scary in it's well planned looks. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>The images convey a certain "Belongs on a Batman" vehicle vibe.  Not sure if that is intended.  You may want to modify the lines on the blade parts to match the way they are done on the Predator hull instead.  Lines and angles, not curves and points.   Or not. Forgive the tone, please.  Not intentionally harsh.  Phone typing. </div></blockquote>No prob' Red. I appreciate any and all feedback. As I said, I had the same thought (and it's not intentionally Batman). <br /> It is meant to invoke a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> look to tie in with The Scientist's mixed race/species army.<br /> <br /> If I end up scratch-building it, I may change some of the details. Will see.<br /> <br /> <blockquote class="uncited"><div>My sympathies about the employment news.  Looking for a job is, surprisingly/depressingly,  a full time job in and of itself.  </div></blockquote>That is very true. and you don't get paid for it, or any thanks for trying.<br /> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Bummer about the work situation. Interesating ideas about the blade</div></blockquote>Thanks Shas.<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>I want a finished blade? I am also still surprised you are still working on this tank! <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> Sad news mate. </div></blockquote>Welcome back to <span class="glossaryitem" onmouseover='gp(231);'>DD</span>, Comrade. <br /> Yeah, it is dragging on a bit.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> But it will be worth it in the end. There has been a lot more work put into this build than any previous model. <br /> <br /> I have also been popping off to do other things (like <a href="http://www.dakkadakka.com/dakkaforum/posts/list/90/549077.page#6406437" target="_new" rel="nofollow">4 commission pieces</a>) that have slowed progress here.  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> Damn, I started this tank in December... <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> Thanks.<br /> <br /> No progress to report here. I'm going to do a little sculpting on the "other" project (which I haven't shown as it's not much to see yet), but I'll be back with something here... might be another variation on the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> plow... The first cut of plastic for the dozer blades will happen soon... ish...]]></description>
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				<pubDate><![CDATA[Sat, 24 May 2014 15:04:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Not sure if it's been said as I've missed a page or two recently, but what about a flail type of attachment on the front like an Armtrac 400 mine-clearing vehicle?<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/Diw2PS3FEuA?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> (As seen on Top Gear)]]></description>
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				<pubDate><![CDATA[Sat, 24 May 2014 15:25:53]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Thanks Ruglud. I think I'm going for something more low-tech. <br /> Something like that, while cool, doesn't really say "dozer blade" to me and is heading more towards Orky deffroller territory and I want this to be <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Predator (and not to confuse people).<br /> <br /> So this here is the Monkyphony concept blade with all the trimming on and gap filled...<br /> <a href="http://www.dakkadakka.com/gallery/615635-Predator%20dozer%20concept%207.6.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/24/615635_sm-Predator%20dozer%20concept%207.6.jpg" border="0" /></a><br /> You may have noticed something that I have...<br /> ...The overall shape of this dozer blade has moved nearer and nearer to the "classic" plow shape that I intend for the Carmageddon blade. <br /> <br /> This made me think that I may as well make two dozer blades of the same shape and then add the surface details to them to make the two concepts.<br /> This might well start tomorrow... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I will find another good use for the actual <span class="glossaryitem" onmouseover='gp(27);'>DE</span> bit in the future.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 24 May 2014 21:57:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Either way that dozer blade is top pointy and really doesn't want me anywhere near it. ]]></description>
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				<pubDate><![CDATA[Sun, 25 May 2014 04:49:47]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Concept looks solid - scratch-building both does seem to be a bit of a no-brainer at this point. Look forward to seeing the blades progress.....and I have no doubt the Scientist will find a suitably nefarious purpose for the raider prow <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 25 May 2014 13:08:59]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ It is meant to invoke a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> look to tie in with The Scientist's mixed race/species army. <br /> <br /> <br /> that is a good reason... and with that last amalgam of elder and carmageddon I think you are homing in on the final template... I think you´re nearly there!!!<br /> <br /> That's how I approach most things I do (I enjoy the problem solving process), <br /> <br /> this should be part of every application that you send out...!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 25 May 2014 15:59:42]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Great fusion of styles. Really works well in this form; heartily approved.]]></description>
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				<pubDate><![CDATA[Sun, 25 May 2014 16:02:13]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ Very nice... I think you've nailed it.]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 15:48:48]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Either way that dozer blade is top pointy and really doesn't want me anywhere near it. </div></blockquote>Yeah, that's the kind of feeling I want it to convey. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Concept looks solid - scratch-building both does seem to be a bit of a no-brainer at this point. Look forward to seeing the blades progress.....and I have no doubt the Scientist will find a suitably nefarious purpose for the raider prow <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>No progress yet. Working on getting templates of the right shape.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> That I/he will. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>that is a good reason... and with that last amalgam of elder and carmageddon I think you are homing in on the final template... I think you´re nearly there!!!</div></blockquote>Thanks. Yes, getting nearer.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>That's how I approach most things I do (I enjoy the problem solving process), <br /> <br /> this should be part of every application that you send out...!<br /> </div></blockquote>It is.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Trouble is most, if not all, the job descriptions I see say somewhere about "the candidate must have good problem solving skills". That means everyone that applies for it will say that they are good at problem solving just to tick that box. <br /> Trying to get across that I'm not only good, but actively enjoy it (and not just saying it to get the job), is difficult.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Great fusion of styles. Really works well in this form; heartily approved.</div></blockquote>Thanks Graven. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Very nice... I think you've nailed it.</div></blockquote>and Thank you Gits'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> As I say, I am working on getting the shape right before I start cutting plastic up. Minimise waste an' all. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 16:59:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ How efficient of you. I think <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 18:26:04]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ well....to tick the box of in a neat way.... you know about swot analysis? just form your strengths into supposedly weaknesses....<br /> <br /> "I get obsessed by little details and try to solve problems in earnest..."  (you probably will from that way better being a native English speaker...<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 18:37:04]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>How efficient of you. I think <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Or just tight with money... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>well....to tick the box of in a neat way.... you know about swot analysis? just form your strengths into supposedly weaknesses....<br /> <br /> "I get obsessed by little details and try to solve problems in earnest..."  (you probably will from that way better being a native English speaker...<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">)</div></blockquote><br /> Thanks Vik. I know what you mean.<br /> Although I read somewhere that you have to be careful with doing it like that as you can convince the interviewer that it is actually a weakness.<br /> <br /> The main problem I have is sounding enthusiastic. (the exact feedback I got from this latest)<br /> I'm not a very excitable person and putting it on for an interview just feels fake.<br /> and I'm not one to blow my own trumpet. I prefer to let my work do the talking. But interviewers want French horn playing salesmen for everything. <br /> <br /> Maybe I'll just branch out and expand the "artist" work. I see dolls house stuff sells well... I saw a 1/12 scale squirrel on ebay that sold for over £100! <a href="http://www.ebay.co.uk/itm/OOAK-Realistic-Miniature-Squirrel-Handmade-Dollhouse-1-12-Sculpture-/221422116778?pt=US_Dollhouse_Miniatures&hash=item338dc95faa" target="_new" rel="nofollow">Here it is</a><br /> It is very nice, and yes it is one of a kind... but 100 quid for a tiny squirrel!  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 19:54:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I have a backyard full of 1:1 scale squirrels.  I wonder how much I could get for them.  XD  They're the sort that are invading your fair island too, If I've heard correctly.  <br /> <br /> It is hard to sound enthusiastic over a phone in pretty much any circumstance.  <br /> <br /> Anyway, the plow.  Good shape.  Maybe make the bottom flat instead of spiked?]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 23:03:44]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6869142.page"><b>Red Harvest wrote:</b></a><br/>I have a backyard full of 1:1 scale squirrels.  I wonder how much I could get for them.  XD  They're the sort that are invading your fair island too, If I've heard correctly.  <br /> <br /> It is hard to sound enthusiastic over a phone in pretty much any circumstance.  <br /> <br /> Anyway, the plow.  Good shape.  Maybe make the bottom flat instead of spiked?</div></blockquote>Thanks Red. Yeah, the 1:1 squirrels that live in Birmingham have even been known to throw nuts <i>at</i> people. If they can do that, you may be able to train them to do something useful. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The edge of that dozer blade is serrated to match the plate detail on the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> part.<br /> The other dozer blade (Carmageddon) will have a smooth, flat leading edge, you know, the one... with... the... spikes... on...  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 23:45:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <a href="http://www.cracked.com/article_21085_6-famous-movies-that-were-shockingly-hard-to-make.html" target="_blank" rel="nofollow">http://www.cracked.com/article_21085_6-famous-movies-that-were-shockingly-hard-to-make.html</a> Scroll down to #5.<br /> <br /> Around here they may run up your pants or skirt.  Bushy-tailed tree rats.  ]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 00:55:07]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ KIlldozer LIVES!!!!!!]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 01:37:01]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6869486.page"><b>Red Harvest wrote:</b></a><br/>http://www.cracked.com/article_21085_6-famous-movies-that-were-shockingly-hard-to-make.html Scroll down to #5.<br /> <br /> Around here they may run up your pants or skirt.  Bushy-tailed tree rats.  </div></blockquote><br /> <br /> Or eat the wires in your cars engine costing you hundreds of dollars in damage. I hate squirrels, tree or ground variety I cheer every time I see a squished squirrel on the side of the road.  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> the only reason I'd brake for squirrels would be so I could back up over them <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> .<br /> (The views expressed by Theo are not necessarily yadda yadda yadda, but should be mimicked and taught to your children <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 12:50:13]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>http://www.cracked.com/article_21085_6-famous-movies-that-were-shockingly-hard-to-make.html Scroll down to #5.<br /> <br /> Around here they may run up your pants or skirt.  Bushy-tailed tree rats.  </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> They won't find many nuts up a skirt...<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>KIlldozer LIVES!!!!!!</div></blockquote>Nearly, but yes.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Or eat the wires in your cars engine costing you hundreds of dollars in damage. I hate squirrels, tree or ground variety I cheer every time I see a squished squirrel on the side of the road.  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> the only reason I'd brake for squirrels would be so I could back up over them <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> .<br /> (The views expressed by Theo are not necessarily yadda yadda yadda, but should be mimicked and taught to your children <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> )</div></blockquote>Now now.  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> That's not the Christian way, is it Theo. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> This is the possible templates for both dozer concepts.<br /> <a href="http://www.dakkadakka.com/gallery/616608-Dozer%20blade%20template%20test.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/27/616608_sm-Dozer%20blade%20template%20test.jpg" border="0" /></a><br /> Sharp edges, spikes, blades and small following blades will be added on to this base. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 15:27:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6871391.page"><b>Dr H wrote:</b></a><br/><blockquote><div><cite>Red Harvest wrote:</cite>http://www.cracked.com/article_21085_6-famous-movies-that-were-shockingly-hard-to-make.html Scroll down to #5.<br /> <br /> Around here they may run up your pants or skirt.  Bushy-tailed tree rats.  </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> They won't find many nuts up a skirt...<br /> <br /> Around here there are loads of nuts up and in skirts....]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 16:51:08]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I'm not perfect, the only water I walk on is frozen solid <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> You need to hook up an iPod to the predator somehow to play this every time you move he model<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/TEZIh7lQ3dc?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/>]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 17:34:41]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Thoughts?...<br /> <br /> <br /> I approve...<br /> <br /> and squirrels... pretty harmless here in Germany...tho... we only get the red ones...I've heard that the grey ones are way more aggressive...<br /> <br /> and theo...<span class="glossaryitem" onmouseover='gp(84);'>lol</span>...on so many levels that I can´t quote them all...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 18:55:32]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6870894.page"><b>Theophony wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6869486.page"><b>Red Harvest wrote:</b></a><br/>http://www.cracked.com/article_21085_6-famous-movies-that-were-shockingly-hard-to-make.html Scroll down to #5.<br /> <br /> Around here they may run up your pants or skirt.  Bushy-tailed tree rats.  </div></blockquote><br /> <br /> Or eat the wires in your cars engine costing you hundreds of dollars in damage. I hate squirrels, tree or ground variety I cheer every time I see a squished squirrel on the side of the road.  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> the only reason I'd brake for squirrels would be so I could back up over them <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> .<br /> (The views expressed by Theo are not necessarily yadda yadda yadda, but should be mimicked and taught to your children <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> )</div></blockquote><br /> <br /> I had one get into my attic by chewing through an eave by a gutter.  Then it chewed through the phone wires up there,  Won't discuss its end.  So, now we have a Jack Russell Terrier.   Keeps the little buggers on their toes.  Great Dogs.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6871854.page"><b>Camkierhi wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6871391.page"><b>Dr H wrote:</b></a><br/><blockquote><div><cite>Red Harvest wrote:</cite>http://www.cracked.com/article_21085_6-famous-movies-that-were-shockingly-hard-to-make.html Scroll down to #5.<br /> <br /> Around here they may run up your pants or skirt.  Bushy-tailed tree rats.  </div></blockquote><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> They won't find many nuts up a skirt...<br /> <br /> Around here there are loads of nuts up and in skirts....</div></blockquote></div></blockquote><br /> <br /> Nuts up skirts?  Is that a kilt reference?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c092264c6cb03cdd9a5886fd9975dad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6872543.page"><b>Viktor von Domm wrote:</b></a><br/>Thoughts?...<br /> <br /> <br /> I approve...<br /> <br /> and squirrels... pretty harmless here in Germany...tho... we only get the red ones...I've heard that the grey ones are way more aggressive...<br /> <br /> and theo...<span class="glossaryitem" onmouseover='gp(84);'>lol</span>...on so many levels that I can´t quote them all...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Yup. Very aggressive.  I heard a theory once that living and evolving in our urban areas were actually making the squirrels, and raccoons too, more intelligent  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> I think that shape is a keeper Doc.  Keep the coolness coming.<br /> <br /> Oh, and if you happen to glue a flattened squirrel to the tracks when you put the tracks on, well, it wouldn't suck. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 19:22:09]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ at red... urban animals eat very different stuff then their woodland counterparts... probably more protein too so there is actually a reasoning behind smarter critters in the urban surrounding...]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 19:30:58]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Yeah, we used to have reds here, but greys have made them all but extinct in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> now.]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 20:48:05]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Around here there are loads of nuts up and in skirts....</div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>lol</span>  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>I'm not perfect, the only water I walk on is frozen solid <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> You need to hook up an iPod to the predator somehow to play this every time you move he model</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>and squirrels... pretty harmless here in Germany...tho... we only get the red ones...I've heard that the grey ones are way more aggressive...</div></blockquote><blockquote><div><cite>Red Harvest wrote:</cite>Yup. Very aggressive.  I heard a theory once that living and evolving in our urban areas were actually making the squirrels, and raccoons too, more intelligent  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote><blockquote><div><cite>Viktor von Domm wrote:</cite>at red... urban animals eat very different stuff then their woodland counterparts... probably more protein too so there is actually a reasoning behind smarter critters in the urban surrounding...</div></blockquote><blockquote><div><cite>monkeytroll wrote:</cite>Yeah, we used to have reds here, but greys have made them all but extinct in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> now.</div></blockquote>I think the last time I saw a red squirrel it was in a zoo... in Poland. <br /> Although there's now news of a black squirrel that's out-competing the grey... Not that that is good news, but news none-the-less.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>Thoughts?...<br /> I approve...</div></blockquote> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Thanks.<br /> <br /> <blockquote class="uncited"><div>I think that shape is a keeper Doc.  Keep the coolness coming.<br /> <br /> Oh, and if you happen to glue a flattened squirrel to the tracks when you put the tracks on, well, it wouldn't suck. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks.<br /> <br /> No tank related progress today. Been working on sinks...<br /> <br /> And, page 90. Will I get the tank finished before 100... ]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 22:13:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ No.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2014 03:32:45]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I am with cam on this one...<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2014 06:43:32]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ It's about the journey brother, not the destination.  Page 100, Page 110, page 10x10 ^6*... I'm just enjoying the ride. <br /> <br /> *How does one do scientific notation in html?]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2014 08:07:39]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6875086.page"><b>Red Harvest wrote:</b></a><br/>It's about the journey brother, not the destination.  Page 100, Page 110, page 10x10 ^6*... I'm just enjoying the ride. <br /> <br /> *How does one do scientific notation in html?</div></blockquote><br /> On other forums where we math challenged individuals won't punch you <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> I concur with just getting it done as the spirit(stone) moves you. The (mad) scientist works according to his own timescale and shouldn't be held accountable to page counts. <br /> <br /> Besides we need to see what sort of mad scientist bathroom inventions you will come up with.]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2014 12:47:20]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>No.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span></div></blockquote><blockquote><div><cite>Viktor von Domm wrote:</cite>I am with cam on this one...<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote> <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br />  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>It's about the journey brother, not the destination.  Page 100, Page 110, page 10x10 ^6*... I'm just enjoying the ride. <br /> <br /> *How does one do scientific notation in html?</div></blockquote>Absolutely.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I've said before, I <i>could</i> make the stock model in a couple of days. But where's the fun in that.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Glad you enjoy the journey. <br /> <br /> Yes, that's the usual way of representing it when you can't do superscript. <br /> Although I would have written that as 1x10^7.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>On other forums where we math challenged individuals won't punch you <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> </div></blockquote>Maths is the language of Science. So it is welcome here.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>I concur with just getting it done as the spirit(stone) moves you. The (mad) scientist works according to his own timescale and shouldn't be held accountable to page counts. </div></blockquote>Yep, he is the patient type. <br /> <br /> I'm not worried about getting it done by page 1x10^2. Was just thinking aloud and wondering what I would have to show on page 100, as the army hasn't really grown much since the page 50 army shot. We will see.<br /> <br /> <blockquote class="uncited"><div>Besides we need to see what sort of mad scientist bathroom inventions you will come up with.</div></blockquote>Bathroom related things are happening in my other thread. That I'm about to update...]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2014 16:10:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ 1x10<sup>7</sup><br /> Aha.  Figured it out, use the {sup&gt; before the exponential, and then put {/sup&gt; after it.  Only change the &quot;{&quot; to a &quot;&lt;&quot;<br /> <br /> and for this notation, H<sub>2</sub>O, just change sup to sub.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Perhaps post a family photo on p.100?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2014 19:40:05]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Oooo<sub>ooooo</sub> That is useful to know. Good find.<br /> <br /> Maybe I'll do an updated shot or two.<br /> I'll worry about it when I get there.]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2014 21:00:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Page 90, no more tank pics yet.]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2014 23:22:17]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Hey, I've been busy making sinks.<br /> <br /> But, Dozer blade number 1 has begun:<br /> <a href="http://www.dakkadakka.com/gallery/617129-Predator%20dozer%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/29/617129_sm-Predator%20dozer%20wip%201.jpg" border="0" /></a><br /> I show the cut-out of the plastic as it demonstrated the various curves that the blade has (that aren't so apparent when you see the pieces).<br /> <br /> I tried a couple of ways to get a nice curve to the pieces, but in the end I decided that as I was going to fit a frame to the rear of the plates, I may as well use them to form the curve...<br /> <br /> So, I cut out a load of curved pieces (of the thicker plastic I have) and used sprue to space them out. Once that glue has fully set (read, tomorrow) I will heat the plates and glue them to the frame to hold their shape.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Then there will probably be much sanding.<br /> <br /> There you have it, work has begun.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 29 May 2014 21:52:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I really like how neatly the shapes get so repeatedly...that shows system...(I think somehow my English prowess left me alone tonight...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Thu, 29 May 2014 21:56:44]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ Agreed, systematic brilliance at work!]]></description>
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				<pubDate><![CDATA[Thu, 29 May 2014 22:03:32]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>I really like how neatly the shapes get so repeatedly...that shows system...(I think somehow my English prowess left me alone tonight...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">)</div></blockquote>That's all right Vik. You can't help not being English. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Agreed, systematic brilliance at work!</div></blockquote><br /> <br /> Thanks chaps. The ribs were made by using a paint-pot lid to get the right (as determined by eye) curve and then hand drawing the back curve. <br /> I made two like this, cut out and then shaved and sanded together to get about the same shape.<br /> I then used them as templates for the rest. <br /> <br /> My finger is still sore from all the scoring...]]></description>
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				<pubDate><![CDATA[Thu, 29 May 2014 22:41:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Just plain, wow]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 02:29:18]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ That's an interesting idea about the lids, might steal it for making arches.]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 07:13:52]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Really great work. I bet you wont finish by page 100. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 07:38:14]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Just plain, wow</div></blockquote> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>That's an interesting idea about the lids, might steal it for making arches.</div></blockquote>Yep. Well I needed something to use as a template for an even curve. The paint pot was slightly too big, but the lid was good. Anything round would work, so long as it has the right radius. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Really great work. I bet you wont finish by page 100. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote>Thanks Comrade. We will see. Not much left to do (depending on how the dozer blades turn out).<br /> <br /> Talking of dozer blades, I've done the bending and gluing.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/617287-Predator%20dozer%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/30/617287_sm-Predator%20dozer%20wip%202.jpg" border="0" /></a><br /> Not far from perfect.<br /> Needs a bit of filling here and there, a bit of trimming, more additions and build the frame to hold it to the tank... Then do it all again (and hopefully better) for the second blade. Might change my scalpel blades before that as it was hard work cutting out those ribs (my finger still hasn't forgiven me).]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 14:35:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ That's all right Vik. You can't help not being English.  ...<br /> <br /> *wiping tea from the computer screen...*<br /> <br /> well, well, I bet the queeny is bemused a little^^<br /> <br /> the blade looks very good... but are both equally shaped or is the mock up for the pic just a bit sloppy?...<br /> <br /> I think it is the current colour but I get a very strong batman vibe now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 14:39:50]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c092264c6cb03cdd9a5886fd9975dad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6883656.page"><b>Viktor von Domm wrote:</b></a><br/>That's all right Vik. You can't help not being English.  ...<br /> <br /> *wiping tea from the computer screen...*<br /> <br /> well, well, I bet the queeny is bemused a little^^</div></blockquote>God bless Her little cotton socks. <br /> <br /> <blockquote class="uncited"><div>the blade looks very good... but are both equally shaped or is the mock up for the pic just a bit sloppy?...<br /> <br /> I think it is the current colour but I get a very strong batman vibe now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> </div></blockquote>Ta. They are reasonably close in shape. But do need some trimming and sanding to tidy them up. They are also stood on an uneven surface.<br /> <br /> I needed to get them to this stage before I started to trim and shape them properly as I wasn't entirely sure what curve I would end up with and what exact angle they will meet at. The curve at the meeting point in particular, needs careful bending and sanding to get an even shape. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Hopefully it's not too batty when I've finished. I am currently thinking of a nice polished metal look to the dozer.]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 15:09:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ well when you do the buffed up metal look again any batty association will be erased <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> and<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>...cotton socks...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> priceless^^]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 15:29:45]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Great job with the base of the dozer there <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 19:38:29]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> And here it is after a little work (still needs more)<br /> <a href="http://www.dakkadakka.com/gallery/617328-Predator%20dozer%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/30/617328_sm-Predator%20dozer%20wip%203.jpg" border="0" /></a><br /> <br /> That looking more symmetrical to you Vik. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6884634.page"><b>monkeytroll wrote:</b></a><br/>Great job with the base of the dozer there <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks Monkey  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 19:38:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I highly approve <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 19:49:54]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Suitably menacing, in a nice understated way.  Now I have to go make up a Red Harvest Seal of Approval for it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 23:13:13]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Much more approved with the touches. ]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 03:57:40]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ It is reminding me of the snow plows for mountain roads and trains to clear the way!]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 12:48:18]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Looking brutally brilliant dude! thought to product is excellent work and shows your talent to it's zenith! ]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 15:30:45]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>I highly approve <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Suitably menacing, in a nice understated way.  </div></blockquote>That's one of the aims. Although the added spiky bits might make it slightly less understated. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <blockquote class="uncited"><div>Now I have to go make up a Red Harvest Seal of Approval for it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Niiiiiiiiiiiiice  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Much more approved with the touches. </div></blockquote> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> All this approval is very encouraging. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>It is reminding me of the snow plows for mountain roads and trains to clear the way!</div></blockquote>That might be because those are the main sources of inspiration for it.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The two halves are now glued together and sanding has happened. <br /> There is a slight gap at the join that will be filled when I get around to all the other gaps. <br /> and while there is the tank to show scale, with all the other modifications it may be difficult to tell accurately. As <span class="glossaryitem" onmouseover='gp(119);'>SM</span> #2 was helping me with the scale of my sinks, here he is showing the scale of the blade.<br /> <a href="http://www.dakkadakka.com/gallery/617571-Predator%20dozer%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/31/617571_sm-Predator%20dozer%20wip%204.jpg" border="0" /></a><br /> <br /> I will now repeat this process for the second blade and bring it up to the same level. Then I can do all the gap filling together and build the support structures together so that they are interchangeable.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 15:34:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ All looking smooth <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 15:36:59]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Nice work Dr. H, but please tell me when you paint it that there WON'T be hazard stripes. Maybe instead since he wants to create destruction/anarchy/entropy he will have all sorts of writing or signs on it like STOP, HALT, free puppy (with the little pull off tags that you see on grocery store bulletin boards), or peep holes saying ladies shower room view in an attempt to get people in front not to run as it plows them over. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Also a general question. Why don't the blades funnel the people underneath the tracks or into a wood chipper or something. I do see that as more of a Khorne thing, but if we're trying to be brutal then I vote woodchipper <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 15:58:26]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ ^ If we're going to be brutal we should have it funneling them into a smal room with my mother....]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 16:07:56]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ For painting, nose cone art of course.  Not necessarily shark's jaws, but something.  Or maybe a nice pin-up to match the one inside.  Or should that go on the hull...<br /> <br /> Just not flames, please.]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 19:15:03]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ I think if not hazard stripes on the dozer blade then at least some eyes...like on the triremes of ancient Greece ...would underline the beastly character of the tank...<br /> <br /> and the blade by the way looks very good, even with the lil gap, a stunning piece!]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 19:21:28]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>All looking smooth <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks. Smooth is good. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Nice work Dr. H, but please tell me when you paint it that there WON'T be hazard stripes. Maybe instead since he wants to create destruction/anarchy/entropy he will have all sorts of writing or signs on it like STOP, HALT, free puppy (with the little pull off tags that you see on grocery store bulletin boards), or peep holes saying ladies shower room view in an attempt to get people in front not to run as it plows them over. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>I wasn't planning any hazard stripes on the front of the dozer. There may or may not be some on the support structure. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Also a general question. Why don't the blades funnel the people underneath the tracks or into a wood chipper or something. I do see that as more of a Khorne thing, but if we're trying to be brutal then I vote woodchipper <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote>In general (and in the rules I gather) the purpose of a dozer blade is to move things out of the way in a terrain sense. But if you're in a war situation and you have a dozer blade anyway, you may as well make it dangerous to your enemies.<br /> <br /> While we're on the subject of funnelling in and chopping up, I did find some trains equipped with mechanical snow ploughs and have saved them for future reference.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>^ If we're going to be brutal we should have it funneling them into a smal room with my mother....</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>For painting, nose cone art of course.  Not necessarily shark's jaws, but something.  Or maybe a nice pin-up to match the one inside.  Or should that go on the hull...<br /> <br /> Just not flames, please.</div></blockquote>The tank art that I was planning, was destined for the hull of the tank. This was going to be a picture of Tank Girl. However, I've changed my mind due to the death of H. R. Giger and I'm now going to do a tribute (of sorts) to him instead. This will still be on the hull of the tank (currently just in front of the guns). <br /> <br /> The dozer blade, however...<br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>I think if not hazard stripes on the dozer blade then at least some eyes...like on the triremes of ancient Greece ...would underline the beastly character of the tank...</div></blockquote><br /> ...The plan was to have it plain and very shiny, using the buff-able Metalcote paint that I have (I've been trying to get hold of a lighter shade recently to no avail, yet).<br /> <br /> However, depending on how it looks with the added details. I may paint something on it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Not eyes though. As the headlights of the tank are there to represent the eyes (as they also function as the eyes of the driver). The dozer therefore, represents the "mouth" of the tank. So, if the added spikes/blades/details don't make it look mouth-like enough, I may well paint some teeth on. <img src="/s/i/a/b031696d81854bf6e2c1a225d98fd8ce.gif" border="0"> <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Again. Will have to see how it turns out in the end to see what may happen.<br /> <br /> <blockquote class="uncited"><div>and the blade by the way looks very good, even with the lil gap, a stunning piece!</div></blockquote>Ta. The gap has been filled with a piece of scrap plastic, so is (hopefully) seamless now.<br /> <br /> Second blade is about to have the ribs glued on to give it shape.]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 20:47:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ That is an awesome snow plough on the train.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 21:58:22]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I know, right. Just imagine that ploughing through a unit of your choice. <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 22:03:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Dozer 2 is now glued together.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> It's ended up at a slightly different angle than the first, but nothing that will be a problem.<br /> You will see that where the first blade covers the whole front of the tank, this second blade doesn't quite cover the corners.<br /> <a href="http://www.dakkadakka.com/gallery/618090-Predator%20dozer%202%20wip%20and%20comparison.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/1/618090_sm-Predator%20dozer%202%20wip%20and%20comparison.jpg" border="0" /></a><br /> <br /> Once the edges are all cleaned up, I'll start on the support structure.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 20:45:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Looking great, oh and I vote a nice big smiley.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 21:00:10]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ that plough looks straight out of some sci fi movie... what brutal mind can device something like that and even paint it that way???...*shudders*<br /> <br /> you should have  kept one blade set separate... maybe you could have made a castable set for the market <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> and I see your point where eyes would be no option on the blades... teeth will be so much better^^]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 21:03:38]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Looking great, oh and I vote a nice big smiley.</div></blockquote>Thanks Cam.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>that plough looks straight out of some sci fi movie... what brutal mind can device something like that and even paint it that way???...*shudders*</div></blockquote>*Insert Jabba the Hut laughing*  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>you should have  kept one blade set separate... maybe you could have made a castable set for the market <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> and I see your point where eyes would be no option on the blades... teeth will be so much better^^</div></blockquote>I'd have to make a far neater version if I was to sell it. There's quite a bit of work you don't see here to get the two halves to meet up neatly (and quite a few hidden rough edges). I would probably make one up to this stage and then cut it in half once it looks neat. I might consider it in the future if people want it. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 21:21:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Aside from an alarming lack of rivets <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> tremendous job!]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 21:32:43]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac30e205467ad732b96d2adda2129511.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6890564.page"><b>inmygravenimage wrote:</b></a><br/>Aside from an alarming lack of rivets <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> tremendous job!</div></blockquote>Thanks Graven. There will be rivets. Once the frame is built I'll know where to put them (or the main ones at least) and the hull of the tank needs some rivets replaced (and added), so there will be a major riveting session at some point in the not-too-distant future. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 21:55:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Slightly pointier dozer just as sweet as the slightly wider dozer <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 21:57:57]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Its gone from eldar looking to steampunk  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> which in my honest opinion ( which aint worth anything ) this version is way better  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> great work Doc <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 22:04:22]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Slightly pointier dozer just as sweet as the slightly wider dozer <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>Its gone from eldar looking to steampunk  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> which in my honest opinion ( which aint worth anything ) this version is way better  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> great work Doc <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Thanks LDD.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> These are just the base dozer blade. The extra details will be added on top to match the two concepts (Carmageddon and Monkeyphony). <br /> <br /> So the wider of the two will have the forward pointing blades/spikes and will have the two small trailing dozer blades to become the Carmageddon blade.<br /> <br /> The pointier blade will get the saw-tooth lower edge that merges into a similar surface detail of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> piece supplied by <span class="glossaryitem" onmouseover='gp(520);'>MT</span> and may or may not get the trailing dozer blades (or something to match). How this will be done, I'm not sure at the moment...<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 22:19:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ OK lost me a bit there but I guess will make sense once put together  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> either way the dozers look awesome and once you add the extra detail will look just bloody evil so looking forward to that  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 22:26:25]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d4c00cd4ef5cba089ca4128e3dff2bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6890746.page"><b>lone dirty dog wrote:</b></a><br/>OK lost me a bit there but I guess will make sense once put together  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote>Here you go LDD...<br /> One will look a little like this:<br /> <a href="http://www.dakkadakka.com/gallery/614012-Predator%20Dozer%20blade%20concept%206%20mock-up%3A%20The%20Carmageddon.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/18/614012_mb-Predator%20Dozer%20blade%20concept%206%20mock-up%3A%20The%20Carmageddon.jpg" border="0" /></a><br /> <br /> and the other will look a little like this (only with raised detail, not drawn on):<br /> <a href="http://www.dakkadakka.com/gallery/615635-Predator%20dozer%20concept%207.6.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/5/24/615635_mb-Predator%20dozer%20concept%207.6.jpg" border="0" /></a><br /> <br /> <blockquote class="uncited"><div>either way the dozers look awesome and once you add the extra detail will look just bloody evil so looking forward to that  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Evil looking is the aim. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 22:32:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ This tank will make an impressive site to behold on the battle tables!]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 23:37:26]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ All makes sense now  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2014 09:25:32]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>This tank will make an impressive site to behold on the battle tables!</div></blockquote>I hope so. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>All makes sense now  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Good good. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I have been busy with non-visually-exciting things (gap filling) and I've been doing more sink work (that will be shown in the other thread).<br /> <br /> the current job is to build the support structure of the dozer blade.<br /> So far I've added the main struts for the blades themselves. These are just cross beams and were quite a bit of work to get them to fit well and they also show just how imperfect the dozer structures are. Hopefully this won't show on the finished model.<br /> <br /> However, the next job is to make the attachment points on the blades where the pistons and support structure are joined. In order to know where these should be on the dozer blades, I need to know where they come from on the tank. So, I've started making the brackets for the tank end...<br /> <br /> I started by thinking about what attachment points I needed. Looking at the reference picture I showed a while ago, I can see 6 brackets on the tank: Two are for the main brace/structure, this is positioned straight (and mostly parallel) from the tank hull to the dozer blade and acts to transfer the force of the tank through the blade. <br /> The other four points are for two pairs of pistons that move the dozer blade up and down. These are what I've started on.<br /> I had a look through my box of "tubes" and found a few that fit together without being too tight a fit (or too loose). The thin tube for the larger pistons actually works as the larger part of the smaller pistons. <br /> <br /> You can see how I plan to position them on the tank below. The main structure will fit at the bottom of the front of the tank, between the smaller pistons.<br /> <a href="http://www.dakkadakka.com/gallery/618644-Predator%20dozer%20wip%205%2C%20pistons.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/3/618644_sm-Predator%20dozer%20wip%205%2C%20pistons.jpg" border="0" /></a><br /> They do look too long at the moment. The final position of the dozer, relative to the tank, is not set yet. So I made them longer then necessary and will cut them down when I'm ready.<br /> <br /> I was also going to attach the larger pistons higher up on the sides of the tank, but they would have blocked the view of the tank's eyes, so they were moved down a bit.<br /> <br /> Now I can build the main structure...]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 16:35:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Excellent. Like your thinking. I know you will be cutting them down a bit probably, but the arrangement is sound.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 18:39:30]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Yeah, better to trim to fit. Great job, and am relieved that there will be rivets. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 19:16:14]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Two dozer blades? going to swap them over or mount both incase one breaks. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Just the basic shape looks really awesome, well done <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 19:58:52]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Excellent. Like your thinking. I know you will be cutting them down a bit probably, but the arrangement is sound.</div></blockquote>Thanks Cam.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Yeah, better to trim to fit. Great job, and am relieved that there will be rivets. </div></blockquote> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Thanks Graven.<br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite>Two dozer blades? going to swap them over or mount both incase one breaks. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Just the basic shape looks really awesome, well done <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> </div></blockquote>Thanks OMN. <br /> Well I ended up with two designs and wasn't sure which would work best. So I thought I may as well make both. <br /> <br /> I'm aiming to make them swappable, at least as far as being able to see which is the best fit for the look of the tank. <br /> Then the other one may find it's way on to a future tank that may suit it better.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 21:35:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Nice dozer blades. Need rivets. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 21:52:17]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Put the other dozer blade on back, so he can parallel park anywhere he wants <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 22:50:48]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Nice dozer blades. Need rivets. </div></blockquote>Thanks Comrade. There will be rivets. <br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Put the other dozer blade on back, so he can parallel park anywhere he wants <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> I don't think he's the parallel parking type...  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2014 00:06:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ The system appears sound and best to over lengthen rather than coming up short  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I don't know why but I was thinking that you were adding both dozer blades to the front which I could not work out  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2014 06:47:32]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Thanks LDD.<br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> No, one at a time. He's a Mad scientist, not crazy... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> You've all seen a lot of the front side of the dozer blades and I've talked a lot about the rear side. Now it's time to rectify the balance...<br /> <br /> This the progress on the main support structure (You'll never guess what it's made of... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) and rough positioning against the tank and blade.<br /> <a href="http://www.dakkadakka.com/gallery/618944-Predator%20dozer%20wip%206%2C%20support%20structure%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/4/618944_sm-Predator%20dozer%20wip%206%2C%20support%20structure%20.jpg" border="0" /></a><br /> <br /> I still need to come up with a brilliant idea of how to attach (in a non-permanent way) the support to the blade. I have a few possibilities to try...]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2014 18:26:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ This is shaping up really great~! Frame, support struts, and their braces]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2014 18:34:06]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I throw my hat into the ring... it´s made from wood...<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> looking good there mister...<br /> <br /> and as for the means to have it placed to the tank... yo can either use magnets... or you use holes and bolts...but the latter could be tricky... better the former then...]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2014 19:25:01]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<description><![CDATA[ That front of the tank... almost has a crab-like face to it.  Very cool.  Lovin' the plow work.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2014 19:37:35]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Looking great, looking strong too.<br /> <br /> I would say, magnets, if you need some let me know.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2014 19:56:06]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>This is shaping up really great~! Frame, support struts, and their braces</div></blockquote>Thanks Shas.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>I throw my hat into the ring... it´s made from wood...<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>looking good there mister...<br /> <br /> and as for the means to have it placed to the tank... yo can either use magnets... or you use holes and bolts...but the latter could be tricky... better the former then...</div></blockquote>Thanks Vik.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>That front of the tank... almost has a crab-like face to it.  Very cool.  Lovin' the plow work.</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks Red.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Looking great, looking strong too.<br /> <br /> I would say, magnets, if you need some let me know.</div></blockquote>Thanks Cam. <br /> There's a few things I'll try first. I was more worried about how it was going to look rather than the actual attachment. But if I do need magnets, I'll give you a shout. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Ta.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2014 20:25:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ As I said, I had a few ideas of what to try for the attachment to the blade. I was going to try out a few today...<br /> <br /> ...but then I had an idea, just as I was getting ready for bed, that was a combination of a couple of the ideas and scribbled out a quick drawing to remind myself in the morning. <br /> <br /> It still looked good in the morning and I've gone ahead and made it.<br /> <a href="http://www.dakkadakka.com/gallery/619193-Predator%20dozer%20wip%207.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/5/619193_sm-Predator%20dozer%20wip%207.jpg" border="0" /></a><br /> The slots in the semi-circles are for a hidden piece of plastic inside the other half of the hinge and should hold the blade on firmly and prevent it from "drooping". <br /> <br /> While it may look a little far from the tank;<br /> I can make it a little shorter or<br /> It should make plenty of room for the secondary blades that I haven't even started work on yet...<br /> <br /> Now need to look at where the pistons will attach.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2014 16:14:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Could you take a look at the bolts on cams landing pad and use something along those lines to attach the brace. When not in use just put the bolt back into the tank part and I could look like a cabling/tying off part on the front of the tank.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2014 17:17:44]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Perhaps front end loader style for the pistons?]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2014 22:10:41]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Thanks Theo. I will come to bolts and rivets once the structure is sound.<br /> <br /> Talking of the structure...<br /> This is the pistons and a view of how the small pistons attach to the dozer blade.<br /> <a href="http://www.dakkadakka.com/gallery/619291-Predator%20dozer%20wip%208.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/5/619291_sm-Predator%20dozer%20wip%208.jpg" border="0" /></a><br /> Notice how not-very-straight some bits are down there...<br /> <br /> and with the pistons and their hinges done, I can start attaching it to the tank.<br /> <a href="http://www.dakkadakka.com/gallery/619292-Predator%20dozer%20wip%209.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/5/619292_sm-Predator%20dozer%20wip%209.jpg" border="0" /></a><br /> <br /> The main support structure is still not glued in place yet as other bits need to set first.<br /> Then, I will add the rivets etc...  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Also need to add the details to the blade faces and make the mini secondary dozer blades...<br /> <br /> It's no wonder most dozer blades you see are straight and attached by a pair of robot arms... that would be so much simpler...]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2014 22:24:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Looking great doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Distance looks just about right once the secondary blades go in <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2014 22:28:48]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6905607.page"><b>monkeytroll wrote:</b></a><br/>Looking great doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Distance looks just about right once the secondary blades go in <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <br /> Yeah, the first time I held it up to the tank once I'd done the main hinge I though it was way too far out (after previously cutting down the main support and thinking it was then too short. The hinge lengthened it beyond where it was originally), But then I remembered that I still had to do the secondary blades and relaxed... a bit. <br /> <br /> Also notice that the tank no longer looks short and wide... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2014 22:40:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Outsranding.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jun 2014 02:03:06]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ a working system, awesome sauce!]]></description>
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				<pubDate><![CDATA[Fri, 6 Jun 2014 02:10:12]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ From that angle, it now looks like it's screaming, somewhere between rage and pain... which is a good thing <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 6 Jun 2014 06:28:05]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Gitsplitta wrote:</cite>Outsranding.</div></blockquote>Thanks Gits'.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>a working system, awesome sauce!</div></blockquote>Well, it's not quite working. <br /> The main support structure is glued rigid as the pistons don't have the friction required to hold the dozer up. So I made the decision early on to not have it adjustable. <br /> The hinges for all the pistons do work, but not the main structure. This helps with lining the piston halves up to swap the blades over. See below.<br /> <br /> It is designed to look functioning, so I'm glad that comes across. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>From that angle, it now looks like it's screaming, somewhere between rage and pain... which is a good thing <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>That is a good thing. Thanks Graven. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The main structure is now glued on to the tank and it supports the weight of the dozer easily.<br /> <a href="http://www.dakkadakka.com/gallery/619517-Predator%20dozer%20wip%2010%2C%20fully%20supported%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/6/619517_sm-Predator%20dozer%20wip%2010%2C%20fully%20supported%20.jpg" border="0" /></a><br /> I had it in a raised position as I thought this would be better for when (if I ever get around to it) I play the game and needs to sit in/on some terrain. Don't want it  looking like it's resting on the dozer.<br /> <br /> This shows how the dozer can be detached from the tank. <br /> <a href="http://www.dakkadakka.com/gallery/619518-Predator%20dozer%20wip%2011%2C%20swappable%20dozer.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/6/619518_sm-Predator%20dozer%20wip%2011%2C%20swappable%20dozer.jpg" border="0" /></a><br /> I still need to do all the piston work on the second blade and I have to find a suitably thin piece of tube/rod for the small pistons as I used more than I expected on the first blade and can't seem to find any more. Need to have a rummage, or I'll just make some putty ones.<br /> <br /> I have also started looking at the secondary blades. <br /> <a href="http://www.dakkadakka.com/gallery/619519-Predator%20dozer%20wip%2012%2C%20secondary%20blade%20position.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/6/619519_sm-Predator%20dozer%20wip%2012%2C%20secondary%20blade%20position.jpg" border="0" /></a><br /> Not sure yet, how I'm going to attach them. Got to give them a curve first...<br /> <br /> I may go back to looking at my sinks while I ponder...<br /> <br /> In other news; my chair bust today, so going to buy a new one tomorrow...]]></description>
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				<pubDate><![CDATA[Fri, 6 Jun 2014 16:44:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Good progress.  With all that support on it, it looks suitably brutal and massive.<br /> <br /> And don't cheat yourself with the chair.  Get a good one.  Your back, neck and shoulders will all thank you.  Personal experience here.  Had to get a new one recently, after the leg broke on the one I built ~20 years ago.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jun 2014 20:54:48]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Looks perfect, and strong.<br /> <br /> What size tube/rod do you need?<br /> <br /> And ditto on Red's comment about chairs.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jun 2014 03:05:34]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Well Doc H, it still looks good anyway!]]></description>
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				<pubDate><![CDATA[Sat, 7 Jun 2014 17:05:31]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Good progress.  With all that support on it, it looks suitably brutal and massive.</div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>And don't cheat yourself with the chair.  Get a good one.  Your back, neck and shoulders will all thank you.  Personal experience here.  Had to get a new one recently, after the leg broke on the one I built ~20 years ago.</div></blockquote>Absolutely. The chair I had was a nice chair, so I wasn't going to take a step back on the new one.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Looks perfect, and strong.<br /> <br /> What size tube/rod do you need?<br /> <br /> And ditto on Red's comment about chairs.</div></blockquote>Thanks. <br /> <br /> It looks like it's between 1.6 and 1.8mm diameter. The white tube that it has to slide into has a similar inside diameter to a cotton-bud / Q-tip stick. <br /> Wish I had some callipers, would make life so much easier when working on these scales...<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Well Doc H, it still looks good anyway!</div></blockquote>Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 7 Jun 2014 20:16:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I hope you mean 1.6 and 1.8 otherwise that q-tip is going to be painful.<br /> <br /> Would a bit of copper wire, used for lighting circuits (1.5mm) be strong enough? I will have a dig around.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 06:51:19]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Cocktail sticks are a tight fit into a Q-tip....]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 09:33:13]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>I hope you mean 1.6 and 1.8 otherwise that q-tip is going to be painful.<br /> <br /> Would a bit of copper wire, used for lighting circuits (1.5mm) be strong enough? I will have a dig around.</div></blockquote>Yeah, that is what I meant  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> I'm still searching through my junk. All the wires I've found so far are either too thin or too thick or too bendy (needs to hold itself straight). :(<br /> and I need to be able to drill a hole through it at one end for the hinge.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Cocktail sticks are a tight fit into a Q-tip....</div></blockquote>and the cocktail sticks I have are too thick. :(<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 10:14:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ 5 minutes with some sandpaper and the sticks are a good un!]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 10:19:07]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Yeah, that is also an option. I will find something or I will make it one way or another. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 10:21:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6912242.page"><b>Camkierhi wrote:</b></a><br/>5 minutes with some sandpaper and SOME SPRUE are a good un!</div></blockquote><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 11:59:09]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Roll your own.  Tubes, I mean <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  Longstanding practice in papercraft is to roll cylinders for things like ship masts and whatnot.  It takes some practice to get it right though, but paper is cheap.  I use one of those glue sticks and whatever weight of paper I think I need. for this, 20#.  Another option anyway.<br /> <br /> Edit: And post #500.  Wow, that came along quickly.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 19:39:04]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Ha Ha Theo. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> It's almost as if you think I have some kind of obsession with using sprue for almost everything... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6913481.page"><b>Red Harvest wrote:</b></a><br/>Roll your own.  Tubes, I mean <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  Longstanding practice in papercraft is to roll cylinders for things like ship masts and whatnot.  It takes some practice to get it right though, but paper is cheap.  I use one of those glue sticks and whatever weight of paper I think I need. for this, 20#.  Another option anyway.</div></blockquote>Oh yeah, didn't think of paper. Good idea. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> However, I have found some rods of milliput I rolled out ages ago to use up the excess. Somehow I managed to roll them the perfect thickness for this job before I had even thought about this job... and I found them when I was looking for something else for use on the sinks...  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Now that's taking forward planning to whole new levels... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Edit: And post #500.  Wow, that came along quickly.</div></blockquote>Congratulations. They will soon build up around these parts, Mine leapt a huge amount once I started exploring the P&M blogs (I don't even know what I've posted about to get this far north of 3000).]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 21:10:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <br /> <br /> <blockquote class="uncited"><div>Edit: And post #500.  Wow, that came along quickly.</div></blockquote>Congratulations. They will soon build up around these parts, Mine leapt a huge amount once I started exploring the P&M blogs (I don't even know what I've posted about to get this far north of 3000).</div></blockquote><br /> <br /> It took me almost a year to hit 400, then I came over to P&M blogs and no ones been able to shut me up for long <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 21:15:46]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Indeed!!!]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 21:25:21]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I bought a digital calliper for £20 from antics ( a chain of model shops in the <span class="glossaryitem" onmouseover='gp(134);'>uk</span>, they have a website too) a while ago and have no idea how I lived without it, gone are the days of my disorganised pile of miscellaneous drill bits and the squint-and-hope for the best method of measurement.<br /> <br /> Nice one red, You'll be in 4 figures before you know it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 21:54:47]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ My calipers are long buried under a stack of sprues somewhere....never needed them when I had orky-know-wotz to deal with it, maybe the dark mechanicus will unearth the tek - or maybe Slaanesh wants to gift them with the exquisite despair of parts not quite being perfect.<br /> <br /> Wow Red, I forget you're a relative newcomer here - obviously the quality of your work counts for far more than your length of service <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 22:02:27]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>OneManNoodles wrote:</cite>I bought a digital calliper for £20 from antics ( a chain of model shops in the <span class="glossaryitem" onmouseover='gp(134);'>uk</span>, they have a website too) a while ago and have no idea how I lived without it, gone are the days of my disorganised pile of miscellaneous drill bits and the squint-and-hope for the best method of measurement.</div></blockquote>I'm still at the squint-and-hope stage. Which it followed by the sand-it-until-it-fits stage <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Hopefully my Dad has one I don't know about, if not, I will definitely look into getting one. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 22:24:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Update time!<br /> This second dozer blade has been quite a bit of work to get it to fit, due to it being a slightly different angle from the first...<br /> <br /> First off, the ribs that hold the dozer in shape were in the way and I had to shave them down to give the pistons a clear view of the dozer and allow me to add some flat plates to attach the hinges to.<br /> This picture shows what I mean and the final arrangement.<br /> <a href="http://www.dakkadakka.com/gallery/620779-Predator%20dozer%20wip%2013%3B%20problems%20with%20the%20second%20blade.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/11/620779_sm-Predator%20dozer%20wip%2013%3B%20problems%20with%20the%20second%20blade.jpg" border="0" /></a><br /> <br /> So, with that, both blades are done to the base level ready for the additional details (and riveting). See if you can spot the difference...<br /> <a href="http://www.dakkadakka.com/gallery/620780-Predator%20dozer%20wip%2014%3B%20Spot%20the%20difference.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/11/620780_sm-Predator%20dozer%20wip%2014%3B%20Spot%20the%20difference.jpg" border="0" /></a><br /> <br /> I have just decided that the small, secondary blades don't need to move and will be fixed in place. They are only there to protect the sponsons and those have quite a bit of ground clearance. Therefore the blades, don't need to reach all the way to the ground and so don't need to move in order to follow the terrain. This will make life much easier. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Giving them a curve won't be easy though...]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 14:58:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ But you can make them curved, we have faith in your abilities]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 20:44:07]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Good job with the pistons, looks great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Are you planning for the secondary blades to be curved in both planes?]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 20:56:16]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Very cool. May I offer an idea? Ears. Or at least, little satellite dishes.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 20:59:42]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Thank you Shas. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Good job with the pistons, looks great <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Are you planning for the secondary blades to be curved in both planes?</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. No, just curved in the "normal" way you would expect. <br /> Just being that they are shorter in that dimension, means it's going to be trickier than for the larger blades. Just need to find the right former to bend them over.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Very cool. May I offer an idea? Ears. Or at least, little satellite dishes.</div></blockquote>Thanks Graven. Not a bad idea. I'll see what I can do. If not, I'll be sure to paint some on. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 21:35:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Lovely work on the dozer blade, looks perfect with all the piston detail  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 12:01:57]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Your welcome. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 17:57:51]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I dont think you need a secondary set of blades, but do as you wish mad dr. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 18:17:08]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I don't think "need" is a thing where the scientist is coming from <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 18:22:05]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ You need to go nuts like me dude and go apply some heat to the situation, 5 minutes and I could give you a perfectly curvy set of blades. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Looking great <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>. And I would agree I am not sure you need the secondary blades. Of course you go for it, and it will look perfect I am positive.<br /> <br /> OH and I have a micrometer kicking around only trouble is it's in Imperial. Yours if you want it.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 19:18:43]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>hk1x1 wrote:</cite>Lovely work on the dozer blade, looks perfect with all the piston detail  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>HK</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>I dont think you need a secondary set of blades, but do as you wish mad dr. </div></blockquote>Ta. We will see what it looks like before it become permanent.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>I don't think "need" is a thing where the scientist is coming from <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Not necessarily "need" as such. But I do have reasons for adding them. But if the final look is a bit much, one way or another, then I can do without. <br /> I do also have a backup plan if the mini-dozers don't look right; some railings that will direct things away from the guns. Won't know what is best until we try though. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>You need to go nuts like me dude and go apply some heat to the situation, 5 minutes and I could give you a perfectly curvy set of blades. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote>Ja, I will try the trusty hairdryer first before setting anything on fire. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> This black plasticard is quite soft as it is really, so doesn't need much encouragement. <br /> <br /> <blockquote class="uncited"><div>Looking great <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>. And I would agree I am not sure you need the secondary blades. Of course you go for it, and it will look perfect I am positive.</div></blockquote>Thanks. Well the final result will be (close to) perfect, whether that involves the mini-dozers is yet to be seen.<br /> <br /> <blockquote class="uncited"><div>OH and I have a micrometer kicking around only trouble is it's in Imperial. Yours if you want it.</div></blockquote>Ta. There is apparently something similar in the garage somewhere. If I can't find it, I may give you a shout. <br /> <br /> No actual progress to report today. Why? <br /> I've been busy organising lots of bits. Why have I been organising lots of bits?<br /> Because my friend, that sells my painted models in his ebay shop, has given me (that's given as in free <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ) a metric  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> -ton of bits that he can't be arsed to sell for tiny profits. <br /> <br /> There is... *takes deep breath*...<br /> a load of Ork, Orc and goblin bits; a few guns, some bows, a bunch of spears, many arms, quite a few heads (mostly goblins) and a selection of shields with decorative pieces. <br /> 3 random metal torsos with clubs  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> some metal shields and some metal weapons (the tab says Warlord Games)<br /> A load of goblin legs that from the poses look like they sit on the load of wolf-like things (8 in total and 2 extra armoured-heads)<br /> <a href="http://www.dakkadakka.com/gallery/621659-Bits%20haul%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/14/621659_sm-Bits%20haul%201.jpg" border="0" /></a><br /> <br /> AND;<br /> A bunch of other random Fantasy bits; some metal arms with spears (one appears to have got the short straw <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) and another with a shouty-face club thing <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  (I'm sure you all know what it is), an armoured arm, the top of a halberd, random metal head with horns <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> , a chaos bit of decoration, and a random spike. <br /> A skeleton torso and arm.<br /> Some other shields that aren't Orc ones.  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> and two thirds of a tank trap.<br /> <br /> And, a load of Space Marine bits (mostly old), including arms, backpacks, bolters, bolt pistols, knives, and shoulder pads.<br /> A few random chaos looking bits (3 shoulder pads, 2 bolt pistols, a bolter, 2 arms and a backpack).<br /> A flamer.<br /> and a few other little bits.<br /> A bunch of Tyranid bits; mostly leftover bits and upgrade parts. Most I have seen before, except the really large guns and the large carapace parts.<br /> <br /> And, 3 pairs of what look like Eldar arms  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> and a few Tau bits together with a firewarrior (that's been painted in a delightful diarrhoea brown with lime green armour)<br /> <a href="http://www.dakkadakka.com/gallery/621660-Bits%20haul%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/14/621660_sm-Bits%20haul%202.jpg" border="0" /></a><br /> <br /> AND;<br /> A bike frame (looks like it's supposed to have treads at the back)<br /> A hatch  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> and a sprue of little links for a chain or a really small tread. <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> and some tree like pieces.  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> And finally, a load of transfers; lots of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> ones, a couple of Cadian ones, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> scouts, Space wolves Land...(assuming ...speeder), Space wolves Bikes, Ork Scorcher and Ork War truck and a Gorkamorka 1 and 2. <br /> <br /> And a flag that may or may not look nice on my tank when it's done. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/621661-Bits%20haul%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/14/621661_sm-Bits%20haul%203.jpg" border="0" /></a><br /> <br /> Not a bad bonus for a job well done. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 20:58:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Very nice score. Can see some fun stuff coming up for the Mad Scientists experiments.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 21:11:46]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc0dd2ec21118bc7393c5639b5d6d80e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6933963.page"><b>Camkierhi wrote:</b></a><br/>Very nice score. Can see some fun stuff coming up for the Mad Scientists experiments.</div></blockquote>Indeed. The little grey cells are working overtime to find uses for some of this. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 22:33:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ There's quite a few people out there that would like those old marine arms and shoulder pads. A few people here on <span class="glossaryitem" onmouseover='gp(231);'>DD</span> that are building old second edition armies might try and hit them up <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 03:17:28]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Nice haul <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> The shouty-face club thing is a musician's horn <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <br /> <br /> The bike is an old ork bike, minus the track, the tree things are indeed trees - old <span class="glossaryitem" onmouseover='gp(50);'>GW</span> jungle trees.<br /> <br /> The non-orc shields are Empire.<br /> <br /> No idea what the tiny track links are from - Robotech maybe? - but they look like they'll be useful.<br /> <br /> Looking forward to seeing what the scientist comes up with for all the loot.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 10:14:24]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Well if someone sees something that they need, feel free to let me know (before I chop it up for my own purposes). <br /> I've always felt that I'm behind on the bits front compared to the rest of you on here, as I've only been collecting these models for not quite 2 years.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6935218.page"><b>monkeytroll wrote:</b></a><br/>Nice haul <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> The shouty-face club thing is a musician's horn <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  </div></blockquote>I was close... <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> Alright, I wasn't close, but that doesn't mean I can't use it as a shouty-face club thing. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> It might just end up on a future noise marine... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>The bike is an old ork bike, minus the track, the tree things are indeed trees - old <span class="glossaryitem" onmouseover='gp(50);'>GW</span> jungle trees.<br /> <br /> The non-orc shields are Empire.</div></blockquote>Ta.<br /> <br /> <blockquote class="uncited"><div>No idea what the tiny track links are from - Robotech maybe? - but they look like they'll be useful.<br /> <br /> Looking forward to seeing what the scientist comes up with for all the loot.</div></blockquote>I'm sure I will find uses for everything there, some of them may even be for what they are intended for... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I'm already trying the think of how to get the bows and arrows into the 41st millennium... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 12:20:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ That's some serious Dozer blade action!<br /> <br /> One can never have too many bits!]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 14:21:51]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ The trees are from the 3rd edition box <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  I have a bunch of those trees.  They are a bit fragile.  3rd ed blew chunks, <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>.<br /> <br /> That's an old Rhino hatch.  There was a bolter that glued into the little hole in the center.<br /> <br /> An interesting haul.  Everything looks to be close to 15 years old or thereabouts.  'Bout the same age as the bits I still have lying around.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 23:30:46]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Solar_lion wrote:</cite>That's some serious Dozer blade action!<br /> <br /> One can never have too many bits!</div></blockquote>Thanks Solar. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Indeed. My thoughts exactly when I was offered them.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>The trees are from the 3rd edition box <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  I have a bunch of those trees.  They are a bit fragile.  3rd ed blew chunks, <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>.<br /> <br /> That's an old Rhino hatch.  There was a bolter that glued into the little hole in the center.<br /> <br /> An interesting haul.  Everything looks to be close to 15 years old or thereabouts.  'Bout the same age as the bits I still have lying around.</div></blockquote>Ta. I thought I recognised the hatch from one of Gits' tanks. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Yeah, many of the sprues had '90s dates on them and some '00s. I think my mate just picked them out of a random bin of random sprues in a local shop to him. Shame there's nothing local to me but fields...  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> But that's what friends are for.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 23:47:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ And, progress on the dozers...<br /> <br /> As the mini-dozers are only for pushing things aside and not for dozer-ing I've only given them a slight curve.<br /> These are now (more-or-less) ready for the support beams/rods/whatever I decide to use to attach them with...<br /> <a href="http://www.dakkadakka.com/gallery/622166-Predator%20dozer%20wip%2015%3B%20secondary%20dozers.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/16/622166_sm-Predator%20dozer%20wip%2015%3B%20secondary%20dozers.jpg" border="0" /></a><br /> Still a little tidying up I can see in these pictures and they may even get some modifications (e.g. get shorter) at some point before the end.<br /> <br /> Also, I've added the hydraulic hoses for the pistons.<br /> <a href="http://www.dakkadakka.com/gallery/622167-Predator%20dozer%20wip%2016%3B%20hydraulic%20hoses.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/16/622167_sm-Predator%20dozer%20wip%2016%3B%20hydraulic%20hoses.jpg" border="0" /></a><br /> They weren't quite the easy job I expected and they're not perfect and will either look fine in the end or will be modified.<br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 22:10:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ That connecter is sweet on the tank there, very nice scratch in the end. ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jun 2014 02:07:22]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ That is gonna be fun painting!]]></description>
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				<pubDate><![CDATA[Tue, 17 Jun 2014 02:39:27]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Excellent work, mini-blades look great. Feed pipes are cool, but........<br /> <br /> I have a tiny issue! Your hydrolics on the larger piston the pipe goes into the hull directly into the track housing? Maybe it should cut across into the body. Maybe I am wrong and please tell me to shut up. In my head there are tracks wanging about just under that plate where the pipe currently enters.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jun 2014 03:53:26]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>That connecter is sweet on the tank there, very nice scratch in the end. </div></blockquote>Thanks Comrade. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>That is gonna be fun painting!</div></blockquote>Well it can't be any harder than the inside was. At least I was sensible enough to leave things like the dozer blade and turret separate to aid painting. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Excellent work, mini-blades look great. Feed pipes are cool, but........<br /> <br /> I have a tiny issue! Your hydrolics on the larger piston the pipe goes into the hull directly into the track housing? Maybe it should cut across into the body. Maybe I am wrong and please tell me to shut up. In my head there are tracks wanging about just under that plate where the pipe currently enters.</div></blockquote>Thanks Cam.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> All thoughts are welcome. Yes, the tracks are just under there, but the armour must be quite thick in that region. The pipework could run through (or just under) the armour. I didn't want a long trailing hose on the outside as that's an obvious weak point, and why I kept the hoses inside the protection of the hinges.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jun 2014 14:01:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I think it look amazing. Very rugged! and meant for the most difficult terrain.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jun 2014 14:36:37]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e20d968222be96813417abd26471c585.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6941700.page"><b>Solar_lion wrote:</b></a><br/>I think it look amazing. Very rugged! and meant for the most difficult terrain.</div></blockquote>Thanks Solar. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The mini-dozers, however, I'm not so sure on now...<br /> <br /> Blu-tacked on to test the look:<br /> <a href="http://www.dakkadakka.com/gallery/622850-Mini-dozer%20test.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/18/622850_sm-Mini-dozer%20test.jpg" border="0" /></a><br /> <br /> While in theory, they are kind of needed. I'm not feeling the look with them on.<br /> Maybe they are a bit plain (I don't have the space to jazz them up much), but together with the main dozer, they seem to make the front view of the tank a bit boring... The main blade will add detail to the model, with all the spikes and things, but these just hide detail without adding anything.<br /> <br /> I may try and see what a rail will look like and if not, leave them all off.]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 15:08:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I agree. They are a intresting feature but don't do it for me.  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> If anything you'll need to add a bigger engine in order to move the amount of debris that bade is designed for. I'd go for double! <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 15:38:50]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I am not 100% on them. I kinda get it, but , I don't know, just doesn't feel right.<br /> <br /> The idea was to move debris out the way of the sponsons, but I don't know?!! <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"><br /> <br /> Maybe instead extend the sponson front to the ground, with a lip to &quot;scoop&quot; stuff away. Or put a smaller inverted &quot;blade&quot; on the bottom of the sponson?<br /> <br /> Ah what do I know, it looks brilliant.<br /> <br /> And besides you wanted somewhere to put some art, those second blades would be great for that?]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 17:54:18]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ If the main blade is getting the carmageddon spikes, maybe the smaller blades could get two similar spikes? Whatever, I'd finish the main blade to where you want it before deciding what to do with the little fellas <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 17:58:03]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Solar_lion wrote:</cite>I agree. They are a intresting feature but don't do it for me.  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> If anything you'll need to add a bigger engine in order to move the amount of debris that bade is designed for. I'd go for double! <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"></div></blockquote>And that's the thing, this is meant to be a fast and aggressive tank. Those extra dozers make it look like an earth-mover.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>I am not 100% on them. I kinda get it, but , I don't know, just doesn't feel right.<br /> <br /> The idea was to move debris out the way of the sponsons, but I don't know?!! <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"><br /> <br /> Maybe instead extend the sponson front to the ground, with a lip to &quot;scoop&quot; stuff away. Or put a smaller inverted &quot;blade&quot; on the bottom of the sponson?<br /> <br /> Ah what do I know, it looks brilliant.</div></blockquote>Yeah, it's just that I didn't want it to punch a hole in a wall and leave the guns behind... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I think at this stage I need to think about what's cool rather than what's functional. <br /> I want it to look fast and aggressive, not slow and lumbering. <br /> <br /> <blockquote class="uncited"><div>And besides you wanted somewhere to put some art, those second blades would be great for that?</div></blockquote>Thing is, they are covering an area that I was thinking of putting the art on...<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>If the main blade is getting the carmageddon spikes, maybe the smaller blades could get two similar spikes? Whatever, I'd finish the main blade to where you want it before deciding what to do with the little fellas <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>I did think that, but then they wouldn't match the other dozer... gotta be coordinated in this day and age... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I didn't like the look of the rail either. Too cluttered and not substantial enough to look like it'd do the job. I could have made it with thicker rails, but that wouldn't solve the look issues. <br /> <br /> I'll leave it for now and do other things...<br /> <br /> Speaking of the spikes for the Carmageddon blade, how's this for size?<br /> <a href="http://www.dakkadakka.com/gallery/622990-Predator%20dozer%20wip%2018%3B%20spike%20size.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/18/622990_sm-Predator%20dozer%20wip%2018%3B%20spike%20size.jpg" border="0" /></a><br /> <br /> I thought it looked small as I cut it, but looking at the pictures it certainly doesn't need to be any bigger. <br /> But should it be smaller? Thicker?<br /> Remember there will be 2 more of these on each side.]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 20:04:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Hmmm, spike looks a bit too long, since it gives the illusion that the plow is almost as long as the tank itself 9 or its the camera angle in which case ignore the critique <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> .  Reduce its length by 40% or so?  And thicker works.<br /> <br /> About the side plows... maybe increase the overlap with the main blade and curve them a bit more?]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 20:49:42]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Hmm, hard to judge without the other spikes in place I feel......not much help there really <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 20:55:38]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ I love the spike. It reminds me of robot wars<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 20:59:21]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Like it, not too bad on size. But you are right no bigger.<br /> <br /> Again I am really sorry here, this blade overall is getting on for the size of the tank itself, and this is scaring me a bit. I am sure you will pull it off. But given this, maybe ease the spikes a little smaller!<br /> <br /> Really sorry to be negative again, trying not to be. I do love it, but I know what you are like. It is awesome and brilliant, just a little tweeking here and it will be perfect.]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 20:59:59]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ That spike rocks. Can/will the dozer blade get some bullet dings in it?]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 21:02:35]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Hmmm, spike looks a bit too long, since it gives the illusion that the plow is almost as long as the tank itself 9 or its the camera angle in which case ignore the critique <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> .  Reduce its length by 40% or so?  And thicker works.<br /> <br /> About the side plows... maybe increase the overlap with the main blade and curve them a bit more?</div></blockquote>Thanks Red. If the tank hull is 12cm, The plough, with this spike is 9cm  from the front of the tank's hull to the tip. That is probably getting on a bit long. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Thank you <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>I love the spike. It reminds me of robot wars<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> No bad thing.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Like it, not too bad on size. But you are right no bigger.<br /> <br /> Again I am really sorry here, this blade overall is getting on for the size of the tank itself, and this is scaring me a bit. I am sure you will pull it off. But given this, maybe ease the spikes a little smaller!<br /> <br /> Really sorry to be negative again, trying not to be. I do love it, but I know what you are like. It is awesome and brilliant, just a little tweeking here and it will be perfect.</div></blockquote>No worries about being negative. It helps reach the best result. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> I'll chop it down a bit. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>That spike rocks. Can/will the dozer blade get some bullet dings in it?</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(477);'>WW</span>. Yeah, no doubt it'll get a few dings. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 21:44:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ How's this for the alternative?<br /> This is about half the length of the previous and reaches further up the dozer. So it's more of a blade than a spike.]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 22:34:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Thats better. You are right looks like it will slice through, rather than impale now.]]></description>
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				<pubDate><![CDATA[Thu, 19 Jun 2014 01:13:43]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ the current spikes look better...<br /> <br /> also to the really cool looking lil dozer blades... I think that the rule of cool card gets drawn from the heap always as an excuse... I think your tank is currently a sparkling example that on that scale it with such material functionality still is achievable... so I vote for them... just convert them a little... curve was mentioned and more spikes and I think you again have a working system...]]></description>
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				<pubDate><![CDATA[Thu, 19 Jun 2014 06:04:42]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Thats better. You are right looks like it will slice through, rather than impale now.</div></blockquote>Good good. Thanks Cam.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>the current spikes look better...</div></blockquote>Thanks Vik.<br /> <br /> <blockquote class="uncited"><div>also to the really cool looking lil dozer blades... I think that the rule of cool card gets drawn from the heap always as an excuse... I think your tank is currently a sparkling example that on that scale it with such material functionality still is achievable... so I vote for them... just convert them a little... curve was mentioned and more spikes and I think you again have a working system...</div></blockquote>Thanks. I'll look at them again at a later date. They are put to one side but not forgotten.<br /> <br /> With that, I set about cutting the spikes ready to fit them on. <br /> I started in the middle and had to do a little shaving and sanding to get it to fit on, but got it on. Then when I came to add the next one, I found that the slight rise in the tip of the dozer blade (which happened when the two halves met and pushed up a little) was exaggerated by the spike and it just wasn't at the same angle as the others were and by quite a bit... not good.<br /> <br /> So, I had that one off and added scraps of plastic to fill the gap that appears when you have the bottom of the spike flat with the ground. You can see in the picture just how much extra was needed.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/623199-Predator%20dozer%20wip%2020%3B%20adding%20the%20blades%20and%20solving%20issues.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/19/623199_sm-Predator%20dozer%20wip%2020%3B%20adding%20the%20blades%20and%20solving%20issues.jpg" border="0" /></a><br /> The gaps will be filled with putty when I do all the little gaps for all the blades.<br /> <br /> I haven't done the other side yet as I am leaving plenty of time between the additions so that the glue sets and I don't end up bending one while adding another.<br /> <br /> I'll be back when they are all on and filled.]]></description>
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				<pubDate><![CDATA[Thu, 19 Jun 2014 18:06:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Much better.  Now a slight concavity to the top of the blades so they are more scythe/fang -like in appearance?]]></description>
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				<pubDate><![CDATA[Thu, 19 Jun 2014 20:40:33]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I agree, curve the spikes a bit. They just dont look right being straight like that. Looks kinda like a garden trowel.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 10:16:53]]> GMT</pubDate>
				<author><![CDATA[ GamesEtc]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Much better.  Now a slight concavity to the top of the blades so they are more scythe/fang -like in appearance?</div></blockquote><blockquote><div><cite>GamesEtc wrote:</cite>I agree, curve the spikes a bit. They just dont look right being straight like that. Looks kinda like a garden trowel.</div></blockquote>I like that idea. Makes sense with the rest of the dozer being all curves. I'll look at doing that in a bit. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> and welcome to my little corner of sanity, GamesEtc. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> They are not curved yet, but here's the dozer in it's (almost) full glory.<br /> <a href="http://www.dakkadakka.com/gallery/623380-Predator%20dozer%20wip%2021%3B%20the%20blades%20are%20on%20the%20blade...html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/20/623380_sm-Predator%20dozer%20wip%2021%3B%20the%20blades%20are%20on%20the%20blade...jpg" border="0" /></a><br /> I think that gives the tank a nice smile there. The sort of smile a psychopath gives you... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> And, my friend has sent me some more models to paint before he sells them and this amused me...<br /> <a href="http://www.dakkadakka.com/gallery/623381-They%20were%20on%20my%20desk%20at%20the%20same%20time%20and%20it%20amused%20me.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/20/623381_sm-They%20were%20on%20my%20desk%20at%20the%20same%20time%20and%20it%20amused%20me.jpg" border="0" /></a><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And now with a slight curve to the blades. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/623396-Predator%20dozer%20wip%2022%3B%20curved%20blades.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/20/623396_sm-Predator%20dozer%20wip%2022%3B%20curved%20blades.jpg" border="0" /></a><br /> <br /> Good call that man.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 14:10:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ This army is just an excuse to paint whatever the heck you want.<br /> I respect that sir, and find it immensely entertaining.<br /> Good day]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 16:03:54]]> GMT</pubDate>
				<author><![CDATA[ AUGmaniac]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ The blades now make it look wicked! ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 16:05:18]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Very, very nice!  That's a wicked looking blade if I've ever seen one.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 18:40:58]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>AUGmaniac wrote:</cite>This army is just an excuse to paint whatever the heck you want.<br /> I respect that sir, and find it immensely entertaining.<br /> Good day</div></blockquote>Yep, that's it in a nutshell.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Glad you like it. Thanks and welcome. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>The blades now make it look wicked! </div></blockquote>Thanks Shas. Wicked is a good description.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Very, very nice!  That's a wicked looking blade if I've ever seen one.</div></blockquote>Thanks Gits'. <br /> <br /> Next job, I think, will be riveting. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 19:20:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Better.  And you have <span class="glossaryitem" onmouseover='gp(86);'>LoTR</span> minis?  I'm impressed.<br /> <br /> And a concern.  When you mounted that plow, did you take into account the extra height the hull will have when the tracks are attached?]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 20:33:38]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ may I add a small favour? could the beast run over Frodo?... that would be a blessing....<br /> <br /> spikey blades....hell yeah!]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 20:58:14]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ A thing of beauty sir, a beautiful spikey monstrocity. <br /> <br /> Perfect.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 22:06:07]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Now you've built Shunt, how about Matilda, Dead-metal or Sir Killalot <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 00:09:19]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<description><![CDATA[ Nice plow!]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 01:48:08]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ It's like the wolverine of tanks.]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 02:40:12]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ yeah, the curved blades look a LOT better.<br /> <br /> And great idea - Nazgul with a tank =D My wife plays the Freeps and I play the Creeps......I wonder if I could pull it off <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 04:53:54]]> GMT</pubDate>
				<author><![CDATA[ GamesEtc]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Better.  And you have <span class="glossaryitem" onmouseover='gp(86);'>LoTR</span> minis?  I'm impressed.<br /> <br /> And a concern.  When you mounted that plow, did you take into account the extra height the hull will have when the tracks are attached?</div></blockquote>Thanks Red.<br /> I did, in a way, account for the extra height. I mounted the dozer so that it is raised from the ground. Partially to avoid terrain issues in the future and to avoid getting it slightly wrong and being too close to the ground, or not straight enough to be shown up by flat ground. So it's already quite high and the extra height shouldn't, therefore, make much difference.<br /> <br /> I do have some <span class="glossaryitem" onmouseover='gp(86);'>LotR</span> miniatures. Only the 4 main Hobbits. These are for selling though, so the next time you'll see them will be in my commission thread.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>may I add a small favour? could the beast run over Frodo?... that would be a blessing....<br /> <br /> spikey blades....hell yeah!</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Not a fan of Frodo then, Vik? Has he not suffered enough, poor Frodo.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thanks Vik. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>A thing of beauty sir, a beautiful spikey monstrocity. <br /> <br /> Perfect.</div></blockquote>Thanks Cam. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Ruglud wrote:</cite>Now you've built Shunt, how about Matilda, Dead-metal or Sir Killalot <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Well <span class="glossaryitem" onmouseover='gp(50);'>GW</span> already do a Sir Killalot model...<br /> Sir Killalot:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> Lord of Skulls:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> Or is that the other way around... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Not much of a fan of either though. <br /> Shunt, Matilda and Dead-metal  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Sir Killalot and the thing they brought in after that... <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Nice plow!</div></blockquote> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Thanks Dave.<br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>It's like the wolverine of tanks.</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> It does have many of his traits.<br /> <br /> <blockquote><div><cite>GamesEtc wrote:</cite>yeah, the curved blades look a LOT better.<br /> <br /> And great idea - Nazgul with a tank =D My wife plays the Freeps and I play the Creeps......I wonder if I could pull it off <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote>Thanks GamesEtc. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Good luck with that. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Hopefully you will all be riveted by today's update. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> While riveting the dozers, I thought I'd add (or replace) a few on the rest of the tank too.<br /> <a href="http://www.dakkadakka.com/gallery/623663-Predator%20exterior%20wip%2012%3B%20riveting.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/21/623663_sm-Predator%20exterior%20wip%2012%3B%20riveting.jpg" border="0" /></a><br /> Some of them aren't easy to see, being white on white, but they will be more obvious when it comes to painting.<br /> There may even be a few more rivets needing to be added to the hull, but they'll be done when I do the final check over at the end of the build.<br /> <br /> I'm a bit dozered out at the moment, so I'll do a few other things before returning to detail the second blade. It'll get done eventually. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 19:06:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Well, that tank is amazing. Every time i come back it is better. EXcellent rivets. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 19:20:16]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I think he will be sad once it is all done, painted and detailed]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 19:28:05]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Always good to see some rivet action <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Coming on beautifully there, can easily imagine you're getting dozered out presently.]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 19:37:49]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Don't exhaust yourself on it then, the dozer part.  Everything is coming along nicely.  And good to hear you anticipated the tracks.]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 20:07:45]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Well, that tank is amazing. Every time i come back it is better. EXcellent rivets. </div></blockquote>Thanks Comrade. That's good to hear. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>I think he will be sad once it is all done, painted and detailed</div></blockquote>Who, Me? No, I'll be on to the next (Mad) idea.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Really need to get around to ticking something off the ever-growing list...<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Always good to see some rivet action <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Coming on beautifully there, can easily imagine you're getting dozered out presently.</div></blockquote>Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> It's been quite a major job to get this dozer to this stage and the other dozer looks like it's going to be more work. <br /> I also think I need to pick up some thinner plasticard to do what I plan for it, so next time I am in the mood to spend some money I'll order some in. So that will also delay it a bit. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Don't exhaust yourself on it then, the dozer part.  Everything is coming along nicely.  And good to hear you anticipated the tracks.</div></blockquote>Thanks Red. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Not exhausted, just need a change of job. Although I do have the bathroom items on the go, I feel like doing something else on the tank (and need to pick up the aforementioned plasticard). I may even cut the tracks off the sprue and have a look at them next... and there's this rear door to look at... and a couple of other details as well... (what was that about ever-growing to-do lists...).<br /> <br /> Page 95... and in the last 5 pages I've done... a dozer blade... The rest of the tank in 5 pages??? Probably not... <br /> I have got a long piece of fluff on the boil as a treat for page 100... as a backup... yeah, backup. I wonder if I can get this tank finished before page 200... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 23:28:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6955947.page"><b>Dr H wrote:</b></a><br/><blockquote><div><cite>Ruglud wrote:</cite>Now you've built Shunt, how about Matilda, Dead-metal or Sir Killalot <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Well <span class="glossaryitem" onmouseover='gp(50);'>GW</span> already do a Sir Killalot model...<br /> Sir Killalot:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> Lord of Skulls:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> Or is that the other way around... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Not much of a fan of either though. <br /> Shunt, Matilda and Dead-metal  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Sir Killalot and the thing they brought in after that... <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> </div></blockquote><br /> That would be MrPsycho - and coincided with the end of Robot Wars (on TV - theirs still a live tour with some of the original teams I believe)<br /> <br /> Ugghh, the Lord of Skulls...  Best use of that model was by Dakkas own <a href="/dakkaforum/jforum.page?action=findUser&module=user&username=MrChaos">MrChaos</a>...<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<img src="http://3.bp.blogspot.com/-PhOd-n59qMY/UkpHFCyN2SI/AAAAAAAAMvQ/dFT3uYJNd0s/s1600/IMG_0925.jpg" border="0" /><br /> <img src="http://2.bp.blogspot.com/-q0xqNBY7wPI/UkpHPSd59lI/AAAAAAAAMvs/B7NuvqrubnA/s1600/IMG_0932.jpg" border="0" /><br /> <a href="http://dominiquekeephotography.blogspot.co.uk/2013/10/miniature-madness-phantom-titan.html" target="_blank" rel="nofollow">http://dominiquekeephotography.blogspot.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/2013/10/miniature-madness-phantom-titan.html</a>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 23:51:52]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <img src="http://31.media.tumblr.com/tumblr_m4gcnxhyzM1qkwmkqo1_500.jpg" border="0" /><br /> <br /> That is all.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jun 2014 00:01:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Now that's a base <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jun 2014 10:39:49]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6957453.page"><b>monkeytroll wrote:</b></a><br/>Now that's a base <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Captain Morgan would be so proud <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jun 2014 12:35:00]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ The tracks have been added to the tank, in more ways than one, but without any changes. These will be one of the few original parts left on the tank.<br /> <a href="http://www.dakkadakka.com/gallery/624201-Predator%20exterior%20wip%2013%3B%20Tracks%20added.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/23/624201_sm-Predator%20exterior%20wip%2013%3B%20Tracks%20added.jpg" border="0" /></a><br /> The braces are some odd bits I acquired in some left over sewing parts. This was the first thing I thought of when I saw them.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2014 14:21:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ A perfect fit for those sewing bits.  Don't you just love when that happens?<br /> <br /> Remember the flattened hobbit glued to the tracks too <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> It really has all come together so very well.  And with 5 pages to go..]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2014 20:22:00]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Got to say it is looking pretty amazing. By the time you get some paint on it, this will be out of this world.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2014 20:37:32]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>A perfect fit for those sewing bits.  Don't you just love when that happens?</div></blockquote>They really were a perfect fit. The width was perfect to reach across the tracks and the thickness of the bands fit perfectly between the treads. They were only slightly imperfect in the depth, but pieces of plasticard have been added so that they do reach to the door.<br /> <br /> I have also added rivets into the holes in the metal and that completes them nicely. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Remember the flattened hobbit glued to the tracks too <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>It really has all come together so very well.  And with 5 pages to go..</div></blockquote>Well, I've actually sat here looking at it and there is surprisingly little I can think needs adding now. <br /> The second dozer needs work, but isn't really holding things up.<br /> <br /> I'm going to leave the mini-dozers off. I just can't see a nice way to add them.<br /> <br /> I did look for something to add as ears (just for you, Graven), but could not find anything that wouldn't look silly. I will find a way to represent them in painting. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> And everything else on my list of what I thought <i>could</i> be added, will not fit on the tank. So will be saved for future vehicles.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Got to say it is looking pretty amazing. By the time you get some paint on it, this will be out of this world.</div></blockquote>Thanks Cam. Kind words make me happy. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> So, apart from the second dozer (that I will get around to when I've bought some plastic), can anyone think of anything that I've forgotten?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> In other news; I've mentioned it before, but with the passing of H. R. Giger, went an artist that I greatly admired and would have even considered commissioning him for some art one day (if I happened to acquire loads of money somewhere). <br /> I therefore decided to change my original plan for the tank-art on this tank to a homage to his work... fine. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Little did I know that the following weeks would bring the deaths of Rik Mayall (so I considered a small homage for him), then the voice of Shaggy (Casey Kasem) and the voice of Captain Scarlet (Francis Matthews) and now Nursie (Patsy Byrne)... There's just not enough room on the tank...<br /> <br /> Big respect to them and RIP. They all added to my upbringing (for better or worse <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2014 23:06:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Really like the braces! I used those as handles, wondered where in the aether they'd emerged from. Now paint, monkey, paint! Especially ears... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2014 06:41:06]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Painting fun time!]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2014 14:36:40]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Graven <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ......seconded <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2014 16:36:09]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Thanks Chaps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I think we shall call the build done (except for the second dozer which will be done soon... ish). <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <a href="http://www.dakkadakka.com/gallery/624569-Predator%20tank%20build%20complete%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/24/624569_sm-Predator%20tank%20build%20complete%201.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/624570-Predator%20tank%20build%20complete%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/24/624570_sm-Predator%20tank%20build%20complete%202.jpg" border="0" /></a><br /> <br /> List of additions and changes:<br /> Extra armour added to the turret,<br /> Smoke launchers added to turret, <br /> Co-axial machine gun (counts as storm bolter) added to turret, <br /> Radar dome added to turret, <br /> Functioning hatches added to turret and hull, <br /> Raised roof section (to accommodate the taller than average gunner), <br /> Removed front rhino exhausts, <br /> Added exhaust pipes to rear, <br /> Scratch-built sponsons with movable guns, <br /> Targeting cameras added to sponsons, <br /> Small "datasafe", ejectable camera added to right sponson,<br /> Bedroll/camo' sheet/"<span class="glossaryitem" onmouseover='gp(111);'>raw</span> material" retrieval bags added as a roll with straps, <br /> Storage boxes / tank phone box and vents added to sponsons, <br /> Front facing of tank hull re-built with working hatch and spotlight "eyes", <br /> Spare treads added to rear door, <br /> Many rivets added or replaced, <br /> And (nearly) two scratch-built dozer blades, complete with pistons etc... <br /> <br /> All that surrounding all that I did on the inside.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I'm left with that feeling that something is missing, but that will show itself when I come to prime it, then I'll be happy. <br /> <br /> There will be a brief delay as I need to decide on a paint scheme, I will finish the second dozer, I have some moulding and casting becoming imminent, I may do a commission piece to get into the swing of painting and I should rest my little finger that appears to have rsi for no apparent reason.<br /> <br /> Thanks for all your help and suggestions.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Any ideas that weren't used here have been saved for future use and will not be wasted.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2014 21:33:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Can't wait for the paint <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  You took a mediocre model and made it shine.  Hell of a feat.  Kudos.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2014 21:39:35]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Well done. A worthy effort and a great outcome.  Look forward to seeing some paint on it as well!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2014 21:58:39]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Quite a beast you've built here.<br /> Wasn't sure if I still liked it when you started with the dozer blade (earlier stages were fine to me) but the final result turned out good again.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 12:09:09]]> GMT</pubDate>
				<author><![CDATA[ pfibp]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ It's definitely living up to your original story concept <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , scary beast.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 13:11:14]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Fantastically monstrous!  I love it (even without ears!)]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 18:12:45]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Can't wait for the paint <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  You took a mediocre model and made it shine.  Hell of a feat.  Kudos.</div></blockquote>Thanks Red. Glad you think so. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Considering it was a random model I bought when I went into Hobbycraft to spend a coupon and that was the only thing (<span class="glossaryitem" onmouseover='gp(3);'>40k</span> related) that grabbed me, it has turned into quite a major project. <br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>Well done. A worthy effort and a great outcome.  Look forward to seeing some paint on it as well!<br /> </div></blockquote>Thanks Solar. Good to hear. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>pfibp wrote:</cite>Quite a beast you've built here.<br /> Wasn't sure if I still liked it when you started with the dozer blade (earlier stages were fine to me) but the final result turned out good again.</div></blockquote>Thanks Pfibp. Glad I won you over in the end. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>It's definitely living up to your original story concept <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , scary beast.</div></blockquote>Thanks Theo. Good to hear that it has. Paint-job should help too. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Fantastically monstrous!  I love it (even without ears!)</div></blockquote>Thanks Graven. <br /> On the subject of ears, I'm thinking of something like I have on my A-10 model.<br /> Vis:<br /> <img src="http://www.reocities.com/CapeCanaveral/Hangar/1982/warthawg.jpg" border="0" /><br /> <br /> And as for the paint scheme: This pattern has caught my eye.<br /> <a href="http://www.dakkadakka.com/gallery/3319-Camouflage%2C%20Imperial%20Guard%2C%20Leman%20Russ%2C%20Tank%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2008/11/29/3319-Camouflage%2C%20Imperial%20Guard%2C%20Leman%20Russ%2C%20Tank%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> <br /> Not necessarily the colours, just the pattern. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> Still thinking though...]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 19:16:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ So many possible paint schemes and camo patterns to play with!]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 19:59:43]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ The old battleship hull camouflage from WWI?  Some interesting stuff there.<br /> <br /> So glad you didn't get that flying landspeeder shrine of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> then<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  I think the only way to improve that is to run it over.  Multiple times.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 20:03:05]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>So many possible paint schemes and camo patterns to play with!</div></blockquote>Indeed. Just have to narrow them down, one at a time.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>The old battleship hull camouflage from WWI?  Some interesting stuff there.</div></blockquote>True. There is quite a few of those in my "inspiration" folder. <br /> I want something relatively simple in design for the underlying paint scheme so that the tank-art stands out. <br /> And I don't want the camo' if it ends up with a camo'-like scheme, to be too good. This is not a tank for hiding, this is a tank that wears war-paint... yeah, that's a good way of thinking of it... Will plug that into google... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>So glad you didn't get that flying landspeeder shrine of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> then<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  I think the only way to improve that is to run it over.  Multiple times.</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Yeah, not my cup of tea that. All I see there is lazy design; take existing model, add random features, fill in holes that were there, add holes that weren't, give no thought as to how any of it works... done.  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> No, Ta.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 21:16:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ oh... already ready for painting....???<img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> er... now I am totally perplexed....<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> seeing this tank getting a paintjob is like seeing a good friend leave...*holds up the pint * "here´s to you" <br /> <br />  and I second the flat hobbit detail ^^]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 21:22:36]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Excellent job doc! <br /> <br /> Final details all look great, going to be interesting seeing this get the colour treatment.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 21:40:22]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>oh... already ready for painting....???<img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> er... now I am totally perplexed....<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> seeing this tank getting a paintjob is like seeing a good friend leave...*holds up the pint * "here´s to you" </div></blockquote>The building may be (nearly, I have ordered some plasticard now <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ) finished, but I am almost as slow at painting as I am building, so the tank will be about for a while yet.<br /> <br />  <blockquote class="uncited"><div>and I second the flat hobbit detail ^^</div></blockquote>Aww, poor hobbits, being picked on by nasty ol' men. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Maybe I'll do something at some point to please you, while I have these hobbit models available to mould...<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Excellent job doc! <br /> <br /> Final details all look great, going to be interesting seeing this get the colour treatment.</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <br /> I am also looking forward to seeing what colours it gets...<br /> <br /> Now, I mentioned some fluff that I was writing for page 100. Well it ended up quite long, so I thought I'd start posting bits of it and build up to finish on page 100.<br /> <div style="margin-top:5px; margin-bottom:10px;">
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The previous night had been dark, and it had been hot. The orange glow in the distance indicated that the fires were still burning in spite of the rain that had fallen for most of the day. There had been no attacks during the day-shift for the first time since the attacks began 10 days ago. Maybe they had run out of supplies, or even troops. After the fighting of the night before it would not be a surprise, but there was no way to count the enemy casualties as the bodies always disappeared before sunrise. Some people even reported that they had seen bodies disappearing as if they had been teleported away, but none had been confirmed... nothing had been confirmed, not even who the enemy was or why they were attacking. <br /> <br /> Corporal Keveev checked the time. For the last 6 days the night-time attacks had started at any point within the next hour and a half. There didn't appear to be any pattern to it, but it always seemed as if the enemy waited until all the shifts had changed and everyone was at their most alert. It was one of a number of strange things about these attacks. <br /> 
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				<pubDate><![CDATA[Wed, 25 Jun 2014 21:55:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ chaos strikes... no pattern... I see the pattern of a mad scientists <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> and I still own one of these flat goblins... only fair of one of these days a flat hobbit (almost wrote hobo <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) would hit the market <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 22:21:16]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Vik, I think I may have that same goblin.  It was in a pack of minis for battlefield casualties.  There was a dwarf and a skaven  too.  Now I'll have to search around for them... ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 22:37:00]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ oh.... I never knew... I thought this one was from the giant of <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> kit... hmm...]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 22:42:27]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>chaos strikes... no pattern... I see the pattern of a mad scientists <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> And a bit more for the start of page 96<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Keveev checked the time again and then started walking his patrol along the outer defence wall. He had been on the jungle planet, Cisoco for nearly 4 years now and had walked this patrol for the past 2 of those. He knew the top of these walls well. So well, that he would recognise the familiar features on the walls, floor, doors and hatches, storage containers, switches and anything else that didn't move regularly. He would walk around areas in almost exactly the same way every time, his feet falling in certain spots, stepping over a crack in the concrete or onto a stain or repaired patch every time he passed, almost as if they were a pattern of his very footsteps. <br /> <br /> However, after the recent spate of attacks there were many differences to the previously familiar surroundings. Bullet holes, explosive damage, more cracks, scrapes and many bloodstains. Keveev stepped over a small crater in the concrete of the courtyard he was passing through and checked the time again, then headed towards the rear of the complex before he would start his circuit of the outer wall. Deep beneath his feet, the next shift of a different workforce was getting underway. A workforce that Keveev didn't even suspect existed. <br /> <br /> Norma opened her eyes. It would work, she was sure of it, the calculations were correct and could not be denied. This could change the path of the universe and give the Imperium the advantage it needed over it's enemies. She closed her notebook and sat back. It would have to wait until the current enemy could be driven off and the communication blackout that had cut off this planet from the rest of humanity had been lifted.<br /> 
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</div><br /> <br /> <blockquote class="uncited"><div>and I still own one of these flat goblins... only fair of one of these days a flat hobbit (almost wrote hobo <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) would hit the market <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>I have the beginning for a little terrain piece that could involve a hobbit and a tank track. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Might be a nice little job to do once the tank is finished. I could also do the "bagged marine" objective marker at the same time.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Vik, I think I may have that same goblin.  It was in a pack of minis for battlefield casualties.  There was a dwarf and a skaven  too.  Now I'll have to search around for them... </div></blockquote>I've only seen the squashed goblin one too.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 23:00:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ now that sounds almost as if a ´nid force is out there attacking the planet...ohoh... as if the mad scientist isn't enough already <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 23:09:04]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Interesting fluff to read about the Mad Scientists attack methods.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2014 05:42:56]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ If your looking or flat squished things, the mantic Orc sprue comes with a flat goblin on it, and they are cheap <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2014 11:50:42]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>now that sounds almost as if a ´nid force is out there attacking the planet...ohoh... as if the mad scientist isn't enough already <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Well Tyranids were amongst the first "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials" that The Scientist got his hands on, so he's had plenty of time to tinker with them. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Interesting fluff to read about the Mad Scientists attack methods.</div></blockquote>And more will be revealed...<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>If your looking or flat squished things, the mantic Orc sprue comes with a flat goblin on it, and they are cheap <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> are you getting a cut of the profits Theo? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Here's a bit more. Things are warming up...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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A new fire had broken out in the jungle to the east. Keveev checked the time, yes, it was probably the right time. He adjusted his lasgun's strap on his shoulder and continued to walk along the walkway of the eastern wall. His eyes were constantly drawn towards the smoke as it rose like a serpent from the trees. <br /> <br /> An alarm sounded and people stared to run to take up firing positions as they had on the previous nights. Keveev's job was to keep walking his patrol and to help out where the fighting was fiercest. He kept walking and just as he stepped over a bloodstain that had been there for 3 days, he heard it... The unmistakeable sound of "That" tank. The tank that had tested their defences night after night. This time something was different, the noise had always been loud, but this time the noise was angrier somehow, and much, much louder. <br /> 
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				<pubDate><![CDATA[Thu, 26 Jun 2014 14:49:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ The tank looks amazing, I love all the little details you've lavished on this thing,<br /> especially the dozer blade, which I think is my favorite part  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 10:40:11]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e006f0aa455f2cacb0ad7c2202b1b5ff.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6972691.page"><b>hk1x1 wrote:</b></a><br/>The tank looks amazing, I love all the little details you've lavished on this thing,<br /> especially the dozer blade, which I think is my favorite part  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> It's nice to hear what people like (and not like so much). <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I have been looking at colour schemes. The winner so far is mainly a dark, forest green with turquoise "war paint" (in the pattern I showed earlier). <br /> Still thinking at the moment though.<br /> <br /> The attack begins, but what will happen... :<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Keveev scanned the tree-line to his left and spotted the first signs of the tank's approach; trees falling. The tank's main purpose, it seemed, was to create a path for the rest of the army, and what constituted the rest of the army was one of the oddest things about this army, if you could call it an army... <br /> <br /> This tank, to start with, was obviously of Astartes origin. That in itself wasn't odd; the forces of chaos had access to Rhino-based vehicles and they had a tendency to modify their vehicles, as this one had been. But what followed the tank, could not be described as any "normal" chaos army. There would be xenos from every corner of the galaxy; Orks walked side-by-side with Eldar, Tau and there were reports of Tyranids being spotted... and then there were the Space Marines themselves, many of which sported the heraldry of loyal chapters. Was this all some kind of psychological ploy by the enemy to disorientate Keveev and his fellow soldiers? No one on his side of the defensive wall knew, and as far as Keveev knew, he didn't much care why. They were the enemy whatever they were wearing. <br /> 
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				<pubDate><![CDATA[Fri, 27 Jun 2014 15:58:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ And so it begins! can't wait for the other parts of this fluff.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 19:58:29]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Glad you are enjoying it Shas. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> While I only write this for fun and to give some kind of meaning to my collection, it makes the effort (and it is a lot of effort as a dyslexic) worthwhile to hear that others enjoy it and that it is, at least, readable. <br /> <br /> For that, here's a larger chunk that will show part of how I see this army acting;<br /> <div style="margin-top:5px; margin-bottom:10px;">
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The tank emerged from the trees in an explosion of splintered wood. It changed direction slightly to head towards the compound and then, with a plume of black smoke from the exhausts, drove headlong at the nearest perimeter wall. The defenders opened fire, but the larger guns were not positioned to fire upon the tank immediately and the small arms were ineffective against it's armour. As Keveev watched, the tank spanned the clear ground between the trees and the compound, cleared a trench without slowing, cut through the fence that surrounded the compound and then disappeared from view a fraction of a second before the wall, built to repel all attacks, was turned into flying rubble as the tank punched a hole right through it. <br /> <br /> Now inside the compound, the tank opened fire upon the dazed and panicked troops that had expected the usual fire-fight from the top of the wall, and now had a close-quarters battle with a tank that had no qualms about charging men or buildings. The tank had never been so bold. It usually drove back and fourth across the open ground clearing the way for the rest of the army to advance. Now it was inside and it was creating havoc and drawing the attention of the vast majority of the troops. <br /> <br /> Keveev looked out over the wall just in time to see a Wave Serpent drop a "squad" of enemy troops right by the opening and as he watched this was followed by a Tau Devilfish and a Dark Eldar transport that dropped even more troops and then peeled away to take pot-shots at the defenders still on the wall. The enemy troops filed through the opening, showing no fear as their comrades were cut down by a hail of fire (and in one case, getting too close to the tank and being run over) and created a cordon that would prevent the defenders from plugging the gap. The tank, meanwhile, headed towards the front gate of the compound. 
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</div><br /> <br /> In other news; The plasticard has shown up, so I can't use that as an excuse any more. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> My finger is starting to feel better, so the break from all the cutting and shaving seems to be working.<br /> I may give the tank a coat of primer before I get down to the moulding and casting of the bathroom items in my other thread.<br /> I'm still considering colour scheme options. It will be worth the wait... maybe. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 21:05:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ah, Tank acted as the ram, then the Coalition of Confusion arrives to truly make the poor Keveev's head spin.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 23:52:15]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6976789.page"><b>shasolenzabi wrote:</b></a><br/>Ah, Tank acted as the ram, then the Coalition of Confusion arrives to truly make the poor Keveev's head spin.</div></blockquote>Yep, confusion and chaos. That's how The Scientist like to wage war. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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The gate had been built to withstand even greater impacts than the walls, but only from the outside. The tank passed through the gate like a power sword through tissue paper. By this time the fastest of the enemy troops had reached the gap in the wall and were reinforcing the depleted ranks of the initial attackers. Anything outside the walls were by now free to walk right up to the compound without taking fire, as the defenders tried to kill those that had already breached the wall. <br /> <br /> As the defenders fought a tactical retreat to the relative safety of the compound's buildings a pair of large Tyranid creatures came charging through the open front gate, followed by a mass of close combat specialists from all the races; Hormagaunts bounded shoulder to shoulder with Orks carrying huge bladed weapons and Eldar Striking Scorpions with their exotic weaponry. The defenders were completely overwhelmed. <br /> <br /> Keveev ran into a toilet block as it was the nearest building to him and staying in the open was just asking to be killed. The floor inside was slippery as he skidded to a halt just inside the doorway, he was not alone. He could smell a foul animal stench over the usual smells of this block and he readied his lasgun. Creeping forward, the sounds of the battle outside fading, he peered under the divides and doors of the stalls and could see nothing. He prepared to kick in the first door when there was a thud and the world turned black for Keveev.<br /> 
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</div><br /> It's almost as if I have bathroom related things on the mind... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> And so should you. The League competition is still running and there is plenty of time yet to enter. Build a "throne" room of you own... Fabulous prizes to be won...  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Jun 2014 14:00:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I am trying so hard right now to clear a major backlog of soldiers/tanks/mechs it isn't funny, then the strain will arrive, making my workload more!<br /> <br /> Like the fluff, Keveev is likely to be joining the ranks of mind controlled minions soon I take it.]]></description>
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				<pubDate><![CDATA[Sun, 29 Jun 2014 18:52:02]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6978545.page"><b>shasolenzabi wrote:</b></a><br/>I am trying so hard right now to clear a major backlog of soldiers/tanks/mechs it isn't funny, then the strain will arrive, making my workload more!</div></blockquote>I don't like to have unfinished things/jobs. I have to finish what I've started before I start the next. It would drive me potty to have so much part done, but that's me.<br /> <br /> <blockquote class="uncited"><div>Like the fluff, Keveev is likely to be joining the ranks of mind controlled minions soon I take it.</div></blockquote>Well that depends on how he behaves when he wakes up... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Shall I give you a bit more...  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> Oh, go on then...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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When Keveev awoke he head ached. He reached up and felt a large lump on the back of his skull where he'd been hit. As his eyes focussed on his surroundings he could make out the interior of one of the lower office rooms of the western wing, it had been ransacked; drawers had been turned out, chairs and desks overturned and the potted plants appeared to have been eaten. <br /> <br /> Keveev looked towards the doorway and could make out the shoulders of an Imperial fist marine and a large Ork, they appeared to be guarding the room he was in. He scanned the room for anything he might find of use and noticed the time on a chronometer, askew on the wall, 20 minutes had elapsed since the attack started. Maybe the clock was wrong for some reason, Keveev couldn't believe that the entire compound had been overrun in less time than he would spend in the shower each day. He had many questions, but was afraid to ask either of the guards and suspected that the only answer he would get would be on the end of a large fist. <br /> <br /> As the time ticked away, Keveev had a moment to collect his thoughts and tried to rationalise the recent attacks and compare them to tonight's. Had they just been testing the defences? Even with hindsight he didn't think so. There were moments in many of the battles that Keveev could recall, where the attackers would almost be able to accomplish what they had now managed, but then they would perform a strange manoeuvre that would go completely against the flow of their attack, or something would go wrong in their plans; like the one time a "squad" armed with heavy weapons had had a weapon malfunction and explode. The survivors had suddenly turned against each other and the rest of the army. This time though, none of that had happened and the attack had been almost perfect in it's execution. It was as if the person directing the attacks had either been replaced or had accidentally hit upon the perfect set of instructions, or at least avoided the bad decisions. <br /> 
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</div><br /> It took nearly 2 weeks for a reason. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 29 Jun 2014 21:32:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Almost like the Mad scientist can't make up his mind as to what to have done with Keveev's troops and base<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Jun 2014 21:41:42]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Or is it a hint of the old programming codes from the old rogue trader days for robots <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Sun, 29 Jun 2014 22:51:54]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Almost like the Mad scientist can't make up his mind as to what to have done with Keveev's troops and base<br /> </div></blockquote>Interesting way of looking at it. <br /> I was thinking more that he just has a habit of making random (you could say, chaotic <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) decisions. Early hints at possible army special rules that I've considered. Although <span class="glossaryitem" onmouseover='gp(50);'>GW</span> seems to be ahead of me with this too (random tables for everything)... My army gets more "normal" each new release... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Or is it a hint of the old programming codes from the old rogue trader days for robots <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> .</div></blockquote>I had not heard about these. Had to look it up. But that is something that I will add to my list... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I had a quick priming session today. I'm quite pleased that most of my work looks fine with a layer of paint on. There are a few little gaps that will have to be filled, but mostly good. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/625851-Quick%20primer%20layer%20to%20check%20for%20problems.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/6/30/625851_sm-Quick%20primer%20layer%20to%20check%20for%20problems.jpg" border="0" /></a><br /> <br /> Keveev meets The Scientist:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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The noises of the fighting had quietened and Norma decided that she could now get back to her calculations in peace, before turning in for the night. She walked down the corridor from her sleeping quarters and exchanged brief greetings with the other scientists she passed on the way to her work area. <br /> <br /> Keveev looked up as a tall man walked into the room. The man looked as if he belonged in some kind of crazy laboratory... or an asylum. The man smiled a broad smile. Keveev did not return it. <br /> "Well hello there Corporal Keveev. So good to finally meet you after sampling your mind. Ha HA" The man said jovially. <br /> The implications of what the man said were missed by Keveev. He really didn't like this man. <br /> "What do you want?" He replied flatly. <br /> "I want to be your friend. We're all friends here..." The man paused for a moment. "...and as friends I would like a favour." <br /> Keveev stared blankly at the man and said "If you want something sharp inserted in your neck I can help you". <br /> "Oh... Well, if you're going to be like that..." The man rummaged in his pockets for a minute and eventually withdrew a hand, holding a syringe. He took the syringe from the grey fingers and threw the hand over his shoulder. <br /> <br /> Before the hand had hit the ground the man lunged, fast as lightning, and plunged the needle into Keveev's jugular vein. Before Keveev had had time to react, the contents had been injected, the man took a step back and gave him a look that a child would give a sick animal in their care. Keveev felt a warmth spread throughout his body. His back began to spasm and his jaw locked painfully, he could only manage a strangled gurgle before blackness enveloped him again. <br /> 
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				<pubDate><![CDATA[Mon, 30 Jun 2014 20:22:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ hmmm.... gotta ask... did you use brush-on primer?...<br /> but indeed... the old rule again works like a charm... primed everything looks as if everything was made exclusively this way from ghost hands... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> as for the Keveev story...what I find intriguing is why the scientist needs one special guardsman... whats so interesting in one flatfoot for him?...<br /> <br /> also... the small glimpse of the story of the destroyed and then turned against each other squad shows that any chaosification of the scientist is not for ever... it can be undone...(I usually take the side of the loyalists in any chaotic storyline...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> sorry)]]></description>
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				<pubDate><![CDATA[Mon, 30 Jun 2014 21:20:59]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Yes, the new army rules do make your army seem more "mainstream in some respects. But heh, it now is legal.<br /> <br /> Brushed primer, I have been doing the same with all the T-storms and humidity.<br /> <br /> Yes, well as the Scientist is chaotic, it so fits to have erratic thoughts at times.<br /> <br /> Fluff has Keveev in serious trouble! ]]></description>
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				<pubDate><![CDATA[Mon, 30 Jun 2014 21:46:07]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>hmmm.... gotta ask... did you use brush-on primer?...<br /> but indeed... the old rule again works like a charm... primed everything looks as if everything was made exclusively this way from ghost hands... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Ha, yeah it is brush-on, and yes it is only a thin layer and not very even. But all of my models start with a layer like this. The unevenness will be smoothed out. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>as for the Keveev story...what I find intriguing is why the scientist needs one special guardsman... whats so interesting in one flatfoot for him?...</div></blockquote>He he, you will find out in time... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>also... the small glimpse of the story of the destroyed and then turned against each other squad shows that any chaosification of the scientist is not for ever... it can be undone...(I usually take the side of the loyalists in any chaotic storyline...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> sorry)</div></blockquote>Yeah, that is also something I'm thinking for an army special rule; head injury leading to damage to the installed gizmo, means that they revert to their original race/species actions.<br /> <br /> You can support whoever you like. Although, I have started a piece of fluff where The Scientist is up against a chaos warband. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Yes, the new army rules do make your army seem more "mainstream in some respects. But heh, it now is legal.</div></blockquote>I'll just have to try harder to break what rules are left. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Brushed primer, I have been doing the same with all the T-storms and humidity.</div></blockquote>I used to use a cheap airbrush to do primer and basecoats, but it broke before I even started on these models. I've still painted the main colours on larger models by hand. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Yes, well as the Scientist is chaotic, it so fits to have erratic thoughts at times.<br /> <br /> Fluff has Keveev in serious trouble! </div></blockquote>Indeed. You can't say The Scientist didn't give him a chance to help of his own free will... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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When Keveev awoke again, his head hurt. This time the pain was not localised to a lump on his head, but it was more like his brain had just been kicked about the room for a bit and then squeezed back in his skull. Keveev took in his surroundings, he was in a different room, but it was still one of the offices and still in the west wing. He could smell blood and hear running water from the bathroom next door. He sat up and looked down at the desk he had been laying on, it was covered in blood and it was likely that is was his. He reached up to his head and it had indeed been bandaged, and bandaged expertly, this was no field dressing, it was the work of a medical practitioner. What had that madman done to his head? He heard the toilet flush and then footsteps approaching... <br /> <br /> Norma ran through the calculations again. She could visualise the equations and the plot-lines in her head far quicker and more accurately than any machine. The engines could make the jump, and if large enough, could transport a huge vessel over vast distances... ANY distances, in the blink of an eye. But navigating the jump would be a monumental task, and would have to be done almost as quickly, or you could end up in a different star system or even in the heart of a star. The best way to navigate safely would involve knowing, not just predicting, the future. There was only a few people known to be able to achieve this and many of them were Eldar in origin. Maybe a gifted psyker could, with focussed training, achieve this. But then that would be relying on the warp again, and the whole point of this project was to avoid that. She closed her notebook and decided to go to bed. Maybe things would look different in the morning...<br /> 
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				<pubDate><![CDATA[Mon, 30 Jun 2014 22:47:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Interesting read. speaking of which, I have new inspiration! I wrote it in the fluff sections<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Jun 2014 23:17:05]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6982654.page"><b>shasolenzabi wrote:</b></a><br/>Interesting read. speaking of which, I have new inspiration! I wrote it in the fluff sections<br /> </div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Good start to it, look forward to more. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Moulding has started in the other thread, so that has taken over my workspace for now.<br /> <br /> Things should become a little clearer now:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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"So you see..." the man continued "...I am a man of science, not religion. I am The Scientist and I work to protect the Universe from total annihilation... from the rampant spread of order." <br /> Keveev nodded. It made perfect sense to him now. "What do you need me for?" he asked. <br /> "I need you to help me on my quest. Open the path I must walk..." The Scientist said "...Or to put it another way, I want you to open a door." He smiled. <br /> Keveev smiled back. "Which door? and why me exactly?" he asked. <br /> "I need you to open a door that you don't even know exists, to an area of this base that you don't know exists, so I can meet a woman that you... don't... know... exists." The Scientist replied. <br /> "How do I open this door then, if I don't know anything about it?" Asked Keveev. <br /> "That is the beauty of my plan. Because you know the areas of this base that you do know, like the back of your hand, you know where to look to find something you've never noticed before." Replied The Scientist with a smile. <br /> <br /> Keveev walked along the corridor. A corridor like many others in the base, but one that had subtle differences that only the observant would notice, that only Keveev would notice; The angle of the floor, a slight change in the direction (and even the width) of the corridor, and the distances between the doors. This last difference was the key. You wouldn't notice by looking along the corridor, the space between the office doors became larger and then smaller. The largest space being about half way along the corridor. There was a portrait of The Emperor of mankind in the centre of this space, Keveev stopped in front of it. "Here" he said. <br /> 
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				<pubDate><![CDATA[Tue, 1 Jul 2014 21:16:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Me likey head games]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2014 21:23:29]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/6985733.page"><b>shasolenzabi wrote:</b></a><br/>Me likey head games</div></blockquote>And head games are much easier when you have electronically brainwashed someone. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Also, I will point out now, how Corporal Keveev got his name. <br /> Vik, you asked why had he been chosen by The Scientist in particular and the above part of the fluff should partially answer that.<br /> <br /> Keveev is someone that runs his life on regular routines, and is very observant and sensitive to changes in his environment. I've tried to put this across in the fluff above; e.g. The constant checking of the time, the mention of how long he spends in the shower, the way he walks about the base and knows where he is in the base, and in his name...<br /> <br /> I had a look at an online thesaurus for synonyms for "observant" that would give me inspiration for a name (I really struggle to come up with names out of thin air). I eventually found "Qui vive" (which means "On the alert or lookout") and just spelled it phonetically. I think it works quite well for an observant person on guard duty. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2014 22:42:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Also sounds like one with Asperger's<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2014 00:07:20]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ The advantage of brush priming is that one is more likely, in my experience, to spot mold lines and other imperfections early on, when it is not so much a PITA to fix.<br /> <br /> I find a very, very light drybrushing with gesso before airbrush priming also does an excellent job of highlighting problems that  need fixing.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2014 00:09:30]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ I second the brush priming as a good way to get to know the model you are about to paint... if it is a new model, not a run of the mill guardsman then this method help to learn each lil detail far better... thus you can plan ahead the scheme and where some details would cause a too strong brown patch... for example lots of stuff on my models need to be fabricated in leather... but you need to avoid too much of one color on different items in my view on a certain area...so getting to know your model before painting can be achieved by brush on priming first...<br /> <br /> and the slight hint on OCD escaped me, but now in hindsight it makes sense...<br /> <br /> and after getting the explaination for his name I slightly cringed...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> due to too many bad spelling kids I had to tutor already and this sounded familiar...even if it was on purpose <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> oh...and...MOOOAAAARRRR <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2014 07:06:08]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Also sounds like one with Asperger's</div></blockquote>So it does, didn't think of that. We all have a little Asperger's in us. Sometimes it works to the advantage.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>The advantage of brush priming is that one is more likely, in my experience, to spot mold lines and other imperfections early on, when it is not so much a PITA to fix.<br /> <br /> I find a very, very light drybrushing with gesso before airbrush priming also does an excellent job of highlighting problems that  need fixing.<br /> <br /> </div></blockquote>Very true and is generally what I use this stage for. I usually go on to paint my models mostly black and then work up to the lightest shades. Not the best way, but my way. It is easier to see the contrast and gaps in grey than it is in white or black. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>I second the brush priming as a good way to get to know the model you are about to paint... if it is a new model, not a run of the mill guardsman then this method help to learn each lil detail far better... thus you can plan ahead the scheme and where some details would cause a too strong brown patch... for example lots of stuff on my models need to be fabricated in leather... but you need to avoid too much of one color on different items in my view on a certain area...so getting to know your model before painting can be achieved by brush on priming first...</div></blockquote>Monochromatic paint schemes can be done, if you use a wide enough range in the shade. It's getting the contrast between neighbouring parts that's key in any model. If they are different colours, then it's easier. If they are the same colour (brown in your example) then they need to be heavily contrasted (a light brown and almost black, or a yellow/brown and a red/brown) or split by a dark edge.<br /> <br /> <blockquote class="uncited"><div>and the slight hint on OCD escaped me, but now in hindsight it makes sense...<br /> <br /> and after getting the explaination for his name I slightly cringed...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> due to too many bad spelling kids I had to tutor already and this sounded familiar...even if it was on purpose <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I like to sneak stuff into my fluff (especially jokes and references, and I'm building up to a really big reference <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> My spelling was hideous as a child, I wasn't diagnosed with dyslexia until secondary school so I spend many playtimes in primary school finishing the work that everyone else had during the lesson (you loose interest in doing the work when it's hard work stringing a sentence together). Access to computers and spell-check has really helped. Now, having written a 40,000 word PhD thesis, I'm fairly comfortable writing things. But it still takes a long time to compose sentences (just this post has taken me 20-30 mins), as I have to think of the best way to write something and then occasionally get stuck on a word (nearly once a sentence). It doesn't come naturally. <br /> <br /> <blockquote class="uncited"><div>oh...and...MOOOAAAARRRR <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>K. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Norma performed her usual night-time routine; brushing her hair out from the tight bun she wore while working, laying out her personal items in a neat line on the sideboard and praying to The Emperor. This time, without thinking, she also retrieved a bag from under her cot and left it next to the sideboard, she would need it but did not yet know why. <br /> <br /> The Scientist stood at Keveev's shoulder. "what can you see in the picture?" he said. <br /> "It's one of the most common depictions of The Emperor. But, that path there in the background. It usually disappears over the horizon... there's usually some trees, but not that building. I've never seen a building like it... and the door... it looks like a key..." He reached out and pressed his thumb against the door. It lit up and there was a click and hiss of escaping air. The painting and the section of wall it was attached to slid to one side to reveal a narrow passageway that passed between the walls of the neighbouring offices which would easily be mistaken for one wall, the hidden corridor ended at a metal door. <br /> "Well done" Said The Scientist "I can take it from here. Take this and I shall see you later. Ha Ha." He handed a small metal sphere to Keveev and as soon as he took hold of the device he disappeared with a "fop" from the corridor, leaving The Scientist alone. <br /> 
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				<pubDate><![CDATA[Wed, 2 Jul 2014 23:40:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Teleport homer, wonder where Keveev winds up next?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2014 23:53:14]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Hmm... i like the little story. Dr write more. I am about to embark on graduate school as well. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 3 Jul 2014 07:59:35]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ "Here, go play with this ball until I get back <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> " nice write up so far Doc, for some reason its reminding me of the black library book about he iron warriors, can't remember the title, I think its black skies <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Thu, 3 Jul 2014 12:09:38]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Teleport homer, wonder where Keveev winds up next?</div></blockquote>The Scientist has a habit of handing these out to people. The same thing is built in to every member of the army and all their kit. More on this later. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Hmm... i like the little story. Dr write more. I am about to embark on graduate school as well. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote>Thanks Comrade. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> More is incoming and still being added to as we go.<br /> Good luck with grad school.<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>"Here, go play with this ball until I get back <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> " nice write up so far Doc, for some reason its reminding me of the black library book about he iron warriors, can't remember the title, I think its black skies <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> .</div></blockquote>Thanks Theo. Good to hear it is comparable to a real book. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Can a metal door keep The Scientist at bay...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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The Scientist walked up to the metal door and studied it for a short while. An Ork approached him and saluted awkwardly "<span class="glossaryitem" onmouseover='gp(27);'>De</span>... er... <i>The</i> H-ole base has been searched Boss. All rel-err-vant materials have been transported to the mothership." <br /> The Scientist nodded absent-mindedly and pulled out a scale model of a tank from a pocket. It is the size of his palm and is bronze in colour. The Scientist presses a few buttons on top of the tank and examines a lens built into the underside of the tank, polishing it on his shirt. <br /> <br /> The Scientist bends down and places the tank against the door near the floor by the lower hinge. It sticks in place with magnetic tracks and immediately starts to move across the surface leaving in it's wake molten metal and a cut through to the other side of the door. The tank traces a path up one side of the door, across the top and down the other side. It reaches the floor and emits a beep, The Scientist bends over and picks it up. Placing it in his pocket, he turns to the Ork, who is still saluting. "Yes, yes. Thank you number.. er.. 12, your pronunciation is coming on well, keep it up. Could you give this door a knock for me, there's a good fellow.". <br /> <br /> Norma was awoken by an unfamiliar alarm. She sat up, looked about her room and located her tablet. Flicking it on she sees that the alarm is to signify that the door that leads to the above complex, has been breached. There are shouts from outside her door and the sound of running footsteps. She quickly dresses and hurries to the door. Opening it she stops the first person she sees and asks them what is happening. <br /> "The door's been breached... there's a lunatic running about with an Ork... They're killing people." The breathless man said. "The guards we have down here are.. all dead... Hide yourself... or something..." He ran off without looking back. Norma shuts her door and locks it for the first time since arriving on this planet... 
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				<pubDate><![CDATA[Thu, 3 Jul 2014 22:16:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Dat Ork got my feels rolling. Such small roll, such importance. ]]></description>
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				<pubDate><![CDATA[Fri, 4 Jul 2014 08:32:57]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ " there is a good fellow..." <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">... brilliant...<br /> <br /> and on the subject of monochromatic schemes or side by side colors of similar hue... well I avoid this as I am sadly not the best painter and highlights and smooth hue transitions exceeds my skills^^...<br /> <br /> I didn´t knew from the readings here that you had such issues... I think you cope very well...<br /> <br /> only one small issue I have with the last bit of fluff....tenses...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> nuff´said <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 4 Jul 2014 11:57:57]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Dat Ork got my feels rolling. Such small roll, such importance. </div></blockquote> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> He has a few more lines to deliver, as it were.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>" there is a good fellow..." <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">... brilliant...<br /> <br /> and on the subject of monochromatic schemes or side by side colors of similar hue... well I avoid this as I am sadly not the best painter and highlights and smooth hue transitions exceeds my skills^^...</div></blockquote>Practice Vik. That's what it needs. Doesn't matter how small the steps, push the envelope a little each time, read (and ask) how others achieve their results, and in time you will improve.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>I didn´t knew from the readings here that you had such issues... I think you cope very well...</div></blockquote>Thanks. Luckily I only have a mild case of dyslexia, so it could be worse. Reading and writing/typing is just that little bit harder and takes that little bit longer, but I get there in the end. <br /> I also have a habit of checking everything over several times before posting, the number of times I go over a sentence doesn't show on the internet as it does on a piece of paper... but you should see the tipp-ex on my computer screen <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>only one small issue I have with the last bit of fluff....tenses...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> nuff´said <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote>Yeah, I know there are some major tense issues throughout this section of the fluff. I've been back and fourth over it many times and can't get it right. Would probably need completely re-writing, so I left it as is. <br /> <br /> Here's a few more "tense" moments for you... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Norma scoops her things into the waiting bag, ties her hair back in a quick ponytail, puts on her shoes and then freezes. The sounds outside her room are now quiet and far away. Suddenly there is a nearby scream which is cut off by the report of a firearm. The sound is thunderous in the confined area and Norma claps her hands to her ears in response. She removes them just in time to hear a man's chiding speech "Now, now. That wasn't very nice. She was only surprised to see you. No need to do that." The reply is quite clearly an Ork; "Sorry Boss". Norma picks up her hairbrush as if to defend herself with it. Her eyes are fixed on the locked door to her room. <br /> <br /> There is a knock at the door. Norma does not move and is now barely breathing. The man's voice comes through the door to her "Norma. I know you're in there. Your name is on the door. Ha Ha." <br /> Still petrified with fear, Norma starts to back away from the door. <br /> "I only want to talk to you, Norma. Well, to be honest, I want to probe your mind and learn all that you know. Ha Ha. But I won't harm you, you will help me a great deal, and I will help you."<br /> <br /> In fear and with the untapped strength of the added adrenalin, Norma throws her hairbrush at the door and screams "GO AWAY!". The handle of the hairbrush penetrates the thin door and stops when it reaches the bristles. Suddenly there is a roar from the Ork and it punches it's way through the wall of her bedroom. She clutches her bag of personal belonging to her chest as it shouts at her "You could have had somebody's eye out wiv dat!". The Scientist walks into the room behind the Ork and says "It's ok, no harm done. Be nice, Norma here is a friend. She's going to help us..." He looked at her, "I see you are ready to leave, Norma". She hugged her bag more strongly and smiled weakly at the man. <br /> 
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				<pubDate><![CDATA[Fri, 4 Jul 2014 13:56:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Norma is in trouble now!]]></description>
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				<pubDate><![CDATA[Sat, 5 Jul 2014 02:55:04]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Koolaid warning Ork. He will protect your children by smashing the walls and give informative warnings. This Ork is my new hero. ]]></description>
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				<pubDate><![CDATA[Sun, 6 Jul 2014 08:00:50]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Norma is in trouble now!</div></blockquote>Well isn't everyone in the 41st millennium...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> She has certain, hidden strengths that even she does not know. These may help her... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Koolaid warning Ork. He will protect your children by smashing the walls and give informative warnings. This Ork is my new hero. </div></blockquote>I'm glad you like him, Comrade. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Where were we...?<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Wide-eyed, Norma sat opposite The Scientist. Still clutching her bag, she sat quietly listening to his explanation of how his knowledge absorption technology worked, and she was fascinated. This man had a greater intellect then anyone else she had met, he was also clearly insane. But she couldn't help but listen to him, they were both scientists after all and she could learn a great deal from him, if she could stay alive to benefit from it...<br /> <br /> They were sat in a comfortable, yet functional, room on his spacecraft. In her room, he had handed her an object; it was spherical and made of metal. As she weighed it in her hand and observed the fine detail on it's surface, there was a faint "fop", everything had gone black for a short while and she had found herself laying down in a room aboard his ship. She predicted that this technology worked on similar principals to that used by the Necrons; how he had acquired this technology, she could only guess. But she didn't need to guess that where she woke up, was not where she had arrived after the teleportation: She <i>knew</i> there was some missing time, and she could see that his knowledge absorption technology would allow for memory modification. He likely already knew all that she knew, so the only question was; why was she still alive? <br /> 
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				<pubDate><![CDATA[Sun, 6 Jul 2014 20:06:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ either that was a very thin door or she has some hidden strengths...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> and is this a small cameo appearance that some ´crons soon will join the army of the second law?...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Jul 2014 21:02:18]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Interesting things for Norma]]></description>
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				<pubDate><![CDATA[Sun, 6 Jul 2014 21:10:32]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Viktor von Domm wrote:</cite>either that was a very thin door or she has some hidden strengths...<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Well you know when you have interior doors where their only purpose is to fill a hole. e.g. cheap, thin, flimsy. That's the sort of door. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> It wasn't a metal door or anything.  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>and is this a small cameo appearance that some ´crons soon will join the army of the second law?...</div></blockquote>Necrons are one of two battleforces that I want to pick up next. But if the rumours are true, it looks like I'll be picking up the Dark Eldar box first (before it's discontinued or changed).<br /> <br /> Not that I've started on the Tau or Ork battleforces that I already have... or even finished the Tyranid or Eldar boxes... <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Interesting things for Norma</div></blockquote>And it will only become more interesting... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 6 Jul 2014 23:49:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ No ork this time. My hero wonders. Norma has a  good question. The scientist has a possible love interest? Meh. More Ork. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jul 2014 07:28:57]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/97bf3fb73cce41b1b360bf4e030b7a1f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7004448.page"><b>cormadepanda wrote:</b></a><br/>No ork this time. My hero wonders. Norma has a  good question. The scientist has a possible love interest? Meh. More Ork. </div></blockquote>Well, just for you, I've added a bit of Ork to this part. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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"You're thinking about my little teleportation gizmos, aren't you?" The Scientist said. <br /> Norma looked into his eyes and said "Based on the Necron phase-shift technology." It was a statement, not a question. <br /> "Why yes, well observed." He replied. "Particularly tricky to get hold of the information required, but has proven useful... for short ranges..."<br /> "And you want to have it working for longer ranges?" Asked Norma, although she suspected that this was not what he really wanted, but did not want to admit it to him... or herself. <br /> <br /> At this point an Ork (huge, scarred and looking ready to charge into battle at any moment) entered the room carrying a tray on one hand. On the tray was a large glass of brown liquid with foam on top, which the Ork placed in front of The Scientist, and a small glass with a wide top and long stem. The Ork placed this second glass in front of Norma and said "Somefink for the little lady." The liquid in the glass was in two layers, the top being yellow and the lower being red, they were slowly mixing where they met. The Scientist looked up at the Ork and said "Very nice, 12. You're cocktail making is coming on in leaps and bounds. Norma just looked in puzzlement, at the small paper umbrella in the top of the glass. <br /> <br /> The Scientist looked at Norma as the Ork left, "No no, I want something better. I want what you have been working on these past 5 years." Said The Scientist. <br /> Norma took a breath and swallowed her fear "But what do you want me for, you already know everything I know, do you not?"<br /> "Oo, you are sharp. I could do with you in the morning to shave with. Ha Ha." Replied The Scientist, genuinely surprised. "But actually, I need you to unlock your full potential."<br /> Norma wondered what he could be getting at, but didn't need to wait long to find out.<br /> 
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				<pubDate><![CDATA[Wed, 9 Jul 2014 19:50:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Ba-ba-daaaaaah!!!! now it gets more entangled!]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2014 01:06:02]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Tank looks great primed, even if it is just a thin coat.<br /> Looking forward to seeing some paint  go on <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Fri, 11 Jul 2014 11:01:00]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Ba-ba-daaaaaah!!!! now it gets more entangled!</div></blockquote>I like me some cliff-hangers. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>Tank looks great primed, even if it is just a thin coat.<br /> Looking forward to seeing some paint  go on <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Paint will happen soon-ish. I'm in the middle of cast-oppolis in the city of mould-sville and with the limited space I have, only one thing can happen at a time.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> The tour...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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She walked beside The Scientist, through a laboratory of strange experiments, Norma had been told to follow him and he had led her on an almost impossibly complex route of his ship. She could keep track of the turns and distances easily, but was puzzled by the construction of the ship itself; it was needlessly complex. Where a simple grid layout of the rooms and corridors would do, this ship had countless twists, turns and dead-ends... and yet, still seemed to make full use of the available space. <br /> <br /> Norma stopped next to a sealed transparent box. Inside was a small, pink, slug-like creature that briefly looked up at her and then was replaced in the blink of an eye by a teddy bear. The bear was then replaced by a bucket and spade and then a pot of red flowers. After a pause, the flowers were replaced by a small, yellow, dump truck and then in quick succession; a doll wearing a long hoop dress, a white rotary-dial telephone, a toy elephant, a hat, a baseball mitt with ball, a toy boxer, a toy drum, and a yellow lamp  that lit up. Norma looked closer, fascinated, it appeared that the objects were, in fact, shape-shifting. <br /> <br /> The lamp became a red toy car, a roller-skate, a traffic cone, a lampshade, a toy penguin, a piggy bank, a Ken doll, a blue potty, an alarm clock, a tennis ball, a tennis shoe, a large pot, a yellow ball, a floor-scrubbing brush, a bucket, a tiny blue toy whale, a statue of a tribal man, an incandescent light bulb, a red horn, a small yellow ball, a red sock, and then a fluffy white rabbit. The rabbit glanced at her and then hopped to the far side of the box. The Scientist walked up to Norma. "A little experiment in polymorphism. Not quite perfected yet." He turned away and Norma followed him, leaving behind a basketball in the box. <br /> <br /> In the next laboratory there was a large metal sphere on a pole. As Norma watched, bolts of electricity leapt from it's surface, accompanied by a loud crack, to a variety of tall metal spikes surrounding it. Norma asked The Scientist what it was for and he replied "Well, it's just one of them, isn't it... Got to have one of them in your lab, haven't you... You can't do science without one." They walked on. <br /> 
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				<pubDate><![CDATA[Sat, 12 Jul 2014 23:54:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ No Red Dwarf fans about.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> Casting is still ongoing, but I only have about 1/3rd left of the resin, so painting will happen soon-ish.<br /> <br /> In the mean time, I wonder who that man is...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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As they walked to the next lab they passed a small room, stacked to the ceiling with boxes. Some of the boxes were open, and contained pieces of paper that were covered with writing. In the middle of the room, surrounded on all sides by boxes, was a man that was wearing the standard clothing supplied on the planet that Norma had been living on. The man was picking up piece after piece of paper and reading it carefully before replacing it in the box it came from. The Scientist paused at the door and turned to Norma "This is an experiment in learning enhancement. This man already had a good mind for observation and memory and I'm working on enhancing it through drugs and training." Turning to the man he said "How are you getting on my dear fellow?" <br /> The man looked up, "I've memorised 4296 packets of data and can draw 2 prime computations so far. It is by will alone I set my mind in motion..." The man continued to read. The Scientist walked on and Norma followed. <br /> <br /> In the next laboratory, filled with small experiments, Norma noticed a small cube that didn't look like a cube should. It was difficult to focus on it's shape and appeared to be more than just a cube. Before The Scientist opened his mouth to explain, she said "It's a 4D cube isn't it?"<br /> "Yes, represented in 3 dimensions. Of course all objects are 12 dimensional, that we can only see 3 of them does not stop them existing. I just thought I'd see what advantage could be gained from creating objects of higher dimensional proportions in 3 dimensions. You should see the 9D cube... that makes your eyes want to crawl under a rock. Ha Ha." <br /> <br /> Turning left they walked down a corridor that passed the windows to several rooms. Between the various beasts and monsters that appeared to be from a mad-man's dreams, there was one room with a small child that was staring at some floating letter-cubes which were stacking and re-stacking themselves. <br /> "Promising children..." Said The Scientist "Brilliant telekinetic powers. Ah, here we are..." <br /> 
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				<pubDate><![CDATA[Thu, 17 Jul 2014 23:50:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Is his name Mr Flibble? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2014 07:37:56]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ "It's cold outside.<br /> There's no kind of atmosphere.<br /> I'm all alone, more or less.<br /> Let me fly far away from here<br /> Fun fun fun in the sun sun sun..."<br /> <br /> That Jenna Russell has a nice voice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> I remember the emohawk episode.  And for the record, there were only 6 seasons of Red Dwarf.  and 1 Highlander movie. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"><br /> <br /> I'm waiting for the fic to be all written, so I can read it in one go, which is how I like to read.  Currently, "The Long Earth"  is in the queue for the Sunday read...and you'd better say only good things about Sir Terry.  ]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2014 10:25:23]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>Is his name Mr Flibble? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Only when he's very cross. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>"It's cold outside.<br /> There's no kind of atmosphere.<br /> I'm all alone, more or less.<br /> Let me fly far away from here<br /> Fun fun fun in the sun sun sun..."<br /> <br /> That Jenna Russell has a nice voice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Y'know, I had never looked up who had sung that. Good job Jenna. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>I remember the emohawk episode.  And for the record, there were only 6 seasons of Red Dwarf.  and 1 Highlander movie. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Well, the later series did have good moments. But the first 6 are the one's to keep going back to.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Agreed on Highlander. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>I'm waiting for the fic to be all written, so I can read it in one go, which is how I like to read.  Currently, "The Long Earth"  is in the queue for the Sunday read...and you'd better say only good things about Sir Terry.  </div></blockquote>Ah, fair enough. If you want to read (and haven't already) some more of my army's fluff that is complete, have a look at my <a href="http://www.dakkadakka.com/dakkaforum/posts/list/587693.page" target="_new" rel="nofollow">Compiled (Mad) fluff thread</a>. <br /> This piece will be added there when it's complete. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I only have good things to say about Sir Terry.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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The Scientist led Norma into an observation gallery. Below them was a plain room with two doors opposite each other. As she watched, the doors opened and two identical human males (or a close approximation) walked in from the opposite sides. They were large enough in build to be Astartes marines. <br /> <br /> The Scientist turned to her "Which of these two identical clones do you think will win in a fair fight?" <br /> "Um, I don't know much about fighting. It would have to be purely a guess without further information." She replied.<br /> "Yes, but you have access to all the information you require, if only you knew how to access it." He looked at her expectantly. <br /> "I don't know what you mean." She said sternly. <br /> Without warning and as quick as a flash, The Scientist grabbed her and held a long thin blade to her neck. "This knife, that I am holding to your throat, is covered with a poison that will attack your nervous system causing intense, agonising, pain that will likely last for 30 or more hours before death. All that is needed is the slightest of cuts and only a few nanograms of poison to enter your blood stream. Tell me who will win the fight and you will come to no harm... Three..."<br /> Held in the grip of fear once again, Norma could do nothing but utter a single word; "left"<br /> The Scientist withdrew the knife and then knocked on the glass in front of them with the pommel. The men instantly leapt at each other and fought with their bare hands until one lay dead, his head twisted backwards. Norma had been forced to watch the whole, horrifying spectacle. <br /> <br /> The Scientist turned to her "So, Norma. Which one won?"<br /> 
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</div><br /> <br /> Place your bets... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2014 11:29:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Like she said the.one that's <b>left</b> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> 
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</div><br /> To my surprise, season 10 (or whatever the current one was) was very, very good.]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2014 21:47:53]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Nice fluff so far doc, missing a few weeks meant I could read it in one go <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Clones, mentats and polymorphs....what an interesting time could be had in the scientist's base <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2014 21:04:03]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite><div style="margin-top:5px; margin-bottom:10px;">
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<br /> Like she said the.one that's <b>left</b> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> 
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</div></div></blockquote>Such is the little quirks of the English language.<br /> <br /> <blockquote class="uncited"><div>To my surprise, season 10 (or whatever the current one was) was very, very good.</div></blockquote>Indeed. It was pretty good. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Nice fluff so far doc, missing a few weeks meant I could read it in one go <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Clones, mentats and polymorphs....what an interesting time could be had in the scientist's base <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Good to have you back. <br /> He has his toes dangled in many pies. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> To the victor, the spoils... sometimes...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Still in shock, Norma noticed that it was the man that had entered from the left. But that had only been a guess, hadn't it? She didn't like to guess, but had had to say something out of fear. "<span class="glossaryitem" onmouseover='gp(224);'>Th</span>-The left one." She managed.<br /> "Indeed it was... And that was no guess you made. You knew that would happen, I just had to give you a little... push, Ha Ha." Said The Scientist. <br /> "W-what?" Said Norma weakly, still staring at the men. <br /> "You refuse to give answers that are only guesswork, it's in your very nature. The only way you could give an answer to any question is... if you could calculate, as it were, the answer." The Scientist looked at the knife in his hand, turned to the window, opened it and gently threw it down to the victor below. The man caught the knife by the blade and immediately keeled over backwards and started writhing in pain. <br /> <br /> The Scientist led Norma away from the window and continued to explain. "The key, my dear Norma, to your method of travel, is in you... Prescience... Yes, you can see the future, and I have something that means I don't have to hold a knife to your throat every time. Come..."<br /> 
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</div><br /> <br /> As we come to the sharp end of this little story, I too am reaching the end of the resin. Not long now. Paint soon... ish...<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2014 22:01:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ The resin has been finished off. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> My desk has been cleared of casting things.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> And I have started painting... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> However, I've started on a commission job first. This is to get back into the swing of painting and when they're done I will start on the tank. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> However, however, Gitsplitta has announced this years <a href="http://www.dakkadakka.com/dakkaforum/posts/list/13320/289929.page#7043544" target="_new" rel="nofollow">Mantis Maker Challenge</a> (to start on the 27th) and I missed last years as I was in the middle of something (might have been the Wave Serpent). I'm not sure if I will complete something for this one, but I am giving it some thought. It's only small though, so shouldn't impact the tank painting like the moulding and casting have. <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16ea68e0383870d2de8c87a902581e82.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/289929/7043544.page"><b>Gitsplitta wrote:</b></a><br/><span style="font-size: 24px; line-height: normal;"><b>Annoucing the Second Annual Mantis Maker Competition!</b></span><br /> <br /> <br /> <b>Date:</b>  July 27th - Aug 27th<br /> <b>Title:</b>  Alia jacta est!  ("the die is cast"... or alternatively... "cast the die")<br /> <b>Theme:</b>  The contest is to make a Mantis Warrior in a duel with another figure (a marine).  I will have the opponent built (probably not yet painted) by the time the competiton begins so you know what you're figure needs to match with.  The "display base" will be a large oval (Knight or flyer) type base.  Your figure must be infantry of some sort (no vehicles) and fit on a 40mm base (though it can be any type of infantry & does not need to be confined within the 40mm base... but I want it based on 40mm so I can make the overall display correctly).  On the 27th, I'll post pictures of my part of the display, as well as measurements so you know what the physical size limitations for your figure.<br /> <br /> This is not a painting competition.  Best painted won't necessarily win... the winner will be the person who has the most dynamic, exciting and jaw-droppingly creative Mantis Warrior opponent for whatever scum-bag marine that needs killin' that I create.  It must also match well with my component... so biggest might not be the best (I'll leave that to you).  Painting will be a factor of course, but not the deciding one.<br /> <br /> <b>Da Rulz...</b><br /> 1. Entries must be unique to this competition.<br /> 2. You must post a pic of your build and your final entry here on this blog.  <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> shots are welcome here... but not necessary.<br /> 3. Each entry must be the work of one person only.<br /> 4. Deadline is 12AM GMT on Aug. 27th... whenever GMT is... I have no idea, it just sounds good.<br /> 5. You are strongly encouraged to help each other out.  Visit each others plogs, etc.  We are a big, global family of nerds... let's support each other!<br /> 6. Other rules as I think of them.  I'll have the final set by the 27th.<br /> <br /> <b>Da Kategoreez</b> - these don't "stack", one per person<br /> <br /> <i>"I'm here to chew bubblegum and kick a$$, and I'm all out of bublegum!"</i> (Grand Prize): <br /> <i>"It is better to look good than to feel good, and I look mahvelous!" </i> (best painted)<br /> <i>"To go where no man has gone before." </i> (most original idea).<br /> <i>"A good stretch of the legs."</i> (person who worked the farthest beyond their capabilities)<br /> <i>"Ill be back." </i> (person with the most improved entry from last year to this one)<br /> <br /> <b>Da Prizez</b><br /> Each of the winners will get something... easily transferable.  Unlike last year where I spent 10x the value of each prize in shipping because the European contestants kicked the American's butts all over the gaming table.  I'm thinking something like credit with one of the bits makers... like Zinge perhaps, or maybe another company in the US for any winners (just in case any of you p-knockers manage to step up your game this year).  Maybe I can get a bit of a break from someone... we'll see.  The grand prize winner will also get the display base including my figure... all painted, based and ready to show off their fine work.  Neat thing is I'll be painting my end of the diorama at the same time you'll be working on yours.  (That way I can mess with everyone's head while the comp is going on.)   If you (personally) or your company would like to sponsor a prize, just <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me.  I don't expect anyone to do it, but you never know unless you ask.  I'm thinking each of the prizes will be about $25 in value (US) if I'm paying.  If you're paying, the sky is the limit but I'd like to keep it at or above $25 (that's what... about 2 pounds now??).  *sigh*<br /> <br /> <br /> I am looking for a small cadre of judges.  I would prefer folks who have a good eye for design and technique, but you don't have to be an experienced judge.  I'd also prefer folks would be willing to help people with constructive feedback after the competition is over.  I will however, keep your identities private during the competition SO BY THUNDER <u>DON'T</u> POST YOUR DESIRE <span class="glossaryitem" onmouseover='gp(421);'>TO</span> BE A JUDGE ON THIS BLOG!  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me please.<br /> <br /> <br /> Lastly... as you know I haven't been very active on dakka for quite a while (just taking a break, enjoying my boat and my family) so I suspect only the hard-core followers are still keeping up with this blog.  I would very much appreicate it if you would help generate some buzz for the competition by cross-posting this announcement on your own blogs.  <br /> <br /> Comps are so much more fun when there's a good variety of people involved and the ideas that came out of this competition last year were really inspiring.  I'd love to see some new and/or young hobbyists involved.  That's why the "good stretch of the legs" category is there.  You don't have to be fantastic... just show that you really put yourself to the test, tried some new techniques and experimented.  Competitons are a good excuse to learn and practice new skills, expand your horizons and just take chances you might not normally take.<br /> <br /> <br /> That's it for now.  Please spread the word.  You don't have to commit now... but a few bumps of this post never hurt!  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Gits</div></blockquote>
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</div><br /> <br /> And one last thing. Here is where the story ends...<br /> <br /> The story so far (for those that want a recap or to read it in it's entirety (I've also fixed most of the tense issues... maybe):<br /> <div style="margin-top:5px; margin-bottom:10px;">
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The previous night had been dark, and it had been hot. The orange glow in the distance indicated that the fires were still burning in spite of the rain that had fallen for most of the day. There had been no attacks during the day-shift for the first time since the attacks began 10 days ago. Maybe they had run out of supplies, or even troops. After the fighting of the night before it would not be a surprise, but there was no way to count the enemy casualties as the bodies always disappeared before sunrise. Some people even reported that they had seen bodies disappearing as if they had been teleported away, but none had been confirmed... nothing had been confirmed, not even who the enemy was or why they were attacking. <br /> <br /> Corporal Keveev checked the time. For the last 6 days the night-time attacks had started at any point within the next hour and a half. There didn't appear to be any pattern to it, but it always seemed as if the enemy waited until all the shifts had changed and everyone was at their most alert. It was one of a number of strange things about these attacks. <br /> <br /> ---<br /> Keveev checked the time again and then started walking his patrol along the outer defence wall. He had been on the jungle planet, Cisoco for nearly 4 years now and had walked this patrol for the past 2 of those. He knew the top of these walls well. So well, that he would recognise the familiar features on the walls, floor, doors and hatches, storage containers, switches and anything else that didn't move regularly. He would walk around areas in almost exactly the same way every time, his feet falling in certain spots, stepping over a crack in the concrete or onto a stain or repaired patch every time he passed, almost as if they were a pattern of his very footsteps. <br /> <br /> However, after the recent spate of attacks there were many differences to the previously familiar surroundings. Bullet holes, explosive damage, more cracks, scrapes and many bloodstains. Keveev stepped over a small crater in the concrete of the courtyard he was passing through and checked the time again, then headed towards the rear of the complex before he would start his circuit of the outer wall. Deep beneath his feet, the next shift of a different workforce was getting underway. A workforce that Keveev didn't even suspect existed. <br /> <br /> Norma opened her eyes. It would work, she was sure of it, the calculations were correct and could not be denied. This could change the path of the universe and give the Imperium the advantage it needed over it's enemies. She closed her notebook and sat back. It would have to wait until the current enemy could be driven off and the communication blackout that had cut off this planet from the rest of humanity had been lifted. <br /> <br /> ---<br /> A new fire had broken out in the jungle to the east. Keveev checked the time, yes, it was probably the right time. He adjusted his lasgun's strap on his shoulder and continued to walk along the walkway of the eastern wall. His eyes were constantly drawn towards the smoke as it rose like a serpent from the trees. <br /> <br /> An alarm sounded and people stared to run to take up firing positions as they had on the previous nights. Keveev's job was to keep walking his patrol and to help out where the fighting was fiercest. He kept walking and just as he stepped over a bloodstain that had been there for 3 days, he heard it... The unmistakeable sound of "That" tank. The tank that had tested their defences night after night. This time something was different, the noise had always been loud, but this time the noise was angrier somehow, and much, much louder. <br /> <br /> ---<br /> Keveev scanned the tree-line to his left and spotted the first signs of the tank's approach; trees falling. The tank's main purpose, it seemed, was to create a path for the rest of the army, and what constituted the rest of the army was one of the oddest things about this army, if you could call it an army... <br /> <br /> This tank, to start with, was obviously of Astartes origin. That in itself wasn't odd; the forces of chaos had access to Rhino-based vehicles and they had a tendency to modify their vehicles, as this one had been. But what followed the tank, could not be described as any "normal" chaos army. There would be xenos from every corner of the galaxy; Orks walked side-by-side with Eldar, Tau and there were reports of Tyranids being spotted... and then there were the Space Marines themselves, many of which sported the heraldry of loyal chapters. Was this all some kind of psychological ploy by the enemy to disorientate Keveev and his fellow soldiers? No one on his side of the wall knew, and as far as Keveev knew, he didn't much care why. They were the enemy whatever they were wearing. <br /> <br /> --- <br /> The tank emerged from the trees in an explosion of splintered wood. It changed direction slightly to head towards the compound and then, with a plume of black smoke from the exhausts, drove headlong at the nearest perimeter wall. The defenders opened fire, but the larger guns were not positioned to fire upon the tank immediately and the small arms were ineffective against it's armour. As Keveev watched, the tank spanned the clear ground between the trees and the compound, cleared a trench without slowing, cut through the fence that surrounded the compound and then disappeared from view a fraction of a second before the wall, built to repel all attacks, was turned into flying rubble as the tank punched a hole right through it. <br /> <br /> Now inside the compound, the tank opened fire upon the dazed and panicked troops that had expected the usual fire-fight from the top of the wall, and now had a close-quarters battle with a tank that had no qualms about charging men or buildings. The tank had never been so bold. It usually drove back and fourth across the open ground clearing the way for the rest of the army to advance. Now it was inside and it was creating havoc and drawing the attention of the vast majority of the troops. <br /> <br /> Keveev looked out over the wall just in time to see a Wave Serpent drop a "squad" of enemy troops right by the opening and as he watched this was followed by a Tau Devilfish and a Dark Eldar transport that dropped even more troops and then peeled away to take pot-shots at the defenders still on the wall. The enemy troops filed through the opening, showing no fear as their comrades were cut down by a hail of fire (and in one case, getting too close to the tank and being run over) and created a cordon that would prevent the defenders from plugging the gap. The tank, meanwhile, headed towards the front gate of the compound. <br /> <br /> --- <br /> The gate had been built to withstand even greater impacts than the walls, but only from the outside. The tank passed through the gate like a power sword through tissue paper. By this time the fastest of the enemy troops had reached the gap in the wall and were reinforcing the depleted ranks of the initial attackers. Anything outside the walls were by now free to walk right up to the compound without taking fire, as the defenders tried to kill those that had already breached the wall. <br /> <br /> As the defenders fought a tactical retreat to the relative safety of the compound's buildings a pair of large Tyranid creatures came charging through the open front gate, followed by a mass of close combat specialists from all the races; Hormagaunts bounded shoulder to shoulder with Orks carrying huge bladed weapons and Eldar Striking Scorpions with their exotic weaponry. The defenders were completely overwhelmed. <br /> <br /> Keveev ran into a toilet block as it was the nearest building to him and staying in the open was just asking to be killed. The floor inside was slippery as he skidded to a halt just inside the doorway, he was not alone. He could smell a foul animal stench over the usual smells of this block and he readied his lasgun. Creeping forward, the sounds of the battle outside fading, he peered under the divides and doors of the stalls and could see nothing. He prepared to kick in the first door when there was a thud and the world turned black for Keveev. <br /> <br /> --- <br /> When Keveev awoke he head ached. He reached up and felt a large lump on the back of his skull where he'd been hit. As his eyes focussed on his surroundings he could make out the interior of one of the lower office rooms of the western wing, it had been ransacked; drawers had been turned out, chairs and desks overturned and the potted plants appeared to have been eaten. <br /> <br /> Keveev looked towards the doorway and could make out the shoulders of an Imperial fist marine and a large Ork, they appeared to be guarding the room he was in. He scanned the room for anything he might find of use and noticed the time on a chronometer, askew on the wall, 20 minutes had elapsed since the attack started. Maybe the clock was wrong for some reason, Keveev couldn't believe that the entire compound had been overrun in less time than he would spend in the shower each day. He had many questions, but was afraid to ask either of the guards and suspected that the only answer he would get would be on the end of a large fist. <br /> <br /> As the time ticked away, Keveev had a moment to collect his thoughts and tried to rationalise the recent attacks and compare them to tonight's. Had they just been testing the defences? Even with hindsight he didn't think so. There were moments in many of the battles that Keveev could recall, where the attackers would almost be able to accomplish what they had now managed, but then they would perform a strange manoeuvre that would go completely against the flow of their attack, or something would go wrong in their plans; like the one time a "squad" armed with heavy weapons had had a weapon malfunction and explode. The survivors had suddenly turned against each other and the rest of the army. This time though, none of that had happened and the attack had been almost perfect in it's execution. It was as if the person directing the attacks had either been replaced or had accidentally hit upon the perfect set of instructions, or at least avoided the bad decisions. <br /> <br /> --- <br /> The noises of the fighting had quietened and Norma decided that she could now get back to her calculations in peace, before turning in for the night. She walked down the corridor from her sleeping quarters and exchanged brief greetings with the other scientists she passed on the way to her work area. <br /> <br /> Keveev looked up as a tall man walked into the room. The man looked as if he belonged in some kind of crazy laboratory... or an asylum. The man smiled a broad smile. Keveev did not return it. <br /> "Well hello there Corporal Keveev. So good to finally meet you after sampling your mind. Ha HA" The man said jovially. <br /> The implications of what the man said were missed by Keveev. He really didn't like this man. <br /> "What do you want?" He replied flatly. <br /> "I want to be your friend. We're all friends here..." The man paused for a moment. "...and as friends I would like a favour." <br /> Keveev stared blankly at the man and said "If you want something sharp inserted in your neck I can help you". <br /> "Oh... Well, if you're going to be like that..." The man rummaged in his pockets for a minute and eventually withdrew a hand, holding a syringe. He took the syringe from the grey fingers and threw the hand over his shoulder. <br /> <br /> Before the hand had hit the ground the man lunged, fast as lightning, and plunged the needle into Keveev's jugular vein. Before Keveev had had time to react, the contents had been injected, the man took a step back and gave him a look that a child would give a sick animal in their care. Keveev felt a warmth spread throughout his body. His back began to spasm and his jaw locked painfully, he could only manage a strangled gurgle before blackness enveloped him again. <br /> <br /> --- <br /> When Keveev awoke again, his head hurt. This time the pain was not localised to a lump on his head, but it was more like his brain had just been kicked about the room for a bit and then squeezed back in his skull. Keveev took in his surroundings, he was in a different room, but it was still one of the offices and still in the west wing. He could smell blood and hear running water from the bathroom next door. He sat up and looked down at the desk he had been laying on, it was covered in blood and it was likely that is was his. He reached up to his head and it had indeed been bandaged, and bandaged expertly, this was no field dressing, it was the work of a medical practitioner. What had that madman done to his head? He heard the toilet flush and then footsteps approaching... <br /> <br /> Norma ran through the calculations again. She could visualise the equations and the plot-lines in her head far quicker and more accurately than any machine. The engines could make the jump, and if large enough, could transport a huge vessel over vast distances... ANY distances, in the blink of an eye. But navigating the jump would be a monumental task, and would have to be done almost as quickly, or you could end up in a different star system or even in the heart of a star. The best way to navigate safely would involve knowing, not just predicting, the future. There was only a few people known to be able to achieve this and many of them were Eldar in origin. Maybe a gifted psyker could, with focussed training, achieve this. But then that would be relying on the warp again, and the whole point of this project was to avoid that. She closed her notebook and decided to go to bed. Maybe things would look different in the morning...<br /> <br /> --- <br /> "So you see..." the man continued "...I am a man of science, not religion. I am The Scientist and I work to protect the Universe from total annihilation... from the rampant spread of order." <br /> Keveev nodded. It made perfect sense to him now. "What do you need me for?" he asked. <br /> "I need you to help me on my quest. Open the path I must walk..." The Scientist said "...Or to put it another way, I want you to open a door." He smiled. <br /> Keveev smiled back. "Which door? and why me exactly?" he asked. <br /> "I need you to open a door that you don't even know exists, to an area of this base that you don't know exists, so I can meet a woman that you... don't... know... exists." The Scientist replied. <br /> "How do I open this door then, if I don't know anything about it?" Asked Keveev. <br /> "That is the beauty of my plan. Because you know the areas of this base that you do know, like the back of your hand, you know where to look to find something you've never noticed before." Replied The Scientist with a smile. <br /> <br /> Keveev walked along the corridor. A corridor like many others in the base, but one that had subtle differences that only the observant would notice, that only Keveev would notice; The angle of the floor, a slight change in the direction (and even the width) of the corridor, and the distances between the doors. This last difference was the key. You wouldn't notice by looking along the corridor, the space between the office doors became larger and then smaller. The largest space being about half way along the corridor. There was a portrait of The Emperor of mankind in the centre of this space, Keveev stopped in front of it. "Here" he said. <br /> <br /> --- <br /> Norma performed her usual night-time routine; brushing her hair out from the tight bun she wore while working, laying out her personal items in a neat line on the sideboard and praying to The Emperor. This time, without thinking, she also retrieved a bag from under her cot and left it next to the sideboard, she would need it but did not yet know why. <br /> <br /> The Scientist stood at Keveev's shoulder. "what can you see in the picture?" he said. <br /> "It's one of the most common depictions of The Emperor. But, that path there in the background. It usually disappears over the horizon... there's usually some trees, but not that building. I've never seen a building like it... and the door... it looks like a key..." He reached out and pressed his thumb against the door. It lit up and there was a click and hiss of escaping air. The painting and the section of wall it was attached to slid to one side to reveal a narrow passageway that passed between the walls of the neighbouring offices which would easily be mistaken for one wall, the hidden corridor ended at a metal door. <br /> "Well done" Said The Scientist "I can take it from here. Take this and I shall see you later. Ha Ha." He handed a small metal sphere to Keveev and as soon as he took hold of the device he disappeared with a "fop" from the corridor, leaving The Scientist alone. <br /> <br /> --- <br /> The Scientist walked up to the metal door and studied it for a short while. An Ork approached him and saluted awkwardly "<span class="glossaryitem" onmouseover='gp(27);'>De</span>... er... The H-ole base has been searched Boss. All rel-err-vant materials have been transported to the mothership." <br /> The Scientist nodded absent-mindedly and pulled out a scale model of a tank from a pocket. It is the size of his palm and is bronze in colour. The Scientist pressed a few buttons on top of the tank and examined a lens built into the underside of the tank, polishing it on his shirt. <br /> <br /> The Scientist bent down and placed the tank against the door near the floor by the lower hinge. It stuck in place with magnetic tracks and immediately started to move across the surface leaving in it's wake molten metal and a cut through to the other side of the door. The tank traces a path up one side of the door, across the top and down the other side. It reached the floor and emitted a beep, The Scientist bent over and picked it up. Placing it in his pocket, he turns to the Ork, who is still saluting. "Yes, yes. Thank you number.. er.. 12, your pronunciation is coming on well, keep it up. Could you give this door a knock for me, there's a good fellow.". <br /> <br /> Norma was awoken by an unfamiliar alarm. She sat up, looked about her room and located her tablet. Flicking it on she sees that the alarm is to signify that the door that leads to the above complex, has been breached. There are shouts from outside her door and the sound of running footsteps. She quickly dressed and hurried to the door. Opening it she stops the first person she sees and asks them what is happening. <br /> "The door's been breached... there's a lunatic running about with an Ork... They're killing people." The breathless man said. "The guards we have down here are.. all dead... Hide yourself... or something..." He ran off without looking back. Norma shut her door and locked it for the first time since arriving on this planet... <br /> <br /> --- <br /> Norma scoops her things into the waiting bag, ties her hair back in a quick ponytail, puts on her shoes and then freezes. The sounds outside her room are now quiet and far away. Suddenly there is a nearby scream which is cut off by the report of a firearm. The sound is thunderous in the confined area and Norma claps her hands to her ears in response. She removes them just in time to hear a man's chiding speech "Now, now. That wasn't very nice. She was only surprised to see you. No need to do that." The reply is quite clearly an Ork; "Sorry Boss". Norma picks up her hairbrush as if to defend herself with it. Her eyes are fixed on the locked door to her room. <br /> <br /> There is a knock at the door. Norma does not move and is now barely breathing. The man's voice comes through the door to her "Norma. I know you're in there. Your name is on the door. Ha Ha." <br /> Still petrified with fear, Norma starts to back away from the door. <br /> "I only want to talk to you, Norma. Well, to be honest, I want to probe your mind and learn all that you know. Ha Ha. But I won't harm you, you will help me a great deal, and I will help you."<br /> In fear and with the untapped strength of the added adrenalin, Norma throws her hairbrush at the door and screams "GO AWAY!". The handle of the hairbrush penetrates the thin door and stops when it reaches the bristles. Suddenly there is a roar from the Ork and it punches it's way through the wall of her bedroom. She clutches her bag of personal belonging to her chest as it shouts at her "You could have had somebody's eye out wiv dat!". The Scientist walks into the room behind the Ork and says "It's ok, no harm done. Be nice, Norma here is a friend. She's going to help us ..." He looked at her, "I see you are ready to leave, Norma". She hugged her bag more strongly and smiled weakly at the man. <br /> <br /> --- <br /> Wide-eyed, Norma sat opposite The Scientist. Still clutching her bag, she sat quietly listening to his explanation of how his knowledge absorption technology worked, and she was fascinated. This man had a greater intellect then anyone else she had met, he was also clearly insane. But she couldn't help but listen to him, they were both scientists after all and she could learn a great deal from him, if she could stay alive to benefit from it...<br /> <br /> They were sat in a comfortable, yet functional, room on his spacecraft. In her room, he had handed her an object; it was spherical and made of metal. As she weighed it in her hand and observed the fine detail on it's surface, there was a faint "fop", everything had gone black for a short while and she had found herself laying down in a room aboard his ship. She predicted that this technology worked on similar principals to that used by the Necrons; how he had acquired this technology, she could only guess. But she didn't need to guess that where she woke up, was not where she had arrived after the teleportation: She knew there was some missing time, and she could see that his knowledge absorption technology would allow for memory modification. He likely already knew all that she knew, so the only question was; why was she still alive? <br /> <br /> --- <br /> "You're thinking about my little teleportation gizmos, aren't you?" The Scientist said. <br /> Norma looked into his eyes and said "Based on the Necron phase-shift technology." It was a statement, not a question. <br /> "Why yes, well observed." He replied. "Particularly tricky to get hold of the information required, but has proven useful... for short ranges..."<br /> "And you want to have it working for longer ranges?" Asked Norma, although she suspected that this was not what he really wanted, but did not want to admit it to him... or herself. <br /> <br /> At this point an Ork (huge, scarred and looking ready to charge into battle at any moment) entered the room carrying a tray on one hand. On the tray was a large glass of brown liquid with foam on top, which the Ork placed in front of The Scientist, and a small glass with a wide top and long stem. The Ork placed this second glass in front of Norma and said "Somefink for the little lady." The liquid in the glass was in two layers, the top being yellow and the lower being red, they were slowly mixing where they met. The Scientist looked up at the Ork and said "Very nice, 12. You're cocktail making is coming on in leaps and bounds". Norma just looked in puzzlement at the small paper umbrella in the top of the glass. <br /> <br /> The Scientist looked at Norma as the Ork left, "No no, I want something better. I want what you have been working on these past 5 years." Said The Scientist. <br /> Norma took a breath and swallowed her fear "But what do you want me for, you already know everything I know, do you not?"<br /> "Oo, you are sharp. I could do with you in the morning to shave with. Ha Ha." Replied The Scientist, genuinely surprised. "But actually, I need you to unlock your full potential."<br /> Norma wondered what he could be getting at, but didn't need to wait long to find out.<br /> <br /> --- <br /> She walked beside The Scientist, through a laboratory of strange experiments, Norma had been told to follow him and he had led her on an almost impossibly complex route of his ship. She could keep track of the turns and distances easily, but was puzzled by the construction of the ship itself; it was needlessly complex. Where a simple grid layout of the rooms and corridors would do, this ship had countless twists, turns and dead-ends... and yet, still seemed to make full use of the available space. <br /> <br /> Norma stopped next to a sealed transparent box. Inside was a small, pink, slug-like creature that briefly looked up at her and then was replaced in the blink of an eye by a teddy bear. The bear was then replaced by a bucket and spade and then a pot of red flowers. After a pause, the flowers were replaced by a small, yellow, dump truck and then in quick succession; a doll wearing a long hoop dress, a white rotary-dial telephone, a toy elephant, a hat, a baseball mitt with ball, a toy boxer, a toy drum, and a yellow lamp  that lit up. Norma looked closer, fascinated, it appeared that the objects were, in fact, shape-shifting. <br /> <br /> The lamp became a red toy car, a roller-skate, a traffic cone, a lampshade, a toy penguin, a piggy bank, a Ken doll, a blue potty, an alarm clock, a tennis ball, a tennis shoe, a large pot, a yellow ball, a floor-scrubbing brush, a bucket, a tiny blue toy whale, a statue of a tribal man, an incandescent light bulb, a red horn, a small yellow ball, a red sock, and then a fluffy white rabbit. The rabbit glanced at her and then hopped to the far side of the box. The Scientist walked up to Norma. "A little experiment in polymorphism. Not quite perfected yet." He turned away and Norma followed him, leaving behind a basketball in the box. <br /> <br /> In the next laboratory there was a large metal sphere on a pole. As Norma watched, bolts of electricity leapt from it's surface, accompanied by a loud crack, to a variety of tall metal spikes surrounding it. Norma asked The Scientist what it was for and he replied "Well, it's just one of them, isn't it... Got to have one of them in your lab, haven't you... You can't do science without one." They walked on. <br /> <br /> --- <br /> As they walked to the next lab they passed a small room, stacked to the ceiling with boxes. Some of the boxes were open, and contained pieces of paper that were covered with writing. In the middle of the room, surrounded on all sides by boxes, was a man that was wearing the standard clothing supplied on Cisoco, his head was bandaged. The man was picking up piece after piece of paper and reading it carefully before replacing it in the box it came from. The Scientist paused at the door and turned to Norma "This is an experiment in learning enhancement. This man already had a good mind for observation and memory and I'm working on enhancing it through drugs and training." Turning to the man he said "How are you getting on my dear fellow?" <br /> The man looked up, "I've memorised 4296 packets of data and can draw 2 prime computations so far. It is by will alone I set my mind in motion..." The man continued to read. The Scientist walked on and Norma followed. <br /> <br /> In the next laboratory, filled with small experiments, Norma noticed a small cube that didn't look like a cube should. It was difficult to focus on it's shape and appeared to be more than just a cube. Before The Scientist opened his mouth to explain, she said "It's a 4D cube isn't it?"<br /> "Yes, represented in 3 dimensions. Of course all objects are 12 dimensional, that we can only see 3 of them does not stop them existing. I just thought I'd see what advantage could be gained from creating objects of higher dimensional proportions in 3 dimensions. You should see the 9D cube... that makes your eyes want to crawl under a rock. Ha Ha." <br /> <br /> Turning left they walked down a corridor that passed the windows to several rooms. Between the various beasts and monsters that appeared to be from a mad-man's dreams, there was one room with a small child that was staring at some floating letter-cubes which were stacking and re-stacking themselves. <br /> "Promising children..." Said The Scientist "Brilliant telekinetic powers. Ah, here we are..." <br /> <br /> ---<br /> The Scientist led Norma into an observation gallery. Below them was a plain room with two doors opposite each other. As she watched, the doors opened and two identical human males (or a close approximation) walked in from the opposite sides. They were large enough in build to be Astartes marines. <br /> <br /> The Scientist turned to her "Which of these two identical clones do you think will win in a fair fight?" <br /> "Um, I don't know much about fighting. It would have to be purely a guess without further information." She replied.<br /> "Yes, but you have access to all the information you require, if only you knew how to access it." He looked at her expectantly. <br /> "I don't know what you mean." She said sternly. <br /> Without warning and as quick as a flash, The Scientist grabbed her and held a long thin blade to her neck. "This knife, that I am holding to your throat, is covered with a poison that will attack your nervous system causing intense, agonising, pain that will likely last for 30 or more hours before death. All that is needed is the slightest of cuts and only a few nanograms of poison to enter your blood stream. Tell me who will win the fight and you will come to no harm... Three..."<br /> Held in the grip of fear once again, Norma could do nothing but utter a single word; "left"<br /> The Scientist withdrew the knife and then knocked on the glass in front of them with the pommel. The men instantly leapt at each other and fought with their bare hands until one lay dead, his head twisted backwards. Norma had been forced to watch the whole, horrifying spectacle. The Scientist turned to her "So, Norma. Which one won?"<br /> <br /> --- <br /> Still in shock, Norma noticed that it was the man that had entered from the left. But that had only been a guess, hadn't it? She didn't like to guess, but had had to say something out of fear. "<span class="glossaryitem" onmouseover='gp(224);'>Th</span>-The left one." She managed.<br /> "Indeed it was... And that was no guess you made. You knew that would happen, I just had to give you a little... push, Ha Ha." Said The Scientist. <br /> "W-what?" Said Norma weakly, still staring at the men. <br /> "You refuse to give answers that are only guesswork, it's in your very nature. The only way you could give an answer to any question is... if you could calculate, as it were, the answer." The Scientist looked at the knife in his hand, turned to the window, opened it and gently threw it down to the victor below. The man caught the knife by the blade and immediately keeled over backwards and started writhing in pain. The Scientist led Norma away from the window and continued to explain.<br /> "The key, my dear Norma, to your method of travel, is in you... Prescience... Yes, you can see the future, and I have something that means I don't have to hold a knife to your throat every time. Come..."<br /> 
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Norma allowed herself to be led into a dimly lit room that appeared to have wooden panels on the walls and a bar for serving drinks in one corner, a large Ork weapon was resting on the bar surrounded by many multi-coloured drinks. The rest of the room was filled with tables and comfy chairs. She was glad of the chance to sit down and The Scientist sat opposite her. <br /> <br /> "Here..." He said pulling a small tin from one of his pockets "...is a compound I found on a distant planet. Long lost to history, it was a barren place that had become a fertile land for a while before returning to barren sand, being almost entirely cleansed by fire... of a sort." He put the tin down on the table, unopened. She could detect a faint cinnamon odour. <br /> <br /> "On this planet, huge creatures existed that led a linked existence with this compound. I found the last surviving few of these creatures and... a small amount of this... shall we say, spice." He opened the tin. It was full of a reddish-brown powder. The faint smell, now hit her nostrils like a hammer. Norma recoiled slightly. <br /> <br /> "It is entirely safe, generally. I have managed to synthesise it in large quantities, no small feat in itself. It will extend the life of those that use it, with the side-effect that you will be addicted to it for all that life, and acquire a slight discolouration to the eyes." He waved his hand dismissively. <br /> <br /> "I don't use it myself, no need to, but I have had some success with certain... candidates. They refer to themselves as... what was it... ah, Free Men. This is because of the best thing about this compound, it will expand your mind and allow you to tap in to your prescience. With a high enough exposure you will be able to navigate the folding of space, as you call it." He pushed the tin slightly towards her. Norma licked her lips, her eyes were locked on the tin. Her head was spinning, the room seemed lighter than it had been when they had entered and The Scientist's voice, clearer somehow. At the back of her mind she had a thought, a feeling, a vision, of floating in a tank of orange gas while the universe folded around her. <br /> <br /> "With your designs, your gift, your mind, and... what... I've got... Heh... We can make this happen..." Exclaimed The Scientist excitedly. "Your engines allow for travel outside of our membrane, bend it over and take a short-cut through the bulk to pop to wherever we like. All without having to bother with the warp and their 'brane. This can actually happen and you know that the Imperium wouldn't have let you even try anyway, they are too scared of new things. Try some, and start your journey... our journey, Norma Cenva." <br /> <br /> Norma reached forward to the tin...<br /> 
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				<pubDate><![CDATA[Wed, 23 Jul 2014 14:30:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Paint the tank.<br /> Paint the tank.<br /> Paint the tank.<br /> <br /> Not a spam post.  A chant post <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Also, Littletower had a useful for suggestion for the ink-bleeding problem: set the printer to print on glossy paper but still use normal paper.  I love it when I learn new things. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2014 20:42:27]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Final installment was dune reference, as was the man who was trained to increase his ability with part of the Mentat chant.<br /> <br /> Now he can paint his tank]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2014 22:18:11]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Who controls the fluff controls the galaxy!]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2014 22:22:05]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Paint the tank.<br /> Paint the tank.<br /> Paint the tank.<br /> <br /> Not a spam post.  A chant post <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Well thank you for the encouragement then. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Also, Littletower had a useful for suggestion for the ink-bleeding problem: set the printer to print on glossy paper but still use normal paper.  I love it when I learn new things. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>I saw. Very interesting and shall have to give it a go at some point. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Final installment was dune reference, as was the man who was trained to increase his ability with part of the Mentat chant.</div></blockquote>Indeed it was. I like me some Dune and couldn't resist adding it in to my (Mad) fluff. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> In addition to these and the Red Dwarf references, there are; <br /> The various <b>toilet</b> references for the current League competition and my latest items up for sale.<br /> <br /> The continuing reference to the <b>Hitchhikers guide to the galaxy</b> and the noise of the teleportation ("fop" the noise the Kricket robots make when they teleport).<br /> <br /> The 3D representation of a 4D cube, which has actually been done.<br /> <img src="http://upload.wikimedia.org/wikipedia/commons/d/d7/8-cell.gif" border="0" /><br /> Although that is an animated 2D representation of a 3D representation of a 4D cube...<br /> <br /> <blockquote class="uncited"><div>Now he can paint his tank</div></blockquote>Soon... Got to get my painting head on right first.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Who controls the fluff controls the galaxy!</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> He who can destroy a thing, controls a thing... <br /> <br /> Thanks guys. Glad you appear to have enjoyed it. "Normal" service will be resumed shortly. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2014 23:10:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Yeppers! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Nice cube representation, ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2014 23:41:02]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Dr my brain exploded at said Gif. GG no re 10/10. ]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 09:17:33]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Yeah. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I was just looking for a simple picture and then found that one and had to use it.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 14:20:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Ah C'mon, at least use the word tesseract once.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 20:16:19]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Tessa act? She can't keep a straight face when she pretends she's ill.......]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 21:33:29]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Necrons love their tesseracts]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 23:01:41]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Red: I didn't know (or even expect) it had a name. Interesting. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 23:28:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ I first encountered the word in an old Dragon mgazine article about dungeon design of all things (back in <span class="glossaryitem" onmouseover='gp(687);'>AD</span>&D 1e days.  Yeah, I'm a grognard.), then again in physics classes.  I'm glad I was able to bring it to your attention.  Always cool to stumble upon little nuggets of knowledge.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 21:35:53]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ At least you know now... or be trapped. ]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2014 03:16:40]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Dozer!</title>
				<description><![CDATA[ Much like the gift Trazyn gave to an inquisitor]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2014 03:55:30]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>I first encountered the word in an old Dragon mgazine article about dungeon design of all things (back in <span class="glossaryitem" onmouseover='gp(687);'>AD</span>&D 1e days.  Yeah, I'm a grognard.), then again in physics classes.  I'm glad I was able to bring it to your attention.  Always cool to stumble upon little nuggets of knowledge.</div></blockquote>Indeed. Ta. Always keen to learn new things. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> I had heard the word before and I was aware of the shape/cube/thing, just not together.<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>At least you know now... or be trapped. </div></blockquote><blockquote><div><cite>shasolenzabi wrote:</cite>Much like the gift Trazyn gave to an inquisitor</div></blockquote>Initial reaction was "Huh?". Have now looked it up. The Scientist finds this information interesting... <br /> <br /> Other than the recent fluff I have been quiet over here for quite a while. Well, no more... <br /> <a href="http://www.dakkadakka.com/gallery/633859-Predator%20basecoat%3B%20Painting%20has%20started...%20finally.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/7/29/633859_sm-Predator%20basecoat%3B%20Painting%20has%20started...%20finally.jpg" border="0" /></a><br /> Proof that painting has started.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 Jul 2014 22:38:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Good to see it primered in black!<br /> <br /> I was referencing fluff from the Necron codex, the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex has that inquisitor, she has the grav pistol, a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> soul blade and the tesseract to trap opponents in. even a Monstrous creature can be caught this way. <br /> <br /> Trazyn is a collection junky. He may give something he no longer needs in exchange for a coveted item for him to collect.]]></description>
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				<pubDate><![CDATA[Wed, 30 Jul 2014 03:18:34]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Primer pulls it all together, looking great.]]></description>
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				<pubDate><![CDATA[Wed, 30 Jul 2014 05:35:57]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Oh, that Predador looks wicked. I'm eager to see it painted. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 30 Jul 2014 05:46:41]]> GMT</pubDate>
				<author><![CDATA[ Meph]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Proof of painting is relaxing. ]]></description>
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				<pubDate><![CDATA[Wed, 30 Jul 2014 06:57:20]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Good to see it primered in black!<br /> <br /> I was referencing fluff from the Necron codex, the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex has that inquisitor, she has the grav pistol, a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> soul blade and the tesseract to trap opponents in. even a Monstrous creature can be caught this way. <br /> <br /> Trazyn is a collection junky. He may give something he no longer needs in exchange for a coveted item for him to collect.</div></blockquote>Yeah, that's a good "in" for the fluff.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Primer pulls it all together, looking great.</div></blockquote>Thanks. Hopefully my vision will become clearer with each layer of paint.<br /> <br /> <blockquote><div><cite>Meph wrote:</cite>Oh, that Predador looks wicked. I'm eager to see it painted. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote>Thanks Meph, and welcome. <br /> I'm still concerned that the painting has to live up to the building... One step at a time and it will come together eventually.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Proof of painting is relaxing. </div></blockquote>Good good.<br /> It's nice to be finally ticking this off the "to do" list. Long way to go yet...<br /> <br /> Base green. <br /> I'm not expecting to go much lighter than this (although highlights and upper faces will be, if you know what I mean). Yes it is still a little streaky in places and I'm still finding spots that I missed with the black. This will be fixed in time. EDIT: although it looks darker in real life than the picture here (your monitors may vary).<br /> <a href="http://www.dakkadakka.com/gallery/634043-Predator%20pip%202%3B%20base%20green.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/7/30/634043_sm-Predator%20pip%202%3B%20base%20green.jpg" border="0" /></a><br /> <br /> I'm still unsure of what will happen with the meeting points of the interior and exterior, so I'm allowing myself to be a little messy about those areas as they will be cleaned up when I decide if they will be light or dark.<br /> <br /> Once this has dried properly (which is where the streaks have been coming from), I will do the base layer(s) of the warpaint markings (a dark turquoise) and we will all get an idea of how this scheme will work. After that, I will start to use the smaller brushes and fill in and blend the colours towards their final shades...<br /> <br /> ...That's the plan anyway...<br /> <br /> Thanks.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Jul 2014 16:43:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looking good! Maybe some crusted over scabs at the joins?]]></description>
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				<pubDate><![CDATA[Wed, 30 Jul 2014 16:47:02]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac30e205467ad732b96d2adda2129511.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7070611.page"><b>inmygravenimage wrote:</b></a><br/>Looking good! Maybe some crusted over scabs at the joins?</div></blockquote>Thanks Graven. <br /> er... scabs...?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> While nowhere near the final colours (and some of the angles will change slightly), this should give you an idea of where the war-paint is going.<br /> <a href="http://www.dakkadakka.com/gallery/634108-Predator%20pip%203%3B%20warpaint%20basecoat.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/7/30/634108_sm-Predator%20pip%203%3B%20warpaint%20basecoat.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Wed, 30 Jul 2014 21:04:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yeah man! that works like a charm :-) looks wickedly good with some paint now. The warpaint is just about perfect in its application.]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 00:15:45]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Almost to good dr an agent of entropy. The lines are so nice. Plus needs a bumper sticker saying "I broke for Chaos"]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 01:42:23]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ he will have his main colors, then he can "chip" it, "rust" it, "corrode" it]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 02:32:20]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Yup that works!<br /> Looks briliant, that pttern will work perfectly on this beasty.]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 05:15:50]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Excellent camo choice. ]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 05:23:29]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ By scabs I mean crusty rust that could almost be organic. Nice camo, too.]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 07:18:14]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ I love this beast! Details on every surface and a real level of character! Got to admit... when you see the first coat of paint over a scratchbuilt / kitbash.... its awesome... really brings it together! Top work! ]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 08:29:53]]> GMT</pubDate>
				<author><![CDATA[ MagosBiff90]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Aww, no chips, no  rust...  A good Scientist will keep his equipment in good working order.  <br /> <br /> No airbrush?  <br /> <br /> Looks like a promising start.  Won't say it's about time, no.  No I won't. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 10:45:20]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Nice start .. I like the stripes.. works well with the green.]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 13:51:18]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Oh wow. Lots of comments. Thanks Chaps.<br /> Let's see...<br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>Yeah man! that works like a charm :-) looks wickedly good with some paint now. The warpaint is just about perfect in its application.</div></blockquote>Thanks Nerdy. I'm still honing in on the final war-paint shapes, but getting there.<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Almost to good dr an agent of entropy. The lines are so nice. </div></blockquote>Thanks. It's things like this where I like to show the madness and dual nature of The (Mad) Scientist in subtle ways. He is devoted/obsessed with entropy, as you say, and in breaking the "rampant" spread of order in the galaxy. In order (no pun intended) to do this he needs an efficient operation, as he only has a "relatively" small army with which to topple all the other races in the galaxy. <br /> <br /> Otherwise, a truly chaotic army just wouldn't function. All machinery would be shunned as too ordered, even living beings are too ordered when you come to it. So, he tolerates a little order, in order to spread disorder... As I've said before, he doesn't want to completely destroy all order, just to balance the scales between order and chaos.<br /> <br /> Also, being a scientist, he does like to have his equipment in good working order. So all vehicles, armour and equipment are repaired and maintained regularly. Their function may be chaotic, but his inventions work effectively... well the ones that make it out the lab do... He has time on his side, being practically immortal he can continue to work on an experiment or invention until it does what it's supposed to.<br /> <br /> Does that answer the question? Probably not... in short; some order is required to efficiently produce disorder. <br /> <br /> <blockquote class="uncited"><div>Plus needs a bumper sticker saying "I broke for Chaos"</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I'll think about something along those lines.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>he will have his main colors, then he can "chip" it, "rust" it, "corrode" it</div></blockquote>Weathering always comes last. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Yup that works!<br /> Looks briliant, that pttern will work perfectly on this beasty.</div></blockquote><blockquote><div><cite>cormadepanda wrote:</cite>Excellent camo choice. </div></blockquote>Glad you are all liking the camo' pattern. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>By scabs I mean crusty rust that could almost be organic. Nice camo, too.</div></blockquote>Oh, I see. There won't be much rust, as I rambled about above; The Scientist likes to maintain his equipment. But there will be chips in the paint, etc... due to the nature of how this tank works (you don't run through a forest and a concrete wall without damaging the paint...).<br /> Thanks.<br /> <br /> <blockquote><div><cite>MagosBiff90 wrote:</cite>I love this beast! Details on every surface and a real level of character! Got to admit... when you see the first coat of paint over a scratchbuilt / kitbash.... its awesome... really brings it together! Top work! </div></blockquote>Thanks. Yep, it brings what you have in your head into reality, for all to see.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Aww, no chips, no  rust...  A good Scientist will keep his equipment in good working order.  </div></blockquote>Exactly. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>No airbrush?  </div></blockquote>No. Well, I have a broken one. But it is only an external mix one that ran off of cans. I will get a new one, one day. Can't afford it at the moment. I've done much larger models by brush before, so it's no major problem. <br /> <br /> <blockquote class="uncited"><div>Looks like a promising start.  Won't say it's about time, no.  No I won't. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks. I'm glad that you won't... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Right, so I've tidied up the shapes and I've done the turret to match:<br /> <a href="http://www.dakkadakka.com/gallery/634242-Predator%20pip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/7/31/634242_sm-Predator%20pip%204.jpg" border="0" /></a><br /> <br /> Now to work on the colours and shading...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e20d968222be96813417abd26471c585.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7073088.page"><b>Solar_lion wrote:</b></a><br/>Nice start .. I like the stripes.. works well with the green.</div></blockquote>Thanks Solar. The aim is to make the blue more turquoise-like. But will remain (hopefully) a similar dark shade. The final effect will be to break up the shape of the tank, but also to almost merge together (or to stand out) under the right lighting, just to really confuse the opposition.<br /> <br /> I'm going to try some experiments first as I have to mix the turquoise anyway (don't have a pot), so I'll find the right shade... or if the blue works better, I'll stick with that.]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 14:33:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Right, so the turquoise didn't quite turn out as turquoise-y as I was aiming for, but I was only getting dirty green or pale blue-grey with most of my mixtures.<br /> This is the colour I've ended up with anyway. There is some subtle shading on the ... we'll call it blue ... if you look closely (the lines should be slightly darker in the middle). This may become enhanced later in the painting process. Also, highlights will be done later too.<br /> <a href="http://www.dakkadakka.com/gallery/634574-Predator%20pip%205%3B%20stripe%20colour.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/1/634574_sm-Predator%20pip%205%3B%20stripe%20colour.jpg" border="0" /></a><br /> <br /> Next job will be to do the same with the green (although probably not quite so subtle with the shading). This will also sharpen up some of the lines that have spread a little in painting the blue (not to mention the occasional blue fingerprint...).<br /> <br /> What do we think of the colour choice? ]]></description>
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				<pubDate><![CDATA[Fri, 1 Aug 2014 17:08:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Colour choice and cammo style working good, it is coming along great.<br /> <br /> And <i>...a little order, in order to spread disorder... </i> That should go into your sig   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 1 Aug 2014 18:57:10]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<description><![CDATA[ Currently everything is looking flat dr. Let me know how it progresses. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Aug 2014 08:31:33]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><cite>Littletower wrote:</cite>Colour choice and cammo style working good, it is coming along great.</div></blockquote>Thanks LT. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>And <i>...a little order, in order to spread disorder... </i> That should go into your sig   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote>I've gone one better and added it to my blog link banner.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>Currently everything is looking flat dr. Let me know how it progresses. </div></blockquote>Hopefully it will look less flat as I progress. <br /> <br /> On that note, I've spent hours wet-blending the green areas and even though one of the paint mixes was nearly black and the other a lighter green than the base green... it's still ended up too subtle...<br /> Try and spot anything that shows that I've spent hours on this tank since last time.<br /> <a href="http://www.dakkadakka.com/gallery/634940-Predator%20pip%206%3B%20green%20blending.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/2/634940_sm-Predator%20pip%206%3B%20green%20blending.jpg" border="0" /></a><br /> It should, at least, look neater...<br /> <br /> The shading will be brought out more with some dry-brushing (as I know I can make that work and doesn't take hours). Then I will be able to move on to the details... after the metals... ]]></description>
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				<pubDate><![CDATA[Sat, 2 Aug 2014 21:12:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Dry-brushing to the rescue! <br /> <br /> There's still a few little bits that need attention (where I may have got a little carried away), but I'm happy with the contrast now.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/634967-Predator%20pip%207%3B%20dry-brushing%20to%20the%20rescue%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/2/634967_sm-Predator%20pip%207%3B%20dry-brushing%20to%20the%20rescue%20.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Sat, 2 Aug 2014 23:21:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ *DAKKA GLITCH*<br /> <br /> That looks much better to the eye, much more to catch. Well done. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Aug 2014 23:57:23]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Drybrushing is muh favorite!]]></description>
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				<pubDate><![CDATA[Sun, 3 Aug 2014 00:11:30]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Oh my god! Paint! How long have I been away? Still looking great, Dr H. Keep it up.]]></description>
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				<pubDate><![CDATA[Sun, 3 Aug 2014 02:41:49]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Looks great with a lick o' paint on it....not that it didn't before, but you know...... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Aug 2014 16:57:37]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Get the paint done were almost to page 100.]]></description>
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				<pubDate><![CDATA[Sun, 3 Aug 2014 20:14:56]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ nicely done, the paint shows how well the tank has been made.<br /> <br /> The darkening of the greeen closer to the edge with the blue looks really effective. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Aug 2014 21:38:39]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>That looks much better to the eye, much more to catch. Well done. </div></blockquote>Thanks Comrade. I'm happy that I now have the effect I was after.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Drybrushing is muh favorite!</div></blockquote>I try not to do dry-brushing too often and will usually try other methods first. But sometimes, it does do what you need and it is easy. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Oh my god! Paint! How long have I been away? Still looking great, Dr H. Keep it up.</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Good to see you back around these parts. Thanks.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Looks great with a lick o' paint on it....not that it didn't before, but you know...... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Ta <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Get the paint done were almost to page 100.</div></blockquote>Ha. If we take out the 2-3 pages of fluff I added I've got more time... Or I could stop posting updates until it's finished <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> No major update today, I've cleaned up the parts I wasn't quite happy with and have given the whole tank a layer of matt varnish (just to help with cleaning up slips with the other colours to come). I've now got to look at what I want in other colours and what will stay as it is.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/498e90f67044bbb8cb86995af990897f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7082257.page"><b>OneManNoodles wrote:</b></a><br/>nicely done, the paint shows how well the tank has been made.<br /> <br /> The darkening of the greeen closer to the edge with the blue looks really effective. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> </div></blockquote>Thanks OMN. Good to hear. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 3 Aug 2014 21:40:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Drybrushing is... well, I do it too.  Shameful admission of Shame :(  With Green and blue you really do need a good contrast for it to work.  Make a B&W image of the tank to see how much you have, and adjust accordingly.]]></description>
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				<pubDate><![CDATA[Mon, 4 Aug 2014 00:13:04]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7082607.page"><b>Red Harvest wrote:</b></a><br/>Drybrushing is... well, I do it too.  Shameful admission of Shame :(  </div></blockquote>There's nothing wrong with dry-brushing, no shame needed. It's a very useful technique and is perfect for certain circumstances. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> I'm just trying to improve my painting skills by trying new things and pushing what I know to it's limits. I've got dry-brushing down and do resort to it when other methods fail and use it exclusively for some things (metals usually).<br /> <br /> I'm not knocking it or those who use it primarily, it's a good technique to know and use. <br /> Like any technique it can be used well or badly, keep practising and you can do just as pretty a model and some manage with other techniques.<br /> I think the trick is to be gentle and build the colour gradually. Like I did for the black on the Ravenwing bikers; two passes of shades of grey over black (just as an example, I'm not the best at painting or trying to show off <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ).<br /> <a href="http://www.dakkadakka.com/gallery/576425-Deathwing%2C%20Dark%20Vengeance%20Ravenwing%20Biker%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/20/576425_sm-Deathwing%2C%20Dark%20Vengeance%20Ravenwing%20Biker%202.jpg" border="0" /></a><br /> <br /> But it's very easy to go too far with dry-brushing and you get splodges of colour and not a gradual shading. You can see a bit of this on the biker above if you look closely.<br /> Also, you have to make sure to remove any unwanted surface details on the model (mould-lines for example), as dry-brushing will find them and make them stand out.<br /> <br /> <blockquote class="uncited"><div>With Green and blue you really do need a good contrast for it to work.  Make a B&W image of the tank to see how much you have, and adjust accordingly.</div></blockquote>The idea I had was to make the two colours fairly close in shade. While I am using a camouflage pattern, it's not meant as camouflage for the tank and so I didn't want them too contrasting as it would break up the shape of the tank (what camo' is designed to do) and I want the tank to retain it's shape. <br /> <br /> B&W piccie just for you, Red.<br /> <a href="http://www.dakkadakka.com/gallery/635493-Black%20and%20White%20picture%20on%20request.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/4/635493_sm-Black%20and%20White%20picture%20on%20request.jpg" border="0" /></a><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 4 Aug 2014 17:05:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ah, are you familiar with <a href="http://en.wikipedia.org/wiki/Mach_bands" target="_new" rel="nofollow">Mach Bands</a>?  <br /> <br /> I was joking about the drybrushing... I know a few, erm, hobby snobs.  Me, I use whatever technique accomplishes my goals.  Try drybrushing with oils sometimes.  Quite interesting results, generally better than with acrylics.  <br /> <br /> My eyes say more contrast.  A lighter blue (and more red to it) perhaps?]]></description>
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				<pubDate><![CDATA[Tue, 5 Aug 2014 01:17:45]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Drybrush for glory! ]]></description>
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				<pubDate><![CDATA[Tue, 5 Aug 2014 17:01:02]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Ah, are you familiar with <a href="http://en.wikipedia.org/wiki/Mach_bands" target="_new" rel="nofollow">Mach Bands</a>?  </div></blockquote>Again, I wasn't aware of the name. But that is the exact effect I was trying to achieve. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>I was joking about the drybrushing... I know a few, erm, hobby snobs.  Me, I use whatever technique accomplishes my goals.  Try drybrushing with oils sometimes.  Quite interesting results, generally better than with acrylics.  </div></blockquote>That's pretty much what I am doing, I use Humbrol enamel paint. No acrylics here... well except the interference paints and the few other I got to work with them. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>My eyes say more contrast.  A lighter blue (and more red to it) perhaps?</div></blockquote>The blue bits do (well were intended to) have a lighter edge and darker middle. I may go back and emphasise that side of the effect at some point. <br /> <br /> You and your "red", almost as if you have some kind of link to the colour... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Drybrush for glory! </div></blockquote>I wish I could think of some clever/funny remark to add here...<br /> Good to see you popping in Graven.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Aug 2014 17:33:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ In the mean time I've started on the "grey" metals. <br /> Most are only base coated (gunmetal) and washed with black. They will soon get a dry-brushing of silver. <br /> <br /> However, since I first tried the "rub 'n' buff" type paint I bought ages ago, I wanted to have something large to coat and see how it works... <br /> <br /> ...cue, dozer blade. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> However, however, as the paint is based on a different solvent to all the other paint I have (smells like isopropanol... quite nice actually) it dries far quicker and it also requires you to keep it mixed (almost constantly) for it to work properly. This all meant that I ended up with not a smooth finish to the paint once it had dried, a less than ideal result. <br /> <br /> So, I thought I'd try out the finest sand paper I had to hand (P600) and I ended up with a really nice scratched metal look, perfect for a dozer blade. <br /> <br /> Check it out, yo...  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/635879-Predator%20pip%208%3B%20metalwork%20started.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/5/635879_sm-Predator%20pip%208%3B%20metalwork%20started.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Tue, 5 Aug 2014 22:28:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Now you know the name <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  It took me a while to recall it myself.  My art classes were so long ago...  But I still have some of the oils.  That stuff never dries out when properly stored.  I'll need to break them out at some time. <br /> <br /> That plow  blade... a perfect finish.  Please, a tutorial on the metals, including all the details-- specfic paints used, etc, when you are done.  I <strike>want</strike>need to know.   It has so much potential.]]></description>
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				<pubDate><![CDATA[Wed, 6 Aug 2014 00:31:56]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ I totally agree with Red H. on the Tutorial request, the blade is truly spot on, and deserves a full disclosure step-by-step.]]></description>
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				<pubDate><![CDATA[Wed, 6 Aug 2014 01:13:51]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<description><![CDATA[ The beast is looking amazing, Camo really working for me.<br /> <br /> That blade is beautiful, love it.<br /> <br /> Funny how the painted tank now shrinks the dozer blade a bit, before it loked a bit big, but great, now it looks perfect.]]></description>
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				<pubDate><![CDATA[Wed, 6 Aug 2014 07:12:18]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Now you know the name <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  It took me a while to recall it myself.  My art classes were so long ago...  But I still have some of the oils.  That stuff never dries out when properly stored.  I'll need to break them out at some time. <br /> <br /> That plow  blade... a perfect finish.  Please, a tutorial on the metals, including all the details-- specfic paints used, etc, when you are done.  I <strike>want</strike>need to know.   It has so much potential.</div></blockquote><blockquote><div><cite>Littletower wrote:</cite>I totally agree with Red H. on the Tutorial request, the blade is truly spot on, and deserves a full disclosure step-by-step.</div></blockquote>I'm glad you both like it so much. <br /> Here is, quite possibly the simplest tutorial... in the WORLD (insert your own J. Clarkson voice).<br /> Buy paint,<br /> Paint the paint on the thing you want painted,<br /> Polish the painted thing that you have just painted with the paint once the paint has dried,<br /> Apply gentle sanding with fine sandpaper... <br /> Done!<br /> <a href="http://www.dakkadakka.com/gallery/636052-Polished%252Fscratched%20steel.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/6/636052_sm-Polished%252Fscratched%20steel.jpg" border="0" /></a><br /> There may be other brands out there that do the same thing, but it really is that simple, no tricks, just paint (a special paint, but just paint).<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>The beast is looking amazing, Camo really working for me.<br /> <br /> That blade is beautiful, love it.<br /> <br /> Funny how the painted tank now shrinks the dozer blade a bit, before it loked a bit big, but great, now it looks perfect.</div></blockquote>Thanks Cam. <br /> Yeah, it's quite possible, that if the tank had been painted a light colour and the blade a dark colour, it would have looked bigger.<br /> <br /> There will be a bit more done to the dozer. Dust, dirt, blood (maybe), more specific scratches, and maybe some painted on teeth as discussed previously.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Aug 2014 15:50:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yup.  Going to use this one.  Would you mind if I linked to it from another forum?  Had some talk about using aluminum foil to get the right look. This is much, much better.<br /> <br /> I have 400 grit wet/dry sandpaper instead of P600 (380 grit?).  Now to get some of that Humbrol.  Apparently, like Milliput, it is hard to get over here, so I may settle for an equivalent.<br /> <br /> Thank you very much good sir <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 6 Aug 2014 22:08:25]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7092507.page"><b>Red Harvest wrote:</b></a><br/>Yup.  Going to use this one.  Would you mind if I linked to it from another forum?  Had some talk about using aluminum foil to get the right look. This is much, much better.<br /> <br /> I have 400 grit wet/dry sandpaper instead of P600 (380 grit?).  Now to get some of that Humbrol.  Apparently, like Milliput, it is hard to get over here, so I may settle for an equivalent.<br /> <br /> Thank you very much good sir <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Link away, not a problem. <br /> Yeah, about 380 grit. A coarser paper may also work, but would give a different result.. better, worse, I don't know, I tried this one to avoid leaving scratches... one of those moments of serendipity. (get in, I even spelt that right on the first attempt. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> sorry, I got stuck on that word for a while, you nearly got a lengthy description in it's place) 400 grit and finer should also be fine.<br /> <br /> I'm sure there must be equivalents. Look for rub 'n' buff, or some similar phrase. <br /> <br /> Glad to be of help.]]></description>
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				<pubDate><![CDATA[Wed, 6 Aug 2014 22:51:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That looks nice indeed!]]></description>
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				<pubDate><![CDATA[Thu, 7 Aug 2014 10:16:21]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7093698.page"><b>shasolenzabi wrote:</b></a><br/>That looks nice indeed!</div></blockquote>Thanks Shas.<br /> <br /> Progress report: There hasn't been much, or at least much that is visible.<br /> I've finished (for now) the grey metals,<br /> I've tidied the edges where the inside meets outside (I did consider doing these in red, like museum cutaways, but thought that it would distract in the end),<br /> The pistons have gone from metal to matt black to gloss black (via considerations of green, yellow and red),<br /> The ejectable, black-box camera thing has been painted in the typical black-box red/orange colour (so that it can be found if the tank is destroyed).<br /> <a href="http://www.dakkadakka.com/gallery/636372-Predator%20pip%208.5.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/7/636372_sm-Predator%20pip%208.5.jpg" border="0" /></a><br /> <br /> I have an idea for the (rather plain) metalwork of the dozer's support structure, I just had to get the metal finish...erm... finished.<br /> I have also noticed today that the outside of tanks are generally devoid of markings/signs/etc... Coming from an aircraft modeller, this was surprising. But it makes sense. So that will save time and transfers (although there will be a few notices added together with the tank's number).<br /> I've also found some areas for hazard stripes, so that will be nice.<br /> The list of things to do is getting noticeably shorter.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> In other news...<br /> The League of extraordinary riveters terrain competition has entered the next round. Congratulations to Red Harvest for winning the "Throne" round. <br /> This round it will be <a href="http://www.dakkadakka.com/dakkaforum/posts/list/609100.page#7093794" target="_new" rel="nofollow"><span style="font-size: 24px; line-height: normal;">Roads</span></a>. <br /> Make a piece of terrain that involves a road. Anything that could be considered a road. What could be simpler? Anyone can do that. Give it a go, have fun, learn new things. Fabulous prizes to be won... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 7 Aug 2014 21:26:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I will definitely keep this technique in mind. Thanks for sharing it!]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 06:51:00]]> GMT</pubDate>
				<author><![CDATA[ GamesEtc]]></author>
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				<description><![CDATA[ Lookin' good good good dude! :-)]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 08:11:00]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ <blockquote><div><cite>GamesEtc wrote:</cite>I will definitely keep this technique in mind. Thanks for sharing it!</div></blockquote>Share and Enjoy. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>Lookin' good good good dude! :-)</div></blockquote>Thanks Nerdy. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Here's the idea I had for the support structure.<br /> Green stripes and bare metal (in place of the "blue"). <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> May need another coat before highlighting, but you get the idea. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/636567-Predator%20pip%209%3B%20support%20structure%20painting.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/8/636567_sm-Predator%20pip%209%3B%20support%20structure%20painting.jpg" border="0" /></a><br /> Yes, it does go all the way around and underneath...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And the hazard striping. You've got to be careful round the back of this dozer blade, you could hurt yourself... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/636594-Predator%20pip%209.5%3B%20hazard%20stripes.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/8/636594_md-Predator%20pip%209.5%3B%20hazard%20stripes.jpg" border="0" /></a><br /> May need a few little touch-ups once the yellow has dried.]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 14:30:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Sneaky hazard stripes <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 19:39:19]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Hazard stripes were unexpected.  But nice.  ]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 20:09:56]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ I like them stripes, sir.]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 21:01:06]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>Sneaky hazard stripes <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Yeah, I quite like how they are hidden away behind the dozer and just peek out when you look from the right angle.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Hazard stripes were unexpected.  But nice.  </div></blockquote><blockquote><div><cite>Warboss_Waaazag wrote:</cite>I like them stripes, sir.</div></blockquote>Glad you both like them.<br /> <br /> While I work up the motivation to start the highlighting (just thinking about all the hard edges makes me feel tired), I have attacked the roll (of whatever material and purpose you can imagine) with some paint.<br /> <a href="http://www.dakkadakka.com/gallery/636793-Predator%20pip%2010.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/9/636793_sm-Predator%20pip%2010.jpg" border="0" /></a><br /> In the grim-darkness of the far future, leather straps are still leather straps and blue nylon rope is still blue nylon rope... <br /> I decided to do the material in a light colour to contrast with the dark colour of the tank.<br /> I used a metallic blue on the rope to give it that sheen that nylon rope has.<br /> The leather is just a gloss brown with some lighter matt brown dry-brushed over the edges.<br /> <br /> I'll see you all again, when I've done the highlights...]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2014 16:23:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Liking the rolled and strapped cloth]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2014 18:55:59]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7100675.page"><b>shasolenzabi wrote:</b></a><br/>Liking the rolled and strapped cloth</div></blockquote>Good good. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Highlighting! <br /> Some bits may need some tweaking etc... but progress. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/636964-Predator%20pip%2011%3A%20highlighting.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/9/636964_sm-Predator%20pip%2011%3A%20highlighting.jpg" border="0" /></a><br /> I have also basecoated the brassesss and the coppers and the golds. They all look the same colour at the moment...]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2014 22:56:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Congrats on 100 pages Dr. H<br /> <br /> I can just here someone in a stuff British accent complaining how bloody unsportsmanlike these guys are for not having the stripes where they can be seen  before being run over.]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2014 23:05:42]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Oohh..happy 100 <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Highlights and extra bits are starting to bring it to life now <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2014 23:37:51]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Yeah Happy 100th! the tank is looking overall excellent <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2014 02:28:33]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ I don't think they're mandrel bends on those exhausts dude?]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2014 06:37:45]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Grats on 100.<br /> <br /> Beast is looking fantastic, you might get it done by the end of the page if we dont fill it up with lots of writing and silly stuff, but we have to say that is looking fantastic and brilliant, and the brassy bits look great, and the highlighting is really good.]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2014 08:37:58]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Happy 100 indeed, and how nice that you get to be the person 100'd-ing yourself! Loving the highlights, especially the metals.]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2014 08:48:34]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ It's is looking good.  Happy 100 as well. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 13:45:13]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Happy Hundred!!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Got to say again... of all the amazing details on this piece..... those exhaust pipes and the spaced armour are sweet..... good paint job too... camo looking cool]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 13:59:01]]> GMT</pubDate>
				<author><![CDATA[ MagosBiff90]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Thank you all. I didn't imagine when I started this blog, that it would reach 100 pages so soon and I didn't expect that the majority of those 100 pages would be for 2 models (This tank and the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>). Thank you for your support and ideas. I have many more ideas to work on and I hope you will continue to follow along in my (Mad) wake.<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Congrats on 100 pages Dr. H<br /> <br /> I can just here someone in a stuff British accent complaining how bloody unsportsmanlike these guys are for not having the stripes where they can be seen  before being run over.</div></blockquote>Thanks. Considering the prevalence for dozer blades in the 41st millennium to be painted in large hazard stripes, you're probably right. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Oohh..happy 100 <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Highlights and extra bits are starting to bring it to life now <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks. Little by little, the little details turn a dull piece of plastic into a real (albeit in scale) object.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Yeah Happy 100th! the tank is looking overall excellent <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks Shas.<br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>I don't think they're mandrel bends on those exhausts dude?</div></blockquote> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Well maybe they've been welded together from sections of pipe as the ork engineer hadn't heard of a mandrel*. I'll do some proper ones just for you, next time I'm doing exhausts. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> *Again, something I was aware of (and had even used) but did not know the name of.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Grats on 100.<br /> <br /> Beast is looking fantastic, you might get it done by the end of the page if we dont fill it up with lots of writing and silly stuff, but we have to say that is looking fantastic and brilliant, and the brassy bits look great, and the highlighting is really good.</div></blockquote>Thanks, Cam. It is getting nearer to completion; when the things you are painting get below a certain percentage of the overall size, you know you are getting close to the end. <br /> <br /> The brassy bits are only my usual brass basecoat that I use for anything brass, copper or gold. In the same way that grey metals get a gunmetal basecoat.<br /> Strangely, that brass paint is labelled as "matt" rather than "metallic", unlike all the other metallic paints I have. It's not as if it has much of a matt finish to it either...<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Happy 100 indeed, and how nice that you get to be the person 100'd-ing yourself! Loving the highlights, especially the metals.</div></blockquote>Thanks. And it's good that I at least had a picture to show at the time too. <br /> Glad you like them. They have both had a little tidying since. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>It's is looking good.  Happy 100 as well. </div></blockquote>Thanks Solar. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>MagosBiff90 wrote:</cite>Happy Hundred!!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Got to say again... of all the amazing details on this piece..... those exhaust pipes and the spaced armour are sweet..... good paint job too... camo looking cool</div></blockquote>Thanks Magos. Details are where the fun is. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> So, as I mentioned, the things that I am on to painting are now the smaller pieces of the model.<br /> And I reached the point of writing the final (well, the only. But I only write this towards the end of a job) check list of what is left to do and am ticking things off as I go. Not many things left, but some of them are big jobs such as the lenses (13 in all), the Giger tank-art (which will be hard) and weathering (which has to be done last and will make or break the look). <br /> <br /> Also, the updates have reached the point of "spot the difference". <br /> So, today's update is, look see, I painted the tank-phone door red, and a little light on top red, and the golds and brassessss (although I may give them a dilute wash of brown once they are dry), and I gave the tracks a quick going over (but they will be dirtied up quite a bit so didn't put much into it), and...and...tidied the highlights and things...<br /> <a href="http://www.dakkadakka.com/gallery/637686-Predator%20pip%2012.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/11/637686_sm-Predator%20pip%2012.jpg" border="0" /></a><br /> <br /> Haven't fully decided on a colour for the lenses yet. A cool blue is currently winning. Also considering a yellow/orange to match the gunner's eyes...<br /> Any and all thoughts welcome.  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 15:31:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Spotted the red door <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Looking good still <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> With the overall colour I'd say an orange/yellow would be good for the lenses.]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 15:41:42]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ The exterior looks a little too clean, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. I realize that this is a work in progress, though. Maybe for the lenses a glossy dark red, like those caps they put over flashlights/torches to protect the user's night vision?]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 15:44:30]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<description><![CDATA[ Orange/yellow.  You need some warm color accents.  The red was a good start (but you knew I would say that.)]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 20:54:15]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Spotted the red door <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Looking good still <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Good good. Observation points to you then. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> The red door now has a purpose. See below.<br /> <br /> <blockquote class="uncited"><div>With the overall colour I'd say an orange/yellow would be good for the lenses.</div></blockquote>Ta. If only I could do them as well as Nerdy...<br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>The exterior looks a little too clean, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. I realize that this is a work in progress, though. Maybe for the lenses a glossy dark red, like those caps they put over flashlights/torches to protect the user's night vision?</div></blockquote>Yes, this will get many scratches, paint chips, etc... as well as dust and dirt. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Ta. I know what you mean. I can do them. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I'll give the yellow/orange a go first and if I can't get them to work (I tried orange/yellow gems on the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and they didn't work as well as I'd hoped) I can still do them red.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Orange/yellow.  You need some warm color accents.  </div></blockquote>Makes sense. I'll give them a try.<br /> <br /> <blockquote class="uncited"><div>The red was a good start (but you knew I would say that.)</div></blockquote>Just for you. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I've started on the smaller details. If I've done them right, you should be able to tell what they are. <br /> The red door and the <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> gun...<br /> <a href="http://www.dakkadakka.com/gallery/637870-Predator%20pip%2013%3B%20starting%20the%20smaller%20details.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/11/637870_sm-Predator%20pip%2013%3B%20starting%20the%20smaller%20details.jpg" border="0" /></a><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 21:36:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Nice touch with the phone door! of course the tank looks clean until he gets to the point where weathering it will work.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2014 04:59:30]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ So the little phone... if you pick it up can you talk to the ork and the nid? "Hello, hello is that the tank? Yes I'll hold..." (girl from amarillo plays in background) "Ah hello is this the ork speaking? I wonder if you might STOP SHOOTING US PLEASE we surrender!"<br /> <br /> I like the tank, its more interesting than most tanks I see around here. A labour of love.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2014 05:51:12]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ The phone is great, but the blue-ing on the barrels is excellent <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2014 06:00:13]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Nice touch with the phone door! of course the tank looks clean until he gets to the point where weathering it will work.</div></blockquote>Thanks Shas. Indeed. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>So the little phone... if you pick it up can you talk to the ork and the nid? "Hello, hello is that the tank? Yes I'll hold..." (girl from amarillo plays in background) "Ah hello is this the ork speaking? I wonder if you might STOP SHOOTING US PLEASE we surrender!"<br /> <br /> I like the tank, its more interesting than most tanks I see around here. A labour of love.</div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>lol</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I was seeing it more as an emergency phone/radio for contacting <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> while utilising the extra power available in the tank for added signal strength. But maybe there could also be an option to contact the interior of the tank (although what kind of response you would get from the linked minds of an Ork and a Tyranid, is anybody's guess <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ). <br /> <br /> Thanks. Yeah, it has turned into an exercise in detailed modelling. And once I'd started with the small details I couldn't not add them all over...<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>The phone is great, but the blue-ing on the barrels is excellent <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks Graven. Glad you like it. Took a couple of attempts to get it to this point and had to stop as I was beginning to make it worse. <br /> I was following a tutorial for acrylic paints, but I need to find a better method for what I'm using to make life easier.<br /> <br /> So, lenses... <br /> These have taken 3 attempts (at about an hour each) to get to this stage. Not my best work, but some of them are quite tricky to get a good angle on.<br /> As they look better in the photos than I think they do <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>, I think I'll leave them like this.<br /> <a href="http://www.dakkadakka.com/gallery/638223-Predator%20pip%2014%3B%20lenses.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/12/638223_md-Predator%20pip%2014%3B%20lenses.jpg" border="0" /></a><br /> <br /> This leaves; Transfers, Tank-Art and Weathering... Unless I've forgotten something... which is always possible...<br /> <br /> Oh yeah, In other news, I popped out to watch Guardians of the Galaxy. <br /> An OK film. Not spectacular, but fun and watchable. <br /> Good '80s references (and music), Good humour, but some cringey moments and some things could have had more work put into them / developed further.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2014 22:17:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Really nice job on the lens work. Looking forward to that bad boy getting filthy!]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2014 05:58:49]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Bipedal raccoons are a scary thought.  You Europeans, and neat Europeans, have no idea what those critters can get up to.<br /> <br /> Lenses look good. a final white/near white dot in the upper left corners? I know you said you'd leave them...<br /> <br /> The weathering will be very interesting to see.  One heavily modified, but 'gently used' tank.]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2014 10:19:12]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ I'm with Red....a white spot up in the corner of the lens really helps sell the look when glossed.]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2014 11:00:38]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>Really nice job on the lens work. Looking forward to that bad boy getting filthy!</div></blockquote>Thanks. One more major thing to do before getting dirty...<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Bipedal raccoons are a scary thought.  You Europeans, and neat Europeans, have no idea what those critters can get up to.</div></blockquote>Get drunk and then wave a bazooka about angrily...? <br /> <br /> <blockquote class="uncited"><div>Lenses look good. a final white/near white dot in the upper left corners? I know you said you'd leave them...<br /> <br /> The weathering will be very interesting to see.  One heavily modified, but 'gently used' tank.</div></blockquote><blockquote><div><cite>monkeytroll wrote:</cite>I'm with Red....a white spot up in the corner of the lens really helps sell the look when glossed.</div></blockquote>Thanks chaps. I'm always in two minds about adding the white dot with a gloss finish. These are done in gloss (although it doesn't really show in that photo) and I always wonder if you should leave it for light to add the dot, but then it's not always in the right place. OR paint on the dot and then you end up with two dots when the light is in the wrong place. I probably will add them. Next time I have the white out. <br /> <br /> So, I've added the transfers and other markings to the tank. I was tempted to add many warning signs etc.. but in the end I resisted and only added a few. You'll see these later when I have them all looking right (hiding edges, matching background colour and varnish). <br /> <br /> I have therefore started thinking about the tank-art. You will remember that I'm aiming to pay a homage to H. R. Giger. <br /> The following are a few initial ideas, roughly sketched out, in scale, to see how things might fit and how they would look. <br /> Being Giger, some are a little NSFW:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<a href="http://www.dakkadakka.com/gallery/638449-Giger%20tank-art%20ideas%201%3B%20NSFW.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/13/638449_sm-Giger%20tank-art%20ideas%201%3B%20NSFW.jpg" border="0" /></a>
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</div><br /> A few observations after these attempts:<br /> 1. Trying to replicate the work of an artist of this calibre is really  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ing hard.<br /> 2. The designs that completely fill the area are a bit too much. I like the way the camo' wraps around the edges and I think I want to keep that.<br /> 3. The more NSFW stuff is going to prove too difficult to pull off and not look excessive, he hides them so well, I don't think I would be able to. They would also require the larger space as mentioned above.<br /> 4. Filling the small space is possible, but a bit restrictive in it's shape and size. <br /> 5. I quite like the babies design.<br /> 6. I may consider taking a "usual" pin-up girl and Giger-ify her. (I will look into this next)<br /> 7. I don't think the "birth machine" baby works, and it's tricky to change the perspective like I tried here.<br /> 8. The skull drilling design would be quite suitable for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and all it's skulls. So that's a possibility, Does require me to paint a realistic looking skull though.<br /> <br /> Thoughts, Ideas, etc...  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2014 18:08:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Anything without skulls.  The babies are interesting.  Maybe a little effort with image manipulation to get an idea how it may look.  A Giger pin-up?  Now that has potential.  Creepy, weird and lots of potential.  Explore that, just to see where it goes.  After all, some day you'll scratch-build the Scientist's Lab, and need some wall art for it...<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2014 20:57:44]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7113199.page"><b>Red Harvest wrote:</b></a><br/>Anything without skulls.  </div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>lol</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Are you sure it doesn't need more skulls. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>The babies are interesting.  Maybe a little effort with image manipulation to get an idea how it may look.  </div></blockquote>I may do that with the final concepts. For these I wanted to get an idea of the effort it would take to do these in scale.<br /> <br /> <blockquote class="uncited"><div>A Giger pin-up?  Now that has potential.  Creepy, weird and lots of potential.  Explore that, just to see where it goes.  After all, some day you'll scratch-build the Scientist's Lab, and need some wall art for it...<br /> </div></blockquote>I couldn't really find any pin-ups that were in a pose that would work in the space. However, I will definitely save this idea for the future... I may even do one as practice before attempting the tank art (knowing me, that may even turn into several).<br /> <br /> Also, I'm starting to lean towards doing a small entity as the tank-art rather than a whole picture/scene. A single baby or one of these;<br /> <a href="http://www.dakkadakka.com/gallery/638492-Giger%20tank%20art%20ideas%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/13/638492_sm-Giger%20tank%20art%20ideas%202.jpg" border="0" /></a><br /> Although, avoiding a large picture kind of rules out the necronomicon, and avoiding skulls leaves the lips and tongue... which I do quite like. <br /> <br />  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> Got to have one each side, so a baby or two on one side and the lips on the other...?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Also: While I was going through my transfers I came across these and thought that they would be good on the dozer.<br /> <a href="http://www.dakkadakka.com/gallery/638495-Predator%20pip%2015%3B%20dozer%20details%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/13/638495_sm-Predator%20pip%2015%3B%20dozer%20details%201.jpg" border="0" /></a><br /> I had to touch up the metal around them and polish/scratch again. May still get a little more attention. <br /> <br /> And as another question, do I add more "painted on" teeth on the dozer. Possibly from the top of the blade. Or do I leave it like this?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> I am planning a splat/smear of blood on one side, so that will add some colour anyway... and it will get some dirt and scratches also.]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2014 22:10:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ For the dozer I'd say those teeth are enough 'decoration' for it, as you say, there'll be some dirt and splatter on there to add a bit of colour/texture to it, that should be enough.<br /> <br /> For the art, I think the lips are the best fit so far...if I recall correctly the art is done by the crew under the tacit consent of the Scientist and not directed by him...? It was a while back we had this discussion so I may be remembering wrong <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  I'd say that the combined artistic output of an ork and a 'nid who have undergone mind re-programming would tend towards something as 'simple' in concept as that.....and seems to be a good fit for their respective 'cultures' in a twisted kind of way.<br /> <br /> Could just be me though <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2014 22:23:59]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7113476.page"><b>monkeytroll wrote:</b></a><br/>For the dozer I'd say those teeth are enough 'decoration' for it, as you say, there'll be some dirt and splatter on there to add a bit of colour/texture to it, that should be enough.</div></blockquote>Cool. I think those tusks give enough of an impression that the 'blade is the "mouth" of the beast, without going comical. <br /> <br /> <blockquote class="uncited"><div>For the art, I think the lips are the best fit so far...if I recall correctly the art is done by the crew under the tacit consent of the Scientist and not directed by him...? It was a while back we had this discussion so I may be remembering wrong <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  I'd say that the combined artistic output of an ork and a 'nid who have undergone mind re-programming would tend towards something as 'simple' in concept as that.....and seems to be a good fit for their respective 'cultures' in a twisted kind of way.<br /> <br /> Could just be me though <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Yeah, pretty much. It doesn't necessarily have to be the crew of the vehicle doing the painting. The Scientist has "recruited" artists as well as engineers and warriors. Everyone is welcome in the Army of the Second Law. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> I had an idea (that I'll do at some point) of a vehicle that had had one half painted by an Eldar, where it is all crisp, clean and pretty, and the other half had been painted by a Grot that has access to all the same paint and equipment, but none of the talent... <br /> <br /> Also, thinking further into this, the Ork is wired into the tank in such a way as to consider it his "skin". The tank-art is therefore like he's getting a tattoo, with his thoughts influenced by the tyranid (that is wired into "his" tank body), the lips are indeed something I can see him/them choosing. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Also also, I may only do one piece of art. As the Electron cannon does block most of that side, the art there won't really be seen much. Ooo, I'll do a quick mock up... 2 secs...<br /> <a href="http://www.dakkadakka.com/gallery/638521-Predator%20art%20mock-up%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/13/638521_sm-Predator%20art%20mock-up%201.jpg" border="0" /></a><br /> Not that I'll be able to recreate it that well. but a few tweaks here and there. I can see that working, and being recognisable as Giger.]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2014 23:14:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Gonna make some arty decorations eh?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 14:55:03]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7115331.page"><b>shasolenzabi wrote:</b></a><br/>Gonna make some arty decorations eh?<br /> </div></blockquote>Yes... Although this may take quite a bit of practice...<br /> Here's the first attempt and how I built it up (I'm going to try a few different ways of building the colour).<br /> Started with a black outline of the shape and then filled that in with white.<br /> Then, added the basic outline of the details in black.<br /> Then shaded and filled in the fine detail, using a brown/black then a white/brown then white.<br /> Followed by touching up with the white, white/brown and black.<br /> <a href="http://www.dakkadakka.com/gallery/638696-First%20practice%20for%20Giger%20tank%20art.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/14/638696_mb-First%20practice%20for%20Giger%20tank%20art.jpg" border="0" /></a><br /> <br /> It looks hideous close up, but from a distance is looks slightly better. Still not quite right yet.<br /> The square that I've drawn out as a boundary is 35mm<sup>2</sup>, just so you can judge the scale.]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 16:03:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ That's not bad....colours are a pretty good approximation too considering the size and number of layers you're using as compared to the orignal <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 18:24:37]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ That's really impressive mate. I'm sure the scientist would approve!]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 20:38:42]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ congratulations to your 100 pages of mad science!!!<br /> <br /> <img src="http://images5.fanpop.com/image/photos/28900000/Science-weird-science-28908559-480-261.gif" border="0" /><br /> <br /> <br /> your tank is developing into greatness... <br /> <br /> I was a bit behind with my backlist and expected to see a vast amount of story pages of your mad scientist storyline to read through only to see I just missed out on three parts?... well I enjoyed that immensely from the beginning... it definitely needs a read again in due time... I only felt you slightly rushed the end and over used the dune reference a bit... a bit more subtlety on that reference would have been nice^^... but I am totally still a fan of your work!!!! and now a regular follower^^<br /> <br /> <br /> as for the giger tank art... I am marvelling where you want to put this... ok...you showed that already where... but how it will react (clash?) with the camo?...hmmm the babies I actually found the best... the "lick" I think is a giger reference to the stones I have to ask?...]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 20:41:00]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>That's not bad....colours are a pretty good approximation too considering the size and number of layers you're using as compared to the orignal <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Ta. I've done a few more (with varying results) and have started trying to scale it down to about 2/3rds the size of that one. I'm going to have to play about with what details to keep and which to leave off, as I just can't paint that tiny. Practice is continuing. <br /> <br /> The colour is reasonably easy to replicate. I've found that a dilute brown over the black and white and then blending that into the black shadows and re-highlighting with the white/brown, then white, works quite well. It really is just a hint of colour in most of his pictures. <br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>That's really impressive mate. I'm sure the scientist would approve!</div></blockquote>Thanks Graven. This is where I really push the boundaries of my painting to match the building of the tank.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>congratulations to your 100 pages of mad science!!!</div></blockquote>Thanks. Much more Science to come... not so much bra-wearing on heads though. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>I was a bit behind with my backlist and expected to see a vast amount of story pages of your mad scientist storyline to read through only to see I just missed out on three parts?... well I enjoyed that immensely from the beginning... it definitely needs a read again in due time... I only felt you slightly rushed the end and over used the dune reference a bit... a bit more subtlety on that reference would have been nice^^... but I am totally still a fan of your work!!!! and now a regular follower^^</div></blockquote>Yeah, I felt that it was getting a bit long and people may have got bored if it kept expanding. Ha, yeah I had run out of subtlety by that point. The whole point of that piece was to lead up to The Scientist having discovered Arrakis and then finding another Norma Cenva to become his first navigator. It then gives me the freedom to take The Army to any point in the universe. Which then allows The Scientist to discover all the other references I have in the other pieces of fluff I have (and will have) written. Glad you enjoyed it though. Thanks for the feedback. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <blockquote class="uncited"><div>as for the giger tank art... I am marvelling where you want to put this... ok...you showed that already where... but how it will react (clash?) with the camo?...hmmm the babies I actually found the best... the "lick" I think is a giger reference to the stones I have to ask?...</div></blockquote>I'm assuming you are worrying about it covering up that corner of the blue lines. Well I did expect this to happen and I'm not entirely happy with the sharpness of that particular corner anyway, so covering it up is no loss for me. As for the colour, I don't think any clashing will happen as it's only a subtle brown hue.<br /> <br /> The actual piece of artwork done by Giger is entitled "ELP XII" and is one of a series of pictures he did for Emerson, Lake and Palmer. They chose one of the other 11 (or more) for their album <a href="http://en.wikipedia.org/wiki/Then_and_Now_(Emerson,_Lake_%26_Palmer_album)" target="_new" rel="nofollow">"Then and Now"</a>. I can't see any mention of the stones, so can't say about that.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 22:44:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I like your choice for the tank art - that and the babies factory were the two I liked best for this - and your take at it is coming out great.<br /> <br /> I admit I find the concept of art in the Second Law's Army intriguing, will look up what's been discussed earlier about that and come back to it.]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 23:19:56]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47f1b399e3698f963b1686abebafb6dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7116905.page"><b>Littletower wrote:</b></a><br/>I like your choice for the tank art - that and the babies factory were the two I liked best for this - and your take at it is coming out great.</div></blockquote>Thanks. The babies would have been tricky to get looking right (and by that I mean looking as wrong as Giger gets them looking). However, probably not any more difficult than what I am attempting... will need a good rest after this "little" bit of freehand... Who's idea was this anyway.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> It's not that bad really, I'm getting into it... slowly. <br /> <br /> <blockquote class="uncited"><div>I admit I find the concept of art in the Second Law's Army intriguing, will look up what's been discussed earlier about that and come back to it.</div></blockquote>Art and Entropy has proven to be quite interesting to study. Although I would have found it easier to follow if I had studied art beyond GCSEs.<br /> Report back if you find anything else relevant on your travels of the internet. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 23:37:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That does look good! you did a great job approximating that image!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2014 00:15:02]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7117001.page"><b>shasolenzabi wrote:</b></a><br/>That does look good! you did a great job approximating that image!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks. I now have to build up the confidence to attempt this on the tank...<br /> <br /> Anyway, enough practice. I'm not getting any better. So I will attack the tank in a bit.<br /> Pin-ups were mentioned at one point and I said I would give one a go. I found a suitable picture from Giger himself, I won't show it here as it makes my effort look a bit rubbish. You can judge my piece by itself. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> Could that even be the artist pictured with his latest work... ?<br /> <a href="http://www.dakkadakka.com/gallery/638939-Giger%20tank-art%20practice%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/15/638939_sm-Giger%20tank-art%20practice%202.jpg" border="0" /></a><br /> I did her on a piece of card so that once I've re-visited it (Still needs some work) I can put it in a frame,<i> a la</i> Camkierhi, and add it to a future piece of terrain.<br /> <br /> I will start on the tank shortly...]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2014 15:26:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ It'll look good hanging in the Scientist's <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2014 16:11:12]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ She's fabulously Giger-esque. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2014 16:48:48]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>It'll look good hanging in the Scientist's <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>That it will. Ta.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>She's fabulously Giger-esque. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks. Glad you think so. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> And it's done. All went smoothly, no major issues, turned out well. I am pleased that I can now breath again...<br /> Here's the final method:<br /> <a href="http://www.dakkadakka.com/gallery/639043-How%20to%20paint%20H.R.%20Giger%20tank-art.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/15/639043_sm-How%20to%20paint%20H.R.%20Giger%20tank-art.jpg" border="0" /></a><br /> <br /> And a couple of shots to show how it fits with the rest of the tank:<br /> <a href="http://www.dakkadakka.com/gallery/639044-Predator%20pip%2016%3B%20tank-art.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/15/639044_md-Predator%20pip%2016%3B%20tank-art.jpg" border="0" /></a><br /> You can also see a few of the other details I have added (as well as little white dots on the lenses...).<br /> <br /> With that done, I've got one more addition and then it's weathering. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> I'll do a photo-shoot before the weathering, so you can see all the details. That'll have to be tomorrow as it's beer night tonight. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2014 19:14:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Yeah, that works <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Turned out great!<br /> <br /> Kill markings and insignia look good. Is that a decal on the hydraulics, or freehand?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2014 19:45:49]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Wow, that looks great! I'm really impressed with that Giger tank art. The translation is flawless.]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2014 19:54:29]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Beer for the beer god! Cans for the throne of ale!]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2014 20:35:10]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ Nicely done art.  Subdued and suitably unsettling.. Tongue coming out or something going in?  It's Giger, so...<br /> <br /> What are some good English ales anyway?  (Don't you dare say Tetley's Ale or Bass.)  <br /> <br /> From your fair island, my favorite has been Samuel Smith's Oatmeal stout, but that is not an ale.]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2014 21:47:12]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Newcastle Brown Ale is the daddy. Unfortunately hard to come by around here (and Irish) so probably not what you are asking, but Caffrey's is the best beer EVER.<br /> <br /> That shoukl start a arguement!!<br /> <br /> Tank is looking amazing as we expected, Giger art is outstanding.]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 07:39:56]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ ^ Yikes, where to.begin.<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> I'm not much of a drinker stouts and porters, though when younger I was partial Young's Luxury Double Chocolate Stout. Orkney Dark Island is a little like liquid toast, in a good way. For really gutsy, dark ale/porter type beers try Theakston's Old Peculiar or, if you're really brave, Old Buzzard.<br /> <br /> Now ales, that's another matter <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> being resolutely southern, I like a hoppy beer - I'm from Kent, heart of hop growing - so Shepherd Neame  beers like Spitfire and Bishop's Finger are personal favourites, though fir something lighter I'll cross county lines for Harvey's Best. I'm a big fan of IPA, though <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> I think that the Scots make some of my personal favourites, particularly Williams's Joker and Brewdog's Punk. Red ales seem to be enjoying a bit of a resurgence just now, and Loch Ness Red and Brewdog's 5am saint have made me very happy. Hybrid lager/IPAs like Williams's Caesar Augustus are a good refreshing compromise beer if you like lager that really tastes of something. <br /> The most interesting thing I tried recently was Drygate Brewery's Apple Ale (not a cider, but a fruit beer almost in the belgian mold).<br /> Other beers that regularly grace my gut are Ringwood's 49er and Boondoggle, Bombardier, and Fuller's London Pride which remains consistently one of my favourite ales.<br /> <br /> I like beer. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> 
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</div><br /> <br /> So DrH, how was your night?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Really? Caffrey's?! *Sigh*<br /> Actually, as cheap student beer,  those 2 were what I lived on. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 07:46:49]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> knew you'd enjoy that!!]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 08:01:41]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ First things first, Beer:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<blockquote><div><cite>inmygravenimage wrote:</cite>Beer for the beer god! Cans for the throne of ale!</div></blockquote>Bottles, but otherwise yes. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <blockquote><div><cite>Red Harvest wrote:</cite>What are some good English ales anyway?  (Don't you dare say Tetley's Ale or Bass.)  <br /> <br /> From your fair island, my favorite has been Samuel Smith's Oatmeal stout, but that is not an ale.</div></blockquote>What's wrong with Bass? We even had Bass last night. Perfectly good beer. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <blockquote><div><cite>Camkierhi wrote:</cite>Newcastle Brown Ale is the daddy. Unfortunately hard to come by around here (and Irish) so probably not what you are asking, but Caffrey's is the best beer EVER.</div></blockquote>Newky brown is pretty good.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> As far as cheap draft/canned beer goes, Caffery's is pretty good, but that's a different area of beer drinking to real ales. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <blockquote><div><cite>inmygravenimage wrote:</cite>I'm not much of a drinker stouts and porters, though when younger I was partial Young's Luxury Double Chocolate Stout. Orkney Dark Island is a little like liquid toast, in a good way. For really gutsy, dark ale/porter type beers try Theakston's Old Peculiar or, if you're really brave, Old Buzzard.<br /> <br /> Now ales, that's another matter <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> being resolutely southern, I like a hoppy beer - I'm from Kent, heart of hop growing - so Shepherd Neame  beers like Spitfire and Bishop's Finger are personal favourites, though fir something lighter I'll cross county lines for Harvey's Best. I'm a big fan of IPA, though <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> I think that the Scots make some of my personal favourites, particularly Williams's Joker and Brewdog's Punk. Red ales seem to be enjoying a bit of a resurgence just now, and Loch Ness Red and Brewdog's 5am saint have made me very happy. Hybrid lager/IPAs like Williams's Caesar Augustus are a good refreshing compromise beer if you like lager that really tastes of something. <br /> The most interesting thing I tried recently was Drygate Brewery's Apple Ale (not a cider, but a fruit beer almost in the belgian mold).<br /> Other beers that regularly grace my gut are Ringwood's 49er and Boondoggle, Bombardier, and Fuller's London Pride which remains consistently one of my favourite ales.<br /> <br /> I like beer. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Theakston's Old Peculiar is a good one, yes. <br /> Yeah, any Shepherd Neame beers are good.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> IPAs are good for a change indeed.<br /> Bombardier, and Fuller's London Pride are indeed good. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> What else can I add to the list...<br /> Old Hooky (Hook Norton Brewery),<br /> Hobgoblin (and others from Wychwood Brewery),<br /> Directors (Courage Brewery), <br /> Also Timothy Taylor make some pretty good ales too. Landlord being the biggest name.<br /> I also quite like Black Sheep ales.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> And Badger make some nice ales.<br /> <br /> There's so many I can't think of now. The thing with real ales is just to try new ones when you get the chance.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>So DrH, how was your night?</div></blockquote>It wasn't a big night, just a couple of beers round at the Bro's house, as usual, every Friday. Bass and Directors this week. <br /> <br /> 
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</div><br /> Beer dealt with for now...<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Yeah, that works <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Turned out great!<br /> <br /> Kill markings and insignia look good. Is that a decal on the hydraulics, or freehand?<br /> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>.<br /> I tried to make one of the tank kills look like a Falcon (from the side), just looks like I didn't get that one right next to the other two. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> It is a decal on the piston. I've got a few of those handy arrow-like ones. They're all in German though. These say "Ziehen", which is not entirely wrong for a piston. But as you need a magnifying glass to read it, I think it's fine to use. <br /> I also have quite a few Russian transfers that are great for little notices, and completely unreadable. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Wow, that looks great! I'm really impressed with that Giger tank art. The translation is flawless.</div></blockquote> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> I wouldn't go so far as to say "flawless" myself. But thank you, that's high praise considering the difficulty of the subject. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Nicely done art.  Subdued and suitably unsettling.. Tongue coming out or something going in?  It's Giger, so...</div></blockquote>Thanks Red. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> I believe it is a tongue looking at some of the others in the series, especially the one chosen by ELP.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Tank is looking amazing as we expected, Giger art is outstanding.</div></blockquote>Thanks Cam. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> As far as I can tell, all the details are now done. Only weathering remains...<br /> So, here is T-01 (tank number 1, not to be confused with the Wave Serpent Tr-01; Transport number 1): <br /> <a href="http://www.dakkadakka.com/gallery/639233-Predator%20tank%20Pre-weathering.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/16/639233_sm-Predator%20tank%20Pre-weathering.jpg" border="0" /></a><br /> Things to draw your attention to:<br /> The kill markings I have drawn up to 12, and therefore the next is the tricky number 13. Technically, the way the army is run, with equipment (and bodies) being repaired and recycled back into use, the tank could have hundreds of kills, so we will consider this the count since the last time it was re-built. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> In addition to the (German) markings on the pistons, there is a (Russian) notice on the storage box and another notice for the rear hatch (just some yellow squiggles, but it is a transfer). There's also some in red on the back of the dozer blade. <br /> <br /> I've also added the nod to Rik Mayall on the turret. For those of you that have missed out on the Young Ones, this is from where they were on University Challenge and someone (Vyvyan probably) had written a "P" in front of Rick's name. I changed the "Rick" into a R1CK, so it looks more like it should be on a tank and then painted the "P" to look like it was quickly added by some joker (complete with paint runs).<br /> <br /> I will now have to have a think about where the paint chips, scorch marks, dirt, dust, mud and blood will be placed. Not going to go mental with it, but will make it look like it does tend to run through/over things and get stuck in to the fight.]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 16:16:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Nice YO reference <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> Could tell the third pic wasn't a tank, missed it was a falcon though...I thought it might be a buggy <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> These shots show the lenses look better with the added white dot.<br /> <br /> Can't comment on the ale as I can barely remember what beer tastes like....... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 20:05:05]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Love the Rik tribute! I'm hankering for the weathering though. That plough is going to get really messed up I'll wager? Also, I other matters, this evening's beers were Dead Pony club and <span class="glossaryitem" onmouseover='gp(171);'>St</span> Mungo's. Because beer is never dealt with.]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 20:05:53]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Looking fantastic, almost a shame to mess it up!]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 20:06:54]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Nice result on the tank.]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 20:15:12]]> GMT</pubDate>
				<author><![CDATA[ pfibp]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Nice YO reference <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> Could tell the third pic wasn't a tank, missed it was a falcon though...I thought it might be a buggy <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> These shots show the lenses look better with the added white dot.<br /> <br /> Can't comment on the ale as I can barely remember what beer tastes like....... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>I'll accept a buggy. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Love the Rik tribute! I'm hankering for the weathering though. That plough is going to get really messed up I'll wager? Also, I other matters, this evening's beers were Dead Pony club and <span class="glossaryitem" onmouseover='gp(171);'>St</span> Mungo's. Because beer is never dealt with.</div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Weathering has started. I've gone for paint chips first and will work towards dirt as I see the majority of dirt being newer than the paint chips. <br /> The plough should be taking the worst of the damage, however it is also built to deal with that... will have to see how it all turns out. Weathering is one of those things where you just have to let it develop organically.  <br /> <br /> Not had either of those. Any good? <br /> Also, on the subject of good ales there was a thing recently for the best beer in Britain... Here it is:<br /> <a href="http://www.bbc.co.uk/news/uk-england-leeds-28769152" target="_new" rel="nofollow">http://www.bbc.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/news/<span class="glossaryitem" onmouseover='gp(134);'>uk</span>-england-leeds-28769152</a><br /> Timothy Taylor's Boltmaker is (apparently. I haven't tried it myself) the best beer in the country. So keep your eyes out for that one.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Looking fantastic, almost a shame to mess it up!</div></blockquote>Thanks. It is in a way, but it should add to the model (and also helps to hide any sins <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> <blockquote><div><cite>pfibp wrote:</cite>Nice result on the tank.</div></blockquote>Thanks Pfibp. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 21:06:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Dead Pony Club is Brewdog's California Pale Ale (another lager/ipa hybrid). Pretty good, very strong; <span class="glossaryitem" onmouseover='gp(171);'>St</span> Mungo's is made by WEST, the German craft brewery in the old Carpet Factory in Glasgow (yes, that's a crazy as it sounds).<br /> <br /> I think the Scientist should have the rest of the Young Ones, possibly as servitors. Neil should of course have long hair and 6 pairs of arms (like a lexmechanik or something), Mike should be a servo skull with shades, and Vyv should aggresively use his face in some way.]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 21:14:57]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Thanks for the beer list.  We hear quite a bit about Belgian and German brews, for good reason, but very little about British beers.<br /> <br /> Now Doc, I like the ambiguity of tongue out, or tentacle(?) in.  And the final product, art and tank.  You managed to 'disappear' entirely the mediocre inherent to the model.  Quite a feat.  I salute and applaud you.  Now, weathering next?  Can't wait to see.]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 21:26:18]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>Dead Pony Club is Brewdog's California Pale Ale (another lager/ipa hybrid). Pretty good, very strong; <span class="glossaryitem" onmouseover='gp(171);'>St</span> Mungo's is made by WEST, the German craft brewery in the old Carpet Factory in Glasgow (yes, that's a crazy as it sounds).<br /> <br /> I think the Scientist should have the rest of the Young Ones, possibly as servitors. Neil should of course have long hair and 6 pairs of arms (like a lexmechanik or something), Mike should be a servo skull with shades, and Vyv should aggresively use his face in some way.</div></blockquote>Sounds interesting, I'll give them a go if I see them.<br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> good ideas for the Young Ones. I'll add it to the list.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Thanks for the beer list.  We hear quite a bit about Belgian and German brews, for good reason, but very little about British beers.<br /> <br /> Now Doc, I like the ambiguity of tongue out, or tentacle(?) in.  </div></blockquote>Yay for tentacles!  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> Everything is better with tentacles. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>And the final product, art and tank.  You managed to 'disappear' entirely the mediocre inherent to the model.  Quite a feat.  I salute and applaud you.  Now, weathering next?  Can't wait to see.</div></blockquote>Thanks Red. For a model that I picked up because I had a coupon in hobbycraft and wasn't very excited by (but added a tick to the collection), it turned into quite a fun build, and I think we all learned something along the way. Wins all round. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Chipping is on to the second stage. That is "visible" undercoat and now, base metal colour.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 22:02:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Paint!</title>
				<description><![CDATA[ Nice touches on the tank, just had to catch up some. Love the black/orange/yellow lights on he side turret. Also nice giger recreations. Glad to see this beast finally getting through the finish line. Also nice Ork glyph on the dozer <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 22:55:33]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Weather!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7122313.page"><b>Theophony wrote:</b></a><br/>Nice touches on the tank, just had to catch up some. Love the black/orange/yellow lights on he side turret. Also nice giger recreations. Glad to see this beast finally getting through the finish line. Also nice Ork glyph on the dozer <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks Theo. Getting ever closer. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> And just to show the extent of the chipping...<br /> <a href="http://www.dakkadakka.com/gallery/639605-Predator%20weathering%20in%20progress%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/17/639605_sm-Predator%20weathering%20in%20progress%201.jpg" border="0" /></a><br /> Bare in mind, the whole tank does not look like this. I've focussed on these upper corners and the outside edges of the sponsons. <br /> As the army has a regular maintenance routine, I'm not going to have much rust. Although I may add a few little specks of fresh rust on some of the larger areas. <br /> The chipped areas were started with sponge addition of my lightest grey (to represent the undercoat), then areas were filled in with dark metal (gunmetal with black) and then those were highlighted with silver. <br /> Other edges have had a dry-brush of silver to represent worn areas through general wear and tear and not from impacts.<br /> <br /> I'm now working on adding a few scratches. Then I'll move on the dirt/dust build-up, before mud splatter. Then blackening from soot and the planned blood splatter last. Got to chip the underside first. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2014 18:34:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Weather!</title>
				<description><![CDATA[ Nice chipping doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2014 18:48:32]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Weather!</title>
				<description><![CDATA[ I have always felt so hesitant in weathering, in case i arse it up. But trying it out on one of the recent league competitions gave me more confidence. And seeing bullet holes like this fills me with inspiration. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2014 13:44:04]]> GMT</pubDate>
				<author><![CDATA[ M0rdain]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Weather!</title>
				<description><![CDATA[ This has gone from a work of art, to a Masterpiece! ]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2014 14:39:06]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Weather!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Nice chipping doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks. I'm generally pleased at how it turned out. Only a few bits needed modification from the initial layers.<br /> <br /> <blockquote><div><cite>M0rdain wrote:</cite>I have always felt so hesitant in weathering, in case i arse it up. But trying it out on one of the recent league competitions gave me more confidence. And seeing bullet holes like this fills me with inspiration. <br /> </div></blockquote>I look upon weathering as it is supposed to make a mess of the model. So long as you set out from the start intending to weather it, and keep that in mind when painting it then you don't feel so bad about it. For example, I knew that the underside was going to be heavily scratched and muddied, so I didn't put much effort in to getting a nice smooth layer of green as I have on top of the tank. <br /> <br /> Also, I think the best way is to let the weathering take on a life of it's own. Don't try to do a perfect job, or it will become too perfect. it's supposed to be messy and random. If you tried to paint a thin scratch, but ended up slipping and getting a blob or smear, turn it into a chip... You only planned to have mud splattered on the lower half, but the brush flicked off part of the model and you have splashes all the way up the model, So be it, it was a particularly large puddle it went through. <br /> Go with the "mistakes" in weathering, it adds to the random.<br /> <br /> On that note, mud. (and possibly slightly more than I intended, but that's how it's turned out)<br /> <a href="http://www.dakkadakka.com/gallery/639900-Predator%20weathering%202%3B%20mud.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/18/639900_sm-Predator%20weathering%202%3B%20mud.jpg" border="0" /></a><br /> Through the positioning of the Giger mural in that recess, it hasn't been splashed with any mud... completely by chance. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> Also notice that this sponson has had a far harder life than the other one... just by chance. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/108db3027e34614a4a20e12af2424058.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7126003.page"><b>dsteingass wrote:</b></a><br/>This has gone from a work of art, to a Masterpiece! </div></blockquote>Thanks Dave. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Not much left to do...]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2014 14:47:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Weather!</title>
				<description><![CDATA[ Quite possibly the last thing most opponents will see of the tank...<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2014 18:17:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Weather!</title>
				<description><![CDATA[ The Giger art is excellent, really well done there mate!<br /> <br /> Weathering looks ace, looks more or less finished, what's left?<br /> <br /> what did you use for the blood?]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2014 19:26:02]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Weather!</title>
				<description><![CDATA[ ouch.....that splatter effect is so wickedly brutal....<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and your freehand tribute to giger is awesome!...<br /> <br /> <br /> seeing how far you´ve come with this tank... the thought has crossed my mind what future project might soon appear on your desk....<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2014 19:49:08]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Weather!</title>
				<description><![CDATA[ Hah! Nice splat!<br /> <br /> Looks like it might have hit hard enough to have carried some splashback onto the tank itself.....]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2014 19:51:46]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Weather!</title>
				<description><![CDATA[ Looking amazing, love the chipping etc, and that blood work is fatastic.]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2014 19:57:14]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Weather!</title>
				<description><![CDATA[ <blockquote><div><cite>OneManNoodles wrote:</cite>The Giger art is excellent, really well done there mate!<br /> <br /> Weathering looks ace, looks more or less finished, what's left?<br /> <br /> what did you use for the blood?</div></blockquote>Thanks OMN. I've done a few more touch-ups etc... since that photo, and unless I see anything that needs attention in the photos I'm currently taking... <span class="glossaryitem" onmouseover='gp(484);'>IT</span> IS DONE! Expect a large picture dump in a bit. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The blood was (in order); a layer of Humbrol 1321 "clear red", then 20 "gloss crimson", then 20 + some black. Each covering a slightly smaller area. I then added another layer of the clear red to tie it all together. All applied with an old, haggard brush. The smear was done by using the brush, dipped in white spirit while the first layer of paint was still wet and then streaks were added during the following layers.<br /> <br /> <blockquote><div><cite>Viktor von Domm wrote:</cite>ouch.....that splatter effect is so wickedly brutal....<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and your freehand tribute to giger is awesome!...<br /> <br /> <br /> seeing how far you´ve come with this tank... the thought has crossed my mind what future project might soon appear on your desk....<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>I said I was going to add some blood... with such a brutal tool, you couldn't have expected a small splattering of blood... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Thanks. <br /> No definite thoughts on what is next (although a commission job will probably the next thing I actually do), but there will be a run of "smaller" models to get over this one. I have a long enough list to choose from anyway... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Hah! Nice splat!<br /> <br /> Looks like it might have hit hard enough to have carried some splashback onto the tank itself.....</div></blockquote>Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> I did consider adding some splashes on to the tank, but decided against it. After all, the dozer is removable and I don't want to have to add a splat on any future dozer in the same place just so the blood on the tank looks right each time. I will get around to finishing the second dozer at some point, it hasn't been forgotten. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I am in the process of taking photos of the (hopefully) completed tank. This will take a little while to compile all the best shots of all the little details, things that move/open and all the various views available. As a muscle-bound Austrian once said "I'll be back".<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2014 20:13:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ It is done!  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> I can't see any more issues or anything I want to change.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Photo dump time....<br /> <br /> Having taken 8 months and 13 days (give or take)... <br /> <br /> ...That's about as long as it took me to write my doctoral thesis, all 200 pages / 40000 words of it (although there were many pictures)...<br /> <br /> ...this is a great moment to thank all of you that have stuck with me throughout this journey and those that have joined along the way. Thank you for your ideas, criticism, praise and other thoughts along the way.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> As is my custom when I finish a model, hit play, enjoy the music, study the pictures and leave me with comments, criticism and/or votes. <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> <br /> I present to you, T-01:<br /> <a href="http://www.dakkadakka.com/gallery/640097-Predator%20finished%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/19/640097_sm-Predator%20finished%201.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/640098-Predator%20finished%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/19/640098_sm-Predator%20finished%202.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/640099-Predator%20finished%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/19/640099_sm-Predator%20finished%203.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/640100-Predator%20finished%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/19/640100_sm-Predator%20finished%204.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/640101-Predator%20finished%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/19/640101_sm-Predator%20finished%205.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/640102-Predator%20finished%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/19/640102_sm-Predator%20finished%206.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/594884-Predator%20interior%20Finished%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/18/594884_sm-Predator%20interior%20Finished%201.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/594885-Orks%2C%20Predator%20interior%20Finished%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/18/594885_sm-Orks%2C%20Predator%20interior%20Finished%202.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/592719-Predator%20Driver%20finished.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/11/592719_sm-Predator%20Driver%20finished.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/594882-Predator%20Gunner%20Finished%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/18/594882_sm-Predator%20Gunner%20Finished%201.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/594883-Predator%20Gunner%20Finished%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/18/594883_sm-Predator%20Gunner%20Finished%202.jpg" border="0" /></a><br /> <br /> Happy Happy Joy Joy!]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2014 00:15:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Masterful.<br /> <br /> Ride was a blast,too.<br /> <br /> Congrats on an awesome job!]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2014 01:47:53]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Awetabulous (awesome, fantastic and fabulous)  a neo-logism just for the ocassion. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  What a fun ride this has been.<br /> <br /> Now Doc, I know you need another project, so I found this for you-- but be warned, you cannot unsee it-- <a href="http://www.games-workshop.com/en-WW/Stormwolf-Assault-Craft" target="_blank" rel="nofollow">http://www.games-workshop.com/en-<span class="glossaryitem" onmouseover='gp(477);'>WW</span>/Stormwolf-Assault-Craft</a><br /> <br /> A flying shoe.  Should be a challenge <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2014 04:12:46]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Awetabulous! seriously Awetabulous! love the whole model with one exeption! but first I need to ask how fast this baby can move? in regards to the simply epic blood smear :-) if it hoons along and it would hit them with the force to fling them up to the top edge and over, then A+ all the way, if it would hit them and drag them under the blade leaving a smear in the other direction then i'm sorry but my marking of this essay will net you a simple 'A' :-)<br /> <br /> but as a whole, this is just so good Dr! imagination and a journey of discovery we all got to share in to see the end result, it's almost sad to see it done :-( you are one of Dakka's finest craziest minds.]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2014 09:34:08]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Phenomenal mate! Reallyfull of detail and character..... and then... you see the interior!!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">... raises the bar for sure! <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2014 12:00:13]]> GMT</pubDate>
				<author><![CDATA[ MagosBiff90]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Littletower wrote:</cite>Masterful.<br /> <br /> Ride was a blast,too.<br /> <br /> Congrats on an awesome job!</div></blockquote>Thanks LT. Glad you enjoyed it. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Awetabulous (awesome, fantastic and fabulous)  a neo-logism just for the ocassion. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  What a fun ride this has been.<br /> <br /> Now Doc, I know you need another project, so I found this for you-- but be warned, you cannot unsee it-- <a href="http://www.games-workshop.com/en-WW/Stormwolf-Assault-Craft" target="_blank" rel="nofollow">http://www.games-workshop.com/en-<span class="glossaryitem" onmouseover='gp(477);'>WW</span>/Stormwolf-Assault-Craft</a><br /> <br /> A flying shoe.  Should be a challenge <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Thanks Red. I am humbled to have a new word coined in reaction to my work. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Glad you have also enjoyed it.<br /> <br /> Ha. I have seen it... and, like the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> flyer/skimmer thing, I decided that I could do better without the kit. Let's take something that looks OK and then add some lumps, fill some holes, and then cover it in unnecessary details, without a thought to how it might function... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> I have plenty of things to work on around me anyway, without buying any more. I'll have a look over what I have laying about, and decide on what's next, today. <br /> No rest for the <strike>wicked</strike> mad. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>Awetabulous! seriously Awetabulous! love the whole model with one exeption! but first I need to ask how fast this baby can move? in regards to the simply epic blood smear :-) if it hoons along and it would hit them with the force to fling them up to the top edge and over, then A+ all the way, if it would hit them and drag them under the blade leaving a smear in the other direction then i'm sorry but my marking of this essay will net you a simple 'A' :-)<br /> <br /> but as a whole, this is just so good Dr! imagination and a journey of discovery we all got to share in to see the end result, it's almost sad to see it done :-( you are one of Dakka's finest craziest minds.</div></blockquote>Thanks Nerdy. High praise. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I see the tank as running at people as fast as it will go, and considering that The Scientist looked at what the original design had as a powerplant and replaced it with something of his own design, it should go pretty rapidly. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Obviously, if you look at the underside, it does run over the occasional thing... other vehicles for example, but smaller and squishier things (troops etc.) will usually get the face of the plough. <br /> <br /> And remember, with the pistons and support structure for the dozer, it can be raised/lowered and tilted accordingly to catch the target in just the right way. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> I'm certainly going to have to give it a special rule that it has to attempt to run over/ram anything in range. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>MagosBiff90 wrote:</cite> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Phenomenal mate! Reallyfull of detail and character..... and then... you see the interior!!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">... raises the bar for sure! <br /> <br /> </div></blockquote>Thanks Magos. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Always pushing the boundaries. It's the only way forward. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2014 13:49:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Just wow.]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2014 18:11:54]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<description><![CDATA[ Awesome job! Congrats on the finish. Now what will come out next?]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2014 19:36:23]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Just wow.</div></blockquote>Thanks Warboss. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Awesome job! Congrats on the finish. Now what will come out next?</div></blockquote>Thanks Shas. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I've been looking at the few random model bits I have on my board that could do with finishing (as I don't like to have unfinished things left... unfinished). <br /> <br /> These include (in no particular order):<br /> Those half-sized persons (which I've been contemplating how to base), being commissions, they will appear in my other thread in the near future.<br /> <br /> The example pieces for my bathroom item casts that I sell. So that I can have a picture of the full set painted. Also to appear in my commission thread. <br /> <br /> A box example. Also to appear in my commission thread. <br /> <br /> Some <span class="glossaryitem" onmouseover='gp(119);'>SM</span> pieces that will make most of a marine. I had these out to mould for the bagged "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> material" that didn't make it on to the tank. <br /> <br /> The bagged "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> material" that will now be turned into an objective marker. <br /> <br /> And, the robot legs that I built ages ago and need to be put to use... <br /> <br /> I'm also contemplating a few troops from the boxes I haven't started yet. So expect fairly standard representatives of the Tau, Kroot and Ork races.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2014 00:18:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Fantastic as ever Doc! I was gonna paint up your toilets, etc. a-la Fallout so you could use the photo. You'd hate my workshop of unfinished hell then <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2014 01:29:15]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/108db3027e34614a4a20e12af2424058.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7131423.page"><b>dsteingass wrote:</b></a><br/>Fantastic as ever Doc! </div></blockquote>Thanks Dave. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>I was gonna paint up your toilets, etc. a-la Fallout so you could use the photo. </div></blockquote>That would be nice as you would also make the rest of bathroom to go with them. I'm just going to be showing them off in isolation, like the toilet I have already done.<br /> <br /> <blockquote class="uncited"><div>You'd hate my workshop of unfinished hell then <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I do seem to be in the minority with this way of modelling. I'm fine with your workshop being filled with unfinished items, that's your problem. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Each to his/her own. <br /> <br /> In other news; I went for a walk. <br /> <br /> But no ordinary walk. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> I went searching for Birch trees... and found one just round the corner, so it wasn't a long walk. <br /> <br /> Why did I go looking for Birch trees? To collect the seed pods, of course. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Those of you unfamiliar with their use will still be in the dark at this moment. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> If you want teeny-tiny leaves for your bases, go get some Birch seed pods...<br /> <a href="http://www.dakkadakka.com/gallery/640743-Birch%20Seed%20Pods%20for%20scale%20leaves.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/20/640743_sm-Birch%20Seed%20Pods%20for%20scale%20leaves.jpg" border="0" /></a><br /> Frodo for scale. <br /> <br /> Having read on a bit further in the<a href="http://www.reapermini.com/Thecraft/24" target="_new" rel="nofollow"> tutorial I was (supposed to be) following</a>, He suggests sprinkling the mixture of seeds and leaves in a breeze to separate them. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> I shall have to remember that for next time. <br /> <br /> These now need to be dried out in a oven for a bit. Then throw at bases and paint (before or after, the tutorial suggests a method for painting them in bulk).<br /> <br /> No other progress here, although you can see that work has started on the little-ones. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2014 21:17:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Just around the corner?  Pretty convenient.  Birch pods make great mini leaves, as you of course know.    A most excellent find.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2014 23:04:42]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7134335.page"><b>Red Harvest wrote:</b></a><br/>Just around the corner?  Pretty convenient.  Birch pods make great mini leaves, as you of course know.    A most excellent find.<br /> </div></blockquote>Yeah. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I was expecting to have to go further afield, like off into the surrounding fields ( <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ), but there it was, all big and tree-like. Job's a goodun'. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Now is the time of year to go collecting these things.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I read about them earlier in the year and then looked up when they could be collected and have had to wait months. So first opportunity to pop out, and out I did pop. <br /> <br /> Just need to find a use for them now (expect the next model I do to have leaves on it's base <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ).]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2014 00:20:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Aside from the sheer insanity in scope and scale of the work, I think what's most impressive is that it is still, unmistakably, a predator. Glorious job.]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2014 05:39:56]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ Superlatively beautiful tank Dr H. A true masterpiece. It reminds me of a faberge egg only its a tank, not a precious egg. You are a craftsman.<br /> <br /> And if anyone's in cornwall they shoud have a pint of Doom Bar ale. Mmmm. Not as impressive as the local ciders though. Rattler Cider is the thing if you appsolutely must get wobbly dunk within two drinks.]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2014 06:02:16]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Do you have to seal the leaves to stop them from degrading?<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Cornish rattler, lovely. I had i nice bottle of Thatchers Vintage last night. I should really take a tour of the brewery as its not far from me (Weston Super Mare)]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2014 12:11:46]]> GMT</pubDate>
				<author><![CDATA[ M0rdain]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>Aside from the sheer insanity in scope and scale of the work, I think what's most impressive is that it is still, unmistakably, a predator. Glorious job.</div></blockquote>Thanks Graven. As that was the aim of the project, I'm glad it has worked out like that. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>Superlatively beautiful tank Dr H. A true masterpiece. It reminds me of a faberge egg only its a tank, not a precious egg. You are a craftsman.</div></blockquote>Thank you Weety. That's high praise indeed. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>And if anyone's in cornwall they shoud have a pint of Doom Bar ale. Mmmm. Not as impressive as the local ciders though. Rattler Cider is the thing if you appsolutely must get wobbly dunk within two drinks.</div></blockquote>Doom Bar... that rings a bell, I may have had that at some point. Shall have to keep an eye out for it in future.<br /> <br /> <blockquote><div><cite>M0rdain wrote:</cite>Do you have to seal the leaves to stop them from degrading?<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Cornish rattler, lovely. I had i nice bottle of Thatchers Vintage last night. I should really take a tour of the brewery as its not far from me (Weston Super Mare)</div></blockquote>I don't know about "have to", but I suspect that they may become brittle after a while if not coated in something. Kind of like old dried herbs. <br /> <br /> I have now dried and painted (as per the tutorial, putting in a tub with some paint and shaking) my pile, so hopefully they will be fine.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2014 14:44:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Absolutely fantastic Doc, the beast looks amazing, you really did it justice.<br /> <br /> The leaves thing I have been thinking about and mucking about with some bits, since the beginning of the year when I did that project where I wanted leaves. There are several trees that have this kind of seeding method and its just a case of catching them just right in the season. I found some and left them in a placky bag for a few days and that seemed to dry them out nicely.<br /> <br /> Well heres looking forward to whats next.]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2014 18:23:29]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Really great work on the tank.<br /> So many little details everywhere. Even some weathering on the bottom. ^^<br /> <br /> The birch ponds are a really nice thing for basing and so.<br /> I was <a href="http://pfiek.wordpress.com/2014/08/11/kurztipp-ernte-deine-modellbaublatter-jetzt-harvest-your-modelling-leaves-now/" target="_new" rel="nofollow">collected as well</a> not so long ago. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 22 Aug 2014 08:50:08]]> GMT</pubDate>
				<author><![CDATA[ pfibp]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Absolutely fantastic Doc, the beast looks amazing, you really did it justice.<br /> <br /> The leaves thing I have been thinking about and mucking about with some bits, since the beginning of the year when I did that project where I wanted leaves. There are several trees that have this kind of seeding method and its just a case of catching them just right in the season. I found some and left them in a placky bag for a few days and that seemed to dry them out nicely.<br /> <br /> Well heres looking forward to whats next.</div></blockquote>Thanks Cam. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> And the right time in the season is why I'm mentioning them here. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> The tree I "looted" had many more pods that had only just started to grow, so there will be many more to obtain in the weeks to come. You really could find enough "leaves" on one tree to cover an entire table, never mind the occasional base of a model.<br /> <br /> Something will happen soon. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>pfibp wrote:</cite>Really great work on the tank.<br /> So many little details everywhere. Even some weathering on the bottom. ^^<br /> <br /> The birch ponds are a really nice thing for basing and so.<br /> I was <a href="http://pfiek.wordpress.com/2014/08/11/kurztipp-ernte-deine-modellbaublatter-jetzt-harvest-your-modelling-leaves-now/" target="_new" rel="nofollow">collected as well</a> not so long ago. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks Pfibp. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> I don't know what other's do with the bottom of their vehicles, as no one seems to show them. But it's just another part of the model to me, so it gets just as much attention. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> I did think about adding details under there as well, but looking at real tanks, they are all quite plain underneath. Makes sense too, so that's how it stayed. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Aug 2014 13:57:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Wow! That's just crazy!]]></description>
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				<pubDate><![CDATA[Fri, 22 Aug 2014 14:01:41]]> GMT</pubDate>
				<author><![CDATA[ lliu]]></author>
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				<description><![CDATA[ Incredible work Doc. Esp. love how the dozer blade came out]]></description>
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				<pubDate><![CDATA[Fri, 22 Aug 2014 15:15:56]]> GMT</pubDate>
				<author><![CDATA[ GamesEtc]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Tiny leaves are tiny. I think I might have to get my hands on some of these. Although there aren't many birch trees in New York City.]]></description>
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				<pubDate><![CDATA[Fri, 22 Aug 2014 18:41:41]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Thanks lliu and Games'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Tiny leaves are tiny. I think I might have to get my hands on some of these. Although there aren't many birch trees in New York City.</div></blockquote>Yeah, the one major problem with these is finding a tree. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Time to phone around friends and family and see if anyone lives near one (and not so far away from you to make it pointless <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ).<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Aug 2014 17:26:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Hmm tiny leaves. I am sure you could soak them in water paint or really watered down paint after you bake them dry to change their color. Neat stuff dr. ]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2014 09:02:55]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ All the birch around me have already shed their seed. Early harvest and all...]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2014 10:29:05]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Excellent job on the tank doc! Paint's done a great job of bringing out all the little modelling details <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Always nice to see someone finish a piece too - obviously that's not my thing, but..... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> "So expect fairly standard representatives of the Tau, Kroot and Ork races"........ <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  We don't come here for 'fairly standard' <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> The robot legs need attention methinks..... <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Timely reminder of the birch seeds.....although I still have a tub that I've been meaning to use for oh, so long now....really should put some of my chaos lot in a less urban setting...]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2014 10:44:40]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ <blockquote><div><cite>cormadepanda wrote:</cite>Hmm tiny leaves. I am sure you could soak them in water paint or really watered down paint after you bake them dry to change their color. Neat stuff dr. </div></blockquote>Yep. Well, shake them in a tub with a little paint and they get well covered. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite>All the birch around me have already shed their seed. Early harvest and all...</div></blockquote>Bummer. Round here they are only just getting going. Make a note of that for next year then. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Excellent job on the tank doc! Paint's done a great job of bringing out all the little modelling details <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Always nice to see someone finish a piece too - obviously that's not my thing, but..... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> you do finish things occasionally. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> And this tank has taken me 8 months to finish... I'm hardly racing through things.<br /> <br /> <blockquote class="uncited"><div>"So expect fairly standard representatives of the Tau, Kroot and Ork races"........ <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  We don't come here for 'fairly standard' <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> The robot legs need attention methinks..... <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote>Ah well, I always do the first one or two of each unit in a normal state for a couple of reasons. One is that it gives me a good idea of what is normal and how it should look. That gives me a jumping off point for changes I can make. <br /> <br /> Also, in order to make the more unusual members of my army stand out more, it's good to have a scattering of normal-looking members to give some contrast. <br /> <br /> Robot legs will get used soon. I just need to decide who gets them...<br /> <br /> <blockquote class="uncited"><div>Timely reminder of the birch seeds.....although I still have a tub that I've been meaning to use for oh, so long now....really should put some of my chaos lot in a less urban setting...</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> That could be a problem. Although many urban spaces do have the occasional tree. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2014 13:25:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ So now that I have the Hobbits ticking over, I've started to look at these robo-legs I have.<br /> <br /> These were made quite a while ago and came from a collection of some scraps and leftover milliput that I had shaped into potentially useful shapes.<br /> I made them into legs because I had noticed that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> kits give you an excess of bodies... I needed replacement legs, and what do you do in the 41st millennium when you need legs, you get robo-legs.<br /> <br /> I even wrote some fluff for a Space Marine that needed legs. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Here it is again for those that missed it:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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	Battle brother Raymius lay on his back, the battlefield was quiet now that the battle was over. Raymius thought back over what had happened, surrounded by the bodies of the fallen enemy and his battle brothers, they had fought bravely against overwhelming numbers of Tyranids. Raymius himself had slaughtered many of the vile creatures until something huge and black had come up behind him, he had reacted too slow and had paid the price for that mistake. The thing had ripped him in two, Raymius could not now even see where his legs lay, he was covered in blood and from the waist down...missing. <br /> <br /> Raymius lay there, with the world around him coming and going to greyness, until he started to hear noises, movement, someone or something was picking over the bodies. Every now and then a strange noise, not unlike a thousand people quietly saying "wop" would float over the marine and then there would be more shuffling and rustling. Raymius opened his eyes as he heard the noise approach him, it was a Dire Avenger. Unmistakeable in it's blue armour and high helmet, the filthy Eldar scum was looting the corpses! If he had the strength, Raymius would teach the xeno a thing or two, but then he saw another figure... a marine... from the Imperial Fists! Why were they helping each other, and why would a marine stoop to looting corpses? Another shadow fell over Raymius, he could not see what it was, it bent over and placed something on his chest and then everything went black with a "wop". <br /> <br /> 	As suddenly as it had gone black, it was immediately bright, strong lights positioned around a large metal-walled room, many more xeno scum were here and appeared to be stripping and sorting the equipment from the bodies. A shadow fell over Raymius and a voice said "This one's still alive, got no legs, but still moving" another voice answered "He said that he would want to see any survivors, plug him into some support and send it to Him". Raymius was dragged from the room, down a narrow corridor and into a room where he was fitted with a life support system and placed on a glav platform before being taken to meet whoever this "Him" was.<br /> <br /> 	The first meeting between Raymius and The Scientist as he referred to himself, was strange to say the least. He was tall, for a normal human, thin and had messy grey hair and wild staring eyes. The Scientist wore a brightly coloured shirt (with flowers and strange trees on it) and khaki shorts with many bulging pockets with various tools and things hanging out here and there. Over these clothes The Scientist wore a white lab coat (open at the front for the moment) dirty, well used and with strange designs drawn over most of it, he would stand in front of the marine with his hands in the lab coat's pockets and stare intently at every part of what remained of Raymius. <br /> <br /> 	They discussed The Scientists plans and it was clear to Raymius that he was insane. The discussion ended abruptly after The Scientist had talked about his immortality and Raymius had scorned him and preached about the Emperor, The Scientist had said he would show him what was what and had Raymius taken to another room, empty save for a small stage at one end. Raymius was positioned facing the stage. <br /> 	The Scientist entered the room followed by a huge mechanical monstrosity, 10 feet tall at least, all pistons and sharp angles. The Scientist spent a great deal of time describing how he would create some new legs for Raymius using a similar pattern to that of the machine. Raymius was not interested and would rather just be killed than brainwashed and mechanised by this madman. After 2 or so hours, The Scientist then said he would show the marine something that would shake his faith in his "dead" emperor. "Heretic" thought Raymius "I'll see you die a painful death for this" he said aloud. The Scientist laughed at this for 10 minutes, breaking down into hysterics at least twice before saying "that is precisely why I have brought you here Raymius". While the marine was still trying to remember when this madman had discovered his name, The Scientist asked "are you a god?", Raymius answered "no", "ha, but you believe your Emperor is? We shall see..." The Scientist shouted "KILL" and the machine suddenly sprouted all manner of sharp implements and blades, Raymius tensed but could not move. He was not in danger though, the machine turned upon The Scientist and proceeded to tear him to pieces, blood and flesh were spread around the room in a flurry of violence. The screams of the madman (mixed with laughter) were still ringing in the marines ears when he was dragged from the room and taken to a holding chamber by hands unseen. <br /> <br /> 	It could not have been more than an hour after this that the door to the room he was in was opened and Raymius was struck dumb, he could not believe what he was looking at... The Scientist stood there, as clear as day, a huge grin on his face and not a scratch on his body. <br /> "You see" The Scientist said, "I am truly immortal"<br /> "What trick is this, that could not have been you in that room" Said Raymius<br /> "Oh it was" said The Scientist<br /> 	They talked and Raymius questioned The Scientist about what had happened and could only conclude that he was present in the empty room. The Scientist even described what it felt like to be torn apart, and Raymius knew what this was like.<br /> "We are alike, you see? Both torn asunder and now both here" The Scientist said.<br /> "I am not like you" Replied Raymius<br /> "No, indeed not. How rude of me, here I am uninjured and you still have no legs." Said The Scientist "where is your god emperor now, to bless you with new appendages? We both know where he is, you may call it a throne but it is a coffin. Is he here to save you from damnation? No. But I am here, I will always be here...Ha Ha. I will give you new legs, better legs and you will follow me to you next death and the death beyond that, again and again"<br /> Raymius could not find the words to describe this man.<br /> The Scientist continued "May I call you Ray?" and without waiting for a reply "Not that it matters, you will be number 11 soon. Well, Ray when someone asks if you are a god, you say YES! Ha Ha, well I do... What would your Emperor say? Oh nothing...because he's DEAD, HA HA!"<br /> <br /> 	The Scientist left Raymius to the last of his thoughts before he gets the customary brainwash. He was still laughing as the door slid shut behind him, "What is life anyway? I think I'll go and check on the next body I'll have..."<br /> 
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</div><br /> <br /> However, the legs I built were for one of my Eldar. I made them deliberately "clunky" looking to contrast with the agile Eldar.<br /> Looking at them now though, I'm not sure what I want to use them for. <br /> <br /> Here's what they look like with a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> body and legs for scale.<br /> <a href="http://www.dakkadakka.com/gallery/642325-Robo-legs%3B%20I%20made%20some%20legs%20and%20now%20need%20to%20find%20a%20use%20for%20them.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/26/642325_sm-Robo-legs%3B%20I%20made%20some%20legs%20and%20now%20need%20to%20find%20a%20use%20for%20them.jpg" border="0" /></a><br /> <br /> They are a bit big as I look at them now. Both too tall for a basic troop and too wide for a 25mm base.<br /> Plans were to place the body in the position shown and have many more wires/cables extending from the back of the "hips" into the back of the body. However, I could place a gun platform up there, or build some kind of body to match the legs.<br /> <br /> I would quite like some thoughts on what I can do with them and what it would be representing in-game.<br /> <br /> Ideas... GO!]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 17:01:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Servator, thingy, come mech thingymejig. you know robotic arms for fixing stuff, also try an ork body on there!]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 18:25:17]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Ork nob, or perhaps even an ogre torso would probably make a good fit for the start of a combat servitor there.<br /> <br /> Grot or hobbit sized 'sentinel'.<br /> <br /> Start of a quadraped gun platform.<br /> <br /> Add a wheel extended out either behind or in front for a 'biker'.<br /> <br /> Platform/tray on top for a serving servitor type ofthing....drinks, nibbles, mechanicus or medical equipment.<br /> <br /> Similar thought for a 'pack mule' servitor.<br /> <br /> Large grabbing claw on top with possibly a couple of smaller tool arms for a construction mech.<br /> <br /> Forklift servitor for attaching to transport vehicles.<br /> <br /> Bionic legs for a terminator.<br /> <br /> Couple of screens or cameras for a surveillance bot.<br /> <br /> Camera/face on front with large can magnetically coupled to rear as a trash collector.<br /> <br /> Xenos bionics with a cold one torso.<br /> <br /> Two squabbling grot torsos hardwired into a single set of legs.<br /> <br /> Two additional sets to form a triskele shaped tumble-bot...perhaps with driver compartment (grot/squat/small xenos) in the centre.<br /> <br /> Large screen as an entertainment droid, or walking advertisement.<br /> <br /> Small manipulators and robot-jack face for a jumping jack-in-thebox child minder droid.<br /> <br /> Epic scale titan of various descriptions....<br /> <br /> Void worker or deep-sea worker type servitor.<br /> <br /> Other stuff.....<br /> <br /> That should start something rolling somewhere...... <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 19:11:43]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ Thanks Chaps. <br /> <br /> So from all that I'm getting the feeling of a Servitor that has been re-purposed from a construction or similar job. <br /> <br /> I will need to have a look for some kind of upper body and a suitable head and then think about arms (original or additional). <br /> <br /> And pick a suitable job that would require legs like that... Stable, strong, but not quick...]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 21:34:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ Oh, go then...have a couple more...<br /> <br /> Scripture bot - parchments being produced by the body like a walking typewriter thingummy<br /> <br /> Propaganda droid - blaring speakers in all directions<br /> <br /> Mobile Shrine - a walking monument, or reliquary for holy remains<br /> <br /> Broken Bot Bob- just the legs, with wires and connectors spilling out the top, wandering a junkyard<br /> <br /> Parade stocks - penitent on dispay atop the legs, possibly crucifix style<br /> <br /> Battle Lectern - preacher's personal librarium-cum-lectern (Codex Creeper)<br /> <br /> Guide bot Gus - Light carrying droid for lighting the way through the dark labyrinth of a ship's interior<br /> <br /> Mobile holding post - clamps and cuffs for perps, available anywhere anytime 24-7<br /> <br /> Bomb-bot - walky, walky, boom<br /> <br /> Bomb-bot II - for disarming of WMDs of nefarious origins<br /> <br /> Palanquin Pete - lavish cushion filled platform for luxurious transport of tiny dignitaries<br /> <br /> Calculus mobilus - computational device for roge trader/inquisitor types<br /> <br /> Marker bot - paint brush trailing beneath for highway marking (or on side for wall marking) (or on top for ceiling...you can probably guessthe rest)<br /> <br /> Bonsai bot - mobile decorative garden for the well-to-do trader<br /> <br /> Recording servitor - autonomous movie maker - camera and sound recording for dangerous areas, similarly could be a survey bot<br /> <br /> Drone droid - mobile landing platform for small drones<br /> <br /> Loco-motor - chains on back for pulling carriage - wheeled or anti-grav<br /> <br /> EZ Walker - comfy chair on legs<br /> <br /> Fairy Cage - tiny prison cell on legs<br /> <br /> Zap-o-matic Zebedee - Walking tesla coil, for personal self defence from all angles whilst wandering the seedier side of town with your lady-friend<br /> <br /> Specimen jar - xenos containment tank for display of those easily damaged hunting trophies<br /> <br /> Bird Cage Billy - Walking aviary for rare and exotic canaries<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 21:36:40]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Completed Tank!</title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I can see how your projects get started, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>.<br /> <br /> I have just found that I have the Wave Serpent pilot (as I only used a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> head for the pilot in my <span class="glossaryitem" onmouseover='gp(149);'>WS</span>), it's not a huge body (like the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or Ork) and he has a fairly servitor-like look with the mask. I'll try a range of bodies and show you all tomorrow anyway. <br /> <br /> For arms, I'm thinking of giving him weedy arms that give the impression that they don't get used for labour, but still serve a purpose (otherwise they would have been replaced). Then adding some large mechanical arms attached to the legs (with a counterweight). <br /> <br /> Current idea is some kind of inspection servitor that has to handle heavy/dangerous items, but require nimble fingers for fine work/inspection.]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 22:33:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Here's the Robo-legs with some bodies that I found in my box:<br /> Top is a Goblin or Orc body  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> with a head that appeared to fit. It's a bit too hunch-backed to work for me.<br /> Middle is the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> pilot. That I think works all right.<br /> Bottom is a random Ork body (may be a Nob). I think it's a bit too big on top of the height of the legs and a bit too well built for the inspection-bot idea. <br /> <br /> And a scale shot with the legs and the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> I put together from the random bits I had laying about from the "bagged" version (which had the left arm, hence the replacement).<br /> <a href="http://www.dakkadakka.com/gallery/642651-Robo-legs%20options.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/27/642651_sm-Robo-legs%20options.jpg" border="0" /></a><br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 17:08:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Too many ideas, too little time, too little focu.....ooh shiny!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Middle probably works best for an inspection bot. <br /> <br /> Top is a goblin body, with the correct head ( <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ) - might be ok if you slighlty shortened the hood and replaced the face....<br /> <br /> Orc body would probably work better for combat or construction servitor, maybe a little bulky for an inspecti-bot....although there's a few things you could try - cut the bottom belt off, cutting the neck back a bit and sticking the front half of a human face there, with gears at the shoulder joints that might work. Putting a skull-like or robot head atop the toso, with a heavy manipulator coming out of the present neck joint, several pairs of fine manipulators could come from the shoulders. Lay the torso on it's back, with a head placed on the neck to face the front of the 'bot, brings the shoulders down a bit, and there's the option of having a manipulator arm coming out of the 'waist' joint which would be the rear of the 'bot.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 18:43:11]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7153112.page"><b>monkeytroll wrote:</b></a><br/>Too many ideas, too little time, too little focu.....ooh shiny!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Middle probably works best for an inspection bot. </div></blockquote>I may see if I can get that to work. I've not had any other good ideas for using it anyway.<br /> <br /> <blockquote class="uncited"><div>Top is a goblin body, with the correct head ( <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ) - might be ok if you slighlty shortened the hood and replaced the face....</div></blockquote>Good to know. I have a selection of random Orc and Goblin bits, it's nice to pair up the parts and see what I've got.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> So... you mean a different head with a hood on then... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Orc body would probably work better for combat or construction servitor, maybe a little bulky for an inspecti-bot....although there's a few things you could try - cut the bottom belt off, cutting the neck back a bit and sticking the front half of a human face there, with gears at the shoulder joints that might work. Putting a skull-like or robot head atop the toso, with a heavy manipulator coming out of the present neck joint, several pairs of fine manipulators could come from the shoulders. Lay the torso on it's back, with a head placed on the neck to face the front of the 'bot, brings the shoulders down a bit, and there's the option of having a manipulator arm coming out of the 'waist' joint which would be the rear of the 'bot.</div></blockquote>Yeah, I did think that cutting the torso down would be necessary. But with the amount it may have to be cut down by (as it is there, it's twice the height of a <span class="glossaryitem" onmouseover='gp(119);'>SM</span>) to get a respectable height, it would basically be the shoulders, which I might as well just sculpt myself and save the body for something else...<br /> I do have another idea on my list for an Ork torso anyway. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 20:14:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Make an Alien-style cargolifter: use the orc nob, then give him wraistbands (to paint them with black/yellow stripes later). And then mount a seat with levers and security cage to the back.]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 20:15:03]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/975cc9255c051e22e1a221b68f8b41ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7153394.page"><b>Hruotland wrote:</b></a><br/>Make an Alien-style cargolifter: use the orc nob, then give him wraistbands (to paint them with black/yellow stripes later). And then mount a seat with levers and security cage to the back.</div></blockquote>Lo Hruotland.<br /> That's not a bad idea. I may save it for later though for a couple of reasons;<br /> If I'm going to build an "Aliens" Loader, I want to do it justice, and not just knock one up with some random legs I made. I do want to build a Loader-alike (who doesn't) and will do at some point.<br /> <br /> Putting the seat/controls at the back is a good idea though. (added to my list)<br /> <br /> Also, the loader is more for use in controlled environments, like a hanger with flat, smooth flooring, and these legs look more like something for rough terrain (to me anyway... Although thinking of poor ED-209 falling down the stairs, maybe not. *shrugs*) <br /> <br />  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> Maybe I should just turn this into a crude ED-209-alike...? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 22:24:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ OK, so the crude ED-209-alike will have to be put to one side as the top half was diverging from the look of the lower half, so I'll have to build some legs to match the top...  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> And, I decided upon a job for the servitor; Mechanic.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Not very imaginative, I know, but explains the need for large robotic lifting arms (picking up heavy stuff/vehicles/equipment), and the weedy arms on the body (for the delicate tweaking and fiddly parts), and gives him a role on the table/battlefield. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> If I'm right, this will make him more of a Techmarine in role?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> While looking like a servitor, I will try to match the servo-harness look and you will have to let me know if I get close enough.<br /> <br /> With that decided, and the Hobbits finished, I have started to install him on his legs.<br /> <a href="http://www.dakkadakka.com/gallery/644197-Tech-repair%20servitor%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/2/644197_sm-Tech-repair%20servitor%20wip%201.jpg" border="0" /></a><br /> <br /> I've also put him on a 40mm base just because I thought he looked silly on a little one. Not glued on yet, so subject to change.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I was going to throw up some options of arms and see what people thought. But then, I liked these arms and none of the other options. He now has arms. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/644239-Repair%20Servitor%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/2/644239_sm-Repair%20Servitor%20wip%202.jpg" border="0" /></a><br /> I was also planning on shaving off the things on the forearm, but then thought that with the right paint they can be tools of some description, as is whatever it is he is holding. <br /> <br /> Why is one arm armoured and the other not? I hear you scream at your screens. <br /> That arm is going to be nearer the welding torch, of course. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I also realise that the smaller arm only has 3 fingers. I will likely add one at some point. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Next, I will be building the robo-arms. I'm thinking of starting from the "tool" end and working back towards the connection with the legs... mostly because I don't know yet how I'm going to attach them.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Sep 2014 16:34:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Couldn't wait for the rumour-mill to decide if Dark Eldar or Necrons were going to be next... so I got a battleforce of each. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> Technically, the Necrons are my birthday present, so I can't open that box yet (I can wait 20 days).<br />  <br /> This means:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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The kabal's raiding party streamed out of the webway portal a short distance from the target city. Theirs' was a small kabal, and they had been pushed from the sector that they had raided for many years. It had been a while since they had had a good supply of souls and slaves and they were taking more and more risks to get them. Then they had discovered this planetary system; 3 habited planets and their associated moons, all full of people, little in the way of defensive measures, and far from aid in a relatively quiet sector of the galaxy. This could be the break they needed. <br /> <br /> K'orashk watched as the first of the sleek crafts, bedecked with blades and spikes, reached the city and destroyed the meagre defences before they could retaliate. The city was now theirs to plunder. They would round up the population, harvest some souls immediately with the help of a Haemonculus, and then take the rest as slaves, minus those that had been promised to the Haemonculus in payment for joining them.<br /> <br /> Everything worked out perfectly, the people behaved like the cattle they were and the soul harvesting was begun with the Haemonculus plying his trade with the utmost professionalism. K'orashk was already beginning to feel better than he had for months and it was clear that the rest of the raiding party were also feeling the benefit of the fresh souls. There was an atmosphere developing that K'orashk couldn't put his finger on, but didn't feel right. Maybe it was just that they had been starved of souls for so long, but K'orashk was experiencing sensations that were almost approaching that which he remembered from the better days in his past. <br /> <br /> K'orashk felt himself smiling, and could see many of the others were also. He noticed that some of the raiders had laid down and were sleeping. This was not right, he knew it, but K'orashk felt like sleeping was a good idea, it was the right thing to do, and he slumped to the ground. He saw the Haemonculus stumbling about, before his vision became too blurred to focus on his surroundings. K'orashk laid his head down on his arm and closed his eyes, a smile still on his face. <br /> <br /> K'orashk awoke in a strange metal room. He could see nothing but 3 plain metal walls and found that he was strapped to an upright surface, also metal, and just slightly wider than his shoulders. The room smelt unfamiliar and sterile and he could hear no noises. After a short while, K'orashk discerned the sound of footsteps approaching and then heard a door open into the room. "Drugs" a voice said behind him. "Carefully selected, dosed, targeted and delivered." the voice continued. A man walked around to stand in front of K'orashk and smiled "That should answer the important question you have. The people of that planet had been infused with a cocktail of drugs that would neither affect them nor be metabolised by them. I just had to wait for someone like you to come along". K'orashk went to shout abuse and demand to be released, but found that he could not talk, could not make a noise. The man looked at him "Ah yes, a side effect of the drugs. That will wear off in a day or so." The man studied K'orashk and mumbled to himself for a while. K'orashk struggled against his restraints, "I see you are eager to get going. Let's see if your motor skills have remained unaffected" the man said and reached behind the metal plate that K'orashk was strapped to. <br /> <br /> As soon as the straps released him, K'orashk sprung into a fighting stance and attacked the man. He aimed to plunge his fingers into the man's throat... and missed, the man was standing behind him and yet did not appear to have moved. K'orashk spun and struck out with his foot... again, he missed. The man did move out of the way, but it was such a subtle move K'orashk only just missed. He attacked again and again, using all his skills, moving as fast as his trained body could go. Every time, the man seemed to be one step ahead. He could not move as fast as K'orashk, but his timing was perfect and his movements always put him out of harms way. K'orashk continued to twirl and twist, attempting to land a blow with any part of his body. It would have only taken a handful of attacks to end a fight with one of his peers, and yet this simple human had remained untouched for hundreds. <br /> <br /> "I see everything appears to be in working order..." The man said while ducking a backhand chop "...you can stop now and sit down." He said. K'orashk stopped immediately and slumped to the floor, in spite of himself. "First stage programming. You'll do anything I say." The man smiled again. "More to do before you can be used though, and don't worry about not connecting, I know everything that you do and more besides, I can read you like a book." The man explained as if he were talking to a child. "But anyway..." He said waving an arm "...I've been having a chat with your Haemonculus... Interesting chap. Knows almost everything there is to know about torture. I'm now educating him in something he didn't know about; Poetry. I left him listening to a selection of poems by Grunthos the Flatulent. I'm sure it will be very... educational, for him. Had to put him in a form of stasis so that he would survive. Ha Ha. Must be off, you had a great deal of equipment I want to study." <br /> The Scientist left K'orashk in silence, sitting on the floor of a metal room. <br /> 
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</div><br /> <br /> So there is some more to add to the "to do" list and many things to research. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I've started collecting things together for the robo-arms of the repair servitor, and have chopped up a Sun-cannon and spinefist. You will have to wait a little longer to see what they become. I'm going to have to scratch-build the manipulators, as I can't find anything that looks right.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Sep 2014 17:51:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Oh, pulling out the heavy hitters...surely some vogon would have been enough? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Wed, 3 Sep 2014 19:55:52]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7173064.page"><b>monkeytroll wrote:</b></a><br/>Oh, pulling out the heavy hitters...surely some vogon would have been enough? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  </div></blockquote>Well The Scientist did say that he left him with Grunthos. So he might have started with Vogon and progressed to harder stuff. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Open at you own risk:<br /> "Ode to a Small Lump of Green Putty I Found in My Armpit One Midsummer Morning"<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Putty. Putty. Putty.<br /> Green Putty - Grutty Peen.<br /> Grarmpitutty - Morning!<br /> Pridsummer - Grorning Utty!<br /> Discovery..... Oh.<br /> Putty?..... Armpit?<br /> Armpit..... Putty.<br /> Not even a particularly<br /> Nice shade of green.<br /> As I lick my armpit and shall agree,<br /> That this putty is very well green.
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				<pubDate><![CDATA[Wed, 3 Sep 2014 23:07:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Nice thing about the revised Necron codex, even though they are still slippery, and yes, they let some foolish mortals hold items of theirs to see what they will do with them, or to spy with it, or worse,, but the 'Crons are more capable than in the past of making deals and bargains. But beware the mindshackle scarabs!]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2014 01:21:49]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ I'm really looking forward to seeing what conversion opportunities Crons present you with. Deldar are natural for tortuous chop jobs, crons less so - but I have faith in you, good Dr!]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2014 06:02:37]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Nice thing about the revised Necron codex, even though they are still slippery, and yes, they let some foolish mortals hold items of theirs to see what they will do with them, or to spy with it, or worse,, but the 'Crons are more capable than in the past of making deals and bargains. But beware the mindshackle scarabs!</div></blockquote>Yeah, I have much to read about the Necrons, but that can wait for a little while. <br /> <br /> The Scientist has much experience with small electronic brain-washing devices. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>I'm really looking forward to seeing what conversion opportunities Crons present you with. Deldar are natural for tortuous chop jobs, crons less so - but I have faith in you, good Dr!</div></blockquote>I have some ideas lined up for Necrons. Not so many for Dark Eldar, but looking at the parts there is much that will be of use. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Progress on the tools:<br /> I said I was chopping up a spinefist and a star cannon, well...<br /> <a href="http://www.dakkadakka.com/gallery/644727-Rivet-gun%20and%20Welder%20for%20my%20repair%20servitor.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/4/644727_sm-Rivet-gun%20and%20Welder%20for%20my%20repair%20servitor.jpg" border="0" /></a><br /> Rivet-gun and Welder...  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> There's more to do on them yet, but they are now in the rough shape. <br /> <br /> And while I was having moments of "where is this going?" with the rivet gun. I've built the first of each of my open boxes, and finished off the Marine.<br /> As I mentioned earlier, these are standard/normal in their appearance. See them as the newest recruits to the army, before they become modified and their equipment become mixed with the rest. <br /> <a href="http://www.dakkadakka.com/gallery/644728-The%20paint%20queue%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/4/644728_sm-The%20paint%20queue%20.jpg" border="0" /></a><br /> I added a whip-aerial to the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, but you can't really see it in the photos. This came about from a strand of plastic that came attached to one of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> sprues. As soon as I saw it I thought "I know what I can use that for". <br /> <br /> The Wych, I don't know how I'll paint yet. Need to look for examples first.<br /> <br /> The Kabalite will be painted in the usual black with green highlights.<br /> and the Firewarrior and Kroot will both be the usual colour schemes too.<br /> <br /> The Space Marine, I'm thinking of Blood Drinkers. They specialise in close combat and this chap is holding a knife in his robo-arm. Ticks another chapter off the list. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> The Ork though, I'm open to suggestions as to which clan he should be. <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  I'd like something fitting his look, so give reasons. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> You can see he took some inspiration from the Wych on his armour choice. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2014 17:42:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Yes but the advancement of the billion year old cron tech is beyond most of the alien races. The Orks just use the shells of Monoliths to slap treads and gunz on and call it a battlewagon!]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2014 19:24:34]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7176175.page"><b>shasolenzabi wrote:</b></a><br/>Yes but the advancement of the billion year old cron tech is beyond most of the alien races. The Orks just use the shells of Monoliths to slap treads and gunz on and call it a battlewagon!</div></blockquote>Ah, but most alien races can't extract the knowledge from the Necron minds and implant it into his own. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> The Scientist's mind reading/writing technology was originally created as a teaching tool. He now uses it to learn everything... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> On that note, some Scientific notes from The Scientist on the Dark Eldar:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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SN-<span class="glossaryitem" onmouseover='gp(27);'>DE</span> 012: Just as with their relatives of the craftworlds, these "Dark" Eldar have their souls tied to the false-god Slaanesh and their bodies become useless after death. Unlike their counterparts, they don't use these spirit stone things to prevent their own consumption, they attempt to avoid death altogether by, ironically, consuming the souls of other beings. They now have to do this or they slowly loose their own soul over time. The experiment I have running at the moment has reached a tipping point whereby the originally aggressive warrior is now so weak, so drained, that he has started to beg for help. So weak that he is barely breathing and might not last another year, let alone another decade. <br /> <br /> SN-<span class="glossaryitem" onmouseover='gp(27);'>DE</span> 056: I have found that I can imbue the essence of one of these Darkies, He He, Dark-Ees, I made a funny, Ha Ha. ...one of these Darkies into a device of my construction, housing a normal Sprit-stone. The essence is distilled and concentrated down, as it were, to keep a Dark Eldar warrior alive and well, without consuming souls, almost indefinitely. This will prove most efficient. <br /> 
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				<pubDate><![CDATA[Thu, 4 Sep 2014 20:48:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Make a decent bargain with the Necrons, they may loan him some helpers. Oh and likely as they have already been to that cloaked world, his cloak is wasted on them, the undead of space. their crypteks however are such that they may share secrets they think his mind can handle, they still see all other races as children at best, fodder is most likely.<br /> <br /> Even a damaged tomb world is very dangerous, but I see the revamped Necrons as likely the one race the scientist might have to do some cooperating with to get any crumbs of knowledge from them. I do see one hing he has been doing that might make them come to the bargaining table, his work on living beings as their fluff indicates that they desire to be flesh once more, their android bodies, as tough, strong and advanced as they are lack things, and they will desire to be beings with souls and sense as they are not now. They may pay him for work in that endeavor.]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2014 21:14:33]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ They also likely don't see him as much of a threat; a lone man on a lone planet, with a personal army, and no (read, mad) plans. <br /> <br /> If there was a tomb on his planet, he would already know about it from when he performed the first knowledge implant and accidentally targeted the whole planet. <br /> <br /> I don't know if they would (should) trust The Scientist to transfer their minds into flesh. He could do it. But he could also brainwash them at the same time to do his bidding.<br /> <br /> I've realised that I've not posted the piece of fluff where The Scientist gains access to the Black Library. It's related to the Harlequins though, which is why I haven't yet.<br /> <br /> I have already written a piece of fluff for how The Scientist acquires a selection of Necrons. It involves Trazyn (as you mentioned before) and some bargaining, and shows just how good The Scientist's mind is. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2014 21:49:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I just love your  fluff<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  blood axe for the ork, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> style comes naturally to them. Depends what the doc has in mind,though <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2014 21:58:30]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7176649.page"><b>Dr H wrote:</b></a><br/>They also likely don't see him as much of a threat; a lone man on a lone planet, with a personal army, and no (read, mad) plans. <br /> <br /> If there was a tomb on his planet, he would already know about it from when he performed the first knowledge implant and accidentally targeted the whole planet. <br /> <br /> I don't know if they would (should) trust The Scientist to transfer their minds into flesh. He could do it. But he could also brainwash them at the same time to do his bidding.<br /> <br /> I've realised that I've not posted the piece of fluff where The Scientist gains access to the Black Library. It's related to the Harlequins though, which is why I haven't yet.<br /> <br /> I have already written a piece of fluff for how The Scientist acquires a selection of Necrons. It involves Trazyn (as you mentioned before) and some bargaining, and shows just how good The Scientist's mind is. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> <br /> Ah, so he did manage a trade with Trazyn! That Lord of machines is one crazy collector!]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2014 22:09:47]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>I just love your  fluff<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Thanks. It's good to be silly on occasion.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div> blood axe for the ork, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> style comes naturally to them. Depends what the doc has in mind,though <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>hmm, well Blood axes seem to be a good opportunity to have an Ork using Imperial tech. This Ork is more a typical Ork. <br /> <br /> It's not what The Scientist has planned for them, as to what clan is picked. It's more where did this Ork originate from? Is there a clan that likes Chain-weapons, or tends to fire their guns in a sideways, gangster style (as this one appears to be holding his gun).<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Ah, so he did manage a trade with Trazyn! That Lord of machines is one crazy collector!</div></blockquote>and The Scientist had something he wanted. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2014 22:35:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Ah. Deff Skullz then <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 5 Sep 2014 15:32:09]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Thanks Graven. I'll wait for a general consensus (at least until I get around to him). <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> In the mean time, I have started painting Tactical marine number 12:<br /> <a href="http://www.dakkadakka.com/gallery/645018-Tactical%20marine%20%2312%20pip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/5/645018_sm-Tactical%20marine%20%2312%20pip%201.jpg" border="0" /></a><br /> <br /> Just the red so far (and that may still need a little more work in places), added in layers. <br /> Looks a little shiny too as it's not quite finished drying yet. Still, gives you an idea.<br /> I'm aiming for a slightly darker, more crimson, colour than the Blood Angel (#2) I have. Just a matter of adding a little blue to the scarlet I used on #2.<br /> <br /> Still working on the robo-arms for the servitor. update soon(ish). <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Sep 2014 19:38:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ A side-by-side comparison is always useful. I pulled my Blood Angel off the shelf to see how the Blood Drinker compared and thought "Oo right, he's too dark, add more red".<br /> <br /> So I have, and here he is next to number 2.<br /> <a href="http://www.dakkadakka.com/gallery/645161-Tactical%20marine%20%2312%20pip%202%3B%20Blood%20Drinker%20comparison%20to%20Blood%20Angel.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/6/645161_sm-Tactical%20marine%20%2312%20pip%202%3B%20Blood%20Drinker%20comparison%20to%20Blood%20Angel.jpg" border="0" /></a><br /> <br /> I'll now start to add the other colours before going back to touch up and highlight things.]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2014 14:43:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ And today's progress is on the repair servitor. <br /> 2nd pair of arms are attached, one more pair to go (maybe, still winging it at the moment).<br /> <a href="http://www.dakkadakka.com/gallery/645449-Repair%20Servitor%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/7/645449_sm-Repair%20Servitor%20wip%203.jpg" border="0" /></a><br /> Still quite rough in places and many cables/wires to add...<br /> and the manipulator arms to add...<br /> and you can see the start of the powerpack on his back, that'll need connecting up too...<br /> <br /> But you should now have an idea of where it's heading. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2014 13:51:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Great look...I like where this is going <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2014 15:16:48]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Looking brilliant, nice balanced shape. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2014 15:55:03]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ So much better with the arms. I can now get my head round this <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2014 18:52:09]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Great look...I like where this is going <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks. I'm glad you do. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Looking brilliant, nice balanced shape. </div></blockquote>Thanks. Will have to see that I maintain that when adding the next pair of arms.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>So much better with the arms. I can now get my head round this <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks. Yes, I did assume that people may not be able to see where this was going. Mainly because I don't have a defined plan for how this is going to go... The plan being; Needs robo-arms... what can I make robo-arms out of... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> So the next arm came about from a pair of pistons I found in my bits... that progressed to this:<br /> <a href="http://www.dakkadakka.com/gallery/645513-Repair%20servitor%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/7/645513_sm-Repair%20servitor%20wip%204.jpg" border="0" /></a><br /> <br /> I'm thinking the next (and last) arm may be some kind of metallic tentacle type appendage. Been a while since I've added tentacles to something. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2014 21:08:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Sentinels and Techpriests are two of the models I like most in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> catalogue, so what can I say of a merger of both but that it is awesome!<br /> <br /> Legs look ace, and the apparel so far is great too. The new arm might seem a bit on the big side right now, but that may change once it's on.<br /> <br /> Red fella above looks good too!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2014 21:58:36]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47f1b399e3698f963b1686abebafb6dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7183329.page"><b>Littletower wrote:</b></a><br/>Sentinels and Techpriests are two of the models I like most in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> catalogue, so what can I say of a merger of both but that it is awesome!</div></blockquote>Thanks. Glad it is living up to your expectations. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Legs look ace, and the apparel so far is great too. The new arm might seem a bit on the big side right now, but that may change once it's on.</div></blockquote>Thanks. It is quite long, and that is due to the length of the pistons I found. See it as at it's fully extended and that it needs to reach from behind the main body and to the ground and it seems respectable. <br /> <br /> Also, I think I'll place this one over his right shoulder (between his head and the rivet gun) to explain why it's so long. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Red fella above looks good too!</div></blockquote>Thanks. He's just getting on his base so that I can progress with painting.]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2014 22:31:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Piston looks good - Is it going over the shoulder? Or between the legs? Or elsewhere? Curious minds want to know!<br /> <br /> yay, let's hear it for the metal tentacles....<br /> <br /> <img src="http://31.media.tumblr.com/tumblr_kwb8y0jrNT1qa8hnno1_500.jpg" border="0" /><br /> <br /> <img src="http://38.media.tumblr.com/bc55e3832dafe7f98fd9e322f48ce27b/tumblr_n6ecz4cCnO1s3hp12o1_1280.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2014 22:32:01]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7183414.page"><b>monkeytroll wrote:</b></a><br/>Piston looks good - Is it going over the shoulder? Or between the legs? Or elsewhere? Curious minds want to know!</div></blockquote>Over the shoulder. It was going to be at the left hip, but it will be better placed over the right shoulder. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Metal tentacles can therefore be at the left hip...<br /> <br /> <blockquote class="uncited"><div>yay, let's hear it for the metal tentacles....</div></blockquote>Yay! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Nice pictures too. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2014 23:15:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Nice repair servitor! he can keep the tank fixed during battles. Use the rules for the tech priest enginseer and call it great!]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2014 02:47:18]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7183864.page"><b>shasolenzabi wrote:</b></a><br/>Nice repair servitor! he can keep the tank fixed during battles. Use the rules for the tech priest enginseer and call it great!</div></blockquote>Thanks. That's what I'm hoping to use him as.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> So long as he is recognisable as one.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> The way he's going, you're not going to confuse him for much else really... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Arm installed:<br /> <a href="http://www.dakkadakka.com/gallery/645831-Repair%20Servitor%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/8/645831_sm-Repair%20Servitor%20wip%205.jpg" border="0" /></a><br /> I had to build up a backpack of sorts to give it something to attach to. <br /> <br /> As with many of my builds, it's going to be tricky to paint... but I'll worry about that when I come to it. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> One last arm to add and then wires/cables for the appendages... and any last details I can fit on...]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2014 19:47:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Looks good to me! And who'd a thunk it...you used sprue for the backpack...you, using sprue,,,whatever is the world coming to? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> And just noticed, you'd ninja'd my placement query above.....<br /> <br /> <br /> As for the mechanical jellyfish:<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/HSTJVnf5nyA?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> <br /> Sorry, couldn't find a mechanical squid with working tentacles.... <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2014 20:15:23]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7185829.page"><b>monkeytroll wrote:</b></a><br/>Looks good to me! And who'd a thunk it...you used sprue for the backpack...you, using sprue,,,whatever is the world coming to? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Thanks. <br /> Indeed, <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> He is, after all, made from the occasional piece from actual models (a star cannon, a spinefist, a smoke launcher, the pistons, the actual body and the thing on his back that I've forgotten where it's come from, oh and the exhausts that I cut off the Predator). The rest of him is sprue, milliput and plasticard scraps. <br /> <br /> <blockquote class="uncited"><div>And just noticed, you'd ninja'd my placement query above.....</div></blockquote>I did, but I expanded on the answer just for you. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> <blockquote class="uncited"><div>As for the mechanical jellyfish:<br /> <br /> Sorry, couldn't find a mechanical squid with working tentacles.... <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> </div></blockquote>Ahh that's from the same people that made the giant, flying penguin. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> It's only a matter of time before there is a mechanical squid/octopus... only a matter of time...<br /> <br /> On the subject of metal tentacles, I'm in two minds to make a single large tentacle with a "hand" (like Dr Oct'), or a writhing rope of many thin tentacles (that I'll probably bodge together from the many left-over putty tentacles that I have already)... Thoughts would be appreciated.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2014 20:49:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ In fact I like your cyborg forgemaster solution much more than the official <span class="glossaryitem" onmouseover='gp(50);'>gw</span> models. (I avoid the term "servitor", for in a way, your whole army consists of servitors...).<br /> <br /> I would imagine someone like the scientist is outfitting his servitors with a flexible tentacle. (heh, this pun is worthy of him, isn't it?) wanna say, while the big grabber arm ist for holding, the tentacle should be for fine manipulation, with a changeable gear-head. With contemporary industrial robots it is standard to have a revolver magazin for tools or something like that, so they can be sheduled for several or complex tasks. I always thougt it is pure waste to install special tools on imperial servitors instead of leaving them the best multifuntional tool/adaper mother nature equipped them doubly with...a genius like the scientist, mad or not, would not make the same mistake, would he?]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2014 23:17:52]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ I believe the bit on his back was from your falcon, part of the turret or gun mechanism...<br /> <br /> There are robots that propel themselves like squid, they just don't have the tentacles added.<br /> <br /> Although....<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/w8AX-d6ulkc?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> <br /> Is this tentacular manipulator to come from the area at the front of the 'box'?<br /> <br /> I think several finer one's would work better there.]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2014 23:27:45]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ <blockquote><div><cite>Hruotland wrote:</cite>In fact I like your cyborg forgemaster solution much more than the official <span class="glossaryitem" onmouseover='gp(50);'>gw</span> models. </div></blockquote>Thank you. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>(I avoid the term "servitor", for in a way, your whole army consists of servitors...).</div></blockquote>Very true. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>I would imagine someone like the scientist is outfitting his servitors with a flexible tentacle. (heh, this pun is worthy of him, isn't it?) wanna say, while the big grabber arm ist for holding, the tentacle should be for fine manipulation, with a changeable gear-head. </div></blockquote>Yep, that was the aim; One for heavy duty and one (while still strong enough) for finer or more awkward shapes.<br /> <br /> I see The Scientist as having many of these, in various guises, about his main lab' complex. For performing maintenance and building and other duties. After all, one pair of hands can only do so much. This is one that has made it onto the battlefield for repairs in the field.<br /> <br /> <blockquote class="uncited"><div>With contemporary industrial robots it is standard to have a revolver magazin for tools or something like that, so they can be sheduled for several or complex tasks. I always thougt it is pure waste to install special tools on imperial servitors instead of leaving them the best multifuntional tool/adaper mother nature equipped them doubly with...a genius like the scientist, mad or not, would not make the same mistake, would he?</div></blockquote>Ooo, that is a good idea. Interchangeable ends, yes, good. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>I believe the bit on his back was from your falcon, part of the turret or gun mechanism...</div></blockquote>Quite possibly. It's found a use now though. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>There are robots that propel themselves like squid, they just don't have the tentacles added.<br /> <br /> Although....<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/w8AX-d6ulkc?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/></div></blockquote>Ooo, creepy. I want one. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <br /> <blockquote class="uncited"><div>Is this tentacular manipulator to come from the area at the front of the 'box'?<br /> <br /> I think several finer one's would work better there.</div></blockquote>I was thinking of having a box-o-tools on the front there. But with Hruotland's idea, it may become tools for the tentacle, rather than his hands (as originally intended). <br /> <br /> There may be a finer tentacle "hand" tool though. <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2014 23:51:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ I was thinking of a three pronged pincer, for some delicate/precision work, but I have to admit the interchangeable tips is the way to go. And and utility belt, with the spares ready to hooked to the arm and used? ]]></description>
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				<pubDate><![CDATA[Tue, 9 Sep 2014 02:10:14]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robo-legs!</title>
				<description><![CDATA[ Maybe a (golf) caddy gretchin holding a bag of extra tool ends?<br /> <br /> " I think the 3/8ths riply for this one sir"]]></description>
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				<pubDate><![CDATA[Tue, 9 Sep 2014 12:05:30]]> GMT</pubDate>
				<author><![CDATA[ M0rdain]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic!</title>
				<description><![CDATA[ <blockquote><div><cite>Littletower wrote:</cite>I was thinking of a three pronged pincer, for some delicate/precision work, but I have to admit the interchangeable tips is the way to go. And and utility belt, with the spares ready to hooked to the arm and used? </div></blockquote>I could probably go on almost infinitely with making tools for the tentacle, I shall have to limit myself with how many I make (as there will only be room for a few). A 3-pronged pincer is a possibility, amongst other things...<br /> <br /> <blockquote><div><cite>M0rdain wrote:</cite>Maybe a (golf) caddy gretchin holding a bag of extra tool ends?<br /> <br /> " I think the 3/8ths riply for this one sir"</div></blockquote>Well, tech-marines/master of the forge/tech-priest/whatever I end up playing it as seem to have Servitor helpers hanging about. So can make something along those lines, at some point. I'll add it to the list...<br /> <br /> The first attempt at a tentacle is curing at the moment. It may need some work and adjustments to pose it properly before I can think about the tools.<br /> <br /> In the mean time, progress on Tactical Marine #12:<br /> <a href="http://www.dakkadakka.com/gallery/646074-Tac%27%20Marine%20%2312%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/9/646074_sm-Tac%27%20Marine%20%2312%20wip%203.jpg" border="0" /></a><br /> The red has been fighting me on this one, but I think it's done and I've now highlighted it. The green is also done (shaded but not highlighted).<br /> The metals now need work (the golds still need base-coat)<br /> Then the details, base and he'll be done.]]></description>
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				<pubDate><![CDATA[Tue, 9 Sep 2014 17:13:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Progress on both current models (one being finished) and a question...<br /> <br /> First, I'm calling the Blood Drinker done. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Welcome, number 12. <br /> <a href="http://www.dakkadakka.com/gallery/646300-Blood%20Drinkers%2C%20Space%20Marines%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/10/646300_sm-Blood%20Drinkers%2C%20Space%20Marines%2C%20Warhammer%2040%2C000.jpg" border="0" /></a><br /> Could have possibly done some bits better, but he is the best <span class="glossaryitem" onmouseover='gp(119);'>SM</span> I've done so far.<br /> <br /> AND<br /> <br /> Progress on the Field-Mechanic.<br /> When I say "progress", I mean that I've had a go at a tentacle and want to know what you think...<br /> <a href="http://www.dakkadakka.com/gallery/646301-Repair%20Servitor%20wip%206%3B%20tentacle%20arm.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/10/646301_md-Repair%20Servitor%20wip%206%3B%20tentacle%20arm.jpg" border="0" /></a><br /> The usual technique I employ for making my smaller cables/tentacles didn't really work on one this size. I either left almost no mark or squashed it.<br /> I therefore set about it with a scalpel blade and scored in the ridges. <br /> <br /> However, as you can see, they are not perfect. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> I could put in a lot more effort and try to clean them up (and risk not improving it, or making it worse), OR I could paint it up as a kind of lava-effect in metal (so a hard crust of dull metal, with bright, clean metal in the cracks...). <br /> <br /> Would you accept the cracked metal effect, or should I stop being lazy and clean it up properly? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2014 18:42:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Overall looking nice, like a tapeworm!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> First I thought "much too massive", but no, it is good. The model would looked imbalanced otherways. It is a field operator, not a lab assistant after all.<br /> <br /> Well, I am often working with kids in a wood workshop. When they sand their pieces, they inevitably ask me "is it good enough?" I always answer "if you have to ask, then the answer is always 'no'. Keep sanding until you are sure it is good enough!" <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> My humble suggestion how to get a satisfying result: while the tentacle is still squishy, coil a guitar string or something around it to make an even imprint. In my opinion a spiral-like pattern is much more convincing, anyways. Rings only make sense when there are flexible gaps in between.]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2014 19:38:34]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Marine looks fab. Love the tones, and good solid work.<br /> <br /> The servi is looking great, you have managed to keep it balanced. I think it is a little bit busy at the moment but it is great. The tentacle looks cool, although I understand what you are saying and would echo Hruotland's comment, if you have to ask then you are not happy and better have a go at cleaning it up or start again. I personally would be happy with the finish you are talking about as in worn and heated metal finsih, but I am not sure you will!<br /> <br /> Anyways looking brilliant all round I think.]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2014 20:10:34]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Nice paint job on number 12, especially his number. <br /> <br /> Mechanic looking good with the tentacle there. I think I'd go for a very slightly slimmer version, length looks about right for usefulness, just seems ever so slightly 'heavy'. <br /> <br /> Hmm, actually, after studying the pics for a while longer I'm not sure about my previous comment. (Helpful as always <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )<br /> <br /> Any idea why your normal technique wasn't working for this? You were using the comb I presume? Was it the length of tentacle...if so maybe you could do it in two sections?<br /> <br /> Of course, with my current favourite trick-of-the-month I'd say you could get away with the non-symmetrical grooves by colouring it and then applying a clear crackle effect over the top and shadng it so the whole thing looks like it's tearing apart and re-forming <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Or for a completely different look, how about using thick gauge guitar wire or similar, but with short lengths of plasticard tubing placed along it's length...so you have the sections comprising of plastitube and 'joints' of flexible looking cabling....<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2014 21:03:30]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Thanks chaps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite>Overall looking nice, like a tapeworm!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> First I thought "much too massive", but no, it is good. The model would looked imbalanced otherways. It is a field operator, not a lab assistant after all.</div></blockquote>Yeah, the balance of the whole model is the thing. I don't think it could go much thicker than it is here. <br /> It was longer (by about an inch), but the thin end extended beyond the wire I had inside and it snapped off, quite neatly I might add, and I decided that it was long enough.<br /> <br /> <blockquote class="uncited"><div>Well, I am often working with kids in a wood workshop. When they sand their pieces, they inevitably ask me "is it good enough?" I always answer "if you have to ask, then the answer is always 'no'. Keep sanding until you are sure it is good enough!" <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Oh yeah, I'm down with that thinking. This is more, "should I go with serendipity" rather than "tell me it's ok". <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>My humble suggestion how to get a satisfying result: while the tentacle is still squishy, coil a guitar string or something around it to make an even imprint. In my opinion a spiral-like pattern is much more convincing, anyways. Rings only make sense when there are flexible gaps in between.</div></blockquote>The thicker half is actually in a spiral (as I got into the swing of it by then). <br /> <br /> But yes, for a clean, metallic tentacle, I wouldn't use this as my ocd-like tendencies wouldn't let me. But then, looking at the scratches and cracks, I had a thought. I would probably add more cracks to complete the look of that option.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Marine looks fab. Love the tones, and good solid work.</div></blockquote>Thanks Cam. He's not very exciting, but I'm pleased with him and his bionic arm. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>The servi is looking great, you have managed to keep it balanced. I think it is a little bit busy at the moment but it is great. The tentacle looks cool, although I understand what you are saying and would echo Hruotland's comment, if you have to ask then you are not happy and better have a go at cleaning it up or start again. I personally would be happy with the finish you are talking about as in worn and heated metal finsih, but I am not sure you will!<br /> <br /> Anyways looking brilliant all round I think.</div></blockquote>Thanks Cam. Hopefully, paint will help him look less busy and tie it all together (needless to say, I won't be painting him in a rainbow of colours <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> see above regarding the idea I had after not being happy with the clean look. <br /> It would need to be almost perfect if I was to be ok with using it as a "normal" tentacle. I was just looking at it and thought "well it could be made from a kind of living metal, what with just getting the Necrons, and could be cracking as it bends"...<br /> <br /> I may have a go at making a three stranded (thinner) tentacle arm thing while I think about this one...<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7191596.page"><b>monkeytroll wrote:</b></a><br/>Nice paint job on number 12, especially his number. </div></blockquote>Thanks. Yeah, I went a bit "arty" with the font after a neat looking "2" didn't happen. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> It's the balancing act between fixing something and going with the flow.<br /> <br /> <blockquote class="uncited"><div>Mechanic looking good with the tentacle there. I think I'd go for a very slightly slimmer version, length looks about right for usefulness, just seems ever so slightly 'heavy'. <br /> <br /> Hmm, actually, after studying the pics for a while longer I'm not sure about my previous comment. (Helpful as always <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )</div></blockquote>Thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Any idea why your normal technique wasn't working for this? You were using the comb I presume? Was it the length of tentacle...if so maybe you could do it in two sections?</div></blockquote>Yep, with a comb. It was a combination of things. It was a bit too long for the comb I had, but that didn't worry me because of the other problems...<br /> <br /> The circumference of the tentacle was pretty much the same as the length of the comb's teeth. So I kept ending up with dimples on the tentacle. A thinner tentacle should be ok. <br /> <br /> Plus it was difficult to get it straight over that length.<br /> <br /> The putty was a bit too soft at the time and I couldn't press hard enough to get good detail without distorting the shape. I should have left it a while to cure before starting. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Of course, with my current favourite trick-of-the-month I'd say you could get away with the non-symmetrical grooves by colouring it and then applying a clear crackle effect over the top and shadng it so the whole thing looks like it's tearing apart and re-forming <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Or for a completely different look, how about using thick gauge guitar wire or similar, but with short lengths of plasticard tubing placed along it's length...so you have the sections comprising of plastitube and 'joints' of flexible looking cabling....</div></blockquote>Both good ideas. But I have neither of them with me now...and I'm not one to wait for something to arrive before I can complete a job... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Although, I will ask where you got the crackle paint from, as that could prove useful in the future? ]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2014 21:17:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ If I recall, I got all my initial batch of Amazon....]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2014 22:38:55]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ I wonder if maybe that are could support multiple smaller tentacles for such work,]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2014 00:08:49]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ The field mechanic looks great, plus I love that large pneumatic piston claw.<br /> I think the tentacle looks fine, but if your not happy with it just make another one,<br /> that way if  it doesn't work out you can always fall back on the original  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2014 07:36:38]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Hmm, perhaps the tentacle does seem a bit excessive in size for the mini, which makes it look more like a hose, or plastic tubing, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  Not bad, mind you, maybe when you put the claw on the end... A Dr. Octopus sort of tentacle.  Those are pretty thick.<br /> <br /> There is some sort of molding tool out there that may do this sort of detail in <span class="glossaryitem" onmouseover='gp(47);'>GS</span>.  Ah, found it, <a href="http://www.greenstuffindustries.com/store/p1/Tentacle_Maker_Tool_Box_v2.html," target="_blank" rel="nofollow">http://www.greenstuffindustries.com/store/p1/Tentacle_Maker_Tool_Box_v2.html,</a> but with your skills Doc, you could make your own mold.  ]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2014 09:51:09]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>If I recall, I got all my initial batch of Amazon....</div></blockquote>Cool. I shall have a look next time I feel flush. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>I wonder if maybe that are could support multiple smaller tentacles for such work,</div></blockquote>Multiple smaller tentacles you say... I'm ahead of you there, see below... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>The field mechanic looks great, plus I love that large pneumatic piston claw.<br /> I think the tentacle looks fine, but if your not happy with it just make another one,<br /> that way if  it doesn't work out you can always fall back on the original  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>. I like the piston arm too, and I was surprised at how "even" I got the two halves of the claw without much effort. That whole arm just fell into place (although gluing the three pistons together was quite tricky, and they had to all be done in one step to ensure it ended up straight). <br /> <br /> Just trying out options and seeing where it takes me. I'm always happy to follow where the model "wants" to go.<br /> The original will find a use somewhere, sometime...<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Hmm, perhaps the tentacle does seem a bit excessive in size for the mini, which makes it look more like a hose, or plastic tubing, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  Not bad, mind you, maybe when you put the claw on the end... A Dr. Octopus sort of tentacle.  Those are pretty thick.<br /> <br /> There is some sort of molding tool out there that may do this sort of detail in <span class="glossaryitem" onmouseover='gp(47);'>GS</span>.  Ah, found it, <a href="http://www.greenstuffindustries.com/store/p1/Tentacle_Maker_Tool_Box_v2.html," target="_blank" rel="nofollow">http://www.greenstuffindustries.com/store/p1/Tentacle_Maker_Tool_Box_v2.html,</a> but with your skills Doc, you could make your own mold.  </div></blockquote>Yep. It's more tempting to get one now, as it would make cable/tentacle making more consistent. With a comb I find myself trying and then re-rolling and trying again, multiple times, to get a "good" tentacle.<br /> <br /> So, how about this?<br /> <a href="http://www.dakkadakka.com/gallery/646410-Field%20Mechanic%20wip%207.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/11/646410_sm-Field%20Mechanic%20wip%207.jpg" border="0" /></a><br /> No explanation, I want to see what you think it is without me influencing your view.<br /> It will require a little more work, but concept is there.<br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2014 13:21:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ I like it. If you're still planning on multiple tips then it's fine as is, if you're going for a trio that can be used as manipulators both together or separately then I'd suggest the shorter one needs to be lengthened slightly. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2014 13:33:19]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Ja, I'm thinking multiple tips. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> I may do one "large claw" tool with plug in's for all three, to show that they can work together.<br /> <br /> I'm also thinking that they can stretch or shrink in length depending on what they are being used for. The different lengths are to show this.<br /> <br /> I have plenty of spare tentacle parts that I will use to tweak this arm.]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2014 13:47:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ I'm really impressed with how this is turning out. With all the arms and such it really brings the piece together. The tentacles remind me of the old epic chaos titan close combat weapon of writhing, bladed tentacles.]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2014 16:50:27]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Wow... just... weird, and unique...  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> make it so!]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2014 17:04:50]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Now that is what I was thinking about! and now I understand the blunt ends, you are going t make purpose tips for repair working, excellent!]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2014 17:46:07]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Well with a reception like that, I think we have a winner. I shall set about installing these on to the mechanic. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>I'm really impressed with how this is turning out. With all the arms and such it really brings the piece together. The tentacles remind me of the old epic chaos titan close combat weapon of writhing, bladed tentacles.</div></blockquote>Thanks. Glad you think it all works together. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Writhing tentacles is how I see this.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite>Wow... just... weird, and unique...  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> make it so!</div></blockquote>"wow", "weird" and "unique" are all good words for this army.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Thanks.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Now that is what I was thinking about! and now I understand the blunt ends, you are going t make purpose tips for repair working, excellent!</div></blockquote>Cool. Ta. <br /> <br /> Now that the arm is on (and the glue setting), I can work on adding the wires and cables for all the arms. Stay tuned for further developments. <br /> <br /> Also; the roll of a die has told me that the Kroot will be next to paint.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2014 21:11:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ I got a bit carried away with painting my first Kroot and have finished him.<br /> Bid welcome to Kroot #1:<br /> <a href="http://www.dakkadakka.com/gallery/646921-Kroot%20number%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/14/646921_sm-Kroot%20number%201.jpg" border="0" /></a><br /> I took inspiration from Bebop' for the colourfulness of the piece of meat. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> There has been a little progress on the mechanic. I've tied his tentacle arm in to the body and I've started adding cables elsewhere (well 1 so far...):<br /> <a href="http://www.dakkadakka.com/gallery/646922-Mechanic%20wip%208.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/14/646922_sm-Mechanic%20wip%208.jpg" border="0" /></a><br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2014 01:21:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Kroot loks amazing! Brilliant job, and the meat does look great.<br /> <br /> Tentacles looking amazing too, would not like to meet this guy in a dark alley. And he is just a Mechanic!]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2014 01:59:56]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ That Kroot is smashin' mate. It's funny, but it's great to see your take on just a regular, unmodified model.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2014 06:14:26]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Kroot loks amazing! Brilliant job, and the meat does look great.<br /> <br /> Tentacles looking amazing too, would not like to meet this guy in a dark alley. And he is just a Mechanic!</div></blockquote>Thanks Cam. Yeah, I felt he needed some colour and contrast somewhere, so did the meat bright and gave him a white shirt. The rest is in "stock" colours (although I did blend in the yellow tips of his spines rather than the yellow blobs on the "official" scheme).<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>That Kroot is smashin' mate. It's funny, but it's great to see your take on just a regular, unmodified model.</div></blockquote>Thanks Graven. It's good to do the "regulars" every now and then to get a better view on the "strange".<br /> <br /> So, I have wired up the mechanic:<br /> <a href="http://www.dakkadakka.com/gallery/647080-The%20mechanic%20wip%209%3B%20wires.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/14/647080_sm-The%20mechanic%20wip%209%3B%20wires.jpg" border="0" /></a><br /> Things left to do;<br /> Give it an exhaust on that central bit of the "engine". It's looked like it's needed one there for a long time and there's nothing else I can think of to put there.<br /> <br /> Also, some sort of covering/door/grid/armour over that area of the "engine". As it does look vulnerable and unfinished with it open, but obviously I don't want to hide the inside so it won't be a solid door. Something is needed there to finish it off anyway...<br /> <br /> And the many (some) attachments for the tentacles.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Stay tuned for more and a Kabalite warrior which I think will be next to paint (lets see what I can do with this black and green highlights scheme).<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2014 20:40:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Kroot looks great, and the hanging meat is very nice - for a given value of nice obviously <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Cabling and wiring all looks good, almost there... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2014 20:48:30]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7202217.page"><b>monkeytroll wrote:</b></a><br/>Kroot looks great, and the hanging meat is very nice - for a given value of nice obviously <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Yeah, I think I managed something that a Vegetarian wouldn't want to look at there. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Cabling and wiring all looks good, almost there... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks. The copper wires there can still be tweaked (being actual copper wires) to get the right look at the end. <br /> I've said it before; when I make a list of things left to do, I'm nearing the end. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2014 20:57:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I like the Kroot.<br /> <br /> But wow, the wiring gives new life to the repair guy! I wonder if pen based springs might also add a touch to it?]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2014 21:31:46]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ That's looking pretty darn incredible...<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2014 21:51:36]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>I like the Kroot.<br /> <br /> But wow, the wiring gives new life to the repair guy! I wonder if pen based springs might also add a touch to it?</div></blockquote>Thanks for both. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Where are you thinking it needs springs?<br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>That's looking pretty darn incredible...<br /> </div></blockquote>Thanks Gits'. Good to see you circulating again. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2014 22:31:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Oh, like a goose neck or crane like lamp I had, Hmmmm<br /> <br /> <img src="http://www.dormco.com/v/vspfiles/photos/R1-2-7-A21072DB-2.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2014 23:39:45]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Definitely some attachments for the tentacles.   But the multiples look good.]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 01:05:18]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachements! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Oh, like a goose neck or crane like lamp I had, Hmmmm</div></blockquote>I see. It's not a bad idea, but I can't see anywhere where I could add this at this stage. I also don't have small enough springs to be able to squeeze them in, they would all require re-building. I'll remember it for the next time I do something like this. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Definitely some attachments for the tentacles.   But the multiples look good.</div></blockquote>Thanks. I've started making attachments, see below.<br /> <br /> I also finished off the rear (He's got quite the "gary-boy" exhaust thanks to the smoke launcher tube)...<br /> <a href="http://www.dakkadakka.com/gallery/647419-The%20Mechanic%20wip%2010%3B%20final%20details%20started.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/15/647419_sm-The%20Mechanic%20wip%2010%3B%20final%20details%20started.jpg" border="0" /></a><br /> The first two tools are a circular saw (that you should be able to see), and a small drill (which may not be so obvious).<br /> <br /> The drill is a piece of plastic rod, rolled under a dull blade at an angle. I spent ages looking for a broken drill bit I know I've got, but don't know where it's gone (or just couldn't see it amongst the rest of the junk), but had to make one in the end. <br /> <br /> I may make a larger drill more in the style of a "big daddy". <br /> Other attachments I'm thinking of are...<br /> A couple of different manipulators, <br /> Jack-hammer-alike,<br /> Some kind of probe (for probing things...),<br /> ...<br /> <br /> Any other thoughts are welcome...<br /> Although that may be enough, or the best will be used and the dodgy ones can be "artfully" hidden in storage.]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 21:41:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Sounds good, ideas for the next projects.<br /> <br /> I like the drill and saw, the saw is very much like "Mr. Handy"<br /> <br /> <img src="http://img2.wikia.nocookie.net/__cb20110125223357/fallout/images/8/8c/Mister_Handy.png" border="0" />]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 21:48:07]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ As the projects of The Scientist have so much cybernetic elements (the whole control unit is one, f.e.)I would suggest not only metalwork tools, but also things like injectors, endoscopes  (wich is also very handy for mechanics), a lasso (not the lariat variant, but the mexican sling-onna-stick) for crowd control in case of damaged crew members going rampant?<br /> <br /> -ah and you DEFINITELY need an assortment of nuts, sorted from tiny to large, placed openly in a row like organ pipes somewhere on the torso! *begging desperately*<br /> <br /> As usual I am in awe of your work, paint job on the kroot included. [Insert your dearest praising formula here], and I mean it!  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 15:41:54]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Sounds good, ideas for the next projects.<br /> <br /> I like the drill and saw, the saw is very much like "Mr. Handy"...</div></blockquote>Thanks. Yep, very handy. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> One of those is already on the "to do" list. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite>As the projects of The Scientist have so much cybernetic elements (the whole control unit is one, f.e.)I would suggest not only metalwork tools, but also things like injectors, endoscopes  (wich is also very handy for mechanics), a lasso (not the lariat variant, but the mexican sling-onna-stick) for crowd control in case of damaged crew members going rampant?</div></blockquote>Let's see... I see this chap as more of a mechanic, so purely working with the armour side of things. You don't have a welding device<b> that</b> big if you work on "fleshy" jobs. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Someone correct me if I'm wrong, but techpriests / techmarines / etc... only work on machines and not on the bodies.  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> While we're on this subject, what should he be representing, considering what he is carrying, size, offensive capabilities, etc.. I'm not sure what all the possibilities that are available for all the armies are with regard to a mechanic-type figure?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <br /> <br /> I do intend to make a Mad Dok -alike at some point, and he will get the syringes and knives, etc.. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> That said, an endoscope he does have, on the "probe" adaptor, see below.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Rampant members of the army are considered a good thing as they will still be spreading chaos. If they do get in the way, the mechanic will likely just give them a thump with the piston arm and that should stop any problems. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> and...<br /> <blockquote class="uncited"><div>-ah and you DEFINITELY need an assortment of nuts, sorted from tiny to large, placed openly in a row like organ pipes somewhere on the torso! *begging desperately*</div></blockquote>You got that in just as I was checking if there were any other suggestions, and so... see below...<br /> <br /> <blockquote class="uncited"><div>As usual I am in awe of your work, paint job on the kroot included. [Insert your dearest praising formula here], and I mean it!  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Thank you. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> So, I now have 6 attachments for 3 tentacles. I think that's enough for now. Once I decide which go where, the mechanic should be ready for paint. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/647618-The%20Mechanic%20wip%2011%3B%20tools%20for%20tentacles.%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/16/647618_sm-The%20Mechanic%20wip%2011%3B%20tools%20for%20tentacles.%20.jpg" border="0" /></a><br /> A couple of them still need a little attention to tidy them up.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 17:14:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Just awed  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> Wondering about two last things, though:<br /> <br /> a) Where are the unattached attachments going to be attached when not attached to the tentacle? (Not much of a waist to speak of on him, so I'd say the utility belt might no longer be an option, is it?)<br /> <br /> and,<br /> <br /> b) How, for the love of the (Mad) Scientist <sup>(R)</sup>, are you planning to paint it?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 20:27:49]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Been a while since I've made the rounds <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"> , everything is coming along great, love the mechanic Dr. H <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . I think he fits in with the rest of your army nicely.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 20:44:51]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><cite>Littletower wrote:</cite>Just awed  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> </div></blockquote>Thanks LT. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Wondering about two last things, though:<br /> <br /> a) Where are the unattached attachments going to be attached when not attached to the tentacle? (Not much of a waist to speak of on him, so I'd say the utility belt might no longer be an option, is it?)</div></blockquote>Ah Ha. I can show you as I have just attached the attachments to where they will be attached whether they are attached or not...<br /> <a href="http://www.dakkadakka.com/gallery/647678-The%20Mechanic%20wip%2012%3B%20built%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/16/647678_sm-The%20Mechanic%20wip%2012%3B%20built%20.jpg" border="0" /></a><br /> He is finished. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> I'll show all the angles when he's primed, as it is difficult to see what's what when he's like this.<br /> <br /> <blockquote class="uncited"><div>and,<br /> <br /> b) How, for the love of the (Mad) Scientist <sup>(R)</sup>, are you planning to paint it?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I had the same issue with the interior of the tank, and managed ok. I have a couple of brushes that have long bristles but are very thin, so are good for getting in to tight spots. <br /> Also, black paint. Make sure everything is coated in black first and then anything you can't get to at the end, stays black and is "in shadow". <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Been a while since I've made the rounds <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"> , everything is coming along great, love the mechanic Dr. H <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . I think he fits in with the rest of your army nicely.</div></blockquote>Good to see you out and about on the internet. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Thanks. <br /> <br /> So, the Mechanic is built. I've started painting the Kabalite Warrior (but it's not worth showing yet as he is black with a dry-brush of very dark blue/green), but I'm tempted to have a go at this years Nerdcademy award and I may have an idea for it. I will have to focus on that though, as it's quite a short deadline (for me)...]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 21:44:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Not only able to fix tanks, but also fight well]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 22:53:09]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7207927.page"><b>shasolenzabi wrote:</b></a><br/>Not only able to fix tanks, but also fight well</div></blockquote>Such is the advantage of many tools, that they may be put to use in an offensive nature. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 22:57:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7207938.page"><b>Dr H wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7207927.page"><b>shasolenzabi wrote:</b></a><br/>Not only able to fix tanks, but also fight well</div></blockquote>Such is the advantage of many tools, that they may be put to use in an offensive nature. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> So true. I need to get me the latest Not-Fallout stuff from Brother Vinni, hehehehehe]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 02:38:49]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ I would likely scratch-build my own one day...<br /> <br /> So, here's the completed and primed (lightly) Mechanic (still looking for input as to what he should be played as):<br /> <a href="http://www.dakkadakka.com/gallery/648014-Mechanic%20wip%2013%3B%20primed.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/17/648014_sm-Mechanic%20wip%2013%3B%20primed.jpg" border="0" /></a><br /> I haven't forgotten to prime the blue cable. I'm hoping to keep it's original colour.<br /> <br /> And here is the start of my entry to the <a href="http://www.dakkadakka.com/dakkaforum/posts/list/615288.page#7205750" target="_new" rel="nofollow">Nerdcademy award painting competition</a>; a wych.<br /> <a href="http://www.dakkadakka.com/gallery/648015-Wych%20number%202%2C%20wip%201%3B%20posing.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/17/648015_sm-Wych%20number%202%2C%20wip%201%3B%20posing.jpg" border="0" /></a><br /> No major changes to the model. You can see I've repositioned one of the legs, and the foot of that leg will be angled up so that she will be standing on something (as yet un-planned). <br /> She will also get another knife/sword for the currently empty hand.<br /> Undecided on head yet, will get the body right first. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 21:04:13]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Nice pose. What spot colour you going for? I.think she'd look great with a puddle of white blood at her feet, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, along with flecks of white on the blade?<br /> <br /> Oh, and how about counts as penitent engines?]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2014 11:26:57]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac30e205467ad732b96d2adda2129511.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7211728.page"><b>inmygravenimage wrote:</b></a><br/>Nice pose. What spot colour you going for? I.think she'd look great with a puddle of white blood at her feet, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, along with flecks of white on the blade?</div></blockquote>Thanks. I'm not entirely sure what spot colour I will use and where it will be. I'm going to see how she looks at the end in B&W and then decide. Initial plan is possibly the hair and possibly red or blond... but that depends on what head I choose and what I do with the hair (in a modelling sense). Yeah, a splash or two of blood (in white) are very suitable. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Oh, and how about counts as penitent engines?</div></blockquote>hmm... they are not very "repair/mechanic" like in their nature from what I can tell. They also look quite a bit bigger than this chap (don't want to be accused of modelling for advantage now, do I... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). <br /> <br /> Here's a scale shot and the painting progress on Kabalite Warrior number 1 (He looks more green <span class="glossaryitem" onmouseover='gp(281);'>irl</span>...):<br /> <a href="http://www.dakkadakka.com/gallery/648119-Kabalite%20%231%20wip%201%20and%20scale%20shot%20of%20the%20Mechanic.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/18/648119_sm-Kabalite%20%231%20wip%201%20and%20scale%20shot%20of%20the%20Mechanic.jpg" border="0" /></a><br /> <br /> You can also see, I've been filling gaps in the Wych in the background...]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2014 14:41:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ This walking workshop is great! Would definitely count as Techmarine with complete harness. You could give him a number of modified Tau drones with one dangling tentacle each, counting as his servitors?<br /> <br /> -oh and thank you, thank you, thank you for giving him the nuts magazin!]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2014 18:14:10]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/975cc9255c051e22e1a221b68f8b41ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7212686.page"><b>Hruotland wrote:</b></a><br/>This walking workshop is great! Would definitely count as Techmarine with complete harness. You could give him a number of modified Tau drones with one dangling tentacle each, counting as his servitors?</div></blockquote>Thanks. Yes, that is one option. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> There will be servitors at some point, each will be different as with the rest of the army, so it's likely that a drone will form the basis on one at least.<br /> <br /> <blockquote class="uncited"><div>-oh and thank you, thank you, thank you for giving him the nuts magazin!</div></blockquote>Thank you, it was a good idea and well timed. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Today's progress is on Wych number 2 for the Nerdcademy:<br /> <a href="http://www.dakkadakka.com/gallery/648202-Wych%20%232%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/18/648202_sm-Wych%20%232%20wip%202.jpg" border="0" /></a><br /> I see her as somewhere between Miho and Kevin. <br /> Only minor changes to the stock model; Straightened the front leg and turned up the toes and swapped the gun for another knife.<br /> <br /> Now to think about head... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2014 20:49:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Techmarine/enginseer/mek/warpsmith/haemonculus looks good in his primal undercoat.<br /> <br /> Lord Enginseer Techsmith Haemekulus reporting for duty Sah!<br /> <br /> Nice start to wychy-wych....<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2014 20:59:32]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7213132.page"><b>monkeytroll wrote:</b></a><br/>Techmarine/enginseer/mek/warpsmith/haemonculus looks good in his primal undercoat.<br /> <br /> Lord Enginseer Techsmith Haemekulus reporting for duty Sah!</div></blockquote>Yeah, a Techmarine seems to fit the best from that lot; <br /> Rivet gun = Bolter<br /> Welder = Servo-harness plasma cutter = twin-linked plasma pistol<br /> All those arms = Servo-harness<br /> The armour save for the Artificer armour seems a little too good for this chap, but could explain it as being difficult to hurt something that can fix itself...<br /> <br /> <blockquote class="uncited"><div>Nice start to wychy-wych....</div></blockquote>Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2014 22:40:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ There;s nothing like inventing a fantastic model, full of character, then being forced into classifying it as another model. Play it as it is. Your invention.]]></description>
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				<pubDate><![CDATA[Fri, 19 Sep 2014 09:36:20]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/108db3027e34614a4a20e12af2424058.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7214353.page"><b>dsteingass wrote:</b></a><br/>There;s nothing like inventing a fantastic model, full of character, then being forced into classifying it as another model. Play it as it is. Your invention.</div></blockquote>[Pirate]Argh, It will be adapted <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> , but I need something to base it on to get something that works in the game (however bad the official rules may be) and will be recognisable by other people. <br /> <br /> A game designer, I am not, and I'm not going to pretend to be able to improve on what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has done. It would be very easy with this army to create a completely unbeatable army that can draw from all the best rules, from all the races. So I take the rules for what I will play the model as (e.g. a techmarine), take out things I don't want to use (e.g. <span class="glossaryitem" onmouseover='gp(8);'>atsknf</span>) and then add in what I have added (e.g. the army-wide implanted gizmos that I'm still working on rules for), etc...<br /> <br /> Me hearty.<br /> [/pirate]]]></description>
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				<pubDate><![CDATA[Fri, 19 Sep 2014 12:55:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Yar.  Ye be from Cornwall?  (They-- the Cornwallish (?) sound the most like pirates to American ears...)<br /> <br /> There are still 'counts as' rules in the game, no? ( haven't played in 5 years, so no clues have I)<br /> <br /> And I have to ask, you have seen Michael Nesmith's "Elephant Parts"?  The Pirate Alphabet.... Pffffft!  Tea??!!??<br /> <br /> The Mechanic is a cool mini.  Excellent Conversion.]]></description>
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				<pubDate><![CDATA[Fri, 19 Sep 2014 23:27:00]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7216185.page"><b>Red Harvest wrote:</b></a><br/>Yar.  Ye be from Cornwall?  (They-- the Cornwallish (?) sound the most like pirates to American ears...)</div></blockquote>I am not, no. I be from the Midlands... can't get much farther from the sea (in England). It is amusing that pretty much one actor has set what everyone considers a pirate should sound like. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>There are still 'counts as' rules in the game, no? ( haven't played in 5 years, so no clues have I)</div></blockquote>Don't ask me, I've never played the game... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> But that's using a different model with the rules of something in the game. I'm adapting the rules to fit what I make into the game. One day I will post a thread of my own codex, but I need to learn the rules for each army to make sure what I have works together... or something... whatever, not ready yet... Still compiling. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>And I have to ask, you have seen Michael Nesmith's "Elephant Parts"?  The Pirate Alphabet.... Pffffft!  Tea??!!??</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> <blockquote class="uncited"><div>The Mechanic is a cool mini.  Excellent Conversion.</div></blockquote>Thanks. Glad it has been received so well, considering I just threw it together to use some legs I made ages ago... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> So, progress on the Nerdy-Wych, she now has a head and something to stand on:<br /> <a href="http://www.dakkadakka.com/gallery/648639-Wych%202%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/20/648639_sm-Wych%202%20wip%203.jpg" border="0" /></a><br /> The base was made with the filter carbon grains, packed together tightly on a piece of acetate, and then peeled off and "snapped" (more like ripped) in half to give the broken tarmac look. <br /> <br /> This is pretty much built. I'm not going crazy with additions and want to keep it simple and then push the painting (even though it's all going to be grey) as far as I can. Will see how she looks once primed and then make any changes/additions before starting painting. <br /> <br /> Also...<br /> Here's the start of the long awaited (yeah, right) Necron fluff:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Trazyn walked into the chamber, followed by the poor soul that he was controlling with mind-shackle scarabs, and then Trazyn's personal lychguard who fanned out and secured the dark, cold, room. Getting this far had been easy. The directions he had received anonymously, had been accurate and the planetary defences were so disorganised and had so many holes, it had been a mere formality to swipe them to one side and take control of the planet. With such a rare artefact as was stored here, the defences were unforgivable. The flower could have been lost to an attack from the most shambolic bunch of orks you could imagine. Trazyn was really doing the universe a favour in liberating this rare treasure from these pitiful people. <br /> <br /> Now was the hard part though. The box that contained the flower was almost as legendary as the flower itself, but for a different reason. The box that housed, and has to house The Flower of Meikokaji (also known as the Flower of Carnage), is exceptionally dangerous if handled incorrectly. Stories of what happens to those foolish enough to attempt to open the box without proper consideration to the rituals required, were few, varied, and very graphic. <br /> <br /> Trazyn and his lychguard searched the room methodically, passing over various trinkets and heirlooms, all sealed in their own glass cases, all worthless compared to Trazyn's own collection. Then he saw it, surrounded by a red rope barrier, in it's own glass case (that he noticed had been reinforced by metal strips at the corners), was The Box of Frogs. Made from a dark wood and large enough for an average human to squeeze into, the box was covered with carvings of small amphibians of all shapes and sizes. The carvings were in exquisite detail and if stared at for long enough, the eye would be fooled and the creatures would appear to move, or was it that they would move and you would be tricked into thinking that they didn't. <br /> <br /> At his order, Trazyn's guard removed the rope barrier and carefully cut away the glass. The smell of wood filled the chamber as the seal was broken, together with another smell that he couldn't place, it was only subtle but would have left many people with a sense of warning. His curiosity got the better of him and Trazyn commanded the man, who until this morning had guarded this room, to open the box. The man stepped forward and, at first, attempted to lift the lid. Nothing happened. The man started to feel around the edge of the lid for a place to prise it open, or a lock, or some other way to open it. After a short while the frustrated scrabbling became a gentle stroking. The man kneeled down and leant against the box, caressing the carvings with his hands. <br /> <br /> Trazyn looked on confused. This kind of reaction had not been written about when describing the box. It had always been fear, anger, blood and horrible deaths, none of this... sensual stuff. The man seemed to be completely "in love" with the box and was now not responding to Trazyn's commands. The man was almost trying to caress every inch of the box with every inch of himself, and then Trazyn saw it. There was a subtle glow, that started around the carvings and then spread to cover the man's features. It would be easy to miss if they weren't in such a dark room, but the glow continued to spread. The man's shoulders were now shaking and Trazyn noticed that he was crying, tears streaming down his face. Trazyn took a step backwards to distance himself from the glow. <br /> <br /> Then there was a change, the room appeared to get darker, the glow became brighter and there was a low, thrumming noise that appeared to be emanating from the box. The man's wails of anguish turned to laughter. He continued to caress the box and appeared to have finally taken notice that he was not alone in the room. He started to act possessive of the box and shot Trazyn looks of evil and mistrust. Then Trazyn noticed the small wooden frog standing on the man's shoulder. It just sat there and, while still obviously made of wood, it appeared to be alive. Another amphibian appeared, hopping onto the man's head and looked at Trazyn. As he watched, more and more of the carved creatures came to life and settled on the man. As one, they then began to bite the man, tearing chunks of flesh away, blood splattered the ground surrounding the box. Within a few minutes the man had been totally consumed by the creatures, bones, scarabs and all. The creatures then returned to the surface of the box and became carvings once more. <br /> 
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</div><br /> <br /> Tune in next time to find out what is inside the box... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 20 Sep 2014 18:45:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Nicely done! Good story and always is good when Trazyn is even confounded. He may have a very advanced mechanical body, but this ego of his as in the stories does get one to want him to be trumped at times, but just caution as he is slippery]]></description>
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				<pubDate><![CDATA[Sun, 21 Sep 2014 08:17:52]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ For me Necrons lost "it" the moment they got self-aware. Now the ancient faceless, nameless and purposeless robo zombies, they were something!<br /> <br /> Whatever The Scientist decides to do to (with) them will definitely be an improvement! Go, Dr.! Make them rue the day the decided to have names!]]></description>
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				<pubDate><![CDATA[Sun, 21 Sep 2014 18:54:52]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Nicely done! Good story and always is good when Trazyn is even confounded. He may have a very advanced mechanical body, but this ego of his as in the stories does get one to want him to be trumped at times, but just caution as he is slippery</div></blockquote>Thanks. That's pretty much how I've written him, so that's good to know.<br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite>For me Necrons lost "it" the moment they got self-aware. Now the ancient faceless, nameless and purposeless robo zombies, they were something!<br /> <br /> Whatever The Scientist decides to do to (with) them will definitely be an improvement! Go, Dr.! Make them rue the day the decided to have names!</div></blockquote>I've seen a lot of people disliking the newer Necron fluff. <br /> As someone that wasn't aware of the original concept (2-3 years ago I was only aware of <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Genestealers, Orks, Chaos and Eldar, and only in general at that, everything else is new to me), I don't have a problem with the Newcrons... but I can see where you are coming from. <br /> <br /> Nobody has names in The Army of The Second Law, not even The Scientist. As I've said, I do have a few ideas of things to do with the Necron <span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials (aka models) and I do now have quite a good collection of bits. Watch this space. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Today's update is on Kabalite number 1.<br /> <a href="http://www.dakkadakka.com/gallery/648937-Kabalite%20Warrior%20%231%20wip%202%2C%20and%20Wych%20pip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/21/648937_sm-Kabalite%20Warrior%20%231%20wip%202%2C%20and%20Wych%20pip.jpg" border="0" /></a><br /> Yes, he doesn't look much different from last time...<br /> I have been having problems getting those highlights to look right and have been going back and fourth with them. They are now at least looking the "right" shade to me. Still need some more tidying of some of the lines and then I can start on the other colours... <br /> <br /> Future kabalites will be done differently...  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Next instalment:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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The Flower, that was contained within this box, could do far more deadly things. To look at it, the Flower of Meikokaji was a highly detailed representation of a fairly mundane flower, made of a transparent glass, with just a tiny hint of green to it. It's apparent frailty is in sharp contrast to the effect it has on people. If left outside the box, on any planet, the population would slowly turn to violence and would eventually tear their own planet to the ground, attacking anything from rocks and trees to any strangers or machinery and buildings. Only after many years, would the people under it's influence attack each other, leaving the planet a desolate wasteland. It is said that only a fragment of the glass is required for this effect. Left in it's box, as it had here, there is no effect, even if you manage to open the lid safely. The ritual to open the box would take many hours to complete, and Trazyn intended to follow it to the letter to get his first glimpse of The Flower, and then he would remove both the box and it's contents to his collection on Solemnace. <br /> <br /> After just over 7 hours, the ritual was nearly complete and all that was left to do was a drop of blood into the mouth of the central amphibian of the lid. Trazyn bent down and rubbed his hand on the blood-soaked floor. Standing up he held his hand over the creature and a drop of blood fell from his finger into the wide open mouth. There was a pause where nothing happened as the drop of blood ran down the length of the creature's tongue into the depths of it's throat. Trazyn took a step back and waited. Just as he was going to consult his notes again, the creature blinked and it's mouth closed. After another pause there was a click and the lid popped open a fraction. One of Trazyn's lychguard reached down and opened the box. After it was apparent that nothing was going to happen, Trazyn leant over and looked into the box. <br /> <br /> It was empty. Empty except for the stand designed to hold the flower and a small data crystal with a piece of paper stuck to it. On the paper was written his name, "Trazyn!", with an extremely large exclamation mark. Who would be stupid enough, while knowing enough to open the box, to remove the Flower and leave the box, and why did they know that he would be the one to open the box in order the find what must be a message. Trazyn took the data crystal and ordered the box taken to his ship ready for departure, and to keep the box open for when they find the Flower. <br /> <br /> Trazyn had to wait until he returned to the planet Solemnace to access the data, as the crystal was in an ancient format and the only reader he had that could work was in his archives. It took a while to set up the old equipment and get it to work with the newer display equipment he had available and link it to his database to download the data and convert it to a new format. After two hours it was ready and he inserted the data crystal. He then had to wait for the data to be extracted and downloaded, the older equipment working sluggishly compared to what he was used to. Eventually, a video message began to play:<br /> A man appeared on screen, he was standing in the chamber with the box behind him. He looked at the camera and said "Greetings Trazyn. I am The Scientist. If you are watching this, you will have received the tip-off I sent about The Flower, I hope that your arrival on this planet was smooth after I've handicapped their defences... and you will have found something with which to play this message on. Ha Ha. I have something for you..." <br /> <br /> The Scientist steps off screen for a moment and returns with The Flower held lightly in his fingertips. "This Flower, to be exact. It's very nice and I'm sure you still want to get hold of it." While gesticulating with the delicate and deadly artefact, he continued "I want to trade this for a few little things that I'm sure you won't miss. The first of these, a copy of your entire database, will be on it's way to me by now. You see, making you use that particular data equipment, means that your usual defence against AI intruders has been completely bypassed." He smiled. Trazyn reached for the connecting cables "It's too late to pull the plug..." The Scientist interrupted "...The program is already on your system. But worry not, you won't loose anything you have there, it's just copying and transmitting it to me. Now, the other thing I want... is a selection of your more standard Necron equipment, nothing fancy, just some troops and other fighting constructs. Not a lot, one or two of each will do. I'll give you an hour or so, to get them ready and then I'll pop in, drop off this lovely flower and take my things in return. See you soon. Ha Ha." The message ends. Trazyn does not move and continues to stare at the screen in a mix of astonishment and anger. <br /> 
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				<pubDate><![CDATA[Sun, 21 Sep 2014 19:46:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Looks fantastic.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">If you where  aiming for an emerald green hue then you nailed it, <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> looking great too.]]></description>
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				<pubDate><![CDATA[Sun, 21 Sep 2014 20:31:22]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Ah,  the Midlands.  Where people speak understandable English <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  Unlike say, that Geordie accent.  Whoa.  Midlands is the dominant accent type here in the US.  It came from the same Parent as the the current Midlands in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> ( 17th century Midlands English.)   Hence the name.<br /> <br /> May I suggest painting the Wych in bright, cheery anime colors?  Go against type here.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Sep 2014 22:28:48]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Looks fantastic.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">If you where  aiming for an emerald green hue then you nailed it, <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> looking great too.</div></blockquote>Thanks. I've now tidied up the lines and he looks better. Need to deepen the shadows (if that is possible) and do a few highest of highlights and I'll be done with the green lines...finally. Ta.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Ah,  the Midlands.  Where people speak understandable English <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  Unlike say, that Geordie accent.  Whoa.  Midlands is the dominant accent type here in the US.  It came from the same Parent as the the current Midlands in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> ( 17th century Midlands English.)   Hence the name.<br /> <br /> May I suggest painting the Wych in bright, cheery anime colors?  Go against type here.<br /> </div></blockquote>You don't have to go far in any direction for the dominant accent to change in England. But I don't see myself as having an accent (and I suspect many people do also despite others thinking they do), but I was told that after spending just over a decade in Birmingham that I had developed a slight brummie inflection. That may have faded now. I'm also no good at imitating other accents. *shugs* Seems like black magic to me when people can. <br /> <br /> The Wych is for Nerdfest's competition and will be grey-scale with one spot colour. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> There are many more Wyches to be done, chances are one will end up with bright colours. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Sep 2014 23:11:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ It's almost as if your Dark Eldar were made for these beautiful dynamic poses. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Sep 2014 03:24:31]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Oh it is on now! Feud between trazyn and the scientist as he has asked for quite the lot for that flower. Trazyn will want more Methinks]]></description>
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				<pubDate><![CDATA[Mon, 22 Sep 2014 04:13:18]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Nice color choice on the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>. I'm quessing that they will be getting the next codex update based on the new models <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is putting out. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Sep 2014 12:59:38]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><cite>Warboss_Waaazag wrote:</cite>It's almost as if your Dark Eldar were made for these beautiful dynamic poses. </div></blockquote>Thanks Warboss.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> She didn't require much modification (relatively, I suppose). The head, body, left arm and right leg are all unmodified. <br /> <br /> The right arm has only had a gun removed and a knife added, oh and I did remove a little from the armpit area to bring the arm in a bit. <br /> <br /> The left leg, which was bent right up in a running pose, was cut at the knee (being careful to keep the bat-wing which was moulded to the thigh. I will have to carve that away on all the Wyches <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> ), straightened, re-glued and filled behind the knee, and the toes were cut and glued on bent up.<br /> <br /> And I had to fill a small gap in the shoulder armour.<br /> <br /> That's it, very simple. But I made sure to make it tidy and seamless (not that I don't on all my other models).  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I had this pose idea written down on my list of things to do, so I'm very happy to be giving it a go and ticking something off.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Oh it is on now! Feud between trazyn and the scientist as he has asked for quite the lot for that flower. Trazyn will want more Methinks</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> It is a very nice flower...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> The Scientist is one for ruffling feathers. It is all in the name of creating chaos. Pretty much anything you do will be a favour to him, except building a large, regular, building/city... the sort of thing that lowers entropy... but that's not the sort of thing people do as a reaction. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>Nice color choice on the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>. I'm quessing that they will be getting the next codex update based on the new models <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is putting out. </div></blockquote>Assuming you meant <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, yes they are the next update as it turns out. <br /> It wasn't so definite up to a couple of weeks ago, so I got both <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and Necron battleforces (before they are discontinued). But I can't open the Necrons until tomorrow... <br /> <br /> So, progress...<br /> Kabalite #1 is now tidied and highlighted (hooray!) I can now move on to the other colours...<br /> <a href="http://www.dakkadakka.com/gallery/649364-Kabalite%20%231%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/22/649364_sm-Kabalite%20%231%20wip%203.jpg" border="0" /></a><br /> His gun may change colour, partially or entirely. Not sure on matching armour AND weapon... Will see when I've done the other colours.<br /> <br /> Wych has now had the main areas blocked in with the main shades and have had a black wash:<br />  <a href="http://www.dakkadakka.com/gallery/649365-Wych%20%232%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/22/649365_md-Wych%20%232%20wip%204.jpg" border="0" /></a><br /> You will see that I am doing her skin very pale, and the armour, generally dark. I'm aiming for high contrast between neighbouring areas of the model.<br /> I will now start shading the various areas.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> and here is part 3 of 4, Trazyn meets The Scientist...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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73 minutes later there is a knock at Trazyn's door. He looks up, confused. He had not summoned anyone and nobody in his command knocks on any door, they are programmed to open upon the approach of a Necron. There is another knock, as if to dispel the thought that he might have imagined it. He opens it remotely and is greeted by the sight of the man from the video. Trazyn stands up, grabbing his Empathic Obliterator. &quot;How did you get in here, where are my guards, you better...&quot; He stopped when he saw what the man was holding; a bunch of flowers, all identical to The Flower of Meikokaji. The light in the room glittered off the collection of glass, in a beautiful and yet somehow menacing way.<br /> <br /> &quot;So nice to meet you, Trazyn, in the... well... metal, as if were. Ha Ha. Your guards have just popped off for a bit. I have The Flower here, and I transported the agreed upon material up to my craft. But, first...&quot; He walked closer to Trazyn. &quot;...I wonder if you would be so kind as to give me a guided tour of your collection. I promise not to touch anything. Ha Ha.&quot; He smiled. <br /> &quot;And what is to stop me from killing you where you stand?&quot; Said Trazyn.<br /> &quot;Ah, well, a couple of things. One, you don't know which of these is the real flower. There are two ways to tell which is the correct flower. You could leave each one on a separate planet and wait until the effect becomes obvious, which I calculate to be approximately 14 terran months. The other method, I won't tell you just yet.&quot; He winked. &quot;And the other reason you won't kill me is the explosive device I hold in the same hand. This will explode if I release my grip. This will contaminate you and your planet here with the glass dust of The Flower... and you don't want that.&quot; Trazyn relented, he would play this man's game for now.<br /> <br /> After walking amongst his collection, stopping occasionally to discuss various pieces, Trazyn had been struck by this man's intellect and knowledge. The Scientist had even given Trazyn information about many incomplete pieces in the collection, without asking for anything in return. It was proving to be more than worth the time it was taking. Finally they came to gaze upon The Box of Frogs. &quot;A fascinating construction, is it not?&quot; Said The Scientist. &quot;The wood that was used for this box can be used to make all manner of items that can perform duties... and any entities made from the wood can be trained as you would any animal. These amphibians are magically linked to the actual box, otherwise I would have kept one as a pet. Would be a fantastic talking point: 'Have you seen my wooden, killer frog?', hilarious. Ha Ha.&quot; Trazyn looked at the man quizzically. <br /> <br /> The Scientist turned to Trazyn &quot;Right, well the other way to tell these flowers apart, as I'm sure you're dying to know... is that I've designed these other flowers so that only the real flower will stay on the stand in the box, all the others will fall off. Try it...&quot; The Scientist pulls a flower from the bunch and hands it to Trazyn. Trazyn looks as The Scientist for a moment and then bends over and places the flower onto the stand. It falls off almost instantly and he tries again, but however he positions it, it will not stay on the stand. <br /> &quot;See...&quot; Said The Scientist &quot;...won't stay, and the same is true for all of these, but one... This one.&quot; He hands an identical flower to Trazyn and then bends over and retrieves the fallen one from the box. &quot;Try it&quot; insisted The Scientist. <br /> 
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				<pubDate><![CDATA[Mon, 22 Sep 2014 20:48:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Seems Trazyn and the Scientist are doing well, especially consider the Necron view of other beings and all. ]]></description>
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				<pubDate><![CDATA[Tue, 23 Sep 2014 03:21:07]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Love the wooden puzzle box, you've totally captured Trazyn's detached fascination <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.<br /> Your Deldar are just lovely, I really like your paintjob. Also, the Wych is going to fit right in to the army as a whole in the grey scale - maybe a whole squad of them?]]></description>
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				<pubDate><![CDATA[Tue, 23 Sep 2014 05:55:24]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Seems Trazyn and the Scientist are doing well, especially consider the Necron view of other beings and all. </div></blockquote> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> True, but The Scientist is more than just a mere mortal...<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Love the wooden puzzle box, you've totally captured Trazyn's detached fascination <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.</div></blockquote>Thanks. Well the story called for a rare artefact and so I looked for a "flower" on the internet (by typing in "Flower of" and seeing what came up)... I wanted it to cause chaos of a sort and started trying words to that effect and ended up with The Flower of Carnage:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/InuNYmH_Nxc?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/>
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</div><br /> Note the name of the artist responsible for that music and the name I gave the flower... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I did a similar thing for the box, but I wanted something strange or unusual and ended up with frogs... "Mad as a box of frogs" <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> The story pretty much wrote itself from that point... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I'm glad I managed to get Trazyn right too. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Your Deldar are just lovely, I really like your paintjob. Also, the Wych is going to fit right in to the army as a whole in the grey scale - maybe a whole squad of them?</div></blockquote>Thanks. Hopefully the kabalite will come to life when I add the other colours. He was such a PITA to get those lines right, I feel sorry for anyone who decides to do a whole army like that. <br /> <br /> Yep, the Wych will be used in the army, she had to remain usable, I'm even going to do my usual base-edging in grey.<br /> <br /> Update later, depending on what I get done. <br /> <br /> I've opened up the Necrons and I'm quite pleased with the way the bits are split up. I can definitely do much with what is there. The Ghost ark will end up quite different from what it usually is, and I can probably make 2 vehicles from that. I was surprised that the ribs were solid plastic, you definitely get your monies worth in weight there. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> So, last part...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Trazyn bends over once more and places the flower on the stand, it stays there and Trazyn notices a small glint of light from The Flower as he stands up again. <br /> "And with business concluded, I thank you for an enjoyable tour and I'll let myself out." Said The Scientist and turned to walk out the room. <br /> <br /> "I don't think so" Said Trazyn and pulls a tesseract labyrinth from the folds of his cloak. He activates it just as The Scientist turns, trapping him inside. "See if you can trick your way out of that with your exploding bouquet, Ha." Trazyn returns to his room, placing the small cube on his desk, he sits down and starts to study the wealth of information that this man had given him. He turns to a communication hub and gives orders for a search to find the craft that The Scientist had arrived on, as he turns back to his research he is suddenly aware of a presence in front of his desk. Trazyn looks up and into the face of The Scientist. <br /> <br /> "That wasn't very nice." Said The Scientist "I was nothing but fair to you, I'm almost hurt. But it was an interesting puzzle nonetheless. So I will let you off... for now." He turns and leaves the room. Trazyn looks on in shock. No being had ever managed to escape a tesseract labyrinth, never mind in such a short time. To navigate a labyrinth that uses dimensions that you cannot see, to escape the pitfalls and to dismiss it as a simple "puzzle", required more than just a superior intellect, and the man had escaped still carrying the bunch of glass flowers he had been trapped with... He could not be a mere human. As The Scientist leaves the room, and the door closes behind him, Trazyn looks down and notices that the tesseract labyrinth has gone. He stands up to run to the door when there is a loud explosion in the corridor outside, muffled by the thick door, it still shakes many items in the room. The door opens as Trazyn approaches to reveal the damaged corridor peppered with shards of glass, but no blood. Cameras in the corridor recorded the man disappearing a fraction of a second before the explosion. Trazyn started to think that he was the one that had just had a lucky escape. A being that could escape a tesseract labyrinth and then vanish from a corridor that is shielded against teleportation, could probably cause untold destruction. Trazyn never noticed that The Flower of Meikokaji was missing about an inch from it's stem. <br /> 
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				<pubDate><![CDATA[Tue, 23 Sep 2014 14:54:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Trazyn taken down a notch or two, oh how the other Necrons would chuckle over that! (as you have read by now Trazyn is seen as quite the scoundrel himself by his kin.)<br /> <br /> But the Scientist has to have some limits, someone he may be worried about. ]]></description>
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				<pubDate><![CDATA[Tue, 23 Sep 2014 15:11:44]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ True. Well The Scientist is his own foil really. But, yes, I should write something to illustrate that things don't always work out well for him. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 23 Sep 2014 15:20:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Oh and I do have progress on the Generals too boot. I need to snap fresh pics as I painted the bases at their feet.]]></description>
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				<pubDate><![CDATA[Tue, 23 Sep 2014 15:22:21]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote class="uncited"><div>except building a large, regular, building/city... the sort of thing that lowers entropy</div></blockquote><br /> <br /> <br /> I am not a physician (physicist? physic? Native english speaker I am also not), nor do I possess the collected knowledge of an entire planet, but I beg to differ, Mr. Scientist. By building a large regular building/city maybe you lower the <i>local</i>entropy insofar that  a crstaline concrete structure has lower entropy than the viscotic mashup it once was. But in the process a lot of energy is transferred into thermal energy - the overall entropy rising. Not to talk about the lot of creatures buzzing around and living their petty lives in this structure. Producing heat by just being an organic bioreactor, by driving vehicles around, opening windows, closing doors... <br /> <br /> Or did I understand entropy wrong? I always thought raising entropy in the long term means every form of energy is caught up and equally distributed as brownian motion throughout the universe in the end of time (infact this being the definition of time: the raising of overall entropy).<br /> <br /> edit: stupid, stupid, stupid! How could I be so stupid and risk TheScientist setting an eye on me? Don't wanna be a droooooooone! <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Sep 2014 18:10:57]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Oh and I do have progress on the Generals too boot. I need to snap fresh pics as I painted the bases at their feet.</div></blockquote>Pics or it didn't happen... and it has happened, as I have seen...<br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite><blockquote class="uncited"><div>except building a large, regular, building/city... the sort of thing that lowers entropy</div></blockquote><br /> <br /> <br /> I am not a physician (physicist? physic? Native english speaker I am also not), nor do I possess the collected knowledge of an entire planet, but I beg to differ, Mr. Scientist. By building a large regular building/city maybe you lower the <i>local</i>entropy insofar that  a crstaline concrete structure has lower entropy than the viscotic mashup it once was. But in the process a lot of energy is transferred into thermal energy - the overall entropy rising. Not to talk about the lot of creatures buzzing around and living their petty lives in this structure. Producing heat by just being an organic bioreactor, by driving vehicles around, opening windows, closing doors... <br /> <br /> Or did I understand entropy wrong? I always thought raising entropy in the long term means every form of energy is caught up and equally distributed as brownian motion throughout the universe in the end of time (infact this being the definition of time: the raising of overall entropy).<br /> <br /> edit: stupid, stupid, stupid! How could I be so stupid and risk TheScientist setting an eye on me? Don't wanna be a droooooooone! <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> </div></blockquote>Physicist is a person that does Physics. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> That is pretty close. Heat is a very good sign for entropy as it is quite good at spreading out into it's surroundings to reach equilibrium (maximum entropy for the system). The main thing to remember about entropy is that in a <b>sealed </b>system, entropy will either stay the same or increase. The problem with trying to think about something like a planet, is that it's difficult to get a sealed system; matter and energy will dissipate into space (as well as the occasional thing dropping on to the planet), so it's not sealed. The universe is a sealed system as nothing can enter or leave (or can it... in this setting this is not true when you can consider the warp). <br /> <br /> The other main thing to realise is the bit in the brackets... The (Mad) Scientist... while his reasons are based on science, he makes some... miscalculations from time to time. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> You'll like being a drone, you'll be programmed to like it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> How do you know you are not already... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Not a lot of painting progress today, but I am about to do some, so I'll have something to show tomorrow. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I did do some fluff though, based on the earlier conversation about things not always going smoothly...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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When the average person/being encounters something that appears to do something or react to an action (a button/switch or a small furry creature, for instance), there is an overwhelming urge to engage with it and see what happens, this is normal. <br /> <br /> When the result is less than favourable for the being (assuming it is not fatal), a small electric shock when pressing a button for example, the being will generally think along the lines of "I shan't do that again", this is normal. <br /> <br /> There are two types of being that differ from this; one is of such a low intelligence that they either don't realise that action and reaction are linked, or are just plain stupid. The other type can be described as a scientist: When a scientist presses a button and receives an electric shock they will think "I wonder if it does that every time..." and will eventually require medical attention. <br /> <br /> The Scientist sat at his desk. A bowl of flowers lay smashed on the floor, crumpled up pieces of paper lay scattered about. He was furiously scribbling on another piece of paper. Row upon row of numbers interspersed with letters from many alphabets and strange symbols linking them all together in a language only he understood. <br /> <br /> He sat back. "So, she wants to play it that way, heh" He reached forward and underlined one last number. Two digits that meant nothing by themselves, but were vitally important to all beings in the universe. The Scientist stood up and carried the paper out of the room. Outside there is a long corridor, flanked with filing cabinets. "E, e, e..." muttered The Scientist as he walked along "...e, e-v, e-v... Ah, here we are" He placed the paper in a drawer and walked on, turning left at the end of the corridor. <br /> <br /> The Scientist entered the small laboratory and removed his white lab coat. He then hung this up next to many others on a line of hooks and picked up another, identical one. Putting it on, he walked over to a chair that sat in the middle of the room and faced what appeared to be a mirror on the wall. He flicked several switches on the impossibly complex machinery behind the chair and then sat down. A small robotic hand reached out from the middle of the machine and hovered by The Scientist's right ear. He reached up and took a small connector, trailing a thin wire, from the hand and plugged it in to a port just behind his right ear. He closed his eyes for a moment. <br /> <br /> There was a large shower of sparks from part of the machinery and The Scientist stood up with a sigh, retrieved a hammer from beside the chair and brought it down on the offending part, leaving a dent amongst many others already in the metal. He sat down again and looked up at the mirror. The mirror cleared to reveal a window into a large chamber. The walls of the chamber were organic in appearance and small creatures crawled over the surface, tending to it as the tended to the chamber's main occupant; a huge bloated head and atrophied body of a Tyranid Zoanthrope. This Zoanthrope, however, was very different from what might be seen on any battlefield; It's tail was elongated and would stretch, if it wasn't coiled up around the body, to hundreds of metres. The armoured carapace was missing and the body was not much more than an extension of the tail, joining it to the head. The head was now 10-15 times the size of the average Zoanthrope and rested on bony extensions from the jaw. It faced the window and The Scientist, and opened it's eyes as he looked at it. <br /> <br /> The Scientist felt a shudder pass over his body as the Zoanthrope's mind reached out and focussed on his mind. Moments like this one were the only times that he allowed her into his mind. It was dangerous for both of them, but necessary. <br /> "You've been a naughty girl" he said. <br /> A wave of indifference washed over him from her mind. <br /> "Now, now. You know that you perform a vital duty here on this planet". <br /> "Yes" he sensed in reply from her. <br /> "And that I have been good enough to allow you the freedom to think for yourself" He said, as if disciplining a small child. <br /> "Yes" he felt in reply. This was followed by a sensation of euphoria; something she always did as an apology. <br /> "Accepted" The Scientist said. "This kind of probing MUST stop. You could damage all that we have built here, you could damage yourself..." He left that hanging. <br /> Another wave of euphoria passed over him, with a hint of sexual arousal. She was sorry, he could tell. There would be no more probing thoughts sent out from the planet, without his permission. <br /> <br /> "Now then, I want to contact the others." The Scientist said. It was not an order, she would only perform this duty if she was ready and willing. There was a long pause... and then a weak "yes" passed though his mind. <br /> "Good. Now I want to ask her what she thinks about the answer, what she feels" He said. <br /> A sharp pain flashed though his mind and came to rest above his left eye. <br /> "Yes, yes. I know it's dangerous to deal with her feelings. But this is important. If she doesn't want to play, we'll end it. Yes?" He said, wincing from the pain. The pain stopped and was replaced with a "Yes".<br /> <br /> Beads of sweat stood out on his forehead, The Scientist concentrated. communication of this type, over this distance, is very hard work. Without the boosting effect of the mutated Zoanthrope, he would only manage in giving himself an aneurism and not even contact the room next door. He reached out with his mind and started to feel the tendrils of the many fleets out in interstellar space. After another half an hour of concentration, he could feel her mind poking at his defences, trying to determine who he was, and where he was. He concentrated on distracting her and giving false information to her questions. Once the contact had settled down and he had been accepted, grudgingly, into the gestalt collective, he started to ask questions. Poking at the sensations he received and working up to the answer he had deduced. On a couple of occasions she nearly broke through his defences, but his resident Zoanthrope saved him and guided him. And then came the moment, what was her reaction to the answer. <br /> <br /> Would she agree, would she accept it, would she know the question...? No, he asked, and the hive mind had lashed out. <br /> <br /> The Scientist walked into the room and looked down on his previous body. The steaming, bloody froth was still oozing from the orifices. The body curled up as the muscles and tendons shortened as they were boiled. He walked over to the window and looked into the Zoanthrope's eyes. "Rest now, you performed well." He said and then walked over and switched off the machine. The window returned to it's mirror finish and the small arm extended. He bent over and retrieved the cable, placing it back into the hand, it retracted. "and that's why I record these things" he said to the room in general, "I wonder if that happens every time...".<br /> 
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				<pubDate><![CDATA[Tue, 23 Sep 2014 21:14:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Good thing he clones himself as the Hive Mind is so deadly powerful. In Tigurius, Ultramarine Librarian has survived direct mental contact. <br /> <br /> Hmmm probing contact waves? if local, I would have suggest that the Zoey caught the attentions of my factions, <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>! oh how much trouble that would be, The Khadrovian Union, the Dragons errant fleets, WAAAGH!!! Magnotz, the Kraal' Q Dominion and the Sept Kal' Dath a very militant Tau sept I may add. That sept has a ever living shas' o, Shas' O L' en' za' Bi who is in a full prosthetic cyber body and downloads himself to a new replacement if he is destroyed in battle, ( I wrote that all up back in the old Medusa-V campaign in 2008).<br /> <br /> But that would be fun for some fights with probe forces. Problem with crossing the Pond though.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 06:13:56]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Just passing by, will be back for a proper catching up later!<br /> <br /> B&W Wych is looking good so far!]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 13:03:29]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Good thing he clones himself as the Hive Mind is so deadly powerful. </div></blockquote>He views it as necessary (and convenient) in his line of work. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>In Tigurius, Ultramarine Librarian has survived direct mental contact. </div></blockquote>I bet he wasn't asking difficult questions about simple answers... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Hmmm probing contact waves? if local, I would have suggest that the Zoey caught the attentions of my factions, <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>! oh how much trouble that would be, The Khadrovian Union, the Dragons errant fleets, WAAAGH!!! Magnotz, the Kraal' Q Dominion and the Sept Kal' Dath a very militant Tau sept I may add. That sept has a ever living shas' o, Shas' O L' en' za' Bi who is in a full prosthetic cyber body and downloads himself to a new replacement if he is destroyed in battle, ( I wrote that all up back in the old Medusa-V campaign in 2008).<br /> <br /> But that would be fun for some fights with probe forces. Problem with crossing the Pond though.</div></blockquote>I think she (the Zoey') was just getting curious about the surrounding area. She's one of the two that The Scientist has brainwashed from "birth" to protect the planet from prying eyes. If she senses you nearby, you're unlikely to find her/the planet. <br /> <br /> Being psychic in nature, would your Tau even notice as they are not psychically active? <br /> <br /> <blockquote><div><cite>Littletower wrote:</cite>Just passing by, will be back for a proper catching up later!<br /> <br /> B&W Wych is looking good so far!</div></blockquote>Good to see you pop in. Thanks. <br /> <br /> Progress:<br /> I've started adding colours to Kabalite #1;<br /> <a href="http://www.dakkadakka.com/gallery/649922-Kabalite%20%231%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/24/649922_sm-Kabalite%20%231%20wip%204.jpg" border="0" /></a><br /> The cloth still needs a final highlight.<br /> The brassy metals are only a basecoat, some of the gun will get a steel look when I get there.<br /> <br /> You will also see behind him the other things I've been working on...<br /> <br /> Wych is now up to grey layer 4 of 6 (that is, I've used 4 of the 6 pots of black to white paints I have on her so far):<br /> <a href="http://www.dakkadakka.com/gallery/649921-Wych%202%20wip%205%3B%20layer%204%20of%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/24/649921_md-Wych%202%20wip%205%3B%20layer%204%20of%206.jpg" border="0" /></a><br /> You should at least be able to see the different areas of grey.<br /> <br /> And, I've built the first of the Necrons. <br /> While I have said that all the first models from each type that I build, will be as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> intended, having a model that is only barely able to stand on it's own base (and realistically can only get 1 whole foot on the base) is going a bit far. So I have modified his legs.<br /> <a href="http://www.dakkadakka.com/gallery/649923-Necron%20%231%20wip%201%3B%20re-posing.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/24/649923_sm-Necron%20%231%20wip%201%3B%20re-posing.jpg" border="0" /></a><br /> Required the changing of the foot angle of the left leg and then the right leg was cut at the hip and knee and then glued back on in a more sensible position. <br /> I also cut a little from one of the neck pistons to get him to look to one side (I'm going to assume that this is intended by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>).<br /> He will return later, when I come to paint him.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 20:59:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ If the mind probes can be registered by technical machines, as waves of odd electro-magnetic anomalies, the Tau would pick that up that way.<br /> <br /> Orks as you know just have a "sense" of where action is.<br /> <br /> The Union does have it's own "Inquisition" aka "Inspector General"<br /> <br /> Necrons I own might just look as they are sooooo drearily bored<br /> <br /> Kraal' Q are my reptilian chaos marine force.<br /> <br /> Dragons Errant do have Librarians<br /> <br /> Then the Inspector General also has the force of power armored "blanks" which may cause issues as the most famous blank in the Commissar Cain novels can and does mess with even 'nid mind stuff, but they do have to get within a short few meters to muck them up and make them squirm. They would however have to be the ones looking at the planet to be able to notice, as blanks are unaffected by any direct psychic emanations or attacks at them. Telekines can of course hurl solid objects at them to hurt or try and hurt them. <br /> <br /> Sooooo, even if local enough to play, there is the narrative as to how the probes of curiosity were picked  up, who or what picked them up, and then could they get past the mental cloaking field to see where the place was? so many variables to ponder.<br /> <br /> The main way to have his forces even exposed is for some imagery of the pan-united mind slave army to be seen or reported in some way to others, so for the present, like the Dark Eldar, he is a raider but even the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have had their hidey place breached, mostly by taking on tough to beat targets. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2014 08:27:51]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Oh, if you're looking for scenarios for a battle... While The Scientist has his home world well hidden, the rest of the star system is still visible, but strangely empty of the life that was present many centuries ago (as well as one of the planets in the texts being missing). If some "outside" spacecraft were to enter the system, it would likely be led by a trail of "breadcrumbs" onto one of the other planets and then attacked. <br /> <br /> Being such a small army, it can't hope to be able to match any multi-planet/multi-system/multi-sector army head on. The Scientist has to hide his base of operations and pick his fights carefully. But he won't shy away from a fight, even if the odds are against him. After all, any battle creates a great deal of damage and destruction, and that's good for entropy. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> He does, as you say, also raid other star systems for "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials". So a meeting with any army/race is likely, but on The Scientist's terms (which will likely be quite mad in one way or another). <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> And a picture to keep you all interested...<br /> <a href="http://www.dakkadakka.com/gallery/650072-Kabalite%20%231%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/25/650072_sm-Kabalite%20%231%20wip%205.jpg" border="0" /></a><br /> Thought you might like to see Kabalite #1's rear. <br /> I'm contemplating what colour to do the gun's power pack (if that is what it is? the thing in front of his chest with the gems/bumps on). The official scheme has it as brass, but I don't know if I like that... Thought's welcome. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> That's also a sneak peek at the progress on the Wych, she's mostly done except the spot colour. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2014 17:20:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Oh brass is one thing, I do like a good base of what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> calls tin bitz, or as reaper paints calls it, scorched metal, then dry brush gold or copper over the brownish metal, makes a nice old bronze/brass mix, gems can be whatever color you like.<br /> <br /> As for scenarios, well that does sound like some good ways to narrate once that happens and you have some fights with willing participants who will accept the coolness you have committed.<br /> <br /> As for me, like i said, the trouble is the large watery obstacle in my way. and the local land mass to cross first to get to said body of water called the "Atlantic"  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Any stories or fluff between my characters and yours would be likely collaborative work with <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> fleshing out details, Points to ponder]]></description>
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				<pubDate><![CDATA[Fri, 26 Sep 2014 10:09:16]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7232065.page"><b>shasolenzabi wrote:</b></a><br/>Oh brass is one thing, I do like a good base of what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> calls tin bitz, or as reaper paints calls it, scorched metal, then dry brush gold or copper over the brownish metal, makes a nice old bronze/brass mix, gems can be whatever color you like.</div></blockquote>The paints I use for brass are called "brass" and "copper" and "gold" and a highlight of "silver". <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> I went for polished grey metal. I think the brass would have overpowered the model otherwise.<br /> <br /> and I only did the gem on his chest (in red) as a gem, again to avoid unbalancing the model.<br /> <br /> <blockquote class="uncited"><div>As for scenarios, well that does sound like some good ways to narrate once that happens and you have some fights with willing participants who will accept the coolness you have committed.<br /> <br /> As for me, like i said, the trouble is the large watery obstacle in my way. and the local land mass to cross first to get to said body of water called the "Atlantic"  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Distance is the problem indeed. One day I will play a game, even if I have to play <strike>with</strike> ...by, I said "by"... myself. Still need to structure the unstructured army first.<br /> <br /> <blockquote class="uncited"><div>Any stories or fluff between my characters and yours would be likely collaborative work with <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> fleshing out details, Points to ponder</div></blockquote>Something to ponder about indeed. <br /> <br /> Kabalite #1 is finished. <br /> <a href="http://www.dakkadakka.com/gallery/650204-Kabalite%20warrior%20%231%20finished.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/26/650204_sm-Kabalite%20warrior%20%231%20finished.jpg" border="0" /></a><br /> <br /> Onwards...]]></description>
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				<pubDate><![CDATA[Fri, 26 Sep 2014 18:27:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ wow... even base work!  I'm impressed.]]></description>
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				<pubDate><![CDATA[Fri, 26 Sep 2014 22:10:17]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Thanks Gits'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Not a lot to show today. I have started painting the Mechanic though. I'm thinking lots of metal, the occasional hazard stripe and the main "body" in JCB yellow. Then various parts can be picked out in other colours if they need to stand out. <br /> The actual living part is getting a brown coat and a pale blue/grey skin. Why? Because I didn't get around to giving him a fourth finger (as it would have made his hand MASSIVE compared to the thin arm), so he's going to be some kind of Tau/Human hybrid... or generic alien... Maybe I should do some fluff for him, give him a history...<br /> <br /> And for those of you that like to look at pictures:<br /> This is the Wych for the Nerdcademy competition, before the addition of the spot colour (this is now done, but you won't see her just yet <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <a href="http://www.dakkadakka.com/gallery/650579-Wych%202%20wip%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/28/650579_sm-Wych%202%20wip%206.jpg" border="0" /></a><br /> <br /> Until then, thanks.]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2014 19:50:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ She's looking great. The B/W contrast is excellent.]]></description>
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				<pubDate><![CDATA[Mon, 29 Sep 2014 08:05:47]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ Kabalite came out really well. I quess you have to do a whole army then!]]></description>
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				<pubDate><![CDATA[Mon, 29 Sep 2014 12:21:18]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>She's looking great. The B/W contrast is excellent.</div></blockquote>Thanks Graven. I decided to go for the high-contrast look of the film rather than "just" grey-scale. whether this was the correct choice of direction is up to the judges.<br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>Kabalite came out really well. </div></blockquote>Thanks Solar. He was hard work, but I'm pleased with him.<br /> <br /> <blockquote class="uncited"><div>I quess you have to do a whole army then!</div></blockquote>*Faints* <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> So progress on the "Techmarine" Mechanic.<br /> The yellow is still being worked on and has just received an orange wash as you will notice, it will improve. <br /> <a href="http://www.dakkadakka.com/gallery/650983-The%20Mechanic%20pip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/29/650983_sm-The%20Mechanic%20pip%201.jpg" border="0" /></a><br /> The metal parts are only basecoated (and will need a black wash and then highlighting) and the black parts may remain black or become metal in time (depending on balance). <br /> His visor has been painted with the purple interference paint I have to give it a look of a welding mask.<br /> <br /> I'm not sure what to do with/on the right shoulder pad, thoughts would be welcome.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Sep 2014 19:51:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ That is looking brilliant.<br /> <br /> I would maybe just to be different, do red/white hazard stripes on the shoulder pad. Like it so far and would say Black bits stay black, but good either way.]]></description>
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				<pubDate><![CDATA[Mon, 29 Sep 2014 20:05:30]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ All coming along nicely!]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2014 07:44:25]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>That is looking brilliant.<br /> <br /> I would maybe just to be different, do red/white hazard stripes on the shoulder pad. Like it so far and would say Black bits stay black, but good either way.</div></blockquote>Thanks. <br /> Good idea, red and white (I always forget about those). <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Most of the black bits will be staying black, although many of the metal bits have now become black as I had to touch them up after getting carried away with the yellow. Some will return to metal.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>All coming along nicely!</div></blockquote>Thanks.<br /> <br /> And now the yellow and black are (mostly) solid. He will be quite "well used" and so any not-so-well-covered parts will become chips and dirt. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/651277-The%20mechanic%20%28techmarine%29%20pip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/30/651277_sm-The%20mechanic%20%28techmarine%29%20pip%202.jpg" border="0" /></a><br /> You should be able to guess where the colour scheme came from by now. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> And I think it's time to show off the Wych.<br /> If she weighs the same as a duck, she will float in water...<br /> If she floats in water, she's made of wood...<br /> If she's made of wood, she will burn...<br /> ...and therefore....<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> <br /> <a href="http://www.dakkadakka.com/gallery/651278-Wych%202%20finished.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/9/30/651278_sm-Wych%202%20finished.jpg" border="0" /></a><br />  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2014 18:10:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ I absolutely love what you are doing to the servitorsentinel- you know I am a great fan of that fig, and the paintjob is exactly what I would do to it --- but that whych is brilliant! There are a lot of fantastic paintjobs on <span class="glossaryitem" onmouseover='gp(27);'>DE</span> out there on DAKKA, but this the very first, really, the very first <span class="glossaryitem" onmouseover='gp(27);'>DE</span> that convinces me to represent an actual PERSON and not a kind of onedimensional agent of evil... I always thought with that basic material by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> that would just not be able. Wow...]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2014 18:48:10]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Attachments! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/975cc9255c051e22e1a221b68f8b41ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7241671.page"><b>Hruotland wrote:</b></a><br/>I absolutely love what you are doing to the servitorsentinel- you know I am a great fan of that fig, and the paintjob is exactly what I would do to it</div></blockquote>Thanks, Hruotland. Glad you like him. Much more to do yet.<br /> <br /> <blockquote class="uncited"><div> --- but that whych is brilliant! There are a lot of fantastic paintjobs on <span class="glossaryitem" onmouseover='gp(27);'>DE</span> out there on DAKKA, </div></blockquote>Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> There are indeed, and I am not looking forward to trying to live up to those standards when I come to my homages of them. *bites fingernails*<br /> <br /> <blockquote class="uncited"><div>but this the very first, really, the very first <span class="glossaryitem" onmouseover='gp(27);'>DE</span> that convinces me to represent an actual PERSON and not a kind of onedimensional agent of evil... I always thought with that basic material by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> that would just not be able. Wow...</div></blockquote>Thanks again. That means a lot, as I do try to give my models a touch of realism / life. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Many of the stock <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models are a bit static and lifeless, but they only require a little tweak here and there to inject some of that life back in and create a character and not another same-y "troop number x + 1" (although it is amusing that I give them life, and then just a number in place of a name <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ).]]></description>
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				<pubDate><![CDATA[Wed, 1 Oct 2014 00:30:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Servo-boy looks fantastic. But that wych! Just amazing bud, absolutely blooming AMAZING, I knew this competition would be hard but she blows me away, white bloodsplatter is perfect, and the hair a perfect choice.]]></description>
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				<pubDate><![CDATA[Wed, 1 Oct 2014 06:36:31]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/91a17c1b22bbe84c3a6eb84d45008e62.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7243009.page"><b>Camkierhi wrote:</b></a><br/>Servo-boy looks fantastic. </div></blockquote>Thanks. <br /> I've been tiding and highlighting him today. Blacks, Metals and Yellows.<br /> <a href="http://www.dakkadakka.com/gallery/651613-The%20Mechanic%20%28Techmarine%29%20pip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/1/651613_sm-The%20Mechanic%20%28Techmarine%29%20pip%203.jpg" border="0" /></a><br /> And the shoulder pad. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Now to add the other colours on the various wires/cables and on the two "guns".<br /> <br /> <br /> <blockquote class="uncited"><div>But that wych! Just amazing bud, absolutely blooming AMAZING, I knew this competition would be hard but she blows me away, white bloodsplatter is perfect, and the hair a perfect choice.</div></blockquote>Thanks Cam. I was tempted to do the spot colour on something tiny (like her pendant) but with the hair I used, it had to be that, and then I was leaning away from using red and was thinking blond and then someone suggested ginger. I'm pleased at how that turned out too.]]></description>
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				<pubDate><![CDATA[Wed, 1 Oct 2014 20:24:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The constuction equipment yellow is a good choice.  Tentacles look like they could use a smidge more lining?]]></description>
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				<pubDate><![CDATA[Wed, 1 Oct 2014 23:56:45]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Wow .  the Tech. is really starting to come togeter nicely. However i do have to say the wych's hair came out really well. Nice job there!]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2014 00:28:02]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Good color scheme for the mech, and also nice use of the the trick for making a person B&W but something that stands out in color. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2014 05:09:58]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>The constuction equipment yellow is a good choice.  Tentacles look like they could use a smidge more lining?</div></blockquote>Thanks. It just felt right to use yellow and black. Tentacles did, and have. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>Wow .  the Tech. is really starting to come togeter nicely. </div></blockquote>Thanks. It's even surprised me at how well it appears to be working out.<br /> <br /> <blockquote class="uncited"><div>However i do have to say the wych's hair came out really well. Nice job there!</div></blockquote>Thanks. I'm very pleased with the hair. It was hard work (probably harder than it should have been), but was worth it.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Good color scheme for the mech, and also nice use of the the trick for making a person B&W but something that stands out in color. </div></blockquote>Thanks. Yeah, at a glance, she doesn't look like she's mainly B&W.<br /> <br /> Progress on the Mechanic, still more to do (not least a base for him):<br /> <a href="http://www.dakkadakka.com/gallery/651720-The%20Mechanic%20%28Techmarine%29%20pip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/2/651720_sm-The%20Mechanic%20%28Techmarine%29%20pip%204.jpg" border="0" /></a><br /> Cake for anyone that can spot where the letters came from, where the colour of the "guns" have come from, and what gas is being used to power the rivet gun. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2014 15:39:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Kentucky Drone Chicken?]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2014 17:11:28]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47f1b399e3698f963b1686abebafb6dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7246808.page"><b>Littletower wrote:</b></a><br/>Kentucky Drone Chicken?</div></blockquote>It's good... but it's not right. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> It is done. Here's a little introduction to The Mechanic:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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He liked to think about the time he had spent in the vats, each one bigger than the last as he out-grew them. He missed the warmth most of all, especially now as he walked across the cold landscape towards the bunker. That's not to say he doesn't enjoy his life now, he is grateful towards his master for not only giving him this life, but for allowing him to pursue his dream. Once he had left the vats, he had shown a preference for mechanics and the way machines worked. Within a year of leaving the vats, he had made a mechanism that could walk by itself. It then took him another 3 days to make a machine that would obey instructions and not wander off of it's own accord. <br /> <br /> As he approached the doorway of the bunker he had been instructed to open, he remembered the time he discovered that there was more "everything" outside the room he had been in for his early years: He had disassembled the door mechanism for parts and removed the door to use the metal and had then seen the corridor stretching away from him. It wasn't that the door had been locked, materials came in and his creations left. He had never questioned what was out there, all he needed was in the room or was brought to him. But now curiosity got the better of him, so he had created a machine with wheels and used it to explore this "new" world. That was when he had first met his master, his creator... The Scientist. He had been shown what he could achieve and what he had been "born" to do. He had worked happily for a long time after that meeting, building and repairing the various machines that were brought to him as plans or wrecks. Then one day, he had asked for one of his workshop assistants to pass him a new circular saw blade... The ork had thrown the blade "to" him and it had cut him in half at the waist. Unperturbed, and once stabilised, he had built his new legs... and they had been a significant improvement on his original legs.<br /> <br /> Over time, he had added more and more to his mobile platform; useful tools etc... and now, here he was, striding over the battlefield, to open a door. The bunker held important equipment, so he was told, and that a gentler approach was required to open the door as the interior was not to be damaged in the process. He reached the door and studied the various locks. Two of the locks were simple, mechanical locks and these were easily opened with his electronic screwdriver device. Another, electrical, keypad lock was opened using his living-metal tentacle with the probe attachment. The magnetic lock required some drilling and finally being cut away with his welder. The door still did not move and he determined that there were two bolts on the inside of the door, these were cut through with his circular saw attachment. Finally, a gentle pull with his claw and the door opened. <br /> <br /> As soon as the door was open, a small group of men attacked him, wielding crude weapons. The first man received a punch from the piston powered claw, this sent the man flying backwards with a caved-in chest. The second man was silenced with a rivet to the forehead, the hiss of it's mechanism always brought a smile to the Mechanic's face. The third swung his club, but this was caught by a tentacle and the man's arm was snipped off neatly, at the elbow, by another tentacle before the man was swept aside. The last man had stopped and was staring, wide-eyed, at the bloody slaughter in front of him, he had a damp patch in the front of his trousers. He was dismembered in the process of questioning and careful probing, but for the Mechanic, biology never held the same level of interest as machines did. The mechanic then reported that the bunker was open. He was eager to see what new toys he would have to play with inside.<br /> 
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</div><br /> <br /> <a href="http://www.dakkadakka.com/gallery/652343-The%20Mechanic%20%28Techmarine%29.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/4/652343_sm-The%20Mechanic%20%28Techmarine%29.jpg" border="0" /></a><br /> I took advantage of the larger base by adding a lump of metal, that he has sampled (cut a lump off) and some plant-life that he has stood on (as biology is just not as interesting).<br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2014 21:53:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Beautiful work, and excellent fluff to fit him into the Scientists' growing family.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2014 05:22:01]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Fantastic work buddy, love it totally. All the detail on such a small model. Excellent achievement.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2014 08:15:24]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ So The Scientist has created a kind of human mekboy? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Cool fluff! One last time singing the praise of this mini! Wonderful execution of a great concept! No, I don't have a clue what "KDC" might refer to. Sure the Mechanic didn't use a sonic screwdriver on the door? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2014 18:53:28]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Beautiful work, and excellent fluff to fit him into the Scientists' growing family.</div></blockquote>Thanks Shas. Another one down, and I've finally got those legs off my desk. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Fantastic work buddy, love it totally. All the detail on such a small model. Excellent achievement.</div></blockquote>Thanks Cam, and thanks for the vote <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> You say small, but he does tower over all the basic troop models. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite>So The Scientist has created a kind of human mekboy? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Cool fluff! </div></blockquote>I see him as a half Tau / half human clone, hence the blue/grey skin and three fingers. Yeah, he is quite a bit like a mekboy in a way. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I wanted to give him a kind of distant personality though (not ultra-violent as an Ork would be). If it's not machines, then he's not all that interested in it. He's also quite calm and un-flustered in face of danger. I did stop short of giving him the catchphrase "Oo, it'll cost ya'...". <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>One last time singing the praise of this mini! Wonderful execution of a great concept! No, I don't have a clue what "KDC" might refer to. Sure the Mechanic didn't use a sonic screwdriver on the door? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Thanks again. I'm pleased with how he's turned out. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> It's probably much simpler than you may all expect, but here's a clue for why it says KDC:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br />  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I've started on Firewarrior #1. He's mostly brown at the moment, so I'll update when he's less brown. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2014 19:32:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ Now to see how that Tau works out]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2014 21:33:50]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ KDC - that's very clever. You are a silly man <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2014 06:42:15]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ I think the Mechanic looks great, Its a perfect example of how a great paint job brings to life great detail  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2014 14:44:52]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Now to see how that Tau works out</div></blockquote>He's mostly done (only the normal, boring Tau scheme), just doing the base then attach him and touch-up. Pic's tomo'.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>KDC - that's very clever. You are a silly man <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>I think the Mechanic looks great, Its a perfect example of how a great paint job brings to life great detail  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>. Glad you think so. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> As I say, pictures tomorrow.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2014 22:12:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mechanic! </title>
				<description><![CDATA[  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> good idea with the KDC. I did some web searching and found a company called KDC.com, the build big buildings but from the little snippet I read they have a "safety program/mindset <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> " that seemed right up the alley for the scientist. I'm guessing Mapp gas and oxygen for the fuel for the torches (yellow and red containers), no idea where the gun color comes from.<br /> <br /> No cake for theo <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> . (But I haz donuts <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2014 12:55:03]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Firewarrior! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7258316.page"><b>Theophony wrote:</b></a><br/> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> good idea with the KDC. I did some web searching and found a company called KDC.com, the build big buildings but from the little snippet I read they have a "safety program/mindset <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> " that seemed right up the alley for the scientist. </div></blockquote>Yeah there is quite a few KDC's about the internet, some more relevant than others. But JCB was the only thing on my mind at the time.<br /> <br /> <blockquote class="uncited"><div>I'm guessing Mapp gas and oxygen for the fuel for the torches (yellow and red containers), </div></blockquote>Very close actually, as MAPP is a replacement for Acetylene, which is what I was thinking. It amused me that a rivet gun, that is likely to produce sparks, is powered by a flammable gas. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>no idea where the gun color comes from.<br /> <br /> No cake for theo <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> . (But I haz donuts <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> )</div></blockquote>The letters on the welder are the clue for the guns, although I couldn't do a small enough "&", so imagine it saying B&D (I suspect that they are not as big a name outside of the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>). Think; Power-Tools. I nearly went with their older colours (turquoise/orange), but the orange/black worked better with the yellow/black.<br /> <br /> Not to worry:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> <br /> Anyway, Firewarrior is done: <br /> <a href="http://www.dakkadakka.com/gallery/653029-Firewarrior%20%231.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/7/653029_sm-Firewarrior%20%231.jpg" border="0" /></a><br /> He could be better in places if I had done things in a different order, but that is part of the reason for doing the first of each type in a simple scheme; to learn how to do them. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I might do the Ork next if you are good little boys and girls. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2014 21:39:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Firewarrior! </title>
				<description><![CDATA[ Progress...<br /> <br /> Wot U Lookin' At?<br /> <a href="http://www.dakkadakka.com/gallery/653276-Ork%20boy%20%231%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/8/653276_md-Ork%20boy%20%231%20wip%201.jpg" border="0" /></a><br /> <br /> Next time you see him, he should be done. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2014 20:41:01]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Firewarrior! </title>
				<description><![CDATA[ Lovely scar. Chicks dig scars.<br /> <br /> That fire warrior is really crisp. Nice job.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2014 21:06:25]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Firewarrior! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac30e205467ad732b96d2adda2129511.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7263162.page"><b>inmygravenimage wrote:</b></a><br/>Lovely scar. Chicks dig scars.</div></blockquote>I'm sure he'll be a hit with the girls. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>That fire warrior is really crisp. Nice job.</div></blockquote>Thanks. He was tricky to get used to, and then there's the dodgy moulding on the left leg (that I'm going to have to re-carve on all the others just to be happy).]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2014 00:24:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Firewarrior! </title>
				<description><![CDATA[ "Chick's dig scars... glory is forever."<br /> <br /> Second greatest sports movie every made.  The best of course... is "Dodgeball".]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2014 01:11:31]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Firewarrior! </title>
				<description><![CDATA[ ' If you can dodge a wrench... "   best  line ever. <br /> <br /> Ork really looks serious! good job!]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2014 16:07:49]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Firewarrior! </title>
				<description><![CDATA[ Ork is looking good so far.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2014 21:41:59]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Firewarrior! </title>
				<description><![CDATA[ Good work on the Ork dude! good skin, good scar, good lips! where's he going? is he a stand alone or part of a force? ]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2014 04:27:30]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Firewarrior! </title>
				<description><![CDATA[ Thanks Chaps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Later than billed, but the Ork is done...<br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>Ork really looks serious! good job!</div></blockquote>That's what I'm going for. I want my orks to look real and scary, not cartoony or silly. Not that there is anything wrong with comedy orks, I just like to be different...<br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>Good work on the Ork dude! good skin, good scar, good lips! </div></blockquote>Following in the footsteps of giants. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  Your ork skin gave me the realistic look I wanted to achieve with mine. Thanks.<br /> <br /> <blockquote class="uncited"><div>where's he going? is he a stand alone or part of a force? </div></blockquote>Just a basic troop. He'll be with the close combat fighters of the army (such as the recent Blood Drinker marine and the Wych). <br /> <br /> Here he is:<br /> <a href="http://www.dakkadakka.com/gallery/653937-Ork%20Boy%20%231.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/11/653937_sm-Ork%20Boy%20%231.jpg" border="0" /></a><br /> I noticed as I was uploading this picture that I'd forgotten to add his number. That is now done, but I couldn't be bothered to take another 20-odd photos just for a "1" on his thigh.<br /> <br /> Next up, I might do the Necron, should be fairly quick... might not be...]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2014 15:26:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ He is a "beautiful" ork matey, spot on. Great colours.<br /> <br /> Given the Ork biology, I would expect to see a lot more orks in the Scientist's ranks, with the posiblity of conversions etc..but look forward to what ever is next, cron will be fun I think. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2014 16:36:33]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/91a17c1b22bbe84c3a6eb84d45008e62.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7270993.page"><b>Camkierhi wrote:</b></a><br/>He is a "beautiful" ork matey, spot on. Great colours.</div></blockquote>Thanks Cam. I limited the colours on him (avoiding red and yellow mainly) to make the blue the main colour (other than green) and his eye and scar stand out.<br /> <br /> <blockquote class="uncited"><div>Given the Ork biology, I would expect to see a lot more orks in the Scientist's ranks, with the posiblity of conversions etc..but look forward to what ever is next, cron will be fun I think. </div></blockquote>Yeah, the Ork biology does open many doors for "improvements" from The Scientist, and I do have quite a few ideas. Although, I'm going to have to fix the posture on any future Orks (although I'm doing that for nearly every other model anyway), not really liking the squat they are modelled with.<br /> <br /> 'cron is under-way, just the basic silver/green scheme. Already only a dry-brush away from the silver being done...]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2014 17:02:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ Will you be using that "buffable" paint, making him super shiny?]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2014 17:07:19]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ Not on this one. But I will do on the next one, I've managed to pick up the "even shinier" buffable paint (Polished Aluminium to go with the Polished Steel I already had), so will make a super-shiny 'cron at some point, but have to make him a little bit special to get the special polished treatment. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2014 17:53:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ Great work doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The mechanic is excellent, nice colour scheme, plenty of details, looks great on the base. Love the KCD reference, nice touch,  think the orange needs to be a bit more orange for black & dekker though.<br /> <br /> The wych is awesome, lovely contrast work and the colour choice was spot on - great how it seems to work as a non-monochromatic piece with just the addition of the hair <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Good work with the two 'basics' too, both look good, nice crisp colours on the tau and nice chipping on the ork.<br /> <br /> <br /> Oh noes - the scientist lies about cake? The bounder. <br /> <br /> 90 days without cake - poor soul.......]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2014 18:19:16]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ Like the scar on the head.  Nicely done.]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2014 19:55:21]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Great work doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The mechanic is excellent, nice colour scheme, plenty of details, looks great on the base. Love the KCD reference, nice touch,  think the orange needs to be a bit more orange for black & dekker though.</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <br /> Yeah, my usual orange decided to turn itself into future basing material, so I had to mix some up and this was the best I got without looking too red or yellow. Good to see you got it though.<br /> <br /> <blockquote class="uncited"><div>The wych is awesome, lovely contrast work and the colour choice was spot on - great how it seems to work as a non-monochromatic piece with just the addition of the hair <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks. Yes, she worked out nicely. I think the hair is the only option that would have worked for that too.<br /> <br /> <blockquote class="uncited"><div>Good work with the two 'basics' too, both look good, nice crisp colours on the tau and nice chipping on the ork.</div></blockquote>Thanks. Perfectly in keeping with each race.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> The only reason the Ork got the chipping (as my non-vehicle models don't tend to get weathering) was that they were modelled on and I couldn't <i>not</i> paint them. This is something else I may change on future Orks. <br /> <br /> <br /> <blockquote class="uncited"><div>Oh noes - the scientist lies about cake? The bounder. <br /> <br /> 90 days without cake - poor soul.......</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> The cake is ALWAYS a lie. <br /> "Then there will be cake... and then <b>you </b>will be baked..."<br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Like the scar on the head.  Nicely done.</div></blockquote>Thanks Gits'. Was tricky to get the balance right on the scar, not too pink, not too much red, but still stand out from the green skin. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2014 22:04:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ And in Orky religious (as close to it as they get) he has his army blue for da luck]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2014 23:16:40]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7271768.page"><b>shasolenzabi wrote:</b></a><br/>And in Orky religious (as close to it as they get) he has his army blue for da luck</div></blockquote>Ja. That's why he has a head wound. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2014 23:58:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ Troopers look great  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> As for KDC, I'd just point out the HAL - IBM relationship has always been most strongly denied, so it is obviously just coincidental (And personally listed along some of the best all-time rebuttals, along with Han's self-defense allegations, <i>I am not a crook</i>, and a few others)]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2014 10:38:23]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47f1b399e3698f963b1686abebafb6dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7272568.page"><b>Littletower wrote:</b></a><br/>Troopers look great  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> As for KDC, I'd just point out the HAL - IBM relationship has always been most strongly denied, so it is obviously just coincidental (And personally listed along some of the best all-time rebuttals, along with Han's self-defense allegations, <i>I am not a crook</i>, and a few others)</div></blockquote>Thanks LT. <br /> I know that it had been denied. Doesn't mean that it <strike>is not real</strike> can't be used for inspiration. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I did consider a few other options for that, but when I tried KDC is sounded reasonable in itself for a construction company, so kept it.<br /> <br /> The Necron is done. Normal, boring, normal, silver and green scheme, I know. There will be more exciting schemes to come in the future.<br /> So welcome Warrior #1, he's new here.<br /> <a href="http://www.dakkadakka.com/gallery/654634-Necron%20Warrior%20%231.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/13/654634_sm-Necron%20Warrior%20%231.jpg" border="0" /></a><br /> <br /> There is only one built model left to paint on my desk, Wych #1, I have also had an idea for <a href="http://www.dakkadakka.com/dakkaforum/posts/list/13500/289929.page#7271840" target="_new" rel="nofollow">Gitsplitta's Mantis Maker Competition</a>, so I might do that first... <br /> <br /> There's also something else I should be doing... something to do with roads... I dunno, it'll come back to me at some point... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2014 14:36:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ Umm....you need to tarmac your driveway?<br /> <br /> Oh hai warrior one, welcome.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2014 16:59:01]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ It has been re-assigned! But the Mad Scientist can now hold his head high as he has working for him a killer robot with a deathray, all Mad Scientists need some form of Killer Robot with a Deathray! (KRwD)]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2014 00:45:13]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ Very true, Shas. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I have been thinking on Gits' Mantis maker comp', and after further research the initial idea may not fit, so slight change of plan...<br /> <br /> This is the first selection of parts that may go into the build (things may still be added or removed as the build progresses):<br /> <a href="http://www.dakkadakka.com/gallery/655395-Mantis%20maker%20competition%20parts.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/15/655395_sm-Mantis%20maker%20competition%20parts.jpg" border="0" /></a><br /> <br /> You will see some old parts (primed white by the previous owner) from the early '90s. <br /> The bolter will be modified into more of a rifle with the scope. The pistol and knife are therefore backup weapons. <br /> The helmet, legs and body are from the new kit, but chosen for the look of older marks of armour (V or <span class="glossaryitem" onmouseover='gp(764);'>VI</span>) together with the studded shoulder pad. Also notice that the helmet (beaky as it's older, and streamlined for the White Scar reference - My previous WScar had a beaky for this reason) and legs have some studs on them. <br /> Medal thing to show good marksmanship. <br /> Many purity seals to show what a loyal chap he is. <br /> Many grenades and a meltabomb (and I'm going to make another bomb of some description) to represent the sabotage side of him, together with the sniper side of the rifle. <br /> <br /> He'll be reposed into some "jumping from cover" pose and I need to think of some way of representing "mobility" and that should be it.]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2014 20:43:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ Mmmm interesting, and cool. Looking forward to this.]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2014 21:17:39]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ Is jumping from cover not mobile enough? Maybe jump-packing from cover then?<br /> <br /> Parts all look suitable and plan sound right.]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2014 21:33:24]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7281657.page"><b>Dr H wrote:</b></a><br/>He'll be reposed into some "jumping from cover" pose and I need to think of some way of representing "mobility" and that should be it.</div></blockquote><br /> <br /> Roller-skates??  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2014 21:39:41]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ Oh.....rocket powered roller skates....make it so <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2014 21:42:40]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ I like the mix of parts, lots of Mk5 in there which certainly fits them (heretics!)]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2014 22:05:34]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>Mmmm interesting, and cool. Looking forward to this.</div></blockquote>This competition is looking like it's going to encourage many interesting models. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Is jumping from cover not mobile enough? Maybe jump-packing from cover then?<br /> <br /> Parts all look suitable and plan sound right.</div></blockquote>Well jumping from cover is more to tick the ambush box. Mobility is more about getting into position before the jump. I could give him a bike or something, but I'm thinking subtle at the moment... and I don't have any bikes.<br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Roller-skates??  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>As the godfather of Mantis Warriors I'm sure you know them well and what they are likely to use. I'll explore other ideas as well for the time being... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> You've set <span class="glossaryitem" onmouseover='gp(520);'>MT</span> off now... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <blockquote><div><cite>monkeytroll wrote:</cite>Oh.....rocket powered roller skates....make it so <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote>I will be adding a (Mad) Scientist twist somewhere, after all he has been "recruited" into my army... even I don't know where this will lead...<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>I like the mix of parts, lots of Mk5 in there which certainly fits them (heretics!)</div></blockquote>Good good. That's what I like to hear. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2014 22:37:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ Unlike most who run contests... it is my job to confuse and confound you.  The victor will be able to ignore all that and come up with something brilliant in spite of all the roller-skate suggestions!<br /> <br /> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2014 23:20:19]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16ea68e0383870d2de8c87a902581e82.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7282024.page"><b>Gitsplitta wrote:</b></a><br/>Unlike most who run contests... it is my job to confuse and confound you.  The victor will be able to ignore all that and come up with something brilliant in spite of all the roller-skate suggestions!<br /> <br /> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> </div></blockquote>You can't confuse me, I'm... I'm, something... what was I on about... <br /> <br /> Anyway, I have started chopping and gluing things back together.<br /> <a href="http://www.dakkadakka.com/gallery/655649-Mantis%20wip%201%3B%20leaping.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/16/655649_sm-Mantis%20wip%201%3B%20leaping.jpg" border="0" /></a><br /> Imagine if you will, that he is leaping over/through/from something (as yet undecided), and not running. <br /> You can see how I perform my re-posing using scraps of sprue as spacers. The remaining gaps will be filled and textured as required with putty.<br /> <br /> And while the glue was drying on him, I have also set about the bolter...<br /> <a href="http://www.dakkadakka.com/gallery/655650-Mantis%20wip%202%3B%20bolt-rifle%20wip.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/16/655650_sm-Mantis%20wip%202%3B%20bolt-rifle%20wip.jpg" border="0" /></a><br /> Take one <span class="glossaryitem" onmouseover='gp(277);'>OOP</span> boltgun and chop it into pieces...<br /> Add some spacers and glue back together, moving the magazine further back...<br /> Tidy up and you have the beginnings of  a bolt-rifle. Still more to do to it, such as adding the scope and adding an ejection port.<br /> <br /> And yes, I am considering making him left handed. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2014 22:42:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ Like it so far, pose looking interesting, in a good way. Rifle looking like a great start.]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2014 23:12:27]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ Thanks Cam. The pose will look better (hopefully) once it has some context... once I've decided upon what that will be...<br /> <br /> I was unsure about the gun, until I stuck the magazine back on, now I quite like it.]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2014 23:21:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ I'm liking the rifle. I've always thought that rifles were visually better than the clunky boltguns that don't look like they could shoot at range at all. <br /> Keep it up. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2014 23:22:50]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Some vary good converting there Dr H.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 00:31:05]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Nice work Doc....are you also going to extend the barrel on the rifle or just keep with the longer body?]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 13:10:08]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Robot Skeleton from Spaaaaaace! </title>
				<description><![CDATA[ <blockquote><div><cite>Co'tor Shas wrote:</cite>I'm liking the rifle. I've always thought that rifles were visually better than the clunky boltguns that don't look like they could shoot at range at all. <br /> Keep it up. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks. Yep, range is what I want to show for this gun. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Some vary good converting there Dr H.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks Gits'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Nice work Doc....are you also going to extend the barrel on the rifle or just keep with the longer body?</div></blockquote>Thanks, and yes I am... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I am considering the thickness options for the barrel extension... <br /> <a href="http://www.dakkadakka.com/gallery/655860-Mantis%20wip%203%3B%20bolt-rifle%20barrel%20options.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/17/655860_sm-Mantis%20wip%203%3B%20bolt-rifle%20barrel%20options.jpg" border="0" /></a><br /> I'm leaning towards slightly thicker or slightly thinner (this is compared to the barrel of the original bolter).<br /> The even thinner piece (outlined because it's black) is a glass bead and would therefore cause more problems then it's worth. <br /> <br /> You can also see the ejection port I've added; drilled and carved out a slot and then added a length of plastic rod for the slidey-back piece (technical term <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 17:14:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ I would go slightly larger myself. Up to you.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 17:47:06]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Thicker barrel looks more like a suppressor, makes the weapon look like it is for a sniper. Go slightly thinner, unless it is going to be a sniper.  Perhaps add some barrel grooves, for heat dissipation?<br /> <br /> Also, a 2nd ed boltgun... takes me back... 2nd ed arm too.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 20:12:46]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Yep, slightly thicker for a suppressed weapon, slightly thinner for a 'normal' weapon...depends on which look you're leaning towards more. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 20:55:43]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ I like the same thickness and the slightly thinner ones.<br /> <br /> I'm glad I'm just watching the Mantis Maker competition.<br /> <br />  I couldn't compete with the guy you're putting together if my life depended on it!]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 21:13:15]]> GMT</pubDate>
				<author><![CDATA[ EyeamRai]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Slightly thinner. Very cool.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2014 06:38:23]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Thanks Cam, Red, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>, Graven.<br /> I've decided to do... both! <br /> <br /> That way I can keep the look of the thinner barrel and have a separate suppressor for when he goes a-sniping. In the pose he is in, it's not really one of those moments for quiet, so I will attach the thick piece of tube from above to his belt (along with all the rest of the kit that he is potentially carrying which may cause me problems later on, but will worry about that when I get there). <br /> <br /> Here's a blu-tacked mock-up to show how he is at the moment:<br /> <a href="http://www.dakkadakka.com/gallery/656219-Mantis%20Warrior%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/18/656219_sm-Mantis%20Warrior%20wip%204.jpg" border="0" /></a><br /> I even added a ridge to the end of the new barrel to show the screw/attachment for the suppressor. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> You can also see the putty at the hip and knee. carved to represent the ribbed parts and end of the thigh armour. It's a little rough, but hopefully won't show up too bad once painted. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Also, if you notice my pictures change a little in tone from now on, it's because I've got a new bulb. 6400K for the win.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Also, a 2nd ed boltgun... takes me back... 2nd ed arm too.</div></blockquote>Ja, As many old parts as I could lay my hands on. Backpack, other arm, one shoulder pad, bolt pistol, some of the grenades and knife are also from the same era.<br /> <br /> <blockquote><div><cite>EyeamRai wrote:</cite>I like the same thickness and the slightly thinner ones.<br /> <br /> I'm glad I'm just watching the Mantis Maker competition.<br /> <br />  I couldn't compete with the guy you're putting together if my life depended on it!</div></blockquote>Thanks Eye'.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> It's just practice and learning from others. Start small. Little changes here and there. Learn from mistakes and how to fix those mistakes. Check tutorials for techniques. And, ask people if they do something you like the look of. Most people here, like myself, are very open with how they achieve things. There's no magic, I usually show every step of what I do, and I'm open to questions if you want anything explained. <br /> <br /> Something may seem out of reach now, but with enough practice, those will become easier and will open up more techniques, and eventually, you will be able to turn out models you wouldn't even consider attempting now.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2014 15:35:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ I've had to do a few minor alterations to the parts to get the final pose. <br /> <br /> As with every time that you raise one leg of a model that is made to stand on two legs, the hips become angled. With the Eldar models, where the body sits in to the legs, this isn't much of a problem. But with the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> models, where the legs fit into the body, this causes a problem where the belt (attached to the body) hits the raised leg and the body sits at an angle that matches the angle of the hips. <br /> <br /> My solution to this was to add a couple of small spacers to the lower side of the hips. This allows to body to sit upright and gives the impression that the back leg is extended.<br /> <a href="http://www.dakkadakka.com/gallery/656851-Mantis%20wip%205%3B%20hip%252Fbody%20adjustment.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/20/656851_sm-Mantis%20wip%205%3B%20hip%252Fbody%20adjustment.jpg" border="0" /></a><br /> <br /> I also had to alter the arms.<br /> The problem with the left arm was obvious; with the butt of the gun interfering with the shoulder pad. In fact, the shoulder pads looked far too big for the arms, with the hands barely reaching beyond the edges. <br /> <br /> So, I extended the upper arm (by nearly 3mm!) and I also took the opportunity to change the angle of the elbow slightly.<br /> The right arm was also extended at the upper (2mm) and lower (0.5mm) arm. I also angled the arm out at the elbow and wrist to make it look more natural.<br /> <a href="http://www.dakkadakka.com/gallery/656852-Mantis%20wip%206%3B%20arm%20extension.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/20/656852_sm-Mantis%20wip%206%3B%20arm%20extension.jpg" border="0" /></a><br /> <br /> And this is the final pose I have (this will make more sense once I've added the scenery bits I have planned).<br /> <a href="http://www.dakkadakka.com/gallery/656853-Mantis%20wip%207%3B%20final%20pose.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/20/656853_sm-Mantis%20wip%207%3B%20final%20pose.jpg" border="0" /></a><br /> <br /> Now I need to add all the little bits that he will be carrying and then start on the base work.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2014 13:49:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Very retro looking. Good decision on the barrel. Worked out great!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2014 14:41:31]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<description><![CDATA[ Very cool conversion Dr H.  Looks great!]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2014 15:06:56]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Looking good man! looking good! :-) I like the re posing you did and giving us insight into how to tackle those little problems as you go is a bonus so we don't make mistakes when we try and out do you <span class="glossaryitem" onmouseover='gp(84);'>lol</span>! ;-)]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2014 08:02:49]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ <blockquote><div><cite>Solar_lion wrote:</cite>Very retro looking. Good decision on the barrel. Worked out great!</div></blockquote>Thanks Solar. Good to hear it is working as intended. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Very cool conversion Dr H.  Looks great!</div></blockquote>Thanks Gits'. You're the one I aim to impress. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>Looking good man! looking good! :-) I like the re posing you did and giving us insight into how to tackle those little problems as you go is a bonus so we don't make mistakes when we try and out do you <span class="glossaryitem" onmouseover='gp(84);'>lol</span>! ;-)</div></blockquote>Thanks NF. It's these little tips that can help no end. I've learnt a lot from others sharing their ideas, so I like to give back what I can. Together we all learn and improve, and in that way, we all win... [/zen] <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Bring on the challenge! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> So, what have I been doing? <br /> I have added the bits to Mr. Mantis. <br /> <a href="http://www.dakkadakka.com/gallery/657300-Mantis%20wip%208.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/21/657300_sm-Mantis%20wip%208.jpg" border="0" /></a><br /> As I had to go so far as to add the melta-bomb to the top of his backpack, I think he has enough kit...<br /> <br /> This means that I have started on the base. <br /> Starting with the usual muddy and rocky base, I added a log as something for him to be leaping over (this was some leftover putty, spread over a tube and then removed, scratched for the bark effect and the end broken), <br /> <br /> You can also see some mines that I will add to show the sabotage side of the Mantis Warriors (Maybe he's been disturbed while laying them), and some small sprue-plants. <br /> <br /> He needs something to be the cover that he is leaping through and I'm going for some long grass (some old kitchen brush bristles, split and roughed up) and, what may look initially like a palm tree but, is a large fern-like plant. These will both be positioned to look like they are being brushed aside by the Mantis. <br /> <br /> This is the 3rd iteration of the fern. All using sandwich-bag twisty-wire things (dyslexic fail) and tissue/PVA. The final leaves are a single, flat, tie glued on a pre-cut tissue leaf (fold up the tissue and cut many at once), and then a second leaf glued on top of that. A bit of distressing and this is roughly what you get.<br /> <br /> The two, smaller and neater (younger <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) leaves are from the 2nd iteration and just involved a tree-like shape of twisted ties and many tissue layers.<br /> <a href="http://www.dakkadakka.com/gallery/657301-Mantis%20wip%209%3B%20basing%20thoughts.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/21/657301_sm-Mantis%20wip%209%3B%20basing%20thoughts.jpg" border="0" /></a><br /> The fern is quite large, but you need a large plant to hide a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> behind and it's easier to cut these things down to size than add to it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> It won't be in this spread out form in the end, so hopefully won't dominate the piece. If it does prove too much, I'll resort to having more tall grass...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2014 21:32:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Well it is all looking amazing here. Plants look good.<br /> <br /> Mantis is looking brilliant, the alterations are quite spectacular, again your attention to detail. Many would not bother, but of course the Dr does. Like the way the gun came out, definitely a full rifle now.<br /> <br /> This is going to be fairly epic bud, another one to be proud of I think.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2014 22:17:03]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Thanks Cam. <br /> <br /> Well it's about the "doing" for me, rather than the end result. The more I can fit in the "doing" phase, the better. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Let's see just how much can fit "on" a 25mm base. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2014 00:28:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Making that Mantis with his own foliage! very cool!]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2014 03:36:48]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Thanks Shas. <br /> <br /> There has been a slight change of plan in the fern department... <br /> <br /> I decided to position it on the other side of the <span class="glossaryitem" onmouseover='gp(494);'>MW</span> and hence base, and the fern shown above was a bit too much fern... <br /> <br /> And so I reduced the number of leaves (from 6 to 3) and have now positioned them <span class="glossaryitem" onmouseover='gp(236);'>wrt</span> the mantis (they are re-posable for little tweaks later).<br /> <a href="http://www.dakkadakka.com/gallery/657449-Mantis%20wip%2010%3B%20fern.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/22/657449_sm-Mantis%20wip%2010%3B%20fern.jpg" border="0" /></a><br /> The marine is only pinned to the base, not glued down, as it will be easier to paint both him and the base separate.<br /> <br /> Hopefully that looks like he is bursting through the fern and it doesn't look silly?]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2014 18:59:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Some other, smaller foliage on the base should probably help balance it out.]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2014 19:23:12]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16ea68e0383870d2de8c87a902581e82.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7299218.page"><b>Gitsplitta wrote:</b></a><br/>Some other, smaller foliage on the base should probably help balance it out.</div></blockquote>Ja, there will be more. I just had to find where the big bits were going first and then I can fit the little bits around them. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2014 19:33:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Great work so far doc, that postioning of the fern doe a good job of capturing him bursting through.... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2014 19:55:45]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ That conversions coming along nicely, and all the work you've done on the weapon has really paid off as it looks great.<br /> As does that base, It's all going to look really atmospheric when it's done  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2014 21:15:27]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Whoa, I've been away for almost half of you blog! Last time I checked in you were hinting at the coming Predator! I've got myself back up to date now so I'll be here, watching, always. Like a stalker. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> On my trek through the last 11 months of posts I've saved quite a few of your little tutorials for future reference. It's lovely that you take the time to do that, very helpful! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Keep it coming, bud!]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 03:40:24]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Looks fantstic so far man!   <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 05:08:19]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Great work so far doc, that postioning of the fern doe a good job of capturing him bursting through.... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. It will also be exaggerated in the painting as I'm thinking of giving the leaves differently coloured faces. <br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>That conversions coming along nicely, and all the work you've done on the weapon has really paid off as it looks great.<br /> As does that base, It's all going to look really atmospheric when it's done  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>. Good to hear. All in the name of telling a story.<br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Whoa, I've been away for almost half of you blog! Last time I checked in you were hinting at the coming Predator! I've got myself back up to date now so I'll be here, watching, always. Like a stalker. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> On my trek through the last 11 months of posts I've saved quite a few of your little tutorials for future reference. It's lovely that you take the time to do that, very helpful! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Keep it coming, bud!</div></blockquote>Ha <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Yeah, half my blog, but only one model (until the past month or two). <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Nice to hear and I hope they prove useful. I'm learning these things as I go mostly, and the scientist in me has to report my findings somewhere...<br /> <br /> <blockquote><div><cite>Galorn wrote:</cite>Looks fantstic so far man!   </div></blockquote>Thanks Galorn. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I have now added the grasses to the base and I think I'm done (there's not really any room to add any more <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ).<br /> <br /> Here's some pictures of the base by itself and with the Mantis (with a plainer background so you can see what is what). <br /> <a href="http://www.dakkadakka.com/gallery/657758-Mantis%20wip%2011%3B%20the%20base.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/23/657758_sm-Mantis%20wip%2011%3B%20the%20base.jpg" border="0" /></a><br /> There are 4 lengths of grass; the longest (white) are taller than a <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, the next (black) are about shoulder height and then two lengths of paintbrush bristles at knee height and ankle height. <br /> You can also see the sprue-plants and the un-planted mines.<br /> <br /> And all together:<br /> <a href="http://www.dakkadakka.com/gallery/657759-Mantis%20wip%2012%3B%20pre-paint.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/23/657759_sm-Mantis%20wip%2012%3B%20pre-paint.jpg" border="0" /></a><br /> While the grass is leaning outwards it still is pushed aside by the model to give the real feeling of him pushing his way through it.<br /> <br /> Next job is to start on the painting. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 16:35:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ I like the way it looks as if he's bursting through the foliage.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 17:12:50]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<description><![CDATA[ Love it. Really dynamic piece, ya scallywag.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 17:59:58]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ <blockquote><div><cite>Gitsplitta wrote:</cite>I like the way it looks as if he's bursting through the foliage.</div></blockquote>That was the aim (Striking like an unexpected storm), glad it comes across even before paint. He is now primed and undercoated (black), colours will be added from tomorrow.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Love it. Really dynamic piece, ya scallywag.</div></blockquote>Thanks Graven. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> After my Wych, which I went simple with on the modelling but got nowhere in that competition (well, not top three... but the top three were very worthy), I thought I'd put a bit more effort into this one.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 21:43:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That's coming together really nicely, mate.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 21:51:47]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<description><![CDATA[ Mantis in the brush! <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 22:17:13]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Great composition and thought put into that! i'm impressed dude, the idea of having him pushing his way through is brilliant :-)]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 22:51:34]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<description><![CDATA[ Wow Doc, that is an impressive base for the comp. Looking forward to seeing it completed!]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2014 11:30:48]]> GMT</pubDate>
				<author><![CDATA[ GamesEtc]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ <blockquote><div><cite>Casey's Law wrote:</cite>That's coming together really nicely, mate.</div></blockquote>Thanks Casey. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Mantis in the brush! <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!</div></blockquote>... is worth 2 in the... wait a minute... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>Great composition and thought put into that! i'm impressed dude, the idea of having him pushing his way through is brilliant :-)</div></blockquote>Thanks NF. It's down to the theme of the competition and was the first thing to come to mind.<br /> <br /> <blockquote><div><cite>GamesEtc wrote:</cite>Wow Doc, that is an impressive base for the comp. Looking forward to seeing it completed!</div></blockquote>Thanks Games'. He's getting there... well, I've done the green at least... mostly... may still need some touch-ups... <br /> <br /> As I say, I've done the green, on the armour, mostly...<br /> <a href="http://www.dakkadakka.com/gallery/658319-Mantis%20wip%2013%3B%20green.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/26/658319_sm-Mantis%20wip%2013%3B%20green.jpg" border="0" /></a><br /> Yep, gone with the bright green that Gitsplitta uses (or as near as I'll get anyway). The brown on the shoulder pads will be... (you can probably guess, can't you?) <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Onwards... ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 12:09:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Made ya laugh!   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 12:10:39]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Nice work on the green Dr H.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 12:11:31]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Very nice green.<br /> <br /> Not commented in a while. So better make it worth it I suppose.<br /> <br /> Catch those finger grooves. Beautiful posing, and all the little details as always spot on.<br /> <br /> The base is spectacular, brilliant work.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ( my 3000th post, blooming good place for it, love your thread, always fun.)]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 12:21:29]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Thank you Shas.<br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Nice work on the green Dr H.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks Gits'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Very nice green.<br /> <br /> Not commented in a while. So better make it worth it I suppose.<br /> <br /> Catch those finger grooves. Beautiful posing, and all the little details as always spot on.<br /> <br /> The base is spectacular, brilliant work.</div></blockquote>Thanks Cam. <br /> Grooves, holes and recesses will be deepened when I get the black out. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Need to do the yellow first as that will have some black over the top... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>( my 3000th post, blooming good place for it, love your thread, always fun.)</div></blockquote> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Thanks. Fun is the aim.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 12:47:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Loverly green. Let's call him Brother Stardust <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 20:14:09]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Looking good so far <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The green looks to be a prety good match for Gits' <span class="glossaryitem" onmouseover='gp(494);'>MW</span>'s. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 22:45:10]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ Nice strong green, very nice. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 22:53:18]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Great conversion, good pose, amazing base.<br /> <br /> Nice work on the paint so far, too.<br /> <br /> Waiting to see it done!]]></description>
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				<pubDate><![CDATA[Mon, 27 Oct 2014 13:27:36]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Thanks Chaps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> And after many layers, the yellow is done and I've added the black bits (and blackened various other bits that still need other colours, such as metal).<br /> <a href="http://www.dakkadakka.com/gallery/658863-Mantis%20wip%2014.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/27/658863_md-Mantis%20wip%2014.jpg" border="0" /></a><br /> A few notes here on the mantis: <br /> The studded shoulder pad "should" be on the other shoulder if it was to be true to the older <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (and Gits' MWs). I chose to switch it so that he matched with the other marines in my army and have his chapter symbol on his left shoulder. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I read somewhere that the MWs from the Badab campaign keep their tranquillity pattern camouflage as a mark of pride (amongst other things). So while this mantis has had his armour refurbished (while still an older mark of armour) and re-painted to green to work as better camouflage in a green environment, he has kept one shoulder pad in the camo' pattern. I do realise that on the original pictures from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> the studded pad doesn't have the pattern on, I wanted that pad to be yellow to balance the other yellow pad and couldn't see any other part of the armour working in the camo' pattern. So while that pad is yellow, I decided to add the pattern (the studs will be metallic when I get there). <br /> <br /> The chapter symbol (thankfully) went on well and required few touch-ups. <br /> <br /> In other news (not had one of these for a while):<br /> My mum had her birthday the other day and I decided to make her something. She likes earrings and flowers and plays a lot of short-mat, indoor bowls...<br /> So I bought a load of earring blanks off ebay and set to work with my tools of the trade:<br /> <a href="http://www.dakkadakka.com/gallery/658864-Another%20use%20for%20those%20modelling%20skills.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/27/658864_sm-Another%20use%20for%20those%20modelling%20skills.jpg" border="0" /></a><br /> The flower is all milliput, sculpted and carved/sanded to shape in 3 stages from outside to inside.<br /> The "flat" bowls are 3 layers of plasticard to give a pseudo-3D effect.<br /> The last bowls are again, milliput, but this time I used a mould of Oyumaru (the wonder stuff!) of a suitably sized lump of scrap resin (a drop of which I left to set in some water while casting). A bit of sanding here and there and the jack is pinned to the side with a piece of paperclip.<br /> <br /> I'm now wondering how much money I can make from selling earrings on ebay... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 00:19:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The flowers are beautiful.  I'm not sure what the "bowls" are supposed to be <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>, so it's hard for me to pass judgement.]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 00:51:41]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16ea68e0383870d2de8c87a902581e82.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7311806.page"><b>Gitsplitta wrote:</b></a><br/>The flowers are beautiful.  I'm not sure what the "bowls" are supposed to be <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>, so it's hard for me to pass judgement.</div></blockquote>Thanks Gits'. They were well received. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> These are bowls:<br /> <img src="http://www.castlepointbowls.co.uk/wp-content/uploads/2012/05/SM-300x181.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 00:55:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ How interesting.  What are the larger balls made of?]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 02:40:08]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ You should make some bowls cuff links, I can definitely see some of the old chaps that play near me wearing something like that! Great stuff.]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 02:58:06]]> GMT</pubDate>
				<author><![CDATA[ Gogsnik]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ I worry for your poor mantis warrior. I mean he's got all those grenades attached so close to the ground and he's running through dense foliage. All it would take is one lousy twig to snag on the pin and you have a one legged mantis....albeit he'd be a flying one legged mantis...for a second or two. But think of him trying to explain to the inquisition why he failed his vital mission and now needs bionics. I mean do you think they are going to believe him? No, he's just trying to get some bed rest during their 100 year crusade. They've seen millions of draftees trying to duck service by shooting themselves in the foot, this marine just takes it to the next level <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .<br /> <br /> Looks great by the way <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 05:11:25]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Looking good on the <span class="glossaryitem" onmouseover='gp(494);'>MW</span>, and nice to see you branching out into jewellery - I expect a trendy etsy store soon!]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 06:58:53]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Gitsplitta wrote:</cite>How interesting.  What are the larger balls made of?</div></blockquote>Real ones?<br /> <blockquote><div><cite>Wikipedia wrote:</cite>They were originally made from lignum vitae, a dense wood giving rise to the term &quot;woods&quot; for bowls, but are now more typically made of a hard plastic composite material.</div></blockquote>So your guess is as good as mine.<br /> This is the version that my parents play =&gt;<a href="http://en.wikipedia.org/wiki/Short_mat_bowls" target="_new" rel="nofollow">http://en.wikipedia.org/wiki/Short_mat_bowls</a><br /> <br /> <blockquote><div><cite>Gogsnik wrote:</cite>You should make some bowls cuff links, I can definitely see some of the old chaps that play near me wearing something like that! Great stuff.</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> One step at a time. I could corner the market...<br /> Thanks.<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>I worry for your poor mantis warrior. I mean he's got all those grenades attached so close to the ground and he's running through dense foliage. All it would take is one lousy twig to snag on the pin and you have a one legged mantis....albeit he'd be a flying one legged mantis...for a second or two. But think of him trying to explain to the inquisition why he failed his vital mission and now needs bionics. I mean do you think they are going to believe him? No, he's just trying to get some bed rest during their 100 year crusade. They've seen millions of draftees trying to duck service by shooting themselves in the foot, this marine just takes it to the next level <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .<br /> <br /> Looks great by the way <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Well he is lucky number 13. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Maybe that's the habit that &quot;landed&quot; him in The (Mad) Scientist's army.<br /> Thanks.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Looking good on the <span class="glossaryitem" onmouseover='gp(494);'>MW</span>, and nice to see you branching out into jewellery - I expect a trendy etsy store soon!</div></blockquote>Thanks. Yep, maybe I will find a way to make my millions yet... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Today's progress finds the Mantis mostly finished. I still have the base to finish though. <br /> I've finished off the black areas with a bit of dry-brushing and edge highlighting,<br /> I've added the metals, keeping them relatively muted (can't be too shiny if you're trying to hide), <br /> Lenses/eyes and purity seals (only just painted so have to let them dry before adding the squiggles), <br /> And a round of tidying up of the yellow and green. <br /> <br /> The top view here shows the reconstructed knee nicely, and the underside view shows that there <i>is </i>some painted on shading.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/659137-Mantis%20wip%2015.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/29/659137_sm-Mantis%20wip%2015.jpg" border="0" /></a><br /> <br /> Also; I am <a href="http://www.dakkadakka.com/dakkaforum/posts/list/620725.page#7309131" target="_new" rel="nofollow">canvassing thoughts on the Hellbrute model</a> with a view to making a unique (improved) version that I can sell. I would like to get as many opinions as possible before I start. <br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2014 00:20:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Coming into focus nicely.  Beautiful work on the insigna too.<br /> <br /> And yes... the real ones.]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2014 00:39:47]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16ea68e0383870d2de8c87a902581e82.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7314600.page"><b>Gitsplitta wrote:</b></a><br/>Coming into focus nicely.  Beautiful work on the insigna too.</div></blockquote>Thanks.<br /> And respect where it's due, while it's not the most complicated of insignias, it is a tricky one to get right. So  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> for the many in your army.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>And yes... the real ones.</div></blockquote>Yeah, as it says, a plastic composite. Probably similar/same as for 10-pin bowling balls. These are smaller though and weighed to one side to aid curving.]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2014 00:51:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Lovely work, good sir.]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2014 01:47:23]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Nice work on the mantis, he's loking pretty cool. <br /> <br /> And nice pressies too, good job <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2014 14:54:58]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ You've totally inspired me to make the wife some petri dish earings<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> reconstructive knee surgery is most impressive, orthopaedic Dr H <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2014 18:56:28]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Thanks chaps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Sounds good Graven, go to it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> And I'm done! <br /> I could fiddle more, but won't really change the result.<br /> <br /> <i>Tasked with laying mines, the Mantis Warrior became aware of the sound of approaching footsteps. He waited, hidden by the foliage, until the enemy was within sight and then burst forth to eliminate the patrol before they could raise the alarm or trip one of his traps prematurely.</i><br /> <br /> Many angles, should show all...<br /> <a href="http://www.dakkadakka.com/gallery/659410-Tactical%20marine%20%2313%3B%20Mantis%20Warrior.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/30/659410_sm-Tactical%20marine%20%2313%3B%20Mantis%20Warrior.jpg" border="0" /></a><br /> Notes relevant to the competition/modelling: <br /> I tried to use parts for the model that were (or appeared to be) of older marks of armour/equipment. This was to keep with the aesthetic of Gitsplitta's Mantis Warriors and to represent the length of time that the Mantis Warriors have spent away from the Imperium on crusade. <br /> <br /> The "beaky" helmet, to me, represents speed due to the streamlined look. This then harks back to being successors of the White Scars (the only other marine I have with a beaky is a White Scar), who like the faster modes of transportation. Plenty of purity seals to show that he (and the MWs) are loyal to the Emperor. <br /> <br /> The studded shoulder pad, in the tranquillity camouflage pattern, shows that this marine was a veteran of the Badab war and, while his armour has been repaired and refurbished, he has chosen to keep the pattern on that shoulder as a badge of honour. <br /> <br /> His bolter has been modified into more of a rifle than an assault rifle, and he carries a suppressor, to show that he is well versed in sniping from a concealed vantage point. The "many" grenades and the meltabomb, and the mines are all to show that he is also proficient in sabotage. Both of these to emphasise the Guerrilla warfare preference of the MWs. Most of the metals (in particular the knife) are dulled to avoid detection.<br /> <br /> The pose, however, is to show that he can act when he needs to in a "sudden application of violence from concealment". Holding the knife to show that he can and will get stuck in as well as the occasional, subtle, stab in the back/slash of the throat. <br /> <br /> I think that is all there is... all contained on a 25mm base.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 01:42:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Brilliant! Congratulations for a job well done.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 01:53:20]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ What I like most about this little gem is how thoughtful you have composed it - yet it looks totally natural.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 09:36:16]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Thanks Casey. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/975cc9255c051e22e1a221b68f8b41ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7317838.page"><b>Hruotland wrote:</b></a><br/>What I like most about this little gem is how thoughtful you have composed it - yet it looks totally natural.</div></blockquote>Thanks. I'm glad it comes across as natural. I try very hard to give all my models a real and natural look in the posing and painting. <br /> <br /> Nothing to show today. I've based Wych #1 in preparation of painting her (as she's on a slot-base). But priority is to finish a present for my Dad. In a similar vein as Mum's present, he's getting a bowl keyring (as well as a few other things).]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 17:58:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Someones day is about to get f*cked up by a space marine rushing out of the foliage<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Awesome looking model Dr H <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Keep up the good work.<br /> Regards<br /> Mark<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 18:04:42]]> GMT</pubDate>
				<author><![CDATA[ ayoku]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Nicely done doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Posing's good and the basing is great, really pulled off the look you stated you were going for, good job!]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 18:26:22]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ I noticed the "13" on the leg, does that mean he will once the competition is over be one of the scientists' subjects?]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 21:29:50]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Sorry not commented sooner.<br /> <br /> Fantastic model and scene Doc, brilliant all round.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 21:42:34]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ <blockquote><div><cite>ayoku wrote:</cite>Someones day is about to get f*cked up by a space marine rushing out of the foliage<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Awesome looking model Dr H <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Keep up the good work.<br /> Regards<br /> Mark<br /> </div></blockquote>Ha yeah. Thanks, Mark and welcome.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Nicely done doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Posing's good and the basing is great, really pulled off the look you stated you were going for, good job!</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Good to hear.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>I noticed the "13" on the leg, does that mean he will once the competition is over be one of the scientists' subjects?</div></blockquote>Well, Gits' said that any interpretation of a Mantis Warrior was fine; fallen to chaos, corrupted, whatever. So, a dead, brainwashed, ex-Mantis should be fine. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Sorry not commented sooner.<br /> <br /> Fantastic model and scene Doc, brilliant all round.</div></blockquote>No worries. Thanks Cam.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 21:52:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ It is fantastic, but the foliage is staggering in its realism. Kudos my friend.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 22:08:09]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac30e205467ad732b96d2adda2129511.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7319584.page"><b>inmygravenimage wrote:</b></a><br/>It is fantastic, but the foliage is staggering in its realism. Kudos my friend.</div></blockquote>Thanks Graven. I did much research into various leaves and grasses before.<br /> <br /> Painting (for anyone interested):<br /> The grass from a black basecoat was painted with an knackered old brush that is split and useless for anything you want neat. This is good for things like grass as the bristles get around the grass and lets you paint them quickly. <br /> A "layer" of dark green over most of the length, <br /> A lighter green over the upper 2/3<sup>rds</sup> of the grass,<br /> Medium brown over the upper third, <br /> Light brown over most of the previous brown, <br /> "Bone" over half of that layer to the tips. <br /> <br /> Don't be too neat or even with the last brown layers, the unevenness of the coat will give the natural look. <br /> <br /> The leaves were a bit more complicated. I wanted them to have a lighter underside to accentuate the two being flipped over. <br /> The undersides were a medium green-brown (I just picked one by eye), <br /> Then a highlight layer of that green-brown with some "bone" mixed in, <br /> Final highlight (mainly along the central spine) of a dilute "bone". <br /> <br /> The top sides were (from a black base) a mixture of gloss dark green and matt black. This gives the satin/gloss finish. <br /> Highlighted with some of the gloss dark green, and a highlight of the central spine with the dilute "bone", <br /> The dead-ish bits were done with the same paints as the grass, this time dry-brushed on in patches around the edges, Brown - light brown - bone (these are all matt paints, as dead plants loose their shine).<br /> <br /> and that's it really.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 22:32:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ More of the same: great posing, well accomplished composition with a very dynamic fell.<br /> <br /> Vegetation is ace, could make a piece on it's own.<br /> <br /> And the tut on the painting makes a great bonus on it all!]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 23:00:30]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47f1b399e3698f963b1686abebafb6dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7319737.page"><b>Littletower wrote:</b></a><br/>More of the same: great posing, well accomplished composition with a very dynamic fell.<br /> <br /> Vegetation is ace, could make a piece on it's own.<br /> <br /> And the tut on the painting makes a great bonus on it all!</div></blockquote>Thanks LT. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I have saved all the leaves, part leaves, trees that I made at the time for future use, probably more so on terrain (when I get round to it) than on model bases as they do stick out a fair bit. <br /> <br /> He isn't glued to that base, just pinned from his foot through the base, so if it does cause problems I can make him another base and turn that one into an objective marker or something. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I'm always willing to share how I do something. That's what I'm here for; learning and sharing.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> After quite a while of thinking what scheme I should go with, and finding that there isn't many actual "official" paint schemes for Dark Eldar, I've started painting Wych #1. <br /> <a href="http://www.dakkadakka.com/gallery/660045-Wych%20%231%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/11/1/660045_sm-Wych%20%231%20wip%201.jpg" border="0" /></a><br /> The lighting is a bit harsh for her pale skin and she looks shocking in these photos, but you get the general idea. <br /> <br /> I wanted to use a metallic black paint I have on a larger scale (I've used it on a couple of smaller parts previously) to really see what It's like and decided to do her armour pieces in this paint (I haven't painted it on yet if you think it doesn't look very metallic). The rest of her body suit had to therefore "match" with the black and I went with the predictable, and best colour for the job; red. I didn't realise that there was going to be quite so much red when I started painting, but there you go. <br /> <br /> As her hair is up in pigtails/bunches I felt I had to do her in blond with pale blue eyes (not that you can see in the photos).  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Still a long way to go.<br /> <br /> Until then.]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2014 21:29:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The red leather look is a great idea for deldar. Nice.]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2014 21:34:25]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Mantis! </title>
				<description><![CDATA[ Lovely Mantis Warrior conversion/paint job.]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2014 21:58:17]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>The red leather look is a great idea for deldar. Nice.</div></blockquote>I think it suits her well. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Lovely Mantis Warrior conversion/paint job.</div></blockquote>Thanks Warboss. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I think I can call her done after 3 attempts at photography and finding things I've missed...  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> And she's a tricky so-and-so to photograph with the pale skin and shiny metallics.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/660323-Wych%20%231.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/11/2/660323_sm-Wych%20%231.jpg" border="0" /></a><br /> <br /> Let me know what you think. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> This concludes this round of "first" models. This means that something a little more mad will be next... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I have a commission to do next and that will start over in my "money making" thread in the near future, so keep your eyes peeled for that.]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2014 23:58:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Too much to comment on as you keep on smashing out the updates...  So will simply say - All is excellent <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2014 00:58:10]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Lady in Red looks great, nice metals on the blade and armour!<br /> <br /> Did you consider adding a touch of an alternative colour on the gun? Or a darker tone, maybe in the recesses on the barrel?]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2014 01:16:13]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Great work dude.]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2014 14:48:17]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47f1b399e3698f963b1686abebafb6dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7326328.page"><b>Littletower wrote:</b></a><br/><br /> <br /> Did you consider adding a touch of an alternative colour on the gun? Or a darker tone, maybe in the recesses on the barrel?</div></blockquote><br /> <br /> Thats the only thing that came to my mind also.<br /> For the rest awesome paintjob on this scary lady.<br /> Really like the red of the armor in combination with the pale skin.<br /> Just out of curiosity the flames on the base are those a Dr H trademark, and do you do them on all your models?<br /> Keep up the good work!<br /> Regards<br /> Mark]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2014 15:41:32]]> GMT</pubDate>
				<author><![CDATA[ ayoku]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote><div><cite>Ruglud wrote:</cite>Too much to comment on as you keep on smashing out the updates...  So will simply say - All is excellent <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"></div></blockquote>Thanks Rug'. Glad you approve. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Great work dude.</div></blockquote>Thanks Casey. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Littletower wrote:</cite>Lady in Red looks great, nice metals on the blade and armour!</div></blockquote>Thanks LT. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Did you consider adding a touch of an alternative colour on the gun? Or a darker tone, maybe in the recesses on the barrel?</div></blockquote><blockquote><div><cite>ayoku wrote:</cite>Thats the only thing that came to my mind also.</div></blockquote>I did think about adding a colour to the gun. But was concerned that it would distract attention away from the rest of the model (as it is all red and black). and the head/face should be the focal point. I was in two minds about doing the tubes at her neck in green or leaving them black or red. <br /> The gun also serves as a touch of metallic black on the right side of the body, as the red hand and foot add red to the left side. I do see what you are saying though. It's a tricky balance. <br /> <br /> <blockquote class="uncited"><div>For the rest awesome paintjob on this scary lady.<br /> Really like the red of the armor in combination with the pale skin.</div></blockquote>Thanks Mark. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> That's one of the contrasts I wanted to stand out (the other being the red/black). <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Just out of curiosity the flames on the base are those a Dr H trademark, and do you do them on all your models?<br /> Keep up the good work!<br /> Regards<br /> Mark</div></blockquote>It's strange that you should mention it, as I recently had a <span class="glossaryitem" onmouseover='gp(634);'>PM</span> about it from someone that didn't appear to like it much. <br /> <br /> The rims came about from the unique composition of the "army" that I'm building. Whereas most armies that others build are united in their race/species and colour schemes, mine is a mixture of the different races/species, with strange kit-bashes and unique constructions thrown in. On top of that, even within the same groups of individuals, there are all different colour schemes. <br /> <br /> This means, on a table, there is nothing that ties my army together and should I be fighting someone who's army is the same as one of my own models, it would be easy to get them mixed up. So I needed something to both tie my army together and make them mine, and to differentiate each individual from every other army out there. (Not that I'm going to be playing anyone soon or regularly, partly as I don't know anyone that plays <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> and partly as many would refuse to play an illegal army. But you need to plan for these things.) <br /> <br /> I did originally look into using a plain colour for my base rims when I came to do my first models. I wasn't even going to do any modelling on the bases even. They were going to be painted just as a shadow of the model (so that they could work on any background). But then I discovered my basing technique and then needed to decide upon a base edge. <br /> <br /> Black was the obvious choice for a nice neat finish, but like all the other neutral colours it has seen widespread use. <br /> Any more original colour choices couldn't be used as any one is likely to clash with one or more of the various colour schemes within my army. <br /> So a design of some kind, was therefore necessary. <br /> <br /> I ended up with fire as it is a perfect representation of entropy, which is the cornerstone of the fluff behind my army. It's also fairly simple to paint on.<br /> <br /> The cartoon-y, rather than realistic, appearance of the fire, while keeping it easy to paint, also represents that I have a less than serious approach to the game, and others shouldn't take my army and it's illegality too seriously. <br /> <br /> I am surprised though, that it doesn't get many comments. So I assumed that most people just ignore it, or just write off my models/army as silly and do their own thing.<br /> <br /> So, it's only for my army. Pieces I sell / commissions, don't get it as they are not for my army. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2014 17:03:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <br /> <blockquote class="uncited"><div> It's a tricky balance.</div></blockquote><br /> It's indeed tricky<br /> Been looking at the gun again still cant get my head arround it on the one hand it looks really cool on the other hand its missing something.<br /> <br /> <blockquote class="uncited"><div>I ended up with fire as it is a perfect representation of entropy, which is the cornerstone of the fluff behind my army. It's also fairly simple to paint on.<br /> <br /> The cartoon-y, rather than realistic, appearance of the fire, while keeping it easy to paint, also represents that I have a less than serious approach to the game, and others shouldn't take my army and it's illegality too seriously. <br /> <br /> I am surprised though, that it doesn't get many comments. So I assumed that most people just ignore it, or just write off my models/army as silly and do their own thing.<br /> <br /> So, it's only for my army. Pieces I sell / commissions, don't get it as they are not for my army. <br /> </div></blockquote><br /> <br /> Completely clear on the flames on the base <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> something different then the black and brown base rims ^^ and i must say its cool <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Regards<br /> Mark<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2014 17:37:58]]> GMT</pubDate>
				<author><![CDATA[ ayoku]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Wychy-wych looks good.....and now...on with the cutting and the chopping <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  That's what we're here for after all <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> You know, I'd always assumed the flames were a representation of the fact that you are going to hell for the illegality of your builds <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> <br /> <br /> .....and someone actually <span class="glossaryitem" onmouseover='gp(634);'>PM</span>'d you to take umbrage at how you painted your bases <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  Sheeesh!]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2014 19:30:04]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Happy to have cleared that up for you, Mark. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Thanks.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7328200.page"><b>monkeytroll wrote:</b></a><br/>Wychy-wych looks good.....and now...on with the cutting and the chopping <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  That's what we're here for after all <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. I'm looking over my list of things to do and thinking about what will be next (it could even be something that I haven't thought of yet, it's <i>that</i> undecided). <br /> <br /> There will be some cutting and chopping over in my <a href="http://www.dakkadakka.com/dakkaforum/posts/list/450/549077.page#7327924" target="_new" rel="nofollow">other blog</a> soon, that's in the planning stages. <br /> <br /> <blockquote class="uncited"><div>You know, I'd always assumed the flames were a representation of the fact that you are going to hell for the illegality of your builds <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> </div></blockquote>That is also likely. See you there... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>.....and someone actually <span class="glossaryitem" onmouseover='gp(634);'>PM</span>'d you to take umbrage at how you painted your bases <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  Sheeesh!</div></blockquote>He did compliment me on my painting of the models. I think it was more to do with the contrast of the effort I've put in to the model and then spoilt it with the lack of effort on the base edge.]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2014 20:31:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ ♫♫ Ooh, Ooh, wychy woman, see how high she flies... ♫♫<br /> <br /> Never was a fan of Don Henley.  <br /> <br /> I am a fan of what you did with the base.   Some time ago I noticed that a very accomplished painter/converter would have sand on the sides of his bases.  I though, "Hmm, that seems a bit sloppy from this guy."  But rather than rush to judge, I  asked him why he did it.  His response was that it made the thing easier to pick up, because he prefers to pick the minis up by the bases.  I know that those  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> slant sided bases are normally near impossible to pick up.  Having the paint there should give a similar result.]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2014 22:48:14]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Thanks Red. <br /> And should it wear off, the simple fire pattern is easily re-done. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2014 23:50:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Great looking mantis marine <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . If anyone questions the 13 you could always say it's the number of years he has been on his penitent crusade before he got indoctrinated <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> "Burn the witch. Burn!"  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> no don't she looks great as well, I likes me some red leather <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2014 12:59:29]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eda8c7e65f89b562d5ce54883636b964.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7329895.page"><b>Theophony wrote:</b></a><br/>Great looking mantis marine <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . If anyone questions the 13 you could always say it's the number of years he has been on his penitent crusade before he got indoctrinated <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Thanks.<br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> He's forever remembered as "the one who tripped before we got going"<br /> <br /> <blockquote class="uncited"><div>"Burn the witch. Burn!"  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> no don't she looks great as well, I likes me some red leather <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> </div></blockquote>Well, she will fit in nicely with your recent infinity models. Thanks. <br /> Of course you do, who doesn't... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2014 13:59:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Well, nice looking <span class="glossaryitem" onmouseover='gp(27);'>DE</span> lady of doom.<br /> <br /> Now to see what you cook up next Dr.H, or shall we say, what the Scientist cooks up next?]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2014 16:26:26]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Very nice job on the mantis warrior. great use of the little details; Mines. gun ect make it spot on for the intent of the comp.]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2014 12:46:35]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Thanks Shas. Still contemplating what might be next while I work on my commission. <br /> <br /> Thanks Solar. If I'm given a check list, I will try to tick every box... <br /> <br /> The mines, interestingly (or not) are made from two pieces of sprue, back to back. But not just any pieces of sprue: These were the ends of the support structure for the dozer blade of my tank, that I cut off because it was too long. <br /> <br /> I have a tub with loads of large and small off cuts, saved for such occasions. Nothing is wasted. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2014 17:45:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ I feel it's time to incorporate some (non-)chaos into the ranks of the second law, isn't it? Either chaos spawn or some classy "beastmen"? For in the eye of The Scientist there should be no reason why a ram-horned human with split-hooved legs should be unworthy to Serve The Law. On the other hand it might be an interesting task to turn a rubric marine into an obedient automaton...]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2014 18:51:31]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ It's not a bad idea, Hruotland. However, I have many models here to work with and should really make use of before buying more. <br /> For the moment, I am busy with a commission piece (which is chaos related) in my other blog. I'll be back here soon and It'll be more interesting then the recent "basic" models. <br /> <br /> On that note, and in celebration of reaching such an important milestone as page 112...<br /> Here's a picture to show all the new recruits to The Army of the Second Law since the last army shot on page 50 (the tank representing 62% of the time taken on these models):<br /> <a href="http://www.dakkadakka.com/gallery/662017-The%20%28Mad%29%20Army%20recruits%20for%20the%20past%20year-ish.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/11/8/662017_md-The%20%28Mad%29%20Army%20recruits%20for%20the%20past%20year-ish.jpg" border="0" /></a><br /> <br /> Thanks for sticking with me on this journey.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Nov 2014 22:01:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote class="uncited"><div> It'll be more interesting then the recent "basic" models</div></blockquote><br /> <br /> As much I love your servitorsentinel or the crew of your predator, thoughtfully turning basic models into characters and filling them with life is your greatest talent! I mean, everybody can  give a model individuality by customizing it (well, not everybody, but you get what I mean). You on the other hand just add a dampener, some foliage and grenades, the rest is colour and positioning... or in case of your wyches not even foliage and grenades... Should you ever decide to do a complete regiment of imperial tempestus nolongerguardianus, I am sure every single grunt would be much more characterful than every character model <span class="glossaryitem" onmouseover='gp(50);'>GW</span> produces. <br /> Thank you for showing us your magic, Doctor!]]></description>
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				<pubDate><![CDATA[Sat, 8 Nov 2014 23:45:42]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Thanks Hruotland. That means a lot and gives me a good push to keep trying harder. <br /> <br /> Hopefully I also show that sometimes all a model needs is a little tweak here and there to give it some life. The pose is the main thing to get right, everything else is just context (to an extent).]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2014 19:48:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ A pose, some special gear, a paint job out of the usual. and you do make your little spacemen and women very individualized which is good.]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2014 03:24:17]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Great fun to see them al together! Someone dig out the Kill Team rules and 1000 boyz.]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2014 05:21:28]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ That's a right motley bunch of killers if I ever saw one. Great army shot <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2014 12:49:38]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<description><![CDATA[ Great family photo. But, delicately put, lighting?<br /> <br /> I find that photographing terrain and photographing minis seem to require entirely different lighting set ups.  Or that, more likely, I don't really know what I am doing.]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2014 18:19:45]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>A pose, some special gear, a paint job out of the usual. and you do make your little spacemen and women very individualized which is good.</div></blockquote>Thanks Shas. An individual army made of individuals, individualized individually. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote><div><cite>Casey's Law wrote:</cite>Great fun to see them al together! Someone dig out the Kill Team rules and 1000 boyz.</div></blockquote>Thanks Casey. It's possible that many people could walk all over my whole army with 10 boyz, never mind 1000. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>That's a right motley bunch of killers if I ever saw one. Great army shot <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> .</div></blockquote>Thanks Theo. And each one thinks and "sees" that they are surrounded by their own race.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Great family photo. But, delicately put, lighting?<br /> <br /> I find that photographing terrain and photographing minis seem to require entirely different lighting set ups.  Or that, more likely, I don't really know what I am doing.</div></blockquote>Thanks Red. <br /> Yeah, I know it's not the best of photos. I did try to do my best with what I had, but was lacking the space to move things around for a better chance of better lighting. Then the camera only really wanted to focus on half of the models there. <br /> Still, there are nice photos of each individual <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> model in my gallery for perusal at any time. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I will do better for the next whole army shot (or shots) for the next arbitrarily chosen milestone. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 00:35:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Dat wuz a mouf-full doc! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 01:22:34]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39928ef09b933b0fc7877add54c289a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7345844.page"><b>Dr H wrote:</b></a><br/><blockquote><div><cite>Casey's Law wrote:</cite>Great fun to see them al together! Someone dig out the Kill Team rules and 1000 boyz.</div></blockquote>Thanks Casey. It's possible that many people could walk all over my whole army with 10 boyz, never mind 1000. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote>Haha, that's an issue with fluffy forces and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> sadly. Although, Kill Team was a ruleset that gave you a small number of points to put together an elite squad of individuals to fight a larger enemy of basic troop sentries. It had rules as to how you could assemble your unit but encouraged you to break those rules and pay a forfeit of extra enemies. Aaah, what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was capable of when they had even a tiny grip left on reality.]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 01:54:49]]> GMT</pubDate>
				<author><![CDATA[ Casey's Law]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Bit of a gap in the conversation there, but carrying on seamlessly...<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77c058a1165e35832e9d00cd573c33c9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7346011.page"><b>Casey's Law wrote:</b></a><br/>Haha, that's an issue with fluffy forces and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> sadly. </div></blockquote>I don't mind. I am purposely making this army weak and would not expect to win any games against even the weakest or fluffiest of "legal" armies. <br /> <br /> That, and I am pretty rubbish at strategy games. I've played many computer games of the Red Alert template, and always get stomped by the computer. Somehow I don't get the balance between collecting resources and building defences and advancing technology. <br /> I can have loads of resources, but then enemy just walks into my base and destroys everything.<br /> I can have masses of small units that will fend off wave after wave of small units, but then the enemy turns up with a massive war engine that I can't build.<br /> I can have intricate defence networks, but no resources to build an army.<br /> <br /> The only game of that type that I have ever enjoyed (and had success with) was Dune II. Yep, the original game that set the template... AND had stupid AI that would never attack <i>en mass</i> and would just wait around to be killed off piece by piece. I really enjoyed that game. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> So I was never going to be winning any gaming competitions.<br /> <br /> <blockquote class="uncited"><div>Although, Kill Team was a ruleset that gave you a small number of points to put together an elite squad of individuals to fight a larger enemy of basic troop sentries. It had rules as to how you could assemble your unit but encouraged you to break those rules and pay a forfeit of extra enemies. Aaah, what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was capable of when they had even a tiny grip left on reality.</div></blockquote>Sounds interesting. I shall have to look into it when I come to actually thinking about playing the game. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> In other news:<br /> There isn't much. I've been busy working too hard on the helbrute. But it's a fun, learning experience. Even if it won't pay me for the time.<br /> <br /> Also:<br /> We had a conversation about plastic tubes over in one of Camkierhi's thread, and how certain tubes would fit into others. <br /> Moderate length story, cut short: Cam said that he would send me "some".<br /> and today they have arrived. Not one, not two, but three flavours of tube... and some rod... AND a length of I beam. <br /> Thanks Cam. Just what I wanted (and it's not even December yet *checks date* no, not even December yet.).  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> So, in lieu of any actual modelling over here, have a lump of fluff:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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The Scientist walked onto the bridge of his spaceship. "I have installed a new computer that features a brand new AI interface." Explained The Scientist. "This will, hopefully, avoid the problems with the accuracy that we, that is you..." He said, pointing at the research navigator "...have been having in finding the places I want to visit."<br /> "After last week..." The Scientist continued while walking about the navigator, "...where I said I wanted to head to a planet with deposits of silicon, and somehow, I don't know how you managed it... somehow we ended up at a planet of nymphomaniacs."<br /> The navigator looked up sheepishly "Well I... it's... only an extra letter... I don't like to question why you want to find these places..."<br /> "Other employer's may be been less forgiving of your mistake. I won't say that I wasn't pleasantly surprised and it did prove a nice stop over... but it wasn't terribly useful for what I wanted." said The Scientist looking into the middle distance. <br /> <br /> The research navigator looked over at the large, black box in the corner of the control room. "So, er, how does it work?" <br /> "You talk to it" sighed The Scientist. "Computer?"<br /> "Hi there!" exclaimed the computer in an overly joyful tone. <br /> "Yes, er, hi... Take us to a planet rich in silicon deposits" Said The Scientist.<br /> "I'd be delighted!" replied the computer "There are an estimated 2.63 million planetoids within this sector, with a silicon content in the upper 5% of the Poisson distribution with an accuracy of 0.000342..." <br /> "Just get Norma to plot a course through fold-space to the coordinates of a planet on that list" Interrupted The Scientist. <br /> "here we go, guys...!" Said the computer. <br /> <br /> After a short while the computer reported "and here we are guys!" <br /> "Show us on screen, will you computer" Said The Scientist.<br /> "Absolutely!" Replied the computer, and the main screen activated to show blackness. <br /> "Computer..." <br /> "Hi There!"<br /> "...hi... Where is everything?" Asked The Scientist. "Why can't I see any stars? Or the planet? Where are we?" <br /> "We appear to be in a cave, guys. Do you like caves? This sure is a nice cave..." Replied the computer. <br /> The Scientist pinched the bridge of his nose "Why are we in a cave?" <br /> "Well you said you wanted to travel to the coordinates of one of the planets on the list, and you seemed interested in the silicon deposits... this is as near as I could get this ship to the silicon deposits. Hey, would you guys like to hear a song about caves, I know two that are specifically about caves?" Said the computer.<br /> "What? er no, thank you computer." Said The Scientist absent mindedly. He shrugged, "Well, while we're here, might as well take a look around I suppose." <br /> ... <br /> <br /> Stood at the hatch, The Scientist was arguing with the computer. "Open the door, computer"<br /> "Now it's cold outside, I want you all wrapped up nice are warm or I'm not letting you out" Replied the computer. <br /> "Computer..." <br /> "Hi There!" <br /> "...hi... look, I'm perfectly capable of dealing with my own temperature requirement, myself. I'm also immortal; I could freeze to death and then walk back out there the smash my previous body with a hammer, within the hour. Open the bloody door" Said The Scientist. <br /> "I won't be responsible for you catching cold and then bringing us all down..." Started the computer.<br /> "Computer..."<br /> "...Hi There!"<br /> "...hi... how would you like me to go into your main memory banks, with a chain-axe, and give you a reprogramming you won't forget?" <br /> <br /> There was a pause.<br /> <br /> "OK..." Said The Scientist "...get the axe." <br /> <br /> The hatch opened.<br /> <br /> "I see this is a relationship we're all going to have to work on." Said the computer to their retreating backs. <br /> <br /> "I see there is a circuit board that I'm going to have to work on" Thought The Scientist. <br /> <br /> The Scientist, one of his bodyguards, and a Kroot that carried the title "chief biological analyst", left the ship and explored the cave. There wasn't much to be found in the immediate surroundings of the ship and so they moved towards what was considered (by The Scientist) as the exit of the cave. Something watched them from the shadows and decided to follow them while it was in a "turquoise" mood. <br /> <br /> Upon reaching the cave mouth, the party was met with a view over the trees of a beautiful sunset of a distant blue giant star. The temperature was falling rapidly and the breath of The Scientist and the Kroot was becoming visible. <br /> "No threats detected" Stated the bodyguard as a gentle breeze caught the edge of it's short black dress. <br /> "Good good. Smell anything interesting, Chief?" Said The Scientist. <br /> "Many small animals have passed this way and something larger has been here recently. Blood has been spilled." Replied the Kroot. <br /> The Scientist pulled his lab-coat around him against the cold and the party moved on into the jungle. They were followed by the being that watched them, who's mood had lightened somewhat upon reaching the fresh air. <br /> <br /> A short while later, following a narrow path through the undergrowth, the party stopped at the sound of something moving  just ahead. The rustling and snorting of a large creature came ever nearer. The bodyguard moved in front of The Scientist raising it's right arm, palm open and forwards, in a warding gesture towards the sound. The kroot readied it's rifle and The Scientist studied a plant just next to him. "I don't think I've ever seen one of these in the flesh" Said The Scientist. <br /> <br /> Just then a huge boar-like creature came crashing though the foliage, 5ft at the shoulder, with long brown fur over it's body, but not on the underside where it was replaced with tough skin, jagged tusks extended a foot from a wide, dripping jaw and wild, red eyes stared at the party. With a loud snort, it charged them. <br /> <br /> The right hand of the bodyguard dropped down on a hinge and the forearm opened up to reveal a gun barrel that extended forward, it's left eye opened up to reveal a complex targeting array of optics, it said "Aggressive movement detected, taking action" and the gun fired with an ear-splitting boom. A hole large enough to crawl into opened up in the boar and it fell to the ground dead, blood pouring from the hole. <br /> "Aggressive moment ceased, standing down" the bodyguard said in a plain female voice, it's arm returning to normal. Before the sound of the gun finished reverberating around the trees, the Kroot was upon the body of the boar and "studied" it closely. After a short while chewing, it said "It's a new species, but not different enough for further research." <br /> "Good job people, let's carry on then" Replied The Scientist. <br /> Watching this, the observer's mood became bluer. It continued to follow the party anyway. <br /> <br /> After travelling much further, The Scientist looking at the many new and interesting things, the Kroot eating a few more things, and the bodyguard killing a few things that acted in varying degrees of "aggressive" ways, they came to a clearing. The sky was dark now, and the air was frigid. The Scientist led the way across the clearing when he heard a strange noise behind him. He turned to see that both the Kroot and the bodyguard had arrows though their heads. The Kroot had fallen to the ground, while the bodyguard stood alert to danger, arm outstretched. While The Scientist watched, 3 more arrows embedded themselves in the bodyguard. It still did not move until a fourth hit it's shoulder and it then started firing indiscriminately into the foliage, cutting down trees and plants. Finally, a number of small beings emerged from the trees, riding all manner of animals from boars and wolves larger than the earlier boar, to small cat-like creatures barely large enough to carry the tribal-gear-bedecked passengers. <br /> <br /> The bodyguard killed 2 of the approaching aggressors before they had stuck enough spears into it's body to have finally hit enough important parts to stop it's actions. As the bodyguard fell over backwards it turned it's head towards The Scientist and said "I'm sorry sir, I have failed you, would you like me to self-destruct?". <br /> The Scientist looked down at the bodyguard, which now had a great deal more potential shrapnel than normal, and said "No, it's alright Dorothy. You can just upload to the mainframe and shut down. I'll repair you later." <br /> The bodyguard twitched as the tribal riders surrounded them and said "I... <span class="glossaryitem" onmouseover='gp(224);'>Th</span>-thank you... sir... I.. O... OK... I-I-I... I Lo... lo... you... S-sir..." and it became still. <br /> <br /> The Scientist looked up at the riders and said "Right, well it's a pleasure to meet you chaps. How can we help one another?" <br /> ... <br /> <br /> The Scientist looked at the simple huts that made up the small village inhabited by these tribal folk as he was carried past them tied to a pole. They had been kind enough to leave his eyes uncovered, but had gagged him when he had asked too many questions. He was afforded a much better view when they stuck the pole into a hole in the ground and started to pile wood around him. He decided it was time to start discussion and spat out the gag.<br /> <br /> "Ick? Nak? Lag, Fen? Mal? T'Pau? Lo? ...er... How?" One of the tribesmen, the one with the biggest head-dress, looked up. "Ah Ha, you understood that, right..." The Scientist continued to estimate the dialect of the people "...I have... no, come... come in pieces... no... pterodactyl... no, peace... Yes, Peace. I come in peace." and looked up at the tribesman in a friendly way. <br /> The man stepped forward and raised his hands, the rest of the men stopped and stood aside. <br /> "Me Chief. Me rule this land. You cause much pain to my land. Me not happy. Make my people sick. Not get better." Said the Chief, talking slowly and deliberately as if talking to an idiot. <br /> "I see..." Said The Scientist "...I can help your prolapse... no, people... people. I know many things." <br /> <br /> "Are you a Wizzard?" Asked the Chief.<br /> "No, much better. I'm The Scientist." Said The Scientist. <br /> "Ahh, you will want to talk to Eric, our shaman." Said the Chief. <br /> "Ok then." said The Scientist and stood up, the ropes falling away from his hands and feet. There was an intake of breath from the tribe and one man stepped forward and knelt in front of the Chief, who went to reach for his axe. The Scientist stopped him before he could decapitate the man for failing to tie the knots correctly, and explained his deep understandings in knots, ropes and the ways of escapology. The Chief was greatly pleased with this knowledge and sent the tribesman away to whip himself until he learnt these new things. The Scientist was led off to meet Eric the Shaman. <br /> <br /> Entering the mud-brick hut, through a hanging tall-grass curtain, The Scientist could smell an array of herbs, potions, a wood fire and the unmistakeable scent of death. He looked around at the interior of the hut, a space roughly 30ft by 20ft, filled with tables and shelves of varying heights between the knee and chest. The Tribesmen were no taller than 4ft at the most and the higher shelves had small steps or ladders attached to the legs that were embedded into the muddy ground. <br /> <br /> In the centre of the hut was a large fire, the smoke pouring out a small hole in the roof above it, The Scientist could feel the heat from where he stood at the door in the middle of the long side of the hut. He stepped forward and a small man appeared from behind a shelf unit stacked with pieces of paper that appeared to have been made from pressed plant matter. The small man wore a long, pale coat that looked like a primitive version of the lab coat that The Scientist wore. The man himself could have been a miniature version of The Scientist in looks, but not in mannerisms, he was definitely a tribesman. He looked up "Come come, sit by the fire. I hear you are a being of science, like myself." He said in a gruff voice. <br /> "I am indeed, I am The Scientist." Replied The Scientist. <br /> "I hope that we can learn a great deal from each other." Said the man.<br /> "That's what I have been...smiling... no, sailing... no... er...  saying" Said The Scientist. <br /> "They don't listen to science, the fools. They like what I do, but they don't want to learn." Said the man sadly. <br /> The being that had been following The Scientist crept into the hut and hid in the shade. <br /> <br /> After a short while discussing the various experiments that the Shaman was working on, often involving the use of mud, there was a weak cough from one corner of the hut and The Scientist looked round. The Shaman got up and shuffled over to a table on which lay what must have been a child of the tribe. <br /> "It is an affliction of our people, this wasting disease. The old and the young. They become still and slow to react. This child does not have long left." Explained the shaman. <br /> The Scientist looked down on the withered body of the small child and thought back to an experiment he had conducted with children in his labs...<br /> <br /> Excerpts from SN-6743. Experiments on the increase of entropy of a small sealed room: <br /> A sealed room, filled with many and varied items (stored neatly), by itself, does very little. Left for long enough, some of the materials will degrade in one way or another and that can be taken as a baseline increase in entropy for this series of experiments. There were, on occasion, small bursts of disorder. Such as when a wooden box had degraded to the extent that it could no longer contain it's contents and the falling items produced much damage in the close vicinity as well as a great deal of sound, transferring that stored energy throughout the room. However, in general, the progress was minimal and small. <br /> <br /> The addition of an explosive device into the sealed room will, once detonated, greatly increase the disorder in the room through the force of the shockwave and the ensuing conflagration. <br /> However, once the fire has burnt out, the system returns to a level of entropy increase similar to that of the control test. If the fire is sustained and complete enough, the bacteria that would attack many materials are also consumed and the progress of entropy after this is almost non-existent. This shows that all life cannot be destroyed if progress is to be made. <br /> <br /> The addition of a child to an identical room does increase the rate of change of entropy.<br /> Nevertheless, the child is a very inefficient randomizer. Failing to grind his belongings to a powder of independent molecules, he has preserved islands of untouched order everywhere. In fact, it is only because of this failure that the state of his room can be called disorderly. <br /> <br /> Disorder is not the absence of all order but rather the clash of uncoordinated orders. <br /> After studying this sealed system for some time, it is apparent that the child moves these islands of order about the space and the relative balance between order and disorder fluctuates periodically. The entropy, however, continues to increase. <br /> <br /> This is at odds with the explosive experiment. Where the explosive creates a rapid increase in disorder, the child creates a high level of disorder over a long time period. But, whereas the explosive ceases it's influence on disorder after only a short time, the child will continue to affect the entropy of the system for many days without reversing the trend. The child will occasionally break something and therefore create more pieces in the system, like the explosive, and given enough time may reach a comparable level of disorder and will then continue to increase the entropy. <br /> <br /> This is why life must be left to continue, but must be encouraged to avoid large islands of order and negative entropy. Civilisation and all it "creates" is driving the Universe into an oblivion of order. The entropy MUST increase!<br /> <br /> Perhaps a combination of these approaches would yield interesting results...<br /> ... <br /> <br /> Snapping out of his reverie, The Scientist looked closer at the child and eventually said "I know what it wrong. You are loosing the fight against order." <br /> "What can we do to combat this?" asked the shaman. <br /> "Create disorder, move it and things around, break things into smaller things, do not push back the jungle, work in harmony with it... and give this child a concoction of these plants..." The Scientist drew up a list of  plant extracts that would create a powerful potion that would save the child's life... and go on to cure the whole tribe of 12 unknown diseases and increase the growth of their minds and bodies, leading to the tribesman becoming a space-faring population that would wage a terrible war of the local planetary systems in many centuries time. <br /> <br /> In thanks, the shaman created a potion that the tribe used for "spiritual" occasions. The whole tribe took part in a celebration ritual and welcomed The Scientist as a honorary tribesman. A cup made of mud was passed around and everyone took turns to drink the potion. Immediately upon drinking The Scientist felt the chemicals getting to work on his mind and body; He could feel himself relaxing and a wave of happiness swept over him. As he looked about the circle of tribesmen, he could see big smiles and laughter and some men were laying down in the mud, The Scientist thought that this was a good idea and lay down himself. The bonfire in the centre of the circle took on a blue tinge and became small dancing figures that The Scientist watched for while. <br /> <br /> Next thing he knew, he was alone in the depths of the jungle, it was dark but he could see everything around him. He walked through the foliage until he reached a clearing. In the middle was a giant, floating head. It turned to look at him and smiled "What is your name?" boomed the giant head. <br /> "I am The Scientist" replied The Scientist. <br /> "Incorrect. What is your quest?" said the head.<br /> "I seek balance of order and chaos and the perpetual increase of entropy." Said The Scientist. <br /> "Incorrect. What is your favourite colour?" said the head.<br /> In the back of his mind a quiet voice said "blue". The Scientist ignored it "Blue" he said.<br /> "Incorrect. Application denied. Funding revoked." Said the giant head. <br /> "What? No. No you can't do that. I'm doing important work. I've been published in many high-impact journals..." said The Scientist in a panicked tone. <br /> The Scientist reached out to the giant head, tripped and fell to his knees, then continued to crawl towards the head, but then fell again onto his front. When he looked up again, the head was gone. He got to his feet and mumbling to himself, continued to walk further across the clearing. <br /> <br /> Further along, The Scientist came to a glass door, standing by itself in the clearing. He could walk all around the door, but looking through the glass he could see a large, clean laboratory filled with all manner of equipment. He reached out to open the door, but a sign lit up saying "DENIED". He pushed against the door, but it did not budge. The Scientist turned around to find himself in a corridor lined with similar doors. The jungle had gone. He made his way along the corridor, trying door after door and always being denied. He began running down the corridor, kicking and screaming at the doors. He could see other people inside the labs, ignoring him and doing "bad" science. The Scientist tried to point out their errors, but they could not hear him. <br /> <br /> At the end of the corridor he saw a wooden-panelled door. He ran to it and fell through it as it opened when he reached it. The Scientist found himself in an office opposite a large desk covered in paper. Behind the desk was a large leather chair facing away from the door and towards a fireplace. A voice came from the chair "After an internal review, I'm afraid I'm going to have to cancel your contract." <br /> "No. I'm doing glorious work, and doing so well. I'm near to making some conclusions" Said The Scientist. <br /> "Haven't you seen the latest paper? It disproves all that you have been working on. You are worthless and no one will work with you any more" Said the voice. <br /> "They are wrong, I can prove it. I just need more time. They are not following the proper protocols. Their data is too noisy to prove anything. I just need to run some more experiments." pleaded The Scientist. <br /> The chair turned around to reveal a black hole that sucked The Scientist and the contents of the room into it and as he fell, he could see all manner of lab equipment floating around him, just out of reach. <br /> <br /> One small flask of white powder floated just near enough for him to grasp and as soon as he touched it, the fluffy powder turned into a brown oil and he cast it aside. A blue bottle floated alongside him. Inside was blue liquid that sloshed about as the bottle moved. The Scientist reached out and as soon as he touched the bottle he felt it pull him upwards and carried him towards a bright, blue light. As he reached the light he awoke, back at the village. The tribesmen were stood around him. The Scientist looked up at them as all looked blue. He blinked a couple of times, but the colour remained. The Shaman leant over him and said "It appears as if the blue one has taken a liking to you, do not be alarmed". <br /> <br /> The Scientist sat up and the blue seemed to drain away to the floor as if a transparent cloth had be pulled from his face. He looked down upon the super-intelligent shade of the colour blue and knew that it had saved him from some kind of introspective research funding hell and he thanked it. The super-intelligent shade of the colour blue moved about The Scientist's legs as a cat would have if the cat was a patch of colour and not an animal. <br /> <br /> The Scientist returned to his ship in the cave, the super-intelligent shade of the colour blue joined him and they left the planet and the tribesmen behind. <br /> <br /> He returned the following week to recover the bodyguard in order to repair it. <br /> 
</div>
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</div>]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2014 16:05:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ All right then, so words aren't much of a replacement for pictures.  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> <br /> Here's some pictures to show some things I've recently acquired. <br /> <br /> You may remember that I entered Gitsplitta's Mantis Maker Competition with this chap:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<a href="http://www.dakkadakka.com/gallery/659410-Tactical%20marine%20%2313%3B%20Mantis%20Warrior.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/30/659410_sm-Tactical%20marine%20%2313%3B%20Mantis%20Warrior.jpg" border="0" /></a>
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</div><br /> <br /> For those of you that don't follow Mr 'Splitta's thread (don't know why you wouldn't be and also why you would be following mine and not his), I won 1st place. <br /> I was then given the choice of which of the 6 prize packages (not 1 or 2 or 3, but 6 prizes!) I wanted. A tough decision, but I went with my instincts and picked the most random package available... <br /> <br /> A box arrived today and I opened it to find this:<br /> <a href="http://www.dakkadakka.com/gallery/671966-Mantis%20maker%20prize.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/12/19/671966_sm-Mantis%20maker%20prize.jpg" border="0" /></a><br /> A couple of Infinity figures (and nice figures on them too <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ), <br /> Warlord Crom and his throne (thinking of making a diorama with him; build his throne-room etc...), <br /> Some lady from Full Borer, <br /> A relaxed adventurer type, <br /> A limited edition figure from Victoria miniatures; Colour sergeant Kassandra Devin, <br /> Some beastman, complete with horns, hooves and a flamethrower, <br /> An armoured mouse-man (who may become best buddies with the above beastman <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ), <br /> A punk rock drummer, <br /> And some random little bits in the shape of a little landraider (that may get a similar treatment as the mighty Gitsplitta recently dished out in a servitor), cool powerpack, some little bits (one may be a gun mount?), a pair of exhausts and some metal things that may be robot arm mounts and a light. <br /> <br /> Much to think about and I will find a use for everything. Thanks Gits', too kind.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> In other news; an while I'm here showing things I've acquired, one of my brothers gave me a small (but quite heavy) plastic bag the other day. Inside I found some figures. As I pulled them out and studied them, some turned out to be quite recognisable... then I pulled out Gollum...<br /> Looking on the underside of the bases I found the maker's mark and the date of 1991. My brother said that he bought them off someone he knew at school, but that is all he remembers, they have been sat in a pencil case since... <br /> <a href="http://www.dakkadakka.com/gallery/671967-Mithril%20miniatures%20hobbit%20figures.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/12/19/671967_sm-Mithril%20miniatures%20hobbit%20figures.jpg" border="0" /></a><br /> From the top, we have Bilbo and Gollum, <br /> Gandalf and Elrond, <br /> Thorin Oakenshield and Beorn, <br /> The Elven king and Bard the Bowman, <br /> and The Great Goblin. <br /> At the bottom you can see a scale shot with my <span class="glossaryitem" onmouseover='gp(148);'>wip</span> Helbrute. These are labelled as 32mm scale, but Bilbo and Gollum make the hobbits I painted and sold recently look massive... they are tiny! <br /> <br /> Once I got these home I had a google to see if I could find out more about these figures. Not only did I find the company that made them, but that they still sell exactly the same sculpts... <br /> <br /> These will likely be made into some dioramas. There is some superglue that needs removing/tidying and I may even strip the primer off them (that they are sold with, interestingly). <br /> <br /> In other, other news; I'm nearly finished with the commission Helbrute (that you see above) and then I'll be back here to do something. <br /> The something may be related to some recent inspiration I've been looking at, and has meant that I've started playing Wipeout fusion again... <br /> <br /> As Arnie says, I shall return...]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2014 15:42:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Glad they got there in good shape.  Kind of a wierd mix of minis there but hopefully something you can use.  The rock drummer and the <span class="glossaryitem" onmouseover='gp(3);'>40k</span>/epic bits were going to be made into a plasma cannon servitor to run around with my tech marine but just never got to it.]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2014 15:53:39]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Yep, a couple of bent bits, but easily straightened (the beastman's flamer could have shot around corners <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ). <br /> <br /> I can make use of anything and everything. Weird mix of miniatures is what I'm all about. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> That's a good idea. I'll keep that in mind. <br /> <br /> Thanks again.]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2014 16:54:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"><br /> <br /> That is all <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2014 17:46:44]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Christmas has come and gone and I can now show you what has been keeping me busy recently.<br /> These are the presents that I made to give out to the family:<br /> A shiny star decoration, made from scratch from plasticard and filled with plaster to give it some weight. Roughly 6-7 inches wide. <br /> A unicorn, also made from plasticard, but made to look like a paper origami unicorn that you may recognise from a certain film (a favourite film of the recipient). <br /> And two statues, made from milliput, that are based on a real life statue (the white one) and a picture (the colourful one), owned by the recipients. <br /> <a href="http://www.dakkadakka.com/gallery/674165-Creative%20Christmas%20presents.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/12/29/674165_sm-Creative%20Christmas%20presents.jpg" border="0" /></a><br /> All were received well. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> On the subject of presents received, I got in return; <br /> An adjustable jeweller's saw (with blades) and mitre block, <br /> A tentacle maker, <br /> A Dremel 3000,  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> All three books of Batman; Knightfall, <br /> And loads of chocolate and sweeties. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Looks like I'll be doing lots of cutting and tentacle-making in my near future. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I'm nearly done with the Helbrute commission and then I'll be back here... stay tuned. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2014 19:20:00]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Nice haul you received <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  And a damn fine haul you sent out too - fantastic idea to do Gaff's unicorn in plasticard, works really well. <br /> <br /> And stand-up job on those statues, those are very impressive <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2014 20:02:27]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Just the 3000 series?  Oh dear. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  Careful with those things.  Wear some hearing protection when you use it.  <br /> <br /> Very cool statues too.  Nicely done.  Reminds me of porcelain figurines for Geishas.<br /> <br /> The 'origami' unicorn is too cool.  plus, someone has excellent taste in movies.]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2014 21:08:41]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Beautiful work on everything.   This statues are beautiful!   That same movie is my favorite as well.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 02:49:10]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Wonderful work.<br /> <br /> Staues are excellent, and on that scale exquisite work bud, beautiful.<br /> <br /> Star is great, nice job making it so crisp.<br /> <br /> Of course the unicorn is the coolest thing I have seen anyone do with <span class="glossaryitem" onmouseover='gp(331);'>PC</span> EVER! Such a brilliant idea, and perfectly excecuted. (definately a top 5 movie of mine too) Off to watch it now, your fault!]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 06:18:54]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Good haul. I teach that movie, so you made my tiny robot heart sing<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 08:19:49]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ What movie? ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 12:45:16]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Sorry Damo....you need to remove nerd from your name now <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">   Nerd card revoked.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 13:00:35]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Totally ! ^^^^<br /> <br /> Just watched it, sooo good!]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 13:11:48]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ HEY! c'mon man!!!! really? <span class="glossaryitem" onmouseover='gp(334);'>wtf</span>! ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 13:16:31]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ So Festy you really don't know?]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 13:23:59]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <img src="http://www.coldsteel-uk.com/store/kitchen-classics-chefs-knife-59kcz.jpg" border="0" /><br /> <br /> <img src="https://sp.yimg.com/ib/th?id=HN.608035874803419952&pid=15.1&P=0" border="0" /><br /> <br /> <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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				<pubDate><![CDATA[Tue, 30 Dec 2014 13:39:54]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Very clever mt.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 14:52:25]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ The Notebook?]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 15:02:15]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Oh Good Lord, Damo you're hopeless!  What do they feed you guys down in Taz??!   Obviously too busy dating/marrying hot chicks to be bothered to learn your SciFi basics!   <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> No Nerd designation for you   <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  ... from now own your to be referred to as "Fest", or "Festivus" during the holiday season.  So shall it be written... so shall it be done!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 15:20:19]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ How on earth do you get The Notebook from a knife and an athelete <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Festy's going to be one of those freaks who hasn't seen it isn't he? (I mean, I completely understand the attraction of dating hot chicks, but there's still standards to be kept up surely? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )<br /> <br /> <br /> edit: I'm seeing a broken link Gits - not sure that'll help Festy <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 15:38:32]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<description><![CDATA[ O.K so it's not the notebook!...... Love Actually?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ahhhhh Blade Runner....... and nope haven't seen it! is it good?]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 15:58:25]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ It's socially acceptable to put someone on ignore for not having seen Blade Runner isn't it? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 16:18:31]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Yes.  It might even be a moral imperative.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 16:42:08]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Come on guys.......guys?...... you still there?...<br /> <br /> <br /> <br /> ...Hellloooooo??<br /> <br /> <br /> ....... sheet.......dammit......lost my street cred! ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 16:45:41]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Well maybe there is redemption for him... riddley me this: do androids dream of electric sheep?]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 17:12:32]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Nope, no bells ringin' looks like I have a movie to watch this week don't I?]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 17:18:13]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Aww, don't pick on him guys. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Yes, it is a very good film. Well worth watching, and you should get yourself watching it asap. Whatever plans you had, they are now replaced with "watch Bladerunner". Go... Go now! <br /> <br /> Thanks chaps. glad you like them. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 17:19:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote class="uncited"><div>Whatever plans you had, they are now replaced with "watch Bladerunner". Go... Go now!<br /> </div></blockquote><br /> <br /> seconded.<br /> <br /> And read the book. Later. The order is important.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 17:22:09]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<description><![CDATA[ Well, now we've been through that little side street of hassling Nerdy I can hark back to what I originally was going to comment! :-) I like the statues. I think they are brilliant and very nicely painted.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 17:22:12]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Thanks ****fest (go watch Bladerunner). <br /> <br /> I didn't finish the statues until Christmas eve. They took a long time as I had to build up the layers of putty and the sculpting of the heads took ages by themselves (still a weak point). <br /> <br /> (go watch Bladerunner)<br /> <br /> The star I designed myself with a little trial and error. Then it was just gluing and sanding. <br /> <br /> (go watch Bladerunner)<br /> <br /> And for the Unicorn, I first found some origami instructions online, had a few goes at making them from paper and then decided that I could make a better (and more permanent) version from plastic using the paper version as a template. Then some putty was used to round off some of the edges to make it look like folds of paper.<br /> <br /> (go watch Bladerunner)]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 17:34:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ /final cut final  cut final cut]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 21:30:41]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ The question is, which Blade Runner will he see?  I saw the original theatre version, in the theatre--of course. (yay, grognard cred) and one of the DVD versions some time later.  <br /> <br /> Oh heck, just see as many versions as you can find.  Then read the book.  Hruotland is right.  The order matters here.  <br /> <br /> I heard a rumor that a sequel is under discussion. Not sure I like that idea.  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 21:38:20]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Well, there's always Prometheus (as wisely observed by a smart pupil when we'd analysed the Frankenstein analogies) <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> but yeah, Blade Runner only really worked because it was a colossal vanity project and financial failure, oddly. Feel free, Mr Fest, to swing by media studies class sometime<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> sequel will be dire, I fear...]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 22:08:19]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Well Ridley has stepped back into it, and apparently put the story together with one of the original screen-writers (although obviously there were many), so I'm not writing it off completely yet. But not allowing myself to get too excited by the prospect either <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Did anyone read the sequels written by K W Jeter? I was impressed by them, the way they took elements from both the film and the novel worked well, they certainly had a feel of Dick's work.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 22:54:18]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Until now I have consciously avoided them, Monkey. If you say so I might give them a try.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 23:08:24]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[  I remember picking them up when they came out and being impressed with them to the extent that I was recommending them to everyone I knew who was into the film, but for some reason I never get round to re-reading them, even though the urge strikes me now and again. I think I'll have to remedy that now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Wow, just picked up The Edge of Human (Blade Runner 2) and noticed it was published back in '95.  Definitely well overdue for re-reading...I'll leave it out in an attempt to remind myself <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 23:19:52]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ He can watch any flavour of Bladerunner he can find, just so long as 'e watches it. <br /> <br /> I've not read "electric sheep" yet. It's on my list, but I don't go through books quickly and I'm trying to complete my Pratchett and Dune collections before moving on to something else.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac30e205467ad732b96d2adda2129511.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7464954.page"><b>inmygravenimage wrote:</b></a><br/>Well, there's always Prometheus (as wisely observed by a smart pupil when we'd analysed the Frankenstein analogies) <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>What with the extra line of Frankenstein being "The modern Prometheus". Didn't really think of it that way. Will probably have to watch that again with that in mind. Shame it's not a better film though. Was quite a disappointment. Tried too hard to do too much in one story.<br /> <br /> <blockquote class="uncited"><div>but yeah, Blade Runner only really worked because it was a colossal vanity project and financial failure, oddly. Feel free, Mr Fest, to swing by media studies class sometime<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> sequel will be dire, I fear...</div></blockquote>'tis a pretty film. The (or one of the) last film(s) to use all practical / in camera special effects, and still blows many modern <span class="glossaryitem" onmouseover='gp(597);'>CG</span> films out of the water.<br /> <br /> If Ridley keeps it "simple" and makes it pretty, then it'll be fine. If he does a Prometeus and over complicates it and makes it an action film, it'll be rubbish.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 23:21:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Imagine the scene , Nerdy's house,<br /> Nerdy "Hey , my lovely new wife , why don't we have a weekly film and popcorn night ?" <br /> The lovely NerdWife " Hmm, good idea, what shall we watch first ?"<br /> Nerdy " Bladerunner. Every week till i understand <span class="glossaryitem" onmouseover='gp(334);'>WTF</span> Dakka is going on about …." ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 23:59:47]]> GMT</pubDate>
				<author><![CDATA[ Big H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ "Final Cut".... definitely.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2014 02:29:50]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Big H - And if there's any justice in the world she would reply to that with "What? You haven't watched it before now?" <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2014 12:27:22]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7466277.page"><b>monkeytroll wrote:</b></a><br/>Big H - And if there's any justice in the world she would reply to that with "What? You haven't watched it before now?" <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Followed by " Now go stand in the corner ! "]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2014 14:21:45]]> GMT</pubDate>
				<author><![CDATA[ Big H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ There has been constant rumors of either a remake or a sequel of Blade Runner for the longest  of times. ( original theater viewer am I ) <br /> <br /> Amongst or household ( an SCA thing ) there is a list of required viewing as well a list of never to be mentioned and use as punishment for lack of taste.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2014 14:58:51]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ A new year has started, I've (finally) finished the Helbrute commission, and I've completed WipEout Fusion again (just for research purposes <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). I also have a Jeweller's saw, Dremel and tentacle maker to make use of... Time to cut something up and turn it into something fit for a mad scientist. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> I'm just about to start planning what I'm going to do, so bare with me for the time being. I'm going to pull out one of the jet-bikes and have a look at it and then see from there. The only part of the plan in place so far, is that this (and any other future jet- or fast- vehicles) will be made to look like they are part of the WipEout universe, so anti-gravity racing machines. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I have some fluff already written for where these come from, needs a bit of expanding but it's there, so expect that to surface at some point soon. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> In other news; The next round of the LoER terrain contest is up and running. Go and check it out, you have until the 29th of March. <br /> This time you have to <a href="http://www.dakkadakka.com/dakkaforum/posts/list/629845.page#7478948" target="_new" rel="nofollow">build an accident</a>. In progress, recent, past, ancient, any setting, any reason. Something's gone wrong and you need to show it in a piece of terrain. <br /> <br /> I have a couple of ideas for this, but nothing solid yet.<br /> Will likely be either a UFO crash, just because. I'll want to make a unique UFO though, more Giger wreck (there's that man again) than typical flying saucer. <br /> <br /> Or some kind of magical accident, ruined magician's tower type of thing, don't know yet. Set in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe, but I may have played too much Oblivion/Skyrim for it to be too future-tech' based.<br /> <br /> Keep your eye's peeled for future developments coming soon.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 15:56:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That all sounds very promising Dr H, can't wait!]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 16:24:28]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Wipeout that brings back memories  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"> crashed that so many times  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Cant wait to see what you come up with  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> what jetbike are you using for the base of the model  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> I did think about a UFO crash as an option but I have altered that thought process now, well as you mentioned it in text first I thought it was only fair  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Good luck with this maybe you could combine both projects  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 22:55:03]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Cut,cut...chop.chop...saw, saw....TENTACLES!!!<br /> <br /> Get to it feisar boy!]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 23:11:40]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Thanks Gits'. I also can't wait to see what I come up with...<br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>Wipeout that brings back memories  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"> crashed that so many times  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> While many games state that they are easy to learn and hard to master, WipEout is hard to learn and even harder to master. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Cant wait to see what you come up with  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> what jetbike are you using for the base of the model  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> </div></blockquote>I shall be starting with a Dark Eldar Reaver. I've had a look over the sprue and the main body of the bikes looks like a good "blank canvas" to start with. <br /> I'm thinking of making a different front end (don't know what from yet) and using less of the blades... Has anyone else noticed that the blades at the back of the Reavers are the wrong way around? The only way they are cutting anyone with those is if they are going backwards... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>I did think about a UFO crash as an option but I have altered that thought process now, well as you mentioned it in text first I thought it was only fair  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Good luck with this maybe you could combine both projects  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> </div></blockquote>There's plenty of room for more than one UFO. We could have a UFO-off, or is that a<a href="http://en.wikipedia.org/wiki/U.F.Off:_The_Best_of_The_Orb" target="_new" rel="nofollow"> U.F.Off</a> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Depends on how well the bike build goes, doesn't it... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Cut,cut...chop.chop...saw, saw....TENTACLES!!!</div></blockquote>Yeah, my thoughts exactly. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Get to it feisar boy!</div></blockquote>...and it might just get those colours too. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 23:28:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Rear facing blades are handy for when your pursurer is just behind you and you slam your airbrakes on....<br /> Can also be fun when making sweeping drift style turns through crowds of pedestrians.....<br /> And in 180's where you let momentum carry you a little bit in your original direction before gunning your engine...<br /> Pull an endo when you have a scout trooper on his bike just above you and it'll take of his control vanes and send him carrening into a big-ass tree....<br />  Lots of fun to be had with them <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 23:55:26]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ U.F.Off has to be the most polite and funny way I have ever been told that  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Not to worry I have another idea in mind plus it makes me try something out I have wanted to do for awhile anyway, so in sense it kills two birds with one stone  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Yes I have always thought that about the Reaver  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> guess its incase of a hasty retreat so nothing blocks your way  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> will you be squaring up the bodywork at all ?<br /> <br /> I never learnt or mastered the game but it was great fun for the few seconds I lasted  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 23:57:03]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>... Lots of fun to be had with them <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote>True, maybe I'm just thinking too logically for these things... or should I say, maybe my brain is too highly trained. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>U.F.Off has to be the most polite and funny way I have ever been told that  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Did you follow the link and see the album cover? One of my favourite covers. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Not to worry I have another idea in mind plus it makes me try something out I have wanted to do for awhile anyway, so in sense it kills two birds with one stone  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Fair enough. Go with the flow and it might lead to great things. That's what I do with my modelling. Go with serendipity. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Yes I have always thought that about the Reaver  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> guess its incase of a hasty retreat so nothing blocks your way  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> will you be squaring up the bodywork at all ?</div></blockquote>I don't know what I'll be doing with it yet. It's all still on the sprue at the moment, will have to see how it progresses and what I find to stick on... Plenty of inspiration pictures to go through also.<br /> <br /> <blockquote class="uncited"><div>I never learnt or mastered the game but it was great fun for the few seconds I lasted  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Yeah, that's how everyone starts. Once you start to string a few corners together and get some speed up, then it becomes addictive. <br /> Zone mode is my favourite thing to do. <br /> Sadly as I've only got a PS2, I haven't played any of the newer games.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> One day... one day... (the PS3 was out before I got the PS2)]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2015 00:33:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ No Missed the link just checked it out AWESOME LMAO  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I might still do the UFO one at the same time (he laughs to himself) after all what's another project at the same time  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> Yes I found a ton of images after using Bing search image not using Google image anymore as it sucks  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> Don't forget the timeline <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0">  always gets me that one  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Yes I started but took me ages to learn to finish, but I did get fairly good for awhile which really pissed of my uncle  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> worth it for that. <br /> <br /> PS2 you do know what year it is don't you  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2015 00:43:16]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Everybody knows that UFOs were a CIA invention to explain all those spy planes.  At least, that is what they are saying now...     ]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2015 10:58:12]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7490455.page"><b>Red Harvest wrote:</b></a><br/>Everybody knows that UFOs were a CIA invention to explain all those spy planes.  At least, that is what they are saying now...     </div></blockquote><br /> <br /> No No No Noooooo the uncensored/declassified documentation about the CIA using UFO's to cover up spy plane maneuvers and testing is a cover story to cover up the truth about UFO'S  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2015 11:34:36]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ I learned how to fight with knife b lades in reverse for simply slashing on the frontal attack, stabbing however took a back hand strike.<br /> <br /> Now going silent about that  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> <br /> <br /> <br /> But yeah, modify a reaver, have fun with it! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2015 15:25:30]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ <blockquote><div><cite>lone dirty dog wrote:</cite>No Missed the link just checked it out AWESOME LMAO  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>I might still do the UFO one at the same time (he laughs to himself) after all what's another project at the same time  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> Yes I found a ton of images after using Bing search image not using Google image anymore as it sucks  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> Don't forget the timeline <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0">  always gets me that one  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote>Good luck. <br /> <br /> What's wrong with Google image? <br /> <br /> Yeah, I probably should start the terrain piece first to stand a chance of finishing it in time, but this Reaver "should" only be a quick build... <br /> <br /> <blockquote class="uncited"><div>Yes I started but took me ages to learn to finish, but I did get fairly good for awhile which really pissed of my uncle  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> worth it for that. <br /> <br /> PS2 you do know what year it is don't you  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I do. But I also acquired 3 PS2s along with their owner's collections of games, so I should work my way through them first before moving on (although I haven't got much further than Wipeout and Gran Turismo). Sticking behind the times means that you can still have new experiences, but they are much cheaper. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> or free in this case, and I like free.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7490455.page"><b>Red Harvest wrote:</b></a><br/>Everybody knows that UFOs were a CIA invention to explain all those spy planes.  At least, that is what they are saying now...     </div></blockquote><br /> <br /> No No No Noooooo the uncensored/declassified documentation about the CIA using UFO's to cover up spy plane maneuvers and testing is a cover story to cover up the truth about UFO'S  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote>But isn't that only a cover story?!? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>I learned how to fight with knife b lades in reverse for simply slashing on the frontal attack, stabbing however took a back hand strike.<br /> <br /> Now going silent about that  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> <br /> <br /> <br /> But yeah, modify a reaver, have fun with it! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>But I bet you weren't doing that on a jet bike... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> So, progress has progressed... and it's already gone off at a tangent to what I first intended. <br /> <br /> I started by building the main body of the bike and then chopping off the blades. <br /> During this I noticed that the attachment points for the lower two blades looked very familiar and Eldar-like. This reminded me of some bits in my box that I didn't use on a previous model...<br /> <br /> and with a little modification, the Wave Serpent spines fit on quite well.<br /> <a href="http://www.dakkadakka.com/gallery/677782-Reaver%201%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/11/677782_sm-Reaver%201%20wip%201.jpg" border="0" /></a><br /> <br /> Much more to do, even at the rear never mind the front. <br /> I want some kind of control surfaces and/or air-brakes. Whether I do this with these bits I've just added or add more, I don't know yet.<br /> <br /> Work has begun. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2015 20:17:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Wych! </title>
				<description><![CDATA[ Well that looks brilliant, and at least plausible as a flying bike. Great start.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2015 20:39:36]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Google image search does not offer a direct link just the image since it updated  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> No such thing as a quick build  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Free games will let you off then  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> plus I still can't decide between the ps4 or Xbox one  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> No its not cover story thats just a conspiracy  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I like the new blades they really do give it a more WIPEOUT feel good call on that  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> plus it gives more depth to the back and bulks it out nicely  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I actually like the look of the Reaver bike at this stage without all the other gubbins on it, might be useful for some bike conversions I want to build  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2015 21:12:52]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Cam. <br /> <br /> LDD: Oh really, I shall have to investigate that further then. <br /> <br /> Not around here there ain't, not when I can spend 8 months building a tank. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> At least, this doesn't have an interior, so that saves some time... and it is teeny tiny (although I'll probably end up making it slightly longer)... <br /> <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Yeah, at this point they are a really good blank slate for any bike-shaped things. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2015 21:39:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ It doesn't have an interior?<br /> <br /> You mean you're not going to model the under-seat helmet storage, the saddlebags and contents, or the internal gubbins of the engine?]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2015 22:05:10]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I'd probably add some kind of vertical fins either on the bike itself or as canards off the winglets.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2015 22:09:40]]> GMT</pubDate>
				<author><![CDATA[ Red_Starrise]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ A side car?  Of course that would be perfect <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The longer fins are an improvement, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  Hmmm if it is going to be on a flyer's base, with the transparent rod, perhaps add pelvic and anal fins (that is what they are called) to the underside.  Make it more carcharadontic <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2015 23:55:22]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(520);'>MT</span>: Now there's a thought... <br /> <br /> ...No. The body is stuck together, so I can't get at the interior now anyway.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> It was difficult enough, working within the confines of a wave serpent, never mind inside something this small.<br /> <br /> <blockquote><div><cite>Red_Starrise wrote:</cite>I'd probably add some kind of vertical fins either on the bike itself or as canards off the winglets.</div></blockquote>Thanks. Yes, fins can, will and may be added, here and there. Welcome to my slice of madness.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>A side car?  Of course that would be perfect <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The longer fins are an improvement, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  Hmmm if it is going to be on a flyer's base, with the transparent rod, perhaps add pelvic and anal fins (that is what they are called) to the underside.  Make it more carcharadontic <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> No side-cars in racing... oh wait, there is... still no, not this time... <br /> <br /> Thanks. Not decided on how it will be based. I tend to dislike those rods, but I don't know if I prefer any of the alternatives. Something will happen there. <br /> There will likely be some details added to the underside, what, I don't know yet. <br /> <br /> I have just found the perfect air-brakes and I'm in the process of adding them. Will show tomorrow when I'm fully installed them. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 00:11:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Love the jet bike conversion so far.<br /> <br /> As for mounting, I saw a Dark Eldar flyer (Games Day pics) where a guy 'mounted' it above his terrain using repelling magnets, or it may have been an electro-magnet setup?<br /> <br /> Probably really fiddle but it looked amazing!]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 00:39:38]]> GMT</pubDate>
				<author><![CDATA[ Lamby]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/74d1cd5bbe18a47711d9d27d267fe39e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7497859.page"><b>Lamby wrote:</b></a><br/>Love the jet bike conversion so far.<br /> <br /> As for mounting, I saw a Dark Eldar flyer (Games Day pics) where a guy 'mounted' it above his terrain using repelling magnets, or it may have been an electro-magnet setup?<br /> <br /> Probably really fiddle but it looked amazing!</div></blockquote><br /> <br /> Well that would be amazingly awesome  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> however my idea is a little simpler as with the game there are plenty of tunnels you could use that to base it.<br /> <br /> Build half the tunnel section use some kind of small wire support to attach it to the wall at say the blade ( close to the wall as in the game ) you could even design the wire to look like scrape sparks  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> just a thought mind  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 10:23:31]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Lamby. That does sound cool. but tricky. <br /> <br /> Thanks LDD. Also a good idea. <br /> <br /> I am currently thinking of disguising it with some plants, but rock/concrete/pipe/etc... are also possible. I'll worry about it when I get there. <br /> <br /> I said that I found something to use as the air-brakes. After rummaging through my bits for a while, I was starting to think that I'd have to make them from scratch. But I still had the best hope yet to come in the shape of the "armour bits" collection... and therein I found the (near) perfect part: Wraithguard shoulder pads (well I assume they are shoulder pads, they came along with the many swords and axes that Comrade sent me). <br /> <br /> They very nearly fit the shape of the bike's body, and with a few bits of plastic are now mounted.<br /> <a href="http://www.dakkadakka.com/gallery/677990-Reaver%201%20wip%202%3B%20control%20surfaces%20in%20progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/12/677990_sm-Reaver%201%20wip%202%3B%20control%20surfaces%20in%20progress.jpg" border="0" /></a><br /> <br /> You will notice that I have it in a turning set up. The tips of the "wings" may be extended to some degree in the near future. <br /> I've also <span class="glossaryitem" onmouseover='gp(27);'>de</span>-Eldar-ised the bike by removing all the gem things, as this will fit with the fluff of where these came from (as it is not an Eldar jet bike).]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 16:03:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ True, I was learning that on my feet.<br /> <br /> Interesting wing span that bike has! skilled rider for that one!]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 20:55:13]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Those do look like airbrakes I can't remember where but they remind me of some in a movie, nice work indeed  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> plus looks better without the gems  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 21:57:59]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Nice add to the bike. Actually adds some a look of flight rather than just a rocket!]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2015 13:36:29]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Shas. Well the wings are only for control and not for lift, as this is the latest in Anti-grav' technology.<br /> <br /> Thanks LDD. Can't help you with the movie. <br /> <br /> Thanks Solar. That's what I'm going for, a bit of forging a cinematic narrative. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> So, I had a look at the underside to see what I could do with those pelvic and anal fins that Red mentioned... and while I was covering the holes there I got a bit carried away with the plasticard and ended up with a diffuser of sorts... then added a couple of fins for good measure.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <a href="http://www.dakkadakka.com/gallery/678466-Reaver%201%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/13/678466_sm-Reaver%201%20wip%203.jpg" border="0" /></a><br /> <br /> I now need to work on the front, which looks like it'll have to be scratch-built, so that I can get an overall aesthetic before finishing off the final, little additions (canards etc...). <br /> <br /> In other news; while I popped in to Hobbycraft to pick up some spray-on varnish (that I mentioned previously), I was naughty and bought myself another model. But this is a proper model, not the toys that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes and I have to improve... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> An <a href="http://www.airfix.com/westland-lynx-mk-88a-hma-8-mk-90b-1-48.html" target="_new" rel="nofollow">Airfix 1:48 Westland Lynx</a> (still quite possibly my favourite helicopter). <br /> Just to make the point, this cost the same as a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Predator, but it comes with over 3 times the parts (331 vs. 94) and the detail is far superior. I could go on, such as the instructions booklet and the number and quality of the transfers..., but I won't.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> I won't be building this just yet (I have things to be doing after all), but I'm eager to see what I can do with my newly learnt (past couple of years) modelling and painting skills. This will be built as it's meant to be, with no modifications, just for display. But the spare parts and transfers will go into my box (nice to have a use for the parts beyond just hoarding). <br /> <br /> Right, enough of me and my putting many things in brackets (if only I could think of something witty to put in a bracket here).<br /> Until next time.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2015 22:25:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looking good with the diffuser and brakes in place <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Solid or split nose going on the front end?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2015 14:44:41]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <br /> <br /> I'm going with a straight nose to match the more classic Feisar shape, e.g.<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<img src="http://th02.deviantart.net/fs71/PRE/f/2010/173/c/e/WipEout_HD_Fury___Feisar_by_beere.jpg" border="0" /><br /> <img src="http://i.imgur.com/tizQo.jpg" border="0" />
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</div><br /> Although I appreciate that those are images of a craft from a more recent game and not the original.<br /> <br /> and I've got this far:<br /> <a href="http://www.dakkadakka.com/gallery/678690-Reaver%201%20wip%204%3B%20starting%20on%20the%20nose.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/14/678690_sm-Reaver%201%20wip%204%3B%20starting%20on%20the%20nose.jpg" border="0" /></a><br /> <br /> The tricky part is now over. I was stuck for a while as to how to attach/build this around the front end of the existing bike...<br /> <br /> ...Then I decided to ignore that problem, build the front section and then glue them together when the time is right (not yet, they are still separate). <br /> <br /> This is just the bulk of the shape, there will be some thin plastic layers over this to give the panels, and there will be some shapes to cover the handlebars and deflect air over the pilot. Also, the underside will be filled in to just over the air-intake on the existing bike, as shown in one of the pictures above (a gun will be mounted there somewhere as well). ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2015 21:24:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That is so cool I can actually see this coming together and looking like it should, the nose section is really bringing it home  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> will you be angling the handle bars covers  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2015 21:34:45]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Very cool.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2015 21:50:37]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looking brilliant. Think it needs more control surfaces'. But maybe just "scratched" on.<br /> <br /> Also, for stand what about the way I did it in the Roads comp. Use the exhaust fumes to disguise a bent wire cantilevering it to the base?<br /> <br /> Really nice lines on this one Dr.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2015 21:51:13]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks LDD. You can see why I wanted to do this part before doing any more at the back, so that I can match the look with some added angular parts.<br /> <br /> I haven't settled on a design for the covers yet. Angles will be involved. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Thanks Gits' and Cam. <br /> <br /> More details will be happening. <br /> <br /> That is a possibility, but these tend to have quite "clean" engines (no plumes of smoke). <br /> <br /> Having recently watched some footage of some of the games I haven't played there is a "Mag-<span class="glossaryitem" onmouseover='gp(235);'>Loc</span>" feature that sticks the crafts to the track and is realised with many arcing lightning bolts. Also a possibility. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2015 21:52:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Yes I can see you having to add some angled sections to the back which will pull the theme together but your definitely on the right track (no pun intended) <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2015 23:27:02]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Bike is coming along very nicely.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2015 23:29:48]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks chaps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> For today's update I have the handlebar protectors and wind deflector. <br /> <a href="http://www.dakkadakka.com/gallery/678919-Reaver%201%20wip%205%3B%20wind%20deflectors%20in%20progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/15/678919_sm-Reaver%201%20wip%205%3B%20wind%20deflectors%20in%20progress.jpg" border="0" /></a><br /> <br /> There's still some shaping work to do on these, but you get the idea.<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2015 23:41:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Beautiful looking carapace.]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2015 23:54:31]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Gits'. <br /> <br /> I also didn't mention what the out-of-focus picture was in there: <br /> <br /> I stuck in a couple of layers of corrugated cardboard inside the nose so that it's not just a long tube. Imagine it some kind of air filter or such.]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2015 23:58:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Interesting.  How long is it?  Size is not so easy to discern fron the photos.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2015 02:11:07]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Definitely taking shape now and the wind guards look spot on although for some reason I had a different look in mind, I like the flow of this so far and are you keeping the angles or going to smooth the edges ?]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2015 12:27:12]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That's coming along nicely, great work so far.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2015 14:08:31]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Interesting.  How long is it?  Size is not so easy to discern fron the photos.</div></blockquote>Teeny tiny. It is about 3 inches (just short of 8 <span class="glossaryitem" onmouseover='gp(746);'>cm</span>) and the new front piece is about the same length as the original part for the model.<br /> Here's a handy scale shot with Necron warrior #1 and a Hurricane.<br /> <a href="http://www.dakkadakka.com/gallery/679030-Scale%20shot%20of%20Reaver%20conversion.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/16/679030_sm-Scale%20shot%20of%20Reaver%20conversion.jpg" border="0" /></a><br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>Definitely taking shape now and the wind guards look spot on although for some reason I had a different look in mind, I like the flow of this so far and are you keeping the angles or going to smooth the edges ?</div></blockquote>I also had a different shape in mind to a certain degree. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I wanted to make the lower part curved on both axes, but couldn't think of a good way of doing that AND keeping the interior hollow (I'll be adding some vent holes in it). I may use putty to add a curve to the underside when I come to it. <br /> <br /> There's many gaps etc. to fill and I'm saving up all the putty jobs to do together. The angular shape will largely stay, but the corners may be softened and rounded a bit. I'm thinking aerodynamically with all this, but referencing the WipEout artwork. The angles of the wind guards are just so, to direct the air to where I would expect it to go (up over the pilot and down towards the wings).<br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>That's coming along nicely, great work so far.</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2015 15:01:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I have been working on the underside details, installed the gun (the...er... *looks it up* ...heat lance. I shall have to look up what it does later) and fitted some side panels to start the merging of the two halves of the bike. <br /> <a href="http://www.dakkadakka.com/gallery/679737-Reaver%201%20wip%206%3B%20underside%20details.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/18/679737_sm-Reaver%201%20wip%206%3B%20underside%20details.jpg" border="0" /></a><br /> <br /> Those side panels may need a tweak of two, depending on who I get to be the pilot... it's probably time to investigate who I will actually get to pilot this... to the bits collection... ]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2015 18:57:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I vote George to pilot <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Looks great so far, the side panels were a sensible addition <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2015 20:34:16]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That sloop bike is getting better and better]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2015 21:01:54]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Nah, you want it grot piloted. Like an ewok <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2015 21:03:11]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Who said George isn't a grot? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2015 21:15:07]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Nice this is coming together superbly  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> the under detail is a surprising addition but great never the less  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Loving the angles definitely reflecting the game styling.<br /> <br /> As for pilot that's a wonder to be unveiled  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2015 23:57:08]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Like the look of the whole price overall.<br /> I note you mentioned softening the edges of the nose carapace, probably needs some curve across that flat upper surface - is that part of your putty plan?<br /> <br /> Watching with interest <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2015 04:01:25]]> GMT</pubDate>
				<author><![CDATA[ Lamby]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/74d1cd5bbe18a47711d9d27d267fe39e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7517462.page"><b>Lamby wrote:</b></a><br/>Like the look of the whole price overall.<br /> I note you mentioned softening the edges of the nose carapace, probably needs some curve across that flat upper surface - is that part of your putty plan?<br /> <br /> Watching with interest <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> Its for sale ?????  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2015 08:06:28]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(520);'>MT</span>: "I will love him and hug him and pet him and call him George"  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> Thanks. <br /> <br /> Thanks Shas, and there's still more to do. <br /> <br /> Co'tor: A grot is an option, but see below.<br /> <br /> LDD: Thanks. You should never be surprised by me adding detail to areas of models that won't be seen. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Possible pilots below. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Thanks Lamby (<span class="glossaryitem" onmouseover='gp(84);'>lol</span> LDD). <br /> There is still some surface details to be added to the front end and I hope to introduce some curves there.<br /> <br /> So, I have been looking at what pilots I can use and have ended up with 3 options: <br /> The original pilot for the model. Mostly just to check that she does still fit, and she does. but still an option as she is ready to go. <br /> <br /> A little goblin. I already have some "riding" legs that come from the wolf riders. However, the legs will still need some work as they can't reach the foot rests, but should reach if the legs are brought in a little. The main problem is that I don't think normal goblin arms will reach the handlebars from where the shoulders are in the picture below. Also, which head, and where it attaches will need to be looked at carefully. <br /> <br /> And with the wide standing stance and stooped pose, a Necron warrior is also a possibility. Will have to re-pose the legs to get them on to the foot rests and the arms (in particular the hands) will need a lot of work. <br /> <br /> Orks and Space Marines are too bulky and unbalance the look of the model.<br /> Tau and Kroot just won't fit on without a ton of work and then probably won't look good with the bike anyway. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/680036-Reaver%201%20pilot%20options.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/19/680036_sm-Reaver%201%20pilot%20options.jpg" border="0" /></a><br /> <br /> What do people think?<br /> Favourites, likes, dislikes, ideas? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2015 17:15:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I like the necron pilot a lot. He by far my favorite for it. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2015 22:00:57]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ A bio-mechanoid using necron and eldar parts?<br /> <br /> Called George?<br /> <br /> Please?<br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2015 22:05:22]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Necron work as well as the others<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2015 22:58:58]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <font color='blue'>Necron offcours!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Greetz from <b>S</b><img src="/s/i/a/0f352eae45b08d26760469319a4704f6.gif" border="0"><img src="/s/i/a/12ce4ba603063cb7fa2782083a9c4f7e.gif" border="0">  <br /> Take care! </font>]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2015 23:13:53]]> GMT</pubDate>
				<author><![CDATA[ Supreme Ultramarine]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ The weird thing is I was trying to picture them then realised there was a picture for all three  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> They all kind of have there own appeal:<br /> <br /> The original rider has the human aspect and sits nicely on the bike, although I would try and deelf it a little  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"> <br /> <br /> The grot actually looks way better than I was imagining, kind a has an Ewok feel about it but that's the wrong inspiration here  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> <br /> The Necron keeps getting my attention though as it's got the right vibe for the bike, the technological efficiency to ride at these speeds .  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> However I like the idea of mixing the Necron with the Eldar or even a human could work nicely.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2015 23:53:44]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d4c00cd4ef5cba089ca4128e3dff2bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7520122.page"><b>lone dirty dog wrote:</b></a><br/>The weird thing is I was trying to picture them then realised there was a picture for all three  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>That is the reason that I had the words before the picture, to give you a chance to visualise it first. Round here, I control how you think...it's all part of the plan.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> It's good to see that you are all thinking along the same lines (control, y'see), but I like the idea of the cyborg, that may even help with getting him to fit on the bike better. I shall have a play tomorrow. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Thanks chaps.]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2015 00:26:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The rider should be a squat.  They rode trikes back in the day, y'know.<br /> <br /> Biomechanical would be best, the Giger take, not the Imperium of Man Mechanicus take, so Necron plus other bits.  If my vote counts.]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2015 00:31:53]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Cron and Eldar are the best.]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2015 05:52:06]]> GMT</pubDate>
				<author><![CDATA[ Stormwall]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>The rider should be a squat.  They rode trikes back in the day, y'know.</div></blockquote>Sadly, I have no squat-like models. Or anything I could convert to squat-like. I will one day. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Biomechanical would be best, the Giger take, not the Imperium of Man Mechanicus take, so Necron plus other bits.  If my vote counts.</div></blockquote>I will see what I can do. Giger, as we all know, is close to my heart. But it might be a push to get towards something that could be described as Giger (without a complete sculpt). All votes count, even if they are after I have finished (they will likely feed into a future idea on my ever-growing list of things to do).<br /> <br /> Thanks Stormwall. The Necron's parts are now positioned... <br /> <br /> So, this is the result of the repositioning of the Necron warrior.<br /> He doesn't look as awkward as I expected him to (although he's not got any arms on yet), but it wasn't all plain-sailing; you can't get the legs to bend any further than they are here (being metal, it can't deform to make greater bends possible as it is with organic beings). <br /> <br /> The hips were cut and repositioned first, then the knees. <br /> The spine part (that inserts into the upper body) was bent further by sawing into the front, half way through and then bending it over until it met.<br /> The upper body was attached, leaning as far forward as looked natural and then the head was given a slight twist to one side as the bike will be on an angle eventually. <br /> <a href="http://www.dakkadakka.com/gallery/680576-Reaver%201%20wip%207%3B%20pilot%20positioning%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/21/680576_sm-Reaver%201%20wip%207%3B%20pilot%20positioning%20.jpg" border="0" /></a><br /> <br /> The next job is to <span class="glossaryitem" onmouseover='gp(27);'>de</span>-necron him a little.<br /> I plan to fill in the hips, give him a posterior, fill in the ribcage and then see about what details to add and what to do about the arms...]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 00:08:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looking good <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 01:13:31]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ THAT ROCKS !!!!!!!  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> Even so far I am loving this the bike the rider spot on, the pose has come together way better than I thought it would and I really like the lean forward pose. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I would actually buy this if it was kit  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> just looks so badass, I am wondering how you will do the hip section though as it is a strange connection, will you just build the leg joint up or do you have something else in mind ? <br /> <br /> I dont know why but I keep thinking this guy needs goggles  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> although they would serve no use whatsoever <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Oyes thanks since seeing these I have bid on some Reaper bikes on Evilbay  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> although I think someone has outbid me now  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 08:19:06]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ For some reason I keep thinking of the Green Goblin as the rider of this jet bike <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 12:31:00]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looking good. I think the positioning is actually very good considering how much change you did to the figure.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 13:35:27]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Co'tor.<br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>THAT ROCKS !!!!!!!  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> Even so far I am loving this the bike the rider spot on, the pose has come together way better than I thought it would and I really like the lean forward pose. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks LDD.<br /> <br /> <blockquote class="uncited"><div>I would actually buy this if it was kit  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> just looks so badass, I am wondering how you will do the hip section though as it is a strange connection, will you just build the leg joint up or do you have something else in mind ? <br /> <br /> I dont know why but I keep thinking this guy needs goggles  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> although they would serve no use whatsoever <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote>I think I had something else in mind. You can see below. <br /> <br /> I have had the same thought about adding goggles, and they are still a possibility. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Oyes thanks since seeing these I have bid on some Reaper bikes on Evilbay  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> although I think someone has outbid me now  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> </div></blockquote>Considering many people complain about the CW Eldar jet bikes, these are easily un-dark-ified, stick on the CW front end and job done.<br /> <br /> <blockquote><div><cite>Ruglud wrote:</cite>For some reason I keep thinking of the Green Goblin as the rider of this jet bike <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"></div></blockquote>Surely the Green Goblin is on one of those <span class="glossaryitem" onmouseover='gp(27);'>DE</span> skyboard things... that may be something to do when I get some of them. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>Looking good. I think the positioning is actually very good considering how much change you did to the figure.</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(219);'>SL</span>. There was a moment when I didn't think it'd fit. But it has worked out. <br /> <br /> So, this is what I had in mind when I said I'd <span class="glossaryitem" onmouseover='gp(27);'>de</span>-necron it and fill in some bits. <br /> I spent some time thinking about how to give it a Cyborg look, and the internet wasn't much help really. It seemed that cyborgs are in two groups; One lot looks just like a normal person and has all the robotic parts hidden under the skin. The other group are basically robots with organic brains and look like robots. <br /> <br /> There's virtually nothing in-between. <br /> <br /> As I'm starting with something that looks like a robot, then that's the way he, or rather <i>she</i>, is going. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Yes, I'm feminising a Necron. While I was putty-ing the body, I thought that it was looking a bit plain and needed some shape or detail put back. I then decided to pay a homage to the original pilot, as she's just sat there next to where I'm working, and give this pilot some curves and will eventually give her some flowing hair like that on the Dark Eldar pilot. <br /> However, unlike many people that add "curves" to their models, I've not gone for "GG cup". Just some subtle "A cup" pectorals that could be almost male pec's. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/680956-Reaver%201%20wip%208.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/22/680956_sm-Reaver%201%20wip%208.jpg" border="0" /></a><br /> Filling in the hips has also allowed her to actually sit "on" the seat and not hover above it.<br /> I need to do a little work to the knees and then it's arm-time...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 16:42:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Very cool theme.]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 16:55:44]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looking great Dr H<br /> Like the necron rider the most also great scratchbuilding on the bike <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Keep it up and keep the updates comming <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Grtz<br /> Mark]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 21:19:13]]> GMT</pubDate>
				<author><![CDATA[ ayoku]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Nice work on the pilot so far <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 22:12:06]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Great job on the pilot and filling in the chest section has altered perfectly, also like the leg/hip section turned out a treat  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Not sure about the hair mind but will hold judgment till I see it  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> One thing have you consider adding some bulk to the heel/calf  section  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> I lost on the bid way to much for my pockets, plus I only want the main body section the rest of the sprue would be a waste, plus I only want one but they seem to only be coming in 3  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 22:59:46]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Flowing hair? or <i>tentacle hair</i>?  Hmmm.]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 23:31:15]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d4c00cd4ef5cba089ca4128e3dff2bb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7528512.page"><b>lone dirty dog wrote:</b></a><br/>.... the rest of the sprue would be a waste....</div></blockquote><br /> ..........<br /> <br /> I dub thee Heretic......no bits are a waste, all are holy and of much use to Engineers.<br /> <br /> <br /> <br /> <br /> Mmmmm....tentacles.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 23:39:39]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Have you thought about altering the chin or jaw-line in order to make it more feminine?  Might be a nice, subtle touch.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 00:13:45]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Dr.H is attempting to make <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>'cron on a bike.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 04:21:21]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks <span class="glossaryitem" onmouseover='gp(219);'>SL</span>, glad you think so.<br /> Thanks Mark. Will do. <br /> Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. You can refer to her as Georgina if you like. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>Great job on the pilot and filling in the chest section has altered perfectly, also like the leg/hip section turned out a treat  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Not sure about the hair mind but will hold judgment till I see it  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote>Thanks LDD. <br /> I have no idea how the hair will turn out, but felt it needed something to show movement and the hair on the original pilot gave me the idea. We shall see...<br /> <br /> <blockquote class="uncited"><div>One thing have you consider adding some bulk to the heel/calf  section  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> </div></blockquote>I did think of doing something different with the legs and arms, but seeing her sitting on the bike, now with arms, I like the thin, gangly look. It works with the clearly-too-tall-for-the-bike look.<br /> <br /> <blockquote class="uncited"><div>I lost on the bid way to much for my pockets, plus I only want the main body section the rest of the sprue would be a waste, plus I only want one but they seem to only be coming in 3  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>The concept of "sprue" and "waste" does not compute... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Flowing hair? or <i>tentacle hair</i>?  Hmmm.</div></blockquote>As I said, not put much thought into it yet. But flowing, cable-hair is now the idea. Like dreadlocks but with electrical cables...<br /> <br /> <span class="glossaryitem" onmouseover='gp(520);'>MT</span>(again): exactly. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> and cables are just as good as tentacles (often made in the same way too).<br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Have you thought about altering the chin or jaw-line in order to make it more feminine?  Might be a nice, subtle touch.</div></blockquote>I have had a few thought about what could be done to the head to make it less "space skeleton" and more cyborg. Something like that might work. Good idea. I shall have to "research" some female faces in a bit... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Shas: These things just seem to happen around here. I just go with the flow, this is how the model "wants" to go... <br /> <br /> So... arms... <br /> These have been tricky little buggers. <br /> <br /> I started on the left arm, but first I needed the arms and hands. As it turns out, if you don't mind completely sacrificing the gun in the kit, you can extract both hands from the weapon and this is what I did. <br /> <br /> The left arm came separate and even though I chose the arm with the greatest bend, it still needed the elbow bending further: one cut and some shaving. <br /> However, I also needed to change the position of the ball for the shoulder joint: so that was cut off and re-glued in place. <br /> <br /> The left hand, though, was attached to the middle of the gun. The gun was therefore cut away from around the hand and it was tidied up a little. Then came the problem of attaching it to the arm OR the handlebars (as I want to rider to be separate from the bike for painting). I decided that the hand, as it was separate from the arm anyway, was to be glued to the bike and the rider would be attached to it later. <br /> <br /> I drilled a hole in the hand so that it would slide over the handlebar (the sticking out thumb is a nice touch for the bike rider too, reaching for the turbo button). The arm was then positioned and glued together to match the shoulder position (with both feet on the foot rests and bum on seat) and the hand on the handlebar (the hand was not glued on until all was set after the other arm).<br /> <br /> Then the right arm...<br /> Cut away from the gun, but the hand was at the wrong angle for handlebars and had to be rotated 90deg (and so did the pistons of the arm, so they were cut off with the hand). I drilled and pinned the hand and lower lower arm (the upper lower arm still being attached to the rest of the arm <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) to the handlebar, but not glued yet. <br /> <br /> The right arm turned out to be too bent to match the position and so the elbow needed cutting and re-gluing and the ball for the shoulder was also moved. <br /> However, having done the shoulder ball first, it broke off and flew away when I started to cut the elbow. So I had to fashion a new ball for the shoulder from a piece of sprue. I also nearly lost the upper lower arm as well, but I found that on the carpet, behind me. <br /> <br /> Both arms, repositioned and glued, the hands were glued to the handlebars and she is good to go...<br /> <a href="http://www.dakkadakka.com/gallery/681307-Reaver%201%20wip%209%3B%20arms%20attached.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/23/681307_sm-Reaver%201%20wip%209%3B%20arms%20attached.jpg" border="0" /></a><br /> <br /> I also added a small piece of plastic in the top of the knee to show how it has extended and I felt she needed knee-pads; that shape was what looked best and references her origins as a "space skeleton". <br /> <br /> And I carved in the end of the handlebar into her left hand (and need to repeat this on the right hand). <br /> <br /> So that was all quite a lot of work, just to say "arms are on". <br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 18:14:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ The pose, with the lean, is excellent. Cable like hair, whipping round, will real add to the sense of movement. On the subject of boobs, whilst I agree re the disproportionate nature of female anatomy in the hobby, I think they still need to be slightly larger to reinforce that this has been feminised because your brain doesn't have the other clues (waist:hip ratio, facial features /proportions). Unless you give her giant manga bambi eyes <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 08:52:29]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Just needs <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>-cron's hair piece to finish the girly-cron effect]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 13:15:09]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ The necron is riding. Awesome. Still love that front hood on the bike. Are you going to put even more engines on the back?]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2015 22:34:37]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looks like concept art for iRobot 2 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Impressive remodelling though.  You should do a series of these now from different races / armies and create a jet bike racing game]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2015 22:57:11]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>The pose, with the lean, is excellent. Cable like hair, whipping round, will real add to the sense of movement. On the subject of boobs, whilst I agree re the disproportionate nature of female anatomy in the hobby, I think they still need to be slightly larger to reinforce that this has been feminised because your brain doesn't have the other clues (waist:hip ratio, facial features /proportions). Unless you give her giant manga bambi eyes <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks Graven. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> The lean was quite a bit of luck at first, and was down to how the thighs glued on initially. Had she ended up leaning the other way, I would have had to re-glue them on. As it turned out, it was the right way and so I went with it.<br /> <br /> I see what you mean about the boobies, we shall see when I've finished with the rest of her and see if it's needed. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Just needs <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>-cron's hair piece to finish the girly-cron effect</div></blockquote>May not be the hair you are thinking of, but early <span class="glossaryitem" onmouseover='gp(148);'>wip</span> below.<br /> <br /> <blockquote><div><cite>cormadepanda wrote:</cite>The necron is riding. Awesome. Still love that front hood on the bike. Are you going to put even more engines on the back?</div></blockquote>Thanks Comrade. The hood has also developed below. <br /> <br /> I'm intrigued as to where you think an engine would fit? But no, no more engines, this is a highly tuned racing machine.<br /> <br /> <blockquote><div><cite>Ruglud wrote:</cite>Looks like concept art for iRobot 2 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Impressive remodelling though.  You should do a series of these now from different races / armies and create a jet bike racing game</div></blockquote>Thanks Ruglud. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> That sort of clean, painted, body-pieces (as seen in iRobot) are a likely paint scheme. Not necessarily white though. <br /> <br /> I will have more jet bikes in time and they will all have to be different. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Two-fold update today. <br /> One; I have started on the hair. Only started, not close to finished, and may change in many ways yet. But this is the direction it appears to be going. <br /> <br /> Two; I've added the panels to the front. These are shaped to add some roundness to the front end, but are also designed to fit the Feisar logo:<br /> Huge picture as it's be best example...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> I also took some sandpaper to her chin/jaw to give her a more feminine look, as suggested by Gits'. It's really subtle though. May look at filling out the cheeks a little to give a rounder face. <br /> <a href="http://www.dakkadakka.com/gallery/681911-Reaver%201%20wip%2010.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/25/681911_sm-Reaver%201%20wip%2010.jpg" border="0" /></a><br /> <br /> Thoughts? ]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2015 23:38:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Nice do.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  I especially like the mix of braid/cable sizes and shapes, really makes for a more "natural" and excellent look.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2015 00:02:53]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I like them a lot, although they need to bend a little more to the left (as you look head-on) I think at the back, again to compliment the lean.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2015 07:44:19]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Ha thats great emphasizes the movement of the bike really well, I was going to suggest cable dreads but this is pretty much what I thought nice job.<br /> <br /> I like the paneling added to incorporate the logo plus pushes the influence into the model.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2015 09:08:17]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>! reminds me of that transformer assassin from the 2nd movie]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2015 12:23:36]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Very cool bike! that hair really makes it!]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2015 20:43:09]]> GMT</pubDate>
				<author><![CDATA[ Edreynaline]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That panelling looks very nice <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Good job doc!<br /> <br /> I'm with graven on adding a bit of movement to the electro-dreads to accenuate the lean.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2015 20:51:53]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <font color='blue'> Brilliant work doc! Starting to shape up very nicely, love it! Keep it <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> !<br /> <br /> Greetz from the <b>S</b><img src="/s/i/a/0f352eae45b08d26760469319a4704f6.gif" border="0"><img src="/s/i/a/12ce4ba603063cb7fa2782083a9c4f7e.gif" border="0"> <br /> Take care!  </font>]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2015 22:43:39]]> GMT</pubDate>
				<author><![CDATA[ Supreme Ultramarine]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I'm glad the hair has been universally liked. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks Gits', Yeah I wanted to give her a mixture of cable types for just that reason. <br /> <br /> Thanks Graven. There is a slight general bend to the hair, although it doesn't show in the above pictures. See below.<br /> <br /> Thanks LDD. Great minds...<br /> <br /> Thanks Shas. Not sure I've even watched the second film. Didn't really have the motivation after the first.<br /> <br /> Thanks Edreynaline. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. As mentioned, see below.<br /> <br /> Thanks Sup'. <br /> <br /> Not a lot of progress today. I've fiddled about with bits for the League competition piece, wrote some fluff to go with that and just generally wasted time. <br /> <br /> However, I did finish off the hair (and when I say "finish", I mean "it's probably done, but may be touched up at a later date"). <br /> I've also taken various angles to try and show how the hair flows.<br /> <a href="http://www.dakkadakka.com/gallery/682156-Reaver%201%20wip%2011%3B%20techno-electro-cable-dreadlocks.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/27/682156_sm-Reaver%201%20wip%2011%3B%20techno-electro-cable-dreadlocks.jpg" border="0" /></a><br /> The way the hair flows, as I see it, is that it's generally being pulled straight back due to the high speed (I'm going to give all my "racing" models greater speeds than their respective units in the rules, but weaker armour or whatever, not ironed out yet). However, with her head at the angle it is at, some of her hair has caught around the lip on her right shoulder-blade and inside that of her left shoulder-blade (you should be able to see this in the pictures). Also, with the air-brake out on the left side the bike with be "drifting" as it turns left and so the hair would be pulled slightly that way. <br /> <br /> Next will be some of the smaller details across the whole model...]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 00:22:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looks pretty cool. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 00:34:28]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Fantastic work. Hair is brilliant. Bike is looking superb. Very slick. As a whole it meshes perfectly.<br /> <br /> There in is my only very tiny issue. It looks too "meant to be" we have had a brilliant sm tank, with an ork and a nid operating it. They look perfectly at home and truly brilliant execution, but it still felt alien. Odd. Chaotic. Mad scientist! You are doing such a fantastic job on this, that it looks like a perfect match. Weirdly "not alien". <br /> <br /> That might be what you are after mind you.<br /> <br /> Having said this, I think you are well on the way to making one of the best models I have ever seen!]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 01:43:34]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Ripper swarms.......with frickin laser beams attached to their frickin heads..... Dr. Evil would be proud. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 02:12:45]]> GMT</pubDate>
				<author><![CDATA[ Awcalaj]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I want one ................. what more can I say  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 08:04:56]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looks fantastic, a great conversion - the female iRobot is awesome, hair and all.<br /> <br /> One small suggestion - especially in the overhead views, it seems (to me) the impression of speed and the predatory nature of the bike and rider would be enhanced if those wonderful extended fins (with working air brakes!) were angled rearward rather than straight out? ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 09:30:09]]> GMT</pubDate>
				<author><![CDATA[ Lamby]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ This is going to be another masterpiece! Love it! I think it/she just needs a more feminine podex and maybe thicker upper legs to convince as female. Not much, just a hint. The cable hair is fantastic, as are pose and overall appearance. To incorporate the flowing hair of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> was the dot on the I to complement the movement hinted at by the pose. The stretched structure of the bike just screamed for it. THAT'S how to build a jet bike, Mr. Samael! The "other" empire knows that, too...<br /> <br /> Adressing your issues with cyborg pictures, the problem is, what is a cyborg? A combination of organism and machine functioning as a unit. You have organic parts, and you have robotic parts. They look either one or the other way. If you want something that looks like truly merging organic and robotic components, you either land with a purely artistic approach like Giger, or you still have interlinked organic and mechatronic parts...<br /> Maybe don't look for "cyborg" but for prostetics (which are cyborg technology after all). There are some very interesting concept arts out there looking like synthetic musculature merging with human body. Exosceleton studies are also a form of cyborg technology. To the core of it, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> space marines use cyborg technology, indeed, but a built-in interface like the black carapace is not a necessary part of the definition. It's the merging of function that counts. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 11:51:28]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Co'tor. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Fantastic work. Hair is brilliant. Bike is looking superb. Very slick. As a whole it meshes perfectly.</div></blockquote>Thanks Cam. Glad you think so.<br /> <br /> <blockquote class="uncited"><div>There in is my only very tiny issue. It looks too "meant to be" we have had a brilliant sm tank, with an ork and a nid operating it. They look perfectly at home and truly brilliant execution, but it still felt alien. Odd. Chaotic. Mad scientist! You are doing such a fantastic job on this, that it looks like a perfect match. Weirdly "not alien". <br /> <br /> That might be what you are after mind you.</div></blockquote>I am glad to hear this also, as that is exactly what I'm going for. <br /> I was saving the fluff to go with the final photo's, but it will probably answer many questions that I think many of you have.<br /> The short version: <br /> A culture developed on an isolated star system centred around racing in all it's forms.<br /> They eventually developed a series of high tech, high speed, anti-gravity racing machines.<br /> Thousands of years later, after the people had died off and were forgotten, The Scientist found the star system. <br /> Buried deep underground, in sealed environmentally controlled hangers, he found many of these racing machines in perfect condition.<br /> He has taken these for his own use, but as each one is built to such strict tolerances, he has not needed to tinker with them beyond adding more lethal weapons.<br /> <br /> Therefore, these are not meant to look like The (Mad) Scientist built them. But he has supplied the pilots, which is why this one looking a bit too big for the bike is perfect.<br /> <br /> The long version:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Around a large white star with a long history, a lost population of humanoids formed a settlement. A settlement that grew to encompass the entire fourth planet, and then on to create small settlements on most of the other planets. The star was known as Canopus and the star-system was originally famous for the third planet of the system, now more barren than it had ever been, this knowledge was long forgotten before the fourth was settled by these people. Most of the settlements throughout the rest of the system were not built for major populations but for a reason that was almost entirely unique amongst the stars of the galaxy. <br /> <br /> The Canopians had developed a culture centred around a love of speed beyond that of any species in the galaxy including the Ork speed kults and the Dark Eldar. <br /> This love of speed was coupled to a need for competition and led to a culture surrounding racing in all it's forms from the early tribes competing on foot or mounted on the native animal life to the latest high-tech, high speed, anti-gravity craft at the peak of their technological development. <br /> <br /> However, even all of this was before the age of strife and therefore the knowledge of this planetary system was lost to the sands of time after the population was wiped out by the desertification that had given the planets sister it's colloquial name. This left most of the advanced technology unscathed for The Scientist to find thousands of years later.<br /> <br /> A small pod of drones sent out to find <span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials for the army arrived in the system and landed, as programmed, a drone or two on each of the major planetoids. Each drone would first search for signs of life, from intelligent beings to native flora and fauna, and then the search would move on to basic materials such as mineral deposits. All the data would be sent back to The Scientist who would decide what to do depending on what had been found. <br /> <br /> What was found on Canopus IV and the surrounding planets was a decaying infrastructure of racing circuits and associated population centres, everything had been geared towards racing and anything associated with racing. Racetracks were found on every planetoid in the system, most were hundreds of miles long with features from long sweeping corners to small sharp hairpins. The tracks would utilize the natural features of the particular planetoid, such as the natural ice caves of the frozen eighth planet, the tree slaloms of the jungles on the fifth planet and the dunes of the deserts that covered the third planet. The tracks were not always fixed to a 2 dimensional layout either, and included loop-the-loops and corkscrews and on some of the smaller moons there were large sections of track that were upside-down. The technology involved staggered even The Scientist, but was soon understood by him. <br /> <br /> Most of what was found was decayed by the passage of time, weathering and animal or plant damage, but deep underground were huge, untouched, hangers for the anti-gravity craft that were used for racing. These hangers were completely sealed and isolated from the outside world with their own, still functioning, power supplies which maintained controlled environments within. The hangers were used to store the craft between races due to the knife-edge technology involved. The owners built these controlled environments to keep the craft at their peak, as every thousandth of a second could mean the difference between winning and loosing. The upshot of this was that everything contained within these hangers were found in perfect condition thousands of years after the last person had died. <br /> <br /> Each craft, while being as individual as the owner, consisted of largely the same equipment and capabilities. There was space for a single occupant/pilot usually positioned centrally, the engine(s) occupied roughly half of the craft which could be longer than a Wave Serpent and have aerodynamic surfaces almost as wide. The hull of the craft was made from extremely thin layers of a remarkably strong and light material that maintained enough structural integrity to hold the craft together but not to withstand impacts. The cockpit however, was heavily armoured and would survive a direct hit from some of the most destructive weaponry in the galaxy. Despite being made for racing, the craft were fitted with a range of energy, ballistic and missile weapons and were actively protected by an energy field that surrounded the craft. The weapons were used to gain advantage in a race or even to completely eliminate opponents without killing the pilot cocooned within the armoured cockpit. Smaller, bike-sized craft were also found, but they did not include the armoured cockpit or weapons.<br /> <br /> The crafts were, however, built for speed. Being extremely light due to their construction, travelling with very low friction due to being surrounded by an energy field, using anti-gravity technology and housing high power engines. The craft could reach speeds well in excess of 3000 miles per hour (for short bursts, but could maintain 1000mph+ speeds almost indefinitely) while only inches from the track surface. With modifications for war these craft still maintain speeds and manoeuvrability to rival or exceed the fastest of the Dark Eldar vehicles. <br /> 
</div>
</div>
</div><br /> <br /> <blockquote class="uncited"><div>Having said this, I think you are well on the way to making one of the best models I have ever seen!</div></blockquote> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> You flatter me sir.<br /> <br /> <blockquote><div><cite>Awcalaj wrote:</cite>Ripper swarms.......with frickin laser beams attached to their frickin heads..... Dr. Evil would be proud. </div></blockquote>Ha Ha, Yes, I have everything needed to be a master villain.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks.<br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>I want one ................. what more can I say  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Thanks LDD. I can be persuaded to make things for other people. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Finding the time is the only problem. *sigh* so much to do, so little time...<br /> <br /> <blockquote><div><cite>Lamby wrote:</cite>Looks fantastic, a great conversion - the female iRobot is awesome, hair and all.<br /> <br /> One small suggestion - especially in the overhead views, it seems (to me) the impression of speed and the predatory nature of the bike and rider would be enhanced if those wonderful extended fins (with working air brakes!) were angled rearward rather than straight out? </div></blockquote>Thanks Lamby. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> True. But I do have some additions to be made to the fins, that may add the same effect without me having to cut them off and re-position them, see below. <br /> I will keep that in mind for a future one though. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite>This is going to be another masterpiece! Love it! I think it/she just needs a more feminine podex and maybe thicker upper legs to convince as female. Not much, just a hint. The cable hair is fantastic, as are pose and overall appearance. To incorporate the flowing hair of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> was the dot on the I to complement the movement hinted at by the pose. The stretched structure of the bike just screamed for it. THAT'S how to build a jet bike, Mr. Samael! The "other" empire knows that, too...</div></blockquote>Thanks Hruotland. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> I see what you mean. It would be tricky to add to her thighs as her left arm is resting on the left thigh. <br /> I don't know yet, but I'll have a look at making her bum bigger when I look at the boob-job possibilities. <br /> <br /> <blockquote class="uncited"><div>Adressing your issues with cyborg pictures, the problem is, what is a cyborg? A combination of organism and machine functioning as a unit. You have organic parts, and you have robotic parts. They look either one or the other way. If you want something that looks like truly merging organic and robotic components, you either land with a purely artistic approach like Giger, or you still have interlinked organic and mechatronic parts...<br /> Maybe don't look for "cyborg" but for prostetics (which are cyborg technology after all). There are some very interesting concept arts out there looking like synthetic musculature merging with human body. Exosceleton studies are also a form of cyborg technology. To the core of it, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> space marines use cyborg technology, indeed, but a built-in interface like the black carapace is not a necessary part of the definition. It's the merging of function that counts. <br /> </div></blockquote>Thanks. It wasn't so much a problem, just an observation. I have much in the way of inspiration in my Cyberpunk folder and of course much of Giger's work. <br /> I have lots of exoskeletons, cyborg, cyber-, robot, and bionics pictures... but I hadn't thought of prosthetics. I'll add that soon. Ta.<br /> <br /> So, this time I have some options for your opinions...<br /> The end-plates of the fins. Needed to add some more of the front aesthetic to the rear of the bike. <br /> These will be complimented with some canards somewhere mid-wing. <br /> But which shape do we like best?<br /> <a href="http://www.dakkadakka.com/gallery/682282-Reaver%201%20wip%2011.5%3B%20end-plate%20options.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/27/682282_sm-Reaver%201%20wip%2011.5%3B%20end-plate%20options.jpg" border="0" /></a><br /> These are just pieces of paper to give an idea of shape.<br /> The shape and size of these can (and probably will) change depending on feedback.<br /> Use the piece of white plastic on the middle of the bike (as well as the whole front end) for reference of the aesthetic.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 18:02:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I'm thinking 4 with a hint of 3 <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> I like the feel of 4 best, but wonder how it would look if the front section was more like 3 - so a closer match for the panels at the front of the nose.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 18:18:46]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I like 2 then 3]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 18:37:03]]> GMT</pubDate>
				<author><![CDATA[ EyeamRai]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I like 2 myself, maybe because it reminds me of a tie fighter <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Jet bike looks fantastic so far, the rider is interesting, always knew necrons needed dreads <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: Nice one on selling the chaos dread, I'd hoped you'd get more for it way better than the geedub kit.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 18:44:37]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ 4 or 5 for me.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 20:14:57]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Not sure as to the number options but I kind of think it should reflect the front section, so a combo of your listed numbers to reflect that  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 23:00:07]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ 4, a delta wing look.  The dreadlocks are looking sweet. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 23:45:02]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Right lets bring this over here for reference...<br /> <a href="http://www.dakkadakka.com/gallery/682282-Reaver%201%20wip%2011.5%3B%20end-plate%20options.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/27/682282_sm-Reaver%201%20wip%2011.5%3B%20end-plate%20options.jpg" border="0" /></a><br /> and add some more...<br /> <a href="http://www.dakkadakka.com/gallery/682522-Reaver%201%20wip%2011.75%20end-plate%20options%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/28/682522_sm-Reaver%201%20wip%2011.75%20end-plate%20options%202.jpg" border="0" /></a><br /> These are variations on the previous set, trying to use the feedback you have left.<br /> <br /> <span class="glossaryitem" onmouseover='gp(520);'>MT</span>: see numbers 7 and 8<br /> <br /> EyeamRai: see number 6<br /> <br /> OMN: see number 6, and maybe 9<br /> Also, thanks. I'm glad the rider and her locks have gone down well. and thanks on the dread. Maybe could have got more, but then it's really moving into army price range and I don't know if anyone would pay that.<br /> <br /> Graven: see numbers 8 and 9.<br /> <br /> LDD: See number 10. (actually a quick "mspaint" job rather than a piece of paper)<br /> <br /> Red: see numbers 7 and 8. Thanks.<br /> <br /> Let me know what you like about what you like <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> and what you think about size, I'm thinking some of them are a bit too large.<br /> Also bare in mind that these will be fitted tilted in at the top (possibly. That's the plan anyway... for now) to give them more of a feeling of being aerodynamically helpful.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2015 00:27:02]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I like one, but I'm partial to 7&8. 10 also looks good, the upward curve is interesting.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2015 01:43:55]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<description><![CDATA[ Its 1 And 4 for me, great work by the way]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2015 03:10:10]]> GMT</pubDate>
				<author><![CDATA[ Jehan-reznor]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Yeah, 7 & 8 are what I was thinking <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> I think 8 has it  just right.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2015 08:42:36]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I like the 1 and 10 combined but really copy the shape of the front plate, so you have the same design as the front nose section pointy bit. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2015 10:43:09]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<description><![CDATA[ Number 1 for me, it's the only design spelling "elegance of speed", the others spell "speed through power". Think of european car tuning vs american muscle cars. Yet to really bring your front end and the winglets together, I would reccomend to exactly copy the outline of the front end. I suppose you are looking to your 3d model, have a look at those pictures, the 2d-outline of the hood (without the undercut at the front and the windscreen of course) is what you need. That way you have a maximum of repeating lines = elegance.<br /> <br /> Maybe in the third dimension you will have to incorporate projectional distortion. The angle of protrusion as seen from front should be corresponding with the front end, too.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2015 11:50:10]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<description><![CDATA[ 9]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2015 12:02:22]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I originally liked 1 but I've got a yen for 9 now. 9s shape fits with the other design features, but 1 is the best for swooshyness]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2015 14:56:12]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thank you all for your selections and reasonings. Compiling all the data, tallying the choices, and analysing the common features of those that are liked... I have come to the conclusion that...<br /> <br /> ...it's quite the personal choice. The likes are reasonably evenly spread out (there are a couple which stand out and a few that have fallen). Of those that were liked, there are no common features across the board (up, down, pointy, rounded, square...). <br /> <br /> However, following suggestions from LDD and Hruotland, here's an option that matches the front end in it's shape:<br /> <a href="http://www.dakkadakka.com/gallery/682902-Reaver%201%20wip%2011.9%20end-plate%20options%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/29/682902_sm-Reaver%201%20wip%2011.9%20end-plate%20options%203.jpg" border="0" /></a><br /> 11a being almost exactly the same as the profile of the front end, I thought that it might be too close and that led to 11b, which is slightly shortened to fit on the end of the "wing" better (as 11a was a little long). <br /> <br /> Also, at the bottom is the angle that I'm thinking of having these at.<br /> <br /> You will also notice in some of those pictures some small additions around the bike. <br /> I added some long, thin strips to the lower front to represent vents between the outside and the underside (as you might see on the outside of an F1 car's rear wing). <br /> <br /> Also, I drilled/carved some vent holes in the underside of the handlebar protectors (again for pressure equalisation). <br /> <br /> And lastly, I've added some little canards to the "wings". I spent a long time trying to decide on how I was going to cut out some plastic and what shape it should be and then decided to look in my box and found these little pieces of plastic from a helicopter kit (I assume) and thought that they would do.<br /> <a href="http://www.dakkadakka.com/gallery/682903-Reaver%201%20wip%2012%3B%20small%20aerodynamic%20additions.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/29/682903_sm-Reaver%201%20wip%2012%3B%20small%20aerodynamic%20additions.jpg" border="0" /></a><br /> <br /> Thank you again for your thoughts, keep them coming.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2015 18:15:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ 11b works for me and fits the look better  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> good call on shortening the length as well  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I like the added bits on the wings as well the little details adds to the personal touch, this gets better with each update  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2015 23:16:34]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<description><![CDATA[ I like 11a.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2015 23:29:57]]> GMT</pubDate>
				<author><![CDATA[ EyeamRai]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ What the dog said! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> ...just... those are no canards. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br />  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> Canards,or to be precise, canard wings, are small stabiliser wings  placed before the main airfoil. (Just "Canard" means a plane with such configuration.) What you built looks like  housings for control instruments for wind speed, air pressure and the like. Veeeeery cool you made some! ]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2015 23:51:50]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Dammit, Hruotland, I'm a Doctor, not an aeronautical engineer. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> a Canard is also a duck. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> They're just little wingy thingies that are stuck on in places to stabilise the air-flow in a useful way. Possibly housing sensors. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Thanks. <br /> <br /> 2 to 1 for the 11's. But you are still allowed to prefer the previous 10 options. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2015 00:06:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ SENSORS- that was the word I didn't remember, Dr!  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> anyways, if you ever need clarification on technical nomenclatura details no one will ever care for, I'm your man. My father is aviation engineer, and the last the last 40 years he has spent teaching me you drive nails, not screws, so "screwdriver" has to be named correctly "screw-turner"...  you won't find a canard that's actually a poulard in MY kitchen, o no! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2015 01:05:37]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Always good to know people that know things. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> He appears to talk sense. Never really thought about driving screws or nails, but yes, makes sense. <br /> Can I suggest, as an alternative to Screw-turner, as the action to insert a screw is often "to screw" it could just be called a "screwer". <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <img src="http://static.tvtropes.org/pmwiki/pub/images/and-now-for-something-completely-different_2729.jpg" border="0" /><br /> And now for something completely different... <br /> <br /> You may be aware of <a href="http://www.dakkadakka.com/dakkaforum/posts/list/629845.page#7478948" target="_new" rel="nofollow">the current LoER terrain competition</a>, and I have mentioned my intention to make a UFO crash to fit the "accident" theme. <br /> <br /> To start with a need to build the UFO (or should that now be UCO as it's crashed and not flying?) so that I can build the terrain around it, as it has no defined dimensions. <br /> <br /> I didn't want to build a typical flying saucer (as I want to make a flying one for my army at some point, so don't want to have a crashed one as well), and I don't want it to look recognisable as a craft that would fit any known species. <br /> <br /> So I have spent a lot of time going though all the stuff that I have collected together and tried to find something that sparked some inspiration. <br /> I found a few things, some were put back. There was a moment where I was going to have an old 8cm computer fan (that was already broken) as the centre of the craft, but that said too much "atmospheric craft" for me. I wanted it to be interplanetary and have no obvious means of propulsion. <br /> <br /> Then I found the tops off of the Britta water filters I've opened up for the "rivets" and "gravel" inside. One of these had a broken edge and I thought I could use that for some of the crash damage.<br /> <br /> I needed to turn this into an enclosed vehicle, and being made of "not-polystyrene" this would mean that I couldn't just glue it to some plasticard and get a solid shape (it's quite soft and bendy). So I turned to my favourite material (sprue) to build a frame to hold the plasticard sheets in place while I figure out a way to attach the two halves.<br /> <br /> What I turned to, to give a solid shape, was the large quantity of dental plaster I have laying about. Glued together with superglue and filled in with plaster and I had the start of a shape. <br /> <br /> As I moved on to add more pieces (a piece from inside an underarm deodorant stick, and some pieces from the outside of a printer cartridge), I continued to fill in the gaps with plaster.<br /> <br /> This is where I am at the moment. It's not a lot, and the rough surfaces, small gaps, etc. will be solved with Milliput in the future.<br /> <a href="http://www.dakkadakka.com/gallery/683375-UFO%20that%20will%20be%20crashed%20in%20the%20near%20future%3A%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/31/683375_sm-UFO%20that%20will%20be%20crashed%20in%20the%20near%20future%3A%20wip%201.jpg" border="0" /></a><br /> <br /> If you can't tell what this is going to become yet, join the club, as I don't know either.<br /> It will get longer, probably 50-100% longer.<br /> And I have plans for some bits that will (or did) stick out the side.<br /> <br /> Don't worry about the jet bike, I've not stopped work on it, but as it will have some kind of scenic terrain base, I thought it would be useful to have some terrain work on the go at the same time and I can work on both in tandem.<br /> <br /> Stay tuned to find out what the final shape will turn out to be, I'm just as interested to see....]]></description>
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				<pubDate><![CDATA[Sat, 31 Jan 2015 00:59:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ One also drives wedges.  A screw is more or less a wedge or inclined plane  wrapped around a cylinder, so it is entirely correct to say screwdriver.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  At least in English.  In German, uhm, Ich weiß nicht?<br /> <br /> Remember the 5 classical simple machines?  <br /> <br /> I still have no idea what to build.  Good to see inspiration has struck you.<br /> <br /> I use the filter 'sand' from those filters too.  Have not used the actual plastic part for anything.  ]]></description>
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				<pubDate><![CDATA[Sat, 31 Jan 2015 22:54:19]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Ah yes, I remember that from this book:<br /> <img src="http://ecx.images-amazon.com/images/I/712DE6GWCVL._SY344_BO1,204,203,200_.gif" border="0" /><br /> <br /> Well the UFO part is not so much inspiration, more like; find interesting shapes and start throwing them together. <br /> <br /> I have a plan for the whole terrain piece, just don't/didn't know what the UFO would look like and how big it would be.<br /> <br /> As I said, the plastic is not the best for sticking together, or creating structures from... but it is easily cut. <br /> <br /> So, I have thrown a few more things at the UFO and I now have an idea of where I'm going.<br /> <a href="http://www.dakkadakka.com/gallery/683572-Crashed%20UFO%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/1/31/683572_sm-Crashed%20UFO%20wip%202.jpg" border="0" /></a><br /> The new parts are from: <br /> The switch housing of a shower pull-cord (the black bit); really hard plastic, not ideal for modelling, best to use the whole thing and not try to cut it up.<br /> <br /> Part of a cleaner spray handle (that bit that fits over the inside of your grip, y'know the bit between your thumb and hand), the green bit.<br /> <br /> And the two ends of the battery compartment of a long dead head-torch. (the silvery, but clearly sanded parts).<br /> <br /> The plan from here is to build an extension up from the green bit and have it curve forwards (or towards to white bit, Up, down, front and back are a bit "grey" with this thing), and to build a piece that has broken off the part that is downwards and will be buried in the ground (as in, it will be this way up in the final piece and what was attached there has broken off in the crash). <br /> <br /> Then, the whole thing will be covered in surface details (much like Giger would have), gaps filled, damage added, etc...]]></description>
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				<pubDate><![CDATA[Sat, 31 Jan 2015 23:20:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ UFO looking interesting - which is as it should be I guess <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> The term screw drive refers to the method of transferring momentum to the screw itself - hex drive, flat drive, cross drive, spline drive etc, so the instrument used to impart this can correctly be called a screwdriver <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Hmm - the fact that we actually find this an interesting conversation might go some way to explaining the perception of model-makers as somewhat geeky <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 31 Jan 2015 23:34:25]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That UFO reminds me a little bit of those fast zooming thingies in Spielbergs "Close Encounters of the Third Kind". Cewl!<br /> <br /> Concerning the "screwdriver" affair, I was trying to translate the spirit of the german conversation I use to have with my father on a regular base. In German, this tool is commonly named "Schraubenzieher". (Schraube=screw, "zieher"=puller, from "ziehen (to pull, or to pull something out)). The technical name of the device is "SchraubenDREHER" (dreher: turner, from to turn or to turn something around).  Well, it makes sense for him, because he originally learned locksmith, and "his" kind of screws are of the metric persuasion with nuts on it. Me, I am working with wood, and wood screws are pulling themselves into the wood when you turn them around. Indeed carpenters talk about "eine Schraube einziehen" or "eine Schraube ins Holz ziehen" (pulling a screw into the wood). With wood his expression is also used for insertions of all kind, for example "einen Balken im Dachstuhl einziehen" (to pull a plank into the roof framework), or "einen Nagel einziehen" (to pull in a nail), wich totally makes NO sense, because indeed a nail is driven into the wood ("ein Nagel wird ins Holz getrieben"), not screwed. But's that's engineers for you, good for making planes fly, but totally overthinking when confronted with simple tasks like a bookshelf.<br /> <br /> German lession over.]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2015 18:09:50]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Hey, I remember the way things work. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> good book, very few mammoths <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2015 18:13:10]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/975cc9255c051e22e1a221b68f8b41ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7555916.page"><b>Hruotland wrote:</b></a><br/>That UFO reminds me a little bit of those fast zooming thingies in Spielbergs "Close Encounters of the Third Kind". Cewl!<br /> <br /> Concerning the "screwdriver" affair, I was trying to translate the spirit of the german conversation I use to have with my father on a regular base. In German, this tool is commonly named "Schraubenzieher". (Schraube=screw, "zieher"=puller, from "ziehen (to pull, or to pull something out)). The technical name of the device is "SchraubenDREHER" (dreher: turner, from to turn or to turn something around).  Well, it makes sense for him, because he originally learned locksmith, and "his" kind of screws are of the metric persuasion with nuts on it. Me, I am working with wood, and wood screws are pulling themselves into the wood when you turn them around. Indeed carpenters talk about "eine Schraube einziehen" or "eine Schraube ins Holz ziehen" (pulling a screw into the wood). With wood his expression is also used for insertions of all kind, for example "einen Balken im Dachstuhl einziehen" (to pull a plank into the roof framework), or "einen Nagel einziehen" (to pull in a nail), wich totally makes NO sense, because indeed a nail is driven into the wood ("ein Nagel wird ins Holz getrieben"), not screwed. But's that's engineers for you, good for making planes fly, but totally overthinking when confronted with simple tasks like a bookshelf.<br /> <br /> German lession over.</div></blockquote><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7553985.page"><b>Red Harvest wrote:</b></a><br/> ...<strike>In German, uhm, Ich weiß nicht</strike>...</div></blockquote><br /> Well, maybe a little more today than I did yesterday.  Danke, Hruotland.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> It is getting a 'scouting vehicle' vibe to it.  Or a probe.  Ooh, a Biomechanical probe  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  (messy or no, at least things don't blow up in biochem... well, not often.  Some of the odors though... nitrogen based stuff.  So truly nasty.  Putrescine Anyone?)  It seems to be about the right size, judging from the jetbike in the background, for scale.  I'd be worried how well some of those plastics will take paint.  <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2015 22:42:27]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That UFO is getting stranger by the moment! Which is a good thing!]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2015 22:57:15]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I love how your "just throw things at it and see what sticks" makes the rest of us looking like babbling imbeciles. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2015 07:22:25]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I like 11b. Also are you sure you don't mean mallard? I thought a canard was an extended falsification. Oh the english language, so full of double meanings.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2015 09:40:59]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Canard does refer to a rumour or hoax in English, and a duck in French - with there being some link between the two - something about the selling of a duck that wasn't a duck forming the basis for it becoming synonymous with untruths. ]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2015 12:15:11]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Damn those disingenuous ducks ]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2015 12:21:51]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Don't blame the ducks, they had nothing to do with it.  It was the treacherous French.  Always taking advantage of the kindly and trusting English.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2015 12:54:12]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ But it did teach us that if it weighs the same as a duck it must be a witch.......unless it's very small rocks.........<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2015 22:59:25]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Right, so, multi-purpose reply/update incoming... please hold...<br /> <br /> Ducks, Screw-drivers/-pushers/-ers/-pullers/-twisty-turney things, and the French: <br /> <blockquote><div><cite>monkeytroll wrote:</cite>The term screw drive refers to the method of transferring momentum to the screw itself - hex drive, flat drive, cross drive, spline drive etc, so the instrument used to impart this can correctly be called a screwdriver <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Hmm - the fact that we actually find this an interesting conversation might go some way to explaining the perception of model-makers as somewhat geeky <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Is it bad that I hadn't even considered it a geeky topic of conversation... <br /> <br /> However, I have had a long conversation (about 4 pints. Yes, I do use pints as a measure of time where 1 pint is about 20-30 minutes. and yes, we were in a pub), with a mathematician and a computer scientist, about the possible existence or non-existence of zero...<br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite><div style="margin-top:5px; margin-bottom:10px;">
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Concerning the "screwdriver" affair, I was trying to translate the spirit of the german conversation I use to have with my father on a regular base. In German, this tool is commonly named "Schraubenzieher". (Schraube=screw, "zieher"=puller, from "ziehen (to pull, or to pull something out)). The technical name of the device is "SchraubenDREHER" (dreher: turner, from to turn or to turn something around).  Well, it makes sense for him, because he originally learned locksmith, and "his" kind of screws are of the metric persuasion with nuts on it. Me, I am working with wood, and wood screws are pulling themselves into the wood when you turn them around. Indeed carpenters talk about "eine Schraube einziehen" or "eine Schraube ins Holz ziehen" (pulling a screw into the wood). With wood his expression is also used for insertions of all kind, for example "einen Balken im Dachstuhl einziehen" (to pull a plank into the roof framework), or "einen Nagel einziehen" (to pull in a nail), wich totally makes NO sense, because indeed a nail is driven into the wood ("ein Nagel wird ins Holz getrieben"), not screwed. But's that's engineers for you, good for making planes fly, but totally overthinking when confronted with simple tasks like a bookshelf.
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</div><br /> <br /> German lession over.</div></blockquote>Interesting indeed. <br /> <br /> <blockquote><div><cite>Co'tor Shas wrote:</cite>Hey, I remember the way things work. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> good book, very few mammoths <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> .</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Love is a warm mammoth... <br /> <br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>Also are you sure you don't mean mallard? I thought a canard was an extended falsification. Oh the english language, so full of double meanings.</div></blockquote>All I was thinking of, was that I google'd "Canard" and I got lots of pictures of little wingy things AND ducks (which on the whole looked like mallards). Had I actually done some research into what a canard was (in the aerodynamic sense), none of this talk of ducks, screwdrivers or not screwdrivers, and the pesky French, would have happened. So there is a bright side to everything... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> As <span class="glossaryitem" onmouseover='gp(520);'>MT</span> said, I believe "canard" is French for "duck".<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Canard does refer to a rumour or hoax in English, and a duck in French - with there being some link between the two - something about the selling of a duck that wasn't a duck forming the basis for it becoming synonymous with untruths. </div></blockquote>Beware of French, baring ducks? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>Damn those disingenuous ducks </div></blockquote>and they don't care if you tell them to their faces. It's like water off a duck's back... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Don't blame the ducks, they had nothing to do with it.  It was the treacherous French.  Always taking advantage of the kindly and trusting English.</div></blockquote>There's not much more you could do to make me love you more... in a manly way, of course... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> <br /> UFO:<br /> <blockquote><div><cite>monkeytroll wrote:</cite>UFO looking interesting - which is as it should be I guess <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>If it reaches the stage that if it were to fly past, you would want to take a blurry photo of it and send it to the MOD, then it is doing what I want. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite>That UFO reminds me a little bit of those fast zooming thingies in Spielbergs "Close Encounters of the Third Kind". Cewl!.</div></blockquote>That's given me a good idea for some additions to it. Thanks.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>It is getting a 'scouting vehicle' vibe to it.  Or a probe.  Ooh, a Biomechanical probe  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  (messy or no, at least things don't blow up in biochem... well, not often.  Some of the odors though... nitrogen based stuff.  So truly nasty.  Putrescine Anyone?)  It seems to be about the right size, judging from the jetbike in the background, for scale.  I'd be worried how well some of those plastics will take paint.  <br /> </div></blockquote>Yeah, it is more of a probe size than anything else; it is about 3 inches long... at the moment.<br /> <br /> Chemists also have some interesting smells. Often involving nitrogen, but also involving sulphur... <span class="glossaryitem" onmouseover='gp(376);'>mmm</span> thiols, not a smell you can forget, or get rid of easily. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I've not had a problem yet with anything taking paint. These will be sanded well (some already has been) and much of the surfaces will be covered in putty anyway.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>That UFO is getting stranger by the moment! Which is a good thing!</div></blockquote>Good good. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>I love how your "just throw things at it and see what sticks" makes the rest of us looking like babbling imbeciles. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> sorry for making you feel bad. Thanks. <br /> <br /> I've added another lump to it...<br /> <a href="http://www.dakkadakka.com/gallery/684233-Crashed%20UFO%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/3/684233_sm-Crashed%20UFO%20wip%203.jpg" border="0" /></a><br /> This was part of a handle of a spray bottle (minus the part that your finger's pull on). This will get much more added to the tip when I get there, as well as the surface details that everything will get.<br /> <br /> <br /> Jetbike:<br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>I like 11b. </div></blockquote>Thanks Weety. <br /> <br /> So, these are the additions that I've gone for. I made them much deeper than the paper ones shown, as these are at an angle.<br /> <a href="http://www.dakkadakka.com/gallery/684234-Reaver%201%20wip%2013.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/3/684234_sm-Reaver%201%20wip%2013.jpg" border="0" /></a><br /> You will also notice that the two sides are at different angles. This is on purpose, and is to show that they are active aerodynamic features: turning over to catch more air when turning and helping with stability at all times. I added tiny pieces of plastic rod into the gaps on the underside to show the actuators. <br /> <br /> I think that is all I have to show/tell. I shall have to now go about the rounds of all the blogs that I haven't commented on for a while...]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2015 23:44:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ The movement you've got conveyed with the 'hair' is awesome and sets the model off just right man! great job, how long until paint? ]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 01:05:28]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Well glad your back on topic now  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> after all the Ducks, Aerodynamics and screwdrivers I wonder where the hell I wondered into  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> <br /> Now UFO I honestly have no clue where or what you are doing so I wait patiently for it to come together, of which I am sure it will although I am starting to think that if you see an object lying around you are just adding it to it  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Now the jetbike that thing rocks as does the rider really liking the new fins ( or what ever the technical term is ) good idea on the angling to portray the turning of the bike.<br /> <br /> Just one thing will you be adding any other detail to them or will you be leaving them as is ? ]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 10:06:52]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That bike is getting better and better and better... i did understand correctly, this model is a scaled down model of the prototype that is constructed at a top-secret garage in cooperation with NASA Jet propulsion laboratories <span class="glossaryitem" onmouseover='gp(258);'>atm</span>? Consider me subscribing, even if my complete life income should go into the Mad Scientist's fund... I want that machine for real!!! <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>You will also notice that the two sides are at different angles. This is on purpose, and is to show that they are active aerodynamic features</div></blockquote> <br /> And once again you give extra sprinkles to the topping on the icing of the crust... This is why you are the best! No-one ever would have thought of THAT!<br /> <br /> My humble suggestion, fluff wise:<br /> Name her Ghost Rider, stick a cigar in her mouth, give her a flame motif, play This soundtrack<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/bFjqlx8eSfQ?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> And make her the only (so far) fielded charakter following the Mad Scientist without brainwash, from own will... quite ironic, I think, a self-conscious jet bike riding robo chick in an army of brainwashed organics...]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 21:02:07]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ "Is it bad that I hadn't even considered it a geeky topic of conversation......."<br /> <br /> Precisely my point - we all seemed to think it was a relevant and interesting discusson <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Which of course it was <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">   But there are those 'out there' that feel differently.......<br /> <br /> Definitely liking the asymmetry of the UFO...probably not a suprise <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Bike is looking fantastic <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Like the grab handles behind the rider...can't recall if they were there previously (by the time you read this I'll have skipped back a page to check myself obviously, but thought I'd comment anyway....there was a nice bit of space at the end of the sentence which looked like it needed filling)<br /> <br /> <br /> edit - they were, in case anyone else was wondering <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 21:21:32]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Nerdy (have you watched Bladerunner yet? We're not going to forget. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). Paint? Well there's a few little things to do on the bike, she's mostly done (just need to have another look at her "assets" when I next have the putty out). But then there's the base that will need to be done before paint.<br /> <br /> LDD: We've not strayed as far as the Lama puns of the last time this thread went off the rails. Positively on topic compared to then. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> It's ok, I don't expect anyone to be following where the UFO is going at the moment. I'm just showing that I am keeping busy. <br /> <br /> <blockquote class="uncited"><div>... although I am starting to think that if you see an object lying around you are just adding it to it  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>That is pretty much how this has progressed. This is just to make the basic shape. Next comes the details that will tie it together and make it a "thing" rather than "some things stuck together". <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Now the jetbike that thing rocks as does the rider really liking the new fins ( or what ever the technical term is ) good idea on the angling to portray the turning of the bike.<br /> <br /> Just one thing will you be adding any other detail to them or will you be leaving them as is ? </div></blockquote>Thanks. I will be adding some detail to them as they are a little plain. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite>That bike is getting better and better and better... i did understand correctly, this model is a scaled down model of the prototype that is constructed at a top-secret garage in cooperation with NASA Jet propulsion laboratories <span class="glossaryitem" onmouseover='gp(258);'>atm</span>? Consider me subscribing, even if my complete life income should go into the Mad Scientist's fund... I want that machine for real!!! <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>If only! That would mean I'd have a job at the very least.<br /> <br /> <blockquote class="uncited"><div><blockquote class="uncited"><div>You will also notice that the two sides are at different angles. This is on purpose, and is to show that they are active aerodynamic features</div></blockquote> <br /> And once again you give extra sprinkles to the topping on the icing of the crust... This is why you are the best! No-one ever would have thought of THAT!</div></blockquote>Thanks. <br /> That came about as I was preparing the wing-tips for adding them. They needed to be sanded flat (as they are curved ends) and an angle added to the top edge. As I held up the plates to the wings I noticed there was a gap underneath. I couldn't remove more material to make them fit and while I could have just filled in the gap with putty, I thought "why are these angled? and if they are angled to help airflow, then maybe they should move to aid efficiency. If they move, how do they move? Pistons... in the gap..."<br /> <br /> Because I'm always asking "how" and "why", I have to make the answer. I can't just add a detail and say "it just works", there has to be a mechanism that explains how it works.<br /> <br /> The UFO, on the other hand, I'm intentionally hiding/confusing/contradicting all the ways that I (or anyone else) might think it works... as that is what makes it a UFO.<br /> <br /> <blockquote class="uncited"><div>My humble suggestion, fluff wise:<br /> Name her Ghost Rider, stick a cigar in her mouth, give her a flame motif, play This soundtrack<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> And make her the only (so far) fielded charakter following the Mad Scientist without brainwash, from own will... quite ironic, I think, a self-conscious jet bike riding robo chick in an army of brainwashed organics...</div></blockquote>Ah well, the bike already has a scheme set for when it's painted, and that may not fit with the biker-chick look. <br /> <br /> I do have plans (and fluff) for a couple of named characters to do in the future. So we will see; I'll do the bike first and then see if she will fit it. If not, I'll keep it for a future character and call back to this one. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>"Is it bad that I hadn't even considered it a geeky topic of conversation......."<br /> <br /> Precisely my point - we all seemed to think it was a relevant and interesting discusson <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Which of course it was <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">   But there are those 'out there' that feel differently.......</div></blockquote>I see. Well everyone has something to geek over, even if they don't realise it.<br /> <br /> <blockquote class="uncited"><div>Definitely liking the asymmetry of the UFO...probably not a suprise <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Bike is looking fantastic <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Like the grab handles behind the rider...can't recall if they were there previously (by the time you read this I'll have skipped back a page to check myself obviously, but thought I'd comment anyway....there was a nice bit of space at the end of the sentence which looked like it needed filling)<br /> <br /> <br /> edit - they were, in case anyone else was wondering <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote>Thanks and Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Yeah, those handles come on the original bike. They're probably not as obvious on a standard <span class="glossaryitem" onmouseover='gp(27);'>DE</span> jet bike, as there is usually a large blade (pointing in the wrong direction) between them. <br /> <br /> I did consider adding a fin in that position, but holding up something of the rough shape didn't look right, so I've left it plain. <br /> <br /> I've made a little progress on the UFO. Added another lump (the last large piece) and made the broken off piece. <br /> Not worth showing at the moment though. <br /> <br /> It's now going off to sit in a warm environment for the plaster to fully dry out and the next time you see it, the putty work will have started. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 23:27:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That jet bike just screams speed!]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 23:54:45]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Good progress.  Thing that is catching my eye, the 90 degree joint on the rear fins where they meet the chassis.  Have you considered some sort of filler, a triangular or curved piece of plasticard to break up the angle?   Not sure If I articulated that well.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 11:56:10]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Shas.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Good progress.  Thing that is catching my eye, the 90 degree joint on the rear fins where they meet the chassis.  Have you considered some sort of filler, a triangular or curved piece of plasticard to break up the angle?   Not sure If I articulated that well.<br /> <br /> </div></blockquote>Thanks Red. Where the "wings" meet the bike is using the mounts that the original blades were attached by. It's also not such a simple shape in there though, as that mounting point drops down from where it meets the bike and curves outward to where I attached the "wings". Filling that angle would require matching that curve as well. <br /> <br /> That said, I've not touched the bike for a couple of days as I've been wrestling with the UFO. I'll look into it when I come back to it. <br /> <br /> Now, the UFO has moved on quite a step as I've been filling in gaps, adding details and tying the whole together. <br /> But I have been having problems with positioning and shaping of the additions, mostly due to the difficulty of getting things to firmly stick to the surfaces. Now that bits are meeting up, this is becoming easier. <br /> <br /> There is a long way yet to go with this. So, I'm afraid this is still at the ugly duckling stage...<br /> <a href="http://www.dakkadakka.com/gallery/685735-Crashed%20UFO%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/9/685735_sm-Crashed%20UFO%20wip%204.jpg" border="0" /></a><br /> The protrusions from the orange part came about from adding one, not liking how it sat and adding more instead of removing it. This is how I'm going about the rest of the details... keep adding more until it looks right. All large (more that 0.5 to 1cm squared) areas will be broken up by details.<br /> <br /> Hopefully this will be the slowest part of the build and the actual terrain part will be quicker... There's only something like 7 weeks to go, so I better get moving...  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2015 18:30:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Have you decided which end is up?  My guess is 2nd photo down.]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2015 20:13:45]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7579581.page"><b>Red Harvest wrote:</b></a><br/>Have you decided which end is up?  My guess is 2nd photo down.</div></blockquote>I have had many thoughts on which way is up and have now decided to leave it up to the observer to make up their own mind. <br /> <br /> The only parts I am sure of is the broken part (bottom right picture) was the first part through the wall/into the ground, and that the side that is down in all pictures is the side that it has come to rest on. Neither of these "definites" mean that those parts are the front or bottom or that they are <b>not </b>the front or bottom or side or...]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2015 00:51:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ It is so fantastic and confusing.]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2015 03:32:18]]> GMT</pubDate>
				<author><![CDATA[ EyeamRai]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That UFO surely is something even a Mad Scientist would define as "crazy rocket science"... Well I suppose things like this don't even have top, or bottom. Nothing to define up and down. Whenever something charms us into a definition, the strangeness of the whole ensemble changes flavour again...<br />  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Be it as it be, I like it for exactly that.<br /> <br /> If I may give a suggestion, though, when mounting the UFO to the terrain, tilt it more to the side. We are used to recognize horizontal and vertical lines, and automatically use them to set a "default" up and down. The structure of the UFO has a clear rectanlge with the now upright red and green part and the axis through the spherical sideways protrusion. I you tilt it more, the deviation from natural horizon and it's vertical should be enough to destroy that connection.]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2015 09:09:37]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Loving the work you've done on the jet bike so far, looks great  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2015 09:38:29]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Is any one else getting an organic feel about the UFO like a living craft, kind of like Farscape and that damn cartoon that I never remember the name of  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Either way it's coming together in an intriguing all be it mind boggling way  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <br /> <br /> Just remembered the name of it " Jayce and the wheeled warriors "  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2015 09:46:41]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks EyeamRai. Sounds like it's doing the job.<br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite>That UFO surely is something even a Mad Scientist would define as "crazy rocket science"... Well I suppose things like this don't even have top, or bottom. Nothing to define up and down. Whenever something charms us into a definition, the strangeness of the whole ensemble changes flavour again...<br />  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Be it as it be, I like it for exactly that.</div></blockquote>The definition of "alien". If you could easily tell which way was up, then it would be a little less unidentified. <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>If I may give a suggestion, though, when mounting the UFO to the terrain, tilt it more to the side. We are used to recognize horizontal and vertical lines, and automatically use them to set a "default" up and down. The structure of the UFO has a clear rectanlge with the now upright red and green part and the axis through the spherical sideways protrusion. I you tilt it more, the deviation from natural horizon and it's vertical should be enough to destroy that connection.</div></blockquote>Ja. I dare say that I will spend ages determining the "perfect" angle for it to sit at, shortly before I spend far too long positioning the dirt around it to create the "perfect" crater. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Ta.<br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>. I will return to the bike soon.<br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>Is any one else getting an organic feel about the UFO like a living craft... </div></blockquote>Thanks LDD. That is precisely what I'm going for, biomechanical. <br /> <br /> Most of the finer details added now:<br /> <a href="http://www.dakkadakka.com/gallery/686123-UFO%20crash%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/10/686123_md-UFO%20crash%20wip%205.jpg" border="0" /></a><br /> Should be looking more familiar to some of you. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Next job is to do some more putty work, fill some gaps, finish off the ends, smooth things into the surface and finish the sculpting on the slotted area (the white area from the water filter). Then more twiddly bits... ]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2015 23:57:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Is that  thermal Pod from Buckaroo Banzai?]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2015 00:24:17]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  ...and no-one recognised my oh-so-clever pun on the six types of Quark particles... Guess I am too nerdy even for Dakka... <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Well I'll just go venting my frustration and kick around Schroedingers cat for a while, Or maybe not, depends. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2015 08:11:04]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Is that  thermal Pod from Buckaroo Banzai?</div></blockquote>The what? It isn't, but, the what? Good to know people are finding names for bits, means that they are looking like in-universe things and not real-life things stuck together with superglue.<br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite> <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  ...and no-one recognised my oh-so-clever pun on the six types of Quark particles... Guess I am too nerdy even for Dakka... <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Well I'll just go venting my frustration and kick around Schroedingers cat for a while, Or maybe not, depends. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Ahh, sorry Hruotland, I didn't expect physics puns. I see them now, good job. <br /> <br /> You want to be careful with that cat. If it goes and hides in a box there's no telling what you might find... until you find it. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Progress on the UFO. I've thrown some putty at it...<br /> <br /> I don't know if anyone expected me to do this, but I've merged (well, in the process of merging, anyway) the tentacle/cables into the body.<br /> <br /> Also, I can show the part that has broken off when the UFO went through the wall (that will be built when I actually get around to making the "terrain" part of this terrain model <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ). Much more to do on this, but this is the basic shape and now gives an idea to it's function with the added wires (it's quite tricky to get these things to go where you want on the inside curve of a circle).<br /> <a href="http://www.dakkadakka.com/gallery/686518-Crashed%20UFO%20wip%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/12/686518_sm-Crashed%20UFO%20wip%206.jpg" border="0" /></a><br /> I've also thrown in some other angles that you have missed out on so far.<br /> <br /> More putty work and then more surface details and it might be nearly there...]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2015 14:56:04]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ The adventures of Buckaroo Banzai across the 8th Dimension!  You've not seen that classic Doc?<br /> <br /> UCO is looking right nice! good job <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2015 16:10:03]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Hunh?  Not seen <a href="http://www.imdb.com/title/tt0086856/?ref_=fn_al_tt_1" target="_new" rel="nofollow">This</a>?  Well then, there's the week-end sorted <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Definitely getting a good bio-mechanical vibe from it now.  Very impressed.  ]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2015 22:33:12]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Yeagh, Buckaroo Banzai is a Must! Enjoy it with friends, beer and herbs&spices in cigarette paper.  -But there is still another flick I feel remembered to. Can't remember the name, <span class="glossaryitem" onmouseover='gp(642);'>SF</span> B-Movie, the parents were taken over and the kids entered the dungeon/spaceship, everything alien was copper-colored, the aliens were walking copper potatoes on legs and their rayguns were smaller potatoe-things... nothing so weird like BB,just acheap try...<br /> <br /> <blockquote class="uncited"><div>You want to be careful with that cat. If it goes and hides in a box there's no telling what you might find... until you find it.</div></blockquote> Oh one thing I will find for sure. Cat pee. Schroedingers cat may be a weird little bastard, but it is still a cat trapped in a box...<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2015 22:58:38]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ No, not seen or even heard of it. I'll keep my eye out for it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Thanks chaps.]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2015 22:59:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Once you watch The Adventures of Buckaroo Banzai, (Had an all star cast before they got big), you will know what lectroids and thermal pods are]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2015 23:40:30]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ It's a must see... and you won't regret it.]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2015 01:21:16]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ It's beginning to look a lot like Giger. Well played Doc.]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2015 06:50:43]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I shall check it out when I get the chance. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Thanks Weety.  I feel that the paint-job may also follow the man's theme.<br /> <br /> While I had the primer out, this happened:<br /> <a href="http://www.dakkadakka.com/gallery/687149-Reaver%201%20wip%2014%3A%20primer%20before%20basing.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/14/687149_sm-Reaver%201%20wip%2014%3A%20primer%20before%20basing.jpg" border="0" /></a><br /> I might round off some of the corners on the end-plates, but this is now ready to have a base made and some ingenious attachment solution created... <br /> <br /> Why did I have the primer out? I hear you say...<br /> <br /> I wanted to check the UFO for any modelling issues.<br /> <a href="http://www.dakkadakka.com/gallery/687150-UFO%20crash%20wip%208%3B%20primed%20to%20check%20modelling.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/14/687150_sm-UFO%20crash%20wip%208%3B%20primed%20to%20check%20modelling.jpg" border="0" /></a><br /> and while I was at it, I thought I'd make a picture to show it in all it's UFO glory, in a slightly blurry photo (although that's probably the most in-focus UFO photo ever). <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Now that both of these are at roughly the same stage, I can work on making the base/terrain at the same time and save on time (in theory).]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2015 23:49:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Super cool projects you have goin on Dr H! I love that speeder especially...you've got so much goin on I really need to spend some time catching up to where you're at! ]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2015 00:07:06]]> GMT</pubDate>
				<author><![CDATA[ bebopdrums2424]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I'm liking it, keep up the good work. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2015 00:52:53]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That jet bike is just  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> you get the point  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> The undercoat pulls it together even more so it looks so damn cool, I mentioned about reflecting the curved section on the back wings as the front section would tie it together nicely  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Love the photo shot and it looks more realistic than the ones you normally see on those conspiracy shows, just wondering what the colour scheme is going to be on this........... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2015 01:35:01]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ The jet bike gas totally come together, impressive job indeed. Love the crazy spaceship, it looks so... alien, in the strictest sense.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2015 07:48:44]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I wonder how long it will take until this pic goes onto it's long journey through the more braindead side niches of the net as "evidence" in spite of the clear and definite photoshop blurr...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2015 19:11:03]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>bebopdrums2424 wrote:</cite>Super cool projects you have goin on Dr H! I love that speeder especially...you've got so much goin on I really need to spend some time catching up to where you're at! </div></blockquote>Thanks BB. I've always got something on the go. Hope you like what you find.<br /> <br /> Thanks Co'tor. <br /> <br /> Thanks LDD. As always, primer pulls a model together (as well as showing any lumps and gaps). We will all have to wait and see what paint gets thrown at it...<br /> <br /> Thanks Graven. Glad you think so. <br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>...Love the photo shot and it looks more realistic than the ones you normally see on those conspiracy shows,... </div></blockquote><blockquote><div><cite>Hruotland wrote:</cite>I wonder how long it will take until this pic goes onto it's long journey through the more braindead side niches of the net as "evidence" in spite of the clear and definite photoshop blurr...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I was tempted to post just that picture on some quiet corner of the internet and see what happened. It has shown me how much effort is required to make a "good" UFO picture though. I may do a better photo when it's painted, probably in-camera as well (there's plenty of open countryside around here, may as well put it to some use). <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So, I have been busy with the next stage in this build and have come across various problems. What follows is a series of pictures that show what I've been doing in a very make-it-up-as-you-go way. <br /> <br /> First problem was rigidity. I wanted to use polystyrene foam as a base of the crater/ground as I have loads of it laying about. However, it's not the strongest of materials and is not going to get any stronger when I cut a large crater in it... I therefore investigated the garage and found some wood (it may be <span class="glossaryitem" onmouseover='gp(758);'>MDF</span>, I don't know, it was flat and rigid and that was all I needed to know). Solid base... check. <br /> <br /> Second problem was how to tie this piece of terrain into what will become my fully modular gaming surface that only exists as a concept at the moment. One of the ideas I have for my table is that there will be a depth to it, in the most literal way. This will allow me to dig down into the surface to create craters and trenches etc... As well as space for battery compartments, wires, pots for bonsai trees, etc. to fit in. That's all in the far future though, when I have money and space. <br /> This means that I don't have to worry about trying to taper the edges of this piece to meet the table surface as it will eventually be inserted into the table. At present, it now serves as a diorama with a thick base. Depth... check. <br /> <br /> Third problem, size. I don't want this to become too big, as I'll have nowhere to put it. But, it needs to be big enough to accommodate the UFO, it's crater and the wall/fence that I wanted to add from the previous competition that I never started and will help to give the piece a little context. <br /> This came from laying it out and seeing what I could get away with. While the dirt from the crater gets quite close to the edge, I think it'll be fine and I still have space from the wall and anything else I may add. Size... check (see below). <br /> <br /> The first piece of polystyrene you see at the top is actually one long piece, cut in half and glued together. This is softer foam than what I have surrounded it with as I thought that may help with the crater digging stage... and the rest of it would be solid enough to support the wall etc... <br /> <br /> That was all glued down to the piece of wood and then surrounded with some plastic (from an old flexible chopping board) to give it a neat edge. <br /> <br /> Then I carved out the crater and used the bits removed to make the surrounding mound. <br /> <br /> I'm seeing what happened as the UFO (after crashing thought the wall that has yet to be built) landed tail end and created the long gouge before the front end slammed down to make the crater it rests in. Hence the build up in front of the more spherical blob that sticks out from the top/bottom/side (of your choice).<br /> <a href="http://www.dakkadakka.com/gallery/688200-UFO%20crash%20wip%209%3B%20the%20crater.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/18/688200_sm-UFO%20crash%20wip%209%3B%20the%20crater.jpg" border="0" /></a><br /> <br /> This will now get a coating of tissue paper/PVA to tie it all together and give a nice base for my basing material. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2015 17:55:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I just imagine a little green man exiting, then vomiting, then grinning into the surveilance camera, making thumbs-up-signs and shouting "Nothing's happened, I'm allright, all's good!"]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2015 18:52:30]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looks like it crashed in Boston  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">   (Boston is under many feet of snow <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>)<br /> <br /> I've tried the tissue paper over styrofoam.  You need several layers of something to harden it too.  Perhaps use a spackle then apply the tissue paper/pva combo?]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2015 22:59:03]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>Hruotland wrote:</cite>I just imagine a little green man exiting, then vomiting, then grinning into the surveilance camera, making thumbs-up-signs and shouting "Nothing's happened, I'm allright, all's good!"</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> I have considered adding some footprints coming from the crater, weaving about and leading to a stunned alien that has just walked into the wall. Time permitting, I may add an alien, so no promises yet.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Looks like it crashed in Boston  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">   (Boston is under many feet of snow <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>)</div></blockquote>Do you want to build a snowman? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>I've tried the tissue paper over styrofoam.  You need several layers of something to harden it too.  Perhaps use a spackle then apply the tissue paper/pva combo?</div></blockquote>I assume you refer to the potential for problems stemming from adding a thin, fragile, brittle layer over something that is soft and squishy. It's a good point and there is absolutely no reason not to do this...<br /> <br /> ...except that I have already added a couple of layers of tissue/PVA. <br /> <br /> I'll see how it behaves tomorrow, after it's fully hardened, and then throw something at it (probably plaster as I have loads of it hanging about) and cover that with more tissue/PVA...<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2015 00:31:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Biker primed looks good, wonder what colors will be used?<br /> <br /> UFO pic in sky is cool, now to see how many Ufo watchers mistake it for a real image?]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2015 03:22:04]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I'm in Washington <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, so I have the Arctic temps -- currently -8C-- but just a sprinkling of snow :(  So no snowman, just bitter cold.  <br /> <br /> The one time I did tissue paper ( green tissue paper) over white syrofoam, it proved very fragile.  <span class="glossaryitem" onmouseover='gp(114);'>OTOH</span>, those giant hills I made, pix somehwere in my thread, are white styrofoam with a skim coat, a very thin skim coat of spackle-- which is similar to plaster but it has some additives-- and they have endured over a decade of use.  They have a sanded texture embedded in a thick layer of housepaint  too.  A bonus is that they are easy to repair <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Plaster or Plaster of Paris is not as good for this sort of thing as spackle or joint compound, in my experience.  But then I like to build for durability.  I hate it when things break. <br /> <br /> It'll be interesting to see how well the PVA tissue paper holds up for you.    If nothing else, layers.  Lamination always works in the end  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2015 21:51:55]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Like the look of it so far <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> Be interesting to see how the papier mache over polystyrene holds up. <br /> As Red says, enough layers of PVA soaked tissue will gain strength <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> A bit of plaster in between layers should help too.]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2015 21:59:22]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Shas. The bike will be in Feisar colours. The rider will be painted afterwards so that I don't pick something that doesn't work with the bike.<br /> I would hope that even the most avid of UFO watchers (even that bloke with the hair) would realise that the photos of the model attached to that picture mean that it's a "fake" picture and not a real UFO... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Red: I'm using dental plaster, as I picked up a load cheap and have been looking for uses... <br /> I'm also one to build things to last, so this won't be a fragile piece if I can help it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>.<br /> <br /> So, this morning (read; afternoon, but it's morning for me) I had a poke at the Polystyrene that had been covered with 2 layers of tissue/PVA (this is bog-roll though, so that's 6-8 layers really). It felt like a kind of hard rubber; pretty tough, but with some slight give to it. Not a bad start.<br /> <br /> This has now had a layer of plaster and another layer of tissue, and will get at least one more layer before I move on. <br /> <br /> I've decided to cover the sides with the tissue also, just to make it all "one" and I may paint that to be the mud under the surface (as if it's a cross-section). I may not, we will see. <br /> <br /> Also, remember that this is just the base shape, it's all going to be covered in my usual basing mixture of crushed dried paint (probably with some water filter carbon thrown in) and lots more PVA. It should be pretty solid by the time I've finished. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2015 22:50:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Ooh ooh ooh....if it's a cross-section will we see some fossils, tunnels, moles or badgers? Maybe even a little wormie....<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2015 23:03:26]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I had thought about it. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2015 23:08:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Yippee <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2015 23:23:05]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/28bf7a25162863cb06a8c8fe4efa3469.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7608524.page"><b>monkeytroll wrote:</b></a><br/>Ooh ooh ooh....if it's a cross-section will we see some fossils, tunnels, moles or badgers? Maybe even a little wormie....<br /> </div></blockquote><br /> <br /> Or a last hold out in his bunker <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . Everything's looking awesome as usual Doc <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . The Jetbikes is great. Also amazing work on the UFO.]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2015 23:28:56]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Gonna hit -7 here, the week of chilling has stopped water to our house.<br /> <br /> Cool about the bike, good strategy, and the UFO if it shows up in some MUFON like expose` would be funny<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2015 05:14:41]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Theo! Good to see you about these parts. Thanks. <br /> <br /> That sounds cold and inconvenient, Shas.<br /> Thanks. Yes it would be amusing. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> So, the surface is pretty much solid. It should stand up to normal use (which for the foreseeable future is sitting on a shelf), therefore I shall move on to the next major component of the piece... the wall.<br /> <br /> I was concerned, at first, when I started researching the type of wall I wanted to build as they didn't seem to be made as high as I would have to go to make it worthy of a model (and not look like a picket fence). After a short while I did find that they can be built high and I started calculating how large the pieces for the model will need to be. <br /> <br /> This is the type of wall I'm going for, a concrete fence:<br /> <img src="http://s2.tstatic.co.uk/images/logos/1600/IMAGE_011%20walls%20s.jpg" border="0" /><br /> <br /> Why? Well I've not seen any made for a model, although I'm sure someone will immediately come in to show that they have been done before...<br /> <br /> Those slabs of concrete can measure ~5x15ft and in scale that's ~23x70mm. (If my maths is right)<br /> <br /> I want to place the wall across the ground and along the back (parallel-ish to the crater). This will then act as a nice, in-built, backdrop for photos, and probably leave room for future photos of single models. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> However, making the sections as large as mentioned above, two would span the width of the base and both sections would be damaged/destroyed by the UFO, leaving nothing but the end posts still standing. <br /> <br /> Therefore, I decided on 3 sections across the width, minus the post thickness and some wiggle-room at the edges, each section will be about 40mm long. Which made the 23mm thickness too much, and that was therefore reduced to 15mm. (see below).<br /> <br /> I also needed the wall to be a reasonable height for the UFO to have crashed through and not just clipped the top. As the UFO sits about 80mm high, the wall needed to aproach that height and I settled on just that. (see below) This will make the posts just taller than 5 fence sections (at 15mm each).<br /> <br /> As this will mean the walls will need 40 fence sections (yes I was planning on making all the wall sections separate and then building the walls as they would be in real life...), I think I'll make the rear (long) wall in one piece and only do separate sections for the broken wall. I may even make the rear wall removable for photo opportunities...<br /> <br /> Enough talk, more pictures...<br /> This shows where I have got to with the tissue coverage. <br /> Also, I've thrown in some scale shots to show how large the UFO is and how large the crater is. Firewarrior #1 for scale.<br /> <a href="http://www.dakkadakka.com/gallery/688744-UFO%20crash%20wip%2010%3B%20thinking%20about%20the%20walls.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/20/688744_sm-UFO%20crash%20wip%2010%3B%20thinking%20about%20the%20walls.jpg" border="0" /></a><br /> <br /> I'm currently thinking of using plasticard for the walls, texturing them with sandpaper (pressed on with a vice) to look like concrete, but I may do the separate sections in milliput and then they will break realistically... maybe... <br /> <br /> Thoughts and Ideas welcome. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2015 17:24:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Sorry not been around.<br /> <br /> Looking fab as always.<br /> <br /> Are you after smooth concrete or the poured shuttered type? If you are after the poured shutter type, why not make a mold lined with lolly sticks or stirrers, that way you get the texture imprinted onto the sections. If smooth, then make a simple pour mold of the size you need ad add some aggregate to the resin/plaster. I would use plaster, with some sand in. that way it is actually very close to the real deal and will break and crumble naturally.<br /> <br /> Sorry going back into hiding now.]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 10:11:07]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks for stopping by, Cam. Good idea, I'll keep that in mind for the next wall. <br /> <br /> Yes, "next" wall. I've finished (well, minus any battle damage etc.) the first wall. <br /> Here's a series of pictures that should explain all you need to know:<br /> <a href="http://www.dakkadakka.com/gallery/688961-UFO%20crash%20wip%2011%3A%20concrete%20fence%20building.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/21/688961_sm-UFO%20crash%20wip%2011%3A%20concrete%20fence%20building.jpg" border="0" /></a><br /> <br /> You may need to zoom in to see the texture, but the wash brings it out all right. <br /> I will have to be gentle with the painting so as not to fill in all the detail. <br /> <br /> My thumb hurts now after all that screwing...]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 15:48:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Nice job again Doc looks the part and cool idea for the texture  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> O yes if your thumb hurts from screwing your doing it wrong  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 17:32:19]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Wow, I have not been to this blog in ages. I have no idea what's going on. It all looks awesome, though. The spaceship looks like a mechanical heart. I really like the barricade wall. Gives the crash site a sense of place. Necron bike is really cool, too. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 18:58:27]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ G-Clamp?  Or C-clamp?  Would the impressions be better if you had used a stiff backing on the sandpaper-- like a small block of wood, and on the other side of the clamp to distribute pressure.  It is something done routinely in woodworking, generally to avoid impressions in the wood.<br /> <br /> And save your thumbs, get a clamp like this <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> <br /> You can never have too many clamps <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <br /> <br /> Excellent idea for a homebrew press.  I suspect that one could employ the technique to imprint all sorts of things into plasticard.]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 22:06:00]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>lone dirty dog wrote:</cite>Nice job again Doc looks the part and cool idea for the texture  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> O yes if your thumb hurts from screwing your doing it wrong  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>Thanks. I read about it somewhere on DDakka and remembered it on this occasion. So not my original idea, but spreading the knowledge. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Wow, I have not been to this blog in ages. I have no idea what's going on. It all looks awesome, though. The spaceship looks like a mechanical heart. I really like the barricade wall. Gives the crash site a sense of place. Necron bike is really cool, too. </div></blockquote>Thanks Warboss. Good to see you about again. The UFO crash is for a competition (<a href="http://www.dakkadakka.com/dakkaforum/posts/list/629845.page#7478948" target="_new" rel="nofollow">LoER terrain comp</a>') and the bike is for my army.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>G-Clamp?  Or C-clamp?  Would the impressions be better if you had used a stiff backing on the sandpaper-- like a small block of wood, and on the other side of the clamp to distribute pressure.  It is something done routinely in woodworking, generally to avoid impressions in the wood.</div></blockquote>Looks like a G to me. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> I did try wood and two clamps (so that I'd be able to do a larger area at a time), but got no impressions as the wood soaked up some of the pressure. You really need a lot of pressure to get this to work. <br /> <br /> There's sandpaper on both sides of the wall. It's a two-sided wall, details and texture.<br /> <br /> I also tried with one of those squeeze-the-handle quick clamp things, but could not get enough pressure from that either.<br /> <br /> <blockquote class="uncited"><div>And save your thumbs, get a clamp like this <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> <br /> You can never have too many clamps <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <br /> <br /> Excellent idea for a homebrew press.  I suspect that one could employ the technique to imprint all sorts of things into plasticard.</div></blockquote>That <i>wood </i>make life easier indeed.]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 22:45:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ The wall is up.<br /> <br /> I decided that the long wall will be stuck down (and not removable), as it makes life easier and it doesn't really block that much of the other side of the UFO (due to the convenient holes).<br /> <br /> You can also see that I have plenty of stuff to scatter about once I've added the ground (mud, rocks, gravel).<br /> <a href="http://www.dakkadakka.com/gallery/689801-UFO%20crash%20wip%2012%3B%20coming%20together...html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/24/689801_sm-UFO%20crash%20wip%2012%3B%20coming%20together...jpg" border="0" /></a><br /> The wall is pinned deep into the base at most of the posts. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> The corner post is made from 4 lengths of sprue, glued together and then shaved/sanded into a square cross-section. There are two lengths of 0.5mm plasticard on the outer sides that have been textured as was the wall.<br /> <br /> The lone standing section of wall is also plastic, but the two broken sections and all their (to be) shattered and scattered pieces are either plaster or milliput. <br /> <br /> I'm thinking that "inside" the wall, the ground will be gravel.<br /> Inside the crater however, will be mud, therefore giving a nice contrast between the two.<br /> <br /> Outside the wall, there will be more plant-life and my usual basing (mud and rocks).]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2015 00:12:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I tested the pony clamps with sandpaper and plasticard.  The pressure is spread too much to make much of an impression.  So, not too useful unless you have something to focus the pressure on a smaller area.  There is another style of clamp I have that I can try, maybe tonight.  <br /> <br /> The walls look like the noise barriers we have along the interstate highways near residential areas.  Hmm, If a UFO crashes behind a noise barrier and nobody hears it...<br /> <br /> Good progress.  ]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2015 08:11:19]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Yeah, you need quite a lot of pressure to make an imprint, AND coarse sandpaper (this probably helps with the pressure issue being force / area). <br /> <br /> I found that 80 grit did nothing, but 60 grit is what I used in the end. Coarser grits may even be better.<br /> <br /> For reference, the clamp I've been using has a 20mm contact surface.<br /> <br /> You could also try brushing on some liquid poly' cement on the surface beforehand, to soften it a little.<br /> <br /> Thanks. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> About to start throwing mud and rocks at it...]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2015 13:37:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Lovely terrain.  I would build up more along the base of the wall where the debris from the blast landed/flung. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2015 16:15:16]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks S_L. Most of the mud from the crater has been thrown away from the wall (as I see it happening). Most of the side of the crater nearest the wall has been pushed up and not flung out. <br /> These pictures may help show what I mean:<br /> <a href="http://www.dakkadakka.com/gallery/690061-UFO%20crash%20wip%2013%3B%20mud%20and%20gravel.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/24/690061_sm-UFO%20crash%20wip%2013%3B%20mud%20and%20gravel.jpg" border="0" /></a><br /> <span class="glossaryitem" onmouseover='gp(27);'>De</span>-saturated, as the green tinge to the mud might confuse things.<br /> <br /> The light areas are mud and the dark areas are gravel. <br /> Along the trench, the sides are pushed up and out. <br /> On the far side of the crater there is a large bulge where the protrusion of the UFO has come to rest after being dragged through the ground and pushing the ground up in front of it (therefore gravel is on top). <br /> <br /> Around the end of the crater the mud has been flung up and out as the bulk of the UFO slammed down (therefore mud is on top).<br /> <br /> There's more to do here. There will be a build up of gravel along the base of the walls as tends to happen. There are a few patches in the gravel where there will be mud showing though (and some grass growing up), just to show that it's unkempt (and a crashed UFO can go unnoticed for a while). The edges also need some tidying up. And the base of the crater may be smoothed out a little more as I don't want it too rocky.]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2015 23:29:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Would love to see some color pictures of your <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>, too. I don't know why, but true color makes it easier for my brain to comprehend. It looks good so far in any case. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2015 00:01:46]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That's easily enough done:<br /> <a href="http://www.dakkadakka.com/gallery/690100-UFO%20crash%20wip%2013%3B%20in%20colour%20by%20request.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/25/690100_sm-UFO%20crash%20wip%2013%3B%20in%20colour%20by%20request.jpg" border="0" /></a><br /> <br /> Bathe in the glorious full colour photos... and wonder why some of it is a funny shade of green...]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2015 00:38:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Progress...<br /> <br /> ...still with a funny shade of green... <br /> <br /> ...and other colours...<br /> <br /> Having gravel-ed the inside of the walled area and then added some more gravel along the base of the wall, I also added gravel along the base of the wall <b>outside </b>of the enclosure. This shows that the wall was installed properly/carefully/purposely. <br /> <br /> I then added the mud/rock mixture to the ground outside of the walls. This includes a large rock (a piece of concrete actually, to contrast with the "concrete" walls), a small path (that doesn't actually show, but will hopefully be more obvious once painted), and the start of the plant-life. <br /> <br /> You may recognise the plant as one of the experimental pieces I made for the Mantis Warrior a while ago. <br /> <br /> I also built up the edge of the crater a little more (this might continue on some more...)<br /> <a href="http://www.dakkadakka.com/gallery/690756-UFO%20crash%20wip%2014.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/26/690756_sm-UFO%20crash%20wip%2014.jpg" border="0" /></a><br /> <br /> While I had my box of "basing plant-life type materials" out, and particularly looking at these large leftover leaves, I had a  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> moment for how I might base the jet bike, and it now looks like this:<br /> <a href="http://www.dakkadakka.com/gallery/690757-Reaver%201%20wip%2015%3B%20attaching%20to%20the%20base.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/26/690757_sm-Reaver%201%20wip%2015%3B%20attaching%20to%20the%20base.jpg" border="0" /></a><br /> <br /> There will be a lot more stuff and plants and leaves added to the base. This just shows the construction.]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2015 00:02:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Very clever use of those leaves...\]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2015 00:14:17]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Gits'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Just goes to show that if you wait for inspiration, it will come. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> And I've added more to that base and it now looks like this:<br /> <a href="http://www.dakkadakka.com/gallery/691166-Reaver%201%20wip%2016%3B%20ready%20for%20painting.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/28/691166_sm-Reaver%201%20wip%2016%3B%20ready%20for%20painting.jpg" border="0" /></a><br /> I thought about adding more to the base; something for the bike to be turning away from, etc... but I don't want the base to over-shadow the bike, and so, this is it... done... ready for paint. <br /> <br /> The UFO crash has also progressed.<br /> I've started adding some of the scattered rubble and thinking about how the whole will come together.<br /> <a href="http://www.dakkadakka.com/gallery/691167-UFO%20crash%20wip%2015.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/28/691167_sm-UFO%20crash%20wip%2015.jpg" border="0" /></a><br /> There's some more still to do. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> You can see though, the various pieces of the wall scattered about. Mostly along the length of the intact wall as that will have captured those flying pieces whereas the pieces scattered to the other side have been flung beyond the edge of the base. <br /> <br /> Also present are 3 boxes. One has been turned over by part of the broken wall falling on it and has spilled it's contents. The one next to it has been knocked slightly and is now askew to the wall (the top is also slightly skewed). And the last box has been completely obliterated and the remaining pieces are laying about (still need to add the scattered packing material for that box). <br /> <br /> Outside the wall you can see the plants are growing... except for the one that was a little too tall for it's own good and has been damaged by the UFO (there will be a few scattered leaves added inside the compound from this plant). <br /> <br /> There's more plant-life to happen outside the wall, as well as the other things I've mentioned above. Also, the standing walls need their damage added and anything else I think of in the time being...<br /> <br /> So, there you go. Until next time.<br /> <br /> LLAP]]></description>
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				<pubDate><![CDATA[Sat, 28 Feb 2015 21:45:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Well what can I say but  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <span style="font-size: 240px; line-height: normal;">AWESOME !!!!!! </span>]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2015 01:24:31]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Just love the bike!  Excellent work! ]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2015 14:17:52]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ The bike, on the base, is I would say your best work to date. Outstanding chief.]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2015 14:50:46]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ LDD: Thank you for your enthusiasm. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Thanks Gits'. <br /> <br /> and Thanks Graven. I aim to improve with each model I do.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> On that note, I've added more plant-life to the UFO crash; long grass, not so long grass, short grass, very short grass (hopefully. That's the sawdust that I've spread about. Will have to see how it turns out), some battle damage and damage from the crash, and some vines (wires, foam and individually placed leaves <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> No really, each leaf was selected and glued, one by one). <br /> <a href="http://www.dakkadakka.com/gallery/691752-UFO%20crash%20wip%2016%3B%20plants.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/3/691752_sm-UFO%20crash%20wip%2016%3B%20plants.jpg" border="0" /></a><br /> <br /> I had to stop myself short on the tufts of grass, as I realised that it was getting a bit too crowded to fit any models on for (far) future gaming. But if the terrain doesn't get in the way a little, it's clearly not doing it's job. That was when I added the sawdust as short short grass. I expect this to require some more work once I've started painting. <br /> <br /> There's a few thin tendrils I still need to add for the vines. <br /> <br /> I think I'm getting close on this one...]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 02:11:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looks incredible, Dr H!]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 02:41:17]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ "Good enough is better than best."<br /> "Perfection is the enemy of finished."<br /> <br /> In other words, the best skill is knowing when to say "this is done."<br /> <br /> --B]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 03:16:39]]> GMT</pubDate>
				<author><![CDATA[ Briancj]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Even without the craft added this looks great all the little details you crammed into it has really brought it to life,  great vision and execution  Doc I am more impressed with each update  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> I have used sawdust on several occasion (used to work in the wood industry ) and found several uses for the abundance of  this stuff , if you get the fine stuff it makes a great sand substitute and works great for beach  scenes , I also found the fibres stuff made a great stand in for straw piles amazing what you can do with waste. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 08:55:17]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ "But if the terrain doesn't get in the way a little, it's clearly not doing it's job."<br /> <br /> You have never played Warmachine I take it?  Apparently, those players hate it when "terrain gets in the way."  Sad.  <br /> <br /> That's soft foam  (like in cushions) on the trees?  The Birch pods work well.<br /> <br /> But you forgot one thing... Lights <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  Or have you?  It looks very good indeed.  The probe is impressive.  ]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 09:57:53]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Excellent work on the base for the bike, very suitable.<br /> <br /> Love the crash site - the detailing has really brought it all together very nicely indeed. Big fan of the flora that you've added, this is going to be a spectacular piece <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> And just on the subject of pressing sandpaper into plasticard - I think Red hit it on his blog with the idea of a mangle press <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 21:10:23]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Warboss. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks LDD. <br /> This sawdust came from whatever wood it is that I used for the base (and had to shorten, hence, sawdust) and is quite fibrous, so should work for grass... we shall see. <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>"But if the terrain doesn't get in the way a little, it's clearly not doing it's job."<br /> <br /> You have never played Warmachine I take it?  Apparently, those players hate it when "terrain gets in the way."  Sad.  </div></blockquote>Nope. I've not even played warhammer and/or <span class="glossaryitem" onmouseover='gp(3);'>40k</span> yet... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> What I do is more for looks than for playability in both my models/army and my terrain.<br /> <br /> <blockquote class="uncited"><div>That's soft foam  (like in cushions) on the trees?  The Birch pods work well.<br /> <br /> But you forgot one thing... Lights <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  Or have you?  It looks very good indeed.  The probe is impressive.  </div></blockquote>The foam is soft, yes. I believe this came from a jewellery box of some kind. I usually use it for small clumps of nondescript plant-life.<br /> <br /> The leaves took quite some time to do, not least due to placing them with tweezers but also as I had to take breaks from the fumes. <br /> <br /> Lights... I hadn't considered adding lights... hmm... I don't know if I want to add lights. Does it need lights?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> I would have to scratch-build them as I don't think I have anything suitable...<br /> Ha, maybe if I win, OMN can throw in one or two of his lights and I'll add them later. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Excellent work on the base for the bike, very suitable.</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Glad you think so. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Love the crash site - the detailing has really brought it all together very nicely indeed. Big fan of the flora that you've added, this is going to be a spectacular piece <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks again. There'll be more details (in the shape of posters/signs etc. in addition to the graffiti) after paint.<br /> <br /> <blockquote class="uncited"><div>And just on the subject of pressing sandpaper into plasticard - I think Red hit it on his blog with the idea of a mangle press <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote>It's a thought, but would that produce curved plasticard if your not careful? What you really need is that press at the end of Terminator... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> and...<br /> <blockquote><div><cite>Briancj wrote:</cite>"Good enough is better than best."<br /> "Perfection is the enemy of finished."<br /> <br /> In other words, the best skill is knowing when to say "this is done."<br /> <br /> --B</div></blockquote>Very good point, Brian. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> and on that note, I think (lights aside), I am done... with the build. <br /> <br /> There is something I will try with the inside of the crater once I'm ready to attach the UFO, but I can't think of anything else I need to add (except those lights that Red has mentioned). There's a pretty good spread of detail and any large blank spaces are going to get details in the painting stage.<br /> <a href="http://www.dakkadakka.com/gallery/691982-UFO%20crash%20wip%2017%3B%20ready%20for%20paint...html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/3/691982_sm-UFO%20crash%20wip%2017%3B%20ready%20for%20paint...jpg" border="0" /></a><br /> <br /> So, thoughts?<br /> Does it need lights, can you see anything else that needs adding? ]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 22:43:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Well, it doesn't NEED lights - but you know your audience, we do love us some fancy shenanigans when it comes to models <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 22:48:33]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ The overgrowth makes the display.]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 22:49:27]]> GMT</pubDate>
				<author><![CDATA[ Stormwall]]></author>
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				<description><![CDATA[ Neat! I often feel like I don't have much in the way of input except to keep saying, "This all looks great and it is really inspiring." It feels weird to keep repeating myself update after update, but great job anyway, Dr H.]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 22:54:05]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>monkeytroll wrote:</cite>Well, it doesn't NEED lights - but you know your audience, we do love us some fancy shenanigans when it comes to models <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Well, they would be broken/disused lights, if I do add them. I'm going for a reasonably maintained but abandoned (but not for a long time) look to the piece. Hence, the plants haven't fully taken over (see the vines on the inside have been cut away mostly), but no-one has noticed the crashed UFO yet. <br /> <br /> <blockquote><div><cite>Stormwall wrote:</cite>The overgrowth makes the display.</div></blockquote>Thanks. Glad you like it.<br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Neat! I often feel like I don't have much in the way of input except to keep saying, "This all looks great and it is really inspiring." It feels weird to keep repeating myself update after update, but great job anyway, Dr H.</div></blockquote>I know what you mean. I often don't comment unless I have more to say than "good job". But it's nice to hear that you are still on track. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Thanks.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 23:50:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Lights, not a necessity, and if you did not plan for them, please do not try and retro-fit them.  <br /> <br /> The vegetation climbing the fence are a good touch.  The soft foam, never thought to use it.    <br /> <br /> Re:comments.  On other forums, there is a 'like' function or karma function which is a way to say 'Nice work.  Me gusta.'  without posting a comment.  Here, no such thing, so I think simply saying 'Nice work' 'Keep up the good work' once in while when you have no substantive commentary  is a good substitute.  After all, how do we know that anybody is really looking if all they do is lurk?  Cheerleading, for lack of a better term, is a good-thing in moderation.<br /> <br /> Plus it allows us to avoid the dreaded automatically appended next post function <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> if someone posts a simple comment.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Mar 2015 03:36:29]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ The only thing I wondered about adding would be either an alien corpse or partial corpse ? but it looks great without it to be honest. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Mar 2015 10:35:48]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Coming together very nicely.  Loving all the extra details you add to your models.<br /> <br /> And the flying base is ace <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 4 Mar 2015 12:31:33]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Really impressive work that you've done Dr. H.  Just a fantastic diorama.  Give yourself a good pat-on-the-back for the work so far.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 4 Mar 2015 14:39:51]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Lights, not a necessity, and if you did not plan for them, please do not try and retro-fit them.  <br /> <br /> The vegetation climbing the fence are a good touch.  The soft foam, never thought to use it.    </div></blockquote>K. When I expand it to fit my future planned modular table (far future) I'll add some lighting of some kind. <br /> <br /> Well I wanted the leafy areas to have some bulk and didn't fancy building that up with just leaves (while that <i>would </i>look more realistic), and then I remembered that I use this foam for small clumps of plant-life and that it should work fine as the inside of bushy leafy-ness. <br /> <br /> <blockquote class="uncited"><div>Re:comments.  On other forums, there is a 'like' function or karma function which is a way to say 'Nice work.  Me gusta.'  without posting a comment.  Here, no such thing, so I think simply saying 'Nice work' 'Keep up the good work' once in while when you have no substantive commentary  is a good substitute.  After all, how do we know that anybody is really looking if all they do is lurk?  Cheerleading, for lack of a better term, is a good-thing in moderation.<br /> <br /> Plus it allows us to avoid the dreaded automatically appended next post function <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> if someone posts a simple comment.<br /> </div></blockquote>Ja, there is that. I find that I have to build up the motivation to type stuff (as this typing stuff is hard work when your brain doesn't function properly), and then I will blast though all (most... some...) of my followed thread in one go, such as I will once I've finished here. Unless there is something very specific I have to say immediately, I'll lurk for a bit and then comment later.<br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>The only thing I wondered about adding would be either an alien corpse or partial corpse ? but it looks great without it to be honest. </div></blockquote>Thanks. I did think about adding an alien. But I would have to invent one (and a short one of that if you think about how it would fit inside this UFO) and then sculpt it from scratch. And now there's not really any room left for it (I have also left off the broken off part of the UFO due to space constraints).<br /> <br /> <blockquote><div><cite>Ruglud wrote:</cite>Coming together very nicely.  Loving all the extra details you add to your models.<br /> <br /> And the flying base is ace <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks. Those little details are what I enjoy most. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>Really impressive work that you've done Dr. H.  Just a fantastic diorama.  Give yourself a good pat-on-the-back for the work so far.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote>Thanks Gits'. <br /> <br /> With that, paint has started...<br /> <br /> First, the UFO. I want this painted before I add it to the base (mainly so I can do this photo thing and see if I can excite the believers <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> and I can't do that if it's attached to the crater). <br /> This is with some shading and dry-brushing to bring out the details:<br /> <a href="http://www.dakkadakka.com/gallery/693061-UFO%20pip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/7/693061_sm-UFO%20pip%201.jpg" border="0" /></a><br /> This will be pushed further (I've already done one white dry-brush since this photo) and then the whole thing will get some brown washes<br /> vis;<img src="https://a4-images.myspacecdn.com/images01/114/f77acb398e3a3d4df34c52a9deee3dbe/300x300.jpg" border="0" /><br /> Then some weathing, final highlights, etc... <br /> <br /> I've also started throwing paint at the jet bike.<br /> This is just base coats, just to try out the positionings and what order to paint the colours in with their shading/highlighting.<br /> <a href="http://www.dakkadakka.com/gallery/693060-Reaver%201%20pip%201%3B%20scheme%20test.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/7/693060_sm-Reaver%201%20pip%201%3B%20scheme%20test.jpg" border="0" /></a><br /> The underside is all black (and will get some metals) as when racing, you only paint the sponsor colours on the parts that people will see.<br /> The rest is all following the Feisar scheme:<br /> <img src="http://th04.deviantart.net/fs71/150/f/2012/183/e/9/feisar_wallpaper_2_by_abioqaas-d55nszv.png" border="0" /><br /> Which varies in colour tones from picture to picture, game to game, so just going with 2 shades of blue, white and yellow.<br /> Still playing with this scheme at the moment, but getting there. <br /> <br /> Time to do the rounds, expect comments in blogs...]]></description>
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				<pubDate><![CDATA[Sat, 7 Mar 2015 19:07:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looking great so far. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Mar 2015 20:10:41]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ So, gray and dirty UFO and the "Blue Streak" jet bike!]]></description>
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				<pubDate><![CDATA[Sat, 7 Mar 2015 20:32:41]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I may go slightly blue with the UFO, now I've thought more about it. <br /> <br /> I want it to contrast with the base and therefore look "alien" to it's surroundings. If it's various shades of brown, it won't stand out much from the brown mud of the crater... <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> But if I add the blue tones that Giger's work is often displayed with, still with brown to black shading, that could work. <br /> e.g. (although most of the better examples I could find are not suitable for a family-friendly website)<br /> <img src="http://3.bp.blogspot.com/-tx_Gonq7Z0w/T-wbJVTff7I/AAAAAAAAAEA/ZrfFUQGrO90/s400/p.txt.jpg" border="0" /><br /> <br /> See how it's black to brown in the darker areas and then fades up to blues and white at the highlights. We shall see how easy this is to pull off... may give it an all-over blue wash to give it the blue tint and then use directed brown and then black washes into the recesses and hopefully work some kind of blend between the two somewhere in the middle...]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2015 00:41:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Amazing. The folage and details are insane. I'm going to have to try some of these techniques. Inspiring]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2015 13:37:17]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/773f933490621071a6f5b953864f2c46.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7651047.page"><b>Dr H wrote:</b></a><br/>I may go slightly blue with the UFO, now I've thought more about it. <br /> <br /> I want it to contrast with the base and therefore look "alien" to it's surroundings. If it's various shades of brown, it won't stand out much from the brown mud of the crater... <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> But if I add the blue tones that Giger's work is often displayed with, still with brown to black shading, that could work. <br /> e.g. (although most of the better examples I could find are not suitable for a family-friendly website)<br /> <img src="http://3.bp.blogspot.com/-tx_Gonq7Z0w/T-wbJVTff7I/AAAAAAAAAEA/ZrfFUQGrO90/s400/p.txt.jpg" border="0" /><br /> <br /> See how it's black to brown in the darker areas and then fades up to blues and white at the highlights. We shall see how easy this is to pull off... may give it an all-over blue wash to give it the blue tint and then use directed brown and then black washes into the recesses and hopefully work some kind of blend between the two somewhere in the middle...</div></blockquote><br /> <br /> There's virtually no such thing as a family-friendly <span class="glossaryitem" onmouseover='gp(251);'>HR</span> Geiger painting. Maybe if you mixed a 1:5 black to blue ink wash or similarly diluted you could get a darker bluish color? Also, Geiger always struck me as favoring sepia to all other colors of the rainbow. Just my opinion, though. Still looks great, you ask me.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2015 02:07:05]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ What a contrast of colours and amazing how the paint job has totally transformed the jet bike totally getting the vibe now   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> As for the UFO maybe using a slight purple wash might help with the highlight to blue, the transgression from brown to blue might be quite harsh as the purple might work as an intermediary to help subtle the change. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2015 08:38:25]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>Solar_lion wrote:</cite>Amazing. The folage and details are insane. I'm going to have to try some of these techniques. Inspiring</div></blockquote>Thanks Solar'. Good to hear that; that is why I share most of my steps, so that others may get ideas or help from what I've done, as I do from reading what others have done.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>There's virtually no such thing as a family-friendly <span class="glossaryitem" onmouseover='gp(251);'>HR</span> Geiger painting. </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> well there are at least some that are not entirely unsuitable. And then some of the potentially unsuitable that "unsoiled" minds wouldn't notice. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br />  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> Not everything that Giger painted had sexual organs on display.  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <br /> But it is true that many of his works did, and sometimes they were VERY obvious. Other times, I'm sure he was trying to hide them in plain sight so that he could chuckle to himself as people looked at them unawares. <br /> <br /> <blockquote class="uncited"><div>Maybe if you mixed a 1:5 black to blue ink wash or similarly diluted you could get a darker bluish color? Also, Geiger always struck me as favoring sepia to all other colors of the rainbow. Just my opinion, though. Still looks great, you ask me.</div></blockquote>See below for colour development (it's not been straight forward so far). <br /> Yeah, Giger did use sepia/brown as the main colours in most of his work, but not always. <br /> This website has a large selection of his work (often in reasonably high res') that I'll let you all peruse at your leisure: <a href="http://art.vniz.net/en/giger/" target="_new" rel="nofollow">http://art.vniz.net/en/giger/</a><br /> You can see some of the other colours he has used on that first page.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>What a contrast of colours and amazing how the paint job has totally transformed the jet bike totally getting the vibe now   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks LDD. Not touched the bike since as I'm still pondering how to progress.<br /> <br /> <blockquote class="uncited"><div>As for the UFO maybe using a slight purple wash might help with the highlight to blue, the transgression from brown to blue might be quite harsh as the purple might work as an intermediary to help subtle the change. </div></blockquote>I'll keep that in mind when I get there. See below. <br /> <br /> So, while I am talking about it, this is what the UFO is looking like at the moment: <br /> <a href="http://www.dakkadakka.com/gallery/694116-UFO%20crash%20pip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/10/694116_sm-UFO%20crash%20pip%202.jpg" border="0" /></a><br /> This has taken quite a while and not progressed as I expected; <br /> You will remember that I said I was going to give it an all-over wash (more of a glaze) of blue to tint it and would then shade it with brown and black. <br /> That didn't work, all I got was blue in the recesses and the highlights stayed grey/white. <br /> Therefore, I resorted to dry-brushing the blue (heavy, all-over mid-blue. lighter blue. light blue with white. white). <br /> <br /> Then I gave it an all-over brown wash to get into all the recesses... and that tinted all the ridges as I had hoped that the blue would have done. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> So now, resigned to the fact that I'll be touching up the highlights at the end, I've moved on to pin-washing black into all the recesses. This is what you see above. <br /> <br /> Next will be some brown and then red/purple/dark blue (however I progress) before highlighting and final details.<br /> <br /> In other news:<br /> Progress has also been slowed as I've been distracted in looking at airbrushes... <br /> Having made a reasonable profit in my money-making model ventures, I've decided to invest in an <span class="glossaryitem" onmouseover='gp(447);'>AB</span> that will make things quicker and easier and therefore feed back into more profit. <br /> <br /> However, I'm looking for suggestions for what to get. This is where you, dear reader (assuming you are still reading at this stage), come in. <br /> I'm thinking:<br /> Dual/double action, Gravity feed, airbrush. <br /> and a compressor with tank, water trap, regulator, etc...<br /> <br /> But, I'm hoping for all that for around £100 ($150). Having looked around and found that you can spend that on the airbrush alone and that you <i>can </i>spend almost half that on a full set (of dubious quality), I thought I'd ask here and see if there are any cheap recommendations. I can go a bit higher if it's worth it. <br /> <br /> Answers on a post(card). Thanks.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2015 00:05:24]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I like your specs on the airbrush.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2015 00:47:23]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Yeah, I've been doing some research into what is required/preferred for this line of work/hobby. <br /> <br /> It's easy enough to see the quality of the big names in the business, but they are also a little out of my budget (as far as I can see). <br /> <br /> However, when you look at cheaper makes, you don't really know what you are getting without trying them.  <br /> <br /> What airbrush have you got, Gits'?]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2015 01:27:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Okay here is a model of the "Thermal Pod" space ship from Buckaroo Banzai, which is why I thought of your project, but the skin of your UFO is more like the skin from the alien ship in Alien/Prmoetheus.<br /> <br /> Thermal Pod<br /> <img src="http://www.starshipmodeler.org/wfest2k6/v_twc_27.jpg" border="0" /><br /> <br /> Buckaroo Banzai, Physicist/Brain Surgeon/Band leader-Guitarist and singer/problem solver, of course he has his clique of helpers with their talents, and their sub group of the Blue Blazer Irregulars.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2015 02:58:17]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Damn Doc it's looking pretty good to me has a mix of organic and metal about it, I see the road has been hard but it is coming on nicely so stick with it mate it's looking spot on. <br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(447);'>AB</span> go for a compressor and tank it's a must I picked up a cheap compressor without a tank of ebay (it was an ex finger nail artists one ), which was ok but would loose pressure during spraying, then the compressor would kick in causing some strange and awful results.<br /> <br /> I got a pretty good deal of ebay for a small compressor with tank which works perfectly well,  there was even a airbrush with it which I use for undercoating about all it's good for. <br /> <br /> As for my actual airbrush I got for my birthday a few years ago it is an iwata <span class="glossaryitem" onmouseover='gp(746);'>CM</span>-C plus, which lets just say was an expensive present but grate results once you know how to use it <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>.<br /> <br /> Try Badger they seem to pretty well priced and get good results and there paints are highly recommended, the common theme I found when looking for advice was get the best you can afford as the cheap ones don't cut it especially as you progress and learn with it. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2015 09:31:55]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I think 'Grey Death' or ' Major Tom' had a blog on selecting an <span class="glossaryitem" onmouseover='gp(447);'>AB</span>.  Can't recall.  There are other good forum blogs and articles.. just do a search.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2015 14:30:40]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ A good compressor is very important.  Get one with a tank.  I cannot stress that enough.  I got my current one on clearance at a local DIY.  It is a bit loud, but I can fill the tank and then turn off the compressor.  I get about 20 minutes of spray before I need to turn it on again and refill the tank.  <br /> <br /> Dual action, gravity feed is fine.  Needle sizes are also important.  Personally, I have a siphon feed Badger Anthem which is a workhorse for priming and base-coating, and for the finer stuff a Badger Velocity  (gravity feed).  The Anthem gets most of the work, since I do so little miniature painting.  <br /> <br /> Prepare yourself for a steep learning curve.  Cleaning and maintenance are crucial to keeping the airbrush working properly.  The time you save on painting you will spend on Cleaning and other Maintenance.  The results though, are worth it.<br /> <br /> I like the color scheme on the crotch rocket, er, jet bike.   Something about that UFO wants some sort of iridescence, to my eyes.    At least for the hull protions.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2015 18:38:56]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Shas: I see. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> But yes, I'm going more Alien but more blue. Needs to contrast with the muddy ground (so can't be too brown) and with the concrete walls (so can't be too grey).<br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>Damn Doc it's looking pretty good to me has a mix of organic and metal about it, I see the road has been hard but it is coming on nicely so stick with it mate it's looking spot on. ... </div></blockquote>Thanks, organic and metal <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  or... organometallic (that is actually a thing in chemistry where you have metal ions encapsulated by an organic (that is, mainly composed of Carbon atoms) scaffold or ligand). Slowly progressing. <br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>I think 'Grey Death' or ' Major Tom' had a blog on selecting an <span class="glossaryitem" onmouseover='gp(447);'>AB</span>.  Can't recall.  There are other good forum blogs and articles.. just do a search.</div></blockquote>I didn't find that last time I searched. Have found it now (and a couple of others) and read them.<br /> I had also watched this video:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> Which is how I know I wanted the spec' I mentioned before. <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite> ... I like the color scheme on the crotch rocket, er, jet bike.   Something about that UFO wants some sort of iridescence, to my eyes.    At least for the hull protions.</div></blockquote>Thanks Red. I do have a couple of iridescent paints laying about from when I did the Wave Serpent. We'll see how it looks once I've done all these layers and decide then.<br /> <br /> Yes, I will be getting a tank for the compressor. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Noise is not a problem as I won't be using it indoors (due to lack of space for one thing) and so will be outdoors during daytime.<br /> But a tank looks to be the best thing for stable pressures and ease of use.<br /> <br /> While I only plan to use the airbrush for priming/basecoating and general gradients, I thought I may as well get the dual action trigger: because if I don't get one, I'll want one later. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I'm looking at gravity feed as that allows lower pressures for more control. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I'm also looking at medium sized tips / needles (0.3 to 0.5mm I believe), as I'll be using my usual paints through it and those are suggested for enamels (and acrylics as well anyway). <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I have used, and still have, a badger spray-gun (siphon feed, external mix) with my enamels, so I'm used to fiddling about with paint mixtures and general control, I'm not going into airbrushing completely cold. I do appreciate that the spray-gun is a world away from the type of airbrush I'm intending to buy. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Also, having done some more research, the cheap airbrushes are looking out of the running. I have seen comments on where they save the money, and one of them is on the seals: which makes them useless for solvent-based paints etc... Such as I'll be using. <br /> <br /> That means I'll have to go for a main brand airbrush. The cheapest I'm seeing from Badger (100-G Med') is about £90, so looks like my budget has just gone up to stretch for a compressor and all the tubes and things... but I'm in no rush, so can keep looking for a good deal. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> With that as a yard-stick, the Badger 100-G, does anyone have any better/cheaper/alternative suggestions? Is that one rubbish?]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2015 22:12:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I have the two Badgers, as mentioned, and I can say I like them very much.  You would want the one with the largest cup (looks like the 100LG), but for larger projects you'll still be refilling it often.  It looks a bit fussier than mine.  <br /> <br /> Badgers have teflon seals, so they can take solvent based paints just fine.  People use them to paint motorcycles and whatnot.  Also, lifetime warranty <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Needles can be changed.  Looks like the 100 can take a medium and/or a fine needle.  (pro-tip: insert the needle from front to back to reduce the chance of bending the tip.  And to increase the chance of stabbing yourself.)  Interchangable needle sizes is a convenience.  Just don't mix up the nozzles.  (I did mention that learning curve, eh?)  <br /> <br /> 90 Pounds?  ($135) That is full retail.  You can get a better price if you poke around a bit.<br /> <br /> Find a way to get a few demos of airbrushes if you can.    Nothing beats hands on with those things in order to determine what will be best for you.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2015 06:52:50]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ No matter what you get, the key to the brush is taking your time to practice. At first you 'll find it difficult to use. You'll eventually get more comfortable with it the more you use it. Geting the right mixture is also a steep learning curve.,. You may find that you are cleanning the brush more than you are using it. In my experence this is normal. <br /> <br /> Again practice ( and trial and error ) will get you the skill. Patience is a must!<br /> <br /> Lastly.  Have extra needles on hand at all time , the proper cleaning stuff and take time to do a good job will prevent you wasting time.  If you have questions, there is a lot of good <span class="glossaryitem" onmouseover='gp(447);'>AB</span> users on dakka. so speed up the learning curve by asking.<br /> <br /> 2 cents <span class="glossaryitem" onmouseover='gp(219);'>SL</span>]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2015 13:19:40]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>I have the two Badgers, as mentioned, and I can say I like them very much.  You would want the one with the largest cup (looks like the 100LG), but for larger projects you'll still be refilling it often.  It looks a bit fussier than mine.  </div></blockquote>Yeah, that makes sense really; you can always put less in a large cup, but you can't put more in a small cup...<br /> <br /> <blockquote class="uncited"><div>Badgers have teflon seals, so they can take solvent based paints just fine.  People use them to paint motorcycles and whatnot.  Also, lifetime warranty <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Yeah, that's the thing. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Needles can be changed.  Looks like the 100 can take a medium and/or a fine needle.  (pro-tip: insert the needle from front to back to reduce the chance of bending the tip.  And to increase the chance of stabbing yourself.)  Interchangable needle sizes is a convenience.  Just don't mix up the nozzles.  (I did mention that learning curve, eh?)  </div></blockquote>Yarp. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>90 Pounds?  ($135) That is full retail.  You can get a better price if you poke around a bit.</div></blockquote>Yeah, that's full price. Although all the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> distributors I'm finding at the moment are asking for even more. Poking about is definitely on the cards. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> (I'm doing a lot of nodding recently, I'll start saying Oooh Yes! soon).<br /> <br /> <blockquote class="uncited"><div>Find a way to get a few demos of airbrushes if you can.    Nothing beats hands on with those things in order to determine what will be best for you.</div></blockquote>Will have to see what shops I can find around here. Have yet to find a hobby shop that's within range... *lives in middle of nowhere*<br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>No matter what you get, the key to the brush is taking your time to practice. At first you 'll find it difficult to use. You'll eventually get more comfortable with it the more you use it. Geting the right mixture is also a steep learning curve.,. You may find that you are cleanning the brush more than you are using it. In my experence this is normal. <br /> <br /> Again practice ( and trial and error ) will get you the skill. Patience is a must!<br /> <br /> Lastly.  Have extra needles on hand at all time , the proper cleaning stuff and take time to do a good job will prevent you wasting time.  If you have questions, there is a lot of good <span class="glossaryitem" onmouseover='gp(447);'>AB</span> users on dakka. so speed up the learning curve by asking.<br /> <br /> 2 cents <span class="glossaryitem" onmouseover='gp(219);'>SL</span></div></blockquote>Thanks Solar'. Hearing you on FM. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Yeah, I've seen many people mention the need to have spares ready. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Right, while I (we) continue to think "airbrushes", I have progressed on the UFO and the colour tone is mostly done (there may be some little touch ups to do and some final details to add)<br /> <a href="http://www.dakkadakka.com/gallery/694659-UFO%20crash%20pip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/12/694659_sm-UFO%20crash%20pip%203.jpg" border="0" /></a><br /> I'll try and get a "flying" picture tomorrow...ish. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2015 23:14:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I just have a really hard time grocking that shape.  Is the ship supposed to be lying on it's side?]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2015 23:35:09]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Front. back, up, down are all meant to be "grey" in their definitions, makes it more alien. <br /> <br /> But yeah, I see it laying on it's side. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2015 00:11:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I really love this, it reminds me of an organic version of the rogue borg ship from TNG:<br /> <img src="http://www.ex-astris-scientia.org/scans/mechanics/renegade-borg-beauty.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2015 07:24:36]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Graven. Yes the asymmetric structure is a good way to make something look weird or alien (and is hard work to design). <br /> <br /> Progress. Much has happened, but wasn't very interesting to show by themselves so I saved them up for now. <br /> <br /> First, the weather around here has been a bit "grey" so I've not yet taken my hoax photo yet. <br /> <br /> In the mean time I've painted the gravel and started to paint the concrete walls and base-coat some other bits as I come to them. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/696126-UFO%20crash%20pip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/16/696126_sm-UFO%20crash%20pip%204.jpg" border="0" /></a><br /> You can see here why the UFO was made blue: with it sat in the brown muddy crater (you'll have to imagine the mud. Apologies to those of you without imagination <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) it couldn't be brown. As the gravel is grey, it couldn't be grey... and I made the concrete slightly sandy coloured to contrast with the grey gravel also; so couldn't use yellow tones. <br /> <br /> That concrete was quite a tricky colour to get to and has required at least 4 coats of paint from a dark grey undercoat, through a grey/sand mix dry-brush and a light grey/bone mix, to final dry-brushes of light grey and white. Next, it will get a range of washes to make it dirty and add some shading. <br /> <br /> The boxes are only base-coated and will be lighter so that they contrast with the mud. <br /> <br /> You should also be able to see where the gravel surface has been broken and the mud is showing though in places. That was achieved with a brown wash over the painted gravel with a few patches picked out with brown. <br /> <br /> And that's it, so far.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Actually, that's not all.<br /> <br /> In other news; I made some more earrings for Mother's day. <br /> As Mum has mentioned that she want's some green earrings, green is what she got. <br /> <a href="http://www.dakkadakka.com/gallery/696125-Mother%27s%20day%20earrings.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/16/696125_sm-Mother%27s%20day%20earrings.jpg" border="0" /></a><br /> The white edge highlights aren't great, but look fine to the naked eye.<br /> You will also see the glossy effect on them. This is a combination of using gloss paints with a coat of spray gloss varnish and then a few layers of Pledge Multi-surface wax (Formally known as Klear). <br /> <br /> This stuff seems to have worked well. The liquid looks like dirty dishwater (smells nice though) and is quite thin, like water. This means you get a really thin coat per layer, which is good for not covering small details. It should be really hard-wearing (that my enamel varnish has proven to not be so good on earrings) as it's intended for floors. And the result speaks for itself, nice gloss finish.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2015 18:43:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ That alien ship looks pretty smart matey ! Well done ! <br /> <br /> Can't beat Pledge as a varnish ! Full of win ! <br /> Also works great as thinners for old paint , for making washes and sealing stuff for oil washes . Really really useful. And smells nice.....]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2015 19:44:55]]> GMT</pubDate>
				<author><![CDATA[ Big H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Thanks Big'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Progress on the concrete today. Just some black washes to darken the grooves and add some streaks (there will be more, but I'll leave that until after I've done the posters and graffiti). <br /> <a href="http://www.dakkadakka.com/gallery/696490-UFO%20crash%20pip%205%3B%20concrete%20work.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/17/696490_sm-UFO%20crash%20pip%205%3B%20concrete%20work.jpg" border="0" /></a><br /> <br /> And the weather was nice for a brief moment today, I went outside and look what flew over!!!<br /> <a href="http://www.dakkadakka.com/gallery/696491-UFO%20flyby.%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/17/696491_sm-UFO%20flyby.%20.jpg" border="0" /></a><br /> <br /> <img src="http://i.kinja-img.com/gawker-media/image/upload/s--yKfcSCDg--/ovdangwu0sscjmvza2n9.jpg" border="0" /><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2015 22:30:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I love that meme...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2015 22:42:58]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Ha ha that looks awesome the base and the photo  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I can't wait till that picture turns up on one of those we are not alone shows .......<br /> <br /> What posters are you putting up by the way ?]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2015 23:55:08]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I was drinking when I saw that... Now I'm cleaning up...<br /> <br /> Also, holy crap that is some fine concrete and plant work going on there!<br /> <br /> I did also notice the ear-rings, hope she liked them, they look really good!]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2015 21:28:17]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>Gitsplitta wrote:</cite>I love that meme...</div></blockquote>He would get on well with Arnold Rimmer. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ...<br /> Rimmer: Aliens!<br /> Lister: Oh god, aliens?  Your explanation for anything slightly peculiar is aliens, isn't it? You lose your keys, it's aliens. A picture falls off the wall, it's aliens. That time we used up a whole bog roll in a day, you thought that was aliens as well.<br /> Rimmer: Well we didn't use it all, Lister.  Who did?<br /> Lister: Rimmer, aliens used our bog roll?<br /> ...<br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>Ha ha that looks awesome the base and the photo  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I can't wait till that picture turns up on one of those we are not alone shows .......</div></blockquote>Thanks. Yeah, I was tempted to send it to one of the UFO investigator groups. But they (the serious ones at least) are only going to believe photos that haven't been so much as resized, and I've done a bit more that resize that photo. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> I would love it if it did get into the mainstream/press/UFO circles. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>What posters are you putting up by the way ?</div></blockquote>Don't know yet. I have a large collection of various posters/adverts/signs that I've found on DDakka and the rest of the internet, that I need to go through and pick out (and then print out) to use. The aim is mostly to be work/job related things on the inside of the wall as it's meant to be a workspace. The outside will be all graffiti, so no room for posters there.<br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite>I was drinking when I saw that... Now I'm cleaning up...<br /> <br /> Also, holy crap that is some fine concrete and plant work going on there!<br /> <br /> I did also notice the ear-rings, hope she liked them, they look really good!</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> sorry for your mess. <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> The earrings were well received. Thanks.<br /> <br /> I have now attached the UFO to the base and that has allowed me to base-coat the mud.<br /> <a href="http://www.dakkadakka.com/gallery/696896-UFO%20crash%20pip%206%3B%20coming%20together...html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/18/696896_sm-UFO%20crash%20pip%206%3B%20coming%20together...jpg" border="0" /></a><br /> I started with a load of plaster that I placed at the top of the trough and let set for a bit.<br /> Then pushed the UFO along the trench, through the plaster, and then positioned it at the crater.<br /> A little more plaster was added about the UFO. <br /> Once that had all hardened, I covered it in PVA and sprinkled on some of the finest grade of crushed dried paint (to give it some texture), and picked out any lumps that were too big. That was all sealed in with a layer of water/PVA. <br /> Once that had dried, I have covered it in brown. This is just one coat of brown, any variation is due to the underlying colour and texture, not some clever trick. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> The vision is starting to come together now.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2015 22:50:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Ah, red dwarf, that was a good show <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2015 22:52:02]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Those walls look great. I really like how you've weathered them. The ship, too, color-wise has really come together. <br /> <br /> I almost feel like there should be some brown splash on the walls nearest the ditch. Just an idea.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 01:53:19]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Love the photo.  Some "official" looking people may pay you a visit soon enough for it, so you did not need to send it off.  They'll find you.  Scary thought.<br /> <br /> Mother's day is in May.  At least over here.  It's March in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>?  Good to hear the gift was appreciated.<br /> <br /> How much contrast, color contrast are you planning for between the scene/base and the UFO?   And scorch marks?  the whole heat of re-entry thing?]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 23:01:51]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>Co'tor Shas wrote:</cite>Ah, red dwarf, that was a good show <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .</div></blockquote>One of the best. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Those walls look great. I really like how you've weathered them. The ship, too, color-wise has really come together. <br /> <br /> I almost feel like there should be some brown splash on the walls nearest the ditch. Just an idea.</div></blockquote>Thanks 'boss. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Yep, I have already started researching what sort of mud splatter I want there. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Love the photo.  Some "official" looking people may pay you a visit soon enough for it, so you did not need to send it off.  They'll find you.  Scary thought.</div></blockquote>That's all right then, I'll just sit tight. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Mother's day is in May.  At least over here.  It's March in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>?  Good to hear the gift was appreciated.</div></blockquote>Yarp. Definitely was Mother's day (or Mothering Sunday as I think it's was originally conceived, a bit more than just thank your mum day, and has now become commercial like every other occasion...). <br /> <br /> <blockquote class="uncited"><div>How much contrast, color contrast are you planning for between the scene/base and the UFO?   And scorch marks?  the whole heat of re-entry thing?</div></blockquote>Well the main colour of the gravel, concrete and the UFO are as they will be, largely (further tweaks will likely happen as it progresses). <br /> The photos don't necessarily do the whole justice as yet. Sometimes the UFO can look quite grey and blend with the gravel and concrete, and others it looks quite blue and stands out. <br /> <br /> However, the additional colours of the posters (which I've printed off a large selection today) and the plants and when the mud and others bits are done, I'm hoping the UFO stands out in it's monochome-ness, framed with the brown mud.<br /> <br /> Scorch marks. No, I'm seeing this as having crashed after entering the atmosphere, and that being weird alien technology, it doesn't have any problems with zipping in and out of atmospheres. <br /> <br /> Also, the crash is at relatively low-speed. Otherwise it would have left a larger crater and at the angle of impact would have tumbled and the damage to the ground would be different and stretched out over a long distance. Both of these would have meant larger builds and I wanted to limit the size.<br /> <br /> I'm seeing this as the pilot not understanding / being confused by the wall / graffiti, flying into it accidentally and therefore being unable to avoid the ground. More of a "slow" coming to a skidding halt, than a high-speed impact.<br /> <br /> I've been building up the colour on the mud, boxes and packing material, but nothing worth showing yet. Organising these posters, digging out my printer, replacing one of the inks and finally printing them off (and re-burying the printer), took quite a chunk of the day.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 00:17:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Every time I check the updates I am always reminded for some reason of the scene at the end of Predator 2 with the ship :-)]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 09:44:22]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Good point Nerd. That little ship actually reminds me of Prometheus for some reason. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 15:41:59]]> GMT</pubDate>
				<author><![CDATA[ Stormwall]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ I wonder how dark or light the mud will be? also how nasty? (some muds are worse than others)]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2015 03:42:46]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Good to see that people can interpret it in different ways / reminds people of different things. Shows that it's doing it's job for what I intended. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> This should answer your question, Shas. <br /> <a href="http://www.dakkadakka.com/gallery/697748-UFO%20crash%20pip%207.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/21/697748_sm-UFO%20crash%20pip%207.jpg" border="0" /></a><br /> The mud can't be too wet or nasty as this area was being used for industrial purposes with heavy boxes and machinery. <br /> So it is a hard, dry-ish, rocky, mud. <br /> <br /> The main reason is so that it matches the bases on all my models and will be a table-wide feature. <br /> <br /> You will notice though, that the depths of the crater is darker than the peak of the rim. This shows the difference in moisture content, and I may even throw in some gloss varnish to make the bottom of the crater "wet". <br /> <br /> I've also painted the mud outside the walls and I've done all the rocks (the large one may get some washes to add some colour variation). <br /> The various plant-life has had a base-coat, but will get much more attention soon. <br /> The boxes are also pretty much done. As is the packing material. <br /> I've only just started on the toilets though.<br /> And I did the mud splatter on the wall. This was just spots of PVA with a light sprinkling of my finest basing material (dried paint). I think it looks pretty good for fairly dry (as in not watery) mud splatter.<br /> <br /> Still lots more to do, not least the graffiti (which will involve some quite ambitious pieces), attaching and weathering the posters/signs, all the plants, and finishing everything off to my usual high standards... 10ish days left,.. we will have to see...]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2015 22:46:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ Looking good my man looking good it truly looks good did you get that it looks good, no seriously it looks really good  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2015 23:06:06]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<description><![CDATA[ Looks great. Will there be more mud splatter work?]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 01:50:01]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ <blockquote><div><cite>lone dirty dog wrote:</cite>Looking good my man looking good it truly looks good did you get that it looks good, no seriously it looks really good  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Something about how you say that leads me to think that you think it looks good? <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Looks great. Will there be more mud splatter work?</div></blockquote>Thanks 'boss. <br /> No more splatter on this piece (future adjoining pieces/expansions will likely get more), as the main direction of the ejected material is away from the wall: The trench has been pushed down and out and dragged along (shown by the gravel being on top at the edge) and the final crater is where the mud has been thrown out when the front of the UFO came down (shown by the mud being on top at the edge). <br /> <br /> Last night I painted the toilets, and then today I have added the posters/signs.<br /> <a href="http://www.dakkadakka.com/gallery/697942-UFO%20crash%20pip%208%3B%20adding%20posters%20%28pre-weathering%29.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/22/697942_sm-UFO%20crash%20pip%208%3B%20adding%20posters%20%28pre-weathering%29.jpg" border="0" /></a><br /> I've tried to keep them work/toilet related. <br /> There is a "Danger forklifts" sign that the workers have added (underneath) an advert for a new forklift replacement (so we can assume that the one they had was a bit old). <br /> <br /> There's a "Keep Clean" poster that someone has partially obscured by a "Tequila! Have you hugged your toilet today" poster (keeping with the toilet theme). <br /> <br /> Then a couple of toilet adverts. One being damaged by pieces of flying concrete from the crash, and one damaged by the roots of the plant (to show that the area has been deserted for a while). <br /> <br /> AND, to add some rivets to the piece, some LoER signs on the boxes. This also helps to show that one of the boxes has been tipped over. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> These will all get more weathering when I come to that at the end, so yes, they do look a bit clean at the moment.]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 19:34:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Surely the crates should be labelled 'W.C. Boggs & Son']]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 00:25:56]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ The general state of ruination, and the pleasingly light palette, really make this effort sing. Beautiful pile of crud, my friend.]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 07:34:24]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ <blockquote><div><cite>Ruglud wrote:</cite>Surely the crates should be labelled 'W.C. Boggs & Son'</div></blockquote>Ha, could have. But I needed to get some rivets in somewhere. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>The general state of ruination, and the pleasingly light palette, really make this effort sing. Beautiful pile of crud, my friend.</div></blockquote>Thanks Graven. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Graffiti has been started. <br /> The first was inspired by some graffiti I saw on the wall of an underpass in Poland (see insert, that wall is about 7ft tall). It amused me in it's sheer oddness and innuendo-ness. <br /> <a href="http://www.dakkadakka.com/gallery/698356-UFO%20crash%20pip%209.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/23/698356_sm-UFO%20crash%20pip%209.jpg" border="0" /></a><br /> <br /> Also, I've started the next piece and this is just a teaser. I wonder if any of you can tell what it's going to be?<br /> <a href="http://www.dakkadakka.com/gallery/698355-UFO%20crash%20pip%209.5%3B%20graffiti%20teaser.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/23/698355_mb-UFO%20crash%20pip%209.5%3B%20graffiti%20teaser.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 23:04:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ A memorial?]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 23:06:38]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet Bike! </title>
				<description><![CDATA[ ^ You're quick. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 23:14:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Wow, that's terrific work Dr H!]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 23:50:12]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ This is just insane  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">    <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2015 00:00:58]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Thanks Gits'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> LDD, I've never said that I was sane...  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> And further to that...<br /> That piece is done.<br /> <a href="http://www.dakkadakka.com/gallery/698491-UFO%20pip%2010%3B%20RIP%20Sir%20Terry%20graffiti%20tribute.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/24/698491_sm-UFO%20pip%2010%3B%20RIP%20Sir%20Terry%20graffiti%20tribute.jpg" border="0" /></a><br /> <br /> As the only famous person that I have ever sent any fan-mail to, I had to add a tribute to Sir Terry Pratchett, and this was the perfect opportunity. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2015 16:19:16]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Terry Pratchett and his Discworld, rest in peace, he was one of my favorite writers   <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> And your work is absolutely fantastic, it doesn't look like a diorama, it seems real  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2015 16:33:45]]> GMT</pubDate>
				<author><![CDATA[ XDluca]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ That is a fantastic and fitting tribute, very nice touch.]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2015 18:02:21]]> GMT</pubDate>
				<author><![CDATA[ Stormwall]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ I currently seem to lack the eloquence to properly express how awesome that is, really, that is a touching tribute.]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2015 22:02:32]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Not only does it look great but a very nice tribute  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2015 23:36:59]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ You need to get out and do that for real (watch out for the Rozzers though...)  You could be the new Banksy...<br /> <br /> Awesome tribute <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2015 01:06:55]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Your freehand sickens me,  you talented space monkey you.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2015 06:43:05]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac30e205467ad732b96d2adda2129511.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7697129.page"><b>inmygravenimage wrote:</b></a><br/>Your freehand sickens me,  you talented space monkey you.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> True  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2015 07:49:09]]> GMT</pubDate>
				<author><![CDATA[ Big H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ A Tribute to Terry Pratchett, very nice!]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2015 08:04:07]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Thank you all. Glad you like it and feel that it has been done justice. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> XDluca: I am honoured to be the one to receive your first post. Thanks, realism is what I strive for, glad it works. <br /> <br /> Ruglud: Ha. Maybe when I have finally got an airbrush... nobody would suspect the person running about with a compressor... Nearly bought a compressor today, but was out-bid. Will have to keep looking...<br /> <br /> Graven / Big H: Thanks. It's not that great, it's just blobs of paint... well, that can describe any painting really... there's not much finesse to it. I didn't think it was going to work out as I painted it and then sat back and saw that it did work. The sum is far greater than the individual parts. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I've been doing more graffiti, but first I feel I should say: <br /> <br /> <b>The relative position, size, overlaps, colours, details, etc. of the graffiti that I am adding is no indication of favouritism for anyone that is (or isn't) included.</b> <br /> <br /> With that out the way, yes, the remaining graffiti is going to be based on some of you chaps from around here. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I want this wall to look like it has been on the receiving end of years of graffiti, with one person overlapping another and then the later people squeezing in tags in the gaps. So this will build up, piece by piece, until the lower half of the wall is filled (as graffiti artists can only reach so far, and rarely bring a step ladder). <br /> <br /> So this is graffiti-in-progress:<br /> <a href="http://www.dakkadakka.com/gallery/698766-UFO%20crash%20pip%2011%3B%20Graffiti%20in%20progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/26/698766_sm-UFO%20crash%20pip%2011%3B%20Graffiti%20in%20progress.jpg" border="0" /></a><br /> <br /> Cam's tag is done following his own tutorial (for part of it at least) and is the first to be finished. <br /> The particular shade of Harvest is only part done, and will get some more additions soon.<br /> Vik's has only just been started and will look very different. <br /> <br /> There are many more to come and, as I said, don't feel left out if you don't feature. I can't fit you all on this one piece, and there are many more things I will build in the future...]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 00:11:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Really great work Dr H.  I think you've found a second profession!  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 00:43:17]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I wasn't aware that you could make money doing graffiti, I thought it always ended up with you paying money... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 01:16:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Has reminiscence of Dave's warehouse with the tagging plus gives it a sense of history, I think you should leave Viktor as it is as it just looks sprayed like a lot of common tags around.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 08:47:50]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<description><![CDATA[ I managed a spot on one of Dave's buildings which has been the highlight of my Dakka career :-) ]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 12:33:53]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ <blockquote><div><cite>lone dirty dog wrote:</cite>Has reminiscence of Dave's warehouse with the tagging plus gives it a sense of history,</div></blockquote><blockquote><div><cite>nerdfest09 wrote:</cite>I managed a spot on one of Dave's buildings which has been the highlight of my Dakka career :-) </div></blockquote>Ja. Dave's warehouse was the inspiration for this, as was Cam's graffiti exploits. <br /> <br /> <br /> <blockquote class="uncited"><div> I think you should leave Viktor as it is as it just looks sprayed like a lot of common tags around.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Ah, but I had a plan for Vik's tag (see below). But that comment has sealed your tag <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Vik's and Red's tags are done, I've blocked in a few more, and this should serve as a scale reminder (as without any reference the wall can look a bit small).<br /> <a href="http://www.dakkadakka.com/gallery/698943-UFO%20crash%20pip%2012%3B%20more%20graffiti%20progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/26/698943_md-UFO%20crash%20pip%2012%3B%20more%20graffiti%20progress.jpg" border="0" /></a><br /> <br /> Back to it...]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 17:15:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Those are looking really good Dr H!  Are you going to fill the whole wall or leave the top area fairly blank? (save for the disc-world reference).]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 17:40:43]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<description><![CDATA[ Thanks Gits'. <br /> That's about as high as they are going to go. As you can see, even that marine would get arm-ache doing some of these. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 18:03:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ I think that's a wise decision... sets the turtle apart from the rest too.]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 18:16:16]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Wow amazing collection of details.  It's like Nerd brain exploded minus the mankini.   Love the bunnies!]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 21:21:27]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ How comes I always get abbreviated  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> another claim to fame  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> although Viks does look rather splendid goes well with his old Avatar  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 21:49:33]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ <blockquote><div><cite>Gitsplitta wrote:</cite>I think that's a wise decision... sets the turtle apart from the rest too.</div></blockquote>Indeed. On the pedestal he deserves. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>Wow amazing collection of details.  It's like Nerd brain exploded minus the mankini.   Love the bunnies!</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks Solar'. Glad you like the bunnies. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>How comes I always get abbreviated  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> another claim to fame  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> although Viks does look rather splendid goes well with his old Avatar  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>I think it's a combination of a reasonably long name that is also very easy to abbreviate. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Look at it this way, even abbreviated your name is as long as mine is in total. <br /> <br /> Finished off a couple more:<br /> <a href="http://www.dakkadakka.com/gallery/699053-UFO%20crash%20pip%2013.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/26/699053_md-UFO%20crash%20pip%2013.jpg" border="0" /></a><br /> Dave's was going to be done in red-brick, but once I'd added the lines for the bricks (so that I'd be able to paint the bricks in) I quite liked it in black/white and so kept it. <br /> Monkeytroll's was another easily split to make more graffiti artists. <br /> <br /> You can also see that I've been a bit diplomatic as to the graffiti that is hidden by the fallen piece of wall.]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 23:25:46]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ That really looks amazing dude! :-) love the shot with the marine in front! a few broken skateboards and it'd be a spot in town!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Mar 2015 09:08:20]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ That graffiti is awesome. I would almost advocate for more. Also, at least here in the states, graffiti "artists"  tend to disrespect one another and overwrite each other's tags. So the older a wall is or the more hotly contested a territory that that surface is in, the deeper layered the graffiti will be. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Mar 2015 21:43:11]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Thanks Nerdy. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> See if you can spot your's below. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Thanks 'boss. I have tried to give the impression of the tags overlapping, but without completely obscuring anything. Perhaps not quite the same, but I hope it gives the impression. <br /> <br /> I have now run out of inspiration / willpower to come up with more different styles of tagging, and have largely filled the space. So I'm calling the graffiti done.. mostly (there may be some more small squiggles added, but these are all the "legible" ones). Some of the smaller tags didn't quite turn out well, if you can read them then you can get a warm glow. If you can't read them, then assume it's you and get a warm glow. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/699302-UFO%20crash%20pip%2014%3A%20graffiti%20done...%20mostly.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/27/699302_md-UFO%20crash%20pip%2014%3A%20graffiti%20done...%20mostly.jpg" border="0" /></a><br /> <br /> Next, it's on to the plants and then weathering. I might just get this done in time...]]></description>
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				<pubDate><![CDATA[Fri, 27 Mar 2015 22:05:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ I think that in keeping with what <span class="glossaryitem" onmouseover='gp(477);'>WW</span> said, you need to do a giant "GITSPLITTA" over the top of everything  (except the turtle of course.).  Only for authenticity's sake you understood. ..]]></description>
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				<pubDate><![CDATA[Fri, 27 Mar 2015 22:33:32]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Yeah, I'll keep that in mind if I have time, Gits'. <br /> <br /> You do have a little tag on this one already, so it may not be seen as fair to give you a second tag on the same wall... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Mar 2015 23:11:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Ah... is the one below the red "<span class="glossaryitem" onmouseover='gp(604);'>HI</span>"?  <br /> <br /> Well then... you'll have to cover up my tag too with someone else's avatar name.  It's only fair after all.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 00:01:11]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Dave did a tag for me in all purple,,,,,"Shaz"]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 00:12:08]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ <blockquote><div><cite>Gitsplitta wrote:</cite>Ah... is the one below the red "<span class="glossaryitem" onmouseover='gp(604);'>HI</span>"?  </div></blockquote>It is. I'm glad (and slightly impressed as it didn't come out as well as I hoped) that you can find it.<br /> <br /> <blockquote class="uncited"><div>Well then... you'll have to cover up my tag too with someone else's avatar name.  It's only fair after all.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> </div></blockquote>Good to see that you are nice enough to compromise on such things. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Dave did a tag for me in all purple,,,,,"Shaz"</div></blockquote>Sadly, you fell prey to me having a good idea too late to fit it on. I shall save it for the future. I may throw in a little "Shas" for you when I go over with some more scribbles.]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 00:21:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Hah, that is Awesome...  Love the tag for Panda<br /> <br /> Plus I'm getting a warm glow from this <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 00:39:36]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Love the panda <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> very banksy. Is that a wee graven down in the bottom left?]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 07:59:27]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ Oh wow i am here. Neat. Awesome work dr. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 08:08:36]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<description><![CDATA[ I think I can see a little OMN in the bottom there, <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> awesome work Dr <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> this is goign to be a close competition.]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 10:34:01]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Thanks Chaps. <br /> <br /> I'm quite happy how Panda's turned out. It went through many variations in planning before deciding to do a "Banksy" and just paint the black areas, and it was only in positioning the "Comrade" that I realised that the R could become the nose. <br /> <br /> Good to hear Ruglud. It's nice how you can get the "u"s in your name to merge with the neighbouring letters. <br /> <br /> Graven, yes there is a little Inmygraven Image squished into the bottom left. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Glad to have brought you out of lurking Comrade. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> and that you like it.<br /> <br /> Thanks OMN. Yes it is, I'm quite happy with how that turned out also. <br /> <br /> Anyone with a little tag on this one or who has missed out this time around will likely get a bigger one on something in the future. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> I can see my "table" having much graffiti on it. <br /> <br /> I've started on the plants, had to go back to my Mantis Warrior model to check my own technique for the large leaves, nothing much to show yet. <br /> <br /> In other news: <br /> I've got an airbrush. Actually two (or even 3 if you count my old external-mix spray gun). <br /> <br /> I actually bought it for the compressor. Cheapest I could see for what you got.<br /> Here: <a href="http://www.ebay.co.uk/itm/400745289401?_trksid=p2060353.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT" target="_new" rel="nofollow">http://www.ebay.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/itm/400745289401?_trksid=p2060353.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT</a><br /> Pictures:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> <br /> The compressor seems to work well. Nice and quiet and the filled tank seems to last well.<br /> <br /> You can see a siphon-feed airbrush and a side-cup, gravity-feed airbrush.<br /> I may practice with these (probably only the gravity-feed one) or I may just sell them on to get some money back on the deal.<br /> I am still looking for a (more than likely) Badger airbrush, but good deals seem to be rare.<br /> <br /> Anyway, no time to play with it yet (I didn't even expect it to arrive before Tuesday). But there you go, new toy... sorry... tool. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 16:20:31]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yes, maybe a next round?<br /> <br /> Quiet? as I tend to be nocturnal much of the time, that is a help!<br /> I would just have to learn how to paint w/o getting it all over the place.]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 17:24:30]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ I was surprised at how quiet it was. I was expecting it to be louder. <br /> <br /> Maybe it's all relative, but it's quieter than the tv or any music that I tend to have on (although that's not saying much in being quieter than my music <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ). <br /> <br /> The advantage of the tank is that once it's filled, the pump is off and you can spray in silence for quite a while.]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 17:35:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/773f933490621071a6f5b953864f2c46.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7706945.page"><b>Dr H wrote:</b></a><br/>I was surprised at how quiet it was. I was expecting it to be louder. <br /> <br /> Maybe it's all relative, but it's quieter than the tv or any music that I tend to have on (although that's not saying much in being quieter than my music <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ). <br /> <br /> The advantage of the tank is that once it's filled, the pump is off and you can spray in silence for quite a while.</div></blockquote><br /> <br /> <br /> <br /> I paint in silence with my hand brushes already!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 17:51:48]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/773f933490621071a6f5b953864f2c46.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7705157.page"><b>Dr H wrote:</b></a><br/>Thanks Nerdy. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> See if you can spot your's below. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Thanks 'boss. I have tried to give the impression of the tags overlapping, but without completely obscuring anything. Perhaps not quite the same, but I hope it gives the impression. <br /> <br /> I have now run out of inspiration / willpower to come up with more different styles of tagging, and have largely filled the space. So I'm calling the graffiti done.. mostly (there may be some more small squiggles added, but these are all the "legible" ones). Some of the smaller tags didn't quite turn out well, if you can read them then you can get a warm glow. If you can't read them, then assume it's you and get a warm glow. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/699302-UFO%20crash%20pip%2014%3A%20graffiti%20done...%20mostly.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/27/699302_md-UFO%20crash%20pip%2014%3A%20graffiti%20done...%20mostly.jpg" border="0" /></a></div></blockquote><br /> <br /> So I just had a "god, I'm dumb" moment. I don't like to read and mostly come for the pretty, pretty pictures. So I just now realized that the tags on the wall are all dakka members. I'm really quite honored to have my name on that wall. Thank you, Dr H!]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2015 18:42:40]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>I paint in silence with my hand brushes already!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote> That all depends on how loud you hum/sing to yourself... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> 'boss. that's the power of reading for you. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> A picture may say a thousand words, but a caption can change the message. <br /> <br /> So, I'm at the stage of finishing those final touches. As part of this I've been taking photos from many angles and thought I'd share some that may interest you.<br /> <br /> At the top of this image you will see how the angle of the camera/light brings out the texture of the mud splash and of the concrete. <br /> You can also see the plants have been painted. The roots of the wall-clingers have been painted up so that the thicker roots are brown (to show their toughness in age) and the thinner roots are greener (to show their youth). A couple of the dead ones have been painted almost white. <br /> <br /> The large leaf plants are as they were on my Mantis warrior base, except the one that was caught by the UFO: The only leaf still attached is half dead and hanging limp and those that have been ripped off, lay dead on the ground at the start of the groove. <br /> <br /> And just for you Shas, a close up of your tag. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/699899-UFO%20crash%20pip%2015%3B%20final%20flourishes.%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/29/699899_sm-UFO%20crash%20pip%2015%3B%20final%20flourishes.%20.jpg" border="0" /></a><br /> <br /> I'm going to finish off the little slips I've found and then call it done. <br /> <br /> I will however, still do the fossils etc. that will go around the edges, But I'm going to get nice pictures done for the competition first before attempting those. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 29 Mar 2015 18:56:14]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Mate , that is some sweet looking graffiti !<br /> <br /> Any thoughts on adding trash everywhere ? Coke cans and McDonalds cartons ? <br /> <br /> OneManNoodles does a nice line of bottles and cans !  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Mar 2015 19:15:33]]> GMT</pubDate>
				<author><![CDATA[ Big H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Beautiful work Doc!]]></description>
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				<pubDate><![CDATA[Sun, 29 Mar 2015 19:19:38]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Really looking good - some of those pictures could be mistaken for real world, truly impressive.<br /> <br /> Talking of airbrushes - I bought a compressor and airbrush kit back in March 2011 - I'm yet to fire up the compressor...]]></description>
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				<pubDate><![CDATA[Sun, 29 Mar 2015 19:36:46]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Nice, squeazed me in anyway!, TY]]></description>
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				<pubDate><![CDATA[Sun, 29 Mar 2015 19:39:49]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ So I am away for a bit (ever had one of those weeks where life constantly jumps out of the bushes to crotch punch you?  Yeah) and this is what I was missing?<br /> <br /> Wow.  A wall of fame, and the Great A'Tuin to boot.  The only thing missing is The Luggage somewhere among the crates <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Amazing piece Doc.  Can't wait to see it all done up.]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2015 04:49:55]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Thanks Big'. I did consider adding some trash about the place, but with all the rubble from the crash and the plants I thought it was getting a bit overcrowded as it is, and decided not to add any.<br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Ruglud wrote:</cite>Really looking good - some of those pictures could be mistaken for real world, truly impressive.</div></blockquote>Thanks, good to hear that, it's what I aim for. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Talking of airbrushes - I bought a compressor and airbrush kit back in March 2011 - I'm yet to fire up the compressor...</div></blockquote><span class="glossaryitem" onmouseover='gp(84);'>lol</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Whenever I buy something new, I have to try it out almost immediately. Expect some airbrush happenings here soon.<br /> <br /> Thanks, No prob' Shas. <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>So I am away for a bit (ever had one of those weeks where life constantly jumps out of the bushes to crotch punch you?  Yeah) and this is what I was missing?</div></blockquote>Hopefully life stops trying to castrate you, or at the very least gives you a cup to wear.<br /> <br /> <blockquote class="uncited"><div>Wow.  A wall of fame, and the Great A'Tuin to boot.  The only thing missing is The Luggage somewhere among the crates <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Amazing piece Doc.  Can't wait to see it all done up.</div></blockquote>Thanks. Wait no longer... <br /> <br /> First some accompanying fluff (only for fun, doesn't really tell you anything about the model):<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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The secretary walked into the commander's office. <br /> "What is this?" asked the commander.<br /> "I don't know, sir. I do not have the clearance to see what was contained in the envelope, sir" Replied the secretary. <br /> "I asked for a report on the incident that happened 2 months ago, and I get THIS!" Said the commander, throwing down a collection of paper that were covered with black rectangles that were roughly in the shape of paragraphs but no words were visible. <br /> The secretary threw her hands up to her face and covered her eyes. "I'm not allowed to see that, sir. They said I must not look at them and I should forget that I have ever seen them." she said, slightly panicked. <br /> "Who said this?" Asked the commander. <br /> "I-I d-don't know, sir. T-they were..." Started the secretary, but she was interrupted by a knock at the door which was then opened by two men dressed in black suits. <br /> "I DIDN'T SEE ANYTHING, I DON'T KNOW NOTHING, DON'T TAKE ME AWAY!" screamed the secretary. <br /> "We're not here for you, Ms. You may leave now." Said the first man calmly. <br /> "WHO IN THE NAME OF THE EMPEROR DO YOU THINK YOU ARE! COMING IN HERE UN-ANNOUNCED AND DISMISSING MY SECRETARY!" Shouted the commander. "Gladys, you may leave, go and have a drink and calm down" He said to the now crying secretary. She left in a flood of tears without uttering a word. <br /> "Who we are is not important, commander..." Said the second man. <br /> "...We are here to caution you about that document, sir" Said the first man, as if carrying on the same sentence of the other man. <br /> "Caution me! What, I might get a nasty paper-cut when I wipe my arse with it? Because that's all this paper is worth." Said the commander, still seething. <br /> "Sir, this is highly classified material, and should be treated such. We will have to re-think what we trust you with if you are going to dispose of this report in a non-safe way." Said one of the men.<br /> "This material is worthless, it's just blank paper with black rectangles on it. No-one can get any information from it." Retorted the commander. <br /> "All information that you are not cleared to know has been redacted under section 40 of our policy. You are, however, cleared to know of the report's existence and that is important information that is not to be shared off-hand." Said the other man. <br /> "You do know that I am commander of this base?! I have the highest clearance available." Said the commander. <br /> "Not so, sir. There are 3 levels of clearance that you do not have clearance to know about. The contents of this report comes under the first of these levels. Said the men. <br /> The commander threw the papers at the men and told them to get out in a very impolite way. <br /> <br /> The commander decided to return to his living quarters early that day as he couldn't concentrate on paperwork and his secretary had apparently taken herself off to calm down somewhere private. <br /> As he walked down the path, a large gentleman, wearing a shirt too small for him, eye-glasses that were far thicker than usual, baggy trousers and dirty shoes, approached him.<br /> "er, Excuse me" he said in a weak voice. "You are the commander of the base here, yes?" The man looked about shiftily. The commander prepared himself for an attack, but this man didn't look the violent sort. <br /> "Yes. Now leave me alone. I have nothing to speak to you about." Said the commander. <br /> "er, Well... actually, we... I mean, I am part of a group of people that might have some of the information that you want." Said the man, still agitated. "You must come with me before... before the men in black notice. Meet me by the alleyway up ahead. Act natural." and with that the man walked off down another alleyway, looking anything but natural. <br /> <br /> The commander paused for a moment and weighed his options. He could call in a police squad to surround the immediate area. But the way the fat man acted and the mention of the "men in black" halted him. As he thought to himself, a black ground-car drove past slower than necessary. The windows were blacked out, but the commander knew who was inside. He walked on. <br /> <br /> As he approached the alleyway, he crossed the road to the far side so that he could get a good look down the alley before entertaining the idea of entering. As he crossed, he noticed another black ground-car parked a short way away. He stopped at a cafe that was opposite the alley and watched the car for a while. He then entered the cafe and asked to use their private telecom, pulling rank to gain access. He called the base's quartermaster, a man that knew how to get things done, and told him that he had something that needed doing. After he had explained, the quartermaster uttered only one word "Aye" and the call was ended. <br /> <br /> The commander walked back outside the cafe and watched the black ground-car again. A short while later, a large, unmarked van approached and then crashed at high speed into the black ground-car. All vehicles on the road came to a halt and people from the surrounding area ran to help. As the men exited the ground-car they looked over to the cafe, but could see no trace of the commander. <br /> <br /> Entering the alleyway, the commander noticed a dilapidated fence part-way down and as he approached one of the wooden panels was pulled to one side by a chubby hand. The commander followed the man to a dirty caravan that was covered with (apart from the dirt) stickers that he didn't recognise although many involved saucer-shaped shiny objects. There was also far too many aerials on top of the caravan. The whole caravan tilted and shifted as the large man climbed through the relatively small doorway, the commander followed. <br /> <br /> Inside, he noticed that the underside of the roof was covered with silvery foil. There were many papers strewn about the interior, some pinned to the walls, many laying about the various surfaces interspersed with fast-food packets. The caravan continued to pitch and roll as the large man made his way to a table and it finally came to a rest, at an angle, once the man had sat down. The commander then noticed there was another man already sat at the table. <br /> <br /> This other man was short (as far as the commander could tell of the sitting man), bald, had scruffy grey stubble and wore a stripped T-shirt that was stained with various foodstuffs. He looked up. <br /> <br /> "So... this is the... commander" the little man said with a wheezy voice. <br /> "Yes I am the commander, and whom might you be? What are you doing in here?" replied the commander. <br /> "Ahh, so many... questions... so many answers... but where do... you get your answers from... and... who has seen them... first." Said the little man. <br /> "What are you talking about?" Said the commander, the thought of just leaving crossed his mind. <br /> "We... find answers, we find the... truth, the truths that... they... don't want anyone to... know." Replied the little man. <br /> <br /> The commander was growing tired of the way this man talked already, but persisted out of curiosity alone. "Who... never mind. Why have you brought me here, you have something you want to share with me? Or I'm leaving." <br /> The large man spoke up "You recently requested a report and was, we suspect, disappointed to find it largely redacted, yes?" <br /> "How d-... never mind. I'm listening." said the commander in a flat tone. <br /> "Well..." said the large man, getting excited "...we have a copy of the full report, and..." <br /> He was cut off by the little man "and we... thought you might be interested... in it's... contents." <br /> "Out with it then" said the commander, used to dealing with subordinates.<br /> "We... can't risk... just giving you the... report..." said the little man. "We... also want... some... compensation for... the information... make it... worth... our... while... as-it-were." <br /> "COMPENSATION! Who do you think I am?!" shouted the commander. <br /> "We thought... that you are... the commander... of this place..." replied the little man, with a dry smile. <br /> "How do I know that this information is worthwhile?" asked the commander.<br /> "Well... welll... you... excuse me..." the little man broke off into a coughing fit. He nudged the larger man. <br /> "Well, you wanted the report in the first place. This is the only way you are going to get the information." explained the large man.<br /> <br /> "What do you want then?" asked the commander. <br /> "A dish" said the large man. <br /> "A dish?" asked the commander. <br /> "A... dish..." said the little man. "A... satellite... dish" He passed the commander a sheet of paper and continued his coughing fit. <br /> The commander looked at the paper. It was a technical drawing of a satellite dish. "This one, I assume?" he said. The little man nodded between coughs. <br /> "Fine, I'll sort it out when I get back." <br /> "No need..." said the large man "... sign here" he said handing him a slip of paper, it was a requisition form. <br /> "Where'd y- never mind." said the commander and signed the form. <br /> <br /> Having got over his coughing fit, the little man placed a metal foil hat on his head and passed another to the commander. The large man got up and, with the caravan again rocking and rolling, he walked to the door and exited. The caravan levelled off. <br /> "What do you expect me to do with this?" said the commander looking down at the hand-made foil hat. The little man just pointed to his own head with his hat in place. <br /> "Why?" asked the commander. <br /> "So... they can't... listen in to... your... thoughts" Said the little man "Just put the... put the... the..." he took a deep breath "...put the... hat on." he finally managed. <br /> The commander unceremoniously put the hat on. <br /> <br /> "Right..." said the little man "Now we can continue." the wheezing had stopped "In the last 12 months there have been 230 reports of unidentifiable things in the sky. We call them UTitS's..." <br /> "You mean unidentified flying objects?" said the commander. <br /> "UFOs. UFOs yes, that's much better. Catchy, I'll have to write that down" said the little man scribbling on a piece of paper. "These reports, of UFOs, have been increasing in frequency the last 3 months, and the descriptions have been getting more... descriptive." <br /> "So?" said the commander. <br /> "Soooo, these UFOs have been seen flying at low levels. One report stated that one passed by his ground floor window. That's un-corroborated though, it's said that the person lives on the 12th floor of a block of flats, but that's unimportant right now. The UFOs... UFOs, huh... have been reported to be flying erratically about the sky. Then, two months ago, one report stated that one had crashed out in the old city." <br /> "And that's the report I tried to read." said the commander. <br /> "Exactly. And those, men in black as people like to refer to them, don't want anyone to find it before they do."<br /> "And you know where it is?" asked the commander. <br /> There was a long pause before the little man replied, "No." <br /> "This is useful how, then?" said the commander. <br /> "It's somewhere in the old city, possibly the industrial complex" said the little man. <br /> "The industrial complex is thousands of square kilometres alone." Said the commander. <br /> "So, it'll take some time to find. It could be worth the effort." said the little man. <br /> "Could be, could be! What is it that needs finding anyway?" Said the commander. <br /> "This UTitS... UFO. Think of the alien technology..." Said the little man. <br /> "We already have some alien technology, from the Tau and the Eldar." Said the commander, somewhat jaded. <br /> "But this is something new, something different, and they want it, they want it quietly, all to themselves. So it must be worth something. It's a conspiracy." Said the little man, becoming animated.  <br /> "Right, fine. Thank you for the information. Maybe I'll have someone look into it someday." Said the commander, standing up and removing the foil hat. <br /> <br /> The little man removed his own hat "It... could be... the best thing... you've ever done for... this planet..." he said wheezing again. <br /> <br /> "Yeah, great. Just what this planet needs. Something everybody else wants." The commander stepped out of the caravan. <br /> <br /> The large man was standing outside and looked at the commander as he passed. <br /> "So why did you have to wait out here?" said the commander. <br /> "You had to wear my hat. We don't have enough to make 3 hats." replied the large man. <br /> The commander looked back at the caravan, with all the various aerials on top. "No, of course you don't" and he walked off. <br /> <br /> As he left the alleyway another black groundcar passed by and a little stab of irritation flared up in the commander. "I wonder if the quartermaster wants a holiday..." he thought to himself. <br /> 
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</div><br /> <br /> And some notes on the actual model (much of this has been discussed throughout the build but this brings it all together):<br /> Starting with the concept. It had to be an accident, and the first thing that came to mind was a crash of some kind. As the setting of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is all about space travel and aliens it was an amusing thought to project something of today's views of aliens into the future, but keep it mundane in a way. <br /> <br /> So not a spaceport or anything futuristic. A simple industrial setting. Having also missed out in competing in the previous competition, which was building walls, I had decided to incorporate a wall into this piece. That led to something crashing though the wall. And the something became a UFO.<br /> <br /> The UFO; I wanted it to be as alien as possible, so that it contrasted with the everyday background.<br /> At first it was a problem to come up with a design and I eventually resorted to rummaging though my various boxes of bits and things that I've put to one side for the purpose of making into models. I pulled out  a range of things that had interesting shapes and then decided to just throw them all together to make something that has no cues from any known vehicle (from real life AND from in-universe). <br /> <br /> The main shape came together slowly and then I had to tie it all together and try to hide the pieces it was made of. Due to the large amount of research I've done recently into Giger's work (because of the tank) it naturally came to resemble the look of the alien craft that was used in "Alien" and many other Giger works.<br /> <br /> Painting of the UFO had to follow the building and make it as alien as possible next to the base that was being planned. I knew I wanted a concrete wall, and that being an industrial complex it would have gravel on the ground. These would both be quite grey in colour and with the mud of the eventual crater being brown, I was led to make the UFO blue. I also decided to keep it monotone and devoid of markings just to add to the alien feel of the thing. <br /> <br /> Then the base: As I had a lot of it about, the bulk of the base is made from expanded polystyrene. Glued down to a piece of wood for rigidity, the basic shape of the crater was carved out of the <span class="glossaryitem" onmouseover='gp(442);'>PS</span> and some of what was removed was used to build up the edge. <br /> <br /> Then this was covered with several layers of tissue and PVA/water, with a few layers of dental plaster (as I also have a lot of that laying about) thrown in. The result is very hard; I can press down on the gravel until my finger hurts and not feel any give. <br /> <br /> The layout then became a matter of where the walls would be. I tried many variations, but ended up with them parallel to the base and extending near enough to the edges so that I could extend them in the future (when I come to make a modular gaming table... that's far future). The type of wall was set from my idea for the previous competition where I hadn't seen many scale concrete fences and wanted something unique (as is the main drive of all my modelling). <br /> <br /> The walls are mainly built from sheet polystyrene and textured by pressing them with coarse sandpaper and a G-clamp. A few missing sections adds to the interest and the broken sections (where the crash was) was made from plaster or milliput casts of the plastic wall.<br /> <br /> The only pre-made parts of this entire model are the boxes and toilets. These I had laying about and are used to give the back-story of the industrial complex. I had these laying about as I carved, moulded, cast and sell <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> both the boxes and toilets and these are some of the mis-casts that I put to one side for this sort of thing. <br /> <br /> The plants are made from a variety of things: <br /> The grass is brush bristles (both paint brush and an old washing-up brush) of about 4 different lengths. I like the add the different lengths to each bunch of grass as it makes them look more natural. There's a few bunches inside the walls to show that the gravel is not being maintained any longer. <br /> There's some very short grass patches outside the walls that are made from sawdust (from where I cut the wood for the base) sprinkled on. <br /> <br /> The large leaves are leftovers from my Mantis Warrior and are made from tissue paper (not the toilet variety) and some sandwich bad ties. Note that one of these plants was tall enough to be clipped by the UFO as it hit the wall and has been damaged. <br /> <br /> The wall-climbing plants are Birch seed pod "leaves" stuck to patches of sponge and a selection of wires for the roots. Note that the roots are either thick and painted brown (old and tough), thin and painted a light green (new growth), or thin and almost white (dead and broken). <br /> <br /> The muddy areas are made and painted to match my existing model bases. A sprinkling of dried and crumbled paint, painted brown and then anything that looks like a rock is painted to be a rock. <br /> <br /> The gravel is mostly the carbon grains that come out of water filters. Mostly painted grey with some brown washes thrown in to show the ground underneath. <br /> <br /> Inside the walls are a selection of posters that are related to toilets/work. The area of the wall nearest the hole has been damaged by flying parts of the wall, and the poster there has also been damaged. There are also some splashes of mud at the crater end of the long wall.<br /> <br /> Outside the wall is lots of graffiti that mainly speaks for itself. There's a few spots of lichens and some battle damage. <br /> The bunny graffiti (inspired by some I saw in Poland) helps to show where the pieces of wall have been thrown inside the walled area. Some pieces however are face down, so you don't see the graffiti. (and yes, I have given thought to each individual piece as to how it was thrown in the crash).<br /> <br /> The whole piece is meant to look like a long deserted (by both the workers and the graffiti artists - as shown by the removed piece laying against the outside of the wall) storage area that has started to become overgrown, and now a UFO has crashed there in the past weeks/days. <br /> <br /> So, on to pictures...<br /> <br /> First some relevant music:<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/a4eav7dFvc8?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> I've kept these pictures as large as possible, so zoom in to see all the details.<br /> Scale shots:<br /> <a href="http://www.dakkadakka.com/gallery/700163-UFO%20crash%20final%20scale%20shots.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/30/700163_sm-UFO%20crash%20final%20scale%20shots.jpg" border="0" /></a><br /> <br /> Full piece photos (all angles, many photos, large picture):<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> <br /> Details (also large picture): <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> Thanks for joining me on this journey... on to the next...ish (got to finish the edges of this and then back to the jet-bike).]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2015 16:15:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Fantastic work, love all the attention to detail  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2015 16:28:38]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Very nice work Dr.H!!! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2015 19:35:46]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ love the "tequila" poster...little details like that really seem to be your forte.  nicely done.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2015 03:27:58]]> GMT</pubDate>
				<author><![CDATA[ GawdamSumbish]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Just plain awesome. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2015 04:30:56]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ I can only say it with a video <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/RijB8wnJCN0?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/>
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</div><br /> Your skilz that is <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2015 07:32:52]]> GMT</pubDate>
				<author><![CDATA[ Jehan-reznor]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ I think I can see my name... <br /> <br /> Tequila! And hand puppets! Two things we don't see on posters enough.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2015 08:31:45]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>'. Attention to detail is my thing. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Thanks Shas. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Gawdam': "Have you hugged your toilet today?" Love that series of posters. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Again, details details details. I just feel that every model needs them (and ones that have a reason to be there, not just for the sake of it <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> ) to come alive. Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks 'boss. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Jehan'. "Insane in the brain" <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> You can Weety. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Ha, indeed. Thanks.<br /> <br /> I'm still considering how to add the things about the base. Either to do them as comic-like or go all in and do realistic layers in the ground. Baring in mind this will eventually be buried in a table (that one I keep going on about in the far future), it might be a lot of effort for little gain. But it will be hanging about on the shelf for quite a long time...<br /> <br /> Maybe I'll go back to the jet-bike while I think about it...]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2015 13:11:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Always like pictures that tell a story <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Great work! That terrain looks amazing.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2015 14:55:03]]> GMT</pubDate>
				<author><![CDATA[ ckig]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ Staggering work amigo. Top notch.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2015 15:25:14]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ That wall has been tagged within an inch of its life  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> It really has come together well but I have to say isn't strange how the wall has almost become the star of this  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I was looking at the close up pics of the wall and the misses asked why are you looking at a crack den  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> I said its a model she did not believe me at first till I proved it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> then she said that's good I said what a crack den  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2015 22:47:44]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the UFO! </title>
				<description><![CDATA[ <blockquote><div><cite>ckig wrote:</cite>Always like pictures that tell a story <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Great work! That terrain looks amazing.</div></blockquote>Thanks ckig. A story of some kind is very important in a model, I feel. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Staggering work amigo. Top notch.<br /> </div></blockquote>Thanks Graven. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>lone dirty dog wrote:</cite>That wall has been tagged within an inch of its life  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> It really has come together well but I have to say isn't strange how the wall has almost become the star of this  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>Walls have feelings too...  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> They have ears, at least... <br /> <br /> This was the kind of thing I was planning for the previous "walls and fences" competition. So it's fair that the wall and the crash get equal attention.<br /> Without the wall, there is no crash.<br /> Without the crash, there is no.... hole in the wall...<br /> <br /> <blockquote class="uncited"><div>I was looking at the close up pics of the wall and the misses asked why are you looking at a crack den  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> I said its a model she did not believe me at first till I proved it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> then she said that's good I said what a crack den  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>I'm glad that it is getting these reactions. It means that I've achieved what I set out to do; make something realistic. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Thank you both. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Further to the competition there is a public community choice award, with the prize being one of those warm glows, and the voting thread is over here: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/642603.page#7719692" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/642603.page#7719692</a> <br /> Pop on over there and vote for your favourite. Doesn't have to be the "best", just the piece that you like the best. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> The more votes cast the better the result. <br /> <br /> And now... back to something completely different... <br /> <br /> ...A man with 6 legs!<br /> Wait...<br /> No, he ran away. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Onwards with the jet-bike:<br /> Shading and highlighting is now mostly done on the main colours.<br /> <a href="http://www.dakkadakka.com/gallery/701353-Reaver%201%20pip%202%3B%20main%20colours.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/4/2/701353_sm-Reaver%201%20pip%202%3B%20main%20colours.jpg" border="0" /></a><br /> There's a few bits I can see need attention in the photos, but progress. <br /> <br /> I've painted the underside black as with any racing machine you only paint the parts that the public are going to see and you don't waste time/effort/weight on parts that are not going to be on show. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2015 20:32:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Bikes looking awesome, and the wall is great as well. Your tagging skills have opened a possible new career for you <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2015 21:47:02]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ The jetbike looks great, the canopy design is well done!]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2015 21:48:59]]> GMT</pubDate>
				<author><![CDATA[ Calibanite Lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ That blue/white/yellow work well together!]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2015 22:00:32]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Paint adds weight to the vehicle too.  Color scheme is very "corporate'.   It works very well.<br /> <br /> And the diorama... just stunning.  You certainly brought out the A+ game on this one.     <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2015 22:58:11]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Bike is looking pretty darn neat with the paint starting to hit <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> But I want to see this 6-legged man now, sounds right up my street <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2015 23:15:28]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Hey, that bike looks quite spiffy with its more refined paint job.]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2015 00:10:54]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ I'm loving the jetbike, it sort of looks like a design an actual mechanic would make.]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2015 11:45:56]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ It's got that sport bike feel!]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2015 20:21:54]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ I've posted up the result for the League comp if you're interested <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/330/629845.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/330/629845.page</a> (bottom of the page).<br /> <br /> Bike is coming along fantastically, nice choice of colours, reminds me of a Nintendo game I play as a kid, I hear red ones go faster. Good to see you're on a roll.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2015 20:11:11]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Lovely work.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2015 06:51:37]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ You deserved your placing Doc. Congratulations. (I thought Cam was gonna give you a run for your money, and he did.) <br /> <br /> But nonetheless. Grats!]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2015 16:04:54]]> GMT</pubDate>
				<author><![CDATA[ Stormwall]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Just a wordy update today. I should have an update on the biker tomorrow though. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>Bikes looking awesome, and the wall is great as well. Your tagging skills have opened a possible new career for you <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks Theo. Good to see you pop in.<br /> <br /> <blockquote><div><cite>Calibanite Lion wrote:</cite>The jetbike looks great, the canopy design is well done!</div></blockquote>Thanks Calibanite Lion. It was a bit tricky, but has worked out well.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>That blue/white/yellow work well together!</div></blockquote>Indeed. Although I can't take credit for the scheme.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Paint adds weight to the vehicle too.  Color scheme is very "corporate'.   It works very well.<br /> <br /> And the diorama... just stunning.  You certainly brought out the A+ game on this one.     <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> </div></blockquote>Thanks Red. Yes it does and that's why it's usually a really thin coat.<br /> I don't know about racing cars, but I know that the Ferrari F40 was so focussed on weight saving that the paint was thin enough to see the carbon fibre weave though it.<br /> <br /> Thanks on both. I'm always pushing to improve on each model.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Bike is looking pretty darn neat with the paint starting to hit <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks. The final layers on the yellow brought it all together. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>But I want to see this 6-legged man now, sounds right up my street <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>I believe he's gone to visit the man with a tape recorder up his nose. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Hey, that bike looks quite spiffy with its more refined paint job.</div></blockquote>Thanks. Many layers and far too subtle shading later... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Co'tor Shas wrote:</cite>I'm loving the jetbike, it sort of looks like a design an actual mechanic would make.</div></blockquote>Thanks. Always good to hear that about my models. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>It's got that sport bike feel!</div></blockquote>And that's what I hoped. Thanks.<br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite>...Bike is coming along fantastically, nice choice of colours, reminds me of a Nintendo game I play as a kid, I hear red ones go faster. Good to see you're on a roll. </div></blockquote>Thanks OMN. Well it is based on a computer game, so it should. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> There will be red ones in the future to match.<br /> <br /> <blockquote><div><cite>insaniak wrote:</cite>Lovely work.</div></blockquote>Thanks Insaniak. Welcome to my corner of DDakka. <br /> <br /> <blockquote><div><cite>Stormwall wrote:</cite>You deserved your placing Doc. Congratulations. (I thought Cam was gonna give you a run for your money, and he did.) <br /> <br /> But nonetheless. Grats!</div></blockquote>Thanks Stormwall. Yes, Cam's piece was a fantastic bit of work. It did have me worried. <br /> <br /> And yes, for those of you not in the know, My UFO crash won the LoER terrain contest... And the public vote  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> I'm very pleased for the result as it was a lot of hard work and I tried a number of new things. <br /> <br /> This means that I am now hosting the next round of the contest.<br /> If you haven't seen it yet, I want you (yes, you) to build a piece of terrain from 2 non-model kit pieces of stuff... <br /> <span style="font-size: 18px; line-height: normal;">Make something EXTRAORDINARY from something ORDINARY </span><br /> <span style="font-size: 24px; line-height: normal;">The 14th round of the League of Extraordinary Riveters Terrain Contest </span><br /> Go here:<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/643658.page#7734224" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/643658.page#7734224</a><br /> <br /> Spread the word and join in.<br /> Thanks.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2015 21:04:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Or the B-29 which looked pretty good unpainted, also the P-51 Mustang which just looked awesome <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  My favorite plane from WWII.<br /> <br /> Sig updated.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2015 22:03:50]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Where did the scheme of the Jet Bike come from Dr. H?]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2015 13:09:22]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Or the B-29 which looked pretty good unpainted, also the P-51 Mustang which just looked awesome <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  My favorite plane from WWII.<br /> <br /> Sig updated.  <br /> <br /> </div></blockquote>Shiny metal can look great on the right surface. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Not so good for advertising though.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Where did the scheme of the Jet Bike come from Dr. H?</div></blockquote>The scheme and the design cues of my additions are based on a series of computer games called WipEout. This one in particular is the <a href="https://www.google.co.uk/search?q=Feisar&es_sm=122&source=lnms&tbm=isch&sa=X&ei=hNkmVfyKNpLvaNbggYAI&ved=0CAcQ_AUoAQ&biw=1258&bih=600#" target="_new" rel="nofollow">Feisar </a>team. <br /> <br /> I said I'd furnish you with an update today, so here we are:<br /> <br /> The pilot is (mostly) painted and is now attached to the bike. <br /> This is her backstory:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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The ship had been difficult to bring down. The pilot was highly skilled, with incredibly fast reflexes. The Scientist looked upon the craft as it avoided yet another attempt to disable it, and had now decided that the pilot alone was worth it's capture. He had been tracking the craft for weeks now and had made 4 attempts to capture it over the past few days. <br /> <br /> The craft itself was clearly of Necron origin, but was... different... from the usual warships. It was sleek and fast, built for agility, not battle. The Scientist could have easily (well not so easily as it turned out) destroyed the craft, but he wanted it intact to study. It's design and the way it moved was reminiscent of blockade runners; able to outrun, rather than out-gun any foes. This meant that it must have some important cargo on board, and The Scientist was eager to study it. The craft would be a bonus, now outshone by the pilot. <br /> <br /> The Scientist's own ship was no slouch when it came to interstellar travel. The technology installed on board allowed it to fold space and leap from one end of the Universe to the other in an instant, and even without using this capability it could sneak up, undetected, to any ship and would even be able to run rings around any of the major races' craft if it needed to. But this ship, slightly smaller than his own, had proven itself far more agile. Being of Necron origin, it likely didn't require the mass-stabilisers that The Scientist needed so that he (and any other squishy life-forms) weren't killed in the manoeuvres, and this absence could provide that extra bit of performance; he would need to study it to be sure though. <br /> <br /> Now though, he had caught up with it. The ship had stopped off at a known Necron-controlled planet, dropped off a data packet of some kind, and was just about to resume it's journey when The Scientist's craft had speared the side of the ship with a large barbed spike (that he had spent the past 20 hours riveting to the front of his ship). He had then folded space back to his own planetary system. taking the speared craft, before any help could arrive from the Necrons of the planet. He then boarded the ship. <br /> <br /> As suspected, there was no defence on board the ship. All the available space was taken up by the engines and flight-control technology. The Scientist would look over this at a later date, he was eager to meet the pilot. He found her, and it was definitely a "her" unusually for Necrons, towards the front of the ship in the middle of a spacious cockpit. Lights powered up as he entered to reveal a clean, uncluttered space. A bank of screens, displaying navigation, ship system information, etc. were situated opposite a throne of sorts. <br /> <br /> Sat on the throne was a Necron, as individual as any of the high-level commanders. The basic frame of the body was largely the same as any other, but the panels that covered the frame were smooth and contoured into a feminine form. The harsh lines of the "standard" Necron were softened. the creamy-white surface looked soft to the touch. But between the panels and at the joints in particular there shone the familiar silvery Necron metal, and from the back of the head extended many and varied cables and wires; these plugged into the throne and obviously allowed greater and faster control of the ship. But there were also controls placed in reach of the hands and feet. <br /> <br /> The pilot moved with a feminine grace as she stood up to address The Scientist. The cables came free of the throne and hung like long hair at her back. Her beautiful blue eyes sparkled as they caught the light. <br /> "What is the meaning of this? You cannot stop the updates, I will be replaced." She said with an air of superiority. <br /> "I'm not here to stop your updates, Madame. I'm here for you." Replied The Scientist. <br /> "You will not find me so easy to capture." She said, taking up a unique fighting pose. <br /> "Let this not get into such barbaric practices. I want you to join my cause. I am highly impressed with your skills and you would be a worthy addition. Here, catch." The Scientist tossed a small metallic sphere to the pilot. <br /> She batted the sphere to one side with the back of her hand and said "Don't play games with me, I'll tear you limb from limb." <br /> "Fine, fine. If that's the way you like to play" Said The Scientist, and drew a large revolver. <br /> The pilot easily dodged the bullet from the crude gun and sprang at The Scientist, clearing the space between them in the blink of an eye. However, as soon as she impacted upon his body there was a faint "fop" noise and she awoke in a metal-walled room. The Scientist was sat opposite her. <br /> <br /> "I'm so glad you decided to join us..." Said The Scientist "...and you want to ride one of my new racing bikes, good choice." <br /> "Yes, logically that is where I would be of greatest use." She said, still with a slight air of superiority. <br /> <br /> The sensation of the air flowing over her body and tugging at her hair was a thrill that she would never get tired of. The former racing bike she was riding could outperform any dedicated war-machine produced by any species, but was not as tough. That didn't really matter though, with her skills she could dodge most incoming fire as easily as she could fly though a forest, and she <i>could </i>fly though a forest. <br /> 
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</div><br /> <br /> And here's her on the bike:<br /> <a href="http://www.dakkadakka.com/gallery/703359-Reaver%201%20pip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/4/9/703359_sm-Reaver%201%20pip%203.jpg" border="0" /></a><br /> The hair is not done yet.  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> I wanted her to have really pale "skin" and try and give it that warm and soft look that you might associate with a beautiful woman, but without using red/pink. There's a bit more white highlighting to do, but update is an update. <br /> <br /> Remember to check out the LoER competition; <a href="http://www.dakkadakka.com/dakkaforum/posts/list/643658.page#7734224" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/643658.page#7734224</a><br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2015 20:13:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That looks much cooler  with the painted rider.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2015 20:16:14]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Looking great bud, ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2015 09:34:59]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Ah so that is where the scheme i from.<br /> <br /> Rider looking good so far too.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2015 10:03:54]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Shes a babe but the riders but ugly  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> no looks awesome mate and the paint job is spot on, since you started doing this I want to build speeder bikes  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2015 12:41:54]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Thanks chaps. <br /> Hopefully she's looking even cooler now that her hair is done?<br /> <br /> I look forward to seeing what you make LDD, one day... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I've also done the sponsor graphics...<br /> <a href="http://www.dakkadakka.com/gallery/704136-Reaver%201%20pip%204%3B%20rider%20and%20graphics.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/4/11/704136_sm-Reaver%201%20pip%204%3B%20rider%20and%20graphics.jpg" border="0" /></a><br /> <br /> There's some touching up to do, possibly a few signs and then the bike will get a gloss coat (so it looks proper race-y), and the base needs painting.<br /> <br /> Don't forget (and I will be mentioning this regularly) to check this out:<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/643658.page#7734224" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/11/8/429237_md-.jpg" border="0" /></a> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2015 21:27:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Looks like a genuine racer Dr H.  Outstanding!]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2015 22:06:47]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ A jetbike racing Necron with mecha-dreads, I can die happy. Outstanding work, the sponsor graphics a very nice touch and add that extra level of detail you don't normally get! Excellent.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2015 23:14:51]]> GMT</pubDate>
				<author><![CDATA[ Calibanite Lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ That is so cool and unique.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2015 23:37:44]]> GMT</pubDate>
				<author><![CDATA[ Stormwall]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Excellent mate, just excellent...  An I-robot vibe going on with the paint job on the lady-cron...]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2015 18:18:29]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Nicely done! <br /> <br /> She looks great, and the addition of the graphics is brilliant <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2015 19:13:16]]> GMT</pubDate>
				<author><![CDATA[ monkeytroll]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ This is definitely the best jet-bike ever... including star wars etc. Because it looks so... well... normal! Like the next evolution step of moto-cross-bikes and jet skis. The paint job sells it. Plus of course the design cries "speed": Something Lucas did right, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did not. Fie for that ravenwing jet bike, it's a flying brick of shame, it is! THIS is how it's done!]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2015 20:39:26]]> GMT</pubDate>
				<author><![CDATA[ Hruotland]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Awesome. I can hear the SEGA music now!]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2015 08:25:23]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ <blockquote><div><cite>Gitsplitta wrote:</cite>Looks like a genuine racer Dr H.  Outstanding!</div></blockquote>Thanks Gits', that was the aim.<br /> <br /> <blockquote><div><cite>Calibanite Lion wrote:</cite>A jetbike racing Necron with mecha-dreads, I can die happy. Outstanding work, the sponsor graphics a very nice touch and add that extra level of detail you don't normally get! Excellent.</div></blockquote>Thanks Lion. Glad you think so (but maybe hang around a bit longer <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). Those extra details are what I enjoy most about modelling.<br /> <br /> <blockquote><div><cite>Stormwall wrote:</cite>That is so cool and unique.</div></blockquote>Thanks Stormwall. Unique is the point of this army. I'm glad many people think it is also cool. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Ruglud wrote:</cite>Excellent mate, just excellent...  An I-robot vibe going on with the paint job on the lady-cron...</div></blockquote>Thanks. Yeah, that's the vibe. Although I couldn't use grey or blue shading for the white (due to the colour of the bike), I may make something closer to I-Robot in the future.<br /> <br /> <blockquote><div><cite>monkeytroll wrote:</cite>Nicely done! <br /> <br /> She looks great, and the addition of the graphics is brilliant <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  </div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Some aren't as crisp as I'd like, but the best I can achieve at the moment.<br /> <br /> <blockquote><div><cite>Hruotland wrote:</cite>This is definitely the best jet-bike ever... including star wars etc. Because it looks so... well... normal! Like the next evolution step of moto-cross-bikes and jet skis. The paint job sells it. Plus of course the design cries "speed": Something Lucas did right, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did not. Fie for that ravenwing jet bike, it's a flying brick of shame, it is! THIS is how it's done!</div></blockquote>Thanks Hruotland. High praise indeed. I'll have to do one of the Star Wars speeder bike things at some point. <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Awesome. I can hear the SEGA music now!</div></blockquote>Thanks Graven. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> This is what I hear:<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/JDkLdtEYqSY?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> DONE!<br /> You've had the fluff already, so here's the pictures.<br /> <a href="http://www.dakkadakka.com/gallery/704777-Jet%20Bike%20%231%20final.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/4/13/704777_md-Jet%20Bike%20%231%20final.jpg" border="0" /></a><br /> <br /> Time for a tidy up (after this and the UFO) and then on to something else...]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2015 15:31:20]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Voted!]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2015 15:46:27]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Awesome concept and execution! A nice fun model. You managed to capture the speed very well.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2015 15:48:34]]> GMT</pubDate>
				<author><![CDATA[ ckig]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Thankie kindly Mr 'Splitta. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Thanks ckig. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I have finished tidying my workspace and have started making a mess of it again. <br /> However, this is a project that will be going in my other blog as it's something to sell. (nothing to show yet, but keep your eyes peeled for that thread reappearing) <br /> <br /> And remember to check out the LoER competition... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2015 23:25:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Congrats your jet bike has made front page and looks awesome  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2015 07:32:27]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Love that Jet bike, awesome stuff.]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2015 07:36:04]]> GMT</pubDate>
				<author><![CDATA[ SJM]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Proper job Doc. Looks totally wipeout!]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2015 10:21:25]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Absolutely gorgeous jetbike, You can really see the speed of it in the posing.]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2015 10:23:55]]> GMT</pubDate>
				<author><![CDATA[ Zaku212]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ <blockquote><div><cite>lone dirty dog wrote:</cite>Congrats your jet bike has made front page and looks awesome  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>W00t! I believe is the correct response. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>SJM wrote:</cite>Love that Jet bike, awesome stuff.</div></blockquote>Thanks SJM. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>Proper job Doc. Looks totally wipeout!</div></blockquote>Thanks Weety. Wipeout is the bestest. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Zaku212 wrote:</cite>Absolutely gorgeous jetbike, You can really see the speed of it in the posing.</div></blockquote>Thanks. I'm glad it works. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I've now started <a href="http://www.dakkadakka.com/dakkaforum/posts/list/660/549077.page#7755564" target="_new" rel="nofollow">rescuing some Terminators over in my money making blog</a>, there may be some follow on stuff over there and then I'll be back here for something new...]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2015 21:14:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Thus far, you never cease to astound me.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2015 01:30:37]]> GMT</pubDate>
				<author><![CDATA[ lliu]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Thanks lliu. Just don't look too closely at my earlier work. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I sat down today at my work space (or at least rolled my chair forward to the desk) to go though my bits and find something that I could possibly use for the Terminators I'm working on... there's a knock at the door and a package for me... <br /> <br /> ...My prize for the LoER contest from OMN!!! <br /> <br /> And  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> Holy  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> More bits... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> and not just a few more bits, I've just spent ages sorting though these and re-arranging my bits collection to accommodate them all. <br /> <br /> There are (in no particular order): <br /> A couple of sniper rifles, some future AK-alikes, and 2 blades.<br /> A couple of drill bits, a teapot, toaster, and radio (love that radio), and something that had me stuck for quite a while but is actually a loaf of bread.<br /> A hatch and some turret weapons (really like the flamer end).<br /> The top of a vehicle, some fuel tanks (or similar), some ridged things and some lamp-post top-like things.<br /> A load of fancy-edged bases, a couple of windows (may see if I can use the filled in one as it is), a couple of big wheels, some lights and a (very nice) dual bolter-alike. <br /> Some flying buttresses. <br /> Some headlights, a hatch, some little hatches with vision ports, some co-ax' (or hull-mounted) bolters and flamers, a few grills, some cylindrical fuel tanks and some things that are probably batteries with vents (but I think look like car sub-woofers), load more lights, some megaphones, some little wheels, exhaust pipes, and some random armour plates (?).<br /> Loads of bottles and cans (love the flat sided bottles), more lights, drain grills, strange Gothic shaped things (?), little storage boxes and electrical boxes and control panels, battery packs and vents... so many vents... (nice fan ones too).<br /> A turret (that the previously mentioned turret weapons fit into), a couple of boxes (that are very much like the metal boxes from Fallout 3), some terrain bits of various shapes, some riveted metal plate things, some trench crossing things (damn you dyslexia... rails, trench rails), and some of those things for models to stand on stairs with. <br /> Some Gothic postboxes, more lights, more and large boxes, vent-like boxes, large calibre tank gun ends, a couple of doors/wall sections, and a load of sprue bits. <br /> <br /> And the last photo shows my workspace completely swamped with the large volume of bits before I put them all away in their rightful places. <br /> <a href="http://www.dakkadakka.com/gallery/705597-LoER%20contest%20round%2013%20prize.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/4/16/705597_sm-LoER%20contest%20round%2013%20prize.jpg" border="0" /></a><br /> <br /> Thanks OMN. Great selection, nice pieces (puts some of my casting efforts to shame). Love it.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2015 16:52:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Where on earth did that mechanicus panel come from... I could use a bunch of those!!]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2015 19:50:18]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Noodles makes some awesome Resin-crack doesn't he ? <br /> <br /> Congrats on the win, I look forward to seeing what you do with the bits !  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2015 19:54:26]]> GMT</pubDate>
				<author><![CDATA[ Big H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Thanks Big'. There are so many possibilities, and I hope to come up with many that Mr Noodles hasn't thought of. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Gits': As Big H said, everything there is made, cast and sold by OneManNoodles. Give him a shout and I'm sure he'll sort you out with as many as you like.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2015 20:13:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ I will.  Thanks!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2015 20:43:41]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Jetbike looks astounding.  Nice and clean and diametrically opposed to anything grim or dark.  (although I am baffled, why do you guys not spell it grimme?)  I like it much.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2015 23:40:42]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Damn! What a prize. Congratulations!]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2015 02:50:56]]> GMT</pubDate>
				<author><![CDATA[ Stormwall]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ What a Haul Doc! ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2015 07:01:35]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ The jetbike looks awesome  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">, nice work on the basing as well, very dynamic.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2015 07:44:15]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ So when do you make 9 more jetbikes as eldar windhose detachment proxy? and voted <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2015 08:04:44]]> GMT</pubDate>
				<author><![CDATA[ Jehan-reznor]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ WWWOOOWWW.... what a haul! A heap of lovely parts! <br /> <br /> And well deserved victory!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> that jetbike is really sweet also.... the pose and angle of the bike and rider really do give a feeling of travelling at great speed! Top job buddy! ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2015 08:25:13]]> GMT</pubDate>
				<author><![CDATA[ MagosBiff90]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Holy Moly I wish I had entered now  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> although I would not have won anyway  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Nice Haul indeed I know as Noodle has taken some of my hard earned cash but well worth it  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> he has created some nice pieces and the resin casts are pretty clean and free from issues. <br /> <br /> Anyway back to you Doc can't wait see what you come up with next besides the terminators of course  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2015 10:38:35]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Mother of God!!!.......]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2015 01:15:48]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ <br /> Oh good you got it.<br /> <br /> The windows were the first casts I made of them, so I'm still figuring out how to cast them best. That bolterish thing was intended to be an exhaust / engine... If you want to use it as a bolter thing by all means do as you wish <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. <br /> <br /> Strange gothic shaped things... which one <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I think you mean the little alcoves (at least that's what I call them), if it's the cylindrical shaped things or the half hexagon things... yea.. no idea. You should have plenty of lights and vents though.<br /> <br /> I think I sent you about .5 kg of resin there, between your's and Cam's prizes you made a small dent on my stockpile. Speaking of Cam he hasn't gotten back to me yet to claim his prize...<br /> <br /> I just hope some of those things will be useful to you! Thanks for making such an awesome entry!]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2015 10:46:18]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Congrats on the haul! Well deserved. I'm sure you'll find a use for all of it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2015 11:27:14]]> GMT</pubDate>
				<author><![CDATA[ ckig]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Jetbike looks astounding.  Nice and clean and diametrically opposed to anything grim or dark.  (although I am baffled, why do you guys not spell it grimme?)  I like it much.</div></blockquote>Thanks Red'. <br /> It might be because grimme is too close to grime which is dirt or a type of music, and therefore not grim; which is... grim (a bit like the north...  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> )<br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>The jetbike looks awesome  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">, nice work on the basing as well, very dynamic.</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>'. Yeah, I wanted something better than the clear (but not quite invisible enough) stands, and I had some of those leaves left over.<br /> <br /> <blockquote><div><cite>Jehan-reznor wrote:</cite>So when do you make 9 more jetbikes as eldar windhose detachment proxy? and voted <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> At the rate I build things, the game will have moved on and something else will be the broken powergamer's friend. I might even have played the game by then... and Satan will be skating to work...<br /> <br /> Thanks.<br /> <br /> Thanks Magos. I like to imbue all my models with character and the characteristics of a jet-bike is that it is fast. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>nerdfest09 wrote:</cite>Mother of God!!!.......</div></blockquote><br /> I'm glad you all had pretty much the same response to OMN's prize as I did.<br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite><br /> Oh good you got it.<br /> <br /> The windows were the first casts I made of them, so I'm still figuring out how to cast them best. That bolterish thing was intended to be an exhaust / engine... If you want to use it as a bolter thing by all means do as you wish <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. </div></blockquote>Ah yes, that makes sense. A matter of perception. Might still use it as a gun anyway, but either way, I'll need to build something to put it on first.<br /> <br /> <blockquote class="uncited"><div>Strange gothic shaped things... which one <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I think you mean the little alcoves (at least that's what I call them), if it's the cylindrical shaped things or the half hexagon things... yea.. no idea. You should have plenty of lights and vents though.</div></blockquote>Yeah, the alcoves. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> And nice lights and vents they are. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>I think I sent you about .5 kg of resin there, between your's and Cam's prizes you made a small dent on my stockpile. Speaking of Cam he hasn't gotten back to me yet to claim his prize...</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I think Cam' is still in the middle of moving, so he's either busy or doesn't know which address to give you.<br /> <br /> <blockquote class="uncited"><div>I just hope some of those things will be useful to you! Thanks for making such an awesome entry!</div></blockquote>Everything will be useful. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Maybe not as what they are intended (intentionally or not; see engine/gun), but they will all find a use.<br /> Thanks again. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2015 12:33:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ I can just see the fluff for the haul now in regards to the Mad Scientist scoring massive loot<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2015 18:44:08]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/41e494197497413dcd0d1db2193731c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/7767545.page"><b>shasolenzabi wrote:</b></a><br/>I can just see the fluff for the haul now in regards to the Mad Scientist scoring massive loot<br /> </div></blockquote>The Scientist has quite a backlog of materials to work with (and write fluff about). <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I have been busy creating a wooden hut kit over in my "money-making" thread. Once that is cast up and ready to go, I'll be back here for something new... <br /> <br /> In the meantime: <br /> RIP the King.<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/4fk2prKnYnI?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/>]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2015 15:40:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ Truly a legend.. The man felt every note he played. RIP.  He'll be missed.]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2015 18:27:15]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Jet-bike! </title>
				<description><![CDATA[ And another Great leaves us to the mindless modern pop <br /> B.B. definitely fit the legend bill!]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2015 19:05:45]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ Well now. That was a longer gap in proceedings than I expected. If you didn't know, I've been over in my "<a href="http://www.dakkadakka.com/dakkaforum/posts/list/549077.page#5997978" target="_new" rel="nofollow">making money with modelling</a>" thread making things to make me money (mainly to plough back into modelling). It feels like it's been ages since I've made anything for myself, and well... it has been about 7 months.  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> Over that time I didn't want to pop back in here just to point out other people that died and end up with a mausoleum section in the middle of this blog; this is not what this blog is for, there are better places for that. It does seem that many Icons have passed in the past year or two. Maybe that's just a sign I'm getting older and therefore the people I have grown up with are now dying... Maybe I have just been keeping up with current affairs more than when I was younger. <br /> <br /> Therefore, without anything of relevant substance to post, I let this blog gather some dust for a bit.<br /> Now that I've just finished a big commission piece that promises to pay well I can come back here and do a thing or two for myself (which I hope you, if you are still out there, will enjoy watching).  <br /> <br /> First, some related music (been somewhere else, another location, = Bilocation, geddit?) from an album that I have been enjoying recently:<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/sWI3eSz1K2Q?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> What, dear reader, am I going to do first? <br /> My list of things to do has continued to grow unceasingly and more fluff has been written, on and off, for various flashes of inspiration. <br /> One day, these things will be shown off as I create the models to match them. However, not yet... <br /> <br /> During my time working over in my other thread I have had a couple of things staring at me, pleading me to do something with them, and their time has come. <br /> <br /> First, is something I made for a previous model that wasn't used and has been left, unfinished, for all this time. Unlike many people, I don't like to leave things unfinished; if I start a job, I have to see it finished or it bugs me. <br /> <br /> Those of you that were here at the time will remember my Predator tank that I built. On this, I had planned to have a "captured" body of a space marine that The Scientist will use as "<span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials" to create another member of the army. However, the body proved too big to find a suitable home on the tank, and so was left to one side... staring at me... all this time... <br /> <br /> He will now become an objective marker (that might be useful if I ever get around to playing the game).<br /> But I can't just glue the body to a base, add a few plants and rocks and call it done; that's a bit boring. So I'm adding a few bits and pieces that I see as a collection of useful things ready for picking up by The Scientist. I'll also make a beacon of some kind so it can be found.<br /> Here's what I have so far:<br /> <a href="http://www.dakkadakka.com/gallery/756825-Objective%20marker%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/11/11/756825_sm-Objective%20marker%20wip%201.jpg" border="0" /></a><br /> The base is a lid that I have saved to be used for this purpose, covered in some polyfilla to give a flat top.<br /> You can also see a box and radio from OMN, and a bolt pistol.<br /> I'll likely add a few more "useful" bits as it progresses.<br /> <br /> This should prove to be a quick job that will get me back into the swing of things and blow the dust off.<br />  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Nov 2015 17:19:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ [guilt trip]No one? Oh well, I'll have to build up my followers again... [/guilt trip] <br /> <br /> Right, this is where it's heading:<br /> <a href="http://www.dakkadakka.com/gallery/757096-Objective%201%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/11/12/757096_sm-Objective%201%20wip%202.jpg" border="0" /></a><br /> Final position of the radio and gun are to be decided.<br /> The cogs have been glued down since this photo.<br /> <br /> I'm thinking of incorporating a number "1" into this, as numbered objective markers seem to be the thing.<br /> I may also find something for the marine to have been holding when he died (potentially after being bagged up).<br /> <br /> Now to go and usher people from my other thread and send them over here. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 22:47:56]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ We are here....just lurking.<br /> <br /> Always liked the smurf in a sack, will have to call you Gargomel.<br /> <br /> looks good so far, what about a dead mans switch in his hand, linked to the box?]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 23:28:20]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ Nice objective marker!]]></description>
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				<pubDate><![CDATA[Fri, 13 Nov 2015 03:13:15]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ Hey, that objective marker looks great!]]></description>
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				<pubDate><![CDATA[Fri, 13 Nov 2015 03:33:39]]> GMT</pubDate>
				<author><![CDATA[ Cleatus]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ Ooo . I'm interested to see where this objective marker is going...<br /> <br /> EDC]]></description>
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				<pubDate><![CDATA[Fri, 13 Nov 2015 08:09:44]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ Looks good! It's nice to do something for yourself once in a while ^^]]></description>
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				<pubDate><![CDATA[Fri, 13 Nov 2015 15:47:18]]> GMT</pubDate>
				<author><![CDATA[ ckig]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ <blockquote><div><cite>Camkierhi wrote:</cite>We are here....just lurking.</div></blockquote>Yeah, we all do that from time to time.<br /> <br /> <blockquote class="uncited"><div>Always liked the smurf in a sack, will have to call you Gargomel.</div></blockquote>Now, I was going to debate upon which chapter to use for the exposed hand, but that has decided it; smurf it is. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>looks good so far, what about a dead mans switch in his hand, linked to the box?</div></blockquote>Hmm, well he is dead already ("by now" I should say), and I don't want this to be a trap. It's a collection of useful things waiting to be ... collected... by The Scientist. <br /> <br /> I was thinking something more like a memento, that the marine would have clinging on to as he clung to life. But now his hand has opened to reveal (or release) what it is. Very cinematic, y'know.<br /> <br /> Thanks 'boss.<br /> <br /> Thanks Cleatus. <br /> <br /> Thanks (Evil) Dr Cheese. We don't worry about labels such as "mad" or "evil" around here. We're all friends. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Thanks ckig. Indeed it is. I do enjoy whatever I'm modelling, but it has been a long time.<br /> <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Radio has got it's aerial and been glued down with the bolt pistol. <br /> <br /> And I've added plant-life. But not in the usual way:<br /> I wanted to show that this area had been cleared to make space for the collection, so the taller plants have been cut down (I may still add some loose leaves around the back, and maybe some small grass tufts). <br /> <a href="http://www.dakkadakka.com/gallery/757223-Objective%201%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/11/13/757223_sm-Objective%201%20wip%203.jpg" border="0" /></a><br /> One of the plants is the end of a piece of Christmas tree, there's a sprue plant (cut in half), and a couple of stumps from a sandwich-bag tie and tissue experiment plant. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Nov 2015 18:04:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ I'm impressed that you made a plant out of the sprue I normally just throw out. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Nov 2015 21:44:21]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ A teddy bear then!]]></description>
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				<pubDate><![CDATA[Sat, 14 Nov 2015 01:59:37]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ <blockquote><div><cite>Warboss_Waaazag wrote:</cite>I'm impressed that you made a plant out of the sprue I normally just throw out. </div></blockquote><br /> <img src="http://www.brainspill.huntfamilywebsite.com/wp-content/uploads/2012/07/20120715-1359331.jpg" border="0" /><br /> Don't throw out your sprue! <br /> Make use of it, I can give you a long list of uses for sprue.<br /> <blockquote class="uncited"><div>A hut:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<a href="http://www.dakkadakka.com/gallery/524718-Hut%2C%20Scratch%20Build%2C%20Sprue%2C%20Terrain%2C%20Wood.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/7/524718_sm-Hut%2C%20Scratch%20Build%2C%20Sprue%2C%20Terrain%2C%20Wood.jpg" border="0" /></a>
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</div><br /> Everything between the mud on the base (dried paint on a CD) and the metal plates of the roof (card) is made of sprue. That includes all the "wood", the plants/flowers, a ladder and it's hook, the table, the bench, and the bottles on the table.<br /> The tutorial for the whole build is here: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/545398.page#5935106" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/545398.page#5935106</a> <br /> <br /> I've also carved hands, swords and many other small pieces out of sprue:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<a href="http://www.dakkadakka.com/gallery/509500-Carving%20a%20sword%20from%20sprue.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/6/23/509500_sm-Carving%20a%20sword%20from%20sprue.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/527967-Sprue%20Hand%20Carving.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/16/527967_sm-Sprue%20Hand%20Carving.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/529021-Sprue%20Swords%20with%20Hands%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/19/529021_sm-Sprue%20Swords%20with%20Hands%203.jpg" border="0" /></a>
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</div><br /> <br /> For larger things, you can glue pieces of sprue together with poly' cement.<br /> <br /> You can also use pieces stuck together to quickly bulk out a shape before covering in <span class="glossaryitem" onmouseover='gp(47);'>GS</span> (or equivalent putty). <br /> I did this for the nose on my Wave Serpent:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<a href="http://www.dakkadakka.com/gallery/487583-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/22/487583_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/487586-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/22/487586_sm-Eldar%2C%20Warhammer%2040%2C000%2C%20Waveserpent.jpg" border="0" /></a>
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</div><br /> <br /> You can use wedges of sprue for re-posing models. Glue in with cement and then cut/sand down. Saves on putty and creates a stronger join:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<a href="http://www.dakkadakka.com/gallery/529946-Leg%20re-posing%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/22/529946_sm-Leg%20re-posing%201.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/530096-Foot%20repositioning.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/22/530096_sm-Foot%20repositioning.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/530217-Leg%20re-posing%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/8/22/530217_sm-Leg%20re-posing%203.jpg" border="0" /></a>
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</div> <br /> <br /> Two pieces, stuck back to back and a third round piece of sprue were used for the mines on this model's base:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<a href="http://www.dakkadakka.com/gallery/659410-Tactical%20marine%20%2313%3B%20Mantis%20Warrior.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/10/30/659410_sm-Tactical%20marine%20%2313%3B%20Mantis%20Warrior.jpg" border="0" /></a>
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</div><br /> <br /> And the support structure for the dozer blade on this tank is largely sprue:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<a href="http://www.dakkadakka.com/gallery/640098-Predator%2C%20Space%20Marines%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/8/19/640098_sm-Predator%2C%20Space%20Marines%2C%20Warhammer%2040%2C000.jpg" border="0" /></a>
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</div><br /> <br /> The electrical boxes on the Tryanid's back, the back of the Ork's chair, The computer monitor the 'nid is looking at, the details on the ceiling and front, and many other small parts etc, are all sprue here...<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<a href="http://www.dakkadakka.com/gallery/594884-Conversion%2C%20Hardwired%20Gaunt%2C%20Nids%2C%20Orks%2C%20Tank%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/3/18/594884_sm-Conversion%2C%20Hardwired%20Gaunt%2C%20Nids%2C%20Orks%2C%20Tank%2C%20Warhammer%2040%2C000.jpg" border="0" /></a>
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</div><br /> <br /> It's my "go to" material of choice when modelling. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> It's free and it can be glued with plastic cement. <br /> <br /> The plants I've been making for a while after I found this tutorial: <a href="http://www.terragenesis.co.uk/infopages/page350.html" target="_new" rel="nofollow">http://www.terragenesis.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/infopages/page350.html</a><br /> <br /> Don't throw out your sprue. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>A teddy bear then!</div></blockquote>You jest (I think), but I did think about making a tiny smurfette after the previous comments. But this may be becoming sillier than I want the army to get; "mad" and "silly" are two different things. <br /> <br /> Anyway, what do we think about this as a possibility? <br /> <a href="http://www.dakkadakka.com/gallery/757458-Objective%201%20wip%203.5%3B%20something%20to%20cling%20on%20to.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/11/14/757458_sm-Objective%201%20wip%203.5%3B%20something%20to%20cling%20on%20to.jpg" border="0" /></a><br /> A ball-chain that I had laying about. I like the way it sits in the hand, but it might be a tad large for the purpose.<br /> Thoughts?<br /> <br /> In other news: I'm looking at air-brushes and have a thread over in the P&M section: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/670396.page#8258626" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/670396.page#8258626</a> <br /> If you are in to that sort of thing, have a look and give me an opinion. There is a short-list to decide upon.<br /> Ta.]]></description>
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				<pubDate><![CDATA[Sat, 14 Nov 2015 22:22:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Hold up lads... I've had a better idea: <br /> <br /> I remembered that I'd cut off the aquillas from a couple of bolters (that I had used on the Helbrute commission). One of those would be the perfect thing for Mr. Smurf to be holding in death. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <a href="http://www.dakkadakka.com/gallery/757717-Even%20better%20idea%3B%20clinging%20to%20faith%20up%20to%20the%20end.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/11/15/757717_sm-Even%20better%20idea%3B%20clinging%20to%20faith%20up%20to%20the%20end.jpg" border="0" /></a><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2015 19:46:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Painting:<br /> <a href="http://www.dakkadakka.com/gallery/758153-Objective%201%20pip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/11/17/758153_sm-Objective%201%20pip%201.jpg" border="0" /></a><br /> The mud 'n' rocks are done.<br /> The marine wrapping is done.<br /> The plants and metals are only basecoated.<br /> <br /> I went for a slightly dried blood stain on the wrapping where the marine is missing a leg.]]></description>
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				<pubDate><![CDATA[Tue, 17 Nov 2015 22:11:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ The wrap is very swish. Honestly, I turn my back for a couple of days and all this cool stuff starts turning up... <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">tsk]]></description>
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				<pubDate><![CDATA[Tue, 17 Nov 2015 22:27:58]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ Those sprue tips are awesome! Thanks.<br /> <br /> Paint is looking good as well. The wrap is excellent. The little aquila is a nice touch and more subtle. I like it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 18 Nov 2015 14:59:47]]> GMT</pubDate>
				<author><![CDATA[ ckig]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ Thanks Graven. Cool stuff is everywhere, you just have to look. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>ckig wrote:</cite>Those sprue tips are awesome! Thanks.</div></blockquote>Hope they prove useful to anyone willing to put in a little effort for something free. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Paint is looking good as well. The wrap is excellent. The little aquila is a nice touch and more subtle. I like it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks. Now with added paint...<br /> <br /> The plants, metals and smurf hand are now painted.<br /> <a href="http://www.dakkadakka.com/gallery/758329-Objective%201%20pip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/11/18/758329_sm-Objective%201%20pip%202.jpg" border="0" /></a><br /> I've kept the cogs mostly corrosion-free as I want them to look useful (The Scientist wants to collect useful things, not stuff beyond repair).<br /> The box has a few spots of rust as it's what's in the box that is useful (to be decided but will involve the number 1).<br /> The post for the beacon however, is very rusty as it's just been put up for the purpose of directing the collectors.<br /> The plants and their chopped off parts have been left healthy-looking to show that the chopping has happened recently.<br /> <br /> The bolt pistol will likely end up "classic" red.<br /> The plan for the radio is the paint it white with a blue display to match those found in Portal 2 (in colour not style)... I may have to make some scale Portal radios if someone doesn't get to it before me... and then there's the companion cube etc... Where's that can of worms, I may have to open it. <br /> And there's the beacon equipment to be painted too.<br /> <br /> In other news; <br /> <img src="http://www.umnet.com/pic/diy/screensaver/1/I-LOVE-JAPAN--19058.jpg" border="0" /><br /> Having recently ordered one of my Christmas presents from Japan on Thursday, cheaper than any equivalent model I could buy in England (yeah I'm getting a cool model for Christmas), and it arriving on the following Monday...  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> ...and now finding an air-brush from Japan, for less than half price... <br /> <br /> I'm loving Japan right about now. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> If you want to know what model I'm getting, I'm not telling.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> But my avatar is a good clue. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> And the <span class="glossaryitem" onmouseover='gp(447);'>AB</span> I'm getting is an Iwata <span class="glossaryitem" onmouseover='gp(661);'>HP</span>-C+<br /> I also found a MAC valve quick-disconnect, also from Japan, that will make this the equivalent of the <span class="glossaryitem" onmouseover='gp(661);'>HP</span>-<span class="glossaryitem" onmouseover='gp(598);'>CH</span>.<br /> That's a £225 air-brush for £81 (plus whatever customs want).  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Yeah, loving Japan.]]></description>
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				<pubDate><![CDATA[Wed, 18 Nov 2015 22:15:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ good deal on the <span class="glossaryitem" onmouseover='gp(447);'>AB</span>.. Looking forward to see what you do with it. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 14:09:08]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ Damn that looks good.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 14:38:56]]> GMT</pubDate>
				<author><![CDATA[ Cleatus]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ <blockquote><div><cite>Solar_lion wrote:</cite>good deal on the <span class="glossaryitem" onmouseover='gp(447);'>AB</span>.. Looking forward to see what you do with it. </div></blockquote>Yes it is. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> It'll mainly be for priming and basecoats, but I went for a fancy <span class="glossaryitem" onmouseover='gp(447);'>AB</span> so that I had the option to learn more techniques and uses.<br /> <br /> Thanks Cleatus. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> As I can't really decide on what kind of number I want on this (or any future) objective marker, I'm going to leave it off for now.<br /> Which means... it is done. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> The base (lid) that I used had a groove around it and it gave me the idea to make the objective marker stand out, as it should do.<br /> Taking some kind of subconscious inspiration from computer games, I went for a bright green "target" ring. <br /> <img src="http://guides.gamepressure.com/warhammer40000dawnofwar2/gfx/word/274686500.jpg" border="0" /> <br /> <br /> And this is what it looks like:<br /> <a href="http://www.dakkadakka.com/gallery/758556-Objective%20marker%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/11/19/758556_sm-Objective%20marker%201.jpg" border="0" /></a> <br /> <br /> Up next is going to be something different.<br /> Back in January, I got some money back from the RSC, as I have a limited income, for some of the letters after my name. <br /> I almost immediately spent that money on a model... I mean, why wouldn't you... <br /> <br /> Having quite a few <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models I decided to get something different, and actually go back to the kind of models I started with and had only built until 2012 when I started on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> figures. <br /> I bought an Airfix kit.<br /> <br /> This box, as I mentioned before, has been staring at me all year. So it's time to see how much better I can build an Airfix model with all the techniques I have learnt painting <span class="glossaryitem" onmouseover='gp(50);'>GW</span> miniatures. <br /> It won't be part of this army, or anything to do with the game, just a display model. <br /> <br /> All will be revealed next time. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 00:02:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(303);'>FWIW</span>   "standard" <span class="glossaryitem" onmouseover='gp(555);'>el</span> cheapo chess and checkers sets are made with 40mm disc pieces with straight sides.]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 00:06:48]]> GMT</pubDate>
				<author><![CDATA[ Galorn]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ Is that the standard size for an objective marker?<br /> This one is double that...<br /> Note to self; make a set of smaller, more practical, objective markers also.]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 00:16:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Objective marker! </title>
				<description><![CDATA[ That turned out beautifully.]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 02:15:55]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Thanks Gits'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Today we have a <a href="/dakkaforum/jforum.page?action=findUser&module=user&username=Sigur">Sigur</a>-style update. What do I mean by that? Check his thread out, it's worth it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> What I mean is that there will be a little real-life background to the model first.<br /> <br /> I am building an Airfix 1:48 scale Westland Lynx HMA 8.<br /> <img src="http://maquettes-figurines.fr/maquettes/img/p/3376-4497.jpg" border="0" /><br /> <br /> <blockquote class="uncited"><div>The Westland Lynx is a British multi role helicopter that has seen service in both land based army forms as well as ship based naval variants. Entering service in 1977, the Lynx has since seen many upgrades and improvements throughout service history.<br /> <br /> The Mk8 navel variant entered service with the Royal Navy in early 1990s and has since gone on to provide them with an execellent maritime attack helicopter, performing well in anti-submarine role, search and rescue situations and more recently, anti-piracy operations off the coast of Somalia.<br /> <br /> Fiercely armed with either missiles, depth charges or a heavy machine gun the Lynx is a formidable machine and is more than capable of taking on the best of the world's surface vessels as well as any potential underwater threats.</div></blockquote><br /> <br /> The Lynx has always been my favourite helicopter. Why? When I first came across it I was led to believe (can't find proof that is; it wasn't the first) that it was, at the time, the only military helicopter that could loop-the-loop, you can strap almost any weapon to it, within reason, and it can carry troops etc. <br /> I also think the early versions were quite "pretty" and looked streamlined (unlike the ugly Apache). <br /> <br /> However, I did find this:<br /> <blockquote class="uncited"><div>The Lynx has the distinction of being the world's first fully aerobatic helicopter. In 1986, a specially modified Lynx set the current Fédération Aéronautique Internationale's official airspeed record for helicopters. This record remains unbroken at 249mph.</div></blockquote><br /> A standard modern Lynx will <i>only</i> do about 201mph. <br /> <br /> So when I saw one in the shop while looking for a model, I had to have it (even though it's not the prettiest version).<br /> <br /> Having spent so long, recently, scratch-building models I am having to re-learn how to follow instructions again. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> This is how far I've got, seats and controls in:<br /> <a href="http://www.dakkadakka.com/gallery/759203-Westland%20Lynx%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/11/22/759203_sm-Westland%20Lynx%20wip%201.jpg" border="0" /></a><br /> I found it interesting that the pilots seat came with those holes and studs to align the back properly. I'm too conditioned to gluing pieces of plasticard together by eye. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Instrument panel up next.]]></description>
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				<pubDate><![CDATA[Sun, 22 Nov 2015 22:59:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ OM turned out great. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Nov 2015 14:00:56]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Thanks Solar. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Internals coming together:<br /> <a href="http://www.dakkadakka.com/gallery/759556-Westland%20Lynx%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/11/24/759556_sm-Westland%20Lynx%20wip%202.jpg" border="0" /></a><br /> <br /> in other news; I may go quiet at some point this week, I have a new graphics card turning up and will have to give it a try out. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2015 18:30:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Wow, that's really good.]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2015 19:10:04]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ OK you CHEATED!<br /> <br /> How come you did not paint the controls and knobs and buttons?<br /> <br /> Excellent work bud, you see you still got it.]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2015 22:30:18]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Thanks Gits'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> It's not cheating, it came with the kit and I'm building the kit.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> I did however, paint the green screen (with that gem effect technique) and the moulded buttons around it, and I added the white "shine" to the blue screen.<br /> I also added buttons to the control sticks that aren't there on the kit (painted on).<br /> I also gave all the dials a dot of gloss varnish each while keeping the rest of the panel matt. <br /> <br /> Many of the things I'm painting are not mentioned in the instructions, so taking liberties to bring it to life.<br /> <br /> My freehand is nowhere near good enough to match what those transfers can do. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> I am getting back into the swing of working on a range of steps and planning/painting/cutting ahead.<br /> <br /> Next up, the body is going together... once I've glued the roof and walls on the interior.]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2015 23:54:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Let you off <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 03:30:04]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Objective marker looks brilliant. <br /> <br /> The Chopper is coming along nicely <br /> <br /> EDC <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 06:52:51]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Thanks Cam'  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> Thanks EDC. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Well, I said I might go quiet. I've been playing with my new graphics card, partying at the weekend (for a friend's b'day), and I've now installed Windows 10. <br /> So a great deal of things to pull me away from my models. <br /> <br /> However, some modelling has happened on the Lynx.<br /> Here is another view of the cockpit where you can see the control stick.<br /> Then the inner walls were added,<br /> and finally the inside was glued into the body.<br /> <a href="http://www.dakkadakka.com/gallery/761096-Westland%20Lynx%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/12/1/761096_sm-Westland%20Lynx%20wip%203.jpg" border="0" /></a><br /> <br /> Then many more pieces have come together to fill out the shape.<br /> <a href="http://www.dakkadakka.com/gallery/761097-Westland%20Lynx%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/12/1/761097_sm-Westland%20Lynx%20wip%204.jpg" border="0" /></a><br /> <br /> A few more steps and then I'll fill some of those gaps. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> In other news: My new air-brush arrived. Not had a chance to play with it, but it looks nice. I'll probably write up some kind of comparison when I come to use it.]]></description>
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				<pubDate><![CDATA[Tue, 1 Dec 2015 22:37:32]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Looker. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> it's interesting that you'll need to go gaps- not something I think of as being necessary on commercial kits.]]></description>
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				<pubDate><![CDATA[Tue, 1 Dec 2015 22:48:59]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac30e205467ad732b96d2adda2129511.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8292583.page"><b>inmygravenimage wrote:</b></a><br/>Looker. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>'tis the season to be... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>it's interesting that you'll need to go gaps- not something I think of as being necessary on commercial kits.</div></blockquote>There's always going to be gaps (and careful shaving and sanding and bending etc. to make things fit). <br /> They are only tiny though (try and spot them in the photos), nothing like what you get in a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> model. <br /> <br /> Some of the gaps did arise from one piece that I attached a fraction of a <span class="glossaryitem" onmouseover='gp(330);'>mm</span> off from where it should have been. So not all the kits fault.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> It'd be boring if models just went together easily with no problems... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 1 Dec 2015 23:13:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Ha Ha, Windows 10.  Did you manage to <span class="glossaryitem" onmouseover='gp(27);'>de</span>-fang all the spyware on it?   How about that Advertiser <span class="glossaryitem" onmouseover='gp(269);'>ID</span> it tries to stick the user with... Geez.  <br /> <br /> It fits where it sticks.  Rule one of assembling models like this.  And filler, which sort did you use?  I had a tube of stuff from back in the day, can't remember its name.  Similar to Bondo, but without the bad smell.  Perfect stuff for real model kits.<br /> <br /> Nice work on the Lynx.]]></description>
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				<pubDate><![CDATA[Tue, 1 Dec 2015 23:49:28]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8292701.page"><b>Red Harvest wrote:</b></a><br/>Ha Ha, Windows 10.  Did you manage to <span class="glossaryitem" onmouseover='gp(27);'>de</span>-fang all the spyware on it?   How about that Advertiser <span class="glossaryitem" onmouseover='gp(269);'>ID</span> it tries to stick the user with... Geez.  </div></blockquote>Ja, I spent ages turning off all manner of features and "send us all your information" tick boxes. <br /> <br /> There are some things I'm quite pleased with though:<br /> It kept pretty much all of the programs I had installed, all working, no need to re-install anything. I was expecting a day of re-installing things to get it how I had it. So I do have to say that Microshaft did do well on that front. <br /> <br /> I also like that the desktop background changer now has a different picture for both of my screens, and they alternately change. Not really a "world-changing" feature, but nice. <br /> <br /> As it did keep all my old programs (and I will continue to call them "programs". I might stretch to "applications", but not "apps"), I've not had to contend with attempting to make any of the new programs work. I did have a look at them though:<br /> Photos - rubbish. will stick with what I had. <br /> Cortana - couldn't get her to accept English (<span class="glossaryitem" onmouseover='gp(134);'>UK</span>) as a language she could understand. There's probably a tick box hidden somewhere, but it's too much effort to find for what little use she'll be (as I've turned off all her spyware options). <br /> Email - Can't get it to work as I need my Windows log in password to activate it somehow, and as my <span class="glossaryitem" onmouseover='gp(331);'>pc</span> has logged on automatically for the past 15 or so years, there's little hope of me remembering it. My (Android) phone does a perfectly good job of letting me know when I have emails anyway, so this is also too much effort to sort out. <br /> <br /> As all the office programs I have (from 2002) are all working, I've not bothered with looking into the alternatives (that appear to want money after a trial period... no thanks). <br /> <br /> The only thing that I have been using is Groove Music. The name sucks all kinds of animal testicles, but it has the potential to replace Jet audio as my daytime music player. It does need some changes to make it better, but the potential is there.<br /> At night it's currently no good as I put on headphones and play the kind of music that upsets parents / neighbours / people down the road, and without an equaliser of any kind, Groove is not up to the job of deafening me further. So I'm still using Windows Media player from 3 years ago.<br /> <br /> <blockquote class="uncited"><div>It fits where it sticks.  Rule one of assembling models like this.  And filler, which sort did you use?  I had a tube of stuff from back in the day, can't remember its name.  Similar to Bondo, but without the bad smell.  Perfect stuff for real model kits.</div></blockquote>I used to use something similar to Squadron Putty. Lovely Toluene-scented stuff (bad smell? I don't know what you mean, toluene is second only to diethyl ether in nice smelling solvents. To me anyway.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ). But it would always dry out before I got halfway through the tube. I'll probably stick with Milliput from now on though.<br /> <br /> <blockquote class="uncited"><div>Nice work on the Lynx.</div></blockquote>Ta. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 2 Dec 2015 00:47:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Awww, I thought it was freehand !!<br /> <br /> To be fair , it still looks really nice, interested to see how you get on with the exterior !]]></description>
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				<pubDate><![CDATA[Thu, 3 Dec 2015 23:16:27]]> GMT</pubDate>
				<author><![CDATA[ Big H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Well, for music players [notes that the entire Atlantic Ocean is between him and Doc] there's always...iTunes  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0">   I have a friend who likes something called Musicbee.  He also saw the Windows 10 upgrade do nasty things to his wife's desktop, and to his nice Alienware laptop.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">   Keep a close eye on those settings, <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>; they can be 'reset' by any update that Microsoft sends out... updates that you cannot refuse  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">   Shame too, as the technical improvements to W10 are supposedly very good.  ]]></description>
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				<pubDate><![CDATA[Thu, 3 Dec 2015 23:47:11]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Interesting project. Looking good so far. ]]></description>
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				<pubDate><![CDATA[Fri, 4 Dec 2015 00:03:50]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Big H wrote:</cite>Awww, I thought it was freehand !!<br /> <br /> To be fair , it still looks really nice, interested to see how you get on with the exterior !</div></blockquote>Thanks for thinking that I could be good enough to freehand that well. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Well, for music players [notes that the entire Atlantic Ocean is between him and Doc] there's always...iTunes  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0">   I have a friend who likes something called Musicbee.  </div></blockquote>Wash that mouth out, iTunes indeed... I'm not an isheep. I'll check out Musicbee, if I can control it during games it could be a contender.<br /> <br /> <blockquote class="uncited"><div>He also saw the Windows 10 upgrade do nasty things to his wife's desktop, and to his nice Alienware laptop.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">   Keep a close eye on those settings, <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>; they can be 'reset' by any update that Microsoft sends out... updates that you cannot refuse  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">   Shame too, as the technical improvements to W10 are supposedly very good.  </div></blockquote>Nothing nasty has happened yet. Although it is having issues with my old phone that I use for quick photos; I don't think it installed properly, everything goes slow when I plug it in and requires a hard reset to go back to normal. Working on fixing it.<br /> <br /> I have ticked the options to notify me of updates and defer upgrades, so I'm kept in the loop to choose when these things happen even if I can't say "no" in the end. <br /> <br /> The main reason to get it is for DirectX 12. Will have to see if it is worth it. Can always go back to 7.<br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>Interesting project. Looking good so far. </div></blockquote>Thanks 'boss. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Filling has happened and it looks like this:<br /> These photos have been taken with my smart phone as opposed to my usual "stupid" phone; it takes <strike>better</strike> worse photos when contrast is happening...<br /> <a href="http://www.dakkadakka.com/gallery/761899-Westland%20Lynx%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/12/4/761899_sm-Westland%20Lynx%20wip%205.jpg" border="0" /></a><br /> <br /> I've also started on Christmas presents so progress may slow a bit.]]></description>
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				<pubDate><![CDATA[Fri, 4 Dec 2015 16:17:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Nice detail so far!]]></description>
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				<pubDate><![CDATA[Fri, 4 Dec 2015 16:21:04]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Merry Christmas bud.<br /> <br /> So when does the ork pilot arrive, mind you would maybe look better with a tyranid at the stick.]]></description>
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				<pubDate><![CDATA[Sat, 26 Dec 2015 10:27:28]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Thanks Solar.<br /> <br /> and Thanks Cam'. Merry Christmas to you too. <br /> Ha, nothing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes would fit in the cockpit even before adding the windscreen. <br /> <br /> Happy Christmas to all of you. Hope you got some nice surprises in your stockings. <br /> <br /> I had a nice haul:<br /> Fallout 4 (I may go quiet for a while again...), <br /> <br /> CDs;<br /> Bjork - Vulnicura<br /> 8:58 (Paul Hartnol, One part of Orbital)<br /> Pink Floyd - The Endless River<br /> Aphex Twin - Syro<br /> <br /> Books;<br /> Terry Pratchett <br /> - Thief of Time<br /> - Making Money<br /> - The Shepherd's Crown (his last book <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> )<br /> <br /> Various sweets and chocolates to satisfy my sweet tooth,<br /> <br /> and The (Mad) Scientist has got a new tank...<br /> The Kenbishi heavy industries HAW206 prototype multiped tank (1:35 scale model)<br /> as seen here: <a href="https://www.hlj.com/product/KBYKP-259/Sci" target="_new" rel="nofollow">https://www.hlj.com/product/KBYKP-259/Sci</a><br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> The box for this model dwarfs the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> battleforce boxes <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> Expect to see this being built soon. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Dec 2015 14:32:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Nice haul  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> all though the music I would say is an acquired taste  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> That is a hell of tank and should be an interesting build, will it be a straight forward build or will it get the mad doctors twist ? <br /> <br /> I don't know why but the tail turret screams Orc to me like killer kan of sorts, either way should be interesting to watch.<br /> <br /> I am sure if you really wanted to you could squeeze an Orc pilot in, but only if you wanted to of course which I am sure you don't <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Dec 2015 14:42:02]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<description><![CDATA[ Merry xmas dude. I look forward to the mecha madness!]]></description>
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				<pubDate><![CDATA[Sun, 27 Dec 2015 15:47:56]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ <blockquote><div><cite>lone dirty dog wrote:</cite>Nice haul  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> all though the music I would say is an acquired taste  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>My taste in music spans many genres and there is something for everyone in my collection. Although, Pink Floyd aside, that haul is quite electronica. So not for everyone.<br /> That said, Aphex Twin's album was nominated for the Mercury Music prize and won a Grammy (best dance/electronic album), and Bjork's has been placed in the top 10 for many things also. So I'm not the only one to like them. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>That is a hell of tank and should be an interesting build, will it be a straight forward build or will it get the mad doctors twist ? <br /> <br /> I don't know why but the tail turret screams Orc to me like killer kan of sorts, either way should be interesting to watch.</div></blockquote>Not sure yet, there may be a few tweaks. I have to have a close look at the kit first as I think it's pose-able if built per the instructions, I'll either have to take that into account with my modifications or glue it in one pose. <br /> <br /> The way it attaches is reminiscent of a scorpion's tale and the whole tank could represent the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> chaos scorpion thing (<span class="glossaryitem" onmouseover='gp(39);'>FW</span>?). <br /> The aesthetic though, is quite Tau in it's Manga roots...<br /> <br /> It'll get an interesting paint job whatever happens as all vehicles in this army get a unique scheme. <br /> <br /> <blockquote class="uncited"><div>I am sure if you really wanted to you could squeeze an Orc pilot in, but only if you wanted to of course which I am sure you don't <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> </div></blockquote>True. and yes, this project is to built to the instructions with no modifications.<br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Merry xmas dude. I look forward to the mecha madness!</div></blockquote>Ta. So do I. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Back to the post-apocalypse... <br /> <br /> <br /> In other news: I'll just leave this here...<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/YOAz4nPNvLI?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> Rock-out in peace Lemmy.]]></description>
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				<pubDate><![CDATA[Tue, 29 Dec 2015 16:19:30]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Yes saw that pop on the new real this morning, mind you he has not been well for a while if I remember rightly.<br /> <br /> Surprised he has been alive for this long to be honest, well he will be missed but never forgoton. <br /> <br /> That tank is going to be a strange concoction then, I guess we will have to see which way you go with it then.<br />  <br /> Pink floyd I can give you the rest well let's just agree to differ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Dec 2015 00:09:55]]> GMT</pubDate>
				<author><![CDATA[ lone dirty dog]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ That mecha needs the commander riding in the tail with his sword screaming "drive me closer so I can hit it with my sword" that way he can actually sting someone with his power weapon <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Wed, 30 Dec 2015 00:19:31]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ The giant tachikoma ought to be much fun to paint <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <br /> <br /> Bjork?  and no <i>Adele</i>... tsk, tsk, Englishman.  I prefer the blue-eyed soul of Dusty Springfield to be honest, but that's probably a generational thing.   ]]></description>
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				<pubDate><![CDATA[Wed, 30 Dec 2015 23:32:14]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ <blockquote><div><cite>lone dirty dog wrote:</cite>Yes saw that pop on the new real this morning, mind you he has not been well for a while if I remember rightly.<br /> <br /> Surprised he has been alive for this long to be honest, well he will be missed but never forgoton. </div></blockquote>Well he was 70. That's a very good innings for someone that has lived the life he did.<br /> <br /> <blockquote class="uncited"><div>That tank is going to be a strange concoction then, I guess we will have to see which way you go with it then.</div></blockquote>We shall indeed...<br />  <br /> <blockquote class="uncited"><div>Pink floyd I can give you the rest well let's just agree to differ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote>I do have a lot of rock and metal in my collection as well, it's not all electronica and dance. Not to mention the classical, pop, etc... that make up lesser extents of my collection.<br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>That mecha needs the commander riding in the tail with his sword screaming "drive me closer so I can hit it with my sword" that way he can actually sting someone with his power weapon <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .</div></blockquote>We will have to see how flexible it is, but I doubt it could reach that far. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>The giant tachikoma ought to be much fun to paint <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  </div></blockquote>Fun is the aim. Once I get around to it... there's still the Lynx to finish and I should probably fit a money-making project in-between too. That's once I drag myself away from post-apocalypse Boston.<br /> <br /> <blockquote class="uncited"><div>Bjork?  and no <i>Adele</i>... tsk, tsk, Englishman.  I prefer the blue-eyed soul of Dusty Springfield to be honest, but that's probably a generational thing.   </div></blockquote>I can't really see the link between those (other than all being female); different genres and therefore moods required for each, Nor are they mutually exclusive; and they are all represented in my MP3 collection (that has an even wider range of music tastes than my CD collection), but Bjork is the only one I've bought CDs of (9 albums). <br /> <br /> I'll give any music a listen and I'll like what I like and it often is shaped by my mood at the time. There's very little, relatively, that I don't tend to like. <br /> I usually have my computer playing randomly though my whole collection e.g. the last few tracks played:<br /> Saint Etienne - Your head my Voice<br /> Depeche Mode - Never let me down again <br /> Goldfrapp - Little bird<br /> Josh Wink - Higher state of conciousness<br /> Led Zeppelin - Over the hills and far away <br /> Foo Fighters - Bridge Burning<br /> Skunk Anansie - Twisted (Everyday Hurts) <br /> System of a Down - Kill Rock 'n' roll<br /> Nightmares on wax - Bleu my mind <br /> Red Hot Chilli Peppers - Sexy Mexican Maid<br /> Aerosmith - Walk this way<br /> A Perfect Circle - Renholder<br /> ...<br /> Any pattern is just coincidence. <br /> <br /> in other news:<br /> I'm still playing Fallout 4 <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> I have some things to sort out and tidy up (in the real world and mainly on my desk) before I can get back to the Lynx.<br /> Something will happen soon...ish.<br /> Thank you for your patience. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2016 23:30:21]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ No connection.  It's just that Adele is quite popular at the moment, and English like you, so support a fellow Briton? (thence the nationality reference. This, and to make another reference... see following)  Bjork, well, she does come from the land of the ice and snow, from the midnight sun where the hot springs blow.  So she's got that going for her. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <br /> <br /> Did you sort out the music player?   I've been using <a href="https://www.clementine-player.org/" target="_new" rel="nofollow">Clementine</a> of late, since it works with the equalizer on the Gnome desktop.  Apparently it is cross platform, so try it with Win10 if you're still seeking.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2016 00:54:53]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8363621.page"><b>Red Harvest wrote:</b></a><br/>No connection.  It's just that Adele is quite popular at the moment, and English like you, so support a fellow Briton?<br /> </div></blockquote><br /> <br /> Ugh, Adele. How I wish for a vomiting Orkmoticon.<br /> <br /> <blockquote class="uncited"><div>Bjork, well, she does come from the land of the ice and snow, from the midnight sun where the hot springs blow.  So she's got that going for her. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <br /> </div></blockquote><br /> I see what you did there <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> <blockquote class="uncited"><div><br /> Did you sort out the music player?   I've been using <a href="https://www.clementine-player.org/" target="_new" rel="nofollow">Clementine</a> of late, since it works with the equalizer on the Gnome desktop.  Apparently it is cross platform, so try it with Win10 if you're still seeking.<br /> </div></blockquote><br /> I might try that too!<br /> <br /> Excellent choices Dr H. Saint Etienne and Skunk? My, someone else who listed to far too much in the 90s <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Not often you'll find someone else with them on their playlists <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2016 07:14:55]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac30e205467ad732b96d2adda2129511.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8369014.page"><b>inmygravenimage wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8363621.page"><b>Red Harvest wrote:</b></a><br/>No connection.  It's just that Adele is quite popular at the moment, and English like you, so support a fellow Briton?<br /> </div></blockquote><br /> <br /> Ugh, Adele. How I wish for a vomiting Orkmoticon.</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> Graven. <br /> Red: As nice as her songs may be, Adele is not really my thing; doesn't grip me as, for example, Bjork does. <br /> I'm not a lyric person; in that I don't pick up on what someone is singing about or what it may mean. To me, the voice is just another instrument within the tune. <br /> What this means is that many singer/songwriters that mainly sing with a simple backing track, just don't do it for me as without the meaning of the lyrics, those songs become quite boring (as does much rapping etc.). <br /> The upshot is that I can listen to foreign singers and am not bothered that I can't understand what they are saying as that is the same for all English singers anyway. I just enjoy the whole tune together (although I do like the pick apart a tune and concentrate on individual instruments occasionally). <br /> <br /> <blockquote class="uncited"><div><blockquote class="uncited"><div>Bjork, well, she does come from the land of the ice and snow, from the midnight sun where the hot springs blow.  So she's got that going for her. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <br /> </div></blockquote><br /> I see what you did there <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>As did I. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Red: Neither that or the other one recognise my reconfigured media keys. <br /> While they will work with fixed keyboard media keys (as it says in the options in the programs) my keyboard doesn't have dedicated media keys, other than volume, and I have had to reconfigure some other keys (email, home and another one that has worn off) for my "back", "play/pause", and "next" keys.<br /> In order to use those programs, I would need a new keyboard, which defeats the purpose of a "free" media player. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> I'll keep the install files should I "come across" another keyboard in the future.<br /> <br /> Graven: <br /> <blockquote class="uncited"><div>Excellent choices Dr H. Saint Etienne and Skunk? My, someone else who listed to far too much in the 90s <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Not often you'll find someone else with them on their playlists <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"></div></blockquote>While I am an '80s child, I didn't really get into music until what I would consider "late". That is, I didn't really listen to music until I was older (can't really remember at what age, but may not even be single figures, which would mean '90s). However, I did have (still do) two older brothers that I could raid their music collections (cassettes and CDs) and so had quite the awakening to music. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> In other news; I have started to glue and paint things again.<br /> <a href="http://www.dakkadakka.com/gallery/771003-Westland%20Lynx%20wip%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/1/15/771003_sm-Westland%20Lynx%20wip%206.jpg" border="0" /></a><br /> Undercarriage is on.<br /> I decided to get these on first and then the wheels as they have flat-spots moulded in to show the weight of the vehicle and I think it'll be best to glue them on together and use a flat surface to get them all aligned at the same time.<br /> <br /> I will soon do the rounds and leave some comments on all your blogs, but this will take some time and I may (or may not) miss some. But I do want to leave something more than just a "good job".]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 00:04:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Good job on that chopper there Dr H.<br /> <br /> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 01:59:04]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Good Good Job!]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 14:31:02]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Thanks Gits' and Solar'. <br /> <br /> The undercarriage was more difficult than it looked to get to that stage; the struts are sandwiched between the existing wing structure and the outer piece, but are not glued to them (so that they can rotate for, I assume, aerodynamic reasons; the wheels twist inwards). But it seemed that it was slightly too large for the hole and I had to do a little sanding to get it all to fit together.<br /> <br /> The wheels are now on and I started to glue on all the little bits before painting the lot all one colour (so anything "body" coloured is getting glued on).<br /> <a href="http://www.dakkadakka.com/gallery/771179-Westland%20lynx%20wip%207.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/1/15/771179_sm-Westland%20lynx%20wip%207.jpg" border="0" /></a><br /> <br /> I'd forgotten how spoilt I had got with the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> kits not including small parts. Luckily I've still been scratch-building equivalent small parts. But it has reminded me of why I have so many tweezers about.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 18:02:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ I'm sure it's accurate but those wheels look tiny on that frame!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 22:12:08]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has a lot to answer for, model is looking awesome. ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jan 2016 17:40:36]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Your patience never ceases to impress!]]></description>
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				<pubDate><![CDATA[Sat, 16 Jan 2016 18:48:02]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Wordy update, I'm afraid.<br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>I'm sure it's accurate but those wheels look tiny on that frame!</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Well (as well as being real world scale and not <span class="glossaryitem" onmouseover='gp(50);'>GW</span> scale) they are not wheels for driving about with, just landing on and being pushed into a tidy corner of an aircraft carrier. Any bigger is just more unnecessary weight to cart about, and drag while flying as these don't tuck away. At 9mm for 1:48 scale, they would be about 432mm (17 inches) in real life, which are not tiny by any measure. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite><span class="glossaryitem" onmouseover='gp(50);'>GW</span> has a lot to answer for, model is looking awesome. </div></blockquote>They do. But they are not in the business for making accurate scale models. Whatever they may say. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Ta. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Your patience never ceases to impress!</div></blockquote>I am quite a patient person. Growing up on these kinds of models are where my love for little details came from. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> And so, with all these little bits stuck on, and the remaining parts being the windscreen, rotors, tail, doors and weapon etc. I've decided to paint the body colour now, rather than at the end as would usually be the case. The question is; do I use the airbrush? <br /> What is there is primed already (by hand, as I went on). But with the weather being on the cold side (we had snow yesterday that is still in patches on the ground today), and the time it would take to mask this off, carting all my airbrushing stuff downstairs and setting up in the garage... I could probably have it done quicker and easier (and warmer) by hand. <br /> <br /> However, I was handed a test case recently, that I decided to use for experimentation. <br /> Also, I haven't used my new airbrush and was eager to see how it compares to my cheap one. <br /> <br /> What I have is a set of old (of the order of possibly older than me) Christmas baubles. They are shatterproof (read; plastic) and the paint, glitter and decals are all scratched. They were about to go into the recycling when they were handed to me.<br /> I decided that they can be used to practice my airbrushing, test the affect of the weather on my airbrush/paint, bring these old decorations back to life, and see what I think of my new airbrush. <br /> <br /> I primed them today, and even though it was about 2degC, all worked well. <span class="glossaryitem" onmouseover='gp(447);'>AB</span> behaved well and there was no adverse affects on the paint. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Still don't know if I can be bothered to mask the Lynx up though. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> In other news;<br /> I went to see "that" film last week. Was given money at Christmas to pay for tickets so didn't feel bad about forking out the raised prices (is it any wonder that it set box office records if you charge twice the price... <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> ). <br /> It was an enjoyable film though. <br /> But:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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As a reboot it would have been fine, but this is supposed to be the 7th film in a series, and had far too much in common/similar in storyline to the 4th film in the series. Really needed more originality in the plot.
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</div><br /> That point has been well raised all over the internet, and won't change a thing in the film industry. <br /> Still, an enjoyable film. <br /> <br /> I am in the process of catching up with my sub'd blogs, but Fallout 4 is still eating a lot of my time... <br /> Patience... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 22:52:54]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ The airbrush testing continues. <br /> <br /> Couple of things of note:<br /> If you are getting bubbles in your colour cup, you may not have tightened the tip enough and it has come loose. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Also, gloss paints seem to require quite a few more layers than matt paints to achieve their desired finish. <br /> The thin coats an <span class="glossaryitem" onmouseover='gp(447);'>AB</span> lays down are so thin that a gloss paint can't form a smooth surface if the underlying surface is not smooth.<br /> Sanding your undercoat with a fine sandpaper can help. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> and, Getting a smooth transition with an <span class="glossaryitem" onmouseover='gp(447);'>AB</span> is not quite as simple as it may at first seem... <br /> <br /> If only because it's warmer and I can spend more time in a day with it (can only cope with 2 or 3 hours out in the cold), I think I'm going to hand paint the Lynx. Expect progress on that soon...ish. <br /> <br /> In lieu of any model progress pictures to show, here's my <span class="glossaryitem" onmouseover='gp(447);'>AB</span> setup:<br /> <a href="http://www.dakkadakka.com/gallery/772614-My%20current%20Air-brush%20setup.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/1/21/772614_md-My%20current%20Air-brush%20setup.jpg" border="0" /></a><br /> Everything there has to be carried downstairs to the garage and set up every time I want to do air brushing. So there is quite a large motivational activation barrier to get over for this to happen. Being cold doesn't make it any easier. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2016 21:25:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Why wouldn't you just leave it in the garage?]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2016 23:43:51]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Ah, well, there isn't the space in the garage to leave it set up; It is mostly filled with my stuff from when I had my own flat, and the handy flat space you see there is the top of a chest freezer that requires occasional access. <br /> <br /> The compressor and airbrushes are still new enough that I don't want to leave them outside in a cold, damp, garage. <br /> And I strip the <span class="glossaryitem" onmouseover='gp(447);'>AB</span> down up in my room where I can see what I'm doing and do it all comfortably (without dropping something small in a dirty garage). <br /> <br /> The lamp is the same lamp I use for painting up in my room. <br /> <br /> The heater, being that I found it in the garage (from when I had a cold room in a house while at uni'), does live in the garage, and so does that particular bottle of White spirit. Oh, and the piece of wood also lives in the garage (a leftover from the shelves I built). <br /> <br /> If I'm carting most of that upstairs anyway, I may as well keep it all together and not forget anything in one place or the other.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 00:14:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ You use enamels??<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 01:54:35]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ I do indeed, Mr 'Splitta. Everything you see in my galleries has been painted with Enamel paint. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> It's what I've always used and am used to, rather than try and learn a new way of painting and replace all my perfectly good paints with Acrylics, I've stuck with them. <br /> Don't let anyone tell you that painting miniatures is not possible with Enamel paint. Some things are actually easier, so I'm led to believe. <br /> <br /> Progress is slow at the moment, I've been doing a few small odd jobs that are not for here.<br /> However, the Lynx is in the process of being painted, but not worth showing at the moment as the grey plastic has been primed grey, had a layer of grey over than and has now been washed with grey. So other than being a slightly different shade (and more evenly coated) it doesn't look any different than above. <br /> <br /> Tomorrow, I should start with some blending and highlighting that will be worth showing. <br /> <br /> In other news; I'm still heavily addicted to Fallout 4. <br /> I took some pictures to show over in the Fallout 4 thread and so I'll put a few in here for something for you to look at.  <br /> See, I have been building something... <br /> <br /> This is a link to the gallery if anyone want's more to look at: <a href="http://steamcommunity.com/profiles/76561197985208002/screenshots/" target="_new" rel="nofollow">http://steamcommunity.com/profiles/76561197985208002/screenshots/</a> <br /> <br /> My house...<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<img src="http://images.akamai.steamusercontent.com/ugc/362905899134876597/CF8C0C73DFC8E576E1B485F469906B200A773058/" border="0" />
</div>
</div>
</div><br /> <br /> From the roof you have a good view of the workshop and hangar:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<img src="http://images.akamai.steamusercontent.com/ugc/362905899134886971/09CC1A6099EA61DBBE05EEA2998C775F3494199C/" border="0" />
</div>
</div>
</div><br /> The far side of which looks like this:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<img src="http://images.akamai.steamusercontent.com/ugc/362905899134881560/7447D74CF3665DD2E2F99D793EBFB9441E321BAB/" border="0" />
</div>
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</div> <br /> <br /> And there is much more about the settlement, but you can look though the gallery for that.<br /> <br /> I'll be back soon.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jan 2016 01:48:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ I have been so minimalist in my settlement building so far. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Jan 2016 21:53:03]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Shas: I keep adding bits every now and then and it slowly grows. I've only gone this far on about 5 of the houses in Sanctuary hills; there's still a lot more room left. <br /> <br /> Anyway, painting has been happening. <br /> You should be able to see the (very) subtle shading, which is only there to accentuate the shape, so I won't be going as far as I might with the gaming figures. <br /> <a href="http://www.dakkadakka.com/gallery/774358-Westland%20lynx%20wip%208.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/1/28/774358_sm-Westland%20lynx%20wip%208.jpg" border="0" /></a> <br /> There's still a few areas to tidy up the blending and a bit more highlighting of areas and details.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jan 2016 23:06:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Beautiful beast there. Ultra realistic looking.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2016 07:26:25]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Thanks Graven. That is the aim. <br /> Shading/highlighting is not something I've ever done on a model like this; all my previous models (to joining DDakka) were just flat, one colour, painting. I want this to add to the model and it's realism, not take away and be cartoony. <br /> <br /> More shading, highlighting and blending of those has been happening... not that a quick look will actually show, so this time I'll give you a couple of different angles, just so it looks new and interesting. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> And if you ever thought a model had a lot of rivets on it, just check the underside of this one (you may have to zoom in, they are tiny). <br /> <a href="http://www.dakkadakka.com/gallery/774880-Westland%20lynx%20wip%209.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/1/30/774880_md-Westland%20lynx%20wip%209.jpg" border="0" /></a><br /> <br /> Not sure if I'll go with edge highlighting, will see when I'm near the end.<br /> <br /> Back to construction again, I think, so things will get more interesting for all of us.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2016 23:41:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ It's gettin' there!  Can't wait to see the finished project.]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2016 03:55:45]]> GMT</pubDate>
				<author><![CDATA[ Briancj]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Rivets? All it needs now are some skulls...]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2016 07:21:19]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Ahh, the joys of scale models <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2016 13:03:55]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Good to hear, Brian. <br /> <br /> I'm not sure the Royal Navy went in for many skulls, I've not had a close look at the transfer sheet so we may be in for a surprise. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Indeed, Ruglud. See below. <br /> <br /> I just put together the .50 machine gun and winch, and while the winch is a modest 4 pieces, that machine gun is made up of 9 pieces that all have to line up. Praise be to the wonder that is poly cement and it's ability to allow you to move things about a bit for a prolonged period of time. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/775309-Westland%20lynx%20wip%2010%3B%20Machine%20gun%20and%20winch.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/1/31/775309_sm-Westland%20lynx%20wip%2010%3B%20Machine%20gun%20and%20winch.jpg" border="0" /></a><br /> <br /> Although, I'm going to have to fill in the underside of the the winch (probably to show the rope rather than just box it in), and the back of the empty cartridge box. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2016 22:50:26]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ As I understand it, the Royal Navy goes in for "Rum, Sodomy, and the Lash"*, instead of skulls.  <span class="glossaryitem" onmouseover='gp(27);'>De</span> Gustibus Non Est Disputandum, eh?  At least they aren't *&%$ foolish enough to get overflown by Iranian drones.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Seeing this makes me want to get a Sea Stallion or even an Osprey model kit.  Interesting prices for them... <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b4b39eaee3d168e53f75a46fe675a92.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8418236.page"><b>Ruglud wrote:</b></a><br/>Ahh, the joys of scale models <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span>.  if you mean the assembly part, oh yeah.  The painting, not so much  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> *Winston Churchill quote, no?]]></description>
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				<pubDate><![CDATA[Mon, 1 Feb 2016 01:26:48]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/148ebd864b575e0bbec088421b02e492.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8419306.page"><b>Red Harvest wrote:</b></a><br/>As I understand it, the Royal Navy goes in for "Rum, Sodomy, and the Lash"*, instead of skulls.  <span class="glossaryitem" onmouseover='gp(27);'>De</span> Gustibus Non Est Disputandum, eh?  At least they aren't *&%$ foolish enough to get overflown by Iranian drones.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> *Winston Churchill quote, no?</div></blockquote>It appears so. I can't see them using those as decoration either though. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Seeing this makes me want to get a Sea Stallion or even an Osprey model kit.  Interesting prices for them... </div></blockquote>Ooo, an Osprey would be nice. I'm also after a Chinook kit... One day (so many models, not enough time).<br /> <br /> <blockquote class="uncited"><div> if you mean the assembly part, oh yeah.  The painting, not so much  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote>The painting is as much as you put into it. True, not as exciting in their colour choices as Sci-Fi models, but can still be demanding/rewarding. <br /> <br /> Progress; <br /> The spool was added to the underside of the winch with a length of plastic rod and some thread wrapped around it. It's certainly an improvement on a hollow box. <br /> The rear of the gun's brass collector was filled with a piece of plasticard. <br /> Neither of these are painted yet, or glued on to the model. Although the winch required some bending to get it fitted that I'm glad I didn't need to do once painted, so it's staying there, but the gun will come off to be painted. <br /> The doors were glued on and show why I wanted to paint the body before now (clear windows).<br /> <br /> Also shown is the inside of the windscreen. This required a piece glued into the inside, painted to match the cockpit, and a transfer placed on it (that you can just about see though the rear doors. I took this moment to paint the inside of the window frames, as I feel that it gives a more solid look to the finished frame compared to just painting the outside. <br /> <a href="http://www.dakkadakka.com/gallery/776525-Westland%20lynx%20wip%2011.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/4/776525_sm-Westland%20lynx%20wip%2011.jpg" border="0" /></a> <br /> <br /> The outside of the window frame was then painted and looks like this:<br /> <a href="http://www.dakkadakka.com/gallery/776526-Westland%20lynx%20wip%2012.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/4/776526_sm-Westland%20lynx%20wip%2012.jpg" border="0" /></a><br /> There was a slight gap at the front of the window piece that I filled before painting, and I still have to add the windscreen wipers (that is what the two little holes are for).]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2016 22:04:07]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That is looking perfect. The toning on the panels is just brilliant. Nice addition on the winch.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2016 22:16:28]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Very nice looking Westland there Dr.H!]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2016 23:09:40]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Thanks Cam. Some of the shading is perhaps too subtle and it's tricky to tell if it's painted or from the lighting; but that is what you want really so maybe it's better than I think. It should all come alive when I add the other colours and the transfers at the end.<br /> <br /> Thanks Shas'. <br /> <br /> The windscreen wipers are on and the rotors are together and ready for paint. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/777495-Westland%20lynx%20wip%2013.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/8/777495_sm-Westland%20lynx%20wip%2013.jpg" border="0" /></a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2016 18:19:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ That red chair really pops out of the cabin.  Nice.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2016 18:44:50]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Very detailed and intricate machine!]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2016 20:31:12]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ You're making excellent progress on this kit, Dr H. Also, that fall out "house" screams ork fort. Is that a two-headed cow?]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2016 08:03:38]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Making a fort in Fallout 4 ...  I was wondering where you'd disappeared to <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Really nice work on the lynx <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2016 21:58:12]]> GMT</pubDate>
				<author><![CDATA[ OneManNoodles]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ <blockquote><div><cite>Gitsplitta wrote:</cite>That red chair really pops out of the cabin.  Nice.</div></blockquote>Yeah, it appears that Lynx pilots are a bit flamboyant. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Very detailed and intricate machine!</div></blockquote>Indeed it is. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Warboss_Waaazag wrote:</cite>You're making excellent progress on this kit, Dr H. </div></blockquote>Ta, 'boss. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Also, that fall out "house" screams ork fort. Is that a two-headed cow?</div></blockquote>Yeah, junk construction is an Ork's dream. And, yes basically that is a two-headed cow; known in-game as a <a href="http://fallout.wikia.com/wiki/Brahmin_(Fallout_4)" target="_new" rel="nofollow">Brahmin</a>. <br /> <br /> <blockquote><div><cite>OneManNoodles wrote:</cite>Making a fort in Fallout 4 ...  I was wondering where you'd disappeared to <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.</div></blockquote>Yeah, it has proven to be quite hard to escape the wasteland.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Really nice work on the lynx <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks. <br /> <br /> More...<br /> These (the yellow things) are the supports for the folded rotor blades. Once the glue and paint has fully cured I'm going to add the rotors and then painting will commence of the rest of the non-grey things (the tail there will be left separate until the painting and transfers about there are done as it is only connected by that piece you see connected to it; it's likely to get in the way and/or snap off if I glue it on first).<br /> <a href="http://www.dakkadakka.com/gallery/778180-Westland%20Lynx%20wip%2014.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/11/778180_md-Westland%20Lynx%20wip%2014.jpg" border="0" /></a><br /> <br /> I also need to scratch-build some mesh intake covers. I'll explain this when I come to it...]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2016 23:23:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Needs moar dakka....  No wait...  brainwashed by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>...<br /> <br /> Nice job so far Mr Scale Modeller Dude <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2016 10:57:48]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Looking very cool, and most interested to see how you do the mesh. I was thinking my SWAT van needed some and short of buying mesh (eg secret weapon) stumped as how.]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2016 11:19:24]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Thanks Ruglud. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>Looking very cool, and most interested to see how you do the mesh. I was thinking my SWAT van needed some and short of buying mesh (eg secret weapon) stumped as how.</div></blockquote>Thanks Graven. Mesh work below...<br /> <br /> And so, I mentioned what was supplied with the kit didn't work for me to represent what is used on the real helicopter. <br /> What is on the real Lynx is a wire mesh that looks like this:<br /> <img src="http://farm9.staticflickr.com/8100/8462502967_632b36e014_c.jpg" border="0" /><br /> What you get in the kit is a solid, clear plastic part; right shape, totally doesn't look like mesh... See below.<br /> <br /> I asked about on some scale model groups and got a link to a tutorial. This is the link: <a href="http://www.britmodeller.com/forums/index.php?%2Ftopic%2F234934743-westland-lynx-mesh-intake-guards%3B-how-to%2F" target="_new" rel="nofollow">http://www.britmodeller.com/forums/index.php?%2Ftopic%2F234934743-westland-lynx-mesh-intake-guards%3B-how-to%2F</a> <br /> <br /> What is used there is a brass mesh that is bent into shape and then has some added plasticard strips for the surround.<br /> All well and good, but that brass mesh is a lot more expensive than I expected and, as usual for me, I thought I'd try "cheaper" alternatives first. <br /> <br /> I used the wonder-material that is Oyumaru to mould and cast (with a mixture of <span class="glossaryitem" onmouseover='gp(47);'>GS</span> and Milliput) copies of the plastic parts; they are the right shape to fit in place after all. <br /> I then cut out the "holes" to leave me with the frame. The point of making the casts is so that I didn't destroy my originals if this all didn't work out.<br /> <br /> The mesh I'm using is a spare part from a previous model (Subaru Impreza WRC), so I'm sorry that I can't give a good hint for finding a cheaper alternative for the actual mesh. <br /> Being made of plastic and not brass, this mesh can't be bent into shape and has to be glued onto a frame that is in the correct shape; this is why I made casts of the original part.<br /> <br /> Then I ended up making two sets as the first which I'm showing for the "how to..." ended up too large. <br /> This is what I did though:<br /> 1. Glue one edge of the frame to the mesh before cutting. Use the longest straightest edge and line it up with a straight edge of the mesh; this does half of the cutting work for you without needing to cut. <br /> <br /> 2. Once that is glued on work around the shape, gluing the mesh to the frame a part/section at a time. Due to the relatively complex shape I found that gluing it to the main curve of the frame first and then flexing and stretching it about the upper "dome" area was the easiest way to go. I did it all bit by bit, and held it in place with my reverse tweezers each time. Put the glue on the frame and not on the mesh, it's neater that way. <br /> <br /> 3. Once you have most of the mesh glued to the frame (the part before the stretching and flexing over the complicated part), cut the mesh out. This make the stretching/flexing step easier, and you should now be able to judge how much mesh you require much easier that just holding the loose part up to the mesh (saves on waste). <br /> <br /> 4. Then you will cut (or buy) strips of plasticard (0.25mm thick) that are wide enough to look right in scale; mine are about 1mm wide. Like the mesh, glue the strip down in sections, holding it firmly with your reverse tweezers. Cut to length once glued on.<br /> <a href="http://www.dakkadakka.com/gallery/779291-Westland%20Lynx%20wip%2015.5.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/16/779291_sm-Westland%20Lynx%20wip%2015.5.jpg" border="0" /></a><br /> <br /> 5. There may be gaps, and you may want to fill these with a little putty afterwards. Then sand it all smooth. <br /> <br /> You will see above that the first attempt glued the mesh on the outside of the frame. I did this so that I would have the nice thin strips showing on the outside, as the original and hence the casts, are a bit thick for the scale. However, due to this thickness the final result is much bigger in all dimensions then the original (which was already quite large for the job anyway).<br /> Therefore I made the second set that glued the mesh on the inside of the frame and then sanded the frame down to get the thin frame without any strips at all. <br /> Here is a comparison of all three from right to left (I'm always doing this in photos, laying things down from the right to the left... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ); the Original kit clear plastic part, the large first attempt, and the smaller final attempt (there was some "tidying" of the final parts after this photo):<br /> <a href="http://www.dakkadakka.com/gallery/779293-Westland%20Lynx%20wip%2015.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/16/779293_sm-Westland%20Lynx%20wip%2015.jpg" border="0" /></a><br /> <br /> Here you can see the original part and the first attempt placed (not glued, hence the "loose" fit) on the model to show the lack of "mesh-ness" of the clear plastic and the big-ness of the other:<br /> <a href="http://www.dakkadakka.com/gallery/779292-Westland%20Lynx%20wip%2015.75.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/16/779292_sm-Westland%20Lynx%20wip%2015.75.jpg" border="0" /></a><br /> <br /> And here is the final set, painted and glued on:<br /> <a href="http://www.dakkadakka.com/gallery/779294-Westland%20Lynx%20wip%2016.5.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/16/779294_sm-Westland%20Lynx%20wip%2016.5.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/779295-Westland%20Lynx%20wip%2016.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/16/779295_md-Westland%20Lynx%20wip%2016.jpg" border="0" /></a><br /> The gaps between the frame and the helicopter's body is fine as that is sometimes done for winter work as snow can block the mesh and air needs to get in somehow. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2016 22:45:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Good to see you find room for improvement in even such a detailed model.<br /> <br /> Great result on a complex shape.<br /> <br /> Rest of it is looking good too!]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2016 02:05:17]]> GMT</pubDate>
				<author><![CDATA[ Littletower]]></author>
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				<description><![CDATA[ That's bloody brilliant mate, and an excellent how-to.]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2016 07:44:18]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Wow. Impressive stuff.<br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2016 08:08:55]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<description><![CDATA[ Thanks LT. Yeah, I've found that now I've dabbled in scratch-building and even producing my own models (all with an eye for realism), I'm more critical of the model kit put in front of me, 3-4 years ago, I woudn't have questioned this kit. I've added another part not included in the kit, that you can see below.<br /> <br /> Thanks Graven. Good to hear. <br /> <br /> Thanks EDC. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Progress (still hampered by Fallout 4, but accelerating);<br /> <br /> I wanted the tail attached so that I could complete the model with it in one piece. <br /> Before I could do that I had to add some finishing touches to the tail because with it folded it makes access to it difficult.<br /> This meant transfers/decals, just to the tail for now; there's painting to be done elsewhere before more transfers.<br /> <br /> With those done (the stripes on the rotors are mainly transfers, touched up with paint) I attached the tail.<br /> It's held on just by the frame at the back and one little point (into a hole in the side of the tail); this is why I haven't attached it before now - would have been broken off long ago. <br /> <br /> There was a couple of small gaps between the frame and the details on the other side of the tail (top picture) that I filled with small pieces of plastic, before shaving them down to size/shape and painting. <br /> <br /> Also, you will see two copper cables running from the tail into the folded end. This is single piece of copper wire that I added to represent the wires that I noticed in a photo of a real Lynx, and are not included in the kit (as thin pieces of plastic are not going to survive handling). A simple job, but adds so much to the realism. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/780487-Westland%20lynx%20wip%2017.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/22/780487_sm-Westland%20lynx%20wip%2017.jpg" border="0" /></a><br /> <br /> Next job is to hunt down all the small details that need painting (that are not mentioned in the instructions) and to finish off blocking off and then shading the larger areas of non-grey colours (that are mentioned in the instructions). <br /> Starting at the back and working forwards, as that's where I've appeared to have started...]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 00:21:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Wonderful progress!  That copper wire was an excellent addition and really boots up the realism.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 00:47:36]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Thanks Gits'. <br /> <br /> And this time, using some 0.1mm thick copper wire, I've added the aerial wire that attaches at 3 points along the bottom of the tail. <br /> Started at one end, glued and left to set. Then glue on the mid-point, let set. Then glue to the final point, left to set, and then cut the excess wire off.<br /> Bit of black paint, and done.<br /> <a href="http://www.dakkadakka.com/gallery/780760-Westland%20lynx%20wip%2018.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/22/780760_sm-Westland%20lynx%20wip%2018.jpg" border="0" /></a><br /> <br /> I've also been splashing some paint about, you can see some in the photos.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 23:57:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Looks awesome, Dr H!]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2016 22:01:46]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Excellent work. It's touches like that cable that take it higher up there. ]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2016 22:09:54]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/376331a83556b9102b49cfef45f6084b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8471365.page"><b>Dr H wrote:</b></a><br/><br /> Also, you will see two copper cables running from the tail into the folded end. This is single piece of copper wire that I added to represent the wires that I noticed in a photo of a real Lynx, and are not included in the kit <b>(as thin pieces of plastic are not going to survive handling)</b>. A simple job, but adds so much to the realism. <br /> </div></blockquote><br /> Sadly, the people at Wyrd Miniatures think differently. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  Copper because it is easily bent?  A nice touch too, and should make the model more durable.  No comment about the use of a water slide instead of hand painting Royal Navy...  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 01:47:24]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Looking good. It's really taking shape now that's bits of colour.<br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 06:49:20]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ Thanks 'boss and Cam'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/376331a83556b9102b49cfef45f6084b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8471365.page"><b>Dr H wrote:</b></a><br/>... <b>(as thin pieces of plastic are not going to survive handling)</b>...<br /> </div></blockquote><br /> Sadly, the people at Wyrd Miniatures think differently. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Not had the pleasure myself. <br /> But then the choices are:<br /> 1. Don't include those parts. Means there is missing details. Cheaper. <br /> 2. include fragile parts. Can and will be broken. Looks pretty when not broken. <br /> 3. make and include the parts from another material. Makes the "basic" model more difficult for the modeller, and more expensive. Looks nice. <br /> <br /> There's always pros and cons. <br /> <br /> <blockquote class="uncited"><div>Copper because it is easily bent?  A nice touch too, and should make the model more durable.  </div></blockquote>Copper because it's what I had of the right thickness, is easy to bend, and the real ones are copper coloured. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> <blockquote class="uncited"><div>No comment about the use of a water slide instead of hand painting Royal Navy...  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"></div></blockquote>Transfers were included and when faced with the choice of spending hours going back and forwards to get the coverage and straight lines, or 5 minutes to stick on a transfer... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> With it now finished (see below), I can tell you that this model has 86 individual transfers on and in it. See how many you can actually see...<br /> <br /> Thanks EDC. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Yes, it is finished, I am done, I can start planning the next model... but first:<br /> <a href="http://www.dakkadakka.com/gallery/781957-Westland%20Lynx%201%3A48%20finished%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/28/781957_sm-Westland%20Lynx%201%3A48%20finished%201.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/781958-Westland%20Lynx%201%3A48%20finished%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/28/781958_sm-Westland%20Lynx%201%3A48%20finished%202.jpg" border="0" /></a> <br /> <br /> and this shows the spare parts and transfers (considering that I used 86 and have that much of the sheet left) that are left over from the kit. All will be very useful.<br /> <a href="http://www.dakkadakka.com/gallery/781959-Westland%20Lynx%201%3A48%20spare%20parts.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/2/28/781959_sm-Westland%20Lynx%201%3A48%20spare%20parts.jpg" border="0" /></a><br /> <br /> Next up, I will be jumping back to my Money-making thread as it's been a while since I've sold something...]]></description>
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				<pubDate><![CDATA[Sun, 28 Feb 2016 00:59:47]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Beautiful!]]></description>
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				<pubDate><![CDATA[Sun, 28 Feb 2016 04:34:57]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<description><![CDATA[ Excellent work. So perfectly realistic. ]]></description>
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				<pubDate><![CDATA[Sun, 28 Feb 2016 07:50:47]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Excellent work indeed! I approve of all the leftovers also.]]></description>
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				<pubDate><![CDATA[Sun, 28 Feb 2016 08:54:59]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ Wow, many left-overs.  Everything looks great.  Are the green sections supposed to be shiny like that?]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 01:51:12]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Very clean and realistic. Good Show!]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 17:01:50]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<description><![CDATA[ Thanks chaps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Red', yes the green bits are supposed to be a kind of plastic or waxed cloth, so I gave them a gloss coat as opposed to the satin finish of pretty much the rest of it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I've given my work area a tidy up, sorted and stored all the junk and bits that have accumulated recently and thoughts are turning to what is next.<br /> <br /> Stay tuned.<br /> <br /> I should also say: Feck, Arse, Drink, Nuns!!! <br /> One of my favourite characters, and what are the chances of two actors from the same sit-com passing on the same day, years apart.]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 21:09:45]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ The Father Ted sitcom?  That one never made it to the States, <span class="glossaryitem" onmouseover='gp(298);'>AFAIK</span>.   However, we were blessed with the likes of 'Allo! 'Allo!,  Are you Being Served? and The Vicar of Dibley   <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">   We did send Starsky and Hutch to the French  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">   I suppose we've sent some *quality* programming to the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> too.  <br /> <br /> In the photos, it looks a bit like green stuff.   <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 22:30:49]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ I love the attention to detail, beautiful work  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 22:46:05]]> GMT</pubDate>
				<author><![CDATA[ hk1x1]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>The Father Ted sitcom?  That one never made it to the States, <span class="glossaryitem" onmouseover='gp(298);'>AFAIK</span>.   However, we were blessed with the likes of 'Allo! 'Allo!,  Are you Being Served? and The Vicar of Dibley   <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">   We did send Starsky and Hutch to the French  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">   I suppose we've sent some *quality* programming to the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> too.  </div></blockquote>Ja, Father Ted. Very much worth checking out if you haven't seen it. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Go on, go on, go on, go on, go on, go on, go on, go on, go on, go on, go on, go on, GO ON... *<br /> <br /> *That will make more sense if you have seen any. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>In the photos, it looks a bit like green stuff.   </div></blockquote>I suppose it does. There is subtle painted shading on it, the gloss finish, and the slightly lumpy moulding (to look like uneven cloth) will all add to that appearance. Can't be helped.<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> <blockquote><div><cite>hk1x1 wrote:</cite>I love the attention to detail, beautiful work  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">.</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(55);'>hk</span>'. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 23:25:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Father Ted made it to the states, when I was younger, Public TV had some of it, along with 4th Dr. Who, and Blakes' 7, Are you being served, Fawlty Towers, Monty Python, Original runs of Tinker-Taylor-soldier-spy, and others<br /> <br /> Helicopter looks hella good! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 23:59:16]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Yeah <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> showed quite a bit of the BBC's programs.  Heck the local <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> even has a <span class="glossaryitem" onmouseover='gp(134);'>UK</span> program sub-channel WETA-<span class="glossaryitem" onmouseover='gp(134);'>UK</span>.  Never saw the Father Ted.  There was some show about a priest in Ireland, ah, Ballykissangel.  Not all <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> stations would have shown the same programming though.  <br /> <br /> Doc, maybe some stronger shading to indicate that it is stretched fabric, has wrinkles, as in the photo you referenced?  ]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2016 01:35:09]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Thanks Shas. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Red'; Yeah, Father Ted is nothing like Ballykissangel. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Let's see if we can find an example... ah yes:<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/VI-WRb2u4po?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> That should tell you all you need to know about that. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> As there was no harsh lines in the moulding as is seen in the photo I stuck with smooth gradients. Maybe I'll have a look at it next time I have a green paint out. <br /> <br /> Now, back over to my making money thread...]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2016 22:29:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ BRICK! BRICK! I love my brick.<br /> <br /> Also Jack would be alarmed to see your transfers have Nuns on...]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2016 22:44:40]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ Nuns! *runs away*]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2016 23:20:50]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Too funny.. Love the clip. ]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2016 14:19:01]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Airfix! </title>
				<description><![CDATA[ That it is Solar'. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Now, I know I said I was cutting down on Fallout 4, and modelling is happening (I'm in the process of a Tau Ethereal over in my other blog, for those interested), I have finished the main questline and have explored most of the map... I have been building up my main base of operations and made a video to show a walkthrough of the settlement. So to make the 4 hour upload time worthwhile, I'll share the 12 minute video here as well. <br /> <br /> Have a look and see my police station (complete with jail cell), meeting hall (with it's bell tower), workshop, shopping centre, bar/chem-den, tree-house, and car restoration garage...<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/1aKWvH_kdE8?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> and, as I said, pop over to my <a href="http://www.dakkadakka.com/dakkaforum/posts/list/1140/549077.page#8500150" target="_new" rel="nofollow">Money making thread</a> to see what I'm up to now.]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2016 22:42:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ And so, I've been very busy over in my commission thread and it's been too long since I've made something for myself...<br /> <br /> Although I have busied myself building more settlements in Fallout 4. You can watch the walkthroughs of all 5 settlements (including that above) here:<br /> <a href="https://www.youtube.com/playlist?list=PLW0hLHiP_HQFkk0XRQKC3rvWQiRlphVQe" target="_new" rel="nofollow">YouTube playlist</a> <br /> <br /> I'm in the process of building another settlement, but this time it's in the creation kit (the program used to make the game). <br /> This allows me greater freedom in the construction and the items I can use, but is much harder to use/learn and is taking a long time. <br /> It does mean though, that it'll be much more detailed and could be available as a mod so that those of you with Fallout 4 (so long as it's not on the PS4, as you're not getting mods) could install it in your game and walk around it. <br /> <br /> Anyway. We're here for models made of plastic... and metal, and resin, and epoxy putty, and anything else I can get my hands on. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> The question is, what to build? <br /> Something quick to scratch the itch.<br /> Something larger and more exciting.<br /> Something simple (relatively). <br /> Something complex and heavily modified. <br /> <br /> I have a word document on my computer, titled "Army of the Second Law; fluff, info and ideas".<br /> As the title suggests it contains all the fluff for this army (a fraction of which you have seen), <br /> any notes I've made on useful information from the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> universe, <br /> drafts of rules that I've written for this army, <br /> and lastly a long list of ideas for future models (not covered in the previous sections).<br /> The whole document is 105 pages. <br /> That's a lot of potential ideas...<br /> <br /> Due to not working on the army for a while I'm not invested in any particular idea.<br /> So, I will post a list up here and see if anything grabs your fancy or spawns further ideas or expansions on these ideas (many of which are just a short sentence). <br /> <br /> I may well do a re-paint too at this stage as I've been slacking on that front (having repainted a whole 2 models since stating it would be a weekly thing). <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Thoughts on any and all of the following: <br /> <br /> 1. Ork Nob. Straightened legs (as I've decided to do with all my orks). <br /> Made especially tall, has a habit of biting people's heads (as they are generally shorter than him), name of Skul-Bita. <br /> Any klan except Death Skulls (as I've already got one of those). <br /> <br /> 2. Flying Kroot. Made more bird-like. How to handle weapons when your arms are wings? <br /> In fact, there are many varieties of Kroot I have ideas for, including Tyranid, spider, ork, other animals (Imagine a cat and bird in one being). <br /> Would need quite a bit of planning and design before anything can happen though. <br /> <br /> 3. Flying Tyranid. Termagant-sized (something like this exists in the game doesn't it?), with mechanical wings, skin stretched/grown over the frame. <br /> <br /> 4. Scorpion Hormagaunt. Just because. <br /> <br /> 5. Ork with many robotic legs. Because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> gives you more bodies than legs. <br /> <br /> 6. Beastman. Have a metal beastman. Pretty much just a paintjob.<br /> <br /> 6.5. Mouseman. Have a metal mouse in plate armour. More conversion required to <span class="glossaryitem" onmouseover='gp(3);'>40K</span> him. <br /> Possible friend of the beastman. Could be done together. <br /> <br /> 7. Tau stealth suit. Melting into/out of a piece of terrain to represent the camo'. <br /> <br /> 8. Dire Avenger. With a Tyranid warrior head as a shield. One of the oldest ideas on this list. <br /> May need some more "flavour": Tyranid hunter.<br /> <br /> 9. Some kind of assassin. Depends what bits I can find... <br /> Turns out, not many.<br /> Infinity Alguaciles (sniper). I feel there is something I should do to this mini' to make it fit the army (more <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, less infinity) but don't know what can be achieved with a metal model. <br /> <br /> 10. The Kenbishi Industries HAW206 prototype. It's been sat there for a while, looking cool.<br /> If you don't know what it is, watch this:<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/s2MVaLEEnLs?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/VCY7EdN6oQ0?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/> <br /> You'll have to watch the full episode if you want to know the story: Ghost in the Shell: Stand alone complex. Episode 2. <br /> But I would recomend the whole series and the "2nd Gig" following series. Not to mention the movies too. <br /> It's a walking tank, do you need any more reasons?!<br /> <br /> 11. Tracked servitor. I have an epic landraider. Supplied (as many other things in this list are) and inspired by Gitsplitta. <br /> <br /> 12. Something to do with wolves. I have wolves. <br /> I think they are for goblin riders. I have the riders as well, but no guarantee they'll be used together.<br /> Many wolves. Few ideas. <br /> <br /> 13. Holly; The Scientist's chief analyst. I have a metal lady from Full Borer mini's, and quite a lump of related fluff for Holly.<br /> I'll need to modify the model a bit. <br /> And find a role for her in the army, on the table. <br /> Fluff may get a few tweaks to make her more interesting (currently only a secondary character). <br /> <br /> 14. Imperial Guard female standard bearer. I have a Victoria mini's miniature for this purpose.<br /> Lacking any actual Imperial guard bits, I'm not sure how I'll tie her into the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> universe, but the model is pretty close as is.<br /> May just be a paintjob. <br /> <br /> 15. Tau Crisis suit. Quite heavily converted; there are a number of things I want to change about the model.<br /> Would likely be a commander (of at least 3, under The Scientist himself) for the army, so a bit more special than all the troops that I've done so far. <br /> And I only have troops at the moment.<br /> <br /> 16. Necron immortal. Not built one yet, should rectify this. <br /> <br /> So...yeah... That's a fraction of the ideas I have on the list. <br /> Thoughts on what you like, <br /> what you want to see,<br /> ideas you have to flesh out something, <br /> <br /> Let's see if anyone is still following this thread...]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2016 15:47:41]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ Of course we are still here, just waiting.<br /> <br /> OK I like many if not all those ideas. I would say can I ask you to wave off a couple days, Next round of LoER is up soon, you may be pleasantly surprized at the theme, and though terrain is not really for your army, in a way this could be.<br /> <br /> And of course I want to see orksess.<br /> <br /> Oh and if you don't know what Ghost in a Shell is, I feel pity for you, your life has been wasted until now, go and watch it.....NOW!]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2016 19:36:24]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ And it has been a long wait.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> Yeah there's no rush to start. Plenty of time to collect thoughts and ideas. <br /> And I've some tidying to do about my workspace, as is usual after a big project.<br /> And there's a few little projects to finish off. <br /> And I may do the re-paint first to give it more time.<br /> <br /> By the time I've ticked all that off the contest will be up and running, and what that involves may partially inform what happens here; scale-wise at least. <br /> <br /> One for Orksess. <br /> <br /> Also, the Manga (that's the illustrated books or "comics" to the uninitiated) for GitS are very nice too (not suitable for work, the wife, or youngsters though).<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2016 19:59:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ I think a bit of Victoria Lamb would not go amiss <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 10:46:02]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e30fae207548a6a2d37624875d62be09.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8901828.page"><b>inmygravenimage wrote:</b></a><br/>I think a bit of Victoria Lamb would not go amiss <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Is Victoria Lamb the same as Victoria Miniatures? hmm, the internet seems to think so. <br /> You can see the miniature (and a few of the others) in this picture:<br /> <a href="http://www.dakkadakka.com/gallery/671966-Mantis%20maker%20prize.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/12/19/671966_sm-Mantis%20maker%20prize.jpg" border="0" /></a><br /> <br /> One for female Guard banner bearer.]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 19:48:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ Technically speaking that tank is roller-skating, not walking... but that is even cooler so it still gets my vote.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2016 06:25:47]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cbe2eccc016ed96bf5c89f882a17b4d9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8903692.page"><b>weetyskemian44 wrote:</b></a><br/>Technically speaking that tank is roller-skating, not walking... but that is even cooler so it still gets my vote.</div></blockquote><br /> Ta Weety. It can do both. About the only thing it can't do is fly, but it can jump. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> One for the roller-skating tank. <br /> <br /> I have found the candidates for re-painting, they are in the process of stripping and will appear here soon. ]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2016 20:27:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ This is where the re-paints are up to after today. <br /> Building up the armour colour from black to a solid layer with minor shading.<br /> They will both get brighter. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> And therefore more shaded.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Although the photos portray them as brighter than they are in the hand, so you may not notice much difference by the end. <br /> <br /> I'm taking photos of every layer so I can show off my whole process for the benefit of the Painter's society. <br /> <br /> I don't normally show models at this stage as the colour is not finished. So bathe in the uniqueness of this post. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> No prizes for guessing which chapters these are from, although the non-yellow chap may be more challenging, and this assumes you don't know what chapters I've already added to the army for these to be re-paints (same chapter).<br /> <a href="http://www.dakkadakka.com/gallery/827690-Re-paints%20IF%20WS%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/17/827690_sm-Re-paints%20IF%20WS%20wip%201.jpg" border="0" /></a><br /> Notice that they look rough at this stage, and they continue to until nearly finished.<br /> <br /> Still interested in hearing opinions on what model I should build next.<br /> Quoted for your convenience:<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/376331a83556b9102b49cfef45f6084b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8899939.page"><b>Dr H wrote:</b></a><br/>Thoughts on any and all of the following: <br /> <br /> 1. Ork Nob. Straightened legs (as I've decided to do with all my orks). <br /> Made especially tall, has a habit of biting people's heads (as they are generally shorter than him), name of Skul-Bita. <br /> Any klan except Death Skulls (as I've already got one of those). <br /> <br /> 2. Flying Kroot. Made more bird-like. How to handle weapons when your arms are wings? <br /> In fact, there are many varieties of Kroot I have ideas for, including Tyranid, spider, ork, other animals (Imagine a cat and bird in one being). <br /> Would need quite a bit of planning and design before anything can happen though. <br /> <br /> 3. Flying Tyranid. Termagant-sized (something like this exists in the game doesn't it?), with mechanical wings, skin stretched/grown over the frame. <br /> <br /> 4. Scorpion Hormagaunt. Just because. <br /> <br /> 5. Ork with many robotic legs. Because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> gives you more bodies than legs. <br /> <br /> 6. Beastman. Have a metal beastman. Pretty much just a paintjob.<br /> <br /> 6.5. Mouseman. Have a metal mouse in plate armour. More conversion required to <span class="glossaryitem" onmouseover='gp(3);'>40K</span> him. <br /> Possible friend of the beastman. Could be done together. <br /> <br /> 7. Tau stealth suit. Melting into/out of a piece of terrain to represent the camo'. <br /> <br /> 8. Dire Avenger. With a Tyranid warrior head as a shield. One of the oldest ideas on this list. <br /> May need some more "flavour": Tyranid hunter.<br /> <br /> 9. Some kind of assassin. Depends what bits I can find... <br /> Turns out, not many.<br /> Infinity Alguaciles (sniper). I feel there is something I should do to this mini' to make it fit the army (more <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, less infinity) but don't know what can be achieved with a metal model. <br /> <br /> 10. The Kenbishi Industries HAW206 prototype. It's been sat there for a while, looking cool.<br /> If you don't know what it is, watch this:<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/s2MVaLEEnLs?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/VCY7EdN6oQ0?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/> <br /> You'll have to watch the full episode if you want to know the story: Ghost in the Shell: Stand alone complex. Episode 2. <br /> But I would recomend the whole series and the "2nd Gig" following series. Not to mention the movies too. <br /> It's a walking tank, do you need any more reasons?!<br /> <br /> 11. Tracked servitor. I have an epic landraider. Supplied (as many other things in this list are) and inspired by Gitsplitta. <br /> <br /> 12. Something to do with wolves. I have wolves. <br /> I think they are for goblin riders. I have the riders as well, but no guarantee they'll be used together.<br /> Many wolves. Few ideas. <br /> <br /> 13. Holly; The Scientist's chief analyst. I have a metal lady from Full Borer mini's, and quite a lump of related fluff for Holly.<br /> I'll need to modify the model a bit. <br /> And find a role for her in the army, on the table. <br /> Fluff may get a few tweaks to make her more interesting (currently only a secondary character). <br /> <br /> 14. Imperial Guard female standard bearer. I have a Victoria mini's miniature for this purpose.<br /> Lacking any actual Imperial guard bits, I'm not sure how I'll tie her into the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> universe, but the model is pretty close as is.<br /> May just be a paintjob. <br /> <br /> 15. Tau Crisis suit. Quite heavily converted; there are a number of things I want to change about the model.<br /> Would likely be a commander (of at least 3, under The Scientist himself) for the army, so a bit more special than all the troops that I've done so far. <br /> And I only have troops at the moment.<br /> <br /> 16. Necron immortal. Not built one yet, should rectify this. <br /> <br /> So...yeah... That's a fraction of the ideas I have on the list. <br /> Thoughts on what you like, <br /> what you want to see,<br /> ideas you have to flesh out something, ...</div></blockquote>]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2016 22:21:06]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ Looks like a lot to do, and love the GiTs footage. <br /> <br /> 1. Make him a Goff<br /> <br /> 2. Make his feet carry the gun, put it on a flying base?<br /> <br /> 3. Yeah Gargoyles are their name.<br /> <br /> 4. Scorp-a-gaunt sounds cool.<br /> <br /> 5. Orky mech might do that to himself.<br /> <br /> 6. Beastmen used to be part of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> so go for it!<br /> <br /> 6.5. see above<br /> <br /> 7. That would be cool.<br /> <br /> 8. That would look cool, and also another hunter would be good as a paired team.<br /> <br /> 9. Plastic add ons, or dare I say it, green stuff some grim dark on him.<br /> <br /> 10. Yeah that will be a beast of a robo-tank.<br /> <br /> 11. that would work<br /> <br /> 12. Cyber-ized wolves.<br /> <br /> 13. sounds good, maybe have her as a medic? or act for the scientist the way a commissar might for the minis? or she could also be the mech that keeps the Kenibichi going in case something happens?<br /> <br /> 14. fortunately Victoria minis are <span class="glossaryitem" onmouseover='gp(69);'>IG</span> stand ins anyway.<br /> <br /> 15. well, as crisis suits are called that as they are rapid response on the battlefield anyway to deal with things the troops can't.........<br /> <br /> 16. Model a interference device so that he does not pop-back to his tomb world and be lost from the scientist. <br /> <br /> My ideas for the list you gave.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 09:41:46]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ Nice one Shas', Good thoughts.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> For that, I'll show you the progress on the repaints: <br /> <a href="http://www.dakkadakka.com/gallery/828023-Re-paint%20IF%20WS%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/19/828023_sm-Re-paint%20IF%20WS%20wip%202.jpg" border="0" /></a><br /> <br /> Just the bits and pieces left.]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 21:07:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ Nicely cleaned up re-paints. Thant alone shows talent. good show!]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 21:12:48]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/376331a83556b9102b49cfef45f6084b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8912197.page"><b>Dr H wrote:</b></a><br/>Nice one Shas', Good thoughts.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> For that, I'll show you the progress on the repaints: <br /> <a href="http://www.dakkadakka.com/gallery/828023-Re-paint%20IF%20WS%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/19/828023_sm-Re-paint%20IF%20WS%20wip%202.jpg" border="0" /></a><br /> <br /> Just the bits and pieces left.</div></blockquote><br /> <br /> <br /> Very nice work! very nice to see. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 22:07:19]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ I do love the beakie helmets... it just says "space marine" to me.]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 13:00:22]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ Thanks Solar. This pair was selected as they looked hideous next to everything else (especially the newer stuff). They were stipped, re-built, and re-painted.<br /> <br /> Thanks Shas'. <br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>I do love the beakie helmets... it just says "space marine" to me.</div></blockquote>I think that's a sign of the time that you got into <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. The other helmet is what says "Space Marine" to me. Neither is wrong in my view. <br /> This one got the beakie helmet as he's a White Scar marine, and as they are all about fast bikes and stuff he got the streamlined helmet. (every details has a reason) <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> And now may I present to you, the finished marines along with a breakdown of every layer of paint added to the IF marine. <br /> <br /> Before that, I'll show you the before and after photos:<br /> Tactical marine #5: White Scar. <br /> <a href="http://www.dakkadakka.com/gallery/828239-Tactical%20Marine%20%235%3B%20before%20and%20after.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/20/828239_sm-Tactical%20Marine%20%235%3B%20before%20and%20after.jpg" border="0" /></a> <br /> <br /> Tactical marine #6: Imperial Fist.<br /> <a href="http://www.dakkadakka.com/gallery/828237-Tactical%20Marine%20%236%3B%20before%20and%20after.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/20/828237_sm-Tactical%20Marine%20%236%3B%20before%20and%20after.jpg" border="0" /></a> <br /> <br /> As I said, they were hideous. <br /> Thick paint, little to no highlighting... or even shading in some places.<br /> Uneven edges.<br /> and just a general lack of knowledge of what I was painting.<br /> Not to mention that some numpty didn't remove the paint from areas that were to be glued; hence the reason these were also re-built.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <br /> <br /> So these were stripped and then I took photos of every layer of paint I added. Here is the full series (with annotations) from primer to tidy armour (no additional details) for the Imperial Fist. <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<a href="http://www.dakkadakka.com/gallery/828244-Every%20layer%20of%20paint%201%20of%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/20/828244_sm-Every%20layer%20of%20paint%201%20of%204.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/828241-Every%20layer%20of%20paint%202%20of%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/20/828241_sm-Every%20layer%20of%20paint%202%20of%204.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/828242-Every%20layer%20of%20paint%203%20of%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/20/828242_sm-Every%20layer%20of%20paint%203%20of%204.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/828243-Every%20layer%20of%20paint%204%20of%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/20/828243_sm-Every%20layer%20of%20paint%204%20of%204.jpg" border="0" /></a><br /> That's a lot of layers on some areas...
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</div><br /> And once all the details are done, you are left with these (which are the vote-able photos):<br /> <a href="http://www.dakkadakka.com/gallery/828240-Tactical%20Marine%20%235%3B%20Repaint.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/20/828240_sm-Tactical%20Marine%20%235%3B%20Repaint.jpg" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/828238-Tactical%20Marine%20%236%3B%20Repaint.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/20/828238_sm-Tactical%20Marine%20%236%3B%20Repaint.jpg" border="0" /></a><br /> Not the greatest of paint-jobs, but as rescue attempts (and compared to what they were), they are good enough.<br /> <br /> Ta<br /> <br /> A couple of arty projects to finish off and then I'll be back here to start something from the list. Speak now to possibly influence my decision. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 00:23:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ Good rescue paint.]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 01:06:01]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ Impressively crisp - smooth job!]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 08:28:32]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ Amazing work on the repaints, they look so much better.<br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 09:36:22]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Unknown! </title>
				<description><![CDATA[ Beautiful work.  Wonderful to see your step-by-step photos... thanks for taking the time to do that.]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 12:42:59]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Roller-Bot! </title>
				<description><![CDATA[ Thanks Shas', Graven, EDC, and Gits'. <br /> <br /> No problem, Gits'. Not something that's necessary to do for all models; there were moments where I thought I had a copy of the same photo but could tell them apart from the background changing <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Some colours and paint effects vary from model to model, but as an example of the steps I take to a finished paint-job, it'll do nicely.<br /> <br /> And the decision has been made. After collating, combining, analysing, subjecting to peer-review, lost, found, lost again, reconstituting, extrapolating, and finally throwing darts at the masses of votes I received on what to do next... I went with my gut; The one model that kept creeping into my thoughts over the past few days is the HAW206. <br /> <br /> It's a large, walking, rolling, multi-ped think-tank.<br /> It's got hands, Gatling guns, a cannon, smoke launchers, anti laser-guided weapon systems, and a brain in a box.<br /> The model is even movable, with polyethylene joints.<br /> <br /> I'll tease you all with photos of the parts to start with.<br /> From top to bottom;<br /> Turret parts,<br /> Main body parts, <br /> More tail/turret parts and cockpit parts, <br /> Clear parts (inc. stand), and ball camera/sensors, <br /> Arm pieces (2 of everything), <br /> Joint pieces, <br /> Leg pieces (4 of everything), <br /> Scale shot of the larger bits with #6 standing in for scale; this is quite a big beast (but the hatch is very small for <span class="glossaryitem" onmouseover='gp(3);'>40K</span> scale), <br /> And the last photo is of the first page in the instructions, showing sketches and details of the tank...<br /> <a href="http://www.dakkadakka.com/gallery/828558-HAW206%20bits.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/22/828558_sm-HAW206%20bits.jpg" border="0" /></a><br /> ...You can see it has a 120mm main gun (smoothbore is says),<br /> 12.7mm Gatling guns in the arms,<br /> The scale to a human (this is a 1:35 scale model), <br /> and it even shows how the feet work for walking or rolling. <br /> <br /> The kit even comes with alternate parts for the hands and feet for open/closed, walking/rolling. <br /> <br /> At the moment, I may not be making many changes to the kit, but small details may be added as I go along.<br /> I'm going to try and keep it mobile, but will have to see how it stands on it's own to see if it really needs gluing to keep a specific pose (it comes with a stand to support the tail for a reason).<br /> <br /> The paint-job, though, will be more exciting than shown. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I've just spent all morning translating the instructions to make sure I don't miss something. It's mostly pictures, but there are a few comments in Japanese. ]]></description>
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				<pubDate><![CDATA[Thu, 22 Sep 2016 16:11:29]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Roller-Bot! </title>
				<description><![CDATA[ OOoh! I love those movable Japanese kits! ]]></description>
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				<pubDate><![CDATA[Thu, 22 Sep 2016 18:31:19]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Roller-Bot! </title>
				<description><![CDATA[ Tachikoma <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>!<br /> <br /> You were slumming with those space marines, Doc.  The HAW206 is a project worthy of you.  ]]></description>
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				<pubDate><![CDATA[Fri, 23 Sep 2016 08:20:24]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Roller-Bot! </title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>OOoh! I love those movable Japanese kits! </div></blockquote>I've only just started this kit and I love it. <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>Tachikoma <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>!</div></blockquote>I was looking for Tachikoma kits when I found this one, and it flew all the way from Japan for less than I could find locally.<br /> <br /> <blockquote class="uncited"><div>You were slumming with those space marines, Doc.  The HAW206 is a project worthy of you.  </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> A sprinkling of "normal" is what helps to give meaning to the madness. <br /> <br /> Oh My God, this kit is amazing! <br /> Not only did it make it's way from the far side of the Earth for a fraction of the cost, but the mould lines are so well placed and so minimal they are actually hard to find (and so far would be hidden by the construction anyway)...<br /> <br /> ...And then, to build it, it has pegs and slots and fits together perfectly; just look at the photos below.<br /> Most of this is not even glued (some will be just to be sure, but it doesn't "need" it).<br /> <br /> <a href="http://www.dakkadakka.com/gallery/828710-HAW206%20wip%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/23/828710_sm-HAW206%20wip%201.jpg" border="0" /></a><br /> <br /> I'm not sure yet if I'm going to use the cockpit for this model as the hatch is very small to see in, and is far too small for anyone in the army to climb in.<br /> However, the kit comes with a brain-case (part of the anime's plot) that I might build a small cockpit for just inside the hatch. <br /> <br /> Still, that's not going to stop me painting this cockpit up and seeing how it goes with the rest of the kit. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Sep 2016 15:52:34]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Roller-Bot! </title>
				<description><![CDATA[ Extraordinary indeed. How exciting!]]></description>
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				<pubDate><![CDATA[Fri, 23 Sep 2016 16:18:14]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Roller-Bot! </title>
				<description><![CDATA[ That's a sweet command console. Much fun painting those screens.]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 00:05:43]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Roller-Bot! </title>
				<description><![CDATA[ That will be awesome when painted and finished!]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 01:21:50]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Roller-Bot! </title>
				<description><![CDATA[ That looks to be a beautiful kit sir, agree, can't wait to see some paint on it.<br /> <br /> My son has been collecting Gundams, from Japan, wife has been getting them, they are usually really nice kits. I commented and have a nice shiny one in a box waiting just for me, keep putting it off. <br /> <br /> So will you go with the standard colouring, or is the scientist getting this for his army, I was looking at it and thinking how cool it would be to paint decloaking. <br /> <br /> Lastly, I bet you could get Grots to crew this puppy!]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 02:02:52]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Roller-Bot! </title>
				<description><![CDATA[ I approve  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> No, seriously; looking forward to see the kit coming together.<br /> <br /> For all GITS-fans something I came across yesterday (little off topic, so I'll just link):<br /> <a href="https://www.youtube.com/watch?v=Kvzrzu6ukBk" target="_new" rel="nofollow">https://www.youtube.com/watch?v=Kvzrzu6ukBk</a>]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 06:52:05]]> GMT</pubDate>
				<author><![CDATA[ Batō]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Roller-Bot! </title>
				<description><![CDATA[ Thanks Graven. Coming off the back of a major scratch-build, a nice kit is very exciting.<br /> <br /> It is nice isn't it, Dave. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Hope so, Shas'. <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>That looks to be a beautiful kit sir, agree, can't wait to see some paint on it.<br /> <br /> My son has been collecting Gundams, from Japan, wife has been getting them, they are usually really nice kits. I commented and have a nice shiny one in a box waiting just for me, keep putting it off. </div></blockquote>You should give it a go. I was putting this one off since I got it at Christmas (things to do, etc...), but it's going to be a joy to build.<br /> <br /> <blockquote class="uncited"><div>So will you go with the standard colouring, or is the scientist getting this for his army, I was looking at it and thinking how cool it would be to paint decloaking. </div></blockquote>Of all the tech' this thing has that would probably make it <span class="glossaryitem" onmouseover='gp(280);'>OP</span> in a <span class="glossaryitem" onmouseover='gp(3);'>40K</span> game, cloaking is not one of them, that I know of. However, if I see a kit for the think tank from the first GitS film I'll be getting that and it'll be cloaking. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> This one though, will be getting an exciting colour scheme...<br /> ...well, I say that like I have it already planned. It's not, but it will be...distinctive.<br /> At it's size, camo' is not really necessary, so "intimidating" will be the word. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> And it won't be subtle like the Predator. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Lastly, I bet you could get Grots to crew this puppy!</div></blockquote>Possibly, but they'd need a booster seat. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> I do possibly have a model that'll fit (Infinity pilot), but it'll need testing once I get to that stage of the kit.<br /> <br /> <blockquote><div><cite>Batō wrote:</cite>I approve  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> No, seriously; looking forward to see the kit coming together.<br /> <br /> For all GITS-fans something I came across yesterday (little off topic, so I'll just link):<br /> <a href="https://www.youtube.com/watch?v=Kvzrzu6ukBk" target="_new" rel="nofollow">https://www.youtube.com/watch?v=Kvzrzu6ukBk</a></div></blockquote>Of course you do, Batō. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Yeah, I'm not entirely sold on a live-action GitS film. Especially Scarlett as Motoko. Don't get me wrong, Scarlett is very hot. But Motoko is something special that goes beyond just hot (and beyond Black Widow, which might be the obvious comparison).<br /> But the Geisha from those teasers does look cool, so there is hope for the visuals in the film. But I still have a soft spot for the artwork that goes into an Anime or Manga. <br /> Will she make a good Major, we'll have to see... <br /> <br /> Anyway, done a bit of painting in the cockpit:<br /> <a href="http://www.dakkadakka.com/gallery/828918-HAW206%20wip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/24/828918_sm-HAW206%20wip%202.jpg" border="0" /></a><br /> That actually looks quite a but rougher in the photos that I expected.<br /> I may either pull it apart (it's only press-fit together, but they are very tight fits), or throw a black wash over it as I think I'd like it darker anyway.<br /> <br /> And in other news: <br /> I got a new toy for my birthday...<br /> <a href="http://www.dakkadakka.com/gallery/828919-New%20toy.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/24/828919_sm-New%20toy.jpg" border="0" /></a><br /> A 3D printing pen.<br /> Ooo, Ahh, but what can I do with it? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> I'm sure I'll find a use for it, but, NEW TOY!]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 22:31:28]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the HAW206! </title>
				<description><![CDATA[ Right, so I pulled the cockpit apart and re-painted it. <br /> Then added the screen details, etc.<br /> And then stuck it in... why? Well it turns out quite a few points on it are used, structurally, for the rest of the model.<br /> But we'll all still have the pictures to remember the interior detail:<br /> <a href="http://www.dakkadakka.com/gallery/829216-HAW206%20wip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/26/829216_sm-HAW206%20wip%203.jpg" border="0" /></a><br /> <br /> The two pieces of the cockpit then push into location holes in the base of the body.<br /> The front piece first because the seat on the rear piece overlaps with the lower edges of the front and pegs into the triangle of small holes you see in the first picture here:<br /> <a href="http://www.dakkadakka.com/gallery/829217-HAW206%20wip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/26/829217_sm-HAW206%20wip%204.jpg" border="0" /></a><br /> The top-down view shows how cramped the cockpit is, and the last shot shows it fitted in.<br /> <br /> These photos then show various sub-contructs being added around the cockpit,<br /> All just press in to location holes and slots,<br /> The top of the body then fits on, locating into 12 separate slots/holes/pegs at once.<br /> <a href="http://www.dakkadakka.com/gallery/829219-HAW206%20wip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/26/829219_sm-HAW206%20wip%205.jpg" border="0" /></a><br /> <br /> And this is the body together (now glued and curing with a rubber band around the front).<br /> Also, the Infinity pilot that could fit through the hatch: I'm going to paint her up, but leave her separate as standing on the seat you'd only see her head and shoulders peeking out the hatch, and then the working hatch would also be worthless. She is now the designated driver of the tank for this army. <br /> Number 5 for scale; this is just the front part of this tank, no legs attached, no turret/tail. <br /> <a href="http://www.dakkadakka.com/gallery/829218-HAW206%20wip%205.5.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/26/829218_sm-HAW206%20wip%205.5.jpg" border="0" /></a><br /> <br /> Onwards.]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 14:43:25]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the HAW206! </title>
				<description><![CDATA[ I, for one, appreciate every single little detail you put into that screen never to be seen again <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> The Altimeter gauges especially!]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 00:51:36]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the HAW206! </title>
				<description><![CDATA[ Great work on the cockpit detailing. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 01:10:01]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the HAW206! </title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks Dave. There were so many dials... How many dials and screens does a tank need?!<br /> <br /> Thanks Insaniak. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> As this is an unusual model for this forum, I may as well cover every step, and they are coming along quickly. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> The main body:<br /> With the top on, it was time to start fully closing it in and adding details.<br /> Notice the 3 little dots on the white sphere? You'll see many more of those about the body, that's how the pilot sees. Every angle is covered and many can move (on the model too, that one can rotate and move up and down a little; that'll be easier to show when it's painted). <br /> <br /> Those square boxes on the sides push into the holes on the sides of the cockpit inside; I've not glued them, they can be posed. <br /> <br /> The hatches open. I don't know what the little one is for though, probably refuelling. <br /> <br /> The next couple of shots show the quality of the model kit. See the pencil thin lines of putty; that's all the gap filling that is required. <br /> <br /> And then there's the sensors, anti-laser-guided-weapon lasers, Bull-bar to protect the headlights, and the thing underneath (that again can be rotated). <br /> <br /> The final photo shows the "hips" of the tank, and yes, another "eye" underneath. <br /> <a href="http://www.dakkadakka.com/gallery/829475-HAW206%20wip%206%3A%20body.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/27/829475_sm-HAW206%20wip%206%3A%20body.jpg" border="0" /></a><br /> <br /> Then the turret was built. <br /> These photos cover about 40 pieces.<br /> The gun can move vertically in the mount, and the mount can move vertically, while the whole thing can rotate 360deg.<br /> <a href="http://www.dakkadakka.com/gallery/829476-HAW206%20wip%207%3A%20turret.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/27/829476_sm-HAW206%20wip%207%3A%20turret.jpg" border="0" /></a><br /> <br /> Then the "tail" was built.<br /> Each of those ball sections is about 14 pieces.<br /> And there is a huge degree of motion about each joint.<br /> <a href="http://www.dakkadakka.com/gallery/829477-HAW206%20wip%208%3A%20tail.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/27/829477_sm-HAW206%20wip%208%3A%20tail.jpg" border="0" /></a><br /> <br /> And finally, the body and tail come together to create a beast of a tank, and it's not standing on it's legs yet...<br /> <a href="http://www.dakkadakka.com/gallery/829478-HAW206%20wip%209.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/27/829478_sm-HAW206%20wip%209.jpg" border="0" /></a><br /> <br /> Arms and legs to come next.<br /> I may need to find a larger model to show the scale... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 22:18:37]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the HAW206! </title>
				<description><![CDATA[ That is so Rivet ready you know....]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 23:47:08]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the HAW206! </title>
				<description><![CDATA[ Looks amazing. Kit is really nice. Great work on the cockpit. Dave is correct, needs some rivets.]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 05:31:16]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the HAW206! </title>
				<description><![CDATA[ Excellent work on the cockpit screens, and looking good so far, yes a big beast and will be a great addition to your army Dr.H]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 06:13:25]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the HAW206! </title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>That is so Rivet ready you know....</div></blockquote>Well... it is a bit thin on the finer details. I'll look into it. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Thanks Cam'. It is a lovely kit. You need strong fingers to push many of the parts together fully (and if you do the gaps are non-existant), but really nicely designed and tidy kit. <br /> <br /> Thanks Shas'. Yeah, this should give many of your tanks a run for their money, and I've now got a total of 2 tanks (3 if you count the Wave Serpent). <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Next job was the arms.<br /> <a href="http://www.dakkadakka.com/gallery/829627-HAW206%20wip%2010%3B%20arms.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/28/829627_sm-HAW206%20wip%2010%3B%20arms.jpg" border="0" /></a><br /> Very flexible with those 3 balls and two sets of hands.<br /> <br /> And then it was the legs.<br /> 2 sets of feet for walking or rolling.<br /> Lots of joints but not quite the range of motion I'd have hoped for (many armour plate clashes).<br /> <a href="http://www.dakkadakka.com/gallery/829628-HAW206%20wip%2011%3B%20legs.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/28/829628_sm-HAW206%20wip%2011%3B%20legs.jpg" border="0" /></a><br /> Looks lovely all together. <br /> <br /> And that's the basic building done.<br /> Now that Dave has mentioned rivets I'm going to have to add more details; thinking cap on... <br /> The push-fit joins between all the separate sections are pretty good. It seems to be able to hold it's pose (so long as it's not too extreme), so I'm going to keep it flexible and not glue any more. <br /> <br /> And I mentioned that I needed a larger model for scale purposes; how about my Predator (as a Space Marine can stand under this tank with room to spare):<br /> <a href="http://www.dakkadakka.com/gallery/829629-HAW206%20wip%2012%3B%20scale.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/28/829629_sm-HAW206%20wip%2012%3B%20scale.jpg" border="0" /></a><br /> I think we all know who'd win that fight. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 21:14:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the HAW206! </title>
				<description><![CDATA[ That looks damn nice! Rivets will strengthen it and those puny muhreen weapons will just bounce off.  Besides, a riveted scorpion tank? come on man!]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 00:37:07]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the HAW206! </title>
				<description><![CDATA[ Oh yeah! that does look nice and beefy compared to the Predator tank! I still have a LOT of super-heavy/heavy and normal to light tanks, I went with the Stalin ideal that "Quantity has a quality all it's own" Hence my tank collection as big as it is.]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 20:58:36]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ And so, after much planning (and running about Skyrim to try out a load of new mods)... <br /> <br /> You wanted rivets. Here's some rivets: <br /> <a href="http://www.dakkadakka.com/gallery/830120-HAW206%20wip%2013%3B%20rivets.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/10/1/830120_sm-HAW206%20wip%2013%3B%20rivets.jpg" border="0" /></a><br /> <br /> One of my bulbs has gone, so you'll be getting high-contrast photos until I get a new bulb. <br /> <br /> There's a few more details I want to add before it's painted.]]></description>
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				<pubDate><![CDATA[Sat, 1 Oct 2016 20:46:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(171);'>St</span>. Rosie bless you my son....]]></description>
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				<pubDate><![CDATA[Sat, 1 Oct 2016 23:24:30]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Now that is one very spectacular model. Just beautiful.]]></description>
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				<pubDate><![CDATA[Sun, 2 Oct 2016 05:54:15]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ The rivets are working out very nicely! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 2 Oct 2016 21:34:13]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Thanks Chaps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I didn't mention it, but these are the water-filter bead inna' drilled divot style rivets. I thought the clean design called for round-head rivets. <br /> <br /> Progress on the modifications has proven to be much slower than the building on the kit as I've been going back and fourth over possible additions. <br /> I've had a look through my collection of bits and the majority just don't fit the model's design.<br /> Either too boxy, <br /> too curvy, <br /> too spiky, <br /> not suitable for the "clean" look (too clutter-y), <br /> or not something I can rationalise would be needed; e.g. I thought about adding a towing chain, but when you have hands you don't need to tow something with a chain.<br /> <br /> Tau items were the closest to the design I have, but I couldn't see anywhere to position any of the bits that didn't look "stuck on" for the sake of it.<br /> Eldar, Tyranid, Ork and Space Marine stuff just didn't look right. <br /> <br /> Many things also interfered with other elements of the tank's design (getting in the way of the defence lasers, line of sight from the various "eyes", or just making the thing even taller...). <br /> <br /> And then I came across the Necron bits, and one piece (of many) in particular... the simple scarab. <br /> What better for a walking spider/scorpion tank, than it's own personal <strike>grooming</strike> repair walking bug.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> But to have a repair bug, it needed damage: <br /> New bulbs are incoming, but in the mean time I've found an old "yellow" bulb to make the photos slightly less high-contrast.<br /> <a href="http://www.dakkadakka.com/gallery/830740-HAW206%20wip%2014%3B%20damage%20and%20repair.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/10/3/830740_sm-HAW206%20wip%2014%3B%20damage%20and%20repair.jpg" border="0" /></a><br /> To the right, as you look at it, of the scarab will be painted as if it's just been welded (or similar).<br /> Kept the rest of the damage fairly low-key. This is meant to be heavily armoured, the majority of incoming fire is either going to do nothing or kill it. For those in-between, it'll be repaired by the scarab. So the only damage left will be too minor for it to bother repairing.<br /> <br /> I have plans for a little flag/banner to hang from the bull-bar at the front, and that'll be pretty much it before painting. <br /> <br /> In other news; I've opened my Etsy shop so that I can sell things "legitimately". Still got to work on filling the "shelves" and creating a look for the shop, but open for business.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <a href="https://www.etsy.com/uk/shop/TheMiniDetailsOfDrH?ref=hdr_shop_menu" target="_new" rel="nofollow">The Mini Details of DrH - Etsy Shop</a>]]></description>
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				<pubDate><![CDATA[Mon, 3 Oct 2016 20:17:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Looks damn fine mate. I like the scurrying beastie! Etsy store is neat idea, will you be putting your resin goodies up?]]></description>
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				<pubDate><![CDATA[Mon, 3 Oct 2016 21:17:53]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e30fae207548a6a2d37624875d62be09.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8941238.page"><b>inmygravenimage wrote:</b></a><br/>Looks damn fine mate. I like the scurrying beastie! </div></blockquote>Ta. It was a good 15-20mins of just deciding which way round to have the scarab. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> This way it looks more like it's own separate entity.<br /> <br /> <blockquote class="uncited"><div>Etsy store is neat idea, will you be putting your resin goodies up?</div></blockquote>For the things I'm trying to sell it seems to make more sense than a general ebay shop. Etsy is more handmade artwork focused. <br /> I may put my casts on there. But they'll have to be in groups (rather than individual) as the fees for selling make small prices worthless, especially if they don't sell quickly. <br /> Either way, for things like that it'll be much cheaper (for everyone) to just contact me through DDakka... that reminds me to poke my swapshop thread.]]></description>
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				<pubDate><![CDATA[Mon, 3 Oct 2016 21:36:11]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Big beast for sure.  need to put a recognizable figure next to it, so we can get a true scale idea just how big.]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 12:38:55]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e20d968222be96813417abd26471c585.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8942363.page"><b>Solar_lion wrote:</b></a><br/>Big beast for sure.  need to put a recognizable figure next to it, so we can get a true scale idea just how big.</div></blockquote>Did you miss the Space Marine standing underneath this tank in the top photo here:<br /> <a href="http://www.dakkadakka.com/gallery/829629-HAW206%20wip%2012%3B%20scale.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/9/28/829629_sm-HAW206%20wip%2012%3B%20scale.jpg" border="0" /></a><br /> Or that it can, just about, step up onto a basic Rhino chassis. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The front end of the tank can be posed quite a bit lower though as you can see here:<br /> <a href="http://www.dakkadakka.com/gallery/830960-HAW206%20wip%2015%3B%20little%20flag%252Fbanner.%20Little%20marine.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/10/4/830960_sm-HAW206%20wip%2015%3B%20little%20flag%252Fbanner.%20Little%20marine.jpg" border="0" /></a><br /> He could still walk under the tank though, if it let him...<br /> Posed like this, the top of the "body" of the tank is about 9cm from the table. The gun of the turret is 16cm from the table. How tall are the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> knight titans, or at least the height of their guns?<br /> <br /> Also, the purpose of that last picture is actually to show the added banner at the front. Should be good for a simple piece of (Mad) Scientist propaganda. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> With that, it's probably about ready to paint.<br /> Time to pour over references to pick out a scheme for this beasty.<br /> I'll be back soon...ish <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 16:19:43]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/376331a83556b9102b49cfef45f6084b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/8942781.page"><b>Dr H wrote:</b></a><br/><img src="http://images.dakkadakka.com/gallery/2016/9/28/829629_sm-HAW206%20wip%2012%3B%20scale.jpg" border="0" /><br /> </div></blockquote><br /> <br /> Second photo down.  Some odd sort of Pr0n.  Fortunately they cannot reproduce.   <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Progressing nicely, but it looks like the tachikoma practically assembles itself.  ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 20:18:15]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ For once you've had a dirtier mind than I, Red'. <br /> If I had had that thought, I'd have positioned the "tail" differently. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Yeah, the kit was a joy to assemble. Everything slots into everything else, the fit is tight and neat, and with all the polyethylene joints it can be pulled apart to paint and reassembled easily. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 22:48:35]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Thanks for the scale shot.  ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 22:56:41]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ It's a really great looking kit, and looking at the prices it is pretty reasonable for the money. If I were to get one it would probably be for conversion which would almost be criminal I think. Might take inspiration and scratch up something similar. Been thinking of doing a sand spider walker for my orks for ages, this may be the push I need.]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 22:59:06]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Not a problem, Solar'. It really is a big beastie. Although far from the largest model I've built.<br /> <br /> Cam': Yeah, I got it on a good deal from hobbylink Japan. Cheaper (~£35 I think) than it is now (~£40) <a href="http://hlj.com/product/KBYKP-259#" target="_new" rel="nofollow">http://hlj.com/product/KBYKP-259#</a><br /> For the amount of model you get, it's a nice price. Considering the quality of the kit, it's great. <br /> I'll be keeping an eye out for any Kotobukiya kits in the future, they have impressed me. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Once I start painting I'll show all the sub-assemblies and you can see how easy it would be to swap out pieces for conversions. <br /> There's little need to chop something off as most joints can be disassembled easily due to the <span class="glossaryitem" onmouseover='gp(487);'>PE</span>.<br /> <br /> However, any conversions would probably have to be permanent, as making something that would fit as well as the kit parts would be difficult... <br /> <br /> ...But not impossible. I would go as far as using Oyumaru to make exact casts of the pegs for any part I would swap out and then build that peg into the replacement.<br /> Or (I've not measured) there may be standard plastic rods that would fit the holes, making it really easy. <br /> <br /> However, I'm such a fan on the design I couldn't bring myself to do any major changes to my only one.<br /> If I got another... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> There's not a huge scope for doing anything internal to any of the parts due to the joints and structure filling the sub-assemblies. But then, you could work with them.<br /> <br /> Good to see it inspire though. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 00:02:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ That's amazeballs! Could you be assed to take some close-up shots and do a quick how-to of the technique for all the little riveteers to aspire to?]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 02:21:20]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Ah, Cron walker then! good choice! ]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 06:14:14]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>That's amazeballs! Could you be assed to take some close-up shots and do a quick how-to of the technique for all the little riveteers to aspire to?</div></blockquote>Of the rivets? <br /> Not a problem. <br /> <br /> First find a water filter: <br /> <img src="http://thumbs1.ebaystatic.com/d/l225/m/mc8Cx7YRXSEP5jrRiPe3vrQ.jpg" border="0" /><br /> Other types are available.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> Open it up and remove the contents. <br /> Then separate the contents into the black carbon gravel and the white-ish beads.<br /> <a href="http://www.dakkadakka.com/gallery/574676-Water%20filter%20materials%20for%20gravel%20and%20rivets.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/16/574676_sm-Water%20filter%20materials%20for%20gravel%20and%20rivets.jpg" border="0" /></a><br /> <br /> Then follow this:<br /> <a href="http://www.dakkadakka.com/gallery/831241-How%20to%20rivet%20with%20water%20filter%20beads.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/10/5/831241_sm-How%20to%20rivet%20with%20water%20filter%20beads.jpg" border="0" /></a><br /> You may also want to tidy up around the rivets once the glue has set, they can get a bit messy with excess glue. <br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Ah, Cron walker then! good choice! </div></blockquote>Well not necessarily Necron in origin. I've not written any fluff for this yet, but I feel it's going to be The Scientist's invention. But with access to Necron technology he can add a repair scarab.<br /> I've also still to create some rules for this thing. <br /> Apparently, the main gun is supposed to be the same calibre as a Leman Russ tank, but is a shorter barrel. So I'll use that as a basis. <br /> The 12.7mm Gatling guns, I don't know what to base on, possibly the Space Marine assault cannon. <br /> Then there's defences against laser-guided weapons, smoke launchers, spotlights (those are the square blocks on either side of the body), and the manoeuvrability and armour rating... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Anyway, it's disassembled for painting, I said I'd show all the pieces:<br /> <a href="http://www.dakkadakka.com/gallery/831240-HAW206%20sub-assemblies%20.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/10/5/831240_sm-HAW206%20sub-assemblies%20.jpg" border="0" /></a><br /> Primed since then.<br /> Still considering paint scheme; thinking of white with either orange or purple at the moment (also with large sections of hazard stripes)...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 14:44:09]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Fantastic tut! Thanks! You can do some gnarly weathering on white paint jobs- the contrast colors becomes the key then.]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 15:42:29]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Love that cockpit detail no one will see !  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  You should do a cutaway version revealing the interior, but then you'd need to scratch build all the piping , wires engines etc etc ! <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> It actually looks very 80's Rogue Trader. I approve ! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 20:36:25]]> GMT</pubDate>
				<author><![CDATA[ Big H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><cite>dsteingass wrote:</cite>Fantastic tut! Thanks! </div></blockquote>No problem.<br /> <br /> <blockquote class="uncited"><div>You can do some gnarly weathering on white paint jobs- the contrast colors becomes the key then.</div></blockquote>That you can. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> Still contemplating scheme...<br /> <br /> <blockquote><div><cite>Big H wrote:</cite>Love that cockpit detail no one will see !  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  You should do a cutaway version revealing the interior, but then you'd need to scratch build all the piping , wires engines etc etc ! <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> It actually looks very 80's Rogue Trader. I approve ! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks Big'. It's not the first time I've built and painted something that'll be hidden inside a model... and won't be the last. At least I now take photos of the hidden things. <br /> A cutaway would be cool. Not today though. <br /> <br /> While I procrastinate on the paint scheme I've had a play with my 3D printing pen:<br /> <a href="http://www.dakkadakka.com/gallery/831466-3D%20printing%20pen%20first%20attempts.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/10/6/831466_sm-3D%20printing%20pen%20first%20attempts.jpg" border="0" /></a><br /> <br /> It'll take practice (as most things do), but it's never going to be a replacement for straight lines. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> And yes, I was a bit over-ambitious on the first attempt.<br /> <br /> After some trial and error I settled on heat and speed settings; I've got it towards the top end of heat so that the plastic flows more like a glue that just an extruded plastic (would be useful for other applications), and the speed is almost at it's slowest. <br /> <br /> I found the best method (for varying values of "best") was to keep the pen as upright as possible so that you can move in any direction; pushing forward doesn't work out well, as you might expect. <br /> <br /> A paper surface is good as the plastic sticks to the paper and allows you to draw the shape. If it doesn't stick in place you end up dragging the extruded plastic about the place rather than drawing a line. The paper did curve up as the plastic cooled, but once the plastic is peeled off the paper (comes off easily with no problems) it appears to sit quite flat. <br /> <br /> The final structure is pretty solid. Holding the tip of the pen to an existing piece of plastic just before extruding the next piece melts them together and forms a pretty permanent bond.<br /> <br /> You have to stop extruding before moving the pen away, but even then you end up with lots of little strands. These can be "cut" off with the hot tip of the pen though. I may need to investigate the creation (or acquisition) of a hot implement for smoothing the prints.<br /> <br /> Could be the start of some interesting things.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 22:31:53]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Wow! So fracking cool! If I had that, I'd lock myself in my basement and just make <div style="margin-top:5px; margin-bottom:10px;">
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				<pubDate><![CDATA[Fri, 7 Oct 2016 01:40:59]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Cool.<br /> <br /> One idea would be to try it on silicone molds. Making hollow pieces. Also would be interesting to see if it is hot melted enough to take a texture from below.<br /> <br /> And I use soldering iron's a lot for heated sculpting tools. My best is a gas one, has a very variable temperature and I have several different tips.<br /> <br /> I can see massive potential in these, but just like 3d printers, it will depend on results. You can get a 3d printer for couple hundred pounds, but for our purposes it is really of little use because of the level of finished detail. You have to spend a lot of money to get good results. I really hope that some practice and you will find that this performs as well as we hope. Be very interested to see how you get on.]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 04:26:20]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ That giant robot is super cool. Ultimate props for painting up the cockpit even though it can't be seen, it looked super cool.<br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 05:54:52]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Apologies for that long wait, been doing behind-the-scenes things for the Etsy shop and making a present, thinking of another present, and planning the build for the LoER terrain contest...<br /> <br /> And scratching my head on the paint scheme for the tank... more on that below.<br /> <br /> <blockquote><div><cite>dsteingass wrote:</cite>Wow! So fracking cool! If I had that, I'd lock myself in my basement and just make ...</div></blockquote>Yeah, with patience and a steady hand (and the right setting on the printer) those could be done. And so could wrought iron gates/fences. Much potential, but really tricky to do something neat straight off. <br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Cool.<br /> <br /> One idea would be to try it on silicone molds. Making hollow pieces. Also would be interesting to see if it is hot melted enough to take a texture from below.</div></blockquote>It can be turned up hotter to melt the plastic more than I've been using (not tried it on full POWER yet), not sure it'll go far enough to make it runny enough to fill moulds though. I'll have to give it a go at some point though. <br /> <br /> <blockquote class="uncited"><div>And I use soldering iron's a lot for heated sculpting tools. My best is a gas one, has a very variable temperature and I have several different tips.</div></blockquote>I had the same idea and tried out a "spare" soldering iron we had. It works... kind of; not really hot enough to melt the plastic without touching it, too hot to use with long contact (long being seconds). <br /> Good for getting rid of large errors, but not easy to really produce smooth, rounded shapes. <br /> <br /> However, I've also discovered (as it's not mentioned in the packaging, booklet, or anywhere else) that the filament I have is ABS, not PLA, and therefore can be smoothed (dissolved) and glued with poly cement (and therefore other solvents). Good for getting rid of the fine strings you get as you pull the printer away from the melted plastic, and for smoothing rough/sanded parts. <br /> <br /> <blockquote class="uncited"><div>I can see massive potential in these, but just like 3d printers, it will depend on results. You can get a 3d printer for couple hundred pounds, but for our purposes it is really of little use because of the level of finished detail. You have to spend a lot of money to get good results. I really hope that some practice and you will find that this performs as well as we hope. Be very interested to see how you get on.</div></blockquote>Ja. These are much cheaper than a full 3D printer, but are not going to replace them as the way they produce the extruded plastic is different (there'll be no building up a shape in thin layers); different tool for different jobs. <br /> I'll keep experimenting with it (some has been done on the present I mentioned, but can't show yet) and practising with it, and we'll all see how it goes. <br /> <br /> <blockquote><div><cite>evildrcheese wrote:</cite>That giant robot is super cool. Ultimate props for painting up the cockpit even though it can't be seen, it looked super cool.<br /> <br /> EDC </div></blockquote>Ta. If someone has taken the time to design and cast a piece, the least we can do is paint it. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> And photos mean we can always look back at it. <br /> <br /> And on that theme (the tank): I have started painting... <br /> <br /> Don't get excited though, it's just the base coat.<br /> <a href="http://www.dakkadakka.com/gallery/832706-HAW206%20pip%201%3B%20basecoat.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/10/13/832706_sm-HAW206%20pip%201%3B%20basecoat.JPG" border="0" /></a><br /> Going to paint the majority of it in an off white (highlighting up to white), and the black areas are going to be a charcoal grey or similar. <br /> Then I'll go over those in the more exciting colours.<br /> <br /> But I have 2 presents to finish/start before the end of the month, and I've been slacking. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Oct 2016 23:22:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ You're very patient. I want it to be massively garish.]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 20:50:17]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Ta Graven. If I can make the planned colour scheme work out in a way that pleases me, it'll be "bright" indeed.<br /> <br /> Sadly, no progress on the tank. Presents take priority, and one is done. <br /> <br /> I'm showing it here as it's relevant to the 3D printing pen I showed in here; using and expanding on the parts you've seen here, as well as a new and more interesting use for the pen. <br /> <br /> Those of you that have followed my other thread (<a href="http://www.dakkadakka.com/dakkaforum/posts/list/549077.page#5997978" target="_new" rel="nofollow">making money with modelling</a>) will have seen me make quite a few earrings. Up until now, the owner has been "storing" these and her other earrings in a block of polystyrene foam (in spite of a perfectly good jewellery box), so I thought I'd make a stand to serve the purpose of the poly-foam. <br /> She likes butterflies (as I found out when I made the previous earring/pendant set) so the "practice" 3D prints were with something like this in mind; if they turned out useful, I'd make use of them. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Previously you all saw the <span class="glossaryitem" onmouseover='gp(111);'>raw</span>, first attempt at the printing and we discussed smoothing rough edges.<br /> <a href="http://www.dakkadakka.com/gallery/831466-3D%20printing%20pen%20first%20attempts.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/10/6/831466_mb-3D%20printing%20pen%20first%20attempts.jpg" border="0" /></a><br /> As I mentioned, it turns out I have ABS filament and so can smooth most things with solvents; the soldering iron method has some use, but is not very subtle. <br /> <br /> One thing to point out about printing things out onto a flat surface is that you end up with one flat side and one rounded/rough side. <br /> Since then I used the pen to add more material to the flat side to make the pieces even on both sides. <br /> I then smoothed what I could with a combination of soldering iron and solvent. <br /> <br /> These were glued to the main body of the stand and then I used the pen to add more details to tie the "wings" to the stand. <br /> The heat required to melt the ABS is hot enough to melt plasticard and, so long as you avoid touching the surface, this means the printed material is firmly welded to the surface; important for possible modelling use. And both being styrene based, can be glued together with poly cement as normal. <br /> <br /> Then I wanted a handle of sorts at the front and try out a different use for the pen.<br /> The above technique makes use of a flat surface to "draw" the print on and anchor the extruded plastic to. This new technique makes use of the 3D side of this technology: <br /> As the filament is fed through the pen it is heated, melts, and is then pressed through a die to extrude a length of molten/softened plastic, as it cools is hardens. With the right balance of speed and temperature you can "draw" in free space. You need a single point of contact to a solid object so that you can move the pen with respect to the print, but from then on you can branch out in any direction and create a 3D object (from a long thin line). <br /> <br /> For the handle I embedded 2 metal wires into the body of the stand and proceeded to print around and over them, allowing the extruded plastic to twist and curl. I wrapped and overlapped the strands to create an interlocked structure strong enough for a handle. <br /> <br /> This technique would be good for electrical arcing for <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Librarians, <span class="glossaryitem" onmouseover='gp(163);'>KFFs</span>, and other mages/weapons/etc. for <span class="glossaryitem" onmouseover='gp(3);'>40K</span> and other games. <br /> <br /> Painting though, caused me problems. Not because of the material (it takes paint perfectly fine), but what colours to use. <br /> I started with bright colours, mainly red (to match the felt on the base) with blue and green parts in the "wings" to enhance the butterfly idea.<br /> But it looked like something that comes from poundland for a 5 year old girl to keep her dolls happy. Not wrong if that's what you are going for, it was not what I was going for. <br /> So I went over it all with metallics and decided to make it aged to get as far away as possible from the girl and her dolls. <br /> But I kept the underlying colours in the many recesses to give it and interesting look, a hint of colour, and not just plain, boring metal. <br /> <br /> And I also made some simple earrings (not involving the 3D printer) to match the pattern on some cloth that the recipient is sewing with.<br /> <br /> That leaves us with this:<br /> <a href="http://www.dakkadakka.com/gallery/834189-Earring%20stand%3B%20example%20of%203D%20printing%20pen%20use.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/10/21/834189_sm-Earring%20stand%3B%20example%20of%203D%20printing%20pen%20use.jpg" border="0" /></a><br /> Better than a block of polystyrene anyway...<br /> <br /> I have a sculpture to finish off by the end of the month and then I'll be back on to the tank.<br /> I also need to catch up on my followed blogs...]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2016 13:46:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Right... So... Bit of a gap there. <br /> <br /> Besides having some presents to make and the usual procrastination, this paint scheme has been beating me down; trying to come up with a suitable base colour and then achieving it on the model has been a pain to the point of sapping my enthusiasm. <br /> <br /> I got to this point on the main body:<br /> <a href="http://www.dakkadakka.com/gallery/836475-HAW206%20pip%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/3/836475_sm-HAW206%20pip%202.jpg" border="0" /></a><br /> Streaky finish, imperfect blending, but generally the right colour. <br /> <br /> Then I thought: I've had enough of layering on paint (should have airbrushed), it's going to be weathered, covered in markings etc. It'll be fine in the end. <br /> <br /> I mentioned I was going to add orange. I spent ages deciding with the help of paint (the windows program, before using actual paint on the model) where the colour should be added and finally got around to adding it to the model... and promptly diverged from any plans I had tried; you can't substitute for a real 3D object. <br /> <br /> And this is how the scheme is going: <br /> <a href="http://www.dakkadakka.com/gallery/836476-HAW206%20pip%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/3/836476_sm-HAW206%20pip%203.jpg" border="0" /></a> <br /> <br /> That's looking futuristic already. <br /> I need to touch up around this so that'll work into smoothing the base colour anyway. I just needed to move forward on the model.]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2016 16:24:27]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ I am liking the yellow markings, gives it a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> vibe so to speak.]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2016 16:31:50]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Thanks Shas'. Yeah, I wanted to paint-job to match the futuristic design of the tank, and I went through so, so many pictures in my "inspiration" folders and Google (which added even more pictures to my folders) and found myself drawn to the white/orange schemes. <br /> <br /> There will be many markings etc. and weathering over this; see my Wave Serpent for an idea of what this entails. <br /> <br /> And so, the orange is tidied up and I re-painted the light areas with more cream and less white, and without bothering with subtle shading. Instead, I opted for each facet of the shape to be a different shade (so the top is lightest, the sides slightly darker, and the bottom darkest). With all the markings and weathering breaking up the surfaces, a subtle blend (as I usually go too subtle anyway) won't show up, so why bother. <br /> <br /> This is how it looks now:<br /> <a href="http://www.dakkadakka.com/gallery/836932-HAW206%20pip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/6/836932_sm-HAW206%20pip%204.jpg" border="0" /></a><br /> <br /> I think next I'll reproduce this on all the other pieces and see how that looks before deciding on what else to add and avoid it looking a mess once it's put back together. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2016 00:36:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/376331a83556b9102b49cfef45f6084b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/9003388.page"><b>Dr H wrote:</b></a><br/>Thanks Shas'. Yeah, I wanted to paint-job to match the futuristic design of the tank, and I went through so, so many pictures in my "inspiration" folders and Google (which added even more pictures to my folders) and found myself drawn to the white/orange schemes. <br /> <br /> There will be many markings etc. and weathering over this; see my Wave Serpent for an idea of what this entails. <br /> <br /> And so, the orange is tidied up and I re-painted the light areas with more cream and less white, and without bothering with subtle shading. Instead, I opted for each facet of the shape to be a different shade (so the top is lightest, the sides slightly darker, and the bottom darkest). With all the markings and weathering breaking up the surfaces, a subtle blend (as I usually go too subtle anyway) won't show up, so why bother. <br /> <br /> This is how it looks now:<br /> <a href="http://www.dakkadakka.com/gallery/836932-HAW206%20pip%204.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/6/836932_sm-HAW206%20pip%204.jpg" border="0" /></a><br /> <br /> I think next I'll reproduce this on all the other pieces and see how that looks before deciding on what else to add and avoid it looking a mess once it's put back together. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> <br /> <br /> Looking damn fine Doc!  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2016 06:55:55]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Thanks again Shas'. <br /> <br /> Slowly progressing through painting the various bits and pieces. Next up to get the design on is the first section of the legs: <br /> <a href="http://www.dakkadakka.com/gallery/837428-HAW206%20pip%205.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/8/837428_sm-HAW206%20pip%205.jpg" border="0" /></a> <br /> <br /> The black areas were going to be just a black to grey blend, but I'm now thinking of doing them in metallic, possibly with my polish-able paint as many of these parts are going to be rubbing against one another so that may produce realistic wear patterns... ]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2016 23:51:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Sounds cool, and the work so far just keeps getting better<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2016 23:52:32]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Wow man! Very cool! I love the orange stripeys! Great idea with the paint!]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 01:33:34]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<description><![CDATA[ This is looking pretty amazing already.<br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 07:02:38]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<description><![CDATA[ Anakin's Skywalker's starfighter.  The ETA-2 ?  That is what the paint scheme reminds me of.    Not that I watched any of of those movies, I just have a nice papercraft version of the ship that I may one day build.  Very stylish looking on the Tachikoma.  Good stuff.]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 09:14:05]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Thanks Shas'. <br /> <br /> Thanks Dave. Getting the scheme to this stage has been quite an ordeal (relatively speaking; 1st world problems). <br /> <br /> Thanks EDC. <br /> <br /> Thanks Red'. Yeah, that's the same idea for a scheme. It's fairly common when you look at futuristic concepts. <br /> <br /> More legs...<br /> <br /> <a href="http://www.dakkadakka.com/gallery/837630-HAW206%20pip%206.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/10/837630_sm-HAW206%20pip%206.jpg" border="0" /></a><br /> <br /> There's a few competing ideas for the knees, so no orange on them yet.<br /> <br /> Onwards...]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2016 21:19:39]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(484);'>IT</span> STANDS! That is looking cool with the legs added Doc! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2016 21:42:27]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Thanks Shas'. <br /> <br /> And now it has feet and "eyes"... <br /> <a href="http://www.dakkadakka.com/gallery/838007-HAW206%20pip%207.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/12/838007_sm-HAW206%20pip%207.jpg" border="0" /></a><br /> I painted the feet with half orange in a different way for each foot; left, right, front, back. <br /> As they are all interchangeable, this means there is no right way to arrange them and can add some variety to a very symmetrical model.<br /> <br /> Arms are next to be in progress.]]></description>
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				<pubDate><![CDATA[Sat, 12 Nov 2016 21:05:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That is coming together so lovely! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2016 21:24:09]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Truely.. What a great design and placement of color.]]></description>
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				<pubDate><![CDATA[Mon, 14 Nov 2016 19:56:36]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<description><![CDATA[ Looks amazing. I keep expecting to see it amble past the Ghost In the Shell trailer...]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2016 06:31:09]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ Looking good so far, intrigued to see what you do with the knees.<br /> <br /> Are you gonna reveal some of your ideas or just surprise us with finished knees at some point.<br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2016 06:57:06]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<description><![CDATA[ Thanks Shas'. <br /> <br /> Thanks Solar, Good to hear that.<br /> <br /> Thanks Graven'. <br /> GitS trailer is a bit hit and miss for me: <br /> Looks lovely; nice designs, very pretty. <br /> But, borrowing a bit too much from the anime. I don't mind the occasional nod to something as a homage, but the trailer at least, seems to be made up of all homage and little originality. <br /> And, as I suspected, there's no effort to make the characters sound "original"; Scarlett sounds like she does in all her movies, and Bato just sounds weak compared to the anime's voice actor.<br /> And because of the Major being Scarlett and not the Major, they don't seem to be referring to her, in the film, as anything other than "Major" as if it's her name. It's just a little thorn in my side. She's not going to be the Motoko I love. <br /> <br /> Thanks EDC. <br /> Nothing concrete, the initial idea was to do the knees in yellow/black hazard stripes, but I'm still not sure if it will match the scheme or if it'll make it look too "construction" and not military. <br /> The easy option is to add an orange triangle to match the rest. <br /> And lastly, a triangle of a contrasting colour. I'm still debating on what and where and whether to add a complimentary colour. <br /> <br /> So, with those options, I'm holding off until I've got the "basic" white/orange scheme done all over and will see what might fit. <br /> <br /> Update:<br /> You nearly got this update last night but Dakka's gallery seemed to be having issues so I gave up to do it today. <br /> ...Although the photo seems to have uploaded anyway, so that saves time now.<br /> <br /> It has arms:<br /> <a href="http://www.dakkadakka.com/gallery/838468-HAW206%20pip%208.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/15/838468_sm-HAW206%20pip%208.jpg" border="0" /></a><br /> <br /> Tail in progress.<br /> Turret to be started. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2016 14:26:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That's pretty darn cool looking Dr H.  Paint looks great too.  ]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2016 14:41:40]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<description><![CDATA[ Tachikoma big brother! that tank is awesome assembled like that so far! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2016 17:51:20]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Thanks Gits'. The photos are being kind to my paint at the moment; some areas are not as smooth as they seem. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Thanks Shas'. Here's a bit more...<br /> <br /> Tail on: <br /> <a href="http://www.dakkadakka.com/gallery/838616-HAW206%20pip%209.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/15/838616_sm-HAW206%20pip%209.jpg" border="0" /></a><br /> <br /> The orange/"white" lines need tidying on that last section, which I shall do in a minute while I work on the turret.]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2016 20:43:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ And turret on. <br /> <br /> <a href="http://www.dakkadakka.com/gallery/838885-HAW206%20pip%2010.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/17/838885_sm-HAW206%20pip%2010.jpg" border="0" /></a> <br /> <br /> This is the extent of the planned paint scheme. I now need to have a think about what next. <br /> <br /> There's various small details that need paint (e.g. the smoke launchers), and some places that I'm considering warning markings (red lines, hazard stripes), beyond that I want to think about the possibility of complimentary colours and then it'll be transfers and then weathering.<br /> <br /> Thoughts are welcome...]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 17:07:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ That's very "Ghost in the Shell"-like.  ]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 17:58:05]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Loving the GiTS:SAC model with a very "Clone Wars" style scheme, it works well together! Looks awesome altogether with the tail mounted heavy cannon and legs, and the arms/weapons.<br /> <br /> Super-heavy walker-tank for the win!]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2016 18:19:16]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Looking fantastic bud, as has been said paint job and model really blend well together, great job.<br /> <br /> May i suggest, go for hazard stripes, but make them very fine. not <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 4 foot wide style. Thinking our military aircraft here, you have hatches and hard points marked up, but its for ground crew, not to be seen from 5 miles, as we do with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stuff.<br /> <br /> Also looking at your colour scheme, I think a light electric blue would go well for accent colour.]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2016 06:30:10]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Gitsplitta wrote:</cite>That's very "Ghost in the Shell"-like.  </div></blockquote>Thanks. Future-tech' is the aim, if only to match the design of the model.<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Loving the GiTS:SAC model with a very "Clone Wars" style scheme, it works well together! Looks awesome altogether with the tail mounted heavy cannon and legs, and the arms/weapons.<br /> <br /> Super-heavy walker-tank for the win!</div></blockquote>Thanks Shas'. That reminds me; I still need to come up with rules and fluff for this tank... That's almost a project on it's own.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Looking fantastic bud, as has been said paint job and model really blend well together, great job.</div></blockquote>Thanks Cam'.<br /> <br /> <blockquote class="uncited"><div>May i suggest, go for hazard stripes, but make them very fine. not <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 4 foot wide style. Thinking our military aircraft here, you have hatches and hard points marked up, but its for ground crew, not to be seen from 5 miles, as we do with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stuff.</div></blockquote>Ha. Yeah, I am leaning towards "functional" hazard stripe use. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> We're on the same page. <br /> <br /> <blockquote class="uncited"><div>Also looking at your colour scheme, I think a light electric blue would go well for accent colour.</div></blockquote>Interesting. I'll look into it. May be too "cool" for the scheme, but might be good for the repair scarab...]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2016 14:14:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Mighty fine work.  The more I see of this, the more I want to get the Infinity version of it. <br /> <br /> Hazard stripes...meh.  Definitely go for the signage though.  Maybe research the appropriate Japanese characters/signs?  To keep it in character... which segues nicely to...<br /> <br /> Scarlett is like John Wayne.  No matter the movie or role, he was always John Wayne. <br /> <br /> Looks like the CIA ( <span class="glossaryitem" onmouseover='gp(615);'>MI</span>-6 for you guys?) has "redacted" some of your photos.  ]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2016 09:40:56]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Well, if you have an old copy of Chapter Approved volume 4 they had the Vehicle Design Rules, or VDR.<br /> <br /> Old of course, but still adaptable to today<br /> Each Hull point for vehicle counts as 3 health <br /> Armor had costs based on how high it went, 14 being the more expensive of course!<br /> <br /> Super-heavy Walker, Armor: F-14/S-13/R-12, two long barreled assault cannons(arms), Range 36, etc.<br /> <br /> Tail Battle cannon<br /> <br /> Just for starters, you can add other things like the amphibious, warmachine, does it carry a squad? I wish I could dig mine out<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2016 21:44:20]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ I hadn't really twigged how scorpion-like it was going to be- I feel like it needs 8 glowing green eyes...]]></description>
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				<pubDate><![CDATA[Sun, 20 Nov 2016 22:10:10]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><cite>Red Harvest wrote:</cite>Mighty fine work.  The more I see of this, the more I want to get the Infinity version of it. </div></blockquote>Thanks. Didn't know Infinity had a big version, I've seen the little ones you've done.<br /> <br /> <blockquote class="uncited"><div>Hazard stripes...meh.  Definitely go for the signage though.  Maybe research the appropriate Japanese characters/signs?  To keep it in character... which segues nicely to...</div></blockquote>I may do some Kanji (I believe the word is) at the "tank-art" stage... you did all know that there was a tank-art stage, didn't you? It fits between the signs/markings stage and weathering stage. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Scarlett is like John Wayne.  No matter the movie or role, he was always John Wayne. </div></blockquote>At least she's nicer to look at...<br /> <br /> <blockquote class="uncited"><div>Looks like the CIA ( <span class="glossaryitem" onmouseover='gp(615);'>MI</span>-6 for you guys?) has "redacted" some of your photos.  </div></blockquote>Ha. That was just to hide some distracting things in the photos that drew the eye away from the model.  (more-so than the usual <span class="glossaryitem" onmouseover='gp(148);'>wip</span> photos)<br /> <br /> Thanks Shas'. Yeah, similar things to what I've been thinking. Just a matter of getting around to it.<br /> <br /> Early work on the markings (some tidying required). <br /> The laser-guided defences are done. <br /> Pin washes for the few panel lines. <br /> <a href="http://www.dakkadakka.com/gallery/839582-HAW206%20pip%2011.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/20/839582_sm-HAW206%20pip%2011.jpg" border="0" /></a><br /> <br /> To do:<br /> Smoke launchers, <br /> The black shapes on the rear (didn't like the hazard stripes around their edges, so they are going solid colour), <br /> Tidying, <br /> Transfers (I've already dug out a selection), <br /> Tank-art (to be decided), <br /> Weathering, <br /> ...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e30fae207548a6a2d37624875d62be09.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/9030489.page"><b>inmygravenimage wrote:</b></a><br/>I hadn't really twigged how scorpion-like it was going to be- I feel like it needs 8 glowing green eyes...</div></blockquote>It is a bit scorpion, yes. <br /> As for eyes, not green (some are red), but there are plenty: <br /> On the front face of the body there are 5, <br /> Then the white blob on top has a trio, <br /> There's another blob on the bottom of the tank, <br /> Around the hatch are three sets of trios (front, left and right), <br /> And there's 2 triplets of eyes on the turret, <br /> And a final trio on the main gun itself... <br /> <br /> A total of 29 "eyes".<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Nov 2016 22:19:10]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ And onward with some transfers. <br /> <br /> Various small touches all over, but none that really jump out (which is the point). <br /> <br /> I found some brilliant ones for the lifting points on the knees, I actually had some transfers that say "lifting area"... with arrows. Extreme close-up below. <br /> <a href="http://www.dakkadakka.com/gallery/840087-HAW206%20pip%2012.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/22/840087_sm-HAW206%20pip%2012.jpg" border="0" /></a> <br /> <br /> It's not all plain sailing though. Some of the photos I took for this showed that I have some more touching up to do, and you will notice that some of the transfers look a bit "weathered"; this is what happens when you use very old transfers, they can get a bit brittle. But they were going to be weathered anyway, so going with the flow. <br /> <br /> More tidying and then looking into some tank-art...]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 21:26:05]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Awesome.. Right about the ' Clone war' look. I couldn't place it till it got mentioned.  ]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2016 23:04:36]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<description><![CDATA[ Oh that looks so lovely Dr.H, outsanding work! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2016 06:41:19]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Epic use of transfers, as always.]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2016 09:39:05]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Incredible work. <br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2016 10:01:48]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Well, that is stunning.  You know how to pick a great model AND get the best out of it...]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2016 10:51:15]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/376331a83556b9102b49cfef45f6084b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/9030504.page"><b>Dr H wrote:</b></a><br/><blockquote><div><cite>Red Harvest wrote:</cite>Mighty fine work.  The more I see of this, the more I want to get the Infinity version of it. </div></blockquote>Thanks. Didn't know Infinity had a big version, I've seen the little ones you've done.</div></blockquote><br /> This, the Maghariba  Guard  <a href="https://catalog.infinitythegame.com/haqqislam/ver/280481-0584-maghariba-guard#menuAnchor" target="_blank" rel="nofollow">https://catalog.infinitythegame.com/haqqislam/ver/280481-0584-maghariba-guard#menuAnchor</a><br /> That's an 80mm base it's on, so yes, big.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2016 06:50:45]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Thanks Solar'. There's just something about a white/cream and orange scheme that says "future". <br /> <br /> Thanks Shas', Graven', and EDC.<br /> <br /> Thanks Rug', you make me blush. <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>...This, the Maghariba  Guard  <a href="https://catalog.infinitythegame.com/haqqislam/ver/280481-0584-maghariba-guard#menuAnchor" target="_blank" rel="nofollow">https://catalog.infinitythegame.com/haqqislam/ver/280481-0584-maghariba-guard#menuAnchor</a><br /> That's an 80mm base it's on, so yes, big.</div></blockquote> Only 80mm, this wouldn't fit on anything smaller than 200mm. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Thinking of that, what size base does a ... I'll just google that... <br /> Really!  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> An Imperial knight can fit (ok, it's bipedal and this isn't) on a 170mm base... AND is only 8inches tall! AND a Warhound titan is only 10.5inches! <br /> I don't know why I'm still surprised at how small <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models are anymore, but I always imagine them larger in photos (by at least 50%). <br /> <br /> In the pose I have my tank, the top of the turret's aiming device box thing (that's the technical term <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ) is 7inches. And as I said, it has a larger footprint than the Imperial Knight.<br /> I may have to tweak some of the descriptions in my fluff a little... Fluff is in progress <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Also, rules: <br /> How does this grab you? <br /> HAW206 prototype, Superheavy tank. 300pts<br /> Battle cannon (turret) 50pts (R = 72", S = 8, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> = 3, Ordnance 1, Large Blast) <br /> Gatling guns (arms) 30pts (R = 36", S = 6, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> = 5, Heavy 3, "Rending") x2 <br /> <br /> Night vision 10pts<br /> Smoke launchers<br /> Laser-guided defences 15pts (affects missiles and markerlights, not yet decided on how yet)<br /> <br /> "Agile" rule (some kind of dodge for aimed attacks, like "Jink" maybe)<br /> "got legs" (like "crawler" so not affected by difficult/dangerous terrain)<br /> "got wheels" (can move quicker on smooth terrain e.g. roads) <br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> - 4<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> - 4<br /> S - 8 <br /> Armour; F=14 / S=14 / R=11<br /> I-6<br /> A-2<br /> <span class="glossaryitem" onmouseover='gp(661);'>HP</span>-4<br /> <br /> All that for 405pts... <br /> <br /> Thoughts? <br /> I'd rather it be overpriced than overpowered, so maybe up to 455pts? <br /> <br /> And I've done some freehand.<br /> Shock! Horror! I actually didn't do a pinup this time. I couldn't really see anywhere to fit a nicely-sized one... so instead... <br /> <br /> <a href="http://www.dakkadakka.com/gallery/840519-HAW206%20pip%2013.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/11/24/840519_sm-HAW206%20pip%2013.jpg" border="0" /></a><br /> This is the word Testation, in kanji graffiti. 暴走の証明 <br /> Meaning;  The act or power of disposing of property by testament or will. <br /> Somewhat relevant (in a perverse way) to the Army of the Second Law.<br /> But more importantly, it is the title of the GitS episode that the tank appears in. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> A nod to where the model originates. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2016 16:10:49]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Very nicely done! on the stats, the points value the free-hand, all very nicely done! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2016 18:10:33]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <br /> That's one sweet looking walker. Two thumbs up.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2016 06:00:34]]> GMT</pubDate>
				<author><![CDATA[ oldravenman3025]]></author>
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				<description><![CDATA[ Points and stats seem appropriate. <br /> <br /> Freehand looks great.<br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2016 06:56:26]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ I think Japanese pin ups are called Gravure.   I'll leave it to you to ask Mr. Google if I'm right <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <br /> <br /> Needs a Hello Kitty somewhere on it.  <br /> <br /> Kidding aside, it looks fantastic.  I'd not worry too much about rules for it. I suspect the rules to the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game are going to have some drastic changes.]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2016 11:15:10]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Thanks Shas'. Good to hear on all fronts.<br /> <br /> Thanks Ravenman'. <br /> <br /> Thanks EDC. <br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>I think Japanese pin ups are called Gravure.   I'll leave it to you to ask Mr. Google if I'm right <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  </div></blockquote>Google... awaaaaaaay... Ooo, there's a few hours I'm about to loose. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Needs a Hello Kitty somewhere on it.  <br /> <br /> Kidding aside,... </div></blockquote>You may joke, but something like that is still a possibility. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>...it looks fantastic.  </div></blockquote>Thanks. <br /> <br /> <blockquote class="uncited"><div>I'd not worry too much about rules for it. I suspect the rules to the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game are going to have some drastic changes.</div></blockquote>If I don't do rules for these things as I do them, they'll never get done, and then this army will never be playable (however unlikely that is ever to take place). <br /> <br /> I wanted to get started on some things for Christmas (so as to not have to rush it at the last minute), so pausing for a little bit. <br /> <br /> Have a large lump of fluff to keep you going: <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Planet Aniaros Primus was covered with a variety of difficult terrains; from soft sand dunes about the equator, to rough and broken rocky plateaus to thick, uneven jungle and huge bogs. Name a type of terrain that is hard to traverse, and it was there. It was also positioned in a very important intersection of several space-lanes. Controlled by the Imperium, it was a home away from home for a battalion of Imperial guardsmen; there, just so the other races didn't take control. <br /> There was nothing else of note on this planet, or in it's system; a lone planet about a small white star. No interesting flora or fauna, militarily speaking. No valuable mineral deposits. Nothing but the (admittedly variable) difficult terrain. The planet was safe because it was so uninteresting to everyone. <br /> <br /> A lone landspeeder skimmed the tops of the trees, the green-upon-green canopy stretched to the horizon in all directions. Both occupants dozed as the craft flew a set patrol course for the umpteenth time. Nothing changed, nothing was ever found. The planet was tidally locked to it's star and moved in such a uniform orbit that there were no day/night cycles and no seasons. Sensors on the craft scanned the surroundings and recorded logs that were remarkably similar time and time again. The ecosystem was in such a perfect balance that it would be fascinating to someone interested in that kind of thing (as would many things), but in an age of war there is no such person. <br /> <br /> After their 12 standard-hour shift had finished, they returned to base, passing the next shift at the boundary fence. The occupants only looking forward to a proper kip, they left the craft in it's hangar for the servitor to download the data and service the craft. 3 hours later, they were stood in front of their superior trying to come up with excuses to why they didn't notice when the craft's sensors signalled a reading 9 hours into their shift. <br /> <br /> The reading was a single, simple electronic signature; that which might originate from a vehicle. This piece of excitement did occur on occasion, when a sensor was in error, or a random tree may have fallen over, or one of the occupants of the craft snored too loudly. However, error was ruled out and the current shift was roused after about an hour of attempts to contact them. They were directed to the area to see if a tree had fallen over and to then continue with their route. <br /> <br /> Seven hours later, when the second landspeeder didn't return, the following shift was sent with specific instructions to find the missing craft. This type of excitement had happened only once before, when a snoozing pilot had shifted position and his knee had hit the controls, sending the craft into a dive. <br /> <br /> It wasn't long before the search crew radioed in a report of a column of smoke and an electronic signature not far from the apparent crash-site. They were ordered to investigate the signal and report back immediately. When no report was forthcoming and the landspeeder could not be contacted the base commander was informed and a plan of action was proposed; a ground-based unit would investigate the area in question as they couldn't risk loosing any more landspeeders if there was something (natural, artificial, daemonic, etc.) knocking things out of the air. You can't be knocked out of the air if you are not in the air, was the rationale. <br /> <br /> Unlike anywhere else in the galaxy, there was no shortage of volunteers for the operation; boredom will do that to people. Within 2 hours the unit was complete, as was a second unit that would accompany them (many volunteers, you see), and they set off to the last known coordinates of the landspeeders. They would take at least 2 full 24 standard-hour "days" to reach the area and another day to find the one known "crash" site.<br /> <br /> The jungle floor was sparse of plants due to the density of the canopy, but it was dense with discarded branches, twigs and leaves. The ground was uneven, rising and falling by meters within the length of a groundcar. The trees were too close for most tanks to be of use, so the men had to march on foot. As expected, they found nothing for 3 days. <br /> <br /> On the morning (as designated by time, as the sun never sets in this area) of the 4th day the men picked up the scent of burnt plastic and metal, and scanners finally picked up a signal for an inorganic mass ahead. 30 minutes later they spotted the wreckage of the second landspeeder through the tree trunks, highlighted by the light falling through the hole in the canopy that they must have left. <br /> <br /> The occupants were dead on impact, the craft was bent and twisted, but it was noticed on many of the surfaces the signs of gunfire; bullet-holes peppered the craft and were of a calibre comparable to that of an assault cannon. This was no accident, the men spread out to form a cordon about the crash site, looking outwards. Men from the second unit started patrolling the surrounding area. In spite of the density of the trees, visibility is generally good in this jungle; the rough terrain can be seen to stretch for 100 or more metres in all directions, only split into vertical lines by the multitude of tree trunks.  Every man scanned his field of vision for anything that was not a tree. <br /> <br /> After a short while the patrols found markings indicating movement, scattered with gun casings. The markings were confusing though; They weren't the tracks of tanks or wheeled vehicles. They were "footprints", but not of infantry, the feet were large enough for a man to sit in and the depth indicated the weight of a tank. Some trees had been knocked aside, but not in any straight paths. Whatever this was it could navigate between the trees. <br /> <br /> Both the Eldar and Tau use walking constructs in warfare, but no matches could be found on record or memory to the footprints the men could see. They found no other tracks, was this... thing working alone? Were there more? and most important of all, where was it? Thoughts also turned to tyranids as clouds moved in overhead, casting a dulled lighting over the men. They felt exposed. <br /> <br /> One of the scanners took that moment to pick up another signal, to the east. The men formed ranks and split into their respective units. They moved quietly, alert to danger, towards the signal. It was inorganic, like the earlier signal, but the cloud cover meant it was more difficult to make out shapes broken up as they are by the trees. The eyes began to play tricks on the men, helped by shadows in the gloom. Soon, it became apparent that there was a shape ahead; low and wide. The units spread out and moved in a pincer movement upon the shape. As they approached, it was noted that a couple of trees in that area had been knocked over. They readied their weapons and continued to approach. <br /> <br /> A break in the clouds above sent a spear of light through the break in the canopy and revealed a scene of carnage... the crash site of the first landspeeder.  One of the greener recruits fired into the wreckage reflexively, he got a firm talking to by his sergeant and the men relaxed a little and moved to secure and study the site. <br /> <br /> It was different to the earlier site; the pieces of wreckage were smaller, there were no signs of gunfire. This craft had exploded and many smaller pieces could be see stretching off into the distance indicating that it had broken up in flight. The surrounding area yielded no clues this time. <br /> <br /> The men followed the path of the wreckage in a hope of finding the attacker's position. They remained alert, but found nothing. Then it happened... <br /> <br /> There was a whoosh, a thud in the distance, and then an explosion that sent men flying in many directions, not all of them were whole men. There was panic, they ran in all directions; the men that had not seen much fighting ran towards the threat, those that had seen a great deal of fighting ran the other way (there's a 6th sense that tells you when you're on the loosing side in a fight that hasn't started, and it's time to regroup... elsewhere). <br /> <br /> Then there was movement between the trees. A few men spotted it at first, and more caught sight as lasgun fire was directed that way. There was something large, very large, moving this way and that. It was possibly twice the width of any basic tank and seemed, to those that had seen one, almost the height of an imperial knight titan. But it moved and changed direction impossibly quickly on the terrain. <br /> <br /> As it got closer the colour could be made out; it was mainly a light, creamy-bone colour, with areas in bright orange. It's shape seemed to morph and twist as it navigated the ground. This time the men saw the flash and heard the thud before the whoosh and explosion. Another group of men were scattered across the leaf litter... in bloody chunks. Those still alive retuned fire to no apparent effect. <br /> <br /> Closer still, and the shape became distinct; it was spider-like. Long legs extended from it's sides and it had 2 appendages at the front that were waving about erratically. Behind it's "body" was a tall domed shape that was obviously the turret. The thing, now identifiable as a "walking" tank was doing anything but walking... it was hopping, skipping, jumping, and running between the trees, it's legs dancing across the rough ground in a way that could only be compared to the multi-legged tyranids. But this tank was heavy, it would demolish any tree that got in it's way without slowing down, and it was big; the legs were long enough that a space marine could walk under the body without needing to duck. <br /> <br /> Now it had got into small-arms range, and the men could hear it talking as it closed the distance. What they heard was a childish voice that had a robotic/synthetic undertone, and it was saying things along the lines of: <br /> "Are you part of the test?" <br /> "I didn't know I'd have playmates" <br /> "You must be target practice, right?" <br /> "I thought I'd get closer to try these..." <br /> With that, the tank aimed it's arms towards the men, 3-fingered "hands" opened up and a pair of 3-barreled Gatling cannons spun up and fired into the throng, tearing men apart. <br /> "Hello, am I doing good?" <br /> Close up, the tank had the appearance of a scorpion; the arms out front spreading death as efficiently as any claw, the legs (only 4) steepled out to it's corners giving a solid firing base but moving fluidly, and a long tail curling up from the rear of the body and tipped with a main gun suitable for any tank, ready to sting it's prey. <br /> "Ooo, is that what I think it is?" <br /> One of the men had aimed a missile launcher at the tank, the guiding laser played across the tank's body. Suddenly, rods emerged from the top of the tank and lasers danced around the surrounding area. Before anyone could stop him, the missile launcher fired and the missile began an erratic flight as it tried to lock on to the many laser sources. It nearly hit several trees and then one of the tank's lasers fixed onto the bearer of the missile launcher, all the other lasers moved to focus on him and the missile duly followed. He ran, but he didn't get far. <br /> <br /> The massacre continued for a further 5 minutes. The men were now running and hiding for their lives; any thoughts of fighting back had been replaced with surviving and escaping. <br /> The tank had also changed tactics. It was now standing very still, surrounded by the bodies of the fallen, and pivoting on the spot whenever someone moved from behind a tree. It seemed to be able to see in all directions as men tried their luck when the tank's back was turned, only to be caught by fire before they reached the next tree. <br /> <br /> It soon became a stalemate as those that moved didn't live to tell about it. <br /> "Oh, I love hide and seek... lets see here" <br /> The tank would push over a random tree and then gun down anyone that was exposed.<br /> "Are you still there?" <br /> Working outwards, the tank was creating a clearing in the jungle.<br /> After about 20 minutes there was a clearing large enough to land a Stormraven, and the tank wandered off having not found anyone for 5 minutes. <br /> "Booooooooooooooooooored" <br /> After the noise of the receding tank had faded, 3 men crawled from their hiding places. They made their way back to base as quietly and as quickly as possible.<br /> <br /> Days later, the men reported to the commander and he contacted the high command asking for backup. <br /> Due to the report only mentioning a single tank, that had not shown any sign of greater forces, and had not threatened the base of operations, the backup received was less than had been expected: Large squads of guardsmen were better used in full battles, the space marines were too busy to go searching a planet for one tank and due to the terrain no vehicles were of any use. What arrived, months later, was a lone assassin. <br /> <br /> His papers, that he handed directly to the commander, stated that he was "the best" at what he did, and had declined a "holiday" on Catachan to come and hunt a tank. The commander was dubious of what this assassin would achieve, but as the tank had not shown up since the massacre, he wasn't going to argue with a face like a mountain. <br /> <br /> The sniper headed out into the jungle in a tight-fitting bodysuit that seemed to be made of the stuff of shadows; not black, that would stand out, but it sucked at the light that fell on it. As soon as he passed the first trees surrounding the base, he disappeared into the gloom. He carried a huge, scoped rifle. Powerful enough to penetrate the thickest of armour and accurate enough to hit a man in the eye from over a mile away... in the right hands. <br /> <br /> It took at least a month of searching for the sniper to find the tank. He had been tracking it for 12 days so far. It had moved from the jungle where the massacre had happened, north into a more mountainous region with fewer trees, but more shrubs and bushes; ideal for the sniper. <br /> He observed the tank at first, through some basic binoculars, noting it's mannerisms. <br /> <br /> The tank was moving about the terrain, seemingly at random. It had mentioned "testing" during the attack, and so the sniper assumed that the tank was just being tested in varying terrain environs. He swapped his binoculars for the scope of his rifle to get a closer look and to start getting a "feel" for the tank's movement. <br /> <br /> Linking to a variety of satellites in orbit, the scope of his rifle adjusted automatically to air density, humidity, wind, and even gravitational variations. His mind was also linked to the scope so that he could process all the data and pick the perfect shot. <br /> <br /> He zoomed in to get a good look at the tank, searching for weak spots, as he came to consider the white dome towards the front of the body of the tank it swivelled and 3 black dots, in a triangle, came to "look" straight at him through his scope. The sniper quickly zoomed out to see the whole tank and noticed that the turret had also rotated to point at him. He moved, as swift as a tyranid, and gained as much distance as possible from his position... which exploded as a shell landed where he had been hidden seconds before. <br /> <br /> Finding a ridge, out of sight of the tank, the sniper moved to another hidden position that the tank couldn't trace him to by extrapolation. He then had time to think about what had happened; The tank had only noticed him after he had started using his scope. It wouldn't be len-flare or his movement, his kit was too good to give away his position like that. The tank had to have access to the exact same satellites that his scope did; it had seen the uplink and triangulated his position. Had he known this, the sniper would have used the same trick to find the tank. He would have to do this the old-fashioned way from now on. <br /> <br /> Switching his scope into "dumb" mode (it would only act as a simple lens scope now) the sniper repositioned again to get a view of the tank. It had moved to examine the crater where the sniper had been spotted. As predicted, the tank then followed the path taken by the sniper to the ridge, it looked about briefly and then moved on apparently giving up on searching. <br /> <br /> The sniper followed the tank's movement and continued to study for weaknesses. Judging by how quickly the tank can react, he would only have one good shot at disabling it before retaliation. The sniper noted the position of the hatch, on top of the tank, and from that looked for places to penetrate  into the operator's cockpit. As large as the tank was, the shape and size of the main body was only large enough for 1 or 2 crew. The best point he could see to attack was next to the headlight/spotlight. At the point it was attached to the body it was likely about head-height and roughly central to the possible cockpit; attacking at just the right angle the bullet would penetrate at the join for the light (rather than having to penetrate an unknown thickness of armour) and pass through one or both of the crew. He waited for the perfect angle... <br /> <br /> The sniper let the tank move further away, this would give him time to fire a second shot into the armour affording a second possible chance to kill one of the crew. But without his satellite link neither shot would be as perfect as he would normally achieve. He also did not take his aiming drug, further harming his chances, as if the first 2 shots did not disable the tank he would have to move quickly to avoid return fire. He took a breath, and squeezed the trigger... <br /> <br /> The first shot struck true, the tank flinched and popped smoke. The sniper's second shot was blind into the smoke. He saw the sparks of the glancing bullet through the smoke, and then the tank emerged from one side of the cloud, facing his direction, and immediately fired it's Gatling guns. The sniper dived behind a rock he had chosen for cover, the surrounding area was raked with gunfire. <br /> <br /> In a break of the fire, the sniper repositioned to his secondary position, where he may be able to get a third shot. As he turned to reacquire his target he saw the tank had closed the distance, running and leaping over the terrain; it was well practiced indeed. He took a quick shot, and the tank dodged the shot, again the bullet glanced off the armour harmlessly.  The tank returned fire from it's Gatling guns. The sniper ran for the cover of some trees. <br /> <br /> A tree behind him exploded in a shower of splinters and fire, the sniper fell to the ground'; shoved by the shockwave. Ears ringing and with his back feeling like it had been scattered by a thousand red-hot knives, he pulled himself up and ran on to find cover.  He waited for any signs of movement and when he sensed none he peered from the shadow of the tree. He could see the remains of the shattered tree and beyond, the rocky terrain. <br /> <br /> Over the ringing in his ears he heard a child-like voice behind him. <br /> "What are you looking for?" <br /> He turned, but was too slow, a huge hand pinned him against the tree, the barrels of a Galting gun pressed into his stomach. He felt ribs crack and heard the tree creak under the pressure. He couldn't breathe as he looked up into the 3 black eyes in the large white orb. The eyes rotated this way and that, regarding him. <br /> "It's a good thing that there is no one in my cockpit. You could have hurt someone" <br /> The pressure increased and the sniper felt his heart beating in his throat. The surroundings became grey and then black and the last thing he saw were those 3 black dots. <br /> 
</div>
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				<pubDate><![CDATA[Sat, 26 Nov 2016 23:03:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Nice story for the scorpion-tank! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2016 13:48:08]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ LOVE the kanji graffiti.]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2016 14:26:36]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Nice story for the scorpion-tank! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Thanks Shas'.<br /> <br /> <blockquote><div><cite>Gitsplitta wrote:</cite>LOVE the kanji graffiti.</div></blockquote>Good to hear. Thanks. <br /> <br /> Right, so the Christmas presents are done and will be shown in the other blog after Christmas. <br /> <br /> Progress on the tank will resume here soon, but in the mean time... <br /> <br /> I've published my first mod for Fallout 4 (first for any game actually). <br /> <br /> It's a cave system underneath the Coastal Cottage settlement (interior cell, so not actually underneath) filled with raiders, loot and surprises. <br /> <br /> It can be found: <br /> For <span class="glossaryitem" onmouseover='gp(331);'>PC</span><br /> - <a href="http://www.nexusmods.com/fallout4/mods/20715/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D20715%26preview%3D&pUp=1" target="_new" rel="nofollow">http://www.nexusmods.com/fallout4/mods/20715/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D20715%26preview%3D&pUp=1</a><br /> or<br /> - <a href="https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/3330304" target="_new" rel="nofollow">https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/3330304</a> <br /> <br /> XBox<br /> - <a href="https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/3330375" target="_new" rel="nofollow">https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/3330375</a><br /> <br /> And PS4 <br /> - <a href="https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/3330818" target="_new" rel="nofollow">https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/3330818</a><br /> <br /> For those of you that don't know how modding games works; this entire cave system, the entrance and the raider that holds the key, do not exist in the base game. <br /> I have used a program (similar to that the game creators used to make the full game) to arrange and modify assets from the game (items, walls, bits of rubbish, everything and anything) to build what you see here. <br /> <br /> Anyone out there can download the file I have uploaded and add this to their own copy of the game. <br /> <br /> It gives me a similar buzz to physical model building, and I consider it just as creative. <br /> <br /> And I have a video up on YouTube that shows my VATS gunslinger character running through it. <br /> You can actually see how I play the game too; striking from the shadows. A "Fair fight", what's that? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/oNYyFaGMVgA?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> Tank soon. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2016 00:49:36]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Question is, was it programmed by a terminally ill scientist?]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2016 01:08:13]]> GMT</pubDate>
				<author><![CDATA[ Ketara]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> Must... contain.... brain....... <br /> <br /> Walking..... tank...... tooo... beautiful!!!!  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Thu, 22 Dec 2016 14:34:52]]> GMT</pubDate>
				<author><![CDATA[ MagosBiff90]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ So me being a complete gaming noob on any system, can that MOD work on an XBox one? Not that I have one....but maybe Santa drank too much this year and one might fall off the sleigh and down our nonexistent chimney without a name tag on it <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Thu, 22 Dec 2016 16:23:17]]> GMT</pubDate>
				<author><![CDATA[ Theophony]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Hey Dr. H! Got lots of catching up to do for this blog, some amazing things in the last few pages. Just wanted to say I absolutely love the fluff piece you wrote for the latest tank - was really engrossing, and an interesting setting too. The child-like voice is really creepy - any chance you had some inspiration from <i>Portal</i> and the like?]]></description>
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				<pubDate><![CDATA[Thu, 22 Dec 2016 19:09:04]]> GMT</pubDate>
				<author><![CDATA[ Scarper]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Amazing work!!!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Dec 2016 19:55:59]]> GMT</pubDate>
				<author><![CDATA[ Batō]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><cite>Ketara wrote:</cite>Question is, was it programmed by a terminally ill scientist?</div></blockquote>It's possible. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> But I've left that vague in my fluff as to whether it was built or found by The (Mad) Scientist. <br /> <br /> <blockquote><div><cite>MagosBiff90 wrote:</cite> <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> Must... contain.... brain....... <br /> <br /> Walking..... tank...... tooo... beautiful!!!!  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  </div></blockquote>Glad you like Magos. You see what you miss out on from being away. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>Theophony wrote:</cite>So me being a complete gaming noob on any system, can that MOD work on an XBox one? Not that I have one....but maybe Santa drank too much this year and one might fall off the sleigh and down our nonexistent chimney without a name tag on it <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> .</div></blockquote>It can, Theo. I've released it for all platforms and it seems to be compatible with many other mods with few problems.<br /> <br /> <blockquote><div><cite>Scarper wrote:</cite>Hey Dr. H! Got lots of catching up to do for this blog, some amazing things in the last few pages. Just wanted to say I absolutely love the fluff piece you wrote for the latest tank - was really engrossing, and an interesting setting too. The child-like voice is really creepy - any chance you had some inspiration from <i>Portal</i> and the like?</div></blockquote>Thanks Scarper. Glad you like the fluff too. Yeah, in addition to the GitS anime Tachikoma personalities there is the Portal turret quote "Are you still there?". <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Batō wrote:</cite>Amazing work!!!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote>Thanks. <br /> <br /> No tank update, but I've finished the settlement at Coastal Cottage.<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/B_cJmmsO_Zw?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> and speaking of mods for Fallout 4, this is my current mod list: <br /> Textures: <br /> - .44 Magnum Retexture - Exodus <br /> - Assault Rifle Retexture AR-51 - Devious_Methods <br /> - Better Ammo Boxes Overhaul - Devious_Methods <br /> - <span class="glossaryitem" onmouseover='gp(19);'>CC</span>'s Improved Vanilla Holotapes - ClearanceClarence <br /> - Enhanced Blood Textures - dDefinder <br /> - EoW Pre-war books Retexture - Emissary of Wind <br /> - exShinras Better Brick Textures - exShinra <br /> - Eyewear and Mask retexture - Castell <br /> - Fallout 4 <span class="glossaryitem" onmouseover='gp(602);'>HD</span> Reworked Project - Halk_Hogan_PL <br /> - Fallout Texture Overhaul PipBoy - Gorgulla <br /> - Faraway Area Reform (LOD) - SparrowPrince <br /> - Gauss Rifle Retexture - AlexScorpion <br /> - High Resolution Texture Pack - Valius <br /> - More Realistic Pipe Weapon Textures - AlexSlesh <br /> - Optimised Vanilla Textures - Myst <br /> - Retextured Chems - Ben Ephla <br /> - Retextured First Aid Kits - Ben Ephla <br /> - Scratchmade New Combat Shotgun and Rifle Textures - Millenia <br /> - Scratchmade New Double Barrel Shotgun Textures - Millenia <br /> - Sharp Shacks - Jah <br /> - Tookie's Textures Grass and Plants - Tookie Jones <br /> - Vivid Fallout Landscapes - Hein84 <br /> - Vivid Fallout Roads and Bridges - Hein84 <br /> - Wasteland Creatures Redone - DOOM <br /> - WET - SparrowPrince <br />  <br /> <br /> Crafting: <br /> - 1x1 Craftable Foundation pieces - DDProductions83 <br /> - Better Stores - Blazeda59 <br /> - Business Settlements (standalone) - Tamayo831 <br /> - Craftable Floor Patches - Takeanumber <br /> - Craftable Glass Stuff - DDProductions83 <br /> - Craftable Pillars and Support braces - DDProductions83 <br /> - Craftable Ramps and Rails - DDProductions83 <br /> - Craftable tall walls and Spacers - DDProductions83 <br /> - CWSS Redux v2 - steve40 and Flipdeezy <br /> - Do it Yourshelf - dinozaurz <br /> - Rags of the Old World - Zaldir <br /> - Half Width shack walls - CitizenRandom <br /> - Homemaker - Nova Coru <br /> - Immersive Vendors - Xgrufijury <br /> - Lore Friendly Posters - Dhegonus <br /> - OCDecorator - McFace (Geoff <span class="glossaryitem" onmouseover='gp(324);'>Dow</span>) <br /> - OSHA Unapproved Safety Signage - BlandSauce <br /> - Snap 'n Build - ad3d0 <br /> - Thematic and Practical - 5ike <br /> - Where did I put that - OctaviusSentibar <br /> - Window Floor and Roof Boards - Necrocytosis <br /> <br /> Others: <br /> - Armor and Weapons Keyword Community Resource - Valdacil and Gambit 77 <br /> - Armorsmith Extended - Gambit 77 <br /> - Better Settlers - Thom293 <br /> - Clean Power Armor HUD - Haruka34 <br /> - Don't call me Settler - a1a3a6a9 <br /> - Improved map with visible roads - mm137 <br /> - keyNuker - Iyravega <br /> - Ponytail Hairstyles - Azar <br /> - Regent - Billyro <br /> - Targeting HUD Enhanced - Yukichigai <br /> - Uncapped Settlment Surplus - IDontEvenKnow ]]></description>
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				<pubDate><![CDATA[Fri, 23 Dec 2016 14:05:15]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Gorgeous settlement!]]></description>
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				<pubDate><![CDATA[Fri, 23 Dec 2016 15:10:57]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Thanks Dave. I certainly enjoy a more ramshackle, overlapping, confused layout to my settlements. <br /> <br /> I think that next, I'm going to fill the interior of the Castle's walls with something similar. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 23 Dec 2016 17:37:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Just a quick Happy Christmas / Merry Holiday to all my readers. <br /> <br /> Normal service will be resumed once I've got over the hangover...]]></description>
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				<pubDate><![CDATA[Sun, 25 Dec 2016 10:25:23]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Funny ... I just enjoy shooting things in Fallout .. hummmm. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Dec 2016 13:49:22]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e20d968222be96813417abd26471c585.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/9099446.page"><b>Solar_lion wrote:</b></a><br/>Funny ... I just enjoy shooting things in Fallout .. hummmm. </div></blockquote>It's worth a look, Solar'. The interface takes a bit of getting used to (it's not great), but with practice, taking advantage of a few glitches, and learning a few console commands, the settlement building can be quite fun. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Happy Boxing day. <br /> This year's loot included: <br /> A lamp (because I wanted light from another angle). <br /> Xuron Corp. Micro-Shears. (So I no longer need to use some old, dented, wire-cutters). <br /> 2 sets of Yato needle files. (I can get very specific when asked what I want for Christmas). <br /> <br /> Douglas Adams' Dirk Gently books. <br /> Iron Maiden Beer glass (with beer to put in it). <br /> Various sugary treats, and some trousers. (I have a sweet tooth and holes in my trousers). <br /> <br /> Until next time.]]></description>
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				<pubDate><![CDATA[Mon, 26 Dec 2016 18:55:57]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Still managing to resist the Fallout thing, did 3 back when, but have managed to hold out on 4.<br /> <br /> Nice haul, good tools are always a real blessing.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 30 Dec 2016 09:36:57]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Wasted most of my week off playing Fallout 4.<br /> <br /> Wait!  What am I saying... "wasted".... bah!]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2017 14:02:27]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Planning on a fallout 4 style village?]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2017 18:10:50]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Happy New Year! <br /> <br /> Cam': I don't play many games, but Fallout 4 is the latest addiction (previously being Skyrim, FO3 / NV, and Oblivion. Alternatives being Gran Turismo and Wipeout). I always have one game on the go. <br /> <br /> Ja. Look forward to trying out the new tools. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> Gits': <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Yeah, I've been bitten by the bug again as I bought the DLCs in the Steam sale. <br /> Indeed, not wasted. Just look above.<br /> <br /> Shas': I should look at making more Fallout items if noting else. Maybe more iconic items than the bathroom furniture. <br /> <br /> Anyway, I've been AWOL from DDakka for a while. Christmas/New Year week knocks all my regular internet-ing off and it takes most of January to catch up.  <br /> As I said, I've downloaded all the DLC for Fallout 4 as it was cheap (enough) in the steam sale. So I've been having a look at the new things that that has added, updating all my mods and fixing a few conflicts.  <br /> <br /> I've not be totally slacking on the modelling though, see below: <br /> I wanted something ironic on the banner and ended up with a happy face to hang on the front of a death-machine. A bit obvious, but I like happy acid faces. <br /> <br /> And then I thought I'd start the battle damage with the area being repaired by the scarab. Not breaking any moulds, but I took photos of each stage so why not show them...<br /> <br /> I wanted this side to also have some matching kanji so that it didn't look like the tank had happened to be damaged on the one side that didn't happen to have something carefully painted on.<br /> I didn't want to do the same characters and again, threw in a joke; The full phrase means "It doesn't hurt", but the damage obliterates the "doesn't" part leaving "it...hurts". <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> For those that don't read kanji, it's just some markings, for those that can it'll be a mixture of confusion (of why that would be written on a tank) and amusement (if they get the joke). <br /> <br /> I also tried to make it look like the scarab is part-way through welding  the damage. I may come back to it later. <br /> <a href="http://www.dakkadakka.com/gallery/847776-HAW206%20pip%2014.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2017/1/3/847776_sm-HAW206%20pip%2014.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2017 22:01:03]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ I love the scarab's work. I could stand for the scarab itself to be brighter/glowy. Tank itself is exquisite.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2017 22:11:47]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ That's a really cool touch to an already fantastic piece!]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2017 14:18:37]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ That does look so good!]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2017 15:12:15]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><cite>inmygravenimage wrote:</cite>I love the scarab's work. I could stand for the scarab itself to be brighter/glowy. Tank itself is exquisite.</div></blockquote>Thanks Graven. I'll look into it, but I don't know if I can make the scarab much brighter, as that means lighter and on a light background it may make him blend in more rather than stand out. He may also get a gloss finish to make him stand out too.<br /> <br /> Thanks Gits' and Shas'. <br /> <br /> Well, that can't be the only damage that will show on this tank... so I've added a little more: <br /> This is chips and worn edges, <br /> <a href="http://www.dakkadakka.com/gallery/848249-HAW206%20pip%2015.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2017/1/6/848249_sm-HAW206%20pip%2015.jpg" border="0" /></a><br /> Next, is to darken the actual damage I added, add some depth/dirt to the chipped areas, maybe some scorch marks, and some general dirt etc... <br /> <br /> In other news; my continuing mission to hoover up any and all free bits from the members of DDakka has resulted in this drop from <a href="/dakkaforum/jforum.page?action=findUser&module=user&username=Scarper">Scarper</a>: <br /> <a href="http://www.dakkadakka.com/gallery/848248-Bits%20from%20Scarper.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2017/1/6/848248_md-Bits%20from%20Scarper.JPG" border="0" /></a> <br /> Many of these I don't already have in my rather modest bits-box.<br /> <br /> And to show my limited knowledge of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products, I see... <br /> One metal Catachan chap with a flamer who will shortly be taking a bath in brake fluid.<br /> An assortment of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> body pieces, 2 with a leg each, a few with heads (one chaos), <br /> One set of legs (chaos-like), <br /> A selection of heads (one nice spiky chaos one), <br /> A bunch of arms, shoulder pads, <br /> A few arms with weapons (some chaos some not), 2 bolt-pistols, hammer, sword, a couple of powerfists, and 2 mutated arms, <br /> A few weapon bits, including a large bolter-like thing, flamer, Tau burst cannon, missile launchers, <br /> A couple of handlebars (handy as I already have one bike frame with nothing else), <br /> A collection of smoke launchers, <br /> A pile of track pieces, <br /> A chain, <br /> A couple of odd pieces (one of which may be an ammo box), <br /> A hatch, <br /> A head on a spike, <br /> A box that looks like a tiny house, <br /> Some chaos adornments, <br /> A few flat detail pieces, <br /> and a Dreadnought front plate, <br /> <br /> Looks like I can add a chaos marine or two to my army. <br /> <br /> Thanks Scarper.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2017 14:49:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Walker is looking fantastic.  The damage adds so much character to the piece.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2017 16:26:48]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ I like things shiny and new, so I'm ambivalent about the battle damage.  It is well done.  The little repair drone is a very good detail.<br /> <br /> Scarily enough, even though I have not played a Games Workshop™ game in over 7 years, nor purchased a Games Workshop™ product in over  12 years., I can still identify pretty much all of those bits.  The persistence of memory can be a bit surreal, no? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2017 00:07:45]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Walker is looking stunning, I am a bit up and down on the damaged paintwork, I really liked it looking clean, but you have done an excellent job with the damage so far and it adds a lot to the piece, Not sure how far you are going, but at the moment it clashes a little for me, the clean beautiful paintwork and the damaged areas don't quite match, some oil streaks coming from joints and the odd bit of dirt in the crevasses would sell it.<br /> <br /> Nice haul of bits from Scarper, lots of combinations possible for the good/bad doctor. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Jan 2017 12:04:37]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Thanks Gits'.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>I like things shiny and new, so I'm ambivalent about the battle damage.  It is well done.  The little repair drone is a very good detail.</div></blockquote>Yeah, I know. There's a time and a place for both. This fits with the theme of the army; Vehicles are rare, stolen or repaired from the battlefield, maintained but not religiously. The soldiers are easily replaced, renewed, always fresh. So all my vehicles will show dirt and damage (but not to the extent that you may see in an Ork army, for example), and all the troops are clean.<br /> <br /> <blockquote class="uncited"><div>Scarily enough, even though I have not played a Games Workshop™ game in over 7 years, nor purchased a Games Workshop™ product in over  12 years., I can still identify pretty much all of those bits.  The persistence of memory can be a bit surreal, no? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Ha, once indoctrinated, always a gamer. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Thanks Cam'. I'm well ahead of you there... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/849103-HAW206%20Prototype%20Multiped%20Tank%20final%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2017/1/10/849103_sm-HAW206%20Prototype%20Multiped%20Tank%20final%201.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/849104-HAW206%20Prototype%20Multiped%20Tank%20final%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2017/1/10/849104_sm-HAW206%20Prototype%20Multiped%20Tank%20final%202.jpg" border="0" /></a><br /> <br /> I'm going to call him done (for now) and start thinking of the next project...]]></description>
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				<pubDate><![CDATA[Tue, 10 Jan 2017 12:46:38]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Awesome<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Jan 2017 13:33:35]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/233f5ae858285268aa1a4ae46ae23a6c.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/9126922.page"><b>Dr H wrote:</b></a><br/>... and all the troops are clean.</div></blockquote><br /> Reminds me of something from Sharpe's Rifles (or one of the books or TV shows).  Some officer commenting on how dirty the soldiers were.  Sharpe's response was, "Yes, but their rifles are clean."  Priorities.  <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/233f5ae858285268aa1a4ae46ae23a6c.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/471119/9126922.page"><b>Dr H wrote:</b></a><br/><blockquote><div><cite>Red Harvest wrote:</cite>Scarily enough, even though I have not played a Games Workshop™ game in over 7 years, nor purchased a Games Workshop™ product in over  12 years., I can still identify pretty much all of those bits.  The persistence of memory can be a bit surreal, no? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Ha, once indoctrinated, always a gamer. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote> <br /> I was a gamer long before I heard of Games Workshop™, and I suspect that I'll be a gamer long after Games Workshop™ is gone.  I just have a good memory.   It's often a curse, believe me.<br /> <br /> Back <span class="glossaryitem" onmouseover='gp(415);'>OT</span>.  What a fun model to build  that was,  no?   The color pattern is very effective.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 04:35:16]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<description><![CDATA[ Nice. Really excellent work on the walker, loving the repair scarab.<br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 06:43:09]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<description><![CDATA[ I love the deranged internal monologue. Although in retrospect I wish the scarab had a tiny laser tail too <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 06:52:08]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!  That's wonderful Dr H!  Outstanding job on the mini and brilliant presentation!  Voted!]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 14:54:43]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<description><![CDATA[ Looks beautiful! Do you worry about the articulation damaging your paintwork at all? Really like the monologue, as before. I think the battle damage is just right too - not overdone<br /> <br /> Glad you liked all the bits! Hope you can find use for some of them.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2017 19:37:35]]> GMT</pubDate>
				<author><![CDATA[ Scarper]]></author>
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				<description><![CDATA[ Thanks Solar'.<br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite> ...Priorities.  </div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Well, a few dings are not going to slow down a tank. But a ding the size of some of those would take the head clean off a troop.<br /> <br /> <blockquote class="uncited"><div>I was a gamer long before I heard of Games Workshop™, and I suspect that I'll be a gamer long after Games Workshop™ is gone.  I just have a good memory.   It's often a curse, believe me.</div></blockquote>Oh how I wish for a good memory. Part of dyslexia is poor memory. So I make notes instead (mainly about how I wish I had a photographic memory <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ).<br /> <br /> <blockquote class="uncited"><div>Back <span class="glossaryitem" onmouseover='gp(415);'>OT</span>.  What a fun model to build  that was,  no?   The color pattern is very effective.</div></blockquote>Yeah, it was a really pleasing model kit to build. The way it fit, very minimal gaps, can hold together by friction. <br /> <br /> Sadly the hinges for the hanging armour plates on the body broke long ago and have been re-glued many times. <br /> That seems to be par for the course with plastic hinges though, no fault with the kit. <br /> <br /> Thanks Red'.<br /> <br /> Thanks EDC. <br /> <br /> <blockquote><div><cite>inmygravenimage wrote:</cite>I love the deranged internal monologue. Although in retrospect I wish the scarab had a tiny laser tail too <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>Doesn't everyone have a deranged internal monologue?  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> <br /> Ha, would have been nice. I'll remember it (note it down on my long list of things to do... now)... and back. <br /> <br /> Thanks Gits'. With the pose-ability of the model I just had to have it "animated" for the photos. <br /> <br /> <blockquote><div><cite>Scarper wrote:</cite>Looks beautiful! Do you worry about the articulation damaging your paintwork at all? </div></blockquote>I did, and that's why I used a polish-able paint (Humbrol Metalcote) for the jointed parts; and rubbing and wear should only polish the paint more... in theory. I'm not planning on changing it's pose often anyway. <br /> Also, most of the major joints don't have visible contact points, so the issue is mainly non-existent by design. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Really like the monologue, as before. I think the battle damage is just right too - not overdone</div></blockquote>Thanks. <br /> <br /> <blockquote class="uncited"><div>Glad you liked all the bits! Hope you can find use for some of them.</div></blockquote>I'm sure I'll find a use for them. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Thanks again. <br /> <br /> As for what I'm doing: <br /> Planning. <br /> <br /> Going to knock up a cardboard test piece of my first (and if it works, only) design for the airbrush hood. <br /> <br /> This should give me a pile of cardboard off-cuts that may give me inspiration for what to build for the LoER terrain contest. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2017 00:19:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Love the images with the word and thought balloons! adds something from the fluff to it! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2017 16:38:24]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<description><![CDATA[ Gorgeous work - although the scarab needs a blue and white paint job to be a proper astromech <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2017 21:43:54]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<description><![CDATA[ Thanks Shas'. Couldn't resist. <br /> <br /> Thanks Ruglud. I didn't think of that, well it has blue and silver, so nearly there. <br /> <br /> In other news; check my other blog, designing an extraction hood for airbrushing...]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2017 22:36:22]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ Those were funny!<br /> <br /> And I love the paint and weathering on that tank too, cheerful yet scarred.  ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2017 03:45:17]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the model pilot! </title>
				<description><![CDATA[ Thanks KK. <br /> <br /> News of my demise has been greatly exaggerated! <br /> If you haven't heard any news, that just goes to show how exaggerated it has been... <br /> <br /> To ease back in to things we have the pilot that I'm pairing with the above tank. <br /> <br /> She's been primed and black for ages now, so it's time she got a lick of paint. <br /> <br /> First though, her tab was a very loose fit in the slot-base and so I've puttied her in and by the time that's cured I may have decided on a scheme.<br /> <a href="https://www.dakkadakka.com/gallery/855212-Pilot%20pip%201.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/2/6/855212_sm-Pilot%20pip%201.jpg" border="0" /></a><br /> <br /> This will be the only way to tie her to the tank, so expect the inclusion of colours from the tank.]]></description>
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				<pubDate><![CDATA[Mon, 6 Feb 2017 14:13:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Walking Tank! </title>
				<description><![CDATA[ welcome back.]]></description>
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				<pubDate><![CDATA[Mon, 6 Feb 2017 16:04:33]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ Thanks Solar. Just an evil virus (cold) that has kept me away. <br /> <br /> I've also spent most of the past 3 or 4 days rearranging my room...<br /> Started with finding homes for the latest acquisitions, <br /> But they overflowed their boxes and needed a couple more boxes, <br /> That meant rearranging the shelves to make space for the extra boxes, <br /> This led to rearranging the models that share the shelving, <br /> 3 models required fixes during this, <br /> Some of the larger bits and my new airbrush extraction hood needed homes elsewhere in my room, <br /> This meant rearranging under my desk and one corner of my room, <br /> This led to rearranging the 4th corner of my room,<br /> Which led to rearranging inside the wardrobe that sits in the that corner... <br /> <br /> So the majority of my room has been slightly rearranged, creating slightly more room, but not looking drastically different. <br /> <br /> This is how the pilot is looking now.<br /> Her face and the blue (to match the seat inside the tank) are done. <br /> The brown areas will be the light bone colour of the tank, with some orange trim (again to match the tank).<br /> Her boots and gun holster will be a dark grey (to match the interior of the tank's cockpit). <br /> And her hair may be pink... will leave this until last to see what matches the overall look (because this is important when picking your manga hair). <br /> <br /> She's a tricky one to get a good photo of...<br /> <a href="https://www.dakkadakka.com/gallery/855268-Pilot%20pip%202.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/2/6/855268_sm-Pilot%20pip%202.png" border="0" /></a> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Feb 2017 21:50:58]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ Body done.<br /> Just hair and base to do.<br /> <br /> <a href="https://www.dakkadakka.com/gallery/855464-Pilot%20pip%203.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/2/7/855464_sm-Pilot%20pip%203.png" border="0" /></a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2017 15:23:17]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Yowza!  ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2017 16:11:50]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<description><![CDATA[ Excellent, she certainly has a figure!, Was going to say maybe a bit of blue, looks spot on.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2017 05:34:18]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<description><![CDATA[ Nice work on the pilot.<br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2017 06:09:29]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<description><![CDATA[ yeah the blue looks great.. yeah  that's what I was looking at!]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2017 13:47:13]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ Gits', I somehow knew you'd say that. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Cam'; She does indeed. A "model" in more than one sense (hence the current title; model pilot) <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Ja, I wanted the blue to tie her in to the tank's cockpit and it's blue seat (see below).<br /> <br /> Ta EDC.<br /> <br /> Here's some more angles for you to get a better look at the "blue bits", Solar. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> My first Infinity miniature is done.<br /> I quite enjoyed the painting on this one. Seemed quick and easy and didn't become a chore (probably because it was quick). <br /> <br /> Here she is, all the angles and a few shots to show how the scheme ties to the tank: <br /> <a href="https://www.dakkadakka.com/gallery/855685-Szalamandra%20pilot%20for%20my%20HAW206.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/2/8/855685_sm-Szalamandra%20pilot%20for%20my%20HAW206.png" border="0" /></a> <br /> <br /> With that ticked off the list, the only question is... what's next...]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2017 15:30:42]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ She's one fine lookin lady!]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2017 21:23:21]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ A fine crewmember <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2017 02:26:27]]> GMT</pubDate>
				<author><![CDATA[ dsteingass]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ Nice paintjob.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2017 08:29:46]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ nice color on the hair. Blends in really well. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2017 17:10:34]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ The Szalamandra pilot.  A very old mini, but a goodie.  And a good choice as the pilot of the tachikoma.  Nicely painted.  And really I like the mini much better than some of the newer pilot minis.  (Link, sure...  <a href="https://catalog.infinitythegame.com/yu-jing/ver/280390-0628-guijia-pilot#menuAnchor" target="_blank" rel="nofollow">https://catalog.infinitythegame.com/yu-jing/ver/280390-0628-guijia-pilot#menuAnchor</a> ...Pigeon toes.  meh.)]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2017 21:02:34]]> GMT</pubDate>
				<author><![CDATA[ Red Harvest]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ What a cheeky little update that was]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2017 00:40:45]]> GMT</pubDate>
				<author><![CDATA[ Ruglud]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ Thanks all. Glad you like her.<br /> <br /> <blockquote><div><cite>Solar_lion wrote:</cite>nice color on the hair. Blends in really well. </div></blockquote>Ta. Yeah, I thought that the colour worked well. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> <blockquote><div><cite>Red Harvest wrote:</cite>The Szalamandra pilot.  A very old mini, but a goodie.  </div></blockquote>I didn't know anything about the mini' when I got her, as she came all the way from Gits' (together with a bunch of other random mini's). I did a bit of research before painting to get a feel for what's what: as she's just a single-piece metal model, I didn't build her, and not being in the Infinity "zone" myself (and therefore inexperienced with the models), I didn't know what bits were what.<br /> <br /> <blockquote class="uncited"><div>And a good choice as the pilot of the tachikoma.  Nicely painted.  </div></blockquote>The small size of her compliments the tank nicely, and there's a "you and whose army?" look to her in front of it. Reminds me of the common thing in fantasy / Sci-fi images of a hot girl standing in front of their "protector". But she doesn't look quite so helpless as they often do in those pictures. <br /> Thanks.<br /> <br /> <blockquote class="uncited"><div>And really I like the mini much better than some of the newer pilot minis.  (Link, sure...  <a href="https://catalog.infinitythegame.com/yu-jing/ver/280390-0628-guijia-pilot#menuAnchor" target="_blank" rel="nofollow">https://catalog.infinitythegame.com/yu-jing/ver/280390-0628-guijia-pilot#menuAnchor</a> ...Pigeon toes.  meh.)</div></blockquote>Oo yeah, not a fan of that pose. Not sure what they were thinking when they made that. <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> Good pose for a zombie, not for a hot girl.<br /> <br /> I am currently working on a couple of terrain pieces, but as I intend to sell them they'll appear in my other blog soon...<br /> <br /> Stay tuned.]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2017 22:50:48]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ I'll show this off here; another Fallout 4 settlement build. <br /> <br /> This time the Castle. Keep your Diamond city, this is the Pentagon city. <br /> <br /> When I first visited the Castle I wanted to fill the interior courtyard with buildings, but was disappointed when just "fixing" the walls brought me close to the size limit for the settlement system. <br /> I didn't let that stop me though; console commands were used to raise the size limit, again and again... <br /> <br /> I started by planning out the walkways at ground level, attempting to keep to the pre-defined <span class="glossaryitem" onmouseover='gp(348);'>npc</span> routes. I then build buildings around this network of paths. These expanded upwards and/or other buildings were placed on top and walkways were added to join them all up at all levels. <br /> <br /> Then I had to decided what all these rooms were going to be. This was tricky as I'd created many more areas than I could imagine. But mods came to the rescue with many more jobs for settlers to do, and with a few storerooms I managed to give all the areas a theme. <br /> <br /> Quite a long video (there's a lot going on), but come and see the sights: <br /> A Minuteman museum, <br /> Restaurant and bar, <br /> Shops shops shops, <br /> Barbers, <br /> Information post, <br /> Workshop area,<br /> Minutemen radio post (as found in the game, but expanded), <br /> Clinic and Surgery centre, <br /> Farm and Botany centre, <br /> Large Bathroom/Shower/exercise area, <br /> The General's quarters and command centre, <br /> Intelligence centre and data storage, <br /> Residential areas, <br /> Railroad safe area (this is my railroad / Minutemen character), <br /> Reactor room, <br /> Gun range, <br /> Depot, <br /> and more... <br /> <br /> The final size is over 10 times that of the vanilla limit. It really pushed my <span class="glossaryitem" onmouseover='gp(331);'>PC</span> to it's limits, so forgive the frame-drops. <br /> <br /> and you get to see my first character at the start of the video.<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/0fcYjqm2H3o?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> In addition to that, this is my updated mod list: <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Textures: <br /> - .44 Magnum Retexture - Exodus <br /> - Assault Rifle Retexture AR-51 - Devious_Methods <br /> - Better Ammo Boxes Overhaul - Devious_Methods <br /> - <span class="glossaryitem" onmouseover='gp(19);'>CC</span>'s Improved Vanilla Holotapes - ClearanceClarence <br /> - Delightful Dead Fish - 83Willow <br /> - Enhanced Blood Textures - dDefinder <br /> - EoW Pre-war books Retexture - Emissary of Wind <br /> - exShinras Better Brick Textures - exShinra <br /> - Eyewear and Mask retexture - Castell <br /> - Fallout 4 <span class="glossaryitem" onmouseover='gp(602);'>HD</span> Reworked Project - Halk_Hogan_PL <br /> - Fallout Texture Overhaul PipBoy - Gorgulla <br /> - Faraway Area Reform (LOD) - SparrowPrince <br /> - Gauss Rifle Retexture - AlexScorpion <br /> - High Resolution Texture Pack - Valius <br /> - More Realistic Pipe Weapon Textures - AlexSlesh <br /> - Optimised Vanilla Textures - Myst <br /> - Retextured Chems - Ben Ephla <br /> - Retextured First Aid Kits - Ben Ephla <br /> - Scratchmade New Combat Shotgun and Rifle Textures - Millenia <br /> - Scratchmade New Double Barrel Shotgun Textures - Millenia <br /> - Sharp Shacks - Jah <br /> - Tookie's Textures Grass and Plants - Tookie Jones <br /> - Vivid Fallout Landscapes - Hein84 <br /> - Vivid Fallout Roads and Bridges - Hein84 <br /> - Vivid Fallout Rocks - Hein84 <br /> - Wasteland Creatures Redone - DOOM <br /> - Water Enhanced - Jmane2009 <br />  <br /> <br /> Crafting: <br /> - 1x1 Craftable Foundation pieces - DDProductions83 <br /> - Better Stores - Blazeda59 <br /> - Business Settlements (standalone) - Tamayo831 <br /> - Concrete walls with Window Glass - Cartman1975<br /> - Craftable Balcony Supports - DarthWayne<br /> - Craftable Floor Patches - Takeanumber <br /> - Craftable Glass Stuff - DDProductions83 <br /> - Craftable Pillars and Support braces - DDProductions83 <br /> - Craftable Ramps and Rails - DDProductions83 <br /> - Craftable tall walls and Spacers - DDProductions83 <br /> - CWSS Redux v2 - steve40 and Flipdeezy <br /> - Do it Yourshelf - dinozaurz <br /> - Eli's Craftable Flower Pots - Elianora <br /> - FAC Paintings - Foggypath <br /> - Half Width shack walls - CitizenRandom <br /> - Homemaker - Nova Coru <br /> - Immersive Vendors - Xgrufijury <br /> - Lore Friendly Posters - Dhegonus <br /> - Minutemen Morale Pack - EvilViking13 <br /> - NorthlandDiggers - Ludvig08 <br /> - OCDecorator - McFace (Geoff <span class="glossaryitem" onmouseover='gp(324);'>Dow</span>) <br /> - Old World Plaids - LupusYondergirl <br /> - OSHA Unapproved Safety Signage - BlandSauce <br /> - Settlement Objects Expansion Pack - ccmads <br /> - Snap 'n Build - ad3d0 <br /> - Thematic and Practical - 5ike <br /> - Vertical Power Conduits - Daedragon<br /> - Warehouse Shelves for Components and ammo - Cartman1975 <br /> - Where did I put that - OctaviusSentibar <br /> - Window Floor and Roof Boards - Necrocytosis <br /> - Working Table Lamps - FrauZockinsky <br /> <br /> Others: <br /> - Armor and Weapons Keyword Community Resource - Valdacil and Gambit 77 <br /> - Armorsmith Extended - Gambit 77 <br /> - Better Cooking Stations - Steve40 <br /> - Better Settlers - Thom293 <br /> - Bugfix for Dismissed Companion Endless Babble - spacefiddle<br /> - Coastal Cottage Cave - DrSPH <br /> - DEF_UI - Neanka, Valdacil, Old Nick, ParasiteX, Sekoms<br /> - Don't call me Settler - a1a3a6a9 <br /> - Elevator Button Fix - Seb263 <br /> - English Strings for Fallout 4 - Seraphiel <br /> - Full Dialogue Interface - Cirosan and Shadwar <br /> - HUDFramework - Registrator2000 <br /> - Immersive HUD - Gopher<br /> - Improved map with visible roads - mm137 <br /> - Power Armor HUD - Gopher <br /> - Power Armor Materials AND Paints - Mcgan <br /> - Ponytail Hairstyles - Azar <br /> - Realistic Ragdoll Force - dDefinder <br /> - Regent - Billyro <br /> - Settler Sandbox Expansion - Axle356258 <br /> - Targeting HUD Enhanced - Yukichigai <br /> - Uncapped Settlment Surplus - IDontEvenKnow <br /> - Unofficial Fallout 4 Patch - <br /> - Valdacil's Item Sorting - Valdacil <br /> - Vault-Tec Workshop Overhaul - PMB <br /> - Workshop Spotlight fix - ccmads <br /> - X-01 Invisible Flashlight Remove - Castell<br /> - You Talk Too Much - akkalat85 <br /> 
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				<pubDate><![CDATA[Tue, 7 Mar 2017 14:59:55]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ Nice!  That's an astoundingly large piece of work.  My <span class="glossaryitem" onmouseover='gp(331);'>PC</span> would have been in a smoking ruin long before this...]]></description>
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				<pubDate><![CDATA[Tue, 7 Mar 2017 16:39:09]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ Ha. Thanks Gits'. <br /> My <span class="glossaryitem" onmouseover='gp(331);'>PC</span> is far from a super-powered gaming machine. It'll beat today's consoles, but will need an upgrade to stay ahead of tomorrow's. <br /> <br /> For those of interest, the important spec's are: <br /> i5-3350P CPU at 3.3GHz <br /> 8GB DDR3 RAM at 1600MHz <br /> GTX960 GPU with 4GB VRAM, overclocked to 1492MHz (core) and 7908MHz (mem'). <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Mar 2017 22:24:51]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ That's a ton of mods.., but it show in the final product. <br /> <br /> Awesome star fort. I just need to finish the game now!<br />  ]]></description>
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				<pubDate><![CDATA[Wed, 29 Mar 2017 12:44:51]]> GMT</pubDate>
				<author><![CDATA[ Solar_lion]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Model Pilot! </title>
				<description><![CDATA[ Thanks Solar', and I'm still adding more mods. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I've only completed the game and all DLC once so far, and have been everywhere and done everything that is possible in one playthrough. I'm ~37 levels into a second playthrough, but I keep being pulled back to more building than actually playing the game.<br /> <br /> There is now a mod that allows you to download a blueprint of other people's settlements and have it appear in your savegames. Check out Transfer Settlements and you could have 4 of my builds in your game. <br /> <br /> I am currently building in Vault 88, but that's a while off. <br /> <br /> I am also still building models over in my "money making" thread. Pop over there for that.]]></description>
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				<pubDate><![CDATA[Sat, 1 Apr 2017 23:15:08]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ ...and thanks to the settlement blueprints that I have uploaded, I've now become a "recognised modder" on the Nexus. Didn't know it was a thing, but kinda cool. I should probably make more than one actual mod to live up to it though. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> In other news; <span class="glossaryitem" onmouseover='gp(50);'>GW</span> appears to be further legalising my army here with the new edition. Not something that I expected when I first started this blog. I'm sure I'll still be able to rile some feathers with it though. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> In other other news: <br /> Having had a tidy up and rearrangement of my modelling area I decided to take an up-to-date photo to share about the place:<br /> <a href="https://www.dakkadakka.com/gallery/872925-Where%20the%20magic%20happens%202017.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/4/24/872925_md-Where%20the%20magic%20happens%202017.jpg" border="0" /></a><br /> Took ages to get 2 pictures up on the screens that weren't inappropriate (random wallpaper from 4256 images). <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> In other other other news: <br /> I've glued some plastic together for the army. <br /> <a href="https://www.dakkadakka.com/gallery/872926-Deathmark%201%20wip%201.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/4/24/872926_sm-Deathmark%201%20wip%201.jpg" border="0" /></a><br /> I don't know where <span class="glossaryitem" onmouseover='gp(50);'>GW</span> expects the gun to be held, but I had to straighten the left arm out to keep the shoulder in it's socket and reach the hand that's attached to the gun. I'd have probably changed it anyway even if it did fit. <br /> <br /> I have an interesting idea for basing this one, but I don't know if I'll make any major (mad) changes to him. He is the first of his kind that I'm building and I usually keep the first close to stock.<br /> I have no ideas on colouring yet... plain metallic is too obvious.<br /> <br /> Thank you for your patience. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Apr 2017 20:45:59]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ A man of clay, perhaps?]]></description>
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				<pubDate><![CDATA[Mon, 24 Apr 2017 20:51:27]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Welcome home.<br /> <br /> Be different and go the Greavus route, do him organic colours, so maybe bone, or brown. Highly weathered iron.]]></description>
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				<pubDate><![CDATA[Tue, 25 Apr 2017 02:30:13]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Nice gluing.  Straightening the arm worked a treat.<br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Tue, 25 Apr 2017 05:59:31]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Graven':  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> Clay coloured? <br /> I was thinking ceramic in nature, which is about the same thing.<br /> <br /> <blockquote><div><cite>Camkierhi wrote:</cite>Welcome home.</div></blockquote> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I don't spend half as much time in this thread as I want to. I always seem to be doing something for my "making money with modelling" (work) thread. Yeah, you could call this home.<br /> <br /> <blockquote class="uncited"><div>Be different and go the Greavus route, do him organic colours, so maybe bone, or brown. Highly weathered iron.</div></blockquote> I get the feeling we're all thinking along the same lines; ceramic, clay, brown/bone...<br /> <br /> Thanks EDC. It required the arm being cut at the shoulder (to move the ball of the joint) as well as the elbow to get it to reach. One thing the Necron joints are good for. <br /> <br /> This is the idea I had: <br /> I read up about what these Deathmarks are and found that they are snipers that can wait "out of phase" with reality before appearing from thin air to attack.<br /> <br /> How to represent this on a model? <br /> It could just be painted on as you find on many cloaked models (such as Tau stealth suits), but then it'll look like some kind of active camouflage and not "phasing in".<br /> <br /> Having just tidied up my room I remembered my box of "clear things", and thought I'd use a piece of clear plastic to represent the break in reality, the "pop" as he appears.<br /> <br /> This is what I've come up with:<br /> <a href="https://www.dakkadakka.com/gallery/873137-Deathmark%201%20wip%202.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/4/25/873137_sm-Deathmark%201%20wip%202.jpg" border="0" /></a><br /> The clear plastic with be left clear, but I may paint the rear of the chap as if in night and the front in daylight to show him stepping from the dark dimension. <br /> He's not glued on here, but the clear plastic is puttied on to the base and is holding him up for the photo.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Apr 2017 22:43:19]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<description><![CDATA[ Like the idea, interested to see you pull it off. <br /> <br /> I know this would be a daft idea, but cut the back off the model, so only half of him is "present". Or maybe cast half in clear resin!<br /> <br /> I like the idea though of painting it in two halves, High contrast would help and with your ability I am sure you will get it.]]></description>
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				<pubDate><![CDATA[Tue, 25 Apr 2017 23:26:52]]> GMT</pubDate>
				<author><![CDATA[ Camkierhi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ This is a really awesome idea and am looking forward to seeing its progress.]]></description>
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				<pubDate><![CDATA[Wed, 26 Apr 2017 01:30:00]]> GMT</pubDate>
				<author><![CDATA[ Warboss_Waaazag]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Thanks Cam'. Always got to push the new ideas with each model I do.<br /> <br /> Not daft ideas at all. I have considered having a model half cast in clear resin, but again for an active camo' effect. <br /> <br /> We'll see how the painting effect goes this time.<br /> <br /> Thanks 'boss.<br /> <br /> I've covered the base with my rock'n'mud mixture and took some reference photos for the painting effect (where the split should be and where his foot will be attached to the base), so may as well share them here so you have something to look at. <br /> <a href="https://www.dakkadakka.com/gallery/873381-Deathmark%201%20wip%203.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/4/26/873381_sm-Deathmark%201%20wip%203.jpg" border="0" /></a><br /> <br /> He's now stuck to the painting stick along with a re-paint (that will remain a mystery for the sake of driving excitement up). <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 26 Apr 2017 23:21:44]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Just a quick painting update to show signs of life. <br /> <br /> The Deathmark has ended up a coffee colour, for good or ill. <br /> The metal is only basecoated and I've not started on the dark rear yet. <br /> <a href="https://www.dakkadakka.com/gallery/874453-Deathmark%201%20pip%201.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/5/2/874453_sm-Deathmark%201%20pip%201.jpg" border="0" /></a> <br /> <br /> And I've done the green on the Dark Angel re-paint. If you didn't notice him in the background of previous photos. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <a href="https://www.dakkadakka.com/gallery/874454-Tac%20Number%203%20pip%201.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/5/2/874454_mb-Tac%20Number%203%20pip%201.jpg" border="0" /></a><br /> I decided to go with brown ribbing for a change (from grey), this still requires a black wash. So will be darker and shaded eventually. ]]></description>
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				<pubDate><![CDATA[Tue, 2 May 2017 14:40:52]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ I really like the coffee colour. To me, ceramic really suits Crons, I like the idea of a self-fixing ceramsteel.]]></description>
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				<pubDate><![CDATA[Tue, 2 May 2017 19:57:22]]> GMT</pubDate>
				<author><![CDATA[ inmygravenimage]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Thanks Graven. Although he's not quite so yellow as those photos seem to show. The below are more accurate.<br /> <br /> Yes, more progress. I had some spare grey paint to hand and decided to give the split a go. <br /> Some more shading and highlighting and this is how he's looking (I already had done the base): <br /> <a href="https://www.dakkadakka.com/gallery/874526-Deathmark%201%20pip%202.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/5/2/874526_sm-Deathmark%201%20pip%202.jpg" border="0" /></a><br /> <br /> More to do...]]></description>
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				<pubDate><![CDATA[Tue, 2 May 2017 20:44:40]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Interesting take on the deathmark. Following with interest <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 3 May 2017 15:53:34]]> GMT</pubDate>
				<author><![CDATA[ CommissarKhaine]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Thanks Com'K. <br /> <br /> There has been progress on the deathmark, but nowt worth showing today. <br /> Although, here's part one of the fluff (if you're interested in that kind of thing):<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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The Scientist fell into a crumpled heap, his mind almost obliterated by the synaptic disintegrator, almost. The expanded mind of The Scientist held on to the experience of his neurons unravelling, assessed the method of assassination, and made mental notes, on the tattered remains of his mind, about modifications to make to such a weapon... for future use. Then he died. <br /> <br /> The Scientist stepped from the storage chamber where his new body had been kept for the past month. All of his previous memories (and those of the billions upon billions of minds he had added) were crystal clear after the fresh implantation. Only the memories of the past day, since the latest backup, were fuzzy. He felt a dull sensation when recalling anything from that day, but the shreds yielded his meticulous notes on the experience and he formed plans on protection for his memories; he was irritated in loosing a day of work, even though he appeared to have spent the previous day playing a game that involved a large plastic ball, flammable liquid, a small furry creature, and a 4D maze. The creature seemed to have escaped. <br /> <br /> The Scientist looked down on his previous body and a plan formed to capture the sniper. The first step was to decamp to another locale, probably the next continent eastward on this planet; he didn't want the sniper to take too long to find him again, but needed to be delayed by enough time to allow preparations to be made. He also needed to bring the body. <br /> <br /> Due to reports that the target was often reported to be killed but again reported to still be alive a short while afterwards, the deathmark remained on the planet to confirm either way. 20.3 standard hours after the target had been killed, the deathmark witnessed the target return to the area and inspect his own body. A decoy? Or a clone? The deathmark decided to remain in sight of the target (if it was the target) to assess if it was indeed the real target or if it led to the real target. <br /> <br /> The deathmark observed the packing up of the temporary camp that the target had set up on this uninhabited planet, and tracked the convoy to their new encampment 1138.4 kilometres on a bearing of 73.9° from the original position. The deathmark arrived at the new camp 3.7 days after it had been erected and scouted the surrounding area for an observation point. <br /> ...
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</div><br /> <br /> However, I have finished this chap. <br /> Welcome back Tactical marine number 3 (who by pure coincidence is from the 3rd squad of his original company, before being killed, resurrected and brainwashed to join the army here).<br /> <a href="https://www.dakkadakka.com/gallery/874915-Tactical%20marine%20number%203%20repaint.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/5/4/874915_sm-Tactical%20marine%20number%203%20repaint.jpg" border="0" /></a> <br /> <br /> and a comparison to how he looked 5 years ago:<br /> <a href="https://www.dakkadakka.com/gallery/874914-Number%203%20repaint%20comparison%20.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/5/4/874914_sm-Number%203%20repaint%20comparison%20.jpg" border="0" /></a><br /> He's not top-shelf at all, but he is only a basic troop and is a significant improvement on what he did look like (not to mention the removal of many missed mould lines). <br /> <br /> Not sure what I was thinking with the original heat effect on the gun. Now realistic ("more" would imply that the original was even close) thanks to thinned paints and a better idea of what it's supposed to look like.<br /> <br /> May the fourth be with you all.]]></description>
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				<pubDate><![CDATA[Thu, 4 May 2017 20:28:33]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>Re:The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Yes, I know, he is a bit boring. But you need the norm's to make the unusual stand out. <br /> <br /> Part 2 of the deathmark fluff (for those on the edge of your seat to discover what happens next): <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Surveying an area from an out-of-phase dimension was as easy as walking about. The deathmark soon selected the perfect sniper position from a shortlist of 16 good observing points. The deathmark observed the target for a further 5.3 days and determined that there was no contact with outside persons; the target (real or not) was acting autonomously, and therefore could not be a better candidate for the real target. <br /> <br /> The Scientist had carefully chosen the destination for the new camp. The distance from the original camp had to be above a minimum measurement to ensure that the deathmark, for he knew that it was a deathmark, would arrive after he had prepared the area. The area couldn't be obviously modified to suit his needs (such as cutting down trees) as these would be obvious to the sniper, but could be obviously modified to present a certain set of "ideal" sniper positions that remained after the "obvious" sniper positions (for a hunted target) had been disposed of (guards or traps etc.). <br /> <br /> There are many variables that come into play when selecting a sniper position. You want elevation on your target, a clean line of sight, somewhere to remain unseen, etc. Most sniper's would also want an escape route, but when you can phase into another dimension that's not an issue. Many of the nearby positions were compromised by the target and his allies; he clearly feared another attempt. The deathmark selected the best position, much further away than anyone had any reason to assume a sniper would attack from. <br /> <br /> The target remained within a single building amongst the 12 that made up the camp, made from flimsy pre-fab's with 2 windows and a single doorway. Simple furnishings inside, and a large cleared area around the whole camp made an easy shot. However, as the deathmark watched, the target stood up, beside himself. The second target then moved around a central table and stood, looking out the nearest window. <br /> <br /> The deathmark could shoot both targets quicker than either would react, it would just take a fraction of a second longer to move aim to the second target. The deathmark waited for the perfect lighting / weather conditions before stepping from the portal into the target's dimension.  <br /> <br /> The deathmark aimed at the first target, stood by the table, and zoomed in to his face to look for signs of difference between the two targets. This target appeared to be dribbling. The deathmark shifted aim to look at the other target to compare. As soon as the face came into focus it was apparent that this target was looking directly at the deathmark's position, unflinching until he winked... <br /> <br /> There was a flash and the deathmark froze on the spot, a high current of electricity ran through it's body and a powerful EMP burst knocked it senseless. The deathmark fell over backwards like a felled tree. <br /> <br /> "Ah, you are online again, good." said The Scientist. <br /> "What happened?" asked the deathmark curtly. <br /> "I'll demonstrate..." said The Scientist, as produced a pack of coloured card pieces "...pick one" he said. <br /> "What is this?" asked the deathmark. <br /> "Pick a card, any card, and I'll demonstrate how you were captured" said The Scientist. <br /> "I am unable to move" said the deathmark. <br /> "Oh... of course. I have disabled your body. Never mind, I'll flick through the cards and you tell me when to stop, I will then cut the deck" said The Scientist. <br /> "Cut what?" asked the deathmark. <br /> "The deck... nevermind. You say stop whenever you like and that will select your card." said The Scientist. He started to flick through the deck of cards. <br /> "Stop" said the deathmark. <br /> The Scientist cut the deck and held up the new top card for the deathmark to see. <br /> "Do not tell me what the card is." said The Scientist quickly. <br /> "What does it mean?" asked the deathmark. <br /> "Means nothing, it is just a unique collection of symbols. Each of the 144 cards here is unique". said The Scientist. "Now, I will insert your card, remember what it is, yes. I will insert it into the deck in a random position...here" said The Scientist as he pushed the card into the deck. "I will now determine what that card was, but first I shall shuffle these cards so that I cannot know where it is." He shuffles the deck. <br /> <br /> 20 minutes later. <br /> "This deck of cards is now perfectly randomly arranged, yes?" said The Scientist. <br /> "That should be sufficient" said the deathmark.<br /> The Scientist pulls the top card from the deck "Is this your card?" he asked. <br /> "No" replied the deathmark. <br /> "Oh..." said The Scientist "...not to worry. Let's turn you around here" The Scientist grabbed the chair that the deathmark was strapped into and spun it around 180°. The deathmark now faced a mirror and could see a card glued to it's forehead. An exact replica of the card that The Scientist had shown him. "Is that your card?" asked The Scientist triumphantly. <br /> "It is a card that has the same arrangement of symbols as the card you made me select." replied the deathmark. <br /> "That's close enough. I placed that card there 20 minutes ago, before you selected your card" said The Scientist. <br /> The deathmark looked at The Scientist blankly. <br /> "It's called forcing a card. I force you to select the card I want you to select" explained The Scientist. "Using techniques of psychology and slight-of-hand, I make the only card you can select, be the card I want you to select." He continued to explain. <br /> ...<br /> Much later.<br /> "...and so you end up with whatever card I choose in advance." finished The Scientist. <br /> "How did you force me to stand where you wanted?" asked the deathmark unimpressed with the card trick. <br /> "The terrain was selected to give you a shortlist of firing lines. I then set about removing certain options with obvious traps and guard routes." said The Scientist. "You were then presented with a few, less than ideal positions that no-one would expect a sniper to select. You chose the position that I had prepared for you." He continued "I also installed a sensor in my previous body that would detect your sight. I knew when you had zoomed in on my double and therefore when you had shifted your gaze. That was when I knew to push the button."<br /> "Why have you kept me alive?" asked the deathmark. <br /> "You work for me now. I've modified your weapon, can't have you destroying the minds of your targets when I need to download that information, it's still quite effective though." <br /> 
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</div> <br /> <br /> And for the more visual people: <br /> <a href="https://www.dakkadakka.com/gallery/875264-Deathmark%20number%201.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/5/6/875264_sm-Deathmark%20number%201.jpg" border="0" /></a><br /> <br /> There you go. <br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Sat, 6 May 2017 23:09:12]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Very nice!]]></description>
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				<pubDate><![CDATA[Sat, 6 May 2017 23:33:04]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Interesting background. And nice model as well <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The marine improved a lot, nice evolution!]]></description>
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				<pubDate><![CDATA[Sun, 7 May 2017 05:51:44]]> GMT</pubDate>
				<author><![CDATA[ CommissarKhaine]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Are you going to make the shoulder spheres on his back glow as well?]]></description>
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				<pubDate><![CDATA[Mon, 8 May 2017 11:18:44]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Thanks Gits'. <br /> <br /> <blockquote><div><cite>CommissarKhaine wrote:</cite>Interesting background. And nice model as well <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>Thanks. I have quite a bit of "interesting" background for this army. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> All as an excuse for painting, modelling and converting what I want. I even have rules in progress for the army, but I may update them to the new version of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> as it's a simpler system for armies like this; going to take time to convert them over but I'm in no rush (I haven't played a game... ever).<br /> <br /> <blockquote class="uncited"><div>The marine improved a lot, nice evolution!</div></blockquote>Thanks. I plan to update most of the models I have on the first 4-5 pages of this blog, maybe more, but it may turn into an endless task if my painting skill improves enough to repaint models that I'm currently happy with... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> *sigh*<br /> <br /> <blockquote><div><cite>shasolenzabi wrote:</cite>Are you going to make the shoulder spheres on his back glow as well?</div></blockquote>Are those meant to be glowing as well? I didn't know that. But no, if I made those glow as well you wouldn't see any of the darker rear of him, making all that pointless. I saw them as metallic parts.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 May 2017 13:05:18]]> GMT</pubDate>
				<author><![CDATA[ Dr H]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Fair enough! make them dark and coppery]]></description>
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				<pubDate><![CDATA[Mon, 8 May 2017 13:33:24]]> GMT</pubDate>
				<author><![CDATA[ shasolenzabi]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ That effect works for me! Very convincing, and I love the glowing blue bits on the rifle. <br /> <br /> Also your spacemarine has totally evolved from his old-self.]]></description>
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				<pubDate><![CDATA[Mon, 8 May 2017 20:44:58]]> GMT</pubDate>
				<author><![CDATA[ weetyskemian44]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Deathmark! </title>
				<description><![CDATA[ Great idea with the Deathmark. You pulled it off well.<br /> <br /> Great improvement on the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marine too.<br /> <br /> EDC ]]></description>
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				<pubDate><![CDATA[Tue, 9 May 2017 05:15:17]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>The (Mad) Scientist and his Army of the Second Law: Beware of the Boy! </title>
				<description><![CDATA[ <blockquote><div><cite>shasolenzabi wrote:</cite>Fair enough! make them dark and coppery</div></blockquote>But I like them grey-metal, it matches the rest of his skeleton... <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>weetyskemian44 wrote:</cite>That effect works for me! Very convincing, and I love the glowing blue bits on the rifle. </div></blockquote>Thanks Weety. The blue in the rifle was a couple of blue washes (one dark, one light) dropped into the grooves and allowed to mix where they met. Took a few applications to get the full contrast but that was it. <br /> <br /> <blockquote class="uncited"><div>Also your spacemarine has totally evolved from his old-self.</div></blockquote>Thanks.<br /> <br /> <blockquote><div><cite>evildrcheese wrote:</cite>Great idea with the Deathmark. You pulled it off well.</div></blockquote>Thanks EDC. Good to hear. <br /> <br /> <blockquote class="uncited"><div>Great improvement on the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marine too.</div></blockquote>Thanks. <br /> <br /> And while I go through the boring stage of blocking in colours on "the cube" for my other thread, I felt the need to build something more... <br /> <br /> I started by chopping it up before he even saw any glue.<br /> <br /> This is how the majority of my orks will be. Very few will be in the standard hunched over, impossible hip joints, gorilla poses... although I may do one in an exaggerated pose like that... added to the list... *sigh* <br /> <br /> As it's been a while since I've done this around here, here's all (most of) the stages:<br /> <a href="https://www.dakkadakka.com/gallery/875854-Ork%20boy%202%20wip%201.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/5/9/875854_sm-Ork%20boy%202%20wip%201.jpg" border="0" /></a> <br /> You can see I even raised the neck. But kept him with a slight hunch to keep his orkiness. <br /> I also removed quite a bit off the bottom of the body piece to get it to sit better in the re-positioned hip piece 