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Post by: Arakasi
Da Dark Angelz - a Dark Angels themed Blood Axe Ork Waaagh WIP...
DA DARK ANGELZ - DA JOURNEY SO FAR...
"Wotz dis den?" Morgrim eyed the thick manuscript Skarag was attempting to hand him suspiciously. "Da report ov da Dark Angelz, az you requested sar!" Skarag replied, attempting to hand off the report again. "How many pages iz dat ting?" Morgrim demanded. "50 pages sar!" Morgrim was not interested in reading 2 pages, let alone 50. "Look 'ere now Skarag. I want a 'executive summry' - got it? Uvverwise, dere will be a 'summry execution' - got it?" "Yes sar!"
Skip to catch up post on page 50!
Introduction
After getting the 40K itch once again (why is it always just before a new edition?) I decided to build up my Ork army once again. In an effort to move it along a bit faster, and on the advice of a friend, I've joined DakkaDakka for additional motivation - which I sorely need - I still haven't finished the boyz mob I purchased last year! Advice, comments, inspiration etc is all most welcome! So far I have just been checking I can still do the basics - put the boyz together, paint them etc - and have been exploring exactly how I want the war band to come together. I'm now at the stage of working out an initial 500pt list and working towards that. Anyway - enough about me and on to the Orks!
Welcome to "Da Ork Angelz"!
Da Ork Angelz are a Blood Axe war band who have taken mimicing the Imperium to the next logical step - Space Marines! More specifically - Dark Angels (I used to play Dark Angels as a secondary army before...) While my original thoughts were around utilizing Space Marine "taktiks" - I think it also works as Blood Axe sneakiness, trying to hoodwink Imperial forces (did that Space Marine look a bit green to you?). Anyway, I think the possibilities are quite novel:
Da Deffwingz - mega armoured ork nobz in bone white armour - I have a model on the way to fully test this out. All nobz are part of Da Deffwingz - even without mega armour - which will be denoted by bone white shirts and cloth pieces. I am also looking forward to bone white trukks, battle wagons and deff dreads!
Da Rav'nwingz - war bikes, deff koptas, war buggies etc in black armour - I'm putting a bike together at the moment to test this out.
3rd - 9th "companies" - the rest of the boyz in dark angels green.
Grotz - 10th "company" - painted like Dark Angels scouts (test model on its way...)
I was initially worried that the green on green might not look any good - but I think it has worked out well so far. As I have progressed, I have added "mob" markings (tattoos) denoting Blood Axes, designation (Taktical, Assault or Big Gunz) and more recently "company" markings as well.
I'll post some more pictures up soon - I need to take them in better light - so the above image will have to do for the time being. The centre Warlord and the Nob behind him to his right were painted by my friend endtransmission. The rest are various boyz by me. At the moment my boyz are perhaps just a little too clean cut and almost comical - I will be looking to put more rough edges on the ones going forward...
Enjoy!
Adrian
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Post by: Molotov
Hah!
I had a squad of Marine-mimicking Orks who had fought on Armageddon and had since become "Black Templorks" - so I'm looking forward to you taking this further!
Good luck with your endeavours.
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Post by: SuperSN
A Dark Angels Ork army? HA!
But I look forward to seeing more.
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Post by: Emrab
I am so gonna follow this! I can't wait to see more.
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Post by: iamthecougar
Can't wait to see this.
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Post by: lootaboy
This is going be cool.
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Post by: Great Unclean One
Wow, this is sounding awesome! I like the way they've thought, Hey! Lets play Dark Angels! A bit like you used to play house or something as a little kid. ^_^.
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Post by: Stretch
This sounds great! I can't wait to see more.
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Post by: Llamahead
Great minds think a like my Deathskull warboss Da Verminator leads his Meganob bodyguard Da Verminators into battle. They also have a looted DA dreadnaught! This is as my main opponents at my gaming group both play Dark Angels......
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Post by: Arakasi
So I started to get back into my orks via the standard boyz mob - to test that I could still remember how to paint orks, and trial the Dark Angels colour scheme. This was my first shoota boy, finished some time last year - my first completed ork in about 10 years I'd imagine. I think my concern about the green on green was proved null and void. At this point I was also playing around with how to do the equivalent of the Space Marine "taktikal" marking and squad number. Here you can see it plastered across his back - a roman numerals 5 over a splash of red paint. I have realised since then that not all ork backs are created equal - and have since moved on to shoulder tattoos...
In hindsight, my orks are a bit on the clean side - even for Blood Axes mimicing Dark Angels - and the light green skin makes them appear a bit comical. This was further highlights by a Warlord and Nobz my friend endtransmission did for me - so I am aiming to find a happy medium between the two...
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Post by: Malecus
Agreed, the green on green is fine here because Dark Angels green is so dark it's practically a green-tinted black. Love the squad marker on there, and it's properly orky for no two markings to be alike or in the same place. In fact, I hereby cast my vote for some of the 'V's to be upside down.
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Post by: Napalm
This is cool, Red makes 'em kill faster!
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Post by: Arakasi
My second shoota boy - completed at the same time as the one above, with the same 5th "taktikal" marking. I should also note, for my first 10 I haven't done anything custom at all - they are just straight from the boyz mob box. Partly because I'd only bought the minimum of tools and mostly as, starting from scratch, I didn't have a bitz box yet (but I am now well on my way!)
Malecus wrote:Agreed, the green on green is fine here because Dark Angels green is so dark it's practically a green-tinted black. Love the squad marker on there, and it's properly orky for no two markings to be alike or in the same place. In fact, I hereby cast my vote for some of the 'V's to be upside down.
Agreed - and that is the main reason why I don't sweat trialling different combinations. Its not like any of them will look out of place being orks! More variations to come as I post my backlog... Automatically Appended Next Post:
Third shoota boy - this time from the 6th "taktikal" mob. This was part of the crossover point from mob markings on the back to tattoos on the shoulders. The left shoulder sports the Blood Axes tribe icon in white (crossed axes) while the right uses a red bone for the "taktikal" designation (with a white roman numeral 6 for the mob number). I have done a few more "taktikal" boyz with the red bone (as you will see in the future) - but in hindsight I don't really like it. I'm planning to move to the ork "troops" icon instead - a straight ork mouth with two tusks. Any other ideas are most welcome! Automatically Appended Next Post:
Slugga boy from the 3rd assault mob. I think this is a great, dynamic pose for no mods. This is a good example why I moved to tattoos for mob markings - the back plate is really too small to support it. This is also a good example of why my orks are too clean - he must have stolen those axes from the factory floor and is yet to christen them!
The assault tattoo marking differs from the taktikal one - its the same Blood Axes tribe icon, except in red. Unfortunately the roman numeral 3 mob marking somewhat obscures it. I am saving the lightning bolt icon for Da Rav'nwingz, but I am open to other suggestions.
Oh - and it looks like I didn't realise that this ork head is missing an eye when I painted it... nevermind... Automatically Appended Next Post:
Slugga boy from the 3rd assault mob and my first attempt at dual wielding sluggas. This is last of my orks to sport mob markings both on their backs and as tattoos (tattoos only from now on - well, until I change my mind...) Automatically Appended Next Post:
'Ard boy of da 5th Kompany, 2nd Assault mob. Gone are the back mob markings - there is no where to put them anyway! In are my first attempt at Kompany markings, shown here on the left boot (see insert). My best duel wielding sluggas so far too... Automatically Appended Next Post:
'Ard boy of da 5th Kompany, 2nd Assault mob. The left boot was a bit difficult to get to for the Kompany marking, so in true orky fashion I've just put it somewhere else convenient - in this case the back plate. Also, for both 'ard boyz I've had to do partial tattoos as their shoulder armour obscures the top part of their shoulders. Automatically Appended Next Post:
Rokkit Launcha boy of da 5th Kompany, 5th Taktikal mob. I probably should have designated this a Tankbusta (with the dakka / explosion icon) rather than a Taktikal boy - what with the precariously balanced tankbusta bomb... Automatically Appended Next Post:
Here is the Warboss of Da Ork Angelz, though I can't take any credit - well except for the base. The Warboss and a retinue of Nobz was a birthday gift from endtransmission. These models are a lot grittier than mine - I think I will be working towards a middle ground with my next models, though my last two from the boyz box are too far along to change that much now.
I didn't know I was getting these - so I was mightily impressed at how well he pulled off the theme I was going for. It looks like I will need to get the Nobz box set and the Dark Angels Chapter Upgrade box set to continue in as fine a form. Automatically Appended Next Post:
And here is one of the four Nobz, and the end of the "completed" Da Ork Angelz. I have three more of the Nobz endtransmission gave me to base and varnish. A boy with big shoota and a Nob from the original boyz box near completion. I was given an Ork Battleforce as a leaving present from a previous place of employment (along with a Stormboyz conversion pack) - of which I have 6 more boyz put together (this time with minor modifications) and a bike in progress to being put together. I also have a Deff Dread, a Meganob and some grotz waiting delivery. I have to stop putting slugga boyz together as I eventually plan to get Assault on Black Reach.
That's it for today. I might get some WIP up during the week. Catchya!
Adrian
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Post by: Great Unclean One
I really like the paintjob on the orks, the green on green looks really good and the white tattoos pop out really well! Why not convert a space marine dredd if your making them Dark Angels Orks?
Also how the hell was the helmet on the warboss made? Isn't he on a too small base?
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Post by: infilTRAITOR
I love them! Excellent fusion of the two major Green armies
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Post by: endtransmission
Great Unlclean One wrote:Also how the hell was the helmet on the warboss made? Isn't he on a too small base?
I can answer both those questions given that I made 'em
The warboss head is one of the standard Nob heads, with the helmet wings from the DA upgrade box.
As for the base, I just built the nobs from the plastic set, using the bases from the box with no real aim for what was going to be what... that was down to Adrian once he got them
Automatically Appended Next Post: Your Orks are starting to take shape nicely. They are very clean though
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Post by: Arakasi
I deliberately didn't touch the paint jobs - but I didn't even think about the base being too small, let alone replacing it with a larger one... and yes - it does look a bit small doesn't it? I guess I could attach it to a larger base and build it up into a bit of a mound - give him a bit more height in the process too (just in case you thought he didn't stand out enough already) Thoughts?
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Post by: Imperial Monkey
As a DA player I am shocked and loving it, younow need to have a fight with a real DA army, also buy the DA vetrens set and make Nobs with power fists that the nicked, also I would love to see a Mek with imitated servo-harness, add some DA shoulder Pads to them also.
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Post by: Miss Dee
The warbozz looks like Thor.
"I wonder if the blonde Ork with the hammer likes ribs?"
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Post by: Arakasi
Big shoota boy of da 5th Kompany, 3rd Assault mob. WIP. Still have the metalwork, base and finishing touches to do...
Why not convert a space marine dredd if your making them Dark Angels Orks?
I may do - I have seen some great conversions of the AOBR dreadnought for Orks around DakkaDakka.
... also buy the DA vetrens set and make Nobs with power fists that the nicked, also I would love to see a Mek with imitated servo-harness, add some DA shoulder Pads to them also.
I'll have to look into the DA veteran power fists - though I do prefer the Orky power klaws. I had planned to do a Mek up (eventually) in red like the SM tech priest (and a Painboy in white, and a Weirdboy in blue) - but I do like the idea of rigging up an Orky "servo" harness - I will definately remember that! I had planned also on using DA shoulder pads, backpacks etc - but probably limited to one per model - maybe two for Nobz/characters - and perhaps with "convershons" - they are Orks after all, I don't want them to be too regimented... It should give me a pyschological edge against DM armies - more so than a mere smattering of SM heads, no?
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Post by: Jacksonhighlander
Looks great to me.
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Post by: Deff Dread red Edition
Looking nice so far,I love the warboss good use of chaos parts(that is a chaos cloak right?).
Well anyway very original idea,I love blood axes.Keep up the good work.
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Post by: Dark
I plain love them! Specially the Waaaghboss.
Keep it up!
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Post by: Shellfishguy
As a dark angels player I also approve! Love whats been done so far and I cant wait to see where else you take this.
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Post by: endtransmission
Deff Dread red Edition wrote:Looking nice so far,I love the warboss good use of chaos parts(that is a chaos cloak right?).
Yep, I had a spare cloak left over when I started Adrian's Nobz, so what better for a Boss trying to be as imperial as possible?
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Post by: SuperSN
DUDE! Keep it up!
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Post by: Deff Dread red Edition
endtransmission wrote:Deff Dread red Edition wrote:Looking nice so far,I love the warboss good use of chaos parts(that is a chaos cloak right?).
Yep, I had a spare cloak left over when I started Adrian's Nobz, so what better for a Boss trying to be as imperial as possible? 
Ok cool,well both of your armies are coming along well.Can't wait to see more,happy gaming.
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Post by: Great Unclean One
Yay more big dakka for the orky sneaky hordy thingy mabobby ^_^
He looks really cool, big gunz and orks just work and if you do make the servo harness add some more arms and some saws/drills to make it REALLY orky!
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Post by: Arakasi
endtransmission wrote:Deff Dread red Edition wrote:Looking nice so far,I love the warboss good use of chaos parts(that is a chaos cloak right?).
Yep, I had a spare cloak left over when I started Adrian's Nobz, so what better for a Boss trying to be as imperial as possible? 
I was wondering where that cloak was from - I couldn't find it on the DA upgrade - and now I know why! Automatically Appended Next Post:
Nob with power klaw from da 5th Kompany, 2nd Assault mob - work in progress. This is the last boy from my original boyz box (well, not counting the eleventh model you could make with an extra base...). This is a trial of incorporating more bone white into the Nobz similiar to DA veterans (ie members of Da Deffwingz minus Mega-armour). Once I clean up the black, this will be at the same stage as the big shoota boy I posted earlier. I think I'm going to need some more practice on the bone white. Also, the skin is darker, but I think I am going to have to bite the bullet and start mixing green paints... Not my favourite model so far, but completing him may raise him to acceptable
I was wondering where that cloak was from - I couldn't find it on the DA upgrade - and now I know why!
(Yes, I'm quoting myself!) This has given me an idea to incorporate some Chaos bitz along the way as well - I mean - SM, CSM, what's the difference? (to an Ork?)
I've been thinking about how to do Kommandoz again... originally I was going to do them in the typical DA scout paint scheme (green trouserz, white topz, black bootz), but scouts are the lowest ranked SMs and Kommandoz aren't the lowest ranked Orkz. Not that Orks would realise the difference in ranks, but they would notice the difference in 'ardness, yes? This was what led me to think to do grotz this way. But I don't want to do them both the same way. The difficulty I am having is thinking of an alternative colour scheme for either the Kommandoz or grotz... Suggestions welcome!
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Post by: Great Unclean One
In a blood axes army I would have thought that the Kommandos's would have been part of the hierarchy due to the fact that the blood axes like being sneaky, even more so in this oarticular clan.
Good idea with mixing csm/sm bitz, make sure you dont over chaos them though, csm trophie racks work really well and using mauled csm's would work also ^_^
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Post by: Arakasi
Great Unlclean One wrote:In a blood axes army I would have thought that the Kommandos's would have been part of the hierarchy due to the fact that the blood axes like being sneaky, even more so in this oarticular clan.
My dilemma exactly! In favour of the scout theme - it will be distinctive from the other boyz, and if I work with the idea that more white = better you can see the progression in rank:
Da Deffwingz - all white in mega-armour, Nobz in top heavy white (trouserz and armour platez green - though the white armour platez endtransmission did on the Nobz he did for me look great too!
Da Rav'nwingz - all black - don't quite fit the hierarchy, but then, we are modelling after DA!
Kommandoz - bottom white (white trouserz, green tops and armour platez)
Regular boyz - all green
Grotz - going with farthest from white, maybe black and green? Perhaps with some browns... maybe green tops and brown trouserz...
Another option for the Kommandoz would be a camo pattern in white, black and green. It would also be distinctive, but SM don't tend to use it... That and I think I prefer the list above now... I'll just have to try a couple both ways and make a decision! (With the help of DakkaDakka of course!)
Its also moot until I get some Kommandoz modelz - tho I could paint up a regular boy that way to try it out...
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Post by: Deff Dread red Edition
Perhaps the kommandos can be specialist hunters of some sort.Think perhaps Ultramarines Tyrannic war veterans,except perhaps they could be geared towards hunting DA,or space marines.
Just a thought though.
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Post by: Imperial Monkey
That is the problem as in the DA heirarchy scouts are the initiates coming into the army and so are half man half marine.
Another idea is to give them some pilfered bolters. They are blood axes after all!
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Post by: Miss Dee
Or Sniper Rifles.
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Post by: Jimi Nemesis
His warboss is holding a storm bolter already, but more bolters is always an option.
Kudos on it all man, it looks great. Nice to see another non standard DA army.
Off topic: Where did you get the name. Arakasi is a character in the Daughter/Servant/Mistress of the Empire series by Janny Wurts and Raymond E. Feist, and I was wondering if that was it?
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Post by: Great Unclean One
Yea, some ork kommando's with sniper rifles would be cool! ^_^
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Post by: Linked
Waw! I really like the color scheme on these orks. Though orks aren't really my type, i really like these.
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Post by: Arakasi
Hey, thanks for all the ideas! I think I'm just gonna have to try'em all until something looks right. Today I thought about doing their gunz (whateva they happen to be - bolters, sniper rifles, etc) in black (instead of red). I didn't think Kommandoz were armed with anything other than sluggas and choppas - maybe I'll add an extra large blade or axe to a sniper rifle to "count as" a choppa  Actually I have a WIP boy that I really like that reminds me of Kommandoz - but he's wielding a shoota (with another one slung across his back!)
Jimi Nemesis wrote:Off topic: Where did you get the name. Arakasi is a character in the Daughter/Servant/Mistress of the Empire series by Janny Wurts and Raymond E. Feist, and I was wondering if that was it?
Spot on!
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Post by: endtransmission
How about wrapping their sluggas in bandages, big blackened knives and ragged cloaks with bits of twigs stuck in? Make it look as if they are trying their hardest to make some camo...
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Post by: Arakasi
For your viewing pleasure - Nob with slugga, choppa and 'eavy armour. Put together and painted by endtransmission. Base by me ( WIP).
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Post by: Jimi Nemesis
nice work with the name then
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Post by: Great Unclean One
I like the use of SM parts on the nob, they work really well, maybie use some SM banners as a bosspole or standard? Maybie make a nob squad like a command squad!
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Post by: Magc8Ball
Heh, UnfORKiven. Cool use of mixed parts.
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Post by: Eldarranger
cool orks! maybe for the stormboyz you could use assault marine jump packs chained on their back
on the kammandos, they are like the veterans for orks maybe you could use the DA veteran cloaks and dirty them up in camo
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Post by: gretar
Dude ...
AWESOMENESS !!!
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Post by: da-chaos-orks
These are looking great maybe use some looted termi armour for the nobs .
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Post by: Darth Bob
This is just great dude. Very creative; taking looting from a physical aspect to an emotional and tactical aspect.
Are you going to make your warboss "Da Lion"?
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Post by: Arakasi
I obviously should have joined DakkaDakka earlier - your ideas rock! Bear with me though, I won't be able to get around to all of them immediately... but I will be taking them on board - and will quote my "inspiration"(s) when the time comes...
Is it easier to follow this as a single thread, or should I start new threads for specific mobs/characters? (as I get around to them, of course). Wouldn't want any ideas getting lost in the jumble!
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Post by: sonofruss
All in one blog is best and easier for us to find.
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Post by: endtransmission
Yeah, keep it all in one blog, but maybe do a round-up post every now and then showing the whole army so far. That way everything is in one place and people can see the army progress nicely. I need to go back and pull all the my background posts together and update it a little before I start losing ideas.
Why are you now Italian by the way?
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Post by: Arakasi
endtransmission wrote:Why are you now Italian by the way? 
If I post via wifi I'm British. If I post via 3G I'm Italian. You'll just have to ask O2!
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Post by: Great Unclean One
Hhhhm strange and I am not Thai! Foreign internet, due to the fact i'm on holiday but yea a single blog is easier to find, update and get comments from.
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Post by: Arakasi
For your viewing pleasure (again) - Nob with slugga, choppa and 'eavy armour. Put together and painted by endtransmission. Base by me ( WIP).
Looks like the consensus so far is to stick with a single blog - who am I to argue?
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Post by: Miss Dee
So how many looted transports?
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Post by: Arakasi
Hmmm... where to start? At the moment I figure at least two (eventually). Da Deffwingz are going to need a suitable ride (looted Deathwing Landraider "counts as" Battlewagon anyone?  ) Oh, and da devastataz (tankbustas) could use a suitable trophy ride too  (suitably patched in orky style)
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Post by: Imperial Monkey
This may not fit in with the ork codex but you have got to have a nobz squad mounted ina drop pod that has been orkifiyed. another idea is to have some snotlings with servitor partsto make them look like they have been made that way by an inventive mek, copying a techmarine that he had fought/seen! they are all awesome though!!
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Post by: Great Unclean One
You could have a drop-pod hung off a battlewagon via a crane with nobz hanging out of it? It would look like they would just drop it on the enemy and count it as a wrecking ball. Make it a bit smaller to fit the wagon or you could make the battlewagon REALLY big to fit the drop pod.
Would be AWESOME if a bit crazy!
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Post by: endtransmission
Why do I get the impression that an orky drop pod would actually be fired from a giant catapult at the back of the battlefield?
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Post by: Imperial Monkey
You are getting them mixed up with Ork Roks, they fire them at the planet from a giant space catapult. the same could apply to an Orky drop pod.
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Post by: Great Unclean One
I thought ork roks where giant meteors they hollowed out for space travel then crashed em into a planet to make an 'entrance'
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Post by: endtransmission
I wasn't thinking of roks no. More a quick, very random, very orky form of battlefield deployment (potentially lethal to the occupants; certainly lethal to anyone it lands on) by literally flinging a container full of orks/gretchin across the battlefield
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Post by: The Dreadnote
I'm reminded of the Predator Angrinator.
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Post by: Arakasi
For your viewing pleasure (*again*) - Nob with slugga, choppa and 'eavy armour (note the cool shield across the back!). The last of the Nobz put together and painted by endtransmission for my birthday this year. Base by me ( WIP).
What's going on here? My blog has been taken over by discussion on Orky drop pods?
I was planning a mekaniak and grotz emulating a techmarine and servitors (tho not in the near future), but I hadn't considered drop pods... Obviously there is a lot of room to go with this, so, without committing to anything, I'll just add a few of my own thoughts to the mix:
Scenery/objective - do up a crashed Ork drop pod and use it for scenery or as an Orky objective (recuvva da black box to find out wot went wrong?)
Scenery - a bit o cuvva for da boyz in da Ork deployment zone. Ok, so it crashed "before" the battle proper, but is still useful and characterful.
House rulez - take as a transport option (carry 12 models - mega-armour counts as 2), gives unit deep strike, automatically scatters 2d6 - this is the impact spot. Counts as ramming whatever it lands on (s10 hit on itself and the target, use "back" armour) or the ground (s8 hit on itself). Roll for scatter. On a hit, and assuming it impacted on the ground, it is embedded there. Otherwise scatter a further 2d6 for roll/bounce and treat any impact as a ramming action. How many points? Would it need its own destruction table?
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Post by: Imperial Monkey
Sounds sutiably Orky, sorry about the Drop Pod disscussion!
I would think that It would need to be about 100 pts as it could be quite destructive, it could also backfire horribly!!  I would suggest ussing it in Planetstrike as your own Ork Strategem> Just an idea!!
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Post by: Great Unclean One
Sorry about the drop pod hijack, your blog has been taken over by grots in the gubbins!
I really would only use ther orky drop pod in friendly games or when using house rules and I would make the cost about 30 points more than the space marine one just to ensure your opponent doesn't moan! Also an orky destruction table would be good, you could have it on a 6 go KABOOM! and cause massive damage, check this with opponents though because they might think your trying to milk your own rules.
That nob looks really cool, I like the sheild on the back, stolen I presume? Keep up the good work and the idea of an ork/techmarine really sounds cool, remember loads of arms with big guns/stuff O_o on it!
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Post by: Arakasi
No apologies necessary - its a great idea, and fits in with the theme - just not something I'm planning on working on at the moment. My first goal is 500pts so I can start playing already! I will add it to the list for later however...
I agree - as an actual drop pod it would only be for friendly games that had agreed to it beforehand. As a piece of scenery I think it would work more universally, if less chaoticly. If I set up the infiltrating Kommandos in it would even look like they deployed from it... The other idea is to base a scenario around it. I'm sure endtransmission and I can come to some sort of arrangement...
Keep up the good work guys - I appreciate it! (I'll try to keep the tongue-in-cheek indignation to a minimum from now on...)
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Post by: Colonel_Temp
Just stick the undercarriage of a trukk onto one side of a drop pod. Use it as a transport.
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Post by: Arakasi
Shoota boy ( WIP). There is a Van Saar miniature that I like the pose of, and this is my first attempt at it with Orks. I had bought more tools so I could start doing minor conversions. The shoota has been sawn off at the wrist and rotated to point straight up. Unfortunately, he doesn't quite pull the pose off - he holds the shoota up too far (should be down by his side) and the slugga should be held straight out at arms length.
I've started drilling out the gun barrels - but I don't have my drill yet. I've found using the end of the circular file, followed by the end of the triangular file, works a treat. Good thing too - as I still prefer to clean the miniatures with a blade rather than the files - which means they at least get some use...
Here he has been base coated in black and had his armour and skin painted Dark Angels green - makes him look like a toy soldier. Using the same base coat for the armour and skin makes for a fairy quick start to the miniature - and no concerns of splashing across areas. This was taken a week ago - he now has red bits picked out in Mechrite red (gunz, shoota arm bandage).
I've worked out a preliminary 500pt force to work towards:
HQ - Warboss - twin-linked shoota, power klaw, stikkbombz, 'eavy armour, bosspole (100pts) - This is based on my existing Warboss. He doesn't have a bosspole, so I'll do up a grot servant to carry it for him.
Troops - Da Deffwingz - 3 x Meganobz - mega armour, stikkbombz (120pts)
Troops - Taktikal Mob - 10 x Boyz - shootas, 1 x rokkit launcha (70pts)
Fast Attack - Da Rav'nwingz - 3 x Warbikers - choppa, warbike, slugga, dakkagun (75pts)
Fast Attack - Da Rav'nwingz - Deffkopta - choppa, twin-linked rokkit launcha (45pts)
Heavy Support - Deff Dread - 2 x dreadnought close combat weapons, rockkit launcha, scorcha (90pts)
Da Warboss will probably lead Da Taktikal mob, but he can also lead Da Deffwingz.
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Post by: Great Unclean One
Looks good acctally, I think I know the pose you were trying to get but this one is acctually really cool! Looks like he wants to go clobber someone with his slugga ^_^. Maybie put as a tattoo, It's Clobberin Time! On his shoulder or something mind you then he'd have to be orange O_o
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Post by: Arakasi
Another WIP slugga boy - this time my first attempt at John Woo style. As per the Van Saar imitation shown previously, the bent Ork arms don't really do the pose justice (needs to be straight armed). I believe the Ork arms were designed to be cut at the wrists - it opens up a lot of options! (Not necessarily all good ones...)
For a treat - a real WIP (ie not the best photograph due to lighting, only one angle...) - what I worked on this weekend...
The new (okay, they aren't *new* anymore - but I used to have the ones with the guns that stood out like sore thumbs before) warbikes are awesome, if time consuming to put together. I've been wanting to get this one together to try out Da Rav'nwingz paint scheme. The model is on an angle - glued to the base by the back wheel, ammo drum and exhaust, causing the front wheel to be elevated. The main (simple) mod is the left arm - the chainsaw arm has been cut at the wrist and rotated to look like he is about to kneecap someone. (The angle of the bike and the direction of the face is supposed to give the effect of him leaning into it) I'm very happy with how this model/pose turned out.
His partner is my second attempt at the Van Saar pose - this time a 'ard boy shoota. Using the shoota with the stock looks less "wrong" than the previous shoota boy - but its still too elevated. I think I am going to have to make some major modifications on my third attempt and finally break out the GS. The slugga is also better but not perfect - it has been attached to the straighter but still slightly bent chainsaw arm (again, cut at the wrist). I am going to have to use a straight Nobz arm, or again, some serious modifications and GS...
Catchya!
Adrian
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Post by: Great Unclean One
Wow, really nice warbiker! I think the chainsaw arm looks really cool, also the John Woo ork is cool ^_^ Maybie make a matrix ork O_o Doing the limbo while shooting...
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Post by: Miss Dee
What was it the Punisher said... Thats why the sight is on the top.
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Post by: Bruiant
Really nice stuff you have here.
Without being negative, but the SM backpacks dont fully add up. On a SM its attached to the power armour, how is it attached to the orc? A leather or chain strap like a jump pack might work? Or could it be a maddoc bionic thing?
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Post by: Arakasi
Another dual wielding slugga boy ( WIP) and one I am happier with the pose. Once again, cut at wrists and rotate.
With regards to the SM backpacks - they could be strapped on from underneath. Somehow I don't see Orks lining up for a backpack as a bionic implant (but then again, who says they had a choice?) - except maybe as a power source for something else... I may try some straps and/or chains in the future, or maybe even as part of some broken SM armour... The possibilities are endless - I'll just slowly work my way up as my modelling and customisation improves. Its not like I'll have a lack of boyz to try out on!
You will notice that a lot of my boyz have swords that realistically aren't being held in place by anything - the one above is a case in point... I will bite the bullet and try some GS work soon I promise!
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Post by: Great Unclean One
Ah an explanation for the floating knives, orky stuff works because they beleive it will work. I'm really liking the dual gun ork boyz, looking awesome!
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Post by: Bruiant
A simple belt made from GS would be a good first step if you never done it before. Honestly, i have never used epoxy, but whatwhat and some other DakkaDakka users have posted some good guides on simple stuff.
As far as im aware, you just wait for the putty to harden a little, make a sheet and cut the shape you want and bend it onto the model. Buckles etc added on or etched. It will certainly make the models more unique, which IMO is a good thing
Anyhow, keep up the good work, i look forward to seeing how these progress.
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Post by: SilverMK2
These guys are really impressive, and somehow just seem to fit your theme without being either "too human" or "too ork".
Fantastic work so far
In relation to the drop pods, before I moved house I was working on a drop gargant for my (going-to-be all drop Ork army). It would drop onto the table and my orks would stagger out of it while it shot things.
I think in the trial rules it had it only had a 1/6 chance of landing without a problem, working all the way up to gigantic explosion (in a woryingly small number of steps  ).
Anyway, your army looks great so far, and I can't wait to see more
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Post by: Arakasi
The aim is, up close (ie opponent, hangers on) it is easily identifiable as orks. Specifically, everything should be identifiable as orky - albeit with DA "insparashun". However, from across the room it should look like a very wrong DA army. Either way - if it makes people look twice it will have met one of my goals. Exclamations of "cool" or "awesome" are just a bonus
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Post by: Great Unclean One
Just a thought, if it's going to look like a wrong DA army from the other side of the room then maybie give some orks the tops of SM helmets as hats? Would look cool and add to the sneaky aspect, could have scooped the gubbins and brains out and made an orky helmet out of it ^_^
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Post by: Imperial Monkey
I like the Helmet-hat idea!
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Post by: Arakasi
I have to get myself a load of SM bits, specifically DA bits at some point. Im planning a large 'ard boyz mob eventually - so will have plenty of opportunity to mix in all the different pieces of looted SM gear. As well as the warbikes... Oh, and termi bits for the Meganobz... Too many ideas!
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Post by: Imperial Monkey
This may be hardtodo but buy the DA veterans box and then create an ork wearing a DA cloak as that will look like they really are imitating them completely! just a thought!
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Post by: Great Unclean One
Or, green stuf cloaks?
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Post by: Imperial Monkey
Maybe, but I saw somewhere that Arakasi does not fancy himself as much of a suculptor so I thought they would be simpler!
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Post by: Arakasi
I definately think I will need to work my way up to sculpting cloaks on the boyz... Above is my first (ever) attempt with GS and it is most definately a work in progress! Oh - and when the helpful articles say you will mix up more than you need - they are absolutely right! I think I need some vaseline or oil and a *lot* more patience. Water just doesn't seem to cut it...
The WIP above is my final (promise!) attempt at the Van Saar pose I like. Unlike the previous two attempts I think this is a lot closer - I am actually quite happy with it. It certainly is the most complicated conversion I have done so far - especially as the boyz just don't seem to be made to be modelled in this pose! The straight arm is the twin linked shoota nob arm from the boyz box - the twin linked shoota removed at the wrist and replaced with a normal slugga (plus a notch for the scope). This arm doesn't come straight out though - more like a 45 degree angle, so my idea was to slice the end such that the piece I sliced off I could flip over to fill the gap on the other side. Unfortunately I didn't manage to do this exactly in half, which left a gap to be filled. My first attempt with GS was abysmal - I ended up plugging the gap with a spare piece of plastic before having a second go.
Getting the head placement was also difficult - between most of the ork heads being too bulky on the right side to swivel too far and all (!) of the torsos being higher on the right than the left. I can't wait until I get the Nobz box - it looks like it has a couple of left straight arms which should make this a lot easier (did I say this would be my last attempt?) In the end I went with the biker torso as this seemed to work out the best.
The left arm is cut diagonally at the elbow. Originally I was just going to swivel it, but the gun ended up in the wrong position. Instead I've ended up gluing the top of the lower arm to the stub left from the top arm. This definately doesn't look right, so GS to the rescue. Ok well, maybe not to the rescue yet - this is a WIP! I have a plan to do a number of shoota boyz in a firing squad pose, so this is good practice for refiguring ork arms. Though to be honest, if it ends up too fiddly I might take a leaf out of my mate's casting experience and just see if I can cast them (once I actually manage to do one I am happy with...)
I haven't quite decided whether to make this a kommando, shoota boy or 'ard boy. I think the biker boy torso works well for a kommando, but of course, kommandos aren't technically armed with shootas - though a large blade, axe or chainsaw on the shoota may make it more "choppa"ish. Also, I don't know how to kit him up as much as the kommando models - especially as I really don't want to obscure the large skull on the back of his jacket. I already have a shoota boy and 'ard boy attempt at this pose. As a 'ard boy though, I can cover up much of my GS issues with armour if need be
Does the right arm look too long or just right?
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Post by: MeanGreenStompa
Very nice work, hows about some kommandos as scouts? With some suitably oversized sniper rifles, nightsight goggles and cloaks.
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Post by: Deff Dread red Edition
A little OT but I really wanna' see a loota squad,kitted out like a bunch of devastators(Sorry about the random,little hijack,LOL).
Any way,nice GS skills,much better then mine.I like the way the blog is progressing and I am sure in no time you'll have an ork force ready to do some gaming,keep up the good work!
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Post by: Arakasi
MeanGreenStompa wrote:Very nice work, hows about some kommandos as scouts? With some suitably oversized sniper rifles, nightsight goggles and cloaks.
Need more bits - but all in good time...
Deff Dread red Edition wrote:A little OT but I really wanna' see a loota squad,kitted out like a bunch of devastators(Sorry about the random,little hijack,LOL).
Not OT. Warning - I just don't like lootas. I don't know if its the inability to move and fire or just the models - whenever I see units of them, the gun rig just looks wrong to me, perhaps too consistent? *If* I did any, that gun rig would be the first thing to go... Instead, I'll eventually have tankbustas filling the devastator role....
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Post by: Great Unclean One
I also think your last Van Saar attempt looks really good, just keep trying at the GS and you should notice you getting slowly better at it. I'm not very good with GS either but modelling nurgle stuff has helped my GS alot! Just keep up with it!
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Post by: endtransmission
Have a read through my thread. People have offeres a few different tips. The best tool you can get is a little sculpting brush from Hobbycraft (ground floor, far end with the paintbrushes). It looks like a paintbrush, but has a little rubber nib instead. The green stuff doesn't stick to it, so it's much easier to work with. If everything pans out, you can have a go with mine tomorrow
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Post by: Deff Dread red Edition
I don't know if you like sculpting things,but this little tutorial contains some nice tips for a starting sculpter.It's a bit more in depth then just green stuffing for conversion but I found it gave a useful tip or two.So if you'd like to give it a look here it is:
http://www.miez.nl/putty-n-paint/tutes/sculpting_tut01.pdf
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Post by: Arakasi
Another WIP shoota boy - 'nuff said.
endtransmission wrote:Have a read through my thread. People have offeres a few different tips. The best tool you can get is a little sculpting brush from Hobbycraft (ground floor, far end with the paintbrushes). It looks like a paintbrush, but has a little rubber nib instead. The green stuff doesn't stick to it, so it's much easier to work with. If everything pans out, you can have a go with mine tomorrow
I will have to get myself one of those! (and more practice)
Deff Dread red Edition wrote:I don't know if you like sculpting things,but this little tutorial contains some nice tips for a starting sculpter.It's a bit more in depth then just green stuffing for conversion but I found it gave a useful tip or two.So if you'd like to give it a look here it is:
http://www.miez.nl/putty-n-paint/tutes/sculpting_tut01.pdf
I think I will like to sculpt things - just need to build up slowly. Figured I would start by filling some gaps, then move up to small details (straps and the like) before I try anything too fancy. Never fear - it will all be here - eventually... Thanks for the link, it looks very helpful.
Today a Deff Dread, Meganob and some grotz came in the mail ('bout time!). I've realised that I actually am not far from having all of the miniatures for my 500pt force - just need two more Meganobz and a deathkopta (which I will get as part of AOBR eventually, though not for at least a month and not that I will have everything put together and painted by then either). On further consideration, I have decided to attempt to magnetise the deff dread and meganob for maximum bang for my buck (or shoud I say pound?)
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Post by: SilverMK2
You should indeed say pound
And looking good so far, certainly better than my first attempts at GS. The good thing is that you can just peel it off once it is set if you don't like it, so at least you are not ruining the plastic underneath.
Think this army will look fantastic when it is painted up. Can't wait.
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Post by: Arakasi
My (current) favourite pose - ok, perhaps behind the warbiker! I have this guy set as a Kommando - though his kit out obviously isn't - two shootas anyone? He just *looks* like a Kommando - to me anyway... Probably look better with more than an undercoat though...
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Post by: SilverMK2
Who wants to be shooty when you can be... shootier!
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Post by: Great Unclean One
Looking good, no reloading! Just throw one away and shoot the other one!!
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Post by: Norwulf
Wow i love this idea! Some lootas as a devo squad whould be a nice touch.
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Post by: Miss Dee
Put some paint on them. Please.
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Post by: Arakasi
Shoota boy ( WIP) taking cover... This is the last from pic from my extensive shooting marathon a couple of weeks ago, so only new stuff from now on, sunshine willing.
Miss Dee wrote:Put some paint on them. Please.
Yes yes - getting there!
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Post by: endtransmission
He looks like he needs a banana skin sticking to the bottom of one boot or something
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Post by: gretar
a nice one , this is
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Post by: Great Unclean One
Nice idea! I like the poses your giving them, reminds me of the manager at my GW store, NO ORK LEFT UNCONVERTED!
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Post by: Imperial Monkey
They look good. but I agree that they need a coat of paint! I want to see some looted DA vehicles as well
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Post by: Arakasi
You want the paint? You can't handle the paint!
Apologies for lack of posts - photo conditions have been terrible, other life issues have been distracting and this week I've been ill to top it all off... So now I am recovering, and there was a bit of sun (though still not perfect) I took the opportunity to photograph some WIP. In the interests of satisfying the crowd, I've put up a painting WIP and will leave some of the new models (ok, two of them) for later...
So above is the warbiker from before (obvious, I know). I don't think he is really going to come to life until the metal and black highlights are done. As my previous models pretty much involved a wash of badab black everywhere, I've decided this time around to block in all of the base colours first so that I can just apply a wash to the whole model in one go. The red on the dakkagun still needs to be tidied up and the metal needs to be applied first though.
The model is still very black which I'm not 100% certain about (it is supposed to be mimicing Ravenwing afterall). I am planning to do the ammo drum in red too, and perhaps even the cannister thing in the centre on the back - not sure yet whether that will be too much or too little. Metal will be applied to the plates on the front wheel, the front struts and exhaust (though not the joins) as well as the bolts and studs (and the dakkagun of course). Again - walking a fine line between too much and too little.
I will also take a break from my "perfect" orks and try my hand at chips, maybe some dirt spatters and rust. Possibly I should be trying that one one of my boyz first though
Thoughts welcome. I guess I'll start with less and build up more depending on how it looks - multiple washes or not.
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Post by: Great Unclean One
Maybie add some bleached bone? That would fit in really well with the ravenwing idea!
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Post by: endtransmission
He's looking good. I went for the block/wash approach with my guys too and it seemed to work quite nicely.
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Post by: Arakasi
Great Unclean One wrote:Maybe add some bleached bone? That would fit in really well with the ravenwing idea!
Thanks - I'd forgotten to mention that in my post! The tusks on the front wheel guard, tusks on the handlebars, handlebar grip, bandages/cloth on the ork wrist and hair as well as the skull there will all be highlighted up through bleached bone and white (currently done in foundation brown). There are a couple of glyphs on the bike that I will do in white as well, not to mention white unit tattoos. If that's not enough, the ork back actually has a nice plate I can put a symbol on too.
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Post by: combatmedic
This is great. Iv always wanted to do this with my Orks, and this has given me the inspiration to do so. Will follow this with great interest.
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Post by: Great Unclean One
That sounds fine then! I hope to see the finished product in all his kneecapping glory!
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Post by: Shaman
really digg this. the nob with the wing ears is my favourite
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Post by: Renton.:.
Really Awsome ! Love That kind of orks!
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Post by: Arakasi
Here we have Kommando 1 WIP (formerly Slugga boy 4). I've decided to have a first go at the Kommando scheme - here imitating DA SM Scouts directly with DA green top, white bottom and black boots. Base colours are in place, just awaiting first wash of badab black before building up the highlights. No sniper rifles, leafed cloaks or anything else yet - want to get the base colour scheme down and be happy with it before I go to that much trouble!
Thanks for the encouragement. I'm glad people are finding this interesting. I must admit I don't really like putting up WIP painting, but then if I don't it is hard to get feedback at a point where it can make a difference  I only hope the end force ends up as cool as the idea!
Side note: Cleaned up a Meganob this morning, though I haven't put him together yet. This is the first metal miniature I have cleaned up in 10 years - and suddenly the files actually came in handy! You won't see him for a while though - I am playing with the idea of magnetising him so that I can swap armaments, perhaps even going so far as to be able to detach the one shot rokkit, though I'm not sure how to handle the one shot skorchas... ideas welcome (as always)
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Post by: Great Unclean One
Looking good, posting WIP of painting is really good if you want to find out on what steps you can improve on, or in my case, where I go wrong!
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Post by: Imperial Monkey
Most intriguing...
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Post by: Mookie Blaylock
Cool idea, looking forward to seeing more stuff. One criticism however is that I think your boss is a tad small, perfect for a nob however.
Mookie
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Post by: Arakasi
Skarag Mekslag strode through the boyz camp, tattered white robes flowing out behind him, seemingly oblivious to the weight of the kustom force field generator strapped to his back. He tried to recall why he was here. Warboss Morgrim "Da Lion" Grimork had sent him on ahead with a small contingent - but why? Skarag unconsciously fiddled with the knobs and dials on his burna - simultaneously helping his mind to focus and causing da boyz to give him a wide berth. Allies. Pinkskins. His concentration wavered as conflicting emotions and memories flooded his ork mind. Protect. Destroy. Protect. Destroy. A wayward grot crossed his path, interrupting the confusion and allowing him to focus once more. With a single thought, one of his tentacled servo arms lashed out, removing the grot from his sight, and indeed, the near vicinity. Trade. Weapons. Armour. Loot. Protect, then destroy!
Mind cleared, Skarag surveyed the small warband under his command. Quickly satisfying himself that all da boyz were accounted for, he made his way over to the trukks and deffkoptas and set about making a few last minute adjustments. Two ork arms and four servo arms went to work in a blur of flesh, cables and steel. The confusion Skarag had experienced became a distant memory. It was times like these when Skarag recalled a much simpler existence - before Grimskab Badwort the pain boy had started administering gin seed or progoid lands or some such to da inna circul...
Right - first off, apologies for the lack of updates. I've recently moved to Scotland, but am still working in London, and have only now started to get things back in any semblance of order...
In an effort to speed up our army construction (and just for the fun of it), endtransmission and I have decided to enter the doubles tournament in January 2010. Below is my contingent. You can see his on his blog or the combined list is in the army list section for comment.
Skarag Mekslag (Big Mek) w. Kustom Force Field, Burna, Boss Pole : 110pts
12 Ork Boyz w. Nob (Power Klaw, Boss pole), Trukk (Boarding plank, armour plates) : 162pts
11 Ork Boyz w. Trukk (armoured plates) : 111pts
2 Deff Koptas both w. Twin linked rokkits, one w. buzzsaw : 115pts
Total: 498pts
Red - Parts ordered
Orange - Unit built, needs paint
Green - Complete
Some of my other WIP will go on hold for the moment while I get this lot sorted. Oh - and picture updates will hopefully occur on Wednesdays - as the only good light setup I will now have is my weekly trek to endtransmission's...
We have put in a large order for the bits we both collectively need - and I hope to take possession of my bits next Tuesday...
The focal point of my force is going to be Skarag Mekslag, the Big Mek. Hopefully you can start to get the idea of where I am going from the fluff above. I've ordered the burnas/lootas box set, nobz box set, the Big Mek with kustom force field, Dark Angels veterans and a techmarine to get all the bitz I think i will need. I've seen a great techmarine conversion with Doc Ock like tentacled servo arms that I hope to mimic - attached directly to the kustom force field rather than the servo harness - model willing.
I haven't quite decided if the boyz mobs will be both shootas or one each of shootas and sluggas and choppas. I have decided I will be adding more Dark Angels bits to da boyz however. I want to try distinguishing the units by pose as well - which includes at least one shoota boyz mob in "firing squad" formation. Luckily during the move I discovered another pack of green stuff I had previously ordered...
I now finally have a use for my Forge World ork trukks I picked up at Games Day. I've picked up a rhino to cut up and distribute between 2-3 trukks... Starting to wonder whether I should have got a landspeeder to cut up and add to da deffkoptas...
So - hopefully great things ahead - I promise to keep you posted and updated!
Imperial Monkey wrote:As a DA player I am shocked and loving it, you now need to have a fight with a real DA army, also buy the DA vetrens set and make Nobs with power fists that the nicked, also I would love to see a Mek with imitated servo-harness, add some DA shoulder Pads to them also.
Great Unclean One wrote:Yay more big dakka for the orky sneaky hordy thingy mabobby ^_^
He looks really cool, big gunz and orks just work and if you do make the servo harness add some more arms and some saws/drills to make it REALLY orky!
Imperial Monkey wrote:This may be hardtodo but buy the DA veterans box and then create an ork wearing a DA cloak as that will look like they really are imitating them completely! just a thought! 
Your wishes are my command... well, taken under advisement anyway!
Darth Bob wrote:This is just great dude. Very creative; taking looting from a physical aspect to an emotional and tactical aspect.
Are you going to make your warboss "Da Lion"?
Credit where credit's due!
Mookie Blaylock wrote:Cool idea, looking forward to seeing more stuff. One criticism however is that I think your boss is a tad small, perfect for a nob however.
Mookie
Having seen the size of the warbosses now, I have to agree. I will leave him as a nob, but will use him as inpiration later for a warboss... or perhaps even Skarag...
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Post by: endtransmission
Nice bit of fluff there
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Post by: Great Unclean One
Indeed, impressive storyline! So a drugged up, confused mech with a servo harness of death and probably psychopathic to match? Nothing could go wrong! Well, in orks anyway....
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Post by: Imperial Monkey
Love it, Welcome to Midlothian, its all rain and snow and cold up here in bonny scotland (just kidding), pathhead is quite near where i live (eskbank), even more reason for us to meet up and have a game, Da ork angelz vs. Dark angels.
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Post by: Arakasi
Hello again! Apologies for the lack of updates (again!) Its mostly been about photography - but I have bitten the bullet and just gone with horrible iPhone photos - I need input, ideas etc and I just can't get that without posting something (apparently...)
So our order arrived, we missed out on getting a place in the doubles tournament - but we shall not let that deter us from finishing this army! However, a number of things have changed. Firstly, due to the nature of getting a force ready in a tight schedule (even if the schedule no longer technically exists) - I have done what I had not originally planned to - which is bought *alot* of Orks prior to finishing the ones I have already. This has also led to my new philosophy - which is that I no longer need "practice" and I will make this army "exactly" how I want it. There will be a greater focus (initially) on modelling and conversions. I will eventually get to the painting - be patient!
So without further ado - some of my poor iPhone photos of what I have been up to (I created a whole new photo gallery for them so that they wouldn't taint the others)
My work space - before it got saturated with Ork body parts...
Big Mek - version one. I converted the burna to be left handed, and plan to replace some of the servo arm attachments with runtherd bitz. However this pose was short lived as I felt it was not dynamic enough...
This is the new pose, from the front. He is missing his servo harness, the marine corpse is incomplete and the burna will either have half a fuel drum added to it or its fuel hose put back - which ever looks better. It may not be clear from the horrible photo - but the marine corpse head is a skull. I plan to do the marine body as if recently scorched - so blackened armour and I'll build the skull up first in white, then red (for flesh) and then black (for burnt flesh)
The back - where you might be able to make out the minor conversion to the Kustom Force Field, giving it a more 3D finish. You will also note the robes - he is a Da Ork Angel after all. The boss pole and servo harness arms will be attached to the Kustom Force Field (counts as Mek Tools).
And a side view, showing off the robes again as well as the handle on the burna. He will require a lot of green stuff at the torso/legs joint - which actually quite nicely gives him some more height (makes him on par with the AOBR warboss) - as well as completing the robes. The robes are Dark Angels veteran robes, cut in two and with the space marine legs removed - fun I can tell you. Hopefully it is obvious here that he is striding forward - with the KFF angled forward and slightly to the left.
If you can imagine it, he will be painted like a Dark Angels Techmarine - red clothes and armour, white robes, dark green weapon and shoulder pad. I will probably paint the marine corpse as a Dark Angel too, just to get more dark green in the mix to match the rest of the army.
And here is a converted AOBR ork shoota boy, in firing squad formation
Comments welcome! (except drop pods - you know who you are!)
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Post by: Panic
yeah,
awesome blog, I just noticed the link to it in your signature.
I love the idea of the Da'Ork Angels! it's great name for a great theme. The first boys look real good with the red gun & green uniforms.
It's a shame you missed out on the doubles tourney, that's a great motivator... but there will always be other tourneys keep up the good work. I look forward to seeing your updates...
Panic...
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Post by: Arakasi
Small update. Apologies in advance for the picture quality - iPhone, bad light and all that - but I figure better something than nothing (and we are not talking about painting yet...)
Front - showing new fuel canister and sight on the burna, attached "mek tools" (servo harness arms) and dead space marine.
Back - showing completed arms ("mek tools") attached to kustom force field ("servo harness").
Right - showing dead space marine and orky klaw ("mek tool" - fix'n stuff and keeping wayward grotz outta da way).
Left - showing orky prod ("mek tool" - jump start'n deff dreads, trukks and curious grotz).
Still to do:
Add boss poleGreen stuff gaps, burna, torso/legs/robe joinJoin cable on hand back to kustom force field (will probably loop)Glue skeleton head and ork head in place (currently blu tac'd)Add trim to left shoulder pad (probably thin plasticard instead of green stuff)Paint!
Thankfully, the model is still currently in four parts - torso (including burna), kustom force field (and servo arms), legs (including space marine) and the base - which I plan on leaving as is until painted as I can't see how I will get to everywhere if I put it together first!
Now that da Big Mek is coming to an end (modelling wise), I'm looking forward to getting started on da deffkoptas and trukks. I have a landspeeder storm and a rhino I plan to utilise parts of in each - so that should be fun/interesting. I'll have to get a move on on ordering some magnets too - as I want to be able to customise these models as well. In the meantime, I still have more shoota/slugga boyz to do... (actually - I seem to have 11 shoota boyz together, though some need green stuff - and I only need another 5 sluggas to make 11 - 2 if I use existing nobz as sluggas...)
Until next time!
Adrian
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Post by: Tim the Biovore
Lookin' Good.
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Post by: Arakasi
Panic wrote:...awesome blog...
Tim the Biovore wrote:Lookin' Good.
Thanks!
Didn't get as much time tonight as I would like - gotta stop reading DakkaDakka - but still managed to knock a few things off the outstanding list:
Add boss pole - CHECK!Glue skeleton head in place - CHECK!Add trim to left shoulder pad - CHECK!
Gonna leave the mek head off for now - think it might be easier to glue on and paint *after* painting the torso... (also would like to get the orientation right after everything else is fixed in place)
Still to do:
Add something under the back right foot - currently airborne...Green stuff gaps, burna, torso/legs/robe joinJoin cable on hand back to kustom force field (will probably loop)PaintAssemblePaint ork headFinish!Stomp someone...
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Post by: Arakasi
Just spent some time writing the following fluff for another thread ( Orc and Ork showoff thread) so figured I should repeat here:
History of Da Ork Angelz
No boy is quite sure 'ow it 'appened, but dey are pretty sure it started with Grimskab Badwort da pain boy... Ya know, da boyz expect those treated by pain boyz to not be quite "themselves" afterwards, but Grimskab was more than not himself after being patched up by another pain boy during the Piscina IV campaign. At first, no-one thought twice (orks rarely think once!) about his sudden ability to track down da dark green coloured beakies, his success at suggesting ways to ambush them, nor his increased enthusiasm for hacking them to pieces. He was of the Blood Axe clan after all. When he got a little *too* enthusiastic, Morgrim Grimork (Da Boss) still found a good fist would put him in his place. This was, of course, until Morgrim found himself needing Grimskab's "services"...
You see, according to da grotz - Grimskab hadn't been mindlessly hacking up beakies - he 'ad been "extractin" stuff - gin seed or progoid lands or some such. Grimskab had been self administerin himself. Da grotz had learnt to determine Grimskab's mood based on how much supply he had and how long it had been since the last administration. Da boyz began to learn the same lessons once Morgrim had also been administered to - his temperament swung from tactical genius (for an Ork, even a Blood Axe) soon after an "administration" to downright unbearable (ie normal Orky) once it had "bin awhile". He also became obsessed with tracking down da dark green beakies - especially da chaos ones - apparently their gin seed was "pure"...
Slowly over time, as more nobz, odd boyz and boyz required Grimskab's "services" - whether as a result of battle, opportunity or da boss order'in it, da inna circul came into being and Da Ork Angelz took shape. Now dey scour the galaxy for da dark green beakies, tak'n dere gin seed and progoid lands and metabolising it, integrating strange knowledge of tactics, force structure, technology, locations and secrets... - if only their Orky minds could fully grasp what they had been given access to!
Having been patched up with genetic material from a Dark Angels apothecary fallen in battle on Piscina IV by a pain boy (rumoured, but not confirmed to ne the Mad Doc himself), Grimskab became a twisted combination of apothecary and pain boy. Da Ork Angelz, the upper echelons also now similarly administered, have come to adopt a similar uniform, tactics and force structure - albeit from an Orky perspective - including Da Deff Wing and D Rav'nwing. Da boyz don't care - if anything, they get to krump more stuff!
--- end of history ---
Now - have been scribbling some thoughts/planz for da deffkoptas:
Most of the top left is taken up of various views of an Apache gunship style deffkopta - I plan to make some "wingz" out of plasticard and mount the rokkits (cut from the front) underneath them. Front to be replaced with the trukk grill. This will put the ork "pilot" further forward. Not sure whether I'll mount the existing engine horizontally above the wing, or build new engines, perhaps out of land speeder jets. Not sure what to put under the wing. In the first case, possibly a bomb dropping compartment. In the latter, possibly the unused ork engine...
Bottom left (left page) has the start of a Star Wars type land speeder - using a cutdown version of the rear of a space marine landspeeder (or make one...) containing only one jet. I'd like to try to have the pilot lying forward, but we'll see. Probably make use of warbike parts for the front. Rokkits are attached "typhoon" style to the back.
Bottom right (left page) has the rokkits incorporated into a Space Marine land speeder front. Bottom (right page) has them chin mounted.
Top (right page) is meant to be a Huey variant. Thinking to use the middle of the Land Speeder Storm as a platform for a rokkit or big shoota wielding ork - with a grot "pilot".
Also thinking an Apache gunship style deffkopta with two grotz (gunna and pilot) - one behind the other like the actual Apache gunship seating would also be cool....
I should note - although all of the above use twin linked rokkits, I'm planning to magnetise them so I can switch out for twin linked big shootas or a kustom mega blasta. Also, I'll be thinking about how to add power klaws and big bombs should I want them. I am trying to incorporate about a quarter of a land speeder storm into a third of four models - as befitting the Rav'nwingz type nature of Da Ork Angelz.
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Post by: endtransmission
Cool background
If you want to bring your boss with you tomorrow night, I can bring my camera and get you some slightly clearer pictures?
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Post by: SilverMK2
Haha, great fluff
And I look forward to seeing your koptas once they are realised in plastic
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Post by: Arakasi
Q: How many bitz can the AOBR deffkoptas be chopped up into?
A: Lotz!
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Post by: Mad Monk's Mekshop
Dark Orkels?
1
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Post by: Imperial Monkey
Am loving this! but it needs more painted models, the theory of it and plans are really awesome but lets break out the paint!
Love the apache idea by the way.
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Post by: Arakasi
Imperial Monkey wrote:Am loving this! but it needs more painted models, the theory of it and plans are really awesome but lets break out the paint!
Love the apache idea by the way.
I knew it wouldn't take long for another "paint!" comment  I'm going to have to start rotating my days - modelling, green stuffing and painting... I've got four models that need green stuff work (including Da Big Mek) that I need to get to. I think I will be more inclined to start painting again once that is done - especially Da Big Mek. Unfortunately, until I have my first 500pts together, I can't play - and painting won't solve that  On the plus side, that is currently only two trukks and two deffkoptas (substituting nobs for sluggas...)
Promise to do the green stuffing next week and at least an evening painting! (Might even have a better camera too...)
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Post by: Darth Bob
I'm glad you liked my idea to nickname the boss "Da Lion". You should totally give him long blonde hair and lions on his armor  .
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Post by: Newt-Of-Death
Lookin good so far!
Put up a pic with everything you've done so far together.
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Post by: kukuchik
I absolutely love what you have done here! the warboss is amazing! but so is everything else. i have only just started collecting orks, i only really have what i got in the AoBR box, but you have really captured a look that i would love to emulate!
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Post by: Arakasi
Orks vs Tau, 500pts. My first game of 5th edition, first game in over 10 years and first battle report - be kind!
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Post by: Sir Motor
Very cool.
Warboss is especially cool.
You know,there is character called "Interrogator-Chaplain" which wear skull mask and black armor.
It would be cool to add your army.
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Post by: Arakasi
Orks vs IG, 500pts. My second game of 5th edition and second battle report. First game in over a decade for my opponent too!
Sir Motor wrote:You know,there is character called "Interrogator-Chaplain" which wear skull mask and black armor.
It would be cool to add your army.
But what to field him as? My first thought is a pain boy - it would certainly seem to me more striking than an apothecary... Or a "counts as" Mad Dok Grotsnik? Guess I'll just have to make two!
kukuchik wrote:i have only just started collecting orks, i only really have what i got in the AoBR box, but you have really captured a look that i would love to emulate!
Wait till you see what I have done to a deffkopta... just waiting on pics from my last battle (above)...
Newt-Of-Death wrote:Lookin good so far!
Put up a pic with everything you've done so far together.
Coming!
Darth Bob wrote:I'm glad you liked my idea to nickname the boss "Da Lion". You should totally give him long blonde hair and lions on his armor  .
Lions, or... squigs!?!? (yellow squigs, with manes?) I'll have to have a think a bit more about it. I was planning to model him after Azrael - in mega armour with a grot assistant carrying around his helmet  Still - he is a way off at the moment - so plenty of time to tweak the idea!
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Post by: Arakasi
An update... with better pictures! In an attempt to actually make more progress, I've been concentrating more on my modelling than this blog (as well as having my first two 5th edition games.) I've also been without a decent camera / setup as well, which hasn't helped. Anyway - I'm spending the week at home in Scotland and have trialled carting my 500pt force up here (I think I need Battlefoam!) Consequently, I have access to my wife's camera and none of my paints or tools - so update it is!


Above is my WIP Apache Gunship style deffkopta. I ended up cutting an AOBR deffkopta into a lot of pieces to make this - but I hope you will agree it was worth it! The rokkits are magnetised and can be switched out for big shootas. The big bomb is also magnetised. There is still some patching up and detailing to do - including magnetised options for a chin mounted kustom megablasta and driver wielding buzzsaw/powerklaw. But in essence, this is it, and I am very happy with it.
One of the things I noticed when I put it alongside a standard AOBR deffkopta is that it looks a lot less two dimensional - an issue I hadn't even realised the AOBR deffkoptas had.
Anyway, as I said, its not finished yet - and I'm not back in London (where my tools are) until the 4th - so plenty of time to take onboard any comments and suggestions!
I also have started my two trukks and hope to have some updates and pictures over the next couple of days too.
Catchya,
Adrian
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Post by: Malecus
Love the deffkopta! The wing mounted missiles look awesome, and I agree wholeheartedly about the added depth from making it wider.
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Post by: guardpiper
Very well worth the effort, the inspiration of the Apache is easy to see. I can not wait to see the chin guns and see them painted.
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Post by: Miss Dee
Anychance of a Longbow?
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Post by: Llamahead
Great ideas! Are you planning on a looted Dreadnaught, from the AoBR one its an easy job? I really like the Deffkoptas as well!
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Post by: Lazyork
Deffkoptas look great! can't wait to see them finished
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Post by: Arakasi
Miss Dee wrote:Any chance of a Longbow?
My military knowledge/ignorance is limited to Google - isn't the Longbow a type of Apache? Either way, what is the difference you are suggesting?
Llamahead wrote:Great ideas! Are you planning on a looted Dreadnaught, from the AoBR one its an easy job? I really like the Deffkoptas as well!
Not in the near future - but it definitely fits the theme. First (large) step is to simply complete my 500pt force (including painting!), which sadly no longer contains a Deff Dread.
Thanks for everyone else's comments too!
Automatically Appended Next Post: 


Above is my first trukk, wip, slowly coming together. I didn't want to just put together yet another static looking trukk - so this has been converted to look as if it is cornering, heavily  . I plan to place the gunner so that he is firing to the left, slightly down - as if he is trying to keep the gun trained during the cornering / overshooting of the target. There should be just enough room for a magnetised wrecking ball too - at an angle to keep the flow of motion. All of the wheels are magnetised, so can be removed for cleaning mould lines, painting, transport, immobilised (1 or 2 wheels) and wrecked (all wheels). All comments and suggestions welcome as normal. Automatically Appended Next Post: 


Above is my second trukk, wip, slowly coming together. Again, I didn't want to just put together yet another static looking trukk - so this has been converted to look as if it is airborne. Inspiration was taken from pictures of rally cars coming over rises. Again, all of the wheels are magnetised, so can be removed for cleaning mould lines, painting, transport, immobilised (1 or 2 wheels) and wrecked (all wheels) (as well as removing it from its "flying" base). The sides of the tray are also magnetised so that they can be positioned in either the upright (as pictured) or flat positions. All comments and suggestions welcome as normal. Automatically Appended Next Post: 

Better pics of da Big Mek.
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Post by: Miss Dee
A longbow has a radar dome on top of the 'blades
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Post by: starbomber109
...those are the most awesome trukks I've seen
Dang, I want to build some dynamic trukks now!
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Post by: Breotan
Nice way to make the truck look like the ramshackle bucket of bolts it is. Don't know about putting it on a flying base though.
Oh and minus 50 DKP for the lack of dresses in a Dark Angels themed army.
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Post by: Imperial Monkey
It all looks really good!
NEED MORE PAINT!!!!
Sorry, couldn't contain the sudden outburst.
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Post by: Rose_Mountainz
I LOVE your trucks  youv'e made them interesting and fun to look at instead of the normal trukks, keep up the good work
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Post by: Warboss Tufgrim
That Big mek is looking really great! Can´t wait to see him painted
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Post by: dementedwombat
I love the trucks. They almost look cartoonish. I think you should model one going off a dirt ramp Dukes of Hazard style.
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Post by: Arakasi
Miss Dee wrote:A longbow has a radar dome on top of the 'blades
I know what you are talking about now. I currently need another deffkopta, and have ideas/plans for about a half dozen varieties. One of those was another Apache style one - but with a grot pilot and gunner - mimicking the actual cockpit setup of the Apache. Possibly I could put a third grot on top (perhaps with binoculars?) acting as the radar dome? Probably the main issue is the extra height it will add to the model...
Breotan wrote:Nice way to make the truck look like the ramshackle bucket of bolts it is. Don't know about putting it on a flying base though.
Oh and minus 50 DKP for the lack of dresses in a Dark Angels themed army.
Is your issue with the flying base just personal preference or do you see an actual issue? If so, would you care to elaborate? I can't see how to make it airborne without a base of some kind, and the flying base seemed perfect (better still that I only needed one when I was originally expecting to need two...). Do you have any other suggestions?
-50DKP?  Dresses are reserved for ICs and perhaps some Nobz. Da Big Mek has one. Unfortunately, in 500pts there is only one other Nob...
dementedwombat wrote:I love the trucks. They almost look cartoonish. I think you should model one going off a dirt ramp Dukes of Hazard style.
How big a ramp are you thinking? I wouldn't want to make the trukk twice as high? I have thought about one landing/crashing from a jump though...
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Post by: BOSS_PIMPALOTZ
Loving this very ramshackle veihicles whats on the horizon to expand the force?
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Post by: endtransmission
The trucks are looking really cool. Sorry I haven't emailed you the photos yet... I keep forgetting! (Shame on me!)
Instead of the flying base, how about having the truck driving up/off a wrecked rhino? You also need some grots/snotlings hanging onto the trucks for dear life to give it a bit more motion. Possibly one or two slipping off
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Post by: Arakasi
BOSS_PIMPALOTZ wrote:Loving this very ramshackle veihicles whats on the horizon to expand the force?
Well, it is most important to finish my first 500pts - especially to get them painted - otherwise I will return to old bad habits and basically have mostly grey and silver minis. Not to mention the wrath of my loyal commentors...
After that, I imagine it will be a mix of raising the army to 750pts and completing/doing some of the more iconic Dark Angels conversions - I still have a Meganob, Warbiker and Deff Dred that got put on the backburner... Unfortunately the easiest way to expand to 750pts is probably also the most boring - adding another trukk of boyz and another deffkopta - though I do have a lot of deffkopta ideas... This may change after more games too... I have the FW halftrack trukk as well, which I was planning to do up as a transport for MANZ and/or the Warboss (in Deffwingz white). An actual Warboss wouldn't go astray eventually either! Basically - too many ideas/things to do! Once I have 500pts down though, I'm hoping to have a little more freedom. Maybe I'll do a poll or two - one to set the order of completing my 500pts (what do you want to see painted and complete first?) and after that, what do you want to see next?
endtransmission wrote:The trucks are looking really cool. Sorry I haven't emailed you the photos yet... I keep forgetting! (Shame on me!)
Instead of the flying base, how about having the truck driving up/off a wrecked rhino? You also need some grots/snotlings hanging onto the trucks for dear life to give it a bit more motion. Possibly one or two slipping off 
No problems! Gotta organise next week too  . Not sure about the wrecked rhino... as with the ramp idea, it would seem to add too much height? I'll have to think about it some more - feel free to clarify further, or I'll just talk to you next week. I do like the idea of using grots/snotlings (probably grots) hanging onto the trukks - I agree it should add to the feeling of motion I am going for.
Keep those comments coming!
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Post by: Miss Dee
I think FW have grots hanging on for dear life.
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Post by: Arakasi
Ok. So - my holiday is nearly over - I'm back in London on the 4th - back to work and back to where my tools/paints etc are. Looking back at my list, there have been a few minor tweaks, some new (incomplete) modelling, but not much new in the way of models ready to be painted or completed  .
Key: Parts ordered / model being built, Model built, needs paint, Complete
Skarag Mekslag (Big Mek) w. Kustom Force Field, Burna, Boss Pole : 110pts
12 Shoota Boyz (3/5/3), including Nob (Power Klaw, Boss pole), with Trukk (Boarding Plank, Reinforced Ram, Red Paint Job) : 162pts
11 Shoota Boyz, with Trukk (Reinforced Ram, Red Paint Job) : 111pts
2 Deffkoptas both with Twin linked rokkits, one with Buzzsaw : 115pts
Total: 498pts
Although it does look a bit daunting having so few Shootas ready - I am quite happy to use my existing Nobz/Sluggas as "counts as" - which would make the second unit 6/ 5. The only model I don't have started is the second deffkopta - as I am currently just substituting a clipped together AOBR one...
So the question is this - what should I focus on completing first? Second? If I can get any sort of consensus I'll make sure to target it first! (Depending on how well this goes, I might do it again for expanding the force - both list wise and theme wise...)
Thanks in advance,
Adrian
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Post by: CommissarKhaine
I say finish the shoota Boyz. You'll need plenty of those anyway, and if you start them soon enough in the process you won't be stuck with having to paint nothing but basic boyz in the end. It'll help keep you motivated, since then you can reward yourself with some nice stuff. They're also the unit you're least likely to change the composition off, meaning the models will always be useful.
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Post by: kukuchik
wow! those trukks are sweet, such a great idea and perfectly executed. now all they need is a lick of paint!
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Post by: endtransmission
Finish the first Boyz mob and their trukk first. That way you have one completed unit out of the way.
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Post by: Arakasi
Well, managed to add some paint this week - but its slow going, so no pics yet (not really anything more than what you have seen previously...). Taken suggestions to heart, and am focusing on the shootas/sluggas that already have paint on them. Battle versus Tau tomorrow - wish me luck!
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Post by: Panic
yeah,
Your trucks look awesome, I know how you feel with the slow progress, I've only found about 6 or 7 hours in the last month to do any grot work.
But keep a eye on a a set objective/ammount of orks painted (1500) before your start a new proje....oh look 'nids!
Panic...
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Post by: troy_tempest
I can confirm from recent painful experience that Arakasi plays as well as he paints/converts...
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Post by: Accolade
I absolutely love those trucks!!! They look like they are just bounding towards the enemy lines, their ork passengers jumping out just as the trucks trash into the enemy tanks in a spectacular explosion, confusing the enemy long enough for the orks to "RUN UP UN SMASH UM BOYZ GUD UN DED!!!
Fantastic army, can't wait to see it all together!
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Post by: Arakasi
troy_tempest wrote:I can confirm from recent painful experience that Arakasi plays as well as he paints/converts... Skarag Mekslag and da Pain Boy'z Errand - Part I (Ork vs Tau, 500pts)
First battle of two on the weekend. Tau were not shooting any better than Orks, and I think were somewhat restricted by the small, oval shaped table size. Still, we did start 24" apart, and the corners (such as they were) were not utilised... You be the judge! Automatically Appended Next Post: Skarag Mekslag and da Pain Boy'z Errand - Part II (Ork vs Tau, 500pts)
As the first game went so fast (3 Ork turns), we went for another. Unfortunately for the Tau, my first game going second had them crippled by Night Fight and then in assault on first turn. Worse (for the Tau) - the assault carried over to the Tau turn and resulted in the loss of two Fire Warrior squads... Still, at least they managed a decent round of firing before the game ended (again, Ork turn 3...)
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Post by: Arakasi
Thingz woz lookin' up. Maybe da Pain Boy did knowz watz hez wuz doin? Da good news woz dat apparently a large contingent of da beakie Deffwing, along with some 'umies and even some of doze 'umies wot we 'ad doublecrossed 'ad shown up on da Tau world. Da bad news woz da rest of da boyz wouldn't get dere in time for da krumpin. Skarag scratched his chin - bad news for da rest of da boyz anyway. Still, da boss believed taktiks dictated dat a large, dispensable screen would be needed to ensure Skarag's small band of boyz got where dey woz needed, and without enough grotz on hand, Skarag had been tasked to find a suitable replacement. Consequently, Skarag 'ad 'ad to return wot Tau stuff and prisoners da boyz 'ad looted as a sign of good faith (well, da bitz wot he couldn't finda use for anywayz) in exchange for joinin "da greata good". Temporarily of course - just long enough for dem ta take da brunt of da beakie an 'umie shoot'n. Da Ork trukks lined up behind da Tau trukks, directly facing da beakie Deffwing. Skarag ordered both Ork trukks to give da Tau a friendly "nudge" and da battle began. Skarag watched, mesmerised, as da Tau guns effortlessly wrecked a Landraida - making a mental note to investigate dem more carefully after da inevitable "leaving of da greata good". More of da beakie Deffwing appeared - raisin' a roar from da boyz as dey would now 'ave enough ta go around. One Tau trukk fell, fulfilling its purpose. And den da boyz were in amongst ta thick of it...
Orks rock! Just had to say that first
@endtransmission and I visited The Spiky Club in Reading on Thursday night. Unfortunately the going battle size seemed to be 1500pts, and we had only brought 500pts each (though we would have been happy just to play each other). Luckily for us, we met another pair of newcomers who had come together, and were able to add our 500pt forces to their 1500pt forces for a doubles 2000pt game. All of us, whilst having played 40K previously, were fairly new to 5th edition - so suffice to say we didn't finish - but it was a blast!
So - it was Tau (1500pts) + Orks (500pts) vs Dark Angels with Daemonhunter allies (1500pts) + Guard (500pts) - for a capture and control, pitched battle. A brief rundown of the highlights over two turns follows:
Tau/Orks win roll off and decide to go second, and then seize the initiative!@endtransmission manages to fail all but one Perils of the Warp role for both his Primaris Psyker and the psyker battle squad. (The successful roll ended up destroying one of my trukks...)Tau and Dark Angels players astonished at the charge range of Ork Trukk boyz (Turn 2 assault)The Big Mek and his shoota boyz manage to put down a Deathwing squad over two assault phases, for the loss of the Big Mek and a boy.The Nob and his shoota boyz multi assault the second Deathwing squad, including Belial and an Apothecary (who annoyingly saved one shoota death out of two going in) and a Storm Trooper squad - all in cover! - killing one Deathwing and four Storm Troopers for the loss of 2 boyz and sending the Storm Troopers packing. Unfortunately the Deathwing made a better showing in the next assault phase, killing 3 for the loss of none (saved both Powerklaw hits!) and sending the boyz packing instead.
Suffice to say I was very pleased at the boyz showing - I really didn't think two units of 11 shootas, a Big Mek with Burna and a Powerklaw Nob were going to be that successful against Deathwing. Had I known beforehand that Belial was in the second squad, I think I would have attempted to single him out for some Powerklaw instadeath...
So, as I started - Orks rock!
Now I need 750pts to team up with @endtransmission against a combined Tau/Dark Angels force next week... Thankfully I had been thinking about this before, and will be tooling up the second Trukk (+Nob with Powerklaw, +Boarding Plank) and adding 9 Kommandos (2 Burnas) + Snikrot for some ambush shenanigans  I will have to bring forward my Kommandos purchases - but they won't arrive before Thursday. Instead, I've worked out I need to put together 9 more shootas (to fill out enough models for the two shoota boyz Trukk mobz) and 2 burnas (for the Kommandos) next week. I can then use my existing sluggas and Nobz for the rest of the Kommandos in the meantime....
I did get painting done this week - 13 models in progress (5 shootas, 2 sluggas, 4 nobz, 1 big shoota, 1 warbiker) - base coats are mostly done, so I guess this is what you might call "table top" ready  Didn't bring them with me to Scotland this weekend, so no photos. Should be able to get some next weekend as I have games scheduled in Glasgow. Will have to concentrate on the painting again the following week...
Thanks for reading!
Arakasi
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Post by: Rose_Mountainz
Very interesting reading, and looking forward to see more of your work
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Post by: endtransmission
The club website is now http://www.spikyclub.com btw.
I also managed to pass one of my psychic tests with the primaris; that's what blew up your trukk (sadly after everything had detrukked!). So that's a 1 in 4 success rather than total failure ThankYouVeryMuch ;p
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Post by: Arakasi
Updated for correctness
I thought that was a fiendish ploy on your part so that they would not expect the destruction you will unleash on them this week...
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Post by: endtransmission
*shhhhh* you're not supposed to say thing like that in case they secretly find this before thursday!
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Post by: Breotan
Arakasi wrote:-50DKP?  Dresses are reserved for ICs and perhaps some Nobz. Da Big Mek has one. Unfortunately, in 500pts there is only one other Nob...
Need dresses and hoodies for your flash gits.
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Post by: Arakasi
Quick update, no pics: 1 Kommando with Burna and 3 Shoota Boyz assembled. 1 Burna Boy (counts as Kommando with Burna until I get my Kommando models...) and 5 Shoota Boyz left to assemble tonight. (The extra Shoota Boy mentioned previously actually has a Big Shoota - and I have that assembled and partially painted already...)
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Post by: Imperial Monkey
I like the background, make a looted wagon out of a hammerhead (always wanted to do that), it would work cos it would be in keeping with your narratives...if sligtly deviant from the DA idea!
Still...I want to face these orks formyself,see what tomake of them...
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Post by: Arakasi
Long time no update! Here's a quick group shot to tide you over  (Click to view in more detail in the gallery)
Basically, this is my current 750pt force - with a few extras. The "sluggas" are currently masquerading as Kommandos, the Nob filling in for Snikrot....
Will get back to individual comments soon. Also have some battle reports I need to post too...
Catchya!
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Post by: Miss Dee
If nobody goes for my AoBR orks on the barter bucket do you want them?
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Post by: Arakasi
I won't say no - but I'm not currently short of boyz - AOBR or otherwise. You may be able to find someone more deserving - and faster to utilise/paint! Appreciate the offer (and not turning it down!)
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Post by: Miss Dee
one for the deathcopters is put together other than that untouched and bases to go with.
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Post by: Arakasi
Da Dark Angelz vs Eldar, 750pts
Miss Dee wrote:one for the deathcopters is put together other than that untouched and bases to go with.
Cool. I think we can take this to PM.
Automatically Appended Next Post:
Da Dark Angelz vs Tau, 750pts
Automatically Appended Next Post:
Da Dark Angelz vs Red Scorpions, 750pts
Automatically Appended Next Post:
Red Scorpions vs Da Dark Angelz, 750pts (The Revenge)
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Post by: Arakasi
BACKLOG
Right, time to catch up on some comments in this thread now that I have those battle reports out of the way!
Arakasi wrote:
Deff Dread red Edition wrote:A little OT but I really wanna' see a loota squad,kitted out like a bunch of devastators(Sorry about the random,little hijack,LOL).
Not OT. Warning - I just don't like lootas. I don't know if its the inability to move and fire or just the models - whenever I see units of them, the gun rig just looks wrong to me, perhaps too consistent? *If* I did any, that gun rig would be the first thing to go... Instead, I'll eventually have tankbustas filling the devastator role....
Norwulf wrote:Wow i love this idea! Some lootas as a devo squad whould be a nice touch.
You'll be happy to know I am having second thoughts about Lootas. In fact, the 1500pts I'm aiming for has 15...
Imperial Monkey wrote:I want to see some looted DA vehicles as well
Imperial Monkey wrote:I like the background, make a looted wagon out of a hammerhead (always wanted to do that), it would work cos it would be in keeping with your narratives...if sligtly deviant from the DA idea!
Still...I want to face these orks formyself,see what tomake of them...
Definately in the pipeline at some point in the future - it is also in my planned 1500pt list, though I would love to eventually do 3 - one each based on the Predator, Vindicator and Whirlwind... Will have to see about the Hammerhead...
Newt-Of-Death wrote:Lookin good so far!Put up a pic with everything you've done so far together.
Done - see group shot above!
Great Unclean One wrote:That sounds fine then! I hope to see the finished product in all his kneecapping glory!
Imperial Monkey wrote:Am loving this! but it needs more painted models, the theory of it and plans are really awesome but lets break out the paint!
Love the apache idea by the way.
CommissarKhaine wrote:I say finish the shoota Boyz. You'll need plenty of those anyway, and if you start them soon enough in the process you won't be stuck with having to paint nothing but basic boyz in the end. It'll help keep you motivated, since then you can reward yourself with some nice stuff. They're also the unit you're least likely to change the composition off, meaning the models will always be useful.
endtransmission wrote:Finish the first Boyz mob and their trukk first. That way you have one completed unit out of the way.
Yeah yeah. On the suggestions above, I have been focussing solely on painting all models that currently have paint on them - which included 5 shootas, 3 sluggas, 4 nobs, 1 big shoota and a warbike. If you check the group shot out above, you might be able to see the progress
starbomber109 wrote:...those are the most awesome trukks I've seen. Dang, I want to build some dynamic trukks now!
Rose_Mountainz wrote:I LOVE your trucks  youv'e made them interesting and fun to look at instead of the normal trukks, keep up the good work 
kukuchik wrote:wow! those trukks are sweet, such a great idea and perfectly executed. now all they need is a lick of paint!
Panic wrote:yeah,
Your trucks look awesome, I know how you feel with the slow progress, I've only found about 6 or 7 hours in the last month to do any grot work.
But keep a eye on a a set objective/ammount of orks painted (1500) before your start a new proje....oh look 'nids!
Panic...
Accolade wrote:I absolutely love those trucks!!! They look like they are just bounding towards the enemy lines, their ork passengers jumping out just as the trucks trash into the enemy tanks in a spectacular explosion, confusing the enemy long enough for the orks to "RUN UP UN SMASH UM BOYZ GUD UN DED!!!
Fantastic army, can't wait to see it all together!
Thanks for all the Trukk love!
Warboss Tufgrim wrote:That Big mek is looking really great! Can´t wait to see him painted 
Same
Miss Dee wrote:I think FW have grots hanging on for dear life.
I haven't been able to find them - but nothing a bit o conversion couldn't sort out I imagine
Rose_Mountainz wrote:Very interesting reading, and looking forward to see more of your work 
Thanks!
Breotan wrote:Arakasi wrote:-50DKP?  Dresses are reserved for ICs and perhaps some Nobz. Da Big Mek has one. Unfortunately, in 500pts there is only one other Nob...
Need dresses and hoodies for your flash gits. 
No plans for Flash Gitz at the moment...
DA PLAN
Right, now that *that* is all of of the way (and apologies if I missed anyone along the way - I do appreciate all of your comments - not just the praise!), lets get back to the situation at hand!
Okay - so I have 13 models currently being painted (there were some delays due to a week in France and a week off ill). You may be able to see these in the group shot. Let me know if you are interested in close ups of any.
I am not painting 13 at a time in the future!
I also have all the models for the 750pt force you can read about in the battle reports linked above. Yes - I'm getting games and I'm happy! The models are not all complete, but complete enough for representation/size...
I think I am going to break my progress into lots of 5 models and see how that works out. For these purposes, warbikes will count as 2, deffkoptas and the big mek will count as 3 and the trukks will count as 5.
Then its simply a case of:
a) Completing the 13 models I'm currently painting
b) Choosing the next 5 models (or equivalent) to model and paint.
I will be asking for your input into the order - but we can wait till I finish step a before diving into that... Still, even after a, I still won't have a complete mob! (I think I need to do a minimum 3 more shootas - so the next group will probably be that plus either the deffkopta or the big mek...)
Oops - now I've run out of thoughts. Will try to update more frequently in the future!
Thanks for reading,
Arakasi
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Post by: Imperial Monkey
Hmmm...Very interesting... PM me when ur next in Edinburgh so we can have a game
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Post by: Arakasi
Imperial Monkey wrote:Hmmm...Very interesting... PM me when ur next in Edinburgh so we can have a game 
Will do!
Right, for your viewing pleasure (and comments and suggestions) - WIP Paint! Just a random selection of three of the thirteen models I am currently painting... These are getting precariously close to finished - yay!
Warbiker/Kneekappa ( WIP)
Shoota/Stikkbomba ( WIP)
Shoota/Go to ground!
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Post by: troy_tempest
Great work as always.
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Post by: aromasin
The high lighting is very clean on them. Good work!
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Post by: Arakasi
troy_tempest wrote:Great work as always.
Thanks! I am looking forward to the day they line up all painted against your Tau...
aromasin wrote:The high lighting is very clean on them. Good work!
I've put more effort into the highlighting this time around - so its good to see it noticed! The red in particular I am very happy with. The green and black - well it ended up a little heavy handed. Still - its amazing what a wash will do to dampen that down, and I'm happy with the results. Devlan Mud on the Ork skin also made them more gritty, as well as taking the "glow" off the tattoos - unlike the clean cut boyz I did first. Another layer of Badab Black on the clothing made sure you can still distinguish where the green clothing ends and the green Ork begins.
Some of the highlights are a bit off - but I will correct that with the next batch. Still have to highlight the weapons, do the bone, add some weapon damage, rust etc... I'll see how I go tonight, maybe post up some more random pics.
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Post by: Panic
yeah,
have you officialy changed the name to Da Dark Angels..
I liked Da Ork Angels> D'ork angels> dorks
Thought it was pretty clever/funny.
Panic....
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Post by: Arakasi
Panic wrote:yeah,
have you officialy changed the name to Da Dark Angels..
I liked Da Ork Angels> D'ork angels> dorks
Thought it was pretty clever/funny.
Panic....
Yes - I changed it some time ago. I wanted to try to avoid that line of thinking. Da Dark Angelz are very serious - well, as serious as Orks can get, being all taktikal and all - and are likely to consider being called dorks an insult worthy of a serious krump'in. Of course, they are also likely to take your *existence* as an insult worthy of a serious krump'in, and probably don't know what a dork is, so it probably doesn't matter. You should simply just expect a krump'in...
More WIP...
The ever photogenic warbiker (now with metal highlights and wear and tear... not sure if this is actually obvious or not from the photo...)
Nob
Kommando (not the best picture, test of the Kommando colour scheme - he isn't really anymore special than a slugga...)
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Post by: endtransmission
Arakasi wrote:Nob
It's all coming together nicely. My one comment is to drill out (or paint) the gun barrels, especially this guy.
Also, why hasn't the curved tip of the bayonet been melted? It looks to be in line of fire form the lower barrel
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Post by: Arakasi
endtransmission wrote:
It's all coming together nicely. My one comment is to drill out (or paint) the gun barrels, especially this guy.
Also, why hasn't the curved tip of the bayonet been melted? It looks to be in line of fire form the lower barrel 
He is one of two of the last models from my first batch - before I started drilling the barrels. Definately he will get a black dot there, not sure if it is worth drilling at this stage...
Why has the curved tip not melted? You do realise Orks are only BS 2 right? He hasn't hit it yet!
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Post by: endtransmission
BS2 doesn't mean that the melta fires sideways out of the barrel though. But hey, if an Ork believes... it is so!
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Post by: Imperial Monkey
Its not a melta weapon...Its just a slugga, plus the lower barrel could just be there to make it look shootier. To show off!!
But the biker looks so good... Keep it up, and get some paint on their rides
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Post by: Aenigma
arakasi,you are one of the best!
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Post by: Arakasi
endtransmission wrote:BS2 doesn't mean that the melta fires sideways out of the barrel though. But hey, if an Ork believes... it is so! 
The day Orks get melta weapons - well, you won't like it!
Imperial Monkey wrote:But the biker looks so good... Keep it up, and get some paint on their rides 
Thanks! I want to finish the shoota boyz mob (so another 2 or 3 shootas), and I was thinking about doing one of the trukks as well, but trying to avoid doing both at the same time... I might have to though (believe me, I *want* to get *everything* finished!) - it shouldn't be quite as bad as doing 13 models at once (but not quite as nice as 5...) Anyone have any preferences for what's next? (to be painted/completed from existing models)
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Post by: Imperial Monkey
and next you hav to do the mek-marine
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Post by: Arakasi
endtransmission wrote:My one comment is to drill out (or paint) the gun barrels, especially this guy.
Fixed - along with the other model (big shoota) and two of the Nobs *you* did for me!
Aenigma wrote:arakasi,you are one of the best!
Thanks for reading!
Imperial Monkey wrote:and next you hav to do the mek-marine 
Yes - he is also vying for attention. His one saving grace is that I am still learning/improving - he can wait until I am happier with the process, as he obviously deserves my best effort!
And now, for your viewing pleasure, tonight's random updates:
Shoota ( WIP)
'Ard Boy Shoota ( WIP)
Gaming tomorrow night, so there won't be any more *painting* updates until at least the weekend. Should be two more battle reports though
Night,
Arakasi
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Post by: Brother Bartius
You're painting skills look as good on here as they do in real life.
Cracking work. Keep it up.
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Post by: Condai
I am loving this blog very much! The painting is very clean as is the highlighting great although I think you could use some devlan mud here and there  *wink*. I use devlan mud on metal everywhere unless it's a place where paint has been clearly chipped off. The idea of orks immitating SM is very amusing and the conversion work is very fit into the theme.
Keep up the good work!
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Post by: MajorTom11
sweet!
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Post by: Arakasi
Brother Bartius wrote:You're painting skills look as good on here as they do in real life.
Cracking work. Keep it up.
Thanks! Can't wait to face off against those tricksy Eldar again...
Condai wrote:I am loving this blog very much! The painting is very clean as is the highlighting great although I think you could use some devlan mud here and there  *wink*. I use devlan mud on metal everywhere unless it's a place where paint has been clearly chipped off. The idea of orks immitating SM is very amusing and the conversion work is very fit into the theme.
Keep up the good work!
If you are talking about my earlier models - I totally agree! They basically had a single Badab Black wash over the clothing/armour/skin before highlighting the skin up. The latest WIP have more washes than they probably needed! After the base coat, they also had a Badab Black wash - though this time all over. I've then highlighted the skin, clothing/armour and guns (red and metal) before washing the skin with Devlan Mud and the clothing/armour with Badab Black again. However, I've only recently added and highlighted the chips - I still need to wash the chips and metal areas - and I do plan on using Devlan Mud for a more "rusted" feeling.... (and possibly some Badab Black too...) - I take it that was what you had in mind? We'll see how it goes. I think for my next batch I'll try doing all of the highlighting work and put the wash on last, hopefully to remove the earlier wash step...
MajorTom11 wrote:sweet!
Thanks!
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Post by: aromasin
I agree with Condai. Another wash could do wonders.
Good job all the same.
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Post by: Arakasi
aromasin wrote:I agree with Condai. Another wash could do wonders.
Good job all the same. 
Thanks!
Right - added another wash of Devlan Mud to the metal areas. Cleaned up the bases. Added grass. Varnished and... ran out of varnish!
Still - 12 of the 13 I have been painting are now finished - with one just waiting on varnish. Will try to post pictures tomorrow night as they are currently blu-tacked to paint pots waiting for the varnish to dry...
Will post pics of my other 12 shoota boyz so that you can help me pick which 3 should get completed in my next batch along with their ride for an actually fully completed unit...
Have a battle report to write up (this time with pics!) from last Thursday too
Thanks for reading and suggesting!
Arakasi
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Post by: CommissarKhaine
Good work as always, and looking forward to the batrep as well!
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Post by: CommissarKhaine
3, 7 and 12 for me.
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Post by: CommissarKhaine
That would be pics 3, 7 and 12 for me.
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Post by: aromasin
5, 8 and 12
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Post by: Aenigma
5,7,10
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Post by: Nightwatch
5, 7, 12
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Post by: Miss Dee
5, 1, 11
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Post by: Warboss Tufgrim
5, 7, 12
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Post by: Arakasi
Wow - that was quick! I wonder if I can actually add a poll to a plog?
01 *
03 *
05 *****
07 ****
08 *
10 *
11 *
12 ****
BATTLE REPORT
Da Dark Angelz vs The Junos Moles (750pts/Pics!)
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Post by: Miss Dee
Orks in the post
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Post by: Arakasi
Cool - thanks for that. You've earnt yourself a free pick! Anything you would like me to work on specifically in my next batch? (Doesn't have to be shootas!) Automatically Appended Next Post: Finished! Click through for a closer view!
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Post by: deadmeat85
3,7, and 10 would be my picks.
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Post by: Arakasi
deadmeat85 wrote:3,7, and 10 would be my picks.
01 *
03 **
05 *****
07 *****
08 *
10 **
11 *
12 ****
Right. With that, 5, 7 and 12 are the winners! Thanks to everyone who voted! Thanks for picking the three that need GS work...
You know, I do believe I have more Orks completed than when I previously played! Possibly more models completed than when I previously played too! Thank you Dakka for all of your support - now let the next batch begin!
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Post by: Arakasi
Long time no update as usual. Should have posted these pics long ago, but better late than never. As usual, click through for more detail. More and battle reports to come!
Arakasi.
Shoota boy with Stikkbomb
Kommando
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Post by: CommissarKhaine
The white pants look a tad clean, but otherwise I like the models. Lots of movement!
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Post by: Deff Dread red Edition
Glad to see you finally applying some paint. They look good so far, can't wait to see more.
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Post by: jlmb_123
CommissarKhaine wrote:The white pants look a tad clean
I would not want to be the one in charge of washing in your house.
I really like the biker, his CCW arm is awesome.
edit: and the gun, I just noticed there's only one there. Is that from the Necromunda Goliath set?
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Post by: Arakasi
CommissarKhaine wrote:The white pants look a tad clean, but otherwise I like the models. Lots of movement!
Doh! You are probably right. I was having so much trouble with white I forgot it might not be right to have it so clean! Still, he was just a tester for my Kommando paint scheme, so no real harm done. I will make sure this doesn't happen again. Better now than when I get to my Big Mek...
Deff Dread red Edition wrote:Glad to see you finally applying some paint. They look good so far, can't wait to see more.
Ask and you shall receive (well, this time anyway...)
Shoota Boy
'Ard Shoota Boy
jlmb_123 wrote:CommissarKhaine wrote:The white pants look a tad clean
I would not want to be the one in charge of washing in your house.
I really like the biker, his CCW arm is awesome.
edit: and the gun, I just noticed there's only one there. Is that from the Necromunda Goliath set?
Thanks! To which gun to you refer? There are no Necromunda parts here
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Post by: Imperial Monkey
They are looking really nice, when are you next in Edinburgh? I want to see them in the flesh...errrr....plastic
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Post by: Arakasi
Imperial Monkey wrote:They are looking really nice, when are you next in Edinburgh? I want to see them in the flesh...errrr....plastic 
Every weekend (including now until and including Monday...) - Just gotta get it past Da Boss (and I've already been allowed out of the house this weekend...  ). May be better if you PM me a date and location and we work towards that...
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Post by: CommissarKhaine
Arakasi wrote:CommissarKhaine wrote:The white pants look a tad clean, but otherwise I like the models. Lots of movement!
Doh! You are probably right. I was having so much trouble with white I forgot it might not be right to have it so clean! Still, he was just a tester for my Kommando paint scheme, so no real harm done. I will make sure this doesn't happen again. Better now than when I get to my Big Mek...
Devlan mud is your best friend here  . Alternatively, a tundra schema could easily be based on the white pants. Love your orks, keep up the good work!
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Post by: Arakasi
Da Dark Angelz vs El Quixo (1000pts/Pics!)
It had been quiet, too quiet. Skarag found it… perplexing. On one hand, he had had time to concentrate on repairs and modifications. On da uvva hand, da boyz were getting restless… Still, he didn't like being interrupted - which was why it took several grotz to eventually inform him dat Da Boss wanted to see 'im. Skarag grunted. Being summoned by Da Boss was, inconvenient. Travelin' to da Rok would take 'im away from 'is important work and there was always the possibility dat da tellyporta would land you somewhere, else. Worse, it would probably entail bumping into Grimskab and a dose of gin seed and progoid lands…
Skarag left his makeshift workshop and 'eaded towards da tellyporta. He had only taken a couple of steps before a familiar voice stopped 'im in 'is tracks. "Oi! Da Boss 'is dis way you lug!" Grimskab had appeared from behind one of da trukks. "Wot are yuze doin 'ere?" Skarag said, warily approaching da Pain boy. Grimskab nonchalantly played with 'is 'Urty Syringe. "Boss' orders. 'Urry up - don't want ta keep 'im waitin'! E's in 'ur, I mean 'is, hut!" Grimskab lumbered off towards what used to be Skarag's hut, a couple of grot orderlies scurrying after him, weighed down with large syringes, indelicate rusty tools and suspicious looking canisters. Skarag loped after 'im. If Da Boss was on da planet, something' was afoot - but Skarag couldn't help but dink Grimskab would be behind it…
"Wot took you so long?". Morgrim Grimork, "Da Lion", sat relaxed in what could only be described as a throne, surrounded by Nobz from Da Inna Circul, barely able to all fit in Skarag's hut. 'Is voice, however, was serious, dour. "Neva mind. I 'ave reports dat da Fall'n are aroun' 'ere somewhere an dat dey 'ave been in contact wiv da Fishboyz." The grin on Grimskab's face did not escape Skarag. "Ready da boyz - we 'ead out to check for clues to dere whereaboutz, an if we 'appen ta come across da Fishboyz, well I expect we'll be asking' dem nicely fer directions and loot…". Morgrim paused briefly as Da Inna Circul burst into laughter. "Silence! We move out now. I will be comin' along ta make sure its all done propa!"
Grimskab smelt at the air and pointed a taloned finger to the north west. "Ova dere. Da Fall'n have bin 'ere, I'm sure of it - I can smell'em. Morgrim turned to Skarag. "What of da Rav'nwing - any news?". Skarag smirked at Grimskab. "Fishboyz. Two 'Amma'eadz, a Dev'lfish an some flyboyz. Morgrim signalled da boyz. "Mount up lads. Take care ov da Fishboyz first." Grimskab started to speak, but Morgrim cut 'im off. "Then we'll see about dem clues to where da Fall'n are…"
Da Dark Angelz vs El Quixo (1000pts/Pics!)
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Post by: Robed_Chaplain
Wow this is seriously amazing. great idea.
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Post by: Arakasi
Da Dark Angelz vs El Quixo - The Revenge! (1000pts/Pics!)
Morgrim surveyed the carnage with indifference. Da Fishboyz 'ad not impressed 'im. If anytink, he woz mildly annoyed. Not by da destruction of 'is Trukk - plenty more where dat came from, and da culprits 'ad bin dealt with - personally - but by da delay. It would 'ave bin okay if da Fishboyz 'ad put up a decent fight…
Grimskab paced before 'is two prisonas, gesturing wildly with a running buzzsaw. Grot orderlies scurried about, making sure to give 'im a wide berth. "Right you two!" Grimskab addressed da captives, "One of use is gunna tell me where da beakies went, da uvver is gunna say 'ello to my little friend." Grimskab opened da throttle on the da buzzsaw for effect, the whir of da buzzsaw elevatin' to a high pitched whine. "So whose it gunna be?" Grimskab spun so dat 'is back faced da captivs, 'is arms stretched out and back. Somethin' stopped 'im from spinnin' completely aroun'. Da buzzsaw's high pitched whine reduced once again to a whir, but dis time more laboured, and accompanied by the sound of bone and flesh being ripped apart. Grimskab felt something warm and sticky splatter across 'is back. He turned back around, pulling da buzzsaw free of what remained of da capiv's 'ead. "Oops… You lot!" Grimskab pointed to the grot orderlies, "Check dat one for gin seed." Da remainin' captiv looked on in horror as three Grotz tore wot remained of his comrade apart with cruel, vicious tools. "Right, where was I? Yes - you woz gunna tell me what I need ta know!"
"Wot took so long?" Morgrim demanded as Grimskab, covered in Fishboy blood and flesh, approached. "'Ad ta check'em for gin seed." Morgrim scratched 'is 'ead. "I thought only da beakies 'ad gin seed?" Grimskab grinned. "Can neva be too sure Boss!" Morgrim's muscles flinched impatiently. Grimskab took the cue and proceeded directly with 'is report. "Da beakies woz 'ere, but sum time ago. Dere's a fresha battle site dat way…"
Da Dark Angelz vs El Quixo - The Revenge! (1000pts/Pics!)
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Post by: starbomber109
Dude, I love your battle reports! Your ork army is coming together nicely.
18980
Post by: Arakasi
CommissarKhaine wrote:Devlan mud is your best friend here  . Alternatively, a tundra schema could easily be based on the white pants. Love your orks, keep up the good work!
No matter how much Devlan mud I add, people always demand more! Apart from my matt varnish (which ran out), I think my Devlan Mud is the next closest to needing replacement! (closely followed by Dark Angels Green...) A tundra scheme would be cool, and befitting Blood Axes, but doesn't quite say Dark Angel to me. Ditto - love your grotz (and I can already see you are keeping up the good work!)
Robed_Chaplain wrote:Wow this is seriously amazing. great idea.
Thanks! Feel free to contribute to the inspiration (though it is slow going...)
starbomber109 wrote:Dude, I love your battle reports! Your ork army is coming together nicely.
Thanks! Its nice to know people appreciate them, though that is only one of my reasons for making the effort. And an effort it is - those things take for ages to put together (for me anyway) - hopefully I will get faster (and better) with time... (much like my Orks!)
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Post by: Arakasi
More images...
Slugga
Shootas
Big Shoota
Nob
Nobz by @endtransmission (base by me)
Right, I think that is everyone - oh, except the last Nob by @endtransmission, which is back in Coventry awaiting varnish...
As I mentioned before, these were finished a while ago. I have been busy working on my first Trukk - which has become a much more detailed project than I had originally anticipated. Hopefully I'll have time to post a WIP of it this week, as I value your suggestions and, well, its hard to make suggestions on something you can't see...
Until then,
Arakasi
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Post by: Imperial Monkey
nice. Oh, and i reckon those dates are just fine, they're before the exams start, all we need is to arange a time  FOR THE LION!!!!
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Post by: Arakasi
Imperial Monkey wrote:nice. Oh, and i reckon those dates are just fine, they're before the exams start, all we need is to arange a time  FOR DA LION!!!!
Fixed it for you
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Post by: Arakasi
The Life and Times of an Ork Trukk! - Click through for better (large!) image...
This Trukk is taking *forever*. As you may or may not be able to see, I have magnetised all of the Trukk options in the Codex. And of course, as I do more, I find more to do... Here is the current "to do" list:
Greenstuff modelling gapsClean mould lines from 4 wheels and armour platesModel and magnetise Slugga hanging on to driver side a la picture in Codex (denotes Sluggas on board)Redo driver to be looking towards where he is turning and steering in that direction as wellModel and magnetise Shoota sitting on back tray (denotes Shootas on board)Model and magnetise Ork operating Wrecking Ball
Once all of the modelling is done, I get to move on to the last three Shoota Boyz. Then the paint. Thankfully I have realised I don't need to paint all of the options at once! (Just the ones I regularly use - ie Standard above).
Comments, suggestions and questions all welcome! Its still a WIP...
Bonus: Nob (painted by @endtransmission, base by me - awaiting varnish - does GW even sell Matt Varnish anymore?)
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Post by: Arakasi
Model and magnetise Slugga hanging on to driver side a la picture in Codex (denotes Sluggas on board) - Check!
Apologies for the poor photo quality - focus was off somewhat. Don't bother clicking through, it gets worse...
He is magnetised above the foremost hand and also his back foot in the Trukk. Looks better in person than in the photo. He won't be painted anytime soon - I just didn't want to have to go back and rework the Trukk later. I'm thinking about (for the far future) magnetising a base for him, so that he can double as a usable Slugga as well.
I started playing with the positioning of the sitting Shoota on the back. I may need to do the Wreck'in Ball operator first. Got me thinking to putting a Nob with Powerklaw opposite the boarding plank... when will it end??? Thankfully I don't think there will be enough room - but that won't stop me trying!
Thanks for reading,
Arakasi
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Post by: CommissarKhaine
Love the full-option truck; you still need a grabbin'klaw though  .
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Post by: The Good Green
Incredibly awesome!
What about a PK nob manning the boarding plank?
18980
Post by: Arakasi
CommissarKhaine wrote:Love the full-option truck; you still need a grabbin'klaw though  .
Thanks! Can't take a Grabbin' Klaw on a Trukk - on the bright side, it's not holding me up...
Arakasi wrote:Got me thinking to putting a Nob with Powerklaw opposite the boarding plank...
The Good Green wrote:Incredibly awesome! What about a PK nob manning the boarding plank?
Thanks! Great minds think alike?
Automatically Appended Next Post: I guess I could put him "on" the boarding plank if that's what you mean?
17244
Post by: The Good Green
Silly me, getting excited and jumping ahead. Great work. "I guess I could put him "on" the boarding plank if that's what you mean?" Yeah, well... not on it so much as pushing it over or reaching around it with the PK. Ready to use the plank at any rate.
18980
Post by: Arakasi
And there I was thinking having him on it (with it extended) with the Powerklaw wound back for a strike or slash would be awesome
Automatically Appended Next Post:
Its a hard life, but someone has to man (ork?) da Wreck'in Ball...
17244
Post by: The Good Green
Hm... but how is it staying up if it's not on another vehicle...
I think I'd have to see that one first. Of course, there is no doubt in my mind that you could pull it off. (and not just cause it's magnetized)
18980
Post by: Arakasi
I was thinking of placing some plasticard to stop the boarding plank from falling all the way to the ground - either straight out level with the ground or slightly up or down. I'll have to think about it some more... maybe mock up with blu-tack and get some opinions/ideas before committing the glue...
9910
Post by: CommissarKhaine
oops, didn't realize trucks can't take those. For the boarding plank: add in a winch, like a drawbridge!
18509
Post by: endtransmission
For the boarding plank, how about having it so the Nob is in the process of dropping the ramp?
If you had some chain attached to the far end of the ramp going to the Nob's free hand, or a winch in the trukk, and the Nob kicking the ramp down? (kinda like someone kicking in a door) Say he's got one foot in the trukk and one on the falling ramp, two magnets would attach the nob to both parts and relieve the need for propping the ramp up anywhere. The chain/winch would also hold the ramp in place via magnets.
Otherwise it's looking really cool. Spot me being a lazy person with my many Chimera only having the basic options (mostly because I don't see me using the others any time soon)
18980
Post by: Arakasi
Stranded in Coventry with Da Dark Angelz due to Volcanic Ash...
Embarked Shoota Boy
CommissarKhaine wrote:oops, didn't realize trucks can't take those. For the boarding plank: add in a winch, like a drawbridge! 
endtransmission wrote:For the boarding plank, how about having it so the Nob is in the process of dropping the ramp?
If you had some chain attached to the far end of the ramp going to the Nob's free hand, or a winch in the trukk, and the Nob kicking the ramp down? (kinda like someone kicking in a door) Say he's got one foot in the trukk and one on the falling ramp, two magnets would attach the nob to both parts and relieve the need for propping the ramp up anywhere. The chain/winch would also hold the ramp in place via magnets.
Otherwise it's looking really cool. Spot me being a lazy person with my many Chimera only having the basic options (mostly because I don't see me using the others any time soon)
Good ideas both. Thankfully (?) I have two more Trukks after this one, so I may be able to incorporate everything... I figured I would attempt at least one Trukk with all the options, just for added flexibility. I just know there will be a time when I decide I need something I don't normally take - even if it is just to top up points when you go over!  Plus it will look excellent on display - full rather than empty. I do plan on only painting the options I normally take for the time being though... (mainly to keep my sanity)
Arakasi
Automatically Appended Next Post: Ok blu-tacked attempt at Nob on boarding plank. At first I didn't think this was going to work - originally I had the Nob lying flat on the boarding plank, which didn't look right (and the legs were in odd positions...). I then realised the Nob looks better standing up on the plank - but obviously in the retracted state, this would look wrong (too much gravity defying, even for Orks!) Tried placing the Nob on the tray behind the boarding plank - but there wasn't enough room, plus no where for the Powerklaw to go unless the boarding plank stayed down  ...
Then it hit me to have him lean! Works in both positions. Less gravity defying (his slugga arm rests on the front roll bar). I think I will need endtransmission's idea with some chain to keep the boarding plank level (rather than an unfortunate Shoota boy!). Maybe work in a winch as well - thanks CommissarKhaine for that suggestion. Oh - and imagine that his Choppa is actually the Powerklaw bottom right (I'm going to have to perform some surgery to make that work).
Enjoy!
Arakasi
Nob on Boarding Plank ( WIP)
18980
Post by: Arakasi
Oh the dilemma - to start putting the Nob together as is or to wait for insightful comments? It's usually hard enough to decide whether to keep modelling or to put up some WIP  Thankfully I have been otherwise preoccupied today - but the Trukk *is* calling....
9910
Post by: CommissarKhaine
I like him this way, the leaning position definitely works. You could always have a regular boy holding the winch/chain. If you keep roughly the same arm position, the klaw will be up in the air when the plank is up, like the nob is waiting to give the signal!
Fort the Pk, no need to dismember him completely; if you mess around abit with the back of the PK and the arm, you can also change the position of the klaw.
18980
Post by: Arakasi
CommissarKhaine wrote:I like him this way, the leaning position definitely works. You could always have a regular boy holding the winch/chain. If you keep roughly the same arm position, the klaw will be up in the air when the plank is up, like the nob is waiting to give the signal!
Fort the Pk, no need to dismember him completely; if you mess around abit with the back of the PK and the arm, you can also change the position of the klaw.
Another boy? Why not? I was just thinking there was still some unutilised space in the back  Actually, I forgot to mention in my reply to endtransmission before that I don't mind going the extra mile on these because I figure I'm only going to build them once! (and enjoy forever...) It is really starting to look piled up with boyz... (of course, there will be a few less features when I actually field it, unless I really need to make up points...)
The whole idea with the Nob is to keep the same position in both poses (less fiddly - I do want to complete games!) - and part of that was definitely to make sure the Powerklaw looked right in the "up" position. I thought it would look a little like a wave forward, but it would equally look like waiting to give a signal (like drop the boarding plank... NOW!)
I'm going to slice the Choppa arm at the bandaging, the Powerklaw at, well, the Powerklaw. I think the angle should just work out perfectly. I'll have to green stuff back on the strap...
Thanks for the comment. Keep up the good work on those grotz!
Arakasi
Automatically Appended Next Post: Now with Powerklaw...
21353
Post by: aromasin
Lovin' the claw!
23112
Post by: Lord of Kaith
Aye, it looks good!
18980
Post by: Arakasi
Gotta get my act back into gear! I was trying to get as much done for Silver Sorceror in August, but now I have a new (small) tournament to go to in Glasgow in early July - and it requires paint! (To "Gallant Effort" no less...) Thankfully, some non 40K related stuff is now out of the way, so its full steam ahead!
In this vain I have been continuing to concentrate on that infernal trukk - and I'm almost done! (modelling wise...)
Completed:
Clean moould lines from 4 wheels and armour platesRedo driver to be looking towards where he is turning and steering in that direction as well
Current To Do List:
Greenstuff gaps and stuffAttach chain to boy/boarding plank
Front View:
Side View:
Driver:
Boy in charge of raising/lowering the Boarding Plank (minus chain):
Nob - "Ready... DROP!"
Nob - Boarding Plank Assault!
Nob - Based
So - I am waiting on some chain to run through the boy in the back's hands to attach (via magnet) to the Boarding Plank. Should remove the need for a boy's shoulders to keep the plank upright...
In the mean time, I'll finally be getting around to the three shoota boyz - which will include some greenstuff work plugging gaps on them and on the Trukk.
At that point, hopefully my spray gun and extra paint will arrive...
aromasin wrote: Lovin' the claw!
Lord of Kaith wrote:Aye, it looks good!
Thanks guys!
All comments welcome!
Arakasi
28437
Post by: Karmine
Truly inspirational work sir. I absolutly love the character you envoke in your vehicles (especially the Trukks). The boarding Nob is also a stroke of genius. Great, great job.
17244
Post by: The Good Green
Magnificent.
9910
Post by: CommissarKhaine
Looking great! You're really putting a lot of effort in those trucks, they're going to look great once painted!
18980
Post by: Arakasi
Karmine wrote:Truly inspirational work sir. I absolutly love the character you envoke in your vehicles (especially the Trukks). The boarding Nob is also a stroke of genius. Great, great job. 
Kudos goes to The Good Green for reiterating that suggestion! I really like how it turned out... The Ork vehicles themselves are excellent and full of character - individually. Unfortunately, whenever I see two or more together (say in the Codex) they start to look same-y and less individualistic. I am determined not to duplicate this issue in Da Dark Angelz!
The Good Green wrote:Magnificent.
Thanks to your (and others) ideas, comments and suggestions!
CommissarKhaine wrote:Looking great! You're really putting a lot of effort in those trucks, they're going to look great once painted!
If its worth doing, its worth doing well - not that you are any slouch with your rebel grotz! I figure I'm actually going to play with it for a lot longer than I spend building it, so I may as well save myself the time and trouble of having to do another one by making this one as good as possible.
Having received my chain today, I've spent this evening getting the chain in place - thanks to CommissarKhaine and endtransmission for the ideas, but it wasn't as easy as I thought it would be! I've had to forgo magnets, my first attempt and the angles were working against me - I could get it to stay up without the Nob on it, but not with. The boy holding the chain and the boarding plank are now "one piece" (attached by chain) - it works and looks great. All I need to work out now is how to paint the chain and keep its flexibility....
Sorry, no pics today.
Arakasi
9910
Post by: CommissarKhaine
If its worth doing, its worth doing well - not that you are any slouch with your rebel grotz! I figure I'm actually going to play with it for a lot longer than I spend building it, so I may as well save myself the time and trouble of having to do another one by making this one as good as possible.
I couldn't agree more; I used to speed paint stuff when I was younger, and I still feel the shame when I look at some of those models... Nowadays, I feel I might as well spend as much time as I need to make the model look good.
Having received my chain today, I've spent this evening getting the chain in place - thanks to CommissarKhaine and endtransmission for the ideas, but it wasn't as easy as I thought it would be! I've had to forgo magnets, my first attempt and the angles were working against me - I could get it to stay up without the Nob on it, but not with. The boy holding the chain and the boarding plank are now "one piece" (attached by chain) - it works and looks great. All I need to work out now is how to paint the chain and keep its flexibility....
If your rigging system is up to it, you could magnetize the ork boy's boots and use that as the anchor point. Then, if the nob wants to board, he serves as a counter-weight
18980
Post by: Arakasi
The Ork boy's boots *are* magnetised, and this is what is now stopping the plank from descending too far. I was trying to magnetise the join between the chain and plank - but without success. A picture would explain it better, alas you will need to wait until next week now. Appreciate the thought though.
11134
Post by: troy_tempest
"If its worth doing, its worth doing well"
Couldn't agree more
18980
Post by: Arakasi
Warning: Wall-o-text!
Well, it has been a busy couple of weeks - mainly from a work perspective unfortunately - but there has been progress, and well, some fluff requirement going forward before painting... I am happy to say the greenstuff has been out three times, resulting in the completion (read - ready for painting) of the first Trukk and Skarag (da Big Mek), and the almost completion (read - needs basing before painting) of Morgrimm (well, a Mega Armoured Nob stand in for now) as well as 12 shoota boyz and a Nob. Sorry - no pics yet. I also have my spray gun now, so hopefully I can make short work of them... I am hoping to base the above on Monday night with the aim to base coat over Tuesday, Wednesday - or so goes the plan...
From there I have a Deffkopta and two Trukks to complete, a Deffkopta and Bosspole Nob to start, and a Painboy to order - all before the 3rd July - arrrrrrrgh!
On this note, with the next batch of painting to begin next week, inspired (most recently) by Gitsplitta's "Rebuilding the Mantis Warriors", its time to start sharing Da Dark Angelz Waaagh structure! Here's my first draft for comment, criticism and suggestions!
What I want to achieve:
Cover the entire Force Organisation ChartMirror the Dark Angels Chapter structure, albeit from an Orky perspectivePure awesomeness!
Here goes:
DA DARK ANGELZ WAAAGH!
All Waaaghs! include a numba of Warbosses and Oddboyz who stand aside from da kompany organisation. In da Dark Angelz these individuals are know as da Inna Circul. Membas of da Inna Circul may be assigned ta fight wiv a kompany in battle, an include da Chapta's Warpheadz, Weirdboyz and Painboyz.
Da Chapta relies on a large support staff. Although each Warboss is an Ork, there are actually relatively few Orks in da Chapta's support staff, and most non-combatant roles are performed by da Chapta's Grotz. Da largest group of Orks in da support staff are da Chapta's Meks and Big Meks, who are aided in their tasks by hundreds of Grot Oilers.
Each of da ten kompanies dat comprise da Chapta iz led by a Warboss, who has progressed thru da ranks of da Deffwing and iz a memba of da Inna Circul. He is attended by a Nobz mob, consisting of da Kompany Waaagh! Banna Bearer, Painboy and Kompany Champion, as well as other Nobz assigned to aid da Warboss in his duties. Each Kompany apart from da Deffwing also includes a Painboy, who presides over the Orks physical wellbeing and stirs their fury upon da field ov battle.
Of da ten kompanies comprising da Dark Angelz, da first two are unique and do not follow standard Codex organisation. Da 1st Kompany is called da Deffwing and consists of Nobz. Membas of da Deffwing always fight in Mega Armour, and are never fielded in 'eavy armour as is the case with most other Chaptas.
Da Rav'nwing is da name of da 2nd Kompany of da Dark Angelz. It is a highly specialised formation used for scouting and assault missions where speed is more important dan 'eavy firepower. To this end all of da Orks in da kompany ride on Warbikes, Warbuggies or Deffkoptas, which are organised into special units called attack or support squadrons.
Da remainda of da Chapta iz organised along Codex lines. Da 3rd, 4th and 5th are Battle kompanies, each consists of up to six mobz of Taktikal Orks, two of Assault, and two of Devestatas. These three Battle kompanies form the main battle lines and generally bear da brunt of da fighting.
Kompanies 6 and 7 are Taktikal kompanies, each consisting of ten Taktikal mobz. These act as a reserve which may be used to bolster da front line, launch diversionary attacks or stem enemy flankin moves.
Da 8th Kompany consists of ten Assault squads. Dis highly mobile kompany is often equipped with Rokkit Packs, and is fielded in da assault role whereva a strong hand-to-hand fighting force is needed to storm an enemy strongpoint.
Da 9th Kompany consists of ten Devestata mobz. It iz da most powerfully equipped kompany in da Chapta and is used to bolster defence points and provide long-range support.
Da 3rd to 7th Kompanies are each able to field mobz of Kompany Veterans in da place of Taktikal Mobz, and dese Orks are essentially armed in a similiar manna to a Taktikal mob.
Da 10th Kompany consists of a numba ov Grot squads. Dere is no formal size for dis kompany as da rate of recruitment/death iz not fixed.
All of da kompanies, wiv da exception of da Deffwing, da Rav'nwing and da Grot kompany maintain Trukk transports for each of dere mobz and Nobz. Da Kommand mob ov each kompany 'as its own Battlewagon, and more are 'eld centrally by da Armoury, each being allocated to individual mobz as dictated by da needs of dere mission. Da Deffwing 'ave a permanent establishment of Battlewagonz for carrying Mega Armoured Nobz, and more are 'eld in da Armoury for use as requested by da Kompany Warboss on da spot.
Many of da Battle kompanies an Reserve kompanies include a numba of Deff Dreads. Tis customary for Deff Dreads to remain a part of da kompany in which da Ork served before being permanently wired into an enclosed metal kan in which he fights, and 'is presence bolsters da kompany's fightin strength considerably. Deff Dreadz assigned to da Deffwing are particularly revered warriors.
Da Inna Circul
Morgrimm "Da Lion" Grimork (Counts as Ghazghkull, replaces Supreme Grandmaster)TBC (Counts as Mad Doc Grotsnik, replaces Interrogator Chaplain)TBC (Counts as Old Zogrot, replaces Master Librarian)Warpheads/Weirdboyz (replaces Librarians)Skarag Mekslag (Big Mek, replaces Master of da Forge)
Da Deffwing
Mega Armoured Warboss (replaces Master)Kommand Mob - 10x Mega Armoured Nobz, Battlewagon Transport, Trukk10x 10x Mega Armoured Nobz10x Battlewagon Transports10x Trukk Transports3x Deff Dreads
Da Rav'nwing
TBC (Counts as Wazdakka, replaces Master)Kommand Mob - 10x Nob Bikers, Painboy4x 10x Nob Bikers, Painboy, 5x Deffkoptas, 3x Buggies6x 12x Warbikes, Nob, 5x Deffkoptas, 3x Buggies
BATTLE KOMPANIES
3rd Kompany
WarbossKommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport1 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Snikrot, Nob2 - 15x Burnas, 3 Meks3 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launchas4,5,6 - 30x Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha7 - 20x Stormboyz, Zagstruk, Nob8 - 30x 'Ard Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk9 - 15x Lootas, 3x Meks10 - 15x Tankbusters, Nob3x Deff Dreads
4th Kompany
WarbossKommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport1 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob2 - 15x Burnas, 3 Meks3 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launchas4,5,6 - 30x Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha7 - 20x Stormboyz, Nob8 - 30x Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk9 - 15x Lootas, 3x Meks10 - 15x Tankbusters, Nob2x Deff Dreads
5th Kompany
WarbossKommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport1 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob2 - 15x Burnas, 3 Meks3 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launchas4,5,6 - 30x Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha7 - 20x Stormboyz, Nob8 - 30x Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk9 - 15x Lootas, 3x Meks10 - 15x Tankbusters, Nob2x Deff Dreads
RESERVE KOMPANIES
6th Kompany (Taktikal)
TBC (Counts as Badrukk, replaces Master)Kommand Mob - 10x Flashgitz, Painboy1,2 - 10x Flashgitz, Painboy3 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob4 - 15x Burnas, 3 Meks5 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha6,7,8,9,10 - 30x Shootas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk3x Deff Dreads
7th Kompany (Taktikal)
Warboss (Shooty)Kommand Mob - 10x Flashgitz, Painboy1,2 - 10x Flashgitz, Painboy3 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob4 - 15x Burnas, 3 Meks5 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha6,7,8,9,10 - 30x Shootas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk2x Deff Dreads
8th Kompany (Assault)
Warboss (Assaulty)Kommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport1,2,3 - 20x Stormboyz, Nob4 - 30x 'Ard Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk5,6,7,8,9,10 - 30x Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk5x Deff Dreads
9th Kompany (Dakka)
Big Mek (Shokk Attack Gun)Kommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport1,2,3,4,5 - 15x Lootas, 3x Meks6,7,8,9,10 - 15x Tankbustas, Nob5x Deff Dreads
10th (Grot) Kompany
Runtherd10x 30x Grot mobs, 3x Runtherd, 3x Support weapons10x 3x Killa Kans
ARMOURY
Big Meks (replaces Techmarines)Grot Oilers (replaces Servitors)TrukksLooted Wagons (Transport/Boomwagon)Battlewagons (Transport/Killakannom)
Let me know if I missed anything!
Now, where this is really important, is for deciding the markings for da boyz and trukks about to be painted! I hadn't really thought things out this far when I painted my initial boyz - so I am not too worried if some of the markings don't match up with them. They are Orks afterall - as I think someone mentioned before - it would be likely that some would get their symbols wrong or mixed up... Still, it does leave me problem of distinguishing mobz of boyz. I could, for example, do one of my Shoota boyz mobz with black guns instead of red. I'll have to think about this some more, and await your excellent suggestions.
The other issue is where do I want to start? Easiest is da Deffkoptas - obviously they are part of da Rav'nwing. The way I have it structured above they can be numbered 1 - 10. I have a preference to save my better work for later, hence my preference would be for (lucky) 7 and 8 rather than 1 and 2. Harder is da boyz. Again, based on the idea that I will get better as I progress, I am inclined to put them in kompany 4 or 5 rather than 3, and then mob 5 or 6 rather than 4...
Anyway, enough from me - over to you! If you managed to get this far, thank you and well done!
Arakasi.
18424
Post by: Imperial Monkey
haha, lol...grot company!
It all looks fine, I'm not sure about doc grotsnik being the best Chaplain comparison...he sounds more likean apothecary.
When are we gonna to finally clash Arakasi?? Hmm?!?
Imp. Monkey
26416
Post by: Young_Logan
Very nice, a really cool idea
18980
Post by: Arakasi
troy_tempest wrote:"If its worth doing, its worth doing well"
Couldn't agree more
I'm looking forward to seeing your new stuff on July 3rd...
Imperial Monkey wrote:haha, lol...grot company!
It all looks fine, I'm not sure about doc grotsnik being the best Chaplain comparison...he sounds more likean apothecary.
When are we gonna to finally clash Arakasi?? Hmm?!?
Imp. Monkey
There is no real Chaplain equivalent in Orks - though I am open to suggestions. Meanwhile, I'm thinking of having Painboyz take both Apothecary and Chaplain roles, and hence Interrogator Chaplains as well. Of course, the only differentiation between Painboyz in Orks (currently) is the Mad Doc. He also strikes me as being unhinged enough to lean more towards inflicting pain than healing, hence Interrogator Chaplain... At least it will give me a way to differentiate Painboyz - either in white or black or some combination of the two. Not that Da Dark Angelz were meant to be Pain Boyz heavy...
The other close representation for Chaplains is Runtherds - but obviously only for Grots... Again though, I plan (barring awesome suggestions to the contrary) to do them in black. Again though, I don't have any Grots in my current force, so its currently not a pressing issue...
As for clashing - soon enough! I have a week off early in June which may work out  I wish my Battlefoam inserts would make an appearance before then though - Da Big Mek is now too big for my current carry case...
Young_Logan wrote:Very nice, a really cool idea
Thanks! Feel free to contribute any ideas. The going is slow, but I'll get around to them eventually!
Additional update - trapped in an airport awaiting volcanic ash to clear - Da Painboy 'az bin ordered!
18509
Post by: endtransmission
Wow. That's a lot of planning you've done there. Are you planning on just doing bits, or working up to the entire Chapter?
I think you'd like the IA8 book as it's got some great options for your Kompany warbosses
Grahkrag allows you to take 1 Nob/Meganob unit as Troops and removes the limit on Ardboyz mobs. Maybe useful for a taktikal mob?
Skalk makes 1 unit of Loota mob a troop choice, maybe good for the 9th Company
Your Grot kompany needs some Grot tanks, spanner boyz and grot bomz (I forget their actual name); plus there seems to be a need for Whirlwind and Vindicator replacements to add a bit of siege weaponry. I'm sure IA8 offers up a few options there with additional weapons for your Trukks.
The benefit of IA8 is a number of the new units are listed as being officially options for the Ork codex, rather than being ForgeWorld/Apocalypse only units.
You have, however, made me want to make some Orks that think they are Elysians, with looted Valkyries and Drop-Dreds
18980
Post by: Arakasi
endtransmission wrote:Wow. That's a lot of planning you've done there. Are you planning on just doing bits, or working up to the entire Chapter?
I think you'd like the IA8 book as it's got some great options for your Kompany warbosses
<snip details of IA8>
You have, however, made me want to make some Orks that think they are Elysians, with looted Valkyries and Drop-Dreds 
This is what happens when you spend too much time in airports... I'd like to work up to a full Force Organisation Chart - ie 3 of every unit (2 of HQs), but for now I'll just be happy to get my 1000pts finished. I guess when I eventually get to Apocalypse level I can start thinking about filling out da komplet Chapta...
Yes - I have my eye on the IA8 book. May need to order sooner rather than later (but... must... avoid.... distractions....)
I know you want to do Orks. You know you want to do Orks. Just do Orks already! (Well, after you've completed your 1000pts for Silver Sorceror)
Successfully based my Warboss stand-in (Meganob), 12 Shootas and their Nob. Even have pictures - wahoo!
Arakasi
9910
Post by: CommissarKhaine
Love the models, especially the big mek, he has real character! Is it me or is the cloak a bit thin on the meganob?
18980
Post by: Arakasi
CommissarKhaine wrote:Love the models, especially the big mek, he has real character! Is it me or is the cloak a bit thin on the meganob?
You know, at first I thought you meant the thickness - originally it was just a flat piece of leftover GS, which did indeed look too thin. I added some GS strips and blended in as per whatwhat's tutorial and was happy with the added depth. But then I realised you probably meant the width. Just goes to show how my concerns can colour my interpretations! I guess it is more a cape than a robe. The largest GS job I have attempted so far, so I was wary of going overboard. I also didn't want to obscure the Meganob detail. Also, although he will be currently standing in for my Warboss, he is only a Nob - just building up to the real thing!
Still, a Warboss surrounded by a Meganob retinue, robes billowing out behind them, would look really cool...
Not sure I have the time to update him - is it worth trying? He is my original Meganob test model. Funnily enough his arms were my first failed attempt at magnetisation. The magnets are still in there, but those arms aren't coming off! On the upside, I have learnt a thing or two since then, and am currently redoing the magnets in my Deffkopta and finishing it up...
18509
Post by: endtransmission
I'm not sure I want a second horde army just yet. Besides which, I've still got my Red Scorpions to finish first!
I've got to agree with CommissarKhaine though. The cloak is a bit too narrow and straight. Cloaks aren't, traditionally, straight; they are more wedge shaped so that they can wrap around the wearer and offer some warmth/cover. Not really a consideration for an Ork in armour, I know
Your best bet (both in terms of speed and looks) is to widen the bottom so that it looks all billowy and then make the top half look like it's gathered up (so it stays the same width it is now) to look like it's purposefully being kept out of the way of the gubbinz.
An example of gathered fabric, for reference :
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Post by: Arakasi
Well, let it not be said that I don't listen to my commentors! Work put a hold on undercoating this afternoon, so I will do this tomorrow morning - but I will hold off on the Meganob for more thought and potential billowing. Its not like I am in short supply of models to basecoat....
Work instead continues on da Deffkopta. Sorry, no pics - but basically just getting the magnets back to where they were - ie bomb now reattaches and rokkits and big shootas are now swappable. Did manage to finally work out a way to attach the megablasta so that I was happy with it - the driver can now wield it in his left hand. Still trying to decide what to do with the buzzsaw - everything seems to want to make the Deffkopta front heavy...
Arakasi
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Post by: CommissarKhaine
Looking forward to the pics  . An idea I rejected on my deffkopta because of of a lack of bits were killa kan arms with the buzzsaws attached to the side (between engine and rokkits). What I've done on my dual deffkopta is add one killa kan arm between the landing gear, which looks cool. Not top heavy, but very bottom-heavy  .
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Post by: Arakasi
I feel your pain. My Apache style Deffkopta is quite stubby, and trying to place saws at the front or underneath simply overwhelms the aesthetic. I was having the same issue with the Megablasta - which is also very chunky. In the end, I just don't think my design allows for it. I have worked out a way to attach the Nob weapon with the saw end a bit like the Ork pilot is playing Polo. Of course, it does mean if I take the Buzzsaw and Megablasta he won't actually be holding on to the handles, but hey - he's a Rav'nwing pilot (not to mention, an Ork, or that I am unlikely to take a Megablasta for now...)
I'll just have to build the second one around the buzzsaw/megablasta  I think that may rule out Avatar style (which was my preference), maybe Thunderhawk or Landspeeda style... Too many ideas!
Only managed to prep everything for undercoating this morning, so the main event waits for this afternoon (work willing) else tomorrow morning - promise!
Arakasi
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Post by: endtransmission
Going back a few posts, you were trying to work out what the orky equivalent of the Chaplain was. I'm just reading through the Ork codex and from a fluff (if not game) perspective, I think the Runtherds are probably a pretty good fit for Chaplains as they are both keepers of tradition, help guide the Klan/Chapter and both carry round great big sticks for beating people
Plus any Orky version of a Crozius would be fun to make.
IA8 and the pure WIN of your stuff has finally tipped me over the edge into Ork-dom. Finally. Once the Malfians are done for Nottingham, I shall be starting Da' Elee-shun Waaaargh!; a klan from Kastorel-Novem (the IA8 location) who became obsessed with the Elysians, their flyin' gubbins and speedy buggies. There may also happen to be a Snikrot stand-in planned (in-my-HEAD) called Shaddo Kapt'n Kro; Masta ov da Sneakies
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Post by: The Good Green
I'm with endtransmission o the Chaplain/Runtherd. They are a perfect match.
I can't wait to see 'em painted. I can't stop oogling that trukk. You have raised the bar to be sure.
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Post by: CommissarKhaine
My Apache style Deffkopta is quite stubby, and trying to place saws at the front or underneath simply overwhelms the aesthetic
I only have that problem with the circular saws. These tend to unbalance a lot. But the 'klaw' works out fine, and I think you could do some great stuff witht he drill bit from the killa kans as well.
I'll just have to build the second one around the buzzsaw/megablasta I think that may rule out Avatar style (which was my preference), maybe Thunderhawk or Landspeeda style... Too many ideas!
Then build all of them  . To add one more: I think that a deffkopta based on a flying-sauver-like huge circular blade could be pretty cool as well. Just have it piloted by an ork disguised as a Gray
Only managed to prep everything for undercoating this morning, so the main event waits for this afternoon (work willing) else tomorrow morning - promise!
Lookig forward to it!
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Post by: Arakasi
endtransmission wrote:Going back a few posts, you were trying to work out what the orky equivalent of the Chaplain was. I'm just reading through the Ork codex and from a fluff (if not game) perspective, I think the Runtherds are probably a pretty good fit for Chaplains as they are both keepers of tradition, help guide the Klan/Chapter and both carry round great big sticks for beating people
Plus any Orky version of a Crozius would be fun to make.
The Good Green wrote:I'm with endtransmission o the Chaplain/Runtherd. They are a perfect match.
I can't wait to see 'em painted. I can't stop oogling that trukk. You have raised the bar to be sure.
My Ork Codex must be missing a few pages - I can only find entries related to Grots! Can you give me page reference(s)? Or is there a lot more in IA8 and/or other literature - I know you are more well read than me! I will continue to mull this over - though I think, as I expect you suspected, I was probably concentrating too highly on the in game perspective...
endtransmission wrote:
IA8 and the pure WIN of your stuff has finally tipped me over the edge into Ork-dom. Finally. Once the Malfians are done for Nottingham, I shall be starting Da' Elee-shun Waaaargh!; a klan from Kastorel-Novem (the IA8 location) who became obsessed with the Elysians, their flyin' gubbins and speedy buggies. There may also happen to be a Snikrot stand-in planned (in-my-HEAD) called Shaddo Kapt'n Kro; Masta ov da Sneakies
Welcome to the green side! Don't you feel better now? On the (additional) plus side - I have lots of bits!
CommissarKhaine wrote:I only have that problem with the circular saws. These tend to unbalance a lot. But the 'klaw' works out fine, and I think you could do some great stuff witht he drill bit from the killa kans as well.
...
Then build all of them  . To add one more: I think that a deffkopta based on a flying-sauver-like huge circular blade could be pretty cool as well. Just have it piloted by an ork disguised as a Gray
I have pics of two versions below. Let me know which you prefer. I agree the drill bit looks like it would work out well in the configuration below too - almost lance like. I think it has the same problem as the Nob Big Choppa/Saw head (MkI below) though - it might look a bit weedy (that after all my issues with the Buzzsaw looking too big!). MkII is with one of the Killa Kan Buzzsaws - and a slightly shorter handle, which seemed appropriate, and is my preference (for now).
I think a lot can be said for the angle of the blade. Specifically, I have lined it up with the arm (which looks "right", whereas other orientations, not as much) - and actually minimises the profile from the front - hence not detracting from the Apache aesthetic. Side profiles looks suitably beefy without being overpowering. I think the Megablasta from the side adds to the Apache silhouette too (bonus).
Let me know what you think - no doubt my mind will be clearer in the morning...
Parting remarks for this evening - the third image is a closer look at the Megablasta (I didn't think it was captured very well in the other two), and you should be able to see the rokkits and big bomb in most of the pics. (All magnetised for legal removal!). Work interfered with tonights undercoat, so that will be happening tomorrow morning in the early morning light.
I will build them all, just not before Silver Sorcerer - where I need this one and one more. Flying saucer is intriguing - I'll add that along with the Star Wars Landspeedea idea... (yes - I had more...)
Leave you with pics,
Arakasi
Deffkopta Buzzsaw MkII
Deffkopta Buzzsaw MkI
Better shot of Megablasta
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Post by: CommissarKhaine
Tryin' to compete with grots now, are we?
Seriously though, I like the Mk II best because the MkI does look a tad weady. Just a suggestion: maybe you coud attach a 'servo-harness' to the orks underarm (like some of the stormboyz' weapons are attached), supported by a hydraulic arm? Right now he looks like he's playing polo, which is good vs infantry but not vs tanks  . The 'servo-harness' would explain the huge strength the buzzsaw can achieve. If you use the longer stick, I think the Killa kan drill would have a great lance effect indeed. Agains, I'd support it with hydraulics to make it look like it could tear through armour.
Love the megablaster, he has a western-movie feel with it as well, shooting while ridin' his trusty steed
Star wars landspeeder eh? Now I'm intrigued
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Post by: The Good Green
CommissarKhaine wrote:To add one more: I think that a deffkopta based on a flying-sauver-like huge circular blade could be pretty cool as well. Just have it piloted by an ork disguised as a Gray
Or like the one from The Incredibles... the guy is still gray tho. ;P The Runtherd fluff is what sells it for me, but their gear is quite convincing as well... as the Priests, that is. There is a lot more writing on them in the first few books: WAAAGH ORK and the others. And SOSOSO may rules. Some of the ork units have behavioral disorders beyond hatred and stupidity... I'm not counting animosity. I'd get angry around that many thieving gits too. As far as the new codex is concerned the Runtherd comes with the Grots... and probably runs away when they are all dead :~/ not like the old days, when a Runtherd took care of his grots... trained them right so they could survive while he was saving up to buy a Runtbot from the mekaniaks... ps: THOSE COPTAZ ARE AWESOME! I need to get to work on my mek shop so I can fix up a couple!
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Post by: Arakasi
CommissarKhaine wrote:Tryin' to compete with grots now, are we?
Seriously though, I like the Mk II best because the MkI does look a tad weady. Just a suggestion: maybe you coud attach a 'servo-harness' to the orks underarm (like some of the stormboyz' weapons are attached), supported by a hydraulic arm? Right now he looks like he's playing polo, which is good vs infantry but not vs tanks  . The 'servo-harness' would explain the huge strength the buzzsaw can achieve. If you use the longer stick, I think the Killa kan drill would have a great lance effect indeed. Agains, I'd support it with hydraulics to make it look like it could tear through armour.
Love the megablaster, he has a western-movie feel with it as well, shooting while ridin' his trusty steed
Star wars landspeeder eh? Now I'm intrigued 
I'll make sure to visit Belgium when da Dark Angelz are finished and make it a propa kompetition!
I thought the Buzzsaw was missing something, but thought adding grip/bandaging around the handle later might fix it. However, the servo harness seems a much better idea - will look into that this evening hopefully...
One of my original (appalling) Deffkopta sketches was based on the Star Wars Landspeeder. The most norceable difference to your traditional Deffkopta being the position of the rider - hunched over the fuel tank rather than sitting upright. It was going to be more jetbikish than helicopter too...
The Good Green wrote:
The Runtherd fluff is what sells it for me, but their gear is quite convincing as well... as the Priests, that is. There is a lot more writing on them in the first few books: WAAAGH ORK and the others. And SOSOSO may rules. Some of the ork units have behavioral disorders beyond hatred and stupidity... I'm not counting animosity. I'd get angry around that many thieving gits too.
As far as the new codex is concerned the Runtherd comes with the Grots... and probably runs away when they are all dead :~/ not like the old days, when a Runtherd took care of his grots... trained them right so they could survive while he was saving up to buy a Runtbot from the mekaniaks...
ps: THOSE COPTAZ ARE AWESOME! I need to get to work on my mek shop so I can fix up a couple!
I'll have to see if I can't track down the older Codex. I used to have it before I sold up to leave Australia...
This mornings undercoating was pure fail. I am going to need more practice airbrushing! In the meantime, I have a can of Chaos Black spray still that I've had more luck with. Tonight (or tomorrow morning)
Arakasi
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Post by: InyokaMadoda
I've just caught up with this thread - really impressive work and a great concept! Looking forward to seeing this get fleshed out.
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Post by: Imperial Monkey
I like both deffkopta versions tbh, also, the mekanical arm idea from CommissarKaine would help.
btw, when (if ever) we get round to having that battle the store has a policy of every model being at least basecoated when playing, just to give you a heads up.
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Post by: endtransmission
I've just gone back to re-read the codex and there's a lot less than I thought there was. The only real reference I can find is on page 7
... Orks do not keep written records. Instead they rely on an oral tradition of storytelling. Ork legends (such that it is) is generally passed down by the runtherds...
I could have sworn there was more than that in there... They do mostly just take care of growing/raising the grots, snots and squigs, but those few lines do seem to raise them up into an important-ish part of Orky kultur; or at least fulfilling a similar role to Chaplains in passing on tradition and history.
"'Ere we go" doesn't really offer up much else about Runtherds and "Waaargh Da Orks" paints them as outcasts that live on the fringe of Ork society, barely tolerated, but necessary.
3E codex Orks doesn't offer up anything about Runtherds other than briefly being mentioned in the Grots entry.
4E Codex Orks (current) seems to paint them as having a more central role in Orky kultur...
Now I can't decide whether the orks would see Runtherds and Chaplains as being similar. Personally I still think yes, but that's up to you
I can certainly see Runtherds being a Commissar equivalent in a more Guard focussed force as they control the lowlies.
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Post by: Arakasi
InyokaMadoda wrote:I've just caught up with this thread - really impressive work and a great concept! Looking forward to seeing this get fleshed out.
Glad to see you back! Hopefully my more regular updates is helping. Regarding seeing this fleshed out - you and me both!
Imperial Monkey wrote:I like both deffkopta versions tbh, also, the mekanical arm idea from CommissarKaine would help.
btw, when (if ever) we get round to having that battle the store has a policy of every model being at least basecoated when playing, just to give you a heads up. 
Ok - so a silverlining to not having got around to it yet  I need 1000pts fully painted by July 3rd - so potentially around that date (probablay after...)
endtransmission wrote:I've just gone back to re-read the codex and there's a lot less than I thought there was. The only real reference I can find is on page 7
... Orks do not keep written records. Instead they rely on an oral tradition of storytelling. Ork legends (such that it is) is generally passed down by the runtherds...
I could have sworn there was more than that in there... They do mostly just take care of growing/raising the grots, snots and squigs, but those few lines do seem to raise them up into an important-ish part of Orky kultur; or at least fulfilling a similar role to Chaplains in passing on tradition and history.
"'Ere we go" doesn't really offer up much else about Runtherds and "Waaargh Da Orks" paints them as outcasts that live on the fringe of Ork society, barely tolerated, but necessary.
3E codex Orks doesn't offer up anything about Runtherds other than briefly being mentioned in the Grots entry.
4E Codex Orks (current) seems to paint them as having a more central role in Orky kultur...
Now I can't decide whether the orks would see Runtherds and Chaplains as being similar. Personally I still think yes, but that's up to you
I can certainly see Runtherds being a Commissar equivalent in a more Guard focussed force as they control the lowlies.
Thanks for that research - much appreciated!
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Post by: endtransmission
No worries.
I was going through working out the equivalents for Da Eleeshun Waaargh! anyway Automatically Appended Next Post: I just had a thought. You're looking for some way of adding buzzsaws to the Deffkoptas... how about the chainsaw from the IG sentinel kits?
http://cgi.ebay.com/WARHAMMER-40K-IG-SENTINEL-BITS-CHAINSAW-/130371760199?cmd=ViewItem&pt=LH_DefaultDomain_0&hash=item1e5ac33047
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Post by: Arakasi
How big is that compared to an Ork boy chainsword? What does it count as in the IG Codex? (All for comparative purposes - honest!) Automatically Appended Next Post: Oh - 10 pages - wahoo! And when did you become a DCM?
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Post by: CommissarKhaine
The chainsaw is *slightly* larger then and ork chainsword; I used it as a cc weapon and a burnagrot. As a lance-type weapon maybe, otherwise it would be too small IMO. Maybe an ironclad chainfist would be better suited?
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Post by: endtransmission
Arakasi wrote:How big is that compared to an Ork boy chainsword? What does it count as in the IG Codex? (All for comparative purposes - honest!)
Not having an Ork chainsword to compare against... I'm guessing slightly bigger. It's included in the sentinel kit, but doesn't actually have any use in the codex. It's one of those fluffy bits that I think had a use back in Codex Catachan days (which is odd given that that was years ago and the kit has been redone since then). It could make an interesting bionic arm for a Nob, if not the blade on a deffkopta
Arakasi wrote: And when did you become a DCM?
Last week, when I paid for it. I figured I get enough use out of the site that I may as well give something back
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Post by: Arakasi
@endtransmission, @CommissarKhaine - thanks for the info. I think I might put that on the backburna for now
Just to prove paint progress (given its so rare...)
Pre undercoat:
Undercoat FAIL!:
Undercoat SUCCESS!:
I'm starting to get excited!
Arakasi
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Post by: Imperial Monkey
Congrats on the 10 pages...you're doing alot better than me
The best thing to do would be to make a lance like thingy, On the page of the big rulebook this guy made a nice Chaos bezerker army, one of them had a large stick with a ork chainsaw on the end, if you could recreate that then it could make a nice looking lance thing.
A game should be no problem after that now
I just need to find my paintbrush and get to it like a whipped grot
IMp. Monkey
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Post by: CommissarKhaine
Yay! Black undercoat! To me, that always looks very promising, full of anticipation
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Post by: Girr
Awsome deffkopta!
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Post by: Arakasi
Imperial Monkey wrote:Congrats on the 10 pages...you're doing alot better than me
The best thing to do would be to make a lance like thingy, On the page of the big rulebook this guy made a nice Chaos bezerker army, one of them had a large stick with a ork chainsaw on the end, if you could recreate that then it could make a nice looking lance thing.
A game should be no problem after that now
I just need to find my paintbrush and get to it like a whipped grot
IMp. Monkey
I don't have mine spread across several blogs  Which reminds me, I should make more effort to comment on yours... Unfortunately I don't have the BRB - only the SRB ( AOBR) - I wonder if anyone can point me in the direction of a pic? I am thinking of using the Killa Kan Drill on the end of the thrusting arm - that might actually be a better fit for an underslung arm weapon too - but at the moment these are all ideas for Deffkopta II (or beyond). I have beefed up the hand on Deffkopta I (using an armoured Nob hand) - to which I will be adding a piston for extra grinding goodness. A pic tonight, or later this week - my first port of call is to touch up the undercoat - and also to do the back side of some pieces... Looking forward to our eventual games (actually, at the moment, looking forward to any games - its been awhile!)
CommissarKhaine wrote:Yay! Black undercoat! To me, that always looks very promising, full of anticipation 
Nothing says "modelling is over" like an undercoat. Well, for me anyway - I don't like going back once the paint starts. Hence why I try to get pics here for you nice people *before* I start painting - otherwise that Meganob would be out of luck on further modifications... It is also a good measure of progress - we are now on the downward slope home - yay! (I won't be as excited at some point during though, I'm sure...)
Girr wrote:Awsome deffkopta!
Thanks!
Arakasi
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Post by: endtransmission
I'll have a look at the BRB tonight for you; I think I know the picture IM is talking about.
Good luck with the painting! I can't wait to get started on the painting phase for the Moles. It'll be nice to start seeing things click into place
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Post by: Arakasi
Ran out of Chaos Black spray this morning finishing Trukk bits. Have fixed undercoat misses. Started on Big Mek - WIP below to see the colour scheme I am going for. Looking to make attempt two at using the Spray Gun tomorrow morning - this time Dark Angels Green across Trukk and Boyz. This time I'll only use the first marks, so that if I need to add more paint, I'll have some!
Arakasi
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Post by: Sageheart
very cool!
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Post by: Arakasi
@Sageheart: Thanks!
Undercoat of Orkhide Shade (not Dark Angels Green as first noted) was not a fail, but not a total success either. Using the first mark on the Spray Gun was a good idea - as I did end up needing to add more paint. However, I seem to only be able to do four models at a time before the Propellant gets too cold. I might pick up another can or two so I can switch between groups... It is still a lot faster than doing them by hand, and practice can only make progress right?
*** Dilemma! ***
I just had a look back at the Dark Angels Techmarine in the Codex for reference - he has a black weapon (I was going green...) - but - also a black robe! (I was going White) Any ideas on whether I should continue as I have started or switch either weapon or robe or both to black?
Arakasi
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Post by: Imperial Monkey
IMO, leave the cloak white, they're orks so they wouldn't care that much. Plus, a white cloak willl show more unity than if it were black.
Is the spray gun worth buying, because I've had my eye on it but have not been sure...
Imp. Monkey
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Post by: endtransmission
I'm with Imperial Monkey; I'm not sure the Orks would know, or care, about such a subtle distinction for a techmarine. I'd stick with the white cloak as it will be more obvious. I'd probably go with a black gun though so it doesn't fade into the skin/armour tones.
If you're only getting 4 models done before the can gets too cold it may be worth investing in a small pump instead as it will be far more cost effective and allow continuous painting without having to stop and switch cans. You can get them fairly cheap on ebay and you should be able to connect the spray gun to it. You *may* be able to extend the spraying time for your cans by standing them in some warm (not hot) water while spraying as the water should help control the temperature a little bit better (don't hold me to that though  )
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Post by: Arakasi
Hey guys - thanks for the quick replies! I'm not too bothered what the Orks think, just trying to work out the best scheme for my army
I had originally chosen green for the weapon a la Deathwing (who are often depicted with red or green weapons and green robes) as I was concerned there wouldn't be *enough* green to tie in with my army - hence also the Dark Angel on the base. I can, however, probably leave the final decision on the Burna till closer to the end and make a decision then - its hard to tell whether there is too much green until the highlighting is done...
Another point in favour of a black Burna - I'm planning to do the circular canister in an electric blue similar to the KFF - and this will probably look a lot better against black than green...
I'm glad the consensus so far (if two can be called consensus) is to keep the white robe. It took me a while to build up the colour over black, and so far its the hardest thing to get to (so will probably need to be completed first) Still, there is still a lot of black on the model that will be dissappearing, which may change my mind. (I need to finish the red, lighten up the blue, and probably put down a brown on the ground...)
I think *a* spray gun or airbrush is worth buying. Jury is still out on the GW one. Its meant to be cheap *and* simple. So far I haven't been impressed with *simple*...
Automatically Appended Next Post: I *could* also do the Burna in red - but that might then be too much red...
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Post by: Rose_Mountainz
impressive big mek!
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Post by: endtransmission
I think a red burna could confuse the whole Dark Angels theme. I hope you've been saving up pieces of sponge to put lots of chips onto the armour and mechanical arms
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Post by: CommissarKhaine
White robe, black burna, electric blue details - looks like you got it covered  Love the big mek, he seems off to quite a promising start!
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Post by: abhorsen950
The red is gorgeus, keep the coming
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Post by: Arakasi
@Rose_Mountainz, @CommissarKhaine, @abhorsen950: Thanks!
endtransmission wrote:I think a red burna could confuse the whole Dark Angels theme. I hope you've been saving up pieces of sponge to put lots of chips onto the armour and mechanical arms 
Not sure what you mean about a red Burna confusing the whole Dark Angels theme? WIP pic below though suggests my first thought that a red Burna would be too much red would seem to be correct... I don't need no sponge to put chips on - I'm a random chip painting machine!
However, now that the Ork skin tone has lightened up (I loathe Ork skin - just never comes out how I want...), I may be able to stay with the green Burna - thoughts?
I may not enjoy painting, but the red has to be my favourite part yet!
I think he may get a breather while I return to my Deffkopta - I'm waiting on some more supplies for him anyway. I've got 8 boyz I *could* be making a start on, but meh. The rest of da boyz and Trukk are waiting on the above supplies also so that I can do them all in one go (more propellant for swapping and Orkhide Shade...)
Comments, criticisms, suggestions etc all welcome!
Enjoy!
Arakasi
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