18980
Post by: Arakasi
Ignoring the rabble, let us continue!
So far the only decision I have made about the red is that I prefer the deeper tone with the wash - so I have washed everything except the Big Mek (he'll get his later...) Below you can see the difference (again) - the left Nob has been washed, the right - not yet:
The Space Marine Corpse Bases continue:
A Shoota/Trukk group shot showing off the red:
Almost done with pics from *last* week!
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Post by: Gitsplitta
Everything looks just great Arakasi! That old jalopy gets some dark green on it and it'll be spiff!
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Post by: Arakasi
Different view of the Stormboyz Nobz. Both with Baal Red washes and metal washed in Badab Black. Probably the clearest shot of the Power Klaws too - though I am seriously considering redoing them....
Gitsplitta wrote:That old jalopy gets some dark green on it and it'll be spiff!
Yeah - I've been putting it off pending the Warhammer World Tank Masterclass last weekend! Check out endtransmission's awesome writeup  (Plug plug! Sorry Yggdrasil!)
However, your timing is impeccable - my pics from the class (with a few small annotations...)
Before:
Decals and Chipping:
More chipping (or is that the same chipping?)
Wash and rust:
Powders:
Powders continued:
More powders:
Even more powders:
Rusty tracks:
Rust and Oil stains:
I have three battle reports to write up from the weekend as well - though they may take a while. In the meantime - still have more progress from *this* week!
Enjoy!
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Post by: endtransmission
For some reason I didn't get a good look at your hellhound at the weekend. It looks good. Somehow your mud came out much thicker and blobby than mine did. Looks much more like mud
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Post by: Gitsplitta
That's pretty amazing work on that hellhound Arakasi... looks like you were paying attention in class.
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Post by: Arakasi
Thanks! Trying to make the best of the class... endtransmission's rust and oil was done better though!
I'm on a roll today!
Smile! (Teeth and nails done!)
Say "Cheese!" (Just the Trukk crew)
Say "Monkeys!" (Big Mek, Stormboyz Nobz and Shootas)
18509
Post by: endtransmission
Cheesy grins all around
I think a couple need to see the dentist...
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Post by: CommissarKhaine
Some nice pics in here! I say keep the PKs, they look great IMO.
Forgeworld's masterclass seems like it was worth it; I'll be keeping an eye out for the tips and tricks they taught you
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Post by: monkeytroll
Wow, lots of updates
CK- did you see any rabble? I didn't see any rabble.
All looking very nice. What is it you're not liking about the PKs? They look pretty darn cool to me.
Like the tender shot of the 2 marines looking up at the stars too, very sweet.
So did you get a full set of brushes and powders, I don't recall seeing that on the advert. I had thought of going but decided I really couldn't justify the expense.
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Post by: CommissarKhaine
monkeytroll wrote:Wow, lots of updates
CK- did you see any rabble? I didn't see any rabble.
Sure, saw some Rabble; gitsnob running away!
On a more serious note: wish I lived in the UK so I could get into the masterclasses and stuff - making it a holiday might be a bit over the top in my wife's eyes
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Post by: Arakasi
CommissarKhaine wrote:I say keep the PKs, they look great IMO.
monkeytroll wrote:What is it you're not liking about the PKs? They look pretty darn cool to me.
I'm not sure, it just isn't completely gelling for me. I think what I might do is redo one and post pics - that way you can see what I'm thinking, and perhaps help me decide which way to go...
monkeytroll wrote:So did you get a full set of brushes and powders, I don't recall seeing that on the advert.
CommissarKhaine wrote:Forgeworld's masterclass seems like it was worth it; I'll be keeping an eye out for the tips and tricks they taught you 
We got to keep (in addition to our Hellhound and its few leftover bits) the brushes (4) and powders (4) supplied - which was an unexpected bonus. Endtransmission seems to have got a jump start on me - but will try to pass on as much as I can as I use it!
CommissarKhaine wrote:On a more serious note: wish I lived in the UK so I could get into the masterclasses and stuff - making it a holiday might be a bit over the top in my wife's eyes 
You know I'm still planning to pop over for a weekend once da boyz are finished to put your rabble grots in line right?
Okay - last picture update for the weekend (I've run out! - actually, that's not entirely true, I have three battles worth of pics still to do - but you'll be lucky to see'em this weekend!) Let's start with da Shoota boyz - now with all details (I think!?) done - front:
Back:
I still have metal to wash (except the guns of the two on the left)...
I have been finishing the details of the base Space Marines, as well as starting to highlight the flags on the Stormboyz Nobz. All of the white, teeth and nails has been given a Devlan Mud/Gloss Varnish wash as well (as well as the Shootas). Gitsplitta's Stormboyz Nob:
My Stormboyz Nob:
The red highlights were as per previously noted (only first two levels so far), but also mixed with Gloss Varnish for extra control  Of course, I mixed too much. Of course, I couldn't waste it. So I started on da Deffkopta Rokkits and the second Trukk wheelz:
And here you can see the Shootas with their Devlan Mud/Gloss Varnish Wash on white, teeth, nails and pouches:
Right - that's all. Really!
Enjoy!
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Post by: Miss Dee
How did the Orks I sent you get on?
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Post by: SilverMK2
Looking good. Can't wait to face off against you and your Orks again
17244
Post by: The Good Green
They are all looking very cool. The paint is coming out great, and that Red Wash really did the trick.
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Post by: moonshine
Yes those shoota boyz look done, I'm looking foward to seeing some new stuff, especially the meganobz
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Post by: Imperial Monkey
I'm hoping the "say monkeys" wasn't a reference to my abysmal performance when we met...
These really are coming on in leaps and bounds... although I think that some (maybe the Mek) need a gold tooth or two
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Post by: Arakasi
Miss Dee wrote:How did the Orks I sent you get on?
At best, I have so many Deffkoptas now I have no issue using them for parts - ie the new Trukk engines and reinforced rams. At worse - I haven't used them yet... they will be used, eventually! How is that Daemons army coming along?
SilverMK2 wrote:Looking good. Can't wait to face off against you and your Orks again 
Me too!
The Good Green wrote:They are all looking very cool. The paint is coming out great, and that Red Wash really did the trick. 
Thanks!
moonshine wrote:Yes those shoota boyz look done, I'm looking foward to seeing some new stuff, especially the meganobz
Me too! I still have a back log of stuff to finish painting - but am looking forward to filling out some of the other options I've planned since, well, forever! With Gitsplitta's Stormboy Nob (as part of the Great Marine Swap) coming to a close, perhaps I can nudge my next vict... I mean trade towards one of these projects
Imperial Monkey wrote:I'm hoping the "say monkeys" wasn't a reference to my abysmal performance when we met...
These really are coming on in leaps and bounds... although I think that some (maybe the Mek) need a gold tooth or two
Nah - just one of those silly phrases photographers make you say before taking the photo. I hadn't considered a gold tooth. I'll have to give it more thought - they aren't Bad Moons though....
Thanks for all the feedback/comments!
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Post by: Mannahnin
I know you didn't get a lot of consensus before, so just adding a voice supporting your choice of washes. When I looked at the three different versions in the close-ups, I was leaning toward the double-baal-red wash, but seeing the further photos I agree that it would obscure the weathering a bit too much from tabletop height. The route you chose does look the best IMO.
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Post by: Arakasi
Thanks Mannahnin. I think it depends on how thickly I apply the highlights too - if I do it right, one wash is more than enough. If I do it too thickly, more than one wash starts looking better. I'm happy (for the moment). Who knows what the future might hold?
18980
Post by: Arakasi
Well I'm starting to get the modelling itch again. I know I haven't painted everything yet  but I think it's time to start expanding the force again. Anyone have any preferences on where to start?
* Meganobz (Da Deffwing)
* Lootas (Da Devastatas)
* Warbikers (Da Rav'nwing)
* Grotz + Runtherd (Chap'lin)
* Looted Wagon (Boom Gun!)
* SAG Big Mek
* Morgrim
* Stormboyz
* Kommandos + Snikrot
Still to do:
* Battle Reports x 3
* Blog Summary!
* 2011 Plan! (including "Secret" project...)
Hmmm... I thought you used to be able to add polls to blogs...
25753
Post by: moonshine
You should definatly make Morgrim (what waaaaaagh has no warlord ?)
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Post by: monkeytroll
You mean that modelling itch goes away sometimes
Well, that's a tasty looking menu you're offering and whilst you figure out what happened to the polling I'll make a selection
I'm thinking a three-course meal consisting of Da Rav'nwing, da Chap'lin (bowler and 'tash?) and an SAG sounds tempting. As there's no poll in place I figure I can make multiple votes atm
Grotz love sekrits, tells us, we's won't tells nobody nor nuffink, honest.
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Post by: whalemusic360
I'm voting for Deffwing because 1) Thats what I play with my DA 90% of the time and 2) It might get my laziness for move faster on the Deff Dread (which has seen a bit more paint, but trying to get Gits MW models done in next week or so)
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Post by: Arakasi
moonshine wrote:You should definatly make Morgrim (what waaaaaagh has no warlord ?)
He has a Meganob stand-in at the moment (which means I may have to do him alongside the Meganobz...) I'd been putting him off until I thought I could do him justice - but I figure if I'm not ready, its just another opportunity to push myself forward!
monkeytroll wrote:You mean that modelling itch goes away sometimes  Never! I just have to suppress it in order to get any painting done! But sometimes it will not be suppressed!
monkeytroll wrote:I'm thinking a three-course meal consisting of Da Rav'nwing, da Chap'lin (bowler and 'tash?) and an SAG sounds tempting. As there's no poll in place I figure I can make multiple votes atm 
Greedy! No, really - I want to concentrate on doing justice to one (and finishing it sometime this millennium) - so pick one! (I may need to start a new thread just for the poll  )
monkeytroll wrote:Grotz love sekrits, tells us, we's won't tells nobody nor nuffink, honest.
Can yuse keep a sekrit? Yes? Soze can I!
whalemusic360 wrote:I'm voting for Deffwing because 1) Thats what I play with my DA 90% of the time and 2) It might get my laziness for move faster on the Deff Dread (which has seen a bit more paint, but trying to get Gits MW models done in next week or so)
I don't have a Deff Dread on my list because of you  (though I will probably add some replacement arms for all the options....)
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Post by: monkeytroll
Worth a try  OK, I'll go for da rav'nwing then.
Umm, which I guess means you have 3 votes on 3 different units. Get voting peeps
18424
Post by: Imperial Monkey
Looted wagon (so long as you use a lot of sm tank parts), the lootas or morgrim.
17916
Post by: Miss Dee
I was going to use the deamon rules in the book to play with Iron Warriors.. But after reading Soul Hunter and listning to Throne of Lies me is going for Night Lords.
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Post by: endtransmission
My vote is for Morgrim as it just doesn't seem right to have a standin while you've put so much effort into your Mek
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Post by: whalemusic360
Arakasi wrote:
whalemusic360 wrote:I'm voting for Deffwing because 1) Thats what I play with my DA 90% of the time and 2) It might get my laziness for move faster on the Deff Dread (which has seen a bit more paint, but trying to get Gits MW models done in next week or so)
I don't have a Deff Dread on my list because of you  (though I will probably add some replacement arms for all the options....)
I left the Dreads post, plus drilled a hole in them, for ease of swapage. I'm afraid my paint will not be to the level of yours though.
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Post by: The Good Green
I vote the Meganobz WITH Morgrim! I would vote for the Grotz, cause I likes dem, and also I dig the Chaplains, but I think the Meganobz would be better to do first.
I am anxious to see what you do for the kommandos though, now that I see them on your list.
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Post by: CommissarKhaine
I'm not sure, it just isn't completely gelling for me. I think what I might do is redo one and post pics - that way you can see what I'm thinking, and perhaps help me decide which way to go..
As always: your mini, your call. From what I could see in the pics, they looked good; maybe you want them to 'pop' a bit more?
We got to keep (in addition to our Hellhound and its few leftover bits) the brushes (4) and powders (4) supplied - which was an unexpected bonus. Endtransmission seems to have got a jump start on me - but will try to pass on as much as I can as I use it!
I've been lurking in endtransmission's thread as well. And you get to keep al that stuff? Wow, pretty cool!
You know I'm still planning to pop over for a weekend once da boyz are finished to put your rabble grots in line right?
We'll be waiting
Well I'm starting to get the modelling itch again. I know I haven't painted everything yet but I think it's time to start expanding the force again. Anyone have any preferences on where to start?
You mean it goes away?
monkeytroll wrote:
You mean that modelling itch goes away sometimes
Never! I just have to suppress it in order to get any painting done! But sometimes it will not be suppressed!
Aha
On a more serious note: Morgrim +meganobz sounds cool, but I think from a tactical point of view Morgrim (casue you need a warboss!) and some lootas might give you more options.
18980
Post by: Arakasi
whalemusic360 wrote:I left the Dreads post, plus drilled a hole in them, for ease of swapage. I'm afraid my paint will not be to the level of yours though.
First part - I know  Second part - not really the point - I'm sure you will give it your best (and I've seen how far your painting has come along!) and that's all I ask (well, and have fun doing so - it's not meant to be a chore!) [Edit: Hope that didn't sound conceited - it wasn't meant to - I am humbled that you think my paint level is slightly higher!]
The Good Green wrote:I am anxious to see what you do for the kommandos though, now that I see them on your list.
They aren't high on my personal list, but I have all the pieces (including the FW bits) - so I figured I'd include them
So far I make that three votes for Morgrim, two for Deffwing and one each for Rav'nwing and the Looted Wagon. I think I can see where this is going... (not counting the dual Morgrim/Deffwing requests - I only included what I thought was the preference)
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Post by: Imperial Monkey
Okay, I'll cast mine in completely for Morgrim...although if you do morgrim then meganobs must follow soon after, as must the rav'nwing after that!!
18980
Post by: Arakasi
So four votes for Morgrim, two for Deffwing and one for Rav'nwing. Looks like I'll be starting on Morgrim and his Meganobz assuming no large late swing by stragglers. I think all of the important people have weighed in
32358
Post by: Santobell
Vote 1 for Morgrim
18980
Post by: Arakasi
Morgrim thanks you. Me... hmmmm - we'll get to that...
So I've been concentrating on finishing the Stormboyz Nobz banners... - more red:
Baal Red Wash *before* weathering (I learn  ):
And da Big Mek while I'm at it:
And finally Asurmen Blue Wash in the crevices and around rivets and stuff:
As you can see, the Deffkopta Rokkits and 2nd Trukk's wheelz have also been getting in on the action. The yellow and white banners has been done too - just doesn't seem to be quite as varied as the red... (though with Devlan Mud Washes...) Oh - and all this work has included mixed in Gloss Varnish - love it! (and also why they can look a bit shiny...)
With the votes rolling in for Morgrim and the Meganobz (Deffwing), I decided to see what I had lying around:
I obviously knew I would need this stuff eventually  I bought all of this *before* the price rise (the one before the VAT increase) - from a discount store (Wayland Games) of course  . I think they only cost me £6-something each... Here they are unpackaged, eager to start - with my current Morgrim stand-in:
And here they are arranged by parts. Unfortunately I didn't manage to bonus a Kombi-Rokkit - but I did get one Kombi-Skorcha...
Some initial ideas/observations:
* I replaced the head with a Nob head on my Morgrim stand-in - the Meganobz heads don't seem big enough. I've used his on the Trukk Big Shoota.
* Apart from the lack of Kombi-Rokkit, seems a good selection of parts.
* I'm planning at least one Kombi-Rokkit and Kombi-Skorcha.
* I have some "movie" poses in mind
* Wow - that's a *lot* of metal
* Metal poses =/= "movie" poses... this is going to hurt
I've decided you all hate me.
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Post by: Ramos Asura
A hobby saw, pin vice, and plastic bitz are gonna be your best friends with all that metal.
My MANZ are pretty much still in the blister... kinda want to get em up and running seeing all your guys like that xD. I agree that their heads are a bit teeny- Ive found that the Black Orc helmet heads from fantasy seem to fit them absolutely pertfectly! (Plus they fit in with my Warbosses giant metal head)
Tbh, a Kombi Rokkit is rather pointless, as at BS2 youre not really likely to hit somethin (plus you lose the TL Shoota). the Skorchas are excellent as its a heavy-hitting template, and with its stats its easy to wound stuff before you get stuck in with all the PKs.
I suppose it DOES look cool tho. You can do so much with simple little extra bits
Im really looking forward to what youre gonna do with these guys. Have you thought of using a couple Termi bits in them? Could convert a heavy Flamer to be a Kombi-Skorcha, and assault cannons are definitely orky (granted different rules, but thats aside the point xD
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Post by: whalemusic360
I vow that I will get the Deff(wing) Dread done before you get the Deffwing squad finished.
Quit laughing.
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Post by: Wazzdig Dagga
I just know I'll be sorry my meganobs are already built when I see what you do with these. I think the plastic nob heads work well on them. Then you can use the spare metal heads to convert some lootas.
18980
Post by: Arakasi
Ramos Asura wrote:A hobby saw, pin vice, and plastic bitz are gonna be your best friends with all that metal.
Check, check and check!
Ramos Asura wrote:My MANZ are pretty much still in the blister... kinda want to get em up and running seeing all your guys like that xD. I agree that their heads are a bit teeny- Ive found that the Black Orc helmet heads from fantasy seem to fit them absolutely pertfectly! (Plus they fit in with my Warbosses giant metal head)
Black Orcs have been on my buy list for a while - maybe now is the perfect time to splash out... (actually, I'm currently going through the Citadel catalogue looking for additional "inspiration"...)
Ramos Asura wrote:Tbh, a Kombi Rokkit is rather pointless, as at BS2 youre not really likely to hit somethin (plus you lose the TL Shoota). the Skorchas are excellent as its a heavy-hitting template, and with its stats its easy to wound stuff before you get stuck in with all the PKs. I suppose it DOES look cool tho. You can do so much with simple little extra bits 
I was thinking more for wound allocation and completeness actually - plus I have two ideas I'd like to implement... But, the lack of Kombi-Rokkit is the *least* of my problems
Ramos Asura wrote:Im really looking forward to what youre gonna do with these guys. Have you thought of using a couple Termi bits in them? Could convert a heavy Flamer to be a Kombi-Skorcha, and assault cannons are definitely orky (granted different rules, but thats aside the point xD  Right, this reminded me of two "Terminator" load outs I wanted to mimic. However, I don't think I had considered actual Termi bits - probably discarded them as too small - but the weapon idea is great! - I think I just had some inspiration for Morgrim's twin linked (big-)shoota  (not to mention your other ideas... I'll revisit the Termis I think)
whalemusic360 wrote:I vow that I will get the Deff(wing) Dread done before you get the Deffwing squad finished. Quit laughing.
I'm not. Given my speed, is it even *possible* for me to finish first
Wazzdig Dagga wrote:I just know I'll be sorry my meganobs are already built when I see what you do with these. I think the plastic nob heads work well on them. Then you can use the spare metal heads to convert some lootas.
My thoughts exactly (to the second and third sentences, not the first!) If it's any consolation - I'm thinking the same thing for my first Meganob... but I can't let that hold back the awesomeness! (it's all a learning experience...)
Thanks guys for all of your comments - appreciated.
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Post by: monkeytroll
Red's looking nice, good you're now washing before weathering
Really liking the KFF on the mek, are you still worried over the PK's on the storm-nobz?
Now what those meganobz need is to lose the legs and get some tracks  It's going to be interesting to see how you change them up a bit, especially with movie-poses.
22039
Post by: Rose_Mountainz
I see your mek got a layer of dust on his burna haha, this makes me a sad panda. :(
PS. Love to see that Morgrim will finally get a propa' and dead killy' model to represent Im'.
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Post by: The Good Green
I am loving that mek more and more. The rokkit packs are coming out very nice.
All that metal... it's pretty intimidating. I say, just start cutting and see what bits are still clean enough to use.  I'm really looking forward to seeing Deffwing come together.
24409
Post by: Matt.Kingsley
26800
Post by: Commander Cain
Really good stuff! Looking forward to seeing the metals all done up
9910
Post by: CommissarKhaine
Looking forward to this!
18980
Post by: Arakasi
monkeytroll wrote:Red's looking nice, good you're now washing before weathering 
I think it looks better IRL!
monkeytroll wrote:Really liking the KFF on the mek, are you still worried over the PK's on the storm-nobz?
Yes. I'm redoing it all! ALL I TELL YOU! Even the KFF. Now - before you all call foul - I am really liking the control/effect adding the Gloss Varnish into my paints is having. I think it will bring up the PKs and KFF up to the same standard as the rest of the mini. At least this will only be the second time for the KFF - I'll be having my third go at the robes...
monkeytroll wrote:Now what those meganobz need is to lose the legs and get some tracks  It's going to be interesting to see how you change them up a bit, especially with movie-poses.
Not... likely... maybe when we come to doing our GMS swap  I won't dismiss it completely just yet - but read on - I am about to share my initial ideas for these guys!
Rose_Mountainz wrote:I see your mek got a layer of dust on his burna haha, this makes me a sad panda. :(
Nothing that a damp brush won't remove. He does seem like he is taking forever. I really need to bring the robe, burna (I was going with black right? or was it bone?) and Marine corpse up to standard...
Rose_Mountainz wrote:PS. Love to see that Morgrim will finally get a propa' and dead killy' model to represent Im'. 
I thought you would
The Good Green wrote:I am loving that mek more and more. The rokkit packs are coming out very nice.
Me too, and thanks!
The Good Green wrote:All that metal... it's pretty intimidating. I say, just start cutting and see what bits are still clean enough to use.  I'm really looking forward to seeing Deffwing come together.
It really is - almost dampened my enthusiasm! But then Dakka went and restored it - so it's all okay!
Matt.Kingsley wrote:Now, that mek is awesome! 
Thanks! He really is very photogenic, and doing bits on him every now and then gives me a reason to post them!
Commander Cain wrote:Really good stuff! Looking forward to seeing the metals all done up 
Thanks and me too!
CommissarKhaine wrote:Looking forward to this!
I bet you are
Right, so we have four Meganobz plus Morgrim. Da planz are:
* War Machine (Iron Man 2) - the plan is to split the twin linked shoota into two single shootas - one on the back of each wrist. Possibly magnetise one so I can swap out for Rokkit or Skorcha. Looking at pictures, I forgot he has the shoulder mounted assault cannon - may or may not do this (Dakka's thoughts?) I'm thinking having the arms stretched forward, outwards in a V - like he is slowly ( SnP!) advancing and firing at targets on both sides. Can you see why all that metal is intimidating me yet?
* Predator - this one is more about the distinctive PK style and the shoulder mounted weapon, as well as dreads and perhaps a closed helmet style (actually, War Machine above might benefit from that too). Originally was thinking the shoota for the shoulder mounted weapon, and move the other to the non PK arm - but could magnetise it as any of the three (I'm starting to think I don't need the twin linked shootas or the kombi weapons from the actual miniatures....)
* Thunderhammer/Storm Shield Termi - swap the PK for a suitably Orky sledgehammer, add an Ork shield. Probably poke the twin linked shoota or kombi-skorcha through the shield - got to avoid *too* many shoulder mounted weapons!
* Cyclone Missile Launcher Termi - PK, Shoota and shoulder mounted Rokkits.
I think I'll be playing up the SnP look - Da Dark Angelz are in no hurry. And of course, everyone gets robes. I think I'll do up a scenic base for them and match the bases to the scenic base - I don't think my cardboard cut out trays are going to hold up all of this metal. (Doh, my original may not fit - scenically wise - depending on what I go with - suggestions?)
Morgrim will also get his own scenic base - for his entourage. As well as Morgrim, I figure I need an attack squig, ammo runt, boss pole bearer and three wound markers - helm bearer, sword bearer(s) and... something else I haven't thought of yet. The bearers will be grotz, suitably robed to look like Watchers. Morgrim himself is probably the one I have given the least though too  Robes are mandatory. I'm not sure that I actually like Ghazghkull's twin linked big shoota or PK - so I may have some freedom here. Ramos Asura sparked an idea to use two DA Assault Cannons  A pointing (YOU!) or "come hither" PK may be appropriate. I did want to model closely to the Azrael figure or pictures - but the weapon load out is so different I don't think it is going to be possible. ( BTW - I may field Morgrim as either a MA Warboss or "counts as" Ghazghkull - so kitting up for both)
I think that is all my thinking at the moment. Comments and suggestions most welcome! I physically can't start anything until Tuesday - so plenty of time to discuss!
18424
Post by: Imperial Monkey
If it fits may I suggest morgrim carries the really big 2-handed chainaxe? Two resons, it looks so cool and he would want an impressive Relik blade like the speesh marines
These are looking good. Be very careful not to make morgrim too much like gazghull (thts spelt wrong... dunno how you spell it though)
30344
Post by: monkeytroll
Yeah, I don't think tracks would really suit da Dark Angelz, just GorkaMekka urging me to spread the cybork love  Although, they kinda suit Slow and Purposeful  And I forgot to ask if you'd decided on a colour for the burna yet.
I still see nothing wrong with the PK or the KFF, but as always your mini, your choice
Like the sound of the ideas you got there. For the warmachine arms I'd probably go with plastic tubes and termi arms, the shoulder mounted cannon look is always cool, but if you've got the kombi-weapon spread across the 2 wrists (which is pretty essential for the 'outstretched, killin' fings either side' look) what would it count as?
Nice idea with the shield-weapon. For the cyclone launcher maybe see if you can get hold of some of the old epic scale titan launchers?
Some kind of book-bearer for the third marker? Maybe dragging a chain of glyph plates?
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Post by: whalemusic360
Maybe a flag bearer for the third grot? Check out the one BT chaplain for some possible ideas.
22619
Post by: inmygravenimage
Hey, just wanted to say how much I've enjoyed lurking on this thread for ages. I am blown away by the scale and vision of your conversions. Also, if you want to have a cyclone missile launcher and orkinate it instead, pm me and I'll send you one. Alternatively, how about using land speeder rocket launchers folding out of the shoulders?
18980
Post by: Arakasi
Imperial Monkey wrote:If it fits may I suggest morgrim carries the really big 2-handed chainaxe? Two resons, it looks so cool and he would want an impressive Relik blade like the speesh marines 
I don't want to confuse a PK with a Big Choppa - I assume you mean the one from the Nobz box? I did consider a *massive* sword - but wanting to avoid confusion - at this point I've relegated it to the "sword" bearer(s) (the "s" is because of how massive I was aiming for - that they would possibly need two to drag it along behind...) Then there is the placement of the twin linked (big) shoota - on this 2-handed chainaxe, "custodes" style? Or shoulder mounted (one or both shoulders)?
Imperial Monkey wrote:Be very careful not to make morgrim too much like gazghull
If he looks too much like Ghazghkull, I haven't done my job properly! I'm using him as a base for size and mega-armour. I think it will still be obvious that the conversion is based on him though.
monkeytroll wrote:And I forgot to ask if you'd decided on a colour for the burna yet.
I think at this point it will be black - until I change my mind and repaint it
monkeytroll wrote:For the warmachine arms I'd probably go with plastic tubes and termi arms, the shoulder mounted cannon look is always cool, but if you've got the kombi-weapon spread across the 2 wrists (which is pretty essential for the 'outstretched, killin' fings either side' look) what would it count as?
Yeah - I might just leave the shoulder mounts off War Machine... or do both (wrist mounts for one, shoulder mounts for another...) wait... I don't have *that* many (yet...)
monkeytroll wrote:Nice idea with the shield-weapon. For the cyclone launcher maybe see if you can get hold of some of the old epic scale titan launchers?
I thought so. I'll have to keep an eye out - but I think there will be a lot of choice...
monkeytroll wrote:Some kind of book-bearer for the third marker? Maybe dragging a chain of glyph plates?
Good idea!
whalemusic360 wrote:Maybe a flag bearer for the third grot? Check out the one BT chaplain for some possible ideas.
Would it be confused for the boss pole bearer?
inmygravenimage wrote:Hey, just wanted to say how much I've enjoyed lurking on this thread for ages. I am blown away by the scale and vision of your conversions. Also, if you want to have a cyclone missile launcher and orkinate it instead, pm me and I'll send you one. Alternatively, how about using land speeder rocket launchers folding out of the shoulders?
Cool - always like to hear from the "lurkers". I assume it's more interesting now with some "history" behind me... Anyway - will consider the actual CML, and should have some Typhoons about from a landspeeder I bought for my Deffkoptas but never used (again, yet...)
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Post by: Imperial Monkey
shoulder mounted shootas would look awesome! I don't know if it would work, but maybe mount a power claw on the end, so its a power claw on a pole...keep the claw but it would look cooler! and yes, nobz one is what I mean. I shall await the out come of these with baited breath...
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Post by: CommissarKhaine
Love the ideas! For the orky sledgehammer, an engine block from a buggy might fit the bill. Failing that, I've seen resident evil 4 yesterday:
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Post by: Arakasi
Imperial Monkey wrote:shoulder mounted shootas would look awesome! I don't know if it would work, but maybe mount a power claw on the end, so its a power claw on a pole...keep the claw but it would look cooler! and yes, nobz one is what I mean. I shall await the out come of these with baited breath... 
Hmmm... a bit like when George Lucas went, what could be cooler than a lightsaber? How 'bout a double bladed lightsaber? Take a Power Klaw and make it two handed/awesome-er. Just so long as it doesn't turn into a Fing-Longer...
CommissarKhaine wrote:Love the ideas! For the orky sledgehammer, an engine block from a buggy might fit the bill. Failing that, I've seen resident evil 4 yesterday
Yeah, that was one massive hammer/axe. Engine block on a stick - I like-y! And don't get me started on a Nob Biker wielding his bike as a weapon (a la "The One")... - you've all already chosen Morgrim and da Deffwing!
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Post by: Arakasi
Previously, I hadn't given Morgrim much thought. Now, I'm finding myself with too many ideas
* Underslung twin assault cannons (=twin linked (big) shootas)
* Or one mounted on (or below) each wrist... (Hmmm - that may work with some of the other ideas below...)
* Lysander/Thunderhammer/Stormshield (perhaps Belial?) style - resting a large, possibly two handed, sledgehammer on his right shoulder (casual style) with a "storm" shield - perhaps made from a Terminator  Would have to move the assault cannons to the sledgehammer or shoulder (or on or poking through the "storm" shield...)
* Drop the shield, put on back or have a grot wound marker drag to use that arm for the assault cannons and/or a power klaw - pointing or beckoning.
* Action pose - wielding the sledgehammer two handed in an overhead strike. Again with placement issues of the assault cannon and shield (if taken - I'm liking the idea of turning a terminator into a shield...)
* If I mount the assault cannons on his shoulder, I could move them more to the back in a "not in use" War Machine pose - it's not like he actually fires them often
Even better, if I use an engine as part of the sledgehammer, I have a good reason to paint it red
Ie - I think I need to pick my best and/or fluffiest pose from those I'm considering for my Meganobz for Morgrim - but which to choose?!?
Dakka - I need your help! (Though, if I think about it hard enough - Dakka was the cause of me getting to this point in the first place...)
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Post by: endtransmission
Oooo lots of ideas for Morgrim. It's always good to have choices before starting off as it forces you to think why you like something more than the others and refine the plans.
For the other Meganobz, I'd shoulder mount the shoota on the thunderhammer guy, not the warmachine style one. Maybe make him more 1st gen Iron Man with the wrist mounted weaponry?
I took all your terminators in the swap. If you need one or two back, that's fine with me. I also realised that I think I forgot to give you any bases with your bits.
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Post by: crimsonfist832
LOOOOOOVE the orks man, your idea rocks and your minies own, MOOOOORE pics please, im dying to see Morgrim who I decided to vote for
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Post by: Imperial Monkey
I say....go for shoulder mounted shootas. A termies thunder hammer with chainblade attachment (looted hammer made bett'r) and a nicked termie storm shield with trophy rack and a grot attached to it....
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Post by: CommissarKhaine
Personally, I'd go for an action-filled pose; resting the hammer on his shoulder is a bit casual for an ork unless he's making a rude gesture with his other hand  . You could have the hammer to his side and back, beckoning the enemy forward with his klaw or directing his minions, if you want something less action-filled? The problem with the overhead pose is 1) that the bas emodel will be hell if you're using ghazzy and 2) that it'll easily obscure the face- not something you want on a character IMO.
If you want to add some humour, add a turret on his shoulder with a grot manning the big shoota
Even better, if I use an engine as part of the sledgehammer, I have a good reason to paint it red
Dakka - I need your help! (Though, if I think about it hard enough - Dakka was the cause of me getting to this point in the first place...)
Took you a while to figure that one out...
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Post by: moonshine
For the hammer you could replace one arm with the force weapon arm from the new ba dreadnaught and replace the top of the force weapon with somthing. Everything else sounds awesome.
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Post by: monkeytroll
Do like the idea of a termie being used as a shield, maybe held in front with the hammer low and behind, waiting for the swing. Leaves you the shoulders open for cannon-shenanigans.
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Post by: Arakasi
endtransmission wrote:I took all your terminators in the swap. If you need one or two back, that's fine with me. I also realised that I think I forgot to give you any bases with your bits.
No problem. I found the Tacticals somewhat lacking in conversion potential, and just assumed the same for the Terminators - so no problems there - I'll probably just get a box of Terminators  I'm not lacking for bases at the moment either... (Idea noted)
crimsonfist832 wrote:LOOOOOOVE the orks man, your idea rocks and your minies own, MOOOOORE pics please, im dying to see Morgrim who I decided to vote for 
Thanks! Keep checking back then... photos go up at least weekly, though progress is slow...
Imperial Monkey wrote:I say....go for shoulder mounted shootas. A termies thunder hammer with chainblade attachment (looted hammer made bett'r) and a nicked termie storm shield with trophy rack and a grot attached to it.... 
I have some Termi parts still - and I just don't see them being big enough! There will be shoulder mounted shootas somewhere though
CommissarKhaine wrote:Personally, I'd go for an action-filled pose; resting the hammer on his shoulder is a bit casual for an ork unless he's making a rude gesture with his other hand  . You could have the hammer to his side and back, beckoning the enemy forward with his klaw or directing his minions, if you want something less action-filled? The problem with the overhead pose is 1) that the bas emodel will be hell if you're using ghazzy and 2) that it'll easily obscure the face- not something you want on a character IMO. If you want to add some humour, add a turret on his shoulder with a grot manning the big shoota 
Noted...
moonshine wrote:For the hammer you could replace one arm with the force weapon arm from the new ba dreadnaught and replace the top of the force weapon with somthing. Everything else sounds awesome.
Hmmm...
monkeytroll wrote:Do like the idea of a termie being used as a shield, maybe held in front with the hammer low and behind, waiting for the swing. Leaves you the shoulders open for cannon-shenanigans.
Noted...
Thanks for all of your comments! Was glad to see them after some painting this evening (pics in the future - but consisted of weathering green armour and red rokkits and wheelz). Have played around with my pieces for Morgrim, considered all of your awesome help and ideas - and I think I have "da plan"! Now - should I tell you and allow more discussion, or would you rather guess as it progresses?
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Post by: CommissarKhaine
That would depend on how sure your are about *da plan*  . If it's your final version, start building, if not, post up ideas and we'll be happy to me, the decision even more difficult
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Post by: slice'n'dice
Love all the ideas. Maybe you could google for some mech warrior bits if you want larger guns then the Termies?
I like the termy as a shield idea, you could also apply the same principal as a hand weapon - ie a marine wrapped in chains with a choppa stuck through his helmet, blade coming out the other side. This would let you create a dynamic pose with the ork in mid swing and the marine bending appropriately. Might be hard to model, but just a thought
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Post by: Arakasi
CommissarKhaine wrote:That would depend on how sure your are about *da plan*  . If it's your final version, start building, if not, post up ideas and we'll be happy to me, the decision even more difficult 
When have I ever had a final version of a plan  I let the miniatures take me where they want to go
slice'n'dice wrote:Love all the ideas. Maybe you could google for some mech warrior bits if you want larger guns then the Termies?
Termi guns are fine - it's the other Termi parts that are more Nobz size... I was thinking of going Assault Cannons - but I got to thinking - why can Ghazghkull take an Ammo Runt when his gun is twin linked? And then, on re-reading, it hit me - his Big Shoota *isn't* twin linked! Am I suffering 2nd/3rd edition memory here? It *used* to be twin linked right? (Also, who would take the Ammo Runt to re-roll *one* missed S5 AP5 shot - not even all three!?) Rambling aside - with my planned pose - I think an Orky weapon will be fine
slice'n'dice wrote:I like the termy as a shield idea, you could also apply the same principal as a hand weapon - ie a marine wrapped in chains with a choppa stuck through his helmet, blade coming out the other side. This would let you create a dynamic pose with the ork in mid swing and the marine bending appropriately. Might be hard to model, but just a thought
My first impression is that *might* be a bit much. I think I'm going to have enough *fun* turning a Terminator into a shield. We are Da Dark Angelz - not Da Angry(er) Orks!
Whoops... already dropping hints...
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Post by: endtransmission
Ooooh I have such a great pose in my head, but I'm not sure it's possible with the Gaz model.. Something like Logan Grimnir's running pose with his giant axe-thing behind him and a terminator impaled on a power claw held up in front of him like a shield.
Whatever happens, he's going to look rather spiffy
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Post by: CommissarKhaine
Arakasi wrote:CommissarKhaine wrote:That would depend on how sure your are about *da plan*  . If it's your final version, start building, if not, post up ideas and we'll be happy to me, the decision even more difficult 
When have I ever had a final version of a plan  I let the miniatures take me where they want to go
Oops totally forgot about that  In that case: spill it!
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Post by: monkeytroll
Yep, if you don't tell us 'da plan' it's much harder for us to confuse the issue
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Post by: Arakasi
So I thought a picture would be worth a thousand words - probably two thousand in my case - but Ghaz is too heavy for blu-tack - so you'll just have to wait (for pictures that is)
Da Plan: Code-wotsit: "Da Lion" <<<TOP SEKRIT - FOR DA INNA CIRCULZ EYEZ ONLY>>>
Picture Ghazghkull (the miniature). Impressive, but there has alway been something I don't like about it - can't quite put my finger on it. Anyway, it looks like I'll be able to attach the torso to the legs as per the model - bonus. Of course, that's about it... oh - and the gob too
First up, we are going to completely ignore (read file down to nothing) the arm "pegs". We are not using either of the two "standard" positions
Initially I was going to cut off both the Big Shoota and the Power Klaw, just leaving the armoured "hands" - but not sure I can "save" either if I do so. Not sure this even matters. If I cut the Big Shoota (I reckon it looks more like a twin linked Shoota actually...) off in once piece, I should be able to reuse it - but will have to build the armoured part of the hand back up. The Klaw just needs to the actual Klaw removed (I wanted to save as an entire gauntlet, but it's not to be I think...)
De-armed, imagine the right fist (previously Big Shoota) wielding a "Thunderhammer" one handed - the head made up of a Deffkopta engine (the hammer part) and Big Choppa Axe blade (the balance?). Note - the Deff Dread/Killa Kanz/Warbuggy engines looked two big and lumpy in the wrong places...
Now imagine that arm in the beginning of a swing, up and back a little. I'll need to trim the top of the arm back to the armour plate to get the right angle to attach to the torso. Rotate backwards about 45 degrees to make the swing. Will have to fill i n the armpit gap.
The left arm will be rotated until the hand is almost perpendicular with the ground. The leftover top of the Power Klaw will be the centre of the Terminator shield - though I may need to remove it (the top of the Power Klaw, not the Terminator shield!)
The most difficult part (maybe) - the line of action is going to be about 45 degrees to the orientation of the suit - I need to get the head to face this direction. Talking about heads - I can use Ghaz's, AOBR's or the FW Warbiker Boss head. I'm leaning towards the AOBR one...
So - if you have that pictured correctly so far - it should look like a large armoured Warboss with shield in front slightly off to one side whilst about to give you a great whacking with a sledgehammer! Should look more action orientated than Ghaz's casual stroll, and should be easily recognisable as a Thunderhammer/Stormshield Terminator kit out/pose (removing this one from my list for the Meganobz)
I'm going to perch the Big Shoota/Twin Linked Shoota (not Ghaz's - another Ork gun) on top of the left shoulder (shield arm) and I'm going to try to have it manned by a Grot on a swinging platform ( FW Grot Sponson - without the sponson)
Then it's details. Going to have to see if I can find a suitable (ie large enough) "Lion" skin to drape over one or both shoulders, as well as the obligatory robe/cape. Also need to revisit some blogs that inspired me with awesome base detailing...
Which reminds me, he will slot into a larger base with room for 5 grotz (Banna Bearer - boss pole, Ammo Runt, Helm bearer - wound marker, Sword bearer - wound marker, Other (book?) bearer - wound marker) and an Attack Squig.
Phew!
Now I just need to finalise the Meganobz planz... whilst building Morgrim, whilst finishing my painting, Git's Stormboyz Nob and Artsoldier35's Trukk...
No rest for Da Big Mek of Da Dark Angelz!
Comments, suggestions, criticisms etc etc all welcome - please enter the Painboyz shack just over there on the right...
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Post by: CommissarKhaine
*Comes out of painboy shack with a few teeth less*
I like the idea, but I feel I'll complicate it a bit more  . I klnow what you mean about ghazzy lacking some realism, and I figured I'd throw in my two cents about adding realism to your version. Basically, withyour pose (if you want it to look like he's in full swing), the right shoulder should be higher then the left, especially with a heavy mace-like weapon. Making that work with mega-armour seems a bit hard, but I figure you could make it visible with the conversion work or gubbins being added.
Just a nitpick though, so feel free to ignore it; the idea definitely sounds cool!
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Post by: Arakasi
I *think* I have that covered... if you stand Ghaz on his right foot, his shoulders are parallel to the ground and I can see the issue. But, if you stand him on his left, it seems to naturally tilt the right shoulder higher and leans the left shoulder into the shield - exactly what I want. I'm not adverse to using the base to tilt him further either if need be - certainly easier than modifying the Mega Armour itself!
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Post by: Wazzdig Dagga
The Ghaz conversion sounds great. I agree the arm pegs are useless. I did the uneven base to tilt him. I think it works pretty well. You can see him in my blog if you like. He hasn't got any cool exciting stuff stuck on him like you are planning.
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Post by: Artsoldier35
WOW! That sounds ambitious...and AWESOME! Once again I must say.....get to it so we can all see.
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Post by: taffiarti
I simply can't wait to see how this turns out.
One question though: Why do all the grots have to be on the base. Unless I've missed the point or a previous note (there is a lot of text to imagine through  somewhere the helm bearer has been on a seperate base. Sounds like you might be making this even harder for yourself!
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Post by: Arakasi
Wazzdig Dagga wrote:I did the uneven base to tilt him. I think it works pretty well. You can see him in my blog if you like.
Checked, agreed and commented.
Artsoldier35 wrote:WOW! That sounds ambitious...and AWESOME! Once again I must say.....get to it so we can all see.
Yes yes! please wait over there... the Painboy will be with you in a moment...
taffiarti wrote:Why do all the grots have to be on the base.
Nah - not trying to fit 5 grotz plus an attack squig on a single 40mm base - that would be madness (hang on... no... no!). They will have their own bases. I'm planning on a larger base - movement tray or display base if you like - that the whole group will "plug" into.
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Post by: CommissarKhaine
You *could* magnetize them all to fit them on a 40mm base  . Seriously though, it sounds like you got everything covered, so I'll be eagerly waiting pics
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Post by: monkeytroll
Sorry my dok's already had all my teef. Hmm, what grots? Oh those guys? Don't mind them they're just having a nose about. No they won't loot anything, no of course not. Do they look like deffskulls to you?
Da plan sounds pretty well thought out, can't think of anything of note to add to your description
The swingin' grot - I'm assuming a grot in some kind of harness hanging from a bosspole type structure?
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Post by: Gitsplitta
Actually I kind of like the idea of all those grots on a base. You could put a half dozen rare earth magnets under the base and put some smaller ones on the foot of each grot so they could be positioned differently or would move around during the game...
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Post by: Artsoldier35
Yes. What Git said. Magnets are your friend. I did my Painboy and my WaaaghBanner this way.
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Post by: Arakasi
monkeytroll wrote:The swingin' grot - I'm assuming a grot in some kind of harness hanging from a bosspole type structure?
I was thinking attached to the gun mount, so both the gun and the grot holding "platform" swivel (okay - look like they can swivel - I'm not planning actual moving parts...) together - but a harness is another interesting idea to mull over...
CommissarKhaine wrote:You *could* magnetize them all to fit them on a 40mm base  .
Gitsplitta wrote:Actually I kind of like the idea of all those grots on a base. You could put a half dozen rare earth magnets under the base and put some smaller ones on the foot of each grot so they could be positioned differently or would move around during the game...
Artsoldier35 wrote:Yes. What Git said. Magnets are your friend. I did my Painboy and my WaaaghBanner this way.
Hmmm... had a rant already to go there, but then realised Gitsplitta and Artsoldier35 were probably talking about the movement/display base - not CommisarKhaine's cheeky 40mm base (Really? Ghaz already takes up more space than his base and I seriously doubt my plan will be in any way smaller - and you think I can fit a half dozen 25mm based figures on there? I like to think I'm good and up for a challenge - but I just can't see it  )
I'm no stranger to magnets - even in grotz (two of three Trukks have magnetised Grot Riggers) - but I wasn't planning to "field" the movement/display base. Admittedly, done with magnets, it would look better than with holes for bases - but I may rarely (if ever) field him with all the options - so it could look a bit empty. With bases, I can field the Grotz separately as required. Though, fielding it (without Morgrim) would allow me to move them out of the way all at once/faster... More thought required...
On another planning note - I'm thinking Gobbla (of Skarsnik & Gobbla from the Orc range) would make a fitting Attack Squig. (Actually, looking at that model again, I wonder if using Night Goblins for Watcher Grotz might be easier than sculpting robes...)
I'm gonna need custom foam once this is all done...
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Post by: Arakasi
You know what this page is missing  PICTURES!
No, not Morgrim yet... Still trying to do painting first in the evening, and when I'm on a roll, best not to sidetrack it (and I'll feel better about the next time I over do the modelling instead of painting...)
First up, weathered the Green, White and Red armour plates... (still to add boltgun metal...)
The Stormboyz Rokkit Packs...
The Stormboyz Back Plates...
The Shoota Boyz... I'm going to have to redo the metal studs...
Wheelz and Deffkopta Rokkits...
Started redoing the blue. Got lazy and took a workspace pic - what a mess!
Big Mek - start of second attempt at the blue, third attempt at the robe...
Da Stormboyz Nobz...
And I remembered to do the Marine at the same time... The Marine Power Weapon (and Plasma Pistol in the other's case) are purposely duller - their power flickering out with the life of the Marine
Big Mek blue attempt two finished, robe attempt three awaiting further weathering, but looking much better IMO. What do you think?
Gitsplitta's Stormboyz Nob with complete blue. Weathering still needs the boltgun metal...
And mine to keep...
Phew!
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Post by: CommissarKhaine
Like what you did. The robe looks better, the blue... looks the same to me  . The reds are great as usual; now get working on that 40mm base!
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Post by: moonshine
The stormboyz look great and so does the kff. It looks like you are using enchanted blue for the undercoat, I would recommend using regal blue beacuse it makes the lighting stand out and it looks more un-natural.
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Post by: Arakasi
Note to self: Green weathering was 3:1 Bleached Bone to Snotling Green (I think) and then 1:1 Dark Angels Green to Chaos Black. First was too light in my opinion - will try 2:1 next time. Pure Dark Angels Green was too light, but I think 1:1 was too dark - so will try 2:1 next time. Bone/White weathering was... doh! I can't remember! Probably Bleached Bone and Calthan Brown... Followed with pure Scorched Brown - possibly too dark - will see what the boltgun metal does... Red was as stated previously. Blue was as per White Dwarf Astrogoth (sp?) power weapon (colour wise) with Asurmen Blue wash. Robe was 3:1 Bleached Bone/Calthan Brown, then 2:1, then Badab Brown wash. Everything mixed with equal parts Gloss Varnish. Automatically Appended Next Post: @moonshine: I believe the base was Regal Blue - but it was done straight over the previous work, and didn't cover it completely - I left it like that thinking it would either be an interesting effect, or completely covered...
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Post by: moonshine
It looks like enchanted blue over regal blue. It would probably look more electric if you went straight from regal blue and then do the electric effect in ice blue and maybe something lighter (space wolves grey worked for me)
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Post by: monkeytroll
The blue on the mek looks a little darker overall than the previous attempt, and doesn't seem to have as much 'lightning' on the uprights. I think I preferred the previous, but there's not a lot in it tbh. Everything else looking great as usual, and my meks are horrified by how tidy your workspace is  Where's the towering piles of sprues, and the tottering heaps of gubbinz
I think it was a bit of a culture shock for them to actually see some of the workspace between items.
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Post by: The Good Green
So awesome! I love these guys.
It's hard to tell with the robes look better in the second image, but a little washed out by the lighting, so I can't really tell. The blue on all of them has lost some of the lightning effect. I think some really strong lightning effect in a few places would look great (the extremities of the Mek Backpack and the PKs).
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Post by: Arakasi
Oh - I forgot to mention (and perhaps its not obvious from the comments?) that the blue gradients lighter as you get away from the model (so is mostly regal blue at the base, but lighter blues at the top). Photo quality may not be helping either...
moonshine wrote:It would probably look more electric if you went straight from regal blue and then do the electric effect in ice blue and maybe something lighter (space wolves grey worked for me)
Will give that a try...
monkeytroll wrote:The blue on the mek looks a little darker overall than the previous attempt, and doesn't seem to have as much 'lightning' on the uprights.
The Good Green wrote:The blue on all of them has lost some of the lightning effect. I think some really strong lightning effect in a few places would look great (the extremities of the Mek Backpack and the PKs).
I think the biggest difference is the transition between blues should be smoother - but yes I'm missing the 'lightning' effects - and still not really happy with the tops. May rework with this and moonshine's hint above - not a total redo, just see if I can add to what is there...
monkeytroll wrote:...my meks are horrified by how tidy your workspace is  Where's the towering piles of sprues, and the tottering heaps of gubbinz  I think it was a bit of a culture shock for them to actually see some of the workspace between items.
That is only because you can't see the rest of the room!  You may have noticed I now have the new paint station as well. I'm doing my best to keep that nice and clean...
The Good Green wrote:It's hard to tell with the robes look better in the second image, but a little washed out by the lighting, so I can't really tell.
It's a lot smoother, but definitely incomplete because it's too neat and clean!
Thanks for all the help - it really is helping me to understand what I still don't like about it...
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Post by: Wazzdig Dagga
I really like the Rokkit boys and rokkit packs. I think the current blue looks better than the old one although it does seem to need an extra highlight. If you are into trying it again You could try a brighter basecoat and then work the enchanted/regal bue in after for the darker bits. (In this case you might want to mix a bit of black in for the final dark tone). I've found its much easier (and quicker) to highlight up to the very bright colours from a midtone. For contrast it helps to have some of the darkest areas almost touching the brightest areas.
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Post by: Arakasi
@Wazzdig Dagga: Thanks fo the tips. I think I'll just try adding lightning effects over the top to begin with...
So - "home" late from work, didn't feel like painting, painted enough last week, so onto Morgrim!
First, remove the Big Shoota:
I've been commenting across Dakka on weapon modelling that the top and bottom should line up! Here I've drilled a hole for a pin that probably will go the length of the weapon (it's supposed to approximate it for now) - which should ensure the top and bottom (above and below the fist) match. Also you can see I've cut off the top of the arm and drilled my pin hole. Metal takes longer, but so far hasn't been too much hassle...
Clean up and pin work of the body. Yes, I drilled the pin hole right through!
And here you can see the pose starting to come together...
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Post by: endtransmission
Arakasi wrote:monkeytroll wrote:...my meks are horrified by how tidy your workspace is  Where's the towering piles of sprues, and the tottering heaps of gubbinz  I think it was a bit of a culture shock for them to actually see some of the workspace between items.
That is only because you can't see the rest of the room!  You may have noticed I now have the new paint station as well. I'm doing my best to keep that nice and clean...
Having seen his room, I can safely say it's covered in mountains of sprue. Has your wife seen your collection sir?
I like the plan for Morgrim and am looking forward to seeing him come together
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Post by: CommissarKhaine
Looks like you're off to a promising start with Morgrim there, and I'll be watching the lining up on the weapon!
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Post by: Mohaniker
Really nice orks, and I'm looking forward to seeing how Morgrim turns out!
Keep it up!
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Post by: Rose_Mountainz
Finally! Morgrim get what he deserves, nice start on him Arakasi. Looking forward to more.
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Post by: Arakasi
endtransmission wrote:Having seen his room, I can safely say it's covered in mountains of sprue. Has your wife seen your collection sir? 
Nope!
CommissarKhaine wrote:Looks like you're off to a promising start with Morgrim there, and I'll be watching the lining up on the weapon!
Mohaniker wrote:Really nice orks, and I'm looking forward to seeing how Morgrim turns out!
Thanks!
Rose_Mountainz wrote:Finally! Morgrim get what he deserves, nice start on him Arakasi. Looking forward to more.
See below
So - still *lots* more work to do (hammer handle and details, terminator shield, twin-linked/big shoota), but managed to get far enough to pose him properly:
Now the question for you Dakka is - too much or just right? (you know what I mean  )
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Post by: Commander Cain
What a dynamic pose! I would not go too crazy on adding more details as I rather like him as he is.
Great work!
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Post by: monkeytroll
Once the handle and the rest of the arm have been built up it should be fine
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Post by: The Good Green
Oh, man! Very interesting. Surprisingly dynamic pose. I say keep going. I can't wait to see more work done on him.
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Post by: joshoftheforest
Gaah, I'm torn! Part of me is screaming out, that looks so silly! But part of me, the comic book loving part, i screaming ' that is so awesome!!'
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Post by: whalemusic360
Your not done yet? How atypical, you are usually so quick
I love the hammer, but the armor seems to have some very large (read:boring) empty spaces. I'm guessing some paint will fix that though.
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Post by: Artsoldier35
OMG! That's huge! Keep going!
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Post by: Gitsplitta
It needs to be bigger...
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Post by: whalemusic360
Gitsplitta wrote:It needs to be bigger...
I see your point. At first I thought it was good, but then I thou-WAAAAAAAAAAGH!!!!!!!!!
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Post by: CommissarKhaine
Comic boiok right too me, it was pretty much what I had in mind when I described it. I still feel his left should should drop a bit more, buit that might be a tad hard with that huge hunk of metal - or is the pose more stated when you remove the plastic peg underneath the base? Very dynamic though, I think you chose the perefect head!
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Post by: Arakasi
Wow - a lot of responses - thanks guys!
Commander Cain wrote:I would not go too crazy on adding more details as I rather like him as he is.
Warning: you may be disappointed...
monkeytroll wrote:Once the handle and the rest of the arm have been built up it should be fine 
My hope!
The Good Green wrote:Surprisingly dynamic pose. I say keep going.
Surprising why - because it is mostly metal?
joshoftheforest wrote:Gaah, I'm torn! Part of me is screaming out, that looks so silly! But part of me, the comic book loving part, i screaming ' that is so awesome!!'
Can't go wrong with a comic book feel can I?
whalemusic360 wrote:I love the hammer, but the armor seems to have some very large (read:boring) empty spaces. I'm guessing some paint will fix that though.
Well, that's the Ghazghkull miniature for you. We'll see if they are still distracting you at the end... (before paint, though paint is also an option...)
Artsoldier35 wrote:OMG! That's huge! Keep going!
You realise this is holding up your Trukk right? (Actually, that's not 100% true - it is building up inspiration and desire to finish it...)
Gitsplitta wrote:It needs to be bigger...
I have a spike planned for the top, and some meat tenderiser bits planned for the front face plate. And cables, lots of cables - would all that do, or did you mean BIGGER?
CommissarKhaine wrote:Comic boiok right too me, it was pretty much what I had in mind when I described it. I still feel his left should should drop a bit more, buit that might be a tad hard with that huge hunk of metal - or is the pose more stated when you remove the plastic peg underneath the base? Very dynamic though, I think you chose the perefect head!
The plastic peg is to keep him upright for photography without gluing him to his temporary base. It is possible it will be more stated without it, but if not, I'll just model the base to position him to drop the left shoulder more. It will also help to have him looking over his shield.
In his last game against endtransmission he assaulted a guard blob and was surrounded by guard for several turns - I think this pose would have looked a lot better than my current Meganob stand-in - for one, he would have towered above the guard, but more importantly, I can just imagine him swinging that hammer through swaths of guardsmen (pretty much what happened too  )
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Post by: Santobell
Now thats a power hammer!
Nice man nice!
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Post by: SilverMK2
If I had a hammer! [/sings]
Whilst big, I don't think it is too big. Morgrim is looking pretty cool at the moment
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Post by: Arakasi
@Santobell, SilverMK2: Thanks!
Dis 'ere iz da "'Amma 'o Sekritz". Kan yuze keep a sekrit? THOK!!! Nowz ya kan!
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Post by: SilverMK2
Thought about adding a rocket or jet engine on there to give him some extra welly?
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Post by: Artsoldier35
I don't mind that our trade is on hold for things like this. I bet it really gets under your skin to have these great ideas and just can't get them done as fast as you want? Right now I have a Baby issue that really cuts into my hobby time.
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Post by: Mohaniker
Something tells me that the laws of physics don't apply to Mogrim...
Really liking the model, the pose, and of course the hammer. I'd maybe bulk up the arm with servos etc, and the hammer shaft, but assume thats what your gona do. Looking forward to seeing him with a lick o paint!
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Post by: Gitsplitta
I was teasing of course... or referring to the handle, which ever you prefer. I think once you beef up the handle it will look monstrously good. Massive, over-the-top weaponry typifies orks in 40k, so you're right on track.
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Post by: CommissarKhaine
In his last game against endtransmission he assaulted a guard blob and was surrounded by guard for several turns - I think this pose would have looked a lot better than my current Meganob stand-in - for one, he would have towered above the guard, but more importantly, I can just imagine him swinging that hammer through swaths of guardsmen (pretty much what happened too )
Guess you'll have to fight the battle again so you can take a pic with 'da real Morgrim'.
Dis 'ere iz da "'Amma 'o Sekritz". Kan yuze keep a sekrit? THOK!!! Nowz ya kan!
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Post by: The Good Green
Arakasi wrote:The Good Green wrote:Surprisingly dynamic pose. I say keep going.
Surprising why - because it is mostly metal?
I just never thought the meganobs looked all that dynamic, what with the Purposeful special rule and all. I mean, the way you've angled the head, and all - It looks like he's winding up for a pitch. Never thought the MANZ models could look wound up. Excellent work
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Post by: Arakasi
SilverMK2 wrote:Thought about adding a rocket or jet engine on there to give him some extra welly? 
Nope. I'll add it to the ponder list, but I'm not making a tankhammer (even if it is just as effective...)
Artsoldier35 wrote:I don't mind that our trade is on hold for things like this. I bet it really gets under your skin to have these great ideas and just can't get them done as fast as you want? Right now I have a Baby issue that really cuts into my hobby time.
Cool. And yes. Don't know what I'll do when I come to the end... probably start Dark Eldar
Mohaniker wrote:Something tells me that the laws of physics don't apply to Mogrim... Really liking the model, the pose, and of course the hammer. I'd maybe bulk up the arm with servos etc, and the hammer shaft, but assume thats what your gona do. Looking forward to seeing him with a lick o paint!
Paint? What is this paint thing you speak of?
Gitsplitta wrote:I was teasing of course... or referring to the handle, which ever you prefer. I think once you beef up the handle it will look monstrously good. Massive, over-the-top weaponry typifies orks in 40k, so you're right on track.
I was 67.896% certain of it!
CommissarKhaine wrote:Guess you'll have to fight the battle again so you can take a pic with 'da real Morgrim'.
Any excuse for a trip to Warhammer World. I'm sure he'll get plenty more opportunity for suitable photography in the future though.
The Good Green wrote:I just never thought the meganobs looked all that dynamic, what with the Purposeful special rule and all. I mean, the way you've angled the head, and all - It looks like he's winding up for a pitch. Never thought the MANZ models could look wound up. Excellent work 
Thanks. The great thing so far is that it hasn't taken much work! Hopefully I can inspire others to try things they didn't think possible or consider...
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Post by: Iandroid
Wow! I really like that nob or warboss or whatever he is. Great conversion!
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Post by: slice'n'dice
Looking great!
I was wondering if we could get a side on pic at all? looking at the model, I thought it might look good to have him leaning forward slightly, as it would add to the pose. But on re-looking at the pic, you may already be doing this, I just can't tell as well from the front...
Also curious to see what comes next, particularly what you use to fill out the handle of the hammer and what Dark Angel bitz (if any?) you'll be adding.
Look forward to seeing more!
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Post by: endtransmission
Cooool. He's looking good so far. Are there plans to greenstuff/carve out the fingers on top and underneath the fists? The axe looks very daunting...
Claire's away for a weekend in June if you're interested in a rematch weekend? You can see if you can fight your way through the blob any faster next time
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Post by: Arakasi
Almost wasn't going to take a picture, but meh:
So here he is with two small modifications - the addition of the original axe end and makeshift (needs GS wrapping) handle. I think that handle may have to get thicker and/or shorter... Oh, also I have blu-tacked his foot so that he doesn't need the plastic peg to stay upright - hopefully will show the shoulder height difference better now...
Iandroid wrote:Wow! I really like that nob or warboss or whatever he is. Great conversion!
He's definitely a Warboss, being based on the Ghazghkull model. Here are some comparison pictures with some of my other Boyz...
Here you can see he's almost twice as big as a regular boy. He's bigger than a Nob too - but the Rokkit Pack and Wingz make it harder to tell
Skarag (Da Big Mek) also cheats - having a KFF and Servo Harness - as well as standing atop of a dead Marine. The difference between the regular Meganob is also less pronounced than I would have thought - but maybe it's only from this angle. Of course, Morgrim is not standing upright, and doesn't have additional "kustom" exhausts either. I don't think he'll have any problem standing out from the pack - especially with that hammer! Of course, that's all without giving him extra height via his base...
slice'n'dice wrote:I was wondering if we could get a side on pic at all? looking at the model, I thought it might look good to have him leaning forward slightly, as it would add to the pose. But on re-looking at the pic, you may already be doing this, I just can't tell as well from the front...
Side pic will have to wait until Tuesday night - but you may be able to better see what you are after from the above pics.
slice'n'dice wrote:Also curious to see what comes next, particularly what you use to fill out the handle of the hammer and what Dark Angel bitz (if any?) you'll be adding.
Handle is in progress above. I've been fiddling with the shoulder mounted twin-linked/big shoota. I haven't found any existing that I like, so I will be creating both out of two shootas - and making them swappable (counts as Warboss/Ghazghkull). Unfortunately, it doesn't look like their will be enough room (well - too busy/unbalanced anyway!) to add a Grot gunner - Commander Cain should be pleased  I'd briefly thought of just having Groyz lug around the weapon of choice - but I already have enough Grotz to do... As for Dark Angel bitz? At this point, just the Deathwing Terminator Shield( TM)  But you never know what make its way on in the end...
endtransmission wrote:Are there plans to greenstuff/carve out the fingers on top and underneath the fists?
I had thought about it. All the Mega-armour suits have enclosed metal boxes as fists - rather than articulated fingers - but it may remove some of those "boring" surfaces worrying whalemusic360 - and add to the required detail for such an important character model
endtransmission wrote:Claire's away for a weekend in June if you're interested in a rematch weekend? You can see if you can fight your way through the blob any faster next time 
Ooh ooh! Sounds like a plan! Do you know which weekend? I doubt I'll get through them any faster next time though... 1) I was extremely lucky to have them fail two Ld10 tests in a row (You just have *no* luck with leadership tests, do you?) 2) I get the feeling the blob squad may be larger next time...
Anyways - so not much progress to show due to Twin Linked/Big Shoota trials. After cutting down two Shootas to make the Twin Linked (in progress) I thought I'd see how well they would fit on the normal Meganobz. Prognosis isn't good. Morgrim has been a lucky one-off I think - the Meganob arms really do not lend themselves to the conversions I want to make. I think I'll be using Nobz arms and building up the Mega-armour over the top... fun fun fun...
Oh, and I'm looking at two tournaments in May (Platinum Devil 3 & Partick Crucible) - the first of which requires escalation to 1500pts (not sure of the 2nd's points yet) - so I may have to bring some other projects forward as well...
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Post by: CommissarKhaine
Love him! He really looks like he's putitng his waight behind the swing now! I agree that the handle could use some thickening or adding to; maybe you cna ge thold of the axe arm from the bike rnob? He has a pretty massive axe, the handle might fit?
It's when compared to a regul rboy that you can fullly appreciate his size I feel; this is going to be one massive beast! Exhasut, the big shoota, a banner, a scenic base,... will all make him stand out even more from the crowd. For Dark Angel bitz, you could add wings to the top of his armour?
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Post by: Gitsplitta
You could mount him up on something... rock outcrop, remnant of something he just destroyed, etc. Would make him look more heroic and/or intimidating.
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Post by: Arakasi
CommissarKhaine wrote:maybe you cna ge thold of the axe arm from the bike rnob? He has a pretty massive axe, the handle might fit?
That *is* the biker Nob axe! (back of hammer and lower handle)
CommissarKhaine wrote:Exhasut, the big shoota, a banner, a scenic base,... will all make him stand out even more from the crowd. For Dark Angel bitz, you could add wings to the top of his armour?
I hadn't considered the exhaust until I did the comparison with my Meganob... There will be wingz on his helmet - but this will be carried by one of his Grot wounds markers/bearers. It's possible I can add more (a la the Stormboyz Nobz)
Gitsplitta wrote:You could mount him up on something... rock outcrop, remnant of something he just destroyed, etc. Would make him look more heroic and/or intimidating.
I have some Marine tank parts I was thinking about using...
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Post by: Gitsplitta
Arakasi wrote:I have some Marine tank parts I was thinking about using... 
I have this mental image of him standing on a partial wreck, the top of which looks like it's just been flattened by an impossibly huge hammer...
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Post by: Imperial Monkey
Could he be hauling a marine out of a tank, because that would look amazing! And If you want I would contribute the marine...
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Post by: monkeytroll
Looking good, there's definitely a sense of movement to him now
Also think it would be worth adding fingers to the fist, the box doesn't look right holding the 'ammer.
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Post by: Arakasi
Battle Report!
Orks vs Guard, 1 of 3, 1000pts, pics
Some action shots of Gitsplitta's Stormboyz Nob (masquerading as a Boyz Nob)
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Post by: Santobell
Ah that hammer sigh it's going to squash a lot of rats in the future I can sense it!
and your speech reminds me of this
"This is my rocket launcher. There are many like it, but this one is mine"
"Dis be ma Powa 'Ammer. Dere be mobz of em, but dis one be mine"
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Post by: Arakasi
Just saw the Dreadknight - thinking my hammer is too small?
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Post by: SilverMK2
This is why you need to upgrade it to a tankhammer... you know... a hammer made out of a tank.
May I suggest a baneblade?
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Post by: Santobell
Should wait and make Morgrim out of the dread knight I know I'm going too well not Morgrim but something.
Though it's a bit Avatar/Matrix riggish isn't it?
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Post by: Arakasi
Gitsplitta wrote:I have this mental image of him standing on a partial wreck, the top of which looks like it's just been flattened by an impossibly huge hammer...
You have just given me the idea I needed for my dioramic base!
Imperial Monkey wrote:Could he be hauling a marine out of a tank, because that would look amazing! And If you want I would contribute the marine...
Why would he be hauling a Marine? I still like my shield idea better
monkeytroll wrote:Also think it would be worth adding fingers to the fist, the box doesn't look right holding the 'ammer.
I guess I'll have to then!
Santobell wrote:Ah that hammer sigh it's going to squash a lot of rats in the future I can sense it!
One can only hope...
SilverMK2 wrote:This is why you need to upgrade it to a tankhammer... you know... a hammer made out of a tank. May I suggest a baneblade? 
You sir go too far! It *would* look very comical though - but my Orks are supposed to be serious! (Deadly serious that is  )
Santobell wrote:Should wait and make Morgrim out of the dread knight I know I'm going too well not Morgrim but something.
It was an idea - but I already had the Ghazghkull model, and, well, I'm really liking how he is turning out!
Enough babble - more pics!
Morgrim, WIP (counts as Mega-armoured Warboss with Twin linked Shootas)
I've also shortened and thickened the hammer handle - this was before I saw the Dreadknight
Morgrim, WIP (counts as Ghazghkull with Big Shoota)
Exchangeable, of course. Oh and side pics for those that requested it. Don't say I don't listen!
Click through for extremely large images...
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Post by: whalemusic360
The dreadknight might be a bit big, its on one of the oval trygon/flyer bases. Maybe like a mega deff dread?
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Post by: CommissarKhaine
I like him, but the shoota is too small  . The handle looks a lot better like this!
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Post by: Arakasi
The Twin Linked Shootas or the Big Shoota? The Big Shoota is "regulation" size  but can come across as a bit weedy. Still - I don't want to draw excess attention away from the hammer (and later, shield) - so I don't have a problem with it at the moment. Plus - he rarely uses it anyway...
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Post by: Imperial Monkey
He would be hauling a marine out of a tank because hitting it with the hammer would be more messy and mess=orky fun!
As for the Grey knights stuff:
Dear GW,
Please go and bloody slow down with the releases! We mortals can't keep up!
sincerely.
to me the dread knight just looks a little ott, even more so than normal...
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Post by: Ramos Asura
Looks awesome, Arakasi! Im still wishing Id of seen this before painting up my Megaboss. All he got was a new head, chestplate, and bosspole. Id of done something totally different after seein this!! Alas... suppose it wasnt to be. But I thought Gazzy came with a TL big shoota? and RE: Dreadknight... imho, silly looking.
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Post by: CommissarKhaine
Arakasi wrote:The Twin Linked Shootas or the Big Shoota? The Big Shoota is "regulation" size  but can come across as a bit weedy. Still - I don't want to draw excess attention away from the hammer (and later, shield) - so I don't have a problem with it at the moment. Plus - he rarely uses it anyway...
Both  I agree they're both regular size, but regular size bit on a ghaz sized body means the bits look small. Still, since it' s more of a cosmetic addition on a warboss, it doesn't have to be huge, of course. The shield, on the other hand...
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Post by: Arakasi
Ramos Asura wrote:But I thought Gazzy came with a TL big shoota?
You know, I thought so too. But then I thought, why can he take an ammo runt? So I checked - and he does just have a single Big Shoota. I'm sure in 3rd Ed it was twin linked. The model has two barrels. But the rules just say singular. Go figure. BTW - you can always do a second Megaboss
CommissarKhaine wrote:Both  I agree they're both regular size, but regular size bit on a ghaz sized body means the bits look small. Still, since it' s more of a cosmetic addition on a warboss, it doesn't have to be huge, of course. The shield, on the other hand...
I wouldn't want the twin linked Shootas any bigger. I am considering swapping the Big Shoota for one of the FW ones now (the multiple barrels rotating one). Don't worry - the shield will be suitably proportioned to balance the hammer
Okay - enough with the Dreadknight. I brought it up because I saw its huge hammer. There is no danger of me switching to Grey Knights - I've just put in a large bits order in order to continue with Morgrim. In the meantime, I got started on his retinue...
Very WIP - the beginnings of Meganob - Codename: War Machine
I'm going to build up the Mega-armour on the arms myself. (I think I'll keep the Mega-armour arms for some future Nobz...) You have to imagine (for the moment) that he is sporting wrist mounted Shootas...
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Post by: Ramos Asura
Arakasi wrote:Ramos Asura wrote:But I thought Gazzy came with a TL big shoota?
You know, I thought so too. But then I thought, why can he take an ammo runt? So I checked - and he does just have a single Big Shoota. I'm sure in 3rd Ed it was twin linked. The model has two barrels. But the rules just say singular. Go figure. BTW - you can always do a second Megaboss 
D:
WTH!?
Wow.... I totally thought it was a TL BS.... Its even MODELED that way! Geez....
Shoot, well that makes running him have even less of a point to me >< (not too much, mind you, but stilll.... ONE big shoota?!)
And yeah, I know I can do a second Megaboss... Can always do second models.
Its just I have no money for it
Looks like I have another thing to put on my shopping list (eventually).... I like playing apocalypse, right XD
I really like that Mega. Definitely gonna hack apart mine (still unbuilt, Huzzah!) and do somethin with them like you have!
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Post by: The Good Green
Looking good. Scratch built mega-armour on the arms is very exciting! I love how Morgrim is turning out. The gun options are cool. One thing about the hammer though, it's not quite aligned. The two halves that is.
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Post by: Lord Kaesar II
Pulling an SB job on this latest megaboy should be interesting. And as for the whole TL thing with Ghazkhull- I don't know of too many BS 3 orks; do you? He's a bad shot and needs the extra bullet output to compensate for his lack of accuracy.
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Post by: CommissarKhaine
Wris -mounted shootas sound fun. I assume he'll just be sprayin' and prayin' in best orky fashion?
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Post by: Arakasi
Ramos Asura wrote:I really like that Mega. Definitely gonna hack apart mine (still unbuilt, Huzzah!) and do somethin with them like you have!
Cool - remember to show us all!
The Good Green wrote:One thing about the hammer though, it's not quite aligned. The two halves that is.
Good eye! Not sure how it happened exactly - not that removing Deffkopta engines is an exact science - but I was aware of it - I'll be evening it out later...
Lord Kaesar II wrote:And as for the whole TL thing with Ghazkhull- I don't know of too many BS 3 orks; do you? He's a bad shot and needs the extra bullet output to compensate for his lack of accuracy.
But it's *not* twin linked  ...
CommissarKhaine wrote:Wris -mounted shootas sound fun. I assume he'll just be sprayin' and prayin' in best orky fashion?
Is there any other way?
Avoided cleaning up Codename: War Machine and instead started on Codename: Predator. Should be... interesting... Pic(s) tomorrow - but very early days yet. I have some Terminator bits on the way, which I may wait for before starting 3 and 4... Should probably try to get some painting done next week too...
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Post by: joshoftheforest
Dats dead killy
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Post by: NoBaconz4You
Beautiful work so far, keep it up!
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Post by: Lord Kaesar II
Arakasi wrote:Lord Kaesar II wrote:And as for the whole TL thing with Ghazkhull- I don't know of too many BS 3 orks; do you? He's a bad shot and needs the extra bullet output to compensate for his lack of accuracy.
But it's *not* twin linked  ...
Well yeah... He needs the extra gun to even count as a regular shoota due to his low aiming capabilities...
It would take at least a good 3 or 4 shootas before he got TL
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Post by: Arakasi
@joshoftheforest, NoBaconz4You: Thanks! And I'll do my best!
@Lord Kaesar II: I think I misunderstood you - I thought we were comparing twin-linked big shoota to big shoota, not big shoota to twin-linked shoota... nevermind...
Right. One sole, lonely pic before next week...
This is Codename: Predator. You will have to imagine him at this point with a shoulder mounted (right side) shoota, underslung shoota (counts as twin-linked) or rokkit (counts as kombi rokkit) or skorcha (counts as kombi skorcha) (left side arm), Predator "Klaws" on both fists, mega-armour on the arms and fists, and dreads - don't forget the dreads! Did I mention he is very early WIP?
I was originally going to do only one "Klaw" - and was having issues thinking where to put the second part of his shoota... Then I had the idea for a lightning "klawz" pose - 2 grotz, one stone! I think the pose will work - but I can't help wondering if I would be worth going the extra mile and trying to do the "classic" twin lightning claw pose - you know - like the Space Hulk Terminator. This is close-ish... but it's not *it*.
Suggestions welcome as always.
With Terminator bitz on the way - the other two are looking like being:
1) thunder hammer, shield, "cyclone missile launcher"-ish - shoulder mounted shootas (one each side), one replaceable with a rokkit.
2) open to suggestion - I had a list somewhere around here.... I think I had the cyclone and thunderhammer/stormshield ones separate before...
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Post by: CommissarKhaine
Dreadlocks should add some character  . If you want to go classic lc pose, I'd suggest repositioning the head a bit. Other then that, it looks promising - I can see the potential of the model!
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Post by: monkeytroll
Think the pose is close enough to get the idea across considering there'll be an 'underslung' weapon going in there, which might not look so cool in an arms-wide-come-and-get-it stylee.
Have you thought out the scratch-built armour for arms yet?
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Post by: SAJ
Awesome work! The reposing of the Ghaz model is excellent! He's dynamic, he's huge, but I don't think you went overboard...which in hindsight I think I may have done when working on my Thraka.
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Post by: Arakasi
CommissarKhaine wrote:If you want to go classic lc pose, I'd suggest repositioning the head a bit.
Need more info on the suggested head repositioning and why...
monkeytroll wrote:Have you thought out the scratch-built armour for arms yet?
Only as far as looking at the existing models and naively thinking "that doesn't look too difficult"  From memory, it looks as simple as a strip of plasticard running down the top of the arm (possibly file the arm down a bit first) - then a plasticard strip joined on top of that down to the Powerklaw. A regular shoulder pad on the upper arm, then some pistons at the back - jobs a good one! I'm sure it will prove more... complicated
SAJ wrote:Awesome work! The reposing of the Ghaz model is excellent! He's dynamic, he's huge, but I don't think you went overboard...which in hindsight I think I may have done when working on my Thraka.
No - your Ghaz is awesome! I didn't think to "biggerize" mine - I guess my first thought is to keep things similar sized for gaming. However, I think I understand CommissarKhaine's issues with the size of my guns now! I forgot that the bigger the Ork, the bigger his weapons - even if it doesn't make them any more effective game-wise! I think I will definitely replace the Big Shoota now - though it still won't rival yours - I am still keeping with the idea of it not drawing attention from the hammer or shield. If I ever do another one with the gun arm mounted though...
Automatically Appended Next Post: Battle two of three is now up!
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Post by: Arakasi
Grimskab woz... nervous. Yes, dat woz it, nervous. It woz a new feelin' for 'im. Kinda like just before da Boss or sum Nob decided 'is bioniks weren't functioning prop'ly an woz about ta demonstrate on Grimskab's 'ead. 'E 'ad convinced Morgrim ta let da 'umies run again so 'as dey could lead dem to anuvver lot da beat up. Ov course, Grimskab 'oped dey might call on da Green Beakies for assistance - dey were da source ov da ginseed an' progloid lands dey desp'rately needed - but wiv each attack, da chance ov stirring da 'umie beast ta action increased. Az da repaired Trukks an' Deffkoptas roared towards da next 'umie sightin', Grimskab couldn't help but wonder if dis time da 'umies may have laid a trap...
Battle three of three is now up!
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Post by: HadoukenAvenger
I see you've been up to no good lately.
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Post by: Arakasi
Well, it's been a slow week - Da Dark Angelz wise. Work has been limiting my already limited time and making it hard to be enthused - but it wasn't a complete write-off (though no pics this week - sorry!)
Tuesday saw the start of the "Sekrit Projekt" - mainly just measurements and ordering supplies/hobby materials - which I'm sure I'll find a home for on my many other ongoing projects as well  Supplies still to arrive...
Wednesday and Thursday saw some effort on the twin Trukk. If I'd made more effort, I probably should have taken a photo of where that was up to. Basically the back wheels and suspension are all done bar the gluing, which I think may be waiting - partially - on some GS work... The narrower rear wheel covers are cleaned up and together, just waiting on me figuring out how I want to attach them (being narrower, they only touch in one place, not two at the moment...)
Thursday also actually saw some paint - but again - nothing breathtaking. Just tidying up the black on the last set of wheels, and then not even getting through one side of all of them. Still, I console myself that any progress is good progress - it needs to be done!
Still waiting on an earlier order of supplies in order to continue Morgrim and da Deffwing - hopefully that will turn up next week and with a bit of luck - inspire rather than overwhelm me!
Promise better things next week!
Automatically Appended Next Post: But I did finish my three battle reports!
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Post by: zilegil
Nice meganobz unit. that hammer is insane!
In my force I have a unit that uses crimson fist armour, the only way of getting into the unit is by killing a crimson fist terminator. As you can guess, it is a small unit.
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Post by: endtransmission
Thanks for posting the battle reports. It's good to go back and see what I did wrong so I can try and plan for next time. At least I remembered to use orders in those games though!
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Post by: Arakasi
@zilegil: Thanks! Be sure to post up some pics of your Crimson Fist armour wearing Orks for us all to admire!
@endtransmission: No problem! You are definitely improving. Looking forward to our next outing in July...
Well, another sucky week for progress - I blame work! My first batch of materials for the "Sekrit Projekt" came in, but I'm not sure how much I'll use now. Always good to have bitz on hand I guess. As the "Sekrit Projekt" is primarily a modelling project (for now) I'm thinking of attacking that while I am up in Edinburgh and leave my regular modelling and painting schedule to when I'm down in Coventry...
On the plus side, the bitz I was waiting for to continue Morgrim et al came in today - so I have no excuses for next week!
Oh, and I am about half way through a "catch up" post for any newcomers...
Morgim sayz "Oi yuze lot! Stop readin' dat Int'net thingie an' get back ta ya models!"
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Post by: endtransmission
naaaaah. t'internet goes well with TV, pizza and booze. Painting doesn't quite work with that combination
Just worked out how many points I have that are painted. As of this moment I can field up to 2000 points, so the level for July's games are entirely up to you
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Post by: Arakasi
Arakasi presents... "Morgrim's Shield"
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Post by: Artsoldier35
Um....NO! It takes away from the Character. I know it's way too early for me to say that but I fear it is so. I think a large shield is in Order but not the full bodied Marine. I'm not even sure if half the marine would look to busy either.
I'm just not feeling this one.
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Post by: CommissarKhaine
I like the idea, but the termy is a tad high IMO; I'd remove the shoulder pad over his head and the targeter thingy. besides that, I love it
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Post by: schank23
I dont know. I think I'll have to disagree with Art. The think the term shield is brilliant. It might look better if you got rid of some of the details on it. I see it in my mind being more battle worn and not a complete set of term armor. But seeing your past work I think this is just the beginning. Morgrim is gonna be one hell of a warboss when finished.
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Post by: whalemusic360
Not feeling it either, seems to ott compared to the well balanced feel of the rest. I think maybe like a land raider door spiced up might be more balanced.
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Post by: Eckeon
It's always refreshing to see a break from the norm and this i think is a pretty big break... but oh so sweat.
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Post by: moonshine
Definatly NO, it takes away all the character of the original model and draws all attention away from the rest of the model
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Post by: 1-i
Well if it was me and if I heard these comments I would think of literally smashing that marine with a large hammer and then putting him up as a shield.
I like the idea but agree that it does seem a little much.
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Post by: Imperial Monkey
Mybe just do a DA style of shield (with the sword and maybe some sang. Guard wings) and have some termie parts impaled on the sword...
Atm it does look a bit much....
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Post by: Vandez
Possibly a little much, but my gut reaction was a hearty chuckle. Terminator corpse as a shield? Definitely Orky.
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Post by: monkeytroll
Love the idea, not sure about the pose on that particular termie though. When you suggested it I was picturing a limp suit (maybe not complete) strapped to the arm, so it just might be the different take on it that jarred. At the moment I'm not convinced by either the pads over the head or the sword, but still think it's a good look in general
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Post by: Eckeon
i find it funny and since its just been put on there ya gotta give the man time to refine it. seriously think that after a few battles the shoulder guns will rip the upper portions of the termie apart, so that will level out, and battle itself will take its toll on the rest of it.... which im sure this is not a new shield. Just give it time it will be refined.
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Post by: slice'n'dice
Love the idea of the Termy shield!
I think that I could offer various points of feedback, but before I do it would be good to know what you're going after. I originally only though of doing this one way, but seeing the way you've designed it I can see three different possibilities...
1. Morgrim smashes a Termy to the ground before coming under fire from one of da green beakies tanks. Picking up the body of the Termy as a shield, he advances on da tank and smashes it ta bitz. Seeing how little effect the tanks gunz had on the termy, Morgrim decides ta make dis a permanent arrangement.
2. Morgrim orderz hiz boyz in ta beat da green beakies. Most of dem soft umies fall quickly to da choppas of iz boyz, but one keeps fightin with da boyz choppas just bouncin off iz big armour. Morgrim tinks - Dis givs me an idea - if I strap one of dem big armoured umies to a shield, ize gonna be unstoppable!
3. Morgrim looks down at iz shield wiv a frown - its just not taktical enuff... Needs sumfin more... Grimskab walks up and dumps the body of the green beakie captain ontop of Morgrims shield and sayz, "Dats da last of dem boss - wat do yaz wanna do with dis umie?". Morgrim looked down on the umies armour with a bit of envy, but scowled as he realised that he could never fit into such puny armour... then it struck him, it would make my shield look a lot more taktical and impressive though...
Please excuse my bad Ork - being a Eldar/Nid player means my idea of writing Ork is just adding in "z's" and "v's" a bit more often then one would...
Anyway - the point was more to find out what you were after, 1) a Termy corpse conveniently being used as a shield, 2) Termy armour deliberately strapped to a shield to improve its durability, or 3) Termy armour moulded into/on top of a shield to make the shield look more impressive to the Ork Warboss.
Each idea has different implications into the design/modelling of your shield, and will help me give you better suited suggestions to go in the direction you want to...
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Post by: deadmeat85
Not feeling it as well. Its just a bit to much and pulls away from Da Boss.
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Post by: Arakasi
Wow! So many replies and so polarised too! Let me just say first up I appreciate all of your honesty, passion and investment in my work. It is truly humbling.
Although it was my original idea just to spring the pics up on you without comment in order to not bias the feedback, time constraints (ie getting to work on time!) ensured it didn't even come with a "Too much?". Apologies for not replying sooner - I felt the Meganobz needed some attention last night (though not enough to warrant pics - causing their own frustrations...)
And... now I'm off to work again - so my in depth reply will have to wait some more. In the meantime, you'll be happy to know the shield is still easily removable/replaceable (just held to his arm with blu-tack) - so no permanent damage done yet (well, except to one poor Terminator...)
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Post by: prototype_X
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Post by: whalemusic360
Who said rhino?
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Post by: Eckeon
I say take a large flat object either a large shield or door either way, and take a DA banner tack it to the front and put the BA symbol on it. With ample bullet holes and tears and stains and other battlefield goodness.
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Post by: Killmaimburnkillmaimburn
I agree with Eckeon and Whalemusic's earlier suggestion of something like a door from a land raider and stick loads of DA iconography over it and then make it look suitably battle damaged. If you battle damage the termie shield that might look a lot better as well as I like the idea of using a fallen Termie as a shield but it looks too clean for an orky shield.
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Post by: prototype_X
whalemusic360 wrote:Who said rhino?
 oops need to read better  of course it dosent help that i posted that at midnight.......
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Post by: Heffling
I love the idea, but don't like the execution so far. I think the problem with the termi shield is the fact that he's a posed model. It makes it look very forced.
I would try to have a termie that looks more like his limbs are limp so you get the feeling of dead terminator.
The one you have, unfortunately, looks like a termi leaning on his sword while on break.
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Post by: Eckeon
I like slice'n'dice's idea of the termie bein dropped on a "table" in front of Morgrim and he thinkin itd be a great shield. to add to it and take from the other posts... perhaps the "table" is a door off somethin. So strap a termie to a door and call it good.
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Post by: Arakasi
Okay, so I had an idea for Morgrim (Da Warboss) to be holding a shield in front of him, and for that shield to utilise Terminator parts. That was as far as it went - I was waiting on actual Terminator models before I could refine the idea further - including whether it might work at all. I guess I should add I was thinking something custom built for him by Skarag (Da Big Mek) from one of his vanquished foes - not something hastily scavenged from the battlefield. Importantly, it would need to counter balance the hammer.
Terminator parts in hand, I started playing with the pieces. The height looked about right (perhaps a tiny bit too long). The width - I wasn't sure of yet - I hadn't decided whether I would try to incorporate weapons or not. The big issue at this stage was the depth - a full Terminator was just too deep! Even the head!
For my first attempt, I thought I would have the head facing down. I cut the head guard off the top of the chest piece and then hollowed the chest piece out and bent it flat. I nicked the inside of the head guard and bent that out too so that it would fit around the head (ie this is not a shoulder pad CommisarKhaine & monkeytroll). With the head facing down it was going to have to go under or over the chest piece or look too tall. I looked at cutting the head in half to reduce its depth, but that was just going to look odd. I ended up cutting it at an angle to keep all of the detail - but it still didn't sit well with the chest piece (which I didn't like flattened anyway...) I was also playing around with the legs - but couldn't see how they could be easily attached without leaving a large gap between them, or ending up too narrow - and they were going to add to the depth issue unless cut down too... I'd almost given up on incorporating weapons... I'd almost given up on a Termi shield...
I'm not sure now which occurred to me first - using the arm across the chest or the sword to plug the gap between the legs - but which ever it was lead me to the classic Dark Angels robed figure with sword icon look - and everything sort of flowed easily from there. The arm across provided enough room for the head without bulking the depth too much. I cut the sword to be used, and then the fingers from an outstretched Powerfist to make the hand resting on top (not a pad monkeytroll). Some halving of some Termi legs completed the look. At this point I had the pieces and the arrangement, just no way to attach them!
Given it was to be a shield, I made a shield back plate from a leftover Trukk reinforced ram and cut it in half to fit on either side of the left over Power Klaw gubbins. I then glued the arrangement on top - the sword connects the two halves - and hence it currently slides on and off (mostly off - blu-tack is currently holding it in place). I couldn't get a good feel for it straight away as I needed the glue to set - so it wasn't until the following morning I could try it on proper and take pics for Dakka.
Morning came, I tried it out. I think the shield by itself looks great. I envisage it more like an ornate coffin lid than a limp Terminator. Placing it on the model, well I wasn't sure. In some instances it looked great, in others, at odds - but I couldn't quite put my finger on it. Although I had originally planned to post without much accompanying information to get some raw feedback, time constraints ensure this was the case. Up it went, remained comment-less for quite sometime, and then the deluge began!
I think, if I can be so bold, that the major issue can be summed up as: too much detail, drawing attention/detracting from the rest of the model/over the top.
On reflection, I think I have to agree. In particular, I think I didn't quite realise how detailed the Terminator models are, and how lacking in detail the Ghazghkull model is (at least from the front...) - perhaps I should have picked that up in one of whalemusic360's earlier comments
However, I am not going to change it just yet. Importantly, it is not yet a permanent fixture of the model - so I am free to change my mind in the future. So far, only my time and one Terminator are casualties of this experiment  But the main reason for not wanting to change it yet is that, on further thought, I think it may end up not being an issue - or even work out for the best. Why? Here are my thoughts:
1) There is still a lot more detail planned for the model - including, but not limited to, the scenic base, detailing of the hammer, cape/cloak/robe, possible lion skin, shoulder pads (I came to a revelation recently that Mega-armour is missing shoulder pads!), stikkbomb chukka etc. It may turn out that the level of detail on the shield is actually the correct amount, and won't draw attention away from the rest of the model.
2) Positioning - when doing the scenic base, I may tilt the model forward further. This will emphasise the body more and the shield less.
3) Weathering - this is only a first cut of the shield. Comments about it being too clean are completely well founded - and this should also help to de-emphasise it (and possibly reduce its depth too...) - though I may need to add some weld marks or bracing straps or chains or something...
4) As a final point - paint will have an impact on how much it stands out and draws the eye too - though that is a post modelling factor...
I think that about covers it. Your mission, should you choose to accept it, is to keep me informed as this project progresses, whether any of the above are having any impact on how you feel about the shield. I will do the same.
Thank you for all your suggestions of alternatives. I will keep them in mind if, when the time comes, the Termi shield is just not going to cut it. I think they are the easier option. I'm in this for the challenge - let's see if we can make the Termi shield work first!
I think that just leaves me with some minor housekeeping...
Artsoldier35: It's never way too early to have an opinion. The longer we leave commenting, the harder it is to fix! Appreciate your input as always.
CommissarKhaine: Great minds think alike - I had thought of this myself. I'm leaving removing it until later - easier to remove than add back on! Also considering putting some edging around the shield...
whalemusic360: Landraider door (at least without modification) was a bit big for the shield. Am thinking about for his base though....
slice'n'dice: More of a 2 & 3
prototype_X: Thanks! Glad you enjoyed!
schank23, Eckeon, moonshine, 1-i, Imperial Monkey, Vandez, monkeytroll, deadmeat85, Killmaimburnkillmaimburn, Heffling: I think I covered everything above... thanks for your input and keep it coming!
Thanks again everyone,
Arakasi
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Post by: monkeytroll
Guess I should have gone and looked at some termie bodies before assuming that was pads over his head  I did realise that was a hand over the sword though, I was impressed with the posing there, just wasn't feeling it for the shield. I think your major challenge is going to be making it look like it's been constructed this way without obscuring things with too much chain/rope etc, maybe use rivets to show it's been bolted together?
Looking forward to seeing wherever this goes.
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Post by: Wazzdig Dagga
Quick idea, If the termie was painted very weathered/ monotone like a dusty or rusty effect that might obscure the details enough so they don't detract (look too busy etc) espcially when morgrim is painted in full colour.
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Post by: Arakasi
Rivets would be good. I can probably also drill holes through the pieces and thread wire through it, rather than over it. Added benefit, it wouldn't add to the depth!
Muting the shield in paint is a definite option. My current dilemma is that the mega armour and shield *technically* are the same colour... Still, a dark green head should stand out, and the other paraphenalia still to come doesn't need to be the same colour... (and nothing to say the mega-armour can't be a different, more eye-catching tone - which was probably your original point  )
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Post by: Matt.Kingsley
You could make it look like some rebel grots got hold of his shield and slapped green paint or something all over it then Morgrim found out and smashed 'em on top of it with 'is bare hand!
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Post by: Artsoldier35
I've seen some add ons for armor that are very detailed as far as iconic scenery. Maybe using a scrap piece of a LR with the scenery intact could be better. I'll see if I can find any examples.
Edit: OMG! Any of the resin add ons from forge world with a bit of weathering would be Awesome!
Or Chpaterhouse Studios
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Post by: CommissarKhaine
Guess I should have gone and looked at some termie bodies before assuming that was pads over his head
+1
CommissarKhaine: Great minds think alike - I had thought of this myself. I'm leaving removing it until later - easier to remove than add back on! Also considering putting some edging around the shield...
Good point, on both accounts  . You could always add rope around the shield to make it look cobbled together in an orky way?
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Post by: Arakasi
@Matt.Kingsley: I could...
@Artsoldier35: Doh!  I'm surprised I didn't think of that! I will have to get those - they will be perfect for the scenic base, if not the shield as well (if I relinquish the Termi shield idea...)
@monkeytroll, CommissarKhaine: In all fairness - it *does* look like the base of a shoulder pad...
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Post by: whalemusic360
I totally agree you should continue to work on it. The idea is an interesting one at the least, and if it can be pulled off, I think you can do it. The LR (or rhino if better sized) doors would be an easy alternative, and the FW ones would look good.
I have the Angel rhino door yet unattached to anything, I could make you up a copy if you'd like.
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Post by: prototype_X
this is probably un related but this thread has inspired me to create my own marine orks The krimzun klaws!
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Post by: Eckeon
After readin your explanation up there I understand better what your tryin to do and it has the potential to be awesome.
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Post by: schank23
Hell yea another Ork/marine army. Run with it prototye_X. But back to the subject matter. I think the termy shield idea is awesome. But I look at it this way. Orks have the mentality of Go big or go home. Orks dont care if some thing is to big or unproportioned. I can see a warboss in the heat of combat strike down a termy and pick up has body to use as a shield and bash the other umies with it. I feel its an original idea and if done correctly will look fantastic.
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Post by: Artsoldier35
Hmmm...Too bad I just started an Eldar Army or I could jump on the Ork/Marine bandwagon with my own spin...
How about Black Ork Templar?
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Post by: endtransmission
At first glance I was with the half that didn't think it worked, but the more I look at it, the more I can see where you're going with it, though it's not what I imagined when you first mentioned him using a terminator as a shield
There is something slightly off about it though. I think it's because the terminator bits look too clean and there's nothing apparently connecting the bits together. Little joining plates bolting everything together and adding dents/scratches/bullet holes into the bits might make it slightly more orky.
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Post by: White Ninja
Belial will not stand for this insult which given my history of his surviving battles against anything but a brand new nid play more then likely means he will die early game to his orky counter part.
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Post by: Imperial Monkey
My apologies for this...anyone that saw a garbled message of nonsense. My moronic daemon of a brother posted it...
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Post by: White Ninja
Deamon? Good thing the grey knights just got back from rebuilding.
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Post by: NakedBatBoy
I'm always in support of using fallen foes as decoration/shields. Your shield is no exception. I agree that presently it looks a bit off, but I also think you did a great job of making the termie the right size for the shield.
Some suggestions though - that you could try out, and see if they actually help or not - would be:
1) take off the headcover/scope - I really think it is just a little too high. Would be better IMO to make it look like Morgrim is glaring over the top of the shield as he charges forward, and I think that would be easier to pull off if there were a bit less things obscuring his face from that view. (Though of course I only have the two pictures to work off - maybe he can see just fine over it!  )
2) My guess as to why is seems off, is that his shoulderpad is turned weird. It seems to me like it should be more to the side, seems like it's currently pulled too far onto his chest, makes the anatomy look a bit off. Another idea to maybe balance this out would be to see what it looks like if you have it with the other shoulderpad as well?
But yeah, I don't think it's over the top at all. Orks are all about that! With some weathering (and cutting off that damn sideways feather think on his shoulder pad) and some evident screws or ropes binding him to the shield, I think it will turn out great.
Also, awesome pose for Morgrim. Very powerful!
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Post by: Arakasi
@whalemusic360: Thanks for the offer, but I already have a full set of FW winging its way to me...
@prototype_X: Cool - I look forward to seeing it!
@Eckeon: Thanks for the support!
@schank23: Orks may not care if something is too big or unproportioned - but I do. Orks *can* be well proportioned *and* Orky - in fact, I think they tend to look better that way... Hopefully I can do it correctly
@Artsoldier35: Black Templorks? A number of alternative Ork/Marine hybrids have turned up during the journey so far:
Molotov's "Black Templorks"Llamahead's "Da Verminators"endtransmission's short lived "Da' Elee-shun Waaaargh!"
@endtransmission: Seems a common theme that people were imagining something else... I think I'll have fun with itty bitty joining plates...
@White Ninja: No insult intended, but all heads accepted - with or without body...
@Imperial Monkey: I've told you before - stay out of the Painboyz hut!
Bad news for Morgrim and Da Deffwing - somehow work commitments have forced me to work from home this week - which means I'm not wiv da boyz dis week  Da Boss is happy though...
I've signed up for Dakka's own Platinum Devil 3 - which means I have 5 weeks (At 3 nights a week, missing this week, that's only 12 nights! - and I think Easter and Royal Weddings might bring that down another 2...) to bring Da Dark Angelz up to 1500pts. Morgrim and Da Deffwing need to be finished. Artsoldier35's Trukk will get broken in. And I still need to do up Snikrot and a handful of Kommandos...
Stressful times ahead!
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Post by: tough n' orky
hmmm
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Post by: Artsoldier35
Cool. I'll have to check them out.
And cool on the Trukk getting some fresh dings and dents! Hope it truly goes ramshackle for you.
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Post by: Imperial Monkey
hey hey! Thats the best thing about living in Britain. Some Royals shak up and we get a holiday
As to the shield. you could always scale it down and just use a company master...squishing mine twice would be reason enought to a llow you to include it.
and consider that comment to me sigged...it's a good 'un
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Post by: HadoukenAvenger
*Morgrim charges I.G. bunker, shouldering the heavy metal door from its hinges. Door gets stuck on bulky metal arm. Morgrim has idea.*
Hey, if you give me another fething idea, Arakasi, I'll get people on you. My desk is full enough
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Post by: Arakasi
The good news (for Da Dark Angelz anyway) is I'm headed back to Coventry this week - so we can expect some updates! As mentioned previously, I'm attending Platinum Devil 3 on the 7th and 8th of May - and with its current escalation rules going up to 1500pts - I need some more of Da Dark Angelz completed! As always, I will be planning my forces around what is most easily achievable for that date - so without further ado - da plan!
Skarag's Scoutin' Party
[ HQ] Skarag Mekslag (Da Big Mek): Burna, Kustom Force Field, Mek's Tools (105pts)
[TR] Skarag's Taktikal Boyz - 11 Shoota Boyz including Rokkit Launcha and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (166pts)
[TR] Morgrim's Taktikal Boyz - 10 Shoota Boyz including Big Shoota and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (155pts)
[ FA] Rav'nwing I - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 496pts
Morgrim Takes Charge!
[ HQ] Morgrim "Da Lion" Grimork (Da Warboss): Mega Armour (Power Klaw, Twin Linked Shoota, Stikkbombs), Cybork Body (110pts)
[TR] Da Inna Circul - 6 Nobz including Grimskab Badwort (Da Painboy): 'Urty Syringe, Dok's Tools, Cybork Body, 2 Power Klaws, Big Choppa, 2 Choppas, 4 Sluggas, Twin Linked Shoota, 5 'Eavy Armour, Bosspole, Cybork Bodies in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (320pts)
[ FA] Rav'nwing II - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 996pts
Hammerin' Time!
[ EL] Da Deffwingz - 5 Meganobz in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (250pts)
TOTAL: 1246pts
Behind Enemy Linez...
[ EL] Snikrot's Kommandoz - 13 Kommandoz, 2 Burnas, Boss Snikrot (245pts)
TOTAL: 1491pts
For those who are actually keeping up, the first 1000pts has all been modelled, undercoated and painting started (though not completed...) I need to finish modelling Morgrim, Da Deffwing and Artsoldier35's Trukk to get up to 1250pts - so no change to my plans there. The easiest I could see to get up to 1500pts was Snikrot and his Kommandos - especially as I will be able to use my currently completed Slugga and Choppa boyz for this, and I have two Burnas undercoated. Also, I'm hoping at 1500pts that I won't feel so crippled if they don't come in turn 2 or 3. I won't know until I get to Coventry exactly how many Kommandos I will still need to put together - I'm guessing 6 plus Snikrot - of which I have 3 or 4 of the metal Kommando models and Snikrot already - as well as the FW conversion parts. However, I have tools arriving in Edinburgh this week - so I will be transporting them up to Edinburgh at the end of the week so that I can assemble them up here
So - Morgrim an' da Deffwing the next three nights, Snikrot an' da Kommandoz the three after! No rest for da Big Meks!
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Post by: Imperial Monkey
Hmmmmm, so you're in Edinburgh at the end of the week? Fine chance for a game methinks!
Are you going to do any interesting conversion for Snikrot (in time if not necessarily now??
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Post by: Arakasi
A pile of deliveries had stacked up at work while I was away working from home last week - which included my finally taking Gitsplitta's advice and getting a Jeweler's saw and bench pin  - so work started on the "scenic base" concept - which seemed to be mostly dry fitting a landraider together to get a feel for it.... After all that, I *think* I have the basic layout I want - but no doubt Dakka can provide some fresh insight, even at this early stage (as always).
Pics or it didn't happen?
Front view:
Top down view:
The blank bases are for the entourage - 3 wound markers, boss pole, ammo runt and attack squig (mocked up with blu-tack). I'm looking to break the FW DA Landraider door and place it off angle across the doorway Morgrim is standing on, underneath his feet. His base will actually be at the bottom - so he will actually be this high when removed from the base - on his own small bit of Landraider that "plugs in" - or that's the plan!
I got the large oval base to house everything - but I'm not sure it's going to be big enough! I may need to make my own...
@HadoukenAvenger: I will not limit myself because of your lack of impulse control
@Imperial Monkey: PM me when you are available, points (up to 1250 I think.... 1000 if basecoated...) and I'll start negotiations wiv da Boss. When have I *not* done a conversion? I have some plans in my mind - but nothing as grandiose as da Big Mek or Morgrim...
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Post by: Gitsplitta
Looks terrific Arakasi! Once you get used to that jeweler's saw, you'll wonder how you ever got along without it.
I haven't forgotten about the Bad Moon insignia I owe you, not that I'm free from my Adepticon burden, working on my orks is back on the docket. I'll get those done and ship them and your ork nob out in fairly short order.
Gits
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Post by: SilverMK2
Looks very fun
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Post by: Artsoldier35
I've almost changed my mind now that I see Morgrim on the base. The shield doesn't seem to over power the mini as much. This is looking too sweet! Wonder if you'll get any complaints about size?
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Post by: CommissarKhaine
Lovely use of Gobbla  .
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Post by: endtransmission
Are you going to create a full display board for everything, that includes a slot for this small one?
The base looks like it's going to be great fun
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Post by: Arakasi
Gitsplitta wrote:Once you get used to that jeweler's saw, you'll wonder how you ever got along without it.
I already do!
Gitsplitta wrote:I haven't forgotten about the Bad Moon insignia I owe you, not that I'm free from my Adepticon burden, working on my orks is back on the docket. I'll get those done and ship them and your ork nob out in fairly short order.
Neither have I - I really should finish yours! So close - and not just the Bad Moon insignia...
@SilverMK2: Thanks - nothing on your trench display board though
Artsoldier35 wrote:I've almost changed my mind now that I see Morgrim on the base. The shield doesn't seem to over power the mini as much. This is looking too sweet! Wonder if you'll get any complaints about size?
That's just because he's further back! Anyway, thanks to the Jeweler's saw he pops right out of that base - so he'll just have extra height - not a flying brick size base! I don't imagine anyone will complain about his BS2 Big Shoota or Twin Linked Shoota getting extra line of sight. More likely it will just make him easier to target... (or see when swamped by Guardsmen - as is wont to happen)
@CommissarKhaine: When I was looking for the biggest, meanest squig to use - Gobbla seemed perfect. He is *very* large though... and I haven't quite worked out to have him carrying some Landraider Track in his mouth, dragging along behind him...
@endtransmission: The plan was definitely to allow for this in the future - though I have no current plans... (sekrit or otherwise)
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Post by: prototype_X
Artsoldier35 wrote:Hmmm...Too bad I just started an Eldar Army or I could jump on the Ork/Marine bandwagon with my own spin...
How about Black Ork Templar?
i was thinking about them
the blak tempwagggghhhhs!
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Post by: glomscient
prototype_X wrote:Artsoldier35 wrote:Hmmm...Too bad I just started an Eldar Army or I could jump on the Ork/Marine bandwagon with my own spin...
How about Black Ork Templar?
i was thinking about them
the blak tempwagggghhhhs!
recently, i've been thinking about making a whole imperium (inkwizishun, waaaghperial gork, space morks, and waaaghdeptus mechanicus) with orks. just need some superglue...
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Post by: Artsoldier35
Both great ideas.
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Post by: Vandez
glomscient wrote:waaaghdeptus mechanicus
SOLD.
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Post by: Eckeon
Would orks ever be organized enough to create a shadow imperium with them? Sounds awesome though.
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Post by: CommissarKhaine
Arakasi wrote:)
@CommissarKhaine: When I was looking for the biggest, meanest squig to use - Gobbla seemed perfect. He is *very* large though... and I haven't quite worked out to have him carrying some Landraider Track in his mouth, dragging along behind him...
His pose looks like he could be pulling bits off?
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Post by: SilverMK2
Arakasi wrote:@SilverMK2: Thanks - nothing on your trench display board though 
I should probably try and finish that at some point
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Post by: Arakasi
WARNING: Some imagination required - very early WIPs
I'm just getting a feel for the components I want to use - so this is mostly blu-tack at this point. Once again, the question is, too much? I think it will tone a little down in actual implementation...
Meganob WIP - Codename: Warmachine
Sluggas to be replaced with wrist mounted Shootas, with one being swappable for a Rokkit or underslung Skorcha. Didn't like the Power Klaw on the hand, so the glaive on the back is supposed to be a replacement... not sure about that yet. Obviously needs more armour on the arms (as do all of them... WIP!)
Meganob WIP - Codename: Predator
Again, held Slugga will be replaced with wrist mounted Shoota/Rokkit/Skorcha similar to Warmachine above. The Klaw is going to have a piston system, much like one of the Kan arms. Needs dreads and skulls - lotz of skulls (trophies)
Meganob WIP - Codename: Thunderhammer
Yes I know he is missing his left arm  Choppa will be turned into a hammer. Shoulder mounted Shootas are supposed to look Cyclone Missile Launcherish - one will be swappable for a Rokkit.
Meganob WIP - Codename: Lightning
Axes will be swapped for "Lightning Klaws". Cyclone Missile Launcherish as above.
@prototype_X, glomscient, Vandez: Agree with Eckeon - sounds awesome. Make sure to post on Dakka (and link from here) if you go ahead!
@CommissarKhaine: I'll see what I can do
@SilverMK2: You should
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Post by: whalemusic360
Already full of flavor, should only get better too! I approve.
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Post by: moonshine
Good looking stuff, very promising
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Post by: Commander Cain
Very promising indeed! I look forward to seeing them all completed and with a slap of paint on!
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Post by: Artsoldier35
OUCH! Those are so awesome that they hurt my eyes.
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Post by: Imperial Monkey
Can you give Nobz big shootas? then you could have an underslung one to look like an assault cannon, or you could do a flamer to look like a heavy flamer....That would be cool.
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Post by: CommissarKhaine
Warmachine is looking full of movement already - these guys seem off to a promising start!
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Post by: monkeytroll
All looking very promising so far. Definitely not too much
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Post by: Arakasi
@Everyone who has commented so far: Thanks! Looks like I'm on to something less controversial this time  Good to know!
Imperial Monkey wrote:Can you give Nobz big shootas? then you could have an underslung one to look like an assault cannon, or you could do a flamer to look like a heavy flamer....That would be cool.
Unfortunately, no. It would look cool though. I might get away with the (heavy) flamer/skorcha though... or just do an assault cannon "counts as" twin linked shoota... Probably not this time though (except for the Skorcha  )
Da Dark Angelz face off against Imperial Monkey's Guard this weekend - can't wait!
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Post by: Artsoldier35
Looking forward to the battle reports. Good luck...to my trukk.
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Post by: Arakasi
Your Trukk won't be making an appearance (can't currently fit it in my carrying case... actually, that's not true - I could take it instead of my Trukk - but apparently GW has a basecoated minimum requirement - which your Trukk doesn't currently meet  ).
Gitsplitta's almost finished Nob will get another outing though
Soon Artsoldier35, soon!
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Post by: Imperial Monkey
My record is pretty bad against the Ork Angelz....so the only way is up
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Post by: Santobell
Can't wait to see some paint on them Matey nice work!
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Post by: Artsoldier35
Awe....that's cool though. It probably wouldn't do well as it doesn't even have a base coat. Those things always die first. Good luck to you anyway.
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Post by: dantay_xv
LOving the Meganobz
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Post by: bigfish
Very very cool mega nobz. think the underslung heavy wepons is a really good idea. A skorcha heavy flamer would be epic. An assult cannon would also be cool.
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Post by: endtransmission
Imperial Monkey wrote:My record is pretty bad against the Ork Angelz....so the only way is up 
Glad I'm not the only person to have trouble when facing the Ork Angelz.
I have to say they are looking good, but I'm not looking forward to seeing them in person!
My only comment at this point in time is that I'm taking it as read that armour will be added to those arms as they look a bit weedy sticking out of the suits like that.
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Post by: Arakasi
@Imperial Monkey: 2 losses is hardly a bad record. Without giving up the result for when I batrep it - thanks for a great game today. A pity still that we only made it to turn 3 - though at least this was due to time constraints not annihilation! I think it would have played out very interestingly (and bloodily) over two more turns... I only wish now I hadn't stuffed up some of the rules...
@Santobell: The Meganobz have a long way to go before paint, but its nice to see the paint brigade still alive and kicking. I'm concentrating on Morgrim, the Meganobz and Kommandos leading up to Platinum Devil - but then I think I'm going to have to actually finish painting some stuff before I let loose on the next modelling project...
@Artsoldier35: Thanks! Actually - now that I think about it - I remember a lot of grey plastic (or was that grey primer?) on Imperial Monkey's Guard...
@dantay_xv: Glad you like them!
@bigfish: A skorcha heavy flamer is on the cards (in some description). I haven't quite worked out how to "counts as" and Assault Cannon. It would look cool though. I think I'm going to save that idea for Lootas though...
@endtransmission: I don't think Imperial Monkey's guard are quite as scary as yours - though he remembers to use his Orders and his Officer of the Fleet was quite annoying! Hopefully he learnt the value of perhaps having a Commissar in his blob platoon though after they suffered for daring to annoy the Nobz... And yes - there is still a lot of work to do - this is just a dry fit - so there will be a lot more armour on the arms. If you could see them from behind, you would see the shootas are still attached to dismembered Ork arms...
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Post by: endtransmission
I'm getting better with the orders. I remembered to use them most turns in our last couple of games...
As for the armour, as I said, I took it as read. I just thought I'd raise it before someone else did. I know you too well to think you'd leave them looking wimpy
Oh. Our Masterclass tickets arrived btw. This time I'll send back the registration bit, even if it does say the closing date to do so was 2 weeks *before* the tickets went on sale!
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Post by: Arakasi
I'm hoping bulking out the armour on the arms will tone down the shoulderpads a touch too - not that anyone seems to think they are over the top...
No one has commented about Warmachine's glaive either  - that was the only other thing I was concerned about at this point...
Looks like we're all set again!
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Post by: monkeytroll
As no-one's mentioned it, I think it's safe to say we're all fine with the glaive
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Post by: Eckeon
I think it's all very awesome and intregueing, makes me wanna make an ork army too. I have a question though that may have been answered and i missed it but, do you use ork rules or DA rules or a combination of both?
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Post by: Imperial Monkey
The mistakes weren't all yours and I think my menial knowledge of the rules didn't help. The whole army is pretty run together, and nowhere near what I want it to be. I think by the end of the summer it will be good. I'll have played with them more also. Had it been annihilation then I think it may have been closer. I would have deployed better as well
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Post by: MrJakkadakka
Arakasi. Your orks are awesome.... down to the core incredible. Love the theme and the execution. Nice work man.
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Post by: moonshine
Are you planning on doing the entire dark angels thing and have about 1000 models ? Also, for that awesome scenic base thing you could put a scarred gaurdsmen next to the giant squig !
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Post by: Arakasi
@monkeytroll: As always, you must be correct!
@Eckeon: Da Dark Angelz most definitely use Ork rules - they only *think* they are Dark Angels - and then it's only the upper echelons that have been administered "ginseed and progloid lands" by the Painboy - and even then it varies as the Ork metabolism breaks it down overtime so that they need a constant supply... (I guess you could more simply call it an Ork warband with a Dark Angels - rather than Goff, Badmoon etc - theme)
@Imperial Monkey: More games = less mistakes (rules and tactics) - at least that is what I keep telling myself. Still, I don't get to play nearly enough  I know the feeling of running a non optimal list due to lack of options - it's why Da Dark Angelz 1000pt list hasn't changed, well, since I initially created it around what I could complete fastest! Don't know where I would be if endtransmission hadn't given me those Nobz for my birthday two years ago... On the upside - I know the list very well...
@MrJakkadakka: Thanks! Glad you like them.
@moonshine: I think "da plan" goes something like this. 1) Get to 1850-2000pts, including key theme units. 2) Fill out the FOC. 3) Look into Spearhead/Apocalypse formations 4) Entire Dark Angels company. I figure I can afford to slow down (  ) once I get to 2 - but I wouldn't see why I would stop building - other than running out of ideas... I'll try to hold off a second army until 1 is complete too... (managing to hold off Dark Eldar while I wait for the 2nd wave of models...) Unfortunately, guardsmen don't really suit my theme - but I have considered more Dark Angel corpses - we'll see. The scenic base will not be completed soon - at this point it is just serving to make sure I do Morgrim's base so that it "plugs in". It will join a long list of other "parts" that have collected along the wayside (like the Trukk and Deffkopta alternative wargear...)
Automatically Appended Next Post: Oh - and not to mention all the FW goodness and some more lavish ideas...
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Post by: prototype_X
Are you gonna do devasta flash gits or lootas?
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Post by: Arakasi
Initially Lootas. I think Flash Gitz will be a long time coming... (maybe a new Codex might drop by then and inspire me  )
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Post by: moonshine
 I hear that. Flash git conversions are so hard to find, when done right they are awesome. When it comes to units without models, If the unit is good in the game people will find a way to use it
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Post by: Arakasi
What I'm sure is to be yet another controversial update... got some good progress done on Morgrim!
First, the last of the planned bitz (for now)...
Nothing final yet - just blu-tacked. I am going to have to do some work on the pelt to make it follow the contour of the shoulder pads/top rather than creating a cavity between the shoulder pads and adding unnecessary height. Will need to fill out the size a bit too to match the head...
Jeweler's saw to the rescue - cut the underside of the Landraider for the scenic base...
And Morgrim, sans bling, in and out of the scenic base:
Still lots of issues - but they're not going to go away until I start finalising things I think... which I would do tomorrow, but I think the Deffwingz needs some more attention  (Gives time for feedback too...)
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Post by: Artsoldier35
*Bites tongue*
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Post by: schank23
Great Goggly Mook! That looks fantastic. Well done sir. Well done.
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Post by: joshoftheforest
Im sorry, I think it looks really busy and off balanced... I don't know if it will be as bad when it's painted. but right now the he looks like he's going to fall to the right (his left)
Sorry!!!
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Post by: CommissarKhaine
I love it, very dynamic! The upgraded shoota looks splendid as well. Did you lower the termy?
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Post by: endtransmission
SAdly I think I'm going to have to agree with Josh on the balance thing.
On the flat base he's nicely posed and running/striding along a flat surface. In the photo (it may look better IRL) it looks as if he's stumbling off to his left under the weight of the Terminator shield. Maybe if he was charging *up* the slope of the landraider rather than across it might look better?
As for all the extra detail, I think they look great. Getting the cloak to flow properly is going to be your main problem I think. You might want to consider trimming down the top so it sits between the shoulder pads and GS a bit of fur up and over the edges as that will probably involve the least amount of work
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Post by: Arakasi
@Artsoldier35: But it that a good or bad "*Bites tongue*"
@schank23: Thanks!
@joshoftheforest: Well, I can live with the off balanced. The base isn't currently stuck together - not even with blu-tack - and I couldn't quite get the same position when I "rebuilt" it sans scenic base - delicately balanced as he is for photography. It was more to show the height. The left pic with him in the scenic base looks better, right? As for busy-ness - well that was sort of what I was going for - sort of Marneus Calgar busy. Now that there is more there, hopefully the shield isn't drawing so much attention? I think you are right though - its going to be hard to tell how busy it actually is until it's finished/painted... Appreciate your input!
@CommissarKhaine: Nope. Well, it may be angled "slightly" lower - but not on purpose at this point. The shoulderpad, pelt and gun are all higher though... (and higher than they should be...)
@endtransmission: See above response re balance
Arakasi wrote:I am going to have to do some work on the pelt to make it follow the contour of the shoulder pads/top rather than creating a cavity between the shoulder pads and adding unnecessary height.
endtransmission wrote:You might want to consider trimming down the top so it sits between the shoulder pads and GS a bit of fur up and over the edges as that will probably involve the least amount of work
Noted in advance
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Post by: endtransmission
Arakasi wrote:
Arakasi wrote:I am going to have to do some work on the pelt to make it follow the contour of the shoulder pads/top rather than creating a cavity between the shoulder pads and adding unnecessary height.
endtransmission wrote:You might want to consider trimming down the top so it sits between the shoulder pads and GS a bit of fur up and over the edges as that will probably involve the least amount of work
Noted in advance
Yeah, I know. It was meant as a suggestion on *how* rather than that you needed to do it.
That'll teach me to post after no sleep
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Post by: Artsoldier35
Being that I've already commented on the shield and it's starting to grow on me, I am going to bite my tongue and just enjoy watching you work your magic. There hasn't been anything of yours that I don't like so I'm just going to wait it out. I'm sure you'll continue to tweak until it feels right for you.
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Post by: Arakasi
Ah yes - the downside to showing plenty of WIP steps. I'd wait till I'm done, but then their would only be monthly or less updates  (and good ideas *do* arise...)
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Post by: whalemusic360
Artsoldier35 wrote:Being that I've already commented on the shield and it's starting to grow on me, I am going to bite my tongue and just enjoy watching you work your magic. There hasn't been anything of yours that I don't like so I'm just going to wait it out. I'm sure you'll continue to tweak until it feels right for you.
Pretty much my current stance as well. In Arakasi we trust.
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Post by: prototype_X
*joins chant* "in arakasi we trust"
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Post by: moonshine
It's looking much better, the other stuff really takes your eyes away from the sheild. My only problem with it is, it is looking over complicated and it is hard to take in the entire thing. Nice work though.
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Post by: monkeytroll
Looked a little busy at first glance, but looking at zoomed pics changed that. As already noted I think getting the cloak right will make all the difference. And the shoota's cool, FW I presume?
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Post by: Arakasi
@Artsoldier35, whalemusic360, prototype_X: Cool. Enjoy the ride! On the up side, I do enjoy (once a project is finished) going back and seeing the progress pics - sometimes you can see the end result from the beginning, sometimes not...
@moonshine: I'm hoping that as I refine it some of the busy-ness might disappear / it will be easier to take in - I think this may be my first model that may not completely come together until the paint goes down. Well - I wanted to challenge myself with new things, I guess this is meeting that! Another goal is for that busy-ness to turn into a depth that makes you notice more and more with each look of the finished model... Lofty goals I know...
@monkeytroll: Getting everything right will make a difference! But yes, no doubt I will require more feedback on the cloak as it is refined... Good eye - yes the Big Shoota is FW. It's bulkier than the original I created, and I think will double as a Twin Linked Shoota okay too...
Currently working on Meganob Codename: Warmachine - just started on the arm armour (after much cleaning up and pinning) - this should be fun
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Post by: moonshine
i am sure it will look great when finished and paint will probably help. Maybe you should add some robes like the ones on the Azreal model
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Post by: Artsoldier35
I know what you mean. My wife complains about some of my "creations" being hard to see with all the different types of material. Having Plastic and metal and plasticard and whatever else all combined on a single project "muddies" up the eyes. It can get confusing really quick. It isn't until I primer the project that she finally can "see" what I was trying to get to and then is ok with it. So, I am just going to give in to the mantra, "In Arakasi we will trust."
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Post by: Arakasi
@moonshine: I have thought about it - just don't really want to cover up the Mega-armour... we'll see...
@Artsoldier35: Here's hoping your trust isn't misplaced
Some progress on Meganob Codename:Warmachine...
Let's see...
1) Guns blu-tacked/not cleaned up/drilled for the moment...
2) Plasticard arm braces not glued or detailed yet...
3) Everything else should be cleaned up and glued...
4) Still lots more to do! I've picked put the Rokkit and Skorcha. Can't glue the plasticard arm braces until I sort out magnetisation for the Skorcha. Gauntlets are waiting on braces. Still to do glaive... ie typical Arakasi WIP
Still - I can already tell I haven't seen a Meganob like him
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Post by: whalemusic360
I like the belt fed one, but the drum mag one looks like an upside down shoota. Maybe if it was side mounted?
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Post by: CommissarKhaine
I agree with Whalemusic 360 that the drum-fed one looks a bit off. Maybe you could turn the hand 90° and have it wrist mounted?
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Post by: Arakasi
Ha ha - they are supposed to be wrist mounted - I didn't rotate the fists because I figured I wouldn't be able to see them once the gauntlets are in place
I was trying to keep away from using two of the same gun - otherwise I could use two belt fed ones. I do want to keep both on top preferably. I've tried rotating the gun (so the drum is on the outside) - but my pesky brain keeps getting annoyed about covering up glyphs, workings or ejector ports...
Some more thought required then... good thing I have three more to be getting on with in the meantime!
Or maybe I should use two belt fed ones - and make belt feeds that go around to the back... (of course, I'm sure you will all love that idea - as I have been trying to avoid converting one to have its belt feed from the other side...)
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Post by: NakedBatBoy
I assume you'll be adding them, but just to make sure, I recommend adding some more fixinz and boltz to the arms. As they are they are a bit too clean looking now.
Awesome pose and shape to the arms though. He's looking very much like said "warmachine".. Maybe you could make the shootaz even a bit bigger looking with some attachments?
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Post by: prototype_X
hehehe a bolt THROUGH shoota and the arm like da mek has just shoved it through ta hold der fing on.
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Post by: moonshine
I think it would look better if they were being held like pistols. the drum one dose look a bit odd but nice work.
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Post by: Eckeon
Morgrim may look busy now but ive seen finished stuff that looks busier than that.
With a drum feed and to keep it from being held why not undersling em, then if you wanted to belt feed it would look better too maybe
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Post by: monkeytroll
I like the drum-fed shoota, once the iron sight and part of the barrel guard have been cut away it's fine.
I may be biased as that's traditionally been my favourite gun for bio-mechanical shenanigans
If you go for duo-belt feeds, don't some of the nob sluggas have feeds from the opposite side? Could use that as the basisi for a new shoota.
Good start on the armour, what are your plans for the gauntlets?
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Post by: Arakasi
DA DARK ANGELZ - DA JOURNEY SO FAR...
"Wotz dis den?" Morgrim eyed the thick manuscript Skarag was attempting to hand him suspiciously. "Da report ov da Dark Angelz, az you requested sar!" Skarag replied, attempting to hand off the report again. "How many pages iz dat ting?" Morgrim demanded. "50 pages sar!" Morgrim was not interested in reading 2 pages, let alone 50. "Look 'ere now Skarag. I want a 'executive summry' - got it? Uvverwise, dere will be a 'summry execution' - got it?" "Yes sar!"
I almost can't believe I started this project blog in August 2009 - over a year and a half ago now. I don't know whether 50 pages is a pro or a con for new or old readers, but *I* certainly have difficulty remembering and accessing all of the information! Hence I thought now, with 50 pages, it would be a great time to take stock and provide a "catchup" summary page for new and old - but mostly me
Warning - this is going to be a *long* ride! (I think I should try to to this every 10 pages not 50!)
Notes
Originally this was meant for the start of 2011 - when it was only 40 pages - doh!My original fear, that I didn't complete anything in 2010, was unfounded. The last completed models were in April 2010. Though, that does mean I am over a year without finishing anything... No wonder all the paint nuts have left…I wonder if there is a post size limit? A lot of my army wide painting is only available to see in group shots or my battle reports - I haven't taken close ups of a lot of individuals since their modelling was complete!
INTRODUCTION
After getting the 40K itch again I decided to build up my Ork army once again. I used to play Orks and Dark Angels, but wanting to concentrate on only one army (to begin with anyway), so I decided to meld the two - and hence the Dark Angels themed Blood Axe Waaagh! - Da Dark Angelz.
WELCOME TO "DA DARK ANGELZ"
Da Dark Angelz are a Blood Axe war band who have taken mimicking the Imperium to the next logical step - Space Marines! More specifically - Dark Angels! While my original thoughts were around utilising Space Marine "taktiks" - I think it also works as Blood Axe sneakiness, trying to hoodwink Imperial forces (did that Space Marine look a bit green to you?).
TIMELINE
August 2009 - Da Dark Angelz (formerly Da Ork Angelz) project blog starts with a short intro about Arakasi and Da Dark Angelz, as well as currently finished models, the start of the Orky Drop Pod Hijack!September 2009 - Shootas and the beginnings of paintOctober 2009 - Things start to kick into gear as endtransmission and I plan to attend the GW Doubles Tournament...November 2009 - We miss out on entry to the GW Doubles Tournament - but this just spurs us to take more time with conversions... Skarag Mekslag, Da Big Mek, takes shapeDecember 2009 - Battle commences… Deffkopta, Codename: Apache, Serious work on first TrukkJanuary 2010 - Where to now? Suggestions to finish the first Shoota boyz mob and Trukk...February 2010 - Group shot, Battles continue...March 2010 - Paint! Dakka vote for more paintApril 2010 - Finished boyz! More fluff and battle reports. More finished boyz! TrukkMay 2010 - Big background update! Frantic preparations for Silver Sorcerer and Partick Crucible. WIPs - Big Mek, Mega-armoured Nob, Shoota Boyz. Apache Deffkopta. Big Mek paint. Undercoat. GW Spray GunJune 2010 - Nobz Trukk. Big Mek Trukk. Painboy. Nob. GS Robes. Warboss Trukk paint. Avatar DeffkoptaJuly 2010 - Partick Crucible. More paint...Avatar DeffkoptaAugust 2010 - More battle reports. More paint... Shoota boyz and Trukk mostly. Gitsplitta's GMS Stormboyz Nob begins... Silver Sorcerer! Future planz... Gitsplitta's GMS Trade NobSeptember 2010 - Stormboyz Nobz modelling completed. Gitsplitta's exchange Nob. Belated battle reports. Burnas? whalemusic360's GMS Trade Deff Dread. Artsoldier35's GMS Trade Nob Biker/Wazdakka + Trike for Trukk begins... Stormboyz Nobz painting begins... Big Mek skin reduxOctober 2010 - Stormboyz Nobz painting continues... Artsoldier35's Trukk continues... Gitsplitta's GMS Trade Nob complete! Stormboyz Nobz banner colour discussionNovember 2010 - Holiday to Oz! Trukk bumpa stikkas. Belated battle reportDecember 2010 - Oz Battle Reports. Back painting that first Trukk and last three boyz of the mob... wheelz! Artsoldier35's Trukk continues...January 2011 - Painting continues... Big Mek, Shootas, Wheelz... First inklings of the twin Trukk... Stormboyz Nobz painting continues...February 2011 - Red. Warhammer World and Forgeworld Tank Masterclass. Artsoldier35's Trukk continues... Next modelling project - Morgrim (Mega-armoured Warboss) and MeganobzMarch 2011 - Morgrim (Mega-armoured Warboss) and Meganobz. Battle Reports. Morgrim's Shield debate, Twin Trukk, Sekrit ProjektApril 2011 - Morgrim Shield debate continued. Platinum Devil 3 preparation. Morgrim (Mega-armoured Warboss) and Meganobz continued
DA DARK ANGELZ WAAAGH! 16/05/2010
All Waaaghs! include a numba of Warbosses and Oddboyz who stand aside from da kompany organisation. In da Dark Angelz these individuals are know as da Inna Circul. Membas of da Inna Circul may be assigned ta fight wiv a kompany in battle, an include da Chapta's Warpheadz, Weirdboyz and Painboyz.
Da Chapta relies on a large support staff. Although each Warboss is an Ork, there are actually relatively few Orks in da Chapta's support staff, and most non-combatant roles are performed by da Chapta's Grotz. Da largest group of Orks in da support staff are da Chapta's Meks and Big Meks, who are aided in their tasks by hundreds of Grot Oilers.
Each of da ten kompanies dat comprise da Chapta iz led by a Warboss, who has progressed thru da ranks of da Deffwing and iz a memba of da Inna Circul. He is attended by a Nobz mob, consisting of da Kompany Waaagh! Banna Bearer, Painboy and Kompany Champion, as well as other Nobz assigned to aid da Warboss in his duties. Each Kompany apart from da Deffwing also includes a Painboy, who presides over the Orks physical wellbeing and stirs their fury upon da field ov battle.
Of da ten kompanies comprising da Dark Angelz, da first two are unique and do not follow standard Codex organisation. Da 1st Kompany is called da Deffwing and consists of Nobz. Membas of da Deffwing always fight in Mega Armour, and are never fielded in 'eavy armour as is the case with most other Chaptas.
Da Rav'nwing is da name of da 2nd Kompany of da Dark Angelz. It is a highly specialised formation used for scouting and assault missions where speed is more important dan 'eavy firepower. To this end all of da Orks in da kompany ride on Warbikes, Warbuggies or Deffkoptas, which are organised into special units called attack or support squadrons.
Da remainda of da Chapta iz organised along Codex lines. Da 3rd, 4th and 5th are Battle kompanies, each consists of up to six mobz of Taktikal Orks, two of Assault, and two of Devestatas. These three Battle kompanies form the main battle lines and generally bear da brunt of da fighting.
Kompanies 6 and 7 are Taktikal kompanies, each consisting of ten Taktikal mobz. These act as a reserve which may be used to bolster da front line, launch diversionary attacks or stem enemy flankin moves.
Da 8th Kompany consists of ten Assault squads. Dis highly mobile kompany is often equipped with Rokkit Packs, and is fielded in da assault role whereva a strong hand-to-hand fighting force is needed to storm an enemy strongpoint.
Da 9th Kompany consists of ten Devestata mobz. It iz da most powerfully equipped kompany in da Chapta and is used to bolster defence points and provide long-range support.
Da 3rd to 7th Kompanies are each able to field mobz of Kompany Veterans in da place of Taktikal Mobz, and dese Orks are essentially armed in a similiar manna to a Taktikal mob.
Da 10th Kompany consists of a numba ov Grot squads. Dere is no formal size for dis kompany as da rate of recruitment/death iz not fixed.
All of da kompanies, wiv da exception of da Deffwing, da Rav'nwing and da Grot kompany maintain Trukk transports for each of dere mobz and Nobz. Da Kommand mob ov each kompany 'as its own Battlewagon, and more are 'eld centrally by da Armoury, each being allocated to individual mobz as dictated by da needs of dere mission. Da Deffwing 'ave a permanent establishment of Battlewagonz for carrying Mega Armoured Nobz, and more are 'eld in da Armoury for use as requested by da Kompany Warboss on da spot.
Many of da Battle kompanies an Reserve kompanies include a numba of Deff Dreads. Tis customary for Deff Dreads to remain a part of da kompany in which da Ork served before being permanently wired into an enclosed metal kan in which he fights, and 'is presence bolsters da kompany's fightin strength considerably. Deff Dreadz assigned to da Deffwing are particularly revered warriors.
Da Inna Circul
Morgrimm "Da Lion" Grimork (Counts as Ghazghkull, replaces Supreme Grandmaster)TBC (Counts as Mad Doc Grotsnik, replaces Interrogator Chaplain)TBC (Counts as Old Zogrot, replaces Master Librarian)Warpheads/Weirdboyz (replaces Librarians)Skarag Mekslag (Big Mek, replaces Master of da Forge)
Da Deffwing
Mega Armoured Warboss (replaces Master)Kommand Mob - 10x Mega Armoured Nobz, Battlewagon Transport, Trukk10x 10x Mega Armoured Nobz10x Battlewagon Transports10x Trukk Transports3x Deff Dreads
Da Rav'nwing
TBC (Counts as Wazdakka, replaces Master)Kommand Mob - 10x Nob Bikers, Painboy4x 10x Nob Bikers, Painboy, 5x Deffkoptas, 3x Buggies6x 12x Warbikes, Nob, 5x Deffkoptas, 3x Buggies
BATTLE KOMPANIES
3rd Kompany
WarbossKommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport1 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Snikrot, Nob2 - 15x Burnas, 3 Meks3 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launchas4,5,6 - 30x Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha7 - 20x Stormboyz, Zagstruk, Nob8 - 30x 'Ard Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk9 - 15x Lootas, 3x Meks10 - 15x Tankbusters, Nob3x Deff Dreads
4th Kompany
WarbossKommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport1 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob2 - 15x Burnas, 3 Meks3 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launchas4,5,6 - 30x Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha7 - 20x Stormboyz, Nob8 - 30x Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk9 - 15x Lootas, 3x Meks10 - 15x Tankbusters, Nob2x Deff Dreads
5th Kompany
WarbossKommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport1 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob2 - 15x Burnas, 3 Meks3 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launchas4,5,6 - 30x Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha7 - 20x Stormboyz, Nob8 - 30x Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk9 - 15x Lootas, 3x Meks10 - 15x Tankbusters, Nob2x Deff Dreads
RESERVE KOMPANIES
6th Kompany (Taktikal)
TBC (Counts as Badrukk, replaces Master)Kommand Mob - 10x Flashgitz, Painboy1,2 - 10x Flashgitz, Painboy3 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob4 - 15x Burnas, 3 Meks5 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha6,7,8,9,10 - 30x Shootas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk3x Deff Dreads
7th Kompany (Taktikal)
Warboss (Shooty)Kommand Mob - 10x Flashgitz, Painboy1,2 - 10x Flashgitz, Painboy3 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob4 - 15x Burnas, 3 Meks5 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha6,7,8,9,10 - 30x Shootas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk2x Deff Dreads
8th Kompany (Assault)
Warboss (Assaulty)Kommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport1,2,3 - 20x Stormboyz, Nob4 - 30x 'Ard Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk5,6,7,8,9,10 - 30x Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk5x Deff Dreads
9th Kompany (Dakka)
Big Mek (Shokk Attack Gun)Kommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport1,2,3,4,5 - 15x Lootas, 3x Meks6,7,8,9,10 - 15x Tankbustas, Nob5x Deff Dreads
10th (Grot) Kompany
Runtherd10x 30x Grot mobs, 3x Runtherd, 3x Support weapons10x 3x Killa Kans
ARMOURY
Big Meks (replaces Techmarines)Grot Oilers (replaces Servitors)TrukksLooted Wagons (Transport/Boomwagon)Battlewagons (Transport/Killakannom)
Suggestions
"UnfORKiven" - Magc8Ball"Why don't you add some terrible gult in they're history?" - punkow
MODELLING - OVERVIEW
Use DA shoulder pads, backpacks etc - but probably limited to one per model - maybe two for Nobz/characters - and perhaps with "convershons" - they are Orks after all, I don't want them to be too regimented... It should give me a pyschological edge against DM armies - more so than a mere smattering of SM heads Scenic bases/movement trays for units
Suggestions
"Maybie make a matrix ork O_o Doing the limbo while shooting..." - Great Unclean One"...but the SM backpacks dont fully add up. On a SM its attached to the power armour, how is it attached to the orc? A leather or chain strap like a jump pack might work? Or could it be a maddoc bionic thing?" - Bruiant"...maybie give some orks the tops of SM helmets as hats? Would look cool and add to the sneaky aspect, could have scooped the gubbins and brains out and made an orky helmet out of it." - Great Unclean One"...buy the DA veterans box and then create an ork wearing a DA cloak as that will look like they really are imitating them completely" - Imperial Monkey"You should get a real jeweler's saw and a bench pin..." - GitsplittaTools recommendations - Gitsplitta"Space Marine shoulder pads! "Dey goin unna cova!" - Heffling"I think you need an ork wearing the power armour torso piece" - Imperial Monkey"...the torso I'm on about is on the Ravenwing sprue, instead of having the Imperial Eagle on the front it is a DA logo." - Imperial Monkey
PAINTING - OVERVIEW
Work with the idea that more white = higher rankI have added "mob" markings (tattoos) denoting Blood Axes, designation (Taktikal, Assault or Big Gunz) and "Kompany" markings as well. The left shoulder sports the Blood Axes tribe icon in white (crossed axes) while the right uses a red bone for the "Taktikal" designation (earlier) or the Ork "Troops" icon (later) - a straight Ork mouth with two tusks - with a white roman numeral for the mob number. The Assault tattoo marking differs from the Taktikal one - its the same Blood Axes tribe icon, except in red. I am saving the lightning bolt icon for Da Rav'nwingz.The aim is, up close (ie opponent, hangers on) it is easily identifiable as orks. Specifically, everything should be identifiable as orky - albeit with DA "insparashun". However, from across the room it should look like a very wrong DA army. Either way - if it makes people look twice it will have met one of my goals. Exclamations of "cool" or "awesome" are just a bonusI think I am going to break my progress into lots of 5 models and see how that works out. For these purposes, warbikes will count as 2, deffkoptas and the big mek will count as 3 and the trukks will count as 5.
The red on Da Mig Bek and da Stormboyz Nobz is taken from White Dwarf ( UK) 365 - May 2010 - 'Eavy Metal Masterclass "Black Orc Big Boss". It is done in 9 stages (hmmm... I seem to have missed the weathering stage on the Stormboyz Nobz - must go back and fix that!)
1. Basecoat Mechrite Red
2. 1:1 Blazing Orange/Mechrite Red thick edge highlight
3. Blazing Orange edge highlight
4. 1:2 Blazing Orange/Vomit Brown thin edge highlight
5. Vomit Brown thinnest edge highlight
6. Wash Asurmen Blue into recesses and shaded areas
7. Weathering: 1:3 Blazing Orange/Vomit Brown applied in small patches
8. Scorched Brown inside above patches
9. Chainmail inside above.
Green weathering was 3:1 Bleached Bone to Snotling Green (I think) and then 1:1 Dark Angels Green to Chaos Black. First was too light in my opinion - will try 2:1 next time. Pure Dark Angels Green was too light, but I think 1:1 was too dark - so will try 2:1 next time. Bone/White weathering was... doh! I can't remember! Probably Bleached Bone and Calthan Brown... Followed with pure Scorched Brown - possibly too dark - will see what the boltgun metal does... Red was as stated previously. Blue was as per White Dwarf Astrogoth (sp?) power weapon (colour wise) with Asurmen Blue wash. Robe was 3:1 Bleached Bone/Calthan Brown, then 2:1, then Badab Brown wash. Everything mixed with equal parts Gloss Varnish.
HQ
Da Mega Armoured Warboss
Azrael theme for the mega armoured warboss. Two Grot "seekers" as wound counters - one the helmet bearer, and one dragging a large sword.
Suggestions
"Are you going to make your warboss "Da Lion"?" - Darth Bob"I'm glad you liked my idea to nickname the boss "Da Lion". You should totally give him long blonde hair and lions on his armor" - Darth Bob"it would be cool if you gave a model a attack squig with a hood on- to represent da eaters in da dark" - moonshine"...mega armored warboss Belial-ish." - whalemusic360
Da Biker Warboss
Suggestions
"...the Biker boss needs a Jetbike for sure (Sammy)" - whalemusic360
Da Big Mek
Mek's in red like the SM Tech Priest
Suggestions
"I would love to see a Mek with imitated servo-harness, add some DA shoulder Pads to them also." - Imperial Monkey"if you do make the servo harness add some more arms and some saws/drills to make it REALLY orky!" - Great Unclean One"another idea is to have some snotlings with servitor partsto make them look like they have been made that way by an inventive mek, copying a techmarine that he had fought/seen!" - Imperial Monkey"Also the shock gun as a thunderfire cannon would be ironic, cuz DA cant have one, lol." - whalemusic360
Weirdboy/Warphead
Weirdboyz in blue.
Mad Doc
Black armour (Interrogator Chaplain equivalent), white armour (Apothecary equivalent) or mixed (mixed equivalent) - may represent his madness better!
Suggestions
"I'm not sure about doc grotsnik being the best Chaplain comparison...he sounds more likean apothecary." - Imperial Monkey
Wazdakka
Suggestions
"...what you could do is count wazdakka as a biker ork called sam-i-yell or summin" - moonshine
ELITES
Da Deffwing
Mega Armoured Ork Nobz in bone white armour. Bone white transports (Trukks/Battlewagons)Looted Deathwing Landraider "counts as" BattlewagonReplace heads with Nob heads - the Meganobz heads don't seem big enough.RobesArm Mega-armour looks as simple as a strip of plasticard running down the top of the arm (possibly file the arm down a bit first) - then a plasticard strip joined on top of that down to the Powerklaw. A regular shoulder pad on the upper arm, then some pistons at the back.
Suggestions
"Gonna do one doing a Darth Vader lifting a Marine?" - Miss Dee"...converting meganobz from termie legs." - Sageheart"Take a looted DA Land Rader." - Miss Dee"Ive found that the Black Orc helmet heads from fantasy seem to fit them (MANZ) absolutely pertfectly! ... Have you thought of using a couple Termi bits in them? Could convert a heavy Flamer to be a Kombi-Skorcha, and assault cannons are definitely orky" - Ramos Asura"I think the plastic nob heads work well on them. Then you can use the spare metal heads to convert some lootas." - Wazzdig Dagga"Now what those meganobz need is to lose the legs and get some tracks" - monkeytroll"Can you give Nobz big shootas? then you could have an underslung one to look like an assault cannon, or you could do a flamer to look like a heavy flamer" - Imperial Monkey"think the underslung heavy wepons is a really good idea. A skorcha heavy flamer would be epic. An assult cannon would also be cool." - bigfish
Da Inna Circul (Nobz)
All Nobz are part of Da Deffwingz which will be denoted by bone white shirts, cloth pieces and any leg armour plates. Bone white transports (Trukks/Battlewagons)More bone white in the Nobz similiar to DA veterans (ie members of Da Deffwingz minus Mega Armour).Painboy in white (Apothecary equivalent), possible black or mixed (Chaplain/Interrogator Chaplain or mix equivalent
Suggestions
"…also buy the DA vetrens set and make Nobs with power fists that the nicked, add some DA shoulder Pads to them also." - Imperial Monkey"…maybie use some SM banners as a bosspole or standard? Maybie make a nob squad like a command squad!" - Great Unclean One"maybe use some looted termi armour for the nobs ." - da-chaos-orks"…but you have got to have a nobz squad mounted ina drop pod that has been orkifiyed" - Imperial Monkey"...the Nob Waaagh Banner guy whos just genearic now, maybe with a robe." - whalemusic360
Da Kommandoz
Bottom white (white trouserz, green tops and armour plates)Another option for the Kommandoz would be a camo pattern in white, black and green. It would also be distinctive, but SM don't tend to use it... Option to do their gunz (whateva they happen to be - bolters, sniper rifles, etc) in black (instead of red) - perhaps delineating individual units.Pilfered Bolters and/or Sniper Rifles to denote their higher status - adding an extra large blade or axe to a sniper rifle to "count as" a Choppa.Sgt Naaman's squad equivalent "...experts at silent death using a variety of weapons including combat knives as well as silence bolt pistols."Sniper rifles, cloaks, ghuillie suits
Suggestions
"Another idea is to give them some pilfered blotters." - Imperial Monkey"Or Sniper Rifles." - Miss Dee"How about wrapping their sluggas in bandages, big blackened knives and ragged cloaks with bits of twigs stuck in? Make it look as if they are trying their hardest to make some camo…" - endtransmission"on the kammandos, they are like the veterans for orks maybe you could use the DA veteran cloaks and dirty them up in camo" - Eldarranger"...hows about some kommandos as scouts? With some suitably oversized sniper rifles, nightsight goggles and cloaks." - MeanGreenStompa"Would also be kinda cool to see Snikrot as a Namaan referance (the oop named scout for DA)" - whalemusic360"The Namaan model had a chainsword and Asupex" - whalemusic360"If you wanted a power klaw but did not want to model one, you could always give him a power jaw instead? Something nice and metal and big, leaving you free to give him more "fitting" looking weapons?" - SilverMK2"How about a power scythe? That's very marine like *and* "dark angel" like (i.e. the grim reaper)." - Gitsplitta"done any scoutz?" - Miss Dee
Da Devastataz (Lootas)
Suggestions
"...I really wanna' see a loota squad,kitted out like a bunch of devastators" - Deff Dread red Edition"Some lootas as a devo squad whould be a nice touch." - Norwulf
Da Uvva Devastataz (Tankbusters)
Suitable looted ride (suitably patched in Orky style)
TROOPS
Da Boyz
Boyz in dark angels green.Well, the boyz already have tattoos which I will keep - Mob designation (ie Taktikal, Assault, etc) in red on their right shoulder with Mob number in white over the top in Roman numerals, Blood Axe symbol in white on their left shoulder. The main issue is finding a spot for the Kompany designation - most boyz just don't come with the appropriate knee pad! Some have backplates which I can use, others shoulder pads, and if all else fails, I may split it across the metal plates across the top of the shoulder straps... I may be able to vary it up and use shoulder pads for actual Mob designation, number and Blood Axe symbol (if I have enough spaces for other markings...), or perhaps I can do some of the loin cloths in Kompany markings - there's a thought... (though difficult to see!)
Da Grotz
Going with farthest from white, maybe black and green? Perhaps with some browns... maybe green tops and brown trousers…Runtherds in black (Chaplain equivalent)The other close representation for Chaplains is Runtherds - but obviously only for Grots... Again though, I plan (barring awesome suggestions to the contrary) to do them in black.
Suggestions
"...there is character called "Interrogator-Chaplain" which wear skull mask and black armor. It would be cool to add your army." - Sir Motor"Your Grot kompany needs some Grot tanks, spanner boyz and grot bomz (I forget their actual name); plus there seems to be a need for Whirlwind and Vindicator replacements to add a bit of siege weaponry." - endtransmission"I think the Runtherds are probably a pretty good fit for Chaplains as they are both keepers of tradition, help guide the Klan/Chapter and both carry round great big sticks for beating people. Plus any Orky version of a Crozius would be fun to make." - endtransmission
Trukks
What width tubes are you using for the trukk? 4mm (diameter) for the outside, 2mm inside, with a 1mm hole for copper rod.Initial attempt at the "springs" were 0.8mm plasticard tubes wound tight over plastic glue.Found wire (paperclips) better for shock springs - though something softer may be betterI now have actual springs for future attempts
Suggestions
"I love the trucks... I think you should model one going off a dirt ramp Dukes of Hazard style." - dementedwombat"Instead of the flying base, how about having the truck driving up/off a wrecked rhino? You also need some grots/snotlings hanging onto the trucks for dear life to give it a bit more motion. Possibly one or two slipping off" - endtransmission"What about a PK nob manning the boarding plank?" - The Good Green"For the boarding plank: add in a winch, like a drawbridge!" - CommissarKhaine"For the boarding plank, how about having it so the Nob is in the process of dropping the ramp? If you had some chain attached to the far end of the ramp going to the Nob's free hand, or a winch in the trukk, and the Nob kicking the ramp down? (kinda like someone kicking in a door) Say he's got one foot in the trukk and one on the falling ramp, two magnets would attach the nob to both parts and relieve the need for propping the ramp up anywhere. The chain/winch would also hold the ramp in place via magnets." - endtransmission"For the red paint job, have you considered proper graffiti in red letters? 'Fasta den U', 'Eat smoke!'... Easy to do and doesn't mess up the colour scheme too bad." - CommissarKhaine"Why not just use springs? You can get a big box of em at the dollar store." - whalemusic360"I'd suggest floral wire - sometimes sold as bonsai wire - for the springs, nicely malleable." - monkeytroll"try to get hold of some lead fishing weights; they're small, heavy, and can be hammered into a different shape - perfect for filling the hollow bits of the wheel." - CommissarKhaine"...have you considered a couple of cheap sprung loaded pens (not really sure what they are called)... you could use the plastic from the pen and the spring which surrounds it for the shokkz." - dantay_xv
FAST ATTACK
Da Rav'nwingz (Warbikers)
Black armour
Da Uvva Rav'nwingz (Deffkoptas)
Black armourApache style - but with a grot pilot and gunner - mimicking the actual cockpit setup of the Apache. Possibly I could put a third grot on top (perhaps with binoculars?) acting as the radar dome. Probably the main issue is the extra height it will add to the model...
Suggestions
"I think that a deffkopta based on a flying-sauver-like huge circular blade could be pretty cool as well. Just have it piloted by an ork disguised as a Gray" - CommissarKhaine"You're looking for some way of adding buzzsaws to the Deffkoptas... how about the chainsaw from the IG sentinel kits?" - endtransmission"On the page of the big rulebook this guy made a nice Chaos bezerker army, one of them had a large stick with a ork chainsaw on the end, if you could recreate that then it could make a nice looking lance thing." - Imperial Monkey"Once we're both done we'll have to start a Deffkopta show off thread..." - Arakasi"Move that Stormraven up to the top of the list" - monkeytroll
Da Uvva Uvva Ravn'wingz (Warbuggies)
Black armour
Stormboyz
Suggestions
"…maybe for the stormboyz you could use assault marine jump packs chained on their back." - Eldarranger
HEAVY SUPPORT
Da Deffwing (Deff Dread)
Bone white Deff Dread
Suggestions
"Why not convert a space marine dredd if your making them Dark Angels Orks?" - Great Unclean One
Da Boom Tanks
In my planned 1500pt list, though I would love to eventually do 3 - one each based on the Predator, Vindicator and Whirlwind... Will have to see about the Hammerhead...
Suggestions
"I want to see some looted DA vehicles as well" - Imperial Monkey"...make a looted wagon out of a hammerhead" - Imperial Monkey
APOCALYPSE
Suggestions
"How about doing Gork or Mork?" - Miss Dee"...every pondered using two Stompas to make a blimp you could use it as a thunder hawk?" - Santobell"How about an Ork version of a thunderhawk" - Miss Dee
DA WARBAND
Group Shot 23/02/2010 07/03/2010 07/03/2010 02/07/2010 06/07/2010 20/08/2010
Suggestions
"…but maybe do a round-up post every now and then showing the whole army so far." - endtransmission
COMPLETED MODELS
Shoota Boy, 5th Taktikal Mob 23/08/2009
Shoota Boy, 5th Taktikal Mob 23/08/2009
Shoota Boy, 6th Taktikal Mob 23/08/2009
Slugga Boy, 3rd Assault Mob (currently used as a Kommando) 23/08/2009
Slugga Boy, 3rd Assault Mob (currently used as a Kommando) 23/08/2009
'Ard Slugga Boy, 5th Kompany, 2nd Assault Mob (currently used as a Kommando) 23/08/2009
'Ard Slugga Boy, 5th Kompany, 2nd Assault Mob (currently used as a Kommando) 23/08/2009
Rokkit Launcha Boy, 5th Kompany, 5th Taktikal Mob. (May be used in the future as a Tankbusta) 23/08/2009
Nob with Power Klaw and Twin Linked Shoota (though I could probably get away with it as a Slugga). Modelled and painted by endtransmission (except base). 23/08/2009
Nob with Power Klaw and Slugga. Modelled and painted by endtransmission (except base). 23/08/2009
Da Kneecappa (Warbiker) 31/08/2009 24/09/2009 02/03/2010 02/03/2010 08/03/2010
Shoota (stikkbomb) 07/09/2009 02/03/2010 03/04/2010
Slugga (John Woo style MkII) 01/09/2009 25/09/2009 02/03/2010 03/04/2010
Shoota (Kommando style) 08/09/2009 03/03/2010 03/04/2010
'Ard Shoota boy (Van Saar style MkII) 31/08/2009 03/03/2010 03/04/2010
Slugga boy (John Woo style MkI) 31/08/2009 11/4/2010
Shoota (ground) 11/09/2009 02/03/2010 11/4/2010
Shoota boy (Van Saar style MkI) 31/08/2009 11/4/2010
Big shoota boy of da 5th Kompany, 3rd Assault Mob. 24/08/2009 11/4/2010
Nob with Power Klaw, Slugga and Bosspole, 5th Kompany, 2nd Assault Mob. 25/08/2009 02/03/2010 11/4/2010
Nob with Slugga, Choppa and 'Eavy Armour. Modelled and painted by endtransmission (except base). 26/08/2009 11/4/2010
Nob with Slugga, Big Choppa and 'Eavy Armour. Modelled and painted by endtransmission (except base). 28/08/2009 11/4/2010
Nob with Slugga, Choppa and 'Eavy Armour. Modelled and painted by endtransmission (except base). 29/08/2009 12/04/2010
Gitsplitta's Great Marine Swap Nob - From Gitsplitta to me. 31/08/2010 03/09/2010 09/09/2010 13/10/2010 15/10/2010 16/10/2010 16/10/2010
WIP
Shoota 1, 2, 3, 4, 6, 8, 9, 10 07/03/2010 18/05/2010
Shoota 11 07/03/2010 18/05/2010
Trukk Nob 18/05/2010
Painboy 22/06/2010 22/06/2010
Nob with Bosspole 22/06/2010 22/06/2010 23/06/2010
Meganob 18/05/2010 22/06/2010 22/06/2010 23/06/2010 25/06/2010
Suggestions
"For the Meganob cloak....maybe an extra piece of cloth like a collar. I've seen long coats that have an extra piece of cloth that covers the shoulders. Think old western style." - Artsoldier35"I would suggest you put the GS on a little thinner, and try to get some more folds into the cloth, it is missing a touch of realism there." - MajorTom11
Nobz Trukk 02/06/2010 03/06/2010 04/06/2010 18/06/2010 29/06/2010 30/06/2010
Burnas 06/09/2010
whalemusic360's Great Marine Swap Deff Dread - From whalemusic360 to me. 09/09/2010 18/09/2010
Artsoldier35's Great Marine Swap Insane Nob Biker/Wazdakka and one awesome Trike - From Artsoldier35 to me. 15/09/2010 27/09/2010
Twin Trukk 07/01/2011 21/01/2011 28/01/2011
Artsoldier35's Great Marine Swap Trukk - From me to Artsoldier35. 16/09/2010 22/09/2010 23/09/2010 29/09/2010 07/10/2010 08/10/2010 12/10/2010 14/10/2010 14/10/2010 22/10/2010 28/10/2010 29/10/2010 15/12/2010 17/12/2010 17/12/2010 18/12/2010 22/12/2010 23/12/2010 07/01/2011 14/01/2011 10/02/2011
Planz
Requirements are Big Shoota, Reinforced Ram, Deffwing paintjob with green trim, Da Dark Angelz trademark "I can't believe its not moving" ramshackle look, "Arakasi" numba plate.Will be the trukk Artsoldier35's internet squad will ride into battle on.The Wrecking Ball will be going tow Trukk style at the backHad considered a large bull like skull on the front - possibly the Warbiker skull front - or 'nid carcass - but there wasn't enough roomCould do a 'nid carcass on the back, under a tarp, Independence Day style (maybe with an Ork putting da boot or fist in, Will Smith style)Need to put a Grot Rigger somewhere. Possibly under the gunner - but there may not be enough room. On the wheel cover seems a good alternative - though that is with Armour Plates!Goals - look different to my other Trukk's, fit Artsoldier35's Humvee Trukk's style/aesthetic, Mach Truck look (from front)
Modelling
The old air intake was three pieces of plasticard tube glued together with a strip of 0.5mm plasticard sheet around the outside. I then glued another piece of 0.5mm plasticard sheet across the front. Scissors and then a hobby knife to trim it back to the shape of the intake. Pushed the tip of the hobby knife through the front of each tube and trimmed it back to the plasticard tube.The new intake - cut from the top of the Trukk engine - just sits on top of the Deffkopta engine. Two small pieces of 1mm plasticard prop it up at the back. (The Deffkopta engine sits on two pieces of 1mm plasticard on top of the Trukk engine - where the intake *was*. The plasticard here was needed due to the interaction of the Deffkopta engine with the existing top shock absorber mounts...)The driver's right arm is the standard Trukk driver right arm cut at the wrist and rotated. His left arm is an extended AOBR pistol arm with Trukk driver hand. The steering mechanism is extended on his right
Suggestions
"What will you be using for the front grille? That seems like a key part of the truck. Also, have you considered adding small symbol on front to represent the 'car brand' (like GM or BMW or Mercedes)?" - CommissarKhaine"You should add an icon, on top of the hood, jaguar style . As for a frontal skull: the ogre bulls kit had a nice skull as well, which is a bit larger then the bike bit." - CommissarKhaine"Planning on making some front windows or anything? I can really see a couple of fold down steel framed windows (like the old army jeep windows) on this machine." - SilverMK2"Take the backpack ornamentation from the DA sprue and use them on your vehicles, methinks a Dread or Kan squad adorned in a rather OT way would look good!" - Imperial Monkey"Like a giant Orkified DA gliff on the front of a dread?" - whalemusic360"...the ones on small podiums, you know, that look like car hood ornaments...OH, that would look good on a couple of trucks!!" - Imperial Monkey"You need a radio antenna sort of thing, bent in a certain direction with the 'movement'. It would add to the 'I can't believe it's not moving!' effect" - HadoukenAvenger"The antenna could be tired down like that of an army transport. Traditionally they're mounted on the front bumper and bent back over the vehicle before being tied to the roof rack/roof. From this you could hang a rag or tie it down with a rag and have the tie have a long loose end that could be swinging in motion with the trukk, some lucky dice/SM helmets hanging from a rear vision mirror in line with the motion would also be good. also if you were to mod your drivers and crew to also be slanted/fumbling in the same direction it will imply the rock and motion of off-road driving, all these things are subtle movement ques that will give the trukk an overall feel of motion." - Santobell"add the bumper sticker "Caution Trukk Permanently Sideways" to the rear" - Santobell"No Squig not Ride" - Santobell"Have a nice day!" - Artsoldier35"With a smiley Ork glyph?" - Arakasi"No Brakes!" - CommissarKhaine"We stopz 4 nobodyz!!" - Miss Dee"if ya can read this ,stay where ya are and go splat" - moonshine"put black and white checks along the sides and put a taxi sign on the roof.... then make the driver look like robert deniro" - dantay_xv"howz my drivin?", or "howz my shootin?" - slice'n'dice"if you see this vehicle driving in an unsafe manner; Applaud" - The Good Green"doesnt even have to be yellow trukk (although that would play towards a NY cab/ bad moon clan) Dark green would work though. I just thought the checks would fit nicely for any goff elements that you might have in the army. Instead of black and white, you could use red and white to match the dark angels colours. The taxi sign (if its not a dedicated transport) to show that he'll lug any boyz ta da rumble if dey got enuff teef!! Maybe give the trukk driver a mohican or a mohican-squig on his head and a few wart things on his cheek.... screaming with a gun in hiz hand like he's yelling the famous line " YOU TALKING TO ME??"" - dantay_xv"Don't forget the gunwrack and the Deer (Tyranid) carcass across the hood." - Artsoldier35"...a grot standing on the wheel cover fiddling with the engine.. or the bug carcass." - The Good Green"And must have a stoogie as well, and an ork called "Fat Lady"" - Miss Dee"And possibly an apple mac you can use to hack into imperial vehicles and loot them?" - slice'n'dice"you could put the grot rigger so he is hanging off the trukk vy a rope or chain or somthing" - moonshine"If you can get hold of the stompa gretchin, there's one hanging on which would look great trying to hold on and *not* falling of" - CommissarKhaine"There's also the grot rigger from the Battlewagon which has one hand extended out and a wrench in the other. He's perfect for that "falling off" look." - Heffling"As for the truck: is there a practical reason not to angle the hood a bit? It looks a tad boxy to me. Too many straight lines on an ork model" - CommissarKhaine
Trukk (Boss) 29/12/2009 12/04/2010 16/04/2010 16/04/2010 17/04/2010 19/04/2010 29/04/2010 23/06/2010 25/06/2010 17/12/2010 18/12/2010 21/12/2010 22/12/2010 23/12/2010 07/01/2011 07/01/2011 07/01/2011 14/01/2011 21/01/2011 28/01/2011 02/02/2011 11/02/2011 11/02/2011
Shoota (Van Saar style MkIII) 05/09/2009 07/03/2010 18/05/2010 06/09/2010 17/12/2010 18/12/2010 21/12/2010 07/01/2011 07/01/2011 14/01/2011 21/01/2011 02/02/2011 11/02/2011 11/02/2011 12/02/2011 25/02/2011
Shoota Boy ( DA Shoulder pad)
10/11/2009 07/03/2010 18/05/2010 06/09/2010 17/12/2010 18/12/2010 21/12/2010 07/01/2011 07/01/2011 14/01/2011 21/01/2011 02/02/2011 11/02/2011 11/02/2011 12/02/2011 25/02/2011
Shoota 5 07/03/2010 18/05/2010 06/09/2010 17/12/2010 18/12/2010 21/12/2010 07/01/2011 07/01/2011 14/01/2011 02/02/2010 11/02/2011 11/02/2011 12/02/2011 25/02/2011
Suggestions
"...some washes may well get you the less-orange look you want." - Mannahnin"I always use a badab black wash on my steel parts, it just makes it look more natural in my opinion. I think a single glaze on the red parts and a single glaze on the metal is a winner. If you want to make your metal bits look worn or slightly rusty, after the black wash dries, give them a single wash of sepia. Gives them a nice, slightly brown patina that is very convincing for orks. You wouldn't want it to blend in too much with your red gun bits.. but you might experiment with one figure just out of curiosity." - Gitsplitta"How about a red wash followed by devlan? Might keep the warm vibrant tone and just darken it rather than dirty it, I find I tend to use the badab mainly on metallics for similar reasons." - monkeytroll
Big Mek, Skarag Mekslag 10/11/2009 17/11/2009 29/12/2009 18/05/2010 25/05/2010 27/05/2010 09/07/2010 29/09/2010 07/01/2011 21/01/2011 28/01/2011 02/02/2011 11/02/2011 18/02/2011 25/02/2011
Plans
I had originally chosen green for the weapon a la Deathwing (who are often depicted with red or green weapons and green robes) as I was concerned there wouldn't be *enough* green to tie in with my army - hence also the Dark Angel on the base. I can, however, probably leave the final decision on the Burna till closer to the end and make a decision then - its hard to tell whether there is too much green until the highlighting is done... Another point in favour of a black Burna - I'm planning to do the circular canister in an electric blue similar to the KFF - and this will probably look a lot better against black than green... I *could* also do the Burna in red - but that might then be too much red...I'm thinking I'm leaning more towards black for his Burna rather than bone (but either is better than the current green I think...)
Suggestions
"...leave the cloak white, they're orks so they wouldn't care that much. Plus, a white cloak willl show more unity than if it were black." - Imperial Monkey"...for a techmarine. I'd stick with the white cloak as it will be more obvious. I'd probably go with a black gun though so it doesn't fade into the skin/armour tones." - endtransmission"...a red burna could confuse the whole Dark Angels theme." - endtransmission"White robe, black burna, electric blue details - looks like you got it covered." - CommissarKhaine"As for the burna staying green: I'd go for a very dark green, almost black, otherwise: plain black. Just my opinion of course, but I feel a lighter green will detract from the model's skin." - CommissarKhaine"...make the nozzle at the end metal, give it a thorough asurmen blue wash and then drybrush the end black, it gives it a really good flame-damaged look." - Imperial Monkey"...consider adding ritting flesh or bleached bone for the final highlight stages. Alternatively, a thinned down blue or purple was would change the tone of the skin. And by 'dark green' I mean 'almost black with sharp edge highlights', to really emphasize the mechanical look and differentiate if from the skin." - CommissarKhaine"...although I think that some (maybe the Mek) need a gold tooth or two" - Imperial Monkey"The stormboyz look great and so does the kff. It looks like you are using enchanted blue for the undercoat, I would recommend using regal blue beacuse it makes the lighting stand out and it looks more un-natural." - moonshine"It looks like enchanted blue over regal blue. It would probably look more electric if you went straight from regal blue and then do the electric effect in ice blue and maybe something lighter (space wolves grey worked for me)" - moonshine"You could try a brighter basecoat and then work the enchanted/regal bue in after for the darker bits. (In this case you might want to mix a bit of black in for the final dark tone). I've found its much easier (and quicker) to highlight up to the very bright colours from a midtone. For contrast it helps to have some of the darkest areas almost touching the brightest areas." - Wazzdig Dagga
Trukk (Big Mek) 29/12/2009 15/06/2010 16/06/2010 18/06/2010 29/06/2010 30/06/2010 12/02/2011 18/02/2011 25/02/2011
Suggestions
"Have you considered black orc shields from WHFB? You could mount them on a rail and then magnetize said rail - viking longship style, shields on the sides!" - CommissarKhaine
Deffkopta (Apache) 23/11/2009 28/12/2009 19/05/2010 27/05/2010 02/06/2010 12/02/2011 18/02/2011 25/02/2011
Avatar Deffkopta 25/06/2010 12/07/2010 14/07/2010 14/07/2010 15/07/2010 19/07/2010 20/07/2010 21/07/2010 22/07/2010 23/07/2010 12/02/2011 18/02/2011 25/02/2011
Suggestions
"...the back cable looks like a great place to add a commercial banner like you see being pulled by still airplanes. 'Dark Angelz: taste the Waagh!" - CommissarKhaine
Gitsplitta's Great Marine Swap Stormboyz Nob - From me to Gitsplitta. 06/08/2010 10/08/2010 19/08/2010 20/08/2010 25/08/2010 31/08/2010 01/09/2010 03/09/2010 17/09/2010 23/09/2010 29/09/2010 01/10/2010 05/10/2010 12/10/2010 14/10/2010 14/10/2010 26/10/2010 28/10/2010 29/10/2010 15/12/2010 07/01/2011 07/01/2011 21/01/2011 28/01/2011 10/02/2011 11/02/2011 11/02/2011 11/02/2011 12/02/2011 18/02/2011 25/02/2011
Plans
Banner Pole pennants - red with white glyphs and yellow with black glyphs A small sliver of blood from the Marines mouths, and maybe around the Power Klaw entry point (darker)
Notes
The Dark Angels symbol on the Banner Pole is painte green - should it be white or red? It doesn't actually appear green in a Dark Angels force.Chest skull - left this red. The reason I chose red was because it sits over the top of the Nob's "white" shirt and green trousers.
Suggestions
"With the wings, how about cabling from the top front down and round to the rear of the wings. That way there's something visual from the front and it attaches at the rear where you think there is a bit of space." - monkeytroll"...you should use a three-point spot colour of red. Maybe one on the sword of the dark angels banner symbol thingo, oneon a shoulder pad or preferably at his mid-section and maybe another on the space marine, on a shoulder pad or maybe as freshly-spilled blood." - HadoukenAvenger"With that much red drawing your eyes down the model, maybe you should go with red banners to even the model out a bit. I think it would be a bit bottom heavy otherwise." - Artsoldier35"White In my humble opinion and for banners alternate red and green so green banner with red detail and white glyphs or Red banner with green/white detail and whatever you didn't use glyphs." - Santobell"...i agree the banners would look good red or have you considered a bone colour?" - moonshine"I believe the chest plate would look nice the same off-white colour as the helmet, adding some continuity when it comes to colouring. As for the banners: yellow would be very striking." - CommissarKhaine"...you know at lest one of them is going to a Bad Moon army... so yellow would be entirely appropriate." - Gitsplitta"...white skull, yellow banner with red detail." - monkeytroll"...you might try green trimming on the sides, bone in the middle with a red glyph" - slice'n'dice
Stormboyz Nob 06/08/2010 19/08/2010 20/08/2010 25/08/2010 31/08/2010 01/09/2010 03/09/2010 17/09/2010 23/09/2010 29/09/2010 01/10/2010 05/10/2010 12/10/2010 14/10/2010 14/10/2010 22/10/2010 26/10/2010 28/10/2010 29/10/2010 15/12/2010 07/01/2011 07/01/2011 21/01/2011 28/01/2011 11/02/2011 11/02/2011 11/02/2011 12/02/2011 18/02/2011 25/02/2011
Plans
Banner Pole pennants - Parchment coloured with dark brown/black glyphs, red with white glyphs
Meganobz Predator 18/02/2011 11/03/2011 15/04/2011
Plans
Dreads and perhaps a closed helmet styleHeld Slugga will be replaced with wrist mounted Shoota/Rokkit/SkorchaThe Klaw is going to have a piston system, much like one of the Kan arms.Needs dreads and skulls - lotz of skulls (trophies)
Meganob - Thunderhammer 18/02/2011 15/04/2011
Plans
Choppa will be turned into a hammer.Shoulder mounted Shootas are supposed to look Cyclone Missile Launcherish - one will be swappable for a Rokkit.
Suggestions
"For the cyclone launcher maybe see if you can get hold of some of the old epic scale titan launchers?" - monkeytroll"...if you want to have a cyclone missile launcher and orkinate it instead, pm me and I'll send you one. Alternatively, how about using land speeder rocket launchers folding out of the shoulders?" - inmygravenimage
Meganob - Lightning 18/02/2011 15/04/2011
Plans
Axes will be swapped for "Lightning Klaws". Cyclone Missile Launcherish as above.
Suggestions
"If you want to go classic lc pose, I'd suggest repositioning the head a bit." - CommissarKhaine
Morgrim 18/02/2011 02/03/2011 02/03/2011 06/03/2011 09/03/2011 30/03/2011 13/04/2011 19/04/2011
Plans
Scenic base for entourage - attack squig, ammo runt, boss pole bearer and three wound markers - helm bearer, sword bearer(s) and... something else I haven't thought of yet. The bearers will be grotz, suitably robed to look like Watchers.Robes are mandatory.May field Morgrim as either a MA Warboss or "counts as" GhazghkullBuild the armoured part of the hand back up.Fill in the armpit gaps.Spike planned for the top, and some meat tenderiser bits or glyphs planned for the front face plate. And cables, lots of cablesWingz on his helmet - but this will be carried by one of his Grot wounds markers/bearers.More wingz? (a la Stormboyz Nobz)[list]Exhaust?Stikkbomb chukkaShield weathering, add some weld marks or bracing straps or chains and/or rivets
Unused ideas
Underslung twin assault cannons (=twin linked (big) shootas)Or one mounted on (or below) each wrist...Drop the shield, put on back or have a grot wound marker drag to use that arm for the assault cannons and/or a power klaw - pointing or beckoning.Action pose - wielding the sledgehammer two handed in an overhead strike.Mount the assault cannons more to the back in a "not in use" War Machine poseGrot manned Big Shoota
Notes
Completely ignore (read file down to nothing) the arm "pegs". We are not using either of the two "standard" positionsTrim the top of the arm back to the armour plate to get the right angle to attach to the torso. Rotate backwards about 45 degrees to make the swing.Deffkopta engine (the hammer part) and Big Choppa Axe blade (the balance?) for the Thunderhammer. The Deff Dread/Killa Kanz/Warbuggy engines looked two big and lumpy in the wrong placesLeft arm rotated until the hand is almost perpendicular with the ground. The leftover top of the Power Klaw will be the centre of the Terminator shieldShield back plate from a leftover Trukk reinforced ram and cut it in half to fit on either side of the left over Power Klaw gubbins.
Issues
Shield - too much detail, drawing attention/detracting from the rest of the model/over the top.
Suggestions
"...may I suggest morgrim carries the really big 2-handed chainaxe? Two resons, it looks so cool and he would want an impressive Relik blade like the speesh marines ... Be very careful not to make morgrim too much like gazghull" - Imperial Monkey"Some kind of book-bearer for the third marker? Maybe dragging a chain of glyph plates?" - monkeytroll"Maybe a flag bearer for the third grot? Check out the one BT chaplain for some possible ideas." - whalemusic360"...maybe mount a power claw on the end, so its a power claw on a pole" - Imperial Monkey"For the orky sledgehammer, an engine block from a buggy might fit the bill. Failing that, I've seen resident evil 4 yesterday" - CommissarKhaine"...go for shoulder mounted shootas. A termies thunder hammer with chainblade attachment (looted hammer made bett'r) and a nicked termie storm shield with trophy rack and a grot attached to it" - Imperial Monkey"I'd go for an action-filled pose; resting the hammer on his shoulder is a bit casual for an ork unless he's making a rude gesture with his other hand . You could have the hammer to his side and back, beckoning the enemy forward with his klaw or directing his minions, if you want something less action-filled? The problem with the overhead pose is 1) that the bas emodel will be hell if you're using ghazzy and 2) that it'll easily obscure the face- not something you want on a character IMO. If you want to add some humour, add a turret on his shoulder with a grot manning the big shoota" - CommissarKhaine"For the hammer you could replace one arm with the force weapon arm from the new ba dreadnaught and replace the top of the force weapon with somthing." - moonshine"Do like the idea of a termie being used as a shield, maybe held in front with the hammer low and behind, waiting for the swing. Leaves you the shoulders open for cannon-shenanigans." - monkeytroll"Maybe you could google for some mech warrior bits if you want larger guns then the Termies? I like the termy as a shield idea, you could also apply the same principal as a hand weapon - ie a marine wrapped in chains with a choppa stuck through his helmet, blade coming out the other side." - slice'n'dice"Something like Logan Grimnir's running pose with his giant axe-thing behind him and a terminator impaled on a power claw held up in front of him like a shield." - endtransmission"...withyour pose (if you want it to look like he's in full swing), the right shoulder should be higher then the left, especially with a heavy mace-like weapon." - CommissarKhaine"The swingin' grot - I'm assuming a grot in some kind of harness hanging from a bosspole type structure?" - monkeytroll"You could put a half dozen rare earth magnets under the base and put some smaller ones on the foot of each grot so they could be positioned differently or would move around during the game..." - Gitsplitta"I would not go too crazy on adding more details as I rather like him as he is." - Commander Cain"...the armor seems to have some very large (read:boring) empty spaces." - whalemusic360"I still feel his left should should drop a bit more" - CommissarKhaine"Thought about adding a rocket or jet engine on there to give him some extra welly?" - SilverMK2"I'd maybe bulk up the arm with servos etc, and the hammer shaft" - Mohaniker"Are there plans to greenstuff/carve out the fingers on top and underneath the fists?" - endtransmission"I agree that the handle could use some thickening or adding to; maybe you cna ge thold of the axe arm from the bike rnob? ... Exhasut, the big shoota, a banner, a scenic base,... will all make him stand out even more from the crowd. For Dark Angel bitz, you could add wings to the top of his armour?" - CommissarKhaine"You could mount him up on something... rock outcrop, remnant of something he just destroyed, etc. Would make him look more heroic and/or intimidating." - Gitsplitta"I have this mental image of him standing on a partial wreck, the top of which looks like it's just been flattened by an impossibly huge hammer..." - Gitsplitta"Could he be hauling a marine out of a tank" - Imperial Monkey"...it would be worth adding fingers to the fist, the box doesn't look right holding the 'ammer." - monkeytroll"This is why you need to upgrade it to a tankhammer... you know... a hammer made out of a tank. May I suggest a baneblade?" - SilverMK2"Should wait and make Morgrim out of the dread knight" - Santobell"The dreadknight might be a bit big, its on one of the oval trygon/flyer bases. Maybe like a mega deff dread?" - whalemusic360"...the shoota is too small" - CommissarKhaine"...regular size bit on a ghaz sized body means the bits look small." - CommissarKhaine"...about the hammer though, it's not quite aligned. The two halves that is." - The Good Green"I think a large shield is in Order but not the full bodied Marine. I'm not even sure if half the marine would look to busy either." - Artsoldier35"...the termy is a tad high IMO; I'd remove the shoulder pad over his head and the targeter thingy." - CommissarKhaine"It might look better if you got rid of some of the details on it. I see it in my mind being more battle worn and not a complete set of term armor." - schank23"...seems to ott compared to the well balanced feel of the rest. I think maybe like a land raider door spiced up might be more balanced." - whalemusic360"Mybe just do a DA style of shield (with the sword and maybe some sang. Guard wings) and have some termie parts impaled on the sword..." - Imperial Monkey"I was picturing a limp suit (maybe not complete) strapped to the arm" - monkeytroll"1. Morgrim smashes a Termy to the ground before coming under fire from one of da green beakies tanks. Picking up the body of the Termy as a shield, he advances on da tank and smashes it ta bitz. Seeing how little effect the tanks gunz had on the termy, Morgrim decides ta make dis a permanent arrangement. 2. Morgrim orderz hiz boyz in ta beat da green beakies. Most of dem soft umies fall quickly to da choppas of iz boyz, but one keeps fightin with da boyz choppas just bouncin off iz big armour. Morgrim tinks - Dis givs me an idea - if I strap one of dem big armoured umies to a shield, ize gonna be unstoppable! 3. Morgrim looks down at iz shield wiv a frown - its just not taktical enuff... Needs sumfin more... Grimskab walks up and dumps the body of the green beakie captain ontop of Morgrims shield and sayz, "Dats da last of dem boss - wat do yaz wanna do with dis umie?". Morgrim looked down on the umies armour with a bit of envy, but scowled as he realised that he could never fit into such puny armour... then it struck him, it would make my shield look a lot more taktical and impressive though..." - slice'n'dice"why stop at a rhino door why not a large chunk of a rhino" - prototype_X"I say take a large flat object either a large shield or door either way, and take a DA banner tack it to the front and put the BA symbol on it. With ample bullet holes and tears and stains and other battlefield goodness." - Eckeon"I would try to have a termie that looks more like his limbs are limp so you get the feeling of dead terminator." - Heffling"...strap a termie to a door..." - Eckeon"...your major challenge is going to be making it look like it's been constructed this way without obscuring things with too much chain/rope etc, maybe use rivets to show it's been bolted together?" - monkeytroll"If the termie was painted very weathered/ monotone like a dusty or rusty effect that might obscure the details enough so they don't detract (look too busy etc) espcially when morgrim is painted in full colour." - Wazzdig Dagga"...make it look like some rebel grots got hold of his shield and slapped green paint or something all over it then Morgrim found out and smashed 'em on top of it with 'is bare hand!" - Matt.Kingsley"...using a scrap piece of a LR with the scenery intact could be better... Any of the resin add ons from forge world with a bit of weathering would be Awesome! ...Or Chpaterhouse Studios" - Artsoldier35"...add rope around the shield to make it look cobbled together in an orky way?" - CommissarKhaine"Little joining plates bolting everything together and adding dents/scratches/bullet holes into the bits might make it slightly more orky." - endtransmission"1) take off the headcover/scope ... it is just a little too high. Would be better IMO to make it look like Morgrim is glaring over the top of the shield as he charges forward, and I think that would be easier to pull off if there were a bit less things obscuring his face from that view. 2) ...his shoulderpad is turned weird... it should be more to the side... it's currently pulled too far onto his chest, makes the anatomy look a bit off. Another idea to maybe balance this out would be to see what it looks like if you have it with the other shoulderpad as well? ... With some weathering (and cutting off that damn sideways feather think on his shoulder pad) and some evident screws or ropes binding him to the shield" - NakedBatBoy"As to the shield. you could always scale it down and just use a company master" - Imperial Monkey"His pose looks like he (Gobbla) could be pulling bits off?" - CommissarKhaine"...you could put a scarred gaurdsmen next to the giant squig !" - moonshine"Maybe if he was charging *up* the slope of the landraider rather than across it might look better?" - endtransmission"Maybe you should add some robes like the ones on the Azreal model" - moonshine
Meganob - Warmachine 18/02/2011 09/03/2011 15/04/2011 20/04/2011
Plans
Shootas being swappable for a Rokkit or underslung Skorcha.Back mounted GlaiveBelt ammo feeds?
Suggestions
"For the warmachine arms I'd probably go with plastic tubes and termi arms" - monkeytroll"For the other Meganobz, I'd shoulder mount the shoota on the thunderhammer guy, not the warmachine style one. Maybe make him more 1st gen Iron Man with the wrist mounted weaponry?" - endtransmission"...the drum mag one looks like an upside down shoota. Maybe if it was side mounted?" - whalemusic360"...you could turn the hand 90° and have it wrist mounted?" - CommissarKhaine"...you could make the shootaz even a bit bigger looking with some attachments?" - NakedBatBoy"a bolt THROUGH shoota and the arm like da mek has just shoved it through ta hold der fing on." - prototype_X"it would look better if they were being held like pistols." - moonshine"With a drum feed and to keep it from being held why not undersling em, then if you wanted to belt feed it would look better too" - Eckeon...once the iron sight and part of the barrel guard have been cut away it's fine... If you go for duo-belt feeds, don't some of the nob sluggas have feeds from the opposite side? Could use that as the basisi for a new shoota." - monkeytroll
UVVER MODELLING PLANZ
Kommandos + Snikrot (Sgt. Naaman tie in?)Remaining Trukk/Deffkopta Bitz/FixesLootas (Da Devastatas) x5Warbikers (Da Rav'nwing) - x3 + NobGrotz x10 + Runtherd (Chap'lin)Looted Wagon (Boom Gun!) - Predator base, Kilkannon style BoomgunMad Doc GrotsnikSAG Big Mek (Thunderfire Cannon conversion?)KFF Mek (Techmarine)Looted Wagon (Vindicator base, Grotzooka style Boomgun)Looted Wagon (Whirlwind base, Rokkits galore!)StormboyzDeffkoptas - Grotz Apache, Star Wars Speeder, Hind, Huey, Disc (a la "The Incredibles"), Thunderhawk, Landspeeder, StormravenWarbuggiesWaaagh! Banner Nob - robed, Power Klaw, DA Banner inspiredBiker Boss on Jetbike (a la Sammael)Biker Nobz
PAINTING PLANZ
3x Shootas, 1st Trukk, Big Mek2x Deffkoptas, 5x Shootas2nd Trukk, 4x Shootas, Power Klaw NobBosspole Nob, Painboy, Mega-armoured Nob, Nob Trukk
FLUFF
14/10/2009
Skarag Mekslag strode through the boyz camp, tattered white robes flowing out behind him, seemingly oblivious to the weight of the kustom force field generator strapped to his back. He tried to recall why he was here. Warboss Morgrim "Da Lion" Grimork had sent him on ahead with a small contingent - but why? Skarag unconsciously fiddled with the knobs and dials on his burna - simultaneously helping his mind to focus and causing da boyz to give him a wide berth. Allies. Pinkskins. His concentration wavered as conflicting emotions and memories flooded his ork mind. Protect. Destroy. Protect. Destroy. A wayward grot crossed his path, interrupting the confusion and allowing him to focus once more. With a single thought, one of his tentacled servo arms lashed out, removing the grot from his sight, and indeed, the near vicinity. Trade. Weapons. Armour. Loot. Protect, then destroy!
Mind cleared, Skarag surveyed the small warband under his command. Quickly satisfying himself that all da boyz were accounted for, he made his way over to the trukks and deffkoptas and set about making a few last minute adjustments. Two ork arms and four servo arms went to work in a blur of flesh, cables and steel. The confusion Skarag had experienced became a distant memory. It was times like these when Skarag recalled a much simpler existence - before Grimskab Badwort the pain boy had started administering gin seed or progoid lands or some such to da inna circul...
23/11/2009
History of Da Dark Angelz
No boy is quite sure 'ow it 'appened, but dey are pretty sure it started with Grimskab Badwort da pain boy... Ya know, da boyz expect those treated by pain boyz to not be quite "themselves" afterwards, but Grimskab was more than not himself after being patched up by another pain boy during the Piscina IV campaign. At first, no-one thought twice (orks rarely think once!) about his sudden ability to track down da dark green coloured beakies, his success at suggesting ways to ambush them, nor his increased enthusiasm for hacking them to pieces. He was of the Blood Axe clan after all. When he got a little *too* enthusiastic, Morgrim Grimork (Da Boss) still found a good fist would put him in his place. This was, of course, until Morgrim found himself needing Grimskab's "services"...
You see, according to da grotz - Grimskab hadn't been mindlessly hacking up beakies - he 'ad been "extractin" stuff - gin seed or progoid lands or some such. Grimskab had been self administerin himself. Da grotz had learnt to determine Grimskab's mood based on how much supply he had and how long it had been since the last administration. Da boyz began to learn the same lessons once Morgrim had also been administered to - his temperament swung from tactical genius (for an Ork, even a Blood Axe) soon after an "administration" to downright unbearable (ie normal Orky) once it had "bin awhile". He also became obsessed with tracking down da dark green beakies - especially da chaos ones - apparently their gin seed was "pure"...
Slowly over time, as more nobz, odd boyz and boyz required Grimskab's "services" - whether as a result of battle, opportunity or da boss order'in it, da inna circul came into being and Da Ork Angelz took shape. Now dey scour the galaxy for da dark green beakies, tak'n dere gin seed and progoid lands and metabolising it, integrating strange knowledge of tactics, force structure, technology, locations and secrets... - if only their Orky minds could fully grasp what they had been given access to!
Having been patched up with genetic material from a Dark Angels apothecary fallen in battle on Piscina IV by a pain boy (rumoured, but not confirmed to ne the Mad Doc himself), Grimskab became a twisted combination of apothecary and pain boy. Da Ork Angelz, the upper echelons also now similarly administered, have come to adopt a similar uniform, tactics and force structure - albeit from an Orky perspective - including Da Deff Wing and D Rav'nwing. Da boyz don't care - if anything, they get to krump more stuff!
--- end of history ---
Skarag Mekslag and da Pain Boy'z Errand - Part I 11/01/2010
Skarag was not inna good mood. Da Pain Boy 'ad got it inta 'is 'ead (after reviewing da loot from da last time dey raided dis miserable planet) dat dere may be sumthin worth retrievin for... Skarag scratched 'is head - nup - couldn't rememba. It wouldn't 'ave bin a problem if da Pain Boy didn't 'ave da ear of da Warboss. Skarag was no retriever squig! But den again, he wasn't no Warboss either... And so 'ere he woz with 'is ladz, trying to find somethin or other. At least da last time he was sent out it was ta ambush sum 'umies woz thought dey would be allies - da very thought cheered him up some! Skarag secretly hoped ta bump inta da Tau boyz - dere weaponz would be much more interestin an useful den anything da Pain Boy could come up with...
Two of da ladz came hurrying up to Skarag. "We've found wot da Pain Boy woz lookin for", said one, gesturing vaguely to da left - "its over dere in that clearin". Skarag grimaced, no battle or loot then. "Da Deffkopta boyz have sited da Tau - dere across da way, and seem to be protecting somethin..." said da uvver one. Skarag smiled - da day woz lookin up! "Right you lot! Mount up - I wanna see wot doze Tau are protecting!". "What about da Pain Boy stuff?" "Sod that, we can come back for that later!"
Skarag Mekslag and da Pain Boy'z Errand - Part II 11/01/2010
Skarag was a little disappointed dat da battle woz over so soon, and at how little was worth looting. Figuring dat some more Tau might come check on da now missing Tau, or come back for da stuff they were protecting before, he set da boyz to set an ambush. As dawn approached he feared dat da ladz might not get anuvver chance before dey needed ta get back to da Warboss - but den he saw the silhouettes on the ruins and knew some more fun would be in the offerin. He couldn't wait for all da boyz to wake up - let them give chase - the roar of da Trukk would be alarm clock enough!
16/01/2010
Thingz woz lookin' up. Maybe da Pain Boy did knowz watz hez wuz doin? Da good news woz dat apparently a large contingent of da beakie Deffwing, along with some 'umies and even some of doze 'umies wot we 'ad doublecrossed 'ad shown up on da Tau world. Da bad news woz da rest of da boyz wouldn't get dere in time for da krumpin. Skarag scratched his chin - bad news for da rest of da boyz anyway. Still, da boss believed taktiks dictated dat a large, dispensable screen would be needed to ensure Skarag's small band of boyz got where dey woz needed, and without enough grotz on hand, Skarag had been tasked to find a suitable replacement. Consequently, Skarag 'ad 'ad to return wot Tau stuff and prisoners da boyz 'ad looted as a sign of good faith (well, da bitz wot he couldn't finda use for anywayz) in exchange for joinin "da greata good". Temporarily of course - just long enough for dem ta take da brunt of da beakie an 'umie shoot'n. Da Ork trukks lined up behind da Tau trukks, directly facing da beakie Deffwing. Skarag ordered both Ork trukks to give da Tau a friendly "nudge" and da battle began. Skarag watched, mesmerised, as da Tau guns effortlessly wrecked a Landraida - making a mental note to investigate dem more carefully after da inevitable "leaving of da greata good". More of da beakie Deffwing appeared - raisin' a roar from da boyz as dey would now 'ave enough ta go around. One Tau trukk fell, fulfilling its purpose. And den da boyz were in amongst ta thick of it...
04/04/2010
It had been quiet, too quiet. Skarag found it… perplexing. On one hand, he had had time to concentrate on repairs and modifications. On da uvva hand, da boyz were getting restless… Still, he didn't like being interrupted - which was why it took several grotz to eventually inform him dat Da Boss wanted to see 'im. Skarag grunted. Being summoned by Da Boss was, inconvenient. Travelin' to da Rok would take 'im away from 'is important work and there was always the possibility dat da tellyporta would land you somewhere, else. Worse, it would probably entail bumping into Grimskab and a dose of gin seed and progoid lands…
Skarag left his makeshift workshop and 'eaded towards da tellyporta. He had only taken a couple of steps before a familiar voice stopped 'im in 'is tracks. "Oi! Da Boss 'is dis way you lug!" Grimskab had appeared from behind one of da trukks. "Wot are yuze doin 'ere?" Skarag said, warily approaching da Pain boy. Grimskab nonchalantly played with 'is 'Urty Syringe. "Boss' orders. 'Urry up - don't want ta keep 'im waitin'! E's in 'ur, I mean 'is, hut!" Grimskab lumbered off towards what used to be Skarag's hut, a couple of grot orderlies scurrying after him, weighed down with large syringes, indelicate rusty tools and suspicious looking canisters. Skarag loped after 'im. If Da Boss was on da planet, something' was afoot - but Skarag couldn't help but dink Grimskab would be behind it…
"Wot took you so long?". Morgrim Grimork, "Da Lion", sat relaxed in what could only be described as a throne, surrounded by Nobz from Da Inna Circul, barely able to all fit in Skarag's hut. 'Is voice, however, was serious, dour. "Neva mind. I 'ave reports dat da Fall'n are aroun' 'ere somewhere an dat dey 'ave been in contact wiv da Fishboyz." The grin on Grimskab's face did not escape Skarag. "Ready da boyz - we 'ead out to check for clues to dere whereaboutz, an if we 'appen ta come across da Fishboyz, well I expect we'll be asking' dem nicely fer directions and loot…". Morgrim paused briefly as Da Inna Circul burst into laughter. "Silence! We move out now. I will be comin' along ta make sure its all done propa!"
Grimskab smelt at the air and pointed a taloned finger to the north west. "Ova dere. Da Fall'n have bin 'ere, I'm sure of it - I can smell'em. Morgrim turned to Skarag. "What of da Rav'nwing - any news?". Skarag smirked at Grimskab. "Fishboyz. Two 'Amma'eadz, a Dev'lfish an some flyboyz. Morgrim signalled da boyz. "Mount up lads. Take care ov da Fishboyz first." Grimskab started to speak, but Morgrim cut 'im off. "Then we'll see about dem clues to where da Fall'n are…"
07/04/2010
Morgrim surveyed the carnage with indifference. Da Fishboyz 'ad not impressed 'im. If anytink, he woz mildly annoyed. Not by da destruction of 'is Trukk - plenty more where dat came from, and da culprits 'ad bin dealt with - personally - but by da delay. It would 'ave bin okay if da Fishboyz 'ad put up a decent fight…
Grimskab paced before 'is two prisonas, gesturing wildly with a running buzzsaw. Grot orderlies scurried about, making sure to give 'im a wide berth. "Right you two!" Grimskab addressed da captives, "One of use is gunna tell me where da beakies went, da uvver is gunna say 'ello to my little friend." Grimskab opened da throttle on the da buzzsaw for effect, the whir of da buzzsaw elevatin' to a high pitched whine. "So whose it gunna be?" Grimskab spun so dat 'is back faced da captivs, 'is arms stretched out and back. Somethin' stopped 'im from spinnin' completely aroun'. Da buzzsaw's high pitched whine reduced once again to a whir, but dis time more laboured, and accompanied by the sound of bone and flesh being ripped apart. Grimskab felt something warm and sticky splatter across 'is back. He turned back around, pulling da buzzsaw free of what remained of da capiv's 'ead. "Oops… You lot!" Grimskab pointed to the grot orderlies, "Check dat one for gin seed." Da remainin' captiv looked on in horror as three Grotz tore wot remained of his comrade apart with cruel, vicious tools. "Right, where was I? Yes - you woz gunna tell me what I need ta know!"
"Wot took so long?" Morgrim demanded as Grimskab, covered in Fishboy blood and flesh, approached. "'Ad ta check'em for gin seed." Morgrim scratched 'is 'ead. "I thought only da beakies 'ad gin seed?" Grimskab grinned. "Can neva be too sure Boss!" Morgrim's muscles flinched impatiently. Grimskab took the cue and proceeded directly with 'is report. "Da beakies woz 'ere, but sum time ago. Dere's a fresha battle site dat way…"
06/07/2010
Grimskab Badwort quickly entered the grand chamber of his Warboss - Morgrimm "Da Lion" Grimork - an evil grin on his face, which, while not visible due to his dried blood spattered surgikal mask, burned clearly in his Orkish red eyes. Morgimm silenced the Nobz - da Inna Circul - with a sharp ringing sound made by clashing two of their armoured heads together. "Report!" Morgrimm bellowed in the recently acquired silence. Grimskab stood to attenshun - "Gin seed and progloid lands Boss - in da Partick system. But we need ta move fast!" There was a murmur of excitement from da Nobz. They didn't understand gin seed or progloid lands. They *did* understand it would require battle with da green beakies though. Morgrimm stared da Nobz back into silence. "And why would that be?" he asked calmly. "Da green beakies aren't the only ones in the system - uvver beakies, pinkies, fishboyz, bugz, spikey boyz, tinboyz and pointy 'eadz are all confirmed. We need ta get to 'em first!" Morgimm pondered. Multiple opponents for day boyz, all in one place, and gin seed and progloid lands to boot. He surveyed da Nobz - eagerly waiting his command. "Get Skarag in here now. I need doze Trukks ready - we're going to Partick!". There was a roar of approval from da Nobz. "And if we come across uvvers, we'll ask 'em for directions to da green beakies - Ork style!"
14/08/2010
Morgrim surveyed the field. Dark Green Beakies littered the area. It had apparently been a good fight, but he was having difficulty remembering past the whack the Dreadnought had landed on him. Da boyz had regrouped, but without any of Da Inna Circul with him, there had been no-one to kick (literally) them into action collecting up the bodies for da painboy back on Da Rok. Well, there was Skarag - but he was too interested in the wrecked Dreadnought... Morgrim made a mental note to have more of da boyz "treated" with gin seed and progoid lands. These lapses were unacceptable. As he drew himself up to order da boyz to get out dere and collect doze beakies, da boyz started readying themselves for battle - almost as if attuned to his will. As Morgrim joined one of da Trukks he saw why - more of Da Green Beakies had returned. "Get'em ladz!" Morgrim bellowed. "An dis time - anyone not carrying a beakie back to Da Rok will be left behind!"
03/09/2010
Morgrim scanned da field. Da painboy 'ad sed dere woz da Dark Green beakies in da system - an Grimskab woz usually, unnervingly, right. Forward reconnaissance had located points 'o interest dat might lead to dere location as well as a fishboy contingent including a numba of tanks in da area. Morgrim chuckled to himself as he considered da trap he 'ad prepared for da fishboyz. While his main boyz advanced, Snikrot would attempt to sneak behind and take dem from da rear, cutting dem off from retreat and ensuring none escape. Snikrot had suggested flanking with a Trukk or two as well, but Morgrim didn't trust da boyz not ta get distracted, and anywayz - dat sounded like panzy taktiks!
27/12/2010
"Oi! Gavver roun' you lot! Let me tell ya a story ov why Morgrim iz da Boss!" Ozmodii waited patiently as the Ork youths stopped whatever they had been up to and gathered excitedly around him. A grin crossed his Orkish face. Deze boyz were da future of da Dark Angelz. Doze dat proved demselves wud, like 'im, be administ'd wiv ginseed and progloid lands and take dere rightful place in da Inna Circul. But dat woz a long wayz off. For now, dey jus needed ta know wot it meant to be one ov da Dark Angelz - an' wot betta example dan da exploits of da Boss? A hush had come over the youths as they waited for Ozmodii to start. It wud not be long before dey started ta outgrow such disciplin!
"Dis story begins on one ov Morgrim's hunts for da Fall'n and more ginseed an' progloid lands for da Dark Angelz. Da hunt 'ad bin unsuccessful so far, an' morale woz low, when da forward scoutz reported fishboyz an' panzees in da area. See'in an opportunity ta raise morale, as well as vent some frustration, Morgrim ordered 'is small force full speed forward for sum fun. Who knew, one ov da survivas might even know where ta find da Fall'n! Unknown ta Morgrim at da time, it woz a trap - da fishboyz an' panzees were ready for 'im an' 'is boyz - an' 'is tempa woz about ta be sorely tested..."
"So - wot did we learn?" The youths looked about uneasily. Ozmodii chuckled. "Da Dark Angelz never lose a battle, If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!" The youths brightened up immediately. Ozmodii continued. "Morgrim looks out for 'iz Boyz, Da Dark Angelz look out for each uvver - an neither shuns a fight! Any questions?". One youth tentatively raised his hand, "Did 'e... Did 'e go back for annuvver go?". Ozmodii chuckled again. "Ov course! An woz 'e eva furious! But dat's annuvver story..."
31/12/2010
"Tell us when da Boss 'ad annuvver go!" the Ork youths chanted. "Or right, Or right!" Ozmodii chuckled. "Fair enuf! Well, az ya know from da last story, whilst try'n ta raise morale, Morgrim fell inta a tricksy panzee an' fishboyz trap. 'E made a valiant effort ta salvage da situation, but woz caught off guard by da panzee dread - no doubt due ta shield'n da boyz earlia - an da Dark Angelz 'ad ta retreat. Temporarily ov course! Once da ringin' in 'is 'ead 'ad stopped, Morgrim began makin' taktikal planz ta teach da panzees an' fishboyz a lesson. Da Rav'nwing woz dispatched ta scout out da panzee an' fishboyz positions - an' when dey discovered da location ov sum pointz ov int'rest to dem, Morgrim decided reliev'n dem ov dem wud be suitable retribution - az well az givin' dem a gud kickin' in da process!"
"Da panzees an' fishboyz 'ad already secured da first point ov int'rest. Morgrim's taktiks woz ta 'it 'em on da far right flank an' drive down tawards da first point ov int'rest - kickin' da panzees an' fishboyz all da way down. Dis way, 'e hoped ta avoid da bulk of da panzee an' fishboyz firepower before 'itting dere lines..."
"Not put off by da initial inconveniences of da destruction ov two of 'iz Trukks, Morgrim ordered Skarag and Da Inna Circul ta secure da sekund point ov int'rest while 'e stubb'nly continued wiv da orig'nal taktikal plan..."
"Da plan wozn't goin' well. Wiv all 'iz mobility destroyed, Morgrim woz startin' ta get annoyed. 'E needed Snikrot's Kommandos ta show, but dere woz no sign ov 'em. Morgrim ordered 'iz Boyz ta attack da fishboyz wiv 'im. 'E wiped da fishboyz, runnin' dem down - not enuf challenge to sate i'z risin' annoyance. 'Iz Boyz were bogged down wiv da larger fishboyz. Morgrim left dem to it - 'e 'ad biggar fish ta fry!"
"Separated from 'iz boyz, Morgrim became da focal point of 'alf da fishboyz an' panzee's remainin' fire power. Da 'eavily armed fishboy in front ov 'im sailed over 'iz 'ead an' pummelled 'iz rear wiv itz fancy weaponz. Morgrim registered da pain an' let it invigorate 'im. Da uvvers tort 'e woz near 'iz end and tried ta finish 'im off. Da panzee shuriken weaponz pattered harmlessly off 'iz mega-armour. More annoyingly, da panzee Walkas almost blinded 'im wiv fire. Morgrim noted dat dey wud need ta be dealt wiv - but not before dat tricksy fishboy. Mork (or Gork) must 'ave 'eard 'iz torts - az da fishboy foolishly assaulted 'im, hopin' ta put 'im down where all deir fire power 'ad failed. Morgrim almost laffed, 'iz mega-armour deflecting da fishboyz desperate blow, 'iz Power Klaw puttin' 'im outta 'iz mis'ry. Meanwhile, 'iz Boyz 'ad finished da larger fishboyz. He yelled at dem ta secure da first point ov int'rest while he dealt with da panzees - startin' wiv dem damn Walkas - an' wonderin' where doze Kommandos 'ad got to. He trusted Skarag an' da Nobz were havin' more success wiv da sekund point ov int'rest..."
"Morgrim assaulted inta da panzee Walkas. Again, deir desperate attempts ta defend demselves pattered harmlessly off 'iz mega-armour. Morgrim proceeds to explode bofe ov dem, killin' four shuriken wield'n panzees in da process. Ov course, Morgrim iz protected by iz mega-armour..."
"But, Morgrim 'ad uvver ideas. 'E braced 'imself az da panzee Dread collided inta 'im, itz sword swingin' wildly. Two blows landed - one merely a flesh wound, d'uvver stopped by Morgrim's cybork skull plate. Morgrim's patience depleted, 'iz anga soarin', 'e sliced da panzee Dread inta three pieces before mov'in on tawards da fishboyz kommanda..."
"Morgrim, 'avin' 'ad enuff, found da fishboy kommanda in range an' assaulted inta 'im. Once again 'iz mega-armour harmlessly deflected da fishboy kommanda's attacks, once again 'e offed 'im wiv 'iz trusty Power Klaw. Skarag wozn't az lucky, bein' brought down by da panzees - but iz Nob survived an' 'eld - stoppin' dem from shootin' an' keepin' dem pinned for da Inna Circul."
"Az da battle came to a close, Morgrim woz last seen dispatchin' da panzee leada weirdboy an' battlin' da last ov da panzee forces - da fishboyz havin' bin removed from da field. Da Dark Angelz 'ad secured da vict'ry - stoppin' da panzees and da fishboyz from securin' da pointz ov int'rest an' givin' dem a gud kickin' az well. Many partz woz looted ta rebuild da Trukks and Deffkoptas, an' many panzees and' fishboyz interrogated." The Ork youths were all in an awed silence - except for one, who asked "Did dey find out about da Fall'n?". Ozmodii slapped da Ork youth heartily on his back. "Hurr Hurr - no. But dey 'ad sum fun discoverin' dat dey didn't knoze anythin'!"
09/03/2011
Grimskab didn't understan' why Morgrim 'ad led dem back ta dis planet. Dere were no indications ov furver Green Beakies in da area, or any reason ta believe they wud return. Dere were 'umies dough. An where dere iz 'umies, dere are tanks. Grimskab suspected Skarag may 'ave bin behind it - under da cuvva ov a bit 'o R&R (Roll'in an' Wreckin') for da boyz. Grimskab's stocks o' ginseed and progloid lands were runnin' low - an it was startin' ta show... perhaps if dey caused enuf carnage, da 'umies wud be forced to request help - an den da Green Beakies might come, and dere would be ginseed an' progloid lands for all da boyz!
"Re..re...reportz in from da... da... Rav'nwing - 'umies ahead." Morgrim grinned, and bellowed over da sound ov da Trukk engines ta da rest ov 'is boyz "'umies ahead! Last one dere's a Snotling!" He turned back ta da Grot messenga, pickin' 'im up an preparing ta throw 'im back ta Skarag's Trukk - "Tell Skarag ta sen' da Rav'nwing in." "'e already 'as!" da Grot messenga replied hurriedly, 'oping ta avoid anuvver precarious flight between hurtling Trukks. "'as he den? Den you are no longa needed." Da Grot messenga noticeably sighed in relief, but only momentarily. His sigh soon turned to a scream as Morgrim hurled 'im towards Skarag's Trukk anyway. His scream was cut short by a loud thunk, and Morgrim watched wiv anuvver broad grin as Skarag's Trukk driver tried to keep control of the vehicle as it met an unexpected, bumpy, grot shaped patch.... Da boyz Nob on board, having witnessed the proceedings, ventured "You missed..." Morgrim grinned again. "Did I?"
Morgrim watched from da back ov 'is 'urtling Trukk as da Deffkoptas, who 'ad 'ad a 'ead start, moved in ta start da Ork assault. While deir Rokkits proved ineffective, deir Buzzsaws were less so - da left most stunning da left most 'umie tank while da right opened up da 'umie tank like a Grot in a meatgrinder. 'umie body pieces littered da ground. Morgim cud only make out five survivors - but dey held deir ground.
Like clockwork, da 'umies moved ta deal wiv da sudden appearance ov da Deffkoptas among deir lines - da left crashing afta be'in peppered wiv las gun shots - da right wiv da kustom blastas ov da survivas of da exploded tank. Skarag wud be busy rebuild'n dem. Sum fire made it towards Morgrim an' 'is Trukks - but it was mostly deflecta'd wiv a cackle ov energy by da invisable barria ov da Kustom Force Field. Morgrim smiled az a shot made it thru, causin Grimskab's Trukk driva ta wrestle ta maintain control of da vehicle - looks like Da Inna Circul will be da Snotlings today!
Morgrim an' Skarag's Trukks raced towards da 'umie lines before unloadin', whilst da Inna Circul, not wantin ta be missin' out due ta Trukk troubles, dismounted an' moved forward on foot. Skarag, who 'ad made it closer to da 'umie lines, took da opportunity ta try out 'iz Burna - catching da 'umie 'eavy weapons an' kustom blastas in da fire, whilst da rest o da boyz ran forward unda da powa of da Waaagh! Assault woz bluddy, Skarag's boyz cuttin' down da 'umie 'eavy weapon teams, but da 'umies facin' Morgrim's boyz fought back an' 'eld.
Da Trukk crew, 'avin deliva'd deir cargos, wotched 'az da battle unfolded. Two 'umie kans joined da field from opposite sides, but ov more interest woz one ov da 'umie tanks makin' a break for it. Az dey revved deir engines ready for pursuit, dey witnessed most ov Skarag's victorious mob cut down by mass fire - da area positively glowin' wiv sparks ov da Kustom Force Field ovawhelmed. Skarag held, only ta be charged by da wreckless 'umies - who were in turn beaten ta a pulp for deir arrogance. Meanwhile, Morgrim's boyz 'ad lost da impetus ov deir charge - an' were lucky not ta cut an' run... must 'ave been fear ov wot Morgrim wud 'ave dun ta dem later...
Grimskab an' da Inna Circul, 'aving not seen battle yet, commandeered Skarag's Trukk an' directed it towards da 'umie kan - yellin' at Skarag ta get outta da way - who 'eaded towards da 'umie commanda. De uvver Trukks gave chase ta da 'umie tank tryin' ta outmanoeuvre da Orks. Ork shooting saw da 'umie kan an' sneaky tank stunned - da tank also losin' one ov its weapons - whislt Skarag found anuvver target for 'iz Burna in da 'umie command - fellin' two before assaultin' dem. Skarag didn't survive da assault, but only da 'umie commanda survived - and da boyz Nob grinned in anticipation. Morgrim finally finished up da 'umies holdin' 'im up whilst 'iz Nob an' a boy were left ta deal wiv da 'umie runtherd.
Doze 'umie tanks dat cud move, backed away from da rampagin' Orks. Da last 'o da canned 'umies disembarked. On da right, blowin' up da nearby Trukk wiv deir kustom blastas. On da left, tryin' ta make Morgrim do da burny dance - but it merely tickled. Morgrim woz distracted by deir courage az dey charged into 'im - only managin' ta fell one. Meanwhile da boyz Nobz fell deir respective opponents, for da loss of da boyz an' da Inna Circul put sum boarding plank hurt on da 'umie kan, destroying it.
Casaulties 'ad bin high, but wiv da Inna Circul still ta see any real action, it woz basically mop up from 'ere. Da Inna Circul moved to give anuvva 'umie tank sum boarding plank pain whilst da uvver remaining Trukk tank shocked da 'umies responsible for blowin' up Morgrim's Trukk - sendin' 'em fleein'. Da lone boyz Nobz 'eaded for a 'umie tank each. Lackin' firepower, da remainin' Orks assaulted in. Da Inna Circul shook deir 'umie tank, Skarag's boyz Nob stunned de uvver 'umie tank on dat side. Morgrim ran down da 'umies holdin' 'im up and moved towards da remainin' 'umie tanks. Morgrim's boyz Nob exploded da sneaky 'umie tank on da right, killin' five ov da fleein' 'umies in da blast, 'iz broken Rokkit Pack managin' ta deflect da blast from cuttin' 'im down az well. Wiv deir forces broken, destroyed and in general dissarray, da 'umies predictably retreated.
12/03/2011
Grimskab wotched az Morgrim paced impatiently - 'is Mega-armour clunking an' whirring. It 'ad taken a *lot* of persuadin' ta convince da Warboss *not* ta 'unt down an' destroy da 'umie survivas. But, in da end, wot Warboss cud resist a bigga fight against reinforcements? Wot Big Mek cud resist more tanks ta loot? Ov course, Grimskab 'ad 'is own motives. 'e needed ta make sure da 'umies 'ad every chance ta request Green Beakie support. Dat woz where da *real* prize woz - da ginseed an' progloid lands 'e coveted so highly... 'Is thoughts woz interrupted by da sound ov a Trukk approachin'. A boy jumped off before it 'ad even cum ta a stop an' hurried towards Morgrim. "'umie reinforcements foun' Boss!". Morgrim stopped 'is pacing. "Mount up ladz! Someone find Skarag an' make sure doze Rav'nwing are operational! Move out! NOW!"
Morgrim wotched from da back ov 'is Trukk as da left Deffkopta moved in ta assault da 'umies 'eavy weapons an' 'is Trukks raced forward ta meet da 'umie lines. It slowly dawned on 'im dat 'is ride 'ad got bumpier dan usual - an' dat da uvver Trukks were leavin' 'im behind. "Oi! Wotz goin' on?"
Grimskab, see'n dat Morgrim's ride woz 'avin sum trouble (an 'opin da blame might land on Skarag) - decided it woz up to 'im ta orchestrate da battle. 'E wotched az da 'umies dug in ta put ot az much fire az possible. Only da 'umie Kanz moved towards da Ork Trukks. Soon enuf, da sound of incoming fire an' da cackle ov da Kustom Force Field filled da air. He grinned az da left Deffkopta exploded amongst da trees - more work for Skarag. It woz short lived, 'owever, az a stray bullet made it through da Kustom Force Field an 'iz Trukk disappeared beneath 'im. He wouldn't 'ave put it past Skarag to 'ave turned it off ta spite 'im - an' take all da glory.
Afta thump'in da driva - which didn' solve 'iz Trukk mobility issue, but did make 'im feel betta, he ordered 'iz boyz out an' through da ruins dat 'ad challenged 'iz Trukk. From 'ere 'e cud see dat da Inna Circul 'ad also, more explosively, lost deir ride, an' woz 'eaded towards da closest 'umies - da 'umie kanz. It looked like Skarag wud take all da glory, az 'iz still mobile Trukk dumped 'im and 'iz boyz in front ov da 'umie lines. Reluctantly, Morgrim called da Waaagh! so dat da Inna Circul might 'av a chance ta krump da 'umie kanz. Both Morgrim an' da Inna Circul ran ta get closa ta da 'umies, while Skarag once again foun' a use for 'iz burna. Da right Deffkopta even managed ta immobilise da right 'umie tank! Morgrim cud only wotch on wiv jealousy az da Inna Circul barely managed ta assault one ov da 'umie kanz, wreckin' it, while Skarag an' 'iz boyz 'ad all da fun choppin' up 'umies.
Da 'umies shuffled aroun' a bit - da remainin' 'umie kan backin' away from da Inna Circul, a 'umie tank immobilisin' itself tryin' ta enta da forest an' 'umies disembarkin' deir tank. Morgrim 'oped dat Skarag's Kustom Force Field might 'old up till 'e got dere - but it woz not to be. Between all da 'umie firepowa an' flamers, da Kustom Force Field short circuited an' Skarag an' iz boyz were cut down where dey stood.
Morgrim bellowed for Skarag's Trukk - Skarag wouldn't be needin' it anymore - an' mounted up wiv 'iz boyz. From 'ere 'e cud see da Inna Circul makin' itz way towards da 'umie kommanda an' da right Deffkopta move in ta deal wiv da 'umie armour. Wiv a loud explosion, da Deffkopta took care ov da 'umie armour, resultin' in a couple og 'umie deaths. Not ta be outdone, Morgrim ordered 'iz boyz ta fire on da exposed 'umie komanda alongside da Inna Circul, who were lucky enough to be close enuf ta play wiv dem afterwards.
Reduced in numba, da 'umies were not ready ta giv up yet. A hail o fire took out da remainin' Deffkopta and caused considerable damage ta Skarag's (now Morgrim's) Trukk. Morgrim groaned - it just wasn't 'iz day today... Meanwhile da last 'umies on da ground tried ta roast da Inna Circul with minimal success before bravely attemptin' an assault wiv even less. Stupid 'umies.
"Right you lot! Get OUT!" Morgrim bellowed as 'e disembarked anuvver useless Trukk. 'E woz gonna 'ave ta 'ave a word wiv Skarag about dis afta - well, afta Grimskab 'ad attended to 'im. Da Inna Circul 'ad da whole left flank - da last 'umie Kan an' two 'umie tanks whilst Morgrim an' 'iz boyz 'ad ta console demselves wiv da only 'umie armour da Nobz couldn't reach. Da battlefield resounded wiv da explosion ov one ov da tanks, whilst da uvver two were wrecked, spillin' more 'umies - da onez closest ta Morgrim daze an' confused...
In a final attempt, da left most 'umies attempted ta break Morgrim's boyz but failed. Da Inna Circul finished off da last 'umie kan an' once again, da 'umies retreated.
"Objektivs?! Wotz yuze mean we missed da objektivs? Da 'umies woz da objektivs!". Grimskab whispered in Morgrim's ear, an' then, attuned to the clanks and whirs ov 'is mega-armour, dodged da side swipe aimed 'is way. "We nos interested in da 'umie's objektivs!"
17/03/2011
Grimskab woz... nervous. Yes, dat woz it, nervous. It woz a new feelin' for 'im. Kinda like just before da Boss or sum Nob decided 'is bioniks weren't functioning prop'ly an woz about ta demonstrate on Grimskab's 'ead. 'E 'ad convinced Morgrim ta let da 'umies run again so 'as dey could lead dem to anuvver lot da beat up. Ov course, Grimskab 'oped dey might call on da Green Beakies for assistance - dey were da source ov da ginseed an' progloid lands dey desp'rately needed - but wiv each attack, da chance ov stirring da 'umie beast ta action increased. Az da repaired Trukks an' Deffkoptas roared towards da next 'umie sightin', Grimskab couldn't help but wonder if dis time da 'umies may have laid a trap...
"Why we stoppin'?" Morgrim bellowed from 'is Trukk across ta Skarag's. "Jus' checkin' sumfing out..." Morgrim clenched 'is fists impatiently, putting fresh dents in da Trukk railings. Skarag, who 'ad disembarked, done 'is checkin' and den re-embarked, called back "'Umie gun cache! Anuvver up ahead, an' da Deffcopta scoutin' your side 'as seen one too!". Morgrim began ta scratch 'is 'ead an' den thought better of it - no need ta repeat *dat* incident again. Sumfing wozn't right, but 'e couldn't quite put 'is Power Klaw on it...
Morgrim 'eard a whistling sound before two large explosions detonated nearby. As Morgrim woz about ta raise 'is concern wiv Skarag, Skarag's Trukk took a hit, wreckin' it amongst ta rocks it 'ad stopped in. Morgrim barely 'ad time ta see da returnin' right Deffkopta explode before 'is own Trukk disappeared beneath 'im. Skarag's Kustom Force Field cackled all about, but woz seemin' ta 'ave little effect as boyz from Skarag's mob were whittled down even amongst da rocks, and da Inna Circul's Trukk was forced ta keep deir 'eadz down. Da explosions an' fire helped sharpen Morgrim's mind 'as he finally realised - it woz a trap!
Clear wot needed ta be dun, Morgrim bellowed to 'is boyz "Right you lot - wiv me! We 'ave sum 'umie krumpin' ta do..." an' 'eaded towards da 'umie lines unda cuvva ov anuvver set o ruins. Meanwhile, Skarag eyed off ta 'umie kan - mek thoughts already runnin' rampart thru 'is 'ead. Howeva, da boyz were 'avin trouble negotiatin' da rokky outcrop, an' wiv da previous casualties, an' da open killin' zone in front o dem, decided ta keep ta da cuvva ov da roks. If da 'umies wanted deir gun caches back, dey wud 'ave ta pry dem from 'is ded 'andz! Two sets of boyz opened up on da two 'umie Kans, stunnin' bofe ov dem. Meanwhile a stray shell hit a 'umie tank track, temporarily stunnin' it.
Morgrim sniggered as da 'umies took da bait, da bulk o deir available firepower directed at 'im an' 'is boyz - da most immediate threat. Leadin' from da front, Morgrim laughed as da bulk ov doze shots dat actually 'it glanced impotently off 'is Mega-armour. A single shot got through, strengthenin' 'is resolve, whilst one ov da boyz stuck 'is 'ead outta cuvva a little too far. Meanwhile, on da uvva side o da field, Skarag grimaced 'as da sekund Deffkopta woz shot down an' crashed. Da Kustom Force Field flickered 'as more fire attempted ta dislodge da Inna Circul from deir Trukk, but in da end, only da Gunna fell ta a lucky shot.
Morgrim signalled to 'is boyz Nob ta take da 'umie kan whilst 'e 'eaded towards da clump o 'umies in front ov 'im. Da Inna Circul, havin' got deir Trukk back unda control, moved forward ta boardin' plank da uvva 'umie kan. Skarag's boyz started ta move back ta cuvva da 'umie objektivs. Wiv a loud yell, Morgrim called da Waaagh! an' 'e an' is boyz ran towards deir prospectiv targets before engagin' dem in assault. Da Inna Circul an' Morgrim's boyz Nob took care ov deir prospectiv 'umie kans, whilst Morgrim cut a swath through da Guard before bein' swamped by dem - da 'umie kommanda makin' sure dey wud not run in da face ov Morgrim's wrath.
Skarag wotched from da safety ov da rokky outcroppin' 'as da 'umies moved ta surround Morgrim an' 'is boyz. A lone 'umie tank moved ta intercept da Inna Circul. Now shootin' at point blank range, Skarag ducked as da Inna Circul Trukk exploded. On da uvva side o da battle, Morgrim's boyz were cut down, even amongst ta cuvva o da ruins - da Nob forced ta make a taktikal retreat. Only Morgrim now stood between 'im an da whole 'umie force. 'e smiked as Morgrim caught anuvva 'umie wiv da back ov 'is Power Klaw.
Skarag directed 'is boyz ta move furva back amongst da roks, tawards da 'umie objektivs. 'e wud guard dem wiv 'is life! 'E an' 'is boyz got komfortable, waitin' ta wotch da Inna Circul exact bluddy revenge on da 'umies for blowin' up deir Trukk. Dey didn' 'ave ta wait long as da Inna Circul assaulted da 'umie tank an' kommand - destroyin' dem all an' continuin' on wiv deir eyez on da 'umie big gunz in da treez... Meanwhile, despite 'is best effortz, Morgrim woz still thumpin' 'umie 'eadz together...
Skarag wotched as da 'umies, 'avin' mostly dealt wiv Morgrim's distraction, started ta move in on 'is position. A 'umie tank broke off from da right, 'eaded 'is way, cuvverin' it's movement wiv smoke, whilst da 'umies ov da uvver disembarked an' secured da 'umie gun cache on da right. Skarag sighed 'at da loss. Da 'umies dat da Inna Circul 'ad disembarked also moved towards 'is position, but like most ov da rest ov dem, concentrated deir fire on da Nobz. Skarag woz impressed dat dey managed ta fell two - tho 'e noted dat dey missed Grimskab... Meanwhile, Morgrim finally asserted 'is authority on da 'umies bovverin' 'im, deir Kommanda unable ta keep'em inline, even after shootin' an' officer - Morgrim relished runnin' dem down before movin' ta restore orda ta da right flank all by 'imself...
Free ov da 'umies at last, Morgrim woz able ta reassess da situation. Skarag an' 'is boyz were movin' deeper inta da rokky outcrop aroun' deir Trukk wreck an da 'umie gun caches - typical Mek. Da Inna Circul woz preparin' ta clean up da 'umie big gunz. Morgrim eyed da 'umie tank makin' a break for Skarag's position an' legged it ova dere to giv it a gud thumpin. 'E cud just make out da 'umie screams from da forest as da Inna Circul did wot da Inna Circul does best. Da 'umie tank woz movin' fast - Morgrim, frustrated, only managed ta clip it on it's way through, shakin' it.
"Oi! Get bak 'ere ya coward!" Morgrim bellowed as da 'umie tank continued past 'im, da 'umie objektivs an' Skarag in it's sights. Anuvva lot o 'umies were also descendin' on Skarag's position, usin' da wreckage of da Inna Circul's Trukk for cuvva. De uvva 'umie tanks cud be 'eard backin' away from da action - keepin' deir distance from da Nobz, deir gunz aimed at dem - an' managin' ta down two more. Morgrim ignored da wall explodin' next ta 'im, 'is sights set on dat tricksy 'umie tank fleein' 'im.
Skarag, aware ov da 'umies approachin' from da Nobz Trukk wreckage, left 'is boyz in control ov da 'umie objektivs whilst 'e went ta deal wiv dem. Morgrim gave chase ta da 'umie tank. As per most ov da battle, Skarag's boyz and Morgrim were unable ta find a chink in da 'umie tank armour - but Skarag 'ad more lucky exacting burny revenge on da 'umies in da Nobz Trukk wreckage. Orda'ed ta remain in kontrol ov da 'umie objectivs, Skarag's boyz looked on as Morgrim just managed ta catch da 'umie tank - but woz unable ta land a blow on da fast movin' target...
ARMY LISTS
V1.0 31/08/2009
[ HQ] Warboss - twin-linked shoota, power klaw, stikkbombz, 'eavy armour, bosspole (100pts) - This is based on my existing Warboss. He doesn't have a bosspole, so I'll do up a grot servant to carry it for him. Da Warboss will probably lead Da Taktikal mob, but he can also lead Da Deffwingz.
[TR] Da Deffwingz - 3 x Meganobz - mega armour, stikkbombz (120pts)
[TR] Taktikal Mob - 10 x Boyz - shootas, 1 x rokkit launcha (70pts)
[ FA] Da Rav'nwingz - 3 x Warbikers - choppa, warbike, slugga, dakkagun (75pts)
[ FA] Da Rav'nwingz - Deffkopta - choppa, twin-linked rokkit launcha (45pts)
[ HS] Deff Dread - 2 x dreadnought close combat weapons, rockkit launcha, scorcha (90pts)
TOTAL: 500pts
V2.0 14/10/2009
[ HQ] Skarag Mekslag (Big Mek) w. Kustom Force Field, Burna, Boss Pole : 110pts
[TR] 12 Ork Boyz w. Nob (Power Klaw, Boss pole), Trukk (Boarding plank, armour plates) : 162pts
[TR] 11 Ork Boyz w. Trukk (armoured plates) : 111pts
[ FA] 2 Deff Koptas both w. Twin linked rokkits, one w. buzzsaw : 115pts
TOTAL: 498pts
V2.1
[ HQ] Big Mek, Kustom Force Field, Burna, Boss Pole (110pts)
[TR] 11 Shoota boy plus Nob with Slugga, Powerklaw and Boss Pole in a Trukk with Big Shoota, Boarding Plank, Reinforced Ram and Red Paint Job (162pts)
[TR] 11 Shoota boy (Big Mek attached) in a Trukk with Big Shoota, Reinforced Ram and Red Paint Job (111pts)
[ FA] 2 Deffkoptas with twin linked rocket launchas and one with a Buzzsaw (115pts)
TOTAL: 498pts
V3.0
[ HQ] Big Mek, Kustom Force Field, Burna (105pts)
[ EL] 9 Kommandoz including 2 Burnas plus Snikrot (205pts)
[TR] 11 Shoota boyz (Big Mek attached) including Big Shoota and Nob with Slugga, Powerklaw and Boss Pole in a Trukk with Big Shoota, Boarding Plank, Reinforced Ram and Red Paint Job (161pts)
[TR] 12 Shoota boyz including Big Shoota and Nob with Slugga, Powerklaw and Boss Pole in a Trukk with Big Shoota, Reinforced Ram and Red Paint Job (162pts)
[ FA] 2 Deffkoptas with twin linked rocket launchas and one with a Buzzsaw (115pts)
TOTAL: 748pts
V3.1
[ HQ] Big Mek, Kustom Force Field, Burna (105pts)
[ EL] 8 Kommandoz including 2 Burnas plus Snikrot (195pts)
[TR] 11 Shoota boyz (Big Mek attached) including Nob with Slugga, Powerklaw and Boss Pole in a Trukk with Big Shoota, Boarding Plank and Reinforced Ram (151pts)
[TR] 12 Shoota boyz including Nob with Slugga, Powerklaw and Boss Pole in a Trukk with Big Shoota, Boarding Plank and Reinforced Ram (157pts)
[ FA] Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
[ FA] Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 748pts
V3.2
[ HQ] Morgrim "Da Lion" Grimork (Da Warboss): Mega Armour (Power Klaw, Twin Linked Shoota, Stikkbombs), Cybork Body (110pts)
[ HQ] Skarag Mekslag (Da Big Mek): Burna, Kustom Force Field, Mek's Tools (105pts)
[ EL] 5 Kommandos including Nob: Power Klaw (85pts)
[TR] Da Warboss' Taktikal Boyz - 10 Shootas including Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (150pts)
[TR] Skarag's Taktikal Boyz - 11 Shootas including Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (156pts)
[ FA] Rav'nwing I - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
[ FA] Rav'nwing II - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 746pts
V4.0
[ HQ] Morgrim "Da Lion" Grimork (Da Warboss): Mega Armour (Power Klaw, Twin Linked Shoota, Stikkbombs), Cybork Body (110pts)
[ HQ] Skarag Mekslag (Da Big Mek): Burna, Kustom Force Field, Mek's Tools (105pts)
[TR] Grimskab Badwort (Da Painboy): 'Urty Syringe, Dok's Tools, Cybork Body and Da Inna Circul (5 Nobz): 2 Power Klaws, Big Choppa, 2 Choppas, 4 Sluggas, Twin Linked Shoota, 5 'Eavy Armour, Bosspole, Cybork Bodies in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (320pts)
[TR] Da Warboss' Taktikal Boyz - 10 Shootas including Big Shoota and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (155pts)
[TR] Skarag's Taktikal Boyz - 11 Shootas including Rokkit Launcha and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (166pts)
[ FA] Rav'nwing I - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
[ FA] Rav'nwing II - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 996pts
V5.0
[ HQ] Morgrim "Da Lion" Grimork (Da Warboss): Mega Armour (Power Klaw, Twin Linked Shoota, Stikkbombs), Cybork Body (110pts)
[ HQ] Skarag Mekslag (Da Big Mek): Burna, Kustom Force Field, Mek's Tools (105pts)
[ EL] Snikrot: Mork's Teeth, Stikkbombs and 9 Kommandos (Choppa & Slugga, Stickbombs) including 2 Burnas (205pts)
[TR] Grimskab Badwort (Da Painboy): 'Urty Syringe, Dok's Tools, Cybork Body, 'Eavy Armour and Da Inna Circul (5 Nobz): 2 Power Klaws, Big Choppa, 2 Choppas, 4 Sluggas, Twin Linked Shoota, 4 'Eavy Armour, Bosspole, Cybork Bodies in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (320pts)
[TR] Da Warboss' Taktikal Boyz - 10 Shootas including Big Shoota and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (155pts)
[TR] Skarag's Taktikal Boyz - 11 Shootas including Rokkit Launcha and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (166pts)
[ FA] Rav'nwing I - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
[ FA] Rav'nwing II - 2 Deffkoptas with Twin Linked Rocket Launchas, 1 with Buzzsaw (115pts)
TOTAL: 1246pts
V5.1
[ HQ] Morgrim "Da Lion" Grimork (Da Warboss): Mega Armour (Power Klaw, Twin Linked Shoota, Stikkbombs), Cybork Body (110pts)
[ HQ] Skarag Mekslag (Da Big Mek): Burna, Kustom Force Field, Mek's Tools (105pts)
[ EL] Da Deffwingz - 5 Meganobz in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (250pts)
[TR] Da Inna Circul - 6 Nobz including Grimskab Badwort (Da Painboy): 'Urty Syringe, Dok's Tools, Cybork Body, 2 Power Klaws, Big Choppa, 2 Choppas, 4 Sluggas, Twin Linked Shoota, 5 'Eavy Armour, Bosspole, Cybork Bodies in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (320pts)
[TR] Morgrim's Taktikal Boyz - 10 Shoota Boyz including Big Shoota and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (155pts)
[TR] Skarag's Taktikal Boyz - 11 Shoota Boyz including Rokkit Launcha and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (166pts)
[ FA] Rav'nwing I - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
[ FA] Rav'nwing II - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 1246pts
V6.0
[ HQ] Morgrim "Da Lion" Grimork (Da Warboss): Mega Armour (Power Klaw, Twin Linked Shoota, Stikkbombs), Cybork Body (110pts)
[ HQ] Skarag Mekslag (Da Big Mek): Burna, Kustom Force Field, Mek's Tools (105pts)
[ EL] Snikrot: Mork's Teeth, Stikkbombs and 9 Kommandos (Choppa & Slugga, Stickbombs) including 2 Burnas (205pts)
[TR] Grimskab Badwort (Da Painboy): 'Urty Syringe, Dok's Tools, Cybork Body, 'Eavy Armour and Da Inna Circul (5 Nobz): 2 Power Klaws, Big Choppa, 2 Choppas, 4 Sluggas, Twin Linked Shoota, 4 'Eavy Armour, Bosspole, Cybork Bodies in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (320pts)
[TR] Da Warboss' Taktikal Boyz - 10 Shootas including Big Shoota and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (155pts)
[TR] Skarag's Taktikal Boyz - 11 Shootas including Rokkit Launcha and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (166pts)
[ FA] Rav'nwing I - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
[ FA] Rav'nwing II - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 1201pts
V7.0
[ HQ] Morgrim "Da Lion" Grimork (Da Warboss): Mega Armour (Power Klaw, Twin Linked Shoota, Stikkbombs), Cybork Body (110pts)
[ HQ] Skarag Mekslag (Da Big Mek): Burna, Kustom Force Field, Mek's Tools (105pts)
[ EL] Da Deffwingz - 5 Meganobz in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (250pts)
[ EL] Snikrot's Kommandoz - 13 Kommandoz, 2 Burnas, Boss Snikrot (245pts)
[TR] Da Inna Circul - 6 Nobz including Grimskab Badwort (Da Painboy): 'Urty Syringe, Dok's Tools, Cybork Body, 2 Power Klaws, Big Choppa, 2 Choppas, 4 Sluggas, Twin Linked Shoota, 5 'Eavy Armour, Bosspole, Cybork Bodies in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (320pts)
[TR] Morgrim's Taktikal Boyz - 10 Shoota Boyz including Big Shoota and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (155pts)
[TR] Skarag's Taktikal Boyz - 11 Shoota Boyz including Rokkit Launcha and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (166pts)
[ FA] Rav'nwing I - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
[ FA] Rav'nwing II - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 1491pts
BATTLE REPORTS
2009/10
Orks vs Tau, 500pts (V2.0) 11/12/2009 WINOrks vs IG, 500pts (V2.1) 12/12/2009 WINSkarag Mekslag and da Pain Boy'z Errand - Part I, Ork vs Tau, 500pts (V2.1) 11/01/2010 WINSkarag Mekslag and da Pain Boy'z Errand - Part II, Ork vs Tau, 500pts (V2.1) 11/01/2010 WINTau (1500) & Orks (500) vs Dark Angels (1500) & Guard (500), 2000pts (V2.1) 16/01/2010 UNDECIDEDOrks/IG vs DA/Tau, 1500pts (V3.0) 26/02/2010 WINDa Dark Angelz vs Eldar, 750pts (V3.0) 27/02/2010 LOSSDa Dark Angelz vs Tau, 750pts (V3.0) 27/02/2010 DRAWDa Dark Angelz vs Red Scorpions, 750pts (V3.0) 27/02/2010 WINRed Scorpions vs Da Dark Angelz (The Revenge), 750pts (V3.0) 27/02/2010 WINDa Dark Angelz vs The Junos Moles, 750pts (V3.1) 07/03/2010 LOSSDa Dark Angelz vs El Quixo, 1000pts (V4.0) 04/04/2010 WINDa Dark Angelz vs El Quixo - The Revenge!, 1000pts (V4.0) 07/04/2010 WINDa Dark Angels invade Partick Crucible 2010, 1000pts (V4.0) 06/07/2010 DRAW WIN WIN LOSS 4th of 12Arakasi's Dark Angelz (Orks) vs Imperial Monkey's Dark Angels - Game 1, 750pts (V3.2) 10/08/2010 WINArakasi's Dark Angelz (Orks) vs Imperial Monkey's Dark Angels - Game 2, 750pts (V3.2) 14/08/2010 WINDa Dark Angelz vs El Quixo, Flank Attack!, 1250pts (V5.0) 03/09/2010 WINDa Dark Angelz invade Silver Sorcerer 2010 (8 Mini Batreps), 1000pts (V4.0) 04/09/2010 DRAW WIN WIN WIN DRAW LOSS WIN WIN 11th of 20Da Dark Angelz vs El Quixo, 1000pts (V4.0) 24/11/2010 WINAn Unlikely Alliance - Orks & Eldar vs Tau, 2000pts (V4.0) 05/12/2010 WINDa Dark Angelz vs The Skave, 2 Games, 1000pts (V4.0) 06/12/2010 WIN LOSSThe Wrath of Morgrim "Da Lion" Grimork - Part I, 1200pts (V6.0) 27/12/2010 LOSSThe Wrath of Morgrim "Da Lion" Grimork - Part II, 1200pts (V6.0) 31/12/2010 WINOrks & Imperial Guard vs Salamanders & Blood Angels, 3000pts (V5.0) 18/01/2011 LOSS
2009/10 Record WIN: 23 LOSS: 7 DRAW: 4 UNDECIDED: 1
2011
Orks vs Guard, 1 of 3, 1000pts (V4.0) 09/03/2011 WINOrks vs Guard, 2 of 3, 1000pts (V4.0) 12/03/2011 WINOrks vs Guard, 3 of 3, 1000pts (V4.0) 17/03/2011 WIN
2011 Record WIN: 3 LOSS: 0 DRAW: 0
GREAT MARINE SWAP
Prior to the Great Marine Swap, endtransmission modelled and painted a unit of 5 Nobz for me (pics above).
The Great Marine Swap schedule:
Gitsplitta's Stormboyz Nob - painting in progresstony_nids_10 - TBAArtsoldier35's Trukk - modelling in progressRamos Asura - TBALennysmash - TBAwhalemusic360 - Predator with all optionsGretar - TBASchank23 - TBAmonkeytroll - TBA
FAQ
Q. If I'm a Dark Angels player and/or fan, should I be insulted or flattered?
A. Flattered, or I'll equally accept bemused. Da Dark Angelz are not meant to be an insult to Dark Angels. I used to play Dark Angels myself!
Q. Do you use ork rules or DA rules or a combination of both?
A. Da Dark Angelz most definitely use Ork rules - they only *think* they are Dark Angels - and then it's only the upper echelons that have been administered "ginseed and progloid lands" by the Painboy - and even then it varies as the Ork metabolism breaks it down overtime so that they need a constant supply... (I guess you could more simply call it an Ork warband with a Dark Angels - rather than Goff, Badmoon etc - theme)
Q. Are you planning on doing the entire dark angels thing and have about 1000 models ?
A. I think "da plan" goes something like this. 1) Get to 1850-2000pts, including key theme units. 2) Fill out the FOC. 3) Look into Spearhead/Apocalypse formations 4) Entire Dark Angels company. I figure I can afford to slow down () once I get to 2 - but I wouldn't see why I would stop building - other than running out of ideas... I'll try to hold off a second army until 1 is complete too... (managing to hold off Dark Eldar while I wait for the 2nd wave of models...) Oh - and not to mention all the FW goodness and some more lavish ideas...
Q. Are you gonna do devasta flash gits or lootas?
A. Initially Lootas. I think Flash Gitz will be a long time coming... (maybe a new Codex might drop by then and inspire me )
ALTERNATORKS
A number of alternative Ork/Marine hybrids have turned up during the journey so far:
Molotov's "Black Templorks"Llamahead's "Da Verminators"endtransmission's short lived "Da' Elee-shun Waaaargh!"
RESOURCES
http://www.miez.nl/putty-n-paint/tutes/sculpting_tut01.pdf - Deff Dread red Edition - No longer working - but I think I have the pdf around somewhere...The Spiky ClubTools recommendations - GitsplittaPlastic weld - monkeytrollNaaman's Scouts - CommissarKhaine"you can click on the little page image to the left of the date. This will "jump" to that post, and will make the link follow suit. That way you can just copy/paste the link from the address bar!" - Ramos AsuraTwo places I know I have used before: http://www.cornwallmodelboats.co.uk and http://www.antenocitisworkshop.com. I also have in my bag of tricks http://www.model-dockyard.com and http://www.dccsupplies.com - but I don't think I've actually used either of those...SAJ's Ghazghkull
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Post by: bigfish
:O
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Post by: Arakasi
NakedBatBoy wrote:I'm always in support of using fallen foes as decoration/shields. Your shield is no exception. I agree that presently it looks a bit off, but I also think you did a great job of making the termie the right size for the shield.
Some suggestions though - that you could try out, and see if they actually help or not - would be:
1) take off the headcover/scope - I really think it is just a little too high. Would be better IMO to make it look like Morgrim is glaring over the top of the shield as he charges forward, and I think that would be easier to pull off if there were a bit less things obscuring his face from that view. (Though of course I only have the two pictures to work off - maybe he can see just fine over it!  )
2) My guess as to why is seems off, is that his shoulderpad is turned weird. It seems to me like it should be more to the side, seems like it's currently pulled too far onto his chest, makes the anatomy look a bit off. Another idea to maybe balance this out would be to see what it looks like if you have it with the other shoulderpad as well?
But yeah, I don't think it's over the top at all. Orks are all about that! With some weathering (and cutting off that damn sideways feather think on his shoulder pad) and some evident screws or ropes binding him to the shield, I think it will turn out great.
Also, awesome pose for Morgrim. Very powerful! 
I completely missed this before! Thanks for your input!
NakedBatBoy wrote:I assume you'll be adding them, but just to make sure, I recommend adding some more fixinz and boltz to the arms. As they are they are a bit too clean looking now.
Awesome pose and shape to the arms though. He's looking very much like said "warmachine".. Maybe you could make the shootaz even a bit bigger looking with some attachments?
Yes, will be adding to them. Will think about "attachments"...
prototype_X wrote:hehehe a bolt THROUGH shoota and the arm like da mek has just shoved it through ta hold der fing on.
Might be hard to see...
moonshine wrote:I think it would look better if they were being held like pistols. the drum one dose look a bit odd but nice work.
Noted. Still WIP...
Eckeon wrote:Morgrim may look busy now but ive seen finished stuff that looks busier than that.
With a drum feed and to keep it from being held why not undersling em, then if you wanted to belt feed it would look better too maybe
Underslung is always an option - but I'm still thinking about trying to keep them top mounted for now...
monkeytroll wrote:I like the drum-fed shoota, once the iron sight and part of the barrel guard have been cut away it's fine.
I may be biased as that's traditionally been my favourite gun for bio-mechanical shenanigans
If you go for duo-belt feeds, don't some of the nob sluggas have feeds from the opposite side? Could use that as the basisi for a new shoota.
Good start on the armour, what are your plans for the gauntlets?
Iron sight - yes - but the barrel guard as well? Great idea on the nob slugga idea - will look into! Going to see if I can't use some combination of shoulder pads and plasticard to create metal gauntlets similar to the actual Meganob model gauntlets...
bigfish wrote::O
If nothing else you gave me an opportunity to respond to some previous posts without having it lost amongst the catchup post! Thanks
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Post by: NakedBatBoy
Well that's a post and a half! Awesome compilation of your history. It's quite impressive. Great job on all those wins too. I need to get better at actually playing with my ork boyz.
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Post by: bigfish
lol it was at the awesome history of your PB... its awesome. was kinda lost for words and inspired earlyer. wanna know were your going to go from here. awesome
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Post by: monkeytroll
Holy giant updates Batman!
Very well put together, excellent and informative job
With regard to the barrel guard, it's just the very end, the little tongue that juts out past the main body. Granted I don't remove it all the time, just another touch that can help remove the upside-down stigmata  I should have some lying about I'll try and grab a pic later
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Post by: Matt.Kingsley
Yay! I'm part of the summary!
That took me about 15min to SKIM read it, god it's long!
(if I had read it properly it would have taken at least half and hour to read it!)
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Post by: moonshine
Well reading this was a bit of a treck but a good treck. Wow that is alot of stuff. I can't wait to read the summary of the next 50 pages....
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Post by: whalemusic360
Holy Crapasaurus! Can we have a summery for the summery?
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Post by: The Good Green
LOL - what whalemusic said ^
Wow, epic summary. Fantastic MANZ! It's wonderful to be able to look through everything at once like that, thank. It will take me another few sessions to finish reading it all though.
... how long did it take you to put all that together? The post I mean.
Amazing modeling, as always.
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Post by: CommissarKhaine
You cal that a summary?
Splendid work, nice to see everything together like this!
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Post by: Artsoldier35
That's a big update.
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Post by: Arakasi
@Everyone: Thanks!
@bigfish: Immediate plans are to get Morgrim, 4 MANZ, Artsoldier35's Trukk, Snikrot and some Kommandos to "playable" state before Platinum Devil 3 on May 7th & 8th. I will probably focus on painting then until Partick Crucible on the 28th May. After that I think I need to concentrate on my Great Marine Swaps and painting what I have - though I may aim to get the above basecoated for against endtransmission at Warhammer World on July 2nd and 3rd... From there, who knows. There are plenty of ideas in the summary - it's choosing which to do first that's difficult! Wouldn't be surprised if it wasn't between Lootas, Warbikers and a Looted Wagon... Oh, and a "Sekrit Projekt" - very hush hush.
@monkeytroll: Cool. I'll just hang around and wait for pics
@Matt.Kingsley: Faster than reading 50 pages though...
@moonshine: Which is why I think I might start trying to do these every 10 pages...
@whalemusic360, The Good Green: I think snake's summary of the summary is pretty close: It took me a *long* time to put together, especially as I ended up reorganising it 3 times! (over the course of the last few weeks...)
Glad to see I'm not the only one appreciating all the toil!
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Post by: glomscient
Wow! talk about major update! by the way, i looted the warmachine idea (along with the space marine orks idea) and made an ork in "Taktikal Deff Dred Armor"! i need to post pics once i get him to the base.
also, i looted the basic idea of an ork with an engine block hammer and a big shield. not as cool as your, though.
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Post by: bigfish
@bigfish: Immediate plans are to get Morgrim, 4 MANZ, Artsoldier35's Trukk, Snikrot and some Kommandos to "playable" state before Platinum Devil 3 on May 7th & 8th. I will probably focus on painting then until Partick Crucible on the 28th May. After that I think I need to concentrate on my Great Marine Swaps and painting what I have - though I may aim to get the above basecoated for against endtransmission at Warhammer World on July 2nd and 3rd... From there, who knows. There are plenty of ideas in the summary - it's choosing which to do first that's difficult! Wouldn't be surprised if it wasn't between Lootas, Warbikers and a Looted Wagon... Oh, and a "Sekrit Projekt" - very hush hush.
lol i bet it will be something apocolypse related.. like a pulsar rokit or a squiggoth or something  . sounds cool though.
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Post by: Arakasi
@glomscient: Looking forward to seeing them!
@bigfish: It will be stretching my abilities, but I wouldn't get my hopes up for it being Apocalypse sized... yet...
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Post by: Imperial Monkey
Wow.... That must have taken a while! Makes me see how much I have suggested, lol.
I wish to add to that whole post that they look even better in person than they do in the pictures!!!! There's something for ya!
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Post by: schank23
Brilliant idea on the update. Keeps me from having to go back through all the pages to find what Im looking for. Its like my very own table of contents. Just at the end instead of the beginning. So its my very own index.
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Post by: Matt.Kingsley
^soon ta be da middl ov evaryting!
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Post by: troy_tempest
Arakasi, that is a superb snapshot. You must be very proud of your achievements. Some of the creativity and execution in your stuff is really top-level (well thats my opinion anyway).
Though if you're like me you're probably itching to start the next conversion project soon...
I've said it many times before but being spanked in CC by Orks is so much more palatable when there is some thought behind their construction...
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Post by: Arakasi
Meganob Codename: Thunderhammer - WIP:
@Imperial Monkey: Yes, it did take a while. Yes - you have been a prolific contributor  Thanks!
@schank23: Because I did it just for you
@Matt.Kingsley: Datz da plan!
@troy_tempest: Proud, yes. Just wish I was further along... Not itching to start my next conversion project - mainly due to being in the middle of Morgrim and the Meganobz (see above)
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Post by: Anvildude
A chainsaw... hammer. Right. God, I love Orks.
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Post by: monkeytroll
Looking good. The armour's coming on nicely and the axe-hammer is just fantastic  Wonderful, in fact
Oh, and that pic
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Post by: Arakasi
@Anvildude: As do I, as do I  Thanks for checking in!
@monkeytroll: Thanks - and thanks for the pic - I can see what you mean now!
Must... go... to... sleep...
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